T R A N S P O R T T Y C O O N D E L U X E
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[ FAQ / Strategy Guide ]
by
Ciarán Gorman
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I Notices
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1 - This is quite a long guide, so to find the section your looking for, you
should use Internet Explorers "Find" Facility. Press Ctrl + F and type in
the word you are looking for (e.g. Sub-Artic) or the section number (e.g.
2-F)
2 - I have used £ in this guide! However in the game £1 = $2. For other
countriess see the currency section.
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II. General
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Game...........Transport Tycoon Deluxe
Developer......Chris Sawyer
Publisher......MicroProse
Platform.......PC/Windows
Type...........FAQ/Startegy Guide
Completion.....100%
Version........Final
Author.........CGorman
First Updated..19th January 2002
Last Update....15th April 2004
[email protected] (see Contact Notice)
CRP............
http://www.gamefaqs.com/features/recognition/15853.html
(C) Ciaran Gorman 2004 (See Copyright)
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III. Table of Contents
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1.0...Introduction
(A)..................................................................Intro
(B)..........................................................Game Settings
(C)...........................................................The Menu Bar
(D).........................................................Exchange Rates
2.0...Tempertate Climate Strategy Guides
(A)..........................................Random New Games General Tips
(B)...............................................................Scotland
(C)........................................................Stepping Stones
(D).......................................................LinkGame Islands
(E)..............................................................highlands
(F)................................................................bridges
(G)........................................The Islands of the Dead Volcano
(H).....................................................West Country 90201
(I)..........................................................Devils Island
(J)............................................................Switzerland
(K)..................................................................Isles
(L).........................................................Scotland, 1956
3.0...Sub-Artic Climate Strategy Guides
(A)..........................................Random New Games General Tips
(B).............................................................Snow World
(C)...............................................................PowerMad
(D)..............................................................Cocoworld
(E)........................................................Rumbling Island
(F)...........................................................The Mountain
(G)................................................................Damn!!!
(H).................................................................mickey
(I)................................................................my wave
(J)......................................................snow tipped peaks
(K)............................................................Snowy Peaks
(L)................................................................Beat me
4.0...Sub-Tropical Climate Strategy Guides
(A)..........................................Random New Games General Tips
(B)............................................................Custerville
(C)........................................................Treasure Island
(D)..............................................................Sand Land
(E)..............................................................Wild West
(F)...........................................................high and low
(G)............................................................Isle of Men
(H)................................................................Toltecs
(I)................................................................Stripes
(J)............................................................Rain Forest
(K)..........................................................MegaRail 1960
5.0...Toyland Climate Strategy Guides
(A)..........................................Random New Games General Tips
(B)..............................................................Waterways
(C)...............................................................QA World
(D)...............................................................DiceZone
(E)..............................................................TeddyBear
(F).................................................................Shapes
(G).............................................................Candy Land
(H)......................................................MadDog's Toy Shop
(I)..................................................................crops
(J).............................................................High Plain
(K)...........................................................silly random
6.0...Industries
(A).....................................................Tempertate Climate
(B)...........................................................Demand Chart
(C)......................................................Sub-Artic Climate
(D)...........................................................Demand Chart
(E)...................................................Sub-Tropical Climate
(F)...........................................................Demand Chart
(G)........................................................Toyland Climate
(H)...........................................................Demand Chart
7.0...Vehicles (NB, Temperate Climate only covered)
(A)......................................................Manufactures List
(A1).................................................................Buses
(A2).............................................................Mail Vans
(A3).......................................................Iron Ore Trucks
(A4)..........................................................Steel Trucks
(A5)........................................................Livestock Vans
(B)........................................................Armoured Trucks
(B1)...........................................................Coal Trucks
(B2).............................................................Good Vans
(B3)...........................................................Oil Tankers
(B4)...........................................................Wood Trucks
(B5)..........................................................Grain Trucks
8.0...Trains
(A)............................Tempertate Climate/Sub-Artic Climate Trains
(B)............................................Sub-Tropical Climate Trains
(C).................................................Toyland Climate Trains
(D)..............................................................Carriages
(E).....................................................Track Combinations
9.0...Ships
(A)...........................................................Manufacteurs
(B).....................................................Ships (Passengers)
(C)..........................................................Ships (Cargo)
(D)............................................................Ships (Oil)
10.0..Aircraft
(A)...............................................................Aircraft
11.0..Items/Cargo
(A).....................................................Cargo Depriciation
12.0...Finances
(A)..................................................................Loans
(B)..............................................................Subsidies
(C)..............................................Shareholdings/Investments
13.0...Help Section
(A).........................................Dealing with Local Authorities
(B)...................................................................Tips
(C)...............................................................Websites
(D)..........................................................Errors/Faults
14.0..The Last Words
(A)........................................................Version History
(B).........................................................Full Copyright
(C).........................................................Contact Notice
(D)................................................................Credits
(E)..................................................................Outro
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1-A - Introduction
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Hi,
This FAQ was started many years ago to help people who love Transport
Tycoon Deluxe, and to allow them to fully enjoy the game. The FAQ's main aims
are, to increase enjoyment attained from playing the game, to help weaker
players gain skills, to act as a good first reference on the internet for the
game and to inform skilled players of even more information, tactics and
investment plans.
As you may have noticed this FAQ is completly different to the original,
the reason being, it went through over ten updates, three makeovers and a
lot of mistake fixing, so on this update, the elventh (I think) and last
update, I have rewritten the FAQ entirely!
Finally I wish to say, I hope you enjoy this FAQ and find it to be an
accurate resource for this game, if not please email me and I might add your
comment in my readers contributions section, but before you email me, please
take the time to read the email section, it explains how much e-mail I have to
deal with, much of it already answered in this FAQ. So I finish this intro
with - hope you enjoy.
- CGorman
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1-B - Game Settings
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Thanks to this little function each game you play in Transport Tycoon Deluxe
is completely unique, so you might aswell get to understand it fully. This
function is in the main menu as "Game Settings."
a) Max No. of Competitors: 0-7
This is a basic function toggling the number of competitors from 0 to 7, 2
or 3 is usually enough, but you can mess around with this function if you
want.
b) Competitor Start Time: 0-9 months
This is another basic function, it toggles the number of months before a
competitor can start after you start your own business, please note just
because the 9 months or what every your selection is has elapsed, does not
mean a competitor will start operating, I have played games where no
competitors have started for many years after myself. I would typically
favor 9 months, but for a harder game try 0 months.
c) No. of towns: Low, Normal, High
Again a fairly obvious choice, but still worth a moments thought, if you
choose low, there will be less population centers to serve, but they will
be far bigger and will have denser populations. However if you choose high
you may have to tackle a clustered effect which leaves you no room to place
railways, large airports etc. I can't really say which is better, but high
will always be best if you are a road/air company.
d) No. Industries: Low, Normal, High
Well high is easy and low is hard, simple enough is'nt it.
e) Max Loan: $200,000-$1,000,000
Again this will either make the game easier or harder, lower is harder,
higher is easier. The max loan may change over time, even up into the
millions in the 21st century.
f) Initial interest rate: 2%-4%
Obviously this is the amount of interest you pay on your loan. Again the
higher the easier and the lower the harder.
g) Vehicle running costs: Low, Normal, High,
This is the amount it costs to run your vehicles. I tend to pick normal, or
low, but for a more realistic game pick High.
h) Construction Speed of competitors: Very Slow, Slow, Medium, Fast, Very Fast
This is how quick your competitor can build tracks, roads etc, this will
affect your game big time, so choose wisely. I usually pick Medium.
i) Intelligence of Competitors: Low, Medium, High
This is how good your competitor is at making financial decisions, route
decisions etc. I would choose Medium mostly. But if you choose high and you
own 75% of the competitor then your stake may become worth many millions.
j) Vehicles breakdown: None, Reduced, Normal
This is how often your vehicles breakdown, I generaly pick none! But again
to make it more realistic, choose normal.
k) Subsidy Multiplier: 1.5-4.0
This is important, when your take up a subsidy (more on this later on) your
normal income from the route is multiplied by this figure, so a high one
means more money. But be wary, your computer competitors always choose
subsidised routes.
l) Cost of Construction: Low, Medium, High
This is the cost of building things like airports etc. As you know airport
construction can cost up to and above $50,000 so be wary, esspecially if
you use railway, just think of it you lay 100 pieces of track and the price
is twice as high as normal. Nasty.
m) Terrain Type: Very flat, Flat, Hilly, Mountainous
This is the type of terrain you use. I tend to pick one of the flatter
ones. But if your trying to make it difficult for your self, choose hilly
or mountainous.
n) Quantity of sea/lakes: Low, Medium, High
This is the amount of water in a level. Choosing high may result in a lot
of expensive bridges, where as low may result in no shipping industry.
o) Economy: Steady, Fluctuating
This will effect the bottom line the most, steady means that things are
much the same all the way through, i.e. passenger numbers stay the same.
Where as fluctuating means that the economy can go up or down, i.e.
passenger numbers can rise or fall. The economy also effects industries,
so if the economy is doing well then more factories, oilrigs, etc will be
built.
p) Train Reversing: At end of line and at stations, At end of line only.
This means weather a train can turn at such and such a point or not. I
usually pick "at end of line and at stations."
q) Disasters: On, Off
I think you can work this one out yourself!
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1-C - The Menu Bar
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On the top of the screen (while playing) you will see several icons, you can
click on these to open the different menus, the main ones are as follows:
a) Options Menu - indicated by a wrench icon.
There are many functions in the options menu, they are:
Currency Units - Choose from Pounds (£), Dollars ($), Franc (FF)
Deutschmark (DM), Yen (Y), Peseta (PT).
Road Vehicles - Choose which side of the road vehicles drive on.
Autosave - You can set the game to save its self every 3, 6, or 9 months
this can be very usful, but if you can't see its use you can
turn it off.
Vehicle Design names - You can either have default or custom. You can
create custom names, at the vehicle menu screen.
Distance - Choose between Imperial (miles), or Metric (kilometers).
Town Names - Several choices here, all obvious enough, English, French,
German, American, Latin – American, and Silly.
b) Map - indicated by a map icon.
Here you can view several different map versions. They are as follows:
Geographical Map - indicated by a flat green land icon. This map can
help you make route decisions for rail, making the
flat routes around mountains obvious. The legend is
as follows: Dark green: 100m altitude
Green: 200m altitude
Light Green: 300m altitude
White: 400m altitude
Pink: 500m altitude
Black: Roads
Grey: Railway
Light Blue: Stations/Airports/Docks
Dark Blue: Water
Red: Buildings/Industries
White: Vehicles
Vehicles Map - indicated by a train icon. This map will alert you to
were your vehicles currently operate, if you see large
patchs were you have no vehicles, then thats were to
expand to. the legend is as follows:
Light Red: Trains
Yellow: Road vehicles
Blue: Ships
White: Aircraft
Black: Transport Routes
Red: Buildings/Industries
Industry Map - indicated by a factory icon. This is probably the most
usful map, because you can match up industrys like coal
mines and power stations. The legend is as follows:
Black: Coal Mine
Red: Powerplant
Green: Forest
Orange: Sawmill
Yellow: Oil Refinery
White: Bank
Pink: Farm
Purple: Factory
Blue: Oil wells
Bronze: Iron ore mine
Grey: Steel Mill
These industries may vary on other terrains, this is just
the temperate climate terrain industrys.
Structural Map - indicated by a road/rail icon. Very usful to decide new
routes, e.g. if you have a few over-flowing airports
you are best to open new routes between the two ones
with the greartest distance between them because this
returns the most profit. The legend is as follows:
Black: Roads
Grey: Railways
Dark Red: Buildings/Industries
Green: Railway Stations
Orange: Lorry Loading Bay
Yellow: Bus Station
Light Red: Airport
Blue: Dock
Vegetation/Terrainal Map - indicated by a tree icon. Not that usful.
Legend as follows:
Dark Green: Rough land
Medium Green: Grass land
Green: Trees
Light Green: Forest
Cream: Fields
Bronze: Bare land
White: Rocks
Orange: Desert
Blue: Snow
Black: Transport Routes (roads etc)
Red: Buildings
Ownership Status - indicated by a tycoon icon! The legend is as follows:
Blue: Water (duhhh!)
Green: No owner
Red: Towns
Grey: Industries
c) Town Dictionary - indicated by a town/building icon. Here you can view all
the town names and there population, by clicking on a
name you are automatically brought to the town. This is
very usful when opening new passenger routes.
d) Subsidies - indicated by a coins and crates icon. This brings up a list of
subsidies on offer. Very usful again for new routes.
e) List of Company Stations - indicated by a train station icon. Extremely
usful, if you open it and the town dictionary
together you can check which large towns you
don't operate in.
f) Finance - indicated by a coin icon. Here you can view expenses, income etc,
and borrow or repay a loan. This is more of a function menu than
a status one like maps or lists.
g) Graphs - this is indicated by a chart icon, here you can view 6 charts,
listed below:
Operating profit graph - this is your monthly income, compared to your
competitors.
Income graph - this is the money you take in before expenses compared to
your competitors. If you compare this to your profit
graph you can get a profit margin, by dividing your
income by operating profit, and turningthe resulting
figure into a percentage, a good percentage is 20%-30%.
Delivered Cargo graph - this is obvious.
Company Value - Obvious enough.
Cargo Payment Rate - this is how much you get for transporting a certain
item, a certain space over a certain time. They can
be found later on in this FAQ.
Performance - this is how your company has performed since it was
started, you want as few drops as possible, a high rating
will lead to better attitude from Local Authorities and
higher passenger numbers. You can add the following
amounts by completing these objectives:
________ ______________________________________________________________
| Points | Objectives |
|--------|--------------------------------------------------------------|
| 400 | 40,000 units of cargo delivered during the last four |
| | quarters. This objective is worth 40% of your total rating, |
| | so it's important to meet this one if you want a high score. |
| | To increase your delivered cargo, you'll need more services, |
| | faster vehicles, and more efficient layouts. |
| 100 | 120 vehicles in operation. Since TTD will only let you build |
| | a maximum number of trains, vehicles, planes and ships this |
| | objective requires you to diversify the methods of transport |
| | you use. Remember that the game counts a bus to the same |
| | degree as a Yate plane, so road vehicles will make your |
| | target easier. |
| 100 | 80 station part. A part means bus stops, airports, platforms,|
| | etc., even if several are combined into one station. |
| 100 | £10,000 minimum profit for all vehicles more than 2 years |
| | old. This objective is somewhat flawed, because: If you don't|
| | have any vehicles older than 2 years old, then you get the |
| | 100 points by default. It doesn't take inflation into |
| | consideration. Early in the game, it might be difficult for |
| | all of your vehicles to earn £10,000 per year. But as time |
| | goes on, £10,000 is worth much easier to make because it |
| | isn't worth as much. You probably don't want all of your |
| | vehicles to earn a profit. You might intend some services to |
| | be intermediate "piglet" lines that supply cargo to other |
| | vehicles which then take them to their final destination. |
| | Road vehicles often don't turn a very big profit, at least |
| | not early in the game. |
| 100 | £100,000 minimum operating profit for at least one quarter |
| | out of the last 12 |
| 50 | £50,000 minimum operating profit for all of the last 12 |
| | quarters |
| 50 | 8 different types of cargo delivered during the last quarter.|
| | This is trickier to achieve than you might think. You have |
| | to transport - and successfully deliver - eight different |
| | cargo types during the past quarter. |
| 50 | £10 million cash on hand |
| 50 | £250,000 maximum loan. So, if you are borrowing £250,000 or |
| | more, you won't get any points for this. Otherwise, if you |
| | have a smaller loan, or don't have any debt, then you get |
| | all 50 points. |
|________|______________________________________________________________|
The above chart was written by Josef Drexler, and I have gotten permission
from him for its use.
h) Company League - this is indicated by a cup icon, and is a chart on how
you rank against your competitor, it goes from engineer to
President!
i) Fund new Industry - here you can fund new industries like factories, do not
do this until you are really, are a millionaire, as it
is extremely expensive for a new company.
The rest are quite obvious:
j) View Trains/Buy trains - indicated by, guess what, a train icon!
k) View vehicles/Buy vehicles - indicated by a van
l) View ships/ Buy ships - indicated by none other than a ship!
m) View planes/Buy planes - indicated by a. . em. . eh. . a plane!
n) Zoom in - indicated by a magnifying glass with a + on it.
o) Zoom out - indicated by a magnifying glass with a – on it.
p) Lay Track - indicated by a piece of track.
q) Lay Road - indicated by a piece of road.
r) Build port etc - indicated by a piece of water.
s) Build Airport - indicated by an airport.
t) Plant Trees - indicated by a tree!
u) Jukebox - indicated by a music note.
v) News/Messages - indicated by a paper icon.
w) Query - indicated by a ?, when pressed on a menu appears, it is as follows:
- Query land block - when using this, you can click on anything, and find
out about it.
- Screenshot - this saves a screen shot.
- Giant Screenshot - this saves a giant screen shot.
- About - this is just credits etc.
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1-D - Exchange Rates
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The Currency Units are - Pounds (£), Dollars ($), Franc (FF)
Deutschmark (DM), Yen (Y), Peseta (PT).
______ _________ _________ _________ _________ _________ _________
| | £ | $ | FF | DM | Y | PT |
|------|---------|---------|---------|---------|---------|---------|
| £1 | - | $2.00 | FF10.00 | DM4.00 | Y200 | PT200 |
| $1 | £0.50 | - | FF5.00 | DM2.00 | Y100 | PT100 |
| FF1 | £0.10 | $0.20 | - | DM0.40 | Y20 | PT20 |
| DM1 | £0.25 | $0.50 | FF2.50 | - | Y50 | PT50 |
| Y1 | £0.02 | $0.04 | FF0.20 | DM0.08 | - | PT1 |
| PT1 | £0.02 | $0.04 | FF0.20 | DM0.08 | Y1 | - |
|______|_________|_________|_________|_________|_________|_________|
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2-A - Random New Games General Tips
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o As towns tend to be bigger in the tempertate climate maps than in others, it
is advisable to enter passenger and mail transport before diversing into
other types of cargo. It will prove very profitable.
o Planes are very econmical in the tempertate climate compared to others,
again due to a higher population.
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2-B - Scotland
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Year: 1950
Cash: £100,000
Major Indurstries: Forestry & Agriculture
Major cities: Glasgow - 1,456 Dundee - 335
Edinburgh - 1,164 Abeerdeen - 334
Iverness - 526
Strategy: The biggest obstacal to be overcome in Scotland is Mountains, so the
potential for rail and train is low. The few such routes may include
the transport of passengers and mail from Edinburgh to Glasgow by
rail, and perhaps passengers from small towns like Filkirk to the 2
main cities Glasgow and Edinburgh by bus. There is far more
potential in air travel and shipping. A good starting route would be
the transport of passengers from Abeerdeen to Edinburgh by boat.
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2-C - Stepping Stones
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Year: 1950
Cash: £100,000
Major Indurstries: Coal & Oil
Major cities: Brenfingburough - 1,517 Rondtown - 794
Sutfield - 1,225 Bendinghall - 793
Hudingburg - 820 Tunfingway - 783
Nornwell Ridge - 813 Drinfingfield - 770
Strategy: The biggest challange here is the water! You can start out with a
few buses and ships for passengers. Also oil from the oil rigs is a
good starting point. Later own linking the islands by rail may be a
good idea. If you feel like it you could start shipping coal to the
powerplants. This area is pretty straight forward after that.
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2-D - LinkGame Islands
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Year: 1950
Cash: £100,000
Major Indurstries: Diverse
Major Cities: Dutburg Springs - 5,253 Pontbridge - 3,872
Fetbridge - 5,690 Flebourugh - 1,433
Gruntown - 4,807 Dardingstown - 1,363
Strategy: This area is preety much an open book. A land of opportunity. Start
off with rail in the biggest cities and establish airports close to
cities early on so that you can get close to the city before they
sprawl further.
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2-E - highlands
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Year: 1950
Cash: £100,000
Major Indurstries: Forestrey/Oil/Agriculture
Major Cities: Platwood - 364 Brefingbury - 155
Raningworth - 152
Strategy: This area has plenty of obstacles, the land is very hilly, and the
population density is very low. You could try establishing passenger
services but they won't make much until the towns develop (which
will only happen when they get transport.) So leave this until the
1960's. In the mean time a good starting point is oil from the oil
rig refinary by ship. The various forests are also a good starting
point. Rail can be used but only to a limit.
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2-F - bridges
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Year: 1950
Cash: £100,000
Major Indurstries: oil/agriculture
Major Cities: Carham - 1,811
Charnville - 889
Strategy: Ok you can do very little with passengers, so stick to oil. Ships
and trains are the only way to go don't even try buses, trucks etc.
The biggest obstacle in this level is obviously the water so try and
use ships the most.
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2-G - The Islands of the Dead Volcano
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Year: 1950
Cash: £100,000
Major Indurstries: Oil/Various
Major Cities: Plennton - 4,482 Fluntfield - 1,131
Nindborough - 1,359 Wontway - 1,098
Weninningwell - 1,196
Strategy: Firstly, forget about air transport in this level. Secondly make
your first buck by oil. When you can start a passenger service in
Plennton. Trains will be useless here as well. So stick to buses
and boats.
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2-H - West Country 90201
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Year: 1950
Cash: £100,000
Major Indurstries: Coal/Forestry
Major Cities: Cardiff - 4,267 Bournmouth - 1750
Bristol - 2,622 Clifton - 1,115
Strategy: This is the best place in the game in my opinion! You have loads of
choices. Start by developing passenger air services. Then move into
rail - for passengers, coal, iron ore and forstery. When the
hovercraft arrives develop loads of roots. The biggest problem in
this scenario is that your rail network will get so big, it will
start to confuse you! By the way EVERY town and city in this place
can support a passenger service.
______________________________________________________________________________
2-I - Devils Island
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Oil/Iron ore
Major Cities: New Chedinghattan - 992 Raningwell Ridge - 577
Nardhead Cross - 818 Great Winningwell - 505
Gaham - 644
Strategy: OK, Chris Sawyer designed this level to look like a skull, I don't
think he intended to be a level! Anyways start with a few land based
passengers and then start either vehicle or train routes for iron
ore and oil. You can dabble in shipping.
______________________________________________________________________________
2-J - Switzerland
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Farming/Coal
Major Cities: Brondingstown - 1,099 Budtown - 1,403
Flatbridge - 1,370 Fort Flingdstone - 1,064
Frondstown - 1,043 Ginfingfield - 1,243
Metown - 1,388 Nenfingbourne - 2,042
Rontston - 1,374 Sleham - 2,397
Slontford - 2,923
Strategy: Great level for passengers, start up with either bus services in big
towns such as Slontford. Then build airports in citys like
Nenfingbourne. Next start shipping oil. Continue expansion mainly by
air.
______________________________________________________________________________
2-K - Isles
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Farming/Coal/Oil
Major Cities: Lagrande - 1,356 Prospere - 1,066
Strategy: Well start with oil from Solitare oil field, then bus service in
Lagrande. Try ferries between Lagrande and Prospere. Next start
moving Iron Ore by truck.
______________________________________________________________________________
2-L - Scotland, 1956
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1956
Cash: £124,806
Major Indurstries: Forestery and Farming
Major Cities: Glasgow - 1,337 Dundee - 614
Edinburgh - 1,306 Abeerdeen - 464
Inverness - 701
Strategy: Very simply, wait a few days till Highland rails value slips below
£124,000, and buy it. You will be left with £50,000 odd pounds and
a rail network with three trains.
______________________________________________________________________________
3-A - Random New Games General Tips
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
o Terrains tend to be uneven so be careful when laying track to avoid too many
steep hills.
o Passenger services tend to work better than industry links particularly air
ones.
______________________________________________________________________________
3-B - Snow World
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Coal/Oil
Major Cities: Brintbourgh - 1,296 Draningstone - 1,150
Slarewell - 1,056 Wradingstone - 1,064
Strategy: Link up towns such as Slarewell and Brintbourgh by train, then start
linking up towns such as Draningstone and Wradingstone by air. Start
moving both oil and coal by train, don't be afraid to build bridges.
______________________________________________________________________________
3-C - PowerMad
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Coal
Major Cities: Cadinghall - 1,207 Prenfingley - 1,314
Sedhead - 1,258
Strategy: Well that coals there for a reason - get the trains running. When
thats done start linking up all the towns over 1,000 people by air
rail and bus.
______________________________________________________________________________
3-D - Cocoworld
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1974
Cash: £100,000
Major Indurstries: Coal/Oil
Major Cities: Franingley - 3,058 Darningwell Ridge - 3,734
Keninghead - 3,329
Strategy: Spoilt for choice here! Start by linking up cities by air, then by
rail then start moving all that oil and coal.
______________________________________________________________________________
3-E - Rumbling Island
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Coal/Oil/Forests/Farms
Major Cities: Quiet Waters - 1,428
Strategy - Ignore the towns this time, theres not enough people at the start.
Start with coal and forests. Come 1975, start linking up towns by
air.
______________________________________________________________________________
3-F - The Mountain
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Oil/Forests/Gold
Major Cities: Flontfield - 429
Strategy - This is an easy level, just link up the different industries with
each other by train - you can't lose.
______________________________________________________________________________
3-G - Damn!!!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Everything
Major Cities: Lenford - 2,555 Nenfingbury - 1,665
Sartfield - 1,936
Strategy - Ignore the industries and start linking up the towns by rail, bus
and air.
______________________________________________________________________________
3-H - mickey
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Oil/Coal/Farming/Gold
Major Cities: Breningley Market - 5,525 Londwood - 2,493
Grabourne - 1,868
Strategy - Start shipping oil and coal. Then start linking up towns by ferry.
You can also try bus services and transporting farm produce.
______________________________________________________________________________
3-I - my wave
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Oil/Coal/Forestery
Major Cities: None
Strategy - Ok, passenger services will not work here intitally (you can try
later as towns expand) - so you will have to work with industry -
primerally linking oil & coal with refinary & power station, all by
rail.
______________________________________________________________________________
3-J - snow tipped peaks
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Oil/Forestery/Paper
Major Cities: Hudinghead - 1,265 Pendfingford - 1,227
Dunway - 1,141
Strategy - Start off with passenger air links from the main towns - boats
won't work to easy because of the height of towns. Then start
working on linking up the major industries such as oil by any means
possible.
______________________________________________________________________________
3-K - Snowy Peaks
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Farming/Coal/Oil/Forestery
Major Cities: Boldon - 3,061 Sampson City - 2,402
Neburg - 2,248
Strategy - This is an open book - link up towns by air or rail, link
industries by rail or road and basically thrive! - Oh and that
weird place called X:COM HQ with the signs keep away is just there
because Chris Sawyer (game writer) has a weird fascination with
aliens, space etc.
______________________________________________________________________________
3-L - Beat me
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Farming/Coal/Oil
Major Cities: Wunfingwell - 1,579 Bendston - 1,478
Strategy - Intially stick to the flat terrain near Wunfingwell as it is
cheaper to build rail, roads and airports. You can start with bus
services - maybe try airports or rail - its your call.
______________________________________________________________________________
4-A - Random New Games General Tips
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
o Water and oil are the most profitable resources here as there tends to be
large supplies and demands for both. Trains are the best medium.
o Avoid too many passenger services as towns tend to be small.
o Fruit and Rubber can be a good area, but stick with trains (or ships if
terrain lets you) for transporting them.
o Avoid using trucks as profits are low.
______________________________________________________________________________
4-B - Custerville
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Everything
Major Cities: Emmessdee - 833 Chiping Sodbury - 563
Strategy - Another open book game. One sure bet is water - link up towns to
water supplies by train. Oil also works by rail. Try to avoid
passenger services at the beginning.
______________________________________________________________________________
4-C - Treasure Island
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Diamonds
Major Cities: None
Strategy - Not much choice here - basically move those diamonds by either
rail, road or sea to the banks - again passenger services won't
work here.
______________________________________________________________________________
4-D - Sand Land
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Oil, Copper, Rubber
Major Cities: Santa Ana - 857
Strategy - You can try small bus services to start then tap that rubber and
oil by train or ship.
______________________________________________________________________________
4-E - Wild West
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Oil, Copper
Major Cities: Corro - 851 Montevideo - 779
Strategy - Ok start with oil, transport by train to the furthest refinery
(you get paid by the mile... so the further the better). Then
you can try pasenger services and copper.
______________________________________________________________________________
4-F - high and low
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Oil, Water, Copper
Major Cities: Potosi - 756
Strategy - Easy level, link up the towns with water supplies and then link up
the oil and copper resources to their respective industries. Do
all this by train.
______________________________________________________________________________
4-G - Isle of Men
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Oil, Water, Copper, Fruit, Diamonds, Wood
Major Cities: Mariano - 2,751 Anaco - 2,418
Morano - 2,312 Tupiza - 2,348
Cata - 2,238
Strategy - Great level, you can finally start off with major passenger
services, such as linking up the major cities by air and rail.
Don't igonore the resources though, you can profit from oil/water
aswell.
______________________________________________________________________________
4-H - Totltecs
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: The old reliables Oil, Water, Copper
Major Cities: Montevideo - 761
Strategy - These desert senarios are all the same - oil/water by train - avoid
passenger services except buses.
______________________________________________________________________________
4-I - Stripes
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Oil, Farms
Major Cities: None
Strategy - If your eyes ain't killin you, try linking up the oil with the
refinaries by boat.
______________________________________________________________________________
4-J - Rain Forest
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Everything
Major Cities: McDonnell Town - 2,832 Mariano - 2,646
Elizabeth's Cat City - 2,458 Luckoville - 2,142
Strategy - Another raw tropical level with major cities, link them up by rail
and air, then look into the resources (you can use any transport
means road, rail, air, or sea)
______________________________________________________________________________
4-K - MegaRail 1960
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1960
Cash: £7,483
Major Indurstries: Fruit, Oil, Copper, Farming
Major Cities: None
Strategy - Start by buying up other firms such as "Happy Buses" then extend
your rail network further. Its a good idea to extend train lenghts
from the 3 carriages most of them have.
______________________________________________________________________________
5-A - Random New Games General Tips
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯</pre><pre id="faqspan-2">
o These levels tend to be quite stupid, so first bit of advice is to avoid
them.
o Towns are usually small, so only use buses, not trains.
o Resources such as bubbles and cola is the way to go, and trains are the best
medium.
______________________________________________________________________________
5-B - Waterways
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Fizzy Drinks, Cola, Batteries, Candyfloss
Major Cities: None
Strategy - Ignore passenger services and try rail links between industries
such as cola and fizzy drinks.
______________________________________________________________________________
5-C - QA World
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Cola, Batteries, Bubbles, Cola
Major Cities: DarrenVille - 685
Strategy - Small level. Start with buses then link up various industries by
either rail or truck.
______________________________________________________________________________
5-D - DiceZone
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Everything
Major Cities: None
Strategy - Chris Sawyer (game writer) must have been druck or stoned when he
made this level! Its very stupid, your best bet is trucks and rail
(or ships) between the industries.
______________________________________________________________________________
5-E - TeddyBear
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Everything
Major Cities: None
Strategy - Basic level. Link up industries by trains and trucks.
______________________________________________________________________________
5-F - Shapes
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Everything
Major Cities: Hippowood - 1,044 Poodlesville
Strategy - Start by linking major towns such as Poodlesville and Hippowood
by air, then link industries by train.
______________________________________________________________________________
5-G - Candy Land
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Candyfloss
Major Cities: None
Strategy - Link up the towns by a small bus service. Then link the sweet
factory and candyfloss by rail. As the towns grow start to
transport the sweets by rail to them.
______________________________________________________________________________
5-H - MadDog's Toy Shop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Candyfloss, Batteries, Fizzy Drinks
Major Cities: Jellywood - 3,789 Noddlesville - 2,663
Pixiegate - 1,480 Cheekypool - 1,768
Cocklesbury - 1,941
Strategy - Easy level, link towns by ferry and bus.
______________________________________________________________________________
5-I - crops
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Candyfloss, Sweets
Major Cities: Trottingworth - 3,854 Swindlehead - 3,190
Sligglesgate - 3,134 Noseyworth - 2,831
Manglebury - 2,565
Strategy - Did I mention Chris Sawyer (games writer) has a problem with UFO's?
As regards strategy, its pretty easy, link towns by boat and train.
Also link candfloss to sweet factories.
______________________________________________________________________________
5-J - High Plain
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: £100,000
Major Indurstries: Various
Major Cities: Cherrywood - 6,229 Fizzlegate - 5,061
Saggingpool - 4,430 Tastyville - 4,763
Trottingworth - 4,188
Strategy - Easy level, link all 5 towns by air and rail, then do the same with
industries (by rail only).
______________________________________________________________________________
5-K - silly random
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Year: 1950
Cash: FF1,000,000
Major Indurstries: No really major industry
Major Cities: Bumbleworth - 1,348 Wafflewell - 1,282
Jellywick - 1,159
Strategy - Link the towns by air...
______________________________________________________________________________
6-A - Temperate Climate Industries
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Industry.....Powerplanet
Requires.....Coal
Makes........Electricity
Importance...High
My Comments..There are plenty of these in virtually every level, if you are
any good you should make a fortune just by transporting coal to
it.
Industry.....Sawmill
Requires.....Wood
Makes........Goods
Importance...Medium
My Comments..Not as good as the Powerplanet. Don’t waste too much time on this
sector, as the rewards are limited.
Industry.....Oil Refinery
Requires.....Oil
Makes........Goods
Importance...Medium
My Comments..Again not good as the Powerplanet, but you still can make a few
bob transporting oil to it.
Industry.....Factory
Requires.....Livestock, Grain, and Steel
Makes........Goods
Importance...High
My Comments..You can make more out of two of these than out of all the other
industries put together, not just by transporting stuff to it,
but also by bringing the goods to the towns. I once had a whole
company based solely around one single Factory, and that company
is now worth over $5,000,000!
Industry.....Steel Mill
Requires.....Iron Ore
Makes........Steel
Importance...Medium
My Comments..This has limited rewards, but don’t ignore it.
Industry.....Oil Rig
Requires.....Nothing
Makes........Oil and Passengers
Importance...Small
My Comments..Although you can only make a small amount on oil, you can
subsidise it with passengers.
Industry.....Forest
Requires.....Noting
Makes........Wood
Importance...Medium
My Comments..Not a real money-spinner but is needed for the sawmill.
Industry.....Iron ore mine
Requires.....Noting
Makes........Iron ore
Importance...Small
My Comments..Again not a money-spinner but is needed for the steel mill.
Industry.....Farm
Requires.....Nothing
Makes........Grain and Livestock
Importance...High
My Comments..This is really important because not only does it produce two
items, but also through the factory it produces goods.
Industry.....Coal Mine
Requires.....Nothing
Makes........Coal
Importance...High
My Comments..This is my Favourite, I once had a company just transporting
coal, and it had over 70 road vehicles, 20 trains, 10 aircraft
and 40 ships and it was worth over $50,000,000!
Industry.....Bank
Requires.....Valuables
Makes........Valuables
Importance...Small
My Comments..I have always found it hard to make a decent profit from this,
mainly because of the difficulty in getting into town centres by
rail, air and sea.
Industry.....Oil Wells
Requires.....Noting
Makes........Oil
Importance...Medium
My Comments..This, although limited, is a good profit maker.
______________________________________________________________________________
6-B - Demand Chart (Temperate Climate)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The following diagram/chart illistrates where you have to transport an item
to and from.
_____________ ________________________________ _____________________________
| Item | From | To |
|=============|================================|=============================|
| Coal | Coal Mine | Powerplant |
| Goods | Sawmill, Oil Refinery, Factory | Towns |
| Grain | Farm | Factory |
| Iron Ore | Iron Ore Mine | Steel Mill |
| Livestock | Farm | Factory |
| Mail | Towns | Towns |
| Oil | Oil Rig & Oil Well | Oil Refinery |
| Passengers | Towns & Oil Rigs | Towns & Oil Rigs |
| Steel | Steel Mill | Factory |
| Wood | Forest | Sawmill |
| Valuables | Bank | Bank |
|_____________|________________________________|_____________________________|
______________________________________________________________________________
6-C - Sub-Artic Industries
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Industry.....Powerstation
Requires.....Coal
Makes........Electricity
Importance...High
My Comments..There are plenty of these in virtually every level, if you are
any good you should make a fortune just by transporting coal to
it.
Industry.....Paper Mill
Requires.....Wood
Makes........Paper
Importance...Medium
My Comments..This is really just the equivalent of the steel mill.
Industry.....Food Processing Plant
Requires.....Livestock and Wheat
Makes........Food
Importance...High
My Comments..This can be as good as the factory in the Plain grass levels.
Industry.....Oil Refinery
Requires.....Oil
Makes........Goods
Importance...Medium
My Comments..Not as good as the Powerplanet, but you still can make a few bob
transporting oil to it.
Industry.....Printing Works
Requires.....Paper
Makes........Goods
Importance...High
My Comments..This is so important because it is the main industry in snow land
and is also unique to it.
Industry.....Coal Mine
Requires.....Nothing
Makes........Coal
Importance...High
My Comments..As I said last time this is my Favourite because you can make so
much out of it.
Industry.....Gold Mine
Requires.....Nothing
Makes........Gold
Importance...Small
My Comments..It sounds like you can make a fortune from it but, you can’t, it
is very limited.
Industry.....Forest
Requires.....Nothing
Makes........Wood
Importance...Medium
My Comments..Not a real money-spinner but is needed for the Paper Mill.
Industry.....Farm
Requires.....Nothing
Makes........Livestock and Wheat
Importance...High
My Comments..This is really important because not only does it produce two
items, but also through the food Processing Plant it produces
Food.
Industry.....Bank
Requires.....Gold
Makes........Nothing
Importance...Small
My Comments..I have always found it hard to make a decent profit from this.
Industry.....Oil Wells
Requires.....Noting
Makes........Oil
Importance...Medium
My Comments..This, although limited, is a good profit maker.
______________________________________________________________________________
6-B - Demand Chart (Sub-Artic Climate)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The following diagram/chart illistrates where you have to transport an item
to and from.
_____________ ________________________________ _____________________________
| Item | From | To |
|=============|================================|=============================|
| Coal | Coal Mine | Powerstation |
| Food | Food Processing Plant | Towns |
| Gold | Gold Mine | Bank |
| Goods | Oil Refinery & Printing Works | Towns |
| Livestock | Farm | Food Processing Plant |
| Mail | Towns | Towns |
| Oil | Oil Wells | Oil Refinery |
| Paper | Paper Mill | Printing Works |
| Passengers | Towns | Towns |
| Wood | Forest | Paper Mill |
|_____________|________________________________|_____________________________|
______________________________________________________________________________
6-E - Sub-Tropical Climate Industries
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Industry.....Lumber Mill
Requires.....Nothing
Makes........Wood
Importance...Small
My Comments..Since we are in the desert, there isn’t that many of these, so
this is a very limited sector.
Industry.....Fruit Plantation
Requires.....Nothing
Makes........Fruit
Importance...Medium
My Comments..This can make a pretty decent profit if managed well.
Industry.....Rubber Plantation
Requires.....Noting
Makes........Rubber
Importance...High
My Comments..This is a license to print $100 bills!
Industry.....Oil Refinery
Requires.....Oil
Makes........Goods
Importance...Medium
My Comments..Not as good as the Rubber Plantation, but you still can make a
few bob transporting oil.
Industry.....Food Processing Plant
Requires.....Fruit and Maize
Makes........Food
Importance...High
My Comments..This can be as good as the factory in the Plain grass levels.
Industry.....Factory
Requires.....Rubber, Copper Ore and Wood
Makes........Goods
Importance...High
My Comments..This again is a licence to print money
Industry.....Water Supply
Requires.....Noting
Makes........Water
Importance...High
My Comments..This is just like oil, i.e. MONEY, MONEY!
Industry.....Farm
Requires.....Noting
Makes........Maize
Importance...High
My Comments..This is really important because not only does it produce two
items, but also through the food Processing Plant it produces
Food.
Industry.....Oil Wells
Requires.....Noting
Makes........Oil
Importance...High
My Comments..A great profit maker.
Industry.....Water Tower
Requires.....Water
Makes........Noting
Importance...Small/Medium
My Comments..This is only good because it is necessary for the water supply
Industry.....Bank
Requires.....Diamonds
Makes........Noting
Importance...Small
My Comments..I have always found it hard to make a decent profit from this.
Industry.....Copper ore Mine
Requires.....Noting
Makes........Copper Ore
Importance...Medium
My Comments..This is only just O.K
Industry.....Diamond Mine
Requires.....Noting
Makes........Diamonds
Importance...Medium
My Comments..Not wonderful, but will make a small profit
______________________________________________________________________________
6-F - Demand Chart (Sub-Tropical Climate)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The following diagram/chart illistrates where you have to transport an item
to and from.
_____________ ________________________________ _____________________________
| Item | From | To |
|=============|================================|=============================|
| Copper Ore | Copper Ore Mine | Factory |
| Diamonds | Diamond Mine | Bank |
| Food | Food Processing Plant | Towns |
| Fruit | Fruit Plantation | Food Processing Plant |
| Goods | Oil Refinery | Towns |
| Mail | Towns | Towns |
| Maize | Farm | Food Processing Plant |
| Oil | Oil Well | Oil Refinery |
| Passengers | Towns | Towns |
| Rubber | Rubber Plantation | Factory |
| Water | Water Supply | Water Towers |
| Wood | Lumber Mill | Factory |
|_____________|________________________________|_____________________________|
______________________________________________________________________________
6-G - Toyland Climate Industries
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Industry.....Battery Farm
Requires.....Noting
Makes........Batteries
Importance...Medium
My Comments..You can make a good profit with this.
Industry.....Candyfloss Farm
Requires.....Noting
Makes........Candyfloss
Importance...Medium
My Comments..Again a decent profit can be found here
Industry.....Sweet Factory
Requires.....Sugar, Toffee and Candyfloss
Makes........Sweets
Importance...High
My Comments..This is the most profitable venture in Toyland.
Industry.....Toy Factory
Requires.....Plastic and Batteries
Makes........Toys
Importance...High
My Comments..Another very profitable venture
Industry.....Cola Wells
Requires.....Noting
Makes........Cola
Importance...Medium
My Comments..This is the Toyland equivalent of oil wells.
Industry.....Toy Shop
Requires.....Toys
Makes........Noting
Importance...Small
My Comments..Very little Profit here
Industry.....Plastic Fountain
Requires.....Noting
Makes........Plastic
Importance...Medium
My Comments..Only limited profit here
Industry.....Bubble Generator
Requires.....Noting
Makes........Bubbles
Importance...Medium
My Comments..Again not wonderful
Industry.....Fizzy Drinks Factory
Requires.....Cola and Bubbles
Makes........Fizzy Drinks
Importance...High
My Comments..Plenty of profit here
Industry.....Sugar Mine
Requires.....Noting
Makes........Sugar
Importance...Small
My Comments..Not much point even trying to make large amounts here at all
Industry.....Toffee Quarry
Requires.....Noting
Makes........Toffee
Importance...Medium
My Comments..Not Great
______________________________________________________________________________
6-H - Demand Chart (Toyland Climate)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The following diagram/chart illistrates where you have to transport an item
to and from.
_____________ ________________________________ _____________________________
| Item | From | To |
|=============|================================|=============================|
| Batteries | Battery Farm | Toy Factory |
| Bubbles | Bubble Generator | Fizzy Drinks Factory |
| Candyfloss | Candyfloss Farm | Sweet Factory |
| Cola | Cola Wells | Fizzy Drinks Factory |
| Fizzy Drinks| Fizzy Drinks Factory | Towns |
| Passengers | Towns | Towns |
| Plastic | Plastic Fountain | Toy Factory |
| Suger | Suger Mine | Sweet Factory |
| Sweets | Sweets Factory | Towns |
| Toffee | Toffee Quarry | Sweet Factory |
| Toys | Toy Factory | Toy Shop |
|_____________|________________________________|_____________________________|
______________________________________________________________________________
7-A - Manufactures List (Tempertate Climate)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Uhl.........Start in the 1980's, good vehicles
MPS.........Right from the start - best manufacture
Balogh......Big from 1950 to 2000, only OK
Witcombe....Quite Good
Hereford....Expensive
Foster......Great Capacity, expensive to run though.
Talbott.....Great Value.
Thomas......A complete waste of money
Reynard.....Quite Good all-round
______________________________________________________________________________
7-A1 - Tempertate Climate: Buses
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Name.............MPS Regal Bus
Speed............35mph
Capacity.........31 people
Designed.........1930
Life.............15 years
Max Reliability..94%
Cost.............1950: £7,477 or $14,954
1975: £8,062 or $16,124
Running Cost.....1950: £648 or $1,296 per year
1975: £691 or $1,382 per year
Name.............Hereford Leopard Bus
Speed............55mph
Capacity.........35 passengers
Designed.........1965
Life.............15 years
Max Reliability..65%
Cost.............1966: £7,888 or $15,776
1975: £9,406 or $18,812
Running Cost.....1966: £824 or $1,648 per year
1975: £983 or $1,966 per year
______________________________________________________________________________
7-A2 - Tempertate Climate: Mail Vans
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Name.............MPS Mail Truck
Speed............30mph
Capacity.........22 bags of mail
Designed.........1935
Life.............15 years
Max Reliability..95%
Cost.............1950: £7,360 or $14,720
1975: £7,726 or $15,452
Running Cost.....1950: £658 or $1,316 per year
1975: £691 or $1,382 per year
Name.............Reynard Mail Truck
Speed............55mph
Capacity.........28 bags of mail
Designed.........1979
Life.............15 years
Max Reliability..51%
Cost.............1980: £10,129 or $20,258
Running Cost.....1980: £1,440 or $2,880 per year
______________________________________________________________________________
7-A3 - Tempertate Climate: Iron Ore Truck
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Name.............MPS Iron Ore Truck
Speed............30mph
Capacity.........22 tonnes of Iron Ore
Designed.........1936
Life.............15 years
Max Reliability..84%
Cost.............1950: £7,875 or $15,750
1975: £8,129 or $16,258
Running Cost.....1950: £660 or $1,220 per year
1975: £691 or $1,382 per year
Name.............Uhl Iron Ore Truck
Speed............55mph
Capacity.........25 tonnes of iron ore
Designed.........1977
Life.............15 years
Max Reliability..60%
Cost.............1978: £10,001 or $20,002
Running Cost.....1978: £1,370 or $2,740 per year
______________________________________________________________________________
7-A4 - Tempertate Climate: Steel Trucks
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Name.............Uhl Steel Truck
Speed............55mph
Capacity.........18 tonnes of steel
Designed.........1978
Life.............15 years
Max Reliability..54%
Cost.............1979: £9,947 or $19,894
Running Cost.....1979: £1,414 or $2,828 per year
Name.............Balogh Steel Truck
Speed............30mph
Capacity.........15 tonnes of Steel
Designed.........1935
Life.............15 years
Max Reliability..95%
Cost.............1950: £7,280 or $14,560
1975: £7,525 or $15,050
Running Cost.....1950: £660 or $1,220 per year
1975: £691 or $1,382 per year
______________________________________________________________________________
7-A5 - Tempertate Climate: Livestock Vans
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Name.............Uhl Livestock Van
Speed............55mph
Capacity.........16 items of livestock
Designed.........1980
Life.............15 years
Max Reliability..71%
Cost.............1981: £9,965 or $19,930
Running Cost.....1981: £1,471 or $2,942 per year
Name.............Talbott Livestock Van
Speed............30mph
Capacity.........14 items of Livestock
Designed.........1936
Life.............15 years
Max Reliability..96%
Cost.............1950: £6,821 or $13,662
1975: £7,054 or $14,108
Running Cost.....1950: £669 or $1,338 per year
1975: £691 or $1,382 per year
______________________________________________________________________________
7-B - Tempertate Climate: Armoured Trucks
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Name.............Uhl Armoured Truck
Speed............55mph
Capacity.........15 items of livestock
Designed.........1981
Life.............15 years
Max Reliability..62%
Cost.............1982: £13,116 or $26,232
Running Cost.....1982: £1,481 or $2,962 per year
Name.............Balogh Armoured Truck
Speed............30mph
Capacity.........12 bags of Valuables
Designed.........1935
Life.............15 years
Max Reliability..76%
Cost.............1950: £9,430 or $18,860
1975: £9,742 or $19,484
Running Cost.....1950: £660 or $1,220 per year
1975: £691 or $1,382 per year
______________________________________________________________________________
7-B1 - Tempertate Climate: Coal Trucks
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Name.............Balogh Coal Truck
Speed............30mph
Capacity.........20 tonnes of coal
Designed.........1936
Life.............15 years
Max Reliability..85%
Cost.............1950: £6,729 or $13,458
1975: £7,256 or $14,512
Running Cost.....1950: £640 or $1,280 per year
1975: £691 or $1,382 per year
______________________________________________________________________________
7-B2 - Tempertate Climate: Good Vans
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Name.............Balogh Goods Van
Speed............30mph
Capacity.........14 crates of Goods
Designed.........1935
Life.............15 years
Max Reliability..85%
Cost.............1950: £6,950 or $13,900
1975: £7,189 or $14,378
Running Cost.....1950: £669 or $1,338 per year
1975: £691 or $1,382 per year
______________________________________________________________________________
7-B3 - Tempertate Climate: Oil Tankers
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Name.............Witcombe Oil Tanker
Speed............30mph
Capacity.........2,100 litres of oil
Designed.........1935
Life.............15 years
Max Reliability..77%
Cost.............1950: £7,060 or $14,120
1975: £7,390 or $14,780
Running Cost.....1950: £660 or $1,320 per year
1975: £691 or $1,382 per year
Name.............Foster Oil Tanker
Speed............55mph
Capacity.........2,500 litres of oil
Designed.........1973
Life.............15 years
Max Reliability..51%
Cost.............1974: £9,301 or $18,602
1975: £9,406 or $18,812
Running Cost.....1974: £1,275 or $2,550 per year
1975: £1,290 or $2,580 per year
______________________________________________________________________________
7-B4 - Tempertate Climate: Wood Trucks
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Name.............Witcombe Wood Truck
Speed............30mph
Capacity.........20 tonnes of Wood
Designed.........1935
Life.............15 years
Max Reliability..75%
Cost.............1950: £7,675 or $15,350
1975: £7,928 or $15,856
Running Cost.....1950: £669 or $1,338 per year
1975: £691 or $1,382 per year
______________________________________________________________________________
7-B5 - Tempertate Climate: Grain Trucks
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Name.............Hereford Grain Truck
Speed............30mph
Capacity.........20 tonnes of Grain
Designed.........1935
Life.............15 years
Max Reliability..80%
Cost.............1950: £7,400 or $14,800
1975: £7,659 or $15,318
Running Cost.....1950: £669 or $1,338 per year
1975: £691 or $1,382 per year
Name.............Thomas Grain Truck
Speed............55mph
Capacity.........25 tonnes of grain
Designed.........1979
Life.............15 years
Max Reliability..72%
Cost.............1980: £9,945 or $19,890
Running Cost.....1980: £1,435 or $2,870 per year
______________________________________________________________________________
8-A - Tempertate Climate/Sub-Artic Climate Trains
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________ ________ ____ ______ ________ ____ ______ ___________
|Name |Type |Wt. |Speed |Power |Year|Life |Capacity |
|----------------|--------|----|------|--------|----|------|-----------|
|Kirby Paul Tank |Steam | 47t| 40mph| 300hp|1934|15 yrs| |
|Chaney 'Jubilee'|Steam |131t| 70mph| 1,000hp|1934|21 yrs| |
|Ginzu 'A4' |Steam |162t| 80mph| 1,200hp|1935|20 yrs| |
|SH '8P' |Steam |170t| 90mph| 1,600hp|1955|23 yrs| |
|Manley-Morel DMU|Diesel | 64t| 70mph| 600hp|1956|12 yrs|76 pass. |
|'Dash' |Diesel | 76t| 75mph| 700hp|1984|15 yrs|80 pass. |
|SH/Hendry '25' |Diesel | 72t| 80mph| 1,250hp|1961|18 yrs| |
|UU '37' |Diesel |101t| 90mph| 1,750hp|1959|20 yrs| |
|Floss '47' |Diesel |112t|100mph| 2,580hp|1962|22 yrs| |
|SH '125' |Diesel |140t|125mph| 4,500hp|1978|20 yrs|8 bags mail|
|SH '30' |Electric| 84t|100mph| 3,600hp|1965|23 yrs| |
|SH '40' |Electric| 82t|110mph| 5,000hp|1973|23 yrs| |
|'T.I.M.' |Electric|180t|150mph| 7,000hp|1984|25 yrs| |
|'AsiaStar' |Electric|190t|165mph| 8,000hp|1992|25 yrs| |
|'X2001' |Monorail| 95t|190mph| 9,000hp|1998|20 yrs| |
|Millenium 'Z1' |Monorail|170t|210mph|10,000hp|2005|20 yrs|50 pass. |
|Lev1 'Leviathan'|Maglev |105t|250mph|10,000hp|2020|20 yrs| |
|Lev2 'Cyclops' |Maglev |120t|280mph|12,000hp|2028|20 yrs| |
|Lev3 'Pegasus' |Maglev |130t|300mph|15,000hp|2035|20 yrs| |
|Lev4 'Chimaera' |Maglev |300t|400mph|20,000hp|2037|20 yrs| |
|________________|________|____|______|________|____|______|___________|
______________________________________________________________________________
8-B - Sub-Tropical Climate Trains
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________ ________ ____ ______ ________ ____ ______ ___________
|Name |Type |Wt. |Speed |Power |Year|Life |Capacity |
|----------------|--------|----|------|--------|----|------|-----------|
|MJS 250 |Diesel | 65t| 50mph| 600hp|1955|22 yrs| |
|Wills 2-8-0 |Steam |145t| 55mph| 1,000hp|1945|20 yrs| |
|CS 4000 |Diesel |150t| 60mph| 4,000hp|1961|20 yrs| |
|CS 2400 |Diesel |120t| 70mph| 2,400hp|1965|20 yrs| |
|Centinnial |Diesel |207t| 70mph| 6,600hp|1972|20 yrs| |
|Kelling 3100 |Diesel |110t| 65mph| 1,500hp|1958|22 yrs| |
|Turner Turbo |Diesel |190t|100mph| 3,500hp|1977|22 yrs| |
|MJS 1000 |Diesel |120t| 60mph| 2,200hp|1965|22 yrs| |
|'X2001' |Monorail| 95t|190mph| 9,000hp|1998|20 yrs| |
|Millenium 'Z1' |Monorail|170t|210mph|10,000hp|2005|20 yrs|50 pass. |
|Lev1 'Leviathan'|Maglev |105t|250mph|10,000hp|2020|20 yrs| |
|Lev2 'Cyclops' |Maglev |120t|280mph|12,000hp|2028|20 yrs| |
|Lev3 'Pegasus' |Maglev |130t|300mph|15,000hp|2035|20 yrs| |
|Lev4 'Chimaera' |Maglev |300t|400mph|20,000hp|2037|20 yrs| |
|________________|________|____|______|________|____|______|___________|
______________________________________________________________________________
8-C - Toyland Climate Trains
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________________ ________ ____ ______ ________ ____ ______ ___________
|Name |Type |Wt. |Speed |Power |Year|Life |Capacity |
|--------------------|--------|----|------|--------|----|------|-----------|
|Ploddyphut Choo-Choo|Steam | 85t| 45mph| 400hp|1946|20 yrs| |
|Ploddyphut Diesel |Diesel | 95t| 75mph| 1,400hp|1972|20 yrs| |
|Powernaught Diesel |Diesel |120t| 95mph| 2,000hp|1977|20 yrs| |
|Wizzowow Z99 |Monorail| 95t|200mph| 5,000hp|1999|20 yrs| |
|Wizzowow Rocketeer |Maglev |120t|300mph|10,000hp|2021|21 yrs| |
|____________________|________|____|______|________|____|______|___________|
______________________________________________________________________________
8-D - Carriages
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
WE - Weight when empty.
WF - Weight when full.
_____________________ _________ _________ _________ ____ ____
|Name |Railroad |Monorail |Maglav | WE | WF |
|---------------------|---------|---------|---------|----|----|
|Passenger Car | 40 pass.| 45 pass.| 47 pass.| 25t| 27t|
|Mail Van | 30 bags | 35 bags | 37 bags | 21t| 28t|
|Coal Car | 30 tons | 35 tons | 37 tons | 18t| 48t|
|Oil Tanker | 3,000 L | 3,500 L | 3,700 L | 24t| 54t|
|Livestock Van | 25 head | 30 head | 32 head | 20t| 34t|
|Goods Van | 25 tons | 30 tons | 32 tons | 21t| 33t|
|Grain Hopper | 30 tons | 35 tons | 37 tons | 19t| 49t|
|Wood Truck | 30 tons | 35 tons | 37 tons | 16t| 46t|
|Iron Ore Hopper | 30 tons | 35 tons | 37 tons | 19t| 49t|
|Steel Truck | 20 tons | 25 tons | 27 tons | 18t| 38t|
|Armored Van | 20 bags | 25 bags | 27 bags | 30t| 32t|
|Food Van | 25 tons | 30 tons | 32 tons | 22t| 47t|
|Paper Truck | 20 tons | 25 tons | 27 tons | 18t| 38t|
|Copper Ore Hopper | 30 tons | 35 tons | 37 tons | 19t| 49t|
|Water Tanker | 2,500 L | 3,000 L | 3,200 L | 25t| 50t|
|Fruit Truck | 25 tons | 30 tons | 32 tons | 18t| 43t|
|Rubber Truck | 2,100 L | 2,600 L | 2,800 L | 19t| 40t|
|Sugar Truck | 30 tons | 35 tons | 37 tons | 19t| 49t|
|Cotton Candy Hopper | 30 tons | 35 tons | 37 tons | 20t| 50t|
|Toffee Hopper | 30 tons | 35 tons | 37 tons | 20t| 50t|
|Bubble Van | 20 bubb.| 25 bubb.| 27 bubb.| 21t| 22t|
|Cola Tanker | 2,500 L | 3,000 L | 3,200 L | 24t| 49t|
|Candy Van | 25 bags | 30 bags | 32 bags | 21t| 28t|
|Toy Van | 20 toys | 25 toys | 27 toys | 21t| 23t|
|Battery Truck | 22 batt.| 27 batt.| 29 batt.| 18t| 23t|
|Fizzy Drink Truck | 25 drinks 30 drinks 32 drinks 18t| 21t|
|Plastic Truck | 3,000 L | 3,500 L | 3,700 L | 18t| 48t|
|_____________________|_________|_________|_________|____|____|
______________________________________________________________________________
8-E - Track Combinations
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Sadly I can't illustrate because if I did this FAQ would be in the MGs rather
than KBs and thus be uneasy to download with a dial-up modem. Anyways I will
try to convay my point as graphically as I can.
_________
Crossings
¯¯¯¯¯¯¯¯¯
Ok i'm going to start off with the simplist combination you will need, and
when I say need, I mean you'll never get past 1951 without it! Firstly we
start with the general overlap.
Fig. 1.1 | T |
| r |
| a |
| i | L - Lights
L n L
| B |
_________L____|_____|_____L_________
| |
| | Train A
_________L____|_____|_____L________
| |
| |
L L
| |
| |
| |
| |
As you can see this is a fairly simple crossing, train A goes from one side
to another and the same for train B, and its all nice and safe because of the
lights. But it would'nt do if you decide to build a NETWORK because you will
need more complex crossings like the following two, the second being almost
ideal.
Train C
Fig. 1.2 | T | Fig. 1.3 L / L
| r | | |
| a | / \
| i | */ \*
L n L / _____ \
| B | / / \ \
_________L____|_____|____L__________ L____/ / \ \____L
|\ /| | |
| X | Train A Train B | | Train A
_________L____|/___\|____L__________ L____ | | ____L
| | \ \ / /
| | \ \_____/ /
L L *\ /*
| | \ /
| | \ /
| | | |
| | L \ L
Train D
In Fig 1.2, not only can Train A continue onto its own track, but it can also
use Train B's track by making a diagnal turn, this is the first major item
used for building networks. However Fig 1.3 is a far more important
combination, the first major difference is an unlimited number of trains can
use it, because firstly its quick and simple, secondly a train can use any
track, and thirdly its a far better intersection than Fig 1.2. Its general
theme is the same as a ROUNDABOUT. Before I finish can I just say that its
wise to place a depot in anyof the places I have an astricks, because if all
four trains come along and there is no route for the train using the
roundabout
NETWORK
A network in TTD, means not only do you build tracks from A to B, but you
connect them to each other, so that a train can go from A to Y without having
to go through all the other stations, it will be very usful when you've got
most of the towns/citys on a map connected, because you will be able to build
new trains for new routes without having to have new track.
ROUNDABOUT
A roundabout is an European alternative to the American "Four Way Stop" where
instead of the first car to the stop, going first, any car can join the chain
of cars going around the circle and then break off for its prefered route. In
TTD the roundabout has been used for trains, however with only oone train at a
time going around.
______________________________________________________________________________
9-A - Ship Manufacteurs
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
MPS - MPS Passenger Ferry, MPS Oil Tanker
Yate - Yate Cargo Ship
Bakewell - Bakewell 300 Hovercraft
CS-Inc - CS-Inc Oil Tanker
FFP - FFP Passenger Ferry
______________________________________________________________________________
9-B - Ships (Passengers)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Name.............FFP Passenger Ferry
Speed............40mph
Capacity.........130 passengers
Designed.........1971
Life.............30 years
Max Reliability..71%
Cost.............1973: £33,596 or $67,192
1975: £34,951 or $69,902
Running Cost.....1973: £2,061 or $4,122 per year
1975: £2,150 or $4,300 per year
Name.............Bakewell 300 Hovercraft
Speed............70mph
Capacity.........100 passengers
Designed.........1967
Life.............25 years
Max Reliability..53%
Cost.............1968: £40,885 or $81,770
1975: £46,185 or $92,370
Running Cost.....1968: £4,522 or $9,044 per year
1975: £5,107 or $10,214 per year
Name.............MPS Passenger Ferry
Speed............20mph
Capacity.........100 people
Designed.........1927
Life.............30 years
Max Reliability..94%
Cost.............1950: £18,279 or $36,558
1975: £29,958 or $59,916
Running Cost.....1950: £1,476 or $2,952 per year
1975: £2,419 or $4,838 per year
______________________________________________________________________________
9-C - Ships (Cargo)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Name.............Yate Cargo Ship
Speed............15mph
Capacity.........160 crates of goods, refitable
Designed.........1927
Life.............30 years
Max Reliability..82%
Cost.............1950: £24,372 or $48,744
1975: £39,944 or $79,888
Running Cost.....1950: £2,460 or $4,920 per year
1975: £4,032 or $8,064 per year
______________________________________________________________________________
9-D - Ships (Oil)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Name.............CS-Inc Oil Tanker
Speed............25mph
Capacity.........35,000 litres of oil
Designed.........1967
Life.............30 years
Max Reliability..72%
Cost.............1968: £48,147 or $96,294
1975: £54,923 or $109,846
Running Cost.....1968: £2,945 or $5,890 per year
1975: £3,360 or $6,720 per year
Name.............MPS Oil Tanker
Speed............15mph
Capacity.........22,000 Litres of Oil
Designed.........1928
Life.............30 years
Max Reliability..94%
Cost.............1950: £30,465 or $60,930
1975: £49,930 or $99,860
Running Cost.....1950: £2,296 or $4,592 per year
1975: £3,763 or $7,526 per year
______________________________________________________________________________
10-A - Aircraft
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
S/Mph = Speed in Miles per Hour.
C/P = Capacity, Passengers.
C/M = Capacity, Mail
O/D = Originally Designed
L/Y = Life Span in years
M/R = Max Reliablity
O/C = Original Cost
OR/C = Original Running Cost
B. = Bakewell
Y. = Yate
_____________________ ________ ___ ___ ______ _____ _____ ________ ________
|Name | S/Mph |C/P|C/M| O/D | L/Y | M/R | O/C | OR/C |
|=====================|========|===|===|======|=====|=====|========|========|
|Airtaxi A21 | 592mph|260| 30| 1972 | 24 | 64% | £65,039| £10,479|
|Airtaxi A31 | 592mph|210| 25| 1982 | 24 | 70% | £73,691| £11,701|
|B. Cotswald LB-3 | 296mph| 30| 6| 1933 | 30 | 83% | £30,761| £2,756|
|B. Luckett LB-8 | 592mph|200| 30| 1958 | 23 | 67% | £44,535| £8,143|
|B. Luckett LB-9 | 592mph|100| 15| 1964 | 26 | 59% | £47,826| £5,786|
|B. Luckett LB-10 | 592mph|220| 40| 1971 | 20 | 66% | £60,379| £8,367|
|B. Luckett LB-80 | 592mph|150| 30| 1978 | 20 | 66% | £66,339| £12,382|
|Coleman Counts | 296mph| 65| 8| 1947 | 24 | 80% | £30,761| £2,812|
|Darwin 100 | 592mph|170| 35| 1962 | 25 | 57% | £47,333| £8,655|
|Darwin 200 | 592mph|110| 15| 1966 | 22 | 59% | £49,508| £6,190|
|Darwin 300 | 592mph|300| 50| 1967 | 25 | 67% | £89,406| £10,889|
|Darwin 400 | 592mph|200| 25| 1981 | 25 | 59% | £70,390| £11,262|
|Darwin 500 | 592mph|240| 25| 1981 | 25 | 67% | £74,178| £11,778|
|FFP Dart | 592mph| 90| 10| 1955 | 18 | 58% | £36,279| £4,042|
|Y. Aerospace Yac-11 | 592mph| 95| 10| 1962 | 22 | 61% | £41,798| £5,011|
|Yate Haugen |1,448mph|100| 20| 1969 | 25 | 51% |£225,733| £10,318|
|Sampson U52 | 296mph| 25| 4| 1929 | 20 | 59% | £28,710| £2,390|
|Tricario helicopter | 296mph| 25| 4|*1929 | 20 | 45% | £34,525| £2,875|
|Guru Galaxy | 592mph|240| 35| 1969 | 20 | 67% | £75,617| £9,333|
|_____________________|________|___|___|______|_____|_____|________|________|
______________________________________________________________________________
11-A - Cargo Depriciation
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________
Passengers
¯¯¯¯¯¯¯¯¯¯
Produced at...Town and oil rigs
Used at.......Town and oil rigs
In Terrain's..All
Importance....High
Value of 10 passengers after - days over 20 squares:
_____ _____________ _____ _______________ _____ ______________
|Days | 1950 |Days | 1975 |Days | 2000 |
|-----|-------------|-----|---------------|-----|--------------|
| 10 | $154 or £77 | 10 | same as 1950 | 10 | $204 or £102 |
| 20 | $148 or £74 | 20 | same as 1950 | 20 | $196 or £98 |
| 30 | $142 or £71 | 30 | same as 1950 | 30 | $188 or £94 |
| 40 | $136 or £68 | 40 | same as 1950 | 40 | $178 or £89 |
| 50 | $128 or £64 | 50 | same as 1950 | 50 | $170 or £85 |
| 60 | $122 or £61 | 60 | same as 1950 | 60 | $162 or £81 |
| 70 | $116 or £58 | 70 | same as 1950 | 70 | $152 or £77 |
| 80 | $110 or £55 | 80 | same as 1950 | 80 | $144 or £72 |
| 90 | $104 or £52 | 90 | same as 1950 | 90 | $136 or £68 |
| 100 | $96 or £48 | 100 | same as 1950 | 100 | $128 or £64 |
| 110 | $90 or £45 | 110 | same as 1950 | 110 | $120 or £60 |
| 120 | $84 or £42 | 120 | same as 1950 | 120 | $110 or £55 |
| 130 | $78 or £39 | 130 | same as 1950 | 130 | $102 or £51 |
| 140 | $72 or £36 | 140 | same as 1950 | 140 | $94 or £47 |
| 150 | $64 or £32 | 150 | same as 1950 | 150 | $86 or £43 |
| 160 | $58 or £29 | 160 | same as 1950 | 160 | $78 or £39 |
| 170 | $52 or £26 | 170 | same as 1950 | 170 | $70 or £35 |
| 180 | $46 or £23 | 180 | same as 1950 | 180 | $62 or £31 |
| 190 | $40 or £20 | 190 | same as 1950 | 190 | $54 or £27 |
| 200 | $32 or £16 | 200 | same as 1950 | 200 | $44 or £22 |
|_____|_____________|_____|_______________|_____|______________|
____
Coal
¯¯¯¯
Produced at...Coal Mine
Used at.......Powerplant
In Terrain's..Normal Land and Snow Land
Importance....High
Value of 10 units of coal after -- days over 20 squares:
_____ ______________ _____ _______________ _____ ______________
|Days | 1950 |Days | 1975 |Days | 2000 |
|-----|--------------|-----|---------------|-----|--------------|
| 10 | $278 or £143 | 10 | $378 or £140 | 10 | $425 or £210 |
| 20 | $269 or £139 | 20 | $372 or £137 | 20 | $415 or £205 |
| 30 | $260 or £135 | 30 | $366 or £134 | 30 | $405 or £200 |
| 40 | $251 or £131 | 40 | $360 or £131 | 40 | $395 or £195 |
| 50 | $242 or £127 | 50 | $354 or £128 | 50 | $385 or £190 |
| 60 | $233 or £124 | 60 | $348 or £125 | 60 | $375 or £185 |
| 70 | $224 or £120 | 70 | $346 or £122 | 70 | $365 or £180 |
| 80 | $215 or £116 | 80 | $340 or £119 | 80 | $355 or £175 |
| 90 | $206 or £114 | 90 | $334 or £116 | 90 | $345 or £170 |
| 100 | $197 or £111 | 100 | $327 or £112 | 100 | $335 or £165 |
| 110 | $188 or £107 | 110 | $321 or £109 | 110 | $325 or £160 |
| 120 | $179 or £105 | 120 | $315 or £106 | 120 | $315 or £155 |
| 130 | $170 or £101 | 130 | $309 or £103 | 130 | $305 or £150 |
| 140 | $161 or £96 | 140 | $303 or £100 | 140 | $295 or £145 |
| 150 | $152 or £92 | 150 | $297 or £97 | 150 | $285 or £140 |
| 160 | $143 or £87 | 160 | $291 or £94 | 160 | $275 or £135 |
| 170 | $134 or £84 | 170 | $285 or £91 | 170 | $265 or £130 |
| 180 | $145 or £81 | 180 | $279 or £88 | 180 | $255 or £125 |
| 190 | $156 or £78 | 190 | $273 or £85 | 190 | $245 or £120 |
| 200 | $167 or £76 | 200 | $266 or £81 | 200 | $235 or £115 |
|_____|______________|_____|_____________________|______________|
______________________________________________________________________________
12-A - Loans
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The first choice for finance is always loans. Loans are quite expensive
however and are complicated. A handy way of avoiding a loan is to sell off
assents to pay for what ever you needed.
Sadly you rarely have hugh assets to sell off. So here is a few tips to
go through before taking out a large loan. Ask yourself a few questions like:
o How much do I REALLY need?
o Can I not sell off assets, close bad routes, increase subsidys or sell
shareholdings?
o How soon do I need the money?
o What do I need the money for? Shareholdings/takeover, new vehicles, trains,
aircraft or ships, to advert bankqurptcy, or to build more buildings (e.g.
Airports).</pre><pre id="faqspan-3">
o Can I afford the interest.
A great way of making sure you don't need to take out loans often, is to make
sure you don't expand TOO quickly. Another way to avoid loans is to make sure
you don't develop any loss-making routes early on. Also as you know, interest
is extremely costly, that is why all spare money should always be spent on
decresing your loans.
______________________________________________________________________________
12-B - Subsidies
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A subsidy is a bonus you recieve from a local authority to run a route. If
the subsidy is 4x, it means that you can make 4 times the regular amount for
the transportantion if the subsidised item on the route. This means if you
make $1,000 on a route, you get $4,000!
Now that I have said the good, let me tell the bad, being that subsidys
only last for a certain time, and they incerage competition.
You can set the subsidy rate in the options menu.
______________________________________________________________________________
12-C - Shareholdings/Investments
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As you probably know, it is possible to buy into a rival or even complete
a merger. You can buy a stake of 25%, 50%, 75% or buy the whole company.
My best advice is always to buy 75% while they still are only worth
£100,000, and nine times out of ten I borrow the money! The reason being, that
you can make A LOT of money by owning a piece of your competition. Here is
example of one of my investments: £75,000 yr 1951 => £100,000,000 yr 2020.
______________________________________________________________________________
13-A - Dealing with Local Authorities
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you plan to be successful you will need to get on the good side of local
authorities because if your rating is too low, they will not allow you to
build. Thebest thing to do is establish bus services early on in most towns,
this ensures your ratings stay high when you are later looking for planning
permission. It also helps to build your inner-city stations before the towns
get to big. A good way of avoiding planning problems for airports and train
stations is to buy up land early on. Avoid changing levels of land too often,
this angers local authorities
______________________________________________________________________________
13-B - Tips
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
o At the start of a game, buy 75% of each competitor, borrow if necessary,
don't sell your stake until about 2025, you should get about $50,000,000 or so
for it. Note: This only works if your competitors intelligence is either
medium or high.
o If you are having money trouble don't sell your stake, instead just borrow,
or wait until you have more cash.
o Always try to get the subsidised routes first as they can guarantee a profit
most of the time.
o If a road comes into heavy demand, then just build another one beside it,
instead of enduring the traffic.
o Start with buses and trains, because aircraft and ships are too expensive,
where as trains are fast, cheap and profitable (up to about $300,000 per year
per train, in the last few years.
o Cost is not a problem, just because a certain vehicle is out of your price
range, it doesn't mean that you should never bother saving up for it, do save
and buy it, for example, the "Yate Haugan," this costs about $400,000, but it
flies at 1,448mph, and if put on a good route it can make about $100,000 a
year, and it lasts for 25 years, so that's a profit of 25 x $100,000 - $400,000
= $2,100,000! And you thought $400,000 was a lot!
o Don't bother trying to pay back a loan until about the year 1990 or so, by
then you should have about $20,000,000. Note: If you have enough before 1990,
go straight ahead and pay it off!
o Don't build too many vehicles, as they aren't very profitable, and will
drive you mad replacing them, when they get old.
o As I have said already, helicopters are a crap.
______________________________________________________________________________
13-C - Websites
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
http://i-want-a-website.com/about-tt/ - Super Transport Tycoon FAQ.
http://w.webring.com/hub?ring=ttweb - Transport Tycoon Webring.
http://www.tt-forums.net/ - Forums
http://www.ttdpatch.net/ - Transport Tycoon Patch.
http://www.ttdx.8m.com/default.html - Fansite
http://www.wimb.net/index.php?s=tycoon - Fansite
http://www.owenrudge.net/TT/ - Fansite.
http://www.gamearchive.uk.tt/ - Saved Games.
http://www.tycoongames.net/ttdpages.html - Info.
http://nylon.net/ttd/ - Crazy Fansite.
http://akson.sgh.waw.pl/~jnala2/tthq/ - Fansite.
http://www.iol.ie/~jjbunyan/tycoon.htm - Fansite.
http://www.angelfire.com/nt/jonoswebpage/ttdx.html - Fansite.
http://www.geocities.com/pep_catala/ - Fansite.
http://www.fortunecity.com/skyscraper/cdrom/915/tycoon/index2.html - Fansite.
http://www.geocities.com/therealbirdin/TT/ - Fansite.
http://cgi.gamefaqs.com/boards/gentopic.asp?board=27360 - Gamefaqs board.
http://www.gamefaqs.com/computer/doswin/game/27360.html - Gamefaqs FAQ's.
______________________________________________________________________________
13-D - Errors/Faults
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Theres one major fault in the game, if you have over £5bn (approx.) all
profits become expenses and all expenses become profits.
______________________________________________________________________________
14-A - Version History
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________
Version 1.0
¯¯¯¯¯¯¯¯¯¯¯
Date: 19th January 2002 => 25th January 2002
Work Done: Started FAQ
Completion: 5%
___________
Version 1.2
¯¯¯¯¯¯¯¯¯¯¯
Date: 26th January 2002 => 27th January 2002
Work Done: Format Change
Completion: 6%
___________
Version 1.3
¯¯¯¯¯¯¯¯¯¯¯
Date: 28th January 2002 => 1st February 2002
Work Done: Updated
Completion: 7%
___________
Version 1.4
¯¯¯¯¯¯¯¯¯¯¯
Date: 2nd February 2002 => 2nd February 2002
Work Done: Updated
Completion: 8%
___________
Version 1.5
¯¯¯¯¯¯¯¯¯¯¯
Date: 3rd February 2002 => 5th February 2002
Work Done: Updated
Completion: 9%
___________
Version 1.6
¯¯¯¯¯¯¯¯¯¯¯
Date: 6th February 2002 => 8th February 2002
Work Done: Price Updates
Completion: 9%
___________
Version 1.7
¯¯¯¯¯¯¯¯¯¯¯
Date: 9th February 2002 => 9th February 2002
Work Done: Updated
Completion: 10%
___________
Version 1.8
¯¯¯¯¯¯¯¯¯¯¯
Date: 28th February 2002 => 1st March 2002
Work Done: Format Change
Completion: 11%
___________
Version 1.9
¯¯¯¯¯¯¯¯¯¯¯
Date: 5th March 2002 => 10th March 2002
Work Done: Updated
Completion: 12%%
___________
Version 2.0
¯¯¯¯¯¯¯¯¯¯¯
Date: 21st April 2002 => 24th May 2002
Work Done: Major Update
Completion: 35%
_____________
Version Final
¯¯¯¯¯¯¯¯¯¯¯¯¯
Date: 29th March 2003 => 15th April 2004
Work Done: Started all over again!
Completion: 100%
______________________________________________________________________________
14-B - Full Copyright
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This FAQ is copyright CGorman (Ciarán Gorman) 2002 & 2003 & 2004, and may
only be used for non-profitable causes, e.g. Gamefaqs.com. If you want this
FAQ, just steal it and I will sue you, because it is to be exclusively hosted
through the internet by Gamefaqs, and no other website or affliation, except
of course any website I may own. Use of this FAQ through other mediums such as
print, is available through nogotiation.
This FAQ may contain spoliers, mistakes etc., but any personal loss incured
by such is understood to be of your own free will and I hold no resposibility.
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14-C - Contact Notice
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Please email me if you have a problem, I strive to answer all valid and
decent questions, and add them to my FAQs with credit for the individual who
asked the question. But I will not answer any foolish or ignorant questions, I
do not have time for such, as I can get up to 20 emails in one day, so please
think before you email me, and check out any other FAQs for the answer, and of
course read this one fully.
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14-D - Credits
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CJayC, Chris Sawyer and Me!
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14-E - Outro
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Thanks for reading, hoped you enjoyed,
Ciaran.