_____ _____ _____ ___ _
|_ _| / _ \ |_ _| / \ | |
| | | | | | | | / _ \ | |
| | | | | | | | | /_\ | | |
| | | |_| | | | | _ | | |__
____ |_| \_____/ |_| |_| |_| |____| _ _
/ \ | \ | |
/ \ _ _ _ _ _ _ _ _ _ ___ _____ _ ___ | \| |
/ \| \ | || \ | || || | | || || | / \|_ _|| |/ _ \| | |
| /\ || \| || \| || || | | || || | / _ \ | | | ||| ||| |
| /__\ || || || || |_| || || | | /_\ | | | | ||| ||| |
| || || || || _ || || | | _ | | | | ||| ||| |\ |
| /\ || |\ || |\ || || | | || || |__ | | | | | | | |||_||| | \ |
|__| |__||_| \_||_| \_||_||_| |_||_||____||_| |_| |_| |_|\___/|_| |_|
------------------
Total Annihilation
------------------
FAQ/Strategy Guide
For the PC
By BrakZero
<
[email protected]>
+- [ Version 0.54 ] -+
This FAQ covers the following games:
• Total Annihilation
• Total Annihilation: The Core Contingency
A R M C O R E
_
/\ /\ ____/C\____
/// \\\ /////ORE\\\\\
/// /\ \\\ /////COREC\\\\\
/// /AR\ \\\ /////ORECORE\\\\\
/// /MARM\ \\\ /////COR/|\ECO\\\\\
______/// /ARMARM\ \\\_______ (////REC/|||\ORE\\\\)
\——————/ /ARMARMAR\ \———————/ (///COR/|||||\ECO\\\)
_______ \MARMARMA/ _______ V.S. \/RECO|||||||RECO\/
/———————\ \RMARMA/ /———————\ \RECO|||||||RECO/
\\\ \RMAR/ /// \REC|||||||ORE/
\\\ \MA/ /// \CO|||||||RE/
\\\ \/ /// \C|¯¯¯¯¯|O/
\\\ /// \| |/
\\\///
\\//
\/
"What began as a conflict over the transfer of consciousness from flesh
to machine, escalated into a war which has decimated a million worlds.
The Core and the Arm have all but exhausted the resources of a galaxy
in their struggle for domination. Both sides, now crippled beyond
prepare, the remnant if their armies continue to battle on ravaged
planets, their hatred fueled by over 4000 years of total war. This is a
fight to the death. For each side, the only expectable outcome is the
complete elimination of the other..."
- Introduction
Welcome to my Total Annihilation FAQ/Strategy Guide! It is not done
yet, but do not fear! Updates are always coming!
~ BrakZero ~
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=
:: Revision History ::
Version 0.54
[7/14/02]
- Since I’m very very very lazy I stopped working on this guide after
that last update. Now, more than seven months later, I’ve started to
work on it again. Unfortunately, there are only a few new mission
strategies added, but I just wanted to update this so that people will
know I didn’t completely abandon this guide.
(218K)
Version 0.53
[12/9/01]
- Very minor format changes and some more mission strategies scattered
around. Mission strategies should be completely done with the next
update. I hope.
(214K)
Version 0.5
[11/22/01 – Thanksgiving]
- I’m done with the units’ section... after working on it slowly for
about 9 months. And I’ve even started the walkthrough for the Arm
campaign. Man, I can’t believe this day has finally come!! *faints*
(184K)
Version 0.47
[10/25/01]
- Finished everything up to the Sonar in the Structures section.
Getting close to the end of the units; it should be done with the next
update. ^___________^
(163K)
Version 0.42
[9/26/01]
- Finished Core Seaplanes.
- Would have added more, but since I haven’t updated for quite a
while, I thought I should make another update to let people know I’m
still alive.
(136K)
Version 0.41
[8/3/01]
- Finished Core Hovercraft.
(133K)
Version 0.4
[8/1/01]
- Finished Core Ships.
- Finished Core Advanced Ships.
(128K)
Version 0.3
[7/9/01]
- Finished Core Aircraft.
- Finished Core Advanced Aircraft.
(121K)
Version 0.2
[7/8/01]
- Finished the Core Advanced Kbots.
- Finished the Core Vehicles.
(109K)
Version 0.1
[7/7/01]
– This guide is VERY VERY VERY incomplete. I only have the Arm units
done, and the Core units are only done up to through the Kbots, which
is the first part... -_-
(98K)
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=¯=
-----------------------------------------------------------------------
------------------------------- Credits -------------------------------
-----------------------------------------------------------------------
Triaxx2
- Thanks for the cost and statistics for the Core Leviathan!
Cavedog (www.cavedog.com)
- For making the best real-time strategy game I’ve ever played. I
absolutely love this game. But why did you give up on the website???
CJayC (www.gamefaqs.com)
- For all his amazingly hard work and determination he puts into his
website, and for posting this FAQ.
Myself (
[email protected])
- Of course, this couldn’t be here without yours truly.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
-----------------------------------------------------------------------
=======================================================================
============================= LEGAL STUFF =============================
=======================================================================
This document was meant solely for public use to the users of the World
Wide Web. It is not, by any means, to be rewritten, reproduced, etc
without permission of the author. It should not be used directly or
indirectly to make any amount of profit. It’s against the law. Don’t be
stupid.
This document is copyright (C) 2001 by BrakZero (Alex Biedacha)
=======================================================================
-----------------
Table of Contents
-----------------
Battle Breakdown
Campaign Walkthrough
Strategies
Units
= Arm
- Kbots
- Advanced Kbots
- Vehicles
- Advanced Vehicles
- Aircraft
- Advanced Aircraft
- Ships
- Advanced Ships
- Hovercraft
- Seaplanes
- Mines
- Structures
+ Energy Production
+ Metal Production
+ Energy to Metal Converters
+ Energy Storage
+ Metal Storage
+ Unit Production Plants
+ Radar
+ Sonar
+ Defense
+ Targeting
+ Aircraft Repair
+ Attack Structures
= Core
- Kbots
- Advanced Kbots
- Vehicles
- Advanced Vehicles
- Aircraft
- Advanced Aircraft
- Ships
- Advanced Ships
- Hovercraft
- Seaplanes
- Mines
- Structures
+ Energy Production
+ Metal Production
+ Energy to Metal Converters
+ Energy Storage
+ Metal Storage
+ Unit Production Plants
+ Radar
+ Sonar
+ Defense
+ Targeting
+ Aircraft Repair
+ Attack Structures
- Krogoth Related
+ Krogoth Gantry
+ Krogoth
= Others
- Galactic Gate (Arm)
- Galactic Gate (Core)
- Hydration Plant
- Sea Serpent
- Truck
Shortcut Keys
Codes, Secrets, etc.
—————————————————
BATTLE BREAKDOWN
If you’re confused with everything that’s going on in that screen of
yours, and you have no idea what’s going on, you don’t need to look any
further.
======================================
| | 2. | 3. |
| 1. |-------------------------
| | |
| | |
|-----------| |
| | |
| 4. | |
| | 5. |
| | |
|-----------| |
| | |
| 6. | |
| |------------------------|
| | 7. | 8. | (9.) |
======================================
1. Map and Radar/Sonar
This displays the overall map as well as the radar and/or sonar on
the map. However, depending on how you set it, this entire area can
appear in different ways:
- You can have it on Mapped status, in which all of the terrain is
visible. This doesn’t mean that you can see everything, though. It
means you can see the map in black and white, and that means only the
terrain is visible. Enemy units can’t be seen in that way. But, if you
combine Mapped with Permanent line of sight, all the terrain is visible
AND colored, so you can go wherever you want and see whatever you want
as well, including your enemy units. This eliminates your need for
radar and sonar completely.
- If you have the Unmapped status for your map, that means you start
off the Skirmish with a black map, and it stays that way until you
explore it. After you explore and leave the area, it stays visible, but
not with a permanent line of sight.
- Radar/sonar appears in the same color of your team color, and the
same goes for the enemy. You can spot enemy units through radar/sonar
only with Radar Towers and Sonar Stations, and their advanced versions.
Also, some structures and units come with automatic radar devices that
can be used. (Such as the Commander and the Advanced Aircraft Plant)
- Just as a note, the settings for ALL Campaign missions are Unmapped,
and the line of sight is on the True setting. Unmapped is the blacked-
out-until-explored mapping, and the True setting for line of sight
means that a unit’s view is affected by elevation. Also, the team
colors appear as blue for you, and red for the enemy. Remember that the
radar appears in the same color as the team the unit is on.
2. Metal Gauge
This displays everything about your metal. The bar indicates how
much metal you have left compared to your maximum amount. On the right
of that, there is a green number with a plus sign and a red number with
a negative sign. The plus sign number tells how much metal is being
produced at the moment. The red negative number tells how much is being
used up. So generally, you just the producing number to be higher and
that way you won’t run into any metal shortage problems.
3. Energy Gauge
This displays everything about your energy. The bar indicated how
much energy you have left compared to your maximum amount. On the right
of that, there is a green number with a plus sign and a red number with
a negative sign. The plus sign number tells how much energy is being
produced at the moment. The red negative number tells how much is being
used up. So generally, you want the producing number to be higher and
that way you won’t run into any energy shortage problems.
4. Unit Construction Choice/Commands
When you click on a construction unit, a small screen should appear
in this area with various pictures of units. These pictures can be
clicked and placed somewhere, where the construction unit will
nanolathe them. (Keep in mind that there can be more choices if you
click on the arrow beneath the pictures.) This is the same for unit
production plants such as a Kbot Lab. However, you can click "Commands"
at the top of this section (Automatically "Commands" when clicking a
non-construction unit) and this gives you a list of how you would like
the unit to function.
5. Battle Screen
Well, this is obviously where you see everything, battle everything,
build everything, etc. I pity you for even reading this, if you don’t
know what’s going on in this part of the screen. =P
6. Action Commands
Whenever you click on any type of unit, these commands will appear.
These give specific actions for the selected unit. These include basic
commands such as Attack, Move, etc. A majority of the time, the unit
will have at least one of these commands blacked out, and that simply
means that that particular unit cannot use that command. This holds
especially true with the D-Gun command...
7. Life Gauge/Unit Data
When you hold your pointer over a unit, a gauge will appear in this
portion of the screen. This is the amount of life they have left in
them. Full life means a full green meter, and red is the killed off
part. So the more green, the better! (Unless we’re speaking of an enemy
unit.) Also, when you are using a construction unit and choosing your
unit to nanolathe, look down here for the metal and energy cost.
8. Unit Action and Metal/Energy Production and Use
First off, when you click a unit, there are those green and red
numbers again. These show the units metal production, metal
consumption, energy production, and energy consumption. The red and
green numbers on the left display metal. (Green is production and red
is consumption, in case you didn’t take a hint. =P) The two numbers on
the right display energy. And above them displays what the selected
unit is doing. For instance, if a unit is doing nothing, it is marked
as "Ready". These actions include things like Moving, Attacking,
Nanolathing, Ready with Orders, etc.
9. Unit Being Attacked and Secondary Building Gauge
This doesn’t always appear when selecting a unit, so I’ve put it on
my little map in parentheses. This DOES appear in two situations:
1) When a unit on your side is attacking or aiming for an enemy unit,
the name of the enemy unit is displayed here, as well as the amount of
life the enemy unit has.
2) When you are making nuclear missiles from nuke launchers or nuke
protection systems, the building progress shows up here. This is unique
because those missiles are not actual units, and cannot be seen while
building. So, if you want to make a nuke from a CORE Silencer, then
click the picture to make one, then hold your mouse pointer over the
Silencer and look in this area. It should display how much of the
missile is done.
---
So now hopefully you know everything that’s going on in the battle
screen, so good luck!
=======================================================================
=======================================================================
CAMPAIGN WALKTHROUGH
Stuck on a mission? Need an easier strategy for it? Just need some
info about it? Well, here I’ll try to give some tips, info, and
strategy for all of the missions for both the Arm and the Core. (And
that includes the Core Contingency Campaign, but not the Battle Tactics
missions)
*** VERY IMPORTANT NOTE ***
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These mission strategies are based on the EASY difficult setting. I did
this because I find that many people naturally turn the difficulty
level down to easy for their first time playing through, and many
people referring to this section are generally playing the missions for
their first time. If you are not playing on easy and are stuck, try
checking out some of the other guides on the Internet, like the guide
at www.cavedog.com.
Besides, the basic strategies are pretty much exactly the same no
matter what the difficulty is set on. You’ll only find yourself being
attacked more constantly by a larger number of units as it goes up,
that’s all... and you’ll start off with less units.
+- [ Arm Campaign ] -+
=======================================================================
Mission #1 – A Hero Returns
-----------------------------------------------------------------------
Starting Units – 5 Peewee, 3 Jeffy, 2 Hammer, 2 Stumpy, 2 Rocko, 1
Flash, (1 Galactic Gate)
=======================================================================
As you might expect, the first mission is ridiculously easy.
First, scroll upward towards the radar dot at the top of the screen to
look at your Galactic Gate. That is your goal, and it is extremely
simple. Just highlight all of your units, then click right next to the
Galactic Gate within the Dragon’s Teeth, and just sweep upward. You’ll
run into some very small patrols of Core A.K.’s and Weasels, but just
ignore them and a Jeffy will quickly reach the Galactic Gate to finish
the mission.
---
{From here on, the Commander is always a starting unit in a mission
along with the other units mentioned.}
---
=======================================================================
Mission #2 – CORE KBot Base, Destroy It!
-----------------------------------------------------------------------
Starting Units – 5 Peewee, 2 Rocko, 1 Hammer
=======================================================================
First, take your Commander and throw up 3 Metal Extractors on the metal
patches along with 3 Solar Collectors. During this time, you’ll
probably be attacked by one measly unit, which should be disposed of
quickly by your starting units. Once you’re done with that, make a Kbot
Lab and make about 20 Hammers. Yes, it is boring to wait for them while
doing absolutely nothing else, but hey, it’s worth it. Once you’re done
with the Hammers, gather them all up (along with the starting units)
and go southeast through the small canyon. (I recommend that you don’t
take your Commander. He’ll be fine staying where he is; the enemy won’t
attack there.) Plow through the resistance with your Hammers and cross
the shallow part of the river right into the base. Find the Kbot Lab
and blow it up to complete the mission.
=======================================================================
Mission #3 – Spider Technology
-----------------------------------------------------------------------
Starting Units – 4 Spider, 2 Peewee, 2 Rocko, 2 Hammer, 1 L.L.T.
=======================================================================
Don’t listen to the part in the Briefing that talks about clearing a
path for the spiders – you don’t need to. Just highlight the 4 Spiders
at the top of the map and walk them back to your base. 99% of the time,
at least one of the Spiders returns safely, if not all of them. Their
paralyzing weapon stops the weak patrols in their tracks. Once one of
the Spiders walks a little bit past the starting units, the mission is
completed.
=======================================================================
Mission #4 – CORE Contamination Spreads...
-----------------------------------------------------------------------
Starting Units – 2 Hammer, 2 Rocko, 2 Weasel (captured Core units), 1
Zeus, 1 Light Laser Tower (captured Core unit)
=======================================================================
Well, at least you’re actually starting to get SOME challenge.
You’re going to be attacked right off the bat by a couple of units
coming in one at a time, but they should be easily taken care of by
your Light Laser Tower, Rocko units, and your Zeus. Still, don’t waste
any time, and build 2 Metal Extractors on the nearby Metal patches,
along with several Solar Collectors to get your energy going. Throw up
a Radar Tower, and check out some of the radar picked up on the left.
You should see three red dots lined up vertically, with another red dot
a little bit above it. Take your Weasels and quickly drive over there
to destroy the red dots, which are Radar Towers, and destroy the Metal
Extractor a little bit above it. While they’re doing this, build a few
L.L.T. units lining the left side of the base to get some early
defense. The position in the corner of the map is perfect, as the Core
does not attack from the north and so you only have one side to defend.
Anyway, after you’re finished putting up some defenses, build a Kbot
Lab and crank out a few Hammers, along with a couple of Rocko units if
you wish.
During this time, you’ll be attacked by groups of Core A.K.’s, Storms,
Thuds, and Weasels. Hopefully you can hold everything up with some of
those defenses while you build some Kbots to help them out. If you
would like to, you can also build a Vehicle Plant to help the defenses
with a few vehicles. In any case, make a Construction Kbot using the
Kbot lab after making some basic units, and then make an Advanced Kbot
Lab while you ward off a few attacks.
After you’ve gotten an Adv. Kbot Lab, crank out lots of Fido bots.
These are excellent for the mission, and are fantastic for defending
your base once grouped over on the left. During all of this time,
you’ll probably be very low on metal. Use the Commander or a
Construction Kbot/Vehicle to reclaim any kind of wreckage that you
find, and it will help you out. Be patient while the Fidos are being
made and easily blast away any of the dying forces being sent your way.
Once you’ve gotten about 20 Fidos and several other Kbots and Vehicles,
you’re ready to sweep the map.
Gather up your units, and start to explore the map. Leave the Commander
and a couple of other units behind in case some troops attack while
you’re away... it’s better not to risk anything with the Commander. You
may want to start by going north, then slowly towards the center/west-
center part of the map where the main base and resources are. Even so,
you’ll still be required to check a majority of the blacked-out space,
as the Core troops are scattered in small groups all over the entire
map. Once you’ve destroyed every single Core unit, the mission is
completed.
=======================================================================
Mission #5 – The Gate to Thalassean
-----------------------------------------------------------------------
Starting Units – 6 Fido, 4 Triton, 3 Bulldog, 3 Jeffy, 3 Zipper, 2
Lurker, 2 Skeeter, 2 Zeus, 1 Jammer, 2 L.L.T., 1 Metal Extractor
=======================================================================
As unbelievably stupid as this sounds, I think that the best way to
complete this mission is to gather up your units immediately and start
sweeping the map.
Seriously, this seems like an easier way than to build a base and ward
off attacks until you’ve built up a big enough army. You’ve got to
understand that the enemy is ALSO building up their troops while you
do, and they are striking your base CONSTANTLY... and their strikes are
hard. Since it is so difficult to keep them away, an immediate strike
with your already quite powerful group would be nice. It is a little
bit risky, and you might fail, but it should work... as long as you do
one thing... REPAIR units whenever you can. While sweeping, you should
stop between battles and repair every single unit to full health with
you Commander. If the Commander is damaged, then stay in one spot for a
while and wait for him to heal by himself. If you do this, you should
successfully wipe out all the land units.
If you don’t want to do this, you can always stay and build a base.
Just do the regular things: build your resources and produce an army of
vehicles. (You can now use some advanced vehicles) Just make sure
you’ve got plenty of defenses for the Core onslaught, and then sweep
the land part of the map once you are ready.
Now, to capture the Galactic Gate. You must have your Triton tanks. If
by some wild chance they didn’t survive, then you can either build a
Vehicle Plant, Construction Vehicle, and Adv. Vehicle Plant to produce
a couple, or just use the Commander for the next job. It would be
better to use the Commander instead of waiting for it all to be done.
In any case, first take your Lurkers and go right towards the southwest
corner of the map and take out the scout ship patrolling along the
coast of the tiny island. Then, use your Tritons (or Commander, but you
should have Tritons =T) and go to that island. Take out the few light
units there; they shouldn’t give you any problems. Just MAKE SURE YOU
DO NOT DESTROY THE GALACTIC GATE. Take you Commander over there to
capture the Galactic Gate. Once the gate is captured and every single
Core unit on the map is destroyed, you have won.
=======================================================================
Mission #6 – Beachhead on Thalassean
-----------------------------------------------------------------------
Starting Units – None (Only Commander and Galactic Gate)
=======================================================================
=======================================================================
Mission #7 – The Defense of Larab Harbor
-----------------------------------------------------------------------
Starting Units – 8 Jethro, 5 Skeeter, 4 Hammer, 3 Samson, 2 Crusader, 1
Ranger, 1 Zeus, 3 Defender, 3 L.L.T, 2 Metal Storage, 2 Wind Generator,
1 Energy Storage, 1 Guardian, 1 Radar Tower, 1 Shipyard, 1 Tidal
Generator, and 1 Moho Mine
=======================================================================
=======================================================================
Mission #8 – The Gate to Tergiverse IV
-----------------------------------------------------------------------
Starting Units – 6 Jethro, 6 Skeeter, 3 Lurker, 1 Crusader, 1 Ranger, 1
Zeus, 5 L.L.T., 2 Wind Generator, 1 Shipyard
=======================================================================
=======================================================================
Mission #9 – The Hydration Plant
-----------------------------------------------------------------------
Starting Units – None (Only Commander and Galactic Gate)
=======================================================================
Very easy mission. Start by D-gunning the Pyro, as you have no need for
land units in this mission. Capture the Radar Tower and the Solar
Collector, then throw up another Solar Collector and two Metal
Extractors on the metal patches, then build an aircraft plant like the
briefing says. You’ll notice that the radar dots are extremely close to
you, but don’t worry about them. The Kbots will swarm around you, but
they can’t get up the steep hill you start out on, nor can any of your
units besides the Commander go down. (You are put here purposely to
make sure you use aircraft instead of land units) Build a Peeper and
scout out the northern-central part of the map until you find the
Hydration Plant. Nothing will shoot you down. Once you find it, build
an Atlas, load the Commander onto it, and drop the Commander off at the
Hydration Plant and capture it. (D-Gun anything if necessary)
Alternatively, just don’t bother doing anything, and just march your
Commander up to the Hydration Plant and D-Gun anything in your path. :)
=======================================================================
Mission #10 – The Bromid Maze
-----------------------------------------------------------------------
Starting Units – 2 Hammer, 2 Spider, 1 Zeus (and 9 Zipper cut off from
you at the north-west corner of the map)
=======================================================================
Start off by highlighting your Zippers that are cut off and run them
back to your normal units. They will run into some very light
resistance, but most, if not all, should make it back. Repair them,
then you can start.
This is not a very hard mission, mainly due to the fact that the Core
will not attack you, and they do not build their base any bigger. Not
to mention that their base is weak, too. So start by laying down a
couple of Metal Extractors and several Solar Collectors, then build a
Kbot Lab. You’re going by low on metal just with those two Metal
Extractors, so go a little bit to the right and you should find two
more metal patches. Put up a L.L.T. close by just in case they happen
to get attacked with light forces, and a Defender once you have built a
Construction Kbot with the Kbot Lab. Build a couple more Defenders
around the base, too. Once you have done this, build an Advanced Kbot
Lab and make about 10 or so Fido; this is plenty to take care of the
weak forces at the Core base.
You are pretty much ready to take care of everything, but I recommend
that you quickly make an Aircraft Plant and pop out a couple of
Thunders to take care of the Punisher on a small hill near the Core
base. Build a Peewee to scout it out and find it quickly without being
destroyed by the Crashers, then go and bomb the Punisher until
destroyed, then bomb anything you can until the Thunders are finally
shot out of the sky.
Once the Punisher has been taken care of, gather up your Fidos,
Zippers, and other starting units and sweep the map. It should be quite
simple. If by any chance you happen to come across a unit that shows up
on radar but cannot be reached to its placement on a steep hill, just
walk the Commander over and D-Gun it. (Commanders can walk up nearly
anything) Destroy every last unit to win this mission.
=======================================================================
Mission #11 – The Gate to Barathrum
-----------------------------------------------------------------------
Starting Units – 3 Jethro, 2 Brawler, 2 Fido, 2 Zipper, 1 Zeus
=======================================================================
The one huge problem with this level is metal. In the area that you
begin in, there is only ONE metal patch that is really close, others
may be a bit too far away. Make a Metal Extractor on it, then make some
Solar Collectors. You’ll need to make a lot of Solar Collectors to
provide enough energy for Metal Makers, but make only a few, then make
a Kbot Lab. Once you’ve done that, continue making them. After every 4
or so that you make, make a Metal Maker, then continue until you have
about 20 Solar Collectors and 5 Metal Makers. You will have to use this
for everything.
While you are doing that, make a Construction Kbot and some Hammers if
you can. You will be attacked early on in the mission, so some of these
defenses will help. Making a L.L.T. or two wouldn’t hurt, but make sure
to build several Defenders in case the Core uses air strikes. A Radar
Tower would also help, or an Advanced Radar Tower once you get the
chance to build one.
After a while, you probably will not be attacked at all, so take your
time and build your usual land attack units (Fido bots are
recommended). If you have surplus energy and metal to be used, make an
Aircraft Plant and try to use a few Peepers to scout out some of the
landscape in the northwest, as that is where the Galactic Gate is, but
do not expect them to last very long with all those anti-air towers
scattered around. Build a few bombers, as well as some of those
strategic bombers if you have an advanced aircraft plant. Use these
bombers to destroy a couple of things up in the enemy territory,
particularly the Punisher positioned right in front of the Galactic
Gate at the end of the dried up river. Keep trying to destroy as much
as you can until they get destroyed.
Once you have made a nice army of 30 or so Fidos as well as several
Jethro to get rid of aircraft, start to sweep the map. Destroy all the
units; just make sure you do not blow up the Galactic Gate. Once
everything is cleared out, walk your Commander over from your base and
capture the Gate to go on to Barathrum.
=======================================================================
Mission #12 – Barathrum!
-----------------------------------------------------------------------
Starting Units – None (only Commander and Galactic Gate)
=======================================================================
=======================================================================
Mission #13 – Landown’s Interface
-----------------------------------------------------------------------
Starting Units – 6 Zipper, 4 Jethro, 3 Fido, 1 Atlas, 1 Construction
Kbot, 1 Zeus
=======================================================================
=======================================================================
Mission #14 – The Heat Increases
-----------------------------------------------------------------------
Starting Units – 4 Zipper, 4 Fido, 2 Jethro, 1 Construction Vehicle, 1
Solar Collector, 2 L.L.T.
=======================================================================
=======================================================================
Mission #15 – Rougpelt
-----------------------------------------------------------------------
Starting Units – 1 half-dead Zipper
=======================================================================
A pretty easy mission. Almost immediately a half-dead Zipper, the only
survivor of the scouting team sent ahead (the remains of the rest are
right in front of you), and a Core Pyro will head your way. Quickly
capture the Pyro before your Zipper kills it, and then destroy the
A.K.s that come just a few seconds later. Repair both the Pyro and the
Zipper, and start searching for the Advanced Radar Tower. (Don’t bother
to capture the Solar Collectors, you do not need them) It is located at
the southern point of the map, sort of between the south-central part
and the southwest corner. You’ll meet some resistance, but you’ll have
to take care of them with your D-Gun; just watch out for Roaches and
don’t blow them up when you’re too close. Once you find the Advanced
Radar Tower, capture it to finish this simple mission.
=======================================================================
Mission #16 – Stockpile at the Abutment.
-----------------------------------------------------------------------
Starting Units – 3 Zipper, 2 Fido, 1 Construction Kbot, 1 Zeus
=======================================================================
Okay. There is a lot to do right away here. First, lay down a Metal
Extractor on the nearby metal patch and two solar collectors. Put up a
Kbot Lab immediately afterwards, and crank out a few Jethros. During
this time, have your Construction Kbot put up several Defenders and
some L.L.T.s. You might have some trouble putting them up because of
the little resources you have, but you’ll manage. Also put up a radar
tower.
Metal is a big problem here. There’s only like 2 metal patches near
you, so you’ll have to resort to using Metal Makers. Fortunately, there
are a bunch of geothermal cracks just a little to the west, so bring a
Construction Kbot over there and build a couple, also putting up
Defenders around it. However, don’t do this until you’ve got a few
L.L.T.s because a couple squads of Raiders and A.K.s will attack you,
so you’ll have to be able to destroy them easily. They also send down
some planes early on, so make sure you have those Defenders put up.
Anyway, once you’ve got all your resource problems settled (you should
try having 2 Geothermal Powerplants and 12 Solar Collectors to support
about 9 Metal Makers), start assembling an army. You’ll need a Vehicle
Plant and a Kbot Lab, as well as their advanced versions. Start making
about 15 Fidos, 5 Bulldogs, 10 Hammers, and some random Zeuses,
Zippers, and Diplomats thrown in. You also should build an Aircraft
Plant and make a few Peepers to scout the area and locate the passage
through the cliff mentioned in the briefing, the Abutment. This cliff
is impenetrable, so you’ll have to find that opening (should be
somewhere near the middle) if you want to get your land units through.
By this time, the enemy will probably have stopped sending the little
groups of land units, but they’ll constantly send down planes to harass
your base. They shouldn’t pose any kind of threat at all as long as you
have Defenders.
Once you’ve located the passage through the cliff and gotten all your
land units assembled make an Advanced Aircraft Plant and pop out 10-15
Brawlers. Send them up to the enemy base and take out as many
Pulverizers and Gaat Guns as you can before they get shot down. Once
you’ve done that, send your land units up and rip through the base,
destroying everything. If you made what I told you to, they should have
absolutely no problem at all.
=======================================================================
Mission #17 – Fortress at Brooban’s Isle
-----------------------------------------------------------------------
Starting Units – 3 Jethro, 2 Skeeter, 1 Conqueror, 1 Construction Kbot,
1 Construction Ship, 1 Crusader, 1 Zeus, 1 Shipyard
=======================================================================
=======================================================================
Mission #18 – Vengeance!
-----------------------------------------------------------------------
Starting Units – 10 Hammer, 9 Peewee, 9 Zipper, 6 Fido, 5 Rocko, 4
Jethro, 2 Spider, 1 Advanced Construction Kbot, 1 Zeus, 2 Solar
Collector, 1 Advanced Radar Tower, 1 Energy Storage (and 20 Peewees on
the other side of the map surrounded by Pyros)
=======================================================================
The mission is about as hard as the first one.
First watch as your 20 Peewees that were taken hostage get obliterated
by Core Pyros. Then gather up your units and sweep down the map,
destroying everything in your path. They won’t stand a chance against
you.
=======================================================================
Mission #19 – The Motien Ramp
-----------------------------------------------------------------------
Starting Units – 3 Zipper, 2 Fido, 2 Samson, 2 Spider, 1 Construction
Kbot, 1 Invader, 1 Merl, 1 L.L.T., 1 Radar Tower
=======================================================================
=======================================================================
Mission #20 – Dump
-----------------------------------------------------------------------
Starting Units – 6 Zipper, 1 Construction Vehicle, 1 Fido, 1 Zeus
=======================================================================
This is an easy one. As the briefing states, the forces on Dump aren’t
very strong, because the strength is focused on Core Prime itself.
In the first few minutes of the mission, you will likely be attacked by
a few swarms of A.K.’s from the northeast, a few Instigators from the
northwest, and maybe a Goliath or two from some random direction. They
should stop after a while. You should pop up a radar tower and a few
Solar Collectors, followed by a Kbot Lab while your starting units take
care of the A.K.’s. If any Goliath tanks come, use the Commander and D-
Gun then instead of sacrificing half of your units to destroy it.
(Don’t forget that the only way to get metal in this mission is to
reclaim the wreckage, which is found everywhere.)
Make a Construction Kbot and then start making some Hammers. Then build
an Adv. Kbot Lab and make some Fidos. You only need about five or six
Fidos and about 5 Hammers with a couple of Zeus bots thrown in to
complete this. Make a small team of Zippers first to scout out and map
the area (lots o’ canyons here) and kill the helpless radar jammers
positioned somewhere out there. You won’t find any resistance until you
reach the very top of the map, where some Goliaths and Reapers will
likely take out your Zippers. When they die, take your units and
destroy what’s left. There are only a couple of Goliaths, Reapers, and
Diplomats that need to be destroyed for you to complete this mission.
=======================================================================
Mission #21 – Welcome to CORE PRIME
-----------------------------------------------------------------------
Starting Units – None (only Commander and Galactic Gate)
=======================================================================
=======================================================================
Mission #22 – Battle for Coordinate 6551:447
-----------------------------------------------------------------------
Starting Units – 4 Zipper, 1 Peeper, 1 Zeus
=======================================================================
A laughable mission. The Core will not attack you at all, and even if
they did they wouldn’t have much to attack you with. A water canal runs
through the middle of the map, where a boat or two patrols, with little
defenders sparsely lined up in places. Just build up some Brawlers,
Vamps, and bombers, hammer the weak defenses and start wrecking all of
those Collectors, Storages, and Fusion Plants. Destroy every one to
finish it and go on.
=======================================================================
Mission #23 – Crossing Aqueous Body 397
-----------------------------------------------------------------------
Starting Units – 2 Lurker, 2 Peeper, 1 Crusader, 1 Fido, 1 Triton, 1
Zeus, 3 Torpedo Launcher, 1 Radar Tower, 1 Sonar Station
=======================================================================
=======================================================================
Mission #24 – Breakthrough to Central Consciousness
-----------------------------------------------------------------------
Starting Units – 5 Zipper, 3 Fido, 1 Zeus
=======================================================================
=======================================================================
Mission #25 – CORE PRIME Apocalypse. Free at Last!
-----------------------------------------------------------------------
Starting Units – 8 Bulldog, 8 Stumpy, 6 Hammer, 6 Zipper, 4 Fido, 4
Jeffy, 3 Samson, 2 Merl, 1 Brawler, 1 Construction Aircraft, 1
Construction Kbot, 1 Construction Vehicle, 1 Spider, 1 Zeus
=======================================================================
Well, this is it – the final mission. While I personally do *not* think
this is the hardest mission, many others do, but in any case, it is
still quite a tough mission.
There is no real strategy to this mission, just use any type of
strategies you have learned from the past missions, and put them all to
use in order to finally wipe out every last Core unit on the map. Once
you do that, march your Commander right up to the center of the Command
Dome to finish the campaign once and for all.
Just DO NOT be tempted to rush in and battle with your starting units.
Yes, you do have quite a bit, but the power and numbers of the Core
greatly outnumber you, and you are going to get pulverized if you do
so.
Take your time, be patient, and you will win this final mission. Good
luck!
[---------------------------------------------------------------------]
+- [ Core Campaign ] -+
=======================================================================
Mission #1 – The Commander Reactivated...
-----------------------------------------------------------------------
Starting Units – 7 A.K., 3 Weasel, 2 Storm, 1 Instigator, 1 Raider
=======================================================================
As expected, the first mission here is generally easy. Highlight all
your units and destroy the Arm units close by, then go to the northern
part and you will find a ramp. Go up the ramp, then follow the walkway
leading to the Commander, killing anything in your way. By the time you
get there, however, you will probably have lost a majority of your
units, but you should still be able to survive. Blast away every single
Arm unit to save the Commander.
{From here on, the Commander is the starting unit in every mission,
along with the listed units}
=======================================================================
Mission #2 – Vermin
-----------------------------------------------------------------------
Starting Units – 4 A.K., 2 Thud, 2 Weasel
=======================================================================
Start by taking the 2 A.K.s and 2 Thuds back to the Commander. They may
run into some resistance, but that will only attract them over to your
Commander to be destroyed. Repair if necessary, then lay down a couple
of Metal Extractors and Solar Collectors, followed by your Vehicle
Plant. Start cranking out Raiders with the Vehicle Plant, as well as
some Instigators, while the Commander puts up a couple more Metal
Extractors and Solar Collectors if you feel is necessary. In the very
early stages of this mission, Arm Peewees will probably be attacking
you from the west, so make sure you are ready for them. If you feel
uneasy, pop up a Light Laser Tower to help out while you make your
vehicles. Keep in mind that Raiders and Instigators are the best choice
here – Slashers have long range, but they are quite weak, while Raiders
and Instigators can rip while up close.
As you make your vehicle, position most of them to defend the alley
north of you. Once Arm stops attacking from the west (and they will
pretty quickly), they will start to send troops of Peewees down that
north alley, so putting some vehicles there will take care of them
nicely, as would a Light Laser Tower.
You are ready to go on the offensive once you have built up about 15
Raiders, several Instigators, and a few Slashers. Start by going up the
ramp to your left and getting rid of the Rocko Kbots patrolling over
there, then go back and up the alley. Once you turn around the corner,
you can enter the plaza through one of the entrances, but be wary of
the L.L.T.s positioned at every entrance, meaning a total of 4. Destroy
them when you spot one, but otherwise, just blast right through into
the base and destroy all of the Peewees, energy sources, and the Kbot
Lab. Once all the vermin is destroyed, the mission is complete.
=======================================================================
Mission #3 – Ambush!
-----------------------------------------------------------------------
Starting Units – 3 A.K., 2 Storm
=======================================================================
Another simple mission. Start by throwing up a couple of Metal
Extractors and Solar Collectors, followed by a Kbot Lab (preferred here
over a Vehicle Plant). Simply start making several Thuds and Storms,
while your Commander makes a couple more Metal Extractors and Solar
Collectors, as well as a Light Laser Tower, and maybe a Radar Tower if
you want to. During this time, you might be attacked by very small weak
groups of Arm units, but they should not be a threat at all. After
making your units, sweep the map. 10 Thuds, 7 Storms, and 5 Crasher are
more than enough to wipe out the enemy completely.
=======================================================================
Mission #4 – Enough is Enough
-----------------------------------------------------------------------
Starting Units – 3 Thud, 2 Raider, 1 Light Laser Tower
=======================================================================
Here is where SOME of the challenge actually starts to kick in, though
this level is still nothing compared to the future levels.
You will notice that you are in the southwest corner of the map – DO
NOT try to go anywhere. Just a bit to the north of you is an Arm L.L.T.
positioned on a very steep block (where the entire Arm base is located)
and will happily pulverize any of your wandering helpless units.
Anyway, start with the usual Metal Extractors and Solar Collectors, and
get right to work on a Kbot Lab, which is once again recommended over
the Vehicle Plant due to the better weapons the Level 1 Kbots possess.
Pop out a Construction Kbot and start to work on a few Pulverizers
while the Commander quickly gets a Radar Tower going. Use the
Pulverizers to target the radar dot closest to you and fire at it, so
you can wipe out that pesky L.L.T. Start to work on cranking out plenty
of Thuds, as well as several Storms and Crashers. Making a Gaat Gun
would help a lot with the pesky Arm patrols that wander into your
little corner. Positioning your Kbots and laser/missile towers near the
north and east entrances is a good thing to do, now that the laser
tower on the block is gone. ^_^ If you want to, you can build an
Advanced Kbot Lab, but unfortunately, the only thing you can produce
with it is a Pyro bot. If you feel like these would be a helpful
addition and you have surplus energy and metal, go ahead and make it.
Once you have a nice army of Kbots (very rough estimates – 15 Thuds, 5-
10 Storms, 5 Crashers, and maybe 5 or so Pyros), gather them up and
start to attack the enemy base. Penetrating the base is a pain in the
arse, though –- you need to find an entrance without being chewed up by
the L.L.T.s posted up on the high blocks. Make a run through the alley
in the east, then going up the ramp onto the block at the end. You will
run into resistance and a pesky L.L.T., so try to hurry it up and not
take too much time with the units. Once on the block, start wrecking
everything you see, except BE CAREFUL not to destroy the Galactic Gate.
Clear everything on the block (especially the laser towers in the
corners), and when you feel it is safe, walk your Commander over and
capture the Gate. If the mission still is not finished once the Gate is
captured, try putting up a Radar Tower right in the center of the map
to spot any wandering Arm units left. Take the remainder of your army
to destroy them and finish your mission.
=======================================================================
Mission #5 – Barathrum!
-----------------------------------------------------------------------
Starting Units – None (only Commander and Galactic Gate)
=======================================================================
</pre><pre id="faqspan-2">
Start by capturing the Peewee posted as a guard (D-Gun the other), and
immediately start walking down the hill that you start out on. You
really have to get going on this mission.
You will find a couple of metal deposits in that area, so lay down your
metal extractors on them. (remember, this ain’t Core Prime) Quickly
throw up your Solar Collectors and get a Kbot Lab going.
The reason you have to move is because there are several little Core
troops coming to patrol this area, and they will stumble upon you
quickly. In the early rounds, you will have to settle with the D-Gun
and blow up anything that comes towards you. If you are playing this
game on Easy, however, the patrols will eventually stop coming as the
Kbot Lab that is located in their base is inactive. If not on Easy, the
little annoying pests will keep coming, but they shouldn’t be a problem
once you have some defense going.
So, pop out a couple of Jethro first to take care of some aircraft that
may come by, then start to work on your Thuds and a few Storms while
you make some more use of your resources with your Commander. Remember,
Barathrum’s crust is rich in metal, and a Metal Extractor will give you
0.5 per tick when placed anywhere. Also, you should get a Radar Tower
up and several Pulverizers.
Once you have a fairly a nice little swarm of Kbots, make an Aircraft
Plant. Pop out a Fink, then a Shadow. Use the Fink to patrol the area
in the north, where the base is located, as you have almost no chance
of being destroyed. (Unless that fighter decides to get up and go after
you. If that happens, try to lure it to your base and get it destroyed
by your defenses.) Once you’re patrolling use your Shadow and take out
as many structures in that base as you can. First try to bomb the
Construction Kbot repairing everything, then bomb the two L.L.T.s and
the Kbot Lab. For good measure, also wipe out the Solar Collectors
stationed there and then you can fly back.
The base is fairly spread out, as you should have noticed when
patrolling. If you have your swarm ready, take them and sweep the base
to destroy the remaining mobile units walking around. Destroy every
last one to finish the mission.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
UNITS
Anyone that’s played this game definetely knows that it is PACKED
with tons of units to use. These units go from vehicles to planes, from
laser towers to rapid-fire, long-range cannons, etc. So if you want the
lowdown on them, look no further! Note that I do NOT supply information
about units that can be downloaded from third party websites all over
the Internet, as those are not official in any way. Only normal units,
units from the expansion pack, units from the newest versions, and
units that can be gotten from the Cavedog official website
(www.cavedog.com) have information.
+- [ ARM UNITS ] -+
- COMMANDER
*Cost
Energy : 34125
Metal : 29854
Build Time : 95897
*Stats
Max Velocity : 14.4 m/s
Acceleration : 1.80 m/s/s
Turn Rate : 172 deg/s
*Note: You can’t build the commander anywhere, he comes initially. I
don’t know why he even has cost statistics, but he can’t be built
anywhere, bottom line.
=======================================================================
< Kbots >
=======================================================================
- CONSTRUCTION KBOT - BUILDING CAPABILITIES
*Cost -
Energy : 2410 - Solar Collector
Metal : 120 - Wind Generator
Build Time : 5597 - Energy Storage
*Stats - Metal Storage
Max Velocity : 9.6 m/s - Metal Extractor
Acceleration : 1.44 m/s/s - Metal Maker
Turn Rate: 168 deg/s - Kbot Lab
- Vehicle Plant
//////////////////////////////// - Aircraft Plant
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Shipyard
//////////////////////////////// - L.L.T.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Radar Tower
//////////////////////////////// - Advanced Kbot Lab
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Geothermal Powerplant
//////////////////////////////// - Sentinel
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Defender
//////////////////////////////// - Dragon’s Teeth
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Guardian
//////////////////////////////// - Hovercraft Platform
-----------------------------------------------------------------------
|
- PEEWEE | - HAMMER
Infantry Kbot | Artillery Kbot
*Cost | *Cost
Energy : 697 | Energy : 1187
Metal : 53 | Metal : 151
Build Time : 1452 | Build Time : 2340
*Stats | *Stats
Max Velocity : 21.6 m/s | Max Velocity : 13.2 m/s
Acceleration : 1.20 m/s/s | Acceleration : 1.20 m/s/s
Turn Rate : 185 deg/s | Turn Rate : 164 deg/s
|
-----------------------------------------------------------------------
|
- ROCKO | - JETHRO
Rocket Kbot | Anti-air Kbot
*Cost | *Cost
Energy : 964 | Energy : 1219
Metal : 117 | Metal : 128
Build Time : 1964 | Build Time : 2631
*Stats | *Stats
Max Velocity : 14.4 m/s | Max Velocity : 16.8 m/s
Acceleration : 1.20 m/s/s | Acceleration : 1.20 m/s/s
Turn Rate : 166 deg/s | Turn Rate : 167 deg/s
|
-----------------------------------------------------------------------
|
- WARRIOR | - FLEA
Medium Infantry Kbot | Fast Light Scout Kbot
*Cost | *Cost
Energy : 2236 | Energy : 712
Metal : 196 | Metal : 44
Build Time : 5709 | Build Time : 2013
*Stats | *Stats
Max Velocity : 15.0 m/s | Max Velocity : 36.0 m/s
Acceleration : 0.72 m/s/s | Acceleration : 1.68 m/s/s
Turn Rate : 115 deg/s | Turn Rate : 214 deg/s
|
-----------------------------------------------------------------------
Overall Talk: These are all basic units, that’s why they are just level
one. The construction Kbot can build some very useful things for the
beginning of a battle, such as a Geothermal Powerplant or Guardian.
Peewees are good in groups, as are Hammers. Hammers in large groups can
take on a lot. Rockos are basically meant for long range attacks, so
make sure you use them just for that. Jethros are an excellent defense
against aerial attacks early in the battle, until you can make better
things. Warriors are just a super version of a Peewee, and Fleas are
excellent scouts, with their superior speed. (They’re even faster than
Zippers.)
=======================================================================
< Advanced Kbots >
=======================================================================
- ADVANCED CONSTRUCTION KBOT - BUILDING CAPABILITIES
*Cost -
Energy : 5784 - Kbot Lab
Metal : 300 - Advanced Radar Tower
Build Time : 13432 - Fusion Reactor
*Stats - Moho Mine
Max Velocity : 7.2 m/s - Big Bertha
Acceleration : 2.16 m/s/s - Retaliator
Turn Rate : 166 deg/s - Annihilator
- Protector
//////////////////////////////// - Air Repair Pad
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Flakker
//////////////////////////////// - Fortification Wall
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Ambusher
//////////////////////////////// - Cloakable Fusion Reactor
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Targeting Facility
//////////////////////////////// - Vulcan
-----------------------------------------------------------------------
|
- ZEUS | - FIDO
Assault Kbot | Assault Kbot
*Cost | *Cost
Energy : 2228 | Energy : 3556
Metal : 267 | Metal : 398
Build Time : 5478 | Build Time : 10827
*Stats | *Stats
Max Velocity : 12.0 m/s | Max Velocity : 21.0 m/s
Acceleration : 1.32 m/s/s | Acceleration : 1.20 m/s/s
Turn Rate : 158 deg/s | Turn Rate : 148 deg/s
|
-----------------------------------------------------------------------
|
- INVADER | - ERASER
Crawling Bomb | Radar Jammer
*Cost | *Cost
Energy : 5473 | Energy : 1326
Metal : 61 | Metal : 73
Build Time : 7901 | Build Time : 4937
*Stats | *Stats
Max Velocity : 5.0 m/s | Max Velocity : 12.0 m/s
Acceleration : 1.32 m/s/s | Acceleration : 1.20 m/s/s
Turn Rate : 231 deg/s | Turn Rate : 214 deg/s
|
-----------------------------------------------------------------------
|
- ZIPPER | - MAVERICK
Fast Attack Kbot | Gun-slinging Kbot
*Cost | *Cost
Energy : 2221 | Energy : 10914
Metal : 151 | Metal : 492
Build Time : 6768 | Build Time : 24850
*Stats | *Stats
Max Velocity : 30.4 m/s | Max Velocity : 16.8 m/s/s
Acceleration : 1.68 m/s/s | Acceleration : 1.20 m/s
Turn Rate : 214 deg/s | Turn Rate : 1.67 deg/s
|
-----------------------------------------------------------------------
|
- MARKY | - PELICAN
Mobile Radar Kbot | Amphibious Kbot
*Cost | *Cost
Energy : 1152 | Energy : 2468
Metal : 95 | Metal : 255
Build Time : 3800 | Build Time : 5982
*Stats | *Stats
Max Velocity : 11.3 m/s | Max Velocity : 18.0 m/s
Acceleration : 0.54 m/s/s | Acceleration : 1.20 m/s/s
Turn Rate : 83 deg/s | Turn Rate : 66 deg/s
|
-----------------------------------------------------------------------
|
- SHOOTER | - INFILTRATOR
Sniper Kbot | SPY Kbot
*Cost | *Cost
Energy : 14727 | Energy : 9219
Metal : 935 | Metal : 128
Build Time : 28137 | Build Time : 22631
*Stats | *Stats
Max Velocity : 13.2 m/s | Max Velocity : 22.8 m/s
Acceleration : 1.20 m/s/s | Acceleration : 2.40 m/s/s
Turn Rate : 200 deg/s | Turn Rate : 167 deg/s
|
-----------------------------------------------------------------------
|
- DECOY COMMANDER | - FARK
Decoy Commander | Fast Assistant-Repair Kbot
*Cost | *Cost
Energy : 11561 | Energy : 3219
Metal : 721 | Metal : 480
Build Time : 24048 | Build Time : 7931
*Stats | *Stats
Max Velocity : 14.4 m/s | Max Velocity : 25.1 m/s
Acceleration : 1.80 m/s/s | Acceleration : 2.16 m/s/s
Turn Rate : 172 deg/s | Turn Rate : 166 deg/s
|
-----------------------------------------------------------------------
Overall Talk: If you want Kbots, this is where you go. The construction
Kbot can build the best things, and that includes Fusion Reactors, Moho
Mines, Big Berthas, Annihilators, Flakkers, and Vulcans. The Kbots are
very powerful. Zeuses and Fidos are definitely some of the Kbots you
would want on your attacking team. Invaders are for self-destructing,
and that puts on a very huge explosion. Eraser and Marky deal with some
Radar things, and Mavericks simply wreck. Zippers are excellent scouts
with their speed. The Pelican is useful for land-water situations.
Shooters take a bit longer to make and more resources, but they’ve got
an energy weapon, and that’s the most powerful weapon there is. FARKs
are among the most useful units for construction, because they help
repair and build extremely fast, although they can’t actually start to
build anything on their own. Infiltrators have a cloaking ability to
spy (Although they can be seen on radar), and Decoy Commanders are a
tad useful for building. Decoy Commanders do NOT have a D-Gun, so don’t
get too excited...
=======================================================================
< Vehicles >
=======================================================================
- CONSTRUCTION VEHICLE - BUILDING CAPABILITIES
*Cost -
Energy : 2030 - Solar Collector
Metal : 185 - Wind Generator
Build Time : 4951 - Energy Storage
*Stats - Metal Storage
Max Velocity : 16.8 m/s - Metal Extractor
Acceleration : 0.18 m/s/s - Metal Maker
Turn Rate : 41 deg/s - Kbot Lab
- Vehicle Plant
//////////////////////////////// - Aircraft Plant
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Shipyard
//////////////////////////////// - L.L.T.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Radar Tower
//////////////////////////////// - Advanced Vehicle Plant
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Geothermal Powerplant
//////////////////////////////// - Sentinel
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Defender
//////////////////////////////// - Dragon’s Teeth
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Guardian
//////////////////////////////// - Hovercraft Platform
-----------------------------------------------------------------------
|
- JEFFY | - FLASH
Fast Attack Vehicle | Fast Assault Tank
*Cost | *Cost
Energy : 564 | Energy : 870
Metal : 37 | Metal : 106
Build Time : 1465 | Build Time : 1676
*Stats | *Stats
Max Velocity : 36.0 m/s | Max Velocity : 24.0 m/s
Acceleration : 0.48 m/s/s | Acceleration : 0.20 m/s/s
Turn Rate : 82 deg/s | Turn Rate : 78 deg/s
|
-----------------------------------------------------------------------
|
- STUMPY | - SAMSON
Medium Assault Tank | Mobile Missile Launcher
*Cost | *Cost
Energy : 1246 | Energy : 1027
Metal : 165 | Metal : 119
Build Time : 2404 | Build Time : 1941
*Stats | *Stats
Max Velocity : 20.4 m/s | Max Velocity : 18.0 m/s
Acceleration : 0.19 m/s/s | Acceleration : 0.36 m/s/s
Turn Rate : 74 deg/s | Turn Rate : 84 deg/s
|
-----------------------------------------------------------------------
|///////////////////////////////////
- PODGER |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Mine Layer Vehicle |///////////////////////////////////
*Cost |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Energy : 1031 |///////////////////////////////////
Metal : 173 |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Build Time : 1519 |///////////////////////////////////
*Stats |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Max Velocity : 10.8 m/s |///////////////////////////////////
Acceleration : 0.18 m/s/s |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Turn Rate : 41 deg/s |///////////////////////////////////
|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
-----------------------------------------------------------------------
Overall Talk: Level 1 vehicles aren’t the greatest, but they can get
some minor jobs done quickly. Put them in big groups for the best
results. However, once you get into the more major stuff, these won’t
be your best things. Jeffys are good mobile scouts. And please don’t go
around thinking that Samsons are the best vehicles on the list. You may
think that they’re doing the work, but once up close, the Stumpys and
Flashes are what are doing most of it. The Podger can lay those sneaky
cloaked mines, which can come in handy a lot. Use the Construction
Vehicle to make your better things.
=======================================================================
< Advanced Vehicles >
=======================================================================
- ADVANCED CONSTRUCTION VEHICLE - BUILDING CAPABILITIES
*Cost -
Energy : 4263 - Vehicle Plant
Metal : 481 - Advanced Radar Tower
Build Time : 10397 - Fusion Reactor
*Stats - Moho Mine
Max Velocity : 19.2 m/s - Big Bertha
Acceleration : 0.22 m/s/s - Retaliator
Turn Rate : 40 deg/s - Annihilator
- Protector
//////////////////////////////// - Air Repair Pad
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Flakker
//////////////////////////////// - Fortification Wall
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Ambusher
//////////////////////////////// - Cloakable Fusion Reactor
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Moho Metal Maker
//////////////////////////////// - Targeting Facility
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Vulcan
-----------------------------------------------------------------------
|
- TRITON | - BULLDOG
Amphibious Tank | Heavy Assault Tank
*Cost | *Cost
Energy : 2300 | Energy : 2994
Metal : 298 | Metal : 467
Build Time : 6112 | Build Time : 8675
*Stats | *Stats
Max Velocity : 15.6 m/s | Max Velocity : 13.2 m/s
Acceleration : 0.11 m/s/s | Acceleration : 0.12 m/s/s
Turn Rate : 58 deg/s | Turn Rate : 49 deg/s
|
-----------------------------------------------------------------------
|
- JAMMER | - LUGER
Mobile Radar Jammer | Mobile Artillery
*Cost | *Cost
Energy : 1621 | Energy : 2140
Metal : 97 | Metal : 264
Build Time : 5933 | Build Time : 4530
*Stats | *Stats
Max Velocity : 12.0 m/s | Max Velocity : 12.0 m/s
Acceleration : 0.42 m/s/s | Acceleration : 0.12 m/s/s
Turn Rate : 83 deg/s | Turn Rate : 58 deg/s
|
-----------------------------------------------------------------------
|
- SPIDER | - SEER
Spider Assault Vehicle | Mobile Radar
*Cost | *Cost
Energy : 2200 | Energy : 941
Metal : 230 | Metal : 85
Build Time : 6075 | Build Time : 3186
*Stats | *Stats
Max Velocity : 18.3 m/s | Max Velocity : 13.2 m/s
Acceleration : 1.83 m/s/s | Acceleration : 0.38 m/s/s
Turn Rate : 168 deg/s | Turn Rate : 82 deg/s
|
-----------------------------------------------------------------------
|
- MERL | - PENETRATOR
Mobile Rocket Launcher | Mobile Energy Weapon
*Cost | *Cost
Energy : 2746 | Energy : 17477
Metal : 462 | Metal : 2604
Build Time : 8592 | Build Time : 35706
*Stats | *Stats
Max Velocity : 14.4 m/s | Max Velocity : 7.2 m/s
Acceleration : 0.18 m/s/s | Acceleration : 0.12 m/s/s
Turn Rate : 71 deg/s | Turn Rate : 28 deg/s
|
-----------------------------------------------------------------------
|///////////////////////////////////
- PANTHER |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Lightning Tank |///////////////////////////////////
*Cost |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Energy : 3830 |///////////////////////////////////
Metal : 354 |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Build Time : 9676 |///////////////////////////////////
*Stats |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Max Velocity : 15.6 m/s |///////////////////////////////////
Acceleration : 0.84 m/s/s |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Turn Rate : 78 deg/s |///////////////////////////////////
|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
-----------------------------------------------------------------------
Overall Talk: These are pretty handy vehicles. An Advanced Construction
Vehicle is pretty much the same as the Advanced Construction Kbot. It
can build the best structures that come in handy a lot. Tritons,
Bulldogs, and Lugers are great for your land attack team. Spiders come
in handy a lot with their paralyzer weapon. That could save you a lot.
Merls are good for some rockets. Penetrators are Annihilators on
wheels. Literally. That energy weapon of theirs comes in handy a lot.
And Panthers are good for taking out some aircraft, as well as the
lightning weapon that is only on the side of the Arm. (With Panther and
Zeus)
=======================================================================
< Aircraft >
=======================================================================
- CONSTRUCTION AIRCRAFT - BUILDING CAPABILITIES
*Cost -
Energy : 4320 - Solar Collector
Metal : 105 - Wind Generator
Build Time : 8844 - Energy Storage
*Stats - Metal Storage
Max Velocity : 82.2 m/s - Metal Extractor
Acceleration : 0.72 m/s/s - Metal Maker
Turn Rate : 15 deg/s - Kbot Lab
- Vehicle Plant
//////////////////////////////// - Aircraft Plant
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Shipyard
//////////////////////////////// - L.L.T.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Radar Tower
//////////////////////////////// - Advanced Aircraft Plant
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Geothermal Powerplant
//////////////////////////////// - Sentinel
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Defender
//////////////////////////////// - Dragon’s Teeth
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Guardian
//////////////////////////////// - Hovercraft Platform
-----------------------------------------------------------------------
|
- PEEPER | - FREEDOM FIGHTER
Air Scout | Fighter
*Cost | *Cost
Energy : 1475 | Energy : 3234
Metal : 40 | Metal : 99
Build Time : 2585 | Build Time : 9182
*Stats | *Stats
Max Velocity : 144.0 m/s | Max Velocity : 120.0 m/s
Acceleration : 6.00 m/s/s | Acceleration : 4.20 m/s/s
Turn Rate : 132 deg/s | Turn Rate : 84 deg/s
|
-----------------------------------------------------------------------
|
- THUNDER | - ATLAS
Bomber | Air Transport
*Cost | *Cost
Energy : 5496 | Energy : 2479
Metal : 130 | Metal : 107
Build Time : 10155 | Build Time : 5500
*Stats | *Stats
Max Velocity : 108.0 m/s | Max Velocity : 84.0 m/s
Acceleration : 0.96 m/s/s | Acceleration : 0.48 m/s/s
Turn Rate : 59 deg/s | Turn Rate : 21 deg/s
|
-----------------------------------------------------------------------
Overall Talk: Only 5 units including the Construction Aircraft, but
they come in handy. The Construction Aircraft builds the same things as
the Construction Vehicle or Kbot. However, they build slowly, so stick
with the vehicle or Kbot unless you need that Advanced Aircraft Plant.
Peepers hold no weapons, but they are nice and quick for scouting an
area. They are excellent for patrolling your base. Freedom Fighters are
good for air-against-air combat, and Thunders are great bombers for
some more minor bases. Atlases can transport your units by air, which
can sometime make life a LOT easier.
=======================================================================
< Advanced Aircraft >
=======================================================================
- ADVANCED CONTRUCTION AIRCRAFT - BUILDING CAPABILITIES
*Cost -
Energy : 12096 - Aircraft Plant
Metal : 220 - Advanced Radar Tower
Build Time : 24763 - Fusion Reactor
*Stats - Moho Mine
Max Velocity : 91.2 m/s - Big Bertha
Acceleration : 0.72 m/s/s - Retaliator
Turn Rate : 20 deg/s - Annihilator
- Protector
//////////////////////////////// - Air Repair Pad
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Flakker
//////////////////////////////// - Fortification Wall
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Ambusher
//////////////////////////////// - Cloakable Fusion Reactor
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Moho Metal Maker
//////////////////////////////// - Targeting Facility
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Vulcan
-----------------------------------------------------------------------
|
- BRAWLER | - PHOENIX
Gunship | Bomber (Strategic)
*Cost | *Cost
Energy : 6249 | Energy : 7624
Metal : 314 | Metal : 209
Build Time : 14385 | Build Time : 16064
*Stats | *Stats
Max Velocity : 79.2 m/s | Max Velocity : 114.0 m/s
Acceleration : 1.92 m/s/s | Acceleration : 0.72 m/s/s
Turn Rate : 132 deg/s | Turn Rate : 60 deg/s
|
-----------------------------------------------------------------------
|
- LANCET | - HAWK
Torpedo Bomber | Stealth Fighter
*Cost | *Cost
Energy : 6438 | Energy : 6893
Metal : 378 | Metal : 254
Build Time : 14096 | Build Time : 15285
*Stats | *Stats
Max Velocity : 116.4 m/s | Max Velocity : 144.0 m/s
Acceleration : 2.40 m/s/s | Acceleration : 5.40 m/s/s
Turn Rate : 69 deg/s | Turn Rate : 135 deg/s
|
-----------------------------------------------------------------------
|///////////////////////////////////
- EAGLE |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Radar Plane |///////////////////////////////////
*Cost |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Energy : 8062 |///////////////////////////////////
Metal : 165 |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Build Time : 12819 |///////////////////////////////////
*Stats |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Max Velocity : 110.4 m/s |///////////////////////////////////
Acceleration : 1.14 m/s/s |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Turn Rate : 59 deg/s |///////////////////////////////////
|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
-----------------------------------------------------------------------
Overall Talk: Air attack... you need reinforcements. Who do you call
for? These guys, of course! The Advanced Construction Aircraft builds
the best things again, but due to the slower nanolathing of it, I
recommend you stick with your Advanced Construction Vehicle or Kbot.
Anyway, Brawlers are the best! If you want an air attack to wreck havoc
on a base, then crank out tons of Brawlers. These rapid-fire gunships
can take on almost anything! Make sure you got plenty of them on your
attack team. Phoenixes are strategic bombers also equipped with an
extremely light laser. Hawks are excellent air fighters. They’re top-
notch for destroying other aircraft. Lancets are most useful for taking
out underwater structures like Torpedo Launchers. (Make sure you never
use Lancets for a land attack) And lastly, you can carry an Eagle with
your planes to be ready for an enemy encounter.
=======================================================================
< Ships >
=======================================================================
- CONSTRUCTION SHIP - BUILDING CAPABILITIES
*Cost -
Energy : 2130 - Advanced Shipyard
Metal : 255 - Shipyard
Build Time : 5121 - Tidal Generator
*Stats - Sonar Station
Max Velocity : 25.2 m/s - Torpedo Launcher
Acceleration : 0.11 m/s/s - L.L.T.
Turn Rate : 33 deg/s - Defender – NS
- Floating Metal Maker
//////////////////////////////// - Stingray
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Underwater Energy Storage
//////////////////////////////// - Underwater Metal Storage
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Underwater Metal Extractor
//////////////////////////////// - Floating Dragon’s Teeth
-----------------------------------------------------------------------
|
- SKEETER | - CRUSADER
Scout Ship | Destroyer
*Cost | *Cost
Energy : 985 | Energy : 4537
Metal : 100 | Metal : 898
Build Time : 2062 | Build Time : 13391
*Stats | *Stats
Max Velocity : 45.6 m/s | Max Velocity : 34.8 m/s
Acceleration : 1.20 m/s/s | Acceleration : 0.48 m/s/s
Turn Rate : 84 deg/s | Turn Rate : 20 deg/s
|
-----------------------------------------------------------------------
|
- HULK | - LURKER
Transport Ship | Submarine
*Cost | *Cost
Energy : 4639 | Energy : 3724
Metal : 919 | Metal : 1151
Build Time : 14538 | Build Time : 9894
*Stats | *Stats
Max Velocity : 22.8 m/s | Max Velocity : 25.2 m/s
Acceleration : 0.11 m/s/s | Acceleration : 0.18 m/s/s
Turn Rate : 21 deg/s | Turn Rate : 42 deg/s
|
-----------------------------------------------------------------------
Overall Talk: I don’t view these ships as units for an attack. I find
these not very useful at all. The Construction Ship can build some
pretty good things for the water, but nothing besides the Advanced
Shipyard is worth pointing out. Skeeters are your main scout units for
water. Crusaders are the only good things you’ve got for attacks in
this group. Lurkers have some pretty good torpedoes that can come in
handy, but the Piranhas are better. Hulks can transport things, and
have no weapons. But you can load a bunch of crawling bombs into the
Hulk and make it self-destruct for some *great* damage.
=======================================================================
< Advanced Ships >
=======================================================================
- ADVANCED CONSTRUCTION SUB - BUILDING CAPABILITIES
*Cost -
Energy : 7568 - Shipyard
Metal : 695 - Advanced Sonar Station
Build Time : 16565 - Underwater Fusion Plant
*Stats - Advanced Torpedo Launcher
Max Velocity : 25.8 m/s - Seaplane Platform
Acceleration : 0.38 m/s/s - --------------------------------
Turn Rate : 42 deg/s - --------------------------------
-----------------------------------------------------------------------
|
- COLOSSUS | - PIRANHA
Light Carrier | Submarine Killer
*Cost | *Cost
Energy : 11257 | Energy : 5481
Metal : 1372 | Metal : 1448
Build Time : 25394 | Build Time : 17767
*Stats | *Stats
Max Velocity : 27.6 m/s | Max Velocity : 28.8 m/s
Acceleration : 0.12 m/s/s | Acceleration : 2.40 m/s/s
Turn Rate : 11 deg/s | Turn Rate : 103 deg/s
|
-----------------------------------------------------------------------
|
- RANGER | - CONQUEROR
Missile Ship | Cruiser
*Cost | *Cost
Energy : 7804 | Energy : 8608
Metal : 2348 | Metal : 1719
Build Time : 22317 | Build Time : 17789
*Stats | *Stats
Max Velocity : 12.0 m/s | Max Velocity : 30.0 m/s
Acceleration : 0.12 m/s/s | Acceleration : 0.24 m/s/s
Turn Rate : 22 deg/s | Turn Rate : 21 deg/s
|
-----------------------------------------------------------------------
|
- MILLENIUM | - ESCORT
Battleship | Radar Jammer Ship
*Cost | *Cost
Energy : 20731 | Energy : 1928
Metal : 4404 | Metal : 131
Build Time : 42730 | Build Time : 6708
*Stats | *Stats
Max Velocity : 24.0 m/s | Max Velocity : 32.4 m/s
Acceleration : 0.06 m/s/s | Acceleration : 0.90 m/s/s
Turn Rate : 11 deg/s | Turn Rate : 66 deg/s
|
-----------------------------------------------------------------------
|
- ARCHER | - FIBBER
Anti-air Ship | Sonar Jammer Sub
*Cost | *Cost
Energy : 17058 | Energy : 2897
Metal : 1358 | Metal : 295
Build Time : 38628 | Build Time : 11048
*Stats | *Stats
Max Velocity : 36.0 m/s | Max Velocity : 28.8 m/s
Acceleration : 0.13 m/s/s | Acceleration : 2.40 m/s/s
Turn Rate : 26 deg/s | Turn Rate : 103 deg/s
|
-----------------------------------------------------------------------
Overall Talk: There are some great things here. First off, the Advanced
Construction Sub can build some water things that only it can build.
Piranhas, Rangers, Conquerors, and especially Milleniums are what you
want for your water-based attack team. A Colossus can produce great
amounts of energy, so you can build a bunch of them and have plenty of
energy, PLUS two air repair pads for each one! That’s a good deal.
Archers are excellent units for taking out aircraft; they are by far
the best water units for the job. And lastly, you can use Escorts and
Fibbers as a combo to jam up both radar AND sonar. These two units
together form an excellent team.
=======================================================================
< Hovercraft >
=======================================================================
- CONSTRUCTION HOVERCRAFT - BUILDING CAPABILITIES
*Cost -
Energy : 4370 - Solar Collector
Metal : 396 - Wind Generator
Build Time : 10494 - Energy Storage
*Stats - Metal Storage
Max Velocity : 26.4 m/s - Metal Extractor
Acceleration : 0.12 m/s/s - Metal Maker
Turn Rate : 20 deg/s - Kbot Lab
- Vehicle Plant
//////////////////////////////// - Aircraft Plant
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Shipyard
//////////////////////////////// - L.L.T.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Radar Tower
//////////////////////////////// - Geothermal Powerplant
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Sentinel
//////////////////////////////// - Defender
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Dragon’s Teeth
//////////////////////////////// - Guardian
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Sonar Station
//////////////////////////////// - Tidal Generator
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Underwater Metal Storage
//////////////////////////////// - Underwater Energy Storage
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Underwater Metal Extractor
//////////////////////////////// - Floating Metal Maker
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Defender - NS
//////////////////////////////// - Floating Dragon’s Teeth
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Torpedo Launcher
//////////////////////////////// - Stingray
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Hovercraft Platform
-----------------------------------------------------------------------
|
- SKIMMER | - ANACONDA
Scout Hovercraft | Hovertank
*Cost | *Cost
Energy : 1169 | Energy : 2856
Metal : 76 | Metal : 272
Build Time : 3388 | Build Time : 8115
*Stats | *Stats
Max Velocity : 44.4 m/s | Max Velocity : 31.2 m/s
Acceleration : 1.32 m/s/s | Acceleration : 0.72 m/s/s
Turn Rate : 51 deg/s | Turn Rate : 41 deg/s
|
-----------------------------------------------------------------------
|
- SWATTER | - WOMBAT
Anti-air Hovercraft | Hovercraft Rocket Launcher
*Cost | *Cost
Energy : 1444 | Energy : 3131
Metal : 120 | Metal : 325
Build Time : 3747 | Build Time : 17933
*Stats | *Stats
Max Velocity : 34.8 m/s | Max Velocity : 25.2 m/s
Acceleration : 0.84 m/s/s | Acceleration : 0.36 m/s/s
Turn Rate : 46 deg/s | Turn Rate : 40 deg/s
|
-----------------------------------------------------------------------
|///////////////////////////////////
- BEAR |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Transport Hovercraft |///////////////////////////////////
*Cost |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Energy : 7938 |///////////////////////////////////
Metal : 665 |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Build Time : 29341 |///////////////////////////////////
*Stats |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Max Velocity : 21.6 m/s |///////////////////////////////////
Acceleration : 0.05 m/s/s |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Turn Rate : 21 deg/s |///////////////////////////////////
|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
-----------------------------------------------------------------------
Overall Talk: These hovercrafts are low in number, but somewhat useful.
The Construction Hovercraft can build a ton of basic structures. The
Skimmer is a good scout since he get go through land and water.
Anacondas and Wombats are pretty good attackers. Swatters can do a
pretty good job of taking out aircraft. And a Bear is perfect for
transportation across a land and water. Bears are also nice for loading
lots of Invaders (Crawling Bombs) into... a great explosion.
=======================================================================
< Seaplanes >
=======================================================================
- CONSTRUCTION SEAPLANE - BUILDING CAPABILITIES
*Cost -
Energy : 5368 - Solar Collector
Metal : 115 - Wind Generator
Build Time : 10870 - Energy Storage
*Stats - Metal Storage
Max Velocity : 78.0 m/s - Metal Extractor
Acceleration : 0.60 m/s/s - Metal Maker
Turn Rate : 20 deg/s - Kbot Lab
- Vehicle Plant
//////////////////////////////// - Aircraft Plant
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Shipyard
//////////////////////////////// - L.L.T.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Radar Tower
//////////////////////////////// - Geothermal Powerplant
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Sentinel
//////////////////////////////// - Defender
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Dragon’s Teeth
//////////////////////////////// - Guardian
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Sonar Station
//////////////////////////////// - Tidal Generator
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Underwater Metal Storage
//////////////////////////////// - Underwater Energy Storage
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Underwater Metal Extractor
//////////////////////////////// - Floating Metal Maker
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Defender - NS
//////////////////////////////// - Floating Dragon’s Teeth
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Torpedo Launcher
//////////////////////////////// - Stingray
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Hovercraft Platform
-----------------------------------------------------------------------
|
- SEAHAWK | - TORNADO
Airborne Sonar | Seaplane Fighter
*Cost | *Cost
Energy : 7624 | Energy : 6307
Metal : 139 | Metal : 187
Build Time : 10064 | Build Time : 14333
*Stats | *Stats
Max Velocity : 114.0 m/s | Max Velocity : 134.4 m/s
Acceleration : 0.72 m/s/s | Acceleration : 4.80 m/s/s
Turn Rate : 60 deg/s | Turn Rate : 84 deg/s
|
-----------------------------------------------------------------------
|///////////////////////////////////
- ALBATROSS |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Torpedo Seaplane |///////////////////////////////////
*Cost |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Energy : 9619 |///////////////////////////////////
Metal : 557 |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Build Time : 22825 |///////////////////////////////////
*Stats |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Max Velocity : 124.8 m/s |///////////////////////////////////
Acceleration : 3.24 m/s/s |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Turn Rate : 74 deg/s |///////////////////////////////////
|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
-----------------------------------------------------------------------
Overall Talk: Seaplanes aren’t really the greatest bunch of units,
because they are VERY small in number and they aren’t that useful. In
case you didn’t know, seaplanes are just aircraft that can land in the
water. Construction Seaplane builds the exact same things as the
Construction Hovercraft, so there isn’t many new things. Tornadoes can
take out planes pretty well, and Albatross is great for taking out
things like underwater structures. Seahawks are pretty unique, because
it detects sonar rather than radar. Yet it flies. So overall, they’re
not too hot, but they still have their uses.
=======================================================================
< Mines >
=======================================================================
The Podger can lay all of these mines.
-----------------------------------------------------------------------
|
- TINY | - AREA MINE
Damage : Low | Damage : Low
Range : Medium | Range : Large
*Cost | *Cost
Energy : 1017 | Energy : 1909
Metal : 32 | Metal : 61
Build Time : 1322 | Build Time : 2481
*Stats | *Stats
Max Velocity : N/A | Max Velocity : N/A
Acceleration : N/A | Acceleration : N/A
Turn Rate : N/A | Turn Rate : N/A
|
-----------------------------------------------------------------------
|
- FOCUSED MINE | - HE AREA MINE
Damage : Medium | Damage : Medium
Range : Small | Range : Large
*Cost | *Cost
Energy : 2688 | Energy : 4294
Metal : 86 | Metal : 137
Build Time : 3494 | Build Time : 5582
*Stats | *Stats
Max Velocity : N/A | Max Velocity : N/A
Acceleration : N/A | Acceleration : N/A
Turn Rate : N/A | Turn Rate : N/A
|
-----------------------------------------------------------------------
|
- PRECISION MINE | - NUCLEAR MINE
Damage : High | Damage : Very High
Range : Small | Range : Very Large
*Cost | *Cost
Energy : 4135 | Energy : 22272</pre><pre id="faqspan-3">
Metal : 132 | Metal : 498
Build Time : 5375 | Build Time : 28953
*Stats | *Stats
Max Velocity : N/A | Max Velocity : N/A
Acceleration : N/A | Acceleration : N/A
Turn Rate : N/A | Turn Rate : N/A
|
-----------------------------------------------------------------------
Overall Talk: Once you make yourself a Podger, you can lay down mines
for traps. These mines can be quite useful, and they come in a variety
of damages and ranges. I suggest that you go all out with Nuclear
Mines. Their power and range far outnumbers all the other mines.
However, they cost much more than the other mines, and take a lot
longer to build. So if you don’t want to use them, make sure you use a
large variety of them all for different situations.
=======================================================================
< Structures >
=======================================================================
- [ Energy Production ] -
-----------------------------------------------------------------------
- SOLAR COLLECTOR
Production : +20
*Cost
Energy : 760
Metal : 145
Build Time : 2495
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Kbot, Construction Vehicle,
Construction Aircraft, Construction Hovercraft, and Construction
Seaplane.
A pretty good number of these are essential for starting a base. Once
you get a nice base going, then you can reclaim them for some nice, big
Fusion Reactors.
-----------------------------------------------------------------------
- WIND GENERATOR
Production : Varies depending on wind speed
*Cost
Energy : 509
Metal : 52
Build Time : 1603
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Kbot, Construction Vehicle,
Construction Aircraft, Construction Hovercraft, and Construction
Seaplane.
Like the Solar Collector, these are also good only for the early stages
of building a base. However, due to the fact that energy production is
based on the wind intensity, these are pretty unreliable most of the
time. I recommend you stick with Solar Collectors on your base starts.
-----------------------------------------------------------------------
- TIDAL GENERATOR
Production : +25
*Cost
Energy : 768
Metal : 82
Build Time : 2188
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Ship, Construction Hovercraft, and
Construction Seaplane.
With energy production slightly higher than Solar Collectors, these
generators are good for beginning bases near or in the water. Make sure
you have plenty of them so you have some surplus energy.
-----------------------------------------------------------------------
- GEOTHERMAL POWERPLANT
Production : +250
*Cost
Energy : 9568
Metal : 520
Build Time : 13078
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Construction Kbot, Construction Vehicle, Construction
Aircraft, Construction Hovercraft, and Construction Seaplane.
Once you get a good start on your base, and you have a thermal vent or
crack near you, this is definetely what you want to put on that thermal
vent/crack. With +250 energy production, it’ll keep your base nice and
steady. A good unit for energy.
-----------------------------------------------------------------------
- FUSION REACTOR
Production : +1000
*Cost
Energy : 36058
Metal : 5130
Build Time : 93768
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Aircraft.
These are the big mammas of energy production. These are what you want
and NEED for an advanced base. Putting up two should keep your energy
problems out of sight, but keeping more gives you less to worry about.
Make sure you get these on your advanced base.
-----------------------------------------------------------------------
- CLOAKABLE FUSION REACTOR
Production : +1000
*Cost
Energy : 42058
Metal : 5420
Build Time : 105487
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Aircraft.
Fusion Reactors now appear with the cloaking option. Though keeping
your Fusion Reactor hidden will prove very helpful, keep in mind that
cloaking takes energy, and will subtract from your total producing
amount, leaving this reactor producing about +500 rather than its
original +1000.
-----------------------------------------------------------------------
- UNDERWATER FUSION PLANT
Production : +1150
*Cost
Energy : 54287
Metal : 7085
Build Time : 131255
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Sub
Fusion Plants hidden underneath the water! They produce 150 more energy
than the normal fusion reactors, plus they are hidden from enemies’
sight. The downside is that they do cost more expensive than the normal
reactors, and can only be built by one unit, which is only available
through the Core Contingency expansion pack. But if you do have them,
make sure you use them!!!
=======================================================================
- [ Metal Production ] -
=======================================================================
- METAL EXTRACTOR
Production : Up to +2.3 (Core Prime)
*Cost
Energy : 521
Metal : 50
Build Time : 1800
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Kbot, Construction Vehicle,
Construction Aircraft, Construction Hovercraft, and Construction
Seaplane.
These are your basic metal production unit. Normally, these units will
only be functioning correctly if they are placed on metal patches, but
they work anywhere on Core Prime. Make sure you build a large amount of
these.
-----------------------------------------------------------------------
- UNDERWATER METAL EXTRACTOR
Production : Up to +2.3 (Core Prime)
*Cost
Energy : 2074
Metal : 130
Build Time : 4175
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Ship, Construction Hovercraft, and
Construction Seaplane.
They’re same as the normal metal extractor but underwater. Nothing too
special. And yes, they DO have to be on metal patches underground,
meaning they’re kinda useless on the old maps. (Except Core Prime ones)
-----------------------------------------------------------------------
- MOHO MINE
Production : Up to +19.2 (Core Prime)
*Cost
Energy : 8700
Metal : 1508
Build Time : 35750
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Aircraft.
This is what you want for metal. Take those dinky metal extractors off
of your metal patches for some REAL metal extractors... Moho sized.
Make sure you build a bunch of them to have enough surpluses of metal.
=======================================================================
- [ Energy to Metal Converters ] -
=======================================================================
- METAL MAKER
Converting : +1.0 metal for –60 energy
*Cost
Energy : 687
Metal : 0
Build Time : 2605
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Kbot, Construction Vehicle,
Construction Aircraft, Construction Hovercraft, and Construction
Seaplane.
I find these things pretty annoying and not too useful most of the
time. They are most useful in maps that have little metal, like the
beach levels at Thalassean.
-----------------------------------------------------------------------
- FLOATING METAL MAKER
Converting : +1.0 metal for –60 energy
*Cost
Energy : 1480
Metal : 0
Build Time : 2958
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Ship, Construction Hovercraft, and
Construction Seaplane.
Almost the exact same thing as the original metal maker, but it’s built
on water and floats. It has the same production rate, and it’s a little
bit more expensive. That’s all.
-----------------------------------------------------------------------
- MOHO METAL MAKER
Production : +16.0 metal for –800 energy
*Cost
Energy : 9350
Metal : 58
Build Time : 34980
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Aircraft.
Again, these units aren’t too useful. +16.0 is a very good amount of
metal per tick, but I don’t think it’s worth giving up 800 units of
energy. Besides, I’m not low on metal too often anyway.
=======================================================================
- [ Energy Storage ] -
=======================================================================
- ENERGY STORAGE
*Cost
Energy : 2430
Metal : 240
Build Time : 12710
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Kbot, Construction Vehicle,
Construction Aircraft, Construction Hovercraft, and Construction
Seaplane.
It’s okay. Your energy capacity increases as you build construction
units anyway, so I don’t find myself using these too often. I don’t
think you should need to use them too often, either.
-----------------------------------------------------------------------
- UNDERWATER ENERGY STORAGE
*Cost
Energy : 2950
Metal : 284
Build Time : 15741
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Ship, Construction Hovercraft, and
Construction Seaplane.
Just like the normal energy storage, but it’s built underwater and is
slightly more expensive. Same comments as the first one.
=======================================================================
- [ Metal Storage ] -
=======================================================================
- METAL STORAGE
*Cost
Energy : 535
Metal : 305
Build Time : 2925
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Kbot, Construction Vehicle,
Construction Aircraft, Construction Hovercraft, and Construction
Seaplane.
Your metal capacity increases as you build your construction units, so
I don’t find these storage compartments too useful. Rarely do I ever
put one up, and rarely should YOU ever put one up.
-----------------------------------------------------------------------
- UNDERWATER METAL STORAGE
*Cost
Energy : 1255
Metal : 360
Build Time : 3741
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Ship, Construction Hovercraft, and
Construction Seaplane.
Same as the normal metal storage, but underwater and more expensive.
Again, not too useful.
=======================================================================
- [ Unit Production Plants ] -
=======================================================================
- KBOT LAB
Units : Construction Kbot Peewee
Hammer Rocko
Jethro Warrior
Flea
*Cost
Energy : 1130
Metal : 705
Build Time : 6760
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Kbot, Adv. Construction Kbot,
Construction Vehicle, Construction Aircraft, Construction Hovercraft,
and Construction Seaplane.
Pop one up in the beginning and keep it. This thing can pop out the
first level 1 Kbots, and you’ll need them. Just make sure you have at
least one ready to go.
-----------------------------------------------------------------------
- ADVANCED KBOT LAB
Units : Advanced Construction Kbot Zeus
Fido Invader
Eraser Zipper
Maverick Marky
Pelican Shooter
Infiltrator Decoy Commander
FARK
*Cost
Energy : 3277
Metal : 2007
Build Time : 13520
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Construction Kbot
With the Core Contingency expansion pack, this lab can make a lot of
stuff. Not only that, but almost all of them are excellent for at least
one thing. Make sure you’ve got one for land battles.
-----------------------------------------------------------------------
- VEHICLE PLANT
Units : Construction Vehicle Jeffy
Flash Stumpy
Samson Podger
*Cost
Energy : 1000
Metal : 620
Build Time : 6500
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Kbot, Construction Vehicle, Adv.
Construction Vehicle, Construction Aircraft, Construction Hovercraft,
and Construction Seaplane.
Just like the Kbot Lab, pop one up as soon as possible and keep one
ready all the time. You’ll need some of these vehicles, especially for
some close-up battles.
-----------------------------------------------------------------------
- ADVANCED VEHICLE PLANT
Units : Advanced Construction Vehicle Triton
Bulldog Jammer
Luger Spider
Seer Merl
Penetrator Panther
*Cost
Energy : 3200
Metal : 1984
Build Time : 14950
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Construction Vehicle
Make sure you’ve got one on the land. These tanks that come out are
excellent land attack vehicles, so make sure you use this plant to make
as many of those tanks for your attack team as possible.
-----------------------------------------------------------------------
- AIRCRAFT PLANT
Units : Construction Aircraft Peeper
Freedom Fighter Thunder
Atlas
*Cost
Energy : 1370
Metal : 850
Build Time : 7240
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Kbot, Construction Vehicle,
Construction Aircraft, Adv. Construction Aircraft, Construction
Hovercraft, and Construction Seaplane.
Like the two previous ones, put ‘em up early and keep it there. These
planes could be quite nasty to your enemies’ base, and you definitely
want that.
-----------------------------------------------------------------------
- ADVANCED AIRCRAFT PLANT
Units : Advanced Construction Aircraft Brawler
Phoenix Lancet
Hawk Eagle
*Cost
Energy : 4521
Metal : 2210
Build Time : 17376
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Construction Aircraft
I don’t care where you are (unless it’s an all-water place), you must
put one of these up. After all, they produce Brawlers! Brawlers ROCK!
And the other aircraft produce is good, too. Make sure you have one
ready after you’ve developed your base enough.
-----------------------------------------------------------------------
- SHIPYARD
Units : Construction Ship Skeeter
Crusader Hulk
Lurker
*Cost
Energy : 775
Metal : 615
Build Time : 6065
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Kbot, Construction Vehicle,
Construction Aircraft, Construction Ship, Adv. Construction Sub,
Construction Hovercraft, and Construction Seaplane.
Some nice lil ships, effective in lots of ways. If you’ve got lots of
water in your level, make sure you throw one up. The Construction Ship
can build the Advanced Shipyard, and that’s got some nice really mean
ships...
-----------------------------------------------------------------------
- ADVANCED SHIPYARD
Units : Advanced Construction Sub Colossus
Piranha Ranger
Conqueror Millenium
Escort Archer
Fibber
*Cost
Energy : 2402
Metal : 2524
Build Time : 13310
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Construction Ship
Once you get this up, you can finally concentrate on making some real
attack ships. Make sure you get some in a developed base with lots of
water nearby.
-----------------------------------------------------------------------
- HOVERCRAFT PLATFORM
Units : Construction Hovercraft Skimmer
Anaconda Swatter
Wombat Bear
*Cost
Energy : 5277
Metal : 2007
Build Time : 18520
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Kbot, Construction Vehicle,
Construction Aircraft, Construction Hovercraft, and Construction
Seaplane.
Though they have the unique ability to glide quickly over land and
water, these aren’t really that powerful, but might be useful for small
attacks over maps with a lot of land and water.
-----------------------------------------------------------------------
- SEAPLANE PLATFORM
Units : Construction Seaplane Seahawk
Freedom Fighter Tornado
Lancet Albatross
*Cost
Energy : 5396
Metal : 2223
Build Time : 19248
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Sub
You really don’t need to make one of these. The seaplanes aren’t all
that useful, and the Freedom Fighters and Lancets (which are not
seaplanes) can be built from the Aircraft Plant. It’s up to you, but
you really should build one if you’re on a Hydross level in the Core
Contingency, because there’s nothing but water there.
=======================================================================
- [ Radar ] -
=======================================================================
- RADAR TOWER
*Cost
Energy :
Metal :
Build Time :
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Kbot, Construction Vehicle,
Construction Aircraft, Construction Hovercraft, and Construction
Seaplane.
A handy-dandy little radar unit, great for beginning a new level in
campaign mode. This radar detector detects units that are short
distances away, and it’s a great way to know an enemy is coming in new
bases. Of course, it’s only useful until you get the Advanced Radar
Tower.
-----------------------------------------------------------------------
- ADVANCED RADAR TOWER
*Cost
Energy : 1830
Metal : 125
Build Time : 4800
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Aircraft.
An excellent radar tower, this baby can detect units from amazing
distances. Definitely a must-have for an advanced base.
=======================================================================
- [ Sonar ] -
=======================================================================
- SONAR STATION
*Cost
Energy : 403
Metal : 20
Build Time : 912
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Ship, Construction Hovercraft,
Construction Seaplane.
A nice little sonar unit for water bases. They’re really only useful
for battles where a majority of the map is water, otherwise it’s pretty
useless.
-----------------------------------------------------------------------
- ADVANCED SONAR STATION
*Cost
Energy : 2469
Metal : 163
Build Time : 6152
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Sub
For all-water maps, this unit is a must. It detects water-based units
from great distances. Make sure you’ve got one for your sea base.
=======================================================================
- [ Defense ] -
=======================================================================
- DRAGON’S TEETH
*Cost
Energy : 250
Metal : 10
Build Time : 520
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Construction Kbot, Construction Vehicle, Construction
Aircraft, Construction Hovercraft, and Construction Seaplane.
These little things can be put up quickly around your base for some
defense. They can block shots from the enemy units, but they are kind
of low. Some units can shoot right over them. Don’t rely on these
things too much.
-----------------------------------------------------------------------
- FLOATING DRAGON’S TEETH
*Cost
Energy : 600
Metal : 20
Build Time : 930
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Ship, Construction Hovercraft, and
Construction Seaplane.
Just like normal Dragon’s Teeth, but they’re on water. They have some
use with water bases, but otherwise there isn’t much to do with them.
-----------------------------------------------------------------------
- FORTIFICATION WALL
*Cost
Energy : 675
Metal : 27
Build Time : 965
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Aircraft.
The creators describe Fortification Walls as “Dragon’s Teeth on
steroids.” Not a bad description. These function just like Dragon’s
teeth, but they are much taller and can last out more shots from
enemies.
=======================================================================
- [ Targeting ] -
=======================================================================
- TARGETING FACILITY
Energy Use: -1250
*Cost
Energy : 136058
Metal : 15130
Build Time : 154785
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Aircraft.
When units fire at will, they’ll only fire if the enemy comes into that
unit’s line of site. But, instead of waiting for them to come into line
of view, you can click your attack unit, then click enemy radar. This
will allow you to attack them before they come closer. But, it’s a pain
doing that manually, so that’s why the Targeting Facility was made. It
automatically has units attack radar. But draining 1250 energy just for
something you can do manually, it’s not even worth it...
=======================================================================
- [ Aircraft Repair ] -
=======================================================================
- AIR REPAIR PAD
*Cost
Energy : 8510
Metal : 425
Build Time : 21953
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Aircraft.
When this is up and turned on, any battling aircraft can automatically
come fly to this thing and be repaired. It’s great, but you’ll need
more than one when you’ve got a full fleet...
=======================================================================
- [ Attack Structures ] -
=======================================================================
- L.L.T. (Light Laser Tower)
Energy Use: -20 (while firing)
*Cost
Energy : 2546
Metal : 262
Build Time : 4662
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Kbot, Construction Vehicle,
Construction Aircraft, Construction Hovercraft, Construction Seaplane,
and Construction Ship.
A good structure for early campaign missions. It’s got a single laser,
but it’s excellent for taking out groups of little vehicles of Kbots.
-----------------------------------------------------------------------
- SENTINEL
Energy Use: From –75 to –150 (while firing)
*Cost
Energy : 5398
Metal : 584
Build Time : 9575
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Construction Kbot, Construction Vehicle, Construction
Aircraft, Construction Hovercraft, and Construction Seaplane.
Just like two L.L.T.s put together. It’s got the same type of laser,
but there are two of them on the top. Good for protecting bases from
small groups of vehicles and/or Kbots.
-----------------------------------------------------------------------
- DEFENDER
*Cost
Energy : 843
Metal : 79
Build Time : 1843
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Construction Kbot, Construction Vehicle, Construction
Aircraft, Construction Hovercraft, and Construction Seaplane.
A missile tower. A Defender shoots ammo that’s not the greatest against
vehicles and Kbots, but it destroys aircraft very well. This is an
excellent unit for air defense until you can get flak guns.
-----------------------------------------------------------------------
- GUARDIAN
*Cost
Energy : 7687
Metal : 1946
Build Time : 13377
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Construction Kbot, Construction Vehicle, Construction
Aircraft, Construction Hovercraft, and Construction Seaplane.
A plasma battery. It’s got double cannons, excellent for protecting
against small groups of Kbots and vehicles. Groups of them are great
until you can get into some more heavy artillery.
-----------------------------------------------------------------------
- TORPEDO LAUNCHER
*Cost
Energy : 2658
Metal : 804
Build Time : 4120
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Ship, Construction Hovercraft, and
Construction Seaplane.
A very nice little water attacker. Even in advanced bases, these things
can still be quite useful, so put lots of them up.
-----------------------------------------------------------------------
- DEFENDER – NS (Defender – Naval Series)
*Cost
Energy : 987
Metal : 71
Build Time : 2163
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Construction Ship, Construction Hovercraft, and Construction
Seaplane.
It’s just a Defender that floats on the water. Of you’ve got water
close to your base, consider putting these up. They could stop some
aircraft that’s coming...
-----------------------------------------------------------------------
- STINGRAY
Energy Use: -75 (while firing)
*Cost
Energy : 5796
Metal : 524
Build Time : 10178
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Construction Ship, Construction Hovercraft, and Construction
Seaplane.
Just like a Sentinel floating on the water. Its laser shots work pretty
well on ships, so they’re pretty good for guarding your base. (They
should’ve called it "Sentinel – NS")
-----------------------------------------------------------------------
- ADVANCED TORPEDO LAUNCHER
*Cost
Energy : 4942
Metal : 1462
Build Time : 6262
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Sub
The ultimate weapon for water. This new and improved torpedo launcher
fires advanced torpedoes that home in on your target. They’re excellent
in destroying all types of ships and submarines.
-----------------------------------------------------------------------
- AMBUSHER
*Cost
Energy : 16821
Metal : 2002
Build Time : 20172
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Aircraft.
A pop-up cannon. Its cannon is pretty powerful, so if you’re facing off
against land units, it’s recommended that you can some of these. When
they are NOT popped up, the armor for it is incredible! It can even
survive a nuclear blast!! (Unless directly nailed or _very_ close by)
-----------------------------------------------------------------------
- FLAKKER
*Cost
Energy : 17425
Metal : 1069
Build Time : 38010
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Aircraft.
The ultimate structure against aircraft, Man, when this thing fires, it
goes nuts. The cannons can move around unbelievable quickly, so that
they can nail the fast moving aircraft. A must-have for your base.
-----------------------------------------------------------------------
- ANNIHILATOR
Energy Use: -2000 (per shot)
*Cost
Energy : 25025
Metal : 3985
Build Time : 75071
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Aircraft.
This weapon is great! It’s armed with a powerful energy laser, which is
capable of taking out almost anything in one hit. But, I recommend that
you not get one until you have at least Fusion Plant up, because this
thing drains 2000 energy every shot.
-----------------------------------------------------------------------
- BIG BERTHA
Energy Use: -1500 (per shot)
*Cost
Energy : 64680
Metal : 4184
Build Time : 85185
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Aircraft.
This is one big, helpful cannon. This is a long-range cannon, and
that’s extremely useful, especially on huge maps. On big land maps, you
need one of these. With it, you’ll be great. Unfortunately, it lacks
the ability to shoot down planes, but it works great against land
units. And it goes *FAR*.
-----------------------------------------------------------------------
- VULCAN
Energy Use: From –2000 through –10000 (while firing)
*Cost
Energy : 479111
Metal : 45198
Build Time : 587421
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Aircraft.
Oh yeah. Named after the Roman god of fire, this thing really lives up
to his name. You know that Big Bertha, right? Well, Vulcan is pretty
much a rapid fire Bertha. With its range slightly less. That means this
is a rapid-fire long-range cannon. It’s amazing! Unfortunately, it
takes tremendous amounts of energy to fire, and its cost is higher than
anything else on the side of the Arm. But when you manage to get enough
Fusion Reactors and help to build it, it’s recommended that you do.
That’ll keep any pesky land units away.
-----------------------------------------------------------------------
- RETALIATOR
*Cost
Energy : 52134
Metal : 1010
Build Time : 178453
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Aircraft.
The ultimate weapon: A nuclear missile launcher. After you make your
Retaliator, you can start to make your nukes. And when you finish you
nuke, you can click on ANY place on the ENTIRE map, and you’ll launch a
nuke to that exact spot. And in case you didn’t know, nuclear missiles
can take out anything, as well as blow up anything around it. So you
can leave a nice big hole in your enemy’s base!!! BWAHAHAHAHAHA!!!!!
-----------------------------------------------------------------------
- PROTECTOR
*Cost
Energy : 88000
Metal : 1437
Built Time : 95678
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Aircraft.
<Description Not Available>
+---------------------------------------------------------------------+
+---------------------------------------------------------------------+
+---------------------------------------------------------------------+
+---------------------------------------------------------------------+
+---------------------------------------------------------------------+
+- [ CORE UNITS ] -+
- COMMANDER
*Cost
Energy : 35838
Metal : 23512
Build Time : 97852
*Stats
Max Velocity : 12.8 m/s
Acceleration : 1.92 m/s/s
Turn Rate : 170 deg/s
*Note: The commander can’t be built anywhere, he comes initially. I
don’t even know why he has cost statistics, but he can’t be built
anywhere, bottom line.
=======================================================================
< Kbots >
=======================================================================
- CONSTRUCTION KBOT - BUILDING CAPABILITIES
*Cost -
Energy : 2540 - Solar Collector
Metal : 130 - Wind Generator
Build Time : 5818 - Energy Storage
*Stats - Metal Storage
Max Velocity : 10.8 m/s - Metal Extractor
Acceleration : 1.28 m/s/s - Metal Maker
Turn Rate : 159 deg/s - Kbot Lab
- Vehicle Plant
//////////////////////////////// - Aircraft Plant
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Shipyard
//////////////////////////////// - Light Laser Tower
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Radar Tower
//////////////////////////////// - Advanced Kbot Lab
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Geothermal Powerplant
//////////////////////////////// - Gaat Gun
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Pulverizer
//////////////////////////////// - Dragon’s Teeth
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Punisher
//////////////////////////////// - Hovercraft Platform
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Viper
//////////////////////////////// - Immolator
-----------------------------------------------------------------------
|
- A.K. | - STORM
Infantry Kbot | Rocket Kbot
*Cost | *Cost
Energy : 696 | Energy : 985
Metal : 56 | Metal : 118
Build Time : 1523 | Build Time : 1969
*Stats | *Stats
Max Velocity : 20.6 m/s | Max Velocity : 15.0 m/s
Acceleration : 1.10 m/s/s | Acceleration : 1.10 m/s/s
Turn Rate : 181 deg/s | Turn Rate : 165 deg/s
|
-----------------------------------------------------------------------
|
- THUD | - CRASHER
Artillery Kbot | Missile Kbot
*Cost | *Cost
Energy : 1161 | Energy : 1224
Metal : 147 | Metal : 129
Build Time : 2171 | Build Time : 2636
*Stats | *Stats
Max Velocity : 13.6 m/s | Max Velocity : 15.0 m/s
Acceleration : 1.10 m/s/s | Acceleration : 1.20 m/s/s
Turn Rate : 165 deg/s | Turn Rate : 167 deg/s
|
-----------------------------------------------------------------------
Overall Talk: There isn’t that much, but they’re still good for
beginnings. AKs and Thuds are the basis attacks bots, which are useful
for starting campaign attacks or other early stages. Storms are nice
for shooting longer distances for basic Kbots, and Crashers are
excellent in defender against aircraft for early, developing bases.
=======================================================================
< Advanced Kbots >
=======================================================================
- ADVANCED CONSTRUCTION KBOT - BUILDING CAPABILITIES
*Cost -
Energy : 6096 - Kbot Lab
Metal : 325 - Advanced Radar Tower
Build Time : 13963 - Fusion Power Plant
*Stats - Moho Mine
Max Velocity : 7.2 m/s - Intimidator
Acceleration : 1.92 m/s/s - Doomsday Machine
Turn Rate : 166 deg/s - Silencer
- Fortitude Missile Defense
//////////////////////////////// - Air Repair Pad
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Cobra
//////////////////////////////// - Fortification Wall
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Toaster
//////////////////////////////// - Cloakable Fusion Reactor
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Moho Metal Maker
//////////////////////////////// - Targeting Facility
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Buzzsaw
//////////////////////////////// - Krogoth Gantry
-----------------------------------------------------------------------
|
- PYRO | - THE CAN
Assault Kbot | Armored Assault Kbot
*Cost | *Cost
Energy : 2200 | Energy : 3500
Metal : 260 | Metal : 420
Build Time : 3750 | Build Time : 7500
*Stats | *Stats
Max Velocity : 18.3 m/s | Max Velocity : 6.0 m/s
Acceleration : 1.20 m/s/s | Acceleration : 1.20 m/s/s
Turn Rate : 157 deg/s | Turn Rate : 155 deg/s
|
-----------------------------------------------------------------------
|
- ROACH | - SPECTRE
Crawling Bomb | Radar Jammer
*Cost | *Cost
Energy : 5471 | Energy : 1453
Metal : 65 | Metal : 70
Build Time : 7899 | Build Time : 5439
*Stats | *Stats
Max Velocity : 4.8 m/s | Max Velocity : 12.0 m/s
Acceleration : 1.20 m/s/s | Acceleration : 1.20 m/s/s
Turn Rate : 156 deg/s | Turn Rate : 156 deg/s
|
-----------------------------------------------------------------------
|
- FREAKER | - MORTY
Fast Attack Kbot | Mobile Mortar Kbot
*Cost | *Cost
Energy : 2658 | Energy : 2865
Metal : 175 | Metal : 321
Build Time : 8541 | Built Time : 7527
*Stats | *Stats
Max Velocity : 27.0 m/s | Max Velocity : 13.6 m/s
Acceleration : 1.20 m/s/s | Acceleration : 1.32 m/s/s
Turn Rate : 183 deg/s | Turn Rate : 165 deg/s
|
-----------------------------------------------------------------------
|
- DOMINATOR | - VOYEUR
Heavy Rocket Kbot | Mobile Radar Kbot
*Cost | *Cost
Energy : 2107 | Energy : 1283
Metal : 388 | Metal : 93
Build Time : 5191 | Build Time : 3945
*Stats | *Stats
Max Velocity : 15.0 m/s | Max Velocity : 12.0 m/s
Acceleration : 1.10 m/s/s | Acceleration : 0.49 m/s/s
Turn Rate : 165 deg/s | Turn Rate : 87 deg/s
|
-----------------------------------------------------------------------
|
- SUMO | - GIMP
Advanced Armed Assault Kbot | Amphibious Kbot
*Cost | *Cost
Energy : 5987 | Energy : 2935
Metal : 844 | Metal : 324
Build Time : 10975 | Build Time : 6820
*Stats | *Stats
Max Velocity : 4.1 m/s | Max Velocity : 9.6 m/s
Acceleration : 0.48 m/s/s | Acceleration : 0.48 m/s/s
Turn Rate : 15 deg/s | Turn Rate : 82 deg/s
|
-----------------------------------------------------------------------
|
- PARASITE | - DECOY COMMANDER
SPY Kbot | Decoy Commander
*Cost | *Cost
Energy : 13452 | Energy : 12085
Metal : 156 | Metal : 705
Build Time : 28247 | Build Time : 26941
*Stats | *Stats
Max Velocity : 22.8 m/s | Max Velocity : 12.8 m/s
Acceleration : 2.40 m/s/s | Acceleration : 1.92 m/s/s
Turn Rate : 167 deg/s | Turn Rate : 170 deg/s
|
-----------------------------------------------------------------------
|///////////////////////////////////
- RESURRECTION KBOT |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Resurrection Kbot |///////////////////////////////////
*Cost |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Energy : 10164 |///////////////////////////////////
Metal : 376 |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Build Time : 11416 |///////////////////////////////////
*Stats |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Max Velocity : 16.8 m/s |///////////////////////////////////
Acceleration : 1.20 m/s/s |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Turn Rate : 167 deg/s |///////////////////////////////////
|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
-----------------------------------------------------------------------
Overall Talk: There are a lot of Kbots here, and lots of them are
useful. Pyros hold a flame-thrower weapon exclusive to the Core. The
Can moves slow, but its laser is powerful, plus it has great armor.
Freakers have light lasers and move fast, thus making useful scouts.
Dominators are great rocket launchers. Morty and Voyeur can work
together to jam your opponents radar while making yours better at the
same time. Sumos are much like Cans, but more advanced. However, Sumos
move even slower, but their armor and weapons are better. Gimps are
good for a land-sea assault. Parasites hold the useful cloaking
ability, as do Decoy Commanders. Resurrection Kbots are awesome! They
can restore a corpse to life! Just find some destroyed unit who’s now a
hunk of metal, and restore it to full health afterwards! It works with
enemy units as well!
=======================================================================
< Vehicles >
=======================================================================
- CONSTRUCTION VEHICLE - BUILDING CAPABILITIES
*Cost -
Energy : 2145 - Solar Collector
Metal : 175 - Wind Generator
Build Time : 5146 - Energy Storage
*Stats - Metal Storage
Max Velocity : 15.6 m/s - Metal Extractor
Acceleration : 0.13 m/s/s - Metal Maker
Turn Rate : 34 deg/s - Kbot Lab
- Vehicle Plant
//////////////////////////////// - Aircraft Plant
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Shipyard
//////////////////////////////// - Light Laser Tower
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Radar Tower
//////////////////////////////// - Advanced Vehicle Plant
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Geothermal Powerplant
//////////////////////////////// - Gaat Gun
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Pulverizer
//////////////////////////////// - Dragon’s Teeth
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Punisher
//////////////////////////////// - Hovercraft Platform
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Viper
//////////////////////////////// - Immolator
-----------------------------------------------------------------------
|
- WEASEL | - INSTIGATOR
Scout | Assault Tank
*Cost | *Cost
Energy : 575 | Energy : 887
Metal : 38 | Metal : 110
Build Time : 1515 | Build Time : 1737
*Stats | *Stats
Max Velocity : 33.6 m/s | Max Velocity : 22.8 m/s
Acceleration : 0.43 m/s/s | Acceleration : 0.24 m/s/s
Turn Rate : 82 deg/s | Turn Rate : 78 deg/s
|
-----------------------------------------------------------------------
|
- RAIDER | - SLASHER
Medium Assault Tank | Missile Launcher
*Cost | *Cost
Energy : 1241 | Energy : 947
Metal : 169 | Metal : 116
Build Time : 2376 | Build Time : 1820
*Stats | *Stats
Max Velocity : 19.2 m/s | Max Velocity : 17.4 m/s
Acceleration : 0.16 m/s/s | Acceleration : 0.32 m/s/s
Turn Rate : 71 deg/s | Turn Rate : 84 deg/s
|
-----------------------------------------------------------------------
|
- SPOILER | - LEVELER
Mine Layer Vehicle | Riot Tank
*Cost | *Cost
Energy : 1117 | Energy : 1887
Metal : 187 | Metal : 292
Build Time : 1740 | Build Time : 4209
*Stats | *Stats
Max Velocity : 9.6 m/s | Max Velocity : 9.6 m/s
Acceleration : 0.13 m/s/s | Acceleration : 0.24 m/s/s
Turn Rate : 38 deg/s | Turn Rate : 36 deg/s
|
-----------------------------------------------------------------------
Overall Talk: Some okay vehicles here. Weasels are swift and make good
scouts. Instigators and Raiders are extremely useful in early campaign
missions. While Slashers can shoot far, the missiles don’t do much
damage, with the exception of shooting aircraft. Spoilers are used to
lay those sneaky mines. Levelers have a nice, strong cannon good for
damaging Arm Peewees and such.
=======================================================================
< Advanced Vehicles >
=======================================================================
- ADVANCED CONSTRUCTION VEHICLE - BUILDING CAPABILITIES
*Cost -
Energy : 4504 - Vehicle Plant
Metal : 455 - Advanced Radar Tower
Build Time : 10806 - Fusion Power Plant
*Stats - Moho Mine
Max Velocity : 18.0 m/s - Intimidator
Acceleration : 0.19 m/s/s - Doomsday Machine
Turn Rate : 35 deg/s - Silencer
- Fortitude Missile Defense
//////////////////////////////// - Air Repair Pad
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Cobra
//////////////////////////////// - Fortification Wall
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Toaster
//////////////////////////////// - Cloakable Fusion Reactor
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Moho Metal Maker
//////////////////////////////// - Targeting Facility
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Buzzsaw
-----------------------------------------------------------------------
|
- CROCK | - REAPER
Amphibious Tank | Heavy Assault Tank
*Cost | *Cost
Energy : 2310 | Energy : 3048
Metal : 295 | Metal : 473
Build Time : 6119 | Build Time : 8730
*Stats | *Stats
Max Velocity : 14.4 m/s | Max Velocity : 14.4 m/s
Acceleration : 0.10 m/s/s | Acceleration : 0.13 m/s/s
Turn Rate : 53 deg/s | Turn Rate : 49 deg/s
|
-----------------------------------------------------------------------
|
- DELETER | - MOBILE ARTILLERY
Mobile Radar Jammer | Mobile Artillery
*Cost | *Cost
Energy : 1757 | Energy : 1535
Metal : 100 | Metal : 251</pre><pre id="faqspan-4">
Build Time : 6404 | Build Time : 4523
*Stats | *Stats
Max Velocity : 12.6 m/s | Max Velocity : 10.8 m/s
Acceleration : 0.37 m/s/s | Acceleration : 0.14 m/s/s
Turn Rate : 84 deg/s | Turn Rate : 58 deg/s
|
-----------------------------------------------------------------------
|
- GOLIATH | - INFORMER
Very Heavy Assault Tank | Mobile Radar
*Cost | *Cost
Energy : 3906 | Energy : 1209
Metal : 697 | Metal : 86
Build Time : 7058 | Build Time : 4223
*Stats | *Stats
Max Velocity : 9.6 m/s | Max Velocity : 16.8 m/s
Acceleration : 0.18 m/s/s | Acceleration : 0.36 m/s/s
Turn Rate : 34 deg/s | Turn Rate : 35 deg/s
|
-----------------------------------------------------------------------
|///////////////////////////////////
- DIPLOMAT |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Mobile Rocket Launcher |///////////////////////////////////
*Cost |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Energy : 2470 |///////////////////////////////////
Metal : 427 |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Build Time : 9002 |///////////////////////////////////
*Stats |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Max Velocity : 13.2 m/s |///////////////////////////////////
Acceleration : 0.19 m/s/s |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Turn Rate : 71 deg/s |///////////////////////////////////
|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
-----------------------------------------------------------------------
Overall Talk: A nice little bunch of CORE’s best vehicles. Crocks are
fairly useful because they can ride right into water, and they also
deploy a fairly strong cannon. Deleters and Informers work together to
block enemy radar and get some better radar for your own side. Reapers
and Goliaths are much stronger versions of the Raider. They both have
powerful heavy cannons, great for destroying enemy Kbots and vehicles.
Mobile Artillery and Diplomats can also be useful additions to attack
squads.
=======================================================================
< Aircraft >
=======================================================================
- CONSTRUCTION AIRCRAFT - BUILDING CAPABILITIES
*Cost -
Energy : 4585 - Solar Collector
Metal : 110 - Wind Generator
Build Time : 9286 - Energy Storage
*Stats - Metal Storage
Max Velocity : 80.4 m/s - Metal Extractor
Acceleration : 0.60 m/s/s - Metal Maker
Turn Rate : 16 deg/s - Kbot Lab
- Vehicle Plant
//////////////////////////////// - Aircraft Plant
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Shipyard
//////////////////////////////// - Light Laser Tower
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Radar Tower
//////////////////////////////// - Advanced Aircraft Plant
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Geothermal Powerplant
//////////////////////////////// - Gaat Gun
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Pulverizer
//////////////////////////////// - Dragon’s Teeth
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Punisher
//////////////////////////////// - Hovercraft Platform
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Viper
//////////////////////////////// - Immolator
-----------------------------------------------------------------------
|
- FINK | - AVENGER
Air Scout | Fighter
*Cost | *Cost
Energy : 1369 | Energy : 3181
Metal : 36 | Metal : 101
Build Time : 2156 | Build Time : 9196
*Stats | *Stats
Max Velocity : 132.0 m/s | Max Velocity : 132.0 m/s
Acceleration : 4.80 m/s/s | Acceleration : 2.52 m/s/s
Turn Rate : 115 deg/s | Turn Rate : 67 deg/s
|
-----------------------------------------------------------------------
|
- SHADOW | - VALKYRIE
Bomber | Air Transport
*Cost | *Cost
Energy : 5691 | Energy : 2695
Metal : 131 | Metal : 115
Build Time : 10750 | Build Time : 5889
*Stats | *Stats
Max Velocity : 96.0 m/s | Max Velocity : 84.0 m/s
Acceleration : 0.84 m/s/s | Acceleration : 0.24 m/s/s
Turn Rate : 55 deg/s | Turn Rate : 24 deg/s
|
-----------------------------------------------------------------------
Overall Talk: A small and not particularly useful group of simple
aircraft. Finks make good scouts, Valkyries are pretty useful for
transport. Avengers aren’t very good fighters, but they’re still pretty
good for knocking off pesky scouts or even bombers. Shadow is good at
bombing the heck out of light bases with little or no air defense.
=======================================================================
< Advanced Aircraft >
=======================================================================
- ADVANCED CONSTRUCTION AIRCRAFT - BUILDING CAPABILITIES
*Cost -
Energy : 12824 - Aircraft Plant
Metal : 231 - Advanced Radar Tower
Build Time : 26001 - Fusion Power Plant
*Stats - Moho Mine
Max Velocity : 90.0 m/s - Intimidator
Acceleration : 0.84 m/s/s - Doomsday Machine
Turn Rate : 21 deg/s - Silencer
- Fortitude Missile Defense
//////////////////////////////// - Air Repair Pad
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Cobra
//////////////////////////////// - Fortification Wall
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Toaster
//////////////////////////////// - Cloakable Fusion Reactor
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Moho Metal Maker
//////////////////////////////// - Targeting Facility
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Buzzsaw
-----------------------------------------------------------------------
|
- RAPIER | - HURRICANE
Gunship | Strategic Bomber
*Cost | *Cost
Energy : 5778 | Energy : 8050
Metal : 294 | Metal : 220
Build Time : 13294 | Build Time : 16269
*Stats | *Stats
Max Velocity : 91.6 m/s | Max Velocity : 109.2 m/s
Acceleration : 1.68 m/s/s | Acceleration : 0.60 m/s/s
Turn Rate : 99 deg/s | Turn Rate : 42 deg/s
|
-----------------------------------------------------------------------
|
- TITAN | - VAMP
Torpedo Bomber | Stealth Fighter
*Cost | *Cost
Energy : 6588 | Energy : 6973
Metal : 364 | Metal : 257
Build Time : 13722 | Build Time : 15924
*Stats | *Stats
Max Velocity : 114.0 m/s | Max Velocity : 144.0 m/s
Acceleration : 1.80 m/s/s | Acceleration : 4.20 m/s/s
Turn Rate : 67 deg/s | Turn Rate : 102 deg/s
|
-----------------------------------------------------------------------
|///////////////////////////////////
- VULTURE |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Radar Plane |///////////////////////////////////
*Cost |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Energy : 7824 |///////////////////////////////////
Metal : 169 |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Build Time : 13264 |///////////////////////////////////
*Stats |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Max Velocity : 111.6 m/s |///////////////////////////////////
Acceleration : 0.96 m/s/s |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Turn Rate : 60 deg/s |///////////////////////////////////
|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
-----------------------------------------------------------------------
Overall Talk: These are some good planes. Rapiers are gunships like Arm
Brawlers, but they are not the same. Rapiers don’t fire that rapidly,
but they still manage to be pretty useful. Hurricanes and Titans can
work together to bomb both land and water bases. Vamps are the best
things for shooting down other planes. Vultures use radar, and flying
can prove to be much safer sometimes.
=======================================================================
< Ships >
=======================================================================
- CONSTRUCTION SHIP - BUILDING CAPABILITIES
*Cost -
Energy : 2375 - Shipyard
Metal : 260 - Advanced Shipyard
Build Time : 5537 - Tidal Generator
*Stats - Sonar Station
Max Velocity : 25.2 m/s - Torpedo Launcher
Acceleration : 0.10 m/s/s - Light Laser Tower
Turn Rate : 34 deg/s - Stinger
- Thunderbolt
//////////////////////////////// - Floating Metal Maker
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Underwater Energy Storage
//////////////////////////////// - Underwater Metal Storage
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Underwater Metal Extractor
//////////////////////////////// - Floating Dragon’s Teeth
-----------------------------------------------------------------------
|
- SEARCHER | - ENFORCER
Scout Ship | Destroyer
*Cost | *Cost
Energy : 917 | Energy : 4505
Metal : 95 | Metal : 887
Build Time : 1877 | Build Time : 13368
*Stats | *Stats
Max Velocity : 43.2 m/s | Max Velocity : 35.2 m/s
Acceleration : 1.20 m/s/s | Acceleration : 0.11 m/s/s
Turn Rate : 86 deg/s | Turn Rate : 21 deg/s
|
-----------------------------------------------------------------------
|
- ENVOY | - SNAKE
Transport Ship | Submarine
*Cost | *Cost
Energy : 4786 | Energy : 3902
Metal : 887 | Metal : 1199
Build Time : 13663 | Build Time : 9729
*Stats | *Stats
Max Velocity : 21.6 m/s | Max Velocity : 24.6 m/s
Acceleration : 0.11 m/s/s | Acceleration : 0.36 m/s/s
Turn Rate : 21 deg/s | Turn Rate : 42 deg/s
|
-----------------------------------------------------------------------
Overall Talk: These group of ships aren’t that useful, so you should
maybe just build a couple and then get going with Advanced Ships.
Skeeters are your basic scout unit, and like all scouts, they move very
quickly and are armed with a light laser. Enforcers are the only units
in this group that are actually meant for attacking and destroying.
They’re obviously much better than anything else in the pack is, but
it’s nothing compared to Advanced Ships. Envoys can transport a few
units, and good for self-destructing with some Roaches inside of it. :)
Snakes are your basic torpedo submarines, which is also pretty useful
since it’s underwater and harder to hit. However, Snakes seem to be
annihilated quite easily against enemy Torpedo Launchers.
=======================================================================
< Advanced Ships >
=======================================================================
- ADVANCED CONSTRUCTION SUB - BUILDING CAPABILITIES
*Cost -
Energy : 7911 - Shipyard
Metal : 690 - Advanced Sonar Station
Build Time : 17228 - Underwater Fusion Plant
*Stats - Advanced Torpedo Launcher
Max Velocity : 24.6 m/s - Seaplane Platform
Acceleration : 0.48 m/s/s - ---------------------
Turn Rate : 42 deg/s - ---------------------
-----------------------------------------------------------------------
|
- HIVE | - SHARK
Light Carrier | Submarine Killer
*Cost | *Cost
Energy : 11715 | Energy : 5245
Metal : 1379 | Metal : 1356
Build Time : 25271 | Build Time : 17529
*Stats | *Stats
Max Velocity : 26.4 m/s | Max Velocity : 30.0 m/s
Acceleration : 0.12 m/s/s | Acceleration : 0.36 m/s/s
Turn Rate : 11 deg/s | Turn Rate : 50 deg/s
|
-----------------------------------------------------------------------
|
- MISSILE FRIGATE | - EXECUTIONER
Missile Ship | Cruiser
*Cost | *Cost
Energy : 7628 | Energy : 8551
Metal : 2283 | Metal : 1724
Build Time : 22126 | Build Time : 17050
*Stats | *Stats
Max Velocity : 10.8 m/s | Max Velocity : 28.8 m/s
Acceleration : 0.11 m/s/s | Acceleration : 0.12 m/s/s
Turn Rate : 21 deg/s | Turn Rate : 21 deg/s
|
-----------------------------------------------------------------------
|
- WARLORD | - PHANTOM
Battleship | Radar Jamming Ship
*Cost | *Cost
Energy : 19741 | Energy : 2254
Metal : 4181 | Metal : 135
Build Time : 40640 | Build Time : 7025
*Stats | *Stats
Max Velocity : 25.8 m/s | Max Velocity : 30.0 m/s
Acceleration : 0.05 m/s/s | Acceleration : 0.96 m/s/s
Turn Rate : 11 deg/s | Turn Rate : 62 deg/s
|
-----------------------------------------------------------------------
|
- SHREDDER | - LEVIATHAN
Anti-Air Ship | Battle Sub
*Cost | *Cost
Energy : 17921 | Energy : 19940
Metal : 1314 | Metal : 3850
Build Time : 41791 | Build Time : 38567
*Stats | *Stats
Max Velocity : 33.6 m/s | Max Velocity : 22.8 m/s
Acceleration : 0.12 m/s/s | Acceleration : 0.36 m/s/s
Turn Rate : 24 deg/s | Turn Rate : 12 deg/s
|
-----------------------------------------------------------------------
Overall Talk: Now THESE are some good ships. First off, you have Hives.
Hives produce a nice hefty amount of energy, somewhere around the 350
mark I believe. They also act as TWO air repair pads, you they
basically rock! Then you have Missile Frigates, Executioners, Sharks,
Leviathans, and the almighty Warlords. Now THIS is what you want to
attack with. Together, they make an amazing fleet with a huge array of
weapons. Shredders also prove to be extremely useful in shooting down
aircraft, since they have a super fast flak gun armed. And Phantoms
kinda suck, because all radar jammers kinda suck.
=======================================================================
< Hovercraft >
=======================================================================
- CONSTRUCTION HOVERCRAFT - BUILDING CAPABILITIES
*Cost -
Energy : 4455 - Solar Collector
Metal : 390 - Wind Generator
Build Time : 11028 - Metal Storage
*Stats - Energy Storage
Max Velocity : 25.2 m/s - Metal Extractor
Acceleration : 0.12 m/s/s - Metal Maker
Turn Rate : 18 deg/s - Kbot Lab
- Vehicle Plant
//////////////////////////////// - Aircraft Plant
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Shipyard
//////////////////////////////// - Light Laser Tower
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Radar Tower
//////////////////////////////// - Geothermal Powerplant
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Gaat Gun
//////////////////////////////// - Pulverizer
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Dragon’s Teeth
//////////////////////////////// - Punisher
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Sonar Station
//////////////////////////////// - Tidal Generator
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Underwater Energy Storage
//////////////////////////////// - Underwater Metal Storage
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Underwater Metal Extractor
//////////////////////////////// - Floating Metal Maker
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Stinger
//////////////////////////////// - Floating Dragon’s Teeth
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Thunderbolt
//////////////////////////////// - Hovercraft Platform
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Torpedo Launcher
//////////////////////////////// - Viper
-----------------------------------------------------------------------
|
- SCRUBBER | - SLINGER
Scout Hovercraft | Anti-air Hovercraft
*Cost | *Cost
Energy : 1252 | Energy : 1542
Metal : 72 | Metal : 115
Build Time : 3547 | Build Time : 3747
*Stats | *Stats
Max Velocity : 42.0 m/s | Max Velocity : 34.8 m/s
Acceleration : 1.20 m/s/s | Acceleration : 0.72 m/s/s
Turn Rate : 51 deg/s | Turn Rate : 46 deg/s
|
-----------------------------------------------------------------------
|
- NIXER | - TURTLE
Hovercraft Rocket Launcher | Transport Hovercraft
*Cost | *Cost
Energy : 3352 | Energy : 7541
Metal : 318 | Metal : 650
Build Time : 19124 | Build Time : 19587
*Stats | *Stats
Max Velocity : 25.2 m/s | Max Velocity : 22.8 m/s
Acceleration : 0.48 m/s/s | Acceleration : 0.04 m/s/s
Turn Rate : 38 deg/s | Turn Rate : 21 deg/s
|
-----------------------------------------------------------------------
Overall Talk: Hovercraft comes in only one group, and this is it. They
are not very powerful, but tend to come in handy with their ability to
glide over both land and water. The Construction Hovercraft can build a
LOT of things. If you are looking to build any kind of basic structure,
The Construction Hovercraft is what you need. Scrubbers are about as
good as any other scout. (Which is not saying much) Slingers are great
basic units for shooting down some aircraft that flies overhead, until
you can get some advanced structures such as Cobras. Nixers are pretty
good, but they hold the same flaw that every other rocket launcher
(besides Krogoth) has: They launch the rockets too slow. But they are
still pretty good nevertheless. Turtles are pretty good because you can
load lots of Roaches (crawling bombs) into it and self-destruct it to
make a big boom.
=======================================================================
< Seaplanes >
=======================================================================
- CONSTRUCTION SEAPLANE - BUILDING CAPABILITIES
*Cost -
Energy : 5824 - Solar Collector
Metal : 125 - Wind Generator
Build Time : 11520 - Metal Storage
*Stats - Energy Storage
Max Velocity : 75.6 m/s - Metal Extractor
Acceleration : 0.48 m/s/s - Metal Maker
Turn Rate : 19 deg/s - Kbot Lab
- Vehicle Plant
//////////////////////////////// - Aircraft Plant
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Shipyard
//////////////////////////////// - Light Laser Tower
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Radar Tower
//////////////////////////////// - Geothermal Powerplant
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Gaat Gun
//////////////////////////////// - Pulverizer
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Dragon’s Teeth
//////////////////////////////// - Punisher
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Sonar Station
//////////////////////////////// - Tidal Generator
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Underwater Energy Storage
//////////////////////////////// - Underwater Metal Storage
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Underwater Metal Extractor
//////////////////////////////// - Floating Metal Maker
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Stinger
//////////////////////////////// - Floating Dragon’s Teeth
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Thunderbolt
//////////////////////////////// - Hovercraft Platform
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Torpedo Launcher
//////////////////////////////// - Viper
-----------------------------------------------------------------------
|
- HUNTER | - VOODOO
Airborne Sonar | Seaplane Fighter
*Cost | *Cost
Energy : 7421 | Energy : 6524
Metal : 142 | Metal : 182
Build Time : 10512 | Build Time : 14857
*Stats | *Stats
Max Velocity : 116.4 m/s | Max Velocity : 133.2 m/s
Acceleration : 0.60 m/s/s | Acceleration : 4.56 m/s/s
Turn Rate : 67 deg/s | Turn Rate : 84 deg/s
|
-----------------------------------------------------------------------
|///////////////////////////////////
- TYPHOON |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Torpedo Seaplane |///////////////////////////////////
*Cost |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Energy : 9785 |///////////////////////////////////
Metal : 545 |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Build Time : 23698 |///////////////////////////////////
*Stats |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Max Velocity : 126.0 m/s |///////////////////////////////////
Acceleration : 3.12 m/s/s |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Turn Rate : 84 deg/s |///////////////////////////////////
|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
-----------------------------------------------------------------------
Overall Talk: Seaplanes aren’t the best types of units, mainly due to
the fact that that they’re numbers are so small. If there were more
types of Seaplanes, with more effective uses, they could have proved to
be very useful. However, they can still be used effectively in a few
ways. For one, the Construction Seaplane can build a great variety of
basic and intermediate structures and unit production plants, on both
land and water. Also, the Seaplane Platform can produce some basic
normal aircraft. Hunters have the unique ability to detect units with
sonar in the air, which can be very useful at times for scouting
uncharted water areas from the air. Voodoos and Typhoons are simply
normal fighters and torpedo bombers, just with the ability to land in
water. Overall, the seaplanes are not extremely effective, but may
still be of help at times.
=======================================================================
< Mines >
=======================================================================
The Spoiler can lay all of these mines.
-----------------------------------------------------------------------
|
- M-104 | - M-209
Damage : Low | Damage : Low
Range : Medium | Range : Large
*Cost | *Cost
Energy : 532 | Energy : 1156
Metal : 20 | Metal : 48
Build Time : 665 | Build Time : 1445
*Stats | *Stats
Max Velocity : N/A | Max Velocity : N/A
Acceleration : N/A | Acceleration : N/A
Turn Rate : N/A | Turn Rate : N/A
|
-----------------------------------------------------------------------
|
- M-303 | - M-420
Damage : Medium | Damage : High
Range : Medium | Range : Medium
*Cost | *Cost
Energy : 1704 | Energy : 2342
Metal : 73 | Metal : 104
Build Time : 2130 | Build Time : 2927
*Stats | *Stats
Max Velocity : N/A | Max Velocity : N/A
Acceleration : N/A | Acceleration : N/A
Turn Rate : N/A | Turn Rate : N/A
|
-----------------------------------------------------------------------
|
- M-515 | - M-610
Damage : High | Damage : Very High
Range : Large | Range : Very Large
*Cost | *Cost
Energy : 7607 | Energy : 26172
Metal : 264 | Metal : 595
Build Time : 9508 | Build Time : 32715
*Stats | *Stats
Max Velocity : N/A | Max Velocity : N/A
Acceleration : N/A | Acceleration : N/A
Turn Rate : N/A | Turn Rate : N/A
|
-----------------------------------------------------------------------
Overall Talk: Once you make yourself a Spoiler, you can lay down mines
for traps. These mines can be quite useful, and they come in a variety
of damages and ranges. I suggest that you go all out with M-610s. Their
power and range far outnumbers all the other mines. However, they cost
much more than the other mines, and take a lot longer to build. So if
you don’t want to use them, make sure you use a large variety of them
all for different situations.
=======================================================================
< Structures >
=======================================================================
- [ Energy Production ] -
-----------------------------------------------------------------------
- SOLAR COLLECTOR
Production : +20
*Cost
Energy : 790
Metal : 141
Build Time : 2416
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Kbot, Construction Vehicle,
Construction Aircraft, Construction Hovercraft, and Construction
Seaplane.
A basic unit for energy production, these are probably the first things
you’re going to want to put up in your base. Once you get a large
amount of energy generated, then you can replace these with bigger,
more efficient units.
-----------------------------------------------------------------------
- WIND GENERATOR
Production : Varies
*Cost
Energy : 523
Metal : 55
Build Time : 1687
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Kbot, Construction Vehicle,
Construction Aircraft, Construction Hovercraft, and Construction
Seaplane.
Another basic energy producing unit, but this one isn’t very reliable.
Based on the power of the wind on the map you’re on, the energy
production can be anywhere from +1 to +50, and it is constantly
changing as well. Unless you’re sure the wind is constantly strong,
it’s better to stick with Solar Collectors as your main energy
producing basic unit.
-----------------------------------------------------------------------
- TIDAL GENERATOR
Production : +25
*Cost
Energy : 752
Metal : 81
Build Time : 2094
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Ship, Construction Hovercraft, and
Construction Seaplane.
A very good alternative to Solar Collectors, Tidal Generators are nice
basic units that produce +25 energy, (Solar Collectors produce +20) and
are good to build when starting a base close to water.
-----------------------------------------------------------------------
- GEOTHERMAL POWERPLANT
Production : +250
*Cost
Energy : 9375
Metal : 505
Build Time : 12875
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Construction Kbot, Construction Vehicle, Construction
Aircraft, Construction Hovercraft, and Construction Seaplane.
Now THIS is something to give your beginning base a nice big jolt. Once
you’ve got this up, you can use its +250 production rate to really
start getting some big things up. Unfortunately, these can only be laid
down on thermal vents/cracks, but if you find one, make sure you smack
down a Geothermal Powerplant on it.
-----------------------------------------------------------------------
- FUSION POWER PLANT
Production : +1050
*Cost
Energy : 37865
Metal : 5004
Build Time : 94281
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Aircraft.
Once you’ve got some fairly good stuff running, here’s what you need.
Throw one of these up for 1050+ production, and then throw up a few
more to rid yourself of all energy problems. :)
-----------------------------------------------------------------------
- CLOAKABLE FUSION REACTOR
Production : +1050
*Cost
Energy : 46225
Metal : 5321
Build Time : 111874
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: It is nearly identical to the Fusion Power Plant, only
different because it can be cloaked. Cloaking such a source of energy
can be extremely helpful, but cloaking takes energy; about –500 in this
case. So if you decide to put this put and cloak it, your production of
energy will really only be about +500.
-----------------------------------------------------------------------
- UNDERWATER FUSION PLANT
Production : +1200
*Cost
Energy : 57349
Metal : 7210
Build Time : 124838
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Sub
Now HERE is the best unit for energy production. It is hidden
underwater for great protection from most attacks (excluding those
pesky torpedoes >_<), and it also produces 150 more energy. While they
may not seem a lot when you look at the big picture, just remember that
Solar Collectors produce +20. Put these up when you get an Adv.
Construction Sub.
=======================================================================
- [ Metal Production ] -
=======================================================================
- METAL EXTRACTOR
Production : Up to +2.3 (Core Prime)
*Cost
Energy : 514
Metal : 51
Build Time : 1874
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Kbot, Construction Vehicle,
Construction Aircraft, Construction Hovercraft, and Construction
Seaplane.
The basic unit of metal production, these things produce small amounts
of metal. They should ONLY be placed on METAL PATCHES, otherwise they
won’t produce anything. If you’re on a Core Prime map, however, you can
lay them down anywhere for maximum results. (+2.3)
-----------------------------------------------------------------------
- UNDERWATER METAL EXTRACTOR
Production : Up to +2.3 (Core Prime)
*Cost
Energy : 2219
Metal : 125
Build Time : 4587
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Ship, Construction Hovercraft, and
Construction Seaplane.
As the name implies, these are Metal Extractors that can be placed
underwater. They only come with the Core Contingency expansion pack
along with new maps, and maps that do NOT come with the CC pack don’t
have any underwater metal patches. Therefore, these units are useless
on old maps, unless it is a Core Prime map. Also, they’re surprisingly
expensive in their costs compared to the original Metal Extractors.
-----------------------------------------------------------------------
- MOHO MINE
Production : Up to +19.2 (Core Prime)
*Cost
Energy : 9121
Metal : 1450
Build Time : 32500
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Aircraft.
Here’s what you need for big metal production. Once given the chance,
reclaim your Metal Extractors off of the metal patch, and make one of
these Moho Mines in its place for far better production.
=======================================================================
- [ Energy to Metal Converters ] -
=======================================================================
- METAL MAKER
Converting : +1.0 metal for –60 energy
*Cost
Energy : 700
Metal : 0
Build Time : 2682
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Kbot, Construction Vehicle,
Construction Aircraft, Construction Hovercraft, and Construction
Seaplane.
These are stupid little units that drain a lot of your energy to make
very small amounts of metal. –60 energy, in my opinion, if a lot to pay
just for a lousy +1.0 of metal. The only times these Metal Makers are
useful are in beach maps, such as the Thalassean levels, where the
metal patches are scarce. Refrain from using these unless it is
absolutely necessary.
-----------------------------------------------------------------------
- FLOATING METAL MAKER
Converting : +1.0 metal for –60 energy
*Cost
Energy : 1530
Metal : 0
Build Time : 2682
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Ship, Construction Hovercraft, and
Construction Seaplane.
Yeah, it’s just a Metal Maker that floats in the water. Same old crap.
-----------------------------------------------------------------------
- MOHO METAL MAKER
Converting : +12.0 metal for –625 energy
*Cost
Energy : 10928
Metal : 51
Build Time : 41253
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Aircraft.
A fairly high amount of metal per tick with the sacrifice of 625
energy. Not really worth it unless you are in desperate need of metal
with no patches to be found.
=======================================================================
- [ Energy Storage ] -
=======================================================================
- ENERGY STORAGE
*Cost
Energy : 2490
Metal : 250
Build Time : 12750
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Kbot, Construction Vehicle,
Construction Aircraft, Construction Hovercraft, and Construction
Seaplane.
When you throw one up, your total energy capacity is raised. They’re
not very helpful unless you start out with a low amount of energy.
-----------------------------------------------------------------------
- UNDERWATER ENERGY STORAGE
*Cost
Energy : 2540
Metal : 280
Build Time : 14482
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Ship, Construction Hovercraft, and
Construction Seaplane.
Energy Storage now submerged in water, really. Unlike most
underwater/floating versions of units, the cost of an Underwater Energy
Storage unit is not that much higher than the original land-based one,
so consider making this underwater one if you ever plan on making an
Energy Storage, because you’ll get added protection in the water.
=======================================================================
- [ Metal Storage ] -
=======================================================================
- METAL STORAGE
*Cost
Energy : 550
Metal : 320
Build Time : 2925
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Kbot, Construction Vehicle,
Construction Aircraft, Construction Hovercraft, and Construction
Seaplane.
See my comment on the Energy Storage unit, and replace the word
‘energy’ with ‘metal’.
-----------------------------------------------------------------------
- UNDERWATER METAL STORAGE
*Cost
Energy : 1523
Metal : 350
Build Time : 3874
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Ship, Construction Hovercraft, and
Construction Seaplane.
Metal Storage now underwater! Yipee... -_-
=======================================================================
- [ Unit Production Plants ] -
=======================================================================
- KBOT LAB
Units : Construction Kbot A.K.
Storm Thud
Crasher
*Cost
Energy : 1250
Metal : 680
Build Time : 7000
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Kbot, Adv. Construction Kbot,
Construction Vehicle, Construction Aircraft, Construction Hovercraft,
and Construction Seaplane.
This can construct any basic Kbots useful for small attacks in the
beginning of some battles, but later on, they are useless when compared
to the powerful and numerous advanced Kbots.
-----------------------------------------------------------------------
- ADVANCED KBOT LAB
Units : Advanced Construction Kbot Pyro
The Can Roach
Spectre Freaker
Morty Dominator
Voyeur Sumo
Gimp Parasite
Decoy Commander Resurrection Kbot
*Cost
Energy : 3625
Metal : 1972
Build Time : 14000
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Construction Kbot
Now, if you have an old version of Total Annihilation (1.0, 1.1, etc.)
and no Core Contingency expansion pack, you’re only units here are the
Adv. Construction Kbot, Pyro, The Can, Roach, and Spectre. Those units
are not too great, but better than the basic Kbots, no? Anyway, make
sure you upgrade your game to the newest version, and try getting the
CC expansion, and you will get a GREAT variety of different types of
units with some very unique and helpful abilities. Many of them are
very strong with firepower, so use some of these if you are planning on
a large land-based attack.
-----------------------------------------------------------------------
- VEHICLE PLANT
Units : Construction Vehicle Weasel
Instigator Raider
Slasher Spoiler
Leveler
*Cost
Energy : 1100
Metal : 600
Build Time : 6700
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Kbot, Construction Vehicle, Adv.
Construction Vehicle, Construction Aircraft, Construction Hovercraft,
and Construction Seaplane.
These are all small and very basic vehicles that are not much help
unless you’re going up against an army of tiny vehicles much like
these. If you’re planning on using some mine strategy, then you’ll need
to build a Spoiler to lay down the mines. Like all unit production
plants, build one of these in case anything comes up... and besides,
you’ll need to build these for a Construction Vehicle anyway.
-----------------------------------------------------------------------
- ADVANCED VEHICLE PLANT
Units : Advanced Construction Vehicle Crock
Reaper Deleter
Mobile Artillery Goliath
Informer Diplomat
*Cost
Energy : 3520
Metal : 1947
Build Time : 15410
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Construction Vehicle
A nice plant that can crank out some useful heavy tanks. These vehicles
are all about brute power, for the most part. If you’re looking for
heavy firepower, look to Mobile Artillery, Reapers, and especially the
very heavy Goliaths. Crocks are always quite powerful, and they’ve got
the added ability of being amphibious.
-----------------------------------------------------------------------
- AIRCRAFT PLANT
Units : Construction Aircraft Fink
Avenger Shadow
Valkyrie
*Cost
Energy : 1340
Metal : 830
Build Time : 7180
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Kbot, Construction Vehicle,
Construction Aircraft, Adv. Construction Aircraft, Construction
Hovercraft, and Construction Seaplane.
These planes aren’t the most useful bunch of units you’ll ever make,
but they could be used very effectively if used the correct way. Finks,
for instance, are weaponless, but fly very faster, so use that to your
advantage to fly through uncharted areas and map it out while avoiding
most enemy fire. Avengers are excellent for shooting down other planes,
Shadows are great for bombing bases with weak air resistance, and
Valkyries can transport a unit almost anywhere. Just don’t try building
a lot of these for an air strike, because you’ll use the advanced
planes for that job...
-----------------------------------------------------------------------
- ADVANCED AIRCRAFT PLANT
Units : Advanced Construction Aircraft Rapier
Hurricane Titan
Vamp Vulture
*Cost
Energy : 4422
Metal : 2191
Build Time : 17232
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Construction Aircraft
A small, but powerful and useful air force. Rapiers, Hurricanes, and
Vamps teamed up in large group is a very powerful squad for assaulting
bases, while Titans can be used for bombing torpedoes into water to
wipe out some underwater structures.
-----------------------------------------------------------------------
- SHIPYARD
Units : Construction Ship Searcher
Enforcer Envoy
Snake
*Cost
Energy : 750
Metal : 600
Build Time : 6000
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Kbot, Construction Vehicle,
Construction Aircraft, Construction Ship, Adv. Construction Sub,
Construction Hovercraft, and Construction Seaplane.
Quite a small group of ships, none of them (besides the Construction
Ship) being very useful or powerful. It is recommended that you just
stick the Shipyard up to make a Construction Ship, and use that to make
an Adv. Shipyard.
-----------------------------------------------------------------------
- ADVANCED SHIPYARD
Units : Advanced Construction Sub Hive
Shark Missile Frigate
Executioner Warlord
Phantom Shredder
*Cost
Energy : 2325
Metal : 2460
Build Time : 13080
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Construction Ship
Here’s the group of ships that you’ll want for attacking. Some are
upgraded versions of basic ships, (Shark) and some are just new and
very powerful ships that will crush your enemies. (Warlord)
-----------------------------------------------------------------------
- HOVERCRAFT PLATFORM
Units : Construction Hovercraft Scrubber
Snapper Slinger
Nixer Turtle
*Cost
Energy : 5421
Metal : 1793
Build Time : 19005
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Kbot, Construction Vehicle,
Construction Aircraft, Construction Hovercraft, and Construction
Seaplane.
Hovercraft units are not very powerful or useful, but they have a
unique ability that can be helpful: the ability to move over both land
and water. In maps that have an abundance of water as well as plenty of
land, these units might be helpful for small assaults on the enemy.
-----------------------------------------------------------------------
- SEAPLANE PLATFORM
Units : Construction Seaplane Hunter
Avenger Voodoo
Titan Typhoon
*Cost
Energy : 5367
Metal : 2305
Build Time : 20102
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Sub
First things first: The Avenger and Titan are NOT seaplanes, which are
simply planes that have the ability to land in water. Voodoo is a
seaplane version of the Avenger, and Typhoon is a seaplane version of
Titan, making them pretty useless since there’s no real reason to hide
in water. Whether or not you should build a Seaplane Platform is up to
you.
=======================================================================
- [ Radar ] -
=======================================================================
- RADAR TOWER
*Cost
Energy : 800
Metal : 50
Build Time : 1137
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Kbot, Construction Vehicle,
Construction Aircraft, Construction Hovercraft, and Construction
Seaplane.
A small, helpful unit in the beginning of campaign levels which allows
you to pick up enemy radar for short distances, allowing you to see
when the enemy is getting close. Of course, its range is MUCH further
with the Advanced version.
-----------------------------------------------------------------------
- ADVANCED RADAR TOWER
*Cost
Energy : 1920
Metal : 122
Build Time : 4960
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Aircraft.
An excellent unit for picking up enemy radar from long distances. If
your map isn’t mapped/visible, this is something that you really should
throw up somewhere within your base.
=======================================================================
- [ Sonar ] -
=======================================================================
- SONAR STATION
*Cost
Energy : 399
Metal : 20
Build Time : 900
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Ship, Construction Hovercraft, and
Construction Seaplane.
A little unit that picks up enemy water units from short distances. If
there is enough water in the map that your enemy will be able to travel
through it right into your base, you might want to throw one of these
up just for the sake of being cautious. Or just make an advanced one.
-----------------------------------------------------------------------
- ADVANCED SONAR STATION
*Cost</pre><pre id="faqspan-5">
Energy : 2257
Metal : 152
Build Time : 6096
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Sub
If you’re on a map with a lot of water, put these up to detect water
units from far distances. You’ll find it helpful.
=======================================================================
- [ Defense ] -
=======================================================================
- DRAGON’S TEETH
*Cost
Energy : 300
Metal : 11
Build Time : 565
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Construction Kbot, Construction Vehicle, Construction
Aircraft, Construction Hovercraft, and Construction Seaplane.
A small unit for perimeter defense, Dragon’s Teeth are not really
units, since you can’t do anything with them after they’re put up. Once
you finish building it, it’s like a reclaimable object for metal.
Anyway, these are nice things to put up around some small structures to
block most enemy fire.
-----------------------------------------------------------------------
- FLOATING DRAGON’S TEETH
*Cost
Energy : 630
Metal : 18
Build Time : 1000
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Construction Ship, Construction Hovercraft, and Construction
Seaplane.
Dragon’s Teeth now floating on water, allowing you to protect any
floating structures you may have.
-----------------------------------------------------------------------
- FORTIFICATION WALL
*Cost
Energy : 612
Metal : 23
Build Time : 610
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Aircraft.
An advanced version of the Dragon’s Teeth, Fortification walls are much
taller and stronger defensively for a more reliable defense wall.
=======================================================================
- [ Targeting ] -
=======================================================================
- TARGETING FACILITY
Energy Use : -1300
*Cost
Energy : 141148
Metal : 14982
Build Time : 161287
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Aircraft.
When units are set to fire at will, it means that they will
automatically shoot at anything that comes into their view and firing
range. However, they will NOT fire at something only seen through
radar, even if it is within their range of fire. If you want them to,
you’d have to manually click on the radar dot to fire at them. However,
since it’s a pain to do so, the Targeting Facility was created to get
rid of that, and allow your units to automatically fire at radar within
their range of fire. However, when turned on, it drains a whopping
amount of energy (more than a Fusion Reactor produces) just to do so.
With so much energy being drained, I hardly think this unit is worth
putting up.
=======================================================================
- [ Aircraft Repair ] -
=======================================================================
- AIR REPAIR PAD
*Cost
Energy : 8540
Metal : 430
Build Time : 21587
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Aircraft.
When this unit is turned on, any aircraft in battle will automatically
fly to this unit at times to fully restore itself. It is very handy,
but can only repair one aircraft unit at a time, so a large number of
these would have to be put up in order to successfully use it with a
large amount of planes.
=======================================================================
- [ Attack Structures ] -
=======================================================================
- LIGHT LASER TOWER
Energy Use : -20
*Cost
Energy : 2608
Metal : 268
Build Time : 4724
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Kbot, Construction Vehicle,
Construction Aircraft, Construction Hovercraft, Construction Seaplane,
and Construction Ship.
This small, basic unit is useful for the early campaign missions with
the good ability to take out small units with rapid laser firing. Later
on, it becomes useless because of its rather short range.
-----------------------------------------------------------------------
- IMMOLATOR
*Cost
Energy : 1790
Metal : 321
Build Time : 4094
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: [Not available right now. Sorry!]
Immolators are small, basic units that specialize in only one thing:
destroying Arm Peewee and Flash units. Since the enemy is usually smart
enough to make better units than the Peewee and Flash, an Immolator
shouldn’t be of much help to you.
-----------------------------------------------------------------------
- GAAT GUN
Energy Use : From –75 to –150 (while firing)
*Cost
Energy : 5443
Metal : 589
Build Time : 9622
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Construction Kbot, Construction Vehicle, Construction
Aircraft, Construction Hovercraft, and Construction Seaplane.
The Gaat Gun is an advanced version of the Light Laser Tower, with
multiple firing lasers and a further range. A few of these do well in
eliminating troops of land units with short-range weapons.
-----------------------------------------------------------------------
- PULVERIZER
*Cost
Energy : 805
Metal : 76
Build Time : 1749
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Construction Kbot, Construction Vehicle, Construction
Aircraft, Construction Hovercraft, and Construction Seaplane.
Pulverizers are the best units to take out aircraft until you can build
some Cobras. Once you throw up several of them, they can easily shoot
down big groups of planes that could’ve once been a threat.
-----------------------------------------------------------------------
- PUNISHER
*Cost
Energy : 7585
Metal : 1887
Build Time : 13268
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Construction Kbot, Construction Vehicle, Construction
Aircraft, Construction Hovercraft, and Construction Seaplane.
These are great units in the somewhat early stages of battles. They
make quick work of certain land units and are your most reliable attack
unit until you can build some of the ‘advanced’ stuff.
-----------------------------------------------------------------------
- TORPEDO LAUNCHER
*Cost
Energy : 3058
Metal : 831
Build Time : 4233
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Commander, Construction Ship, Construction Hovercraft, and
Construction Seaplane.
The basic water attack unit that fires normal torpedoes. No matter how
basic they are, however, they are still very useful for destroying
large ships because of their invisibility in the water.
-----------------------------------------------------------------------
- STINGER
*Cost
Energy : 1054
Metal : 72
Build Time : 2357
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Construction Ship, Construction Hovercraft, and Construction
Seaplane.
A Pulverizer that floats in the water. Whee.
-----------------------------------------------------------------------
- THUNDERBOLT
Energy Use : -75 (while firing)
*Cost
Energy : 5812
Metal : 558
Build Time : 12651
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Construction Ship, Construction Hovercraft, and Construction
Seaplane.
Now it is a Gaat Gun thrown onto the water. This calls for a ‘w00t’.
-----------------------------------------------------------------------
- ADVANCED TORPEDO LAUNCHER
*Cost
Energy : 5389
Metal : 1758
Build Time : 6575
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Sub
This is the best attacking unit in the water, though there isn’t much
to speak of. This thing fires missiles that home in on the target, so
throw up plenty of them to keep entire fleets away from your base.
-----------------------------------------------------------------------
- TOASTER
*Cost
Energy : 12687
Metal : 2146
Build Time : 18377
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Aircraft.
Actually quite similar to a Punisher, the Toaster is a pop-up cannon
that can fire at from very nice distances. Also, if attacked while
still in its shell (that it pops out of), it is nearly indestructible
thanks to the extreme defensive power of it.
-----------------------------------------------------------------------
- COBRA
*Cost
Energy : 18995
Metal : 1092
Build Time : 40223
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Aircraft.
The Cobra is easily the best structure available to shoot down
aircraft. It fires at an unbelievable fast rate with incredible
accuracy to knock even the fastest flyers right out of the air.
-----------------------------------------------------------------------
- VIPER
Energy Use : -25 (while firing)
*Cost
Energy : 6687
Metal : 642
Build Time : 11528
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: [I will get it later]
While still not popped-up, this laser tower has fantastic defense. When
popped-up, the Viper proves to be a very nice unit for taking out land-
based enemies with a powerful laser, using minimal energy.
-----------------------------------------------------------------------
- DOOMSDAY MACHINE
Energy Use : From –20 to –820 (while firing)
*Cost
Energy : 14245
Metal : 2140
Build Time : 39276
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Seaplane.
Don’t be fooled by this thing. The Arm’s energy weapon, the
"Annihilator", was a great unit, but the Doomsday Machine, the Core’s
energy weapon, is not. First off, it takes a ridiculously long time
just to bring all of the lasers out, and then you’ll be treated so some
very light firing accompanied by only the occasional strong blast. It
also attracts all of the enemy units first, so your foes will end up
running after the Doomsday Machine before anything else. So overall, it
is not worth so much energy and metal, and not worth your time.
-----------------------------------------------------------------------
- INTIMIDATOR
Energy Use : -2000 per shot
*Cost
Energy : 62520
Metal : 4328
Build Time : 93237
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Aircraft.
This is a long-range cannon. Once you feel like you’ve got plenty of
resources to use, make one of these to keep all enemy land units far
away from your base.
-----------------------------------------------------------------------
- BUZZSAW
Energy Use : From –2000 to –6000 (while firing)
*Cost
Energy : 462648
Metal : 35264
Build Time : 634011
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Aircraft.
It’s like 10 Intimidators rolled into one! Yikes. This thing fires
cannon blasts several times each second across entire maps with its
incredibly long range. Unfortunately, it is at an outrageously high
cost and uses up ridiculously high amounts of energy. Several fusion
plants are needed just to keep it running properly, but it is
definitely worth it considering the amounts of damage it can do.
-----------------------------------------------------------------------
- SILENCER
*Cost
Energy : 48768
Metal : 975
Build Time : 181243
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Aircraft.
Okay, now *this* is what you really need it you just like to watch your
enemy’s base blow up. A nuclear missile launcher. Once you make some
nukes within the machine, you can fire them ANYWHERE on the entire map,
and that includes your enemy’s base. Just launch one and watch as you
make a gaping hole in the base. Muahahahaha!!!
-----------------------------------------------------------------------
- FORTITUDE MISILE DEFENSE
*Cost
Energy : 92321
Metal : 1508
Build Time : 96459
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot, Adv. Construction Vehicle, and Adv.
Construction Aircraft.
<Description Not Available>
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< Krogoth Related >
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- KROGOTH GANTRY
*Cost
Energy : 9574
Metal : 6587
Build Time : 41937
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
Built By: Adv. Construction Kbot
Builds the almighty Krogoth...
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- KROGOTH
*Cost
Energy : 116664
Metal : 29489
Build Time : 382193
*Stats
Max Velocity : 12.0 m/s
Acceleration : 1.08 m/s/s
Turn Rate : 158 deg/s
Surely you’ve heard a lot about the Krogoth, and its mightiness that
comes with the Core Contingency expansion pack. While it is just a tad
overrated, the Krogoth is definitely the best non-third-party unit that
can be built in the game with a huge amount of weapons and great
defense.
These are very expensive and take a long time to build, but it is worth
it. They can annihilate anything with their very powerful energy
weapons, double cannon-arm weapons, and rapid very homing missiles.
They also have fantastic armor to help them survive huge onslaughts.
All in all, the Krogoth is an extremely nice unit to use for crush your
enemies.
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+- [ Other Units ] -+
About this section:
In some campaign missions, you may run across units that cannot be
built by any type of construction unit. Instead, they are simply there
as a crucial part of a mission. Even though you cannot build or use any
of these units, they still have some statistics (seen when you press
F1) which I’ve listed.
Also, I may have missed a few. If you happen to see one that isn’t
listed here, I would really appreciate it if you told me about it and
where to see it. Thanks. :)
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- GALACTIC GATE (Arm)
*Cost
Energy : 1865294
Metal : 213965
Build Time : 3742578
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
This is the Galactic Gate that appears scattered throughout the
campaign missions. You are given the task to capture these gates in the
missions rather than destroy them.
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- GALACTIC GATE (Core)
*Cost
Energy : 1982431
Metal : 197485
Build Time : 3421694
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
This is the Galactic Gate that appears scattered throughout the
campaign missions. You are given the task to capture these gates in the
missions rather than destroy them.
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- HYDRATION PLANT
*Cost
Energy : 2550
Metal : 220
Build Time : 3925
*Stats
Max Velocity : N/A
Acceleration : N/A
Turn Rate : N/A
An interesting looking structure with a yellow ball on top, the
Hydration Plant appears in the 9th mission in the Arm Campaign, "The
Hydration Plant". It is the Core’s source of energy on Teragiverse IV
in the campaign, and you must capture it.
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- SEA SERPENT
*Cost
Energy : 4385
Metal : 0
Build Time : 8291
*Stats
Max Velocity : 69.6 m/s
Acceleration : 1.20 m/s/s
Turn Rate : 150 deg/s
Sea Serpents are life forms found all over Hydross in the Hydross
levels for both the Arm and Core campaign in the Core Contingency.
These quick creatures must be completely wiped out in each mission to
successfully complete it.
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- TRUCK
*Cost
Energy : 875
Metal : 218
Build Time : 2515
*Stats
Max Velocity : 25.2 m/s
Acceleration : 0.24 m/s/s
Turn Rate : 49 deg/s
The Truck appears in the third level of the Core campaign, "Ambush!".
These are the ground units on the left side of the map that drive
through the alley and get attacked and eventually destroyed by Arm
troops.
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Phew... that was a LOT.
[=][=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=
[=][=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=
[=][=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=
[=][=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=[=]=
SHORTCUT KEYS
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------------------------------- Credits -------------------------------
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Triaxx2
- Thanks for the cost and statistics on the Core Leviathan!
Cavedog (www.cavedog.com)
- For making the best real-time strategy game I’ve ever played. I
absolutely love this game. But why did you give up on the website???
CJayC (www.gamefaqs.com)
- For all his amazingly hard work and determination he puts into his
website, and for posting this FAQ.
Myself (
[email protected])
- Of course, this couldn’t be here without yours truly. :P
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Copyright (C) 2001 by BrakZero (Alex Biedacha)