Battle Hunter
for Playstation
Gameshark Guide (U.S. Version)
------------------------------
by Lutepin
[email protected]
------------------------------

Contents:

1H) Intro & Important Note
2H) Name
3H) Character
4H) Stats
5H) Identification Code Note
6H) Inventory
7H) HP Codes
8H) "Record" Stats
9H) Credits
10H) In-Mission Card Hand
11H) Super Character Code
12H) Closing Statements


1H) Intro:

This is my first Gameshark guide. I like Battle Hunter a lot, and saw that
Gameshark codes were basically non-existant for this game, so I threw together
this document here. I only have codes that affect Player 1 (the blue player
slot), and this is for a couple reasons: 1) Writing codes for each player
would be extremely redundant and repetitive, not to mention take much more
time to jot down understandably. 2) All of these codes should be able to be
saved to a memory card and used later withOUT the Gameshark (I haven't tested
them all), except the in-mission card hand code. For all other codes, you can
hack one character at a time, save them, and use them later, or use them
together in a multiplayer game! Be careful that you don't save something you
don't want.

Important Note:

As long as your Gameshark codes are on, any values entered for the codes
will STAY that value. So for example, if you enter a Credits code and leave
it on, you cannot gain or lose credits until either you turn the codes off
or save your game and load it later, without the Gameshark active.



2H) Name Codes:
* For name changes to take effect:
1) load a character in the Player 1 slot
2) Save the character, then send them to the Inn
3) Load the character again. In the character list, you should see their new
name.

Player 1 Name:
* Use the digits in the "Letters" section for xxxx.
* Use 0000 in place of xxxx for unused space after the name.

800CF990 xxxx   -   First Letter
800CF992 xxxx   -   Second Letter
800CF994 xxxx   -   Third Letter
800CF996 xxxx   -   Fourth Letter
800CF998 xxxx   -   Fifth Letter
800CF99A xxxx   -   Sixth Letter
800CF99C xxxx   -   Seventh Letter


Letters:
4081: [space]
6082: A      7082: Q      4F82: 0
6182: B      7182: R      5082: 1
6282: C      7282: S      5182: 2
6382: D      7382: T      5282: 3
6482: E      7482: U      5382: 4
6582: F      7582: V      5482: 5
6682: G      7682: W      5582: 6
6782: H      7782: X      5682: 7
6882: I      7882: Y      5782: 8
6982: J      7982: Z      5882: 9
6A82: K      9581: &      5B81: - [dash]
6B82: L      9381: %      4581: [dot]
6C82: M      4881: ?      4481: .
6D82: N      4981: !      4181: ,
6E82: O      3436:[heart] 7B81: +
6F82: P

* The + symbol is not normally accessible for names. It is also possible to
use a variety of other characters with a Gameshark, like lower-case letters
and other symbols (even Japanese ones), but that would take far more time for
me to map out, and honestly just wouldn't be all that cool.



3H) Character:
* Use the Character list to fill in xx with your desired character.
* This code is great. With it, you can change your character to any character
in the game, even Vikeif, Shuichi, and B PHS!
* If you change a character to Vikeif or Shuichi, that character will keep
their orginal name. Also, you will lose control of where your stat points go
on level up :(. For a custom Vikeif/Shuichi character, just level a character
to 15 first, then change them into your desired character.
* Changing a character to B PHS, while awesome, has some graphical glitches.
The picture in the save slot and in the status screen will be inaccurate
(B PHS were not programmed to be selectable). However, once in-mission the
character will be B PHS. They even work correctly in the results screen!

800CF99E xx00   -   Player 1's Character

Character List:

* I know the characters have standard names, but for coherence, I made up
descriptive names so you know who each character is.
* The colors in parentheses are some of the main colors in that palette, and
they are generally listed in this order: hair color, primary clothes color,
secondary color (if necessary).

00: Vest Dude, palette 1 (red-orange, brown, blue)
10: Vest Dude, palette 2 (black, blue, red-orange)
20: Vest Dude, palette 3 (brown, orange, green)
30: Vest Dude, palette 4 (green, brown, red-orange)
40: Vest Dude, palette 5 (purple, cyan, green)
50: Vest Dude, palette 6 (yellow, red, lite blue)
60: Vest Dude, palette 7 (white, blue, black)
70: Vest Dude, palette 8 (black, brown, blue)

01: Shotgun Girl, palette 1 (Yellow, blue)
11: Shotgun Girl, palette 2 (Blue)
21: Shotgun Girl, palette 3 (yellow, orange)
31: Shotgun Girl, palette 4 (red, green)
41: Shotgun Girl, palette 5 (blue, green)
51: Shotgun Girl, palette 6 (lite green, red)
61: Shotgun Girl, palette 7 (white, black)
71: Shotgun Girl, palette 8 (black)

02: Sword Guy, palette 1 (brown, beige)
12: Sword Guy, palette 2 (red-orange, blue)
22: Sword Guy, palette 3 (blue, red-orange)
32: Sword Guy, palette 4 (cyan, green)
42: Sword Guy, palette 5 (black, yellow)
52: Sword Guy, palette 6 (yellow, brown)
62: Sword Guy, palette 7 (white, black)
72: Sword Guy, palette 8 (black)

03: Cap/Kick Girl, palette 1 (pink, brown)
13: Cap/Kick Girl, palette 2 (red, purple)
23: Cap/Kick Girl, palette 3 (yellow, red)
33: Cap/Kick Girl, palette 4 (black, green)
43: Cap/Kick Girl, palette 5 (green, blue)
53: Cap/Kick Girl, palette 6 (pink, beige)
63: Cap/Kick Girl, palette 7 (blue, black)
73: Cap/Kick Girl, palette 8 (white, brown)

04: Armored Guy, palette 1 (yellow, purple)
14: Armored Guy, palette 2 (orange, blue)
24: Armored Guy, palette 3 (green, red)
34: Armored Guy, palette 4 (orange, green)
44: Armored Guy, palette 5 (brown, yellow)
54: Armored Guy, palette 6 (purple, pink)
64: Armored Guy, palette 7 (orange, white)
74: Armored Guy, palette 8 (blue, black)

05: Army Girl, palette 1 (yellow, green)
15: Army Girl, palette 2 (purple, blue)
25: Army Girl, palette 3 (yellow, red)
35: Army Girl, palette 4 (red-orange, gray)
45: Army Girl, palette 5 (blue, beige)
55: Army Girl, palette 6 (red-orange, dull blue)
65: Army Girl, palette 7 (white, brown)
75: Army Girl, palette 8 (black, dark red)

06: Mohawk Man, palette 1 (green, gray, black)
16: Mohawk Man, palette 2 (yellow, gray, blue)
26: Mohawk Man, palette 3 (blue, blue-gray, red)
36: Mohawk Man, palette 4 (pink, yellow, green)
46: Mohawk Man, palette 5 (blue, yellow, black)
56: Mohawk Man, palette 6 (red, gray, brown)
66: Mohawk Man, palette 7 (yellow, red, white)
76: Mohawk Man, palette 8 (white, gray, red)

07: Akimbo/Hat Guy, palette 1 (green, red)
17: Akimbo/Hat Guy, palette 2 (yellow, blue)
27: Akimbo/Hat Guy, palette 3 (white, brown)
37: Akimbo/Hat Guy, palette 4 (yellow, green)
47: Akimbo/Hat Guy, palette 5 (blue, black)
57: Akimbo/Hat Guy, palette 6 (red, purple)
67: Akimbo/Hat Guy, palette 7 (purple, white)
77: Akimbo/Hat Guy, palette 8 (white, black)

08: VIKEIF (Valkief), only palette
09: SHUICHI, only palette

0A: B PHS (won't appear out-of-missions) palette 1 (Yellow, Green)
1A: B PHS (won't appear out-of-missions) palette 2 (periwinkle, red-orange)
2A: B PHS (won't appear out-of-missions) palette 3 (Red, Turquoise)
3A: B PHS (won't appear out-of-missions) palette 4 (White, Blue)
4A: B PHS (won't appear out-of-missions) palette 5 (lite yellow, pink-purple)
5A: B PHS (won't appear out-of-missions) palette 6 (Red, Yellow)
6A: B PHS (won't appear out-of-missions) palette 7 (Blue, White)
7A: B PHS (won't appear out-of-missions) palette 8 (lite yellow, black)



4H) Player 1 Stats:
* This code is powerful: you can edit your character's stats!
* If you want to stay within the 15-level limit, I recommend using a credits
code (later in this guide) and simply purchasing all of your levels as you
normally would.
* Battle Hunter automatically detects your character's level based on how
many stat points that character has distributed. This means that if you give
yourself more stats than are normally possible (i.e. a total of 26 points:
1 in each stat at ceation, 11 to distribute at Lv.1/creation, then 14 more
as you level; 1+11+14=26), you CAN exceed Lv. 15!
* Giving yourself crazy stats and having your character at above level 15 or
at 20, 30, 40 and so on leads to glitches. It seems that the more you exceed
normal stats, the more likelyhood that the game can crash. As long as each of
your stats stay within the normal 26-point max, you should be okay. (All
stats at 26 is level 90! woah.)

800CF9A0 mmhh   -   Player 1 Movement and HP stat points
800CF9A2 ddaa   -   Player 1 Defense and Attack stat points


* mm = move, hh = HP, dd = defense, aa = attack. These can be any 2-digit
hexadecimal numbers. If you don't understand hexadecimal, then look at the
example below.
* When changing HP points, you may find that your current HP is still the
same. This is because Current/Max HP is saved separately from HP stat points.
You'll need to go to the Nurse with plenty of Credits to get your life up to
its total. Check out the HP codes later in the guide.
* Remember that this will change the number of stat points distributed for
these stats, NOT change them directly. So, putting 08 for mm won't give you
Move +8, it will put 8 stat points into move, giving you Move +2.

EXAMPLE:
To give a character the following stats: 5 move points, 1 attack point,
2 defense points, and 16 HP points (making them level 10), you would enter
this code:

800CF9A0 0510   -   05 points in move, 16 points in HP (10 = 16 in hex)
800CF9A2 0201   -   02 points in Defense, 01 point in Attack

EXAMPLE:
To give a character the following stats: 10 move points, 6 attack points,
34 defense points, and 18 HP points (making them level 54), you would enter
this code:
                                                      (12 = 18 in hex)
800CF9A0 0A12   -   10 points in move (0A = 10 in hex), 18 points in HP
800CF9A2 2206   -   34 points in Defense (22 = 34 in hex), 06 points in AT


some basic Hex numbers:
* Hex uses the basic numerical characters 0-9, but also A-F.
05     (equals 5 in-game)
08     (equals 8)
0A     (equals 10)
0C     (equals 13)
0F     (equals 15)
10     (equals 16)
14     (equals 20)
1A     (equals 26, the normal max for a stat in Battle Hunter)
B3     (equals 179)
FF     (equals 255, the largest 2-digit hex number)

If you want specific stats, try using the calculator in Windows, and enter a
number in "dec" mode, then switch to "hex" mode to see what you would enter
in a Gameshark code.



5H) Identification Code Note:
It is possible to assemble a code that makes your item collection 100%
complete, but each item's identified status is kept in a different address in
the game's RAM. This means that a 100% identified code would need 50 lines of
Gameshark Codes (each code can write to 2 bytes)! While not unheard of, it's
too much work for me to map out and explain every slot. If you want items
identified, give them to yourself using the Inventory code, along with some
Credits (if you don't have any) and identify the items you want to use.



6H) Inventory:
* These codes let you customize what items are in your inventory!
* Use the Item List below to insert numbers for gg, hh, ii, jj, kk, and ll.
* This applies to player 1.
* Remember that you must have an item identified in order to get its effects!


800CFA08 hhgg   -   hh is slot 2, gg is slot 1
800CFA0A jjii   -   jj is slot 4, ii is slot 3
800CFA0C llkk   -   ll is slot 6, kk is slot 5


Item List:

00: Scrap
01: Silver
02: Gold
03: Platinum
04: Controller
05: Sensor A
06: Sensor B
07: Sensor C
08: Sensor D
09: Sensor E
0A: Actuator X
0B: Generator
0C: Unit X
0D: Disc 1
0E: Disc 2
0F: Disc 3
10: Disc 4
11: Disc 5
12: Disc 6
13: Disc 7
14: Disc 8
15: Disc 9
16: Disc 10
17: Disc 11
18: Disc 12
19: Disc 13
1A: Disc 14
1B: Disc 15
1C: Chip
1D: Universe
1E: Earth
1F: Religion
20: Foods
21: Games
22: Folklores
23: Warfare
24: Defending
25: Travel
26: Garnet
27: Amethyst
28: Aquamarine
29: Diamond
2A: Emerald
2B: Pearl
2C: Ruby
2D: Jade
2E: Sapphire
2F: Opal
30: Topaz
31: Turquiose
32: Cursed Gem
33: Fear Stone
34: Dark Gem
35: Silver Ring
36: Gold Ring
37: Black Gem
38: Amulet
39: "Angle" Wing
3A: Medicine
3B: Crutch
3C: Releaser
3D: Bottle
3E: Soda
3F: Juice
40: Cider
41: Fragrance
42: Vase
43: Wood Doll
44: Porcelain
45: Figurine
46: Vintage
47: Coin
48: Dollhouse
49: Painting
4A: Sun Dress
4B: Dress
4C: Dark Dress
4D: Dark Pants
4E: Jumpsuit
4F: Trenchcoat
50: Body Armor
51: Full Armor
52: Cap
53: Helmet
54: Handgun SS
55: Handgun MS
56: Handgun LS
57: Wargun SS
58: Wargun MS
59: Wargun LS
5A: Shotgun SS
5B: Shotgun MS
5C: Shotgun LS
5D: Glove
5E: War Glove
5F: Claw
60: Knife
61: Sword
62: Long Sword
63: Buster



7H) HP Codes

Current/Max HP:
* This is seperate from the stat points that are put into HP, because of the
half-Max HP thing when you die.
* Just like the stat codes, any 2-digit hexadecimal number will work here.
* The game can only display the last 2 digits of HP. The highest normal HP
you can have is 99. The game can technically handle up to 255 HP, but it will
only show the tens and ones digits.
* This affects Player 1.

800CFA0E mmkk   -   mm is max HP, kk is current HP


Total HP:
* This changes the Total HP available for the character.
* If the number you put in is higher than the character's current HP, you'll
have to visit the Nurse! Or, use a Max/Current HP code with the same number.
* If the number is less than the character's Max/Current HP, and you haven't
used the Max/Current HP code to match this one, there won't be a change.

800CFA20 FFxx   -   Total HP for Player 1.

Samples:

800CFA20 FF32   -   50 Total HP for Player 1
800CFA20 FF55   -   85 Total HP for Player 1
800CFA20 FF63   -   99 Total HP for Player 1



8H) "Record" Stats:
* Yes, you can hack how many times you've won. Satisfaction not guaranteed!
* Each stat here has 2 bytes, which means you can have up to 65,535 for
each place!
* For player 1.

800CFA10 xxxx   -   1st Place count
800CFA12 xxxx   -   2nd Place count
800CFA14 xxxx   -   3rd Place count
800CFA16 xxxx   -   4th Place count


Examples:

800CFA10 0001  gives you one 1st place win
800CFA10 0064  gives you 100 1st place wins
800CFA10 00FF  gives you 255 1st place wins
800CFA10 8888  gives you 34,952 1st place wins
800CFA10 FFFF  gives you 65,535 1st place wins



9H) Credits:
* Give yourself money with this code. A good code.
* Once again, this code affects only player 1.

800CFA18 xxxx   -   lower bytes
800CFA1A 00xx   -   high byte

* The most credits you can have is 9,999,999
* I'll save you some time and put the max money code here:

800CFA18 967F   -   maximum credits part 1
800CFA1A 0098   -   maximum credits part 2

* If you want some room to make more money, here are some lesser amounts:

800CFA18 4B40   -   5,000,000 credits part 1
800CFA1A 004C   -   5,000,000 credits part 2

800CFA18 4240   -   1,000,000 credits part 1
800CFA1A 000F   -   1,000,000 credits part 2



10H) In-Mission Card Hand
* This code is cool. You can make your own hand of cards!
* Use the Card List to fill in pp, qq, rr, ss, and tt
* Unlike the other codes in this guide, you cannot save this to a
memory card.
* As long as the code is on, that card slot will ALWAYS be the card you
enter. You can use it as many times as you want; it will stay there!
* For player 1.

800CFA21 qqpp   -   qq is slot 2, pp is slot 1
800CFA23 ssrr   -   ss is slot 4, rr is slot 3
800CFA25 00tt   -   tt is slot 5


Card List:

00: Move +1
01: Move +2
02: Move +3
03: Exit
04: Attack +3
05: Attack +4
06: Attack +5
07: Attack +6
08: Attack +7
09: Attack +8
0A: Attack +9
0B: Attack S
0C: Attack C
0D: Defense +3
0E: Defense +4
0F: Defense +5
10: Defense +6
11: Defense +7
12: Defense +8
13: Defense +9
14: Defense D
15: Defense A
16: L Trap
17: E Trap
18: S Trap
19: D Trap
FF: [Empty]



11H) Super Character Code

* This code puts all of your stats at the 26-point maximum (level 90)
and gives you 99 HP. You can exceed 26 points in stats, but be
careful, as the game can freeze/crash.

800CF9A0 1A1A
800CF9A2 1A1A
800CFA0E 6363
800CFA20 FF63



12H) Closing Statements:

Guide Version History:
-Version 1.00 completed on July 4, 2011 (Happy Independence Day, America!)


**Every one** of these codes were found and written by me (I refrain from
saying "created", as Gameshark codes are really just discovered addresses
of a game's RAM). While there are a small handful of GS codes available
online for this game, none of them were copied or stolen for this guide.
Many of the codes in this guide were not available (to the best of my
knowledge) before/during the creation of this guide, so please give
credit, or just link to this guide, if you share these with others.

If you have problems with some codes, or want to request a new code, feel
free to contact me via GameFAQs private message (PM) or email me at:
[email protected]

Thanks for reading!


Copyright 2011 J. Davis. This document is provided free of charge.
Originally uploaded to GameFAQs.com.