___________      .__        __
               \__    ___/______|__| ____ |  | _____.__. ______
                 |    |  \_  __ \  |/ ___\|  |/ <   |  |/  ___/
                 |    |   |  | \/  \  \___|    < \___  |\___ \
                 |____|   |__|  |__|\___  >__|_ \/ ____/____  >
                                        \/     \/\/         \/
Complete Guide through: Wild Arms



                                                                 GEN00000001

=============================================================================
Introduction
=============================================================================

Hello boys and girls. Welcome to this FAQ.

I must note that this FAQ is an automated conversion into TXT for a FAQ
that is originally written in HTML. Therefore this version may not contain
the full setup the FAQ was written in. If I would have used some
screenshots to make my point acros they will (of course) not be visible
here. The reason you probably see this FAQ is because you accessed it from
a site that does not allow to write FAQs in HTML.
If you want to see the true version of this FAQ with everything shown as it
should, please access the FAQ from http://faq.tbbs.nl

First of all a quick note on how I write FAQs/Walkthroughs.
I live with the idea that playing a game from start to finish constantly
checking a walkthrough beside you is NOT gaming. Therefore I try to set up
my FAQs that way that you only have to check my guide if you are hopelessly
stuck (which happens even to the best gamers).
For that very reason I index my FAQ pretty thouroughly. Please check out in
the index which part of the game you are stuck in.
Then take note of the number written behind the section. Open a search
request (Ctrl-F in Windows and most Linux distros, Command-F (or Apple-F)
if you like on MacOS X. If you use a Windows Keyboard on a Mac it's
WindowsLogo-F). Put the number in there and search and you should hit the
section the explanation of your problem is written in.


Then a quick note on symbols much lines begin with in this FAQ
- If you see this, it means you just entered a new room. Much RPGs and
 adventure games have their dungeons (and towns) divided in such rooms.
 You'll quickly pick up what I mean by "room". Some games (like Wild Arms
 3,4,5 and Alter Code F) have their rooms numbered and shown for you to
 see. If this FAQ handles such a game I will use that number in stead so
 you can search your problem A LOT easier.
 = You will also see a lot that start with this mark
 = That that I'm just summing up what you must do in that room action by
   action. This way you have (in my humble opinion) the best view on what
   you must do.

Basically that covers everything.


=============================================================================
Index
=============================================================================

  General stuff
   Introduction  ............................................... GEN00000001
   General Game Overview  ...................................... GEN00000002
   A few notes on how the FAQ is built up  ..................... GEN00000003
   Translation issues  ......................................... GEN00000004


  Characters
   Rudy Roughnight  ............................................ CHR00000001
   Jack van Burace  ............................................ CHR00000002
   Cecilia Lynne Adelheid (Adlehyde)  .......................... CHR00000003
   NPC - Good guys  ............................................ CHR00000004
   NPC - Bad Guys  ............................................. CHR00000005
   Transportation  ............................................. CHR00000006


  Prologue Walkthrough
   General overview  ........................................... PRO00000001
   Rudy - Surf village  ........................................ PRO00000002
   Rudy - Berry Cave  .......................................... PRO00000003
   Jack - Ruins of Memory  ..................................... PRO00000004
   Cecilia - Curan Abbey  ...................................... PRO00000005
   Cecilia - Sealed Library  ................................... PRO00000006
   Adlehyde  ................................................... PRO00000007
   Lolithia's Tomb  ............................................ PRO00000008
   Adlehyde - Ruin Festival  ................................... PRO00000009
   Adlehyde - Ruined Festival  ................................. PRO0000000A
   Adlehyde Castle  ............................................ PRO0000000B
   Adlehyde Castle - Escape the castle  ........................ PRO0000000C
   Sewers / Secret Passage  .................................... PRO0000000D


  Part One
   Part One - General Overview  ................................ EP100000001
   Adlehyde Royal Castle  ...................................... EP100000002
   Mountain Pass  .............................................. EP100000003
   Milama  ..................................................... EP100000004
   Guardian Shrine  ............................................ EP100000005
   Baskar  ..................................................... EP100000006
   Mount Zenom  ................................................ EP100000007
   Elw Pyramid - Baskar / St. Centour  ......................... EP100000008
   Saint Centour  .............................................. EP100000009
   Cage Tower  ................................................. EP10000000A
   Saint Centour - What the....?  .............................. EP10000000B
   Elw Pyramid -> Saint Centour & Port Timney  ................. EP10000000C
   Port Timney  ................................................ EP10000000D
   Maze of Death  .............................................. EP10000000E
   Sweet Candy  ................................................ EP10000000F
   Elw Pyramid -> Port Timney & Milama  ........................ EP100000010
   Ship Graveyard  ............................................. EP100000011
   Pleasing Garden  ............................................ EP100000012
   Ship Graveyard - Back from Pleasing Garden  ................. EP100000013
   Ghost Ship  ................................................. EP100000014
   Rosetta  .................................................... EP100000015
   Volcannon Trap  ............................................. EP100000016
   Tripillar  .................................................. EP100000017
   Giant's Cradle  ............................................. EP100000018
   Court Seim  ................................................. EP100000019
   Epitaph Sea  ................................................ EP10000001A
   Court Seim - Banquet  ....................................... EP10000001B
   Sacred Shrine  .............................................. EP10000001C
   Photosphere  ................................................ EP10000001D


  Part Two
   Part Two - General Overview  ................................ EP200000001
   Adlehyde  ................................................... EP200000002
   Dragon Shrine  .............................................. EP200000003
   Forgotten Ruins  ............................................ EP200000004
   Wandering Isle  ............................................. EP200000005
   Dead Sanctuary  ............................................. EP200000006
   Demon's Lab  ................................................ EP200000007
   Forest Mound  ............................................... EP200000008
   Tarjon Village  ............................................. EP200000009
   Forest Prison  .............................................. EP20000000A
   Vassim's Lab  ............................................... EP20000000B
   De Le Metallica  ............................................ EP20000000C
   Vassim's Lab - Time to save Rudy  ........................... EP20000000D
   Gemini Corpse  .............................................. EP20000000E
   The Second Gemini Circuit  .................................. EP20000000F
   Pandemonium  ................................................ EP200000010
   Arctica Castle  ............................................. EP200000011
   Ka Dingel  .................................................. EP200000012
   Malduke - General Overview  ................................. EP200000013
   Malduke - Main Level - Part 1  .............................. EP200000014
   Malduke - Illusion City  .................................... EP200000015
   Malduke - Volcano Cave  ..................................... EP200000016
   Malduke - Castle  ........................................... EP200000017
   Malduke - Main Level - Part 2  .............................. EP200000018
   Malduke - The Grand Finale  ................................. EP200000019


  Sidequests
   Ruins of Memory  ............................................ SID00000001
   The Adlehyde Restoration Committee  ......................... SID00000002
   Maze Of Death  .............................................. SID00000003
   Rudy's Radar  ............................................... SID00000004
   Heaven Corridor  ............................................ SID00000005
   Temple of Illusion  ......................................... SID00000006
   Leviathan (Optional Boss)  .................................. SID00000007
   Barbados (Optional Boss)  ................................... SID00000008
   Ancient Arena - General Battles  ............................ SID00000009
   Ancient Arena - Boomerang Flash  ............................ SID0000000A
   Ancient Arena - Angol Moa  .................................. SID0000000B
   Saint Centour  .............................................. SID0000000C
   Sado  ....................................................... SID0000000D
   Lucifer  .................................................... SID0000000E
   The Abyss  .................................................. SID0000000F


  Bosses
   Zombie  ..................................................... BOS00000001
   Nelgaul  .................................................... BOS00000002
   Magtortous  ................................................. BOS00000003
   Belkselk - Round 1/2  ....................................... BOS00000004
   Orga Widow  ................................................. BOS00000005
   Night Gaunt  ................................................ BOS00000006
   Zed - Round 1/2  ............................................ BOS00000007
   Gigmantis  .................................................. BOS00000008
   Captain Geist  .............................................. BOS00000009
   Zed - Round 2/2  ............................................ BOS0000000A
   Belselk - Round 2/2  ........................................ BOS0000000B
   Mage Fox  ................................................... BOS0000000C
   Boomerang & Luceid - Round 1/3  ............................. BOS0000000D
   Agaless  .................................................... BOS0000000E
   Alhazad - Round 1/2  ........................................ BOS0000000F
   Lolithia  ................................................... BOS00000010
   Mother  ..................................................... BOS00000011
   Lady Harken - Round 1/3  .................................... BOS00000012
   Boomerang & Luceid - Round 2/3  ............................. BOS00000013
   Lady Harken - Round 2/3  .................................... BOS00000014
   Diablo  ..................................................... BOS00000015
   Zeikfried  .................................................. BOS00000016
   Elizabeth  .................................................. BOS00000017
   Mech Drake  ................................................. BOS00000018
   Turask  ..................................................... BOS00000019
   Demon Prophet  .............................................. BOS0000001A
   Shazam  ..................................................... BOS0000001B
   Lady Harken - Round 3/3  .................................... BOS0000001C
   Boomerang & Luceid - Round 3/3  ............................. BOS0000001D
   Alhazad - Round 2/2  ........................................ BOS0000001E
   Berial  ..................................................... BOS0000001F
   Zeikfried - Round 2/2  ...................................... BOS00000020
   Motherfried  ................................................ BOS00000021
   Zeik Tuvai  ................................................. BOS00000022


  Optional Bosses
   Chaos  ...................................................... OBS00000001
   Chaos  ...................................................... OBS00000002
   Leviathan  .................................................. OBS00000003
   Barbados  ................................................... OBS00000004
   Boomerang Flash  ............................................ OBS00000005
   Angol Moa  .................................................. OBS00000006
   Monster Zed  ................................................ OBS00000007
   Sado  ....................................................... OBS00000008
   Lucifer  .................................................... OBS00000009
   Ragu Ragla  ................................................. OBS0000000A


  Backgrounds
   Enemies  .................................................... BCK00000001
   The Love-Time Guardian combo  ............................... BCK00000002
   Duplicators  ................................................ BCK00000003
   Known bugs  ................................................. BCK00000004
   The 255 item bug  ........................................... BCK00000005
   Story Backgrounds  .......................................... BCK00000006
   Typical Wild Arms termology  ................................ BCK00000007


  Final Notes
   Copyrights and permissions  ................................. END00000001
   How do you contact me?  ..................................... END00000002






                                                                 GEN00000002
=============================================================================
General Game Overview
=============================================================================
Wild Arms is a game of which the release was terribly timed. The heavily
overrated Final Fantasy VII came out in the same time period as Wild Arms,
and therefore the game did not get the attention it deserved. Because of
that I feared Wild Arms wouldn't ever see a sequel, but I'm glad to see
that I was wrong, as this game was the start to something that would bloom
up into something wonderful, and I'm grateful for that.
Wild Arms is a game that brings classic RPG gaming in a pretty oldskool
coating. If you can only accept games because of their high quality
grapics, music and sound effects, then this is clearly not the game for
you. If you want to go to a cool game that stays at the basics, but has
still a few things to offer to set itself apart, than this game is perfect
for you. After all to a real gamer it's the game that matters and not its
coating.

The menu system is pretty well organized and I doubt you'll have any
trouble understanding it, so no need for me to go into full detail on that.
The combat system is just on the classic turn based basis, in which you
enter the battle commands of all characters in once and then the computer
will execute all commands in order from fastest first and slowest last.
When you have played older RPG games before this system is easily picked
up.

Where the game gets interesting in the fact that all characters have force
abilities. All of them got 4 abilties like these. How does the system work?
For each time you deal damage or receive it your character gains force
points. For a certain amount of points you get a force level (the game will
announce that by saying Force Level Up). You gain up to 4 force levels.
Having your force as max will as extra bonus result into "Condition Green"
which simply removes all status changes.
Well by sacrificing force levels you can perform the force ability. Most of
these abilities come in combination with something else. For example, Rudy
can use his force ability ARM Lock on with one of this ARMS (see character
section for more information) to guarantee a hit.
The game is designed in a way in which proper usage of your force abilities
is of vital importance.

Another interesting point is that you are chosen by the guardians to save
the world. Storywise a bit cliche but gamewise very interesting.
The guardians are the protectors of Filgaia, the world the story takes
place on and worshipped as gods. This will allow you to summon them in
battle in which they can either attack the enemy or assist you. Now this
sounds a lot like summon spells in Final Fantasy, but don't be fooled. Wild
Arms will require runes for summons. You can just equip them like any other
piece of gear and when you use the force ability "Summon Guardian" the rune
you've equipped will be the deciding factor which guardian pops up to come
to your aid. As they are summoned by a Force Ability and not by a spell
this doesn't cost mana (or MP if you like), making that the summons are
very interesting. In fact, you can save yourself a lot of trouble by proper
summoning, and I never played a game in which I summoned so much as in Wild
Arms.

Another nice thing to note is that your characters have tools. These tools
have no vailue in combat. When it comes to the puzzles in the game you
can't do without them.
Each character has four tools you can obtain during the game. This can be a
bomb to destroy a wall to reveal a passage or grappling hook so you can get
over gaps by hooking something at the other side. These tools are your
paper and glue for almost all puzzles. Sometimes trying them all out can be
a way to get around being stuck.

You only have three playable characters. They all begin the game with their
own personal prologue. After that the three will unite into one party and
that setup will never change. There are a few dungeons in which they have
to split up in order to reach their goal and there are also a few parts in
which people are temporarily unavailable, but in general you always play
with these three. I made a section about all three in which I tell you
everything there is to tell about them.


Okay, and last but not least. I deem it very well possible you played Wild
Arms Alter Code F and that you now bought the game just in order to see the
original. Wild Arms Alter Code F is a total REVAMP of the game and not a
REMAKE, and as soon as you play both games you'll understand the
significant difference between the two. The games both follow the same
basic storyline, but that's basically where the similarities end as
gameplaywise they have little in common. So best is that you forget
everything you know about Alter Code F and see this game as a game on its
own. Still if you only played ACF, I do recommend you to play this game
completely through at least once. After all, a revamp is nothing without
seeing its original. And besides, the game is still worth it.


                                                                 GEN00000003
=============================================================================
A few notes on how the FAQ is built up
=============================================================================
I basically broke the game up in three parts. That's not really official,
but makes setting up the FAQ a bit easier.
The game starts with the prologue, in which first all three characters must
play their parts (in random order), after that there are a few missions
dungeons until the moment the Demons start their invasion, and that's where
the prologue ends and where the game makes its official start.
From there Part 1 starts. It's hard to explain why I chose those two parts
without spoiling the story, but part 1 takes you up until the Photosphere
dungeon. After completing that mission the game makes a bit of a different
twist not only storywise, but it also unlocks some things that affect the
gameplay as well. Due to all that I deem that Part Two.
It's only an indexing thing when you take it from game perspective, but
that made things easier on me, and probably also on you.

Furthermore I try to write my FAQs in a way that you only need to use them
when you get yourself stuck. That's why I have such a huge index (maybe
more detailed than you may see in walkthroughs of my "collegues"), but that
way you can easily go for only taking up thoes parts you really need to
know. This also makes (as a few dungeons can be played in random order)
that I sometimes say "when you did X then do X or else do X". I did keep in
mind too that you may want to play the whole game start-to-finish with the
help of my walkthrough, and it is possible to use it that way.
I also want to keep optional stuff optional. Some FAQs are written that way
that all sidequests are noted in the flow of the game like they were
required to finish the game. I say that the game makers made that stuff
optional for a reason, so I gave all sidequests their own section and I
will only note it to you when sidequests are fully available so you can
check their respective sections if you like.
The only exception is the "Chaos" sidequest but I made the FAQ that way
that you can easily skip if you want. The reason is because this sidequest
pops up during a timed section and having to scroll through the entire
Walkthrough can easily help you out of time, and after the part is
completed, that sidequest is also no longer available.

This game does not use area numbers, so I cannot give those, so you'll have
to do with the global area markers I use outside the WA series in stead.

Lastly at the start of each city, dungeon or boss fight, I give up my
levels and after that I note the rune I had equipped at the character at
the time. The proper choice of runes can be vital, so that's why I note it.

Having said all that crap, I guess we are ready to rumble.



                                                                 GEN00000004
=============================================================================
Translation issues
=============================================================================
This game only handles the English translation of the game. And the
translation is shall we say... terrible.
A lot of names got incorrectly translated. In this game I use most of all
the English names of the characters.
So if you happen to play the Japanese Version, here's a list of the
translations I know.
Japanese                               English
========                               =======
Rody Roughnight                        Rudy Roughnight
Zakk Vambrace                          Jack van Burace
Cecilia Lynne Adelheid                 Cecilia Lynne Adlehyde
Han Peng                               Hanpan
Berserk                                Belselk
Magdalen                               McDullen
Asgard                                 Earth Golem (a name I REFUSE to use)
Schturdark                             Stoldark
Moor Gault                             Moa Gault
Grudiev                                Gurdjief
Ragu o Ragula                          Raguragala, Ragu Ragla, Rago Ragla
Fulcanelli                             Emiko *
* About this one I must note that only once in the game he's called by his
correct name, which makes things a bit confusing. All other times
(including the Memory Ruins password) he's called "Emiko". Thanks to the
fact that in Alter Code F he carries the name "Fulcani" I could clear some
confusion up for myself on this part.

Undoubtly a lot more translation errors were made, if you know any, let me
know so I can fix it!

                                                                 CHR00000001
=============================================================================
Rudy Roughnight
=============================================================================
Rudy is most of all slow, but he can take a blow as long as it's a physical
one. He's weaker on magic damage.
His regular attack damge is average. Rudy takes most power from the ability
to use an ARM.


Tools:
- Bomb
 = Obtained: From mayor Pifer during the prologue
 = Usage: Blow up crumbly walls and rocks and a few other obstacles

- Radar
 = Obtained: Hidden in Milama. You need the wand for Cecilia in order to
   obtain it (see sidequests)
 = Usage: Scans the area for (hidden) treasure. When found it will make a
   sound and the treasure will light up.

- Rocket Skates
 = Obtained: During the "Epitaph Sea" dungeon
 = Usage: Skate through the dungeon quikcly. You may be invulnerable to
   certain traps during the ride.

- Power Glove
 = Obtained: During the Gemini Corpse Dungeon
 = Usage: Punch things that can then move to ways not possible before. It
   can also be used to break some things.



Force Abilities
- Level 1: ARM Lock On
 = Obtained: Start of the game
 = Usage: When used with an ARM it guarantees a hit.

- Level 2: Summon Guardian
 = Obtained: Complete the guardian temple
 = Usage: Summon a guardian corresponding to the rune you have equipped

- Level 3: Protector
 = Obtained: During a talk with Jane Maxwell after the Epitaph Sea mission
 = Usage: Rudy will always guard (but still be able to perform his
   actions) and whenever Jack or Cecilia are attacked with a normal
   attack, Rudy will jump before them taking the blow in stead.

- Level 4: Fury Shot
 = Obtained: Have Rudy to talk with Vassim in the Elw world as soon as you
   are able to.
 = Usage: When used with an ARM it guarantees a hit and makes the power be
   multiplied by 3.



Peronal Abilities:
Rudy can use ARMS. Below is a list of where to obtain these ARMS and what
they generally do. This list is in the order that *I* obtained the ARMS
while I was playing the game.
- Hand Cannon
 = Obtained: Game start
 = Usage: Shoot rather powerful projectile to an enemy. Until you got
   better a very good one for bosses.

- Prism Ray
 = Halfaway Cage Tower
 = Usage: Attacks a group with laser beams. Worthless for bosses, but very
   useful for big groups of small enemies.

- Rocket Launcher
 = Found in Volcannon Trap
 = Usage: Should multiple Rockets to entire group. This ARM shares the
   damage over the group, so when used on one target it does more damage.
   For a long time a very good ARM for bosses.

- Twin Orbs
 = Found in Photosphere
 = Usage: A random amount of attacks on one enemy.
 = Once the Photosphere has been completed, you cannot get this ARM any
   more!!!

- Bazooka
 = Found in Demon's Lab
 = Usage: Strong attack on group

- Phazer
 = Found in Gemini's Corpse
 = Usage: Strong attack on one target. Might be the best choice for
   bosses.

- Wild Bunch
 = Found in the icy room in Arctica Castle
 = Usage: Strong attack on one target.

- Arc Smash
 = Found in Malduke
 = Usage: Strong attack on ALL enemies (regardless of group)


The costs of an ARM.
First of all, ARMS don't use MP, but use bullets in stead. This makes that
the "Silence" status has no effect on Rudy at all.
Bullets can not be recovered in an inn, but you need either a bullet clip,
but I recommend agains that as those things are pretty rare. Another way is
to refill them at a refiller that are in nearly all towns, either in the
inn or close to one. He refills your ARM completely and asks 10 Gella per
bullet it takes to refill. So if you need 5 bullets to refill all ARMS
completely it costs 50 Gella.

You can also boost your ARMS to make them stronger.
This is a quite expensive hobby, but it does pay off if you upgrade them
wisely.
This list is an overview of all the prices I paid.
Hand cannon
===========
= ATP    ->   15      500 Gella
= ATP    ->   20     1000 Gella
= ATP    ->   30     3000 Gella
= ATP    ->   40     5000 Gella
= ATP    ->   55     7000 Gella
= ATP    ->   70    10000 Gella
= ATP    ->   90    15000 Gella

= HIT    ->   87%     100 Gella
= HIT    ->   89%     200 Gella
= HIT    ->   91%     500 Gella
= HIT    ->   93%     700 Gella
= HIT    ->   95%    1200 Gella
= HIT    ->   97%    2000 Gella
= HIT    ->   99%    5000 Gella

= Bullet ->     9     200 Gella
= Bullet ->    10     500 Gella
= Bullet ->    11    1000 Gella
= Bullet ->    12    1500 Gella
= Bullet ->    13    3000 Gella
= Bullet ->    14    5000 Gella
= Bullet ->    15    8000 Gella

Prism Ray
=========
= ATP    ->    15     500 Gella
= ATP    ->    20    1000 Gella
= ATP    ->    25    3000 Gella
= ATP    ->    35    5000 Gella
= ATP    ->    45    7000 Gella
= ATP    ->    55   10000 Gella
= ATP    ->    70   15000 Gella

= HIT    ->    82%    100 Gella
= HIT    ->    84%    300 Gella
= HIT    ->    86%    500 Gella
= HIT    ->    88%    700 Gella
= HIT    ->    90%   1200 Gella
= HIT    ->    92%   2000 Gella
= HIT    ->    94%   5000 Gella

= Bullet ->     9     200 Gella
= Bullet ->    10     500 Gella
= Bullet ->    11    1000 Gella
= Bullet ->    12    1500 Gella
= Bullet ->    13    3000 Gella
= Bullet ->    14    5000 Gella
= Bullet ->    15    8000 Gella

Rocket Launcher
===============
= ATP    ->    55    1000 Gella
= ATP    ->    80    3000 Gella
= ATP    ->   110    5000 Gella
= ATP    ->   140    7000 Gella
= ATP    ->   175   10000 Gella
= ATP    ->   210   15000 Gella
= ATP    ->   250   20000 Gella

= HIT    ->    77%    300 Gella
= HIT    ->    79%    500 Gella
= HIT    ->    81%    700 Gella
= HIT    ->    83%   1200 Gella
= HIT    ->    85%   2000 Gella
= HIT    ->    87%   5000 Gella
= HIT    ->    89&   8000 Gella

= Bullet ->     6     500 Gella
= Bullet ->     7    1000 Gella
= Bullet ->     8    1500 Gella
= Bullet ->     9    3000 Gella
= Bullet ->    10    5000 Gella
= Bullet ->    11    8000 Gella
= Bullet ->    12   12000 Gella

Twin Orbs
=========
= ATP    ->    30    1000 Gella
= ATP    ->    35    3000 Gella
= ATP    ->    40    5000 Gella
= ATP    ->    50    7000 Gella
= ATP    ->    60   10000 Gella
= ATP    ->    70   15000 Gella
= ATP    ->    85   20000 Gella

= HIT    ->    77%    300 Gella
= HIT    ->    79%    500 Gella
= HIT    ->    81%    700 Gella
= HIT    ->    83%   1200 Gella
= HIT    ->    85%   2000 Gella
= HIT    ->    87%   5000 Gella
= HIT    ->    89&   8000 Gella

= Bullet ->     6     500 Gella
= Bullet ->     7    1000 Gella
= Bullet ->     8    1500 Gella
= Bullet ->     9    3000 Gella
= Bullet ->    10    5000 Gella
= Bullet ->    11    8000 Gella
= Bullet ->    12   12000 Gella

Bazooka
=======
= ATP    ->    65    5000 Gella
= ATP    ->    85    7000 Gella
= ATP    ->   105   10000 Gella
= ATP    ->   125   15000 Gella
= ATP    ->   150   20000 Gella
= ATP    ->   175   30000 Gella
= ATP    ->   200   50000 Gella

= HIT    ->    72%    500 Gella
= HIT    ->    74%   1000 Gella
= HIT    ->    76%   3000 Gella
= HIT    ->    78%   6000 Gella
= HIT    ->    80%   9000 Gella
= HIT    ->    82%  15000 Gella
= HIT    ->    84%  20000 Gella

= Bullet ->     6    1000 Gella
= Bullet ->     7    3000 Gella
= Bullet ->     8    7000 Gella
= Bullet ->     9   10000 Gella
= Bullet ->    10   15000 Gella
= Bullet ->    11   20000 Gella
= Bullet ->    12   30000 Gella

Phaser
======
= ATP    ->    95    5000 Gella
= ATP    ->   125    7000 Gella
= ATP    ->   160   10000 Gella
= ATP    ->   195   15000 Gella
= ATP    ->   230   30000 Gella
= ATP    ->   270   50000 Gella
= ATP    ->   315   45000 Gella
(This is a bit faulty. I may fix this in an update)

= HIT    ->   87%     500 Gella
= HIT    ->   89%    1000 Gella
= HIT    ->   91%    3000 Gella
= HIT    ->   93%    6000 Gella
= HIT    ->   95%    9000 Gella
= HIT    ->   97%   15000 Gella
= HIT    ->   99%   20000 Gella

= Bullet ->     9    1000 Gella
= Bullet ->    10    3000 Gella
= Bullet ->    11    7000 Gella
= Bullet ->    12   10000 Gella
= Bullet ->    13   15000 Gella
= Bullet ->    14   20000 Gella
= Bullet ->    15   30000 Gella

Wild Bunch
==========
= ATP    ->   125    7000 Gella
= ATP    ->   155   10000 Gella
= ATP    ->   190   15000 Gella
= ATP    ->   230   20000 Gella
= ATP    ->   275   30000 Gella
= ATP    ->   325   45000 Gella
= ATP    ->   380   65000 Gella

= Hit    ->    47%   1000 Gella
= Hit    ->    49%   3000 Gella
= Hit    ->    51%   7000 Gella
= Hit    ->    53%  10000 Gella
= Hit    ->    55%  15000 Gella
= Hit    ->    57%  20000 Gella
= Hit    ->    59%  30000 Gella
And with that we can come to the conclusion:
Boosting out Hit on the Wild Bunch is a waste of money :P
If you want to use this thing, do with with "Lock On".

= Bullet ->     4    5000 Gella
= Bullet ->     5    7000 Gella
= Bullet ->     6   10000 Gella
= Bullet ->     7   15000 Gella
= Bullet ->     8   20000 Gella
= Bullet ->     9   30000 Gella
= Bullet ->    10   45000 Gella

Arch Smash
==========
= ATP    ->   225    7000 Gella
= ATP    ->   255   10000 Gella
= ATP    ->   280   15000 Gella
= ATP    ->   310   20000 Gella
= ATP    ->   350   30000 Gella
= ATP    ->   400   45000 Gella
= ATP    ->   470   65000 Gella

= HIT    ->    72%   1000 Gella
= HIT    ->    74%   3000 Gella
= HIT    ->    76%   5000 Gella
= HIT    ->    78%   7000 Gella
= HIT    ->    80%  12000 Gella
= HIT    ->    82%  20000 Gella
= HIT    ->    84%  30000 Gella

= Bullet ->     4    5000 Gella
= Bullet ->     5    7000 Gella
= Bullet ->     6   10000 Gella
= Bullet ->     7   15000 Gella
= Bullet ->     8   20000 Gella
= Bullet ->     9   30000 Gella
= Bullet ->    10   45000 Gella


Rudy's gear, in order in which I found it (which is mostly also the order
of how good it is) :)

- Gear - Right Hand
 = Long Knife - Game start
 = Long Sword - Sold 210G in Adlehyde
 = Mother Sword - Sold 500G in Milama
 = Claymore - 1000G in Baskar
 = Bronze Sword - 2050G in Saint Centour & Port Timney
 = Cross Saber - 4200G in Ship Graveyard
 = Night Fencer - 6300G in Rosetta
 = Hybrid Sword - 9500G at cart near Zepet's house
 = Sword Radius - 18000G Adlehyde Black Market
 = Silver Blade - Tube maze Malduke
 = Devine Sword - Defeat Optional Boss: Boomerang Flash

- Gear - Left Hand
 = Buckler - Lolithia's tomb
 = Round Shield - Cage Tower, next to Prism Ray
 = Reflex - Epitaph Sea, near the top
 = Metal Shield - Chest halfaway Ka Dingel

- Gear - Body
 = Travel Vest - Game start (also dropped in Lolithia's Tomb)
 = Hard Cloak - Sold 205G in Adlehyde
 = Armor Vest - Sold 480G In Milama
 = Guard Jacket - 1010G in Baskar
 = Chain Cloak - 2000G in Saint Centour & Port Timney
 = Metal Jacket - 4300G in Ship Graveyard
 = Cross Cloak - 6200G in Rosetta
 = Red Jacket - chest in Wandering Isle (Handpan required)
 = Battle Cloak - 17300G Adlehyde Black Market
 = Assault Coat - Malduke - Castle Section
 = Braver Vest - Defeat Optional Boss: Sado

- Gear - Head
 = Head Gear - Hidden in a barrel in Rosetta
 = Brass Band - 3500G at cart near Zepet's house
 = Dead Heat - In Abyss (Duplicator)
                                                                 CHR00000002
=============================================================================
Jack van Burace
=============================================================================
Jack is the fastest member of your crew. His normal attacks are also the
strongest. His defense is pretty average in both magic and physical side.
He's able to use the Fast Draw ability. A sword technique that is only
practised by Jack and his people. Jack as a good attacker and his "Heal
Blade" is also handy. As the fact that he can use the "Accelerator" ability
can make him an excellent choice for emergency situations. Use him well.

Tools:
- Hanpan
 = Obtained: Start of the game
 = Usage: Send Hanpan to areas you char cannot reach. This way Hanpan can
   open chests or activate switches that would normally be impossible to
   reach.

- Lighter
 = Obtained: In the cave between Adlehyde and Milama
 = Usage: Light torches or burn some obstacles

- Grappling Hook
 = Obtained: During the Pleasing Guarden
 = Usage: Hook to things and pull yourself to them. Handy to cross gaps or
   other obstacles that would normally not be passable or otherwise hurt
   you.

- Guitar of Maya
 = Obtained: Hidden in Malduke
 = Usage: Cause an instant random encounter, so handy for level grinding.
   It's primary function is to awaken three optional bosses.


Force abilities:
- Level 1: Accelerator
 = Obtained: Game start
 = Usage: Always be the first to act in that turn

- Level 2: Summon Guardian
 = Obtained: Complete the guardian temple
 = Usage: Summon a guardian corresponding to the rune you have equipped

- Level 3: Sonic Vision
 = Obtained: Reward for completing "Pleasing Garden". You need to talk to
   a man in Ship Graveyard to get it.
 = Usage: Always be the first to act in battle, always cause a critical
   hit in a normal attack that is also more powerful.

- Level 4: Double Attack
 = Obtained: Defeat Alhazad in Ka Dingel
 = Usage: Perform two actions in battle


Personal abilities:
Jack can do Fast Draw. He obtains new moves by things that happen during
the story line, or by taking on a statue's challenge.
Jack does not learn his moves right away, in stead he gets a "Fast Draw
Hint". A spell called "?????" will be added to his spell list. When you use
these "?????" spells, Jack will try to master the move. When succesful he
performs the move and then it will replace the "?????" move. When
unsuccesful he will not get the move but perform a normal attack in stead.
I got to note that if Jack gets himself silenced while you set him on a
mastering attempt, his attempt will automatically fail. Some moves will be
mastered very quickly, others can require a lot of attempts. It's
completely random, so you never know. The "Luck" status can influence how
easily a new move is mastered.
Here's a list of Jack's moves, how to obtain them, what they do, and easily
they can be mastered, in the order that I obtained them while writing this
FAQ.

- Psycho Crack
 = Hint Obtained: You have this move at the start of the game.
 = Mastering: Mastered by default (as only move of his)
 = Usage: Attack that can also confuse the enemy.

- Sonic Buster
 = Hint Obtained: Crossing the outside part of Mountain Pass
 = Mastering: 100% on your first shot (at least that was to me)
 = Usage: Attack an entire enemygroup.

- Meteor Dive
 = Hint Obtained: There are a set of 5 explosive chests in Mt. Zenom. Open
   them all and go North to get the hint.
 = Mastering: I've never seen Jack fail on mastering this one. (Until I
   wrote this version of this FAQ. There's a first time for everything.
   And I played this game over 100 times).
 = Usage: Stronger attack on one target.

- Trickster
 = Hint Obtained: Blow up a crate north in Port Timney and speak to the
   thief inside
 = Mastering: Can take a few attempts
 = Usage: Jack uses Hanpan to pickpocket his enemy.

- Heal Blade
 = Hint obtained: Light two torches to light the tablet containing the
   hint in Sand River
 = Mastering: Can take a few attempts, but mostly it's mastered very
   quickly.
 = Usage: Jack heals lost HP and cures all negative statusses in the
   process on either himself or an ally.
 = Don't underestimate this move! The fact that it heals both HP and
   statusses is worth gold, even more since you can reduce its MP costs
   with Secret Signs. Given the fact that it's Jack who can do this with
   the fact that he can use "Accelerator" makes this move a must have and
   it does help you a lot to live a little longer.
 = Despite the fact that this is a healing move, Jack can not use it
   outside combat. :(

- Soul Breaker
 = Hint obtained: Give a Secret Sign to the warrior standing next to Tom's
   workshop in Adlehyde (he won't be there until you obtained a ship to
   travel around the world)
 = Mastering: Troublesome, but should not be a big deal
 = Usage: If you are lucky Jack kills his foe instantly. Does not work on
   bosses.
 = This move is useless. Better not waste your Secret Sign on obtaining it
   unless you are a completist.

- Divide Shot
 = Hint obtained: Statue challenge in Tripillar
 = Mastering: Troublesome, but should not be a big deal
 = USage: If you are lucky it halves the enemy's HP. Does not work on
   bosses
 = The hint for this move cannot be obtained anymore once the Tripillar
   has been completed to the point that the party is reunited.

- Blast Charge
 = Hint Obtained: Blow up all machines near top of Epitaph Sea with the
   Wind Up Key
 = Mastering: Troublesome, but should not be a big deal
 = Usage: Strong attack on one target. Other enemies will get a bit of
   damage too

- Slash Rave
 = Hint Obtained: Statue challenge, Sacred Shrine (duplicator required)
 = Mastering: Troublesome, but should not be a big deal
 = Usage: Random amount of attacks on one target

- Guilty Blade
 = Hint Obtained: Defeat Lady Harken in Dragon Shrine
 = Mastering: Can take awhile.
 = Usage: Attack all targerts in a group

- Shadow Bind
 = Hint Obtained: Statue challenge at the end of Dead Sanctuary
 = Masterign: Can take awhile
 = Usage: May paralyze enemies.

- Magnum Fang
 = Hint Obtained: Defeat Lady Harken in Demon's Lab
 = Mastering: Can take awhile
 = Usage: Strong attack on one target. A must have for bosses.

- Phazer Zapp
 = Hint Obtained: Get all the books in De Le Metallica
 = Mastering: Can take awhile
 = Usage: All-element attack on one target
 = Once you missed a book in de Le Metallica this one is lost, forever.

- Cosmic Nova
 = Hint Obtained: Free guardian Equistis from the chest in Gemini Corpse
 = Mastering: Sometimes short, sometimes extremely long
 = Usage: Attack ALL enemies (regardless of group)

- Void
 = Hint Obtained: Have Jack to examine the chair in the throne room of
   Arctica Castle
 = Mastering: A true disaster
 = Usage: If you are lucky Jack kills all enemies instantly. Does not work
   on bosses.

- Trump Card
 = Hint Obtained: Statue challenge in Malduke
 = Mastering: May take forever
 = Usage: Very strong attack on one target
 = This could be the ULTIMATE attack for Jack, but it takes a high load of
   MP, you get it too late in the game, and playing the game from start to
   finish might take shorter than mastering this move. Pity!

Secret Signs:
Jack can reduce the MP cost of a Fast Draw move by one by using a Secret
Sign on it. This reducement is permanent, and can be used until a move has
reached a cost of 1 MP.
I personally recommend to use them most of all on "Heal Blade" and once
that's to 1 MP save up the rest for Magnum Fang, as that covers his healing
move and his strongest move (the only move stronger is reached at the end
of the game, and by the time you mastered it, you could have beated the
final boss at least 6 times or so).
Here's a list of all Secret Signs I found in the order I found them:
= Halfaway Mount Zenom
= In the pub in Saint Centour. Only accessible after the town has been
 deserted.
= Chest in Ghost Ship. Can not be taken anymore after Ghost Ship has been
 completed.
= Chest in Tripilar, just after the route-change room. Cannot be taken
 anymore once Tripillar is completed to the point where the party
 reunites.
= Behind a duplicator door in Epitaph Sea
= Behind a duplicator door all the way west in Sacred Shrine
= Stolen from Lady Harken while you fight her in Dragon Shrine
= Stolen from Lady Harken while you fight her in Demon's Lab
= Behind explosive wall behind statue in Gemini Corpse (x2)
= Behind 2 duplicator doors in Arctica Castle. Two Signs each.
= Stolen from Lady Harken while you fight her in Arctica Castle
= Awarded when you defeat Lady Harken in Arctica Castle
= Prize to win if you play the Ancient Arena up to Javawalk (x3)

Jack's gear, in order in which I found it (which is mostly also the order
of how good it is) :)

- Gear - Right Hand
 = Arctic Blade - Game Start
 = Chrome Blade - Sold 220G Adlehyde
 = Might Blade - Sold 530G Milama
 = Vopal Razor - 1250G in Baskar
 = Crystal Edge - 2400G in Saint Centour & Port Timney
 = Spirit Blade - 4700G in Ship Graveyard
 = Extinction - 7000G in Rosetta
 = Eradicator - 10500G at cart near Zepet's house
 = Black Fenrir - Obtained in Arctica Castle (gives Fast Draw Hint: Void)
 = Violator - Tube Maze in Malduke
 = Doom Bringer - Defeat Optional Boss: Monster Zed
 = Juggernaut - Defeat Optional Boss: Angol Moa

- Gear - Left Hand
 = Hide Glove - Ruins of Memory
 = Hard Guard - Elw Pyramid: Saint Centour and Baskar (Saint Centour side)
 = Gauntlet - Photosphere. In treasure room connected to search light
   room.
 = Boom Getter - Arctica Castle. In a side room next to were you'll find
   Elmina

- Gear - Body
 = Old Cape - Game Start
 = War Coat - Sold 220G Adlehyde
 = Sun Poncho - Sold 515G in Milama
 = Journey Coat - 1125G in Baskar
 = Survive Cape - 2200G in Saint Centour & Port Timney
 = Dusk Poncho - 4350G in Ship Graveyard
 = Blue Wind - 7500G in Rosetta
 = Sioux Poncho - Chest in Wandering Isle
 = Prairie Coat - Chest in Forest Prison
 = Dawn Poncho - 23400G Adlehyde Black Market
 = Jolla Poncho - In Malduke - Castle section
 = Jade Wilder - Defeat Optional Boss: Lucifer

- Gear - Head
 = Cowboy hat - In Ruins of Memory (need Hanpan)
 = 10gal Hat - In a barrel SW in Milama
 = Lone Wolf - 4010G at cart near Zepet's house
 = Sunbird Hat - Hidden in a barrel in Tarjon Village
 = Texas Number - Abyss (Duplicator needed)
                                                                 CHR00000003
=============================================================================
Cecilia Lynne Adelheid (Adlehyde)
=============================================================================
Cecilia is your mage. She can do as well offensive (black magic) as
assisting and healing magic (white magic).
Physically she's the weakest in your group, her magic power and defense is
the highest. Her speed is pretty average.

Tools:
- Teardrop
 = Obtained: Game start
 = Usage: Make all guardian related objects respond to them (mostly used
   to break holy seals)
 = Note: At the end of the prologe Cecilia will lose the Teardrop to
   Belselk. During the Photosphere mission you can reclaim the teardrop.

- Pocket Watch
 = Obtained: Get it from Anje in Curan Abbey during the prologue
 = Usage: Reset the room. Handy when you are stuck in puzzles.

- Magic Wand
 = Obtained: Get it from Captain Bartholomew as thanks for participating
   in the fake wedding
 = Usage: Understand the language of animals. Some animals will go away
   after doing this allowing you to get the passage behind them.

- Water Vase
 = Obtained: Reward for solving a certain puzzle in Dragon Shrine
 = Usage: Put out fires


Force Abilities:
- Level 1: Mystic
 = Obtained: Game start
 = Usage 1: Use a consumable item usable on one target now on an entire
   group.
 = Usage 2: Use with certain items to unlock their hidden powers

- Level 2: Summon Guardian
 = Obtained: Complete the guardian temple
 = Usage: Summon a guardian corresponding to the rune you have equipped

- Level 3: High Guardian
 = Obtained: Complete the Dead Sanctuary
 = Usage: Summon a stronger version of the guardian corresponding to the
   rune Cecilia is wearing

- Level 4: Dual Cast
 = Obtained: Complete the Heaven Corridor sidequest
 = Usage: Cast two spells in one turn


Personal abilities:
Cecilia is your magician. The order in which she can obtain spells is
completely random as you decide.
Cecilia can find Crest Graphs during the game. For each Crest Graph you
obtain you can obtain one spell. Whether that be an offensive or healing
spell is up to you.
In all regular towns are magic guilds that allow you the lower magic. Once
you entered part two you'll soon gain acces to the Isolated Guilds where
higher magic can be learned.
Some guilds have an apprentice. When you find that one and talk to her,
she'll go to Adlehyde where you can find her next to the normal guild
master so you can also learn higher magic in Adlehyde.
All spells Cecilia can obtain should be explained in your manual (they were
in mine), so no need to go into the deep on that. I can offer a list of all
Crest Graphs I found in the order I found them.
</pre><pre id="faqspan-2">
- Curan Abbey - Given by a Teacher (only during Cecilia's Prologue)
- Ruins of Memory (x2) - Available when you have the password
- Lolithia's Tomb - In an exploding chest
- Mountain pass - Sideway in the corridor (after the outside part)
- Mt Zenom - In the shortcut route out of the dungeon you can find it.
- Cage Tower - Not far in the tower
- Port Timney - In house South-East of town
- Maze of Death - In one of the chests during the way (missable)
- Maze of Death - Two ones near Choas during countdown run (missable)
- Pleasing Garden - Two chests south of the many window room (most west
 exit). (x2)
- Ship Graveyard - Washes up on the beach after you completed the Ghost
 ship.
- Volcannon Trap - Chest in the big hook game part
- Giant's Cradle - Two ones in the room of the save spot.
- Epitaph Sea - Behind a duplicator door
- Court Seim - Hidden in a barrel in the west part of town
- Sacred Shrine - Behind duplicator door, all the way west
- Dragon Shrine - Rewarded in the first, second and thrid block puzzle
- Outer Sea - South-west of Court Seim
- Dead Sanctuary - Chest not far in the dungeon
- Gate Generator - Prize of puzzle south of Op. Hell Thunder (missable)
- Forest Mound (Elw Side) - In secret passage (x2)
- Forest Prison - If you care to search the place (Blech)
- Heaven Corridor - Behind a duplicator door. (x2)
- Heaven Corridor - Behind a warding gate. Need Hanpan (x2)
- Gemini Corpse - In chest next to chest with Black Pass
- Pandemonium - Bomb wall in Part #3
- Inner Sea - North-East of the Tripillar
- Ancient area - Duplicator door behind the "Duke". (x3)
- Saint Centour - Hidden in barrel (can be found before city is deserted)


Cecilia's gear, in order in which I found it (which is mostly also the
order of how good it is) :)

- Gear - Right Hand
 = Mage Staff - Game Start
 = Magical Rod - Sold 190G Adlehyde
 = Dream Wand - Sold 480G Milama
 = Prism Stick - 950G in Baskar
 = Rune Staff - 1800G in Saint Centour & Port Timney
 = Sorcery Wand - 3900G in Ship Graveyard
 = Rainbow Wand - 6000G in Rosetta
 = Crest Wand - 9250G at cart near Zepet's house
 = Lunar Rod - Chest near boss Dead Sanctuary
 = Lunatic Wand - 17800G Adlehyde Black Market
 = Princess Rod - Tube Maze in Malduke
 = Dist Dims - Defeat Optional Boss: Barbados

- Gear - Left Hand
 = Mystic Word - Reward for optional puzzle near top Mt. Zenom.
 = Secret Book - In chest in Sacred Shrine. Next to the boy who said he
   saw a monster turn into a human
 = Elder Scroll - In a chest in Dead Sanctuary
 = Necronomicon - Can be dropped (if you are lucky) by the Necronomicon
   enemies in De Le Metallica

- Gear - Body
 = Breeze Cape - Game Start
 = White Robe - 145G Adlehyde / Dropped in Sewers
 = Mist Blazer - 440G Milama
 = Magus Robe - 925G Baskar
 = Protect Cape - 1400G in Saint Centour & Port Timney
 = Chic Bolero - 3410G in Ship Graveyard
 = Ruby Bische - 6050G in Rosetta
 = Shining cape - Found in Block Puzzle #4, Dragon Shrine
 = Garnet Coat - 13900G Aldehyde Black Market
 = Filgaia Robe - Malduke - Castle
 = Pret-a-Porte - Defeat Optional Boss: Leviathan

Gear - Head
= Capuche - Sealed Library - Big Room
= Seranade - Ship Graveyard - Barrel west of entrance
= Silver Band - 3050G at cart near Zepet's house
= Blue Ribbon - Hidden in barrel in house south-west Tarjon Village
= Rudy Tiara - Abyss (Duplicator required)

                                                                 CHR00000004
=============================================================================
NPC - Good Guys
=============================================================================
Some important good guys:

Garret & Elmina
I cannot explain too much about them as that will spoil the story. They
both appear in the intro animation of the game in which an event prior the
game is shown. They may seem unimportant, but the opposite it true, believe
me.

Emma Hetfield
A bossy inventor and researcher. She's known as a slavedriver among her
crew. Her knowledge and inventions are invaluable for Rudy, Jack and
Cecilia.
She's one of the six students of Old Man Zepet

Nicholi Maxwell
A researcher and one of the 6 students of old man Zepet. He's also Jane's
father

Jane Maxwell
Nicholi's daughter. An excentric young lady who makes a living as a
treasure hunter. Tries to act harsh at the outside, but has a soft
personality deep inside. She seems to be in love with Rudy, though she'd
rather die than to admit it.

Magdalen Harts (incorrectly renamed to "McDullen" in the game)
Jane's butler who always travels in Jane's shadow. Jane belittles him a lot
and makes him seem unworthy to everything, but deep down she knows she can
hardly do anything without him.

(Old Man) Zepet Roughnight
The greatest ARMS researcher of Filgaia and Rudy's grandfather. Passed away
prior to the game, but that doesn't mean that he's unimportant to the
storyline.


                                                                 CHR00000005
=============================================================================
NPC - Bad Guys
=============================================================================
Belselk
A very aggressive demon who likes to show off his skills. His pride is
greater than his skill though.

Alhazad
A very sadistic ugly fellow who enjoys the deaths and suffering of others.
Humans in particular. It's not that he hates humans or believes in his
leader's purpose. It's just his own hunger to hurt people that makes him do
the things he does and he loves doing it.

Lady Harken
Apparently the newest member of the demon knights. She's a master
swordswoman and appears to be quickwitted. However her past seems to catch
up with her.

Boomerang & Luceid
Boomerang is a demon warrior who only has a strong desire for combat. As
combat is all he desires and his desire is strong he could gain control
over the guardian of desire Luceid. Boomerang doesn't care for his master's
ideals. Nor does he wish to see you killed. It's only his desire for combat
that makes him your enemy. Still as he sees you getting stronger you may
gain his respect.

Zeikfried
The leader of the "Quarter Knights". He wants to exterminates all human
life so that Filgaia will be a world for demons to inhabit.

Mother
She's the queen of the demons, yet her goals are unknown even to her own
children. She's ruthless and without mercy. Better approach her with care.

Zed
A total loser who wants to join the Quarter Knights badly and does
everything in his power to prove himself to them. Alas he only manages to
make a fool of himself.



                                                                 CHR00000006
=============================================================================
Transportation
=============================================================================
On the worldmap we got several ways of transportation

On foot:
From the start of the game on you can travel the worldmap on foot. Time
consuming and you may get some random encounters.

Sweet Candy:
After completing the ghost ship you will be able to sail the Inner Sea by
using the ship "Sweet Candy". After completing the Dragon Shrine (first
dungeon of Part Two) you'll be able to sail the Outer Sea as well. Your
travel on the sea appears faster but you will still have random encounters.
You will lose the ability to use the Sweet Candy after defeating Elisabeth,
however you can get the ship back by donating money in Adlehyde.

Asgard:
What I don't understand is why the translator was so stupid to come up with
"Earth Golem", while its nickname "Fortress of the Gods" remained (after
all Asgard is named after the fortress of the old Norwegian surpreme god
Odin). I just stick with the name Asgard and I refuse to call him "Earth
Golem".
Anyway Asgard is a golem that can carry you through swallow waters. While
on board Asgard you cannot get into random encounters.
Later in the game the Rune Drive will be installed in Asgard making him
able to destroy magic barriers. Frankly you only need to use that once in
the game.
Much later in the game you can score an Ocarina. Using that will summon
Asgard anywhere you like on the worldmap.

Teleport:
This is a spell Cecilia can obtain after completing the Dragon Shrine by
visiting Isolated Guilds. It allows you to teleport yourself to any town
you've been before (which is at that point all towns, though you will get a
few additions).

Protowing:
After defeating Elisabeth you can get yourself this prototype aeroplane. It
can fly over low lands and the sea, but it cannot fly over mountains.
In the air you won't get random encounters

Gullwing:
After completely the Gemini Corpse the Protowing will be replaced by the
Gullwing, a full featured plane and now you can fly high so that ALL areas
of Filgaia are in your reach.


                                                                 PRO00000001
=============================================================================
Prologue
General Overview
=============================================================================
The prologue starts in which you can choose your character.
"A wandering youth" - Rudy Roughnight
"A treasure hunter" - Jack van Burace
"A girl from an abbey" - Cecilia Lynne Adelheid

They all lead to a personal prologue of the specific character, it doesn't
matter who you choose, you need to complete them all anyway in order to
advance in the story.
Once a prologue is complete you can attempt another. You can use a memory
bird to switch character during the prologue if you want.
Once all three personal prologues are complete you can proceed into the
"Adlhyde" section which connects to a few other missions.

I basically take the prologues on in the order Rudy - Jack - Cecilia, which
is also the order in easiest first and hardest last.

Well, let's get on with this.


                                                                 PRO00000002
=============================================================================
Rudy's Prologue
City: Surf Village
=============================================================================
Rudy 1
=============================================================================
Overview:
This is the village were Rudy starts. It only has value during the start of
the game (as nobody will be willing to talk to you after this prologue is
over).
You need to be careful with the ammo Rudy uses in his ARM as you cannot
refill it here (you'll find out soon why), but as Adlehyde is already
accesible that's not a real problem.
=============================================================================
New Tool:
Bombs
Rudy will obtain his bombs here, you can use them to destroy obstacles.
=============================================================================
- = As soon as the game allows you to enter the barn
 = Take the east exit to leave the barn
 = Enter the house north of the big well
 = Go upstairs here
 = Talk to the man here (Mayor Pifer) and you'll get the bombs
 = Go back downstairs (you'll be stopped by a guy. Hear him and the mayor
   out).
 = Go back downstairs (this time you won't be stopped)
 = Go south to leave the village

                                                                 PRO00000003
=============================================================================
Rudy's Prologue
Dungeon: Berry Cave
=============================================================================
Rudy 1
=============================================================================
Enemies:
= Balloon
= Goblin
= Tatzelbelm
Bosses:
= Zombie
=============================================================================
How to get there:
When you head South from Surf you'll already see the entrace to the East.
=============================================================================
Overview:
This dungeon is pretty simple. As Rudy's armor is though you will not
suffer a lot of damage, so better not to heal too agressively here and save
your stuff for the boss.
The enemies are very easy, so nothing to worry about. As there's a "Dark
Omen" Trap it's easy to build up a few levels from the start here, but it's
up to you to make use of that.
=============================================================================
- Exit North
- = Destroy the crate east to obtain a Heal Berry
 = Follow the corridor
 = Hit the exit at the end
- = Use the switch
 = Proceed south and follow the way
 = Open the chest for 50 Gella
 = Continue the way south
 = Next chest = 50 Gella
 = From here proceed North
 = Bomb the sign
 = Proceed north
 = Ignore the switch
 = Destroy the crate
 = Now use the switch
 = Proceed North
 = Exit North
- = Go East
 = Follow the corridor
 = When you see the sign if you "Run" you'll get the "Bad Omen" debuff. It
   will Rudy always make the target of enemies (not that it matters since
   he's alone now), and you get more random encounters (which is cool to
   get some extra EXP at this point). What you do is up to you. If you
   don't run and proceed normally, nothing will happen.
 = The chest at the end contains a "Holy Symbol" (it cures "Bad Omen").
 = Proceed east and follow the way
 = When you find a crate on your way, destroy it to get a heal berry
 = Proceed South-West
 = First way North
 = Bomb the wall
 = Exit North
- Open the chests to get three types of apples and exit south
- = Go South
 = When you see a crate to the west, bomb it go get a Heal Berry
 = Proceed South
 = When you see two switches hit the left first then the right
 = Exit South
- First of all open the chest of a Bullet Clip (and treasure that items as
 it can come in handy in emergency situations, but the item is very rare,
 so use it with care).
 Well, next you'll find a savespot here. Nearly all dungeons (only a tiny
 few excepted) have such a savespot in the form of a big star on the
 ground. When you stand in it and press "X" you can save your game. In
 most dungeons a room where the savespot is located is free of random
 encounters, so in most cases they make a good place relax a bit and set a
 few things right before proceeding.
 = When you are ready, go west and go around the corner north
 = You'll find Tony. You won't be able to convince him to leave (as the
   elders requested), so leave him be.
 = Bomb the north wall
 = Exit North
- = Go North
 = Pick up the Berries

Now you'll automatically exit this place and go all the way back to the
entrance. Once there a strong guy appears to have followed you, so time to
put up a fight!

                                                                 BOS00000001
=============================================================================
Boss: Zombie
=============================================================================
Difficulty: Medium/Easy
=============================================================================
Abilities:
- Rotten Breath
 = A stronger attack, possibly of magic kind
=============================================================================
Rudy 3
=============================================================================
This guy can put up a few problems if you are below level 3, but it's not a
great deal.
He has only one special move and that "Rotten Breath", it can hurt you bad,
so heal in time, like when you get below 95HP or so.
The basic machanic in this fight is just to keep attacking (or healing)
until you've gained one force level. As soon as you have that (and don't
need to heal), use "ARM Lock on" in combination with you Hand Cannon to
deal extra damage. Keep this up until the boss is dead.
=============================================================================
After this fight you'll automatically be in Surf Village. Just sit out the
scenario and exit the village to complete Rudy's Prologue.

If you didn't do the other prologues, do them first. When you did them all,
proceed to the Adlehyde section.



                                                                 PRO00000004
=============================================================================
Jack's Prologue
Dungeon: Ruins of Memory
=============================================================================
Jack 1
=============================================================================
Enemies:
= Balloon
= Pillbug
= Skeleton
Bosses:
= None
=============================================================================
Overview:
This dungeon is not as spectacular as the intro suggests. But it has a
confusing setup so it's easy to get lost here.
The place seems to have been looted clean by another "Dream Chaser" before
you (some hints in "Alter Code F" suggest that it might be Jane Maxwell,
though this has never been officially confirmed). You may need Hanpan to
get the remaining treasure.
This place has no boss but there are a few hard enemies around, so best be
careful.
=============================================================================
Well, first when you are prompted to enter your name (as trying to get the
right password), just use it the way you want Jack to be called (I keep
calling him Jack in this FAQ). It makes no sense at all to guess it at this
stage of the game. Even when you get it correct you will still be thrown
into the cellars of this dungeon, the game makers did take the possibility
into account that there are fools like me around to try that :)
Once the whole intro is over, let's rock.

- = Go South
 = Open the chest west to obtain a heal berry
 = Go west
 = Around the corner North
 = Keep going North till the end
 = Use Hanpan to open the chest to get a Cowboy Hat
 = Go East
 = Around the corner South
 = At the end East
 = Walk around the pit North (at the end)
 = Step on the switch
 = Go South
 = Go around the pit and head West
 = First way North
 = Avoid the spike trap (south of the chest)
 = Hit the stairway North
- = Push one of the blocks to make yourself a way
 = Head south (just go over the spike traps. As long as you don't stop on
   them you'll be fine).
 = Use Hanpan to open the chest at he end of a Heal Berry
 = Hit the Eastern Exit
- = Step on the switch
 = Exit North
- Hit the Western Exit
- Hit the stairway
- Okay, this room is dangerous. You can see the spears here, when you walk
 past them they'll try to hit you. You can avoid this by running.
 = Run all the way East
 = Open the chest of a Heal Berry
 = Exit North
- = Make your way North
 = Push the center block North until it falls
 = Send Hanpan to the switch
 = Make your way South
 = Exit South
- = Run all the way West
 = Open the chest for a Heal Berry
 = Hit the stairway North
- Well, a save spot. In case you missed it in Rudy's prologue, my
 explanation once again
 Nearly all dungeons (only a tiny few excepted) have such a savespot in
 the form of a big star on the ground. When you stand in it and press "X"
 you can save your game. In most dungeons a room where the savespot is
 located is free of random encounters, so in most cases they make a good
 place relax a bit and set a few things right before proceeding.
 = Save your game
 = Exit South
- You need to know. In this section of the game some stronger enemies can
 be encountered. Especially the Skeleton is dangerous.
 = Go either East or West
 = Around the corner North
 = When both roads come together again, go North, but beware, there are
   spike traps here so DON'T STOP moving until you reached the end.
 = Bit both switches, but beware of the spike traps
 = Hit the center switch that just appeared
 = Exit North
- Follow this way:
 = North
 = Second way West
 = Around the corner South
 = First way West
 = At the end South
 = Open the chests for a "Hide Glove" and a Heal Berry
 = Go North
 = Exit North
- = Stand on one switch (which one doesn't matter)
 = From here send Hanpan to the other
 = Hit the teleporter that appears in the center

- You reached the end of this dungeon. Examine the machine to learn about
 Lolithia. After the talk hit the teleporter

- You're back at the entrance of this dungeon. Keep going South until
 you're out of the dungeon to complete this prologue.

When you did the other prologues proceed with Adlehyde, if not, do them
first.


                                                                 PRO00000005
=============================================================================
Cecilia's Prologue:
City: Curan Abbey
=============================================================================
Cecilia 1
=============================================================================
Overview:
This abbey is pretty big and acts as a City. You can only use it to rest
during Cecilia's Prologue though. You cannot refill your ARMS here. This
place does connect to a Dungeon.
=============================================================================
New Tool:
Pocket Watch
Cecilia will be able to use it to reset a puzzle when you're stuck in it.
=============================================================================
- = Leave the classroom
 = Go East
 = Follow the corridor and take the last door to the North
 = Talk to the teacher to obtain a Crest Graph
 = Leave the classroom
 = Enter the messed up library in the room beside it
 = Talk to the girl here and she'll request you to see Anje
 = Leave the room
 = Exit South
- Go South, exit south
- = Follow the corridor
 = At the south-east corner go west
 = Take the door next to the left stairway
 = Talk to the guild miss and get the spell "Shield" from her with the
   Crest Graph system.
 = Leave this room and go east
 = Hit the Eastern stairway
- = Talk to Anje (the only person in this room, so that's easy)
 = She'll place a rock on the table. Use the teardrop on it as requested.
 = Claim your prize: the Tool Pocket Watch
 = Leave this room
- = Go East
 = ARound the corner North
 = Exit North
- Go North, exit North
- = Talk to the girl at the doorway to the messed up library (Cecilia will
   use the Pocket Watch automatically)
 = Examine the only book that remains on the floor
 = Leave the room
 = In the corridor go west
 = Follow the corridor
 = Take the first door North
 = Speak to Sister Mary
 = Leave the classroom
 = Exit South
- Go South, Exit South
- = Speak to the girl here (she'll mention switches she wants to push so
   baaaaaaad)
 = Exit North
- Go North, exit North
- = Go east, around the corner north, around the corner east
 = Exit South here
- = Examine one of the statues when the game asks to press a switch say
   "yes"
 = Push the statues to make the swap places
 = Stand between them
 = Use the Teardrop to reveal a secret seal in the corridor
 = Exit North
- Go to the seal and use the teardrop and you'll be teleported into the
 Sealed Library.

                                                                 PRO00000006
=============================================================================
Cecilia's Prolgoue:
Dungeon: Sealed Library
=============================================================================
Cecilia 1
=============================================================================
Enemies:
= Blue Book
= Gagison
Bosses:
= Nelgaul
=============================================================================
Overview:
This is a small dungeon, and therefore it has no savespot available. The
enemies are weaker than the ones in Rudy's and Jack's dungeons, but as
Cecilia is the weakest they can still pose danger.
Watch out for the Gagison enemies as they can cause Disease, but as you can
get to "Condition Green" easily here, that might not be that much of a
threat, but still one to keep in mind!
=============================================================================
New Guardian
Stoldark - Guardian of Water (Water Rune)
=============================================================================
- = Go down the stairs
 = Use the teardrop to open the door
 = Exit North
- = Remove the North-East crate
 = Step the switch that is revealed
 = Exit North
- Go down the stairs and hit the exit
- = Pick up a crate and throw it against the crystal switch.
 = Open both chests to get yourself a medicine and a magic carrot
 = Hit the stairway
- Go downstairs and hit the exit
- = Pick up the first two creates and throw them away
 = Pick up the last one AND KEEP IT!!!
 = Step on the switch to reveal a crystal
 = Throw the crate to the crystal
 = Open both chests to get two Heal Berries in total
 = Exit North
- The object of this room is easy, find three books and throw them in the
 fire North to reveal the exit.
 Let's rock
 = Make your way north and go up the stairs (left or right doesn't matter)
 = Up the stairs go west
 = Open the chest at the pillar to get yourself a Capuche
 = Go South from here
 = Pick up the book
 = Go North
 = Make all the way North and go up the stairs
 = Throw the book into the fire
 = Go East, pick up the book
 = Go West and throw this book into the fire
 = Go down the stairs
 = Make your way south in the western part of this room
 = Open the chest to get a magic carrot
 = Go North
 = Go around the bookshelf to pick up the book
 = Go east and upstairs
 = Throw the book into the fire
 = Go downstairs and hit the exit that now appeared
- Open the book and then it's time to kill.
                                                                 BOS00000002
=============================================================================
Boss: Nelgaul
=============================================================================
Difficulty: Too easy (if you have the shield spell)
=============================================================================
Abilities:
- Brutal Attack
 = Strong physical attack
=============================================================================
Cecilia 2
=============================================================================
Unbelievable how easy this boss is, if you only got the "Shield" spell.
Cast it a few times and the boss will no longer be able to hurt you at all.
After that, just go out crazy to strike him down. No need to go easy on MP
as you'll be teleported out of the dungeon as soon as this fight is over.
=============================================================================
After this fight the guardian Stoldark will appear. He'll grand you the
Water Rune. Just equip it on Cecilia as it increases your defenses (which
Cecilia needs badly), it's true purpose will be revealed later.
After all that you'll end up back in Curan Abbey. After Sister Mary is done
talking to you, make your way out of the abbey to complete this Prologue.

If you did the other prologues you can go for Adlehyde, if not do them
first.




                                                                 PRO00000007
=============================================================================
City: Adlehyde
=============================================================================
How to get there:
This depends on which character you chose to do this part. Any party member
will do.
For this FAQ I assume that you didn't move the party after the prologues
(which is possible, ya know)

RUDY:
From Surf:
= Head South
= When you reach the mountain wall, follow it east
= When possible go directly South to reach the city

JACK:
From the Ruins of Memory
= Head East
= As soon as you can go South-East and you'll reach the city

CECILIA:
Warning, Cecilia may be no match for the creatures on the world map. If you
want to use her for this, do it with care.
= From Curan Abbey go North
= Go East and cross the bridge
= Go North-East to reach the city

=============================================================================
Overview:
Adlehyde is the main city of the game, and especially in Part Two the game
centers around Adlehyde. It's a big city and also part in some of the
game's secrets.
=============================================================================
As soon as you get there you see some commotion. Some people are in a
panic. Seek out Emma (her house is directly North of the Inn) and speak to
her. Accept her mission. Now you'll need to find the other two party
members.
Well, let's go find the others. Of course you can skip the one you used for
this mission ;)

- RUDY
 He should be at Surf Village, to go there
 = Head North from Adlehyde
 = Pass the mountain west
 = Continue North
 = As soon as you can head east and North
 = There you go!

- JACK
 He should be at the Ruins of Memory
 = From Adlehyde go North-West
 = When you can go Staight West
 = When you reach the sea go north and immediatly west
 = There he is :)

- CECILIA
 She should be at Curan Abbey
 = From Adlehyde head South-West
 = Cross the bridge west
 = Go South and there she is

When you got them all, go back to Adlehyde to make your final preperations,
when you are ready go to Lolithia's Tomb.
(The Ruins of Memory sidequest is available as soon as you got both Jack
and Cecilia in your party).


                                                                 PRO00000008
=============================================================================
Dungeon: Lolithia's Tomb
=============================================================================
Rudy 4; Jack 3; Cecilia 3 (Water)
=============================================================================
Enemies:
= Aipeloss
= Rat Monkey
= Balloon
= Pillbug
= Tatzelbelm
Bosses:
= Magtortous
=============================================================================
How to get there:
Straight north from Adlehyde. You can't miss it.
=============================================================================
Overview:
This is a pretty long dungeon and it makes you go around a little. The
dungeon has a challenging setup.
The enemies shouldn't offer too much of a problem, but they can still be
nasty though as you don't have that much MP yet, it is a bit of a tiny
worry.
=============================================================================
- Take the most eastern door
- = Head North
 = Push one of the blocks at the side
 = Open both chests for nice apples
 = Exit South
- Take the most western door
- Open the three chests to claim the prizes (1x Potion Berry, 2x Heal
 Berry) and exit south
- = Climb the ladder
 = Follow the way
 = Hit the exit at the end
- = Talk to Emma
 = Bomb the back wall
 = Exit North
- = Open the chest to get a Buckler
 = Drop off East
 = Speak to the guys North and they'll get out of your way
 = Bomb the rocks
 = Exit North

- Okay, from here you'll might get into fights.
 = Go North
 = Bomb the rocks blocking your way
 = Exit North
- Hit the doorway
- = Bomb the big rock
 = Step on the switch that's now revealed
 = Use Hanpan to open the green chest (always use Hanpan on green chests)
   to get a Heal Berry
 = Hit the stairway
- = Open the chest east for 50 Gella
 = Head west
 = Bomb the rock north
 = Exit North (leave the switch below be for now)
- Go North, exit North
- = Go East
 = Climb the ladder
 = Bomb the rock here
 = Climb another ladder
 = Climb the eastern ladder
 = Use Hanpan to open the green chest (Revive Fruit)
 = Climb one more ladder
 = Go west
 = When you are in front of the exit, drop off south
 = Bomb the rock blocking the ladder and go back to this position
 = Drop off
 = Bomb the rock (but DON'T step on the switch underneath. It's a trap).
 = Go East past the open barrier
 = From here use Hanpan to access the switch
 = Climb the ladder
 = Climb one more ladder
 = Go west
 = Exit North
- = Climb the ladder
 = Use the savespot to save your game
 = Exit North
- Hit the North exit
- = Go into the western way
   A B C D
 1 C   X
 2   X   X
 3 X   X
 4   X   X
 5 X   X
 Push the blocks like this:
 = C5 to D5
 = B4 to A4
 = C3 to D3
 = B2 to A2
 Okay now you can claim your prize, a magic carrot
 = Ignore the teardrop door (there's absolutely nothing behind it)
 = Take the eastern way
    A B C D
  1   X   C
  2 X   X
  3   X   X
  4 X   X
  5   X   X
 Push the blocks like this
 = B5 to A5
 = C4 to D4
 = C2 to C1
 Okay, claim your prize (Heal Berry)
 From here go straight south and exit south
- Hit the switch and exit North
- Hit the center exit south
- = Go down the ladder
 = Go west
 = Use Hanpan to open the green chest (Hardy Apple)
 = Go east
 = At the end North
 = Exit North
- Go north, exit North
- = Press the switch at the backside of the statue
 = Push the blocks that appear into the corners on the square drawn around
   the statue
 = Cross the bridge that just appeared
 = Open the door by means of the Teardrop
 = Try to exit North (a boss will stop you)
                                                                 BOS00000003
=============================================================================
Boss: Magtortous
=============================================================================
Difficulty: Medium
=============================================================================
Abilities:
- EM Laser
 = Powerful magic attack on all party members
=============================================================================
Rudy 5; Jack 4; Cecilia 4 (Water)
=============================================================================
For this fight it's important that you understand the "Mystic" ability of
Cecilia's as you may need it a lot, as it's currently your only means to
heal the entire party in one turn, as its EM laser can hurt the entire
party, pretty bad.
Jack and Rudy should focus on the attacks with "Psycho Crack" and "Hand
Cannon". Cecilia should not be wasting her MP on offensive spells, but heal
those who need it in stead.
This way the fight might be over pretty quickly.
=============================================================================
- Exit North
- = Examine the Golem. This is Lolithia.
 = After you're done examining it open both chests (Magic Carrot and Heal
   Berry)
 = Exit South
- Go South, exit South
- Once again, go south, exit South
- = Go South
 = At the end West
 = First way north
 = Climb the ladder
 = Hit the exit
- Hit the western exit south
- = South
 = West
 = North
 = Claim your prize in the treasure chest (300 Gella)
 = Go South
 = Exit South
- = Save your game
 = Go down the ladder
 = Exit South
- = Go straight south and drop off south
 = And again
 = Step on the switch and drop off south once more
 = And drop off South again
 = Exit South
- Go South, exit South
- = Drop off, South
 = Exit North
- = Push one of the blocks away
 = Step on the switch
 = Exit North
 = Use Hanpan on the chest to get a Crest Graph
 = Exit South
- Exit South
- = Step onto the switch
 = Go south around the corner east
 = Exit south
- Go South, Exit South
- Climb the ladder, follow the way and hit the exit
- Speak with Emma to complete this quest.

Emma will not pay your reward of 500 Gella right away (that comes a bit
later).
Just go back to Adlehyde.


                                                                 PRO00000009
=============================================================================
City: Adlehyde - Ruin Festival
=============================================================================
Rudy 6; Jack 6; Cecilia 5 (Water)
=============================================================================
Overview:
This is just a big shot of scenario. Once you rest at the inn the festival
will start (Cecilia will temporarily leave the party).
You can aim directly for Emma's reward and for the rest of the game. You
can also try your luck in the games. It's not really worth the trouble, but
I guess it's fun and maybe you win a nice prize (I warn you, the really
cool prizes are seldomly awarded, and mostly buying that stuff in shops is
a lot cheaper).
Anyway, for the good of this FAQ I go straight for Emma's reward (you can
only get it now, so if you missed it you cannot come back for that later)
and for continuing the story.
=============================================================================
- = Go to the inn had have a rest (Cecilia leaves the party and the
   festival will now begin)
 = Leave the inn
 = Go East
 = At the end go North
 = As soon as you can Exit East
- = Go East
 = Around the corner North
 = Go to the most North of this place
 = You can find Emma behind Diablo (The red golem). Talk to her to cash in
   your reward
 = Go all the way East
 = Talk to the blonde woman (she'll ask you to find her son. A boy with a
   Balloon).
 = From here all the way south
 = Go south under the banner and go West
 = Exit West (Back into town)
- Okay, a boy with a red balloon. He's in the center of town, easy to spot
 = Go West
 = You'll see him eventually south of you, speak to him.

                                                                 PRO0000000A
=============================================================================
Dungeon: Adlehyde - Ruined Festival
=============================================================================
Rudy 6; Jack 6;
=============================================================================
Enemies:
= Skeleton
= Lizard Man
Bosses:
= None
=============================================================================
Great, monsters have invaded the city.
Well, first of all, this "dungeon" has no random encounters a11s normal
dungeons have. You see the monsters walking around in town and combat will
ignite as soon as to touch them.
Cecilia is waiting for you at far North of town, but better leave her be,
since a time limit will start at the moment she gets involved.
The object is to find all people who survived this invasion and talk to
them in order to save them. It's vital doing this as people you don't save
will die and won't be there if you return to Adlehyde later in the game,
and since Adlehyde is your most important city, that can suck (as the
innkeeper can die in this part, meaning you got no Inn in Adlehyde in the
future. Don't wanna think about it).

Let's have a go on finding all people (I start at the house west of where
the balloon boy used to be and I go counter-clockwise. People marked with a
* can be of vital importance to save)
= The house west of the balloon boy has a man walking around
= The temple in the south-west of town. Go there to save the nun *
= At the top floor at the inn you can find the innkeeper *
= There's a man needing help in the pub
= North of Emma's house is a woman in distress
= North-East of town you can find a boy between the trees
= Directly west of the boy mentioned in my previous line is a small
 building. You can find a man who's still alife in there
= Save the surviving patient in the hospital North-West of town
= From the fountain south of the hospiptal go west and around the corner
 North. You can find a survivor at the guardian statue.
= Go back to the south and go down the stairs and hit the stairs next to it
 to find a woman running around on the graveyard

This should cover them all, now go to Cecilia and come to her aid. Fight
the monsters surrounding her.

If Cecilia now says:
"Thanks to the two of you, we were able to save most of the townspeople"
it means you got saved everybody you could save. If not you can can still
try to save them anyway, but a time limit of 5 minutes will be in place. I
don't know what happens if you run out of time, but my guess that means a
"Game Over".

When youa reeady exit the town to the North to enter the Royal Castle.


                                                                 PRO0000000B
=============================================================================
Adlehyde Castle
=============================================================================
Rudy 7; Jack 6; Cecilia 5 (Water)
=============================================================================
Overview:
You can take a tour of the castle if you want. Makes your next mission
easier.
The object is just to seek out the king.
=============================================================================
- Exit North (x3)
- = Go north
 = Speak to the guy at the North-East (he'll let you pass now)
 = Go North
 = Hit the stairway
- Hit the stairway on the left
- Enter the room (a bit south then west)
- Talk to the guard. He'll let you pass.
- Let Cecilia speak to the king.


                                                                 PRO0000000C
=============================================================================
Adlehyde Castle
=============================================================================
Rudy 7; Jack 6; Cecilia 5 (Water)
=============================================================================
Overview:
Well, you heard the king's orders. You must stay in your room.
Cliche as RPG games are, we are going to disobbey that order.
This is easier said than done, though.
There are guards all over the castle and all of them are ordered to send
you back to your room and they'll do that as soon as you touch them (and
then you gotta start over).
You also cannot take the shortest route (Yeah, I know you could expect
that) as it's blocked by guards now.
There are three types of guards
= Standstill guards. They won't move at all. Just stay out of their sights
= Slow guards. They walk slowly and at random. Easy to get past as long as
 you don't rush things up.
= Fast guards. Now they are a real chore as they run fast and aim straight
 for you. They can be really frustrating to get past.

Your object is to reach the kitchen. Once you made it there the chef will
help you escape.
Well, are you ready?
Let's go!
=============================================================================
- You start in Cecilia's bedroom. Save your game at the memory bird and
 leave the bedroom
- = Go East
 = At the end South
 = First way west
 = Second exit south
- Here you can find the most obnoxious fast guard. It's a matter of luck if
 you can get past him. Don't worry, if you get past him, you got past he
 most horrible part
 = Go west (don't touch the guard)
 = At the end South (watch out for the quick guard)
 = At the end East (Nowhere else to go I suppose) :)
 = At the end North
 = First way West
 = Around the corner North
 = And go back inside from here
- Hit the stairs
- Take the way North and hit the exit
- = Go West (beware there is a quick guard here)
 = At the end exit south
- You made it into the kitchen. The chef is at the west of the room. Speak
 to him and he'll send you into the sewers so you can make your escape.


                                                                 PRO0000000D
=============================================================================
Dungeon: Sewers / Secret Passage
=============================================================================
Rudy 7; Jack 6; Cecilia 5 (Water)
=============================================================================
Enemies:
= Balloon
= Jellyblob
= Gomoratoad
Bosses:
= Belselk
=============================================================================
These sewers grand passage all the way to Adlehyde. Once you made it into
Adlehyde you'll have to face Belselk and that will finish the prologue
chapter.
This is a very confusing dungeon. Many paths look alike and sometimes it's
hard to see the way to follow. There are hardly any puzzles of
significance, it's just the layout of the dungeon that makes it so
confusing.
Of course, things as the "keep left" principal do work here.
=============================================================================
- = Save your game on the savespot you land on
 = Go South, East, South  (remove the crates on your way)
 = At the T-cross go East
 = Use Hanpan to get the treasure chest North to get a magic carrot
 = From here go South
 = Around the corner west and remove the crate
 = From here go North (most western path) and follow the way
 = At the T-Cross take the south way (and remove all crates that block
   your path)
 = After the crates, East
 = Follow the way
 = The chest at the end contains a Mystic Apple. Take it!
 = From here go South
 = Remove the crates to claim the treasure chest (3 Gella)
 = Go back North and go West
 = At the T-Crossing South
 = Next road East
 = Follow the road
 = At the T-Crossing South
 = At the corner use Hanpan to claim the chest (Hardy Apple)
 = Claim the chest at the far end (120 Gella)
 = Go back
 = At the T-Cross go East
 = Follow the way (and destroy all crates on your way)
 = At at the T-Cross take the west route
 = Open the chest on your way for a magic carrot
 = Proceed South
 = Exit South
- = Save your game
 = Hit the stairway

- Okay you're back in the city. I won't make a new section for that as it's
 just too small
 = Open the chest to score a Potion Berry.
 = Push one block either all the way west or east (up to you)
 = Push another block south and leave this building
 = Go to the center of town and challnge Belselk (you will lose your
   teardrop at this point).

                                                                 BOS00000004
=============================================================================
Quarter Knight: Belselk - Round 1/2
=============================================================================
Rudy 7; Jack 7; Cecilia 6 (Water)
=============================================================================
Difficulty: Medium
=============================================================================
Abilities:
- Come and get me
 = Belselk won't do anything at all. He's just trying to annoy you.

- Spinning Flail
 = Physical attack hurting the entire party

- Disrupting Flail
 = Strong physical attack against one target
=============================================================================
Well, those who played Alter Code F might have some worries as they might
remember a boss whose attacks killed you instantly, that strong they were.
Well his counterpart in the original game, which is the one we're talking
about here, is rather easy.
Cecilia will most likely not hurt him at all, so best leave the attacks to
Rudy and Jack. Cecilia might be usable as a healer as he mostly hurts the
entire party with his "Spinning Flail", so Mystic is of importance in this
fight. His Disrupting Flail can hurt you bad (if low in level Cecilia might
even die, but normally she should survive this).
If you are lucky he will only taunt you "Come and get me".
What is important to note is that Belselk might be faster than you in some
turns.
=============================================================================
When this turn is over the prologue is finished. You'll get some scenario
and after that you'll have a huge shot in which the credits will be
running.
After the credits are done part one will start.






*** PART ONE ***






                                                                 EP100000001
=============================================================================
Part One - General Overview
=============================================================================
In this part the heroes must most of all learn their true destiny. They
must make contact with the guardians and travel the world to find them.
They will learn about Mother and they must try to protect the seal that
keeps Mother trapped.
And of course the Teardrop must be recovered from the demons.
All in all this part is pretty straightforward and you should not have much
question where to go next (which will be more of an issue in part two,
actually).
When you are wondering about the higher magic for Cecilia... It won't
happen in this part, so don't you even think about that for now.
Well, having taken this all in mind, let's travel around the world.

Furthermore, in the prologue I mentioned every chest or treasure in the
game. I won't do that anymore with the rest of this FAQ unless the treasure
is a key item, guardian, gear or anything else that is REALLY NOTEWORTHY!
Just some Heal Berries and stuff do not fall into that category to me :)

This part begins with Rudy and Jack in the guest room of Adlehyde Royal
Castle.



                                                                 EP100000002
=============================================================================</pre><pre id="faqspan-3">
Rudy 7; Jack 7; Cecilia 6 (Water)
NOTE! Cecilia is not immediately available, but will join soon!
=============================================================================
Overview:
Just catch the princess and speak with minister Johan for you final
instructions.
=============================================================================
- Exit South x3
- = Speak to the guy North-East and he'll let you pass
 = Hit the stairway
- Go a bit south and west and enter the princess' bedroom
- You'll find Cecilia next to her bed, speak to her and she'll join the
 party. After that leave her bedroom
- = Go to the corridor east of you and go south
 = First way west and exit south
- = Speak to minister Johan
 = Well, if you want take all the treasure in this room
 = Exit this room
- Make your way north and hit the stairs down
- Go all the way south and exit the castle

Okay, you're now in town. Make your preperations so you can leave.
HINT! Buy some anitdotes and medicines. You're gonna need them in the first
dungeon. :)



                                                                 EP100000003
=============================================================================
Dungeon: Mountain Pass
=============================================================================
Rudy 7; Jack 7; Cecilia 6 (Water)
=============================================================================
Enemies:
= Gomoratoad
= Dryad
= Gallowbear
= Harpy
Bosses:
= None
=============================================================================
How to get there:
= Go North-West from Adlehyde
= As soon as you can straight west and then south-West
= Cross the bridge to the west
= Go south-west
= There you go.
=============================================================================
Overview:
This dungeon is just a connection tunnel that connects Adlehyde and Milama.
There are no bosses here.
The layout is pretty straightforward, however there are a few rooms here
that are totally dark making you can only see what is directly around you
in only 1 yard radius or so (if not less). You can however light some
torches and then you can see the entrie place, however this works only
temporarily and the time is short. For that you need the lighter tool which
is available in thsi very dungeon.
One warning. Watch out for the brown flowers. They hurt you.
One important hint. Make sure you got some Antidotes and Medicines. You're
gonna need them.
=============================================================================
New Tool
Lighter - For Jack.
Jack can light torches with it and burn certain obstacles.
=============================================================================
Fast Draw Hints:
Sonic Buster
=============================================================================
- = Go North
 = Around the corner west
 = Around the corner North
 = Hit the exit North
- This room is dark. There's at this moment nothing you can do about it.
 I'll try to guide you through.
 = North
 = As soon as you can west (watch out for the flowers)
 = At the end North
 = Pick up the lighter (tool for Jack. If you use it on the oil lamps
   spread out in this place you can see the entire room).
 = Keep going Nortg
 = At the end east and as soon as you can North
 = Exit North
- Another Dark room, but directly north is an oil lamp you can light to see
 the entire room
 = From the oil lamp turn East
 = Destroy the rock (with Rudy's bombs) and proceed north
 = Follow the way
 = When there's and exit north hit it (after bombing the rocks before it)
- Exit North
- Save your game and exit south
- = Go west
 = Hit the exit south

- Okay you are outside now, but this is not yet the end of this dungeon
 = Go West
 = At the end down stairs and go west
 = Proceed west and along the way you'll get the Fast Draw Hint for "Sonic
   Buster" (see Jack's section on how this works).
 = At the end go both stairs down
 = At the treasure chest go west
 = At the end take the stairway down
 = From here East
 = Follow the way here
 = And go inside at the end

- Okay, another dark cavern. Oh well... :)
 = Go north
 = Light the oil lamp east of you
 = Go west and follow the corridor
 = On your way, light all oil lamps, and destroy rocks with your bombs so
   you can avoid the flowers, blah, blah, blah.
 = If you see a sideway on the west go in there to get a Crest Graph
 = Go back to the main corridor and proceed South
 = Hit the exit at the end
- = Bomb the north wall
 = Hit the passage that's now revealed
- Open the chest to get a map of the world and exit this room
- Exit south to complete this dungeon.

                                                                 EP100000004
=============================================================================
City: Milama
=============================================================================
Rudy 9; Jack 9; Cecilia 9 (Water)
=============================================================================
How to get there:
Overview:
From the exit of Mountain Pass, go south and keep going south, and you
should find it eventually
=============================================================================
This is a nice town with some bonusses.
You may find a house with a dog blocking your way in. Leave that be for
now, you'll have to come back later for that.
In this town you can find out more about the guardians.
=============================================================================
- Okay, rest and the inn, refill your ARMS, buy new gear and blah, blah.
 = HEar out some people until one of them reveals that the bartender in
   the pub is the son of a guardian priest.
 = Go to the pub and talk to the bartender

Okay when you got the code and medal from the bartender you're done here.
On to the next dungeon.


                                                                 EP100000005
=============================================================================
Guardian Shrine
=============================================================================
Rudy 9; Jack 9; Cecilia 9 (Water)
=============================================================================
Enemies:
= Cockatrice
= Scarecrow
= Lizard man
= Critter
= Sphynx
Bosses:
= None
=============================================================================
How to get there:
= From Milama head North-Weast
= Cross the bridge North
=============================================================================
Overview:
The start of the dungeon is pretty straightforward, but halfaway the
dungeon the party will be split up.
There are three dungeons working like that, and since this is the first
I'll explain how that works on the point in the dungeon that happens.
This dungeon is a bit of an individual test for the three heroes.

Note. Completing this dungeon will teleport you to a new section of the
world. You cannot get back to Milama and Adlehyde for awhile after doing
this.
=============================================================================
New Force:
Summon Guardian - All Characters
When you complete this dungeon you'll all three characters will gain their
second force ability which is to summon a guardian in battle so they can
either attack the enemy or assist you in battle.
=============================================================================
New Guardians:
= Fengalon - Wind Rune
= Moa Gualt - Fire Rune
= Gurdjieff - Earth Rune
=============================================================================
- Go North and hit the stairway on either west or east side
- = Use the lighter on the torch at  2 o' clock
 = Use the lighter on the torch at 10 o' clock
 = Use the lighter on the torch at  6 o' clock
 = Use the lighter on the torch at 12 o' clock
 = Exit this room by either stairway
- = Use the Holy Medal to open the door
 = Exit North
- Use either one of the side exists North (both of them can lead to a Crest
 Graph)
- Whichever exit you took, as the end of the sideway is a Crest Graph. When
 you're done, exit North
- Go to the center of this room and exit North
- = Go North
 = Save your game
 = Exit North
 = Go North, Exit North
- Let's number the torches like this:
          1     4
          2  7  5
          3     6
 = Light #4
 = Light #5
 = Light #1
 = Light #3
 = Light #2
 = Light #6
 = Light #7
 = Exit North
- Approach the mirror and now the party will spilt up for the next part of
 his place.


Okay, the party will split up now and each character will play their own
game until the end.
There are three dungeons in the game where this happens, and this is the
first.
In these dungeons, each party member is in a separate parts. You can switch
between them whenever you want. Once they reach their goal together they
will reunite.
Of course all battles must be fought alone here, so be well prepared, and
have a good stock of healing items in missions like these.

Ready... let's go...

RUDY
- = Go North
 = Destroy all the blocks in your path with bombs
 = Exit North
- The object of this room is to make your way north by destroying blocks.
 Some blocks can be destroyed but will still be blocked then. Here goes:
I won't say it all the time, just destroy all blocks in your path with
bombs:
= Take the eastern road
= Second way west, and take the middel lane north
= Secnad way east, and east way North
= Second way west, west way North
= Last way east, middle way north
= Exit north
- Okay, you'll end up on a platform, this ends Rudy's part of this story.

JACK
- = Go Norrh
 = Step on the switch and proceed north
 = Have Hanpan to access the switches in order to proceed North
 = At the end exit North
- = Go north through either the left or right way and have Hanpan to
   activate the switches
 = Once the barrier is gone, proceed North\

 = First way west then, go North
 = Send Hanpan to the switch and proceed North
 = Send Hanpan to the switch and goo all the way south
 = At the end East
 = At the end North
 = Proceed North using Hanpan to acces the switch on your way.
 = At the end west around the corner north
 = Exit North
- Pick up the sword. After the scenario you'll end up on a platfrom adn
 that ends Jack's part of this mission.

CECILIA
- = Go North
 = Make your way north through the west way (by pushing the blocks)
 = And once again by the west way
 = Once more but this time the east way
 = At the end exit North
- = Push the east block north
 = Push the west block west
 = Proceed North
 = Exit North
- Keep going North until you get a scenario part. Cecilia's part of this
 mission ends here.

Once you did all three parts the guardians will appear and explain things
to you about themselves and the demons and your enemy Mother.
After all this, the guardians will give you the power to summon them and so
all three party members gain the "Summon Guardian" force. You will too get
the Fire, Wind, and Earth Rune.
Personally I gave fire to Jack. For Rudy things don't matter. You won't
need him much for summoning at this point.


                                                                 EP100000006
=============================================================================
City: Baskar
=============================================================================
Rudy 9; Jack 9; Cecilia 9 (Water)
=============================================================================
How to get there:
From where you after completing the guardian shrine go north-west. Focus
most of all on west.
You'll find it easily.
=============================================================================
Overview:
Baskar Village is a village clearly based on the Native American society.
The village is supposed to be pacifist, for that reason this village has no
ARMS meister, meaning you cannot upgrade your ARMS here.
There is still a weapon vendor here (a travelling salesman, so not one of
the locals here) :)
The inn here is free of charge. Cool, huh?
You can learn some things about Mother here too. So the journey to protect
the seal begins here.
Let's go
=============================================================================
- Well all you got to do now is speak to the village chief. He'll request
 you to go to Mount Zenom, and thus your next target is set.

                                                                 EP100000007
=============================================================================
Mount Zenom
=============================================================================
Rudy 9; Jack 9 (Fire); Cecilia 9 (Water)
=============================================================================
Enemies:
= Harpy
= Tiny Edge
= Shrieker
= Hobgoblin
= Devonova
Bosses:
= Orga Widow
=============================================================================
How to get there:
From Baskar, all the way North West. You'll find a cave there.
You may see a big strange symbol on your way there. That's part of a
sidequest that won't be unlocked till the last mission, so ignore that for
now.
=============================================================================
Overview:
This is one of the longest dungeons in the game, so proper preparations are
a must. You'd also do well to to be too aggressive on your MP. You will
need it for the boss, not to mention that you may need it for the many
encounters along the way.
This is also the first dungeon in which you can actually summon the
guardians, and the game does offer you chances to use them. Doing so can
save you a lot of MP as they will shorten your fights significantly.
This is also the first dungeon in which I may mark new rooms as "
Well, having taken that all in mind let's get this show on the road
=============================================================================
Fast Draw Hint:
= Meteor Dive
=============================================================================
New Guardian:
= Denogenos - Summit Rune
=============================================================================
- = Speak to the guard and he'll stand aside
 = Exit North
- Well, a little introduction is required here as you'll find a lot puzzles
 like these throughout this dungeon. In these puzzles you see some glowing
 statues and one that is gray. The ones that glow are already at their
 proper position, the one that's gray is not positioned correctly and must
 be pushed to the right position. In all cases you can solve the puzzle by
 just have a clear intelligence on visual logic. In this particular puzzle
 you can see that the image must mirror, so by pushing the block up you
 make the mirror effect, and thus the statue will glow and the puzzle is
 correct. Having a clear sight on visual logic is the way to do this all
 if you don't want to check my walkthrough for everything. Well if you
 don't have a sense for visual logic or if you are not willing to figure
 it all out, here I come with the solutions. :)
 = Push the gray statue North until it glows
 = Hit the stairway North
- Go east, follow the corridor, hit the exit at the end.
- = Go west
 = The chest north contains a Lucky Card (can you see it hidden behind
   that tree)
 = Proceed West
 = Hit the exit at the end
- = Go North
 = Follow the corridor
 = When the road's blocked by vines, use the lighter to burn them
 = Proceed North
 = Exit North
- = Follow the way, and burn all vines blocking your way
 = Exit South
- = Go East
 = When you see a stairway next to a cave-entrace, go up that stairway
 = Go West and open the chest of a Secret Sign
 Secret Signs can be used to reduce the MP cost of Jack's Fast Draw moves
 by one. You can do this as many times as Secret Signs you've obtained
 until the move has been reduced to 1 MP. Personally I recommend to save
 them for "Heal Blade" and "Magnum Fang". Moves Jack will learn later in
 the game. But in the end, it's up to you!
 = Go down the stairs and hit the cave next to it.
- = Follow the corridor as it takes you to the right
 = At the end go South
 = Another statue puzzle. Do you see it? No, alright, just push the gray
   statue to the right until it glows.
 = Go all the way north and hit the exit
- = Go East
 = Burn Vines on your way and keep going east
 = Follow the way as it takes you south
 = Hit the exit
- = Go South
 = Open all the green treasure chests with Hanpan (if you can't take an
   item because you're maxed out on it, just find a way to get rid of one,
   as all chests need to open! Their content is not important, getting
   them open is!)
 = Go back north and if all chests are indeed open you'll get the Fast
   Draw Hint for Meteor Dive
 = Go back north (again)
 = Don't enter the cave, go west in stead
 = When you see another entrace back into the cave, hit it.
- = Follow the corridor abd burn all vines blocking your way
 = One of the vines in a South-West corner hides a switch burn them to
   reveal it and step on it.
 = Hit the exit directly north of that switch
- = Go south
 = Burn the vines
 = Exit south
- First of all DON'T DROP OFF HERE. If you do you'll have to do a huge part
 over again. (It's a shortcut out of the dungeom, you see)
Second the eastern cave entrance is optional. Entering there (and pushing
two gray statues north) can get you a left hand piece for Cecilia.
= To go on with the main quest, go west
= Hit the exit here.
- Follow the corridor and hit the stairway
- = Save your game
 = Exit South
- Just follow the way and hit the cave at the end
- = Push all gray statues that way that they form a perfect straight line
   from North to South with the glowing ones.
 = Exit North
- Go North to the statue and access it (warning, do this ALWAYS straight
 from it's front or the game will get in a "blocked" condition).
                                                                 BOS00000005
=============================================================================
Boss: Orga Widow
=============================================================================
Difficulty: Overal Easy
=============================================================================
Abilities:
- Capture Web
 = May paralyze all characters

- Poison!
 = Poisons somebody
=============================================================================
Rudy 13; Jack 13 (Fire); Cecilia 12 (Water)
=============================================================================
You should have a lot of antidotes and Heat Salves for this fight, as Orga
Widow can poison ya and paralyze ya.
Other than that, I had Cecilia equipped with the water Rune and summoning
the Water Guardian works as this boss is weak to water.
You may also need to mystic some times, but this is not the fight in which
you need that a lot, so Cecilia can risk it.
=============================================================================
- After this fight you'll receive the Summit Rune (which can summon the
 guardian Denogenos)
After that it's up to you. You've now completed the dungeon. You can go
back down by foot, and then you have to follow the "
If you go on foot, exit South
       <: Go South, Exit South
       <: Follow the way and hit the cave entrance at the end
       <: Save your game and hit the stairway
       <: Go South, exit south
       <: = Go East
          = Drop off South
          = Open the chest west for a Crest Graph
          = Drop off South again
          = Go east
          = Hit the second way North
       <: Follow the corridor and hit the stairway at the end
       <: = Go South
          = First way west
          = Follow the corridor and hit the exit at the end
       <: = Go all the way west
          = Hit the cave at the end
       <: Go north and hit the stairway
       <: = Go South
          = Follow the corridor
          = Hit the exit at the end
       <: Go all the way east amd hit the cave at the end
       <: Follow the corridor and hit the exit at the end
- Go South, exit south
- The guard will speak to you, when he's done, exit the dungeon and go back
 to Baskar.

Well, back in Baskar talk to the chief and he'll direct you to the Elw
Pyramid and give you a Kizim Fire to activate it.


                                                                 EP100000008
=============================================================================
Elw Pyramid - Baskar / St. Centour
=============================================================================
Rudy 13; Jack 13 (Fire); Cecilia 12 (Water)
=============================================================================
How to get there:
Just all the way North-East of Baskar, easy!
=============================================================================
Overview:
There are three sets of Elw Pyramids in the game. They are transportation
devices left behind by the Elw, an ancient race that once lived on Filgaia.
They come in sets of two. And they can teleport you from one pyramid to
it's counterpart elsewhere in the world.
This one needs activation first though (basically to force you to do Mt.
Zenom first. How obvious) :)
=============================================================================
- = Go North
 = The west waterfall hides a secret passage. Hit it.
- = Go East
 = Hit the Exit
- = Put the Kizim Fire in the furnace in the North wall to activate the
   teleportation device here.
 = Exit south
- = Go west
 = Hit the exit
- = Go east
 = Hit the main entrance
- Go North, exit North
- Step on the teleporter
- From here keep going South until you're on the world map

                                                                 EP100000009
=============================================================================
Saint Centour
=============================================================================
Rudy 13; Jack 13 (Fire); Cecilia 12 (Water)
=============================================================================
How to get there:
From the Elw Pyramid straight south
=============================================================================
Overview:
Saint Centour is an interesting town, and you may soon discover why (after
completing the nnxt dungeon) ;)
The town is protected by a magic barrier to keep monsters out. This will
trigger an event the first time you visit this town).
Furthermore you'll see a lot of treasure chests in this town, but
frustrating as it may be, at the present time there is NO WAY AT ALL to
open them, so don't even try. In a later stage of the game you will be able
to open them all.
=============================================================================
- = When you enter town you'll first activate the barrier. Memorize this
   event as it will be important later in the game
 = Go to the house directly west of the entrance and speak to the man
   inside. He'll direct you to the Cage Tower. Accept his mission, and
   your next goal is set.
 = Make all needed preparations and leave the city for the Cage Tower when
   you are ready.


                                                                 EP10000000A
=============================================================================
Dungeon: Cage Tower
=============================================================================
Rudy 13; Jack 13 (Fire); Cecilia 12 (Water)
=============================================================================
Enemies:
= Hell Hound
= Larva
= Critter
= Dekarabia
Bosses:
= Night Gaunt
=============================================================================
How to get there:
It's a tower North-East from Saint-Centour. Easy to spot
=============================================================================
Overview:
This tower seems a bit long, but it's not as long as it seems. This dungeon
does take a little of you fast moving with you character (out of combat).
This dungeon's monsters are not really that hard. I do recommend that
Cecilia has the "Revive" spell at this point as the boss has an instant
kill spell.
=============================================================================
New ARM:
Prism Ray
In this dungeon you can find the Prism Ray ARM for Rudy. It's not a strong
ARM and hits an entire group. Wortheless for bosses, but ideal for dealing
with large group of regular enemies.
=============================================================================
- Use the Plate Key you got in Saint Centour to open the gate in order to
 enter.
- Hit the stairway on the left
- = Step on the button
 = Go back downstairs
- Hit the stairway on the right
- = Go south and follow the corridor
 = When you find a stairway, hit it (straight on is a chest with a Crest
   Graph).
- = Follow the corridor
 = Hit the switch
 = Go back
 = Hit the stairs
- = Go south
 = Follow the corridor
 = When you reach a stairway ignore it and proceed north instead
 = Follow the corridor
 = Hit the stairway at the end.
- Follow the corridor and hit the stairs
- Hit the stairs up

Okay, a little explanation first. This is the first room in which the
dropping plates are introduced. You may have seen them already in Jack's
introduction part. Now you have to face them for real. Once you step on the
plate you got 1 second or so to leave it otherwise it drops, making you
fall down. Of course, it doesn't mean game over, this will just restart the
room, but it's annoying nonetheless.

- In the first room with them, it's pretty straight forward. Just follow
 the way as it forms and make your way to the stairs up and hit them.
- This time the dropping plates puzzle is a bit more difficult. They form a
 road you gotta follow to the exit, and you need to change direction while
 doing this. On your way you can find two treasure chests and an ARMS box.
 If Rudy opens it he'll gain the "Prism Ray" ARM.
 When you made your way to the stairway up, hit it.
- This one is a bit more complex. Taking the wrong route = FAIL!
 = Go on the dropping plates and take the first way west
 = From here go to the most southern part of this platform
 = Step on the switch
 = Go on the drop plate way, and at the T-Cross, go south to the platform
   there
 = Make your way to the most eastern part of this platform and step on the
   switch while you are on your way.
 = Step on the drop plate way and follow it.
 = Hit the exit.
- Walk around in this room and hit the stairway at the end
- And this room has the same story.
- And the same story, but this room contains the save spot
=============================================================================
MUTLI-ROOM PUZZLE
- Hit the east stairway at the three stairways
- Hit the west stairway
- Hit the east stairway
- Go to the north part of this room and hit the stairway there
=============================================================================
- = Go to the south part of this room
 = Open the treasure chests (they all contain a goat doll)
 = Hit the stairway here
- Hit the northern stairway
- Hit the southern stairway
- Hit the Northern stairway
- Go South, exit south
- = Climb all the ladders up
 = Stand on the symbol in the middle
 Now you will be locked inside a forcefield and you'll get yourself a boss
 fight.
                                                                 BOS00000006
=============================================================================
Boss: Night Guant
=============================================================================
Difficulty: Can be hard, if unlucky
=============================================================================
Rudy 14; Jack 14 (Fire); Cecilia 13 (Summit)
=============================================================================
Abilities:
- Mysterious Ray
 = Hurts all party members

- Death Wing
 = Wind attack to all party members. Chance to kill instantly
=============================================================================
This boss is pretty strong and dodges your attack easily. If you have the
"Flash" spell that is easily remedied upon, but you can easily do without
it if you can do a lot of fast draw and ARMS.
The problem with this boss is his ability to kill the entire party
instantly if you are unlucky. It can do that with its "Death Wings" attack.
A wind attack with a chance to instant kill. It's for this reason that the
game gave you a goat doll for each character, I suggest you put them on
(you can equip them as a left hand gear).
It has more moves that can strike the entire party, so that sucks a little.
If Cecilia is equipped with the "Summit Rune" summoning a guardian
(Denogenos will appear) you can do a lot of damage.
When luck is a bit on your side, this fight will be extremely easy though.
=============================================================================
- Now you are in a big mess as you cannot break the forcefield. But never
 fear your help is near. Jane Maxwell aka Calamity Jane will appear with
 her butler McDullen. She will help you but only if you give her 2000
 Gella. You got no choice but to accept and give her the 2000 Gella she
 asks for, and she'll free you.
 = After Jane and her butler have left go down the ladders
 = Enter the tower
- If you want to cast "Escape" now, be my guest, otherwise hit the stairs
       <: Hit the southern stairway
       <: Hit the northern stairway
       <: Hit the southern stairway
       <: Hit the northern stairway
       <: Hit ANY stairway, as long is it goes downstairs
       <: Hit the northern stairway
       <: Go around the room, save your game and hit the stairs down
       <: Go around the room and hit the stairs down
       <: And again
       <: No need to go the long way anymore now that the barriers are
          open :)
          = Go on the drop plate route
          = First way west
          = At the end north
          = Hit the exit downstairs
       <: Just make your way over the drop plates (and pick up the Prism
          Ray if you missed it before) and hit the stairs down.
       <: Make your way over the drop plates and hit the stairs down at
          the end
       <: Hit the stairs down
       <: Follow the corridor and hit the stairs at the end
       <: Follow the corridor and hit the first stairway on your way
       <: Go South, exit south
- Exit south to leave the dungeon and go back to Saint Centour.

                                                                 EP10000000B
=============================================================================
City: Saint Centour - What the ...?
=============================================================================
Rudy 14; Jack 14 (Fire); Cecilia 13 (Water)
=============================================================================
Enemies:
= Hell Hound
= Dekarabia
Bosses:
= None
=============================================================================
Overview:
As soon as you hear the music that starts to play once you've entered the
city from the world map you can already tell something is wrong,
completely.
And yes, something is wrong. The town looks completely deserted, and when
you walk around you can even get into random encounters. Whatever Alhazad
meant by "Experiments in town", it must have been awful (if you want to
know what truly happened here, this FAQ contains story backgrounds in which
I go into the deep of that, I warn ya, there are a few spoilers there).
On the bright side, the inn can now be used free of charge and all the
treasure chests that couldn't be accessed before can now be opened and I
suggest you do that, some bonusses are pretty neat. For the good of this
walkthrough I limit myself of course to those things you need to do to
proceed in the story.
When you search well you may see that whatever happened here that one
citizen has been spared. The blind girl, but she has no value to the story
at this stage of the game, she unlocks a sidequest later in the game.
=============================================================================
- = Go west from the inn and go up the stairway
 = Go to the vandalized guardian statue in order to get the Saint Rune
   (Guardian Ione Paua)
 = Go back to the front of the inn
 = Take the north at the eastside of the inn
 = Go up the stairs (you'll end up in front of the weapon and item shop)
 = From here go west past the magic and ARMS shop
 = At the end go up the stairs
 = At the building far north-west go down the stairs
- = Push the first block to the far north
 = Then push it all the way west
 = Now push the second block south just far enough to get past (not too
   far. If you did push it too far use the pocket watch and start over).
 = Open the chest for a duplicator. You need that thing later in game.
 = Go back to the stairs to exit this building
- Okay, you're done now. If you opened all chests or when you're just
 ready, you can leave and go to the next Elw Pyramid.

                                                                 EP10000000C
=============================================================================
Elw Pyramid - Saint Centour & Port Timney
=============================================================================
Rudy 15; Jack 14 (Fire); Cecilia 14 (Water)
=============================================================================
How to get there:
North-East of Saint-Centour. Directly south of the Cage Tower
=============================================================================
Overview:
Well, all you need to do for now is to use the teleportation device to go
to Port Timney. This place is good to memorize though. You can see it
contains areas completely out of reach. In order to reach them you need the
grappling hook tool for Jack, which will be given to you in a later stage
of the game. So remember this well for once you got that hook, and come
back for it then ;)
=============================================================================
Just enter the facility use the teleporter and leave it in order to get in
the Port Timney Region.


                                                                 EP10000000D
=============================================================================
City: Port Timney
=============================================================================
Rudy 14; Jack 14 (Fire); Cecilia 13 (Water)
=============================================================================
How to get there:
From the Elw Pyramid:
= Go south
= As soon as you can west
= As soon as you can North
= There it is ;)
=============================================================================
Overview:
As the name of the town suggests, this town is a port town, so naturally
you'll find a lot of sailors here.
Well, you may have been a bit shocked by what happened in Saint Centour,
but rest assured, such a thing will not happen here (and thus all treasure
is freely available here) :)
Due to the fact that the weapon shop in Saint Centour is now lost (forever)
and the fact that you can already access Timney before the event there
takes place, the weapon store here sells exactly the same stuff as the
vendor in Saint Centour used to sell, so you can save yourself the trouble
sorting that out.
=============================================================================
Fast Draw Hint
Trickster
Jack can use it to pickpocket his enemies
=============================================================================
- Well first of all, this town contains a fast draw hint. Let's see that
 one first.
 = Make your way to the North of the town
 = There are two crates here. Destroy the left one
 = Speak to the guy you just released from the chest to obtain the Fast
   Draw Hint for Trickster

Next there's a duplicator in this town. You need it later in the game.
= Destroy the crate behind the pub and go west behind the pub (there's a
 road, even though you don't see it) :)

Also cool to note a CREST GRAPH
= Go to the building South-East of town, and you'll find it inside a chest
 here.

Okay, now go to the pub
= Speak to the blackhaired guy here at the north side of the center table
 and hear him out.

Well that covers all, let's go to the Maze of Death

                                                                 EP10000000E
=============================================================================
Dungeon: Maze of Death
=============================================================================
Rudy 14; Jack 14 (Fire); Cecilia 13 (Water)
=============================================================================
Enemies:
= Racheal
= Screamer
= Minion
= Wight
= Gemstone
Bosses:
= Chaos (Optional)
=============================================================================
How to get there:
This one is a bit harder to find as it's not shown on the map. You'll know
when you found it, simply because the name of the dungeon will appear on
the screen.
To the west of Timney there's a desert.  In the North-west region of that
desert you can find it. When the screen zooms in you know you're close.
=============================================================================
Overview:
This dungeon is a bit of a pain. The setup is very confusing and even I
(who played this game extremely much) do sometimes lose my way here.
The enemies are not the hard part, but they are annoying.
This dungeon can only be done once. Once you completed it it will disappear
from the worldmap forever in order to never be found again.

This dungeon can best be separated in three parts.
Part 1:
In this part you need to find all statues of this place and push them.
Having them all pushed will open the way to the Crystal Bud you were
supposed to find in this dungeon.
Oh yeah, the savespot is only available during this part.

Part 2:
From the moment you pick up the Crystal Bud the temple will begin to
collapse. From that moment you must get out of this dungeon immediately.
You'll get a time limit of 3 minutes to do so. If you don't make it in time
you'll be buried with this dungeon, meaning your characters will die and
the game will be over.
(One important note. When you get into a fight the time will stop until the
fight is over).

Part 3: (Optional)
This part is optional but can only be done when the time limit is running.
Strictly speaking it's a sidequest, but in the way the dungeon is set up
I'll take it with the walkthrough. If you want to skip it, just skip that
part of my FAQ, but I warn ya, once you left this dungeon, this sidequest
cannot be completed anymore. Never!
This optional part leads to the optional boss Chaos. Defeating him can get
you the guardian of Death (Ge Ramtos)
=============================================================================
NEW GUARDIAN
Ge Ramtos - Guardian of Death
=============================================================================

PART ONE:
- = Go north
 = Exit North
- = Push the block north
 = Go West
 = Push the block west
 = Exit North
- Go North, exit North
- Go North, exit North (You cannot access the chest at this moment)
- = Push the statue east
 = Exit South
- Go South, exit South (x2)
- = Push the block south
 = Go East
 = Push the next block west
 = Exit North
- = Save your game
 = Exit South
- = Push the block south
 = Go west
 = Push the otehr block
 = Exit South
- = Go west
 = Exit North
- = Go North
 = Follow the corridor
 = Hit the exit
- = Go all the way north
 = Exit North
- = East
 = Exit South
- = Go South
 = Exit South
(Chest is Crest Graph)
- = Push the statue
 = Exit North
- = Make your way North
 = Exit North
- = Go North (DON'T hit the exit)
 = Step on the switch left of the exit (look well, it's there)
 = A stairway appears. Go down that stairway and proceed south
 = Around the corner west
 = Hit the exit on the northside
- = Aaah, another statue. Push it!
 = Exit South
- = Follow the way
 = Hit the exit north of the stairs
- = Go up the stairs
 = Go East
 = At the very end, drop off South
 = Exit South
- = Go East
 = At the end, exit North
- Push another statue and exit South
- = Go straight south
 = Exit south
- = Go east
 = Pass the platform on the North side
 = Step on the switch east of the platform
 = Hit the stairway that appears
 = Exit south
- = Go South
 = Exit South
- = South
 = Exit South
- Take the outside way to get yourself south and exit south (the chest is a
 clear chime. Protects you against confusion).
- Push the statue, and leave the room
- Make your way north, exit north
- = East
 = Around the corner North
 = Exit North

- Well if you pushed all statues, the way is free. Exit North
- When you pick up the Crystal Bud at the end Part Two will start and you
 got 3 minutes to do it.

PART TWO:
Exit South
- Go all the way South, Exit South
- Follow the corridor and hit the North Exit at the end
- North, exit north
- = Make your way west
 = Exit north
- = North
 = As soon as you can west
 = Exit south as soon as you can
- Go all the way, South, exit south
- Go South, exit south
- = Push the Block South
 = Go West
 = Push the block west.
 = If you want to skip Part 3, go south and keep going south until you are
   out of the dungeon. If you don't Exit North

PART TRHEE: (Optional)
- The savespot is gone now. (Dang). Just bomb the North wall and exit North
- Follow the way and hit the exit
- = Go North
 = Access both side ways to get two Crest Graphs (in total) :)
 = Proceed North
 = Hit the stairway at the end
- Go all the way North and BANZAI!!!!
                                                                 OBS00000001
=============================================================================
Optional Boss: Chaos
=============================================================================
Rudy 16; Jack 15 (Fire); Cecilia 15 (Saint)
=============================================================================
Difficulty: Medium
=============================================================================
Abilities:
- Sleep
 = Puts everybody to sleep
 = If Cecilia has cast "Awaken" prior to this spell or can manage to do it
   afterward, the effect of this spell is void.

- Silence
 = Silences all party members
 = Rudy can get silenced, but it has no effect on him.
 = As this is a spell, Suction and the Holy Parasol will neglect this
   spell and grand you MP instead.
 = This is a magic spell Cecilia can obtain. If you changed the name of
   this spell, the boss' version of this spell will change in name as
   well.


- Purple Electric
 = Electric magical attack on one target
 = As this is not a spell "Suction" won't respond to it.

- Gamma Ray
 = Strong magic attack on one target
 = As this is not a spell "Suction" won't respond to it.
=============================================================================
Preparations:
Cecilia should have the "Awaken" spell, and you should have a good stock of
Violet Roses.
=============================================================================
One good thing. The time doesn't count down during this fight, so you can
take all time in the world to do this.
The first thing you should do is to have Cecilia cast the "Awaken" spell.
Seems senseless, as nobody is asleep yet, but the spell lasts the entire
battle and as soon as somebody falls asleep the computer will automatically
wake him/her up.
Next you must take in mind that this boss is rather quick. You can cast a
few quick spells to deal with that, but you can do without that.
Once you got the sleep problem taken care of the rest of the fight can
still be challenging but won't offer much problems. When you want a
suggestion for a guardian. Let Cecilia summon Ione Paua (Saint Rune).
=============================================================================
- After this fight you'll get the Death Rune (Ge Ramtos). After that go
 South and hit the exit
- Go all the way south and exit south
- Follow the way and exit South
- Just exit south
- = Push the block south
 = Go either east or west
 = Push the block
 = Exit either north or south
- Exit back to the previous room
- = Push the block
 = Go to the center of the room
 = Push the block
 = Exit South
- Exit South




That solves it all.
Okay, I suppose you understand that this dungeon has now been removed from
the world map, and thus you can never enter it again.
Oh yeah, just to make you relax, this was the last time in the game a
dungeon has a time limit.
Anyway, go back to Port Timney. When you sell the Bud to that man you spoke
before (Captain Bartholomew), you'll automatically end up on the Sweet
Candy.


                                                                 EP10000000F
=============================================================================
Sweet Candy
=============================================================================
Rudy 16; Jack 15 (Fire); Cecilia 15 (Saint)
=============================================================================
Bosses:
= Zed
=============================================================================
Overview:
This is just a silly part of the game in which we have to fake a wedding.
The wedding itself is a matter of answering questions. The more questions
you answer right the more rewards you'll get.
You can collect the answers to all questions by talking to all crew members
and memorize what they say.
For this FAQ I skip that part and go straight for the way the main quest
wants you to go
=============================================================================
New Guardian
Nua Shacks - Thunder Rune
=============================================================================
New Tool
Magic Wand - Cecilia
Cecilia can use it to tip an animal's head, and she'll be able to
understand their language.
You can use it to unlock a few things, but most of all you can get hints
from the animals. How kind of them :)
=============================================================================

- When you are done, speak to the guy next to the memory bird (save if you
 want first) and when you rest the fake wedding begins
- Answer the questions
 = The bride walks forward
 = Olivia Clare
 = Bartholomew
 = Sweet Candy
 = Old Moon
 = Right Hand
 = Crystal Bud
 = 8th
 = Lucadia
 = Go for it!
 No wedding in an RPG game (even when it's fake) without a gatecrasher.
                                                                 BOS00000007
=============================================================================
Boss: Zed - Round 1/2
=============================================================================
Rudy 16; Jack 16 (Fire); Cecilia 15 (Saint)
=============================================================================
Difficulty: Medium
=============================================================================
Abilities:
- Doom Bringer
 = Zed's normal attack

- Garyu Ichimongiri
 = Strong attack
=============================================================================
This guy may just be a fool, but in spite of that it's lethal to
underestimate his abilities.
He is pretty fast, so you may need to use accelerator every now and then to
heal as speeding people up with magic is not very effective here.
His "Garyu Ichimongiri" can do 420+ on Cecilia, so that gives you an idea
when Accelerator is needed. He normally doesn't use that move much (unless
luch is against you, and it was against me) :(
Most of the time he uses Doom Bringer, which you can easily deal with.
You need to keep alert and trust on lady luck a little in this fight.
=============================================================================
- Move to the back to the ship to encounter Lady Harken (you won't get to
 fight her yet). You'll get the Guardian Nua Shacks (Thunder Rune)
- You'll automatically be in the bed room of the Sweet Candy. You cannot
 rest here, but you can save if you want. When ready
 = Exit South
- = Go all the way west
 = Hit the last door North
- Speak to the captain

You can get the next reward pending on how much questions you answered
correctly during the fake wedding
= 5000 Gella
= Mega Berry
= Lucky Card
= Full Revive
= Wand (will always be awarded)

After all this you'll be dropped in Port Timney. Just leave the city and go
for the next (and last) Elw Pyramid.


                                                                 EP100000010
=============================================================================
Elw Pyramid - Port Timney & Milama
=============================================================================
How to get there: </pre><pre id="faqspan-4">
From Port Timney go all the way South, eventually you'll see it on the
west.
=============================================================================
Overview:
This teleporter brings you back to Milama from where you can continue the
game.
You need two duplicators in order to do this. In case you missed them, one
can be found in Saint Centour, but only once it has become a ghost town.
The other can be found in Port Timney. If you don't have two duplicators
you cannot continue here.
=============================================================================
- Go North, exit North
- = Use a duplicator ont he door and proceed North
- Step on the teleporter
- Exit South
- = Use the duplicator on the door
 = Proceed South
- Make your way south, exit south


Okay, you're back in the Milama Region. Good thing to know, if you go to
Milama to speak with the dog blocking the south-east house, (use the wand)
you can get the Radar tool for Rudy (See sidequests) :)
Your way to go is the Sand River.


=============================================================================
Dungeon: Sand River
=============================================================================
Rudy 16; Jack 16 (Fire); Cecilia 16 (Water)
=============================================================================
Enemies:
= Toadstool
= Tortoise
= Cavetaurus
Bosses:
= None
=============================================================================
How to get there
From the pyramid, cross the bridge, and head all the way east, past Milama
to find it.
=============================================================================
Overview:
This dungeon has a nasty setup and when you don't know it well you'll
easily go in circles without noticing you are doing it. You can prevent
that by memorizing everything you see well.
This dungeon is rather short and has no boss enemy, but in my description
I'm taking you in a detour in order to make sure you pick up the Fast Draw
Hint for Heal Blade, which is one of the most important moves Jack can get
(I personally use it A LOT).
=============================================================================
Fast Draw Hint:
Heal Blade
Jack can use it to heal a party member and cure all the negative status
changes in the process.
=============================================================================
- = Use your wand on the monkey on the east and he'll go away
 = Go east into the secret passage the monkey went in and go all the way
   north as soon as you can.
 = Hit the stairs
- = East
 = South (down the stairs)
 = Once again South (down the stairs)
 = East
 = South (down another set of steps)
 = West
 = Hit the exit (can you see it?)
- = North
 = Bomb the North wall
 = Exit North
- Take the Orb of power and exit South
- = West
 = North (up the stairs)
 = Stand as most east as you can at the wooden plank and drop off into the
   stream (standing as much east as you can is very important)
- Go North, Exit North
- = Open the chest east for a lucky card
 = Walk into the stream and allow it to take you away
 = At the end take the way east and immediately south
 = Exit South
- Save your game and exit south
- = Follow the corridor
 = As soon as you can step into the sand stream in order to be taken away,
   do so.
- = Let Jack light both torches to get the Fast Draw Hint for Heal Blade
 = Step into the stream West
- = North (up the steps)
 = East
 = South (down the steps)
 = West
 = Hit the exit North
- = North
 = West
 = North (up the steps)
 = West
 = Stand as most east on the wooden plank as you can and drop off
 = Exit North
- = Step in the stream
 = Take the way east of you to the south
 = Exit south
- Yes this is the same savespot we came past before (it's because of the
 Fast Draw Hint for Heal Blade we end up here again). Save your game and
 exit South.
- Follow the corridor and DON'T step into the stream, but hit the exit at
 the end in stead.
- = Go East
 = Hit the exit at the end
- = East
 = North (up the steps)
 = Hit the stairway North
- Follow the corridor until you exit the dungeon

Okay, next stop, Ship Graveyard

                                                                 EP100000011
=============================================================================
City: Ship Graveyard
=============================================================================
Rudy 17; Jack 16 (Fire); Cecilia 17 (Water)
=============================================================================
How to get there:
From the Sand River you go all the way east through the desert.
As soon as the way leads north, go north and you'll find the city.
=============================================================================
Overview:
Ship Graveyard is a peaceful looking town. Officially the town is called
"Yard", but it is now better known under the nickname "Ship Graveyard"
because of the silly legend that everything that gets lost in the sea,
eventually washes up here (remember that, you need to know that legend
later in the game).
=============================================================================
All you need to do is to go to the house south-east of town and speak to
the man here. He'll request you to retrieve his wife's bracelet from the
"Pleasing Garden". With that the next target is set.




                                                                 EP100000012
=============================================================================
Dungeon: Pleasing Garden
=============================================================================
Rudy 17; Jack 16 (Fire); Cecilia 17 (Water)
=============================================================================
Enemies:
= Frauloss
= Basilisk
= Antlion
Bosses:
= Gigmantis
=============================================================================
How to get there:
Finding the Pleasing Garden is one pain in the butt. The Pleasing Garden
never stays at one place. It keeps moving at random.
It is somewhere in the desert south-west of Ship Graveyard, and that's the
only thing you know for certain. When the camera zooms in you're close,
when the name "Pleasing Garden" appears you found it, but when you have the
camera zooming in and suddenly zooming out, then I got bad news for ya,then
the entrance has moved again.
I hope you can find it... I wish you good luck, you need it.
=============================================================================
Overview:
Nothing is as it seems in the Pleasing Garden. That can make you lose your
way easily or make you going around in circles and make this dungeon take
an eternity. Truth is that this dungeon is rather short and fun. The
enemies are no true trouble and the boss is not hard, still challenging.
The setup is made to confuse you, but when you got the trick, it's rather
easy
=============================================================================
New Tool:
Grappling Hook - Jack
Jack can use this tool to pull himself toward objects, avoiding pits and
traps.
=============================================================================
New Guardian:
Stare Roe - Flash Rune
=============================================================================
- = Proceed North
 = Hit the teleporter
- = Go North
 = Take the eastern way and hit the exit
- Follow the corridor and hit the exit at the end
- Step in the teleporter (I know this is odd. Told ya nothing is as it
 seems here)
- = Go East
 = It's hard to see, but there is one window without a wall underneath.
   That is the exit you should take. (DON'T STEP IN THE TELEPORTER ALL THE
   WAY EAST!!!)
- Save your game and exit North
- = Go North
 = Around the corner West
 = At the far end, south
 = Exit South
- All the way South, exit south
- = Open the chest for a Heal Berry. The item itself is not important. The
   chest should be open, so if you can't take it, get rid of one Heal
   Berry so you can take it.
 = Exit North
- = First way west (as nothing is as it appears, this would indeed not have
   worked the first time you came through here)
 = Hit the switch
 = Go back
 = Go North
 = Exit North
- Follow the corridor and take the first way South
- Hit the teleporter
- The exit on the east side leads to a duplicator, the teleporter is your
 way to go.
- Go all the way south, exit south.
- Okay, this room may be a bit odd. You see a switch crystal here, but
 you'd better leave it for now. In the send a monster comes going by. If
 you can bomb it on the moment it passes by it will come out of the sand,
 if you run to it then, a boss battle will ignite. Please note, the bombs
 take time to explode and the monster moves, so you need to time it well.

                                                                 BOS00000008
=============================================================================
Boss: Gigmantis
=============================================================================
Difficulty: Medium, sometimes hard, but normally medium
=============================================================================
Rudy 17; Jack 16 (Fire); Cecilia 17 (Water)
=============================================================================
Abilities:
- Mantis Fist
 = Strong attack on one target

- Purple Electric
 = Electric magical attack on one target
 = As this is not a spell "Suction" won't respond to it.
=============================================================================
This boss has a weakness in water and exploiting that can shorten the fight
dearly. The water Guardian is thus a good choice to use here.
The problem with this fight is not his attacks, but the fact that his speed
is unpredictable, so you never know how goes first, and Cecilia's speed
spell doesn't seem to really affect here.
Overall you can count on it to go first, but his attacks are not that
heavy. Mostly this fight is easy, but sometimes it can turn hard. You need
a bit of luck, but mostly this fight should offer a problem.
=============================================================================
- = Pick up the mantis head
 = Throw it against the crystal
 = Exit South
- Pick up the Grappling Hook, Jack's third tool, and exit North
- Go North, Exit North
- Hit the teleporter
- And again, hit the teleporter
- Exit north
- Go North, exit North at the end
- = Time to try out the hook. Shoot it to the pole on the east to get over
   the gorge.
 = Go North
 = Exit North

- Hit the teleporter East
- Hit the teleporter West
- Hit the teleporter North
- Exit North
- Stand in the light to obtain the Flash Rune (Stare Roe) and exit south.
- Step in the teleporter

- Keep going all the way North until you find the bracelet. Pick it up and
 go all the way south and hit the teleporter

- Okay, the dungeon is concluded. If you go back into the dungeon you can
 find two crest graphs by going all the way west in the many-window room,
 when you are done you can jump down at this point to exit the dungeon.

                                                                 EP100000013
=============================================================================
Ship Graveyard - Back from Pleasing Garden
=============================================================================
Rudy 17; Jack 16 (Fire); Cecilia 17 (Water)
=============================================================================
New Force Ability:
Sonic Vision - Jack
Jack will always go first, do more power in a normal attack, and it will
also always be a critical hit
=============================================================================
- First of all go back to Dan to give him the bracelet and Jack will lean
 his 3rd Force Ability "Sonic Vision". Immediately after you'll hear that
 a merchant ship has arrived. Let's check that out. All the way north in
 town you can find the docks. Go there.
- At the end of the pier you can find Captain Bartholomew. Once again he's
 in trouble, but this time he got a REAL problem, and not some silly bet
 about proposing to a girl. He wants you to deal with a ghost ship. He'll
 give you some time to make preparations (like refilling ARMS, restocking
 supplies and resting at an inn etc), and when you are ready speak to him
 again to start the mission.

                                                                 EP100000014
=============================================================================
Ship Graveyard - Back from Pleasing Garden
=============================================================================
Rudy 17; Jack 16 (Fire); Cecilia 17 (Water)
=============================================================================
Enemies:
= Christine
= Vampire
= Wraith
= Cybergeist
Bosses:
= Captain Geist
=============================================================================
Overview:
First of all, this is a one-time-dungeon, meaning that once completed you
cannot enter it anymore. This means that all treasure chests you find on
your way must be opened now. There are three chests though that cannot be
opened in any way, no matter what you try. That's simply because they are
part of a silly legend that everything that gets lost in the sea washes up
in Ship Graveyard, so you'll be able to open them then on the beach. You'll
recogize those easily.
Combat wise the fights are most of all against undead enemies, meaning
nearly all of them are weak to the "Holy" element. And that of course
includes the boss himself.
The alter-code F version of this dungeon contains a time limit, the version
in this game does not, so if you want to take forever, you are completely
free to do so. :)
Most of the dungeon is dark. When you find oil lamps, feel free to light
them (I won't say it all the time)
=============================================================================
- You see a way in directly from the entrance of the dungeon. Hit it.
- Hit the stairway North (you can not use Hanpan to access the chest. Leave
 it be).
- = Go East
 = Go South
 = Use the grappling hook to get yourself over the pit.
 = Proceed East
 = As soon as you can North
 = Exit North
- Push a block and open the chest for a Secret Sign and leave the room.
- = South
 = At the end west
 = Use the hook to go North
 = Hit the Stairway
- This room has a main hall and two sideways
 = Go into the eastern sideway
 = Hit the door
- = Walk through the bed with a skeleton in front of it
 = In the hole in the north wall is a switch, press it.
 = Walk back through the bed
 = Hit the stairway North
- = Go all the way west
 = Destroy the crates on your way and proceed west
 = Use the hook to get over the gap and proceed west
 = Hit the stairway at the end
- When you light the Oil Lamp here you'll find three chests you cannot get
 to, and Hanpan can't open them either. These are the chests I mentioned
 in my overview, they will wash up in Ship Graveyard as soon as this
 dungeon is completed, so better ignore them now.
 = Go west
 = Hit the stairway at the end
- (The east way goes to treasure. Check it out if you wish and come back to
 this room)
 = Use the hook to go west
 = Hit the stairway
- Save the game and exit south
- On the deck make all the way west, and examine the flame to get a boss
 fight.
                                                                 BOS00000009
=============================================================================
Boss: Captain Geist
=============================================================================
Difficulty: Rather Easy
=============================================================================
Rudy 20; Jack 19 (Fire); Cecilia 19 (Saint)
=============================================================================
Abilities:
- Banishing Buster Anchor
 = Strong attack

- Stun Cloud
 = May stun the entire party
=============================================================================
A nice course of action in this fight is to let Cecilia cast "Light Blow"
on Jack. As this boss is undead, that will do a lot more damage. Very nice
also if you want to try out Jack's new Force "Sonic Vision".
If you want a recommendation for a guardian I recommend Ione Paua (Saint
Rune) to be summoned by Cecilia. For the rest, well this fight is a joke,
so I doubt you'll have much trouble doing this.
=============================================================================
- Okay, the captain's dead. Dungeon is basically completed. All you need to
 do now is to get outta here. There's no time limit for that, so don't
 worry. Nevertheless, Cecilia's "Escape" spell is disabled here, so you
 will need to do this on foot.
 = Go East
 = Hit the exit
- Save your game and exit North
- = Use the hook to go East
 = Go North to hit the exit
- Once again, you cannot get the chests now, they'll wash up later in Ship
 Graveyard, so just go East and hit the exit over there.
- = Go East
 = Use the hook to get over the pit and proceed East
 = Destroy the crates on your way and proceed East
 = Hit the exit at the end
- Exit South
- = Go west into the big hall
 = Hit the stairway there
- = Use the hook to go South
 = Go all the way East and hit the exit
- = Use the hook to go East (you may need to search a little as you cannot
   see your target)
 = Stand at 12:00 of the hook pole and send Hanpan South-West to score a
   Potion Berry :)
 = Proceed East
 = At the far East, hit the stairway
- Exit South
- Find your way to Captain Bartholomew. Speak to him to leave this dungeon.
 (Once more. When you do that, you can never get back here) :)


Okay, first of all, when you reach the beach in Ship Graveyard (from inside
the city not from the World Map) you can claim the three prizes you
couldn't score on board the ship (Goat Doll, Wind Vane and Crest Graph).

Okay, next when you leave the city, you can see Bartholomew's ship docked
north of the city. This means you can use his ship to travel over the sea.
During Part One you can only sail the Inner Sea as the canal that connects
the Inner with the Outer Sea is blocked by the Dragon Vortex and for the
time being you won't be able to remove it. The Sea has many evil creatures
so you will experience Random Encounters here.
The game leave you on your own now in what to do next. Basically you need
to get to the Giant's Cradle now, but before you can enter you need a Red
Malice and a Blue Virtue. The Red Malice can be found by doing Rosetta and
Volcannon Trap, the Blue Virtue can be found by taking on the Tripillar.
The order in which you do them is up to you, but for the good of this FAQ I
take on Rosetta Town+Volcannon Trap first.

                                                                 EP100000015
=============================================================================
City: Rosetta
=============================================================================
Rudy 20; Jack 19 (Flash); Cecilia 19 (Water)
=============================================================================
How to get there:
= From Ship Graveyard, board the Sweet Candy
= On the Sea travel East and follow the South coastline
= When you see a peninsula with a beach on its southside, dock at that
 beach
= Go west and as soon as you can south-west
=============================================================================
Overview:
In looks this town is just like all others. In attitude this might be the
ugliest town in the game. The citizens of Rosetta are overal very rich
people who don't care for others. There's also an Elw girl in this town
who's target of a lot of discrimmination as she's different from humans.
This is also the town were the best weapons you can buy in a city are for
sale, and I suggest you seek them out.
Your part in this city also contains a small part at the nearby forest
mound. For the good of this FAQ I keep that in this section.
=============================================================================
- = Go to the mayors house. Easy to spot, it might well be the largest
   house in the game.
 = Go upstairs here and talk to the mayor (he's lying in bed because he's
   ill).
 = Now go to the southeast of town (when you reach a house in decay with
   one flower beside it, you're at the right spot)
 = Examine the flower (the Elw girl will come out. Sit out the scenario
   that follows).
 = When you gain control over the game again, leave the house and the city

- Go south east on the worldmap to find the Forest Mound. Enter it.
- = Take up the plant behind the treestump (and sit out the scenario)
 = Exit South
- Go back to Rosetta Town

- = Go to the Mayors house
 = Go upstairs there
 = Speak to the Mayor
 = Go to the exit of town and you'll find Jane there
 = Speak to Jane and accept her proposal.
 = Leave the city and go to Volcannon Trap


                                                                 EP100000016
=============================================================================
Dungeon: Volcannon Trap
=============================================================================
Rudy 20; Jack 19 (Flash); Cecilia 19 (Water)
=============================================================================
Enemies:
= Stanga
= Bostbaboon
= Zonemaker
Bosses:
= Zed
= Belselk
=============================================================================
How to get there:
= From Rosetta Town head North-East back to the Sweet Candy
= Board the Sweet Candy
= From here get to the north side of the peninsula and head west until you
 reach the beach of Ship Graveyard
= From that beach head staight north-west and you'll find an island
= Dock at this island
= Well the building here is you target :)
=============================================================================
Overview:
As the name suggests this place is filled with fire. This does not mean
that all monsters here are fire based though, but you need to watch your
step as you can easily lose a lot of HP by touching lava.
First of all you'll need to bring Jane to the treasure she wants. This will
hurt but when you find the place you'll see a lot of treasure, but Jane
will take it all.
After Jane has been brought to her position you will get your target to go
after, that so called Guardian Blade, but you will find two demons on your
way.
=============================================================================
New ARM:
= Rocket Launcher
=============================================================================
- Go to the door and Jane and McDullen will destroy it. After that exit
 North
- Go North, Exit North
- And again, north, exit north
- Go north (don't touch the lava) and hit the stairways at the end
- = East
 = At the end South
 = Keep going south
 = When you reach a chest in lava (you can use Hanpan to open), head west
 = Second way South
 = Here you can see the exit, hit it.
- Hook yourself over the lava and hit the exit
- = Push the purple pillar south until it's on a strange line with the
   normal one near the ARMS chest
 = Hook yourself over to the ARMS chest
 = Have Rudy to open it to get the Rocket Launcher ARM
 = Hook yourself back over the lava with the purple pole
 = Go South
 = At the end hook yourself over the lava to the west and proceed west
 = Follow the corridor until you see another purple pole
 = Push the purple pillar east to the front of the way south
 = Hook south
 = Get the lucky card out of the chest and hook back to the purple pillar
 = Proceed North
 = Around the corner West
 = Go South

Okay, now a little hook game will start
= Hook West
= Hook South
= Walk South and hook South-West
= Hook East
= Take the Crest Graph from the chest
= Hook West
= Hook North-West (tricky to do without getting hurt)
= Go West
= Hook West
= Hook West
= Take the potion berry and go North
= At the northern part of this area hook East
= Open the chest for a Revive Fruit
= From the western area of this part, hook North
= Hit the Earstern Stairway

- Make your way south avoiding the lava and exit south
- Make your way east and hit the exit
- Okay, Jane has reached her destination. There's a lot of treasure here,
 but too bad, Jane will take it all, so nothing for you. Just leave this
 room.
- Go west, exit North
- Make your way north avoiding the lave and hit the stairs
- Hit the western stairway
- Make your way south, avoiding the lava, and hit the stairs
- Hit the stairway on the west
- Hit the stairway on the east
- Hit the stairway on the west (this is getting boring)
- Hit the exit east of the stairs
- Examine the north wall and fight a boss.
                                                                 BOS0000000A
=============================================================================
Boss: Zed - Round 2/2
=============================================================================
Difficulty: Can be hard
=============================================================================
Rudy 20; Jack 20 (Flash); Cecilia 20 (Water)
=============================================================================
Abilities:
- Garyu Ichimongiri
 = Strong attack

- Ougi Kyoujin-Randu
 = Very strong attack. Watch out!
=============================================================================
Let's not beat around this bush, this fight sucks. Once again, Zed's is
pretty fast. You can try to gain the upper hand on that with quick spells,
but there are never guarantees.
In this fight Zed won't use his "Doom Bringer" move, meaning you only get
his stronger attacks. Most of the time he only uses "Garyu Ichimongiri"
which is the weaker one of his attacks here.
Every now and then he'll use something stronger, and if you are unlucky
only that, and then you're in for a rough ride. Keep your HP up at all
times (he can only attack one target, so your speed should be your only
problem). In fact be very aggressive on your healing. Guardians may not do
much good here. Save your forces for Mystic and Accelerator.
=============================================================================
- Exit North
- = Save your game
 = Exit North
- Go to the center circle and fight Belselk

                                                                 BOS0000000B
=============================================================================
Quarter Knight: Belselk - Round 2/2
=============================================================================
Difficulty: Medium
=============================================================================
Rudy 21; Jack 20 (Flash); Cecilia 20 (Water)
=============================================================================
Abilities:
- Disrupting Flail
 = Strong physical attack against one target

- Belselk Breaker
 = Very strong attack against one target. Might do over 1000+ damage

- Blaster Howling
 = Might Paralyze all characters
=============================================================================
You may want to start with a few speed spells, but Belselk is less
dangerous on the speed part than Zed was. Belselk is a lot stronger in his
attacks though. His Belselk Breaker can easily hit approx 1000+ damage, so
you need to be very agressive on the healing part.
Most of the time he'll only use Disrupting Flail, which is still a strong
move, but easier to deal with.
If you speed up Cecilia at least once, she must in 98% of the cases be able
to be faster than Belselk, making this battle not that hard at all.
One good thing to know after this fight it's not likely you get in random
fights here any more, so you don't have to go easy on your MP and ammo.
=============================================================================
- Go North, Exit North
- Take the Red Malice from the chest and exit south
- Go South, Exit South
- Save your game and exit south
- Go south, exit south
- Hit the stairway (you'll now end up at the start of the dungeon)

- Keep going South until you are out of the dungeon. The game will
 automatically take you to Rosetta.


If you did the Tripillar already you can proceed to Giant's Cradle if you
did not, take on the Tripillar now.

                                                                 EP100000017
=============================================================================
Dungeon: Tripillar
=============================================================================
Rudy 21; Jack 21 (Flash); Cecilia 20 (Water)
=============================================================================
Enemies:
= Frauloss
= Gremlin
= Geldam
= Fiend
= Raidbuster
Bosses:
= Mage Fox
=============================================================================
How to get there:
For this FAQ I assume you are in Rosetta.
= Make your way North-East and board the Sweet Candy
= Head east and follow the southern coastline
= You'll eventually see it (in the sea) north-east of you.
=============================================================================
Overview:
This dungeon is the second dungeon in which the party has to split up. As a
matter of fact the boss is the only thing the three of them will do
together.
Please note that Cecilia can use "Heal" and Jack has "Heal Blade", Rudy
however has no healing spells and has to rely on Heal Berries and Potion
Berries. I hope you got a good stock of those (you cannot buy Potion
Berries yet, but you can buy Heal Berries) :)
Rudy has to take the right, Cecilia the center and Jack the left route. The
center route has less enemies so Cecilia has a better chance of survival,
the left route can only be taken by Jack as it contains a Fast Draw Hint
and spots you need the hook and Hanpan for. If you got it wrong there is a
change device halfaway the dungeon. Have all characters there and you can
switch them around.
I also got to note that the entrance hall and the room where the boss is
are the only two rooms where you can come back to later in the game,
everything you miss in the rest of the room is lost forever once the three
of them reunited. Keep that in mind.
=============================================================================
Fast Draw Hint:
Divide Shot
(When miss that hint you cannot come back for it)
=============================================================================
As soon as you read the tablet at the entrance the party will split up.
I'll just guide you through with them one by one.

RUDY:
- Use the teleporter on the East side of this room
- Make your way through this room and hit the stairway at the end
- = Go South
 = Around the wall east of you to the north
 = Hit the stairs
- = Make your way south past the platforms
 = Go around the wall west of you
 = Make your way North and pass the platform on the west side
 = Hit the stairs
- = Go south between the west and center platform
 = Exit South
- This is the big change route room, for if you made characters take the
 wrong teleporter at the start. Assuming as you did everything right, just
 take the exit next to the door you came from :)
- = Go up the platform and leave it at the other stairway
 = Open the chest for a bullet clip
 = Make your way north BESIDE the platform
 = Hit the stairs north
- Hit the switch at the center platform and hit the exit on the west side
 of the platform
- = Make your way south between the platforms
 = Go over the southern platform to reach the switch
 = Activate it
 = Go all the way back north
 = Hit the Eastern stairway
- = Hit the switch
 = Hit the western stairway
- You reached the end of Rudy's part in this dungeon. Stand for the black
 orb in the statue to make it glow.

JACK:
- Hit the most west teleporter
- Make your way through this room and hit the exit
- = Make your way south
 = At the very south pass the center wall
 = Get on the platform and examine the statue at the end. When you accept
   the challenge you get three critter fights (impossible to lose at this
   stage of the game). After the fights you'll get the Fast Draw Hint for
   Divide Shot.
 = Go back south off the platform
 = Pass the platform on the east side
 = Hit the stairway
- = Take the steps onto the platform
 = Go all the way south
 = Go off the platform at the most southern point
 = From here go west
 = Go onto the western platform
 = Go North
 = Get off the platform here
 = From here make your way north east of the platform and hit the stairs
- = Go South between the two platforms
 = Exit south
- This is the big change route room, for if you made characters take the
 wrong teleporter at the start. Assuming as you did everything right, just
 take the exit next to the door you came from :)
- = Get on the platform
 = Hook yourself to the other platform
 = The chest here is a Secret Sign
 = Make your way north and hit the stairway
- Hit the button on the center platform and hit the stairway on the west of
 it
- Hit the button on the sothern platform and hit the eastern stairway
- = Get on the eastern platform
 = Send Hanpan to the western platform to hit the switch
 = Hit the western stairway
- You reached the end of Jack's part in this dungeon. Stand for the black
 orb in the statue to make it glow.

CECILIA:
- Hit the Northern teleporter
- Make your way through this room and hit the stairway at the end
- = Make your way south over the platform
 = Go East
 = Pass the platform at the side side of it on your way north
 = Hit the stairway
- = Go all the way south
 = Go west
 = Go all the way north over the western platform
 = Hit the stairway at the end
- Slalom all your way south and exit south
- This is the big change route room, for if you made characters take the
 wrong teleporter at the start. Assuming as you did everything right, just
 take the exit next to the door you came from :)
- = Make your way north over the west side of the platform (Chest = Magic
   Carrot)
 = Exit North
- Save your game. You can read the tablets if you want, they got some nice
 info, but nothing spectecular.
 = Hit the switch
 = Save your game
 = Hit the western stairway
- = Hit the switch on the eastern platform (chest = potion berry)
 = Hit the western exit
- Hit the switch on the soutern platform and hit the stairway up
- You reached the end of Cecilia's part in this dungeon. Stand for the
 black orb in the statue to make it glow.

ALL TOGETHER NOW:
- When the party is re-united, go through the door north of the tablet
- Open the chest and the boss will appear

                                                                 BOS0000000C
=============================================================================
Boss: Mage Fox
=============================================================================
Difficulty: Medium
=============================================================================
Rudy 21; Jack 21 (Flash); Cecilia 20 (Water)
=============================================================================
Abilities:
- Blast
 = Magic attack on all enemies
 = As this is a spell, Suction and the Holy Parasol will neglect this
   spell and grand you MP instead.

- Confusion
 = Confuses one of the party members
 = As this is a spell, Suction and the Holy Parasol will neglect this
   spell and grand you MP instead.

- Valkyrie
 = Random attacks over the whole party
 = As this is a spell, Suction and the Holy Parasol will neglect this
   spell and grand you MP instead.

Note, all spells this boss has are spells Cecilia can obtain as well. When
your changed the names of those spells, the names will change for the boss
as well.
=============================================================================
The mage FOX is 100% magic resistant and thus any offensive spell Cecilia
has to offer is useless in this fight. For the same reason summoning
guardians is senseless as well.
If you happen to have the Holy Parasol, this is a fight to wear it on
either Cecilia or Jack. Saves you a lot of trouble.
Basically the main offense should come from Jack and Rudy (since magic is
useless here). Cecilia can (and has to) make herself useful for healing
only. Casting a "Quick" spell on her in the first turn can be handy as this
boss is pretty fast.
After some turns though this fox will run out of MP and from that moment it
will only use normal attacks. The damage from that is pathetic, I tell ya.
=============================================================================
- After this fight you'll automatically take the Blue Virtue from the
 chest. Exit South
- Exit South

This completes the Tripillar. If you did Rosetta + Volcannon trap already
you can proceed to Giant's Cradle. If not, go to Rosetta first.


                                                                 EP100000018
=============================================================================
Dungeon: Giant's Cradle
=============================================================================
Rudy 23; Jack 23 (Flash); Cecilia 22 (Water)
=============================================================================
Enemies:
= Raidbuster
= Alroune
= Imp
= Faller
= Vampire
Boss:
= None
=============================================================================
How to get there:
The easiest way to go is to go to Adhlehyde first. All the way north-west
of the Inner Sea.
From there use the Sweet Candy to follow the Northern Coastline. The second
beach on the north. Dock here.
Straight north is the dungeon
=============================================================================
Overview:
This dungeon is just plainly brilliant, at least that's what I think.
This dungeon contains multiple floors and circle around a main hall. Only
in that main hall you may encounter monsters, but at least 70% of this
dungeon is random-encounter free.
Of course, if you think this dungeon to be easy, forget it. Primitive as
this old game enigne might be, there were a lot of possibilties in it, and
in this dungeon the game makers tried to exploit them all. This dungeon has
a lot of traps to dodge and it can test your speed with your controller a
little.
Because of all that this is my personal favorite dungeon of this game.
=============================================================================
- Put the Red Malice (From Volcannon Trap) and the Blue Virtue (From
 Tripillar) in the door and enter the facility.
- Go to the east side of the room and hit the north exit
- = Open the two chests to get a Crest Graph each
 = Save your game
 = Exit South
- Make your way north-east and hit the exit there
- = Make your way north and there to the most eastern edge
 = Hook yourself to the South-East (not the east, that's a trap)
 = Hit the stairway
- = Run all the way west and watch out not to bump the wall
 = Make your way south
 = Exit South
- Go around this main hall and hit the exit at the other side
- = Make your way west until you find a block
 = Go to the north of this block and push it south of the bridge, but not
   too far, you must be able to pass it on the south side
 = Stand west of the block and push it east toward the other bridge
 = Push it North over the bridge, watch out not to push it too far.
 = Push the block all the way east onto the switch
 = Hit the stairway
- First of all, look well to the spike traps. You'll easily step onto them
 if you don't know they're there.
 = Push the block a little south, but keep space to walk south of it open.
 = Now push it to the west
 = When you see the switch push the block onto it.
 = Exit South
- Go around this main hall and hit the exit at the other side
- = Run north, but watch out not to bump the chest at the end
 = Hit the North Exit
- = Run South but watch out not to fall into the gorge
 = West
 = Run south, but don't bump the wall
 = Exit South
- Go around this main hall and hit the exit at the other side
- Warning. This room is filled with spike traps
 = Pick up the crate
 = Hit the crystal from South-East
- = Pick up the crate
 = Go all the way west and don't stop, and go sout at the end
 = From there hit the crystal with the crate
 = Hit the exit
- Go around this main hall and hit the exit at the other side
- This may be the hardest puzzle in this dungeon
 = Run North, but beware for the pit
 = Go a bit west and run all the way north and hit the stairway
- = Pick up a crate
 = Go south (watch out for the spear traps)
 = Go the chest to the crystal
 = Go south
 = Exit south
- You reached the end. Examine the Golem. Jack will suggest to speak to
 "that strange professor". Of course you know he means Emma in Adlehyde.
 Well, go either back with the "Escape Spell" or on foot. In the latter
 case, exit North
       <: Make you way north (watch out for the spear traps) and exit
          North
       <: Make your way running south, but watch out for the pits
       <: Go around this main hall and hit the exit at the other side
       <: Make your way through this room (watch out for the spike traps)
          and hit the exit
       <: Go South, exit South
       <: Go around this main hall and hit the exit at the other side
       <: Run North through the spear traps and hit the stairway
       <: Stand south of the treasure chest and run all the way south,
          exit south
       <: Go around this main hall and hit the exit at the other side
       <: Go North, watch out for the spikes and hit the stairway
       <: Go east and make your way south, hit the exit
       <: Go around this main hall and hit the exit at the other side
       <: Run you way east on the northern way and hit the exit
       <: = Go South
          = From there hook east
          = Exit south
- Exit south
- Exit south

Well on the worldmap, follow the northern coastline west and hit the second
beach (1st beach is Saint Centour. If you are cheap, you can rest there for
free) :)
There you can go to Adlehyde. Fetch Emma and go back to this dungeon.
You'll automatically skip everything and activate Asgard (I REFUSE to call
him "Earth Golem").


From this moment you got yourself Asgard. He can be used to travel through
swallow waters. While travelling with Asgard you won't get any random
encounters. In a later stage of the game you can obtain an Ocarina in which
you can summon Asgard anywhere on the world map. Cool, huh?
Well for now you gotta use Asgard to get yourself into the next (and last)
town Court Seim.


                                                                 EP100000019
=============================================================================
City: Court Seim
=============================================================================
Rudy 24; Jack 24 (Flash); Cecilia 22 (Water)
=============================================================================
How to get there:
= Well now that we got Asgard let's board him (Emma should have explained
 to you how that works)
= Cross the swallow waters on the east (I warn ya, don't dismout Asgard
 here. the monsters in this snowy areas might be too strong for you at
 this stage of the game)
= Keep going East (you may see the Photosphere from here, but you cannot do
 anything with that at this point of the game)
= As soon as you can head south
= Follow the way to the east
= Cross the swallow waters south of the woods
= Dismount Asgard here
= In the middle of the woods southwest of the crossing you'll find the city
 of Court Seim
=============================================================================
Overview:
Court Seim is a very quiet village. The most remarkable thing here is the
huge orphanage north in town.
In this town you will also meet somebody you met before.
There's no weapon vendor in this town, if you want the best weapons and
chest pieces available at this point of the game I'm afraid you'll have to
go to Rosetta to buy them.
In stead this town has a store that sells elemental rings that raise your
protection against a certain element and makes you able to perform normal
attacks in that same element. It's up to you if you want to buy those
rings. I personally do buy two thunder rings there as one dungeon later in
the game is easier when you got them.
=============================================================================
- = Go to the orphanage. Easy to spot as it's the largest house in this
   town in the North-West area
 = Once inside go down the stairway in the eastern room
- = Speak to Nicholi (the man standing at the table) and you'll find out
   some important stuff. You'll also get the Wind-Up Key, you need it to
   enter the Epitaph Sea, which is you next target
 = Go upstairs
- You can leave town now.

                                                                 EP10000001A
=============================================================================
Epitaph Sea
=============================================================================
Rudy 24; Jack 24 (Flash); Cecilia 22 (Water)
=============================================================================
Enemies:
= Haborim
= Geldam
= Zonemaker
= Melcluis
Bosses:
= Boomerang & Luceid
=============================================================================
How to get there:
= Use Asgard to cross the swallow waters to the East
= Once there you can dismount as the tower is right in front of ya.
=============================================================================
Overview:
This tower contains a lot of needless machinery. There are some conveyors
here. Stepping on them can help ya, but can also bring you the wrong way,
so be carefull when stepping on them.
The savespot is at a point you'll return a lot to, so that can help you a
little, however this is one of the few dungeons where you can still get
random encounters in the savespot room.
The random encounters here are overall easy. The boss however is not. As a
matter of fact this boss might well be the hardest fight in the game (yeah,
maybe even with the optional bosses included). Not to make you afraid or
anything, I'm just saying you'd better be well prepared before you take him
on.
Oh yeah, if you've seen dirty magazines in the later games of Wild Arms.
This is the dungeon in which the WA1 variant can be found (a book called
"Erotica". The game won't allow you to read it though).
=============================================================================
Fast Draw Hint
= Blast Charge
=============================================================================
New Tool:
Rocket Skates - Rudy
=============================================================================
- = Go East
 = Use the Wind-Up key on the strange machine blocking the way North
 = Go North until you can't go further
 = Go West
 = At the end South
 = At the end East
 = At the end North
 = Hit the stairway
- = Step on the conveyor
 = At the end go east (south of the conveyor going east)
 = Go south as soon as you can
 = Destroy the South wall
 = Go through the doorway you created and proceed East
 = As soon as you can go North (ignore that conveyor)
 = Hit the stairway at the end
- = Go south at the westside of the conveyor
 = Get the Lucky Card out of the chest and step on the conveyor
 = Step on the conveyor West of you
 = Step on the switch
 = Go out of the conveyor spiral (and don't touch the conveyor)
 = Once you're out step on the conveyor most east of this room
 = From here go South EAST of the conveyor (and don't touch the damn
   thing)
 = At the end West
 = Hit the stairs
- This room is annoying. You'll be locked in this room and Luceid will
 appear (she looks like a blue wolf). When Cecilia uses the Wand on
 Luceid, she will tell you to follow her. In a large detour Luceid will
 guide you through this room and you have to walk EXACTLY the same way she
 does. Once you reach the end use the wand again to gain acces to the next
 room. If you messed up the puzzle will be restarted.
- Well, in this room you have the savespot.
 = Save if you want, and go South
 = In the corridor East
 = Use Hanpan to access the switch South
 = Go through the south door
 = Use Hanpan to open the explosive chest in order to get a "Metal Bird"
 = Step on the switch that is now revealed
 = Go back to the corridor
 = In here all the way west
 = At the end North
 = Access the terminal. Password: "Metal Bird" (case sensitive)
 = You see a door open, well I suppose you know how to get there. So go
   there and hit the stairs :)
- = Make your way through this room
 = When you find a conveyor open the duplicator door first (if you have a
   duplicator that is) to obtain a Crest Graph, Secret Sign, and a Bullet
   Clip
 = Step on the conveyor
 = Head east and exit North
- Pick up the Rocket Skates tool for Rudy and exit south
- = Go West
 = Use the Skates to get over the conveyor </pre><pre id="faqspan-5">
 = Go through the eastern doorway
 = Follow the corridor and hit the staiway south
- = Go to the corridor
 = Go to the center and use the skates to get over the conveyor to the
   south
 = Open the chest for a Full Revive
 = Hit the ladder and exit up
- Exit up
- Well, one cool thing to note. Until you go down again (after beating the
 boss) there are no more random encounters from here
 = Open the south chest for a "Reflex" for Rudy
 = Exit North
- = Go East
 = Go to the room with the three machines
 = Fire all three machines up with the Wind-Up Key
 = Now leave the room to obtain the Fast Draw Hint for "Blast Charge"
 = Go all the way back and hit the stairway North
- Follow the way as it goes and you'll meet Boomerang.
                                                                 BOS0000000D
=============================================================================
Quarter Knight: Boomerang & Guardian: Luceid - Round 1/3
=============================================================================
Difficulty: Hardest fight in the game
=============================================================================
Rudy 25; Jack 24 (Flash); Cecilia 23 (Water)
=============================================================================
Abilities Boomerang:
- Cresent Fang
 = Boomerang's regular attack

- Boomerang Dynamic
 = Strong attack against one target

Abilities Lucied:
- Back Fang
 = Luceid's regular attack
=============================================================================
Hard to believe to have the hardest fight in the game before the real show
is going to start, but I'm afraid it's the way it is. And with hardest I
mean with the optional bosses (even Ragu Ragla) included. (And maybe the
only fight in which I sometimes get a "Game Over" situation).
The problems are that at this stage in the game you hardly have any means
of protecting yourself against Boomerang's moves (a problem that is
perfectly covered in your later encounters with him). His attacks are
strong, and he's fast. Furthermore he has Luceid in his shadow and her
presence makes this fight even more dangerous. Not that her attacks are
strong. But it's just enough to kill you if she attacks the same person
Boomerang attacked before in that same turn, and unfortunately, she mostly
does.
Jack may need to use "Accelerator" a lot in combination with Heal Blade, as
that's the only way to guarantee your healing will succeed. If you have
Cecilia to shield at least herself at least two times, it can be a life
saver. Casting quick over herself and Jack will be effective here.
Furthermore it would be wise not to use your forces on guardians, but on
Accelerator and Mystic instead. Rudy should just pump your opponent full of
lead.
It does make this fight A LOT easier when Luceid is removed from this
battle, but it's up to you if you want to go for it. When Boomerang is out
of HP the fight will end regardless if Luceid was removed or not.
For the rest, pray you got luck on your side. If it is, you'll win. If it's
not.... then prepare for the worst.
=============================================================================
- = Open the treasure chest to obtain the "Rune Drive"
 = You can cast "Escape" now if you wish, skipping the next sections. If
   you don't wanna skip it, make your way back to the stairway and hit it.
       <: Go a little west, exit south
       <: Hit the ladder and Exit Down
       <: Go down, exit down (from this point you'll have random
          encounters again)
       <: = Go down
          = Use the conveyor to go North
          = Conintue North
          = Save your game
          = Hit the stairs North
       <: Make your way south and hit the stairway there
       <: = Hit the conveyor East of you
          = Hit the conveyor to the East
          = Hit the stairs
       <: = Hit the conveyor
          = Follow the corridor and DON'T TOUCH any conveyors
          = Hit the stairway at the end
- = Make your way to the entrance
 = From there go west
 = At the end North
 = Hit the stairway
- Use the rocket skates to get over the conveyor and claim two prizes
 (Talisman & Duplicator) and go back and hit the stairs
- Make your way south and exit south to conclude this dungeon.

Use Asgard to make your way to Court Seim

                                                                 EP10000001B
=============================================================================
City: Court Seim - Banquet
=============================================================================
Rudy 26; Jack 25 (Flash); Cecilia 24 (Water)
=============================================================================
New Force
Protector - Rudy
=============================================================================
- First of all rest and refill your ammo before doing ANYTHING else. (You
 won't get a chance to do it later)
 = Go to Nicholi's house
 = Go to the cellar and talk to Nicholi and he'll take the Rune Drive.
   From there a little party will begin.
- = Go to the west room of the house
 = Let Rudy speak to Jane
 = Now go upstairs
 = Speak to McDullen, and say "yes" when he proposes to skip forward

Now you'll get a lot of scenario. First of all Rudy will now learn his
third force "Protector".
After this Alhazad will appear and utter a threat. This will cause
everybody to to evacuate the village leaving you behind.
Well, there's nothing for you to do in the village while it is deserted,
just leave the village and go to the Sacred Shrine.

                                                                 EP10000001C
=============================================================================
Dungeon: Sacred Shrine
=============================================================================
Rudy 26; Jack 25 (Flash); Cecilia 24 (Water)
=============================================================================
Enemies:
= Orc Lord
= Gremlin
= Ceracenian
Bosses:
= Agaless
= Alhazad
=============================================================================
How to get there:
= Go southeast from Court Seim
= You may see an open square in the woods. That's your target
=============================================================================
Overview:
Okay, my embarrasing secret. There was a time, long long ago, when it was
the first time I played this game and that I was stuck in one particular
dungeon. This is the one. When I found out how easy to was to get past it,
I felt embarrased even more.
First of all, don't even think about entering this dungeon without the
"Awaken" spell. Cecilia should cast it every time you meet one or more Orc
Lords. If you don't, one "Sleep" spell and the game is over unless you are
lucky. Going in without the "Awaken" spell is really an "Alea Jacta East"
situation, and you don't want that.

Furthermore, you need to do three things in this dungeon.
= Extract information from a nun
= Speak to a boy somewhere in the dungeon
= Fight the boss Agaless

When you done them all, Hanpan will start a little sum up game with you and
then you can proceed to Alhazad to complete this dungeon.
=============================================================================
Fast Draw Hint
Slash Rave
=============================================================================

TASK #1: Speak to the nun
- Go North, Exit North
- Hit the most west exit
- = Go West
 = Hit the first door
 = The boy next to the nun hates rats. So use Hanpan on him (I still can't
   believe this is what got me here)
 = Speak to the nun and you did the first task here.
 = Leave this room
- The duplicator door all the way west contains a Crest Graph, a Secret
 Sign and some other stuff. Check it out :)
 To get on the main quest all the way east and hit the exit South

TASK #2: Speak to the boy
- In this room all the way east and hit the exit there.
- = Go East
 = At the end South
 = Exit South
- Speak to the boy. He should tell you he saw a monster turn into a human
 putting on clothes. That concludes the second task.
Exit North
- Go North, Exit North

TASK #3: Find and kill Agaless
- Well, are you in the large room with people and the memory bird? Good!
 From here go west and exit North
- Go north and hit the stairs
- = South
 = All the way west
 = If you have a duplicator use it to open the door, if you have not skip
   the next room
- Take on the statue's challenge. Jack will get to fight 3x Ceracenian.
 When you win you'll get a Fast Draw Hint. After that exit south
- = Go East and hit the door on the north side (ignore the north corridor)
- Make sure everybody is full HP, when you did examine the dog and it'll
 turn into a monster.
                                                                 BOS0000000E
=============================================================================
Boss: Agaless
=============================================================================
Difficulty: Easy
=============================================================================
Rudy 26; Jack 25 (Flash); Cecilia 24 (Water)
=============================================================================
Abilities:
- Armor Down
 = Lowers your defensive rating by 50% (all targets)
 = As this is a spell, Suction and the Holy Parasol will neglect this
   spell and grand you MP instead.


- Rotten Breath
 = A stronger attack, possibly of magic kind

- Super Sonic Bullet
 = Fire attack on all targets. No big deal.
=============================================================================
The fact that he can do over 1000 damage, looks scarier than it is,
especially when you take into account how patheticly slow this boss is.
Even Rudy will always act faster than him.
This boss however offers the perfect oppertunity to test out the force
ability Rudy obtained. Make him go to Force level 3 ASAP use this ability.
Now Rudy will keep guarding between everything else he does and when Jack
or Cecilia get themselves attacked Rudy will take the blow in stead. And
the damage will also be reduced. If you cast a few shields over Rudy this
boss becomes even more pathetic.
Really, this boss is just a pushover.
=============================================================================


If you did all tasks Hanpan will appear and sum things up. Say the next
things
= The Town of Saint Centour
= Huddling against your body.
= Go through with a human
= Got in with humans
= Villager became a monster

LET'S ANNOY ALHAZAD
- From the room where you fought Agaless
 = Exit south
- = West
 = 1st way North
 = Exit North
- = Go North
 = Talk to the guard in front of the door and he'll turn into a monster.
   Fight it (just 3x Ceracenian)
 = After the fight exit North
- Keep going North until you meet Alhazad
                                                                 BOS0000000F
=============================================================================
Quarter Knight: Alhazad
=============================================================================
Difficulty: Rather Easy
=============================================================================
Rudy 26; Jack 25 (Flash); Cecilia 24 (Water)
=============================================================================
Abilities:
- Esperanza
 = Strong attack on one target

- Electrigger
 = Strong thunder attack on one target
=============================================================================
This is not the easiest fight in the game, but very far from hard. Alhazad
has pretty little HP so this fight is rather short.
Alhazad is pretty fast, but he does not do that much damage, that's only a
minor issue. He's weak to Holy so casting Light Blow on Jack can work well.
=============================================================================
- Wow.... An invitation to the Photosphere. Well, before we worry about
 that, go North and speak to Nicholi.
 After he removed the seal from the chest open it to get the Rune Drive

Okay, you'll end up in Court Seim. Well, the city is no longer deserted. To
complete this mission talk to Nicholi to have the Rune Drive installed in
Asgard let's then anwer to Alhazad's invitation.

                                                                 EP10000001D
=============================================================================
Dungeon: Photosphere
=============================================================================
Rudy 26; Jack 25 (Flash); Cecilia 24 (Water)
=============================================================================
Enemies:
= Mechsquito
= Nightmare
= Jacklanton
= Wizard
= Stormdrake
= Vampire
Bosses:
= Lolithia
= Mother
=============================================================================
How to get there:
= From Court Seim Board Asgard
= Cross the swallow waters to the North
= Pass the woods (DON'T dismount Asgard) to the North
= When you see the Photosphere go to it while still on board Asgard
Asgard will now break the seal and you'll automatically enter the place
=============================================================================
Overview:
This dungeon is what I deem the final dungeon of part one. This is not
official, but I deem it that way as the most important twist in the game
takes place here.
The dungeon is not long, but has a setup that makes it seem that way. Your
first objective will be to reclaim the Teardrop. After the way is open to
reach the two bosses here.
Please note, that this is a one-time dungeon. Everything you don't pick up
before you challenge the final boss of this dungeon will be lost forever,
and that includes the "Twin Orbs" ARM that is hidden here.
=============================================================================
New Tool:
Teardrop - Cecilia
=============================================================================
New ARM:
Twin Orbs
=============================================================================
- First thing you see is those red squares flashing on the floor. Don't
 step in them. You'll only get yourself zapped.
 = Go west up the stairs
 = Climb the ladder
 = Go North and take the stairway east down
 = Go east BETWEEN the two flashing squares (AND DON'T TOUCH THEM)
 = Bomb the strange machine
 = Go all the way back to the entrance
 = From here go east up the stairs
 = Go North and go west up the stairs
 = Go west BETWEEN the two flashing squares (AND DON'T TOUCH THEM)
 = Back to the entrance
 = Go North from here
 = Exit North
- = Go up the stairs west
 = Go all the way north and hit the other stairway up
 = Head east
 = Drop off south at the first spot to do so
 = Bomb the device
 = Drop off South
 = Go up the stairway at the northside of this platform
 = Head East
 = Drop off at the second way south
 = Bomb the device
 = Drop off south
 Okay, the ladder down leads to all kinds of bonusses, not worth to
 mention in this FAQ but they can be good to go for. When you grabbed that
 all, go back to the entrance of THIS room!!!
 = Go North from the entrance
 = Exit North
- Go North, Exit North (Treasure = Hardy Apple)
- = There are two possible ways here. Straight ahead (but that one might be
   blocked when you didn't go for the loot I mentioned earlier), by the
   ladder to the west and the longer way around, in both case you just
   need to make your way North
 = At the far north go east past the closed doors
 = At the end go south
 = Open the chest to get an Agile Apple (though the item doesn't matter.
   The chest must be opened, that's all)
 = Go back to the closed door and a cloaked man will appear, hear him out
   until he disappears
 = Exit North through the doors that opened
- Head North (chests is both Potion Berry), and hit the stairs up
- = Make your way east (using the stairways) until you see the cloacked man
   appear again
 = Ignore the door he openes, head East in stead
 = Hit the doorway most east of this room
- Get the Twin Orbs from the ARMS chest and exit this room south
- Now hit the door the cloaked man opened for you
- Just zigzag your way through this room and hit the exit at the top
- Go north, hit the stairway
- = Make your way west in this room
 = Reclaim the Teardrop (and now you'll keep it for the rest of the game)
 = Make your way back east
 = Hit the exit
- Go South, exit South
- Yeah, I hear you sighing, you need to zigzag your way down and exit South
- Okay, in case you missed it. East here you can find the Twin Orbs, this
 is the last time I mention it before that ARMS disappears forever.
 = Go West
 = Hit the stairs
- Go South, exit South
- Go East, Exit North
- Go North, Exit North
- Save your game and exit South

- Okay, from here on you won't get any random encounters any more, so if
 you want to make sure your party is boss-ready, now's the time.
 When it comes to this room, you can see searching lights all over the
 place. if you touch them you get to fight 3x Jackolanton and the room
 resets, meaning you gotta start over, so avoid those things.
 = East
 = South
 = 1st way West
 = Around corner south
 = West
 = South
 = Arounc corner west
 = South
 = follow the way to obtain a revive fruit
 = All the way back
 = At T-Cross
 = East
 = Around corner North
 = East
 = South
 = Around corner East
 = South
 = Keep going South
 = Follow the corridor
 = Hit the exit
- Open the chests for cool loot and exit North
- = Follow the way
 = First T-Cross, go East
 = Follow the way
 = Hit the exit North
- Let's fight
                                                                 BOS00000010
=============================================================================
Boss: Lolithia
=============================================================================
Difficulty: Very Hard
=============================================================================
Rudy 28; Jack 27 (Flash); Cecilia 26 (Water)
=============================================================================
Abilities:
- Cold Sleep
 = Ice attack on all targets
 = Puts everybody to sleep
 = When Cecilia cast "Awaken" after or prior to this move, the sleep
   effect is void.

- Absolute Zero
 = Very cold attack on all targets

- Freezing Zone
 = Ice attack on all targets
 = Reduces the effect of fire spells by 50% for the rest of the battle
=============================================================================
Lolithia is a very hard boss. Speed, big damage, and sleep effect all in
one.
In the first turn Cecilia MUST cast "Awaken", if you don't you'll be in big
trouble if she casts "Cold Sleep".
After that you may want to speed at least Cecilia up. After you did that
you removed the two most important trump cards this boss has.
=============================================================================
Well now that you destroyed Lolithia, the hardest part of this dungeon is
done. Only one more boss to go, and one is easier, still you may want to
heal up now.
- Go North, exit North
- Go down the stairs and hit the exit
- = West
 = At the end North
 = Exit North
- Hit the door. When you are ready say "Yes"

                                                                 BOS00000011
=============================================================================
Demon Queen: Mother
=============================================================================
Difficulty: Mostly Easy
=============================================================================
Rudy 28; Jack 27 (Flash); Cecilia 26 (Water)
=============================================================================
Abilities:
- Als Magna
 = Damage is pathetic but it will cause some random negative status
   changes on the entire party.

- Neregate Harlow
 = Magic attack to all targets

- Hermis Tortis ...
 = Magic attack on one target

=============================================================================
The fight against Mother is a laugh (yeah nothing compared to her counter
part in Alter Code F). You may want to cast a "Quick" on Cecilia and Jake
to make sure you are always the quickest, and for the rest, all her moves
are pathetic and easily healed through.
Her "Als Magna" can be annoying though as it deals a lot of nasty status
changes. Heal Blade can be really effective against it.
=============================================================================

After this fight you'll get into tons of scenario and that's where Part Two
starts.



*** PART TWO ***






                                                                 EP200000001
=============================================================================
Part Two - General Overview
=============================================================================
Well, the demons have now openly declared war to you. So let's give them
the war they want.
In this part we don't have new cities except for one, but that comes a lot
later.
This part the game is vague in its hints on where to go, so wandering
around the worldmap finding out your next destination is something that
happens very easily in this part.
In this part Cecilia will also be able to get her higher magic. As soon as
you did the first dungeon the Isolated Guilds become accesible making you
can learn it.
Good luck



                                                                 EP200000002
=============================================================================
City: Adlehyde
=============================================================================
Rudy 28; Jack 27 (Flash); Cecilia 26 (Water)
=============================================================================
Well first hear out Emma about the battle plans (and the E.I.A she formed,
oh bugger).
Jack will try to kick Cecilia out of the group, and thus she will ask Rudy
permission to keep tagging along. Just say "yes" (if you say know the game
will keep insisting until you say "yes").
When you are all done, I suppose you restock your supplies refill your ARMS
(you don't need to rest) and hit the road.


                                                                 EP200000003
=============================================================================
Dungeon: Dragon Shrine
=============================================================================
Rudy 28; Jack 27 (Flash); Cecilia 26 (Water)
=============================================================================
How to get there:
First go to Rosetta. Talk to the mayor and he'll metion the name "Lucadia".
Now hit the Sweet Candy from here and go south and sail straight into the
Dragon Vortex to get there.
=============================================================================
Enemies:
= Aqualeaper
= Naga
Bosses:
= Lady Harken
=============================================================================
Overview:
This dungeon focusses more on puzzeling than on combat. So stretch your
brain and go for it.
When you got two Thunder Rings from Court Seim, equip them on Rudy and
Jack. Makes random fights easier. When you don't have them, oh well, who
cares, you'll do fine without them too :)
One note. This is a one-time dungeon. Everything you leave here will be
lost forever as you can never come back. Don't worry about the tool and
Fast Draw Hint though. Obtaining those are part of the objectives here.
=============================================================================
New Tool:
Vase - Cecilia
=============================================================================
Fast Draw Hint:
Guilty Blade
=============================================================================
New Guardian:
Lucadia - Triton Rune
=============================================================================
- Go west, and hit the stairway
- Follow the way and hit the stairway (and don't even think of getting the
 chest with Hanpan. The game makers blocked that out).
- = West
 = First way South
 = Hit the stairway
- Okay, this can be a tricky puzzle
 = Go onto the most nothern lane in the puzzle and head west
 = When the road is blocked by a block, push it
 = Go South when you can
 = Push the block west of you further to the west
 = As soon as you can south
 = Push the block east of you as far east as the game allows you
 = Go South
 = At the end East
 = Hit the stairway
- Save if you want and hit the most south-eastern stairway

Okay, you are now in a corridor that connects to all kinds of puzzles. Just
follow the corridor and turn into the every sideway it has and fulfil the
puzzle. I'll limit my FAQ to explaining the puzzles themselves

- PUZZLE #1 - Crest Graph
 = Push the block all the way North

- PUZZLE #2 - Crest Graph
 = Push the Northern Block either all the Way west or all the way East
   (just what you like)
 = Push the other block the other way, then North and then onto the other
   green square

- PUZZLE #3 - Crest Graph
 = Push the northern block a bit to the east, but not far enough to touch
   the other block
 = Push the southern block all the way west, and then onto the green
   square south
 = Push the northern block all the way east and then north onto the green
   square

- PUZZLE #4 - Shining Cape (Armor for Cecilia)
 = Push the center block a bit north, but keep enough room to pass it on
   the north side
 = Pass it on the northside to go west
 = Push the west block south
 = Push the east block south
 = Push the center block North

- PUZZLE #5 - Tool: Vase
This puzzle is confusing. Not there is a lane of space below the southern
green squares. If you push the block south too far the puzzle won't work
(use the Pocket Watch when that happens).
I number the blocks 1,2,3,4. 1 = Left, 4 = Right.
= Push block #2 a tiny bit north, but keep enough space north of it
= Push block #1 south next to the square
= Push #1 onto the square
= Push #4 south next to the square
= Push #4 east onto the square
= Push #3 east onto the square
= Push #2 east and then south onto the square

When you solved all puzzles, or at least puzzle #5, go all the way back to
the savespot.

- = Save your game
 = Go North from the savespot
 = Exit North
- = Use the vase to put out the fire
 = Step on the switch that's revealed
 = Take the eastern exit North
 = Go to the most north-eastern block
 = Push it a little bit (not too far) west
 = Push the block south west of you all the way west
 = Push the block northwest of you all the way west
 = Exit North
- Exit South
- = Push the Eastern block all the way east
 = Put out all fires
 = Open the chest to obtain a duplicator
 = Go North, Exit North
- Go all the way North, and examine the "thing" there.
                                                                 BOS00000012
=============================================================================
Quarter Knight: Lady Harken - Round 1/3
=============================================================================
Difficulty: Medium/Hard
=============================================================================
Rudy 29; Jack 28 (Flash); Cecilia 27 (Saint)
=============================================================================
Abilities:
- Guilty Blade
 = Strong attack to all targets

- Laser Silhouette
 = All elements attack on one target
=============================================================================
Well, Lady Harken can be a tough opponent. She's very incredibly fast. If
you want to spare the time you can try to trickster her as you can steal a
Secret Sign from her.
More imporantly she has strong moves and is fast. She's by far not as
dangerous as Boomerang, and you should be able to heal through her attacks
easily. I suggest not to waste your forces on Guardians in this fight. You
will need them for Mystic and Accelarator in stead.
=============================================================================
After this fight you'll get the Triton Rune so you can summon Lucadia. Jack
will copy one of Harken's moves, getting you the Fast Draw Hint for "Guilty
Blade".
- Exit South
- = Push the west block west, but not too far (use watch when you did push
   it too far)
 = Push the block southwest of ya west, but not to far
 = Push the block northwest of ya all the way west
 = Go South
 = Exit South
- Go South, Exit South
- Save your game and take the western exit
- = Push the southern block east
 = North and then east
 = At the end north
 = At the end east
 = Hit the exit
- = Go around to make your way North
 = At the far end East
 = Hit the exit
- Make your way south-east and hit the exit
- Hit the teleporter to exit this dungeon.

Now you are in the Outer Sea. The Outer Sea contains stronger monsters than
the Inner Sea. Furthermore, now all towns you've visited before are in
reach over the Sea.
Now you can also find the Isolated guilds. Beaches that connect to one are
all over the Outer Sea. I suggest the first thing you do is visit one and
get your higher magic. You're gonna need it badly in what's coming next.

When it comes to dungeons you're going to be put in the dark as the game
won't hint where to go. Basically there are two missions you can do here
and you can take them on in random order.

Mission 1: Zepet's house + Wandering Isle + Dead Sanctuary
Mission 2: Demon's Lab

Once you did them both you'll be teleporter into the next dungeon, that's
why I save the easiest for last, and go for the Dead Sanctuary mission
first, but it's completely up to you.

As Cecilia can learn the Teleport Spell now, I'll tell you to use it for
every time I point you to way into a dungeon, so I suggest you take it.
Saves you hours of travel also.
Fun point to note, when you teleport, the Sweet Candy will teleport with
you to the nearest beach, and when you get your airplane later in the game
it  will teleport as well. Asgard will NOT teleport with you, but that
problem is solved soon.

                                                                 EP200000004
=============================================================================
Forgotten Ruins
=============================================================================
Rudy 29; Jack 28 (Flash); Cecilia 27 (Heavens)
=============================================================================
How to get there:
= First of all teleport to Court Seim
= Go straight South and board the Sweet Candy
= Head weast
= Sail into the narrow waterway
= Dock at the beach you see North-West of you
= Head South through the forest
= After the forest head South-East
= Cross the bridge to the East
= Go straight east through the woods
= The clearing between the woods and the mountains is your target
=============================================================================
All you need to do here is to pick up the Ocarina from the table. This
Ocarina is a very important item. Wherever you use it on the world map
Asgard will be summoned to your position. You may need that a lot :)
While you are basically done here (though there's a bullet clip hidden in
one of the barrels here) there's one thing I need to point out.

When you cross the bridge (on the world map) and go North, you can summon
Asgard to get over the swallow water to the North. There you can find a
cart where some cool stuff is sold (Some new weapons and stuff, yeah).



                                                                 EP200000005
=============================================================================
Dungeon: Wandering Isle
=============================================================================
Rudy 29; Jack 28 (Flash); Cecilia 27 (Heavens)
=============================================================================
Enemies:
= Miann
= Diefighter
= Wyvern
Bosses:
= None
=============================================================================
How to get there:
= Warp to Court Seim
= Go South and board the Sweet Candy
= Go straight south
= When you reach land go east and follow the coastline
= Dock at the first beach you find
= Hit the cave
=============================================================================
Overview:
I have the stress this very clearly

**** DON'T TAKE THIS DUNGEON ON WHEN YOU DON'T HAVE THE OCARINA ****

I must impress it as taking this dungeon on without that item is simply
wasted effort (and time).

For the rest this is a shorty, but you need to take it on to reach the Dead
Sanctuary, your true target of this mission.
The basic layout is very simple, there are a few hook puzzles that may be a
little confusing, but not hard.
You can get the best body gear for Jack and Rudy for the time being, be
sure not to miss those (Cecilia got hers already in Dragon Shrine, sorry).
=============================================================================
- The guy at the start of the dungeon hints you that you cannot pass the
 swallow waters that come after this dungeon. He's right. The Ocarina is
 the only way to get past that, so once more, when you don't have it,
 don't waste your time going in here, and get the damn thing first.
 = Go up the steps north
 = West, north and the other set of steps
 = Exit North
- = Go North
 = After the first steps, take on the steps on the east side
 = Make your way north
 = At the end go west
 = Hook North-West
 = Hook West
 = Hook South-West
 = Hook West x4
 = Hit the exit
- Just follow the corridor and hit the exit
- This one has a confusing setup and you can easily get lost here.
 = Hook North
 = Hook West
 = Go West
 = Hook South-West
 = Hook West
 = Use Hanpan to get the Sioux Poncho for Jack from the chest to the west
 = Hook North-West
 = Hook North-East (tricky)
 = Hook South-East x2
 = Go all the way East
 = Hook East
 = Go North
 = Hook North
 = Go West
 = Hook West
 = Go North
 = Hook North
 = Hook West
 = Use Hanpan on the chest South-West to get the Red Jacked for Rudy
 = Head North
 = Hook North-East
 = (chest NW = Magic Carrot) Hook North-East
 = Go North
 = Hook North-East
 = Hook North
 = Go North
 = Hook North-West
 = Hook West
 = Hit the exit
- = Go all the way west
 = At the end drop off south
 = Save your game
 = Drop off south
 = Go west
 = Exit the dungeon

                                                                 EP200000006
=============================================================================
Dungeon: Dead Sanctuary
=============================================================================
Rudy 31; Jack 30 (Flash); Cecilia 29 (Heavens)
=============================================================================
Enemies:
= Miann
= Kelbim
= Ukobak
= Nybass
Bosses:
= Boomerang & Luceid
=============================================================================
Note before you go there:
You should now be (of course) at the exit of the Wandering Ilse. If you go
south you'll find an isolated guild. When you go there, you can find (aside
from the mage who gives Cecilia her spells) a second one who wants to try
out a potion at you. Accept.
You must check what happens. Mostly it recovers all MP and HP, sometimes it
puts it all to 1. If that happens try that again.
See this as an alternate inn.
Please note that you cannot refill your ARMS here.
=============================================================================
How to get there:
From the exit of wandering Isle, use the Ocarina to summon Asgard and cross
the swallow water to the west.
=============================================================================
Overview:
I told you before that Mt. Zenom was one of the longest dungeons. I spoke
in plural, so there are more dungeons falling in that category and this is
definitely one of them, so don't start on it when you are in a hurry.
The game makers made a setup here that makes a lot look alike, only a tiny
bit different. So yeah, they did try their best to confuse you.
In my enemy overview you could see that the only bossfight here is
Boomerang and Luceid, but they are not nearly as hard as they were before,
at least, if Cecilia has the "Hi-Shield" spell.
Since this is a long dungeon I don't think I need to tell you not to go
wild on your magic or ARMs. In case of need there is (of course) always the
magic carrot or bullet clip, but when you can prevent using those, it's
always better.
=============================================================================
New Force Ability
High Guardian - Cecilia
=============================================================================
New Fast Draw Hint:
Shadow Bind
=============================================================================
- = Go North
 = Use Cecilia Vase to remove the fires blocking your way
 = Proceed North
 = Exit North
- = Go East
 = Push the grey statue North
 = Proceed North
 = Exit North
- = Push the east statue west, just far enough to get past it, leave the
   green square be
 = Push the north statue aside
 = Bomb the north wall
 = Exit through the now revealed passage
- = Use the vase to put out both fires
 = Push the statue onto the green square
 = Exit South
- = Push the western statue was just far enough to get past it
 = Push it onto the green square
 = Hit the most eastern exit north
- Just follow the way until you see the exit north. Hit it.
- = North
 = At the end East
 = At the end South
 = At the end East
 = North
 = Claim the Crest Graph
 = South, west, then North
 = At very VERY END West
 = At the end south
 = First way west
 = At the end North
 = Exit North
- = First way East
 = Follow the way and hit the exit
- = South
 = First way west
 = At the end North
 = Around the corner East
 = Exit North
- Follow the corridor (side way = 2x Mystic Apple) and hit the exit at the
 end

- Okay now a small "maze".
 Put out the flames with the vase and hit the center exit
- Hit the center exit
- Hit the western exit
- Exit North

- = Bomb the green statue
 = Push the red statue on the left square
 = The yellow on the middle
 = The blue of the right
 = Exit North
- Hit the stairs
- = Follow the road
 = Go past the savespot to get the Lunar Rod for Cecilia
 = Go back to the savespot and save your game
 = Go North
 = Use the Teardrop to open the door
 = Exit north
- Hello Boomerang? BACK again?
                                                                 BOS00000013
=============================================================================
Quarter Knight: Boomerang + Guardian: Luceid - Round 2/3
=============================================================================
Difficulty: VERY EASY!
=============================================================================
Rudy 29; Jack 28 (Flash); Cecilia 27 (Heavens)
=============================================================================
Abilities Boomerang:
- Cresent Fang
 = Boomerang's regular attack

- Double Boomerang Dynamic
 = Very strong attack on one target.
 = Very easy to neutralize with shield spells

Abilities Luceid:
- Back Fang
 = Luceid's regular attack

- Purple Electric
 = Electric magical attack on one target
 = As this is not a spell "Suction" won't respond to it.

- Large Moon
 = Very extremely strong attack on one target
 = Very easy to neutralize with shield spells
=============================================================================
After I demmed the first encounter with Boomerang the hardest fight of the
game, you'll be surprised to hear me tell you now that his is one of the
EASIEST fights in the game.
The secret is this. Use Jack for healing with Heal Blade for the time being
and let Cecilia go crazy with "Hi-Shield". Keep this up and their attacks
become pathetic. As a matter of fact, if you keep it up long enough they
won't even hurt you at all.
How much easier did you want it to be?
=============================================================================
- = Examine the three statues to obtain the "High Guardian" force for
   Cecilia
 = Exit North
- Examine the statue and take on its challenge (Zoa Zein) for the Fast Draw
 Hint "Shadow Bind"
- Go south, Exit South (x2)
- Save your game. Cast "Escape" if you want, or follow my way out. ;)
 In the latter case, just follow the road and hit the exit
       <: Exit South
       <: Go south, exit south
       <: Exit south (only one exit possible here
       <: And again
       <: And again
       <: Use the vase to put out the fires and exit south
       <: = Go South
          = At the very end west
          = Follow the road
          = Hit the exit
       <: = West
          = Around the corner south
          = 1st way east
          = At the end North
          = Hit the exit
       <: = Immediately west
          = Zigzag a little and continue west
          = At the end north
          = Hit the exit
       <: = South
          = 1st way east
          = At the end north
          = Around the corner east
          = Around the coner south
          = 1st way west
          = 1st way south
          = Exit south
       <: = East
          = Follow your way to find the exit
       <: Go South, exit south
       <: = Go South
          = Push the grey statue aside
          = Exit South
- If you didn't use "Escape" you need to put out the fires with the vase.
 Then exit south the exit the dungeon.


If you completed Demon's Lab, you will now be teleported into the Gate
Generator. If not, do Demon's Lab first.


                                                                 EP200000007
=============================================================================
Dungeon: Demon's Lab
=============================================================================
Rudy 30; Jack 29 (Flash); Cecilia 28 (Heavens)
=============================================================================
Enemies:
= Stoker
= Garum
= Prisoner
= Galgancher
Boss:
= Lady Harken
=============================================================================
How to get there:
= Teleport to Milama
= Go to the beach and board the Sweet Candy
= Go North and follow the coastline
= You'll find an island with a ruin on it west of the coastline. That's
 your target
=============================================================================
Overview:
This dungeon is rather short. The layout looks more complicated than it is,
probably because of the high-tech setup.
Please note that if you did the Dead Sanctuary that the next dungeon will
come right after it, no chance to rest or refill ARMS, so still don't push
your limits.
Puzzlewise, well, some of the puzzles may remind you of the Photosphere.
In general this dungeon is just an easy go.
=============================================================================
New ARM:
Bazooka
=============================================================================
Fast Draw Hint:
Magnum Fang
=============================================================================
- = Go North
 = Destroy both devices in the side-lanes
 = Proceed north on the middle road
 = Exit north
- Hit the stairway
- Exit south

[[ Elevator ]]

- Make your way north over the stairs and exit north
- = Go North
 = Take the ladder down
 = Hit the exit down here
- Go North, Exit North
- Have Rudy to open the ARMS box to receive the Bazooka ARM and exit south
- Go South, exit South
- = Hit the ladder and go up
 = Go west
 = Take the ladder down at the end
 = Take the steps to the east
 = Exit South

[[ Elevator ]]

- Exit north (middle exit, you're standing right before it when you enter
 this room)
- Go North and hit the stairway
- Save your game and exit south

[[ Elevator ]]

- Exit North
- = Examine the middle (big) door
 = Password "Demon Gate" (case sensitive)
 = Exit north
- Go north, exit north
- Go North
                                                                 BOS00000014
=============================================================================
Quarter Knight: Lady Harken - Round 2/3
=============================================================================
Difficulty: Medium
=============================================================================
Rudy 32; Jack 30 (Flash); Cecilia 29 (Heavens)
=============================================================================
Abilities:
- Azrael
 = Lady Harken's normal attack

- Magnum Fang
 = Strong attack on one target

- Harken Tempest
 = Hurts all targets
=============================================================================
Harken is still as quick as before. So be prepared to be in need of
Accelerator a lot. Of course, you can trickster her to get an extra Secret
Sign.
Her strongest attack is Magnum Fang, but you should be able to deal with
that move easily. Just heal whoever gets hurt and you'll do fine.
=============================================================================
When the fight is over Jack will once again copy one of Lady Harken's
moves, which is "Magnum Fang" for which you'll receive the hint.

       <: Exit South
       <: Go South, exit south
       <: Exit south
       <: South into the elevator

[[ Elevator ]]

       <: Save your game and exit North
       <: Go South, exit South
       <: Go South, exit South

[[ Elevator ]]

       <: = Go up the stairs to the west
          = Go up the ladder
          = Go East
          = At the very end south
          = Exit South
       <: Make your way South, and exit south

[[ Elevator ]]

       <: Hit the stairway
       <: Exit South
       <: Go South, Exit South


If you did the Dead Sanctuary you'll now be teleported into the Gate
Generator. If you did not, take on that mission first.

INDEX EP2 Gate Generator
=============================================================================
Dungeon: Gate Generator
=============================================================================
Rudy 32; Jack 31 (Flash); Cecilia 30 (Heavens)
=============================================================================
Enemies:
= Amplifier
= Leprechaun
= Dan Tairan
= Fankelvine
Bosses:
= Diablo
= Zeikfried
=============================================================================
How to get there:
Once you completed both Demon's Lab and Dead Sanctuary you'll automatically
be teleported here
=============================================================================
Overview:
What sucks a little is the fact that you cannot rest or refill AMMO between
the previous dungeon and this one, so you may want to use a few carrots and
clips.
You cannot leave this dungeon until it has been completed, but on the other
hand, once you completed it you cannot get back here. No if this dungeon
contains anything you want desperately you can only take it now.
In general the dungeon focusses more on puzzles than combat, but still you
will fight a lot here. This is also a dungeon in which Zed will try to
score, and even though you won't get to fight him here, he will annoy the
hell outta you.
=============================================================================
When the dungeon starts you first get to fight three Amplifiers. Just kill
them. After that the dungeon truly begins.
- = To the west of you are chests with 2x Magic Carrot and 1x Bullet Clip.
   This of course to make up for the fact you couldn't rest at an inn.
 = Save your game if you want
 = Go up the stairs east
 = Follow the way
 = Exit South
- = Go West
 = Hit the exit
- = North
 = Take the stairway down
- Exit south
- Go South, exit south
- = Open the chest to get a heal Berry. (If you are overloaded on Heal
   Berries, it's no prob this time).
 = Exit North

OPERATION DROP FLOOR:
- Zed will appear and destroy the bridge. Use the hook on him to get out of
 this mess

- Hit the stairway
- You'll see Zed open a door. Hit that same door
- Hit the stairway

OPERATION HELL THUNDER
- = Go South and Zed will lock you into electric fields
 = Use the Rocket Skates to go South
 = Exit South
- = South
 = Around the corner East
 = First way North
 = Exit North
- Pull the lever here to put the electricity of and exit back South

- Go South, exit south
- = East
 = At the end South
 = Pull the lever and go all the way back north
 = At the end West
 = 1st way South
 = Pull the lever
 = Hook West
 = Go South
 = Around the corner west </pre><pre id="faqspan-6">
 = First way North
 = Claim your prizes (Crest Graph, Secret Sign, Bullet Clip)
 = Leave the room
 = Follow the way as it goes
 = Exit North as soon as you can
- = North
 = 1st way East
 = Hit the exit at the end of the road
- WARNING! DON'T EVEN THINK ABOUT USING YOUR ROCKET SKATES HERE!!!
 = Go North
 = Go around the pit and exit North
- = Go West
 = Hit the North Exit
- One of the chests contains a "Force Unit" it's a very handy item when you
 plan to summon more. After claiming it, exit south
- Go west, follow the way and hit the exit south
- Well, Zed will appear but walk away.
 = Go South
 = When you see some stairs to the south go down on them
 = Take the Nectar from the chest
 = Go North, at the end East
 Now Zed will appear and open a secret door. Memorize well where he
 pressed the secret switch
 = Follow the road until the dead end
 = Examine the wall at the same spot Zed pressed the switch before
 = Hit the exit that now opened.
- Hit the stairs
- Go West, Exit North

OPERATION FOUR DOORS
- Okay, listen closely, I'll only say this once:
 There are four doors with a switch. Pulling a switch will open the next
 door, however, when you open the final door, Zed will come out and lock
 you in. When that happens your Pocket Watch is your only way out.
 I'll number the doors with and switches 1-4 in which 1 is the most left
 one.
 = Pull lever #1
 = Pull lever #2
 = Pull lever #3
 = NOW PULL LEVEL 2 TO CLOSE DOOR #3
 = Pull level #4
 = Hit the exit
- Save your game and make your preparations for a boss fight. When you are
 ready exit North
- Fight Diablo
                                                                 BOS00000015
=============================================================================
Boss: Diablo
=============================================================================
Difficulty: Easy
=============================================================================
Rudy 34; Jack 32 (Flash); Cecilia 31 (Triton)
=============================================================================
It's rather unimaginable how easy Diablo turned out to be. You may want to
start the battle by casting a "Quick" on Cecilia, after that she can heal
through anything this boss as to offer with "Hi-Heal".
When the battles allows you to (and those chances will undoubtly come) let
Cecilia summon a "High-Guardian" while equipped with the Triton Rune. Trust
me Lucadia will hurt his golem very bad.
=============================================================================
- You can exit south to save your game if you want. If you don't well, exit
 North :)
- = Examine the door
 = Type any password you want the door will always open
 = Exit north
- = Go North
 = Hear Zed being pathetic
 = Exit north
- Meet Zeikfriend and HURT HIM!
                                                                 BOS00000016
=============================================================================
Quarter Knight: Zeikfried - Round 1/2
=============================================================================
Difficulty: Medium
=============================================================================
Rudy 34; Jack 32 (Flash); Cecilia 31 (Triton)
=============================================================================
- Glumzamber
 = Zeikfried's normal attack

- Zeik Impulse
 = Strong attack on one target

- Negative Rainbow
 = Strong magical attack on all targets
 = This is not a spell, so Suction or the Holy Parasol won't respond to
   it.

=============================================================================
Well, at last we get to fight Zeikfriend himself. Did the game makers EVER
realize that "Zeik" means "Piss" in Dutch?
Anyway, Zeik is pretty agile. A few Quick spells may work, but overall
Cecilia will need to be healing all the time. Don't be surprised of Jack
needs to use Heal Blade a few times if Cecilia can't do it alone. Rudy just
just put all the lead into this guy as much as your ammo allows you to.
The good part is, once you defeated Zeik the dungeon is over immediately,
so no need to go easy on your MP and Ammo.
=============================================================================

Well, I think understandably after what happens now you'll have to do
awhile without Rudy.
Anyway when you gain control over the game again, go to Rosetta and talk to
Mariel (the Elw Girl).
After you spoke with her your next target is the Forest Mound.

                                                                 EP200000008
=============================================================================
Dungeon: Forest Mound
=============================================================================
Jack 33 (Flash); Cecilia 32 (Triton)
=============================================================================
Enemies:
= None
Boss:
= None
=============================================================================
How to get there:
South from Rosetta town. You've been here before.
=============================================================================
Overview:
This is all very straightforward. You can just go very straight through
this (meaning you can basically skip everything I wrote about this part)
but then you'll miss the bonusses you can get here, and some of them are
very very cool. So that's up to you ;)
=============================================================================
- Exit North
- Stand on the platform. It's a teleportation device and Mariel will now
 activate it for you.\

Welcome to the Elw World. Allow me to explain a few things about it. There
is one town here called "Tarjon" you'll get there soon, and the only place
where you can find monsters is the Forest Prison where you'll come soon.
Cecilia's Teleport spell DOES work here, but only to location withing the
Elw World.
That covers everything for now.
- Go South, exit south
- This room has clearings nearly all diamond shaped. They contain lots of
 secret passages, so here goes.
 = Go south to the next clearing
 = Exit this clearing east
 = Go South and keep going south until you find a treasure chest
 = Open it go get a Full Libra (the one who has it equipped is protected
   against ALL negative status changes)
 = Exit this clearing North
 = Exit this clearing West
 = Exit this clearing North
 = North
 = Exit this clearing west, but don't go into the next clearing
 = There's a secret passage to the north between the two clearings hit it
   and try to follow it until you see two treasure chests
 = Open the both to score 2x Crest Graph
 = Exit this clearing south and follow the way. When you are at the hidden
   T-Cross go to the clearing East
 = From here keep following south until you meet the Elw who take to to
   Tarjon.

                                                                 EP200000009
=============================================================================
City: Tarjon Village
=============================================================================
Jack 33 (Flash); Cecilia 32 (Triton)
=============================================================================
Overview:
This town belongs to the Elw. As they are immortal they know a lot about
the past of Filgaia, so hearing them all out can be a good idea if you want
to understand the lore behind this game a little better.
There are no vendors here, as the Elw are not really business people, and
in Emiko's house you can rest for free (and thus it acts as an inn).
There's no ARMS refiller here, so you can never refill your ARMS here (not
even after you got Rudy back in your group).
=============================================================================
- = Visit the house north-east of town
 = When there are 4 guys here you're in the right house. Talk to the
   second one from the left to obtain the "Spirit Key".
 = Leave the village


                                                                 EP20000000A
=============================================================================
Dungeon: Forest Prison
=============================================================================
Jack 33 (Flash); Cecilia 32 (Triton)
=============================================================================
Enemies:
= Trifid
= Snatcher
= Alfase
= Black Sabath
Boss:
= None
=============================================================================
Overview:
I think that this is probably the most confusing dungeon of the game. Not
only everything looks alike, but when you thought you went into a new
direction you just pop up at a place you've been before. This dungeon warps
around a bit, and there's no shame to get a walkthrough just in a desperate
attempt to get out of this place, as being lost here eternally is quite
normal, especially if you never played this game before, and even if you
did this place can confuse the hell outta ya.
Before you enter it's very important that you got the Spirit Key from the
Elders in order to free the Guardian of Life. Getting him is not optional,
you need that guardian in order to save Rudy.
=============================================================================
New Guardian
Odoryuk - Life Rune
=============================================================================
- Go West, exit West
- Follow the road, exit South
- Go South, Exit South (so far the easy part)
- = West
 = Exit West
- = West
 = At the big tree go South
 = Exit South
- Take the Crest Graph and exit North
- = At the tree west
 = Exit west
- = West
 = 1st way south
 = Exit south
- = East and immediately south
 = Exit south
- = Open the chest for a Crest Graph
 = Drop off South
 = Open the chest for a Prairie Coat for Jack
 = Go to the tree
 = Exit South
- = At the treestump west
 = Exit west
- = Open the chest for a Crest Graph
 = Take the way South
 = Exit south
- = West
 = Exit west
- Keep going west and exit west
- At the great tree west, and ext west
- = West
 = At the crossing South
 = Exit south
- = West
 = Exit west
- = West
 = First way South
 = Exit south
- First way west, exit west
- Leave the chest be and exit North in stead
- = Open the chest for a Crest Graph
 = Save your game
 = exit South
- = Use the Spirit Key to open the chest
 = You character automatically exits East
- = Follow the wisp
 = Exit north where the wisp did as well
- = Step to the Lake and you'll get the Life Rune (Odoryuk) and you'll get
   your HP and MP completely restored in the process
 = Exit south
- = Go to the crossing
 = Go south from there
 = Exit south
- From here the last part is easy. Just follow the road and you'll exit
 this horrible place eventually.

                                                                 EP20000000B
=============================================================================
Vassim's Lab
=============================================================================
Jack 33 (Flash); Cecilia 32 (Triton)
=============================================================================
How to get there:
= From south exit Forest Prison go south-east
= Cross the bridge to the east
= You'll find a house there. That's your target
=============================================================================
- You can use the sloth to save your game. After that enter the house
- Speak with the Elw Man and after that you can leave already.

                                                                 EP20000000C
=============================================================================
Dungeon: De Le Metallica
=============================================================================
Jack 33 (Flash); Cecilia 32 (Triton)
=============================================================================
Enemies:
= Pumpkinhead
= Talgium
= Necronomicon
= Mystic Spot
Boss:
= None
=============================================================================
How to get there:
= From Vassim's Lab, use the Teleport spell to warp to the Forest Mound
= Go back to the human world with the mound
= Once back in the human world, teleport to Curan Abbey and enter it
= Go into the Sealed Library and go to the room where Cecilia fought her
 first boss at the start of the game.
= Inspect the left bookcase to find a book called "De Le Metallica", read
 it and you'll end up in the dungeon
=============================================================================
Overview:
This dungeon may be the strangest looking dungeon, and on many parts
clearly based on the graphicus M.C. Escher. Despite all that this dungeon
is pretty straightforward and easy to solve.
This dungeon does contain the Fast Draw Hint for Phaser Zapp. This hint can
be obtained by collecting 8 books, but I gotta warn you, this is a one time
dungeon and even so far that you cannot return to rooms visited before. So
missing one book, removes all your possibilities to get that hint.
=============================================================================
Fast Draw Hint:
Phazer Zapp
=============================================================================
New Guardian:
Duras Drum - Hades Rune
=============================================================================
- Follow the way and hit the door
- Follow the way and hit the door
- = Go around this room counter-clockwise twice
 = Go to the north door (counter-clockwise) and hit it
- = Go East down the stairs
 = Pick up the book of Earth
 = Go South
 = Hit the door
- = Go south
 = Take the stairs west
 = Take the book of Water
 = Take the stairs west
 = Take the western stairway up
 = Take the book of fire
 = Follow the way
 = Hit the west door
- = Save your game
 = Go East
 = When you see the door take the stairs down to the East
 = Follow the road west and hit the door
- = Go up
 = When I number the chest (1=left and 5=right), open chest #3 & #4
 = Go back to the previous room
- = Go to the center of the room
 = Hit the door
- = Go to the South-West corner of this room
 = Pick up the book of Wind
 = Hit the South door
- = Go East
 = Pick up the Book of Lightning
 = Proceed East
 = Hit the door
- = Go to the center of this room
 = Pick up the books of Nothingness, Illusion, Sacred
 You should have now have all 8 books making Jack get the hint for "Phaser
 Zapp"
 = Hit the door North
- Follow the way and hit the door at the end

Now you get some questions. The doors correspond to an answer. Hit the next
doors
- Left
- Right
- Right
- Left
- Right

Well, now the final room:
- Just follow the way as it spirals out until you meet Duras Drum. Once you
 do you'll get the Hades Rune and exit the dungeon.

Well I don't have to tell you how to get out the Sealed Library, do I?

                                                                 EP20000000D
=============================================================================
Vassim's Lab - Time to save Rudy
=============================================================================
Enemies:
= None
Boss:
= Elisabeth
=============================================================================
How to get there:
= From any location in the human world, warp to the forest Mound and use it
 to get into the Elw World
= Once there teleport to Vassim's Lab (anything to void that Forest Prison)
=============================================================================
New Guardian:
Raftina - Love Rune
=============================================================================
New Force
Fury Shot - Rudy
=============================================================================
- = Enter Vassim's house
 = Hit the stairway to the cellar
- Speak to Vassim

- Go upstairs and speak to Rudy

Now a large part of scenario will take place that should make you
understand the person called Rudy a little better. At the end Cecilia will
have to battle Elisabeth

                                                                 BOS00000017
=============================================================================
Boss: Elizabeth
=============================================================================
Difficulty: Medium
=============================================================================
Cecilia 33 (Heavens)
=============================================================================
Abilities:
- Flash Bomb
 = Damaging you and causing flash in the process

- Zero Armor Attack
 = Attack ignoring your defenses

- Darkness
 = Evil attack on one target
 = As this is a spell, Suction and the Holy Parasol will neglect this
   spell and grand you MP instead.
 = This is a magic spell Cecilia can obtain. If you changed the name of
   this spell, the boss' version of this spell will change in name as
   well.

- Silence
 = Silences all party members
 = Rudy can get silenced, but it has no effect on him.
 = As this is a spell, Suction and the Holy Parasol will neglect this
   spell and grand you MP instead.
 = This is a magic spell Cecilia can obtain. If you changed the name of
   this spell, the boss' version of this spell will change in name as
   well.

=============================================================================
Well, Cecilia has to fight alone, but that's not that much of a problem.
If you have a Holy Parasol this fight will become even easier, but even
without it, it's not that much problem.
You don't have to go easy on your MP. Just heal your HP when you need to,
and if you can go crazy with "Saint", but you can easily live without that
spell.
When it comes to Guardians, I think Solos Emsu (Heavens Rune) is best,
otherwise you can also go for Ione Paua (Saint Rune).
=============================================================================
After this fight Cecilia finally understood why she believes nobody loves
her, and so the Love Guardian Rafina will appear and give you the Love
Rune.

Now the party will reunite. Let Rudy talk to Vassim and you'll learn his
4th Force ability "Fury Shot".

When you teleport back to the Forest Mound to go to the human world you'll
be meeting Jane and she'll bring you to Emma. From her you'll get the
Protowing. It's an aircraft, but it cannot fly over mountains, but it can
cover the sea. With it you can go to your next dungeon.


If you want to know, the Heaven Corridor sidequest is now available. It up
to you to take it on or not. You can do that till the end of the game, so
no hurry :)


                                                                 EP20000000E
=============================================================================
Dungeon: Gemini Corpse
=============================================================================
Rudy 34; Jack 34 (Love); Cecilia 33 (Heavens)
=============================================================================
Enemies:
= Hydra
= Valkyrie
= Iron Maiden
= Duelgull
= Urginbug
Boss:
= Mech Drake
=============================================================================
How To Get There:
= Teleport to Court Seim
= Board the Protowing there
= Fly North until you are above the sea
= Fly to the west
= When you are past the mountain, land
= The dungeon should be south-east in this area
=============================================================================
Overview:
This dungeon is not hard to understand, but it has a complex setup. You can
obtain hearts that work as keys. Putting a heart in a statue will open a
door, removing it will close it. You'll need to move the hearts around a
bit and that can be a complex happing. Nothing seriously hard though.
=============================================================================
Fast Draw Hint:
Cosmic Nova
(Getting this hint also unlocks a guardian elsewhere on the worldmap)
=============================================================================
New ARM:
Phazer
=============================================================================
New Tool
Power Glove - Rudy
=============================================================================
Important Item:
Black Pass (Unlocks the Black Market in Adlehyde)
=============================================================================
- = Ignore the stairway down
 = Go north either on the east or west side
 = Bomb the North Wall
 = Exit North
- = Open the chest to unlock the guardian Equistis (elsewhere on the
   worldmap. See guardian section) and you'll receive the Fast Draw Hint
   for Cosmic Nova.
 = Exit South
- Hit the stairway down in the center of this room
- = West
 = Around the corner East
 = Bomb the wall between the exit and the stairs to the east
 = Hit the exit you now created
- = Put out the flames with the vase
 = Follow the way
 = Remove the heart from the statue
 = Exit South
- = East
 = Hit the exit North
- = Bomb the North Wall
 = Exit north
- Hit the stairs
- = Remove the jewel from the statue
 = Hit the stairs back up
- Exit South
- = East
 = Second exit North
- = Open the chests to gain the Black Pass and a Crest Graph
 = Exit South (you cannot reach the ARMS case from here)
- = West
 = Hit the stairs
- = South
 = At the end East
 = Bomb the North Wall
 = Hit the exit you just created
- = Go North
 = Put a jewel in the statue to reveal a stairway
 = Hit it
- Open the ARMS case to get teh "Phaser" and hit the stairway
- = Remove the Jewel from the statue
 = Exit South
- Exit South
- = West
 = Put the Jewel in the statue to open the door
 = Hit the exit
- Go West, exit South
- Go East, exit 1st way North
- = Bomb the North Wall
 = Exit North
- Put a jewel in the statue and hit the exit North
- = Use the vase to put out the fires
 = Remove the jewels from both statues
 = Hit the stairs up
- = Remove the jewel from the statue
 = Exit South
- Exit South
- = East
 = Exit North at the end
- = East
 = First exit south
- = East
 = Put out the fires blocking your way and proceed East
 = Put a jewel in the statue
 = Go West (or use the pocket watch if you are too lazy to walk) :P
 = Exit North
- = East
 = Exit South
- = East
 = Put out the fires blocking your way and proceed East
 = Hit the exit at the end
- = East
 = 1st Exit South
- Save your game and exit North
- = East
 = Hit the exit North
- = Make your way South
 = Put a Jewel in both statues
 = Hit the Exit that's now revealed

[[ AUTO-Fall Down ]]

- = Open the chest to obtain Rudy's final tool "Power Glove"
 = Exit North
- If you want the content in the exploding chests, punch the statues
 they're on with the Power Glove
 Behind the statues are walls you can bomb leading to some bonus items as
 well. (both Secret Sign)
 When you are all done, hit the center exit
- = Use the Power Glove to push the purple pillar over the pit
 = Use the hook onto it
 = Exit North
- Make your way up to get the Gemini Circuit, but a boss will stop you.
                                                                 BOS00000018
=============================================================================
Boss: Mech Drake
=============================================================================
Difficulty: Medium
=============================================================================
Rudy 35; Jack 34 (Love); Cecilia 34 (Heavens)
=============================================================================
Abilities:
- Laser Breath
 = Powerful magic attack on one target

- Silence
 = Silences all party members
 = Rudy can get silenced, but it has no effect on him.
 = As this is a spell, Suction and the Holy Parasol will neglect this
   spell and grand you MP instead.
 = This is a magic spell Cecilia can obtain. If you changed the name of
   this spell, the boss' version of this spell will change in name as
   well.

=============================================================================
This beast is very fast, if you cast Quick on Cecilia you can deal with it
more easily.
His attacks are easily healed, the fact that he can silence you can be
bothersome though.
As long as you have the upper hand in speed this boss is a pushover though,
just keep his Silence spell under control.
=============================================================================
- After this fight you'll automatically take the Gemini Circuit.
 = Hit the teleporter
       <: Hit the North Stairway
       <: = West
          = 2nd Exit South
       <: West and hit the exit
       <: = West
          = 2nd Exit South
       <: = West
          = 2nd Exit North
       <: Hit the stairway North
       <: = East
          = Hit the exit North at the end
       <: = West
          = Hit the stairway North
       <: = West
          = 1st way South
          = Exit South
       <: = West
          = At the end up the stairs and then east
          = Hit the stairway north
- Exit South

                                                                 EP20000000F
=============================================================================
The Second Gemini Circuit
=============================================================================
- Teleport to Adlehyde and enter the city
- Go to the royal palace
 Once there you'll be briefed by Emma, and you'll learn the other Circuit
 is now at the bottom of the Sea
 = Leave the castle

Do you remember the legend? Everything that gets lost on the sea eventually
washes up in Ship Graveyard.
- Teleport to Ship Graveyard
- Go to the beach on the North (inside town)
- Pick up the Gemini Circuit from the beach and leave the city

- Teleport back to Adlehyde
- = Go to Emma's house
 = Speak to her and she'll upgrade your Protowing into the Gullwing. Now
   you can fly over mountains.

                                                                 EP200000010
=============================================================================
Dungeon: Pandemonium
=============================================================================
Rudy 35; Jack 34 (Love); Cecilia 34 (Heavens)
=============================================================================
Enemies Part 1 & 4:
= Stux
= Karon
= Zoa Zein (seldomly encountered)
= Evil Dead (seldomly encountered)
Enemies Part 3:
= Hercade
= Aspick
Boss Part #1:
= Turask
Boss Part #3:
= Demon Prophet
Boss Part #4
= Shazam
=============================================================================
How to get there:
= Teleport to Port Timney
= Board your aircraft
= Go East over the Sea and follow the southern coastline
= Eventually you should find an island with a building surrounded by
 mountains. That's your target (finding a good spot to land is East).
=============================================================================
Overview:
This dungeon can best be dived in four parts. All together they make you in
for a long ride, so be well-prepared and don't exhaust your MP and Ammo too
quickly

Part One:
Small introduction part. No big deal

Part Two:
Hanpan gets to play a part for himself. He won't get into fights, but it is
an interesting twist to the game.

Part Three:
For the third and last time the party is split up. This time the characters
have to help each other, so that part is pretty complex, but fun :)

Part Four:
Just a straight road to finish this dungeon.
=============================================================================
PART ONE:
- Go North, exit North
- Hit the stairs
- Make your way North, exit North
- Remove the Mind Gem from the chest and exit South
- = Go through the doorway on the east
 = Hit the button in the center
 = Hit the eastern door
 = Exit North
- = Go up the stairs east
 = Go all the way west
 = Hit the exit north at the end
- = Save your game
 = Exit North
- Go East, Exit North
- Go North
                                                                 BOS00000019
=============================================================================
Boss: Turask
=============================================================================
Difficulty: Medium
=============================================================================
Rudy 35; Jack 34 (Love); Cecilia 34 (Heavens)
=============================================================================
Abilities:
- Hi-Shield
 = Increases defense by 50%
 = This is a magic spell Cecilia can obtain. If you changed the name of
   this spell, the boss' version of this spell will change in name as
   well.

- Cut Down
 = Attack all targets

- Horn Pike
 = Strong attack against one target

- Poison Breath
 = Poisons all targets
=============================================================================
This *$)@*$)@ has a high defense, and even worse, it shields itself and
after that only spells and ARMS can hurt it.
If you happen to have dispell you can try it on him, but it won't do much
good as he keeps on doing it. If you have the chance to the guardians can
do a lot here as well on the healing as the attack side.
=============================================================================

Okay, now have Jack to speak to Hanpan and Part #2 will begin

PART TWO:
- Exit through the mousehole North
- = Follow the road
 = At the T-Cross go south
 = Exit south
- = East
 = First way North
 = At the end East
 = Exit North into the mousehole
- = Follow the road
 = At the T-Cross North
 = Follow the way
 = Hit the exit
- = East
 = Hit the stairs
- Follow the way and hit the exit
- Pull the switch and Hanpan's part is over

PART THREE:
Okay, the party is split up and they got to help each other next time. Like
Cecilia pulling a switch so that Rudy can pass through an obstacle and shit
like that.
When I call a chars name, you just have to switch to him/her and do the
part described below. Comprenez-vous?

WARNING!
Should you by accident meet Demon Prophet while the party has not yet been
reunited, say "Yes" when he requests you to go back to your cell, you can
not take him on alone.

RUDY:
- = Leave the cell
 = Enter the east cell
 = Save your game

JACK:
- = Leave your cell
 = East
 = Around the corner North
 = Exit North
- = Go North
 = When you reach a cell, go East
 = At the end North
 = Exit North
- Move to the red door and stay there :)

CECILIA:
- = Leave your cell
 = West
 = Hit the stairs
- = South
 = Around the corner West
 = Enter the room North
 = Hit the switch (Cecilia will be locked in, but that doesn't matter for
   now)

JACK:
- Go North, hit the stairs
- = East
 = Step on the switch
 = West
 = Exit South
- = Go South and stand before the blue door

CECILIA:
- = Hit the switch
 = Go out of this room
 = West
 = Go to the red door

JACK:
- = South
 = East (ignore the bomb wall. Since Rudy is not here, you have to leave
   it be)
 = Hit the switch

CECILIA:
- Go North, exit north
- Exit North
- = West
 = Step on the switch and proceed west
 = At the end south
 = Exit south
- Go west, exit North
- Put Cecilia on the blue switch and with that she has reached her
 destination.

RUDY:
- = Save if you want
 = Leave the cell
 = West
 = South
 = Hit the stairs
- = West
 = Around the corner South
 = Exit South
- = East
 = Around the corner South
 = Exit South
- Go South until you reached the blue door

JACK:
- Hit the switch

RUDY:
- = Proceed South
 = Exit South
- Follow the corridor and hit the exit
- Go East, exit North
- Go East, exit South
- Hit the stairs
- = Follow the corridor (AND IGNORE THE ROOM NORTH!!!!!!)
 = When there's a red door in you way, Jack's gotta help.

JACK:
- Hit the switch

RUDY:
- Go North, Exit North
- Stand on the blue switch, and with that Rudy has reached his destination.

JACK:
- = South
 = Exit South
- Hit the stairs
- Follow the corridor and hit the exit
- Put Jack on the blue switch to let him reach his destination.


ALL TOGETHER NOW:
- = West
 = South
 = Exit South
- Hit the stairs
- Hit the Nothern exit
- = Bomb the wall
 = Claim your prizes (2x Crest Graph, 1x Ambrosia)
 = Leave this room
 = Proceed South
 = Exit South
- Hit the stairs
- Hit the northern exit
- = Go to the three switches
 = Stand on the middle one
 = From here go South
 = Exit South
- = Go South
 = In the corridor East
 = Now enter the Northern room to face Demon Prophet, and refuse to go
   back to your cell.

                                                                 BOS0000001A
=============================================================================
Boss: Demon Prophet
=============================================================================
Difficulty: Hard
=============================================================================
Rudy 36; Jack 35 (Love); Cecilia 35 (Heavens)
=============================================================================
Abilities:
- XXX will be flamed
 = Fire spell to character XXX

- XXX will be Whipped
 = Wind spell to character XXX

- XXX will be stuck in ice
 = Water spell to character XXX

- XXX will be hit by rocks
 = Earth spell to character XXX

- Hell Size Masquerade
 = Strong physical attack to all party members

None of the above spells will trigger Suction or Holy Parasol
=============================================================================
He's quick and he has strong magic. You can reduce your pain by opening the
fight by making Cecilia cast "Quick" on yourself.
The hard trouble can start if he does a Hell Side Masquerade as that move
is murder. Strong damage on all characters. The spell Remedy can hardly
cure against it. Summoning Raftina (in LOW GUARDIAN FORM, definitely NOT
High Guardian), can ease things a little when this happens.
=============================================================================
- Hit the stairs
- = Stand on one button
 = Send Hanpan to the other
 = Exit South

PART FOUR:
- = Go to the save spot
 = Save your game
 = Hit the stairs
- Go East, Exit North
- Go North, exit North
- Keep going North and exitting North until you meet Shazam.
                                                                 BOS0000001B
=============================================================================
Boss: Shazam
=============================================================================
Difficulty: Medium
=============================================================================
Rudy 36; Jack 36 (Love); Cecilia 35 (Heavens)
=============================================================================
Abilities:
- Keen Silf
 = Wind Magic on all targets
 = As this is a spell, Suction and the Holy Parasol will neglect this
   spell and grand you MP instead.

- Inferno
 = Fire Magic on all targets
 = As this is a spell, Suction and the Holy Parasol will neglect this
   spell and grand you MP instead.

- Ice Needle
 = Water magic on all targets
 = As this is a spell, Suction and the Holy Parasol will neglect this
   spell and grand you MP instead.

- Gaia Crash
 = Earth Magic on all targets
 = As this is a spell, Suction and the Holy Parasol will neglect this
   spell and grand you MP instead.

- Dark Ray
 = Evil attack on all targets
 = As this is a spell, Suction and the Holy Parasol will neglect this
   spell and grand you MP instead.

- Dispell
 = Dispells all assist magic
 = Suction may be dispelled the Holy Parasol should neglect this spell and
   turn it into MP.

- Fatal Blow
 = Weak attack, but may kill you instantly

- Shriek
 = All kinds of nasty status changes on all targets
=============================================================================
Overal Shazam is a master of magic, and that makes the majority of this
fight, though he also likes to use "Fatal Blow" a lot.
You may try to speed yourself up a little, but don't go crazy on assist
spells, as he'll easily dispell it all.
You'll be healing yourself a lot, and if you have any healing Guardians
equipped use them (I mostly used Raftina for the course as you don't have
to fear negative statusses here and if you are hit by Shriek, you can still
switch to Odoryuk as you can change equipment all the time).
=============================================================================
- Keep going North
- When the game asks if you want to jump in say "yes".


Now you'll sit out a lot of scenario and in the end you'll be in the guest
room of Adlehyde Royal Castle.


                                                                 EP200000011
=============================================================================
Dungeon: Arctica Castle
=============================================================================
Rudy 36; Jack 36 (Love); Cecilia 35 (Heavens)
=============================================================================
Enemies:
= Ghoul
= Roar
= Hopedia
= Wise Man
= Nemisis
= Flurity
Boss
= Lady Harken
=============================================================================
How to get there:
It's located north-west of where the Photosphere used to be.
=============================================================================
Overview:
This castle is the same castle you saw in the introduction scene. It's also
the place where Jack's horrible past took place and thus the place where he
has to settle the score with Lady Harken (he'll have to fight her alone).
Puzzlewise this dungeon is easy, in fact there are no puzzles at all, but
the layout has been setup a little meanie, and can make you force to take
the long way around.
=============================================================================
New ARM:
= Wild Bunch
=============================================================================
Fast Draw Hint:
= Void
=============================================================================
New Guardian
= Justine - Courage Rune
=============================================================================
- Go North, exit North
- Go North, exit North
- = Open both chests to score 2x Full Revive
 = Go East
 = Hit the stairs
- Exit South
- = Go West (chests have nice stuff)
 = Hit the exit at the west side of this room\
- = Go North
 = If you want to use a duplicator, do so and enter the room
- = Claim your prizes (Secret Sign x2)
 = Exit South
- = Proceed North in the corridor
 = Hit the exit at the end
- = Slide your way to the south center
 = Open the ARMS case to obtain the Wild Bunch
 = Make your way North
 = Hit the center exit (you can score 2x Secret Sign with the eastern exit
   if you got a duplicator)
- = North
 = At the end East
 = Follow the way up the stairs
 = Hit the Exit
- = Zigzag your way North
 = Exit North
- = Let Jack examine the big char. Not only will you get the Black Fenril,
   which is the best sword Jack can obtain, before you take on the final
   dungeon. You'll also get the Fast Draw Hint for "Void".
 = Exit South
- = Zigzag your way South
 = Exit South
- = East
 = Around the corner west
 = At the end hit the stairway
- Hit the Eastern Stairway
- Hit the Western Stairway
- = Save your game
 = Hit the Eastern Stairway
- Go South, exit South
- Go East, exit North

[[ Elevator ]]

- Go West, exit North
- Elimina is in this room. Speak to her and Jack will challenge her alone.
                                                                 BOS0000001C
=============================================================================
Quarter Knight: Lady Harken - Round 3/3
=============================================================================
Difficulty: Medium
=============================================================================
Jack 36 (Love)
=============================================================================
Abilities:
- Azrael
 = Lady Harken's normal attack

- Magnum Fang
 = Strong attack on one target

- Harken Tempest
 = Hurts all targets
=============================================================================
Lady Harken will use the same moves as she did in Demon's Lab. It's only
that Jack has to fight alone this time. Harken is faster than he is, and
since Cecilia isn't there to speed you up, you must always take this into
account.
Her strongest move is Magnum Fang, and it does 500+ HP. So make sure your
HP is always higher than 1100 HP so you can survive at least two of those,
taking her speed into account. Heal Blade is your friend.
If you want you can try to Trickster her in order to steal a Secret Sign
from her.
The quickest way to win this fight is to go crazy with Magnum Fang when you
can and to use Heal Blade if you must.
=============================================================================
When you win this fight you'll be awarded a Secret Sign, you'll also
receive the Courage Rune (belonging to Guardian Justine).
       <: Hit the Eastern Exit
       <: Hit the stairs
       <: Hit the Western Stairs
       <: Hit the Eastern Exit
       <: Go all the way North, exit North

Now you'll get some scenario about the rise of the evil tower Ka Dingel.
And with that your next target is known.



                                                                 EP200000012
=============================================================================
Dungeon: Ka Dingel
=============================================================================
Rudy 39; Jack 38 (Love); Cecilia 38 (Chrono)
=============================================================================
Enemies:
= Amon
= Bloodhorn
= Hazenberg
= Sworkassi
= Willo Wisp
= Bafomet
= Fafneil (translation error. Should be Farnir) :)
= N. U. E.
Bosses:
= Boomerang & Luceid
= Alhazad
=============================================================================
How to get there:
= Teleport to Adlehyde
= From here board the Gullwing
= Fly South
= You'll eventually come on the "circle" island
= Land there
= Use the Ocarina to call Asgard
= Board Asgard and go to the tower
=============================================================================
Overview:
Ka Dingel is nothing more than a dungeon that connects the world map with
the final Dungeon Malduke. Despite that it's one of the longest dungeons in
the game.
For all fights (except bosses maybe) I recommend the Love-Time-Guardian
combo (see backgrounds).
The dungeon starts and ends with a boss fight. So let's roll.
=============================================================================
New Force:
Double Attack - Jack
=============================================================================
Well, immediately upon your arrival you gotta fight Boomerang & Luceid
                                                                 BOS0000001D
=============================================================================
Quarter Knight: Boomerang & Guardian: Luceid - Round 3/3
=============================================================================
Difficulty: Easy
=============================================================================
Rudy 39; Jack 38 (Love); Cecilia 38 (Chrono)
=============================================================================
Abilities Boomerang:
- Cresent Fang
 = Boomerang's regular attack

- Double Boomerang Dynamic
 = Very strong attack on one target.
 = Very easy to neutralize with shield spells

- Zero Armor Attack
 = Attack ignoring your defenses

Abilities Luceid:
- Back Fang
 = Luceid's regular attack

- Large Moon
 = Very extremely strong attack on one target
 = Very easy to neutralize with shield spells

- Purple Electric Revised
 = Electric attack on ALL targets
=============================================================================
Well, just go crazy with "Hi-Shield" and soon neither Boomerang or Luceid
will do significant damage. In fact if you keep it up long enough they
won't hurt you at all.
Only their Zero Armor Attack and Purp. Elec. Rev. will break through it,
but as they use it little, you suffer little.
=============================================================================
After this fight the party automatically proceeds into the next room.
Please note that this fight unlocks the "Boomerang Flash" sidequest, in
case you want to do it. :)

- = Ignore the stairs
 = Take either the western or eastern exit
- = Take both Mega Berries from the chests
 = Exit South
- = Go up the stairs
 = Hit the stairway north
- Take the western exit south
- = Go South through one of the three archways
 = Around the corner west
 = At the end, exit North
- = North
 = At the end west
 = Blow up the North Wall
 = Exit North
- = Go North through the three archways
 = Go East
 = Step on the switch
 = West
 = South through the thee archeways
 = Exit South
- = East
 = At the end South
 = Exit South
- Exit South
- Go East, Exit North
- = Go up the steps on the east side
 = East
 = Exit North
- = East
 = Around the corner North
 = Around the corner West
 = Step on the switch
 = No go all the way back
 = Exit South
- = West
 = Go South
 = Exit South
- Go West, Exit North
- Follow the way and exit North
- Go North, Exit North
- Go East, exit South
- Go East, ignore the locked door, exit North (most eastern exit)
- = North
 = Around the corner East
 = Down the stairs South
 = Exit South
- = Push the statue onto the blue square
 = Exit North
- = Go upstairs
 = West
 = Around the corner South
 = Exit South
- Hit the center exit
- Go North, exit North
- Exit South
- = Take the Western stairway
 = West
 = Exit North
- Push the statue into the pit and exit South
- See the exit directly below you? That's your target
- = Push the statue into the alcove left of the door
 = Exit North
- = Go up the stairs
 = On top of the 3 door archway hit the 1st and 2nd switch from the left
 = Leave the archway on the west side
 = North
 = At the end East
 = At the end South
 = Go to the drop-spot and drop off south
 = West
 = Go through the archways
 = Hit the left lever
 = Exit North
- Go North, hit the stairs
- = East
 = Stairs North
 = West
 = First way South
 = Exit South
- Go South, Exit South
- = Down the stairs
 = East
 = Up the stairs
 = Exit North
- = South
 = At the end west
 (North way in the center is a Metal Shield for Rudy. Useless at this
 point as you need your left hand for other things, believe me).
 = At the very end North
 = Exit North
- = Go up the center stairway
 = Bomb the orb
 = Hit the exit on east stairway
- Follow the way, hit the exit
- It's not easy being green :P
 Naah, just go east and exit North
- This room requires fast acting, so read well before you act.
 = Bomb the 1st orb
 = Bomb the second orb and go as quickly as possible (don't dash) south
   past the barrier
 = Hit the exit
- Go West, Exit North
- = Take the most eastern stairway
 = Hit the exit
- = Just hit all switches once in random order
 = Exit North
- = North
 = Save your game
 = Go either East or West
 = Exit South
- = Go to the center
 = Go up the stairs and meet Alhazad, who'll now reveal what he really
   looks like.
                                                                 BOS0000001E
=============================================================================
Quarter Knight: Alhazad - Round 2/2
=============================================================================
Difficulty: Medium
=============================================================================
Rudy 40 (Hope); Jack 40 (Love); Cecilia 39 (Chrono)
=============================================================================
Abilities:
- Slow Down
 = Slows down the entire party
 = As this is a spell, Suction and the Holy Parasol will neglect this
   spell and grand you MP instead.
 = This is a magic spell Cecilia can obtain. If you changed the name of
   this spell, the boss' version of this spell will change in name as
   well.

- Sleep
 = Puts everybody to sleep
 = If Cecilia has cast "Awaken" prior to this spell or can manage to do it
   afterward, the effect of this spell is void.

- Alhazad Symphony
 = Attacks entire party

- Super transmitted mega crash
 = Powerful attack on one target
=============================================================================
Not only Alhazad looks entirely different without his robe, his fighting
style is also completely different.
What I need to note is that I already defeated optional bosses: Leviathan, </pre><pre id="faqspan-7">
Barbados and Boomerang Flash, providing me the best gear for Cecilia and
the best weapon for Rudy, but that's not really significant in this fight.
What is more significant is that I had all three my toons equipped with a
Full Libra. If you didn't do that, you should have Cecilia cast "Awaken" in
the first turn or you'll pay dearly.
Alhazad is pretty quick and casting Quick to beat him is senseless as he
slows you down all the time anyway. And thus you need to be very agressive
on your healing no matter how tiny the damage. On the attack the fight is
pretty straightforward.
=============================================================================
After winning this fight, Jack will get his final force ability "Double
Attack".
- Exit North
- Stand on the device in the center to get yourself teleported into
 Malduke.



                                                                 EP200000013
=============================================================================
Dungeon: Malduke - Generall Overview
=============================================================================
Malduke is a set of 4 dungeons making one whole.
You start in the main dungeon, after reaching a certain point of it, you
can access three "branch" dungeons to get stuff done.
After that you'll have to go to the main dungeon again to challenge
Zeikfried to finish the game.

Two of the branch dungeons contain an optional boss. I'll mention them in
my dungeon overview sections, but for how to find them and defeat them I
refer to the sidequest section.

For all random encounters (except Delowbunny and Doomsday) count that I
recommend to use the Love-Time-Guardian combo, see my background section
how it works.

                                                                 EP200000014
=============================================================================
Dungeon: Malduke - Main Level - Part 1
=============================================================================
Rudy 40 (Hope); Jack 40 (Love); Cecilia 39 (Chrono)
=============================================================================
Enemies:
= Tzar Zein
= Fesel Zein
= Doomsday (Rarely encountered)
Bosses
= None (yet)
=============================================================================
Overview:
This part of Malduke is already the longest. In some setup it may remind
you of both Photosphere and Gate Generator.
The puzzles here are tricky and there are some mazes in which you can't see
yourself (though if you use Hanpan against the "walls" there, you might
pinpoint yourself).

One Note:
This dungeon does contain the "Guitar of Maya". Jack's final tool.
Obtaining it unlocks three optional bosses. I must note though that if you
want to go for "Ragu Ragla" which is one of them, you need to get out of
Malduke, and go down Ka Dingel entirely (or cast Escape). Unlike later Wild
Arms episodes, you WON'T get teleported all the way back up to Malduke,
meaning you got to take on Ka Dingel again, that sucks, but I had to tell
ya that in advance.
=============================================================================
NEW TOOL:
= Guitar of Maya - Jack
=============================================================================
Fast Draw Hint:
= Trump Card
=============================================================================
New ARM:
= Arc Smash
=============================================================================
Alright, let's roll
- Go South, exit South
- = South
 = At the end west
 = 1st way south
 = At the end west
 = Destroy the device blocking the stairs with a bomb
 = Hit the stairs
- = Go East
 = Push the purple pole east with the power glove
 = Hook East
 = Exit North
- = Try to get to the device without touching the red square it creates
 = Bomb it
 = Exit North
- Pull the switch and exit south

NOTE!
By pulling this switch ALL devices creating red zapping squares have been
deactivated, so those squares no longer exist in this place. The devices
themselves are still there, and they may block your way, so you may still
need to destroy a few :)

- Exit South
- = Hook west
 = Exit North
- = East
 = 1st way South
 = Exit South
- Save your game and exit North
- = North
 = 1st way east
 = Bomb the device blocking the stairs
 = Hit the stairs
- = Go into the tube
 = Follow the way the tube goes
 = Exit south
- = Open the ARMS case to get Rudy's final ARM, the "Arch Smash".
 = Exit this room back into the tube
- = Follow the way the tube goes until you are out of it
 = West
 = At the very end exit North

- = West
 = 2nd Exit North
- = Hit the switch upstairs
 = Hit the north exit downstairs
- = Open the chest to get the "Guitar of Maya", Jack's final tool (and with
   that the sidequests "Sado" and "Lucifer" are unlocked, and the boss of
   the secret dungeon Abyss "Ragu Ragla")
 = Exit south
- Exit South
- = East
 = As soon as you can exit South, do so.
- = West
 = At the end exit North
- The X panels will explode hurting you when you step on it. Hanpan however
 can make them explode without hurting you, so let him do the dirty work
 and hit the tube. Keep following it until you reached the end of it
 couple of rooms further
- = Once your out of the tube, hit the lever
 = Drop off south (at the far east)
 = Hit the exit
- Ignore the Fast Draw Statue for now. From here there's no way you can
 reach it, so let's save it for later.
 = Have Hanpan to destroy all the X panels
 = Go North
 = Exit North
- Okay, this room contains all the weapons that are the best your
 characters can get prior to taking on optional bosses. This room also
 gains access to Jack's last Fast Draw move. It's hard to navigate through
 these tubes, and undoubtly I may have taken a few long ways around, but
 I'm gonna try to guide you to all of that.
I'll won't do all the around the corner stuff I normally do. You know when
to go around a corner yourself, doncha?
= Enter the tube
= West
= At T-Cross West
= At T-Cross South
= Claim the prize here (Silver Blade for Rudy)
= Go back into the tube
= East
= 2nd way South
= Claim the prize (Nectar)
= Get back into the tube
= East
= At the T-Cross East
= 1st way South
= Claim your prize (Princes Rod - Cecilia)
= Get back into the tube
= East
= At the T-Cross West
= 1st way South
= Claim your prize (Violater - Jack)
= Get back into the tube
= East
= At the T-Cross keep going East
= At the next T-Cross keep going West
= At the next T-Corss South
= Claim your prize (Nectar)
= Get back into the tube
= East
= When you get out of the tube, go South
= Exit South
- = Stand in front of the statue to challenge it (Jack gets to fight 2x
   Fesel Zein) and you'll get the Fast Draw Hint for Jack's final move
   "Trump Card".
 = Go North
 = Exit North
- = Go North
 = Get into the tube
 = Go North
 = Around the corner West
 = 2nd way South
 = Around the corner east
 = 1st way South to get out of the tube
 = Follow the way
 = Hit the exit
- This room has a speed puzzle, so read well before you act.
 = Have Hanpan to destroy all X-panels first
 = Stand as much right before the bridge as you can
 = Cross it, and at the end hook to get off it (as the bridge collapses
   this requires you to be fast)
 = Exit North
- = East
 = Exit North
- Save your game

Now a little bit of info. This room contains three switches and they
determine which branch of Malduke you'll enter when you step on the
teleporter next room.
Let's set it up in a little diagram
Switches on:       Light:        Sub-Dungeon:
============       ======        ============
None               None          Back to main entrance Malduke
Left               Green         Illusion Town
Both               Red           Volcano Cave
Right              Blue          Castle Section
Each sub dungeon contains a key you need to reach the final bosses of the
game. You can take these branches on in random order, but for the good of
this FAQ I use the same order as displayed in my diagram above.

                                                                 EP200000015
=============================================================================
Malduke - Illusion City
=============================================================================
Rudy 43 (Hope); Jack 42 (Love); Cecilia 42 (Chrono)
=============================================================================
Enemies:
= Humpty
= Dumpty
= Nosferatu
= Ripper
Bosses:
= None
=============================================================================
Overview:

  "This town is an illusion.
   Everything is a lie!"

This is an extremely short dungeon, it's in fact the shortest dungeon of
the game.
The basic object is to listen at all doors of the houses to obtain clues
where the key for this dungeon is. But when you know where to find that
thing, that step can be skipped making this dungeon even shorter.
Well, one hint though, the motto of this dungeon is "Everything is a lie",
so if you want to find the key by listening at all doors, you must keep in
mind that all you clues you hear from that are lies.
There are no treasures here and the enemies here suck.
=============================================================================
- Exit South
- Hit the stairway up
- = Pass the building you just left to the North on either left or right
   side
 = Go North through the archway
 = Go stand behind the big monument
 = Search here to find the Wings, which is the key of this subdungeon.
 = Go all the way back exactly as you came and hit the stairs
- Hit the Eastern Exit
- Step in the teleporter to go back to the main level.

If you got all the three key items you can proceed to the final part, if
not do the other subdungeons first.



                                                                 EP200000016
=============================================================================
Malduke - Volcano Cave
=============================================================================
Rudy 44 (Hope); Jack 43 (Love); Cecilia 43 (Chrono)
=============================================================================
Enemies:
= Gasnoid
= Eldersink
Boss:
= Sado (Optional. See Sidequest section)
=============================================================================
Overview:

"If the spirit of the machine is good, then the machine will glow faintly
blue.
It will lead the righteous.

If the Spirit of the machine is evil, then the machine will glow bright
red.
It will lead the evil."

This is a short, but rather confusing part. There are a lot of keys here
called "Eye", but most of them are fake, only the real one will do.
There's a way to check if your "Eye" is the real one and I'll tell you how
during this run, so doncha worry. I gotta note, you may only pocess one
"Eye" so if you took the wrong one, you must put it back where you found it
before trying another.
=============================================================================
- Go South, exit South
- = Go either east or west
 = Hit the stairway
- = South
 = As soon as you see a stairway, hit it
- = Blow up the rock blocking the north device (you're gonna need it later)
 = Exit North-East
- = Go all the way East
 = At the end hit the stairway
- = South
 = At the end East
 = Hit the stairs
- = South
 = South-West
 = Hit the exit
- Open the chest to get the "Eye" and exit North
- Go all the way North, exit North
- Take the center way North, Exit North
- All the way west and hit the stairs
- = Stand in front of the eye.
 If the eye shows blue rays, you found the right one. If it's red you got
 a fake. If you followed my FAQ you should have the right one, but I lead
 you here in order to make you confirm it :)
 = Take either the north-west or north-east exit
- Take the way north and hit the stairway
- Hit the center exit
- Hit the teleporter to get back in the main level

If you got all the three key items you can proceed to the final part, if
not do the other subdungeons first.

                                                                 EP200000017
=============================================================================
Dungeon: Malduke - Castle
=============================================================================
Rudy 44 (Hope); Jack 43 (Love); Cecilia 43 (Chrono)
=============================================================================
Enemies:
= Delowbunny
= Ose
= Colonzon
Boss:
= Lucifer (optional - see sidequest section)
=============================================================================
Overview:
This dungeon is not long, but it will take a long while to complete
nonetheless as you must go around a lot in circles.
You probably do remember the red and blue doors from the Pandemonium. Well,
this place is based on the same principal. Only this time the switch is
placed that way that you keep on having to go to the long way around to
reach it (yippee [/sarcasm]) :P

This dungeon also contains the best armors you can get prior to taking on
optional bosses. As they are easy to find on the way, I'll tell you where
and when you can find those.
=============================================================================
- Exit South
- Go south, exit South
- = Go South
 = When you reach the ladder East
 = At the very end North
 = Exit North
- You can see the chests already with the best armors (prior to opt.
 bosses) but you cannot reach them yet, so leave them be for now
 = Go North
 = Around the corner East
 = At the end South
 = Exit South
- This is what I call the Switch Room. I'll refer to it later as such :)
 = Go South
 = Drop off
 = Hit the switch
 = South and drop off
 = Exit South
- Go West, exit North
- = Go through the archway north
 = East
 = South through archeway
 = Bomb the block
 = Go up the ladder
 = Go North, exit North
- = North
 = Around the corner east
 = First way South
 = Claim the armors
 = Back to the corridor
 = Go to the Switch Room
- Go all the way south, hitting the switch in the process and exit South
- Go West, exit North
- = West
 = Archway North
 = Bomb the rock
 = Up the ladder
 = East
 = At the end south
 = Down the ladder
 = 2x archway North
 = Step on the switch
 = 2x archway South
 = Up the ladder
 = North
 = Exit North
- Go to the switch room
- Go all the way south, hitting the switch in the process and exit South
- Go West, exit North
- = Archway North
 = East
 = Archway South
 = Up the ladder
 = North
 = West (so not the way directly west of the ladder, but the one more
   north of it, you follow?)
 = At the very end down the ladder
 = Archway North
 = Step on the switch
 = Archway South
 = Up the ladder
 = East
 = At the very end South
 = Down the ladder
 = Archway North
 = West
 = Archway north
 = Exit North
- Go North, exit North x2
- = Go North
 = Open the chest to obtain the "Arms" (AT LAST!!!!)
 = Exit South
- Go South, exit South x2
- = Archway South
 = East
 = Archway South
 = Up the ladder
 = From the south 2nd way West from here
 = At the far end go North
 = Exit North
- Exit North
- Step onto the teleporter to get out of this horrible place.

If you got all the three key items you can proceed to the final part, if
not do the other subdungeons first.

                                                                 EP200000018
=============================================================================
Dungeon: Malduke - Main Level - Part 2
=============================================================================
Rudy 45 (Hope); Jack 44 (Love); Cecilia 44 (Chrono)
=============================================================================
Enemies:
= Tzar Zein
= Fesel Zein
= Cyclops
= Doomsday
Boss:
= Berial
=============================================================================
Overview:
Okay, now we're going into the last stages of the game. This part is pretty
straight forward and will lead you to the Grand Finale.
I'll begin this room in the main level room with the switches, lights and
savespot. I suggest you save your game here, as this is your last chance to
do so before the end of the game. After this no more savegames :)

Before we start, let's check up our stuff one more time.
You do require the "Arms", "Wing" and "Eye", if you miss any of those, you
should go into the branch dungeons to retreive them. Please make sure that
you got the real "Eye" and not the fake one.

If you want to plan to do all sidequests and optional bosses, I say to do
them now before you start on this part, even though you got one last chance
to do so after the next boss "Berial", it saves you a lot of walking if you
do it now.

When you're certain you're ready for the last leg of your journey through
Filgaia, let's rock and roll
=============================================================================
- Save your game and exit South
- = Go West
 = At the very end hit the stairway down
- = Make your way to the North side of this room
 = Put the "Wings" onto the green pedddestal
 = Put the "Arms" onto the blue peddestal
 = Put the "Eye" onto the red peddestal (if this is refused you got the
   fake eye. Go back to get the real one).
 = Exit North
- Hit the stairs
- Make your way to the North-side of this room and exit North
- Follow the way and hit the exit
- Go South, exit South
- Follow the way and hit the exit
- There is a searching light in this room. Allow yourself to touch it in
 order to engage the boss (the exit won't open if you don't take that boss
 on, so you have to).
                                                                 BOS0000001F
=============================================================================
Boss: Berial
=============================================================================
Difficulty: Medium
=============================================================================
Rudy 45 (Hope); Jack 44 (Love); Cecilia 44 (Chrono)
=============================================================================
Abilities:
- Armor Down
 = Lowers your defensive rating by 50% (all targets)
 = As this is a spell, Suction and the Holy Parasol will neglect this
   spell and grand you MP instead.


- Pile Bunker
 = Strong attack on one target

- Blade Lance
 = Attack on one target
=============================================================================
The big question is if you took on the optional bosses or not. If you did,
this fight is piss easy, if you didn't you might have a small problem.
His attacks are medium and if you need you may want to speed up yourself a
little. You should be able to heal yourself quite well through this fight.
It shouldn't be a big problem
=============================================================================
- Now a doorway has opened. Hit it
- Go South, exit South
- Don't be scared the the door that closes. Just go East.

Okay, when you reach the middle door you get one more chance. When you hit
that door, you'll proceed into the Grand Finale. Once the Grand Finale has
begun you cannot do anything else any more but to go for the three bosses
you gotta defeat to finish the game.
To the east is a doorway to a teleporter back to Ka Dingel in case you have
anything left to do before you finish the game.

Nothing to do? Then go North and let's PARTY!!!!!

                                                                 EP200000019
=============================================================================
Dungeon: Malduke - The Grand Finale
=============================================================================
Rudy 45 (Hope); Jack 45 (Love); Cecilia 44 (Chrono)
=============================================================================
Enemies:
= None
Bosses:
= Zeikfried
= Motherfried
= Zeik Tuvai
=============================================================================
Overview:
The grand finale is just three bosses. The first two will come right after
each other. After that you have one chance to heal up all party members and
then go for the last boss.
The bosses are not extremely difficult, even without doing the optional
bosses you should do fine against them, and the final boss is just a plain
pushover.
Despite the fact that there are three bosses it shouldn't be time consuming
either.
(I did this in less than an hour, which includes me being forced to have a
small break because a repairman visited me to check my central heathing
system, or whatever you call that in English) :)
=============================================================================
- Exit North from the corridor
- Go North, hit the door, and say "Yes"
- Proceed North until you meet Zeikfried
                                                                 BOS00000020
=============================================================================
Quarter Knight: Zeikfried
=============================================================================
Difficulty: Depends
=============================================================================
Rudy 45 (Hope); Jack 45 (Love); Cecilia 44 (Chrono)
=============================================================================
Abilities:
- Glumzamber
 = Zeikfried's normal attack

- Zeik Impulse
 = Strong attack on one target

- Negative Rainbow
 = Strong magical attack on all targets
 = This is not a spell, so Suction or the Holy Parasol won't respond to
   it.


=============================================================================
Zeikfried's can be hard when you didn't do the optional bosses, as he'll be
incredibly fast and don't even think about speeding yourself up as beating
him without doing that goes faster.
This handicap basically means that you should heal pretty aggressively.
Most attacks are easily healed through even with his speed so high.
When you did all the optional crap, this fight is hardly worth mentioning.
=============================================================================
                                                                 BOS00000021
=============================================================================
Demon Hybrid: Motherfried
=============================================================================
Rudy 45 (Hope); Jack 45 (Love); Cecilia 44 (Chrono)
=============================================================================
Abilities:
- Als Magna
 = Damage is pathetic but it will cause some random negative status
   changes on the entire party.

- Sayfert's Galaxy
 = Magic attack on all targets

- Phatima's Miracle
 = Magic attack on all targets, dispelling supportive magic

- Rainbow
 = All elements in one attack
=============================================================================
This battle can be a bit hard, as you need to be healing aggressively, but
normally this fight is easy to get through regardless of how much you
grinded levels or took on any optional bosses.
All her attacks are magic based, which means that if you have the Sheriff
Star equipped on somebody you cannot lose this battle at all as the one
wearing the star always survives no matter what.
Since there's only one Sheriff Star I recommend to have everybody else
equipped with a Full Libra (or when you don't have the star at all,
everybody equipped with a Full Libra). This way her Als Magna is void, and
that also counts for something.
=============================================================================
Well first some scenario to sit out. After that make sure you are ready to
take on the last boss.
Ready?
Let's go:

- Exit South
- Go South, exit south
- Go East, exit North
- Step onto the teleporter to go back to Ka Dingel and Zeik Tuvai will
 attack you.

                                                                 BOS00000022
=============================================================================
Final Boss: Zeik Tuvai
=============================================================================
Difficulty: Pushover
=============================================================================
Rudy 46 (Hope); Jack 45 (Love); Cecilia 45 (Chrono)
=============================================================================
Abilities:
- Hi-Heal
 = Heals up to 9999 HP
 = This is a magic spell Cecilia can obtain. If you changed the name of
   this spell, the boss' version of this spell will change in name as
   well.

- Sleep
 = Puts everybody to sleep
 = If Cecilia has cast "Awaken" prior to this spell or can manage to do it
   afterward, the effect of this spell is void.
 = (If you don't have Full Libra or Sheriff star, casting Awaken in the
   first turn is a good idea)

- Silence
 = Silences all party members
 = Rudy can get silenced, but it has no effect on him.
 = As this is a spell, Suction and the Holy Parasol will neglect this
   spell and grand you MP instead.
 = This is a magic spell Cecilia can obtain. If you changed the name of
   this spell, the boss' version of this spell will change in name as
   well.


- Fatal Blow
 = May kill you instantly

- Proton Beam
 = Strong magic attack on one target
 = If you are wearing a Sheriff Star this move will heal you
=============================================================================
Isn't it a joke that the final boss is actually the easiest boss in the
game?
With or without doing the optional bosses there's nothing Zeikfried can do
to make this battle hard. You can heal through all his attacks very easily.
Proton Beam is his only strong attack, but well, one Hi-Heal and you're ok.
Not to mention that he's incredibly slow. Even when you are underlevelled
Rudy can beat Zeik easily on the speed department.
He does have a few nasty status changes, but if you take into account how
easy it is to get everybody equipped with a Full Libra, and heck even when
you don't have that stuff, Heal Blade, Restore or restoration items in
combination with Mystic do a great deal.
Cut short this fight is a laugh, and just a last attempt of the game makers
to annoy you.
=============================================================================
Well, now you'll be into a lot of scenario and when the scenario is over,
so is the game.

CONGRATULATIONS! YOU'VE COMPLETED WILD ARMS!!!












                                                                 SID00000001
=============================================================================
Sidequest: Ruins of Memory
=============================================================================
Available:
Once you have Jack and Cecilia together in the party.
When Cecilia loses her teardrop it's unavailable until she reclaims it.
=============================================================================
Rewards:
= Crest Graphs
= Holy parasol
=============================================================================
- Enter the ruins
- = Use the acces panel (only Jack can do that)
 = Password: Emiko (Case Sensitive)
 = Exit North
- = Ignore the teleporter and go east
 = Use the teardrop on the door
 = Exit North
- = Open both chests (both contain a Crest Graph)
 = Open the North chest using Hanpan to claim the prize (watch out for the
   spikes)

That concludes this sidequest.


                                                                 SID00000002
=============================================================================
Sidequest: The Adlehyde Restoration Committee
=============================================================================
Available: As soona s part 1 has begun.
=============================================================================
Rewards: Several other sidequests can become available along the way here.
=============================================================================
Immediately after you defeated Belselk in the prologue chapter you can
start this sidequest. I should note though that you cannot complete it
entire until completing Artica castle near the end of the game.
The thing is easy. In order to repair the damage the demons caused some
money is required.
You can simply go through this sidequest by paying the donations.
The donations start at 500 Gella and will become higher and higher. The
more donations you pay, the more may happen in town that can work in your
favor. You won't see it happen right away, you need to leave the city and
come back to see it happen.
Let's get on with them, shall we?

- Donations available from the start.
 = 500 Gella
 = 1,000 Gella
 = 2,000 Gella

- Donations available when you obtained a ship to travel the sea with
 = 3,000 Gella
 = 5,000 Gella
 = 10,000 Gella

- Donations available when you defeated Mother
 = 20,000 Gella - Paying this will add three cute girls to the pub

- Donations available when you completed Pandemonium
 = 30,000 Gella - Drake will be in town and give you a new ship. This also
   unlocks the Leviathan sidequest.
 = 50,000 Gella

- Donations available when you completed Arctica Castle
 = 100,000 Gella - Will unlock the Temple of Illusion sidequest
                                                                 SID00000003
=============================================================================
Sidequest: Maze of Death
=============================================================================
Rudy 16; Jack 15 (Fire); Cecilia 15 (Saint)
=============================================================================
Available:
During the "Maze of Death" quest and only during the time limit part.
=============================================================================
Okay, as this is a sidequest, I'll copy the data about it here once more
(so it's exactly the same as my story in the main quest part).

Please note, this sidequest can only be done during the Maze of Death
dungeon, once that dungeon is completed the dungeon disappears and this
sidequest with it and can never be done again.

When you are in the main hall of the Maze of Death during the time limit
part (the room with the three big blocks) and you exit north the sidequest
begins:

- The savespot is gone now. (Dang). Just bomb the North wall and exit North
- Follow the way and hit the exit
- = Go North
 = Access both side ways to get two Crest Graphs (in total) :)
 = Proceed North
 = Hit the stairway at the end
- Go all the way North and BANZAI!!!!
                                                                 OBS00000002
=============================================================================
Optional Boss: Chaos
=============================================================================
Rudy 16; Jack 15 (Fire); Cecilia 15 (Saint)
=============================================================================
Difficulty: Medium
=============================================================================
Abilities:
- Sleep
 = Puts everybody to sleep
 = If Cecilia has cast "Awaken" prior to this spell or can manage to do it
   afterward, the effect of this spell is void.

- Silence
 = Silences all party members
 = Rudy can get silenced, but it has no effect on him.
 = As this is a spell, Suction and the Holy Parasol will neglect this
   spell and grand you MP instead.
 = This is a magic spell Cecilia can obtain. If you changed the name of
   this spell, the boss' version of this spell will change in name as
   well.


- Purple Electric
 = Electric magical attack on one target
 = As this is not a spell "Suction" won't respond to it.

- Gamma Ray
 = Strong magic attack on one target
 = As this is not a spell "Suction" won't respond to it.
=============================================================================
Preparations:
Cecilia should have the "Awaken" spell, and you should have a good stock of
Violet Roses.
=============================================================================
One good thing. The time doesn't count down during this fight, so you can
take all time in the world to do this.
The first thing you should do is to have Cecilia cast the "Awaken" spell.
Seems senseless, as nobody is asleep yet, but the spell lasts the entire
battle and as soon as somebody falls asleep the computer will automatically
wake him/her up.
Next you must take in mind that this boss is rather quick. You can cast a
few quick spells to deal with that, but you can do without that.
Once you got the sleep problem taken care of the rest of the fight can
still be challenging but won't offer much problems. When you want a
suggestion for a guardian. Let Cecilia summon Ione Paua (Saint Rune).
=============================================================================
- After this fight you'll get the Death Rune (Ge Ramtos). After that go
 South and hit the exit
- Go all the way south and exit south
- Follow the way and exit South
- Just exit south
- = Push the block south
 = Go either east or west
 = Push the block
 = Exit either north or south
- Exit back to the previous room
- = Push the block
 = Go to the center of the room
 = Push the block
 = Exit South
- Exit South



There you go ;)


                                                                 SID00000004
=============================================================================
Sidequest: Rudy's Radar
=============================================================================
Available:
As soon as you can reach Milma in pocesion of Cecilia's Wand tool
=============================================================================
Reward:
NEW TOOL:
Radar - Rudy
Rudy can use it to detect hidden treasure
=============================================================================
Go to Milama
- = Go to the house most south east
 = Use the magic wand on the dog blocking the door and it will go away
 = Enter the house
 = Claim the prize


                                                                 SID00000005
=============================================================================
Secret Dungeon: Heave Corridor
=============================================================================
Available:
Once you obtain your aircraft
=============================================================================
Reward:
NEW FORCE:
Dual Cast - Cecilia
=============================================================================
Requirements:
3 Duplicators (of which 1 optional)
=============================================================================
Rudy 34; Jack 34 (Love); Cecilia 33 (Heavens)
=============================================================================
Enemies:
= Prisoner
= Orc Lord
= Jacklanton
= Garum
= Kaim
Bosses:
= None
=============================================================================
How to get there:
It's located North-West of Curan Abbey. You need an aircraft to get there
=============================================================================
Overview:
This is the most frustrating dungeon of the game. Hard puzzles, and this
dungeon contains "Warding Gates" that you cannot see, but when you step
into them you get yourself telported back to the entrance of this dungeon.
FREAAAAAKING ANNOYING!!! The enemies are most of all the same as you can
find in Demon's Lab, so they should hardly offer any resistance, it's just
the global setup that makes this dungeon irritating (and the reward is not
worth the trouble, trust me. I just cover it to keep my FAQ complete,
that's all).
=============================================================================
- Open the duplicator door and enter the building
- = Climb the ladder
 = Go North
 = Use the Teardrop on the symbol on the North Wall
- Climb the ladder to exit up
- = North
 = At the end West
 = Open the duplicator door
- = Open both chests to obtain 2x Crest Graph
 = Exit south
- = East
 = At the end North
 = Climb the ladder to exit up
- = Examine the most northern vase of the three vases to the South-East
 = Press the button inside
 = Exit Down
- = South
 = Keep going south
 = When there's no more way south (except for the ladder you should
   ignore) go West
 = At the very end North
 = Climb the ladder to exit Up
- Exit North

- This is the first room with a warding gate that teleports you to the
 start of the game. It's located in the center of the room. There's also
 one on the east side.
 Sigh. Here goes.
 = Go as far was as you can
 = Go North (and keep kissing the west wall)
 = East and keep kissing the north wall)
 = Exit North
- Exit Up
- Open the door with a duplicator and exit North
- Go North, kissing the west wall and hit the exit
- To make matters worse, this room is SWAMPED with warding gates.
 = Go East
 = Keep going east behind the building (AND SEND HANPAN IF YOU WANT THAT
   CHEST which is a Crest Graph)
 = Now keep kissing the north side and go up the stairs North
 = Exit North
- Save your game and exit South
- = Go down the steps
 = Keep kissing the north side and continue East
 = Use Hanpan to claim the Crest Graph in the chest
 = Keep going East
 = Keep going east while kissing the North Side
 = Go North, and kiss the west side
 = Exit Up
- Exit North (but don't go over the center of this room. Warding Gate)
- Now these puzzles are even more frustating. The orb moves in the counter
 direction you go. When you touch it the puzzle is solved.
 = Move toward the center wall
 = Go west here
 = At the end go South
 = Touch the east conveyor
 = Now touch the touch the west conveyor
 = Exit North
- Follow the way and exit North
- = Step on the west conveyor
 = Go to the center
 = Step in the alcove
 = Step on the east conveyor
 = Move to the middle
 = Now go north against the barrier and the orb will get stuck
 = Hit the west conveyor
 = Hit it
 = Exit North
- Follow the way and exit North
- This one is ULTRA annoying
 = Go West
 = Go as far north as you can and enter the alcove there
 = Go South while in the alcove
 = Go East out of the alcove
 = Hit the East conveyor
 = Exit North
- = Go West
 = Climb the ladder
 = Ignore the steps north of you
 = Use the Teardrop and you'll get Cecilia's 4th Force ability "Dual Cast"
 = Go Down the ladder, and steps and exit South
       <: Hit the West conveyor, exit South
       <: Follow the way and exit South
       <: Hit the East conveyor, exit South
       <: Follow the way and exit South
       <: Exit South
       <: Exit Down
       <: = Go South
          = Keep walking around the pillar until you hit a Warding Gate
            (hey why walk all the way back when you can abuse these) :P
       <: = Go South
          = Drop off South
- Exit South to exit this dungeon


                                                                 SID00000006
=============================================================================
Sidequest: Temple of Illusion
=============================================================================
Available:
After beating Lady Harken in Arctica Castle
=============================================================================
Reward:
NEW GUARDIAN
Dan Dairam - Chrono Rune
Strongest Guardian of the game.
=============================================================================
First of all you must have paid all donations in Adlehyde (the last
donation is 100,000 gella).
From that moment on you'll find a man in the pub in Adlehyde who'll give
you a Dispellado. If he isn't there, leave Adlehyde and come back.

- When you got the Dispellado teleport to Baskar Village (don't enter it
 though)
- = From there head North-West
 = When you reach the strange ring on the floor, I advice you to cast
   "Invisible" as the encounters can only spook up the process.
 = Use the Dispellado on the rock - North-West
 = Use the Dispellado on the rock - South-West
 = Use the Dispellado on the rock - South-East
 = Use the Dispellado on the rock - North-East
 = Use the Dispellado on the rock - West
 = Use the Dispellado on the rock - South
 = Use the Dispellado on the rock - East
 = Use the Dispellado on the rock - North
 = Step on the center platform and press X to enter the temple
- = Go all the way North
 = Examine the wisp to obtain the Chrono Rune (Dan Dairam)


This concludes this sidequest. Now a nice detail (it won't give you
anything though) is to seek out the pub in Milama. You can find Elmina
there now as barmaid.


                                                                 SID00000007
=============================================================================
Sidequest: Leviathan
=============================================================================
Available:
Once you completed the Pandemonium
=============================================================================
Reward:
Pret-a-Porte
Best armor for Cecilia in the game
=============================================================================
Rudy 37 (Hope); Jack 36 (Love); Cecilia 36 (Heavens)
=============================================================================
First of all you must have completed the Pandemonium. When that's done, you
need to pay all donations in Adlehyde up to 30,000 Gella.
When did all that Drake should be there in a house north-east on Adlehyde.
You may not recognize him as the game makers used the wrong sprite for him.
If he isn't there, leave the city and come back.
When you speak to him he'll tell you he'll be a nice guy for a change and
give you a present. Well that present is a new ship.

Now leave the city and board that ship and sail the Inner Sea at random.
Sooner or later Leviathan will attack you. (It may take awhile, but he WILL
attack eventually)    4
                                                                 OBS00000003
=============================================================================
Boss: Leviathan
=============================================================================
Difficulty: Medium/Easy (as long as you are prepared)
=============================================================================
Rudy 37 (Hope); Jack 36 (Love); Cecilia 36 (Chrono)
=============================================================================
Abilities:
- Trident
 = Leviathan's regular attack

- Deep Sea Cyclone
 = 1200+ water damage on all targets

- Reactor Torpedo
 = 1500+ Water damage on one target

- Aurora Destruction
 = 1500+ damage on all targets
=============================================================================
Most of his attacks are terrible and he can be pretty agile. Therefore it
can be a good idea so speed Cecilia and Jack up at least once.
You can buy yourself crazy with Goat Dolls, but this fight can be won
without them. For that you need to keep your healing up to par. The spells
"Remedy" and "Hi-Heal" are a must have for this fight, and summoning
Raftina (Love Rune - Low Guardian form) can save your butt on countless
occasions during this fight.
As long as your speed and healing is up to par, this battle is not that
hard.
=============================================================================
When you win this fight you'll receive the Pret-a-Porte. The best armor
Cecilia can get and with that you won this sidequest.



                                                                 SID00000008
=============================================================================
Sidequest: Barbados
=============================================================================
Available:
Once you got the upgraded aircraft
=============================================================================
Reward:
Dist Dims
Best weapon for Cecilia
=============================================================================
Rudy 37 (Hope); Jack 37 (Love); Cecilia 36 (Chrono)
=============================================================================
Once you got the upgraded aircraft you can go to a desert that's located
North-west of the Ruins of Memory. You cannot park your aircraft in the
desert, but there are some spots around it where you can.
Walk around here (I recommend to cast "Invisible" so you don't get bothered
by random encounters). Soon or later Barbados will come out of the sand and
attack you.
                                                                 OBS00000004
=============================================================================
Boss: Barbados
=============================================================================
Difficulty: Hard at start, but will become easier if you can manage to
speed people up.
=============================================================================
Rudy 37 (Hope); Jack 37 (Love); Cecilia 36 (Chrono)
=============================================================================
Abilities:
- Acid Missile
 = Attack (500+ damage) on all targets.

- Land Master
 = Strong attack on one target

- Geo Storm!
 = 1500+ Earth Damage on all targets

- Linear Rail Cannon
 = 1500+ damage on all targets
=============================================================================
His attacks are very strong, but your biggest enemy here is speed. You may
want to cast multiple Quick spells on at least Cecilia and maybe also a few
on Jack, but that latter only if you can spare the turns.
Once you got at least Cecilia speeded up enough so she consistently beats
Barbados in action order, you removed the very thing that makes this fight
hard. Now all you need to do is to keep your healing up to par, for which
"Remedy" and "Hi-Heal" are very handy, and of course the Love Rune.
=============================================================================
When you win this battle you'll receive the "Dist Dims". Best weapon
Cecilia can obtain in the game.

                                                                 SID00000009
=============================================================================
Ancient Arena - General Battles
=============================================================================
Available:
Once beat Lady Harken in the Dragon Shrine.
=============================================================================
Reward:
Several rewards
=============================================================================
How to get there:
From Adlehyde keep flying straight south or north and you'll find it
eventually. You only can't land next to it.
If you go a little bit East you'll find your place to land. Personally I
prefer to call Asgard with the Ocarina to go to the Arena from here, since
I don't like random encounters as the inn here is pricy
=============================================================================
Welcome to the Ancient Arena. This is the place were people fight monsters
to the death in order to amuse an audience.
This place has two optional bosses, but I handle those in separate
sections.
Important for this section is that for 1000 Gella you can compete in the
arena.
There are four rounds, but after each round you can decide to go on, or to
step out. The prizes you win are depending on how many rounds you did.
One note, the prizes do not stack up each round. If you play to round #2,
you won't get the round #1 prizes any more. You follow?

The enemies and prizes are

Round #1: Medea
= Heal Berry x10, Goat Doll, Lucky Card
Round #2: Bad News
= Pwr Apple,  Hard Apple, Myst Apple, Agl Apple, Potion Berry x5
Round #3: Javawalk
= Secret Sign x3, Magic Carrot x10, Ambrosia
Round #4: Riversider
= Duplicator, Nectar x3, Full Libra

Let's now tell you how to beat the enemies you meet here
=============================================================================
ROUND #1: Medea
=============================================================================
Abilities:
- Human Experimentation
 = Attack causing all kinds of nasty status changes

- Hi-Heal
 = Heals up to 9999 HP
 = This is a magic spell Cecilia can obtain. If you changed the name of
   this spell, the boss' version of this spell will change in name as
   well.

- Hi-Fire
 = Fire attack on all targets
 = As this is a spell, Suction and the Holy Parasol will neglect this
   spell and grand you MP instead.
 = This is a magic spell Cecilia can obtain. If you changed the name of
   this spell, the boss' version of this spell will change in name as
   well.

- Zero Armor Attack
 = Attack ignoring your defenses </pre><pre id="faqspan-8">
=============================================================================
This one is a bit annoying. It dodges easily and it likes to heal itself a
lot.
My method is basically to work up some force levels, and then I make Jack
summon Raftina, Cecilia High Guardian Dan Dairam and Rudy just lock on with
any ARM. This combo normally finishes him off.
=============================================================================
=============================================================================
ROUND #2: Bad News
=============================================================================
Abilities:
- Fatal Blow
 = May kill you instantly

- Brutal Attack
 = Strong physical attack
=============================================================================
He's very fast, and his attacks are murder. As you cannot beat him in speed
by just casting Quick you may need some Goat Dolls to do this fight.
You can reduce his damage by casting a few (Hi)Shield spells. If Rudy
reached force level 3, have him to go into the protector mode. That makes
this fight so much easier.
=============================================================================
=============================================================================
ROUND #3: Javawalk
=============================================================================
Abilities:
- Anti-matter bomb
 = Strong attack on all targets

- Disease
 = Causes disease on one target
=============================================================================
In this fight you can prevent a lot of trouble by casting "Quick" on both
Cecilia and Jack. This way you can easily keep your healing up to par, or
at least a bit more easily. His attacks, his anti-matterbomb in particular
will make him gain the upper hand sooner or later, so you may need to call
for Raftina to back that up.
His defenses are terribly high, so you're gonna need strong attacks (like
Fury Shot ARMS and strong guardians) to do him significant damage.
You should be able to win this fight without sacrificing one Goat Doll,
though.
=============================================================================
=============================================================================
Round #4: Riversider
=============================================================================
Abilities:
- Brutal Blow
 = Does so much damage that you'll likely die
=============================================================================
With 65535 hitpoints, this is quite a long run. Officially, this fishlike
woman is weak to fire, but that's worth nothing as her magic resistance is
so high that you won't hurt her like that. Basically most attacks won't
hurt her at all.
First of all, she's very extremely fast. Don't eve think about speeding
yourself up, that's only a waste of effort, she will always be the
strongest, you'd better deal with that.
99% of her actions are just regular attacks, they do very much damage, and
that in combination with her speed may force you to sacrifice a few Goat
Dolls, but on the bright side, if you can shield Rudy like crazy and put
him into the protector mode, this fight has suddenly become a pushover. As
a matter of fact, if you really go wild with shielding Rudy, she won't do
any damage at all, except for her Brutal Blow that she does rarely, but if
she does it, you always die as the damage it does is too strong, however
Rudy in protector mode and lots of shield spells on him, can be able to
survive it (in fact, if normal attacks won't hurt him, Brutal Blow won't
either).

Now if you want to attack her, strong tuned out ARMS and the strongest
Guardians are your only hope to hurt her. All other attacks simply do too
little damage, in fact, they may even do no damage to her at all.
=============================================================================


                                                                 SID0000000A
=============================================================================
Sidequest: Ancient Arena - Boomerang Flash
=============================================================================
Rudy 39; Jack 38 (Love); Cecilia 38 (Chrono)
=============================================================================
Available:
Once you beat Boomerang & Luceid at the entrance of Ka Dingel.
=============================================================================
Reward:
Divine Blade - Best Weapon for Rudy
=============================================================================
After you beat Boomerang & Luceid at the entrance of Ka Dingel, you'll find
a "Saber Fang" when you get back on the spot where the fight happened. Pick
it up.
Now go to the Ancient Arena. If you have fought all rounds up to the
Riversider at least once and you sign up for another round in the Arena
then in stead of the regular fights Boomerang Flash will appear.

                                                                 OBS00000005
=============================================================================
Boss: Boomerang & Luceid
=============================================================================
Difficulty:
Begins hard, but gets easier in the process.
=============================================================================
Rudy 39; Jack 38 (Love); Cecilia 38 (Chrono)
=============================================================================
Abilities:
- Evil Sword Luceid
 = Boomerang Flash's normal attack

- Shadow Boomerang Maximum
 = Extreme strong attack on all targets. Can be reduced with Hi-Shield
   easily

- Zero Count Execution
 = Strong attack on one target. May cause instant kill. Hi-Shield is very
   effective here
=============================================================================
At the start this fight may seem extremely hard, but as the fight continues
you can make things extremely easy.
You should stock up some Goat Dolls, just in case. Now let Cecilia go Crazy
with Hi-Shield and if you keep it up long enough he won't be able to hurt
you at all, and even the instant kill effect of Zero Count Execution seems
to get nullified (tough on rare occassions it may still work).
Once you reached that point, Cast "Flash" so he stops dodging you. Now cast
Hyper on both Jack and Rudy and go crazy with all you got.
=============================================================================
When you win this fight you'll obtain a "Divine Blade", the best sword Rudy
can get. And that ends this sidequest

                                                                 SID0000000B
=============================================================================
Sidequest: Ancient Arena - Angol Moa
=============================================================================
Rudy 42 (Hope); Jack 42 (Love); Cecilia 41 (Chrono)
=============================================================================
Available:
After obtaining the Power Glove in Gemini Corpse. (Though I suggest you
wait until you did some other optional bosses first)
=============================================================================
Reward
Juggernaut - Best Sword for Jack
=============================================================================
Requirements:
5 duplicators
=============================================================================
Enemies
= None
Boss:
= Angol Moa
=============================================================================
I take this one on from the main entrance of the Arena
- = Go East
 = At the bar go North
 = Exit North
- Go North, Exit North
- Hit the western staircase
- = Go to the glass wall in the center of the North wall
 = Use the Power Glove to break it
 = Exit through the passage now revealed
- = Keep going straight North and open the 5 duplicator doors on your way
 = Hit the stairway at the end
- Exit downstairs x2
- = Go either west or East
 = Go all the way South
 = Exit at the end
- Take one of the two exists. Which one doesn't matter.
- Go to the far North of this room and when the game asks "sit it out" say
 "yes".
                                                                 OBS00000006
=============================================================================
Boss: Angol Moa
=============================================================================
Difficulty: Hard
=============================================================================
Rudy 42 (Hope); Jack 42 (Love); Cecilia 41 (Chrono)
=============================================================================
Abilities:
- Counterattack
 = Angol Moa will regulary counter your normal attacks

- Silence!
 = Silences one party member

- Guard
 = Guards so that the attacks still to come in this turn do less damage

- The 7th Moon
 = Extremely strong Evil attack against entire party
 = If you happen to have defeated Ragu Ragla already, the sheriff star
   will heal you in stead of damage you when hit by this move.
=============================================================================
In most perspectives Angol Moa is just a regular boss. It's only his "7th
Moon" attack that takes the price. It's damage is so ridiculously high that
you may need either Goat Dolls or a very high level to survive it (though
the Sheriff Star heals you when you get hit by it).
Find a way to survive attacks of 3500+ attacks so yo can survive 7th Moon.
If you can survive it and heal it, then this fight is peanuts.
=============================================================================
When you defeated Angol Moa, you'll receive the "Juggernaut". Jack's best
weapon. And that concludes this sidequest.
You know your way out?

                                                                 SID0000000C
=============================================================================
Sidequest & City: Saint Centour
=============================================================================
Rudy 42 (Hope); Jack 42 (Love); Cecilia 41 (Chrono)
=============================================================================
Available:
After completing the Gate Generator
=============================================================================
Reward:
Doom Bringer
Second strongest weapon for Jack though it lowers your luck to "Worst"
=============================================================================
Enemies:
= Hell Hound
= Dekarabia
Bosses:
= Monster Zed
=============================================================================
Quick Overview:
Not only are the attacks of the boss in this sidequest strong, there are
also countless status changes that won't make you happy. Spells like
"Restore", "Heal Blade" are a must have.
=============================================================================
Well the city is still as empty as ever.
(There is a way to cheat so the city could still be populated. If you
exploited that possibility this sidequest will still work).
- = Go to the house most south-west in town
 = Speak to Aura (the blind girl) who's still in the house and she'll
   mention a swordsman she just met.
 = Try to exit the city and Zed will pop up. Accept his challenge to
   fight.
                                                                 OBS00000007
=============================================================================
Boss: Monster Zed
=============================================================================
Difficulty: Hardest of all optional bosses
=============================================================================
Rudy 42 (Hope); Jack 42 (Love); Cecilia 41 (Chrono)
=============================================================================
Abilities:
- Doom Bringer
 = Zed's normal attack

- Gaia Crash
 = Earth Magic on all targets
 = As this is a spell, Suction and the Holy Parasol will neglect this
   spell and grand you MP instead.

- Higi Kanjin-???
 = Extremely strong attack on all targets causing sleep

- ??? Ichimongiri
 = Very strong attack causing all kinds of nasty status changes
=============================================================================
It's hard to imagine that this guy is the hardest of all optional bosses,
yes Ragu Ragla included, and therefore I personally always choose to beat
Ragu first to obtain a Sheriff Star and equip it on Jack, making at least
one person able to deal with Zed's ridiculous attacks.
You see, against Ragu you could easily win by going wild on Goat Dolls.
Monster Zed does not work that easy, as you get a lot of bad statusses most
particular paralysis can be your downfall. You cannot re-equip Goat Dolls
on paralyzed people and that's where simply bringing Goat Dolls fails.
A lot of pain can be prevented by letting Cecilia cast "Awaken" in the
first turn so that at least his sleep attacks (which he uses most) only
cause damage, but that the sleep effect gets void.
For the rest you'll suffer from his attacks that cause all kinds of status
changes, and that's why I gave the Sheriff Star to Jack so he can go crazy
with Heal Blade (I love that move).
Most of the damage can be done by going wild with Rudy's ARMS. Basically
ANY ARM will do, but personally the Phaser can produce the best results on
short scale. If you get a chance to Lock On then the Wild Bunch can also
come into play.
Cecilia can take the task of healing on her when there are no statusses to
be cured, so that Jack has his hands free to attack this runt.
Taking all that into account you do stand a chance to win.
=============================================================================
After this fight you'll get Zed's sword the Doom Bringer. Well the reward
doesn't outweight the trouble you needed to get yourself into, but hey,
it's a sidequest that's now solved. :)
When Zed asks forgiveness, just say "Yes". ;)

                                                                 SID0000000D
=============================================================================
Sidequest: Sado
Dungeon: Malduke - Volcano Cave
=============================================================================
Available:
As soon as you reach the dungeon he's in.
=============================================================================
Requirement:
Guitar of Maya
=============================================================================
Reward:
Braver Vest - Best Armor for Rudy
=============================================================================
Enemies:
= See Malduke - Volano Cave section in main quests
Boss:
Sado
=============================================================================
In Malduke make sure you set the teleporter to red and use the teleporter
to get into the Volcano Cave part of Malduke.
- Go South, exit South
- = Go either east or west
 = Hit the stairway
- = South
 = As soon as you see a stairway, hit it
- Go South, and hit the southern stairway
- = Have Cecilia to put out the flame in the circle
 = Stand in the center of the Circle
 = Play the guitar
                                                                 OBS00000008
=============================================================================
Boss: Sado
=============================================================================
Difficulty: Challenging
=============================================================================
Rudy 44 (Hope); Jack 43 (Love); Cecilia 43 (Chrono)
=============================================================================
Abilities:
- Megid Flame
 = Strong fire attack on one target

- Evil Quasar
 = Evil magic on all targets

- Black Hole Bullet
 = Strong attack on one target

- Armageddon
 = Very strong fire attack on all targets
=============================================================================
Well, Sado is hard, and of course you can do this with Goat Dolls, but to
tell ya something, when was on my first play through of Wild Arms I was
VERY GREEN in RPGs (this FAQ is the result of playing the game countless
times after building up experience as a RPG player), and even then I
managed to beat Sado without those things, so if I could do it when I was
still green, anybody should be able to do it.

Now that I can consider myself a veteran I can examine this fight a bit
more. If you already got yourself the Sheriff Star, this fight is a little
easier, but you can manage without it.
Your big problem is its speed in combination with his strong moves. You can
fix that by casting at least twice "Quick" on Cecilia. Three times is best
if you get the chance. Once you have the upper hand with speed you can
manage everything in this fight.
This fight can still be very demanding on your MP, there's no shame to use
guardians for healing to save your MP a little.
=============================================================================
When this fight is over you'll score a Braver Vest, which is the best armor
for Rudy.

                                                                 SID0000000E
=============================================================================
Sidequest: Lucifer
Dungeon: Malduke - Castle
=============================================================================
=============================================================================
Requirement:
Guitar of Maya
=============================================================================
Reward:
Jade Wilder - Best Armor for Jack
=============================================================================
Enemies:
= See Malduke - Castle section in main quests
Boss:
= Lucifer
=============================================================================
In Malduke make sure you set the teleporter to blue and use the teleporter
to get into the Castle part of Malduke.
(This FAQ assumes that the dungeon is in its original setting, meaning blue
doors closed, red doors open)
- Exit South
- Go South, exit South
- = South
 = When you reach the ladder east
 = At the very end North
 = Exit North
- = North
 = Around the corner East
 = Exit North
- = Go to the tablet
 = From here walk south (there's a secret passage here)
 = At the very end East
 = North
 = Exit North
- = Go North
 = Use the vase to put out the fire
 = Stand in the center of the circle
 = Play the guitar
                                                                 OBS00000009
=============================================================================
Boss Lucifer
=============================================================================
Difficulty: Depends on your preparations
=============================================================================
Rudy 44 (Hope); Jack 44 (Love); Cecilia 43 (Chrono)
=============================================================================
Abilities:
- Sephiroto
 = Strong magic attack on all targets
 = If you would happen to have the Sheriff Star equipped this move will
   heal you.

- Proton Bow Gun!
 = Strong attack (2000+) on one target

- Beam Fencer
 = Extremely strong attack on all targets (3500+)
=============================================================================
There are two ways to do this. Either you go crazy with Goat Dolls, or you
level up to say, level 60 at least. The only reason you need that is that
you otherwise won't survive Beam Fencer. Other than that, this fight is not
that hard as long as you are faster than he is, a few "Quick" spells can
help you here.
Keep your healing up to par always, as even if you can survive Beam Fencer,
it will beat the crap outta you.
Actually the only thing that matters in this fight is surviving Beam
Fencer. The rest is peanuts.
=============================================================================
Winning this fight ends this sidequest and you'll obtain Jack's best armor:
Jade Wilder

                                                                 SID0000000F
=============================================================================
Secret Dungeon: The Abyss
=============================================================================
Rudy 41 (Hope); Jack 41 (Love); Cecilia 40 (Chrono)
=============================================================================
Enemies:
= Eurenome
= Urunge
= Largon
= Crawly
= Gigafrost
= Gigaflame
Boss:
= Ragu Ragla
=============================================================================
Available:
Basically any time in the game after completing both the Saint Centour and
Timey quests, however you need a high level to beat any monster in this
game, and you need Jack's final tool in order to beat the boss, so best
wait for that
=============================================================================
Reward:
Sheriff Star

Equipping it will cause the next effects
= Raises all stats dearly.
= Makes you immune to all status changes
= Nearly all magic attacks will heal you in stead of hurting you.
= You'll gain HP at the start of each turn
= Your force gauge goes up A LOT faster
=============================================================================
Requirements:
= 2x Duplicator (1 optional)
= Guitar of Maya tool
= Radar (optional) makes one puzzle easier
=============================================================================
How to get there:
Go to the Elw Pyramid that connects Milama with Port Timney. Keep
teleporting back and forth and eventually you'll end up here.
=============================================================================
Overview:
Well considering the reward for this dungeon is a bit too nice to touch,
you can imagine the task before you is not an easy one. In fact The Abyss
is the hardest dungeon in the game. The strongest enemies can be found
here, though you can use the Love-Time-Guardian combo on them (on some
enemies you may need to do that twice or more) they can still give you a
hard time and they may force you to heal outside the combo.
The boss in this dungeon is the strongest in the game (and also the one
with the silliest looks), and he eats Goat Dolls for breakfast, so carry as
much of those as you can.
Most of this dungeon is dark. There are in most rooms no oil lamps and the
rooms that contain one must be left dark, NEVER LIGHT ANY OIL LAMPS. If you
do you'll be locked inside the room. Should you make this mistake you can
put it out with Cecilia's Water Vase.
I couldn't be arshed to write a way back for this place, so I suggest you
get Cecilia's "Escape" spell to get outta here as soon as you defeated the
boss.
=============================================================================
Are you ready?
Here goes:

- Exit South
- Go South, exit South
- = Go west and you see switches
 = Use the Radar and you'll see a light shining above the switches you
   should hit
 = Go South
 = Exit South
- = Go South
 = Push the left and right statue south
 = Push the center one either left or right
 = Exit South
- Go West, Exit North
- = East
 = At the end North
 = At the end West
 = As soon as you can North
 = Use a duplicator to open the door
- Go North, exit North
- Go East, Exit South
- = Go East
 = Claim the best headwear for all three characters
 = Go West
 = Exit North
- Go West, exit South
- Go South, exit South
- = Go Straight south until you can go no further
 = West
 = Exit South
- Okay, now you'll meet the more powerful enemies of the Abyss, so be
 warned.
 = East
 = Around the corner South then West
 = At the very end North
 = At the end west and exit North
- DON'T AND I REPEAT DON'T LIGHT THE OIL LAMP HERE
 = Go North
 = Exit North
- Okay, no more dark rooms, ain't that cool. This room is worse though.
 = Hook West
 = Hook North-West (I warn ya, you'll easily fall of the edge so be
   careful)
 = You can send Hanpan to the chest South-West if you like (Orb of Life)
 = Hook North-West
 = If you want you can use Hanpan to calim the Mystic Slate in the chest
   west. (It would have been useful if it had been awarded sooner though)
 = Hook North-East
 = Hook East x2
 = Go North
 = You can take the powerboost from the chest if you like
 = Go East
 = Hook East
 = Use a duplicator to open the door
 = Exit North
- = Go West
 = First exit North
- = Go North
 = Stand in the middle of the circle.
 = Check if you are ready
 = Play the guitar
                                                                 OBS0000000A
=============================================================================
Boss: Ragu Ragla
=============================================================================
Difficulty: Well... how to put it?
=============================================================================
Rudy 42 (Hope); Jack 42 (Love); Cecilia 41 (Chrono)
=============================================================================
Abilities:
- Volcanic Bomb
 = 6800+ fire damage on all characters (DEATH!!!)

- Poison Breath
 = Poisons everybody

- Zero Armor Attack
 = Attack ignoring your defenses
=============================================================================
Ragu Ragla (suddenly mysteriously renamed Raguragula. Why did the
translator blow this job?) is the strongest boss in the game. As a matter
of fact be prepared to survive NONE of its attacks and that you need to be
re-equipping goat dolls every turn.
His Volcanic Bomb does 6800+ damage, well it's not likely you ever get
enough HP to survive that. His other attacks are weaker, but most likely
beyond surviving.
So just put everything on attack power, don't heal, and replace Goat Dolls
every turn, that is the easiest way to win this battle, as cheesy as it is.
=============================================================================
Alternate Method:
A friend of mine takes pride in having defeated Ragu Ragla WITHOUT using
Goat Dolls at all. That *IS* quite an achievement I'd say.
Now I'm completely clueless on what level he was, taking he's quite a level
grinder, that could be pretty high, but high levels alone are not enough to
stand a chance against Ragu.
I don't know his exact technique, but according to him Ragu's strongest
move "Volcanic Bomb" gets its effect halved when you wear Fire Rings. They
are easy to obtain as they are for sale in Court Seim, however the downfall
is that all your normal attacks will be fire based which will heal Ragu in
stead of hurting him, so you will have to rely on you ARMS and Fast Draw
then.
It's been a long while since he played last, but if he's willing to share
his technique with you, I'll put it in my FAQ. :)
=============================================================================
Well, when you defeated Ragu Ragla you'll receive the Sheriff Star. Have
fun with it :)
Now cast "Escape" to quickly get out of this horrible place.

                                                                 BCK00000001
=============================================================================
Enemies
=============================================================================
This is a list of the enemies I encountered in the game in alphabetic
order. Bosses and ancient arena fights have not been included in this list
as they got their own section.
When no description is given to an enemy there's nothing to note that will
really help ya, just nuke that enemy and you'll do fine.

One note to people who have played any later episode of Wild Arms. Wild
Arms 1 does NOT contain a monster album or any other sort of system that
registers which enemies you've beaten, and there are no extra bonusses for
beating them all, so save yourself the trouble.
* A *
- Aipeloss
 = Lolithia's Tomb
 They can reduce your MP. Watch out!

- Alfase
 = Forest Prison

- Alroune
 = Rosetta Region
 = Giant's Cradle
 = Arena Region
 They can flash you all, for what that's worth :P

- Amon
 = Ka Dingel

- Amplifier
 = Gate Generator
 They will first only go to use all kinds of nasty spells, like sleep and
 silence before they really start to attack you. The "Awaken" spell can be
 helpful here.

- Antlion
 = Timney region
 = Pleasing Garden
 Lots of HP and it can heal itself.

- Aqualeaper
 = Dragon Shrine

- Aspick
 = Pandemonium (pt 3)



* B *
- Bafomet
 = Ka Dingel
 Silly Dutch Joke: Bestaat er ook een Bafozonder?

- Balloon
 = Adlehyde region Worldmap
 = Berry Cave
 = Ruins of Memory
 = Lolithia's Tomb
 = Sewers
 Easiest enemy in the game :)

- Ballotfish
 = Inner Sea

- Basilisk
 = Pleasing Garden
 Perhaps we should teach the game makers what a basilisk looks like.

- Black Sabath
 = Forest Prison
 Watch out for "Fatal Blow"

- Bloodhorn
 = Ka Dingel

- Blue Book
 = Sealed Library
 Have a lot of nasty spells

- Bostbaboon
 = Volcannon Trap

* C *
- Catobrepas
 = Region near Wandering Isle

- Cavetaurus
 = Sand River

- Ceracenian
 = Sacred Shrine
 Masters of poison, weak to fire

- Christine
 = Ghost shop

- Cockatrice
 = Guardian Shrine

- Colonzon
 = Malduke - Castle

- Crawley
 = Abyss
 If you go for the Love-Time-Guardian combo, very good, but you'll need to
 do it multiple times to down this one.
 They can lower your MP (which they do occasionally). AAARGH!

- Critter
 = Guardian Shrine
 = Cage Tower
 = Saint Centour Region World Map
 = Timney Region

- Cybergeist
 = Ghost Ship

- Cyclops
 = Malduke - Main level


* D *
- Dan Tarian
 = Gate Generator
 Master of nasty magic

- Dekarabia
 = Cage Tower
 = Saint Centour
 Their spells can be nasty. Get rid of them ASAP.

- Delowbunny
 = Malduke - Castle
 This guy provides A LOT of experience points, however, he dodges nearly
 all normal attacks and easily runs away. Try your strongest attacks and
 spells on him to kill him if you want to benefit from meeting one.

- Devonova
 = Mount Zenom
 This may be one of the first enemies to try out your guardians on. I had
 Cecilia carrying the Water Rune and use summon guardan. I tell ya, THAT
 WORKS!!!

- Diefighter
 = Wandering Isle
 Wanna watch Star Wars with me? Anyone?

- Doomsday
 = Malduke - Main Level
 This enemy is rarely encountered, and be grateful for that. It's by Wild
 Arms tradition the hardest enemy of the game, encountered in the final
 dungeon only.
 I'm embarrased to say that I hardly know him myself, for the dead simple
 reason that in all the times I played this game (which is far too much) I
 only encountered him twice.
 What I can tell is that it takes a lot of effort to take him down.

- Dryad
 = Mountain pass
 Poisonous. Watch out. (and weak to fire).

- Duelgull
 = Gemini Corpse
 They just fast, and... that's it. Or is the fact they can put you to
 sleep also important to note?

* E *
- Eldersink
 = Malduke - Volcano Cave

- Eurenome
 = Abyss


* F *
- Fafneil (Translation error. Should be Fafnir)
 = Ka Dingel

- Faller
 = Giant's Cradle

- Fankelvine
 = Gate Generator
 Watch out for Fatal Blow and a few other nasty moves

- Fesel Zein
 = Malduke - Main Dungeon

- Fiend
 = Tripillar

- Flurity
 = Pandemonium (pt3)
 = Arctica Castle
 Masters of water. Weak to fire.

- Frauloss
 = Pleasing Garden
 = Tripillar


* G *
- Gagison
 = Sealed Library
 Watch out for Disease

- Galgancher
 = Demon's Lab
 Powerful magic, watch out.

- Gallowbear
 = Mountain pass
 Its bear hug can paralyze you.

- Garum
 = Demon's Lab
 = Heaven Corridor

- Gasnoid
 = Malduke - Volcano Cave

- Geldam
 = Tripillar
 = Epitaph Sea
 Poisonous

- Gemstone
 = Maze of Death
 Touch armor. Cecilia may not be able to hurt it at all. You may need ARMS
 or Fast Draw to deal with them.

- Ghoul
 = Arctica Castle
 If they at least LOOKED like a ghoul I'd be terrified. Naah!

- Gigafrost & Gigaflame (mostly encountered together)
 = The Abyss
 Will go crazy with fire and water spells.
 If you go for the Love-Time-Guardian combo, very good, but you'll need to
 do it multiple times to down this one.
 The combo is risky here though.

- Goblin
 = Berry Cave
 = Adlehyde Region Worldmap

- Gomoratoad
 = Sewers
 = Mountain pass

- Gremlin
 = Tripillar
 = Sacred Shrine
 Don't feed them after midnight... Oh wait, it's not that movie?
 Anyway, they can lower your armor once, but for the rest no big threat.


* H *
- Haborim
 = Epitaph Sea

- Harpy
 = Mountain Pass
 = Milama Region - Worldmap
 = Rosetta Region
 These are nasty buggers, they can disease you, poison you and steal your
 stuff. They have a high dodge rate too and easily run away.
 Nice to know, if you manage to kill the harpy who stole something from
 you, you'll get it back. If it manages to run away, the item is lost...
 forever!

- Hazenberg
 = Ka Dingel
 Watch out for "Uncertain Theory". It causes nearly all status changes.
 Easily neglected when everybody wears a "Full Libra" which is easy to get
 at this point.

- Hell Hound
 = Cage Tower
 = Saint Centour
 = Saint Centour Region

- Hercade
 = Pandemonium (pt 3)
 They can reduce your MP.

- Hermitcrab
 = Inner Sea
 They do have a few strong attacks. Be alert to that.

- Hobgoblin
 = Mount Zenom

- Hopedia
 = Arctica Castle
 Terribly high defenses. Beware for their "Dangerous Object 666"

- Humpty & Dumpty (nearly always encountered together)
 = Malduke - Illusion City
 Humpty is the master of Holy and mostly uses white magic.
 Dumpty is the master of Evil and mostly uses black magic.

- Hydra
 = Gemini Corpse

* I *
- Imp
 = Giant's Cradle

- Iron Maiden
 = Gemini Corpse


* J *
- Jacklanton
 = Photosphere
 = Heaven Corridor
 Even though they are weak to "Evil", don't use Dark Blow when they are
 teamed with a Wizard

- Jellyblob
 = Sewers

* K *
- Karon
 = Pandemonium (pt 1+4)

- Kelbim
 = Dead Sanctuary
 Holy enemy. Weak to Evil.

- Kaim
 = Heaven Corridor

* L *
- Largon
 = Abyss
 If you go for the Love-Time-Guardian combo, very good, but you'll need to
 do it multiple times to down this one.

- Larva
 = Saint Centour Region Worldmap
 = Timney Region

- Leprechaun
 = Gate Generator

- Lizard Man
 = Adlehyde (Destoryed Ruin Festival)
 = Guardian Shrine

* M *
- Mechsquito
 = Photosphere
 A lot of magic spells that can annoy you!

- Melcluis
 = Epitaph Sea
 That dang translator. "Mercurius" is the name of this enemy. Oh well....

- Miann
 = Region around Zepet's house
 = Wandering Isle
 = Dead Sanctuary

- Minion
 = Maze of Death

- Mystic Spot
 = De Le Metallica
 High defenses and they easily run away. That makes them hard to kill, but
 not really a threat.
 They do score you 3000 Gella each, that makes it still worth a try I
 suppose :)

* N *
- Naga
 = Dragon Shrine
 Lots of HP and poisonous. Weak to thunder.

- Necronomicon
 = De Le Metallica
 One of the most dangerous enemies in the game. Kill them with Magnum Fang
 the moment you find them. Especially their "Forbiddewn Spell...???" is a
 real killer.

- Nemesis
 = Arctica Castle

- Niebass
 = Dead Sanctuary
 Magicians of all kinds of magic.

- Nosferatu
 = Malduke - Illusion City
 The Love-Time-Guardian Combo does work, however, he sometimes likes to do
 "Dangerous Object 666" meaning you can be forced to use healing spells.
 In combination with other enemies this guy can be deadly.

- Nightmare
 = Photosphere
 Watch out for their "Sleep" spell

- N. U. E
 = Ka Dingel

* O *
- Orc Lord
 = Sacred Shrine
 = Heaven Corridor
 Have Cecilia to cast "Awaken" in the first turn. Neglecting to do that =
 GAME OVER!

- Ose
 = Malduke - Castle

* P *
- Pillbug
 = Adlehyde Region Worldmap
 = Ruins of Memory
 = Lolithia's Tomb
 Thick armor and easily run away

- Prisoner
 = Demon's Lab
 = Heaven Corridor
 Their "Cut Down" (attack on all targets) is annoying, but that's all.

- Pumpkinhead
 = De Le Metallica


* R *
- Racheal
 = Maze of Death
 They can confuse you.

- Raid Buster
 = Tripillar
 = Giant's Cradle
 When Cecilia encounters them in the Tripillar they are quite dangerous.

- Rat Monkey
 = Lolithia's Tomb

- Ripper
 = Malduke - Illusion City

- Roar
 = Arctica Castle
 Likes to disease your entire party in once.

* S *
- Screamer
 = Maze of Death
 Master of Magic, but little HP

- Scarecrow
 = Guardian Shrine

- Shrieker
 = Mount Zenom
 Their "Shriek" can give you all random status changes. Beware for that!

- Siren
 = Inner Sea
 = Rosetta Region
 They can steal your money. If you kill them you'll get it back. If they
 run away, the money is lost.

- Skeleton
 = Ruins of Memory
 = Adlehyde (Destroyed Ruin Festival)
 They can be dangerous. Keep your HP up, you'll need it!

- Snatcher
 = Forest Prison
 They can paralyze you.

- Sphynx
 = Guardian Shrine

- Stanga
 = Volcannon Trap

- Stoker
 = Demon's Lab
 Slow beings.

- Stormdrake
 = Court Seim Region
 = Epitaph Sea
 = Photosphere

- Stux
 = Pandemonium (pt 1+4)

- Sworkassi
 = Ka Dingel

* T *
- Tailmooze
 = Cage Tower
 = Timney region
 Poisonous! Seems to do nothing but using poison.

- Talgium
 = De Le Metallica
 Masters of magic. Easy to kill though.

- Tatzelbelm
 = Berry Cave
 = Lolithia's Tomb
 = Adlehyde Region Worldmap
 They can breathe fire, which can be dangerous for Rudy in particular due
 to his lower magic resistance.

- Tiny Edge
 = Mount Zenom
 Beware for their "Fatal Blow". It can kill you instantly.

- Toadstool
 = Sand River
 Watch out for confusion

- Tortoise
 = Sand River
 Masters of water spells. Weak to fire.

- Trifid
 = Forest Prison
 Tries to shield themselves and their allies up like crazy. Fire hurts
 them bad.

- Tzar Zeub
 = Malduke - Main Level

* U *
- Ukobak
 = Dead Sanctuary
 Masters of Fire.

- Urchinbug
 = Gemini Corpse
 Terribly high defense and able to boost it up even more.

- Urunge
 = Abyss


* V *
- Valkyrie
 = Gemini Corpse
 Extremely high dodge rate. You may need Flash to cure that.
 Quick way to get rid of them is to summon Duras Drum

- Vampire
 = Ghost ship
 = Giant's Cradle
 = Photosphere
 The fact that they can use Life Drain once, is maybe the only thing that
 associates them with vampires.... Oh my.

- Venom Bear
 = Rosetta Region
 As the name suggests, poisonous. They can also paralyze you with Bear
 Hug.

* W *
- Wight
 = Maze of Death

- Willo Wisp
 = Ka Dingel

- Wise Man
 = Arctica Castle
 Has very powerful magic

- Wizard
 = Photosphere
 Well, which self respecting wizard would wear a cape like THAT?
 His spells are nasty, but nothing serious.
 Even though they are weak to light, don't use Light Blow when they are
 teamed with a Jacklanton

- Wraith
 = Ghost Ship

- Wyvern
 = Wandering Isle
 Quickest way to do this is Jack: Meteor Dive, Cecilia: Break. Gets you a
 lot of EXP.

* Z *
- Zoa Zein
 = Dead Sanctuary (Fast Draw Challenge only)
 = Pandemonium (Rarely encountered)
 Weak to thunder

- Zonemaker
 = Volcannon Trap
 = Epitaph Sea
 First they will try only to confuse and silence you. Only when they get
 out of MP due to all their time wasting they will attack you.



                                                                 BCK00000002
=============================================================================
The Love-Time Guardian Combo
=============================================================================
I recommend this method against nearly all non-boss enemies in both Ka
Dingel and Malduke (and its three branches), except for the Delowbunny and
Doomsday.

It works like this. Equip Cecilia with the Chrono Rune (Temple of Illusion
sidequest), Jack with the Love Rune (you should have it by now), and Rudy
with the Hope Rune (available in Baskar once you got both Love and Courage
Runes).
All characters should also be equipped with a Full Libra (one can be found
at the Forest Mound from the Elw Side, and the two others should be won in
the Ancient Arena by defeating the Riversider twice).
Now in every random encounter keep guarding until all party members have at
least 2 force levels, against some enemies 3 for Cecilia is preferable.

Now let all of them summon their guardian (if possible Cecilia High
Guardian).

This method, can get you through Ka Dingel and Malduke easily and with a
little luck you don't waste any bullet or MP at all on random encounters so
you got a full go on the bosses.
Easy, huh?


                                                                 BCK00000003
=============================================================================
Duplicators
=============================================================================
Here's a list of duplicators you can find.
The ones marked with a * are required to finish the main quest
= Saint Centour after the town is deserted *
= Port Timney. Hidden behind the pub *
= Pleasing Garden. Chest near boss area.
= Inner Sea, near the beach of Adlehyde
= Dragon Shrine, Chest in last puzzle
= In a bottle in the Outer Sea
= Gemini Corpose. In an exploding chest. Requires Power Glove.
= Won in the arena when you beat the Riversider
= Hidden in a Barrel in the Ancient Arena
= Stolen from Hayonkontons

Here's a quick list of duplicator doors you can find.
= Elw Pyramid between Milama & Port Timney (required to open for main
 quest)
= Epitaph Sea close to Rocket Skates (Crest Graph, Bullet Clip, Secret
 Sign)
= Sacred Shrine. All the way west (Secret Sign, Revive Fruit, Crest Graph,
 Potion Berry, Magic Carrot)
= Heaven Corridor. Needed to enter the dungeon
= Heaven Corridor. Hides 2x Crest Graph




                                                                 BCK00000004
=============================================================================
Known Bugs
=============================================================================
Wild Arms has a few bugs, and here are the ones known to me.

- The 255 Item Bug
 = See the section about that one below

- Three crates in Milama
 = When you bomb the three crates outside the ARMS meister's shop in
   Milama in once, or that way that more than one explodes the game will
   crash

- PlayStation 2
 = When I play this game on Playstation 2, the game freezes after 5
   minutes of play all the time. (Thank goodness I still have a working
   PS1). Not everybody seems to suffer on this one, though.

- Guardian Statue Mt. Zenom
 = When you access the Guardian statue on top of Mount Zenom from any
   direction but the front the game will get in a state in which you
   cannot play anymore.

- Sound Bug battle
 = Sometimes when a sound was there when a battle started the sound will
   live on in battle and become softer as the battle flows

- Irritating tone
 = Sometimes out of the blue you get to hear a very irritating tone in
   battle. It becomes softer as the battle progresses and stops when the
   battle is over.


                                                                 BCK00000005
=============================================================================
The 255 item bug
=============================================================================
This bug is kinda famous. I personally recommend against using it, as it
allows you to cheat, and real gamers don't cheat, still too many people
asked me about it, so I'll tell you about it.

In order to get 255 copies of one item you need the following
= All three party members must be present
= You must have 1 item of the item you want to make 255 off. No more, no
 less. Otherwise this won't work.
= One extra item that is consumable. Any item that's consumable will do. In
 my example I use a Heal Berry
= A weak opponent, preferably more than one.

One warning, the game can make your characters counter at Random. That will
mess this trick up, so use at your own risk.

No go into any random encounter and act this way.
= Rudy, let him use the consumable item (for example a heal berry) on any
 character.
= Jack, let him do the same
= Cecilia, let her switch the consumable item with the item you want to
 make into 255, exit the item menu and make her guard.

If all actions are executed without counterattacks or cancel effects in
form of sleep, paralysis or death, the item should get into 255.



Now does this happen: (WARNING, this is NERDY TALK)
The data type the game uses for item ammounts is a byte. A value between 0
and 255. The game substracts the number from the spot the items used were
on the moment the item was selected and so the game substracts the wrong
number when you switch an item.
With 1 item there, the game substracts 1 twice witch makes the calculation
1-2 which equals to -1, but as -1 doesn't exist in a byte the system starts
counting again from its maximum value and thus it ends up at 255.
You follow, or is that too nerdy for you?



                                                                 BCK00000006
=============================================================================
Story Backgrounds
=============================================================================
Let's have a few quick story backgrounds
WARNING! This section contains spoilers!

How exactly were the plans of Zeikfried, Mother and the other demons?
=============================================================================
Zeikfried and the other demons once lived on a planet called Hyades under
the rule of their queen they named "Mother".
This world got destroyed and the demons looked for a new world and found
Filgaia. Here the humans and the demons had to fight and ended up sealing
Mother inside a cocoon with the help of the guardians. In that even the
demons found their defeat.
Centuries later Zeikfried wants to set through his plans. With his
homeworld Hyades destroyed he wanted to exterminate the humans and
guardians so that Filgaia would be the new world the demons can live on. He
released Mother so she could lead them into the future, however Zeikfried
was all that time ignorant to one important thing. It was Mother who
destroyed Hyades and she plans to do the same with Filgaia as she thinks
destruction is the most beautiful thing in existence.
From that moment Zeikfried turns against mother and so do the rest of the
demons, however Zeikfried didn't have the nerve to destroy Mother himself,
and thus when you enter the Photosphere he guides you to her and gives you
teardrop back so that you could defeat mother making that your hands were
besmudged with her blood and not his.
Of course, a demon like Mother is not that easily defeated, and when she
went down with the Photosphere she simply waited for her time to come to
recover full strength to set through her evil work.
When Zeikfried ended up in the Photosphere by the Gate Generator incident,
Mother's moment had come, and thus she eats Zeikfried to absorb him and his
powers within her enabeling her to assume Zeikfried's shape and abilties.
And thus the Zeikfried you meet after that incident is not Zeikfried, but
it's Mother. A player who pays attention should see that Cecilia was seeing
through that disguise when she mentions that Zeikfried started to sound
more and more like mother.
The Zeikfried we find in the form of "Zeik Tuvai" as the final boss is the
real Zeikfried who wants revenge as you ruined his plans.


Who are the six students of old man Zepet?
=============================================================================
Emma, she lives in Adlehyde
Matthew, he lives in Milama (but van also be found in Saint Centour before
it's fall)
Luld, she lives in Port Timney
Norman, he lives in Ship Graveyard
Tokanaka, He lives in Rosetta
Nicholi, he lives in Court Seim
And with that you got also all names of the ARMS upgraders in all cities
(in which Emma and Nicholi have an apprentice doing that work).


What is the story of Garret and Elmina?
=============================================================================
Well you see their king and kingdom destroyed. You see Garret escape the
castle and Elmina staying behind at Alhazad's mercy.
Garret had the duty to warn the other kingdoms for the Demon invasion, but
he didn't do that. He kept that do himself and turned the matter into his
own private vendetta. In order to travel incognito he took on the name of
"Jack van Burace" and there we have the same Jack who's in your party. </pre><pre id="faqspan-9">
The game doesn't explain where Jack met Hanpan, but it must be in the
period after the escape from Arctica. In Alter Code F, the story is
restyled in a matter that shows that Hanpan doesn't even know what happened
to Jack in the past.
Elmina was captured by Alhazad, who decided not to kill her. As Alhazad
likes to experiment on living beings Elmina became his next experiment and
that was to turn her into a demon. That demon was from that moment known
under the name of "Lady Harken".
At the first meeting on the Sweet Candy Lady Harken already reveals to be
able to handle the Fast Draw, that also enables Jack to copy two of her
moves. There is the connection between the two revealed as Fast Draw is
only practised in Arctica kingdom.
The second fight against Lady Harken weaked her so much that she could no
longer uphold her demon form and thus Jack recognizes her. Jack who always
thought that Elmina was dead, was now confronted with the fact that he
neglected his duty and wasted his time and power on revenge.
By dueling Harken and destroying her demon form Jack could finally overcome
his past.
When you find Dan Dairam in his sidequest it seems that Elmina is not
completely dead and can resume her life as a human as she was always meant
to be. At Jack's request her memory is erased so that she has no memory of
her doing all her evil deeds in her role as Lady Harken.
She can be found afterwards in Milama serving as a maid in the pub.
Especially in the Revamped Alter Code F, you can see that Elmina falls in
love with Jack again, showing clearly that the two are made for each other.
Still Jack is in conflict. She is free of her burden of her horrible past.
Jack however will still carry the sin with him. This makes the relationship
doomed from the start, you'd say. The game however doesn't tell if the two
can finally marry and be happy together. That's up to the player to decide.
A nice detail is the ribbon Jack wears in his hair. It's the same ribbon
Elmina gave to him when they parted at Arctica Castle.


Why can't I get those three treasure chests in the ghost ship in any way?
=============================================================================
Because they are part of a silly legend. Everything that gets lost in the
sea washes up in Ship Graveyard. As the ghostships sinks the three treasure
chests sink with it and wash up at the beach of Ship Graveyard were you can
finally claim the prizes.


What happened exactly in Saint Centour?
=============================================================================
Alhazad does explain this in the Sacred Shrine mission, but it may sound
all a little vague.
This is one of the most horrible things Alhazad has put on his name, but it
was a very clever setup and really thought through and perfectly executed,
I gotta give him credit for that.
What you miss easily is the fact that all villagers in Saint Centour are
talking about being abducted. Oddly they all return and appear unharmed,
but have no memory whatsoever about their time being abducted. Those
abductions are not a silly detail, in fact, the entire disaster that took
place would not have been possible without those abductions.
As you know, at the first time you enter the city a barrier blocks you out
as it thinks Hanpan is a monster. Thanks to this barrier the demons can't
enter the city either. There is however a guardian statue in which a piece
of Mother was sealed so breaking into the city was essential to the demons
in order to release Mother. So here's the rub, they had to find a way to
make their way in by fooling the barrier so they could deactivate it from
the inside.
So here was the plan, every citizen that left the city was abducted, during
the abductions they planted special monster seeds in the body of their
victim. The victim wouldn't notice any difference and his/her body would
still be the same as normal. The demons did either make their victims
uncouncious or they erased their memory of the event. Quite a logical
action as the plan could fail if the victims could ever remember what
happened.
The seeds would react to a special spell. Alhazad kept the heroes trapped
at the top of cage tower to make sure they wouldn't interfere while Alhazad
cast his spell with all the results. At the special spell, the seeds would
take over all body functions of the citizens, turn them into monsters, and
thus they were already inside the barrier so they could unlock the barrier
from the inside enabling Alhazad to destroy the guardian statue and take
the piece of Mother sealed inside.
This makes the theory very plausable that the monsters you fight in the
city after this event are actually what's left of the citizens of Saint
Centour. The though alone is really too horrible to imagine, but most
likely the truth.

The only one who was spared from this all was the blind girl, which I like
to call Aura (as that's her name in Alter Code F, and that sounds much
better than keeping her nameless as she is in the original game).
Aura can never safely leave the city due to her blindness. She wouldn't be
able to see the monsters, making her an easy victim, and thus she was out
of reach for the demons and impossible to abduct. Because she could never
be abducted the seeds could not be planted into her body and thus she
couldn't turn into a monster like her fellow citizens. Most of the people
who did not get themselves abducted were killed (and most likely eaten) by
the monsters that were created in the event. Aura however hid in her house
and apparantly the monsters did not find her. This saved her from a
horrible fate.
Well we know that Zed eventually found her, but as due to her blindness she
could not recognize him as a demon and thus she treated him nicely, and I
think it's safe to assume that he fell in love with her despite her being a
human while he's a demon himself. Well, that is also the reason why he
attacks you in Saint Centour. As you know his true race, he was afraid that
you would tell Aura that he's a demon and that she would turn against him
because of that. We can there safely assume that he really loves her, and
so she found herself a protector able to deal with the situation Aura is
in. So in the end we still have a glint of happiness in this horrible
scenario for both Zed and Aura. May they live happily ever after ;)

Didn't something similar happen in Sacred Shrine?
=============================================================================
That's correct, in order to break into the sacred shrine they pulled the
same trick, but on a much smaller scale. The demons wanted the Rune Drive
and thus they used the seeds on one citizen of Court Seim and a dog. That
dog already complains about his body not feeling as his body when you use
the wand on him in Court Seim.
Of course you ask why did they only use two victims to plant seeds in Court
Seim, while they erased the entire village population of Saint Centour?
Well there are a few explations for that.
First of all, at Saint Centour Alhazad wasn't really sure what he was doing
as it was the first time the seeds were used. So there was no telling if
everything would work out as planned. So, the more abductions done to plant
the seeds in, the higher the chance at least one specimen would produce the
wanted results.
Furthermore the stakes at Saint Centour where higher than for Court Seim
for the demons. Breaking the barrier at Saint Centour was essential to
revive Mother, if Alhazad messed it up the people of Saint Centour would be
alarmed and would have called for reinforcements at other cities, and that
would make Mother lost forever to the demons. So the demons couldn't take
any chances here. Everything had to go well in one shot, so basically
wiping out the entire city was the only option they had. As the villagers
were currently ignorant about the cause of the abductions they couldn't
call for help, as nobody would be able to act as they didn't know what was
happening.
In Court Seim the thing the demons wanted was the Rune Drive. The demons
only got interest for Court Seim after Rudy, Jack and Cecilia claimed it by
defeating Boomerang and Luceid at the top of the Epitaph Sea. If Boomerang
had taken that thing the demons would not have needed to go after Court
Seim at all. In short, the demons had less time to prepare abductions while
in Saint Centour they had all the time in the world as all the abductions
were already perfectly executed there when you first arrive there. Alhazad
only waited for you to leave the city to make sure you wouldn't interfere
there. So less time is less people injected with the seeds. Second, the
Rune Drive was a lot less important to the demons as the piece of Mother,
so they didn't need to go out so largely.
Thinking about it, it all makes a perfect sense.

Why didn't Zed know what happened in Saint Centour?
=============================================================================
Yeah, it was clear he didn't know what happened there even though it were
his people who caused the tragedy.
Secrecy was vital to the operation the demons concucted in Saint Centour.
If any information would leak out, the operation would fail. Zed was never
taken seriously by the Quarter Knights and never allowed into them, so
would a person like him ever get top secret clearance? I don't think so. :)


What exactly is Rudy?
=============================================================================
Rudy is a forbidden Holmcross. Call it an android if you will.
The demons were hard to beat 1000 years ago, so humans and Elw tried to
make an artificial lifeform with the same body structure as the demons, and
thus the Holmcross project had begun. They build several of these things.
Rudy was one of them. But things went wrong. They enjoyed fighting and
killing so much that they litterally became killing machines. It didn't
matter to them what they killed, as long as it was killing they were
satisfied. In order to prevent tragedy all Holmcross devices were
destroyed, except for one. That one was deactivated and hidden away. 1000
years later this Holmcross was dug up by old man Zepet, he reactivated it
and raised it as his grandson and called him Rudy. It was the care Zepet
gave him as a father that prevented Rudy from becoming a maniac killer
again, in fact Zepet was more succesful than anybody could hope for as Rudy
turned out to be one of the most sensitive people you'll ever meet in the
game.
In Alter Code F, Rudy's feelings have been worked out even more, as he was
kicked out of Surf for his ability to use an ARM (which also happened in
the original game). Rudy has to fight the monster again in ACF, but out of
fear to scare the villagers once more or even to hurt them he can't manage
to synchronize with his ARM. That scene proves that Zepet was completely
succesful in turning Rudy into a human being.
Of course, this is also confirmed by Rudy's ability to wake Zephyr the
Guardian of Hope.


What is this Guardian Blade business?
=============================================================================
The guardian blade was used to defeat the demons 1000 years ago. It was
forged by Vassim, Mariel's brother. Now the game doesn't explain in detail
what happened, but the guardian blade was forged by turning metal to life,
which is basically the same manner in which demons are born. Is it the fact
that the Guardian Blade was of the same source as the Demons or was it
something else, it's all pretty vague, but the Guardian Blade did not only
destroy the demons, it destroyed half of Filgaia (which is the reason the
world is in decay in WA1) and in the end it destroyed itself.
Vassim received all the blame for this event as he was the one who forged
the blade, and thus he was banished to an outskirt of the Elw world and his
sister wasn't even allowed in the Elw world at all. She had to stay behind
to pay for her brother's sins.
When Rudy's arm had to be replaced Mariel begged her brother to reforge the
blade once more to fix Rudy's arm. It's only logical that Vassim refused at
first because of what happened. Why the same technique worked without
danger to Rudy is not really explained, but the most plausible explanation
would be that the technology wasn't used for a weapon this time.


Who killed Belselk in Volcannon Trap?
=============================================================================
Wasn't that pretty obvious? It was Boomerang. He had no respect for Belselk
using power amplifiers just to challenge humans. The fact that he lost made
Boomerang decide that Belselk had made his own life forfeit, and thus he
killed him.


Why did Luceid, a protector of Filgaia, side with the Demons?
=============================================================================
She did not side with the demons, she only sided with Boomerang. Luceid is
the guardian of Desire. The power of Desire feeds Luceid and therefore she
only sides with he who has a strong desire.
Boomerang has only the desire to fight. It may not be a heartwarming
desire, but his desire was pure and strong and thus he was a perfect match
for Luceid.
Even though WA2 is a story on its own (and not a sequel) we see the same
thing there. Luceid sided with Anastasia because she had a strong desire to
save her people from the Blaze of Disaster.
Cut short, it doesn't matter if your desire is good or evil, as long as
your desire is strong Luceid will side with you.


                                                                 BCK00000007
=============================================================================
Typical Wild Arms termology
=============================================================================
There are many words in Wild Arms that come back all the time, but each
time with a different meaning.
Here are a few and their meaning in each episode.

- ARMS
 = WA1/ACF/3/4/5 - A weapon used as a firearm. Mostly they require physic
   synchronisation
 = WA2 - Agile Remote Mission Squad.

- Bad News
 = WA1 - Second round enemy in Arena
 = WA2 - Hardest normal enemy in the game
 = WA3 - Nickname of Ortega, bartender in Gunner's Heaven
 = WA4 - Unknown
 = WA5 - Optional boss sealed on the world map.
 = ACF - Final enemy in league 3 in the Arena

- Bartholomew
 = WA1/ACF - A loser who is captain of the trade ship Sweet Candy
 = WA5 - An overkill cool space captain of the Veruni who leands Dean & Co
   a helping hand.

- Heimdal Gazzo
 = WA2 - Strangely shaped aircraft used by the terrorist organisation
   Odessa
 = WA3 - Optional Boss in a seal

- Photosphere
 = WA1/ACF - An airship used by the demons able to destroy planets
 = WA4 - Spheres in dungeons that reveal tools Jude can use when touched.

- Asgard
 = WA1/ACF/WA5 - A golem you can use as transportation on the world map
 = WA2 - A golem Marivel can summon like a guardian
 = WA3 - A golem created by the Prophets to fight you
 = WA4 - Nickname of Fornell, a woman in the Brionac forces

- Leypoint
 = WA1/ACF - In WA1 wrongly translated as "Raypoint". Energy forces from
   the guardians.
 = WA2 - The dungeons of mana used to form the Trapezohedron
 = WA3 - Unknown, but the Council of Seven was researching it
 = WA4/5 - The battle HEXes you can stand it to get elemental effects to
   your attacks and defenses.

- Calamity Jane
 = WA1/ACT - Nickname of Jane Maxwell
 = WA3 - Strong attack of Maya she'll use against you in your 4th
   encounter with her. Funny to note is that Maya even compares herself
   once to Martha Joanne Connery, which is the true name of the real
   Calamity Jane.

- De Le Metallica
 = WA1/ACF - Book that summons its reader into an illusionary world
 = WA2 - Book that contained important technical information
 = WA3/4 - Living book you can fight in random encounters

- Emma Motor
 = WA1/ACF - An engine invented by Emma Hetfield who, narcist as she is,
   named it after herself
 = WA2 - A powerful engine which got its name as an abbreviation for
   "Electro MAgnetism"

- Cause of Filgaia's Decay
 = WA1/ACF - Destroyed by the guardian Blade
 = WA2 - Result of the power of the Kuiper Belt
 = WA3 - Result when Duran of the council of seven sabotaged Yggdrasil
   while under influence of Beatrice
 = WA4 - Result of abuse of ARMs
 = WA5 - The technology ate too much of the planet's resources

- Black Fenrir / Juggernaut
 = WA1 - Weapons Jack can obtain
 = WA5 - Names Dean gave to his shovels

- Meteor D(r)ive
 = WA1 - One of Jack's Fast Draw moves
 = WA5 - Dean shouts it a lot when he attacks somebody.

- Arc Smash
 = WA1 - Rudy's ultimate ARM
 = WA3 - Ultimate gun for your Sandcraft

- Argetlahm
 = WA2 - The Divine Blade used by Anastasia to fight the Blaze of Disaster
 = WA3 - Jet's ARM

- Hyades
 = WA1/ACF - The world the demons came from
 = WA3 - A digital library containing all kinds of forbidden knowledge,
   left behind by the demons.

- Telepath Tower
 = WA2 - Tower used for telecommunication
 = WA3 - Small towers used to communicate with aliens who will get angered
   if you destroy them.

- John Dhee/Day/ etc.
 (The Japanese clearly meant John Doe. Silly translators)
 = WA1 - Spirit who teaches Cecilia Dual Cast
 = WA2 - Hermit who teaches Lika High Magic and Extend
 = WA3 - Boss sealed near Yggdrassil

- Yggdrassil
 = WA1 - System of which the usage is vague. It was eiter used to seal
   Mother in her Cocoon, or used by the demons to release her.
 = WA3 - Tower supposed to make the world fertile for forests to grow on.
   Didn't turn out that way though.

- Baskar
 = WA1/WA2/WA3/ACF - Village in Native American style
 = WA4 - City destroyed long ago. Now only ruins remain
 = WA5 - Group of Veruni researches who sided with neither Radicals or
   Moderates

                                                                 END00000001
=============================================================================
Copyrights and permissions
=============================================================================
This FAQ is written and copyrighted by Jeroen P. Broks (aka Tricky aka
Rachel)
This FAQ has not been officially authorized by the game publishers nor to
any other party related this game

You are allowed to:
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These terms are appliccable for ALL versions of this FAQ unless explicitly
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                                                                 END00000002
=============================================================================
How to contact me?
=============================================================================

If you want to contact me I recommend NOT to use my e-mail address. It's
there because GameFAQs and other FAQ sites hosting my FAQ require it, but
as with all e-mail addresses shown to the public on a website. It's
completely full of spam, and I can NEVER guarantee how long it will take to
read your mail, if I ever see it at all. I tend to change that adress on a
regular ocasion in order to bother spammers.
And thus I recommend that you go to my own website at http://faq.tbbs.nl
and use the contact system the site has in place there. It will ALWAYS send
your mail to an active mail address.

Furthermore there are some mails that I regulary get and to which I "cba"
to respond to them. Here is what I got to say if you got to tell me this:

    MAIL: You know nothing of [game X]
   REPLY: Indeed, that's why I wrote a  FAQ on it! You also got something
          INTELLIGENT to say?

    MAIL: Fix your English!
   REPLY: If I spoke my own language you probably couldn't read it at all.

    MAIL: Not to be rude, but your list doesn't cover even half of what it
          should cover
   REPLY: Such mails are worthless unless you give me the items I should
          add. I'l even credit you for your trouble

    MAIL: Hadsdajdkaskldandiwjoiudaojiwoidjowaijdw!
   REPLY: Me not understand! I only speak English and Dutch I will accept
          German, but I'll reply in English

    MAIL: I got the best viagra for sale
   REPLY: If I would actually NEED that stuff, I'd go to a pharmacy! Thank
          you for your trouble.

    MAIL: Your boss strategy doesn't work, dick!
   REPLY: Then send me yours, dick!

    MAIL: Some bosses you brand hard are easy. Some gamer you are!
   REPLY: On paper one's always more careful than in reality! I always
          take so-called "noobs" in mind when I write my FAQs.

    MAIL: You suck in levelling up!
   REPLY: You need to level up? Some gamer you are!There are two things I
          hate. Wasting time and cheating!Constant levelling up falls in
          both categories in my humble opionion

Okay that's the kind of mail I don't wish to get, and which I already
replied to by now.
I do understand that you don't agree with me on some points, or that I
forgot the cover parts.
I'm human, errors are as much my nature as they are yours.
If you find some errors, mail me in a civil way and I will update my FAQ
(when I got the time) and credit you for your trouble.
That's the way I work. No need to get offensive, is there?




* END OF DOCUMENT *