_ __ ___ __ __ _____ _ _____ ______
| | / / / | | \ / | | __ \ | | | __ \ | ___ \
| | / / / /| | | \ \ / / | | | \ | | | | | \ | | | |/
| | / / / /_| | | |\ \ / /| | | |__/ | | | | |__/ | | |__
| | / / / __ | | | \ \/ / | | | ___/ | | | _/ | __|
| |/ / / / | | | | \ / | | | | | | | |\ \ | |
| / / / / | | | | \/ | | | | | | | | \ \ | |___|\
|__/ |/ \| |/ \| |/ |/ |/ \| |______/
*******THE MASQUERADE*******
____ _ ____ ____ ___ _ _ _ _ ___ ____
| _ \ | | / __ \ / __ \ | \ | | | | | \ | | | _| / __|
| |_|/ | | | | | | | | | | | |\ \ | | | | | \| | | |_ | |__
| _ \ | | | | | | | | | | | || | | | | | | \ \ | | _| \__ \
| |_|| | |__ | |__| | | |__| | | |/ / | |__ | | | |\ | | |_ __| |
|____/ |____| \____/ \____/ |___/ |____| |_| |_| \_| |___| |____/
Vampire: The Masquerade - Bloodlines FAQ/Walkthrough by Jay Darco
Author: Jay Darco aka Joakim Lindberg
E-mail:
[email protected]
Version 1.42
The latest version of this FAQ/Walkthrough can be found at
www.gamefaqs.com or www.ign.com
Read the "ABOUT" section!
If you decicde to contact me, check under the "ABOUT"
section -GUIDE, how to do so properly
This FAQ/Walkthrough is as SPOILER FREE as possible
Copyright 2004 Jay Darco
===============================================================================
TABLE OF CONTENTS Use Ctrl+F to search
===============================================================================
I..........................UPDATES
II.........................ABOUT
COPYRIGHT
GUIDE
HAVENS
III........................INTRO
CHARACTER CREATION BASE
CHARACTER CREATION SHEET
TUTORIAL
IV........................SANTA MONICA
APARTMENT
~Main Quests
WHEREFORE ART THOU, MERCURIO?
THE PAIN OF BEING MERCURIO
SURF'S UP
EXPLOSIVE BEGINNING
THE GHOST HAUNTS AT MIDNIGHT
SPIRITUAL RELEASE
SLASHTERPIECE
BAD BLOOD
SIBLING RIVALRY
~Side Quests
THE REGENTS RIDDLE
CARNIVAL OF DEATH
A BOUNTY FOR THE HUNTER
JUMPIN THE BAIL
MUDD HUNT
BLOODY MESS
THINNED BLOOD
REPLANTING A LILY
THE HUNTED HUNTER
MISSING DATA
~None Quests
YOUR OWN PERSONAL PET
SCORING WITH JEANETTE
BLACK MAIL
SILLY COPPER
HEALTH INSPECTOR
STREETS
V.........................DOWNTOWN
~Main Quests
JYHAD FOR BEGINNERS
ELIZABETHAN RENDEZVOUS
CALLING DR. GROUT
PATRON OF THE ANCIENT ARTS
THE EPIC OF THE ANKARAN SARCOPHAGUS
SOCIETY FOR THE PRESERVATION OF PROFESSORS
HELL AT THE HOTEL HALLOWBROOK
THE ENEMY OF MY ENEMY
OUT FOR BLOOD
MING MUST DIE!
~Side Quests
A PLAGUE FOR THE ANGELS
FUN WITH PESTILENCE
MORE FUN WITH PESTILENCE
A CONFESSION
AND HER NAME WAS VENUS
VENUCIDE
NECROMANTIC
OCCULISH PERSONALITY
ATTENTION WHORE
TRAFFIK
~None Quests
NINES SURVIVAL TIPS
VI........................HOLLYWOOD
~Main Quests
DEAD EX
SNUFF IS ENOUGH
GOING THE WAY OF KINGS
I SPY BARBARUS
~Side Quests
A DISH BEST SERVED COLD
YOU ONLY DIE ONCE A NIGHT
PIMPIN FOR ROMERO
GARGOYLE REMOVAL SERVICE
COVER GIRL
MODEL CITIZEN
HOT STRIPPER ASSASSIN ACTION!
B RATED WRITER
HUNTERS HUNTING
A TANGLED WEB
~None Quests
PRINCE IS PROMOTING YOU!
(Jeanette poster)
ROCKET LAUNCHER FOR SALE
(Damsel poster)
WANT TO LEARN VICISSITUDE?
(Ming Xiao poster)
CHEAT CODES
(VV poster)
VII.......................CHINATOWN
~Main Quests
KIKINAPPED
ORIGINAL GANSTER
DRAGON'S TAIL
COME INTO MY PARLOR
ITALIAN DINNER
~Side Quests
THE HITMAN IMPASSE
GONE FISHIN
EYE GOUGE HELL
BAD LUCK FARMER
~None Quests
VIII......................ITEMS & LOCATION
SANTA MONICA
DOWNTOWN
HOLLYWOOD
CHINATOWN
IX........................ENDGAME
THE CHOICE
THE END
GOLDEN TEMPLE
VENTURE TOWER
X.........................ITEMS
VALUABLES
SKILL BOOKS
CHARMS & TALISMANS
XI........................PASSWORDS
SANTA MONICA
DOWNTOWN
HOLLYWOOD
CHINATOWN
XII.......................PASS-CODES
XIII......................WEAPONS
RANGED
MELEE
SPECIAL
XIV.......................SECRETS
CLAN CHOCULA
CAINE IN THE GAME
TALKING TV
THE TALKING STOP LIGHT
HEAD THROUGH THE HOOP
XV........................BUGS
SAVING
SOCIETY OF LEOPOLD GAME CRASH
AFTER HALLOWBROOK HOTEL
XVI.......................FAQ
XVII......................CREDITS
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I
~UPDATES~
===============================================================================
2006-02-07
===============================================================================
It's been over a year since I updated this guide, and I still see many people
playing the game, so I've decided to keep updating.
- New Item: Sewer Works Manual
- How to feed your blood to someone, updated.
- Changed my email, if you wish to contact me.
- I apologize to all of those who's emails I haven't aswered. As of now all the
emails have been lost, and there's no way for me to get them back. If you wish
to contact, do so on my new email adress:
[email protected]
===============================================================================
2005-01-10
===============================================================================
- FAQ updated!
- An update in the "ABOUT" section, how to contact me properly.
- Tutorial updated.
- Secret added.
- Verson 1.41
===============================================================================
2005-01-03
===============================================================================
- Questions added to the FAQ!!!
- *TRAFFIK* updated thanks to Christophe Schoofs.
- SECRETS: THE TALKING STOP LIGHT added.
- *TUTORIAL* updated.
- A new side quest *VENUCIDE*, thanks to da13th.
- Changed *NINES BRAWL* to *NINES SURVIVAL TIPS* since he doesn't just increase
your brawl skill.
- This guide can now also be found at IGN!
- *CHEAT CODES* new none quest (VV's poster), thanks Roy.
- Skill book section re-done and updated, thanks Odysseus.
- Version 1.4
===============================================================================
2004-12-17
===============================================================================
- This guide finally got some ASCII art, yeah!
- A new weapon "BACH'S 700P", thanks to Pingman.
- A new weapon "TAL'MAHE'RA BLADE".
- Version 1.3
===============================================================================
2004-12-17
===============================================================================
- Killing the werewolf, thanks to John White.
- A new side quest *COVER GIRL*, thanks to John White.
- Changed when you recieve the TRAFFIK quest, thanks Walter Meyer.
- *MISSING DATA* quest completed.
- Version 1.23
===============================================================================
2004-12-14
===============================================================================
- A third way of helping Romero, thanks to Eevle for this one.
- Changed some misstakes under Skillbooks, thanks to Eevle.
- A new none quest *SCORING WITH JEANETTE*
- A new side quest *MISSING DATA*, not finnished though.
- Added a computer password.
- Changes under the Weapons section, thanks to Pingman.
- Version 1.22
===============================================================================
2004-12-12
===============================================================================
- Have now completed the "YOU ONLY DIE ONCE A NIGHT" quest.
- There's now an easy way to complete the ELIZABETHAN RENDEZVOUS quest.
- Added flaming crossbow weapon.
- Added Saulocept location.
- Version 1.21
===============================================================================
2004-12-10
===============================================================================
- Fixed the font so that it doesn't look weird in your web browser.
- Version 1.2
===============================================================================
2004-12-09
===============================================================================
- I had to update this guide before it could be accepted at GameFAQs. There
were some parts of this guide that didn't obey the 79 char rule.
- Added a FAQ section, although I don't have any Frequently Asked
Questions yet. Hope I will have some soon though ;)
- Version 1.1
===============================================================================
2004-12-05
===============================================================================
- Guide Completed. As of yet there has been no updates to this
FAQ/Walkthrough since it was released.
- Version 1.0
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II
~ABOUT~
-------------------------------------------------------------------------------
~COPYRIGHT~
-------------------------------------------------------------------------------
When I use the term "guide" I refer to this FAQ/Walkthrough.
-------------------------------------------------------------------------------
This guide may only be used for private and personal use ONLY. You may not
reproduce it, in part or as a whole. Do not steal this guide. Anyone doing this
is guilty of "plagiarism", which is illegal. Do not use this guide for
profitable purposes. The only place you can find this guide and I mean ONLY
place, is at www.gamefaqs.com. If you have found it elsewhere please contact
me. If you want to use it on your website, you'll need to ask my permission
first. You cannot use this guide to make your own guide/FAQ/Walkthrough.
The latest version of this FAQ/Walkthrough can always be found at
www.gamefaqs.com
and
www.ign.com
-------------------------------------------------------------------------------
~GUIDE~
-------------------------------------------------------------------------------
Thanks for using my guide! This is actually my first guide ever. It took me
quite some time to finish it and I hope my hard work will be of some use to
you. If you have any questions, comments, critique or suggestions about this
FAQ/Walkthrough do not hesitate to contact me at
[email protected].
Before contacting me, read the following:
- Since I receive many emails every day it would help if in "Subject"
you could type "VB -What it regards", for example:
From:
[email protected]
Subject: VB -Side Quest
or the name of the side quest. If It's a question about weapons, type
"VB -Weapons" or the name of the weapon instead of just "Weapons". This will
make it much easier for me to reply to your mail, and it'll go much faster.
- ALSO DON'T attach anything to your mail, unless I've asked you to do so. All
emails with attachments, that I haven't asked for, will be deleted and I
will NOT reply.
- CHECK this guide for the answer to your question before mailing me.
- If you find that something I have written is incorrect, inform me and I
will correct it.
Before using this FAQ/Walkthrough read the following:
- All quests are sorted by where they are filed in your log. They are sorted
in Main Quests and Side Quests. All Main Quests are sorted in the order
you'll receive them. The Side Quest however are not, because you can
choose in what order to find them, or at least the most of them. Some
can only be received after completing another.
The quests will look as follow, in this guide
===============================================================================
Name Of Quest XP Reward
===============================================================================
Humanity Lost/ Gained or Masquerade redemption, if such a thing is
possible to receive during the quest.
Walkthrough
- The XP reward is the one you get for completing the quest. You may receive
more XP during the quest, depending on what you do, but this is how much
you receive for completing it. If it says "XP 2/4", that means that
depending on what you do or say, you'll gain either 2 XP or 4 XP. And if so
is the case I will tell you how you get the different XP rewards.
- To find what you are looking for use the TABLE OF CONTENTS. Mark
the quest or whatever, and press Ctrl+C, then Ctrl+F to bring up the Find
Menu. Press Ctrl+V to paste and then hit enter. You'll be immediately taken
to what you looked for.
-------------------------------------------------------------------------------
IF YOU PLAY AS NOSFERATU READ THIS!
-------------------------------------------------------------------------------
As of yet, I have only finished the game playing as a Malkavian and a
Toreador. I intend to finish the game at least one more time, first playing
as Nosferatu.
If I tell you to go to use the cab, obviously you can't as Nosferatu. You'll
then need to use the sewers to transport yourself. If I tell you to check
your apartment I mean your haven.
Also some options in dialogue or in quest may or may not differ when playing as
a Nosferatu.
-------------------------------------------------------------------------------
If I tell you to go to a building or place, you can find it on the Maps by the
bus stops and in the sewers. If it is not located on the map, I have written
directions, so there shouldn't be any problem.
REMEMBER TO CHECK YOUR MAP!
-------------------------------------------------------------------------------
~HAVENS~
-------------------------------------------------------------------------------
As far as I know there are four different Havens:
-Above the Pawnshop in Santa Monica, you get it automatically in the beginning.
-Skyline Apartments Downtown, get it from LaCroix after completing the
*CALLING DR. GROUT* quest, you can apparently get it after completing the
*ELIZABETHAN RENDEZVOUS* quest, if you are nice to LaCroix all the time.
I've also heard that you might don't get it, if you talk back to him all the
time.
-Sewers Downtown, you get it from Gary after the *COME INTO MY PARLOR*, quest.
The requirement is that you play as Nosferatu.
-The Regents Home Downtown, when playing as Tremere you can get this from
Strauss instead of getting the aparment from LaCroix.
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III
~INTRO~
-------------------------------------------------------------------------------
~CHARACTER CREATION~
BASE
-------------------------------------------------------------------------------
===============================================================================
BRUJAH
===============================================================================
Brujah are passionate idealists and rebels, more likely to fight for their
rights than write protest songs. In life, most Brujah sought social change,
and in undeath, most clan members commonly seek the creation of a
vampiric Utopia. As militant radicals, they are renowned for their combat
skills, but are also more likely to frenzy due to their hot-bloodedness, so
to speak. They receive a +1 to their brawl skills but are penalized with a -
2 to all frenzy checks, due to their zealous natures.
===============================================================================
GANGREL
===============================================================================
Gangrels are wild loners that are the most in tune with the Beast within,
allowing them to shapeshift into more beastly forms. Nomadic in nature,
Gangrels care little about vampire politics and prefer to dwell and
hunt in the outskirts of society. Because of their animalistic nature, they
receive a +5 to Strength, Stamina, and Wits during Frenzy. However,
because of their inherent feral nature, Gangrel receive a -1 on all Frenzy
checks.
===============================================================================
MALKAVIAN
===============================================================================
Malkavians are known as Lunatics because of their ability to hear voices
of 'insight' and subject others to their insanity through their discipline,
Dementation. The world appears much different to the Malkavian than it
does to the 'sane' clans, though the extent of a Malkavian's madness
depends on the individual. A blessing and a curse, a Malkavian's insanity
will help or hinder them, depending on how much they struggle against
their nature. Malkavians start with a +2 bonus to Inspection.
===============================================================================
NOSFERATU
===============================================================================
Hideous, skulking, and powerful. Even in a world of monsters the
Nosferatu stand out. The Embrace twists and deforms their physical
features, forcing them to seek sanctuary underground. Nosferatu are
masters of the shadows. Due to their curse Nosferatu have an Appearance
of 0 and can never raise it higher, and they hide their existence from
common humans. Having shared the darkness with vermin for
so long, vampires of Clan Nosferatu are able to draw extra nourishment
from rats.
===============================================================================
TOREADOR
===============================================================================
Toreador picture themselves as artistes and visionaries, and they value the
High Society mentality that the Camarilla reinforces. Of all clans, the
Toreador are the most connected to the mortal world through
arts and entertainment. Toreador are beautiful creatures, svelt and
seductive, and move almost effortlessly through the society of the living.
The Toreador's empathy is both a gift and a burden. All Humanity shifts
are doubled.
===============================================================================
TREMERE
===============================================================================
Blood sorcerers born from mystic rituals and diablerie, the Tremere are
the least trusted of the Camarilla clans. The ritual the Tremere used to
transform from living mages into undying monsters stripped them
of their magic arts. To compensate, the vampires of Clan Tremere
developed Thaumaturgy, the powerful discipline of blood magic. The
clan guards its secrets jealously and are the only Kindred to wield this
powerful discipline. The pursuit of arcane knowledge comes before all
else, and the reliance upon it has weakened the bloodline. Tremere can
raise no Physical Attribute above rank 4.
===============================================================================
VENTRUE
===============================================================================
Truly the upper echelons of society, the Ventrue are seen as the honorable
and virtuous leaders of the Camarilla. They wholeheartedly support the
Masquerade, influencing the mortal and undead worlds to
help them maintain the Masquerade as well as garner support for
themselves. Clan Ventrue is an exclusive and powerful gathering of
immortals, and even the lowliest initiate of Clan Ventrue can expect
special treatment in Kindred society. This regal bloodline, however, gains
no nourishment from the lowborn and thin-blooded. Ventrue gain no
blood from feeding on animals. Feeding on lowlife humans- prostitutes
and the homeless- can cause the Ventrue to vomit.
-------------------------------------------------------------------------------
~CHARACTER CREATION~
SHEET
-------------------------------------------------------------------------------
HUMANITY
-------------------------------------
Although monsters by nature, most vampires cling to Humanity to survive
in the mortal world. Humanity is the ability to keep your predatory nature
at bay, and your first line of defense against Frenzy. If you cause the
death of an innocent human you will lose Humanity. You will Frenzy
more often if your Humanity is low.
MASQUEARDE
-------------------------------------
The Masquerade is the code of secrecy that hides vampire existence from
humankind. Violations of the Masquerade will lead to ambush attacks
from human vampire hunters, and scorn, contempt or worse from your
fellow Kindred. If you lose all Masquerade points, you will lose the game.
ATTRIBUTES
-------------------------------------
PHYSICAL
===============================================================================
STRENGHT
Strength is a measure of your character's physical prowess. It is crucial for
both the Unarmed and Melee Combat Feats.
DEXTERITY
Determines the speed and agility of your character. Dexterity will increase
your Lockpicking and Sneaking Feats.
STAMINA
Your character's overall toughness. Prevents damage from bullets, police
batons, and baseball bats. Increases Soak (Bashing).
SOCIAL
===============================================================================
CHARISMA
Measures your character's ability to sway others through personality.
Charisma is an important part of the Persuasion Feat.
MANIPULATION
Measures your character's ability to exploit people and events.
Manipulation is necessary for the Haggle Feat.
APPEARANCE
Indicates the physical attractiveness of your character. Appearance is the
foundation of the Seduction Feat.
MENTAL==========================================================================
=====
PERCEPTION
Measures your character's awareness of their surroundings. Perception is
necessary for the Ranged Combat and Inspection Feats.
INTELLIGENCE
Indicates your character's ability to learn, think, and remember.
Intelligence is essential for the Research and Intimidate Feats.
WITS
Measures the sharpness of your character's mind, and ability to think on
their feet. Wits improve the Defense and Hacking Feats.
ABILITIES
-------------------------------------
TALENTS
===============================================================================
BRAWL
The ability to fight bare-handed. Brawl is important for the Unarmed
Combat Feat, which also makes it easier to feed on the unwilling.
DODGE
Detirmines your character's ability to avoid taking damage in all forms of
combat. Dodge increases the Defense Feat.
INTIMIDATION
Measures your character's ability to instill fear, and force cooperation in
others. Intimidation, naturally, increases your Intimidate Feat.
SUBTERFUGE
Measures your character's ability to conceal their motives, and deceive
others. Subterfuge is needed for the Feat of Seduction.
SKILLS
===============================================================================
FIREARMS
Determines how well your character aims, and causes damage with guns
of all types. Firearms is an indispensable part of the Ranged Combat Feat.
MELEE
Your character's ability to fight in close combat with handheld weapons
such as knives and sword. Melee increases your Melee Feat.
SECURITY
Displays your character's knowledge of how locks and security systems
work. Security is needed for the Lockpicking Feat.
STEALTH
Measures your character's ability to move silently and avoid being
detected. Stealth is a crucial component of the Sneaking Feat.
KNOWLEDGES
===============================================================================
COMPUTER
Indicates your character's ability to operate computers and other devices.
Computer knowledge is needed for the Hacking Feat.
FINANCE
Your character's ability to evaluate the market value of items. Finance is
needed for the Haggle Feat.
INVESTIGATION
Measures your character's ability to notice minute or hidden details.
Investigation will increase your Inspection Feat.
SCHOLARSHIP
Your character's ability to gather information, debate, and learn new
skills. Scholarship will increase your Research and Persuasion Feats.
DISCIPLINES
-------------------------------------
ANIMALISM
Embracing the Beast Within, the vampire can call on animal spirits to
carry out their will. The effects of Animalism are obviously supernatural
and carry the risk of violating the Masquerade if they are used in a Safe
Area.
OBFUSCATE
Vampiric invisibility. You may only enable Obfuscate if no one can see
you. If you remain motionless, the timer will not run and Obfuscate can
be maintained indefinitely. All levels of Obfuscate include the benefits
of the lower levels.
POTENCE
Puts supernatural strength into Brawl and Melee attacks that simply
cannot be defended against. All levels of Potence cost 1 blood per
activation. Potence carries no risk of violating the Masquerade.
CELERITY
Vampiric preternatural speed. The world will seem to slow while you
remain unaffected. All but the first level of Celerity are obvious
supernatural acts, and using them in Safe Areas is considered a violation
of the Masquerade.
PRESENCE
The dread Presence of the vampire can strike mortal fear into the hearts of
his opponents. Reduces enemies' effectiveness in combat. All levels of
Presence cost 1 blood per activation. Presence carries no risk of
violating the Masquerade.
FORTITUDE
Fortitude allows for amazing displays of preternatural constitution.
Guarantees a certain amount of damage from every incoming attack will
be ignored, regardless of the source. The use of Fortitude is not
considered a violation of the Masquerade.
PROTEAN
By embracing the Beast within, the vampire gains beastial forms and
abilities. These effects are readily apparent and supernatural in nature.
Protean should therefore be used with discretion in Safe Areas, lest
you risk violating the Masquerade.
AUSPEX
Enhances your mental faculties and allows you to see the auras of those
around you. All levels of Auspex cost 1 blood per activation.
DEMENTATION
The unique legacy of the Malkavian clan, Dementation channels madness
and pours it into the minds of those around you. Dementation effects are
covert actions; they cannot be traced back to you and carry no risk of
violating the Masquerade.
FEATS
-------------------------------------
COMBAT
===============================================================================
UNARMED
Measures your character's ability to do damage in unarmed combat, and
Feed on the unwilling. The Strength attribute and the Brawl ability both
contribute to the Unarmed Combat Feat.
MELEE
Measures your character's ability to damage with melee weapons such as
knives and clubs. The Strength attribute and the Melee ability both
contribute to the Melee Combat Feat.
RANGED
Measures your accuracy and damage with firearms of all kinds. The
Perception attribute and the Firearms ability both contribute to the Ranged
Combat Feat.
DEFENSE
Measures your character's ability to avoid taking damage of all types in
combat. The Wits attribute and the Dodge ability both contribute to the
Defense Feat.
COVERT
===============================================================================
LOCKPICKING
Measures your character's skill at breaking into places you're not
supposed to be. The Dexterity attribute and the Security ability both
contribute to the Lockpicking Feat.
SNEAKING
Measures your character's ability to avoid detection. The Dexterity
attribute and the Stealth ability both contribute to the Sneaking Feat.
HACKING
Measures your character's ability to crack into computers and other
electronic devices. The Wits attribute and the Computer ability both
contribute to the Hacking Feat.
INSPECTION
Measures your character's ability to notice hidden details. The Perception
attribute and the Investigation ability both contribute to the Inspection
Feat.
RESEARCH
Measures your character's ability to read books, and learn new abilities.
The Intelligence attribute and the Scholarship ability both contribute to
the Research Feat.
MENTAL
===============================================================================
HAGGLE
Measures your character's ability to estimate the value of goods, and
haggle for better prices. The Manipulation attribute and the Finanace
ability both contribute to the Haggle Feat.
INTIMIDATE
Measures your character's ability to instill fear in others and force their
cooperation. The Intelligence attribute and the Intimidation ability both
contribute to the Intimidate Feat.
PERSUASION
Measures your character's ability to convince people that they want what
you want. The Charisma attribute and the Scholarship ability both
contribute to the Persuasion Feat.
SEDUCTION
Measures your character's ability to titillate others into helping you. The
Appearance attribute and the Subterfuge ability both contribute to the
Seduction Feat.
SOAK
===============================================================================
BASHING
Your ability to shrug off damage from bullets and blunt melee weapons.
Stamina, as well as clothing and body armor contribute to Bashing soak.
LETHAL
Your ability to shrug off damage from bladed melee weapons. While
vampires may defend against lethal damage with their Defense feat, they
are nearly helpless once the blow is landed. Clothing and body armor add
to your Lethal soak feat.
AGGRAVATED
Your ability to shrug off damage from claws, fangs, fire, and electricity.
Aggravated damage is deathly serious. Vampires can defend against
claws and fangs with their Defense feat, but are helpless against fire and
electricity. Aggravated damage can only be Soaked through supernatural
means.
-------------------------------------------------------------------------------
~TUTORIAL~
-------------------------------------------------------------------------------
I'm NOT going to write a guide for the tutorial. I mean, it's a tutorial for
god's sake! Item's received:
LOCKPICK
TIRE IRON
BASEBALL BAT
THIRTYEIGHT
Note: If you don't go through the tutorial, you won't get the lockpick
which you need. You will then have to buy it at the pawnshop for 85$.
Apparently, if you choose the second option when talking to Jack the first
time "Just give me the basic", you'll get the lockpick and Gain 2 XP without
completing the tutorial. Thanks to Guillaume Coursol for this tip.
You can also get the THIRTYEIGHT here and keep it after the tutorial is over.
After Jack has finished talking, run over and grab the THIRTYEIGHT from one of
the dead guys, unless you have already taken it before talking to Jack the last
time. Thanks to Tim Cates.
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IV
~SANTA MONICA~
===============================================================================
APARTMENT
===============================================================================
Check the fridge for BLOODPACKS. You'll find PILLS and a WATCH
in the bathroom. Read the NOTES on the desk. You'll learn about the
quest *THE REGENTS RIDDLE*. Check your email. Grab the MONEYCLIP from the desk
drawer. On your way out, read the paper in front of one of the doors in the
hall to learn about the quest *CARNIVAL OF DEATH*.
-------------------------------------------------------------------------------
~Main Quests~
-------------------------------------------------------------------------------
===============================================================================
WHEREFORE ART THOU MERCURIO? XP 1
===============================================================================
Turn to your right and go into the building with the bloodstain in front of
it. Follow the trail of bloodstains to Mercurio.
QUEST COMPLETED
===============================================================================
THE PAIN OF BEING MERCURIO XP 1
===============================================================================
HUMANITY GAINED
Go across the street to the right, and enter the hospital. (Outside a guy
might come up to you and ask if you are a vampire, finish the conversation and
enter the hospital. You will meet him again later.) Try to go to the back, the
nurse will stop you and ask you to wait. If you cannot convince her to let you
through, you have to go outside and go in through the door on the right side
of the Hospital, Blood bank. Once in you'll have to pick the lock to gain
access to the hospital department itself. Go to Dr. Malcolm St. Martin's
office and pick the lock. If you can't pick it, you'll either have to go down
into the basement and go through the hole in the wall in the laundry room and
then take the stairs up to the top. Or climb the stairs as you just entered
the hospital via the Blood bank door. Make your way to the maintenance room
and climb through the vent. Take the right path leading down. Take the
morphine bottles on his desk. Return to Mercurio.
Note: Check the *YOUR OWN PERSONAL PET* "none" quest to find out about the
girl in one of the rooms, bleeding to death.
QUEST COMPLETED
===============================================================================
SURF'S UP XP 2
===============================================================================
Head to the beach, through the parking lot down the street to the right. A
woman will meet you at the beach telling you where they are, follow her
instructions. Now you're at the beach house. There are two ways of
completing this quest: Number One kill all, or Number Two the sneak
approach. Don't think you need instructions for number One. You can talk
to the guy guarding, but he won't let you in. You can convince him to let
you in. You can try to sneak into the house from the back if you want,
turning off the power to the house on your way in. Retrieve the
ASTROLITE, You gain 2 XP. Mercurio's MONEY can be found behind
the vent in the room with the dryers. There's also a car stereo in the
kitchen. Return to Mercurio.
Note: You only gain 1 XP for this quest if you didn't find his money.
QUEST COMPLETED
===============================================================================
EXPLOSIVE BEGINNING XP 1
===============================================================================
Head to the Asylum. Go inside and be greeted by Jeanette. She'll leave.
Talk to the bartender and he'll call the elevator for you. Enter the elevator.
You'll overhear the two sisters arguing. After the argue, enter the room
and talk to Therese. You will receive the SEWER KEY. This will lead to
the quest *THE GHOST HAUNTS AT MIDNIGHT*.
After you finish this and the related quests, you'll gain 3 XP for calling off
the feud with Tung. Now exit the Asylum and head for SunCoGasoline.
Talk to Berthram. He'll take you to the Warehouse. This part is quite
simple, and there's not very much to explain. Just continue onward. You'll
be inside of a house, head out to the train yard. Watch out for the thugs.
At the end of the train yard, there's a wagon with a lock, you can lockpick
it. This path is one way in. There's less thugs here, but more lock picking.
The other is to go back a bit from this position and go between two
wagons. From here you can see the Warehouse and a lot of thugs, you can
choose to go inside here, Or there's an old locomotive to your left. There's
a thug here fixing it and by him is a ladder leading up. There're almost no
enemies if you take this path, just some balancing on the roof beams.
They all lead to the same place, the office where you are to place the
ASTROLITE. There are three doors into the office. One requires a key to
open it, the others don't. You can always lockpick it or get the key from
one of the thugs below. Or why don't just enter through one of the other
two doors that are not locked. Ok, once in place the explosive, an icon
will appear when it can be placed. The timer will start to count down. Get
your ass out of here! Run back to the beginning. On your way you'll
probably run into a few Sabbat, shouldn't be touch much trouble. When
your back, you'll meet Beckett. You gain 4 XP. You'll be back at
Bertram's. If you play as Nosferatu, he'll give you the SEWER WORKS MANUAL.
Outside the Diner's a yellow cab, take it Downtown. Enter Venture Towers and
talk to the guard, recognize him? He'll call the elevator for you. Take it,
then talk to LaCroix. As Nosferatu you'll haveto go through the sewers to gain
acess to the elevator.
QUEST COMPLETED
===============================================================================
THE GHOST HAUNTS AT MIDNIGHT XP 2
===============================================================================
Head down to the sewers and find a map. Ocean House Hotel is point A.
Go there. Use the key to get through the gate and climb up the manhole.
To your left is a little cabin, go in there and get the OCEAN HOUSE
FRONT DOOR KEY. Enter the front door. Try walking up one of the
stairs, you'll fall through a hole. Go down the corridor and turn to your
first right. Go through the door. Smash the wall to the right. Go through
the hole. Read the paper laying on the box by the door. Go through the
door, you're back at where you began. Go down the corridor again, but
this time take the path to the left. Go through the open door, you should
be at the laundry. Get the BOILER ROOM KEY from the washing
machine. Go out through the other door and go left. There's a door here by
the red light, use the key. Walk through the boiler room and flip the
switch. Get back trough the door. Run straight, left, right and you will be
back at the beginning, go right and take the elevator up.
Go left over to the other side. You'll see where you need to go. Read the
paper on the table. Go left of here to the first door, it will open by itself.
Look at the drawing on the floor. Now go to the second room. Check the
left bed table for the UPSTAIRS KEY. Go back to where the elevator
was, the one you came up with. Go past into the second room, you'll need
to use the keys. Smash the wood covering the hole in the floor. Jump
down. Read the paper on the counter. Ride the food elevator.
You'll be in the kitchen. In front of you on the table is a DIARY, read it.
You'll receive a new quest *SPIRITUAL RELEASE*. Wait a little while
for all the stuff to fly around, then head for the door ahead of you. In this
room there's a vent in the back wall. Smash it and climb into it. Walk
through until you come to the end, smash this vent also. Run quickly
across to the ladder, as the elevator will come crashing down. Climb it as
high as you can, then jump to the opposite ledge. Walk the ledge and go
through the elevator doors.
Go around the right corner and enter the door on your left. Check the
nightstand for WEEKAPAUG THISTLE. Go back and around the other
corner and go down the hall. Continue down until you get to the end.
Take the door on the left, it's the only door you can open. Go through the
room and climb the beams to the floor above. Watch out for the
blue/purple "flames". Go out through the room, then down the hall,
watch out for the hole. Continue until you reach the end. Go through the
only door. Grab the PENDANT on the table. Gain 1 XP.
Jump down to the floor below you. Exit the room. The elevator door will
open. Climb down to the room below. You're back at the beginning of the
house. Walk down the stairs, and look at the table in the centre. Read the
paper. Exit the house and report back to Theresa.
Theresa isn't there, only Jeannette. Talk to her. Gain 1 XP. DON'T give
her the pendant if you wish to complete
*THE GHOST HAUNTS AT MIDNIGHT* and
*SPIRITUAL RELEASE*.
She'll give you a new quest *SLASHTERPIECE*. After finishing this,
report back to her.
QUEST COMPLETED
===============================================================================
SPIRITUAL RELEASE XP 0
===============================================================================
This quest is automatically completed when you complete the
*THE GHOST HAUNTS AT MIDNIGHT*.
QUEST COMPLETED
===============================================================================
SLASHTERPIECE XP 3
===============================================================================
Head down to Gallery Noir. Try to enter from side, a security guard will
stop you. Convince him to let you trough. Once inside, equip the knife.
You need to slash the paintings in the following order:
"Caine Slays Abel"
"Caine Cursed by God"
"Caine Meets Lilith"
"Caine Spurns Lilith"
You'll face the Blood Guardian. Defeat him.
Note: If you take the charity money, you'll loose HUMANITY.
QUEST COMPLETED
===============================================================================
BAD BLOOD XP 2
===============================================================================
You'll get this quest after completing *THE GHOST HAUNTS AT
MIDNIGHT*. Head down to the diner.
QUEST COMPLETED
===============================================================================
SIBLING RIVALRY XP 1/ 3
===============================================================================
Answer the phone at the diner to receive this quest. Head back to the
Asylum, and ride up to the sister's room. You can complete this quest in
three different ways.
If you convince Therese to kill Jeanette you'll gain 1 XP.
If you convince Jeanette to kill Therese you'll gain 1 XP.
If you convince them both to work together you'll gain 3 XP.
QUEST COMPLETED
-------------------------------------------------------------------------------
~Side Quests~
-------------------------------------------------------------------------------
===============================================================================
THE REGENTS RIDDLE XP 1
===============================================================================
To receive this quest read the note on your desk in your apartment in
Santa Monica. Note: You cannot complete this until you have gotten to Downtown.
Go to Downtown. Facing the LaCroix, take the road to the left. Continue forward
until you can turn left. Go up the left road until you see a green door on your
left side. Enter it. Don't go up the stairs. Go straight, then right, left,
then enter the room on your right. Pick up THAUMATURGICAL CREATURES book. Run
around a little and you'll magically appear before a door. Go through it and
talk to Strauss.
QUEST COMPLETED
===============================================================================
CARNIVAL OF DEATH XP 2
===============================================================================
MASQUERADE REDEMPTION
Go up to the pier in Santa Monica, You get there through the Beach. Go near the
fence where all the cops are to see the body. You can't do anymore on this
quest until you go Downtown. Once Downtown continue the *MUDD HUNT* quest to
receive the next clue.
Once you complete *MUDD HUNT* check the room (Lucky Star Motel) for
BROTHERS SALVAGE.
Head back to Santa Monica and enter Brother's Salvage. Go through the house
out to the back. Go near the wrecked cars. Follow brother, but be on your
guard for "flying" cars. Once you reach him, you'll engage in conversation. If
you play your cards right and ask him about why he did it, you can gain
HUMANITY. Now it's time to judge the Killer.
QUEST COMPLETED
===============================================================================
A BOUNTY FOR THE HUNTER XP 1
===============================================================================
Go talk to the bondsman, Arthur Killpatrick at Bail bonds to receive this
quest. You will receive CARSON'S APARTMENT KEY. Go to Santa
Monica Suites, Apartment 1, the apartment opposite to Mercurio's. Take
MONEY CLIP from the table. Listen to his answering machine. Check
the computer, file McGee. You'll receive 1 XP. Check the chest, if you're
skill is below 8, revisit it later. Take TATTOO PARLOR KEY on the TV.
Go to the Red Devils Tattoo. Answer the ringing phone, say you'll model
for him. Go to Gimble's Prosthetics, which is located by the parking lot, in
the right corner of the map. It's not located on the map, but its there. Ring
the buzzer and he'll let you in. Talk to him, then follow him to the back.
There's a Blood pack in the fridge. Continue to the back. You'll talk to
Carson. Gimble will attack. Afterwards you'll release Carson. You gain 1
XP. You can pick up the SEVERED ARM and is it as a weapon if you
like. Go back and talk to Arthur. Don't forget to ask him for money.
QUEST COMPLETED
===============================================================================
JUMPIN THE BAIL XP 1
===============================================================================
Talk to Arthur after completing *A BOUNTY FOR A BOUNTY
HUNTER* to receive this quest. Go to the apartments above the
pawnshop, that's were you live. It's the apartment opposite of yours.
There's a SPARE KEY, in the plant pot. There's PEEPIN' - A VOYEUR
FIELD GUIDE down by the stove. Check the phone. Gain 1 XP. Go talk
to Arthur and tell him what you found out. Get the money.
QUEST COMPLETED
===============================================================================
MUDD HUNT XP 2
===============================================================================
Head Downtown to Skyline Apartments, 2A. If you can't pick the lock on
the door, you can always enter through the vent in the basement. Inside,
listen to the machine. Pick up the two CAR STEREOs on the counter.
Check the upstairs bedroom for KENDO FOR ADVANCED STUDENTS
book. Head for the Last Round. Across from here is an alley, and in the
alley there's a door on a building, enter it. Go to the other room and talk to
the scared bum. Gain 1 XP. If you convince him to leave, you'll receive
MASQUERADE REDEMPTION. Climb up on the boxes beside you. Walk around and pick
up the LUCKEE STAR ROOM KEY. Also pick up the CAR STEREO. The next part can
only be completed once you gain access to Hollywood.
Head to the Luck E. Star Motel in Hollywood and enter. Go through the
double doors and head up the stairs to the left. Use your key to gain
access to Room 6.
QUEST COMPLETED
Continue reading *CARNIVAL OF DEATH* now.
===============================================================================
BLOODY MESS XP 1</pre><pre id="faqspan-2">
===============================================================================
MASQUERADE REDEMPTION
Check you computer for email "A favor" to receive this quest. Go to the
Medical Clinic and into the administrations office. Check the computer
emails. Go back and head up the stairs. Pick the lock, be careful there's a
guard in here. To get the key to the maintenance room, turn right and go
down the hall to get to the security room. Get the MAINTENANCE
ROOM KEY from the desk. Go back to the maintenance room. Climb the
vent to get to the CIS room. Check the computer. Turn off the lock to the
cs room and to the cs safe. If you can't hack it, get the keys from the
guard, either convince him to give it to you or kill him. The password for
the safe is Dr. Malcolm's dirty secret, as the mail in the administrations
office said. Check Malcolm's emails to find out his secret. The password
for his computer can be found at the top floor in the room to the left. Head
to the Security Room, use the computer, go into CAMERA folder.
Disable camera one. Now go to the CS Room and get the WEREWOLF
BLOOD, from the safe. You gain 2 XP. Go back to the apartments and
put the WEREWOLF BLOOD in your mailbox. Exit the building and re-
enter. Check the mailbox for 150$. Go up to your room and check the
computer for email "Nicely done...".
QUEST COMPLETED
===============================================================================
THINNED BLOOD XP 1
===============================================================================
Go to the beach and talk to E, he's the guy without a shirt. Talk to him
about Thin Bloods, and agree to help him. Now, head to the diner. Talk to
the old lady by the cash register. Ask her about thin bloods. Receive
items, LILY'S KEY, GIRL'S PHOTO, BAIL BOND. Go to Bail Bonds
and use Arthur's computer. Check folder S-Z and then TOTEN, R. Head
to the Parking Garage and find the red car. Open the trunk. Take DIARY
(Lily's Journal). Gain 1 XP. Read it. Go to the Blood Bank, it's in the
Medical Clinic basement. You need to go through the door farthest away,
but it's looked. You can talk to Vandal and persuade him to open it, or just
pick the lock. Go into the Laundry, crawl through the hole in the wall.
Push away the board blocking it. Go into the office opposite to the
Morgue and use the computer.
Check CADAVERS and then FALZ, D. Go to the Freezers, there's a code
lock in the first one. Go back straight down the hall as far as you can get
and enter the door to your right, use the computer. FREEZERS -> PASS-
CODE. Get the pass-code and return to the freezer. Use the code and talk
to Lily. Release her. Gain 1 XP. You can try and blackmail Lily if you
want. You'll talk to Vandal. To get the *REPLANTING A LILY* quest
ask him what you can do to set things straight. Then ask where you should
look. If you don't want this quest, just bribe him. Go talk to E.
QUEST COMPLETED
===============================================================================
REPLANTING A LILY XP 0
===============================================================================
HUMANITY LOST
Head to the Asylum, talk to the girl that's up the stairs. You'll need to be
rather good at persuasion and seduction to pull this off. Convince her to
go to the bloodbank.
QUEST COMPLETED
===============================================================================
THE HUNTED HUNTER XP 1
===============================================================================
Talk to they guy by the bar in the Asylum, his name's Knox. Ask about
his master. He'll tell you everything and about his problem. Offer to help.
Receive Driver's License. Look at the license. Head over to Bail bonds
and check the computer. A-F -> Crumb, V. Head to the Morgue at the
Medical Clinic. Use the computer and check the files CRUMB, VIRGIL.
Go into the Morgue. The body is Virgil. Check the box for GOLD RING
and the key to FOXY BOXES. Head over to Foxy Boxes and enter the
door. Go through the door to your right. Use the computer to read the
reports if you like. Now prepare for battle. Head through the middle door.
Dust the Asian Vampire. Gain 1 XP. Report back to Knox.
QUEST COMPLETED
===============================================================================
MISSING DATA XP 1
===============================================================================
If you're playing as Nosferatu, check your computer for the email "You still
around?" after completing *COME INTO MY PARLOR*. Then go talk to Bertram. The
Data CD should be located in the Warrens(5), in the Nosferatu home. It's near
one of those workhorses with the light on top. If you are standing near the
"shore" at the beginning of the Nos home, take the left path and you'll find it
there. Pick up the CD-ROM. head back to Santa Monica and talk to Bertram. He'll
increase your Computer Stats.
Thanks to darkjedishadow at gamefaqs forum for the location of the CD-ROM.
QUEST COMPLETED
-------------------------------------------------------------------------------
~None Quests~
-------------------------------------------------------------------------------
===============================================================================
YOUR OWN PERSONAL PET
===============================================================================
In Room 1 at the Medical Clinic there's a girl who's bleeding to death, if
you feed her some of your blood, you'll gain HUMANITY. Later in the
game after finishing the *ELIZABETHAN RENDEZVOUS* quest.
She'll be waiting outside LaCroix tower when you are on your way back
to report to him. You can tell her to leave you alone or invite her to stay at
your apartment. If you invite her, you can have her fetching money for
you, use her as your personal Blood bank or make her change her
appearance:
1.Normal 2.Goth 3.Slut
By the way, her name is Heather Poe.
If you decide to let her go, you'll Gain HUMANITY.
Once you move Downtown, she'll follow.
Come back every now and then and different thing will happen. This is
what has happened to me:
She'll give you her school tuition, consisting of 500$.
She'll bring a guy to your apartment, knock him down and lock him in
you bathroom for you to feed on.
She'll give you the BODY ARMOR, the best armor in the whole game.
===============================================================================
SCORING WITH JEANETTE
===============================================================================
To score with Jeanette, you need to have a high Seduction feat and be nice to
her every time you get the chance. During *SIBLING RIVALRY* you'll need to
choose Jeanette. After completing the *ELIZABETHAN RENDEZVOUS* go to the Asylum
and talk to her. Enjoy...
===============================================================================
BLACK MAIL
===============================================================================
You can blackmail Dr. Martin for 75 $ by reading his email in the
computer and the go talk to him in Room 3. Computer password can be
found at the top floor in the personel restroom. Check your mailbox for
the cash. Note that how much money you can get from him depends on your
persuasion or your intimidation feat.
===============================================================================
SILLY COPPER
===============================================================================
You'll have to have a Persuasion of 3 to pull this off. Talk to Copper on
the beach, the guy with the gray shirt. He'll ask you if he can be cured in
any way. Tell him he can be cured by killing the head vampire with a Holy Stake
and that he can get a Unicorn blood transfusion. You can now sell him STAKES
and BLOODPACKS for money.
If you give him the stake or three Bloodpacks he'll leave, so to get as much
money out of him as possible you need to first sell him two bloodpacks and then
the stake.
Note: You can find a WOODEN STAKE at the beach to the left.
===============================================================================
HEALTH INSPECTOR
===============================================================================
Tell the old lady ay the diner you're the health inspector and you'll receive
a bribe.
===============================================================================
STREETS
===============================================================================
There's a man outside Mercurio's place, you can either persuade him to
give you money, or seduce him into going to the alley, where you can
feed of him.
_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
V
~DOWNTOWN~
-------------------------------------------------------------------------------
~Main Quests~
-------------------------------------------------------------------------------
===============================================================================
JYHAD FOR BEGINNERS (TUTORIAL) XP 2
===============================================================================
If you did the tutorial in the beginning you have already completed this.
QUEST COMPLETED
===============================================================================
ELIZABETHAN RENDEZVOUS XP 2
===============================================================================
Go to the Last Round and talk to Ninez Rodriguez, he's upp the stairs. If
you ask Nines if he's got any advice for you and the ask him to teach you
how to fight, your Brawl stat will increase by one, you can do this later in
the game again. Now head to the Beach in Santa Monica, Mercurio's
there. He wants to thank you for saving his skin. Jump on the boat out in
the water.
Climb aboard the boat using the rope ladder. Talk to Cop closest to you.
Receive the POLICE REPORT. Gain 1 XP. Head down the stairs and
wait for the Cop you talked to, to call over the other guard. Sneak over to
where he stood and go down the path. Go trough the door on your right.
Go up the stairs and use the computer. The password for "Control" is
LIGHTHOUSE. Unlock all doors. The head down the stairs you came from and go
into the Records Room. Pick up the SHIP MANIFEST. Gain 1 XP.
There are two ways of doing the following:
The Easy way:
Use the computer again and use command 'control' then 'deck cams on'. Exit the
computer and check the TV next to the computer screen. Use it a couple of times
and it'll display a channel showing the Sarchophagus. Gain 1 XP.
Thanks to Michael Sullivan for the tip above.
The Hard way:
Exit through the other door. Having Obfuscate really helps on this quest.
You can either go up the ladder next to you and try jumping and running
between the containers. Or climb the ladder on the container in front of
you. Up there is a wrench wich you can throw to distract the guard. From
here it's pretty much heading straight forward, sneaking past the guards,
hiding between the containers. Or there's always the third option, killing
everybody. When you reach the sarcopagaus you Gain 1 XP. Now return
to the beginning and go down the ropeladder to your boat. If the cop that
was called over is back, then go through the other door to come out on the
other side. Once you reach the beach you gain 2 XP. If you killed the
cops, you don't get this XP reward.
Report back to LaCroix.
Note: If you fed the girl in the hospital in the beginning your blood, she'll
be waiting for you outside LaCroix tower. You can either get her to stay away
or have her staying with you in your apartment.
QUEST COMPLETED
===============================================================================
CALLING DR. GROUT XP 3
===============================================================================
Take the cab to Grout's Mansion. You'll se it on the map. Enter the
mansion. Go through the doors. Take the hall down on your right, there's
some debris in the way, crouch. Go through the dubble doors, you'll be in
the library. On your left is a tape recorder. Pick up
SCARLET TORKELSON: CIRCUS PERFORMER book in front of you
near the three candles. To your left is another tape recorder and on your
right is a note helping you solve the candle puzzle aka Grout's Riddle.
Flip the middle candle so that they all are unlit.
Then flip them in this order: 1, 2
Gain 1 XP. Now go back to the large main room a go through the door
that opened, it's up a gentle slope. Go across the room and pull the candle
stick on your left, it's on the stairs "wall". Now head up the stairs. Go
straight and find another tape recorder, then head down the other path.
Yet another tape recorder, go up the spiral staircase. Open the door, open
another door and down another spiral staircase. Keep going until you get
to a pair of dubble doors. Enter. You'll be in a "green" room. Go through
the doors on the opposite side of the room. You'll be in a room with a
fireplace. There's another tape recorder here. Push on the panel in the
middle, on the fireplace. Go through and keep going. You'll be at the
second floor of the library. There's a tape recorder on the other side and a
note. Another candle puzzle.
If you have 5 or higher in the Inspection feat, you'll notice a book in
one of the bookcases. Interacting with it will solve the puzzle without
pulling the candles. Thanks to Arri McElrath for this tip.
Pull in this order: 3, 2, 2, 2. And a bookcase on the first floor will move.
No XP this time though.
Use the hatch to go down and go through the path that just opened. Keep
going until you reach the electrical room. As you enter, there's a switch on
your left, flip it. Now crouch between the bolts in front of you and go to
your left. On the ground you'll find TARUFLANG. Flip the switch.
Crouch over to the other side and flip that switch to. Now just flip the
remaining switches. Continue through. Don't miss the switch in this
corridor. You unlock Grout's Inner Sanctum. Gain 1 XP.
Head up the stairs and through the door, you'll be back at the beginning.
Find your way to the red lit room. Run across this room and go through
the unlocked door. In the room on your left is the LABRATORY
REFRIGERATOR KEY. Use the key to open the fridge in the middle
room. You'll find some bloodpacks and ELDER VITAE. Go down to the
left and open door. Pick the door to your left for some ammo. The go
through the right door. Keep going through the open double doors. There's
nothing in the small rooms. Go through the wooden double doors and
keep going. Jump up on the big grate and balance your way up. Once up
there's another recorder and a bottle next to it. Go through the doors. Up
the stairs, another recorder, then through the doors. Turn on the
Gramophone. Continue. Gain 1 XP. Open the doors.
Everythings on fire! Be careful of the burning enemies. Jump down from
the balcony. Take the door on your left. Go up straight across the room
and take the door here. Go up the stairs and just keep going until you can't
get any further. Here take the door and jump out through the window.
Report back to LaCroix.
QUEST COMPLETED
===============================================================================
PATRON OF THE ANCIENT ARTS XP 1
===============================================================================
Talk to LaCroix after completing *CALLING DR. GROUT* to receive
this quest. Receive SKYLINE APARTMENTS, UNIT 2. Before heading
to the Musuem, amke sure you have done the *NECROMANTIC* quest
if you wish to complete the *OCCULISH PERSONALITY* quest. This is
your ONLY chance of getting the FETISH from the Museum. Take the
cab to the Museum.
Go down and see a note near the door. Go to your left or right, doesn't
really matter, contine until you see a door. Go through and keep going
until you see an open hatch in the wall, inside you find the MUSEUM
OFFICE KEY. Near here should be a red door, take it. Beware of the
guards. Go right and take the stairs down. Here go left and enter the first
wood door. You'll use the Museum office key. Go in to the office and
read the note on your right, there's also a prescription bottle on one of the
desks.Leave the Museum office. Look to your left, there's a grey door
there, go through it. You'll be in a bathroom. Continue through the door in
front of you and climb the vent. When you come to a T-junction go right.
Open the vent and drop down. There's a guard through the door, go there.
Pick up the MUSEUM BASEMENT KEY. Exit through the other door.
You can use the computer in the left corner if you want to read emails
and print sales. Go back to the museum office, which is out through the
door to your right. Once inside the office, enter the door in the back and
head down to the basement. Be careful, there are security cameras here.
Go down the stairs and enter the office here in the middle (right in front of
you) to find the SECURITY MANUAL. There's a guard in here also. You
can also use the computer to turn off the security cameras. Leave this
room and go straight down, then right. Enter the office here. On the desk
is a note. Remember the code. The desk is empty. Leave this room and
from here go down to the right and continue down.Stay on the path. You'll
eventually see a room behind a large window. Smash the window and
jump in and grab the FETISH STATUE. Gain 1 XP.
Now, continue and open the door on your right. Grab the MUSEUM
WORKROOM KEY. You can use the computer if you like, one of the
emails contain the code for the door, but you already have it. Leave this
room and go through the code locked door. Keep going, there will be a
window and a security guard watching. Go through the door. You'll be in
a room full with lasers. There are two ways of solving this. You can go back
out, smash the window, kill the guard and use the computer to turn off the
beams and the alarm OR in the beam room, the control for the beams are to
your right, smash it. Now, when the beams are of go hrough, you'll need to
time it a bit. Once your passed the beams enter the door on your right. Keep
going until you reach the end, then enter the door. Gain 3 XP. After
talking to Beckett Gain 2 XP. Report back to LaCroix.
QUEST COMPLETED
===============================================================================
THE EPIC OF THE ANKARAN SARCOPHAGUS XP 2
===============================================================================
Receive this quest after completing * PATRON OF THE ANCIENT
ARTS*. Get in the cab and head for Hollywood. After the brief chat head
down the street to the left. It's the last house on the left. Go in through the
alley. Talk to Isaac and receive a new quest, *DEAD EX*. Check under
HOLLYWOOD and Main Quests, to find the guide for this one. After
completing *DEAD EX*, *SNUFF IS ENOUGH* and *GOING THE
WAY OF KINGS* you'll find yourself deep down in the sewers.
Pick up the CLIPBOARD next to the dead body. Climb through the pie,
climb the ladder and go through the pipe on your right. Drop down. Go
down the hall to the opposite of where the barrels are until you reach a
gate. Climb through the pipe on your left. Pull the switch on the right of
the red lite gate. Continue through and go left, there are two doors here.
The locked door contains a crate with some ammo in it. The other door
which is unlocked lead to a small room, pick up the LEDGER. If you go
up the stairs and through the door, you'll be taken back to the sewers
under Hollywood, and can reach the town. Go and equip yourself if you
want, the coming ordeal won't be that fun. If you don't want to go up, just
keep on reading.
Head out from this room and take the other way. Take a left here and
you'll see a slope. Take the second second pipe on your right. You'll be in
a small room. Take the pipe here, which is leading to a slope. Go down
the slope and you'll find yourself in a large area with a basin, turn the
valve and swim down. Don't worry about drowning, you're a vampire, you
don't need oxygen.
Try to grab the ladder before getting to the water wheel. Climb it and
jump over to the other side. Go through one of the pipes. From here jump
over to the other side and throw down the barrels in the water. It will stop
the wheel. jump up on the wheel and exit through the pipe above it. Go to
left, continue through the opening here. You'll be on a "bridge". Go down
the stairs at the end. Jump down the hole without water. Open the hatch.
Go up the stairs and through the door. Save. You'll be on a catwalk, if you
keep going it will collapse. You can try and jump over to the other side
before it collapse. That's why I told you to save, so that you can reload an
try again. If you can't make the jump and all down, you'll have to climb
up the ladder near the electricity.
Once on the other side you can turn off the electricity by picking the
locked door and flip the switch in here. Turn off the pumps using the
computer or the switch left of it. Ok, the following requires you to be very
quick. Turn on the pumps again and run as fast as you can and jump down
in the water on your left (Flow Access). Swim through the tunnel quick
before the current gets too strong. When your right in front of the
propeller, take the right tunnel. Keep on swimming and you'll be flushed
out somewhere.
Open the gate by flipping the lever next to it. Once through, there'll be a
T-junction. If you take a right and then a right again, you'll see a door on
your right at the end of this hall. Inside is another LEDGER. The stairs
lead up to the main sewer, and you can once again go back up to
Hollywood if you like. Head back to the T-junction and this time take the
path to the left and go down the slope.
Take a right here, go up the slope, the path to your right has a door. Pick
the lock. If you can't, go back and go straight instead of this right.
Keep going until you can make a right, flip the lever left of the gate.
Jump over to the catwalk. Enter the door, with the red light next to it.
This guy isn't too fun. A tip is to climb up the ladder and shoot him from
the catwalk. However, you don't really need to kill him. All you need to
do is jump over to the ledge and smash the vent (the ledge is over to your
left as you entered this room). After you've done this just climb the vent a
bit and you'll be taken to another room. Go through the pipe then make
your way down. You'll have to jump between the rotating blades. Note
that there are many enemies down here and some of them are pretty
tough. You don't need to kill them all, you can run if you like.
This place is really a maze. Keep going until you get to a T-junction, take
a left here. Just keep going until path split in two, one straight forward
and the second a slope to your right. take the slope to your right, you'll see
a Nosferatu running past. Go left and pick up the PASS KEY. Go back
down and this time take the path leading straight. Just keep going and you'll
eventually end up at a T-junction. It doesn't matter if you go left or right
here. Just continue and you'll see a large oval room, you'll know that you are
in the right place when you see it. Go around and use the PASS KEY. You'll
open the large hole in the centre of the room. Jump down.
Swim up to the "beach". Take whatever path you like as they both lead to
the same place. You'll end up by a lake of boiling blood. Cross it using the
bridge. Go until the path splits, take a right, go down as far as you can. In
the room in front of you, you can find the GALDJUM. It's to the right of
the boxes. Go left over the rickety bridge. Keep going, enter the door and
talk to Gary. Gain 2 XP. Receive the *I SPY BARBARUS* quest.
After completing the *I SPY BARBARUS* quest, Gain 2 XP. Receive
the *ITALIAN DINNER* quest.
Complete *ITALIAN DINNER* and talk to LaCroix to complete this
quest.
QUEST COMPLETED
===============================================================================
SOCIETY FOR THE PRESERVATION OF PROFESSORS XP 2
===============================================================================
Talk to Beckett after completing the quest above. Use the cab and head to
Society of Leopold. Head straight and you'll see a building. You need to
get in, as usual you can go in through the front or the back. Take your
pick. Once inside there will be a lot of guards and laser beams. If you
break a beam, you'll blow up. You can deactivate them by using the
laptop near them. Pick up the JOURNAL which is in one of the rooms in
the middle (it's not protected by a laser beem). There's a stairway leading
to the second floor in a room by the front door, go up. Here, go across the
room into the room in front of you. Pick up the VAMPYR APOCRYPHA
and the SOCIETY OF LEOPOLD INTERIOR KEY from the desk. Go
back down the stairs and go through the door opposite of the stairs room.
In here, go down he stairs to your left. You'll be in a vine cellar. Go to the
back of the room and remove one of the barrels from the rack and climb
through the hole in the wall. Climb down the ladder and continue.
You'll be in a large cave. Head down. Continue through the tunnel, once
you reach a fork, take a left. To your right are two cages, talk to Ash.
Give him some blood and receive HUMANITY. Unless you can pick the
lock, you'll need the key. Go back to the fork in the tunnel and take a
right. There are a lot of guards here. There are three guards in the far
back, watching the rest of the tunnel. One of them has ASH'S CELL
KEY. Return to Ash and free him. After you have freed him, return to
where you got the key and continue down the tunnel, and enter the door.
You'll talk to Grunfeld Bach. Now deliver him onto the arms of his god.
Afterwards go up the stairs and through the door. Talk to Johannsen.
Run back to the boat and SAVE when you are standing on the bridge next
to the boat. Then jump in the boat. Now if your game crashes, check
under the BUGS section, SOCIETY OF LEOPOLD GAME CRASH.
Go and talk to LaCroix. Receive *HELL AT THE HOTEL
HALLOWBROOK* quest.
QUEST COMPLETED
===============================================================================
HELL AT THE HOTEL HALLOWBROOK XP 2
===============================================================================
Head to Hallowbrook Hotel and go into the ally beside it. Ride the lift by
flipping the switch. Go down the stairs and around the left corner. There's
actually not very much to tell about Hallowbrook, it's pretty straight
forward. Just continue going, hacking through enemies as you do so. Go
down the long hall and then go left. There'll be a Fat Guy here (enemy).In a
room there's a hole. jump down it. Then down another hole. Just keep on going.
In one of the rooms down here, you'll find another hole. Once down, go through
the door and down the hall. You'll be in a large room, surrounded by Sabbat
with shotgun.
They teleport around after you hit them. You need to kill them all before
you can proceed. You'll eventually come to a elevator shaft, jump down.
If you made Heather your Ghoul and haven't set her "free" yet, you'll se a
cutscene whith her in it. Proceed to the next room and there'll be some
kind of "mini boss". The guy in the middle, up the stairs, is the one
making the beam. Kill him and it will end. You can run through the
flames if you like, or try to take him out with a ranged weapon. I myself
ran up the stairs through the flames and kicked his butt. Once defeated, go
through a door on the "bottom" floor. Just continue, find a couple of stairs
and go down them and enter the door.
Go through the double door, Gain 3 XP. You'll speak to Andrei again.
Kill him now once and for all, Gain 4 XP. Go back out through the door
you entered. Report back to LaCroix.
QUEST COMPLETED
NOTE: There's some kind of bug when talking to LaCroix. Talk to him
about the alliance with Ming Xiao, then he'll say it's nonsense. You now
have to choose what to say. The first two options are the same:
"You had to do it. To bring the L.A. anarchs under control." However if
you choose the first option he'll confess. If you then choose "This kind of
information could destroy someone. Or not, for the right price." He'll tell
the sheriff to deal with you. Nothing happens, talk to him again and he'll
say you need to talk to the Anarchs, but you'll not receive any quest
telling you to do so. If you head over to the Last Round, on you way there
you'll meet Beckett and he'll say you'll have this conversation later. Once
at the Last Round you really can't talk to them, you'll be stuck in the
game.
Instead make sure, he'll calls of the Bloodhunt for Nines Rodriguez and
you'll receive the following quest.
===============================================================================
THE ENEMY OF MY ENEMY XP 4
===============================================================================
Head over to the Last Round, on your way there you'll talk to Beckett,
talk to Damsel. Gain 2 XP.
BEFORE heading to Griffin Park, MAKE SURE you have done
everything you want to do before completing the game. Once you have
gone to Griffith Park, there's no turning back.
Take a cab and head to Griffith Park. Enter the house and ride the tram.
Talk to Nines, Gain 2 XP.
You'll need to hold out until the tram comes back, this really isn't easy.
You can run into the observatory and keep running around in here hoping
he doesn't get you.
One time I ran into where the tram was, and place myself in the back,
there was some bug and the werewolf couldn't reach me, so I just had to
wait out the time.
Another time I ran to the burning trees and placed myself against the rock
wall to the right, the werewolf then ran into the observatory smashing all
the walls, leaving me alone. I am sure this last one will work, as I have
tried it more than once.
You can also KILL THE WEREWOLF, the following tip is from John White:
Also, when you're running from the werewolf, run out back to the little
shack, hit the switch to turn on the observatory power. Run inside and open
the observatory, then get the werewolf to follow you through the now open
observatory dome. Once inside, hit the switch to close the dome as he's coming
through and it will kill him and stop the timer.
Killing the werewolf results in Gaining an extra 4 XP.
After the time runs out, ride the tram back down.
QUEST COMPLETED
===============================================================================
OUT FOR BLOOD XP 8
===============================================================================
After completing the above and talking to Jack you receive this quest.
You need to get across Santa Monica, a cab is waiting for you outside the
Scrapyard. There are vampires everywhere, and their only mission is to
kill you. The easiest way is to sneak. If you crouch directly after exiting
your apartment building, they won't see you, unless you get too close.
You can go through the whole level without anyone noticing you, just
don't stand up. Talk to the cab driver.
QUEST COMPLETED
===============================================================================
MING MUST DIE! XP 0
===============================================================================
Scroll down to ENDGAME to see how to receive this quest.
-------------------------------------------------------------------------------
~Side Quests~
-------------------------------------------------------------------------------
===============================================================================
A PLAGUE FOR THE ANGELS XP 0
===============================================================================
Once you have completed *THE REGENTS RIDDLE* you receive this
quest by talking to Maximilliam Strauss about the plauge. Go to The Last
Round and talk to Damsel. She also wants you to find the cause of the
plague, and remove it. You receive the *FUN WITH PESTILENCE*
quest. Complete this quest then go talk to Damsel again. Receive yet
another quest *MORE FUN WITH PESTILENCE*. After you have
completed this quest go talk to Strauss. You can choose your reward, the
BLOODSTAR (which makes blood buff last twice the duration) or
MONEY. The choice is yours.
QUEST COMPLETED
===============================================================================
FUN WITH PESTILENCE XP 0
===============================================================================
You receive this quest after talking to Damsel at the Last Round. You'll
have to options now, either go find the ghoul Paul, or to talk to some of
the bums. As you have to do both we, start with finding Paul. Head to
Skyline apartments. Check the mailboxes, notice the name P. Anderson,
that must be Paul. Take the elevator to floor 5. Listen to the message on
his machine. It's Hannah, the girl above him, remember her pass code and
head to floor 6. Enter the pass code and head upstairs to the bedroom.
Talk to Hannah and make her tell you by whom she got infected. Gain 1
XP. If you didn't manage to make her tell you, look in her closet you can
find her APPOINTMENT BOOK. Look at the last entry. I imagine that if
you play as Nosferatu, she not going to be all that thrilled to talk to you.
Head over to the Empire Arms Hotel. Talk to the receptionist and
convince him to give you JEZBEL LOCKE'S KEY. If you can't, then take
the hall to your left and tthere open the first door on your left. On the table
is a card machine, use it and out comes JEZBEL LOCKE'S KEY. It
doesn't matter witch one of them you do, you gain the same amount of
XP. Gain 1 XP. Ride the elevator to floor 5. Enter the door to the right
and go to Room 4. Talk to Jezbel then deliver her into Final Death. Gain 1
XP. Receive MASQUERADE REDEMPTION. Grab the FINANCE
MANUAL on one of the desks. Report back to Damsel.
QUEST COMPLETED
===============================================================================
MORE FUN WITH PESTILENCE XP 1
===============================================================================
MASQUERADE REDEMPTION
Receive this quest after completing *FUN WITH PESTILENCE*. You
need to find a bum to talk to. Near the Confession Club is a burning barrel
and a female bum standing next to it. Talk to her. You need to find
Tin Can Bill. Head back to where the Last Round is situated. From here
there's an alley across the street. Continue down that alley to find Tin Can
Bill, talk to him. After that, continue as far as you can down this
alley and you'll see a manhole cover. Go down it. Go straight and pick the
lock and the rusty metal gate. Keep going and eventually you'll drop down
and before you there will be a hall of pillars, head there. You'll meet
Brother Kanker, talk to him then end his existence. After that pick up
BROTHERHOOD FLYER.
Gain 1 XP. Pull the switch to open the gate behind you. Go through it and
head to your right. Jump up on the debris and head down this tunnel.
Keep going until you reach a gap. Jump down, then swim to an opening in
front of you in the ceiling. Climb up the ladder and climb through the
small tunnel. When you reach the end, take the small tunnel to your right.
Report back to Damsel. Ask her about the symbol on the flyer.
Now go back to where Strauss house is, and on the building across, you'll
se the same symbol: A white skull with red around it. Go there and enter
through the side door. Talk to the man (Jumbles). Gain 1 XP. Proceed
through the door. Talk to the scared girl. Go up the stairs until you
encounter the zombies.
Note: If you drink blood from them you may get infected.
Run left and keep going until you reach the end of the hall. Go right.
You're in another hall run to the right. Keep going until you can't go any
further. Take the room to the right. Go through the room and you'll be in
another hall. Run right again until you can't get any further, and this time
run into the room on your left. Jump down the hole. Jump down another
hole. Go through the open door on your right. Keep running until you see
a broken brick wall and double doors behind it. Save before you enter.
Enter and talk to the Bishop. Deliver Bishop Vick into Final Death. Gain
2 XP. Report back to Damsel.
QUEST COMPLETED
===============================================================================
A CONFESSION XP 2
===============================================================================
If you are a Nosferatu, Venus wont talk to you. You have to do the *TRAFFIK*
quest, and then Larry will tell you that he has a friend, Venus, who need a guy
to do some job. Thanks to Maxime Carrier-Boulais for the tip above.
Head to the Confession Club and talk to the lady behind the bar, Venus.
Tell her it was you who blew up the warehouse. She tell you about her
little problem and you'll receive this quest. Head to the Empire Arms
Hotel parking lot, it's left of the hotel. There will be three guys standing
there, talk to the guy in the middle. You can choose to kill them or
persuade them to come back next month. Either way, you Gain 1 XP. (As
a Malkavian you can convince Igor to kill his buddies.) Report back to
Venus.
QUEST COMPLETED
===============================================================================
AND HER NAME WAS VENUS XP 1
===============================================================================
During this quest you can recieve another quest *VENUCIDE* from Boris, if you
don't kill him. Check *VENUCIDE*, located below, for more information.
Talk to Venus after completing *A CONFESSION* to receive this quest.
Get the EMPIRE MAFIA KEY. Head to the Empire Hotel. Ride the
elevator to floor 6. Enter the door on your right.
Note: Find the BRAWLER MANUAL in room 1 on a table.
There's a door on your left labelled Maintenance. You can pick the lock
and climb through the vent if you like. If this is the path you choose, you
should go the following way in the vent. Keep go forward, when you
come to the first available turn, ignore it and keep going forward until you
reach the end. Open the vent and drop down, here open another vent and
you'll be in a bathroom. Go through the door. Exit this room also, you'll
see a man in front of you. Talk to him.
If you don't feel like crawling through the vent the just keep running down
the hall until you can take a right, take it and keep running until you see a
man guarding a door. Talk to him.
Convince him to let you in. If you can't do that, then kill him. Once inside
you can talk to Boris, you don't get to talk to him if you killed Dema (the
man guarding the door), then he'll just attack you, and you'll kill him.
When talking to him you can convince him to tell Dema to wait outside,
this way you'll only have to deal with Boris. After you kill him you Gain
2 XP. Go back and talk to Venus. Don't forget to check back here every
now and then to get some money.
QUEST COMPLETED
===============================================================================
VENUCIDE XP 1
===============================================================================
During the *AND HER NAME WAS VENUS* quest, you can recieve this quest.
When in Boris office, talk to him instead of killing him and he'll offer you
1000$ to kill Venus instead. Kill her and report back to Boris. Gain 2 XP for
killing her and loose HUMANITY. Recieve 1000 $ from Boris.
Note that agreeing to this quest you'll automatically fail the
*AND HER NAME WAS VENUS* quest.
Thanks to da13th for this quest.
QUEST COMPLETED
===============================================================================
NECROMANTIC XP 1
===============================================================================
To receive this quest, go into the abandoned Hospital. A man will come
running towards you. Talk to him and tell him to wait. Go into the first
room on your left and climb the vent. Drop down on the other side and go
through the door. You'll see a set of stairs, don't walk up, instead crouch
under the stairs and smash the two boards covering the wall. Keep going,
go into the room with the double doors. Go through the hole in the left
wall. Jump down two floors. Go through the door, you'll be in red lit hall.
In the room on your left there's a MORPHINE BOTTLE. Remove the
debris in the hall. Open the door in front of you. From here you'll manage
on your own, just follow the corridor. Talk to Pisha and you'll receive this
quest.
To the left is a vent leading up to the beginning, take it. Only problem
now is that Milligan isn't there anymore. Find his BUSINESS CARD on
the floor by the sofa. Then exit the building and head for Skyline
Apartments, Apt 1. Enter the apartment, either pick the lock or enter
through the vent in basement. Milligan is hiding in the upstairs closet.
Talk to him. If you tell him to run, you fail the quest. If you kill him
yourself you'll loose HUMANITY. Gain 2 XP. Receive MASQUERADE
REDEMPTION. Or if you tell him that it all was a joke you'll Gain 2 XP
and receive MASQUERADE REDEMPTION. There's a PHOTO on the
desk. Now report back to Pisha.
QUEST COMPLETED
===============================================================================
OCCULISH PERSONALITY XP 1
===============================================================================
Receive this quest after completing *NECROMANTIC*.
The FETISH can only be obtained during the *PATRON OF THE
ANCIENT ARTS* quest. After you retrieve it, give it to Pisha to receive
THE ODIOUS CHALICE.
The GIOVANNI BOOK can only be obtained during the *ITALIAN
DINNER* quest. Give the book to Pisha and receive KEY OF ALAMUT.
QUEST COMPLETED
===============================================================================
ATTENTION WHORE XP 1
===============================================================================
MASQUERADE REDEMPTION
Talk to Skelter at the Last Round and ask him for work to receive this quest.
Go to Confession Club and enter. Talk to the girl on your right, that's Patty.
You have three ways to dispose of her.
Number 1: Send her down to the abandoned hospital, where she'll be eaten alive.
Number 2: tell her to go to San Diego.
Number 3, lure her out in the alley and kill her. You'll Gain 1 XP what ever
choice you make, but both 1 and 3 will result in HUMANITY LOST, while 2 will
only result in the XP.
QUEST COMPLETED
===============================================================================
TRAFFIK XP 1
===============================================================================
Talk to Fat Larry after bying a weapon or ammo to receive this quest.
After talking to him, head to the garage to your left. The gates will be
open. There are two ways of doing this, fighting your way down to the
bottom or sneaking. If you want to sneak, there's a door right in front
of you. Go inside and use the vent. You'll drop down further back in the
garage. You'll see ladders everywhere leading up to vents. Use these.
After you reach the bottom floor, kill the guys with briefcases and grab
the BRIEFCASE. Gain 1 XP. Return up and talk to Fat Larry. He'll
increase your Stats and give you MONEY.
If you do it completely stealthy (i.e. using the airway ducts) you get 1 XP +
2 XP bonus for getting the case unseen. Thanks to Christophe Schoofs, for this
tip.
QUEST COMPLETED
-------------------------------------------------------------------------------
~None Quests~
-------------------------------------------------------------------------------
===============================================================================
NINES SURVIVAL TIPS
===============================================================================
You can go talk to Nines every now and then at The Last Round. Ask him
for advice and he'll increase your stats. This can be done a few times, but
you'll have to wait a while before you do it again.
_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
VI
~HOLLYWOOD~
-------------------------------------------------------------------------------
~Main Quests~
-------------------------------------------------------------------------------
===============================================================================
DEAD EX XP 1
===============================================================================
Talk to Isaac to receive this quest. Head to Zero Ground Cafe, it's across
the street from the Red Spot. On your way there, you'll meet a friend of
yours before you became a vampire. Convince her that you are somebody
else and you'll receive MASQUERADE REDEMPTION, however, if you fail you'll
receive MASQUERADE VIOLATION. Enter Zero ground. You can find
THE COWBOY'S GUIDE TO CYBERSPACE BY CASE next to one of the computers. Find the
computer with the "Josef K" login, then check the email. Head for the alley
behind Fast Buck. It's to the left of Vesuvius. Talk to the hooded guy. Gain
1 XP. Go talk to Isaac.
Head to the cemetery. You can't enter through the main gates. You have
to go through the hole in the wall on the right. There's some debris
covering it. Follow the dirt road as far as you can and you'll be outside
some kind of Mausoleum. Enter and take a left, then right and the open
the gates on your left. To the left of the window you'll find the HORROR
TAPE PART 1. Gain 1 XP. Go back to Isaac.
QUEST COMPLETED
===============================================================================
SNUFF IS ENOUGH XP 2
===============================================================================
MASQUERADE REDEMPTION
Talk to Isaac after completing *DEAD EX* to receive this quest. Go to
the Sin Bin and talk to the owner. Make him tell you about DMP. Gain 2
XP.
As Nosferatu you can't talk to him, for obvious reasons. Instead head
down to the Peep Show and lockpick the door to his office, use the
computer and check under "Private". The password can be found on a
note on the floor next to the manager upstairs, behind the counter.
Head to the Red Spot and answer the ringing phone outside. Now go to
the Lucky Star Motel, Room2. Enter and pick up the INTERNET CAFE
KEY. Head to Ground Zero and enter. Go through the Employees Only
door and use the key on the door in the office. Go up the stairs continue
through this room until you find another door. Enter it and go down the
stairs.
Ignore the first door and go around the corner and through this door. Head
down the stairs and keep going until you see a guy. Talk to him. Climb
the boxes behind you and go through the vent into the other room. Find
the HORROR TAPE PART 2 on the desk in front of you. Gain 2 XP. Go
back to Isaac.
QUEST COMPLETED
===============================================================================
GOING THE WAY OF KINGS XP 6
===============================================================================
Take the cab to 609 King's Way. The front door is locked, so go around
the house to the backyard. To the right are climbable vines on the house
wall. Climb up, go up the spiral staircase on the other side and then enter </pre><pre id="faqspan-3">
the door. Go through to the room on your right. On the table you find the
MUMMYWRAP FETISH. Go down the stairs. There are LOODPACKS
in the fridge. Now just keep going down until you can't get any further.
Go through the door and head down the stairs to the basement. You'll talk
to Andrei. Finish him.
Note: Exit through the double doors, you can now find the Nosferatu
through the sewers. Check the *THE EPIC OF THE ANKARAN
SARCOPHAGUS* to find out what to do next.
QUEST COMPLETED
===============================================================================
I SPY BARBARUS XP 2
===============================================================================
Receive it when talking to Gary. You can exit back to Hollywood by
going through the door in Gary's home. Head to Chinatown and enter the
Temple to talk to Ming Xiao about the missing Nosferatu. After the talk,
head over to the Red Dragon. talk to the Hostess and tell her you are here
to see Wong Ho. She'll all the elevator for you. Ride it up and talk to him.
Receive the *KIKINAPPED* quest. After completing *COME INTO MY
PARLOR*, Gain 2 XP.
You can have Barrabus hack the computers or do it yourself. Head out
through the double doors. Head down the hall and kill the guards. Pick up
the FU SYNDICATE OFFICE KEY. There are a couple of double doors
here that are locked, you can try to pick it. Inside you can find
BUSTIN' IT: HARMFUL IF SWALLOWED HINT BOOK. Open the
other double doors using the key you got earlier. Use the computer. "Door
control" -> "Open". Head over to the other office, use the computer.
"Species x data", command "Purge". Exit the building and answer the
ringing phone.
Check *THE EPIC OF THE ANKARAN SARCOPHAGUS* now.
QUEST COMPLETED
-------------------------------------------------------------------------------
~Side Quests~
-------------------------------------------------------------------------------
===============================================================================
A DISH BEST SERVED COLD XP 2
===============================================================================
Once you gain access to Hollywod, you'll receive this quest on your
computer. Head for Hollywood to the Cavoletti Cafe, it's the Italian
Restaurant. Talk to the guy standing by the table. Convince him it's
a crappy restaurant.
QUEST COMPLETED
===============================================================================
YOU ONLY DIE ONCE A NIGHT XP 0
===============================================================================
Note: If you do this quest, you can't do the *PIMPIN FOR ROMERO*
quest.
Go to the Cemetery and go enter the little cabin. Talk to the guy here. He
wants to get some stuff done, and wonders if you can watch the cemetery
for him, agree to do this to receive this quest. You need to keep the
Zombies from trashing the upper and lower gate and escaping, for 5
minutes, (although it says 10 minutes in your quest log, ignore this).
You recieve ammo and increase your firearm skill.
Thanks to Marshall for the info on what you get for completing this quest.
TIP: Use CELERITY to quickly make your way to and back between the two gates.
The Colt Anaconda helps a lot, try to only get headshots.
Thanks to CobraCommander for this tip.
There's also a third way to help Romero. This way doesn't show up as a quest
however. Offer to get down and dirty with him and you don't need to kill the
zombies or find a prostitute. Gain 2 XP. Note that you need to be a female
vampire and that it depends on how high your seduction feat is.
Thanks to Eevle for this one.
QUEST COMPLETED
===============================================================================
PIMPIN FOR ROMERO XP 2
===============================================================================
Note: If you do this quest, you can't do the *YOU ONLY DIE ONCE A
NIGHT* quest.
Go to the Cemetery and go enter the little cabin. Talk to the guy here. He
wants to get some stuff done, and wonders if you can watch the cemetery
for him, ask if there's something else you could do, to receive this quest.
Head back out from the cemetery to the street. You should find a
prostitute without problem, there's one near the Red Spot. Talk to her and
convince her to go with you. Head back to the cemetery and talk to
Romeo. You can either get money or have him increase you firearm skill.
There's also a third way to help Romero. This way doesn't show up as a quest
however. Offer to get down and dirty with him and you don't need to kill the
zombies or find a prostitute. Gain 2 XP. Notet hat you need to be a female
vampire and that it depends on how high your seduction feat is.
Thanks to Eevle for this one.
QUEST COMPLETED
===============================================================================
GARGOYLE REMOVAL SERVICE XP 3
===============================================================================
Talk to Isaac and ask him what else you can do in this town, to receive
this quest. Receive CHINESE THEATRE KEY. Go Downtown and speak
to Maximilliam Strauss about the Gargoyle. Convince him to tell you
about it and receive RUNE OF THE THIRD EYE. Head back to Hollywood and enter
the Chinese Theatre. Talk to the Gargoyle. You can try to convince him to
become an ally or choose to turn him into rubble.
Either way, you gain the same amount of XP. You can go back and talk to
Strauss to receive some money.
If you go back to Isaac and tell him that Strauss created the Gargoyle, you'll
Gain 2 XP. Thanks to Zeliard for this tip.
(Getting the RUNE OF THE THIRD EYE is optional.)
QUEST COMPLETED
===============================================================================
COVER GIRL XP 0
===============================================================================
Talk to Imalia in the Nosferatu home, make her mad during your conversation and
ask what you can do to make it up to her, to receive this quest. Head over to
the Sin Bin and talk to Flynn. He wants 500$ for it, but if you have a high
haggle feat, you can get it for 400$. Recieve GUY MAGAZINE, SPRING EDITION.
Go back and talk to Imalia.
Thanks to John White for the tip about tis quest.
QUEST COMPLETED
===============================================================================
MODEL CITIZEN XP 2
===============================================================================
Talk to Imalia in the Nosferatu home to receive this quest. Receive
TAWNI'S APARTMENT KEY and WEB CAMERA x3. Head to Tawni's home which is located
across from the Lucky Star Motel. You'll need to be very careful because Tawni
is home and so is, what seems to be, her boyfriend and he is armed. Place one
camera in the living room, one in the bathroom (you need to be crouching to
place this) and the last in her bedroom. Having Obfuscate really helps. Auspex
can also be of some help. Once you've placed all the cameras, log onto her
computer using the password CLEOPATRA. Report back to Imalia.
QUEST COMPLETED
===============================================================================
HOT STRIPPER ASSASSIN ACTION XP 1
===============================================================================
Go to the Vesuvius and talk to Velvet, I think you can guess which one of
the ladies that is, to receive this quest. Agree to hep her with her hunter
problem. Head down to the Sin Bin. Talk to the manager, then head down
to the Peep Show. To clear out all the customers, first lockpick the Coin
Changing machine so that they cannot change their bills. One of the
customers will leave. Lockpick the door to the office and use the
computer. The password for the Peepshow command can be found on a
note, on the wall in the other room. Use "lockdown" and the last customer
will leave. Lockpick the "Employees Only" door and talk to the dancer
there. Convince her to go to the Private Room. Now is your chance to
remove Chastity. Afterwards, Gain 2 XP. Report back to VV.
QUEST COMPLETED
===============================================================================
B RATED WRITER XP 1
===============================================================================
MASQUERADE REDEMPTION
After completing *HOT STRIPPER ASSASSIN ACTION!* talk to VV
again to receive this quest. Go to the Lucky Star Motel and talk the man
behind the counter, that's David. Talk him into giving you his
SCREENPLAY. Gain 2 XP. Convince him to tell you who his Co-writer
is. Gain 1 XP. Head to Santa Monica and go down to the beach, you'll
find Julius here, talk to him. You can choose between letting him go or
killing him If you kill him you'll gain 1 XP. Go back and talk to VV.
Receive MASQUERADE REDEMPTION. If she likes you enough you'll
receive VV'S AUTOGRAPHED PHOTO. Go check your apartment for a
nice poster.
QUEST COMPLETED
===============================================================================
HUNTERS HUNTING XP 3
===============================================================================
Go to the Asp Hole. Head up the stairs and talk to Ash to receive this
quest. There are two ways to complete this.
If you choose to find someone who looks like Ash, do the following:
Go downstairs and to your left stands a Ash look alike. Convince him to
switch clothes with Ash. Go back and talk to Ash.
If you choose to fight your way through the sewers, do the following:
Sewers. Go forward, there'll be 2 hunters, and through the door. Go left
and see 4 hunters running towards you. Keep going. The wall on you're
left will collapse and 2 hunters comes out. Go through the hole in the
wall. Keep going forward, you'll meet a lot of hunters here. Climb the red
ladder on your right. There'll be 2 hunters here with crossbows.
Whichever choice you make, you gain the same amount of XP, however I
did receive a larger MONEY reward for completing it the second way.
QUEST COMPLETED
===============================================================================
A TANGLED WEB XP 2
===============================================================================
Go talk to Mitnick in the Nosferatu home, ask him what he does to
receive this quest. Go back to your haven and check your email.
First Network Hub
Take the MEGAHURTZ ACCESS CARD from your mailbox and head to
Santa Monica. Megahurtz is located in the alley behind the Asylum.
Enter. Go straight and through the open door. Open the vent and climb
through it. Flip the switch to turn on the power. Exit this room and enter
the only room you haven't been in. Use the computer -> net security,
password GIL BATES. Run schrecknet. Gain 2 XP. Go back to your
haven and check your email.
Second Network Hub
Go check your mailbox and take the WEB CAMERA. Go down to the
sewers. Find a map and locate the Nocturne Theatre. Head there. Go
through the door and you'll be on the stage Be careful of the guards here,
you cannot let them see you. To your right is a ladder, climb it, walk on
the catwalk, climb another ladder and place the WEB CAMERA next the
the big red X. Go back and climb down the ladder on your left, you'll be
on the other side of the stage. Enter the last door on your right and use the
computer.
Use command "Camera" then "Net camera". "Net Security" password
BREAK A LEG. Run schrecknet.
Gain 2 XP. Go back to your haven and check your email.
Third Network Hub
Go check your mailbox and take METALHEAD ACCESS CARD. Head
to Hollywood and enter MetalHead Industries. Watch out for the guys
patrolling, don't let them see you. Go straight then left, on your right will
be a door. Enter, use the computer to disable the lock on the door up the
stairs. Enter the door up the stairs and use the computer. "Net Security".
Run schrecknet. Gain 2 XP.
Final Network Hub
Take the KAMIKAZI ZEN ACCESS CARD from your mailbox and head to Chinatown.
Enter Kamikazi Zen. Go throught the glass doors on your right, go to the
last office on your right. Use the computer. "Power", run
Hooligan. Head through the security doors. Go to the third office, check
the email for the security door code. Now go to the fourth office and
check under "Personal" -> Manifeso 3, for the code to unlock the vault,
check the plaque on the third office and remember his last name. Now
punch in the code and go through the security doors. Head right and use
one of the computers. Command "vault", the password is the guys
lastname backwards. The one I told you to remember. Unlock it and go
grab the MONEY. Then go under "Net Security" and run Schrecknet.
QUEST COMPLETED
-------------------------------------------------------------------------------
~None Quests~
-------------------------------------------------------------------------------
===============================================================================
PRINCE IS PROMOTING YOU! (Jeanette poster)
===============================================================================
After you have met Gary check your computer for an email from him. It
says that if you find a copy of Tap Hotel for him, he'll deliver a pinup of
Jeanette Voerman to you. Go to Hollywood and enter the Chinese
Theatre. Go to the back of the theatre through the double doors. At the
stage, beside the middle speaker, you'll find a FILM CANISTER
containing Tap Hotel. Put it in your mailbox. Renter the building and go
up to your apartment to find a poster of Jeanette.
===============================================================================
ROCKET LAUNCHER FOR SALE (Damsel poster)
===============================================================================
After completing *PRINCE IS PROMOTING YOU!* you'll receive this
email from Gary. You can only retrieve the CD-ROM during the installation of
the third network hub, during the *TANGLED WEB* quest. Use the
computer up the stairs, command "safe". Unlock it and take the CD-ROM.
Leave the CD-ROM in your mailbox. Check your apartment to find a
poster of Damsel.
===============================================================================
WANT TO LEARN VICISSITUDE? (Ming Xiao poster)
===============================================================================
After completing *ROCKET LAUNCHER FOR SALE* you'll receive this email from
Gary. Head over to Santa Monica and enter Carson's apartment, it's across from
Mercurio's. Pick the lock on the chest to find VIDEO TAPE. Put it in your
mailbox. Check your apartment to find a poster of Ming Xiao.
===============================================================================
CHEAT CODES (VV poster)
===============================================================================
After completing *WANT TO LEARN VICISSITUDE?* you can recieve this email from
Gary, if you didn't get the poster from VV herself. Head to Skyline Apartments,
Apt 1. Take the PHOTO in the room on the second floor of the apartment. It's a
picture of a Nosferatu. (You might have taken it earlier during the
*NECROMANTIC* quest.) Put it in your mail box and check back at your haven for
the poster.
Thanks to Roy for this one!
To get the poster from VV herself, you need to always be nice to her and use
the seduction lines. Then after completing the two quests for her you'll
receive a photo of her and the poster will be in your haven.
_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
VII
~CHINATOWN~
-------------------------------------------------------------------------------
~Main Quests~
-------------------------------------------------------------------------------
===============================================================================
KIKINAPPED XP 2
===============================================================================
Go to the Lotus Blossom massage parlor, which is located in the alley
behind Ramen Shop. You can choose to enter from the front or the back.
Kiki is being held on the second floor behind the door with the padlock.
When standing in front of it the PADLOCK KEY is in the room to your
right. Unlock the door and talk to Kiki. Gain 4 XP. Report back to Wong
Ho.
QUEST COMPLETED
===============================================================================
ORIGINAL GANSTER XP 2
===============================================================================
Talk to Wong Ho after completing *KIKINAPPED* to receive this quest.
Head over to Zhao's and enter the warehouse. Head up the stairs and talk
to Zhao. Learn the passcode 725. Gain 3 XP. Exit the building.
QUEST COMPLETED
===============================================================================
DRAGON'S TAIL XP 5
===============================================================================
Head to the Glaze, which is located in the alley behind the Lotus
Blossom. Use the passcode to enter. Head up the stairs. Go around and
enter the double doors. Proceed to the next room. talk to Johnny. Dispose
of Johnny.
QUEST COMPLETED
===============================================================================
COME INTO MY PARLOR XP 3
===============================================================================
After disposing of Johnny youll receive this quest. Head to the Fu
Syndicate building and go through the main doors. Go to the room on
your left. Head through the doors, you'll be transported up. Proceed to the
next chamber. Here just avoid the lasers as you make your way to the
other side of the room. Proceed to the next chamber. There are three
rotating blades. On your left side are three electrical boxes, controlling the
blades, behind the grating. Destroy the grating to gain access to the boxes,
it takes a couple of hits before they brake. Smash them. Proceed to the
next chamber. Kill the guy, then the commandos. Proceed. Destroy the
electrical nodes in the ceiling. The best way to do it, is the use of some
kind of gun. Proceed. Shoot the flamethrowers. Gain 2 XP. Jump out
through the window and kill everybody. Go through the door on your left.
Kill the Mandarin. Gain 2 XP. Pick up BARRABU'S CELL KEY. Open
the door and free Barrabus.
Check *I SPY BARBARUS* to find out what to do next.
QUEST COMPLETED
===============================================================================
ITALIAN DINNER XP 3
===============================================================================
Before heading to the Giovanni Stronghold, make sure you have done the
*NECROMANTIC* quest if you wish to complete the *OCCULISH
PERSONALITY* quest. This is your ONLY chance of getting the
GIOVANNI BOOK from the Giovanni Mansion.
Use the cab and head to the Giovanni Stronghold. The first thing you need
to do is gain access to the house. There are two ways, a front door and a
back door.
If you want to go through the front door, you can convince the guard there
that you forgot you invitation but you're on the list. Or go and talk to the
couple near your cab. You can try to convince one of them to give you
their GIOVANNI INVITATION.
If you want to go through the back, you need to remove the guard
somehow. You can find objects on the ground that you can throw.
There's a third way of completing all of this, which there always is, killing
everybody. I don't think this needs any further explanation. Once inside
you Gain 2 XP.
Gaining extra XP. The following is optional:
===============================================================================
Talk to the girl by the piano, her name is Mira. Convince her to tell you
about the contest, and offer to help her. Go talk to the man in front of you
by the door, the one that isn't a guard. This is Chris. Convince him to tell
you about his secret. Once you have done this, there's another man to the
right, Adam. Talk to him. Make him tell you about his business. Now you
have dirt on all three of them, it's up to you who you wish to help.
Helping Mira:
Tell her about Adam, Gain 1 XP.
Tell her about Chris, Gain 1 XP.
Gain 1 XP for helping her.
Helping Adam:
Tell him about Chris, Gain 1 XP.
Tell him about Mira, Gain 1 XP.
Gain 1 XP for helping him.
Helping Chris:
Tell him about Adam, Gain 1 XP.
Tell him about Mira, Gain 1 XP.
Gain 1 XP for helping him.
===============================================================================
Ok, if you're standing in the main room, there's a door on your right, go
through it. There's another door right in front of you, inside is an office
which you need to gain access to. There are two ways of doing this as far
as I know. If you went in through the back, the office is located through
the doors in front of, down the hall to the left.
You can pick the lock, enter the room, on your right is a shield with a
sword on the wall, push it. Head down the secret passage. Don't forget to
pick up DODGE II, on the desk.
If you cannot pick the lock, go back to the main room and talk to the
woman in the white dress, Nadia. Seduce her and ask if there's someplace
you can be alone. She'll let you in to the office and open the secret
passage. Don't forget to pick up DODGE II, on the desk.
You are now in some kind of embalming room. If you have Nadia with
you, you can ask her to show you the rest, she will then open the door for
you. If you haven't, you'll need to pick the lock or flip the lever near the
table and ride it down. DON'T forget to pick up the GIOVANNI BOOK,
which is on a table in the embalming room.
Once down, you'll see zombies. Run to the other side of the room, where
the door is. It should break and a zombie will come through. If it doesn't
brake, you'll have to kill some of the existing zombies and then go to the
door again. Note, in the crypt to your right you can find SAULOCEPT.
Head through the door and go down. It doesn't matter which
way you take. If you'll fall down, run to the end, and there's a secret door.
Climb the ladder and go through the door. Keep going. If there's a door
that doesn't open up for you, you'll need to kill the zombies first. You'll
eventually come to a "T-junction", don't continue straight, instead take
the way on the side. Go around until you find a door you can enter. Go
through and keep on going straight and through the doors. You'll be taken
to the next area.
Keep going. Gain 2 XP. Talk to the man. You'll be in a fight with Claw
Brother and Blade Brother, turn them into dust.
Check *THE EPIC OF THE ANKARAN SARCOPHAGUS* now.
QUEST COMPLETED
-------------------------------------------------------------------------------
~Side Quests~
-------------------------------------------------------------------------------
===============================================================================
THE HITMAN IMPASSE XP 4/ 6
===============================================================================
Either talk to Ji Wen Ja, the fortune teller near the Temple or Lu Feng, the
old man at the Red Dragon. Both of them wants the other one dead.
They'll offer you money for the other ones death. You can up the price
by first agreeing to kill one of them, then go to the one you're supposed to
kill, talk to him and tell him what you have been offered, you'll be offered
more money. No go back to the first one and tell him about your new
deal. You get the idea. You can up the price to 80%.
I don't know why, but you'll only loose HUMANITY if you kill Ji Wen
Ja, but not if you kill Lu Feng.
If you agree to kill Lu Feng, then head over to the Red Dragon and wait
for him to go into the bathroom. Once he's inside, kill him. Gain 4 XP.
Pick up LU FANG'S KEY. Go talk to Ji Wen Ja.
If you agree to kill Ji Wen Ja, he's next to the Temple. Kill him. Gain 4
XP. Pick up JI WEN JA'S KEY. Go talk to Lu Feng.
Or there's the third option, convince them to beomce friends again and
you'll Gain 6 XP instead of 4 XP.
QUEST COMPLETED
===============================================================================
GONE FISHIN XP 3
===============================================================================
Go to the Ramen Shop and talk to the girl here, Yukie, to receive this
quest. After that go to the Temple and talk to Ming Xiao, ash her about
the Hengeyokai. Gain 2 XP. Head over to the Red Dragon. Talk to the
man sitting in the corner. Convince him to tell you about Zygaena, and set
up a meeting. Go back and talk to Yukie. After go to the Golden Ocean's
Fish market. Talk to Yukie again and enter the fish market. Defeat the
Hengeyokai.
QUEST COMPLETED
===============================================================================
EYE GOUGE HELL XP 2
===============================================================================
Enter the White Cloud Gifts shop and talk to the old man there. Receive
this quest. Enter Ramen Shop, that's across the street, through the back.
Open the freezer and pickup the EYES. Gain 2 XP. Return them to Mr.
Ox.
QUEST COMPLETED
===============================================================================
BAD LUCK FARMER XP 3
===============================================================================
Talk to Mr. Ox after completing the one above, to receive this quest.
Receive BAD LUCK TALISMAN.
Head over to the Lotus Blossom and enter through the back. Enter the
locker room, and place the talisman in the locker with the mark on it.
Gain 2 XP. You'll be caught and confronted by Shu. As a Malkavian I
was able to talk my way out of it, however, you Gain 2 XP extra if you
kill him. Return to Mr. Ox.
QUEST COMPLETED
_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
VIII
~ENDGAME~
-------------------------------------------------------------------------------
~THE CHOICE~
-------------------------------------------------------------------------------
You'll be in the Cab talking to the driver. You have five choices to choose
from:
Note, if you choose the Kuei-Jin you won't receive the *MING MUST
DIE!* quest. Also some of these options may or may not be available to you
depending on some of the choices you have made throughout the game
===============================================================================
If you choose YOURSELF, read in this order:
===============================================================================
GOLDEN TEMPLE
VENTURE TOWER
===============================================================================
If you choose to work for the PRINCE, read in this order
===============================================================================
GOLDEN TEMPLE
===============================================================================
If you choose to help the ANARCHS, read in this order
===============================================================================
GOLDEN TEMPLE
VENTURE TOWER
===============================================================================
If you choose to ally yourself with the KUEI-JIN, read in this order
===============================================================================
VENTURE TOWER
===============================================================================
If you choose to side with the CAMARILLA, read in this order
===============================================================================
GOLDEN TEMPLE
VENTURE TOWER
-------------------------------------------------------------------------------
~THE END~
-------------------------------------------------------------------------------
===============================================================================
GOLDEN TEMPLE
===============================================================================
Enter the door in front of you. Here are two door, left and right. It doesn't
matter which one you take. You'll be in the garden. In the left corner and
the right are buildings. You need to enter one of them to gain access to the
other part of the garden. Again it doesn't matter which one you choose.
Inside you can find ammo in the chests.
Once on the other side, enter the large temple. You can go through the
main door or one of the side doors. Go to the Buddha statue and go either
left or right. Go down the stairs and enter the door.
There are many traps down here, so be careful. You see a door on your
side but you can't open it, go around the corner and see a double door.
This is where you need to go, past these doors, but it's also locked. Once
facing this door, turn around and go to the altar in the far back. Here take
the door on your left. Keep going, but don't go through any doors. You'll
find yourself past those double doors now, and there's a large water
wheel. Jump over the railing and down. There's a barricaded double door.
Open it by pushing your body against the beam barricading it. Go through
the door.
Go left and keep going until you get to a T-junction. Go right here and
you'll eventually find yourself in a room with a large Buddha statue. Left
and right of you are small altars, and on the floor in front of them are a
panel. Push one vase statue on each of these panels and the Buddha will
move. Go down the stairs and through the door.
You'll be in a large oval room. Go left and the left again. You'll be in what
seems like a dead end. The wall on your right conceals a hidden door.
Push somewhere on the wall and it will open. Go through, pick the lock
on this next door, if you can, and pull the lever. If you can't pick it, just
keep on reading. Head back to the oval room and go across the room into
the tunnel. Turn right and keep going. There'll be a T-junction and down
both tunnels will be a statue guarded by two guards. If you pulled the
lever you have stopped a pair of blade from coming out from the wall
when you near the statues, if you didn't keep your head down. Take both
the statues and try to remember how the pedestal they stand on look like.
You should now have JADE CRANE and JADE CAT.
Now go back to the oval room and from how you are standing, go right.
Then take a left, a right and you'll be at another T-junction just like
before. It's the same deal here as before also, go collect those statues and
remember how the pedestals look like. You should now have JADE
DRAGON and JADE ELEPHANT.
Go back to he oval room and place the statues on their corresponding
pedestal.
If you can't manage to do that I'm going to help you, they should be put in
this order, assuming you are standing with your back to the door that lead
you down here:
CRANE ELEPHANT
DRAGON CAT
YOU
Jump into the portal. Defeat Ming Xiao. Gain 10 XP. Take the
SARCOPHAGUS KEY. Go through the portal.
===============================================================================
VENTURE TOWER
===============================================================================
Ride the elevator, it will stop halfway up.
"FIRST FLOOR"
Climb out. There's one door on your left, one on your right and one
behind you. The best choice is the right door.
The RIGHT door:
If you have a high lock picking skill take the one on the right. You are in
a conference room. Go through another door. Go through the door on
your right. Head up the stairs.
The LEFT door:
You just need to go around until you reach the brake room, take the small
door here and head up the stairs.
The door BEHIND you:
Pick the lock then take the door on your left go around until you reach the
brake room, take the small door here and head up the stairs.
"SECOND FLOOR"
Go through the door and take a right. Go through another door. Jump over
the railing and take the door on your far right. Head up the stairs. Go
through the door, you'll be on the roof. Climb up through the pipe to your
far left.
"THIRD FLOOR"
There are two doors, one on your left and one on your right.
LEFT door:
If you have good lock picking ability go through this door. You'll come to
another door, pick the lock go through and up the stairs. Go through the
door and continue until you see a couple of beams on floor level where
there should have been floor. Jump down, you'll meet LaCroix?
RIGHT door:
You'll come to another door, go through keep going and you'll meet
LaCroix?
Kill him. Pick up the ASTROLITE. Place it on the lift, which is in the
same room, and push the button to send it up. Don't ride it!. Wait until it
explodes, then call down the lift and use it to ride up. Here, take the
elevator in the middle.
"FOURTH FLOOR"
Head up the stairs and go through the door on your left, take the right if
you can pick the lock. Just keep on running taking a right every time you
can. You'll end up in a conference room, take the elevator up.
"FIFTH FLOOR"
Go through the door and see The Sheriff. Try to kill him. Once his meter
goes down to ZERO he'll transform into CHIROPTERAN BEHEMOTH.
He'll keep flying around, use a ranged weapon of some sort to take him
out. Feed of the guards he throws at you. If you turn on the searchlight
you can blind him and he'll fall on his back. Use this opportunity to
deliver some serious pain.
_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
IX
~ITEMS & LOCATION~
Sorted in Alphabetical order
-------------------------------------------------------------------------------
~SANTA MONICA~
-------------------------------------------------------------------------------
===============================================================================
ITEM LOCATION
===============================================================================
ASTROLITE - Beach house
BAIL BOND - Old lady at Diner
BOILER ROOM KEY - Laundry room Ocean House Hotel
CARSON'S APARTMENT KEY - Arthur Killpatrick, Bail bonds
CLINIC GUARD'S KEYS - Clinic guard on the top floor, MC
CLINIC STAIRS KEY - Nurse, MC
COMPUTERS FOR GRANDMA - Pawnshop
DIARY (Lily's Journal) - Red Car trunk, Parking Garage
DIARY - Kitchen, Ocean House Hotel.
DRIVER'S LICENSE - Get from Knox, Asylum
DRUG BOX - Prescriptions room
FOXY BOXES - Morgue, in the box.
GIRL'S PHOTO - Old lady at Diner
LILY'S KEY - Old lady at Diner
LOCKPICK - Get at Tutorial or buy at the Pawn Shop
MALCOLM'S OFFICE KEY - The top floor. MC
OCEAN HOUSE FRONT DOOR KEY - The cabin outside the hotel.
PEEPIN' - A VOYEUR FIELD GUIDE - Apt 507 above pawn Shop
PENDANT - Ocean House Hotel.
PILL BOTTLE - Your apartment, Bathroom
PRESCRIPTION BOTTLE - Prescriptions room
SEWER KEY - Therese Voerman
SEWER WORKS MANUAL - Bertram
SO YOU WANNA' SHOOT THINGS? - Pawnshop
SPARE KEY - Above Pawnshop
TATTOO PARLOR KEY - Carson's apartment, on the TV
UPSTAIRS KEY - 2nd room upstairs to the right, Ocean House Hotel.
VIDEO TAPE - Carson's Apartment
WEEKAPAUG THISTLE - Ocean House Hotel, nightstand.
WEREWOLF BLOOD - CS Room, Medical Clinic top floor
WOODEN STAKE - Beach to the left, by the bridge.
-------------------------------------------------------------------------------
~DOWNTOWN~
-------------------------------------------------------------------------------
===============================================================================
ITEM LOCATION
===============================================================================
APPOINTMENT BOOK - Apartment 6, Skyline
ART OF THE QUICK-DRAW BY NED NEDERLANDER - Society of Leopold 2nd floor
ASH'S CELL KEY - Society of Leopold
BLOODSTAR - Strauss after *A PLAGUE FOR THE ANGELS*
BRAWLER MANUAL - Empire Hotel, Floor 6, Room 1
BRIEFCASE - Parking Garage
BROTHERHOOD FLYER - Get it after defeating Brother Kanker
BUSINESS CARD - Hospital by the sofa
TARUFLANG - Dr. Grout's Mansion, electrical room
DAIMONORI - Your room in Maximilliam Strauss home (Tremere)
ELDER VITAE - Dr. Grout's Mansion, fridge
EMPIRE MAFIA KEY - Get from Venus, Confession Club
FETISH STATUE - Museum, Basement
FINANCE MANUAL - Empire Arms Hotel, floor 5, room 4
JEZBEL LOCKE'S KEY - Empire Arms Hotel
JOURNAL - Society of Leopold
KENDO FOR ADVANCED STUDENTS - Apartment 2, Skyline
KEY OF ALAMUT - Pisha
LABRATORY REFRIGERATOR KEY - Dr. Grout's Mansion
LUCKEE STAR ROOM KEY - In the building across the Last Round.
METALHEAD ACCESS CARD - Mailbox
MUSEUM BASEMENT KEY - Museum
MUSEUM OFFICE KEY - Museum, beginning, go left or right.
MUSEUM WORKROOM KEY - Museum, Basement
PHOTO - Apartment 1, Skyline
POLICE REPORT - Elizabethan Dane, from the Cop
RECORD ROOM KEY - Elizabethan Dane, above one of the containers.
RUNE OF THE THIRD EYE - Maximilliam Strauss
SAFE KEY - Apartment 6, Skyline
SCARLET TORKELSON: CIRCUS PERFORMER - Dr. Grout's Mansion.
SECURITY MANUAL - Museum, Basement
SKYLINE APARTMENTS, UNIT 4 - From LaCroix
SOCIETY OF LEOPOLD INTERIOR KEY - Society of Leopold
THAUMATURGICAL CREATURES - Maximillian Strauss home
THE ODIOUS CHALICE - Abandoned Hospital, Pisha
VAMPYR APOCRYPHA - Society of Leopold
-------------------------------------------------------------------------------
~HOLLYWOOD~
-------------------------------------------------------------------------------
===============================================================================
ITEM LOCATION
===============================================================================
BROTHERS SALVAGE - Room 6, Lucky Star Motel
CD-ROM - MetalHead
CD-ROM - Warrens(5), Nos Home, (CD for Tung).
CHINESE THEATRE KEY - From Isaac
CLIPBOARD - Warrens
FILM CANISTER - Chinese Theater
GUY MAGAZINE, SPRING EDITION - Flynn, Sin Bin
HORROR TAPE PART 1 - Cemetary
HORROR TAPE PART 2 - Ground Zero
INTERNET CAFE KEY - Room 2, Lucky Star Motel
LEDGER - Warrens
LEDGER - Warrens
MUMMYWRAP FETISH - 609 House
PASS KEY - Warrens
SCREENPLAY - David Hatter
TAWNI'S APARTMENT KEY - From Imalia, Nosferatu Home
THE COWBOY'S GUIDE TO CYBERSPACE BY CASE - Ground 0
VV'S AUTOGRAPHED PHOTO - From VV
WEB CAMERA - Mailbox, from Mitnick
WEB CAMERA x3 - Imalia, Nosferatu Home
-------------------------------------------------------------------------------
~CHINATOWN~
-------------------------------------------------------------------------------
===============================================================================
ITEM LOCATION
===============================================================================
BAD LUCK TALISMAN - White Cloud Shop
BARRABU'S CELL KEY - Fu Syndicate, Mandarin
BUSTIN' IT: HARMFUL IF SWALLOWED HINT BOOK - Fu Syndicate
DODGE 2 - Giovanni Home, Office
EYES - Ramen Shop
FAE CHARM - Tseng's Herbal Shop
FU SYNDICATE OFFICE KEY - Fu Syndicate
GIOVANNI BOOK - Giovanni Home, Embalming room
GIOVANNI INVITATION - Giovanni Home, Outside
HEART OF ELIZA - Tseng's Herbal Shop
JADE CAT - Golden Temple
JADE CRANE - Golden Temple
JADE DRAGON - Golden Temple
JADE ELEPHANT - Golden Temple
JI WEN JA'S KEY - Chinatown streets
LU FANG'S KEY - Red Dragon
SARCOPHAGUS KEY - Golden Temple
SAULOCEPT - Giovanni Crypt
_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
X
~ITEMS~
-------------------------------------------------------------------------------
~VALUABLES~
-------------------------------------------------------------------------------
The following items only use, as far as I know, is to be sold
===============================================================================
ITEM NAME
===============================================================================
CAR STEREO
DRUG BOX
FANCY RING
FANCY WATCH
GOLD RING
NORMAL WATCH
PILL BOTTLE
MORPHINE BOTTLE*
PRESCRIPTION BOTTLE
SILVER RING
*The Morphine bottle is also used to complete the *THE PAIN OF BEING MERCURIO*
quest.
-------------------------------------------------------------------------------
~SKILL BOOKS~
-------------------------------------------------------------------------------
Thanks to Odysseus for the Research levels and the last skill book.
The RESEARCH Lvl is the required level of your Research feat, to read that
particular book. The books are sorted by Research level.
Note some books require a certain research level as well as a certain level
of that particular stat it will increase, this will be added in the next update
===============================================================================
BOOK NAME + EFFECT RESEARCH Lvl
===============================================================================
PEEPIN' - A VOYEUR FIELD GUIDE + Stealth Lvl 2
COMPUTERS FOR GRANDMA + Hacking Lvl 2
SCARLET TORKELSON: CIRCUS PERFORMER + Dodge Lvl 2
SO YOU WANNA' SHOOT THINGS? + Firearms Lvl 3
BRAWLER MANUAL + Brawl Lvl 5
KENDO FOR ADVANCED STUDENTS + Melee Lvl 5
FINANCE MANUAL + Finance Lvl 6
SECURITY MANUAL + Security Lvl 6
DODGE 2 + Dodge Lvl 8
BUSTIN' IT: HARMFUL IF SWALLOWED HINT BOOK + Melee Lvl 9
THE COWBOY'S GUIDE TO CYBERSPACE BY CASE + Hacking Lvl 9
ART OF THE QUICK-DRAW BY NED NEDERLANDER + Firearms Lvl 10
-------------------------------------------------------------------------------
~CHARMS & TALISMANS~
-------------------------------------------------------------------------------
===============================================================================
TALISMAN/CHARM NAME EFFECT
===============================================================================
TARULFANG - Decreases toy chance of Frenzy
THE ODIOUS CHALICE - Use the Chalice to feed from it and gain its stored vitae
MUMMYWARD FETISH - Increases passive healing rate
GALDJUM - The effect of passive Disciplines are increased by 25 percent
WEEKAPAUG THISTLE - Increases Defense by 1 point
BLOODSTAR - Blood Buff has twice the duration
HEART OF ELIZA - Conveys a Melee bonus of one
FAE CHARM - Plus one to Dexterity
KEY OF ALAMUT - Increases all Soak ratings by 1
SAULOCEPT - You'll gain one extra XP point every time you are awarded 3 XP or
more
DAIMONORI - Increases the damage of all Thaumaturgy effects
RUNE OF THE THIRD EYE - Reduces the amount of damage done by Gargoyles
_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
XI
~PASSWORDS~
Do not use these passwords to cheat your way through the game, use your
hacking skill instead.
-------------------------------------------------------------------------------
~SANTA MONICA~
--------------------------------------------------------------------------------
===============================================================================
COMPUTER COMMAND PASSWORD
===============================================================================
Your apartment computer Email SUNRISE
Dr Martin's Email PANACEA
Carson's computer McGee IMALIA
Admin. Office Medical Clinic Email LAKERS
CIS Room Medical Clinic Patients HIPPOCRATES
Cs door DOSAGE
Cs safe PAIGE
Security room Medical Clinic Camera OPTOMETRY
Morgue Room Medical Clinic Cadavers COWBELL
Freezer Computer Freezers AMBROSIA
Laptop at Asylum Email WISHES
Contacts CALLME
Computer at Asylum Email 1BARONESS3
Contacts BUSINESS
Elisabeth Dane Computer Control LIGHTHOUSE
Log ANTONIOBAY
Megahurtz Computing Net security GIL BATES
Santa Monica CA Email HANG10
-------------------------------------------------------------------------------
~DOWNTOWN~
-------------------------------------------------------------------------------
===============================================================================
COMPUTER COMMAND PASSWORD
===============================================================================
Skyline Apartment Security Email PEEP
Skyline Apartments Apt.1 Email ECTOPLASM
Museum, Security room Email ILUVGABE
Sales DANFINSIP
Museum, Basement Security Cameras1 PTERODACTYL
Cameras2 VELOCIRAPTOR
Museum, Basement Email IHATEMYJOB
Results KSDFLEOW
Museum, Computer Beams Beams PLATYPUS
Alarm WOMBAT
Apartment 3, Skyline Safe JEWELS
Nocturne Theatre Net Security BREAK A LEG
Society of Leopold Power SOC
Heat sig SOC
Monte Blanc Tower. Office Lights HITTHELIGHTS
-------------------------------------------------------------------------------
~HOLLYWOOD~
-------------------------------------------------------------------------------
===============================================================================
COMPUTER COMMAND PASSWORD
===============================================================================
Zero Ground:
</pre><pre id="faqspan-4">
UCutieU Email SUBARASHI
2Pacula Email SHIZZLE
Josef K Email KAFKA
Computer Warrens Electrical TANK
Pump 118a SEPTIC
Tawni's Computer Camera CLEOPATRA
Sin Bin Peepshow SINNER
Logfile SINNER
Private DIRTYDOG
MetalHead Security Operations CODPIECE
MetalHead Operations Net security BANG YOUR HEAD
Safe TURBO LOVER
-------------------------------------------------------------------------------
~CHINATOWN~
-------------------------------------------------------------------------------
===============================================================================
COMPUTER COMMAND PASSWORD
===============================================================================
Kamikazi Zen First Office Power GWAILO
Kamikazi Zen Fourth Office Email WATERLOO
Personal ELBA
Kamikazi Zen Last Office Vault NIPPELHCS
Net Security NIRVANA
Fu Syndicate Research Division Email ELIMINATION
Fu Syndicate Security Door control FREEDOM
Fu Syndicate Species x data AUTOPSY
_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
XII
~PASS-CODES~
-------------------------------------------------------------------------------
~SANTA MONICA~
-------------------------------------------------------------------------------
===============================================================================
LOCATION PASS-CODE
===============================================================================
Freezer, MC 1969
-------------------------------------------------------------------------------
~DOWNTOWN~
-------------------------------------------------------------------------------
===============================================================================
LOCATION PASS-CODE
===============================================================================
Apartment 5, Skyline 1203
Museum, Basement 2358
Apartment 3, Skyline 9648
-------------------------------------------------------------------------------
~HOLLYWOOD~
-------------------------------------------------------------------------------
===============================================================================
LOCATION PASS-CODE
===============================================================================
-------------------------------------------------------------------------------
~CHINATOWN~
-------------------------------------------------------------------------------
===============================================================================
LOCATION PASS-CODE
===============================================================================
Kamikazi Zen 4567
_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
XIII
~WEAPONS~
The Feat Adjustment is not a constant. It depends on your fighting skills.
Feat Adjusment=(Your Combat Feat of that type) - (the weapon's required
Combat requirement)
Example:
Your character has a Ranged Combat Feat of 6 (2 Perception, 4 Firearms
for example) and you are using 'Jaime Sue': Your Feat Adjustment will be 2
(6-4=2)
The same character with a Jaegerspas XV:
Ranged Combat: 6
Ranged Combet Requirement: 7
Feat Adjustment: -1
For the Melee weapons you use Melee Combat Feat in place of Ranged Combat
Feat.
For No Weapon or the Gangrel Claws you use Unarmed Combat Feat in place of
them.
Many thanks to Pingman for the info above.
-------------------------------------------------------------------------------
~RANGED~
-------------------------------------------------------------------------------
===============================================================================
THIRTYEIGHT
===============================================================================
Ranged Combat
Requirement - 4
Damage Potential - 8
Lethality - 7
Feat Adjustment -
Base Damage - 2
Fire Rate - Medium
Range - Long
Reload Speed - Fast
===============================================================================
BROKK 17C
===============================================================================
Ranged Combat
Requirement - 5
Damage Potential - 10
Lethality - 9
Feat Adjustment -
Base Damage - 2
Fire Rate - High
Range - Medium
Reload Speed - Fast
===============================================================================
COLT ANACONDA
===============================================================================
Ranged Combat
Requirement - 5
Damage Potential - 30
Lethality - 14
Feat Adjustment -
Base Damage - 3
Fire Rate - Medium
Range - Long
Reload Speed - Fast
===============================================================================
BRADDOCK 9MM
===============================================================================
Ranged Combat
Requirement - 5
Damage Potential - 5
Lethality -9
Feat Adjustment -
Base Damage - 1
Fire Rate - High
Range - Long
Reload Speed - Medium
===============================================================================
LASSISTER KILLAMATIC
===============================================================================
Ranged Combat
Requirement - 6
Damage Potential - 10
Lethality - 10
Feat Adjustment -
Base Damage - 2
Fire Rate - High
Range - Long
Reload Speed - Medium
===============================================================================
UTICA M37
===============================================================================
Ranged Combat
Requirement - 5
Damage Potential - 32
Lethality - 20
Feat Adjustment -
Base Damage - 2
Fire Rate - Low
Range - Medium
Reload Speed - Slow
===============================================================================
JAIME SUE
===============================================================================
Ranged Combat
Requirement - 4
Damage Potential - 21
Lethality - 10
Feat Adjustment -
Base Damage - 3
Fire Rate - Medium
Range - Long
Reload Speed - Fast
===============================================================================
JAEGERSPAS XV
===============================================================================
Ranged Combat
Requirement - 7
Damage Potential - 36
Lethality - 18
Feat Adjustment -
Base Damage - 3
Fire Rate - Low
Range - Medium
Reload Speed - Fast
===============================================================================
MCLUSKY .50 CALIBER
===============================================================================
Ranged Combat
Requirement - 7
Damage Potential - 18
Lethality - 12
Feat Adjustment -
Base Damage - 3
Fire Rate - High
Range - Medium
Reload Speed - Fast
===============================================================================
STEYR AUG
===============================================================================
Ranged Combat
Requirement - 8
Damage Potential - 7
Lethality - 14
Feat Adjustment -
Base Damage - 1
Fire Rate - High
Range - Long
Reload Speed - Medium
===============================================================================
CROSSBOW
===============================================================================
Ranged Combat
Requirement - 8
Damage Potential - 24
Lethality - 16
Feat Adjustment -
Base Damage - 2
Fire Rate - High
Range - Long
Reload Speed - Medium
===============================================================================
FLAMING CROSSBOW
===============================================================================
Ranged Combat
Requirement - 8
Damage Potential - 26
Lethality - 16
Feat Adjustment -
Base Damage - 2
Fire Rate - Low
Range - Long
Reload Speed - Medium
===============================================================================
BACH'S 700P
===============================================================================
Ranged Combat
Requirement - 6
Damage Potential - 25
Lethyality - 25
Feat Adjustment -
Base Damage - 1
Fire Rate - High
Range - Long
Reload Speed - Fast
===============================================================================
AMMO
===============================================================================
.38 AMMO
12 GAUGE TUBEFEED
12 GAUGE SHELL
.44 MAGNUM ROUND
9MM CLIP
9MM ROUND
GAS CANNISTER
-------------------------------------------------------------------------------
~MELEE~
-------------------------------------------------------------------------------
===============================================================================
TIRE IRON
===============================================================================
Melee Combat Requirement - 3
Damage Potential - 18
Lethality - 7
Feat Adjustment -
Base Damage - 2
===============================================================================
BASEBALL BAT
===============================================================================
Melee Combat Requirement - 4
Damage Potential - 18
Lethality - 8
Feat Adjustment -
Base Damage - 2
===============================================================================
A SEVERED ARM
===============================================================================
Melee Combat Requirement - 4
Damage Potential - 20
Lethality - 9
Feat Adjustment -
Base Damage - 2
===============================================================================
KNIFE
===============================================================================
Melee Combat Requirement - 4
Damage Potential - 20
Lethality - 9
Feat Adjustment -
Base Damage - 2
===============================================================================
KATANA
===============================================================================
Melee Combat Requirement - 8
Damage Potential - 27
Lethality - 12
Feat Adjustment -
Base Damage - 3
===============================================================================
BUSH HOOK
===============================================================================
Melee Combat Requirement - 10
Damage Potential - 32
Lethality - 13
Feat Adjustment -
Base Damage - 4
===============================================================================
SLEDGEHAMMER
===============================================================================
Melee Combat Requirement - 5
Damage Potential - 30
Lethality - 10
Feat Adjustment -
Base Damage - 3
===============================================================================
FIRE AXE
===============================================================================
Melee Combat Requirement - 5
Damage Potential - 24
Lethality - 12
Feat Adjustment - 0
Base Damage - 2
===============================================================================
BATON
===============================================================================
Melee Combat Requirement - 2
Damage Potential - 24
Lethality - 7
Feat Adjustment -
Base Damage - 2
===============================================================================
TORCH
===============================================================================
Melee Combat Requirement - 2
Damage Potential - 24
Lethality - 9
Feat Adjustment -
Base Damage - 2
===============================================================================
TAL'MAHE'RA BLADE
===============================================================================
Melee Combat Requirement - 8
Damage Potential - 15
Lethality - 12
Feat Adjustment -
Base Damage - 3
-------------------------------------------------------------------------------
~SPECIAL~
-------------------------------------------------------------------------------
===============================================================================
FLAMETHROWER
===============================================================================
Perfect for bosses. Just get them on fire and they'll burn to death!
_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
XIV
~SECRETS~
===============================================================================
CLAN CHOCULA
===============================================================================
On one of the computers at Ground Zero, you can find an Email with the
following message:
"I just straight snatched the new Troika game. If you haxxor the code you
can unlock clan Chocula."
I don't know if you can actually do this, but if you manage to, email me
and tell me all about it!
===============================================================================
CAINE IN THE GAME
===============================================================================
Although you don't know it, you have meet Caine several times in the
game. He's the cab driver.
If you go into the Activision\Vampire -
Bloodlines\Vampire\sound\character\dlg\main characters\caine
and listen to the files, you'll realize it's the drivers voice.
===============================================================================
TALKING TV
===============================================================================
Once, during my play as a Malkavian, I entered my apartment and the TV
Newsman started talking to me through the TV. He told me a story about
a Tuna and a Chef. Weird...
===============================================================================
THE TALKING STOP LIGHT
===============================================================================
During your play as a Malkavian one of the Stop Signs Downtown might begin
talking to you. I have heard this from many people but have never experienced
it myself.
Thanks Red.
===============================================================================
HEAD THROUGH THE HOOP
===============================================================================
During the *MUDD HUNT* quest when you find a guy hanged in a warehouse, if you
pick up his head and throw it through the basket ball net on the wall, you'll
hear a crowd cheer!
_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
XV
~BUGS~
===============================================================================
SAVING
===============================================================================
At some places in the game, saving after pushing a button, for example,
and then reloading may result in the button not being pushed.
Example from the game:
At the Museum by the security beams, saving ofter smashing the control
box for the beams and then reloading, may result in the beams being turned on
again.
There are many places in the game where similar thing can happen.
Another example is the different chambers in the Fu Syndicate building.
Sometimes doors are closed after being open, resulting in you being
trapped, unable to make to the next chamber. Or that something that
was supposed to be moving, has now stopped after reloading.
Remedy: Save often and have different save files.
===============================================================================
SOCIETY OF LEOPOLD GAME CRASH
===============================================================================
The game chrashes when escaping the Society of Leopold. This is how
you solve it at the current time.
The following can be found on Activision's official site:
We are still looking into this issue at the current time, but the following
should get you past the issue.
This fix involves using some console commands. Be careful to enter the
console commands exactly as
they appear, capitalization is important.
To enable the console for the game:
1) Right-click on the shortcut you use the launch the game
2) Select properties
3) Make sure you are on the shortcut tab
4) At the end of the target line add -console, add this outside of the quotes
5) The finished line should look like this if you have the game installed to
the default directory
"C:\Program Files\Activision\Vampire - Bloodlines\vampire.exe" -
console
6) Hit ok, make sure you launch the game using this shortcut
Once you have enabled the console load the saved game from this level
and do the following
1) Get to the boat and approach it, do not get into the boat, but get as close
as you can
2) Open the console using the tilde "~" key
3) Type the following commands in:
If you saved Johansen:
SaveJohansen()
Then to level transition if you're anybody but a Nosferatu:
changelevel2 la_hub_1 taxi_landmark
And if you're a Nosferatu, instead use:
changelevel2 la_hub_1 sewer_map_landmark
4) If you get to the next level and you do not have any items in your
inventory reload your previous save
(make sure you have a discreet save and are not just using the autosave)
and try it again, but stand
closer to the boat.
===============================================================================
AFTER HALLOWBROOK HOTEL
===============================================================================
There's some kind of bug when talking to LaCroix.
Talk to him about the alliance with Ming Xiao, then he'll say it's
nonsense. You now have to choose what to say. The first two options are
the same:
"You had to do it. To bring the L.A. anarchs under control."
However if you choose the first option he'll confess. If you then choose
"This kind of information could destroy someone. Or not, for the right
price."
He'll tell the sheriff to deal with you. Nothing happens, talk to him again
and he'll say you need to talk to the Anarchs, but you'll not receive any
quest telling you to do so. If you head over to the Last Round, on your
way there you'll meet Beckett and he'll say you'll have this conversation
later. Once at the Last Round you really can't talk to them, you'll be stuck
in the game!
To make sure this doesn't happen, make him call of the Bloodhunt for
Nines Rodriguez and you'll receive the *THE ENEMY OF MY ENEMY*
quest.
_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
XVI
~FAQ~
===============================================================================
How to feed your blood to someone
===============================================================================
Have gotten a lot of question regarding this subject and I want to make it
clear once and for all.
There's only one person whom you can feed your blood to, in the game, and
that's Heather Poe, the girl at the Medical Clinic in Santa Monica. She's in
one of the rooms bleeding to death. To feed her your blood you'll need to
"talk" to her and choose "Feed her your blood". You can still feed her blood
even if you are a Nosferatu. I've heard that she isn't there if you haven't
talked to a guy (Knox) who's standing outside of the clinic.
===============================================================================
How to enable the console
===============================================================================
Although I don't like cheating I'll tell you how to enable the console.
Right click on the shortcut to VtMB and choose "properties". In the "target"
box add " -console" after the line.
The shortcut should be located on your desktop and/or in the start menu, where
you start Bloodlines.
Now just start Bloodlines from the modified shortcut and the console should
appear at the main menu after starting the game.
===============================================================================
How to enable/disable window mode
===============================================================================
To enable or disable window mode, bring up your start menu and choose RUN...
Type in REGEDIT and then press OK.
Click on HKEY_CURRENT_USER then
> SOFTWARE
> TROIKA
> VAMPIRE
> SETTINGS
double click on the ScreenWindowed file and change the Value data to 1 if you
want to enable window mode or 0 to disable it.
===============================================================================
How do I get "BACH'S 700P"?
===============================================================================
Ok, I myself have never found it in the game, however I recieved a mail from
Pingman who claimed to have bought it from Mercurio after completing the
*ITALIAN DINNER* quest. If anyone else can confirm this, please let me know.
_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
XVII
~CREDITS~
===============================================================================
Thanks to White Wolf for creating this universe and Troika for making this
exellent game.
This game was so good that I decided to make this Guide and I've never made a
guide before. I really hope there will be a sequel of some sort. I would
definitely buy it.
I would like to thank myself for taking the time to create this and I really
hope you enjoy it.
I also want to thank GameFAQs and IGN for hosting this guide.
And to all of you who didn't buy the game, do so NOW!
Also thanks to: Michael Sullivan
CobraCommander
Marshall
Pingman
Eevle
John White
Walter Meyer
darkjedishadow
Christophe Schoofs
Red
Tim Cates
da13th
Roy
Odysseus
Guillaume Coursol
Arri McElrath
Zeliard
for your contributions to this guide.
If I have forgot anyone I apologize.
Last I would like to thank my friend, you know who you are, for introducing me
to this game.
Copyright 2004 Jay Darco