________ _______ __ ______ _____
|__ __|| _ | / \ | _ `.,' ___|
| | | | | | / \ | | | || |___
| | | |-' ,' / /\ \ | | | ||___ |
| | | |\ \ / /__\ \ | | | | ___| |
|__| |__| \__\/__/|______\|__| |__|\_____,'
_______ _____ _______ ___________ _______ _______ _____
| ___/,' _ `.| _ || _ _ `.| ___/| _ |,' ___|
| |__ | | | || | | || | | | | || |__ | | | || |___
| __| | | | || |-' ,'| | | | | || __| | |-' ,'|___ |
| | | |_| || |\ \ | | | | | || |____| |\ \ ___| |
|__| '._____,'|__| \__\|__| |__| |__||______/|__| \__\\_____,'
W A R __ __ __ __ ___ __ __
| \_/ |__) |_ |__) | |__) | | |\ |
F O R |__ | |__) |__ | \ | | \ |__| | \|
______________________________________________________________________________
==============================================================================
TRANSFORMERS: WAR FOR CYBERTRON
-------------------------------
FAQ/Walkthrough
Copyright (c)2010-2013 DomZ Ninja
==============================================================================
Author: DomZ Ninja
E-mail: domzninja[at]hotmail[dot]com
Updated: 04/08/13
Version: 1.0
NOTE: This guide does contain spoilers!
______________________________________________________________________________
==============================================================================
TABLE OF CONTENTS
==============================================================================
See that series of numbers to the right of each section? If you want to find
a specific section in the FAQ, press CTRL + F to open a search box. Type in
the series of numbers for the desired section that you're trying to find and
press Enter. Whabam! The search function will take you there in an instant.
[1] VERSION HISTORY.................................................. [0100]
[2] CONTROLS......................................................... [0200]
[3] CHARACTERS....................................................... [0300]
[4] THE BASICS....................................................... [0400]
[5] WALKTHROUGH...................................................... [0500]
Chapter 1: Dark Energon......................................... [0501]
Chapter 2: Fuel of War.......................................... [0502]
Chapter 3: Iacon Destroyed...................................... [0503]
Chapter 4: Death of Hope........................................ [0504]
Chapter 5: The Final Guardian................................... [0505]
Chapter 6: Defend Iacon......................................... [0506]
Chapter 7: Kaon Prison Break.................................... [0507]
Chapter 8: To the Core.......................................... [0508]
Chapter 9: Aerial Assault....................................... [0509]
Chapter 10: One Shall Stand..................................... [0510]
[6] SYMBOLS.......................................................... [0600]
Autobot Symbols................................................. [0601]
Decepticon Symbols.............................................. [0602]
[7] WEAPONS.......................................................... [0800]
[8] ACHIEVEMENTS..................................................... [0900]
[9] BESTIARY......................................................... [0900]
Enemies......................................................... [0901]
Bosses.......................................................... [0902]
[10] THANKS/CREDITS................................................... [1000]
______________________________________________________________________________
==============================================================================
[1] VERSION HISTORY [0100]
==============================================================================
FAQ/Walkthrough #50
-------------------
Version 1.0 (07/24/10) - FAQ/Walkthrough complete and submitted.
______________________________________________________________________________
==============================================================================
[2] CONTROLS [0200]
==============================================================================
- ROBOT -
-----------------------------.----------------------------------------------.
| D-Pad | N/A |
|-----------------------------|----------------------------------------------|
| Left Analog Stick | Move, Change Form (Click) |
|-----------------------------|----------------------------------------------|
| Right Analog Stick | Move Camera, Melee Attack (Click) |
|-----------------------------|----------------------------------------------|
| Start | Pause |
|-----------------------------|----------------------------------------------|
| Back | N/A |
|-----------------------------|----------------------------------------------|
| X Button | Action, Reload |
|-----------------------------|----------------------------------------------|
| Y Button | Switch Weapon |
|-----------------------------|----------------------------------------------|
| A Button | Jump, Double Jump |
|-----------------------------|----------------------------------------------|
| B Button | Throw Grenade |
|-----------------------------|----------------------------------------------|
| Right Trigger | Fire Weapon |
|-----------------------------|----------------------------------------------|
| Left Trigger | Fine Aim/Zoom |
|-----------------------------|----------------------------------------------|
| Right Bumper | Use Energon Abilities |
|-----------------------------|----------------------------------------------|
| Left Bumper | Use Cooldown Abilities |
'-----------------------------'----------------------------------------------'
- TANK/CAR/TRUCK -
-----------------------------.----------------------------------------------.
| D-Pad | N/A |
|-----------------------------|----------------------------------------------|
| Left Analog Stick | Move, Change Form (Click) |
|-----------------------------|----------------------------------------------|
| Right Analog Stick | Move Camera, Rotate/Steer |
|-----------------------------|----------------------------------------------|
| Start | Pause |
|-----------------------------|----------------------------------------------|
| Back | N/A |
|-----------------------------|----------------------------------------------|
| X Button | Reload |
|-----------------------------|----------------------------------------------|
| Y Button | N/A |
|-----------------------------|----------------------------------------------|
| A Button | Jump |
|-----------------------------|----------------------------------------------|
| B Button | N/A |
|-----------------------------|----------------------------------------------|
| Right Trigger | Fire Weapon |
|-----------------------------|----------------------------------------------|
| Left Trigger | Boost |
|-----------------------------|----------------------------------------------|
| Right Bumper | 180-Turn (Tank), Dash/Ram (Car/Truck) |
|-----------------------------|----------------------------------------------|
| Left Bumper | N/A |
'-----------------------------'----------------------------------------------'
- JET -
-----------------------------.----------------------------------------------.
| D-Pad | N/A |
|-----------------------------|----------------------------------------------|
| Left Analog Stick | Move, Change Form (Click) |
|-----------------------------|----------------------------------------------|
| Right Analog Stick | Move Camera, Steer |
|-----------------------------|----------------------------------------------|
| Start | Pause |
|-----------------------------|----------------------------------------------|
| Back | N/A |
|-----------------------------|----------------------------------------------|
| X Button | Reload |
|-----------------------------|----------------------------------------------|
| Y Button | Switch Weapon |
|-----------------------------|----------------------------------------------|
| A Button | Ascend |
|-----------------------------|----------------------------------------------|
| B Button | Descend |
|-----------------------------|----------------------------------------------|
| Right Trigger | Fire Weapon |
|-----------------------------|----------------------------------------------|
| Left Trigger | Boost |
|-----------------------------|----------------------------------------------|
| Right Bumper | Barrel Roll |
|-----------------------------|----------------------------------------------|
| Left Bumper | N/A |
'-----------------------------'----------------------------------------------'
______________________________________________________________________________
==============================================================================
[3] CHARACTERS [0300]
==============================================================================
NOTE: Character info taken from the Bradygames Official Guide.
==============================================================================
AUTOBOTS
==============================================================================
o---------------o
| Optimus Prime |
o---------------o
One of the most beloved Autobots of all time, Optimus Prime is also their
heroic leader. He takes center stage in the Autobot story. Optimus is both a
brave and compassionate character who uses his talents to improve the world
around him. Optimus has a strong sense of justice and righteousness, and is
dedicated to the protection of all life; he battles his foes with unyielding
resolve to uphold this belief. Even Megatron, the leader of the Decepticons,
begrudgingly admits his respect for Optimus Prime.
Vehicle Form: Truck
Ability 1: Warcry
Ability 2: Dash
o-----------o
| Bumblebee |
o-----------o
Being one of the smallest Autobots, Bumblebee excels in the art of espionage
and reconnaissance. His small stature allows him to go places his comrades
cannot. He deeply admires his larger, more physically capable teammates, and
he does his best to emulate them. However, he deos not realize that they
deeply admire him for what he does. Bumblebee is a capable fighter fueled by
his passionate devotion to the Autobot cause.
Vehicle Form: Car
Ability 1: Shockwave
Ability 2: Dash
o---------o
| Ratchet |
o---------o
Ratchet is the Autobots' Chief Medical Officer. Although he's not a mighty
warrior compared to the likes of Optimus Prime or Ironhide, Ratchet still
often ends up in the center of battle. His dry wit helps him through it all,
and he is always there after the fight to patch up his friends. As one would
expect, he gives his wounded comrades a hard time for taking hits that a
Medical Officer somehow manages to avoid.
Vehicle Form: Truck
Ability 1: Spawn Sentry
Ability 2: Barrier
o-----------o
| Sideswipe |
o-----------o
Sideswipe is built for speed. Whether in combat or out of it, he moves fast...
very fast. He enjoys the thrill of battle, but more for the sport and
competitiveness than the end goal. Being very competitive, Sideswipe will do
anything he can to win, cheating notwithstanding. Nothing is out of the
question when everything is on the line. Some call him reckless and brash, but
Sideswipe simply does what it takes to win. Every time.
Vehicle Form: Car
Ability 1: Whirlwind
Ability 2: Dash
o----------o
| Ironhide |
o----------o
Ironhide is the oldest Autobot on the team. He is the slowest Autobot on the
team. He is also the meanest, toughest, and orneriest Autobot on the team. He
is most definitely yesterday's model, but he was build to last - seemingly
forever. Ironhide is a soldier, first and foremost, but his tough exterior
hides a deep compassion for life. He is one of Optimus' most trusted advisors
on all matters.
Vehicle Form: Truck
Ability 1: Warcry
Ability 2: Dash
o---------o
| Warpath |
o---------o
Warpath is loud, confident, skilled, and devoted to his fellow Autobots. He is
also partially deaf from his amazingly large cannon. His favorite pastime is
showing his friends how he can split a hex nut a mile and a half away with a
tank shell. Extremely well armored to go along with his extreme stubbornness
and thick skull, Warpath always loves to bring the battle to the Decepticons.
Vehicle Form: Tank
Ability 1: Shockwave
Ability 2: Barrier
o----------o
| Air Raid |
o----------o
Fearless and rash, Air Raid is always ready for a fight. He prefers diving
head-first into a pack of Decepticons rather than shooting them from afar...
because it's more fun. That is his only real goal in life: to have fun. This
attitude seems to place Air Raid and his fellows in danger on a regular basis,
but he always managest to get himself and his friends out of it.
Vehicle Form: Jet
Ability 1: Whirlwind
Ability 2: Cloak
o---------o
| Jetfire |
o---------o
Jetfire is dedicated to the pursuit of science, and he beleives technology
will ultimately give the Autobots victory over the Decepticons. He became an
Autobot after disagreeing with the methods used by the Decepticons and
Starscream in particular. Jetfire keeps himself completely cutting edge and
up-to-date, making him the fastest Autobot ever created.
Vehicle Form: Jet
Ability 1: Spawn Sentry
Ability 2: Hover
o------------o
| Silverbolt |
o------------o
Silverbolt is a grim and brave warrior, who often worries more about his
teammates than himself. He is courageous, can fly at breakneck speeds, and
truly believes in the Autobot cause. He would die in defense of his friends if
ever given the opportunity.
Vehicle Form: Jet
Ability 1: Shockwave
Ability 2: Barrier
o-------o
| Arcee |
o-------o
Arcee is a caring and supportive teammate. But make no mistake; she is a
nimble, fast, and stealthy warrior. Many Decepticons have fallen to Arcee's
attacks before their optics ever registered a threat.
NOTE: Arcee is a locked character: unlock her by completing the Autobot
campaign. She is only available in Escalation and Multiplayer.
Vehicle Form: Car
Ability 1: Shockwave
Ability 2: Cloak
==============================================================================
DECEPTICONS
==============================================================================
o----------o
| Megatron |
o----------o
Megatron is the very powerful and utterly ruthless leader of the Decepticons.
His imposing robot form is dominated by his primary weapon: his arm-mounted
Fusion Cannon, capable of leveling a city block in one blast. Those
Decepticons that serve him faithfully may find themselves rewarded - but the
moment they fail, they are made an example and discarded like so much junk.
Megatron is extremely intelligent, but often can be blinded by his single-
minded drive for conquest.
Vehicle Form: Tank
Ability 1: Hover
Ability 2: Drain
o-----------o
| Barricade |
o-----------o
Barricade is a true speed demon, powering his engine to velocities faster than
some jets. He is a brutal leader on the battlefield, scolding Decepticons that
do not perform up to his and Megatron's standards. His favorite tactic is to
goad Autobots into transforming and chasing him, then leading the Autobots
along fatal routes that only he can navigate.
Vehicle Form: Car
Ability 1: Shockwave
Ability 2: Barrier
o-------o
| Brawl |
o-------o
Brawl is Megatron's pet weapon of mass destruction. He loves nothing more than
ripping Autobots limb from limb. Brawl is obsessed with explosions and
chaotic, unending combat. He often thrusts himself to the frontlines of battle
at the risk of his own spark, not caring whether he lives or dies as long as
he takes an Autobot with him... or many, many Autobots. However, Brawl is
never out of control. He is very collected in combat, not wanting to miss an
opportunity for a calculated kill.
Vehicle Form: Tank
Ability 1: Whirlwind
Ability 2: Dash
o------------o
| Starscream |
o------------o
Starscream is best known as the Decepticons' second-in-command. However, he
makes no secret of his ambition to overthrow Megatron as Decepticon leader. He
is more intelligent, ruthless, and cruel than the average Decepticon. But he
is also unlikely to act directly on his ultimate ambition without an assurance
of conditions favorable to his ascension. Starscream believes that both
Optimus Prime and Megatron have lost sight of what is best for the
Cybertronian race and simply pursue their own agendas. For the good of his
species, he believes a new leader must emerge. He would be that leader.
Vehicle Form: Jet
Ability 1: Shockwave
Ability 2: Hover
o---------o
| Skywarp |
o---------o
Skywarp isn't the most intelligent Transformer in the Decepticon force, so he
must be guided continually and told what to do. Regardless, once set upon a
path, Skywarp achieves his goal with quiet, ruthless efficiency.
Vehicle Form: Jet
Ability 1: Whirlwind
Ability 2: Cloak
o----------------o
| Thundercracker |
o----------------o
Serving alongside Starscream and Skywarp, Thundercracker is a part of the
Decepticon Seekers' main force. Thundercracker despises Autobots and
Decepticons that cannot take flight, and views himself as being superior to
them. He reigns supreme in the air, having excellent skills in aerial combat
and maneuvers. Thundercracker sometimes questions the Decepticon cause, but
knowing Megatron's propensity for wrath and destruction, Thundercracker always
remains quiet in his discontent.
Vehicle Form: Jet
Ability 1: Spawn Sentry
Ability 2: Dash
o-----------o
| Soundwave |
o-----------o
Soundwave is one of Megatron's most dependable troops. As such, he has
positioned himself in Megatron's upper command structure. He operates as the
Decepticon Communications Officer and answers only to Megatron. Many of the
Decepticons see Soundwave as a backstabber who blackmails others to raise his
esteem with Megatron. Soundwave sees and hears all.
Vehicle Form: Truck
Ability 1: Spawn Sentry
Ability 2: Barrier
o-----------o
| Breakdown |
o-----------o
Breakdown is a very capable Decepticon warrior, but has one main underlying
problem. He is extremely paranoid that everyone and everything is out to get
him. Being in crowded places is nerve-wracking for Breakdown, as he feels like
everyone is staring at him, judging him. He just wants to blend in and do his
duty in anonymity.
Vehicle Form: Car
Ability 1: Shockwave
Ability 2: Dash
o------------o
| Slipstream |
o------------o
Devious and deadly, Slipstream is a blur on the battlefield. She moves with
ruthless and cold efficiency through the Autobot lines, hitting them with
mocking attacks and then fleeing before ever putting herself into danger.
NOTE: Slipstream is a locked character: unlock her by completing the
Decepticon campaign. She is only available in Escalation and
Multiplayer.
Vehicle Form: Jet
Ability 1: Shockwave
Ability 2: Cloak
______________________________________________________________________________
==============================================================================
[4] THE BASICS [0400]
==============================================================================
==============================================================================
TUTORIALS
==============================================================================
o----------------o
| Basic Controls |
o----------------o
LOOKING AND WAYPOINTS
- Use the Left Analog Stick and the Right Analog Stick to look around.
Following on-screen Waypoints will guide you through the level.
CHANGE FORM
- Click the Left Analog Stick or press Y to change form, depending on control
setting.
JUMP & DOUBLE JUMP
- Press A to jump. Double press A to double jump.
INTERACTS
- Press X to interact with certain objects in the world.
o--------o
| Health |
o--------o
Your health bar is located in the upper left hand corner of the screen. It is
divided into multiple segments. As you take damage, you will lose Energon from
each segment. If you stop taking damage before a segment is drained, it will
regenerate. Once you drain a segment completely, you can only restore it by
finding Energon Cubes or being healed.
If you lose more than one half of the last segment of health, your systems
will start to shut down. Find Energon Cubes quickly or take cover to restore
your systems. In co-op and Escalation, you can revive fallen players by being
near them and holding X. Abilities will be jammed briefly after revival.
o--------o
| Combat |
o--------o
COMBAT DISPLAY
- Your Combat Display is located in the upper right hand of the screen. It
displays your current weapon, total ammo, and grenades. You can carry two
weapons. To switch between them, press Y or Up, depending on control
setting.
RELOADING
- Press X to reload your currently equipped weapon. Hold X to pick up a new
weapon.
MELEE
- To perform a quick melee strike, click the Right Analog Stick
SHOOTING
- To shoot, press the Right Trigger. The reticule represents the accuracy of
your weapon. Continuous firing or jumping decreases weapon effectiveness. To
use Fine Aim, hold the Left Trigger.
GRENADES
- To throw a grenade, press B.
o---------o
| Pickups |
o---------o
ENERGON CUBES
- Healing; use Energon Cubes to restore any lost health.
OVERSHIELD
- Equips you with temporary armor.
WEAPONS/AMMO
- Weapon crates contain new weapons, while ammo crates hold ammo for various
weapons.
GRENADES
- Grenade crates contain various types of grenades.
ENERGON SHARDS
- Found by defeating enemies, they allow you to use Energon abilities.
==============================================================================
TRANSFORMING
==============================================================================
CHANGE FORM
- Click the Left Analog Stick or press Y to change form, depending on control
setting.
HOVERING
- Upon changing form all robots transition into vehicle Hover mode. While in
this mode use the Left Analog Stick to strafe and the Right Analog Stick to
steer.
BOOSTING
- All vehicles can move quickly by triggering Boost mode with the Left Trigger
button. While in this mode the Right Analog Stick will steer the vehicle
while it is moving forward.
VEHICLE JUMP
- Vehicles can all perform a jump by pressing A.
o----------------o
| Vehicles - Car |
o----------------o
WEAPON
- Press the Right Trigger to shoot a rapid-fire machine gun. Reload by
pressing X.
VEHICLE ABILITY
- In Hover mode, press the Right Bumper and a direction on the Left Analog
Stick to dash. In Boost mode, press the Right Bumper and a direction on the
Left Analog Stick to Barrel Roll. Press A to jump.
o------------------o
| Vehicles - Truck |
o------------------o
WEAPON
- Press the Right Trigger to shoot the truck missiles. Reload by pressing X.
VEHICLE ABILITY
- Press the Right Bumper to ram forward at hish speed. Press A to jump.
o-----------------o
| Vehicles - Tank |
o-----------------o
WEAPON
- Press the Right Trigger to shoot the tank cannon. Reload by pressing X.
VEHICLE ABILITY
- Press the Right Bumper to perform a quick 180 turn. Press A to jump.
o----------------o
| Vehicles - Jet |
o----------------o
WEAPON
- Jets are equipped with both homing rockets and machine guns. Press the Right
Trigger to shoot. Reload by pressing X and switch weapons with Y or click
the Left Analog Stick depending on control setup.
VEHICLE ABILITY
- Press the Right Bumper and a direction on the Left Analog Stick to Barrel
Roll. While in Hover mode, ascend with A and descend with B.
==============================================================================
ABILITIES
==============================================================================
Abilities are tools that can be used throughout the game in order to aid the
player. All Transformers have abilities that can be used to help them in
battle. Each character comes equipped with two abilities. In addition,
abilities are split into two categories: Cooldown and Energon.
o--------------------o
| Cooldown Abilities |
o--------------------o
Cooldown abilities are initially usable and replenish themselves after use
over a cooldown timer.
DASH
- Quickly dash in any direction.
CLOAKING
- Become nearly invisible on the battlefield.
BARRIER
- Deploys an Energon Shield Barrier.
HOVER
- Gives ability to hover in the air and increases weapon damage.
o-------------------o
| Energon Abilities |
o-------------------o
Energon skills must be fueled with Energon Shards before you can use them.
Collect Energon Shards dropped from fallen enemies to fuel the skills. The
skills come online when they turn white.
WHIRLWIND
- Gives ability to do a Whirlwind melee attack.
SHOCKWAVE
- Pushes enemies back and causes moderate damage.
SPAWN ROCKET SENTRY
- Spawns an automated Rocket sentry.
SPAWN MG SENTRY
- Spawns a sentry, which can see cloaked enemies.
OMEGA MISSILE
- Remote controlled mini-nuke.
DRAIN
- Siphons health from enemies.
WARCRY
- Area of effect buffs armor and damage output.
______________________________________________________________________________
==============================================================================
[5] WALKTHROUGH [0500]
==============================================================================
NOTE: This walkthrough is based on the Medium difficulty.
NOTE: The Decepticon campaign is Chapters 1-5 and the Autobot campaign is
Chapters 6-10. You can start off on either campaign, but this
walkthrough will cover the chapters in chronological order.
==============================================================================
CHAPTER 1: DARK ENERGON [0501]
==============================================================================
"Megatron and his Decepticons infiltrate a research station orbiting
Cybertron, in search of a powerful new energy source known as Dark Energon."
Characters: Megatron, Brawl, Barricade
------------------------------------------------------------------------------
o------------o
| Crash Site |
o------------o
After selecting your character, the level will begin. Drop down from the
crashed ship and follow your two comrades. There's a lot going on in the
vibrant world of Cybertron and it's easy to get lost even in a tiny area like
this. All you have to do is follow the two Decepticon allies up the series of
stairs. Eventually, you'll be stopped by a cinema.
Destroy the turrets by aiming your reticule at the center of the target; enemy
targets turn the reticule red. One shot each will do the trick, so you are in
no real danger. There is also an ammo crate inside the chamber.
o--------------------------o
| Entering Orbital Station |
o--------------------------o
Head down the hallway to the left once the dust settles to find an Energon
crate and another ammo crate. Break them open with a melee attack and continue
down the hall.
More sentry guns down the hall. These ones pack a punch, so use the central
support beams for cover. Continue following the waypoint down the hallway to
reach a closed door. Interact with the green hologram to open the door and
proceed.
The game presents you with a key event, the movement of Starscream's troops,
once you exit to the open. Press Down on the D-Pad to move the camera to focus
on important events throughout the game. Several troops will begin moving
through a corridor on the other side of the area.
Walk forward to be attacked by a band of Car Soldiers. As their name implies,
these lower-class troops can transform into cars. They likely won't during
this little scuffle, so take cover behind the storage crates and use your
weapons to blast 'em apart. If you see one hide behind some cover, run around
the other end and unleash a melee attack for an instant kill.
The fight is easy and merely prepares you for the upcoming tests you'll be
presented with in the game. Search the ground for Energon and ammo crates,
then go up the ramp. Activate the crane control at the top to cause a crane to
drop a pile of crates down below, conveniently creating a staircase to an
upper ledge.
Some foes will appear and block your destination. Try using your vehicle form
to defeat them from afar. Transform by clicking the Left Analog Stick and
let 'em have it. One reason why this game is so great is how incredibly fluid
the transforming mechanism is; you can transform to a vehicle and back in no
time, with virtually no downtime or lag.
Jump up the crates to the ledge and proceed into the tunnel. The walls of the
tunnel are lined with burners that will periodically turn on. Wait for the
flames to subside before passing the burners. Head past a few of these burners
to reach the other side.
o------------o
| The Ambush |
o------------o
Starscream has set up an ambush point for the Decepticon trio, but his dumb
soldiers aren't too secretive about it. Time to teach them a thing or two
about how Megatron responds to threats.
On the balcony is a Magma Frag Launcher; pick it up. You can carry two weapons
at a time, so this is currently your second weapon (press Y to switch
weapons). To the left of the weapon is a switch that can be activated; doing
so will kill a few of the Car Soldiers below.
Drop down below and use the storage crates as cover while you defeat more Car
Soldiers. There are a lot of enemies and several waves of Autobots will
attack, but your two teammates should help. There are several crates lying
throughout the area, including Energon Cubes, ammo, and an Overshield.
-> AUTOBOT SYMBOL 1
In the Decepticon chapters, you can collect Autobot Symbols which are
strewn throughout Cybertron. On the flipside, you'll be searching for
Decepticon Symbols in the Autobot chapters. The first Autobot Symbol is
here in the ambush site, high up in the air and resting on a horizontal
support beam. It's big and red, so it's not that hard to spot.
Once you have finally taken down every last enemy, search the area for more
supplies. The exit will open up, revealing a trio of Car Soldiers. Destroy
them and go inside.
A giant hologram of Starscream appears in the center of the room and beckons
Megatron. The two have a lovely chat. After the conversation with the
Starscream hologram, destroy the Energon crate and exit.
o----------------o
| Moving Forward |
o----------------o
In the flame-soaked hallway, a handful of Car Soldiers appear at the opposite
end. Kill the baddies as you head up the ramp and climb the steps. Take out a
sentry gun in the hallway ahead to emerge at the top of a giant pit. Step onto
the walkway and leap into the gaping hole below.
At the bottom, jump on one of the two Ion Displacer turrets. These bad boys
have unlimited ammo so long as you don't detach them from their mount. Stay on
the turret and wait for Starscream's troops to rush onto the balcony above.
Just hold down the Right Trigger and let the bullets fly.
A few enemies appear on the ground level, but you should wipe them out easily.
Once they cease to come, detach the turret and bring it with you into the open
door. Make a right and out into the open again.
Take down a few more enemies with your turret. Thrown into the group are a
couple Rocket Soldiers. Naturally, they fire rockets at you, which is
projected across the screen whenever you are in danger of getting hit with
one. Defeat these red-clad enemies first.
Either ditch the turret, or if you are Megatron, use your Hover ability to get
up onto the high ledge and bring it with you into the next room. Blast the Car
Soldier and enter the door to meet up with more Decepticon troops.
o--------------------o
| Base of Operations |
o--------------------o
Most of the Decepticons are wrangling together prisoners. Drop the turret and
kill all but one; leave one neon purple ring behind. At the end of the
passage, ride the elevator up with your two buds. If you left only one neutral
prisoner behind by the time you board the elevator, you get an Achievement.
You'll meet up with Jetstream, who butts head with Megatron a bit. Who cares;
Megatron isn't gonna let some punk push him around. At the top, you'll meet up
with Soundwave and be given a new mission.
Pick up the Flak Grenades and Energon Battle Pistol off the ground, then
proceed down the hall. Heed Soundwave's warnings as you ride the elevator,
then exit out into the corridor. More Car Soldiers ahead; use some Flak
Grenades to take out a large group if they are hiding behind crates.
Along the way, you will find an EMP Shotgun behind a storage crate. Take it if
you aren't a fan of the Energon Battle Pistol, then open the door ahead.
You'll encounter a pair of Rocketeers in this room. Rocketeers hide behind
large plasma shields and only lower them to shoot several missiles at a time.
Stand behind one of the morphing pillars in the room or the metal crates and
wait for the Rocketeer's shield to lower. Aim up at the balcony with your
Energon Battle Pistol and fire off a few shots at his head for an easy win.
Your two teammates should take care of the Car Soldiers roaming around while
you deal with the Rocketeers. Once the coast is clear, open all the supply
crates and head up the ramp towards the switch. Activating the switch creates
a bridge and opens a nearby door, but several enemies rush out of the door.
Kill them first, then take the door.
o--------------------o
| To the Data Center |
o--------------------o
Up ahead, you can find a Neutron Assault Rifle. Take the door to a circular
chamber filled with enemies. There's a nice amount of bad guys populating the
room; some are on the upper ledges. They need to be taken out immediately due
to having the advantage of the high ground. We all know how that works out.
Destroy the bots and interact with the panel in the middle of the room to
obtain the station schematics for Soundwave. After turning down Megatron's
offer, he sicks some more baddies on you. Take down the Rocketeers first, then
focus on the Car Soldiers. Use cover and make sure to pick up the supply
crates lying around.
Approach the door across from where you entered for a short scene. This here
is a Brute. Brutes protect themselves with giant shields, making attacking
from the front a near-impossible task. That, plus the fact that they'll be
swinging a giant hammer at your face if you get too close. Try and run behind
a Brute to target the giant red backpack.
Your two friends usually bait the Brute into attacking them, so you should be
able to get behind the robot easily. From here, use melee attacks on the red
portion of his back. If the Brute focuses on you, then dodge his hammer and
attack from afar with one of your guns. Destroy the backpack to ultimately
eliminate the Brute in a blaze of glory.
Head off where the Brute entered to find some more health and ammo, plus an
EMP Shotgun. In the hallway ahead is an electrical wall penetrating the exit.
There's also a poor soul caught inside the electricity field, demonstrating
the danger of the hazard. Kill him, then aim at the beacons on the wall to
destroy the hazard. On the other side, target the Rocketeer across the chasm
and finish him off.
Dead end, folks. Not for long! Inspect the switch to raise a bridge. Megatron
gets the bright idea of entering a ventilation shaft to continue to our
destination. Walk across the bridge and press Down on the D-Pad to locate the
faulty vent. Blow a hole in it and drop down inside.
o--------------------o
| Ventilation Shafts |
o--------------------o
For a vent, this place is pretty dangerous. Avoid the circular panels on the
floor so you don't get scorched by flame jets and destroy the fan blades along
the way so you can pass through unharmed.
When you reach the end of the vent and a large silo, step onto the bridge and
look below. Target the fan's axis as opposed to the blades to destroy it.
Again, look below, as there is a bridge directly below the one you are
currently one; drop down and tilt inwards so you land on the bridge below.
The third bridge below is a ways down, but you won't receive damage during the
fall. Jump off of the bridge and collect some Flak Grenades and a Neutron
Assault Rifle. Destroy the second fan and continue down to the third fan. Grab
s'more grenades if you can and take out the third fan. It's smooth sailing
from here to the bottom.
-> AUTOBOT SYMBOL 2
In between the third fan and the bottom of the silo is another opening on
the side of the wall. It's best to stand inside the opening just above the
third fan (where you found the grenades) and peer down to look for it. Once
you locate it, perform a delayed double jump off of the bridge and into the
alcove, where you can destroy the symbol (and pick up an Overshield).
Jump all the way down to the bottom and ride up the ramp until Soundwave
notifies the trio of the presence of some snipers. Like in any game, Snipers
occupy highly-elevated areas and can target you from a distance. These robots
are no exception.
Pick up the Energon Battle Pistol and use its long-range scope to target and
eliminate the Snipers. Two or three headshots should do the trick, even from
an extended range. Keep in mind that the vertical pillars should be used for
support, even though they can be smashed apart by the Snipers.
There is a large group of Snipers on the catwalk above, making it very easy to
get the "Targetmaster!" Achievement. Enter either of the two doors at the end
to reach a square room. Defeat the Brute that comes crashing through the wall,
then continue through.
Avoid the giant pistons that pound the ground and go left towards the
waypoint. Inspect the panel to raise a bridge, then cross it to reach another
elevator. Turn it on and take the elevator to the laboratory.
o------------o
| Laboratory |
o------------o
The entrance to the laboratory triggers the introduction of a new enemy: Jet
Soldiers. Expectedly, these chumps can fly through the air and transform into
their respective vehicles quite often. Shoot 'em out of the if they are as a
jet, beacuse they can be quite dangerous. When in their robot form, target
their feet to destroy the boosters on their heel and send them flipping and
flying around like a deflated balloon.
Once you have cleared the laboratory of enemies, head up the ramp. Hit the
control switch and fend off a few more Jet Soldiers. The path leading through
the damaged laboratory will be opened.
-> AUTOBOT SYMBOL 3
Facing the control panel, walk to the left and jump onto the platform to
find a grenade crate and Overshield. Across the ledge in the far corner of
the room is your Autobot Symbol.
Drop down and cross the debris through space. You will fight packs of Jet
Soldiers as you progress, usually two at a time at the most. There are also
weapon crates and other goodies to find, in particular a Neutron Assault
Rifle. There isn't much wiggle room when fighting enemies, so dodging the Jet
Soldier's bombing attack can be difficult.
-> AUTOBOT SYMBOL 4
Found at the very end of the pathway through space. Facing the building,
look on the far left corner of the roof to find the Autobot Symbol dangling
on the edge of a piece of debris. It's easier to target with a long-range
weapon such as the Energon Battle Pistol, but others will do.
Two sentry guns are protecting the building ahead. After destroying them and
shooting the Autobot Symbol, go inside.
o----------o
| Detritus |
o----------o
You are greeted by a slew of Snipers. There is a lot of cover here, which can
prove helpful and fatal. The Snipers often hide behind ledges, walls, and
other objects. Flak Grenades work wonders when trying to take groups down, and
the Energon Battle Pistol is the next best thing to use.
A number of Car Soldiers and a Brute will join the Snipers shortly. Defeat all
foes before targeting the Brute. There are some Flak Grenades near the
entrance, so use all three on these enemies. Jump on the crates near the
entrance to reach the upper walkway that'll take you to the other side of the
building.
Drop down onto the floating debris to find a Thermo Rocket Launcher. This
weapon automatically locks onto vehicles, assuming you don't use Fine Aim.
This comes in hand, as a large number of Jet Soldiers fly in overhead. Blast
them all to smithereens and continue across the islands of junk.
A pair of Rocket Soldiers will attack from a distance. Look for them lurking
around the debris and shoot them down. More Jet Soldiers arrive, so eliminate
them and continue. Follow the waypoint across the debris bridge and into the
next building up ahead.
o--------------o
| Dark Energon |
o--------------o
As you head back inside, look to the right to find an Energon Battle Pistol,
then go left and drop down the hole. Turn around and smash the crates for Flak
Grenades and an Overshield, then destroy the lone Jet Soldier ahead. Open up
the door and walk through to an open area.
The floor below you will begin to break apart as it slowly drifts off into
space. It moves painfully slow so it isn't much of a threat, but you still
need to obviously jump off the island and onto the main land.
-> AUTOBOT SYMBOL 5
Things are easier to navigate when the ground breaks apart. Hug the wall
and maneuver/jump around the pillars. Hop over the ledge and the blue flame
to reach a small corridor. Follow it to locate the Autobot Symbol along the
way. Shoot it and jump back out of the hallway into the open.
Follow your two partners to the waypoint and head through the open door. There
is an EMP Shotgun for the taking if you so choose to bring it with you. Follow
the bend to reach the Dark Energon chamber.
Starscream will order his minions to hold off Megatron & Co. as he tries to
destroy the remains of the Dark Energon. Follow your teammates into the next
room and take cover behind the pillars. Eliminate the four sentry guns and the
robots below.
Drop down to reach the bottom of the Dark Energon chamber. More sentries and
Car Soldiers for you to finish off. Watch out for the Rocket Soldier here as
well. More baddies run through a doorway; kill them and go through where they
came from.
The entrance to the next room contains two Energon Cubes, so use them wisely.
Take one, then leave the other for the aftermath of the upcoming fight. The
Rocket Soldiers and sentry turrets won't put up much of a fight, but the two
Titans ahead will.
These two behemoths may be slow, but they are hard as a rock (technically they
are harder, since they're made of metal, but you get the analogy) and are
strong as hell. They each carry an Ion Displacer turret, so cover is an
essential when combating against these two.
The two Titans come from each side, so take cover and peek around the corner
only to toss a Flak Grenade at either of their feet. Unload all your grenades
on one Titan, then finish him off with your remaining weaponry (there are a
couple ammo crates in the vicinity). Once one falls, use the Ion Displacer on
the other for an easy win.
The final wave of enemies appear after the two Titans fall, but they should be
no match for you and your Ion Displacer. You should easily get the "Action
Master" Achievement in this room. Once Starscream's troops are cleared out, a
red reticule should appear on the central structure. Shoot it to open it up,
reveal the Dark Energon, and trigger a cutscene.
With the power of the Dark Energon, Megatron is even more beastly than before.
If you are playing as him, purple icons will appear through the next series of
rooms. The first one is close-by, interact to destroy the force field in front
of you and a few robots. Wipe out the remaining soldiers and interact with the
next purple icon to open the door and complete the level.
==============================================================================
CHAPTER 2: FUEL OF WAR [0502]
==============================================================================
"Megatron commands his newest recruit, Starscream, to activate the long
dormant Energon Bridge on Cybertron. Once activated, he will create more Dark
Energon to fuel his war."
Characters: Starscream, Skywarp, Thundercracker
------------------------------------------------------------------------------
o-------------o
| Kaon Cliffs |
o-------------o
The introduction of the level is a clear-cut sign that this level will be a
lot different than the last considering how we are a character that can turn
into a jet. There's little boundaries, as you are free to fly in a wide area
without consequence. Test out your flying controls - it's quite fun.
-> AUTOBOT SYMBOL 6
You can find an Autobot Symbol already, as it is in the Kaon Cliffs. Fly
high up into the sky and look for a large rock archway. Instead of
typically flying underneath, fly up to the top (use A and B to ascend and
descend, respectively): the Autobot Symbol is above the arch.
Fly past the waterfall and the oversized shipping tubes. I feel like I'm at a
drive-thru of a bank. Pass through the doorway to the next chamber.
Apparently your allies don't understand the term "avoid", since they go ahead
and outright attack the Cybertron Sweeper. They are search mechanisms, so they
only attack if you are spotted or if you initiate the fire. Stay in your jet
form and destroy the Cybertron Sweepers patrolling the room. It's always best
to be in a jet when you have the choice, since you have unlimited ammo.
Fly to the other end and drop onto the ground. Change back into your robot
form and unlock the door. Defeat the enemy running away with a quick few shots.
Just past the door is a laser trap; if you pass through the trip-wire, you'll
alert the Autobots to your location and have to fight several waves of
reinforcements. To prevent the hassle, you can simply target and disable the
trip-wire switch to lower the trap. All you have to do is follow the red line
on the floor to be led to the switch. The first one is easy, as the red switch
is directly in front of the trip-wire. Shoot the switch through the lasers to
disable the trap.
The second trip-wire is ahead, and it won't be as easy to disable as the last.
Turn into a jet and fly to the right of the trip-wire, through the shaft.
You'll come to another trip-wire, but you can view a switch through the other
side. Destroy the switch to lower the second trip-wire (both the one in front
of you and the one on the other side of the shaft).
Enter the room and follow the hall to find an ammo and Energon crate. Smash
both, then proceed forward to be stopped by a hologram of Zeta Prime. After
the speech, the troops below will be alerted to your presence. Turn into a jet
and defeat them all.
The third trip-wire is in your way. Stay as a jet and fly above the trip-wire.
Target the two latches on the metal gate above and with enough shooting, the
gate will be lowered. Destroy the switch on the other side of the gate to
neutralize the trip-wire.
Go on through to be stopped by some Rocket Soldiers and Car Soldiers. They
like to keep their distance and fire away, but if you happen to be Starscream,
your Null Ray should wipe them out single-handedly. Jump over the gap and
proceed around the bend, defeating enemies as you go, until you reach an ammo
crate and a locked door.
Interact with the control panel to open the door, revealing a pissed off
Shotgunner. Shotgunners are scary enemies that come equipped with Overshields,
making them tough foes to cut down. Stay as far away from a Shotgunner as you
can, since their EMP Shotgun can turn you into scrap metal faster than you can
say... something really fast. Back away and use a mid- to long-range gun on
the Shotgunner. Melee attacks are out of the question, especially if he still
has his Overshield up.
The Autobots seal the door beyond, leaving you at a dead end. Fortunately,
Thundercracker spots a duct that we can explore. Fall down the shaft.
</pre><pre id="faqspan-2">
o-------------------o
| Energon Reservoir |
o-------------------o
Always the scientist, Thundercracker spits out random Energon tidbits. Don't
fly into it, because it hurts.
-> AUTOBOT SYMBOL 7
Before you follow your two teammates through the Energon Reservoir, stay on
the dock and look to the left. Through the bars of the wall is an Autobot
Symbol on the other side; you can shoot it from the other side of the bars.
Alternatively, turn into a jet and fly along, hugging the left wall. When
you come to a small waterfall, fly through the waterfall and into a cave.
Follow it to reach the inside of the room with the Autobot Symbol. Either
method works, but this procedure grants you access to an Overshield.
Return to the Energon reservoir and follow the other two Decepticons. Avoid
the steam jets because even if you're a hunk of metal, steam is hot. Proceed
into the cave opening ahead and follow your buddies. When the cave opens up
into a rectangular cavern, stall and ascend to the top of the right waterfall.
There should be a container holding a large bundle of Energon Shards.
Float back down and go through the tunnel to reach a fork. Head to the right
to find a landing dock and a few bad guys. Defeat them while in your jet and
pick off the two sentry turrets.
-> AUTOBOT SYMBOL 8
After eliminating the enemies on the landing dock, turn back around towards
the tunnel you came out of. Fly down the left path instead and it'll take
you to a dead end and the Autobot Symbol.
Back at the landing dock, drop down and revert back into your robot form. Bust
open the ammo crate and Energon crate, then take off into the skies once more.
o----------------o
| Canyon Cruiser |
o----------------o
Fly a couple feet for a dropship to arrive. It creates an energy barrier over
the exit, so we will have to take down the ship if we want to continue. First
order of business is to eliminate the ship's mortars. There are seven mortars
on the top of the ship, so target one at a time with your jet rockets. In
order to avoid the mortar fire, use a barrel roll (Right Bumper) to avoid them
last-second.
Once all seven mortars are taken care of, focus on the Jet Soldiers flying
around. You may want to switch back to your jet machine gun to focus on them.
Eventually, the back hatch of the dropship will open up and a couple more Jet
Soldiers fly out. Kill them, then direct your attention to the Rocket Soldiers
on the dropship. Take them out before you land on the ship.
The interior of the ship is very cramped and dangerous, considering how it's
crawling with Rocket Soldiers and Shotgunners. If worst comes to worst,
transform into a jet and bait the enemies to come out onto the dock, where you
can blast them with jet rockets. Just make sure that when you stay on the ship
for a few seconds, you'll be sealed inside.
If you go onto the upper level of the ship, you can find some Energon Cubes
and an Energon Repair Ray behind a closed door. It's a unique weapon that
works best in co-op situations, since it can be used to heal teammates. You
may not want to sacrifice one of your weapons, but otherwise it's a neat tool.
There is a Shotgunner waiting at the front of the ship where the control panel
lies. Defeat him with caution and inspect the control panel to destroy the
dropship. In order to escape, turn into a jet and fly to the upper platform;
an explosion will tear open the ship, providing you with an escape route.
o----------------o
| Autobot Menace |
o----------------o
There are some EMP Grenades and plenty of ammo on the ledge beyond the crashed
ship. Pick it up and proceed through the door on foot. Grab the Overshield and
make your way down the corridor for a scene. Pick up the Plasma Cannon and
drop down after the mysterious creature. Follow it into a square room to begin
a fight.
Cloakers - obviously - are invisible enemies that only make their presence
known by the color emitted from their blasters. Watch for a red glow emanating
from their Plasma Cannons and fire a Plasma Cannon shot of your own. You can
also use EMP Grenades to disable one's cloaking device, making them easy
pickings.
Cloakers are extremely fast, and it's tough to keep an eye on them even if
there wasn't any cover in the room. Keep your eyes peeled and watch your
teammates, since they typically only shoot once they've spotted a Cloaker
themselves.
After a few waves of Cloakers, hit the switch in the room's center to open a
nearby door.
o-----------------------------o
| Entrance to the Underground |
o-----------------------------o
This next sequence can be pretty hard, but you have plenty of options if you
happen to fail once or twice. You'll enter a balcony containing a Null Ray and
Thermo Rocket Cannon; pick up both weapons. The chasm ahead of you is composed
of two walkways on the left and right side of the pit, plus a central island.
On the far end is the exit, but it's sealed away by a barrier.
Use the Null Ray to target the Snipers on the two walkways. They are your
first priority, as you can't really go anywhere with them watching your every
move. There are plenty of Jet Soldiers flying around, and that's where the
Thermo Rocket Cannon comes in hand - they can lock right onto the jets for an
easy kill.
Use the Null Ray on the Snipers and Rocket Soldiers and the Thermo Rocket
Cannon on the Jet Soldiers. Once you have cleared out a nice amount of enemies
(you won't kill them all, so don't even try), take either the left or right
hallway. When you come to a trip-wire, shoot the switch on the other side to
deactivate it. You'll be led to one of the walkways. Pass the walkway and go
straight ahead for an Overshield, then proceed onto the catwalk.
There are more enemies here, mainly Rocket Soldiers and more Snipers, so kill
them (there's a Neutron Assault Rifle on the right walkway and an EMP Shotgun
on the left) with either weapon and eliminate the Jet Soldiers while in jet
form.
Once the coast is clear, walk to the end of the catwalk and activate the
switch to lower the battery casing of the force field. Destroy the batteries,
then fly across the pit and do the same with the other battery casing. If you
are an Achievement hunter, make sure to disable the fifth and final trip-wire
switch on the opposite side of the area (the left or right hallway, whichever
one you didn't take the first time).
Also, as a reference, there are Energon crates on the tops of the catwalks and
another Overshield on the opposite end of wherever you got the first one.
After destroying the batteries, more Jet Soldiers arrive on the scene. Defeat
them, then blast apart the shield to gain access to the underground tunnels.
o----------------------o
| Deeper Into the Core |
o----------------------o
Slowly fly through the cramped tunnels as you encounter strange enemies in the
distance. These flying, umbrella-like robots are not of Autobot kind, but they
are hostile. Luckily, the strange denizens are not that durable and can easily
be dispatched with machine gun fire.
The tunnel is straightforward, and the umbrella bots give you virtually no
trouble. Just pilot through the tunnel without a care in the world. You'll be
done shortly.
o--------------------------o
| Sublevel Access Controls |
o--------------------------o
When you reach the terminal for the Energon Bridge, float over to either the
left or right side. Destroy the sentry turrets before docking and go inside.
On the upper level, you will find a Scatter Blaster and a Plasma Cannon. I'd
go with the latter, since there are some Cloakers lurking inside. If need be,
ready yourself with EMP Grenades as you make your way down the ramp to the
bottom floor.
Drop down and begin assaulting the Cloakers. The area is very small and tight,
so it's very much possible to melee most of the Cloakers to death. Destroy the
ammo crate and walk down the stairs to the control panel. Inspect it to open
up a tunnel leading out of the terminal.
You're ambushed by a group of Jet Soldiers and Rocket Soldiers, as they storm
inside the terminal. Rush upstairs and begin attacking your opponents, making
use of EMP Grenades to stun small clumps of robots together. Hit the switch at
the upper level to open up the exit and fly forward through the tube.
o----------------------------o
| Nearing the Energon Bridge |
o----------------------------o
Go down the tunnel and take down a few umbrella bots before landing on an
island. Pick up the Null Ray and Thermo Rocket Launcher, then take some cover
and pick off the Sniper on the platform on the far left. Fly over to his
position and smash open the Energon crate. Snipe the Sniper and Rocketeer in
the distance; the island low to the ground contains two ammo crates if you're
interested.
Naturally, avoid the laser pistons and engage in battle against the Jet
Soldiers ahead. There is another Rocketeer on an ammo-coated island, since you
should be informed of his presence. Stock up on ammo and fly forward.
-> AUTOBOT SYMBOL 9
While your teammates follow the tunnel to the left, fly towards the big
waterfall in front of you and go straight through. You'll emerge on an
alcove on the other end, with the symbol in plain sight.
Return to your squad at the waypoint and land. Flip the switch to open the
gate to the Autobot command station.
o-------------------------o
| Autobot Command Station |
o-------------------------o
To your left is an Energon Cube, while to you right is a Neutron Assault Rifle
and ammo. Take your pickings, then approach the command center. Several
Protectors are the first wave: they are no stronger than Car Soldiers, but
Protectors stay in the back of the line and attack from a distance, using
grenades and other defensive tactics.
Hide behind the pillars and eliminate everyone on the ground, then go after
the two on the turrets above. Once they are dead, fly up to a turret and rip
it off the mount. Drop down and investigate the doors as two open up leading
into the building. Car Soldiers run out, so kill 'em with the turret and go
through either door.
Along the way, you will find Rocket Soldiers and Shotgunners, but they should
be no match for the Ion Displacer. Regardless of which way you go, you'll come
to a door leading to the central command. Open the door and wipe out the
Shotgunners inside, then blast the hinge off the back wall to enter the
basement.
-> AUTOBOT SYMBOL 10
Before doing anything, turn into a jet and fly upwards from the entrance.
Hug the wall on your left and ascend to the ceiling. Look between the
stacks of storage crates to locate the Autobot Symbol.
Drop down and flip the switch in hopes of powering on the Energon Bridge. It
doesn't work, surprisingly. Turn around and activate the switch behind you.
The Autobots shut the switch down, so unlock it by destroying the locks on the
other side of the glass panel behind the switch.
Try the switch again. Still doesn't work? The Autobots booby-trapped the room
so that the power cells are locked away even further. In order to free them,
you must destroy three trip-wire switches. The first is right next to the
control switch. The second is behind you, up near the ceiling (just go into
jet mode). The third switch is opposite of where the Autobot Symbol was.
Now that that's taken care of, inspect the control switch one last time to
move the power cells into place. Turn around and activate the first switch
again to finally restore power to the Energon Bridge.
A gate behind the switch lowers, granting you access to the exit. Pilot
yourself through the passage and dodge the various hazards along the way to
the final chamber.
o----------------------o
| Cybertron's Sentinel |
o----------------------o
Fly down to the waypoint and inspect the power cable to plant a Dark Enegon on
the machine, corrupting it. In retrospect, that probably wasn't a good idea,
since we have just awakened the room's defense system.
____________________________________________________________________________
|============================================================================|
| BOSS: Energon Bridge Guardian |
|----------------------------------------------------------------------------|
| The first stage of the boss battle features two attacks. When the Energon |
| Bridge Guardian fires a barrage of missiles your way, simply boost, boost, |
| boost your little heart out to avoid getting obliterated. Keep doing laps |
| around the room until the boss's arms lower. |
| |
| The Energon Bridge Guardian's beam attack is much more dangerous. The |
| machine boss will begin rotating as beams extend from its body. It splits |
| in two halves, and you must dodge the beams on the upper half of the body |
| and the lower half. Boost and ascend/descend to avoid the beams as they |
| rotate around the circular arena. |
| |
| After surviving both attacks, the boss will open itself up, revealing its |
| power core. Fire away at the core using jet rockets until the boss seals |
| itself back up and the two attacks are repeated. You should be able to |
| unload one round of rockets before the core is protected again. |
| |
| From now on, the boss upgrades. The Energon Bridge Guardian now fires |
| three missiles from each arm. They become difficult to dodge, even when |
| constantly boosting and using barrel rolls. Once the missiles stop and you |
| are waiting for the guardian to use its beam attack, destroy the giant |
| supply crates at the base of the machine. They contain Energon Cubes and |
| possibly Overshields. The number of beams increase in the boss's second |
| attack: boost in one direction and stay in the middle to stay unscathed. |
| |
| After pummeling the power core a second time, the Energon Bridge Guardian |
| ups the anty - big time. The floor is destroyed, revealing fiery hot |
| Energon. Balls of Energon will spew from the ground every second, giving |
| you another obstacle to overcome. Treat them just like homing missiles, |
| because I'm pretty sure they can home onto your location as well. |
| |
| The beam phase has been changed from the last two stages. The beams now |
| cover the entire side and are stacked on top of each other, meaning that |
| you cannot move above or below the beams in order to avoid them. They will |
| move back and forth, so fly parallel with the beams as they move back and |
| forth to avoid getting burnt to a crisp. |
| |
| After moving in unison with the beams, they will begin to turn and move |
| like they did in the first two stages. The only difference is that out of |
| the eight beams, various ones will move in different directions. They are |
| also faster and more powerful, so you can be easily killed if the beam |
| singes you for more than three seconds. The good news is that if you die, |
| you start off at the beginning of the third stage. |
| |
| Once you make it out of the beam trap alive, the Energon Bridge Guardian |
| opens up his power core. Put your jet rockets to use and make sure that it |
| is the last time it ever happens. |
|____________________________________________________________________________|
'============================================================================'
The machine explodes and a hole opens up in the ceiling. Boost through the
hole and avoid the Energon tentacles released by the corrupted machine. You'll
make it out alive, which means you have completed your mission at hand.
==============================================================================
CHAPTER 3: IACON DESTROYED [0503]
==============================================================================
"Iacon, home of the Autobots, must fall. Megatron commands his Decepticons to
attack Iacon in search of the fabled Omega Key, which will give him access to
the Core of Cybertron itself!"
Characters: Megatron, Soundwave, Breakdown
------------------------------------------------------------------------------
o--------------------o
| Infiltrating Iacon |
o--------------------o
Select your character and you will be thrown into the heat of battle. Run down
the ramp and use the fountains as shelter. The central fountain is home to an
ammo crate and a Neutron Assault Rifle. On the other side of the bridge are
Car Soldiers, Protectors, and Rocket Soldiers. You have a lot of help, so you
don't have to go too crazy with killing everything in sight.
Also note that with Soundwave's assistance (assuming you are one of the other
two characters) in this chapter, he is able to use his Energon Repair Ray to
heal damaged teammates. He'll do it often, but do not use his nice ability as
an excuse to be reckless.
Cross the stream to the other side and wipe out any remaining Protectors. Open
the supply crates and go around the corner of the wall to reach the doorway.
Kick open the weapon crate for an Energon Battle Pistol before moving onward.
In the next courtyard, pick up the EMP Grenade as the base of the pillar: you
are going to need them. Cloakers ambush your band of soldiers, so toss an EMP
Grenade forward to help unmask a few of them. Following the defeat of the
enemies, go down the stairs.
You can watch Starscream take down an Autobot dropship ahead with ease. Why
couldn't he destroy it that easily in the chapter before? Anyways, follow the
other two Decepticons; you'll pass by an EMP Shotgun and some ammo crates, so
make sure to stock up on supplies.
There are several Snipers perched on the elevated ledges in the next area. If
you picked up the Energon Battle Pistol before, then use it on the Snipers.
There's another one near the fountain if you run out of ammo or didn't take it
earlier. Finish off the Snipers first, then focus on the guys on the ground.
-> AUTOBOT SYMBOL 11
It is floating in a huge piece of architecture on the left side of the
courtyard, above where most of the Snipers were. Look high in the sky for a
row of arches and zoom in on the circular plate below. The Autobot Symbol
is right in the middle of the circle.
Collect the Energon Cubes and ammo, then head up the ramp and onto the bridge.
More Snipers will arrive alongside some Protectors and Rocket Soldiers, so use
the windows on your side of the bridge while picking each individual off.
Also, you can find a canister filled with Energon Shards behind the bridge, on
a balcony (overlooking where you fought the Cloakers). Reach the waypoint on
the opposite end of the bridge as door ahead will be forcefully opened.
We are now inside Stellar Gallieres. Slay the wounded Autobots on the other
side of the door and pick up the supplies in the hallway. Next up, enter the
security station.
o------------------o
| Security Station |
o------------------o
A security defense pillar will lower in the center of the station and promptly
fire lasers at the three intruders. In order to deactivate the system, we must
use the power of Dark Energon to corrupt the computer panels. There are three
in the room and three of you, so each member will take one panel.
The panels are on the left, right, and far end of the station, so go to
whichever one is left unattended. Avoid the spinning lasers, which act not too
unlike the lasers in the Energon Bridge Guardian fight, and hop across
platform to platform. Sentry turrets will appear on the walls; either run to
the computer and turn off the security or destroy them all.
With the security station disabled, drop down to the bottom of the floor and
proceed through the archway. Three sentry turrets and two Shotgunners are
waiting for you on the other side. Toss an EMP Grenade to stun the Shotgunners
and eliminate the turrets first, then focus on the two Autobots. There is an
Energon and ammo crate on the other end of the hall.
o-----------------------o
| The Stellar Galleries |
o-----------------------o
Megatron will open the next door ahead into a planetarium. Stand on one of the
two pillars to find some Thermo Mines. Face the giant Cybertron model and use
one of your weapons to destroy all of the model planets orbiting Cybertron -
big and small. There are only around seven or eight; you will corrupt
Cybertron afterwards and obtain the "Chaos Bringer" Achievement.
Head up the ramp and interact with the control panel for a scene. The Omega
Key is now yours. Guess not; you just got Punk'd. Or Zeta'd I suppose.
He sicks some enemies on the three of you, particularly a number of Jet
Soldiers. Below the ramp is a Thermo Rocket Launcher if you'd like to use to
shoot those punks outta the sky. You can use a number of the explosive pods on
the ground to destroy some of the ground-based Rocket Soldiers and Car
Soldiers.
Once the enemies fall, the doors below the ramp open up. Heal yourself using
one of the two Energon Cubes in the room, then approach the doors for them to
open. Two Titans greet you from the other side, so duck behind something and
blast them with whatever you've got. These guys can rip you to shreds in mere
seconds with their Ion Displacers, so don't toy around with them.
Pick up one of the fallen Titan's weapons and use it to break down the gate
leading into the city subsystems.
o-----------------------o
| Iacon City Subsystems |
o-----------------------o
It's basically nothing but a narrow passage, but there are a few side alcoves
that contain Energon crates and ammo. Your two allies position themselves near
the exit, but walk past them to find an Energon Shard canister first. At the
sealed gate, destroy the two hinges and push the gate over into the fan room.
The fan blades move slowly enough to act as temporary platforms. You will have
to drop a few levels down the shaft to reach the exit. If you fall too far or
lose your balance from the spinning blades, you're toast.
-> AUTOBOT SYMBOL 12
Stay on the fan blade upon entering and wait until you rotate to the back
end of the central pillar. You can find the symbol on the inside of the
other side of the pillar.
Shoot the Autobot Symbol, then drop down one level. It may be easier to
maneuver the silo if you sacrifice your Ion Displacer. On the third fan from
the top, ride it slowly around until you meet a door on the side of the wall
that you can pass through.
If you didn't drop your Ion Displacer before, you definitely should now. There
is only one enemy in the tunnel, so kill him and ditch the weapon. We are to
travel down a populated tunnel. The tunnel isn't populated with enemies, but
instead trains.
First, do a 180 and jump above the doorway to find an Overshield. Turn into a
vehicle and start boosting down the the tunnel. Most of the trains either
float above you or ride on the ceiling (weird), so you are generally out of
harm's way.
When you start reaching trip-wires, just boost right through. There is the
occasional ramp that you can use to jump through them, but the enemies won't
even catch up to you if you are going fast enough. Cruise through all the trip
wires and then make a right at the junction. Follow the orders given to you by
entering the doorway on the side of the wall.
There is a stack of EMP Grenades as soon as you enter. Take 'em, then go to
the right. Smash the crate for an EMP Shotgun and continue forward to a locked
door. Megatron can't open this door, so you will have to destroy the locks
positioned on the other side. Return to the entrance and go left this time.
Collect the ammo and shoot the two locks to open the path. Pick up the Scatter
Blaster if you wish, then head back to the door and proceed through.
After falling down the ditch, you'll hear a familiar, annoying sound.
Cloakers. As they begin their assault, interact with the computer panels to
infuse them with Dark Energon. Focus your attention on the Cloakers afterward,
restock your ammo/health, and open the door to the next room.
In the next tunnel, open the crate for an Energon Battle Pistol and return to
your vehicle mode. The tunnel is similar to the last, but there are a few
four-way intersections here and there. They are preceded by a tall red ramp,
so ride up the ramp and over the intersection to avoid getting crushed by any
passing trains.
When you reach the exit, stray away from the team as they go up the slope on
the right. Maneuver around the downed train and on the far left side to find a
Neutron Assault Rifle. If you go near the rubble, you'll also spot an Energon
Repair Ray just to the left of the train.
Return to your teammates and walk through the exit.
o------------------------o
| Autobot Transit Center |
o------------------------o
You still aren't out of the trainyard just yet. There are two horizontal
tracks in this area. Trains zip across these tracks, but the first one deploys
several Autobot troops. Mostly just Car Soldiers and Protectors; you should
have little trouble against them, especially with all the ammo and Energon
crates lying around.
The Shotgunners can be a bit tougher. Use the trains to your advantage and
lure them onto the train tracks. Keep them distracted on the tracks and when
you hear the sound of the train horn, jump off and watch 'em get splattered.
Head up the stairs at the end and through the door. Ignore the horde of robots
in the distance, as a building will fall on top of them after taking a few
steps forward. Climb up the ruins and to the next area.
On the balcony, pick up the Photon Burst Rifle. Below, more Autobots unload
off of two trains. The first train drops off Car Soldiers while the other
drops off Rocket Soldiers. Not long after, Jet Soldiers will arrive on the
scene as well.
This area tends to be fairly difficult due to lack of cover. The two walls on
the side of the balcony will be destroyed quickly, leaving you out in the
open. By then, hide back inside the tunnel. Stick to the Photon Burst Rifle
and Energon Battle Pistol to take out the Rocket Soldiers first, then focus
later on the weaker Car Soldiers.
At some point in the fight (usually when the Jet Soldiers show up), drop down
from the balcony. Directly underneath is an Overshield and a Thermo Rocket
Launcher, which can be used against the aerial bots. Plus, there is much more
cover down here. Use some EMP Grenades for good measure to keep the opponents
at bay.
Once the coast is clear, explore the area for Energon Cubes and ammo. You
should find plenty of ammo to fully restock your two weapons.
-> AUTOBOT SYMBOL 13
Jump up the busted train to the upper ledge, where the second train dropped
off the Rocket Soldiers. Turn around to the dead end and you can see the
Autobot Symbol on the other side of a force field blocking off the tunnel.
The force field is not impervious to weapons, as you can fire straight
through at the symbol.
Make sure to stay on the side of the tracks here, as trains will whiz right on
by without a care in the world. They don't give a damn about stupid
Decepticons, but that's most likely because we're treading through Autobot
territory.
On the side of the tracks are small platforms you can stay on to avoid the
incoming traffic. Stay here until one passes by, then move to the next.
Vehicle form works best because you're much faster and can boost.
Unfortunately for you, the door ahead cannot be accessed. However, the floor
below always works. Shoot the ground in front of the door to fall through.
o--------------------o
| War in the Streets |
o--------------------o
You'll get an incoming message from Brawl to update the status on the rest of
the Decepticons. Flip the switch to open the door and take the Scatter Blaster
if you care for it.
Continue up the stairs and take out a few baddies before initiating a short
scene. Brawl is pretty badass, if you ask me. You can fire right through the
windows overlooking the street, so picking off enemies works wonders if you
have a long-range weapon. Otherwise, go around the bend and fight the
Shotgunners and Brute.
Pick up the ammo and EMP Grenades before pressing forward. Around the corner
are some Thermo Mines, Energon Battle Pistol, Photon Burst Rifle, and ammo.
And more enemies (Shotgunners), of course. After clearing the area, you'll be
informed of Snipers across the street. Use the Energon Battle Pistol to
headshot each Sniper until someone tells you that the area is cleared.
Drop down to the street and meet up with Brawl on the far end. It looks like
Zeta Prime is behind the large double doors nearby. Unfortunately, not even
the power of Dark Energon can open them. Megatron calls in the big guns, so
clear the streets and head to the waypoint to avoid the bombing.
Welp, that didn't work out so well...
o--------------------------o
| Assault the Anti-Air Gun |
o--------------------------o
There is an anti-aircraft gun stationed in the near distance that prevents any
aerial vehicle from entering the vicinity, which was clearly demonstrated in
the cutscene. If we want to bomb the hell out of the vaults, we need to first
eliminate the anti-aircraft gun.
Stay on the upper balcony to find a Thermo Rocket Launcher. Fire away at the
Snipers and Rocket Soldiers from across the street. After wiping out the first
wave, turn around and go downstairs and exit the building.
The street is basically split into two main sections, the building on the left
and the building on the right. The street itself goes between both buildings,
and searching the street can yield you goodies such as health and ammo.
However, you become a target for the many Autobot forces that are on the
buildings above you, so staying in the street may not be such a good idea.
-> AUTOBOT SYMBOL 14
From the start of the street (where you saved Brawl), walk forward and hug
the left side of the street. You'll soon reach the Leaning Tower of Iacon
(seriously, it's just a tall building that's slightly tilted over). Between
this building and the wall should be a nook you can go inside. Hop over the
large pile of rubble and look on the back end of the leaning tower to find
the Autobot Symbol stuck right on the side of the building.
From here, you can walk forward and to the left to enter the western building.
Head up the ramp to find two Null Rays. Now that you are inside a building,
you can flank the Snipers and gain access to several turrets on a walkway.
Kill the guys on the turrets and leave them for the time being.
Take out the Snipers above the walkway, since you'll be a sitting duck if you
stay on one of the turrets. Follow the turrets to the left to find a Null Ray
in the corner. Don't bother going inside the building on your right, since
it's pretty empty.
Return to the turrets and go straight. You can either run up the broken pillar
to the top ledge or take the conventional way by ascending the nearby stairs.
First off, take the Energon Grenades near the pillar; there's also a Plasma
Cannon nearby as well.
Whether you storm through the building or take the shortcut up, both ways take
you to the controls of the anti-aircraft gun. Inspect the controls to destroy
the anti-aircraft gun. The Dark Energon goes a little haywire, so jump off the
edge and run off of the walkway into one of the buildings to avoid a nasty
explosion.
o-------------------------o
| Defend the Anti-Air Gun |
o-------------------------o
Now that the anti-aircraft gun is offline, we have to wait a few moments and
guard it while Starscream sets up another round of bombers. Hop on one of the
turrets and wait for Autobot reinforcements to arrive. You have two sets of
turrets: the Ion Displacer, which we've been familiarized with already, and
the Nuclon Shock Cannon. This is basically a mounted Fusion Cannon, so I'd go
with this one if I were you.
Car Soldiers will arrive on the streets below, in groups of three or four.
Make sure to kill them immediately, because if they cover too much ground they
will enter the building and meet up with you on the walkway. If this happens,
get off the turret and destroy them with conventional weapons.
Keep wasting robots until Snipers appear on the bridge in front of you. Look
for their oh-so-familiar red laser sighting and take them out before they can
land a shot. Snipers and Car Soldiers will begin attacking simultaneously, so
you'll have to focus your attacks on two locations.
After a moment of silence, more Autobots appear. This time, they drop down
onto the roof of the eastern building - just out of range of the turret. Rip
it off of the mount and walk towards some cover. Save the Nucleon Fusion
Cannon on the Titan that steps onto the walkway. Use up the rest of the
Nucleon Fusion Cannon on other enemies.
There is an Ion Displacer turret farther up the walkway. Jump on and you'll be
able to reach the robots on the roof. There are some explosive barrels on top,
which come in handy considering the idiotic robots decide to hide right behind
them. Luckily, the wave of enemies is much easier to take down once the lone
Titan is dealt with.
One last set of reinforcements. You start off with Jet Soldiers, so use an Ion
Displacer to deal with them. Eventually, a pair of Titans cross onto the
bridge. If the Nucleon Fusion Cannon is still in place, bomb them to hell with
it. There is a slight pause after this...
..but then it picks up, as Autobots storm the area. They come from nearly all
angles: Jet Soldiers in the sky, Sniper on the bridge, Car Soldiers and Titans
on the ground and inside the eastern building, more Car Soldiers on top of the
roof, they're everywhere!
At this point, detach whatever turret you are on and back yourself into a
corner. Usually, such advice would lead to certain death, but we do not have
to clear out every last enemy; you simply have to survive long enough for the
bombers to arrive. Brawl finally gives you a countdown: last the countdown to
initiate a cutscene.
o-------------o
| Tank Battle |
o-------------o
Pick up one of the turrets and bring it with you as you exit down to the
streets. Kill off the wounded Autobots just for funzies. However, what's not
so fun is the fact that a hulking robo-monster jumps in front of the vault
doors and confronts you.
The Tank is huge, even when in its vehicle form. Maybe it's because I play
Halo way too much, but I can see a striking resemblance between the Tank and a
Wraith. You can only target the fuel cell on the back of the robot. Flank the
enemy by using the debris and get behind it. If you get too close to the Tank,
it'll use a shockwave to knock you backwards.
Fire away at the red fuel cell - it looks just like one of the Brute
backpacks. After blowing it up, the Tank will be forced to transform into its
robot form. It's even bigger as a robot, and can use gatling gun fire to shred
through its opponents. Its secondary gun is a Magma Frag Launcher that shoots
explosive mines.
In order to take down the Tank in its robot form, shoot at its pelvis (make
sure the reticule is red before firing; any other spot and it'll do no
damage). Continue attacking the Tank's torso and pelvis as pieces of armor
begins falling off. Stay behind the Tank and if your character has a Dash
ability, use it often. Eventually, the Tank will fall.
By the way, this fight is ridiculously easy if you brought over a Nucleon
Fusion Cannon. Seriously, you'll be able to obliterate the Tank with this
beast of a cannon.
Explore the vicinity for Energon crates and ammo. You can find some Flak
Grenades near the sides of the street as well. The area contains a Magma Frag
Launcher, Plasma Cannon, and Neutron Assault Rifle. If any of those three
interest you, bring it with you to the vaults.
o-------------------------o
| Inside the Iacon Vaults |
o-------------------------o
After bickering with a Zeta Prime hologram, shoot the dangling support beam to
create a hole in the floor. Fall down into it and search the area for Energon
Cubes, Flak Grenades, and ammo.
Up ahead, you'll witness the dangers of the Iacon vaults. The hallway is lined
with pillars that will stomp the ground, crushing anything in its way. Pay
attention to the ground underneath your feet, as a glowing panel is a tell-
tale sign of a pillar that's about to come crashing from above.
-> AUTOBOT SYMBOL 15
Wait for the first crusher to slam down and raise up. Stand underneath it
and spin around. Look above the doorway you just went through to find the
symbol hanging on the wall. Shoot it quickly and move on, or else you'll be
squished by the crusher.
Time yourself as you navigate down the corridor. It may be easier to be in
vehicle mode so you can boost past the crushers. Up to you. One final hologram
warns Megatron and the gang before entering. Kick open the weapon crate to
find a Neutron Assault Rifle. Ignore Zeta Prime's warnings and head on through
the door. Boss time!
____________________________________________________________________________
|============================================================================|
| BOSS: Zeta Prime |
|----------------------------------------------------------------------------|
| Like the valiant hero he is, Zeta Prime... hides behind a force field and |
| enlists in the help of crushers and pitiful minions to defeat the three of |
| you. That battle strategy doesn't strike me of being very noble or heroic. |
| |
| A giant hologram of Zeta Prime appears above the real thing. He is able to |
| control the crushers on the room's ceiling with the flick of a wrist. When |
| you see a row of tiles glow orange, step off to avoid getting squashed. |
| The attack is slow enough so you can use a dash or even a vehicle's boost |
| to step off the tiles. Do this a few times until the crushers cease. |
| |
| Zeta Prime will then summon Energon clones. These replicas look like the |
| Autobot leader, but are smaller and are about as powerful as Car Soldiers |
| (maybe a bit tougher). They use their long staff to smack you around and |
| create energy shockwaves. These clones are easy; plus they also drop ammo |
| and even random weapons! Crushers will be activated while you fight the |
| Energon clones, so watch out for the glowing portions of the floor. |
| |
| After the wave of Energon clones, Zeta Prime will need to recharge his |
| force field. The machinery opens up, revealing the core. As Soundwave |
| notes, this is the time to attack. Blast the circular core with your most |
| powerful gun until it's recharged and the battle repeats itself. |
| |
| You'll likely have to do this once more to start the second half of the |
| boss battle. When this happens, crushers will seal off the outer ring of |
| the arena. The crushers fall in a circle, so stay one step ahead and |
| eventually move to the inner ring. The crushers will begin falling here as |
| well, so turn into a vehicle if you haven't already and begin boosting out |
| of the way of the crushers. By now, the outer ring will open back up, so |
| step outside into safety. |
| |
| The number of Energon clones increases in this stage. It may be easier to |
| take them down in your vehicle form: keep your distance and pepper them |
| with tank blasts or machine gun fire. If one gets too close or if you are |
| about to be crushed, then sprint away. Make sure to avoid the clone's |
| shockwave attack, as it rattlers your HUD and slows your movement down. |
| This attack, paired with the crushers, makes for a fatal combination. |
| |
| Once the core has been revealed, continue firing away. When you enter the |
| third stage of the battle, the crushers become much harder to dodge. They |
| no longer follow a set pattern, as the boss decides to make them home onto |
| your location. All you really need to do is stay as a vehicle and boost |
| around the battle area until the crushers stop. |
| |
| The Energon clones increase to a staggering amount - to the point where |
| they'll just surround you and your teammates. Back away and let them take |
| the brunt of the attacks. Toss Flak Grenades when they are all bundled |
| together, then revert back to vehicle form and finish the rest off. The |
| crushers are much more active in this stage, so be very careful. Once the |
| core opens up once more, remain in your vehicle and deplete the rest of |
| its health to win the battle. |
|____________________________________________________________________________|
'============================================================================'
Pwned. That can be taken two ways, as both Zeta Prime and Megatron both got a
heaping helping of bad news.
==============================================================================
CHAPTER 4: DEATH OF HOPE [0504]
==============================================================================
"Zeta Prime has been captured and Iacon inches closer to falling, but the
last guardian, Omega Supreme, has awoken. Megatron must find a way to defeat
him if he wishes to reach the planet's core."
Characters: Megatron, Soundwave, Breakdown
------------------------------------------------------------------------------
o------------------------o
| The Omega Key is Angry |
o------------------------o
After regaining your composure from the crash, exit the downed ship. You'll
find an EMP Shotgun and some Energon crates outside, since the crash dealt a
small bit of damage to you. Spot the Decepticon dropship, then walk forward to
find an Energon Battle Pistol. Drop down onto the bridge. Follow the bridge to
the waypoint as you meet up with Starscream and the others.
As if things weren't bad enough, Omega Supreme come crashing onto the bridge.
He kills off a bunch of Decepticon grunts before targeting the survivors.
Omega Supreme is far too powerful to fall to the combined weaponry of the
remaining Decepticons, but Megatron has a trick up his metallic sleeve.
There are two large, red bridge supports on either side of the bridge. They
stand between you and Omega Supreme. Direct your focus on one of the bridge
supports and begin shooting it to collapse the structure. Destroy both bridge
supports to snap the bridge in half and send Omega Supreme toppling off.
Of course, Omega Supreme has a vehicle form of his own. He rises above the
bridge as a rocket ship and begins firing a gigantic laser beam at the bridge.
Now would be a good time to run. Switch to your vehicle form and boost back
towards the door at the end of the bridge.
-> AUTOBOT SYMBOL 16
As you flee from Omega Supreme, make sure to take notice of the Autobot
Symbol hanging above the locked door. Take a second to shoot it before you
leave the bridge and escape danger.
Use Dark Energon to unlock the door and step into safety.
o----------------o
| Enemies Within |
o----------------o
It's quiet. Too quiet...
This room here contains some goodies, including ammo and a Magma Frag
Launcher. After making your way towards the door on the right, you'll be
stopped by a Protector and a Brute. Take out the Protector first, then begin
attacking the Brute. Lure him into the center of the room, because it can be
difficult fighting him on the narrow walkway.
With those two down, a Titan emerges from the opposite side of the room. Use
the pillars and central ramp for cover and try and flank the robot. The Magma
Frag Launcher helps out here. Once he's dealt with, take the Ion Displacer and
continue through the door he came out of.
Heal, grab some Flak Grenades, and go through the door. Omega Supreme will
begin firing rockets through the windows, so run along the hallway (smash the
Energon Shard container along the way) to the room ahead. Upon activating the
elevator, it will unexpectedly shut down and lock itself. Use one of your guns
to destroy the three locks on the elevator to start it up.
o------------o
| Cargo Lift |
o------------o
Of course, it's hard to escape from a giant rocket when you're stuck in an
elevator, so Omega Supreme has an easy time relocating the trio. He'll begin
blasting away at the elevator shaft. In order to save yourself, break the two
emergency locks on the elevator to send it careening to the bottom - with you
still inside!
A second set of emergency brakes appear, so eliminate them to send the
elevator all the way to the bottom. Step out and drop your Ion Displacer if
you still have it, then double jump across the gap (however, you can find an
Energon Shard container if you fall down the hole to a lower ledge). Continue
along the walkway as you avoid the energy balls Omega Supreme sends your way.
When you reach the bottom, smash open the Energon crate and ammo crates.
Proceed through the door to find a couple Car Soldiers; eliminate them and run
down the tunnel to locate two friendly Decepticons. Unfortunately, they are
killed by Omega Supreme two seconds later.
The massive robot will stick his hand in the end of the tunnel and use his
vacuum attack to suck you up. Even though your HUD is all wobbly and you're
flat on your butt, you can still attack. Fire away at Omega Supreme's open
hand to stop the attack and save the team. Walk forward and stop at the
elevator shaft.
-> AUTOBOT SYMBOL 17
There are two ways to get this Autobot Symbol. It's found near the top of
the elevator shaft, just above your current position if you were to walk to
the edge. However, it can be hard to see due to the dangling light fixture
in front of you. It's also possible to drop to the bottom, then look up
and use Fine Aim to spot the small red symbol high above. It's probably
easier to get from down here if you have an Energon Battle Pistol.
You'll receive your next objective at the bottom of the shaft.
o---------------------------o
| Storming the Control Dome |
o---------------------------o
The control dome up ahead is filled to the brim with random baddies. You can
either go in, guns a-blazin, or take a more conservative approach. If you like
the first idea, then pick up the X12 Scrapmaker. This is a weapon we have not
yet seen before: it's got a slow start, but once you hold the trigger down,
you've got yourself a minigun.
Destroy the Energon Shard container next to the Scrapmaker and proceed to the
door. Restock on ammo before blasting open the door to the control dome. There
are some Car Soldiers on the ground and Jet Soldiers patrolling above, but the
real threat is the Titan on the central platform. He overlooks everything and
can hit you from all angles.
Stay near the door and pick off the Car Soldiers and Jet Soldiers. Use any
Flak Grenades on the Titan in the middle. There are Thermo Mines and EMP
Grenades inside the control dome as well. Once the Titan is the only one
standing, enter the room and sprint underneath the pedestal he's standing on.
Start up one of the ramps and peek over the edge and begin firing, then drop
back below to avoid his attacks.
After doing away with the Titan, two Brutes and some Protectors enter the
dome. If you wish, you can pick up a Thermo Rocket Launcher from the side
opposite the entrance. You can probably get away with using the Ion Displacer
on the pair of Brutes.
Once you've cleared out the control dome, exit and head down the passageway.
There's a Scatter Blaster inside here if you're interested, by the way. Open
the door at the end; sentry turrets will begin repairing the door, so blast
all three to keep it open.
Enter vehicle mode as Omega Supreme flies overhead. Boost through the area, as
it's filled with rolling mines. Drive through to the open door at the end and
defeat the two Car Soldiers on the other side.
o------------------o
| Heavy Resistance |
o------------------o
We'll be inside for only a short while, so don't get used ot it. Collect the
ammo, Energon Cube, and EMP Grenades, then continue up the stairs and through
the door. There's a Photon Burst Rifle lying around, as well. Back outside,
Omega Supreme deploys some Autobot troops. Starscream arrives and acts as bait
to divert Omega Supreme's attention.
There are a number of dangerous enemies here, so you'll have to take out some
before others. While the Tank is the biggest and strongest, it's best that you
eliminate his supporting cast first. A Shotgunner wastes no time and comes
right to you, so naturally he should be your first target.
To the left of where you start is a Null Ray. Take it and keep it with you for
now. There are three healing sentry turrets down near the center of the area
that often heal the Tank. They only come out of hiding when their assistance
is needed, though you can destroy them even when they aren't visible - just
shoot the red triangle that locks onto them.
After deactivating the three healing sentries, focus on the Car Soldiers on
the ground until some Rocket Soldiers appear on the far end of the arena. Use
the Null Ray to snipe the Rocket Soldiers and Snipers on the opposing balcony.
There's a fourth healing sentry on this balcony, so get rid of it as well.
To the right of your starting location is an Ion Displacer, which is an
essential when fighting the Tank. For the most part it stays in its robot </pre><pre id="faqspan-3">
form, so remember to target his pelvis to damage it. Stay on the balcony near
the two circular containers to shield yourself. The Tank has a lot of attacks
taht can nearly kill you in one shot (especially its flamethrower attack), so
it's essential to stay under cover.
Blast away at the Tank with the Ion Displacer until it falls. Wipe out any
survivors and drop down to collect your rewards. Stock up on ammo, health, and
Energon Shards after the hard-fought battle.
-> AUTOBOT SYMBOL 18
Use the stairs on the left side of the area to reach the balcony where the
Snipers and Rocket Soldiers were. In the far corner, up against a wall, is
another Autobot Symbol.
Drop down towards the waypoint as two Protectors come through the door.
Kill 'em and continue past where they once stood. Follow your two teammates on
the road in your vehicle form. Omega Supreme will destroy the road and cut you
off, so take a slight detour inside a building.
o---------------------o
| Maintenance Tunnels |
o---------------------o
There's a pack of weapons and items at the start of the tunnels, including an
Energon Battle Pistol, Photon Burst Rifle, and Energon Grenades. Blow open the
closed gate into the maintenance tunnels. Kill the lone Car Soldier in the
tunnel and slowly walk forward.
See all the laser sights? You'll do just fine if you kept your Null Ray from
before. There are gaps on the left wall, revealing your location to a group of
Snipers on a ramp not too far away. Stay against the wall and snipe each one
before proceeding through the tunnel.
There's really no need to go down the ramps and into the center of the area
when enemies are present, since there is little cover. Only go down there when
there aren't any Autobots left or if you're in dire need of ammo (there are a
couple ammo crates down there).
When you reach the corner, go around and look up and to the left. There is a
Sniper on a bridge in the distance. Obviously, it is easy to spot Snipers by
following the red laser sights. Follow the walkway to the opposite side and
snipe another Sniper on this side of the bridge. Continue following your
teammates through the tunnel to reach a door and an Energon crate.
Knock open the door and into a cylindrical tunnel. Shoot the sentry turret and
ride up to another gate that can be knocked down. There are two Autobots on
the other side, but leave them be. They'll succumb to a power conduit: an
immensely powerful Energon stream that travels through the tube in front of
you.
As soon as the Energon stream stops, enter the tube and dash to the left. Go
towards the end of the power conduit and knock down the door before you're
fried by a stream of Energon.
Three Jet Soldiers immediately attack as you exit the tube. Pick up the Thermo
Rocket Launcher and blast 'em to bits without haste, as there is little cover
on the balcony.
-> AUTOBOT SYMBOL 19
Stand on the middle of the balcony after shooting the trio of Jet Soldiers.
Face parallel to the tube and look forward to find an Autobot Symbol on the
far wall, inside the tunnel we were in earlier.
Proceed across the balcony to another power conduit tube. The Energon stream
activates much more frequently, but luckily the gate is just across from where
you enter. Dash through the tube and into the side room. Walk forward and
refill your health if needed, then open the door to find yourself at the far
end of the tube. The exit is just to the right, so wait until the stream
ceases before going through.
o-----------------o
| Terminal Ambush |
o-----------------o
Take a peek inside the armory to find an Energon Repair Ray, Thermo Rocket
Launcher, and Energon Grenades. There's also an EMP Shotgun and Energon Cubes
just outside in the hub. Follow the other two Decepticons to the next room as
you engage in a battle against some Cloakers. There are plenty of explosive
barrels to use against the Cloakers, so this should be none all that difficult.
Interact with the control panel to open the nearby door. An Autobot Shotgunner
attacks by tossing a grenade at you as soon as you enter. Take the brunt of
his EMP Grenade, then shake it off and kill him right after. There are two
sentry turrets that are to be destroyed, along with a Titan. Again, not a lot
of cover here, so use grenades and get up close and personal to deal with the
Titan.
Use the bridge controls to extend the bridge needed to cross to the other
side. Before you leave, check the two side rooms for an Overshield and Thermo
Rocket Launcher. Backtrack through the Cloaker room and the massive door
leading to the bridge will open up.
o------------------------o
| Guardian on the Bridge |
o------------------------o
Of course, enter vehicle mode for this part. The first half of the bridge is
safe as can be, but Omega Supreme rises over the bridge and attacks once you
come out into the open. Additionally, you have to worry above the incoming
mines that roll from side to side.
When you reach the area with the pipes that deploy mines, things can get
tricky. You have to go fast enough in order to avoid Omega Supreme's missile
fire, but not too fast that you go stumbling into walls, or worse: mines.
Large rocks block your path at times, so you will have to ride along the edge
of the bridge at times in order to get past the crumbling walls.
Omega Supreme will begin slamming his arm into the ground when you get close
enough, so boost underneath the robot and fly off the edge and onto the lower
section of the bridge. Once you get underneath and behind Omega Supreme, you
should be relatively safe.
o-------------------o
| Across the Bridge |
o-------------------o
You'll reach a room similar to the Cloaker room back on the other end of the
bridge. There's a lot of weapons, ammo, and health inside, so take the time
now that you're actually safe from Autobots and the big guy to search for
goodies.
-> AUTOBOT SYMBOL 20
Upon entering the room, walk to the left and examine the southern wall. The
Autobot Symbol is against the wall, but shielded by a clear window. You
cannot fire through or destroy the window, so your attack must go above the
top of the window in order to destroy it. There are Flak Grenades nearby
that you can toss over the window to break the symbol. Also, powerful guns
like the Fusion Cannon works if you jump and fire just above where the
symbol rests; the splash damage should destroy it.
Walk through the doorway to reach a curvular room filled with more Cloakers.
They usually stand right next to any of the explosive barrels, so destroy each
barrel to take down most of the enemies here. Follow your way through the
passage until all Cloakers have been dealt with.
The service elevator will arrive in the center of the room, carrying two
Protectors and a Brute. Finish off the two weaklings and then get behind the
Brute and target the red backpack. Ride the elevator and you'll be able to
view the surface battle as you climb the floors of the building.
At the top, there will be a number of guns and ammo waiting for you. Exit out
onto the turret platform and take care of the two Shotgunners. Walk forward to
find an Overshield, then go either left or right to reach the turret platform.
Yes, that is a LOT of enemies.
Here's the deal: there are two main turrets on the far end of the platform.
Each turret is manned by a Protector, and they are ironically protected by a
Titans. They're on a raised ledge, but if you follow the perimeter of the
platform you can go up a ramp and flank them. This is a pretty good idea,
because you'll want to take these out first. Be wary that each turret is also
guarded by a healing turret.
The Titans can be hard to take down in such small confines, but they usually
drop Energon Cubes and there are some Energon crates in the platform (one is
between the two turrets). It's important to take out the turrets first, since
you usually get an autosave after killing the lesser enemies (which is why you
shouldn't go after the Tank first).
There are also Shotgunners and Car Soldiers running around the ground, so you
can occasionally destroy them as well. They are usually left for last, as
you're cleaning up scraps.
Lastly, we have a Tank sitting in the middle of the turret platform. Like in
our last encounter with one of these robots, leave it for last. Use one of the
Ion Displacers left behind against the Tank. Make sure to detach it, because
otherwise you would be a sitting duck for any of the Tank's weaponry.
Omega Supreme is the final enemy, as he arrives once the turret platform has
been taken over by the Decepticons. Make sure to grab the Thermo Rocket
Launcher at the back end of the central platform.
____________________________________________________________________________
|============================================================================|
| BOSS: Omega Supreme |
|----------------------------------------------------------------------------|
| Turrets are your only form of offense against the gargantuan Omega |
| Supreme. You have both Nucleon Shock Cannons and Ion Displacers; neither |
| have a particularly huge advantage over each other, so it really does not |
| matter which one you use. I personally thought the Ion Displacers were |
| better, since you have an easier time hitting smaller targets. |
| |
| Omega Supreme only has three attacks. His first is firing a swarm of red |
| energy balls at you. These don't target you specifically, as they sweep |
| across the entire platform, so you may not even be hit with the attack. |
| Plus, they seem to be relatively weak, so they probably won't even put a |
| dent in you or your turret. |
| |
| He'll also raise a white shield and begin firing homing missiles at you. |
| If you are using an Ion Displacer, shoot them out of the sky. Otherwise, |
| exit your turret and take cover behind something sturdy so the rockets do |
| not damage you upon impact. Someone usually notifies the team when this |
| attack is being used. |
| |
| Lastly, Omega Supreme has his trademark laser cannon attack. Like the |
| energy balls, he will pace back and forth the arena while firing, so you |
| may or may not get caught in the blast. One thing that's for sure is that |
| you don't want to get hit, since it is pretty much a death wish. When you |
| see him use the laser beam, you might want to get off and hide somewhere. |
| |
| Once you have dealt enough damage to the boss (Soundwave will let you know |
| that his shields are weakened), Omega Supreme will summon a group of Jet |
| Soldiers. This is one of the reasons why I recommend the Ion Displacer, |
| since hitting these fast-paced foes with a Nucleon Shock Cannon is a real |
| challenge. You can always use a regular weapon if you'd like, as well. |
| |
| After defeating all the Jet Soldiers, Omega Supreme will return and the |
| boss battle repeats itself. Unlike previous boss battles, Omega Supreme |
| doesn't really change battle strategies during subsequent phases in this |
| fight. The main difference is the number of Jet Soldiers deployed, as it |
| increases dramatically near the end of the fight (and more often). |
| |
| I personally found the Jet Soldiers the most annoying part of the boss |
| battle, as they were the only ones that dealt significant damage to me. If |
| you use your Ion Displacer turret on them, you should be fine. The only |
| problem is that they are all in the frontlines; the two turrets in the |
| back are Nucleon Shock Cannons. With that said, I stayed in the back the |
| first time and none of the boss's laser attacks reached me. If you want to |
| stay safe and use an inferior weapon instead, then so be it. |
|____________________________________________________________________________|
'============================================================================'
Omega Supreme has been defeated, not destroyed. Megatron and the others pursue
the fleeing robot.
==============================================================================
CHAPTER 5: THE FINAL GUARDIAN [0505]
==============================================================================
"Omega Supreme is not so easily dispatched. He alone stands in the way of
Megatron's ultimate victory. The time has come to prove the Decepticon's true
might. To glory! All hail Megatron!"
Characters: Megatron, Soundwave, Breakdown
------------------------------------------------------------------------------
o----------------------------o
| Megatron vs. the Omega Key |
o----------------------------o
Omega Supreme collapses on the ground, but manages to heal himself. I managed
to provide a very rough drawing of the arena in which you fight Omega Supreme.
Unlike other chapters, this one is entirely a boss battle, so this is the only
place you'll find yourself; it's not a full level.
_____________________________________
,' 1 2 3 4 `. S - Start
,' `. E - Energon Cube
| | A - Ammo
|__*_ __,----._________,----.__ _*__| * - Battery
| | | 5 6 | | |
| | 1 - Magma Frag Launcher
| E _ _____________________ _ E | 2 - Plasma Cannon
| | | | | | | | 3 - Photon Burst Rifle
| | | | 4 - X12 Scrapmaker
| | | | 5 - Thermo Rocket Launcher
| | | | 6 - Scatter Blaster
| | | | 7 - Null Ray
| | OMEGA | | 8 - Neutron Assault Rifle
| | SUPREME | |
| | | |
| | | |
| | | |
| A | | A |
| |_| |_____ E _____| |_| |
| * '---------' * |
'. S ,'
`._____7____________E____________8_____,'
The area is broken up into three floors. Omega Supreme always stays on the
first floor and hangs out in the center. The floors are connected by ramps,
and as you can see, the north end of the area has two extra floors while the
south end only has one.
It's recommended to stay off of the lower floor to avoid getting stomped on or
blown to bits by Omega Supreme. Use the corridors on either side, as they are
shielded by protective walls. There are also walls on the ends of the second
and third floors, but they can be withered down and eventually destroyed by
Omega Supreme's weapons.
If you're interested in collecting the Autobot Symbols, you may want to get
them first, then possibly retry the mission just so you are fully focused on
the boss the second time around. Just get them out of the way and then you can
worry about defeating Omega Supreme without trying to look for collectibles.
-> AUTOBOT SYMBOL 21
The first one is really easy to find. From where you start, go forward and
jump down onto the lower floor near Omega Supreme. It's on the ledge
straight ahead and against the wall, right next to an Energon Cube.
-> AUTOBOT SYMBOL 22
On the north end of the boss arena is a Photon Burst Rifle. Walk on top of
it and look directly up towards the arched ceiling. The symbol is hanging
on the ceiling, staring down at you.
-> AUTOBOT SYMBOL 23
On the second floor, south of the Magma Frag Launcher. It's being covered
up by an archway (specifically, where it connects to the wall). The arch
must be destroyed by Omega Supreme for you to view and destroy the Autobot
Symbol. Wait for the boss to use an attack that will eventually destroy it.
This is why I recommend that you collect the symbols first, so you can sit
around and wait until he destroys the scenery.
-> AUTOBOT SYMBOL 24
This Autobot Symbol is inside one of the destructible walls on the northern
end of the arena. It's the wall directly in front of the Photon Burst
Rifle. The most sensible way to destroy the Autobot Symbol would be to wait
for Omega Supreme to blast the wall and reveal the symbol. However, if you
use a melee attack on the center of the wall, your weapon will go through
the wall and break the symbol. Trust me, I've done it this way before.
-> AUTOBOT SYMBOL 25
The hardest one to find in this chapter, since it's actually outside of the
battle arena. It is hanging just outside the boss room, on the northeast
side of the area.
Equip a Null Ray and stand on the northwest corner of the room, right near
the Magma Frag Launcher. Look across the arena with the Null Ray zoomed in
and scan the eastern wall from north to south. If you look above the
archways, you should find the Autobot Symbol just above the arch, on the
northern side (more on the left side when facing the wall).
____________________________________________________________________________
|============================================================================|
| BOSS: Omega Supreme (Stage One) |
|----------------------------------------------------------------------------|
| You are to fight Omega Supreme without the assistance of turrets, which |
| automatically makes this fight more challenging than the last. However, |
| with respawning Energon Cubes and a constant flow of ammo, you certainly |
| don't have it too tough. As long as you stay safe and avoid the boss's |
| more powerful attacks, you should be fine. |
| |
| With that said, lets list Omega Supreme's deadliest attacks first. His |
| signature hand vacuum plays a part in this fight, as it can kill you in |
| one shot. His right hand is the one that performs this attack. If you are |
| targeted by the laser sighting and surrounded by red circles, run away and |
| find cover immediately to lose the tracking signal and save yourself. He |
| can also improvise and use this attack to pick up a piece of rubble and |
| throw it at you; while it's powerful, it certainly isn't a one-hit kill. |
| |
| Omega Supreme's left hand fires rounds of missiles at you. The cone-shaped |
| hand will open and a laser sighting will track down your location as a |
| barrage of missiles are shot at you. Each set of missiles can deplete a |
| full health segment, and up to five sets are shot at you. Breakdown's Dash |
| ability works wonders here, but anyone else will have to resort to finding |
| cover or jumping out of the way. |
| |
| Lastly, the boss will create eight sentry turrets that emerge from inside |
| the robot. Two appear on his stomach and the other two on the large beams |
| extending above his shoulders (the other four are on the same locations, |
| except on his back). These turrets fire laser beams at you and are the |
| source of most of the destruction during the boss fight. You must blow up |
| any four sentry turrets in order to render the boss vulnerable. |
| |
| Use the walls surrounding the perimeter of the first floor while you peek |
| out and fire some shots off at one of the sentry turrets. They are pretty |
| weak and can be taken down by a couple Fusion Cannon shots. If you chose |
| someone other than Megatron, go with a Thermo Rocket Launcher. |
| |
| Once four turrets are taken down, Omega Supreme will be weakened and |
| Soundwave will notify you of the appearance of an Energon battery. Only |
| one appears at a time, and it is placed at one of four locations (shown on |
| the ASCII map as a " * "). |
| |
| A waypoint is also placed on the battery, giving you easy access to its |
| location. Switch forms and boost over as a vehicle before Omega Supreme |
| can use it to regenerate the turrets. Hit X next to the battery to infuse |
| it with Dark Energon. Now when Omega Supreme absorbs the battery, it'll |
| corrupt the boss instead of healing him. With the robot weakened, use your |
| most powerful guns to damage him. |
| |
| After damaging Omega Supreme, he will become cleansed of the Dark Energon |
| and the battle starts back over. Remember that your invincible friends |
| help out a great deal, as they can easily destroy four of the turrets if |
| you need time to heal or regain ammo. The ammo and Energon Cubes respawn |
| pretty quickly, so you should never go without any ammo. |
| |
| As the fight continues, Omega Supreme will deploy two Jet Soldiers after |
| his turrets are taken down and the battery appears. These goons are used |
| in order to stall you from corrupting the battery. Ignore them entirely |
| and race to the battery. The animation sequence of you corrupting the |
| battery leaves you invulnerable, so you should be fine left in the open. |
| Slay the two Jet Soldiers as Omega Supreme absorbs the battery so they are |
| not distracting you while you assault the weakened boss. |
| |
| There is a constant supply of ammo and Energon Cubes, but unfortunately |
| the same can't be said for the environment. The walls will fall fairly |
| early in the fight, and there will be dire times where you are left with |
| little to no cover. It's key to end this fight as quickly as possible so |
| you aren't left out in the open to be a target for all of his attacks. |
|____________________________________________________________________________|
'============================================================================'
The first stage of the battle will end once Omega Supreme's health has been
emptied. You'll also get a checkpoint, so you won't have to start the entire
chapter over if you die from here on out.
o----------------------------o
| Omega Supreme's Last Stand |
o----------------------------o
Omega Supreme powers down, but then announces that he still has 49% power
left. Folks, this battle is far from over.
____________________________________________________________________________
|============================================================================|
| BOSS: Omega Supreme (Stage Two) |
|----------------------------------------------------------------------------|
| Note that unfortunately, the environment does not regenerate itself from |
| the first stage to the second. However, if you were to die and restart at |
| the checkpoint, then the environment will be regenerated. It may be easier |
| on yourself to restart the second stage of the fight, unless you're aiming |
| for the "Devastator" Achievement. |
| |
| No need for Energon batteries and Dark Energon for this phase: the boss's |
| chest opens up, revealing a red weak point that you can happily fire away |
| at to slowly kill the boss. However, having a clear-cut weak point does |
| not make this any easier. In fact, it's tougher than the first stage! |
| |
| The only attack that Omega Supreme retains from the first stage is his |
| homing missile attack. It's the same as before, so you know what you're |
| getting when you see his left hand open up. |
| |
| The second one: Omega Supreme bends forward as a large group of tiny bombs |
| blast out of his back. They fly up in the air and rain down on you, |
| dealing a large amount of damage. It's hard to not get hit by all of them |
| since they are clumped together, so you'll either avoid the bombs or get |
| slammed by all of 'em. |
| |
| I wanted to save the boss's worst attack for last. Omega Supreme no longer |
| uses his vacuum attack, but now fires gigantic fireballs out of his right |
| hand. The quick succession between fireballs, the number of fireballs, and |
| the sheer size of them makes it look like more of a flamethrower than |
| anything. |
| |
| If you're caught in the fire, your health will deplete quicker than ever, |
| so getting hit by this attack is basically a death sentence. Like all of |
| Omega Supreme's attacks, this one is best dodged by turning into a vehicle |
| form and boosting away. In the case of his flamethrower, do a full lap |
| around the arena to ensure complete safety. |
| |
| Using cover is the best plan of action when fighting Omega Supreme. The |
| walls will fall quickly, considering how his flamethrower automatically |
| obliterates any object it touches as opposed to a slow deterioration. Pick |
| up a powerful weapon such as the X12 Scrapmaker or Thermo Rocket Launcher |
| and attack the boss's glowing red chest. For Megatron, stick with your |
| trusty Fusion Cannon. |
| |
| For the second stage of the fight, you are given access to two Ion |
| Displacer turrets; one on the north end and one on the south end. You must |
| hit the computer panel to raise them from the ground for use. The turrets |
| come in handy, but NEVER stay planted on the turret. You won't be able to |
| dodge any of the projectiles, and most of them can kill you in one hit. |
| |
| Detach a turret and hide behind one of the nearby walls as you fire away |
| at Omega Supreme's chest. The Ion Displacers deal an incredible amount of |
| damage, so make sure to run both of them dry before you resort to normal |
| weaponry. |
| |
| The nice part about this battle is that your two comrades take most of the |
| damage, which is pretty much a waste on the boss's part since they are |
| invincible. As long as you stay on the outskirts and stay outta sight, |
| most of Omega Supreme's attacks will be directed towards the other two. |
| Friends; they'll do anything, even if it means taking a face-full of |
| missiles or getting burnt to a crisp! |
|____________________________________________________________________________|
'============================================================================'
The almighty Megatron has fully corrupted Omega Supreme and the Omega Key is
now in his possession. This won't turn out well for the forces of good. With
the Decepticon campaign complete, you'll unlock a number of Achievements as
well as the character Slipstream.
==============================================================================
CHAPTER 6: DEFEND IACON [0506]
==============================================================================
"The Autobot's capital city, Iacon, lies in ruins. Their leader, Zeta Prime
has been defeated. Led by an Autobot named Optimus, they must repel the
Decepticons until a plan can be made."
Characters: Optimus, Bumblebee, Ratchet
------------------------------------------------------------------------------
o-------------------o
| Iacon Under Siege |
o-------------------o
If you played the game in chronological order, it'll be a weird transition
from Decepticon to Autobot. At least it was for me.
Exit the elevator and approach the large Jetfire hologram. Optimus appoints
himself the temporary leader of the Autobots and gives Jetfire his first
command. Grab the ammo behind the hologram.
-> DECEPTICON SYMBOL 1
In the Autobot campaign, you will be targeting purple Decepticon Symbols.
The first one is here in this first room. It is hanging on a balcony at the
top of the northern end. If you stand next to the hologram and look up at
the balcony, you can see it. Jump in the air, zoom in, and take a shot.
Up ahead, a Decepticon warship is shot down and crashes right in front of you.
Walk behind the ship to encounter a few surviving Decepticon Car Soldiers.
Blow them to smithereens and continue forward.
You'll encounter a wounded Autobot lying on the ground. As the marker informs
you, you can revive him by pressing and holding down X. If you manage to
revive all five wounded soldiers in this chapter, you will unlock the "Paging
Ratchet" Achievement. Revive the AUTOBOT SOLDIER and move forward.
On the street, look to the left to find an Energon Shard containiner and an
Energon Battle Pistol. Regroup with some soldiers to the right to encounter a
handful of Car Soldiers. There's plenty of cover in the street, so hide behind
the rubble and rocks while you blast apart or hack away at the Car Soldiers.
You can find some ammo and health on the left side of the road.
Up ahead are a few more Car Soldiers, who happen to be guarding the entrance
to the planetary gun control room. Defeat them and ride the lift down into the
control room. Two more Car Soldiers wait for you inside. Grab the ammo at the
lift entrance and eliminate both threats before activating the guns.
Another warship plunges right into the window, shattering it. How are you
managing to survive these ridiculously close encounters? Ah well, jump out of
the window and back down to the street. Slay the wounded Decepticons before
rolling across the bridge to the waypoint. A couple Jet Soldiers slow you
down, but they should fall quickly.
o-----------------o
| The Broken Lift |
o-----------------o
Inside, a Brute will attack the gang. Make sure to get behind the Brute and
target his purple backpack; that's the only way to take down a Brute. You have
plenty of room to dash and flank the robot, and your two friends often act as
distractions. There's also a Scatter Blaster nearby if that is to be your
weapon of choice against the enemy.
The lift you ride ahead crashes down to the floor below. Get out and use your
vehicle mode to traverse along the walkways and across the gaping holes. When
you reach the next building, you'll witness a Decepticon War Machine corrupt
and kill a lowly Autobot soldier.
Walk around the hallway and collect the ammo. More Car Soldiers will ambush
you inside. Kill them and press forward to exit outside. Jet Soldier swoop
over and shoot away; stay inside the doorway and pick off each one before
stepping out onto the walkway.
There are two ways to go here. Your Autobot teammates go to the left, so be
rebellious and head right. An Autobot soldier will become shot down by a Jet
Soldier. Kill the Decepticon and revive the second AUTOBOT SOLDIER. Behind him
is a crate containing an Energon Battle Pistol.
Return to the doorway and proceed to the left. A number of Autobots, including
your two teammates, are shooting off into the distance. Join them in attacking
the Jet Soldiers and Car Soldiers on the bridge not too far away. If you have
an Energon Battle Pistol, you'll be able to take a number of foes out.
-> DECEPTICON SYMBOL 2
The Decepticon Symbol is on the upper portion of the bridge. If you stop
on the walkway and side with your friends against the band of Decepticon
soldiers, you are more than likely to notice the symbol above their heads.
Proceed up the stairs to reach a balcony containing an Energon crate and two
turrets. Hop on one of the Ion Displacers as a group of Jet Soldiers fly in.
Continue shooting them out of the skies until you begin getting shot by
missiles. Take out the Rocket Soldiers on the bridge ahead. They're much more
dangerous than the Jet Soldiers, so kill them before the others.
When the Decepticon warship appears, begin shooting at any of the red targets
on the ship. Once the ship is destroyed, get off the turret and proceed
towards the door on the right for Jetfire to open it. He gives you a kind word
before blasting off. The Iacon Speedway is open for business.
o---------------------o
| Road to the Decagon |
o---------------------o
Transform into your vehicle and drive forward. A Tank rolls through, so let it
pass before moving on. Open the Energon Shard container to the left (where the
Tank came from) before going forward. There are two roads to take: you can
either follow your teammates to the left or boost up and over the ramp. Both
ways lead you to the same place, so it doesn't really matter.
You'll find an Energon Battle Pistol, ammo, and health if you go over the
ramp. However, there are two Decepticon turrets that you'll have to worry
about. Eventually, the two paths meet. Continue forward to encounter Soundwave
in the skies above. Part of the road is blown apart. Have no fear; just drive
through the gaping hole and to the tunnel below.
When you are back in robot form, head up the ramp and inside. Smash the two
Energon Shard containers on the right and walk towards the other Autobots. One
soldiers get sniped and drops his Energon Battle Pistol. If you don't have one
yet, pick it up. There are Snipers outside on the ridge above. Take out the
two Snipers across the way before reviving the third AUTOBOT SOLDIER.
There is another Sniper on a ledge above where you entered the room. Walk
forward and turn around to find him standing next to an explosive barrel. Put
two and two together to smoke the clown.
Go inside and head up the ramp to the second level. There are a couple more
Snipers across the way, so take 'em out before boosting over the ramp to the
opposite side. There is an Energon Cube if you need the health. Before
following your friends to the exit, step into the side room for some ammo.
Climb up the ramp into the building.
o------------------o
| False Propaganda |
o------------------o
Walk forward to hear a warning from Megatron over the hologram projector. On
the left ledge is an Energon Shard container while the right ledge holds an
Energon Repair Ray. There are some Flak Grenades near the center of the room.
Exit the base, as Soundwave sends out some troops. Use the explosive barrels
to blow up clumps of Car Soldiers, as they like to stand together when
fighting. After defeating a bunch of Car Soldiers, a Titan drops down in front
of you. Toss some Flank Grenades at his feet and take cover. Step out to shoot
him any time he puts his focus on someone else. Wither away his health until
the bot falls.
Continue through the door up ahead with the Titan's Ion Displacer in your
hands. Drop down through the hole.
o-----------------o
| Corrupted Halls |
o-----------------o
Turn around to find an Overshield, as you'll certainly want that before
continuing through the hallway. Follow your two friends until a patch of Dark
Energon seals the exit. Melee attack it to open the path up. There is also a
Plasma Cannon just past the Dark Energon if you're interested. Otherwise, walk
down the empty hallway to a circular room.
You will face off against a Decepticon War Machine inside this chamber. The
robot is more of a mini-boss, since it isn't a common enemy you can find
anywhere and it also has a health bar. However, it can be as much of a
pushover as a common soldier if you have the Ion Displacer in your possession.
The War Machine is basically a piston with legs, and has two attacks in its
first stage. It will slam itself into the ground, resulting in a purple
shockwave that can damage you if you stand near its legs. Also, it will fire
rockets from the top. Use the pillars for cover as you blast away at the
armored plating on each of its legs. The Ion Displacer will make quick work.
Once the War Machine's legs are taken down, its core will be revealed. It'll
now use an energy beam attack that sweeps the room in either a clockwise or
counter-clockwise direction. Drop the weapon and boost away from the beam as
it destroys the pillars surrounding the room. Pick up the Ion Displacer again
and start barraging the core in the center of the robot. Resume using normal
weapons once it runs out of ammo to destroy the War Machine.
The War Machine will collapse and the exit will open up. Slice through the
Dark Energon and ride down the hallway to find some Energon Cubes and ammo.
Enter the door at the end and the ground will collapse from under you.
o----------------o
| Iacon Speedway |
o----------------o
Continue forward and slash at the Dark Energon. As you approach the next
highway, transform into a vehicle and drive forward through the tunnel. You
will ultimately drop down onto a lower level and encounter two Car Soldiers.
Destroy them and turn around. Underneath the ramp you dropped down from is an
Energon Shard container and Flak Grenades.
Ride past where you killed the Car Soldiers and head forward. Destroy another
set of Dark Energon and execute the Car Soldiers and Protectors on the other
side. Follow the road (you should find an Energon crate along the way) until
you boost onto a perpendicular road.
Take the ammo in front of you and equip the Thermo Rocket Launcher to your
right. Use it against the horde of Jet Soldiers that arrive overhead. There
are a couple Car Soldiers waiting for you on the highway after killing the
jets. This area can get a little boring. Drive, stop, kill, rinse, repeat.
Up ahead are some more Jet Soldiers. Finish them off and then continue towards
the waypoint. Even though the speedway is out, boost right off the edge and
onto the ground below.
-> DECEPTICON SYMBOL 3
After dropping down from the speedway on the ground. Pick up the Energon
Battle Pistol down here and zoom up above and across where you dropped down
from. The Decepticon Symbol is lying inside the other half of the destroyed
speedway.
Up the ramp is an Energon crate and s'more Flak Grenades, if you need either.
Enter the next room ahead. Two Titans join you, but one of them is killed in
action. Step in for him by taking his Ion Displacer and using it against the
Protectors and Car Soldiers ahead. A few more come, but they should fall to
your Ion Displacer and the other Titan.
The next room has two entrances. You can either go straight ahead or take a
side room on the left, which contains two Energon crates. Either way you take,
drop the Ion Displacer for the time being. Wipe out the two Snipers on the
balcony above, then grab the Ion Displacer and mow down the Protectors and Car
Soldiers on the ground.
Once the coast is clear, jump up on one of the lowered balconies and hit the
control switch at the top to open the large gate. Continue forward to enter a
street populated by a second Decepticon War Machine. Before going near it,
enter the alcove to your left to find two Energon Shard containers and most
importantly, an Overshield.
First off, walk up towards the War Machine and stand on the right side of the
street. A nearby Autobot soldier will be shot down; go and revive the fourth
AUTOBOT SOLDIER before he is killed off.
The War Machine's core is already exposed, so the fight is already halfway
over. You dealt with one not long ago, so you should not need a strategy on
how to destroy it. There is a Neutron Assault Rifle in an alcove behind the
War Machine, so use it if you run out of ammo on your other gun. The elevator
lift opens up after the War Machine falls, so go inside and activate it.
o----------------------------o
| Central Ventilation System |
o----------------------------o
Wait for the healing turret above you to destroy the Dark Energon blocking the
door. The Thermo Rocket Launcher is essential in this next area, since you
will be fighting primarily Jet Soldiers. Follow the walkways and defeat the
Jet Soldiers that fly down.
There really isn't much variety in the area in terms of ways to go, so follow
the single path to the end. There are side paths that lead to dead ends
containing Flak Grenades and health, but otherwise it's a beeline to the end.
You will eventually reach large turbines that you are to use in order to cross
the chasms.
-> DECEPTICON SYMBOL 4
When you reach the first turbine, turn back around and start going back to
the walkway. Look underneath the catwalk to find a Decepticon Symbol right
underneath the bridge. To be specific, it's lying underneath the part of
the walkway that leads over to the dead end containing an Energon Cube.
Jump on top of the closest turbine as it rotates around its axis. Wait as it
rotates around to the other end before jumping to the platform below. Megatron
is shouting propaganda across the TV monitors hanging from the walls, but
ignore them and move forward.
Jump on the second turbine; you may encounter a couple Jet Soldiers, but
that's no big deal. Hop from the second turbine below onto the third one.
In the distance, an Autobot alone on a balcony will become incapacitated. It's
a bit hard to reach him, but you can land on the balcony by performing a
double jump and then a dash in midair (hopefully you're not Ratchet...). It is
tricky, since you need to wait for the turbine to get close enough, but if you
wait too long the Autobot will blow up. If you are lucky (or skilled) enough
to reach the fifth AUTOBOT SOLDIER in time, revive him to get the "Paging
Ratchet" Achievement. He'll also reveal a Null Ray and Thermo Mines.
Below, snipe the Car Soldiers and Rocket Soldiers before leaping down. Restock
on health and ammo at the entrance to the next highway and drive along. It's a
smoother drive than normal since there are no enemies, so enjoy the scenery.
o-------------------o
| The Decagon Plaza |
o-------------------o
In the base ahead, activate the control panel to open the exit. Additionally,
there is an Overshield inside a hidden room that needs to be opened by
flipping a switch nearby.
When you arrive at the Decagon Plaza, waves upon waves of Decepticons will
come forth. Stand near the entrance and snipe the Titan with your Null Ray.
Once he is taken care of, proceed forward towards the first few lines of
allies. Take either side and flank the opposition by following the perimeter
of the plaza. You should get around some Car Soldiers and defeat them easily.
Snipers and Rocket Soldiers patrol the upper platforms while Protectors and
Car Soldiers roam below. Use your Null Ray and take cover to deal with the
Snipers and/or Rocket Soldiers first. The other Autobots should have an easy
time with the enemies on the floor.
Press forward as you whittle away enemies; your two teammates should follow
suite. When you go past the Sniper platforms, there will be a couple more
Protectors. Wipe them out to trigger a cutscene. Hello Ironhide!
Enter the foyer and grab the Energon Cube as you prepare for some Protectors
and Jet Soldiers ahead. There is some ammo and a Thermo Rocket Launcher on the
left side of the foyer.
The elevator ahead is disabled, so a detour is needed in order to reach the
insides of the Decagon. Leap up the steps and drop down on the other end to
encounter a Brute. Defeat him and pass by the Plasma Cannon to enter the
Decagon.
o--------------------o
| Inside the Decagon |
o--------------------o
The communication streams inside the Decagon are out of whack, so we must
realign them into the grooves on the floor. There are two red targets on the
piece of machinery hanging from the ceiling. Shooting one of the targets will
rotate the data stream. Shoot it so the streams are vertical and they line up
with the holes in the ground. Once it's locked into place, inspect the switch.
Go to the far end of the floor and use the crane to carry you to a higher
level. Wait for the crane to lower to the ground and jump on one of the data
cubes as it is taken to the upper level. Jump off onto the ledge, then follow
the catwalk to the other side.
At first, avoid the spinning electrical devices. The central electrical
currents do not move like the others. To avoid walking through and getting
damaged, wait for a data cube to rise in the middle of the current. Jump on
top of the cube to get across to the other side. Avoid one more set of
spinning electrical currents to reach the opposite end.
Ride the cube crane to the third floor. There aren't many hazards up here, but
you will have to fight some Protectors and Car Soldiers. Take them out and go
up the ramp to find some health and a Photon Burst Rifle, which'll come in
handy against the Snipers ahead. Execute the enemies and proceed over to the
final cube crane.
-> DECEPTICON SYMBOL 5
You can locate the Decepticon Symbol near the final cube crane, past the
enemy Snipers. Stand near the crane and turn around to face the central
pillar. Look up the side of the pillar to find the symbol on the side; it
is much easier to spot when zoomed in. Alternatively, you can find it as
you ride up the crane.
Ride to the top floor, where you'll be thrown into another skirmish. Run into
the center to take cover against the Jet Soldiers. Let them funnel inside for
an easy victory. If they stay outside, then pick them off with your Photon
Burst Rifle. Heal up inside here and head over to the waypoint to reach
another elevator.
o--------------------o
| Communication Room |
o--------------------o
The hallway leading to the communication room serves as a pit stop. You will
find some ammo and an Energon Cube along with a Neutron Assault Rifle and a
Thermo Rocket Launcher.
I suggest keeping an automatic weapon, such as Optimus's Ion Blaster or the
Neutron Assault Rifle, and either the Photon Burst Rifle or the Thermo Rocket
Launcher as your secondary weapon. Either one works. Choose your weapons and
heal before confronting Starscream in the communication room.
____________________________________________________________________________
|============================================================================|
| BOSS: Starscream |
|----------------------------------------------------------------------------|
| Starscream may look like a normal Decepticon, and he certainly does not |
| match the size and strength of previous bosses in the other campaign, but |
| he is not to be taken lightly. Starscream is an incredibly agile foe that |
| can pack a punch and put you in a world of hurt if not careful. |
| |
| For the first half of the fight, Starscream stays in his vehicle form. He |
| will fly overhead as a jet and use one of two attacks. When he hovers |
| inside the communication room, he will resort to firing a pair of missiles |
| at you. They can be dodged by a simple jump or dash, though he fires off |
| multiple sets. |
| |
| When Starscream exits the room via one of the many holes in the ceiling, |
| he will fly around the outside of the room and then swoop through. As he |
| flies across the room and out through another hole in the ceiling, he'll |
| launch a barrage of purple homing missiles at you. |
| |
| It's best to stay up on the ramp at the far end of the room so that the |
| boss doesn't fly into you. Also, the missiles tend to home in on one of |
| your teammates, so you should be safe if you stay on the upper deck. Also, |
| there are two Energon Shard containers up here, which allows you to use |
| your Energon Ability multiple times in the fight. |
| |
| Starscream spends most of the time floating in the holes outside the room. |
| I found that Thermo Rocket Launchers and Photon Burst Rifles worked well |
| in this situation. The former can lock onto the boss, while the latter has |
| great aim when zoomed in. Starscream takes long pauses between his |
| divebomb attack, so there will be times where he floats in the air and |
| does nothing. |
| |
| When you drain half of Starscream's health, he will turn into his robot |
| form. Take this time to grab any ammo or Energon Cubes that are lying |
| around the communication room. The boss is much more annoying on foot, as |
| he constantly strafes back and forth while using his Scatter Blaster (at |</pre><pre id="faqspan-4">
| least I think it's a Scatter Blaster). |
| |
| Aside from pacing back and forth like a crazed, robotic monkey, Starscream |
| will also pause and spin in the air to release a group of purple missiles |
| at you. The missiles spin around and cover a circle around the boss, so |
| they are really only avoided by taking cover behind something. He also |
| tosses EMP Grenades in order to slow you down. Run away from the beeping |
| red devices so that you do not become impaired. |
| |
| Use the pillars near the room's center for cover against the boss. If they |
| were destroyed during his divebombs, then stay on the upper ramp. All he |
| does is just strafe back and forth, so using slow, powerful weapons is out |
| of the question since he moves too fast to score a clean hit. |
| |
| Stick to using a quick automatic weapon on Starscream. Flak Grenades also |
| work very well if you manage to connect with one. He may pace back and |
| forth like a madman, but his strafes don't cover a lot of ground and he |
| does not move far when strafing. He stays relatively in the same area, so |
| throwing a grenade near his feet should damage him slightly, if anything. |
| Other than that, rely on your friends and use an automatic weapon such as |
| a Neutron Assault Rifle to get the job done. |
|____________________________________________________________________________|
'============================================================================'
So, it turns out that Zeta Prime is actually alive and (kinda) well! With
that, the first chapter of the Autobot campaign is complete.
==============================================================================
CHAPTER 7: KAON PRISON BREAK [0507]
==============================================================================
"News of Zeta Prime's survival spreads quickly as Optimus assembles a squad
to infiltrate the prison in Kaon where Zeta is kept and free their leader
from Megatron's clutches."
Characters: Optimus, Sideswipe, Bumblebee
------------------------------------------------------------------------------
o-----------------o
| Prison Entrance |
o-----------------o
The three Autobots are willingly captured by Decepticons in order to gain
access to the Kaon Prison. The opening cutscene is eerily reminiscent of the
beginning of Arkham Asylum, and I like it. Admire the gloomy and grim scenery
of the prison while you are given a tour, so to speak, of the vicinity.
Air Raid will save you just in the nick of time and provides an escape plan.
Unfortunately, he is captured just as the three of you flee into the service
ducts. Fall down below.
You are without any guns, so the only weapon you currently have is your melee
weapon. Slash down the gates and enter the service ducts. Attack the pesky
Spiderbots that roam around the tunnels, as they can be quite annoying and
even dangerous when in groups.
The ducts all lead to the same room that holds two Car Soldiers. Take any
entrance you like, but the goal is to ambush and kill both with just your
melee weapons. Still, it's three on two, so you should be fine even with a
short-ranged weapon. There are two Energon Cubes in this room should you take
a beating.
Hit the switch to open the door ahead to find another pair of Car Soldiers.
This room holds two Photon Burst Rifles and ammo, so you are unarmed no
longer. Grab one of the weapons and open the nearby door to leave the weapons
room.
o-----------o
| Courtyard |
o-----------o
Defeat the wave of Protectors and Car Soldiers on the other end with your new
weapon. There are about four or five enemies here, but the boxes here act as
cover for both you and the enemies. Also, jump onto the circular platform to
the left of the catwalk to find an Overshield.
When you have wiped out all Decepticons nearby, look straight ahead at the
building. On the sides of the building are two large spikes that stick out.
Zoom in at the tip of the right spike to find a robotic bird perched on the
end. This is LASERBEAK, and shooting him here is a requirement for the "Beak
Breaker" Achievement. Pop him with a Photon Burst Rifle shot and he'll fly
away. He is found in two other locations in the chapter.
Enter the building for Optimus to point out the location of some Snipers. Use
the windows inside the building to safely view their positions and take them
down. For some of the others, you will need to exit the building. Before you
leave the building, grab some Flak Grenades.
-> DECEPTICON SYMBOL 6
As soon as you exit the spiked building and continue along the catwalk,
look directly to the left. The Decepticon Symbol is floating in midair. You
can also spot the symbol in the weapons room, by peering through the barred
window, though the former option is probably easier.
Collect the ammo and health off to the side, then approach the waypoint.
Switch to vehicle mode and go up the ramp to the top of a watchtower. By
hitting the switch up here, you will open up a pathway below. A big group of
Car Soldiers arrive from the other end and slowly advance to your position.
Stay at the top of the tower and pick off the Car Soldiers below. None should
even reach the base of the tower. There is some ammo to the right of the tower
if you're running low. Ride back down to the bottom and continue to the next
area. Take either hallway, as they both lead to the same spot.
A Decepticon Crawler climbs up the side of the wall and stops in front of you,
revealing four sentry turrets. Blast them all for it to open up two windows.
Several Rocket Soldiers are inside the Crawler and shoot you from inside.
Back up and take each one down for the Crawler to open the front door. If you
still have Flak Grenades, chuck one or two inside the close confines to ensure
total destruction. Grab some ammo and health before entering the Crawler. Hit
the switch to ride it down to a lower level of the prison.
o-------------------o
| Megatron's Ambush |
o-------------------o
The hallway provides you with new weapons, including a Plasma Cannon, Neutron
Assault Rifle, and EMP Shotgun. Pick one to be your secondary weapon and move
forward. Proceed into the chamber for a cutscene.
Car Soldiers will swarm the room, usually in their vehicle form. Do the same
and attack them as a vehicle. The four corners of the room hold respawning
Energon Cubes and ammo, so you are all set for this fight. Boost around in
circles while you shoot down the enemy cars roaming around.
Once they fall, restock on ammo and heal while Megatron continues his tirade.
He creates four Dark Energon spires that eventually shatter, releasing an army
of Spiderbots from the ground.
Let me tell you, there are a LOT of Spiderbots here. They can easily swarm and
chomp you limb from limb, so be very careful. Melee attacks work nicely to
eliminate groups, and your vehicle form is good to kill the spiders at a long
range. Also note that this checkpoint is probably the best place to unlock
the "Blast-arachnia!" Achievement. Load checkpoint, kill Spiderbots, quit, and
repeat until you've killed 100 of these suckers.
Eventually, more waves of Car Soldiers arrive, accompanied by Jet Soldiers.
Try to take out the Jet Soldiers first, because they seem to be the more
dangerous of the two. Other than that, it is just about staying alive. The
ammo and health regenerates over time, so you have a fairly constant supply of
resources.
Afterwards, the three are subdued and captured. When you awaken in a jail cell
with no weapons. If you're playing as Optimus, interact with the wall to free
the gang. If not, wait for the AI-controlled Optimus to create an exit.
-> DECEPTICON SYMBOL 7
After escaping your prison cell, walk to the right and go around the bend
towards the Neutron Assault Rifle and EMP Grenades. The symbol is inside
the last prison cell on the right; use your new weapon and shoot through
the bars to destroy it.
You won't be able to free the Autobot prisoners at this time, so ignore their
cries for help. Pick up the Neutron Assault Rifle and EMP Grenades at the dead
end before following your crew to the exit. Take the EMP Shotgun before
leaving the prison cell.
o-----------------o
| To the Dungeons |
o-----------------o
Defeat the first two Decepticons whose backs are turned to you, then run and
take cover behind the cylinder. Shoot down the sentry turrets on the pillars
and the Car Soldiers. There are some Rocket Soldiers nearby along with other
sentry guns. Use your cover and the EMP Shotgun to easily dispatch the foes in
the close quarters of the dungeon.
The camera directs you to a closed door as enemy reinforcements pile in. Stand
next to the door and wait for the Car Soldiers and Rocket Soldiers to funnel
through before blasting them to bits with your shotgun. Inside this side room
is an Energon Battle Pistol, ammo, and an Energon Cube.
A second wave of reinforcements shows up. There are a few Car Soldiers here,
but more importantly: a Brute. Use the cylinders and pillars to get behind the
big guy and take him down with the EMP Shotgun. The side room which he emerged
from contains ammo, EMP Grenades, and more health.
The final set of reinforcements consists of a couple Car Soldiers, another
Brute, and a Titan (who I believe doesn't show up until the others are dead).
As for taking down the Titan, stay in the side rooms and use the multiple
entrances to try and confuse the Titan on where your location is. Also use EMP
Grenades to stun him, then run up and blast him a few times with your EMP
Shotgun before retreating to safety.
Pick up the Ion Displacer and follow the Autobots to another wall that can be
torn down. Again, wait for Optimus to do the work, unless you're playing as
him, in which you will have to interact with the wall and do it yourself.
You spill out into a sewer system, with a stream flowing in front of you. This
stream, paired with the grinders up against the wall, are used to recyle
Autobot prisoners. Don't stay in the water for too long unless you want to be
ground up to bits.
Jump and dash across the river to the other side to find an Overshield and
Energon Repair Ray. Cross back over and go up the ramp to find ammo and Flak
Grenades. Open the door ahead to reach Air Raid's prison cell.
o-------------------o
| Air Raid's Rescue |
o-------------------o
Cloakers act as guards to Air Raid's prison cells. Assuming you have the Ion
Displacer with you, this should be a piece of cake. Just comb the entire room
from left to right and you are bound to kill off every last one (there are
only around four of them).
You still have to lower the force field surrounding your comrade, and that is
done by activating two switches. The first door opens, revealing a long and
winding hallway. As you move through, you'll see a Cloaker that always escapes
before you can attack. Spiderbots will emerge from the vents as distractions,
so melee attack them.
At the end of the tunnel are some Flak Grenades and ammo, plus a Plasma
Cannon. Make sure to activate the first switch to remove the clamps. As you
make your way back, Decepticon Cloakers will ambush you. Eliminate them all
before returning to the prison and taking the second door.
Again, Cloakers and Spiderbots are the main threats as you move through the
passage. You are rewarded with ammo and health at the end, and you'll also
find the second switch. Interact with it to free Air Raid. Take out the
remaining Cloakers that arrive after freeing your friend and return to the
prison.
Air Raid will open a door for you as Optimus suggests that we free the other
Autobot prisoners. Ride the elevator to the top and follow Air Raid to a big
door. Collect the ammo and the Energon Battle Pistol before you continue to
the next room.
There's a ton of Protectors in this next room, so hide behind the TV monitors
and take them down one at a time, using Flak Grenades to blow a number of them
away. A Brute charges in as the final combatant. Migrate to the other end of
the room, where there is more room to work.
After vanquishing all of the Decepticon threats, heal yourself using the
Energon crates and interact with the weird mechanism to free the Autobot
prisoners. Of course, the Decepticon higher-ups notice the escape and alert
the prison of our wrongdoings. Take the nearby door to the next area.
o---------------------o
| Prison Command Room |
o---------------------o
An Autobot Brute sides with you in taking down a Decepticon Brute. Brute-on-
Brute action! After killing the Brute, open the ammo crate and enter the
circular room to the right. If you notice the transparent floor in the room's
center, you'll realize that we are on the upper level of the dungeon.
A lot of enemies pour into the room, mainly Car Soldiers and Rocket Soldiers.
If they pile near the explosive barrels, take a shot at the barrel to finish
them off. After clearing out the first few Decepticons, look on the right side
of the room to find a Nucleon Shock Cannon, which will come in handy against
the slew of robots ahead.
Enter the next room as more Rocket Soldiers and Car Soldiers appear from the
north end. The right side of the square room contains Energon crates and ammo,
so stay on the east side of the room when fighting enemies so you can always
double back and grab some health or ammo. The Nucleon Shock Cannon should kill
off most of the enemies, as it'll often set off the rows of explosive barrels
in the room as well.
After clearing the northern end out, head that way. It's a dead end, but there
is an Overshield in the corner. Proceed to the western end of the room to find
some ammo and an Energon Battle Pistol. Destroy the Brute that charges through
the door, then go past the remains.
o--------o
| Hangar |
o--------o
What else would you expect in a hangar other than Jet Soldiers? Several waves
of them emerge at a time, with each set consisting of around three
Decepticons. They are more keen to using their divebomb attack in a long hall
like so, so use your Dash ability to avoid the bombings. Continue slaying
numerous Jet Soldiers until the hangar is emptied.
From the main entrance, walk immediately to the right and look back up towards
the door. You should find LASERBEAK perched on the ledge above the door. He's
tucked in the corner, so he can be hard to find unless you are in the
southeast corner of the hangar yourself. Shoot him to make him fly away.
-> DECEPTICON SYMBOL 8
After taking down the Jet Soldiers, walk over to the left side of the
hangar and peer through the window. Below, you can see Autobots running
into ships in order to escape the prison. Above the Decepticon ship is yet
another Decepticon Symbol. It's not that hard to spot if you are looking
through the window.
Pick up the Photon Burst Rifle and ammo next to the window. Air Raid flies off
in order to aid the escaping prisoners. Follow your buddies to the next room,
where you will find a Thermo Rocket Launcher, ammo, and another Decepticon
Crawler we can use.
o----------------------o
| Descent Into Madness |
o----------------------o
Grab ahold of one of the turrets on the side of the Crawler as you descend
into the pit below. Enemies will attack from all four sides of the Crawler.
One of the windows gives you a view of enemy turrets lining the sides of the
walls. Another window gives you access to a bridge filled with Rocket
Soldiers. If you hop on one of the other two windows, you can fight against
enemy Crawlers.
It doesn't really matter which of the four turrets you use and what targets
you go after. Crawlers generally deal the most damage, so you may want to
destroy one of them. They are incredibly powerful robots and it may not seem
like you are doing anything to hurt it, but trust me, you are. They just have
no weak point, so you can shoot them anywhere.
Eventually, you will descend out of reach of the Crawlers and other enemies.
However, Jet Soldiers float down and attack. Stay on whatever turret you are
at and shoot down the Decepticon soldiers. Eventually, even they will lose
track of you as the Crawler comes to a halt. Step outside and
o--------------------o
| The Final Approach |
o--------------------o
Drive a lil' bit until the team encounters a Rocketeer. Remember: you can only
damage the Rocketeer once he lowers his shield. Avoid the rockets while his
shield is up, then zoom in from across the field and fire away at his noggin.
Your friends often drive up and try to flank/distract him, giving you perfect
time to finish him off from a distance.
Drive up to where the Rocketeer was to find an Energon Battle Pistol, EMP
Shotgun, and ammo. There is also an Overshield below and to the right of the
Rocketeer's platform. Drive past the platform and continue to the next sector.
More Rocketeers. Pieces of the honeycomb-like floor tiles will break apart.
Every time to reach a new section of the area, wait for the floor to be
destroyed. If you try to boost through the area, the floor could be taken out
from under you, leaving you to fall to your doom.
In the second section, wait for the floor tiles to blow up before zooming
forward. The easiest way to take out Rocketeers is to get behind them. If you
race up to the ramp and flank either one, you can take him down with a single
melee attack. Destroy both Rocketeers and the Car Soldiers that show up, then
move to the third section.
-> DECEPTICON SYMBOL 9
As soon as you enter the third section, look to your right to find the
symbol floating in the air.
The floors on the sides are destroyed, leaving a narrow bridge in the middle
for you to traverse across. A Rocket Soldier attacks from the tower dead
ahead, so snipe him and go forward.
The Crawler on the left contains some ammo and Energon Battle Pistols. Hop
inside and look to the right to find some Car Soldiers taking shelter in
another Crawler. Snipe them and drive over to find some Energon crates and
ammo crates.
Follow the waypoint and head up the ramp as a Crawler crashes through the
floor. Several Car Soldiers exit the robot and attack. If you have some, hurl
a grenade just as they enter to catch all of them in the blast. Otherwise,
stay back here and use a long-range weapon. Follow the path onto a clear
bridge.
Before crossing the bridge, look up at the pillar on the right side of the
bridge. You will find LASERBEAK perched on the edge, so snipe him a third and
final time for the "Beak Breaker" Achievement.
Cross the bridge and continue forward. Stay on the upper ramp while your
friends drive down below. Stand on the platform and face the Rocketeer on the
platform across from you. Wait for his shield to lower and destroy him, using
the platform as cover from his rockets. Drop down and kill any Car Soldiers
that your allies are fighting.
Use the steps to reach the Rocketeer platform to find a Null Ray, Energon
Battle Pistol, and more ammo. My suggestion? Take the Null Ray. Behind the
platform is another Overshield. Drive along the path and watch as more
missiles destroy the ground in front of you.
When you round the corner, you will immediately enter heavy Sniper fire. There
are plenty of places here to take cover, ranging from the pillars to the large
steps. Zoom in on the Null Ray and take out the Snipers in the towers in the
far distance. Car Soldiers will drive down to your location, so eliminate them
as they try and reach your position.
Begin your ascent up the ramp towards the towers. Just past the three towers
is a bridge.
-> DECEPTICON SYMBOL 10
The symbol is lying underneath the bridge leading to Zeta Prime's prison
cell. Before getting on the bridge, walk to either side of it to get a
clear view and shoot it.
Drive across the bridge to reach the entrance of Zeta Prime's prison cell.
o---------------------o
| Zeta Prime's Rescue |
o---------------------o
The entranceway is filled to the brim with Energon Cubes, ammo, and weapons,
so you should know what to expect on the other side of the door. Ditch your
long-range weapons (or at least one of them) for a more conventional weapon,
such as a Neutron Assault Rifle or EMP Shotgun. Pick up some Flak Grenades and
open the door.
____________________________________________________________________________
|============================================================================|
| BOSS: Soundwave |
|----------------------------------------------------------------------------|
| I like how we are actually fighting recognizable Decepticons during this |
| campaign. It would have been nice to fight guys like Bumblebee or Ironhide |
| during the Decepticon campaign instead of random robot things. Oh well. |
| |
| Soundwave hides behind a force field at the north end of the room while |
| firing a shockwave that slows your movement and jumbles up your HUD just |
| like an EMP Grenade would. Sentry turrets will appear around the room to |
| attack: they either emerge next to Soundwave or on the left or right side |
| of the room. The turrets either fire missiles or regular gunfire; destroy |
| the missile turrets first. |
| |
| After a few rounds of blasting turrets, Soundwave will release Frenzy, a |
| miniature Decepticon that will serve as your primary target. He's a little |
| dude, but his size and agility makes him a hard target to hit. Frenzy will |
| shoot a regular automatic weapon at you. When you see him jump in the air, |
| sidestep to avoid a blue energy ball. |
| |
| Frenzy isn't all that strong, so you can easily run up and score a couple |
| melee hits. Just try and stay away from Soundwave, because he will use his |
| EMP shockwave attack to disorient you. Also, Soundwave uses his Energon |
| Repair Ray on Frenzy when he is nearing death. It doesn't heal him that |
| much, so continue attacking to eventually incapacitate Frenzy. |
| |
| With his minion defeated, Soundwave will exit his force field to revive |
| his fallen ally. Use this time to unload all your attacks on Soundwave. |
| Blast him with your strongest guns and maybe use a Flak Grenade on him as |
| well. The boss eventually grabs Frenzy and returns behind the shield. |
| |
| More turrets will arrive. They start off one-by-one, but eventually up to |
| three at a time will be active. There is an ammo supply in the middle of |
| the boss room that respawns over time. If you are in need of health, |
| sentry turrets occasionally drop Energon Cubes when destroyed. |
| |
| Rumble is the next lackey to do Soundwave's bidding. He is just as small, |
| but has some powerful attacks to match his oversized arms. His main attack |
| is a repeated ground pound that generates a deadly shockwave. Jump onto |
| the central platform to avoid the blast and attack him from up here. |
| |
| Laserbeak is Soundwave's final assistant. Yeah, that weird robo-bird we've |
| been annoying throughout the entire chapter. Well, it's time for him to |
| get his revenge. He'll fail of course, but at least he's given a chance. |
| |
| Laserbeak flies around in the air and fires a purple laser beam at his |
| targets. The fact that he is so damn small and that he flies automatically |
| makes him more obnoxious than the previous two. He also has a divebomb |
| move that is similar to Jet Soldiers. On a high note, Laserbeak is the |
| weakest of the three and can be taken down quickly if all three Autobots |
| focus on him simultaneously. |
| |
| Soundwave will run onto the battlefield and revive his buddy. Continue |
| blasting the boss until he falls. If you drained his health enough during |
| the first two times he ran out to save his friends, the third time should |
| be too much and Soundwave's health will run out. |
|____________________________________________________________________________|
'============================================================================'
Well, Zeta Prime is dead. For sure, this time. And here you witness the birth
of Optimus Prime. Neat, huh?
==============================================================================
CHAPTER 8: TO THE CORE [0508]
==============================================================================
"The Core of Cybertron has been corrupted with Dark Energon. Acknowledging
his rightful title, Optimus Prime leads the Autobots in a daring attempt to
cleanse the Core and save their world."
Characters: Optimus, Warpath, Ironhide
------------------------------------------------------------------------------
o----------------------o
| Omega's Holding Cell |
o----------------------o
Ka-blam! Thanks to Warpath, we now have a way in, so destroy the locks on the
gate and go through. Take a look at the captured Omega Supreme through the
window. It looks real messy out there: aside from Omega Supreme being
tortured, there are Tanks, Jet Soldiers, and other Decepticon scum running
around on the other side. When the window closes, break the locks on the
nearby door.
Grab either the Neutron Assault Rifle or EMP Shotgun before moving on. Pick up
the Flak Grenades on the side, then melee attack the three power cells to
disrupt power to the facility. After the holo-map disappears, jump past the
cells towards the door. It'll open, revealing two Car Soldiers and a Rocket
Soldier. Jump on them as soon as the door opens up for a surprise KO.
Walk forward to encounter two Protectors and a Rocket Soldier on a high ledge.
Take him out first and deal with the Protectors afterwards. There is a ramp on
the left side that takes you to the next room, but first walk past it to find
some ammo crates and an Energon crate. Return to the ramp, slay the Rocket
Soldier, and enter the adjascent room.
Four Overshield appear out of thin air in the middle of the room. Naturally,
one would be inclined to take the badass powerup, but it turns out to be a
trap. As you approach them, they are revealed as EMP Grenades and explode.
You'll be stunned for a few moments, but nothing serious.
The room floods with Cloakers. There are a couple sets of EMP Grenades close
to the entrance, so pick up a set and use them to reveal the Cloakers to you
and your team. These foes should be easy to take out with the assistance of
the EMP Grenades.
The room is fairly empty aside from an Energon and ammo crate, so proceed
towards the door and smash the locks. Two Protectors are waiting for you on
the other side. There isn't any cover to take, so go in guns a-blazin'. After
their death, interact with the hologram to open the door leading to Omega
Supreme's holding cell.
Continue to the right to witness a big explosion that tears a wall down.
Defeat the Rocket Soldier on the other side and hop through onto a platform
(you're back in the room with the EMP Grenades). Blast the Rocket Soldier on
the alcove across from you, then jump back to the other side of the destroyed
wall.
Down the hall is an elevator that takes you up to a switch. This switch is
used to deactivate one of two restraints keeping Omega Supreme bound. Flip it,
then drop back down the elevator shaft.
Enemy Cloakers will invade the holding cell. Round the corner and use the
crates to protect yourself. Defeat them and go to the left side of the holding
cell this time. There are a couple Rocket Soldiers and a Car Soldier in the
western room. Before you proceed up the ramp, turn and enter the room on the
left to find some Energon Shard containers and an Energon Repair Ray.
-> DECEPTICON SYMBOL 11
The Decepticon Symbol is in a room branched off of the western end of
Omega Supreme's holding cell; the same room containing the Energon Repair
Ray and the two Energon Shard containers.
Run up the ramp to find the second restraint and deactivate it. With Omega
Supreme freed, we must meet up with him and eliminate the rest of the
Decepticons. As if he needs any help doing that...
As you return to the center of the holding cell, a door will open up. Take out
the two Protectors that rush through and go up to Omega Supreme.
o-----------------o
| Protect Ratchet |
o-----------------o
There's nowhere else to go but down, so drop down a couple of stories to the
bottom of the cell. The holding cell is crawling with Rocket Soldiers; take
refuge in the tunnels on either side of the room and attack the enemies from
near here. The tunnels also each contain a Magma Frag Launcher and Plasma
Cannon, which could become useful in the near future.
Most of the Rocket Soldiers stay on the catwalk above. You can climb up onto
this catwalk by running to the north end of the room and using the cylindrical
tubes as a stepping stone. From here, surprise the enemies from behind and use
the higher ground to defeat any remaining opponents.
Also note the three Overshields found on the floor behind Omega Supreme. Take
one for now and return to the middle of the room. Omega Supreme sets up a
defense series and needs you to activate them. Inspect the two switches to
turn on a pair of healing sentry turrets.
For now, we have to stand our ground until Ratchet can arrive and repair Omega
Supreme. Before he gets a chance to arrive, you will have to take down a wave
of intruders: four or five Car Soldiers. Not too big of a deal.
After that, Omega Supreme opens up three more defense systems. Activate the
three switches to reveal side rooms: one room contains various grenades, the
other random weapons, and the last holds a healing sentry turret. Grab another
Overshield if yours ran out, then pick up an Energon Battle Pistol in the
weapons closet you just opened.
In addition to defeating waves of Decepticons, you must also simultaneously
protect Ratchet from enemy fire. Unlike lame games that present you with awful
escort missions or similar situations, Ratchet is allowed to die without
consequence. If Ratchet is killed, simply walk over to his lifeless body and
revive him. Alternatively, throw an Energon Grenade at him to automatically
bring him back to life.
The game refers you to another intruder alert. Wipe out the four Snipers on
the balcony with your Energon Battle Pistol, then take out the Car Soldiers as
they enter the holding cell. If you ever need Flak Grenades or ammo, they are
found on the right side of the room, near the grenades closet.
Some Rocket Soldiers arrive on the catwalk above after clearing out the
preceding enemies. Stay back near Ratchet and the healing sentries while you
defeat them (either with the Magma Frag Launcher or Energon Battle Pistol).
The final foe in this wave of enemies is a Titan. As he arrives in the
northwest corner of the room, use Flak Grenades and Magma Frag Launchers to
defeat him. It'll take him a while to reach Ratchet, so he should end up dead
before he can ever reach your teammate. Use the pillars for cover and use
Energon Grenades if needed.
There is a calm before the next wave, as Omega Supreme reveals some more
switches. When triggered, they reveal Ion Displacers and Nucleon Shock
Cannons. We won't need them at this moment, as we can use the Ion Displacer
dropped by the Titan, but they will be useful after this one runs out of ammo.
A bunch of Jet Soldiers descend from the skies. They shouldn't pose much of a
threat. Next up, a dropship deploys several Snipers on the upper balcony. Even
though you are slowed down with the weight of the turret and susceptible to
sniper fire, the Ion Displacer should cut right through them. Just strafe back
and forth while cutting them down.
A few Car Soldiers and more Jet Soldiers are up next. Again, you have four
turrets that can be put to use, so you should have no trouble. Even with the
pair of Titans that show up, it's still turret vs. turret. Hide behind a
pillar and step out and begin attacking. Strafe and jump to help avoid most of
the bullets and one should fall quickly. Take out the other while he's likely
distracted with your teammates.
If you haven't yet, pick up the third Overshield. The fight doesn't end here,
as there are more Car Soldiers and Rocket Soldiers. If you are starting to run
out of turrets, make sure to save at least one for later. Even though the
final line of offense are two Titans, we will need to use the turret (either
type) for a much bigger foe. Make sure that Ratchet is alive before they enter
the holding cell.
Restock on Flak Grenades and ammo, then heal yourself at a healing sentry
turret if needed. Use up all of your Magma Frag Launcher on the Titans and any
other powerful weapon you've got. Remember to stay back near the healing
sentries and fight from a distance so you can keep your health in check.
Once you have wiped out every last damn enemy, Omega Supreme will be fully
recharged and ready to go. He opens up the Omega Gate, but you won't like what
is on the other side...
o---------------------o
| Stopped at the Gate |
o---------------------o
Now see, this is why I had you save one extra turret. It'll be much easier to
fight a Decepticon Tank with an Ion Displacer or Nucleon Shock Cannon than
conventional weapons. Even though the Tank destroys the support pillars near
the gate, they are still big enough to shield yourself from his cannon.
Go on either side of the Tank and begin flanking the vehicle. The fight is
much worse when the Tank turns into his robot form, primarily due to his
deadly flamethrower attack. Stay behind cover at all times when he changes
forms, as being exposed to his flamethrower for mere seconds will most
certainly do you in.
Wait for the Tank to focus on your teammates while you come out of cover and
use up the rest of the turret (or Magma Frag Launcher once you've run out).
For Optimus and Ironhide users, make use of your Dash ability to avoid
incoming attacks. You won't actually kill the Tank, but instead Ratchet
informs the team that Omega Supreme has been fully healed. Omega Supreme will
instead the honors.
o---------------o
| Into the Core |
o---------------o
Well, this is the easiest checkpoint in the entire game. Before leaving the
holding cells, explore and restock your supplies now that it's peaceful. All
of the weapons and items respawn, so swap out weapons if need be and pick up
some more grenades and ammo. Heal at the healing sentry turrets, pick up
another Overshield, and head off.
Even though Optimus tells you to keep your eyes peeled, you really don't have
to. The tunnel is completely desolate, so drive along until you reach a hole
in the ground. There are Energon crates and two weapons, but you likely won't
be interested in them. Fall down the hole.
o------------------------o
| A Plague of Corruption |
o------------------------o
My oh my, that was one long fall. The Dark Energon has been corrupting the
core of Cybertron, so you're in for a change of scenery. Watch out for the
Dark Energon spikes that emerge from the ground. You'll catch sight of a Space
Slug on the right side of the screen.
The gang is sealed inside the room by large, thick wires. If you are playing
as Optimus, interact with the wires to slice right through them, otherwise
wait for the computer to do it.
-> DECEPTICON SYMBOL 12
You can only get this symbol if you are playing as Optimus. Use your axe to
cut the set of wires on the left. This will reveal a second tunnel and the
Decepticon Symbol.
Head down the tunnel and watch for the perils the Dark Energon creates. Pick
up the ammo along the way as you reach a fairly big room. Dark Energon spikes
cut you off and you are sealed inside. Not even Optimus can break through the
makeshift walls.
You set off a Decepticon trap, as Car Soldiers and Rocket Soldiers appear to
confront you. Use the two cylinders in the room to hide behind and pick up the
Photon Burst Rifle on the right-hand side of the room. Hide behind the
cylinders and maneuver around them to get behind the Car Soldiers. They're
stupid enough not to realize your location, leaving you with a melee attack to
put 'em away.
The Rocket Soldiers are a bit more cunning, as they stay on elevated platforms
and bomb you from above. This is where the Photon Burst Rifle comes into play,
as you can pick them off from down here. The enemies mix it up a bit as they
appear together; take out the Rocket Soldiers first, then worry about the
others.
Lastly, you will be set to take on a group of Shotgunners. These guys favor
close-range combat, so keep your distance and break their Overshield before
they can reach you. Use Flak Grenades to dispose of the Overshields with ease.
The last enemy will be snatched up and disposed of by a Space Slug. These guys
are friendly, as it passes you by without a care.
Grab the Energon Cubes beyond where the Space Slug came from, then tear apart
the wires as Optimus (or wait for him to do it). Another enormous hole beckons
you, so let it take you to the next level.
o-----------------o
| Cybertron Slugs |
o-----------------o
-> DECEPTICON SYMBOL 13
Before you drop down from the ledge, turn around to find a weakened wall.
Break it to find a miniature room containing an Overshield, and more
importantly, a Decepticon Symbol. You must be quick with this, because the
game interrupts you with a cinema as you automatically proceed to the next
room. If you miss out, simply restart the checkpoint.
Several gun-toting Space Slugs enter the room and lurch along. Each Autobot
jumps on top of a slug and mounts the turret on its back. There are plenty of
Decepticons to target and destroy with the Ion Displacer.
A nice amount of enemies will pass you by without notice, but Car Soldiers and
Rocket Soldiers will position themselves and attack the three slugs. They
should be no match for your Ion Displacers. The Space Slugs are slow movers
and you are stuck in one place, so you have no way of avoiding gunfire. You
simply must kill as many targets as you can.
When the Space Slugs burst into a new chamber, they are stopped by a much
larger creature than themselves: the Corrupted Worm. The giant mechanical worm
will stop and let out a piercing shriek. Jet Soldiers begin to funnel into the
cave from tiny holes. Defeat the Jet Soldiers until the Corrupted Worm begins
spitting out Dark Energon balls at the three of you. Blast them before they
can reach you.
More Jet Soldiers arrive as the Corrupted Worm continues to vomit at you.
Remember that you have unlimited ammo, so hold the Right Trigger down and
continue blasting Dark Energon balls and jets until the Corrupted Worm
retreats.
Another Decepticon Tank stands in your way up ahead. He is on top of a lanky
bridge, which we can destroy by firing at the two supports on either side.
Shoot the red targets to force the bridge - and the Tank - to crumble into
oblivion.
There are some Rocketeers and Car Soldiers on the second bridge past the Tank.
The bridge cannot be destroyed, so instead eliminate the enemies one by one.
Do yourself a favor and make use of the explosive barrels meticulously planted
right next to the enemies. It only makes sense to do so.
The Corrupted Worm reappears and resumes shooting globs of Dark Energon at
you. After a stalemate, the worm becomes uninterested and leaves a second
time. The Space Slugs will continue through the tunnel. Eventually, the
Corrupted Worm gets the better of you and sends you plummeting through the
ground.
o--------------------o
| Energon Floodgates |
o--------------------o
The group is split up, so depending on who you are playing as, you will have
different routes to take an various roles to fill to help reunite the team.
Optimus Prime
-------------
Walk forward and pick up the ammo, then head up the ramp. There are some EMP
Grenades at the top. Activate the nearby switch as Ironhide passes below to
open up a path for him to continue on. Go forward to find a Magma Frag
Launcher. Take it and wait for Ironhide to open the flood gate before dropping
down and meeting up with your fellow Autobot.
Ironhide
--------
Snag the ammo next to you and follow the zig-zagging corridor. Along the way
are some Flak Grenades and health. When you come to the gate, wait for Optimus
to open it for you. Go forward to find a switch. This time, you will need to
open the flood gate for Optimus. Once you do, the two of you will meet up.
---
With Optimus and Ironhide together, proceed down the slope and destroy the
army of Spiderbots. Eventually you will find Warpath, albeit on the other side
of a gate. Inspect the control switch to open a door and walk towards an
Energon river. Destroy the spouts hanging down from the ceiling to stop the
flow of Energon and allowing you to cross safely.
Warpath
-------
You end up at the top of a tall shaft. Slowly descend down the pit to the
bottom, where you can restock your ammo and health. The path ahead is littered
with crushers. Watch out for the glowing red panels on the ground and wait for
the crushers to retreat before going under.
After the second crusher, equip the Null Ray lying next to the dead bot and
proceed towards a square room. Warpath notices a band of Decepticons across
the way. As far as I know, there is no point to attacking them, so go around
the corner to find a row of switches. Activate each switch to raise the bridge
across the Energon river and gain access to the next room.
o--------------------o
| Divide and Conquer |
o--------------------o
Optimus Prime and Ironhide
--------------------------
Both Optimus and Ironhide are still together, on the ground floor of a large
chamber. The Corrupted Worm burrows ahead and creates a makeshift tunnel,
leaving Dark Energon and Spiderbots in its wake. Make note of the Scatter
Blaster and Energon Cubes near the entrance of the room, in case either are
needed.
Eventually, Rocket Soldiers and Car Soldiers will emerge from the opposite
side of the tunnel and pursue you. Hide behind the cylinder near the two
Energon crates and open fire on the enemies as they jump down to the tunnel
and run towards you. Warpath will be helping from a ledge above.
After, some Jet Soldiers swoop in. By now you may be running out of ammo, but
there are no ammo crates for some odd reason. You can always hide and let
Ironhide or Warpath do all the dirty work.
Once the enemies are killed, enter the tunnel and go around the bend to access
a hidden hallway. Inspect the switch at the end to open the gates and reunite
the team.
Warpath
-------
As Warpath, you will be situated on a balcony above Optimus and Ironhide.
There is ammo here along with Flak Grenades and Energon Grenades. Hop on the
Nucleon Shock Cannon and wait for the Corrupted Worm to pass by.
Your friends can handle the Spiderbots on their own, but it's up to you to
lend a hand when the Car Soldiers and Rocket Soldiers show up. Only the Rocket
Soldiers target you, but they're mixed in with the bunch so you cannot really
single them out. You have unlimited ammo, so go to down on these chumps.
When the enemies stop coming, wait for Optimus to activate the switch and
lower the flood gates. You will now be reunited with the other two.
---
You have now made it to Cybertron's core. On a nearby bridge, a Space Slug
happily chugs along. However, on the other end is a Decepticon Tank. Look
above where the Tank is standing to spot a corrupted stalagmite. Shoot the
Dark Energon on the stalactite to shatter the rock, sending it crashing down
into the Tank and preventing the slug from dying a terrible death at the hands
of the evil robot. Well, and you get the "Slugfest" Achievement, too.
Move forward and ride the elevator down to the entrance of the core.
o-------------------o
| Sea of Corruption |
o-------------------o
Transform into a vehicle and follow the other two down the hill. You need to
find an entrance into the core of Cybertron, but first you have to traverse
through the Energon lake.
-> DECEPTICON SYMBOL 14
After riding down the hill, stay on the right side of the path just as it
veers to the left. There should be an opening that leads to a couple of big
rocks. Jump onto each rock and make your way through the Energon to reach
another Decepticon Symbol.
Take the Flak Grenades and ammo off to the side, then head down the main trail
to a dead end. Warpath suggests firing at the corrupted slatactite. Doing so
will create an island you can use to cross the Energon lake.
The Energon lake is pretty big, and there are a lot of islands to check out
other than the core entrance at the northern end. If you follow the stepping
stones to the southeast side, you can find an Energon Repair Ray.
If you want an Ion Displacer or Nucleon Shock Cannon for the boss battle
ahead, make your way to the northwest end of the lake. This only works if you
are Optimus or Ironhide, since you need the Dash ability to carry the turret
back to the core entrance.
-> DECEPTICON SYMBOL 15
Use the corrupted stalactites to make your way to the eastern side of the
Energon lake. Pass by the Energon Grenades and walk around the large rock
jutting from the ground to find the symbol hiding behind.
When you are done combing the lake, continue to the waypoint to reach the
entrance of Cybertron's core.
o------------------------o
| The Heart of Cybertron |
o------------------------o
After activating the control panel, walk across the bridge. There are three
weapon crates, but they all contain Scatter Blasters. I guess we might as well
take one (unless you have a better weapon on you). Collect some ammo and take
a couple steps forward for a cutscene.
____________________________________________________________________________
|============================================================================|
| BOSS: Corrupted Worm |
|----------------------------------------------------------------------------|
| You would think that a robotic worm of all things wouldn't be all that |
| threatening, but in reality this thing has quite a mean streak. It is |
| pretty much invulnerable to everything you throw at it and can only be |
| damaged at specific times in the fight. To boot, the Corrupted Worm has a |
| lot of nasty attacks. |
| |
| When the Corrupted Worm slams its two appendages into the ground, a stream |
| of Dark Energon spikes will flow towards you. They create a barrier that |
| seals you off from the rest of the already small arena. You can break them |
| with your weapon; make sure to shoot them, as they release Energon when |
| broken and can damage you if destroyed with a melee attack. |
| |
| The boss's next attack follows up from the first. It will shriek and slam |
| both of its scythe-like arms into the ground, which creates a shockwave. |
| It not only knocks you silly, but destroys any remaining Dark Energon |
| spikes (which, in turn, can deal more damage to you). |
| |
| The Corrupted Worm has two attacks that are very similar to each other; |
| both involve its mouth. The boss will begin shooting tiny energy blasts |
| from its mouth like a machine gun. It usually sways back and forth across |
| the room when doing this. Either jump or dash to the side. |
| |
| Secondly, the worm can change its mouth into a cannon of sorts and fire a |
| large laser beam. It will then strafe back and forth across the arena. |
| Leap in the air when the beam comes your way. Sometimes the Corrupted Worm |
| rises upwards, which in order to dodge the laser you have to stay on the |
| ground and avoid jumping. |
| |
| There's only one way to damage the boss, and it is when it's leeching Dark |
| Energon from Cybertron's core. When you see the Corrupted Worm stop and |
| begin sucking in purple waves, run up to its mouth and blast away with the |
| Scatter Blaster. Keep on doing this until the worm retreats. |
| |
| Once the Corrupted Worm has taken enough abuse, it climbs to the top of |
| the core and spits out coccoons that release Spiderbots. Take the time to |
| grab some ammo from the sides of the room before your an extermination |
| spree. The Spiderbots often drop ammo, weapons, and health, so take the |
| time to kill all of them and reap their droppings. |
| |
| It's up to you to avoid another onslaught of random attacks before the |
| worm will go back to sucking up Dark Energon. Blast the mandibles away to |
| view its mouth first, as they block your weapons from reaching the boss's |
| mouth. After knocking away the Corrupted Worm's mandibles, begin firing |</pre><pre id="faqspan-5">
| away. If you have a Flak Grenade, toss it right at the mouth to deal a |
| HUGE amount of damage. |
| |
| Unlike many of the bosses in this game, the battle stays the same through |
| the entire duration. I noticed that the Corrupted Worm tended to speed up |
| some of its attacks and use more of them during each go-through, but that |
| is really the only difference. |
|____________________________________________________________________________|
'============================================================================'
The core of Cybertron has been cleansed. Good job.
==============================================================================
CHAPTER 9: AERIAL ASSAULT [0509]
==============================================================================
"Megatron's orbital station stands between survival and defeat as its weapon
systems blast apart the evacuating ships. The Autobots must destroy the
station for hope to live on."
Characters: Air Raid, Jetfire, Silverbolt
------------------------------------------------------------------------------
o-----------------------------o
| Attack on the Relay Station |
o-----------------------------o
Your character will automatically start off in their vehicle form. All you
have to do in this mission is follow the Energon beam to its source. There are
plenty of hazards aside from the beam itself: rubble, floating debris, glowing
red mines, and flames. Use your jet rockets to destroy the mines. Never let up
on your boost as you traverse through.
-> DECEPTICON SYMBOL 16
As soon as you pass through the first orange hole, there should be a large
piece of debris in front of you. Look between the two horizontal beams to
spot the symbol between the two. Since you are able to turn around and
backtrack in this area, fly over the top of the beams and then spin around
to get a better view of the symbol.
It is hard to find in such a crowded area, but as long as you pass the
first orange hole within the first 30 seconds of the level, you haven't
missed it. Plus, you halt when you stop boosting, allowing you to float in
place and scan the area.
Continue through the hazardous cave until you reach the relay station. Fly
past the laser beam as several Jet Soldiers fly out to stop you. Use your jet
rockets or machine gun to blast apart the enemy jets. The Jet Soldiers are
followed by a much bigger threat.
____________________________________________________________________________
|============================================================================|
| BOSS: Station Defender |
|----------------------------------------------------------------------------|
| A boss at the START of a chapter? Well this is new. The Decepticon Station |
| Defender is basically a large sphere with two gun arms. The boss only uses |
| two attacks at first. Each gun can fire purple energy balls like a machine |
| gun, while an attachment at the top of each gun arm shoots missiles. |
| |
| The only way you will be able to survive is if you keep moving at all |
| times. The missiles fired by the Station Defender can lock onto your |
| position, so you will have to boost and barrel roll (Right Bumper) to get |
| out of harm's way. You can also shoot down the missiles with your machine |
| gun, but it's easier to just dodge them instead. |
| |
| Even though your jet rockets can lock onto targets, they don't deal nearly |
| as much damage compared to the machine guns. Plus, it is not like you |
| should have any trouble targeting the Station Defender's massive arms |
| anyways. |
| |
| Stand on the side of either arm and begin attacking. When it is alerted by |
| your presence, roll out of the way of the attacks. The boss often fires |
| its purple machine gun and missiles simultaneously, so avoiding damage can |
| be tricky. To make the boss battle go quicker, target the same arm as your |
| two Autobot friends. |
| |
| You should be able to take down one of the Station Defender's arms without |
| much interruption, but eventually Jet Soldiers arrive to provide another |
| element to this fight. They are actually more annoying and can dish out |
| more damage than the boss, so use your jet rockets to eliminate them |
| before you resume attacking the second arm. |
| |
| Once both arms are destroyed, the Station Defender will begin its second |
| form. It still continues to fire missiles from its body - more than ever |
| this time - and will resort to firing a purple Energon laser from the |
| diamond in the center of its circular body. Evading missiles is harder |
| than ever, so begin a non-stop, continuous line of barrel rolls until the |
| missiles stop. |
| |
| If the boss moves to the top of the relay station, it will begin firing a |
| laser that moves from top to bottom. Simply stay on either side of the |
| laser. It can also move from left to right, which in this case you should |
| stay above or below the laser. Easy stuff. |
| |
| When the Station Defender stops and begins charging its laser (sorry, no |
| "shoop da woop" jokes), fire away at the diamond with your machine gun. |
| The boss only uses its missile attack while it's charging, so you'll have |
| to be on both offense and defense here. If you ever need health, fly over |
| to one of the two orange platforms on either side of the relay station. |
|____________________________________________________________________________|
'============================================================================'
A hole will be blown right in the middle of the Station Defender. Fly in and
land inside, then deactivate the security defenses. With the core exposed,
fire away to permanently destroy the Station Defender and find a new entrance.
o-----------------o
| Coolant Chamber |
o-----------------o
I like the room's greenish-blue tint. Looks real cool (yep, didn't even
realize the bad pun at first). Anyways, stay out of the frigid liquid, as it
will drain your health faster than expected. Pick up the EMP Grenades and
Plasma Cannon in front of you and head to the left side of the chamber. Blast
apart the coolant pump, then do the same with the one on the right side of the
room.
A control bubble rises up from the coolant in the room's center. Two
Shotgunners storm out of the bubble while a Rocket Soldier positions himself
beyond the bubble and behind a waterfall. Kill the two Shotgunners first, then
use one of the side paths to get behind the waterfall and slay the Rocket
Soldier.
Before going into the bubble, look on the northwest side of the chamber behind
the elevator. There is a small alcove where you can find ammo, more EMP
Grenades, an Energon Shard container, and a Photon Burst Rifle. Flip the
switch inside the control bubble to lower a wall behind the waterfall. Defeat
the Jet Soldiers and fly into the next room. There are three rocket sentry
turrets mounted on tiny islands.
-> DECEPTICON SYMBOL 17
There is a destructible wall on the left side of the chamber. After you
blast the rocket sentries, blow apart the western wall to find the symbol.
Fly through the small tunnel. It's pretty packed in here, so avoid the icicles
and the cooland below. Take it slow if you have to in order to avoid taking
any unnecessary damage.
o-------------------------------o
| Into the Belly of the Machine |
o-------------------------------o
As you enter the room, drop down and look to the left to find Thermo Mines, an
Overshield, and an Energon Shard container. Two Car Soldiers attack you from
the ledge above, so turn into a jet and rise above them. Take both out and go
forward to run into a large coolant pump. Before you can target the pump's
engines, you must eliminate the rocket sentries and Car Soldiers that guard
the machine.
It's always a good choice to change into a jet as opposed to a robot, since
you have unlimited ammo and can take to the skies. Destroy the enemies, then
target the two engines to deactivate the cooling pump.
Look for a hallway on the northeast end of the room behind the coolant pump.
Inside, you will find some health, ammo, an Energon Shard container, and a
Scatter Blaster. Go forward to the next room and transform back into a jet as
a control bubble rises from the liquid.
Defeat the trio of Rocket Soldiers inside the coolant bubble. Search the
vicinity for health and ammo if you're low on either, than go inside the
bubble and inspect the control switch to ride the control bubble below.
o----------------------o
| Coolant Control Room |
o----------------------o
Walk down the hallway into the next room. Activate the switch in front of you
for an X12 Scrapmaker. You can also find a Magma Frag Launcher and Neutron
Assault Rifle on the two side ledges. Grab some EMP Grenades on the western
ledge and listen for Cloakers as they slowly infiltrate the room.
The Scrapmaker has too slow of a buildup to be used effectively against the
Decepticon Cloakers. Switch to a faster weapon or even use your jet form to
kill off the enemies. Personally, I always find it easiest to melee attack
Cloakers to death.
Ride the elevator down to the coolant control room. Judging by the massive
amounts of weapons crates, ammo crates, and explosive barrels, the barren
nature of this room will soon change. As you approach the control switch, it
will be covered by a force field as a hologram of Megatron beckons Jetfire.
After, he opens the exits and sicks a bunch of Decepticons on you.
The first batch of enemies consist of Car Soldiers and Rocket Soldiers. They
should be easy enough to try and take down. If possible, try and save the
explosive barrels for later, when you really need them.
After the first wave is finished off, go up one of the ramps and stand over
the entranceway with your Scrapmaker. As it opens up to let more enemies in,
cut them down as they enter the control room to make short work of them.
Finish off the rest of the wave by taking down the Rocket Soldiers and Jet
Soldiers from the upper deck.
Heal yourself using one of the three Energon Cubes before the final wave (one
of the cubes is on the upper deck). Also grab some ammo from around the room.
The last group of enemies happens to be some of the meanest in the game: a
Brute and two Titans. Again, stand on the walkway above one of the entrances
and begin attacking with your Scrapmaker; the Titan should fall not long after
he even realizes what's hitting him.
Try and leave the Brute for last. There is a lot of objects you can use to
take cover and maneuver around the two enemies. There isn't a lot of hiding
room on the upper deck, so once you are spotted by the second Titan there
really isn't anywhere to go. Just use the Ion Displacer on him, then drop it
and take out the Brute normally.
Restock on health and ammo before activating the switch. It opens up a tunnel
behind the control room, so fly through.
o-----------------o
| Coolant Tunnels |
o-----------------o
This cramped tunnels is full of corners and extremely sharp turns. If you want
the "Powerglide Performer" Achievement, you'll have to maneuver through the
tunnel in 23 seconds. It's all about memorization, as you likely won't get it
on your first try. If you are hell-bent on getting it, just retry after you
reach the end of the tunnel and the Achievement isn't unlocked.
Look to the left for an Overshield and an X12 Scrapmaker (take this), then
follow the corner to an elevator. There is a Scatter Blaster, Thermo Mines,
and ammo in this corridor. Ride the elevator down to the arena.
As you're descending down the lift, you'll catch a pretty decent glimpse of
the room's layout. In the center of the room is a Decepticon Tank, whom you
should leave til last. There are two Brutes roaming around on the floor below
while Snipers lurk on the balconies. Instead of taking out the Snipers from
afar, just fly over to the balcony and melee attack their face in. Ah, the
joys of being able to turn into a jet...
Search the balconies for an Overshield and various weapons. There really
aren't many pickups on the floor, so most of the goods are found here. After
the Snipers have been dealt with, drop down onto the floor and kill off the
two Brutes (one by one, of course).
When the Tank is the only one left, fly up to the top balcony above the
elevator. There's an Overshield up here, so grab it if it's still available.
From the edge of the balcony, look below and begin attacking the Tank with the
Scrapmaker while it's in robot form.
The Tank will likely be distracted by your two teammates zipping around like
flies, leaving you to shoot away at its pelvis with your Scrapmaker. There are
ammo crates on the balcony and on the floor below the Tank if you run out. If
the Tank does notice you, back up to the edge of the wall to avoid its
attacks. Easy stuff if you ask me.
Reinforcements will arrive after the room has been neutralized; it's only one
or two extra enemies. Finish them off and fly through the passage that opened
up. You will see a Decepticon get engulfed in coolant. Pass by his grave and
eliminate the Car Soldiers around the corner.
At the end of the hall is a rectangular chamber. Defeat the Protectors and Car
Soldiers. A few more come out of the two hallways on either side of the room;
kill 'em as well. If you're out of grenades, take some Energon Grenades near
the back end of the room. There's a Scrapmaker lying on a pedestal in the
center of the room, if you STILL don't have one already (seriously!).
o------------------o
| The Nerve Center |
o------------------o
Continue down either hallway. At the ends of the halls are a Thermo Rocket
Launcher and a Magma Frag Launcher. A number of Decepticons are guarding the
nerve center. Two of them are stationed on turrets, so take them down first by
using a long-range weapon or jet rockets. Finish off the Jet Soldiers and Car
Soldiers inside the nerve center.
-> DECEPTICON SYMBOL 18
Once you have cleared the nerve room, transform into a jet and fly above
the horizontal Energon beam near the ceiling. There should be a Decepticon
Symbol above the beam, back towards the hallways.
There is also an Overshield above the Energon beam. Take it and hit the two
switches in the nerve center to expose the pulse regulator's core. Fire away
at the core with jet rockets until the regular is destroyed.
Plasma begins to overload the regulator, but we must give it time to fully
overload. Decepticons rush into the nerve center to take it back from you. Hop
on one of the turrets and focus on the groups of Shotgunners. They are huge
threats, even when you're on the turret, because they can throw Flak Grenades
at you. There's also the occasional Sniper on the ledges above.
Your best bet is to wipe out a few Shotgunners with the turrets, then detach
it after the numbers increase. If one of your friends is hogging a turret,
just kick them off and take it for yourself. There are Energon Cubes back near
the switches and the Overshield above the Energon beam. Keep on fighting until
the plasma level reaches 110% and a cutscene begins.
o-----------------------o
| Approaching Trypticon |
o-----------------------o
The gang is apparently warped to an unknown location. The first half of this
checkpoint is like the beginning of the chapter. Fly through the long tunnels
and avoid mines. These mines are much bigger than previous ones and fire
missiles in every direction. Either boost past the mines or shoot the red
circles to destroy them.
You will soon reach a dead end, as three Decepticons on Nucleon Shock Cannons
attack. Bomb them with your jet rockets and then focus on the surrounding Jet
Soldiers. There's plenty of room to maneuver around and avoid enemies. If you
need an Energon Cube, land on the ground and search the area for an Energon
crate.
When you defeat the enemies, an access lift will rise from the ground and open
up. Though you cannot see it, Cloakers run out of the lift and begin pummeling
you. It's hard to take them out when flying at such a high elevation; try
landing and using a detached turret to destroy the Cloakers.
-> DECEPTICON SYMBOL 19
Drop down onto the upper ledge with the turrets. Walk over to the turret on
the far left. Look to the left: there should be a bridge of wires extending
over to a small chunk of land. Walk across the wires onto the island and
search behind the two crates to find the symbol. Of course, you can always
turn into a jet and fly over if you don't want to walk.
Go inside the lift and hit the switch: the lift raises as the orbital blockade
opens up. Before going through, search the platform for some goodies. There
are a bunch of Energon Shard containers, along with ammo, an Overshield, a
Plasma Cannon, and a Magma Frag Launcher.
When you feel ready, get into vehicle mode and fly through the blockade.
Proceed forward towards the massive cannon thing that was wreaking havoc on
the Autobots at the start of the chapter. It opens up... fly inside to enter
Trypticon.
o-----------------------o
| Decepticon Destroyers |
o-----------------------o
Go down the tunnel; it's weird being inside Trypicon and seeing his inner
workings. This tunnel is absolute chaos: two Titans, two Tanks, Jet Soldiers
running amok, and Snipers. What the heck do you target first?!
Get rid of the weaker enemies. Deal with the Snipers and take care of the Jet
Soldiers, as they can cause big problems if you focus on the big guys first.
Once it's just the Tanks and Titans left, spend some time to search the area.
There are two alcoves on the left and right side of the room, which
collectively contains basically every type of weapon and grenade in the game.
There's also some health inside the alcoves, as well as the edge of the
platforms where the Tanks and Titans are positioned.
Go directly beneath the alcoves to find a hidden passage containing an
Overshield and more weapons. Take an Overshield and fly over to the south end
of the platform near the storage crates.
Hide behind the crates and use a weapon (preferably the Scrapmaker) to take
down one of the Titans. Pick up the Ion Displacer, run away from the Tank to
the opposite end of the room and use it to kill the second Titan. Now only the
Tanks are left.
You have two ways of taking down a Tank. The safest way is to do so in your
jet, as you can easily maneuver around their attacks. Fly over the Tank and
land behind it to get a great view of the fuel cell on its back. Attack until
the Tank transforms into its robot form.
The dangerous/fast way of downing a Tank is by using one of the Ion
Displacers, but there is very little cover and you'll likely get killed. The
safe, yet incredibly long way is to stay in the air and pummel the Tank's
pelvis with jet rockets or your machine gun. If this takes too long and the
turret idea is too dangerous, hide out in one of the alcoves and use the large
amount of weaponry on the Tanks. Make sure to take the second Overshield when
the first runs out.
-> DECEPTICON SYMBOL 20
Fly underneath the platforms to find the Decepticon Symbol at the northern
end of the room. This is also another way to enter the alcoves containing
the Overshields.
It's a tough, tough battle, but play it safe and use what the game gives you
(which is plenty of weapons and enough health to keep you in tip-top shape
through the course of the fight). After all Decepticons have been wiped out,
fly over to the waypoint and into the tunnel.
o------------------o
| Inside Trypticon |
o------------------o
Fly forward and stop short as a crusher halts your journey. Time your flight
so you boost through before the crusher has a chance to squash you. Fly past
the mines clinging to the inside of Trypicon and avoid a couple more crushers.
When you reach an illuminated passage, boost through as you avoid a series of
horizontal and vertical laser beams. Go forward to reach Trypicon's conversion
cog. Begin destroying the sentry turrets mounted on the exterior of the cog.
There's a mix of machine gun and rocket sentries, so don't be too overzealous
about the dangers ahead. There are Energon Cubes on the walkways on either
side of the chamber.
As you blow up turrets, the exterior slowly retreats to reveal the conversion
cog. Once all turrets are taken down and the cog is fully exposed, blast away.
As soon as the conversion cog is destroyed, turn around and boost towards the
exit. If Trypticon transforms before you get out, you'll be enveloped.
o---------------o
| A Titan Falls |
o---------------o
Trypticon reverts back to his dinosaur form. Badass. As Trypticon falls back
down to Cybertron, he will turn his back to you and begin shooting at the
planet. Use your machine gun to open fire on his jetpack. When he turns back
around, barrel roll to avoid his laser beam attack. You have very limited
space to move around, but you should be able to roll out of the way.
When Trypticon is facing the three of you, barrel roll to evade his missile
and laser beam attacks. Continue blasting Trypticon's jetpack every time he
turns his back to you. Once the jetpack is destroyed, Trypticon will spin out
of control and crash land on Cybertron.
Mission accomplished? Not quite: Trypticon is down but not out.
==============================================================================
CHAPTER 10: ONE SHALL STAND... [0510]
==============================================================================
"The mighty Decepticon Trypticon has fallen to Cybertron's surface, but it is
far from defeated. The final fight is on! One shall stand, one shall fall."
Characters: Optimus, Bumblebee, Ironhide
------------------------------------------------------------------------------
o--------------------o
| The Threat Emerges |
o--------------------o
The streets are filled with friendly Autobots. It's actually a really cool
sight; it's like walking through a populated city. Silverbolt phones in and
gives the gang tips on how to defeat Trypticon.
-> DECEPTICON SYMBOL 21
From the start of the level, walk along the street. You should walk right
underneath a circular sign with two robots drawn on it. After walking
under the sign, turn around to find the symbol on the back of it.
When the street splits and you reach an intersection, go right to find
Ratchet. He'll aid you in revealing a closet filled with Energon Grenades, an
Energon Repair Ray, and an Overshield. Return to the street and go straight
ahead. Along this street is a Thermo Rocket Launcher and a Neutron Assault
Rifle as well.
When you reach the impact site, proceed forward towards a large glass
canister. Shoot it to blow it up; these things are highly explosive and hold
hazardous Energon materials. Just keep your distance if you shoot one. On the
other side of the container is an Energon Shard container and an X12
Scrapmaker. Take it.
-> DECEPTICON SYMBOL 22
Destroy the first Energon canister and immediately walk past it and to the
right to spot an Energon Shard container. Beyond the container, on the
wall, is the Decepticon Symbol.
Continue forward to a group of happy Autobot campers. They seem like they're
in a good mood... oh wait! Trypticon's tail rises from the earth and destroys
all three, while bringing the ground down from underneath you. The three of
you plummet below to a hidden chamber.
___________________________________________
| 1 C | S - Start
|-------------------------------------------| E - Energon Cube
| | | | A - Ammo
| | | 2 | C - Energon Shard Container
| | | |
| | | | 1 - Thermo Rocket Launcher
| 3| | | 2 - Energon Battle Pistol
|___| |___| 3 - Neutron Assault Rifle
| _ _ | 4 - Plasma Cannon
| ,' _,- -._ `. | 5 - Null Ray
|/ / \ \| 6 - Photon Burst Rifle
| | 4 5 | |
| | A __,---------------.__ A | |
| |___,--' `--.___| |
\ E E /
`-._ 6 _,-'
`---.______________S________,---'
This arena is a bit simpler to get acclimated to than the arena where we
fought Omega Supreme. Basically, there are two floors. Go up onto the southern
platform via the two ramps. From here, you can jump onto the walkways on the
east and west ends of the arena. You can use these walkways to jump up to the
bridge extending at the northern end. Trypticon stands on the other side of
this bridge.
The ammo is below the upper deck on both sides. The Energon Cubes are on top
of the upper deck. The various weapons are scattered around the chamber.
-> DECEPTICON SYMBOL 23
The Decepticon Symbol is in a tiny alcove underneath the upper deck. It is
in the southern end of the arena, in the dead center. Walk underneath the
deck to find an alcove containing a Plasma Cannon. On the wall inside this
alcove is the symbol.
-> DECEPTICON SYMBOL 24
This symbol is on the far north end of the arena. Drop down onto the ground
and run north. Stay in the middle while you run to the very end of the
room. Go around the bridge support to find the symbol lying against the
support beam.
____________________________________________________________________________
|============================================================================|
| BOSS: Trypticon (Stage One) |
|----------------------------------------------------------------------------|
| The first stage of this fight requires you to damage specific parts of |
| Trypticon's body. Normal weapons can't even phase this metallic monster, |
| so we must use outside interference to damage the boss. |
| |
| Trypticon starts off with two attacks. He will use his mounted shoulder |
| cannons to rapidly fire balls of Energon. These shots are incredibly |
| powerful and while they don't home in on your location, Trypticon does |
| have very good aim. Try and take cover or dash back and forth. |
| |
| The second attack is much easier to dodge than the first. The boss bends |
| over and shoots out giant glowing energy balls at you. They are kinda slow |
| and the preparation time for the boss to use the attack is long enough for |
| you to understand what he's doing. The first attack is much worse. |
| |
| There are two switches on the upper deck. Each activate a conveyor belt |
| that shuffles Energon canisters over and around Trypticon's shoulder. The |
| left switch turns on the left conveyor belt while the right activates the |
| right belt. Doesn't matter which one you use first. |
| |
| Take a long-range weapon (Energon Battle Pistol, Null Ray) and turn on one |
| of the conveyor belts. A target will appear over the Energon canisters |
| that come within reach of Trypticon's shoulder. As it goes around the belt |
| and starts to pass his shoulder, shoot it. It will explode and damage his |
| shoulder cannon. |
| |
| Four Energon canisters are needed to take down one shoulder cannon. Repeat |
| the process with the second conveyor belt. This is a lot easier said than |
| done, since Trypticon will be primarily using his shoulder cannons to |
| blast you. It gets easier with one shoulder out of the way, but it is hard |
| to dodge and aim at the Energon canisters at the same time. |
| |
| With both shoulder cannons destroyed, Air Raid, Jetfire, and Silverbolt |
| drop in. Unfortunately, they are incapacitated immediately, but not before |
| Air Raid deploys an Overshield. Run forward and pick it up, then retreat |
| back to the upper deck. |
| |
| Two new attacks for Trypticon. His first is a tail slam. He'll face one |
| side of the arena with his tail sticking out against the opposite side. |
| Stay away from the side that his tail is on, because he'll slam it against |
| the ground and create a shockwave. The charge-up time is long, giving you |
| plenty of time to run to the other side of the chamber. |
| |
| The second attack is merely an upgrade to his mouth blast attack. The |
| Energon balls are now faster and more frequent. They travel from side to |
| side, so you should have little trouble keeping up with the pace and using |
| your Dash ability to stay one step ahead of the projectiles. This attack |
| is also what eventually leads to Trypticon's downfall. |
| |
| After using the upgraded mouth cannon attack, Trypticon will open two |
| coils on his chest. These small red boxes are your target for the rest of |
| this stage. They are pretty small, and if you are on the upper deck you'll |
| likely want to use a long-range weapon like the Photon Burst Rifle or the |
| Energon Battle Pistol. Keep on shooting until they close up. Wait for the |
| boss to use his mouth cannon attack, then resume until both are destroyed. |
|____________________________________________________________________________|
'============================================================================'
Trypticon will get pissed off and smash the ground below you again, sending
you to another floor below. Going down!
o----------------------o
| The Battle Continues |
o----------------------o
Well, the arena is very similar to the previous one, but there are still some
notable changes to the layout.
___________________________________________
| E E | S - Start
|___ ___| E - Energon Cube
| | ____ ______| | A - Ammo
| 1| S 2 |
| | ---- ------. | 1 - Neutron Assault Rifle
| | A A | | 2 - Magma Frag Launcher
| |3 | | 3 - X12 Scrapmaker
| | | | 4 - Null Ray
| | | | 5 - Thermo Rocket Launcher
| | 4 | | 6 - Nucleon Shock Cannon
| |_______,-------------------._______| |
| 5 6 |
| |
| |
|___________________________________________|
This layout is much easier to memorize than the previous. It's basically a
large rectangle with an upper level and a lower level. There isn't much on the
upper level aside from a few guns. You can find ammo, health, and weapons on
the ground floor. The lack of cover in the room makes it difficult to find a
good area to stay when fighting Trypticon.
-> DECEPTICON SYMBOL 25
The final Decepticon Symbol is on the left side of the arena, near the
broken ramp. It's probably the hardest symbol to find in the game, just
because it is so well hidden. Stand next to the X12 Scrapmaker and turn to
face to the left. Look against the wall near the Scrapmaker and you should
find a tiny hole in the wall. Peer through the hole to find the symbol.
____________________________________________________________________________
|============================================================================|
| BOSS: Trypticon (Stage Two) |
|----------------------------------------------------------------------------|
| Trypticon stands on all fours and raises his tail like a scorpion. This |
| battle is nothing like the first stage. Brand new attacks and brand new |
| ways to hurt the boss. |
| |
| First, lets describe the arsenal of moves at Trypticon's disposal. For |
| starters, even Trypticon's nose is a weapon of mass destruction. His nose |
| turns into a mini-cannon and fires purple projectiles; an attack that |
| closely resembles a Tank's flamethrower attack. It's a constant stream of |
| energy that can drain your health in seconds. |
| |
| When Trypticon leans forward, he will launch dozens of purple bombs into |
| the air. They arc in the air, then land across the arena. I'm pretty sure |
| they lock on to your positioning. Dashing takes too long, so instead turn |
| into a vehicle and boost around the room. |
| |
| Finally, the boss can use his own tail as a method of destruction. He'll |
| raise it in the air and strike the ground, causing Dark Energon spikes to |
| emerge from the ground. Before the tail hits the ground, sentry turrets on |
| the side of the tail will fire rounds of missiles at you. |
| |
| In addition, it also summons groups of Spiderbots. These little buggers |
| are annoying, but often drop health and ammo. Make sure to clear the Dark |
| Energon spikes from the ground before someone blows them up and damages |
| you. Also defeat all Spiderbots present before refocusing on the big guy. |
| |
| Arguably the best place to stay when avoiding the boss's attacks is up |
| against the eastern ramp. If you press up against the side of the ramp, |
| Trypticon's nose cannon and tail missiles should not hit you. The purple |
| bombs are a different story, since they rain from above. |
| |
| Trypticon's weak spots are the three power cells on his back. He will lean |
| forward when using most of his attacks, leaving the red cells exposed. |
| Each one is surprisingly weak, especially when using a powerful weapon |
| like the X12 Scrapmaker or Nucleon Shock Cannon. |
| |
| When the power cells are exposed, Trypticon tends to pause for a moment or |
| two. Peek out from the side of the ramp and back up a couple steps to get |
| a good view of the power cell. Use the Scrapmaker to make short work of |
| the first power cell. When you start getting attacked, retreat behind the |
| ramp again. |
| |
| The second and third power cells are to the left and right the first. This |
| may slightly alter where you position yourself in order to aim for the |
| respective power cells. Trypticon's power cells are not very durable at |
| all, but you cannot rush through this battle. If you don't find time to |
| stop attacking and protect yourself from his three attacks, you will have |
| a very hard time winning. Take your time. |
|____________________________________________________________________________|
'============================================================================'
If you're looking for an Achievement (and an embarrassing way to end a game's
final boss), then look no further. Immediately after defeating Trypticon, run
forward to the edge of the arena and stand where the two Energon Cubes are. In
one last-ditch effort, Trypticon will smash his claw right on the ground here.
If you're standing where I told you to stand, you will get hit by his claw and
knocked on your back. You won't die, but your pride may take a huge blow.
Anyways, Trypticon is finished and the Autobots safely evacuate Cybertron. The
Autobot campaign is complete, which unlocks the character Arcee.
______________________________________________________________________________
==============================================================================
[6] SYMBOLS [0600]
==============================================================================
Autobot Symbols are found in the Decepticon campaign. Decepticon Symbols are
found in the Autobot campaign. Got it?
==============================================================================
AUTOBOT SYMBOLS [0601]
==============================================================================
o--------------o
| Dark Energon |
o--------------o
-> AUTOBOT SYMBOL 1
In the Decepticon chapters, you can collect Autobot Symbols which are
strewn throughout Cybertron. On the flipside, you'll be searching for
Decepticon Symbols in the Autobot chapters. The first Autobot Symbol is
here in the ambush site, high up in the air and resting on a horizontal
support beam. It's big and red, so it's not that hard to spot.
-> AUTOBOT SYMBOL 2
In between the third fan and the bottom of the silo is another opening on
the side of the wall. It's best to stand inside the opening just above the
third fan (where you found the grenades) and peer down to look for it. Once
you locate it, perform a delayed double jump off of the bridge and into the
alcove, where you can destroy the symbol (and pick up an Overshield).
-> AUTOBOT SYMBOL 3
Facing the control panel, walk to the left and jump onto the platform to
find a grenade crate and Overshield. Across the ledge in the far corner of
the room is your Autobot Symbol.
-> AUTOBOT SYMBOL 4
Found at the very end of the pathway through space. Facing the building,
look on the far left corner of the roof to find the Autobot Symbol dangling
on the edge of a piece of debris. It's easier to target with a long-range
weapon such as the Energon Battle Pistol, but others will do.
-> AUTOBOT SYMBOL 5
Things are easier to navigate when the ground breaks apart. Hug the wall
and maneuver/jump around the pillars. Hop over the ledge and the blue flame
to reach a small corridor. Follow it to locate the Autobot Symbol along the
way. Shoot it and jump back out of the hallway into the open.
o-------------o
| Fuel of War |
o-------------o
-> AUTOBOT SYMBOL 6
You can find an Autobot Symbol already, as it is in the Kaon Cliffs. Fly
high up into the sky and look for a large rock archway. Instead of
typically flying underneath, fly up to the top (use A and B to ascend and
descend, respectively): the Autobot Symbol is above the arch.
-> AUTOBOT SYMBOL 7
Before you follow your two teammates through the Energon Reservoir, stay on
the dock and look to the left. Through the bars of the wall is an Autobot
Symbol on the other side; you can shoot it from the other side of the bars.
Alternatively, turn into a jet and fly along, hugging the left wall. When
you come to a small waterfall, fly through the waterfall and into a cave.
Follow it to reach the inside of the room with the Autobot Symbol. Either
method works, but this procedure grants you access to an Overshield.
-> AUTOBOT SYMBOL 8
After eliminating the enemies on the landing dock, turn back around towards
the tunnel you came out of. Fly down the left path instead and it'll take
you to a dead end and the Autobot Symbol.
-> AUTOBOT SYMBOL 9
While your teammates follow the tunnel to the left, fly towards the big
waterfall in front of you and go straight through. You'll emerge on an
alcove on the other end, with the symbol in plain sight.
-> AUTOBOT SYMBOL 10
Before doing anything, turn into a jet and fly upwards from the entrance.
Hug the wall on your left and ascend to the ceiling. Look between the
stacks of storage crates to locate the Autobot Symbol.
o-----------------o
| Iacon Destroyed |
o-----------------o
-> AUTOBOT SYMBOL 11
It is floating in a huge piece of architecture on the left side of the
courtyard, above where most of the Snipers were. Look high in the sky for a
row of arches and zoom in on the circular plate below. The Autobot Symbol
is right in the middle of the circle.
-> AUTOBOT SYMBOL 12
Stay on the fan blade upon entering and wait until you rotate to the back
end of the central pillar. You can find the symbol on the inside of the
other side of the pillar.
-> AUTOBOT SYMBOL 13
Jump up the busted train to the upper ledge, where the second train dropped
off the Rocket Soldiers. Turn around to the dead end and you can see the
Autobot Symbol on the other side of a force field blocking off the tunnel.
The force field is not impervious to weapons, as you can fire straight
through at the symbol.
-> AUTOBOT SYMBOL 14
From the start of the street (where you saved Brawl), walk forward and hug
the left side of the street. You'll soon reach the Leaning Tower of Iacon
(seriously, it's just a tall building that's slightly tilted over). Between
this building and the wall should be a nook you can go inside. Hop over the
large pile of rubble and look on the back end of the leaning tower to find
the Autobot Symbol stuck right on the side of the building.
-> AUTOBOT SYMBOL 15
Wait for the first crusher to slam down and raise up. Stand underneath it
and spin around. Look above the doorway you just went through to find the
symbol hanging on the wall. Shoot it quickly and move on, or else you'll be
squished by the crusher.
o---------------o
| Death of Hope |
o---------------o
-> AUTOBOT SYMBOL 16
As you flee from Omega Supreme, make sure to take notice of the Autobot
Symbol hanging above the locked door. Take a second to shoot it before you
leave the bridge and escape danger.
-> AUTOBOT SYMBOL 17
There are two ways to get this Autobot Symbol. It's found near the top of
the elevator shaft, just above your current position if you were to walk to
the edge. However, it can be hard to see due to the dangling light fixture
in front of you. It's also possible to drop to the bottom, then look up
and use Fine Aim to spot the small red symbol high above. It's probably
easier to get from down here if you have an Energon Battle Pistol.
-> AUTOBOT SYMBOL 18
Use the stairs on the left side of the area to reach the balcony where the
Snipers and Rocket Soldiers were. In the far corner, up against a wall, is
another Autobot Symbol.
-> AUTOBOT SYMBOL 19
Stand on the middle of the balcony after shooting the trio of Jet Soldiers.
Face parallel to the tube and look forward to find an Autobot Symbol on the
far wall, inside the tunnel we were in earlier.
-> AUTOBOT SYMBOL 20
Upon entering the room, walk to the left and examine the southern wall. The
Autobot Symbol is against the wall, but shielded by a clear window. You
cannot fire through or destroy the window, so your attack must go above the
top of the window in order to destroy it. There are Flak Grenades nearby
that you can toss over the window to break the symbol. Also, powerful guns
like the Fusion Cannon works if you jump and fire just above where the
symbol rests; the splash damage should destroy it.
o--------------------o
| The Final Guardian |
o--------------------o
-> AUTOBOT SYMBOL 21
The first one is really easy to find. From where you start, go forward and
jump down onto the lower floor near Omega Supreme. It's on the ledge
straight ahead and against the wall, right next to an Energon Cube.
-> AUTOBOT SYMBOL 22
On the north end of the boss arena is a Photon Burst Rifle. Walk on top of
it and look directly up towards the arched ceiling. The symbol is hanging
on the ceiling, staring down at you.
-> AUTOBOT SYMBOL 23
On the second floor, south of the Magma Frag Launcher. It's being covered
up by an archway (specifically, where it connects to the wall). The arch
must be destroyed by Omega Supreme for you to view and destroy the Autobot
Symbol. Wait for the boss to use an attack that will eventually destroy it.
This is why I recommend that you collect the symbols first, so you can sit
around and wait until he destroys the scenery.
-> AUTOBOT SYMBOL 24
This Autobot Symbol is inside one of the destructible walls on the northern
end of the arena. It's the wall directly in front of the Photon Burst
Rifle. The most sensible way to destroy the Autobot Symbol would be to wait
for Omega Supreme to blast the wall and reveal the symbol. However, if you
use a melee attack on the center of the wall, your weapon will go through
the wall and break the symbol. Trust me, I've done it this way before.
-> AUTOBOT SYMBOL 25
The hardest one to find in this chapter, since it's actually outside of the
battle arena. It is hanging just outside the boss room, on the northeast
side of the area.
Equip a Null Ray and stand on the northwest corner of the room, right near
the Magma Frag Launcher. Look across the arena with the Null Ray zoomed in
and scan the eastern wall from north to south. If you look above the
archways, you should find the Autobot Symbol just above the arch, on the
northern side (more on the left side when facing the wall).
==============================================================================
DECEPTICON SYMBOLS [0602]
==============================================================================
o--------------o
| Defend Iacon |
o--------------o
-> DECEPTICON SYMBOL 1
In the Autobot campaign, you will be targeting purple Decepticon Symbols.
The first one is here in this first room. It is hanging on a balcony at the
top of the northern end. If you stand next to the hologram and look up at
the balcony, you can see it. Jump in the air, zoom in, and take a shot.
-> DECEPTICON SYMBOL 2
The Decepticon Symbol is on the upper portion of the bridge. If you stop
on the walkway and side with your friends against the band of Decepticon
soldiers, you are more than likely to notice the symbol above their heads.
-> DECEPTICON SYMBOL 3
After dropping down from the speedway on the ground. Pick up the Energon
Battle Pistol down here and zoom up above and across where you dropped down
from. The Decepticon Symbol is lying inside the other half of the destroyed
speedway.
-> DECEPTICON SYMBOL 4
When you reach the first turbine, turn back around and start going back to
the walkway. Look underneath the catwalk to find a Decepticon Symbol right
underneath the bridge. To be specific, it's lying underneath the part of
the walkway that leads over to the dead end containing an Energon Cube.
-> DECEPTICON SYMBOL 5
You can locate the Decepticon Symbol near the final cube crane, past the
enemy Snipers. Stand near the crane and turn around to face the central
pillar. Look up the side of the pillar to find the symbol on the side; it
is much easier to spot when zoomed in. Alternatively, you can find it as
you ride up the crane.
o-------------------o
| Kaon Prison Break |
o-------------------o
-> DECEPTICON SYMBOL 6
As soon as you exit the spiked building and continue along the catwalk,
look directly to the left. The Decepticon Symbol is floating in midair. You
can also spot the symbol in the weapons room, by peering through the barred
window, though the former option is probably easier.
-> DECEPTICON SYMBOL 7
After escaping your prison cell, walk to the right and go around the bend
towards the Neutron Assault Rifle and EMP Grenades. The symbol is inside
the last prison cell on the right; use your new weapon and shoot through
the bars to destroy it.
-> DECEPTICON SYMBOL 8
After taking down the Jet Soldiers, walk over to the left side of the
hangar and peer through the window. Below, you can see Autobots running
into ships in order to escape the prison. Above the Decepticon ship is yet
another Decepticon Symbol. It's not that hard to spot if you are looking
through the window.
-> DECEPTICON SYMBOL 9
As soon as you enter the third section, look to your right to find the
symbol floating in the air.
-> DECEPTICON SYMBOL 10
The symbol is lying underneath the bridge leading to Zeta Prime's prison</pre><pre id="faqspan-6">
cell. Before getting on the bridge, walk to either side of it to get a
clear view and shoot it.
o-------------o
| To the Core |
o-------------o
-> DECEPTICON SYMBOL 11
The Decepticon Symbol is in a room branched off of the western end of
Omega Supreme's holding cell; the same room containing the Energon Repair
Ray and the two Energon Shard containers.
-> DECEPTICON SYMBOL 12
You can only get this symbol if you are playing as Optimus. Use your axe to
cut the set of wires on the left. This will reveal a second tunnel and the
Decepticon Symbol.
-> DECEPTICON SYMBOL 13
Before you drop down from the ledge, turn around to find a weakened wall.
Break it to find a miniature room containing an Overshield, and more
importantly, a Decepticon Symbol. You must be quick with this, because the
game interrupts you with a cinema as you automatically proceed to the next
room. If you miss out, simply restart the checkpoint.
-> DECEPTICON SYMBOL 14
After riding down the hill, stay on the right side of the path just as it
veers to the left. There should be an opening that leads to a couple of big
rocks. Jump onto each rock and make your way through the Energon to reach
another Decepticon Symbol.
-> DECEPTICON SYMBOL 15
Use the corrupted stalactites to make your way to the eastern side of the
Energon lake. Pass by the Energon Grenades and walk around the large rock
jutting from the ground to find the symbol hiding behind.
o----------------o
| Aerial Assault |
o----------------o
-> DECEPTICON SYMBOL 16
As soon as you pass through the first orange hole, there should be a large
piece of debris in front of you. Look between the two horizontal beams to
spot the symbol between the two. Since you are able to turn around and
backtrack in this area, fly over the top of the beams and then spin around
to get a better view of the symbol.
It is hard to find in such a crowded area, but as long as you pass the
first orange hole within the first 30 seconds of the level, you haven't
missed it. Plus, you halt when you stop boosting, allowing you to float in
place and scan the area.
-> DECEPTICON SYMBOL 17
There is a destructible wall on the left side of the chamber. After you
blast the rocket sentries, blow apart the western wall to find the symbol.
-> DECEPTICON SYMBOL 18
Once you have cleared the nerve room, transform into a jet and fly above
the horizontal Energon beam near the ceiling. There should be a Decepticon
Symbol above the beam, back towards the hallways.
-> DECEPTICON SYMBOL 19
Drop down onto the upper ledge with the turrets. Walk over to the turret on
the far left. Look to the left: there should be a bridge of wires extending
over to a small chunk of land. Walk across the wires onto the island and
search behind the two crates to find the symbol. Of course, you can always
turn into a jet and fly over if you don't want to walk.
-> DECEPTICON SYMBOL 20
Fly underneath the platforms to find the Decepticon Symbol at the northern
end of the room. This is also another way to enter the alcoves containing
the Overshields.
o--------------------o
| One Shall Stand... |
o--------------------o
-> DECEPTICON SYMBOL 21
From the start of the level, walk along the street. You should walk right
underneath a circular sign with two robots drawn on it. After walking
under the sign, turn around to find the symbol on the back of it.
-> DECEPTICON SYMBOL 22
Destroy the first Energon canister and immediately walk past it and to the
right to spot an Energon Shard container. Beyond the container, on the
wall, is the Decepticon Symbol.
-> DECEPTICON SYMBOL 23
The Decepticon Symbol is in a tiny alcove underneath the upper deck. It is
in the southern end of the arena, in the dead center. Walk underneath the
deck to find an alcove containing a Plasma Cannon. On the wall inside this
alcove is the symbol.
-> DECEPTICON SYMBOL 24
This symbol is on the far north end of the arena. Drop down onto the ground
and run north. Stay in the middle while you run to the very end of the
room. Go around the bridge support to find the symbol lying against the
support beam.
-> DECEPTICON SYMBOL 25
The final Decepticon Symbol is on the left side of the arena, near the
broken ramp. It's probably the hardest symbol to find in the game, just
because it is so well hidden. Stand next to the X12 Scrapmaker and turn to
face to the left. Look against the wall near the Scrapmaker and you should
find a tiny hole in the wall. Peer through the hole to find the symbol.
______________________________________________________________________________
==============================================================================
[7] WEAPONS [0700]
==============================================================================
==============================================================================
GUNS
==============================================================================
o-------------o
| EMP Shotgun |
o-------------o
Magazine: 2
The EMP Shotgun is much more powerful than the Scatter Blaster, but is slower
and has worse range. Plus, the magazine only carries two and the reload time
is painful, so you must make each shot count. I dislike the EMP Shotgun very
much, because a melee attack deals roughly the same amount of damage as one
shot. You're up close, so you might as well conserve ammo and go for a melee.
o-----------------------o
| Energon Battle Pistol |
o-----------------------o
Magazine: 8
Unlike a normal pistol, the Energon Battle Pistol is very powerful and has a
very long range; almost like a mini-sniper rifle. The clip size is very small,
but each shot can deal a lot of damage. The only downsize is that the gun is
pretty slow to fire and has a somewhat lengthy reload time.
o--------------------o
| Energon Repair Ray |
o--------------------o
Magazine: 100
The Energon Repair Ray is more of a defensive tool than a weapon. It can
damage enemies slightly, but its main function is to heal allies. Note that
the Energon Repair Ray cannot be used on its owner, so this weapon is best
used when playing co-op with a friend.
o---------------o
| Fusion Cannon |
o---------------o
Magazine: 5
This weapon is exclusive to Megatron. The Fusion Cannon is basically a missile
launcher, as it fires huge purple balls of Energon. They explode on contact
and create some serious splash damage, so it's great against groups of enemies
or large targets. Unfortunately, it doesn't hold much ammo.
o-------------o
| Ion Blaster |
o-------------o
Magazine: 50
This weapon is exclusive to Optimus Prime. The Ion Blaster shares its
similarities with the Neutron Assault Rifle, with some clear differences.
First, it is actually slightly weaker, but has a larger magazine. The Ion
Blaster does have the fastest rate of fire out of any gun in the game and has
deadly accuracy when used up close.
o---------------------o
| Magma Frag Launcher |
o---------------------o
Magazine: 3
Fire a sticky frag using the Right Trigger and detonate using the Left
Trigger. A very fun gun to use, because it adds an extra element to a battle
if you choose to implement a bit of strategy with the Magma Frag Launcher. A
direct hit will practically kill an enemy in one hit, though the lack of fine
aim or zoom makes the Magma Frag Launcher difficult to aim.
o-----------------------o
| Neutron Assault Rifle |
o-----------------------o
Magazine: 32
The Neutron Assault Rifle is arguably the most basic and common weapon in the
game. It has a pretty large clip and respectable reload time. It's basically
your standard machine gun: has a high firing rate, covers a nice amount of
distance, and packs a punch. I always try to have a Neutron Assault Rifle in
one of my two weapon slots.
o----------o
| Null Ray |
o----------o
Magazine: 4
The game's equivalent of a sniper rifle. The Null Ray should only be used in
situations when you are facing off against enemies from a distance. This has
the longest range in the game and kills most enemies in one shot. However,
never use the Null Ray up-close: it is nearly impossible to use unless in fine
aim, as the accuracy plummets when you aren't zoomed in.
o--------------------o
| Photon Burst Rifle |
o--------------------o
Magazine: 24
This weapon reminds me a lot of a Battle Rifle from the Halo series: it is
deadly at medium range - especially when zoomed in - and has a burst effect
that fires three rounds per shot. It's best used when in fine aim, and is one
of my favorite weapons.
o---------------o
| Plasma Cannon |
o---------------o
Magazine: 100
A pretty unique weapon; you can only fire the Plasma Cannon by charging it up.
Simply tapping the Right Trigger will do nothing. You must hold the button
down to power it up. The Plasma Cannon has three levels you can charge it up
to, with each one being stronger than the last. However, once it is fully
charged, the ammo will drain if you continue to keep the Right Trigger held
down. An interesting weapon, though I personally do not like it.
o-----------------o
| Scatter Blaster |
o-----------------o
Magazine: 6
The Scatter Blaster is really best used at close-range, as it resembles an
automatic shotgun. Hold down the trigger to continue blasting out explosive
shells that, as the name implies, scatters with distance. It is a slow weapon
like all shotguns are, but can deal a nice amount of damage per shot.
o------------------------o
| Thermo Rocket Launcher |
o------------------------o
Magazine: 4
The Thermo Rocket Launcher is a powerful cannon that fires rockets, blasting
enemies up and away if you land a successful hit. Doing so can be difficult,
as the weapon does not have the best accuracy around. The one element that
makes this gun shine is that it can lock onto enemy vehicles. The Thermo
Rocket Launcher is best used against vehicular enemies, specifically Jet
Soldiers.
o----------------o
| X12 Scrapmaker |
o----------------o
Magazine: 80
This is basically as close as you're going to get to a minigun. The X12
Scrapmaker is an imposing gatling gun that can tear through robots like a hot
knife through butter. It takes a while to boot up and begin to fire, but once
you keep the Right Trigger held down, this thing will chug out bullets faster
than you can believe. Your mobility decreases during use, so the Scrapmaker is
not recommended for small and/or agile foes.
==============================================================================
OTHER WEAPONS
==============================================================================
o---------------o
| Ion Displacer |
o---------------o
Magazine: 300
The Ion Displacer is one of two turrets found in the game. It has unlimited
ammo when mounted, but will become limited if you detach it. The Ion Displacer
has the fastest rate of fire in any weapon in the game and is basically the
X12 Scrapmaker on steroids.
o----------------------o
| Nucleon Shock Cannon |
o----------------------o
Magazine: 10
The Nucleon Shock Cannon is one of two turrets found in the game. It has
unlimited ammo when mounted, but will become limited if you detach it. It is
essentially an overpowered Fusion Cannon. It is very slow to fire and many
enemies can dodge the attack, but completely obliterates any target it hits.
Best used for larger, slower targets.
o-------------o
| EMP Grenade |
o-------------o
These grenades can stun any enemy inside a fairly large radius when thrown.
They will float in the air and become immobilized for several seconds,
providing you with free time to attack. When used on yourself, your HUD will
become scattered and discombobulated while your speed greatly decreases.
o-----------------o
| Energon Grenade |
o-----------------o
The rarest grenade, but arguably the most useful (especially in tough
situations like large-scale fights or boss battles). When thrown, the Energon
Grenade emits a big cloud of aura. Step inside this cloud as your health
quickly regenerates. Great in co-op, as you can throw one and have multiple
people step inside and be regenerated.
o--------------o
| Flak Grenade |
o--------------o
Just your typical grenade. Pull the pin, throw, and watch the parts fly. It
has a very high splash damage and can easily kill two or three enemies if they
are huddled closely together. The Flak Grenade is a great tool to scatter and
defeat weaker enemies.
o-------------o
| Thermo Mine |
o-------------o
These proximity mines lie in wait when thrown and only detonate if an enemy
gets close enough to it. It does not deal as much damage as a Flak Grenade,
but can be used similar to a Magma Frag Launcher where you can set up mines in
order to ambush enemies. Line a doorway with a Thermo Mine and wait for groups
of baddies to enter... voila!
o--------------o
| Melee Weapon |
o--------------o
Obviously containing no ammo, the melee weapon can be used by clicking the
Right Analog Stick. It has two main functions: used to damage enemies and also
used to break open various crates and other objects. I prefer using melee
weapons to guns when standing face-to-face with an enemy.
______________________________________________________________________________
==============================================================================
[8] ACHIEVEMENTS [0800]
==============================================================================
Here are all the Achievements found in the game, in alphabetical order.
o----------------------o
| A Prime Problem (10) |
o----------------------o
Complete Defend Iacon on any difficulty
o--------------------o
| Action Master (15) |
o--------------------o
Get 10 kills with a single detached turret in any mode
o------------------------o
| Autobot Commander (30) |
o------------------------o
Autobot Campaign Complete (Medium)
o--------------------o
| Autobot Prime (45) |
o--------------------o
Autobot Campaign Complete (Hard)
o----------------------o
| Autobot Recruit (15) |
o----------------------o
Autobot Campaign Complete (Easy)
o-------------------o
| Beak Breaker (15) |
o-------------------o
Shoot the 3 Hidden Laserbeaks throughout Kaon Prison Break
o----------------------o
| Blast-arachnia! (15) |
o----------------------o
Destroy 100 Spiderbots in Campaign or Escalation
o--------------------o
| Brute-a-kiss! (15) |
o--------------------o
Ignite a Brute's back 5 times in Campaign or Escalation
o--------------------o
| Chaos Bringer (15) |
o--------------------o
Destroy the planets in the Stellar Galleries in Iacon Destroyed
o---------------------o
| Dark Awakening (10) |
o---------------------o
Complete Dark Energon on any difficulty
o-----------------------o
| Decepticon Grunt (15) |
o-----------------------o
Decepticon Campaign Complete (Easy)
o------------------------o
| Decepticon Seeker (30) |
o------------------------o
Decepticon Campaign Complete (Medium)
o-------------------------o
| Decepticon Warlord (45) |
o-------------------------o
Decepticon Campaign Complete (Hard)
o------------------o
| Devastator! (15) |
o------------------o
Destroy all cover in the arena in The Final Guardian
o----------------------o
| Fire in the Sky (15) |
o----------------------o
Melee-kill a Jet Vehicle in the air in Campaign or Escalation
o----------------------------------o
| First We Crack the Shell... (15) |
o----------------------------------o
Get smashed by Trypticon's hand as he falls into the Energon goo in One Shall
Stand
o-------------------------------o
| Footloose and Fancy Free (15) |
o-------------------------------o
Destroy a Jet Soldier's foot thruster 5 times in Campaign or Escalation
o-------------------------o
| Friends to the End (15) |
o-------------------------o
Finish any level in Co-Op
o-----------------------o
| Grimlock, Smash! (25) |
o-----------------------o
Destroy all hidden Decepticon symbols in the Autobot Campaign
o----------------------o
| Heavy Metal War (50) |
o----------------------o
Complete the 15th wave in Escalation
o------------------------------o
| More Than Meets the Eye (15) |
o------------------------------o
Earn a 1st Place MVP award in any Multiplayer mode
o-------------------o
| Motormaster! (15) |
o-------------------o
Race across the Chasm Bridge in 33 seconds in Death of Hope
o------------------------------o
| Only the Strong Survive (50) |
o------------------------------o
Reach a combined class level of 75 in Multiplayer
o---------------------o
| Paging Ratchet (15) |
o---------------------o
Revive 5 Autobot soldiers in Defend Iacon
o---------------------------o
| Powerglide Performer (15) |
o---------------------------o
Fly through the coolant tunnels in 23 seconds in Aerial Assault
o-------------------o
| Powermaster! (30) |
o-------------------o
Spend 25,000 Power in Escalation mode
o----------------------o
| Prime Directive (30) |
o----------------------o
Unlock Prime Mode
o--------------o
| Ramhorn (15) |
o--------------o
Ram-kill against an enemy who is stunned by an EMP grenade in Campaign or
Multiplayer
o--------------------------------o
| Scavenger Would Be Proud! (25) |
o--------------------------------o
Destroy all hidden Autobot Symbols in the Decepticon Campaign
o---------------o
| Slugfest (15) |
o---------------o
Save the Slug before it is executed in To the Core
o------------------o
| Spike's BFF (15) |
o------------------o
Reach level 25 in any single class in Multiplayer
o---------------------------o
| Starscream's Brigade (10) |
o---------------------------o
Complete Fuel of War on any difficulty
o--------------------o
| Targetmaster! (15) |
o--------------------o
Kill 2 Snipers in 5 seconds in Campaign
o-----------------------o
| That's No Mirage (15) |
o-----------------------o
Headshot a Cloaker when it is invisible in Campaign or Escalation
o------------------------o
| The Fall of Iacon (10) |
o------------------------o
Complete Iacon Destroyed on any difficulty
o---------------------------o
| The Harder They Fall (10) |
o---------------------------o
Complete One Shall Stand... on any difficulty
o--------------------------o
| The Kup's Half Full (25) |
o--------------------------o
Reach a combined class level of 50 in Multiplayer
o---------------------o
| The Last Prime (10) |
o---------------------o
Complete Kaon Prison Break on any difficulty
o----------------------------------o
| The Secret of Omega Supreme (10) |
o----------------------------------o
Complete Death of Hope on any difficulty
o---------------------o
| The War Within (10) |
o---------------------o
Complete Aerial Assault on any difficulty
o---------------------------------o
| There Are Parts Everywhere (15) |
o---------------------------------o
Multi-Kill 3 Car Soldiers at once using an explosive weapon in Campaign or
Escalation
o-------------------------o
| Thief in the Night (15) |
o-------------------------o
Find and disable all security trip-wire switches in Fuel of War
o-----------------------o
| Till All Are One (30) |
o-----------------------o
Complete both Campaigns (Any Difficulty)
o----------------------------o
| Top of the Scrap Heap (75) |
o----------------------------o
Reach a combined class level of 100 in Multiplayer
o----------------------o
| Unlikely Allies (15) |
o----------------------o
Finish any level in Competitive Co-Op
o----------------------o
| Victory is Mine (10) |
o----------------------o
Complete The Final Guardian on any difficulty
o------------------------------o
| Wait! I Still Function! (30) |
o------------------------------o
Get 3 kills while downed in a Co-Op Campaign or Escalation mode
o------------------------o
| You Got Spark, Kid (5) |
o------------------------o
Reach level 5 in any single class in Multiplayer
o------------------------o
| You Got the Touch (10) |
o------------------------o
Complete To the Core on any difficulty
o---------------------o
| Your Lucky Day (15) |
o---------------------o
Kill all but 1 of the neutral prisoners in Dark Energon
______________________________________________________________________________
==============================================================================
[9] BESTIARY [0900]
==============================================================================
==============================================================================
ENEMIES [0901]
==============================================================================
o-------o
| Brute |
o-------o
Threat Level: High
Brutes are covered in high-tech armor and carry around both a sharp axe and a
sturdy shield into battle. They can't do much from a distance other than an
EMP shockwave that can scramble your systems, but will have their way with
their opponents up close. Brutes can easily tear you to shreds with their
battle axe, so never let one close in on you.
The only way to damage a Brute is to target the glowing backpack on their
back. Strafe or dash to get behind them, then begin attacking the backpack. If
you're risky, go for a melee attack on their back. Brutes can be easy if they
focus on your teammates, but otherwise can be a hassle one-on-one.
o-------------o
| Car Soldier |
o-------------o
Threat Level: Low
You find these guys everywhere. Car Soldiers are the most basic form of
infantry on both the Autobot and Decepticon forces. As their name implies,
they can transform into a sleek car in order to increase mobility, though they
are typically encountered in their robot form. Car Soldiers are very weak, not
very intelligent, and found in groups. You can easily evade their basic weapon
(they use some sort of machine gun similar to a Neutron Assault Rifle) and
take them out with ease.
o---------o
| Cloaker |
o---------o
Threat Level: High
Cloakers are nasty creatures that have the ability to turn invisible. Not
TOTALLY invisible, but "Predator" invisible, so you can technically still see
them (albeit not that well). Always traveling in packs, Cloakers tend to
surround their victims before pummeling away with charged Plasma Cannon shots.
Their weapon actually gives their location away, as the glow of their Plasma
Cannon is very noticeable. It can be difficult to target an enemy you cannot
see, but Cloakers are incredibly agile as well. Wait until they stop to attack
in order to do so yourself. I find that pursuing one and using melee attacks
works the best against Cloakers.
o-------------o
| Jet Soldier |
o-------------o
Threat Level: Medium
Unlike Car Soldiers, you almost always fight Jet Soldiers in their vehicle
form. Jet Soldiers obviously have the height advantage (unless you are a jet
yourself) and will attack using machine guns and their jet rockets. These
robots are very agile in the air and will resort to boosting and using barrel
rolls in order to dodge your attacks.
If they turn into their robot form, they will float in the air and attack with
a Neutron Assault Rifle. Thermo Rocket Launchers obviously work the best since
they are almost always in their vehicle form, but any weapon that has a high
rate of fire works well.
o-----------o
| Protector |
o-----------o
Threat Level: Medium
Protectors are similar to Car Soldiers and are often paired with them in
fights, but Protectors are a bit more durable. They also are smarter than the
average robot, as they tend to hide behind cover and run away more than other
foes. Yeah, they actually run away and hide if you get too close. Protectors
always stay in the back lines and take a defensive stance, so they're likely
the last enemies you'll take out when fighting a batch of enemies.
o----------------o
| Rocket Soldier |
o----------------o
Threat Level: Medium
Rocket Soldiers are a bit of an upgrade from your run-of-the-mill Car Soldier
(I believe these guys can also transform into cars but I'm not positive). They
ditch basic weaponry for powerful rockets. Fighting Rocket Soldiers can almost
be a blessing in disguise at times, since you will see a giant warning flash
on your screen while under attack. Take cover from the rockets and use a long-
range weapon to score a one-hit headshot kill.
o-----------o
| Rocketeer |
o-----------o
Threat Level: Medium
Rocketeers are actually some of the rarest enemies you will encounter - you
only find them in a select few chapters. Rocketeers look and act just like
Rocket Soldiers, though these guys have a shield that they take cover behind.
They stand behind a barrier of sorts and will lower it before launching off a
barrage of missiles. Attack while the barrier is down, then quickly avoid the
rockets homing in on your position.
o---------------o
| Sentry Turret |
o---------------o
Threat Level: Low
There are three types of Sentry Turrets: machine gun sentries, rocket
sentries, and healing sentries. While sentry turrets are often found in large
groups in order to guard something of importance, they cannot move, which
gives you a huge advantage against them.
Machine gun sentries are the most common and will attack when they spot an
enemy. They can be locked on when using a Thermo Rocket Launcher; use a
powerful, explosive gun such as the one listed above or a Photon Burst Rifle
to take one out. The rocket sentries are just like the machine gun sentries,
but fire rockets instead. Treat their attacks like one of a Rocket Soldier and
blast the senty to bits.
Healing sentries act as a support group, as they will heal any ally that is
within reasonable distance. It's basically a mounted Energon Repair Ray. Make
sure to take them out first so they don't beef up their friends.
o------------o
| Shotgunner |
o------------o
Threat Level: High
They may not look like much, but Shotgunners can be brutal enemies. They are
armed with EMP Shotguns that are killer when stuck right next to one, but also
carry Flak Grenades to use if you choose to run away and keep your distance.
There is no easy way to protect yourself from a Shotgunner. To boot, they also
have an Overshield that you must lower before you can hurt them!
Stay far away from Shotgunners, as it's much easier to dodge a grenade than a
head-on shotgun blast. Target the face or use a Flak Grenade to quickly lower
their Overshield, then continue to back away and aim for headshots. Never get
close to a Shotgunner, even for a melee attack, as it will certainly spell
trouble for your character.
o--------o
| Sniper |
o--------o
Threat Level: Low
Enemy Snipers sound very threating, but they actually shouldn't pose much of a
problem. What really sets them back is the fact that they have a glaring laser
sight on the front of their sniper rifles. The second you see the tell-tale
laser pointer locked on your body, quickly take cover before you are silently
picked off.
All you have to do is follow the laser back to its source to locate the
Sniper. Kinda sucks for them, eh? Either take a Sniper out with a long-range
gun of your own or try and reach their location; they can't defend themselves
well when targeted up close.
o-----------o
| Spiderbot |
o-----------o
Threat Level: Very Low
Yeah... these guys are bottom of the barrel in terms of enemies in this game.
Don't get me wrong, Spiderbots can be a force to reckon with if encountered in
large numbers, but you can stomp on these metallic critters with a simple
melee attack. Just make sure that you don't get surrounded by a bunch of 'em,
as they can drain your health in a jiffy.
o------o
| Tank |
o------o
Threat Level: Very High
By far the most dangerous and imposing regular enemy in the game; be grateful
that you only fight a small number of these enemies through the entire game.
Tanks can be fought in both their vehicle form and their robot form (usually
both, with the vehicle form being first).
While as a vehicle, the Tank will use its large turret to blast Energon balls
at you. If you get too close, it'll let out an EMP shockwave that screws up
your HUD and slows you down. Your goal is to flank the side of the Tank until
you can view the small fuel cell on the back. Just like a Brute, shoot the
fuel cell to damage the Tank.
When it takes enough abuse, the Tank changes into its robot form. In this
form, it attacks using an EMP shockwave like its vehicle form, can fire sticky
grenades from its suped-up Magma Frag Launcher, and has a flamethrower attack
that will be the cause of many deaths in the your playing experience. Like
Titans, take cover at all times and use your strongest weapons on the Tank's
pelvis to ultimately defeat the robotic menace.
o-------o
| Titan |
o-------o
Threat Level: Very High
They may be slow and bumbling, but Titans are capable of obliterating you in
mere seconds if caught out in the open with one. Titans are equipped with a
humongous Ion Displacer which greatly decreases their mobility, but one of
these can honestly drain your entire health in mere seconds. Cover is
essential when facing a Titan.
Take advantage of their low agility and use stronger, slower weapons that they
would have a hard time avoiding. Grenades of all kinds work well, as do Thermo
Rocket Launchers and Fusion Cannons. Peek out from your cover, let off a few
shots, then resume hiding.
==============================================================================
BOSSES [0902]
==============================================================================
o---------------------o
| Decepticon Campaign |
o---------------------o
____________________________________________________________________________
|============================================================================|
| BOSS: Energon Bridge Guardian |
|----------------------------------------------------------------------------|
| The first stage of the boss battle features two attacks. When the Energon |
| Bridge Guardian fires a barrage of missiles your way, simply boost, boost, |
| boost your little heart out to avoid getting obliterated. Keep doing laps |
| around the room until the boss's arms lower. |
| |
| The Energon Bridge Guardian's beam attack is much more dangerous. The |
| machine boss will begin rotating as beams extend from its body. It splits |
| in two halves, and you must dodge the beams on the upper half of the body |
| and the lower half. Boost and ascend/descend to avoid the beams as they |
| rotate around the circular arena. |
| |
| After surviving both attacks, the boss will open itself up, revealing its |
| power core. Fire away at the core using jet rockets until the boss seals |
| itself back up and the two attacks are repeated. You should be able to |
| unload one round of rockets before the core is protected again. |
| |
| From now on, the boss upgrades. The Energon Bridge Guardian now fires |
| three missiles from each arm. They become difficult to dodge, even when |
| constantly boosting and using barrel rolls. Once the missiles stop and you |
| are waiting for the guardian to use its beam attack, destroy the giant |
| supply crates at the base of the machine. They contain Energon Cubes and |
| possibly Overshields. The number of beams increase in the boss's second |
| attack: boost in one direction and stay in the middle to stay unscathed. |
| |
| After pummeling the power core a second time, the Energon Bridge Guardian |
| ups the anty - big time. The floor is destroyed, revealing fiery hot |
| Energon. Balls of Energon will spew from the ground every second, giving |
| you another obstacle to overcome. Treat them just like homing missiles, |
| because I'm pretty sure they can home onto your location as well. |
| |
| The beam phase has been changed from the last two stages. The beams now |
| cover the entire side and are stacked on top of each other, meaning that |
| you cannot move above or below the beams in order to avoid them. They will |
| move back and forth, so fly parallel with the beams as they move back and |
| forth to avoid getting burnt to a crisp. |
| |
| After moving in unison with the beams, they will begin to turn and move |
| like they did in the first two stages. The only difference is that out of |
| the eight beams, various ones will move in different directions. They are |
| also faster and more powerful, so you can be easily killed if the beam |
| singes you for more than three seconds. The good news is that if you die, |
| you start off at the beginning of the third stage. |
| |
| Once you make it out of the beam trap alive, the Energon Bridge Guardian |
| opens up his power core. Put your jet rockets to use and make sure that it |
| is the last time it ever happens. |
|____________________________________________________________________________|
'============================================================================'
____________________________________________________________________________
|============================================================================|
| BOSS: Zeta Prime |
|----------------------------------------------------------------------------|
| Like the valiant hero he is, Zeta Prime... hides behind a force field and |
| enlists in the help of crushers and pitiful minions to defeat the three of |
| you. That battle strategy doesn't strike me of being very noble or heroic. |
| |
| A giant hologram of Zeta Prime appears above the real thing. He is able to |
| control the crushers on the room's ceiling with the flick of a wrist. When |
| you see a row of tiles glow orange, step off to avoid getting squashed. |
| The attack is slow enough so you can use a dash or even a vehicle's boost |
| to step off the tiles. Do this a few times until the crushers cease. |
| |
| Zeta Prime will then summon Energon clones. These replicas look like the |
| Autobot leader, but are smaller and are about as powerful as Car Soldiers |
| (maybe a bit tougher). They use their long staff to smack you around and |
| create energy shockwaves. These clones are easy; plus they also drop ammo |
| and even random weapons! Crushers will be activated while you fight the |
| Energon clones, so watch out for the glowing portions of the floor. |
| |
| After the wave of Energon clones, Zeta Prime will need to recharge his |
| force field. The machinery opens up, revealing the core. As Soundwave |
| notes, this is the time to attack. Blast the circular core with your most |
| powerful gun until it's recharged and the battle repeats itself. |
| |
| You'll likely have to do this once more to start the second half of the |
| boss battle. When this happens, crushers will seal off the outer ring of |
| the arena. The crushers fall in a circle, so stay one step ahead and |
| eventually move to the inner ring. The crushers will begin falling here as |
| well, so turn into a vehicle if you haven't already and begin boosting out |
| of the way of the crushers. By now, the outer ring will open back up, so |
| step outside into safety. |
| |
| The number of Energon clones increases in this stage. It may be easier to |
| take them down in your vehicle form: keep your distance and pepper them |
| with tank blasts or machine gun fire. If one gets too close or if you are |
| about to be crushed, then sprint away. Make sure to avoid the clone's |
| shockwave attack, as it rattlers your HUD and slows your movement down. |
| This attack, paired with the crushers, makes for a fatal combination. |
| |
| Once the core has been revealed, continue firing away. When you enter the |
| third stage of the battle, the crushers become much harder to dodge. They |
| no longer follow a set pattern, as the boss decides to make them home onto |
| your location. All you really need to do is stay as a vehicle and boost |
| around the battle area until the crushers stop. |
| |
| The Energon clones increase to a staggering amount - to the point where |
| they'll just surround you and your teammates. Back away and let them take |
| the brunt of the attacks. Toss Flak Grenades when they are all bundled |
| together, then revert back to vehicle form and finish the rest off. The |
| crushers are much more active in this stage, so be very careful. Once the |
| core opens up once more, remain in your vehicle and deplete the rest of |
| its health to win the battle. |
|____________________________________________________________________________|
'============================================================================'
____________________________________________________________________________
|============================================================================|
| BOSS: Omega Supreme |
|----------------------------------------------------------------------------|
| Turrets are your only form of offense against the gargantuan Omega |
| Supreme. You have both Nucleon Shock Cannons and Ion Displacers; neither |
| have a particularly huge advantage over each other, so it really does not |
| matter which one you use. I personally thought the Ion Displacers were |
| better, since you have an easier time hitting smaller targets. |
| |
| Omega Supreme only has three attacks. His first is firing a swarm of red |
| energy balls at you. These don't target you specifically, as they sweep |
| across the entire platform, so you may not even be hit with the attack. |
| Plus, they seem to be relatively weak, so they probably won't even put a |
| dent in you or your turret. |
| |
| He'll also raise a white shield and begin firing homing missiles at you. |
| If you are using an Ion Displacer, shoot them out of the sky. Otherwise, |
| exit your turret and take cover behind something sturdy so the rockets do |
| not damage you upon impact. Someone usually notifies the team when this |
| attack is being used. |
| |
| Lastly, Omega Supreme has his trademark laser cannon attack. Like the |
| energy balls, he will pace back and forth the arena while firing, so you |
| may or may not get caught in the blast. One thing that's for sure is that |
| you don't want to get hit, since it is pretty much a death wish. When you |
| see him use the laser beam, you might want to get off and hide somewhere. |
| |
| Once you have dealt enough damage to the boss (Soundwave will let you know |
| that his shields are weakened), Omega Supreme will summon a group of Jet |
| Soldiers. This is one of the reasons why I recommend the Ion Displacer, |
| since hitting these fast-paced foes with a Nucleon Shock Cannon is a real |
| challenge. You can always use a regular weapon if you'd like, as well. |
| |
| After defeating all the Jet Soldiers, Omega Supreme will return and the |
| boss battle repeats itself. Unlike previous boss battles, Omega Supreme |
| doesn't really change battle strategies during subsequent phases in this |
| fight. The main difference is the number of Jet Soldiers deployed, as it |
| increases dramatically near the end of the fight (and more often). |
| |
| I personally found the Jet Soldiers the most annoying part of the boss |
| battle, as they were the only ones that dealt significant damage to me. If |
| you use your Ion Displacer turret on them, you should be fine. The only |
| problem is that they are all in the frontlines; the two turrets in the |
| back are Nucleon Shock Cannons. With that said, I stayed in the back the |
| first time and none of the boss's laser attacks reached me. If you want to |
| stay safe and use an inferior weapon instead, then so be it. |
|____________________________________________________________________________|
'============================================================================'
____________________________________________________________________________
|============================================================================|
| BOSS: Omega Supreme (Stage One) |
|----------------------------------------------------------------------------|
| You are to fight Omega Supreme without the assistance of turrets, which |
| automatically makes this fight more challenging than the last. However, |
| with respawning Energon Cubes and a constant flow of ammo, you certainly |
| don't have it too tough. As long as you stay safe and avoid the boss's |
| more powerful attacks, you should be fine. |
| |
| With that said, lets list Omega Supreme's deadliest attacks first. His |
| signature hand vacuum plays a part in this fight, as it can kill you in |
| one shot. His right hand is the one that performs this attack. If you are |
| targeted by the laser sighting and surrounded by red circles, run away and |
| find cover immediately to lose the tracking signal and save yourself. He |
| can also improvise and use this attack to pick up a piece of rubble and |
| throw it at you; while it's powerful, it certainly isn't a one-hit kill. |
| |
| Omega Supreme's left hand fires rounds of missiles at you. The cone-shaped |
| hand will open and a laser sighting will track down your location as a |
| barrage of missiles are shot at you. Each set of missiles can deplete a |
| full health segment, and up to five sets are shot at you. Breakdown's Dash |
| ability works wonders here, but anyone else will have to resort to finding |
| cover or jumping out of the way. |
| |
| Lastly, the boss will create eight sentry turrets that emerge from inside |
| the robot. Two appear on his stomach and the other two on the large beams |
| extending above his shoulders (the other four are on the same locations, |
| except on his back). These turrets fire laser beams at you and are the |
| source of most of the destruction during the boss fight. You must blow up |
| any four sentry turrets in order to render the boss vulnerable. |
| |
| Use the walls surrounding the perimeter of the first floor while you peek |
| out and fire some shots off at one of the sentry turrets. They are pretty |
| weak and can be taken down by a couple Fusion Cannon shots. If you chose |
| someone other than Megatron, go with a Thermo Rocket Launcher. |
| |
| Once four turrets are taken down, Omega Supreme will be weakened and |
| Soundwave will notify you of the appearance of an Energon battery. Only |
| one appears at a time, and it is placed at one of four locations (shown on |
| the ASCII map as a " * "). |
| |
| A waypoint is also placed on the battery, giving you easy access to its |
| location. Switch forms and boost over as a vehicle before Omega Supreme |
| can use it to regenerate the turrets. Hit X next to the battery to infuse |
| it with Dark Energon. Now when Omega Supreme absorbs the battery, it'll |
| corrupt the boss instead of healing him. With the robot weakened, use your |
| most powerful guns to damage him. |
| |
| After damaging Omega Supreme, he will become cleansed of the Dark Energon |
| and the battle starts back over. Remember that your invincible friends |
| help out a great deal, as they can easily destroy four of the turrets if |
| you need time to heal or regain ammo. The ammo and Energon Cubes respawn |
| pretty quickly, so you should never go without any ammo. |
| |
| As the fight continues, Omega Supreme will deploy two Jet Soldiers after |
| his turrets are taken down and the battery appears. These goons are used |
| in order to stall you from corrupting the battery. Ignore them entirely |
| and race to the battery. The animation sequence of you corrupting the |
| battery leaves you invulnerable, so you should be fine left in the open. |
| Slay the two Jet Soldiers as Omega Supreme absorbs the battery so they are |
| not distracting you while you assault the weakened boss. |
| |
| There is a constant supply of ammo and Energon Cubes, but unfortunately |
| the same can't be said for the environment. The walls will fall fairly |
| early in the fight, and there will be dire times where you are left with |
| little to no cover. It's key to end this fight as quickly as possible so |
| you aren't left out in the open to be a target for all of his attacks. |
|____________________________________________________________________________|
'============================================================================'
____________________________________________________________________________
|============================================================================|
| BOSS: Omega Supreme (Stage Two) |
|----------------------------------------------------------------------------|
| Note that unfortunately, the environment does not regenerate itself from |
| the first stage to the second. However, if you were to die and restart at |
| the checkpoint, then the environment will be regenerated. It may be easier |
| on yourself to restart the second stage of the fight, unless you're aiming |
| for the "Devastator" Achievement. |
| |
| No need for Energon batteries and Dark Energon for this phase: the boss's |
| chest opens up, revealing a red weak point that you can happily fire away |
| at to slowly kill the boss. However, having a clear-cut weak point does |
| not make this any easier. In fact, it's tougher than the first stage! |
| |
| The only attack that Omega Supreme retains from the first stage is his |
| homing missile attack. It's the same as before, so you know what you're |
| getting when you see his left hand open up. |
| |
| The second one: Omega Supreme bends forward as a large group of tiny bombs |
| blast out of his back. They fly up in the air and rain down on you, |
| dealing a large amount of damage. It's hard to not get hit by all of them |
| since they are clumped together, so you'll either avoid the bombs or get |
| slammed by all of 'em. |
| |
| I wanted to save the boss's worst attack for last. Omega Supreme no longer |
| uses his vacuum attack, but now fires gigantic fireballs out of his right |
| hand. The quick succession between fireballs, the number of fireballs, and |
| the sheer size of them makes it look like more of a flamethrower than |
| anything. |
| |
| If you're caught in the fire, your health will deplete quicker than ever, |
| so getting hit by this attack is basically a death sentence. Like all of |
| Omega Supreme's attacks, this one is best dodged by turning into a vehicle |
| form and boosting away. In the case of his flamethrower, do a full lap |
| around the arena to ensure complete safety. |
| |
| Using cover is the best plan of action when fighting Omega Supreme. The |</pre><pre id="faqspan-7">
| walls will fall quickly, considering how his flamethrower automatically |
| obliterates any object it touches as opposed to a slow deterioration. Pick |
| up a powerful weapon such as the X12 Scrapmaker or Thermo Rocket Launcher |
| and attack the boss's glowing red chest. For Megatron, stick with your |
| trusty Fusion Cannon. |
| |
| For the second stage of the fight, you are given access to two Ion |
| Displacer turrets; one on the north end and one on the south end. You must |
| hit the computer panel to raise them from the ground for use. The turrets |
| come in handy, but NEVER stay planted on the turret. You won't be able to |
| dodge any of the projectiles, and most of them can kill you in one hit. |
| |
| Detach a turret and hide behind one of the nearby walls as you fire away |
| at Omega Supreme's chest. The Ion Displacers deal an incredible amount of |
| damage, so make sure to run both of them dry before you resort to normal |
| weaponry. |
| |
| The nice part about this battle is that your two comrades take most of the |
| damage, which is pretty much a waste on the boss's part since they are |
| invincible. As long as you stay on the outskirts and stay outta sight, |
| most of Omega Supreme's attacks will be directed towards the other two. |
| Friends; they'll do anything, even if it means taking a face-full of |
| missiles or getting burnt to a crisp! |
|____________________________________________________________________________|
'============================================================================'
o------------------o
| Autobot Campaign |
o------------------o
____________________________________________________________________________
|============================================================================|
| BOSS: Starscream |
|----------------------------------------------------------------------------|
| Starscream may look like a normal Decepticon, and he certainly does not |
| match the size and strength of previous bosses in the other campaign, but |
| he is not to be taken lightly. Starscream is an incredibly agile foe that |
| can pack a punch and put you in a world of hurt if not careful. |
| |
| For the first half of the fight, Starscream stays in his vehicle form. He |
| will fly overhead as a jet and use one of two attacks. When he hovers |
| inside the communication room, he will resort to firing a pair of missiles |
| at you. They can be dodged by a simple jump or dash, though he fires off |
| multiple sets. |
| |
| When Starscream exits the room via one of the many holes in the ceiling, |
| he will fly around the outside of the room and then swoop through. As he |
| flies across the room and out through another hole in the ceiling, he'll |
| launch a barrage of purple homing missiles at you. |
| |
| It's best to stay up on the ramp at the far end of the room so that the |
| boss doesn't fly into you. Also, the missiles tend to home in on one of |
| your teammates, so you should be safe if you stay on the upper deck. Also, |
| there are two Energon Shard containers up here, which allows you to use |
| your Energon Ability multiple times in the fight. |
| |
| Starscream spends most of the time floating in the holes outside the room. |
| I found that Thermo Rocket Launchers and Photon Burst Rifles worked well |
| in this situation. The former can lock onto the boss, while the latter has |
| great aim when zoomed in. Starscream takes long pauses between his |
| divebomb attack, so there will be times where he floats in the air and |
| does nothing. |
| |
| When you drain half of Starscream's health, he will turn into his robot |
| form. Take this time to grab any ammo or Energon Cubes that are lying |
| around the communication room. The boss is much more annoying on foot, as |
| he constantly strafes back and forth while using his Scatter Blaster (at |
| least I think it's a Scatter Blaster). |
| |
| Aside from pacing back and forth like a crazed, robotic monkey, Starscream |
| will also pause and spin in the air to release a group of purple missiles |
| at you. The missiles spin around and cover a circle around the boss, so |
| they are really only avoided by taking cover behind something. He also |
| tosses EMP Grenades in order to slow you down. Run away from the beeping |
| red devices so that you do not become impaired. |
| |
| Use the pillars near the room's center for cover against the boss. If they |
| were destroyed during his divebombs, then stay on the upper ramp. All he |
| does is just strafe back and forth, so using slow, powerful weapons is out |
| of the question since he moves too fast to score a clean hit. |
| |
| Stick to using a quick automatic weapon on Starscream. Flak Grenades also |
| work very well if you manage to connect with one. He may pace back and |
| forth like a madman, but his strafes don't cover a lot of ground and he |
| does not move far when strafing. He stays relatively in the same area, so |
| throwing a grenade near his feet should damage him slightly, if anything. |
| Other than that, rely on your friends and use an automatic weapon such as |
| a Neutron Assault Rifle to get the job done. |
|____________________________________________________________________________|
'============================================================================'
____________________________________________________________________________
|============================================================================|
| BOSS: Soundwave |
|----------------------------------------------------------------------------|
| I like how we are actually fighting recognizable Decepticons during this |
| campaign. It would have been nice to fight guys like Bumblebee or Ironhide |
| during the Decepticon campaign instead of random robot things. Oh well. |
| |
| Soundwave hides behind a force field at the north end of the room while |
| firing a shockwave that slows your movement and jumbles up your HUD just |
| like an EMP Grenade would. Sentry turrets will appear around the room to |
| attack: they either emerge next to Soundwave or on the left or right side |
| of the room. The turrets either fire missiles or regular gunfire; destroy |
| the missile turrets first. |
| |
| After a few rounds of blasting turrets, Soundwave will release Frenzy, a |
| miniature Decepticon that will serve as your primary target. He's a little |
| dude, but his size and agility makes him a hard target to hit. Frenzy will |
| shoot a regular automatic weapon at you. When you see him jump in the air, |
| sidestep to avoid a blue energy ball. |
| |
| Frenzy isn't all that strong, so you can easily run up and score a couple |
| melee hits. Just try and stay away from Soundwave, because he will use his |
| EMP shockwave attack to disorient you. Also, Soundwave uses his Energon |
| Repair Ray on Frenzy when he is nearing death. It doesn't heal him that |
| much, so continue attacking to eventually incapacitate Frenzy. |
| |
| With his minion defeated, Soundwave will exit his force field to revive |
| his fallen ally. Use this time to unload all your attacks on Soundwave. |
| Blast him with your strongest guns and maybe use a Flak Grenade on him as |
| well. The boss eventually grabs Frenzy and returns behind the shield. |
| |
| More turrets will arrive. They start off one-by-one, but eventually up to |
| three at a time will be active. There is an ammo supply in the middle of |
| the boss room that respawns over time. If you are in need of health, |
| sentry turrets occasionally drop Energon Cubes when destroyed. |
| |
| Rumble is the next lackey to do Soundwave's bidding. He is just as small, |
| but has some powerful attacks to match his oversized arms. His main attack |
| is a repeated ground pound that generates a deadly shockwave. Jump onto |
| the central platform to avoid the blast and attack him from up here. |
| |
| Laserbeak is Soundwave's final assistant. Yeah, that weird robo-bird we've |
| been annoying throughout the entire chapter. Well, it's time for him to |
| get his revenge. He'll fail of course, but at least he's given a chance. |
| |
| Laserbeak flies around in the air and fires a purple laser beam at his |
| targets. The fact that he is so damn small and that he flies automatically |
| makes him more obnoxious than the previous two. He also has a divebomb |
| move that is similar to Jet Soldiers. On a high note, Laserbeak is the |
| weakest of the three and can be taken down quickly if all three Autobots |
| focus on him simultaneously. |
| |
| Soundwave will run onto the battlefield and revive his buddy. Continue |
| blasting the boss until he falls. If you drained his health enough during |
| the first two times he ran out to save his friends, the third time should |
| be too much and Soundwave's health will run out. |
|____________________________________________________________________________|
'============================================================================'
____________________________________________________________________________
|============================================================================|
| BOSS: Corrupted Worm |
|----------------------------------------------------------------------------|
| You would think that a robotic worm of all things wouldn't be all that |
| threatening, but in reality this thing has quite a mean streak. It is |
| pretty much invulnerable to everything you throw at it and can only be |
| damaged at specific times in the fight. To boot, the Corrupted Worm has a |
| lot of nasty attacks. |
| |
| When the Corrupted Worm slams its two appendages into the ground, a stream |
| of Dark Energon spikes will flow towards you. They create a barrier that |
| seals you off from the rest of the already small arena. You can break them |
| with your weapon; make sure to shoot them, as they release Energon when |
| broken and can damage you if destroyed with a melee attack. |
| |
| The boss's next attack follows up from the first. It will shriek and slam |
| both of its scythe-like arms into the ground, which creates a shockwave. |
| It not only knocks you silly, but destroys any remaining Dark Energon |
| spikes (which, in turn, can deal more damage to you). |
| |
| The Corrupted Worm has two attacks that are very similar to each other; |
| both involve its mouth. The boss will begin shooting tiny energy blasts |
| from its mouth like a machine gun. It usually sways back and forth across |
| the room when doing this. Either jump or dash to the side. |
| |
| Secondly, the worm can change its mouth into a cannon of sorts and fire a |
| large laser beam. It will then strafe back and forth across the arena. |
| Leap in the air when the beam comes your way. Sometimes the Corrupted Worm |
| rises upwards, which in order to dodge the laser you have to stay on the |
| ground and avoid jumping. |
| |
| There's only one way to damage the boss, and it is when it's leeching Dark |
| Energon from Cybertron's core. When you see the Corrupted Worm stop and |
| begin sucking in purple waves, run up to its mouth and blast away with the |
| Scatter Blaster. Keep on doing this until the worm retreats. |
| |
| Once the Corrupted Worm has taken enough abuse, it climbs to the top of |
| the core and spits out coccoons that release Spiderbots. Take the time to |
| grab some ammo from the sides of the room before your an extermination |
| spree. The Spiderbots often drop ammo, weapons, and health, so take the |
| time to kill all of them and reap their droppings. |
| |
| It's up to you to avoid another onslaught of random attacks before the |
| worm will go back to sucking up Dark Energon. Blast the mandibles away to |
| view its mouth first, as they block your weapons from reaching the boss's |
| mouth. After knocking away the Corrupted Worm's mandibles, begin firing |
| away. If you have a Flak Grenade, toss it right at the mouth to deal a |
| HUGE amount of damage. |
| |
| Unlike many of the bosses in this game, the battle stays the same through |
| the entire duration. I noticed that the Corrupted Worm tended to speed up |
| some of its attacks and use more of them during each go-through, but that |
| is really the only difference. |
|____________________________________________________________________________|
'============================================================================'
____________________________________________________________________________
|============================================================================|
| BOSS: Station Defender |
|----------------------------------------------------------------------------|
| A boss at the START of a chapter? Well this is new. The Decepticon Station |
| Defender is basically a large sphere with two gun arms. The boss only uses |
| two attacks at first. Each gun can fire purple energy balls like a machine |
| gun, while an attachment at the top of each gun arm shoots missiles. |
| |
| The only way you will be able to survive is if you keep moving at all |
| times. The missiles fired by the Station Defender can lock onto your |
| position, so you will have to boost and barrel roll (Right Bumper) to get |
| out of harm's way. You can also shoot down the missiles with your machine |
| gun, but it's easier to just dodge them instead. |
| |
| Even though your jet rockets can lock onto targets, they don't deal nearly |
| as much damage compared to the machine guns. Plus, it is not like you |
| should have any trouble targeting the Station Defender's massive arms |
| anyways. |
| |
| Stand on the side of either arm and begin attacking. When it is alerted by |
| your presence, roll out of the way of the attacks. The boss often fires |
| its purple machine gun and missiles simultaneously, so avoiding damage can |
| be tricky. To make the boss battle go quicker, target the same arm as your |
| two Autobot friends. |
| |
| You should be able to take down one of the Station Defender's arms without |
| much interruption, but eventually Jet Soldiers arrive to provide another |
| element to this fight. They are actually more annoying and can dish out |
| more damage than the boss, so use your jet rockets to eliminate them |
| before you resume attacking the second arm. |
| |
| Once both arms are destroyed, the Station Defender will begin its second |
| form. It still continues to fire missiles from its body - more than ever |
| this time - and will resort to firing a purple Energon laser from the |
| diamond in the center of its circular body. Evading missiles is harder |
| than ever, so begin a non-stop, continuous line of barrel rolls until the |
| missiles stop. |
| |
| If the boss moves to the top of the relay station, it will begin firing a |
| laser that moves from top to bottom. Simply stay on either side of the |
| laser. It can also move from left to right, which in this case you should |
| stay above or below the laser. Easy stuff. |
| |
| When the Station Defender stops and begins charging its laser (sorry, no |
| "shoop da woop" jokes), fire away at the diamond with your machine gun. |
| The boss only uses its missile attack while it's charging, so you'll have |
| to be on both offense and defense here. If you ever need health, fly over |
| to one of the two orange platforms on either side of the relay station. |
|____________________________________________________________________________|
'============================================================================'
____________________________________________________________________________
|============================================================================|
| BOSS: Trypticon (Stage One) |
|----------------------------------------------------------------------------|
| The first stage of this fight requires you to damage specific parts of |
| Trypticon's body. Normal weapons can't even phase this metallic monster, |
| so we must use outside interference to damage the boss. |
| |
| Trypticon starts off with two attacks. He will use his mounted shoulder |
| cannons to rapidly fire balls of Energon. These shots are incredibly |
| powerful and while they don't home in on your location, Trypticon does |
| have very good aim. Try and take cover or dash back and forth. |
| |
| The second attack is much easier to dodge than the first. The boss bends |
| over and shoots out giant glowing energy balls at you. They are kinda slow |
| and the preparation time for the boss to use the attack is long enough for |
| you to understand what he's doing. The first attack is much worse. |
| |
| There are two switches on the upper deck. Each activate a conveyor belt |
| that shuffles Energon canisters over and around Trypticon's shoulder. The |
| left switch turns on the left conveyor belt while the right activates the |
| right belt. Doesn't matter which one you use first. |
| |
| Take a long-range weapon (Energon Battle Pistol, Null Ray) and turn on one |
| of the conveyor belts. A target will appear over the Energon canisters |
| that come within reach of Trypticon's shoulder. As it goes around the belt |
| and starts to pass his shoulder, shoot it. It will explode and damage his |
| shoulder cannon. |
| |
| Four Energon canisters are needed to take down one shoulder cannon. Repeat |
| the process with the second conveyor belt. This is a lot easier said than |
| done, since Trypticon will be primarily using his shoulder cannons to |
| blast you. It gets easier with one shoulder out of the way, but it is hard |
| to dodge and aim at the Energon canisters at the same time. |
| |
| With both shoulder cannons destroyed, Air Raid, Jetfire, and Silverbolt |
| drop in. Unfortunately, they are incapacitated immediately, but not before |
| Air Raid deploys an Overshield. Run forward and pick it up, then retreat |
| back to the upper deck. |
| |
| Two new attacks for Trypticon. His first is a tail slam. He'll face one |
| side of the arena with his tail sticking out against the opposite side. |
| Stay away from the side that his tail is on, because he'll slam it against |
| the ground and create a shockwave. The charge-up time is long, giving you |
| plenty of time to run to the other side of the chamber. |
| |
| The second attack is merely an upgrade to his mouth blast attack. The |
| Energon balls are now faster and more frequent. They travel from side to |
| side, so you should have little trouble keeping up with the pace and using |
| your Dash ability to stay one step ahead of the projectiles. This attack |
| is also what eventually leads to Trypticon's downfall. |
| |
| After using the upgraded mouth cannon attack, Trypticon will open two |
| coils on his chest. These small red boxes are your target for the rest of |
| this stage. They are pretty small, and if you are on the upper deck you'll |
| likely want to use a long-range weapon like the Photon Burst Rifle or the |
| Energon Battle Pistol. Keep on shooting until they close up. Wait for the |
| boss to use his mouth cannon attack, then resume until both are destroyed. |
|____________________________________________________________________________|
'============================================================================'
____________________________________________________________________________
|============================================================================|
| BOSS: Trypticon (Stage Two) |
|----------------------------------------------------------------------------|
| Trypticon stands on all fours and raises his tail like a scorpion. This |
| battle is nothing like the first stage. Brand new attacks and brand new |
| ways to hurt the boss. |
| |
| First, lets describe the arsenal of moves at Trypticon's disposal. For |
| starters, even Trypticon's nose is a weapon of mass destruction. His nose |
| turns into a mini-cannon and fires purple projectiles; an attack that |
| closely resembles a Tank's flamethrower attack. It's a constant stream of |
| energy that can drain your health in seconds. |
| |
| When Trypticon leans forward, he will launch dozens of purple bombs into |
| the air. They arc in the air, then land across the arena. I'm pretty sure |
| they lock on to your positioning. Dashing takes too long, so instead turn |
| into a vehicle and boost around the room. |
| |
| Finally, the boss can use his own tail as a method of destruction. He'll |
| raise it in the air and strike the ground, causing Dark Energon spikes to |
| emerge from the ground. Before the tail hits the ground, sentry turrets on |
| the side of the tail will fire rounds of missiles at you. |
| |
| In addition, it also summons groups of Spiderbots. These little buggers |
| are annoying, but often drop health and ammo. Make sure to clear the Dark |
| Energon spikes from the ground before someone blows them up and damages |
| you. Also defeat all Spiderbots present before refocusing on the big guy. |
| |
| Arguably the best place to stay when avoiding the boss's attacks is up |
| against the eastern ramp. If you press up against the side of the ramp, |
| Trypticon's nose cannon and tail missiles should not hit you. The purple |
| bombs are a different story, since they rain from above. |
| |
| Trypticon's weak spots are the three power cells on his back. He will lean |
| forward when using most of his attacks, leaving the red cells exposed. |
| Each one is surprisingly weak, especially when using a powerful weapon |
| like the X12 Scrapmaker or Nucleon Shock Cannon. |
| |
| When the power cells are exposed, Trypticon tends to pause for a moment or |
| two. Peek out from the side of the ramp and back up a couple steps to get |
| a good view of the power cell. Use the Scrapmaker to make short work of |
| the first power cell. When you start getting attacked, retreat behind the |
| ramp again. |
| |
| The second and third power cells are to the left and right the first. This |
| may slightly alter where you position yourself in order to aim for the |
| respective power cells. Trypticon's power cells are not very durable at |
| all, but you cannot rush through this battle. If you don't find time to |
| stop attacking and protect yourself from his three attacks, you will have |
| a very hard time winning. Take your time. |
|____________________________________________________________________________|
'============================================================================'
______________________________________________________________________________
==============================================================================
[10] THANKS/CREDITS [1000]
==============================================================================
Of course, this guide couldn't have been made without some extra help. Here is
a shoutout to everyone who made this FAQ possible:
CJayC: For being an awesome host of an awesome site.
Eternal Czar Smapdi: For being the best co-author anyone could have, and for
being yourself.
Bradygames Official Guide: For the character and weapons information.
FESBians: Because you're cool.
You: For reading this FAQ.
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"Hello my friend, I see you're back again. Hello mystery, don't bother to
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- Miike Snow
______________________________________________________________________________
END OF DOCUMENT