===============================================
===============================================
== Commander Wargear FAQ ==
== ==
== by Sturnn ==
== ==
== Version 1.3 ==
== ==
== email:
[email protected] ==
===============================================
===============================================
This Faq is for
Warhammer 40,000: Dawn of War: Dark Crusade
- legal -
This may be not be reproduced under any circumstances except for
personal, private use.It may not be placed on any web site or
otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.
If you would like to use this on your site feel free to email me.
My email is at the top and bottem of the page
-------------
Contents
1 Guide Description
1.1 Guide Version
2 How to earn wargear
3 Leaders/Commanders
3.1 Chaos Lord
3.2 Elder Commander
3.3 Imperial Gaurd General
3.4 Necron Lord
3.5 Ork War Boss
3.6 Space Marinse Force Commander
3.7 Tau Commander
4 Other
4.1 Skirmish wargear mod
-------------
-----------------------------------------------------------------------
1- Guide Description
-----------------------------------------------------------------------
This is a simple guide which explains the commanders wargear upgrades
and the effects it has on him/her.
note that you can only get wargear in the campaign by earning it unless
you download a mod which enables you to use wargear in skirmish game.
(check 'Skirmish wargear mod' section for more info located at the
bottem of the guide)
-----------------------------------------------------------------------
1.1- Guide Version
-----------------------------------------------------------------------
Current version 3.1 - Last updated 25th Sunday, November 2007
- Changed the layout of the text for easier reading.
- Fixed spelling errors (my bad)
-----------------------------------------------------------------------
2- How to earn wargear
-----------------------------------------------------------------------
There are ten ways to earn wargear for your commander all of which
you'll get throughout the game. Each upgrades cost one point which you
earn at the end of a game if you complete 1 or more of the task listed
below. You can spend the points on whatever upgrade you want.
3 to 1 kill ratio
1 conquests
5 conquests
15 conquests
2000 kills
5000 kills
3 defeated enemies
1 successful defences
3 successful defences
5 successful defences
-----------------------------------------------------------------------
3- Leaders/Commanders
-----------------------------------------------------------------------
Each leader/commander has its own unique wargear. Apart from making
your commander look cool they also have positive and permanant effects.
-----------------------------------------------------------------------
3.1- Chaos Lord
-----------------------------------------------------------------------
Manreaper - increases melee damage; replaces standard power sword
Accursed - increases melee damage; requires manreaper
Crozius
Plasma Pistol - Increases ranged damage; replaces standard bolt pistol
Melta Gun - increases ranged damage; effective against
buildings requires plasma pistol
Helm Of Lorgar - reveals infiltarted units; increases melee damage
and health
Daemonic Armor - protects against melee attacks; greatly increases
health
Daemonic - increases damage and health
Gauntlets
Runic Boots - Grants immunity to knockdown; increases health
Banner Of - damages enemies morale; greatly increases health
Chaos
Daemonic - choas lord permantly ascends to become the
Ascension demon prince; requires all other wargear
-----------------------------------------------------------------------
3.2- Elder Commander
-----------------------------------------------------------------------
Witchblade - increases melee damage;
relpaces standard power sword
Singing Spear - increases melee damage; requires Witchblade
Shuriken Pistol - increases ranged damage; replaces standard pistol
Twin Shuriken - increases ranged damage; requires Shuriken Pistol
Pistol
Ghosthelm - increases ability recharge rate and health
Wraithbone Armor - increases Health
Gauntlets Of Isha - increases ability recharge rate and health
Runes Of Warding - protects against ranged attacks; increases health
Runes Of Witnessing - reveals infiltrated enemies;
increases ability recharge rate
Rune Aura - increases regeneration of farseer and nearby
allies
-----------------------------------------------------------------------
3.3- Imperial Guard General
-----------------------------------------------------------------------
Master-Crafted - increases melee damage;
Power claws replaces standard power claws
Power Fists - increases melee damage;
requires Master-Crafted Power Claws
Storm Bolter - increases ranged damage; replaces standard bolter
Plasma Pistol - increases ranged damage; requires storm bolter
Targeting Optics - reveals infiltrated units and increases damage
of ranged attacks
Carapace Pauldrons - protects against ranged attacks; increases health
Carapace Chest - protects against ranged attacks;
plate increases health
Carapace Greaves - increases movement speed and health
Victory Sash - increases morale of all gaurdsman squads
and overall requisition rate
Governor's Raiment - adds squad and vehicle cap;
allows kasrkin bodygaurds in command squad
-----------------------------------------------------------------------
3.4- Necron Lord
-----------------------------------------------------------------------
Skinning Blades - increases melee damage and moral loss
Reaping Blades - increases melee damage; requires skinning blades
Necrontyr Sigils - increases ranged attacks
Guass Flayer - increases ranged attacks; requires necrontyr sigils
Death Mask - Reveals infiltraited units, increases health
Reinforced Body - reduces damage from melee; greatly increases health
Mantle of Doom - increases health and moral;
requires reinforced body
Heart of Darkness - increases health regeneration
Death Grip - Increases damage and health
Death shroud - increases speed; reduces damage from ranged attacks
-----------------------------------------------------------------------
3.5- Ork War Boss
-----------------------------------------------------------------------
*ignore the spelling, these are how the orks spell and say their gear*
Bigga Claw - increseas melee damage; replaces standard claw
Mega Claw - increases melee damage; requires bigga claw
Kustom Shoota - increases ranged damage; replaced standard shoota
Mega Blasta - increases ranged damage; requires kustom shoota
Big Horns - increases melee damage and health
Red Iron Gob - increases melee damage and health
Mega 'Eavy Armor - greatly increases health
Fasta Legz - increases speed and health
Skullz - damages enemy moral; increases health
Boss Pole - increases ork population, vehicle cap and health
-----------------------------------------------------------------------
3.6- Space Marinse Force Commander
-----------------------------------------------------------------------
Alexian's Blade - increases melee damage; replaces chainsword
Demonhammer - increases melee damage, effective against Daemons;
requires alexian's blade
Plasma Pistol - increases ranged damage; replaces bolt pistol
Melta gun - increases ranged damage;
effective against buildings requires plasma pistol
Iron Halo - protects against ranged attacks; incerases health
Veteran's - greatly increases health
Pauldrons
Azariah's Cincture - protects against melee attacks; increases health
Champion's - increases health and damage
Gaunlets
Custom Greaves - increases speed and health
Teleporter - enables short range teleportation
-----------------------------------------------------------------------
3.7- Tau Commander
-----------------------------------------------------------------------
Flamer - additional weapon; effective against infantry
Fusion Blaster - increases ranged damage, effective against vehicles
and buildings ;replaces burst cannon;
Plasma Rifle - effective against all units; replaces fusion blaster
Missile Pods - additional weapon; effective against vehicles
Advanced Sensor - reveals infiltraited units; increases health
Array
Iridium Armor - reduces damage from all attacks; increases health
Jetpack - enables long jump capability
Stealth Field - enables infiltration
Shield Drone - draws enemy fire; can be trained by the commander
Gun Drone - effective against infantry; requires shield drone
-----------------------------------------------------------------------
4- Other
-----------------------------------------------------------------------
All content is updated if and when required.
If you have seen something that is wrong or would like to suggest
something please tell me via Email, I look at all emails and respond
to them and will look forward to reading yours.
Email:
[email protected]
A special thank you to ciaran forrest for helping me out with the FAQ
Trivia:
Alexian's Blade is named after its former user brother-captain Alexian,
A spamce marine part of the Warhammer universe, but he is not
mentioned in the game.
The Manreaper was previously used by the Chaos Space Marine commander
in the first Dawn of War game.
-----------------------------------------------------------------------
4.1- Skirmish wargear mod
-----------------------------------------------------------------------
The mod which allows you upgrade your commander with wargear is
available here following the link:
http://dawnofwar.filefront.com/file/Commander_Wargear_Mod;72542
It was created by TheClone and worth checking out. Enjoy !