ARMORED CORE: NEXUS (Import Version)
Extras Guide
Written by : Aileron
Version : 1.10
Armored Core: Nexus is (C) 1997-2004 From Software,Inc.
#################
Table of Contents
#################
1)Introduction
2)Legal Stuff
3)What's in, what's not and what has changed
4)Extras
5)Secrets
6)Tricks and Glitches
7)Remade ACs
8)Credits
9)Revision History
###############
1) Introduction
###############
Armored Core: Nexus is the 8th Installment for the Armored Core Series. Nexus
uses the same part meshes from the previous game Armored Core 3: Silent Line
but From did a major overhaul on Nexus. When the game was released on March 18
2004, I made a topic in the Nexus message board called "The Discovery Topic".
After a few months, I decided to make a FAQ out of all the info from that topic
instead of making a new one which has to be kept bumped. This is my first FAQ
so bear with me if I did anything wrong.
##############
2) Legal Stuff
##############
This guide cannot be viewed on any website except GameFAQs or distributed
publicly for profit without my permission. Use of this guide on any other
website or as a part of any public display is strictly prohibited, and a
violation of copyright. If you want to use any of the info in this guide or
got any questions/suggestions, bring it up in the Nexus message board.
#############################################
3) What's in, what's not and what has changed
#############################################
Since Armored Core: Nexus is a whole new game, there is bound to be new
features for the game including what it does not have from previous games.
AC: Nexus also have some major changes in the gameplay & graphics department.
----------------------
What's new in the game
----------------------
-Dual Analog controls
-Double Lock feature (L-Arm Weapons now have their own lock box)
-FCS receives penalty for Double Guns(box size and range).
-ECM Counter feature
-New parts/weapons
-Motion Blur during OB
-Hanger Feature (Enables AC to keep small Weapons)
-Magazine Reload feature
-Tuning Feature = Gives 10 points for each part to upgrade
(Head,Core,Arms,Legs,Boosters,Generator,Radiator)
-Weapon Colour = Six Weapon Colours(Black, Red, Yellow, Green, Blue, White)
-Six new Versus maps
----------------------
What's not in the game
----------------------
-OP-INTENSIFY/PLUS/PLOW
-Weapon Breaking
-Weapon Pick up
-Weapons that has the same mesh(eg:GS/54 and GS/72E)
-All Howitzers
-CROW/Cooling Extensions
-Generator Jammers, Dummy Makers, ECM Rockets
-Back Ammo Packs
-Air Blade Tracking
-Head/FCS Blade Tracking
-Create an AI
-AI Arena
-EX Arena
----------------------------
What has changed in the game
----------------------------
-All part/weapon stats
-Boosters/OB gives out heat
-Radiators drain your Energy Bar during Overheat
-You'll lose AP if your Core's Overheat Limit exceeds 100ºC
-Weapon Arms have Defense points
-Blade Wave available for all Laser Blades
-Hard mode FCS lock box version
-Inside parts cannot be dropped
-PEGASUS(Back Booster) increases speed regardless of the Boosters equipped
#########
4) Extras
#########
-------------------
Head Computer Types
-------------------
-Crest Heads have Female Computer voices while Mirage Heads have Male
Computer voices.
-Heads with Special Computer Type will give information on bosses during
missions.
---------------------
The Calorific Formula
---------------------
Add both Booster Heat and Generator's Calorific Value together and multiply it
by 2. The total number you have will be the amount of Cooling
[(Frame+Normal Cooling)+0.005(Frame+Force Cooling)] you must get for your AC.
Formula:
Calorific Value(Booster Heat+Generator)÷Cooling[(Frame+Normal Cooling)
+0.005(Frame+Force Cooling)]=0.5000 or less
This means that the Calorific Value(BH+G) must be 50% or less than the Cooling
[(F+NC)+0.005(F+FC)].
This Formula also works on Overboosting. Just Replace the Booster's Heat with
the Core's Discharge Heat in the Formula.
Getting exactly 0.5000 does not mean you're safe because you will still heat
up until 70ºC. There are 4 types of LVLs.
R.LVL->0.5025->0.5100=180-240ºC
LVL1->0.4800->0.5010=60-70ºC
LVL2->0.4360->0.4700=30-50ºC
LVL3->less than 0.4320=20-26ºC
R.LVL means Risky LVL where your Heat Gauge will go above 180ºC but your
Energy Bar will be nearly depleted which is determined by the Generator's
Condenser Cap.
-----------------
Core AMS function
-----------------
The Core AMS only works if there are missiles on your screen. Eg: Play test
mode wuth any Crest Core. Look at the Missile MT, then look down at the ground.
--------------
Blade Tracking
--------------
Since the Head/FCS BLade Tracking has been taken out, From added a new tracking
system. The tracking box is stereoscopic like our eyes around 200<->300+ range.
If the enemy is within the box, the AC will put the enemy in the middle of the
tracking box when you blade.
--------------
Hanger Feature
--------------
When switching to Hanger Weapons, you cannot move until your AC equips the
part. Certain Hanger parts delays you for more than 1 second if you drop your
Primary Weapon while on the ground.
Cores that has the Hanger feature:
CR-C69U
CR-C72U2
C04-ATLAS
CR-C90U3
CR-C840/UL
YC07-CRONUS
CR-C770/U
CR-C83UA
Weapons that can be used as Hanger Weapons:
=========
Right Arm
=========
WH03M-FINGER
WH05M-SYLPH
CR-WH69H
CR-WH73H2
WR03H-GHOST
CR-WH79H3
CR-WH98GL
WR08PU-ROC
WR12PU-ROC2
WH06PL-ORC
========
Left Arm
========
CR-WL69LB
WL01LB-ELF
CR-WL79LB2
CR-WL88LB3
WL14LB-ELF2
FUHJIN
WH03M-FINGER
WH05M-SYLPH
CR-WH69H
CR-WH73H2
CR-WH79H3
WL07H-MIST
CR-WH98GL
WL12PU-ARGOS2
WH06PL-ORC
CR-WL74ES
CR-WL85ES2
WL04ES-GIGAS
---------------
Magazine Reload
---------------
Most Solid Weapons have this feature which is new to most people including the
old players.
Solid Weapons with Magazines has two type of Reloads: Normal Reload and
Magazine Reload(Mag Reload). For Magazine Weapons, Normal Reload is more faster
(AST Rifles has the most effect), but the Mag Reload is slow. The bad thing
about Mag Reload is that you have to wait for that weapon to finish reloading
before switching to other weapons.
If you did not finish the whole magazine and wait for the Mag Reload, you can
shoot the same amount inside the magazine again.
-----------------------------
Generator Equip Condenser Cap
-----------------------------
When you equip a Generator on an AC, the Generator's Emergency Cap will
increase by three.
G69 - 8400
G78 - 4500
LOTUS - 18000
G84P - 1500
G91 - 6000
FUDOH - 10500
MAGNOLIA - 15000
KONGOH - 3000
KUJAKU - 9000
ORCHID - 30000
---------------
Hiding AC parts
---------------
To hide an AC part, select any AC part and press R2. This will make that part
be inside the Repository and will not appear in your part list. To view all AC
parts in the Repository, press L2. Search for the parts you hid and press R2
to unhide them.
---------------------
Option Part Functions
---------------------
AMINO = Increase Shell Defense (+10%)
O69ES = Increase Energy Defense (+10%)
O69SS = Increase Stability (+10%)
O71EC = Increase Condenser Cap (+8000 Condenser Cap)
KISSYOH = Missile Lock Jammer (60+ Seconds)
O75LA = Increase Missile Lock Speed
O79L+ = Increase FCS Lock Box Size
ORGANELLE = Increase Braking Ability (+??%)
CODON = Increase Turning Speed (+12%)
083ES+ = Increase EN Shield Coverage (+??%)
PRIMER = Increase Blade Attack Power (7<->8%)
GOLGI = Increase EN Weapon Attack Power (+7%)
HISTON = Decrease EN Weapon Reload (-10%)
PHAGE = Decrease EN Weapon Usage Drain (-??%)
RIBOSE = Adds Missile Radar
O86R+ = Increase Radar Range (+??%)
MARISHI = Increase Frame Cooling (+5%)
O94ESS = Decrease EN Shield Usage Drain (-??%)
KANGI = Increase ECM Counter (+125 ECM)
-----------------
Part Name Details
-----------------
===========
Crest parts
===========
Crest parts names are from the company's name, type of parts, years made,and
others.
Eg: CR-YH85SR means:
CR = Crest in short
Y = Test type
85 = The year this part is made.
S = Standard
R = Radar
If the name ends with a number (eg:H69S and YH70S2), it means it's a better
version of that part.
-----
Heads
-----
H = Part Type(Head)
Y = Test Type
S = Standard
E = ECM Counter
R = Radar
X = ??
EYE = ??
----
Core
----
C = Part Type(Core)
U = Hanger Unit
E = EO core
O = OB core
L = Light
A = "Armored"(High DEF)
----
Arms
----
A = Arm
WA = Weapon Arm
S = Standard
F = Low Energy Drain
G = Increased accuracy
X = ??
A = Armored
L = Light
MG = Machine Gun
MS = Missiles
P = Power
MS/V = Standard Missile/Vertical Missile
MSM = Micro Missile
BZ = Bazooka
L = Light
GR = Grenade Launcher
----
Legs
----
LH = Humanoid Legs
LRJ = Reverse Joint
LF = Four Legs (Quad)
LT = Tank
LHT = Hover Tank
LN = No Legs (Hover)
S = Standard
SSA = High Solid Defense
F = Low Energy drain
M = Mobility
L = Light
X = ???
A = High Armored
P = Power
HM = High Mobility(Hover)
--------
Boosters
--------
B = Part Type(Boosters)
T = Twin
P = Power
---
FCS
---
F = Part Type(FCS)
H = Horizontal(Sideway)
D = Deep(Narrow & Deep)
SN = Sniper
---------
Generator
---------
G = Part Type(Generator)
P = Power
--------
Radiator
--------
R = Part Type(Radiator)
------
Inside
------
I = Part Type(Inside)
BD = Bomb Dispenser
FM = Floating Mine
FMM = Floating Mine that moves
R = Rocket
RN = Napalm Rocket
DD = Decoy Dispenser
---------
Extension
---------
E = Parts Type(Extension)
HB = Hover Booster
RM = Relation Missile
RMG = Relation(Ground Torpedo)
AM = Anti Missile
SS = Solid Shield
----------
Back Units
----------
WB = Back Weapons
WBW = Dual Back Weapons
M = Missile
MP = Middle Missiles
MV = Vertical Missile
MT = Triple Missile
MGT = Ground Torpedo
MB = Bomb Missile
MPX = Large Missiles
RO = Rockets
RP = Middle Rockets
RPX = Large Rockets
CG = Chain Gun
L = Light
SG = Slug Gun
LG = Linear Gun
GL = Grenade Launcher
RA = Radar
---------
Right Arm
---------
WR = Right Weapons
WH = Right/Left
R = Rifle
RA = Assault Rifle
RB = Burst Rifle
RL = Linear Rifle
RS = Sniper Rifle
M = Machine Gun
H = Hand Gun
B = Bazooka
S = Shotgun
HNM = Hand Missile
HNR = Hand Rocket
HNRP = Hand Large Rocket
G = Grenade Rifle
GL = Light Grenade Rifle
L = Laser Rifle
--------
Left Arm
--------
WL = Left weapons
WH = Right/Left
LB = Laser Blade
RS = Sniper Rifle
M = Machine Gun
H = Hand Gun
B = Bazooka
S = Shotgun
HNM = Hand Missile
G = Grenade Rifle
HNR = Hand Rocket
HNNR = Hand Napalm Rocket
GL = Light Grenade Rifle
ES = Energy Shield
============
Mirage parts
============
Mirage parts also similar to Crest Parts.
Eg: WH04HL-KRSW means
WH = Right/Left
04 = The year this part is made
HL = High Laser
KRSW = Name
It's more easier to call them by their last name.
Heads = Insects (QUEEN represents Queen Bee)
Core = Greek Gods
Arms = Monkeys
W.Arms = Star Constellations
Legs = Predator Animals
Boosters = Birds
FCS = Shells
Generator = Flowers
Radiator = Spices
Insides = Ocean Creatures
Extensions = Fishes
Weapons = Legendary Creatures (Except FINGER, KRSW, and MOONLIGHT)
Option Parts = Chemical/Organic substances
==============
Kisaragi parts
==============
All part names are from Japanese/Buddishm terminologies.
-----------
Versus Mode
-----------
In Versus mode, you cannot access the following in the Garage Menu:
-Shop
-Paint
-Name
Versus Maps:
-Military District
-Underground Works
-Limestone Cave
-Crest Base
-Structure
-Ruin
-Snowy Field (COM Disabled)
-Abandoned Factory
-Dune (New)
-Marine Base (New)
-Training Space (New)
-Born City (New)
-Arena (New)
-Floating Arena (New/COM Disabled)
--------------------
Oracle, is that you?
--------------------
In Stop Crest Invasion mission, you can see Ranker AC Oracle during the
cutscene.
------------------------
Colour Changed Ranker AC
------------------------
In Destroy Kisaragi Facility, if you look at the enemy AC's colour scheme,
it's white and blue(In the Ranking list, the AC's actual colour scheme is
black and red).
##########
5) Secrets
##########
------------
Free Mission
------------
Clear the game once in EVO and load the cleared Save File. To access the other
missing missions, you must play that mission first when it appears on the map.
There are 3 Free missions where you must fail ceratin missions to play them.
Free Mission 4 : Fail Missile Performance Test and play Missile Performance
Retest.
Free Mission 5 : Fail Protect Mirage Base and Intercept Mirage Bombers. Then
play
Free Mission 22 : Fail Destroy Kisaragi Force and play the same mission
again.
----------
Free Arena
----------
Clear the game once in EVO and load the cleared Save File. The Ranker ACs that
is in the Free Arena is determined by the Ranker ACs you destroyed from your
previous game. You get Credits if you beat any Ranker AC in the arena. The
amount of credits is also determined by the Ranker AC's rank.
----------------
100% Achievement
----------------
To get 100% Achievement in Revolution Disk, you have to do the following:
-Get S Rank for all Missions
-Collect all Secret Parts
-Collect all Secret Emblems
-Collect all Bonus Soundtrack
-Collect all Openings and Posters
-Defeat Ranker AC Valkyrie in Episode 6 Remake
---------------------------
Evolution Disk Secret Parts
---------------------------
Certain parts in this game are advance rewards in missions.
LF71(Legs)-Defend Fuel Depot
IWATO(Extension)-Destroy City Defense Force
BABOON(Arms)-Invade Warehouse
A88FG(Arms)-Ambush Crest Headquaters
WALRUS2(Legs)-Investigate Phenomenon
The requirements to get these parts are below.
===========
Ruga Canyon
===========
Destroy All Enemies
(Attack Mirage Search Team)
CR-WH98GL(R-Arm) = Go to the wide are that has the 3 MTs and boost up to the
middle pipe. You can do this with the starter AC by climbing
up the pipe above you at the start of the mission and climb
the steps on the wall until you reach to the middle pipe.
Destroy OAE Investigation Team
(Attack OAE Expidition)
CR-WR81RS2(R-Arm) = When the mission starts, turn right and boost/Overboost
into the tunnel. Once your outside, boost to the other
bridge(the top part) and head right into the dead end.
===========
Raven's Ark
===========
Defeat or Survive A Period of Time
(Training Exercise VS AC)
WH03M-FINGER(R-Arm) = Defeat Genobee in less then 55 seconds.
Missile Efficency Test
(Missile Performance Test)
JITEN(L-Arm) = Clear the Mission. You must play this mission first when it
appears.
New Model MT Efficiency Test
(New MT Perfromance Test)
CR-WH69H(L-Arm) = Hold on for 3 minutes and let the MTs destory you after that.
To make sure you got it, the Operator must say, "The results
are much better than we expected."
==========
Abax Plain
==========
Guard Mirage's Transport Aircraft
(Defend Mirage Transport)
HOHSHI(Inside) = Destory the crates and grab the part.
Support OAE Invasion
E0SMG-ROE2(Extension) = Head North-west and destory the 3 hangars. One of them
has the part.
============
Bayload City
============
Remove Special Assault Force
(Special Forces Removal)
CODON(Option Part) = Boost to the highest building located at the center of
the map and look North-west. You'll see doors on the
walls on each corner in mid-air and one of them has a
white light(most door has red lights). Open the door that
has the white light and part is inside.
Eliminate Crest Exclusive AC
(Destroy Crest Exclusive AC)
WB31B-PEGASUS(Back Boosters) = Destroy AC Red Star in 50 seconds or less.
Rescue Escaped Survivor
(Safeguard Escort Route)
RAIJIN(L-Arm) = Destory the downed yellow truck. The enemies might destroy it
but the part will still be there.
Infiltrate Underground Warehouse
(Invade Warehouse)
A04-BABOON(Arms) = Clear the Mission.
Remove City Defense Squad
(Destory City Defense Force)
IWATO(Extension) = Clear the Mission. Mirage's percentage in the Corporate
Trend must be low.
*Note*: Due to the amount of Mirage missions in this game, it's better to get
this part on your first game.
Intercept Mirage Transportation Unit
Attack Mirage Transport
COWRY(FCS) = Take out all the transports.
Eliminate Crest AC
CR-WA91MSM(Weapon Arms) = Destroy Genobee in 70 seconds or less.
============
Lectus Plain
============
Attack VIP
(Eliminate VIP)
CR-WR88RS3(R-Arm) = You have to play the "Attack Supply Convoy" Mission before
you play this mission to get the part.
Attack Crest's Rebellion Squad
(Ambush Crest Headquaters)
CR-A88FG(Arms) = Clear the Mission.
Defend Fuel Facility
(Protect Fuel Depot)
LN01-SEAL(Legs) = All fuel tanks must not be destroyed.
CR-LF71(Legs) = Crest's percentage in the Corporate Trend must be high.
===========
Koilos Lake
===========
Pay Back Time > Mirage
(Clear out Mirage Forces)
KUJAKU(Generator) = Take out 4 Missile Launchers and 10 MTs(3 Grenade Turrets
and 7 Reinforcements).
============
Marea Desert
============
Investigate ECM Phenomenon
(Investigate Phenomenon)
LN04-WALRUS2(Legs) = Clear the mission(Enemy AC must appear). Navis'
percentage in the Corporate Trend must be high.
===========
Nucleo Area
===========
Destroy Power Generator In Minning Facility
(Destory Mine Power Systems)
CR-H95EE(Head) = In the room that has the 2nd Generator, drop down from the
vent and land on the platform and destroy the boxes on your
left.
Survivor Search
(Search for Survivors)
RAKAN(Core) = Clear the Mission. Kisaragi's percentage in the Corporate Trend
must be high.
Prevent Initiation of Old Generation Weapons
(Prevent Weapon Activation)
WH04HL-KRSW(L-Arm) = Defeat the boss in 90 seconds or less.
=====
Arena
=====
H09-SPIDER = Achieve Rank 1.
MF05-LIMPET = Achieve Rank 10.
CR-O83ES+ = Achieve Rank 20.
CR-I79DD = Achieve a rank in the Ranking list.
CR-H97XS-EYE = You must have a succesful record in Crest Missions.
----------------------------
Revolution Disk Secret Parts
----------------------------
=========
Episode 1
=========
Reverse Side
CR-194DD2(Inside) = None of your allies must be destroyed.
=========
Episode 2
=========
Remake
CR-WR93RL(R-Arm) = The submarine must not take any damage from the torpedos.
Extend Side
YMH07-DRAGON(R-Arm) = Clear the Mission.
CR-B83TP(Boosters) = Go under the platform and look for the part located on
one of the four pipes.
=========
Episode 3
=========
Extend Side
WH03M-FINGER(L-Arm) = Destroy all the bombs.
Reverse Side
KANGI(Option Part) = Protect all 4 Gun Emplacecments.
=========
Episode 4
=========
Extend Side
YWL03LB-TAROS(L-Arm) = Clear the Mission as fast as possible.
ANANDA(Radiator) = After entering the second room, Head to the left and
enter the next room. Move all the way to the end and
you'll see the part on the floor.
=========
Episode 5
=========
Remake
WH06PL-ORC(L-Arm) = Go to the 2nd Room and head to those bunch of barrels on
the upper floor. Destroy the barrels and grab the part.
Extend Side
WB28R-SIREN4(Back Radar) = The truck must not take any damage.
=========
Episode 6
=========
Extend Side
YH06-LADYB(Head) = Destroy AC Valkyrie in 90 seconds.
Reverse Side
FUNI(Extension) = Destory AC Freebird in 30 seconds.
=========
Episode 7
=========
Remake
CR-YH70S2(Head) = Destory AC Wild Cat in 30 seconds.
Extend Side
RENGA(Extension) = When you start the mission, look for three black towers on a
hill. Go behind the middle tower for the part. Be careful
not to cross the red line or else you'll abort the mission.
=========
Episode 8
=========
Remake
CORAL(Inside) = Head down to the lower floor. Look for two pipes that are
connected to the 2 buildings. The part is on top of one of
those pipes.
Extend Side
YA10-LORIS(Arms) = Clear the mission as fast as possible
=========
Episode 9
=========
Reverse Side
CR-LH79L(Legs) = Protect all 4 power generators.
==========
Episode 10
==========
Remake
JIREN(Extension) = When you start, turn 180º and boost forward. Look a little
to the left to see the part.
==========
Episode 11
==========
Extend Side
WHO4HL-KRSW(R-Arm) = Your kills must be higher than the other AC by three.
Reverse Side
KARURA(Back Weapon) = When you start, move backwards and move to the right.
You'll see a door on the factory that was on your right.
Open the door and grab the part.
==========
Episode 12
==========
Remake
CR-LRJ84M(Legs) = Do not destory anything in the facility.
Extend Side
MIROKU(FCS) = Destroy all enemies and collect all the bombs before the time
reaches 1:25.
==========
Episode 13
==========
Remake
NIOH(R-Arm) = Boost your way to the 4th room after using the elevator. From
here, look for a vent grill on a wall and destroy it and It'll
lead to another path. At the end of the vent, look up and destroy
another vent grill, Boost your way up to the vent. Turn 180º to
see yet another vent grill. Destroy it and grab the part inside.
Extend Side
YH08-MANTIS(Head) = Clear the mission.
YWH07-DRAGON(L-Arm) = Destroy the MTs in 20 seconds and defeat Stinger in 45
seconds or less.
==========
Episode 14
==========
Remake
WL-MOONLIGHT(L-Arm) = Clear the mission as fast as possible.
Extend Side
YLH11-VIXEN(Legs) = Clear the mission.
==========
Episode 15
==========
Remake
BYAKUE(Extension) = Destroy Devastator in 30 seconds or less.
Extend Side
YC07-CRONUS(Core) = Clear the Mission
CR-YH85SR(Head) = Defeat AC Sledge Hammer in 30 seconds or less.
--------------
Secret Emblems
--------------
Nineball = Get A Rank for all missions in Episode 2
Pink Cat? = Get A Rank for all missions in Episode 3
Cresent Moon = Get A Rank for all missions in Episode 4
Fenrir = Get A Rank for all missions in Episode 5
Roßweiße = Get A Rank for all missions in Episode 6
Silver Wolf? = Get A Rank for all missions in Episode 7
Fefnir = Get A Rank for all missions in Episode 8
Danger = Get A Rank for all missions in Episode 9
Shadow = Get A Rank for all missions in Episode 10
Rave = Get A Rank for all missions in Episode 11
Dark Rider = Get A Rank for all missions in Episode 12
Milicona = Get A Rank for all missions in Episode 13
Necron = Get A Rank for all missions in Episode 14
Sledge Hammer = Get A Rank for all missions in Episode 15
-----------------
First Person Mode
-----------------
Get 100% Achievement in Revolution. During the game, press Start to pause the
game, then hold Select and press Start.
######################
6) Tricks and Glitches
######################
-------------------------
Fast Laser Blade Recovery
-------------------------
Hold down any move button(Walk or Turning) while blading. This will cancel
the animation where your AC brings its arm down after blading.
Fastest : ELF2
Above Average : WL69LB,ELF,WL79LB2,MOONLIGHT,FUHJIN,RAIJIN
Average : WL88LB3,SYURA
Slowest : TAROS
Also, holding the Forward button increases the AC's blading distance. Holding
the Strafe/Turning buttons slightly increase it and the Back button does not
increase at all.
-------------------------
Back Cannon Reload Cancel
-------------------------
Requirements: Biped/RJ/Hover AC, any Back Cannon with long reload time and the
REMORA
There are two ways to cancel the Back Cannon Reload:
1)After using the Back Cannon, quickly look up(hold this button) and press the
Extension button. You will instantly stand up and be able to move freely.
2)After using your Back Cannon, look up(70º-90º) and press the Extension
button. You will instantly fly up in the air.
These 2 tricks can also cancel out the Railgun's Attack when your charging it.
*Note* :You have to wait for the Back Cannon's reload time to finsih before you
can switch to any weapon.
-------
Sliding
-------
Requirements: REMORA(Front Slide), ANGLER(Back Slide)
There are also 2 ways to Slide:
1)Press the Extension and Boost button together.
Aftereffects:
Biped/RJ/Quads: Slide -> Jump.
Tanks : Short Distance Slide.
Hovers : Long Distance Slide.
2)Press the Extension and Boost together while crouching.(Biped/RJ/Hover)
Aftereffects:
Biped/RJ: You will slide while standing up.
Hover : Same as above but you'll slide furthur.
-------------------------------------------
Destroy Devastator without lifting a finger
-------------------------------------------
Requirements: A fast AC
In Episode 14 Remake, the Devastator launches Multi Missiles after opening it's
Missile Hatch behind its shoulders. Stay away from the MT's range and its multi
missiles will launched vertically, hitting the hatch. Some missiles will still
come at you but they won't attack. After a while, the missiles will kill the
Massive MT.
-----------------
Opened Up WL88LB3
-----------------
*Import Version only*
Requirements: WL88LB3 as Hanger Weapon.
If you switch to the WL88LB3(Hanger), it will stay in it's "open" animation
even if you're not using it.
--------------
Infinite Hover
--------------
Requirements: KONGOH, High Surplus Energy AC, E98HB
This trick will make your AC stay in the air without using your boosters but
you need an AC with high Surplus EN(6500-7000+) to use this trick. Note that
your AC will drop very slow.
-------------------
Quad Railgun Glitch
-------------------
Requirements: Quad AC and a Railgun
Charge the Railgun and fly up in the air. The railgun will still fire
regardless of the Quad's Back Cannon penalty.
----------------------------------
Rapid Fire Relation Missile Glitch
----------------------------------
Requirements: A FCS/Missile Launcher with 3 locks and above and GAR or E73RM
Activate your extensions and switch to your Back Missile when you start. Get a
full missile lock and launch. Once the missiles starts launching, quickly tap
the Extension Button. Tapping the Extension button will cancel the Relations
reload time making the Relations launch missiles continuosly. Instead of
launching at the 1st Lock, the missiles will fire at the 3rd, 5th, 7th, 9th
and 11th Lock.
The reason why the GAR and E73RM extensions can only be used is because they
have no "open hatch" animation like the other Relations. This trick also works
in AC3 and AC3:Silent Line.
--------------
No Clip Glitch
--------------
Best location: Test mode, Raven's Ark Test Map.
You need to use this Frame. There is a way to make another AC but it has to do
with the overweight formula used in this game.
H84E2
C75U2
A72F
LH80S2
B81
F69
G91
R76
-
E98HB
WB85MPX
WB85MPX
KRSW
KRSW
-
-
Note:Do not tune the AC's weight or else the glitch will not work.
First activate your Hover Boosters and jump. Instead of floating, you'll start
flying up in the air(This is where the glitch starts). If you don't do
anything, your AC will drop down to the ground and fly up again at high speeds
but you'll go through the roof, leaving the area.
To make half your AC stuck on the ground, off the Hover Boosters after counting
1 second when your AC is about to drop down. It takes practice because if you
off it too early, you'll be back on the ground. If you off it too late, you
will go through the floor.
Once you stuck yourself on the ground, drop the Back Weapons and wait for your
Energy Bar to recharge. Activate your Hover Boosters again and move to the end
of the map. Press the Boost button and you'll come out of the map. Quickly land
somewhere before your Energy Bar is depleted.
--------------
Running Glitch
--------------
Requirements: Default Type B controls, Biped/RJ/Quad AC, Speedometer
Use this frame to try the glitch:
H95EE
HELIOS
A88FG
LH95M2
B69
VOLUTE
G91
R76
-
GAR
KARURA
KARURA
-
-
When you hold both strafe buttons(R1 and L1), your AC will always move to the
left. When you quickly strafe to another direction, your AC will instantly
move to the direction you want to go.
The trick to run beyond running speed limit is:
Run while tapping L1 and R1 button rapidly.
If you look at the speedometer, you'll see a slight increase of speed while
you're running. You must turn right since you'll be running left all the way.
The timing for tapping both L1/R1 Buttons is very crucial. One mistake and you
will be back to normal running speed. This glitch can be very painful so be
careful when trying this out.
---------------------
Inside FCS Box Glitch
---------------------
*Import Version only*
Requirements:Type B Controls, Bomb Dispensers or Decoy Dispensers
If you equip any of the Insides mentioned above, you will get W&S lock box for
your L-Arm Weapon(except Blades/Hand Rockets/Flamethrower/Hand Missile)
regardless of the Weapon Lock your L-Arm Weapon have if you swtich to insides.
The FCS part determines the size of the W&S lock box.
---------------------------
Flamethrower FCS Box Glitch
---------------------------
*Import Version only*
Requirements:Flamethrower on either arm
L-Arm Flamethrowers gives W&S type lock box to R-Arm(except Hand Rockets/Parry
Blades) and Back Weapons(except Rockets, Dual Orbits).
R-Arm Flamethrowers gives W&S type lock box to L-Arm Weapons(except Blades/Hand
Rockets/Flamethrower/Hand Missile).
The FCS part determines the size of the W&S lock box.
------------------
Parry Blade Glitch
------------------
Requirements:Parry Blade, L-Arm Hanger Weapon
Best Location for testing: Test mode
Equip any L-Arm Hanger Weapon(except Laser Blades) and a Parry Blade. Charge
the Parry Blade and quickly drop your L-Arm Weapon the moment you hear the
"crack" sound. This will cause your right arm to go back to it's normal
position but the Blade's spike is still outside. If you touch your opponent
with the spike, you will deal instant 9999 damage in a few seceonds along with
9999ºC heat.
This glitch needs precise timing because if you drop your weapon too early, the
spike will still be outside but you cannot deal damage to anyone and you can't
switch nor drop the Parry Blade. If you do it too late, you can't do it again
since you already switch to your Hanger Weapon.
Using this glitch will make your AC do weird things:
1)Your Core and Right Arm will not move while Running/Boosting/Overboosting.
2)You cannot switch to any Back Weapon.
3)You cannot drop the Parry Blade.
4)Your AC will still stand when you have 0 AP.
5)You cannot use Laser Blades
Using light Hanger Cores on Biped Legs will make your AC's Core tilt to the
right and your R-Arm will be 90º straight. You cannot use the glitch properly
in this case.
#############
7) Remade ACs
#############
Here are two remade ACs I made for this game. Even though Wonder Raid has a
Back Cannon, it crouched in the AC2:AA opening so you have to do the same
thing.
*Note*: B=Base, A=Aid, O=Optional, D=Detail, J=Joint
Raven: Rile
AC: Wonder Raid (AC No.051)
Assembly:
H72S3
C840/UL
A88FG
LH99XS
VULTURE2
F73H
G91
RAGORA
-
ANOKU
-
WB91LGL
WR73R2
ELF
Colour Scheme
-Head,Core,Legs
B:70,80,95
A:70,80,95
O:175,185,200
D:110,10,10
J:55,55,55
-Arms
B:175,185,200
A:70,80,95
O:70,80,95
D:110,10,10
J:55,55,55
Weapon Colour
-R-Arm: Green
-L-Arm: White
-L-Back: Yellow
Raven: Hangman
AC: Kaisei (Red/Chess Knight)
Assembly:
QUEEN
SELENA
A89AG
JACKAL2
B90T2
LIMPET
G91
ANANDA
-
MORAY
ECHIDNA
GIANT
GIGAS
Colour Scheme
-Head
B:125,15,15
A:125,15,15
O:55,55,55
D:100,100,200
J:100,100,200
-Core
B:125,15,15
A:125,15,15
O:55,55,55
D:100,100,200
J:55,55,55
-Arms
B:125,15,15
A:125,15,15
O:55,55,55
D:125,15,15
J:55,55,55
-Legs
B:125,15,15
A:125,15,15
O:125,15,15
D:,125,15,15
J:55,55,55
Weapon Colour
-R-Arm,L-Arm,Back Unit: Black
##########
8) Credits
##########
CJayC - for making GameFAQs.
From Software - for making yet another great game for the Armored Core series.
Temjin15 - for letting me use the mission translation from his FAQ, helping me
out a lot on the secret parts section, part name details and for the
AC to beat Mission 14 Remake. Check his FAQ for the AC.
Kotaro - for the Infinite Hover Trick and the Rapid Fire Relation Missile
Glitch. (
http://www6.ocn.ne.jp/~kotaro/page173.html)
Layered- for extra details on how to find the secret parts.
(
http://www3.synapse.ne.jp/mizorepage/)
Xravenos - for posting YY's homepage in the Discovery Topic.
Kobel - for making an awesome AC:Nexus Part List.
(
http://home.earthlink.net/~koelgael/hashnx_data.htm)
Collider - for the Devastator trick.
RA Staarchylld - for helping me out in building the AC2:AA ACs in Nexus.
YY - For the part name details for Mirage and Kisaragi and the Oracle cutscene.
(
http://www.mbb.spacetown.ne.jp/~yasuwo/index.htm)
Kiwamiya - for the No Clip and Parry Blade Glitch.
(
http://kiwamiya.pandako.com/)
Shade - for the Running Glitch that was posted in Kiwamiya's site.
AC:Nexus Message Board Members - for the big support in making this guide and
giving suggestions/corrections when the US
release was out.
###################
9) Revision History
###################
Vesion 1.15 (10/02/2005)
Some corrections in the FAQ.
Version 1.10 (22/10/2004)
FAQ updated with Mission names from the US version, the Parry Blade Glitch,
and lots of revision/corrections.
Version 1.00 (10/09/2004)
FAQ created with information from the "The Discovery Topic" including some
extra stuff.
Copyright 2004 Aileron.