Bloodlines Weapons List
Version: 1.61
By Jake Zahn
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This will be a Complete list of all the various weapons in game, and all their
relevant statistics.

Weapons are broken down into 3 categories (Melee, Ranged, or Unarmed),
depending upon which combat Feat the weapon uses. They are then arranged into
alphabetical order.

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Key
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These are what the various statistics mean:

Internal Name: The name the game uses for the weapon.

Speed: The lower the number, the faster it is.
Requirement:

Requirement: The lowest value you have to have in the appropriate Combat Skill
to do normal damage with the weapon. If your relevant combat Feat rating is
lower, you'll do less, and if it's higher you'll do more.

Damage Type: What type of damage the weapon does. Bashing can be soaked by
anyone and vampires reduce all bashing damage by 50% after soak, Bullets are
treated as Bashing against vampires and as Lethal against everyone else, Lethal
can only be soaked by vampires and certain other supernaturals, and Aggravated
can only be soaked with Fortitude. Armor can soak all 4 types.

Damage Potential at Level 10: How much damage the weapon will do if you have a
10 in the appropriate Combat Skill. If your skill is higher then 10, it has
the potential to do more damage.

Lethality: How hard it is to defend against attacks from this weapon.

Base Damage: The absolute minimum of damage this weapon will do (unless it's
soaked).

RoF: Stands for "Rate of Fire", or "How fast you can pull the trigger". The
lower the number the better.

Range: The maximum range that a target can be at before losing accuracy.

Spread Angle: How far the bullet can stray from the barrel.

Criminal Level: This is how severe the police will respond to you using a
given weapon. The higher the number, the larger/faster the police response.

Knockback chance: The chance for an enemy to get knocked back/down from this
weapon. For instance, a ".9" would mean a 90% chance of knocking someone down
with each hit.

Ammo: How much ammunition you can fire before having to reload.

Reload: The time it takes to reload the weapon, lower numbers are better.


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PC Weapons
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Ranged Weapons:
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1) Bach's 700p
       Internal Name: item_w_rem_m_700_bach
       First Available: Unknown (I would assume after SoL)
       From: Mercurio
       Requirement: 6
       Damage Type: Bullet
       Damage Potential at Level 10: 29
       Lethality: 25
       Base Damage: 1
       Primary Fire: Single Shot
         RoF: 0.5
         Range: 200
         Spread Angle: 3.0
         Criminal Level: 3
         Accuracy: 6
       Secondary Fire: Zoomed Single Shot
         RoF: 0.5
         Range: 200
         Spread Angle: 0
         Criminal Level: N/A
         Accuracy: N/A
       Ammo: 6
       Reload: 3.5

2) Braddock 9mm
       Internal Name: item_w_mac_10
       First Available: Downtown
       From: Fat Larry
       Requirement: 5
       Damage Type: Bullet
       Damage Potential at Level 10: 14
       Lethality: 9
       Base Damage: 1
       Primary Fire: Full Auto
         RoF: 0.1
         Range: 25
         Spread Angle: 5.0
         Criminal Level: 3
         Accuracy: 6
       Secondary Fire: None
       Ammo: 30
       Reload: 2.5

3) Brokk 17c
       Internal Name: item_w_glock_17c
       First Available: Downtown
       From: Fat Larry
       Requirement: 5
       Damage Type: Bullet
       Damage Potential at Level 10: 28
       Lethality: 9
       Base Damage: 2
       Primary Fire: Single Shot
         RoF: 0.4
         Range: 20
         Spread Angle: 4.0
         Criminal Level: 3
         Accuracy: 6
       Secondary Fire: None
       Ammo: 18
       Reload: 3.5

4) Colt Anaconda
       Internal Name: item_w_colt_anaconda
       First Available: Hollywood
       From: Slater (Red Spot)
       Requirement: 5
       Damage Type: Bullet
       Damage Potential at Level 10: 57
       Lethality: 14
       Base Damage: 3
       Primary Fire: High-Powered Single Shot
         RoF: 0.7
         Range: 35
         Spread Angle: 6.0
         Criminal Level: 3
         Accuracy: 5
       Secondary Fire: Fan
         RoF: 0.35
         Range: 35
         Spread Angle: 7.0
         Criminal Level: 3
         Accuracy: 2
       Ammo: 6
       Reload: 3.5

5) Crossbow
       Internal Name: item_w_crossbow
       First Available: Kuei-Jin Temple
       From: Container
       Requirement: 8
       Damage Type: Lethal
       Damage Potential at Level 10: 36
       Lethality: 16
       Base Damage: 3
       Primary Fire: Single Shot
         RoF: 0.25
         Range: 45
         Spread Angle: 3.0
         Criminal Level: 3
         Accuracy: 6
       Secondary Fire: None
       Ammo: 4
       Reload: 2.5

6) Flamethrower
       Internal Name: item_w_flamethrower
       First Available: After Giovanni Mansion
       From: Mercurio or Fat Larry
       Requirement: 1
       Damage Type: Fire Aggravated
       Damage Potential at Level 10: 119
       Base Damage: 1
       Lethality: 110
       Primary Fire: Spray
         RoF: 0.1
         Spread Angle: 3.0
         Criminal Level: 5
         Accuracy: 6
       Secondary Fire: None
       Ammo: 150
       Reload: 3.5

7) Jaegerspas XV
       Internal Name: item_w_supershotgun
       First Available: Hollywood
       From: Mercurio
       Requirement: 7
       Damage Type: Bullet
       Damage Potential at Level 10: 63
       Lethality: 18
       Base Damage: 3
       Primary Fire: Scattershot (8)
         RoF: 1.0
         Range: 20
         Spread Angle: 7.0
         Criminal Level: 4
         Accuracy: 6
       Secondary Fire: Full Automatic Scatter (8)
         RoF: 0.2
         Range: 20
         Spread Angle: 7.0
         Criminal Level: 4
         Accuracy: 6
       Ammo: 6
       Reload: 4.0

8) Jaime Sue
       Internal Name: item_w_remington_m_700
       First Available: Hollywood
       From: Romero
       Requirement: 4
       Damage Type: Bullet
       Damage Potential at Level 10: 48
       Lethality: 10
       Base Damage: 3
       Primary Fire: Single Shot
         RoF: 0.8
         Range: 200
         Spread Angle: 3.0
         Criminal Level: 3
         Accuracy: 6
       Secondary Fire: Zoomed Single Shot
         RoF: 0.5
         Range: 200
         Spread Angle: 0
         Criminal Level: N/A
         Accuracy: N/A
       Ammo: 4
       Reload: 3.5

9) Lassiter Killmatic
       Internal Name: item_w_uzi
       First Available: Chinatown
       From: Tseng
       Requirement: 6
       Damage Type: Bullet
       Damage Potential at Level 10: 28
       Lethality: 10
       Base Damage: 2
       Primary Fire: Full Automatic
         RoF: 0.3
         Range: 50
         Spread Angle: 5.0
         Criminal Level: 3
         Accuracy: 6
       Secondary Fire: Semi Automatic
         RoF: 0.1
         Range: 50
         Spread Angle: 5.0
         Criminal Level: 3
         Accuracy: 6
       Ammo: 33
       Reload: 2.5

10) McLusky .50 Caliber
       Internal Name: item_w_deserteagle
       First Available: After Fu Syndicate
       From: Trip/Larry/Mercurio
       Requirement: 7
       Damage Type: Bullet
       Damage Potential at Level 10: 45
       Lethality: 12
       Base Damage: 3
       Primary Fire: Single Shot
         RoF: 0.3
         Range: 20
         Spread Angle: 4.0
         Criminal Level: 3
         Accuracy: 6
       Secondary Fire: None
       Ammo: 12
       Reload: 3.5

11) Steyr Aug
       Internal Name: item_w_steyr_aug
       First Available: After Fu Syndicate
       From: Mercurio
       Requirement: 8
       Damage Type: Bullet
       Damage Potential at Level 10: 16
       Lethality: 14
       Base Damage: 1
       Primary Fire: Full Automatic
         RoF: 0.1
         Range: 150
         Spread Angle: 3.0
         Criminal Level: 4
         Accuracy: 6
       Secondary Fire: Zoom Full Automatic
         RoF: 0.1
         Range: 150
         Spread Angle: 3.0
         Criminal Level: 4
         Accuracy: 6
       Ammo: 30
       Reload: 3.0

12) Thirtyeight
       Internal Name: item_w_thirtyeight
       First Available: Tutorial
       From: Jack
       Requirement: 4
       Damage Type: Bullet
       Damage Potential at Level 10: 26
       Lethality: 7
       Base Damage: 2
       Primary Fire: Single Shot
         RoF: 0.8
         Range: 35
         Spread Angle: 7.0
         Criminal Level: 3
         Accuracy: 4
       Secondary Fire: None
       Ammo: 6
       Reload: 3.5

13) Utica M37
       Internal Name: item_w_ithaca_m_37
       First Available: Santa Monica Diner
       From: Thugs
       Requirement: 5
       Damage Type: Bullet
       Damage Potential at Level 10: 50
       Lethality: 20
       Base Damage: 2
       Primary Fire: Scattershot (8)
         RoF: 1.0
         Range: 20
         Spread Angle: 10.0
         Criminal Level: 3
         Accuracy: 1
       Secondary Fire: None
       Ammo: 6
       Reload: 4.0

Melee Weapons:
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1) Baseball Bat
       Internal Name: item_w_baseball_bat
       First Available: Tutorial
       From: Thugs
       Speed: 1.0
       Requirement: 4
       Damage Type: Bashing
       Damage Potential at Level 10: 28
       Lethality: 8
       Base Damage: 2
       Knockback Chance: 0.4
       Criminal Level: 2

2) Baton
       Internal Name: item_w_baton
       First Available: Santa Monica
       From: Cops
       Speed: 1.0
       Requirement: 2
       Damage Type: Bashing
       Damage Potential at Level 10: 30
       Lethality: 7
       Base Damage: 2
       Knockback Chance: 0.1
       Criminal Level: 2

3) Bush Hook
       Internal Name: item_w_bush_hook
       First Available: After Glaze Shootup
       From: Trip
       Speed: Special (Slow)
       Requirement: 10
       Damage Type: Lethal
       Damage Potential at Level 10: 52
       Lethality: 13
       Base Damage: 4
       Knockback Chance: 0.6
       Criminal Level: 4

4) Fireaxe
       Internal Name: item_w_fireaxe
       First Available: Downtown
       From: Fat Larry
       Speed: 2.0
       Requirement: 5
       Damage Type: Lethal
       Damage Potential at Level 10: 34
       Lethality: 12
       Base Damage: 2
       Knockback Chance: 0.05
       Criminal Level: 4

5) Katana
       Internal Name: item_w_katana
       First Available: Chinatown
       From: Tseng
       Speed: 1.0
       Requirement: 8
       Damage Type: Lethal
       Damage Potential at Level 10: 42
       Lethality: 12
       Base Damage: 3
       Knockback Chance: 0
       Criminal Level: 3

6) Knife
       Internal Name: item_w_knife
       First Available: Santa Monica
       From: Trip
       Speed: 1.0
       Requirement: 4
       Damage Type: Lethal
       Damage Potential at Level 10: 30
       Lethality: 9
       Base Damage: 2
       Knockback Chance: 0
       Criminal Level: 3

7) Severed Arm
       Internal Name: item_w_severed_arm
       First Available: Santa Monica
       From: Stan Gimble
       Speed: 1.0
       Requirement: 4
       Damage Type: Bashing
       Damage Potential at Level 10: 30
       Lethality: 9
       Base Damage: 2
       Knockback Chance: 0.4
       Criminal Level: 4

8) Sledgehammer
       Internal Name: item_w_sledgehammer
       First Available: Hollywood
       From: Slater (Red Spot)
       Speed: 2.0
       Requirement: 5
       Damage Type: Bashing
       Damage Potential at Level 10: 45
       Lethality: 10
       Base Damage: 3
       Knockback Chance: 0.9
       Criminal Level: 4

9) Tal'Mahe'Ra Blade
       Internal Name: item_w_occultblade
       First Available: Hallowbrook
       From: Hallowbrook
       Speed: 1.0
       Requirement: 8
       Damage Type: Aggravated
       Damage Potential at Level 10: 42
       Lethality: 12
       Base Damage: 3
       Knockback Chance: 0
       Criminal Level: 3

10) Tire Iron
       Internal Name: item_w_tire_iron
       First Available: Tutorial
       From: Thugs
       Speed: 1.0
       Requirement: 3
       Damage Type: Bashing
       Damage Potential at Level 10: 28
       Lethality: 7
       Base Damage: 2
       Knockback Chance: 0.1
       Criminal Level: 2

11) Torch
       Internal Name: item_w_torch
       First Available: Hollywood (possibly earlier)
       From: Vampire Hunters
       Speed: 1.0
       Requirement: 2
       Damage Type: Fire Aggravated
       Damage Potential at Level 10: 34
       Lethality: 9
       Base Damage: 2
       Knockback Chance: 0.4
       Criminal Level: 2

Unarmed:
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1) Claws (Level 2 & 3 Protean)
       Internal Name: item_w_claws
       Speed: 0.5
       Requirement: 1
       Damage Type: Aggravated
       Damage Potential at Level 10: 34
       Lethality: 8
       Base Damage: 2
       Knockback Chance: 0.1
       Criminal Level: 0

2) Claws (Level 4 Protean)
       Internal Name: item_w_claws_protean4
       Speed: 0.5
       Requirement: 1
       Damage Type: Aggravated
       Damage Potential at Level 10: 42
       Lethality: 12
       Base Damage: 2
       Knockback Chance: 0.1
       Criminal Level: 0

3) Claws (Level 5 Protean)
       Internal Name: item_w_claws_protean5
       Speed: 0.5
       Requirement: 1
       Damage Type: Aggravated
       Damage Potential at Level 10: 50
       Lethality: 16
       Base Damage: 2
       Knockback Chance: 0.1
       Criminal Level: 0

4) Fists
       Internal Name: item_w_fists
       Speed: 0.5
       Requirement: 1
       Damage Type: Bashing
       Damage Potential at Level 10: 34
       Lethality: 8
       Base Damage: 2
       Knockback Chance: 0.3
       Criminal Level: 1

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NPC Specific Weapons
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Ranged Weapons:
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1) Flaming Crossbow
       Internal Name: item_w_crossbow_flaming
       Wielder: Jade Statue Guardians
       Requirement: 8
       Damage Type: Aggravated
       Damage Potential at Level 10: 36
       Lethality: 16
       Base Damage: 2
       Primary Fire: Single Shot
         RoF: 1.0
         Range: 45
         Spread Angle: 3.0
         Criminal Level: 3
         Accuracy: 6
       Secondary Fire: None
       Ammo: 4
       Reload: 2.5

2) Ming Xiao Spit
       Internal Name: item_w_mingxiao_spit
       Wielder: Ming Xiao
       Requirement: 8
       Damage Type: Bullet
       Damage Potential at Level 10: 30
       Lethality: 28
       Base Damage: 1
       Primary Fire: Single Shot
         RoF: 0.25
         Range: 45
         Spread Angle: 3.0
         Criminal Level: 3
         Accuracy: 6
       Secondary Fire: None
       Ammo: 1
       Reload: 2.5

3) Throwing Star
       Internal Name: item_w_throwing_star
       Wielder: Unknown
       Requirement: 3
       Damage Type: Lethal
       Damage Potential at Level 10: 36
       Lethality: 11
       Base Damage: 2
       Primary Fire: Single Shot
         RoF: 3.5
         Range: 20
         Spread Angle: 3.0
         Criminal Level: 3
         Accuracy: 6
       Secondary Fire: None
       Ammo: 10
       Reload: 3.5

4) Tzimisce2 Head
       Internal Name: item_w_tzimisce2_head
       Wielder: Tzimisce Spitting Creation
       Requirement: 7
       Damage Type: Lethal
       Damage Potential at Level 10: 30
       Lethality: 12
       Base Damage: 2
       Primary Fire: Single Shot
         RoF: 0.25
         Range: 45
         Spread Angle: 3.0
         Criminal Level: 3
         Accuracy: 6
       Secondary Fire: None
       Ammo: 1
       Reload: 2.5

Melee Weapons:
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1) Asian Vampire Katana
       Internal Name: item_w_avamp_blade
       Wielder: Asian Vampire
       Speed: 1.0
       Requirement: 5
       Damage Type: Lethal
       Damage Potential at Level 10: 32
       Lethality: 11
       Base Damage: 2
       Knockback Chance: 0
       Criminal Level: 3

2) Chang Brother Blade
       Internal Name: item_w_chang_blade
       Wielder: Sword Chang Brother
       Speed: 1.0
       Requirement: 10
       Damage Type: Lethal
       Damage Potential at Level 10: 16
       Lethality: 16
       Base Damage: 1
       Knockback Chance: 0
       Criminal Level: 3

3) Ming Xiao Melee
       Internal Name: item_w_mingxiao_melee
       Wielder: Ming Xiao
       Speed: 0.5
       Requirement: 8
       Damage Type: Lethal
       Damage Potential at Level 10: 30
       Lethality: 28
       Base Damage: 1
       Knockback Chance: 0
       Criminal Level: 5

4) Ming Xiao Tentacle
       Internal Name: item_w_mingxiao_tentacle
       Wielder: Ming Xiao
       Speed: 0.5
       Requirement: 8
       Damage Type: Lethal
       Damage Potential at Level 10: 30
       Lethality: 28
       Base Damage: 1
       Knockback Chance: 0
       Criminal Level: 5

Unarmed Weapons:
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1) Chang Brother Claw
       Internal Name: item_w_chang_claw
       Wielder: Claw Chang Brother
       Speed: 0.5
       Requirement: 10
       Damage Type: Aggravated
       Damage Potential at Level 10: 26
       Lethality: 13
       Base Damage: 2
       Knockback Chance: 0.1
       Criminal Level: 0

2) Gargoyle Fist
       Internal Name: item_w_gargoyle_fist
       Wielder: Gargoyle
       Speed: 0.5
       Requirement: 9
       Damage Type: Aggravated
       Damage Potential at Level 10: 23
       Lethality: 22
       Base Damage: 1
       Knockback Chance: 0
       Criminal Level: 5

3) Ghoul Claws
       Internal Name: item_w_claws_ghoul
       Wielder: Unknown
       Speed: 0.5
       Requirement: 1
       Damage Type: Aggravated
       Damage Potential at Level 10: 26
       Lethality: 4
       Base Damage: 2
       Knockback Chance: 0.1
       Criminal Level: 0

4) Hengeyokai Fist
       Internal Name: item_w_hengeyokai_fist
       Wielder: Hengeyokai
       Speed: 0.5
       Requirement: 9
       Damage Type: Aggravated
       Damage Potential at Level 10: 20
       Lethality: 19
       Base Damage: 1
       Knockback Chance: 0
       Criminal Level: 5

5) Giant Bat Claws
       Internal Name: item_w_manbat_claw
       Wielder: Giant Bat
       Speed: 0.5
       Requirement: 10
       Damage Type: Aggravated
       Damage Potential at Level 10: 26
       Lethality: 26
       Base Damage: 1
       Knockback Chance: 0
       Criminal Level: 5

6) Sabbat Leader Attack
       Internal Name: item_w_sabbatleader_attack
       Wielder: Unknown (Possibly Andrei)
       Speed: 0.5
       Requirement: 10
       Damage Type: Aggravated
       Damage Potential at Level 10: 26
       Lethality: 26
       Base Damage: 1
       Knockback Chance: 0.3
       Criminal Level: 1

7) Sheriff's Sword
       Internal Name: item_w_sheriff_sword
       Wielder: The Sheriff
       Speed: 1.0
       Requirement: 6
       Damage Type: Aggravated
       Damage Potential at Level 10: 20
       Lethality: 16
       Base Damage: 1
       Knockback Chance: 0
       Criminal Level: 3

7) Tzimisce2 Claw
       Internal Name: item_w_tzimisce2_claw
       Wielder: Unknown (one of the 3 creations in the sewers)
       Speed: 0.5
       Requirement: 4
       Damage Type: Lethal
       Damage Potential at Level 10: 18
       Lethality: 12
       Base Damage: 1
       Knockback Chance: 0
       Criminal Level: 5

8) Tzimisce3 Claw
       Internal Name: item_w_tzimisce3_claw
       Wielder: Unknown (one of the 3 creations in the sewers)
       Speed: 0.9
       Requirement: 4
       Damage Type: Aggravated
       Damage Potential at Level 10: 18
       Lethality: 12
       Base Damage: 1
       Knockback Chance: 0
       Criminal Level: 5

9) Tzimisce Melee
       Internal Name: item_w_tzimisce_melee
       Wielder: Unknown (one of the 3 creations in the sewers)
       Speed: 0.5
       Requirement: 8
       Damage Type: Aggravated
       Damage Potential at Level 10: 17
       Lethality: 15
       Base Damage: 1
       Knockback Chance: 0
       Criminal Level: 5

10) Werewolf Claws
       Internal Name: item_w_werewolf_attacks
       Wielder: Werewolf
       Speed: 0.5
       Requirement: 2
       Damage Type: Aggravated
       Damage Potential at Level 10: 36
       Lethality: 28
       Base Damage: 1
       Knockback Chance: 0
       Criminal Level: 5

11) Zombie Fists
       Internal Name: item_w_zombie_fists
       Wielder: Zombies
       Speed: 0.5
       Requirement: 1
       Damage Type: Bashing
       Damage Potential at Level 10: 54
       Lethality: 9
       Base Damage: 3
       Knockback Chance: 0.4
       Criminal Level: 1

Other Weapons:
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1) Chang Energy Ball (Throwing Weapon)
       Internal Name: item_w_chang_energy_ball
       Wielder: Chang Brothers
       Damage Type: Aggravated
       Damage Potential at Level 10: Unknown
       Lethality: N/A
       Base Damage: 10
       Primary Fire: Throw
         RoF: 3.5
         Range: 20
         Criminal Level: 5
         Accuracy: 6
       Secondary Fire: Roll
         RoF: 3.5
         Range: 20
         Criminal Level: 5
         Accuracy: 6
       Ammo: 1
       Reload: 3.5

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Version History
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1.00 - First incarnation.

1.50 - Added in NPC weapon section, did a little rearranging to the various
      stats, added some new stats.

1.60 - Added in missing Level 10 Damage Potentials for the NPC weapons.

1.61 - Spelling fixes that were bugging me.

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Special Thanks
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Turfster - Without his VPK Tool, most of this wouldn't be possible.

BradyGames - Without their typo'd Strategy Guide, I never would have been moved
            enough to search through the item files.

DanVanCrone - His unfinished PlanetVampire knowledge base thread is what made
             me make the list in the first place.

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Contact
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E-Mail: [email protected]