Part 5 - Version 1.0

Version Updates:
Version 1.0 Dec. 15, 1998 - First online release of guide

Final Fantasy Tactics
Strategy Guide
By Roland Carlos
[email protected]

Table of Contents for Part 5
9. Reaction Abilities
10. Support Abilities
11. Movement Abilities
12. Item Lists

(WHAT IS HERE: Squire Reaction Abilities-Medicines)

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9. Reaction Abilities
---------------------

Reaction abilities are trigged by a event, be it damage or gaining HP.
Here I list the reaction abilities of classes.

Squire:
Counter Tackle
Trigger: Physical Attack
JP: 180
Grade: C
You counter attack the unit using the Dash ability.

Chemist:
Auto Potion
Trigger: HP Damage
JP: 400
Grade: B
When you take damage, you use the lowest level potion you have available.
If you can get rid of all your potions and hi-potions, and get a full stock
of X-potions, you will have -150 damage done to almost every attack.

Knight:
Weapon Guard
Trigger: Weapon Attack
JP: 400
Grade: B
You can parry an attack with your equipped weapon.

Archer:
Speed Save
Trigger: HP Damage
JP: 800
Grade: D
When you take damage, your speed level raises by 1.

Arrow Guard
Trigger: Bow/Crossbow Attack
JP: 450
Grade: C
You have a better chance of avoiding Bow or Crossbow attacks.

Monk:
HP Restore
Trigger: Critical Status
JP: 500
Grade: C
When you are at critical status, you gain HP.

Counter
Trigger: Physical Attack
JP: 300
Grade: C
Stronger version of Counter Tackle.

Hamedo
Trigger: Physical Attack
JP: 1200
Grade: B
Attack before being attacked.  If successful, enemy attack is halted.

Priest:
Regenerator
Trigger: HP Damage
JP: 400
Grade: C
When you take damage, you gain the Regen status.

Wizard:
Counter Magic
Trigger: Magic Attack
JP: 800
Grade: C
Counter with the same magic attack.

Time Mage:
Critical Quick
Trigger: Critical Status
JP: 700
Grade: C
When you are at critical status, your AT is next.

MP Switch
Trigger: HP Damage
JP: 400
Grade: B
You lose MP instead of HP.

Summoner:
Trigger: Critical Status
JP: 400
Grade: D
When you are at critical status, you gain MP.

Thief:
Caution
Trigger: HP Damage
JP: 200
Grade: D
When you take damage, you take up a defensive position.

Gilgame Heart
Trigger: HP Damage
JP: 200
Grade: D
You gain gil equal to the amount of damage taken.

Catch
Trigger: Throw
JP: 200
Grade: C
You can catch thrown items on the field.

Mediator:
Finger Guard
Trigger: Word Skills
JP: 300
Grade: D
You can avoid Word skills more easily.

Oracle:
Absorb Used MP
Trigger: MP Effect
JP: 250
Grade: C
Gain MP equal to the amount used.

Geomancer:
Counter Flood
Trigger: Physical Attack, Geomancy
JP: 300
Grade: C
Counter with appropriate geomancy attack.

Lancer:
Dragon Spirit
Trigger: Physical Attack
JP: 560
Grade: C
When you take damage, you gain the re-raise status.

Samurai:
Meatbone Slash
Trigger: Critical Status
JP: 200
Grade: C
When you are at critical status, you can attack opponent to kill them
immediately.

Blade Grasp
Trigger: Non-Bow Physical Attack
JP: 700
Grade: A
Evade non-bow attacks more easily.

Ninja:
Sunken State
Trigger: HP damage
JP: 900
Grade: C
When damaged, you become invisible.

Abandon
Trigger: Physical and Magic Attacks
JP: 400
Grade: B
Be able to evade attacks more easily.

Calculator:
Distribute
Trigger: HP Restore
JP: 200
Grade: D
Distribute any extra gained HP around allies.

Damage Spilt
Trigger: HP Damage
JP: 300
Grade: C
Distribute damage with attacking enemy.

Dancer:
A Save
Trigger: HP Damage
JP: 550
Grade: B
Raise physical attack power when attacked.

Brave UP
Trigger: Physical Attack
JP: 500
Grade: B
Raise Brave when attacked.

Bard:
MA Save
Trigger: HP Damage
JP: 450
Grade: C
Raise magical attack power when attacked.

Face Up
Trigger: HP Damage
JP: 500
Grade: C
Raise Faith when attacked.

---------------------
10. Support Abilities
---------------------

Support abilities allow characters to be able to do things that they
normally couldn’t do.  It could be anything from equipping a sword in a
chemist class to making sure that all your hits count.

Squire:
Equip Axe
JP: 170
Grade: D
Be able to equip an axe.

Monster Skill
JP: 200
Grade: C
Friendly monster gains its secret ability.

Defend
JP: 50
Grade: D
Take a defensive position.

Gained JP Up
JP: 250
Grade: A
Gain more JP then normal.

Chemist:
Throw Item
JP: 350
Grade: C
Be able to throw items farther.

Maintenance
JP: 250
Grade: B
Equipped items are unbreakable.

Equip Change
JP: 0
Grade: E
You can re-equip in battle.

Knight:
Equip Armor
JP: 500
Grade: B
Be able to equip heavy armor.

Equip Shield
JP: 250
Grade: C
Be able to equip shields.

Equip Sword
JP: 400
Grade: B
Be able to equip a sword.

Archer:
Equip Crossbow
JP: 350
Grade: D
Be able to equip a crossbow.

Concentrate
JP: 400
Grade: A
All your attacks are unavoidable.  There are a few exceptions, like when
attacking an armored enemy.

Monk:
Martial Arts
JP: 200
Grade: C
Gain the bare hand fighting strength of a monk.

Priest:
Magic Defend Up
JP: 400
Grade: C
Lessen magic damage.

Wizard:
Magic Attack Up
JP: 400
Grade: B
Increase magic damage.

Time Mage:
Short Charge
JP: 800
Grade: B
Increases CT speed.

Summoner:
Half of MP
JP: 900
Grade: B
You only need half of required MP to cast a spell.

Thief:
Secret Hunt
JP: 200
Grade: B
When a monster is defeated by the character with Secret Hunt, the skin of
the defeated monster is poached.

Mediator:
Equip Gun
JP: 750
Grade: B
Be able to equip a gun.

Train
JP: 450
Grade: C
When a enemy reaches critical status, you can persuade it to become an ally.

Monster Talk
JP: 100
Grade: D
You can talk to monsters, even if you’re not a mediator.

Oracle:
Defense Up
JP: 400
Grade: B
Decreases physical damage taken.

Geomancer:
Attack Up
JP: 400
Grade: A
Increases physical damage dealt.

Lancer:
Equip Spear
JP: 400
Grade: C
Be able to equip a spear.

Samurai:
Equip Knife
JP: 400
Grade: C
Be able to equip a katana.

Two Hands
JP: 900
Grade: B
Be able to hold a weapon in two hands, increases attack power.

Ninja:
Two Swords
JP: 900
Grade: A
Be able to attack with two weapons.

Calculator:
Gained Exp Up
JP: 350
Grade: B
Gain more exp than normal.

----------------------
11. Movement Abilities
----------------------

As the title says, all these abilities affect your movement.  The most basic
is being able move farther, the most complex is being able to fly.

Squire:
Move +1
JP: 200
Grade: B
Move range is increased by 1.

Chemist:
Move-Find Item
JP: 100
Grade: C
When moving on map, you may find items in the ground.

Archer:
Jump +1
JP: 200
Grade: B
Jump range is increased by 1.

Monk:
Move-HP Up
JP: 300
Grade: B
Recover HP as your move around.

Time Mage:
Teleport
JP: 600
Grade: B
Be able to move anywhere on the map (that’s physically possible).  However,
the farther you try to go from your position, the higher the chance of
failure.

Float
JP: 540
Grade: D
Be able to float over the ground.

Thief:
Move +2
JP: 520
Grade: A
Movement range is increased by 2.

Jump +2
JP: 480
Grade: A
Jumping range is increased by 2.

Oracle:
Any Weather
JP: 200
Grade: C
Be able to walk over any terrain, regardless of climate.

Move-MP Up
JP: 350
Grade: B
Gain MP as you move around.

Geomancer:
Any Ground
JP: 220
Grade: C
Be able to walk over any terrain.

Move on Lava
JP: 150
Grade: E
Be able to walk on lava.

Lancer:
Ignore Height
JP: 700
Grade: A
Jumping range is infinite.

Samurai:
Walk on Water
JP: 300
Grade: C
Walk and stop on the surface of water.

Ninja:
Move in Water
JP: 420
Grade: D
Move and stop in water.

Calculator:
Move-Get Experience
JP: 400
Grade: B
Gain experience when moving.

Move-Get JP
JP: 400
Grade: B
Gain JP when moving.

Dancer:
Jump +3
JP: 1000
Grade: A
Jumping range is increased by 3.

Fly
JP: 1200
Grade: B
Be able to fly to anywhere (as long as move and jump range permits).  This
means you can escape if your surrounded.

Bard:
Move +3
JP: 1000
Grade: A
Movement range is increased by 3.

Fly
JP: 1200
Grade: B
Be able to fly to anywhere (as long as move and jump range permits).  This
means you can escape if your surrounded.

--------------
12. Item Lists
--------------

Final Fantasy Tactics has a multitude of weapons, items, and other things
hidden in the recesses of Ivalice.  If you can find them all, you can
consider yourself a true master of FFT.

(Name-Name of Item
Power-Damage caused when used, higher is better
Physical Evade-How much percentage of evasion is added when equipped, higher
is better
Location-Where to find it, most are in shops
Cost-Cost to buy, use half of cost to find selling price
Details-Special details if any)

NOTE: AT is the AT Strength (not active time), MA is the MA Strength.

Swords
Swords are the basic swords that most warrior units can use.  It has no
specific class like the Knight Sword or the Ninja Sword.

Name            Power   Physical Evade  Location        Cost    Details
Broad Sword     4       5               Shop            200     N/A
Long Sword      5       10              Shop            500     N/A
Iron Sword      6       5               Shop            900     N/A
Mythril Sword   7       8               Shop            1600    N/A
Blood Sword     8       5               Hyudra-Poach    2500    Gain HP equal to damage made
Coral Sword     8       5               Shop            3300    Lightning Elemental
Ancient Sword   9       5               Shop            5000    May cast Don’t Move
Sleep Sword     9       5               Shop            5000    May cast Sleep
Diamond Sword   10      10              Shop            8000    N/A
Platinum Sword  12      10              Shop            11000   N/A
Ice Brand       13      10              Shop            14000   Ice Elemental, may cast ice
Rune Blade      14      15              Shop            20000   MA Strength +2
Nagra Rock      1       50              Porky-Poach     10      May cast Toad
Materia Blade   10      10              Bervenia Volcano N/A    N/A

Knight Sword
Knight Swords are just beefed up regular swords.

Name            Power   Physical Evade  Location        Cost    Details
Defender        16      60              Taiju-Poach     40000   N/A
Save the Queen  18      30              Battle 56       N/A     Protect is casted on you.
Excalibur       21      35              Battle 59       10      Haste is casted on you, absorb
                                                               and strength holy attacks.
Ragnarok        24      20              Battle 62       N/A     Shell is casted on you.
Chaos Blade     50      20              Battle 64       N/A     Regen is casted on you,
                                                               may cast petrify.

Bows
Bows are the archer’s main weapon.  Unlike crossbows, they can arc over
walls or small objects to get a target hiding behind them.

Name            Power   Physical Evade  Location                Cost    Details
Long Bow        4       0               Shop                    800     N/A
Silver Bow      5       0               Shop                    1500    N/A
Ice Bow         5       0               Shop                    2000    Ice Elemental
Lightning Bow   6       0               Shop                    3000    Lightning Elemental,
                                                                       may cast lightning.
Mythril Bow     7       0               Shop                    5000    N/A
Windslash Bow   8       0               Shop                    8000    Wind Elemental
Ultimus Bow     10      0               King Behemoth-Poach     22000   N/A
Yoichi Bow      12      0               Battle 57               N/A     N/A
Perseus Bow     16      0               Battle 62               N/A     N/A

Crossbows
Crossbows are the first weapon you find that you can equip on an archer.
The problem with them is that can only shoot in a straight line.  (Meaning
you can arc over obstacles, you can still shoot diagonally.)

Name            Power   Physical Evade  Location        Cost    Details
Bow Gun         3       5               Shop            400     N/A
Night Killer    3       5               Shop            1500    May cast Darkness
Crossbow        4       5               Shop            2000    N/A
Poison Bow      4       5               Shop            4000    May cast Poison
Hunting Bow     6       5               Shop            8000    N/A
Gastrafitis     10      5               Shop            20000   N/A

Knives
Knives are the weaker version of swords, they are usually very small.

Name            Power   Physical Evade  Location        Cost    Details
Dagger          3       0               Shop            100     N/A
Mythril Knife   4       5               Shop            500     N/A
Blind Knife     4       5               Shop            800     May cast Darkness.
Mage Masher     4       5               Shop            1500    May cast Silence.
Platina Dagger  5       10              Shop            1800    N/A
Main Gauche     6       40              Shop            3000    N/A
Orichalcum      7       5               Shop            4000    N/A
Assassin Dagger 7       5               Shop            5000    May cast Death Sentence.
Air Knife       10      5               Shop            8000    Wind Elemental
Zorlin Shape    12      10              Plague-Poach    12000   May cast Sleep.

Sticks
Sticks are the oracle’s weapon of choice.  If a oracle has to physically
attack a unit, the two square range is very useful.

Name            Power   Physical Evade  Location        Cost    Details
Cypress Rod     6       20              Shop            1000    N/A
Battle Bamboo   7       20              Shop            1400    N/A
Musk Rod        8       20              Shop            2400    N/A
Iron Fan        9       20              Shop            4000    N/A
Gokuu Rod       10      20              Shop            7500    May cast
                                                               Innocent.
Ivory Rod       11      20              Shop            10000   N/A
Octogon Rod     12      20              Shop            20000   Cancels various status anomalies.
Whale Whisker   16      20              Tiamat-Poach    37000   N/A

Hammers
Hammers can be really useful, or really unhelpful.  The hammer’s damage is
almost always different from the one shown in the before execution screen.
It can be higher, or very lower.

Name            Power   Physical Evade  Location        Cost    Details
Hammer          9       0               Shop            1200    N/A
Flame Whip      11      0               Shop            4000    Fire Elemental, may cast Fire.
Morning Star    16      0               Shop            9000    N/A
Scorpion Tail   23      0               Hyudra-Poach    40000   N/A

Axes
An axe?  I don’t think you’ll ever find one, much less buy one.

Name            Power   Physical Evade  Location        Cost    Details
Battle Axe      9       0               Shop            1500    N/A
Giant Axe       12      0               Shop            4000    N/A
Slasher         16      0               Shop            12000   May cast Slow.

Katanas
Katanas are the samurai’s weapon of choice.  You’ll need a good supply of
these since Draw Out attacks may cause your Katana to brake.

Name            Power   Physical Evade  Location        Cost    Details
Asura Knife     7       15              Shop            1600    N/A
Koutesu Knife   8       15              Shop            3000    N/A
Bizen Boat      9       15              Shop            5000    N/A
Murasame        10      15              Shop            7000    N/A
Heaven’s Cloud        11      15              Shop            8000    N/A
Kiyomori        12      15              Shop            10000   N/A
Muramasa        14      15              Shop            15000   N/A
Kikuichimoji    15      15              Shop            22000   N/A
Masamune        18      15              Elmdor-Steal    N/A     N/A
Chirijiraden    25      15              Battle 64       N/A     N/A

Ninja Swords
Ninja Swords are of course, swords used by ninjas.  They are a lot like
regular swords though.

Name            Power   Physical Evade  Location        Cost    Details
Hidden Knife    8       5               Shop            3000    N/A
Ninja Knife     9       5               Shop            5000    N/A
Short Edge      10      5               Shop            7000    N/A
Ninja Edge      12      5               Shop            10000   N/A
Spell Edge      13      5               Shop            16000   May cast Don’t Act.
Sasuke Knife    14      15              Battle 53       N/A     N/A
Iga Knife       15      10              Battle 59       N/A     N/A
Koga Knife      15      5               Battle 61       N/A     N/A

Guns
Guns are very useful.  They have a very long range, and if you get one of
the spell guns, you will be very powerful.

Name            Power   Physical Evade  Location                Cost    Details
Romanda Gun     6       5               Shop                    5000    N/A
Mythril Gun     8       5               Shop                    15000   N/A
Stone Gun       16      5               Dark Behemoth-Poach     10      May cast Petrify.
Blaze Gun       20      5               Battle 55               N/A     Ice Elemental.
Glacier Gun     21      5               Battle 55               N/A     Fire Elemental.
Blast Gun       22      5               Battle 60               N/A     Lightning Elemental.

Spears
Spears are the lancer’s weapon of choice.  They are powerful, and have a two
square attack range.

Name            Power   Physical Evade  Location                Cost    Details
Javelin         8       10              Shop                    1000    N/A
Spear           9       10              Shop                    2000    N/A
Mythril Spear   10      10              Shop                    4500    N/A
Partisan        11      10              Shop                    7000    N/A
Oberisk         12      10              Shop                    10000   N/A
Holy Lance      14      10              Sacred-Poach            36000   Holy Elemental,
                                                                       may cast Holy.
Dragon Whisker  17      10              Red Dragon-Poach        44000   N/A

Staffs
Staffs are the basic weapon of  most magicians.  Staffs have weak weapon
power, since wizards are supposed to be casting spells.

Name            Power   Physical Evade  Location        Cost    Details
Oak Staff       3       15              Shop            120     N/A
White Staff     3       15              Shop            800     Cancels Death Sentence.
Healing Staff   4       15              Alma-Remove     4000    Restore HP of those hit.
Wizard Staff    4       15              Shop            4000    MA +1
Rainbow Staff   5       15              Shop            2200    N/A
Gold Staff      6       15              Shop            7000    N/A
Mace of Zeus    6       15              Battle 57       N/A     AT +2, MA +1
Sage Staff      7       15              Battle 61       10      N/A

Rods
Rods are the basic weapon of most black magicians.  Most of the rods are
elementally based, so if hit, units may take extra damage if the spell
happens when attacking.  If the unit has an affinity for the elemental,
however, you may help them gain life.

Name            Power   Physical Evade  Location                Cost    Details
Rod             3       20              Shop                    200     N/A
Thunder Rod     3       20              Shop                    400     Lightning Elemental,
                                                                       strengthens Lightning,
                                                                       may cast Lightning.
Flame Rod       3       20              Shop                    400     Fire Elemental,
                                                                       strengthens Fire,
                                                                       may cast Fire.
Ice Rod         3       20              Shop                    400     Ice Elemental,
                                                                       strengthens Ice,
                                                                       may cast Ice.
Poison Rod      3       20              Shop                    500     May cast Poison.
Wizard Rod      4       20              Shop                    8000    MA +2
Dragon Rod      5       20              Blue Dragon-Poach       12000   N/A
Faith Rod       5       20              Battle 58               1       Faith is casted on you,
                                                                       may cast Faith.
Dictionaries
Dictionaries are the weapon of oracles and calculators.  They have a good
range, and the funny thing is you can break items (using Battle Skill)
with words.

Name                    Power   Physical Evade  Location                Cost    Details
Battle Dictionary       7       15              Shop                    3000    N/A
Monster Dictionary      8       15              Shop                    6000    N/A
Papyrus Plate           9       15              Shop                    10000   N/A
Madlemgen               11      15              Great Morbol-Poach      30000   N/A

Instruments
Instruments are the weapon of bards.  They have a good range and can charm
(Fairy Harp) or Confuse (Ramia Harp).

Name            Power   Physical Evade  Location        Cost    Details
Ramia Harp      10      10              Shop            5000    May cast Confusion.
Bloody Strings  13      10              Shop            10000   N/A
Fairy Harp      15      10              Battle 58       N/A     May cast Charm.

Cloth
Cloth are the weapon of dancers.  However, none of them have any special
details, but have a good physical evade.

Name            Power   Physical Evade  Location        Cost    Details
Persia          8       50              Shop            7000    N/A
Cashmere        10      50              Shop            15000   N/A
Ryozan Silk     15      50              Tiamat-Poach    40000   N/A

Bags
Bags are the weapon of female units.  They are expensive (in the beginning),
and like hammers, you can’t trust the before attack display.  Some of them
have good details though.

Name    Power   Physical Evade  Location        Cost    Details
C Bag   10      0               Shop            53000   MA +1
P Bag   12      0               Shop            52000   Regen is casted on you.
H Bag   14      0               Shop            58000   Speed +1
FS Bag  20      0               Wild Boar-Poach 60000   N/A

Shields
Shields can be equipped by a few classes, and they improve your evasion
percentage.

Name            Physical Evade  Magical Evade   Location        Cost    Details
Escutcheon      10              3               Shop            400     N/A
Aegis Shield    10              50              Shop            10000   MA +1
Buckler         13              3               Shop            700     N/A
Bronze Shield   16              0               Shop            1200    N/A
Round Shield    19              0               Shop            1600    N/A
Mythril Shield  22              5               Shop            2500    N/A
Gold Shield     25              0               Shop            3500    N/A
Ice Shield      28              0               Shop            6000    Absorb Ice,
                                                                       Halves Fire,
                                                                       Weakness Lightning.
Flame Shield    31              0               Shop            6500    Absorb Fire,
                                                                       Halves Ice,
                                                                       Weakness Water.
Diamond Shield  34              15              Shop            12000   N/A
Platina Shield  37              10              Shop            16000   N/A
Crystal Shield  40              15              Shop            21000   N/A
Genji Shield    43              0               Elmdor-Steal    N/A     N/A
Kaiser Plate    46              20              Battle 58       N/A     Strengths Fire,
                                                                       Ice, Lightning.
Venetian Shield 50              25              Battle 63       N/A     Halves Fire, Ice,
                                                                       Lightning.

Helmets
Helmets are the headgear for most warrior classes.  They provide more of an
HP bonus, but lack good details and don’t add to your MP total.

Name            HP Bonus        MP Bonus        Location        Cost    Details
Leather Helmet  10              0               Shop            200     N/A
Bronze Helmet   20              0               Shop            500     N/A
Iron Helmet     30              0               Shop            1000    N/A
Barbuta         40              0               Shop            1500    N/A
Mythril Helmet  50              0               Shop            2100    N/A
Gold Helmet     60              0               Shop            2800    N/A
Cross Helmet    70              0               Shop            4000    N/A
Diamond Helmet  80              0               Shop            6000    N/A
Platina Helmet  90              0               Shop            8000    N/A
Circlet         100             0               Shop            10000   N/A
Crystal Helmet  120             0               Shop            14000   N/A
Genji Helmet    130             0               Shop            N/A     N/A
Grand Helmet    150             0               Shop            10      Cancels
                                                                       Darkness, Sleep.

Hats
Hats are the "weaker" version of headgear.  What they lack in the HP Bonus,
they make up in MP Bonuses and good details.

Name            HP Bonus        MP Bonus        Location        Details
Leather Hat     8               0               Shop            N/A
Feather Hat     16              5               Shop            N/A
Red Hood        24              8               Shop            N/A
Headgear        32              0               Shop            AT +1
Triangle Hat    40              12              Shop            MA +1
Green Beret     48              0               Shop            Speed +1
Twist Headband  56              0               Shop            AT +2
Holy Miter      64              20              Shop            MA +1
Black Hood      72              0               Shop            N/A
Golden Hairpin  80              50              Shop            Cancel Silence
Flash Hat       88              15              Shop            MA +1, Speed +1
Thief Hat       100             0               Shop            Speed +2

Ribbons
Ribbons are made to prevent status problems, and are worn only by women.

Name            HP Bonus        MP Bonus        Location                Cost    Details
Cachusha        20              0               Uribo-Poach     2000    Cancel Undead, Darkness
                                                                       Silence, Poison, Slow,
                                                                       Don’t Move, Don’t Act,
                                                                       Death Sentence, Frog.
Barette         20              0               Alma-Remove     2000    Cancel Dead, Petrify,
                                                                       Confusion, Blood Suck,
                                                                       Berserk, Stop, Charm,
                                                                       Sleep, Invitation.
Ribbon          10              0               Wild Boar-Poach 60000   Cancel Dead, Undead,
                                                                       Petrify, Invitation,
                                                                       Darkness, Confusion,
                                                                       Blood Suck, Berserk, Frog
                                                                       Poison, Slow, Stop,
                                                                       Charm, Sleep, Don’t
                                                                       Move, Don’t Act, Death
                                                                       Sentence

Armor
Armor is the body protection for most warriors.  Like helmets, they lack
details and MP bonuses.  You can gain up to a 200 HP bonus (Maximillian)
however.

Name            HP Bonus        MP Bonus        Location        Cost    Details
Leather Armor   10              0               Shop            200     N/A
Linen Cuirass   20              0               Shop            600     N/A
Bronze Armor    30              0               Shop            800     N/A
Chain Mail      40              0               Shop            1300    N/A
Mythril Armor   50              0               Shop            2000    N/A
Plate Mail      60              0               Shop            3000    N/A
Gold Armor      70              0               Shop            3600    N/A
Diamond Armor   80              0               Shop            6000    N/A
Platina Armor   90              0               Shop            9000    N/A
Carabini Mail   100             0               Shop            13000   N/A
Crystal Mail    110             0               Shop            19000   N/A
Reflect Mail    130             0               Shop            18000   Reflect is
                                                                       casted on you.
Genji Armor     150             0               Shop            10      N/A
Maximillian     200             0               Shop            N/A     N/A

Robes
Robes are for magicians.  The main point of robes are to provide MP bonuses.

Name            HP Bonus        MP Bonus        Location        Cost    Details
Linen Robe      10              10              Shop            1200    N/A
Silk Robe       20              16              Shop            2400    N/A
Wizard Robe     30              22              Shop            4000    MA +2
Chameleon Robe  40              28              Shop            5000    Cancel Dead, Absorb Holy
White Robe      50              34              Shop            9000    Halves Fire, Lightning,
                                                                       Ice
Black Robe      60              30              Shop            13000   Strengthens Fire,
                                                                       Lightning, Ice.
Light Robe      75              50              Shop            3000    N/A
Robe of Lords   100             80              Battle 62       N/A     AT +2, MA +1, Protect is
                                                                       casted on you.

Clothes
Clothes are the armor for most non-warrior classes.  They provide a lower HP
bonus than heavy armor, but the details are better than the armor’s.

Name                    HP Bonus        MP Bonus        Location        Cost    Details
Clothes                 5               0               Shop            150     N/A
Leather Outfit          10              0               Shop            300     N/A
Leather Vest            18              0               Shop            500     N/A
Secret Clothes          20              0               Battle 60       N/A     Invisible is casted
                                                                               on you, Speed +1
Chain Vest              24              0               Shop            900     N/A
Mythril Vest            30              0               Shop            1500    N/A
Adaman Vest             36              0               Shop            1600    N/A
Wizard Outfit           42              15              Shop            1900    N/A
Brigandine              50              0               Shop            2500    N/A
Judo Outfit             60              0               Shop            4000    AT +1, Cancels
                                                                               Dead
Power Sleeve            70              0               Shop            7000    AT +2
Earth Clothes           85              10              Shop            10000   Absorbs,
                                                                               Strengthens
                                                                               Earth
Black Costume           100             0               Shop            12000   Cancels Stop
Rubber Conscious        150             30              Hydra-Poach     48000   Cancels Lightning

Gauntlets
Represented by a glove, the gauntlet accessory deals with strengthening your
AT and MA.

Name            HP Bonus        MP Bonus        Location        Cost    Details
Power Wrist     0               0               Shop            5000    AT +1
Genji Gauntlet  0               0               Elmdor-Steal    10      AT +2, MA +2
Magic Gauntlet  0               0               Shop            20000   MA +2
Bracer          0               0               Shop            50000   AT +3

Shoes
Represented by shoes, the shoes accessory deals with expanding your move and
jump range.  There are a few exceptions.

Name            HP Bonus        MP Bonus        Location        Cost    Details
Battle Shoes    0               0               Shop            1000    Move +1
Spike Shoes     0               0               Shop            1200    Jump +1
Germinas Boots  0               0               Shop            5000    Move, Jump +1
Rubber Shoes    0               0               Shop            1500    Cancels Lightning, Don’t
                                                                       Move.
Feather Boots   0               0               Shop            2500    Float is casted on you.
Sprint Shoes    0               0               Shop            7000    Speed +1
Red Shoes       0               0               Shop            1000    MA +1, Move +1

Rings
Represented by rings, the ring accessory deals with a variety of things.

Name            HP Bonus        MP Bonus        Location        Cost    Details
Reflect Ring    0               0               Shop            10000   Reflect is casted on you
Defense Ring    0               0               Shop            5000    Cancels Sleep, Death
                                                                       Sentence
Magic Ring      0               0               Shop            10000   Cancels Silence, Berserk
Cursed Ring     0               10              Battle 60       0       Cancels Invitation, AT,
                                                                       MA, Speed +1, Undead is
                                                                       casted on you.
Angel Ring      0               0               Shop            20000   Cancels Darkness, Dead,
                                                                       Reraise is casted on you.

Armlets
Represented by an arm band, the armlet accessory deals with status anomalies.

Name            HP Bonus        MP Bonus        Location                Cost    Details
Diamond Armlet  0               0               Shop            5000    AT, MA +1, Cancels
                                                                       Slow
Jade Armlet     0               0               Shop            10000   Cancels Stop, Petrify
108 Gems        0               0               Shop            15000   Cancels Zombie, Blood
                                                                       Suck, Frog, Poison,
                                                                       Strengthens All
                                                                       Attributes
N-Kai Armlet    0               0               Shop            10000   Cancels Charm,
                                                                       Confusion, Halves
                                                                       Darkness
Defense Armlet  0               0               Shop            7000    Cancels Don’t Move,
                                                                       Don’t Act

Mantles
Represented by a cape, the mantle accessory deals with evade percentages.  I
will list them in the future.

Name            HP Bonus        MP Bonus        Location        Cost    Details
Small Mantle    10              10              Shop            300     N/A
Leather Mantle  15              15              Shop            800     N/A
Wizard Mantle   18              18              Shop            2000    MA +1
Elf Mantle      25              25              Shop            8000    N/A
Dracula Mantle  28              28              Shop            15000   N/A
Vanish Mantle   35              0               Battle 40       N/A     Invisible is casted on you.
Feather Mantle  40              30              Shop            20000   N/A

Perfumes
Represented by a bottle, the perfume accessory deals with various things.
It can only be equipped by female characters.  You have to steal or poach
to get these items, they are rare!

Name            HP Bonus        MP Bonus        Location                Cost    Details
Chantage        0               0               Porky-Poach             60000   Reraise and
                                                                               Regen is casted
                                                                               on you.
Cherche         0               0               King Behemoth-Poach     60000   Float and Reflect
                                                                               is casted on you.
Setiemson       0               0               Hydra-Poach             60000   MA +1, Haste
                                                                               and Invisible is
                                                                               casted on you.
Salty Rage      0               0               Red Dragon-Poach        60000   Protect and Shell
                                                                               is casted on you.

Shuriken
The ninjas main thrown weapon, the shurikens are inexpensive.

Name            Power   Location        Cost
Shuriken        4       Shop            50
Magic Shuriken  7       Shop            300
Yagyu Darkness  10      Shop            1000

Balls
The ninjas secondary thrown weapon, the balls are elementally based.

Name            Power   Location        Cost
Fire Ball       8       Shop            250
Water Ball      8       Shop            250
Lightning Ball  8       Shop            250

Medicines
Used mainly by a chemist, these items cure, heal, and revive.  Although not
noticeable at first, the cure potions can be used to harm undead enemies.

Name            Cost    Location        Details
Potion          50      Shop            Recover 30 HP.
Hi-Potion       200     Shop            Recover 70 HP.
X-Potion        700     Shop            Recover 150 HP.
Ether           200     Shop            Recover 20 MP.
Hi-Ether        600     Shop            Recover 50 MP.
Elixir          10      Battle Maps     Recover all MP and HP.
Antidote        50      Shop            Cure Poison.
Eye Drop        50      Shop            Cure Darkness.
Echo Grass      50      Shop            Cure Silence.
Maiden’s Kiss 50      Shop            Cure Frog.
Soft            100     Shop            Cure Petrify.
Holy Water      2000    Shop            Cure Undead.
Remedy          350     Shop            Cure Sleep, Confusion, Poison, Darkness, Silence, Frog,
                                       Petrify.
Phoenix Down    300     Shop            Cure Dead and restore a little HP.

End of Part 5.
Go on to Part 6.