I've been writing down various information on the game as I've been playing it.
My collection of Cosmosphere notes has grown large enough where I deemed it
useful to others, despite being in it's somewhat fragmented beginnings.
It's currently missing some of the stuff at the very beginning, since I hadn't
started taking notes yet, however the missing parts are pretty simple.
This guide is spoiler free with the necessary exception of listing which
characters are divable. Since one of them doesn't join until near the end of
the game, this might be considered a significant spoiler by some people. I
personally knew who it was before the game even came out, and there is a picture
of her in battle in the instruction manual. So, take it as you will.
I’ve not been updating the guide as steadily as I used to as my replay of the
game is still pending. I was going to start the second play immediately, but
then though about how nice it would be to get a sound card with optical in, as
well as surround sound computer speakers.... so I’m kind of holding off playing
again until that time.
Feel free to continue to submit feedback, though.
///////////////////////////////////
// Rudimentary Table of Contents //
///////////////////////////////////
Frequently Asked Questions
Legend
Aurica's Cosmosphere
Misha's Cosmosphere
Shurelia's Virtual World
Song Stores
Girls' Crafting
Cosmosphere Quests
Version History
Credits
Legal
Most of these have to do with Diving, character interaction, etc, however there
are some other misc FAQs here because they are asked that often.
Q> Should I dive as soon as I meet the stamp requirement, or wait until I have
all of the stamps of a given level? Will I miss anything if I clear a level as
soon as it is possible to do so?
A> The stamps don't seem to affect the contents of a Cosmosphere level. They're
only used to qualify you for clearing it.
Q> How do I get Aurica’s Second level 5 stamp during phase 1?
A> Have Aurica in your current party and wearing the school days costume.
After battling with it for a while it should become a topic of discussion,
which will probably lead to the stamp you are looking for.
Q> Then why are there so many stamps if so few are required?
A> They're probably just there for you to collect. That has merit in it's own
right as you learn more about each Reyvateil with each conversation.
Q> Is there any draw back to diving too deep too quickly?
A> It seems you can get to level 5 as soon as you are able to dive. As for
any possible draw backs of doing so, the only ones I can think of is that the
Cosmosphere might get slightly out of sync with the story. For example, you can
learn something about a Reyvateil's past in the Cosmosphere, but they when you
finally learn about it outside the Cosmosphere, Lyner will still be surprised.
Also there might be parts that are loosely related to story events that haven't
occurred yet. All in all, this won't really spoil, but it might feel a bit
disjointed.
Q> Are there any songs in the Cosmosphere that can be missed?
A> On Misha’s Level 3 and 4 there are optional (and rather DP heavy) events to
obtain her Flower spell. However, if you miss getting it here you WILL still
be able to get it on level 9; you’ll just have to wait a while.
Q> How come Misha can't wear her Sailor Girl (etc.) costume?
A> It’s probably too big for her; you’ll need to advance the story.
Q> How do I make ?Cotton? / ?Cloth? / ?String? / Don Leon?
Where do I find Shiny Fur?
A> The first place I got Shiny Fur from was from the Tail of Remembrance in
in Phase 2. It's pretty far into Phase 2, when you are repairing the Air Ship.
It's in the first treasure room to the right, shortly after you enter.
As for the bomb, I got the recipe from it from buying Ar Tonelicards, IIRC.
There's got to be a better way to get it, though. Try Platina or something.
Q> What do the Ar Tonelicards sold at Firefly Alley do?
A> Use them from your inventory and you will get random cards added to your card
collection. This is how you get the majority of the monster data, and you can
get some recipes sooner than you would find them normally this way.
////////////
// Legend //
////////////
<<< In the Game >>>
The layout of a given Cosmosphere level is pretty simple. You have dots for
potential areas interest, with paths leading between them. Pushing on the
control pad moves you along the path to the next location.
(Think: Super Mario World’s World Map)
On the map the locations are usually represented by dots, but ones that are
currently related to causing the paradigm shift will be marked on the map
as stars.
In the Lower left of the screen is the info window for the location. Here
You will see the DP coast to enter the location, as well as the current
importance rank (number of stars) of the area.
You will also see some indicators of what is inside the area. These are
As follows:
[Song] The Reyvateil will craft a new song as a result of the event.
[DP] An additional DP cost must be paid to clear the event.
[Art] The scene will contain a piece of full-screen artwork.
[Song Store] Entering this location will give you access to the song store.
[Battle] There will be a battle here. Only appears for Shurelia.
<<< In this Guide >>>
**. <--- This is the level of importance of an area, as stated by the game.
In this example it is two stars.
() mean on the map it is a normal dot.
{} mean on the map it is a star.
e.g.
{*..} would be a star on the map of low importance (according to the game).
(**.) would be a dot on the map of moderate importance (according to the game).
DP requirements:
Minimum for paradigm shift || Needed to see everything
Note: event ranking data for this map is incomplete as I was not recording it
initially.
( ) 4 DP Stonehenge
( ) 4 DP Life Tower
{***} 40 DP Town of Dusk
( ) 4 DP Disappointment Mountain
( ) 5 DP Town of Dusk
{***} 40 DP Cave Inn
( ) 4 DP Cave Inn
{***} 100 DP Town of Dusk. (-80 DP, Wind Guard)
{***} 90 DP Disappointment Mountain (-100 DP, Dragonferno)
{***} 30 DP Stonehenge (Paradigm Shift, Skuwat)
Check out Stonehenge and Life Tower for 4DP each.
Then go to the Town of Dusk for 40DP.
Go see the minor scene at Disappointment Mountain and Town of Dusk.
Go back to Cave Inn for 50DP.
Go back to Cave Inn for 4DP to see a minor scene.
If you go to Disappointment Mountain first you will be kicked out of the
Cosmosphere, so head to Town of Dusk. It will cost an additional 80 DP to
create Wind Guard.
Now it's time to go to Disappointment Mountain. You'll need to spend an
additional 100 DP to craft Dragonferno to clear it.
Paradigm Shift Triggered.
(*..) 6 DP Stonehenge
(*..) 300 DP Disappointment Mountain
{***} 80 DP Church
{***} 90 DP Cave Inn
(*..) 6 DP Cave Inn
{***} 80 DP Church
{***} 90 DP Disappointment Mountain
{***} 90 DP Church
{***} 130 DP Town of Dusk (-120 DP, Analyzer)
{***} 150 DP Church (Life Refresh)
{***} 10 DP Stonehenge (Paradigm Shift, Holy Guardian)
This level is very straight forward. If you want to go to all the events
just go to the locations in the order listed. Note the 1 star 300 DP area.
It's not required for the paradigm shift, but you'll learn some additional
background information there. You can skip it if you’re cheap.
<<< Level 4 - Power to Lose Power >>>
Cost: 500 Leaf
Needed DP: 1548||2474
Costume: School Days
Spells: Booster, Magic Q
Art: One
After having entered Level 4 for the first time you can install in Aurica.
Start by going to Stonehenge. After you can stop by Life Tower for 10 DP but
it doesn't seem to do much yet besides waste 10 DP.
Go to the campus for 160 DP.
After the scene go back to the campus for another 8 DP.
I might be worth it to check out the Life Tower once, but not a second time.
Off to the Wasted Mansion for 200 DP.
Now we're going to the Life Tower for real, for 240 DP. You'll spend and
additional 150 DP and get Booster.
You can go see an optional scene at the school for 900 DP.
Enter the dorm for 260 DP. You'll craft more magic for 150 DP.
Paradigm Shift Triggered.
<<< Level 5 – Warped Guardian >>>
Cost: 600 Leaf
Needed DP: 1420||1440
Costume: Don Leon
Spells: Defense, My Hero
Art: none
(*..) 10 DP Stonehenge
{***} 120 DP Aurica's Town
{***} 320 DP Wasted Mansion (Defense)
(*..) 10 DP Life Tower
{***} 310 DP Church (Icy Shot)
{***} 120 DP Aurica's House
{***} 140 DP Cave Inn (-300 DP)
{***} 270 DP Life Tower (My Hero)
{***} 140 DP Stonehenge (Paradigm Shift, Don Leon)
Another simple one, just follow along picking up the two extra conversations if
you want to. At 20 DP total for those there's no reason not to.
Do the optional stuff (Life Tower, School Dormitory) and then enter the campus.
You'll have to make a choice here. You'll still get to see the art from either
choice. I personally like choice B a little more, but ultimately it only
effects the dialog for this one part. There's no worry about it effecting
your ending or anything. Still, you might want to back up your save and check
out the minor differences in this scene, if you are curious.
Go back to the campus for 10 DP then head back into the School Dormitory.
Afterwards go to Stonehenge. It will take 500 DP to clear the event.
This level is rather short.
<<< Level 7 – Holy War >>>
Cost: 800 Leaf
Needed DP (part1): 1800||1825
Needed DP (total): 3320||3345
Costume: SERAPH
Spells: Sword Slash, Life Shower
Art: one
(*..) 10 DP Stonehenge
{***} 480 DP Orthodox Church
(*..) 10 DP Aurica's Town
{***} 960 DP Overlord Castle (Art, Sword Slash)
{***} 360 DP Cave Inn
(**.) 5 DP Cave Inn (Cut-off Point)
{***} 440 DP Cave Inn
{***} 280 DP Stonehenge (-800 DP, Life Shower, SERAPH)
Follow the events like normal, going to the optional parts if you want. What's
special about this level is it has a cut off point. You won't be able to move
past it until you complete a quest in the real world. This quest can't be
completed until after you make your Aurica/Misha path choice. If you choose to
go with the search team, you won't be going further into Aurica's Cosmosphere
for a while. Note, the maximum DP for the level could be as high as you want,
since you can keep entering the Cave Inn over and over for 5 DP.
After completing you task in the real world you can finally finish Level 7.
Cave Inn will change to a 3 star location and entering for 440 DP will continue
the dive.
And finally this level will conclude at Stonehenge.
Only thing worth noting here is that going to the volcano early, before getting
slasher, seems to be pointless. I'd still do it anyway, though.
<<< Level 9 – Vow >>>
Cost: 1000 Leaf
Needed DP:
Costume: Ceremony
Spells: Sylph's Dance, Ar Tonelico
Art: one
(**.) 10 DP Hope Mountain
(*..) 30 DP Hope Mountain
(**.) 10 DP Life Tower
(**.) 10 DP Aurica's Town
(*..) 10 DP Aurica's Town
(**.) 10 DP Cave Inn
(*..) 5800 DP Cave Inn
(**.) 10 DP Orthodox Church
(***} 10 DP Aurica's House
{***} 900 DP Hope Mountain (-1500 DP, Sylph's Dance)
{***} 1050 DP Orthodox Church (Art, Ar Tonelico, Ceremony)
{**.} 300 DP Stonehenge
After going to the Orthodox Church, you can access the Song Shop at Life Tower
for 100 DP per admittance.
You can also pay 300 DP at Stonehenge to activate Level E.
Afterwards it will cost another 300 DP to actually go there.
Anytime you want you can go to Stonehenge for 300 DP to switch back to level 9,
in case you want to upgrade some spells or something before you have finished
with Level E. Of course, you'll have to pay 300 DP again to switch back from
Level 9 to Level E.
Otherwise, this is straightforward. There will be times when you have a choice
where to go, but you will be able to go everywhere and can't miss anything.
(*..) 6 DP Life Tower
(**.) 20 DP Warf of Endless Calm
(**.) 20 DP Warf of Endless Calm (-1000 DP)
(**.) 20 DP Warf of Endless Calm (-1000 DP)
(**.) 20 DP Warf of Endless Calm (-1000 DP, Flower)
(**.) 20 DP Warf of Endless Calm
{***} 120 DP Eternal Street (Ice Guard)
(*..) 6 DP Eternal Street
{***} 60 DP Frost Mountain (Glacial Ball)
{***} 50 DP Constraint House
{***} 60 DP Stonehenge (-80DP)
{***} 130 DP Constraint House (Shaman)
{***} 50 DP Stonehenge (Paradigm Shift, Magical Shower)
Let's start by getting the Life Tower out of the way for 6 DP.
Now the Wharf of Endless Clam. Misha has a spell here that costs 3000 DP to
obtain. What's important to know is that it is optional and can be missed.
It costs 20 DP to enter the first time, and you'll be told to come back again.
Do so for another 20 DP, and you will have to spend 1000 DP to clear the event.
Repeat again... Another 20 DP to enter, and another 1000 DP to clear.
Third time's the charm... 20 to go in and 1000 to spend... and you'll have
spent 3060 DP here to obtain the Flower Spell. This event can be continued on
level 4 if you can’t get all the DP now. However if you don’t get it by then you
will have to wait until level 9. It’s a powerful spell so I’d advise giving
it’s acquisition priority over advancing the Cosmosphere. But that’s just me.
You can enter a fourth time for another 20 DP, but the effect is very similar
to entering a 1 DP 0 star area.
Go to the Eternal Street for 120 DP to learn Ice Guard.
Return to Eternal Street for another 6 DP.
Now go to Frost Mountain for 60 DP.
Over to the Constraint House now for 50 DP. Some name for an Inn.
Go to Stonehenge. You'll need to spend an additional 80 DP to clear it.
Back to the Constraint House for 130 DP.
Paradigm Shift. Go to Stonehenge.
<<< Level 4 – Peter Pan Syndrome >>>
Cost: 500 Leaf
Needed DP: 1050||1376
Costume: Sheep Sweets
Spells: Sonic Shot, Gaia Bombard
Art: one
You can Install Misha after you've entered level 4 for the first time.
Go into Stonehenge for 8 DP.
Then go over to Frost Mountain for 80 DP.
Proceed to Eternal Street for 70 DP.
Now go everywhere. Go wherever you like, but keep in mind it is Sleeping
Forest that well advance story, so go there last, or first if you are cheap.
After having entered Sleeping Forest, it's off to Misha's house.
Then back to the Sleeping Forest.
After that, head to the Life Tower. It will take an additional 130 DP to clear.
And then back to the Sleeping Forest. It'll take 150 DP to clear.
To Stonehenge. Things differ from usual.
<<< Level 5 – Young Sage >>>
Cost: 600 Leaf
Needed DP: 1770||2085
Costume: Sailor Girl
Spells: Gale Shot, Vacuum Raccoon, Stubborn Father
Art: none
(*..) 300 DP Life Tower
{***} 270 DP Misha's House (Gale Shot)
{***} 100 DP Wharf of Endless Calm
(*..) 5 DP Misha's House
{***} 90 DP Eternal Street
{***} 90 DP Frost Mountain
{***} 90 DP Sleeping Forest
{***} 110 DP Eternal Street
{*..} 10 DP Eternal Street
{***} 240 DP Frost Mountain (-200 DP, Vacuum Raccoon)
{***} 250 DP Misha's House (-230 DP, Stubborn Father)
(***) 100 DP Stonehenge (Paradigm Shift, Sailor Girl)
It's straight forward at first. Stop by the Life Tower if you want, then
proceed to Misha's house and then the wharf of Endless Calm. After that you
will have three locations to choose from: Eternal Street, Frost Mountain, or
Sleeping Forest. You can also waste 5 DP at Misha's house.
The order you go to them in probably doesn't matter but anyway,
Let's go to Eternal Street first.
After spending 90 DP there, go over to Frost Mountain.
Then spend another 90 DP at Sleeping Forest.
After those 3 events are cleared, go to Eternal Street.
When you are done there you can return for another 10 DP.
To Frost Mountain, where you will need 240 DP to enter and 200 DP to clear.
Then to Misha's House for 250 DP, then another 230 DP to clear.
Paradigm Shift.
Note that this is as deep as you can dive before making your Aurica/Misha
choice. If you choose Aurica's path, then you will still be able to go a little
deeper before Misha leaves. She leaves very soon after the choice is made, so
head right on over to the dive shop before going elsewhere if you want to go
further now. (You could look at it the other way and not bother to go deeper
for the time being as you won't be using her for a while.)
<<< Level 6 – Crimson Queen >>>
Cost: 700 Leaf
Needed DP: 1500||1950
Costume: Y
Spells: Wind Guard, Tear God [AKA Water God]
Art: one
(*..) 10 DP Life Tower
{**.} 90 DP Eternal Street
{**.} 90 DP Constraint House
{***} 200 DP Sleeping Forest (Art)
{**.} 80 DP Stonehenge
{**.} 80 DP Sleeping Forest
{**.} 90 DP Constraint House
(*..) 10 DP Constraint House
{***} 280 DP Eternal Street (-250 DP)
{***} 270 DP Frost Mountain (Wind Guard, Tear God)
{***} 110 DP Life Hall (-280 DP)
{***} 110 DP Stonehenge
There will be 3 stars on the map right at the start... The one that progresses
the Dive is the sleeping forest, so go to Life Tower, Eternal Street, and the
Constraint House first if you want to see everything.
After that there will again be multiple stars on the map. Stonehenge and
Sleeping Forest are very similar, but if you see them and then go to the
Constraint House it's somewhat amusing.
After going to the Constraint House you can go back for
another 10 DP, which is probably a more interesting scene than some of the
starred locations you just visited.
When you are ready to move on, go to the Eternal Street. It will take 250 DP to
clear the event. I kind of wonder what happens if you can't clear this...
After that go to Frost Mountain, and after that to the Life Hall.
Now it's time to make a Paradigm Shift happen.
(**.) 800 DP Chronicle ( Arcadic Cinna [AKA Fairy Potion])
(*..) 2000 DP Life Tower
(*..) 10 DP Constraint House
{**.} 180 DP Frost Mountain
{**.} 190 DP Sleeping Forest
{**.} 190 DP Eternal Street
(*..) 10 DP Eternal Street
{**.} 170 DP Constraint House
{**.} 180 DP Stonehenge
{***} 240 DP Life Tower (Fire Shot)
{***} 400 DP Life Hall (-400 DP, Angel Skanda, Art)
{**.} 170 DP Eternal Street
{***} 430 DP Frost Mountain (-800 DP, Void Slasher [AKA Aura Slicer])
{***} 250 DP Stonehenge (Paradigm Shift, SHINOBI)
Note: I waited until after clearing level M to proceed to level 7.
If you've cleared level M (part of the plot) then proceed over to the Chronicle
and get the Fairy Potion [Arcadic Cinna] Spell.
Let's start by doing the optional stuff at Life Tower and Constraint House.
Afterwards go to Frost Mountain and Eternal Street.
After exiting Eternal Street you can go back for another 10 DP.
Enter the Sleeping forest for 190 DP.
Go back to the Constraint House for 170 DP and then Stonehenge for 180 DP.
Now that we're done running all over the map, head to Life tower for 240 DP.
First head to Eternal Street for 170 DP, then go to Frost Mountain for 430 DP.
Stonehenge.
You can still get Arcadic Cinna at the Chronicle if you didn't previously.
Otherwise, this level doesn't really give you a choice of where to go, so no
real need for a guide this time.
<<< Level 9 - Vow >>>
Cost: 1000 Leaf
Needed DP: 2110||5395
Costume: White Kimono
Spells: Tower Connection
Art: one
(**.) 10 DP Stonehenge
(**.) 10 DP Frost Mountain
(**.) 10 DP Frost Mountain
(**.) 10 DP Wharf of Endless Calm
(**.) 10 DP Life Tower
(**.) 10 DP Temple
(**.) 10 DP Eternal Street
(**.) 10 DP Eternal Street
{***} 500 DP Constraint House
{***} 600 DP Temple
(**.) 5 DP Temple (Cut-off Point)
(*..) 10 DP Constraint House
(*..) 2500 DP Constraint House
{***} 1000 DP Temple (Tower Connection, Art, White Kimono)
{**.} 100 DP Life Tower (Song Store)
{**.} 300 DP Stonehenge
{**.} 300 DP Stonehenge
I seems nearly every area has an optional event at the start. For me there was
nothing at the Chronicle, though I suspect if you haven't visited it and crafted
Arcadic Cinna yet you should be able to go there and do that still.
Also note that Frost Mountain and Eternal Street can be entered twice.
Once you get to the Temple you will need to return to the real world and
complete a quest before you can continue with the level.
When you have completed the quest and returned, Misha will craft the [Wo Ai ni]
Red Magic. Then head back to the temple to continue the level.
After the Temple Level 9 will be cleared, but you can still stay here and also
return in the future to see more events and power up songs.
The Song Store is at Life Tower. It costs 100 DP to enter each time.
Basically you can buy increased usages of each song here. When you first get
Tower Connection you can only use it once before having to wait for it to
recharge or resting. But for each 9999 DP you spend on it, you can use it one
more time, up to 9 times without needing to recover. The same goes for all of
Misha's other Limited use spells too.
Now you will have no more complaints about your 100,000+ DP being useless.
Go to Stonehenge for 300 DP. Afterwards you will be able to return here for
an additional 300 DP each time to access Level E.
<<< Level E – Kentonis >>>
Cost: 1000 Leaf + 300 DP
Needed DP: 4300
Costume: Elfir
Spells: Meteor, Miracle
Art: Art and FMV from Atelier Elie
You can reenter Stonehenge at any time for 300 DP to switch the world back to
Level 9 (so you can access the Song Store, etc.)
After going to the Academy, you will have to choose between going to the Bar or
going to the castle. If you go to the Castle you will be taking Douglas with you
to the Eastern Plateau. If you go to the Bar instead you will take Rowen (sp?)
with you.
This is a plot event. Misha will return to her normal age afterwards.
////////////////////////////////
// Shurelia: The Singer Angel //
////////////////////////////////
Grand Total DP: 15220
The first time you dive into Shurelia you will automatically leave. You will
need to rest at the inn afterwards before you can actually begin level 1. I've
heard you need to complete both Misha's and Aurica's Level 7s before you can
dive into Shurelia.
Shurelia links data rather than crafts songs. After you clear a level, she will
be able to link the data for the enemy you fought on that level and summon it in
battle.
<<< Level 1 - Episode 1: Messenger of Love >>>
Cost: 200 Leaf
Needed DP: 1220
Song: A.B.R.
{***} 720 DP South Market Street (Battle)
{***} 240 DP Lyner's House
{***} 260 DP Under Tower School
When I played Lyner was strong enough where he 1-hit each part of the A.B.R..
Have Lyner take out part gamma first, since I think that is the part that
absorbs song magic. Have Shurelia use blue magic, for the most part.
<<< Level 2 - Episode 2: Accidental Meeting >>>
Cost: 300 Leaf
Song: Apostle of Mir
Needed DP: 1270
You'll pick up where you left off, and will have a battle before you are sent to
the map for the first time.
{***} 1270 DP Port Overlooking the Sea
<<< Level 3 - Episode 3: Tight Promise >>>
Cost: 400 Leaf
Song: Elma-DS
Needed DP: 2930
You'll have a choice to make shortly after Episode 3 starts. Choose the top
option to continue with the story, choose the second option to get an ending for
the story. If you do go with the second option you will be able to start at
episode 3 again next time you dive, and can then proceed to go with the top
option to continue. I don't think doing this has any long term effects on
Shurelia, but if you want to see the second option and are worried, just save
first and reload afterwards.
{***} 300 DP South Market Street
{***} 1000 DP Public Pool (Art)
{***} 450 DP Park Overlooking the Sea (Battle)
{***} 480 DP South Market Street (Battle)
{***} 700 DP Park Overlooking the Sea (Art)
Remember that the fights here are a little different from in the main game. The
enemies have much lower HP, but also much higher attack. You also won't be able
to defend against charged attacks properly, so it's better take out the enemies
before they can get their charge attacks off rather than try to defend.
<<< Level 4 - Episode 4: Two Emotions >>>
Cost: 500 Leaf
Song: Shadow
Needed DP: 3900 (Need to test if first three areas are truly optional.)
{**.} 620 DP South Market Street
{**.} 630 DP Park Overlooking the Sea
{**.} 650 DP Public Pool
{***} 1260 DP Lyner's House (Art)
{***} 740 DP Chapel (Battle, Ending)
There's three optional areas you might want to do before going to Lyner's House.
For the battle I just had Shurelia sing blast fill and had Lyner use impulse and
it died. Afterwards you will see the ending and leave.
<<< Level 5 - World's Hero >>>
Cost: 600 Leaf
Song: Silver Horn
Needed DP: 5900
{***} 1150 DP Lyner's House
{***} 1130 DP South Market Street (cut-off point)
{***} 1120 DP Under Tower School
{***} 2500 DP Chapel (Ending)
{***} 100 DP South Market Street (Song Store)
After having reached the cut-off point you will need to leave and do a quest
in the real world (sort of). Don't worry, it's much easier than Aurica's and
Misha's Quests. See the Quests section if you really need help.
You'll leave after the ending. You'll need to reenter to access the Song Store.
/////////////////
// Song Stores //
/////////////////
I'm not sure on all of the specifications for exactly when these can occur, so
presently the section is kind of rough. I'm listing when I received the item,
but it may be possible to receive it sooner. This is by no means the low-down on
these items (yet).
<<< Aurica >>>
[Dokkoi Parfait] - Level 6
[Warm Sweater] - Level 6
[Supernatural Ice] - Level 7 (after leaving to do quest)
- could be related to number of items in inventory.
[BBQ Soda] - Level 8
- BBQ Soda... I'll have to try that. You think I'm joking.
[Sky's Musicbox] - Level E
<<< Misha >>>
[Decorated Hakama] - Level 5
[Natural Ice] - level 7
[Capri Soda] - Level 8
- Apparently made from Aurica's Supernatural Ice.
[Ocarina of Heaven] - Level E
<<< Shurelia >>>
[Solid Bunny] - Level 1
[Bunny Rice] - Level 3
- She sure likes bunnies.
[Topology Ribbon] - Level 3
[Mecha Bunny] - Level 4
- "Please stop adding useless features to our bombs."
People are always asking about where to get the ingredients to make these two
items, so this section will (eventually) go into depth on where and when you can
get the materials.
<<< Aurica >>>
[Crafting Don Leon]
Near the end of level 7 you won't be able to continue until you make Aurica a
new Don Leon doll. Talk to Claire at the Singing Moon Inn in Nemo to get the
Recipe Card.
<<< Misha >>>
[Sea Breeze Ocarina]
In order to complete Misha's Level 9 you will need to leave and make Misha a Sea
Breeze Ocarina. Rest and Lyner will talk to Misha and get the Recipe Card from
her.
<<< Shurelia >>>
Enter Aurica's Cosmosphere Don Leon will give you the [Mamorimino Ring].
(AKA Guardian Ring)
Enter Misha's Cosmospheres Hama will give you the [Hasaiyano Ring].
Now you can continue in Shurelia's Virtual World.
/////////////////////
// Version History //
/////////////////////
<<< "Psychogenic Pandemonium" >>>
[0.14.0 – 4/10/2007]
Updated information on Flower Spell
Updated introduction
[0.13.0 – 3/10/2007]
Added Titles to the Cosmosphere levels
[0.12.0 - 02/28/2007]
Finished Shurelia's Song Store
Miscellaneous Edits
[0.11.0 - 02/27/2007]
+Misha Level 9
+Misha Level E
+Misha Song Store
+Aurica Level 9
+Aurica Level E
+Aurica Song Store
+Shurelia Level 3
+Shurelia Level 4
+Shurelia Level 5
+Shurelia Song Store
Began Rudimentary Table of Contents
Started Girls' Crafting Section
Started Quests Section
Added (current) Grand Total DP for Cosmospheres
Version numbering now reflects original intent
- As god of this FAQ rewriting history is a nothing.
Miscellaneous Edits
<<< "Internal Fragmentation" >>>
[0.8.0 - 02/22/2007]
Reversed Parallelograms
Filled in some accidental blanks
+Aurica Level 8
+Shurelia Level 1
+Shurelia Level 2
[0.7.1 - 02/20/2007]
Added one line opener to the FAQ.
Updated the date.
Updated the version.
I'm serious.
[0.7.0 - 02/17/2007]
+Misha Level 8
Some additions to FAQ
Moved Version History down here
[0.6.0 - 02/17/2007]
+Misha Level M
+Misha Level 7
[0.5.0 - 02/16/2007]
Reformatted parts of the guide
Minor cosmetic change to star rankings to reflect the game
Updated Legend
Added Credits
Updated Legal
[0.1.0 - 02/11/2007]
First Published
+Aurica Levels 2 ~ 5
+Misha Levels 3 ~ 5
/////////////
// Credits //
/////////////
Presently I have done all this myself, though I've had some of the FAQ questions
answered for my by the message board.
There is a Japanese Language wiki that is supposed to contain a lot of this
information, but I haven't checked it out at this time as I am trying to avoid
spoilers.
<<< Clarifications >>>
Helping verify informational correctness, etc.
Gundam4fun
<<< Suggestions >>>
People who have contributed valid suggestions to the guide.
Ron C.
<<< Thanks >>>
People who have contributed to this guide in some nebulous way that is not
readily apparent.