Ar tonelico 2: Melody of Metafalica: Song Magic FAQ by Fayharn
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Table of Contents [#ToCs_0.0]
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*Table of Contents*
[#ToCs_0.0]
*Introduction*
[#Intro_0.0]
*Terminology*
[#TeOlogy_0.0]
*Battle Basics: How Things Different from Ar Tonelico I and II*
[#Different_0.0]
*Song Magic*
[#SM_0.0]
*Version History*
[#VerH_0.0]
I played Ar Tonelico II from 02-09-09 until now . sometimes I don’t sure about
NISA . the song magic names is so complicated in the cosmosphere the song
magic
name is different in Song catalog.(example : in Luca’s Cosmosphere lv 9
you get song magic Hidden Enchant Lv 2B Loveydov but
in song catalog it says Romance).so I’m gonna use the song catalog name.
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Terminology
[#TeOlogy_0.0]
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-Reyvateils-
Are girls who can sing song magic .that linked to one of the tower server
(example : Ar tonelico, Infel Pira) . to process the tower they have unique
language called Hymnos language . Ar Tonelico server and Sol Marta have
same hymnos language but Infel Pira has different hymnos language.
Reyvateils are divided into 3 :
1.Origin Reyvateils
They are the pure reyvateils that created by the humans that can administrate
the tower .they are super powerful reyvateils that can live more than Hundred
years (example: Shurelia(Eoria) maintain the Ar tonelico in Sol Ciel ,
Frelia maintains the Sol Marta in Al Ciel).
2.? type Reyvateils
They are clones that created from Origin Reyvateils.they are more powerful
than Third generations Reyvateils (example : Misha and Mir/Jacqli)
3.Third generation Reyvateils
They are created from human and reyvateils . this Reyvateils have Tatoolist
disease that make the reyvateils have short life span .this disease can’t be
cured but to extend the Third generation Reyvateils’ life span .
Infel created Diquility(Life extending Agent).
4.I.P.D.
(Infel Pira Depedency)is Third generation Reyvateil that using Infel Pira
as its song magic server.because Infel Pira is half destroyed 400 years ago
it cause the I.P.D. have the mind pollution that make them gone berserk or
called I.P.D. disease.
-Cosmosphere(CS)-
Reyvateils’ soulspace .usually they are 9 levels cosmosphere .
each level represents the Reyvateils personality and problem .
the deeper you go to the Reyvateils CS it will reveal its true
personality and it will be more dangerous.from level 1-5 are
Reyvateils personal problem. most of the people stop on the level 5
because it will be more dangerous the deeper you explore.
And level 6-8 are Reyvateils true feelings to the Diver and it always
Dangerous. Level 9 is the deepest level ,the Ritual Completion is held
in here. Origin Reyvateils didn’t have a Cosmosphere but they have binary
field.
-Dive-
Is process to enter Reyvateils soulspace to craft song magic for Reyvateils.
The deeper you dive the Reyvateils are showing her true feelings to the diver.
To be continued………………………………………….
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Battle Basics: How Things Different from Ar Tonelico I and II
[#Different_0.0]
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"How Things Different" is a bit of a misnomer. This is because the battle
system has been completely changed to the point here listing what has
changed is sort of pointless, but cause it would be just about everything.
Instead I will start by listing what is the same.
Your party is still divided up into two types of characters: Vanguards and
Reyvateils. Vanguards can equip Weapons, Armor, and an Accessory.
Reyvateils can equip a Costume, Armor, and an Accessory. Reyvateils only use
Song Magic, which is very powerful, so they have no physical attack stat.
The first Ar Tonelico had 3 fighters in front, who basically attacked using
a version of the tried and true (or worn and weary) ATB system, and one
Reyvateil in the back who is controlled form the menu whenever you want.
In Ar Tonelico II, you have two Reyvateils, with Vanguard guarding each.
In other words, you have two Vanguard-Reyvateil pairs. The Vanguards are
in the front row and the Reyvateils are in the back row.
Because of this pairing, you will never be able to have more than 2 fighters
in your party, even if you only have one Reyvateil with you.
(More, the fighter who is not paired with a Reyvateil will only be able to
use level 1 skills.)
Instead of from ATB-like system with party and enemy attacks intermixed, their
next action based on stats and previous action, the battles are now divided
into Attack Phase and Defense Phase.
During the Attack Phase, a timer ring appears around the Mood Graph (more on
that later) in the bottom right corner. You can attack as much as you like
with
your fighters until the time is up. Your fighters are assigned to the X and ?
buttons. You press the corresponding button, and that fighter attacks. It's
like a scaled back version of the Valkyrie Profile battle system. There is a
short cool down period of time after each attack that effectively limits how
many times you can attack during each Attack Phase. The cools down takes the
form of both a frame delay as part for the Skill (e.g. Croix recovering from
recoil when using his Machine Gun attacks) as well as an ATB-like "charging"
bar that fills (rather quickly) with time. When higher level skills are
learn you have to let the bar fill multiple time in order to use them.
By Having your two Vanguards combo you can add more time onto the Attack
Phase timer, although there does seem to be a limit to this. Still, the
amount of time high-hit characters like Cocona and Croix can add back is
can be enough to get in an extra attack or two per round. This can be
critical when trying to meet the Reyvateils' needs. (More on that soon.)
Naturally each character gets more than one attack. You can use different
skills by holding a directional button on the D-pad when pushing the
character's face button. Generally not holding a direction is the same
as having held left. (Because of this, when you attack you'll always be using
a skill of some sort.)
For example, if you use Croix's left attack, he will move close to the enemy
and hit it a couple times, then return to the frontlines.
If you use his up attack he will engage the rocket on the back of his lance
and launch himself at the enemy.
If you use his down attack, a machine gun pops out of the bottom of
his lance and does many hits to the enemy.
If you use his right attack he will recover the Reyvateil’s MP
(Same for all characters)
The time has finally come to explain the battle mood graph.
This is a diamond shaped Cartesians style graph that is present
in the bottom right corner of the screen.
The top point of the graph (positive Y) is Harmonics. [HARMONICS]
- Levels up your fighters' skills.
The bottom point (negative Y) us Psyche. [PSYCHE]
- Increase Synchronization between Reyvateils
The left point (negative X) is Burstech. [BURSTECH]
- Increases the Burst Gauge faster.
The right point (positive X) is Care. [CARE]
- Recovers Reyvateils MP.
If you haven't guessed already, each direction you hold while pressing the
fighter's attack button corresponds to one of these moods. When you are doing
an "up attack" you are really doing a Harmonics attack. When you attack
holding Left, you are building Burstech. Etc. Note that when you use care you
are caring for a Reyvateil instead of attacking.
Note that the stats are raised independently of each other during battle.
This is not an opposing graph. i.e. leveling up Psyche will not negatively
impact you Harmonics level.
After the Attack Timer runs out, the enemies get their own round to attack.
Though simpler, the defense phase is often much more intense than the attack
phase because you will be actively defending. Gone are the days when enemies
lazily attack your fighters while occasionally mustering up the effort to
try a charge attack on a Reyvatiel. In Ar Tonelico II, if there is a
reyvateil in your party, she will be targeted.
And this time around, you must protect her in real time, presses of
your fighters' buttons with the enemy attacks directed at the reyvateils they
are respectively guarding.
To aid you in this, what was once the fighter's skill charge meter now becomes
a rhythm gauge, as seen in most rhythm games. As the enemies attack green
hatch marks will slide down the gage, representing said attacks. At the end
of the gauge nearest your party is a red target zone. If you press the
fighter's
face button while the attack is in the blocking zone, you will block the
attack.
Further more, like most rhythm games, the blocking zone is subdivided. If the
button press occures while the attack is in the first zone, the block is rated
"good." In the second zone (near the red line) it is "Great." In the final
(same to red line) it is rated "Perfect." After that it's "Terrible.
" Blocking too early will also get you "Bad," or possibly even "Terrible."
Obviously you want as many Perfects as possible, though Great will usually
happen.
Here is the effect of your blocking Grade:
-Perfect-
Nullifies all damage and to both the Fighter and Reyvateil.
Also grants immunity to status ailments that attack could have caused.
the Burst gauge is increased greatly the more you got Perfect.
-Great-
Significantly reduces damage to the fighter(1/4 damage). Reyvateil won’t take
physical damage, though she might take a little if the attack has an elemental
-Good-
Vanguard and Reyvateil take half damage.
-Bad-
Vanguard and Reyvateil take 3/4 damage.
-Terrible-
Vanguard and Reyvateil take full damage.
To put this in perspective, If you have 2 Vanguards and 1 reyvateil,
the fighter not guarding a reyvateil will pretty much only be taking
damage from full party attacks. (But will also be stuck with level 1 skills.)
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Song Magic
[#SM_0.0]
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Note : I list these song magics according to the song catalog,not from
Cosmosphere
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Legend
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-Soft Tune Heal-
Rank 1-1: Triangle Tune
Power: NA No Requisite
MP: 6 Initial Song Magic
Small HP Recovery + Revive
Rank 2-1: Brilliant Ring
Power: NA 2000% Harmonics 1
MP: 10 Luca's Cosmosphere, Level 2
Medium HP Recovery + Revive
Rank 3-1: Clearnight Bell
Power: NA 6000% Harmonics 3
MP: 20 Luca's Cosmosphere, Level 8
Large HP Recovery + Revive
-Guardian Curse-
Rank 1-1: Hot-Head Flag
Power: NA No Requisite
MP: 15 Luca's Cosmosphere, Level 4
ATK and DEF Increased
Rank 2-1: Sweet Incese
Power: NA 4000% Psyche 3
MP: 30 Luca's Cosmosphere, Level 6
Action time Increased and Cure status
-Cure Melody-
Rank 1-1: Cureynor
Power: NA No Requisite
MP: 6 Initial Song Magic
Small HP Recovery + Revive
Rank 2-1: Curall
Power: NA 1500% Harmonics 1
MP: 10 Cloche's Cosmosphere, Level 4
Medium HP Recovery + Revive + Cure Status
Rank 3-1: Cureo
Power: NA 6000% Harmonics 3
MP: 15 Cloche's Cosmosphere, Level 9
Large HP Recovery + Revive + Cure Status
-Zero Switch-
Rank 1-1: Reset Button
Power: NA No Requisite
MP: 15 Cloche's Cosmosphere, Level 6-R
Reset Battle
Rank 2-1: Eset Button
Power: NA 4000% Psycho 3
MP: 30 Cloche's Cosmosphere, Level 8
Could Possibly Reset Battle
-Pretty Medicine-
Rank 1-1: VitaD
Power: NA No Requisite
MP: 10 Initial Song Magic
Medium HP recovery + Cure status
Rank 2-1: Bandeid
Power: NA 1500% Psyche 3
MP: 15 Jacqli's Cosmosphere, Level 5
Large HP recovery + Revive
Rank 3-1: Pew
Power: NA 3000% Care 6
MP: 30 Jacqli's Cosmosphere, Level 7-C
Super HP recovery + Revive
-Dark Side-
Rank 1-1: Cursing Aid
Power: NA No Requisite
MP: 10 Frelia's Cosmosphere, Level 1
Critical Rate Up
Rank 2-1: Heart's Prison
Power: NA 10000% Care 8
MP: 25 Jacqli's Cosmosphere, Level 7-C
Reduces all damage to the party
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Version History [#VerH_0.0]
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Version 0.1.0 - 11 March 2009
Copyright 2009 Fayharn
This may be not be reproduced under any circumstances except for
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Use of this guide on any other web site or as a part of any public
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Ar tonelico 2: Melody of Metafalica: Song Magic FAQ by Fayharn
Version 0.1.0,