CHRONO CROSS CHARTS
By ToastyFrog
(J. Parish | [email protected])
----------------------------------------------
REVISION 1.0 (FINAL)
30 January, 2002
----------------------------------------------

This guide is not a walkthrough. It consists solely of charts and information
and stuff. Please look elsewhere for gameplay information.

PLEASE READ BEFORE USING THIS GUIDE:

Before you use this guide, I have three simple requests:

1. Don't send me corrections about this walkthrough. It is a done deal -
a complete document. It's not 100% accurate, but life is rough like that.

2. Don't email me looking for help. If it isn't here, I don't know. Try other
FAQs, the official guide, message boards, whatever. But please be courteous -
I've received thousands of emails about this guide. THOUSANDS. Almost all of
them have been ignored, because I simply DO NOT have time to be a help line.
Square has employees who get paid for that sort of thing; this guide is
something I've done in my free time. So please, if you need help, seek it
elsewhere. A lot of other people have put great effort into making other very
worthwhile guides. Try finding your answers there as well.

3. Don't ask for permission to use this guide on your site. You can't. I used
to be a lot more lenient about this, but then a lot of lazy slobs whose idea of
a "worthwhile website" is to harvest new documents from GameFAQs.com and never
update them posted early versions of my guides on their site and then - ugh -
NEVER UPDATED THEIR COPIES. Which means that in January of 2002 I'm still
getting inquiries about completing FAQs which were finished two years ago. I no
longer have the time or energy to deal with the fruits of their laziness and
incompetence, so this guide is available ONLY at my website and GameFAQs.

And it probably goes without saying, but you'd be surprised at how dishonest
(or stupid) some people can be: do not use this guide without my permission.
Don't rewrite it, don't hack it up for your website, don't copy it, and don't
post it without my name. For most people this is an obvious matter of respect,
but I'm worried about the 4 or 5 freaks out there who failed their ethics
classes. Think before you steal, eh?

Thanks for your courtesy.

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CONTENTS:

I. ELEMENTS
II. SUMMONS
III. COMBINATION TECHS
IV. WEAPONS
V. ARMOR
VI. ACCESSORIES
VII. TRADING
VIII. KEY ITEMS
IX. CREDITS
----------------------------------------------


I. ELEMENTS ----------------------------------

Magic is divided into classes, just like in Chrono Trigger. Some of the
spells are similar to Final Fantasy standbys, but are categorized
differently (i.e., Holy is Spirit magic in Final Fantasy, but in Chrono
Cross it's Light/Lightning). So don't rely on your encyclopedic knowledge
of Final Fantasy to get you safely through Chrono Cross, my young
apprentice.

I've broken this up alphabetically by Level for your convenience.

SPELL NAME: Name of the Element.
TYPE: Element class and level variance (+/-).
  R=Red - B=Blue - Y=Yellow - G=Green - W=White - K=Black
EFFECT: What the Element does.
EQUIP.: Character Element classes who can equip this skill.
CONS.: Consumable item (Y/N).

---------------------------------------------------------------------
SPELL NAME         TYPE    EFFECT                      EQUIP.  CONS.
---------------------------------------------------------------------

---------------------------------------------------------------------
-- LEVEL ONE --------------------------------------------------------

Aquabeam........... B-1/7   Attack single enemy with     All     N
                           thin blast of water

BushWhacker........ G-1/7   Attack single enemy with     All     N
                           blowing leaves

Cure............... B-1/7   Heal single ally or enemy    All     N

FireBall........... R-1/7   Attack single enemy with     All     N
                           flaming orb

GravityBlow........ K-1/7   Attack single enemy with     All     N
                           burst of gravity force

PhotonRay.......... W-1/7   Attack single enemy with     All     N
                           piercing beam of light

Revive............. W-1/7   Restore single ally to life  All     N
                           Restores 50 HP upon revival
                           Restore more HP by placing
                           in a higher grid slot

Tablet............. R-1/0   Heal single ally (small)     All     Y

TurnBlack.......... K-1/7   Adds Black affinity to a     All     N
                           single enemy

TurnBlue........... B-1/7   Adds Blue affinity to a      All     N
                           single enemy

TurnGreen.......... G-1/7   Adds Green affinity to a     All     N
                           single enemy

TurnRed............ R-1/7   Adds Red affinity to a       All     N
                           single enemy

TurnWhite.......... W-1/7   Adds White affinity to a     All     N
                           single enemy

TurnYellow......... Y-1/7   Adds Yellow affinity to a    All     N
                           single enemy

Uplift............. Y-1/7   Attack single enemy with     All     N
                           levitating slab of rock

---------------------------------------------------------------------
-- LEVEL TWO --------------------------------------------------------

AeroSaucer......... G-2/6   Attack single enemy with     All     N
                           compressed air disks

Antidote........... G-2/0   Cures Green status effects   All     Y

Brace.............. Y-2/0   Cures Yellow status effects  All     Y

ElectroJolt........ Y-2/6   Attack single enemy with     All     N
                           electrical discharge

Heal............... G-2/6   Heal single ally or enemy    All     N

HellSoul........... K-2/0   Single instant kill -        All     N
                           rips enemy's soul from body

IceLance........... B-2/6   Skewer single enemy with     All     N
                           flying ice spike

MagmaBomb.......... R-2/6   Attack all enemies with      All     N
                           explosive fireballs

Medicine........... B-2/0   Cures Blue status effects    All     Y

Meteorite.......... W-2/6   Attack single enemy with     All     N
                           cosmic boulder

Ointment........... R-2/0   Cures Red status effects     All     Y

BlackOut........... K-2/0   Cures Black status effects   All     Y

WhiteOut........... W-2/0   Cures White status effects   All     Y

---------------------------------------------------------------------
-- LEVEL THREE ------------------------------------------------------

AntiBlack.......... W-3/5   Seals Black skills           White   N
                           (single enemy)

AntiBlue........... R-3/5   Seals Blue skills            Red     N
                           (single enemy)

AntiGreen.......... Y-3/5   Seals Green skills           Yellow  N
                           (single enemy)

AntiRed............ B-3/5   Seals Red skills             Blue    N
                           (single enemy)

AntiWhite.......... K-3/5   Seals White skills           Black   N
                           (single enemy)

AntiYellow......... G-3/5   Seals Yellow skills          Green   N
                           (single enemy)

AquaBall........... B-3/5   Attack single enemy with     All     N
                           water balloon sans balloon

FirePillar......... R-3/5   Attack single enemy with     All     N
                           searing tower of flame

BushBasher......... G-3/5   A giant bush "nettles" a     All     N
                           single enemy

Capsule............ Y-3/0   Heal single ally (medium)    All     Y

CurePlus........... B-3/5   Heal single ally or enemy    All     N

Gravitonne......... K-3/5   Squoosh all foes with their  All     N
                           own mass in a grav-field

PhotonBeam......... W-3/5   A piercing laser blasts a    All     N
                           single baddie

RecoverAll......... W-3/5   Heal all allies              All     N

Upheaval........... Y-3/5   Chunks of rock smash a       All     N
                           single enemy

---------------------------------------------------------------------
-- LEVEL FOUR -------------------------------------------------------

AeroBlaster........ G-4/4   HADOUKEN! Dragon punch an    All     N
                           enemy with the Big Sucker
                           Gab-Slash

BatEye............. G-4/4   Lowers single foe's evade%   All     N

EagleEye........... G-4/4   Boosts single ally's evade%  All     N

ElectroBolt........ Y-4/4   Zap a single enemy with      All     N
                           a bolt of lightning
                           Can inflict Yellow status

Freeze............. B-4/4   Spikes an enemy with ice     All     N
                           Can inflict Blue status

Genius............. K-4/4   Boosts a single ally's       All     N
                           Element power

HealAll............ G-4/4   Heal all allies              All     N

HellBound.......... K-4/0   Sends enemies to Hades'      All     N
                           realm for an instant kill

HiRes.............. Y-4/4   Boosts single ally's         All     N
                           physical defense

Imbecile........... K-4/4   Lowers single enemy's        All     N
                           Element power

LoRes.............. Y-4/4   Lowers single enemy's        All     N
                           physical defense

Magmaburst.......... R-4/4   Magma bubbles up from the    All     N
                           ground beneath a foe
                           May inflict Red status

MeteorShower....... W-4/4   A pleasant evening of        All     N
                           stargazing becomes a
                           bloodbath as all foes are
                           pulverized by meteors

Nimble............. B-4/4   Boosts single ally's         All     N
                           physical accuracy

Numble............. B-4/4   Lowers single enemy's        All     N
                           physical accuracy

Purify............. W-4/4   Remove all stat. conditions  All     N

WeakMinded......... W-4/4   Lowers single enemy's        All     N
                           Elemental defense

Strengthen......... R-4/4   Boosts single ally's         All     N
                           physical power

StrongMinded....... W-4/4   Boosts single ally's         All     N
                           Elemental defense

Weaken............. R-4/4   Lowers single enemy's        All     N
                           physical power

---------------------------------------------------------------------
-- LEVEL FIVE -------------------------------------------------------

BlueField.......... B-5/3   Changes the Field Effect     All     N
                           to all-Blue

Carnivore.......... G-5/3   A very large plant makes a   All     N
                           light snack of all enemies

CureAll............ B-5/3   Heal all allies              Blue    N

Deluge............. B-5/3   Ohhh, here comes the flood   All     N
                           All enemies shall say
                           goodbye to flesh and blood

Earthquake......... Y-5/3   Use the power of the earth   All     N
                           to "rock" your enemies'
                           world

FreeFall........... K-5/3   An enemy blasts into the     All     N
                           air to smack back into the
                           earth. It's not as romantic
                           as Tom Petty makes it sound.

FullRevival........ W-5/3   Heal all, status recovery    White   N

GreenField......... G-5/3   Changes the Field Effect     All     N
                           to all-Green

HolyLight.......... W-5/3   Light that is holy damages   All     N
                           all who are not

Inferno............ R-5/3   Superheats the air to make   All     N
                           enemies sweat and, from
                           time to time, die

RedField........... R-5/3   Changes the Field Effect     All     N
                           to all-Red

Revenge............ K-5/3   Shifts your status ailments  Black   N
                           to an enemy

Trap Carnivore..... G-5/0   Carnivore Element Trap       All     Y

Trap Deluge........ B-5/0   Deluge Element Trap          All     Y

Trap Earthquake.... Y-5/0   Earthquake Element Trap      All     Y

Trap FreeFall...... K-5/0   FreeFall Element Trap        All     Y

Trap Inferno....... R-5/0   Inferno Element Trap         All     Y

Trap HolyLight..... W-5/0   HolyLight Element Trap       All     Y

Trap Revenge....... K-5/0   Revenge Element Trap         All     Y

YellowField........ Y-5/3   Changes the Field Effect     All     N
                           to all-Yellow

---------------------------------------------------------------------
-- LEVEL SIX --------------------------------------------------------

BlackHole.......... K-6/2   Attack all enemies with      Black   N
                           a singularity - some may
                           not return from beyond the
                           event horizon (instant kill)

Diminish........... K-6/2   Weakens all enemies' and     All     N
                           allies' Element power

Iceburg............ B-6/2   Attack all enemies with      Blue    N
                           "titanic" chunks of ice

NinetyNine......... R-6/2   Ensures 99% hit rate for     Red     N
                           a single ally (longer
                           duration than EagleEye)

Info............... G-6/2   Reveal enemy HP              Green   N

HolyHealing........ W-6/2   Heal all allies and clear    White   N
                           status ailments

Magnify............ W-6/2   Boosts all enemies' and      All     N
                           allies' Element power

MagNegate.......... W-6/2   Briefly grants a single      White   N
                           ally 100% magic evasion

Nostrum............ K-6/0   Heal single ally (large)     All     Y

PhysNegate......... Y-6/2   Briefly grants a single      Yellow  N
                           ally 100% physical evasion

SealAll............ K-6/2   Seals Element usage for all  Black   N
                           combatants

ThundaStorm........ Y-6/2   Fries all enemies with       Yellow  N
                           lightning

Tornado............ G-6/2   Twister makes foes shout     Green   N

Trap BlackHole..... K-6/0   BlackHole Element Trap       All     Y

Trap Iceburg....... B-6/0   Iceburg Element Trap         All     Y

Trap ThundaStorm... Y-6/0   ThundaStorm Element Trap     All     Y

Trap Tornado....... G-6/0   Tornado Element Trap         All     Y

Trap Ultranova..... W-6/0   UltraNova Element Trap       All     Y

Trap Volcano....... R-6/0   Volcano Element Trap         All     Y

Ultranova.......... W-6/2   Causes a star to explode,    White   N
                           inflicting relatively light
                           damage to enemies

Vigora............. B-6/2   Allows a single ally to      All     N
                           attack without stamina loss

Volcano............ R-6/2   Causes the geological fault  Red     N
                           lines beneath all enemies to
                           become active

---------------------------------------------------------------------
-- LEVEL SEVEN ------------------------------------------------------

Trap *FrogPrince... B-7/0   *FrogPrince Element Trap     All     Y

Trap *RedWolf...... R-7/0   *RedWolf Element Trap        All     Y

Trap *Sonja........ G-7/0   *Sonja Element Trap          All     Y

Trap *Golem........ Y-7/0   *Golem Element Trap          All     Y

Trap *Unicorn...... W-7/0   *Unicorn Element Trap        All     Y

Trap *MotherShip... K-7/0   *MotherShip Element Trap     All     Y

---------------------------------------------------------------------
-- LEVEL EIGHT ------------------------------------------------------

Chrono Cross....... A-8/7   Restores all spent Elements  All     N
                           and plays chimes....

---------------------------------------------------------------------

II. SUMMONS ----------------------------------------------------------

Summons are like elements, except that instead of attacking enemies with
lightsourced polygons, you call a monster to dish out the special effects
for you. Summons are limited in use and difficult to activate, sort of the
opposite of Final Fantasy VIII's Guardian Forces. As such, judicious use of
Summons is key to winning many of the tougher battle.

---------------------------------------------------------------------
SUMMON NAME        ELEMENT      LEVEL  EFFECT
---------------------------------------------------------------------

---------------------------------------------------------------------
-- LEVEL SEVEN ------------------------------------------------------

*FrogPrince....... Blue         7/1    Damage all, given to you by the
                                       Blue Dragon.

*Golem............ Yellow       7/1    Damage all, trapped from parties
                                       of 4 Centaurpedes in Hydra Marsh
                                       (Another).

*MotherShip....... Black        7/1    Damage all, trapped from Shadow
                                       Cats in Fossil Valley (Another).

*RedWolf.......... Red          7/1    Damage all, trapped from parties
                                       of HotDoggitys in Mt Pyre (Home).

*Sonja............ Green        7/1    Damage all with poison powder,
                                       trapped from lone Bulbs in Shadow
                                       Forest (Home).

*Unicorn.......... White        7/1    Increase party's defense and magic
                                       defense, trapped from the Dodo
                                       in Fossil Valley (Home).

---------------------------------------------------------------------
-- LEVEL EIGHT ------------------------------------------------------

*Genie............ Green        8/0    Wind damages all enemies

*GrimReaper....... Black        8/0

*Salamander....... Red          8/0    Damage all

*Saints........... White        8/0    Damage all, Recover all (999 HP)

*BlueWhale........ Blue         8/0    Attacks all with flood

*ThundaSnake...... Yellow       8/0

---------------------------------------------------------------------

III. COMBINATION TECHS --------------------------

Just like in Chrono Trigger, Chrono Cross offers its share of combination
attacks. With 40-ish characters in the game, expect there to be a LOT of
possibliities. The combos seem a bit less obvious than the regimented Tech
system in Chrono Trigger, meaning you can probably expect to unlock more
abilities as you earn and discover new skills throughout the game. Sadly,
there really aren't as many special Combo Techs as there could be.

---------------------------------------------------------------------
COMBO NAME       COLOR     ATTACKS LINKED            CHARACTERS
---------------------------------------------------------------------

--------------------------------------------------------------------
-- DOUBLE TECHS ----------------------------------------------------

X-Strike........ Red...... Dash&Slash (L.3)......... Serge
                           Dash&Gash (L.3)           Glenn

DoubleTake...... Red...... Pilfer (L.3)............. Kid
                           Snatch (L.3)              Mel

Flamenco........ Red...... LimeLight (L.7).......... Nikki
                           DanceOnAir (L.7)          Miki

VitalForce...... White.... VitalEnergy (L.7)........ Radius
                           AirForce (L.5)            Viper

PitchBlack...... Black.... TopShot (L.7)............ Norris
                           StrongArm (L.7)           Grobyc

TossedSalad..... Green.... BamBamBam (L.5).......... NeoFio
                           VegOut (L.7)              Turnip

DraggyRider..... Yellow... BigBreath (L.7).......... Draggy
                           TripleKick (L.7)          Leah

DragonSpike..... Green.... DragonRider (L.3)........ Karsh
                           Toss&Spike (L.7)          Zoah

--------------------------------------------------------------------
-- TRIPLE TECHS ----------------------------------------------------

Z-Slash......... Blue..... FlyingArrow (L.7)........ Serge
                           RedPin (L.5)              Kid
                           Slash/Dash (L.3)          Sprigg

Delta Attack.... White.... Luminaire (L.5).......... Serge
                           MaidenHeart (L.7)         Leena
                           RazFlower (L.7)           Razzly

---------------------------------------------------------------------

IV. WEAPONS -----------------------------------

Weapons, you know, those crazy things you use to dish out damage. Woo hoo.
Everybody starts with a weapon and weapons cannot be unequipped, so consider
Bone/Ivory the base type and all attribute improvements are an increase over
the base type. Interestingly, many items sell for more than the cost of
forging, but bear in mind you abandon all components used in the construction
of a weapon when you sell it. While it's possibly tempting to sell a Spectra
Glove
for 10,960 G, can you really bear to part with the seven rare elements used to
make it?

---------------------------------------------------------------------
AXES            BUY/SELL  ATTRIBUTES       COMPONENTS
---------------------------------------------------------------------

Bone Axe....... ---...... Base Weapon..... @Bone x1  @Fang x1
                245                        @Copper x1

Iron Axe....... 560...... ATK +5.......... @Copper x1  @Iron x1
                522       HIT% +1          @Humour x1  @Fang x1

Silver Axe..... 2000..... ATK +8.......... @Copper x1  @Mythril x1
                1210      HIT% +2          @Humour x1  @Fang x1
                                           @Screw x1

Stone Axe...... 7980..... ATK +12......... @Copper x1  @Denadorite x1
                3987      HIT% +3          @Humour x1  @Fang x1
                                           @Screw x1

Rainbow Axe.... 24000.... ATK +17......... @Copper x1  @R. Shell x1
                10957     HIT% +3          @Humour x1  @Fang x1
                                           @Shiny Ember x1  @Shiny Dew x1
                                           @Shiny Leaf x1  @Shiny Sand x1
                                           @Shiny Salt x1  @Shiny Soot x1

---------------------------------------------------------------------
BOOMERANGS      BUY/SELL  ATTRIBUTES       COMPONENTS
---------------------------------------------------------------------

Steelerang..... 420...... Base Weapon..... @Iron x1  @Scale x1
                415                        @Feather x1

Silverang...... 1600..... ATK +3.......... @Mythril x1  @Feather x1
                1085                       @Scale x1  @Fur x1

Rockerang...... 7980..... ATK +7.......... @Denadorite x1  @Scale x2
                3977      HIT% +1          @Feather x2  @Fur x1

Prismarang..... 24000.... ATK +12......... @R. Shell x1  @Feather x1
                10935     HIT% +2          @Scale x1  @Fur x1
                                           @Shiny Ember x1  @Shiny Dew x1
                                           @Shiny Leaf x1  @Shiny Sand x1
                                           @Shiny Salt x1  @Shiny Soot x1

---------------------------------------------------------------------
DAGGERS         BUY/SELL  ATTRIBUTES       COMPONENTS
---------------------------------------------------------------------

Ivory Dagger... 40....... Base Weapon..... @Bone x1  @Fang x1
                155

Bronze Dagger.. 150...... ATK +2.......... @Copper x1  @Fang x1
                245       HIT% +1          @Humour x1

Iron Dagger.... 420...... ATK +5.......... @Iron x1  @Fang x1
                425       HIT% +2          @Humour x1

Mythril Dagger. 1200..... ATK +8.......... @Mythril x1  @Humour x1
                945       HIT% +2          @Fang x1

Denadorite Dag. 7980..... ATK +12......... @Denadorite x1  @Humour x2
                3952      HIT% +3          @Fang x1

Prism Dagger... 21600.... ATK +19......... @R. Shell x1  @Feather x1
                10285     HIT% +4          @Fang x1  @Shiny Ember x1
                                           @Shiny Dew x1  @Shiny Leaf x1
                                           @Shiny Sand x1  @Shiny Salt x1
                                           @Shiny Soot x1

---------------------------------------------------------------------
GLOVES          BUY/SELL  ATTRIBUTES       COMPONENTS
---------------------------------------------------------------------

Bone Glove..... 40....... Base Weapon..... @Bone x1  @Leather x1
                100

Bronze Glove... 150...... ATK +2.......... @Copper x1  @Leather x1
                190       HIT% +1          @Humour x1

Iron Glove..... 420...... ATK +5.......... @Iron x1  @Leather x1
                370       HIT% +2          @Humour x1

Mythril Glove.. 1600..... ATK +8.......... @Mythril x1  @Leather x1
                1110      HIT% +2          @Humour x1  @Fang x1

Granite Glove.. 7980..... ATK +12......... @Denadorite x1  @Leather x2
                4052      HIT% +3          @Humour x1  @Fang x1

Spectral Glove. 24000.... ATK +17......... @Rainbow Shell x1
                10960     HIT% +4          @Humour x1  @Leather x1
                                           @Fang x1  @Shiny Ember x1
                                           @Shiny Dew x1  @Shiny Leaf x1
                                           @Shiny Salt x1  @Shiny Soot x1
                                           @Shiny Sand x1

---------------------------------------------------------------------
GUNS            BUY/SELL  ATTRIBUTES       COMPONENTS
---------------------------------------------------------------------

Ferrous Gun.... ---...... Base Weapon..... @Copper x1  @Iron x1
                405                        @Humour x1  @Screw x1

Argent Gun..... 2000..... ATK +3.......... @Copper x1  @Mythril x1
                1100                       @Eyeball x1  @Humour x1
                                           @Screw x1

Denadorite Gun. 7980..... ATK +7.......... @Copper x1  @Denadorite x1
                3875      HIT% +1          @Scale x2  @Screw x2

Spectral Gun... 24000.... ATK +12......... @Copper x1  @R. Shell x1
                10890     HIT% +2          @Scale x1  @Screw x1
                                           @Shiny Ember x1  @Shiny Dew x1
                                           @Shiny Leaf x1  @Shiny Sand x1
                                           @Shiny Salt x1  @Shiny Soot x1

---------------------------------------------------------------------
LURES           BUY/SELL  ATTRIBUTES       COMPONENTS
---------------------------------------------------------------------

Bronze Lure.... ---...... Base Weapon..... @Bone x1  @Copper x1
                235                        @Scale x1  @Seed x1

Iron Lure...... 560...... ATK +3.......... @Bone x1  @Scale x1
                437       HIT% +1          @Iron x1  @Seed x1

Mythril Lure... 1600..... ATK +6.......... @Bone x1  @Mythril x1
                1022      HIT% +2          @Scale x1  @Seed x1

Stone Lure..... 7980..... ATK +10......... @Bone x1  @Denadorite x1
                3877      HIT% +2          @Scale x2  @Seed x2

Prism Lure..... 24000.... ATK +15......... @Bone x1  @R. Shell x1
                10872     HIT% +3          @Scale x1  @Seed x1
                                           @Shiny Ember x1  @Shiny Dew x1
                                           @Shiny Sand x1  @Shiny Leaf x1
                                           @Shiny Salt x1  @Shiny Soot x1

---------------------------------------------------------------------
PICKS           BUY/SELL  ATTRIBUTES       COMPONENTS
---------------------------------------------------------------------

Porcelain Pick. ---...... Base Weapon..... @Bone x1  @Fur x1
                85

Brass Pick..... 150...... ATK +2.......... @Copper x1  @Fur x1
                ???       HIT% +1          @Feather x1

Iron Pick...... 420...... ATK +5.......... @Iron x1  @Fur x1
                390       HIT% +2          @Feather x1

Mythril Pick... 1600..... ATK +8.......... @Mythril x1  @Eyeball x1
                1020      HIT% +2          @Fur x1  @Feather x1

Pebble Pick.... 7980..... ATK +12......... @Denadorite x1  @Fur x1
                3887      HIT% +3          @Feather x2  @Eyeball x1

Prism Pick..... 24000.... ATK +17......... @R. Shell x1  @Feather x2
                10920     HIT% +3          @Fur x1  @Shiny Ember x1
                                           @Shiny Dew x1  @Shiny Sand x1
                                           @Shiny Leaf x1  @Shiny Salt x1
                                           @Shiny Soot x1

---------------------------------------------------------------------
RODS            BUY/SELL  ATTRIBUTES       COMPONENTS
---------------------------------------------------------------------

Brass Rod...... 150...... ATK +2.......... @Copper x1  @Humour x1
                135       HIT% -1          @Eyeball x1

Iron Rod....... 420...... ATK +5.......... @Iron x1  @Humour x1
                315                        @Eyeball x1

Mythril Rod.... 1600..... ATK +8.......... @Mythril x1  @Eyeball x1
                937                        @Humour x1  @Screw x1

Denadorite Rod. 7980..... ATK +12......... @Denadorite x1  @Eyeball x1
                3757      HIT% +1          @Humour x1  @Screw x2
                                           @Feather x1

Rainbow Rod.... 21600.... ATK +17......... @R. Shell x1  @Eyeball x1
                10162     HIT% +2          @Screw x1  @Shiny Ember x1
                                           @Shiny Dew x1  @Shiny Sand x1
                                           @Shiny Leaf x1  @Shiny Salt x1
                                           @Shiny Soot x1

---------------------------------------------------------------------
SHOT            BUY/SELL  ATTRIBUTES       COMPONENTS
---------------------------------------------------------------------

Bronze Shot.... 150...... Base Weapon..... @Copper x1  @Feather x1
                185                        @Humour x1

Steel Shot..... 420...... ATK +3.......... @Iron x1  @Feather x1
                365       HIT% +1          @Humour x1

Silver Shot.... 1600..... ATK +6.......... @Mythril x1  @Humour x1
                1060      HIT% +2          @Feather x1  @Scale x1

Stone Shot..... 7980..... ATK +10......... @Denadorite x1  @Scale x1
                3902      HIT% +2          @Humour x2  @Feather x1

Prism Pellets.. 24000.... ATK +15......... @R. Shell x1  @Humour x1
                10910     HIT% +3          @Feather x1  @Scale x1
                                           @Shiny Ember x1  @Shiny Dew x1
                                           @Shiny Leaf x1  @Shiny Sand x1
                                           @Shiny Salt x1  @Shiny Soot x1

---------------------------------------------------------------------
STAVES          BUY/SELL  ATTRIBUTES       COMPONENTS
---------------------------------------------------------------------

Silver Staff... 1200..... Base Weapon..... @Mythril x1  @Eyeball x1
                835                        @Humour x1

Stone Staff.... 2660..... ATK +4.......... @Denadorite x1  @Eyeball x1
                2337      HIT% +1

Spectral Staff. 19200.... ATK +9.......... @Rainbow Shell x1
                9560      HIT% +2          @Eyeball x1  @Shiny Ember x1
                                           @Shiny Dew x1  @Shiny Leaf x1
                                           @Shiny Salt x1  @Shiny Soot x1
                                           @Shiny Sand x1

---------------------------------------------------------------------
SWALLOWS        BUY/SELL  ATTRIBUTES       COMPONENTS
---------------------------------------------------------------------

Sea Swallow.... ---...... Base Weapon..... Cannot be disassembled
                ---       Cannot be sold

Copper Swallow. 100...... ATK +2.......... @Copper x1  @Humour x1
                112       HIT% +1

Steel Swallow.. 420...... ATK +5.......... @Iron x1  @Feather x1
                365       HIT% +2          @Humour x1

Silver Swallow. 1600..... ATK +8.......... @Mythril x1  @Eyeball x1
                995       HIT% +2          @Feather x1  @Humour x1

Stone Swallow.. 7980..... ATK +12......... @Denadorite x1  @Humour x1
                3952      HIT% +3          @Feather x2  @Scale x2

Spectra Swallow 21600.... ATK +17......... @Rainbow Shell x1
                10285     HIT% +4          @Scale x1  @Feather x1
                                           @Shiny Ember x1  @Shiny Dew x1
                                           @Shiny Sand x1  @Shiny Leaf x1
                                           @Shiny Salt x1  @Shiny Soot x1

---------------------------------------------------------------------
SWORDS          BUY/SELL  ATTRIBUTES       COMPONENTS
---------------------------------------------------------------------

Bone Sword..... ---...... Base Weapon..... @Bone x1  @Leather x1
                100

Bronze Sword... 150...... ATK +2.......... @Copper x1  @Leather x1
                190       HIT% +1          @Humour x1

Steel Sword.... 420...... ATK +5.......... @Iron x1  @Leather x1
                370       HIT% +2          @Humour x1

Silver Sword... 1200..... ATK +8.......... @Mythril x1  @Leather x1
                890       HIT% +2          @Humour x1

Stone Sword.... 7980..... ATK +12......... @Denadorite x1  @Screw x1
                3840      HIT% +3          @Humour x2  @Leather x2

Spectral Sword. 24000.... ATK +17......... @Rainbow Shell x1
                10842     HIT% +4          @Humour x1  @Leather x1
                                           @Screw x1  @Shiny Ember x1
                                           @Shiny Dew x1  @Shiny Leaf x1
                                           @Shiny Salt x1  @Shiny Soot x1
                                           @Shiny Sand x1

---------------------------------------------------------------------
UTENSILS        BUY/SELL  ATTRIBUTES       COMPONENTS
---------------------------------------------------------------------
In case you're wondering, the "code" after each utensil refers to
the Symbol and Number for each utensil's primary component on the
Periodic Table of Elements (i.e., Bone = Calcium = Ca = 20). Who
says video games aren't educational?

Spatula Ca20... 40....... Base Weapon..... @Bone x1  @Carapace x1
                185

Besom Cu29..... 150...... ATK +2.......... @Copper x1  @Carapace x1
                275       HIT% +1          @Humour x1

Ladle Fe26..... 420...... ATK +5.......... @Iron x1  @Carapace x1
                455       HIT% +2          @Humour x1

Frypan Ag47.... 1600..... ATK +8.......... @Mythril x1  @Humour x1
                1125      HIT% +2          @Fur x1  @Carapace x1

SaucePan SiO2.. 7980..... ATK +12......... @Denadorite x1  @Humour x2
                4057      HIT% +3          @Fur x1  @Carapace x2

Crystalpan C6.. 24000.... ATK +17......... @Rainbow Shell x1
                10975     HIT% +4          @Humour x1  @Carapace x1
                                           @Fur x1  @Shiny Ember x1
                                           @Shiny Dew x1  @Shiny Leaf x1
                                           @Shiny Salt x1  @Shiny Soot x1
                                           @Shiny Sand x1

---------------------------------------------------------------------
SPECIAL         BUY/SELL  ATTRIBUTES       COMPONENTS
---------------------------------------------------------------------
These are special story-related weapons. If you don't want to be
spoiled, don't look! Also includes weird or unique weapons.

Betta Carotene. ---...... ATK +6.......... @R. Shell x1  @Seed x4
                11440                      @Shiny Ember x1  @Shiny Dew x1
                                           @Shiny Leaf x1  @Shiny Sand x1
                                           @Shiny Salt x1  @Shiny Soot x1
                                           Upgrade for Carrot

Carrot......... ---...... Base Weapon..... Cannot be sold
                ---                        Cannot be disassembled
                                           Used by Janice

Einlanzer...... ---...... ATK +13......... Cannot be sold
                ---       HIT% +4          Cannot be disassembled
                                           Used by Glenn

Floral Rod..... ---...... ATK +16......... Cannot be sold
                ---                        Cannot be disassembled

Great Hammer... ---...... ATK +9.......... @Copper x1  @Iron x1
                1470      HIT% +5          @Mythril x1  @Fang x1
                                           @Eyeball x1  @Screw x1
                                           Zappa's Weapon

Hero's Blade... ---...... ATK +3.......... Cannot be sold
                ---       HIT% +4          Cannot be disassembled
                                           Used by Pierre

Master Hammer   10000.... ATK +15......... @Bone x1  @Copper x1
                5217      HIT% +5          @Iron x1  @Mythril x1
                                           @Denadorite x1  @Eyeball x1
                                           @Fang x1  @Screw x1

Mastermune..... ---...... ATK +16......... Cannot be sold
                ---       HIT% +4          Cannot be disassembled

Pack of Lies... ---...... ATK +15......... @Denadorite x1  @Eyeball x6
                6345      HIT% +3          @Fur x6

Private Deck... ---...... ATK +10......... @Mythril x1  @Eyeball x3
                1380      HIT% +3          @Fur x3
                                           Sneff's base equipment

Shockwave Gun.. ---...... ATK +5.......... Cannot be sold
                ---       HIT% +2          Cannot be disassembled
                                           Starky's base equipment

Slasher........ ---...... ATK +15......... Cannot be sold
                ---       HIT% +4          Cannot be disassembled

Viper's Venom.. ---...... ATK +15......... Cannot be sold
                ---                        Cannot be disassembled
                                           Used by Viper

---------------------------------------------------------------------

V. ARMOR -------------------------------------

Like Weapons, Armor cannot be unequipped, so all stats are derived from the
base Armor type. Capice?

---------------------------------------------------------------------
VESTS           BUY/SELL  ATTRIBUTES       COMPONENTS
---------------------------------------------------------------------

Ivory Vest..... 40....... Base Armor...... @Bone x1  @Fur x1
                85

Bronze Vest.... 100...... DEF +2.......... @Copper x1  @Fur x1
                ???       MDEF +2

Iron Vest...... 420...... DEF +5.......... @Iron x1  @Fang x1
                450       MDEF +4          @Fur x1

Mythril Vest... 1200..... DEF +8.......... @Mythril x1  @Fur x1
                970       MDEF +7          @Fang x1

Stone Vest..... 3990..... DEF +11......... @Denadorite x1  @Fur x1
                2830      MDEF +10         @Fang x1

Prism Vest..... 19200.... DEF +14......... @R. Shell x1  @Fur x1
                9120      MDEF +12         @Fang x1  @Carapace x1
                                           @Shiny Ember x1  @Shiny Dew x1
                                           @Shiny Leaf x1  @Shiny Sand x1

---------------------------------------------------------------------

---------------------------------------------------------------------
MAILS           BUY/SELL  ATTRIBUTES       COMPONENTS
---------------------------------------------------------------------

Ivory Mail..... 60....... DEF +1.......... @Bone x1  @Humour x1
                140       MDEF +1          @Scale x1
                          EVD% -3

Bronze Mail.... 200...... DEF +3.......... @Bone x1  @Copper x1
                212       MDEF +3          @Humour x1  Fur x1
                          EVD% -3

Iron Mail...... 560...... DEF +6           @Iron x1  @Copper x1
                467       MDEF +4          @Humour x1  Leather x1
                          EVD% -3

Mythril Mail... 2000..... DEF +9.......... @Iron x1  @Mythril x1
                1415      MDEF +8          @Humour x1  @Leather x1
                          EVD% -3          @Carapace x1

Stone Mail..... 9310..... DEF +12......... @Mythril x1  @Denadorite x1
                4945      MDEF +12         @Humour x1  @Leather x2
                          EVD% -3          @Carapace x2

Prism Mail..... 24000.... DEF +16......... @Denadorite x1  @R. Shell x1
                12627     MDEF +14         @Leather x1  @Carapace x1
                          EVD% -3          @Shiny Ember x1  @Shiny Dew x1
                                           @Shiny Leaf x1  @Shiny Sand x1
                                           @Shiny Salt x1  @Shiny Soot x1

---------------------------------------------------------------------

---------------------------------------------------------------------
SPECIAL ARMOR   BUY/SELL  ATTRIBUTES    COMPONENTS
---------------------------------------------------------------------
Most of these items cannot be purchased, and have special attributes.

Black Plate.... ---...... DEF +7....... @Copper x2  @Iron x2
*Absorbs Black  3962      MDEF +4       @Mythril x2  @Eyeball x1
                          EVD% -3       @Carapace x1  @Screw x1
                                        @Shiny Salt x2  @Shiny Soot x1

Blue Plate..... ---...... DEF +7....... @Copper x2  @Iron x2
*Absorbs Blue   3962      MDEF +4       @Mythril x2  @Eyeball x1
                          EVD% -3       @Carapace x1  @Screw x1
                                        @Shiny Ember x2  @Shiny Dew x1

Carapace Dress. ---...... DEF +8....... @Bone x1  @Mythril x1
*Females Only   1685      MDEF +8       @Fur x2  @Leather x4
                          EVD% -3

Cloud Cape..... ---...... DEF +7....... @Bone x1  @Iron x1
*Child-sized    755       MDEF +6       @Carapace x2  @Seed x1
                          EVD% +11

Diva Dress..... ---...... DEF +10...... @Bone x1  @Mythril x1
*Females Only   6345      MDEF +12      @Denadorite x1  @Fur x2
                          EVD% -3       @Scale x2  @Feather x2
                                        @Leather x2

Energizer Suit. ---...... DEF +6....... @Copper x1  @Iron x1
*Recharges HP   3182      MDEF +4       @Mythril x1  @Feather x4
                          EVD% -3       @Scale x4  @Leather x2
                                        @Shiny Salt x1

Feathery Dress. ---...... DEF +2....... @Bone x1  @Copper x1
*Females Only   527       MDEF +4       @Feather x4  @Fur x2
                          EVD% -3

Ghetz's Shirt.. ---...... DEF -3....... @Bone x1  @Eyeball x5
                10        MDEF +4       @Humour x5  @Leather x1
                          EVD% +50      @Shiny Soot x1

Green Plate.... ---...... DEF +7....... @Copper x2  @Iron x2
*Absorbs Green  3962      MDEF +4       @Mythril x2  @Eyeball x1
                          EVD% -3       @Carapace x1  @Screw x1
                                        @Shiny Sand x2  @Shiny Leaf x1

Red Plate...... ---...... DEF +7....... @Copper x2  @Iron x2
*Absorbs Red    3962      MDEF +4       @Mythril x2  @Eyeball x1
                          EVD% -3       @Carapace x1  @Screw x1
                                        @Shiny Dew x2  @Shiny Ember x1

Scaley Dress... ---...... DEF +4....... @Bone x1  @Iron x1
*Females Only   880       MDEF +6       @Scale x4  @Fur x2
                          EVD% -3

Screwy Dress... ---...... DEF +8....... @Bone x1  @Denadorite x1
*Females Only   7907      MDEF +10      @Feather x4  @Scale x4
                          EVD% -3       @Fur x4  @Leather x4

Stardust Cape.. ---...... DEF +9....... @Bone x1  @Myhtril x1
*Child-sized    1175      MDEF +8       @Screw x2  @Seed x2
                          EVD% +21

White Plate.... ---...... DEF +7....... @Copper x2  @Iron x2
*Absorbs White  3962      MDEF +4       @Mythril x2  @Eyeball x1
                          EVD% -3       @Carapace x1  @Screw x1
                                        @Shiny Soot x2  @Shiny Salt x1

Wisp Cape...... ---...... DEF +4....... @Bone x1  @Copper x1
*Child-sized    337       MDEF +3       @Leather x2  @Seed x2
                          EVD% +12

Yellow Plate... ---...... DEF +7....... @Copper x2  @Iron x2
*Absorbs Yellow 3962      MDEF +4       @Mythril x2  @Eyeball x1
                          EVD% -3       @Carapace x1  @Screw x1
                                        @Shiny Leaf x2  @Shiny Sand x1
---------------------------------------------------------------------

VI. ACCESSORIES -------------------------------

Welcome to the accessory chart. I am a beautiful and unique snowflake.

---------------------------------------------------------------------
NAME               BUY/SELL  ATTRIBUTES    COMPONENTS
---------------------------------------------------------------------

Ivory Helmet...... 40....... DEF+1........ @Bone x1  @Screw x1
                   37        MDEF+1

Bronze Helmet..... 100...... DEF +2....... @Copper x1  @Screw x1
                   90        MDEF +1

Iron Helmet....... 420...... DEF +3....... @Iron x1  @Screw x1
                   402       MDEF +1       @Fang x1

Mythril Helmet.... 1600..... DEF +4....... @Mythril x1  @Screw x1
                   1087      MDEF +2       @Fang x1  @Leather x1

Stone Helmet...... 6650..... DEF +5....... @Denadorite x1  @Fang x1
                   3587      MDEF +2       @Leather x1  @Scale x1
                                           @Screw x1

Prism Helmet...... 16800.... DEF +6....... @R. Shell x1  @Fang x1
                   8322      MDEF +3       @Screw x1  @Shiny Ember x1
                                           @Shiny Dew x1  @Shiny Leaf
                                           @Shiny Sand

Angel Charm....... ---...... ---.......... @Copper x1  @Mythril x1
                   1112                    @Shiny Salt x1
                   [Prevents AntiWhite / white status ailments]

Antitoxin Cap..... ---...... DEF +1....... @Copper x1  @Shiny Leaf x1
                   337       MDEF +1
                   [Prevents poison]

Antiviral Cap..... ---...... DEF +1....... @Copper x1  @Shiny Dew x1
                   337       MDEF +1
                   [Prevents flu]

Dancing Shoes..... ---...... EVD% +6...... @Copper x1  @Feather x1
                   152

Daemon Charm...... ---...... ---.......... @Copper x1  @Mythril x1
                   1112                    @Shiny Soot x1
                   [Prevents AntiBlack / black status ailments]

Defender.......... ---...... DEF +1....... @Mythril x1  @Feather x2
                   1750      MDEF +1       @Leather x2  @Carapace x2
                             EVD% +6</pre><pre id="faqspan-2">
                   [Improves defense, evade%, and magic defense]

Defender Plus..... ---...... DEF +3....... @Denadorite x1  @Feather x2
                   4540      MDEF +2       @Leather x2  @Carapace x2
                             EVD% +12

Dragoon Gauntlet.. ---...... ATK +3....... @Iron x1  @Fang x2
                   520

Dragoon's Honor... ---...... ATK +1....... @Mythril x1  @Scale x2
                   1690      MGC +1        @Fur x2  @Fang x2
                             HIT% +2

Dreamer's Scarf... --- ..... ---.......... @Copper x1  @Iron x1
                   1037                    @Mythril x1
                   [Begin battle with Elements gauge at L.1]

Dreamer's Sash.... ---...... ---.......... @Iron x1  @Mythril x1
                   3335                    @Denadorite x1
                   [Begin battle with Elements gauge at L.2]

Dreamer's Sarong.. ---...... ---.......... @Mythril x1  @Denadorite x1
                   6962                    @Rainbow Shell x1
                   [Begin battle with Elements gaugue at L.8]

Earring of Hope... ---...... ---.......... @Iron x1  @Mythril x1
                   5122                    @Denadorite x1  @Humour x5
                   [Start battle with 90 extra HP]

Earring of Light.. ---...... ---.......... @Denadorite x1  @Humour x4
                   3425
                   [Start battle with 50 extra HP]

Earth Charm....... ---...... ---.......... @Copper x1  @Mythril x1
                   1112                    @Shiny Sand x1
                   [Prevents AntiYellow / yellow status ailments]

Elbow Pad......... ---...... DEF +3....... @Iron x1  @Leather x2
                   410

Flame Charm....... ---...... ---.......... @Copper x1  @Mythril x1
                   1112                    @Shiny Ember x1
                   [Prevents AntiRed / red status ailments]

Flea Vest......... ---...... MDEF+13...... @Mythril x1  @Feather x10
                   18180

Forest Charm...... ---...... ---.......... @Copper x1  @Mythril x1
                   1112                    @Shiny Leaf x1
                   [Prevents AntiGreen / green status ailments]

Forget-Me-Not Pot. ---...... ---.......... @Bone x1
                   10
                   [Wearer adds kills to Sprigg's Doppelgang list]

Gold Earring...... ---...... ---.......... @Mythril x1  @Humour x3
                   975
                   [Start battle with extra HP]

Gold Tiara........ ---...... MDEF +1...... @Copper x1  @Iron x1
                   7500                    @Mythril x1

Hero's Medal...... ---...... EVD% +24..... Cannot be disassembled
                   No sale                 Pierre Only

Hero's Sheild .... ---...... DEF +1....... Cannot be disassembled
                   No sale   MDEF +1       Pierre Only

Knee Pad.......... ---...... DEF +1....... @Copper x1  @Leather x1
                   147

Kung-Fu Shoes..... ---...... EVD% +12..... @Iron x1  @Feather x2
                   400

Magic Ring........ ---...... MGC +1....... @Copper x1  @Scale x1
                   162

Magic Seal........ ---...... MGC +4....... @Mythril x1  @Scale x3
                   1125

Memento Pendant... ---...... MDEF +4...... Cannot be Disassembled
                   No sale

Moonglasses....... ---...... ---.......... @Iron x1  @Mythril x1
                   3335                    @Denadorite x1
                   [Reduces "all kinds of damage"]

Ozzie Pants....... ---...... DEF +13...... @Denadorite x1  @Fur x10
                   9310
                   [Inflicts multiple status conditions on wearer]

Pendragon Sigil A. ---...... ---.......... @Mythril x1
                   600
                   [Adds Element damage affinity to weapon - low to high]

Pendragon Sigil B. ---...... ---.......... @Iron x1
                   210
                   [Adds Element damage affinity to weapon - low to mid]

Pendragon Sigil C. ---...... ---.......... @Copper x1
                   75
                   [Adds Element damage affinity to weapon - low]

Plaster Cap....... ---...... DEF +1....... @Copper x1  @Shiny Sand x1
                   337       MDEF +1
                   [Prevents sprains]

Poultice Cap...... ---...... DEF +1....... @Copper x1  @Shiny Ember x1
                   337       MDEF +1
                   [Prevents burns]

Power Seal........ ---...... ATK +5....... @Mythril x1  @Fang x3
                   1260

Profiteer's Purse. ---...... ---.......... @Bone x3  @Copper x3
                   1102                    @Iron x3
                   [Increases the amount of gold found after battle]

Resistance Belt... ---...... ---.......... @Mythril x1  @Seed x2
                   845
                   [Shortens time status effects plague character]

Resistance Ring... ---...... ---.......... @Iron x1  @Seed x1
                   267
                   [Shortens time status effects plague character]

Sea Charm......... ---...... ---.......... @Copper x1  @Mythril x1
                   1112                    @Shiny Dew x1
                   [Prevents AntiBlue / blue status ailments]

Sight Scope....... ---...... HIT% +3...... @Iron x1  @Fur x2
                   380

Silver Earring.... ---...... ---.......... @Iron x1  @Humour x2
                   330
                   [Start battle with extra HP]

Silver Loupe...... ---...... HIT% +2...... @Copper x1  @Fur x1
                   137

Silver Pendant.... ---...... MDEF +1...... @Copper x1  @Carapace x1
                   237

Sky Djinn Ring.... ---...... MGC +2....... @Iron x1  @Scale x2
                   430
                   [Improves Magic Power]

Stamina Belt...... ---...... ---.......... @Mythril x1  @Eyeball x2
                   820
                   [Character recovers Stamina faster]

Stamina Ring...... ---...... ---.......... @Iron x1  @Eyeball x1
                   255
                   [Character recovers Stamina faster]

Sunglasses........ ---...... ---.......... @Iron x1  @Mythril x1
                   3335                    @Denadorite x1
                   [Boosts a character's defensive power]

Star Fragment..... ---...... ---.......... Cannot be disassembled
                   No sale
                   [Prevents flu, burns, poison and sprains]

Third Eye......... ---...... HIT%+4....... @Mythril x1  @Fur x3
                   1050

Trashy Tiara...... ---...... MDEF +1...... @Bone x1  @Eyeball x1
                   660                     @Fur x1  @Feather x1
                                           @Humour x1  @Scale x1
                                           @Fang x1  @Carapace x1
                                           @Seed x1  @Leather x1
                                           @Screw

Waist Pad......... ---...... DEF+5........ @Mythril x1  @Leather x3
                   1095

Winged Shoes...... ---...... EVD% +18..... @Mythril x1  @Feather x3
                   1080

---------------------------------------------------------------------

VII. TRADING ------------------------------------

Why sell your Elements for a tiny pittance when you can trade them for doodads
to make your weapons with instead? To create components, you have to trade in
Elements; the number required is a cumulative sum of the Element levels you
trade in. So for an item which requires 20 Element levels, you can trade in 4
L.5 FreeFalls or 20 L.1 AquaBeams, or any other combination of Elements which
adds up to 20 or more. Capsules are a great trade item, as they're cheap and
plentiful L.3 Elements.

---------------------------------------------------------------------
COMPONENT       REQUIRES         TRADE LOCATIONS
---------------------------------------------------------------------

@Screw          20 Elements      A. Termina, A. Guldove

@Carapace       32 Elements      A. Termina, A. Guldove

@Fang           28 Elements      A. Termina, A. Guldove

@Humour         10 Elements      A. Termina, A. Guldove

@Feather        22 Elements      A. Termina, A. Guldove

@Eyeball        12 Elements      A. Termina, A. Guldove

@Scale          20 Elements      A. Termina, A. Guldove

@Fur            16 Elements      A. Termina, A. Guldove

@Leather        18 Elements      A. Termina, A. Guldove

@Seed           14 Elements      A. Termina, A. Guldove

---------------------------------------------------------------------

VIII. KEY ITEMS ---------------------------------

These are story-related items. You can view them by pressing the Square
button. While the Key Items menu is up, press Circle to try to give them to
the person you're facing. These are listed in roughly the order you acquire
them, so you can look without being spoiled for future items.

-------------------------------------------------------------------------------
ITEM NAME              NOTES
-------------------------------------------------------------------------------

Komodo Scales......... Leena wants these, but you need to find your own.
                       Given by fisherman in Arni Village (Home). Give it to
                       the little boy outside the restaurant in Arni to
                       receive an Ice Lance element.

Shark's Tooth......... Given by fishmonger in basement of Arni Village
                       (Home). Allows you to recruit Mojo.

Heckran Bone.......... Good for soup? Found beneath bed of restaurant in
                       Arni VIllage (Home). Use to entice Poshul to join.

Safety Gear........... Keeps you from biting the dust in the marsh.
                       Acquired on the fungal stalks at the west end of
                       the forest (Another).

Heavy Skull........... A strange, talking skull named Skelly marked with
                       clown paint. It joins your party as an inventory item
                       and occassionally reacts to verbal cues. Found in the
                       valley of dinosaur bones (Another).

Big Egg............... Poached from large bird in dinosaur valley (Another).
                       DragonChild hatches from it.

Bellflowers........... Plucked from atop the cliff in dinosaur valley.
                       Give to Glenn (Another).

Tele-Porter........... Given by Kid - allows you to switch party members
                       while on the world map (Another).

Manor Key............. Found in dragon stables at the Viper Conservatory
                       (Another). Use it to enter the mansion.

Hero's Medal.......... A shiny badge given to you by one of the children
                       in the training yard at Glenn's house. Pierre was
                       looking for this (Another).

Decor Shield.......... A purty blue shield in Viper Manor. Part of Pierre's
                       3-piece hero set (Another)

Aroma Pouch........... Found beneath the waterfall in the forest east of
                       Termina (Another). Used to lure the small polyps from
                       the bushes in the woods.

Book of Poems......... Talk to the waitress a few times in each dimension and
                       she'll give you this to hand to her other self (Home).

Astral Amulet......... Acquired in Guldove when Kid is wounded (Another). Use
                       it on the beach to cross dimensions.

Green Tinkler......... Acquired from the dwarf in the bar in Guldove
                       (Another). Use it near the large vine plants in Hydra
                       Marsh to cause them to allow you to pass.

Parlor Key............ Allows you to enter the locked door of the first
                       basement of Viper Manor (Another). Found in a bucket
                       outside the prison cells.

Beeba Flute........... Insects dig it, baby. Get it in Hydra Marsh (Home).
                       Use it on the platform beyond where you received it to
                       summon a Hydra.

Hydra Humour.......... A cure for an ailing friend. Acquired from the Hydra
                       (Home).

Ice Breath............ Can freeze magma. Acquired from Blue Dragon (Another).

Garai Keepsake........ A memento of Garai - a small mirror. Can be used to
                       pass through other mirrors.

Einlanzer............. The only sword which can destroy the Masamune.

Station Pass.......... Dropped by shade in Geddon Station. Used to access
                       Medical Book.

Medical Book.......... Give this to Doc (Another) to teach him "HangTen."

Handle................ Necessary for cheating Casino sharks. Get it on
                       Zelbess (Home).

Smith Spirit.......... Once Zappa is in your party, this allows you to
                       reforge your weapons on the world map (Home).

Mixed Bones........... More of Skelly's bits 'n' pieces. In the cave on the
                       Island of Bones (Another).

Angry Scapula......... Found beneath the waterfall in the eastern woods where
                       you can meet Nikki (Another). For Skelly.

Sturdy Ribs........... Found in the Island Ruins (Another). For Skelly.

Pelvic Bone........... Acquired from the Element disassembler in Guldove
                       (Another). For Skelly.

Prison Key............ Norris will be a good lad and give this to you to help
                       you rescue Riddel (Home).

Fiddler Crab.......... Given to you by the Sage on the Zelbess (Home). Use at
                       the south area of the eastern vortex on the map.

Star Fragment......... Found in a chest beneath the mysterious stone triangle
                       in the southern ocean (Home).

Prop Sword............ Found in park area of ruined futuristic mall (Home)

Good Spine............ Another component for Skelly's skeleton. Found in
                       Hydra Marsh (Another).

Ancient Fruit......... Defend the Beeba in Hydra Marsh (Another). Feed
                       fruit to a flying Hydra to reach a remote area. (Can
                       also be acquired by defeating the same Beeba in
                       Hydra Marsh (Home).)

Life Sparkle.......... Found in a chest in Hydra Marsh (Another). Used to
                       acquire NeoFio.

Tear of Hate.......... Given by Zoah or Karsh in Termina (Another).
                       Apparently this was taken from the top of the
                       mysterious dungeon after the event with Lynx.

Dragon Emblem......... Show the Shattered Crystal to Deria in Guldove
                       (Another). Needed to recruit Steena.

Explosive............. Given in the Sand Cave (Home). Use in the same area to
                       move a stubborn turtle.

Mushroom.............. A rare delicacy with some disturbing properties. Find
                       it in the cave beneath Viper Manor (Another) and give
                       it to Lisa's father.

Sapphire Broach....... A piece of jewelry given to you by Orlha when you
                       defeat her at Guldove (Another). Proof of Serge's
                       identity.

Black Relic........... Defeat the Black Dragon.

Red Relic............. Defeat the Red Dragon.

Blue Relic............ Defeat the Ice Dragon.

Yellow Relic.......... Defeat the Yellow Dragon.

Green Relic........... Defeat the Green Dragon.

Tear of Love.......... The alternate world counterpart to the other shattered
                       Dragon Tear.

Chrono Cross.......... Receive this for reuniting the shattered Tears at
                       Divine Dragon Falls.

Card Key.............. Found on the 4th Floor of Chronopolis; used for
                       basement access.

Ice Gun............... Necessary to pass burning debris. Luckily, the burning
                       debris you encounter is in the house where you find
                       it.

Time Egg.............. Use this to access the Gate to the final battle.

Relief Charm.......... Allows you to swap a character into Serge's place
                       during battle (New Game+ only).

Time Shifter.......... Allows you to accelerate or slow game speed with the
                       L2/R2 buttons (New Game+ only).

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IX. CREDITS
------------------------------------------------------------------------------

- Erm, none really. Any relevant information can be found in the credits of my
 other FAQ.
- Thanks to Pamela for giving me a reason not to hate my Chrono Cross guide,
 that soul-sucking monstrosity...

This FAQ is written by J. Parish, who holds the copyright for this text. It may
not be distributed for profit, although you're welcome to distribute it freely
so long as the entire FAQ remains intact and I receive my due props. Please do
not modify or edit this FAQ in any way.