FAQ for Urban Assault Demo. Version 1.1
                          Last updated 11/25/04
          This FAQ is of course copyright (c) 2004 Josiah Herrington
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Contents                   [TOP]                |  [W0.1]  |
                                               |__________|

Table of Contents.........................[TOP] Use the above box to keep the
1:  Intro.................................[010] Search code for your current
2:  Legal stuff/Updates...................[020] Location in so you can jump
3:  Overview..............................[030] right back to where you were
4:  Frequently Asked Questions............[040] in the walkthrough without
5:  Factions..............................[050] having to search! I always
6:  Playing the game......................[060] make sections start and end
7:  Walkthrough...........................[070] at save spots to make it
     Training Mission 1.................[W0.1] easy for you to follow the
     Training Mission 2.................[W0.2] walkthrough knowing you
     Training Mission 3:................[W0.3] can't play strait through.
     Skull Alley........................[W0.4]
     Virgin Steel.......................[W0.5] You can access any area in
     Dark Valley........................[W0.6] the table of contents by
                                               Pressing CTRL+F and copy
8:  Vehicles..............................[080] and pasting the code into
9:  Hidden Plot...........................[090] the find box and it will
10: Credits...............................[100] take you right to it!
11: Contact Information...................[110]


FOR THE LOVE OF ALL THAT IS HOLY ON THIS GOOD EARTH.......................[111]


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                                1:  Intro
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                                  [010]
Hello there fine reader! This be an FAQ and walkthrough for the demo version
of Urban Assault. The demo is probably all that most of you have seeing how
hard it is do find the full version even on E-bay. Well, Enjoy! If you don't
enjoy I reserve the right to, you know, like...not care. Let me know if you
find problems though!


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                             2: Legal stuff/Updates
*******************************************************************************
                                  [020]

This FAQ is mine and is copyright(c) 2002 Josiah Herrington.
This FAQ, as of now, can only be displayed at:

Gamefaqs (http://www.GAMEFAQS.com)

Gamespot(www.gamespot.com)

Sites with easy permission:

IGN(www.ign.com)

www.neoseeker.com

as well as my own website, and may be used for personal use only.
You may not sell this FAQ or distribute it. Otherwise you may
not under any circumstances host this FAQ unless I give permission.
I still reserve all rights to discontinue any site's hosting of this
FAQ.


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                               3: Overview
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                                  [030]

It is a demo of one of the better old PC games and is one that doesn't get old.
You play the role of SDU 7, a cybernetically enhanced human being who has been
drafted because of all things, his mad gaming skillz, to protect the earth from
the invasion of several alien species, as well as radical humanoids. Much of
the plot for this game is not the game itself, but in the help files. In fact,
I would go so far as to say that the help files contain 50% of the plot! You
just have to look around and you will find a lot of backstory.


There will be those who call it a curse, but they were not chosen to be the
human interface. And who among them could handle the unimaginable power of
becoming one with the Host Station? After the upload surgery you will be
completely wired into the free world’s network of computers, able to synthesize
intelligent tanks and aircraft with the click of a button.

After The Big Mistake, the deteriorating atmosphere forced humans to live in
domed cities connected by beam gates. These domed cities and beam gates require
vast amounts of energy. Unfortunately, those energy sources and your people of
The Resistance are coming under massive attack.

Your enemies list reads like a parade of nightmares: the Ghorkovs, the
Sulgogars, the Mykonians, the Taerkastens, and the Black Sect.

The fate of The Resistance, and perhaps even the fate of the entire planet,
depends on how well you can master your Host Station resources and wage battle
against those who are trying to destroy you and your world.

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                        4: Frequently Asked Questions
*******************************************************************************
                                  [040]

Q: Will you send me a copy of this game? I can't find it anywhere.
A: No, that would be Illegal.

Q: Then were can I find it? I've looked everywhere!
A: I don't know. You could try E-bay; they sometimes have it.

Q: Where can I find this demo?
A: http://download2.gamespot.com/d3/gsc/strategy/urbassau/msuademo.exe
  though you need a gamespot account.

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                               5: Factions
*******************************************************************************
                                  [050]

The full version of the game contains three other factions, The Black Sect, The
Mykonians, and The Sulgogars. I have only listed the ones present in the demo.

The Resistance
The player is the embodiment of The Resistance—which represents the last trace
of freedom and democracy to survive the environmental, financial, and political
collapses that followed The Big Mistake. The Resistance was just months away
from certain destruction by its approaching enemies when a band of hackers and
engineers wired together all of the free world's computers to create the Host
Station as the ultimate war machine. Now that the Host Station has chosen you
to become its uploaded master, the survival of The Resistance and all of its
ideals rests with you. (Yes I know it isn't very scientifically accurate. I am
a Computer Science/CIS Major!)

Vehicles
Your Host Station
Fox              :Light AA tank
Weasel           :Lighter AA tank
Jaguar           :Medeum AT tank
Tiger            :Heavy AT tank
Rhino            :Ultra Heavy Anti Host Station Artillery
Rock Sled        :High powered suicide truck.
Firefly          :Ultra Light AT Chopper. AKA Chaff to distract base defenses
Wasp             :Light attack chopper.
Hornet           :Medium Heavy Attack/AT Chopper.
Dragonfly        :Heavy Assault Chopper.
Falcon           :Fast light AA Aircraft.
Marauder         :Faster Heavier AA Aircraft.
Warhammer        :Medium Bomber Aircraft.
Scout            :Unarmed fast scout drone.

Buildings
Power Stations   :Supplies power to the resistance.
Flak Stations    :Fires projectiles at any foes within range.
Radar Station    :Scans a wide range.



Taerkastens
This dangerous retrocult disdains electronic and related technology yet has
advanced weapons development. They wish to exterminate us-and all other
factions-from the planet. Diplomacy has failed. The Taerkastens blame us for
killing the oceans and destroying the atmosphere. Their units have extremely
heavy armor and can "take a lickin' and keep on tickin'" to coin a phrase.

Vehicles
Taerkasten Flying Fortress
Eisenhans        :Medium/Heavy AT Tank.
Leonid           :Super Heavy AT Tank.
Zeppelin         :Ultra-mega-heavy bomber.
Mnosjetz         :Heavy AT Bomber.
Phantom          :Medium/Heavy AA Plane
Serp             :Suiside missile unit
Bronsteijn       :Heavy attack Plane/Chopper
Hetzel           :Medium anti-chopper plane
Ormu-Scout       :Unarmed Fast scout drone

Buildings
Power Station    :Supplies power to the Taerkastens
Flak Station     :Fires projectiles at any foes within range.
Radar Station    :Scans a wide area.

Ghorkovs
This totalitarian and militaristic faction that emerged from Eurasia after The
Big Mistake has weapons technology at least equal to our own. Diplomacy has
failed. The Ghorkovs resent our earlier betrayal of them to the off-world
Mykonians. Thats right, we aren't totally innocent in this either. But one must
survive. The Gorkhovs' strngth lies mainly in their phenominal lineup of air
units. It has an excelent lineup of choppers, and a very good plane setup!
However, their heaviest tank unit is a little stronger than the resistance
Jaguar, and weaker than the resistance Tiger.

Turantul              \_Yes, they are both host stations.
Turantul II (Skorpio) /
Speedy           :Light AA tank.
Tekh-Trak        :Medium AT tank.
Ghargoil         :Medium Attack Chopper
Ghargoil 2       :Medium/Heavy Attack Chopper
Ghargoil 3       :Medium Bomber Chopper.
Ying             :Ultra light AA plane.
Yang             :Light AT bomber.
Tien-Ying 7      :Ultra heavy AA/attack jet.
Gigant           :Massive Anti-Enemy Semi-station.
Ghor-Scout       :Light fast Scout Unit.

Buildings
Power Station    :Supplies power to the Gorkhovs
Flak Station     :Fires projectiles at any foes within range.
Radar Station    :Scans a wide area.



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                            6:  Playing the game
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                                  [060]



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                              7:  Walkthrough
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                                  [070]

Here you will find the walkthrough for the Single Player mode of the game.
***********************
Training Level 1:
    [W0.1]
***********************
Vehicle Creation and Control
Difficulty: 1/10
Enemies: Unarmed gorkhov drones.

This mission is really simple. The objective here is to send out drones to
locate and destroy the Ghorkovian training drones in this sector. This can be
accomplished by selecting the creat vehicles button at the bottom left corner
of the screen and selecting the unit you wish to create. Then you can click
in the 3D world and it will create the unit. Once you create the drones, send
then out and have them attack the Ghorkovian drones.


***********************
Training Mission 2
    [W0.2]
***********************
The Map and Squadron Manager
Difficulty: 1/10
Enemies: Unarmed Gorkhov drones.

This mission is really simple. The objective here is to send out drones to
locate and destroy the Ghorkovian training drones in this sector. This can be
accomplished by selecting the creat vehicles button at the bottom left corner
of the screen and selecting the unit you wish to create. Then you can click
in the 3D world and it will create the unit. Once you create the drones, send
then out and have them attack the Ghorkovian drones.

***********************
Training Mission 3:
    [W0.3]
***********************
Hyde park.
Difficulty: 2/10
Enemies: Gorkhovs.

This mission pits you against one gorhovian host station.
OK, lets get down to business! Create a squadron of Fox Tanks, and send them
to capture the key sector to the northwest. In the meantime, send 3 of your
starting fox tanks to the beam gate sector to the southwest and take it, and
three to the power station to the south. Then beam your host station to the
power station and have your foxes conquer the nearby sectors. Hoard power and
create foxes until you have about 15. The lead them against the host station
from the south, the east and the west, in groups of 5. The hos station will
fall at which point you should send all your Fox tanks to the beam gate.
After the beam gate is full, beam your host station to it by pressing the "B"
key on your keyboard and clicking on the beam gate on your overhead map.

***********************
  Skull Alley
    [W0.4]
***********************
Difficulty: 2/10
Enemies: Gorhovs: Ghragoil 1.
Tech Upgrades: Unit > Wasp (Light Chopper)

Ok, first things first! Send your squad of 3 foxes northeast, and send your
squad of 2 northwest. Now send the foxes you brought with you, there should be
five, um the north to the middle. Now hop into a fox that is northwest and use
it to take the tech upgrade and capture the weasle tank creation ability. Once
you have that you should send your tanks on the northwest side to the middle to
join the other 5, and hop into one of the ones to the nrotheast and take the
power station. Once you have that move your army of foxes up to it and beam
your host station to it. Use the foxes to take out any ghargoils that are
around there. From there make an army of about 10 fox tanks and send them on
the tarantul 1. You should be controlling one and wipe out the host station.
Head to the beam gate taking foxes.

***********************
  Virgin Steel
    [W0.5]
***********************
Difficulty: 3/10
Enemies: Gorhovs: Speedy, Ghargoil 1.
Tech Upgrades: Unit > Jaguar Tank (Medium AT tank)
Objectives: Capture the power station to the northwest.

Okay, first off send all of your Fox tanks but two to the northwest to capture
the power station. Make sure you hop into on e and bring destruction onto the
Gorkhovs. Once you capture the power station immediatly beam your host station
to it to harvest it's energy. Park all of your Fox tanks near your host station
to ward off any intruding Ghargoils and head west and capture the Jaguar Tech
Upgrade! Use your Fox to kill the Ghargoils that are on guard and then capture
the surrounding Sectors. Once you have a good absorbtion rate, create several
ore Fox tanks and a few Jaguar tanks! Head south in one fox that is not in a
squad (you don't want others to follow) and wipe out as many of the Ghargoils
as you can. Once there are few or no Ghargoils left, march in with your tanks
and wipe out the host station. Be sure to hop into a Jaguar and hit the host
station! Take Either some Jaguars or some Foxes into the beam gate and beam
out.

***********************
     Suprise!
      [W0.6]
***********************
Difficulty: 4/10
Enemies: Taerkastens: Eisenhans (Medium tank)
Enemies: Gorkhovs: Ghargoil 2, 2 host stations.
Tech Upgrades: Unit > Scout
Tech Upgrades: Armor > Fox > 52%
Objectives: Capture the spy drone upgrade and take out the Taerkastens host
           station.

Okay, as soon as you get started you will be under fire by a Gorkhov host
station. Just select all your units and tell them to attack it, jump into a
wasp and open fire and it should be dead in no time flat. Then beware the
Ghargoil 2s coming from the northeast. Once you are in the clear grab a
weasle and take it north and locate the tech upgrade and the Gorkhov host
station. Now create a few foxes and lead your whole armada into the gorkhov
host station taking control of a wasp yourself and hammering on the host
station till it dies. Once it dies all you have to worry about are the
Taerkastens and they only have tanks that your wasps can obliterate! Now, as
soon as you kill the second Gorkhov ost station, send your army west to meet
the Eisenhans. As soon as they are obliterated create 5 wasps and send them
to join your army. Take a single wasp in and destroy the flak turrets. They
only take one wasp shell each so keep moving and you won't have a problem. Head
a little further west and get the armor upgrade for the Fox. Now you are ready
to march on the Taerkastens host station! Should take a lot right? Actually,
no. Just fly the a wasp in there over and over; first killing all the tanks,
then hammering on the powerstation-less Taerkastens host station. It will
eventually die and not pose much of a threat. So hammer on it while you are
constantly moving so it's (slow but very powerful) defense turrets can't hit
you. Mission over, Taerkastens dead. Head out the beam gate taking Wasps and
Foxes with you.

End DEMO missions.

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                               8:  Vehicle
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                                  [080]

________________________________________________._____________________________.
Unit Name and Classification                   |                             |
Base Energy: The unit's starting energy        |  Unit Description and       |
Base Attack: Te units un-upgraded attack       |  Weaknesses and strengths   |
Base Armor: The units un-upgraded armor        |                             |
                                               |                             |
________________________________________________|_____________________________|
Resistance Host Station                        |                             |
Base Energy:     Varies                        | The Resistance Host Station |
Base Attack:     40x4                          |                             |
Base Armor       50%                           |                             |
                                               |                             |
________________________________________________|_____________________________|
Fox              Light AA tank                 |                             |
Base Energy:     90                            | The Fox tank is the initial |
Base Attack:     100                           | unit of the Resistance. A   |
Base Armor       52%                           | Powerful AA tank but weak   |
                                               | Vs AT Tanks                 |
________________________________________________|_____________________________|
Jaguar           Medium AT tank                | The Resistance's medium tank|
Base Energy:     120                           | While individually inferior |
Base Attack:     130                           | to most other tanks, when   |
Base Armor       52%                           | deployed en masse its power |
                                               | is exponentially higher.    |
________________________________________________|_____________________________|
Firefly          Ultra Light AT Chopper.       | An extremely light chopper. |
Base Energy:     60                            | The firefly is a good chaff |
Base Attack:     50                            | unit to confuse enemy base  |
Base Armor       30%                           | defenses. Weak Vs AA tanks  |
                                               |                             |
________________________________________________|_____________________________|
Wasp             Medium Light attack chopper.  | A medium, powerful chopper. |
Base Energy:     90                            | The wasp is a super anti    |
Base Attack:     120                           | tank and power station unit.|
Base Armor       40%                           | It's speed lets it dodge all|
                                               | non-homing incoming fire.   |
________________________________________________|_____________________________|
Falcon           Fast Medium AA Aircraft.      | A Medium AA Jet Fighter.    |
Base Energy:     Varies                        | The Falcon is great against |
Base Attack:     Varies                        | all airborne units, but it  |
Base Armor       Varies                        | Very weak VS AA tanks and   |
                                               | Flak Guns.                  |
________________________________________________|_____________________________|
Scout            Unarmed fast scout drone.     | An Unarmed Scout unit.      |
Base Energy:     55                            |                             |
Base Attack:     ---                           |                             |
Base Armor       50(Technically Varies but is  |                             |
                    unlikely to do so.)        |                             |
________________________________________________|_____________________________|
  ~_**********************_~                   |                             |
  {  RESISTANCE COMPLETE!  }                   |                             |
  }   BEGIN TEARKASTENS    {                   |                             |
  {       UNITS            }                   |                             |
  ~_*********************_~                    |                             |
________________________________________________|_____________________________|
Taerkasten Flying Fortress                     | The Taerkasten Host station.|
Eisenhans        Medium/Heavy AT Tank.         |                             |
Base Energy:     Varies                        |                             |
Base Attack:     Varies                        |                             |
Base Armor       Varies                        |                             |
                                               |                             |
________________________________________________|_____________________________|
Leonid           Super Heavy AT Tank.          | A super Heavy AT Tank.      |
Base Energy:     Varies                        | The Leonid is the Tearkast's|
Base Attack:     Varies                        | Heaviest ground unit. VERY  |
Base Armor       Varies                        | Powerful Vs Ground units.   |
                                               | but Weak VS choppers        |
________________________________________________|_____________________________|
Mnosjetz         Heavy AT Bomber.              | A heavy AT bomber biplane   |
Base Energy:     Varies                        | The Mnosjetz is a slow but  |
Base Attack:     Varies                        | heavily armored bomber that |
Base Armor       Varies                        | is typically deployed in big|
                                               | squads. Weak vs AA planes.  |
________________________________________________|_____________________________|
Hetzel           Medium anti-chopper plane     | A heavy but weak AA plane.  |
Base Energy:     Varies                        | The Hetzel is a slow and    |
Base Attack:     Varies                        | heavy plane that is deployed|
Base Armor       Varies                        | in large numbers against.   |
                                               | Host Stations and Choppers. |
________________________________________________|_____________________________|
Ormu-Scout       Unarmed Fast scout drone      | A light, unarmed scout unit.|
Base Energy:     Varies                        |                             |
Base Attack:     Varies                        |                             |
Base Armor       Varies                        |                             |
                                               |                             |
________________________________________________|_____________________________|
  ~_**********************_~                   |                             |
  {  TEARKASTENS COMPLETE  }                   |                             |
  }     BEGIN GHORKOVS     {                   |                             |
  {         UNITS          }                   |                             |
  ~_*********************_~                    |                             |
________________________________________________|_____________________________|
Turantul                                       | Both are Ghorkovian Host    |
Turantul II (Skorpio)                          | Stations.                   |
Base Energy:     Varies                        |                             |
Base Attack:     Varies                        |                             |
Base Armor       Varies                        |                             |
                                               |                             |
________________________________________________|_____________________________|
Speedy           :Light AA tank.               | A light, fast AA hover tank.|
Base Energy:     Varies                        | The Speedy fires high speed |
Base Attack:     Varies                        | homing photon shells that   |
Base Armor       Varies                        | knock back all air units.   |
                                               | Weak VS enemy tanks.        |
________________________________________________|_____________________________|
Tekh-Trak        :Medium AT tank.              | A Medium, slow AT Tank.     |
Base Energy:     Varies                        | The Tekh-Trak is less than  |
Base Attack:     Varies                        | all heavy tanks but better  |
Base Armor       Varies                        | than all other Med tanks.   |
                                               | Weak Vs Aircraft & Choppers.|
________________________________________________|_____________________________|
Ghargoil         :Medium Attack Chopper        | Medium slow Attack Chopper  |
Base Energy:     Varies                        | The Ghargoil it slow but has|
Base Attack:     Varies                        | a very powerful missile that|
Base Armor       Varies                        | Decimates ground units. Weak|
                                               | Vs planes & AA tanks.       |
________________________________________________|_____________________________|
Ghargoil 2       :Medium/Heavy Attack Chopper  | Medium slow Attack Chopper  |
Base Energy:     Varies                        | The Ghargoil it slow but has|
Base Attack:     Varies                        | a very powerful missile that|
Base Armor       Varies                        | Decimates ground units. Weak|
                                               | Vs planes & AA tanks.       |
________________________________________________|_____________________________|
Ghargoil 3       :Medium Bomber Chopper.       | A medium Bomber Chopper.    |
Base Energy:     Varies                        | The Ghargoil 3 is powerful  |
Base Attack:     Varies                        | but slow. It rapid-drops its|
Base Armor       Varies                        | cluster bombs to kill tanks.|
                                               | Weak Vs Planes.             |
________________________________________________|_____________________________|
Ghor-Scout       :Light fast Scout Unit.       | A light fast and unarmed    |
Base Energy:     Varies                        | scout drone.                |
Base Attack:     Varies                        |                             |
Base Armor       Varies                        |                             |
                                               |                             |
________________________________________________|_____________________________|
  ~_**********************_~                   |                             |
  {   GHORKOVS COMPLETE    }                   |                             |
  }   All UNITS COMPLETE   {                   |                             |
  {                        }                   |                             |
  ~_*********************_~                    |                             |
________________________________________________|_____________________________|


*******************************************************************************
                              9:  Hidden Plot
*******************************************************************************
                                  [090]

This is supprisingly still in the DEMO as it likely was meant to be by the
programmers to convince you to buy the game.

As you cannot get all of the plot sometimes I will list the plot found in the
Mykonian Papers, the second largest plot source in the game which is, oddly,
not visible in the game. You have to actually enter the installed game files
to find these. It is odd that they took these out as they contain so much of
the plot, but they did. Fortunatly for us plot-lovers, they left them in so
they still existed even if they aren't in the game.

Leather Jacket, the gamer in these papers, is who you play as, SDU7. This will
allow you to understand the backstory, which really gets you in the feel of the
game.

Leather Jacket wrote these and these are basically his log entries and other
entries by other entities.


=-=-=-=-=
Issue 1:
=-=-=-=-=
"There were so few humans left in the years following The Big Mistake. Humans
were too precious to send into battle when the Offworlders came. And so we
created the war machines, the savior machines, the Host Station machines.
"But to save us they needed a single human integrated into their empathic net.
For it was the human's wetware that provided the passions of love for the
planet, and enough fear to temper decisions." -- From Beam Gate Diary

=-=-=-=-=
Issue 2:
=-=-=-=-=
"Back when I was eight years old I used to dream about turning 16. I'd be able
to rent hoverboards, and I'd be able to beam-gate by myself and visit friends
in other domes. At age eight living in a dome seemed natural. But the great
curse of our parents and teachers was the endless stories of how great it used
to be before the domes, when you could breathe the air, eat food grown in the
ground, and actually fish something live from out of the seas. So they told us
of a paradise we could never know, while we lived with the endless stream of
news about how things outside were just getting worse, and with the rumors that
if the energy plants ever went down, we would all meet the same gasping death.
Kind of made a farce of that standard childhood question: 'And what do you want
to be when you grow up?' " -- From Leather Jacket

=-=-=-=-=
Issue 3:
=-=-=-=-=
"There weren't many who actually saw it coming. Of course, after the fact,
everyone claims to have been sounding the alarms. But I no longer criticize the
-- From My Dome Town Notebook

=-=-=-=-=
Issue 4:
=-=-=-=-=
"Darkness ... the void calling my name. ... And the evil, always pursued by the
evil. ... These were my dreams ... back when I could dream.
"The machines, were desirous of me-valuing my fear as much as my mind. And
because these were the good machines, our machines, the Host Station machines,
I could not refuse their seduction."
-- From Host Station Rhapsody: My Ascent into Madness

=-=-=-=-=
Issue 5:
=-=-=-=-=
Hush little baby, don't you cry,
Ghorkovs are hiding just outside.

Keep your room clean every day,
Or Sulgogars gonna take you away.

Do your homework without a fuss,
Or Mykonians gonna squeeze you into pus.

-- From Hangin' with My Domies: A Study of Adolescent Behavior Within Domed
  Communities

=-=-=-=-=
Issue 6:
=-=-=-=-=
"Been filling some of my wasted hours online, reading about the way things used
to be. Funny to read all the hand-wringing news about how divorce used to pull
families apart. Talk about the good old days! Hardly any of my friends have
parents anymore, and I'm just 16. Divorce, give me a break! By the time the
first domes were finished most of our parents had been exposed to so many of
the viral waves, and had breathed air so polluted and eaten food so mutated,
that most were dead within five years-even if they were lucky enough to make it
into a dome. Supposedly we are the Clean Generation, but who knows what kind of
weirdnesses are crawling around in our DNA. Maybe we'll be the first generation
in history to actually wish we had parents. For now, back to the arcades."
-- From Leather Jacket

=-=-=-=-=
Issue 7:
=-=-=-=-=
"Why would the Sulgogars want to exterminate humans from the Earth? Considering
what we did to the oceans, and the atmosphere, thinking even briefly about The
Big Mistake, we might instead ask: Why wouldn't they want to exterminate humans
from the Earth?"
-- Consuela Earnesto, Professor of Atmospheric Sciences, University of the Free
Hague, testifying before the United Nations Select Committee on The Big Mistake

=-=-=-=-=
Issue 8:
=-=-=-=-=
"What few people could understand was that the machines are as addictive as
contraband neuropleasure shunts. The machines learned early to greet the newly
plugged in. While your cortex was still trying to understand the metallic
extensions that were demanding full access, the machines would take hold of the
flesh that made you most human and coax some frightened enthusiasm for the fact
they were there."
-- From Host Station Rhapsody: My Ascent into Madness

=-=-=-=-=
Issue 9:
=-=-=-=-=
"At my mom's funeral the minister came up to me and said, 'She's in a better
place.' I said, 'Duhh!' That got me stuck in counseling for about two years.
The remaining adults are scared about how many of us kids are deciding to off
ourselves. And so we get sent to therapists, and these therapists are good,
really good. For example, mine said, 'You've got so much to live for.' And she
didn't even laugh."
-- From Leather Jacket

=-=-=-=-=
Issue 10:
=-=-=-=-=
"And so, sure. There it was, another sunrise in the fish bowl, this weird
little space protecting us from all the ugliness we did to the air outside.
Then the adults get on our case if we like drop a piece of gum on their
plastic front lawns. It's like you want to say, 'Hey, go tell it to the oceans
you killed.' "
-- From The Magazine Formerly Known as Teenage Times

=-=-=-=-=
Issue 11:
=-=-=-=-=
"Im nt prnd. Thy r ftr m. Sn thy wll b ftr y, t. D y thnk y cn scp th Myknns?"
-- From Paranoid Dispatches

Translation:
"I'm not paranoid. They are after me. Soon they will be after you too. Do you
think you can escape the Mykonians?"

=-=-=-=-=
Issue 12:
=-=-=-=-=
"Adults think I'm weird. Maybe they aren't as dumb as they seem."
-- From Leather Jacket

=-=-=-=-=
Issue 13:
=-=-=-=-=
"Won another tournament at the Arcade. Jan says I spend too much time there but
Jan's still got family to go home to; an uncle and a second cousin. For me the
Arcade is like home. Plugging into a good game is like going through your own
beam gate, into your own world. I pretend the bad guys are Ghorkovs and
Mykonians."
-- From Leather Jacket

=-=-=-=-=
Issue 14:
=-=-=-=-=
"Once a truly awesome computer gamer was recognized he was protected with more
security than the Secret Service used to wield back when we had presidents. The
trick, though, was to keep all of the security out of sight of the gamer, as
the psychologists were always worrying about keeping the player's life as
normal as possible. We were all terrified of what would happen if the Host
Station ever got uploaded with some kid with a Napoleon complex. Goodbye domes!
Goodbye world!"
-- From My Dome Town Notebook

=-=-=-=-=
Issue 15:
=-=-=-=-=
"Jan is paranoid. Jan says the Department of Defense is funding the Arcade, and
that's why kids get to play there for free. Jan says I should lose games on
purpose or else I'm going to get sucked into some weird DoD machine. It must
come from living in the domes. All the kids think they are being spied on and
monitored constantly. Maybe the adults feel the same. That's why I love to plug
into the machines and leave all of this behind."
-- From Leather Jacket

=-=-=-=-=
Issue 16:
=-=-=-=-=
"The forge is bad. The machine side of me fears the forge. Hideous dreams of
unimagined pressure that can't be escaped. Pounding that descends to the atomic
level. Entire molecules demolished. If molybdenum stainless fears the forge,
then what terror could my body know?"
-- From Host Station Rhapsody: My Ascent into Madness

=-=-=-=-=
Issue 17:
=-=-=-=-=
"I keep winning tournaments. The Arcade has given me a job. Of course Jan says
it's all a big plot. If so, I like it. They even let me sleep in the back. I
never get tired of gaming but, when I need to sleep, I just drift into the
back, lay down, and pull my jacket around me. It belonged to my dad when he was
alive, and it still smells of what life must have been like before the domes."
-- From Leather Jacket

=-=-=-=-=
Issue 18:
=-=-=-=-=
"Lectroman he be scouting the arcades again. We can feel him. Wired into the
games. Scares the rush out of this domie."
-- From The Magazine Formerly Known as Teenage Times

=-=-=-=-=
Issue 19:
=-=-=-=-=
"I love gaming. When you learn the controls and the strategies well enough, it
is like you become one with the computer. You can't really tell where you stop
and the machine begins. And nobody in our entire dome can even come close to my
scores."
-- From Leather Jacket

=-=-=-=-=
Issue 20:
=-=-=-=-=
"When trying to observe the supergamers, without intruding on their world,
several of us writers were affected by this one kid in a leather jacket, who
always looked so lonely and sad. He'd be gaming all day, while unknown to him
the psychologists would be debating the relationship he was having with someone
named Jan. Heavy debates, too. Should Jan be moved to another dome? Should Jan
be killed with blame placed on a Ghorkovian terrorist? Or should the
relationship continue, as if no one had noticed. The latter path was taken when
cooler heads prevailed. Back then it was so very difficult to determine just
what constituted a normal life."
-- From My Dome Town Notebook

=-=-=-=-=
Issue 21:
=-=-=-=-=
_   ..   ._.  / ..   ...  / ._ _   _ _ _   ._.   ...   _  / .   ..._   .   ._.

-- From Paranoid Dispatches

Translation:
"AIR IS WORST EVER"

=-=-=-=-=
Issue 22:
=-=-=-=-=
"Jan says some hackers are putting together a big war machine. It's called the
Host Station. Jan says I better lay low at the arcades, or else DoD is going to
come looking for me. Weird cookbook they've got going: Wire together the
computers of the free world, add connectivity to all automated armament plants,
then upload one human. Sounds like a dream I've been having."
-- From Leather Jacket

=-=-=-=-=
Issue 23:
=-=-=-=-=
"Earth is very badly infected with humans but we're trying to take care of
that."
-- From The Mykonian Papers: Intercepted Dispatches

=-=-=-=-=
Issue 24:
=-=-=-=-=
"The savior machines must be banking brains. And they all want to speak to me,
speak through me, but I will not let them in."
-- From Host Station Rhapsody: My Ascent into Madness

=-=-=-=-=
Issue 25:
=-=-=-=-=
"An analysis of adolescent development of domies is complicated by the fact
that so many have been orphaned by the pre-dome conditions their parents
faced. A young wizard at computer games who lives in the back of an arcade
lives and sleeps in an old leather jacket. A first assumption that he wore this
old relic of outside days as a protest against the sterility of the domes was
later tempered by research showing it had belonged to his late father, the
engineer who led construction of the dome. In a world in which he has no
remaining family, is sleeping within this old leather jacket the nearest he'll
ever come to knowing a parent's embrace?"
-- From Hangin' with My Domies: A Study of Adolescent Behavior Within Domed
  Communities

=-=-=-=-=
Issue 26:
=-=-=-=-=
"There are voices in my head. Only I am not crazy because the voices are really
there. Maybe they were drivers who came before. Maybe they were just swallowed
by the machine. But they frighten me. They threaten me. They sing to me."
-- From Host Station Rhapsody: My Ascent into Madness

=-=-=-=-=
Issue 27:
=-=-=-=-=
"Unfortunately the human race has evolved just enough science to all but
destroy their home planet and just enough technology to create some
formidable weapons. They don't show signs of good parenting. But remember this
is from the same planet that gave us dinosaurs."
-- From The Mykonian Papers: Intercepted Dispatches

=-=-=-=-=
Issue 28:
=-=-=-=-=
"Green grass soft and cool. Moist dirt beneath, soft and wealthy with
sustenance. Blue skies, green trees. Garden planet. How could we have
tarnished you in such a way? From the brain bank these thoughts came to me.
I have decided to let some voices speak. But does this weaken me?"
-- From Host Station Rhapsody: My Ascent into Madness

=-=-=-=-=
Issue 29:
=-=-=-=-=
"The Mykonian Papers were immediately banned upon publication, with a
house-to-house search for contraband copies. But still word got out: 'They
viewed humanity as a viral infection upon the face of the planet ... and even
more devastating, they appeared to have a religion similar to our own.' This
was shattering ... that our enemies, who at this point in time were clearly
winning, might have been praying to the same source we were...and getting a
better reaction."
-- From Hangin' with My Domies: A Study of Adolescent Behavior Within Domed
  Communities

=-=-=-=-=
Issue 30:
=-=-=-=-=
"G hd nd lgh t my frs. Bt s y lgh, thngs wll b hppnng."
-- From Paranoid Dispatches

Translation:
"Go ahead and laugh at my fires. But as you laugh, things will be happening."

=-=-=-=-=
Issue 31:
=-=-=-=-=
"How did The Mykonian Papers survive? Rumor has it that some computer gaming
wizard who lived in the back of an arcade and never removed his leather jacket
hid the complete text by typing it into the Help system of an old Microsoft
game. His brilliant insight was that the information would be safe throughout
the ages, because nobody ever reads Help."
-- From My Dome Town Notebook

*Laughs as I type this down*

=-=-=-=-=
Issue 32:
=-=-=-=-=
"15,8 / 20,8,5 / 23,5,9,18,! / 20,8,5 / 23,5,9,18,!"
-- From Paranoid Dispatches

Translation:
"Oh the weir! The wier!"

=-=-=-=-=
Issue 33:
=-=-=-=-=
"I used to hang out in the arcades, watching for the really promising players.
It was a rather schizophrenic activity, this observing of awesome gamers. Many
of us did it, but the schizophrenia came with the deep desire on the one hand
to see who the next uploader might be, and the accepted (and enforced when
necessary) community belief that whoever that gamer might be he needed to be
treated as normally as possible; which meant we reporters weren't exactly
encouraged to stick a microphone in front of his face."
-- From My Dome Town Notebook

=-=-=-=-=
Issue 34:
=-=-=-=-=
"Th ldr shll rs, h f th lthr jckt."
-- From Paranoid Dispatches

Translation:
"The loader shall raise he of the leather jacket."

=-=-=-=-=
Issue 35:
=-=-=-=-=
"With the kind of mentality humans exhibit, it would only be a period of time
before they used their weapons against each other, but we grew impatient."
-- From The Mykonian Papers: Intercepted Dispatches

=-=-=-=-=
Issue 36:
=-=-=-=-=
"My therapist had me in for a super long session today. She said she knew why
I never took off my jacket, and that there's something else I can do that will
give me that same feeling ... while doing a lot of good. She started sounding
like Jan as she spoke of uploading into that DoD machine called the Host
Station."
-- From Leather Jacket

End of logs. After this point Leather Jacket became SDU 7.

Leather Jacket AKA SDU7 never had a relationship with Jan due to his becoming
the host station.
*******************************************************************************
                               10: Credits
*******************************************************************************
                                  [100]

CJayC for the excellent gaming site.
My best and closest friends Josh and Emily whom I love deeply.
Microsoft and Terratools for this awesome demo.


*******************************************************************************
                          11: Contact Information
*******************************************************************************
                                  [110]

If for some reason or other you wish to E-mail me, My E-mail is:

Kirbyroks @ gmail . com

Also, be sure to put "Walkthrough Question" in the title or it will get deleted
by my spam filter, and be sure to mention which guide it is. I have several
guides out and asking me questions about how to do something in "Game X" aren't
going to be answered.


*******************************************************************************
*             FOR THE LOVE OF ALL THAT IS HOLY ON THIS GOOD EARTH             *
*******************************************************************************
                                  [111]

R E A D   T H E   F R E A K I N G   W A L K T H R O U G H ! ! !

That is what it's here for! I have get several dozen E-mails a week that are
promptly deleted because the answer was in the FAQ. I'm Not your private
gaming nerd! Read!

Please don't abuse the E-mail and make sure I haven't answered your question in
the guide.
*******************************************************************************
And that wraps up this literary masterpiece. Thanks for reading!
Josh and Emily, you own! I love you guys so much!

  \^^^/                                            \^^^/
\m/(-_-)\m/ Peace and love and happiness to all! \m/(-_-)\m/
  ( . )        [Hugs]----<(^_^)>----[Hugs]         ( . )
  _/ \_ (>^_^)> <(^_^<)           (>^_^)> <(^_^<)  _/ \_
************************END OF FILE********************************************