Version 1.2 9/3/11
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Treasure Mathstorm
A Walkthrough by Michael Gray
AKA The Lost Gamer (
[email protected])
Copyright 2011
For a list of all my various guides, check
http://the_lost_gamer.tripod.com/guides.html
Table of Contents:
001. General Information
002. Gameplay Demonstration
003. Walkthrough
003a. Level One
003b. Level Two
003c. Level Three
004. Credits
001-General Information
---------------------------------------------------------
This is a walkthrough for the PC game called Treasure
Mathstorm. The walkthrough also applies to the Mac version
of this game. Treasure Mathstorm is an educational game,
designed to teach children basic math skills. You can
contact me at
[email protected] if you have any
questions about this guide.
002-Gameplay Demonstration
---------------------------------------------------------
I made a video, demonstrating what this game is like and
how to play it. If you'd prefer to watch that video over
reading this guide, you can find it here:
http://youtu.be/pzubVSY7_jM
The video comes complete with my commentary.
003-Walkthrough
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The controls to this game are simple. Press left or right
to go left or right. Press down and left at the same time
to skate left; press down and right at the same time to
skate right. Press up to interact with something with the
background (usually, to go inside a building). Press the
spacebar to use your net, in hopes of catching an elf.
There are three different levels to this game, but before I
describe them in more detail, let me describe the things
which will be the same in every level.
Each level has:
1. Elves
2. Snowball Piles
3. Store
4. Math Challenge
5. Exit to the Next Level
---
1. The elves wander around the mountain. You can catch them
inside a net. Every time you catch an elf, the elf gives
you a math problem. Solve the problem correctly, and the
elf gives you some money.
If you catch the elf with the golden scroll, he will tell
you the snowball number for that level, in addition to
giving you money.
2. If you know the snowball number for a level, you can go
to a snowball pile. Add or remove snowballs, until the
number of snowballs in the pile is the same as the snowball
number. Then, check the pile with the enter button to get a
piece of treasure! It costs money to check a snowball pile.
Each snowball pile on the level contains exactly one
treasure.
3. In the store, you can purchase nets, as well as the four
items you need to progress to the next level.
4. In the Math Challenge, you solve math puzzles in order
to get the four items you need to progress to the next
level. After that, if you continue to solve puzzles, you
get money.
5. The exit to the next level is accessible, only when you
get the four items in this level. These items can be
purchased in the shop or won in the math challenge.
---
The game has different difficulty levels. You can set them
manually, in the later versions of the games. As you
progress through the game, the difficulty will
automatically be increased.
In the higher difficulty levels, you have enemies called
"snowbullies" that float around the screen. You can duck to
avoid them, or catch them in a net to destroy them.
Higher difficulty levels, as you might expect, result in
harder math puzzles to solve, both from the elves and in
the math challenges. The good news is that this will result
in you getting more money for solving these challenges. The
bad news is that the bank will increase its prices to make
up for this.
A trick you can use to make the game go faster is to set it
to the highest difficulty setting, then get a lot of money
(not difficult, because they pay you in quarters for
solving problems). Then, reset the game to the lowest
difficulty setting, where all the items are extremely cheap
(three cents for four nets, six cents for an item). Now you
can use your riches to buy everything you need, and you can
completely bypass having to solve puzzles to progress.
The number of snowball piles increases as the difficulty
increases. If you're playing a version of the game where
you can manually set the difficulty level, set the snowball
pile difficulty to the highest point. That way, there will
be five snowball piles per level, and you can get a grand
total of fifteen treasures each time you go through the
three levels.
003a-Level One
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Level One is a unique level, in that it has one location no
other level has: the clubhouse. Inside the clubhouse, you
can go to the prize room and see all your prizes. Every
time you beat Level Three, you get a new prize for the
clubhouse.
Basically, this serves as a way of seeing how many times
you've beaten the game so far. It also lets you see your
prizes and feel accomplished.
The Math Challenge in this level is the Time Igloo. Inside
the igloo, there are two clocks. One is a digital clock
(with numbers) and one is an analog clock (with hands). You
want to reset the time on the digital clock, so it matches
the time on the analog clock. Do this, by making the time
go up or down, with the up and down buttons.
In the easiest difficulty setting, time is measured in 30-
minute groups. As the game progresses and you increase the
difficulty setting, the time interval decreases.
You get two chances to set the clock; if you fail both
chances, you get a new puzzle. Solve four puzzles in the
time igloo in order to get four picks. These picks let you
climb up the mountain to the next level; an elf stands
guard in front of the climbing wall if you don't have all
four picks.
003b-Level Two
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In Level Two, the math challenge involves balancing a set
of scales, using the provided weights. For example, if a
weight of 4 is on the left, you can balance the scales by
putting a 3 weight and a 1 weight on the right.
Alternately, you can put two 2 weights on the right.
Setting the scales can be kind of tricky; I prefer to use
the up/down/left/right arrows to solve this challenge.
First, you need to select a weight. The weight will then be
lifted up into the air. Then, you have to drag the weight
to the scale. Then, you have to put the weight down. It'd
be easier if the weights could automatically land on the
scales, but that's not the way it works.
Once you think the scales are balanced, you need to select
the woman. She will verify if they are balanced or not. If
they are, she gives you a reward.
In the easier difficulty settings, you only have to put two
weights, on one side of the scales. In the higher
difficulty settings, you have to use multiple weights and
use both sides of the scales.
The four items in this level (which you get from the shop
or the math challenge) form a springboard. The Super Solver
can jump on the springboard to go up to the third level.
003c-Level Three
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In Level Three, the math challenge is called the Crystal
Cave. A number of crystals appears onscreen. Type in the
number of crystals, and you get a ladder as a prize. Once
you get four ladders, you get money as a prize.
Crystals come in three kinds of groups. One, the crystals
come individually. Two, the crystals come in groups of ten.
Third, the crystals come in groups of one hundred.
Basically, this challenge is designed to teach children
about the ones digit place, the tens digit place and the
hundreds digits place. Of course, the hundreds is left of
the tens, and the tens is left of the ones.
Level Three contains a Yeti monster, near a large door. If
you don't have four ladders, the Yeti is in front of the
door. Once you have all four ladders, the Yeti is next to
the door.
When you try to go through the door, the Yeti gives you a
puzzle. This is a pattern puzzle. What you have to do is
guess the next number in the sequence. For example, if the
sequence is "2, 4, 6", the next number is "8", because the
sequence involves adding 2 to the previous number.
Go through the doors, then go right. Here, climb up. The
Super Solver reaches the room with the Master of Mischief,
the weather machine, the crown and the treasure chest. The
Super Solver puts all of the treasures he has collected
into the treasure chest, then he jumps out the window and
returns to the clubhouse in level one. The treasures that
get put into the treasure chest are the treasures found in
the snowball piles, in case you're wondering; this is why
you need to collect treasures.
A prize for the clubhouse appears every time you beat Level
Three. Also, a meter appears, showing you how many
treasures you've collected over the course of playing this
game, and how many treasures have yet to be collected. Once
you get 450 treasures in total, the ice around the crown
melts and the weather machine is destroyed, and you see the
ending cutscene of the game.
004-Credits
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This FAQ is copyright of The Lost Gamer, 2011. If you want
to use any part of this FAQ, ask me first (instructions
under general information).