Ace Combat 5: The Unsung War (PS2)                        Copyright 2004-2005
FAQ/Walkthrough/Guide v. 1.0                            This faq exclusive to
Last Updated: 12/22/04                                       www.gamefaqs.com
Guide by SabreWolf (Wade Sims)                                and www.ign.com
E-mail: [email protected]


                           -= Ace Combat 5 =-
                          ********************
                             The Unsung War

=============================================================================
                         -= Table of Contents =-
=============================================================================

1:  Introduction and Updates
2:  Combat Strategies
3:  Walkthrough
4:  Aircraft Breakdown
5:  Aircraft Specifications
6:  Secondary Weapons
7:  Medals
8:  Secrets
9:  Enemy Specifications
10: FAQs
11: FAQ History / Special Thanks

=============================================================================
1.                    -= Introduction and Updates =-
=============================================================================
NOTE: THIS WALKTHROUGH IS SPOILER FREE!

---------
Updates
---------
    I have just finished the walkthrough (FINALLY).  I apologize to all of
you who waited so patiently for this walkthrough.  It is finally done now
that I am actually on break.  There are still a few touches left.  The next
(and final?) version will include a table explaining aircraft designations,
a few of the content sections will be switched around for more convenience
(e.g. FAQ first), and the enemy specifications will either be finished or
disappear entirely, depending on demand for completion of that section.
Until then, I am humbled by your continued patronage!

- Added update section
- Mission 21: Solitaire, in depth
- Added aircraft schematics
- Finished medals
- Started secrets section (in depth coming soon)

Note: I have completed the game with all unlocks

--------------
Introduction
--------------

    A couple days after purchasing Ace Combat 5 I browsed gamefaqs.com to
look for any secrets or medals I had missed after playing a couple times
through.  To my surprise, there was no faq for this game.  Having frequented
many previous faqs, I figured I more or less knew what constituted a good
faq and decided to try my own hand at making one.  Therefore, I bring you
the first (assuming someone doesn't post right before me), most in-depth,
and most useful guide for Ace Combat 5.  Enjoy, and as always, any questions
and comments are welcome.

** denotes "Coming Soon"

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2.                         -= Combat Strategies =-
=============================================================================

------------------
Basic Techniques
------------------

Cone of Vulnerability: The absolute best way to take out an enemy is to fly
directly behind him, about 300-100 ft away, entering what is called his cone
of vulnerability.  Here you can use guns to rip him to pieces, or try your
hand at popping off a missile or two.

Missile Technique: If you fire every time you get a lock, you'll definitely
empty your arsenal.  When behind the enemy, you want him to be going straight,
and not turning at all.  All it takes is a slight juke and your missile is
trashed.  Once you get in a lock behind him, hesistate, trying to figure out
what his next move is gonna be.  If he starts to pull an arc, just follow the
arc and wait for him to level out.  Once you have a level shot, THEN unleash
with missiles.  Learning when your opponent is about to turn is crucial.

---------------------
Advanced Techniques
---------------------

Stiffarming: There are a lot of times where you're heading straight into an
oncoming enemy jet.  This technique is known as stiffarming (so I
affectionately call it).  To do it, you play chicken with the enemy. Fly
straight at him, hitting afterburners.  Time his approach.  Once you get
missile lock, wait until about a second before you become one with his
canopy.  Once he's really close, drop a couple of missiles and pull UP, but
no more that 30 degrees.  The missiles should, with practice, smash straight
into his canopy. By pulling up, you won't wind up being torn to pieces by
the shrapnel.  Once mastered, this is an extraordinarily effective technique.
Also, XAAM can take out multiple oncoming enemies using this technique.

Rudder Reversal: So let's say you're running away from an enemy, or following
one and you have an enemy in your cone of vulnerability.  He's getting
annoying, and you're dodging vulcan and missile locks left and right.
Want to take care of him?  Get some speed up.  You want him using his
afterburners to chase you down.  Once you've got him closing on you with some
speed (+700 mph), nose up about 30 degrees while slamming on the air-brakes.
He should rocket past you.  Nose down level and slam on the afts again. Now
you've got him in prime missile lock right in front of you, hence the
reversal.
-
=============================================================================
3.                           -= Walkthrough =-
=============================================================================

Please note!  Recommended aircraft titles are NOT the same titles shared by
the AC5 game.  A fighter is a high-maneuverability aircraft good in
dogfighting (e.g. F-22).  The attacker is a potent bomber with high defense.
The anti-ship attacker is a fast aircraft carrying a LASM (F/A-18).  The
blitzer is a high-speed, anti-aircraft fighter (think Mig-31).  A table of
aircraft and their corresponding designations is located directly below the
walkthrough.

-----------------------
Mission 1: Shorebirds
-----------------------

Recommended Aircraft: <F-5E>

Objectives: Follow the lead aircraft (HTBRK ONE) closely.
           Hold your fire until further orders.
           *Destroy all indicated targets (TGT).

 You start off the mission flying tail for your squadron, Heartbreak 1.
Bartlett nicknames you Kid, which you will be known for during the rest of
the mission.  Punch your speed up a little bit to keep up with the group,
but be careful; when Bartlett gets a read on the enemy, the squadron will
brake and bank right.  You don't want to fly up their exhaust and have a
quick mission end.  Follow your guys around until Thunderhead warns you of
four incoming fighters.  Hold your fire and steer up above the first wave of
fire from the enemy.  Bartlett countermands the hold-fire order, and your
mission objectives update.  These four should be good dogfighting practice.
A few more MIG bogeys will join in, but they're nothing you can't handle
(hopefully).  Take them out and mission's over.

---------------------
Mission 2: Open War
---------------------

Recommended Aircraft: <F-5E>

Objectives: Follow the lead aircraft (HTBRK ONE) closely.
           Destroy all Unmanned Aerial Vehicles (UAV)
           *Destroy all indicated targets (TGT).

 You're stuck again flying the F-5E.  Bartlett turns you loose to wreak
havoc on those UAVs, so AB ahead and get behind the first pair.  Try not to
go too fast on your approach (500 mph); you'll lose time if you overshoot
and have to circle around again.  Shoot all 4 down with missiles, and AB
ahead to the next pair.  Rinse and repeat 4 more times.  Don't shoot/bomb
the ship just yet.  Once you've hit the last pair, a fighter squadron will
fly in.  Get back to the group and wait for Bartlett to give the open-fire
order.  Make short work of the squadron and watch the cutscene.  The ship
launches a SAM at Nagase.  Bartlett crosses to get the missile to follow his
heat signiture instead.  It grazes his wing, and he ejects.  Thunderhead
tells you to return to base and leave Bartlett for the rescue team.

--------------------------
Mission 3: Narrow Margin
--------------------------

Recommended Aircraft: <F-5E>

Objectives: Protect the aircraft carrier KESTREL from enemy attack as it
               escapes from port.
           *Protect the aircraft carrier KESTREL from enemy attack as it
               escapes to open water.

 It seems that Yuktobania has declared war on Osea, launching a preeminant
attack on Osea's naval fleet.  Thunderhead declares Edge to be the leader,
but she declines, letting you try your hand at commands.  Captain Snow will
shoot past you in his F-14.  Although he's not a part of your formation,
he'll be helping you out.  First thing, tell your wingmen to disperse by
clicking left on the D-pad twice (once to engage the order command, once
again to assign a specific command).  Chopper will explain if you select
"no" when he asks if you know how to give commands.  A few A-6Es will be
easy food for your missles/guns, so get behind them and take them out. More
will come in from the west, north, and south.  Engage and destroy.
Basically just keep the attackers from flying over the Kestrel, and you'll
be fine.  Once done with the attack craft, you'll be moved out to sea.
Watch out for the incoming NIMROD bombers.  They should be your first
priority.  Leave the F-4s to your teammates (unless  you want the extra
points) and focus on taking out the blockade.  Your UGBs will be minimally
effective on the fast-moving ships, so try to stick to missiles and guns.
Try to take out the F-14 Zipano if you come across it.  Once the ships are
all destroyed, the mission's over.

-------------------------
Mission 4: First Flight
-------------------------

Recommended aircraft: <F-5E>

Objectives: Destroy all indicated targets (TGT).
           *Protect Grimm (ARCHER) from enemy attack as he takes off.

    The Yukes are bombing the runway.  Skip takeoff if you want.  I think
they're fun, personally.  Once you're in the air, stiffarm one of the two
F-4s in front of you.  Dogfight until you see the B1-Bs, and take them on.
They aren't very maneuverable but they can take a beating, so sit behind
them and gun them to take them out fast.  A nugget named Grimm will try to
take off.  Provide air support by taking out the enemy fighters.  Take out
any remaining bombers.  A friendly will try to land, but will get shot up by
the Yukes.  Take out the last wave of bombers, and your done.  Grimm will
take place of the missing Captain Bartlett.

-----------------------
Mission 5: Rendezvous
-----------------------
Recommended aircraft: any available fighters (see table)

Objectives: Protect the 3 aircraft carriers including the KESTREL from enemy
               attack.

    Three harriers will approach from 70 degrees (NE) at about 10,000
feet.  Meet and destroy.  More will come from the ocean (W) at low
altitude.  Then they start pouring in.  Just dogfight and kill.  At some
point AWACS will warn you about incoming anti-ship fighters, 3 F-35s coming
in from the east.  AB to them and take them out as quickly as possible.
Once they're out, you'll switch to a cutscene.  A ballistic missile will
explode in all sorts of pretty colors, taking out one of your carriers.
Once you get control, get up to +5000 feet in altitude to avoid becoming one
crispy critter.  The second one explodes underneath you, sinking the
Vulture.  The Kestrel will be the only remaining carrier.  After this,
you're done.

--------------------------------
Mission 6: White Bird (Part I)
--------------------------------

Recommended aircraft: <previous selection>

Objectives: Destroy all indicated targets (TGT).
           Prevent the enemy (TGT) from reaching the mass driver.
           *Protect the mass driver from enemy fire until the SSTO launch
               is complete.

    You're protecting the Arkbird, a variable orbit spaceship that's going
to pick up a laser weapon to help Osea.  Unfortunately, the Yukes don't want
you launching that laser, so they're going to try to attack the mass
driver.  As soon as you start, lock on to the C-130 and destroy it
immediately.  Otherwise it will start dropping tanks, which are much easier
to destroy in the air than on the ground.  Your primary targets are the
ground tanks, so taking out the C-130s will help.  Don't bother with
anything else.  Once all the tanks are gone you get to shoot down cruise
missiles.  Fun!  Keep close to the mass driver and shoot down any incoming
missiles.  They're the circled enemies on your radar.  You'd be hard pressed
to get all of them, but try to get as many as possible.  Stiffarming is a
helpful maneuver against them.  Once the countdown is complete, the SSTO
launches, and you can finally relax.

----------------------
Mission 7: Frontline
----------------------

Recommended aircraft: anti-ship attackers

Objectives: Prevent the enemy (HOVERCRAFT, AH-64) from advancing east.
           Prevent the enemy fleet from firing on Sand Island.

    This mission is pretty simple despite the number of targets and
occasional missile burst.  W-eave westward, taking out hovercrafts and
helecopters as you go.  About halfway through your attack you'll be warned
about an incoming sub missile like those that took out the carriers.  Don't
worry about getting above the 5,000 foot floor.  Our friend the arkbird will
be using that laser we protected last mission to blow it up.  Keep working
on that fleet, but save a few LASMs for later.  The arkbird will take out
the second missile, but by now the enemy's figured out what's going on.
They launch 3 missiles simultaneously, so you're going to want to hit that
5,000' floor altitude pretty quick.  When you hear the countdown start from
Thunderhead, point straight up and punch it.  Watch the fireworks show (and
the unfortunate demise of rookie pilots) before going back down and mopping
up the last of the Yuke fleet.  Try to get them all, because once the
Arkbird punches a hole in the Scinfaxi, they all disappear.  Once the
Scinfaxi surfaces, use the rest of your LASM to take out the SAMs and
launcher.  Annoyingly, the sub will keep launching those missiles, so any
time you get a warning, don't delay in getting above the attack ceiling.  As
tempting as it might be, don't get sucked down below 5,000 feet by enemy
fighters.  Just hang out until the coast is clear, and resume attacking.
After pummelling it with pretty much half of your arsenal, the Scinfaxi will
finally explode.

----------------------------
Mission 8: Handful of Hope
----------------------------

Recommended Aircraft: fighters
Objectives:

    Since when are patrols ever just patrols in this game?  A transport
plane codenamed Mother Goose 1 wants help getting through the AA field
because they're radar system is out and their top secret status means that
they aren't recognized as a friendly by the AA system.  Flying through the
field is pretty easy; technically all you have to do is avoid the big
circles.  Just keep in mind that the transport plane is a whole lot more
sluggish than your fighter.  Go slow and use your yaw (L2, R2) to change
direction, and you won't outmaneuver your escortee.  When you enter the
field, choose the right path.  It will take you through a u-turn, and
finally out the top of the field.  There's one section near the very end of
the field that can be a little tight.  Just slip through on the right side
and you should be fine.  Once you're out, Chopper and Grimm will meet up
with you to help you deal with those fighters.  Engage and protect the
Mother Goose, which seems to have everything going wrong that can go wrong
with a plane.  The Mother Goose is going to perform an emergency landing,
and you're going to have to take out any obstructions on the ground.  Fly
slow and take the windmills out with missiles.  They appear gradually on
your IFF, so don't take out the first few and think you're done.  Fly
several passes until the plane's down.  The Ocean Air Force 8492 squadron
will come in to pick up the cargo.

---------------------
Mission 9: Lit Fuse
---------------------

Recommended aircraft: attackers

Objectives: Protect the ground forces (CO. A-D) and neutralize enemy defense
               positions (TGT).

    Start off by taking out the beach batteries.  Then follow the ground
forces and take out any bunkers that appear.  Take note that bunkers won't
stay destroyed.  You can only supress them with your attacks.  Once you
supress them the ground forces can take them out.  Keep pummelling bunkers,
helecopters, howitzers, and A-10s until all bunkers are destroyed.

------------------------
Mission 10: Blind Spot
------------------------

Recommended aircraft: fighters

Objectives: Destroy the target (TGT) before it escapes outside the map.

    Another easy mission.  Notice as you get close to the C-130s that a
bajillion of them appear.  Look even closer and you'll notice that your IFF
is picking up thin air as an enemy.  That would be responsible to an enemy
E-737 jamming your radar (which is remarkably annoying when trying to use
XMAAs).  Either take out the jammer or just pay attention as to which box
as the plane in it.  Another wave will come in, also with jammers.  All the
while it turns out some Osean squadron is firing on civilians where you're
squadron is supposed to be operating.  Expect to be under full investigation
soon.  Take out the rest of the transport and you're done.

-----------------------------
Mission 11a: Chain Reaction
-----------------------------

Recommended Aircraft: attackers

Objectives: Destroy all indicated TGTs

    The airport is being attacked by the enemy.  To your right there are two
jets.  Feel free to engage them.  Once you take out the enemy aircraft, start
making your way to the west.  An enemy squadron will appear there, so take
them out quickly.  Once they're out of the way, AB to your ally cluster at
the airport.  Here comes the fun.  Make a quick bombing pass over any of the
enemy ground targets.  Take as many out as you can.  If enemy air support gets
too thick, switch over to missiles and take them out.  It's basically just one
huge dogfight.  (The radio chatter lost a bit in translation, didn't it?)
Once all of the enemy is gone, you're done.  Pretty simple, isn't it?

-------------------------
Mission 12a: Powder Keg
-------------------------

Recommended Aircraft: anti-ship attackers (large arsenal)

Objectives: Destroy all indicated TGTs
           Adjust your angle of attack when firing into a tunnel

    Okay, how reminiscent of AC4 is this level??  Now just give me some
foxholes to drop bombs in...  Anyway, this level can be hairy due to the
missiles being constantly fired at you from the forest.  You can't take them
out, so just avoid them.  It's good practice, really.  Just take out ground
targets, and when you shoot at the tunnels, you have to line up so you can see
in them.  It's pretty simple, save those rockets, but even they don't seem to
be as accurate as SAM fired missiles.  The ground targets aren't clustered, so
go with an anti-ship aircraft since bombs will be minimally effective.  (Is
it just me or does the radio chatter seem to be getting worse and worse?) A
million targets later, your mission will be accomplished.
-----------------------
Mission 11b: Reprisal
-----------------------

Recommended aircraft: <MIR-2000D>

Objectives: Neutralize the gas.
           *Persue the terrorists.

    This is good bombing practice.  Disperse and fly around looking for
buildings that are pluming with gas and drop a gas neutralizer on them.
It's pretty simple.  Just avoid flying into the buildings.  If you're having
trouble figuring out where buildings you left are, just listen to the radio
to figure out which bank it's on.  There are 30 in all.  Once done, follow
the terrorist truck, but don't shoot it (as tempting as it might be) because
apparently that's not what "assisting the local authorities" means.  Instead
just follow it around for a while until it attempts to rendezvous with a
helecopter at Marvin Bridge.  Note that the truck drops off weapons your HUD
recognizes on its escape route.  You now have 800 gun rounds to eleminate
the 8 enemy helecopters that arrive.  I did it with 40.  Just avoid missiles
and buildings and you'll be fine.

----------------------------
Mission 12b: Four Horsemen
----------------------------

Recommended aircraft: attackers (anti-installation)

Objectives: Synchronize your attack with your wingmen to destroy all enemy
               radar sites.

    Okay, you had it easy for the past missions.  Now's where it gets a bit
tricky.  You have to destroy one part of the enemy's radar network at the
exact same time your teammates destroy theirs.  And you have to do it 4
times.  Matching up the timing can be aggrivating, but I'll walk you through
it.  At the start of the level, get some speed up and move quickly to the
first white target on the outer ring.  That's your section of the radar
network you need to destroy.  Don't delay or you'll fire late.  When says
"Countdown to 30 seconds... mark" you should be close to 15,000 feet away
from the target.  Slow up your speed to a little above neutral.  10 seconds
you should be about 8,000 feet.  Speed up; 5, 4, 3, 2 (should be about 2,000
feet from), And unload just after "1".  The timing doesn't have to be exact,
but needs to be within a second of the mark.  The trick it to not bother
with LASMs or long range bombs... just get close to get your timing more
accurate.  Take out the neighboring control center for points, then fly to
the next one at a pretty speedy pace.  20 seconds and you should be about
15,000 feet away 10 seconds should be about 8,000 feet, moving around 800
mph.  Unload at 1 from about 2,000 feet and you should be fine.  Repeat the
same tactic for the next two.  The space between the radar stations gets
closer, but the timing gets shorter, too, so everything should match up
about the same.  Just make sure you don't delay at all.  That's the one
thing that will mess you up the most.  If you do wind up going too fast just
make some deliberate S curves to slow your approach.  Lastly, don't fly
right on top of the green radar circle.  It can detect you.  Your teammates
might randomly cancel the attack (why can't you do that? grr!) so don't get
tripped up there.  Once you get the swing of things and get through the
network, you know the drill.  Just make your primary targets those planes
trying to take off in the back of the facility, and bomb the rest into the
stoneage.  Once you blow up the buildings, take out the SAMs and AA guns
inside.  Don't worry, they aren't active.

-------------------------------
Mission 13: Demons of Razgriz
-------------------------------

Recommended aircraft: anti-ship attackers

Objectives: Destroy the Hrimfaxi

    This mission isn't too bad.  You just have one "boss" to take care of.
AB along the riverway to the first sub and take him out with an LASM.  Keep
ABing to the Hrimfaxi and pop off one missile.  It will dive.  Stick around
for a second and the restock sub will surface for an easy kill.  AB to the
closest sub and try to take it out before a cutscene takes over.  Once the
Hrimfaxi surfaces again, you'll be repositioned above it in the air.  Focus
on taking out the SAMs, launcher, and AA guns, then take out the UAVs at
leisure.  A picket sub might pop up every now and then, but destroy it quick
because they like to stay submerged.  Basically just take bombing runs at
the Hrimfaxi and pull up to 5000+ feet whenever it launches a missile.  Hit
it enough and it will stay surfaced, which makes for an easy finish.

----------------------
Mission 14: Ice Cage
----------------------

Recommended aircraft: fighters

Objectives: Find and destroy all targets (TGT) located throughout the map.
           *Protect the SEA GOBLIN helicopter team.

    Run straight until you tally ho on two bandits.  Wax them and move to
the center of the map.  Two more pairs should appear.  They won't give you
any trouble since they don't notice your presence.  Basically your job is to
fly through the fog, scan the map, and eliminate any enemies you find.
Chopper will let you know how many planes are left at some point.  All but 5
are around the middle.  Search south and southeast for the others.  Once the
patrols have been taken care of, AB to your insertion point where the
helicopter team is about to run into a wall of enemy ground installations.
Fly in a line and take them out.  Keep close to the airlift team and take
out any newly emerging targets.  The CH-48s will touch down and pick up the
POWs.  Nagase gets hit by a SAM and has to bail out.  The gunship escort
protecting the CH-47s will try to pick her up, but the bad weather will
force her to crash.  You can't do anything, so you'll just have to wait
until next misison.

-------------------------
Mission 15: White Noise
-------------------------

Recommended aircraft: fighters / blitzers

Objectives: Search for Nagase (EDGE) by following the distress beacon signal.
           *Protect the SEA GOBLIN helicopter team.

    Okay, here's how this works.  That annoying beepy thing is a locator.
You want it to beep as high pitched as it gets (the bars on the two sides
will get close or touch) and you want to fly in a direction that makes the
tempo faster.  Her position changes so there's no specific bearing to
follow.  Don't bother to engage enemy aircraft, just fly towards the
signal.  As the tempo picks up and you get close, an E-767 will jam your
radar.  Fly up and take it out.  Then reposition yourself to find Nagase's
bearing (get the "cheep cheep" sound) again and fly until the beeping gets
rediculously fast.  Once you find her she'll shout "Blaze!" and your mission
will update.  AB over to the copter and take out the ground installations.
Fly close to Sea Goblin, because it won't take much for it to get knocked
out of the sky.  Provide air cover until the extraction is complete.

---------------------------
Mission 16a: Desert Arrow
---------------------------

Recommended aircraft: fighters

Objectives: Score at least 10000 points within the time limit
           Continue to destroy enemy forces until time runs out


    This mission will have you running back and forth between two locations.
I suggest breaking to the left for the first run.  Shoot down aircraft here,
then move to the north.  Some AC-130s will appear, so shoot them down quick
(guns help due to their armor).  Go north and take out any fighters left up
there before your bombers start complaining too bitterly.  XMAAs come in real
handy against any appearing squadrons.  Keep up the attack and you should hit
10,000 with plenty of time to spare.  Eventually your friendly forces will
reach their intended targets.  The airfield and HQ will make you wish you
brought bombs... so beautifully clustered... *cry*.  Just watch the flak guns,
and SAVE YOUR MISSILES.  Use them only when you really really want those
points.  Once the time's out, an AWACS squadron will appear.  Take out any
escort, the refuel plane, and the two E-767s, and you're done.


-------------------------------
Mission 16b: Desert Lightning
-------------------------------

Recommended aircraft: attackers

Objectives: Score at least 10,000 points within the time limit
           Continue to destroy enemy forces until time runs out.

    Get a plane with plenty of ammo.  Save your secondary spread bombs for
the installations and just use guns/missiles on the tanks.  The squadron
command "attack" will be extremely useful.  It's plenty easy.  Once the
timer's out you get to take on a battleship.  It's no worse than the
submarines from before, so fly over, avoid missiles, and destroy the rest.

--------------------------
Mission 17: Journey Home
--------------------------

Recommended aircraft: fighters

Objectives: Follow your wingmen closely

    Formation flying isn't as difficult as it may seem.  The game is very
forgiving as to what it will allow.  Basically just fly straight, match your
speed with your teammates, and keep your nose pointed on Edge.  You'll go
up, down, up, down, roll to 90, roll to 180, roll to 270, level out (rolling
is optional), pass the stadium, pull a half loop and level out, AB forward,
and everyone will cross in a cool pattern over the stadium.  But of course
this wouldn't be Ace COMBAT 5 if this was just a performance flying run.
After the cutscene, enemies will approach.  Dogfight time!  There's no enemy
limit, just a time limit, so have fun racking up points.  Once the F-117s
appear, take them out before dealing with the remainder of the enemies.
Then, well, watch for yourself.

----------------------
Mission 18: Fortress
----------------------

Recommended Aircraft: blitzers/anything with a large reserve
    [wicked_kustumz recommends the JAS-39C]

Objectives: Protect the allied ground forces (FRND) as they storm the enemy
fortress

    Personally I would advise you avoid taking attackers; you're going to
be dealing with a lot of air attackers, and the ground targets aren't
clustered well enough to justify having bombs as your secondary.  Stiffarm
the first two attackers, then drop down and clear out those pillboxes lining
the trench your ground troops are going through.  Finish up anything at the
entrance, including the two control towers over the gate.  At some point
they'll request to move in.  Tell them yes, and get down to the entrance and
take out those tanks.  You can strafe them with guns before they even show
up on your HUD if you look closely.  The SAMs on top of the bunkers might
give you trouble, so take them out if you find your screen's red all the
time.  Also make sure not to fly over AA guns since they'll tear you apart.
Your primary concern should be protecting the ground troops, but try to take
out any aircraft launching from the runway.  Once through, the ground forces
will prompt to go outside.  Choose yes, then take out the tanks waiting
outside the complex near the back (northern) entrance.  The control towers
will also fire on your tanks, so take them out too.  If you run out of guns
and missiles, you can always dummy fire your secondary weapons into
stationary targets.  After they get through, you're done...

..Or are you?

-------------------
Mission 18+: 8492
-------------------

Recommended aircraft: <previous>

Mission Objectives: Follow the 8492nd Squadron (8492)
                   *Escape to the east

Pretty simple, just follow your squadron to the refueling plane... Until you
get attacked by an enemy squadron, and there are a shitload of them.  Duck
immediately when your screen turns red or you'll be eating a missile warhead
for dinner.  Don't ever worry about stiffarming incoming enemies because
you'll just wind up flying into a wall of enemy missiles.  Just try to AB to
the other side, ducking and weaving so you're hard to lock onto.  Keep an
eye on your six as you fly; when the enemy starts catching up and flies
within missile range, slam on the airbrakes and have him rocket past you,
then light him up like a Christmas tree.  Take any risks to get east, but
remember, speed is your friend, and missiles are your enemy.  Don't bother
flying low into the mountains, it'll just slow you up and give you something
to slam into when you're watching that missile riding up your exhaust.

Interesting twist isn't it?

--------------------------
Mission 19: Final Option
--------------------------

Recommended aircraft: <HAWK>

Objectives: Follow POPS closely.

    Formation flying!  Well sort of.  It's more follow the leader.  This is
really easy if you have any flight maneuvering skills.  Pops changes his
speed a lot, so just don't sit right on his tail unless you want to slam
into the back of him.  As long as you stay behind Pops the enemy fighters
won't lock onto you.  The second cave's fun.  Just don't make any sudden
changes and you'll be fine.  Take advantage of your yaw so you don't wind up
dropping into the ground from the lack of lift when you roll.  Oh, and watch
the crane when you go in.  An old friend will show up at the end of the
tunnel.  Just keep flying and watch.

---------------------------
Mission 20: Ancient Walls
---------------------------

Recommended aircraft: F-35C, F/A-18C, F-14C, RAFALE M

Objectives: Protect the SEA GOBLIN helicopter team and the rescue squad
               (FRND) as they retrieve the president.

    Given the circumstances, you'll now be stationed on the Kestrel.  You
get to escort Sea Goblin to help extract the president from enemy
territory.  Captain Snow, callsign SWORDSMAN, is going to be teaming up with
your squad.  The ground targets are pretty spread out, so just use missiles
or guns to deal with them.  Watch the tanks that come out of the front of
the castle, since they'll have a prime spot to take out the helicopters.
Once the troops get to the president, they'll need you to break down part of
the wall.  Take it out, and then provide air support against the enemy
planes.

-----------------------
Mission 21: Solitaire
-----------------------

Recommended aircraft : fighters

If I had a penny for every request for this mission...

    You start off the mission alone and with no weaponry to speak of.  You
have to fly through the enemy radar screen, much like the Handful of Hope
mission.  The one difference is that at high altitudes there's no way
through the screen.  However, if you drop down to lower altitudes (-400
feet), the radar circles will diminish in size, allowing you room to pass
through.  So, drop down to the river, and the first split you get to when
the radar screen starts, take the right path.  Keep low, follow the river as
best you can, and avoid the circles.  It's pretty easy until the very end,
where there's a tight squeeze through the radar.  Once your through, slam on
your airbrakes.

Before the first picture you will need to loop around while Pops does
his explanation.  The picture should include BOTH transport planes and the
mine entrance!  Take it flying north, then loop off to the left and arc
into a 180 degree turn.  A cutscene will flash shortly and two fighters
will appear on your HUD. Snap a shot of them before they take off. You
should be lined up perfectly. Just look at my bad ASCII art diagram below.

                   M                       M = mine
                                           T = transport
              __________ T [][] T []      [] = buildings n' stuff
       180-> /  ========\===============   =
             \_______X---|---F--F-------   - = runway
                =========|==============   =
                         |                 X = place to take pics
                         |
                         X
                      ___|
              loop-> /   \
                     \__/|
                         |


P= target plane
M= mine shaft

Still having problems with pictures?  Follow this checklist
1) Do you have both planes and the mineshaft in the picture?
2) Are you at a low enough altitude?  300 ft is good
3) Are the objects big enough in your picture?  If they look like dots, it's
no good.  Pretend you're one of those stalker guys who goes around
photographing targets... make it crisp, big, and identifiable.

---------------------
Mission 22: Closure
---------------------

Recommended aircraft: attackers
Objectives: Watch for enemy forces and head to the mine
           *?

    You're baaaaack.  But now you get to blow everything up!  Fly down the
riverline and blow up all the towers and boats.  Once you get to the river
fork, try to take out the jets taking off on the runway.  Now just have fun
with the ground targets.  Save a very substantial ammo supply to take out the
rock cliff though.  Once you get around 10 missiles, 200 guns, and 2 special,
take out the cliff face.  Just don't fly into it.

-------------------------------
Mission 23: Ghosts of Razgriz
-------------------------------

Recommended aircraft: blitzers (SAAM)

Objectives: Destroy all indicated TGTs

    Canyon time!  Hope you're maneuverable.  This mission is basically just
flying one-time-passes and shooting down helecopters.  Go around the canyon
and shoot everything down.  Oh, don't fly above the canyon walls either,
unless you want to be SAM fodder.  Keep your speed up or those enemy jets
will send missiles up your exhaust.  Just take a big long loop, making sure
to hit every target on the first run.  Once you're done, a trained enemy
squadron will appear.  These guys are quick, and shooting them down is like
trying to hit a fly with a rocket launcher.  My advice is to get them on a
not so curvy stretch, line them up with a SAM, and hold them in lock.  If
they go around a corner, so will your missile (hopefully).  Trust me, it's
much quicker than trying to hold inside their CV.  Take them out and the
mission ends.

----------------------------------
Mission 24: White Bird (Part II)
----------------------------------

Recommended Aircraft: blitzers

Objectives:

 This mission can be difficult if you're not familiar with how to deal
with the arkbird.  Climb to meet the arkbird after the jettison clip.  Line
up straight behind the arkbird, match speed, and fire a single missile at the
underbelly.  Once they give the command to launch the vogels, drop down below
the back of the arkbird and fire off a couple of shots at the launchers.
Shoot about 2 or 3 pairs of missiles, then pull up ABOVE the back of the
arkbird. The arkbird's laser can seemingly fire in more directions than
straight down. Once it goes off, drop back down and focus your fire on the
laser.  After a few seconds, pop back up.  There's a pattern to the laser
fire, so just learn it (it might take a few trial runs so don't get
frusterated).  Keep going up and down until you destroy it.  The UAVs might
cause you some problems, so keep a close eye on your radar.  If one sits in
right on your tail and has you in missile lock warning, slam on the brakes,
let it pass you, lock on, and blow it out of the sky.  If a missile is on you
then pull up and away.  You can catch up with the arkbird after the missile
passes.  Since the launchers are on the front, you'll need to drop down way
below to get a good shot off.  The arkbird will ignite its engines, so take
those out next.  It'll start falling before changing course.  It will ignite
secondary engines, SAMs, and power up a burst laser on the top.  Take out the
laser first again, then the SAMs, and the engines to boot.  If you get
nervous about your missile supply, use guns.  Just don't stay RIGHT on top of
the arkbird.  It will plummet to about 1500 feet before switching on its
auxiliary engine (good lord how many engines does this thing have???)  By now
you should be familiar with the process, and since this is the last target,
unload all you've got.

----------------------------
Mission 25: Heartbreak One
----------------------------

Recommended aircraft: fighters / multirole

Objectives: Protect the vehicle (HTBRK ONE) until it reaches the airfield.

    You might want to take something with a low-yield bomb if you're not
comfortable using guns.  You'll be up against clustered ground targets and
eventually enemy fighters.  Follow your ground friendlies and shoot down the
jet that appears.  You'll be asked whether or not you want to take the
shorter, more heavily defended route.  If you're confident, take the shorter
route.  It's not necessary timewise but I found taking the shorter route all
three times was more than easy.  A couple of choppers will appear, so take
them out before the convoy reaches the checkpoint.  Loop around and knock out
the tower and gate.  There are some howitzers on the hill so hit those next.
Now the fun comes.  Checkpoints galore, helecopters, and the lot pop up on
radar. Take everything hostile out, including the APCs trailing the convoy.
Just keep an eye on your friends down there and you should be square.  Get
them all the way to the airfield.  Juggle between AK-64s, AC-130 gunships,
Howitzers, APCs, and tanks until you get to the airfield.  Now your favorite
enemy squadron will appear.  (Why you don't want to go with an attacker flat
out)  There are only 4 of them, so it will be an easy victory.

--------------------------
Mission 26: Sea of Chaos
--------------------------

Recommended aircraft: anti-ship attacker, no exceptions

Objectives: Destroy the enemy aircraft and enemy fleet

    Naval combat!  Whee.  There's an enemy flotilla about to take out yours,
so LASM those suckers.  Remember, attack the physical boats, not the SAMs and
stuff (unless you're point hoarding).  Hit the ones near the front first.
More enemy ships attack from the south, so intercept quick.  Watch the SAMs
and sink them all.  Only after they're down should you worry about the
planes.

------------------
Mission 27: Aces
------------------

Recommended aircraft: fighters

Objectives: Destroy all enemy positions and protect the allied forces until
             they capture the control facility entrance.

    This is it.  The moment you've been waiting for.  Don't fire at those
incoming aircraft!  They switch to your cause followed by more aircraft, and
more, and more, and a chinook brigade, and an AWACS (catch the AC4
reference?), and the kitchen sink.  AB ahead and get ready to shoot down an
entire city!  Fighters and gun towers are going to lock on you like you like
you're the only blonde female at a frat party.  Find Hamilton in the sky and
try to shoot him down.  You'll just wind up disabling him, but he'll make
your life miserable if you don't.  Hit all the targets and your ground guys
will open up the tunnel entrance.  You have to fly down it and blow up the
nuclear mi... I mean the control system (cough* cough* Ace Combat 4 copy
cough*).  Hope you're good at flying straight!  I'd love to tell you to keep
it slow, but Hamilton is going to fly in right behind your squadron.  So you
need to be booking it unless you want to be missilebait.  Use only yaw unless
you ABSOLUTELY have to.  Otherwise you'll be slamming up and down until you
eventually lose control, and that's just aggrivating.  If you get a missile
on you, just keep flying fast.  Hit the core (2 missiles) and AB straight.
Break right when you see your old friend ahead.  Now all the doors are going
to start closing so you'll have a time limit.  Watch out for the Su-47 ahead.
Take him with missiles and FLY THROUGH HIS EXPLOSION!  He's sitting right in
the middle of a crane, so if you deviate up, down, or left you'll be smashing
right into it.  2 (+1 named) planes come at you, so SAAM or XMAA or whatever
you want to them.  Keep way low and fly through the arches (or go any way
around them, just know there are two of them that you don't want to hit).
Those doors get real close, so slam on the AB and rocket out the end!

Congratulations, you've won the war and saved the day!
.
.
Psyche!

-----------------------------
Mission 27+: The Unsung War
-----------------------------

Recommended aircraft: <previous>

Objectives: *

    Chicken Little eat your heart out.  So there's a satellite.  And it's
falling... onto a city.  So you have to blow it up.  Cool.  AB to the farrrrr
corner of the map.  Now you can finally see the top speed of your aircraft.
Your two favorite enemy fighter squadrons appear.  You've 8 planes to engage
in some mindnumbing dogfighting.  Take them out fast, then get to the descent
point.  Once you get there, stick around and fly in circles until the time
elapses.  Once it gets there, you have to shoot this thing down.  It's not so
bad once you get the timing down.  Get behind it at an angle, so you're in
either the top left, top right, bottom left, or bottom right quadrant.  The
panels near the middle will shoot off and slam into your jet, so be careful!
Wait until you can get a clear shot on the target when those long rotating
propellor blade things aren't in the way.  Keep way back so those solar
panels won't smash you when they break off.  It takes a lot of missiles, but
you should have a lot of missiles.  Take out all four points, and you've won
the game.  Congratulations!

=============================================================================
4.                        -= Secondary Weapons =-
=============================================================================


SAAM: (Semi-Active Air-to-Air Missile) Air-to-air missile with high accuracy
and long range.  Once fired, the target must be kept inside the missile's
steering circle.

XMAA: (Advanced Medium-Range Air-to-Air Missile) Air-to-air missile with
long range that can be fired at up to four air targets simultaneously.

XLAA: (Advanced Long-Range Air-to-Air Missile) **

QAAM: (Quick Maneuver Air-to-Air Missile) This missile's advanced guidance
system can stay locked onto a target at your six o'clock.

UGB: (Unguided Bomb) a small free-fall bomb.

UGBL: (Unguided Bomb Large) a large free-fall bomb.

FAEB: (Fuel Air Explosive Bomb) **

RCL: (Rocket Launcer) launches multiple unguided rocket-propelled missiles
that explode on contact, damaging nearby targets.

NPB: (Napalm Bomb) An unguided free-fall bomb.  Releases and ignites
flammable material, damaging targets in a long strip of ground along its
direction of travel.

LAGM: (Long-Range Air-to-Ground Missile) **

LASM: (Long-Range Air-to-Surface Missile) An air-to surface missile with
high power and extremely long range.  Especially effective when used in
anti-ship attacks.

XAGM: (Advanced Air-to-Ground Missile) Up to four XAGMs can lock onto and be
fired at different ground targets simultaneously.

BDSP: (Bomblet Dispenser) This weapon releases numerous bomblets from its
body, damaging targets in a long strip of ground along its direction of
travel.

GPB: (Guided Penetracting Bomb Large) Once dropped, this bomb glides towards
a target with a lock-on.  It has a small radius of explosion, but inflicts
heavy damage.

SFFS: (Self-Forging Fragment Submunitions) Free-fall bomb that fragments
into numerous bits of shrapnel.  Capable of damage over a wide area if
dropped from a sufficient height.

ECMP: (Electronic Countermeasures Pod) **

TLS: (Tactical Laser) **



=============================================================================
5.                        -= Aircraft Breakdown =-
=============================================================================


_______________________________________________________________________
|    Fighters    |    Attackers    |    Multirole    |    Jammers     |
|________________|_________________|_________________|________________|
| **             |                 |                 |                |
|                |                 |                 |                |
|                |                 |                 |                |
|                |                 |                 |                |
|                |                 |                 |                |
|                |                 |                 |                |
|                |                 |                 |                |
|                |                 |                 |                |
|                |                 |                 |                |
|                |                 |                 |                |
|                |                 |                 |                |
|                |                 |                 |                |
|________________|_________________|_________________|________________|

____________________________________
|    Antiship     |    Blitzers    |
|_________________|________________|
|                 | F-14D          |
|                 | Mig-31         |
|                 | YF-23A         |
|                 | F/A-22         |
|                 | SU-47          |
|                 | F-15           |
|_________________|________________|


=============================================================================
6.                     -= Aircraft Specifications =-
=============================================================================

** - Coming soon: descriptions

====================
F-5E - F-20A - X-29A
====================
----------------
F-5E : Fighter
----------------

Speed       :62  ------------
Mobility    :32  ------
Stability   :60  ------------
Defense     :43  ---------
Air to Air  :22  ----
Air to Grnd :47  ---------
Missile :52
UGB     :12

-------------------
= F-20A : Fighter
-------------------

Speed       :73  ---------------
Mobility    :43  ---------
Stability   :60  ------------
Defense     :46  ---------
Air to Air  :60  ------------
Air to Grnd :25  -----
Missile :60
SAAM:   :10

----------
== X-29A
----------

Speed       :73  ---------------
Mobility    :47  ---------
Stability   :71  --------------
Defense     :49  ----------
Air to Air  :76  ---------------
Air to Grnd :40  --------
Missile :60
QAAM:   :10

=====================
MIG-21BIS - MIG-21-93
=====================
---------------------
MIG-21BIS : Fighter
---------------------
Speed       :73  ---------------
Mobility    :35  -------
Stability   :29  ------
Defense     :42  --------
Air to Air  :22  ----
Air to Grnd :47  ---------
Missile :56
RCL     :08

-----------------------
= MIG-21-93 : Fighter
-----------------------

Speed       :73  ---------------
Mobility    :74  ---------------
Stability   :59  ------------
Defense     :63  -------------
Air to Air  :82  ----------------
Air to Grnd :46  ---------
Missile :72
QAAM    :12

==================
F-4E - F-4G - F-4X
==================
----------------
F-4E : Fighter
----------------

Speed       :63  -------------
Mobility    :32  ------
Stability   :46  ---------
Defense     :56  -----------
Air to Air  :25  -----
Air to Grnd :50  ----------
Missile :62
NPB     :10

-------------------
= F-4G : Attacker
-------------------

Speed       :63  -------------
Mobility    :25  -----
Stability   :55  -----------
Defense     :68  --------------
Air to Air  :17  ---
Air to Grnd :63  -------------
Missile :64
LAGM    :10

-------------------
== F-4X : Fighter
-------------------

Speed       :83  -----------------
Mobility    :54  -----------
Stability   :61  ------------
Defense     :60  ------------
Air to Air  :73  ---------------
Air to Grnd :37  -------
Missile :70
XMAA    :10

============
A-6E - EA-6B
============
-----------------
A-6E : Attacker
-----------------

Speed       :44  ---------
Mobility    :25  ----
Stability   :41  --------
Defense     :51  ----------
Air to Air  :15  ---
Air to Grnd :61  ------------
Missile :60
UGBL    :10

------------------
= EA-6B : Jammer
------------------

Speed       :49  ----------
Mobility    :54  -----------
Stability   :60  ------------
Defense     :60  ------------
Air to Air  :50  ----------
Air to Grnd :55  -----------
Missile :66
ECMP    :10

========================
       - F-16C
F-16C -{- F-16C Block 60
       - F-16XL
========================
-----------------
F-16C : Fighter
-----------------

Speed       :73  ---------------
Mobility    :44  ---------
Stability   :46  ---------
Defense     :46  ---------
Air to Air  :30  ------
Air to Grnd :55  -----------
Missile :60
UGB     :14

----------------------------
= F-16C Block 60 : Fighter
----------------------------

Speed       :73  ---------------
Mobility    :65  -------------
Stability   :60  ------------
Defense     :49  ----------
Air to Air  :76  ---------------
Air to Grnd :40  --------
Missile :68
XMAA    :12

---------------------
= F-16XL : Attacker
---------------------

Speed       :66  -------------
Mobility    :52  ------
Stability   :64  ---------
Defense     :61  -----------
Air to Air  :34  -----
Air to Grnd :80  ----------
Missile :68
XAGM    :14

-------------------
= F-2A : Attacker
-------------------
Speed       :63  -------------
Mobility    :55  -----------
Stability   :70  --------------
Defence     :62  ------------
Air to Air  :40  --------
Air to Grnd :85  -----------------
Missile :72
LASM    :12

---------------------
F/A-18C : Multirole
---------------------

Speed       :68  --------------
Mobility    :44  ---------
Stability   :53  -----------
Defense     :57  -----------
Air to Air  :27  -----
Air to Grnd :62  ------------
Missile :64
LASM    :10

-----------------------
= F/A-18E : Multirole
-----------------------

Speed       :78  ----------------
Mobility    :58  ------------
Stability   :63  -------------
Defense     :61  ------------
Air to Air  :68  --------------
Air to Grnd :43  ---------
Missile :68
XMAA    :12

--------------------
== EA-18G : Jammer
--------------------

Speed       :78  ----------------
Mobility    :75  ---------------
Stability   :74  ---------------
Defense     :52  ----------
Air to Air  :65  -------------
Air to Grnd :69  --------------
Missile :68
XMAA    :12

--------------------
MIR-2000 : Fighter
--------------------

Speed       :86  -----------------
Mobility    :44  ---------
Stability   :31  ------
Defense     :46  ---------
Air to Air  :59  ------------
Air to Grnd :23  -----
Missile :60
SAAM    :08

------------------------
= MIR-2000D : Attacker
------------------------

Speed       :86  -----------------
Mobility    :54  -----------
Stability   :38  --------
Defense     :59  ------------
Air to Air  :36  -------
Air to Grnd :60  ------------
Missile :64
UGBL    :14

-------------------
MIG-29A : Fighter
-------------------

Speed       :73  ---------------
Mobility    :45  ---------
Stability   :39  --------
Defense     :49  ----------
Air to Air  :30  ------
Air to Grnd :55  -----------
Missile :60
UGB     :14

------------------
A-10A : Attacker
------------------

Speed       :39  --------
Mobility    :34  -------
Stability   :65  -------------
Defense     :94  -------------------
Air to Air  :17  ---
Air to Grnd :74  ---------------
Missile :64
XAGM    :14

---------------------
= YA-10B : Attacker
---------------------

Speed       :39  --------
Mobility    :59  ------------
Stability   :83  -----------------
Defense     :99  --------------------
Air to Air  :37  -------
Air to Grnd :93  -------------------
Missile :74
FAEB    :13

-----------------
F-14A : Fighter
-----------------

Speed       :68  --------------
Mobility    :46  ---------
Stability   :56  -----------
Defense     :59  ------------
Air to Air  :72  --------------
Air to Grnd :26  -----
Missile :68
SAAM    :10

--------------------
= F-14B : Attacker
--------------------

Speed       :78  ----------------
Mobility    :54  -----------
Stability   :61  ------------
Defense     :60  ------------
Air to Air  :47  ----------
Air to Grnd :61  ------------
Missile :70
GPB     :12

--------------------
== F-14D : Fighter
--------------------

Speed       :87  -----------------
Mobility    :58  ------------
Stability   :64  -------------
Defense     :61  ------------
Air to Air  :81  ----------------
Air to Grnd :35  -------
Missile :72
XLAA    :14

---------------------
TND-GR 1 : Attacker
---------------------

Speed       :63  -------------
Mobility    :40  --------
Stability   :63  -------------
Defense     :90  ------------------
Air to Air  :27  ------
Air to Grnd :73  ---------------
Missile :68
BDSP    :10

-----------------------
= TND-GR 4 : Attacker
-----------------------

Speed       :63  -------------
Mobility    :51  ----------
Stability   :71  --------------
Defense     :92  ------------------
Air to Air  :37  -------
Air to Grnd :82  ----------------
Missile :72
SOD     :12

--------------------
= TND F3 : Fighter
--------------------
Speed       :73  ---------------
Mobility    :59  ------------
Stability   :60  ------------
Defense     :91  ------------------
Air to Air  :74  ---------------
Air to Grnd :37  -------
Missile :68
XMAA    :10

--------------------
= TND ECR : Jammer
--------------------

Speed       :68  --------------
Mobility    :67  -------------
Stability   :69  --------------
Defense     :80  ----------------
Air to Air  :59  ------------
Air to Grnd :63  -------------
Missile :70
ECMP    :05

------------------
MIG-31 : Fighter
------------------

Speed       :97  --------------------
Mobility    :53  -----------
Stability   :49  ----------
Defense     :85  -----------------
Air to Air  :77  ----------------
Air to Grnd :30  ------
Missile :70
SAAM    :14

---------------------
= MIG-31M : Fighter [contributed by LAINNANAKO]
---------------------

Speed       :97  ---------------
Mobility    :63  -------------
Stability   :56  -----------
Defense     :87  -----------------
Air to Air  :84  -----------------
Air to Grnd :37  -------
Missile :74
XLAA    :14

-----------------
F-15C : Fighter
-----------------

Speed       :83  -----------------
Mobility    :54  -----------
Stability   :61  ------------
Defense     :60  ------------
Air to Air  :73  ---------------
Air to Grnd :37  --------
Missile :70
SAAM    :10

--------------------
= F-15E : Attacker
--------------------

Speed       :73  ---------------
Mobility    :55  -----------
Stability   :77  ---------------
Defense     :75  ---------------
Air to Air  :42  --------
Air to Grnd :87  -----------------
Missile :76
SFFS    :14

-----------------------
= F-15S/MTD : Fighter
-----------------------

Speed       :83  -----------------
Mobility    :89  ------------------
Stability   :81  ----------------
Defense     :66  -------------
Air to Air  :94  -------------------
Air to Grnd :58  ------------
Missile :80
XMAA    :14

-----------------
SU-27 : Fighter
-----------------

Speed       :73  ---------------
Mobility    :57  -----------
Stability   :55  -----------
Defense     :61  ------------
Air to Air  :74  ---------------
Air to Grnd :38  --------
Missile :72
SAAM    :10

--------------------
= SU-32 : Attacker
--------------------

Speed       :63  -------------
Mobility    :67  -------------
Stability   :79  ----------------
Defense     :78  ----------------
Air to Air  :51  ----------
Air to Grnd :96  -------------------
Missile :80
XAGM    :16

-------------------
= SU-35 : Fighter
-------------------

Speed       :83  -----------------
Mobility    :85  -----------------
Stability   :73  ---------------
Defense     :66  -------------
Air to Air  :93  -------------------
Air to Grnd :56  -----------
Missile :80
XLAA    :14

--------------------
== SU-37 : Fighter
--------------------

Speed       :83  -----------------
Mobility    :93  -------------------
Stability   :76  ---------------
Defense     :66  -------------
Air to Air  :96  -------------------
Air to Grnd :59  ------------
Missile :82
QAAM    :14

-------------------
F-117A : Attacker
-------------------

Speed       :39  --------
Mobility    :38  --------
Stability   :81  ----------------
Defense     :75  ---------------
Air to Air  :39  --------
Air to Grnd :91  ------------------
Missile :54
GPB     :16

---------------------
JAS-39C : Multirole
---------------------

Speed       :78  ----------------
Mobility    :68  --------------
Stability   :61  ------------
Defense     :60  ------------
Air to Air  :40  --------
Air to Grnd :75  ---------------
Missile :68
RCL     :12

-------------------
TYPHOON : Fighter
-------------------

Speed       :86  -----------------
Mobility    :85  -----------------
Stability   :69  --------------
Defense     :65  -------------
Air to Air  :91  ------------------
Air to Grnd :54  -----------
Missile :78
XLAA    :14

----------------------
RAFALE M : Multirole
----------------------
Speed       :71  --------------
Mobility    :79  ----------------
Stability   :68  --------------
Defense     :63  -------------
Air to Air  :50  ----------
Air to Grnd :84  -----------------
Missile :74
LASM    :14

-----------------------
= RAFALE B: Multirole
-----------------------

Speed       :71  --------------
Mobility    :81  ----------------
Stability   :70  --------------
Defense     :65  -------------
Air to Air  :51  ----------
Air to Grnd :86  -----------------
Missile :76
SOD     :14

-------------------
F-35C : Multirole
-------------------

Speed       :68  --------------
Mobility    :87  -----------------
Stability   :79  ----------------
Defense     :66  -------------
Air to Air  :57  -----------
Air to Grnd :91  ------------------
Missile :76
LASM    :14

------------------
YF-23A : Fighter
------------------

Speed       :83  -----------------
Mobility    :83  -----------------
Stability   :80  ----------------
Defense     :66  -------------
Air to Air  :94  -------------------
Air to Grnd :58  ------------
Missile :80
QAAM    :12

-------------------
F/A-22A : Fighter
-------------------

Speed       :83  -----------------
Mobility    :88  ------------------
Stability   :82  ----------------
Defense     :66  -------------
Air to Air  :96  -------------------
Air to Grnd :59  ------------
Missile :82
XMAA    :16

--------------------
= FB-22 : Attacker
--------------------

Speed       :73  ---------------
Mobility    :73  ---------------
Stability   :89  ------------------
Defense     :78  ----------------
Air to Air  :54  -----------
Air to Grnd :99  --------------------
Missile :82
SOD     :18

-----------------
SU-47 : Fighter
-----------------

Speed       :83  -----------------
Mobility    :91  ------------------
Stability   :75  ---------------
Defense     :66  -------------
Air to Air  :96  -------------------
Air to Grnd :59  ------------
Missile :82
SAAM    :14

------------------
= S-32 : Fighter
------------------

Speed       :73  ---------------
Mobility    :98  --------------------
Stability   :64  -------------
Defense     :67  -------------
Air to Air  :97  -------------------
Air to Grnd :60  ------------
Missile :82
QAAM    :14

----------------------
MIG-1 44 : Multirole
----------------------

Speed       :76  ---------------
Mobility    :96  -------------------
Stability   :70  --------------
Defense     :61  ------------
Air to Air  :64  -------------
Air to Grnd :88  ------------------
Missile :80
UGBL    :18

----------------
HAWK : Fighter
----------------

Speed       :73  ---------------
Mobility    :41  --------
Stability   :34  -------
Defense     :42  --------
Air to Air  :51  ----------
Air to Grnd :16  ---
Missile :56
QAAM    :06

------------------
X-02 : Multirole
------------------

Speed       :78  ----------------
Mobility    :99  --------------------
Stability   :90  ------------------
Defense     :67  -------------
Air to Air  :94  -------------------
Air to Grnd :67  -------------
Missile :84
XLAA    :14

------------------
FALKEN : Fighter
------------------

Speed       :83  -----------------
Mobility    :99  --------------------
Stability   :82  ----------------
Defense     :67  -------------
Air to Air  :99  --------------------
Air to Grnd :93  -------------------
Missile :84
TLS     :14



=============================================================================
7.                              -= Medals =-
=============================================================================
[contributions by Donny Chan & DeMon of RazGriz]

Gold Anchor: awarded for defending the Kestrel and its fleet in mission 3.

Lightning Hammer: awarded for successfully providing close air support to
the ground forces and keeping casualties to a minimum in mission 9.

Bronze Shooter: awarded for shooting down 5 enemy aircraft using only
machine guns.

Silver Shooter: awarded for shooting down 15 enemy aircraft using only
machine guns.

Gold Shooter: awarded for shooting down 50 enemy aircraft using only machine
guns.

Desert Eagle: awarded for contributing to the ground operations and keeping
casualties among friendly forces to a minimum in mission 16A.

Grand Falcon: awarded for shooting down all "named" aircraft in relevant
missions.

Bronze Ace: awarded for destroying 200 enemy targets.

Silver Ace: awarded for destroying 500 enemy targets.

Gold Ace: awarded for destroying 1000 enemy targets.

Guardian: awarded for shooting down 10 enemy aircraft with a missile lock on
your wingmen.

Needle's Eye: Clear all missions with landings and in-flight refuellings.

Bronze Wing: At Normal difficulty, clear all missions at S rank.

Silver Wing: At Hard difficulty, clear all missions at S rank.

Gold Wing: At Expert difficulty, clear all missions at S rank.

=============================================================================
8.                             -= Secrets =-
=============================================================================

---------------------------
Choosing A and B Missions
---------------------------

In order to choose whether or not you will receive an A or B mission.
Whenever Chopper asks you whether or not you've heard the song he's
mentioned, choosing "Yes" will put you on the A track, and "No" will put you
on the B track.

---------------
Paint Schemes
---------------

To switch a paint scheme, press select while in the aircraft select menu.

OS: Default paint scheme
RZ: Complete the campaign mode
BL: Shoot down corresponding BL aircraft (only after campaign completion)
YK: Shoot down corresponding YK aircraft (only after campaign completion)
SP: Shoot down all named aircraft (names appear on your IFF when targeting)

---------------------
Obtaining the F-22A
---------------------

This plane can be obtained through playing through the Campaign Mode, but it
can also be won by playing through the Arcade Mode.

--------------------
Obtaining the X-02
--------------------

Obtain all aircraft excluding the FALKEN.

----------------------
Obtaining the FALKEN
----------------------

After beating the campaign mode once, there are certain targets you need to
destroy in order to obtain the parts to assemble the FALKEN.  I believe this
can be done at any difficulty level, but I haven't tested this theory.

Mission 12A: Hangar in the northeast
Mission 12B: Hangar amidst ground targets
Mission 16A: Hangar in the northwest, near airport and command center
Mission 16B: Hangar in the northwest
Mission 27:  Hangar amidst ground targets

------------------------------
X-02 Alternate Paint Schemes
------------------------------

After obtaining the X-02, complete the Campaign Mode at Hard and Expert
difficulty.

-------------------------------
FALKEN Alternate Paint Scheme
-------------------------------

Complete the Campaign Mode at Expert difficulty.

=============================================================================
9.                        -= Enemy Specifications=-
=============================================================================
** COMING SOON **

=============================================================================
10.                              -= FAQs =-
=============================================================================

How do I score more points in certain levels?
  -Focus on high value targets, shoot down everything, and be fast

   Godwin Chan contributes: For refuelling and landing, if you complete the
   scenario in under 15 seconds, you'll get a bonus 200 pts. (1000 instead
   of 800).  This will be confirmed by your AWACS saying "Perfect, Blaze."

How do I unlock paint schemes?
  -See Secrets section

How do I unlock planes?
  -See secrets section

Can I save my arcade mode progress?
  -No, only a completion will be stored

How do I get to the A/B missions?
  -They are based on in-game responses.  Check the secrets section

How do I take the photos in Mission 21: Solitaire?
  -Read the walkthrough

How do I avoid the arkbird laser?
  -Stay above the back of it.  It can't shoot more than 90 degrees back

What's the best stage for leveling my planes?
  -Desert Arrow and Desert Lightning aren't bad for this

=============================================================================
11.                    -= FAQ History/ Special Thanks =-
=============================================================================

FAQ History:

 11/22/04 v. 1.0 - Walkthrough finally completed.
 11/16/04 v  0.9 - Secrets section completed, added to other parts
 11/08/04 v. 0.7 - Faq published to internet, mostly complete.

Special Thanks:
 Dj j12 for submitting the coin info
 My girlfriend for putting up with me while I do this
 Phoenix Ash, because I like him :-)
 All of my dedicated readers for their time and comments