Warcraft: Orcs & Humans (PC & Mac) Game Script by ironyisntdead
Version History
v1.0 - January 5, 2019 - Initial release.
Script Note - The level titles used in this script are derived from the world
map and briefings. These level titles are not official.
Table of Contents
1 - Introduction (NTRC)
ORC CAMPAIGN
2 - Orc Level 1: Swamps of Sorrow (SWMP)
3 - Orc Level 2: Borderlands (BDRL)
4 - Orc Level 3: Grand Hamlet (GDHM)
5 - Orc Level 4: Dead Mines (DDMN)
6 - Orc Level 5: Red Ridge Mountains (RRMN)
7 - Orc Level 6: Sunnyglade (SGLD)
8 - Orc Level 7: The Black Morass (BKMR)
9 - Orc Level 8: Northshire Abbey (NSAB)
10 - Orc Level 9: Elwynn Forest (ENFT)
11 - Orc Level 10: Center of the Human Lands (CTHL)
12 - Orc Level 11: Goldshire and Moonbrook (GSMB)
13 - Orc Level 12: Stormwind Keep (SWKP)
14 - Orc Ending (OCED)
HUMAN CAMPAIGN
15 - Human Level 1: Small Parcel of Land (SPOL)
16 - Human Level 2: Grand Hamlet (GRHL)
17 - Human Level 3: Kyross (KYRS)
18 - Human Level 4: Dead Mines (DMNE)
19 - Human Level 5: The Forest of Elwynn (FSEL)
20 - Human Level 6: Northshire Abbey (NTSA)
21 - Human Level 7: Sunnyglade (SNGL)
22 - Human Level 8: Medivh's Tower (MTWR)
23 - Human Level 9: The Black Morass (BLCM)
24 - Human Level 10: Temple of the Damned (TOTD)
25 - Human Level 11: Rockard and Stonard (RKSN)
26 - Human Level 12: Black Rock Spire (BRSP)
27 - Human Ending (HMNE)
[Day. A human castle, surrounded by a lush forest.]
NARRATOR: In the Age of Chaos, two factions battled for dominance. The Kingdom
of Azeroth was a prosperous one. The humans who dwelled there turned the land
into a paradise. The knights of Stormwind and the clerics of Northshire Abbey
roamed far and wide serving the King's people with honor and justice. The
well-trained armies of the King maintained a lasting peace for many
generations. Then came the Orcish hordes...
[Night. An Orc stronghold, bordered by barren trees and skulls.]
NARRATOR: No one knew where these creatures came from, and none were prepared
for the terror that they spawned. Their warriors wielded axe and spear with
deadly proficiency, while others rode darkwolves as black as the moonless
night. Unimagined were the destructive powers of their evil magiks, derived
from the fires of the underworld.
[We go through a corridor in a dungeon.]
NARRATOR: With an ingenious arsenal of weaponry and powerful magic, these two
forces collide in a contest of cunning, intellect, and brute strength, with the
victor claiming dominance over the whole of Azeroth! Welcome to the World of
Warcraft.
[Every Orc briefing has the same background: two Orcs sit at a table, looking
at you. One Orc sharpens a blade. An Orc narrates the campaign's briefings.]
Blackhand has assigned you to an outpost in the Swamps of Sorrow. Your task is
simple enough that even the War Chief feels that you are capable of it.
Construct at least 6 farms, so that we may keep our troops well fed and ready
to do battle. Only a fool would leave his treasures unguarded, so you must also
build a barracks for the defense of these farms.
Like the stinging of a wasp, the attacks from the humans grow more and more
bothersome. You have been assigned to a small outpost on the Borderlands of the
Swamps of Sorrow. You are to defend our lands from the incursions of these
ravenous dogs by crushing any opposition that you encounter.
The Humans are growing strong in Grand Hamlet. An outpost will be placed under
your dictatorship to use as you see fit. You must then prepare and lead a force
to destroy Grand Hamlet and all that dwell there. Blackhand will brook no
survivors - these Humans must be taught a hard lesson in the ways of humility.
You are wakened from your nights sleep by a runner from the War Chief.
Blackhand's daughter Griselda has run off with the outlaw Turok's band of
Ogres. Our wolfriders have tracked them to the dungeons hidden beneath the Dead
Mines. Find Turok's band of rebellious pigs and kill them all --- including
Griselda. She must not disobey the commands of her father... ever again.
On your return from the dungeon, you receive word from advance scouts that the
recently established outpost near the Red Ridge Mountains is under siege. A
group of raiders have been dispatched to assist you in taking back the outpost
and crushing the Human opposition. Your secondary objective is to seek out and
completely destroy their encampment, putting an end to this threat for good.
The Humans of Sunnyglade have become fat and lazy with their prosperity. The
town is like a ripe plum waiting to be plucked. You will march upon their weak
Human armies and smash them to pieces. Somewhere in the town is a tower that
you must keep intact so that we may study how their magiks are created. Fail
me, and I will have your head on a pike at the gates of Black Rock Spire.
The time has come for you to seize control of the Orcish hordes for yourself.
Blackhand has become foolish in the deployment of his personal troops, and has
left an opening that you can now exploit. A key outpost in the Black Morass is
the core of Blackhand's supply lines - not only to his foremost battle groups,
but to his castle at Black Rock Spire, as well. The complete destruction of
this outpost will disrupt his power base long enough for you to secure his
overthrow.
The destruction of Blackhand's outpost has left him in a weak position. The
Shadow Council, sensing your rise in power, orders the assassination of
Blackhand and elevates you to the position of War Chief. A wolfrider brings you
news that our best spy, the half-orc Garona, has been discovered by the Humans
of Northshire Abbey and imprisoned there. She has valuable information
concerning new and powerful magiks that would aid you in the destruction of
your counterpart - King Llane. Trusting no one to complete this vital mission
in time, you must find her, and then completely destroy the Abbey to protect
her secrets.
With your new found magiks, the time is ripe to burn the Human occupation from
our lands. There are two Human outposts to the south that pose the greatest
threat to our security. Reports from scouts near these towns show that the key
to your success in this confrontation is to hold back the Human forces at their
bridges while you strengthen your attack force. The glories of combat will be
yours as you personally lead the armies that will reclaim your homelands.
11 - Orc Level 10: Center of the Human Lands (CTHL)
You have tasted victory, and the craving for more is upon you. It is clear that
one decisive blow to the Humans will make the total and complete domination of
this race a simple matter. Your spies have gathered intelligence that points to
an encampment near the center of the Human lands where their knights and
soldiers are sent to train. Although they will not be expecting an attack, they
should prove a good fight. The destruction of this site would greatly weaken
their forces, and etch your position as War Chief in stone. None shall
survive!
The final march to King Llane's home, Stormwind Keep, is at hand. Only two
pathetic settlements stand in the way of the awesome juggernaut your cruel
leadership has created. The Humans have proved to be amusing opposition, but
the hour of doom has come for them. The complete and utter demolition of the
twin cities Goldshire and Moonbrook will sever the lifeline between the King
and his people, making him a figurehead waiting to be lopped off.
Stormwind Keep is ours to take! The Orcish hordes gather like buzzards to
carrion, as the moment of destiny is close at hand. A low growl fills the air
as your wolfriders whip their savage mounts into a frenzy. The earth shakes as
catapults are loaded and moved into position. The fires of the burning rubble
about you dance in your eyes as you gaze upon the pristine, white towers of
Castle Stormwind. White that will soon be washed with the red of King Llane's
blood. With his fall, all of Azeroth will be yours!
With the decimation of the human forces, the sacking of their castle was a
simple matter. They offered little resistance once you ran their weak leader
through with your war blade and toppled his body into the moat. The taking of
Stormwind has kept your warriors in good spirits, and the offerings of gold and
jewels that they bring to you are ample tribute to your leadership. Wine flows
like blood, and the smell of freshly cooked meat fills you with satisfaction as
you begin your victory feast. The countryside is ablaze with bonfires as groups
of battle hardened Orcs celebrate the domination of this land with songs of war
and victory. You have finally assumed your rightful place as ruler of this
realm, and as War Chief of the Orcish Clans...
[The Orc protagonist sits on his throne.]
What new conquests will await you in this place? The Shadow Council has begun
to bring you information concerning the lands across the great sea that are as
yet untouched by Orcish rule. The Warlocks also seek your permission to resume
their experiments with the portal, their intent being the subjugation of other
worlds. With the power you now posses your choices are limitless - but these
are choices for another time...
[Every human briefing has the same background: a wizard and a knight sit at a
table. A human narrates the campaign's briefings.]
As a test of your abilities, the King has appointed you as Regent over a small
parcel of land. Since we must keep our armies in the field well supplied, you
are to build the town into a farming center of no less than 6 farms.
Construction of a barracks for defense is also advised, as our scouts have
reported Orcish patrols in the area.
The Orcs around Grand Hamlet are becoming increasingly brazen in their attacks,
and our spies inform us that they are amassing a large army to march against
the town. The King is sending you, along with a small detachment of troops, to
rally the people and defend the town against all opposition.
With Blackhand's raiding parties routed, now is the time for us to secure a
lasting peace in the area around Grand Hamlet. You must seek out the Orcish
outpost of Kyross that lies deep within the Swamps of Sorrow, and destroy it.
It has been some twenty months since Sir Lothar, one of the crown's greatest
heroes, led an expedition into the Dead Mines to search for the Lost Tome of
Divinity. They were never heard from again. However, the great knight has
recently appeared to the Abbot of Northshire in a vision - battered and
pleading for assistance. King Llane has ordered you to lead a detachment of
warriors and healers into the mines in an attempt to find Sir Lothar, heal him,
and bring him and any other survivors back alive.
The Forest of Elwynn is a strategic key to securing the Borderlands. An outpost
near the southeast edge of the forest will serve as your stronghold. The King
has assigned one of his knights to aid you, so that your task of ridding the
area of Blackhand's dark minions may be more readily completed.
The monks of Northshire Abbey are under siege by a band of warriors that have
been convinced by enemy agents to fight against the crown. You will be given a
complement of knights to lead to the Abbey, which is already under attack. Ride
hard and fast, as you must prevent its destruction. When you have secured the
Abbey and beaten back these treacherous curs, you must then move to destroy the
enemy at their source.
A raiding party has completely overrun the village of Sunnyglade. Our scouts
report that the survivors have been taken to a hidden Orcish compound to serve
as slaves. You must take a detachment of warriors and rescue the group of
peasants that are imprisoned somewhere in the Orc camp. Our intelligence
confirms that all of the prisoners are together, and that you must destroy the
enclosure to open a path for their escape. The rebuilding of Sunnyglade is also
of the utmost importance, as you will need their assistance in destroying the
Orcish slavers.
A new crisis has arisen that threatens to end the lives of all who would serve
the King. The evil warlock Medivh has begun draining the soul of the land
itself to increase his dark powers. You must take a party into his tower and
destroy him before he summons enough energies to devastate all who would oppose
him. Beware his mastery of the black arts, for legend speaks of his ability to
command the daemons of Hell.
The time has come to take the battle into Blackhand's own domain. King Llane
has ordered a full assault upon the Orcs, demanding that this plague that
spreads across the kingdom be eradicated. To the east of the Borderlands lies
the Black Morass, where the Orcish hordes make their encampments. You are to
lead an army into this foul region and destroy every trace of their dark
presence.
Runners have arrived and informed you of grave news. King Llane lies dead this
day, assassinated by the treacherous Garona, at Stormwind Keep. His last
command was that you should assume the mantle of War Leader, and end this
battle that has drained the land of its resources, and now its king. Scouts
report that deep within the Black Morass lies one of Blackhand's darkest seats
of power --- the Temple of the Damned. No peasants dare approach the vile
temple, and only the bravest of your soldiers have agreed to accompany you on
this mission. You must strike boldly and without err, for there will be no
reinforcements.
Here beats the diseased and malevolent heart of Blackhand's plagued lands. The
sister towns of Rockard and Stonard are all that stand between the forces of
the kingdom and Blackhand's stronghold - Black Rock Spire. After conferring
with your warchiefs, the path to victory lays clear. You must destroy Rockard
and Stonard, thereby cutting off all lines of support and supplies, so that the
final offensive can be made upon Black Rock Spire.
Black Rock Spire stands before us! The skies above the reeking swamp fill with
the gathering thunderheads that spell doom for the loser in this final
confrontation. Tension hangs like a heavy cloak on your shoulders as your
troops prepare for the battle ahead. Above the din and chaos that swirls about
the battlefield stands the Castle of Blackhand, its gaze sweeping down upon the
battlefield where the destiny of the land will be decided. Destroy the
stronghold and those who would seek to defend it, and Azeroth will be freed
from Blackhand's poisoned grip forever!
The fall of Black Rock Spire spelled final victory for the forces of Azeroth.
With Blackhand slain and their stronghold destroyed, the few scattered Orcs
that remained were quick to bow before your might. A celebration ensued that
lasted for many days and nights, with music and joyous festivities resounding
throughout the land. The people of the kingdom have come from miles around to
gather at Stormwind Keep, and are delighted by a display of mystic sights and
sounds provided by the court conjurers while being treated to a feast of
unequaled splendor. Amidst this celebration, your ascension to the throne is
acknowledged by your new subjects, and you are given the honorarium Defender of
the Crown. As the evening's celebration continues into the early hours of
morning, you retire to the sanctity of your throne room...
[The human protagonist sits on his throne.]
The duty of ruling Azeroth is an awesome responsibility, and should prove to be
your greatest challenge yet. Learning the intricacies of court politics alone
will be like sailing in uncharted waters. King Llane was renowned for ruling
with a fair and just hand, and you resolve to be as proficient as he was. There
is also the matter of discovering the exact location where the Orcish hordes
entered into this world, and divining a way to end the threat of another
invasion forever - but that is a story for another time...
Warcraft: Orcs & Humans is developed and published by Blizzard Entertainment.
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reading.