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Tonka Search and Rescue
Faq/Walkthrough
Version 1.0
Author: MysticWeirdo
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CONTENTS
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1. Introduction
2. Version History
3. Game Basics
3.1 Starting Out
3.2 Controls
3.3 Saving
4. Dispatch Center
4.1 Tonka Vehicles
4.2 Mission Icons
5. Walkthrough
5.1 Tonka Garage
5.2 Tonka Rescue Academy
5.3 Fire
5.4 Earthquake
5.5 Flood
6. Print Center
6.1 Awards
6.2 Cut-out Buildings and Characters
6.3 Decals and Iron-Ons
6.4 Newspaper Articles
6.5 License Plates
7. LEGAL
8. Contact Information
9. Credits
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1. Introduction
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I am MysticWeirdo also known by my real name Warren Grieder.
Tonka Search and Rescue is a game based on Hasbro's line of Toy vehicles. The
game consists of five missions: 3 search and rescue mission, 1 vehicle repair
mission at the garage, and 1 training mission at the academy.
If you have a color printer, the game also feature a print center when you can
print out a variety of images from the game.
This is a very short game and can be completed in a single two hour sitting.
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2. Version History
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Version 1.0, July 21, 2005 Initial Version of this Guide.
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3. Game Basics
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================
3.1 Starting Out
================
When you start up the game you'll be greeted by Tonka Joe at the dispatch
center. He'll ask you to sign in. You'll be taken to the sign in screen.
There are 10 save slots here. If you have a game in progress you can click on
the button beside you're name to resume the game.
To create a new game, type your name, age, and hometown hitting enter after
each one.
============
3.2 Controls
============
Other than entering your name at the begining or the text on a licence plate
in the Print Center all movement is done with the mouse and all actions that
don't automatically happen by moving are done by clicking the left mouse
button.
==========
3.3 Saving
==========
The game is saved automatically when you complete any of the five missions.
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4. Dispatch Center
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After create a new game you'll be taken to the dispatch center. Tonka Joe
will go over the significance of the various buttons.
Tonka Vehicle information is available in the fifteen buttons at the bottom.
Top Row: Fire Boat, Dump Truck, Pickup Truck, Fire Truck, Tractor Trailer
Middle Row: Rescue Boat, Rescue Helicopter, Tow Truck, Rescue Truck, Wrecking
Ball
Bottom Row: Bern the St. Bernard, Bulldozer, Front Loader, Backhoe, Crane
The mission icons have character portraits on them.
The two buttons to the left are the Tonka Garage (Suzy Sparks' portrait) and
the Rescue Academy (Coach Blaze's portrait).
The three buttons on the right will give you descriptions of the various
rescue sites: a fire at the docks (Nick Park's portrait), an earthquake at the
zoo (Rudy Forest's portrait), and a flood at the Tonka River on the outskirts
on Town (Nate Cod's portrait). Clicking on the thumbs up icon in the center
area after listen to the description will take you to the sites.
These icons are red initially. They become green when you complete the
mission.
=================
4.3 Other Buttons
=================
The are three buttons in the lower left. The stop sign quits the game. The
green button shows the award and newspaper article you've earned. The arrow
returns you to the sign in screen.
The arrow in the lower right goes to the print center.
The 911 button in the upper right gets Tonka Joe to repeat his discription.
The five missions can be played in any order. The game will hold your hand
the entire way through the mission, but there a still a couple of points where
you can either get stuck, or think you've competed a mission when you haven't.
Start a mission you haven't completed by selecting the one of the red icons in
the dispatch center. You can also replay a mission again by selecting the
icon when you select a green icon.
Click on Suzy Spark's picture in the dispatch center to get a description of
the mission and then click on the thumbs up in the center to begin. You can
skip the discription and proceed straight to the mission by clicking on the
garage in the center on the map.
Suzy will tell you to click on the fire truck, boat, or helicopter to work on
them. You can get her to repeat her latest tip by clicking on 911 in the
lower right or abort the mission by click on the go back sign in the lower
left.
The three parts of this mission can be done in any order. NOTE: If you
restart any of the parts after completing them and abort you won't get credit
for it.
After you complete all three on the missions, Suzy will award you a
certificate. Click on the award icon that appears at the bottom of the screen
to go the the print center for the reward.
----------------
5.1.1 Fire Truck
----------------
Click on the fire truck to start this phase. Click on 911 to get Suzy to
repeat the instruction. Click on the Go Back sign to return to the garage.
If you want to change the background music, click on the radio on the right
side.
This phase consist of putting the equipment at the bottom of the screen back
onto the fire truch over the shaded area.
Starting from the left, choose either the white or red fire extinguisher an
put it over the shadow to the left of the front tire at the bottom of the
truck, the other extinquisher will disapear.
Put the red hose over one of the two oval above the rear tire. Bolt it into
place by clicking to the two glowing bolts with the electric wrench that
appears. Repeat the process with the yellow hose and the other oval.
Put the siren above the windows on the front and tighten the single glowing
bolt.
Put the lights on the top of the vehicle at the front and tighten the three
glowing bolts.
Put the red valve on on of the two circles above and to the left of the fire
extinguisher and tighten the single glowing bolt. Repeat for the yellow valve
and the other circle.
Put the white helmet with visor on the circle above and to the right of the
fire extinguisher. Put the red fire helmet in the shaded area above the
helmet.
Choose the "Fire", "Tonka", or "911" licence plate and put in on the front of
the vehicle in the rectangle on the bumper. The other two will disappear.
Tighen the two glowing bolts.
The axe on the left go on the bottom axe shadow to the right of the hoses.
Tighten the two glowing bolts. Repeat with the other axe goes and the shadow
above the first one.
After placing all of the equipment you can print out the fire engine by
clicking on the printer icon at the bottom before taking out the fire engine
by clicking on the hand in the center.
You'll be in the cab of the fire truck. You can play with several items in
the cab.
Click on the key to the right of the steering wheel to start the truck. Click
on the gear shift in the center at the bottom to put the truck into gear.
Finally click on the gas pedal below the steering wheel and keys to take the
truck out and return to the garage.
Bern will be circling when the Fire Truck was. If you click on him you can
replay the fire truck stage but you need to complete it again to maintain
credit for completing it.
Click on the boat to start this phase. Click on 911 to get Suzy to repeat the
instruction. Click on the Go Back sign to return to the garage.
If you want to change the background music, click on the radio on the left
side.
Click on the paint sprayer in the center at the bottom. Click on one of the
five paint cans to select a color. From left to right the select is purple,
green, yellow, blue, and red.
There are seven areas on the boat to paint. Four of them are on the bow, one
right at the front, one by the windshield, one to port, and one to starboard.
There are two more areas along the side, and the top of the cabin.
Bern will tramp through the paint cans when your finished with all but the top
of the cabin.
Replace the paint sprayer in the outline at the bottom.
Now click on each of the four flags on put them on the pole, the order doesn't
matter.
Now you'll need to affix three decals to the boat. Choose one for the bow
(front of boat), the side of the cabin (bottom of the boat towards the front)
and side of the boat to aft (back of boat). For the bow decal you have a
choice of Suzy Sparks plus lightning, Tonka, or Fire. For the cabin decal you
have a choice of fire, lightning, or Tonka Joe. For the aft decal you have a
choice of fire, lightning, or Search and Rescue.
After placing the last decal you can print out the boat by clicking on the
printer icon at the bottom before taking out the boat by clicking on the hand
in the center.
You'll be in the cabin of the boat. You can play with several items in the
cabin.
Click on the key to the left of the steering wheel to start the boat. Click on
the throttle to the left of the key to take the boat out and return to the
garage.
Two kids will be throwing stuff into the water where the boat was. If you
click on them you can replay the fire truck stage but you need to complete it
again to maintain credit for completing it.
Click on the helicopter to start this phase. Click on 911 to get Suzy to
repeat the instruction. Click on the Go Back sign to return to the garage.
If you want to change the background music, click on the radio on the left
side.
There are five tools on the bottom to use to fix the helicopter. There are a
couple of different layouts for the helicopter, so I'll give some general
tips.
The first tool from the left is the monkey wrench, use it on the bolts that
glow when you pick it up. Possilbe locations: 2 bolts on the landing gear, 2
bolts on the underside main rotor, 2 bolts above the door
The next tool is the screw driver, use it on the glowing screws that appear
when you pick it up. Possible locations: 3 screws on the door and windshield,
2 screws on the tonka logo, 2 screws on the rudder,
The next tool is the power buffer, use it to clean the dirty area on the
helicopter. If Bern is sleeping in the helicopter he'll run off. Possible
locations: 3 spots on the windshield, 2 spots on the landing skid, 2 spots on
the cockpit door,
The next tool is the socket wrench, use it to tighten the glowing bolts that
appear when you pick it up. Possible locations: 2 bolts on underside the main
rotor, 2 bolts on the landing skid, 3 bolts on the top on the main rotor.
The final tool is the hammer, use it to bang out the dents that get outline in
green when you pick it up. Possible locations: rear rotor, above the cockpit
door, rear of the body
After fixing the helicoptor you can print out the boat by clicking on the
printer icon at the bottom before taking out the boat by clicking on the hand
in the center.
You'll be in the cabin of the helicopter. You can play with several items in
the cabin.
Click on the key on the right side of the control panel to start the
helicopter. Click on the control stick in the bottom center to take the
helicopter out and return to the garage.
The will me a man sitting on the roof where the helicopter was. If you click
on him you can replay the helicopter stage but you need to complete it again
to maintain credit for completing it.
========================
5.2 Tonka Rescue Academy
========================
Click on Coach Blaze's picture in the dispatch center to get a description of
the mission and then click on the thumbs up in the center to begin. You can
skip the discription and proceed straight to the mission by clicking on the
academy at the top center on the map.
Coach Blaze will tell you to click on the fire house, boat tug, or launch pad
to perform the acadament training misssions. You can get him to repeat his
latest tip by clicking on 911 in the lower right or abort the mission by click
on the go back sign in the lower left.
The three training mission can by done in any order. Once you've completed all
three three of them Coach blaze with award you a diploma. Click on the award
icon that appears at the bottom of the screen to go the the print center for
the reward.
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5.2.1 Fire Engine
-----------------
Click on the fire engine to begin this training mission. After listening to
the coach's instructions begin to put on the fires.
Move the mouse cursor over a fire burning in a window and left click to spray
water at it to put it out. You'll need to do this about 35 time before the
Coach will congratualate you. You can now press the go back button.
Click on the helicopter to begin this training mission. After listening to the
coach's initial instructions click on the helicopter to take control of it,
you may need to scroll back to the left as the screen will shift to a canyon
shows some trapped people.
Move the helicopter over the blue basket. You'll need to be about a quarter
of the display above the basket before left clicking to pick it up. Click
again to raise the basket.
Move to the right side of the display to the canyon screen. Fly over one of
the trapped people or animals about a quarter of the display above him/her and
left click to lower the basket so that they can get in it. Left click to
raise the basket again. Repeat for any remaining people or animals.
Once you have them all move back to the left and over the landing circle about
a quarter of the way up the screen. Left click to lower the basket and it's
occupants to safety.
Now move the helicopter right over the landing pad and left click to land.
Click the Go Back button to return to the academy.
Click on the boat to begin this training mission. After listen to the coach's
instructions, click on the boat to take control of it. Move it to the right
to a maze of weeds, sharks, logs, and other obstructions. There will be one
or more stranded people or animals on the right side of the maze. Maneuver
the boat through the maze to pick them up.
Go back through the maze and go left to the dock to bring the rescue people
and/or animals to safety.
Left click while the boat is beside the dock to relinquish control of it.
Left click on the Go Back sign to return to the Academy.
========
5.3 Fire
========
Click on Nick Parks's picture in the dispatch center to get a description of
the mission and then click on the thumbs up in the center to begin. You can
skip the discription and proceed straight to the mission by clicking on the
docks in the lower right corner of the map.
You'll need to use a variety of Tonka Vehicles to complete this mission.
NOTE: The order the vehicle appear and/or the exact location of some of the
tasks may vary.
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5.3.1 Backhoe
-------------
Left click on the backhoe to take control of it. Position the backhoe so that
the scoop is halfway between the vehicle and one of crates or pipes littering
the dock to the right of the screen and left click to pick up the debris.
When you has a piece picked up move the scoop over the grass to the left and
left click to drop it. Repeat the process for all 10 pieces of debris.
The Backhoe should already be at the flagman after dropping off the final
piece.
-----------------
5.3.2 Fire Engine
-----------------
Left click on the fire engine that appears to take control of it. Move it to
the right along the lower side of the dock until its parallel with the nearest
end burning warehouse. Left click to shoot some water to put out part of the
fire. Move a bit further right and repeat four time to extinguish the entire
fire.
Move the fire truck back to the left to the flagman to drop it off.
Left click on the wrecking ball that appear to take control of it. Move it to
the right along the top side of the dock until the wrecking ball is hanging
flush with the end of the burnt out warehouse. Left click to pull back the
ball and left click again to let it swing knocking down part of the warehouse.
Repeat four more times with the remainder of the warehouse to finish
demolishing it.
Move the wrecking ball back to the left to the flagman to drop it off.
---------------------------------
5.3.4 Front Loader and Dump Truck
---------------------------------
Left click on the front loader to take control of it. Move it to the right
along the top side of the dock until the bucket is over some of the rubble
from the warehouse. Left click to pick up some of the rubble. Move back to
the left until the bucket is over the back end dump truck and left click to
dump the contents of the bucket into the dump truck. Repeat four more time to
finish clearing the rubble.
Move the front loader a bit to the right to drop it off at the flagman.
-------------------------------
5.3.5 Crane and Tractor Trailer
-------------------------------
Left click on the crane to take control of it. Move it to the left after the
tractor trailer appears and position the bucket over the metal plate on the
trailer. Left click to pick up the plate. Move to the right between the two
flagmen. Turn towards the crack in the ship and left click to repair it.
Move the crane back to the left to the flagman to drop it off.
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5.3.6 Fireboat
--------------
Click on the Fireboat in the water by the docks to take control of it. Move
it to the right until you get to the burning barrels. Position the boat so
that the gun is about a fifth of the display height below a burning barrel and
left click to extinguish the fire. Repeat for all seven barrels.
One the barrels are all extinguished move the boat up beside the bow of the
ship to allow the sailors trapped on it to escape.
Move the boat down and then left to the flagman at the dock to let the sailors
off and drop off the boat.
-------------------------------
5.3.7 Helicopter and Dump truck
-------------------------------
Left click on the helicopter when it appears to take control of it. Follow
the dump truck that appears to the right.
Move over a barrel above one quarter of the display height and left click to
lower the magnet to pick up the barrel. Left click again to raise the barrel.
Move left to the dump truck and position the helicoptor about a quarter of the
display height above the truck. Left click to drop the barrel into the truck.
Left click again to raise the magnet. Repeat for the remain six barrels.
After the dump truck drives off, fly the helicoptor back to the flagman to the
left to drop it off.
=================
5.3.8 Wrapping up
=================
Once you've completed the seven tasks the award icon will appear at the bottom
of the screen. You can either click on it now to go to the print center, or
spend some time setting up the amusement park that arrives on a tractor
trailer.
The items in the amusement park include three with predetermine order and
positions: a roller coaster in the open me first ribbon, a merry-go-round in
the crate on the back, a ferriswheel in the crate in the middle. The
remainder of the item can be placed at your discretion: a hotdog stand, a
candy stand, a fishing booth, three thing that look like chess pieces, and a
light tower.
After setting up the amusement park the tractor trailer drives off and you can
print a picture of the site by clicking on the print icon at the bottom before
clicking on the award icon to go to the print center to get the "Snuffs
Fire" newspaper article.
==============
5.4 Earthquake
==============
Click on Nick Parks's picture in the dispatch center to get a description of
the mission and then click on the thumbs up in the center to begin. You can
skip the discription and proceed straight to the mission by clicking on the
zoo in the lower left corner of the map.
You'll need to use a variety of Tonka Vehicles to complete this mission.
NOTE: The order the vehicle appear and/or the exact location of some of the
tasks may vary.
Click on the helicopter that appear to take control of it. Move it down and a
bit to the left until it is about a quarter of the display height above the
polar bear. Left click to lower the basket for the bear to get into it. Left
click again to raise the basket.
Move left and up so that the helicopter is bout a quarter of the display
height above the flagman. Left click to lower the bear to his home. Left
click again to raise the basket.
Move the helicopter right and up to the flagman to drop it off.
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5.4.2 Dynamite
--------------
Two demolition engineer will set some charges by some rocks where the bear you
just rescued was stranded. Left click on the plunger to destroy the rocks,
filling that area will water.
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5.4.3 Helicopter (Lion and Gorilla Rescue)
------------------------------------------
Click on the helicopter that appear to take control of it. Move it right to
search for the lion and gorilla.
You'll find the lion far to the right in the center of the display on a gravel
road, directly below a crack in the paved road at the top of the screen where
the road turns and vanishes in the distance. Position the helicopter about a
quarter of a screen above the lion and left click to lower the basket so that
the lion can get in it. Left click again to raise the basket.
Fly left a bit to where a flag man is waving from the Lion's Habitat.
Position that helicopter a quarter of the screen above the flagman and left
click to return the lion to his home.
Go right again. The gorilla will be at the bottom of the screen just a bit to
the right of where the lion was. Position the helicopter about a quarter of a
screen above the gorilla and left click to lower the basket so that the
gorilla can get in it. Left click again to raise the basket.
Fly to the gorilla's habitat up an to the right when a flagman is waving.
Position that helicopter a quarter of the screen above the flagman and left
click to return the gorilla to his home.
After the repairman another gorilla tosses out fixes the habitat fence, fly
the helicopter back to the left and return it to the flagman.
-------------------------------
5.4.4 Frontloader and Dumptruck
-------------------------------
Left click on the Frontloader when it appears. Nove it down by the polar
bear's moat and some workmen will convert the fallen trees into wood chips.
Move the bucket on the frontloader over the pile of woodchips and left click
to pick up some. Now move the bucket over the dump truck above you and left
click to dump the contents into the truck. Repeat three more times to remove
all the chips. The dump truck will drive off.
Move up to the flagman to drop off the frontloader.
-----------
5.4.5 Crane
-----------
Left click on the crane when it appears to take control of it. Move the crane
right along the monorail track and position it above a fallen monorail piece
and left click to pick them up. Position the crane so that the piece is just
a bit above the nearest gap in track. Continue right along the track and
repeat the process with two more pieces.
Move the crane back to the left to return it to the flagman.
---------------
5.4.6 Firetruck
---------------
Left click on the firetruck when it appears to take control of it. Move it
down and all the way to the right along the gravel road to the seal pool.
Position the truck with the front tire on top of the seal. Left click five
times to fill the pool.
Move the truck back to the left and up along the gravel road to return it to
the flagman.
---------------
5.4.7 Dumptruck
---------------
Left click on the dumptruck when it appears to take control of it. Move it
down along the gravel road. Position the truck facing down with the rear
tires on the crack and left click to dump some dirt. Repeat for the other
crack.
Drive the truck up and the right along the paved road. Position the truck
facing right with the rear tire on the crack and left click to dump some
direct. Repeat for the second crack on the paved road.
Move the truck left to the flagman to drop it off.
---------------
5.4.8 Bulldozer
---------------
Left click on the bulldozer to take control of it. Move it down along the
grave road pushing the two piles of dirt there into the cracks in the process.
Go back up to the paved road and go right along it to take care of the two
piles of dirt there.
Go back to the left to return the bulldozer to the flagman.
-----------------
5.4.9 Wrapping up
-----------------
Once you've completed the eight tasks the award icon will appear at the bottom
of the screen. You can either click on it now to go to the print center, or
spend some time setting up the decorations that arrives on a tractor trailer.
The decorations include a balloon stand, two benches, a patio table, two patio
chairs, a bird bath, a tree, a round flower bed, a rectangular flower bed, and
a bill board.
After setting up the decorations the tractor trailer drives off and you can
print a picture of the site by clicking on the print icon at the bottom before
clicking on the award icon to go to the print center to get the "Saves
Animals" newspaper article.
=========
5.5 Flood
=========
Click on Nate Cod's picture in the dispatch center to get a description of the
mission and then click on the thumbs up in the center to begin. You can skip
the discription and proceed straight to the mission by clicking on the river
in the upper left corner of the map.
You'll need to use a variety of Tonka Vehicles to complete this mission.
NOTE: The order the vehicle appear and/or the exact location of some of the
tasks may vary.
WARNING: It's possible to get stuck in this mission where your vehicle can
only turn a bit and turns back automatically, if this happens click the go
back button to abort the mission and try again. I've had it happen on the
bridge, and straddling the grass the top of the paved road at top of the
display.
---------------
5.5.1 Firetruck
---------------
Left click on the firetruck when it appears to take control of it. Move it
along to the paved road at the top until you find the fire which may vary in
position, it may be just above the broken bridge or at the right end of the
road.
With the truck on the top side of the yellow center line above the fire, left
click to extinguish part of it. Reposition the truck and repeat two more
times to take care of the rest of the fire.
Move the truck to the flagman in the middle of the map on the top of the paved
road.
-------------------------------
5.5.2 Crane and Tractor Trailer
-------------------------------
Left click on the crane when it appears to take control of it. Move it down by
the flagman on the broken bridge.
Left click 14 times to pick up the repair piece from the trailer and put in
place on the bridge.
Move the crane up and left to the flagman to drop it off.
-------------
5.5.3 Backhoe
-------------
Left click on the backhoe when it appears to take control of it. Move it to
the ashes from the fire you put out earlier. Position the backhoe at the
bottom of the paved road with the scoop half way between the vehicle and the
ashes, left click to pick up some ashes. Ignore what Nate tell you and just
left click again without moving to get rid of the ashes. Repeat four more
times to get rid of all the ashes.
Move the backhoe to the left to return it to the flagman.
Left click on the helicopter to take control of it. Move in down across the
bridge, and right along the road to the water. Go right to the house and up
past the dog house until you're a quarter of a screen above it. Left click to
lower the basket for the dog to get inside it. Left click again to raise the
basket.
Head all the way left to the flagman. With the helicopter blades just fully
on the screen above him, left click to lower the dog to safety.
The helicopter should be dropped off with the flagman automatically.
---------------
5.5.5 Bulldozer
---------------
Left click on the bulldozer to take control of it. Go down across the bridge
and right along the road at the bottom, knocking three tree off the road in
the process.
Go back to the left and up across the bridge to return the bulldozer to the
flagman.
---------------
5.5.6 Tow Truck
---------------
Left click on the Tow Truck to take control of it. Go down across the bridge
and then all the way right to the water. Go left a bit to turn around and go
right to hitch up the car in the water. Tow the car left and up across the
bridge to the flagman to drop off the car. Repeat the process with the car
with the flat tire near where the first car was, this time dropping off both
the car and truck with the flagman.
----------------------------
5.5.6 Pickup and Rescue Boat
----------------------------
Left click on the Pickup towing the rescue boat when it appears to take
control of it. Move it down across the bridge and then right to the water.
Go left a bit to turn around and right to back the trailer up to the water to
launch the boat.
You'll now be in control of the boat. Go right to the roof of the house to
allow the trapped people to get it.
Go left to the trailer to land the boat. You'll be in control of the pickup
truck again. Go left and then up across the bridge to return the truck and
boat along with the rescued people to the flagman.
--------------
5.5.7 Dynamite
--------------
Two demolition engineers will plant some charges by the obstruction in the
river. Left click on the plunger to destroy the obstruction and return the
water flow to normal.
-----------------
5.5.8 Wrapping Up
-----------------
Once you've completed the seven tasks the award icon will appear at the bottom
of the screen. You can either click on it now to go to the print center, or
spend some time setting up the decorations that arrives on a tractor trailer.
The decorations include a duck crossing sign, a round flower bed, a rowboat, a
canoe, a rectangular flower bed, a sawhorse, a statue, a bench, a traffic
cone, three lamp posts, a table, and a phone booth. The phone booth is hard
to spot at the back of the truck.
After setting up the decorations the tractor trailer drives off and you can
print a picture of the site by clicking on the print icon at the bottom before
clicking on the award icon to go to the print center to get the "Fights
Flood" newspaper article.
******************************************************************************
6. Print Center
******************************************************************************
When you go to the print center Tonka Joe will go over the buttons fuctions.
On the left side from top to bottom you have the 911 button that makes Tonka
Joe repeat his discription, the print button with prints the currently
selected item, the next button that cycles through the various items in the
current category, and the arrow to go back to the dispatch center.
The five buttons on the right represents awards, cut out buildings and
character, labels and iron-ons, newspaper articles, and license plates. I'll
go over these in more detail in the following subsections.
==========
6.1 Awards
==========
You can earn two certificates by helping out at the garages and completing the
training at the academy. Also a trophy is earned by completing all five
missions.
The certificate for helping out at the garage reads:
Tonka Garage
This certificate recognizes
[Your Name Here]
As A
Master Mechanic
Suzy Sparks
Copyright (c) 1997 Hasbro, Inc
The certificate for completing the acadamey training reads:
Tonka Academy
This Diploma Is Awarded To
[Your Name Here]
Drive With Pride!
Tonka Joe tm
Copyright (c) 1997 Hasbro, Inc
The trophy, which is can by cut out and folded to stand it up, bears this
inscription:
HERO
This Statue is dedicated to
[Your Name Here]
For Saving Tonka Town
Instruction for cutting and folder, the Tonka logo, and the Hasbro copyright,
appear outside the statue cut out.
====================================
6.2 Cut-out Buildings and Characters
====================================
The are several building, character and other items that can be printed and
cut out. The list follows:
Warehouse
Bridge
Home
Academy
Apartment
Garage
Brick
Barrel
Traffic Cone
I-Beam
Sawhorse
Crate
Pipe
Tonka Joe
Suzy Sparks
Coach Blaze
Nick Park
Rudy Forest
Nate Cod
Bern
=======================
6.3 Decals and Iron-Ons
=======================
There are eight sheet of Decals/Iron-Ons that can be printed on the
appropriate sheet of label or iron-on paper.
1 sheet of Laminate ID Cards #3613
2 sheets of Restickable Big Round Stickers #3113
2 sheets of Restickable Square Stickers #3111
3 sheets of Restickable Rectangle Sticks #3110
There are three issues of the Tonka Times that can be printed off. These
become available after completing the missions on the right side on the
dispatch center. As the text is impossible to read if your unable to print in
out I've include a transcript of the articles here.
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6.4.1 Number 342 Vol. IV The Early Edition Daily
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Copyright (c) 1997 Hasbro, Inc
[Your name here] FIGHTS FLOOD
Tonka Town's newest hero saved the day after the worst flood in years struck
the coast last night. Using search and rescue equipment and able helpers, our
hero worken hard to repair a damaged bridge clear the roadway, tow cars out of
trouble and rescue stranded Tonka Towners. Nate Cod, head constable on the
coast, said, "It was the most incredible feat of bravery and courage I've see
in a long, long time". Nate Cod is very old, so he knows what he's talking
about.
The bridge across Tonka River was destroyed by the flood, and many workers on
their way home from Tonka Town were streanded. Some home owners in town had
to climb to the roof of their house to escape the rising flood waters. Even
the Parker's pet dog "Risky" was stuck of the roof of his dog house.
Using the Fire Truck, our hero put out a fire the was prbably started by
lighening, the cleared the mess away with the Backhoe. The Crane was used to
lower a new bridge section into place. It was then possilbe to push some
fallen trees off the road with athe Bulldozer.
When the debris was blown up by our hero, the flood waters went away and Tonka
Town was saved. Our hero then decorated the flooded area with new flower
beds, street lamps, park benches and other improvements. Nate Cod summed
things up best wehn he said "I can't wait for the next nor'easter so I can see
our hero work again!"
---------------------------------------------------------
6.4.2 Number 343 Vol. IV The Early Edition Daily
---------------------------------------------------------
Copyright (c) 1997 Hasbro, Inc
[Your name here] SAVES ANIMALS
There are some pretty happy animals at the Tonka Town Zoo this morning. A
wonderfull young hero rescued the lion, the polar bear, the gorilla and the
seal after an earthquake made a mess of their homes. Along with some talented
helpers, Tonka Town's favorite rescue worker also fixed the damaged zoo before
it opened! "It was an amazing thing to watch!" commented the Zoo's head
zoologist, Rudy Forest.
The monorail that takes visitor to all parts of the zoo had falled down in the
"shaker." There were big cracks in the roadway. Tress had fallen down
everywhere. The poor animals were wandering around, homeless and worried.
Our hero showed up just in time with Trucks, Bulldozers and a Rescue
Helicopter and got right to work.
Using the Helicopter, our hero lifted the polar bear out of the deep ditch
around his cave and dropped him off right at his front door! Then our hero
did the same for the other animals. By setting off explosives, our rescue
leader then fill the polar bear's lake right up with water. "It was loud, but
worth it," commented Rudy.
Helpers made quick work of the fallen tress, turning them all into piles of
wood chips. Our rescue worker used a Front Loader to fill a Dump Truck up and
cart off the chips. Things started to look back to normal.
After filling in great big cracks with dirt and smoothing them over with the
Bulldozer, Tonka Town's hero fixed the mororail just before the first visitors
of the day showed up. Just to make things even more comfortable for them our
hero-turned-decorator brount in new benches, lights, signs and flowers and
replanted trees to brighten up the zoo.
Ruby Forest speaks for all the animals when she says, "Thanks with a capital
Tonka to our hero!"
---------------------------------------------------------
6.4.3 Number 344 Vol. IV The Early Edition Daily
---------------------------------------------------------
Copyright (c) 1997 Hasbro, Inc
[Your name here] SNUFFS FIRE
An early morning fire at the Tonka Town Harbor was brought usder controll by
the quick action of our newest hero.
"We don't known how it started," said harbor master Nick Park, "but we know
how it ended." Our hero showed up when all seemed lost and took control of the
situation. "It was exciting to watch a professional work," added Nick.
There were fires everywhere. The warehouse was buring on the dock and there
were burning oil drums floating tin the harbor. Sailors on the boat were
stuck there, unable to get off the boat. Our hero had to work fast.
First, our hero cleared the way for the Fire Truck to get on the docks by
using the Backhoe to move some pipes and crates that were in the way. Then,
aiming carefully, our fire fighting recruit put out thee fire in the warehouse
with the Fire Truck's water cannon. "Did the same with the Fireboat and made
short work of those buring barrels," chimed in Nick.
Our hero then saved the sailors by bringing them off the boat to safety. Boy,
were they happy!"
After clearing the ruined warehouse off the dock and repairing the boat with
all kinds of cool trucks and heavy equipment, our hero got creative with the
empty dock. Tonka Town always needed an amusement park, and now it has one
where that crummy old warehouse used to be.
Nick Park say, "I have the best job around now! I get to ride the ferris wheel
all day long thanks to Tonka Town's greatest hero!"
The text on the license plate defaults to the name you entered when starting
the game. You can change the text by typing the desire messages of
approximately 10 characters.
The location default to Alabama, but you can cycle through the remain of the
50 U.S states, followed by the United Kingdom, Canada's 10 provinces and the
two territories that exist when this game was released (it predates the
creation of Nunavut), and finally Washington DC.
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7. LEGAL
******************************************************************************
This document is Copyright 2005 MysticWeirdo aka Warren Grieder.
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
Permission to host this document is given to the following:
GameFAQs
IGN
Sites that DO NOT have permission and never will:
fuska.nu
cheats.de
CheatCC.com
cheatindex.com
supercheats.de
This file may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission,
except GameFaqs and IGN. Use of this guide on any other web site or as
a part of any public display is strictly prohibited, and a violation
of copyright.
******************************************************************************
8. Contact Information
******************************************************************************
For suggestions and/or corrections for this guide please email:
mystic.weirdo [at] gmail.com
The most recent version of this guide will be on www.gamefaqs.com.
Please check there before contacting me with additions/corrections.
Please include Tonka Search and Rescue FAQ in the subject of any email
regarding this FAQ.
******************************************************************************
9. Credits
******************************************************************************
Thanks go to the following:
Hasbro Interactive for making this game.
General Mills for including the game in a box of cereal.
The following sites for hosting this FAQ:
GameFAQs
IGN