ARC THE LAD: TWILIGHT OF THE SPIRITS
------------------------------------
FAQ/WALKTRHOUGH by GheddonLN
Started: around September 2-3, 2003
Last updated on October 26, 2003
Version 1.00
=========================================================================
== -- TABLE OF CONTENTS -- ==
=========================================================================
Introduction/Version History
Copyright Notice
Credits
General pointers
Walkthrough
Item Listing
Equipment
Skills
Side Areas
The Pyron & Big Owl
Outro
=========================================================================
== -- INTRODUCTION/VERSION HISTORY -- ==
=========================================================================
Well, this is my first Arc the Lad game. I had heard many great things
about the other game in the series, but had no chance to buy the
"Collection" package... I may do so sometime, but not now.
Nevertheless, I decided to buy this game to get my RPG fix and a much
needed alternative from my overplayed Winning Eleven 6(which is starting
to become a drug, preventing me from playing other games such as Silent
Hill 3 and Splinter Cell...). It's become increasingly hard for me to
play games now, you know... but anyways, holiday is drawing near and I
know you don't care about this @_@.
But anyway, you'll find here an extensive walkthrough as well as multiple
listings about the many things included in the game. I've tried to get
the most information, and I think this could be considered fairly
complete. Still, I'd appreciate if you sent me anything you feel it's
left out, needed, or required, as well as tips, tricks, hints,
strategies... in other words, whatever that'll make this FAQ better.
Please enjoy the FAQ.
-GheedonLN
-----
Version 1.00(October 26/2003): well, the walkthrough is complete as well
as every other section of the guide. The equipment portion of it, though,
is missing perhaps three or four items... could be a bit more, I don't
know. I'm trusting in contributors to get this information.
Well, you know the drill. This FAQ is mine, therefore, you must ask for
permission before doing anything with it(unless you're taking factual
game information, such as HP or weapons stats; then you're free to do
so), like posting it on a website or translating it into somewhere else.
That's about.
Copyright (c) José Felipe Vargas Casadiego, alias, GheddonLN.
O Brady Games guide: I don't wish to be unthankful, but that guide
sucked... even then, helped me not to miss the Ancient Tables/Spirit
Dictionaries and provided me with info on items and some equipment.
O EternalBlue: I checked his guide for some information regarding various
pieces of equipment I had missed. Thanks!
O To me: for typing this FAQ.
=========================================================================
== -- GENERAL POINTERS -- ==
=========================================================================
O Save often. This is a "golden rule" for RPGs, as you'll usually go
about for long periods of time and could lose your progress by slipping
up in battle or because of a blackout... trust me, I know about the
latter.
O Attack from behind. When doing so, you'll exact more damage. Try not to
expose your rear to your enemies, too.
O Be efficient: Look for chances to hit various enemies at a time with
one skill or attack, try to attack from behind(see above) and pick items
and spirit stones whenever it is possible(like, for example, when there
is only one enemy left behind). This should be always kept in mind.
O Level up, when possible: You don't need to spend maddeningly long hours
of leveling up in this game, but you should try to do so when you feel
you have time and there is a good spot to do so. Your main worry is to
learn new skills, too.
O Maintain a healthy supply of Spirit Stones. This is overly useful. You
need to have a good reserve of the stones, as your skills often spend a
lot of them and you have to, usually, battle through various battles in
series without having the chance to buy supplies.
A few pointers: when in battle, you should always try to be as effective
as possible: hit various enemies with a skill, a normal attack, attack
from behind, heal when needed, pick items... I won't tell you these
things on the walkthrough.... you should do them because, it's, well,
common sense.
Well, that's about it o_O. Pop in the CD, have a drink next to you and
select "Start Game" when possible. It's time for battle.
_________________________________________________________________________
---- KHARG: THE FIRST BATTLE ----
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
+++++++++++
--YEWBELL--
+++++++++++
After the nice introductory cutscene, you'll be in control of Kharg. Talk
with Lloyd for a bit and you'll take control soon enough. Move onward to
where Lloyd is talking to Banjo and talk with this last one, Banjo, as
Lloyd will simply ignore you. A short bit of dialogue will then take
place, and after it, you will have the mission to go to Scrappe Plateau
and investigate something about an old man. You will be given 200 Gold to
prepare yourself and you'll also be told that you should go and tell your
mom.
With the money, you should purchase healing items, and not worry about
the equipment. You might like to explore the town thoroughly. You will
find people who will ask for favors: for instance, a kid wants you to
talk to Duncan so he unlocks the castle gates and so he and his friends
can play there, and somebody wants you to look for Banjo. Now, because
you have to visit your mother, go toward the castle ruins door(the big
door near the area where the duel with Lloyd was held) and enter the
house to the right. A cutscene will ensue, and after it, you must go
inside Kharg's mom's room(the only room here).
Lady Nafia won't be in there, but, strangely, there will be a shiny thing
on the bookcase. Approach it and examine it. A cutscene will follow, with
the Spirit of the Wind appearing and talk some gibberish. Watch the
scenes that follow, check out the spirit stone one more time, and then
leave Lady Nafia's room. Outside, endure through the dialogue, and go
back outside. Before leaving, I'd suggest doing a few things. Firstly,
head to the items/weapons shop, and talk with Banjo there. He'll remember
about going back to his shop(only if you've talked to the man in front of
it before, you know, the one who asks you to look for banjo) to get a
Knuckle Guard, which should be equipped on Kharg. You can talk to Duncan,
who's at the Tavern, to get the lowdown on the Castle Ruins closing, but
it's not necessary.
Having done this, head to the southwestern portion of the town, a bit to
the left of the tavern, where the exit is.
+++++++++++++
--WORLD MAP--
+++++++++++++
Move your sword up and point the Scrappe Plateau. Go inside.
As soon as you enter, you see an old man getting his ass kicked by some
Squirrels. Being the nice bastard you are, you decide to help him.
--
BATTLE
Suskle Squirrels(20-23 HP)
The Squirrels are nicely spread throughout the field, so, basically, you
have some time to arrange yourself. It should be pointed that Kharg has a
relatively short attack range, so, during his first turn, you probably
won't be able to attack your foes, so just run up a bit, but don't get to
your movement radius' limit; stay a bit away from it. Paulette can hit
enemies from very afar, so, firstly, try not to put her too near Kharg,
and make sure she's at a safe distance of the enemies.
By now, the enemies will probably make their first attack. Kharg can take
a lot of punishment, so whenever you see an enemy within your range, run
up to him and blast the hell out of him throughout your turns. If another
enemy joins, soup up the hits and blast them both. However, should a
third enemy add himself to the slugfest, you should try to move away a
bit, but not too far away, just enough so an enemy or two are within your
attacking range. You can kill a Squirrel in three/two of Kharg's attack,
so it shouldn't be too hard.
Meanwhile, Paulette should do some hit and run. Hit from afar, and move a
few steps back, and let the enemy come at you before attacking. If you
move just enough, the enemy may end up wasting its turn moving and not be
able to attack, giving you the perfect chance to counter. Now that I talk
about counter, if you've equipped the Knuckle Guard on Kharg, he's bound
to counter most of the attacks done to him, which will help greatly. If
he finds himself clear sometime, move up to Paulette and aid her in her
battle. This shouldn't be too hard. Also, if your Tension Meter fills up,
you might want to unleash a joint skill(to do so, wait for one of the
character's TM to fill up, then attack an enemy inside the other
character's range to pull off such attack)
--
A cutscene ensues where the old guy you just saved from being killed by
assassin Squirrels(...) will present himself and the predictable chit-
chat will ensue. Right now, there is not a lot to do here. The red shiny
thing by the entrance(to the left) has a lever you can't use because of
the lack of batteries. Further to the left there is a bridge with a white
thing underneath it, but it can't be reached. So, without further
exploration to be done, leave the Plateau and go back to Yewbell(you will
notice you can go to a third destination, but for now it's not a
priority)
+++++++++++
--YEWBELL--
+++++++++++
I suggest you to go to the tavern and heal there(talk with the Nurse by
the entrance) and save at the save beacon up the stairs. Talk with Duncan
and ask him "Where is Lloyd?" You're told he's at your house, so better
go there.
Inside, blitz through the dialogue and then move up to where Lloyd and
Nafia are and talk with them. Long story made short, you're needing some
Spirit Stones to power up the town and the miners who went to look for
them ain't back. So, it's time to do a check out on what's left, to
evaluate the situation. Go out of your house and head down the path to
the right and make your way to the refinery, on the southwestern part of
the town, south of the tavern.
Go inside and approach the workers to get a cutscene. Talk with them
after it to get some extra information on the matters of Spirit Stones
and their extraction. Having done that, make your way back to your hose.
As you go, you'll forcefully stop. When you do, you'll see Lloyd arriving
with a wounded soldier on his shoulders.
Morth, the wounded soldier, is cured at Nafia's. After the cutscene,
you'll be outside of your house. Do some shopping and talk with the
townsfolk if you wish to do so, and then head towards the town's exit.
When you approach it, you'll find the whole Defense Corps reunited.
You'll be forsaken to go along with them, but that's not enough for you
to give up! You must find an alternate way out of town, now that the path
is blocked for you.
Head back to your house and talk with your mom again. Then, go into her
room and talk with Morth. Having talked to them both, go out and watch
the cutscene. Somebody is knocking on the castle ruin's door. You need
the Castle Ruins Gate Key to open the door for Zev(the eccentric old man
you found at S. Plateau). Go back to the tavern and talk with Duncan
again and AGAIN ask him about the Castle Ruins. This time around, Kharg
will lengthen the conversation and, after many persuasive actions on
Kharg's part, you're given the key.
Go back to the door and open it up. Then, go through the door.
In the next area, go across the linear, yet wide, path, until you reach a
dried up fountain. If you go left, you'll reach a cemetery of sorts. The
appropriate path to take is up the staircase next to the fountain, that
goes round it. Above, simple go right and down the steps there, through
the door you come across and then outside.
As soon as you enter, you meet the King of the Chaos forest, some weird-
ass kid with a mask. After much chit-chat, a bunch of monsters spurt out
of nowhere and you're forced to fight 'em(along with Maru, who's the
"King", of course!)
--
BATTLE
Suskle Squirrels x 5(16-20 HP)
Slothian(72 HP)
There are a bunch of Suskle Squirrels and a Slothian for you to beat. The
squirrels are quite far away, and they're not that strong, so by now
they're not our priority. I'd suggest leaving Maru a bit behind and let
him handle them with his bow. Meanwhile, have Kharg run up to the
Slothian and use Fang-Breaker blade on it, twice(that should be enough to
kill it). Have Maru shoot down a few Squirrels nearby and move Kharg
around, hitting Squirrels(they die in two hits). If Kharg ever gets
surrounded, either back off or kick a Squirrel with Fang-Breaker blade,
to get some breathing space. Maru has a WIDE attacking range, so have him
snipe those annoying things. This should be easy. Oh, and the dry piece
of wood here can be destroyed, and it holds a healing item; you might
want to pick it up.
--
+++++++++++++
--WORLD MAP--
+++++++++++++
Move to The Edge of a Sea of Trees... after you heal yourself
++++++++++++++++++++++++++++++
--THE EDGE OF A SEA OF TREES--
++++++++++++++++++++++++++++++
--
BATTLE
Suskle Squirrels(20 HP)
Kuskle(50 HP)
Four Suskle Squirrels roam the place. They're pretty far away, so I'd
suggest running up toward the northwestern corner with Kharg, so you're
near the group over there, and with Maru, head toward the southeastern
part of the field. Soon enough, they'll approach you. Have Maru snipe the
rats with his arrows. Back up if necessary and have the squirrels get
near each other so you can kill them both in one Venom Arrow. Meanwhile,
kill a Squirrel with Fang-breaker blade, up there with Kharg, and then
you'll be able to pick up items and such before tackling the final
Squirrel, who should be easy.
After arriving, you see that Paulette is in trouble. So you go and aid
her.
--
BATTLE
Wyvern x 2(44 HP)
Drakyr x ?(47-54)
There are a whole bunch of Deimos here, so you better start slaughtering
them! With Kharg and Maru, run up to the nearest Deimos(the green one)
and finish it off with Venom Arrow + Fang Breaker Blade. The other guys
are bound to use some spells, which are overly powerful(+30 PTS of DMG),
so be sure Paulette is ready to heal. Once the first Deimos is down, run
up to the second one(the green guys) and kill it with Venom Blade, plus
some normal attacks by Paulette and Kharg.
Meanwhile, there is a great chance two of the human-looking Deimos will
be coming toward you from the right, while a third one comes from the
left. Have Maru set himself up a bit far away from the group of two and
aim at them with Venom Arrow. You're bound to hit them both with the
attack, while you poison them. Meanwhile, have Kharg run up to the lone
monster and blast him with Fang Breaker blade. Paulette should back off
and serve as a healer.
If the monster don't attack in such fashion, be sure you spread attack.
Kharg should concentrate on just one monster, while Maru looks for good
vantage points while shooting off Venom Arrow. Try not to use it too
often, only when you're pretty sure you're going to hit two enemies with
it. Paulette should move around a lot, but always have a low background,
serving as a healer.
The enemies will probably move closer to Maru, so simply back off a few
steps and snipe again. Two Venow Arrows kills one of these humanoid-
looking Demois, and if set up correctly, you can kill two with just two
hits(as Venom Arrow can hit 'em both). Should this happen, concentrate on
picking items for a bit, and then finish of the last Deimos with whomever
you want.
--
After the usual cutscene, talk with Maru and tell him you're going back
to Yewbell. He joins you. Now, go and talk with every soldier around;
then you may leave.
+++++++++++++
--WORLD MAP--
+++++++++++++
You know where to go. However, you'll have to go across Garagne Hills to
get there -_-
Just watch the cutscenes. Some interesting things take place.
+++++++++++
--YEWBELL--
+++++++++++
Paulette will cry her ass out, longing for her dead father. Afterward,
you'll be asked to save. Do so.
_________________________________________________________________________
---- DARC: AWAKENING ----
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Watch the long introductory cutscene.
After it, you'll be in control of Darc. Save if you wish to do so, and
then go up the stairs. There is nothing worth seeing up here, so just
exit the house. Outside, run down the path until you're asked if you want
to go outside. Agree.
+++++++++++++
--WORLD MAP--
+++++++++++++
You will have to go to Orcoth. You will have, however, to run through
Sabnak Fortress before being able to go there.
Laughrooms and other monster inhabit here. The Laughrooms are incredibly
weak monsters that can be killed in two of Darc's attack, so you should
not worry much about them. Most enemies here are quite weak, anyways, but
if you find yourself on a tight situation, don't be too scared to use
Darc's magic.
Run forward and up the steps there, toward the area where Windalf, your
father, was buried. Examine the stones there(they serve as a tomb). To
the left of the tomb there is a huge, dirt patch on the grass, which was
probably a nest. To the right of the tomb you'll find an open, raised
area, that overlooks the pearl-blue sea. Nothing else to do here, so just
go out the ruins and move on to Orcoth.
++++++++++
--ORCOTH--
++++++++++
Run across the linear path until you reach the area's plaza, where a pink
girl(who I guess should be a goddamn hottie to Deimos) "greets" you. Chat
with her.
After the little talk, you are free to explore town. Near to you there is
a Quorup(almost-hidden in a corner), who'll heal you for 10 G. To the
right of the healer, there is a huge doorway; go through it and, in the
next area, bear through the cutscene. After it, talk with Densimo if you
please. There is a save beacon up there, at Densimo's throne room; use it
if you wish to do so.
Now that you've witnessed all of this, go back to the previous area and
run to the southern portion of the town, where you'll find Gorma's
place(his house looks like a trailer). Inside, Gorma will be talking to
himself. After the short discussion he has with his inner self, you're
free to talk with him. Do so.
You'll be able to ask him a whole bunch of questions. Ask about
everything and about everybody on the list of possible selections. After
the interrogatory, go outside of Gorma's house and go up, past the light
pillar there. You should spot a shop of sorts to your left(a dilapidated
house), with a man with a red hat/head inside. Approach the shop and talk
with the "man"(a deimos), who's actually a red-hatted Quorup, the variety
that sells items.
Purchase the Phoenix Blood you were asked to get, and then head toward
the town's exit. On your way, you'll bump with two deimos, who'll boss
you around, _trying_ to get the Phoenix Blood outta you. However, you
aren't that stupid, so, in the end, you end up being challenged into a
fight. You're taken to Densimo's place, where the fight will ensue.
--
BATTLE
Zoram(67 HP)
Zugalo(52 HP)
It's pathetic how easy this battle is. Run up to the blue guy behind you
and attack him normally. Then, run away from him, just enough so you can
cast Wind Slasher on the bastard. If you get far enough, he won't be able
to get near you, as their movement-range is very tight. Cast the spell
twice and he'll die. With the other one, cast Wind Slasher from afar(the
spell's got a nice range), and when he gets near you, simply slash him
down. Easy as hell.
Talk with the fat, ugly, old hag to deliver the Phoenix Blood. Then,
you'll be given your next mission: go and look for Firbles. So, in order
to learn more about them, you should travel back to Orcoth.
++++++++++
--ORCOTH--
++++++++++
Talk with Gorma to learn more about where Firbles could be. Then, go
outside and you'll see a whole bunch of new areas have opened. Our
destination is Haystir Marsh, but you can go to the Varam Barrens and the
Tindalos Woods, too.
Big serpents called Vipers inhabit the area. They're quite strong,
delivering around 10-12 PTS of DMG per hit, and have great movement
range. You should try and take them out individually with physical
attacks, but if you ever find yourself weak, HP-wise, and cornered, don't
be afraid to use Wind Slasher. They fall prey to Darc's claw, but they're
strong enough to kill you, so don't get too cocky.
There are also enemies called Rhokes here, who are far weaker.
Mandrakes and Funguses(enemies you find here) are very weak, doing little
damage and falling prey to Darc's physical strength -- two of his hits
and they're both down. The best way to work them out is to run up to one
of them, and attack him until he's dead. You're bound to be fenced by the
other battle members, but immediately after you kill your target, back
off and look for an enemy that's alone or a bit far from the fencing
group, kill him, move around, always looking to damage enemies while
forcing them to move. It should be easy.
Just as you enter, a Firble is seen running around! Now, you have to
catch him. As usual, if you run up to it, the firble will just run away,
so you have to creep up to him(Press O as you walk) and, when near
enough, press X to catch the little bastard. It should be easy, just stay
away from rocks, look around for the firble(it is usually camouflaged in
the grass, drinking water/eating plants, by the little ponds here) and
creep your way towards it, not stepping on rocks, only on grass. It
should be easy. After you catch him, a cutscene will take place. Bear
through it. After the first portion of it, you'll be taken to the Church
Ruins.
Darc finds a nice place for the Firble to rest, and Delma pops up out of
nowhere and has one of those chats where you can say "There is love
between them"... had they been, like, YEARS younger. Anyway, Delma will
run away to the eastern side of the ruins, so head there, up to the
raised overlook platform. Approach the Delma to get the rest of the
cutscene.
She says she'll keep the place secret, should you fulfill her dream of
flying. Being the nice guy you are(and because you're in love with that
damn firble), you'll grab her and give her a ride. Woo! Afterward, Delma
and Darc will talk a bit more, just as a Drakyr arrives and accuses you
of being the son of Windalf, the traitorous Drakyr... and well, you're!
You're told why Windalf was considered a traitor(like if it wasn't
obvious...) and then you'll have to fight.
--
BATTLE
Drakyr x 4(42 HP)
Run up to the Drakyr nearest to you(the one you talked with) and with
both Delma and Darc, attack him from behind with physical attacks. Behind
because that way you'll be far away from the steps where the other two
Drakyr are(the third Drakyr, by the area's exit, shouldn't be a worry
now). That way, you'll be buying some time. A couple of turns and the
first Drakyr will be down. Afterward, tackle the two other Drakyrs, the
ones in the steps sharing them between Delma and Darc. Attack them with
physical attacks; they should go down soon, after a couple of hits. If
you feel they're blocking too much, or the battle is simply dragging on,
don't be afraid to use some magic. The last Drakyr is by the area's exit,
but by now he should be on you. Pick up any items left behind, and then
finish the monster off with magic.
--
Some more cutscenes. Then, it's time to go back to Geedo's!
Enter the house properly, where you'll find Geedo, very anxious at you
coming back with a firble... and because you didn't bring it with you...
well, you know what means o_O After the beat-up and Darc's prophetic
dream, save and go up. Geedo won't be around. Darc suggests going out and
seeing how the Firble's doing. When you go out of Geed's house, you bump
into Delma. Talk with her. Now, like Darc said, we must go to the church
ruins. Before going there, I suggest going to Orcoth, healing with
Quorup, buying some healing herbs, and talking with the people around.
There is a woman by the light pillar that'll tell you "she'll let you on
to something one of these days". Bah. Go to the Church Ruins.
Run up to Windalf's tomb. A cutscene, and after it, go and check on the
firble. After some dialogue, a bunch of mercenaries appear and you will
have to fight them.
--
BATTLE
Ludhi(50 HP)
Rapier(64 HP)
Shotgunners(40 HP)
This battle is quite easy. The shotgunners here use very powerful
attacks(20+ PTS of DMG, and can hit you both), so cast Wind Slasher and
fire arrow on them to wipe them out quickly. A Wind Slasher/Fire Arrow is
not enough to kill them, so, cast Wind Slasher on one, Fire Arrow on the
other, and then, cast WS on the guy who was hit by Fire Arrow, and so
forth. They should fall after a bit, but not without being able to damage
you. Your attacking should be done from afar, given the spell's range.
Afterward, approach Ludhi and pummel him once or twice, and then, finish
him off with Wind Slasher. Rapier is far too easy to handle now that he's
outnumbered, so take your sweet time to pick items and then finish him
off with either magic or attacks.
--
Sweet cutscene time! After them, exit the ruins and go to Orcoth(you
might want to save at Geedo's)
++++++++++
--ORCOTH--
++++++++++
Head toward Densimo's room. At the entrance of such area, you'll find two
deimos you probably know. Talk with them and they'll let you go inside.
Afterward, go up into Densimo's throne and talk with him. After much
persuasion, he'll agree to join you if you agree to slaughter the humans
at Zedora Abyss. Now, before heading out of Orcoth, go toward the light
pillar at the plaza and talk with the pink-purple woman there, who'll
tell you Densimo is one of the five orcothian wonders. Ask her about them
and when asked if you want to continue, say yes. After she finishes,
she'll ask you about how many words were in what she had spoken so far.
Say "Between 600 and 800" and earn 10 Healing Herbs. Now, heal with
Quorup, buy some Spirit Stones if needed, and then go out.
+++++++++++++
--WORLD MAP--
+++++++++++++
You could go to the church ruins for a short cutscene, but it's not
really necessary. Simply make your way to Zedora Abyss, which is south of
Haystir Marsh(you might have to fight on your way there)
You will hear some peculiar sounds on the area... like if somebody was
mining the place. Trot across the path until you're stopped and Densimo
and Delma come "out of you" and start blabbering around. Darc analyzes
the situation and points out the fact humans work systematically, giving
each other roles and areas to patrol, thus increasing effectiveness and
ensuring maximum protection... Darc also says it's recommendable to
create a similar strategy, but the barbaric deimos you're with say "no"
and you're taken into the battlefield almost immediately.
--
BATTLE
Spear Hunters x 2 (44 HP)
Cathena Soldiers(32-35 HP)
This battle is quite easy. There are two spearmen and three cathenian
shotgunners. The spearmen do a lot of damage with their special
skills(40+), and the cathenian soldiers can attack from afar with their
shotguns, each hit taking out 20+ PTS of your HP bar. The two spearmen
are very near to your starting point, so better engage them first. Darc
is a bit to far away, so have him walk a bit forward, and let him there.
Meanwhile, have both Densimo and Delma cast Flaming Arrow on a spearman
to kill him.
Afterward, have Darc run up to the shotgunners and take out one with Wind
Slasher(from afar). Move Delma and Densimo around and kill the other
spearman by casting Flaming Arrow with both of the deimos. There'll be
only two more enemies for you to beat. You can deal with them with
Flaming Arrow(two hits will kill them), or Wind Slasher; I wouldn't
suggest physical attacks, it's better to kill them soon. Be sure you look
for a chance to pick up the items left behind/destroy the crates
around(for items), and then finish the last enemy.
--
After the battle, Densimo offers Darc the chance to join him AND get his
cut of the land he'll conquer. Woah! Whatever. Go towards the exit,
endure through the dialogue, then exit the area. Afterward, go toward
Orcoth.
++++++++++
--ORCOTH--
++++++++++
Watch the cutscene you're greeted with, heal at the Quorup, buy some
items... you know, the usual drill. Then, go outside and head toward
Varam Barrens.
You arrive and see Geedo being hanged at a tree branch. Woah! Watch the
rest of the cutscene, and prepare for a battle.
--
BATTLE
Wyvern x 4(48 HP)
This is an easy battle. Have Darc and Delma run up to the area's
flanks(Delma left, Darc right) and Densimo follow one of them(preferably
Darc). The Wyverns will slither toward you, slowly, but surely. Delma's
side is the emptiest, so have her handle her Wyvern calmly, with physical
attacks. These guys fall down after three hits, but they can do
considerable damage with their fangs(20+ PTS of DMG a hit).
Meanwhile, Darc is bound to be attacked by two or three Wyvern around the
place, so have him and Densimo move around the monsters, trying to hit
them from behind and forcing them to move and waste time. Spread your
attack between both men, hitting the monsters and moving around, so
you're never cornered and "hitable" by two monsters at the same time.
Magic shouldn't be a worry here. If Delma's done with her guy, have her
run up to you and lend you a hand in the battle.
Be sure you pick up the items left behind, and break the trees here if
possible to get some more items.
--
After the fight, you get your ass kicked, Darc his wings ripped away,
Delma raped... oh, wait, no. Anyhow, after you wake up, leave the area.
It's your (obvious) job to go to the church ruins and check out on the
Drakyr, but first go to Orcoth and heal up. Save at Densimo's place, too,
and then go to the church ruins.
Run up to Windalf's tomb, where you will find Geedo as well as the
Drakyr. Geedo admits she sold you up for the money, and then Densimo
appears out of nowhere and reveals the fact he too betrayed you! DIRTY
BASTARD! He also ate the firble! You'll be thrown away and you will
realize that when father told you to protect the deimos, those animals,
he was high on something... you will curse them, and then the battle will
start(!!)
--
BATTLE
Densimo(200~ HP)
Geedo(120 HP)
Drakyr x 2(54-61 HP)
Densimo, Geedo and two Drakyr... Christ! You will have the breastplate
and the sword the humans left behind, so you'll also get some physical
skills. Start off by going up the stairs, just one or two steps, enough
so you're able to attack Densimo with Wind Slasher. After you hit him
once with him, soup up any attacks you have to. Densimo will probably run
toward you, so after you get your turn, back off a bit, and then attack
him with a physical attack. Do this once or twice more, until you're
almost at the base of the stairs. That way, the other three guys(Geedo
and the Drakyr) won't even consider attacking you; they'll just stay
there, and you'll have Densimo with you.
So it'll be a fight between Densimo and you. Attack him physically, but
use an occasional Wind Slasher or even a Claws of Rage, which is very
powerful. You should not heal throughout your one-on-one fight with him;
simply keep pummeling him. Don't be afraid to use your spells; that way,
that yellow pig will fall down soon. He does considerable damage, but if
you arrived at the fight at full-health, it's nothing to worry about.
After he's down, pick the items he leaves behind and use Cure on
yourself. By now, the Drakyr will start moving toward where you are.
The Drakyr still use their wind spells and physical attacks, but they're
not that strong. However, they're quite resistant to Wind Slasher and
Claws of Rage, so don't use them. Now, I recommend you to stay by the
stairs area, on the top step, so the Drakyr are not able to go down them.
The Drakyr will have to, sooner or later, put themselves in front of you,
and because the portion of the battlefield you're on is so thin, they'll
have to arrange themselves so they'll be side by side. Then, accommodate
yourself until you're shown you can hit them both with a sword slash.
Indeed! Hack at them like this, and soup up the hits. Don't worry,
they're not too damaging anymore. After some attacks, they'll both go
down(at the same time if you've been hitting the two of 'em with each
hit, like I told you). Pick whatever they've left behind, and heal.
Geedo is far too easy. She'll now walk toward you. If you have some
spirit stones left, cast Wind Slasher on her. However, be sure you move
enough so she won't be able to get past the path between the walls here.
That way, if you don't have anymore spirit stones her, she'll be stuck
there. Should you have only physical attacks left, simply run up to the
b*itch and start attacking her physically, absorbing the weak damage she
does to you. It'll be a "I attack you, you attack me" game, but you have
the upper hand, due your strength and overall coolness/toughness. Each
hit of hers does like 8 PTS of DMG; nothing. So, just attack and attack
and you'll win.
--
Watch how Darc goes batty. Then, save.
_________________________________________________________________________
---- KHARG: SETTING OUT ----
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
+++++++++++
--YEWBELL--
+++++++++++
Watch the introductory cutscene. After it, talk with your mother, and go
down the stairs nearby(you're at the castle ruins, by the way). At the
bottom, you'll bump into Maru and Paulette. Afterward, you'll have to go
to your mother's(and yours!) house.
In there, head into your mother's bedroom and talk with her there. Watch
the subsequent cutscenes, and then go out of your house. You can talk
with the townsfolk, but that's not our worry now. Head toward Banjo's
refinery and talk with Paulette there, who tells you Banjo's got an
assignment for you to do. Head into the refinery and chat with Banjo.
He'll tell you he wants you to check out on a friend of his at Plumb
Canyon. Agree to do so and leave Yewbell. Make your way to Plumb
Canyon(if you want to take Maru with you, talk with him by the tavern.
He'll tell you Duncan has a job for you to do, but ignore it for now)
Run down and approach the man by the ramp. Talk with him to get the
lowdown on the situation. A bunch of Dancing Shells(snails) have invaded
the area, and is your job to clean the place up. Run into the
battlefield.
--
BATTLE
Dancing Shells x ?(27-29 HP)
There are a lot of Dancing Shells here, and is your job to clear them
out. The barrels here are explosive, and after a hit or two they'll blow
up. The explosion will kill any Shell nearby, but it'll also damage you
if you're too near. Have Maru shoot them from afar(be sure the other two
characters aren't near), while the others tackle the snails on the right.
The idea is to go snail-killing in clockwise direction. Maru will be
ultra-good in this battle. The snails don't have a lot of space to move
around, so they'll often be near each other, giving our jungle prince the
chance to shoot down two snails in just one hit. Kharg and Paulette
should also use physical attacks, especially from behind, if possible, as
those hurt the most. Paulette should not hesitate to heal if the
situation arises, and if you're ever poisoned, be sure to use an
Antitoxic Nut, because the poison will wear you down. If you followed my
advice and went through the right-hand path, a bunch of snails will come
from behind soon enough. Have Maru deal with them, along with Paulette,
while Kharg kills the ones at the bottom, using his skills if
outnumbered. This shouldn't be too hard.
--
After the battle, you're told it was oil what attracted the Dancing
Shells. Approach the machine butch was checking out(the big, blue,
cylindrical one) and examine the handle yourself. Tighten it. Your job
here is done, for now at least. Go back to Yewbell.
+++++++++++
--YEWBELL--
+++++++++++
Heal at the tavern's nurse, save, and talk with Duncan. You're introduced
to a woman who was just robbed at Scrappe Plateau. Your job is to recover
whatever she got stolen out of herself. So, please, leave Yewbell and
move up to the Scrappe Plateau.
The gang of the thieves is here, as expected. And guess what? Yes...
--
BATTLE
Pugnacious x 3(43-47 HP)
Bandit(54 HP)
Just at the start of the battle, you will have the chance to(with Maru)
shoot down two enemies at the same time. Do so; be sure to do it from a
considerable distance. Have Kharg run up to the Bandit leader and attack
him with Fang Breaker blade. Paulette should stay behind, for now at
least.
Have Maru stay away from the main fray, sniping from a distance, and if
given the chance, attacking two enemies with one arrow(this will be quite
common throughout the battle). If an enemy runs up to Paulette, have her
circle him and whip him from behind; it's the best way to attack with the
woman, as her back-attacks do quite a bit of damage. Meanwhile, Kharg
should finish up the bandit leader with another Fang-Breaker blade, plus
a normal attack(perhaps two might be needed). If anybody is near, have
them lend Kharg a hand. After the leader is down, run around the field
and get behind the henchmen and hack them from there, to increase the
damage done. Maru should continue his sniping. Not too hard.
--
After the fight, you'll be handed over the bracelet that was stolen. Soup
up the cutscene that follows, and run back to Yewbell.
+++++++++++
--YEWBELL--
+++++++++++
Go into the tavern, heal, save, and talk with the woman by Duncan's.
Enjoy the end of the cute scene(got it? cute-scene... mwahahahaha! O_O)
Afterward, run up to the tavern's second floor and into the room there.
Talk with the man inside and he'll tell you he's looking for a pot. Agree
to help him. Now, I suggest you to stock up on spirit stones(you're
probably a bit low on 'em) and then leaving. Go to "The Edge of a Sea of
Trees"
++++++++++++++++++++++++++++++
--THE EDGE OF A SEA OF TREES--
++++++++++++++++++++++++++++++
The only information you have about what you're looking for is that it is
buried underneath a stone. Run down the grassy road until you can go
further, and then turn right(your right) towards a dead end with a big
rock, and a smaller rock, covered in moss. Examine the moss-covered rock
and you'll be told it looks like something is buried underneath it. Check
it out, and, tah-dah!, it's the pot we've been looking for. However,
don't expect to leave without a fight.
--
BATTLE
Suskle Squirrels x ?)27 HP)
Kuskles(36-40 HP)
There'll be a huge bunch of Suskle Squirrels and Kuskles, so expect this
battle to drag on for a bit. Engage the three Squirrels next to you. Hack
away at them with your three characters; they should go down shortly
afterward. It doesn't matter if you're all too near each other. Not for
now, at least.
The Squirrels were easy enough, but the Kuskles are far stronger, doing
almost 26+ PTS of DMG a-hit. When the only them Kuskles are left, spread
your attack. Have Kharg take the bottom portion of the group, Paulette
the top part, and Maru stay back and shoot from afar these guys. There
are two squirrels on the upper part of the field that start together and
near each other, making them easy prey to Paulette's whip, which can hit
them both in one hit. Have Paulette and Maru stay mobile, always being at
a prudent distance from the enemy and looking for good vantage points to
hit the enemies from.
Kharg shouldn't have too much of a problem dealing with the Kuskles, as
he can absorb great damage, but if he finds himself cornered and
outnumbered, don't be afraid to kill the Kuskle with Fang-Breaker blade.
This also applies to other characters, especially Maru. If you find that
one of your allies is in a great predicament, have the jungle boy cast
Venom Arrow to lend a nice hand. Paulette shouldn't be hesitant to use
her healing spells, to ensure everybody makes it through the battle.
--
Leave and go back to Yewbell.
+++++++++++
--YEWBELL--
+++++++++++
As usual, save/heal at the tavern, and meet the guy who gave you the
mission at the building's only enter-able room. After a long chat with
him, you'll have the Stone Holder in your possession. After this, you
might want to spend some serious dough on weapons part, or to explore the
town and have a nice time talking with people. If you decide not to, talk
with Zev at the tavern and let yourself be informed about the latest
airship-crashes that have been taking place. Once the talking ends, you
will have as a mission this: go to Dragon Bone Valley. You heard me.
+++++++++++++
--WORLD MAP--
+++++++++++++
Dragon Bone Valley is up north, and to get there, you'll have to cross
the Scrappe Plateau, Isluo Forest and the Punoir Ravine, all of them
enemy-ridden.
Wolves and birds inhabit the area. The birds are very weak, strength-
wise, doing almost no damage with their weak attacks(5 PTS of DMG). The
wolves do more damage, around 15, so better be careful with them. Both of
them, however, have decent defense. The come in big packs, so they'll
probably have to mush up together in order to attack, giving Maru and
Paulette the chance to attack various enemies at the same time, without
problems. Physical attacks should be enough to kill the monsters here,
but if you want to speed up things, use Venom Arrow, as it hits various
enemies at once, especially on the wolves, which have more HP than the
birds, but are weaker on the defense area. Overall, your pass through the
Plateau shouldn't be too complicated.
Dandelions and Slimes roam the place. The Slimes are quite weak and have
trouble moving around, and the Dandelions aren't much better. They have
decent HP, enough to maintain themselves complete after two hits,
perhaps, but with well-spread attacks, they're going to be killed before
even moving. Their attacks do what's by now standard damage, so it's
nothing to worry about. They, however, seem to be pretty evasive to
attacks, especially Maru's and Paulette's. As usual, be sure to look for
openings for Maru to use on multiple-hitting attacks, but don't rely on
them too much, because they will miss quite a lot. Kharg is bound to be
your main attacker, and he's strong, so it ain't a problem. Nothing too
bad here.
Slothians own the area. They are strong, have a lot of HP, a high
counterattack rate, and high evasion... they're not as easy as everything
you've faced so far, but not too hard, anyways. They come in different
packs, and in all of them you can usually find a place or two where you
can hit various Slothians in just one hit. They like to evade/block this
kind of attack, but it's still good. Kharg should use his attacking
skills, as well as Maru and Paulette, if she's learned one. You gotta
kill this guys soon, and no better way to do so than with skills.
--
+++++++++++++
--WORLD MAP--
+++++++++++++
I suggest learning some new skills with Paulette and Kharg, namely, Sling
Knife and Power Shot, and perhaps Maru's Story Time. Afterward, heal up
and move on to Dragon Bone Valley.
++++++++++++++++++++++
--DRAGON BONE VALLEY--
++++++++++++++++++++++
From afar, a girl can be seen on laying on the floor, dead, or perhaps
unconscious. Run up to her and "talk" with the woman to earn a cutscene.
She reveals she was going to Cathena on this, the Big Owl, her ship, when
she was shot down by a Dilzweldian ship. Just as you learn this, deimos
arrive. Time to battle!
--
BATTLE
Drakyr x 6(47-61 HP)
Your job here, unlike In other battles, is to protect Lilia from the
deimos, not to slaughter them. She'll move around the field, though, and
battle, but she only does so when the area is clear. In other words,
she's not a nuisance.
There are six deimos for you to deal with. Three of them are near you, on
the left hand side, two more further down, a bit to the right, and the
last one on the very bottom, on the right hand side. Firstly, aim your
attacks at the group on the left hand side(the one nearest to you). Use
Sling Knife, Fang Breaker Blade and Venom Arrow on them, spreading your
attacks between the deimos. Don't overuse the skills, though. If you can
finish a monster with a physical attack, do so, but be sure you start off
with magic skills.
After the first group is down, or almost down(just enough for one
character to deal with it), run up to the second group, the one made out
of two Drakyr. I suggest giving Maru this job. Have him use Venom Arrow
on the deimos there and then attack them with his arrows, while Paulette
joins him and uses some more physical attacks. After a drakyr goes down,
spread the attacking of the last two monsters between Paulette and Maru.
Paulette should use Sling Knife, Maru Venom Arrow, to finish the battle
as soon as possible. Meanwhile, have Kharg pick up any items left behind,
and add up some physical strength to your attacking.
This shouldn't be hard.
--
After the fight, head toward Yewbell. On your way, you'll stop at Isluo
Forest, though.
After you regain control, run across the bridge. At the other side, a
cutscene will take place. This big, fat guy will come out of nowhere and
blabber about the forest being injured and what-have-you. Afterward, some
more dialogue will take place. As it flows, Dilzweldian soldiers appear
and shoot Lilia's legs so she can't move. Cowards! We now have to fight
them.
Your job here is also a bit different. You don't need to simply kill them
all, but to distract the soldiers while Ganz(the big buy), runs up to the
bridge's posts and destroys them. There are a lot of enemies to kill: a
small group of two guys on to the south of your starting point, another
semi-big group up north, and a third group is on the bridge area. It's
imperative that you divide your attacks for this battle.
Have Maru run down and use Venom Arrow on the guys over there. Have Kharg
and Paulette run up, and make Ganz joun Maru. The guys by the bridge
won't be attacking right now, so don't worry too much about them right.
Use Venom Arrow on the bottom group, while Ganz uses physical hits. Venom
Arrow is bound to hit both of the enemies here, and damage them enough so
a following attack will be enough to kill them. So, basically, after a
Venom Arrow and two of Ganz's attack, the monsters over there will be
done for. Once they're, turn right with the group(Maru and Ganz) and head
toward the bridge group. However, don't attack the guys there. Stay
put(don't get too near)
Paulette and Kharg should use their skills on their group: have Kharg
attack the dogs that move around together, while Paulette deals with the
guard, plus his dog, effectively dividing the attack. Kharg's physical
strength is enough to kill these dogs, but Paulette should rely on her
Sling Knife to kill the guard first, and then use her physical
strength(and Kharg's, if possible) to finish the dog off. After
Paulette's job is done, have her join Kharg and pull off some multi-
hitting attacks.
After Paulette's and Khargh's job is done, have them run towards the
bridge group. Have them both attack the soldiers and lure them away from
the bridge, serving as a distraction, while Maru infiltrates through the
space given to him and starts sniping the bridgepost. Ganz should make
his way toward the post, too, along with Maru, and slice it down. Ganz's
bestial axe should be enough to cut down the bridge.
Afterward, you just need to kill the soldiers that were left. Don't be
afraid to use skills on them, but physical strength should be more than
enough, especially now that you have Ganz. If you moved strategically,
this battle shouldn't be too hard.
--
Watch the cutscenes. Then, run up, into Ganz's shack, and talk with him.
More cutscenes follow. If you want to hear Ganz's story, say so to him.
After the chatting, head out of the shack and run to the bottom of the
screen(south of the shack) to exit the place.
+++++++++++++
--WORLD MAP--
+++++++++++++
Yeah, your destination is Yewbell, but even if you decide to go there,
you'll forcefully make a pitstop at the Scrappe Plateau.
Watch the cutscenes. And then, prepare for a battle.
--
BATTLE
Attack dog x 2(41 HP)
Riflmen(47 HP)
Commander(59 HP)
The frontlines are occupied by two attack dogs, while the back-lines are
conformed by soldiers.
There are two dogs protecting the front lines, so spread your attack.
Paulette and Maru are the weakest of your group, so have them both tackle
the leftmost dog, while Kharg runs up to the rightmost one. Start off by
attacking the dogs with a skill(Sling Knife, Venom Arrow, FB Blade...)
and then finishing it off with a standard physical attack(or attacks, in
Paulette's/Maru's case)
After both doggies are dead, move toward the back-lines first portion(the
attacking line, if this were a football game ;)) Have Maru and Paulette
use skills on separate soldiers, as well as Kharg while he attacks by the
right hand side. Sling Knife, Power Shot and Venom Arrow are all attacks
strong enough to kill a soldier in one hit. Power Shot(a skill of Kharg)
is more than enough for a one-hit KO, but the other two may fail
sometimes. Fortunately, in that case, you'll have another character to
finish the job, because, as you know, Sling Knife/Venom Arrow are
Paulette's and Maru's, and they're attacking together.
After the attacking line is done for, run up to the last line of
soldiers. Have Kharg tackle the boss(the one with a slightly different
uniform) with Power Shot, while Maru and Paulette use their
skills/physical attacks on the soldiers that are left(probably just one).
It should be very easy to kill the boss after he's hurt with Power Shot,
as that is an overly powerful skill.
Not too hard of a fight, eh?
--
Cutscene time! Bear through them until you take control back. Then, exit
the Plateau and go to Yewbell.
+++++++++++
--YEWBELL--
+++++++++++
Watch the scenes that greet you once you arrive here, and then, save/heal
at the tavern. Afterward, it'll be your job to go and report to Lady
Nafia. You probably have a lot of money right now, though, so it'd be a
wise idea to spend some of it in new weapons part. Afterward, head toward
your house. Inside, talk with your mom. Enjoy the cutscene.
Once you take control, it'll be nighttime. Lilia is nowhere to be found,
and you must look for her. Leave your room, your house, and run toward
the castle ruins. In there, another cutscene will ensue. After it, run
across the path and toward where Lilia is. Once you approach her, some
dialogue will start between Kharg and our mysterious girl. Then, go back
to your house and talk with mom there.
Next morning, exit your room and talk with Lilia and Lady Nafia.
Afterward, approach your house's exit and talk with Maru and Paulette
there. They suggest going out and fixing the Big Owl, as it'd be the only
way to fly to Cathena. But, who'll help you with this? The answer is at
the tavern. Go inside it and talk with Zev by the bar.
Ask him how to repair an airship, then ask him about Control Parts. He
says he saw a rotting airship at Scrappe Plateau that, even though
useless as a flying object, might have some control parts that can be
used. So, get your gears ready and exit town and run through the field
and into Scrappe Plateau.
Approach the control panel nearby. This is what you need to manipulate in
order to get near the airship that needs to be looted. However, the panel
needs a battery to work with, and you don't have one. However, we know
exactly where to find one. Go to Plumb Canyon.
Check out the slot next to the panel and insert the battery there. Then,
examine the panel and throw the lever there. Afterward, run to the left
and pick up the shiny, control parts that were (conveniently) put in
there. Now that you have them, go back to Yewbell.
+++++++++++
--YEWBELL--
+++++++++++
Head to your house and check out on how Lilia's doing. After the short
cutscene, leave Yewbell and run northward, toward Dragon Bone Valley. You
will, however, make an automatic pitstop at Isluo Forest.
Run inside Ganz's shack to learn he ain't there. Then, approach the
bridge(south from Ganz's house, along the right-hand side of the field)
and it'll be fixed. Run across it and exit the area through the other
side. Now, please, advance to Dragon Bone Valley.
++++++++++++++++++++++
--DRAGON BONE VALLEY--
++++++++++++++++++++++
Watch the introductory cutscene. Then, run forward, across the path,
toward the crashed ship. Talk with Ganz there. A short dialogue ensues
and then you'll be inside the Big Owl. Save and talk with your partners,
especially Ganz, to trigger a short dialogue. You'll be told your mom is
coming, so you better head off the ship and greet her. To exit the ship,
use the door on the eastern wall, up the steps; the one up north leads to
a resting area, where you can fully-heal yourself. Anyway, exit, and
watch the cutscenes. Back inside, talk with Ganz, who'll tell you he's
finished with the fixing he had been doing.
The auto-pilot control panel will come to life, so run up to it and
examine it. Input your destination(Aldrow) and watch how the ship takes
off. You'll take control back of Kharg while inside the ship. Talk with
Lilia and she'll explain you how she got the light stone(something about
her village and that clichéd stuff)
It seems it'll be a peaceful ride... you're flying around, without
problems, until a Dilzwldian(who else?) ship pops out of nowhere and guns
the hell out of you. You'll wake up later, inside your ship, just to
realize Lilia's gone. Rest at the ship's resting area, save, and then
exit.
Walk a few steps forward and the party will have a short dialogue. Just
then, a group of Orcons pop out of nowhere, and you'll be forced to fight
them.
--
BATTLE
Orcon x 4(77-82 HP)
There are two groups of Orcon. One of them is alone(first group), while
the other is made out of three deimos. Have Maru stay back, while Ganz
and Kharg run to the biggest group, and Paulette runs toward the lone
Deimos. They'll probably spread and disengage their lines, but it's
nothing to worry about. They won't have too much of a chance to move
around, so it's good to attack a group from three sides: from far away,
with Venom Arrow, and from both flanks, with Paulette and Kharg who
should use their hard-hitting skills and physical strength afterward.
Ganz should run along the path, toward the deimos farther away, slicing
them down with his bestial axe. Once you have dispatched two deimos, have
Maru run up to the attacking lines and join Ganz in his attacked. The
last Deimos should be attacked form both behind and from the front side,
spreading your attack in two groups.
An easy battle.
--
Heal at the Big Owl and then go back outside. Head toward the
southwestern portion of the area and run along the long path there until
you reach a bifurcation. You can go down, or take a right. Take a right
and follow the sinuous path until you reach another bifurcation, where
you can veer north or continue right. Continue right and into the next
screen.
Here, continue right along the bottom side of the tree-branch platform,
and then through the thin path that twists south and into another tree-
branch platform. Run down this path until you hit another split-up, where
you can go right or left. Take a left and run along the platform there
and into another split-up, this one going north and south. Take the
northern road.
In the next screen, a bunch of insects will be waiting for you. Time to
fight!
--
BATTLE
Armored Insects--"Beetle"-- x 3(79-87 HP)
Put all of your characters into the battle, don't leave anyone sitting
out.
There are three, well-spread beetles, or Armored Insects, like the game
likes to call them. One is to the far right, two are on the upper side of
the battlefield, properly separated. Have Kharg head toward the beetle to
the right, the loner, and cast Power Shot upon him. Move Maru and Ganz
toward the upper group, but concentrate their attacks on the leftmost
beetle, while Paulette approaches the beetle to the right and uses up
Sling Knife on it, from afar.
These guys have poor mobility, and even if you moved to your character's
range limit at the start, they probably will be unable to catch you up.
Kharg, who's against the lone beetle, will probably have a one-on-one
battle with the monster, although it should be pointed that the beetle
may go toward Paulette, if she's especially near(she should, given the
fact the beetle she's attacking is a bit near you), and, along with the
other beetle, fence her away. So, if you see Kharg's beetle running
toward petite Paulette, have him get into the monsters backside and slash
him with Fang Breaker Blade. Paulette should also attack that one, to
finish it off, and prevent her from getting fenced. It is very resistant
to physical hits, so better use Sling Knife to finish it off.
The last beetle will come in for the kill, so make Paulette turn and face
it. Attack it with Sling Knife, while Kharg runs up behind it and uses up
Power Shot on it, from a considerable distance, if it hasn't been killed
by Paulette yet. Meanwhile, Ganz and Maru should use a skill or two on
their beetle, to finish it off with their physical attacks. Once they're
done, leave them there, and have Kharg and Paulette kill their respective
beetle. This battle can drag on for a bit(the beetles have a lot of
defense), and be sure to heal if necessary, because these guys can do up
to 50+ PTS of DMG if they want to.
--
Now that the battle is over, run to the top-left side of the screen and
trot through the path there to get back to the airship area. Heal there,
and go back to where the beetles where. Head to the right-hand side of
such area and look for a path in there. Follow it and go up when
possible. At the top, head left and you'll be back at the airship area...
trust me, this is how it works(at least how it worked to me). Exit
through the southwestern side of the crash site, and continue south until
you reach a screen where you're ambushed by soldiers.
--
BATTLE
Foot Soldiers(60 HP)
Riflemen(54 HP)
The soldiers are well-spread around the field, in three groups, all of
them of two. A group is to the right of your starting battle point, while
two more groups are south from where you start. The two groups on the
bottom side are spread like this: a group on the far left side, along the
road that goes back to the crash site, another a bit to the right, in the
middle of the battle platform.
Have Ganz and Paulette run toward the bottom-left group, while Kharg runs
toward the top-right group. Maru should follow Kharg, but not too
closely. Have him stay between Kharg's group and the group right down the
middle, so he's able to snipe them both with his bow. Why? Because both
groups will slither toward you, and because they're so mushed up
together, you'll find chances to hit them with Venom Arrow and damage
various targets. Because Maru is in such a privileged point, he can use
Venom Arrow on whatever group he pleases, given the circumstances.
Meanwhile, have Kharg serve as Maru's bodyguard. Have him constantly move
around and whenever somebody is getting a bit too near, let go of a Power
Shot/Fang Breaker Blade. However, Maru should be Kharg's bodyguard, too.
If he's getting fenced up, have Maru cast Venom Arrow on the offenders.
This attack is strong enough to leave them weak enough for you to kill
them in a subsequent physical hit, so, basically, Kharg and Maru will be
having a goddamn party up there, killing and killing without much
trouble. Whomever runs toward you, deal with them in the same fashion, or
better, if it is only one soldier, or two, take your sweet time and don't
use up too many spirit stones. However, keep in mind that these guys have
a nice defense, and do a lot of damage(30+ a hit), so don't get too
cocky.
Ganz's /Paulette's side is probably the weakest, as not many enemies will
move toward there, and their group is quite weak. Have Paulette use her
Sling Knife skill, but sparingly, while Ganz axes down his foes with
physical hits, as they're strong enough. If somebody else moves toward
that group, deal with them accordingly.
Easy spaghetti.
--
I suggest going back to the Big Owl to heal. Afterward, go outside and
take the path to the right of the crash site. Continue right, right and
more right, following the path until you hit a screen where a bunch of
soldiers ambush you.
You'll start very near to your enemies: there'll be an attacking line,
made out of four, in front of you, with a soldier on the back, serving as
some kind of overlooker. Move a group of two toward the upper side of the
attacking line(two soldiers), and another group toward the bottom
line(two soldiers). I recommend sending Kharg and Ganz to the bottom
side, and Paulette and Maru to the upper side. However, be sure Ganz is
considerably near the top group, as those might be attacked by the
"overlooker". So, have Kharg deal with the soldier at the very bottom(a
general), with Whirlwind Crusher(if you've learned it) and then, Fang
Breaker blade. Ganz should use his Rolling Axe on his soldier. Meanwhile,
do your best to waste a soldier up there with Maru and Paulette, because
it's probable the overlooker will start attacking them, so if there is a
soldier less, it'll be a less bothersome annoyance. Once Kharg's done
with the general, pick up the items left behind, and make Ganz run up.
Have Kharg attack the guy Ganz was dealing with, and team up with
Paulette/Maru/Ganz afterward to finish the last group. A simple fight.
--
Watch the cutscenes, and enter Samson, the double-barreled, gun slinging,
hairy-chested, clad in blue, leader of the Moon Stone Gangs of Thieves.
Oh yeah!
Oh, and DAMN THIS FOREST!
+++++++++++++
--WORLD MAP--
+++++++++++++
You have to go to Wilbur Shore right now. You can, however, go to
Crossell Springs, too, but right now there is nothing there, so better go
to Wilbur's.
Run across the path, towards the raised bridge, and talk with the man by
it. He'll ask for a password, but he's just joking, so you may as well
say "I have a squirrel trapped in my ass"... oh, wait, that's not an
option. Whatever you answer, the bridge will be lowered and you'll be
able to cross through it. Inside the ship, the "Fiona", go down the
stairs. Below, save up, and talk with Samson. After the cutscene, exit
the Fiona and then go out of Wilbur Shore. Outside, head to Cathena.
+++++++++++
--CATHENA--
+++++++++++
Run along the road, heading west, talking with people as you go, as they
all have something interesting to say. You'll eventually reach a place
with two stores, one for items, one for weapons parts. If you have enough
money, stock up on what you think it's best for you. The Parts here are
not much better than Yewbell's, but the Accessories are much more varied.
Further to the left you'll find Hela, along the rail that overlooks the
water, who'll heal you for 40 G.
You can go south at the plaza(further to the left of Hela) and into the
place's beach. Head toward the coast itself and talk with a girl with a
white shirt and a red skirt to learn she's been waiting there for a
friend of hers. Go back towards the plaza and head to the leftmost end of
it, where you'll spot a bridge over to the south, that crosses the lake
there, heading west, and a short flight of stairs up north. Further to
the south of the bridge there is another flight of stairs that goes down
and veers left as it goes.
There is a guy by the lake's railing who'll ask you if you would feel if
your girlfriend was stronger than you. His reactions are quite
interesting, so spend a second or two talking to him. Should you cross
the bridge, you'll reach the Battle Arena, where a battle will be taking
place. You can sign up on the counter nearby, if you want to, but let's
not do that now. The path further to the south of the bridge leads
outside, so get your gears ready and trot upwards and up the steps over
there. Talk with the soldier blocking the way and he'll let you pass.
Inside, there is a save point nearby. Head to the left and go up the
elevator you come across. It'll take you to the building's roof. There,
you can talk with a bunch of interesting people: a woman who spends her
day up here to make sure her hubby doesn't enter the arena if she's not
paying attention, kids(by the telescope) who trick foreign girls/boy into
going to the beach just to never show up and talk with them... well, a
nice cast of personalities. However, nothing really good is in here, so
better go back down. Afterward, go up the steps besides the elevator(not
the one to the far left) and head through the big doorway there.
Inside, watch the cutscene. Afterward, save.
_________________________________________________________________________
---- DARC: AMBITION ----
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Watch the introductory cutscenes.
++++++++++
--ORCOTH--
++++++++++
Exit your room afterward and explore the town. Talk with the townsfolk
and you'll learn they're all quite happy with you being the leader. Also,
if you check out the town's store, you'll learn Darc had ordered some
weapon parts to be put on stock. Go ahead and check out what they have,
which isn't much, sadly. Then, head upwards from the store and approach
the yellow Orcon there, protecting the entrance to the dungeon. The
entrance itself is right next to the Orcon, in-between the walls, with a
flight of stairs to be followed downward.
Over there, Delma will be going insane. Head towards her "cell"(what a
lame cell that is!) and talk with the pink hottie. Not having anymore
else to do her at Orcoth, you may as well go out and visit some of the
areas we've been through before. Head towards the town's exit and talk
with the guy walking around it. He'll tell you he's found an egg at the
Church Ruins. No way! Go out and head toward that place.
Go into the house itself and check out the chest Geedo where Geedo hid
her Phoenix Blood, the only chest in the house, by the staircase that
leads down into Darc's former bedroom. Because that ugly, fat woman is
now dead, the spell that had been cast over the chest has been dispelled,
so you can open it up and check out its contents... well? Do so! You'll
acquire the Phoenix Blood, but you'll also find something else: ancient
writings, on a wooden table, something like a poem. Shortly afterward, a
spirit appears and a cutscene ensues.
A spirit named Kirjath tells you he needs the words engraved on the table
in order to gain salvation -- after all, he's been cursed to eternal
suffering and never-ending pain. Apparently, the table you have is part
of a bigger story that should ease his pain and alleviate his soul. So,
after much pleading, you agree to look up for those tables and grant him
rest. You take the first table with you.
Now, why don't you go to the Haystir Marsh? You've been told at Orcoth he
was there(if you've talked with people over there), so better pay him a
visit.
Run up to the northwestern portion of the area, past a destroyed truck,
to find Gorma. Talk to him and he'll tell you he's found an effective way
to raise Firble into Pyrons, thus getting the ability to fly. Nothing
else worth hearing here, so go out and go back to Orcoth(you might want
to learn some new skils, like, Sword of Awakening)
++++++++++
--ORCOTH--
++++++++++
Here, run towards your throne room. As you approach its entrance, Zoram
pops out and warns you an incredibly strong Deimos who just showed up and
kicked ass, plus he also took names. He's from the Lupine kind, who's
come from Ragnoth, and was hunting humans on a forest further to the
west(Asheeda). Darc, who longs for people who are strong, so they can
join his cause and lead the Deimos through the right path, does not
hesitate when making the decision to meet such strong deimos. So, head
into the throne room and run up to the blue guy. Talk with him.
--
BATTLE
Volk(100 or so HP)
This guy seems easy, but if you distract yourself, he will kill you. He's
got great strength, so after three or four attacks, you're done for,
specially if he's cast a strengthening spell on himself. Because of this,
don't be afraid to use your strongest skills on him, so he goes down
soon: Sword of Awakening, Claws of Rage and Wind Slasher. If you finish
him fast, it should be easy.
--
Watch the subsequent cutscenes. After them, Volk will join your party. Go
out of Darc's place and head toward where the dungeon's entrance is.
There, you'll find two deimos talking. Have a short chitchat with them
and then run down the stairs and into the dungeon. Approach her cell's
fence and talk with her. Afterward, she'll join you. Leave the dungeon
and head towards Orcoth's exit, where you'll find a green deimos. Talk
with him and ask him about the strange light he saw. He informs you he
saw something trailing smoke and falling into Asheeda a while ago.
Humans, they must be! Head out of Orcoth and head toward Asheeda. You'll
have to cross through a couple of places, though.
This place is riddled with Scorpions. These guys have nice defense, so
they'll fall after three or four physical attacks. They don't do a lot of
damage, though, but they are very swift, movement-wise. You can just run
up to them and attack them physically and soup up their weak hits, but
the battle will just drag on, so, if you want it to finish fast, use some
weak spells(that don't consume a lot of spirit stones) on them, combined
with your physical strength. Keep in mind that both Kharg and Volk will
have a very easy time hitting two of these guys at the same time, IF
they're close enough, of course, so use that to your advantage. Overall,
this place is quite easy to get through, and the enemies there give out
some nice EXP.
Stone Tortoises and Mandrakes inhabit this place. These guys are quite
easy to defeat, especially the mandrakes: they have very little HP and do
like 3 PTS of DMG per hit. So, basically, deal with them first, with
physical attacks, mostly(Volk can kill them in two hits). Don't worry
about being damaged by them; they won't even scratch you. The Stone
Tortoises, however, are a different story. Even though they don't have a
lot of HP(Volk can finish them in one hit), they do have a lot of
physical strength. If you're attacked more than two times in a row by a
stone tortoise(or twice and finished with a mandrake whip), you're bound
to be left in critical status; they're that strong. So, try not to run up
to them and attack them with Delma or any other character, especially if
there are more than one of them. If you ever approach to one of them, be
sure to do it with Volk, who can finish them fast and is able to take the
damage, or with Darc, who should use a skill to kill the monster as soon
as possible. They're not too fierce, but can pose quite a bit of trouble.
There are four soldiers for you to deal with. Three of them in the
frontlines(one of them is a general), and one in the backside. The three
up front are spread like this: the general in the center, two soldiers on
the flanks.
Have Darc and Delma run up to the center side of the frontline(where the
general is), so they're able to aim the general and the soldier on the
left flank. Be sure, however, that Delma and Darc are not too close to
each other, or else they'll both be hit in one sword-slash of the
general, so better be careful. I suggest killing that guy first, and
quick, with Sword of Awakening plus an attack of Delma's. Then, kill the
other soldier with Flaming Arrow and physical attacks. By now, the
soldier that was on the backside should be upon you, so run up to him and
kill him calmly, with physical attacks, from behind and all of the usual
jazz. Meanwhile, Volk should kill the lone soldier he was charged with,
something that should be extremely easy.
Next.
--
After the battle, run north through the road on the left side of the
screen. In the next area, run northward too, so you reach the area where
the Big Owl crashed. There, there'll be some soldiers for you to deal
with.
There are four soldiers, very close to each other, on a single,
horizontal line. This battle here could be a little complicated, because
you just went through a fight and are probably a bit weak(especially on
the area of spirit stones). Try to fight conservatively. Heal when
possible(with items, if needed), and attack only when you think you can
soup up a couple of hits(after all, you're bound to be hit while
attacking). Use physical attacks and get rid of the soldiers first --
they're a lot weaker than the general, especially against physical hits,
so they're the best target, at first, anyways. If possible, use an skill
or two on the general from afar, but only if you have a nice batch of
spirit stones to work out with. The soldiers shouldn't be able to resist
more than four hits, but you're going to be damaged a lot, believe me,
especially because their so close together and they don't like to
disband. So, try to keep yourself healthy and kill everybody quickly. In
the end, get rid of the general. Try to do it quickly, with a skill of
Volk, if possible.
--
After the cutscene, go to the southwestern side of the screen and run
down into the tree-branch platform we went across a while ago. This time
around, however, head to the right of it and look for a thin path over
there; cross it. Continue right and into the next screen. Here, run along
the only available road until you find some more soldiers, along with
Tatjana.
Before the battle, be sure to equip your characters with a lot of healing
items, like Healing Herbs and, AT LEAST, two Good Herbs(per character).
Also, let me tell you something. I've noticed(perhaps it's something of
the game) that if you press Square right before being hit, you're bound
to dodge the attack. Try to use this strategy a lot in the following
fight, which can be quite tough.
There are soooooo many guys to be fought here, it's not even funny. All
of them surround that girl, Tatjana, who uses a lot of hard-hitting
attacks, such as her special skill, which does up to 70 PTS of DMG, and
her physical attacks, that do around 30 PTS of DMG. The soldiers have
their standard fare of attacks, that do 20-30 PTS of DMG. This strategy
is based off on a party that didn't have many spirit stones(only Volk had
a full batch of them) and that was severely wounded. I still managed to
win, think about it.
Spread your attack, and try to stay as far away from the enemies as
possible. Send Darc up north, to the northwestern corner of the screen,
but be sure he doesn't move along the "coast" of the enemy's lines. Have
Delma and Volk run to the center, where Tatjana is, who should be your
first target. If Volk has some nice skills to share, have him use them on
Tatjana, while Delma attacks physically. Let the other guys attack you;
no prob. After a bit, you're bound to need a healing; do so with your
Herbs. Have Delma, then, attack any soldiers nearby(one of them should go
down, at least), while Volk slashes the hell out of our little blonde.
If you've been damaged enough, you should have your tension meter full by
now, with either Delma or Volk. If so, make good use of the combined
attack you're greeted with(when a character's tension meter is full,
he'll glow; have this character attack an enemy that's within an ally's
attacking range to unleash the special combo move): use it on Tatjana. It
should be more than enough to kill her. If you're not greeted with it,
have Delma keep attacking the soldiers nearby(not the general; be sure to
stay as far away from him as you can) while Volk attacks the girl.
Whenever given the chance, use the combo attack(it should be soon
enough). If Tatjana is already very weak, don't waste your combo on her
then, but rather on the general. Anyway, after the girl's out, pick the
Gorgeous ring she's left behind.
Darc should pierce through the enemies up there, with physical attacks
only. Have him stay away, and let the enemies run up to him. Then, slash
them twice(absorbing the respective hits), and back away, letting them
come at you, again. Heal whenever it is needed. I should advise you that,
if you're with a nice amount of health, you should just stay there and
attack whatever soldier is near you until he dies, and then heal up. Up
to two soldiers should attack Darc up there, so it's not like he can't
deal with them.
Afterward, just kill whatever's left behind with your physical attacks.
However, don't get too cocky now; heal if needed, because you could screw
out if you're not careful, especially if the general is still alive,
because he can do a lot of damage and has a lot of defense, so he won't
go down too fast. Try to attack him from behind, and with more than one
character at a time, to kill him soon and finish(hopefully) this
complicated fight.
--
Watch the cutscenes. After them, you'll be at Crossell Springs and will
have to look around them for Lilia. Run north along the spring's
coastline until a cutscene kicks in and you find Lilia. Once you do,
Delma will run up from behind and backstab you(bloody bitch). Enjoy the
rest of the cutscenes.
Afterward, go back to Asheeda Forest to meet Volk. Then, go back to
Orcoth.
++++++++++
--ORCOTH--
++++++++++
Watch the cutscenes and approach the plaza. After the following scenes,
save, and go back to the plaza. In there, you'll see a cutscene involving
Lilia. After it, heal at the Quorup(you might want to purchase some
spirit stones, too. Don't purchase "just the right amount"; purchase a
lot more, so whenever you need to refill your characters, you have the
right materials to do so) and head into Gorma's place. Talk with the old
sage and he'll tell you he's found the materials needed to raise a firble
into a Pyron: Phoenix Blood(you have it), Rebound Fruit(nope) and Fire
Fragment(neither). Ask him about them and you're told that, for example,
the Rebound Fruit is bound to be dropped by Crimson Rhokes who inhabit
the Tindalos Woods. The Fire Fragment is easy to get: Gorma is able to
process a spirit stone into one, but he'll do so once you've gotten a
Firble. Lastly, we have the Phoenix Blood, but we already own such item,
therefore, whatever Gorma has to say about it does not interest us.
With this information at hand, exit the sage's house. Right now, it'd be
a nice idea to go into the dungeon and pay a visit to Lilia. Do so(Volk
and Delma will wait behind, at the dungeon's entrance) and, in front of
the cell, you'll find Zoram and Zugalo doing nothing. After they leave,
talk with that pretty human lady you've captured to learn very little
information regarding the Great Spirit Stones. After an ambitious Darc
finishes talking with a surprised human girl, you're free to leave the
area. Back at Orcoth's plaza, rejoin with your party members and leave
the town.
+++++++++++++
--WORLD MAP--
+++++++++++++
You might want to level up/get some money/get spirit stones at the Befron
Mountain Pass. It's a nice place to do so, especially if you don't use(in
battle) too many characters at a time. Be sure to, however, equip the
Gorgeous Ring given to you by Tatjana, as it doubles the amount of money
dropped by an enemy who's been killed by a character equipped with such
accessory. Nice, eh? You'll level up here and gain class levels(be sure
to learn some new skills), but most importantly, you'll gain money. Spend
this money on weapons parts and accessories(and healing items, if you
want to). I highly recommend buying three Stone Holders(lets you carry 15
more spirit stones). Three of them cost 720 G, but it's very well worth
it. Also, some Leather Armbands and an accessory, or two, are good
purchases. Overall, you should be ready to fork over 1500-1800 G, less if
you're not interested on accessories/healing items. It's not impossible
to get this much, trust me. You just need a little bit of patience(and be
sure you use that Gorgeous Ring adequately). Be sure to save up some
money after the purchase-a-thon, perhaps 350 G, so you have something to
defend yourself with in the future.
As you enter, a strange sound is heard. Delma says it's a firble and Darc
confesses her he had been hiding a firble egg here for a lot of time, but
didn't tell her, because he did not want to be betrayed(Woah, Delma, soup
that up). Anyway, run up to the nest and check out the nice, little
monster. After the little dialogue, run back to Orcoth.
++++++++++
--ORCOTH--
++++++++++
Head inside Gorma's house and talk with him over there. Inform him about
your findings and then, if you want to and didn't do so earlier, ask him
about the ingredients needed to raise the firble into a full-fledged
Pyron. He'll say he'll take care of the Fire Fragment, so you better get
the rest of the items(the rebound fruit only, actually, because you
already have the phoenix blood). Leave Orcoth and head to Tindalos Woods.
When you arrive here, Crimson Rhokes(and only them) will attack you.
They're extremely easy. Two hits of any character will kill them on the
spot. Breeze through the battle. The problem here is getting the Rebound
Fruit. You'll have to battle quite a bit of times until an enemy drops it
on the battlefield, or you get it after the fight. I had to try around
four times before this happened, so be sure you have time to spare o_o.
Feed the Pyron with the Rebound Fruit and the Phoenix Blood(if you don't
have it, go to Geedo's and get it off her chest). Afterward, go back to
Orcoth.
++++++++++
--ORCOTH--
++++++++++
Talk with the people around to learn Gorma has gone somewhere. One of the
Orcon says that he's been spending a bit too much time inside of the
dungeon... well, that's the first place you ought to go. Effectively,
he'll be there, along with a plethora of Orcoth, listening to a lame song
Lilia's been singing. He scolds the Orcons and makes them leave. Oh, and
Gorma will inform you he's completed the Fire Fragment. Talk with Lilia
and head out of the dungeon. Head toward the Quorup market and ask for
the Fire Fragment... what!? 500 G!? Blast it. Buy the damn thing, then.
Feed the firble with the Fire Fragment. When you do, the Firble will flop
over. The party says it's all Gorma's fault, because he's never been good
in the stuff-making area. Angered, Darc decides to go back to Orcoth.
Leave the area and do as Darc says: head into Orcoth.
++++++++++
--ORCOTH--
++++++++++
Inside, watch the cutscene. Afterwards, head into the dungeon and talk
with Zugalo's by the cell's gate. You'll be told some humans have gotten
Lilia and slaughtered the whole town... well, most of it. Head into the
town's arena and approach the group there. After the cutscene, SAVE and
HEAL. Then, head out of the town and run towards Varam Barrens.
Watch the cutscene. A humongous ship will be by the area, while some
soldiers have set up a camp on the area nearby. Darc and co run up to the
humans, but as they do, the big machine nearby, or the Argewalt, wakes
up. Time to fight!
--
BATTLE
Argewalt(250 HP)
The Argewalt will be surrounded by a lot of boxes, tree trunks and
whatnot. It'll also summon some monsters to attack you. As Volk will
suggest further into the battle, you should ignore those monsters. Keep
in mind that the Argewalt will ONLY summon monsters throughout the fight,
and will usually put them near it, for protection, of course. So, yeah,
ignore the monsters and run toward the Argewalt with all of your
characters. You might have to break some boxes and/or tree trunks. If you
don't want to(who wants to, really?), move along the leftmost flank,
toward the monster. Over there, there is a thin path between a tree trunk
and a big tree, a path that can be crossed without having to break
anything and that sends you right towards the Argewalt. Try to finish the
monster soon, to prevent being completely surrounded by monsters, using
skills such as Tornado, Fire Storm and Sword of Awakening. In other
words, the hardest-hitting skills you have. The Argewalt has plenty of
HP(around 300), but if you use the best in your repertoire, it should be
easy to kill it.
Oh, and after it goes down, the battle will end, no matter if you haven't
killed the other enemies.
--
Watch the subsequent cutscenes. Camellia, the Pianta Sage(the monster
that was inside the Argewalt) will join you, too. Now, head back to
Orcoth.
++++++++++
--ORCOTH--
++++++++++
Talk with Gorma at his place. He'll tell you it's normal for the firble
to fall asleep during its evolution. So, go back to The church ruins to
see what's been of the firble while it's been asleep.
Watch the cutscenes. Then, head towards the lookout here to find the
Pyron. It'll take you to Adenade.
+++++++++
--PYRON--
+++++++++
The Pyron will wait here, ready to let you rest, fly away or to save. Our
businesses are to be taken care here at Adenade, so leave the area.
+++++++++++++
--WORLD MAP--
+++++++++++++
You can go directly to the Coleopt Shrine(our main destination) but I
highly suggest(as a matter of fact, I _obligate_ you) to go to Rueloon
first. You'll have to cross the Ngai Plains, though.
+++++++++++++++
--NGAI PLAINS--
+++++++++++++++
--
BATTLE
Dragon Flies(37-40 HP)
Hunter Flies(39-42 HP)
Dragon Flies and Hunter flies inhabit the area. They are extremely weak
in every aspect, so simply slash the hell out of them; don't worry with
magical attacks. Also, note that Camellia has enough range to hit various
enemies in a straight line, just like Maru, making her quite useful(and
she's not THAT weak).
--
+++++++++++
--RUELOON--
+++++++++++
Talk with the townsfolk here at the shopping plaza to learn a bit about
their lives and Rueloon in general. Also, visit the Quorups at the left-
hand side of the screen. One of them sells fairly good weapons parts,
such as the Heavy Blade(for Darc) and the Steel Spike, for Delma, as well
as some other all-character parts. He also has a nice variety of
accessories. It should be noted that this guy will pay 12 000 G for your
Gorgeous Ring. You might want to sell it.
Head towards the staircase here and take a left at the base of them, to
go around the corner of the Quorup's shops. Pick up the ancient table
that's on the top-left corner of the grassy floor and then run down the
alley to find a Coleopt woman crying. He'll sell you Coleopt Froth for
160 G. This item heals all abnormal status, so it'd be a nice idea to
purchase it.
At the top level of the town(up the stairs), you'll find some Deimos with
nice information to share with you, but not only that. You'll also find
the arena(the northern exit), and an inn-tavern-memorial house(western
exit). In the inn-tavern-whatever, you'll find a Quorup who'll heal you,
as well as some pedestals with inscriptions on them, telling the stories
of fierce warriors all over the globe. The tavern is up the stairs here.
After you've talked and explored enough, exit town and head toward the
Coleopt Shrine. You'll have to cross the Tsatuga Plateau.
After the introductory cutscene, you're free to move around. Head across
the bridge that conforms the Coleopt Village and talk with the townsfolk.
Some of them warn you about the fearfulness of their army, others inform
you about their male-eating habits, while others will stay bitter and
damn their unhappy, workful lives. At any rate, just keep moving on until
you reach the base of the shrine. A soldier will try to push you away. If
you feel you're not ready, retreat, if not, force your way in. You know
that that means...
--
BATTLE
Coleopt(48-51 HP)
There are six Coleopt for you to fight. They are spread in two groups of
three, both of them standing on the sides of the shrine's entrance door.
They're very well separated, so spells such as Fire Storm and
Tornado(which are supposed to hit various enemies at once) won't hit them
all immediately. However, they're still very powerful. For instance, Fire
Storm is enough to kill one soldier in one hit. Therefore, use it. Spells
like Blizzard and Stone Rush won't kill a Coleopt in a single hit, but a
combination of them will. Tornado is also strong enough to kill a monster
in just one hit.
Basically, begin your attacks with each of the spells I've told you
about. Fire Storm and Tornado will kill two enemies, while the
combination of Blizzard and Stone Rush will finish with a third Coleopt's
live. Afterward, there'll be only three of them left, which can be
handled easily. If they attack in a closed-up group(you know, all three
of them very close together), you could finish all three of them with a
single Fire Storm, or leave them weak enough to kill them with an extra
physical hit. If they disband and attack from different sides, try not to
use spells then, and spread your attack. In this case, use physical hits
to save up those Spirit Stones. Be aware that they(the Coleopt) use a
nasty skill that lowers all your parameters and can only be cured with
Coleopt Froth.
Now, if you don't have the spells mentioned above, it'll be tougher, of
course. In that case, send Darc and Delma to a group, while Volk and
Camellia attacks the other one. Stone Rush should still be available, so
use it along Volk's physical attacks, which are very powerful. Meanwhile,
have Kharg and Delma both attack a single enemy, to maximize damage and
kill it in two turns(hopefully). Otherwise(if you're not that strong),
use some of Delma's/Darc's simplest skills, to speed up the job. You can
still finish them soon.
Be sure to pick the items left behind. This shouldn't be too hard. Too
much for a fearsome army.
--
After the battle, go and talk with the townsfolk to learn they all fear
you know. They also inform you that Selkis, their "leader", ought to be
very angry. Bah, whatever. I recommend going back to the Pyron and
healing, saving and then coming back(skip all battles so you're at full
health). You could also spend some time leveling up and getting some
money, but I won't say it's "highly recommendable". Do it if you want to.
Move across the bridge and it'll tremble. A tentacle will protrude from
the wall and warn you. After this, continue your way across the bridge
and go down the ramp at the other side. In the next screen, you'll find
some soldiers who talk about the Miracle Stone. Time to fight!
There are a LOT of enemies to be fought here. Start by advancing towards
the first of them(the one on the thin passageway that leads into the
first big attacking line) and killing it with a spell, perhaps two,
depending on what you use -- it's just a lone soldier, after all. Be sure
you don't waste Darc's turn on him, though.
After he's done for, I highly recommend you to use the Pyron(with Darc)
on the next line of soldiers(four of them). The Pyron can target three of
them, and WILL kill them in just one hit. The last line of soldiers(the
ones with the officer) won't move for now, but the soldier that was left
behind on the first attacking line(if you used the Pyron) ought to move
toward you. If you've been moving along all of your characters, it'll be
him against all of you. Simply use physical attacks to deal with him.
After this, move toward the exit of the thin passageway and spread your
four characters on a horizontal line that protects such passageway. By
now, the soldiers that were on the backside should be moving towards you.
If you put yourself like I told, separated enough so two characters won't
be hit in just one shot, you'll have a very easy time killing these guys.
They'll simply run toward you. Have Camellia snipe from afar, using the
different pit-like structures here as protection, while the other
characters use physical strength. Try not to kill the general last,
because he's carrying a Broken Sword. The other soldiers also have some
nice items. I suggest dealing with the general first(move forward if
necessary), by surrounding him and using physical attacks and Stone
Rush(with Camellia, because she's very weak against him), and then, deal
with the last two soldiers with normal attacks(who should be dead by
now).
Very easy.
--
After the battle, remove off Camellia everything that could of use to
you(Spirit Stones, equipment) and run across the doorway the general went
through just a bit ago(the northern exit of the room). In the next
screen, a cutscene will ensue. After it, run toward the place the
soldiers went, by taking the central path here(there are two staircases
on the flanks of the area). The officer approaches the coffin here, eager
to find the miracle stone, but instead, he triggers a switch that sinks
some bridges and raises some others.
Camellia informs that you're not in the Throne Room, but rather at the
Sealed Chamber, where the most evil monster lies, created by the one who
tricked the gods. Bebedora is its name. Camellia has apparently betrayed
you! Anyway, Bebedora awakes and ends up being nothing short of a little,
cute, eye-less girl! She can control people's minds at her will, it
seems, and sends both soldiers to attack you.
--
BATTLE
Commander(81 HP)
Rifleman(66 HP)
It couldn't be easier! The soldier is very weak. The general is a lot
stronger, but easy, too. They start very close together, meaning you'll
be able to target them both at the same time with all of your characters.
Do so and you'll kill the soldier. Afterward, continue hacking at the
general to finish it. Very easy, indeed.
--
Bebedora will wake up the bone soldiers nearby.
--
BATTLE
Skull Warriors(101 HP)
These guys are a lot stronger than the soldiers and officers you've been
fighting. They're very resistant against magic and quite resistant
against physical hits. Volk won't do more than 20-22 PTS of DMG to one of
these guys. They have a lot of HP and do a lot of damage with their
attacks(40 PTS).
I suggest killing one of them early. To do so, use Sword of Awakening,
which is still very useful against them, combined with a physical hit of
Delma(or perhaps two). I recommend doing this on the left soldier, while
Volk runs up to the one to the right. Pick the Amethyst Coating left
behind by the bone soldier(the one on the left, keep that in mind) and
run toward the other boney, to aid Volk. While Delma and Darc attack the
other boney, have Volk attack his guy face-to-face, souping up the hits
and attacking constantly, until the rest of co. joins him.
Nothing too hard, but Volk could end up very damaged. Nothing a Cure
spell can't heal after the fight.
--
Bebedora informs you need to press a switch nearby to leave. She also
explores all of your souls and discovers many mysteries within Darc's.
After you take control, run to the left, toward a mysterious red symbol
that's been drawn on the floor. Examine the wall-switch there and agree
to press it. After this, cute lil' Bebedora will join. Now, head towards
the switch you just pressed and go down the stairs nearby. At the base of
them there'll be a chest containing 960 G, 100 Spirit Stones and a Black
Rose Thorn. Go back up and head to the right, toward Bebedora's coffin.
Head toward the top-right portion of the area and go across the small
pathway there and then, down the steps.
Go up the steps nearby then, and you'll reach a big doorway with a save
beacon besides it. You can go through the doorway or across the path in
front of it(that goes southward, toward where Camellia left you), or,
perhaps, go down the steps in front of the beacon. Do this(go down the
steps) and open the chest at the base of them, which contains 160 Spirit
Stones, an Aquamarine and four Water Balms. You then can go further past
the chest and find an Ancient Table laying on the floor; do so and pick
up the table. Afterwards, go to the left of it; you'll be back at the
platform Camellia left you. Go down the steps on the leftmost side of it
to find another chest, containing a King Size Soap, 480 G, Life Tree
Berry and Water Shy.
After doing all of this, go back to the save beacon and save/heal
yourself. Prepare yourself for a battle, of course, by equipping any good
accessories you might have, for example, the Amethyst Coating you got in
the battle against the bone soldiers. Also, I suggest healing the Pyron.
Once you feel you're ready, head through the doorway.
In the next room, you'll find Camellia surrounded by some Selkis
tentacles. Hmm... apparently her whole plan backfired. That's what you
get for trying to betray us, old hag. Anyway, it's time to fight(be sure
you refill Camellia and equip her before starting, though)
Selkis and a whole bunch of Coleopt soldiers... not only there are four
of these guys, but she can make as many of them as she wants to. You can
kill her tentacles to prevent her from giving birth to any more soldiers
and/or Larave, but that would be too much time wasted. These guys(the
soldiers) are not too strong, but they have that attack that downgrades
you so much it's not even funny and can only be cured using Coleopt
Froth. The Larvae are just annoyances, even though they have 100 HP.
You'll first have to move toward where Selkis is. She's a bit far from
where you are, so you have quite a bit of floor to walk. When you move
toward here, try to keep your party together. Move them tranquilly, but
when Darc turns comes, be sure to use the Pyron on Selkis to begin the
carnage. You're informed Bebedora can control two enemies at a time, but
only the soldiers -- not Selkis or the tentacles. The Larvae are far too
useless. It should be noted that when you possess an enemy, it'll be
attacked by any enemy that's not possessed. Possession could be useful
here.
As you move, you'll have to deal with some enemies. I'd recommend killing
the Coleopt with spells, but don't "overkill", because you need those
spirit stones for Selkis. Also, as you go, try to stay away from the
tentacles, because they do a lot of damage per hit. Anyway, once you're
near enough the Coleopt and Selkis, the real thing will begin. Darc is by
far the best character in your group, so he has to go and attack Selkis
directly. To do so, you'll have to deal with the Coleopt protecting the
staircase that leads to the queen. Kill them fast and easily with Fire
Storm/Stone Rush, combined with a physical attack, if necessary. These
two guys are close enough together to be hit at the same time with a Fire
Storm. If they aren't, well, no problem. Kill one of them with the spell,
the other with the physical attack/Stone Rush combo.
Pick what they leave behind and move toward the staircase's base,
further, if possible. Ignore the soldiers next to Selkis(kill one of them
if possible, just so you're not bothered by them when you attack the
mother) and move your lines toward the big, fat insect woman. Have
everybody surround her and start using their best skills, such as Sword
of Awakening, Blizzard and Fire Storm. Have Camellia heal, because
Selkis' attacks are quite powerful, doing around 65-70 PTS of DMG a-hit.
Her Healing Rain spell is overly useful, as it can heal various
characters at a time and for a lot of HP.
The enemies the tentacles will sprout shouldn't be a problem now.
Bebedora is bound to be left behind, because her range is very limited,
so have her deal with those guys too. They will probably attack Bebedora
and ignore the group who's killing their queen. So, yeah, our pretty
little Bebedora makes for a good distraction. Selkis herself is not too
hard to defeat once fenced, because you just need to keep attacking her
and, if you heal properly, her attacks won't be too much of a problem. As
I said a bit ago, killing the two Coleopt that were next to her would be
a nice idea, because they could be quite bothersome as you attack her.
Killing just one(as I did) is enough, but killing them both, better.
Overall, this is a very easy fight. Once you fence her, she'll go down
easily and fast, especially if you have the best skills your characters
have to offer.
Too much for the queen of the Coleopt(too much for the damn race,
actually).
Kharg and co run towards the World Alliance and they'll talk with all of
the wise guys(ah, Max Payne, you own). Bear through the cutscenes.
Once you take control, head to the left and up the steps there.
Afterward, go through the door on the leftmost corner of the area. In the
next screen, talk with the woman clad in green to begin a cutscene of
sorts. After it, exit Savina's room through the southern side of it. Go
back to where the World Alliance is and head towards the north
easternmost side of it, to find another doorway. Head through it and pick
up the Spirit Dictionary II at the bottom of the table.
Having done this, exit the whole World Alliance building. As you do, a
soldier comes from behind and tells you the World Alliance are having a
heated discussion regarding Dilzweld, something that could be of your
interest. Savina says you should simply leave, that she'll handle the
whole thing. Follow her advice and leave the building. Outside, you'll
find good, ole' Ganz, who'll tell you he's repaired your ship. Afterward,
head to the arena and talk with the guys there to ask for information
about Ganz's friend, Rapier. After you're told he's dead, you may leave
Cathena.
+++++++++++++
--WORLD MAP--
+++++++++++++
Head to the Big Owl.
+++++++++++
--BIG OWL--
+++++++++++
Examine the directions panel and head to Epistia.
+++++++++++++
--WORLD MAP--
+++++++++++++
To get to Sulfas, you'll have to cross through the Torey Hills as welll
as the Kassim Highway.
+++++++++++++++
--TOREY HILLS--
+++++++++++++++
--
BATTLE
Pugnacious(60-64 HP)
Bandits(67 HP)
Monks(68 HP)
Some mercenaries inhabit this place. They're a bit tough(very resistant)
so don't be afraid to use your skills. This is a great place to level up
and gain money(use only two characters at a time). Heal at the Big Owl,
and, If necessary, go back to Cathena to re-stock on spirit stones. I
leveled to level 16 here and got 2200 G, which I spent on spirit stones
and equipment at Sulfas(and still had some money left). I didn't spend
much time here, really, so you should try and level up/gain money, too. I
also suggest learning some new skills here, mainly, Bone Crush and
healing spells with Maru and Kharg. Once you're ready, continue.
As you enter, you discover it's a Dilzweldian checkpoint. Run across the
path toward the end of the area, which is barricaded and has only one
crossable path, guarded by a soldier. Talk with him. He'll ask you some
questions which, if answered correctly, will make the guard let you pass.
He'll ask: "Where have you come from?" and "Who are you?". Answer
whatever you want, you'll be lead to the third question, anyways. Here,
you'll be asked to tell them the name of a person on the Dilzweldian
blacklist. Answer whatever you please. You'll be asked permission to
cross. As you do, you'll be asked one last question. Answer this one bad,
and you'll have to fight the soldiers here. You're asked the full name of
Darkham. It's Darkham Ekud no Bard. Answer correctly, and you'll be able
to cross without troubles. Mess up and...
There are a lot of Scrap Mtn.'s here, as well as six soldiers, spread
behind the Scrap Mtn.'s. There is a lone soldier to the left, two
soldiers a bit to the right, and three soldiers on the far right, past
the Mtn's. I suggest sending Kharg toward the lone soldier and the rest
of the group up to the main fray. Kharg will probably have to handle with
two soldiers at most; deal with them with physical attacks, don't use
your skills right now. You're probably able to hit various enemies at a
time with Maru, Kharg and Paulette, because the enemies start very close
together and when they move, they stay like that, mostly. They don't have
a high defense, so physical attacks are more than enough. As usual, the
general is far stronger, and is carrying the best item(a Super Bomb).
It's not like it's a "tremendous" item, though, so kill him last, and
before doing so, destroy all of the Mtn.'s to get the items within
them(money, spirit stones, Super Bomb and Amethyst Coating) and pick up
all of the items left behind by the soldiers. The general should be
finished quickly, perhaps by using a skill, followed by the usual
physical attacks.
--
Enter Sulfas.
++++++++++
--SULFAS--
++++++++++
Regardless of whether you fought the guards or not, some soldiers will
run past you at the entrance of the town, heading toward the Kassim
Highway, because somebody's caused some ruckus over there. Run across the
path and you'll find a Hela standing by the upper side of the bridge. She
charges 60 G per healing(bloody blazes of hell!)
Approach the store nearby, which has a soldier standing besides it. He'll
tell you that all economic actions of Sulfas are under Dilzweldian
control, and, therefore, you'll have to wait for your rations to come
before you're able to get any kind of items. Yeah, whatever. Inside the
store itself, you'll find the storekeeper being harassed by a soldier who
insists her husband is selling robbed goods on the black market. She
won't sell anything for now.
Go south of the store(this place feels so much like Xenosaga's Dock
Colony... it's truly nostalgic) and talk with the townsfolk there. To the
left is an old man who confounds you for a young lady clad in blue, and,
after asked about Spencer, will answer with something totally unrelated.
The soldier nearby comments that if you're caught having private
conversations, you'll be accused of conspiracy against the government,
and thus, be captured.
Farther to the left, you'll find a little boy by a enter-able house.
Enter such house and it turns out to be a pub. Talk with the owner(the
man in red, behind the counter) and he, mysteriously, doesn't know who
Spencer is, and is reluctant to talk about anything related to the
Resistance... hm, that's weird. Leave. Right besides the pub, there is a
fence that leads to a staircase. It won't open, though.
Go north up the steps across the tavern, towards the last building of the
town. You'll find a Save Beacon there, but the store owner won't sell
anything. Head back to the tavern and check out on the boy hidden on the
upper side of the building(not the one next to the locked-off staircase),
on a nook by the ladder that hangs out of the adjacent building. Talk
with him and ask him if he's playing hide and seek.
That's all about exploration here. Time to get on with the story. Trot
back to the first store you entered(the one with the storekeeper being
harassed by a soldier). The storekeeper(Leonora) does not tell the
soldier about her husband, but Kharg saves the day. Afterward, you're
told he's in town, but hiding and won't talk with you unless you know the
password("The Dolban delight in dealing") Now, head out of the store and
trot south of it and down the short flight of steps. You should spot a
man hiding on a corner on the bottom side of the area, behind a building.
Head towards him and ask him "are you Jaqual?". Kharg will tell him the
password. He'll then sell you items and spirit stones. It should be noted
that he charges _4 G_ for the stones(it's the black market, after all),
but the items are nicely priced. After you're done shopping, ask him
about the resistance.
He'll tell you the resistance is using the casino underneath the pub as a
hideout. With this information at hand, run back to the pub. Talk with
the owner and he'll tell you something about the casino: "The back and
the front together always come to the same number". The other man that
was inside the shop will leave when such information is told to you.
After he leaves, examine the paper on the wall that he was checking out:
the ten rules of a casino. Read all of them, starting by the first one,
of course. Once you hit the seventh rule, you're asked if you want to
press a switch that's sticking out. Do so and you'll find out the secret
entrance to the casino(the tip given to you had to do about dice, it
seems) Go down into the casino.
A cutscene will ensue. Afterwards, run towards the backside of the casino
and talk with Zev there, who'll explain you what he was doing at Mt.
Quina, where he was captured. Kharg will then explain Darkham's motives
to building a stronghold at the base of Mt. Quina(that's what he's
doing). The only way to get to Mt. Quina is through the stronghold, and
it'd be quite tough to storm out such a big place with such a small
party, eh? Of course. It's logical thinking. Spencer says that it's
necessary to liberate Sulfas from the army, because they'd send
reinforcements toward the stronghold if we were to attack. Listen to what
he has to say.
Your objective will be to storm the hell out of Viorav Mine and Parenz
Ruins. So, start off by heading out of Sulfas.
+++++++++++++
--WORLD MAP--
+++++++++++++
You have to go to the Viorav Mines and the Parenz Ruins. I suggest going
to the mines first. Any place you choose, you'll have to go through the
Kassim Highway(you're obligated to do so)
MAN! Soooooo many soldiers to be fought. There are 12 soldiers, 11 of
them being your regular soldiers, one of them an officer. They're to the
right of your starting point, in a group that's very close together and
that looks like a small box.
I suggest staying far away from the soldiers, with all of your
characters. Approach them, but not too much, especially with Kharg and
Ganz; leave them on the backside of your group. Move Maru and Paulette
forward, near enough the soldiers to use multiple-character spells such
as Slinging Rain(which can target up to four characters and kill them in
one turn) and Venom Arrow.
Of course, these soldiers will move about, but when they do so, they'll
stay close together, mostly, allowing you to use the multiple-character
spell strategy for a couple of turns with success. Should any soldier get
into your lines, dispatch him with Kharg and Ganz, who should serve as
bodyguards for Maru and Paulette, killing anybody that gets too near and
compromises their safety.
Sometimes the hard-hitting spells won't be enough to kill your foes in
just one hit; in that case, finish the weakened characters with physical
attacks. After the groups have been disbanded and you cannot use the
hard-hitting spells on more than one character, start spreading your
attack. Send your strong characters toward the officer(if he's not dead
yet), while the weakest(Paulette and Maru) take care of the other
soldiers. I suggest using physical attacks for this, but a skill or two
should be used if necessary, but try to save those Spirit Stones.
Keep in mind that depending on how you move, you may force the soldiers
to move in such way you'll be able to target various of the guys at a
time. Make good use of such situations. This battle is very easy.
--
After the battle, there'll be a short cutscene. Then, exit the area.
+++++++++++++
--WORLD MAP--
+++++++++++++
Head to the Viorav Mine.
+++++++++++++++
--VIORAV MINE--
+++++++++++++++
--
BATTLE
Gun Traps(47-50 HP)
Foot Soldiers(68 HP)
This is a small battlefield, riddled with drums and (obviously) enemies.
It starts with a line of four "Gun Traps", which are located on the upper
and bottom sides of the battlefield, leaving a gap through the middle.
Such line is followed by two lone "Gunners", and lastly, there are two
soldiers.
During your first turns, you'll be able to use your hard-hitting spells
on your foes. Start off by casting Venom Arrow on the group of Gun Traps,
because they start close together and so are able to be hit by Maru's
skill, which will kill them on the spot. Paulette will probably get her
turn after Kharg/Ganz, so don't use her skill. Why? Because
Kharg/Ganz(most likely to be Kharg) has a great movement range, and is
able to run toward the other group of Gun Traps and kill one of them with
a skill.
But anyway, you can still attack any Gunner that (probably) moved forward
and into the Gun Trap's lines. These guys are also very weak, so if you
want to finish them fast, use a skill such as Sling Knife, which will
kill one of them fast. After you've weakened the machines lines, you can
finish the rest of them with physical attacks. They're not too much of a
trouble, you see. After this, the soldiers will be your main problem.
They're regular, weak soldiers; nothing too hard. Finish them with
physical attacks, too.
--
You now have secured the Viorav Mines, effectively cutting off the
Dilzweld's army supply of fuel, plus preventing the place from sending
reinforcements towards Sulfas, should you try to liberate it. After this,
go back outside. You might want to heal at the Big owl. Once done, head
to the Parenz Ruins.
There are nines enemies. They're all well located through the field, some
of them very far behind, protected by the sole distance that separates
them from you, while others are behind the Scrap Mtn's that, at first,
will block you and prevent you from walking too far away from where you
start.
There is, still, a group nearby(a bit to the northeast of where you
start), between the area's upper wall and a bunch of Scrap Mtn's, that is
all mushed up and can be hit on its whole with a Venom Arrow or a
Slinging Rain. Perhaps not all of the group will be destroyed; in that
case, simply kill whomever was left behind. By doing this, you'll open
your way into the rest of the battlefield. Send the strong lads through
such path.
There is a group south of where you start, and, if you want to get to it
fast, without having to go around the whole area, you'll have to break a
Scrap Mtn. However, with Paulette, you can target the enemy directly
behind the Scrap Mtn, with Sling Knife, effectively eliminating it. After
this, I suggest eliminating one of the Scrap Mtn's to the left(there are
two of them), to open the way into the main attacking group, conformed
mainly of soldiers. If you sent the lads through the upper path, and now
that you've send the "weak"(but terribly useful) lads and girls through
the flanks, you'll have the main attacking group covered on both areas.
The enemy group will probably disband and attack both sides, too, but for
that you've spread your attack. Treat "nicely" whomever attacks you. The
"regular" soldiers and the Gunners are all very weak; treat them with
physical attacks. As usual, the officer is a lot stronger, therefore, try
to finish it soon(he can do plenty of damage). Use a skill on him, and
finish it with two or three physical attacks. Rinse and repeat, moving
around to kill whomever is a bit too far away(most likely a gunner and a
soldier) but be sure to clean off the area of items before finishing the
last enemy.
--
After the battle, there'll be plenty to explore here at the Parenz Ruins.
You can check out the broken television nearby to get an image of a
previous Arc the Lad game -- well, actually, an image of Arc the Lad(the
guy) o_O Go right of the TV and examine the lit area on the scrap to find
a telephone. Continue along this path toward the dilapidated warehouse up
there. Examine the bunch of scrap next to a hole on the house to find a
radio. Go further up and examine the big, white thing by the pillar
here(also on a lit area) to find a refrigerator. Go left and walk along
the road, but be sure to check out the (also lit) microwave there. Head
past the microwave, toward the yellow balcony of sorts there, until you
bump into it and cannot see yourself. When this happens, push up and move
around pressing X until you find a guy named Diekbeck. Tell him you don't
believe him and you'll get a Shadow Talisman before he dies(he was a
robot, by the way, and seems to bee a replica of some old Arc the Lad
guy. I need to play those games).
Leave the area and return back to Sulfas.
++++++++++
--SULFAS--
++++++++++
Head toward the Main Plant area(run left from the entrance, past Hela,
until you find two big double doors wide open) and enter it.
In there, you'll find a reunion and, as usual, will have to fight any
guys in there.
There are nine enemies for you to fight, spread like this: two soldiers
and two Gun Traps on the first line. The soldiers in the middle, the
Traps on the sides. Further into the battlefield, a line of two well-
separated soldiers, followed by a line of two soldiers(on the sides) and
an officer(on the center).
Move toward the first line of enemies and engage them physically. You
Should you not be able to get near enough them to unleash a physically on
your first turn, due to the limitations of the movement range, so being
with skills that have great range and are powerful. Maru should use
physical attacks, though. The enemies on the very bottom are of the
battlefield won't be moving anytime soon, so forget about them for now
and concentrate on the first group. You should be able to finish two of
these guys with skills. When they start moving toward you, finish them
with physical attacks, as I suggested near the beginning. It shouldn't be
too problematic to do so.
After the first group has been severely wounded(i.e. only one Gun Trap or
soldier is left behind) you can expect the next two soldiers to start
slithering toward you(the last three soldiers are still bound to stay
immobile). These guys are also very easy to deal with; just use physical
attacks, but, if you're too far away with one character, don't be afraid
to cast a spell/use a skill, especially those with great range such as
Sling Knife and Power Shot.
The last group is not too complicated, either. Have Ganz and Kharg kill
the general(use Bone Crusher plus some physical attacks to do so, or
perhaps Power Shot and Ganz's strength), but be sure that your other two
characters aid them if they're nearby and are able to do so. After the
general is dead, the rest of the battle should be very easy. Spread your
attack on the soldiers that are left(two) and simply hack away. If you
spread your attack well, they should be easy to kill, and very quickly.
--
After the battle, go through the door on the leftmost wall. It's actually
a doorway, halfway through the wall, next to a crate and surrounded by
two blue walls. It should be easy to spot it. In the next area, run
forward across the path, pass the war-tank there, until you reach a
bifurcation. Take the left choice and trot through the road. At the end,
by some barrels, you'll find another tome of the Spirit Dictionary. Now,
you can go back to the doorway you came through and go to ITS right(the
path that's not blocked off by some barrels). Run through and be watchful
for an electrified panel on the wall. Check it out thrice for some little
cutscenes.
But anyway, Sulfas is free at last! The shops are back on(the Spirit
Stones are still a bit expensive, at 3 G apiece) The equipment shop as
tremendous merchandise to sell, such as the Sapphire Coating(which is a
bit expensive, btw) and things like the Guard Support and Traitor's Soul.
Among the accessories, we have the Steel Armband, the Jade Beads, the
Scroll of Evasion... most of these things are quite expensive, so you'll
have to fight a lot outside for the money, or buy some now and wait to
get the rest later. If you're to buy something now, I suggest the
Sapphire Coating, for Kharg/Maru, for now, at least. Also, if you have
any Broken Swords on your inventory, you can sell them for 1,200 G; quite
nice, eh? Anyway, you have to go back to the hideout(of the Resistance,
you know)
So, go into the pub and head inside the secret casino. Head toward where
Spencer is and talk with him. After the short cutscene, go outside the
country. At the world map, head toward the Mountain Stronghold. You'll to
cross through one nice places, though(or two if you want to go to the
Greylia Plains, but for now, it's a place you can ignore)
+++++++++++++++
--ROUTH WOODS--
+++++++++++++++
--
BATTLE
Slothians(126 HP)
Slothians, of all things! These guys are getting weaker and weaker
already. However, that's defense-wise(and I'm talking about a party with
the appropriate equipment). They do have a lot of HP and do a lot of
damage with each hit(around 30) and come in big packs, meaning they won't
go down soon and will have plenty of chances to beat the hell out of you.
Kill them fast to prevent getting too damaged(use skills and don't rely
too much on regular attacks)
As the party enters, they're shown a whole Dilzweldian army
slaughtered(by, of course, our cocky resistance members). The resistance
is having a firefight with some soldiers when they're suddenly blown away
by the area's huge cannon. It's time to fight.
A battle with a twist, because the whole idea is to save the resistance
members, rather to kill them all in the battlefield.
There are TONS of soldiers here(plus the cannons, which WILL attack you),
so expect this to be a bit complicated. Firstly, you're fenced by a line
of six enemies, which covers the steps that lead into a raised area. By
going up the middle flight of steps, you'll find the first resistance
member, surrounded by two soldiers. A bit behind him is the second
resistance member, and up the ramp behind this second guy, the third
resistance member.
As Ganz suggests, it's imperative to spread your "attack". I put attack
within quotations because you should prevent all kind of unnecessary
attack, and just move as fast as possible toward the resistance guys,
given the fact you're always being menaced by those two giant cannons. I
suggest sending Ganz and Paulette toward the steps on the flanks, while
both Maru and Kharg go up the centermost staircase. These two guys(and
everybody else) will have to deal with soldiers who WILL put themselves
in the staircase and block your way. It's a great idea to kill them with
a skill IMMEDIATELY, because you need to move fast here. Your first
priority right now should be, of course, going up the steps.
As told, ignore the line of enemies that are on the area below the steps
and just go up them, beating the hell out of anyone who dares to block
your path. Once both Kharg and Maru have gone up the their flight, have
them spread themselves. Maru, who has less movement range, should save up
the nearest resistance member(approach him and press X), while Kharg runs
up to the other one. As you do, have them attack anyone who's getting a
bit on your way if necessary.
Ganz and Paulette should battle through their flanks, trying to get the
attention of the soldiers, so Maru and Kharg have a clean way through.
Keep in mind that the cannons will attack whomever they want, but Ganz
and Paulette can make a great distraction job over there, either by
killing the soldiers or by being a plain annoyance. Keep in mind that, if
necessary to do so, don't go completely up the stairs and stay by the
bottom of them, serving as a complete distraction, trying to take the
enemies away from the are Maru and Kharg are going through. This could
prove to be useful. Meanwhile, have Maru and Kharg deal with anybody
who's getting a little too problematic on the center area.
After the first two resistance guys are saved, have Kharg run up the ramp
that leads into the last guy, and be sure to do it PRONTO. When you go up
such ramp, one of the cannons won't be able to attack Kharg, although the
other one will. But anyway, have Maru clean the way for Kharg(there are
some Gun traps nearby) and Paulette plus Ganz make sure Maru is not
bothered. I should also suggest you to heal constantly, because those
cannons do 80 PTS of DMG a hit, so better heal to prevent any nasty
surprises. Kharg should have an easy time after going up the ramp; just
save your friend and end the fight, without worrying about what might
happen to the others. Now, if you want them all to gain EXP, then be sure
to heal them thoroughly when needed.
--
Go back to Sulfas.
++++++++++
--SULFAS--
++++++++++
Heal at Hela and restore be sure to replenish your spirit stones stock.
Afterward, go back to the hideout. There, talk with Spencer and he'll
suggest you to go to the Main Plant and check on the Beam Cannon there,
to see if it is to be outfitted on your ship, to attack the stronghold,
you know. So, head to the main plant and toward the area where the Spirit
Dictionary is. Look for the war-tank-vehicle there and talk with Spencer.
You'll be told that, should you need to use the Big Owl remotely, you'd
need a Tele-OP, which is made out of an Antenna, a Magnetron and an
Integrated Circuit, which are gotten at Parenz Ruins. You'll also need
200 Spirit Stones, which you can get out of your stock, although that
would put a serious dent to your supplies, so I suggest going to the
Viorav Mines and getting the Stones there, rather than using the one's on
your supplies.
Run toward the end of the area, where there'll be an elevator. Use it to
go down. In the next screen, you will be greeted by some enemies.
--
BATTLE
Stun Smogs(52-55 HP)
These little flying orbs(Stun Smogs) have a respectable defense, little
HP, but not attacking power. Even then, there are a lot of them, so,
should you get a bit too dreamy, they'll beat a nice amount of HP out of
you(like the Slothians do), because even though they don't do a lot of
damage(20 per enemy), when combined, it's a lot, ain't it? So, try to
attack each enemy strongly, not necessarily with skills, but, for
example, by using two characters to attack one enemy. It ain't too hard,
anyways.
--
It's obvious you need a tool to get the spirit stones out of the lot
here, so, head to the left and up the steps you will find. Afterward,
head toward the upper-left corner of the room where you'll find a catwalk
of sorts. Climb into it and check out the little crate there, which turns
out to be a detonator. Push it to generate an explosion which will
release 242 Spirit Stones, 42 more than you needed, which will go to you,
eh? Exit the area.
Run forward and look for the television nearby. From it, head to the left
and examine the microwave there(as before, all of these unusual items are
within an aura of light). Pick up what's inside it: the Magnetron.
Afterward, go up and then, after seeing the fridge, head to the right.
Look for the radio that's on the frontside of this dilapidated building,
on top of a drum and within an aura of light. Get the Antenna off it.
Afterward, head to the right and check out the computer that's by the
wall, laying atop a desk of sorts, to get the Integrated Circuit. After
this, try to leave the area. As you do, you're ambushed by some Ninjas.
--
BATTLE
Ninjas(54 HP)
Supreme Ninjas(62 HP)
These guys are a joke! You can start off by hitting them all with Venom
Arrow, if Maru's turn is the first, because they're al very close
together. If Maru has been properly leveled up(as suggested near the
start of the whole Episita thing), he should be able to kill the two
ninjas clad in blue. The other one ain't harder, anyways. Just kill it
with a skill if he's (or even if he hasn't) been severely wounded by
Venom Arrow, because these guys dodge physical attacks easily. Should the
ninjas survive Maru's arrow shot, then simply fence them and hack the
hell out of the bastards with skills, or you might want to try a physical
attack and see if it connects(the chances increase if you're a bit far
away and attack from behind)
--
Trot back to Sulfas.
++++++++++
--SULFAS--
++++++++++
Head toward where the Big Owl is and talk with Spencer there. After the
Big Owl has been properly outfitted, you're warned that you only have
three shots to deal with(two of which should be cast upon the cannons
you're going to face soon enough) After all of this, head out of Sulfas,
again, and head towards the stronghold.
Lots of enemies to be killed! Directly in front of you, there are six
enemies: three Gun Traps(easy) and three soldiers. Up the steps, five
enemies: a gun trap on the ramp the left; four soldiers spread across the
areas in front of the steps. Behind them, by the ramp leading into one of
the cannons, four Gun Traps.
Start off by attacking the Gun Traps with anybody that's not Kharg. Once
his turn comes, use the Big Owl on one of the cannons to destroy it. I
suggest heading toward the rightmost cannon. Next to it, there is a group
of four gun traps. Should you aim the bottom-right gun trap, you'll also
aim the cannon, a soldier, and another gun trap. Use the attack and
you'll kill them all in one shot. Nice, eh?
After this, be sure to stay on the area you start at and don't go up the
steps. This way, the other cannon won't be able to attack you. Before
Kharg's turn comes, have your other characters attack the foes on the
area. If possible, use skills that hit various of them at a time. The
enemies all start a bit near to each other and will stay like
that(mostly) as they move, so you'll have the chance to make good use of
skills such as a Slinging Rain and Venom Arrow/Bone Crusher. You can also
finish off wounded enemies with Maru's normal attacks(as they hit various
foes).
Before Kharg's turn came, I had got rid of the six soldiers
here(actually, five of them, plus a Gun Trap that wandered into the
area), so you can tell I was doing things well. Blast off the last
cannon. Now that you've killed the cannons, you can safely go up the
steps. I suggest sending Ganz toward the ramp on the left, because a lot
of enemies like to gather there, where he'll have his slugfest. Have your
main party attack the enemies that are around the middle area, either
down or up the steps -- move accordingly. Once given the chance, move up
toward the Gun Traps that are(or were, depending on how they moved) up
the steps. Meanwhile, Ganz should kill whatever gets on his way(if there
is nobody, have him join the other group)
Before you finish the battle, you might want to pick up a nice item. This
item is on the easternmost side of the battlefield, up a flight of stairs
into a dirt area that's besides where a cannon was and that serves of a
hall to a bunker. Here, there is a box that, when destroyed, will release
a Life Belt. Should you pick it, be sure to leave somebody behind that
takes care of the Gun Traps, but be sure you kill them after picking up
the belt.
--
After the battle, go up the ramp to the left and ascend up some stairs
into the stronghold's upper area. In there, simply head through the door.
In the next screen, trot forward(it's a one way road, jeez) until you're
ambushed by a pile of soldiers.
There are six soldiers on one side, four on the other side. Send Maru and
Paulette to the upper group(the one with six soldiers), because the guys
up there are a lot closer together and can be hit(easily) with Paulette's
and Maru's multi-enemy skills. You could also use the Big Owl on the
upper group and get rid of it immediately, thus liberating the Sapphire
Coating the General is carrying(a very useful item to get...)
With Maru's group, I suggest you to concentrate your attacks on the
general so you can get the Coating. However, should you be given the
chance to target a huge group of enemies with, say, Venom Arrow, in favor
of sparing the General's live, be sure to do so. Just be sure you don't
kill the guy last, and, when you do, don't forget to pick up the Sapphire
Coating. Kill the rest of the soldiers with your skills and, if properly
put, with an arrow/whip-age that flies through more than one enemy and
damages them all.
Ganz and Kharg will have it a lot easier. You can use weak skills there,
such as Fang-Breaker Blade, and then combine them with physical attacks.
It's still highly recommended to kill two of these guys quickly(with
skills), to prevent the group(which is a bit big) from fencing you and
punching off a lot of HP out of you. After there is only two or one
enemies left, then feel free to use your physical strength.
If possible, have both of your groups join forces. For instance, if Maru
and Paulette got rid of their foes, have them run down to Kharg's and
Ganz's area and aid them.
--
Watch the short cutscene. Heal and use some spirit stones on yourself, to
replenish your character's stock. Before moving on, be sure to get some
skills, especially, Binding/Silent Arrow and Tornado.
Then, head up the ramp to the left and use the elevator to head into the
volcano.
Bear through the cutscene.
+++++++++++++
--MT. QUINA--
+++++++++++++
After the introductory chitchat, run forward until you reach a
bifurcation where you can go left and right. Take the right hand road and
open the chest at the end of the path(460 G, 220 Spirit Stones and a Red
Charm). Afterward, take the left hand road and trot along the sinuous
way. At its end you will find an elevator and on an offshoot to the
right, a chest holding 180 Spirit Stones, a Life Tree Berry and two Super
Bombs. Pick up such items and have the elevator take you up.
As soon as you arrive on the upper floor, you're greeted by some enemies.
--
BATTLE
Elementals(62 HP)
Lakeltas(65 HP)
Red Dragons(60 HP)
There are two Elementals on a nook a bit to the northeast of where you
start. To the east, a square formed of two Red Dragons and three Lakelta.
Start off by attacking the Elemental with Paulette and Maru, but with
long range attack such as Sling knife and Venom Arrow, so you always have
the possibility of moving toward the other group easily. Have Ganz and
Kharg attack this group. The Red Dragons are the most dangerous enemies
there, so better kill them soon. A Power Shot hit leaves them weakened
enough to be killed in a subsequent physical hit, so start off with that.
You can also blast off the red barrel next to a Lakelta, which ought to
damage it. I suggest doing this with Maru, effectively scarifying his
turn.
Damage both Red Dragons with Kharg so they're all weak and then
concentrate on the Lakelta, which are nearer to you. Use physical attacks
on any weakened guys there may be(for instance, the one hit by the
explosive barrel). If there are none, still use physical attacks, because
these guys aren't that strong, really. You can even sum Maru and Paulette
to the attack once they've killed their Elementals. When this happens,
the Lakelta won't stand a chance. For the Dragons, simply look for an
opening to hit them with a sword slash and they'll be killed on the
spot(if they were previously hit with Power Shot).
Pick up the items, of course.
--
After the battle, trot through the linear road until you reach a semi
open area past a wooden bridge. Afterward, head down the sand ramp and
take the elevator down. In the next screen, trot through the only
available road. After some time, you'll reach a bifurcation, where you
can go up or take a path that goes left. Go up, toward another elevator,
but be sure to cross the wooden bridge nearby, to reach a chest with 2
Fire Shy's, a Power Berry and some Gundpowder. Afterward, board the
elevator.
Immediately after you arrive, you'll have to fight.
--
BATTLE
Lakeltas(65-69 HP)
Great Phoenixes(57 HP)
There is a square of four Lakelta in front of you. Go up from this group
and you'll find a straight line of four Great Phoenixes.
As usual, the Lakelta will take quite a bit of punishment out of your
physical attacks, but they can also do a lot of damage(30 PTS per hit) so
they aren't too much of a pushovers when alive :) Even then, I still
suggest using standard attacks against them. People like Paulette and
Maru won't be as damaging as Ganz and Kharg, but they can still aid the
party. The Lakelta don't stand a chance against the men(Maru is still a
kide =))
The Phoenixes have a strong fire spell(around 50 PTS of DMG) and their
normal attack, which does 28-32 PTS of DMG, usually. They're a lot better
at souping up physical hits, but still weak. Hit them twice with Kharg
and finish them with Maru. Or whatever. They ain't worth a skill. Use
your normal attacks, but be sure you concentrate it to finish the
monsters fast, or else, you could have to soup a bit of damage.
--
After the fight, run forward from the elevator and turn right. Trot along
the road to find yet another elevator. Board it up.
In the next screen, run forward from where you start. You are greeted
with a bifurcation. You can go further down the road, or veer to the left
and check out what's there. Go left. After some walking, you'll reach
another bifurcation. You can go towards a chest or check out the elevator
nearby. The lift ain't working, so head toward the chest and open it to
get 1,200 G, 2 Fire Balms and a Falcon Statuette. After this, go back to
first bifurcation and continue down the road. Once you find a save icon,
save and heal up(be sure to replenish your stock of Spirit Stones). As
told, be sure you have Binding/Silent Arrow(perhaps Hunting Arrow, too)
and Tornado, plus skills such as Healing Rain, Slining Rain, Bone Crusher
and perhaps Heat Cannon/Speed Storm. And try to be around level 17-20.
After making any necessary preparations, please continue. Go through the
doorway at the end.
Run toward where Tatjana is(when possible to do so)
--
BATTLE
Tsee(375 HP)
Tsaw(340 HP)
Fulkrum(380 HP)
Tatjana will join you on this battle, but she'll be computer-controlled.
She can die for all we care. These three guys(Tsee, Tsaw and Fulkrum) are
very strong, doing around 30-50 PTS(Tsaw is especially damaging, doing up
to 63 Pts of DMG with his special arrow attack) of DMG per hit, and have
a lot of HP. It's highly recommended that you attack them mercilessly.
Tsaw uses his bow from afar and does a lot of damage with it(skill-wise),
but can only target one enemy at a time. The other two brothers attack
from close quarters.
They also have some very nice items: Tsee has a Heat Blade, Fulkrum a
Fire Talisman and Tsaw a Silk Bowstring.
The strategy here is simple. Pick a Lakelta, surround it with your party
members, and use your best skills on him. That'd be, Binding Arrow,
Whirlwind Crusher, Heat Cannon and Speed Storm... if you don't have them,
use the skills the follow them, strength wise. Be sure to heal whenever
below 100 HP, because these guys do a lot of damage.
As told twice, Tsaw does a lot of damage with his special arrow skill,
but you can fix that by silencing it with Silent Arrow. Then, he'll only
be able to use the regular attack, which does (almost) half the damage
the special arrow attack does. Anyway, as told, simply surround your
preferred Lakelta and blast the hell out of it. Repeat. By when the last
Lakelta's turn comes, you're bound to be weakened on the Spirit Stone
area. In that case, simply use skills with those who can =) The other
should use physical attacks(you can also make good use of the combination
attacks here)
Incredibly easy.
--
Run up the rocky steps here and follow the path into the shrine. Approach
Tatjana. After the short scene, go back the way you came. Once you hit
the hanging bridge, another scene will take place. After it, go back to
the shrine area and talk to Tatjana. After this, go toward the hanging
bridge area and talk to Ganz there.
It's Samson time! He'll come blitzing through the skies on the Fiona.
After the party goes up, go back to where Tatjana is and have a short
chat with her. Then, go back to the rope ladder and climb it up. Watch
the subsequent cutscenes, save... you know the drill.
_________________________________________________________________________
---- DARC: LOVE AND HATE ----
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
+++++++++++
--RUELOON--
+++++++++++
It's nighttime when you arrive. Camellie implores for indulgence on
Darc's part, but the Deimos adolescent does not answer. Instead, Delma
accuses the Pianta Priest of being nothing but a filthy traitor and
should be punished. Volk comments that the donkey does not have the right
to talk about long ears, considering that she(Delma) is also a traitorous
whore. But anyway, Darc dismisses them all and you'll take control.
Head into the tavern-inn-memorial house and talk with the Balar by the
staircase. Tell him you want a place to rest on for the night. A cutscene
will take place. Camellia can't sleep due to Delma's awful snoring, and
Volk is feeling something wrong is going to happen soon. The Lupine
decides to have a drink while Camellia checks out on Darc. Volk is then
shown chatting with a Canidae. Afterward, Darc comes out of his room, the
Water Stone stolen. After you take control, exit the place.
Outside, head into the arena. There, Camellia is using the power of the
water stone to heal her wounds. As she does so, some Drakyr and a weird
deimos arrive. They steal the stone from her(useless, weak, traitorous
hag. I HATE HER!) and the weird deimos presents himself as Droguza. After
the usual chitchat, you'll have to fight.
--
BATTLE
Drakyr(97-105 HP)
Droguza(430 HP)
There are four Drakyr and Droguza. The hybrid deimos(Droguza) is quite
powerful(he can do 30/70 PTS of DMG with physical attacks, and up to 70
with spells), so better be careful.
I recommend focusing Volk's, Darc's and Bebedora's strength on Droguza,
while Camellia and Delma deal with the Drakyr. The duo should use skills
that hit various enemies at a time, such as Fire Storm and Stone Rush.
The Drakyr will mostly move around mushed up, so you'll have an easy time
hitting them with these spells.
Have Volk and Darc surround Droguza and use the best from their
repertoire. With any luck, Darc's Sword of Awakening is bound to hit not
only Droguza, but any Drakyr who's nearby. Volk should use regular
attacks, which do quite a bit of damage against the deimos hybrid(of
course, that's if he's been properly leveled up and is nicely equipped).
Bebedora should use Black Out, which causes a lot of damage to Droguza.
The combination of these attacks will put a serious dent to Drog's HP.
Keep on pounding the hell out of him, but be sure to heal people,
especially Camellia, because the combination of the Drakyr's wind spells
and Droguza's attack could be quite dangerous.
--
After the subsequent scene, go into the inn-memorial house and chat with
the Balar again. Agree to have a rest. The next day, you'll have to see a
cutscene. After it, leave the town and head towards the Pyron.
Destination: Ragnoth.
Here, head towards Drakyrnia. You'll have to fight through the Edge of a
Sea of Trees, though.
++++++++++++++++++++++++++
--EDGE OF A SEA OF TREES--
++++++++++++++++++++++++++
--
BATTLE
Suskle Squirrels(51-66 HP)
Wild Dogs(55 HP)
Boring Suskle Squirrels inhabit the place. The occasional wolf may spurt
out if you're lucky. They're surprisingly strong, having a lot of HP and
great defense to boot, plus they can do a lot of damage(20 rto 40 PTS).
Even then, physical attacks should be a exclusive against them. Not worth
the waste of Spirit Stones, I says. Hell, you might want to escape. It's
boring.
--
+++++++++++++
--DRAKYRNIA--
+++++++++++++
Run forward, past a Drakyr up a pillar and into the house next to the
healing Quorup(who'll charge an scandalous 80 G for healing you). You'll
be inside the local store. To the right there is a save beacon, and right
in front of it, an ancient table. Pick it up. Now, at this place, there
are some nice new items, like the Sapphire Coating and a Rabbit Stuffed
Animal(for Bebedora), which are bloody expensive. The spirit stones are
also tremendously expensive, at 4 Gald apiece.
Exist the store through the healing Quorup's entrance and head to the
right until you find a pink Drakyr(a woman). Go south from there and head
right across the bridge over a waterfall. Ascend up the multiple
staircases there. At the top, there'll be an old Drakyr standing alone by
a bridge that goes left. You can ask him about a variety of things, but
he'll simply comment you look like "him". After the chat, try to cross
the bridge and you're called out by the old man. He presents himself as
Sagan, a former Windalf servant.
After the chat, cross the bridge and go up the short flight of steps. You
can talk to the Drakyr woman to the left to get her views on Drakyrnia,
or you can go up the staircase to the right. Do the latter action and go
through the doorway at the top. You'll hit the local Elder's room. Talk
with him(Williwo). After a bit, you're given a new mission: you must
complete the Dragon Ordeal, which is to be done inside the Dragon Bone
Valley cave. Save/heal/replenish your Spirit Stones and then, exit the
town.
+++++++++++++
--WORLD MAP--
+++++++++++++
Head toward the Dragon Bone Valley. You'll have to fight through Punoir
Ravine, though.
A new breed of enemies, Rognas Gormon, inhabit the place. They're big,
tree-like golems. There are also Suskle Squirrels, but the Gormons are
the main enemies here. They have a lot of HP and great resistance toward
physical attacks, so it wouldn't be too bad to use spells on them,
because these deplete a bunch of HP out of them. As before, the Squirrels
are a lot stronger, doing plenty of damage with their hits(around 30)
--
++++++++++++++++++++++
--DRAGON BONE VALLEY--
++++++++++++++++++++++
The place has been occupied by the Dilzweldian army, so before you even
think about heading into the local cave to complete the Dragon Ordeal,
you'll have to fight through some of these guys.
There are a lot of soldiers. There is a small group of dogs(plus a
soldier) on the leftmost side of the first line, and a carbon copy of
such group to the right. Further up, there are three soldiers, all of
them standing behind some sort of debris.
You can begin attacking the dog groups with spells such as Fire Storm and
Stone Rush(and Blizzard, too) It's good to spread such spells between
both groups. These dogs nearly always move together, so you shouldn't
have too much of a problem hitting the (nearly) entire group, at first at
least. After some of them are dead, you'll have a pretty hard time
targeting them all with skills. In that case, still use some skills on
the bastards, although not was SS-consuming, because they're still a bit
resistant to physical attacks.
Once the dog army is done for, move forward. The first of the last three
soldiers you'll get to aim are an officer and a regular soldier. I
suggest killing the regular soldier quickly with a spell such as
Tornado(plus an extra attack, if needed). The general should be treated
equally: use some strong spells on him, such as Black Out, Tornado and
Blizzard, to kill the guy soon and prevent any preoccupant damage. Pick
up the item he leaves behind(a Broken Sword) and, before going for the
last enemy, blast all of the boxes and crates here. They contain nice
money and items(like, for example, a Life Ring)
After you've gotten the most out of the place, kill the last soldier.
Given the fact is five against one, you can just fence him and have
everybody use a physical attack and he'll go caput.
--
Go down the snowy ramp behind you and run across the path toward the
cave's entrance. Before it, and to the right, there'll be an Ancient
Table for you to pick. After snagging it, heal Darc and approach the
cave's entrance. The party will wait behind as Darc goes inside to
fulfill his destiny. Go in, then. Blitz forward and up the shiny steps to
a reach a shrine of sorts. Check out the pedestal and pick the Dragon
Master Crown... and that's about it. That was pretty easy, eh? Anyway,
head out of the cave...
..
..
Did you really think it was going to be so easy?
--
BATTLE
Gold Dragon(150 HP)
Silver Dragon(150 HP)
Two huge dragons are to be fought by Darc alone... hm, can you say,
JEESUS!?
They don't do THAT much damage(I was expecting 100 per dragon), but,
still, they do approximately 50 PTS of DMG, and there are two of them...
You ought to start the battle off with the Pyron. It'll kill the dragon
you aim at in one hit... Let me tell you about it. These guys have around
160 HP. I hit one of them with Sword of Awakening, delivering 70 PTS of
DMG, and then cast Pyron on it... and it did 99 PTS of DMG. Get it? It's
a nice idea to use the former Firble immediately.
After the first dragon is done for, the battle is obviously a lot easier.
The dragon will move around a lot and use its hard-hitting spells and
attacks, which will do from 50 to 75 PTS of DMG to you. It's highly
recommendable to heal before trying to attack, because you will need to
soup up a hit after delivering an attack, that's for sure. Because you
need the Spirit Stones, use items, preferably. As for the attacking, use
Sword of Awakening. Nothing comes even close to it on attacking power.
It's a tremendous skill here.
If you used the Pyron and killed one of the dragons quickly, this
shouldn't be too tough. Just maintain yourself healthy and pummel away
with SoA.
--
There'll be a cutscene. Afterward, leave. Outside, your party will
congratulate you. Leave the area and go back to Drakyrnia.
+++++++++++++
--DRAKYRNIA--
+++++++++++++
Save/Heal and sell that Broken Sword you got at Dragon Bone Valley, for a
hefty 1,200 G. Purchase some new items(the Stuffed Rabbit for Bebedora is
a great option) and then head toward Williwo's. On your way, you'll have
to watch a short scene, about Darc wanting to go alone to Williwo's. Once
you take control, resume your way toward the elder's place. Once you
enter, talk with Williwo.
He'll inform you Droguza is at Thunor Point. He'll also answer some of
your questions. After the whole thing, exit the room. Outside, Darc will
ponder about the information just provided to him. After his blabbling,
go towards the town's entrance to rejoin your party members. Darc will
fill them up on Droguza's whereabouts. Once you're ready, head out of
town.
To get to Thunor Point, you'll have to cross through the Vayu Dam Ruins.
++++++++++++++++++
--VAYU DAM RUINS--
++++++++++++++++++
When you enter the area, you're greeted by a bunch of Drakyr who're
apparently in good terms with the Dilzweldian soldiers...
disgusting(think like a deimos here, old chap). Obviously, there is no
other choice but to crush their skulls.
--
BATTLE
Riflemen(70 HP)
Drakyr(119 HP)
Commander(86 HP)
It's just a small group of enemies here. They start off with a line of
soldiers, followed by two Drakyr, and finished by an officer. At first,
they won't be close enough together to be able to be (all) targeted with
spells like Fire Storm, so use single-enemy spells at first, that consume
less SS. Once they start slithering toward you, they'll get a lot closer,
so make good use of those chances by casting Blizzard, Fire Storm, Stone
Rush... you know the drill. Bebedora should use Black Out on the strong
lads, such as the Drakyr and the officer(the soldiers are quite weak
compared to the deimos, although strong on their own right) As usual,
it'd be recommendable to kill the General first, as he's carrying a Super
Bomb. Some of the soldiers and the Drakyr also hold some nice items for
you to pick.
--
Darc interrogates a wounded Drakyr, who dies after a bit. Some
Dilzweldian soldiers then appear.
There are a lot of enemies on this huge and complicated battlefield, and
they all do a lot of damage: the soldiers do around 30 PTS of DMG with
their hits, as well as the Gun Traps, and they can fence you up easily.
There are a lot of ways to get to them, but they're very well spread, to,
so you're bound to be attacked from various sides easily. This battle is
really tiresome: I suggest starting off by killing the two nearby
soldiers(to your right) and any soldiers that move toward there(probably
a Gun Trap and a regular soldier). Use three of your characters to do so,
and send the other two forward. The trio should use their best skills on
these guys, because they can get a bit damaging. I suggest sending
Camellia there, too, so she can heal with Healing Rain. Be sure to kill
all of the monsters that you might have to deal with quickly, with the
strongest skills of them all, such as Stone Rush and Black Out. I sent
Volk, Bebedora and Camellia here and had them use such skills, with Volk
attacking physically.
Meanwhile, have the other two guys kill the two or three guys they could
face as they move forward(or a gun trap, if you're lucky). They shouldn't
have many problems and could beat through with just physical attacks.
Eventually, they'll reach the place where the officer is. When they do,
the other group ought to be here, or at least on their way. That way,
you'll fence up the officer from two sides and with a huge group, so just
attack him physically with them all to end the fight quickly.
--
After the fight, heal yourself up. At this point, you're probably very
weak on the Spirit Stones department. If that's the case, I suggest going
back to Orcoth(the cheapest place to buy them) and spending some serious
dough on them. Just escape any battles you could have to go through.
Then, come back and enter Thunor Point.
The enemy group is spread like this: a line of three Gun Traps, further
to the back, three soldiers, and behind them, Droguza. There is also a
Gun Trap and a soldier to the right, each one of them protecting a
staircase.
I suggest using Bebedora to destroy the guys on the staircases as you
advance forward, but only if Droguza is not on the range. Otherwise, have
her attack him. The first line of enemies(some Gun Traps) are quite easy
to deal with: just use physical attacks and they go down soon enough. The
soldiers that come afterward are, of course, a lot stronger and much more
damaging. I suggest using strong magic on them, but save the best of the
best for Droguza. Fire Arrow and Blizzard all work well. Try to kill the
soldier on the staircase, too.
I highly suggest having Camellia, Delma and perhaps Volk deal with the
soldiers. Darc and Bebedora should attack Droguza with Black Out and
Sword of Awakening, two skills that will do tremendous damage on the
deimos hybrid. Even though you're bound to be doing a lot of damage, be
careful around this guy, because his attacks do up to 70 PTS of DMG.
After the soldiers are dead(not necessarily the one on the staircase),
it's time to go town on Droguza. Add up Stone Rush, Fire Storm and
Blizzard to your attacking repertoire. Some of these spells won't do much
damage, but they're a lot better than the normal, physical attacks, which
don't seem to do much on the horse-like monster.
Once his companions are all dead, Droguza ain't that complicated. He can
still deliver major damage, so please don't get too cocky and start
wandering around. Use your absolute best on him and HEAL if it is
necessary. Droguza is VERY strong, I am telling you. However, this
strength will also make your Tension Meters fill up fast, which will make
you able to cast Combination Attacks on the deimos hybrid, delivering
maximum damage. Overall, not a too complicated fight.
--
Darc questions Droguza about his motives. He escapes shortly afterward,
but Darc manages to sneak into the Megist, and you'll take control.
++++++++++++++
--THE MEGIST--
++++++++++++++
Go up the ramp and head through the small door. In the next screen(a
warehouse of sorts), take the path that goes right(not the one that leads
towards a staircase) and head through the doorway at the end. At the next
area, blitz forward and you'll overhear a Dilzweldian conversation. After
it, go through the door in front of you and get 200 Spirit Stones, a
Bountiful Fruit and a Life Ring out of the treasure chest there. Go back
outside and head left. Run through the next door you come across and a
Sleepless Guard and Sparkly Eyebells out of the chest. Afterward, go back
outside and continue left. Check out the door there; it's locked.
Darc spots a vent and decides is a nice way to head into the locked cell.
He'll bust in and find Lilia and Nafia. After the scene, save up and head
through the door. In the next screen, trot down the hallway and take the
adjacent road that goes back to the warehouse. In there, you'll find two
soldiers wandering around. Time to fight.
--
BATTLE
Foot Soldiers(76 HP)
One of these guys is carrying a Sapphire Coating, and the other a First
Aid Kit, both of which can only be gotten by using Steal. Anyways, just
use physical attacks to kill them.
--
Watch the (somewhat funny, I don't know why) scene. After it, you'll be
on the world map. Simply go back to Yewbell. Should you need to fight, I
suggest escaping, unless you're well-healed and have a nice amount of SS.
+++++++++++
--YEWBELL--
+++++++++++
A scene will take place. After it, run towards Lady Nafia's house.
Inside, some more cutscenes will take place. These are probably the
suckiest scenes I've had to bear through. Anyway, save up.
_________________________________________________________________________
---- KHARG: RAGE ----
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
++++++++++
--SULFAS--
++++++++++
Spencer comments he'd like to beat the juice out of Tatjana, for she's a
filthy villain. Kharg, however, has plans for her, so it cannot be
helped. Run downstairs, into the casino. There, you'll see a scene. Run
towards the end of the area to find Tatjana. Kharg talks with her.
Go back upstairs and talk with Samson, who's about to leave. He'll ask
you to look for his men, Boomer and Booster, so go outside. It should be
noted that the equipment shop is now carrying Lenses for you ship, which
you can combine on it to gain access to new types of attacks for the Big
Owl. It's expensive stuff, though. As for the other equipment, there is
nothing new around here.
Head toward where Jacqual used to be and talk with the man with a bandana
there, who's Buster. He'll run off to Samson. As for the other guy, he's
at the Main Plant. Head towards the upper-right corner of the room and
talk with the guy with a Bandana, who's Boomer. Kharg will inform him
about the situation and he'll head towards the pub immediately. You too
should follow him.
At the pub, chat with Samson. Run towards the town's exit. As you try to
leave, you're stopped by General Spencer. Tatjana implores for indulgence
and is given some by Kharg. This maddens Spencer, who leaves immediately.
Seriously though, is there any RPG where a character who was a bad guy
asks for redemption and gets beheaded instead? That'd be too much good.
But anyway, leave town after puking at softie Kharg and run towards the
Mountain Stronghold.
Go up the ramps into the inside of the stronghold. If you approach the
elevator that took you into Mt. Quina you'll learn it's been disabled.
But anyway, by the area's entrance, there is a glowing panel, next to a
pump. Check it out and operate it. Tatjana does the trick on it and
enables a nearby cargo lift. Board it and head down.
Below, head to the left and inspect the glowing thing attached to the red
car you'll find. The party discovers something's going on at Ragnoth.
After the scene, head to the left of where the wireless radio was and
pick up the Spirit Dictionary off the floor(it's the yellow book there,
no way to miss it) Further to the left there is a chest containing 680 G,
a Fire Talisman and a Simple Booster. Pick them all up and exit the
stronghold.
At the outside area, you'll find no other than Zev. He'll say Yewbell's
been overrun by Deimos. We must hurry! Exit the place and head towards
the Big Owl, which is parked on the world map. Off to Ragnoth!(it could
be a good idea to buy some equipment for Tatjana)
Once you arrive, immediately head inside Yewbell.
+++++++++++
--YEWBELL--
+++++++++++
Watch the introductory cutscene. Chat with the townsfolk and move towards
your house. As you approach it, two women appear of it and run away after
seeing you. Something's fishy around 'ere... Head into your house and
approach Paulette. She'll provide you with some misleading information:
the deimos killed Lady Nafia. Yeah, whatever. Kharg will be, obviously,
quite saddened.
Go out of your house and go to the castle ruins. There, head into the
graveyard(run towards the dilapidated fountain and take a left). Approach
Lady Nafia's tomb(the patch of dirt on the grass) and examine it. Maru
comes after Kharg throws a tantrum and tells the son of Nafia something's
up with the Yewbellians, as they seem to be upset and looking for Kharg.
Run back to town. As you do, the whole place pops out of nowhere and
blocks your way.
Talk about racism here... the town is disgusted for the mere fact Nafia
had sex(well, she did) with a deimos and got Kharg out of it(and Darc, of
course). They blame Kharg for the whole Yewbell incident. Yeah, whatever.
Drakyr wings spurt off Kharg's back and everybody runs away. Paulette
does not want him near, so the son of Nafia runs away. Watch how Kharg
has a bit of Darc within him.
Save(yeah, this was a short chapter)
_________________________________________________________________________
---- DARC: REUNION ----
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
+++++++++++++
--DRAKYRNIA--
+++++++++++++
You'll take control of the party, the leader being Delma. Run towards
Williwo's place and enter it. Talk with the good, old Elder and answer
his questions. After the scenes, you'll get the Dragonia Ring. Go out of
the elder's house and the party will chat further. They decide to go to
Yewbell. Exit town and head there. You'll make a mandatory pitstop at the
Chaos forest, though.
The party decides Bebedora is the best person to go and spy Yewbell.
You'll take control of her. Run westward towards the exit of the Chaos
forest. Pick up the Ancient Table that's around and leave.
+++++++++++
--YEWBELL--
+++++++++++
You'll be at the Castle Ruins. Simply head into the main town. Talk with
the townsfolk, whom you can questions with the funniest things ever.
Bebedora is actually quite cute O_O Head into Nafia's house and then exit
it once you've endured through the cutscene there. Continue joyriding
around town, talking and having fun. You can find various of your human
party members: Tatjana is at the refinery and Ganz is at the weapons
shop. Paulette is at the tavern; talk to her there. She'll simply run
away. Talk with the bartender and you'll learn she blitzed away so
desperately because she learned there were deimos at Chaos Forest. Quick!
Return there! On your way, talk with Maru by Nafia's grave. You'll have
to endure through a long cutscene. Follow Maru and you'll be introduced
to Ganz and Tatjana. After this, you'll appear at Chaos Forest.
Volk, Delma and Camellia will have to fight a group of five mercenaries.
They all start pretty near each other, so you can do them away with
spells like Fire Storm, Blizzard and Stone Rush, especially on the group
that's a bit to the left, as there are four guys there and all of them
very close together. You should be able to kill at least three guys in
two turns with your spells. As for the rest, you could use a spell or two
to speed things up(especially with Camellia, due to her weakness), but
physical attacks will do just fine. These guys can do a lot of damage
with their skills(up to 60), but their normal attacks are nothing to
worry about.
--
The party feels confident about being able to kick human booty. Paulette
pops out of nowhere and goes directly for Volk, bowing to avenge her
father's death. Volk immediately recognizes her as the daughter of his
family's executor. Not only him is recognized, Ganz identifies Delma as
an Orcon, the assassins of his friend Rapier, while Camellia immediately
remembers Tatjana as the one who experimented on her. Everybody here is
thirsty for revenge, including Maru, who had befriended with Bebedora,
just to learn she's a deimos friend. Tatjana admits Bebedora is quite
dangerous, so it'd be a good idea to retreat. Paulette and Ganz are too
shaken up because they're finally near their revenge. The Dilzweldian
lieutenant throws a flash bomb and escapes along with the human party.
Save(yet another short chapter, sadly)
_________________________________________________________________________
---- KHARG: TRUTH ----
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
+++++++++++++
--THE FIONA--
+++++++++++++
After the scenes, talk with Samson and exit the Fiona.
There are Witch Plants and Alraunes. They're quite weak, defense and HP
wise, falling after just a few hits, although they can do considerable
damage with their attacks(30 or so PTS). Nothing too bad.
--
+++++++++++++
--THE BEACH--
+++++++++++++
You'll have to stop here, whether you want it or not. The party finds
some Slothians carving something on a stone. Samson and Kharg approach
them, and find out they don't even know they're there. Kharg discovers
that Slothians are actual Deimos, given the fact they can talk without
problems. Kharg and Samson will interrogate them, but will get nothing
too useful. Just leave the area through the path near to them.
Continue on.
+++++++++++++++++++++++++++++
--FOREST OF THE HIDDEN SHIP--
+++++++++++++++++++++++++++++
--
BATTLE
Dandelions(79 HP)
Rognas Gormons(98-194 HP)
There are Dandelions and Rognas Gormons on this area. The Gormons are
pretty strong, but don't have a big movement range, plus they tend to
miss quite a bit. They can still do plenty of damage(around 60) with
their skills. A bit less with their physical attacks. You could deal with
them with weak skills(stuff like Sharp Shooter is overkill) and physical
attacks. These guys give out some nice EXP, so you might want to level up
a bit... but not now. Keep on to the Slothian Village.
A very interesting place, as there are both humans and deimos living
peacefully. The merchant Quorup here has some nice new items, namely, the
Diamond Coating, which is expensive as hell @_@ There is also Luminous
Moss, which adds Light to your standard attack... this will be of great
use on the final fight of the game, so take good note of it. There are
also some nice new accessories, like the Steel Armband, the Bewitching
Beads, the Gale Headband and a Black Charm, which'll also come in handy
in the final fight. All of these is hideously expensive, but you could
buy it later.
There is a healing Quorup who'll charge 80 G per healing. With this guy
nearby, you could go back to the Forest of the hidden Ship and start
spending some time there, getting levels and some dough to spend on the
stuff here(namely, the Gale Headband, the Bewitching Beads, the Steel
Armband and the Diamond Coating) It'll be a lot of money, but you don't
need to get them all now. I highly suggest getting a Coating for Samson
and one for Kharg, and perhaps buying some more of them for when you
rejoin with your other party members. I should note that Samson gains SP
levels like crazy here, so after a bit, you're bound to have all of bit
skills(and his 6 skill levels) The Dahmin Woods are also a nice place,
but to get money rather than levels. The beach also houses money-full
enemies.
Enter the shack right next to the entrance to learn more about this
place's civilization. They'll be confused when you ask them about the
most basic of the things. Talk with the other townsfolk, too. There is a
Slothian on the dock(southern part of town) who'll inform you a deimos
and a girl passed a while ago and headed to elder hill. Next to the shack
where the bewildered slothian and human are, there is a path that goes
upwards, between such shack and a grassed field. Go up this road.
++++++++++++++
--ELDER HILL--
++++++++++++++
Check out the tombstones here to get somewhat vague descriptions of
characters that made part of previous Arc the Lad games. Talk with the
sleeping elders(only some will answer to your call) and ask them about
the New Hero and Holy Mother(they know squat about Darc and Lilia). After
browsing through them(they'll fall asleep as they talk to you, so you'll
have to go and look for another elder), you'll learn that the Cave of
Truth is up north. Head towards the world map and blitz towards the cave
we've been looking for.
+++++++++++++++++
--CAVE OF TRUTH--
+++++++++++++++++
Darc and Lilia are having a pretty tough time with some monsters. The
party runs up to aid them.
--
BATTLE
Evil Eyes(60-66 HP)
Darc will be computer controlled. He's encircled within Evil Eyes, who
have 66 HP apiece. They can do quite a bit of damage per hit(around 30-
50), so better deal with them fast. Samson is very good here, with him
being able to hit various enemies with his normal attacks. Windblade
Waltz(if you followed my advice and spent a lot of time in the areas
around the Slothian village, you should have it) is quite useful here,
being able to hit various enemies for a lot of damage. I suggest trying
to aid Darc first, before he's alone and very heavily surrounded. Clean
up his area with some skills, and let him handle himself from then on.
This battle is quite easy, although Darc is bound to be quite damaged
after it.
--
After the subsequent scene, heal up. Now, there are two ways to proceed
here. There as an exit to the left(the way back to the world map is
behind you) and another to the right. There is a mysterious wall in the
middle of both paths, with some things engraved on it. It is "locked".
Anyway, take the path to the left. In the next screen, proceed to the
right and check out the part of the wall that's painted in orange. Tell
"it" you're the one seeking the truth. You'll have to prove this, though,
by fighting some Spirit Things.
--
BATTLE
Spirit's Servants(75 HP)
Spirit's Servant have 75 HP apiece, and ain't exactly pushovers. They are
very effective when it comes to attacking, and have some nasty status
changing spells, plus their attacks do around 65 PTS of DMG(. If you have
Spirit Stones to boot, waste the hell out of them with the strongest
skills amongst your repertoire, such as Tornado and Sharpshooter, and
even Windblade Waltz. Don't goof around these guys, I tells ya. Kill them
as soon as possible, and make good use of your chances to hit various
enemies at a time. There is not a lot to be said, just stay fairly mobile
and cast your strongest stuff. Oh, and heal whenever it is needed. Don't
get cocky.
--
Talk with the glowing orbs that come out of the wall to learn about the
ancient times of old. After this, heal yourself up and go back to the
previous screen. Take the path to the right this time around and, in the
next screen, head along upper right wall of the room, to find a red-
colored patch on the wall, by a pool of thunder-painted water. You'll
have to fight more Spirit Servants. They're as dangerous as before, but
start off a lot closer together. Deal with them as before, although this
time, you'll get more chances to hit various of them at a time(not at the
very start, though, unless you use something like Windblade Waltz). Don't
hesitate to use uber strong skills on them if you're on a dead-or-alive
situation. This battle is a lot easier than the other one. You ought to
blitz through it easily.
Talk with the glowing orbs to learn about the Lord of the Black Abyss,
who was sealed on an Ark after he tried to conquer the world. Anyway, you
can go back to the main area, where the locked door is, or head through
the door on the northern side of this room. In the next screen, look for
the orange-colored wall and tell it you're the one seeking the truth.
Again, you'll have to beat the snot out of some Spirit Servants. The
group is as big as before, don't get fooled, but are all very close
together, so expect to be able to hit them soon with skills like Tornado.
Not only with such skills, but physical attacks may also be able to hit
them all, depending on your situation. Samson is bound to have a feast
here, and the developers apparently thought that, because he appears away
from the main fray. Use the tired-and-true strategy and beat their asses
into submission(very easily, might I add)
Heal and chat with the glowing orbs. After learning about the deimos'
origins, go back to the main area(where the locked door is) and approach
the door in the middle(not so locked anymore). After the dialogue, head
into the now unlocked chamber. Inside, approach the "main pool" upstairs
and talk to Lilia. This is where the Spirit of Hope will finally spit out
the so-called "truth". Some gibberish about the spirits, humans, deimos,
the divine ruler, and a tooth the size of Mars(guess out which part is a
lame joke). Nothing really interesting here, I thought we were going to
learn a lot more about this folk, the Lord of the Dark Abyss. You'll be
taken back to the village.
Some nice, refreshing cutscenes will take place here. After you wake up,
head towards the Dock area. Lilia will be singing there. Samson shows
himself pleased at the presentation. After the short scene, approach
Samson and chat with him. He admits he wouldn't go for such a young girl,
but he's still very interested in her... Kharg ties up some loose ropes
he's got around(information, memories) and uncovers the truth. Samson
admits it out. Yes, he's...
*SPOILERS!!!*
He.... is.... Lilia's father. Sorry, I could not resist but to type it
here
*SPOILERS!!!*
He tells us further information about the subject. You can now talk with
Lilia, but the real thing is at the Elder's Hill. Head there and watch
the scene. It's a tremendous scene, really, I liked the overall insanity
of it. Anyway, after it, some boring dialogue with peacemaker Lilia will
come... argh, girl, why couldn't you let them rip their throats out!?
Watch the cutscenes.
You'll now have to go to the beach. Save and head towards such place.
There are some soldiers and Gunners, which are pretty weak. I suggest
killing the general first(use Sharp Shooter for this, or Windblade Waltz)
to get the Steel Armband he's carrying. If you don't use Sharp Shooter on
him, use it on one of the soldiers that's on the backside of the
battlefield. The Gunners here are very weak, so treat them last. The
soldiers aren't much of a threat, either, but are a bit dangerous if the
fence you up. Still, physical attacks should do the trick. Halfway
through the battle, both Samson and Kharg will fill up their tension
meters, giving you the chance to use two combination attacks. Make good
use of them.
--
A small boy pops out of nowhere and informs the Dilzweld army is at town.
What a cheap trick, and yet we fell for it O_O Anyway, go out of the
beach, but be sure to read the carvings on the stone by the exit first.
Well, you knew what to expect. They've all been slaughtered(Slothians, at
least) Talk with the townsfolk. One of the commentaries they do(about the
Slothians being happy for having new people to deal with) made me almost
cry... it truly saddened me. I mean, those Slothians were all cute and
nice... anyway, you'll get sweet revenge soon. Go up into the Elder Hill.
++++++++++++++
--ELDER HILL--
+++++++++++++
Then elders are dead! After hearing a villager say "save the elders!
they're everything to us!" I could not help but to feel even sadder(yeah,
yeah, I'm a sentimental bastard). The revenge will be even sweeter...
Use your absolute best here, buddy. Have Samson kill/damage the general
first and fast with Sharp Shooter, while Kharg runs amok, delivering
doublehand slashes a-tutti-play. These soldiers cannot take a lot of
physical punishment, I tells ya. Even the general is weak. Besides,
you'll also get the chance to use some juicy combinations attacks here,
and near the start of the battle. I've also noticed there is also a
greater chance of critical hits here, as well as counterattacks. The
general is carrying a Dilzweld visor, which is an item you should pursue.
If you use Sharp Shooter adequately and Kharg has a nice strength value,
you'll boost through this battle in no time(it's very easy). Samson
should aid with his multi-hitting staight-line shots, which he'll be able
to use more than once throughout this fight, I'm sure of that, buddy.
--
Further discussion about who's the best: deimos or humans. After you take
control, go back to the village and talk with Samson by the shore. Enjoy
the scene and save when prompted to do so.
_________________________________________________________________________
---- DARC: EVOLUTION ----
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
++++++++++++++++++++
--SLOTHIAN VILLAGE--
++++++++++++++++++++
Watch the scenes. After them, you'll take control. Head to your Pyron and
board it. To Halshinne we go!
Once you arrive, enter the nearest town, Barbadoth.
+++++++++++++
--BARBADOTH--
+++++++++++++
Talk with the folks around to learn about the town's nature. There is a
big line nearby that those who want water will have to make. You,
however, can cut through and drink the water without having to do the
line; this'll heal you up completely. You can do it as many times as you
want.
There is a mummy to the right of the water pump. Surprisingly, it is
alive. Hm... go up the ramp to the left of the pump and head to the
cranny to the left where a blue being(hidden amongst the crates) can be
seen -- it's Kirjath. You still have a Ancient Table to find, so, for
now, don't expect any prizes. Enter the dilapidated building nearby to
find the local "store".
There is a healing Quorup, as well as a merchant and some Mummys. Talk
with the deimos in front of the entrance and he'll ask for a 1,000 G
donation. Try to lower it down a bit(100 or 10) G and acquire the
Romantic Earrings. Immediately blitz towards the store and sell the
Earrings for a hefty 29,000 G! Of course, you could always keep the
item(it cut offs Spirit Stone usage in 1/3), but, oh, the money! Should
you sell it, be sure to outfit your party with the latest equipment.
The guys over here have plenty to say about the local deimos as well as
the desert, the Saryu and the Niente. Talk with them all(THEM ALL) and
head outside. Look for the mummy to the right of the water pump and talk
with him. He tells you his lieder(Fuhstart) ought to know how to cross
the desert. Head into the store building and talk with a mummy that's
resting inside a tent of sorts. After much talking and asking, you're
told you need to find the Flutes of the Saryu Tribe, which are hidden on
the nearby Pyramid Ruins.
So, head out.
+++++++++++++
--WORLD MAP--
+++++++++++++
The Melgor Mountains nearby is a nice place to level up and gain
money(especially if you have the Gorgeous Ring). There are several strong
enemies there, that can do plenty of damage(30 to 70), so use your best
skills and don't get cocky. I'd spend some time here mainly for the
skills. Anyways, head to the Pyramid Ruins.
Hm... quite a big place, whaddaya think? Head up the stairs and into the
building itself. Move across the linear road until you reach a small
platform with a door surrounded by torches. Check out the door to learn
it is locked. Go up the stairs on the left and, on the upper floor, go up
again by ascending up the steps that are, too, on the left. Exit through
the door west of the stairs, and, in the next screen, ascend up the steps
nearby and go through the door at the top.
Approach the structure with the glowing pearl on it and push it up. This
will complete a path on the nearby area and allow you to cross it. Go
back to the previous screen, run down the stairs and through the door.
Back at the main room, run forward past the staircase and pick the
ancient table laying on the floor. Continue through the path and into the
next screen. Here, simply cross the stone bridge to the hit the other
wing of the Ruins.
Move across the road until you reach a bifurcation. You can go right or
up. Go up and trot through the road, towards a short flight of steps.
Next to these steps(to the left) there'll be another structure with a
pearl on it -- a switch. Push it to complete a path on the area nearby.
Go down the short flight of steps to the right and head forward. You'll
hit a bifurcation -- you can go down a staircase, or go up another one.
Go up and, in the next screen, run forwards toward a chest at the end of
the thin "alley". Pick up the 240 Spirit Stones inside, as well as the
Life Tree Berry. There is also a switch on the wall here -- this one has
a blue pearl. Push it and go back.
Backtrack to the short flight of steps and go up them. Turn right and
follow the path towards a staircase -- go up them. At the top, you'll be
able to go through a big doorway, or trot further down the road. Go
through the doorway first and, in the outside area, go down and then
left. You'll find another doorway -- hit the switch next to it and then
run through it. Open the chest you'll find to get 2,200 G and a Thorned
Ivy. Head out again and run back to the previous screen. This time
around, blitz further down the path. Follow it to the next screen. Here,
cross the stone bridge and back into the western wing.
Blitz through the road and into the next area. Here, go right and then up
to find another switch. Hit it and trot down the staircase nearby. Check
out the hole there and decide to jump down. You'll be back on the main
area, where the once locked door's been unlocked. There are some more
items to be taken here, though. Head up the stairs to the right of the
once-locked door and head through the doorway to the right. In the next
screen, move forward and, in the subsequent area, trot through the path
to find three chests at the end of it. Item checklist: 100 Spirit Stones,
3 Earth Balms; Chattery Dentures, Magefoil; Great Sorcerer's Remains, 3
Earth Shys. With these items at hand, go back to the main area and,
finally, run through the door that was once locked(be sure to heal before
doing so, though)
The music changes, the are is barely lit... something's going to happen
here, you can bet your underpants on that. At the end of the room there
is an altar with the flutes standing on top of it. Examine them to
trigger a cutscene. Decide to pick the flutes and the ten coffins on the
room will open up and let the mummies that were within them jump out.
It's time to battle.
--
BATTLE
Mummies(70-76 HP)
There are, as told, ten mummies on the area. They have a spell that downs
most of your parameters, so careful playing is the key to winning.
There are five mummies on the left, five mummies on the right. Both
groups stretch down, so you'll have to run through quite a bit of
battlefield before winning the battle. These guys are weaklings, though.
I highly suggest sending Darc and Volk through a group, and the rest
through the other. Volk and Darc will finish a mummy easily with physical
attacks. The other group should have no major problems, as there are
plenty of them to fight. Here, however, I suggest spreading the attack a
bit. Have Camellia and Bebedora attack from one side with spells(their
movement range is a bit too limited, or are far too weak) while Delma
runs from another side and uses her sharp claws, which are powerful
enough to beat a mummy down in two hits. The other group should, if
possible, also spread the attack between Volk and Darc for maximum
effectiveness. However, try not to move a character too much forward to
do a lame attack and then, have the other one soup up hits from the two
mummies you left behind! Try to spread attack so each character will have
a mummy for himself(or, in the case of the Bebedora group, a mummy for
the Camellia/'Dora duo) and is not bound to be "ambushed" by another
mummy, because they're quite damaging(40 PTS of DMG in normal hits, a lot
more in backside shots) If necessary, use skills with the "strong" lads
such as Volk and Darc(if you cannot reach a mummy to attack it, or
anything similar)
--
Head out of the Ruins and go back to Barbadoth.
+++++++++++++
--BARBADOTH--
+++++++++++++
The first place you should visit is Kirjath's corner. Hand over the
Tables and you'll get the Goddess Statuette, an item that increases your
Max HP by a 20%. Nothing else is left to be done here. Save inside the
dilapidated building and then head towards the Kanara Desert.
This place is a bit complicated. Anyway, run forward into the next
screen. Here, trot forward again, until you can go further. When this
happens, turn right and blitz through the sand road. At the next area,
continue right to find a swirling hole of sand. Dive into it and you'll
appear on a different area. There is only one road here, to the right of
the sandstorm. Follow it and, in the next screen, continue until you
reach a somewhat open area. Go up and, in the next screen, head forward
to find another sandstorm. Dive in. At the place you appear on, head a
bit to the right to find yet another sandstorm; jump into and go left in
the next screen. You'll hit another sandstorm; move past it and you'll
hit another swirling hole of sand. From there, go up across the sand path
to find a third sandstorm. Jump into that one. At the next area, head
right and you'll be out.
+++++++++++++
--WORLD MAP--
+++++++++++++
!!!
So many places to be visited... the Maluise Tower, the Azer Springs, the
Western Fortress, the Flying Fortress Megist, the Gazlua Wastelands...
the destiny is the flying fortress Megist. You can take the Western
Fortress path, or the Gazlua Wasteland way. I'll cover both. For each one
of them, you'll have to hit the Maluise Tower.
A mysterious place; silent, gloomy... hm. Watch the scenes. You'll take
control. Heal yourself up and run towards the tower's entrance door --
but go right. Follow the linear path towards the back of the tower, where
a very interesting thing is to be found.
--
BATTLE
Commandos(100 HP)
Snipers(93 HP)
Droguza(750 HP)
Droguza is accompanied by a lot of soldiers. You start very near to him
and his three soldiers(upper area of the field), while there are three
more soldiers on the bottom area. I suggest sending Bebedora and Camellia
to the bottom area and having them kill the soldiers there with Black Out
and Stone Rush -- both of which will do a lot of damage. Volk, Darc and
Delma should attack Droguza. I suggest casting Heated Soul on both Volk
and Darc.
Darc should use skills like Sword of Awakening while Volk uses his
physical attacks. As for Delma, I suggest having her attack the soldiers
behind Droguza, although she should also serve as a healer; you'll need
it, as Droguza is fast and hits hard -- 70 PTS of DMG with physical
attacks, around 90 with Black Out -- and constantly. Now, when the bottom
group has been destroyed, send both Camellia and Bebedora up there. Have
Camellia heal in that case. Delma should also heal, but attack if
necessary. I suggest using her spells when it comes to that.
However, should the upper group be on a complicated situation, I highly
suggest sending Camellia up there(she has a nice movement range) and
casting a healing spell, even if the bottom group is yet to be beaten.
Both she and Delma should mostly heal on this fight; Droguza and his
soldiers do a lot of damage. I suggest concentrating on the deimos hybrid
mostly -- use up all of your arsenal on him. Surround him and have Volk
and Darc beat the crap out of him with their best skills and attacks,
while both Camellia and Delma heal. If you concentrate on him solely,
you'll have to soup up a lot of soldiers/Droguza hits -- heal, heal, and
heal.
The bottom group is not match for Bebedora alone(with her Black Out), but
if you're having a tough time on the upper group, don't hesitate on
sending her up there, too, or a controlled soldier, too(this could prove
useful, especially if Bebedora is far away from the group and there is a
soldier nearby). Droguza needs to be beaten fast, because he's the most
damaging of all of the enemies, and to do such a thing, you need a lot of
power, power Black Out grants. The upper group is bound to be mushed up
through the whole thing -- soldiers near to each other, near to Droguza,
and vice versa. Make good use of these situations by accommodating your
characters properly so they are able to hit Droguza and the commandos at
the same time. Such thing can be done quite well with Sword of Awakening,
Fire Storm and Blizzard... Blizzard and Sword of Awakening are the ones
you'll probably use, given the fact Fire Storm is Delma's and she's
probably healing.
Droguza will begin absorbing your HP once he's near dead. When he starts
doing that, pummel him relentlessly with everybody, including Camellia
and Delma, to finish him soon. Once that happens, the commandos that are
left are no match for you. Even then, kick their asses hard with your
skills so they fall soon and are not able to kill you or something. They
have some nice skills, that don't go past the 50 limit, but still
something to watch out from.
--
Enjoy the scenes.
+++++++++++++
--WORLD MAP--
+++++++++++++
As told, I'll cover both available paths to the Megist. Head to the
Gazlua Wastelands.
There are Skeletons, Ghouls, Hellhounds and Reapers. They come in pretty
big groups. Physical attacks won't cut it, as there are (usually) way too
many monsters, and they have plenty of HP. They, however, seem to be
pretty bad at doing damage with attacks, so you COULD use those normal
attacks on them. Problem is, the battle will drag on for a bit too much.
Still, if you're going to use skills, don't overuse them -- kill one or
two monsters with such skills and then try to use physical attacks.
There is plenty of Gald to be made here(and is also a very nice place to
restore one's Spirit Stone stock). This is a great place to level up at.
Try to get a lot of new skills(Dragon Fang Sword, Explosion and Dark
Extreme being the most important)
I got Darc to level 26 here(equip the Dragon's Wrath on him and he'll --
apparently -- get more EXP. It's weird) and maxed out his SP levels.
Still, I admit I did not learn Dark Extreme or Explosion -- a bit too
hard to do, I tells ya.
The average Dilzwleld soldier is accompanied by Tin Golems, big
mammothical metal beasts. These guys pack quite a punch and have a ton of
HP. Not too good. I highly recommend going for them first and blasting
the beejezus out of them with special attacks and spells. They're fairly
immobile, so you should attack from afar to prevent damage. The soldiers
are no match for you.
--
++++++++++++++
--THE MEGIST--
++++++++++++++
As you enter, you're immediately challenged by a bunch of soldiers.
The enemy group starts off with two Cannon Traps, continues with two PA-
200, is followed by three Snipers and finishes with an officer. The
Snipers are quite threatful, given the fact they're able to attack from
afar and deliver substantial damage.
You start a bit too far away from them, so your first priority should be
moving on(I don't suggest using the Pyron here) I suggest going for the
Gun Traps first and beating the crap out of them with magic and special
defense -- they have a lot of defense, and can also do plenty of damage.
Have the weak girls(Bebedora and Camellia) stay on the back lines and use
healing spells(Camellia -- if necessary) and attack with Inferno, Tornado
and/or Black Out/Dark Extreme(if you have it). I recommend Dark
Extreme/Inferno, because the enemy group is usually pretty close to each
other.
The Gun Traps should go down first(and quickly), followed by the PA-
200's. The PA-200's are also good against physical attacks, so casting
spells on them is the way to go. The soldiers(snipers) should be attacked
immediately afterward. These guys can get a bit too dangerous, so better
beat them soon. Again, skills are the way to go here, although physical
attacks could cut it if the situation is nice enough.
If possible, spread attack here and have the spell casters concentrate on
making good use of their hit-various-enemies chances and attack the
machines(as they're a bit too resistant), while the physical attackers
deal with lone enemies(mostly soldiers) that are bound to fall to their
swords.
--
Run forward and up the ramp. Head through the door at the top of it. At
the next screen, you'll see a cutscene(involving Lady Nafia's ghost). You
have to go up the ramp nearby, but head forward first and explore the
rooms at the next screen to find a save point. Save up/heal, and go back
to where you saw Nafia's ghost and there, head up the ramp and through
the door at the top. At the next area, trot through the path until you
find an enemy garrison.
The enemy group is shaped like this: two Gun Traps, closely followed by
two snipers. The group continues with a sniper and an officer, and
finishes with two soldiers.
Luckily, they are all pretty close together. You can move toward the Gun
Traps and damage them both notably with Sword of Awakening. For the other
enemies, you can cast spells such as Explosion, Diamond Dust and others
on them, to maximize damage and hit them all. Should you have less ranged
spells, such as Fire Storm and Inferno, you'd need to wait for the
soldiers to get a bit closer before being able to hit them. You can,
however, hit some of them right off the bat. At any rate, when they move,
you'll have plenty of chances to hit them all with your spells. They
should fall quickly. The farthest group(made out of snipers) is bound to
stay behind sniping the hell out of you, so you'll have to move forward a
bit more. Try to kill them soon, because they're very powerful.
--
After the fight, head to the western corner of the area to find a door
you should go through. At the next screen, go up the first ramp you come
across(heal yourself before doing so). At the top of it, there'll be some
more Dilzweld.
There are three enemies to the left(one of them an officer), two
snipers(followed by a soldier) up front, and two extra snipers to the
right.
You can target the three enemies to the left with Tornado/Blizzard/Fire
Storm(aim for the officer and the whole group will be targeted), so move
at least two characters with finely ranged spells(and with good power) to
the area and blast that group. The soldiers will fall after two hits, but
the officer won't; he's far more resistant. Finish him with physical
attacks when given the chance.
For the other soldiers, you'll have to advance forward towards them with
the rest of the folks. Take note of the thin path between both "sphere"
maps that are on the floor: should the soldiers try to get through it(or
at least get near, so they can proceed to cross it), they'll have to get
very close together -- make good use of these chances by using your hard-
hitting spells(be sure some guys with such enchantments are over there)
After the left-wing group is done, send all of your characters to the
middle are of the battlefield. The soldiers are, as usual, quite
powerful, so better kill them soon with your strongest skills. Make good
use of your chances.
--
Heal up after the battle and then, head towards the northwestern corner
of the room. A machine with a glowing light on top of it will be there;
examine it and switch the elevator on. After doing so, go back down the
ramp you used to hit this place and go back to the previous screen.
There, run to the right. Once you hit the middle portion of the area,
you'll see some weird deimos coming off the elevator. There'll be not
only deimos, but humans and gun traps.
There are two deimos to the left, three gun traps to the right(these are
in a horizontal line, well spread and all) and, on the back, two lame
Dilzweldian soldiers.
All of the enemy's groups are well-spread. This, however, does not mean
you shouldn't use strong spells on individual enemies. The deimos are
quite weak to spells, so a Tornado and a physical attack will kill one of
them on the spot. I suggest sending Darc and Bebedora through the Deimos
path, while Volk and Delma blast through the Gun Traps. Camellia should
follow whomever you want, but be sure she's on the backlines.
The Gun Traps are not that strong with their "shotgun" blasts: they do
around 30 PTS of DMG, only. They, as usual, have strong defense. This
doesn't mean your attacks will barely scratch them: actually, they do
good damage. Still, you could be tempted to use skills on them, rather
than physical attacks. If that's the case, use Delma's Flaming
Arrow(rather than Fire Storm), and have Volk attack physically. You
should be able to pierce through the Gun Traps with ease.
Have Bebedora and Darc(on the upper group) shift between spells and
physical attacks. For instance, have Darc cast Tornado on one Deimos,
Bebedora cast Inferno on another, and then have them finish them with
their physical attacks. This group is bound to have to deal with the
soldiers. As usual, they're strong and have a lot of HP, so that means
killing them quickly is a priority. There are only two of them, though,
so if you concentrate your physical attacks appropriately(i.e. have your
available characters encircle a foe and beat the beejezus out of him), it
should be easy to deal with them.
--
After the scene, run northward and board the elevator. At the next area,
enjoy the scenes and then, explore the area. There is a save point on the
southwestern point of the room; use it. Check out the various
inscriptions on the deimos tanks(some of these things are actually pretty
cruel O_O) and then, head to the western side of the room and look for a
door between two deimos tanks. Head through it.
Run to the northern side of this room and check out the glowing panel
there. Press the switch on it. Once you do so, some Altered Deimos pop
out of nowhere and decide to have a bite at you.
--
BATTLE
Altered Deimos(76 HP)
There are four deimos. Two of them are on the path to the left, two more
on the path to the right. This is easy. As they're weak, you should rely
exclusively on physical attacks. Send Darc and Bebedora towards one
group, and the rest of your characters towards the other group. If needed
to do so(due to the lack of range) use a skill, but try it to be a skill
that does not consume a lot of SS. The guys near the bottom will slither
toward you, of course, and when they do, greet them with a nice slash to
the face.
--
Head out of this room and hit the deimos tank room again. Head towards
the eastern corner of such area to find another door; head through it. In
this new room, you'll find some soldiers doing experiments on a Canidae
and an Orcon. You'll have to fight them.
--
BATTLE
Altered Deimos(76 HP)
Foot Soldier(116 HP)
There are two Altered Deimos as well as a soldier; nothing too hard here.
You'll have to approach the enemies, though. Spread your attack between
both available paths. If limited by your movement ranges, use a spell on
an available foe. Otherwise, just keep moving until your enemies are at
your range; kill the deimos with physical attacks, and use some spells on
the soldier to kill him soon(he's the strongest lad here).
--
Camellia complains and complains... annoying hag. Anyway, head to the
back of the room and hit the lever there. Camellia will then transform in
one super-sexy flower girl... check out the lit mini-desk on the bottom-
right corner of the platform Camellia transformed on to get a Card Key.
Heal yourself up and exit this room. At the deimos tank area, SAVE, and
go north and through the door there. (you'll have to use your card key on
the panel next to such door, though)
Your objective is to destroy all of the towers here. Of course, this'd be
too easy if there weren't any enemies -- so there are some of them. I
don't recommend concentrating on them, though. Simply spread your party
around and blast the towers. Should there be an enemy pestering you, kill
it(quickly, with a strong spell) before destroying the tower, because as
you do such process, you may end up being hit from behind or, in some
cases, you're entirely disabled from approaching a tower before killing
an enemy near to it. These guys are very, very strong, so I recommend
that when you spread your party, you make sure you're able to heal
yourself up -- this'll be quite needed, trust me. You'll have to kill
plenty of enemies as you proceed through, count that in, so better have a
lot of SS to boot. I said that you shouldn't concentrate on your foes,
but I should say that you'll probably have to kill them all as you
destroy the towers, because these guys are an extreme annoyance. Still,
don't CONCENTRATE on them; rather, kill them as the opportunities arise.
I suggest going for the pillar in the middle, then, the two pillars on
the bottom corners and finish with the upper pillars. It's recommendable
to beat down the pillar in the middle with Darc alone, while Bebedora
defends him from any enemy that are on the area. Then, send him, Bebedora
and Camellia to the bottom-right pillar and have Darc and Bebedora clean
the way. Destroy the pillar and go up to find their last pillar. As for
Volk and Delma, have them head left immediately and work as a group to
clean the path up. Destroy the bottom left pillar and then ascend towards
the upper pillar. As usual, clean the path as you go(unless this is your
last pillar. In that case, run up to it, soup the hits up and destroy
it). Don't be afraid to heal.
--
After this fight, you'll get the chance to prepare yourself for the
showdown with Demon Droguza. Heal yourself up completely and fill out
your Spirit Stones bags. Learn some skills, if possible, and be sure you
have with yourself stuff like Raging Soul and Magic Shield. Also, be sure
to equip yourself with plenty Revival Medicines(THIS IS IMPORTANT).
--
BATTLE
Droguza(1500 HP)
Start off by casting Raging Soul on Bebedora, Darc and Volk, as well as
Speed up. Magic Shield should also be cast.
Droguza is quite far away from you, so you'll have to advance forward, of
course. Try to stay away from the tower in the center. Droguza's laser
attack will draw a circular line that hits the tower and goes along it --
so, as you move toward him, try to blitz past such tower. Be sure Delma
and Camellia stay close together to the group, as this attack, for
example, is able to deal 150 PTS of DMG(and I had Magic Shield!)
Everytime you're hit by the laser attack, HEAL with Healing Rain. Make
your best to get past the damn tower, or else you'll have plenty of
trouble here. If you're within the laser's range, Droguza will use the
laser attack only, although he may also use his other attacks, which all
do 100-150 PTS of DMG.
The key to winning here is to get past the tower, be sure you're at full
health and well-spread and have both Delma and Camellia in the center of
the group so they're able to heal up. As I said before the battle, it is
horribly important that you have plenty of Revival Medicine with you.
Some of your pals will get stuck on the laser attack's range, thanks to
their mediocre movement range(coughBebedoracough), so, once you're past
it, be sure to revive them IMMEDIATELY.
Once you've done so, you may begin your attack. As I said, try to have
both Camellia and Delma well-placed so they're able to attack and to
heal. This will mean that all other party members will have to be quite
close together. This could prove dangerous, as Droguza uses plenty of
multiple-enemy attacks. He also has a claw attack, which deals around 90
PTS of DMG to various enemies. You'll have to heal constantly, mainly
with Camellia.
Have Darc use up Dragon Fang Sword(an important skill to have here,
buddy) until his SS runs out. If he's at a very high level(i.e. you
followed my advice, equipped the Dragon's Wrath and fought a lot at the
world map and got him to level 26-27) his normal attack will do plenty of
damage(around 100) to Droguza. Even if he's not a high level, rely on
physical attacks once his SP has run out. Bebedora should cast Black Out
a lot(or her stronger spells, if you have them), while Volk and Delma
attack physically(although Delma shouldn't attack that much and, rather,
heal, along with Camellia).
This guy does so much damage, you'll get plenty of chances to use
combination attacks. These are the key to winning! Whenever you get the
chance to use one, do so! You'll exact around 200-300 HPs off Droguza's
bar. It is imperative that you use them! At least three of your
characters should get the chance to use a Combination attack, which means
around 1,000+ PTS of DMG. See why I said that they're the key to winning?
After using a lot of 'em, Droguza will start attacking more often and hit
harder -- keep your healing up and smash him relentlessly.
--
Save up.
_________________________________________________________________________
---- KHARG: RIVARLY ----
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
+++++++++++
--YEWBELL--
+++++++++++
Talk with the townsfolk and you'll notice they don't hate you anymore. Go
to the Castle Ruins and find Maru there. After the chitchat, head to Lady
Nafia's tomb and talk with Paulette. After the scene, you'll have to go
to Thunor Point.
Move toward where Tatjana and Ganz are; watch the scene. Then, head to
the Big Owl.
+++++++++++
--BIG OWL--
+++++++++++
Heal up and check out the panel map. Destination: Halshinne. Once you hit
the continent, head towards Mt. Lamda(you'll have to cross through the
Lusah forest, though)
There are mages and monks on the area. Mages are very weak and fall
easily to physical attacks, so use those on them. The Monks have a lot of
HP and a very high defense, but physical attacks are still more than
enough to deal with them.
--
+++++++++++++
--MT. LAMDA--
+++++++++++++
Cross the doors and head toward the northern point of the area to find
the Lamda Priest standing there. Tell him you're here not to train and
then, clarify that you're looking to get through Mt. Lamda. After the
chitchat, head towards the area's exit. Tatjana and Kharg have a talk.
You're free to leave then.
At the world map, trot towards Peisus. You'll have to go through the
Romastle Plains.
There are Swordsmen and Bandits here. The Bandits are swift, but quite
weak and are clumsy when moving around, so you'll probably be able to use
your multiple-character spells and attacks on them. They can steal things
from you, so better be careful. The Swordsmen have a lot of defense and
are TREMENDOUSLY powerful, doing around 60-80(if powered up) PTS of DMG.
Given their defense, use skills on them so they fall fast and are not
able to damage you much.
--
++++++++++
--PEISUS--
++++++++++
Go up the steps and have a talk with the Librarian, who says that if you
need something, you'll have to find it yourself! Go up the stairs and
check out the nice items on display. Then, head through the big doorway
nearby and, in the next screen, watch the scene. You'll have to look for
the Lamda Sutra. Check out the shelves and you'll be able to read
various kinds of books about Diekbeck and other guys. Talk with the folks
around, too.
As you move forward between shelves, you'll find Span, the guy who's
looking for the Spirit Dictionaries. You still have one to find, but hand
over the ones you already have. Anyway, head towards the northern side of
the room and check out the weird shelve there. Read the "poem" of
sorts... hm, interesting. Examine the golden dragons next to the shelve
and you'll learn they're completely eyeless. With this knowledge, go back
to the main room of the library(where all of the exposition items are).
There, go to both wings(leftmost and rightmost) and check out the golden
dragons you'll find. Take the gemstones out of them and go back to where
the weird shelve is. Shove the gemstones into the golden dragons by the
shelve(blue gemstone on the right, red gemstone on the left). The weird
shelve will open itself up and uncover a secret path. Head into this new
room and there, run forward and check out the desk on the middle to find
a scroll. It's the Lamda Sutra. Unfortunately, it is written in an un-
understandable language, so you must first get it deciphered.
Head out of the room and you'll see a scene. Run back to the main room of
the library(you'll note that Maru ain't on the area) and head towards the
rightmost wing of it. Find Maru and an old man "chatting" at the bottom
of the wing. You'll be told that at Milmarna you might find someone who
can help you to translate the Lamda Sutra.
To get to Milmarna, you'll have to cross through the Forest of Sorrw and
the Nien Forest. You can also go to the Malgor Mountains.
++++++++++++++++++++
--FOREST OF SORROW--
++++++++++++++++++++
--
BATTLE
Ninjas(82-98 HP)
Supreme Ninjas(96 HP)
This area is ridden by ninjas, who will often divide your party in two
groups. The ninjas are quite strong physically speaking, doing around 40-
60 PTS of DMG to you, plus they also have a nice defense rating. Strong
lads such as Ganz and Kharg should use their physical attacks, while
Tatjana, Maru and Paulette use their skills(not necessarily their
strongest, but a good one that does consume a lot of SS)
Deimos inhabit this place. They have a lot of HP and high defense, but
even then, you can deal with them with physical attacks if you have a lot
of characters on the battlefield. It could drag on, though.
--
+++++++++++++++
--NIEN FOREST--
+++++++++++++++
--
BATTLE
Flies(???)
There are a lot of flies here. These things are quite weak, and when
moving around, they're bound to stay very close to each other. Blast the
hell out of them with regular attacks and the occasional magic.
--
++++++++++++
--MILMARNA--
++++++++++++
Explore the town and chat with the townsfolk. The store has a lot of nice
items, and a save point too. On the southwestern portion of the town
there is a mysterious shack with a chest within it, but such chest is
being guarded by a ferocious dog. Your destination is one the eastern
side of town. Head to the bottom portion of it and look for a path that
veers east. You'll find a huge stone building; head into it.
You'll reach an interesting "plaza". Head forward and down the steps to
your right. Check out the barrels by the water on the bottom-right side,
next to the wooden planks, to get the fifth and last Spirit Dictionary.
To the right of the Dictionary there is a small appraisal office. Talk
with the leftmost member(it could be hard to do so. Press X in front of
the little box that's next to the appraiser) and have your scroll
deciphered.
She says they're forbidden from deciphering Sumlian, as it is a sacred
language to them(!?). Go north from the officer and approach the woman
guarding the top of the steps there. After the dialogue, head to the left
and up the stairs with a big line stretching across it. You'll see
another scene. Head back to where the woman blocked you off and go up the
steps(she's not there anymore). Run to the left toward where Maru, Foh
and Rosanna are; more dialogue will ensue, as usual.
Run to the appraisal office and have a talk with Rossana and then have
the appraisal(the leftmost one) get your sutra deciphered. You'll be told
it'll need some time before it is done, so head toward the steps that
were once blocked off by the woman and run through the doorway there. At
the next screen, you'll see another scene. Talk with Foh and Rosanna for
further information regarding Maru's childhood and why he ended up in
Chaos Forest at Ragnoth o_O Anyways, go back to the appraisal office and
get your sutra back.
You now need to look for Maru. He's on the top left side of the area, on
top of a crate by a fortune telling office. Talk with him and then exit
the castle. Outside, move down and approach Foh by the ocean. After the
nice scene, move along the path, heading back to "main" Milmarna. It
should be noted that on the grassy platform that connects main Milmarna
and the Milmarna "castle" there is an old man who'll tell you the story
of the country, but, most importantly, there are two stones next to him
that when examined will grant you a bone. Use this bone at the shack with
the dog to get the chance to open the chest hidden within it.
There is beef jerky and a letter. After reading the letter, talk with the
boy by the shack and he'll agree to take care of Rover.
It's now time to leave. Your destiny is Mt. Lamda, but you should first
head to Peisus to deliver the last Spirit Dictionary.
++++++++++
--PEISUS--
++++++++++
Deliver the last spirit dictionary to get a Hero's Bandana. Also, pick up
the gems that are on the dragons at the entrance and open up the room
where the Lamda Sutra was. Inside you'll find Diekpeck(definitely not
Diekbeck). Tell him you don't believe his story and he'll ask you some
questions. Here are the answers:
Counterclockwise
A cat
Beautiful stones
Palkia
The entrants' lunches
Dice
The Shinobi Gang
Lakelta Deimos
A pipe
Búster
You'll get a Spirit Amulet. 'Peck will explode(not really).
++++++++++++
--MT LAMDA--
++++++++++++
Head towards where the priest is and enlighten the priest with the
sutra(clear your mind from distractions). You'll see a cutscene, through
which you'll be told you need to fight some of the local monks in order
to get authorization to go into Mt. Lamda.
--
BATTLE
Lamda Monks(100-104 HP)
There are five Lamda Monks here. I suggest using the Big Owl on them to
weaken them just enough so they're prone to fall after a subsequent
physical hit.
Easy.
--
After this, some funny gas will be released and you'll start to
hallucinate(heh heh). Another fight will ensue.
--
BATTLE
Lamda Monks(97-104 HP)
It's Maru against these monk guys. They're all well-spread, so you cannot
begin casting Venom Arrow or something similar in hopes of hitting them
all in one hit. Instead, you'll have to rely on physical hits for quite a
bit. Look for openings which you can use to hit a straight line of monks
with a lone arrow, and for chances to use venom/Hunting Arrow. Stay away
from any monk that powers himself up with a spell, as they're very
powerful, and try your best to kill that one first with your strongest
stuff. Stay mobile and away from those powered up guys, shift between
normal attacks and skills, and you should do good.
--
The Lamda High Priest informs you the monsters at Mt. Lamda are emitting
a gas(hehhehe) that causes hallucinations to those who smell it --
effectively losing their way and staying on the mount for the rest of
their lame lives. Woah! Anyway, head to the western end of the area,
through the cobbled road, to find the door that leads into Mt. Lamda.
Run through.
Go left and when you see a cave on the upper wall(around the area where
those strange patterns on the floor start appearing) head into it and
open the chest inside to get 180 Spirit Stones and a Bountiful Fruit.
Continue going left until you're (suddenly) surrounded by enemies.
--
BATTLE
Lackey Demons(82-84 HP)
Ogres(111-116 HP)
There'll be four enemies to the left and three to the right... not too
bad. I suggest sending your most useful and most versatile characters to
the leftmost group -- Kharg and Maru. You could add another fighter, but
that'd mean Tatjana and Ganz would have to deal with the other group all
alone -- most definitely not good. The Lackey Demons don't have a lot of
HP, so try to go for them first. Sigma Gale is very good against them,
killing them in one hit, as well as your other character's not-so-strong
skills(but not necessarily the weakest). Ganz is good against all of
these guys, even the ogres, especially if he attacks from behind. Even
then, the Ogres are quite resistant, so, if possible, use skills on them,
but try to save some SS. Kharg and Maru shouldn't have too many problems.
Fight physically until given the chance to lay waste on some deimos with
a Venom/Binding/Whatever arrow, or perhaps a Windblade Waltz, if you're
feeling like using up so many SSs. Finish the survivors(if there aren't
many) physically. If there are various(especially if they're ogres), use
weak/medium skills. Heal if needed.
--
Heal up and proceed left. You'll be able to go down a slope or keep going
west on the upper path. Down the slope there is a chest with a
Weathercock, a Balo Nut and a Wind Shy. But anyways, keep going left
along the upper road. Along the way, you'll hit an offshoot on the bottom
portion of the road that contains a chest with 4 Great Herbs and a Life
Tree Berry. Further into the road, as it widens, you'll find another
offshoot, but this time around on the upper side of the path, this one
with a chest that holds Tanzanite and an Ice Blade. As you continue left
from this nook, you'll find some more enemies that are willing to fight
you.
--
BATTLE
Ogres(110-118 HP)
Lackey Demons(80-85 HP)
There are three enemies to the left, two to the right. There are more
ogres than lackey demons this time around. Deal with the demon first with
physical attacks(although you could also attack the ogre, especially if
you're able to do so from behind) and do the same with the ogres if
you've plenty of field to move around(i.e. you're very able to run up to
them from behind and stab their backs) because although they have a lot
of HP, it'll wither down fast if you attack them appropriately(keep in
mind I'm talking about the strong lads here). As for the "weaker"
girls/guys(Ganz -- yeah Ganz --, Paulette and Tatjana), use up some
physical attacks, but useless people like Tatjana should cast their
skills(Sigma Gale). Paulette can attack physically, too.
--
Keep going leftward until you reach some natural gas-pumping holes from
which spurts an hallucinogenic gas. Run into the gaseous path and you'll
suddenly appear at a blue-colored Yewbell. Some zombies will appear out
of nowhere.
--
BATTLE
Ghouls(82 HP)
Zombies(73 HP)
There are five of these zombies. They're very weak against physical
attacks, so use them. They can do a lot of damage with their attacks, and
have great attacking range, which makes up for their limited movement
radius. Even then, physical hits from behind(there's plenty of field
here, trust me) should be more than enough.
--
Heal up if needed and then head towards the south-easternmost portion of
town(the bottom area, where there is a bridge across a crevice and
Banjo's refinery) and, past a bridge, you'll find a house with the ring
of light in front of it. Head through it.
You'll be at Plum Canyon. Go down the woody ramps in front of you and
head to the left, through a bridge, to find another ring of light. Trot
inside it, too, and you'll be at Asheeda Forest. Head to the right and go
south when possible(ignore the ring to the right here). At the bottom, go
left and step into the first ring of light you come across to be taken
into the Parenz Ruins.
Here, go south from your starting point("random" battles might ensue
here) and, when possible, head left, going toward where the robot who
pretended to be Diekbeck was in the "real world", where you'll find the
infamous ring of light. Step into it and you'll hit the Scrappe Plateau,
our last destination before we're back at the "real world". Head towards
the northeastern corner of the area, where the last ring of light is...
--
BATTLE
Reapers(84 HP)
Skeletons(98 HP-101 HP)
There are six enemies here: two Reapers and four Skeletons... ARGH! I'm
getting bored of this crap... You'll first have to move towards
them(these guys are pretty powerful; their attacks do around 50+ PTS of
DMG and their skills around 70+). Use your absolute best on these guys:
show no mercy. Windblade Waltz, Power Wave, Skull Crush, Heat Cannon...
EVERYTHING! You'll be out of this place in no time and you'll soon find a
place to heal your wounds. You should such skills appropriately so
they'll hit the maximum amount of enemies. I should note that Binding
Arrows proves to be extremely useful here, should you decide not use your
best skills, as it has a tremendous blast radius and is very successful
when it comes to freezing enemies, which is a great aid in this fight and
makes it a lot less complicated, as you can simply use physical attacks
for a bit, without worrying about being plundered down by too many
enemies. In that case, it wouldn't be too bad of an idea to kill all of
your enemies with regular attacks
Do whatever you want, really.
--
Step into the goddamned ring of light to appear outside Mt. Lamda!
Tatjana comments that Anti Aircraft Artillery(AAA) is weak against ground
warfare, so you mustn't worry about having to go through an AAA base
before hitting Dilzweld. Save up/heal your wounds after the scene and
then exit the area.
Watch the scene. Once it is over, head to the western side of the area
and talk with the two guys you'll find -- Boomer and Buster, both of them
Samson's sidekicks. Boomer is the one who'll offer the most info. After
the talk, head out of the fortress and march into the Dilzweld empire.
After the scene, head forward and up the first steps you find. Head to
the northwestern corner of the city to find an alley barricaded by some
soldiers. Approach them for a scene, through which they'll inform you
Darkham's en route to Maluise Tower. You can now explore town(talk with
the folks around to learn how the city works). It's suggested to go down
into the slums and check out the place. There is one house where two men
by a table will -- if you insult Darkham properly -- fill you in on what
Samson's being doing since he got gunned down. Once you've done enough
talking, exit town and head towards the Maluise Tower.
You're greeted with a "heartbreaking" scene and then you'll be free to
blitz into the Maluise Tower. Do so, of course. Go up the steps to hit a
bifurcation. Head left and down the staircase to find a chest with 2
Super Duper Bombs and 200 Spirit Stones. Head right along the path to
eventually reach an open platform with a crapload of enemies on it.
There is a line of three PA-200s, three Intruders and lastly, three
commandos. The PA's have a lot of defense, so it's better to attack them
with skills. It should be noted that the Intruders have an amazingly
powerful shot skill that deals around 95 PTS of DMG, so better be fully
healed and ready to absorb such attacks. The Intruders also have plenty
of HP and are very dangerous. The commandos ain't a lot better. This
battle could prove to be a tough one. Don't be conservative here; use
your absolute best and finish these guys fast(Ganz could attack normally,
though) or you could end up with more than one character dead.
--
After the fight, head to the upper left corner of the battlefield and go
up the short flight of steps there. Pick up the chest you see on the
horizon(Life Tree Berry, 2 Revival Medicines and a Wind Blade) and ascend
through the nearby staircase. You'll hit yet another split-up; you can go
up or veer to the right. Proceed upwards.
There are two cannon traps followed by another duo of traps, which are
very closely followed by two intruders, who've got their backs covered by
two PA-200's. I suggest moving your lines forward just enough so you're
able to attack the Traps. Attack them with GOOD skills(Power Wave, Heat
Cannon, Venom Arrow) and, if a Intruder ever pours in, be sure to blast
the hell out of it quickly. Once you've dealt with the first line of
Traps, move forward just enough to kill the second line, making sure to
prioritize the Intruders. As told, use skills that will kill the monsters
quickly. The PA's shouldn't be too much of a problem if they're pals are
all dead. You can deal with them with physical attacks(from behind),
especially if you attack with various characters at a time.
--
Head to the end of the battlefield and look for a pathway that goes
down(the one to the right leads to a dead end). Head through it and
you'll eventually hit a bifurcation, where you can go left or proceed
down the staircase. Down the steps there is a long road that finishes
with a treasure chest containing 2 Light Shys and a Stun Unit. Pick both
items and take the other way at the bifurcation(continue further to the
left). It's a long road that eventually leads to the outside area of the
tower. There, continue your way up and through the doorway you'll find.
At the next area, run along the only available road to reach another
battle area CRAMMED with enemies.
--
BATTLE
Gun Traps(???)
PA-200s(119 HP)
A line of three Gun Traps followed by a line of three PA's, which is
bodyguarded by two more PA's. I'm seriously getting bored of this, as
there is not a lot to say. The Traps are less dangerous than the PA's,
but it's still advisable to kill them first, otherwise you'll have to
deal with their hits and the PA's. Kill them quickly with skills(try to
use those of the characters who still have plenty of SS) such as Heat
Cannon and Bone Crusher and do the same with the PA's. The latter should
be a lot easier to deal with, as they're bound to stay together, for you
to effectively hit them with multi-character spell.
--
After the fight, take the road on the right-hand side of the
battleground. As you go along it, go down the steps you'll bump into and
snag the Frey's Hair Ornament and High Green Lens off a treasure chest.
Continue along the normal road to find a save point. It's quite obvious
that you need to save your game and heal your party up(and learn some
skills, such as Maru's Shuffle Shot). Exit through the path south from
the save point. A scene ensues.
After it, run up the huge staircase and blast into the altar room where
Lilia and Darkham are having fun(not in that way). Another nice cutscene.
--
BATTLE
Royal Guards x 4(179-185 HP)
Darkham(1200 HP)
Four Royal Guards and Darkham are to be fought by you. The Royal Guards
have a beam spell that does plenty of damage, around 85, to be exact(thye
also have punch-based skill that does 90+ PTS). I suggest moving around
swiftly, trying to keep a prudent distance from Darkham, and attacking
the guards. This battle is the last of this chapter, so don't be afraid
to use your absolute best. Kharg's Windblade Waltz is an excellent choice
for when there are various enemies close. It doesn't do astronomical
damage, but it's a rather good skill here, as well as Sigma Gale and Heat
Cannon. They won't do hundreds upon thousands of damage; they'll do
actually very little, but it's the best you'll get here(those guards have
plenty of defense). Sigma Gale is actually the best skill here.
As told, concentrate yourself on the guards. Combination
attacks(especially if you can target various enemies with them) are
excellent here, so please make appropriate use of them. Heal whenever it
is needed to do so. Now, when the guards are there, it's obviously time
to plummet down into Darkham. He's got an attack that doesn't do much
damage(50+), but stuns you, and another combo that deals up 110+ PTS of
DMG!. His normal attack does around 50+ PTS. He doesn't have as much
defense as the guards, that's for bloody sure, but he's still good at
souping up hits. It's advisable to revive any fallen party members(heal,
too), cure any status aliments, all of this done while attacking.
As for the attacking, Maru is a tremendous aid here. If he's got Shuffle
Shot, USE IT IMMEDIATELY ON DARKHAM! This attack does around 120+ PTS of
DMG to the Dilzweldian emperor. Maru ought to have some Stone Bags on him
so he's able to use it on Darkham various times(it's also good to have
Maru attack 'Ham exclusively through the whole fight, picking up any SS
left behind by the guards to refill himself and keep attacking). As for
the other guys, Sigma Gale and Windblade Waltz are another great choice
for attacking good old lord Darkham. It should be noted that he gets
increasingly weak as his HP withers away.
Darkham, alone, isn't too hard. Keep up the attack(use physical hits once
SS start to run dry), heal if needed and cure status aliments.
--
Scene time! Save.
_________________________________________________________________________
---- KHARG & DARC: FINAL BATTLE ----
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After the scene, you'll be able to pick a side to fight with. Pick
whomever you want. Let's start with the deimos:
It's obviously against the humans :) These guys are strong, doing around
50 PTS of DMG per attack, VERY fast(they attack a lot of times per turn)
but use lame-ass skills(although they ought to use some good stuff
sometimes). They're also VERY weak against all of your repertoire:
Inferno does amazing damage here, as well as Dragon Fang Sword, which is
probably the best skill you'll access on this battle, as it hits hard and
can hit a lot of enemies at a time. It's imperative to deal with Kharg
and Maru first with your absolute best. Dragon Fang Sword + Inferno is a
good combination to get rid of these guys quickly and painlessly(you
should concentrate specially on Kharg, he's dangerous), so have Bebedora
and Darc roam around those two guys. Paulette, Ganz and Tatjana ain't
much of a threat. Ganz is probably they most dangerous, as he's quite
powerful. Concentrate your firepower on him(if possible, have Darc and
Bebedora join up to the attack, with the attacks they used on Kharg and
co). Skills such as Blizzard, Earthaquake and Fire Storm are nice, as
well as Darc's and Bebedora's. Once he's down, Paulette and Tatjana are
not match for you. Still, utilize skills on them. Once the group is
completely reduced to one, you may rely solely on physical strength.
There is not a lot to be told here, as the battle is quite similar,
except you'll have to use different skills, of course. Concentrate on
Darc(duh), Bebedora and Volk. Darc should be punished the most with
Windblade Waltz, Maru's Arrow skills and your strongest
magic/attacks(Sigma Gale, for example). Bebedora should be your second
target, as she's also quite powerful and can inflict considerable damage.
Volk is pure physical strength, but not really that dangerous if he's
unable to attack from the back side. He's much stronger than Delma and
Camellia. Once he's down, you may spread your attack. Attack Camellia
physically and Delma with skills(the strongest to finish her quickly).
these guys are also fast and furious.
--
NICE! it's scene time :) After it, the winning party will be able to exit
the Maluise Tower. Do so. Now, your destination is the Flying Castle. I
highly suggest you to buy plenty of Black Charms and Luminous Mosses, as
they'll be quite necessary for the final battle. It should be noted that
you need to buy enough so the humans and deimos can use them, as, when
you enter the Castle, both parties will meld. Also, keep in mind that
when you go into the flying castle, you cannot go out. To go inside the
flying castle, head into the Maluise Tower's entrance plaza and head to
the rightmost side of it(where you once fought DroguzA). There you'll
find the castle. Watch the scene and head inside. Once you do, you'll
take control of the losing party. Again, spend some dough on the Luminous
Mosses and Black Charms. Then, have them go into the castle, too.
Eventually, when you get to use all ten characters, you'll have to go
through a whole bunch of colored levels. There are a lot of enemies
there, and you'll have to fight quite a lot. I'll give you a general tip
for those fights: use a lot of STRONG skills. You'll get plenty SS as you
progress, either on chests, fights, or by being able to buy them at some
places.
***
After the introductory cutscene, your party will be split. You'll take
control of a party conformed by Delma, Volk, Kharg, Paulette and Ganz.
Immediately afterwards, you'll have to fight.
--
BATTLE
Hell Kites(84-87 HP)
Lackey Demons(25-26 HP)
There are Hell Kites and Lackey Demons here. The Hell Kites are
outstandingly powerful with their physical attacks, so kill them
FAST!(use skills). The Lackey Demons should be finished physically; they
aren't much of a threat. But you should really kill those Kites fast,
otherwise you're done for.
--
Exit through the area's only exit(through the northwest), and you'll be
forced to take place in another fight.
--
BATTLE
Golems(153-161 HP)
Rognas Gormons(164-169 HP)
You'll have to fend off against a huge group of Golems and Rognas
Gormons. The Golems are, inexplicably, very weak, defense-wise. A strong
skill such as Power Wave will leave them with 4 or 5 HPs left -- although
you cannot use such kind of skills that much, due to the SS limits you
have. You can destroy the strange orbs nearby for some SSs, too. The
Golems have a lot of HP, so you cannot simply hope to beat them with
regular attacks. You'll have to use a combination of strong skills and
physical attacks, but, be intelligent -- this is a long dungeon, and
you'll need the SSs. If possible, attack from behind(physically) with
various characters at a time. It should be noted that these guys are
outstandingly weak against wind, so Power Shot and Wind Slasher are great
alternatives here.
The Gormons are also huge and do considerable damage(50-70), but are a
lot less resistant to physical attacks, specially if hit from behind.
But, they have plenty of HP, and there are four of them... still, I
recommend spreading your characters and concentrating on getting chances
to attack the Gormons from behind... you'll do a lot of damage, and, if
you spread yourself appropriately(and if you have the right equipment),
you'll finish them soon and efficiently -- saving some SS on the go. You
could use skills if you want to.
--
After the fight, head to the bottom of the area and take the path to the
left. Climb up it, and, at the top, head towards the corner across the
path you came across to find a panel with a pearl on it. Touch the stone
and you'll see a cinema. Afterwards, head to the right and go up when
possible to find a doorway. Head through it. At the next area, head
across the road and you'll see, up north, a bridge made of floating
platforms, with a platform still missing. On the bottom-left corner of
this area, you'll hit a path that veers down. Follow it to find another
panel with a pearl on it -- touch the pearl and the platform missing from
the floating bridge will appear. Go back to such bridge and try to cross
it -- you'll see some dialogue and some neat happenings. Cross the bridge
then.
--
BATTLE
Dark Dwellers(82 HP)
A huge group of Dark Dwellers is to be fought here. They don't have that
much HP, plus they're very susceptible to physical attacks from behind --
in other words, start your slugfest with normal attacks. You'll get some
of these guys to slither towards you at the very beginning of the battle,
while the other ones(the ones behind the Strange orbs) wait up. If you
accommodate yourself adequately, you can finish these guys very quickly
and painlessly with pure physical strength. When you finish the first
group of Dwellers, move towards the other half of the team(4 dwellers).
As usual, it's a matter of spreading yourself appropriately here. Simply
send some characters towards a group of dwellers, and the other ones
towards the other group. That way, you can kill them with simple physical
hits. Should the dwellers attack together, then do the same yourself. All
in all, this is a fight you can beat without using a single skill.
It should be noted that this guys tend to dodge frontal attacks, so it's
even more important to hit them from their rears.
--
After the fight, you'll be in a huge area. However, there is nothing to
be seen here, so trot towards the northern end of it, where a gray
platform with a yellow symbol inscribed on it will be. Board the platform
and you'll be taken into the upper levels of the castle. Once you regain
control, go up the "staircase"(more like blockcase :)) to reach an area
that serves as a hall to the "big door". You'll be given the option to
save. I suggest doing so in an alternate file.
***
You'll then be as Darc. His party is made out of Darc, Maru, Bebedora,
Tatjana and Camellia. You'll have to fight almost immediately.
--
BATTLE
Gunners(76 HP)
SA-100s(131-140 HP)
There are a bunch of robotic things here(Gunners and SA-100's). I highly
suggest beating the Gunners first, as they're weak, and then going for
the SA's. The SA'S are nothing short of lame enemies. They like to
explode and do 60 PTS of DMG(the Gunners can do up to 70 with their
hits). This battle is not really that guard, simply move adequately(try
not to get too near the SA's) and hit the Gunners hard from the rear. The
SA'S should be dealt with regular attacks, too.
--
After the battle, you'll take control. Heal and take good note of this
room, which I'll refer to as "hub". There are three available paths here
-- one to the right, one to the left, and one to the south. In all of
these areas, you'll have to fight some enemies and then activate the
respective pearl. Once they've all been activated, you need to go back to
the hub.
--
LEFT ROOM BATTLE
Gun Traps(84 HP)
Shotgun Traps894 HP)
There are four Shotgun Traps and four Gun Traps(there are two up north,
two south; the Shotguns are pretty close together)... this is seriously
quite easy. Have Maru and Tatjana, who both start near the Gun Traps,
attack such enemies, while the others deal with the Shotguns. Tatjana and
Maru shouldn't be afraid to use some skills, as they'll be alone. The
group that attacks the Shotguns should do it physically, although a skill
or two to speed things up is nothing bad.
--
--
RIGHT ROOM BATTLE
PA-200s(119-135 HP)
SA-100s(144 HP)
There are PA-200s and SA-200s here. There is a PA that's surrounded by
strange orbs that's carrying a Unit 128K, that's of extreme use to
Tatjana, so you should attack that PA hard to get the item quickly. The
PAs are very strong when it comes to attacking, so I highly recommend
concentrating on them and using hard-hitting skills when it comes to
attacking those guys(don't use over-strong spells such as Air Blade,
because they don't do much damage). The SAs aren't that hard, and they
may kill themselves(self-destruct), although they'll damage you on the
way. Don't be afraid to use ample skills on this battle.
--
--
SOUTHERN ROOM BATTLE
Evil Eyes(84 HP)
Dark Dwellers(87 HP)
There are Evil Eyes and Dark Dwellers, both of which look strikingly
similar. There are TOO MANY of them, so, for instance, using the Pyron on
this battle could be of extreme usefulness. The physical-attack-only
formula you used with Kharg's co simply won't work here -- you'll have to
rely heavily on skills, otherwise don't expect to win. Given the fact
there are so many of those guys, you'll get plenty of chances to hit
various of them with skills and attacks -- make good use of such chances.
--
After clearing each room and activating the pearls, go back to the hub
and use the elevator on the upper portion of it. At the next screen,
you'll see a scene, and Bebedora will board one of the room's two
elevators. Save on your alternate file and follow Bebedora. Go up.
Treason time!
--
BATTLE
Altimas x 2(900 HP)
Bebedora(225 HP)
There are two huge Altimas and Bebedora. It should be noted that the
Altimas can only move through the room's big, squared panels -- they
cannot cross through the thin paths that unite such panels. They can
attack from VERY afar with their breath attack, that has a huge range and
does a lot of damage(90-120). I suggest defending for a bit until one
Altima is considerably near you(on one of the panels that are either to
the right or to the left of your starting point) -- once it is, move your
party towards it, making sure the healers are on a favorable position, so
they can heal all of your party up. As for what to use on the Altimas,
Dragon Fang Sword and Shuffle Shot(skills used by Darc and Maru,
respectively) are the ways to go.
Like I said, when there is an Altima near, move your party towards it.
You'll probably have to heal more than once as you go, but when you're
nose to nose with the Altima, it won't be a problem anymore, as the
monster will be limited to physical attacks only, which are pretty
weak(30 or so). When this happens, attack the monster relentlessly with
all of your characters(except Camellia) and their best skills.
Combination attacks will probably become available as you fight.
Once you beat one of the Altimas, the other one is bound to fly to the
area you beat his pal on. In that case, if you still have plenty of SS,
continue your attack. If Maru doesn't have enough to cast Shuffle Shot,
have him look around for a Strange Orb to destroy for a boost of SS. Darc
can attack physically the Altima and still do nice damage, so if he's
lacking on SS, it shouldn't be too much of a problem. Have Camellia heal,
as usual, while you punish this second Altima relentlessly with Shuffle
Shot, Sigma Gale and Dragon Fang Sword/Regular attacks. If you heal
yourself adequately and keep the attacking up(even after depleting your
SS stock), this Altima won't stand much of a chance. Combination attacks
should become available.
Pick the items left behind by the Altimas, heal, and try to restore your
Spirit Stones stock with the strange orbs around. Bebedora is on upper
end of the battlefield. Once you feel like you're ready, move toward the
puppeteer. She has VERY LITTLE HP and does almost NO DAMAGE. She's
pathetically weak... a combination attack will finish her good. Anyway,
simply fence her and beat the beejezus out of her physically. She really
doesn't stand a chance against you...
..or so you believe! After she's been killed once, she needs to be
killed again. Once killed, she'll reappear on another point of the
battlefield(normally near you). You have to kill her several times before
the battle's over. Keep in mind that she's still overly weak against
attacks and when using her stuffed bear, but she could also use Dark
Extreme, which is dangerously hard-hitting. You'll have to kill her a lot
of times, because she will die after one hit, and you'll probably won't
do a lot more than 20 PTS of DMG, unless you use a very powerful skill or
a combination attack. This battle could be quite annoying, too, as she
likes to heal herself up by sucking the life out of you with Divide.
--
After the ultra-nice cutscene, heal, re-stock your SSs and get on the
elevator next to you. You'll be back to the area where Bebedora started
to act strange. Save and take the elevator across the save point, on the
right side of the area. In the next room, move forward and the whole team
will finally regroup. You'll then be able to decide which character to
use(don't worry, humans and deimos have already joined forces; choose
whomever). Cross through the newly opened door.
At the next area, go along the road to find a healing Quroup as well as a
merchant Quorup. Healing is not an issue right now, as you're already at
full health. You should, however, stock up on healing items and Spirit
Stones. Save then and go up the elevator nearby(you can also ask the
Quorups how they got there)
In the next room, there are three available paths(this room shall be
called "hub 2"). Take the upper one. You may have to fight enemies when
you enter. From now on, the battles will be randomized, as well as the
enemies. There is a huge selection of them, so better be ready for
anything! But anyway, in the room I told you to go, take the path to the
left and follow the road until you hit a room with some flying pods on
it. Examine them to discover they're chests! Inside this room, you'll
get: 3 Rescue Kits, Satan's Ribbon, 180 Spirit Stones, 2 Life Tree
Berries, Angel Statuette, Ice Talisman, Steel Ripper, Satan's Beads and
1000 G.
After getting these items, go back to hub 2 and take the path to the
right. Again, simply blitz through numerous rooms until you find an
elevator. Board it, and, in the room you'll arrive on, go north and
follow the one-way road until you find another elevator, with a save
beacon next to it. You'll reach an area lit with a brown light(the
enemies around here are very dangerous). Move along the road and you'll
hit a room where there is an elevator on the southern end. Take it.
Run down into the next screen and, here, loot all of the flying orbs for
a Blade of the Giants, 240 Spirit Stones, Duel Spikes, Light Talisman and
White Charm. Continue on until you hit a room with two more pods that
hold a Superconductor Coil, Life Ring, Black Charm, 200 Spirit Stones and
2 Life Tree Berry. Keep going to find an elevator that'll take you down.
In here(hub 3), there are three exits. Go through the upper one to find,
on floating chest-orbs, 2 Red Charms, a Fire Talisman, 240 Spirit Stones,
Type 4 Ruby Lens Proto, 4 Strongest Herbs, 3600 G, a Battle Jacket and a
Power Berry. Take the left road to progress.
By taking the left road, you'll eventually reach a room with a save
point, a merchant Quorup and an elevator. Save, buy(I suggest getting a
Blue Lens for your Airship, as well as the Neutrino Charge. Combine them
with the Red Lens you got earlier, and a high-level Green Lens you got
previously in the game to get an ultra-destructive Hyper Laser) and go up
with the elevator.
In the next area(lit in green) take the left path and go along the
multiple rooms until you reach an area with an elevator on it. Board it,
and, when you arrive at the next floor, go south into the next screen.
Here, continue along the only available path(my yawn could be called a
hurricane), until you hit a room with another elevator and two other
paths -- up, and to the right. Board the elevator and, in the next
screen, head forward to save a healing Quorup, a Merchant Quorup and a
save point. Save, heal and stock up on healing items, revival medicines
and Spirit Stones. Be sure you've got a Max-powered Hyper Laser with the
Airship(equip what I told you to a while ago). Go through the two huge
double doors.
Scene time!
After it, you'll be in the "Black Abyss". Your pals will be around, with
flames in front of them. Approach each one of your friends and you'll get
to see the things that they, eh, uh... resent(characters of the game).
This is important. Anyway, head to the lone flame at the northern side of
the room to proceed with the story.
--
BATTLE
Meshimgens(3 hits kill them)
You'll have to fight the somewhat tricky Meshimgens. When you attack one,
it'll transform into your characters' resentments. For instance, if you
hit a Meshimgens, it could transform into Nafia. The key here is to have
your characters attack their resentments. For instance, Kharg should
attack Nafia, Maru should attack Foh, and so on. It should be noted that
you won't see the illusions, but rather the monstrous Meshimgens. When
you attack one, the illusion is uncovered -- but if you attack the
illusion with the inappropriate resented character, you'll get turned
into a Meshimgen. This sounds complicated, but the key here is to attack
the monsters so you uncover the illusions behind them and then send the
appropriate characters to kill them. When you're turned into a 'gen,
you're turned back into a human after a couple of turns. This isn't hard
once you've uncovered the illusion behind each gen. Here is a handy table
if you don't know who should attack who:
Paulette = Lloyd
Delma = Densimo
Volk = wife & son
Ganz = Rapier
Kharg = Nafia
Darc = Windalf
Maru = Foh
Bebedora = Bebedora
Camellia = old Camellia
Tatjana = Darkham
--
--
BATTLE
Lilia Getmann(1200 HP)
Meshimgen(200 HP)
THIS BATTLE can be HARD!
There are various Meshmigens, who can now be hit normally, as well as a
monstrous structure amongst which is Lilia. You must start by clearing
the way into Lilia by beating the Meshmigens. They use a belly-flop
attack that does a lot of damage(150 or so), so when it comes to
attacking them, use your absolute best. Use Binding Arrow, Windblade
Fury, Dragon Fang Sword, Burning Rain... skills that have gigantic blast
radiuses and that can hit a lot of foes with just one hit. You can kill
all of these monsters in no time by using these skills... but you
shouldn't. Lilia will generate more of them as you battle, so kill just
enough of them to be able to approach Lilia(you may be lucky and get the
chance to approach Lilia without having to kill a monster... make good
use of such opportunity). I should say that, early into the battle, both
Kharg and Darc will get their Tension Meters completely filled up. Make
haste to Lilia so you're able to use both combinations attacks quickly
and deliver outstanding damage. As for other attacking choices, there is
Shuffle Shot, Windblade Fury, Dragon Fang Sword, Sigma Gale... the list
goes on, but could be summarized into : the strongest stuff you have.
Lilia has an ultra-powerful Dark Extreme spell that could be determining
in the battle if you ain't properly healed, so better try to restore your
health often. She also has a heaven beam attack, that does around as much
as Dark Extreme. As her HP starts to wither, she'll use DE a lot more
often, and the 'gens will also start to use their belly flop a lot more.
This is when the fight gets tough. Heal an attack conservatively, or
attack frontally and hard to finish the battle soon. It'll be hard, as
Lilia's attacks, that hit hard and various enemies at a time, combined
with her speed and Meshimgens attacks will equal a somewhat frustrating
battle.
--
You will get the chance to prepare yourself for the final battle. Be sure
to fully heal yourself and restore your SSs stock. Learn all of your
strongest skills: Great Hunter, Dark Extreme, Windblade Fury, Dragon Fang
Sword, Burning Rain, Explosion and all of that. Equip the party members
you're going to use with plenty of Strongest Herbs and Revival Medicine.
Make sure they have Luminous Moss and Black Charms equipped(a Crystal
Arrowhead for Maru). As for the party I recommend: Kharg, Darc, Delma,
Maru, Paulette and Volk.
--
FINAL BATTLE
Lord of the Black Abyss(4500 HP)
Brain Cells(130 HP)
Another ULTRA TOUGH battle here.
Well, not really that hard, but not very easy, either. It's of extreme
importance to have the Black Charms and the Luminous Mosses on, as well
as the Strongest Herbs and Revive Medicines. At the start of the battle,
cast Magic Shield on all of your characters, as well as Heated Soul and
Speed up, if possible. Magic Shield is a must, though(thanks to
EternalBlue for noting this is in his FAQ; I'm not much of a fan of
status-altering spells and all of that, and I was seriously having
trouble)
The Dark Lord has three moves: he spits out Brain Cells, absorbs the HP
out of a character that's very near to it(this attack does around 120 PTS
and heals him for around 60-120, depending on the number of characters
affected) and uses a cannon attack that hits everybody, and HARD. This
attack, without a Black Charm, does around 300 PTS of DMG. With a Black
Charm, 220 PTS. With the Charm and Magic Shield, 70 PTS -- see the
difference?
The Lord is surprisingly limited when it comes to its attacking. It can
only use the HP-absorbing attack when it has a character VERY near to it,
and can only use the cannon attack when the darkness around him is
dissipated. This brings on the next point: to be able to damage this guy
effectively, you need to take out the darkness around him. To do so,
constantly beat the brain cells he spits out(around 6). It should be
noted that the cannon attack replenishes the darkness.
The key here is to maintain yourself healthy(and cast the protective
spells I mentioned) and start slaughtering the brain cells. Once you've
killed five/four, so the darkness is not completely dissipated but you're
able to damage the monster quite a bit, move forward and attack the lord.
Keep pummeling away and kill the last cell with your characters near the
monster so the darkness dissipates while your characters are near the
lord. You'll get a few turns before the lord gets his dark barrier again.
Once he does, back away and heal yourself while attacking the cells.
When you attack the lord frontally, you'll probably have to get some of
your HP absorbed. If that's the case, simply back away and heal up. Be
sure that you're at full health before you even think about attacking the
lord or before completely dissipating the darkness.
Basically, the key here is to attack constantly with the darkness barely-
up and try to get a few cheap shots when it is down(this could be hard).
You won't get many chances, as, after a bit, you'll get your HP absorbed
and when that happens, immediately back up and heal, otherwise you simply
won't stand a chance. Combination attacks will be available a lot of
times throughout the fight, that's for sure. If you get one, and the
darkness has been dissipated quite a bit, risk your life and move your
lines forward so you can make good use of the combos... you must still
have a lot of HP, though. This battle is all about fighting
conservatively. Whenever you feel like it's time to stop the attack, back
up and heal up(use Strongest Herbs for this). Revive and re-cast Magic
Shield on murdered characters and keep the attacking up. Never be very
near the monster, unless attacking or absolutely necessary(combo
attacks), because you'll be easy prey to his absorb attack and will heal
the f'ing bastard.
Rotting Herb...........................restores 10 HP
Healing Herb...........................restores 50 HP
Good Herb..............................restores 100 HP
Great Herb.............................restores 200 HP
Strongest Herb.........................restores all HP
Ancient Herb...........................restores little HP to allies
First Aid Kit..........................restores 80 HP to allies
Rescue Kit.............................restores 160 HP to allies
Revival Medicine.......................revives from critical condition
STATUS-CURING ITEMS
*******************
Antitoxic Nut..........................cures poison
Mint...................................cures sleep
Soap...................................cures stickiness
Painful Needle.........................cures silence
Green Memory Grass.....................cures confusion
Nerve Stimulant........................cures paralysis
Energy Snack...........................cures sloth
Elixir.................................cures almost all abnormal statuses
Coleopt Froth..........................cures all abnormal statuses
Lamda's Wonder Cure....................raises morale
STATUS ENHANCERS(PERMANENT)
***************************
Life Tree Berry........................increases Max HP
Power Berry............................raises Attack
Reiki Leaf.............................raises defense
Magefoil...............................raises MNT
Balo Nut...............................raises SPF
Bountiful Fruit........................increases level by one
Anti-Poison Cologne....................raises resistance to poison
Mint Cologne...........................raises resistance to sleep
Smooth 'n Dry Cologne..................raises resistance to stickiness
Blabber Mouth Cologne..................raises resistance to Silence
Memory Cologne.........................raises resistance to confusion
Nervy Cologne..........................raises resistance to paralysis
Energy Cologne.........................raises resistance to sloth
Anti-reaper cologne....................raises resistance to instant-death
STATUS ENHANCERS(TEMPORARY)
***************************
NOTE: All of the effects are temporal. Don't get fooled.
Attack Bottle..........................Raises ATT
Bitter Leaf............................Raises DEF
Heart Seed.............................Raises MNT
Agility Bottle.........................Raises SPD
Attack Leaf............................increases counterattack rate
Guard Leaf.............................increases guard rate
Critical Leaf..........................increases critical-hit rate
Accuracy Leaf..........................increases accuracy of normal atk.
Evasion Leaf...........................increases evasion rate
Iron Arm...............................Increases item-throwing radius
Full Sails Tonic.......................increases movement radius
Fire Balm..............................increases tolerance to fire
Water Balm.............................increases tolerance to water
Earth Balm.............................increases tolerance to earth
Wind Balm..............................increases tolerance to wind
Light Balm.............................increases tolerance to light
Dark Balm..............................increases tolerance to darkness.
ENEMY-AFFECTING ITEMS
*********************
NOTE: All of these only affect enemies.
Strength Drain.........................lowers Attack.
Guard Drain............................lowers defense
Mind Drain.............................lowers MNT
Agility Drain..........................lowers SPD
Fire Shy...............................lowers tolerance to fire
Water Shy..............................lowers tolerance to water
Earth Shy..............................lowers tolerance to earth
Wind Shy...............................lowers tolerance to wind
Light Shy..............................lowers tolerance to light
Dark Shy...............................lowers tolerance to darkness
ATTACK ITEMS
************
Poison Drug............................poisons Enemy
Sleeping Pill..........................puts enemy to sleep
Sticky Beans...........................makes enemy sticky
Yellow Powder..........................makes enemy silent
Purple Memory Grass....................confuses enemy
Numbness Apple.........................paralyzes enemy
Poison Firecracker.....................poisons various enemies
Sleep Firecracker......................sleeps various enemies
Sticky firecracker.....................makes various enemies sticky
Confusion Firecracker..................confuses various enemies
Paralysis Firecracker..................paralyzes various enemies
Assasin Firecracker....................instant-death to various enemies
Stone..................................throw to enemy for minor damage
Hard Stone.............................throw for moderate damage
Steel Ball.............................throw for high damage
Spiked Steel Ball......................throw to deliver a lethal blow
Assassin Ball..........................throw to cause instant death
Bomb...................................explodes and does low DMG
Super Bomb.............................damages various enemies
Super Duper Bomb.......................high damage to various enemies
Dilz Bomb..............................destructive damage
MEDALS
******
Monster Medal..........................Sell for 10,000 G
Deimos Medal...........................Sell for 50,000 G
NOTE: This is what I have. I'm probably missing a lot of items... you can
contribute them if you wish to do so ;) use this addy: yggdrasil <at>
yahoo <dot> com. Excellent.
Oh, and I referred to EternalBlue's guides for various weapons, as I
didn't have them. Many thanks to him.
AND... I didn't include Choko's and Diekbeck's equipment. Why? Because of
their secret character status... they get certain exclusivity, you know
;)
..AAAND... It should be noted that, when both deimos and humans meld in
the flying castle, you'll get many new options there. For instance, each
of the humans will be able to share equipment with their deimos nemesis.
For instance, Kharg will be able to use Darc's, and viceversa, and so on.
Quite nice, although this is not for everybody(Ganz and Delma are largely
incompatible, equipment-wise, for instance)
WEAPONS PARTS
*************
Name; Stats; usable-by
Hawk Eyes; MNT + 5, HIT + 9; Kharg
Eyes of a Peregrine; MNT + 5, CRI + 20; Kharg
Knuckle Guard; GRD + 10, CNT + 10; Kharg
Traitor's Soul; ATT + 6, AVO - 8, CNT + 50; All
Guard Support; GRD + 30; All
Stone Coating; ATT + 2, SPD - 1; All
Amethyst Coating; ATT + 4, SPD - 1; All
Sapphire Coating; ATT + 8, SPD - 1; All
Diamond Coating; ATT + 12, SPD - 1; All
Gunpowder; Add fire element; All
Aquamarine; Add water element; All
Catfish Whiskers; Add earth element; All
Luminous Moss; Add light element; all
Skeleton Sticker; Add instant death; All
Dynamo; Add Paralysis; All
Cursed Doll; Add confusion; All
Mute Stone; Add silence; All
Putrefied Beans; Add stickiness; All
Napping Bell; Add sleep; All
Poison Apple Essence; Add poison; All
Soot of Darkness; Add dark; All
Spirit Windmill; Add wind; All
Steel Ripper; ATT + 11; Paulette
Stone Crusher; ATT + 3, HIT - 3; Paulette
Snake Wire; Increases attacking radius; Paulette
Star Wing Blade; ATT + 3, HIT + 1; Paulette
Phoenix Tail Feather; ATT + 3, Add Fire Element; Maru
Crystal Arrowhead; ATT + 10, Add Light element; Maru
Silk Bowstring; Increases attacking radius; Maru
Weathercock; MNT - 3, HIT + 72; Maru
Heat Blade; ATT + 12, SPD - 3, MNT - 3, CRI + 12, Adds earth element;Ganz
Ice Blade; ATT + 12, SPD - 3, MTN + 6, HIT - 4, Adds ice element; Ganz
Wind Blade; ATT + 12, SPD + 3, AVO + 4, MNT - 6, CNT + 10, Adds wind;Ganz
Earth Blade; ATK + 12, AVO - 4, GRD + 10, MNT + 3, HIT + 4, Adds earth;""
Superconductor Coil; HIT - 4, CRI + 10, Extends range; Tatjana
Unit 64K; ATT + 8, HIT - 2, CRI + 5; Tatjana
Unit 128K; ATT + 12, HIT - 3, CRI + 5; Tatjana(a homage to the bits war?)
Stun Unit; Adds paralysis; Tatjana
Heavy Blade; ATT + 9, SPD - 2, AVO - 2, CRI + 3; Darc
Thorned Ivy; Increases attack radius; Darc
Barbed Wire; increases attack radius; Darc
Guard Fang; ATT + 4, GRD + 20; Darc
Iron Skewer; ATT + 3; Delma
Steel Spikes; ATT + 5; Delma
Duel Spikes; ATT + 12; Delma
Blood-red Talons; --; Delma
Blue Wolf Blade; MNT + 6, GRD + 10; Volk
Blade of the Giants; ATT + 12, SPD - 4, HIT + 4; Volk
Swordsman's Blade; ATT + 4, SPD - 2, CNT + 10; Volk
Raging War God's Blade; ATT + 9, SPD - 4; Volk
Black Rose Thorn; ATT + 3, HIT - 1, Add poison; Camellia
Death Ant Nectar; ATT + 2, HIT - 1, Add instant death; Camellia
Sleep Bug Eyes; ATT + 3, HIT - 1, Add sleep; Camellia
Mouth sealing needles; ATT + 2, HIT - 1, Add silence; Camellia
Toy Heart; HIT + 3, CNT + 15, CRI + 15; Bebedora
Sparkly Eyeballs; AVO + 4, HIT + 3; Bebedora
Clattery Dentures; ATT + 7, SPD - 4, CRI + 10; Bebedora
Shiny Nose; MNT + 12; Bebedora
ACCESSORIES
***********
Name; Stats; Usable-by
Black Charm; Increases resistance to dark, SPD - 1; All
Red Charm; Increases tolerance to fire, SPD - 1; All
White Charm; Increases tolerance to light, SPD - 1; All
Green Charm; Increases tolerance to wind, SPD - 1; All
Yellow Charm; Increases tolerance to earth, SPD - 1; All
Blue Charm; Increases tolerance to water, SPD - 1; All
Rainbow Charm; Increases tolerance to all; All
Fire Talisman; Renders fire attacks useless; All
Ice Talisman; Renders water attacks useless; All
Land Talisman; Renders earth attacks useless; All
Storm Talisman; Renders wind attacks useless; All
Light Talisman; Renders light attacks useless; All
Shadow Talisman; Renders dark attacks useless; All
Anti Poison Ring; Poison is useless against you; All
Sleepless Guard; Sleep is useless against you; All
King-size soap; Stickiness is useless against you; All
Falcon Statuette; Silence is useless against you; All
Tanzanite; Confusion is useless against you; All
Lark Coat of Arms; Paralysis is useless against you; All
Anti Slothian; Prevents change into slothian; All
Clivis' Book; Renders all abnormal status ineffectual; All
Angel Statuette; Protects against instant death; All males
Substitute Johnny; Blocks all abnormal statuses, MNT - 10%; All girls
Angel Earrings; Blocks Stickiness, Silence and Paralysis; All girls
Leila's Mirror; Blocks Poison, Sleep and Confusion; All girls
Frey's Hair Ornament; Halves all elemental damage; All girls
Crystal Beads; SPD - 2, MNT + 5; All
Jade Beads; SPD - 2, MNT + 8; All
Bewitching Beads; SPD - 2, MNT + 12; All
Satan's Beads; SPD - 2, MNT + 15; All
Gorgeous Ring; Enemies drop twice as much money; All
Life Ring; Max HP increases by 10%; All
Goddess Statuette; Max HP increases b 20%; All
Stone Bag; Lets you carry + 30 SS, SPD - 2; All
Stone Holder; Lets you carry + 15 SS, SPD - 1; All
Leather Armband; DEF + 3, SPD - 1, AVO - 2; All
Bone Armband; DEF + 5, SPD - 1, AVO - 2; All
Steel Armband; DEF + 8, SPD - 1, AVO - 2; All
Titanium Armband; DEF + 12, AVO - 2, SPD - 1; All
Rabbit Stuffed Animal; SPD + 6, MNT + 6, AVO + 6; Bebedora
Bear Stuffed Animal; DEF + 10, GRD + 10; Bebedora
Spirit Amulet; Stops FIRE, WATER, WIND, EARTH, LIGHT dmg, SPD - 1,
AVO - 8; Kharg
Hero Bandana; SPD + 10, AVO + 10, MNT + 6; Kharg
Shoulder Spikes; DEF + 10, SPD - 1, CNT + 30; Paulette
Fireproof Gloves; DEF + 7, SPD - 1, GRD + 12, renders fire attacks
useless; Paulette
Golem Mask; DEF + 10, SPD - 2, MNT - 7, AVO - 9, GRD + 8; Maru
Sorcerer Mask; DEF + 2, SPD - 2, MNT + 8; Maru
Battle Jacket; DEF + 10, SPD + 6, CNT + 10, MNT + 10, GRD + 10; Maru
Life Belt; DEF + 2, SPD - 1, Increases HP; Ganz
Dilzweld Visor; SPD - 1, AVO + 24, GRD + 25; Tatjana
Steel Brassard; DEF + 3, SPD - 1, GRD + 10; Tatjana
Dragon's Wrath; DEF + 5, SPD - 2, counters always to physical atks.; Darc
Dragonia Ring; DEF + 8, SPD + 4, MNT + 8; Darc
Blood Anklet; DEF + 8, SPD - 1, GRD + 15; Delma
Blood Tears Earrings; SPD - 1, CNT + 16, AVO - 10, MNT + 10; Delma
Great Sorcerer's Remains; DEF - 25, SPD -17, MNT + 46; Volk
Armored Swallowtail; DEF + 8, SPD - 1, AVO - 3; Camellia
Moonlight Bug; -------; Camellia
Romantic Earrings; 1/3 less SS consumed on skills and spells; All
Romantic Stones; No SS consumed on skills and spells; All
NOTES: I didn't include Samson, nor Densimo, because you basically don't
get to use them...
KHARG
*****
Name; # of SS required to learn it; cost; range/description(both or one
of them)
Fang Breaker Blade; gotten at the beginning; 14 SS; on enemies
Whirlwind Crusher; 200 SP; 18 SS; One enemy
Power Shot; 160 SP; 16 SS; One enemy
Power Wave; 1600 SP; 25 SS; Enemies in a small, forward arch.
Windblade Waltz; 1200 SP; 20 SS; Enemies around you(small circle)
Windblade Fury; 2200 SP; 30 SS; Enemies around you(huge circle)
Raise Spirits; 500 SP; 12 SS; Raises Tension Gauge
Mind Scan; 100 SP; 12 SS; Raises CRI
One Last Chance; 100 SP; 12 SS; Raises ATT, Lowers DEF
Cure; Learned automatically(S. Plateau fight; 8 SS; Heals 25% of HP
Healing Rain; 540 SP; 12 SS; Heals 50% HP of various/all allies.
Vital Energy; 1600 SP; 20 SS; Heals 75% HP of various/all allies.
Wind Slasher; Learn automatically(S. Plateau battle); 10 SS; 1 enemy
Tornado; 580 SP; 20 SS; Hits enemies in a circular radius(small)
Refresh; 400 SP; 10 SS: Cures status aliments of various/all allies.
Resurrection; 600 SP; 18 SS; Revives and fully heals a fallen character
PAULETTE
********
First Aid; gotten at the beginning; 6 SS; Heals one ally
Sling Knife; 60 SP; 10 SS; Enormous attacking radius, hits 1 enemy.
Fire Sling; 600 SP; 20 SS; Enemies in a forward arch
Stinging Rain; 480 SP; 16 SS; Group of enemies(average range)
Burning Rain; 1800 SP; 25 SS; HUGE circle of enemies/great damage.
Heat Cannon; 600 SP; 20 SS; One enemy
Heat Cyclone; 2500 SP; 30 SS; Enemies in a straight line
Antidote Treatment; 100 SP; 8 SS; Cures bad statuses
Psyche-Up Charge; 600 SP; 14 SS; Raises tension gauge
Mental Focus; 400 SP; 14 SS; Increases MNT
Mind Scan; 380 SP; 12 SS; Increases CRI
Interceptor Stance; 400 SP; 12 SS; Increases CNT
Defensive Stance; 1600 SP; 12 SS; Increases GRD
Steel Wall Guard; 600 SP; 14 SS; Increases DEF
Hypnotize; 200 SP; 14 SS; Adds sleep
Sign of Silence; 160 SP; 14 SS; Adds silence
MARU
****
First Aid; 280 SP; 6 SS; One ally
Venom Arrow; Learned; 16 SS; Big blast radius/Poisons enemy
Silent Arrow; 420 SP; 20 SS; Medium/small blast radius/silences enemy
Binding Arrow; 680 SP; 24 SS; Medium/small blast radius/paralyzes enemy
Hunting Arrow: 520 SP; 20 SS; Great range/great blast radius.
Great Hunter; 2200 SP; 40 SS; Humongous blast radius/range.
Shuffle Shot; 2000 SP; 36 SS; One enemy
Maru Story's Time; 180 SP; 12 SS; Enemies around/puts them to sleep
Maru's Big News; 550 SP; 20 SS; Confuses enemies around you.
Antidote Treatment; 100 SP; 8 SS; One ally/cures statuses
Mind Scan; 450 SP; 12 SS; Raises CRI
Setting Aim; 580 SP; 10 SS; Increases HIT
Defensive Stance; 720 SP; 12 SS; Increases GRD
Psyche Up Charge; 450 SP; 12 SS; Fills up Tension Meter
Steal; 220 SP; 3 SS; Steals from one enemy
Steal Lv2; 550 SP; 8 SS; Higher success rate.
GANZ
****
First Aid; 600 SP; 6 SS; One ally
Rolling Axe; the beginning; 12 SS; Around you
Speed Storm; 480 SP; 24 SS; Enemies around Ganz
Bone Crush; 100 SP; 20 SS; Enemies in a straight line
Skull Crush; 600 SP; 25 SS; Enemies in a straight line
Extreme Grenade; 1600 SP; 20 SS; Circular blast radius
Titan Grenade; 2400 SP; 30 SS; Circular blast radius(and huge)
Antidote Treatment; 500 SP; 8 SS; Cures statuses/one ally
Power Charge; 240 SP; 14 SS; Increases ATT(self)
Psyche Up Charge; 240 SP; 14 SS; Increases tension(self)
Interceptor Stance; 40 SP; 12 SS; Raises CNT(self)
Mind Scan; 800 SP; 12 SS; Raises CRI(self)
Steel Wall Guard; 150 SP; 14 SS; Raises DEF(self)
Defensive Stance; 700 SP; 12 SS; Raises GRD(self)
Transfer; 600 SP; 10 SS; Transfers Ganz turn to another character
Intimidation; 400 SP; 10 SS; Decreases SPD(one enemy)
TATJANA
*******
Medical Machine; starts with it; 24 SS; Various/all enemies
Sigma Gale; starts with it; 16 SS; One enemy
Sigma Storm; 800 SP; 32 SS; Group of enemies
Sigma Revive; 320 SP; 20 SS; One ally
Element Guard; 260 SP; 16 SS; 50% less elemental damage to
all/various enemies
Mirage Field; starts with it; 16 SS; Self/cannot attack her for 3 turns
Hypnotize; 600 SP; 14 SS; Puts one enemy to sleep
Sign of Silence; 380 SP; 14 SS; Silences one enemy
DARC
****
Claws of Rage; before 1st Church Ruins fight; 12 SS; One enemy
Vampire Fang; 600 SP; 26 SS; Absorbs the hp out of an enemy and heals you
Sword of Awakening; 270 SP; 24 SS; Enemies around him(small range)
Dragon Fang Sword; 860 SP; 32 SS; Enemies around him(big range)
Raise Spirits; 200 SP; 20 SS; Raises tension gauge(self)
Steal; 120 SP; 3 SS; Steal item from one enemy
Intimidation; 400 SP; 10 SS; Decreases SPD
Cure; starts with it; 8 SS; Cures one enemy
Wind Slasher; starts with it; 10 SS; Hits one enemy
Tornado; 400 SP; 20 SS; A small group of enemies
Air Blade; 2400 SP; 36 SS; HUGE range/around Darc
Refresh; 200 SP; 10 SS; Cures statuses of one enemy
Speed Up; 800 SP; 12 SS; Raises SPD/group of allies
Raging Soul; 1000 SP; 16 SS; Raises ATT/group of allies
Slow enemy; 600 SP; 12 SS; Decreases SPD/group of enemies
Pure Silence; 1200 SP; 14 SS; Silences group of enemies
DELMA
*****
Cure; 150 SP; 8 SS; Cures one enemy
Healing Rain; 600 SP; 12 SS; Heals 50% of all/various allies
Flaming Arrow; starts with; 10 SS; One enemy
Fire Storm; 200 SP; 16 SS; Small group of enemies
Explosion; 1840 SP; 38 SS; Huge group of enemies
Wind Slasher; 400 SP; 10 SS; One enemy
Tornado; 1000 SP; 20 SS; Group of enemies
Stone Rush; 600 SP; 14 SS; Very small group of enemies
Earthquake; 1200 SP; 20 SS; Average group of enemies
Divide; 1200 SP; 16 SS; Absorbs HP of 1 enemy/heals Delma
Refresh; 50 SP; 10 SS; Cures status aliments of various enemies
Resurrection; 1200 SP; 18 SS; Resurrects/fully heals a fallen ally
Magic Shield; 300 SP; 14 SS; Halves damage done by all enemies
all/various allies
Speed Up; starts with; 12 SS; all/various allies get "hasted"
Guard Field; 700 SP; 14 SS; Raises DEF of all/various allies
Raging Soul; 550 SP; 15 SS; Raises ATT of all/various allies
VOLK
****
Cure; 800 SP; 8 SS; Heals 25% of one ally HP
Water Crash; starts with; 12 SS; One enemy
Blizzard; 320 SP; 18 SS; Damages a small group of enemies
Diamond Dust; 2400 SP; 34 SS; A big group of enemies gets hit
Wind Slasher; 700 SP; 10 SS; One enemy
Stone Rush; 860 SP; 14 SS; One enemy(or two, if VERY close together)
Refresh; 320 SP; 10 SS; Cures status aliments of all/various enemies
Speed Up; 800 SP; 12 SS; Group of allies
Guard Field; 100 SP; 14 SS; Raises DEF of a group of allies
Heated Soul; starts with it; 16 SS; Raises ATT of group of allies
Slow enemy; 400 SP; 12 SS; Decreases SPD(group of enemies)
System Shock; 260 SP; 14 SS; Decreases DEF off a group of enemies
Power Loss, 120 SP; 12 SS; Decreases ATT
Pure Silence; 680 SP; 14 SS; Silences a group of enemies
Sleepy Wind; 860 SP; 16 SS; Group of enemies
Paralyzing Wind; 1200 SP; 20 SS; Group of enemies
CAMELLIA
********
Cure; starts with; 8 SS; Cures 25% of total wounds/one enemy
Healing Rain; starts with; 12 SS; 50% of all/various allies
Vital Energy; 640 SP; 20 SS; 75% of all/various allies
Stone Rush; starts with; 14 SS; One/two enemies
Earthquake; 560 SP; 20 SS; Group of enemies
Meteor Fall; 1200 SP; 36 SS; Big group of enemies
Divide; 1000 SP; 10 SS; Absorbs HP of enemy/cures yourself
Refresh; 200 SP; 10 SS; Cures status aliments of all/various allies
Magic Shield; 400 SP; 14 SS; Halves all elemental DMG-one/various allies
Guard Field; 680 SP; 14 SS; Raises DEF of all/various allies
Slow enemy; 720 SP; 12 SS; Decreases SPD(group of enemies)
System Shock; 860 SP; 14 SS; Decreases DEF off a group of enemies
Power Loss; 860 SP; 12 SS; Decreases ATT
Pure Silence; 100 SP; 14 SS; Silences a group of enemies
Sleepy Wind; 100 SP; 16 SS; Group of enemies
Paralyzing Wind; 720 SP; 20 SS; Group of enemies
BEBEDORA
********
Mind Control; starts with; 10 SS; Controls one enemy
Black Out; starts with; 18 SS; One enemy
Dark Extreme; 1200 SP; 36 SS; Hits a big group of enemies
Divide; 960 SP; 16 SS; Absorbs HP of enemy and heals you
Inferno; 580 SP; 16 SS; Small circular blast radius
Tornado; 640 SP; 20 SS; Small circular blast radius
Resurrection; 160 SP; 18 SS; Revives and fully heals one ally
Pure Silence; 600 SP; 14 SS; Silences a group of enemies
Sleepy Wind; 820 SP; 16 SS; Group of enemies
Paralyzing Wind; 1100 SP; 20 SS; Group of enemies
=========================================================================
== -- SIDE AREAS -- ==
=========================================================================
SPIRIT DICTIONARY
*****************
Once you meet Span at Yewbell, you'll be given the job to look for the
Spirit Dictionaries the lost. Here are the locations(refer to the
walkthrough for more detailed information):
- At the Garagne Hills.
- The Republic of Cathena's "World Alliance", right before departing to
Epistia.
- Sulfas' Main Plant. Explore around the "darkened" area to find it on
the floor.
- At Sulfas' Stronghold's underground area, by some barrels.
- At Milmarna's "fortune telling building", on top some barrels by the
appraisal office.
ANCIENT TABLE
*************
Once you meet Kirjath at Geedo's House, you'll be given the mission to
look for these ancient tables so Kirjath is able to get the gods' pardon
and rest in peace.
- Geedo's house, inside the chest.
- Inside Drakyrnia's shop floor(on the eastern wing of it)
- At the Dragon Bone Valley, by the entrance of the Dragon Ordeal(to the
right)
- At Bebedora's room(Coleopt Shrine), south of the door that goes into
Selkis' room.
- Rueloon, on the alley that's behind the Quorup's shops.
- At the Pyramids Ruins very first room, up the stairs by the sealed
door, and then to the right.
- At the Chaos Forest's exit, once you get to use Bebedora(you can get it
later, though).
DIEKBECK
********
This guy, who's apparently a powerhouse in previous AtL games(this is my
first, mind you), is gotten by beating the 20 match challenge at Cathena
Arena.
CHOKO
*****
Another character that's appeared in previous AtL games. To get here,
beat the 30-match challenge at the Rueloon Arena.
=========================================================================
== -- THE PYRON & BIG OWL -- ==
=========================================================================
THE PYRON
*********
After many things, you'll get the Pyron with Darc and will be able to use
it to fly around the world. Once you arrive at your destination, you can
use the pyron to keep flying, save, or heal yourself. Other than being a
useful way to transport yourself form place to place, the pyron is an
attacking spell that Darc can use. The Pyron has various kinds of
abilities, which are learned by "inspiriting" it. It also has its own
"HP", which is depleted as you use him.
The HP bar is easily filled back up by spending Spirit Stones on the
Pyron(use the "Recover" button on the Pyron menu). To learn skills, as
told, you need to inspire the monster. To do so, you need to utilize
different kinds of food. These foods, which are differently colored, will
increase the inspiration of the Pyron, with a set color. So, when you use
a green colored food, you'll increment the inspiration, but will also
color it green, get it? When you reach the max inspiration with a set
color, you'll learn that color's skill. You can also use a special grass
to increase the inspiration by a lot and without affecting the color.
It should be noted that, if you feed the pyron with something it
dislikes, it'll get sad. If you feed it again with such food while it is
sad, you're bound to lose inspiration. Also, the sadder the pyron is, the
smaller its attack's blast radius becomes.
There are various grasses(the foods the pyron eats), and here is the
list:
RED: Red Berry(smells good; nice grass), Red Flameweed(smells nice; good
grass), Witch Blood Flower(smells bad; not good), Hungry Red
Tendril(smells sour; sucks ass)
GREEN: Green Fruit(sweet smelling; nice), Green Nettle(smells sour; bad),
Green Dahlia(Smells of sunshine; very good), Deep Green Creeper(Stinky,
dark and creepy; not good)
BLUE: Blue Fruit(Smells bad; not good), Blue Ice Waterweed(sour
smelling), Blue Flower(Smells of sunshine; nice), Blue Snake Ivy(sky
blue, sweet smelling flower).
MYSTERY(increases the inspiration meter w/out affecting the color):
Tumble Grass(very fragrant), Shiny Grass(fragrant, too), Soft
Grass(Pyron's favorite), Droopy Grass(Pyron's most detested grass)
As for the skills... (the pyron will select a skill randomly when called)
Red - Blast Ball
Blue - Aqua Ball
Green - Cyclone Ball
Red + Green(yellow) - Quake Ball
Red + Blue(purple) - Venom Ball
Green + Blue(Light Blue) - Sleep Ball
THE BIG OWL
***********
The Big Owl is quite simple to understand. You can check out the big owl
menu and will find you have four slots to equip things on. There are
three slots for lenses, and one for boosters. Lenses, like pyron food,
come in different colors, and levels. The combination of the colors will
earn you seven different kinds of attacks.
As for the levels, they represent how pure the lenses area. The purer,
the most power you'll get out of it. Of course, higher level lenses =
purer. The boosters add up strength to the attack you'll get out of the
lens combinations you do, but they'll also increase the number of spirit
stones spent.
The Big Owl, which can be used on battle through Kharg's skill menu, uses
up energy when used. To replenish such energy, you need to utilize Spirit
Stones. Nothing too strange.
Here are the lenses:
RED: Type 1(low power), Type 2(average), Type 3(high precision), Type
4(super high precison).
GREEN: Low, Medium, High, Max.
BLUE: Blue Beam(low), Blue Power(average), Max Blue(high), Blue Elec
Giant Mod(super-high)
BOOSTERS: Star Variable Amplifier(boosts normally), Neutrino
Charge(boosts the beam's power to its limits), Noah-Type Double
Amplifier(balances out the beam), Simple Booster(poor boost).
As for the results...
Red - Blast Laser
Green - Tornado Laser
Blue - Hydro Laser
Red + Green - Rumble Laser
Red + Blue - Paralyzer
Green + Blue - Panic Laser
Red + Green + Blue - Hyper Laser
=========================================================================
== -- OUTRO -- ==
=========================================================================
Well, this is it ;) Thanks for reading my guide and I seriously hope you
found it useful. See you later, bud.
__________
END OF FAQ
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