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By Brett Miller (a.k.a CCR/Chaos/ChaosCoresRaven)
Member or Armored Core Online
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Table of Contents
1 - Who is Zinaida?
2 - Zinaida Path
3 - Building A Lobster
4 - Taking Down Zinaida
5 - Credits
6 - Other Sources
Zinaida is a freelance Raven. She palys a big part in the rather
pathetic plot. You see her three times in the game overall. The first
two times you see her you can't kill her off. the third time she comes
strolling in at the end cathcing you off gaurd. If only she didn't bring
upgrades with her. Sporting the hand rialgun and left arm Nix rapid
fire MG and Human Plus to use a back mount Lemia2 whilst being
on the run. If only she didn't sugar coat the pain by having infinate
energy. It is a rumour I can't back up that she is at 4000AP and
has modified defense points (upwars of 2000+ for shell & ene).
Personaly it can't logicaly be anything else than that unless she
got s special perk to show the part damage even if not damaged.
Either way she is often the one Ai opponent of the game that
every human player will come crawling from crying for help. Yes,
even I had to ask for help. Zinaida is not realy nothing if you think
about it. The problem is that you normaly come out of the first
part to get to her with about 2000 to 3500AP lost. And if you
do survive the path she will interact depeding on what you bring
to the fight. The slower you are the more often she will pound at
you with the Lemia2 that strips AP. So you are left with speed.
This is the way to get to the Zinaida mission. I'm not going to state
how to beat each mission. Most players are capable of figuring
out how to beat the path. Zinaida at the end is normaly the trouble.
As everyone else, I recommend you try this route last and should
you acidentaly run into this route, improvise the best you can.
Tactics:
When the mission starts, click on mode 2 of Cetus and slap the first
MT you encounter. Then continue on slapping the rest. Try to save
ammo by using a Yasya launch in the first open spot or two. Save
your cetus as best you can and be sure to not fire unless on mode 2.
Mode 1 is heater rounds, mode 2 is high attack rounds. When you
destroy the enemy sniper MT you will procede into a battle with an AC
and hopefully have not taken too much damage. Booster tap hop
as best you can and try to strafe around him whilst releasing yasya
pods and running the core EO. With this tactic you should be able to
keep in one rotational strafe and just let the EO of your yasya pods
and core take hits at him. If you run out of yasya then drop it ASAP
and start to use your mode 2 cetus to finish him. His legs should be
broken by that point thanks to yasya rounds.
Eliminate Enemy AC
No Data / Indipendent Warlord
104,000C
Recomend:
You can use the same AC or you can use Bettle, UA, Drill, LT71,
Monju, Kujaku, Ananda, Geryon or Geryon3 or Lamia2, KRSW,
Jiten, Amino, O69ES, Codon, Golgi, Histon, Marish.
Tactics:
If using the same AC you use the Yasya and core EO on the first AC.
Acurately fire mode 2 Cetus if the EO does't kill him. When the next
AC comes out, back off and then after he lands start picking at him
with the cetus mode 2. Again you should have dropped yasya if it
ran out prior to the second AC. At all times stay in front of the area
where they come out at. No reason to realy go anywhere else. You
may be able to alternitively reverse your attack order, using cetus
mode 2 on the RJ and then yasya on the quad granted the high
shell def of the quad. Do know though the Cetus can get as low
as 4 remaining rounds before the quad breaks from it. But it
works.
Whith the tank... simply keep the shield up and pick at the RJ and
then do similarly with the quad. But if you choose Geryon3 I say
save the ammo for the quad.
Tactics:
Seeing as you don't battle Zinaida and you end up fighting a tank you
should just repeat tactics. This time work your way around the base
helping Zinaida and then try to return to the area you started at by the
time Shade crawls in. Back off from him firing mode 2 Cetus rounds
and possibly switching in some yasya pods to take care of helios.
Try to back off while hopping back to the left then right to dodge his
GLL rounds. The heat of them is rather bad. Overall an easy battle.
Recomend:
H84E2, Gaea, Macaque, Sealion, F73H, G91, Ananda, Harpy2,
Harpy2, Pixie3, WL88S2 (Can change arm mounts to dual
Roc4 for better attack performance if you have both)
Tactics:
At the start fire on the helios and watch your enemrgy when going
into the air. After you wipe out some helios you should end up on
the water being held by the dam (you should boost up there).
A cut scene will show Wanton Busker coming into the area. Reply
with the arm mounts and core EO. Keep movement to dodge his
back orbits. After he falls patheticly and leaving you hopefully with
around 4000AP another AC, this time Vola-Volant, will come in
too late to save his comrad. This is where tactics get ever tricky
to understand. You should spawn on the damn initialy after the cut
scene finishes. Immediately boost up and backwards onto the
water and position yourself so the damn is a wall in front of you.
From here on out you are going to boost onto the dam, let the
enemy start tocome at you and then when you get 3 locks of
harpy2 you boost up, launching them down so they do not hit
the edge of the damn and back off to behind the dam on the
water and let the EO get hits. This will also ensure Vola-Volant
has backed off to his starting spot. Now repat this back and
forth tactic and you should easily do him in and without realy
getting hurt. Should you run a harpy2 unit dry, drop it. If you run
both dry, drop both and head into the other side. EO core active and
arm mounts blazing. He should fall before you do.
Tactics:
Let Evangle handle the first wave. When the second wave comes you
should launch out yasya pods. Once clear Evangle turns on you. Make
him run off with mode 2 cetus fire. Simple mission.
Seize The Airstrip
Alliance Tacticle Unit
158,000C
Recomend:
First AC. If you want... cahnge out yasya for Harpy3 + RM3 supports
A back mount radar or Kangi coudn't hurt any either.
Tactics:
You start off with MTs to your front right. Procede forward with mode 2
cetus armed. 3 hits will kill an MT... so don't miss. Once the first are
down start attacking the walnut grenade turrets. Use the Cetus on them.
Two hits should do one in. Be sure the lock is red before you fire. Now,
you are going to get a message saying the freinds have entered and
are under fire. Work back twards where you started and drop a yasya
launch or two in on those Mts. You may want to have nixed one of the
radio towers (glowing parts) to kill some ECM interferance. When you
get to the MT party you attack with yasya you should also notice that
some big black planes sporting nades have entered the area. Stay put.
They are circling around and coming from where your back would be
when you started the mission. Just sit here and jump up before they get
to you and have a yasya launched or if you choose the wiser Haroy2
and RM3 combo then use than. The Pods will kill them off. You should
easily pass this mission without casualties.
Shutdown Energy Plant
Aliance Tactical Unit
112,000C
Recomend:
Light Radar Head (Eye3 or *Mayfly*), Gaea, Macaque, Lizard, Birdie2,
F73H, G91, Ananda, Funi, Geryon/Geryon2 (on right mount), Kinnara,
Shade, LB4/LB2, Amino, O69ES, O69SS, Primer, Golgi, Phage, Marishi
Tactics:
This is a very strange mission tactics wise. Once the mission starts go
to the right up one level and then jump and hide in the half way up
platform that seems like a lift. Face the right inside corner, press the
jump button and then the EO button qucikly. If done right you will fire
on the MTs and fall down into cover again. Be sure to turn off EO
when you fall back into place. Now, repeat this tactic unitll one of
the MTs falls. Next jump up see if the remaining MT has removed its
sheild. If so procede to joust it with your laser balde. That should do
him in good. Procede into the building. Now, you will fall down once,
turn left, before you fall again position yourself so your right side is
twards the hole, go sideways, fall, and forward and joust the MT
you should see with your blade before it uses its flame thrower on
you. Now slash the two gratings and go down through the hole.
Open the gate and walk onto the platform. Select the cannon on
your backand slap the MT when its sheild is down. Two hits will
take it out. Jump down and take the gate to the left. Two more
gratings. Before advancing through the T intersection turn to your
right so you face the wall, boost to your left, then forward, and
joust another MT. You need to be quick or it'll have backed up
and burn you the moment you cut the corner. If so give your AC a
moment to cool and refill energy gauge. Another room, this time
empty. Only one way to go. You'll encounter a grating again, and
then a shield MT. Slash it as it lowers the sheild and back off to
evade spalsh from it exploding. Before you go any further, sit at the
end of this tunnle ant you'll see a rectangular and dull light blue object
in the distance. Use your cannon manualy and hit it. 3 TARGETS
REMAINING! Now continue and notice on radar that after the room
that target was in there is an MT. So ground boost and joust it in a
stealthy quick fassion or you'll be burned again. Contiue to target two.
You can slash this one. As you continue on to another T intersection
there is an MT on the left of the T and you need to do the stealthly
slash again. Again wait it out if you get burned. Continue down the
hole till you come to a gate. There is a target to your right on the wall.
Ignore it. Pass into the corner room. Sneak up on the two MTs in the
next room with your cannon. So try to use the wall to cover you and
fire the cannon around the left side wall's corner into that room.
Should hit and kill both of them easily. Hit the wall target and then
return to the one I said you could ignore. If you hit it prior then the
lights go out. Now you have to back track all the way to that once
empty room I talked about. Faust is now in the building. He uses
a basic AC so the real trouble is his balde. So if he tries to hit you
with it slash back harder. USe your cannon and EO and Rifle if the
cannon runs low. He should fall. Make your way out of the plant.
NOOO!!! Yup, now we have to face the Tank Pulverizer. The second
after the cut scene gear up your missles and relations. They will
easily take out the pulverizer. Mission complete. Easy.
Keep in mind to chuck the back cannon should it go dry before
you go fighting the pulverizer.
Tactics:
Mode 2 cetus on the ground units, back off if a large missle gets fired
at you. Unsupported karura on the flying enemies. When the pulverizer
comes, supported karura fire and drop dry missle packs quickly. Best
use the core EO for the Pulverizer as well. Be sure to keep distance
but do not go all the way out of bounds.
Recomend:
Dual Karura + RM3 modify of first AC. Tune Head VS ECM
Tactics:
Watch out for the dual plasma MTs. Fire the missles from range. Try
your best to make it through with about 6000AP. After you finish the
MTs off Jack comes in and he should be rather easy to kill with the
mode 2 cetus alone. Rather easy, but frustrating.
The following AC build has been used twice so far to my knowledge
and easily deafted Zinaida. One of the two I know of had tried "50
times" to beat her down. First try with this he took her down.
(Quoted Kewne)
AC Name: Lobster
Modle: CC-06-LOBSTER
Manufacturer: Chaos Cores
You now have the AC to beat the last mission and put Zinaida down.
Before you engage in the mission I recomend that you take a second
and read the following combat tactics that when used make Lobster
the red hott design for taking Zinaida down.
- Best operated via TYPE B control scheme
- Prior to the engaging in the mission go into system>options>sound
Turn BGM and Voice volumes to zero (0)
Leave FX volume alone
- Ensure that text message pop ups are enabled
- When you eneter the mission you should go through the tunnles and
walk, boosting only to the sides if you need to to dodge an unknown.
- Take the very first tunnle you see. Either walk around the beam fences
or just jump through them quickly.
- When you get to the second part of the mission with lasers firing at you
switch to RX rockets and fire at the wall targets accurately. One RPX
rocket will destroy one target. Once the power is out (room tunrs blue)
immediately drop the RPX rockets.
- When Zinaida enters and the cut scene ends, immediately back off
from her in a boost hop fassion going left and right to dodge fire.
- Quickly find mode 2 of cetus arms. Aim and fire accurately.
- Circle strafe while backing off around the center of the area. Use
the center to get her stuck or to dodge while hopping close to
the ground.
- In time she will fall
- C O N G R A T S . . . Y O U H A V E B E A T E N Z I N A I D A !
Coppyright 2006 to Brett Miller aka Chaos Cores Raven / CCR
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