Yume Miru Kusuri :: A Drug That Makes You Dream
Drug x Bullying x Interpersonal Relationship
Produced by Ruf
Copyright © 2005 Will
F.A.Q. Written by JJ Corley
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Disclaimer
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Yume Miru Kusuri :: A Drug That Makes You Dream is an adult
ren'ai / bishoujo game, meaning it contains sex. Therefore it is
intended for people over the age of 18. If you are of age and
still find such material objectionable, then you probably have no
interest in playing this game or reading this FAQ. If you are
underage and playing this game anyway, dude, your mom is right
behind you.
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Table of Contents
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i. Author's Forward
ii Introduction
iii. System Requirements
iv. Characters
v. Walkthrough
A. Bullied :: Shiraki Aeka
B. Interpersonal Relationship :: Kirimiya Mizuki
C. Drug :: Cat Sidhe Nekoko & Sakurai Hiroko
D. Kagami Aya & Tsubaki Hirofumi
vi. Version History
vii. Copyright Information
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Author's Forward
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Ah, hello, hello. This is a simple, trial and error generated
'play log' style walkthrough for Yume Miru Kusuri. By 'play log'
I mean these are the choices I myself made and verified, and kept
track of while playing.
More often than not, any deviation from the decision trees laid
out in this document will lead you to the 'standard' bad ending:
in which you continue your boring, non-existent life, lamenting
your inability to connect with any of the three oddballs that make
up this game's lead female cast. Any aberrant 'bad' routes that
lead to interesting places will be noted. I may not have chosen
everything possible, though, so feel free to play around, if you
like.
This game appears to be separated into three parts. The
'Introduction', 'Preliminary', and 'Final' stages. The
Introduction covers the main and sub cast members through the
first six choices. The Preliminary stage is always the choice
between one girl and Cat Sidhe Nekoko. And the Final stage of
the game is when you have narrowed your choice down to a single
girl. Now, interestingly enough, the first six choices in the
game can have the best response chosen for each girl involved.
Choosing these allow you to secure the routes for any of three
girls without ill effect... however, if you really want the
'full' story for each girl, different choices must be made for
the first six steps. The changes are relatively minor, but each
one adds to the individual girl's storyline as a whole, and I
recommend taking them instead. But, there are always those who
want a 'central' save file that can be split from any direction
with relative impunity, so I have included these choices under the
heading 'Central Save Steps' for that purpose.
Also, while I know it's been said elsewhere by people more
eloquent than I, please don't pirate games. If you enjoyed it,
buy it! Support the industry, and promote the development of more
games like this. Well, maybe not more games like this one, but
more ren'ai games in general.
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Introduction
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From www.Jastusa.com 's YMK product page:
I am just an average student, living an average, colorless life. I
study, I work my part-time job, I get through my day just like
everyone else, trying not to stand out from the crowd. But
suddenly, almost before I realize it, the winds of change have
blown into my life. They come in the form of three girls, girls
who have been around me for some time, but who I never noticed in
this way before. They are most definitely not living a colorless
life like everyone else in postmodern Japan. They seem to float
above society, strangely unaffected by it. Instinctively I know I
should avoid getting involved with them, and yet before I know it,
my destiny is bound with theirs. Where will it all lead?
With art from the accomplished pen of Haimura Kiyotaka and story
by veteran scenario writer Tanaka Romeo, the bittersweet tale of
three heroines unfolds. Will you choose to defend Aeka from
becoming the victim of classroom aggression, and save her from the
petty viciousness and hatred that afflicts her? Or will you help
Mizuki with the burden of her work as student council president,
helping each other find the path toward your uncertain futures?
Perhaps you will accompany the cat girl Nekoko on her quest for
the mystical fairyland that only she can see. Their fate, and your
own, lie in your hands.
YUME MIRU KUSURI :: A Drug That Makes You Dream is an interactive
multi-scenario dating-sim game for adults that explores life, love
and growing up in modern Japan. Full of teenage angst, confusion,
frustration, wonder, and beautiful artwork that draws the player
in, this is a game like no other!
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System Requirements
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Again, from the JastUSA YMK product page:
Name: YUME MIRU KUSURI :: A Drug That Makes You Dream
Language: English text with Japanese voice
OS: Windows 98, Me, 2000, XP, Vista (DirectX8.1+ required)
Memory: 128+ MB RAM, 750 MB hard drive space
Media: DVD-ROM
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Characters
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Shiraki Aeka
-------------------
A girl who transferred to your class in the beginning of the year.
Quiet and a bit odd. Since an incident shortly after her arrival
she has become isolated and the butt of practical jokes. Age 19.
Kirimiya Mizuki
-------------------
Your school's student council president. Beautiful, intelligent,
seemingly self-assured and a natural leader, she hides a mortal
fear of the future beneath her confident exterior. Age 20.
Cat Sidhe Nekoko
-------------------
A girl who has recently been running amok in the downtown shopping
district. She introduces herself as a "fairy of the night", and
posesses a strange, yet appealing vital energy. Age ???
Kagami Aya
-------------------
Your younger sister. She's a good girl, though she takes jokes a
bit too seriously.Though you've lived together for years, as an
adopted son your relationship with her is still unclear. Age 18.
Nanjou Kyoka
-------------------
Your classmate and the ringleader of the "popular" set. Though
she's cute and seems to have taken an interest in you, you don't
particularly enjoy dealing with her. Privately you've taken to
calling her "Antoinette". Age 19.
Tsubaki Hirofumi
-------------------
A senior employee at the convenience store where you work and
self-proclaimed "ero-gay". When not trying to push his favorite H-
games on you he's usually trying to make a pass at you while at
work. Age 25.
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Walkthrough
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Save at the asterisks for an easier time obtaining the different
endings.
Central Save Steps:
Beginning of Mizuki, Aeka, and Nekoko's routes:
Choice # Action
01) Tell Her
02) Give in and help out
03) Give her some food
04) Eat some bread on the roof
05) Go help Kirimya
06) Go shopping with Aeka (*)
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Bullied :: Shiraki Aeka Only Route
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Use these choices to have a game that focuses primarily on Shiraki
Aeka, the class scapegoat and target of the biggest bulling
problem I've ever seen. She's a poor kid looking for a little
sympathy, and will do anything to get it... Including you.
01) Tell Her
02) Run Away
03) Don't give her anything
04) Eat some bread on the roof
05) Go with Antoinette
06) Go shopping with Aeka
07) Spend time in the house
08) Go to the roof
09) Help her up
10) Leave her
11) Go home
12) Go out with her
13) Kill time inside (*)
14) Find a way in
Route Notes: What annoys me most of all about this scenario is
the issue with the money, and the physical assaults. That it
needed to go that far before anyone would do anything really,
really bothers me. Thankfully, this is just a work of fiction.
And the 'Cat fight' is immensely gratifying. Almost as gratifying
as trying to kill Antoinette >:}. (Evil laughter) Ahem. After
that, Kouhei and Aeka quit school, Aeka moves in with Kouhei with
the blessings of 'Mom and Dad', and both of them begin working
towards a new future together. Awww. This is the 'Finale' ending
for Aeka, what with the credit roll and all.
01) Tell Her
02) Run Away
03) Don't give her anything
04) Eat some bread on the roof
05) Go with Antoinette
06) Go shopping with Aeka
07) Spend time in the house
08) Go to the roof
09) Help her up
10) Leave her
11) Go home
12) Go out with her
13) Kill time inside
14) Give up and go home
Route Notes: She jumps! She doesn't die! But, she won't talk to
you any more either. Depressed, despondent, and now the last
target of the evil Antoinette, Kagami Kouhei slips deeper and
deeper into his auditory hallucination. Choosing 'kill time
outside' at 13 brings this ending about a wee bit faster.
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Interpersonal Relationship :: Kirimiya Mizuki Only Route:
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Use the choices below to have a game that focuses primarily on
Kirimiya Mizuki-Sempai, the seemingly aloof, yet capricious class
president. This is perhaps the most bittersweet of the game's
routes. However, I love the 'danger' music that appears for her
'daring' sex scenes.
01) Don't Tell her
02) Give in and help out OR 02) Run away - She likes to chase :p
03) Don't give her anything
04) Eat in the cafeteria
05) Go help Kirimya
06) Continue on alone
07) Help at the student council
08) Do it OR 08) Better Run Away - Running away is better, though.
09) Go to the council room
10) Just Sit and Watch
11) Feed Her OR 11) Leave her - Treating Nekoko badly is fine.
12) Go to the Student Council
13) Hide Her OR 13) Drive her out - Either is fine.
14) Look Around Here
15) Take the job
16) That's not true, I like you (*)
17) Move yourself
18) Alright, Let's go!
19) Nod
20) Talk or 20) Sleep - doesn't seem to matter. I prefer 'Talk'.
21) I wanted to see you
Route Notes: 6 months after Kirimiya Mizuki disappears, Aya is
finally starting to lose some of the guilt she feels for spilling
the beans about Kouhei and Mizuki. However, upon returning from a
shopping trip, Mizuki is standing in front of Kouhei's house,
staring up at his window. Lonely. Beautiful. Pregnant. With
all that unprotected sex you two had, is this really a surprise?
The two of you get married and Mizuki moves in with Kouhei, at his
parent's place. The Scenario ends with Mizuki being as capricious
as usual, the only difference is in her wanting to know what
tomorrow will bring, rather than today. This Ending is what I
would call 'The Melancholy of Kirimiya Mizuki' and is a 'Finale
ending'. That means it's the best ending for her in the game.
Any variation of the above between 01 – 10 (except for #8)will lead
to the 'standard' bad ending. Variation on anything after choice
10 leads to a Mizuki bad ending, just for her. However, the steps
below lead to one well worth reading, from my point of view.
01) Don't Tell her
02) Give in and help out
03) Don't give her anything
04) Eat in the cafeteria
05) Go help Kirimya
06) Continue on alone
07) Help at the student council
08) Do it
09) Go to the council room
10) Just Sit and Watch
11) Leave her
12) Go to the Student Council
13) Drive her out
14) Look Around Here
15) Take the job
16) That's not true, I like you (*)
17) Resist
18) Alright, Let's go!
19) Got to Endure
20) Sleep
21) I wanted to see you
Route Notes: Six months later. Earlier, Kouhei became President
of the student council after Mizuki disappeared, enacting several
policy changes against bullying and drug use. After hiring a
private investigator, Kouhei finds Kirimiya Mizuki died of
'toxemia of pregnancy'. An altogether sad twist to an
interestingly bizarre storyline.
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Drug :: Cat Sidhe 'Nekoko' Only Route:
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Fully translated from Irish and Japanese, Nekoko's name is 'Cat
Elf Cat-girl'. Just thought I'd throw that out there, as her name
is only half as lame and bizarre as the girl herself. Constantly
running into trouble and dragging Kouhei (unwillingly) along for
the ride, this spaced out, drug addicted twelve year old mooches
meals, mooches smooches, and pretty much conscripts Kouhei into
finding the 'fairies home'... or else. *Ka-Zot*
01) Don't Tell Her
02) Give in and help out
03) Give her some food
04) Eat some bread on the roof
05) Go with Antoinette
06) Continue on alone
07) Spend my time in the house
08) Go to the Student Council room
09) Just sit and watch
10) Feed her
11) Go home
12) Hide her
13) Help
14) Read 'All About Fairies' (*)
15) Talk to the dealer
Route Notes: Cat Sidhe Nekoko. Real name: Sakurai Hiroko. The
Librarian. Like Kouhei, she is a 'transparent girl', albeit one
who attempted to 'color' herself with a narcotic. The word
'Failure' comes to mind. Anyway, after Kouhei figures everything
out and learns who she really is, she up and disappears for two
years. (What is with this game and women who run away?) Then,
mysteriously, two tickets arrive for the special, invitation only
opening day of the 'Cat Sidhe Wonderland' amusement park...
'Welcome to the fairies home!' indeed. This is Nekoko's Finale
ending, and you get a credit roll.
01) Don't Tell Her
02) Give in and help out
03) Give her some food
04) Eat some bread on the roof
05) Go with Antoinette
06) Continue on alone
07) Spend my time in the house
08) Go to the Student Council room
09) Just sit and watch
10) Feed her
11) Go home
12) Hide her
13) Help
14) Read 'Three Kingdoms'
15) Talk to the dealer
Route Notes: Bad ending. Cat Sidhe Nekoko decides to ascend to
the Fairy home without Kouhei. Several years later, Nekoko is
still missing. The police bother Kouhei about it from time to
time, but he really doesn't know where she's gone. Reminiscing
about it, Kouhei thinks he sees Nekoko, but realizes she's not
really there. And off he goes to work. All because he read the
wrong book in front of a mousey little librarian. Oh well.
01) Don't Tell Her
02) Give in and help out
03) Give her some food
04) Eat some bread on the roof
05) Go with Antoinette
06) Continue on alone
07) Spend my time in the house
08) Go to the Student Council room
09) Just sit and watch
10) Feed her
11) Go home
12) Hide her
13) Help
14) Read 'All About Fairies'
15) Ignore it
Route notes: Choosing to ignore the dealer takes Kouhei back to
his house to research the drug on his own. And then, Hirofumi
shows up in full 'Puff' mode. Tsubaki secures the 'Angel Tail
Colour' pill for you, allowing for the end of the scenario. But,
it leads to the bad ending. I only include this route because
it's Hirofumi. Hirofumi in your ROOM. Dangarousu!
And that about sums it up.
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Kagami Aya & Tsubaki Hirofumi
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There are a few CG sets for Kagami Aya, Kouhei's flat as a board,
peach-fuzzed, pesky 'little sister', to whom he isn't related to
by blood – however there is no ending for her that I can find, the
game's dialogue during Aeka's Finale route and Hirofumi's talk of
'hidden characters' in the main story not withstanding. Or maybe
I'm not doing it right. Humnn. Aya's CG sets are as follows:
Aya and Kouhei at Cat Sidhe Wonderland (Nekoko's Finale), Bath
time with sister (Main Story Event), and when you grope her during
Aeka's route. Her event list is short, too: Aya: Bath with
sister, Aya: Icy cliff in the Tundra, and Aya: A Passing Fancy.
There is absolutely nothing for Tsubaki Hirofumi, despite how
amusing he is. Again, rather unexpected, considering all his talk
about hidden paths and secret characters. Then again, I might be
doing it wrong. If someone has a full route to get Aya or
Hirofumi, email me at
[email protected] . I'll add it to this
guide and give you credit. What a deal! :p
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Version History
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2007.6.13
v1.0 :: First version of this guide, missing Aya and Hirofumi's
routes (if they exist). Includes the interesting bad endings and
side routes, edited from a play log into a faq and posted to
Gamefaqs.
2007.7.10
v1.0e :: A kind gentleman going by the name of 'Hapless' alerted
me to the fact that my guide for Mizuki was off by, well, a lot.
Four choices and a number scheme, to be precise. So, I availed
myself of this opportunity to correct a few minor Inconsistencies
in my own ramblings as well as the above-mentioned glaring flaw.
I'm still not sure how I managed that... ah well. Hopefully the
guide makes a little more sense now than it did, and is now error
free. This is version 1.0 edited, thus 1.0e. If new information
is added, then I'll give it a new revision number.
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Copyright Information
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F.A.Q. Written by JJ Corley
Copyright © 2007 by JJ Corley
Contents of this document may be not be reproduced under any
circumstances except for personal, private use. It may not be
placed on any web site or otherwise distributed publicly without
advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited,
and a violation of copyright, excepting the use as a guide while
playing this game on a projector in your college's theatre room (I
mean, if you're going to be that impertinent, by all means, don't
let me stop you).
All trademarks and copyrights contained in this document are owned
by their respective trademark and copyright holders.
This FAQ is approved for posting on websites:
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React according to your own moral standards.