/=================================\
| Final Fantasy Tactics |
| Action Replay/Game Shark Codes |
| for the US version |
| Ver 0.4 |
| |
| Mantained by Ignacio de Lucas |
| (
[email protected]) |
\=================================/
This file (and my Japanese FFT FAQ) can be found at:
Kao Megura's Homepage
(www.geocities.com/Tokyo/Pagoda/4610/)
Www.GameFaqs.Com
(www.gamefaqs.com)
Square Net
(www.square.net)
This file contains codes obtained with an Action Replay and a
Comms Kit. They can be used with either an Action Replay or Game
Shark.
Well, a lot of people asked me why the Action Replay codes wouldn't
work for them. The fact is, the ones I released would only work in the
Japanese version of the game. Here are the US versions of these codes.
I have to say some things about the Japanese FFT FAQ. The first
one is that I won't be updating it anymore. It takes me a LOT of time
to make sure everything is coherent, not to mention uploading the huge
file to every hosting site, and I don't think there's that much to add,
anyway.
The second one is that I won't be making a US version of it. I don't
even own the US version, for that matter: a friend of me lent it to me to
make these codes. I have given permission to "someone" to make a US
version of it but I can't guarantee it will ever become reality (since
it's out of my influence).
The third one is that I won't be responding e-mails personally any
more. After two weeks of 2-3 daily hours on average doing so, I think
it is time to say "enough". Since I won't update the FAQ either and
therefore any further contributions would be pointless, what this
means is that you shouldn't e-mail me about FFT at all. Sorry! I like
answering mail, I really do, but I have a life to live (and other FAQ
projects as well). If you have any problem with the codes, sorry.
I tried to explain them as clearly as I could.
If you still MUST contact me, note that my e-mail address has
changed.
* I n d e x *
1. - Money Code
2. - Job Codes
3. - Item Codes
4. - Ability Codes
* 1 - M o n e y C o d e *
Simple enough, enter this code to always have 65535 Gil.
800577CC FFFF
* 2 - J o b C o d e s *
Thanks to Piyo (
[email protected]) for the original
"current job" code for the Japanese version.
Well, these are the codes for changing your characters' jobs.
Before I list them, let me explain how they work. There are two
codes for each character.
The first one sets the BASIC job of that character. This is the
"beginner" job of him/her, so to speak. For all regular character,
their basic job is "Squire" (there's a male and a female Squire
job). This also affects other things, such as what graphic will
that character have (especially in the cases of special characters).
In a sense, this dictates "who the character is".
Note that changes in this job are permanent (remain even after
you switch off the AR and even after you change jobs).
The second one sets the CURRENT job of the character. It works
as you would expect it, except that the character must be in a
logical job for his/her basic job or his/her graphic will
glitch (for example, if you try to set the current job to
that of a monster and the basic to that of a human, or the
other way around).
Basic job code:
,- This is a THREE, not an EIGHT! So that it only affects the lower byte.
|
30057F74 00XX For the 1st character
30058074 00XX For the 2nd character
30058174 00XX For the 3rd character
30058274 00XX For the 4th character
30058374 00XX and so on...
30058474 00XX
30058574 00XX
30058674 00XX
30058774 00XX
30058874 00XX
30058974 00XX
30058A74 00XX
30058B74 00XX
30058C74 00XX
30058D74 00XX
30058E74 00XX
Current job code:
80057F76 00XX For the 1st character
80058076 00XX For the 2nd character
80058176 00XX For the 3rd character
80058276 00XX For the 4th character
80058376 00XX and so on...
80058476 00XX
80058576 00XX
80058676 00XX
80058776 00XX
80058876 00XX
80058976 00XX
80058A76 00XX
80058B76 00XX
80058C76 00XX
80058D76 00XX
80058E76 00XX
Both codes must be used with their "correct values" to obtain
their best effect. The correct values are:
Type of character Basic Job Current Job
Regular human, male 80 Not needed
Regular human, female 81 Not needed
Special human Special job you want Not needed
Monster 82 Monster job you want
To determine who is human and who is a monster, the rule of thumb
is that if it cannot change jobs, it's a monster. So all zodiac
beasts are monsters, as well as Constructor 8.
"Basic job" table
It seems that the same values are used for both "Basic" and "Current"
job codes, so just use the below table. Exception: from value 80
on, they give different results, but since from there on there are
only monster jobs and they would only be used in the "current
job" codes, it doesn't matter.
"Current Job" table
I only translated "human" jobs and their job commands. Monsters
and their abilities are the same as for the Japanese FAQ, as well
as character names.
N Job Face Sprite Ability
00 None None No None
01 Squire Ramza 1st Yes Guts
02 Squire Ramza 2nd Yes Guts
03 Squire Ramza 3rd Yes Guts
04 Squire Delita 1st Yes Guts
05 Holy Knight Delita 2nd No Holy Sword
06 Arc Knight Delita 3rd No Mighty Sword
07 Squire Argas Yes Basic Skill
08 Arc Knight Zalbarg No Destroy Sword
09 Lune Knight Daisdarg No Sword Skill
0A Duke Larg No <None>
0B Duke Gorutana No <None>
0C Princess Ovelia Yes Holy Magic (MBarrier, Dispel +)
0D Holy Swordsman Orland Yes All Swordskill
0E High Priest Old Man No <None>
0F Dragoner Rerze Yes Dragon
10 Holy Priest Zarmou No White-aid (White, Status Change +)
11 Dark Knight Gabugalion Yes Dark Sword
12 Hell Knight Bald Guy Yes Un-truth
13 Bishop Simon Yes <None>
14 Cleric Br.Hair Monk Yes Holy Magic (MBarrier, Dispel, Wish+)
15 Astrologist Oran Durai Yes Starry Heaven (Galaxy Stop ++)
16 Engineer Basrodio Yes Snipe
17 Dark Knight Gabugalion Yes Dark Sword
18 Cardinal Drakrowa No No
19 Heaven Knight Lafa Yes Truth
1A Hell Knight Malark Yes Un-truth
1B Arc Knight Elmdoa No Sword Spirit (Samurai)
1C Delita's Sis Teita Yes Magic (Cure)
1D Arc Duke Barinten No <None>
1E Holy Knight Agurias Yes Holy Sword
1F Temple Knight Beiowuf Yes Magic Sword
20 White Knight Wirgraff Balmau. Holy Sword (Holy Knight)
21 Arc Witch Balmaufra Yes <None>
22 Engineer Mustadio Yes Snipe
23 Bi-Count Ludwig No <None>
24 Divine Knight Vormarf No Mighty Sword
25 Divine Knight Lorfar No Mighty Sword
26 Knight Blade Izuruud No Battle Skill (Knight)
27 Sorceror Cretian No All Magic (Holy, Flare, Graviga,
Dark Holy, Araise +)
28 White Knight Balmaufra Yes Holy Sword (Holy Knight)
29 Heaven Knight Lafa Yes Truth
2A Divine Knight Mariador Yes Mighty Sword
2B Engineer Balk No Snipe
2C Cleric Aruma Yes Holy Magic (MBarrier, Dispel,
Arutema, Wish +)
2D Assassin Celia No Use Hand (Status Change, Arutema +)
2E Assassin Reddy No Use Hand (Status Change, Arutema +)
2F Divine Knight Mariador Yes Mighty Sword (Only two of them)
30 Cleric Aruma Yes Holy Magic (MBarrier, Dispel,
Wish +)
31 Phony Saint Girl (?) No <None>
32 Soldier Cloud Yes Limit
33 Arc Knight Ramza No Destroy (Ruin+)
34 Holy Knight Agurias Yes Holy Sword
35 Chemist Ramza No Item
36 Priest Ramza No White Magic
37 Wizard Ramza No Black Magic
38 Oracle Ramza No Yin Yang Magic
39 <None> Ramza No <None>
3A <None> Celia No <None>
3B <None> Reddy No <None>
3C Warlock Berias No Fear (New +)
3D Knight NJ Ramza No Sword Skill
3E Angel of Death Zaerla No Fear (New +)
3F Archer NJ Ramza No Charge
40 Regulator Hashumarim No Fear (New +)
41 Holy Angel Ramza No <None>
42 Wizard NJ Ramza No Black Magic
43 Impure King Kyukrein No Fear (New +)
44 Time Mage NJ Ramza No Time Magic
45 Ghost of Fury Aduramarek No Fear (New +)
46 Oracle NJ Ramza No Yin Yang Magic
47 Summoner NJ Ramza No Summon Magic
48 Holy Dragon Holy Dragon Yes Breath
49 Arch Angel Ramza No Complete Magic (All-urutema, G.Cross +)
4A Squire Ramza No Basic Skill
4B Chemist Ramza No Item
4C Knight Ramza No Battle Skill
4D Archer Ramza No Charge
4E Monk Ramza No Punch Art
4F Priest Ramza No White Magic
50 Wizard Ramza No Black Magic
51 Time Mage Ramza No Time Magic
52 Summoner Ramza No Summon Magic
53 Thief Ramza No Steal
54 Mediator Ramza No Talk Skill
55 Oracle Ramza No Yin Yang Magic
56 Geomancer Ramza No Elemental
57 Lancer Ramza No Jump
58 Samurai Ramza No Draw Out
59 Ninja Ramza No Throw
5A Calculator Ramza No Math Skill
5B Bard Ramza No Sing
5C Dancer Ramza No Dance
5D Mime Ramza No Mimic
5E Chocobo Chocobo Yes ChocoAttack, ChocoCure, [ChocoEsna]
5F Black Chocobo Chocobo Yes ChocoAttack, ChocoBall, ChocoEsna,
[ChocoMeteo]
60 Red Chocobo Chocobo Yes ChocoAttack, ChocoBall, ChocoMeteo,
[ChocoCure]
61 Goblin Goblin Yes Tackle, Metsubushi, [Goblin Punch]
62 Black Goblin Goblin Yes Tackle, Spin Punch, [Goblin Punch]
63 Gabldegak Goblin Yes Tackle, Spin Punch, Goblin Punch,
[Myouchireito]
64 Bomb Bomb Yes Kanatsuku, Exploder, [Cobomb]
65 Grenade Bomb Yes Kanatsuku, Exploder, Cobomb, [Flame
Attack]
66 Exploder Bomb Yes Kanatsuku, Exploder, Spark, [Cobomb]
67 Red Panther Panther Yes Hikkaku, Poison ?, [Neko Kick]
68 Cougar Panther Yes Hikkaku, Cat Kick, Poison ?, [Blaster]
69 Vampire Panther Yes Hikkaku, Cat Kick, Blaster, [Blood ?]
6A PiscoDemon Squidman Yes ?Hand, [Sune]
6B Squidraken Squidman Yes ?Hand, Sune, ???, [Mind Blast]
6C Mind Flayer Squidman Yes ?Hand, Sune, Mind Blast, [Level Blast]
6D Skeleton Skeleton Yes Hand Sword, ThunderSoul, [AquaSoul]
6E Bone Snatch Skeleton Yes Hand Sword, AquaSoul, [IceSoul]
6F Revenge Bone Skeleton Yes Hand Sword, AquaSoul, [WindSoul]
70 Ghoul Ghoul Yes ?Ice Wo?Basu, SleepTouch, [GreaseTouch]
71 Ghast Ghoul Yes ?Ice Wo?Basu, GreaseTouch, [DrainTouch]
72 Revenant Ghoul Yes ?Ice Wo?Basu, DrainTouch, [ZombieTouch]
73 Floater Ball Ahliman Yes ??, [??No??]
74 Ahliman Ahliman Yes ??, Devil's ??, ??No??, [Death ??]
75 Plague Ahliman Yes ??, Devil's ??, Death ??, [Saakuru]
76 Shura Ibis Bird Yes Kakimushiru, [Feather Bomb]
77 Steel Hawk Bird Yes Kakimushiru, Light Monoga ? Ki,
[Kuchibashi]
78 Cockatrice Bird Yes Kakimushiru, Kuchibashi, Feather Bomb,
[Beaking]
79 Uribou Pig Man Yes Chototsumoushin, [Buhii]
7A Porky Pig Man Yes Chototsumoushin, Pooh, [Hanaiki]
7B Wild Boar Pig Man Yes Chototsumoushin, Hanaiki, [?Betemorau]
7C WoodMan Tree Man Yes ?No???, [Protection ?]
7D Treant Tree Man Yes ?No???, Life ?, [Crab ?]
7E Taijo Tree Man Yes ?No???, Protection ?, Crab ?, [Magic ?]
7F ?? Minotaur Yes Furiorosu, [Power Charge]
80 Minotauros Minotaur Yes Furiorosu, Swing
81 Sekureto Minotaur Yes Furiorosu, Titan no Mane, Power Charge
82 Molbol Molbol Yes Tentacle, Nameru
83 Othyug Molbol Yes Tentacle, Netoneto?
84 Molbol Great Molbol Yes Tentacle, Foul Mouth
85 Behemoth Behemoth Yes ?Kiageru, Shakuriageru
86 King Behemoth Behemoth Yes ?Kiageru, Shakuriageru
87 Dark Behemoth Behemoth Yes ?Kiageru, Shakuriageru
88 Dragon Dragon Yes ??
89 Blue Dragon Dragon Yes ??, Ice Breath
8A Red Dragon Dragon Yes ??, Thunder Breath
8B Hyudra Hydra Yes Triple Attack
8C Hydra Hydra Yes Triple Attack, Triple Flame
8D Tiamat Hydra Yes Triple Breath, Triple Thunder,
Triple Flame
8E Nashi(Nothing)No No <None>
8F Nashi No No <None>
90 Biblos Nosy Demon Yes Biblos (Energiil, Parasite, Shock,
Diference ++)
91 Iron Giant Constr. 8 Yes Construction Skills
92 Nashi No No <None>
93 Nashi No No <None>
94 Nashi No No <None>
95 Nashi No No <None>
96 Apanda Nosy Demon Yes Bio (Status Ailments +)
97 Serpentarius Deep D.Beast Yes Dark Cloud (Serpent Stab, Poison Frog,
Midgar Zolom, Zodiac ++)
98 Holy Dragon Dragon (Gl.) No <None>
99 Archeo Demon Demon Yes Dark Magic Arts (Life Break,
Dark Holy, Giga Flare ++)
9A Arutema Demon Demon Yes Black Devil Arts (NanoFlare, Dark
Holy, Arutema, Harikern, Almagest ++)
9B <Nothing> No No <None>
9C Cure No No <None>
9D Cure Ra No No <None>
9E Cure Ga No No <None>
9F Cure Ja No No <None>
Values from there on just give glitch jobs with names of spells.
Notes:
In the monsters' abilities, the one between brackets is the one that
can be used if near to someone with the "monster trainer" ability.
I've marked with + the commands that have new abilities, and with
++ the ones I consider most interesting.
The units that have "Yes" in the graphic column don't glitch
graphically at all (if used properly).
* 3 - I t e m C o d e s *
These codes give you all the items in the game. Thanks again
to Piyo, who gave me the Materia Blade code of the Japanes
version.
Well, to have all items you have to enter a LOT of codes (we're
talking eight sets of 15 codes each). Fortunately the AR copies
the last code entered so you'll just have to change what's
different. The codes are:
800596E0 6363
800596E2 6363
800596E4 6363
800596E6 6363
800596E8 6363
800596EA 6363
....
Note that each code affects two items. If you don't feel like
entering so many codes, you can just try to find the item you
want (the order of the items in the memory is similar to that
of the item list). But don't ask me to do that, please...
BTW, if you have more than 99 items of a kind it will say that
you have 00 of them. This happens when you have items equipped
and you enter the code. This is normal, and you'll still
have 99+ of them.
* 4 - A b i l i t y C o d e s *
Thanks to Alan Thio (
[email protected]) for the Japanese
codes of the reaction, movement and support abilities, as well
as all lists.
Action abilities:
These codes lets you change the Action Ability of your characters.
You can select even special job commands.
,- Again, this is a three
|
30057F7B 00XX
3005807B 00XX
3005817B 00XX
3005827B 00XX
3005837B 00XX
3005847B 00XX
3005857B 00XX
3005867B 00XX
3005877B 00XX
3005887B 00XX
3005897B 00XX
30058A7B 00XX
30058B7B 00XX
30058C7B 00XX
30058D7B 00XX
30058E7B 00XX
Regular action abilities range from 01 to 18. Special job commands
start on 19, and they have a similar order to that in the Job list.
Reaction abilities:
Reaction, support and movement abilities use the same values list,
but I don't think an ability in the wrong slot will make anything.
80057F7C 0XXX For the 1st character
8005817C 0XXX For the 2nd character
8005827C 0XXX For the 3rd character
8005837C 0XXX .......
8005847C 0XXX
8005857C 0XXX
8005867C 0XXX
8005877C 0XXX
8005887C 0XXX
8005897C 0XXX
80058A7C 0XXX
80058B7C 0XXX
80058C7C 0XXX
80058D7C 0XXX
80058E7C 0XXX
Support Abilities:
80057F7E 0XXX For the 1st character
8005817E 0XXX For the 2nd character
8005827E 0XXX For the 3rd character
8005837E 0XXX .....
8005847E 0XXX
8005857E 0XXX
8005867E 0XXX
8005877E 0XXX
8005887E 0XXX
8005897E 0XXX
80058A7E 0XXX
80058B7E 0XXX
80058C7E 0XXX
80058D7E 0XXX
80058E7E 0XXX
Support abilities are:
1C6 Heavy armour equip
1C7 Shield equip
1C8 Sword equip
1C9 Katana equip
1CA Crossbow equip
1CB Spear equip
1CC Axe equip
1CF Jp gain up
1D0 Xp gain up
1D1 Attack power up
1D2 Defence up
1D3 Magic attack up
1D4 Magic defence up
1D5 Perfect aim
1D6 Dying join
1D7 Stealth hunt
1D8 Unarmed combat
1D9 Monster language
1DA Item throw
1DB Maintenance
1DC Two handed use of weapon
1DD A weapon in each hand
1DE Monster train
1DF Defend
1E0 Modify equip
1E1 Nothing
1E2 Short charge
1E3 Non-charge (Immediate use of abilities!)
The Non-charge ability must have been left out by the programmers
for being too good! It affects all types of spells and even Cloud's
limits. The only ability it doesn't seem to affect is the archer's
"Charge".
Movement abilities:
80057F80 0XXX For the 1st character
80058180 0XXX For the 2nd character
80058280 0XXX For the 3rd character
80058380 0XXX .....
80058480 0XXX
80058580 0XXX
80058680 0XXX
80058780 0XXX
80058880 0XXX
80058980 0XXX
80058A80 0XXX
80058B80 0XXX
80058C80 0XXX
80058D80 0XXX
80058E80 0XXX
Use X values from 1E6 to 1FD but the noteworthy one is 1F3 which
is a 100% success rate teleport ability!
Well, that's all. Nice hacking!