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                                VELVET ASSASSIN
                                FAQ/Walkthrough
                                  version 1.0
                            Last Updated: 12/23/2009

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Revision History

12/23/2009: version 1.0

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Table of Contents
[A. Intro]

[B. Gameplay]
 Controls
 Weapons
 Equipment
 Character Upgrades
 Tactics

[C. Walkthrough]
01.XX The Lost - Valley
   01.01 Mission Start
   01.02 Entering Enemy Territory
   01.03 At the Bunker Entrance

02.XX The Lost - Fuel Storage
   02.01 Mission Start
   02.02 Entering the Hub
   02.03 Getting the Gas Mask/Gas Mask Found
   02.04 Getting the Explosives
   02.05 In the Storage/Explosives Found
   02.06 Blowing Up the Fuel Depot
   02.07 The Escape

03.XX Death of the Butcher - Cathedral
   03.01 Mission Start
   03.02 On the Bridge
   03.03 Cautious Proceedings
   03.04 At the Roadblock
   03.05 Entering the Garden
   03.06 Entering the Cathedral

04.XX Death of the Butcher - Crypt
   04.01 Mission Start
   04.02 At the Coffins
   04.03 At the Tombs
   04.04 Entering the Bell Tower

05.XX Leave a Light On - Docks
   05.01 Mission Start
   05.02 Entering the Storage
   05.03 At the Reloading Point
   05.04 At the Submarines
   05.05 In the Fuel Supply Area
   05.06 In the Torpedo Supply Area
   05.07 Entering Inner Harbor Area

06.XX Leave a Light On - Storage
   06.01 Mission Start
   06.02 In the Storehouse Administration
   06.03 In the Storehouse
   06.04 In the Storage Room for Explosives
   06.05 In the Storage Room
   06.06 In the Loading Area
   06.07 The Bombing

07.XX The Third Man - Sewers
   07.01 Mission Start
   07.02 Agent Wojzeck
   07.03 Back in the Cistern
   07.04 Agent Jozef
   07.05 Agent Radek
   07.06 In the Digester Gas Installation
   07.07 Combustion

08.XX The Third Man - Ghetto
   08.01 Mission Start
   08.02 At the Ghetto Barrier
   08.03 In the Ghetto Backyard
   08.04 In the Labyrinth of Furniture
   08.05 At the Gestapo Prison

09.XX The Third Man - Prison
   09.01 Mission Start
   09.02 In the Kitchen
   09.03 In the Canteen
   09.04 In the Luxury Office
   09.05 In the Torture Chamber

10.XX Le Boeuf
   10.01 Mission Start
   10.02 In the Boathouse Cellar
   10.03 On the Landing Stage
   10.04 Entering the Inn
   10.05 Entering the Backyard
   10.06 In the Wine Cellar
   10.07 In the Mill
   10.08 Back to the Boat

11.XX Fade to Grey - Hospital
   11.01 Mission Start
   11.02 Causing Trouble
   11.03 In the Hospital
   11.04 Entering the Backyard
   11.05 In the Chapel
   11.06 Entering the Garden
   11.07 In the Washhouse

12.XX Fade to Grey - Village
   12.01 Mission Start
   12.02 Burning Corpses
   12.03 The Cleansing
   12.04 At the Harbor
   12.05 The Tragedy

[D. Appendices]
   Collectibles
   Secret Objectives
   Letters

[E. Legal stuff]


==============================================================================
[A. Intro]
==============================================================================

This Walkthrough focuses on stealth, silent kills, and getting Assassin
ranking for each level. The walkthrough is designed to work with no character
upgrades. The use of Morphine is avoided except for the first mission and the
last part of Le Boeuf to get around a roadblock.


==============================================================================
[B. Gameplay]
==============================================================================


CONTROLS
******************************************************************************

 ESC - pause/in-game options

+----------------------------------------+
 Forward .......... W
 Left ............. A
 Right ............ D
 Backwards ........ S
 Sneak ............ Shift
 Whistle .......... CTRL
 Attack ........... Right mouse button
 Primary Action ... Right mouse button
 Secondary Action . Left mouse button
 Use Morphine ..... F
 Gas Mask ......... G
 Run .............. Z
 Flashlight ....... T
 Center Camera .... E
+----------------------------------------+

+----------------------------------------+
 Aiming Mode ...... Mouse button 3
 Attack ........... Right mouse button
 Reload weapon .... R
 Select weapon .... Scroll wheel
 Toggle Shoulder .. Q
+----------------------------------------+



WEAPONS
******************************************************************************

You can carry your combat knife, one pistol, and one rifle. You can carry two
additional magazines for pistols and rifles and 5 additional flares. Most
weapons are most effective by doing a headshot.


COMBAT KNIFE
-------------
The Fairbairn-Sykes Fighting Knife is available every mission. This is the
weapon you use to perform silent kills. The knife can also be used for close
quarters melee combat, but usually you shouldn't bring a knife to a gun fight.


PISTOLS
-------

[ Colt M1911 ]
A silenced pistol effective at short ranges.
  Bullets per magazine: 7
  Additional magazines: 2
  Availability: Missions 02, 03/04, 05/06, 07 (to 09)

[ Luger ]
More powerful than the Colt, but not silenced.
  Bullets per magazine: 8
  Additional magazines: 2
  Availability: Missions 03(/04), 07(/08)/09, 11/12

[ Flare Gun ]
Fires a single flare that can be used to ignite a target or oil slick. A
moving enemy can dodge the flare at long ranges.
  You can carry 5 flares plus one flare in the Flare Gun
  Availability: Missions 05/06, 10

RIFLES
------

[ Shotgun ]
Great at short and medium distances, poor at long range. Can kill multiple
targets in the right situation.
  Shells per magazine: 6
  Additional magazines: 2
  Availability: Missions 02, 04, 06, 09

[ G43 Sniper Rifle ]
Suitable for long-range targets, like other snipers. It has a slow rate of
fire and long reload time.
  Bullets per magazine: 6
  Additional magazines: 2
  Availability: Missions 08(/09), 10

[ StG44 Assault Rifle ]
The Sturmgewehr 44 is best used for single headshots or three-round bursts.
  Bullets per magazine: 30
  Additional magazines: 2
  Availability: Missions 11(/12)


EQUIPMENT
******************************************************************************

[ Flashlight ]
Illuminates the darkness, makes you visible to enemies.
 Availability: All missions except for Missions 11 and 12

[ Gas Mask ]
Must be worn to survive toxic environments. You can't whistle in a gas mask.
 Availability: Missions 02, 05/06, 07/08/09

 [ Vest ]
"Additional protection was always welcome".
 Availability: Missions 04, 05, 06, 07, 08



CHARACTER UPGRADES
******************************************************************************

You get one upgrade star for every 1,000 EXP points.
You get EXP points by finding collectibles and completing secret objectives.
You have three skills that you can upgrade. Each upgrade has five stars.

STEALTH
-------
Upgrading Stealth allows you to move faster while sneaking. With no upgrades,
you move slower than an enemy that is walking. At three stars, you can just
barely catch someone that is walking. At four and five stars, you are faster
than someone that is walking and can accidentally bump into them.

 No Stars...... Slower than walking speed
 One Star...... Slower than walking speed
 Two Stars..... Still slower than walking speed
 Three Stars... You can catch up to somebody walking
 Four Stars.... You can bump into somebody that is walking
 Five Stars.... You are faster than somebody walking


MORPHINE
--------
The first, third, and fifth upgrades increase the Morphine duration.
The second upgrade allows you to carry two syringes.
The fifth upgrade allows you to carry three syringes.
You can't use Morphine on the last two missions.

 No stars......One Morphine Syringe, lasts for about 9 seconds
 One Star......One Morphine Syringe, lasts for 10 seconds
 Two Stars.....Two Morphine Syringes, 10 seconds/syringe
 Three Stars...Two Morphine Syringes, 11 seconds/syringe
 Four Stars....Three Morphine Syringes, 11 seconds/syringe
 Five Stars....Three Morphine Syringes, 12 seconds/syringe


STRENGTH
--------
Allows you to take more damage before dying. This is the least important skill
as you rarely enter combat until the final two missions.

The typical enemy carries a submachine gun.
 No Stars......6 hits from a submachine gun
 One Star......6 hits from a submachine gun
 Two Stars.....7 hits from a submachine gun
 Three Stars...8 hits from a submachine gun
 Four Stars....9 hits from a submachine gun
 Five Stars....10 hits from a submachine gun



TACTICS
******************************************************************************

 [ Morphine Mode ]
Morphine allows you to freeze time for about 9 seconds with no Morphine
Upgrades. The Morphine Mode duration is shown by the ever shrinking red bar on
the screen. Any kills you do in Morphine Mode counts as a Silent Kill. You can
also run and hide while in Morphine Mode. You can't use Morphine on the last
two missions.


 [ Uniform Mode ]
Wearing the SS Uniform lets you walk past enemies. Enemies can still spot you
if they get close enough. The white bar, or disguise bar, shows how close you
are to enemies. You can't sneak in Uniform Mode, but you can still hide.
Aiming in Uniform Mode will break your disguise unless you are completely
hidden. You can run while wearing the SS Uniform by holding down the Z key.


 [ General Tips ]
A purple silhouette in the lower left corner means you're hidden.
A red silhouette means you've been spotted and are still visible.
A flashing silhouette means the enemies are on alert and looking for you.

It takes a second or two to become hidden after moving into cover. Move into
cover and remain still until the purple silhouette forms.

Always stay behind the back of the shoulders of an enemy to avoid being
spotted.

Don't try to silent kill alert guards that are walking around in a crouch.
Wait until they straighten their legs before trying for a silent kill.

You can use a gun to distract an enemy. Using the silenced Colt will make you
hardest to detect except at very close range. Use other guns only from a
distance and while hidden.

When you try to hide a body, keep in mind that the body will always fall
forwards. Try to drop bodies while facing a corner or parallel to a wall or
another object. Even the tiniest bit of a body that is visible is enough to
alert a guard.

You can only reload in Aiming Mode.

You can shoot the tank of a flamethrower guard for a fiery and explosive
ending.


==============================================================================
[C. Walkthrough]
==============================================================================

==============================================================================
01.XX The Lost - Valley
"Memories of the first mission..."
==============================================================================

>>>> 01.01 Mission Start
------------------------
Go underneath the bridge. Climb up the ladder. Sneak up behind the drunk
German and do a silent kill. Now go back towards your starting point. There's
a COLLECTIBLE Knight's Cross #1 by the oil drums.


>>>>> 01.02 Entering Enemy Territory
------------------------------------
Now cross over the bridge and follow the path. Jump over the hole in the path.
Start sneaking along the wall. There are two guards at the next bridge. Wait
until they finish talking. One guard will walk away. Kill the one that remains
by the bridge. Pick up the body and drag it out of the way. By the wall is
good. Now sneak up behind the other guard and kill him. Search the body to
pick up the COLLECTIBLE Signet Ring #1. Look around the big pile of crates for
the COLLECTIBLE Lighter #1. Crawl through the hole in the wall into the
compound.


>>>>> 01.03 At the Bunker Entrance
----------------------------------
There are two guards here. One guard is in front of the bunker door. The other
guard patrols along the top of the bunker. Go around the corner of the
building. Straight ahead you will see something flashing inside the shed.
Sneak through the bushes into the shed. Inside the shed is a Medical Kit and
some Heroin. Use the Medical Kit if you're wounded. Pick up the Heroin. Sneak
as close as you can to the door. Use the Heroin to rush the door guard and
kill him.
   [X] Secret Objective #1: Kill all enemies silently

Search the body to get the Rusty Key for the bunker door. Look to the right.
There's a COLLECTIBLE Silver Cigar Box #1 by the sandbags. If you turn around
facing the sheds, you'll see a flashing item in the shed to your right. Sneak
into that shed to pick up the Sniper Badge #1, another COLLECTIBLE. Get back
to the bunker door, unlock the door, and enter the bunker.


MISSION STATS
-------------------------
      Kills: 4 of 4
Silent Kills: 4 of 4
COLLECTIBLES: 5 of 5
 EXP Points: 1000 of 1000
     Rating: Assassin

Knight's Cross #1
Signet Ring #1
Lighter #1
Silver Cigar Box #1
Sniper Badge #1

==============================================================================
02.XX The Lost - Fuel Storage
==============================================================================

>>>>> 02.01 Mission Start
-------------------------
Inside the bunker there's a Medical Kit. Open the locker and get the Colt with
7 shots. Push the crate out of the doorway so you can get into the next room.
There's some Morphine and a COLLECTIBLE Hanseatic Cross Hamburg #1 on the
shelves. Sneak down the short hallway into the next room. Do a silent kill on
the sentry. Search the body to get the Shiny Key.

Unlock and go through the next door. Sneak down the hallway and break the fuse
box. Silent kill the suddenly confused and frightened guard. Hide the body in
the dead end. There's a guard on patrol in the longer hallway. Wait until he
is walking away. Run down the hallway and duck into the first alcove on your
left. Don't stop in the alcove with the light in it. Wait for the guard to
walk away from you. Sneak up behind him for another silent kill. Go to the end
of the hallway and through the door into the annex.


>>>>> 02.02 Entering the Hub
----------------------------

Grab the COLLECTIBLE Harmonica #1 by the crates. There's a couple of Medikits
and some Morphine behind the crates where it says "Lastenaufzug". There are
four doors here. One goes to the living quarters. One goes to the explosives
storage. One goes to the fuel depot. The fourth door goes to the exit of the
bunker.

Go through the door that says "Munitionslager". There's a stairwell here. Go
all the way to the top and go into the room. Pick up the COLLECTIBLE Telescope
#1. Go back to the hub.


>>>>> 02.03 Getting the Gas Mask/Gas Mask Found
------------------------------------------------
Go through the door that says "Quartiere". There's no one in the next hallway.
Just run down the hallway to the door. Don't worry about sneaking around the
broken, crunchy shards.

Sneak into the next room, a mess hall. There's an officer here listening to
the radio. Wait for the officer to walk into the next room. Sneak up to the
radio and turn it off. Quickly get behind the crate next to the table. The
officer will walk back into the room and turn the radio on again. Sneak up
behind him and silent kill him as he walks away. Search the body to get a
Shiny Key and a Medikit.

Sneak into the next room and hide behind the crate. Wait for the two guards to
start talking. Grab LETTER #1 off the table. Sneak to the other end of the
room and unlock the door with the Shiny Key. Behind the locked door is another
COLLECTIBLE Signet Ring #2. Crawl into the tunnel. Wait in the tunnel until
the guard inside the room has his back to you. Exit the tunnel and do a silent
kill. Grab the Gas Mask from the crate. There's a Medikit if you are wounded.
Now wait inside the room for the other guard. Sneak behind him as he walks
away from you and do another silent kill. Exit the quarters and go back to the
annex.


>>>>> 02.04 Getting the Explosives
----------------------------------
Go through the door that says "Munitionslager". Go up the stairs to the
landing that says "061". Go through the door. Wait for the guard to walk into
the room. Silent kill time. Break the fuse box to turn off the spotlight.
Sneak into the tiny room at the end of the hallway. There's one guard at the
far end of the hall.

Whistling is a way of luring guards to your position. Guards will always move
to your location and face in the direction you were facing when you whistled.
You always want to whistle facing a corner. So get in the corner that's to the
left of the doorway and across the barrel. Face the corner and whistle.
Immediately sneak diagonally to the opposite corner. Silent kill the second
guard when he checks the corner.

The next room has two guards. Enter the room while the two guards are talking.
Sneak with the wall to your right and duck through the doorway into the hall.
Sneak down by the crates and wait. After the guards finish their creepy
conversation, one guard will enter the hallway. Silent kill him then drag his
body so it's not in the doorway in plain sight. Search the body of the guard
in uniform for a Medikit. Now you can sneak back into the room and silent kill
the guard wearing the suspenders. There's some Morphine by the crates.

There are some doors in this room to the left of the shelves. Open the doors
and you'll find a boarded up area. Use your knife to break the boards. Enter
the hidden room and pick up the Wine Bottle. Go back into the hallway. Climb
over the low fence.
   [X] Secret Objective #2: Find the Wine Bottle


>>>>> 02.05 In the Storage/Explosives Found
-------------------------------------------
Go down the short hallway. Climb over the other short fence. Sneak into the
next room. There will be a guard here. You can pick up a Medikit by opening
the door to your right and going into the small storage area. Now to sneak
behind the guard. It's easy. Sneak along the wall farthest from the guard. Try
to do it when the light shorts out. Silent kill the guard. The Explosives are
in the secured area, but the fencing is electrified.

The next room has two more German soldiers. Sneak into the room. Go right and
follow the wall. Sneak up and pull the switch to turn off the lights in the
garage. Hide in the nearest corner so you're not discovered by the guard with
the suspenders. Wait until he goes back into position. Kill the guard in the
uniform. Sneak between the wall and the car to pick up the COLLECTIBLE
Edelweiss Badge #1. Sneak around the room and kill the last guard. There's no
more guards so you can run around instead of sneaking. Go up the stairs to the
upper level. Use the switch to turn off the power to the electrified fencing.
Go back into the other room and pick up the Explosives. Go back to the garage
and exit through the door by the car. This avoids having to climb over all
those fences. Go back to the annex.


>>>>> 02.06 Blowing up the Fuel Depot
-------------------------------------
Gas Mask: check. Explosives: check. Let's go. Put on the Gas Mask using the
[G] key and go through the door with the gas mask sign. Go all the way down to
the bottom of the stairs. There are 3 soldiers in the fuel depot. Silent kill
them all. The usual methods apply. Wait for the guards to separate. Wait until
the guard is not in the line of sight of another guard. Make sure the guard is
between you and a spotlight. Break the fuse box. Grab the box of shotgun
shells from the shelves near the fuse box. Search behind the vertical tanks
for a COLLECTIBLE Pocket Flask #1. One of the guards is carrying a Medikit.

There is a broken catwalk in one corner of the room. Push the crate so it is
underneath the catwalk. Climb up on the crate. Climb up onto the catwalk.
Don't plant the Explosives yet. Run down to the other end of the catwalk. Open
up the door marked "Notausgang" (German for "Emergency Exit"). Inside the room
you can grab some more shotgun shells, a Medikit,  and a shotgun from the
locker. Unlock the door. This door leads back to the stairwell. Now go back
and plant the Explosives. You have 17 seconds to get to the top of the stairs.
Run to the emergency exit and enter the room.


>>>>> 02.07 The Escape
----------------------
Go through the door to the stairs. Run up the stairs. Go through the door.
Take out the shotgun and kill the two Germans. One German may get killed by an
explosion. The second German is in the hallway. Put away the shotgun and run
down the hallway. You'll come across two more Germans. Take out the shotgun
and blow up the oil drums. Put away the shotgun and run to the exit.


MISSION STATS
-------------------------
      Kills: 20 of 20
Silent Kills: 16 of 20
COLLECTIBLES: 6 of 6
 EXP points: 1100 of 1100
    Ranking: Assassin

  Total EXP: 2100

Hanseatic Cross Hamburg #1
Harmonica #1
Telescope #1
Signet Ring #2
Edelweiss Badge #1
Pocket Flask #1

Commentary: It's impossible to get silent kills on the last four guards in
this mission.


==============================================================================
03.XX Death of the Butcher - Cathedral
"Paris, one month later..."
==============================================================================

>>>>> 03.01 Mission Start
-------------------------
Run along the docks. Jump over the gap and start sneaking. Kill the two
guards. At the end of the dock past the ladder there is a COLLECTIBLE Music
Box #1 behind the crate. Climb up the ladder.

There will be one guard at the door of a small building. You can either climb
over the building or sneak around the construction materials and climb over a
fence. There's a Medikit and Morphine by the brick pile closest to the water.

Two guards will have a conversation. Go past the oil slick and search behind
the oil drums for the Knight's Cross #2 COLLECTIBLE. Sneak inside the shed and
silent kill the guard in the doorway. Grab the Shiny Key off the table inside
the shed. Sneak along the wall and break the fuse box. Get in position by the
oil slick near the water. Hide in the shadows by the side of the shack. Kill
the guard when he comes back and is standing in the oil slick.

Now sneak to the bridge that is farthest from the remaining guard and get
behind the fence. Sneak and turn off the radio then move away from the radio.
As soon as the guard gets to the radio do a silent kill. Unlock and go through
the door into the next area.


>>>>> 03.02 On the Bridge
-------------------------
There are three guards patrolling the street area. Kill the first guard when
he's standing by the fuse box. Break the fuse box. Sneak near the next guard
and hide in the outhouse. Exit the outhouse after the guard walks by and kill
him. There's some Morphine inside the work shed. The last guard is leaning
against a streetlight. Once the area is clear, climb down the ladder.

Sneak along the docks and break another fuse box. There's a Medikit on an oil
drum at the end of the dock. Wait for the two guards on the boat to separate.
Sneak down and kill the first guard. Sneak up behind the second guard. Wait
for the guard on the shore to walk away before killing the second guard. Sneak
up near the ramp but not too close. The guard can see onto the boat. Wait
until the guard is past the gate before sneaking onto shore. Hide between the
pile of bricks and the wall. Sneak kill the third guard when he's standing by
the oil slick. There's a row of crates. At the end closest to the steps, push
the crate so you can pull the lever to turn off the electricity to the fence.
Go through the fence and go to the door.

Peek through the keyhole and wait for the officer inside the building to stop
talking to himself. Open the door, sneak up on the officer, and give him a big
hug. Get the Shiny Key from the officer's body. There's a Medikit on the
table. Use the key to unlock the door with the deadbolt. Open the door and go
into the room


>>>>> 03.03 Cautious Proceedings
--------------------------------
Pick up the SS Uniform and the Rusty Key from the table.

Do not change into the SS Uniform yet. Leave the boathouse. Whistle, run back
into the building, and hide in the wardrobe. Leave the wardrobe and silent
kill the guard when he has his back to the wardrobe. Do the same thing with
the other guard.  Exit the boathouse and go up the steps and through the door
into the sewers.


>>>>> 03.04 At the Roadblock
----------------------------
If you are not wearing the SS Uniform:

Sneak/run to the end of the hallway. Sneak across the bridge. Sneak up behind
the guard and sneak kill him. Grab the COLLECTIBLE Sniper Badge #2 off the oil
drum. Go back to the boathouse and change into the SS Uniform. Go back to the
sewers and climb up the ladder to the street.

If you want to kill the guard while wearing the SS Uniform:

This part is a bit tricky. Make the first right and start sneaking. Get as
close to the bridge as possible. Try to get the guard to investigate. You
should be hidden. As soon as the guard turns around do a silent kill. Get the
Sniper Badge #2 COLLECTIBLE from the oil drum. Now run around the tunnels and
climb up the ladder.

To continue after climbing up the ladder:

You're on a street outside the cathedral. There's a sniper watching the street
so no funny business. Walk or run past the enemies patrolling the street. Go
through the hole in the fence and walk around the truck. You do not need to
kill these enemies to get Assassin rank.


>>>>> 03.05 Entering the Garden
-------------------------------
Change clothes in the outhouse. Crawl through the hole in the stone wall.
There's a Medikit in the shed next to the hole.

Sneak up to the entrance to the garden. Don't kill the guard immediately. Wait
for the other guard to walk by the stationary guard. Kill the stationary guard
and drag the body into the shadows. The second guard can be in the line of
sight of a third guard. Kill the second guard when the third guard isn't
looking. You can find some Morphine hidden in the bushes in the corner of the
garden that's farthest from the garden entrance with the red vegetation. Sneak
in the shadows along the wall. Sneak kill the third guard.

The gate is locked so sneak around the hedge. You want to follow the fourth
guard until you can sneak kill him. There's an alcove with a bench near the
tree. You may have to wait in here for the fourth guard to stop during his
patrol. Otherwise, your shadow might give you away. Get the Rusty Key from the
body of the fourth garden guard. Go to the corner of the garden farthest from
the building with red vegetation and pick up the COLLECTIBLE Army Honor Dagger
from the cistern. Unlock and go through the wooden door. Pick up the
COLLECTIBLE Lighter #2 inside the cistern.


>>>>> 03.06 Entering the Cathedral
----------------------------------
In the basement you can find a Medikit on the floor, a Luger with 16 shots in
the locker, and a wardrobe for changing clothes/hiding. All of this is
unnecessary for our stealth walkthrough.

Sneak through the gate onto the street. After the cut scene, you want to lure
the closest guard into the shadows by the truck for a silent kill. Sneak
forward so you're in front of the truck. Face towards the truck and whistle.
Turn around and sneak up so you're between the pole and the bushes. Silent
kill the guard. Wait for the other guard to approach the crates. Face the
truck and whistle then immediately sneak towards the crates so you're at least
as far as the pole. Sneak back and silent kill the second guard.

Sneak up to the crates so two of the guards come out of the cathedral. Sneak
back so you're between the pole and the bushes. Stand up and shoot the side of
the car with the silenced Colt. Sneak up by the crates and whistle to lure the
guard towards you. Sneak around and keep whistling to get the guard in a good
position for a silent kill. This should also alert two more guards inside the
cathedral. At least two of the guards should come over to investigate. Move up
by the crates and silent kill as many of the guards as possible. If the guards
go back to the cathedral, you'll need to become visible then quickly hide in
the deep shadows right next to the bushes until they lose track of you. Then
you can lure any remaining guards to a silent kill. There's a Medikit and
Morphine by the crate by the sandbags.

Go behind the crates by the guard post and pick up the COLLECTIBLE Pocket
Watch #1. Go down the stairs to end the mission.


MISSION STATS
-------------------------
      Kills: 25 of 29
Silent Kills: 25 of 25
COLLECTIBLES: 6 of 6
        EXP: 1400 of 1400
       Rank: Assassin

  Total EXP: 3500

Music Box #1
Knight's Cross #2
Sniper Badge #2
Army Honor Dagger
Lighter #2
Pocket Watch #1

Commentary: There were four guards on the street in the area being covered by
the sniper.


==============================================================================
04.XX Death of the Butcher - Crypt
==============================================================================

>>>>> 04.01 Mission Start
-------------------------
There's a Medikit here if you need one. Push the crate all the way over so it
blocks the light. Peek through the keyhole on the door. When the guard is
closest to the door, enter the next room and silent kill him. Grab the Pocket
Flask #2 COLLECTIBLE off the shelf. There's a Colt with 7 rounds in the locker
and some Morphine on the shelves.

Keep the wall to your left and sneak into the vaulted area and approach the
crates. There is one guard leaning against a pillar and another guard on
patrol. When the spotlight flickers off, sneak up and hide in the shadow of
the crate. Kill the guard on patrol when he pauses. Sneak around and kill the
guard leaning against the pillar. You can break the fuse box.

In the next room are three guards and an inconvenient spotlight. Sneak across
the room to the vault. Sneak to the far end of the room by the other door.
Sneak behind the tomb. Whistle to lure the guard into the vault. Be careful of
the flashlight. Silent kill the guard. Sneak down so you're across from the
guard by the table. Face the shelves, whistle, then move away from the shelves
to avoid the guard. Lure the last guard into the shadows for the final silent
kill in this area. There's a COLLECTIBLE Edelweiss Badge #2 and a Medikit on
the table.


>>>>> 04.02 At the Coffins
--------------------------
Use the lever to cut off power to the light. This has the side benefit of
preventing your electrocution when you walk through the water. Go to the other
side of the crates and pick up the Hanseatic Cross Hamburg #2 COLLECTIBLE.

Go straight ahead and push the crate out of the way towards the gargoyle
statue. Go down the hallway past the statues. The door is locked. Luckily
someone, or something, made a hole in the wall you can crawl through. You will
exit right next to two guards. Just sneak past them and hide in the corner by
the barrels. Kill the first guard when he comes near. You can't sneak up on
the second guard because of the broken glass. Hide in the corner and whistle.
This will draw the guard out. Silent kill him when he inspects the dead guard
or when he goes back to position. Loot a Shiny Key from one of the guards.
There is a storeroom past the broken glass. There's a Medikit and some
Morphine inside the storeroom.

Go down the stairs. There is an officer admiring some loot. Sneak into the
room. Stay out of the spotlight. Silent kill the officer. Search his body for
a Harmonica #2 COLLECTIBLE. If you look at the walls you'll see some light
colored stones. Use the stones to open a secret door. Push the gold statue
into the secret chamber. Press the wall switch again so the secret door
closes.
   [X] Secret Objective #3: Hide the golden statue

Go back to the room with the power switch. Follow the power lines into the
next room. There are three guards here. You can kill one guard while the other
two guards are talking. Sneak back by the crypt and whistle to lure the other
guards to their silent deaths. Sneak into the next room.


>>>>> 04.03 At the Tombs
------------------------
The next room has one patrolman and two leaners. Sneak into the room and go
left away from the the direction the spotlight is pointing. Sneak up behind
the first leaner. Kill him and drag his body out of the way when the patrolman
isn't watching. Sneak up behind the patrolman and kill him. Sneak around and
kill the last guard. In the corner by the crate is COLLECTIBLE Pilot Watch #1.
There's LETTER #2 and a Medikit on the table by the exit.

The next room has some wine barrels. There's a Hanseatic Cross Hamburg #3
COLLECTIBLE by the barrels. Inside the locker is shotgun with 6 rounds.

You walk right into a light in the next room. Luckily the room is empty. Push
the crate until it is touching the other crate. Now push the other crate just
once. Push the first crate back to its original position. Pick up the box of 6
shotgun shells. Now push the second crate some more. Underneath is the Silver
Luger #1 COLLECTIBLE.


>>>>> 04.04 Entering the Bell Tower
-----------------------------------
Go through the door into the bell tower.

Sneak up the stairs. There is one stationary guard and one walking guard. Wait
for the walking guard to walk away from the stationary guard. Sneak kill the
stationary guard and drag his body behind the crates. Sneak kill the second
guard. Pick up the Vest before continuing. There's a Medikit here as well. Go
back to where the stationary guard was standing. Push the crate to find the
Gold Bar COLLECTIBLE.

Go through the door into the next section of the bell tower. Sneak up the
spiral stairs. There are five guards and Schuntzel. One guard is on the upper
level and watches the spiral stairway. There is one guard walking in the far
corner opposite the spiral stairs. The third guard is hiding behind some
barrels in the corner to the left of the spiral stairs. The fourth guard is on
the top level with Schuntzel. You don't need to do any more silent kills to
get Assassin rank. Just go in with the shotgun and finish everybody off to end
the mission.


MISSION STATS
-------------------------
      Kills: 22 of 22
Silent Kills: 17 of 22
COLLECTIBLES: 8 of 8
 EXP Points: 1900 of 1900
       Rank: Assassin
  Total EXP: 5400

Pocket Flask #2
Edelweiss Badge #2
Hanseatic Cross Hamburg #2
Harmonica #2
Pilot Watch #1
Silver Luger #1
Hanseatic Cross Hamburg #3
Gold Bar

Commentary: There were four guards and Schuntzel in the bell tower which
accounts for the missing silent kills.


==============================================================================
05.XX Leave a Light On - Docks
"A few months later in Hamburg, Germany..."
==============================================================================

>>>>> 05.01 Mission Start
-------------------------
Go through the gate. There's a shack to the left with a radio and some
Morphine. Sneak behind the sandbags to the right of the gate and get in
position by the cab of the truck. After the guards are done talking, kill the
guard that comes by the truck. Sneak between the wall and the crates. Stay
hidden. One guard should walk by then stand facing the wall for a silent kill.
Sneak up and hide by the cab of the next truck. Wait for the officer to turn
around and walk towards the cable spools. Sneak up behind the officer and
perform a silent kill while the officer is standing in the oil slick. Sneak
into the building and kill the last guard. There's a Medikit on the shelves.
Go back outside and climb over the fence. Go through the door in the wall.
Look to the right and pick up the COLLECTIBLE Lighter #3. Go to the dock.


>>>>> 05.02 Entering the Storage
--------------------------------
Push the crate underneath the broken ladder. Climb the crate so you can climb
up the ladder. Ignore the first guard inside the building. Sneak to the right
and keep going past the room to a door with an overhead light. There's some
Morphine inside the crate by the door. Go through the door. Pick up the
COLLECTIBLE Sniper Badge #3 from the shelves. Drop down to the floor.

Wait for the guard to complain about the crates blocking the exit and go back
into position. Crouch down and whistle. Sneak kill the guard when he relaxes
his guard. There's a second guard to kill, too. In the office is a Rusty Key
on one of the desks. Break the fuse box. We like breaking fuse boxes. Leave
the room and go through the door under the light to the stairwell.

Go up the stairs and unlock the door. Sneak and kill the guard that you saw
when you first entered the building. Go through the chain link gate and go
unlock the storage area. Grab the Vest. There's a Medikit on the shelf.

Run back to the stairway and head up. Run past the boarded up door then sneak
up to the top. Go through the door. Immediately go to your right and sneak
around to the corner closest to the sandbags. One guard will stop near here.
Get ready to sneak kill him as he walks away. Sneak past the broken glass and
climb over the fence. Break the fuse box. Climb back over the fence and sneak
around to the other fence on the other side of the room. Climb over that fence
and sneak around behind the second guard for a silent kill. Go into the
fenced-in area and use the lever to activate the winch. Go back downstairs and
exit the building.


>>>>> 05.03 At the Reloading Point
----------------------------------
Go around the boxes. Sneak over to the right. Pause behind the crate by the
truck. Wait for both guards to turn around before crossing over to the
building. Instead of hiding in the shadow of the building, hide behind the
crate closest to the building. Wait for the nearest guard to walk around. Then
he stops and becomes a leaner. Wait for the patrolling guard to walk past
going away from the truck. Kill the guard leaning against the creates and
quickly drag his body out of sight. Get in position and kill the second guard
when he's standing in the oil slick. Sneak around and kill the guard leaning
against the streetlight.

Enter the building. Cut off the electricity to a nearby fence using the lever
on the power console by the door. Sneak out the open window. Go right and down
the alley. Break the wooden wall with the knife. Pick up the COLLECTIBLE
Telescope #2 from the garbage. Climb in the other open window into an office.
Sneak around the room and turn off the radio. Kill the officer when he's
fiddling with the radio dials. Break the fuse box. Make sure to grab LETTER #3
and the COLLECTIBLE Signet Ring #3 off the desks. The locker has a Flare Gun
with 3 flares. Exit the room and get next to the wardrobe next to the open
window. Whistle and quickly hide in the wardrobe. The guard will rush out of
the other room and enter the office. Leave the wardrobe and sneak kill him.
The other room has a Medikit on a desk. Exit the building and go left towards
the truck. Climb over the fence. Go around the boxes.


>>>>> 05.04 At the Submarines
-----------------------------
Crawl under the boxes into the next area. Sneak around the crates to the edge
of the pier. Sneak between the boxes and edge of the pier until you reach a
gap between the boxes. Wait for two of the guard to start talking. Wait for
the walking guard to stop at the gap. Silent kill that guard and hide his body
out of sight. Sneak up and hide by the crates by the streetlight. Follow the
guard that walks into the fenced-in area. Keep the crates between you and the
guard so he doesn't spot you. Silent kill the guard when he pauses. Sneak
around and silent kill the guard standing by the edge of the pier.

Go into the fenced-in area with the torpedoes. There's a flare you can grab.
Climb over the fence. Sneak around the small building to get behind the guard
standing under the light. Wait for the two guards to separate and silent kill
the stationary guard. Drag the body so the other guard won't find it. Climb
down onto the lower dock. Get behind the other guard, climb up and assassinate
him. Sneak into the small building. Use the knife to kill the German submarine
captain sleeping on the bed. There's a Morphine syringe on the chair and a
Medikit by the foot of the bed.

Exit the building and climb up the ladder of the crane control tower. Enter
the control booth and use the lever to lower the crane. Exit the booth and
climb up on the roof. Run down the crane and jump down into the storehouse.
Sneak around and pick up the gas mask laying on a crate.

There are two ways down: a ladder or jumping down onto some crates. If you go
down the ladder, you'll want to break the fuse box then silent kill the guard.
If you jump down on the crates, wait for the guard to walk towards the beer
bottle. When he does, jump down to the floor and silent kill him. Inside the
locker is Colt with 7 shots. Loot the Shiny Key from the guard so you can
unlock the door. Exit the building.


>>>>> 05.05 In the Fuel Supply Area
-----------------------------------
Go around the corner of the building. Sneak partway across the bridge. When
you see a guard standing underneath the light, use the Colt to shoot the red
barrel. This will blow up the poison barrels and poison the three guards in
the area. You can pick up two flares and there's a Morphine syringe behind the
tank on the corner. One of the guards has a Medikit. Go past the tanks to the
wall. Turn left and climb over the fence.

Sneak into the building. Hide behind the two crates just inside the door. Two
guards will come into the room. One will stand watch while the other fiddles
with the generator. Wait for the one guard to go back through the door. Silent
kill the remaining guard and hide the body. Turn off the generator and hide in
the shadows opposite the controls. Silent kill the guy that comes in to turn
on the generator again. There's a Medikit on the shelves by the generator.

Sneak into the next room. Sneak up behind the guard and do a silent kill.
Let's break the fuse box. Push the crate up against the wall. Climb up on the
crate to grab the Silver Cigar Box #2 COLLECTIBLE from the top of the toilet
tank. There's a Flare Gun with one flare in the locker and an additional flare
on the table. Exit the building through the door in the bathroom.

There is a single guard on patrol. Sneak around him by going around the
crates. Wait until he is walking out of the fenced area and climb over the
fence into the fenced area. Hide in the corner then silent kill him when he's
standing on the oil slick. Exit the fenced in area and crawl through the gap
in the crates.


>>>>> 05.06 In the Torpedo Supply Area
--------------------------------------
In this area, we want the officer to spot us and sound the alarm. This will
draw out a hidden guard on the submarine. Go around and wait by the front of
the truck. When you see the guard start walking towards the building, break
cover and follow him. Sneak kill him and leave his body so the officer will
see the corpse. There's also a flare on the crate, if you like flares. Don't
stay by the water. Sneak around the crate and hide in the shadow by the car
and the crates. When the officer is by the torpedoes, sneak into the garage.
The officer should spot the body and blow his whistle. The guard on the
submarine will stand by the spotlight on the submarine. Avoid the officer and
shoot the guard on the submarine. Wait until the officer has calmed down then
silent kill him. Loot a Code from the officer's body. There are two Medikits
in the garage. Climb over the crate between the garage and the wall of the
other building. Sneak along the wall. When you get to the boxes marked
"Bremen", turn left and enter the building.

There are two guards. One guard is obvious. The other guard is in the raised
room. Get to the very edge of the light. Wait for the guard in the upper room
to turn away. Quickly cross under the light and get between the two stacks of
torpedoes. The other guard will be far enough away that he won't spot you. You
want to sneak to the corner diagonally opposite the entrance. Now you'll be in
the line of sight of the guard in the raised room. Wait until he isn't looking
out the window before crawling underneath the room. Leave the crawlspace to
sneak kill the guard when he stops by the workbench. Morphine and a Medikit on
the workbench if you want them. Sneak up the stairs. Wait for the guard in the
room to walk towards the window. Sneak behind him, etc. Open the safe and get
the Documents with the German submarine routes. Exit the torpedo storage and
run past the cable spool at the end of the pier.


>>>>> 05.07 Entering Inner Harbor Area
--------------------------------------
Go through the door. Go to your right. There's a flare on the crate. Go into
the building. There's a COLLECTIBLE Knight's Cross #3 at the foot of the bed.
Kill the other submarine captain with the knife.
   [X] Secret Objective #4: Kill the submarine captains

Exit the building. There are two guards on watch. Keep the crates between you
and the guards. Sneak up to the single crate by the corner of the fences. One
guard patrols by the tanks. Wait until he is out of sight then climb over the
fence. Sneak around the tanks by going between the tanks and the edge of the
dock, not between the fence and the tanks. Be aware of where the guard is
before moving out of the shadows. Sneak past the two oil slicks and hide in
the shadow of the tank. The guard will come back and inspect the spilling
diesel fuel and start talking about getting hazard pay. Sneak kill him while
he's preoccupied. He's carrying a Medikit. Kill the other guard when he's
under the light and facing the submarine.

Go through the door in the wall. There are three guards here. Only two are
obvious. One guard is stationary. One guard patrols the bridge. Stay in the
shadows. As soon as the guard is walking away, sneak kill the stationary
guard. Leave his body and get back in hiding. The other guard will investigate
the dead guard. Sneak kill the second guard. Go into the building. There's a
Medikit on one of the oil drums. Look out the little window cut into the wall.
Kill the drunk guard by shooting him or the red oil drum. Run across the
bridge and head towards the entrance of the next building.


MISSION STATS
-------------------------
      Kills: 37 of 37
Silent Kills: 32 of 37
COLLECTIBLES: 6 of 6
 EXP Points: 1300 of 1300
       Rank: Assassin
  Total EXP: 6700

Lighter #3
Sniper Badge #3
Telescope #2
Signet Ring #3
Silver Cigar Box #2
Knight's Cross #3

Commentary: Here's the five guards we didn't silent kill this level: the three
guards by the bridge where we blew up the poison barrels, the submarine guard,
and the drunk guard.


==============================================================================
06.XX Leave a Light On - Storage
==============================================================================

>>>>> 06.01 Mission Start
-------------------------
There's a Medikit by the door. Sneak into the next room. Wait for the guards
to start moving. Follow the guard closest to you. Silent kill him when he
stops by the boxes. Drag the body away from the boxes, but make sure the body
is still in the shadows. Face the light on the wall and whistle then
immediately move away. Silent kill the second guard. Sneak up behind the third
guard for another silent kill. There's a locker with a Flare Gun and 2 flares
in the first fenced-off room. Exit the area through the door in the chain link
fence. There's a Medikit by the wooden door. Go through the door.

Immediately go to your left and left again to the fuse box. Break the fuse
box. Sneak up behind the guard and kill him when he's standing by the poison
barrel. Drag his body out of the way. Go back and hide behind the stack of
cable spools. Kill the second guard when he goes up the ramp. If you look back
towards the door there's a table with a Medikit on it. Go back down the ramp
and sneak towards the next guard. Break the second fuse box. Go up the next
ramp and go down to the third ramp. Wait on the ramp for the guard with the
flashlight. Silent kill the guard and go up the ramp. Sneak down to the
corner. Whistle to attract the guard. Go down the steps and come up behind the
guard for the silent kill. Sneak through the door and kill the last guard on
this floor. There's a Colt with seven rounds in the locker. The guard is
carrying a Medikit and there's another Medikit on the table.

Sneak up the stairs to the upper level. Climb over the fence. Whistle to
distract the guard. Sneak between the two stacks of boxes.  Climb over the
fence so you're behind the guard. When the guard on the catwalk is not
looking, kill the guard standing under the light and hide the body. There's a </pre><pre id="faqspan-2">
Medikit on the crate if you need it. Climb over the solid wall so you can get
behind the the guard that walks on the catwalk. Kill the second guard. Go
across the catwalk. There's an Edelweiss Badge #3 COLLECTIBLE. Come back and
go past the temporary wall. Use the lever to raise the pallet. Go back
downstairs. Grab the COLLECTIBLE Marine Honor Dagger that was underneath the
pallet. Go back upstairs and this time go past the catwalk and chain link
fence and go into the next room.


>>>>> 06.02 In the Storehouse Administration
--------------------------------------------
There's a flare and a Morphine you can pick up from the desks. Exit the office
onto a platform. You want to do a silent kill as soon as you go through the
next door so be ready. Go through the next door. Immediately sneak to your
left and kill the guard before he walks away. Go back onto the platform. Wait
for the remaining guard to calm down. Go through the door, go left and sneak
up the wall. You can easily get behind the guard standing in the light and
silent kill him. Use the lever to raise the pallet. Go through the door to the
next office. Cross over into the second room. There's a Medikit to the
left/opposite the door.


>>>>> 06.03 In the Storehouse
-----------------------------
Sneak through the door. Peek through the keyhole. There's one guard here to
silent kill. Inside the weapons locker is a Flare Gun and 2 flares. To the
left of the locker are the back stairs. Go down the stairs. Go to your left
around the side of the storehouse. There's a Medikit outside and to the left
of the storehouse door. Climb over the fence and turn off power to the light
that's shorting out. Bypass this storeroom for right now.

There are three guards. One guard patrols between the storehouse and the upper
loading dock. Silent kill him and hide his body. Go up the ramp onto the
loading dock. Sneak and hide by the cable spool by the next ramp. Kill the
second guard when he's at the bottom of the ramp. You can find a Medikit on
his corpse. Drag his body up the ramp and hide his body on the loading dock.
Follow the third guard as he walks around the crates. There's a flare on the
crates underneath the light. Walk around the crates the third guard was
patrolling. There's a COLLECTIBLE Hanseatic Cross Hamburg #4 on the crates in
the corner. Hide this body on the loading dock, too. Now go into the storeroom
that has water in front of the door.


>>>>> 06.04 In the Storage Room for Explosives
----------------------------------------------
There's a flare, the explosives, and a shotgun with 6 shells in the locker.
Sneak out of the storehouse. Silent kill the new guard that is on patrol
around the crates. Search his body for the Rusty Key. Hide the body. You'll
hear two more guards talking. Go up the ramp and go down by the ramp closest
to the guards. When the guards start patrolling, follow the guard that walks
past the ramp and sneak kill him. Go and hide by the corner of the storehouse.
Stay behind the pile of crates by the large oil slick. As soon as the guard
turns around, follow and kill him. Look to the left of the stairs. Unlock the
door and exit the store room.

Turn left and stay in the shadows. There's another flare on the crate. Keep
going towards the train cars. Climb up the crate onto the loading platform.
Grab the Pocket Flask #3 COLLECTIBLE. Go back inside the storehouse and go
into the storage room opposite the stairs.


>>>>> 06.05 In the Storage Room
-------------------------------
Go into the other store room that we skipped earlier. There's a Medikit,
flare, and a Vest in the storage room. Exit the room. Sneak back outside. Go
left and hide by the cable spool. Face towards the two tanks and whistle. Move
over to the train car and get in the very corner. Silent kill the guard.

Sneak up to the big pile of crates. Don't hide in the shadows, but stay out of
sight. Peek around the corner and wait for the other guard. When you see him
by the front of the truck you want to whistle then quickly move so you're in
the shadows right next to the cable spool. Face the tanks and whistle after he
walks away a few steps then move through the shadows by the train car. Sneak
kill the second guard.

Now go back to the large pile of crates. Stay in the shadows and whistle when
you are near the truck. Hide by the cable spool again. Whistle again and move
by the train car again. Silent kill the officer. Hide all the bodies right
next to the train car.

Go into the shed and turn off the power to the electric fence. There's a
Medikit on the table and a box of shotgun shells on a shelf. Exit the shed and
climb over the fence. Go through the door.


>>>>> 06.06 In the Loading Area
-------------------------------
There's another box of shotgun shells, Morphine, a Medikit, and a COLLECTIBLE
Music Box #2. When you go back outside there will be two more guards. Climb
over the fence and wait for the two guards to walk away. Go to the left and
hide by the boxes labeled "Bremen" so you can see the area to your left by the
buildings. Follow the guard when he turns around and silent kill him when the
second guard has his back turned. Drag the body out of sight. Hide in the
shadows and silent kill the second guard when he's standing by the rear of the
truck. Hide both bodies where you hid the officer's body earlier.

Now go between the train cars and go right. Hide in the shadows as close to
the fence as possible. Three more guards spawn. If they find any bodies, they
will go on alert first and all three will check by the train car where you're
hiding. Once they calm down, or if they didn't find any bodies, one guard will
stand facing facing away from you, one guard will keep running up to the cable
spool, and the third guard is patrolling around the stack of crates. When the
one guard runs away, sneak up to the middle of the train car and whistle. Move
back to the far wall. The running guard should walk up and face the train car.
As soon as he relaxes sneak up behind him for the silent kill. Sneak up behind
the stationary guard and silent kill him. Hide his body. Now sneak to the
truck and then around the boxes to stalk and kill the third guard. One body
has a box of shotgun shells and another body has a Medikit.

Climb up the crates onto the train car. Jump down at the other end of the
train car. Plant the explosives. Start running. The timer will countdown. Get
away from the explosives. When you get to the last train car there will be a
guard. You'll have to knife or shoot him. Climb over the fence. Go inside the
office. There's another box of shotgun shells, a Vest and a Medikit. Look in
the corner by the filing cabinet for a COLLECTIBLE Harmonica #3 by the chair.


>>>>> 06.07 The Bombing
-----------------------
Exit the room. Climb over the fence. They'll be two guards here. Shoot them
with the Flare Gun or the shotgun. Keep going. They'll be two guards in the
next section. Watch out for the guard with the shotgun. Approach the truck.
There's one guard with a machine gun and another with a shotgun. The coast is
clear after those two. Run around the truck. Grab the Pilot Watch #2
COLLECTIBLE by the pile of oil drums. Run to the driver's side of the car to
end the mission.


MISSION STATS
-------------------------
      Kills: 34 of 39
Silent Kills: 27 of 34
COLLECTIBLES: 7 of 7
 EXP Points: 1500 of 1500
       Rank: Assassin
  Total EXP: 8200

Edelweiss Badge #3
Marine Honor Dagger
Hanseatic Cross Hamburg #4
Pocket Flask #3
Music Box #2
Harmonica #3
Pilot Watch #2

Commentary: I can't account for the other five guards on this mission. The
missing seven silent kills are from the last section after planting the
explosives.


==============================================================================
07.XX The Third Man - Sewers
"In occupied Warsaw, Poland..."
==============================================================================

>>>>> 07.01 Mission Start
-------------------------
Go through the door. Silent kill the guard. Once he's dead you can run around.
Follow the catwalk and climb up on the ledge. Sneak along the ledge and climb
down. Go through the door.


>>>>> 07.02 Agent Wojzeck
-------------------------
Sneak straight ahead to the next door. There are two guards in this room. One
stands by the radio. The other patrols. Sneak through the doorway when the
light flickers out and hide by the shelves. Kill the guard. Sneak along the
wall and break the fuse box. Turn off the radio to get the guard out of
position. Search the body to get the Shiny Key. Grab the gas mask from the oil
drum and a Colt with 7 shots from the locker. There's a shelf with a Medikit
on the way to the ladder. Climb down the ladder. Go through the door.

Go down the first tunnel. Stay in the covered area so the guard doesn't walk
on top of you. Follow the guard when he turns around to sneak kill him when
he's standing in the puddle. Stay in the shadows. Another guard will walk up
the tunnel on the other side of the barrier. Sneak behind him and kill him
when he's walking into the light. Go back to the first tunnel.

Climb up the ladder. Grab LETTER #4, Morphine and the Lighter #4 COLLECTIBLE
from the box. Go back and climb up the ladder. Shoot the two red barrels in
the corner. Grab the Pocket Watch #2 COLLECTIBLE that was hidden behind the
barrels. Climb down the ladder and go down to the end of the tunnel towards
the door. You'll see Agent Radek in a bit of trouble. Nothing we can do for
him at the moment. Go through the door into the corridor.


>>>>> 07.03 Back in the Cistern
-------------------------------
Go through the door. You're on a lower level in the Cistern. Simply run around
the catwalk to the other door. There's some Morphine on your way. Go through
the door.


>>>>> 07.04 Agent Jozef
-----------------------
Go down the tunnel. You'll see a couple guards talking on the other side of a
grate. Sneak past them into the tunnel to the left. Keep going and you'll find
Agent Jozef. After the cut scene face the light on the box and go down the
tunnel on your left. Sneak out of the tunnel. Go right and break the fuse box.
Wait behind the crate with the oil drum on top of it. Kill the first guard
when he pauses on his patrol. Sneak down towards the second guard. He patrols
back and forth across the short bridge. Kill the second guard. There's a
Sniper Badge #4 COLLECTIBLE by the grate where you saw the two guards talking.
Go down the tunnel and through the door to the next area.


>>>>> 07.05 Agent Radek
-----------------------
Go down the ramp and get close to the low wall. Wait for the guard to walk
away and for the spotlight to go out. Sneak around the low wall and head
towards the poison barrel. Hide on the little walkway between the tank and the
scrap wood. The guard will walk by you. Sneak behind him and kill him.

Sneak past the other guard and climb down the ladder. Go left and break the
fuse box. Climb back up the ladder. Move so the tank is between you and the
guard and you are between the tank and the green barrel. Whistle to lure the
guard and move into position at the bottom of the ramp near his post. Sneak up
the ramp and silent kill him when he walks back to his post.

Climb down the ladder and climb down the second ladder. There's a Medikit on
the barrel to your right. Sneak into the far corner away from the ladder and
the guards. Wait for the walking guard to stand by the red barrel. Face the
corner, whistle, then move towards the barrels. Turn around and silent kill
the guard. Drag the body by the barrels. Whistle to lure the guard by the
barrels. Sneak down to the far corner again. As soon as the guard turns off
his flashlight, whistle then sneak all the way down and hide in the shadow of
the barrels. Sneak behind the second guard for a silent kill.

Peek through the keyhole before going through the door. When the nearest guard
has his back turned to you go through the door. You're back in the cistern.
Immediately go right and get in the shadows. There's a Medipak on the crate.
Wait for the walking guard to start walking to your right. Sneak up and hide
behind the metal sheet at the railing. When the walking guard starts walking
to your left, sneak up and get right behind the standing guard. The walking
guard won't see you from here. Wait until the walking guard is walking to the
left again. After the walking guard walks past the door and the post to your
left, silent kill the guard. Drag his body and hide it behind the metal sheet.
The stationary guard has a box of Luger ammo, Medikit, and a Shiny key.

When the walking guard is walking away from you, sneak up and hide in the
shadows by the wall. Kill the other guard. Go to the center to inspect the
dead agent's body. There's a Gas Mask, Morphine, and Medikit on the crate.
Pick the up the COLLECTIBLE Signet Ring #4 that's on the ground by the crate.
Put on the gas mask. Go through the door with the hazardous gas warning.


>>>>> 07.06 In the Digester Gas Installation
--------------------------------------------
Climb down the ladder. Sneak past the guards while they are talking and go
underneath the catwalk. Sneak underneath the catwalk. Stay close to the
railing to avoid the lights near the floor. Before climbing up the short
ladder, make sure there isn't a guard looking at the ladder. Climb up into a
shed. Sneak and break the fuse box. Silent kill the guard by the locker when
he's alone. There's a Vest and Medikit on table. The locker has a Luger with 8
rounds of ammo.

Now go back down the ladder. One guard is on patrol and the other guard is
stationary. Sneak past the stationary guard and pause by the two barrels. Grab
the COLLECTIBLE Knight's Cross #4 from the oil drum.  When the patrolling
guard turns around follow him for the kill. He has some Luger ammo on him. Now
sneak around behind the stationary guard and kill him. The stationary guard
has a Medipak on his body. Exit the gas area through the door. You'll be where
you saw the agent being taken away earlier.


>>>>> 07.07 Combustion
----------------------
Go through the door. Immediately run up and get in the shadows. You'll get
spotted by the door. You'll be in a large room on the wrong end of a
spotlight. There are two guards. One guard has a flamethrower. Be careful when
sneaking because your head will be visible and you'll get spotted. Staying
still and out of sight is key.

Move to the left of the door. Use the pillars for cover. Only move when you
are sure no one has line of sight on you. Sneak to the fourth pillar in the
corner. Next you want to sneak up to the crate past the oil slick. Then sneak
into the long shadow to the left. Now you are relatively safe.

Stay in the shadow and sneak all the way to the pillar closest to the light.
Watch the guards, especially the one with the flamethrower. When the
flamethrower guard turns around sneak away from the light and get to the top
of the stairs. Wait at the top of the stairs for the guard. Kill him when he's
turned away from you.

Now go back to the long shadow. Get by the pillar closest to the light. Turn
around away from the light. Wait until the flamethrower guard is in front of
you to your left and walking away. Whistle then move down to the middle
pillar, turn around quickly, sneak back and kill the flamethrower guard. Stay
in the shadow and immediately move in the long shadow and hide by the barrel
by the railing. They'll be some tense moments here because two more guards
will come out and start looking for you.

These two guards have the same pattern as the previous two guards. The
flamethrower guard will be by the stairs this time. Sneak up to the pillar
closest to the light. Sneak across to the stairs. Kill the flamethrower guard.
Get back in the long shadow by the pillar closest to the light. Turn around.
When the guard starts to walk away then whistle. Move down to the middle
pillar. Turn around and kill the guard. Turn around and hide behind the barrel
by the railing again because a flamethrower guard will come out of the door.
Sneak up to the middle pillar after the flamethrower guy calms down. Silent
kill him at an opportune moment.

Here's the stuff in the room:
Luger ammo and Medikit by the barrels to the right of where you came in.
Luger ammo on the crate to the left of where you came in.
Medikit and Luger ammo by the crates in front of the barrel that's in the long
shadow.
Luger ammo on the barrel in the central area.
The first four guards each carry a Medikit.

Go down the stairs that are farthest from the light. Grab the Pilot Watch #3
COLLECTIBLE at the bottom. Exit through the door to end the mission.


MISSION STATS
-------------------------
      Kills: 22 of 22
Silent Kills: 22 of 22
COLLECTIBLES: 6 of 6
 EXP Points: 1000 of 1000
       Rank: Assassin
  Total EXP: 9200

Lighter #4
Pocket Watch #2
Sniper Badge #4
Signet Ring #4
Knight's Cross #4
Pilot Watch #3


==============================================================================
08.XX The Third Man - Ghetto
==============================================================================

>>>>> 08.01 Mission Start
-------------------------
Climb up the ladder. To your right is a small room with a grisly scene and a
Morphine syringe. Go through the doorway and wait by the crates. Silent kill
the guard. Grab the Pocket Flask #4 COLLECTIBLE from the pile of dirt. Climb
up the ladder to exit the sewers.

You'll be in a shack. Exit the shack and keep the wooden fence to your left.
Sneak all the way around to the chain link fence with a gate. Pause here. Wait
for the guards to finish talking and separate. There is one stationary guard
by the gate and another guard that walks by on patrol. Kill the stationary
guard and hide his body. Stay in the shadows and sneak into the corner. Kill
the patrolling guard when his back is to you. Sneak around the wooden fence
and kill the last guard.

Inside the central shed is a locker with a Colt with a full clip of 7 rounds.
There's also a Medikit. Go around to the back of the central shed and climb up
the ladder. There's another Medikit and an Edelweiss Badge #4 COLLECTIBLE on
the roof. We're done here.

Go through the doorway. Hide by the low wall. Sneak up and kill the officer
when he's standing in the doorway. Get by the doorway and whistle so the guard
walks over the broken glass. Move over by the low wall. Sneak back and kill
the guard. Go past the execution site and go through the door.


>>>>> 08.02 At the Ghetto Barrier
---------------------------------
There are four guards here. Two guards patrol. One guard stands by a truck.
Another guard watches from the doorway of the shack. You want to whistle lure
three of the guards to the end of the tunnel where you entered the area.
Whistle when you are by the mouth of the tunnel. Move to the corner of the
barrier closest to the shack and get in between the boxes. Each guard should
enter the tunnel. Sneak behind them for the silent kill. Hide the bodies by
the door. Now sneak all the way around the barrier.  At the end of the barrier
is a Medikit by the sandbags. Enter the shack and silent kill the last guard.
Inside the shack is a Medikit and a syringe of Morphine. Exit the shack and
turn left. Look for a tiny hole in the wall near the corner. The hole is
between the garbage cans and to the left of the roadblocks. Crawl through the
hole into a makeshift shed.


>>>>> 08.03 In the Ghetto Backyard
----------------------------------
Stay in the shadows and sneak into the shed. Do not go into the bushes. You'll
be spotted. Get behind the guard. Don't kill him yet. Position yourself so you
can see out the door. There's an officer wandering nearby. When the officer
starts to walk away from the low brick wall kill the guard and drag his body
into the shed. Inside the locker is a G34 Sniper Rifle and a Luger. The sniper
rifle has no ammo. The dead guard has a Medikit.

Exit the shed and avoid being spotted by the officer. Keep going past the shed
with the broken light over the door. In the corner is a Medikit on a garbage
can. There is a guard on patrol here. Wait until he starts to walk away then
climb over the fence. Stay in the shadow and kill him when he gets near. Hide
his body in the shadows. Be careful before continuing. The officer will look
at the gap between the building and the wall. There's a Vest in the shed by
the dead body.

There's another shed in the corner of the backyard. There's a Medikit and
Morphine inside. Always be careful of the officer when crossing from one
shadow to another shadow. Now sneak around the back of the corner shed. Be
careful before trying to get to the low corner wall. The guard that patrols in
front of the shed can see you when he's walking towards the shed. Dart across
to the shadows. In the corner between the high wall and the low wall is a
Hanseatic Cross Hamburg #5 COLLECTIBLE. Get in the corner of the tall wall and
whistle. Move away from the guard. He will check out the corner. Kill him.

Now go back around and climb over the fence to get behind the officer. Get the
Rusty Key from the body. Use the key to get into the shed. You'll find a
Silver Luger #2 COLLECTIBLE, some G34 ammo and LETTER #5. Go into aiming mode
to load the G34 Sniper Rifle. Go back outside and climb over the fence. Climb
the ladder to get to the top of one of the sheds. Jump over the gap to the
next shed. Climb down the ladder. Inside the shed is a locker with a G34 Rifle
with 5 rounds of ammo and a Luger. There's some more G34 ammo in the other
shed. Hop over the fence and silent kill the guard. Exit the backyard through
the door.


>>>>> 08.04 In the Labyrinth of Furniture
-----------------------------------------
Go left and sneak along the building. You want to get behind the two crates
that are next to the bathtub. There is a sniper in the window  on the top
floor in the distance. Take out the sniper rifle and zoom in on the window.
Take your time and kill the sniper. As soon as the sniper is dead run back
towards the door to hide. A guard will come to investigate. Whistle him near
you for the Silent Kill. Go back to the open area of the street. There's a
guard that patrols on the shaded side. Sneak over to that side. Stalk and kill
the guard.

Go up the wooden steps. Start sneaking. Look to your left over the low
railing. In the closest ruined building there are two snipers. One sniper
wanders around on the upper floor. The second sniper is watching the walkway
from a lower floor. Kill both snipers. Go down the stairs and enter the ruined
building. Go up the stairs. Head towards the daylight. You'll see the prison.
Jump down.


>>>>> 08.05 At the Gestapo Prison
---------------------------------
Go along the wall. To your right you can find a Harmonica #4 COLLECTIBLE by
one of the couches. Find the hole in the wall and crawl through it. Stay
hidden in the shadows. There are two guards on patrol and a stationary
officer.

Stay behind the sandbags. Silent kill one of the guards when he stops by the
sandbags. Hide the body behind the sandbags. Sneak around the truck. Stalk and
silent kill the second guard when he walks away from you.

After you kill the second guard, you need the officer to see you. Run up
behind him and whistle then run away. He will call for reinforcements. Two
guards will enter the area through the metal gate between the guard posts. Use
a gun to kill the two guards and the officer. If you sneak around for too
long, the two reinforcements will go back between the metal gate.
   [X] Secret Objective #5: Kill all enemies

If you silent kill the first two guards and the officer, the other two guards
won't spawn and you won't complete the secret objective. If you kill all 5
enemies with a gun you won't get an Assassin rank. You could kill the
reinforcements then run away and silent kill the officer, but this isn't
necessary to get the Assassin rank.

Go through the door in the metal gate. Open the gate in the chain link fence,
go down the stairs and enter the basement. There's a Medikit and some Morphine
on a table if you need to heal/replenish. Enter the open duct to end the
mission.


MISSION STATS
-------------------------
      Kills: 25 of 25
Silent Kills: 19 of 25
COLLECTIBLES: 5 of 5
 EXP Points: 1000 of 1000
       Rank: Assassin
  Total EXP: 10200

Pocket Flask #4
Edelweiss Badge #4
Hanseatic Cross Hamburg #5
Silver Luger #2
Harmonica #4

Commentary: We are missing 6 silent kills for this mission. There's the sniper
at the beginning of the furniture labyrinth. There are the two snipers in the
building. The last three are the officer and the two secret guards at the end.


==============================================================================
09.XX The Third Man - Prison
==============================================================================

>>>>> 09.01 Mission Start
-------------------------
Exit the room. Go past the pipes and around the corner. Push the crate in
front of the spotlight. Open the door. The next room has one guard. Sneak
along the wall that's not in the light and kill the guard when he is facing
the light. There's a Medikit by the crate pile. The door next to the light has
electrified water in front of it. Go through the door that is in the light.

Two guards in here will have a conversation. Follow and kill one guard when he
goes into the small corner room with the two control panels. Go back and get
in the dark corner inside the area where the two guards were talking. Wait for
the other guard to turn away from you and kill him. In the part of the room
past the broken glass there's Morphine, a Medikit, and a Luger in the locker.
Go through the door that isn't locked.

Climb down the ladder. You'll be by a storage tank. Wait in the shadows by the
tank for the guard to walk past you. Sneak up on him and kill him while he's
in the shadows. Loot the Shiny Key from his body. Sneak around the room so
you're in the shadows off to the side of the bottom of the stairs. Don't try
to hide directly in front of the stairs. Wait for the guard to stand at the
top of the stairs. As soon as he starts to walk away, sneak up the stairs and
stalk him for a silent kill. Switch off the power to the generators. Grab the
Signet Ring #5 COLLECTIBLE that's right next to the lever. There's also some
Morphine on the lower level in one of the corners under the catwalk. Unlock
the door with the Shiny Key. Backtrack and go through the door that was
blocked by the electrified water.


>>>>> 09.02 In the Kitchen
--------------------------
Go up the stairs and go through the first door. There is a guard with a
flashlight. Kill him when he stops to open a door. Go through the door. The
door on your left is for an empty bathroom. Don't go through the door on your
right. Go through the doorway ahead of you into the little room with the
pipes. There's some Luger ammo by the broom. Peek through the keyhole and wait
for another flashlight guard to walk by you. Exit the room and kill the
flashlight guard. There's a Medikit on him.  Two more guards. One is in the
the smaller room off the main kitchen. Another guard is walking back and forth
at the end of the main kitchen. Kill both guards.

Go through the door in the main kitchen to an office. Grab the Shiny Key from
the desk and the SS Uniform from the chair. Exit the office. Go back to the
side room and through the locked door now that you have the Shiny Key.


>>>>> 09.03 In the Canteen
--------------------------
You'll be in a mess hall. There are three guards and an officer. There's a
little bit of shadow along the wall between the door and the bars. Sneak up to
the corner by the bars and face the bars. Whistle to attract one of the
guards. Sneak back to the door. Silent kill the guard. Drag his body and hide
it by the door. Repeat this for the second guard.

You'll need to attract the last guard and the officer by either being spotted
or using a gun. Run back into the kitchen and hide for a couple of seconds. Go
back into the canteen and do the corner-whistle-kill-hide routine for the last
two enemies in this area. The officer's body has some Luger ammo. Go to the
area where the officer was standing earlier. There's a table that has a
Telescope #3 COLLECTIBLE, Medikit, and Morphine.

Peek through the door under the yellow light. Don't try to sneak into the room
until all the guards are to your right and facing away from you. Wait for both
guards on the ground level to walk away from you. Enter the room and
immediately hide in the shadows to your right by the two open cells. Hide in
the corner farthest from the guards. Whistle to lure a guard then go and hide
in the nearest cell. Turn around and silent kill the guard when he's checking
the corner. Drag the body into the cell. Repeat this for the other guard on
the ground level.

There's no easy way to sneak up to the middle or top levels in the prison
block. Go back to the kitchen and change into the SS Uniform. Return to the
prison block. Get up the stairs to the second level. Go into the cell at the
top of the stairs to grab LETTER #6. There's a guard on the other side of the
catwalk. Run around to that side and duck into the open cell and get the
COLLECTIBLE Silver Cigar Box #3 from the bunk. Now go up the second flight of
stairs to the top level. Use the lever to unlock the gate on the second level.
It will be marked by a green light. From the lever, it is below you and to
your right.

Go down and through that gate and the door. You'll be above the canteen. There
is one guard that patrols the catwalk. Stalk him for a silent kill. Go through
the door by the yellow light.


>>>>> 09.04 In the Luxury Office
--------------------------------
There's a Medikit on the desk. Go through the door. This must be the main
office. Time for a flashback. Hide in the wardrobe in the corner and change
clothes. Run and hide in the corner diagonally opposite the wardrobe. An
officer will walk into the office. Kill him. Go back into the library area and
kill the guard there. Go back in the luxury office and get the Shiny Key from
the desk. There's also Morphine on the table.

Look for a picture on the same wall as the door to the library. Use the
picture to reveal a hidden lever. Use the hidden lever to open a secret door.
Go through the secret door and climb down the hidden ladder. Sneak down the
hidden corridor. Kill the hidden prison commander standing in front of the
hidden fireplace.
       [X] Secret Objective #6: Kill the prison commander

Grab the Diplomatic Corps Dagger COLLECTIBLE from the table. There's also
Morphine. The locker has a Luger with one clip (8 shots). Go back to the
luxury office and change back into the SS Uniform. Go through the library onto
the catwalk above the canteen. Unlock the locked gate on the central catwalk.
Use the lever to unlock the gate in the canteen.

Go back to the cell block. Hide in the shadows and shoot the three remaining
guards. Go down to the ground level and go back into the canteen. Go through
the gate by the green light. There's a locker here with a Shotgun with 18
rounds. Go through the door by the locker to exit.


>>>>> 09.05 In the Torture Chamber
----------------------------------
Change clothes in the wardrobe. If you sneak to the right towards the other
room you can hear two officers talking about the torture of the third agent.
Sneak up behind the guard when he's standing in the spotlight for a silent
kill. Sneak in the shadow of the pillar of the shadow and kill another guard
when he goes to inspect the guillotine.

Sneak into the next room. There's a light in the little connecting passageway
so stay away from that. Keep the wall to your left shoulder. Silent kill the
officer when he starts to walk away. Go through the door. Kill the other
officer. Go into the alcove and Use the hole in the floor to drop the cyanide
capsule to the third agent.


MISSION STATS
-------------------------
      Kills: 26 of 26
Silent Kills: 23 of 20
COLLECTIBLES: 4 of 4
 EXP Points: 1500 of 1500
       Rank: Assassin
  Total EXP: 11700

Signet Ring #5
Telescope #3
Silver Cigar Box #3
Diplomatic Corps Dagger

Commentary: We weren't able to silent kill the three guards on the middle and
top levels in the cell block.


==============================================================================
10.XX Le Boeuf
"Somewhere in France, a few months later..."
==============================================================================

>>>>> 10.01 Mission Start
-------------------------
Run down the road to the roadblock. Sneak around the barriers and silent kill
the guard. There's also a path on the left between the two rocks before the
roadblock to get around the roadblock. Jog down the road until you get to a
truck. If you keep running, you'll come to a broken bridge and a river
blocking your progress.

Go downhill by the building. There will be two guards on each short side of
the building. If you go to the left and hide by the crates you can listen to
another conversation. There's a smaller building that has a Morphine syringe
inside. Climb up the ladder that's to the right of the woodpile.

Go to the other side of the roof. Jump down the skylight onto some crates.
Jump down to the floor. There's some Morphine on the shelf by the crates. Kill
the guard that walks into the building. Kill the guard by the boat. The boat
crane doesn't have any power. Go back into the building. Break the fuse box.
The remaining two guards will investigate. Kill them both. Go downstairs.
There's LETTER #7 and a Medikit.


>>>>> 10.02 In the Boathouse Cellar
-----------------------------------
Use the lever to turn on the generator. Go back upstairs and use the lever to
lower the boat into the water. Use the boat to cross the lake to the inn.
Listen to the conversation while crossing the lake. When you get to the docks
pick up the SS uniform. There's an outhouse by the docks. You don't need to
change into the SS uniform.


>>>>> 10.03 On the Landing Stage
--------------------------------
Sneak through the door to the left of the outhouse. When both guards are
turned away run to your left and hide in the shadows by the wheelbarrow. Be
careful crossing over the lit area. There's a Medikit on the bench in the
corner. Sneak around in the shadows past the gate. Get in position near the
covered door with the light over it. The two guards will converse. Wait for
the other guard to start walking towards the barrels by the door before
killing the guard closest to you. Drag his body into the shadows. Now sneak
around and kill the other guard when he's facing the corner. Get the Lighter #
5 COLLECTIBLE from the table. Run past the rabbit hutches and exit the area
through the unlocked door.

You're on a road outside the inn. You can run up as far as the car. Then start
sneaking. Stay on the left side of the ride by the fence. Follow the guard and
kill him. Sneak around to the cab of the truck then sneak through the gate and
hide in the shadow. If you sneak from the other side of the gate one of the
other guards may spot you. Wait for the nearest guard to start walking away
from you before moving. Run to your left and hide in the shadow of the wall
that's opposite the front of the parked car. Sneak along the wall to the wood
pile. Two guards talking! After the guards are finished talking, start
whistling to maneuver one of the guards into a good silent kill position. The
other guard won't see what's happening so you can sneak out of the shadows to
get behind the guard.

Now sneak back to the gate and get in the covered area. Sneak across the
courtyard to the barrels by the entrance of Le Boeuf. Stalk and kill the last
guard. Climb up the stack of crates to the rooftop. Make your way to the
balcony. Go through the door.


>>>>> 10.04 Entering the Inn
----------------------------
Break the fuse box. Whistle and hide in the wardrobe. Kill the guard that
comes into the room. Go into the bedroom. Whistle and hide in that wardrobe.
Kill the other guard. Go through the door into the lit hallway. The door
across from the cupboard is locked. Go through the door in the darkened part
of the hallway.

The door to the left of the wardrobe goes to a bathroom. There's a Medikit on
the shelf in the bathroom. Whistle and get in the wardrobe. When you see the
guard walk past leave the wardrobe and kill him. Go through the door. You'll
be at the top of a staircase. Go down the hallway to your right. The first
door on your right goes to a bathroom. This one has a Morphine syringe.

Go through the next door on your left. There's a couch by the fuse box. Look
at the end of the couch closest to the door. Grab the COLLECTIBLE Sniper Badge
#5 from the end table. Break the fuse box. Turn to your right and kill the
other guard. You're in a U-shaped room. There's a Code on the desk.  On the
table next to the wardrobe is a Medikit. Go to the picture next to the bed and
Use the picture to reveal a Music Box #3 COLLECTIBLE.

Go back to the top of the stairs. Go through the door by the blocked stairs.
Run and hide in the second wardrobe by the bed. A guard will come into the
room. He'll eventually walk in front of the wardrobe and turn around. You know
what to do. Unlock the safe by the bed to get a Pocket Watch #3 COLLECTIBLE.
Exit the room using the door to the right of the bookcase. You'll be outside
the Inn on a balcony. Climb down the ladder.


>>>>> 10.05 Entering the Backyard
---------------------------------
There's a Medikit on the garbage cans in front of you. Behind you is a Pocket
Flask #5 COLLECTIBLE. Go around the wall and climb over the crate. Make sure
the guard doesn't see you. Kill the guard and hide the body. Go into the
tunnel. Two guards will approach. Go back to the tunnel in the backyard. Turn
to your left and whistle. Creep in the shadows along the wall. Both guards
should come to investigate. Kill both guards silently. Hide both bodies. Go
back into the tunnel and go through the door.


>>>>> 10.06 In the Wine Cellar
------------------------------
There are two flares on the shelves in this room. Sneak through the unlocked
door and kill the guard. The locker contains a Flare Gun and one flare. Go
down the stairs. There's another flare on top of a barrel. Push the crate out
of the way. Use the knife to break the wooden boards. Go down the passage into
a hidden room. Get the Collaborators List from the table.  There's also a
COLLECTIBLE Knight's Cross #5, a Vest, and Morphine.
   [X] Secret Objective #7: Find collaborators list

Go back into the tunnel. Go uphill past the car to the truck. Climb over the
crate by the front of the truck to get access to the mill. Enter the mill. Go
to your left and look by the grindstone. There's a COLLECTIBLE Golden Rifle
Ammo by the overturned chair. Grab the G34 ammo from the table. Inside the
locker is a G34 Sniper rifle with a full clip and a Flare Gun with a flare.
Climb up the ladder. Go around the grindstone to get another flare on the
crate. Climb up the next ladder.


>>>>> 10.07 In the Mill
-----------------------
There's a Medikit on the table. Go outside through the door. You're on the
upper balcony of the mill. Go left and jump over the gap. Get next to the
spotlight. There's an open window. Inside the room you should see the red fuel
drum. Shoot the fuel drum to finish off Kamm.

Exit the mill. Hide in the shadow by the climbable crate. Three more guards
will be here for obvious reasons. Wait for them to leave. After one guard says
"Seal off the area" it is safe to climb over the crate. Go right and get in
the shadows by the mill. Go and get as close to the rocks as possible and
whistle. Move to the crates and squeeze into the corner. A guard will come and
look at rocks. Kill him and put his body by the rocks. Repeat this for the
other two guards.

Go down and go under the archway. Head towards the truck with the spotlight on
it. Run up the path by the streetlight and enter the building at the top of
the hill. There are two flares and a Medikit on the table. There's also a
wardrobe. Change into the SS Uniform. Go out the other door. Climb over the
crate. Look to your left to get the Signet Ring #6 COLLECTIBLE. Run downhill
and jump down into the weeds.


>>>>> 10.08 Back to the Boat
----------------------------
Immediately run to the corner of the dock. Don't run too far or you'll end up
at the boathouse. Don't worry if the screen goes red and the white bar
disappears. The guards are intent on getting to their posts. Run to the
outhouse and change. Sneak back and kill the guard by the gate then kill the
guard on the dock. One guard is carrying a flare and one has a Medikit. Run up
to the boat to cross the lake.

You're back at the boathouse. Whistle the closest guard into the boathouse for
a silent kill. You can loot a flare and a Medikit from the body. Exit the
boathouse on the side that has the boat winch. Sneak up the hill. Get int eh
shadow of the tower. Whistle the officer over towards you. Sneak around behind
him for a silent kill. Do the same thing with the sniper by the car. The
sniper has a box of G34 ammo. If the sniper is by the truck and the officer is
by the car, kill the sniper first then the officer.

Approach the roadblock. There are two guards at the roadblock. Go to the right
side of the road. Sneak up as far as possible. As soon as you get spotted, hit
the Morphine and run up the path that bypasses the roadblock. After the
Morphine wears off, keep running. Now you can sneak around and silent kill the
standing guard then the kneeling guard. Run towards your car to end the
mission.


MISSION STATS
-------------------------
      Kills: 29 of 32
Silent Kills: 29 of 29
COLLECTIBLES: 8 of 8
 EXP Points: 1900 of 1900
       Rank: Assassin
  Total EXP: 13600

Lighter #5
Sniper Badge #5
Music Box #3
Pocket Watch #3
Pocket Flask #5
Knight's Cross #5
Golden Rifle Ammo
Signet Ring #6

Commentary: I'm not sure where the other three guards are located.


==============================================================================
11.XX Fade to Grey - Hospital
"The awakening..."
==============================================================================

>>>>> 11.01 Mission Start
-------------------------
Exit the room into the hallway. Go in the first door on your right. You have
to pick up LETTER #8 from the desk. Hide in the wardrobe.


>>>>> 11.02 Causing Trouble
---------------------------
Get out of hiding after the two soldiers leave the room. Exit the room and
kill the guard in the hallway. Go through the door at the end of the hallway.
There is one guard on patrol in this section. Kill him. You can't do anything
about the other three guards in this room until a little later.

Go back to the hallway and go through the brown door that was locked earlier.
This leads to a courtyard. There are two guards. Hide by the crate closest to
the door. Whistle, then move between the two columns by the bed. Sneak around
the pillar and kill the guard. Move his body to the other side of the door. Do
the same thing with the other guard: whistle by the door, move between the
pillars, sneak around the pillar to kill the guard. Exit the courtyard.


>>>>> 11.03 In the Hospital
---------------------------
Go across the hall and go through the next door. You'll be in a bathroom.
There is one stationary guard and one wandering guard. Kill the stationary
guard. Move to the wall with the windows, but stay out of the light. Follow
the guard into the next room and silent kill him when he's standing by the
barrel. Kill the third guard when he's standing in the puddle. There's a
Medikit on one of the barrels. Use the door that isn't locked to go into a
hallway.

Go through the other door in the hallway. You're now in the big room with the
three guards. Sneak past the guards, keeping the wall to your left shoulder.
Jump over the barrier. Sneak up a little more and break the fuse box. Silent
kill the guard closest to you and move the body towards the fuse box. Kill the
walking guard. Sneak around and kill the third guard.

Look at the crates making a barrier by the fuse box. Push one crate out of the
way. In the area that was blocked off pick up the COLLECTIBLE Pilot Watch #4.
You can also grab the Medikit off the shelf. Go back into the large section of
the room and get the Rusty Key off the central counter. Go back to the locked
door, unlock the door with the key, and go into the next room. There is one
guard in here. Kill him and exit the room.


>>>>> 11.04 Entering the Backyard
---------------------------------
Go through the door the exit the hospital building. There are four guards in
the backyard. This area is not entirely in shadows. You're only hidden when
you are crouched by the low wall or the wall with the door. You can be seen
when you crouched by the wall where the trees are casting shadows. Sneak to
the end of the wall and whistle. Turn around and hide by the door in the
shadows. When the guard turns around sneak to the other corner that is
partially in sunlight and whistle again. Move out of that corner and move away
from the door a little along the low wall. Kill the guard when he's in the
corner. Move his body so it's in the complete shadows. Go to the end of the
low wall and do the same with a second guard. Repeat for the third guard.

Sometimes the third guard is patrolling by the weeds along the wall opposite
the door you used to enter the backyard. Sneak towards the large rock and hide
in the weeds. Watch that guard and there's another guard by the shack. When
both guards are walking away run and hide behind the rock. Watch the nearest
guard. When he walks away sneak into the red bushes by the wall. Position
yourself so you're across from the solitary tree. Kill the guard when he walks
past you.

Next, move towards the statue. Jump over the low fence and hide behind the
statue. Move into the bushes along the wall between the statue and the shed.
Follow behind the guard and hide in the weeds at the back of the shed. Silent
kill him next time he walks by the shed.

Go back to the statue and pick up the Hanseatic Cross Hamburg #6 COLLECTIBLE.
There's a Medikit by the trees and low fence. Enter the shed.


>>>>> 11.05 In the Chapel
-------------------------
Exit the shed. There are two guards in the chapel. One has a flashlight. Sneak
behind the altar. Wait until the guard with the flashlight has wandered away.
Whistle, sneak up behind the guard without the flashlight, and kill him. Get
back behind the altar. Whistle again and kill the guard with the flashlight.

Exit the chapel. Go to your left towards the bench. Hide behind the bushes.
You want to hide between the two stones nearest the corner. Silent kill the
guard on patrol when he pauses. Sneak around and kill the other guard. Get the
Rusty Key from the stationary guard's body. Grab the COLLECTIBLE Harmonica #5
on top of the gravestone. There's a Medikit on the bench. Unlock and enter the
shed.


>>>>> 11.06 Entering the Garden
-------------------------------
Go to your left and sneak in the bushes. There are three guards here. Two are
stationary and one patrols. Sneak into the shed in the corner without being
seen. Kill the kneeling guard and hide his body. Get by the large rock by the
shed. Whistle when the patrolling guard is close. Move briefly into the shed
then turn around and kill the second guard. Climb over the crate to get behind
the third guard for the last kill in this area. There's a Medikit in the shed.
Get the Signet Ring #7 COLLECTIBLE from the bench where the stationary guard
was standing.

Jump over the chain to the road. Go to the back of the truck and cross the
road to the pond. Hide in the shadows. When the guard on the bridge is walking
away run over and get in the shadow between the corner and the rock and across
from the bridge. Whistle near the rock and move to the corner to lure the
bridge guard over near the wall. Kill him and hide the body.

When the other guard is walking away, run across the bridge and hide in the
bushes near the rock. Sneak up on the second guard and kill him while he's
busy in the corner. Grab the COLLECTIBLE Edelweiss Badge #5 from the bench.

Exit the pond area. Go straight ahead by the rocks, trees and bushes. When you
get near the cottage, a guard will come out. After a brief report, one guard
will go and stand by the wall while the other continues to patrol. Wait until
the guard is walking away from the truck and passes you. Sneak out of hiding
and start towards the wall. When you get to the truck run to the wall then run
to the bushes by the cottage. When the walking guard goes past you towards the
truck, sneak up and hide in the shadows by the guard by the wall. Kill the
stationary guard when the other guard is walking away and hide the body in the
shadows of the cottage. Follow the other guard and kill him by the truck.
Enter the cottage. There's a Medikit on one of the tables. Go down the stairs
into the basement. There's another Medikit on a barrel.

</pre><pre id="faqspan-3">
>>>>> 11.07 In the Washhouse
----------------------------
Get the StG44 machine gun with 30 rounds and the Luger with 16 rounds from the
locker. There's two boxes of StG44 ammo.

You can complete the rest of the mission getting all silent kills. It gets
pretty ridiculous, but this walkthrough does concentrate on silent kills. Exit
the cottage and hide by the crates by the door. There will be five enemies in
the immediate area that can all be lured into the cottage for silent kills.
Whistle by the table with the Medikit on it, then hide on the stairs. Hide the
bodies away from the table in one of the corners. You may have to run outside
to get noticed by the guards. Among these five bodies you'll find a Medikit
and two boxes of StG44 ammo.

There are four enemies over by the truck parked near the statue. Two of the
soldiers are actually in the garden but will come out of the locked gate if
they hear activity by the truck. One body has a Medikit and another has StG44
ammo. There is one enemy by the roadblock and another enemy by the pond. All
of these enemies can be lured to the cottage. Once all the enemies are dead,
exit the hospital via the road.


MISSION STATS
-------------------------
      Kills: 37 of 39
Silent Kills: 37 of 37
COLLECTIBLES: 5 of 5
 EXP Points: 700 of 700
       Rank: Assassin
  Total EXP: 14300

Pilot Watch #4
Hanseatic Cross Hamburg #6
Harmonica #5
Signet Ring #7
Edelweiss Badge #5


Commentary: I'm not sure where the two other guards are located for this
mission.


==============================================================================
12.XX Fade to Grey - Village
==============================================================================

>>>>> 12.01 Mission Start
-------------------------
Run down the road until you see a building on your right. Sneak into the
building. There's a box of StG44 ammo and a Medikit by the crates. There is
one flamethrower guy and four guards watching the bonfire. Shoot the
flamethrower guy first then shoot the other four guards. I haven't found a
reliable way of doing silent kills in this section without alerting all the
guards. You can find a Medikit by the crates between the building and the
bonfire. There's another box of StG44 ammo on the crate by the front of the
truck. Go around the truck and go uphill.


>>>>> 12.02 Burning Corpses
---------------------------
There's an atrocity happening to your right. There's nothing you can do to
stop it. There are two guards by the fire. Creep uphill along the fence. Just
keep out of the line of sight of the walking guard. Wait for one of the guards
to stop firing his weapon and walk into position. Get behind the walking
guard, stay as close to the fence as possible, and kill him. If you get too
close to the standing guard, that guard will notice the kill. Turn around and
kill the standing guard. There's a Medikit by the roadblock.

Go left at the top of the hill and climb over the crate. Hide in the shadows
by the side of the truck. When it is clear sneak and hide in the shadow at the
front of the truck. Wait until both guards are walking towards you. Kill the
guard in the helmet when he is closest to you and the other guard is walking
away from the truck. Drag his body into the shadow.

Sneak up and kill the other guard when he's by the crate. Quickly run and hide
in the shadow of the truck farthest from where you killed the second guard.
Another guard spawns after killing the second guard. The new guard will
sometimes check the shadows so just stay out of sight until he starts his
patrol. Get in the shadow by the front of the truck again to kill the third
guard. There's a box of StG44 ammo on a crate and COLLECTIBLE Sniper Badge #6
between that crate and the wooden fence. Go back to the fire and go along the
fence towards the truck. There's a box of StG44 ammo at the cab of the truck.

There's three guards up ahead. One is having a smoke. One is walking around.
The other is crouched out of sight watching the walking guard. Always keep the
smoking guard to your left. Sneak towards the wall and get in the corner by
the fence. Whistle then sneak around to the low end of the wall. Keep an eye
on the smoking guard and the guard on patrol. Get into the shadows by the side
of the house. You may have to run a couple of steps to make it. Silent kill
the smoking guard and leave the body. Kill the patrolling guard when he comes
to check the body. Sneak around the back of the house and kill the kneeling
guard.

Now, I believe the next part is bugged. If you kill the first three guards,
you can run all around the area without ever seeing the fourth guard. Run back
towards the truck by the fire. Sneak towards the house again and there's
another guard!  Sneak up to the wall. Stand up and whistle to get the guard
out of his normal position. Run around the house to where the kneeling guard
was located. Sneak around the house and kill the bugged guard.

There's a Medikit by the crate where the guard was smoking and a box of StG44
ammo where the guard was crouching by the corner of one of the buildings. Go
down the steps between the van and the boat.


>>>>> 12.03 The Cleansing
-------------------------
There's a Medikit on the barrels at the bottom of the steps. Creep around the
corner and stay hidden. Three guards patrol on the road. There is an officer
inside the building with the walled in yard. There's a guard in the top story
of a building facing the road. There's another guard by the roadblock. You
want to stay very close to the buildings because of the sniper.

The killing area for this section is the corner of the building by the front
of the car. Get into the shadows. Sneak up to the barrel. Turn around so your
left shoulder is just barely touching the corner of the building. You should
be facing away from the car. Whistle to lure the guard. Quickly move so you're
between the car and the bench. The guard should walk close to or past the
lamppost. Wait for the guard to straighten his legs, then move in for the
silent kill. Get back into the shadows. Hide the body. Repeat this for the
other four guards that are outside. If you get spotted, just run around behind
the building where you started the level until the guards calm down.

Next, you need to lure the guard inside the building with the low wall around
it. Take out the StG44 and fire a single shot at the door on the left side of
the building. This will get the guard outside. Use the same technique as
described in the last paragraph to silent kill the guard.

Finally, it's time to take out the sniper. The best thing to do is to run
across the road and get behind the stack of crates. Hopefully, you won't get
hit by the sniper too many times. Take out the StG44 and aim at the window.
Back away slowly from the crates until you have a good shot. Try for a head
shot or a three-round burst.

Now, sneak up to the door of the building. Peep through the keyhole. Open the
door when the officer is just turning away. Sneak inside the room for a silent
kill. Inside the building is a Medikit and a box of StG44 ammo. The locker has
a Luger with a box of ammo.

Go past the roadblock. Wait in the shadows. There's a guard and a flamethrower
solider. Stay away from the corner of the building. Wait for the guards to go
into patrol mode. After the flamethrower guard walks away from the corner,
wait in the shadows by the door. If the flamethrower guy comes back, move
around the corner of the building. If the other guard runs into position right
in front of you, kill him and drag his body around the corner of the building.
Sneak and kill the flamethrower guy.

To the right of the fire are some stairs. If you go into the building at the
top of the stairs you can pick up a Medikit. Go down the street and go through
the first door on your left. The building also has an open window. There's
StG44 ammo on the table. Go through the interior door. You can pick up a box
of Luger ammo. There's a COLLECTIBLE Silver Luger #3 on the floor by the
crates. Exit the building and go through the next door on your left.


>>>>> 12.04 At the Harbor
-------------------------
There's a box of StG44 ammo on the chair in this room. There are six guards
and an officer. Two of the guards have shotguns. There's no silent killing
here. Kill the guards and the officer. There's a Medikit by the crate next to
the car. There's a box of StG44 ammo on the crate at the end of the dock.
Another box of StG44 ammo is in the boat outside the boathouse. Inside the
boathouse you can get the following items: a box of Luger ammo, a Medikit, and
a Silver Luger #4 COLLECTIBLE. Go towards the fire. Go left at the fire and go
uphill.


>>>>> 12.05 The Tragedy
-----------------------
Enter the building at the top of the hill. There's a Medikit on the table.
There are three guards outside. One has a flamethrower and is occupied. Go
into the room with the beds and bodies. Climb the ladder. There's a box of
StG44 ammo in the the window by the door. Shoot the flamethrower solider in
the head. After the other two guards stop looking for you, exit the upper
level using the door and silent kill both guards. The flamethrower soldier's
body has a Medikit.

Go uphill. Past the fire on your right you can get some StG44 ammo by the
bodies. You have to go to the back of the building to find it. You'll see a
group of soldiers killing a bunch of people trapped in a church. Don't enter
the churchyard yet. There's a small shed on the left side of the road. Hide by
the shed. There's one flamethrower soldier, three guards, and an officer. Use
the StG44 and kill all the soldiers. Kill the flamethrower guard first.
The officer has a box of Luger ammo. The flamethrower guard is carrying StG44
ammo.

Now run up the road. At the gate of the church is a dead bunny.

For the next part we want to stay behind the church. Go through the gate and
turn left. Go to the side of the church that is facing the cliff. Aim for
about head height and try to shoot all the enemies that come around the corner
in the head for a quick kill. If you don't get the headshot then immediately
fire a 3 or 4 shot burst. Just keep killing enemies until the mission ends.
There are a total of 11 enemies at the end.

First wave: One flamethrower (Medikit), one guard
Second wave: Flamethrower (Medikit), guard
Third wave: Running guard, guard, running guard (StG44 Ammo x2)
Fourth wave: Guard, flamethrower, two guards


MISSION STATS
-------------------------
      Kills: 48 of 49
Silent Kills: 19 of 48
COLLECTIBLES: 3 of 3
 EXP Points: 700 of 700
       Rank: Assassin
  Total EXP: 15000

Sniper Badge #6
Silver Luger #3
Silver Luger #4

Commentary: The bugged guard by the house is not included in the final kill
count, but is included in the silent kill count.

Normal Kills:
5 guards at mission start
1 sniper
7 enemies at the harbor
1 flamethrower guy at the church
5 guards at the church
11 guards during final part
---
30 normal kills

Silent Kills:
2 guards at roadblock
3 guards by trucks
4 guards by house (1 bugged?)
4 guards on road
1 guard in house
1 officer in house
2 guards on the road
2 guards with flamethrower guy
---
19 silent kills

==============================================================================
[D. Appendices]
==============================================================================

COLLECTIBLES
******************************************************************************

-- Army Honor Dagger --
Amount: 1
EXP Each: 500
The honorary dagger of the army was given to seasoned officers with a
distinguished military career.

   #1: Death of the Butcher - Cathedral, 03.05 Entering the Garden


-- Diplomatic Corps Dagger --
Amount: 1
EXP Each: 500
Civil servants of the diplomatic corps were given this dagger. Usually, it is
worn to formal and social events.

   #1: 09.04 In the Luxury Office


-- Edelweiss Badge --
Amount: 5
EXP Each: 100
This badge was reinstated on May 2, 1939 by decree of the army's supreme
command. It is the typical emblem of the Mountain Infantry.

   #1: 02.05 In the Storage/Explosives Found
   #2: 04.01 Mission Start
   #3: 06.01 Mission Start
   #4: 08.01 Mission Start
   #5: 11.06 Entering the Garden


-- Gold Bar --
Amount: 1
EXP Each: 500
This heavy bar probably originates from the depot of the Reichsbank. How much
blood is on it?

   #1: 04.04 Entering the Bell Tower


-- Golden Rifle Ammo --
Amount: 1
EXP Each: 500
Presumably, a sniper has received a box with velvet lining like this to award
his performance in the battle.

   #1: 10.06 In the Wine Cellar



-- Hanseatic Cross Hamburg --
Amount: 6
EXP Each: 100
The Hanseatic cities Hamburg, Bremen, and Lubeck awarded with this medal of
bravery and special war merits in World Ward I.

   #1: 02.01 Mission Start
   #2: 04.02 At the Coffins
   #3: 04.03 At the Tombs
   #4: 06.03 In the Storehouse
   #5: 08.03 In the Ghetto Backyard
   #6: 11.04 Entering the Backyard


-- Harmonica --
Amount: 5
EXP Each: 100
An elaborately decorated harmonica. Surely, it was of great importance to its
former owner.

   #1: 02.02 Entering the Hub
   #2: 04.02 At the Coffins
   #3: 06.06 In the Loading Area
   #4: 08.05 At the Gestapo Prison
   #5: 11.05 In the Chapel


-- Knight's Cross --
Amount: 5
EXP Each: 100
The Knight's Cross is one of the highest military decorations of the Third
Reich and will be awarded for continuous bravery before the enemy.

   #1: 01.01 Mission Start
   #2: 03.01 Mission Start
   #3: 05.07 Entering Inner Harbor Area
   #4: 07.06 In the Digester Gas Installation
   #5: 10.06 In the Wine Cellar


-- Lighter --
Amount: 5
EXP Each: 100
A precious lighter, decorated with leather and gold. It should be brilliantly
capable of lighting a leisure time cigar.

   #1: 01.02 Entering Enemy Territory
   #2: 03.05 Entering the Garden
   #3: 05.01 Mission Start
   #4: 07.02 Agent Wojzeck
   #5: 10.03 On the Landing Stage


-- Marine Honor Dagger --
Amount: 1
EXP Each: 500
The honorary dagger of the Navy is given to officers of the war to remind them
of their deeds on the sea.

   #1: 06.01 Mission Start


-- Music Box --
Amount: 3
EXP Each: 300
A small mechanical music box, playing "Fur Elise".

   #1: 03.01 Mission Start
   #2: 06.06 In the Loading Area
   #3:10.04 Entering the Inn


-- Pilot Watch --
Amount: 4
EXP Each: 300
A spiffy leather wristwatch, could have belonged to a pilot.

   #1: 04.03 At the Tombs
   #2: 06.07 The Bombing
   #3: 07.07 Combustion
   #4: 11.03 In the Hospital


-- Pocket Flask --
Amount: 5
EXP Each: 100
A nice flask, but with cheap liqueur inside.

   #1: 02.06 Blowing up the Fuel Depot
   #2: 04.01 Mission Start
   #3: 06.04 In the Storage Room for Explosives
   #4: 08.01 Mission Start
   #5: 10.05 Entering the Backyard


-- Pocket Watch --
Amount: 3
EXP Each: 300
A small yet beautiful pocket watch. Presumably an heirloom that was given from
one generation to the next.

   #1: 03.06 Entering the Cathedral
   #2: 07.02 Agent Wojzeck
   #3: 10.04 Entering the Inn


-- Signet Ring --
Amount: 7
EXP Each: 100
Obviously a precious ring, which has been handed down to the heir in a
traditionally military family.

   #1: 01.02 Entering Enemy Territory
   #2: 02.03 Getting the Gas Mask/Gas Mask Found
   #3: 05.03 At the Reloading Point
   #4: 07.05 Agent Radek
   #5: 09.01 Mission Start
   #6: 10.07 In the Mill
   #7: 11.06 Entering the Garden


-- Silver Cigar Box --
Amount: 3
EXP Each: 300
A box with fine cigars. The colleagues from the intelligence agency will be
happy about this little gift...

   #1: 01.03 At the Bunker Entrance
   #2: 05.05 In the Fuel Supply Area
   #3: 09.03 In the Canteen


-- Silver Luger --
Amount: 4
EXP Each: 300
A silver-coated Luger, probably given to an officer as a present. The pistol
is rather decorative and not meant to be shot.

   #1: 04.03 At the Tombs
   #2: 08.03 In the Ghetto Backyard
   #3: 12.03 The Cleansing
   #4: 12.04 At the Harbor


-- Sniper Badge --
Amount: 6
EXP Each: 100
A special award granted by the German Army for snipers only. Divided into
three classes: black, silver or golden border.

   #1: 01.03 At the Bunker Entrance
   #2: 03.04 At the Roadblock
   #3: 05.02 Entering the Storage
   #4: 07.04 Agent Jozef
   #5: 10.04 Entering the Inn
   #6: 12.02 Burning Corpses


-- Telescope --
Amount: 3
EXP Each: 300
An old yet well preserved telescope. Surely valuable for a collector.

   #1: 02.02 Entering the Hub
   #2: 05.03 At the Reloading Point
   #3: 09.03 In the Canteen


SECRET OBJECTIVES
******************************************************************************

Each Secret Objective earns 300 EXP points.

Secret Objective #1: Kill all enemies silently
  The Lost - Valley
Kill all the guards using a silent kill.


Secret Objective #2: Find the Wine Bottle
  02.04 Getting the Explosives
In the last room before climbing over any fences look for some doors. Open the
doors and break the wooden boards to find a secret room. The Wine Bottle is on
a shelf in the secret room.


Secret Objective #3: Hide the golden statue
  04.02 At the Coffins
Open the secret door in the room with the golden statue, push the statue
inside the hidden room, and close the secret door.


Secret Objective #4: Kill the submarine captains
  05.04 At the Submarines and 05.07 Entering Inner Harbor Area
Kill the two German submarine captains while they sleep in their shacks.


Secret Objective #5: Kill all enemies
  08.05 At the Gestapo Prison
Make sure the officer outside the Gestapo Prison sounds the alarm. Kill the
two additional guards that arrive as reinforcements.


Secret Objective #6: Kill the prison commander
  09.04 In the Luxury Office
Use the picture on the wall to uncover the lever that opens the secret door
and kill the prison commander in his hidden room.


Secret Objective #7: Find collaborators list
  10.06 In the Wine Cellar
Push the crate out of the way and break the boards covering the passageway.
Pick up the list from the table in the hidden room.


LETTERS
******************************************************************************

-- Letter #1 --
To Gretchen, from Karl, about the benefits of gas masks and the inherent
safety of the bunker from airplanes, but tragically not from Allied commandos.

-- Letter #2 --
To Hilde, from Rudiger, about the treasures the Germans found in the crypt.

-- Letter #3 --
A secret memo about Operation Ice Wolf and the location of operational
documents in the commanding officer's safe at Dock 11. Don't tell anybody
about the secret documents in the safe!

-- Letter #4 --
To Leni, from Volker, about life as a guard in the Warsaw sewers.

-- Letter #5 --
To SS Headquarters, from H.H. K. Holzmann (RF), about an open and unguarded
air duct that could allow prisoners of all shapes and sizes to easily escape
the Warsaw Gestapo prison.

-- Letter #6 --
To Maryla, from Agnieska, about life in the Gestapo prison.

-- Letter #7 --
To an unnamed brother, from Heinz, about the great view from the old mill that
let's you look right in Senior Storm Unit Leader Kamm's window so you can spy
on him and his trollops. P.S. Why does he keep the fuel drum right next to the
stove? That's hazardous.

-- Letter #8 --
To Paul, from Maurice, about the mysterious woman who appears to be dreaming
about Resistance friendly activities in German occupied France. She keeps
mumbling the name Gretel over and over.


==============================================================================
[E. Legal stuff]
==============================================================================
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This FAQ can only appear on the following site:

GameFAQS <www.gamefaqs.com>

If anyone finds it on any other sites please inform me ASAP.

E-Mail Address: nyiaor AT yahoo DOT com

Copyright:
(c)  Copyright 2009  Matthew Brown.

This FAQ may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.