===================================DISCLAIMER==================================
I have decided not to allow websites other than Gamefaqs (www.gamefaqs.com),
IGN (faqs.ign.com) & Gamespot (www.gamespot.com) to host my FAQs from now on.
Please don't ask, because I will not grant permission.  It's just that too many
sites don't keep their version of my FAQ up to date which makes for a lot of
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So if anyone sees this FAQ on any site other than those mentioned above, please
let me know and I will take care of the situation, thanks.

Just to make things crystal clear for some people, this FAQ is not to appear
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http://www.cheatcc.com
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This document Copyright 2006,2017 Daniel Engel
===============================================================================

SkullMonkeys FAQ [PS1]
November 30, 2017
Daniel (DEngel) Engel
dan.engel.2017 [AT] gmail [DOT] com



###############################################################################
                            (A) TABLE OF CONTENTS
###############################################################################

Table of Contents

(A) This Table of Contents
(B) Controls
(C) Items
(D) Walkthrough
 -  (D-01) World 01
 -  (D-02) World 02
 -  (D-03) World 03
 -  (D-04) World 04
 -  (D-05) World 05
 -  (D-06) World 06
 -  (D-07) World 07
 -  (D-08) World 08
 -  (D-09) World 09
 -  (D-10) World 10
 -  (D-11) World 11
 -  (D-12) World 12
 -  (D-13) World 13
 -  (D-14) World 14
 -  (D-15) World 15
 -  (D-16) World 16
 -  (D-17) World 17
(E) Bonus Room
(F) Thanks
(G) Experimental


###############################################################################
                                (B) CONTROLS
###############################################################################

The controls for this game are as follows:

Square   - Run.
X        - Jump.
Circle   - Shoot energy ball.

L1 - Bird.
R1 - Super power.
L2 - Fart double.
R2 - Head.

Start  - Pause menu.


###############################################################################
                                  (C) ITEMS
###############################################################################

Clay - Collect 100 of these for an extra life.

Halo - These allow you to take an extra hit from enemies.  Collecting 2 halos
      gives you some clay.

Energy Ball - You can fire one of these at an enemy after picking it up
             [9 MAX].

Swirl - Every time you find 3 of these you can play the bonus room.  Take the
       exit at the end of the stage with the swirl on it.

1up - These items look like your head and give you an extra life.

1970 - There are only three of these in the whole game.  By collecting all 3 of
      them, you get to play a special 1970's-themed bonus room.



Fart Clone - When you use this item, you have a clone of yourself made out of
            gas.  Think of it kind of like an extra life that doesn't put you
            back to the last checkpoint [7 MAX].

Bird - When you release one of these, it attacks the closest enemy [7 MAX].

Super Power - This pink ball of energy makes you really strong for a moment as
             it kills all enemies on the screen [7 MAX].

Head - This item spins on the screen and collects all other items for you.



Hamster Shield - Three hamsters spin around you and will kill three enemies
                when touched.

Yellow Bird - This bird follows you and allows you to glide by holding 'X'.


###############################################################################
                               (D) WALKTHROUGH
###############################################################################
                          Bricklayer J. Gastronomy

You will find the walkthrough for the entire game in the sections below.


###############################################################################
                               (D-01) WORLD 01
###############################################################################

--------
Stage 01
--------

Go right to get the halo and jump on the enemies, then take the glowing ball.
Drop off the ledges and kill another enemy, then jump on the object above to
activate the checkpoint.

Jump to the next ledge and jump across the moving platforms for another
checkpoint.

Jump more moving platforms and kill more enemies as you hit another checkpoint.

Jump across more moving platforms past some enemies and take the swirl.  Now
you have a choice of which level to play next, depending on which ball you jump
into.  I have written how to pass both levels, the grey ball will be 02-A and
the red will be 02-B.


----------
Stage 02-A
----------

Kill the enemies and take the high road for a halo, then get a swirl on the
next platform and use the nearby checkpoint.

Kill more enemies as you grab the 1up, then kill more while jumping up ledges.
Use a small platform to clear the gap and kill more enemies, then leave the
stage up ahead.


----------
Stage 02-B
----------

This level has you jumping up ledges, spinning and vertical platforms as you go
higher and higher.  Time your jumps carefully and only jump when you know where
the next platform or ledge is.

The first checkpoint is after spinning platforms, then you deal with rising
ones and more ledges.

After the second checkpoint you get a swirl and there's more rising and
spinning platforms.  Until you reach the stage exit.


--------
Stage 03
--------

Jump up the ledges and ride the spinning platform above for a halo, then jump
the electrified node and fight more enemies.  Head right until you see a new
flying robot enemy.  This guy rises and fires a shot in both directions along
the ground.  You want to jump the shot and run under him and his friend, then
jump another node and jump on the item ball.  Head right and stay low to find
the checkpoint.

Jump through the wall for a halo, then go back through and jump for a swirl.
Go left up the ledges and right across spinning platforms, then take the exit
to the next world.


###############################################################################
                               (D-02) WORLD 02
###############################################################################

--------
Stage 01
--------

Go right and grab the fart clone, then grab the bird and bounce off the
floating skull if you want an early exit to stage 02-B.

Keep right across ledges and scales and grab another bird down low, then jump
more scales to reach a swinging rock.  Take the 1970 and kill more enemies on
your right to reach the stage exits.  The left is for A and the right for B,
which is how I'll be labeling these branches from now on.


----------
Stage 02-A
----------

Some of the enemies here turn red, and hurt you if you jump on them.  Wait for
them to change back before jumping on them.  Take the bird and use the swinging
rock and scale to advance, then take the swirl and fart clone from the item
ball.  Jump in the large jar for an energy ball and jump from the edge of the
jar to the swinging platform.  Keep right and take the fart clone from the item
ball, then jump through the wall up ahead for a swirl and use the stage exit.


----------
Stage 02-B
----------

Some of the enemies here turn red, and hurt you if you jump on them.  Wait for
them to change back before jumping on them.  Head right and get the swirl below
if you want it, then take the bird from the two item balls and use the
checkpoint.

Keep right and jump against the wall for a pair of item balls, then use the
exit.


----
Boss
----

Jump on this guy's head when he's standing, then wait on the ledge as he rolls
by you.  Sometimes he throws a rock, so jump if it comes.  Repeat this for
three hits to win the fight.


###############################################################################
                               (D-03) WORLD 03
###############################################################################

--------
Stage 01
--------

Jump right past gaps and flames until you see a moving platform, then ride it
back left for some birds.  Go right once more for a halo and a checkpoint.

Collect a halo and swirl before taking the upper route and grabbing some birds.
Take the halo below you and use the next checkpoint.

Keep right past more gaps and flames, then go through the left exit since I
have no clue how to reach the right one.


--------
Stage 02
--------

Go right past enemies, flames and gaps to find the first checkpoint.

Run past more flames and watch out for a BIG flame in the gap, then go past
more enemies, gaps and flames for the next checkpoint.

Take the platforms above for some birds, then go right past the usual to reach
the stage exit.


--------
Stage 03
--------

Take the bird on your right and climb the ledges for a fart clone, then take
the high road across spinning platforms or the low past flames to reach a
checkpoint.

Bounce off the new flying enemies as you keep right to the next checkpoint.

Jump the platforms and go up and left if you want a swirl.  Head right past
more flames to find the stage exit.


--------
Stage 04
--------

Climb the ledges and go left at the top for a bird, then cross some rising
platforms and take a fart clone.  Bounce off flying enemies and use a curving
platform [duck on these platforms] to reach a checkpoint.

Go past more curving platforms and flames as you take a fart clone and find the
next checkpoint.

More curving platforms and flying enemies as you take a swirl, then carefully
jump past the flame to some rising platforms.  Go past curved platforms and
more flames, then use the stage exit.


###############################################################################
                               (D-04) WORLD 04
###############################################################################

--------
Stage 01
--------

Grab the halo and jump on the gunner [if these guys aim high you can duck their
shots], then get the hamster shield and a bird up ahead.  Bounce off the ball
and take the fart clone, then drop down at the balls for more energy balls.
Bounce back up and take the swirl on your right, then take a bird and use the
checkpoint.

Go past more gaps and gunners to find the next checkpoint.

Take the bird and bounce along the balls to avoid the gunners, then jump more
gaps to reach the stage exits.


----------
Stage 02-A
----------

Take the trio of energy balls and run right past the gunners, then bounce off
or kill some more as you hit the stage exit.


----------
Stage 02-B
----------

Some of the gunners alternate firing heights here, so watch for it.


Take the energy balls and use an item to get rid of the gunners, then take the
swirl and head right for a fart clone.  Plan your jumps carefully as you kill
the gunners and grab a bird, then jump quickly across the timed platforms as
you hit a checkpoint.

Kill more gunners as you collect the hamster shield and fart clone, then go
right across rising platforms.  Jump at the top of the right one for an energy
ball, then bounce over more balls and take the stage exit.


----------
Stage 03-A
----------

Start climbing the moving and timed platforms as you find a bird, a fart clone
and a checkpoint.

Jump along more timed platforms and shoot a gunner on your right as you reach
his ledge.  Jump up a few more timed platforms to find the next checkpoint.

Ride the platforms up and right as you get a bird and find another checkpoint.

Follow the platforms right and left from here for a bird, a swirl and a
checkpoint.

Climb higher to a gunner as you get more birds, then head left for some timed
blocks and gunners.  Keep climbing along here to reach the stage exit.


----------
Stage 03-B
----------

Jump right past gunners for a fart clone, swirl and checkpoint.

Take the hamster shield and move on past the spinning platforms for the next
checkpoint.

Go right for a halo and kill the gunners, then bounce up the balls for a fart
clone and a checkpoint.

Take another fart clone and go right to a tower of gunners and balls.  Shoot
the gunners and bounce up the balls to reach the exit.


###############################################################################
                               (D-05) WORLD 05
###############################################################################

--------
Stage 01
--------

Take the halo and energy ball as you ride platforms right [they sink after most
ledges so wait for new ones].  Attack the flying robots on the way and grab
another halo, then watch out for the enemy in the pipe before you use the
checkpoint.

Take another halo and energy ball and bounce from the ball to the next
checkpoint.

Take the bird from the item ball and grab the swirl, then transfer to a second
platform up ahead.  Grab an energy ball and halo, then use the nearby
checkpoint.

Ride the platform and duck the wire, then jump to another and take the 1up past
the exit before using it.


--------
Stage 02
--------

Take the halo and jump up and left for a bird and swirl, then head right and
watch for flying skulls and more pipe enemies.  Jump up and left when you can
for a checkpoint and a halo.

Take a fart clone and use another checkpoint below.

Bounce right off the skulls and bots to get a halo and reach the exit.


--------
Stage 03
--------

Head right for a bird as you ride a platform, then jump to a pair up ahead.
Ride the left one to get the swirl, then kill a gunner.  Duck on the next
platform and ride a fast one to the checkpoint.

Bounce across the balls for a halo and ride the two platforms left, while
ducking on the second one.  Ride the fast platform for a fart clone, then right
a few more to the exit.


--------------
Boss: Big Head
--------------

Now this is an interesting boss, he spits fireballs that you can jump and
sometimes his eyeballs come out.  He also burps up a ball that you can bounce
off to land on his head.

Stand at a distance and duck so the fireballs miss you, jump over the eyes if
they roll towards you.  Hit his head 5 times to win the fight.  You can also
use your energy balls if you want an easier time.


###############################################################################
                               (D-06) WORLD 06
###############################################################################

--------
Stage 01
--------

Walk through the enemy and grab the item to be shrunk down, NOW you need to
jump on these enemies.  Grab the super power item and a hamster shield as you
grow big once more and reach a checkpoint.

Watch for the enemies that jump out of their skin while you take a swirl, then
jump the gaps and take the exit.


--------
Stage 02
--------

Run right past all the enemies for a super power and halo, then go back left
and shrink down for another super power.  Use running jumps as needed and try
to bounce low off an enemy for the swirl, then go right to the checkpoint as
you grow once more.

Kill the enemies as you go right to the exit.


--------
Stage 03
--------

Jump left for a hamster shield, then kill the enemies and watch for the green
one.  After you kill him there are some yellow orbs that try to damage you, so
hit and run.  Kill a few more enemies and clear some gaps as you hit the
checkpoint.

Fight your way right to find the exit.


###############################################################################
                               (D-07) WORLD 07
###############################################################################

--------
Stage 01
--------

Kill the enemies and use running jumps where needed, then take the yellow bird
and notice that you can glide while holding 'X'.  Glide to the steam so that
you rise and carefully shoot one enemy.  Quickly glide back to the steam, then
gross the gap for a checkpoint.

Glide past more enemies and take a super power, then some more gliding to reach
the next checkpoint.

Head right a little farther to find the exit.


--------
Stage 02
--------

Head right until you get the yellow bird, then glide past a pair of enemies for
a checkpoint.

Take the halo and keep right for another checkpoint.

Grab a bird and glide past more enemies, then use the steam to reach the next
checkpoint.

Go past some timed platforms as you grab some energy balls, then shoot a few
enemies to make the glide to the checkpoint easier.

Go to the steam and glide right for a swirl, then go right to some more steam
and the exit.


--------
Stage 03
--------

Jump right past the timed platforms for the yellow bird, then grab a halo and
pass some steam as you hit a checkpoint.

Take a bird and glide right for another halo, then shoot some enemies if you
need to while gliding to the next checkpoint.

Glide over the enemies and up the steam, then shoot an enemy to find another
checkpoint.

Take the bird and halo before opening the item balls, then glide right past the
exit for a swirl and super power.  Glide right a little farther to take the
next exit.


--------
Stage 04
--------

Take the halo and yellow bird before heading right, then take the energy balls
and use a checkpoint.

Glide past more enemies [some you may have to shoot or jump under] to reach a
new checkpoint.

Glide past the steam to find another checkpoint.

Take the halo up ahead and carefully glide between the enemies, then glide left
for the super power.  Glide through the enemies and take a halo as you reach
the next checkpoint.

Keep right and shoot one or more of the trio of flying enemies, then use the
exit.


--------
Stage 05
--------

Go right and take the yellow bird, then shoot and glide past some enemies.
Glide past a few more enemies and use the checkpoint.

Keep right past more enemies to find the next checkpoint.

Enemies and timed platforms are on the way to the new checkpoint.

Get the super power from the steam if you can, then get the swirl from the next
patch of steam.  Jump a few more gaps and take the exit out of this world.


###############################################################################
                               (D-08) WORLD 08
###############################################################################

--------
Stage 01
--------

Take the super power on your right and jump through the wall for some birds,
then go back left and jump on the ledge for a swirl.  Jump left and higher up
along the pillar for a bird and a checkpoint.

Jump right past the spinning platforms to get sucked up to a super power, then
go left to rise even higher.  Jump left from here to find the next checkpoint.

Head right and ride the platform up, then cross timed platforms and rising
platforms for some birds.  Take the super power and go right to the exits.


----------
Stage 02-A
----------

Go right and ride the spinning platforms up and left while you avoid the
spikes.  Keep jumping higher and take the exit when you reach it.


----------
Stage 02-B
----------

Jump from the moving platform to get the super power, then take the halo and
duck on the next platform.  Keep right and jump off the swarms to reach the
checkpoint.

Take a halo and drop for the swirl, then jump and bounce right across the
narrow ledges.  Take the hamster shield and keep right to the exit.


--------
Stage 03
--------

Jump up the rising and timed platforms, then go right for the checkpoint.

Ride more rising and timed platforms to find the next checkpoint.

Go right past enemies and timed platforms to find the exit.


###############################################################################
                               (D-09) WORLD 09
###############################################################################

--------
Stage 01
--------

Jump right for an energy ball, then go past spinning platforms and item balls.
Keep right to find a head item and go past some timed platforms, then cross
spinning platforms for an energy ball.  After a few more timed platforms, you
hit the exit.


--------
Stage 02
--------

Jump right past the spinning platforms and use the blue beam to rise to the
energy ball.  Jump across spinning platforms and past flying enemies to find
the checkpoint.

Head right to the blue beam and ride it up, then go right past timed platforms
for a swirl and the exit.


--------
Stage 03
--------

Ride the blue beam on your right and drop left for a swirl, then go right
across the timed platforms for a checkpoint.

Take the energy balls as you go right past flying enemies [shoot them if you
need to].  Ride a blue beam up to more energy balls and the next checkpoint.

Shoot your way past a few more enemies to find the exit, then do a running jump
right to find a head and two more exits.  Take either of the left two to move
on to the next world.


###############################################################################
                               (D-10) WORLD 10
###############################################################################

--------
Stage 01
--------

Jump right and climb up the second vine for a fart clone, then jump right at
the top for a checkpoint.

Head right past timed platforms and flying enemies to reach the next
checkpoint.

Jump to the vine and go down to the ledge below, then go right past more of the
same as you use another checkpoint.

Use a bird to kill the enemy above, then climb up the vines as you avoid the
enemies.  Climb down a vine for a fart clone, then go right for some birds and
back to the exit.


--------
Stage 02
--------

Jump and shoot the enemies as you rise up the shaft and keep right.  Climb some
vines and use the checkpoint up ahead.

Head right and slide down the vine as the enemies fly farther away on the one
side.  Cross spinning platforms next to find a new checkpoint.

Shoot the enemy and climb some more vines, then kill the enemies by the timed
platform.  Work your way down another vine and use the nearby exit.


--------
Stage 03
--------

Jump across the gaps and moving platforms for a fart clone, then take the swirl
up the vines and use the checkpoint.

Jump some more vines and look up high for a halo, then climb down a vine and
rise up a shaft.  Take out the enemies by the spinning platforms and use the
next checkpoint.

Jump right past a few more enemies and use the exit.


--------
Stage 04
--------

Jump across the moving platforms and jump straight up the vine [faster than
climbing].  Go past more moving platforms at the top and use the checkpoint.

Kill an enemy and go right to a single vine, then go down for a swirl and some
birds.  Head right past some gaps and vines to find the next checkpoint.

Climb more vines to reach a moving platform, then kill the enemy to make the
tricky jump a bit easier.  Keep right from here to find the exit for the stage.


---------------
Boss: Giant Bug
---------------

This boss pretty much just stands there and swings his arm at you.

You're in a turret that can move up and down on a pole.  So shoot constantly
and watch the boss  When he brings his arm back he can be damaged by your
shots.  This also means that he's about to swing his arm, and will either hit
the top, the middle or the bottom of your pole.

It's hard to know where he's going to attack, so just keep moving.  You want to
shoot him in his feet, that makes him drop his guard so you can really damage
him.

After 5 hits, the battle is over.


###############################################################################
                               (D-11) WORLD 11
###############################################################################

--------
Stage 01
--------

Go right a bit and jump left for birds and energy balls, then take a super
power from the item ball.  Take a fart clone and head before you use the
checkpoint.

Bounce off the flapping enemies here [not the helicopter ones] and keep right
to find the exits [top=A, bottom=B].


----------
Stage 02-A
----------

Jump high for the head and drop down for another one, then jump right for a
super power.  Watch for the enemies as you jump more gaps and reach the
checkpoint.

Simply go past some helicopter enemies to find the next checkpoint.

Go right past more enemies and take the 1up, then use the exit.


----------
Stage 02-B
----------

Take the low path for a fart clone, super power and energy ball as you reach
the checkpoint.

Go right for a super power as you hit another checkpoint.

Drop right below the other platform for a head, then keep right for the exit.


----------
Stage 03-A
----------

Take the super power as you go right, then jump left on the upper path for some
energy balls and a swirl.  Head right from here for an energy ball and the
checkpoint.

Go right on the lower path for a head, then go right until you reach another
fork.  Go left for a super power, then back right to reach the exit.


--------
Stage 04
--------

Go right to the fork and take the lower path for an energy ball and super
power, then take the higher path for the checkpoint.

Go right to the next fork and stay low for a swirl and super power.  Take the
upper route for a super power and the next checkpoint.

Keep right for a tricky running jump, a bird and the exit.


###############################################################################
                               (D-12) WORLD 12
###############################################################################

--------
Stage 01
--------

There's a VERY easy way to get through this stage.  Simply go to the right wall
and fall ALL the way down to the bottom platform, then go left to the exit.


--------
Stage 02
--------

This stage has another easy way through it.  Glide right to the wall and start
falling, then glide around the flame when you see it.  Return to hugging the
wall until you reach the bottom, then go left to the exit.


--------
Stage 03
--------

This is yet another quick stage if you hug the right wall.  You have to glide
past a flame early on and drop past some platforms, but then you can drop to
the bottom.  Go left from here past the enemies to reach the exit.


###############################################################################
                               (D-13) WORLD 13
###############################################################################

--------
Stage 01
--------

Take the hamster shield as you jump the spikes and enemies, then go past
spinning and timed platforms to reach the checkpoint.

Go right past more spinning platforms and spikes, then grab the hamster shield
as you ride a moving platform and find another checkpoint.

Grab the swirl as you pass through moving and timed platforms, then kill one of
the quick enemies to reach the exits.


----------
Stage 02-A
----------

Jump the enemies and spikes as you grab a hamster shield, then keep right and
watch for a low 1up before you hit the checkpoint.

The next moving platform goes down INTO the spikes, so you need to jump on and
off it quickly to get across.  Kill the enemy to get past the timed platform,
then take the hamster shield and use the next checkpoint.

Jump the gaps and enemies to reach the exit.


----------
Stage 02-B
----------

Jump the gaps and spikes and kill the enemy to get to the checkpoint.

Take the hamster shields and jump the spikes, then cross the timed platforms to
find the next checkpoint.

Go past the spinning platforms for a swirl and a halo, then cross the timed
platforms.  Go past spinning platforms and fast enemies, then use the exit.


----------
Stage 03-A
----------

Take the birds and cross the moving platforms, then take a halo and cross
spinning platforms.  Grab the swirl and bounce off the enemies to clear the
spikes, then use the checkpoint.

Jump the moving platforms and spikes to find a fart clone, then duck under the
last spikes for a checkpoint.

Keep right past more spikes and platforms, then use the exit.


----------
Stage 03-B
----------

Go right past enemies, gaps and timed platforms to reach the first checkpoint.

Jump at the top of the rising platform for a super power and go right past
spikes for some birds.  Pass some flying enemies and spikes before using the
next checkpoint.

Pass spinning and rising platforms for a swirl, then jump more enemies and
spikes as you use the exit.


###############################################################################
                               (D-14) WORLD 14
###############################################################################

--------
Stage 01
--------

Go right and watch for the spear enemy, then jump across the balls for a bird.
Jump right past weapons, spears and flaming skulls and ride some rail platforms
before they drop off the end.  Take the halo and bird before you reach the
checkpoint.

Go right past the spear and grab a swirl, then go right and grab the bird.
Drop left for some more items and go right past a skull and timed platform.
Ride more rail platforms and take the exit when you come to it.


--------
Stage 02
--------

Jump the spear and jump to the upper ledge, then take the super power, head and
bird.  Jump past the skulls for a 1up, then clear some spears and skulls to
reach the checkpoint.

Cross the timed and rail platforms while avoiding a skull, then dodge the
spears and skulls as you reach the exit.


--------
Stage 03
--------

This stage is all riding rail platforms until you hit the exit.


--------
Stage 04
--------

Take a head and go past the spears and skull, then go past the timed platforms.
Bounce across the balls and ride some rail platforms, then bounce across more
balls.  Go past the spears as you take a head, then go past timed platforms and
balls.  Ride the rail platforms and dodge some spears, then use the checkpoint.

Bounce across the balls and dodge more spears, then take a halo and dodge some
skulls.  Grab the bird and use the balls to reach the exit.


------------
Boss: Wizard
------------

There's a set of spinning platforms on each side of this guy, while he stands
in the middle with a red shield.  You need to jump on him or use your items to
get a hit at this point.  If you don't, then he casts a spell that destroys the
platform that you're standing on.

After 5 hits the battle is over.


###############################################################################
                               (D-15) WORLD 15
###############################################################################

--------
Stage 01
--------

This stage has you riding another creature, so you just need to jump and
position yourself in places.


Take the high road before jumping some spikes, then go high and low as you jump
2 more spikes.  Stay up high for a 1up, then take a swirl and go low before
jumping a gap.  Jump low for another swirl as you avoid the planes, then jump a
missile and close to a group of missiles to clear a gap.  More missiles and
staying low for a swirl, then jump more missiles to reach the exit.


--------
Stage 02
--------

Follow the clay as you take 3 1ups in this easy stage and reach the exit.


###############################################################################
                               (D-16) WORLD 16
###############################################################################

--------
Stage 01
--------

Jump right for a fart clone and go past moving and spinning platforms for a
swirl and a checkpoint.

Bounce off the enemies below on your left for a super power and halo, then take
the fart clone beyond the spinning platforms.  Keep right for a 1up and halo,
then go right for another halo and the exits.


----------
Stage 02-A
----------

Jump right and take the high route for some energy balls, then continue right
for two fart clones, a head and the checkpoint.

Go past a bunch of timed platforms next to find the exit.


----------
Stage 02-B
----------

Jump the gaps and bounce across the enemies for a swirl, then keep right past
enemies and timed platforms for a fart clone and checkpoint.

Jump up the rising platforms if you want a few items, then use the moving and
timed platforms to find the exit.


----------
Stage 03-A
----------

Take the fart clone as you jump past the moving platforms and OVER some birds,
then use the checkpoint.

Ride past a super power and head, then go right to the exit.


----------
Stage 03-B
----------

Use spinning, rising and timed platforms, as well as bouncing off enemies to
reach the checkpoint.

More rising and timed platforms as you dodge flaming skulls and come to the
next checkpoint.

Jump off the enemy to clear the spikes, then use the timed platforms to reach
the exit.


-------------------
Boss: Skull Machine
-------------------

This boss drops spikes balls out of two spouts on his machine above.  You need
to avoid these spiked balls and watch for a regular one falling.  Catch this
ball and press a button to launch it straight up and hit the boss in the head.

After 5 hits, the fight is over.


###############################################################################
                               (D-17) WORLD 17
###############################################################################

--------
Stage 01
--------

Jump across the gaps and past the enemies until you can't go on, then use the
spotlight thing which is actually a virtual platform to keep going to a
checkpoint.

Keep right past more flying enemies and platforms for a fart clone, then jump
a little more to reach the exit.


--------
Stage 02
--------

Take the fart clone and energy balls as you jump right, then watch for a pair
of virtual platforms near a tower of small normal ones.  You need to jump to
activate the virtual ones, then quickly jump up the tower and left over the
other one.  Follow some more up as you get two 1ups, then keep right for a fart
clone and checkpoint.

Go right and activate one spotlight, then jump down to the second one and back
on the platform as it goes right.  Quickly jump across the two up ahead and
keep right to the exit.


--------
Stage 03
--------

Transfer across 2 virtual platforms in a trio before crossing another 4 and
reaching a checkpoint.

Quickly jump across the trio of activators here and rush across the virtual
platforms [tight timing].  Make a few more jumps right and you find the exit.


--------
Stage 04
--------

Jump across the activators and virtual platforms before using the checkpoint.

Run across a trio of activators and some more virtual platforms, then do the
next three sets of virtual platforms at once.  Now ride the large virtual
platform across to a fart clone and the exit.


--------
Stage 05
--------

This is a very annoying sequence, but you want to use the first activator
and jump on it again when the first platform is down low.  Quickly jump to the
second platform and the second activator, then refresh that activator before
jumping back to the second platform.  Jump right before this platform fades
away to land on the group of small platforms, then quickly jump across to some
fart clones.

The first activator here makes 4 platforms, so jump quickly right across them
to the second activator.  This brings in two more, so jump left to a third
activator which adds another 3 platforms.  Move fast and jump across these for
a checkpoint.


Take the fart clone, energy balls and super power, then go past some robots and
enemies to an activator [a 1up is below you on your left].  Jump right when the
bottom platform is moving right to land on the second activator, then quickly
jump back and right across the new platforms [tricky timing] to reach the exit.


###############################################################################
                               (E) BONUS ROOM
###############################################################################

The bonus room is probably the most infamous part of the game.  And at first
glance you might not be sure why.  It's just a normal room with items in it and
a bit of a challenge.  Once you finish it or die, you get back to the game like
normal.

The bonus room has music though, really interesting music and THAT's what it's
most known for.  You can hear the song at this URL and if the link is broken,
then I have the lyrics as well.

http://media.putfile.com/bonus-room


"Here's a little bonus room, cuz I know you're had it tough
And here's a little bonus tune about collecting real cool stuff

Yes here's a little bonus room where you can play
Don't be frightened, don't run away

You can linger, cuz I'm your video friend
Think of me as a father-figure, with a hand to lend

Here's a little bonus room where you don't have to worry
Take your sweet time, you need not hurry

Oh you're looking incredible, you're the bomb
And me, I'm kinda like you're dad, and a little like your mom

There are no monsters here, hey wait look over there *noise and screaming*
*laughs* I was just kidding, don't be scared

And when you turn this game off, in the real world once again
You won't have to play make-believe, or try to pretend

Cuz I'll be right there when you open your hand
Cuz I'm your little invisible musical friend

So show me to your pets, or show me to your pals
You really will impress, every nifty guy and gal

Show them your individual, show them you are bold
Besides I get residuals, for every game that's sold

I'm your little invisible musical friend, for life

*whispers* I'll never leave you"


So there you have it, the bonus room song.  Funny, very strange and even
downright creepy.


###############################################################################
                                 (F) THANKS
###############################################################################

Thanks go out to the following contributor:

Nathan Stent.


###############################################################################
                              (G) EXPERIMENTAL
###############################################################################

For a little while now I've had a paypal link in all my FAQs at the very bottom
here.  Mainly as a small experiment since a few other FAQ authors have also had
the same idea.

I had a few people email me before I put this link in because they wanted to
send money, so it's here for those people.


For the record I've received about $87 (which works out to a bit more in
Canadian lol) last I checked, so I've been getting cases of pop and making some
excellent progress on a few FAQs.

If you don't want to send money or can't then send me an email, it's nice to
hear what people thought about my work and there's always room for improvement.

My email address and paypal address for those that want to contribute are both
dan.engel.2017 (AT) gmail (DOT) com

Many thanks, and I hope you continue to use my work!

~Dan