VOYAGE - INSPIRED BY JULES VERNE

The Walkthrough by PhoenixBlade ([email protected])

Much thanks to The Adventure Company, and, most importantly, Jules
Verne

For use in GameFAQS *ONLY*



Okay, my very first walkthrough... Lesse how this goes...

Ok, so you wake up... Somewhere... And with an amnesia cliche, no less!
However, fortunately, you remember your name! Not all is lost. Now,
let's take a step forward. Michel recognizes the man sleeping on the
left! And just by looking at his back too... Might as well look over to
the guy sleeping on the right as well... It all seems to be coming back...
But what an odd troupe to be mixed with in his claustrophobic room!
Mayhap the newspaper clipping will clear things up...

AHA! So that's it! Erm... Right...Am I the only one who's a bit worried
that we're inside a giant shell? Anyway, next to the newspaper
clipping is a strap you should take and don't forget the wrench that
has just fallen to the floor. Now, to make things ahead easier, do a
180, grab the tank of potassium hydroxide and the funnel on the other
tank you cannot take. Feel free to mess with the flame, but don't
expect it to do much... For now.

It is also a good time to right click to open your inventory and
arrange the objects on the upper right corner as you wish, either by
dragging them to the spaces on the middle or by clicking the 'auto'
button beneath them, which will, surprisingly, automatically arrange
them on the available spaces. Also, combine the tank with the funnel
and don't forget to place it inside your inventory proper.

Now things get interesting... Grab the wrench (left click it in the
inventory then either right click anywhere, or press the 'X' in the
inventory screen) and go for the windows... They seem to be blocked... But
the wrench is great at that... So aim at the bolts and unscrew them. Try
the wall windows first; then go for the ground window.

Oh... Oh my... Not good. Now it's claustrophobia and vertigo...

When the cutscene ends, go forward... The situation does not look good.
Actually, it looks downright bad. Grab the key that fell and open the
cupboard above the poor guy. Hmm... Choices, choices... Take the book on
the left side of the middle shelf and the bag of potassium chloride
behind it. Get back to the flame. You may not have noticed it, but the
oxygen inside the shell is running low. Move the small receptacle on
top of the flame, fill it with the potassium and move it back. There,
feels better, don't it?

Time to examine the body better. Look at the note Barbicane is
graspingand his jacket pocket, take his hat and then take a look at
the other body. Take the rifle and look at the jacket pocket, then
check his breath. Pretty obvious what happened here, methinks, but
don't jump to any conclusions! Go back to the cupboard and make sure
you analyse the cyanide bottle.

Go back to the flame, look at the rooster and take the burnt paper.
The investigation starts to make sense. And you reach the halfway
point! This can be a bit frustrating because of the shifting viewpoint
and it's not recommended for laptops due to the somewhat imprecise
touchpad. Just select the tank with funnel (remember that?) and drag
the point around the screen to collect all the floating potassium
hydroxide.

And that's the end of the demo.

If you start it again, however, you'll find there's still plenty to
do, like placing the landing rockets (the blue one needs powder from
either the barrel - use the rifle on it - or the cartridges - use the
knife on them). You can also use the raffia on the bodies and throw
them into space. Sad yet fitting.

There may be more to do... Just have fun. I, for one, can't wait for the
final product! Jules Verne forever!