Pirates of The Flying Fortress.

Watch a tavern scene and Jack on an island. Tell him, "Speak it"
then "Where can I meet this....? Wake up in a cell. Tell the captain
"Take what you can". Leave the cell. Go up steps and straight into
Teal's cabin. Keep choosing the top dialogue choice.

To right of Teal, get "The Pyrates of Antaloor - Volume VIII" from
shelf and read it. On other side by glass jar, get "The Pyrates of
Antaloor - Volume IV"  and read it. Outside on deck automatically
talk to Nicky and choose top answers every time. Off ship, use the
near teleport to Kanger Bay teleport across from Wandering Wrath
ship. Continue NE looking for bear. Kill 3 for their fat.

Kill any deer that come near you and take their digested grass for a
later quest. There's an old shack in the NE of island, refer to map
and see what looks like the outline of small ruins. Go there and
activate the teleport. Teleport back to the Wandering Wrath. Talk to
Nicky on deck.

Go below deck and speak with Cutter between the stairs. Choose
options, top to bottom, but don't say see ya. Say "You're an old hand
at ships....". Then you ask about ships in the sky, an important clue.
To the right pick up the "The Pyrates of Antaloor - Volume III" and
read it.

TIP: If you want to avoid sailing a boat, see the waterwalking cheat
at the end of this walkthrough and equip the Smart Traveler Dagger
once it's in your inventory.

Now get off ship and talk to Nicky by your new boat. Talk on all
options always at top of list. Sail SW, from other side of ship, to the
middle of NE coast of the largest island. Remember the following
two clues:

1. If you leave the boat too far out and wind is blowing away from
land parallel to it, the boat may drift away. If you make landfall, you
may never get the boat back out into the water.

2. If the boat is not too far onto land, you might be able to nock it
back out into water by equipping a weapon and using battlecry, key
1, or just 2 and even 3). When the boat is fully in water, you can run
and push or just bump it a bit.

Find the path heading west, 7_b1  4546 1854 -132 (watch out for
Quercus's). Continue west past a shrine to a 4-way intersection, then
NW path to a teleport. Head back SE to the 4-way intersection and
continue south to a 3-way, then SE to another teleport, don't talk to
woman yet.

Head back to the boat and sail SE to the ship wreck (there's a
teleport just NNW of the wreck. There's several enemies you must
contend with. In one end of the wreck at water's level is a chest with
the Silk Gown. Farther back is a chest with items. On the other end,
run up a slanted rock outside the ship and jump to the upper deck for
an item.

One end of the wreck has a chest under a fallen mast. Through a
doorway is another chest. Continue sailing to NW island and stop at
the Lonely Tree near the NW section of the island. On one side of
the tree, search it for Foliage of Lonely Tree, for a later side quest.

Sail SW, then just south along west coast of largest island, stopping
out from the large portion that sticks out in the water at the NW (
7_b1  645 954 -148 ). Head a little inland (watch out for Olorums
and KanJi Ongama big tree). Olorum amblyopic eyes brew to make
invisibility potions. You can now go sail the boat back to near the
Wandering Wrath, or just teleport there. Later, you will have to get
to the small island east of the ship wreck. You can either swim the
short distance from the NE most island to the small curved island
just south, or brew up a water walking potion.

Back at the Wandering Wrath, go below deck to Cutter's room
between stairs, and put the gown in the chest and take Ox Back. In
inventory, a bronze badge appears if you don't already have one.

The Missing Chest.
Go east from shipboard to the island, at the blue map pin, and speak
with Jerry in the storehouse. Accept the chest quest. Pick up "The
Pyrates of Antalor - Volume VII" and read it. By the door examine
the first tracks. Drop a platform just outside. The next tracks will
show as a green dot on the mini-map. Examine tracks north along the
beach. At the NE shore of the largest island is the next tracks. Swim
there, use water walking potion, or go by boat. Keep examining the
tracks till you find a chest. Attack it, then run after it till it stops.
Attack again and Malvick appears.

Accept his food quest. Drop a platform. Return to Jerry's storehouse
and take apples, bread, and meat. Return to Malvick and give food.
You get a special mushroom for Petey. Go back to the storehouse,
and give it to Petey. You get some items in return. You should have
perfume that Teal gave you.

Teleport to Maren's workshop. Tell her about Captain Teal and give
the bottle. Two chests in the house, one has Exquisite Tilia Log, a
later quest item.

Get to the island to the far west with the X. Go ashore at the deep cut
bay  7_a1  3349 3517 -118. Head north to an old watchtower and
look in the house 7_a1 3941 4114 -38, for three chests. Back down
to the bay. Heading inland on the path to 3-way intersection and go
left to Ghost town and a teleport. 5 merchants with just about
anything you want or need.

Go back out to the 3-way intersection, continue north (you run into
three different pair of elementals) and around to the X "The
Treasure" . You begin a conversation with two souls. Agree to their
request. Clear the first cemetery of 4 Black Eyes and search them for
a Proof of Death certificate and read it.

Head to the right NE, up steps and right, unlock a crypt door and
enter. A gate on each side, both leads to 2 chests. Head straight
north, don't talk to creature yet. Go right and enter room. Kill
enemies, go west to other room open sarcophagus, kill more. Exit to
the middle of the hallway and talk to Un-dead Maitre d' and show
him the death certificate.

You can now enter the un-dead bar. Pick up Regulations of Organ
Exchange, from the counter, and read it. Talk to Ghoul on right side
of the counter, to customer Deer Skull at a table NW corner, and
Knuckle at a table SW corner. Each of the three gives you a note.
Read all three. Talk to Un-dead Monger, behind the bar, and buy a
Human Eyeball. Now talk to the following in order; Deer Skull for a
Human Leg Muscle, Ghoul for a Human Brain, and Knuckle to get
an invitation card, read it.

Again talk to Un-dead Maitre d' here in the bar. You can now enter
the un-dead dancing club. Now SAVE game. Get on the dancing
floor and you make a comment. Defeat all attackers, and eventually a
vault door will open to huge amounts of potions and gold. Now go
back outside and continue to the second area and clear it of skeletons
and black eyes. Clear the third area of Badagris's, skeletons, and
black eyes. Talk with the two souls, then unlock the tomb at NE.

Wait for the souls to go down the stairs. Go talk to them, and talk to
the tomb. Try again with the different name and Hunn Kanga
appears. Talk to him and accept the quest. Outside, continue through
the stone wall doorway, go to right and open the gate. Go forward
and up towards the cathedral.

Once at the front of the Cathedral, SAVE before going in. You have
to defeat various opponents, then the Bailiff who seems invulnerable.
Search his body and take everything and search all other bodies. Go
outside.

Before going down and through the gate, go left through break in
wall. Remember when the woman ghost was in a side area looking at
3 stone sarcophagus? In there is a dungeon entrance, 1400 3811 -4 ,
with lots of sarcophagus and enemies.

Go back to Hunn Kanga and get family Urn from sarcophagus. Take
it back to the Cathedral and place it in the available sarcophagus.
Hunn Kanga appears and thanks you. Outside, tell the two souls "I
got the location", "He said it's somewhere south of here" and the
password.

Now there's another dungeon, off the circular path of the stone
garden, that can be opened, 1587 3446 -3 .

Now go a good ways SE towards the indicated map marker "The
Study". Near the entrance to that area, activate "The Ribs" teleport.
Continue east to the study and give the password "The Goal Is The
Horizon". Go inside. Find all chests, one behind a bookshelf.

Pick up a package from Nanook and open it. First of three glass map
pieces, and read the note for further clues. Go outside and teleport to
Maren's Homestead. After going inside, a lengthy automatic
discussion. Then speak to Maren and Teal again on everything.

Outside, teleport back to the Wandering Wrath and report to Teal on
the upper deck. Now go down and picklock the captains door. Speak
with Nicky for glass jar and spirits quests. Go down in the hold and
wait for Cutter to leave, then speak with Billy and agree with the
exchange. Teleport over to the island to the east, and ideally to the
Aged Distillery. Open the trapdoor in the old house there and go
down.

Go through door, in left room get 2 bottles of Birch Water from
locked chest. Room across hall, get Maple Syrup. Through next
door, get Grimoire of Wisdom, from raised area, and read it
completely through. Be certain you read the note from Nanook. Go
outside and head just west to green map pin The Glass Map Second
Piece. In the well defeat 2 Ublarions. Get second map piece. Outside,
go south and swim to the small curved island. Now SAVE!

If two Meenguls are close together, try to separate them. Often when
you kill them close together, one of them might not be searchable.
Kill 5 Meenguls and take their Midguts (qitem_6234). Find 3
bundles of Horse Radish (qitem_6235).

Teleport back to the distillery. Put 5 midguts in the cooking pot and
pull the lever. Take residue from pot. Put 3 horse radish in the
indicated container and pull lever. Get horse radish extractor. Put
extractor and the residue in indicated barrel, pull lever, get
moonshine. Deliver it to Billy below decks and get glass jar. Speak
to Teal in his room. Outside, teleport to Maren's Homestead and talk
to her. You get a book and a magical flat stone. Read Kaglivok
Spirits . Talk to Edwin on all.

Outside. First up, go to the X to the SW, The Glass Map third piece
7_b1 1986 639 -74 . Lots of fighting. Enter the house ,by the
teleport, and down the trapdoor. Through door to couple of olorums.
Continue east and 2 more. Continue north and cross bridge. Head
east to olorum rex and olorum. Go down and destroy all for a cut-
scene. Back up and to right through new passage. Go right and use
teleport.

Many olorums. Go up steps, keep going up till you get to south steps
and north steps opposite one another. Go up north steps and continue
up east steps and use teleport. Get third map piece. ***In inventory,
click completed glass map for clue to destination. Head out south to
exit. You're close to the X Spirits of Nature. Approach the wall
between 2 poisoners, and go through opening to many wardens.

Continue east to wolves and wardens. When all are dead, go through
opened passage to east. In the first area you soon find the first
ancient Ongama with Raglivok Spirit bug. Go up north and through
tunnel, then down long winding path. Don't go down into water,
continue up north and through bushes, bearing right through bushes.
Keep wandering the tunnels till you find the final area with 2 ancient
Ongomas with spirit bugs. One of the ancients has Ancient Ongama
Wood, a quest item.

Go back up and SW through new passage, down and south to exit.
Now return to the Wandering Wrath, Nicky on deck looking out at
the water or scrubbing the deck.. Speak with Nicky. Go below and
get Billy who sleeps near the cage. Follow him outside to others.
Talk to crew and wait for others to arrive. Talk and wait for message
to switch jars. Get journal on other side of room and read it. Once
done, back on deck Teal briefly talks to you, answer top to bottom.

Now teleport to Maren's homestead, talk to Edwin on all for
important clue about moon door being a trap. Tell Maren, "All right,
fine". Then talk on all. You now have a sight steeler, a quest weapon.
You now have two new quests, Needle In a Haystack and Casqet of
Embers (a helm). Head SW towards Sanerk and the X.

TIP: to make a later quest easier, kill any Zygophylla you see, some
contain Saltpetre and you'll need 3. A Zygophylla looks like a
poisoner, except Zygophylla are open till you approach them. Also
you'll need "Digested Grass from 3 Deer that jumps around a lot and
are difficult to chase down and kill.

Once at the Sanerk X marker, enter the tomb by the shrine and fire.
There's 2 chests and 2 olorums. Just south out of village and west
into revealed area to Casqet of Embers.

Fight Olorums and continue out north. Up steps and on to chest.
Back down steps, go west and down, defeat all. New door opens up
north, go through and down stairs. Through north door. Defeat all,
then you can defeat the ringleader. Search it for Casqet of Embers. It
gives permanent light while worn.

A new teleport has appeared, use it (Back to Wandering Wrath). Go
below decks, talk to Billy, agree to find him a companion. Go to X
on biggest island to Pirates Don't Cry. Several Hamadryad women to
fight.

The house you need, is near the end of path in village and slightly
SE, house has side entrance 7_b2  4211 2356 68 , but the door won't
be accessible until you've pretty much cleared the village.
    Inside kill Hamadryads and pull lever on the east wall to free
Pat. Her ring is at the blue map pin south at the Wrecked Raft. Two
enemies have it. Return and give ring to Pat. Tell her about Billy.
Return to the Wandering Wrath and tell Billy. Read Billy's brochure,
and drink the pink Concoction of Awesomeness he gave you.

Head SW towards the X "Needle in the hay" on the SW island. Just
east of it is a short path to the north. Go speak with Gayar Orkso at
7_a2 3665 3919 -52 , you get a note, read it. Speak to Orkso again.
Fist punch the varn, then talk to it. Talk to it again, then punch it
while it is taking a wizz.
Talk to it again. Talk to it one last time. Talk to Orkso. Read note.
Talk to Orkso one last time. Loot the doghouse.

Back south a little and take the west path to the X. Your target moves
to the SW. Go towards the X, follow long road all the way, don't
miss any Zygophylla's Saltpetre and a teleport station. Before getting
to the X, in the circular path, on it's north side, pick up the Hunter's
Diary, next to statue ( 7_a2   2012 1553 -55 ), and read it. Continue
towards the X and you automatically hide. SAVE game!

Use the Sight Taker to control it. Fly it to the Basilisk, target its face
and fire with attack button to blind it. Then start fighting it. It
eventually releases three different groups of statues while you keep
fighting it. Once you destroy all three groups, you should be able to
eventually kill the Basilisk. Search it for a powerful Basilisk Eye
Ring, and Basilisk's Claw (useful shortly). Enter the newly opened
large crypt doors in the deep alcove.

In the first round chamber, get diary from table and read it. There's
three sets of armor lying about. Continue NW to more armor. Put
basilisk claw, on the rocks next to the tea kettle, to open a doorway.
Go through and get a helm from the table. In east room get 3 Silas's
Tears. In north room, armors. Back outside at the green pin map
marker Needle In The Hay, put a tear at feet of shaman statue feet,
he's holding a staff forward. Quickly step back and wait. Talk and
say you want to do Maren a favor.

Ask what he wants from her. Say .... Agreed. Now ask all top to
bottom, the last two options, select the bottom one ..... All right.
Teleport back to the Wandering Wrath and get bottle from water.
Uncap the bottle and read the Message From Bottle. Now talk to
Cutter who's sweeping the deck. He tells about an inventor (another
statue back in the stone garden area).

CRITICAL: This next part is necessary to get some Clay for a later
quest.

Go to the X "We're all made of clay" on the south tip of the largest
island, follow road for any Zygophylla or teleports, fight in the
village. Between shrine and teleport, enter the dungeon.

WARNING: It is critical that you do this dungeon exactly as outlined
below. After getting the clay, DON'T teleport out of this dungeon, it
breaks the quest.

    In the NE section upstairs and through door. Straight across,
stay around right and through a door. Continue east and down,
Olorums. Around left and through door. Around right and down,
move small lever to drain water. On down and south. Swim to
lantern over on right, through, go right and get Karaska Clay.

Continue east and swim over south, up through door, up winding
path, straight across west. Around left through door. Work your way
up to exit, jump over to NW stairs. Go left and up south to exit. Go
to the X Message In A Bottle 7_b1  2245 2107 -63, in the north part
of the largest island. A small lake has an entrance to a cave with a
huge cache of weapons and 3 chests.

After getting what you want, exit the lake and teleport to Southern
Sauwok on SW island, back to the Stone Graveyard on the SW
island to Scientific Revolution. At the gap in outer wall of circular
walkway, on north side a statue stands with arms raised up  7_a2
1998 1535 -50 . Get close, use a Silas's Tear, move away and wait.
Speak to Grim Grimdahl, say "Big plans" and "You've got my
attention".

Teleport to the Southern Sauwok, go left and head towards the green
pin on map (Scientific Revolution). Kill any deer and take digested
grass from them. They jump around a lot. You need 3 digested grass
for Grimdahl. At his camp 7_a2  4339 987 -104 , clear it out and
Grimdahl appears. First he wants 3 digested grasses.

Along cliffs west of his camp is where some deer hang out. After a
failed experiment, Grimdahl says to get him 3 saltpetre from
Zygophylla. Zygophylla are similar to poisoners but they are usually
open. Not all of them have saltpetre.

First, though, go down NE and activate the teleport. Teleport to
Southern Sauwok and head due north on the road. The first one is
likely to be where the road first heads back SW. Try staying away
from the huge enemy camp and go around the outside of it. At the
intersection, head west away from Gayor Orkso's camp. Near the
coastline you'll find another saltpetre.

Teleport to the southern area of the biggest pirate island and head
due north on the road to find more Zygophylla. Once you have 3
saltpetre, a message tells you to return to Grimdahl. Teleport back
there. The experiment is a success. With the explosive in inventory,
teleport to the NE island to the blue pin Scientific Revolution and
speak with Cutter.

Follow him. SAVE before placing bomb at wall and back away and
wait. Fight 2 enemies and tell Cutter, "I thought this was a team
effort". He says go ahead, but wait for him to enter the cave. Follow
Cutter, fight 4 more, keep following and run past next group. Cutter
must reach the bottom at a big machine. If he doesn't lead you there,
the mission cannot be conmpleted.

Keep following and find a big machine. There's armors and a chest
with Horse Armor. Exit the cave and teleport to Grimdahl, at his
camp, or  jump 7_a2 then jump 4339 987 -104  and get him to join
the crew. Teleport to Wandering Wrath and speak to Cutter on the
upper deck.

Go below the decks and get a Dice challenge from Billy. SAVE
before you access the table. Now access the table and choose Lucky
Throw. You must win two rounds in a row and Billy will give you a
new super potion. If you fail the challenge, reload the save and try
again.

After winning the new potion, Billy challenges you again. SAVE
again before accessing the table. This time, after winning two
rounds, Billy gives you volume III of the Captain's Journal. Read it.

Teleport to the Drowned Mine, south end of largest island, head due
west on the road, and straight towards the coast, clear area around
abandoned cart. Search the dead traveler on side of the bank.

Examine the dead reindeer bodies to get a message, then search the
cart chest for red clothes and a special staff. Restless ghost and ghost
deer appear. Search sacks on cart and get three letters and three gifts.
Read the letters.

First destination is back east through the village, then north on the
main road to X Restless Ghost. First house, with an old cart under
window. Climb the cart, message instructs you. Put on the red cape
and hat, equip the special staff, enter the window.

Under bed pillow, put Suus's present. Back through window.
Teleport to Sanerk, house directly NNE, on back side ( 2064 933 -58
) climb 3 ladders and enter chimney. Under bed pillow, put Little
Tom present. Back up chimney. Teleport to Wandering Wrath, in
Cutters room put his present under cot pillow. Ghost appears, talk to
it, unwrap your gift. You get Weasel boots, great for speed run/jump
higher places. Put your regular outfit back on.

Now teleport to Marren's homestead. You briefly talk to her. Follow
her to her workshop. Talk on all, you get a figurine. Teleport back to
Marren's homestead. Go inside and rob the chest that Edwin
prevented before. Go out back door and to left speak with Edwin on
all. Teleport to Wandering Wrath, below decks talk to Nicky behind
the cage. Go speak with Teal on upper deck, first say that "Nicky has
betrayed him", then tell him to go to the crypt on Tornar.

Down to main deck and get hair sample from Nicky. Teleport to Old
Cemetery on NW island and go to the crypt ( map pin Lover's
Conspiracy ) and SAVE before going inside.

It's important you tell them inside "Stop - This can't happen....", this
option later gets you a magic dagger that gives permanent Water
Walking when it's equipped, and several other side quests.

TIP: If you choose the first option "All right ? reunite Ed Teal with
his soul", he's turned to stone and you have to use the third Silas's
Tear to break the spell. However by using this path, you miss out on
several side quests.

Go inside and the ceremony starts, choose the option "Stop - This
can't happen.... Teal is reunited with his soul and leaves with Maren.

Kill everyone and search bodies if you care to. Go outside to Teal
and Maren, and talk on all options. Teal tells you about a key under a
doormat. Talk to Maren on all, always top option. Teleport to Old
Cemetery near Ghost Town and head NE over to the lighthouse 4218
3939 -26 . Get key from underneath the doormat, and open the door.

Go down trapdoor, head south down winding stairs to X, fight past
several Olorums, first room pull lever. Out and through gate.
Continue around north. Kill all to open gate. Continue south in west
corridor. More fighting, continue SE to X. Another big fight to
unlock final gate. Operate 4 levers and defeat lighthouse warden,
search him and take all. Go out another gate. Next gate on left, a
chest. Adjacent room has a chest. Continue back up, operate a wheel
and on up to NE small circular room exit.

Go up stairs to top of lighthouse, use teleport to another lighthouse.
Down to another trapdoor immediate fighting and large rocks being
thrown. Navigate circular hall, a small round east room, take stairs
down. A room has two wheel switches and a lever. Operate them,
wait for gate to open, fight lighthouse warden and take his items. Go
back up trapdoor, on to top of tower and use teleport to third
lighthouse.

Go down, outside turn right and turn walk on and keep heading
around right till you get a cut-scene. Downhill defeat Olorums and
search body in cage. Replace your equipped dagger with the Smart
Traveler Dagger to have permanent water walking. Notice a walkway
overhead. To left of there is a low part in wall with a crack at lowest
part ( 7_a2  1154 2388 -64 ).

The boots you found earlier (20 percent speed increase) if worn, a
speed run/jump will get you over the low part of the wall. Over there
is a chest in front of a tent.

Teleport to "The Ribs" on NW island. Follow road west, 2
elementals attack. At the small side path, go meet Quercus Robur
Lecterus, a talking tree chopping wood. He wants a salad made from
4 items you should already have. Read the Carved Oak Bark, give
salad to tree and he gives you a wood bracelet that you automatically
wear.

Swim to the small island, off the west coast, to "Bootlegger's
Storage". Go down the trapdoor 7_a1 884 1370 -120  to 4 chests.
Back outside, swim or water-walk towards the X "The Glass Map".
At the destination there's 4 to fight and 2 wolves. Pick lock on door
and enter.

If you previously told Nicky about the Moon door, he's dead in that
open room, you can safely enter and rob his corpse. If you had been
here earlier, wondering about the Moon door, going through it would
have trapped you inside a blast furnace. Go up the stairs. Face south
towards three pedestals.

In inventory, click the map to separate it. Approach left red pedestal,
access it and place red map piece, wait till it glows. Put green on
middle pedestal and wait for it to glow. Yellow on right pedestal. Go
through doorway. Open door and fight several Olorums. Continue
west. Fight, then open door to east hall and gate to large round room,
lots of fighting. 2 chests on upper walkway, and one chest below.
Back in the hallway, open big north doors to Olorums, open
sarcophagus.

Continue north to stone door, open big metal gate. Forward and pick
up "The Pyrates of Antalor - Volume V" and Nanook's Journal.
Read both. There's a chest. Back towards big iron gates, turn right
and up stairs, go around the balcony to a chest. Back a few steps,
look up high to the left and see a shiny plate. Use bow in closeup and
shoot the plate to unlock a door. Back down, go towards desk, turn
right and through new door.

Get Twin Bracelets Users Manual and read it through. You
automatically wear the bracelet (gauntlet). If not, you might have to
un-equip one of your rings or badges, then select the Twin Bracelets.
There's a chest. Just behind you, go up steps and out door. Teleport
to Drowned Mine on south part of largest island.

Go around right and uphill when possible between two large
boulders. Continue north, and fighting to a rocky passage, shown on
closeup map as an upside down U,  7_b2  2292 2422 -5 SW of the X
"The Treasure". Through the narrow passage to fighting and a
teleport.

On left, through broken columns, through stone door with face.
Continue to the X The Treasure.

Take everything from the corpse. Look at sketch for clue about 4
switches around the room. Even walk around the room to see where
the switches are. In inventory, click the harp, then click the music
sheet and just watch the notes drop. They repeat E W R Q over and
over until time runs out.

When you do try playing the notes, don't look at the music, just look
at your keys and start hitting E W R Q over and over without any
gaps. The trick is to synchronize key hits with sounds. When you
have the correct rhythm, the music continues till the monster
awakens.

Quickly run around the room flipping each of the 4 switches. Before
time runs out, start attacking the monster till it is dead. Search it for
some powerful crystals. Go through the east door, through another
door and use the teleport. You're finally on the Flying Fortress. Go
up long steps and listen to the three spirits. Speak with the woman
inside. Speak with the woman outside and be nice. You get an
amethyst rose, a big purple crystal. Speak with the man, top options
always. You get a treating beverage 5000hp.

On up steps and speak with Ulgrim. Over in the south corner SAVE
before speaking with Tengo. Talk and say "Your body took.... ", then
"So this Katana", and "I'll keep your.... ". Get the weapon Kikuchio
from the chest. Go through the nearby door, turn right and first left in
the hall speak with Zygy. Enter captains cabin. He sends you to a
new area. Ready your weapon. On the left open casket, quickly exit
it, turn around and fight. Get lost thought number 1 and some
beverage from the casket. There's 11 more caskets.

Warning: Each time you open a casket an enemy appears behind you.

NW to the floating rock, then down to next area get attacked,
activate the center column to create a shock wave. This is handy if
you get overwhelmed. Lost thought 2 in the casket. Pay attention to
the mini-map. Maybe even expand the main map.

Next platform down north, then SW and fight 2. Loot third casket
here. Go through the amber portal. Go around the area till you kill 7
beasts. Continue up steps and talk to nameless guy on all. On up
steps to 3 portals. Use the SW portal on other side. Fight, go through
amber portal, fight 2. Through NW amber portal to casket 5. Back
through SE and continue SE through another amber portal to casket
6.

Back NW through amber portal, then SW to casket 4 on left. West
through gate and defeat large beast, then small beast. Go through
blue portal. Go through north red portal, casket 7 on left. Down SE,
then SW and fight. Up south, straight across to casket 9. Up SW and
fight, up SE, then up south to casket 8. North through gate, destroy
opposition. Through blue portal, then through remaining red portal.
Casket 10 on left.

SW and fight, north, then west to casket 11. East, NE and fight.
South to final casket 12. Read all 12 thoughts. North, then east
through gate. Kill all, then through blue portal. Down NE steps and
on down. On the left side at door speak with Geoffrey. Through the
door and next left, speak with Nanook's Consciousness. Out to deck,
forward and down NE steps to next level. Go down wide SW steps
and through door to get Nanook's Map Book.

Back up to Geoffrey in Nanook's chamber. Read the map book. Talk
to Geoffrey again. Back down to the very bottom deck, go around
and use SW stone doors. You're in a large room with north, east, and
south doors.

To your left, go through the north door and straight to wall. Weaver
appears, ask for anything, then ask for a door. Ask for any of three
more options. Go out the door, up steps on right and straight east all
the way to fence, then slightly left and immediately right go just east
to middle of 3-way plaza, and right (south) to double set of stairs.

Once inside the University, go to other side and downstairs. Go
through east door, turn left in hallway to room and pick up New
Ashos City Development Plan and read it. Leave room, take first
right to main hall and through west door. Head right into lecture hall.

After cut-scene speak with Nanook on all options possible. On west
wall get Misty Seashore art. Exit straight south to end and right into
another room. Pick up Pine Wood Couple art. Outside the university,
go to the X Pieces of Art, just north of the University. Once inside,
go straight into art room to a couple of sparkling wall plaques. Place
Misty Seashore on east wall, and Pinewood Couple on north wall.
Back outside, go out north exit and follow the path west, then north
to the X.

Along the way Weaver appears, ask for Water of Coal. Choose any
weapon he offers. Immediately drink the Water of Coal. Continue the
road NE to the green map pin location, get Belgurak seeds from the
giant mushroom.

Head back to Nanook ( 9_a1  2380 2327 -2 ) at the X. Put Belgurak
seeds in the square patch of soil. In talking further, you get a quest
for 12 baboon dung. Head back out north exit, follow the path west,
then follow it south to the X, kill a huge Droser.

NOTE: After picking up 1 baboon dung, you can cheat to get 11
more without looking for them:

ec.addobjecttoinventory qitem_6973 11

Once you have 12 baboon dung, return to X near the well.

Look into the mushroom and place 12 dung (click your supply 12
times). Get a quest for water. Head due east to the X
Subconsciousness on the map. Weaver appears, ask for 2 rags soaked
in oil . Put one in nearby well. Go south to green map pin, in front of
the University, and put oil rag in well there. Go back north, then west
back to X and pull lever on back of column just west of the
Mushroom. Talk to Nanook. You get a quest for 2 Violet Fire
Elementals.

Head due east out of town and take the path that swings north, back
south and back north again. Follow it all the way up to the estate X,
9_a1  4120 3691 135 , in the NE and Weaver appears. Ask him for
fireproof clotches 2 of them (dome shaped containers). At front
entrance defeat 3 Fire Elementals (they have inventories). Before
going inside, SAVE!

Once inside, forward and go right, then immediately right again and
upstairs. Defeat a fire elemental. Go left, then right, un-equip
weapon and talk to the first violet elemental to capture it.

Go left, and left again, downstairs to first floor and head left. Defeat
fire elementals and capture another violet elemental. You witness a
door open for you. To the right of that door, search the chest of
drawers for the Bleak Moonshield art.

Through that door to the hall, turn right, and out the main door.
Return to town. Right after entering, head north to the map pin
marker "Pieces of Art" and enter the art gallery. Put the Bleak
Moonshield art on the west wall space.

Go out doorway, and go right to a chest under a little Buddha statue,
get several new pigments.

Return to Nanook, at west part of town at mushroom, and talk. Put a
captured wisp in the NE outer brazier. Put second wisp in brazier
directly opposite the mushroom. First tell Nanook any option, then
say "Little guy just needs love", then tell the mushroom "You've got
a big heart", then say "Your origins are pretty exciting", and finally
say "Spending time together is what makes this friendship great".

Head due east in town, then south to the University. Downstairs, take
the east corridor, turn left to Rector Veneficus and talk. You
automatically return to the mushroom. Listen to all the conversation
and you talk to Nanook. Read all the map book to see the present
consciousness written to get teleported. Directly enter the hall with
three doors.

Now go through the East door to a shack. Go outside and head up to
the X where Weaver appears. Ask for a ladder. Go to next X and talk
to Nanook, agreeing to do his chores. Go SE along side of house, to
the field, destroy all Zygophylla. Tell Weaver you want a Hoe and
gather 8 bunches of potatoes. Back to Nanook and talk. Go around
back to the field and kill all wolves to save the cows. Tell Weaver
you want a bucket. Milk the four cows. Tell weaver you want a
replacement piece for the fence. Put it at the gap in the fence on the
east side.

Go speak with Nanook. Wait till he returns and quickly follow him.
Go east and through the rock gate. There's some powerful enemies
on your way to the next X and it moves farther south. Once there,
you get another task. At the next destination witness an argument.
Enter the house. After speaking with Nanook, keep following him till
he stops. Talk, open kitchen door and kill giant ants. Now Nanook
wants a recipe.

The important cabinets have sparkling effects on the doors. Get a
bread recipe and read it. Now find salt, whey, honey, and flower. At
the bowl on the furnace, put salt, whey, and flower. Ask Nanook to
mix the ingredients. Click on bread in inventory to apply the honey.

Click the switch on the wall to start fire. Put honey/dough on the
stove and wait for message. Put logs on the stove and wait. Take
bread from stove and Nanook really likes it. Follow him to the
bedroom, and ask Weaver for a key. Unlock the door, follow through
another door. Through a door, examine the wardrobe, kill the
monster. Find a sextant in cabinet by bed and give it to Nanook.

Follow him and unlock another door, speak with Kanga and choose
any two answers. Follow Nanook outside and to the next destination.
Ask Weaver for a boat. Talk to Nanook. If you have the Smart
Traveler dagger equipped, run on the stream SW, NW, and west to
the next destination. There's elementals and others along the way.

At the destination, witness one more argument. Get Nanook to make
up with his father, and run behind him. Defeat three different mini-
bosses along the way, talk after each fight. At next destination
witness conversation between father and son. Read the map book and
you'll return to the main hall of three doors.

Go through the south door. Exit the shack and go to indicated X
location "Family Conflicts". Ask Weaver for a bridge. There's
several of all kinds of enemies on your way to the blue pin marker
"Family Conflict". At the house, try to enter. Nanook's wife needs an
herbal solution. Head due SE, following the road, then to the
indicated destination. Weaver creates herbs.

Collect Hop, Melissa, and Chamomile. Ask Weaver for a cauldron.
Put the three herbs in there and take the potion.

Return to the house, 10_a1 1884 2995 -42 , and Denia will come
outside. Accept her request. Go to the indicated location to the far
NE, just follow the road that eventually curves back around left, and
get remains after fighting many baboons and sneaky dog Varns.

Return to Denia and agree again. Go to next location at the west,
examine grave and put remains there. Nanook appears, listen to the
conversation, then read the map book and appear at the hall of three
doors.

Step to the middle of the hall and fall through the floor. You might
have to walk back and fourth in the center till you fall through the
floor.

SAVE, then head west to next large room. Fight the beast till he
loses health. He summons altar guards. Ignore the huge beast, first
destroy the 4 altar guards and the 4 altars before time runs out.
Continue fighting the weakened beast and you can eventually defeat
it. Take the map book and read it completely.

Use the teleport that Weaver creates. Go up the steps to the top level
and to Nanook's chamber. Speak with Geoffrey. Before talking to
Nanook, SAVE. There are 3 different endings. Not choosing
happiness allows you to give Laura and James a map to their body's.

After starting the conversation, choose "I came to talk to Nanook".
Then the following options in order:

NOTE; Choosing just options 2, 3, and 4 are to help James and Lora
find their bodies.

1. "Help me find happiness". You get the ultimate treasure map.
2. ...About the spirits Lora and James
3. ...how to free them, the ones outside.
4. ...There has to be another way.

If you're starting the game with the standard TwoWorlds2.exe,
during the destruction of the Flying Fortress, sometimes the screen
goes black and the game freezes. Hit Ctrl Alt Delete all at same time,
select "Start task manager" and select "Applications" and select the
game, then select "End now". Restart the game, restore and speak
with Nanook again. Or you can start the game with
TwoWorlds2_DX10.exe

You finally end up on a beach. There's a brief conversation  and you
wonder off.

Now for your personal search for the ultimate treasure. Go to the
ruins in the middle of the largest island with lots of fighting. Using
the teleport there gets you to the top of towers at the small circular
island to the north. Navigate the tops of the towers and start down
spiral stairs.

Run downstairs and, through the small, flooded tunnel you find
below, reach the hole in the wall and open the hidden room to finally
approach the mysterious chest, open it   and collect your reward...
but what is it really? After a tavern cut-scene.

WATERWALKING CHEAT.

ec.addobjecttoinventory wp_dagger_36-dagger_6658