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Links to Fantasy: Trickster Items Guide
Created By: David Morris (aka Guard Master)
Date Released: January 28, 2007
E-mail: guardmaster (at) gmail (dot) com
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------------|Table of Contents|------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. Introduction
2. Use
3. Weapons
-3a. Swords
-3b. Daggers
-3c. Canes
-3d. Guns
4. Shields
5. Helmets
6. Accessories
7. Innerwear
8. Other Equipment
9. Drills
10. Pets
11. Etc.
12. Locations of Few Items
13. Copyright
This items guides consists of a vast amount of items that can be found in
Trickster. Though it seems like a lot of items, it's not even close to
the actual amount in the game. Since Trickster is an online game, items
will be added and changed many, many times. Not everything is 100% accurate
throughout this guide and never will be. There's much more items in this game
than I thought resulting of this guide to never be complete. I didn't want to
have all of my time spent creating this guide just to leave it on my computer
and never release it
10 galder coupon
Compound Ability: None
Weight: 2
Value: 12
Required: Level 0
Time: None
Description: Exchange coupon equal to 10 Galder. You can just use it.
Use: Usable to exchange for Galder
5 galder coupon
Compound Ability: None
Weight: 1
Value: 6
Required: Level 0
Time: None
Description: Exchange coupon equal to 5 Galder. You can just use it.
Use: Usable to exchange for Galder
50 galder coupon
Compound Ability: None
Weight: 4
Value: 60
Required: Level 0
Time: None
Description: Exchange coupon equal to 50 Galder. You can just use it.
Use: Usable to exchange for Galder
500 galder coupon
Compound Ability: None
Weight: 30
Value: 600
Required: Level 0
Time: None
Description: Exchange coupon equal to 500 Galder. You can just use it.
Use: Usable to exchange for Galder
100 galder coupon
Compound Ability: None
Weight: 6
Value: 120
Required: Level 0
Time: None
Description: Exchange coupon equal to 100 Galder. You can just use it.
Use: Usable to exchange for Galder.
Ammo
Compound Ability: None
Weight: 1
Value: 10
Required: Level 0
Time: None
Description: Bullets used in general firearms. The bullets themselves have no
use, but if mounted in the slot of a loaded gun, the gun fires.
Use: Bullet. Available to use when equipping a gun
Blue Potion A
Compound Ability: None
Weight: 3
Value: 40
Required: Level 0
Time: None
Description: MP recovery portion for sale. Made of Mana extracted from Crystal
Use: Usable for MP 100 recovery
Blue Potion B
Compound Ability: None
Weight: 6
Value: 80
Required: Level 0
Time: None
Description: 2Grade MP Recovery portion. Made of Mana extracted from crystal.
Use: Usable for MP 200 recovery
Blue Potion C
Compound Ability: None
Weight: 15
Value: 200
Required: Level 0
Time: None
Description: 1Grade MP Recovery portion. Made of Mana extracted from crystal.
Use: Usable for MP 500 recovery
Choco Sundae
Compound Ability: None
Weight: 20
Value: 500
Required: Level 0
Time: None
Description: Icy cold sundae with choco toppings on top. It has a sweet taste
and even fills the hunger.
Use: Restores 400 HP
Coin
Compound Ability: None
Weight: 2
Value: 10
Required: Level 0
Time: None
Description: Coin-looking stuff. It's often discovered underground in Caballa
Island.
Use: Just Use
Elixir Extract
Compound Ability: None
Weight: 50
Value: 600
Required: Level 0
Time: None
Description: Super quality HP Recovery medicine. The and very should be
switched around medicine that only angles takes. No one knows its ingredients.
Use: Usable for HP 2000 recovery
Equipment Jewelry Case
Compound Ability: None
Weight: 5
Value: 300
Required: Level 0
Time: None
Description: Treasure box with various equipment in it. A reward for the Card
Battle.
Use: Double-click to open the box.
Gold Pearl Potion
Compound Ability: None
Weight: 30
Value: 400
Required: Level 0
Time: None
Description: High Quality MP Recovery portion. Special product made of Blue
portion with gold powder and pearl shining powder.
Use: Usable for MP 1000 recovery
Herb Potion
Compound Ability: None
Weight: 25
Value: 300
Required: Level 0
Time: None
Description: High Quality HP Recovery medicine made of various precious
ingredients including ginseng, antlers, herbs for eternal life.
Use: Usable for HP 1000 recovery
Jewelry Case
Compound Ability: None
Weight: 5
Value: 1200
Required: Level 0
Time: None
Description: Gift box filled with jewels of Trickster.
Use: Double-click to open the box.
Jewelry Potion
Compound Ability: None
Weight: 60
Value: 800
Required: Level 0
Time: None
Description: Super Quality MP Recovery portion. Mixed portion made of various
Manas extracted from 7 jewels.
Use: Usable for MP 2000 recovery
Kiwi Sundae
Compound Ability: None
Weight: 20
Value: 500
Required: Level 0
Time: None
Description: Icy cold sundae with kiwi toppings on top. It has a sour taste.
Use: Restores 400 HP
Luck blue Potion
Compound Ability: None
Weight: 1
Value: 2
Required: Level 0
Time: None
Description: Blue portion in the luck pouch praying for luck. It's the Megalo
Company's gift for users just arrived at Caballa Island.
Use: Usable for MP 150 recovery
Mango Sundae
Compound Ability: None
Weight: 20
Value: 500
Required: Level 0
Time: None
Description: Icy cold sundae with mango toppings on top. It has a sweet taste.
Use: Restores 400 HP
Multi-vitamin
Compound Ability: None
Weight: 10
Value: 208
Required: Level 0
Time: None
Description: Neccessary material for keeping animal's growth and life. You can
compound it to make a nutrient.
Use: HP recovery
Octopus legs
Compound Ability: None
Weight: 1
Value: 28
Required: Level 0
Time: None
Description: Dehydrated legs of octopus. It tastes better when grilled.
Use: Usable for HP 40 recovery
Pink Potion A
Compound Ability: None
Weight: 2
Value: 30
Required: Level 0
Time: None
Description: HP Recovery medicine for sale made by Megalo Company.
Use: Usable for HP 100 recovery
Pink Potion B
Compound Ability: None
Weight: 5
Value: 60
Required: Level 0
Time: None
Description: 2Grade HP Recovery Medicine made by Megalo Co.,
Use: Usable for HP 200 recovery
Pink Potion C
Compound Ability: None
Weight: 12
Value: 150
Required: Level 0
Time: None
Description: 1Grade HP Recovery Medicine made by Megalo Co.,
Use: Usable for HP 500 recovery
Tree sap
Compound Ability: None
Weight: 27
Value: 560
Required: Level 0
Time: None
Description: A sap of the ogre tree that Tritch soaked. The sap of the ogre
tree which keeps its life by soaking blood has the power to recover HP.
Use: HP 2500 recovery. Compound item adding Accuracy Rate to the equipment
above the level 50
Watermelon Sundae
Compound Ability: None
Weight: 20
Value: 500
Required: Level 0
Time: None
Description: Icy cold sundae with watermelon toppings on top. It has a
refreshing taste.
Use: Restores 400 HP
Artisan Holy Sword
Stats Added: Ranges in AP and AC
Compound Ability: AC, DX, Electricity Attributes
Slots: 0-3
Weight: 268
Value: 135400
Required: Level 160
Time: None
Description: Holy Sword made by the capricious artisan. Their abilities can
differ from one another because of the creator's personality.
Use: Rare random Sword. Attack Power refining Available.
Artisan Short Sword
Stats Added: Ranges in AP and AC
Compound Ability: AC, DX, Electricity Attributes
Slots: 0-3
Weight: 140
Value: 42600
Required: Level 80
Time: None
Description: Short Sword made by the capricious artisan. Their abilities can
differ from one another because of the creator's personality.
Use: Rare random Sword. Attack Power refining Available.
Bamboo Sword
Stats Added: 40 AP
Compound Ability: None
Slots: 0
Weight: 44
Value: 3300
Required: Level 20
Time: None
Description: Sword made with weaved bamboo.
Use: Basic Sword. Attack Power refining Available.
Craft Blade
Stats Added: 280 AP
Compound Ability: AC, DX, Darkness Attributes
Slots: 2
Weight: 236
Value: 85920
Required: Level 140
Time: None
Description: Blade with a potential to enhance its ability through the
compound.
Use: Compound No.-strengthening Sword. Attack Power refining Available.
Craft Holy Sword
Stats Added: 320 AP
Compound Ability: AC, DX, Electricity Attributes
Slots: 2
Weight: 268
Value: 108320
Required: Level 160
Time: None
Description: Holy Sword with a potential to enhance its ability through the
compound.
Use: Compound No.-strengthening Sword. Attack Power refining Available.
Craft Long Sword
Stats Added: 220 AP
Compound Ability: AC, DX, Fire Attributes
Slots: 2
Weight: 188
Value: 57120
Required: Level 110
Time: None
Description: Long Sword with a potential to enhance its ability through the
compound.
Use: Compound No.-strengthening Sword. Attack Power refining Available.
Craft Rapier
Stats Added: 120 AP
Compound Ability: AC, DX, Air Attributes
Slots: 2
Weight: 108
Value: 21920
Required: Level 60
Time: None
Description: Rapier with potential to enhance its ability throught the
compound.
Use: Compound No.-strengthening Sword. Attack Power refining Available.
Craft Scimitar
Stats Added: 240 AP
Compound Ability: AC, DX, Water Attributes
Slots: 2
Weight: 204
Value: 66080
Required: Level 120
Time: None
Description: Scimitar with a potential to enhance its ability through the
compound.
Use: Compound No.-strengthening Sword. Attack Power refining Available.
Craft Short Sword
Stats Added: 160 AP
Compound Ability: AC, DX, Electricity Attributes
Slots: 2
Weight: 140
Value: 34080
Required: Level 80
Time: None
Description: Short Sword with potential to enhance its ability throught the
compound.
Use: Compound No.-strengthening Sword. Attack Power refining Available.
Custom Shotel
Stats Added: 200 AP
Compound Ability: AC, DX, Electricity Attributes
Slots: 2
Weight: 172
Value: 67100
Required: Level 100
Time: None
Description: Custom Shotel with most number of compound slots. It is possible
to enhance a certain ability of one's choice.
Use: Special Sword of compound No. 2~4. Attack Power refining Available
Elemental Katana
Stats Added: 140 AP
Compound Ability: Fire Attributes, Water Attributes, Air Attributes, Soil
Attributes, Electricity Attributes, Light Attributes, Darkness Attributes
Slots: 1
Weight: 113
Value: 26528
Required: Level 63
Time: None
Description: One of the seven elemental properties, water, fire, air, soil,
electricity, light and darkness can be awarded to this Katana through the
maturing compound.
Use: Property Sword. Attack Power refining Available
Elemental Long Sword
Stats Added: 220 AP
Compound Ability: Fire Attributes, Water Attributes, Air Attributes, Soil
Attributes, Electricity Attributes, Light Attributes, Darkness Attributes
Slots: 1
Weight: 170
Value: 54003
Required: Level 99
Time: None
Description: One of the seven elemental properties, water, fire, air, soil,
electricity, light, and darkness can be awarded to this Long Sword through
the maturing compound.
Use: Property Sword. Attack Power refining Available
Elemental Saber
Stats Added: 180 AP
Compound Ability: Fire Attributes, Water Attributes, Air Attributes, Soil
Attributes, Electricity Attributes, Light Attributes, Darkness Attributes
Slots: 1
Weight: 142
Value: 39099
Required: Level 81
Time: None
Description: One of the seven elemental properties, water, fire, air, soil,
electricity, light, and darkness can be awarded to this Saber through the
maturing compound.
Use: Property Sword. Attack Power refining Available
Fisher-Bone Sword
Stats Added: 32 AP, 1 AC, 2 MA
Compound Ability: AC, LK, Water Attributes
Slots: 2
Weight: 60
Value: 7000
Required: Level 30
Time: None
Description: Sword made from milk colored fish bones. It has a curved blade and
spines.
Use: Equipment. For all character types. Attack Power refining available.
Graduation Sword
Stats Added: 2 AP
Compound Ability: AC, DX, Soil Attributes
Slots: 1
Weight: 10
Value: 1
Required: Level 1
Time: None
Description: Dagger granted to those completed Tutorial. It is not that
powerful, but helps beginners in many ways.
Use: Weapons. All Type Equipment Available
Katana
Stats Added: 140 AP
Compound Ability: None
Slots: 0
Weight: 124
Value: 17300
Required: Level 70
Time: None
Description: Katana fortified by folding the iron
Use: Basic Sword. Attack Power refining Abailable.
Odd Holy Sword
Stats Added: 320 AP
Compound Ability: AC, DX, Electricity Attrbiutes
Slots: 1
Weight: 268
Value: 91965
Required: Level 136
Time: None
Description: Holy Sword with the same ability as its kind but is highly
evaluated because of its lower level limitation.
Use: Limit Level-lowering Sword. Attack Power refining Available.
Odd Long Sword
Stats Added: 220 AP
Compound Ability: AC, DX, Fire Attributes
Slots: 1
Weight: 188
Value: 49629
Required: Level 94
Time: None
Description: Long Sword with the same ability as its kind but is highly
evaluated because of its lower level limitation.
Use: Limit Level-lowering Sword. Attack Power refining Available.
Odd Saber
Stats Added: 180 AP
Compound Ability: AC, DX, Water Attributes
Slots: 1
Weight: 156
Value: 36104
Required: Level 77
Time: None
Description: Saber with the same ability as its kind but is highly evaluated
because of its lower level limitation.
Use: Limit Level-lowering Sword. Attack Power refining Available.
Odd Short Sword
Stats Added: 160 AP
Compound Ability: AC, DX, Electricity Attributes
Slots: 1
Weight: 140
Value: 29786
Required: Level 68
Time: None
Description: Short Sword with the same ability as its kind but is highly
evaluated because of its lower level limitation
Use: Limit Level-lowering Sword. Attack Power refining Available
Odd Sword
Stats Added: 100 AP
Compound Ability: AC, DX, Fire Attributes
Slots: 1
Weight: 92
Value: 15296
Required: Level 43
Time: None
Description: Sword with the same ability as its kind but is highly evaluated
because of its lower level limitation.
Use: Limit Level-lowering Sword. Attack Power refining Available.
Saber
Stats Added: 180 AP
Compound Ability: None
Slots: 0
Weight: 156
Value: 25700
Required: Level 90
Time: None
Description: Single edge saber designed to be used while horse riding.
Beautiful and noble shape makes it useful for ceremonies as well.
Use: Basic Sword. Attack Power refining Available.
Safety baton
Stats Added: 80 AP
Compound Ability: None
Slots: 0
Weight: 26
Value: 9000
Required: Level 40
Time: None
Description: Baton whose ruby colo is beautiful. It's sometimes used for safety
protection in constructions sites.
Use: Weapons. All type Equipment Available. Refining Impossible
Sensible Bronze Sword
Stats Added: 12 AP, 2 DA
Compound Ability: None
Slots: 0
Weight: 14
Value: 2890
Required: Level 10, 2 DA
Time: None
Description: Bronze Sword with keen sense ability.
Use: Perception Power-strengthening short Sword. Attack Power refining
Available
Sharp Blade
Stats Added: 364 AP
Compound Ability: None
Slots: 0
Weight: 236
Value: 91290
Required: Level 140, 574 AP
Time: None
Description: Blade with keen sense of foresight.
Use: Attack Power-strengthening Sword. Attack Power refining Available.
Sharp Rapier
Stats Added: 156 AP
Compound Ability: None
Slots: 0
Weight: 108
Value: 23290
Required: Level 60, 254 AP
Time: None
Description: Rapier with keen sense of foresight.
Use: Attack Power-strengthening Sword. Attack Power refining Available.
Sharp Shotel
Stats Added: 260 AP
Compound Ability: None
Slots: 0
Weight: 172
Value: 51850
Required: Level 100, 414 AP
Time: None
Description: Shotel with keen sense of foresight.
Use: Attack Power-strengthening Sword. Attack Power refining Available.
Sharp Sword
Stats Added: 130 AP
Compound Ability: None
Slots: 0
Weight: 92
Value: 17850
Required: Level 50, 214 AP
Time: None
Description: Sword with keen sense of foresight.
Use: Attack Power-strengthening Sword. Attack Power refining Available.
Short Sword
Stats Added: 160 AP
Compound Ability: None
Slots: 0
Weight: 140
Value: 21300
Required: Level 80
Time: None
Description: Short Sword with a narrow face area and a thick false edge. Its
design comes from both sword and blade.
Use: Basic Sword. Attack Power refining Available.
Shrewd Bamboo Sword
Stats Added: 40 AP, 1 AC
Compound Ability: AC, DX, Air Attributes
Slots: 1
Weight: 44
Value: 4950
Required: Level 20
Time: None
Description: Bamboo Sword destined to destruct.
Use: Attack Power-strengthening Sword. Attack Power refining Available.
Shrewd Short Sword
Stats Added: 160 AP, 4 AC
Compound Ability: AC, DX, Electricity Attributes
Slots: 1
Weight: 140
Value: 31950
Required: Level 80
Time: None
Description: Short Sword destined to destruct
Use: Attack Power-strengthening Sword. Attack Power refining Available.
Shrewd Stone Sword
Stats Added: 70 AP, 2 AC
Compound Ability: AC, DX, Soil Attributes
Slots: 1
Weight: 68
Value: 9675
Required: Level 35
Time: None
Description: Stone Sword destined to destruct.
Use: Attack Power-strengthening Sword. Attack Power refining Available.
Shrewd Sword
Stats Added: 100 AP, 2 AC
Compound Ability: AC, DX, Fire Attributes
Slots: 1
Weight: 92
Value: 15750
Required: Level 50
Time: None
Description: Sword with precise aiming ability.
Use: Attack Power-strengthening Sword. Attack Power refining Available.
Stone Sword
Stats Added: 70 AP
Compound Ability: None
Slots: 0
Weight: 68
Value: 6450
Required: Level 35
Time: None
Description: Sword made from stone.
Use: Basic Sword. Attack Power refining Available.
Sword
Stats Added: 100 AP
Compound Ability: None
Slots: 0
Weight: 92
Value: 10500
Required: Level 50
Time: None
Description: The most basic sword made by iron refining.
Use: Basic Sword. Attack Power refining Available.
=============
-3b. Daggers
=============
Craft Dirk
Stats Added: 72 AP, 5 DA
Compound Ability: DX, DA, LK, Water Attributes
Slots: 2
Weight: 54
Value: 21920
Required: Level 60
Time: None
Description: Dirk with a potential to enhance its ability through the compound.
Use: Compound No.-strengthening short Sword. Attack Power refining Available
Craft Gladius
Stats Added: 90 AP, 6 DA
Compound Ability: DX, DA, LK, Soil Attributes
Slots: 2
Weight: 66
Value: 30800
Required: Level 75
Time: None
Description: Gladius with a potential to enhance its ability through the
compound.
Use: Compound No.-strengthening short Sword. Attack Power refining Available
Craft Kukuri
Stats Added: 126 AP, 8 DA
Compound Ability: DX, DA, LK, Fire Attributes
Slots: 2
Weight: 90
Value: 52880
Required: Level 105
Time: None
Description: Kukuri with a potential to enhance its ability through the
compound.
Use: Compound No.-strengthening short Sword. Attack Power refining Available
Craft Silver Knife
Stats Added: 36 AP, 2 DA
Compound Ability: DX, DA, LK, Light Attributes
Slots: 2
Weight: 30
Value: 8480
Required: Level 30
Time: None
Description: Silver Knife with a potential to enhance its ability through the
compound.
Use: Compound No.-strengthening short Sword. Attack Power refining Available
Custom Kaldo
Stats Added: 108 AP, 7 DA
Compound Ability: DX, DA, LK, Air Attributes
Slots: 2-4
Weight: 156
Value: 56540
Required: Level 90
Time: None
Description: Custom Kaldo with most number of compound slots. It is possible to
enhance a certain ability of one's choice.
Use: Special short Sword of compound No. 2~4. Attack Power refining Available
Custom Kukuri
Stats Added: 126 AP, 8 DA
Compound Ability: DX, DA, LK, Fire Attributes
Slots: 2-4
Weight: 180
Value: 72710
Required: Level 105
Time: None
Description: Custom Kukuri with most number of compound slots. It is possible
to enhance a certain ability of one's choice.
Use: Special short Sword of compound No. 2~4. Attack Power refining AVailable
Elemental Dagger
Stats Added: 54 AP, 3 DA
Compound Ability: Fire Attributes, Water Attributes, Air Attributes, Soil
Attributes, Electricity Attributes, Light Attributes, Darkness Attributes
Slots: 1
Weight: 42
Value: 16290
Required: Level 45
Time: None
Description: One of the seven elemental properties, water, fire, air, soil,
electricity, light, and darkness can be awarded to this Dagger through the
maturing compound.
Use: Quick short Sword. Attack Power refining Available
Elemental Kaldo
Stats Added: 108 AP, 7 DA
Compound Ability: Fire Attributes, Water Attributes, Air Attributes, Soil
Attributes, Electricity Attributes, Light Attributes, Darkness Attributes
Slots: 1
Weight: 71
Value: 39099
Required: Level 81
Time: None
Description: One of the seven elemental properties, water, fire, air, soil,
electricity, light, and darkness can be awarded to this Kaldo through the
maturing compound.
Use: Quick short Sword. Attack Power refining Available
Elemental Gladius
Stats Added: 90 AP, 6 DA
Compound Ability: Fire Attributes, Water Attributes, Air Attributes, Soil
Attributes, Electricity Attributes, Light Attributes, Darkness Attributes
Slots: 1
Weight: 60
Value: 29786
Required: Level 68
Time: None
Description: One of the seven elemental properties, water, fire, air, soil,
electricity, light, and darkness can be awarded to this Gladius through the
maturing compound.
Use: Quick short Sword. Attack Power refining Available
Gladius
Stats Added: 90 AP, 6 DA
Compound Ability: None
Slots: 0
Weight: 66
Value: 19250
Required: Level 75
Time: None
Description: Short sword with broad sword body and a rectangular guard.
Use: Basic short Sword. Attack Power refining Available
Odd Dagger
Stats Added: 54 AP, 3 DA
Compound Ability: DX, DA, LK, Fire Attributes
Slots: 1
Weight: 36
Value: 12938
Required: Level 38
Time: None
Description: Dagger with the same ability as its kind but is highly evaluated
because of its lower level limitation.
Use: Low limit level short Sword. Attack Power refining Available
Odd Dirk
Stats Added: 72 AP, 5 DA
Compound Ability: DX, DA, LK, Water Attributes
Slots: 1
Weight: 47
Value: 19443
Required: Level 51
Time: None
Description: Dirk with the same ability as its kind but is highly evaluated
because of its lower level limitation.
Use: Low limit level short Sword. Attack Power refining Available
Odd Kaldo
Stats Added: 108 AP, 7 DA
Compound Ability: DX, DA, LK, Air Attributes
Slots: 1
Weight: 67
Value: 36104
Required: Level 77
Time: None
Description: Kaldo with the same ability as its kind but is highly evaluated
because of its lower level limitation.
Use: Low limit level short Sword. Attack Power refining Available
Odd Kukuri
Stats Added: 126 AP, 8 DA
Compound Ability: DX, DA, LK, Fire Attributes
Slots: 1
Weight: 77
Value: 45435
Required: Level 89
Time: None
Description: Kukuri with the same ability as its kind but is highly evaluated
because of its lower level limitation.
Use: Low limit level short Sword. Attack Power refining Available
Sharp Dagger
Stats Added: 86 AP, 3 DA
Compound Ability: None
Slots: 0
Weight: 42
Value: 13575
Required: Level 45
Time: None
Description: Dagger with keen sense of foresight.
Use: Attack Power-strengthening short Sword. Attack Power refining Available
Sharp Kaldo
Stats Added: 173 AP, 7 DA
Compound Ability: None
Slots: 0
Weight: 78
Value: 38550
Required: Level 90
Time: None
Description: Kaldo with keen sense of foresight.
Use: Attack Power-strengthening short Sword. Attack Power refining Available
Swift Dagger
Stats Added: 54 AP, -1 DX, 3 DA
Compound Ability: DX, DA, LK, Fire Attributes
Slots: 1
Weight: 42
Value: 15385
Required: Level 45
Time: None
Description: Dagger which can be flourished in rapid motion
Use: Agility-strengthening short Sword. Attack Power refining Available
Swift Gladius
Stats Added: 90 AP, -2 DX, 6 DA
Compound Ability: DX, DA, LK, Soil Attributes
Slots: 1
Weight: 66
Value: 32725
Required: Level 75
Time: None
Description: Gladius which can be flourished in rapid motion.
Use: Agility -strengthening short Sword. Attack Power refining Available
===========
-3c. Canes
===========
Baton Cane
Stats Added: 5 MA
Compound Ability: None
Slots: 0
Weight: 76
Value: 7700
Required: Level 40
Time: None
Description: Baton-shaped cane with a handle.
Use: Basic Cane. Magic power refining Available
Boost Baton Cane
Stats Added: 7 MA
Compound Ability: None
Slots: 0
Weight: 76
Value: 13090
Required: Level 40, 59 MA
Time: None
Description: Baton Cane with a magic power booster.
Use: Magic Power-strengthening Cane. Magic power refining Available
Boost Battle Staff
Stats Added: 23 MA
Compound Ability: None
Slots: 0
Weight: 236
Value: 91290
Required: Level 140, 84 MA
Time: None
Description: Battle Staff with a magic power booster.
Use: Magic Power-strengthening Cane. Magic power refining Available
Boost Kane Cane
Stats Added: 4 MA
Compound Ability: None
Slots: 0
Weight: 44
Value: 5610
Required: Level 20, 54 MA
Time: None
Description: Kane Cane with a magic power booster.
Use: Magic Power-strengthening Cane. Magic power refining Available.
Chance Baton Cane
Stats Added: 5 MA, 2 LK
Compound Ability: MP, MD, LK, Air Attributes
Slots: 1
Weight: 76
Value: 11550
Required: Level 40
Time: None
Description: Baton Cane with more accurate targetting ability.
Use: Luck-strengthening Cane. Magic power refining Available
Chance Battle Staff
Stats Added: 18 MA, 7 LK
Compound Ability: MP, MD, LK, Fire Attributes
Slots: 1
Weight: 236
Value: 80550
Required: Level 140
Time: None
Description: Battle Staff with more accurate targetting ability.
Use: Luck-strengthening Cane. Magic power refining Available
Chance Bronze Cane
Stats Added: 8 MA, 3 LK
Compound Ability: MP, MD, LK, Fire Attributes
Slots: 1
Weight: 108
Value: 20550
Required: Level 60
Time: None
Description: Bronze Cane with more accurate targetting ability.
Use: Luck-strengthening Cane. Magic power refining Available
Chance Kane Cane
Stats Added: 3 MA, 1 LK
Compound Ability: MP, MD, LK, Air Attributes
Slots: 1
Weight: 44
Value: 4950
Required: Level 20
Time: None
Description: Kane Cane with more accurate targetting ability.
Use: Luck-strengthening Cane. Magic power refining Available
Chance Wood Staff
Stats Added: 10 MA, 4 LK
Compound Ability: MP, MD, LK, Water Attributes
Slots: 1
Weight: 140
Value: 31950
Required: Level 80
Time: None
Description: Wood Staff with more accurate targetting ability.
Use: Luck-strengthening Cane. Magic power refining Available
Craft Baton Cane
Stats Added: 5 MA
Compound Ability: MP, MD, LK, Air Attributes
Slots: 2
Weight: 76
Value: 12320
Required: Level 40
Time: None
Description: Baton Cane with a potential to enhance its ability through the
compound.
Use: Compound No.-strengthening Cane. Magic power refining Available.
Craft Battle Staff
Stats Added: 18 MA
Compound Ability: MP, MD, LK, Fire Attributes
Slots: 2
Weight: 236
Value: 85920
Required: Level 140
Time: None
Description: Battle Staff with a potential to enhance its ability through the
compound.
Use: Compound No.-strengthening Cane. Magic power refining Available
Craft Bronze Cane
Stats Added: 8 MA
Compound Ability: MP, MD, LK, Fire Attributes
Slots: 2
Weight: 108
Value: 21920
Required: Level 60
Time: None
Description: Bronze Cane with a potential to enhance its ability through the
compound.
Use: Compound No.-strengthening Cane. Magic power refining Available
Craft Wood Staff
Stats Added: 10 MA
Compound Ability: MP, MD, LK, Water Attributes
Slots: 2
Weight: 140
Value: 34080
Required: Level 80
Time: None
Description: Wood Staff with a potential to enhance its ability through the
compound.
Use: Compound No.-strengthening Cane. Magic power refining Available
Custom Bronze Cane
Stats Added: 8 MA
Compound Ability: MP, MD, LK, Fire Attributes
Slots: 2-4
Weight: 108
Value: 30140
Required: Level 60
Time: None
Description: Custom Bronze Cane with most number of compound slots. It is
possible to enhance a ceratin ability of one's choice.
Use: Special Cane of compound No. 2~4. Magic power refining Available
Custom Stone Staff
Stats Added: 13 MA
Compound Ability: MP, MD, LK, Soil Attributes
Slots: 2-4
Weight: 172
Value: 67100
Required: Level 100
Time: None
Description: Custom Stone Staff with most number of compound slots. It is
possible to enhance a certain ability of one's choice.
Use: Special Cane of compound No. 2~4. Magic power refining Available
Custom Wood Staff
Stats Added: 10 MA
Compound Ability: MP, MD, LK, Water Attributes
Slots: 2-4
Weight: 140
Value: 46860
Required: Level 80
Time: None
Description: Custom Wood Staff with mose compound slots. It is possible to
enhance a certain ability of one's choice.
Use: Special Cane of compound No. 2~4. Magic power refining Available
Firecracker Cane
Stats Added: 16 AP, 3 MA, LK 1
Compound Ability: MP, LK, Fire Attributes
Slots: 2
Weight: 60
Value: 7000
Required: Level 30
Time: None
Description: Cane designed by borrowing a concept from flourishing firecrackers
in summer skies at night.
Use: Equipment. For all character types. Magic Attack refining available.
Kane Cane
Stats Added: 3 MA
Compound Ability: None
Slots: 0
Weight: 44
Value: 3300
Required: Level 20
Time: None
Description: Short, straight, and rod shaped cane.
Use: Basic Cane. Magic power refining Available
Wood Staff
Stats Added: 10 MA
Compound Ability: None
Slots: 0
Weight: 140
Value: 21300
Required: Level 80
Time: None
Description: Winding staff made from an aged tree.
Use: Basic Cane. Magic power refining Available
==========
-3d. Guns
==========
Artisan Stainless Gun
Stats Added: 3 AC, 195 Total AP
Compound Ability: DA, LK
Slots: 0-3
Weight: 140
Value: 42600
Required: Level 80
Time: None
Description: Stainless Gun made by the capricious artisan. Their abilities can
differ from one another because of the creator's personality.
Use: Rare random Gun. Gun Attack Power refining Available
Craft Classic Gun
Stats Added: 83 Total AP
Compound Ability: DA, LK
Slots: 2
Weight: 76
Value: 12320
Required: Level 40
Time: None
Description: Classic Gun with a potential to enhance its abiliy through the
compound.
Use: Compound No.-strengthening Gun. Gun Attack Power refining Available
Craft Military Gun
Stats Added: 208 Total AP
Compound Ability: DA, LK
Slots: 2
Weight: 172
Value: 48800
Required: Level 100
Time: None
Description: Military Gun with a potential to enhance its ability through the
compound.
Use: Compound No.-strengthening Gun. Gun Attack Power refining Available
Craft Renaissance Gun
Stats Added: 125 Total AP
Compound Ability: DA, LK
Slots: 2
Weight: 108
Value: 21920
Required: Level 60
Time: None
Description: Renaissance Gun with a potential to enhance its ability through
the compound.
Use: Compound No.-strengthening Gun. Gun Attack Power refining Available
Craft Stainless Gun
Stats Added: 166 Total AP
Compound Ability: DA, LK
Slots: 2
Weight: 140
Value: 34080
Required: Level 80
Time: None
Description: Stainless Gun with a potential to enhance its ability through the
compound.
Use: Compound No.-strengthening Gun. Gun Attack Power refining Available
Custom Military Gun
Stats Added: 208 Total AP
Compound Ability: DA, LK, AC
Slots: 2-4
Weight: 172
Value: 67100
Required: Level 100
Time: None
Description: Custom Military Gun with most compound slots. It is possible to
enhance a certain ability of one's choice.
Use: Special Gun of compound No. 2~4. Small arms Attack Power refining
Available
Custom Pierce Gun
Stats Added: 291 Total AP
Compound Ability: DA, LK, AC
Slots: 2-4
Weight: 26
Value: 118140
Required: Level 140
Time: None
Description: Custom Pierce Gun with most compound slots. It is possible to
enhance a certain ability of one's choice.
Use: Special Gun of compound No. 2~4. Small arms Attack Power refining
Available
Custom Renaissance Gun
Stats Added: 125 Total AP
Compound Ability: DA, LK, AC
Slots: 2-4
Weight: 108
Value: 30140
Required: Level 60
Time: None
Description: Custom Renaissance Gun with most compound slots. It is possible to
enhance a certain ability of one's choice.
Use: Special Gun of compound No. 2~4. Small arms Attack Power refining
Available
Custom Stainless Gun
Stats Added: 166 Total AP
Compound Ability: DA, LK, AC
Slots: 2-4
Weight: 140
Value: 46860
Required: Level 80
Time: None
Description: Custom Stainless Gun with most compound slots. It is possible to
enhance a certain ability of one's choice.
Use: Special Gun of compound No. 2~4. Small arms Attack Power refining
Available
Custom Titan Gun
Stats Added: 187 Total AP
Compound Ability: DA, LK, AC
Slots: 2-4
Weight: 156
Value: 56540
Required: Level 90
Time: None
Description: Custom Titan Gun with most compound slots. It is possible to
enhance a certain ability of one's choice.
Use: Special Gun of compound No. 2~4. Small arms Attack Power refining
Available
Gun Type3
Stats Added: 70 Total AP
Compound Ability: None
Slots: 0
Weight: 50
Value: 9000
Required: Level 35
Time: None
Description: A protoType gun made during the development stage of gun. This is
a new product which has maximized the power. The short range is the weakness
of the gun. It is unknown how the gun has become available in the market.
Use: Gun. If learned "Gun Carrier" skill as weapon exclusive for Sense Type,
can use
Gun Type4
Stats Added: 100 Total AP
Compound Ability: AC, LK
Slots: 1
Weight: 70
Value: 14000
Required: Level 50
Time: None
Description: A protoType gun made during the development stage of gun and known
to be an integer of a gun Type. This product boasts the speedy loading and
awesome power. It is unknown how the gun has become available in the market.
Use: Gun. If learned "Gun Carrier" skill as weapon exclusive for Sense Type,
can use
Master Metal Gun
Stats Added: Ranges in AP and AC
Compound Ability: DA, LK, AC
Slots: 0-3
Weight: 124
Value: 38060
Required: Level 70
Time: None
Description: Metal Gun with the master artisan's spirit. Possibly one of the
best Metal Gun out of all others.
Use: Strongest Gun. Gun Attack Power refining Available
Master Military Gun
Stats Added: Ranges in AP and AC
Compound Ability: DA, LK, AC
Slots: 0-3
Weight: 172
Value: 67100
Required: Level 100
Time: None
Description: Military Gun with the master artisan's spirit. Possibly one of the
best Military Gun out of all others.
Use: Strongest Gun. Gun Attack Power refining Available
Metal Gun
Stats Added: 146 Total AP
Compound Ability: None
Slots: 0
Weight: 124
Value: 17300
Required: Level 70
Time: None
Description: Metal Gun designed and fortified for stronger fire power.
Use: Basic Gun. Gun Attack Power refining Available
Odd Metal Gun
Stats Added: 146 Total AP
Compound Ability: DA, LK
Slots: 1
Weight: 108
Value: 24660
Required: Level 60
Time: None
Description: Metal Gun with the same ability as its kind but is highly
evaluated because of its lower level limitation.
Use: Low limit level Gun. Gun Attack Power refining Available
Odd Titan Gun
Stats Added: 187 Total AP
Compound Ability: DA, LK
Slots: 1
Weight: 135
Value: 36104
Required: Level 77
Time: None
Description: Titan Gun with the same ability as its kind but is highly
evaluated because of its lower level limitation.
Use: Low limit level Gun. Gun Attack Power refining Available
Power Renaissance Gun
Stats Added: 163 Total AP
Compound Ability: None
Slots: 0
Weight: 108
Value: 23290
Required: Level 60
Time: None
Description: Renaissance Gun modified to make more fire power.
Use: Gun Attack Power-strengthening Gun. Gun Attack Power refining Available
Renaissance Gun
Stats Added: 125 Total AP
Compound Ability: None
Slots: 0
Weight: 108
Value: 13700
Required: Level 60
Time: None
Description: This gun has beautiful decorations from Renaissance ages.
Use: Basic Gun. Gun Attack Power refining Available
Shrewd Classic Gun
Stats Added: 2 AC, 83 Total AP
Compound Ability: DA, LK
Slots: 1
Weight: 76
Value: 11550
Required: Level 40
Time: None
Description: Classic Gun modified to have more accurate aim.
Use: Accuracy rate-strengthening Gun. Gun Attack Power refining Available
Shrewd Cruel Gun
Stats Added: 9 AC, 374 Total AP
Compound Ability: DA, LK
Slots: 1
Weight: 300
Value: 124950
Required: Level 180
Time: None
Description: Cruel Gun modified to have more accurate aim.
Use: Accuracy rate-strengthening Gun. Gun Attack Power refining Available
Shrewd Metal Gun
Stats Added: 4 AC, 146 Total AP
Compound Ability: DA, LK
Slots: 1
Weight: 124
Value: 25950
Required: Level 70
Time: None
Description: Metal Gun modified to have more accurate aim.
Use: Accuracy rate-strengthening Gun. Gun Attack Power refining Available
Shrewd Military Gun
Stats Added: 5 AC, 208 Total AP
Compound Ability: DA, LK
Slots: 1
Weight: 172
Value: 45750
Required: Level 100
Time: None
Description: Military Gun modified to have more accurate aim.
Use: Accuracy rate-strengthening Gun. Gun Attack Power refining Available
Shrewd Renaissance Gun
Stats Added: 3 AC, 125 Total AP
Compound Ability: DA, LK
Slots: 1
Weight: 108
Value: 20550
Required: Level 60
Time: None
Description: Renaissance Gun modified to have more accurate aim.
Use: Accuracy rate-strengthening Gun. Gun Attack Power refining Avaiable
Shrewd Wood Gun
Stats Added: 1 AC, 42 Total AP
Compound Ability: DA, LK
Slots: 1
Weight: 44
Value: 4950
Required: Level 20
Time: None
Description: Wooden Gun modified to have more accurate aim.
Use: Accuracy rate-strengthening Gun. Gun Attack Power refining Available
Water Gun
Stats Added: 2 AC, 48 Total AP
Compound Ability: AC, LK
Slots: 2
Weight: 60
Value: 7000
Required: Level 30
Time: None
Description: Gun designed by borrowing a concept from water-splashing water
gun. Real ammo is needed for it to work properly since it isn't actually a
water gun.
Use: Gun. Can only be equiped by Sense Type with "Gun Carrier" skill. Attack
Power refining available.
Craft Gold Screen
Stats Added: 120 MD
Compound Ability: DP, MP, Fire Resistance
Slots: 2
Weight: 172
Value: 34160
Required: Level 100
Time: None
Description: Gold Screen with a potential to enhance its ability through the
compound.
Use: Compound No.-strengthening Magic Shield. Magic Defense Power refining
Available.
Craft Prick Buckler
Stats Added: 60 DP
Compound Ability: MD, HP, Air Resistance
Slots: 2
Weight: 92
Value: 11760
Required: Level 50
Time: None
Description: Prick Buckler with a potential to enhance its ability through the
compound.
Use: Compound No.-strengthening Shield. Defense Power refining Available.
Craft Square Screen
Stats Added: 96 DP
Compound Ability: MD, HP, Soil Resistance
Slots: 2
Weight: 140
Value: 23856
Required: Level 80
Time: None
Description: Square Screen with a potential to enhance its ability through the
compound.
Use: Compound No.-strengthening Shield. Defense Power refining Available.
Craft White Parma
Stats Added: 180 MD
Compound Ability: DP, MP, Water Resistance
Slots: 2
Weight: 252
Value: 67760
Required: Level 150
Time: None
Description: White Parma with a potential to enhance its ability through the
compound.
Use: Compound No.-strengthening Magic Shield. Magic Defense Power refining
Available.
Crying thunder shield
Stats Added: 144 DP
Compound Ability: MD, HP, Soil Resistance
Slots: 1
Weight: 45
Value: 11600
Required: Level 120
Time: None
Description: Shield in which 3 thunder vortexes are painted. It is greatly
effective to resist any kind of shock as it looks.
Use: Shield. Possible for All Type Equipment
Custom Gold Screen
Stats Added: 120 MD
Compound Ability: DP, MP, Fire Resistance
Slots: 2-4
Weight: 172
Value: 46970
Required: Level 100
Time: None
Description: Custom Gold Screen with most compound slots. It is possible to
enhance a certain ability of ones' choice.
Use: Special Shield of compound No. 2~4. Defense Power refining Available
Custom Silver Screen
Stats Added: 96 MD
Compound Ability: DP, MP, Darkness Resistance
Slots: 2-4
Weight: 140
Value: 32802
Required: Level 80
Time: None
Description: Custom Silver Screen with most compound slots. It is possible to
enhance a certain ability of one's choice.
Use: Special Shield of compound No. 2~4. Defense Power refining Available
Expedition Shield
Stats Added: 18 MD, 2 DA, 46 DP
Compound Ability: MD, HP, Fire Resistance
Slots: 1
Weight: 34
Value: 9600
Required: Level 80
Time: None
Description: This shield is a must-have item to explore swamps packed with
huge plants. Useful for protecting the body from various dangers.
Use: Shield. Possible for All Type Equipment
Graduation Shield
Stats Added: 2 DP
Compound Ability: MD, HP, Water Resistance
Slots: 1
Weight: 6
Value: 1
Required: Level 1
Time: None
Description: A shield given to people who have completed tutorial. Although it
has no great power it is helpful for beginners.
Use: Shield. Possible for All Type Equipment
Master Bronze Buckler
Stats Added: Ranges in MD
Compound Ability: DP, MP, Soil Resistance
Slots: 0-3
Weight: 92
Value: 16170
Required: Level 50
Time: None
Description: Bronze Buckler with the master artisan's spirit. Possibly one of
the best Bronze Buckler out of all others.
Use: Strongest Shield. Magic defense refining Available
Master Prick Buckler
Stats Added: Ranges in MD and DP
Compound Ability: MD, HP, Air Resistance, Normal Block Probability
Slots: 0-3
Weight: 92
Value: 16170
Required: Level 50
Time: None
Description: Prick Buckler with the master artisan's spirit. Possibly one of
the best Prick Buckler out of all others
Use: Strongest Shield. Defense Power refining Available
Odd Black Screen
Stats Added: 120 DP
Compound Ability: MD, HP, Darkness Resistance
Slots: 1
Weight: 172
Value: 29547
Required: Level 85
Time: None
Description: Black Screen with the same ability as its kind but is highly
evaluated because of its lower level limitation.
Use: Limit Level-lowering Shield. Defense Power refining Available.
Odd Bronze Buckler
Stats Added: 60 MD
Compound Ability: DP, MP, Soil Resistance
Slots: 1
Weight: 92
Value: 10707
Required: Level 43
Time: None
Description: Bronze Buckler with the same ability as its kind but is highly
evaluated because of its lower level limitation.
Use: Limit Level-lowering Magic Shield. Magic Defense Power refining Available.
Odd Gold Screen
Stats Added: 120 MD
Compound Ability: DP, MP, Fire Resistance
Slots: 1
Weight: 172
Value: 29547
Required: Level 85
Time: None
Description: Gold Screen with the same ability as its kind but is highly
evaluated because of its lower level limitation.
Use: Limit Level-lowering Magic Shield. Magic Defense Power refining Available.
Odd Silver Screen
Stats Added: 96 MD
Compound Ability: DP, MP, Darkness Resistance
Slots: 1
Weight: 140
Value: 20850
Required: Level 68
Time: None
Description: Silver Screen with the same ability as its kind but is highly
evaluated because of its lower level limitation.
Use: Limit Level-lowering Magic Shield. Magic Defense Power refining Available.
Pearl Shield
Stats Added: 1 AC, 60 MP, 1 LK, 60 HP, 16 DP
Compound Ability: AC, MP, LK, HP
Slots: 2
Weight: 60
Value: 9000
Required: Level 30
Time: None
Description: Shield studded with soft jetblack pearl. Shield shines softly
along with its pearls.
Use: Shield. For all character types. Defense Power refining available.
Signpost shield
Stats Added: 48 DP
Compound Ability: None
Slots: 0
Weight: 18
Value: 4400
Required: Level 40
Time: None
Description: Shield marked with the markings meaning "Stop" in a iron ground,
it makes your counterpart get frightened.
Use: Shield. Possible for All Type Equipment. Refining Impossible
Artisan Soft Hat
Stats Added: Ranges in MP, MD, and HV
Compound Ability: DA, LK, DP, HV
Slots: 0-3
Weight: 63
Value: 30840
Required: Level 90
Time: None
Description: Soft Hat made by the capricious artisan. Their abilities can
differ from one another becuase of the creator's personality.
Use: Rare random Hat. Magic Defense Power refining Available.
Basic Cap
Stats Added: 45 HP, 26 DP
Compound Ability: None
Slots: 0
Weight: 30
Value: 3180
Required: Level 30
Time: None
Description: Steel Cap without a brim.
Use: Basic Helmet. Defense Power refining Available.
Beret
Stats Added: 90 MD, 53 MD
Compound Ability: None
Slots: 0
Weight: 43
Value: 8220
Required: Level 60
Time: None
Description: Brimless Cap can be tried on it many different ways to show off
one's style.
Use: Basic Hat. Magic Defense Power refining Available.
Brim Cap
Stats Added: 75 HP, 44 DP
Compound Ability: None
Slots: 0
Weight: 46
Value: 6300
Required: Level 50
Time: None
Description: Steel ca with a small brim.
Use: Basic Helmet. Defense Power refining Available.
Buckler Cap
Stats Added: 90 HP, 53 DP
Compound Ability: None
Slots: 0
Weight: 54
Value: 8220
Required: Level 60
Time: None
Description: Buckler Cap with cheek protectors.
Use: Basic Helmet. Defense Power refining Available.
Caberset
Stats Added: 105 HP, 62 DP
Compound Ability: None
Slots: 0
Weight: 62
Value: 10380
Required: Level 70
Time: None
Description: Caberset with a nose protector. It can prevent attacks on the face
and the head area.
Use: Basic Helmet. Defense Power refining Available.
Clever Buckler Cap
Stats Added: 90 HP, 53 DP, 2 HV
Compound Ability: DX, MD, HV
Slots: 1
Weight: 54
Value: 12330
Required: Level 60
Time: None
Description: Buckler Cap with a strong dodgin capability.
Use: Dodging Power-strengthening Helmet. Defense Power refining Available.
Clever Felt Hood
Stats Added: 75 MP, 44 MD, 2 HV
Compound Ability: DA, LK, DP, HV
Slots: 1
Weight 37
Value 9450
Required: Level 50
Time: None
Description: Felt Hood with a strong dodging capability.
Use: Dodging Power-strengthing Hat. Magic Defense Power refining Available.
Clever Hunting Cap
Stats Added: 105 MP, 62 MD, 3 HV
Compound Ability: DA, LK, DP, HV
Slots: 1
Weight: 40
Value: 15570
Required: Level 70
Time: None
Description: Hunting Cap with a strong dodging capability.
Use: Dodging Power-strengthening Hat. Magic Defense Power refining Available.
Clever Iron Cap
Stats Added: 60 HP, 35 DP, 2 HV
Compound Ability: DX, MD, HV
Slots: 1
Weight: 38
Value: 6930
Required: Level 40
Time: None
Description: Iron Cap with a strong dodging capability.
Use: Dodging Power-strengthening Helmet. Defense Power refining Available.
Clever Leather Gear
Stats Added: 60 MP, 35 MD, 2 HV
Compound Ability: DA, LK, DP, HV
Slots: 1
Weight: 31
Value: 6930
Required: Level 40
Time: None
Description: Leather Gear with a strong dodging capability.
Use: Dodging Power-strengthening Hat. Magic Defense Power refining Available.
Craft Beret
Stats Added: 90 MP, 53 MD
Compound Ability: DA, LK, DP, HV
Slots: 2
Weight: 43
Value: 13152
Required: Level 60
Time: None
Description: Beret with a potential to enhance its ability through the
compound.
Use: Compound No.-strengthening Hat. Magic Defense Power refining Available.
Craft Brass Helmet
Stats Added: 120 HP, 70 DP
Compound Ability: DX, MD, HV
Slots: 2
Weight: 70
Value: 20448
Required: Level 80
Time: None
Description: Brass Helmet with a potential to enhance its ability through the
compound.
Use: Compound No.-strengthening Helmet. Defense Power refining Available.
Craft Buckler Cap
Stats Added: 90 HP, 53 DP
Compound Ability: DX, MD, HV
Slots: 2
Weight: 54
Value: 13152
Required: Level 60
Time: None
Description: Buckler Cap with a potential to enhance its ability through the
compound.
Use: Compound No.-strengthening Helmet. Defense Power refining Available.
Craft Caberset
Stats Added: 105 HP, 62 DP
Compound Ability: DX, MD, HV
Slots: 2
Weight: 62
Value: 16608
Required: Level 70
Time: None
Description: Caberset with a potential to enhance its ability through the
compound.
Use: Compound No.-strengthening Helmet. Defense Power refining Available.
Craft Iron Cap
Stats Added: 60 HP, 35 DP
Compound Ability: DX, MD, HV
Slots: 2
Weight: 38
Value: 7392
Required: Level 40
Time: None
Description: Iron Cap with a potential to enhance its ability through the
compound.
Use: Compound No.-strengethening Helmet. Defense Power refining Available.
Craft Leather Gear
Stats Added: 60 MP, 35 MD
Compound Ability: DA, LK, DP, HV
Slots: 2
Weight: 31
Value: 7392
Required: Level 40
Time: None
Description: Leather Gear with a potential to enhance its ability through the
compound.
Use: Compound No.-strengthening Hat. Magic Defense Power refining Available.
Craft Soft Hat
Stats Added: 135 MP, 79 MD
Compound Ability: DA, LK, DP, HV
Slots: 2
Weight: 63
Value: 24672
Required: Level 90
Time: None
Description: Soft Hat with a potential to enhance its ability through the
compound.
Use: Compound No.-strengthening Hat. Magic Defense Power refining Available.
Craft Turban
Stats Added: 120 MP, 70 MD
Compound Ability: DA, LK, DP, HV
Slots: 2
Weight: 56
Value: 20448
Required: Level 80
Time: None
Description: Turban with a potential to enhance its ability through the
compound.
Use: Compound No.-strengthening Hat. Magic Defense Power refining Available.
Custom Crest
Stats Added: 150 HP, 88 DP
Compound Ability: DX, MD, HV
Slots: 2-4
Weight: 86
Value: 40260
Required: Level 100
Time: None
Description: Custom Crest with most compound slots. It is possible to enhance
a certain ability of one's choice.
Use: Special Helmet of compound No. 2~4. Defense Power refining Available
Custom Turban
Stats Added: 120 MP, 70 MD
Compound Ability: DA, LK, DP, HV
Slots: 2-4
Weight: 56
Value: 28116
Required: Level 80
Time: None
Description: Custom Turban with most compound slots. It is possible to enhance
a certain ability of one's choice.
Use: Special Hat of compound No. 2~4. Magic defense refining Available
Divine Turban
Stats Added: 120 MP, 92 MD
Compound Ability: None
Slots: 0
Weight: 56
Value: 21726
Required: Level 80
Time: None
Description: Turban with a strong magic defense capability.
Use: Magic Defense Power-strengthening Hat. Magic Defense Power refining]
Available.
Expedition Hat
Stats Added: 20 MD, 1 LK, 28 DP
Compound Ability: DX, MD, HV
Slots: 1
Weight: 20
Value: 8500
Required: Level 80
Time: None
Description: The hat is a must-have item to explore swamps packed with huge
plants. Useful to protect the head from sharp and tough braches.
Use: Hat. Possible for All Type Equipment.
Felt Hood
Stats Added: 75 MP, 44 MD
Compound Ability: None
Slots: 0
Weight: 37
Value: 6300
Required: Level 50
Time: None
Description: High quality fur felt hood. It can protect ears, head, and cheeks.
Use: Basic Hat. Magic Defense Power refining Available.
Graduation Hat
Stats Added: 2
Compound Ability: DX, MD, HV
Slots: 1
Weight: 4
Value: 1
Required: Level 1
Time: None
Description: The hat is given to people who have completed tutorial. Although
it has no great power, it is helpful for beginners.
Use: Hat. Possible for All Type Equipment.
Hunting Cap
Stats Added: 105 MP, 62 MD
Compound Ability: None
Slots: 0
Weight: 50
Value: 10380
Required: Level 70
Time: None
Description: Soft swade cap with a small brim.
Use: Basic Hat. Magic Defense Power refining Available.
Iron Cap
Stats Added: 60 HP, 35 DP
Compound Ability: None
Slots: 0
Weight: 38
Value: 4620
Required: Level 40
Time: None
Description: Brimless Cap made in steel.
Use: Basic Helmet. Defense Power refining Available.
Master Beret
Stats Added: Ranges in MD and MP
Compound Ability: DA, LK, DP, HV, MA
Slots: 0-3
Weight: 43
Value: 18084
Required: Level 60
Time: None
Description: Beret with the master artisan's spirit. Possibly one of the best
Beret out of al others.
Use: Strongest Hat. Magic defense refining Available
Master Buckler Cap
Stats Added: Ranges in DP
Compound Ability: DX, MD, HV
Slots: 0-3
Weight: 54
Value: 18084
Required: Level 60
Time: None
Description: Buckler Cap with the master artisan's spirit. Possibly one of the
best Buckler Cap out of all others.
Use: Strongest Helmet. Defense Power refining Available
Mermaid-Ear Hair Pin
Stats Added: 1 AC, 8 MD, 1 LK, 8 DP
Compound Ability: AC, LK, MD
Slots: 2
Weight: 60
Value: 7000
Required: Level 30
Time: None
Description: Head equipment that resembles a mermaid's ear. A stylish accessory
and a fully functional equipment with its ability to catch even the smallest
waves.
Use: Hat. For all character types. Defense Power refining available.
Octopus hat
Stats Added: 8 DP
Compound Ability: DX, MD, HV
Slots: 1
Weight: 3
Value: 900
Required: Level 10
Time: None
Description: Octopus hat used by the Mermaids before they become fully grown.
It fits to anybody regardless of the size of the head.
Use: Hat. Possible for All Type Equipment.
Odd Brass Helmet
Stats Added: 120 HP, 70 DP
Compound Ability: DX, MD, HV
Slots: 1
Weight: 70
Value: 17871
Required: Level 68
Time: None
Description: Brass Helmet with the same ability as its kind but is highly
evaluated because of its lower level limitation.
Use: Limit Level-lowering Helmet. Defense Power refining Available.
Odd Buckler Cap
Stats Added: 90 HP, 53 DP
Compound Ability: DX, MD, HV
Slots: 1
Weight: 54
Value: 11666
Required: Level 51
Time: None
Description: Buckler Cap with the same ability as its kind but is highly
evaluated because of its lower level limitation.
Use: Limit Level-lowering Helmet. Defense Power refining Available.
Odd Felt Hood
Stats Added: 75 MP, 44 MD
Compound Ability: DA, LK, DP, HV
Slots: 1
Weight: 37
Value: 9177
Required: Level 43
Time: None
Description: Felt Hood with the same ability as its kind but is highly
evaluated because of its lower level limitation.
Use: Limit Level-lowering Hat. Magic Defense Power refining Available.
Odd Shishak
Stats Added: 225 HP, 132 DP
Compound Ability: DX, MD, HV
Slots: 1
Weight: 126
Value: 56579
Required: Level 127
Time: None
Description: Shishak with the same ability as its kind but is highly evaluated
because of its lower level limitation.
Use: Limit Level-lowering Helmet. Defense Power refining Available.
Odd Soft Hat
Stats Added: 135 MP, 79 MD
Compound Ability: DA, LK, DP, HV
Slots: 1
Weight: 63
Value: 21662
Required: Level 77
Time: None
Description: Soft Hat with the same ability as its kind but is highly evaluated
because of its lower level limitation.
Use: Limit Level-lowering Hat. Magic Defense Power refining Available.
Possessed Helmet
Stats Added: 60 DP, 1 HV
Compound Ability: DX, MD, HV
Slots: 1
Weight: 42
Value: 7900
Required: Level 95
Time: None
Description: A helmet with frighteningly strong cold energy. It keeps
concetration during a battle as it generates continous tension.
Use: Hat. Possible for All Type Equipment.
Soft Hat
Stats Added: 135 MP, 79 MD
Compound Ability: None
Slots: 0
Weight: 63
Value: 15420
Required: Level 90
Time: None
Description: Soft Hat was once popular amoung macho guys. It is made of soft
felt-like fabric.
Use: Basic Hat. Magic Defense Power refining Available.
Stout Iron Cap
Stats Added: 60 HP, 46 DP
Compound Ability: None
Slots: 0
Weight: 38
Value: 7854
Required: Level 40
Time: None
Description: Iron Cap with a strong defense capability.
Use: Defense Power-strengthening Helmet. Defense Power refining Available.
Trendy Steel Helmet
Stats Added: 40 DP
Compound Ability: None
Slots: 0
Weight: 20
Value: 5200
Required: Level 50
Time: None
Description: It has quite strong protective power and dynamic angle to keep
bullets and shots from penetrating. It's made light enough not to disturb you.
Use: Hat. Possible for All Type Equipment. Refining Impossible.
Turban
Stats Added: 120 MP, 70 MD
Compound Ability: None
Slots: 0
Weight: 56
Value: 12780
Required: Level 80
Time: None
Description: Turban is made by winding thin fabric around a small cap.
Use: Basic Hat. Magic Defense Power refining Available.
Accuracy Necklace
Stats Added: 12 AP, 3 AC
Compound Ability: None
Slots: 0
Weight: 15
Value: 2500
Required: Level 25
Time: None
Description: It increases the accuracy rate a bit by improving a bit the vision
of the Attack Type character wearing a necklace.
Use: Wearable item exclusive for Attack Type
Body Charm
Stats Added: 300 HP, 18 DP
Compound Ability: HV, DP, Water Resistance, Air Resistance
Slots: 1
Weight: 12
Value: 4000
Required: Level 30
Time: None
Description: A talisman that has the special guarding power to protect the mind
from evil spirits. The energy of female shamens is sensed.
Use: Raises HP and Defense Power
Carry-more Necklace
Stats Added: 1200 WT, 3 LK
Compound Ability: DA, WT, Soil Resistance, Electricity Resistance
Slots: 1
Weight: 30
Value: 6000
Required: Level 50
Time: None
Description: Necklace that draws up properly the potential power of the Sense
Type Character and increases its weight.
Use: Wearable item exclusive for Sense Type
Chu amulet
Stats Added: 2 LK, 54 DP, 6 HV
Compound Ability: LK, HP, Electricity Resistance, Air Resistance
Slots: 1
Weight: 20
Value: 7500
Required: Level 70
Time: None
Description: The paper with the lip mark of Babe Mermaid. If you have this,
Monsters avoid attacking you. As a result, the character's defensive power
increases. However, Strangely, with this talisman, luck barely comes.
Use: Raises Defense power and Dodging power, but Luck goes down
Clever Ring
Stats Added: 90 MA, 3 MA
Compound Ability: None
Slots: 0
Weight: 15
Value: 2500
Required: Level 25
Time: None
Description: Having the wisdom of the wise, the Ring increases the magic power
of the Magic Type Character.
Use: Wearable item exclusive for Magic Type
Contact lens
Stats Added: 2 AC, 2 HV
Compound Ability: AC, DX, Darkness Resistance, Light Resistance
Slots: 1
Weight: 4
Value: 800
Required: Level 10
Time: None
Description: Eye-Contact lens that correct eye focus. It increases the accuracy
rate of physical attacks.
Use: If weared, Attack Accuracy Rate and Dodging Rate 2
Diamond ring
Stats Added: 12 MA
Compound Ability: None
Slots: 0
Weight: 80
Value: 16000
Required: Level 50
Time: None
Description: Ring decorated with Diamond. It's very popular because of the
mystery of its clear shining.
Use: If weared, Magic Power rises by 12
Disabled Person's Pocket
Stats Added: 350 WT, 1 DA
Compound Ability: LK, DP, Soil Resistance, Air Resistance
Slots: 1
Weight: 2
Value: 50
Required: Level 1
Time: None
Description: A pouch made of unknown materials. It seems somebody had carried
it for a long time for various purposes.
Use: If equipped, raises Possession limits and Perception Power gradually
Dodge-lil Necklace
Stats Added: 90 HP, 2 HV
Compound Ability: None
Slots: 0
Weight: 15
Value: 2500
Required: Level 25
Time: None
Description: Ring that awakens the reflexes of the Charming Type Character
softly and increases the hiding power a bit.
Use: Wearable Item exclusive for Charming Type
Feel-a-bit Ring
Stats Added: 160 WT, 4 DA
Compound Ability: None
Slots: 0
Weight: 15
Value: 2500
Required: Level 25
Time: None
Description: Ring that awakens the finger sense slightly and increases the
sensor power of the Sense Type Character.
Use: Wearable item exclusive for Sense Type
Guard-a-bit Necklace
Stats Added: 28 DP, 1 HV
Compound Ability: None
Slots: 0
Weight: 15
Value: 2500
Required: Level 25
Time: None
Description: Necklace that absorbs the wearer's damage a bit and increases the
protective power a bit.
Use: Wearable Item exclusive for Charming Type
Guard-well Necklace
Stats Added: 60 DP, 2 HV
Compound Ability: HV, DP, Air Resistance, Light Resistance
Slots: 1
Weight: 30
Value: 6000
Required: Level 50
Time: None
Description: Necklace that absorbs the wearer's damage much and increases the
protective power greatly.
Use: Item exclusive for Charming Type
Health amulet
Stats Added: 160 HP
Compound Ability: DP, HV, Water Resistance, Air Resistance
Slots: 1
Weight: 3
Value: 1000
Required: Level 10
Time: None
Description: A talisman said to be helpful for people with a weak body.
Use: Raises Stamina
Light necklace
Stats Added: 400 WT, 2 LK
Compound Ability: None
Slots: 0
Weight: 15
Value: 2500
Required: Level 25
Time: None
Description: Energy of craftmen compounding necklaces. It lends the energy of
ease and luck.
Use: Item exclusive for Sense Type
Lucky-day Ring
Stats Added: 1 DA, 2 LK
Compound Ability: None
Slots: 0
Weight: 15
Value: 2500
Required: Level 25
Time: None
Description: Necklace that has the luck of four-leaved clover and increases
the luck of the Sense Type Character.
Use: Wearable item exclusive for Sense Type
Magic-Def Ring
Stats Added: 3 MA, 64 MD
Compound Ability: MA, MD, Electricity Resistance, Fire Resistance
Slots: 1
Weight: 30
Value: 6000
Required: Level 50
Time: None
Description: Forming a pretty good magic shield through profound compounding
of materials, the Ring increases the magic protecting power of the Magic Type
Character.
Use: Wearable item exclusive for Magic Type
Magic Guard Ring
Stats Added: 2 MA, 32 MD
Compound Ability: None
Slots: 0
Weight: 15
Value: 2500
Required: Level 25
Time: None
Description: Forming a weak magic shield through awkward compounding of
materials, the Ring increases the magic protecting power of the Magic Type
Character.
Use: Wearable item exclusive for Magic Type
Mana Aura Necklace
Stats Added: 210 MP, 12 MD
Compound Ability: NOne
Slots: 0
Weight: 15
Value: 2500
Required: Level 25
Time: None
Description: A blue jewel on the necklace increases Mana of the Magic Type
Character a bit.
Use: Wearable item exclusive for Magic Type
Mana Filled Necklace
Stats Added: 420 MP, 24 MD
Compound Ability: MA, MP, Water Resistance, Fire Resistance
Slots: 1
Weight: 30
Value: 6000
Required: Level 50
Time: None
Description: Two clear blue jewels on the necklace increase Mana of the Magic
Type Character much.
Use: Wearable item exclusive for Magic Type
Mana's amulet
Stats Added: 100 MP
Compound Ability: MA, MP, Water Resistance, Electricity Resistance
Slots: 1
Weight: 5
Value: 1000
Required: Level 10
Time: None
Description: Talisman which is believed to help increase the maximum MP when
wearing it.
Use: If weared, the maximum MP increases by 100
Mind Body Charm
Stats Added: 2 MA, 64 MD, 1 LK, 420 HP, 18 DP
Compound Ability: DP, MD, Water Resistance, Fire Resistance
Slots: 1
Weight: 15
Value: 7000
Required: Level 45
Time: None
Description: A talisman that has the special guarding power to protect the mind
from evil spirits. The energy of female shamens is sensed.
Use: Enhances Mind and Body
Mind Charm
Stats Added: 2 MA, 52 MD, 1 LK
Compound Ability: MP, MD, Electricity Resistance, Fire Resistance
Slots: 1
Weight: 12
Value: 4000
Required: Level 30
Time: None
Description: A talisman that has the special guarding power to protect the
mind from evil spirits. The energy of female shamens is sensed.
Use: Raises Magic Power and Magic Defense
Necklace watch
Stats Added: 4 AC, 2 LK, 4 HV
Compound Ability: DA, LK, Darkness Resistance, Electricity Resistance
Slots: 1
Weight: 11
Value: 7000
Required: Level 40
Time: None
Description: Luxurious Necklace watch with alarm function available. Lazy
people become diligent with this watch.
Use: Raises Accuracy Rate and Dodging power, and Increaes Luck
Possessed Fork
Stats Added: -1 DX, 7 DA, 2 LK
Compound Ability: AP, AC, Air Resistance, Electricity Resistance
Slots: 1
Weight: 12
Value: 5200
Required: Level 42
Time: None
Description: For eaRings said to belong to the My Lord of Chopping. They boast
fearsome sharpness.
Use: Raises Perception Power, Luck and Speed
Power Amulet
Stats Added: 4 AC
Compound Ability: None
Slots: 0
Weight: 10
Value: 2000
Required: Level 20
Time: None
Description: Small talisman which is believed to give peace in mind and improve
the holder's concentration. It increases the attack accuracy rate
Use: If weared, Accuracy Rate rises by 4
Precision Necklace
Stats Added: 32 AP, 5 AC
Compound Ability: AP, AC, Fire Resistance, Darkness Resistance
Slots: 1
Weight: 30
Value: 6000
Required: Level 50
Time: None
Description: It increases the accuracy rate much by improving much the vision
of the Attack Type character wearing a necklace.
Use: Wearable item exclusive for Attack Type
Quickee Ring
Stats Added: 2 AC, -1 DX
Compound Ability: None
Slots: 0
Weight: 15
Value: 2500
Required: Level 25
Time: None
Description: Ring that increases the quickness of the Attack Type Character a
bit.
Use: Wearable item exclusive for Attack Type
Rhythm earrings
Stats Added: 6 AC, 6 LK
Compound Ability: AC, DX, Darkness Resistance, Electricity Resistance
Slots: 1
Weight: 20
Value: 7500
Required: Level 70
Time: None
Description: EaRings detecting the rhythm of the movements of the enemy. It
helps the battle as it helps to decide when to attack and when to defend.
Use: Raises Attack Accuracy and Luck
Ruby Ring
Stats Added: 8 MA
Compound Ability: MP, MD, Electricity Resistance, Fire Resistance
Slots: 1
Weight: 40
Value: 8000
Required: Level 30
Time: None
Description: Ring decorated with Ruby. It is believed to be the source to keep
you heathy.
Use: If weared, Magic POwer rises by 8
Silver earrings
Stats Added: 4 LK, 24 DP, 4 HV
Compound Ability: DA, HP, Light Resistance, Fire Resistance
Slots: 1
Weight: 12
Value: 4200
Required: Level 30
Time: None
Description: Shining silver eaRings. They are said to help blood circulation
and prevent the legs from being asleep.
Use: If weared, raises Luck, defense power and Dodging Power
Strength Ring
Stats Added: 28 AP, -1 DX
Compound Ability: None
Slots: 0
Weight: 15
Value: 2500
Required: Level 25
Time: None
Description: The power of horn on the Ring increases the attack power of the
Attack Type character a bit.
Use: Wearable item exclusive for Attack Type
Tainted Amulet
Stats Added: 82 MD, 5 LK
Compound Ability: DP, HV, Fire Resistance, Electricity Resistance
Slots: 1
Weight: 18
Value: 6500
Required: Level 55
Time: None
Description: This talisman protects the body from various accidents. Its dirty
surface shows that somebody had carried it for a long time.
Use: Raises Magic Defense Power and Luck.
Topaz ring
Stats Added: 4 MA
Compound Ability: None
Slots: 0
Weight: 10
Value: 2000
Required: Level 10
Time: None
Description: Ring crafted with Topaz. It is believed to have the power to light
the darkness.
Use: If weared, Magic Power rises by 4
Vitality Ring
Stats Added: 420 HP, 24 HP
Compound Ability: HV, HP, Water Resistance, Air Resistance
Slots: 1
Weight: 30
Value: 6000
Required: Level 50
Time: None
Description: Tow red jewels on the necklace increases the stamina of the
Charming Type Character much.
Use: Item exclusive for Charming Type
Acceptance Trunk
Stats Added: 5 AC, 5 MA
Compound Ability: AP, LK, Darkness Resistance, Electricity Resistance
Slots: 1
Weight: 21
Value: 5200
Required: Level 42
Time: None
Description: Trunks said to be worn by geniuses. Once you wear, your mind
becomes clear and concentration is enhanced.
Use: Raises Magic Power and Accuracy Rate
Beggar's belt
Stats Added: 26 AP, 1 LK
Compound Ability: MA, DA
Slots: 0
Weight: 6
Value: 60
Required: Level 10
Time: None
Description: An old and worn-out belt. It seems somebody had worn it for a long
time. If you wear it, it increases the strength of the upper part of your body
as it slightly tightens the body.
Use: Raises Attack Power by 26 and Luck by 1
Duo doctor
Stats Added: 30 MD, 1 LK, 50 DP
Compound Ability: DP, MD, Electricity Resistance, Air Resistance
Slots: 1
Weight: 32
Value: 4600
Required: Level 40
Time: None
Description: A high performance stomach band for protecting the backbone. This
item is used to reduce pressure on legs and the back by correcting user's
postures who sit crouched for a long time.
Use: If weared, raises Every Defense Power and little Luck
Impact vest
Stats Added: 40 DP
Compound Ability: None
Slots: 0
Weight: 20
Value: 2000
Required: Level 20
Time: None
Description: Shock absorbing vest being worn under the clothes. If you wear it
under the clothes, it will increase the protective power.
Use: Increases Defense Power by 40.
Knee protector
Stats Added: 20 DP, 1 HV
Compound Ability: DP, MD, Soil Resistance, Air Resistance
Slots: 1
Weight: 5
Value: 1000
Required: Level 10
Time: None
Description: Protective gear for knees, one of important joints of the body. It
absorbs part of impacts flowing through the legs.
Use: If weared, raises Defense poewr and Dodging power
Lifesaving vest
Stats Added: 1 LK, 21 DP
Compound Ability: DP, MD, Water Resistance, Soil Resistance
Slots: 1
Weight: 6
Value: 1200
Required: Level 10
Time: None
Description: Thin life vest worn underneath of your clothings. It doesn't seem
a high performance life vest as it doesn't float on the water ever though it
contains air. It is usable at the beginning as it absorbs physical impacts.
Use: If weared, raises Every Defense Power and little Luck
Lucky Cushion
Stats Added: 4 LK, 32 DP
Compound Ability: MD, DA, Electricity Resistance, Air Resistance
Slots: 1
Weight: 12
Value: 5200
Required: Level 42
Time: None
Description: A cushion believed to bring luck. It can be worn around the waist
with stRings. Generous pad makes it comfortable to sit for a long time.
Use: Raises Luck and Defense Power
Premium belt
Stats Added: 40 AP
Compound Ability: MA, DA
Slots: 1
Weight: 10
Value: 2000
Required: Level 20
Time: None
Description: High quality alligator belt that Don Cavalier enjoyed. It maximize
the power of upper body by tightening your wrist.
Use: Raises Attack Power by 40
Steel health band
Stats Added: 80 DP
Compound Ability: None
Slots: 0
Weight: 40
Value: 4000
Required: Level 40
Time: None
Description: Remodelled belt embeded with iron frame in mini stomach band. Your
defense power will be increased by wearing it under your clothes.
Use: Raises Defense Power by 80
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------------|8. Other Equipment|-----------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Buffalo's horn
Stats Added: None
Compound Ability: None
Slots: 0
Weight: 1
Value: 1000
Required: Level 0
Time: None
Description: Necessary equipment to ablide by the game rules set forth by Don
Cavalier. You must wear the an animal costume to enter the Caballa Island.
Use: Equipment for Water buffalo Costume
Buffalo's tail
Stats Added: None
Compound Ability: None
Slots: 0
Weight: 1
Value: 1000
Required: Level 0
Time: None
Description: Necessary equipment to ablide by the game rules set forth by Don
Cavalier. You must wear the an animal costume to enter the Caballa Island.
Use: Equipment for Water buffalo Costume
Dragon's ears
Stats Added: None
Compound Ability: None
Slots: 0
Weight: 1
Value: 1000
Required: Level 0
Time: None
Description: Necessary equipment to ablide by the game rules set forth by Don
Cavalier. You must wear the an animal costume to enter the Caballa Island.
Use: Equipment for Dragon Costume
Dragon's tail
Stats Added: None
Compound Ability: None
Slots: 0
Weight: 1
Value: 1000
Required: Level 0
Time: None
Description: Necessary equipment to ablide by the game rules set forth by Don
Cavalier. You must wear the an animal costume to enter the Caballa Island.
Use: Equipment for Dragon Costume
Basic Starter Drill
Compound Ability: None
Weight: 40
Value: 10
Required: Level 1
Time: None
Description: Basic type Drill. Proper for all kinds of soil. Don Cavalier's
Gift.
Use: Mounting Drill Stage 1. Maximum depth 20. Item life 600. Exchange and sale
not allowed.
Blue Drill
Compound Ability: None
Weight: 50
Value: 1000
Required: Level 10
Time: None
Description: 1st drill special proper for all kinds of soils.
Use: Special Drill Stage 1. Maximum depth 80. Item life 100.
Chaos Drill
Compound Ability: None
Weight: 200
Value: 4000
Required: Level 80
Time: None
Description: Ultimate drill proper for artificials like stone tiles, wood board
and artificial floor.
Use: Mounting Drill Stage 4. Maximum depth 120. Item life 600.
Diamond Drill
Compound Ability: None
Weight: 150
Value: 3000
Required: Level 60
Time: None
Description: 3rd grade drill proper for thick soil like usual yellow soil, rock
soil and grass.
Use: Mounting Drill Stage 3. Maximum depth 90. Item life 500.
Green Drill
Compound Ability: None
Weight: 50
Value: 1000
Required: 10
Description: Special Drill Stage 1. Suitable for hard soils including ordinary
brown soil, rocky soil and grass.
Use: 1-stage Special-type Drill. Maximum Depth 40, Life span 200.
Ice Drill
Compound Ability: None
Weight: 100
Value: 4000
Required: Level 80
Time: None
Description: Specially manufactured ice drill by the master artisan MJS for
the celebration of very first event.
Use: Special stage type drill. Maximum depth 180. Item life 500.
Jetpump Drill
Compound Ability: None
Weight: 100
Value: 2000
Required: Level 40
Time: None
Description: 2nd grade drill proper for wet soil like deep-sea sedimentray soil
and clay soil.
Use: Mounting Drill Stage 2. Maximum depth 60. Item life 400.
Multi-pistol Drill
Compound Ability: None
Weight: 100
Value: 2000
Required: Level 40
Time: None
Description: 2nd grade drill proper for thick soil like usual yellow soil, rock
soil and grass.
Use: Mounting Drill Stage 2. Maximum depth 60. Item life 400.
Musume Drill
Compound Ability: None
Weight: 150
Value: 3000
Required: Level 50
Time: None
Description: Luxury handcrafted drill made by Sigujilly, the craftsman in drill
industry.
Use: Special Drill Stage 3. Maximum depth 150. Item life 200.
Pink Drill
Compound Ability: None
Weight: 100
Value: 2000
Required: Level 30
Time: None
Description: 2nd grade drill special proper for wet soil like deep-sea
sedimentary soil and clay soil.
Use: Special Drill Stage 2. Maximum depth 60. Item life 100.
Tornado Drill
Compound Ability: None
Weight: 100
Value: 2000
Required: Level 40
Time: None
Description: 2nd grade drill proper for fragil soil like sand.
Use: Mounting Dill Stage 2. Maximum depth 60. Item life 400.
Yellow Drill
Compound Ability: None
Weight: 100
Value: 2000
Required: Level 30
Time: None
Description: 2nd drill special proper for all kinds of soils.
Use: Special Drill Stage 2. Maximum depth 120. Item life 80.
Blue Penguin
Stats Added: 15 MD, 50 DP
Compound Ability: None
Weight: 150
Value: 4000
Required: Level 40
Time: None
Description: Cutty pet that looks like Blue Penguin in the Cora Beach region
but much more smaller.
Use: Raises defense power by adding thick flechiness of penguines together with
the bless of God.
Chuck-E
Stats Added: 28 AP, 4 AC
Compound Ability: None
Weight: 250
Value: 10000
Required: Level 50
Time: None
Description: Grotesque doll possessed by spirits. The horrifying toy-knife can
be used only for apple.
Use: Raises Attack Power and Attack Accuracy.
Fairy blue
Stats Added: 120 MP, 5 MA, 12 MD, 480 WT, 3 DA, 3 LK
Compound Ability: None
Weight: 300
Value: 20000
Required: Level 80
Time: None
Description: Blue Fairy with mysterious power.
Use: Raises status values for Magic and Sense Type
Fairy Nanumi
Stats Added: 3 LK, 3 HV
Compound Ability: None
Weight: 150
Value: 4000
Required: Level 30
Time: None
Description: Special guest, Sonnori's character, appeared as a guest star.
Use: Raises Luck and Dodging Power.
Fairy Red
Stats Added: 30 AP, 3 AC, -1 DX, 80 HP, 24 DP, 3 HV
Compound Ability: None
Weight: 300
Value: 20000
Required: Level 80
Time: None
Description: Red fairy of mysterious power.
Use: Raises status values for Attack and Charming Type
Fairy Warez
Stats Added: -2 DX, 8 DP
Compound Ability: None
Weight: 150
Value: 4000
Required: Level 30
Time: None
Description: Special guest, Sonnori fairy, appeared as a fellow star.
Use: Raises Speed and Defense Power.
Ice Boy
Stats Added: 400 MP, 3 MA
Compound Ability: None
Weight: 150
Value: 4000
Required: Level 40
Time: None
Description: Cute guy, Ice Boy. His heart is worm while his body, cold. Model
Type BM-11
Use: Raises the maximum MP value of a character by emitting Mana through Cold
Air.
Ice Cone (Original)
Stats Added: 48AP, 2AC, 3MA, 2DA, 1LK, 3HV, 3 times HP Recovery, 3 times MP
Recovery
Compound Ability: None
Weight: 170
Value: 9000
Required: Level 50
Time: None
Description: Special pet made by Megalo Company employee while eating an ice
cream. Even though it looks really soft and smells really sweet like strawberry
and looks really yummy, one should never try to eat it.
Use: Raises various abilities on all characters types.
Mingo
Stats Added: 50 MD, 15 DP
Compound Ability: None
Weight: 150
Value: 4000
Required: Level 40
Time: None
Description: Cutty pet that looks like Mingo in the Swamp region but much more
smaller.
Use: Raises magic defense power by adding outstanding elasticity of Mingo
together with the bless of God.
Tumbling Doll
Stats Added: 90 HP, 3 HV
Compound Ability: None
Weight: 150
Value: 4000
Required: Level 30
Time: None
Description: Baby roly-poly getting back to childhood nostalgia.
Use: Raises HP and Dodging power
12-year-old pupa
Compound Ability: HNone
Weight: 10
Value: 40
Required: Level 0
Time: None
Description: Mosmos' 12-year-old pupae believed to become Mosmos after five
years. They normally metamorphose after 17 years of living as pupae
underground.
Use: Compound item adding Speed to the equipment above the level 30
1st class silk thread
Compound Ability: None
Weight: 52
Value: 1095
Required: Level 0
Time: None
Description: Silk thread bobbin, used to make common clothes.
Use: Compound item adding Perception Power to the equipment above the level 90
Addax's horn
Compound Ability: None
Weight: 7
Value: 154
Required: Level 0
Time: None
Description: Horn in head of Addax. It's used for various functions such as
ornaments, weapons, instruments and the like.
Use: Possible to Create Mega One Punch Portion of compounding.
Amber Piece
Compound Ability: None
Weight: 50
Value: 200
Required: Level 0
Time: None
Description: Stone changed from underground mineral in the geographical age.
It's popular as a decorative item because of its clear and beautiful color.
Use: Refining and compound possible
Ammonia liquid
Compound Ability: None
Weight: 32
Value: 670
Required: Level 0
Time: None
Description: The cause to the bad smell that Gentlesting may smell afterwards.
It looks like transparent water, but it smells very strong and offensive
Use: Compound item adding Electricity Attribute to the equipment above the
level 90.
Ample
Compound Ability: None
Weight: 1
Value: 5
Required: Level 0
Time: None
Description: The ample very significant to compounding of accessories. The
liquid smells Nadia's fragrance softly.
Use: Compound Item
Anchor
Compound Ability: None
Weight: 100
Value: 50
Required: Level 0
Time: None
Description: A lump of metal used to keep a ship at anchor by binding the rope.
It's bery heavy.
Use: Compound item adding Electricity Tolerance to the equipment above the
level 30
Aposis statue
Compound Ability: None
Weight: 25
Value: 200
Required: Level 0
Time: None
Description: Doll that is believed that an explorer who loves Aposis
sculptured. People say that many dolls make you get close to Aposis.
Use: Compound item adding Darkness Resistance to the equipment above the level
70
Aposis' stick
Compound Ability: None
Weight: 27
Value: 560
Required: Level 0
Time: None
Description: Imitation of Helaposis' Cane, the famous ancient treasure. It has
hidden, mysterious power.
Use: Compound item adding Magic Power to the equipment above the level 30
Ashtray
Stats Added: 65 Throw AP
Compound Ability: None
Weight: 4
Value: 20
Required: Level 55
Time: None
Description: A very hard item often found in Caballa relics dungeon and the
maze forest. As it's a friend of the material harmful to human body, throw it
away!
Use: Item for throwing. Materials for compounding hidden arms
Baby pocket
Compound Ability: None
Weight: 30
Value: 630
Required: Level 0
Time: None
Description: Pouch that Sea Dragon uses to bear its eggs and nourish its cubs.
Inside is a seadragon which was born days ago.
Use: Compound item adding Magic Power to the equipment above the level 50
Batglasses
Compound Ability: None
Weight: 14
Value: 294
Required: Level 0
Time: None
Description: Rimless glasses dedicated for bats. Using it makes them see
clearly in darkness.
Use: Compound item adding Sensing Power to the equipment above the level 30.
Bathing sponge
Compound Ability: None
Weight: 1
Value: 10
Required: Level 0
Time: None
Description: Body shower product that make bubbles rich.
Use: No particular purpose.
Bead necklace
Compound Ability: None
Weight: 30
Value: 120
Required: Level 0
Time: None
Description: Necklace weaved with various beads. It lends a beautiful figure
and shows off its excellent processing technique.
Use: No particular purpose.
Big Needle
Stats Added: 20 Throw AP
Compound Ability: None
Weight: 1
Value: 30
Required: Level 10
Time: None
Description: A long and thick needle is thrown to attack an enemy. If it
doesn't hit the vital part, however, it doesn't have much effect.
Use: Throwing Item
Blue book
Compound Ability: None
Weight: 28
Value: 140
Required: Level 0
Time: None
Description: The book that is not allowd to children, the old, the pregnant and
those who suffer from a weak heart. It's known as a textbook covering the
specific education among youngsters.
Use: No particular purpose.
Blue lace
Compound Ability: None
Weight: 61
Value: 1278
Required: Level 0
Time: None
Description: Blue striped tattoo that Yamu King put on their backs.
Use: Compound item adding Weight to the equipment above the level 110
Book bag
Compound Ability: None
Weight: 18
Value: 250
Required: Level 0
Time: None
Description: A bag full of textbooks and study-aid books. Though it's heavy as
it has many books, you can get paid well as the store values it properly.
Use: Compound item Weight to the equipment above the level 30
Bough
Compound Ability: None
Weight: 18
Value: 388
Required: Level 0
Time: None
Description: Pretty long branch having the peculiar density rate.
Use: Compounded with the equipment above the level 70 to add the prevention of
Blind
Bouquet
Compound Ability: None
Weight: 1
Value: 30
Required: Level 0
Time: None
Description: A bunch of beautiful flower. It can be used as a surprising item
for lovers.
Use: No particular purpose.
Broken compass
Compound Ability: None
Weight: 5
Value: 60
Required: Level 0
Time: None
Description: Compass marked with "Santanori". We can feel how miserably the
ship was sunken at that time.
Use: No particular purpose.
Brush
Compound Ability: None
Weight: 4
Value: 30
Required: Level 0
Time: None
Description: Tools used for painting. It's quite old, it might have been buried
for a long time.
Use: No particular purpose.
Candy light bulb
Compound Ability: None
Weight: 32
Value: 666
Required: Level 0
Time: None
Description: A little burb looking like a cute candy. It can be connected to
make electric heating products.
Use: Compound possible
Canvas 1
Compound Ability: None
Weight: 28
Value: 750
Required: Level 0
Time: None
Description: Canvas with Babe Mermaid drawn on it. It seems that the painter
was enchanted or drew as ideal Type of a woman of his own.
Use: No particular purpose.
Canvas 2
Compound Ability: None
Weight: 26
Value: 700
Required: Level 0
Time: None
Description: Canvas with Babe Mermaid drawn on it. Among many paintings, this
drawing depicts Babe Mermaid most closer to the real one.
Use: No particular purpose.
Canvas 3
Compound Ability: None
Weight: 32
Value: 850
Required: Level 0
Time: None
Description: Canvas with Babe Mermaid drawn on it. It seems that the painter
has a bad feeling about her.
Use: No particular purpose.
Ceramic Shoes
Compound Ability: None
Weight: 45
Value: 1300
Required: Level 0
Time: None
Description: Shoes made of mud from swamps. Once you wear them, it is difficult
to move freely as if your legs sunk into swamps.
Use: Compound item
Character rubber
Compound Ability: None
Weight: 49
Value: 1038
Required: Level 0
Time: None
Description: Rubber looking like Mingo with high elasticity. It becomes the
materials that compound very fast items.
Use: Compound item adding Speed to the equipment above the level 70.
Choco
Compound Ability: None
Weight: 5
Value: 50
Required: Level 0
Time: None
Description: Very Sweet. It is used as Sundae topping.
Use: Sundae ingredient
Coal
Compound Ability: None
Weight: 24
Value: 1000
Required: Level 0
Time: None
Description: The accumulated dead organs in swamps with heat and pressure
applied over time were turned into coal. High quality coal producing a great
quantity of heat.
Use: Compound item adding Fire Attribute to the equipment above the level 110
Cocos nucifera's shell
Compound Ability: None
Weight: 2
Value: 24
Required: Level 0
Time: None
Description: Peel of a Cocopalm fruit. You can use it for various functions by
refining it.
Use: Compound item adding Fire Attribute to the equipment above the level 0
Colored paper
Compound Ability: None
Weight: 38
Value: 802
Required: Level 0
Time: None
Description: Papers for handicraft in various colors. It has high aesthetic and
economic value.
Use: Compound item adding Attack Accuracy to the equipment above the level 70.
Cool ice
Compound Ability: None
Weight: 3
Value: 70
Required: Level 0
Time: None
Description: Ice made from the clean water that penguins like. You can compound
it to create the ice-related magic.
Use: Compound item adding Water Attribute to the equipment above the level 0
Compound Waste
Compound Ability: None
Weight: 2
Value: 2
Required: Level 0
Time: None
Description: Items that failed to be compounded though its design is good.
Use: Compound Wastes
Copper Hair
Compound Ability: None
Weight: 65
Value: 2388
Required: Level 0
Time: None
Description: Agrippa's copper hair. Plaster was poured onto it to make the hair
shape precisely. The hair is said to store Electric energy near it.
Use: Adds Electric Attribute by compounding with level 130 or above Equipment.
Cross Spear
Stats Added: Throw AP 180
Compound Ability: None
Slots: 0
Weight: 9
Value: 270
Required: Level 90
Time: None
Description: Star-shape steel Hidden Arms with four double blades. A hole in
the center makes it powerful when it spins as the hole sends power to the
blades.
Use: Throwing Item
Crystal Marble
Compound Ability: None
Weight: 27
Value: 562
Required: Level 0
Time: None
Description: Marble made of crystal. Very useful item for prophets and fortune-
tellers.
Use: Compound item adding Luck to the equipment above the level 50.
Dead Tree Quill Pen
Compound Ability: None
Weight: 22
Value: 470
Required: Level 0
Time: None
Description: A pen made of the dead tree. It's cut and made to be used for
"drawing the evil spirits". It has queer decoration rubbed at the end. This is
maybe used for the last try.
Use: No particular purpose.
Dirty floccus
Compound Ability: None
Weight: 70
Value: 1470
Required: Level 0
Time: None
Description: A wad of fur. Though it looks unclean, it gives off pleasant
Use: Compound item adding Dodging Power to the equipment above the level 110
Double-shielded Marble
Stats Added: 140 Throw AP
Compound Ability: None
Slots: 0
Weight: 7
Value: 210
Required: Level 70
Time: None
Description: Steel ball in a glass ball. When it reaches the target, the steel
ball comes out and the glass breaks. The broken pieces and the steel ball both
damage the enemy.
Use: Throwing Item
Distilled Water
Compound Ability: None
Weight: 2
Value: 10
Required: Level 0
Time: None
Description: Pure water free from any dirty ingredient. It's used to make the
common portion.
Use: Compound Item
Driller ticket
Compound Ability: None
Weight: 10
Value: 400
Required: Level 0
Time: None
Description: Ticket to The Drill Master Competition. It may have been
deliberately buried by promoters.
Use: Usable to use as an admission ticket whenever Driller's competition is
held.
Duamutef
Compound Ability: None
Weight: 7
Value: 66
Required: Level 0
Time: None
Description: Canopic Jar. Duamutef of jakal's head is believed to be the
guardian god to protect the stomach from among all other human organs.
Use: No particular purpose.
Dutchman's pipe
Compound Ability: None
Weight: 23
Value: 484
Required: Level 0
Time: None
Description: Little and cutty mouse-looking bell. It is said that only Guiana
can hear its sound and use it for communication during dangerous situation.
Use: Purpose unidentified
Dye spray
Compound Ability: None
Weight: 5
Value: 20
Required: Level 0
Time: None
Description: Hairdye which presumably Rosemary threw away. We can guess the
character of Rosemary who throws everything away after using only half of them.
Use: Conveys to recycling collectors
Empty high potion bottle
Compound Ability: None
Weight: 2
Value: 10
Required: Level 0
Time: None</pre><pre id="faqspan-3">
Description: Empty, used potion bottle. Its design so elegant so you can use
it as decoration.
Use: Compound item
Empty liquor bottle
Compound Ability: None
Weight: 1
Value: 15
Required: Level 0
Time: None
Description: Empty bottles of foreign alcohol thrown away into the sea. Please
throw them in the recycling bin.
Use: No particular purpose.
Empty potion bottle
Compound Ability: None
Weight: 1
Value: 4
Required: Level 0
Time: None
Description: Empty portion bottles thrown away by some bad guys. Please make
sure to throw them in the recycling bin for environment.
Use: Usable to compound to a new item by putting other items in a empty bottle.
Emergency Tube
Compound Ability: None
Weight: 2
Value: 25
Required: Level 0
Time: None
Description: Life tubes which was hangling in the wreck. It might have not
performed its role successfully, we can know that as it's buried.
Use: No particular purpose.
Empty box
Compound Ability: None
Weight: 40
Value: 80
Required: Level 0
Time: None
Description: A box whose appearance is gorgeous, so it look like a jewelry box.
But empty is in the box!
Use: No particular purpose.
Empty high potion bottle
Compound Ability: None
Weight: 2
Value: 10
Required: Level 0
Time: None
Description: Empty, used potion bottle. Its design so elegant so you can use
it as decoration.
Use: Compound item
Empty Pine Bong Bong can
Compound Ability: None
Weight: 3
Value: 66
Required: Level 0
Time: None
Description: Empty can of Character juice, Pine BongBong, the high quality
drink. You can collect it and reuse it.
Use: Compounded with the equipment above the level 50 to add General Attack
Probability
Empty potion bottle
Compound Ability: None
Weight: 1
Value: 4
Required: Level 0
Time: None
Description: Empty portion bottles thrown away by some bad guys. Please make
sure to throw them in the recycling bin for environment.
Use: Usable to compound to a new item by putting other items in a empty bottle.
Eyes of the Sun
Compound Ability: None
Weight: 25
Value: 525
Required: Level 0
Time: None
Description: Eye of Solar Energy. It can increase the accuracy rate of weapon
and the protective helmet by compounding it.
Use: Purpose unidentified
Fabric wristlet
Compound Ability: None
Weight: 1
Value: 30
Required: Level 0
Time: None
Description: Handcrafted bracelet which those who visited the beach left. As
it's famous designer's, you get paid much when you're selling it at the store.
Use: Materials for compounding hidden arms
Firecracker
Compound Ability: None
Weight: 1
Value: 10
Required: Level 0
Time: None
Description: Firecrackers dumped on the beach. Look like bad quality products.
Use: Compound item adding Darkness Attribute to the equipment above the level 0
Fire Needle
Stats Added: 40 Throw AP
Compound Ability: None
Weight: 2
Value: 60
Required: Level 20
Time: None
Description: A needle Type Hidden Arms with a red flower decoration. When
throwing the needle, the flower decoration spins into the flesh.
Use: Throwing Item
Fishbone
Compound Ability: None
Weight: 1
Value: 5
Required: Level 0
Time: None
Description: Ashes of the fish that took the current in a wrong way, then was
drawn down to the shore and died.
Use: Compound item adding Air Tolerance to the equipment above the level 30
Flashlight
Compound Ability: None
Weight: 52
Value: 1092
Required: Level 0
Time: None
Description: Torch for safety at late night. As a used one, the product's life
is short.
Use: No particular purpose.
Flying weight
Compound Ability: None
Weight: 25
Value: 524
Required: Level 0
Time: None
Description: Pendulum that helps Lima's flight which is not able to fly for a
long time due to its weak wings. You can make weight-related items by
compounding it.
Use: Purpose unidentified
Four-leafed clover
Compound Ability: None
Weight: 3
Value: 40
Required: Level 0
Time: None
Description: As a mutated clover, it symbols luck. It's been considered sacred
as it's rare and hard to find.
Use: Compound item adding Luck to the equipment above the level 30
Fragmented map 1
Compound Ability: None
Weight: 2
Value: 50
Required: Level 0
Time: None
Description: The map which was torn into 3 parts 500-years ago amoung captines
of three pirate groups governing the whole Pacific ocean. The completed map
will let you know the location of the legendary jewelry case.
Use: No particular purpose.
Fragmented map 3
Compound Ability: None
Weight: 2
Value: 60
Required: Level 0
Time: None
Description: The map which was torn into 3 parts 500-years ago amoung captines
of three pirate groups governing the whole Pacific ocean. The completed map
will let you know the location of the legendary jewelry case.
Use: No particular purpose.
Fragrance of Reality
Compound Ability: None
Weight: 10
Value: 400
Required: Level 0
Time: None
Description: Mysterious scent that directs people's mind back to the real
world.
Use: Purpose unidentified
Fragrant grass
Compound Ability: None
Weight: 30
Value: 1100
Required: Level 0
Time: None
Description: A candle of delicate scent used in rituals to console numerous
people who died in swamps. It has a power to comfort the spirits.
Use: Purpose unidentified
Garden trowel
Compound Ability: None
Weight: 7
Value: 30
Required: Level 0
Time: None
Description: A small shovel. It's largely used to transfer young plants.
Use: Possible to create Drill's blade by compounding
Ginseng Seed
Compound Ability: None
Weight: 5
Value: 30
Required: Level 0
Time: None
Description: Charming reddish seeds. Seeds of a kind of hemp plant good for
refreshing your mind. Some believe that the seeds grow to become Simbatta
Monster.
Use: Purpose unidentified
Golden bell
Compound Ability: None
Weight: 50
Value: 160
Required: Level 0
Time: None
Description: Copper bell coated with gold. You can get a bit of gold by
refining it.
Use: Refining Item
Gold medal
Compound Ability: None
Weight: 3
Value: 88
Required: Level 0
Time: None
Description: Gold medal of 5-don pure gold that Mr. Jong-Eun, the maestro in
jewelry crafts, made with his cares. Some people say it was used as the Olympic
gold medal before, but it's not found whether it's true or not.
Use: Purpose unidentified
Gold necklace
Compound Ability: None
Weight: 5
Value: 200
Required: Level 0
Time: None
Description: Gold chain having mysterious power. It's mainly found in the
Caballa Relics region.
Use: Compound Item
Gold ring
Compound Ability: None
Weight: 5
Value: 200
Required: Level 0
Time: None
Description: Gold ring having mysterious power. It's mainly found in the
Caballa Relics region.
Use: Item for Compound
Gong Marble
Stats Added: Throw AP 120
Compound Ability: None
Weight: 6
Value: 180
Required: Level 60
Time: None
Description: Ball Type Hidden Arms with rugged surface. The surface increases
pain.
Use: Throwing Item
Green lace
Compound Ability: None
Weight: 12
Value: 254
Required: Level 0
Time: None
Description: Green striped tattoo that Yamu Queen put on their backs.
Use: Compounded with the equipment above the level 90 to add the prevention
of Mana Web and Water web
Grass-leaf doll
Compound Ability: None
Weight: 60
Value: 1500
Required: Level 0
Time: None
Description: A doll made of leaves of plants in swamps. The doll is a companion
for people who died in swamps. It has a power to console the spirits.
Use: Purpose unidentified
Green tree leaf
Compound Ability: None
Weight: 18
Value: 368
Required: Level 0
Time: None
Description: Leave which is hard to get in Caballa Island. But it looks
useless.
Use: Uses to create special weapons.
Haro
Compound Ability: None
Weight: 74
Value: 1600
Required: Level 0
Time: None
Description: Water made by gathering dewdrops in lotus flower and leaves. It's
believed that its tea refresh body and mind.
Use: Compound item
Harpy
Compound Ability: None
Weight: 5
Value: 58
Required: Level 0
Time: None
Description: Canopic Jar. Harpy of baboon's head is believed to be the guardian
god to protect the lungs from amoung all other human organs.
Use: No particular purpose.
High quality socks
Compound Ability: None
Weight: 1
Value: 10
Required: Level 0
Time: None
Description: A pair of socks suspected that somebody left before he/she went
into the sea. Produced by Megalopolis, the socks are 100% cotton high quality
ones with anti-fuzz treatment done.
Use: No particular purpose.
Imseti
Compound Ability: None
Weight: 6
Value: 62
Required: Level 0
Time: None
Description: Canopic Jar. Imseti of man's head is believe to be the guardian
god to protect the liver from amoung all other human organs.
Use: No particular purpose.
Incense burner
Compound Ability: None
Weight: 30
Value: 100
Required: Level 0
Time: None
Description: Dish used to burn incense. It was presumably used in funerals and
shrines conducting worships to ancestors.
Use: No particular purpose.
Isis' song
Compound Ability: None
Weight: 17
Value: 354
Required: Level 0
Time: None
Description: A scrpa of Papyrus reading an elergy. You can make the dead an
immortal being by putting all other scraps together with blue and red feathers
on the dead body.
Use: Compound item adding Light Attribute to the equipment above the level 30
Jade
Compound Ability: None
Weight: 100
Value: 400
Required: Level 0
Time: None
Description: This Mineral, as a kind of jade, is opaque or translucent and has
a beautiful color of Emerald Green. Its value as jewel is high as.
Use: Compound Item
Jenny doll
Compound Ability: None
Weight: 40
Value: 400
Required: Level 0
Time: None
Description: The figure of Jenny who is now a superstar. It's popular with
ardent fans collecting Jenny-related items.
Use: Able to be Jenny Guild Chief if collected in large numbers.
Jenny's Picture A
Compound Ability: None
Weight: 25
Value: 300
Required: Level 0
Time: None
Description: Debut photo of Jenny who is now a superstar. There are many ardent
fans of her to collect it on the web.
Use: If collected a lot, can join a Jenny's fan club
Kiwi
Compound Ability: None
Weight: 10
Value: 50
Required: Level 0
Time: None
Description: Mouth-watering sour fruit, full of vitamin C. It is used as sundae
topping.
Use: Sundae ingredient
LapisPenna
Compound Ability: None
Weight: 36
Value: 290
Required: Level 0
Time: None
Description: This mineral called 'Stone of 'Weight' and 'Stone of Feather' is
believed to make its holders' weight lighter. You can increase possessing
capacity by compounding it.
Use: Compound item adding Weight to the equipment above the level 70
Linen
Compound Ability: None
Weight: 15
Value: 310
Required: Level 0
Time: None
Description: The cloth tying the Mummy. It's called 'linen'. It's the oldest
textile in the human history and strong against friction and ultraviolet-
resistant.
Use: Compound item adding Darkness Attribute to the equipment above the level
30
Malachite
Compound Ability: None
Weight: 60
Value: 280
Required: Level 0
Time: None
Description: It is said that it protects you from magic and spells and drives
demonish influence. You can increase protective power against magic.
Use: Compound item adding Magic Defense Power to the equipment above the level
50
Mana Water
Compound Ability: None
Weight: 4
Value: 24
Required: Level 0
Time: None
Description: Special liquid needed to make the portion good for Mana recovery.
It can be found in the regions rich in trees in Caballa Island.
Use: Compound Item
Mango
Compound Ability: None
Weight: 10
Value: 50
Required: Level 0
Time: None
Description: Juicy and sweet tropical fruit, full of vitamin A. It is used as
sundae topping.
Use: Sundae ingredient
Mantis Kungfu Book
Compound Ability: None
Weight: 13
Value: 276
Required: Level 0
Time: None
Description: A book containing a mantis' various forms for martial arts such as
an attack form gathering front legs together as praying, a threatening form
controlling over an enemy bigger than it and a crawling form reaching slowly
its enemy.
Use: Purpose unidentified
Medium-level ample
Compound Ability: None
Weight: 2
Value: 10
Required: Level 0
Time: None
Description: The middle-class ample very signifant to compounding of
accessories. The liquid smells Nadia's fragrance softly.
Use: Compound Item
Mermaid's hairpin
Compound Ability: None
Weight: 14
Value: 300
Required: Level 0
Time: None
Description: Hair pin for women. It's popular in women because of its beautiful
shape.
Use: Possible to Create Ice Magic
Metronome
Compound Ability: None
Weight: 30
Value: 800
Required: Level 0
Time: None
Description: This machine shows the tempo of a piece of music using a pendulum.
It is used to keep rhythm steady.
Use: No particular purpose.
Mini-battery
Compound Ability: None
Weight: 14
Value: 300
Required: Level 0
Time: None
Description: Rechageable super mini battery. You can compound it for various
functions.
Use: Refining and compound possible
Mini-cap
Compound Ability: None
Weight: 32
Value: 665
Required: Level 0
Time: None
Description: Red mantle made of the super quality material. It's designer's
favorite to collect.
Use: Compound item adding Air Attribute to the equipment above the level 70
Moss water
Compound Ability: None
Weight: 15
Value: 60
Required: Level 0
Time: None
Description: Miraculous water in rocks covered with green moss. The water
gathered over time is high in density and viscosity.
Use: Compound item
Mr. N's Square
Compound Ability: None
Weight: 30
Value: 634
Required: Level 0
Time: None
Description: Learning assistant device help improve your concentration. It's
materials used to compound items which help improve the concentration.
Use: Purpose unidentified
Mulberry fungus
Compound Ability: None
Weight: 2
Value: 30
Required: Level 0
Time: None
Description: Little yellow mushroom. Fresh smell and sweet taste is superb, but
if you eat, it makes you extremely sleepy. That's why it is sometimes called a
sleeping pill. Known to be Kokaebi's food.
Use: Compound item
Music box
Compound Ability: None
Weight: 12
Value: 50
Required: Level 0
Time: None
Description: Sad music comes out when winding a spring. Non one knows yet how
to wind a spring.
Use: Purpose unidentified
Name Card
Compound Ability: None
Weight: 14
Value: 200
Required: Level 0
Time: None
Description: A name tag of Oops Institute which boasts its long history and
tradition. It must be worn while going to school.
Use: Compound item Defense Power to the equipment above the level 90
Natural gas
Compound Ability: None
Weight: 10
Value: 100
Required: Level 0
Time: None
Description: Pollution-free green fuel which can be used at the status of
gathering it.
Use: Compound item
Nemeth hair towel
Compound Ability: None
Weight: 21
Value: 450
Required: Level 0
Time: None
Description: Gold mask which maybe modelled the dead's face. But it's odd that
the most important part, the face, isn't there.
Use: Compound item adding Electricity Tolerance to the equipment above the
level 50
Nepthys Song
Compound Ability: None
Weight: 16
Value: 334
Required: Level 0
Time: None
Description: A scrap of Papyrus reading an elergy. You can make the dead an
immortal being by putting all other scraps together with blue and red feathers
on the dead body.
Use: Purpose unidentified
Old book
Compound Ability: None
Weight: 27
Value: 558
Required: Level 0
Time: None
Description: Old book written with mysterious letters. But it seems to have
very important information.
Use: Compound item adding Light Attribute to the equipment above the level 50.
Old bowl
Compound Ability: None
Weight: 2
Value: 10
Required: Level 0
Time: None
Description: Rice bowl which was presumably used by ancient people. It lends
ancient elegance and comfort.
Use: Possible to sell in a cafeteria with a large quantity
Old Hand Knife
Compound Ability: None
Weight: 39
Value: 826
Required: Level 0
Time: None
Description: Woman's knife for Fairy-Protection with strong cold energy in it.
Use: Item for throwing. Compound item adding Perception Power to the equipment
above the level 70
Old Picture
Compound Ability: None
Weight: 1
Value: 20
Required: Level 0
Time: None
Description: The photo of Santanori's all crews-maybe. We can see the captine
in his younger years.
Use: No particular purpose.
Old spoon
Compound Ability: None
Weight: 1
Value: 4
Required: Level 0
Time: None
Description: Spoon which was presumably used by ancient people. It lends
ancient elegance and comfort.
Use: Possible to Create Weapons with a large quantity
One-Eyed Glasses
Compound Ability: None
Weight: 16
Value: 224
Required: Level 0
Time: None
Description: Noble monocle in a gold frame and chain.
Use: No particular purpose.
Ouija board
Compound Ability: None
Weight: 83
Value: 1750
Required: Level 0
Time: None
Description: Wizarboard is a medium for the communication with the spirit. It
contains wicked energy.
Use: Purpose unidentified
P stone
Compound Ability: None
Weight: 13
Value: 100
Required: Level 0
Time: None
Description: Sense Typed purple stone. It's used to compound Norag-style
weapons and protective helmets.
Use: Item compound materials
Paint
Compound Ability: None
Weight: 5
Value: 30
Required: Level 0
Time: None
Description: Acrylic paint. As it doesn't go back to the original status by
water once dried, it's good for Ghost Blue region.
Use: No particular purpose.
Paper
Compound Ability: None
Weight: 1
Value: 4
Required: Level 0
Time: None
Description: Paper available for various functions.
Use: Compound Item
Papyrus
Compound Ability: None
Weight: 15
Value: 200
Required: Level 0
Time: None
Description: Painting of Papyrus drawn on the old Papyrus paper. It has the
value of a rare item.
Use: Refining and compound possible
Petroleum
Compound Ability: None
Weight: 20
Value: 200
Required: Level 0
Time: None
Description: Marine resources. You can get various oils by refining them.
Use: Usable for various purposes by compounding
Piece of stone
Stats Added: Throw AP 35
Compound Ability: None
Weight: 2
Value: 10
Required: Level 25
Time: None
Description: Hard stones often found in the Pyramid Dungeon and Ghost Blue
Subaqua Dungeon region.
Use: Item for Throwing Only. Materials for compounding hidden arms.
Pillow of Wind
Compound Ability: None
Weight: 8
Value: 407
Required: Level 0
Time: None
Description: A small pillow that sleepy Kokaebi carries all the time. As
Kokaebi likes the scent of wind, it cast a spell on the pillow to have the
power of wind.
Use: Adds Air Attribute by compounding with level 30 or above Equipment.
Plane for skin
Compound Ability: None
Weight: 8
Value: 50
Required: Level 0
Time: None
Description: It rubbes off pimples on your skin. Too much rubbing can hurt your
skin, be careful
Use: No particular purpose.
Plastic bag
Compound Ability: None
Weight: 5
Value: 20
Required: Level 0
Time: None
Description: Vinyl bag used to put stuffs. It would a main cause of
environmental destruction if it's dug underground.
Use: Compound item adding Weight to the level 0 or above the equipment
Plastic pack
Compound Ability: None
Weight: 2
Value: 6
Required: Level 0
Time: None
Description: Vinil pack available to contain various juices. It keep them in a
fresh status for a long period.
Use: Compound item
Platium necklace
Compound Ability: None
Weight: 10
Value: 500
Required: Level 0
Time: None
Description: Mysterious never-changing white chain. It's mainly found in the
Swamp region.
Use: Compound Item
Platinum ring
Compound Ability: None
Weight: 10
Value: 500
Required: Level 0
Time: None
Description: Mysterious never-changing white ring. It's mainly found in the
Swamp region.
Use: Compound Item
Pocket Guide Vol.1
Compound Ability: None
Weight: 25
Value: 100
Required: Level 0
Time: None
Description: Pocket Guide Vol.1 of excercises and its explanation to improve
your magic power.
Use: Guidebook helpful for enhancing Magic Type Skills
Pocket Guide Vol.2
Compound Ability: None
Weight: 50
Value: 200
Required: Level 0
Time: None
Description: Pocket Guide Vol.2 of excercises and its explanation to improve
your magic power.
Use: Guidebook helpful for enhancing Magic Type Skills
Pocket Guide Vol.3
Compound Ability: None
Weight: 75
Value: 300
Required: Level 0
Time: None
Description: Pocket Guide Vol.3 of excerises and its explanation to improve
your magic power.
Use: Guidebook helpful for enhancing Magic Type Skills
Pottery doll
Compound Ability: None
Weight: 10
Value: 60
Required: Level 0
Time: None
Description: Doll made of clay. It's important materials that offer a glimpse
of how the ancient people here look like.
Use: No particular purpose.
Poultice
Compound Ability: None
Weight: 3
Value: 68
Required: Level 0
Time: None
Description: Disposable plaster effective for different kinds of bruises.
Use: If used, stamina recovers quickly for a regular period.
Premium ample
Compound Ability: None
Weight: 5
Value: 20
Required: Level 0
Time: None
Description: The best ample very signifant to compounding of accessories. The
liquid smells Nadia's fragrance softly.
Use: Compound item
Premium liquor
Compound Ability: None
Weight: 3
Value: 30
Required: Level 0
Time: None
Description: Strong alcohol of 40-proof. It was presumably thrown from a
wrecked ship.
Use: No particular purpose.
Premium wine
Compound Ability: None
Weight: 10
Value: 120
Required: Level 0
Time: None
Description: It was presumably put in the wreck. Its fragrance and colors are
great.
Use: Usable for various purposes
Pure Water
Compound Ability: None
Weight: 20
Value: 20
Required: Level 0
Time: None
Description: Clean and fresh water that clears your mind and filters out bad
energy in your body. Only obtainable in Ghost Blue zone.
Use: Purpose unidentified
R stone
Compound Ability: None
Weight: 13
Value: 100
Required: Level 0
Time: None
Description: Attack Typed red stone. It's used to compound Norah-style weapons
and protective gear.
Use: Item compound materials
Red clay doll shoes
Compound Ability: None
Weight: 15
Value: 120
Required: Level 0
Time: None
Description: Red colored silk ballet shoes. This toeshoes got cursed that once
you wear it, you should dance until you die.
Use: Compound item
Red tissue
Compound Ability: None
Weight: 10
Value: 120
Required: Level 0
Time: None
Description: High quality softy cleansing tissue containing the substances of
the aloe lotion. It have been embossed.
Use: No particular purpose.
Replenishing Water
Compound Ability: None
Weight: 3
Value: 20
Required: Level 0
Time: None
Description: Special liquid needed to make the portion good for stamina
recovery. It can be found in the region rich in water in Caballa Island
Use: Compound Item
Rim of a sieve
Compound Ability: None
Weight: 61
Value: 1272
Required: Level 0
Time: None
Description: Work-out assisting device that Yamu likes. You can guess Yamu's
caring for their health.
Use: Compound item adding HP to the equipment above the level 90.
Royal jelly
Compound Ability: None
Weight: 11
Value: 240
Required: Level 0
Time: None
Description: The sour flavored-Royal Jelly in a creamy jelly's form. As it has
a great amount of substances to make skin glow and prevent aging, women are
crazy for it.
Use: Compound and refining item
Ruby
Compound Ability: None
Weight: 50
Value: 1000
Required: Level 0
Time: None
Description: A jewel of red. Believed as Phoenix has been ressurected.
Use: Compound possible
Salamandrine eggs
Compound Ability: None
Weight: 25
Value: 516
Required: Level 0
Time: None
Description: It is said that it's good for back, but we can't know if it's true
or not. Many scientists use it as materials for tests.
Use: Compound item adding HP to the equipment above the level 30
Sand powder
Compound Ability: None
Weight: 3
Value: 62
Required: Level 0
Time: None
Description: Powder made by pounding sand you can find everywhere in Desert
Beach.
Use: Refining and compound possible
Sapphire
Compound Ability: None
Weight: 200
Value: 4000
Required: Level 0
Time: None
Description: A jewel of purple. Believed as "Stone of Destiny" from a long time
ago.
Use: Compound possible
Satan Plug
Compound Ability: None
Weight: 14
Value: 292
Required: Level 0
Time: None
Description: Cursed plug. It can be a useful compound material through
recycling.
Use: Compound item adding Electric Attribute to the equipment above the level
30.
Sea Palace Ticket
Compound Ability: None
Weight: 15
Value: 318
Required: Level 0
Time: None
Description: The mysterious Sea World ticket. It is said that it makes for Sea
World to guard you.
Use: Compounded with the equipment above the level 70 to add General Attack
Block Probability
Selinolite
Compound Ability: None
Weight: 65
Value: 332
Required: Level 0
Time: None
Description: It is believed that it's made by coagulating moon light. It keeps
itself at cold status since it has the energy of moon. You can increase Mana by
compouding it.
Use: Purpose unidentified
Serpentine
Compound Ability: None
Weight: 68
Value: 450
Required: Level 0
Time: None
Description: It is said that water in which this mineral's soaked healed the
people bitten by snakes a long time ago. It's believed it has healing power.
You can use it by compounding it.
Use: Compound Item
Shackles
Compound Ability: None
Weight: 4
Value: 40
Required: Level 0
Time: None
Description: The object that the pirate used to bind their prisoners.
Use: No particular purpose.
Shampoo
Compound Ability: None
Weight: 1
Value: 15
Required: Level 0
Time: None
Description: Neutral shampoo that doesn't hurt your eyes when falling into
them. Your pet can use it, too.
Use: No particular purpose.
Ship steering wheel
Compound Ability: None
Weight: 20
Value: 120
Required: Level 0
Time: None
Description: Handle of the Ship clearly marked with "Santa Nori". Though it's
old, we can imagine the world largest, the Santanori's fame because of its
noble design and materials.
Use: No particular purpose.
Shocking flash coupon
Compound Ability: None
Weight: 10
Value: 9000
Required: Level 0
Time: None
Description: Gift exchange coupon that Tango, the mascot of Tango Mountain
Villa prepared to grant to tourists completed the Quest wishing his
grandparents' longevity.
Use: Item exchange coupon
Silver bracelet
Compound Ability: None
Weight: 24
Value: 498
Required: Level 0
Time: None
Description: Bracelet mixed with silver and others. It really looks like
handcuffs.
Use: Compound item adding Water Attribute to the equipment above the level 50.
Silver rose
Compound Ability: None
Weight: 14
Value: 230
Required: Level 0
Time: None
Description: Silver rose. It would be a perfect gift when you want to say that
you love somebody.
Use: Compound item adding Magic Power to the equipment above the level 90
Snail dish
Compound Ability: None
Weight: 31
Value: 660
Required: Level 0
Time: None
Description: Exquisite dish in Caballa Island. Very delicious.
Use: HP 380 recovery. Compounded item adding Electricity Resistance to the
equipment above the level 70
Snail shell
Compound Ability: None
Weight: 31
Value: 658
Required: Level 0
Time: None
Description: Snail's thick shell. No special functions.
Use: Compound item adding Defense Power to the equipment above the level 70.
Soap
Compound Ability: None
Weight: 1
Value: 10
Required: Level 0
Time: None
Description: Soap. It's for sensitive skin type and your pet can use it, too.
Use: No particular purpose.
Spinel
Compound Ability: None
Weight: 60
Value: 400
Required: Level 0
Time: None
Description: This stone is widely known for its mysterious and medical power.
It's used to stop bleeding and cure the inflammation, you can get items
available to recover quickly stamina by compounding
Use: Compound item
Stalactite
Stats Added: Throw AP 25
Compound Ability: None
Weight: 6
Value: 50
Required: Level 15
Time: None
Description: Stone icicle with sharp edge. It's an item for throwing.
Use: Item for Throwing. Compounded with the equipment above the level 70 to
add General Attack Critical Probability
study note
Compound Ability: None
Weight: 24
Value: 150
Required: Level 0
Time: None
Description: Notes full of lots of exercises by subjets and teachers and the
test tendency secrets delivered from seniors for grades.
Use: No particular purpose.
Sulfur stone
Compound Ability: None
Weight: 123
Value: 2580
Required: Level 0
Time: None
Description: Mineral having the property of fire. When you use it properly, it
will do good, but if not, it can be dangerous. You can get gunpowder and
matches.
Use: No particular purpose.
Sun cream
Compound Ability: None
Weight: 1
Value: 15
Required: Level 0
Time: None
Description: Sun cream to protect the skin from being burnt by Ultraviolet
rays. Advisable to apply the cream with SPF 45 to protect the skin during
outdoor activity.
Use: No particular purpose.
Sun's coat of arms
Compound Ability: None
Weight: 51
Value: 1062
Required: Level 0
Time: None
Description: Amblem shaped following Sun's shape and used to light in Tumbes's
mouth. It has the strong solar energy.
Use: Compound item adding Fire Attribute to the equipment above the level 70
Surfing board
Compound Ability: None
Weight: 15
Value: 120
Required: Level 0
Time: None
Description: Board left by people who enjoyed surfing at the beach. Since it's
expensive, sell it to a store.
Use: No particular purpose.
Swimming cap
Compound Ability: None
Weight: 1
Value: 10
Required: Level 0
Time: None
Description: A cheap swimming cap seemingly for temporary use to go into the
swimming pool. Dumped all over the beach.
Use: No particular purpose.
Swimming suit
Compound Ability: None
Weight: 3
Value: 30
Required: Level 0
Time: None
Description: Might someone have left it when getting a tan? Or might the suits
taken off during swimming have been flown down and buried. Any has no idea of
why it's been found underground.
Use: Compound item adding Water Tolerance to the equipment above the level 30
Talisman of Consciousness
Compound Ability: None
Weight: 10
Value: 400
Required: Level 0
Time: None
Description: A talisman that temporarily recovers consciousness of a person
who lost it. Shaman Gia made it.
Use: Purpose unidentified
Tanning Oil
Compound Ability: None
Weight: 2
Value: 20
Required: Level 0
Time: None
Description: Oil left by sun-tanners after getting a tan.
Use: Compound item adding Dodging power to the equipment above the level 30
Thick belly skin
Compound Ability: None
Weight: 25
Value: 518
Required: Level 0
Time: None
Description: Its belly is very thick and sturdy as it always crawls. It is used
to make a protective helmet.
Use: Compound item adding Defence power to the equipment above the level 170
Three-leafed clover
Compound Ability: None
Weight: 2
Value: 20
Required: Level 0
Time: None
Description: It means happiness in daily life, but there are rare knowing its
hidden meaning behind the luck of four-leaved clover.
Use: Compound Item
Time capsule
Compound Ability: None
Weight: 4
Value: 40
Required: Level 0
Time: None
Description: Time Capsule which might have been buried a long time ago,
-someone put things to remember in to them.
Use: Never Opened, although it's unclear how it was enclosed.
Torn boots
Compound Ability: None
Weight: 1
Value: 4
Required: Level 0
Time: None
Description: Torn boots. It's a main cause of environmental destruction.
Use: Usable to exchange for new shoes by collecting in large numbers
Turban shell
Compound Ability: None
Weight: 4
Value: 82
Required: Level 0
Time: None
Description: Top shell, with which you can hear the sound of sea.
Use: Purpose unidentified
Undecayed skirt
Compound Ability: None
Weight: 12
Value: 260
Required: Level 0
Time: None
Description: It's been preserved just as it was without damage while all other
bandages tying Mummy has been rotten. Reportedly it was treated the special
embalmment.
Use: Compound item adding Magic Defense Power to the equipment above the
level 0
Unpleasant whistle
Compound Ability: None
Weight: 32
Value: 662
Required: Level 0
Time: None
Description: Whistle sounding queer. It is believed to call upon ghost by
compounding other items.
Use: Purpose unidentified
Visor cap
Compound Ability: None
Weight: 3
Value: 30
Required: Level 0
Time: None
Description: Hat having only brim that blocks burning sunshine. People enjoyed
holidays might have left it.
Use: No particular purpose.
Water Earthworm
Compound Ability: None
Weight: 32
Value: 668
Required: Level 0
Time: None
Description: Worm living under the very deep sea. Fish living in submarine
mountains like it.
Use: Refining and compound possible
Watermelon
Compound Ability: None
Weight: 15
Value: 50
Required: Level 0
Time: None
Description: Watery fruit with appetizing red pulp. It is used as sundae
topping.
Use: Sundae ingredient
White day candy
Compound Ability: None
Weight: 10
Value: 40
Required: Level 0
Time: None
Description: Light green candy of scaring story
Use: Compound item adding Darkness Attribute to the equipment above the level
30
White powder
Compound Ability: None
Weight: 4
Value: 60
Required: Level 0
Time: None
Description: White powder getting your face whitened. But, too much of it can
make you seem to wear a white mask.
Use: Compound item
Wind Pendant
Compound Ability: None
Weight: 20
Value: 80
Required: Level 0
Time: None
Description: Pendant whose pattern reminds us of wind.
Use: Compound item adding Air Attribute to the equipment above the level 0
Y stone
Compound Ability: None
Slots: 0
Weight: 13
Value: 100
Required: Level 0
Time: None
Description: Charming Typed yellow stone. It's used to compound Norah-style
weapons and protective helmets
Use: Item compound materials
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--------------------------|12. Locations of Few Items|-------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Here's a mess of locations of where some items can be found. I was too lazy to
sort these out myself.
Drill at Path to Black Swamp - Silver Helmet, Yellow Drill, Blue Drill
Prick Buckler - Drops from Maro, Crow, and Master Foes
Northwest Forest - Drill for Fruits
jenny doll, 3-leafed clover, stone sword, metal buckler, 5 & 10 & 50 Coupons,
Herb Potion, HP A,B,C, MP A,B,C, green drill, wood targe, gold medal, Jenny's
Picture A, yellow drill, dye spray, citrin, lapis lazuli, tourmaline, silver
Knife - Drill at Southwest Forest
Diving Wood Targe, Wood Targe - Forest Mantis
Galli - Sword
Green Drill, Blue Drill, Musume Drill, tourmaline, citrin, herb potion, study
note, red tissue, blackboard eraser, Blue Potion B,C , Roll book, pocket guide
vol. 1 & 2, Pink Potion B,C , 100,500 Galder Coupon, Odd Sword, Mini cassette,
Yellow Drill, shrewd classic gun, felt hood, dagger, chance baton cane, craft
leather gear, topaz, Brim Cap, odd bronze buckler, elemental dagger,
prick buckler - Phantom School - Floor 1
Stone Soldier - Baton Cane, Stone, Stone soldier's hat, Gold Plated Wheel
Caballa Relics Dungeon 1 - Ashtray, Pink Potion B,C , Blue Potion B,C , Citrin,
Bead Necklace, Gold Bracelet, Gold Necklace, Pottery Doll, Golden Bell, Lapis
Lazuli, Tourmaline
Electric Snail - Renaissance Gun, Power Renaissance Gun, Silver Screen
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.