===============================================================================
F I N A L F A N T A S Y T A C T I C S
===============================================================================
A Warrior takes sword in hand, clasping a gem to heart.
Engraving vanishing memories into the Sword,
He places finely honed skills into the stone,
Spoken from the sword, Handed down from the Stone.
Now the story can be told...
Square presents...
.
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===============================================================================
C H A R A C T E R S E T U P S A N D P A R T Y S T R A T E G I E S
===============================================================================
FINAL FANTASY TACTICS - CHARACTER SETUPS AND PARTY STRATEGIES
Playstation - North American Version
Last Updated on: the 18th of November 2001
Version 8.00
by: Jeff Chan [Atom Edge]
[email protected]
Webpage: FINAL FANTASY REVELATION
http://ffrevelation.virtualave.net/
===============================================================================
---------------------------[ LEGAL INFORMATION ]---------------------------
Copyright 2000-2001 Atom Edge
All rights reserved
This document was created and maintained by Atom Edge, it's author. It is
the sole property of its author, whom bears the copyright and reserves all
rights. It is protected by "United States Code: Title 17 - Copyrights",
the "Berne Convention for the Protection of Literacy and Artistic Works
(Paris Text 1971)", any and all copyright and patent laws applicable and
International Treaties.
This document can only appear in one of two forms: electronic and a
personal printed file for private use. The ONLY website that can post
this document is:
- GameFAQs <
http://www.gamefaqs.com/>
This document may not be reproduced or retransmitted (the above listed
websites are the only sites exempted from this) in any way, shape, form, or
medium.
You may not alter, edit, format, remove or add materials to any part of
this document. It may not be offered for money and/or compensation (even
if profit attempt fails) or offered as a bonus or gift for accessing a web
page or purchasing an item. It may not be added to an archive of any type.
It must always remain in the English Language. It will not be translated
to any language for any reason whatsoever. It will not appear in any
publication. This document was in no way intended for commerical,
promotional and/or profitable uses. This guide is limited to personal and
private use only. Any other uses MUST be priorly approved by the author,
Atom Edge <
[email protected]>.
If this copyright is trangressed, the violators will face immediate civil
and/or criminal penalties to the fullest extent possible. Any breach of
copyright (which includes acts of stealing, plagerism, pirating, uses not
private and personal, posting without permission, etc.) is considered a
felony, and will be punished accordingly.
By accessing, reading, viewing, or using this document in any way, you
automatically agree to abide by this copyright. This copyright supercedes
any conversation, verbal exchange and written statements that have any
affiliation with this guide. The latest version of this document contains
the copyright information that is valid for the latest version, and all
prior versions. There's no reason for not checking the latest version,
their locations are listed above. Ignorance to this, the copyright, or
the law is no excuse. Also, any part of this copyright may change at
anytime, withour prior warning.
The FINAL FANTASY series, all characters and associated materials are
copyright SQUARE CO., LTD. No breach of copyright intended. This guide,
its author, and persons otherwise associated (through contributions, hosting,
etc.) make no claims to the above stated articles. All trademarks and
copyrights not acknowledged in this document are respected.
Information in this document is provided "as is," without warranty or
guarantee of any kind, either express or implied.
Under no circumstances will this guide, its author, and persons otherwise
associated with this guide, be held responsible by any party for any
direct, indirect, consequential, or special damages incurred through use of
this document, including without limitation, lost profits, and loss of
computer data.
If for any reason you do not agree with parts or the entire copyright, your
only remedy shall be to not use this guide.
-------------------------[ END LEGAL INFORMATION ]-------------------------
===============================================================================
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
T A B L E O F C O N T E N T S
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
1 - INTRODUCTION
1.1 Author's Note
1.2 Contact Info
1.3 Revision History
1.4 Prelude
2 - MAIN CHARACTERS
2.01 Ramza Beoulve
2.02 Mustadio Bunanza
2.03 Agrias Oaks
2.04 Rafa Galthana
2.05 Malak Galthana
2.06 Cidolfas Orlandu
2.07 Meliadoul Tingel
2.08 Beowulf Kadmus
2.09 Worker 8
2.10 Reis Dular
2.11 Cloud Strife
2.12 Byblos
3 - GENERIC CHARACTERS
3.01 Squire
3.02 Chemist
3.03 Knight
3.04 Archer
3.05 Priest
3.06 Wizard
3.07 Monk
3.08 Thief
3.09 Time Mage
3.10 Oracle
3.11 Lancer
3.12 Geomancer
3.13 Summoner
3.14 Mediator
3.15 Samurai
3.16 Ninja
3.17 Calculator
3.18 Bard
3.19 Dancer
3.20 Mime
4 - PARTY STRATEGIES
4.01 Final Fantasy IV
4.02 Final Fantasy VI
4.03 Final Fantasy VII
4.04 Final Fantasy VIII
4.05 Final Fantasy IX
4.06 Chrono Trigger [ from Danyal Herder]
4.07 Saga Frontier
4.08 Xenogears
4.09 Suikoden
4.10 Suikoden II
4.11 Vandal Hearts
4.12 Breath of Fire III [ from Tetragenian ]
4.13 Breath of Fire III [ from Billy Lee ]
4.14 Lunar: Silver Star Story Complete [ from Tetragenian ]
4.15 Lunar II: Eternal Blue Complete
4.16 Star Ocean II: Second Story [ from Tetragenian ]
4.17 Shining Force II
4.18 Wild Arms [ from Biggles ]
4.19 Ronin Warriors: Dark Warlords [ from Tengu Man ]
4.20 X-Men [ from Tetragenian ]
5 - MISCELLANEOUS HINTS
5.1 General Equip Strategies
5.2 Hints and Tips
5.3 Tricks Galore
6 - FREQUENTLY ASKED QUESTIONS
6.1 General Questions
6.2 The Best
7 - CLOSING
7.1 Credits and Special Thanks
7.2 Final Words
111 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
11 --------------------------[ INTRODUCTION ]---------------------------
11 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
1111
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1.1 Author's Note
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Undoubtedly, Final Fantasy Tactics is the greatest game I've ever played. The
depth of this game is unparalleled, and the story easily rivals any traditional
styled Final Fantasy.
This file is an advanced guide to the game. It takes in an aspect of the game
that is quite often discussed, but goes into extensive detail. This aspect is
how to equip characters. Please take special note that I assume a great deal
if you plan to use any of these set ups. Basically I assume:
~ You are at endgame (basically before you go into Orbonne Monastery for the
final time).
~ You have all characters
~ You have access to all the rare weapons
~ You have plenty of free time you wouldn't mind wasting
Now then, the purpose of this guide is to give advanced players a guiding hand
of sorts as to how to make characters massively powerful. As for players who
haven't quite gotten to the point where their characters are ready to become
god-like, it serves as a base guide to let them understand which characters or
classes are more useful on particular situations. In the event that you care
for neither of the above two uses, you could always use this guide to help
build the various "theme" teams.
As a minor disclaimer, I would like to state right now that anything here is my
opinion (or contributors) alone. I am not trying to force upon you anything.
Don't take what I say for facts, as they are not. Also, this guide completely
spoils the game for you. I included character bios which go in quite a lot of
depth so read them at your own risk.
Also as a note, I apologize to all those who sent in emails and didn't get a
reply. I'm not very great in keeping track of my emails and at one point they
all got deleted. Sorry.
Anyway, enjoy the guide...
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1.2 Contact Info
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My e-mail is <
[email protected]>. Be forewarned, though, as I will
delete any worthless e-mail immediately without hesitation and filter your
address at the sight of worthless e-mail. Do not abuse this contact address;
it's for use only when neccessary.
The following are the messages I will answer.
~ Criticism either positive or negative
~ Contributions or corrections
~ Anything I might find helpful
~ If you find this guide on any site aside from GameWinners or GameFAQs
Not only will I not answer the following, but I'll delete them on sight and add
your email to my filter.
~ Questions already answered or questions regarding how to play the game
~ Questions on how to beat a part of the game (try reading the guide, eh?)
~ Question not related to something in this FAQ
~ Death Threats - I will take the appropriate legal action
~ Viruses and Trojans - I will have your ISP terminated
~ SPAM - I don't care for your half assed money making schemes
~ Chain Letters - what would compel you to think I would want these?
~ Anything Rude - this is obvious
~ No Subject - not worth my time if you can't even write a subject line
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
1.3 Revision History
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Version 1.0 - February 27, 2000
---------------------------------
- First started making this guide
Version 1.5 - February 29, 2000
---------------------------------
- Added a completely new section
- Updated the Wanted list
Version 2.0 - March 3, 2000
-----------------------------
- Added a new team
- few minor adjustments
Version 2.5 - March 4, 2000
-----------------------------
- Added my Final Fantasy VIII team
- The Chrono Trigger Team was contributed by Danyal Herder
- minor spelling errors corrected
Version 3.0 - March 5, 2000
-----------------------------
- Added my Suikoden team
- Added my Vandal Hearts team
Version 3.1 - March 7, 2000
-----------------------------
- Added a Suikoden II team
Version 3.2 - March 9, 2000
-----------------------------
- Added my team
Version 4.0 - March 11, 2000
------------------------------
- Added the Saga Frontier team
- Added a reccomended equip for all normal classes
Version 4.1 - March 14, 2000
------------------------------
- Added my Review
Version 4.2 - March 16, 2000
------------------------------
- Added a few contributions
- Fixed a word wrapping problem
Version 4.5 - April 1, 2000
-----------------------------
- Added Black Mage's contributions
- Added my Xenogears team
- Fixed a few grammar problems
Version 4.51 - April 24, 2000
-------------------------------
- Added a tip, one that I've been getting e-mail over since who knows when.
Version 4.52 - June 13, 2000
------------------------------
- Due to certain circumstances, I've decided to delete a line out of an
evaluation of my Xenogears team.
Version 4.7 - June 21, 2000
-----------------------------
- Added Tengu Man's Ronin Warrior Team
Version 5.25 - July 10, 2000
------------------------------
- Added Tetragenian's 4 teams.
- Bit of polishing to the guide
Version 5.5 - August 20, 2000
-------------------------------
- Changed format a little bit
- Polishing
- Changed ASCII art title
- Updated Copyright Info
- Took away Wanted Section
- Changed Intro to Contact Info
Version 5.6 - September 4, 2000
---------------------------------
- Added Billy Lee's Breath of Fire III team
Version 5.61 - September 6, 2000
----------------------------------
- Minor fixes
- Check Annoucement
Version 6.0 - September 6, 2000
---------------------------------
- Changed Format
- Revised the Table of Contents
- Changed Major Characters section
- Changed Job Characters section
- Updated Legal Information
- Updated Contact Information
- Added the Prelude section
- Removed the Review
- Major Polishing Up
- Still to come: Level Up/Level Down Trick
Frequently Asked Questions
Change the format of the Party Strategies
More Equip Strategies
Version 6.1 - September 22, 2000
----------------------------------
- Few grammar mistakes
- Copyright slightly changed
- Added Frequently Asked Questions
- Added a few Equip Strategies
- Added the Level Up/Level Down Trick
- Still to come: Change format of the Party Strategies
Any other things that would help the guide
Version 7.0 - October 10, 2000
--------------------------------
- Small adjustments to the Character section
- Party Strategies Section redone completely
- Adjustments to FAQ and Section 5
- Minor changes to format and content all over the guide
- Copyright and Contact Info slightly edited
- Changed the Final Words section [Read it]
- ASCII Title Change
- Still to come: Edit Section 5
Version 8.0 - November 18, 2001
---------------------------------
- Added to the Author's Note
- Revised all character bios
- Revised all character set-ups
- Rewrote most of the character bios
- Revised all job classes
- Revised all party strategies
- Added the Final Fantasy IX team
- Added the Lunar II: Eternal Blue Complete team
- Added the Shining Force II team
- Rewrote all of section 5
- Revised the entire FAQ section
- Edited Final Words
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1.4 Prelude
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I am Alazlam, a scholar of ancient Ivalice history...
Have you ever heard of the "Lion War"?
It divided Ivalice in two over who would be the successor to the throne.
It ended with the appearance of a young hero named Delita.
Everybody living here knows this hero's tale...
But we also know that what we see with our eyes alone...
isn't necessarily the truth.
Here stands a young man, the youngest Beoulve in the order of knighthood.
There's no record of his playing an active part in history but...
According to the "Durai Report" released last year
(concealed for many years by the church),
this unknown man is the true hero...
The church claims he was a blasphemer and anarchist -- the root of all evil...
But is this the "truth?"
Won't you join us on a journey for the "truth?"
2222 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
22 ------------------------[ MAIN CHARACTERS ]--------------------------
222 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2222
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2.01 Ramza Beoulve
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OTHER ALIAS: Ramza Ruglia POSITION: Heredic
ZODIAC SIGN: (your descision) CLASS: Squire
SEX: Male ABILITY: Guts
BLOODLINES:
Balbanes - Father
Dycedarg - Eldest Half-Brother
Zalbag - Older Half-Brother
Alma - Younger Sister
WEAPONS: Dagger, Sword, Knight Sword, Hammer
ARMOR: Shield, Hat, Helmet, Clothes, Armor
* * * * * * * * * * * * * * *
BACKGROUND INFO:
Ivalice was brought to peace under the rule of Delita Hyral, the hero of
the Lion War, who was born a peasant. The history books have labeled him a
savior.
The truth, though, is far different. In Gallione, Ivalice, there was a
powerful family, the Beoulves. Serving under Prince Larg, the family was
one of the strongest influences of Ivalice. During the Fifty Years' War,
the head of the family, Balbanes Beoulve, was hailed to be the one who
ended the war. His skills were so fearful that his might alone forced
consideration of a peace treaty.
Balbanes later died of poison, and was survived by his four children.
Dycedarg was the eldest, whom became a Duke and resumed his father's
position as Prince Larg's right hand man. Zalbag, Balbanes' second son,
became the general of the fearsome Hokuten Knights when Dycedarg (on
Balbanes' request) stepped down. Zalbag was recognized to be so strong
that he only had two equals in all of history, his father, and the Thunder
God Cid. Balbanes' third son was named Ramza. His only daughter was his
youngest child, Alma. Both Alma and Ramza were illegitimate children.
Ramza befriended a peasent whose family worked in caring for the Beoulve's
chocobos. This peasent was Delita Hyral. Soon the two became best friends,
and with Balbanes' influence, Teta, Delita's sister, was sent to a school
along with Alma. Ramza and Delita attended Gariland's prestigious school
of war.
At this point, Balbanes passes away. Soon, a group called the Death Corps
form. The Death Corps were formerly the Death Knights that fought in the
Fifty Years' War. However, they consisted of mainly peasants and got poor
treatment at the end of the war. Because of this, they became disgruntled
with the rank of fuedal Ivalice. They began to terroize Ivalice under
their leader, Weigraf Folles, claiming they would not stop until they got
what was owed to them.
Ivalice is still recovering from the Fifty Years' War so they started to
deploy cadets to aid in the supression of the Death Corps and other riots.
When the Death Corps reach Gariland, Ramza and Delita help in defending
the city. When returning to Igras Castle from their first victory they
encounter an injured cadet whose about to be killed by some scattered
Death Corps. This is Algus Sadalfas.
Algus' family was once noble, but his family lost their rank and pride.
Algus would stop at nothing to regain the rank his family once held. The
young cadet was part of a team that protected Marquis Elmdor of Limberry.
They were attacked and the Death Corps kidnapped the Marquis. Algus, joins
Ramza and Delita and the three eventually rescue the Marquis. Later, Algus
and Delita get on bad terms and Algus leaves the party. Teta is later
captured by the Death Corps who thinks she is a Beoulve. In an attempt by
Ramza and Delita to save Teta, she is killed by Algus. Delita in turn
kills Algus. The fort they were at is blown up, and Delita is caught in it.
Ramza runs. He runs away from his life, his name and everything he knew.
Little did Ramza know that this would eventually lead him to who who really
was. He takes the name "Ramza Ruglia" and joins a mercenary Gaff Gafgarion.
Gafgarion was hired by the Hokuton Knights to escort Princess Ovelia. When
the Nanten, attack Orbonne Monastory, a battle ensues. Ovelia is kidnapped
by Delita int eh confusion.
Eventually, Ramza's journey has him witness his two brothers murdering each
other, his sister kidnapped and a hell-consumed Ivalice. During all his
valor he will get nothing, while Delita marrys Ovelia to become King.
Ramza's story is irony in it's purest form. The hero fought and battled
with evil gods and only wanted to save his sister. Instead he saves the
very world. Delita became obsessed with power, the thing he needed most to
save Teta. He used everyone but went down in the history books as the
world's savior. In the very end, Delita asked why Ramza fought when he
didn't gain any power or fame. Delita was once the only person who
understood Ramza and through his choice of roads in life, he fell blind to
what he once fought for too.
He fell blind to the fact that Ramza fought his battle through a land where
conspiracies and betrayal were a way of life, through a kingdom where his
brothers killed each other, through a world where people only cared for
nothing but power. He fell blind because he changed his life to achieve
power, when Ramza fought against that very power that had made men evil.
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Out of all the special characters, Ramza is the most underrated. People
keep complianing that his skill sucks compared to T.G. Cid. My answer to
this is 'no crap'. You're comparing Guts to Holy Swordskill. That's real
fair. On the other hand, if you compare the character, they aren't too
far apart in actuality.
As far as base stats go, Ramza is like every other main character of every
other game on the planet. He's well rounded. Decent HP, attack, magic,
speed and dodging ability.
Ramza is basically a normal character that is pumped up. It's hard to
notice it early on, but he really is.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Scream -
Very potent as with one casting, you raise Brave, PA, MA, and
speed
- Cheer Up -
Great for permanently raising brave
- Yell -
Good for long battle where it'll take awhile to get to the enemy,
or for searching the Deep Dungeon
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Job ~ Squire STRENGTHS:
Br ~ 97 - Variety
Fa ~ 97 - Power
- Speed
Right Hand ~ Excalibur - Blade Grasp
Left Hand ~ Chaos Blade - Range
Helmet ~ Thief Hat
Armor ~ Power Sleeve WEAKNESSES:
Accessory ~ Bracer - No decent multi hitting attacks
- Focuses on power, leaving some
Primary Ability ~ Guts defense gone (no shield, strong
Secondary Ability ~ Throw armor, ect.
Reaction ~ Blade Grasp
Support ~ Two Swords
Movement ~ Move + 3
EVALUATION:
Basically a quick killing machine. The Excalibur and Thief Hat provide
plenty of speed, while the Bracer and Chaos Blade provide tremendous power.
Move + 3 makes Ramza like a jeep, he can get anywhere. Blade Grasp
provides some protection, and he has Guts' variety. With Move + 3, high
speed Ramza can utilize Throw very well.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Job ~ Squire STRENGTHS:
Br ~ 97 - Power
Fa ~ 97 - Different types of attacks
- Abilities provide ranged attacks
Right Hand ~ Excalibur - Great defense
Left Hand ~ Aegis Shield - Strong balance
Helmet ~ Thief Hat
Armor ~ Robe of Lords WEAKNESSES:
Accessory ~ Genji Gauntlet - Have to be close to do large
amounts of damage
Primary Ability ~ Guts
Secondary Ability ~ Draw Out
Reaction ~ Blade Grasp
Support ~ Magic Attack Up
Movement ~ Move + 3
EVALUATION:
Another well balanced Ramza. Draw Out should be very powerful with all the
magic uppers from the shield, robe and gauntlet. Add in the Magic Attack
Up and it should be your main offensive weapon. It also provides utilities
like Protect, Shell, Regen and Haste. The Aegis Shield and Blade Grasp
will provide quite a bit of staying power, and when needed, you can use
Murasame to cure yourself. The Guts is always useful.
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2.02 Mustadio Bunanza
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OTHER ALIAS: --- POSITION: Mechanic
ZODIAC SIGN: Taurus CLASS: Engineer
SEX: Male ABILITY: Snipe
BLOODLINES:
Besrodio Bunanza - Father
WEAPONS: Gun
ARMOR: Hat, Clothes
* * * * * * * * * * * * * * *
BACKGROUND INFO:
Before Ivalice took on it's medieval roots, there was a civilization
where 'technology' existed. The civilization was far more advanced than
any Ivalice had ever known. But something caused the civilization to
become buried and forgotten.
Now in Goug Machine City, ancient relics of the past have appeared. And
thus mechanics, people who uncovered the ancient technology and restored
it, come about. Among these mechanics are a father and his son.
Mustadio grew up an engineer working alongside his father Besrodio.
Together they uncovered something that would shake the world and very
nearly destroy it. They uncovered a Holy Zodiac Stone...
The Zodiac Stone would give life to some of the relics they uncovered.
However, it could also bring about the demons of hell as well. When they
uncovered the stone, they were immediately pursued. A group using the
front of "Bart Company," an importer, immediately attacked Mustadio's home
and Besrodio sent him away with the stone, as he could not follow with his
bad leg.
Cornered and about to be captured, he has a chance encounter with Ramza
Beoulve. With Ramza's help he fights off his enemies, and eventually
joins Ramza in a struggle for the world's very existance.
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Mustadio is a very unique character. He's basically the first NPC you get,
and usually will last you to the end. His skills are immensly helpful if
they connect, and he's got range with his gun. Also, Mustadio is a very
good character to turn into a chemist.
Though he isn't powerful, he's a nice utility. With only three abilities,
he is still potent enough to cripple even the strongest opponents and stay
safely out of harms way.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Arm Aim -
Extremely useful since it's the simplest wat to make a character
not be able to act. Useful early on.
- Leg Aim -
Later in the game this overshadows Arm Aim. The reason being is
since powerful spells take so long to cast, people just move away.
This screws them. Also, if they cant hit you from far away, you
can use this and make them completely ineffective.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Job ~ Chemist STRENGTHS:
Br ~ 97 - Range
Fa ~ 84 - Quick healing
- Ability to immobilize enemies
Right Hand ~ Blast Gun
Left Hand ~ --- WEAKNESSES:
Helmet ~ Thief Hat - Can't take hits too well
Armor ~ Rubber Costume - No offense
Accessory ~ Angel Ring
Primary Ability ~ Items
Secondary Ability ~ Snipe
Reaction ~ Blade Grasp
Support ~ Magic Defense Up
Movement ~ Move + 3
EVALUATION:
This set up is ideal for ever battle. Mustadio can wear enemies down from
long range and heal any injured. Snipe is useful on a great deal of
occassions. The Angel Ring and Blade Grasp along with Magic Defense Up
will keep him alive long enough for him to run away with Move + 3.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Job ~ Engineer STRENGTHS:
Br ~ 97 - Range
Fa ~ 84 - Speed
- Hard to kill
Right Hand ~ Blast Gun - Crippling abilities
Left Hand ~ Gold Escutcheon
Helmet ~ Thief Hat WEAKNESSES:
Armor ~ Secret Clothes - No healing
Accessory ~ Feather mantle - Weak offense
Primary Ability ~ Snipe
Secondary Ability ~ Battle Skill
Reaction ~ Abandon
Support ~ Equip Shield
Movement ~ Move + 3
EVALUATION:
Great support character. Can either cripple enemies with Snipe, or can
lower their performance with Battle Skill. Speed is an asset as if you
miss, you can try again. With Gold Escutcheon, Feather Mantle and
Abandon, he'll last quite awhile.
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2.03 Agrias Oaks
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OTHER ALIAS: --- POSITION: Bodyguard of Ovelia
ZODIAC SIGN: Cancer CLASS: Holy Knight
SEX: Female ABILITY: Holy Sword
WEAPONS: Sword, Knight Sword, Bag
ARMOR: Shield, Helmet, Armor, Robe, Ribbon, Perfume
* * * * * * * * * * * * * * *
BACKGROUND INFO:
Agrias is a knight whose sworn duty is to protect Princess Ovelia at the
Orbonne Monastery. Her devotion to the knight's honor is strong.
When the Nanten came to abduct the princess, Agrias had to protect Ovelia
with the help of Ramza and, reluctantly, Gafgarion. During this skirmish,
Delita kidnapped Ovelia.
On her honor she set out to rescue the princess. Having witnessed his
friend, whom he believed dead, kidnap the princess, Ramza volunteered his
services in aiding Agrias.
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Agrias is the first character available to you who can easily rip people
up. She has ranged multi-panel hitting attacks, strong AT and is female.
The only problem lies in her inherent bad movement range and speed.
Later in the game she gets supremely handicapped by this. You can remedy
it somewhat with the Excalibur and move uppers, but why wouldn't you just
spend those on someone who is already better?
In the late game, her only saving grace is that she is a female. Females
own in Final Fantasy Tactics. The only downside is that using perfumes
means you can't use boots that increase movement.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Stasis Sword -
It has infinite vertical attack range, and can span as much as five
effect panels. Add in the Stop effect that comes randomly, and you
have a very powerful attack.
- Lightning Stab -
Very good range, coupled with good power, and multiple enemies
being hit, and you got a great ability. You'll be using this like
crazy when you get it. Outshadows Stasis Sword in every way except
the Silence replaces the much more useful Stop.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Job ~ Holy Knight STRENGTHS:
Br ~ 97 - Immortal
Fa ~ 84 - Immune to status effects
- Strong abilities
Right Hand ~ Chaos Blade
Left Hand ~ Excalibur WEAKNESSES:
Helmet ~ Ribbon - Teleport can backfire
Armor ~ Robe of Lords
Accessory ~ Chantage
Primary Ability ~ Holy Sword
Secondary Ability ~ Item
Reaction ~ Speed Save
Support ~ Two Swords
Movement ~ Teleport
EVALUATION:
This is actually a pretty good set up for her. Normally she's crippled by
speed and movement. However, since she doesn't have a shield she should
get hit quite often enough for Speed Save to help. On top of that, the
Chantage can keep her from permanently dying so that she can act as a medic
with Item. Chaos Blade is used so that her Holy Sword is still strong even
though she lacks something like the Bracer.
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2.04 Rafa Galthana
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OTHER ALIAS: --- POSITION: Assassin for Barinten
ZODIAC SIGN: Pisces CLASS: Heaven Knight
SEX: Female ABILITY: Truth
BLOODLINES:
Malak Galthana - Younger brother
WEAPONS: Staff, Stick, Bag
ARMOR: Hat, Clothes, Robe, Ribbon, Perfume
* * * * * * * * * * * * * * *
BACKGROUND INFO:
The Galthana Clan was a family whom had a power unique to their bloodline.
Duke Barinten, "the Weapon Lord" of Riovanes, wanted their power to make
into as human weapon, an assassin. The clan flat out refused, enraging
Barinten. If he couldn't turn them into his weapons, he would make sure
they didn't exist. Barinten had the clan's village set on fire. Strangely,
the only survivers were Rafa and her brother Malak.
Acting as a savior, he took them under his wing and raised them to become
his weapons. Neither knew the truth, but after Barinten raped Rafa, she
began to understand it all and was no longer oblivious Barinten.
When Malak attacks the heretic Ramza, Rafa asks him for help. Malak
retreats during the skirmish, and while Rafa and Ramza were hiding, he
gives them an ultimatum. If Rafa doesn't accompany Ramza to Riovanes,
Alma would die.
When Ramza reached Riovanes, Rafa confronts Barinten and Malak overhears
Barinten's confession. Barinten kills Malak who attempts to save his
sister. Afterwords, the Holy Stone revives his life and together, they
join Ramza.
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
At first, I saw that Rafa was a Heaven Knight and figured she'd be pretty
good. Her class is a 'Heaven Knight' and up until that point of the game,
all characters in a special knight class had proven to be quite good (e.i.
Agrias the Holy Knight, Gafgarion the Dark Knight, and Wiegraf the White
Knight). However, after seeing her abilities my hopes sunk to a new low
that only Rafa and Malak could bring about.
Of all the special characters in the game, the Galthana siblings have got
to be the two worst. Their classes don't possess good stat multipliers,
and don't have special equipment capabilities. If these two reasons alone
didn't prove to be bad enough, I tried out their abilities and grew
steadily more disgusted.
Their abilities are magic attacks that are random. Meaning if they target
five panels, there will be up to six random shots on any one given panel.
Truthfully this doesn't sound quite too bad, but when you add in the fact
that it is up to six and not just six, it's pretty bad. More often then
not, I've seen them target three or four panels with one enemy on them.
They cast, one random shot that doesn't hit the correct panel, and that is
it.
It's pitiful. Not only that, with abilities that are so hard to use
correctly, you'd expect it to payoff big when it does actually hit. Of
course, that's not the case.
Let's take Rafa's strongest ability, Sky Demon. If Rafa has 20 MA her Sky
Demon will do 400 to any panel it hits. Now take Agrias' Lightning Stab
at 20 PA using a Rune Blade. This will do 336 to all panels. Of course,
it may seem like the Sky Demon will do more, but the Lightning Stab is
guaranteed to hit all squares it targets. Now let's use the same attack,
but figure in an Excalibur, and the attack does 504 to all panels. Sky
Demon does have the nice addition of being able to hit an opponent more
than once, however, they also have the chance to not hit anyone at all.
Also, you can compare the move to a Draw Out, like the Murasama. At the
same MA (20) a Muramasa will deal 360 to a greater effect range than Sky
Demon. One could argue that Muramasas can break meaning it costs more
than using a Truth skill. On the other hand, it only breaks in (from my
experiences) 1 out of 5 times, but Draw Outs does't have a charge time
either. Also, some say Truth is good because they also come with an
elemental attribute which can make them stronger. What they fail to
mention though, is that this can also hurt them. Another flaw to the
Truth skill is that it has a charge time. If you want to use Short
Charge, you cannot use a different support ability.
In all honesty, these Rafa and Malak both can serve only one purpose:
a mage who is magic resistant. This may sound good, but this restricts
them to only their own magic, which in my opinion, is seriously under-
powered. They are essentially a weaker, customizable Hydra. However,
if you leave them in there original class, the customization is still
quite limited. They have a poor choice of weapons, can't equip heavy
armor, nor shields (some Knight, eh?). Their secondary skill is going
to restricted if you want to make them magic resistent (low faith), and
their support ability is negated due to a much needed Short Charge. Not
to mention the fact that they can't attack physically at all.
Rafa and Malak may have their uses, but they aren't practical. They can be
very powerful, yes. They can take out multiple enemies at the same time,
yes. But so can anyone else. Others have attacks that are guaranteed a
hit, and since it's not too hard to take an enemy out in one blow, the
multiple hits aren't neccessary. Even when they are, however, from my
experiece, Rafa and Malak will not hit the enemy twice (or even once
sometimes).
They're like a casino. Everytime you use them, you may hit the jackpot and
get a huge payoff. Ordinarily, though, you crap out.
Rafa's only true saving grace is that she is female and can equip bags,
ribbons, and perfumes.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Sky Demon -
Considering this is her strongest ability, I guess it would take
the prize as her best. Still not saying much though.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Job ~ Heaven Knight STRENGTHS:
Br ~ 97 - Longevity
Fa ~ 03
WEAKNESSES:
Right Hand ~ C Bag - Slow
Left Hand ~ --- - Teleport may backfire
Helmet ~ Flash Hat - Truth's randomness
Armor ~ Wizard Robe
Accessory ~ Setiesmon
Primary Ability ~ Talk Skill
Secondary Ability ~ Truth
Reaction ~ Blade Grasp
Support ~ Magic Attack Up
Movement ~ Teleport
EVALUATION:
Not much to say about this character. Rafa can survive almost anything due
to high Brave Blade Grasp and her low Faith. Since she doesn't need high
HPs, she can make use of all her equipment to boost her MA. When using
Magic Attack Up, she can't use Short Charge which further handicaps Truth.
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2.05 Malak Galthana
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OTHER ALIAS: --- POSITION: Assassin for Barinten
ZODIAC SIGN: Gemini CLASS: Hell Knight
SEX: Male ABILITY: Un-Truth
BLOODLINES:
Rafa Galthana - Older sister
WEAPONS: Staff, Stick
ARMOR: Hat, Clothes, Robe
* * * * * * * * * * * * * * *
BACKGROUND INFO:
The Galthana Clan was a family whom had a power unique to their bloodline.
Duke Barinten, "the Weapon Lord" of Riovanes, wanted their power to make
into as human weapon, an assassin. The clan flat out refused, enraging
Barinten. If he couldn't turn them into his weapons, he would make sure
they didn't exist. Barinten had the clan's village set on fire. Strangely,
the only survivers were Malak and his sister Rafa.
Acting as a savior, he took them under his wing and raised them to become
his weapons. Neither knew the truth, but after Barinten raped Rafa, she
began to understand it all and was no longer oblivious Barinten. Rafa
pleaded with Malak to run away together, but Malak was loyal to Barinten
because he was the one who had 'saved' them.
When Malak attacks the heretic Ramza, Rafa asks him for help. Malak
retreats during the skirmish, and while Rafa and Ramza were hiding, he
gives them an ultimatum. If Rafa doesn't accompany Ramza to Riovanes,
Alma would die.
When Ramza reached Riovanes, Rafa confronts Barinten and Malak overhears
Barinten's confession. Barinten kills Malak who attempts to save his
sister. Afterwords, the Holy Stone revives his life and together, they
join Ramza.
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
At first, I saw that Malak was a Hell Knight and figured he'd be pretty
good. His class is a 'Hell Knight' and up until that point of the game,
all characters in a special knight class had proven to be quite good (e.i.
Agrias the Holy Knight, Gafgarion the Dark Knight, and Wiegraf the White
Knight). However, after seeing his abilities my hopes sunk to a new low
that only Rafa and Malak could bring about.
Of all the special characters in the game, the Galthana siblings have got
to be the two worst. Their classes don't possess good stat multipliers,
and don't have special equipment capabilities. If these two reasons alone
didn't prove to be bad enough, I tried out their abilities and grew
steadily more disgusted.
Their abilities are magic attacks that are random. Meaning if they target
five panels, there will be up to six random shots on any one given panel.
Truthfully this doesn't sound quite too bad, but when you add in the fact
that it is up to six and not just six, it's pretty bad. More often then
not, I've seen them target three or four panels with one enemy on them.
They cast, one random shot that doesn't hit the correct panel, and that is
it.
It's pitiful. Not only that, with abilities that are so hard to use
correctly, you'd expect it to payoff big when it does actually hit. Of
course, that's not the case.
Let's take Malak's strongest ability, Sky Demon Back. If Malak has 20 MA,
a Faith Rod, and the enemy has 50 Faith, his Sky Demon Back will do 388 to
any panel it hits. Now take Agrias' Lightning Stab at 20 PA using a Rune
Blade. This will do 336 to all panels. Of course, it may seem like the
Sky Demon Back will do more, but the Lightning Stab is guaranteed to hit
all squares it targets. Now let's use the same attack, but figure in an
Excalibur, and the attack does 504 to all panels. Sky Demon does have the
nice addition of being able to hit an opponent more than once, however,
they also have the chance to not hit anyone at all.
Also, you can compare the move to a Draw Out, like the Murasama. At the
same MA (20) a Muramasa will deal 360 to a greater effect range than Sky
Demon Back. One could argue that Muramasas can break meaning it costs
more than using a Un-truth skill. On the other hand, it only breaks in
(from my experiences) 1 out of 5 times, but Draw Outs does't have a
charge time either. Also, some say Truth is good because they also come
with an elemental attribute which can make them stronger. What they fail
to mention though, is that this can also hurt them. Another flaw to the
Un-truth skill is that it has a charge time. If you want to use Short
Charge, you cannot use a different support ability.
In all honesty, these Rafa and Malak both can serve only one purpose:
a mage who is magic resistant. This may sound good, but this restricts
them to only their own magic, which in my opinion, is seriously under-
powered. They are essentially a weaker, customizable Hydra. However,
if you leave them in there original class, the customization is still
quite limited. They have a poor choice of weapons, can't equip heavy
armor, nor shields (some Knight, eh?). Their secondary skill is going
to restricted if you want to make them magic resistent (low faith), and
their support ability is negated due to a much needed Short Charge. Not
to mention the fact that they can't attack physically at all.
Rafa and Malak may have their uses, but they aren't practical. They can be
very powerful, yes. They can take out multiple enemies at the same time,
yes. But so can anyone else. Others have attacks that are guaranteed a
hit, and since it's not too hard to take an enemy out in one blow, the
multiple hits aren't neccessary. Even when they are, however, from my
experiece, Rafa and Malak will not hit the enemy twice (or even once
sometimes).
They're like a casino. Everytime you use them, you may hit the jackpot and
get a huge payoff. Ordinarily, though, you crap out.
Malak's only true saving grace is that he can do a huge amount of
damage if he has a Faith Rod on, and the targeted enemy is under the</pre><pre id="faqspan-2">
innocent status. If these conditions are met, Malak can do a huge 800
damage per hit with Sky Demon Back. However, these conditions require
you to cast Innocent on an enemy, and then attack them. This takes
two turns, in which you could do 800 damage with any character anyway.
Also, with this setup, Malak loses his magic resistence, which is his
only real purpose. If you go for 03 Faith he will still be magic
resistant, and can do 776, however, he still has the chance of missing
blindly. Malak's all about chance, and the chances are always against
him.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Sky Demon Back -
Considering this is his strongest ability, I guess it would take
the prize as his best. Still not saying much though.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Job ~ Hell Knight STRENGTHS:
Br ~ 97 - Longevity
Fa ~ 03 - Quick healing
- Diverse, ranged and multi
Right Hand ~ Whale Whisker targeting attacks
Left Hand ~ ---
Helmet ~ Flash Hat WEAKNESSES:
Armor ~ Wizard Robe - Low HP
Accessory ~ Magic Gauntlet - Un-truth is circumstantial
and does not have Short
Primary Ability ~ Un-truth Charge here
Secondary Ability ~ Draw out
Reaction ~ Blade Grasp
Support ~ Magic Attack Up
Movement ~ Move + 3
EVALUATION:
Not half bad for such a terrible character. The combination of Blade Grasp
and low Faith will protect him pretty well. He has diverse attacks with
Draw Out and Un-truth _can_ be useful when the right situation presents
itself. However, the Low HP can be a killer when fighting enemies with
attacks that are unblockable (e.i. Choco Meteor).
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2.06 Cidolfas Orlandu
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OTHER ALIAS: Thunder God Cid POSITION: Holy Knight of Nanten
ZODIAC SIGN: Libra CLASS: Holy Swordsman
SEX: Male ABILITY: All Swordskill
BLOODLINES:
Olan Durai - Foster Son
WEAPONS: Sword, Knight Sword, Katana, Ninja Knife
ARMOR: Shield, Hat, Helemt, Clothes, Armor, Robe
* * * * * * * * * * * * * * *
BACKGROUND INFO:
Orlandu is the leader of the Nanten Knights, the equals of the Hokuten.
Much like Balbanes served Larg, Orlandu serves Goltana. Though they serve
opposing lords, the two were good friends. In the Fifty Years' War, they
both led undefeated armies and have always been considered equals.
Of all of Ivalice's history, Orlandu is only equaled by Balbanes and Zalbag
Beoulve. During the Lion War, Orlandu knew the truth from the beginning.
When he tried to convince Goltana to end the war, Goltana began to unjustly
question Orlandu's loyalty.
The Church then framed Orlandu of treason, and Goltana sentenced him to
death. He was held at Bethla Garrison to await his execution. Olan and
Ramza freed him.
At this point, Delita, who had since gianed Goltana's trust and taken over
the Nanten, killed Goltana. He then framed Orlandu for the death, and
killed a man dressed as Orlandu to make the world believe the Thunder God
had died.
Orlandu now hides with Ramza and aids him with his unparalleled techniques.
Orlandu is also the one who bears the Libra Holy Zodiac Stone.
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
The term "Thunder God" is an understatement. No other character in the
game has such raw power as Orlandu does. He is the most unbalancing
character in the game.
His class offers a huge bonus to most all stats, especially PA and HP.
Also, he is a decently fast character. The Holy Swordsman class can also
equip any type of armor and headgear (minus female related items) as well
as a wide range of weapons.
That however, is not the reason he's the most unbalancing character in
Final Fantasy history. The All Swordskill ability is the equivalent of
Agrias, Gafgarion and Meliadoul's skills put together. Factor in the
fact that Orlandu has a naturally high PA as well as the Haste-giving
Excalibur he comes with, and he'll easily be doing twice the amount of
damage your characters are doing currently.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Stasis Sword -
His first multiple hitting move. Not the best of range, but on
Orlandu, it doesn't matter since he'll decimate enemies anyway.
- Lightning Stab -
Best ranged multiple hitting attack. Strong as hell. Use this,
and there won't be any enemies left.
- Hellcry Punch -
Make any physical attacker completely harmless (considering they
will have no weapon if they aren't already dead).
- Night Sword -
Gafgarion's move. Orlandu's much better with it. He hits enough
to kill almost any character in one hit and he gets all the HP
back. Just don't use it on the undead.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Job ~ Holy Swordsman STRENGTHS:
Br ~ 97 - He's Orlandu
Fa ~ 84 - Immense attack power
- Healing
Right Hand ~ Excalibur - Fast as hell
Left Hand ~ Gold Escutcheon - Nearly unkillable
Helmet ~ Thief Hat - Range
Armor ~ Robe of Lords
Accessory ~ Bracer WEAKNESSES:
- makes the game too easy
Primary Ability ~ All Swordskill
Secondary Ability ~ Punch Art
Reaction ~ Damage Split
Support ~ Attack Up
Movement ~ Move + 3
EVALUATION:
This Orlandu will kill anything it sees. Anything at all. All Swordskill
rips. Punch Art is there as support and backup. The Thief Hat and Robe
of Lords add a lot of support. Damage Spilt is there in case something
gets past the Gold Escutcheon. Since Orlandu can take damage, might as
well make the other person take damage too.
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2.07 Meliadoul Tingel
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OTHER ALIAS: --- POSITION: Shrine Knight
ZODIAC SIGN: Sagittarius CLASS: Divine Knight
SEX: Female ABILITY: Mighty Sword
BLOODLINES:
Vormav Tingel - Father
Izlude Tingel - Younger Brother
WEAPONS: Sword, Knight Sword, Crossbow, Spear, Bag
ARMOR: Shield, Helmet, Armor, Robe, Ribbon, Perfume
* * * * * * * * * * * * * * *
BACKGROUND INFO:
Meliadoul is the daughter of Vormav, leader of the Murond Shrine Knights,
who is attempting the revivial of Lucavi. Meliadoul and her brother
Izlude were aiding their father. What they didn't know was that he had
already become possessed by the demon Hashmalum.
At Riovanes, Vormav transformed into Hashmalum, and attacked the guards.
Izlude, who had accompanied him, witnessed that the demon was no longer his
father, and attacked. He was killed in the fight.
At Bervenia Free City, Ramza encountered Meliadoul. She had assumed that
the heretic was the killer of her brother and attacked. She retreated when
she was overpowered by Razma, and swore she would fight him another day,
and avenge Izlude.
In an attempt to find his sister, Ramza travelled to Limberry Castle, home
of the now possessed Marquis Elmdor. In a battle against Zalera, the demon
whom had possessed Elmdor, Meliadoul walked in. Realizing that Ramza had
not lied about her father on the previous encounter, she aided him in the
defeat of Zalera. Afterwards, she joined sides with him to avenge her
brother.
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Meliadoul is a decent character. She's decently well rounded in terms of
attributes and can equip a wide range of items. Her skills are also very
powerful and cripple nearly all human characters.
There's just a few problems. Her skills only work on characters that are
human and have something equipped. The Mighty Sword is worthless on
monsters. Also, by the time you get her, Orlandu has already been on the
team, and he's better ten times over.
If you like her, there's no penalty to using her, especially since she a
female, but I never really bothered.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Hellcry Punch -
Make any human physical fighters completely ineffective. Never
misses, packs a punch and has nice range.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Job ~ Divine Knight STRENGTHS:
Br ~ 97 - Strong
Fa ~ 84 - Fast
- Immortal
Right Hand ~ Chaos Blade - Immune to statii
Left Hand ~ Excalibur - Ranged attacks
Helmet ~ Ribbon
Armor ~ Robe of Lords WEAKNESSES:
Accessory ~ Chantage - Mighty Sword ineffective against
monsters
Primary Ability ~ Mighty Sword
Secondary Ability ~ Throw
Reaction ~ Speed Save
Support ~ Two Swords
Movement ~ Move + 2
EVALUATION:
Since Meliadoul's skills are worthless to monsters, she needs the extra
boost from the Chaos Blade. The Chantage and Ribbon make her immortal,
and the Speed Save will make her extremely fast. Also the Ribbon will
keep her from being affected by negative statii while her equipment gives
her inherent Regen, Haste, Reraise, Shell and Protect. Throw will only
increase in power as she gets hit, and makes it so that even if she isn't
in range to physically attack a monster, she can still cause damage.
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2.08 Beowulf Kadmus
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OTHER ALIAS: --- POSITION: Former Holy Knight of Lionel
ZODIAC SIGN: Libra CLASS: Temple Knight
SEX: Male ABILITY: Magic Sword
WEAPONS: Dagger, Sword, Knight Sword
ARMOR: Shield, Helmet, Armor, Robe
* * * * * * * * * * * * * * *
BACKGROUND INFO:
Beowulf was once the Leader of Lionel's Knights. One of Lionel's priests,
Count Buremonda was envious of Reis' love for Beowulf. Unable to win Reis'
love, he would attempt to seperate Beowulf from her by casting a powerful
spell on Reis, which caused her to transform into a Holy Dragon. She would
eventually end up in the Coal Mines of Goland.
Buremonda also went to the trouble of branding Beowulf a heretic and had
him exiled. Beowulf then began his search for his beloved Reis. His
journey took him to Lesalia where he heard a rumor that a Holy Dragon was
within Goland Coal City.
Here he encounters Ramza Beoulve, another unjustly branded heredic. With
Ramza's aid, he rescues Reis. Later after the defeat of Worker 7 *New* at
the Nelveska Temple, Ramza received a holy stone. With the power of this
holy stone, Reis was returned to her human form and the two were finally
reunited.
Beowulf joins Ramza's quest not only to repay his debt for the aid in
rescueing Reis, but also to get revenge on the Church that betrayed him.
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Beowulf is one of the strongest characters in Final Fantasy Tactics. He
has a job class that possesses phenomenal stats with a huge PA as well
as PA boost. Add that in with his inherent class' ability to equip heavy
armors, robes and Knight Swords, and you have a charater who can be made
into a fighter and mage at the same time.
Beowulf's skill set Magic Sword is essentially a variation of the Oracle's
Yin-Yang Magic. Sacrificing multi-hitting for no charge time, Beowulf can
completely immbolizing an enemy in several different fashions. This can't
be truly appreciated until you've used him in the Deep Dungeon where his
ability to delay an opponent is crucial to your treasure hunting.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Chicken -
This move lowers brave by 50 points. When an opponent currently has
less than 10 brave points, they become a chicken. The beauty of this
particular ability is quite obvious. A chicken isn't exactly an enemy
to be feared.
- Don't Act -
Instantly casts Don't Act on an opponent.
- Sleep -
Put's opponent to sleep.
- Break -
Instantly petrifys an opponent. If you're in a tight spot, this
can be a life-saver, especially against enemies with high HP.
- Shock! -
A specialty move. In the right instance, it can be deadly. Add
in a huge range (his only ability that has a different range) and
a 100% accuracy and you've got a great attack.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Job ~ Temple Knight STRENGTHS:
Br ~ 97 - Plenty of negative status attacks
Fa ~ 84 - Can double over as a fighter
- Huge range
Right Hand ~ Excalibur - Very defensive
Left Hand ~ Aegis Shield
Helmet ~ Grand Helmet
Armor ~ Robe of Lords WEAKNESSES:
Accessory ~ Genji Gauntlet - Mainly a support character with
no true great damaging attack
Primary Ability ~ Magic Sword
Secondary Ability ~ Elemental
Reaction ~ Blade Grasp
Support ~ Magic Defense Up
Movement ~ Move MP Up
EVALUATION:
A very strong Beowulf. With the combination of Blade Grasp, Magic Defense
Up, and the Aegis Shield, he'll be pretty safe from most attacks. Even the
few attacks that can get past his defenses won't do too greatly against the
HP from his equipment and the positive statii from the Robe of Lords. Due
to his ranged attacks he can get by without a movement upper which gives
you the opportunity to use Move MP Up, which is more than enough to fuel
Magic Sword. His only true weakness is that with enemies who are immune to
a great deal of statii, his only offensive will be the Excalibur.
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2.09 Worker 8
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OTHER ALIAS: --- POSITION: Worker Robot
ZODIAC SIGN: Gemini CLASS: Steel Giant
SEX: --- ABILITY: Work
BLOODLINES:
Worker 7 *New* - Brother ^_^
* * * * * * * * * * * * * * *
BACKGROUND INFO:
Before Ivalice took on it's medieval roots, there was a civilization
where 'technology' existed. The civilization was far more advanced than
any Ivalice had ever known. Among the greatest of innovations were giants
born of steel to serve as manual labor. But something caused the
civilization to become buried and forgotten.
Now in Goug Machine City, ancient relics of the past have appeared. And
thus mechanics, people who uncovered the ancient technology and restored
it, come about. Among these mechanics are Besrodio and his son Mustadio.
After Mustadio joins Ramza in his quest, Besrodio discovers an oddly
shaped sphere. When Ramza stops by to inspect it, a reaction occurs
between the odd sphere and Ramza's holy stones.
After ramza helps a hunter by the name of Beowulf in his quest to find the
Holy Dragon, Beowulf returns the favor by aiding Ramza in his quest and
giving him the fabled Aquarius Stone. Upon returning it to the strage
sphere, it transformed into a Steel Giant of the past.
Believing Ramza is its master, Worker 8 joins Ramza's entourage.
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
As far as a character goes, Worker 8 isn't the top of the line. He's very
strong, yes, but all his abilities take away his HP. He's permanently
innocent meaning he can't be hurt by magic, and also can't be healing.
All in all, there are a lot more characters that serve more use. You get
much more bang with Worker 8, but in the end it's not worth it. He can't
utilize good equipment either.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Dispose -
Immense range. Strong has hell. Takes away HP.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Hmmmm... can't really help you here.
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2.10 Reis Dular
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OTHER ALIAS: --- POSITION: ---
ZODIAC SIGN: Pisces CLASS: Dragoner
SEX: Female ABILITY: Dragon
WEAPONS: Bag
ARMOR: Ribbon, Perfume
* * * * * * * * * * * * * * *
BACKGROUND INFO:
Reis is the sweetheart of Lionel's Former Head of Knights, Beowulf Kadmus.
Her beauty caught the eye of not only Beowulf, though, it also caught the
eye of a powerful priest, Count Buremonda. When he finally gave in to the
fact that he would never have Reis' love, he became enraged.
Deciding to seperate the two lovers, Buremonda uses a powerful speel to
transform Reis into a Holy Dragon. She would eventually end up in Goland
Coal Mines.
Buremonda also went to the trouble of branding Beowulf a heretic and had
him exiled. Beowulf then began his search for his beloved Reis. His
journey took him to Lesalia where he heard a rumor that a Holy Dragon was
within Goland Coal City.
Here he encounters Ramza Beoulve, another unjustly branded heredic. With
Ramza's aid, he rescues Reis. Later after the defeat of Worker 7 *New* at
the Nelveska Temple, Ramza received a holy stone. With the power of this
holy stone, Reis was returned to her human form and the two were finally
reunited.
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Reis is the one true best character in Final Fantasy Tactics available to
join your party. Most people see Orlandu as the best, but that's a matter
of playing style. When you first get them, there is no comparison, Reis
is actually one of the worst characters you can have when you first get
her human form. However, if you are the type of person who enjoys building
your party up to level 99, then you'll find that Reis will become your
greatest weapon.
Her generic class is one that does not allow you to equip any equipment,
save for female-exclusive items. Normally this would pose a problem, but
Reis has such an inherently large HP pool, that even without equipment,
she will most likely have more HP than any member of your party, anyway.
She is probably the only character in your party who'll be able to reach
the 999 HP limit, without the Level Up/Down Trick (unless you've been
training a character exclusively as a Mime). Not only that, the equipment
isn't a handicap at all considering you'll most likely want to make use of
the female-exclusive items.
The Dragoner class also comes with the inherent abilities of Two Swords,
Train, Monster Skill, and Monster Talk. No other human class in this
game who is allowed to join your party has inherent support abilties.
Reis is one of the fastest characters there are. Her base speed alone
is amazing, but she also happens to be female and able to equip the
Setiesmon.
Her PA and MA are very high, making her capable of doubling over as a
physical fighter, a magical attacker, or both. I prefer a magical
attacker, as she has poor movement range, but very nice speed.
Truth be told, the only reason some don't see her comparing to Orlandu is
because of her skill set, which I'll admit is pretty poor. However,
because of her immense stats she is the best at what I use her for: wiping
out an entire battlefield with Math Skill. Even Orlandu at his best can't
do this better than Reis can (due to the speed and MA difference).
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Ice Bracelet -
Decently Strong attack. Not entirely bad range. Ice Damage.
- Fire Bracelet -
Decently Strong attack. Not entirely bad range. Thunder Damage.
- Thunder Bracelet -
Decently Strong attack. Not entirely bad range. Fire Damage.
- Dragon Tame -
After a certain point in the game, not very many enemies pose much
of a threat. However, Dragons, Hydras and Tiamats are still powerful
enough to take down characters. This is the great equalizer. Not
only does it remove a tough monster to deal with, but it makes it
permanently fight for you. Very useful in the right situation.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Job ~ Dragoner STRENGTHS:
Br ~ 97 - Has healing, attacking and statii
Fa ~ 84 attacks
- Longevity
Right Hand ~ H Bag - High HP, MP, PA, MA, and Speed
Left Hand ~ ---
Helmet ~ Ribbon WEAKNESSES:
Armor ~ --- - Can accidentally kill your entire
Accessory ~ Setiesmon party if not careful
Primary Ability ~ Dragon
Secondary Ability ~ Math Skill
Reaction ~ MP Switch
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
Cheapness personified. Reis will most likely start the battle for you.
Math Skill, if used right, can completely wipe out the other team. It can
also inflict positive statii on your party or negative statii on the enemy.
Factor in the ability to cure all allies or even revive dead ones and you
effectively have a character who can do it all with no charge time, or MP.
Magic Attack Up is there for a reason. Her natural HP and the MP Switch
and Move MP Up combo will keep her alive. Utterly powerful.
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2.11 Cloud Strife
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OTHER ALIAS: --- POSITION: Mercenary
ZODIAC SIGN: Leo CLASS: Soldier
SEX: Male ABILITY: Limit
WEAPONS: Sword
ARMOR: Hat, Clothes, Ribbon
* * * * * * * * * * * * * * *
BACKGROUND INFO:
Cloud is Final Fantasy Tactics' resident time/reality traveller. Having
been brought into the world of FFT through the use of Besrodio's "heavenly
globe" powered by the Cancer Zodiac Stone aquired from the Steel Giant
Worker 7 *New*, Cloud continued his quest to find the Promised Land, still
hell bend on considering himself a SOLDIER.
To Ramza, he was a strange person with weird clothes who suffers from a
constant migraine. Having left Ramza when he first came into Ivalice, the
two met up again when Ramza finds Cloud defending a girl he finds oddly
familiar. After Ramza helps him out, Cloud decides to tag along. Thinking
he's just a simple foreigner, Ramza has no idea of the truth that surrounds
Cloud Strife...
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Aside from Reis and Malak, Cloud is probably the most underrated person in
Final Fantasy Tactics. He starts at level 1, and his skills have a charge
time on par with summons. Despite all of this though, Cloud has some of
the best potential in the game.
First off, starting at level 1 isn't too much of a handicap considering he
gets a ton of experience from simply attacking one of your higher level
characters. He's easy to build up. Also, he is the only male in the game
who can wear ribbon-like equipment (it'd make sense considering he's also
a cross-dresser, but let's not get into that). Too bad he couldn't wear
perfumes though (although I guess that's for the best).
What really makes Cloud shine is his amazing set of Limits. Cross-slash is
a pretty decent attack for the small charge time it has. Blade Beam and
Climmhazard are specialty attacks that can be used to tremendous effect.
Lastly there's Finishing Touch. It has a short charge time and a (usually)
100% chance of success of inflicting either the Stop, Petrify, or Dead
effect.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Blade Beam -
Can become a powerful asset if Cloud is in critical condition.
- Climhazzard-
If an enemy currently has less than half his max HP, this is an
instant kill. The only two exceptions are Elidibs and the final
form of Altima.
- Finishing Touch -
Adds Dead, Petrify, or Stop to enemies. This is the single
greatest reason to use Cloud.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Job ~ Soldier STRENGTHS:
Br ~ 97 - Variety of ranged attacks
Fa ~ 84 - Speed
- Quick healing to large area
Right Hand ~ Materia Blade - Longevity
Left Hand ~ --- - Treasure hunting
Helmet ~ Thief Hat
Armor ~ Secret Clothes WEAKNESSES:
Accessory ~ Sprint Shoes - Low HP
Primary Ability ~ Limit
Secondary Ability ~ Steal
Reaction ~ MP Switch
Support ~ Short Charge
Movement ~ Move MP Up
EVALUATION:
This character is very potent. He's basically a high risk, high reward
character. His equips make him extremely fast and with the Short Charge,
he'll rip people up with Finishing Touch. Steal is useful with so much
speed. Also, though Cloud has extremely low HP with this set up, MP Switch
and Move MP Up is put to good use.
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2.12 Byblos
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OTHER ALIAS: (random name given) POSITION: Byblos
ZODIAC SIGN: ??? CLASS: Byblos
SEX: (your guess is as good as mine) ABILITY: Byblos
* * * * * * * * * * * * * * *
BACKGROUND INFO:
An ally that supported Ramza against Elidibs. Apparently a variation of a
normal Apanda.
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
The Byblos is one of those so close, yet can't quite cut it characters. It
has only four abilities, yet all four are very good in their own right.
The Byblos possesses an ability similar to Wish, yet it is ranged. It also
has one of the best status causing attacks in the game. Both Shock and
Difference are extremely useful in the right situation. It also comes with
an inherent Secret Hunt and Ignore Height.
However, in the end, the Byblos is still a monster. It can't use equipment
or set any skills. The most severe problem, though, is its inability to
enter water and the poor move radius of 3. The terrible speed doesn't help
either.
If you like it, there's no problem with using it. Even with the problems,
the Byblos is a very good character, but still doesn't seem to cut it for
me.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Energy -
What Wish should have been.
- Parasite -
Perhaps the best statii causing attack in the game. It is a bit
misleading as the chances are a static 25%, but that's per statii,
meaning all eight possible effects have a 25% chance. As the
statistics imply, each casting should normally inflict around two
statii on an enemy. It's not uncommon to see only one or even
three, but I've never seen it completely miss.
- Shock -
A good move to use in certain cases. Considering the Byblos has
a max HP pool of around 700+, a critical Byblos will be doing an
explosive amount of damage.
- Difference -
Useful mainly against the remaining three Zodiac Demons left in
the game after aquiring the Byblos. Also very good against human
mages, especially summoners.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Hmmmm... can't really help you here.
3333 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
_33 -----------------------[ GENERIC CHARACTERS ]------------------------
33 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3333
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3.01 Squire
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REQUIREMENTS: ---
ABILITY: Basic Skill
WEAPONS: Sword, Dagger, Hammer, Axe
ARMOR: Clothes, Hats
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
The squire is the bottom of the barrel. At the beginning of the game, it's
useful for the simple style of using it. Just go up and attack someone.
Later on, it's obsolete. The basic class for warriors. It's an all around
character.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Accumulate -
This is actually a very good move. It's main use is in those JP
gaining schemes. If not, it doesn't serve that much purpose as
it's not needed, but it still is decent. Raises PA by one.
- Gained JP Up - {support skill}
One of the most used support skills in the game. Shortcut to new
skills.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - Turning enemies into frogs
Fa ~ 84 - Speed
- Ranged attacks
Right Hand ~ Nagrarock
Left Hand ~ Nagrarock WEAKNESSES:
Helmet ~ Thief Hat - It's a Squire
Armor ~ Secret Clothes - Low HP
Accessory ~ Sprint Shoes - No means of healing
Primary Ability ~ Basic Skill
Secondary Ability ~ Throw
Reaction ~ Blade Grasp
Support ~ Two Swords
Movement ~ Move + 3
EVALUATION:
A very interesting set up. The Move + 3 not only adds to mobilization, but
the range of Throw as well. With the Speed bonus from equipment, Throw
should be pretty strong, but the real nice thing about this is the sword,
Nagrarock. Turning enemies into frogs is really nice. Blade Grasp should
be more than enough to keep this character alive.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - Healing
Fa ~ 84 - Strong Draw Out
- Range
Right Hand ~ Rune Blade
Left Hand ~ Rune Blade WEAKNESSES:
Helmet ~ Flash Hat - It's a Squire
Armor ~ Power Sleeve - Low HP
Accessory ~ Genji Gauntlet - other classes can manipulate this
better
Primary Ability ~ Basic Skill
Secondary Ability ~ Draw Out
Reaction ~ MP Switch
Support ~ Two Swords
Movement ~ Move MP Up
EVALUATION:
This set up is made to revolve around the Draw Out skill. The dual Rune
Blades' main purpose is to give tons of MA. With the blades, Flash Hat,
and Genji Gauntlet, you get a decent MA to work with and pump up the Draw
Out skills. Also, the combination of dual Rune Blades, Genji Gauntlet,
and Power Sleeve create a powerful warrior. Throw in Accumulate whenever
you can for extra power. Low HP is taken care of by MP Switch and Move MP
Up.
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3.02 Chemist
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REQUIREMENTS: ---
ABILITY: Item
WEAPONS: Dagger, Gun
ARMOR: Clothes, Hats
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
The chemist is the first character that can heal your party, and in
actuality, the most useful and reliable until you can get a good
calculator which is after you're already strong enough to beat the game.
As a character, the chemist isn't too good, but the Item is a fast and
efficient way to heal. Magic takes too long to charge. Punch Art relys
too heavily on terrain and Draw Out doesn't include reviving.
Don't get me wrong, the Chemist isn't that good a class, it's just the
Items are quite useful.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Potion, Hi-Potion, X-Potion -
Simplist way to heal.
- Phoenix Down -
Simplist way to revive and most reliable.
- Auto Potion - {Reaction}
Auto Potion. Automatically healing yourself if hit without wasting
a turn. How can this be bad?
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - Fast
Fa ~ 84 - Longevity
- Easy Healing
Right Hand ~ Blast Gun - Inviting
Left Hand ~ ---
Helmet ~ Thief Hat WEAKNESSES:
Armor ~ Secret Clothes - Low HP
Accessory ~ Speed Shoes - No strong offense
- It's a chemist
Primary Ability ~ Item
Secondary Ability ~ Talk Skill
Reaction ~ MP Switch
Support ~ Monster Talk
Movement ~ Move MP Up
EVALUATION:
Fast healer. You gotta love that. Lack of HP is countered by MP Switch
and Move MP Up. Talk Skill is quite effective.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - Fast
Fa ~ 84 - Immortal
- Easy Healing
Right Hand ~ H Bag - Inviting
Left Hand ~ ---
Helmet ~ Ribbon WEAKNESSES:
Armor ~ Secret Clothes - Low HP
Accessory ~ Chantage - No offense
- It's a chemist
Primary Ability ~ Items
Secondary Ability ~ Talk Skill
Reaction ~ Speed Save
Support ~ Monster Talk
Movement ~ Move + 2
EVALUATION:
Immortal healer. Quite good actually. If you don't need to heal,
invite.
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3.03 Knight
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REQUIREMENTS: Squire lvl. 2
ABILITY: Battle Skill
WEAPONS: Sword, Knight Sword
ARMOR: Shield, Helmet, Armor, Robe
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
The Knight is one of the earliest class you get (aside from Squire and
Chemist) and still is useful at the end of the game. It is good defense
wise and is extremely strong. The Knight is a medieval tank.
Offensive wise, Knights have amazing PA. All you basically need to know
about a Knight is the "attack" command, and you'll be fine. Also, Knights
are the ONLY normal class that can equip a Knight Sword. *evil grin*
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Speed Break -
If you can hit this, it's a great advantage. It's needed to steal
some of the best items.
- Weapon Break -
Cripples the enemy. Simple.
- Equip Sword - {Support}
Swords are about the best weapon for a good part of the game. Also
this helps people like Agrias and Orlandu they when switch classes.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - Power
Fa ~ 84 - Haste
- Healing
Right Hand ~ Chaos Blade - Range
Left Hand ~ Excalibur
Helmet ~ Grand Helmet WEAKNESSES:
Armor ~ Robe of Lords - Needs to be close to do high
Accessory ~ Bracer damage.
Primary Ability ~ Battle Skill
Secondary Ability ~ Punch Art
Reaction ~ Counter
Support ~ Two Swords
Movement ~ Move + 3
EVALUATION:
This character can kill most anything in one turn. The combined strength
if a Chaos Blade and Excalibur with Bracer and Robe of Lords as added
bonus, you have raw power. Counter will deal with a few opponents as well.
The Punch Art is a good means to heal and for general support.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - Ranged attacks
Fa ~ 84 - Lots of power
- Haste
Right Hand ~ Chaos Blade - Plenty of positive statii
Left Hand ~ Chaos Blade
Helmet ~ Grand Helmet WEAKNESSES:
Armor ~ Robe of Lords - The ranged attacks aren't
Accessory ~ Setiesmon instant
Primary Ability ~ Battle Skill
Secondary Ability ~ Jump
Reaction ~ Counter
Support ~ Two Swords
Movement ~ Move + 2
EVALUATION:
This character is way too powerful. No normal enemy will survive too long
against this Knight. Altogether, she has Regen, Haste, Protect and Shell.
With her speed and Move + 2 she should be able to close the gap on any
enemy so that she can put her dual Chaos Blades to good use. Otherwise,
Jump should be able to do the trick.
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3.04 Archer
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REQUIREMENTS: Squire lvl. 2
ABILITY: Charge
WEAPONS: Bow, Crossbow
ARMOR: Shield, Hat, Clothes
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
This character really isn't good at all. They are generally really weak,
die easy, and ineffective. Their abilities aren't at all useful, and they
don't really have too good of attributes.
Archers are nice for the fact that they are a ranged fighter and can do
decent enough damage. They're no Knight, but they are effective. When
they put their Concentrate support skill to good use they are an excellent
way to pick off damaged foes. They are, however, extremely limited in
effectiveness when they don't have the proper terrain.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Speed Save - {Reaction}
This reaction goes really nicely with the Chantage and Ribbon.
Don't use it otherwise though, as if you get knocked out, the
counter goes out real fast and you might have a crystal as an
ally.
- Concentrate - {Support}
Ignores evade rates. Helps when using attacks, Break Skill, Steal
and anything else you don't want to miss.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - Ranged attacks
Fa ~ 84 - Speed
- Breaking stuff
Right Hand ~ Perseus Bow
Left Hand ~ --- WEAKNESSES:
Helmet ~ Thief Hat - Low HP
Armor ~ Secret Clothes - Still kind of weak
Accessory ~ Sprint Shoes - Needs to have high ledge
Primary Ability ~ Charge
Secondary Ability ~ Battle Skill
Reaction ~ Auto Potion
Support ~ Concentrate
Movement ~ Teleport
EVALUATION:
This only works in battles where there is a high ledge. Find it, and get
on it before doing an action, so you can keep Invisibility. When up high,
you'll be out of harm's reach and can safely snipe people. Battle Skill
works long range too. Concentrate will help both attacks, as well as
Battle Skill. Since this strategy basically works around a high ledge,
only a few attacks will be able to hit you. For those few, Auto Potion
should be sufficient enough to handle keeping this character alive.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - Ranged attacks
Fa ~ 84 - Speed
- Break ability
Right Hand ~ Perseus Bow - Immortal
Left Hand ~ ---
Helmet ~ Ribbon WEAKNESSES:
Armor ~ Secret Clothes - Still kind of weak
Accessory ~ Chantage
Primary Ability ~ Charge
Secondary Ability ~ Battle Skill
Reaction ~ Speed Save
Support ~ Concentrate
Movement ~ Teleport
EVALUATION:
Basically the same as the male, except a bit more flexible due to the
immortality bestowed by the Chantage. She'll be quite weaker until the
Speed Save is put to good use, but during this time, you could have her
attempt to break equipment or stats.
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3.05 Priest
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REQUIREMENTS: Chemist lvl. 2
ABILITY: White Magic
WEAPONS: Staff
ARMOR: Robe, Hat, Clothes
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
White Magic isn't too good. They offer the first multi-healing spell in
the game, as well as the ability to bestow positive statii to your team,
but they always fall short. Healing is easier to provide through potions
and spells like Protect and Shell aren't worth the charge time. Raise
isn't always accurate and it can be the breaking point in a battle when
you miss one Raise.
On the positive side, though, is that Priest's are a very fast unit for
a mage. Not only that, Holy is one of the best offensive spells in the
game. White Magic really shines when used in Math Skill, though.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Raise 2 -
With Math Skill, this one spell can completely tip the tide of a
battle to your favor.
- Esuna -
This spell can cure some conditions even Remedy can't.
- Holy -
Powerful. Normally it's still pretty good when you have to Charge,
but when you have Math Skill, there's nothing that can match the
ease in wiping out an entire enemy force.
- Magic Defense Up - {Support}
Cuts down on damage done by magic attacks. Works with Shell to
create a magic resistant character.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - Math Skill
Fa ~ 84 - Holy
- Healing
Right Hand ~ Mace of Zeus - Longevity
Left Hand ~ ---
Helmet ~ Flash Hat WEAKNESSES:
Armor ~ Wizard Robe - Low HP
Accessory ~ 108 Gems
Primary Ability ~ White Magic
Secondary Ability ~ Math Skill
Reaction ~ MP Switch
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
Just send Holy's all over the place. Very effective. You won't be doing
much else with this Priest, but that isn't neccesarily a bad thing.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - Math Skill
Fa ~ 84 - Holy
- Healing
Right Hand ~ Mace of Zeus - Longevity
Left Hand ~ --- - Speed
Helmet ~ Flash hat
Armor ~ Wizard Robe WEAKNESSES:
Accessory ~ Setiesmon - Low HP
Primary Ability ~ White Magic
Secondary Ability ~ Math Skill
Reaction ~ MP Switch
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
Just send Holy's all over the place. Very effective. You won't be doing
much else with this Priest, but that isn't neccesarily a bad thing.
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3.06 Wizard
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REQUIREMENTS: Chemist lvl. 2
ABILITY: Black Magic
WEAPONS: Rod
ARMOR: Robe, Hat, Clothes
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Wizard's are great. Unlike Priests they serve well in any situation.
Black Magic is pretty useful since it provides long range attacks that do
a substantial amount of damage.
Wizard's have great MA. It's got the strongest base in the game for normal
characters. This is very potent with the Math Skill and Draw Out
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Flare -
Not particularly the best move, but it's just fun to fry people
with extremely strong attacks.
- Frog -
One thing to say: Calculate this.
- Magic Attack Up - {support}
Pump up magic power. Extremely useful.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - High MA
Fa ~ 84
WEAKNESSES:
Right Hand ~ Wizard Rod - Slow
Left Hand ~ --- - Low HP
Helmet ~ Flash Hat
Armor ~ Black Robe
Accessory ~ 108 Gems
Primary Ability ~ Black Magic
Secondary Ability ~ Math Skill
Reaction ~ MP Switch
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
Just let the magic rip people apart. Since everthing is revolved around
MA and elemental boosting, it leaves little HP from equipment, so MP
Switch and Move MP Up is needed.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:</pre><pre id="faqspan-3">
Br ~ 97 - High MA
Fa ~ 84 - Speed
- Longevity
Right Hand ~ Wizard Rod - Variety of attacks
Left Hand ~ ---
Helmet ~ Flash Hat WEAKNESSES:
Armor ~ Wizard Robe - Poor movement range
Accessory ~ Setiesmon
Primary Ability ~ Black Magic
Secondary Ability ~ Draw Out
Reaction ~ MP Switch
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
The strong MA is very powerful with Draw Out. This wizard is also fast.
The poor movement is a handicap, but Draw Out is well ranged and the speed
should help compensate somewhat.
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3.07 Monk
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REQUIREMENTS: Knight lvl. 2
ABILITY: Punch Art
WEAPONS: Bare Hands
ARMOR: Clothes
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Monks are among the best class in the game. Very good Speed and HP. There
biggest selling point stat-wise, though is their huge PA. This is one of
best classes in the game.
Not only are their stats great, they have the single most versatile skill
set in the game (Math Skill depends entirely on other skill sets to be
effective, while Punch Art does not). They have a medium range attack that
is quite powerful and doesn't cause a counter-attack (Wave Fist), a multi
hitting long range attack (Earth Slash), a HP and MP healing attack
(Chakra), a statii removal attack (Stigma Magic), and a reviving attack
(Revive). All of which are instant, and require no MP at all.
They do have negative aspects though. Firstly, they cannot equip any
headgear or shields. The armor they can wear is restricted to Clothes
(though not neccessarily a bad thing). Also, their abilities are very
dependent on the terrain.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Wave Fist -
Decent attack that can be used to damage the enemy without them
counter-attacking you.
- Earth Slash -
Good to hit multiple enemies or at a long range.
- Chakra -
One of the best healing spells in the game, as it is the only one
that can recover both HP and MP at the same time. Also, among the
few abilities in the game that can even heal MP.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - High PA
Fa ~ 84 - Healing
- Power
Right Hand ~ --- - Ranged attack
Left Hand ~ --- - Longevity
Helmet ~ --- - Throw Rock!
Armor ~ Power Sleeve
Accessory ~ Bracer WEAKNESSES:
- Low HP
Primary Ability ~ Punch Art - Bad range
Secondary Ability ~ Basic Skill
Reaction ~ MP Switch
Support ~ Attack Up
Movement ~ Move MP Up
EVALUATION:
One strong badass. Due to low HP from equipment, Move MP Up with MP
Switch is helpful. The Attack Up is used instead of Two Swords because
it improves both physical attacks and Punch Art skills, which will be
more often used due to bad range and mediocre speed. If you can't reach
any enemies, just Accumulate.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - Speed
Fa ~ 84 - Healing
- Power
Right Hand ~ --- - Ranged attacks
Left Hand ~ --- - Immortality
Helmet ~ Ribbon - Throw Rock!
Armor ~ Power Sleeve
Accessory ~ Chantage WEAKNESSES:
- Low HP
Primary Ability ~ Punch Art
Secondary Ability ~ Throw
Reaction ~ Speed Save
Support ~ Concentrate
Movement ~ Move + 2
EVALUATION:
This Monk is very versatile and powerful. Though it is less powerful than
the male version, the female is immortal, and with each hit will get, she
will get increasingly faster. Throw will get stronger as she gets faster.
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3.08 Thief
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REQUIREMENTS: Archer lvl. 2
ABILITY: Steal
WEAPONS: Dagger
ARMOR: Clothes, Hats
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Thieves are great. They have great attributes and their abilities allow
you to get some of the best equipment in the game.
As an attacker, they suck. Seriously, they reak of a terrible odor.
But they make some of the better support characters in the game, and
support characters are always great.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Steal Heart -
Charming enemies can completely turn around a fight.
- Steal Weapon -
Basically like Weapon Break, but infinitely more useful. There
are some very good equipment to get from this skill.
- Catch - {Reaction}
As a reaction, it's crap. Pure and utter crap. But... it is the
only way to get duplicates of one-of-a-kind weapons legitimately.
- Secret Hunt - {Support}
Poaching yeilds some of the best equipment in the game, especially
female items.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - Longevity
Fa ~ 84 - Speed
- Stealing
Right Hand ~ Zorlin Shape - Ranged attacks
Left Hand ~ ---
Helmet ~ Thief Hat WEAKNESSES:
Armor ~ Secret Clothes - Low HP
Accessory ~ Sprint Shoes
Primary Ability ~ Steal
Secondary Ability ~ Throw
Reaction ~ Damage Split
Support ~ Concentrate
Movement ~ Move HP Up
EVALUATION:
One of the most specialized characters in the game. Extreme speed. This
helps both Steal rate, and Throw damage, as does Concentrate. The low HP
factor shouldn't be too big of a hassle as Damage Split and Move HP Up
should be adequate to keep him alive. But discretion should be used, as
when he dies, the counter doesn't take long before you have a crystal as
an ally.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - Longevity
Fa ~ 84 - Speed
- Stealing
Right Hand ~ C Bag - Variety of attacks
Left Hand ~ Aegis Shield - Charming
Helmet ~ Flash Hat
Armor ~ Secret Clothes WEAKNESSES:
Accessory ~ Setiesmon - No strong offense
- Low HP
Primary Ability ~ Steal
Secondary Ability ~ Draw Out
Reaction ~ Blade Grasp
Support ~ Equip Shield
Movement ~ Move + 2
EVALUATION:
This version of the Thief, I find, is more useful. She can charm like
nobody's business. Since Steal Heart differs from the other steal skills,
using MA as a base instead of speed, for the chances of success, it's
better to boost her MA with the C Bag, Aegis Shield, Flash Hat and
Setiesmon. The Setiesmon also allows more speed. Low HP should be too
dangerous, as Blade Grasp with Aegis Shield make for some nice protection.
Draw Out won't be exceptionally strong, but useful.
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3.09 Time Mage
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REQUIREMENTS: Wizard lvl. 2
ABILITY: Time Magic
WEAPONS: Staff
ARMOR: Robe, Clothes, Hats
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
I personally see no use for this class. As a class, they are terrible.
They can't match the speed of the Priest, or the MA of a Wizard. Also,
Time Magic is useful, but hardly practical. It misses quite often, has a
charge time, and small radius. Haste and Slow are good, but miss often.
Stop and Don't Move don't last long enough for the amount of time and
effort in getting them to work. Meteor takes a long time to charge and
you'd expect it to do a little more damage for the time.
The nice thing about this class is that they have among the best Reaction,
Support, and Movement abilities in the game. They are generally useful
for a lot of purposes as well.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- MP Switch - {Reaction}
If you've read a couple of previous movesets, you'll recognize
this. I love the MP Switch and Move MP Up combo simply because it
let's anybody have the privilage of longevity. For more details,
read the section, '5.1 General Equip Strategies'
- Short Charge - {Support}
Cutting down the charge time by half is very good. This works
especially well when using Cloud's Limit or a Summoner's Summon
Magic.
- Teleport - {Movement}
Very useful when it doesn't fail. Doesn't every Ignore Height
Fly can do, but also has the possibity to extend your movement
range infinitely (if you're lucky).
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - Powerful spells
Fa ~ 84 - Nice support character
Right Hand ~ Mace of Zeus WEAKNESSES:
Left Hand ~ --- - Can run out of MP
Helmet ~ Flash Hat
Armor ~ Robe of Lords
Accessory ~ Magic Gauntlet
Primary Ability ~ Time Magic
Secondary Ability ~ Summon Magic
Reaction ~ Damage Split
Support ~ Short Charge
Movement ~ Move MP Up
EVALUATION:
Use the Time Magic as support, casting Haste, and the occasional Don't Move
or Stop. If you see a weak enemy, pick it off with a summon. Also, the
combo of Time Magic and Summon can produce lethal effects, like a enemy who
can't move caught in a Bahamut or Zodiac.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - Powerful spells
Fa ~ 84 - Nice support character
- Immortal
Right Hand ~ H Bag
Left Hand ~ --- WEAKNESSES:
Helmet ~ Flash Hat - Low HP
Armor ~ Wizard Robe - Runs out of MP really fast
Accessory ~ Chantage
Primary Ability ~ Time Magic
Secondary Ability ~ Summon Magic
Reaction ~ Speed Save
Support ~ Short Charge
Movement ~ Move MP Up
EVALUATION:
Essentially the same as the male, but the Chantage makes her infinitely
more useful. Speed Save will make her quite fast and Time Magic can make
her even faster.
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3.10 Oracle
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REQUIREMENTS: Priest lvl. 2
ABILITY: Yin Yang Magic
WEAPONS: Staff, Dictionary, Rod, Stick
ARMOR: Robe, Clothes, Hats
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Oracles are a very good class indeed. They possess the ability to inflict
a large amount of negative status effects on the enemy that will almost
always completely remove their threat to you party.
The problem, though, lies in the fact that they are not very practical at
all. Statii attacks are very useful, true, but you don't need too many
characters to inflict them upon enemies, and other characters are better
at it (namely Mustadio, Beowulf, Byblos or someone who has Yin Yang Magic
in Math Skill).
They are useful in the fact that they are Zodiac Beast killers, though.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Life Drain -
Takes away 25% of a target's max HP. Four of these attacks can
kill anyone, including Zodiac Beasts.
- Defense Up - {Support}
Cuts down damage received by physical attacks. Works with Protect
to create a physical resistant powerhouse.
- Move MP Up - {Movement}
If you've read a couple of previous movesets, you'll recognize
this. I love the MP Switch and Move MP Up combo simply because it
let's anybody have the privilage of longevity. For more details,
read the section, '5.1 General Equip Strategies'
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - Strong Draw Out
Fa ~ 84 - Longevity
Right Hand ~ Wizard Rod WEAKNESSES:
Left Hand ~ --- - Low HP
Helmet ~ Flash Hat - Bad speed
Armor ~ Wizard Robe - Bad range
Accessory ~ Magic Gauntlet
Primary Ability ~ Yin Yang Magic
Secondary Ability ~ Draw Out
Reaction ~ MP Switch
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
This set up focuses on Draw Out. Since everything is based on bumping up
MA, HP is quite low, MP Switch and Move MP is quite useful. If you want,
use a few Yin Yang Magic abilities to cripple people and waste 'em with
Draw Out.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - Strong Draw Out
Fa ~ 84 - Longevity
- Speed
Right Hand ~ Wizard Rod
Left Hand ~ --- WEAKNESSES:
Helmet ~ Flash Hat - Bad Range
Armor ~ Wizard Robe - Low HP
Accessory ~ Setiesmon
Primary Ability ~ Yin Yang Magic
Secondary Ability ~ Draw Out
Reaction ~ MP Switch
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
This character has nice balance of Speed and Magic Strength from Draw Out.
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3.11 Lancer
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REQUIREMENTS: Thief lvl. 2
ABILITY: Jump
WEAPONS: Spear
ARMOR: Shield, Helmet, Armor, Robe
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Lancers are one of the best normal classes you can get. Hell, it's one of
the best classes, period. They are basically a variation of the Knight.
Jump is one of the best abilities there are. Great range, temporary
invunerability, and a powerful attack. Those add up to something that
should be feared.
As far as stats go, Lancers have great stability, as they are a knight
type class. Their speed isn't something to shout about, nor is their
range, but their power is quite a force. They always have weapons that
are top of the line and can access the Ultimate Javelin, which is second
in power only to the Chaos Blade.
Keeping one on your team at all times can never hurt.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Level Jump 8 -
Very nice range.
- Vertical Jump 8 -
YeVery nice range.
- Dragon Spirit - {Reaction}
Reraise is always good. This triggers easily and has some nice irony
to it. Getting hit will actually make you last longer in battle.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - Power
Fa ~ 84 - Defense
- Range
Right Hand ~ Ultimate Javelin - Longevity
Left Hand ~ Gold Escutcheon - Healing
Helmet ~ Grand Helmet
Armor ~ Robe of Lords WEAKNESSES:
Accessory ~ Bracer - A bit slow
Primary Ability ~ Jump
Secondary Ability ~ Punch Art
Reaction ~ Damage Split
Support ~ Attack Up
Movement ~ Move + 3
EVALUATION:
This thing is a tank. Utter annihilation follows anywhere this character
goes. It's power is amazing, especially with Jump. Move + 3 helps out its
range. Punch Art will help out in terms of support and healing. Not only
does this character have tons of HP, but it also has Protect and Shell on,
with the Gold Escutcheon to back it up. Also, Damage Split is very useful
for attacks that are guaranteed to hit.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - Power
Fa ~ 84 - Immortal
- Range
Right Hand ~ Ultimate Javelin
Left Hand ~ --- WEAKNESSES:
Helmet ~ Ribbon - Ranged attack requires delay
Armor ~ Robe of Lords
Accessory ~ Chantage
Primary Ability ~ Jump
Secondary Ability ~ Basic Skill
Reaction ~ Speed Save
Support ~ Two Hands
Movement ~ Move + 2
EVALUATION:
This character has a high potential on the battlefield. She should use the
Accumulate skill until she is in range to attack an enemy. Along with the
Speed Save, she can get to be real fast and real strong.
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3.12 Geomancer
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REQUIREMENTS: Monk lvl. 2
ABILITY: Elemental
WEAPONS: Sword, Axe
ARMOR: Shield, Hat, Clothes, Robe
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Geomancers are very good. The class is one of the best generic classes
there is. Very well-rounded and can equip a good set of equipment.
The only problem is that, though, the class is good, their abilities are
only mediocre. They all have a 20% chance of causing a status effect and
have a very good range. The damage is terrible.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Attack Up - {Support}
Very potent on a strong character.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - Ranged attacks
Fa ~ 84 - High MA and PA
- Strong Draw Out
Right Hand ~ Rune Blade - Healing
Left Hand ~ Aegis Shield - Power
Helmet ~ Flash Hat - Longevity
Armor ~ Robe of Lords
Accessory ~ Genji Gauntlet WEAKNESSES:
- Low HP
Primary Ability ~ Elemental
Secondary Ability ~ Draw Out
Reaction ~ Blade Grasp
Support ~ Magic Attack Up
Movement ~ Move HP Up
EVALUATION:
Well balanced character. The combination of the Aegis Shield, Blade Grasp
and Move HP Up will keep this character alive. He has a variety of attacks
as the Elemental skill set gives statii while Draw Out offers powerful
attacks, healing ability, and positive statii. Magic Attack Up helps both
Draw Out and Elemental.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - High MA
Fa ~ 84 - Extremely fast
- Longevity
Right Hand ~ Rune Blade - Variety of attacks
Left Hand ~ Aegis Shield
Helmet ~ Flash Hat WEAKNESSES:
Armor ~ Wizard Robe - Low HP
Accessory ~ Setiesmon
Primary Ability ~ Elemental
Secondary Ability ~ Math Skill
Reaction ~ Blade Grasp
Support ~ Magic Attack Up
Movement ~ Move HP Up
EVALUATION:
This character is made for decimating the enemies. With the MA boosts from
the equipment, Math Skill is awe-inspiring. Also, this character is really
fast. Blade Grasp, Aegis Shield, and Move HP Up should be enough to keep
her alive.
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3.13 Summoner
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REQUIREMENTS: Time Mage lvl. 2
ABILITY: Summon Magic
WEAPONS: Rod, Staff
ARMOR: Hat, Clothes, Robe
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
This is where powerful spells lie. Summon Magic packs in power, variety,
support and healing spells. Not only that, it targets a large area and it
can distinguish between ally and enemy so you don't have to worry about
harming friendly units.
Summoners themselves aren't too great. Like most mages, they tend to be
defensively crappy. Still, since Summons have range it's not a problem.
Also, Summoners tend to have a large MP pool to help (somewhat) with their
MP problems.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Ramuh -
Nice to pick off groups of enemies.
- Shiva -
See above.
- Ifrit -
Again, see above.
- Golem -
This move almost always works, and it rules. It makes it so that
no physical attacks get to your allies for as much HP as the
caster has.
- Fairy -
Great healing spell. Substantial healing with good area range.
- Zodiac -
Obscenely powerful. Can completely crush any unit within its
enormous area of effect.
- Half of MP - {Support}
This ability is commonly overlooked. People don't realize how
costly magic can really be. This is a nice alternative.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - Powerful spells
Fa ~ 84 - Fast casts
- Healing
Right Hand ~ Wizard Rod
Left Hand ~ --- WEAKNESSES:
Helmet ~ Flash Hat - Easy to kill
Armor ~ Robe of Lords
Accessory ~ Magic Gauntlet
Primary Ability ~ Summon Magic
Secondary Ability ~ Item
Reaction ~ MA Save
Support ~ Short Charge
Movement ~ Move MP Up
EVALUATION:
If this character can survive, which it should since it can attack from
far away, then it'll be extremely useful. Golem should come out really
quickly, and after that, you can pick off enemies from far away. Item is
there for quick refills.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - Powerful spells
Fa ~ 84 - Fast casts
- Healing
Right Hand ~ Wizard Rod - Immortaily
Left Hand ~ --- - Speed Save makes her fast
Helmet ~ Flash Hat
Armor ~ Wizard Robe WEAKNESSES:
Accessory ~ Chantage - Runs out of MP really fast
Primary Ability ~ Summon Magic
Secondary Ability ~ Item
Reaction ~ Speed Save
Support ~ Short Charge
Movement ~ Move MP Up
EVALUATION:
This is one powerful mage. Summon Magic will completely annihilate enemies
very quickly.
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
3.14 Mediator
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
REQUIREMENTS: Oracle lvl. 2
ABILITY: Talk Skill
WEAPONS: Knife, Gun
ARMOR: Hat, Clothes, Robe
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Mediators are another set of support characters. Their skill set has the
abiltiy to alter elements of the battle. They aren't particularly needed,
but their skills are quite helpful. They have the ability to invite, lower
and raise both faith and brave, as well as the skill of using a gun, which
can be brought over to another class.
All and all, they are quite useful in their own right. The only problem is
that they aren't practical. You really don't need them, and if you do use
them, they aren't going to exactly shine.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Invitation -
Nice for getting equipment, poaching, ect. It's a great ability.
- Praise -
Raising your brave will not only improve the effectiveness of
Reaction skills, but it will also be useful for weapons like
Knight Sword, Katanas and Bare Hands.
- Threaten -
Turning enemies into Chickens will make them harmless.
- Preach -
Good to use on magic characters, or if you plan to heal by way
of magic.
- Solution -
If you utterly hate using magic, use this on your characters.
- Mimic Daravon -
Put them to sleep with a good range and no charge time.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - Decent Speed
Fa ~ 84 - Ranged attacks
- Long range breaking
Right Hand ~ Blast Gun - Invite/Sleep
Left Hand ~ Aegis Shield - Hard to hit
Helmet ~ Thief Hat
Armor ~ Robe of Lords WEAKNESSES:
Accessory ~ Feather Mantle - Not overly strong
- Battle Skill inaccurate
Primary Ability ~ Talk Skill - Talk Skill inaccurate
Secondary Ability ~ Battle Skill
Reaction ~ Blade Grasp
Support ~ Equip Shield
Movement ~ Move HP Up
EVALUATION:
This character can actually work pretty well. The Blast Gun is very useful
to pick enemies off. When not doing that, they can try to Invite or put
enemies to sleep. If that doesn't work this character has the alternative
of breaking stuff at long range. Always fun =]
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - Great speed
Fa ~ 84 - Ranged attacks
- Long range breaking
Right Hand ~ Blast Gun - Invite/Sleep
Left Hand ~ Aegis Shield - Hard to hit
Helmet ~ Thief Hat
Armor ~ Robe of Lords WEAKNESSES:
Accessory ~ Setiesmon - Not overly strong
- Battle Skill inaccurate
Primary Ability ~ Talk Skill - Talk Skill inaccurate
Secondary Ability ~ Battle Skill
Reaction ~ Blade Grasp
Support ~ Equip Shield
Movement ~ Move HP Up
EVALUATION:
Though a lot easier to hit, she has much more speed than the male version.
If you like speed, this is the way to go, but if you like longevity, the
male works better.
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
3.15 Samurai
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
REQUIREMENTS: Knight lvl. 3, Monk lvl. 4, Lancer lvl. 2
ABILITY: Draw Out
WEAPONS: Katana
ARMOR: Armor, Helmet, Robe
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
The Samurai is my favortie normal class. They have arguably the best magic
skills in the game. Their class has nice bonuses, and great reaction and
support skills.
Draw Out covers a large area and distinguishes between ally and enemy.
They also come in a nice variety as the provide healing, attacking and
support. They don't require charging and always hit. The only downside
is that they can break (though this is really not that much of a problem).
As far as attributes go, Samurais own. They have above average power and
magic, great stability and moderate speed. They can also evade nicely, not
as well as Ninjas, but you can't win them all.
Commonly overshadowed by Ninjas, but in actuality, they serve better. They
can last much longer than most Ninjas, and their skills are much better.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Murasame -
Definitely a good skill. One of the better means to heal.
- Kiyomori -
Fast way to get protection.
- Kikuichimoji -
Great range and moderate power. Similar to Earth Slash, but
infinitely more effective.
- Muramasa -
Powerful attack that can cause negative statii.
- Masamune -
The best Draw Out skill in my opinion. Too bad to get them legit,
you have to go through the trouble of catching.
- Chirijiraden -
Powerful attack that hits plenty of enemies. Again, too bad to
get them legit, you have to go through the trouble of catching.
- Blade Grasp - {Reaction}
This is one of the best reaction skill. If you have high Brave,
you will block nearly all physical attacks. Pair it with an
Aegis Shield and you most likely won't die at all.
- Two Hands - {Support}
You give up your other hand, but in most cases it's not a big
loss. This will double your power.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - Variety
Fa ~ 84 - Ranged attacks
- Massive Power
Right Hand ~ Chirijiraden - Range
Left Hand ~ --- - Tons of HP
Helmet ~ Grand Helmet
Armor ~ Robe of Lords WEAKNESSES:
Accessory ~ Genji Gauntlet - Not the fastest character
Primary Ability ~ Draw Out
Secondary Ability ~ Elemental
Reaction ~ Counter
Support ~ Two Hands
Movement ~ Move + 3
EVALUATION:
This is a powerhouse. The physical attack will most likely destoy
any enemy. Robe of Lords and Grand Helmet will keep him alive, while
Draw Out is useful for attacking at a range.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - Immortal
Fa ~ 84 - Ranged attacks
- Charming ability
Right Hand ~ C Bag
Left Hand ~ --- WEAKNESSES:
Helmet ~ Flash Hat - No physical offense
Armor ~ Wizard Robe
Accessory ~ Chantage
Primary Ability ~ Draw Out
Secondary Ability ~ Steal
Reaction ~ Speed Save
Support ~ Magic Attack Up
Movement ~ Move + 2
EVALUATION:
This Samurai is slightly more specialized. A good fast character that can
use Draw Out nicely. Steal Heart is also useful.
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
3.16 Ninja
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
REQUIREMENTS: Archer lvl. 3, Thief lvl. 4, Geomancer lvl. 2
ABILITY: Throw
WEAPONS: Dagger, Ninja Sword, Hammer
ARMOR: Clothes, Hat
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Ninja's are quite good. They have superior speed, Evasion, and the innate
Two Swords. Also, Ninja's have great range in movement and jumping. Their
ability isn't all that great, but it can be powerful if you can throw Chaos
Blades. But it's annoying to get too many to spare legitimately.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Abandon - {Reaction}
Useful when you equip mantles.
- Two Swords - {Support}
One of the best support abilities there are. Great for Knights
and Monks.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - Range
Fa ~ 84 - Ranged attacks
- Strong
Right Hand ~ Rune Blade - Good Draw Out
Left Hand ~ Rune Blade - Fast
Helmet ~ Flash Hat
Armor ~ Power Sleeve WEAKNESSES:
Accessory ~ Genji Gauntlet - Can die easily
Primary Ability ~ Throw
Secondary Ability ~ Draw Out
Reaction ~ Dragon Spirit
Support ~ Equip Sword
Movement ~ Move + 3
EVALUATION:
Variable styles of play are what this character is all about. Firstly, you
could just go old school and whack anybody you see. Or you can use the MA
boosts and Draw Out. Throw can be used if you're afraid Dragon Spirit
isn't completely reliable.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - Range
Fa ~ 84 - Ranged attacks
- Strong
Right Hand ~ Iga Knife - Immortal
Left Hand ~ Koga Knife - Fast
Helmet ~ Thief Hat
Armor ~ Secret Clothes WEAKNESSES:
Accessory ~ Chantage - Has to be close range for
full effectiveness
Primary Ability ~ Throw
Secondary Ability ~ Steal
Reaction ~ Speed Save
Support ~ Concentrate
Movement ~ Move + 2
EVALUATION:
This is a powerhouse. The Chantage offers immortality. This character
will crush enemies like nothing else once in striking range. Steal is
effective with the speed boosts and Concentrate.
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
3.17 Calculator
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
REQUIREMENTS: Priest lvl. 4, Wizard lvl. 4, Time Mage lvl. 3, Oracle lvl. 3
ABILITY: Math Skill
WEAPONS: Dictionary, Stick
ARMOR: Clothes, Hat, Robe
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
I have mixed feelings for the Calculator. It's skills are one of the best
sets in the game, and this makes using the Calculator very important. The
problems, though, are too enormous.
First, to use them well, you need to have quite a lot of White Magic, Black
Magic, Time Magic and Yin Yang Magic priorly learned. Also, the class is
extremely slow. So slow it's mind boggling. As for other stats, they are
terrible as well.
Calculators really suck. I say this with the most positive tone possible.
However, if you get enough skills of the other magics learned, and master
this class, bring Math Skill into another class will make your character
extremely powerful.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Damage Spilt -
Cuts damage in half and returns the same damage to enemy. This is
what Auto Potion should have been.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - Math Skill
Fa ~ 84
WEAKNESSES:
Right Hand ~ Madlemagen - It's a Calculator
Left Hand ~ ---
Helmet ~ Thief Hat
Armor ~ Secret Clothes
Accessory ~ Sprint Shoes
Primary Ability ~ Math Skill
Secondary Ability ~ Item
Reaction ~ Damage Split
Support ~ Magic Attack Up
Movement ~ Move HP Up
EVALUATION:
Can't really make this any better. It's got Speed boost and Magic boost
to help the horrible innate traits. Since it's weak, it needs Damage
Split and Move HP Up to survive.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - Math Skill
Fa ~ 84
WEAKNESSES:
Right Hand ~ H Bag - It's a Calculator
Left Hand ~ ---
Helmet ~ Thief Hat
Armor ~ Secret Clothes
Accessory ~ Setiesmon
Primary Ability ~ Math Skill
Secondary Ability ~ Item
Reaction ~ Damage Split
Support ~ Magic Attack Up
Movement ~ Move HP Up
EVALUATION:
Just a bit faster than her male counterpart.
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
3.18 Bard
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
REQUIREMENTS: (Male) Summoner lvl. 4, Mediator lvl. 4
ABILITY: Sing
WEAPONS: Harp
ARMOR: Clothes, Hat
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Bard's really great as support. They are like an infinite power supply for
your characters. Their skills are very useful for the sole purpose of
support.
The Bard as a character, though, is terrible. They have terrible stats and
can't equip much.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Angel Song -
If you have a lot of characters with MP Switch, this is very useful.
- Cheer Song -
Perhaps their best ability. This usually hits the majority of
your party and is very useful.
- Battle Song -
If you like Powerhouses, this is the way to go.
- Magic Song -
If you like Math Skill or Draw Out, go for it.
- Move + 3 - {Movement}
Great Range modifier.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - Support Abilities
Fa ~ 84 - Can avoid being killed at all if
you make good use of Sunken State
Right Hand ~ Fairy Harp
Left Hand ~ --- WEAKNESSES:
Helmet ~ Thief Hat - No Offense
Armor ~ Secret Clothes
Accessory ~ Sprint Shoes
Primary Ability ~ Sing
Secondary Ability ~ Item
Reaction ~ Sunken State
Support ~ Defense Up
Movement ~ Teleport
EVALUATION:
Either climb high and start singing, or sing, then let someone hit the Bard
with a weak hit to send him into Transparent state. This works since when
singing, all you have to do is Wait, which doesn't take away the
Transparent state. Defense Up will help if you have to take a hit to go
transparent.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! Originally, I had Short Charge set as the ability. However, Charles !!
!! Jones <
[email protected]>. informed me that Short Charge doesn't have !!
!! an effect on Dance or Sing at all. !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
3.19 Dancer
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
REQUIREMENTS: (Female) Lancer lvl. 4, Geomancer lvl. 4
ABILITY: Dance
WEAPONS: Dagger, Cloth, Bag
ARMOR: Clothes, Hat, Ribbon
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Dancers are the exact opposite of Bards. They use their skills against
opponents. It's still basically the same principle, but women have better
equips.
Their skills are very useful in crippling the enemies, thus making your
party more effective against them.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Slow Dance -
Perhaps their best ability. This usually hits the majority of
the enemy and it is very useful.
- Nameless Dance -
Can cast a lot of abnormalities on opponents.
- Last Dance -
If you're lucky, it can be quite useful.
- A Save - {Reaction}
Great in some occasions.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - Support Abilities
Fa ~ 84 - Can avoid being killed at all if
you make good use of Sunken State
Right Hand ~ H Bag
Left Hand ~ --- WEAKNESSES:
Helmet ~ Thief Hat - Bard's are more reliable (but
Armor ~ Secret Clothes that's not relevent)
Accessory ~ Setiesmon
Primary Ability ~ Dance
Secondary Ability ~ Item
Reaction ~ Sunken State
Support ~ Defense Up
Movement ~ Teleport
EVALUATION:
Either climb high and start dancing, or dance, then let someone hit the
Dancer with a weak hit to send her into Transparent state. This works
since when dancing, all you have to do is Wait, which doesn't take away the
Transparent state. Defense Up will help if you have to take a hit to go
transparent.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! Originally, I had Short Charge set as the ability. However, Charles !!
!! Jones <
[email protected]>. informed me that Short Charge doesn't have !!
!! an effect on Dance or Sing at all. !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
3.20 Mime
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
REQUIREMENTS: Squire lvl. 8, Chemist lvl. 8, Summoner lvl. 4, Mediator lvl. 4,
Geomacer lvl. 4, Lancer lvl. 4
ABILITY: Mime
WEAPONS: ---
ARMOR: ---
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Mimes can't equip any equipment or skills at all. All they do is mimic any
move and ally performs. Still, they can be quite useful. They effective
double to effect of anything, but are most useful for mimicking Math Skill,
Dance or Sing.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! Thanks goes to AnimeMaster <
[email protected]> for his valuable !!
!! input on Mimes, and their uses for mimicking Math Skill, Dance or Sing. !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
4 4 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4444 ------------------------[ PARTY STRATEGIES ]-------------------------
4 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
4.01 Final Fantasy IV
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
===============================================================================
-------------------------------- C E C I L --------------------------------
PREFERRED EQUIPS:
================
Job ~ Squire STRENGTHS:
Br ~ 97 - Power
Fa ~ 97 - Healing
- Range
Right Hand ~ Excalibur - Long ranged attacks
Left Hand ~ Gold Escutcheon
Helmet ~ Flash Hat WEAKNESSES:
Armor ~ Power Sleeve - Mostly reliant on beating people
Accessory ~ Genji Gauntlet with weapon (not entirely a bad
thing =])
Primary Ability ~ Guts
Secondary Ability ~ Draw Out
Reaction ~ Hamedo
Support ~ Attack Up
Movement ~ Move + 3
EVALUATION:
Please note, first and foremost, this Cecil is simply Ramza that has been
renamed. Now then, since there was no Crystal Sword, so I thought it
would be most appropriate to give him the Excalibur since he had one in
FFIV (and because it's such a good weapon). Draw out is for healing as he
had White Magic in FFIV. The equipment both boosts Power and Magic.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! Dragoon Kain <
[email protected]> sent me an e-mail that !!
!! suggested the use of the Ragnorak in the Excalibur's as the Crystal !!
!! Sword was called Ragnorak in the Japanese version of Final Fantasy IV. !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
===============================================================================
--------------------------------- R O S A ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Archer STRENGTHS:
Br ~ 97 - Speed
Fa ~ 84 - Longevity
- Math Skill
Right Hand ~ Persues Bow
Left Hand ~ --- WEAKNESSES:
Helmet ~ Flash Hat - Archers suck
Armor ~ Secret Clothes
Accessory ~ Setiesmon
Primary Ability ~ Charge
Secondary Ability ~ Math Skill
Reaction ~ Damage Split
Support ~ Magic Attack Up
Movement ~ Teleport
EVALUATION:
Find a nice high ledge and sit up there. Now, you can slowly pick all the
enemies off. Remember to get onto a high ledge before you take an action
or you'll lose the Transparent state. Damage Split will help any damage
she might take.
===============================================================================</pre><pre id="faqspan-4">
-------------------------------- R Y D I A --------------------------------
PREFERRED EQUIPS:
================
Job ~ Summoner STRENGTHS:
Br ~ 97 - Powerful magic
Fa ~ 84 - Immortal
Right Hand ~ Wizard Rod WEAKNESSES:
Left Hand ~ --- - Low MP for Summons
Helmet ~ Ribbon
Armor ~ Wizard Robe
Accessory ~ Chantage
Primary Ability ~ Summon Magic
Secondary Ability ~ Math Skill
Reaction ~ Speed Save
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
With this setup, just sit back and let the enemies taste Math Skill. If
she gets hit enough and Speed Save gives her enough speed, she can turn to
Summon Magic.
===============================================================================
--------------------------------- K A I N ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Lancer STRENGTHS:
Br ~ 97 - Power
Fa ~ 84 - Longevity
- Bonuses of Robe of Lords
Right Hand ~ Ulitmate Javelin - Quick healing
Left Hand ~ Aegis Shield - Range
Helmet ~ Grand Helmet
Armor ~ Robe of Lords WEAKNESSES:
Accessory ~ Bracer - No magic offense
- Should have better speed for Jump
Primary Ability ~ Jump
Secondary Ability ~ Item
Reaction ~ Blade Grasp
Support ~ Attack Up
Movement ~ Move + 3
EVALUATION:
Just make sure he doesn't betray you for the umpteenth time. Kain is just
a freakin' powerhouse that can destroy people like nothing else. The
combo of the Aegis Shield and Blade Grasp should keep him pretty protected.
The Robe of Lords, Bracer and Attack Up should provide a decent amount of
PA to destroy with.
===============================================================================
--------------------------------- E D G E ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Ninja STRENGTHS:
Br ~ 97 - Speed
Fa ~ 84 - Range
- Variety in skills
Right Hand ~ Iga Knife - Power
Left Hand ~ Koga Knife - Magic attack
Helmet ~ Flash Hat
Armor ~ Power Sleeve WEAKNESSES:
Accessory ~ Red Shoes - Not the most stable character
Primary Ability ~ Throw
Secondary Ability ~ Math Skill
Reaction ~ Blade Grasp
Support ~ Magic Attack Up
Movement ~ Move + 3
EVALUATION:
Edge was an interesting character in Final Fantasy IV. The one thing
everyone could say about him that couldn't be doubted was that he was the
most versatile character (well you could also say that he had a crush on
Rydia, but he'd probably deny that anyway). So, true to that nature, this
Edge is just as versatile. He's got very good power with the natural Two
Swords trait, the two strongest Ninja Knives, and Power Sleeve. To back
up his throw ability, you have Move + 3 and Red Shoes, which add to it's
range. The Flash Hat and Red Shoes adds to his Math Skill as does Magic
Attack Up. Compared to the other characters on this team, Edge is
relatively easy to kill. Don't worry though, being a Ninja, he can dodge
pretty good, and Blade Grasp doesn't hurt either.
* * * * * * * * * * * * * * *
-------------------------------------------------------------------------------
T E A M E V A L U A T I O N
-------------------------------------------------------------------------------
Final Fantasy IV forced you to have a specific final party. This was in no
way a bad thing, as they gave you a very balanced team. You have two
strong offensive characters (Cecil and Kain), a healer (Rosa), a powerful
mage (Rydia) and a great versatile character (Edge). In this FFT version
of the team, you have got something just as good, if not better.
Every member of the team is hard to kill, and each can heal themselves.
They all have ways to attack at a distance. All three males can take most
any character with one hit, and Rydia has immense magical power. Rosa is
very useful as a character to weaken opponents, or pick them off.
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
4.02 Final Fantasy VI
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
===============================================================================
-------------------------------- T E R R A --------------------------------
PREFERRED EQUIPS:
================
Job ~ Geomancer STRENGTHS:
Br ~ 97 - Speed
Fa ~ 84 - Strong Magic and Elemental
- Physical power
Right Hand ~ Rune Blade - Longevity
Left Hand ~ Gold Escutcheon
Helmet ~ Flash Hat WEAKNESSES:
Armor ~ Wizard Robe - Runs out of MP easily
Accessory ~ Setiesmon
Primary Ability ~ Elemental
Secondary Ability ~ Summon Magic
Reaction ~ Blade Grasp
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
In Final Fantasy VI, Terra generally was physically strong and had good
magic. This was the closest way I could get a balance between the two.
The equipment all add to her MA, and the Magic Attack Up makes it even more
lethal. The Rune Blade let's her simply attack enemies on the occassion
that you feel you don't want to use the Summon Magic (or if you run out of
MP). The Setiesmon gives her a speed boost. Since she is left with low
HP, the combination of Blade Grasp and the Gold Escutcheon should hold her.
This Esper will defeat opponents with ease.
===============================================================================
-------------------------------- L O C K E --------------------------------
PREFERRED EQUIPS:
================
Job ~ Thief STRENGTHS:
Br ~ 97 - Speed
Fa ~ 84 - Charming ability
- Breaking
Right Hand ~ Zorlin Shape - Stealing
Left Hand ~ Zorlin Shape - Range
Helmet ~ Thief Hat
Armor ~ Secret Clothes WEAKNESSES:
Accessory ~ Feather Mantle - Risky
- No offense
Primary Ability ~ Steal - Easily killed
Secondary Ability ~ Battle Skill
Reaction ~ Abandon
Support ~ Two Swords
Movement ~ Move + 3
EVALUATION:
Locke is a Treasure Hunter, so I decided to make a specialized character
out of him. With the use of speed and range, he can sneak into a nice
position behind the entire enemy lines. He can them pick a target and
steal. Make sure you're in a good position, cause after the action Locke
loses invisibility. Abandon and Feather Mantle should help enough to keep
him alive. Charming doesn't hurt, but you can also steal weapons, and the
like. If you're done stealing, Speed Break. You get two chances with Two
Swords. Also, duel Zorlin Shapes aren't the strongest, but they do pack a
punch and offer Sleep.
===============================================================================
-------------------------------- E D G A R --------------------------------
PREFERRED EQUIPS:
================
Job ~ Knight STRENGTHS:
Br ~ 97 - Durability
Fa ~ 84 - Range
- Ranged attacks
Right Hand ~ Blast Gun - Breaking skills
Left Hand ~ Kaiser Plate - Disabling abilities
Helmet ~ Crystal Helmet
Armor ~ Maximillian WEAKNESSES:
Accessory ~ Sprint Shoes - Not very strong
Primary Ability ~ Battle Skill
Secondary Ability ~ Snipe
Reaction ~ Damage Split
Support ~ Equip Gun
Movement ~ Move + 3
EVALUATION:
First and foremost, this character is made using Mustadio. They both look
quite alike and both are mechanical geniuses in their own right. Now then,
because of this, Edgar needs a gun, which will allow long range attacking,
breaking, and sniping. Between the Kaiser Plate (which should strengthen
the power of the Blast Gun) and HP giving armor, Edgar can stay in the
fight for a long time.
===============================================================================
-------------------------------- S A B I N --------------------------------
PREFERRED EQUIPS:
================
Job ~ Monk STRENGTHS:
Br ~ 97 - Power
Fa ~ 84 - Healing
- Ranged attacks
Right Hand ~ --- - The incredible Throw Rock skill
Left Hand ~ ---
Helmet ~ --- WEAKNESSES:
Armor ~ Power Sleeve - Low HP and the MP Switch/Move MP Up
Accessory ~ Bracer combo doesn't always work to keep
you alive
Primary Ability ~ Punch Art
Secondary Ability ~ Basic Skill
Reaction ~ MP Switch
Support ~ Two Swords
Movement ~ Move MP Up
EVALUATION:
Well, the pumped up muscle head is extremely impressive. Very few enemies
will live after an encounter with Sabin. With Power Sleeve, Bracer, and
Two Swords, Sabin will completely rip up an opponent. If you can't reach
them, use Accumulate. If you want to poke fun at people, use Throw Stone.
===============================================================================
-------------------------------- C E L E S --------------------------------
PREFERRED EQUIPS:
================
Job ~ Knight STRENGTHS:
Br ~ 97 - Math Skill
Fa ~ 84 - Ranged attacks
- Strong magic power
Right Hand ~ Rune Blade - Longevity
Left Hand ~ Aegis Shield
Helmet ~ Grand Helmet WEAKNESSES:
Armor ~ Wizard Robe - Not very high PA
Accessory ~ Setiesmon
Primary Ability ~ Battle Skill
Secondary Ability ~ Math Skill
Reaction ~ Blade Grasp
Support ~ Magic Attack Up
Movement ~ Move + 2
EVALUATION:
Celes was a soldier, and so she shall be a knight. With all the equipment
to boost her MA, Math Skill will rip opponents up like nobody's business.
The Grand Helmet will give a significant HP boost and the Aegis Shield
with Blade Grasp is a very effective combination. The Rune Blade offers
two MA as well as a decent means of doing damage. Battle Skill is also
useful in the right situation.
===============================================================================
------------------------------- S H A D O W -------------------------------
PREFERRED EQUIPS:
================
Job ~ Ninja STRENGTHS:
Br ~ 97 - Speed
Fa ~ 84 - Range
- Ranged attacks
Right Hand ~ Iga Knife - Power
Left Hand ~ Koga Knife - Evasion
Helmet ~ Thief Hat
Armor ~ Power Sleeve WEAKNESSES:
Accessory ~ Sprint Shoes - Can be killed if not aided
Primary Ability ~ Throw
Secondary Ability ~ Steal
Reaction ~ Sunken State
Support ~ Attack Up
Movement ~ Move + 3
EVALUATION:
Shadow has a good set up here. Added to the already naturally high speed
of the Ninja is the Sprint Shoes and Thief Hat making Shadow an extremely
fast character. With Attack Up, natural Two Swords, the pair of Ninja
Knives, Power Sleeve's boost, Shadow has the potential to rip opponents up.
Ninja's naturally have great evasion saving him from a lot of fainting. In
case evasion is not enough, Sunken State is used. In Final Fantasy VI, you
could watch Shadow's past, in which he was a thief. With that, I decided
to make his secondary ability Steal. His abnormally high speed will put
that skill to great use. The Move + 3 will also add to the range of his
primary ability, Throw.
<><><><><><><><><><> A L T E R N A T E S E T U P <><><><><><><><><><>
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! Dragoon Kain <
[email protected]> submitted this version of the !!
!! resident ninja from Final Fantasy VI. The information was edited to !!
!! fit my format, but the general information, set up, etc. remains the !!
!! same. All credit should be given to him. Thank you very much, Dragoon !!
!! Kain. This is much appreciated. And here is his set up for Shadow... !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
PREFERRED EQUIPS:
================
Job ~ Ninja
Right Hand ~ Iga Knife
Left Hand ~ Koga Knife
Helmet ~ Thief Hat
Armor ~ Black Costume/Secret Clothes
Accessory ~ Bracer/Vanish Mantle
Primary Ability ~ Throw
Secondary Ability ~ Item
Reaction ~ Sunken State
Support ~ Attack Up
Movement ~ Move + 3
EVALUATION:
Everything is almost obvious, you know why the move 3 and the attack up,
but the sunken state is to take the place of the Inviz Edge, and the
vanishing items are to start the battle already transparent.
===============================================================================
--------------------------------- C Y A N ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Samurai STRENGTHS:
Br ~ 97 - Power
Fa ~ 84 - Ranged attacks
- Hard to kill
Right Hand ~ Chirijiraden - Healing
Left Hand ~ --- - Range
Helmet ~ Genji Helmet
Armor ~ Genji Armor WEAKNESSES:
Accessory ~ Genji Gauntlet - Not much variety, as Elemental and
Draw Out tend to produce much the
Primary Ability ~ Draw Out same effects
Secondary Ability ~ Elemental
Reaction ~ Hamedo/Counter
Support ~ Two Hands
Movement ~ Move + 3
EVALUATION:
This is a very potent set up. Cyan has the HP provided by both the Genji
Helmet and the Genji Armor. Draw Out also has the ability to heal, so
Cyan won't be falling too easily. The Genji Gauntlet provides for both
power and magic power so that his normal hits as well as his Draw Out and
Elemental skills will prove effective. Two Hands and the Chirijiraden are
immensly strong, I gave Cyan Elemental, as he seems "in touch" with nature.
Depending on what type of battle you go into, alternate between Counter and
Hamedo. If it's a story battle, Hamedo usually works well, and if it's a
random battle, it's safer to use Counter.
===============================================================================
------------------------- G E N E R A L L E O --------------------------
PREFERRED EQUIPS:
================
Job ~ Knight STRENGTHS:
Br ~ 97 - Power
Fa ~ 84 - Speed
- Range
Right Hand ~ Chaos Blade
Left Hand ~ Excalibur WEAKNESSES:
Helmet ~ Crystal Helmet - Needs to be close to the enemy
Armor ~ Robe of Lords
Accessory ~ Bracer
Primary Ability ~ Battle Skill
Secondary Ability ~ Punch Art
Reaction ~ Damage Split
Support ~ Two Swords
Movement ~ Move + 3
EVALUATION:
This is such a good character it's sad that that dumbass Kefka (I like him,
but he's still a dumbass) had to and kill good ole Leo. Anyway, with this
combination, General Leo has a pair of wicked weapons to dismantle enemies.
Regen from the Chaos Blade and Damage Split will be more than enough to
keep him alive, but Punch Art does provide Chakra.
<><><><><><><><><><> A L T E R N A T E S E T U P <><><><><><><><><><>
PREFERRED EQUIPS:
================
Job ~ Squire STRENGTHS:
Br ~ 97 - Power
Fa ~ 97 - Speed
- Range
Right Hand ~ Chaos Blade
Left Hand ~ Excalibur WEAKNESSES:
Helmet ~ Twist Headband - Needs to be close to the enemy
Armor ~ Robe of Lords
Accessory ~ Bracer
Primary Ability ~ Guts
Secondary Ability ~ Punch Art
Reaction ~ Damage Split
Support ~ Two Swords
Movement ~ Move + 3
EVALUATION:
First off, to get this set up, you need to use Ramza as a base for Leo.
Not only was the combo of Chaos Blade and Excalibur enough to kill most
any enemy, but now you have the Twist Headband, Robe of Lords and Bracer
all adding to his destructive power. Again, Regen and Auto Potion should
keep Leo alive for the most part. Guts can be used to increase PA even
more (making damage done and Punch Art both even more amazing) or increase
speed.
* * * * * * * * * * * * * * *
-------------------------------------------------------------------------------
T E A M E V A L U A T I O N
-------------------------------------------------------------------------------
Final Fantasy VI had an enormous cast of characters. Above, there are
eight of them. Out of the eight, you've got interesting possibilies to
create a team of five. From the awe inspiring power of General Leo, to the
"interesting" set of skills that make up Locke, this should be considered
more of a _fun_ team than a serious one. Either way, though, it's still
incredibly easy to completely waste enemies this way.
Every member is pretty self reliant with the exception of Locke, but since
you have a team of five, it shouldn't be much of a problem. Some of them
specialize in long range, others sheer power. Just mix and match to your
own liking.
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
4.03 Final Fantasy VII
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
===============================================================================
-------------------------------- C L O U D --------------------------------
PREFERRED EQUIPS:
================
Job ~ Soldier STRENGTHS:
Br ~ 97 - Variety of ranged attacks
Fa ~ 84 - Speed
- Quick healing to large area
Right Hand ~ Materia Blade - Longevity
Left Hand ~ --- - Treasure hunting
Helmet ~ Thief Hat
Armor ~ Secret Clothes WEAKNESSES:
Accessory ~ Sprint Shoes - Low HP
Primary Ability ~ Limit
Secondary Ability ~ Steal
Reaction ~ MP Switch
Support ~ Short Charge
Movement ~ Move MP Up
EVALUATION:
This character is very potent. He's basically a high risk, high reward
character. His equips make him extremely fast and with the Short Charge,
he'll rip people up with Finishing Touch. Steal is useful with so much
speed. Also, though Cloud has extremely low HP with this set up, MP Switch
and Move MP Up is put to good use. Obviously, use the Cloud character as
a base.
===============================================================================
------------------------------- B A R R E T -------------------------------
PREFERRED EQUIPS:
================
Job ~ Monk STRENGTHS:
Br ~ 97 - Power
Fa ~ 84 - Healing
- Long ranged attacks
Right Hand ~ ---
Left Hand ~ --- WEAKNESSES:
Helmet ~ --- - Easily killed
Armor ~ Power Sleeve
Accessory ~ Bracer
Primary Ability ~ Punch Art
Secondary Ability ~ Basic Skill
Reaction ~ Regenerator
Support ~ Attack Up
Movement ~ Move HP Up
EVALUATION:
Well, Barret did have a gun arm in Final Fantasy VII, but since the guns in
this game don't resemble a gatling gun at all, I just made him seem like he
was, big and impressive. Though this Barret can easily be wasted if he
fights up close, if you stay back with Wave Fist and Earth Slash, he can do
some damage. Punch Art will be immensly powerful with this set up, and
because I wanted this character to be more long ranged, I didn't give him
Two Swords. Attack Up makes the Punch Art skills much more useful. Basic
Skill provides Accumulate, as always.
===============================================================================
--------------------------------- T I F A ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Monk STRENGTHS:
Br ~ 97 - Immortality
Fa ~ 84 - Strong
- Healing
Right Hand ~ ---
Left Hand ~ --- WEAKNESSES:
Helmet ~ Ribbon - Ranged attacks aren't as useful
Armor ~ Power Sleeve as her close range attacks
Accessory ~ Chantage
Primary Ability ~ Punch Art
Secondary Ability ~ Battle Skill
Reaction ~ Speed Save
Support ~ Two Swords
Movement ~ Move + 2
EVALUATION:
With just her bare hands, she'll reduce most enemies to a bloodly pulp. It
is that simple. Power Sleeve and Two Swords will make her deal immense
damage. Punch Art is good, as always. The Ribbon/Chantage/Speed Save
combo is always useful. Battle Skill can prove useful with high PA and Two
Swords.
===============================================================================
-------------------------------- A E R I S --------------------------------
PREFERRED EQUIPS:
================
Job ~ Summoner STRENGTHS:
Br ~ 97 - Powerful spells
Fa ~ 84 - Fast casts
- Healing
Right Hand ~ Wizard Rod - Math Skill
Left Hand ~ --- - Speed
Helmet ~ Flash Hat
Armor ~ Wizard Robe WEAKNESSES:
Accessory ~ Setiesmon - Status effects wreak havoc on her
- Can be killed quite easily
Primary Ability ~ Summon Magic
Secondary Ability ~ Math Skill
Reaction ~ Counter Magic
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
If you can keep Aeris out of harm's way, you've got a powerful ally. She
will take out tanks with this set up. The majority of attacks will most
likely come from Math Skill since Summon takes so much MP and charge time.
Move MP Up will provide for the occassional summon, which is handy since
Math Skill might harm your own team in some instances.
===============================================================================
------------------------------- Y U F F I E -------------------------------
PREFERRED EQUIPS:
================
Job ~ Ninja STRENGTHS:
Br ~ 97 - Range
Fa ~ 84 - Ranged attacks
- Strong
Right Hand ~ Iga Knife - Immortal
Left Hand ~ Koga Knife - Fast
Helmet ~ Thief Hat
Armor ~ Rubber Costume WEAKNESSES:
Accessory ~ Chantage - Has to be close range for
full effectiveness
Primary Ability ~ Throw
Secondary Ability ~ Steal
Reaction ~ Speed Save
Support ~ Concentrate
Movement ~ Move + 2
EVALUATION:
Yuffie is true to her nature, both a ninja and a thief. Her massive speed
along with Concentrate will allow her to easily plunder all the useful
equipment off of enemies. She will only get faster with the more hits she
takes, so throw her into the fray as early as possible. Move + 2 helps you
to accomplish that and allows Throw to have a greater range as well. She
can also prove to be an effective attacker as the Iga and Koga Knives are
powerful (especially when you can't miss).
===============================================================================
------------------------------ V I N C E N T ------------------------------
PREFERRED EQUIPS:
================
Job ~ Geomancer STRENGTHS:
Br ~ 97 - Ranged attacks
Fa ~ 84 - Strong magic power
- Protection w/ Blade Grasp and
Right Hand ~ Blast Gun Kaiser Plate
Left Hand ~ Kaiser Plate - Teleport
Helmet ~ Thief Hat - Math Skill
Armor ~ Black Robe
Accessory ~ 108 Gems WEAKNESSES:
- Guns aren't the greatest weapons
Primary Ability ~ Elemental
Secondary Ability ~ Math Skill
Reaction ~ Blade Grasp
Support ~ Equip Gun
Movement ~ Teleport
EVALUATION:
Though guns generally aren't the greatest of weapons, Vincent can use them
decently with this set up. With protection from the combo of Blade Grasp
and the Kaiser Plate, he can move around shooting things. I chose him to
be a Geomancer, because Geomancers have above average MA, and can equip a
wide range of useful equipment. Math Skill is used because Vincent's
Limits had spells incorporated. The Kaiser Plate, Black Robe and 108 Gems
will improve the damage done by the Blast Gun and Math Skill.
===============================================================================
---------------------------------- C I D ----------------------------------
PREFERRED EQUIPS:
================
Job ~ Lancer STRENGTHS:
Br ~ 97 - Ranged attacks
Fa ~ 84 - Power
- Gold Escutcheon
Right Hand ~ Ultimate Javelin - Healing
Left Hand ~ Gold Escutcheon - Protect
Helmet ~ Grand Helmet - Shell
Armor ~ Robe of Lords
Accessory ~ Bracer WEAKNESSES:
- Tends to be slow
Primary Ability ~ Jump
Secondary Ability ~ Punch Art
Reaction ~ Damage Split
Support ~ Attack Up
Movement ~ Move + 3
EVALUATION:
Heh... no Final Fantasy VII team would be quite complete without the tough
talking, cigarette smoking, airship building, arm breaking, hilarious SOB
named Cid. Cid is utterly powerful with this set up. He won't die since
he wields the Gold Escutcheon, has a massive HP boost from the Grand Helmet
and the damage reducing Protect and Shell from the Robe of Lords. Damage
Split will also effectively halve any damage incurred and Punch Art
provides fast and cheap healing. Just walk around and poke people with the
might that is the Ultimate Javelin.
===============================================================================
----------------------------- S E P H I R O T H ---------------------------
PREFERRED EQUIPS:
================
Job ~ Samurai STRENGTHS:
Br ~ 97 - Ranged Attacks
Fa ~ 84 - Healing
- Abandon
Right Hand ~ Masamune - Strong Physical Attack
Left Hand ~ --- - Draw Out Skills
Helmet ~ Genji Helmet
Armor ~ Genji Armor WEAKNESSES:
Accessory ~ Genji Gauntlet - Tends to be slow
Primary Ability ~ Draw Out
Secondary Ability ~ Throw
Reaction ~ Damage Split
Support ~ Two Hands
Movement ~ Move + 3
EVALUATION:
Sephiroth was basically a demi-god. I kept the Masamune on him so that it
would be the same as what he equipped in Final Fantasy VII. This version
Seph is quite impressive. His physical attack is amazing, not to mention
his Draw Out skill. Throw can also come in handy with Move + 3.
<><><><><><><><><><> A L T E R N A T E S E T U P <><><><><><><><><><>
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! This character is the creation of Black Mage <
[email protected]> !!
!! so all credit should be given to him. This is his ideas, set up, etc. !!
!! Thank you Black Mage. !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
PREFERRED EQUIPS:
================
Job ~ Samurai
Right Hand ~ Masamune
Left Hand ~ N/A
Helmet ~ Genji/Grand Helmet
Armor ~ Genji Armor/Maximillian
Accessory ~ Bracer
Primary Ability ~ Draw Out
Secondary Ability ~ Jump/Battle Skill
Reaction ~ Blade Grasp
Support ~ Two Hands
Movement ~ Ignore Height
* * * * * * * * * * * * * * *
-------------------------------------------------------------------------------
T E A M E V A L U A T I O N
-------------------------------------------------------------------------------
For the most part, this is a defensive team. Most all characters have long
ranged skills, and should be used like so. Cloud is easily the strongest
of all of them, but can be killed rather easily. Others like Tifa, Cid and
Sephiroth are potent close range fighters. You have spell casters, special
support characters, close range fighters, and long range fighters. Mix and
match, as the possibilities of these eight are impressive.
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
4.04 Final Fantasy VIII
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
===============================================================================
------------------------------- S Q U A L L -------------------------------
PREFERRED EQUIPS:
================
Job ~ Squire STRENGTHS:
Br ~ 97 - Power
Fa ~ 97 - Gold Escutcheon
- Haste
Right Hand ~ Excalibur - Good selection of skills
Left Hand ~ Gold Escutcheon
Helmet ~ Twist Headband WEAKNESSES:
Armor ~ Power Sleeve - Low HP
Accessory ~ Bracer
Primary Ability ~ Guts
Secondary Ability ~ Punch Art
Reaction ~ Hamedo
Support ~ Attack Up
Movement ~ Move + 3
EVALUATION:
Well, there really was no way for me to create a replica of Squall, so I
just changed this Ramza into a character with Squall's traits. Without a
shadow of a doubt, Squall will be remembered for the power of LionHeart,
so I felt this character should have an abundance of power. Thus, I gave
him as many PA boosting items as I could, and came up with this. Since HP
is a major factor with this character, and he's a front line fighter,
Squall needs the Gold Escutcheon.
===============================================================================
--------------------------------- Z E L L ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Monk STRENGTHS:
Br ~ 97 - High PA
Fa ~ 84 - Healing
- Power
Right Hand ~ --- - Ranged attack
Left Hand ~ --- - Longevity
Helmet ~ --- - Throw Rock!
Armor ~ Power Sleeve
Accessory ~ Bracer WEAKNESSES:
- Low HP
Primary Ability ~ Punch Art - Bad range
Secondary Ability ~ Basic Skill
Reaction ~ MP Switch
Support ~ Attack Up
Movement ~ Move MP Up
EVALUATION:
Even Seifer couldn't call him Chicken Wuss now. He's one strong character.
Due to low HP from equipment, Move MP Up with MP Switch is helpful. The
Attack Up is used instead of Two Swords because it improves both physical
attacks and Punch Art skills, which will be more often used due to bad
range and mediocre speed. If you can't reach any enemies, just Accumulate.
===============================================================================
------------------------------- I R V I N E -------------------------------
PREFERRED EQUIPS:
================
Job ~ Mediator STRENGTHS:
Br ~ 97 - Invitation
Fa ~ 84 - Ranged attacks
Right Hand ~ Blast Gun WEAKNESSES:
Left Hand ~ --- - Easily killed
Helmet ~ Thief Hat - Low HP
Armor ~ Black Robe
Accessory ~ 108 Gems
Primary Ability ~ Talk Skill
Secondary Ability ~ Steal
Reaction ~ MP Switch
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
Irvine is a Mediator because he was a ladies' man in Final Fantasy VIII.
This requires him to be a smooth talker. Steal is there for Steal Heart.
All the equipment provides a boost in elemental power, which helps the
Blast Gun. Magic Attack Up will help Talk Skill and Steal Heart.
===============================================================================
------------------------------ Q U I S T I S ------------------------------
PREFERRED EQUIPS:
================
Job ~ Dancer STRENGTHS:
Br ~ 97 - Dancing
Fa ~ 84 - Fast
Right Hand ~ H Bag WEAKNESSES:
Left Hand ~ --- - No offense
Helmet ~ Thief Hat - Not that great
Armor ~ Rubber Costume
Accessory ~ Setiesmon
Primary Ability ~ Dance
Secondary Ability ~ Steal
Reaction ~ Sunken State
Support ~ Defense Up
Movement ~ Ignore Height
EVALUATION:
Quistis had a ton of Blue Magic Spells. Most of them provided unique
effects, much like this Dancer. The basic strategy to to either find a
high ledge and start dancing, or dance and let a weak character attack you
so you go Transparent. This way, she'll keep dancing, but won't be able to
be touched by the opponent.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! Thanks to Kamek <
[email protected]> for letting me know I mistakenly !!
!! placed Talk Skill as Quistis' primary skill. !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
===============================================================================
-------------------------------- R I N O A --------------------------------
PREFERRED EQUIPS:
================
Job ~ Archer STRENGTHS:
Br ~ 97 - Speed
Fa ~ 84 - Math Skill
Right Hand ~ Gastrafitis WEAKNESSES:
Left Hand ~ Aegis Shield - Just about everything else
Helmet ~ Flash Hat
Armor ~ Secret Clothes
Accessory ~ Setiesmon
Primary Ability ~ Charge
Secondary Ability ~ Math Skill
Reaction ~ Blade Grasp
Support ~ Magic Attack Up
Movement ~ Teleport
EVALUATION:
This resembles Final Fantasy VIII's princess as best a Tactics character
could. She used a crossbow in FFVIII, thus the archer class and crossbow.
Her sorceress powers are emphasized by the Math Skill. Blade Grasp and
Aegis Shield will keep her alive. Since she starts the match Tranparent,
she should find a nice high ledge with Teleport before acting. This way,
she'll be out of harms way by the time she performs an action so she can
safely snipe, or cast magic. Not the greatest character, but it's not
entirely bad either.
===============================================================================
--------------------------------- E D E A ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Wizard STRENGTHS:
Br ~ 97 - Strong MA
Fa ~ 84 - Math Skill
- Immortal
Right Hand ~ Wizard Rod
Left Hand ~ --- WEAKNESSES:
Helmet ~ Ribbon - Slow unless Speed Save works
Armor ~ Wizard Robe
Accessory ~ Chantage
Primary Ability ~ Black Magic
Secondary Ability ~ Math Skill
Reaction ~ Speed Save
Support ~ Magic Attack Up
Movement ~ Move + 2
EVALUATION:
Well, you can blast people to hell with Edea. The only problem is that
Wizards aren't particularly fast. To remedy this, use Move + 2 and get in
the heat of a fight. Keep it up until you have decent speed, so that you
can totally destroy opponents.
===============================================================================
------------------------------- S E I F E R -------------------------------
PREFERRED EQUIPS:
================
Job ~ Knight STRENGTHS:
Br ~ 97 - Power
Fa ~ 84 - Positive status effects
- Ranged attacks
Right Hand ~ Chaos Blade
Left Hand ~ Excalibur WEAKNESSES:
Helmet ~ Grand Helmet - No variety
Armor ~ Robe of Lords
Accessory ~ Bracer
Primary Ability ~ Battle Skill
Secondary Ability ~ Punch Art
Reaction ~ Dragon Spirit
Support ~ Two Swords
Movement ~ Move + 3
EVALUATION:
As far as sheer power goes, Seifer has it all. The PA bonuses coulped with
The Excalibur and Chaos Blade will drop anyone, real fast. He has the
statuses of Protect, Shell, Regen, and Haste with him. This combined with
Dragon Spirit will allow Seifer to roam around killing. He also has Punch
Art as a means to heal or damage from a distance.
* * * * * * * * * * * * * * *
-------------------------------------------------------------------------------
T E A M E V A L U A T I O N
-------------------------------------------------------------------------------
This is one of my few teams that don't have much magic. Aside from Edea,
and a bit from Rinoa, this team is mostly physical. Not bad at all though.
All the guys barring Irvine are tanks that can charge the enemy and leave
destruction in their wake. Irvine is great for ranged attacks and general
support roles. Edea is powerful as hell if used right. Rinoa is generally
weak, but she does make a nice supporting character.
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
4.05 Final Fantasy IX
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
===============================================================================
------------------------------- Z I D A N E -------------------------------
PREFERRED EQUIPS:
================
Job ~ Thief STRENGTHS:
Br ~ 97 - Speed
Fa ~ 84 - Charming ability
- Long range attacks
Right Hand ~ Zorlin Shape - Stealing
Left Hand ~ Zorlin Shape - Range
Helmet ~ Thief Hat
Armor ~ Secret Clothes WEAKNESSES:
Accessory ~ Feather Mantle - Risky
- Low HP
Primary Ability ~ Steal - Easily killed
Secondary Ability ~ Throw
Reaction ~ Abandon
Support ~ Two Swords
Movement ~ Move + 3
EVALUATION:
Zidane was a thief in FFIX. He was also a ladies' man to boot, which makes
the Thief class easily the most appropriate for him. He often wielded dual
dagger, and thus the dual Zorlin Shapes. The Thief Hat, and Secret Clothes
make him extremely fast, and the Feather Mantle with Abandon should be more
than enough to keep him alive. Move + 3 gives him great mobility, and does
a world of good for Throw as well.
===============================================================================
--------------------------------- V I V I ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Wizard STRENGTHS:
Br ~ 97 - High MA
Fa ~ 84
WEAKNESSES:
Right Hand ~ Wizard Rod - Slow
Left Hand ~ --- - Low HP
Helmet ~ Flash Hat
Armor ~ Black Robe
Accessory ~ 108 Gems
Primary Ability ~ Black Magic
Secondary Ability ~ Math Skill
Reaction ~ MP Switch
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
There should be no doubt that VIVI would end up being a Wizard. Not only
are his abilities identical, but so is his appearance. This set up is very
linear and simple. Everything revolves around making Math Skill all the
more powerful. Flash Hat and Wizard Rod both add to an MA total while the
Black Robe and 108 Gems increase elemental damage. MP Switch and Move MP
Up will keep this little mage healthy enough to survive the battlefield.
===============================================================================
------------------------------ S T E I N E R ------------------------------
PREFERRED EQUIPS:
================
Job ~ Knight STRENGTHS:
Br ~ 97 - Auto Haste
Fa ~ 84 - Powerful attacker
- High HP
Right Hand ~ Excalibur - Gold Escutcheon
Left Hand ~ Gold Escutcheon
Helmet ~ Grand Helmet WEAKNESSES:
Armor ~ Maximillian - Hindered mobility
Accessory ~ Bracer - Lack of variety and ranged attacks
Primary Ability ~ Battle Skill
Secondary Ability ~ Basic Skill
Reaction ~ Damage Split
Support ~ Attack Up
Movement ~ Move HP Up
EVALUATION:
Adelbert "Rusty" Steiner makes his grand appearance in FFT. This set up
gives Steiner inherent Haste which should make up for his lack of mobility
and ranged attacks. He is incredibly powerful up close as his Excalibur is
backed up by Attack Up. The Gold Escutcheon provides his first line of
defense. Should anything get past it, he has huge HP due to the Grand
Helmet and Maximillian. Also, whatever hits him is halved and effectively
turned back on the enemy. Move HP Up will recover whatever minimal damage
was incurred. I gave him Basic Skill because, judging by the rusted tin
can's character, it's about all he can handle.
===============================================================================
------------------------------- D A G G E R -------------------------------
PREFERRED EQUIPS:
================
Job ~ Summoner STRENGTHS:
Br ~ 97 - Powerful magic
Fa ~ 84 - Immortal
Right Hand ~ Wizard Rod WEAKNESSES:
Left Hand ~ --- - Low MP for Summons
Helmet ~ Ribbon
Armor ~ Wizard Robe
Accessory ~ Chantage
Primary Ability ~ Summon Magic
Secondary Ability ~ Math Skill
Reaction ~ Speed Save
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
Dagger retains her ability to summon Eidolons and cast White Magic in this
FFT variant. Math Skill gives her access to White Magic. Move MP Up will
keep her MP high enough to continuously use Summon Magic to your heart's
content. Also, this variant offers immunity to negative statii and the
ever sought-after immortality.
===============================================================================
-------------------------------- F R E Y A --------------------------------
PREFERRED EQUIPS:
================
Job ~ Lancer STRENGTHS:
Br ~ 97 - Powerful
Fa ~ 84 - Immortal
- Ranged attacks
Right Hand ~ Ultimate Javelin
Left Hand ~ --- WEAKNESSES:
Helmet ~ Ribbon - Lack of strong magical attacks
Armor ~ Robe of Lords
Accessory ~ Chantage
Primary Ability ~ Jump
Secondary Ability ~ Dragon
Reaction ~ Speed Save
Support ~ Two Hands
Movement ~ Teleport
EVALUATION:
Use Reis as a base to make this Freya. I thought it only made sense cause
Freya is a Dragon Knight who uses quite a few abilities that revolve around
dragons, as does Reis. Also, One of Freya's abilities is called "Reis'
Wind. Anyway, this set up works wonders when fighting up close. Two Hands
increases the power of the Ultimate Javelin by quite a bit _and_ has the
advantage not having a shield which increases the amount of Speed Save she
gets. Ignore Height is more suited to her as a character, but I used
Teleport since it does everything that Ignore Height does, and then some.
===============================================================================
--------------------------------- E I K O ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Summoner STRENGTHS:
Br ~ 97 - Powerful magic
Fa ~ 84 - Immortal
Right Hand ~ Wizard Rod WEAKNESSES:
Left Hand ~ --- - Low MP for Summons
Helmet ~ Ribbon
Armor ~ Wizard Robe
Accessory ~ Chantage
Primary Ability ~ Summon Magic</pre><pre id="faqspan-5">
Secondary Ability ~ Math Skill
Reaction ~ Speed Save
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
Basically, the same as the Dagger set-up above. The differences between
the two in FFIX couldn't be duplicated in FFT so this is as close as you
can truly get to a Eiko in FFT.
===============================================================================
------------------------------ A M A R A N T ------------------------------
PREFERRED EQUIPS:
================
Job ~ Ninja STRENGTHS:
Br ~ 97 - Speed
Fa ~ 84 - Power
- Variety of abilities
Right Hand ~ --- - Ranged attacks
Left Hand ~ ---
Helmet ~ Thief Hat WEAKNESSES:
Armor ~ Power Sleeve - Low HP
Accessory ~ Bracer
Primary Ability ~ Throw
Secondary Ability ~ Punch Art
Reaction ~ Sunken State
Support ~ Martial Arts
Movement ~ Move + 3
EVALUATION:
Since FFT is one of the very few games in the series to not feature claws,
I figured the closest thing were bare hands. Punch Art resembles a few of
Amarants abilities as does the Ninja job class. Due to his low HP, I used
Sunken State so he wouldn't be taking too much of a beating from too many
enemies at a time. The Flaming Amarant is speedy and has great range, both
in movement, and in choice of skills.
* * * * * * * * * * * * * * *
-------------------------------------------------------------------------------
T E A M E V A L U A T I O N
-------------------------------------------------------------------------------
This team offers a very nice balance. You have three physical powerhouses,
Steiner, Freya and Amarant, and three powerful mages, VIVI, Dagger and Eiko
to plow enemies down with. You also get one of the most specialized units,
Zidane. I left out Quina, because there really was no way to duplicate it
into a FFT character.
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
4.06 Chrono Trigger
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! This team is the sole creation of Danyal Herder <
[email protected]>. !!
!! The ideas, set ups, etc. were crafted by him, so he deserves all praise !!
!! with regards to this team. Thank you Danyal. Your contribution is !!
!! greatly appreciated. The team has been edited to fit my format, but !!
!! none of Danyal's work has been altered. !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
* * * * * * * * * * * * * * *
===============================================================================
-------------------------------- C R O N O --------------------------------
PREFERRED EQUIPS:
================
Job ~ Squire
Right Hand ~ Rune Blade
Left Hand ~ ---
Helmet ~ Flash Hat
Armor ~ Rubber Conscious
Accessory ~ Bracer
Primary Ability ~ Basic Skill
Secondary Ability ~ Draw Out
Reaction ~ Counter
Support ~ Two Hands
Movement ~ Move + 2
EVALUATION:
To me, this is the epitome of the secondary warrior. Two hands allows him
to do incredible damage, and his counter is always a good thing to have.
His equipment is also top-notch in the terms of the squire.
===============================================================================
-------------------------------- L U C C A --------------------------------
PREFERRED EQUIPS:
================
Job ~ Calculator
Right Hand ~ Blast Gun
Left Hand ~ ---
Helmet ~ Golden Hairpin
Armor ~ Light Robe
Accessory ~ Red Shoes
Primary Ability ~ Math Skill
Secondary Ability ~ Summon Magic
Reaction ~ Counter Magic
Support ~ Equip Gun
Movement ~ Move MP Up
EVALUATION:
Calculators are usually pretty slow, but the red shoes at least build her
up to a moderate speed. I think the calculator is the best for when the
enemy has an army of knights and monks and you don't want her harmed. She
has a gun, though, just in case.
===============================================================================
-------------------------------- M A R L E --------------------------------
PREFERRED EQUIPS:
================
Job ~ Archer
Right Hand ~ Blast Gun
Left Hand ~ ---
Helmet ~ Golden Hairpin
Armor ~ Light Robe
Accessory ~ Red Shoes
Primary Ability ~ Charge
Secondary Ability ~ White Magic
Reaction ~ Weapon Gurad
Support ~ Concetrate
Movement ~ Walk on Water
EVALUATION:
White magic allows her to go to the front line and retreat when things get
rough. Marle is a sort of all-purpose warrior. She can move pretty far,
attack from afar and with concentrate is unbeatable.
===============================================================================
--------------------------------- F R O G ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Knight
Right Hand ~ Chaos Blade
Left Hand ~ Venetian Shield
Helmet ~ Genji Helmet
Armor ~ Maximillian
Accessory ~ Feather Mantle
Primary Ability ~ Battle Skills
Secondary Ability ~ Elemental
Reaction ~ Blade Grasp
Support ~ Maintenance
Movement ~ Move in Water
EVALUATION:
The best knight I could come up with. He is, quite simply, unstoppable.
Keeping in touch with his natural roots, I included Elemental, which is one
of my favorite secondary skills. He is always in my party, if not for
brute strength, then just to soak up damage.
===============================================================================
--------------------------------- R O B O ---------------------------------
EVALUATION:
Actually just Worker 8 renamed, I don't go anywhere without Robo. A good
tactic I use is having Robo and Marle use their long range attacks and
Marle cures the both of them the next turn (when she is equipped with
Items). They're a great combo.
===============================================================================
--------------------------------- A Y L A ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Monk
Right Hand ~ ---
Left Hand ~ ---
Helmet ~ Ribbon
Armor ~ Black Costume
Accessory ~ Diamond Armlet
Primary Ability ~ Punch Art
Secondary Ability ~ Dance
Reaction ~ A-Save
Support ~ Martial Arts
Movement ~ Ignore Height
EVALUATION:
With her brute strength, she makes a great sidekick to Crono or Frog.
Dance is given to her as well, to show off her... unique style of
dance. I equipped her with Martial Arts so that no matter what class
she is, I can keep her weaponless.
===============================================================================
-------------------------------- M A G U S --------------------------------
PREFERRED EQUIPS:
================
Job ~ Wizard
Right Hand ~ Faith Rod
Left Hand ~ ---
Helmet ~ Theif Hat
Armor ~ Robe of Lords
Accessory ~ Magic Gauntlet
Primary Ability ~ Black Magic
Secondary Ability ~ Math Skill
Reaction ~ MA Save
Support ~ MA Up
Movement ~ Teleport
EVALUATION:
The ULTIMATE magic-user. I gave him everything magic-related I could think
of, and at his level the black magic he uses can simply tear opponents
apart. Like Frog, Magus is always in my party as my desinated magician.
* * * * * * * * * * * * * * *
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! Once again, thank you Danyal Herder. This contribution is greatly !!
!! appreciated. !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
4.07 Saga Frontier
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
===============================================================================
--------------------------------- B L U E ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Geomancer STRENGTHS:
Br ~ 97 - High MA
Fa ~ 84 - Math Skill
- Hard to kill
Right Hand ~ Rune Blade
Left Hand ~ Aegis Shield WEAKNESSES:
Helmet ~ Flash Hat - Weak physical fighter
Armor ~ Wizard Robe - Low HP
Accessory ~ 108 Gems
Primary Ability ~ Elemental
Secondary Ability ~ Math Skill
Reaction ~ Blade Grasp
Support ~ Magic Attack Up
Movement ~ Teleport
EVALUATION:
This is quite like Blue when he was in Saga Frontier. A mage at heart, but
at the same time, he was actually a decent frontline fighter. Here, he has
six extra MA and a boost from both Magic Attack Up and 108 Gems. As you
probably already know, Blade Grasp and the Aegis Shield are a great life
saving combination.
===============================================================================
--------------------------------- L U T E ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Squire STRENGTHS:
Br ~ 97 - Chaos Blade and Excalibur
Fa ~ 97 - Auto Haste
- Auto Regen
Right Hand ~ Excalibur - Evasion
Left Hand ~ Chaos Blade
Helmet ~ Thief Hat WEAKNESSES:
Armor ~ Power Sleeve - Low HP
Accessory ~ Feather Mantle
Primary Ability ~ Guts
Secondary Ability ~ Sing
Reaction ~ Abandon
Support ~ Two Swords
Movement ~ Move + 3
EVALUATION:
Use Ramza as a base for Lute to get this done. I made him a Squire simply
because Lute was a low class vagabond. Sing brings out his musical side.
The dual Knight Swords make Lute a powerful warrior who can survive the
frontlines due to Auto Regen and the Feather Mantle coupled with Abandon.
===============================================================================
------------------------------- T - 2 6 0 G -------------------------------
EVALUATION:
Well, just rename Worker 8 to get this character.
===============================================================================
------------------------- R E D / A L K A I S E R -------------------------
PREFERRED EQUIPS:
================
Job ~ Knight STRENGTHS:
Br ~ 97 - Speed
Fa ~ 84 - Power
- Ranged attacks
Right Hand ~ Excalibur - Hard to harm
Left Hand ~ Gold Escutcheon
Helmet ~ Crystal Helmet WEAKNESSES:
Armor ~ Robe of Lords - Battle Skill pretty much worthless
Accessory ~ Bracer without Two Swords or Concentrate
Primary Ability ~ Battle Skill
Secondary Ability ~ Throw
Reaction ~ Damage Split
Support ~ Attack Up
Movement ~ Move + 3
EVALUATION:
The resident super hero of Saga Frontier makes a powerful presence with
this set up. He has the Robe of Lords, Bracer and Attack Up to add to the
destructive force of the Excalibur. Throw, Auto Haste, and Move + 3 ensure
he'll always be in the heat of battle, which he can handle due to the Auto
Protect and Shell as well as the protective properties of the best sheild
in the game, the Gold Escutcheon.
===============================================================================
------------------------------- E M I L I A -------------------------------
PREFERRED EQUIPS:
================
Job ~ Monk STRENGTHS:
Br ~ 97 - High PA
Fa ~ 84 - Immortal
- Good Set of skills
Right Hand ~ ---
Left Hand ~ --- WEAKNESSES:
Helmet ~ Ribbon - Slow
Armor ~ Power Sleeve
Accessory ~ Chantage
Primary Ability ~ Punch Art
Secondary Ability ~ Battle Skill
Reaction ~ A Save
Support ~ Two Swords
Movement ~ Teleport
EVALUATION:
I made her a Monk simply because the Dream Super Combo in Saga Frontier
completely destroyed most anyone. With this set up, Emilia has amazingly
high PA after taking a few hits. Chantage makes her immortal, making her
very self-sustaining. Battle Skill is based on PA which she has and you
get two tries this way. Add in Teleport for mobility and the Ribbon to
negate all negative status effects, and you have a very powerful warrior.
* * * * * * * * * * * * * * *
-------------------------------------------------------------------------------
T E A M E V A L U A T I O N
-------------------------------------------------------------------------------
First off, yes I did leave out Riki and Asellus. The reason being, is you
really can't make a good base for Riki, and Asellus is hard to make into a
FFT character. As for the current team, you have a very physical oriented
team. 80% of the team relies heavily on frontline fighting. Blue is the
only exception, but with his magic, you won't really need another mage.
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
4.08 Xenogears
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
===============================================================================
---------------------------------- F E I ----------------------------------
PREFERRED EQUIPS:
================
Job ~ Monk STRENGTHS:
Br ~ 97 - High PA
Fa ~ 84 - Healing
- Good variety of skills
Right Hand ~ ---
Left Hand ~ --- WEAKNESSES:
Helmet ~ --- - Low HP
Armor ~ Power Sleeve - Not the greatest speed
Accessory ~ Bracer
Primary Ability ~ Punch Art
Secondary Ability ~ Basic Skill
Reaction ~ Damage Split
Support ~ Attack Up
Movement ~ Move HP Up
EVALUATION:
Attack Up is used rather than Two Swords, so that Fei should rely more on
his great set of abilities rather than simply attacking. Move HP Up along
with Damage Split should keep Fei alive enough to employ Chakra whenever
neccessary.
===============================================================================
-------------------------------- C I T A N --------------------------------
PREFERRED EQUIPS:
================
Job ~ Samurai STRENGTHS:
Br ~ 97 - Variety in skills
Fa ~ 84 - Nice set of skills
- Powerful
Right Hand ~ Chirijiraden
Left Hand ~ --- WEAKNESSES:
Helmet ~ Genji Helmet - Not quite as strong as Citan should
Armor ~ Robe of Lords be
Accessory ~ Genji Gauntlet
Primary Ability ~ Draw Out
Secondary Ability ~ Elemental
Reaction ~ Damage Split
Support ~ Attack Up
Movement ~ Move + 3
EVALUATION:
Citan weilded a katana towards the end of the game, and thus he has the
Chirijiraden equiped here. The Attack Up, and PA boosts from Robe of Lords
and Genji Gauntlet add up into an incredibly powerhouse. Draw Out offers
a variety of abilities that will be quite useful. The inherent Protect and
Shell, plus Damage Split should be more than enough to compensate for not
having a shield.
===============================================================================
--------------------------------- E L L Y ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Wizard STRENGTHS:
Br ~ 97 - MA is pumped up
Fa ~ 84 - Math Skill
Right Hand ~ Wizard Rod WEAKNESSES:
Left Hand ~ --- - Can be killed so easily, it's not
Helmet ~ Flash Hat even funny
Armor ~ Wizard Robe
Accessory ~ Magic Gauntlet
Primary Ability ~ Black Magic
Secondary Ability ~ Math Skill
Reaction ~ Counter Magic
Support ~ Magic Attack Up
Movement ~ Move HP Up
EVALUATION:
With her lack of the ability to live Move HP Up is absolutely needed.
A ton of MA is supplied through the equipment. You can completely
nuke the enemies with her spells.
===============================================================================
-------------------------------- B I L L Y --------------------------------
PREFERRED EQUIPS:
================
Job ~ Mediator STRENGTHS:
Br ~ 97 - High MA
Fa ~ 84 - Ranged attacks
- Math Skill
Right Hand ~ Blast Gun
Left Hand ~ --- WEAKNESSES:
Helmet ~ Flash Hat - Can be killed easily
Armor ~ Wizard Robe
Accessory ~ Magic Gauntlet
Primary Ability ~ Talk Skill
Secondary Ability ~ Math Skill
Reaction ~ Damage Split
Support ~ Magic Attack Up
Movement ~ Teleport
EVALUATION:
The gun toting sharpshooter of Xenogears fits the bill of Mediator quite
nicely. The high MA will help with Talk Skill and Math Skill. Just be
careful cause Billy bites the dust fast when under attack.
===============================================================================
----------------------------- E M E R A L D A -----------------------------
PREFERRED EQUIPS:
================
Job ~ Samurai STRENGTHS:
Br ~ 97 - Strong magic
Fa ~ 84 - Math Skill
- Haste
Right Hand ~ Wizard Rod
Left Hand ~ --- WEAKNESSES:
Helmet ~ Flash Hat - Can be killed really easily
Armor ~ Wizard Robe
Accessory ~ Setiesmon
Primary Ability ~ Black Magic
Secondary Ability ~ Math Skill
Reaction ~ MP Switch
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
Pretty straight forward character here. She was a great mage in Xenogears,
and so I made her one here. The equipment adds a lot of MA and gives Auto
Haste as well making her a fast ticket to destruction.
===============================================================================
--------------------------------- B A R T ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Ninja STRENGTHS:
Br ~ 97 - Speed
Fa ~ 84 - Evasion
- Ranged attacks
Right Hand ~ Scorpion Tail - Stealing
Left Hand ~ Scorpion Tail
Helmet ~ Thief Hat WEAKNESSES:
Armor ~ Secret Clothes - Low HP
Accessory ~ Feather Mantle
Primary Ability ~ Throw
Secondary Ability ~ Steal
Reaction ~ Abandon
Support ~ Concentrate
Movement ~ Move + 3
EVALUATION:
Perhaps one of Square's most charismatic pirates, Bart is a prince and a
thief at the same time. The Scorpion Tails are as close to dual whips as
you can get in FFT, and Steal compliments his pillaging side. Concentrate
will help greatly in attacking and stealing, as will his insane speed. Due
to poor HP, Bart has to heavily rely on evasion, which shouldn't be too big
of a problem, as he is a Ninja, with a Feather Mantle and Abandon. Move +
3 serves to aid in movement and Throw range.
===============================================================================
--------------------------------- R I C O ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Monk STRENGTHS:
Br ~ 97 - High PA
Fa ~ 84 - Healing
- Good Variety of Skills
Right Hand ~ ---
Left Hand ~ --- WEAKNESSES:
Helmet ~ --- - Low HP
Armor ~ Power Sleeve - Not the Greatest Speed
Accessory ~ Bracer
Primary Ability ~ Punch Art
Secondary Ability ~ Basic Skill
Reaction ~ MP Switch
Support ~ Two Swords
Movement ~ Move MP Up
EVALUATION:
I've used this set up to death. I'm sure you'll be able to find one of my
previous evaluations.
===============================================================================
-------------------------------- M A R I A --------------------------------
PREFERRED EQUIPS:
================
Job ~ Summoner STRENGTHS:
Br ~ 97 - Strong magic
Fa ~ 84 - Fast casts
- Charming abilities
Right Hand ~ Wizard Rod
Left Hand ~ --- WEAKNESSES:
Helmet ~ Flash Hat - Can be killed really easily
Armor ~ Wizard Robe - MP takes quite awhile to recharge
Accessory ~ Setiesmon
Primary Ability ~ Summon Magic
Secondary Ability ~ Steal
Reaction ~ Speed Save
Support ~ Short Charge
Movement ~ Move MP Up
EVALUATION:
I made Maria a Summoner because her only useful trait as a human in XG was
to call Seibzhen for help. Summoners call for help, so it's all good.
Of her four pieces of equipment, two aid with speed and all aid with MA.
When you run out of MP, try charming until Move MP Up regerates enough MP
to work with.
* * * * * * * * * * * * * * *
-------------------------------------------------------------------------------
T E A M E V A L U A T I O N
-------------------------------------------------------------------------------
Eight members, four for physical, four for magical. This team basically
uses the theme of team work. Not too many are self reliant, but if they
all worked together, you've got a powerful group at your disposal.
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
4.09 Suikoden
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
===============================================================================
------------------------------- M C D O H L -------------------------------
PREFERRED EQUIPS:
================
Job ~ Lancer STRENGTHS:
Br ~ 97 - Power
Fa ~ 97 - Gold Escutcheon and Robe of Lords
- Ranged attacks
Right Hand ~ Ultimate Javelin
Left Hand ~ Gold Escutcheon WEAKNESSES:
Helmet ~ Crystal Helmet - Not the fastest character
Armor ~ Robe of Lords
Accessory ~ Bracer
Primary Ability ~ Jump
Secondary Ability ~ Guts
Reaction ~ Hamedo
Support ~ Attack Up
Movement ~ Move + 3
EVALUATION:
McDohl should be made with Ramza's character as a base. McDohl used his
staff quite a bit, so I gave him the Ultimate Javelin. Guts is there
because the Soul Eater had great magic spells, and Ultima is supposed to
be the best (though it really isn't).
===============================================================================
------------------------------- G R E M I O -------------------------------
PREFERRED EQUIPS:
================
Job ~ Geomancer STRENGTHS:
Br ~ 97 - Power
Fa ~ 84 - Ranged attacks
- Healing
Right Hand ~ Slasher
Left Hand ~ --- WEAKNESSES:
Helmet ~ Twist Headband - Elemental skills are weak with
Armor ~ Power Sleeve this set up
Accessory ~ Bracer
Primary Ability ~ Elemental
Secondary Ability ~ Punch Art
Reaction ~ Damage Split
Support ~ Attack Up
Movement ~ Move HP Up
EVALUATION:
This is a very useful character. Though the Elemental skills will go to
waste since MA is important to it's damage, it doesn't matter at all.
With all the PA boosts and Attack Up, Punch Art will be very potent.
Though HP is low due to the equipment giving very little HP boost, the
combined efforts of Damage Split, Move HP Up and Chakra should keep this
character up for quite awhile.
===============================================================================
------------------------------- V I K T O R -------------------------------
PREFERRED EQUIPS:
================
Job ~ Knight STRENGTHS:
Br ~ 97 - Power
Fa ~ 84 - Good HP
- Ranged attacks
Right Hand ~ Chaos Blade
Left Hand ~ --- WEAKNESSES:
Helmet ~ Grand Helmet - Not very fast
Armor ~ Maximillian
Accessory ~ Bracer
Primary Ability ~ Battle Skill
Secondary Ability ~ Throw
Reaction ~ Counter
Support ~ Two Hands
Movement ~ Move + 3
EVALUATION:
Viktor is a powerhouse. His strength is unbelievable. Chaos Blade coupled
with Two Hands will most likely completely destroy any opponent that should
be dumb enough to cross Viktor. Move + 3 and Throw will allow range to aid
him, since speed is not his strong point (though Throw won't be very strong
due to the fact that the damage is influenced by speed as well).
===============================================================================
--------------------------------- F L I K ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Knight STRENGTHS:
Br ~ 97 - Powerful lightning spells
Fa ~ 84 - Speed
- Ability to survive
Right Hand ~ Excalibur
Left Hand ~ Kaiser Plate WEAKNESSES:
Helmet ~ Genji Helmet - Attack power isn't quite as good
Armor ~ Black Robe as it should be
Accessory ~ 108 Gems
Primary Ability ~ Battle Skill
Secondary Ability ~ Math Skill
Reaction ~ Blade Grasp
Support ~ Magic Attack Up
Movement ~ Move + 3
EVALUATION:
Consider Blue Boy is so often referred to as Flik of the Blue Lightning (or
various other names to that nature), it is only fitting that he have Math
Skill for the various Black Magic lightning spells. Considering his valor,
dedication and personality in general, the Knight class is fitting for him.
Excalibur will provide enough speed, whereas the Kaiser Plate, Black Robe,
and 108 Gems increase the damage of elemental speels, and the Magic Attack
Up provides an increase in effective MA, Flik's Lightning is something to
be feared.
===============================================================================
------------------------------- O D E S S A -------------------------------
PREFERRED EQUIPS:
================
Job ~ Archer STRENGTHS:
Br ~ 97 - Ranged attacks
Fa ~ 84 - Charming abilities
- Speed
Right Hand ~ Perseus Bow
Left Hand ~ --- WEAKNESSES:
Helmet ~ Thief Hat - Archers aren't exactly a class you
Armor ~ Secret Clothes should want to use...
Accessory ~ Setiesmon - Easily killed
Primary Ability ~ Charge
Secondary Ability ~ Steal
Reaction ~ Damage Split
Support ~ Concentrate
Movement ~ Teleport
EVALUATION:
If she wasn't around, Flik would snap from having to deal with Viktor. We
can't have that. So this is Odessa, back from the dead. Anyway, with
this set up, Odessa has ranged attacks (gee... being an Archer, who would
have guessed?). Also, stealing is very nice since she can Steal Heart.
The basic strategy is to used the initial transparent state to find a good
position (easy with Teleport) and then start firing afterwords. If you get
in a good position and for some reason the enemy is able to attack, Damage
Split should hold off enough of the damage to have another character heal
her.
===============================================================================
---------------------------------- L U C ----------------------------------
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! This set up for Luc is proudly brought to you by the one they call the !!
!! Black Mage <
[email protected]>. Thank you to the efforts of him !!
!! as these are all his ideas, and his contributions are always immensly !!
!! appreciated. It has been edited to fit my format, but his set up has !!
!! not been altered in anyway. !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
PREFERRED EQUIPS:
================
Job ~ Wizard
Right Hand ~ Faith Rod
Left Hand ~ ---
Helmet ~ Flash Hat
Armor ~ Robe of Lords
Accessory ~ Magic Gauntlet
Primary Ability ~ Black Magic
Secondary Ability ~ Math Skill
Reaction ~ Counter Magic
Support ~ Magic Attack Up
Movement ~ Move MP Up
* * * * * * * * * * * * * * *
-------------------------------------------------------------------------------
T E A M E V A L U A T I O N
-------------------------------------------------------------------------------
This team basically revolves around teamwork. McDohl, Gremio and Viktor
are largely offensive. McDohl can spend most of his time in the air so you
shouldn't worry about him. Gremio can also act as one hell of a healer.
Viktor is essentially a human tank that will run over opponents. Flik is
a great magic user from afar, and Odessa has the nice job of killing weak
opponents. She can also turn the tide for a battle using Steal Heart.
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
4.10 Suikoden II
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
===============================================================================
--------------------------------- H E R O ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Squire STRENGTHS:
Br ~ 97 - Magic
Fa ~ 97 - Speed
- Good variety of skills
Right Hand ~ Excalibur
Left Hand ~ Rune Blade WEAKNESSES:
Helmet ~ Flash Hat - Low HP
Armor ~ Wizard Robe
Accessory ~ 108 Gems
Primary Ability ~ Guts
Secondary Ability ~ Math Skill
Reaction ~ Damage Split
Support ~ Two Swords
Movement ~ Move HP Up
EVALUATION:
This character works really nice when made from Ramza. There aren't any
items truly resemble the tonfas used by Suikoden II's hero, so I figured
swords would do just as well as anything else. Considering he had a True
Rune, I figured Math Skill would be appropriate. The 108 Gems will improve
damage dealt by Holy, which seems to be the most suitable spell for this
character. The Rune Blade, Wizard Robe and Flash Hat all add to a MA boost
which should help in making this character's magic unstoppable. Between
Damage Split and Move HP Up, this character should be able to get around
the low HP handicap.
===============================================================================
--------------------------------- F L I K ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Knight STRENGTHS:
Br ~ 97 - Powerful lightning spells
Fa ~ 84 - Speed
- Ability to survive
Right Hand ~ Excalibur
Left Hand ~ Kaiser Plate WEAKNESSES:
Helmet ~ Genji Helmet - Attack power isn't quite as good
Armor ~ Black Robe as it should be
Accessory ~ 108 Gems
Primary Ability ~ Battle Skill
Secondary Ability ~ Math Skill
Reaction ~ Blade Grasp
Support ~ Magic Attack Up
Movement ~ Move + 3
EVALUATION:
Consider Blue Boy is so often referred to as Flik of the Blue Lightning (or
various other names to that nature), it is only fitting that he have Math
Skill for the various Black Magic lightning spells. Considering his valor,
dedication and personality in general, the Knight class is fitting for him.
Excalibur will provide enough speed, whereas the Kaiser Plate, Black Robe,
and 108 Gems increase the damage of elemental speels, and the Magic Attack
Up provides an increase in effective MA, Flik's Lightning is something to
be feared.
<><><><><><><><><><> A L T E R N A T E S E T U P <><><><><><><><><><>
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! This set up was crafted by Dragoon Kain <
[email protected]>. !!
!! All credit for this Flik set up belongs to Dragoon Kain, for his ideas. !!
!! Much thanks to you Dragoon Kain. !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
PREFERRED EQUIPS:
================
Job ~ Archer
Right Hand ~ Rune Blade
Left Hand ~ Crystal Shield
Helmet ~ Thief Hat
Armor ~ Black Costume
Accessory ~ Genji Gauntlet
Primary Ability ~ Charge
Secondary Ability ~ Math Skill
Reaction ~ MA Save
Support ~ Equip Sword
Movement ~ Move + 3
EVALUATION:
I chose Archer since he is one during Suikoden 2's Map Battles. The Rune
Blade, well, y'know why is here. The MA save is to improve his spells (I
use it with Cloud to improve his Limits' strength)
===============================================================================
------------------------------- V I K T O R -------------------------------
PREFERRED EQUIPS:
================
Job ~ Knight STRENGTHS:
Br ~ 97 - Power
Fa ~ 84 - Good HP
- Ranged attacks
Right Hand ~ Chaos Blade
Left Hand ~ --- WEAKNESSES:
Helmet ~ Grand Helmet - Not very fast
Armor ~ Maximillian
Accessory ~ Bracer
Primary Ability ~ Battle Skill
Secondary Ability ~ Throw
Reaction ~ Counter
Support ~ Two Hands
Movement ~ Move + 3
EVALUATION:
Viktor is a powerhouse. His strength is unbelievable. Chaos Blade coupled
with Two Hands will most likely completely destroy any opponent that should
be dumb enough to cross Viktor. Move + 3 and Throw will allow range to aid
him, since speed is not his strong point (though Throw won't be very strong
due to the fact that the damage is influenced by speed as well).
===============================================================================
------------------------------- N A N A M I -------------------------------
PREFERRED EQUIPS:
================
Job ~ Ninja STRENGTHS:
Br ~ 97 - Power
Fa ~ 84 - Speed
- Immortality
Right Hand ~ Scorpion Tail - Ranged attacks
Left Hand ~ Scorpion Tail
Helmet ~ Ribbon WEAKNESSES:
Armor ~ Power Sleeve - Unstable damage from Scorpion Tails
Accessory ~ Chantage
Primary Ability ~ Throw
Secondary Ability ~ Punch Art
Reaction ~ Speed Save
Support ~ Attack Up
Movement ~ Move + 2
EVALUATION:
Firstly, this character has the benefits of immortality on her side, along
with statii immunity. Each hit she takes will make her faster and faster.
Attack Up will help both the dual Scorpion Tails (which best resembles her
Nunchaku) as well as the Punch Art skill set. Move + 2 will help her move
across the battlefield and improve Throw's damage.
===============================================================================
--------------------------------- J O E Y ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Lancer STRENGTHS:
Br ~ 97 - Power
Fa ~ 84 - Protection
- Ranged attacks
Right Hand ~ Ultimate Javelin
Left Hand ~ Gold Escutcheon WEAKNESSES:
Helmet ~ Crystal Helmet - No variety in attacks
Armor ~ Robe of Lords
Accessory ~ Bracer
Primary Ability ~ Jump
Secondary Ability ~ Throw
Reaction ~ Hamedo
Support ~ Attack Up
Movement ~ Move + 3
EVALUATION:
This set up is pretty much self explanatory. Throwing swords is somewhat
like his final Rune Spell. Gold Escutcheon and Robe of Lords offer good
protection. Also, since Joey spent most of the game weilding a staff, I
figured the Ultimate Javelin would be appropriate. You could change the
class to Knight and add in the Excalibur since he did use a sword near the
end, but it's your choice.
===============================================================================
---------------------------------- L U C ----------------------------------
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! This set up for Luc is proudly brought to you by the one they call the !!
!! Black Mage <
[email protected]>. Thank you to the efforts of him !!
!! as these are all his ideas, and his contributions are always immensly !!
!! appreciated. It has been edited to fit my format, but his set up has !!
!! not been altered in anyway. !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
PREFERRED EQUIPS:
================
Job ~ Wizard
Right Hand ~ Faith Rod
Left Hand ~ ---
Helmet ~ Flash Hat
Armor ~ Robe of Lords
Accessory ~ Magic Gauntlet
Primary Ability ~ Black Magic
Secondary Ability ~ Math Skill
Reaction ~ Counter Magic
Support ~ Magic Attack Up
Movement ~ Move MP Up
===============================================================================
-------------------------------- C L I V E --------------------------------
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! This Clive set up was made by Black Mage <
[email protected]> and !!
!! for that, I thank him. This contribution, like all others, is greatly !!
!! welcomed and appreciated. Thank you so much, Black Mage. !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
PREFERRED EQUIPS:
================
Job ~ Thief
Right Hand ~ Blast Gun
Left Hand ~ ---
Helmet ~ Thief Hat
Armor ~ Black Costume
Accessory ~ Vanish Mantle
Primary Ability ~ Steal
Secondary Ability ~ Battle Skill
Reaction ~ Sunken State
Support ~ Equip Gun
Movement ~ Move + 3
* * * * * * * * * * * * * * *
-------------------------------------------------------------------------------
T E A M E V A L U A T I O N
-------------------------------------------------------------------------------
This team goes back to the world of basics in team balance. Firstly, you
have the pair of Joey and Viktor simply plowing through the frontlines of
opponents. Next, the main character and Flik both are adapted so that the
awe inspiring might of Math Skill is employed to destroy the enemy. To
complete the team, you have Nanami who serves as support. She can either
pick people off with long ranged attacks, or she can heal wounded allies.
She can even double over as a front line fighter or employ her immortality
to serve as a damage soaker.
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
4.11 Vandal Hearts
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
===============================================================================
---------------------------------- A S H ----------------------------------
PREFERRED EQUIPS:
================
Job ~ Squire STRENGTHS:
Br ~ 97 - Haste
Fa ~ 97 - Math Skill
- High MA
Right Hand ~ Excalibur
Left Hand ~ Aegis Shield WEAKNESSES:
Helmet ~ Flash Hat - Low HP
Armor ~ Wizard Robe
Accessory ~ 108 Gems
Primary Ability ~ Guts
Secondary Ability ~ Math Skill
Reaction ~ Blade Grasp
Support ~ Magic Attack Up
Movement ~ Move + 3
EVALUATION:
Quite similar to Vandal Hearts, when Ash achieved the Vandalier class. The
god-like class had access to every spell in the game, and thus, so does
this character. Use Ramza as a base so you get Guts too. With 108 Gems
strengthening all elementals, and the equipment adding to a huge MA sum,
this character will have powerful magic. Also, using Ramza as a base will
allow for 97 Faith which will make every spell all the more powerful. The
Excalibur provides its ever useful Haste and the Aegis Shield with Blade
Grasp will provide sufficient cover to negate the low HP.
===============================================================================
-------------------------------- C L I N T --------------------------------
PREFERRED EQUIPS:
================
Job ~ Samurai STRENGTHS:
Br ~ 97 - Hard to hurt
Fa ~ 84 - Good balance of power and skills
- Healing
Right Hand ~ Chirijiraden - Good set of abilities
Left Hand ~ Genji Shield
Helmet ~ Genji Helmet WEAKNESSES:
Armor ~ Genji Armor - Too defensive
Accessory ~ Genji Gauntlet
Primary Ability ~ Draw Out
Secondary Ability ~ Throw
Reaction ~ Damage Split
Support ~ Attack Up
Movement ~ Move + 3
EVALUATION:
Clint isn't a samurai in Vandal Hearts, but for some reason, I thought it
fit his personality really well. This character take priority as a highly
defensive character, but can also act as a massively damaging unit, and a
support character. With the Genji equipment giving high HP, and the Draw
Out skill Kiyomori, the damage Clint takes will be minimal. Also, it has
to get past the Genji Shield. Damage Split is also a last ditch to halve
all damage. Throw gives ranged attacks, Draw Out gives healing and support
and the Chirijiraden with Attack Up will take out almost anyone.
===============================================================================
-------------------------------- D I E G O --------------------------------
PREFERRED EQUIPS:
================
Job ~ Archer STRENGTHS:
Br ~ 97 - Evasion
Fa ~ 84 - Speed
- Battle Skill at a range
Right Hand ~ Perseus Bow
Left Hand ~ --- WEAKNESSES:
Helmet ~ Thief Hat - It's an archer
Armor ~ Power Sleeve - Can be killed if Abandon fails
Accessory ~ Feather Mantle - Not a reliable character
Primary Ability ~ Charge
Secondary Ability ~ Battle Skill
Reaction ~ Abandon
Support ~ Concentrate
Movement ~ Move HP Up
EVALUATION:
Diego was a good archer in Vandal Hearts as he is here. The Perseus Bow is
the strongest bow you can get and with Concentrate, you can't miss. The
Thief Hat increases damage as well as makes Diego faster. The Power Sleeve
adds to PA which helps for damage and Battle Skill. The Feather Mantle's
evasion is doubled by Abandon and Move HP Up will help him recover any HP
he lost.
===============================================================================
-------------------------------- E L E N I --------------------------------
PREFERRED EQUIPS:
================
Job ~ Summoner STRENGTHS:
Br ~ 97 - Fast casts
Fa ~ 84 - Powerful spells
- Strong elementals
Right Hand ~ Wizard Rod
Left Hand ~ --- WEAKNESSES:
Helmet ~ Flash Hat - Can die rather easily
Armor ~ Black Robe - Low HP and MP
Accessory ~ Setiesmon
Primary Ability ~ Summon Magic
Secondary Ability ~ Item
Reaction ~ HP Restore
Support ~ Short Charge
Movement ~ Move MP Up
EVALUATION:
Eleni was a magical powerhouse in Vandal Hearts, and so she shall remain.
Summons here are both powerful and fast, with the boost given from Flash
Hat, Wizard Rod and Setiesmon. The Black Robe is used to increase damage
from Ramuh, Shiva and Ifrit, which should be primarily used as they are
fast and don't require much MP. Short Charge also helps. Move MP Up will
keep a decent amount of MP on stock, and in the event you've used them all
up, Eleni has Item (you do have Ethers right?).
===============================================================================
------------------------------- H U X L E Y -------------------------------
PREFERRED EQUIPS:
================
Job ~ Priest STRENGTHS:
Br ~ 97 - Math Skill
Fa ~ 84 - Calculating Holy is fun =]
- Strong MA
Right Hand ~ Mace of Zeus
Left Hand ~ --- WEAKNESSES:
Helmet ~ Flash Hat - MP Switch and Move MP Up isn't</pre><pre id="faqspan-6">
Armor ~ Wizard Robe always reliable.
Accessory ~ 108 Gems
Primary Ability ~ White Magic
Secondary Ability ~ Math Skill
Reaction ~ MP Switch
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
This character shouldn't be underestimated. Huxley's calculated Holy is
devasting. The Priest offers a nice speed bonus and the Mace of Zeus,
Flash Hat, and Wizard Robe all offer a nice MA boost. 108 Gems and Magic
Attack Up will even further increase the damage.
===============================================================================
--------------------------------- K I R A ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Archer STRENGTHS:
Br ~ 97 - Speed to an absurd level
Fa ~ 84 - Gold Escutcheon
- Ranged attacks
Right Hand ~ Gastrafitis
Left Hand ~ Gold Escutcheon WEAKNESSES:
Helmet ~ Thief Hat - It's an archer
Armor ~ Secret Clothes - Low HP
Accessory ~ Setiesmon
Primary Ability ~ Charge
Secondary Ability ~ Item
Reaction ~ Damage Split
Support ~ Concentrate
Movement ~ Teleport
EVALUATION:
This character is great for picking enemies off. She has an insane speed
with the +4 from equipment and Auto Haste. She always starts the battle
transparent so you can pick the target you want, before ever having been
seen by the enemies. Should something get past the Gold Escutcheon, Damage
Split will effectively halve the damage. Teleport is for mobility and
Concentrate is so you can't miss. Item is useful as she can heal quickly.
===============================================================================
--------------------------------- G R O G ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Knight STRENGTHS:
Br ~ 97 - Positive status bonuses
Fa ~ 84 - Amazing power
- Healing
Right Hand ~ Chaos Blade - Two Swords and Battle Skill combo
Left Hand ~ Excalibur
Helmet ~ Crystal Helmet WEAKNESSES:
Armor ~ Robe of Lords - Lack of magical attacks
Accessory ~ Bracer - No Dodging/Blocking abilities
Primary Ability ~ Battle Skill
Secondary Ability ~ Punch Art
Reaction ~ Counter
Support ~ Two Swords
Movement ~ Move + 3
EVALUATION:
Absolutely nothing new here. This is your classic "Beat them senseless"
style of character. Chaos Blade and Excalibur will thoroughly annihilate
opponents. With the Robe of Lords and Bracer adding to PA, Punch Art is
an excellent long range set of abilities and a means to heal. Also, you
get inherent Regen, Haste, Protect and Shell with these equips.
===============================================================================
-------------------------------- D O L A N --------------------------------
PREFERRED EQUIPS:
================
Job ~ Geomancer STRENGTHS:
Br ~ 97 - High MA
Fa ~ 84 - Good variety of abilities
Right Hand ~ Rune Blade WEAKNESSES:
Left Hand ~ Aegis Shield - Low HP
Helmet ~ Flash Hat
Armor ~ Wizard Robe
Accessory ~ Magic Gauntlet
Primary Ability ~ Elemental
Secondary Ability ~ Draw Out
Reaction ~ Blade Grasp
Support ~ Magic Attack Up
Movement ~ Move + 3
EVALUATION:
Dolan is a very versatile character. This set up revolves heavily around
the Draw Out skill set. With the equipment, gets an extra eight MA to
improve the effects of Draw Out. Magic Attack Up works to the same end as
well. Blade Grasp and the Aegis Shield is useful for keeping Dolan alive.
===============================================================================
--------------------------------- A M O N ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Lancer STRENGTHS:
Br ~ 97 - High HP
Fa ~ 84 - Power
- Long ranged attacks
Right Hand ~ Ultimate Javelin
Left Hand ~ Venetian Shield WEAKNESSES:
Helmet ~ Grand Helmet - Pretty slow compared to other
Armor ~ Maximillian characters
Accessory ~ Bracer
Primary Ability ~ Jump
Secondary Ability ~ Punch Art
Reaction ~ Damage Split
Support ~ Attack Up
Movement ~ Move + 3
EVALUATION:
I made Amon into an Airman class for this set up. You have the protection
of the Venetian Shield and absurd amounts of HP. If something gets past
the shield, Damage Split will halve the damage and you can heal with Punch
Art.
===============================================================================
--------------------------------- S A R A ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Monk STRENGTHS:
Br ~ 97 - Immortal
Fa ~ 84 - Power
- Range
Right Hand ~ ---
Left Hand ~ --- WEAKNESSES:
Helmet ~ Ribbon - Low HP
Armor ~ Power Sleeve
Accessory ~ Chantage
Primary Ability ~ Punch Art
Secondary Ability ~ Basic Skill
Reaction ~ A Save
Support ~ Attack Up
Movement ~ Move + 2
EVALUATION:
This is mainly for healing. A Save and Accumulate will pump PA up so much
that Chakra will be a blessing. If you want to attack, Wave Fist and Earth
Slash are good, since Two Swords isn't here for dual attacks. She's a good
compliment to either Eleni or Zohar, as you can readily replenish MP for a
insanely powerful combo.
===============================================================================
-------------------------------- Z O H A R --------------------------------
PREFERRED EQUIPS:
================
Job ~ Summoner STRENGTHS:
Br ~ 97 - Great set of abilities
Fa ~ 84 - Powerful spells
- Huge MA with this set up
Right Hand ~ Wizard Rod
Left Hand ~ --- WEAKNESSES:
Helmet ~ Flash Hat - Can die rather easily
Armor ~ Wizard Robe - Low HP and MP
Accessory ~ Magic Gauntlet
Primary Ability ~ Summon Magic
Secondary Ability ~ Draw Out
Reaction ~ MA Save
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
If you can keep this character readily healed (Sara works well for this),
than this character will pull out some amazing feats. Summon Magic is
strong and so is Draw Out. Both of these skill sets distiguish between
ally and enemy so you'll never have to worry about pulling a Muramasa on
your teammates.
===============================================================================
------------------------------- D A R I U S -------------------------------
PREFERRED EQUIPS:
================
Job ~ Lancer STRENGTHS:
Br ~ 97 - Ranged attacks
Fa ~ 84 - Decent protection
- Strong attacks
Right Hand ~ Ultimate Javelin
Left Hand ~ --- WEAKNESSES:
Helmet ~ Crystal Helmet - Pretty slow compared to other
Armor ~ Reflect Mail characters
Accessory ~ Bracer
Primary Ability ~ Jump
Secondary Ability ~ Item
Reaction ~ Blade Grasp
Support ~ Two Hands
Movement ~ Move + 3
EVALUATION:
Pretty basic here. Two Hands and Ultimate Javelin will annihilate any
fool-hearted enemy who gets within range. Move + 3 will make that task an
easier burden to bear. Item will provide for quick healing, but it should
not be neccessary since Blade Grasp will protect against physical attacks,
while Reflect Armor will make most spells bounce harmlessly somewhere else.
* * * * * * * * * * * * * * *
-------------------------------------------------------------------------------
T E A M E V A L U A T I O N
-------------------------------------------------------------------------------
Well it's a shame Final Fantasy Tactics didn't do what Vandal Hearts did,
make your full party fight in every battle. It's amazingly fun to have a
party of 12 run rampant across a battle field. Well, as far as the team
goes, you've got some awesome characters. The selection is nice too, since
you have magic casters, all around characters, physical madmen, and a nice
variety of support skills. For the magic casters, we start with Ash and
the might of Math Skill. He can also double over as a frontline fighter.
Also, have fun with Huxley's Holy. Next is the set of Summoners, Eleni and
Zohar. It's a nice idea to have Sara next to them and continue to Chakra.
You'll get devasting results. Grog, Amon and Darius form a nice front line
as they have the potential to do devasting damage and strike first blood.
Clint, Diego, Dolan and Kira have a nice array of long range skills that
help to weaken enemies or pick them off. Pick your favorite five and you
have a awe inspiring party.
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
4.12 Breath of Fire III
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! Tetragenian <
[email protected]> is the person responsible for this !!
!! four character Breath of Fire III team. These are his character set !!
!! ups and he deserves all credit for them. A sincere thanks for your !!
!! efforts, Tetragenian. !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
* * * * * * * * * * * * * * *
===============================================================================
---------------------------------- R Y U ----------------------------------
PREFERRED EQUIPS:
================
Job ~ Knight
Br ~ 97
Fa ~ 84
Right Hand ~ Chaos Blade
Left Hand ~ Excalibur
Helmet ~ Grand Helmet
Armor ~ Maximillion
Accessory ~ Bracer
Primary Ability ~ Break
Secondary Ability ~ Throw
Reaction ~ Dragon Spirit
Support ~ Two Swords
Movement ~ Move + 3
EVALUATION:
Pretty much like the Ryu in BoF3. Punch Art was added so he could heal
allies if the need arrises. Also a very powerful character.
===============================================================================
--------------------------------- N I N A ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Summon
Br ~ 97
Fa ~ 84
Right Hand ~ Mace of Zeus
Left Hand ~ ---
Helmet ~ Flash Hat
Armor ~ Wizard Robe
Accessory ~ Magic Gauntlet
Primary Ability ~ Summon
Secondary Ability ~ Black Magic
Reaction ~ Counter Magic
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
Just as powerful as Nina from BoF3. Armor is weak, but that is b/c she
should be kept towards the back. The magic attack here is incredible.
===============================================================================
--------------------------------- M O M O ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Mediator
Br ~ 97
Fa ~ 84
Right Hand ~ Blast Gun
Left Hand ~ ---
Helmet ~ Theif Hat
Armor ~ Robe of Lords
Accessory ~ Chantage
Primary Ability ~ Talk Skill
Secondary Ability ~ Math Skill
Reaction ~ Blade Grasp
Support ~ Magic Attack Up
Movement ~ Ignore Height
EVALUATION:
Very good long range character. She can attack from afar and heal or
attack multiple charaters. Ignore Height is necessary for safety and Magic
Attack Up helps when using magic to attack enemies.
===============================================================================
---------------------------------- R E I ----------------------------------
PREFERRED EQUIPS:
================
Job ~ Monk
Br ~ 97
Fa ~ 84
Right Hand ~ ---
Left Hand ~ ---
Helmet ~ ---
Armor ~ Rubber Costume
Accessory ~ Bracer
Primary Ability ~ Punch Art
Secondary Ability ~ Steal
Reaction ~ Speed Save
Support ~ Two Swords
Movement ~ Move + 3
* * * * * * * * * * * * * * *
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! Tetragenian <
[email protected]>, once again, thanks for this Breath !!
!! of Fire III team. !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
4.13 Breath of Fire III
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! Billy Lee <
[email protected]> sent in this version of the powerful !!
!! Breath of Fire III team. His character set ups have been changed into !!
!! the format of my guide, but it's main content has not been altered. He !!
!! deserves all praise and appause for this team. !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
* * * * * * * * * * * * * * *
===============================================================================
---------------------------------- R Y U ----------------------------------
PREFERRED EQUIPS:
================
Job ~ Priest
Br ~ 97
Fa ~ 74
Right Hand ~ Rune Blade
Left Hand ~ ---
Helmet ~ Flash Hat
Armor ~ Robe of Lords
Accessory ~ Bracer
Primary Ability ~ White Magic
Secondary Ability ~ Summon Magic
Reaction ~ Dragon Spirit
Support ~ Equip Sword
Movement ~ Move-HP Up
EVALUATION:
Well, kinda like BoF3, think of Summon as his dragon abilities. Also I
gave him White Magic because he had healing and assist magics in BoF3.
Threw in Move-HP Up because he always got Life Armor, which increased HP
while walking.
===============================================================================
--------------------------------- N I N A ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Wizard
Br ~ 32
Fa ~ 84
Right Hand ~ Wizard Rod
Left Hand ~ ---
Helmet ~ Flash Hat
Armor ~ Wizard Robe
Accessory ~ Magic Gauntlet
Primary Ability ~ Black Magic
Secondary Ability ~ ---
Reaction ~ ---
Support ~ Magic AttackUP
Movement ~ Fly
EVALUATION:
I didn't give her a reaction ability because nothing seems to fit. I
thought MA Save, but that's for guys only. But anyway, weak Attack/HP,
good MP/Magic Attack, that's our Nina.
===============================================================================
---------------------------------- R E I ----------------------------------
PREFERRED EQUIPS:
================
Job ~ Thief
Br ~ 84
Fa ~ 69
Right Hand ~ Air Knife
Left Hand ~ Air Knife
Helmet ~ Thief Hat
Armor ~ Secret Clothes
Accessory ~ Sprint Shoes
Primary Ability ~ Steal
Secondary Ability ~ Black Magic
Reaction ~ Speed Save
Support ~ Two Swords
Movement ~ Teleport
EVALUATION:
Only give him the Lightning Magics and Death to further create the effect
of the character. Two Swords because he always had two knives showing in
battle. I gave him teleport because in BoF3 I always give him Shadowwalk,
Also he's fast as a cheetah, like always.
===============================================================================
--------------------------------- G A R R ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Lancer
Br ~ 97
Fa ~ 32
Right Hand ~ Javelin(the super one)
Left Hand ~ Flame Shield
Helmet ~ Grand Helmet
Armor ~ Maximillian
Accessory ~ Bracer
Primary Ability ~ Jump
Secondary Ability ~ Black Magic
Reaction ~ Counter
Support ~ Attack Up
Movement ~ Any Ground
EVALUATION:
Give him the Fire Magics becuse he had those in the game. Flame shield is
there because of his natural fire resistance. This man packs a whollup
and stays around forever, just like Garr. If you really want to feel like
Garr is in your party, have someone cast Poison on him at the begining of
the battle to simulate what would happen with his Beast Spear equipped.
===============================================================================
--------------------------------- M O M O ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Mediator
Br ~ 84
Fa ~ 84
Right Hand ~ Blast Gun
Left Hand ~ ---
Helmet ~ Golden Hairpin
Armor ~ Black Costume
Accessory ~ Genji Gauntlet
Primary Ability ~ Talk Skill
Secondary Ability ~ Punch Art
Reaction ~ Catch
Support ~ Attack Up
Movement ~ Float
EVALUATION:
I gave her Punch Art because she had the non-elemental/eath elemental
attacks, which is kind of what the monk has. Catch just seemed to fit her
and Float is there because her mind was always in another place, like she
was on cloud 9 for the while game or something. Too bd the guns in BoF3
didn't have the high hit ratio they did in this game...
===============================================================================
--------------------------------- P E C O ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Monk
Br ~ 78
Fa ~ 65
Right Hand ~ ---
Left Hand ~ ---
Helmet ~ ---
Armor ~ Earth Clothes
Accessory ~ Bracer
Primary Ability ~ Punch Art
Secondary Ability ~ Elemental
Reaction ~ Counter
Support ~ Defense Up
Movement ~ Move-HP Up
EVALUATION:
I can't explain it, this just seemed to go with him...
* * * * * * * * * * * * * * *
-------------------------------------------------------------------------------
T E A M E V A L U A T I O N
-------------------------------------------------------------------------------
I tried to make the characters look more like what the characters did from
Breath of Fire 3, not Demi-Gods with the same names. I'm happy with them,
though there were some things that dissapointed me, like that I couldn't
make Ryu stronger, stuff like that...
* * * * * * * * * * * * * * *
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! Billy Lee <
[email protected]>, once again, thanks for this Breath !!
!! of Fire III team. !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
4.14 Lunar: Silver Star Story Complete
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! Tetragenian <
[email protected]> is the person responsible for this !!
!! Lunar: Silver Star Story Complete team. These are his character set !!
!! ups and he deserves all credit for them. A sincere thanks for your !!
!! efforts, Tetragenian. !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
* * * * * * * * * * * * * * *
===============================================================================
--------------------------------- A L E X ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Squire
Br ~ 97
Fa ~ 84
Right Hand ~ Excalibur
Left Hand ~ Gold Escutcion
Helmet ~ Genji Helmet
Armor ~ Genji Armor
Accessory ~ Genji Gauntlet
Primary Ability ~ Guts
Secondary Ability ~ Draw Out
Reaction ~ Abandon
Support ~ Auto Potion
Movement ~ Move + 3
EVALUATION:
Ah yes, a very good attacker. Auto Potion will come in very handy since
the armor is a little weaker here. He can easily go to the front to
destroy enemies.
===============================================================================
------------------------------ J E S S I C A ------------------------------
PREFERRED EQUIPS:
================
Job ~ Summoner
Br ~ 97
Fa ~ 84
Right Hand ~ Mace of Zeus or Healing Staff
Left Hand ~ ---
Helmet ~ Ribbon
Armor ~ Robe of Lords
Accessory ~ Chantage
Primary Ability ~ Summon
Secondary Ability ~ Math Skill
Reaction ~ Speed Save
Support ~ Half MP
Movement ~ Move MP Up
EVALUATION:
Very similar to the actual Jessica from Lunar:SSSC, except less attack
power. A wide variety of healing/assist spells making her the more valued
member.......plus immortality. I know.....you've seen this particular set
up too many times.
===============================================================================
---------------------------------- M I A ----------------------------------
PREFERRED EQUIPS:
================
Job ~
Br ~ 97
Fa ~ 84
Right Hand ~ Faith Rod
Left Hand ~ ---
Helmet ~ Flash Hat
Armor ~ Light Robe
Accessory ~ Magic Gauntlet
Primary Ability ~ Black Magic
Secondary Ability ~ Math Skill
Reaction ~ Counter Magic
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
Most equips boost MA, having Math Skill will provide good backup for
Jessica. Counter Magic and Move MP Up are there for obvious reasons.
===============================================================================
--------------------------------- N A S H ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Archer
Br ~ 97
Fa ~ 84
Right Hand ~ Perseus Bow
Left Hand ~
Helmet ~ Theif Hat
Armor ~ Rubber Costume
Accessory ~ Bracer
Primary Ability ~ Charge
Secondary Ability ~ Geomancy
Reaction ~ Speed Save
Support ~ Concentrate
Movement ~ Ignore Height
EVALUATION:
Nash uses mainly Bows in Lunar so I thoguht this would be a good class.
Ignore Height will allow him to get up high and attack safely. Geomancy
is there for some "magical-type" abilities. Concentrate will make sure
that every attack is successful.
===============================================================================
--------------------------------- K Y L E ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Knight
Br ~ 97
Fa ~ 84
Right Hand ~ Chaos Blade
Left Hand ~ Excalibur
Helmet ~ Grand Helmet
Armor ~ Maximillion
Accessory ~ Bracer
Primary Ability ~ Break
Secondary Ability ~ Throw
Reaction ~ Dragon Spirit
Support ~ Two Swords
Movement ~ Move + 3
EVALUATION:
Good for getting towards the front line and softening enemies. Good for
getting up close and personal wioth enemies.
* * * * * * * * * * * * * * *
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! Tetragenian <
[email protected]>, once again, thanks for the Lunar: !!
!! Silver Star Story Complete team. !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
4.15 Lunar II: Eternal Blue Complete
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
===============================================================================
--------------------------------- H I R O ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Squire STRENGTHS:
Br ~ 97 - Ranged attacks
Fa ~ 97 - Excellent defense
- Strong attacks
Right Hand ~ Excalibur
Left Hand ~ Gold Escutcheon WEAKNESSES:
Helmet ~ Thief Hat - Pretty slow compared to other
Armor ~ Robe of Lords characters
Accessory ~ Bracer
Primary Ability ~ Guts
Secondary Ability ~ Throw
Reaction ~ Counter
Support ~ Attack Up
Movement ~ Move + 3
EVALUATION:
Using Ramza as a base for Hiro, you have a really strong character here. I
used Throw as a secondary skill because Hiro threw his boomerang in Lunar
II. Everything pretty basic here.
===============================================================================
-------------------------------- L U C I A --------------------------------
PREFERRED EQUIPS:
================
Job ~ Wizard STRENGTHS:
Br ~ 97 - Great set of abilities
Fa ~ 84 - Powerful spells
- Huge MA with this set up
Right Hand ~ Wizard Rod
Left Hand ~ --- WEAKNESSES:
Helmet ~ Flash Hat - Low HP
Armor ~ Wizard Robe
Accessory ~ Magic Gauntlet
Primary Ability ~ Black Magic
Secondary Ability ~ Math Skill
Reaction ~ MP Switch
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
The Princess of the Blue Star had very powerful magic. Here, she has an
entire assortment of MA boosting equipment that make her Math Skill nearly
all-powerful.
===============================================================================
------------------------------- R O N F A R -------------------------------
PREFERRED EQUIPS:
================
Job ~ Priest STRENGTHS:
Br ~ 97 - Great set of abilities
Fa ~ 84 - High MA with this set up
Right Hand ~ Mace of Zeus WEAKNESSES:
Left Hand ~ --- - Low HP
Helmet ~ Flash Hat
Armor ~ Wizard Robe
Accessory ~ Magic Gauntlet
Primary Ability ~ White Magic
Secondary Ability ~ Draw Out
Reaction ~ MP Switch
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
The dice-throwing priest of Lunar II makes a wonderful character to use
Draw Out with. The equipment gives a large amount of MA, making Draw Out
pretty strong. Also, being a Priest he gets a slight speed bonus.
===============================================================================
------------------------------- L E M I N A -------------------------------
PREFERRED EQUIPS:
================
Job ~ Wizard STRENGTHS:
Br ~ 97 - Great set of abilities
Fa ~ 84 - Large boost to elemental magic
Right Hand ~ Flame Rod/Ice Rod WEAKNESSES:
Left Hand ~ --- - Low HP
Helmet ~ Flash Hat
Armor ~ Black Robe
Accessory ~ 108 Gems
Primary Ability ~ Black Magic
Secondary Ability ~ Math Skill
Reaction ~ MP Switch
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
Lemina is the resident money-scheming character of Lunar II. She relied
heavily on her elemental magicks, so she employs them here really well.
Use either the Flame Rod or the Ice Rod (depending on which type you prefer
or what map you are fighting on) and wreak havoc.
===============================================================================
--------------------------------- J E A N ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Monk STRENGTHS:
Br ~ 97 - Ranged attacks
Fa ~ 84 - Immortal
- Strong attacks
Right Hand ~ ---
Left Hand ~ --- WEAKNESSES:
Helmet ~ Ribbon - Poor movement if Teleport fails
Armor ~ Power Sleeve
Accessory ~ Chantage
Primary Ability ~ Punch Art
Secondary Ability ~ Dance
Reaction ~ Speed Save
Support ~ Two Swords
Movement ~ Teleport
EVALUATION:
This is a good resemblance to Jean. She's a Monk so she can use her fists.
Dance is there because she's a dancer. The Chantage offers immortality and
the Ribbon renders all negative statii useless.
===============================================================================
---------------------------------- L E O ----------------------------------
PREFERRED EQUIPS:
================
Job ~ Holy Swordsman STRENGTHS:
Br ~ 97 - Ranged and powerful attacks
Fa ~ 84 - Longevity
- Auto Haste
Right Hand ~ Excalibur
Left Hand ~ Aegis Shield WEAKNESSES:
Helmet ~ Thief Hat - Poor movement if Teleport fails
Armor ~ Power Sleeve - Low HP
Accessory ~ Bracer
Primary Ability ~ All Swordskill
Secondary Ability ~ Elemental
Reaction ~ Blade Grasp
Support ~ Attack Up
Movement ~ Teleport
EVALUATION:
Leo is easily one of my favorite characters. He starts the game as an
incredibly pompous and arrogant White Knight. He continues to chase you
thinking he's on a righteous quest even though he's doing the work of evil.
Even still he's a character I liked from the beginning. Later, when he
decides to aid Hiro, he disguises himself as the most hilarious character
I've ever seen in a video game, Mystere. If you've never played Lunar II,
that one section of the game where Leo joins you in that mask is well
worth it. Anyway, you should use Orlandu as a base for Leo. Though they
look nothing alike, Night Sword is as close as you can get to Soul Blade.
The Excalibur offers high attack power and Auto Haste. The Aegis Shield
works wonders with Blade Grasp. The Thief Hat adds even more speed, while
the Power Sleeve and Bracer add power. Attack Up also does the same, and
Teleport gives great movement when it doesn't fail. Elemental is used to
mimic Leo's Earth elemental spells.
* * * * * * * * * * * * * * *
-------------------------------------------------------------------------------
T E A M E V A L U A T I O N
-------------------------------------------------------------------------------
Out of the six characters it would be best to remove either Lemina or Lucia
so that the remaining five are well balanced. Lucia would probably be a
better choice as it fits into the storyline of Lunar II much better. With
the remaining five, you have three physical attacks, one healer, and one
powerful mage. It's a great balance for any team and works effectively.
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
4.16 Star Ocean II: Second Story
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! Tetragenian <
[email protected]> is the person responsible for this !!
!! four character Breath of Fire III team. These are his character set !!
!! ups and he deserves all credit for them. A sincere thanks for your !!
!! efforts, Tetragenian. !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
* * * * * * * * * * * * * * *
===============================================================================
------------------------------ C L A U D E --------------------------------
PREFERRED EQUIPS:
================
Job ~ Squire
Br ~ 97
Fa ~ 84
Right Hand ~ Excalibur
Left Hand ~ Gold Escutcion
Helmet ~ Genji Helmet
Armor ~ Genji Armor
Accessory ~ Genji Gauntlet
Primary Ability ~ Guts
Secondary Ability ~ Draw Out
Reaction ~ Abandon
Support ~ Auto Potion
Movement ~ Move + 3
EVALUATION:
Pretty powerful. Draw out is for attacking multiple enemies. Auto Potion
helps since armor is weaker.
===============================================================================
-------------------------------- R E N A ----------------------------------
PREFERRED EQUIPS:
================
Job ~ Summoner
Br ~ 97
Fa ~ 84
Right Hand ~ Mace of Zeus or Healing Staff
Left Hand ~ ---
Helmet ~ Ribbon
Armor ~ Robe of Lords
Accessory ~ Chantage
Primary Ability ~ Summon
Secondary Ability ~ Math Skill
Reaction ~ Speed Save
Support ~ Short Charge
Movement ~ Move MP Up
EVALUATION:
Math Skill is excellent (need I say more?). Speed save gives her the
added edge this team needs for healing and using Math Skill. Short
Charge can really be a life saver, she shoud be kept toward the back to
attack and heal.
===============================================================================
------------------------------- O P E R A ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Mediator
Br ~ 97
Fa ~ 84
Right Hand ~ Blast Gun
Left Hand ~
Helmet ~ Theif Hat
Armor ~ Rubber Costume
Accessory ~ Chantage
Primary Ability ~ Talk Skill
Secondary Ability ~ Charge
Reaction ~ Blade Grasp
Support ~ Attack Up
Movement ~ Ignore Height
EVALUATION:
Very good long range character. Charge is a very helpful for even more
powerful attacks. Ignore Height allows her to go and safely attack. Talk
Skill is also helpful for increasing or lowering stats.
===============================================================================
----------------------------- C H I S A T O -------------------------------
PREFERRED EQUIPS:
================
Job ~ Monk
Br ~ 97
Fa ~ 84
Right Hand ~ ---
Left Hand ~ ---
Helmet ~ Ribbon
Armor ~ Rubber Costume
Accessory ~ Chantage
Primary Ability ~ Punch Art
Secondary Ability ~ Geomancy
Reaction ~ A Save
Support ~ Two Swords
Movement ~ Move + 2
EVALUATION:
A very powerful warrior. Geomancy is added for more choices in attacks,
while A Save is there for added attack power.
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
4.17 Shining Force II
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
===============================================================================
-------------------------------- B O W I E --------------------------------
PREFERRED EQUIPS:
================
Job ~ Temple Knight STRENGTHS:
Br ~ 97 - Speed
Fa ~ 84 - High attack power
- Variety in skill
Right Hand ~ Excalibur - Hard to kill
Left Hand ~ ---
Helmet ~ Grand Helmet WEAKNESSES:
Armor ~ Robe of Lords - Very vunerable to negative statii
Accessory ~ Bracer
Primary Ability ~ Magic Sword
Secondary Ability ~ Punch Art
Reaction ~ Damage Split
Support ~ Two Hands
Movement ~ Teleport
EVALUATION:
I decided to use Beowulf as a base for Bowie, as the two characters are
quite similar. For starters, they both share blond hair and a cape. Also,
they both use swords. Bowie is trying to save Elis while Beowulf is trying
to save Reis. Elis and Reis do look quite alike as well. Anyway, as for
the character, first, the Excalibur was chosen for both its effectiveness,
as well as the point that it is the sword that best resembles the Force
Sword. Teleport is used again, for its effectiveness and because it can be
compared somewhat to Bowie's Egress spell. Two Handes, Robe of Lords, and
the Bracer increases his physical attack and the latter two help in the
effectiveness of Punch Art. Damage Split is used because Bowie can take
the hits and heal with Chakra.
===============================================================================
-------------------------------- S A R A H --------------------------------
PREFERRED EQUIPS:
================
Job ~ Monk STRENGTHS:
Br ~ 97 - Immune to negative statii
Fa ~ 84 - High attack power
- Variety in skill
Right Hand ~ --- - Immortal
Left Hand ~ ---
Helmet ~ Ribbon WEAKNESSES:
Armor ~ Power Sleeve - Math Skill rather weak
Accessory ~ Chantage
Primary Ability ~ Punch Art
Secondary Ability ~ Math Skill
Reaction ~ Speed Save
Support ~ Attack Up
Movement ~ Move + 2
EVALUATION:
This resembles Sarah should you have promoted her to Master Monk. The Monk
part should be quite self-explanatory. Math Skill used because of the
White Magic. Master Monks were considered among the best classes in Shining
Force II, if not the best, so I thought the Chantage's immortality aspect
fits her quite nicely.
===============================================================================
------------------------------ C H E S T E R ------------------------------
PREFERRED EQUIPS:
================
Job ~ Lancer STRENGTHS:
Br ~ 97 - Ranged attacks
Fa ~ 84 - High attack power
- High HP
Right Hand ~ Ultimate Javelin - Good movement
Left Hand ~ Gold Escutcheon
Helmet ~ Genji Helmet WEAKNESSES:
Armor ~ Genji Armor - No variety of skills
Accessory ~ Bracer
Primary Ability ~ Jump
Secondary Ability ~ Throw
Reaction ~ Counter
Support ~ Attack Up
Movement ~ Move + 3
EVALUATION:
This Lancer is a rather accurate translation of Chester. The Ultimate
Javelin, Gold Escutcheon and heavy armor should all be self-explanatory,
both in reason for effectiveness and in likeliness to Chester. Throw is
his secondary ability because when equipped with javelin type weapons in
SFII, Chester would hurl them at enemies. Move + 3 will significantly
increase his movement range, and being a Lancer will give him an initial
jump range of 4, making him very mobile.
===============================================================================
--------------------------------- J A H A ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Geomancer STRENGTHS:
Br ~ 97 - Power
Fa ~ 84 - Ranged attacks
- Healing
Right Hand ~ Slasher
Left Hand ~ --- WEAKNESSES:
Helmet ~ Thief Hat - Elemental skills are weak with
Armor ~ Power Sleeve this set up
Accessory ~ Bracer
Primary Ability ~ Elemental
Secondary Ability ~ Punch Art
Reaction ~ Damage Split
Support ~ Attack Up
Movement ~ Move HP Up
EVALUATION:
This is a very useful character. Though the Elemental skills will go to
waste since MA is important to it's damage, it doesn't matter at all,
especially considering Jaha wasn't the type of guy capable of using skills
other than the "Attack" command. With relatively low HP, Damage Split and
Move HP Up were useful. Attack Up will help with the Slasher's power and
Punch Art.
===============================================================================
-------------------------------- K A Z I N --------------------------------
PREFERRED EQUIPS:
================
Job ~ Wizard STRENGTHS:
Br ~ 97 - High MA
Fa ~ 84 - Calculating Flare
Right Hand ~ Wizard Rod WEAKNESSES:
Left Hand ~ --- - Low HP
Helmet ~ Flash Hat - Slow
Armor ~ Wizard Robe
Accessory ~ Magic Gauntlet
Primary Ability ~ Black Magic
Secondary Ability ~ Math Skill
Reaction ~ MP Switch
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
Kazin had a very simple, yet very potent spell of "Blaze" in SFII. This is
best resembled through Calculating Flare. All of his equipment helps in
adding a huge amount of MA, and Magic Attack Up will only make it stronger.
The combination of MP Switch and Move MP Up is used to keep him alive, as
he really doesn't need MP with Math Skill.
===============================================================================
-------------------------------- S L A D E --------------------------------
PREFERRED EQUIPS:
================
Job ~ Ninja STRENGTHS:
Br ~ 97 - Speed
Fa ~ 84 - Range
- Variety in skills
Right Hand ~ Iga Knife - Power
Left Hand ~ --- - Magic attack
Helmet ~ Thief Hat
Armor ~ Power Sleeve WEAKNESSES:
Accessory ~ Bracer - Not the most stable character
Primary Ability ~ Throw
Secondary Ability ~ Math Skill
Reaction ~ Blade Grasp
Support ~ Two Hands
Movement ~ Move + 3
EVALUATION:
The rat that started the whole mess of SFII. No team could be complete
without him. I gave him Two Hands even though he has the equally effective
inherent Two Swords because it fit him much more. Math Skill will allow
you to use FFT variations of Raijin and Katon.
===============================================================================
-------------------------------- L E M O N --------------------------------
PREFERRED EQUIPS:
================
Job ~ Holy Swordsman STRENGTHS:
Br ~ 97 - High attack power
Fa ~ 84 - All Swordskill
- Variety in skills
Right Hand ~ Chaos Blade - Gold Escutcheon
Left Hand ~ Gold Escutcheon
Helmet ~ Thief Hat WEAKNESSES:
Armor ~ Power Sleeve - Low HP
Accessory ~ Bracer
Primary Ability ~ All Swordskill
Secondary Ability ~ Punch Art
Reaction ~ Damage Split
Support ~ Attack Up
Movement ~ Move + 3
EVALUATION:
I chose to use Orlandu as a base for this character because it seemed to
fit rather well. The two characters had much in common. For starters,
they were both in command of knights and dedicated to their lords. Both
had to fight for a different side than their lords due to circumstance
(Goltana being tricked and eventually killed, while Galam was possessed).
Also, seeing as Lemon becomes a vampire, Orlandu's Night Sword seemed like
an ability that would compliment Lemon nicely.
* * * * * * * * * * * * * * *
-------------------------------------------------------------------------------
T E A M E V A L U A T I O N
-------------------------------------------------------------------------------
Out of the seven fighters, six are powerful frontline fighters. Both Bowie
and Slade can double over to be mages. Lemon has the powerful of the famed
All Swordskill, Chester weilds the mighty Ultimate Javelin and both Sarah
and Jaha have access to Punch Art skills. The only non-fighter is Kazin,
who has a powerful Math Skill. His tremendous MA will help in the form of
a powerful calculated Flare.
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
4.18 Wild Arms
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! A big thanks to Biggles <
[email protected]> for contributing this !!
!! team consisting of th characters from Wild Arms. The set up has and !!
!! all ideas, etc. have remained the same, but it has been edited to fit !!
!! my format. Thanks Biggles. !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
* * * * * * * * * * * * * * *
===============================================================================
--------------------------------- R U D Y ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Chemist STRENGTHS:
- Item
Right Hand ~ Blast Gun - Snipe
Left Hand ~ Genji Shield - powerful long-range attack
Helmet ~ Flash Hat - immunity to lightning
Armor ~ Rubber Costume - very good evasion
Accessory ~ Dracula Mantle
WEAKNESSES:
Primary Ability ~ Item - Not good at close combat
Secondary Ability ~ Snipe
Reaction ~ Abandon
Support ~ Equip Shield
Movement ~ Move+2/Move+3
EVALUATION:
Rudy is an expert on firearms, so I like to use Mustadio for this. If the
ultimate Escutcheon isn't being used by another character in your team, you
can equip that instead of the Genji Shield. The Blast Gun, or any elemental
gun, will allow you to cause a lot of damage to the enemy, and you can stop
them from moving and acting with Snipe. Can also use items to heal and </pre><pre id="faqspan-7">
revive teammates.
===============================================================================
--------------------------------- J A C K ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Holy Swordsman STRENGTHS:
- All Swordskill
Right Hand ~ Chaos Blade - amazing attack poewr
Left Hand ~ --- - high HP
Helmet ~ Grand Helmet - Steal
Armor ~ Maximillian
Accessory ~ Bracer WEAKNESSES:
- Low evasion
Primary Ability ~ All Swordskill
Secondary Ability ~ Steal
Reaction ~ Counter
Support ~ Two Hands
Movement ~ Move+2/Move+3
EVALUATION:
Orlandu's All Swordskill is the closest thing to Jack's range of sword
techniques you can get, so I use him for this part. With the Chaos Blade,
Bracer and Two Hands, you can easily beat anything that gets close. But
because you can't have a shield, your evasion will be poor.
===============================================================================
------------------------------ C E C E L I A ------------------------------
PREFERRED EQUIPS:
================
Job ~ Summoner STRENGTHS:
- Can use almost all magic in the game
Right Hand ~ Faith Rod - high magic power
Left Hand ~ --- - restore MP
Helmet ~ Flash Hat
Armor ~ Robe of Lords WEAKNESSES:
Accessory ~ Wizard Mantle - Incapable of casuing damage through
physical attacks
Primary Ability ~ Summon
Secondary Ability ~ Math Skill
Reaction ~ Blade Grasp
Support ~ Half of MP
Movement ~ Move- MP Up
EVALUATION:
Cecelia was the only magic-user from Wild Arms, so a combination of Summon
Magic and Math Skill is perfect. You can use a generic female for this.
Robe of Lords and Wizard Mantle add to the magic power, and Half of MP and
Move- MP Up decrease the chances of running out of MP from using Summon.
* * * * * * * * * * * * * * *
-------------------------------------------------------------------------------
T E A M E V A L U A T I O N
-------------------------------------------------------------------------------
You will notice that there is no set-up for Ramza here. Make him whatever
you want. You will also notice that there are only three characters here.
That's because there are only three playable characters in Wild Arms. Use
Ramza, the three characters suggested here, and an extra character of your
choice.
* * * * * * * * * * * * * * *
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! Once again, thanks to Biggles <
[email protected]> for sending the !!
!! Wild Arms team in. !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
4.19 Ronin Warriors: Dark Warlords
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! This team was submitted by Tengu Man <
[email protected]>. All the !!
!! ideas, set ups, etc. were his making so he deserves all praise for this !!
!! Ronin Warriors: Dark Warlords team. This team has been edited to fit !!
!! the format of this guide, but Tengu Man's work remains as is. !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
* * * * * * * * * * * * * * *
===============================================================================
------------------------------- A N U B I S -------------------------------
PREFERRED EQUIPS:
================
Job ~ Ninja
Right Hand ~ Scorpion Tail
Left Hand ~ ---
Helmet ~ Crystal Helmet
Armor ~ Reflect Mail
Accessory ~ Bracer
Primary Ability ~ Throw
Secondary Ability ~ Punch Art
Reaction ~ Blade Grasp
Support ~ Equip Armor
Movement ~ Teleport
===============================================================================
----------------------------- Z E G H M E I T -----------------------------
PREFERRED EQUIPS:
================
Job ~ Samurai
Right Hand ~ Chirijiraden
Left Hand ~ Chirijiraden
Helmet ~ Crystal Helmet
Armor ~ Reflect Mail
Accessory ~ Feather Mantle
Primary Ability ~ Draw Out
Secondary Ability ~ Black Magic
Reaction ~ Speed Save
Support ~ Two Swords
Movement ~ Teleport
===============================================================================
--------------------------------- D A I S ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Ninja
Right Hand ~ Scorpion Tail
Left Hand ~ Scorpion Tail
Helmet ~ Crystal Helmet
Armor ~ Reflect Mail
Accessory ~ Vanish Mantle
Primary Ability ~ Throw
Secondary Ability ~ Time Magic
Reaction ~ MP Switch
Support ~ Equip Armor
Movement ~ Teleport
===============================================================================
--------------------------------- K E I L ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Lancer
Right Hand ~ Chirijiraden
Left Hand ~ Crystal Shield
Helmet ~ Crystal Helmet
Armor ~ Reflect Mail
Accessory ~ Bracer
Primary Ability ~ Jump
Secondary Ability ~ Battle Skill
Reaction ~ Meatbone Slash
Support ~ Equip Knife
Movement ~ Teleport
===============================================================================
--------------------------------- K I R A ---------------------------------
PREFERRED EQUIPS:
================
Job ~ Ninja
Right Hand ~ Rune Blade
Left Hand ~ Rune Blade
Helmet ~ Thief Hat
Armor ~ Black Costume
Accessory ~ Chantage
Primary Ability ~ Throw
Secondary Ability Math Skill
Reaction ~ Critcal Quick
Support ~ Equip Sword
Movement ~ Teleport
* * * * * * * * * * * * * * *
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! Again, a sincere thanks to Tengu Man <
[email protected]>. This !!
!! team is very appreciated. !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
4.20 X-Men
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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! Tetragenian is the person responisble for this X-Men team. These are !!
!! his character set ups, and he deserves all credit for them. Thank you !!
!! very much Tetragenian <
[email protected]> !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
* * * * * * * * * * * * * * *
===============================================================================
-------------------------------- S T O R M --------------------------------
PREFERRED EQUIPS:
================
Job ~ Summoner
Br ~ 97
Fa ~ 84
Right Hand ~ Faith Rod
Left Hand ~ ---
Helmet ~ Ribbon
Armor ~ Robe of Lords
Accessory ~ Chantage
Primary Ability ~ Summon
Secondary Ability ~ Math Skill
Reaction ~ Speed Save
Support ~ Magic Attack Up
Movement ~ Float or Move MP Up
EVALUATION:
One of the most powerful mutants would most certianly be a summoner! Well
besides being the ultimate mage, she is also immortal. I gave her Float
just for the added likeness, but you can give her Move MP Up......that's
the better idea.
===============================================================================
------------------------------ D A Z Z L E R ------------------------------
PREFERRED EQUIPS:
================
Job ~ Monk
Br ~ 97
Fa ~ 84
Right Hand ~ ---
Left Hand ~ ---
Helmet ~ Ribbon
Armor ~ Rubber Costume
Accessory ~ Chantage
Primary Ability ~ Punch Art
Secondary Ability ~ Items
Reaction ~ Speed Save
Support ~ Two Swords
Movement ~ Move + 2
EVALUATION:
My favorite member (or former member) of the X-Men. This set up equals a
pretty powerful female. Enemies around her will soon perish and she will
be able to heal others. Speed Save also helps in getting her to attack
often.
<><><><><><><><><><> A L T E R N A T E S E T U P <><><><><><><><><><>
PREFERRED EQUIPS:
================
Job ~ Dancer
Br ~ 97
Fa ~ 84
Right HAnd ~ H Bag
Left Hand ~ ---
Helmet ~ Theif Hat
Armor ~ Rubber Costume
Accessory ~ Chantage
Primary Ability ~ Dance
Secondary Ability ~ Items
Reaction ~ Speed Save
Support ~ Secret Hunt
Movement ~ Ignore Height
EVALUATION:
Hmm...Chantage seems to be a popular accessory for women. Ignore Height
will allow her to get to a safe place and Dance from there. Items for
healing if no other healer is around and speed save will hwlp her dance
faster.
===============================================================================
----------------------------- P S Y L O C K E -----------------------------
PREFERRED EQUIPS:
================
Job ~ Ninja
Br ~ 97
Fa ~ 84
Right Hand ~ Sasuke Knife
Left Hand ~ Iga Knife
Helmet ~ Ribbon
Armor ~ Rubber Costume
Accessory ~ Chantage
Primary Ability ~ Throw
Secondary Ability ~ Charge
Reaction ~ Speed Save
Support ~ Attack Up
Movement ~ Teleport
EVALUATION:
As many of you may already know, Psylocke is one of the X-Men's most
formidable members. Having Charge will allow for greater physical attacks
and Speed Save will help in her having more turns. Teleport is just what I
added b/c I like it...and it goes with her abilities.
===============================================================================
---------------------------- W O L V E R I N E ----------------------------
PREFERRED EQUIPS:
================
Job ~ Samurai
Br ~ 97
Fa ~ 84
Right Hand ~ Chirijiraden
Left Hand ~ ---
Helmet ~ Grand Helmet
Armor ~ Maximillion
Accessory ~ Genji Cauntlet
Primary Ability ~ Draw Out
Secondary Ability ~ Throw
Reaction ~ Blade Grasp
Support ~ Two Hands
Movement ~ Move + 3
EVALUATION:
One of the more popular members of X-Men. I had trouble with classes at
first until I rememebered his days in Japan. Anyways, this wnds up being a
very powerful class. (just make sure you have a full stock of Samuri
blades for Draw Out)
===============================================================================
------------------------------ C Y C L O P S ------------------------------
PREFERRED EQUIPS:
================
Job ~ Knight
Br ~ 97
Fa ~ 84
Right Hand ~ Excalibur
Left Hand ~ Gold Escutcion
Helmet ~ Genji Helmet
Armor ~ Maximillion
Accessory ~ Bracer
Primary Ability ~ Break Skill
Secondary Ability ~ Jump
Reaction ~ Auto Potion
Support ~ Attack Up
Movement ~ Move + 3
EVALUATION:
(Or any other male mutant, I personally hate Cyclops) Not much to say
really. This is a very powerful warrior.
* * * * * * * * * * * * * * *
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! Tetragenian <
[email protected]>, once again, thanks for the X-Men !!
!! team. !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
5555 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
555 ----------------------[ MISCELLANEOUS HINTS ]------------------------
5 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
555
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5.1 General Equip Strategies
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===============================================================================
MP Switch - Move MP Up
-------------------------------------------------------------------------------
This is basically a combo that ensures longevity. Since using MP Switch
basically adds the MP bar to your HP, you need a means to recover it. Move
MP Up. Also, everytime you make a move (and get MP) it means the next
attack (given it isn't an instant kill attack) will not kill you.
As an alternative, you could use the Bard's Angel Song, in the event that
multiple characters have MP Switch.
* * * * * * * * * * * * * * *
===============================================================================
Blade Grasp (97 Brave) - Aegis Shield
-------------------------------------------------------------------------------
Blade Grasp negates most all physical attacks, and Aegis Shield will take
care of half the magic spells cast on you.
* * * * * * * * * * * * * * *
===============================================================================
Blade Grasp (97 Brave) - Reflect Mail
-------------------------------------------------------------------------------
Blade Grasp negates most all physical attacks, and the Reflect Mail will
keep most all magic spells from even touching the character.
* * * * * * * * * * * * * * *
===============================================================================
Blade Grasp (97 Brave) - 03 Faith
-------------------------------------------------------------------------------
Blade Grasp negates most all physical attacks, and low faith negates all
magic attacks. Only problem is that you can't heal or cast positive status
effects on the character through magic, either.
* * * * * * * * * * * * * * *
===============================================================================
Weapon Guard - Defender/Cloth
-------------------------------------------------------------------------------
Defenders have a 60% Weapon Evade and Cloths have 50%. Nice odds actually.
* * * * * * * * * * * * * * *
===============================================================================
Ribbon - Chantage
-------------------------------------------------------------------------------
It only works on women. This is the ultimate combo. Nothing can stop it.
Chantage will keep her from ever dying permanently, and the Ribbon will
ensure that no status effect will effect her (petrify, charm, ect.).
* * * * * * * * * * * * * * *
===============================================================================
Gold Escutcheon - Feather Mantle - Abandon
-------------------------------------------------------------------------------
This will make your character incredibly annoying to hit. Quite effective.
The Feather Mantle is overlooked quite a lot, and it is even better with
Abandon.
* * * * * * * * * * * * * * *
===============================================================================
Equip Gun - Break Skill
-------------------------------------------------------------------------------
Break Skills are quite a bit better from long range. You don't have to
worry about counters, and you can hit them from almost anywhere on a map.
* * * * * * * * * * * * * * *
===============================================================================
Two Swords - Break Skill
-------------------------------------------------------------------------------
You get two chances every turn. Much better odds.
* * * * * * * * * * * * * * *
===============================================================================
Concentrate - Break Skill or Steal
-------------------------------------------------------------------------------
Ignores evasion so Break Skill or Steal has a better chance.
* * * * * * * * * * * * * * *
===============================================================================
Monk Class - Two Swords - Battle Skill
-------------------------------------------------------------------------------
Battle Skill is based on PA. The Monk is unquestionably the class with the
highest PA. Two Swords adds a second chance to the Break attempt and makes
the Monk a lot stronger as a matter of course.
* * * * * * * * * * * * * * *
===============================================================================
Speed Save - Chantage
-------------------------------------------------------------------------------
The main problem you face with a high speed character, is that when they
lose all their HP, their counter goes down really fast and you soon have a
crystal or treasure box instead of an ally. The Chantage is a very useful
remedy.
* * * * * * * * * * * * * * *
===============================================================================
A Save - Chantage from Black Mage <
[email protected]>
-------------------------------------------------------------------------------
Just keep takin' damage until you can toast all opponent in 1 strike. You
can't be killed anyway.
* * * * * * * * * * * * * * *
===============================================================================
Stop/Don't Move/Sleep/Slow - Short Charge - Summon Magic or Limit
-------------------------------------------------------------------------------
Just wait until the opponent doesn't have a chance to avoid something
(through use of either Stop, Don't Move, Sleep or Slow) and cast something
powerful. Generally more of a novelty than an effective combo, but it does
have its uses.
* * * * * * * * * * * * * * *
===============================================================================
Germinas Boots - Move + 3 - Throw
-------------------------------------------------------------------------------
The more movement a character has, the farther they can throw. It is a
shame this doesn't apply to Teleport, though.
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5.2 Hints and Tips
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-------------------------------------------------------------------------------
Stealing
-------------------------------------------------------------------------------
Stealing is one of the hardest things to do in the game successfully. This
is especially true when trying to lift the infamous Genji equips from
Marquis Elmdor.
Firstly, stealing items is dependent on speed. Obviously, you should use
some character that is fast naturally, like a Ninja. Second, you could use
statii like Haste on the stealer, and Slow on the enemy. Stop and sleep
work nicely for this too. I prefer to have a Bard repeatedly Sing Cheer
Song. I then have another character with Two Swords continue to Speed
Break. Also, certain status effects like Confuse and Berserk seem to help.
When stealing, try to surround the enemy. If they keep moving around, it
gets annoying. Corner the person you're trying to steal from with the
stealer, and then completely surround him with characters that can Speed
Break. Then have a Bard continously sing Cheer Song.
On a side note, when stealing from Elmdor, things are different. Firstly,
you need to kill Celia and Lede, then the Ultima Demons they turn into.
Make sure you have a means to defend against Elmdor's annoying Blood Suck,
and Muramasa. To avoid Blood Suck, wear plenty of Ribbons or 108 Gems.
Now then, lower his Brave. If not, his Blade Grasp will nearly completely
neutralize all your efforts. After you have his Brave low, it shouldn't
be hard to take his equips.
* * * * * * * * * * * * * * *
-------------------------------------------------------------------------------
Ultimate Javelin and Gold Escutcheon
-------------------------------------------------------------------------------
By now, everyone should know about this. The Javelin is the weakest lance
in the game, and the Escutcheon is the most worthless shield. But, there
is a better version of both of them.
In the Battle of Nelveska Temple, the one with Worker 7 *New*, there are
two pillars that are dominated by two Hyudras at the beginning of the
battle. The pillars both have a height of 7. Hidden on the left pillar
is the Gold Escutcheon, and on the right, the Ultimate Javelin.
To get them, you need Move-Find Item. Of course, no character in the game
can jump up to a height of 7 when their movement ability is taken up by
Move-Find Item. Well, there's a trick out there that let's you get a boost
of sorts. Monsters, like Reis (when a Holy Dragon) and Worker 8 have a
natural height of 3. And the nice thing about monsters is that you can
step on them. You can't end your turn on top of them, but if they are next
to a high platform and you can use them as a jumping platform. So since
the pillars are each 7, and monsters are 3, you'll need a jump of 4. This
is easy to get with a pair of Germinas Boots.
Like all items you can find lying around on the battlefield, these two
awesome weapons can end up being a crap item when picked up. Basically,
you need to make sure that you have low Brave. When you step on the tops
of either pillar, with Move-Find Item, you'll pick up the good item, or a
normal weak version of the weapon.
To distinguish between the good and bad ones, just look at the item when
your character holds it up. For the Escutcheon, you'll see it right away,
as the Gold Escutcheon is in fact gold. For the Ultimate Javelin, it's a
bit harder, but you should be able to tell. The Ultimate one is a Bronze
Color, whereas the normal version is a brown color.
Now, let me explain why these two items are so good. The best shield aside
from the Gold Escutcheon is either the Venetian Shield (50% physical evade,
25% magic evade) or the Aegis Shield (10% physical evade, 50% magic evade,
MA + 1). The Gold Escutcheon has 75% physichal evade, and 50% magic evade.
That basically means very little things will even touch your character.
Easily the best shield in the game. As for the Ultimate Javelin, it has a
battle power of 30. This is second only to the Chaos Blade. Lancers are
great, and this makes them even better.
Also, since you can only get it at the Nelveska Temple, you only have one
shot to grab the Gold Escutcheon. I feel sorry for everyone who passed it
up. The Ultimate Javelin can still be gotten later (explained in section
5.3 Tricks Galore).
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
5.3 Tricks Galore
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-------------------------------------------------------------------------------
Multiple Rare Weapons
-------------------------------------------------------------------------------
In the Ninja job class, the abilities let you throw all kinds of stuff, and
in the Thief job class, the ability 'Catch' allows you to catch any item
thrown at you. If you've fought ninjas often, you'll notice they like to
throw stuff at you whenever they can. Well, they have the ability to throw
anything since the AI is cheap. This includes those 'one of a kind'
weapons like the Chaos Blade, and the Ultimate Javelin!
Of course, the better the weapons require a higher level Ninja to throw it.
So essentially, you want to have your characters at 90+ levels, so the
enemies will be around 90+ too.
To do this, all you need is a enemy character that has the 'Throw' ability,
and one of your characters with the 'Catch' ability. Depending on their
level, you'll start building up your inventory in no time.
As with all tricks, there are ways to do something, and then there are much
better ways. The best opportunities come in the Deep Dungeon Level 8,
HORROR. One out of every four times, you'll run into a battle consisting
of eight enemies, Samurai and Ninjas.
When you start the battle, you should have all characters with the Catch
ability. Now, the only way to access your characters starting point is
through one spot. This spot is the panel with the Grand Helmet (height of
8). Since this houses an item, it's also home to a trap, a Death Sentence
trap to be more specific.
Since you start the battle at an elevated height, with only once direction
for the enemies to come at you from, all you have to do is block it off.
If you stand on that spot, and have a means of warding off Death Sentence,
you've accomplished this.
When you have this all this set up, petrify all of the Samurai, leaving
the Ninja. Now you can just sit back and catch all the items they feel
like throwing your way. Also, not you do _not_ want to have shields or
mantles on as you want to catch the item, not evade it.
There are a few notable observations I've made though. Any level ninja
can throw any and all balls or shurikens. However, they have only one
default weapon (based on their level) that they can throw, and if they
don't throw a ball or shuriken, they will only throw that weapon. Also,
if you change, their level, the weapon they throw will be the same type
of weapon, but the specific weapon will reflect the level. An example,
a level 96 Ninja can throw Knight Swords. Since he is level 96, he will
throw Excaliburs.
An interesting effect though, is if the Ninja gains a level and it is a
multiple of 5. If this is the case, the type of weapon they throw will
be reset and the Ninja will get a random ability that allows him to throw
a different weapon. An example, a level 89 Ninja can throw Katanas, and
being level 89, he'll throw a Kukuichimoji. When he levels up, but say
hitting one of your characters with his two weapons, he'll be level 90.
The game will randomly pick an ability for him, and he'll no longer be
throwing Katanas. Maybe he'll be throwing sticks, and thus being level
90, an Octogon Rod.
The following is a chart of all the weapons a Ninja can throw and at what
level:
Dagger Sword Knight Sword Katana Ninja Knife
===============================================================================
99 Chaos Blade Chirijiraden* Koga Knife*
98 Chaos Blade* Chirijiraden Koga Knife
97 Ragnarok* Koga Knife
96 Zorlin Shape Excalibur
95 Save the Queen*
94 Defender
93 Defender
92 Rune Blade Defender
91 Rune Blade*
90 Rune Blade*
89 Rune Blade* Kukuichimoji
88 Rune Blade Kukuichimoji
87 Kukuichimoji
86
85
Hammer Axe Spear Stick Dictionary
===============================================================================
99 [Ult] Javelin*
98 [Ult] Javelin*
97 [Ult] Javelin
96
95 Ivory Rod Madenmgen
94
93
92 Scorpion Tail Octogon Rod
91 Scorpion Tail Octogon Rod*
90 Scorpion Tail Octogon Rod
89 Morning Star Octogon Rod
88 Octogon Rod*
87 Octogon Rod
86
85
All weapons with an asterisk by them are assumed to be correct. I can't
confirm I've had them thrown at me, I'm just calculating by pattern. Also
note, that all others (without an asterisk) I have seen myself, so I can
vouch for legitimacy.
I apologize I didn't note more carefully a few other weapons. Most notable
of the weapons I forgot to note was the Masamune, which is one of the more
sought after catchable weapons due to its superb effectiveness as a Draw
Out.
* * * * * * * * * * * * * * *
-------------------------------------------------------------------------------
Ultimate Stats
-------------------------------------------------------------------------------
Before I write anything, I'd like to acknowledge a few people. Though most
of what's below is from my own experience, it was all greatly influenced by
three sources: the Garanhir's Level Up/Level Down Site, Notti's Deep
Dungeon Guide and Sam Volo and Town Knave's Battle Mechanics Guide. All
sources can be found listed in the credits section. Now then...
In Final Fantasy VII, everyone knows that you can get maxed out stats by
way of sources. Well, there is a way to do it in Final Fantasy Tactics
too. What this means is that you can make any character basically a demi
god. But, with such good rewards, you'll have to face extreme boredom
while doing it. The process itself is boring enough, but the time factor
is an incredible pain in the neck.
The basic concept lies in the various classes of the game. Wizards have
high MA, Ninjas have high speed, etc. etc. Everyone knows that. What
some people have yet to figure out though, is that when they level up, the
class will effect which stats grow, and at what rate. If you have a
character in the Monk class the entire game, s/he'll have a lot of PA. But
if you have Bard Class for most of the game, he'll have absolutely pathetic
PA.
There are ways in Final Fantasy Tactics to actually lower your level. If
you lower the level the amount lowered is in and around the same as that
if you leveled up. Here's where the trick begins. If you lower your level
in a class that has bad growth, then you'll level down losing very little
stats. Then you can switch to a strong class and level up to raise that
stat more than naturally. There are only two ways to lower a characters
level, either through a degenerator trap, or the use of a Mind Flare's
hidden monster skill Level Blast.
Of course, that's just how it works. I wouldn't leave you with just the
basics. So let's get into the more in-depth details, like the best ways to
gain levels, lower levels, and what classes have the best growth for what
stats.
I used to have a process to follow detailed in previous versions. However,
given my innately terrible ability to properly explain even the simplest of
things, I've (on the advice of others) taken it out. However, I will list
a few basic principles that will help you (hopefully) a lot more than the
previous process I had written.
01. Your goal: lower a character's level from 99 to 01 in a low growth
job class. Then end the battle and change said character's job class
to one of high growth rate. Go into battle and raise the character's
level from 01 to 99.
02. When raising or lowering a character's level, any enemies or allies
who are not directly contributing are getting in the way. Kill or
petrify all enemies but one. Any undead should be petrified only.
The last enemy should be hit with Speed Break until they have 1 speed.
Then cast sleep on them. You should also Frog and Confuse them so
should you take a long time, and they actually do wake up, they can't
kill your character that is now at level 01. Allies who are not
directly contributing should be petrified. This way you don't have
to waste the time to put the "Wait" command everytime, and they won't
get crystalized either.
03. Should you decide to use Mind Flares' for their Level Blast ability,
you will need whichever character is getting his/her level lowered to
have the Monster Skill.
04. Should you decide to use a Degenerator trap, do not use either of the
movement skills Fly or Teleport, as their animations take longer.
05. When gaining levels, it is fastest for the character to simply attack
a level 99 character. The experiece gained is the difference between
the two characters, so a level 01 character successfully hitting a
level 99 character will gain 98 experience. Of course, once you pass
the 50 level mark, you'll be leveling slower, but still at a fast
rate. Just make sure your entire party is not decked out with Blade
Grasp.
06. Equip as many speed uppers on the character who needs to level as
possible. Thief Hat, Secret Clothes, Spring Shoes/Setiesmon should
be a must, as the low level character will have low speed compared to
everyone else.
07. You can either concentrate on only one character, or several. If you
choose to do this to several at once, make sure you don't lower more
than three characters. That way the other two can remain at level 99
and clear the next battlefield you go into to level up.
08. Try to lower your level away from the enemy, so if he wakes up, he
won't be a threat at all.
Anyway, now that you have the information to form a strategy on how to go
about leveling down and leveling up a character, I'll explain what classes
are best for doing it. The information is sorted in a gradual scale. The
classes listed furthest left is the most extreme. Each class is separated
by a comma (,). If you see the word "and" between the characters, it means
they have the same growth. Also, this info only covers generic characters.
Worst HP growth: Bard and Dancer, Calculator
Worst MP growth: Mime, Bard and Dancer
Worst PA growth: Bard, Chemist, Calculator and Summoner
Worst MA growth: all classes except Mime
Worst Spd growth: all classes except for Thief and Ninja
Best HP growth: Mime, Monk
Best MP growth: Summoner, Wizard
Best PA growth: Mime, Knight and Lancer, Ninja
Best MA growth: Mime
Best Spd growth: Ninja, Thief
This is all from the Battle Mechanics Guide written by Sam Volo and Town
Knave (again, see credits). I've done some minor checking and it seems to
all check out (along with all their other info).
From the information there are quite a few conclusions that can be drawn.
Firstly, you can only get an increase in MA from a Mime. You can only get
speed from either a Ninja or a Thief. One major problem stems in the Mime
class. Since you have no alternative in raising MA, you have to use the
Mime. However, they also have the lowest MP growth so that when you level
up to get a higher MA, you will always end up with a lower MP.
Truthfully speaking, though MP is about the least useless of all the stats
so its not a complete loss. And if you lower your level with most classes
and then raise your level as a Mime, you get the largest possible increase
in HP, PA, MA and only suffer a loss in MP.
Probably the best method of doing this is to level down as a Bard/Dancer,
and then leveling up as a Mime. After getting a significant increase in
stats, switch over to leveling up as a Ninja. This way you increase your
speed, and eventually you will offset the MP decrease (though it will take
quite awhile).
666 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6 -----------------[ FREQUENTLY ASKED QUESTIONS ]----------------------
6**6 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6..6
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6.1 General Questions
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
This section was added because I still find I get much more than enough e-mails
regarding the same questions. I got tired of having to answer the same
question every week, so I added this section. This is simply a gathering of
the more notable questions I have received, and hopefully I won't have to
answer them again.
* * * * * * * * * * * * * * *
Q: Why don't you have the Weapon dupication trick listed in your FAQ?
A: Well, because it's cheap. The "trick" as you call it is simply a _cheat_.
It's a glitch and if you exploit it, it's actually pretty pathetic. The
game is easy enough as it is, you don't need to take advantage of a glitch
to beat it or master it.
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Q: Isn't that a bit hypocritical on your part? I mean, in some of your group
configurations, you have several people with multiple rare items, like a
couple of people with the Chaos Blade. There is only one in the game.
A: Firstly, I've never done that with items that can't have multiple copies,
like shields and certain armor pieces. For more information on why I have
it on weapons, please refer to section 5.3 Tricks Galore.
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Q: How long is this game?
A: To complete all side quests and get every secrect and still beat the game,
it should take around 50 hours for the average player. If you have no idea
of what you're doing though, it might take 60 hours. Keep in mind this is
the time the game counts on the counter. It will actually be a bit more,
as you might lose a battle and have to start over, etc.
Also, the fastest I've ever seen a game completed is around the 25 hour
mark. I've only been able to beat the game in 28:32, but I tend to take
my time.
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Q: How long does it take to master the game?
A: The answer couldn't be determined by my standards. I have an entire memory
card dedicated to just this game and through all those files I've played
the upwards of 3000 to 3500 hours in Final Fantasy Tactics. Even in all
that time, I've yet to even come close to my standards for "mastering the
game."
Now then, I probably should list what I think is mastering the game, as the
above just wouldn't make sense without an explanation. Some of these were
influenced by Notti's critera (see credits section), but these are still
my opinions, if your views differ, hey, that's you, and this is me. Now
for me to consider you a master, you must have accomplished the following:
- There are sixteen character slots and sixteen unique characters. The
sixteen unique characters are: Ramza, Alicia, Lavian, Rad, Boco,
Agrias, Mustadio, Rafa, Malak, Orlandu (T.G. Cid), Meliadoul, Beowulf,
Reis, Worker 8, Cloud and Byblos. A unique character is someone you
get through a story event. You have to have all of them, no dismissing,
no rejecting, and none of them can die permanently or leave your party
permanently.
- You must master every job class for all the unique characters with
9999 JP. This does not apply to Boco, Worker 8 or Byblos, simply
because they only have one class and it's mastered when you get them.
This _does_ include Ramza with Ultima and all humans with Zodiac.
- You must have all the unique character with the highest possible stats
through the level up/level down trick. Make sure they have the highest
possible stats with no equipment boosting a stat. This again, does not
apply to Boco, Worker 8 or Byblos since you can't change their class.
- All characters must have 97 brave and 84 faith. Ramza should have 97
faith and Malak should have 03 faith. Ramza is the only character that
won't leave your party and thus, can keep 97 faith at all times without
problems. Malak's low faith is due to his Un-truth skills.
- Have the maximum number of items that you can possibly get. This does
include ninja thrown items and you cannot weapon duplicate to achieve
this. The maximum number of any single item is 198, since you can hold
99 in your inventory, and the fur shop can hold 99. This is very
tiresome to achieve. Also, there is a minor problem. You must get 198
Ribbons and FS Bags before getting all more than 15 unique characters,
because after that, you can't breed anymore. No breeding means no more
Wildbows.
- Lifted every single item you can off of every single battlefield in the
game. This means the good item, the ones you get when you have lower
Brave. Don't think that getting an Ether instead of the Vanish Mantle
amounts to anything respectable.
- Done all propositions 100% correctly. Received every single treasure
and explored all unexplored lands. Don't fail anything.
- No one on your team could have ever been turned into a crystal or
treasure chest. This means a grand total of 0 casualties. You can,
of course, poach allies, though, as you can't get every item without it
(you can't poach the Wildbow without breeding it), and poaching does
not add to the casualties counter.
- Stolen every single item that cannot be bought at normal shops. Even
if you can get them through poaching, if you can't buy it at a normal
shop, you have to steal it. This includes Gafgarion's Blood Sword,
Dycedarg's Defender, etc. Though some of them you can't prove (as you
can get plenty of Blood Swords through poaching), it's still should be
done.
- Seen every spell/ability quote in the game. This gets really annoying
since some enemies don't like casting/using certain spells/abilities.
- Maxed out everyone's age, the timer, and your war funds. The first two
will be rather easy, as you probably will accomplish this if you do
everything else. The age one might be hard if you're like me and enjoy
catching items, and doing the level down/level up trick at the Deep
Dungeon.
Again, I've played at the very _least_ 3000 hours. Most people, don't play
this much in their lives. And I have yet to come close. Don't forget I
wasn't just lounging around, I was actually trying.
To be quite honest, I'm not even sure if some of them are possible (like
the age thing). The level up/level down thing alone would take years
unless you completely gave up your life to pursue that (and if you do,
seek help, please).
With these guidelines, though, basically I don't consider ANYONE a master.
If you do claim to have done all of these though, remember, "Gamesharking"
your file like this, or otherwise hacking it, does not count.
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Q: On some of the set ups, you didn't list STRENGTHS/WEAKNESSES and/or
EVALUATIONS. Did you forget?
A: No I didn't forget. Those are all contributions, and some of them didn't
care to fill those areas out. I didn't like the idea of adding in a
description for them, since it's their character, and their ideas.
Also, the only thing I touch as far as the contributions go is the format.
Everything sent in stays the same. Everything else is copied directly
from their emails and I leave it entirely alone.
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Q: Why do you have everyone with 84 Faith? If you want it high, they could be
at 94 without leaving your party. Also, magic damage is dependent on your
faith, and if you have lower faith you won't have to worry about spells.
A: Yes, those are all good points. Firstly I keep it at 84 because any higher
produces warnings at the end of each battle. True these warning don't
matter, since they won't leave if you don't go higher than 94, but I just
don't like to bother with that screen. As for magic damage, you are right.
But you forgot to mention that magic healing is also influenced by faith.
I use a lot of Math Skill, and with it, healing. Also, most of my set ups
have magic defense in consideration. Then there's the obvious, my mages.
I use Math Skill and Summon Magic a lot and it helps that do more damage.
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Q: What's the Stone Gun?
A: Well, I haven't ever mentioned it, so it's interesting why you'd ask me.
Oh well, I guess it really doesn't matter.
I haven't ever used it myself so I don't really know. I've heard that when
you enter battle with it, you're petrified, but again, I've never used it.
You'd be better off taking someone else's word.
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Q: Why do you constantly list weaker items for some characters? You have the
Flash Hat on a ton of characters, when you could just put the Thief Hat in
and get an extra point to speed. What's wrong too cheap to buy Thief Hats?
A: Heh heh, good one. The reason I list certain items is because they provide
certain bonuses. Take robes for example. The Robe of Lords is the best
robe, but I tend to list the Wizard Robe a lot. Sure it doesn't provide
the HP or MP of the RoL, nor the bonuses. It does provide one extra MA
though, and with some of my set ups, it matters. Plus my style of playing
doesn't require quite as much HP as you'd normally expect. I depend more
on stats, since I can usually keep myself protected through abilities.
Also I use a lot of healing, so it doesn't matter if I have low HP.
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Q: What do you think about mantles? Nobody ever seems to use them, and you
don't have one listed in all your character set ups. Are they that bad?
A: Bad? They are great. Especially the Feather Mantle. I actually use quite
a few of them. The reason I don't list them is because I usually base my
equipment on what the character's set of abilities are. I use a lot of
Bracers as I use Punch Art a lot, I use a lot of Sprint Shoes, as I use
Steal quite a lot, etc.
If you like the level down/level up trick, Mantles are your best friend.
After doing all that stats growth, the only one you can't increase is evade
and movement, which makes Mantles quite useful. A Ninja with Abandon and a
mantle is very annoying to fight.
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Q: I have sources that say there will be a Final Fantasy Tactics II. I bet
you didn't know.
A: Well, it is kind of hard to know about something that won't ever exist. I
shouldn't say never, but don't bother holding your breath for it. The team
that was behind Final Fantasy Tactics (and Tactics Ogre, by the way), the </pre><pre id="faqspan-8">
former Quest team, won't be helping Square anymore. I don't know the
details, the two may have had opposing views or maybe the team just didn't
like Square, or vice-versa. It could be anything, but I'm almost positive
they won't be doing anything for Square again.
There is a game in development called "Hoshigami: Ruining Blue Earth."
It is made by the former Quest team, now called Maxfive. For more
information, go to the Gaming Intelligence Agency <
http://www.thegia.com/>
or Hoshigami's official site <
http://www.hoshigami.net/>.
As it stands, there will never be a Final Fantasy Tactics II. I hate it
more than you could imagine, but hey, that's how it goes. There is a
slight chance Square will make it themselves, but as much as I respect
Square, I wouldn't consider it a true sequel to Final Fantasy Tactics.
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Q: I've heard Tactics Ogre is as good as FFT. Is it true?
A: I've never played it. I owed the Japanese copy for quite awhile but I can
not play it due to my Japanese illiteracy. Awhile ago, I purchased the
game, but I've had too much to do and just could never make time for it.
Several people I know say it does compare quite well to FFT, but I can't
vouch for it myself.
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Q: Where do you find <insert item/equipment/character name here>?
or How do you beat <insert battle name here>?
A: Please refer to a strategy guide or walkthrough. If you don't know of any,
I suggest you use Fritz Fraundorf's walkthrough, which is listed in the
credits.
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Q: I sent a e-mail eariler. You haven't responded. Why?
It's pretty simple, I took a lot of time out of my life to write this guide
for the general public in hopes it would help people. I wasted a lot of my
personal time, and have gotten nothing for it (not that I particularly want
something). You don't even go through the trouble of looking for it when
it is already somewhere in the guide. If you won't bother taking a little
time to read before cluttering my inbox with questions I've already taken
the time to answer, I won't waste a bit of my time with you. Good day, and
don't bother me again.
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Q: How can you make Ramza a Dark Knight?
A: You _are_ kidding me right? Dude, if you actually think there is a way to
make Ramza a Dark Knight, and are bothering me about it, you should be
locked away in a trunk and have the mafia throw you over some bridge.
Oh wait, I'm wrong, there is a way. You go outside, get a ride to your
local gaming store. Ask the person at the counter if s/he has a little
device called a "Gameshark." Fork your money over, and go home. Stick it
behind your PSX in the parallel I/O slot and enter the appropriate codes.
Now, for the sake of my sanity, leave me alone.
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Q: I want to get Mog, but I can't find him in Sweegy Woods. How do I get him?
A: You're looking in the wrong place. That's why you can't find Mog.
Q: Oh, so he's not in Sweegy Woods? Where is he then?
A: Try Final Fantasy VI.
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Q: How do I get a Heavenly Knight? Don't tell me you can't, cause it's in
the game, Balbaens had it.
A: First off, it's spelled "Balbanes" not Balbaens. (This is pathetic, I'm
resorting to correcting someone's spelling *hangs head in shame*) Second,
it doesn't exist. There is no class of Heavenly Knight, and there is no
way to get something that doesn't exist.
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Q: In the party strategies, do you use just plain generic characters?
A: Unless otherwise specified by the Evaluation, yes. If they require an NPC,
just read the Evaluation and it'll let you know.
Q: How do you change their names?
A: You can go to any Soldier Office in any city and you can recruit a level
one character. Then you will be able to name them. For those using Ramza,
you get to name him at the beginning of the game. As for other NPCs, it
can't be done except for hacking or gamesharking.
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6.2 The Best
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I've gotten quite a few e-mails wondering which is the best of this and that.
Here are the answers to the questions regarding of "What is the best..."
* * * * * * * * * * * * * * *
Q: ... weapon?
A: This is really hard to say. The sheer number of weapons in Final Fantasy
Tactics is a long list indeed, and if I were to evaluate each one of them,
I might as well start a new FAQ (which isn't a bad idea). I'll break this
down and give a small list of more useful weapons.
SWORD: Unquestionably, the Rune Blade. It has both a bonus of two MA, and
it is the strongest of the regular swords. The Materia Blade has some
merit, as Cloud can't use his awesome Limits without it. The Nagrarock
deserves an honorable mention for its interesting effect.
KNIGHT SWORD: This is a toss up between the Excalibur and the Chaos Blade.
Being the strongest weapon in the game, the Chaos Blade does have it's
high points. Also the Regen factor and petrifying ability isn't anything
to laugh at. Still, although weaker, Haste is exceptionally good. What
the hell, why not have a Knight with Two Swords and use them both =].
If you pick either one, I'd go for the Excalibur, unless you have a
female using Setiesmon, or plan to cast Haste during battle.
DAGGER: Zorlin Shape. Any questions?
NINJA KNIFE: A tie between the Iga and Koga, simply because they are the
same weapon, with different names. The Spell Edge does have the Don't
Act, but that rarely happens, and it won't turn the tide of battle anyway
but between that and the Sasuke Knife, Spell Edge wins.
KATANA: Chirijiraden all the way. The only time I would ever consider
using another weapon is the Masamune on Sephiroth, just cause it fits.
SPEARS: Ultimate Javelin. Was there any doubt about it? As for the Holy
Lance versus Dragon Whisker goes, the Dragon Whisker gets my vote. I use
lances more for jumping than anything else, and the Holy Lance has no
bonus in that aspect.
AXES: Slasher. It's undoubtedly the best. Aside from being the strongest
it is the only one that adds a negative status.
HAMMER: The Scorpion Tail. I personally hate hammers, but the Scorpion
Tail is the one I'd use if it ever came to it.
BOWS: Perseus Bow wins out. The elemental bows just suck, and no other
bow can match the Perseus' power.
CROSSBOW: Gastrafitis. This is the only one that can do anything close to
decent damage.
GUNS: Blast Gun is the strongest gun and therefore, the best. The Stone
Gun would probably be even better, but since you enter battle petrified,
I find it useful.
RODS: The Wizard Rod wins out. The two MA bonus is very good. Some
people prefer the Faith Rod, but I always have my characters with high
faith anyway. If you plan on using one element heavily, go with the
correct elemental rod.
STAFFS: Mace of Zeus is easily the best mace.
STICKS: Whale Whisker is actually a good weapon, so it easily is better
than any other stick. The Octogon Rod sucks, as you can cancel quite a
lot of negative status effects that were helping you.
CLOTH: Ryozan.
HARPS: Fairy Harp.
DICTIONARIES: Madenmgen.
BAGS: I think the H Bag deserves the gold here. The C Bag does provide a
1 MA boost, but the boost in speed from the H Bag is more useful in more
occassions.
Now, out of all these, you're still probably wondering what's the best
weapon. Well, I can't tell you. Some weapons have their merits, while
others have theirs. The title, "best" can't be placed on any one of them.
Some of the more useful include (in no particular order): Rune Blade,
Excalibur, H Bag, Wizard Rod, Ultimate Javelin and Chirijiraden and Chaos
Blade. The Rune Blade and Wizard Rod both for their MA boost and the H Bag
for being the only weapon to add a speed bonus (Excalibur adds a status
bonus, not stat). The Ultimate Javelin because of its strength, and range.
Chirijiraden because its strong, and the Excalibur for providing the best
positive status effect. The Chaos Blade is also good as it is the most
powerful weapon in the game. If someone survives an attack, it still has
a chance of petrifying them. Also, Regen is nice too.
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Q: ... shield?
A: Tie between Aegis Shield and Gold Escutcheon. Usually the Gold Escutcheon,
but in two circumstances, the Aegis is better. The first is when you have
Blade Grasp. Since Blade Grasp is better than the Gold Escutcheon's evade
for physical attacks, it cancels out and it's left with 50% magic evade to
Aegis Shield's 50% magic evade _and_ MA + 1. The other instance is when
you just want the MA + 1 boost.
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Q: ... head equipment?
A: The best is the Ribbon, especially when coupled with the Chantage. There's
only one problem, men are too macho to use them (except Cloud, the only guy
in video gaming history to ever say, "Let's Mossy!"). Also, the Thief Hat
and Flash Hat take second place. The Thief Hat is generally more useful,
but on occassion, trading one speed for one MA isn't too bad of a deal.
The only other two head gears that gets honorable mention are the Golden
Hairpin, as 50 MP is quite useful for Summoners at times, and the Twist
Headband, for people who use a lot of PA (Punch Art/Battle Skill/etc). I
don't like any Helmets, as I usually don't care for HP. There are ways to
prolong life without spiking up HP, and I prefer those means.
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Q: ... body equipment?
A: To list (in no particular order): Robe of Lords, Power Sleeve, Wizard Robe
and Secret Clothes. The bonuses provided by each one makes it far more
worthy than any piece of armor could outmatch with HP.
Now, the big question is Robe of Lords versus Maximillian. Of course, from
reading above, you'll know which I pick, but let me explain in-depth. The
Maximillian has a 100 HP bonus over the Robe of Lords. The RoL has the
bonuses of both Shell and Protect. If I remember correctly, those two
bonuses lower damage to two thirds of it's original damage (I am probably
wrong, so check the Battle Mechanics guide, listed in the credits). This
in essense, makes it as if the RoL provided an extra 33 HP. Now, the armor
only has a 67 HP bonus over the RoL, but the RoL also provides + 2 PA, + 1
MA and 80 MP. All of that is generally more useful to me than 67 HP.
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Q: ... accessory?
A: Well this is going to have to be broken down like the weapons. Here goes:
SHOES: This category goes to the Sprint Shoes. It's one of the best stats
and even a pathetic + 1 is good. The Red Shoes has some mention as it
gives range and MA + 1, but that's not really much. The Germinas Boots
also gets a mention, as movement is very good.
GAUNTLETS: All of them are good except the Power Wrist. The Genji is the
best of them, but on occassion, the Bracer is more suited. Also, since
you only have one Genji Gauntlet, you'll find yourself using the Magic
Gauntlet often.
RINGS: Rings aren't very good at all. The only one of any mention is
the Angel Ring. It's best used when you have Equip Change so that you
can get it's bonus, and then remove it for something else.
ARMLETS: I used to dislike armlets. I still do, but I've found one is
very effective. The 108 Gems. It strengthens all. Any mage will have
a field day with this equipped.
MANTLES: I like the Feather Mantle here. The Wizard Mantle does provide
MA + 1 and the Vanish Mantle does provide Tranparent, but the former is
not too useful, as other accessories can do the same, and the latter is
near worthless as it wears off once you take one action. Also, evasion
is one of the only two stats you can't increase through leveling, and
if you're going to raise it, you might as well raise it more.
PERFUMES: This is actually a tie. The Chantage would normally take this,
but Haste is nothing to laugh at either. Though the Chantage does give
the female immortality, if you don't plan to die too much, Setiesmon is
not bad at all. For mages, I usually like the Setiesmon, as the Haste
makes casting easier and the MA + 1 doesn't hurt at all.
Now, out of all these the two best are Chantage and Setiesmon. Too bad
only women can wear it (and this time Cloud is a little more "macho" and
won't wear them, unlike the Ribbon). So, I would have to say the Gauntlets
are just as useful. The Feather Mantle is great when used with Abandon,
and the 108 Gems is very useful on a mage.
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Q: ... character in the game? Orlandu?
A: Nope. Orlandu has the sheer power and abilities to make him a monster on
the battlefield, but he lacks two things. He's not female and he doesn't
have the best stats. Reis has both of the qualifications. She's most
likely your fastest character. She's most likely the only character who
will reach the 999 HP mark without using the Level Down and Level Up trick.
She's the character with the strongest MA. All this, and she's female.
True, Orlandu can do 999 damage to a large group of enemies that are close
together, but if you give Reis Math Skill, she can do around 700 damage to
an even larger group of enemies, and they don't have to be positioned in
a certain position.
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Q: ... generic character in the game?
A: Well, none of them could be considered the "best." Every single one of
them has one weakness or another. Some of the more notable classes include
the Knight, Monk, Lancer, Samurai and Ninja. Of course some of the better
set of abilities include Punch Art (Monk), Steal (Thief), Jump (Lancer),
Summon Magic (Summoner), Draw Out (Samurai) and Math Skill with all other
magic already learned (Calculator). Also, generally females are better
than males in Final Fantasy Tactics.
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Q: ... reaction skill?
A: That really depends on what class the character is, what other abilities
they are using and what equipment they have on. Blade Grasp works well
when paired with the Aegis Shield, Reflect Armor, or Low Faith. Abandon
is great with the Feather Mantle. If your character has a large amount of
HP, Damage Split is great. MP Switch is also very effective with Move MP
Up.
Some people like Auto Potion. I used to as well, but I've found Damage
Split to be infinitely more useful. Even though Auto Potion can negate
150 HP after every hit, Damage Split halves all damage, which is great
considering any hit Auto Potion would completely negate isn't extremely
dangerous anyway.
Catch deserves an honorable mention too, as it is extremely useful. Just
read Section 5 for more details.
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Q: ... support skill?
A: Again, this is like the Reaction skill. It depends on what class you are
and what you have equipped. Among the more notable Support skills are Two
Swords, Two Hands, Attack Up and Magic Attack Up. These all help out a lot
to increase power. Short Charge isn't bad at all either.
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Q: ... movement skill?
A: Move + 3. It is the best, although only males (not females for a change)
can use it. For females use Move + 2 (surprise, surprise). Teleport is
the best if you can manage to get it to work, as it has the properties of
both Fly and Ignore Height build in. The only problem is that when you
need to get somewhere, it might fail you.
7777 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7 --------------------------[ CLOSING ]--------------------------------
7 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7
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7.1 Credits and Special Thanks
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I have received some praises over this guide. Thank you. But I can't hog too
much of the credit (although I really want to =]), as I have had a lot of help.
These people have my thanks and more importantly, my respect, as they have made
this guide far better then in could have been without their help. Thank you:
- Danyal Herder <
[email protected]> -
for submitting the Chrono Trigger team. Great person to talk to.
- Tengu Man <
[email protected]> -
for submitting the Ronin Warriors "Dark Warlords" team. He's helped me
out more than once.
- Charles Jones <
[email protected]> -
for correcting me on the Short Charge skill and Dancing/Singing. He
didn't even insult me for making such a foolish mistake =]
- Dragoon Kain <
[email protected]> -
for adding three character set ups and suggesting to use the Ragnorak
on Cecil in my Final Fantasy IX team. Very helpful.
- Black Mage <
[email protected]> -
for contributing three characters, and an ability set up. Contributions
were very useful.
- Tetragenian <
[email protected]> -
for contributing the X-Men, Lunar: Silver Star Story Complete, Breath
of Fire III, and Star Ocean II: Second Story team. This massive
contribution exceeded my expectations.
- Billy Lee <
[email protected]> -
for the second Breath of Fire III team. If he hadn't sent in his team,
I wouldn't have gotten off my lazy ass to update this guide.
- Jin Ryukenshu <
[email protected]> -
for correction on various errors, and general chat on the game. This
guy has some great insight on Final Fantasy Tactics.
- AnimeMaster <
[email protected]> -
for pointing out the uses of the Mime as well as a few pointers here and
there
- Kamek <
[email protected]> -
for pointing out I had mistakenly written Talk Skill as Quistis' primary
ability.
- Biggles <
[email protected]> -
for sending in the Wild Arms team.
- Notti -
for the most influencial help ever. He's got my respect ten fold.
One of the most talented and skilled player at Final Fantasy Tactics
that I've ever seen across the net. His FAQ is a compilation of some
of the best tricks in Final Fantasy Tactics. Also, major help on the
Level Down/Level Up section was provided by his guide. Go to GameFAQs
<
http://www.gamefaqs.com/features/recognition/2677.html> to find it.
- Sam Volo and the Town Knave -
for their Battle Mechanics guide. The most in depth you can go, they
went and found the actual elements that made the game work. Influenced
many set ups with the info found in their guide. It can be found at
GameFAQs <
http://www.gamefaqs.com/console/psx/game/20051.html>, listed
as "Battle Mechanics Guide."
- Garanhir <
http://www.angelfire.com/games2/garanhir/> -
for providing a solid base for the Level Down/Level Up section. The
best source on the web for this.
- Fritz Fraundorf <
http://www.gaming-intelligence.com/> -
for being a great writer. His guide was a great quick reference of Job
Requirements, and the weapons and armor that characters could equip.
Text version is at the GIA <
http://www.thegia.com/psx/info/ffta.txt>
HTML version is at Clubsquaresoft <
http://www.clubsquaresoft.com/fft>
- Evan Springler -
for getting me started on this FAQ. Without his guide was what got
me into writing this guide in the first place. It can be found at
RPGamer <
http://www.rpgamer.com/games/ff/fft/ffttxt.html> listed as
'Guide to Building an Awesome Party.'
- GameFAQs <
http://www.gamefaqs.com/> and CJayC -
for hosting my guide and providing a great Message Board. GameFAQs is
one of the largest factors that got me into writing.
- Square -
for making the greatest games on Earth.
- Sony -
for something... I can't quite put my figure on it...
- You <insert contact information here> -
for reading this guide.
- Me <
[email protected]> -
for writing and compiling this guide.
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7.2 Final Words
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I've spent quite a lot of time on this guide. More than is healthy for a
person ^_^. I hope everyone's enjoyed the ride.
Thank you for reading and until next time...
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