______________________________________________________________________________
Final Fantasy Tactics JP Scroll Glitch
by Dan Holland (TheDan) --- [email protected]
8/13/03
Version 1 . 5

This FAQ is Copyright 2003 Dan Holland. Final Fantasy Tactics and everything
related to it belongs to Squaresoft. This FAQ may be freely distributed, as
long as the following conditions are met:
       1) It is not sold for money
       2) It is modified in any way
If you do put this FAQ on your site, please send me an email and let me know.
The latest version can always be found at www.gamefaqs.com.

I have never had any problems with this glitch, nor has anyone ever reported
any -- but if something, somehow DOES go wrong, understand that I will not be
held responsible.

________________________________________________________________________________
0.Contents______________________________________________________________________

You can quickly jump to a section by using Find (usually cntrl-F on Windows,
cmd-F on Macs) and entering in the respective the Bookmark.

Section                                                              Bookmark
_______                                                              ________
Contents ...........................................................    0.
1.Intro  -----------------------------------------------------------    1.
2.Paging ...........................................................    2.
3.What WON'T Work --------------------------------------------------    3.
4.What WILL Work ...................................................    4.
5.Doin' it  --------------------------------------------------------    5.
  -Chemist ........................................................    -C
  -Geomancer ------------------------------------------------------    -G
  -Holy Swordsman (Orlandu) .......................................    -H
  -Lancer ---------------------------------------------------------    -L
  -Mediator .......................................................    -M
  -Ninja ----------------------------------------------------------    -N
  -Oracle .........................................................    -O
  -Priest ---------------------------------------------------------    -Pr
  -Samurai ........................................................    -Sa
  -Squire (Ramza Chapter 4) ---------------------------------------    -Sq
  -Summoner .......................................................    -Su
  -Temple Knight (Beowulf) ----------------------------------------    -Te
  -Time Mage ......................................................    -Ti
  -Wizard ---------------------------------------------------------    -W
6.History ..........................................................    6.
7.Outro ------------------------------------------------------------    7.

______________________________________________________________________________
1.Intro_______________________________________________________________________

The JP Scroll Glitch (originally known as the Page Down Glitch) is a way to
instantly change the amount of JP you have for SOME of the job classes in
Final Fantasy Tactics. I came about this tasty glitch totally by accident,
and hot damn, it's a good one. Ho ho ho, did I say "glitch?" Well... yeah,
you could call it that, I guess -- but those gamers out there more acquainted
"morals" would probably call it cheating.

Heh heh heh.

______________________________________________________________________________
2.Paging______________________________________________________________________

In Final Fantasy Tactics, pressing up or down on the directional pad is not
the only way to scroll through lists. There is another option -- one that
behaves just like the Page Up and Page Down keys on your computer keyboard.

This Page Up and Page Down is performed by holding square on your controller,
then pressing up or down.

Try it out. It works on any list in the game that has more items in it than
can be displayed at once -- such as your inventory list, shop lists, and, of
course, Ability lists...

Who would have known that this handy little feature would be key to glitching
this game?

______________________________________________________________________________
3.What WON'T Work_____________________________________________________________

Trying this glitch on any class whose abilities don't span more than one page
will not work. That is to say, if you look at a job class's ability list and
you can't scroll up or down, you're out of luck. So the bad news is, these
classes won't work:

Archer, Bard, Calculator (damn!), Divine Knight, Dragoner, Engineer,
Heaven Knight, Hell Knight, Holy Knight, Knight, Mime, Monk, Soldier,
Squire, and Thief.

______________________________________________________________________________
4.What WILL Work______________________________________________________________

You can successfully do the JP Scroll glitch on a character in any of the
following classes:

Chemist, Geomancer, Holy Swordsman (Orlandu), Lancer, Mediator, Ninja, Oracle,
Priest, Samurai, Squire (Ramza Chapter 4), Summoner, Temple Knight (Beowulf),
Time Mage, Wizard.

Yeeha.

______________________________________________________________________________
5.Doin' It____________________________________________________________________

Luckily, it's done just the way (uh huh uh huh) we like it (uh huh uh huh) --
very, very simply. Here's the process.

1) Get a character who has access to one of the job classes that are mentioned
  in the "What Will Work" section.

2) On the world map, hit Triangle to bring up the main menu. Select Formation,
  select your character, go to Ability, then to Learn. Select any class from
  the "What WILL Work" section and go to an unlearned ability that you have
  enough JP to learn. We will call this ability 'Ability X'.

3) Hit circle on Ability X and a Dialog Box will come up saying, "Is 'Ability
  X', OK?" Do not select YES yet!

4) Hold square. Now, press down or up on the control pad. What's this?! The
  cursor is no longer pointing to Ability X, but the dialog box is still
  there, patiently waiting for you to confirm or deny it the right to spend
  your hard earned JP...

  ...heh heh heh. You have successfully "page down"ed (or "page up"ed). And
  here's the trick: If the ability the cursor is now pointing to
                    a) costs more JP than you currently have
                        (ie, it's "dimmed out" )
                              OR
                    b) it has already been learned

  ... choose Yes.

5) I've noticed that each time you glitch a certain ability, the same thing
  always happens. I've charted the effects below.

  Each chart is composed of four columns: Ability, NL, L, and Cost.
    Ability : the name of each ability in the class.
    L       : the effect of the glitch if the respective ability has already
              been learned
    NL      : the effect of the glitch if the respective ability has NOT
              yet been learned.
    Cost    : how much JP the ability costs to learn

Legend:
 Symbol                              Meaning
 ------   -------------------------------------------------------------------
   O    | JP goes to 0000, but all the abilities are immediately available to
        | learn. If you don't learn all abilities and exit from the menu,
        | when you come back you will have 9999 JP available.

   o    | JP goes to 0000, and none of the abilities are immediately
        | available to learn. (Interestingly, you can't even learn the
        | Chemist Ability "Equip Change," which costs 0 JP.) HOWEVER, when
        | you exit the menu and come back, you have 9999 JP available to
        | spend.

   +    | You gain JP (the number next to it is how much you gain)

   -    | You lose JP (the number next to it is how much you lose)

   X    | Nothing happens at all.

   ?    | No idea. Either it can't be done or I haven't found a way to do it
 ------   -------------------------------------------------------------------

 After the chart, I will also provide some suggestions on how to easily
 glitch each class -- just so you don't have to spend too much time
 figuring out how to page up or down to a certain ability. They will look
 something like this:

      X<=JP<Y       JP Range: Your current JP should be between X and Y
      Ability         This ability should be at the top of the list
       ...  (If this is here, it means there are other abilities in between)
      Ability       Now, from this ability
        ||                   page down
        \/                      to
  NL - Ability -> o  This ability when it's not learned, and you'll get
                     "o" behavior.

  Another example is:
    100<=JP<300      JP Range: Your current JP should be between 100 and 300
      Ability          This ability should be at the top of the list
       ...   (If this is here, it means there are other abilities in between)
   L - Ability -> O    You will get "O" behavior if this ability is learned
        /\                  when you page up
        ||                      from
      Ability                this ability

 Lastly, even though you're messing with your JP, your Job Level WILL NOT be
 affected. So even if you master a class at Job Level 1, you'll still be at
 Job Level 1 after you glitch. However, there is no need to worry -- you can
 still gain job levels after a class is mastered, but unfortunately, you have
 to do it the hard way and actually earn the JP. Oh well.

 On to the charts.

   _________________________________________________________________________
  /-Chemist:                                                                \
       Ah, the Chemist, always running in the background distributing their
       weird concoctions. They're quite useful and damn easy to glitch. Yeah.

    Ability           NL     L    Cost
   ===========       ====   ===   ====
    Potion         |  ?   |  X  | 30
    Hi-Potion      |  o   |  o  | 200
    X-Potion       |  o   |  O  | 300
    Ether          |  O   |  O  | 300
    Hi-Ether       |  X   | -28 | 400
    Elixir         | -16  | -32 | 900
    Antidote       |  O   |  X  | 70
    Eyedrop        |  X   |  o  | 80
    Echo Grass     |  O   |+6724| 120
    Maiden's Kiss  |  X   | -20 | 200
    Soft           |  o   |  O  | 250
    Holy Water     |  o   | -16 | 400
    Remedy         |  o   |  o  | 700
    Phoenix Down   |  O   |  O  | 90

    There're so many ways to glitch this class it's not funny. Here's a few:

          JP>=80                  JP>=200                  JP>=250
          Potion                 Hi-Potion                  Ether
           ...                     ...                      ...
         Eyedrop                 Echo Grass                 Soft
           ||                       ||                       ||
           \/                       \/                       \/
   L - Phoenix Down -> O    L - Phoenix Down -> O    L - Phoenix Down -> O
  \_________________________________________________________________________/

   _________________________________________________________________________
  /-Geomancer:                                                              \
       Yeah yeah, they look a little fruity. But their ability to equip
       weapons of the warrior class along with hats and robes to boost
       their stats -- not to mention their long-ranged status-inflicting
       geomancy skills -- make these guys pretty formidable warriors.

    Ability           NL     L    Cost
   ===========       ====   ===   ====
    Pitfall        |  ?   |  X  | 150
    Water Ball     |  ?   |  X  | 150
    Hell Ivy       |  ?   |  X  | 150
    Carve Model    |  ?   |  X  | 150
    Local Quake    |  ?   |  O  | 150
    Kamaitachi     |  ?   |  O  | 150
    Demon Fire     |  ?   |  O  | 150
    Quicksand      |  ?   |  O  | 150
    Sandstorm      |  ?   |  O  | 150
    Blizzard       |  ?   |  O  | 150
    Gusty Wind     |  ?   |  O  | 150
    Lava Ball      |  ?   |  O  | 150

    Glitching Geomancers is easy -- all you need is 300 JP. Here's a
    quick way to do it: First, learn Local Quake. Then, do this:

                        Pitfall
                          ||
                          \/
                   L - Local Quake -> O

    You can also, of course, do Water Ball down to Kamatachi, Hell Ivy down
    to Demon Fire, etc...
  \_________________________________________________________________________/

   _________________________________________________________________________
  /-Holy Swordsman (Orlandu)                                                \
       Does the mighty Thunder God even need an introduction? I think not.

    Ability           NL     L    Cost
   ===========       ====   ===   ====
    Stasis Sword   |  ?   |  O  | 100
    Split Punch    |  ?   |  O  | 400
    Crush Punch    |  ?   |  O  | 500
    Lightning Stab |  O   |  O  | 700
    Holy Explosion | -48  |  O  | 800
    Shellbust Stab |  ?   |  O  | 200
    Blastar Punch  |  ?   |  O  | 400
    Hellcry Punch  | -56  |  O  | 500
    Icewolf Bite   |  O   |  O  | 800
    Dark Sword     | +1   |  O  | 500
    Night Sword    |  ?   |  O  | 100
  Stasis Sword, Crush Punch, Shellbust Stab, Night Sword initially learned

   Ha! The most powerful swordsman in the game, and you can master all his
   abilities right away. Just glitch any of his already learned abilities
   and you're good to go.
  \_________________________________________________________________________/

   _________________________________________________________________________
  /-Lancer:                                                                 \
       What's that? You're way over there on the other side of the
       battlefield? BOING! Pardon me as I drive this spear through
       your skull.

    Ability           NL     L    Cost
   ===========       ====   ===   ====
    Level Jump2    |  ?   |  o  | 150
    Level Jump3    | -16  |  X  | 300
    Level Jump4    |  o   |  o  | 450
    Level Jump5    |  X   |  O  | 600
    Level Jump8    |  O   |  o  | 900
    Vertical Jump2 |  ?   |  o  | 100
    Vertical Jump3 |  o   |  o  | 200
    Vertical Jump4 |  o   |  o  | 300
    Vertical Jump5 |  o   |+6724| 400
    Vertical Jump6 |  O   |  o  | 500
    Vertical Jump7 |  X   |  o  | 600
    Vertical Jump8 |  o   |  o  | 900

     The first time I discovered this glitch was with Meliadoul
     learning Lancer abilities. And I did it just like this:

                        150<=JP<900
                        Level Jump2
                            ||
                            \/
                    NL - Level Jump8 -> O
  \_________________________________________________________________________/

   _________________________________________________________________________
  /-Mediator:                                                               \
       Ah, the gun-toting slick-talking funny-dressing Mediator. These dudes
       can convert a warmonger to a flower loving hippie in seconds flat.
       And Mimic Daravon is cool.

    Ability           NL     L    Cost
   ===========       ====   ===   ====
    Invitation     |  ?   |  X  | 100
    Persuade       |  ?   |  X  | 100
    Praise         |  o   |  X  | 200
    Threaten       | +48  |  X  | 200
    Preach         |  ?   |  X  | 200
    Solution       | -36  |  X  | 200
    Death Sentence |+5288 |  X  | 500
    Negotiate      |  ?   |  X  | 100
    Insult         |  o   |  X  | 300
    Mimic Daravon  |  o   |  X  | 300

                  100<=JP<500                     100<=JP<300
                  Invitation                      Invitation
                     ...                             ...
                   Preach                         Negotiate
                     ||                              ||
                     \/                              \/
          NL - Death Sentence -> +5288      NL - Mimic Daravon -> o
      (This is enough to master the class)
  \_________________________________________________________________________/

   _________________________________________________________________________
  /-Ninja                                                                   \
       Indeed, the Ninja. These sneaky bastards are fast AND powerful, and
       have some great support and movement abilities to boot. All right.

    Ability           NL     L    Cost
   ===========       ====   ===   ====
    Shuriken       |  ?   |  o  | 50
    Ball           |  ?   |  O  | 70
    Knife          |  ?   |  o  | 100
    Sword          |  ?   |  o  | 100
    Hammer         |  X   |  o  | 100  Credit: Fredyuk & Gatherer818
    Katana         |  O   |  o  | 100  Credit: Fredyuk & Gatherer818
    Ninja Sword    |  ?   |  o  | 100
    Axe            |  o   |+6724| 120
    Spear          |  ?   |  o  | 100
    Stick          |  ?   |  o  | 100
    Knight Sword   |  ?   |  o  | 100
    Dictionary     |  ?   |  o  | 100

    First, learn Shuriken -- no difficult matter, as it only requires 50 JP.
    Then:

          JP>=70                              JP>=100
    (Ball at top of list)     (Knife, Sword, or Hammer at top of list)
      L - Shuriken -> o                   L - Shuriken -> o
            /\                                   /\
            ||                                   ||
           Ball                       Knife, Sword, or Hammer
  \_________________________________________________________________________/

   _________________________________________________________________________
  /-Oracle:                                                                 \
       The master of status effects. Equip this magic caster with a Faith
       Rod and Short Charge and watch your enemies gurgle in agony.

    Ability           NL     L    Cost
   ===========       ====   ===   ====
    Blind          |  ?   |  X  | 100
    Spell Absorb   |  -8  |  X  | 200
    Life Drain     | +24  |  X  | 350
    Pray Faith     | -14  |  X  | 400
    Doubt Faith    |  O   |  X  | 400
    Zombie         |  o   |  X  | 300
    Silence Song   | +62  |  X  | 170
    Blind Rage     | -16  |  X  | 400
    Foxbird        | -8   |  X  | 200
    Confusion Song | +1   |  X  | 400
    Dispel Magic   |  O   |  X  | 700
    Paralyze       |  ?   |  X  | 100
    Sleep          |  O   |  X  | 350
    Petrify        | -16  |  X  | 600

       100>=JP<350                200>=JP>700              170<=JP<400
         Zombie                   Doubt Faith              Life Drain
          ...                         ...                     ...
        Paralyze                 Confusion Song        NL - Doubt Faith -> O
           ||                         ||                       /\
           \/                         \/                       ||
     NL - Sleep -> O         NL - Dispel Magic -> O       Silence Song
  \_________________________________________________________________________/

   _________________________________________________________________________
  /-Priest:                                                                 \
       White Magic: The best way to heal your party and desecrate the
       undead. Never leave home without one.

    Ability           NL     L    Cost
   ===========       ====   ===   ====
    Cure           |  ?   |  X  | 50
    Cure 2         | -44  |  X  | 180
    Cure 3         | -32  |  X  | 400
    Cure 4         | -40  |  X  | 700
    Raise          |  O   |  X  | 180
    Raise2         |  o   |  X  | 500
    Reraise        | -48  |  X  | 800
    Regen          |  o   |  X  | 300
    Protect        |  ?   |  X  | 70
    Protect 2      |  X   |  X  | 500
    Shell          |  ?   |  X  | 70
    Shell2         | -1   |  X  | 500
    Wall           | +12  |  X  | 380
    Esuna          | -25  |  X  | 280
    Holy           | +62  |  X  | 600

       50<=JP<300        300<=JP<700
          Cure             Cure 4
           ||               ...
           \/           NL - Raise -> O
     NL - Regen -> o         /\
                             ||
                            Regen

    If your JP is too low to glitch, use Holy to increment your JP
    by 62, like this:

            Cure 2                    Cure 4
             ...                       ...
            Protect                   Shell
              ||                       ||
              \/                       \/
          NL - Holy -> +62       NL - Holy -> +62
  \_________________________________________________________________________/

   _________________________________________________________________________
  /-Samurai:                                                                \
       Their skill with a sword makes bad guys fall down and wet their
       pants. Plus, they have Two Hands and Blade Grasp.

    Ability           NL     L    Cost
   ===========       ====   ===   ====
    Asura          |  ?   |  X  | 100
    Koutetsu       |  ?   |  X  | 180
    Bizen Boat     |+1053 |  X  | 260
    Murasame       |  o   |  X  | 340
    Heaven's Cloud |  O   |  X  | 420
    Kiyomori       |+1053 |  X  | 500
    Muramasa       |  o   |  X  | 580
    Kikuichimoji   |  X   |  X  | 660
    Masamune       | -14  |  X  | 740
    Chirijiraden   |  o   |  X  | 820

          180<JP<340
            Asura
             ...
           Koutetsu
              ||
              \/
       NL - Murasame -> o

    Or, if if you start out and 100<=JP<180, don't worry; you don't have to
    waste your time going into battle for a few JP. Instead, you can do this:

       1)        100<=JP<180
                    Asura
                     ||
                     \/
            NL - Bizen Boat -> +1053

       2) Now you have a bunch of JP -- too much, in fact, to glitch. So
          learn some support/movement abilities to shave off some of that
          excess JP (Blade Grasp is a good one -- it costs 900 JP). Once
          you have done that, use the chart above to decide which ability
          to glitch.
  \_________________________________________________________________________/

   _________________________________________________________________________
  /-Squire (Ramza Chapter 4):                                               \
       Yeah, our main character. Scream is by far, without argument and
       beyond any reasonable doubt the best skill in the game. Go Ramza.

    Ability           NL     L    Cost
   ===========       ====   ===   ====
    Accumulate     |  X   |  o  | 300
    Dash           |  ?   |  O  | 80
    Throw Stone    |+4308 |  O  | 90
    Heal           |  O   |  O  | 150
    Yell           |  X   |  O  | 200
    Wish           |  ?   |  O  | X
    Cheer Up       |  ?   |  O  | 200
    Scream         | +44  |  O  | 500
    Ultima         |  ?   |  O  | X
   Wish initially learned

    What can I say? By the time you get to Chapter 4, you'll probably have
    this class mastered anyway, but if not... well, just learn any ability
    and glitch it. Easy enough. And no, you can't learn Ultima this way.
  \_________________________________________________________________________/

   _________________________________________________________________________
  /-Summoner:                                                               \
       So boys and girls: Can we say, "Eradicate all enemies in one fell
       swoop?" Why yes, yes we can.

    Ability           NL     L    Cost
   ===========       ====   ===   ====
    Moogle         |  ?   |  X  | 110
    Shiva          |  ?   |  X  | 200
    Ramuh          |  ?   |  X  | 200
    Ifrit          |  ?   |  X  | 200
    Titan          |  ?   |  X  | 220
    Golem          |  O   |  X  | 500
    Carbunkle      |  ?   |  X  | 350
    Bahamut        |  O   |  X  | 1200
    Odin           |  o   |  X  | 900
    Leviathan      |  X   |  X  | 850
    Salamander     |  o   |  X  | 820
    Silf           | -15  |  X  | 400
    Fairy          |  o   |  X  | 400
    Lich           |  o   |  X  | 600
    Cyclops        |  X   |  X  | 1000
    Zodiac         |  ?   |  X  | X
       No, you can't use the glitch to learn Zodiac.

    This one's easy:
       Zodiac Not Learned           Zodiac Learned
         110<=JP<1200                110<=JP<900
           Moogle                      Moogle
             ||                          ||
             \/                          \/
       NL - Bahamut -> O           NL - Odin -> o
  \_________________________________________________________________________/

   _________________________________________________________________________
  /-Temple Knight  (Beowulf):                                               \
       Chicken!! Bwwwwaaaak! Bwaaak bwaak bwaaaaaaaak!! Not to mention
       all his other cool no charge abilities.

    Ability           NL     L    Cost
   ===========       ====   ===   ====
    Blind          |  ?   |  X  | 50
    Aspel          |  ?   |  X  | 100
    Drain          | -2   |  o  | 180
    Faith          | -3   |  o  | 200
    Innocent       | -1   |  o  | 200
    Zombie         |  X   |  O  | 150
    Silence        |  ?   |  O  | 90
    Berserk        | -122 |  o  | 200
    Chicken        | +665 |  O  | 500
    Confuse        | -8   |  O  | 200
    Despair        |  o   |  o  | 300
    Don't Act      |  ?   |  X  | 50
    Sleep          |  o   | -5  | 170
    Break          |  O   |  O  | 300
    Shock          | -48  |  O  | 600
       Blind & Silence initially learned

     Break looks like the best way to go, since it gives O behavior whether
     it has been learned or not. Beowulf starts out with a lot of JP, so
     just learn Break and then glitch it... Then again, glitch just about
     any learned ability and you're good to go...

          JP>=50             JP>=100            JP>=150
           Blind              Aspel             Zombie
            ...                ...               ...
          Silence            Berserk            Sleep
            ||                 ||                 ||
            \/                 \/                 \/
          Break -> O         Break -> O         Break -> O
  \_________________________________________________________________________/

   _________________________________________________________________________
  /-Time Mage:                                                              \
       These magic users are just plain cool. Their control of space and
       time make Einstein grumble in his grave. Combine Faith with Quick
       and you get one of the best combinations in the game.

    Ability           NL     L    Cost
   ===========       ====   ===   ====
    Haste          |  o   |  X  | 100
    Haste 2        |  o   |  X  | 550
    Slow           |  ?   |  X  | 80
    Slow 2         |  o   |  X  | 520
    Stop           |  o   |  X  | 330
    Don't Move     |  o   |  X  | 100
    Float          |  o   |  X  | 200
    Reflect        |  O   |  X  | 300
    Quick          |  o   |  X  | 800
    Demi           |  o   |  X  | 250
    Demi 2         |  o   |  X  | 550
    Meteor         | -48  |  X  | 1500

     This is a very easy class to glitch, since just about every unlearned
     ability maxes your JP -- just stay away from Meteor. Examples:

                       100<=JP<330          100<=JP<800
                          Haste               Haste 2
                           ||                  ...
                           \/                 Float
                     NL - Stop -> o             ||
                                                \/
                                          NL - Quick -> o
  \_________________________________________________________________________/

   _________________________________________________________________________
  /-Wizard:                                                                 \
       Oh yeah. These pudgy little dudes with their cool hats and shadowy
       features always mean business. Try their temper and go up in flames.

    Ability           NL     L    Cost
   ===========       ====   ===   ====
    Fire           |  ?   |  X  | 50
    Fire 2         |  X   |  X  | 200
    Fire 3         |  o   |  X  | 480
    Fire 4         |  o   |  X  | 850
    Bolt           |  ?   |  X  | 50
    Bolt 2         |  O   |  X  | 200
    Bolt 3         |  X   |  X  | 480
    Bolt 4         | -8   |  X  | 850
    Ice            |  ?   |  X  | 50
    Ice 2          |  o   |  X  | 200
    Ice 3          | -16  |  X  | 480
    Ice 4          | -24  |  X  | 850
    Poison         | -20  |  X  | 150
    Frog           | -28  |  X  | 500
    Death          |  o   |  X  | 600
    Flare          | -16  |  X  | 900

    Here's a few:

         150<=JP<600            50<=JP<850             200<=JP<850
           Bolt 3                 Fire 2                 Fire 3
            ...                    ...                    ...
           Poison            NL - Fire 4 -> o        NL - Fire 4 -> o
             ||                    /\                     /\
             \/                    ||                     ||
       NL - Death -> o            Bolt                   Bolt 2
  \_________________________________________________________________________/

______________________________________________________________________________
6. History____________________________________________________________________

7/30/02: Version 0 . 4
   - Initial version
   - Completed Chemist, Priest, Geomancer and Ninja charts
   - Began Time Mage and Wizard Charts
   - Gave some cheap "Quick Cheats" for other classes

8/01/02: Version 0 . 8
   - Finished Lancer, Time Mage, Oracle, Samurai, Summoner and Wizard Charts
   - Added small bits of info here and there

8/25/02: Version . 9 5
   - Changed the name of the glitch (from Page Down Glitch) to the JP Scroll
     Glitch -- a special thanks goes out to Joeblog60 for coming up with the
     new name!
   - Fixed the table of contents and added stuff I forgot to add in the What
     WILL Work section
   - Added Temple Knight and Holy Swordsman charts

9/21/02: Version 1 . 0
   - Added chart for Squire (Ramza Only, Chapter 4)
   - Finished Summoner's chart

??/??/03: Version 1 . 5
   - Added a Bookmark section in the Table of Contents to make it easy to
     find each section
   - Added the JP cost for each ability, along with an introduction to each
     class
   - Added advice on how to easily glitch each class
   - Added some more stuff here and there
   - This is more than likely the final version, but who knows?

______________________________________________________________________________
7. Outro _____________________________________________________________________

Well, that's it folks. I hope you've enjoyed the FAQ, or at least found it
useful. This is my first attempt at a FAQ, so comments and criticisms are
welcome. Also, if you've noticed a mistake, please let me know so that I can
fix it right away.

This document was created with Apple's TextEdit.

Special thanks to:
- Joeblog60, for the JP Scroll Glitch name
- Fredyuk ([email protected]) and Gatherer818 ([email protected]),
 each for letting me know what happens when you glitch Hammer and Katana not
 learned in the Ninja class
- Squaresoft and the FFT team, for making this awesome game
- gamefaqs.com, for providing the best source of gaming information I have
 found on the net
- The guy who invented beer -- without whom, this glitch may never have
 been discovered...

Thanks,
Dan

[email protected]