/=================================\
| Final Fantasy Tactics |
| Action Replay/Game Shark Codes |
| Ver 0.4 |
| |
| Mantained by Ignacio de Lucas |
| (
[email protected]) |
\=================================/
This file should come in a ZIP with another four:
fftfaq : Main FAQ and general information
ffttips : Tactics and secrets
fftabil : Ability list
fftitems : Item list
fftshark : Action Replay / Game Shark codes (this file)
Newest revisions of this FAQ can be found at:
Kao Megura's Homepage
(
http://www.fortunecity.com/bally/orange/25/)
The UnOfficial Squaresoft Homepage
(unofficial.sqla.com)
Www.GameFaqs.Com
(www.gamefaqs.com)
The Chocobo Range
(www.cronorye.com/ff7.html)
Your Final Fantasy Tactics Page
(www.geocities.com/TimesSquare/Castle/3202/fftmain.htm)
Import RPG Help
(members.aol.com/magicnerd8/import.html)
The Final Fantasy Tactics Page
(www.geocities.com/TimesSquare/Alley/7937/fft.html)
Square Kappa's Page
(www.geocities.com/TimesSquare/Dungeon/2048/index.html)
-" ooOo,o+oo -"
1. - Job Codes
2. - Item Codes
3. - Ability Codes
This file contains codes obtained with an Action Replay and a
Comms Kit. They can be used with either an Action Replay or Game
Shark.
-" o¤-_ oEo<oŸ oAo<o,o+o› -"
Thanks to Piyo (
[email protected]) for the "current
job" code.
Well, these are the codes for changing your characters' jobs.
Before I list them, let me explain how they work. There are two
codes for each character.
The first one sets the BASIC job of that character. This is the
"beginner" job of him/her, so to speak. For all regular character,
their basic job is "Apprentice" (there's a male and a female
apprentice job). This also affects other things, such as what
graphic will that character have (especially in the cases of
special characters). In a sense, this dictates "who the
character is".
Note that changes in this job are permanent (remain even after
you switch off the AR and even after you change jobs).
The second one sets the CURRENT job of the character. It works
as you would expect it, except that the character must be in a
logical job for his/her basic job or his/her graphic will
glitch (for example, if you try to set the current job to
that of a monster and the basic to that of a human, or the
other way around).
Basic job code:
,- This is a THREE, not an EIGHT! So that it only affects the lower byte.
|
30054FE4 00XX For the 1st character
300550E4 00XX For the 2nd character
300551E4 00XX For the 3rd character
300552E4 00XX For the 4th character
and so on...
Current job code:
80054FE6 0XXX For the 1st character
800550E6 0XXX For the 2nd character
800551E6 0XXX For the 3rd character
800552E6 0XXX For the 4th character
.....
Both codes must be used with their "correct values" to obtain
their best effect. The correct values are:
Type of character Basic Job Current Job
Regular human, male 80 Not needed
Regular human, female 81 Not needed
Special human Special job you want Not needed
Monster 82 Monster job you want
To determine who is human and who is a monster, the rule of thumb
is that if it cannot change jobs, it's a monster. So all zodiac
beasts are monsters, as well as Constructor 8.
"Basic job" table
It seems that the same values are used for both "Basic" and "Current"
job codes, so just use the below table. Exception: from value 80
on, they give different results, but since from there on there are
only monster jobs and they would only be used in the "current
job" codes, it doesn't matter.
"Current Job" table
N Job Face Sprite Ability
00 None None No None
01 Apprentice Ramza 1st Yes Guts
02 Apprentice Ramza 2nd Yes Guts
03 Apprentice Ramza 3rd Yes Basic Tech
04 Apprentice Delita 1st Yes Guts
05 Holy Knight Delita 2nd No SeiKenGi
06 Arch Knight Delita 3rd No ?Ken (Divine Knight)
07 Apprentice Argas Yes Basic Tech
08 Arch Knight Zalbarg No Ruin Magic Sword (Ruin)
09 Rune Knight Daisdarg No ?Ken (Holy Knight, Divine Knight)
0A Duke Larg No <None>
0B Duke Gorutana No <None>
0C Princess Ovelia Yes SeiMahou (Mabaria, Despena +)
0D Holy Sword Orland Yes SeiKen (Holy Knight)
0E Pope Old Man No <None>
0F Dragooner Rerze Yes Dragon
10 High Priest Zarmou No Shiro?Mahou (White, Status Change +)
11 Dark Knight Gabugalion Yes ?KuroKen
12 Tenmeishi Bald Guy Yes UraShingen
13 Bishop Simon Yes <None>
14 Cleric Br.Hair Monk Yes SeiMahou (Mabaria, Despena,Omajinai+)
15 Astronomer Oran Durai Yes Star Heaven (Star Heaven Stop ++)
16 Engineer Basrodio Yes Sniper
17 Dark Knight Gabugalion Yes ?KuroKen
18 Cardinal Drakrowa No No
19 Tendoushi Lafa Yes Shingen
1A Tenmeishi Malark Yes UraShingen
1B Arch Knight Elmdoa No Katana??Ice (All new ++)
1C Delita Sister Teita Yes Mahou (Cure)
1D Arch Duke Barinten No <None>
1E Holy Knight Agurias Yes SeiKenGi
1F Temple Knight Beiowuf Yes Mahouken
20 White Knight Wirgraff Balmau. SeiKenGi (Holy Knight)
21 Arch Witch Balmaufra Yes <None>
22 Engineer Mustadio Yes Sniper
23 Vicount Ludwig No <None>
24 Divine Knight Vormarf No ?Ken
25 Divine Knight Lorfar No ?Ken
26 Night Blade Izuruud No ??NinKatana (Knight)
27 Sorcerer Cretian No All Magic (Holy, Flare, Graviga,
Dark Holy, Araise +)
28 White Knight Balmaufra Yes SeiKenGi (Holy Knight)
29 Tendoushi Lafa Yes Shingen
2A Divine Knight Mariador Yes ?Ken
2B Engineer Balk No Sniper
2C Cleric Aruma Yes Seimahou (Mabaria, Despena,
Arutema, Omajinai +)
2D Assassin Celia No Serv. hand (Status Change, Arutema +)
2E Assassin Reddy No Serv. hand (Status Change, Arutema +)
2F Divine Knight Mariador Yes ?Ken (Only two of them)
30 Cleric Aruma Yes SeiMahou (Mabaria, Despena,
Omajinai +)
31 Fake Cleric Girl (?) No <None>
32 Soldier Cloud Yes Limit
33 Arch Knight Ramza No Ruin Magic Sword (Ruin+)
34 Holy Knight Agurias Yes SeiKenGi
35 Item Shi Ramza No Item
36 White Mage Ramza No ShiroMahou
37 Black Mage Ramza No KuroMahou
38 Yin/Yang Mage Ramza No InYoWaza
39 <None> Ramza No <None>
3A <None> Celia No <None>
3B <None> Reddy No <None>
3C Ma Shin Berias No Fear (New +)
3D Knight NJ Ramza No Kengi
3E Death Angel Zaerla No Fear (New +)
3F Archer NJ Ramza No Charge
40 Conqueror Hashumarim No Fear (New +)
41 SeiTen? Ramza No <None>
42 Black Mage NJ Ramza No KuroMahou
43 Tyranner Kyukrein No Fear (New +)
44 Time Mage NJ Ramza No Jikuu Mahou
45 Anger Spirit Aduramarek No Fear (New +)
46 Yin/Yang NJ Ramza No In Yo Waza
47 Shoukan NJ Ramza No Shoukan
48 Holy Dragon Holy Dragon Yes Breath
49 SeiDaiTen? Ramza No ?All Magic (?All Arutema, G.Cross +)
4A Apprentice Ramza No Basic Tech
4B Item Shi Ramza No Item
4C Knight Ramza No Art of War
4D Archer Ramza No Charge
4E Monk Ramza No Fist Tech
4F White Mage Ramza No White Magic
50 Black Mage Ramza No Black Magic
51 Time Mage Ramza No Time Magic
52 Summoner Ramza No Summon
53 Thief Ramza No Steal
54 Talker Ramza No Talk Technique
55 Yin/Yang Mage Ramza No Yin/Yang technique
56 Elemental M. Ramza No Elemental Technique
57 Dragon Knight Ramza No Jump
58 Samurai Ramza No Release
59 Ninja Ramza No Throw
5A Mathematician Ramza No Arithmetics
5B Bard Ramza No Sing
5C Dancer Ramza No Dance
5D Imitator Ramza No Imitate
5E Chocobo Chocobo Yes ChocoAttack, ChocoCure, [ChocoEsna]
5F Black Chocobo Chocobo Yes ChocoAttack, ChocoBall, ChocoEsna,
[ChocoMeteo]
60 Red Chocobo Chocobo Yes ChocoAttack, ChocoBall, ChocoMeteo,
[ChocoCure]
61 Goblin Goblin Yes Tackle, Metsubushi, [Goblin Punch]
62 Black Goblin Goblin Yes Tackle, Spin Punch, [Goblin Punch]
63 Gabldegak Goblin Yes Tackle, Spin Punch, Goblin Punch,
[Myouchireito]
64 Bomb Bomb Yes Kanatsuku, Exploder, [Cobomb]
65 Grenade Bomb Yes Kanatsuku, Exploder, Cobomb, [Flame
Attack]
66 Exploder Bomb Yes Kanatsuku, Exploder, Spark, [Cobomb]
67 Red Panther Panther Yes Hikkaku, Poison ?, [Neko Kick]
68 Cougar Panther Yes Hikkaku, Cat Kick, Poison ?, [Blaster]
69 Vampire Panther Yes Hikkaku, Cat Kick, Blaster, [Blood ?]
6A PiscoDemon Squidman Yes ?Hand, [Sune]
6B Squidraken Squidman Yes ?Hand, Sune, ???, [Mind Blast]
6C Mind Flayer Squidman Yes ?Hand, Sune, Mind Blast, [Level Blast]
6D Skeleton Skeleton Yes Hand Sword, ThunderSoul, [AquaSoul]
6E Bone Snatch Skeleton Yes Hand Sword, AquaSoul, [IceSoul]
6F Revenge Bone Skeleton Yes Hand Sword, AquaSoul, [WindSoul]
70 Ghoul Ghoul Yes ?Ice Wo?Basu, SleepTouch, [GreaseTouch]
71 Ghast Ghoul Yes ?Ice Wo?Basu, GreaseTouch, [DrainTouch]
72 Revenant Ghoul Yes ?Ice Wo?Basu, DrainTouch, [ZombieTouch]
73 Floater Ball Ahliman Yes ??, [??No??]
74 Ahliman Ahliman Yes ??, Devil's ??, ??No??, [Death ??]
75 Plague Ahliman Yes ??, Devil's ??, Death ??, [Saakuru]
76 Shura Ibis Bird Yes Kakimushiru, [Feather Bomb]
77 Steel Hawk Bird Yes Kakimushiru, Light Monoga ? Ki,
[Kuchibashi]
78 Cockatrice Bird Yes Kakimushiru, Kuchibashi, Feather Bomb,
[Beaking]
79 Uribou Pig Man Yes Chototsumoushin, [Buhii]
7A Porky Pig Man Yes Chototsumoushin, Pooh, [Hanaiki]
7B Wild Boar Pig Man Yes Chototsumoushin, Hanaiki, [?Betemorau]
7C WoodMan Tree Man Yes ?No???, [Protection ?]
7D Treant Tree Man Yes ?No???, Life ?, [Crab ?]
7E Taijo Tree Man Yes ?No???, Protection ?, Crab ?, [Magic ?]
7F ?? Minotaur Yes Furiorosu, [Power Charge]
80 Minotauros Minotaur Yes Furiorosu, Swing
81 Sekureto Minotaur Yes Furiorosu, Titan no Mane, Power Charge
82 Molbol Molbol Yes Tentacle, Nameru
83 Othyug Molbol Yes Tentacle, Netoneto?
84 Molbol Great Molbol Yes Tentacle, Foul Mouth
85 Behemoth Behemoth Yes ?Kiageru, Shakuriageru
86 King Behemoth Behemoth Yes ?Kiageru, Shakuriageru
87 Dark Behemoth Behemoth Yes ?Kiageru, Shakuriageru
88 Dragon Dragon Yes ??
89 Blue Dragon Dragon Yes ??, Ice Breath
8A Red Dragon Dragon Yes ??, Thunder Breath
8B Hyudra Hydra Yes Triple Attack
8C Hydra Hydra Yes Triple Attack, Triple Flame
8D Tiamat Hydra Yes Triple Breath, Triple Thunder,
Triple Flame
8E Nashi(Nothing)No No <None>
8F Nashi No No <None>
90 Biblos Nosy Demon Yes Biblos (Energiil, Parasite, Shock,
Diference ++)
91 Iron Giant Constr. 8 Yes Construction Skills
92 Nashi No No <None>
93 Nashi No No <None>
94 Nashi No No <None>
95 Nashi No No <None>
96 Apanda Nosy Demon Yes Bio (Status Ailments +)
97 Serpentarius Deep D.Beast Yes Dark Cloud (Serpent Stab, Poison Frog,
Midgar Zolom, Zodiac ++)
98 Holy Dragon Dragon (Gl.) No <None>
99 Archeo Demon Demon Yes Dark Magic Arts (Life Break,
Dark Holy, Giga Flare ++)
9A Arutema Demon Demon Yes Black Devil Arts (NanoFlare, Dark
Holy, Arutema, Harikern, Almagest ++)
9B <Nothing> No No <None>
9C Cure No No <None>
9D Cure Ra No No <None>
9E Cure Ga No No <None>
9F Cure Ja No No <None>
Values from there on just give glitch jobs with names of spells.
Notes:
In the monsters' abilities, the one between brackets is the one that
can be used if near to someone with the "monster trainer" ability.
I've marked with + the commands that have new abilities, and with
++ the ones I consider most interesting.
The units that have "Yes" in the graphic column don't glitch
graphically at all (if used properly).
-" oy -_ oo"o+o oAo<o,o+o› -"
These codes give you all the items in the game. Thanks again
to Piyo, who gave me the Materia Blade code.
Well, to have all items you have to enter a LOT of codes (we're
talking eight sets of 15 codes each). Fortunately the AR copies
the last code entered so you'll just have to change what's
different. The codes are:
80056730 0063
80056732 6363
80056734 6363
....
The last code is:
8005682e 6363
Note that each code affects two items. If you don't feel like
entering so many codes, you can just try to find the item you
want (the order of the items in the memory is similar to that
of the item list). But don't ask me to do that, please...
BTW, if you have more than 99 items of a kind it will say that
you have 00 of them. This happens when you have items equipped
and you enter the code. This is normal, and you'll still
have 99+ of them.
-" o3 -_ oAoŸo,oo,o"o- oAo<o,o+o› -"
Thanks to Alan Thio (
[email protected]) for ALL the
codes in this section as well as the lists.
These are the codes that affect the abilities equipped by
each character.
Reaction abilities:
80054FEC 0XXX For the 1st character
800550EC 0XXX For the 2nd character
800551EC 0XXX For the 3rd character
......
Support Abilities:
80054FEE 0XXX For the 1st character
800550EE 0XXX For the 2nd character
800551EE 0XXX For the 3rd character
......
The abilities are:
1C6 Heavy armour equip
1C7 Shield equip
1C8 Sword equip
1C9 Katana equip
1CA Crossbow equip
1CB Spear equip
1CC Axe equip
1CF Jp gain up
1D0 Xp gain up
1D1 Attack power up
1D2 Defence up
1D3 Magic attack up
1D4 Magic defence up
1D5 Perfect aim
1D6 Dying join
1D7 Stealth hunt
1D8 Unarmed combat
1D9 Monster language
1DA Item throw
1DB Maintenance
1DC Two handed use of weapon
1DD A weapon in each hand
1DE Monster train
1DF Defend
1E0 Modify equip
1E1 Nothing
1E2 Short charge
1E3 Non-charge (Immediate use of abilities!)
The Non-charge ability must have been left out by the programmers
for being too good! It affects all types of spells and even Cloud's
limits. The only ability it doesn't seem to affect is the archer's
"Charge". If anyone discovers a way to obtain this ability, or even
any enemy that has it, mail me at (
[email protected]).
Movement abilities:
80054FF0 0XXX For the 1st character
800550F0 0XXX For the 2nd character
800551F0 0XXX For the 3rd character
....
Use X values from 1E6 to 1FD but the noteworthy one is 1F3 which
is a 100% success rate teleport ability!
Well, that's all. Nice hacking!