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Tom Clancy's Rainbow Six Vegas 2
Weapon and A.C.E.S. Guide v0.3
GameFAQs
by BerksDan
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-- TABLE OF CONTENTS --------------------------------------- [000] --
1.0 Introduction . . . . . . . . . . . . . . [100]
1.1 Version History . . . . . . . . . . . . [110]
1.2 Acknowledgements . . . . . . . . . . . . [120]
1.3 Abbreviations . . . . . . . . . . . . . [130]
2.0 Weapons . . . . . . . . . . . . . . . [200]
2.1 Primary Weapons . . . . . . . . . . . . [210]
2.1.1 Submachine Guns . . . . . . . . . . . [211]
2.1.2 Light Machine Guns . . . . . . . . . . [212]
2.1.3 Assault Rifles . . . . . . . . . . . . [213]
2.1.4 Sniper Rifles . . . . . . . . . . . . [214]
2.1.5 Shotguns . . . . . . . . . . . . . . [215]
2.2 Pistols . . . . . . . . . . . . . . . [220]
2.3 Gadgets . . . . . . . . . . . . . . . [230]
2.3.1 All Modes . . . . . . . . . . . . . [231]
2.3.2 Versus Mode Only . . . . . . . . . . . [232]
3.0 Outfitting . . . . . . . . . . . . . . [300]
4.0 A.C.E.S. . . . . . . . . . . . . . . . [400]
4.1 A.C.E.S. Points . . . . . . . . . . . . [410]
4.2 A.C.E.S. Rewards . . . . . . . . . . . . [420]
4.3 Point Boosting . . . . . . . . . . . . . [430]
4.3.1 Marksmanship I . . . . . . . . . . . . [431]
4.3.2 Marksmanship II . . . . . . . . . . . [432]
4.3.3 CQB & Assault I . . . . . . . . . . . [433]
4.3.4 Assault I . . . . . . . . . . . . . [434]
4.3.5 Assault II . . . . . . . . . . . . . [435]
5.0 Contact . . . . . . . . . . . . . . . [500]
-- 1.0 INTRODUCTION ----------------------------------------- [100] --
First of all, I should probably let you know that this is the
first guide I've written for GameFAQs. I've written several
guides on other sites for other games, but most of them have been
in HTML or PDF format, so this is a first for me as far as Plain
Text goes. I have used GameFAQs before, though, so I have a
general idea of what I'm doing, I think. I hope.
I'm bound to make mistakes so feedback is welcomed. My contact
details are at the very bottom of the guide; just scroll down or
search for [500].
As for what this guide is about, it's short, factual, to the
point resource, outlining as much information as possible about
all the weapons (both gadgets and guns) in Tom Clancy's Rainbow
Six: Vegas 2. I also hope to include some additional hints and
tips, relating to unlocking the various weapons (A.C.E.S.) as
quickly as possible. The Table of Contents pretty much lays out
everything I plan on including, but, again, if you have any
suggestions, just drop me an email!
-- 1.1 VERSION HISTORY -------------------------------------- [110] --
v0.1 - Original Release
v0.2 - Cleaned up prose in most sections (I tend to ramble!)
Added 'Abbreviations' Section
Updated Weapons Statistics
Added SPAS 12
Re-wrote Gadgets Section
Updated A.C.E.S Section
v0.3 - Added several Points Boosting methods
Added 'Acknowledgements' Section
As I update the guide, the version number will change. A major
update will cause an increase in the first number and a resetting
of the second, e.g. 0.7 to 1.0. A minor update will cause an
increase of the second number but no change to the first number,
e.g. 1.9 to 1.10.
-- 1.2 ACKNOWLEDGEMENTS ------------------------------------- [120] --
Thanks to the following:
G Iatridis for suggesting Marksmanship II (SC [432])
K Chun for suggesting Marksmanship II (SC [432])
Cleggster82 (GT) for suggesting Assault I (SC [434])
Suarez for suggesting Assault II (SC [435])
pasteyassassin (GT) for general moral support
-- 1.3 ABBREVIATIONS ---------------------------------------- [130] --
R6V2 - Tom Clancy's Rainbow Six: Vegas 2
SC - Search Code, e.g. (SC [130]) refers to this section
(GT) - GamerTag
SMG - Submachine Gun
LMG - Light Machine Gun
G18 - Glock 18
RBull - Raging Bull
DEagle - Desert Eagle
XP - Experience Points, relating to Ranks
T-Hunt - Terrorist Hunt
-- 2.0 WEAPONS ---------------------------------------------- [200] --
Weapons in R6V2 are split into three main categories: primary,
secondary (pistol sidearm) and gadgets. Depending on your game
mode, your A.C.E.S Levels and the difficulty you're playing at,
the weapons you can select and how many of them you can carry will
vary.
Below are the 35+ weapons in the game sorted as they are in-game.
Along with the name of the weapon, some of the weapon's 'stats'
are shown. Most of these 'stats' are taken straight from the
'Outfitting' menu in-game. Additional notes are included with
some of the weapons, but NOT all. If you want to suggest any, get
in touch (SC [500]).
The info for each of the weapons will be displayed in the
following format:
- Weapon Name S -
Damage [||--------] 2
Range [||||------] 4
Accuracy [||||||----] 6
Penetration [||||||||--] 8
Magazine Size xxx yyy +z
Notes I like this gun!
The letter after the Weapon Name indicates whether the weapon
is unlocked as standard or which A.C.E.S. Category it is in if
the weapon requires unlocking: Unlocked (S); Marksman (M); CQB
(C); Assault (A).
For 'Magazine Size', xxx represents the standard magazine size,
yyy represents the extended magazine size (where applicable) and
z (either 1 or 0) indicates whether the weapon can hold an extra
round in the barrel.
Never base your decision as to which gun you will use on these
stats alone, though. It is impossible to say that Weapon A is
better than Weapon B on the stats as the weapons all have
different variables (recoil and rate of fire) or traits (the
SR-25 SD has the worst overall stats of all the sniper rifles,
but it is the only one with a suppressor). Test all the guns out
before making a final decision. Also, no weapon is good for
everything, so you will probably end up picking a few.
-- 2.1 PRIMARY WEAPONS -------------------------------------- [210] --
Primary weapons are split into five categories: Submachine Guns,
Light Machine Guns, Assault Rifles, Sniper Rifles and Shotguns.
In addition to this, there is also the Shield; though not actually
a weapon, it takes the slot of a primary weapon, to be used in
conjunction with your pistol sidearm.
-- 2.1.1 SUBMACHINE GUNS ------------------------------------ [211] --
"BLURB"
- MP5N S -
Damage [|||||-----] 5
Range [|||-------] 3
Accuracy [||||||||--] 8
Penetration [||||------] 4
Magazine Size 030 040 +1
- MP9 S -
Damage [|||||-----] 5
Range [|||-------] 3
Accuracy [|||||||---] 7
Penetration [|||-------] 3
Magazine Size 030 040 +1
- MAC 11 S -
Damage [||||------] 4
Range [|||-------] 3
Accuracy [|||-------] 3
Penetration [|||-------] 3
Magazine Size 032 040 +1
Notes Not compatible with ACOG Scope
- UMP45 C -
Damage [|||||-----] 5
Range [||||------] 4
Accuracy [||||||||--] 8
Penetration [||||------] 4
Magazine Size 025 035 +1
- P90 C -
Damage [||||------] 4
Range [|||-------] 3
Accuracy [|||||||---] 7
Penetration [|||-------] 3
Magazine Size 050 --- +1
Notes Integrated Reflex-style Sights
- MP7A1 C -
Damage [|||||-----] 5
Range [|||-------] 3
Accuracy [|||||||---] 7
Penetration [|||-------] 3
Magazine Size 040 --- +1
- Skorpion VZ83 C -
Damage [||||------] 4
Range [|||-------] 3
Accuracy [|||-------] 3
Penetration [|||-------] 3
Magazine Size 030 040 +1
Notes Not compatible with ACOG Scope
- Type 05 C -
Damage [||||------] 4
Range [|||-------] 3
Accuracy [||||||||--] 8
Penetration [||||------] 4
Magazine Size 050 --- +1
- AUG Para C -
Damage [|||||-----] 5
Range [|||-------] 3
Accuracy [||||||||--] 8
Penetration [||||------] 4
Magazine Size 025 035 +1
-- 2.1.2 LIGHT MACHINE GUNS---------------------------------- [212] --
"BLURB"
- MK46 S -
Damage [|||||||---] 7
Range [||||||----] 6
Accuracy [||||------] 4
Penetration [||||||----] 6
Magazine Size 100 --- +0
- 21E A -
Damage [||||||----] 6
Range [|||||-----] 5
Accuracy [||||||----] 6
Penetration [||||||----] 6
Magazine Size 100 --- +0
- MG36 A -
Damage [||||||----] 6
Range [|||||-----] 5
Accuracy [||||------] 4
Penetration [|||||||---] 7
Magazine Size 100 --- +1
Notes Integrated Reflex-style sights
Only non-belt-fed LMG so faster reload
- M249 SPW A -
Damage [|||||||---] 7
Range [||||||----] 6
Accuracy [||||------] 4
Penetration [||||||----] 6
Magazine Size 100 --- +0
-- 2.1.3 ASSAULT RIFLES ------------------------------------- [213] --
"BLURB"
- 551 Commando S -
Damage [|||||||---] 7
Range [|||||||---] 7
Accuracy [||||||||--] 8
Penetration [|||||||---] 7
Magazine Size 030 040 +1
- G36C S -
Damage [||||||----] 6
Range [||||||----] 6
Accuracy [||||||||--] 8
Penetration [||||||----] 6
Magazine Size 030 040 +1
- FAMAS S -
Damage [||||||----] 6
Range [||||||----] 6
Accuracy [|||||||||-] 9
Penetration [||||||----] 6
Magazine Size 025 035 +1
- SCAR-H CQC S -
Damage [|||||||---] 7
Range [||||||||--] 8
Accuracy [||||||||--] 8
Penetration [|||||-----] 5
Magazine Size 030 040 +1
- TAR21 M -
Damage [||||||----] 6
Range [||||||----] 6
Accuracy [||||||||--] 8
Penetration [||||||----] 6
Magazine Size 030 040 +1
Notes Not compatible with Rifle Scope
- M468 M -
Damage [|||||||---] 7
Range [|||||-----] 5
Accuracy [||||||||--] 8
Penetration [||||||----] 6
Magazine Size 030 040 +1
- G3KA4 A -
Damage [|||||||---] 7
Range [||||||||--] 8
Accuracy [||||||||--] 8
Penetration [||||||----] 6
Magazine Size 030 040 +1
- AUG A3 M -
Damage [|||||||---] 7
Range [|||||-----] 5
Accuracy [||||||||--] 8
Penetration [|||||-----] 5
Magazine Size 030 040 +1
- AKS-74U A -
Damage [|||||||---] 7
Range [|||||-----] 5
Accuracy [||||||----] 6
Penetration [||||||----] 6
Magazine Size 030 040 +1
- M8 M -
Damage [||||||----] 6
Range [||||||----] 6
Accuracy [|||||||||-] 9
Penetration [||||||----] 5
Magazine Size 030 040 +1
- FNC A -
Damage [|||||||---] 7
Range [||||||----] 5
Accuracy [||||||||--] 8
Penetration [|||||-----] 5
Magazine Size 030 040 +1
- L85A2 M -
Damage [||||||----] 6
Range [||||||----] 6
Accuracy [|||||||||-] 9
Penetration [|||||-----] 5
Magazine Size 025 035 +1
- AK-47 A -
Damage [|||||||---] 7
Range [|||||-----] 5
Accuracy [||||||----] 6
Penetration [||||||----] 6
Magazine Size 030 040 +1
-- 2.1.4 SNIPER RIFLES -------------------------------------- [214] --
"BLURB"
- SR-25 SD S -
Damage [|||||||||-] 9
Range [||||||||--] 8
Accuracy [||||||||||] 10
Penetration [||||||||||] 10
Magazine Size 005 --- +1
Notes Integrated Suppressor
Semi-Automatic
- Scout Tactical S -
Damage [||||||||||] 10
Range [||||||||||] 10
Accuracy [||||||||||] 10
Penetration [||||||||||] 10
Magazine Size 005 --- +1
Notes Bolt Action
- SV-98 M -
Damage [||||||||||] 10
Range [||||||||||] 10
Accuracy [||||||||||] 10
Penetration [||||||||||] 10
Magazine Size 005 --- +1
Notes Bolt Action
- M40A1 M -
Damage [||||||||||] 10
Range [||||||||||] 10
Accuracy [||||||||||] 10
Penetration [||||||||||] 10
Magazine Size 005 --- +1
Notes Bolt Action
- PSG1 M -
Damage [|||||||||-] 9
Range [|||||||||-] 9
Accuracy [||||||||||] 10
Penetration [||||||||||] 10
Magazine Size 005 --- +1
Notes Semi-Automatic
- L96 Arctic Warfare M -
Damage [||||||||||] 10
Range [||||||||||] 10
Accuracy [||||||||||] 10
Penetration [||||||||||] 10
Magazine Size 005 --- +1
Notes Bolt Action
-- 2.1.5 SHOTGUNS ------------------------------------------- [215] --
"BLURB"
- 870MCS S -
Damage [||||||||||] 10
Range [|---------] 1
Accuracy [||--------] 2
Penetration [|||||||||-] 9
Magazine Size 008 --- +0
- M3 S -
Damage [|||||||||-] 9
Range [|---------] 1
Accuracy [||--------] 2
Penetration [|||||||||-] 9
Magazine Size 008 --- +0
- SPAS 12 C -
Damage [||||||||||] 10
Range [|---------] 1
Accuracy [||--------] 2
Penetration [|||||||||-] 9
Magazine Size 008 --- +0
- XM-26 LSS C -
Damage [||||||||--] 8
Range [----------] 0
Accuracy [|---------] 1
Penetration [||||||||--] 8
Magazine Size 005 --- +1
Notes Not compatible with ACOG Scope
Only non-pump-action Shotgun
- 500 Tactical C -
Damage [|||||||||-] 9
Range [|---------] 1
Accuracy [||--------] 2
Penetration [|||||||||-] 9
Magazine Size 008 --- +0
-- 2.2 PISTOLS ---------------------------------------------- [220] --
"BLURB"
- P99 S -
Damage [||||------] 4
Range [|||-------] 3
Accuracy [|||||||---] 7
Penetration [||||||----] 6
Magazine Size 012 015 +1
- USP40 S -
Damage [||||------] 4
Range [|||-------] 3
Accuracy [||||||----] 6
Penetration [||||||----] 6
Magazine Size 013 016 +1
- MK.23 S -
Damage [|||||-----] 5
Range [||||------] 4
Accuracy [||||------] 7
Penetration [||||||----] 6
Magazine Size 012 015 +1
- Desert Eagle A -
Damage [||||||||--] 8
Range [||||||||--] 8
Accuracy [||||||----] 6
Penetration [||||||||--] 8
Magazine Size 007 009 +1
- 92FS M -
Damage [||||------] 4
Range [|||-------] 3
Accuracy [||||||||--] 8
Penetration [||||||----] 6
Magazine Size 015 018 +1
- Glock 18 C -
Damage [|||-------] 3
Range [|---------] 1
Accuracy [|||||-----] 5
Penetration [|||||-----] 5
Magazine Size 010 017 +1
- Raging Bull A -
Damage [|||||||||-] 9
Range [||||||||--] 8
Accuracy [||||||----] 6
Penetration [|||||||||-] 9
Magazine Size 006 --- +0
Notes Revolver-style weapon so slow reload
-- 2.3 GADGETS ---------------------------------------------- [230] --
N.B. SECTION 2.3(.x) WILL UNDERGO A REWRITE WITH THE NEXT VERSION.
Regardless of your game mode, you can select two different
'gadgets'. The number of each that you can hold depends on the
difficulty you are playing at. For explosives, e.g. C4, Frag
Grenades, Flashbangs, etc., you can hold:
Casual 10
Normal 5
Realistic 2
In the Story or Terrorist Hunt (Solo Only) Jung and Michael carry
10 Frag Grenades, Smoke Grenades, Flashbangs and Breaching Charges
between them, regardless of the difficulty you play at.
In Story, should you or one of your AI Teammates run out of
explosives, you can restock by visiting an outfitting crate. In
Terrorist Hunt or Versus, you will only be able to restock your
explosives / gadgets by dying and respawning.
-- 2.3.1 ALL MODES ------------------------------------------ [231] --
The following gadgets (all of which are explosives) are available
in all game modes. Host's of online matches, however, have the
ability to restrict certain items, i.e. prevent players from using
them.
- Breaching Charge (Story / Terrorist Hunt Only)
"Use this explosive device against doors. A charge will
effectively destroy a door and kill anyone standing right behind
it."
N.B. Though Breaching Charges may seem like a useful addition to
your outfit, it should be said that C4, Frag Grenades, Incendiary
Grenades and some Shotguns can be used to blast open doors.
- C4
"This explosive is known for its durability and stability It will
not explode even if struck, cut, or exposed to fire. It only
detonates with the use of a remote detonator."
N.B. Contrary to what the in-game blurb claims, C4 will explode
if shot at or if another explosive is detonated within close
proximity.
- Frag Grenades
"This is your basic hand grenade, designed to shred its target
with a blast of high velocity shrapnel."
- Flashbang
"This grenade produces a blinding flash and deafening bang to
confuse and disorient a target without causing serious injury.
This is your best tool for assaulting a room containing hostages."
- Incendiary Grenade
"The lethal grenades produce intense heat by means of a chemical
reaction. A single lit particle can burn through skin, muscles or
even bone."
- Smoke Grenade
"This grenade releases a cloud of grey smoke that cloaks movement."
-- 2.3.2 VERSUS MODE ONLY ----------------------------------- [232] --
The following gadgets are available in versus games only. Host's
of online matches, however, have the ability to restrict certain
items, i.e. prevent players from using them.
- GPS Device
"Scans the area to temporarily reveal the location of enemies on
the map."
N.B. This gadget is extremely useful for pinpointing the location
of snipers and campers, though it is restricted by hosts on the
majority of servers.
- Radar Jammer
"Disrupts enemy radar and GPS in your area."
N.B. This gadget comes in very handy just before ambushing or
jumping on an enemy in a CQB-style situation.
- Motion Sensor
"Deploy this laser tripwire to alert you of enemy movement in that
area."
- Tear Gas
"Riot-control agent that causes irritation to eyes ant throat."
N.B. Tear Gas will blur the vision of all players in the are over
which it is dispersed. Make sure that you are well away from it
when it goes off, unless you are wearing a Gas Mask. Sadly, it is
restricted by hosts on most servers.
- XM50 Gas Mask
"This mask protects against airborne chemical and biological
agents, and is used by all US Military."
- SF10 Gas Mask
"Full-face gas mask with bug-eyed lenses."
N.B. Both Gas Masks are, functionally, the same. They protect
the player from the effects of Tear Gas.
-- 3.0 OUTFITTING ------------------------------------------- [300] --
UNDER CONSTRUCTION (Dunno what it'll contain but the title sounded
useful when it popped into my head so I'm sure I'll fill this
space with something!)
-- 4.0 A.C.E.S ---------------------------------------------- [400] --
In Tom Clancy's Rainbow Six: Vegas, as you increased in rank, you
unlocked new clothes, new camouflage, new armour and new weapons.
This was sometimes considered unfair as the players who had played
the most ended up with the better weapons. R6V2 has changed that
by introducing A.C.E.S
A.C.E.S. is split into three categories: Marksmanship, CQB and
Assault, with players being able to level up in each area by
killing enemies in different ways. Each category has 20 levels,
each one unlocking either a weapon or an XP bonus; the rewards
alternate.
Level No - A.C.E.S. Points - Reward
Level 1 - 25 Points - +250 XP
Level 2 - 50 Points - Weapon
Level 3 - 85 Points - +500 XP
Level 4 - 120 Points - Weapon
Level 5 - 165 Points - +750 XP
Level 6 - 210 Points - Weapon
Level 7 - 265 Points - +1000 XP
Level 8 - 320 Points - Weapon
Level 9 - 385 Points - +1500 XP
Level 10 - 450 Points - Weapon
Level 11 - 525 Points - +2000 XP
Level 12 - 600 Points - Weapon
Level 13 - 685 Points - +2500 XP
Level 14 - 770 Points - Weapon
Level 15 - 865 Points - +3000 XP
Level 16 - 960 Points - Weapon
Level 17 - 1065 Points - +4000 XP
Level 18 - 1170 Points - Weapon
Level 19 - 1285 Points - +5000 XP
Level 20 - 1400 Points - Weapon
-- 4.1 A.C.E.S. POINTS -------------------------------------- [410] --
As said, there are three A.C.E.S. categories. Each has it's own
set of points, which can be earned in different ways. One must
earn a set number of these points in order to reach higher
A.C.E.S. Levels. The number of points required per level is shown
below:
Level 1 - 25 Points Level 11 - 525 Points
Level 2 - 50 Points Level 12 - 600 Points
Level 3 - 85 Points Level 13 - 685 Points
Level 4 - 120 Points Level 14 - 770 Points
Level 5 - 165 Points Level 15 - 865 Points
Level 6 - 210 Points Level 16 - 960 Points
Level 7 - 265 Points Level 17 - 1065 Points
Level 8 - 320 Points Level 18 - 1170 Points
Level 9 - 385 Points Level 19 - 1285 Points
Level 10 - 450 Points Level 20 - 1400 Points
The different ways in which one can earn points for these areas
are shown below:
- Marksmanship (regarded as the easiest points to earn)
Kill at Long Range - 1 / 3 / 5
Kill an Opponent Using a Rope - 1 / 3 / 5
Headshot - 1 / 1 / 2
Kill a Sprinter - 1 / 2 / 4
Kill while Using a Rope - 1 / 2 / 4
- CQB (regarded as the second easiest points to earn)
Kill using Blind Fire - 1 / 3 / 5
Kill a Visually Impaired Opponent - 1 / 3 / 5
Kill an Opponent from Behind - 1 / 3 / 5
Kill at Short Range - 1 / 3 / 5
- Assault (regarded as the hardest points to earn)
Kill Through Cover - 1 / 3 / 5
Kill Using C4 - 1 / 3 / 5
Kill a Turret-Gunner - 1 / 2 / 4
Kill Using Explosives - 1 / 2 / 4
Kill a Shielded Opponent - 1 / 2 / 4
After each kill method is a set of numbers; these numbers
represent the number of points gained for performing such a kill
in the following game modes:
- Solo / Terrorist Hunt (Casual Difficulty)
- Solo / Terrorist Hunt (Normal / Realistic Difficulty)
- Versus
As you can see, you earn the most points by playing in a Versus
game, i.e. an online game. The only issue is that it is much more
difficult to make such kills in Versus, relative to Solo / T-Hunt.
Obviously, if you're trying to raise your A.C.E.S. Level, don't
play with the Difficulty set to Casual!
-- 4.2 A.C.E.S. REWARDS ------------------------------------- [420] --
As said, every time you reach a new level, you gain a new reward.
If your Level Number is Odd, you gain an XP Boost; if your Level
Number is Even, you gain a new weapon. The XP Boosts are the same
for each category and are as follows:
Level 1 - 250 XP Level 11 - 2000 XP
Level 3 - 500 XP Level 13 - 2500 XP
Level 5 - 700 XP Level 15 - 3000 XP
Level 7 - 1000 XP Level 17 - 4000 XP
Level 9 - 1500 XP Level 19 - 5000 XP
The weapons you receive, however, reflect the category you have
excelled in, so they vary. They are as follows:
- Marksmanship
Level 2 - SV-98 (Sniper) Level 12 - AUG A3 (Assault)
Level 4 - TAR21 (Assault) Level 14 - PSG1 (Sniper)
Level 6 - M468 (Assault) Level 16 - M8 (Assault)
Level 8 - 92FS (Pistol) Level 18 - L85A2 (Assault)
Level 10 - M40A1 (Sniper) Level 20 - L96 (Sniper)
- CQB
Level 2 - SPAS12 (Shotgun) Level 12 - MP7A1 (SMG)
Level 4 - UMP45 (SMG) Level 14 - VZ83 (SMG)
Level 6 - XM-26 (Shotgun) Level 16 - Type 05 (SMG)
Level 8 - G18 (Pistol) Level 18 - AUG Para (SMG)
Level 10 - P90 (SMG) Level 20 - 500 Tact (Shotgun)
- Assault
Level 2 - 21E (LMG) Level 12 - AKS-74U (Assault)
Level 4 - DEagle (Pistol) Level 14 - M249-SPW (LMG)
Level 6 - G3KA4 (Assault) Level 16 - FNC (Assault)
Level 8 - MG36 (LMG) Level 18 - AK-47 (Assault)
Level 10 - RBull (Pistol) Level 20 - Shield
-- 4.3 POINT BOOSTING --------------------------------------- [430] --
Trying to boost you're A.C.E.S. Levels? Here's how I'd recommend
you do it. If you have any other suggestions as to how to boost
you're A.C.E.S. Levels, though, please let me know (SC [500]).
-- 4.3.1 MARKSMANSHIP I ------------------------------------- [431] --
For this, we go on a Solo Mission:
Act 3: Scene 1
Normal Difficulty Level
Required inventory:
Assault Rifle w/ ACOG or 6x Scope
AND/OR Semi-Automatic Sniper Rifle
If you take another look at the A.C.E.S. Points section (SC [410])
you'll see that one of the highest scoring kill methods for gaining
Marksmanship Points is 'Kill an Opponent Using a Rope'. This means
the opponent must be using a Rappel. There is a perfect section in
R6V2's Story in the Rec Centre's Gymnasium (Act 3: Scene 1).
Part way through the level, there will be a large room with indoor
rock climbing walls. In this single room, you can kill up to 20
enemies, while they are rappelling down the walls, in less than 5
minutes. Play the mission on 'Casual' Difficulty and you could be
raking in 720 Marksmanship Points an hour. Obviously, repeating
the same section over and over can get quite tedious, but if you're
looking to gain the extra level or two in a short amount of time
to get that one weapon you dream of using, then this is the perfect
way.
The area begins in a maintenance corridor. You can leave your
two teammates behind while you proceed further. Tell them to wait
in the maintenance corridor and walk up to the door, looking under
it with your snake-cam. A single guard will walk past to the left.
Tag him and wait for him to move a few metres down. Take him out
in the head with a single shot. +1 Marksmanship Point. Now aim
for the enemy at the very bottom of the corridor. Take him out
however you want. +3 Marksmanship Points.
Turn around and look for the door on the left at the end. You'll
end up in a changing room. Head through the door on the left of
that room and you'll end up in the indoor rock climbing room.
Turn right and hug the wall to the end. Then turn left and move
along till you reach the second opening / archway in the climbing
wall ahead of you. Lean up with your back to the left of this
archway.
You should have a climbing wall directly ahead of you on the
floor above you with three rappels. You should also have a
climbing wall to your right with four rappels, though you will
only be able to see 1 or 2 of these ropes.
In addition to this, if you were fast enough, you will see three
enemies on the floor above you. Two will be walking along the
walkway in front of the climbing wall and a third should be just
about to rappel down the wall. As soon as he does, kill him. +3
Marksmanship Points.
The two other guards will now be in a panic. If they didn't see
you, pop off a few shots near to them. Make them know where you
are. They'll now run down the catwalk on the floor above you to
the right, heading towards the climbing wall to your right. As
long as they cannot get a clear shot on you, they will rappel down
this wall. Once they do, rush through the archway and shoot the
enemy. Run back and wait for the next one to rappel, then run out
again and shoot him. +6 Marksmanship Points.
By now, additional enemies should be alerted to your presence.
They will start to rappel down from the top floor to the middle
floor and then to your floor. There are two sets of rappels they
use to get from the top floor, but they will always use the
rappels near to you to get to the bottom floor. They're all easy
kills and easy points.
When you think you've killed them all, simply commit suicide or,
if you're not keen on the 50 XP loss for a suicide, climb the wall
and run into an enemy's fire. You'll then respawn back in the
maintenance corridor.
-- 4.3.2 MARKSMANSHIP II ------------------------------------ [432] --
Thanks to G Iatridis and K Chun for suggesting this!
For this, we will go on a Solo Terrorist Hunt:
Mission - Kill House
Difficulty Level - Normal
Enemy Density - Low
Lone Wolf - No
Once you've spawned, there will be a flight of stairs on the
outside of the building to your right. Run up them and crouch
behind the box.
Wait here and between 5 and 8 enemies will swing down the side of
the building on the ropes. +3 Marksmanship points in the bag per
kill. Use your AI Teammates to cover your back while you're
picking them off.
Can't be too displeased with that, can you!
Again, many thanks to G Iatradis and K Chun for emailing me with
this suggestion!
-- 4.3.3 CQB & ASSAULT I ------------------------------------ [433] --
For this, we will go on a Solo Terrorist Hunt:
Mission - Presido
Difficulty Level - Normal
Enemy Density - Low
Lone Wolf - No
Required Inventory:
Shotgun
AND C4
AND Frag Grenades
When you spawn, you'll be on the outside of a building. Ahead of
you will be a set of double doors. Further along the wall ahead
of you (to the left) will be another set of double doors. Carry
on further than that, around the corner, and you'll have two sets
of windows. Then, even further still (!), you'll have a final set
of double doors. What you do is pretty simple and it should take
no more than 120 seconds.
As soon as the game starts, run to the first set of double doors
and throw C4 on it. Step back and blow it. 1 Kill. +3 Assault
Points. Run to the side of the door and lean up against the wall.
One enemy will have run into the wall and will be taking cover on
the left. There will also be one or two enemies in a set of
double doors at the end of the room. Shoot the close enemy with
your shotgun. 1 Kill. +3 CQB Points. Now throw a grenade
through the far set of doors. 1/2 Kills. +2/4 Assault Points.
Now you can run to the next set of doors. This is where your
teammates come in handy; they'll cover your back in case any
enemies try to flank you.
With these doors, throw another C4 onto it. Step back and blow
it. Sometimes you'll make a kill, sometimes you won't. Let's
assume you don't. Run up to the right corner of the door again
and shoot any enemies in the room. There is generally one
crouched next to a box, who should be an easy kill. If a second
enemy turns up, kill him too. 1/2 Kills. +3/6 CQB Points.
Run around the corner and look through the windows. Again, your
teammates will cover your back. You might get an opportunity to
make another kill or two through the windows, but don't expect any
CQB Points for it.
Finally, you can run to the last set of double doors. You should
have 3 C4 and 5 Frag Grenades left. Throw a C4 on the door, step
back and blow it. You will get anything between 1 and 3 Kills.
Rush back, throw another C4 at the floor just inside the room,
step back and blow it again as soon as you're clear. Don't wait.
Don't hesitate. Just blow it! Then, run back and do it again
with your last C4. I have managed a total of 8 Kills with C4
alone using this method. That's a whopping 24 Assault Points!
By now, your two teammates should have caught up. You are also
faced with a choice. You can either throw your 4 grenades into
the room and get a handful more kills and Assault Points to go
with it, or you can rush into the room and blow the enemies open
with your shotgun for CQB points.
Don't be surprised if you end up getting up to and over 40
Assault Points and 15-20 CQB Points per round using these tactics.
After a few tries, you'll end up completing the round in about 120
seconds. Add 60 seconds for loading time between rounds and you
will be gaining 800 Assault Points and 400 CQB Points an hour!
-- 4.3.4 ASSAULT I ------------------------------------------ [434] --
Thanks to Cleggster83 for this suggesting this:
For this, we go on a Solo Mission:
Act 4: Scene 4
Normal Difficulty Level
Required inventory:
C4
AND Frag Grenades
The scene will start at the entrance to the monorail (if playing
straight through, it?s at the top of the escalators). Go right
of the escalators where there is a single door. Go through and
stack your men up at the set of double doors to the left.
Carry on around to the left and use the snake camera. Tag the
guy with the shield that keeps walking past. This is so you can
pinpoint his position without having to keep him in your view.
Set a C4 on the left side of the door and retreat to a safe
distance. Now wait until the shielded enemy is passing the door
and blow the C4. This will kill 3 enemies, so +9 Assault Points.
Restart from the checkpoint and repeat as necessary.
Again, many thanks to Cleggster83 from suggesting it!
-- 4.3.5 ASSAULT II ----------------------------------------- [435] --
Thanks to Suarez for suggesting this:
For this, we go on a Solo Terrorist Hunt:
Mission - Kill House
Difficulty Level - Normal
Enemy Density - Low
Lone Wolf - No
Required Inventory:
Shotgun
AND C4
AND Frag Grenade
Sprint across into the small room ahead of you with the desk.
Watch out for any enemies that might already be in there. Throw
some C4 out the door ahead of you and crouch behind the desk.
Enemies will now start to pour though the door.
Simply throw C4 at the floor outside the door and blow it up as
need be. +3 Assault Points per kill. Then move onto grenades.
+2 Assault Points per kill. If you end up running out of
explosives, but enemies keep coming (quite unlikely), pull out
your shotgun and use blind fire to kill them. +3 CQB Points per
kill.
Again, many thanks to Suarez for suggesting it!
-- 5.0 CONTACT ---------------------------------------------- [500] --
If you have any comments, suggestions, additions, criticisms,
etc. about this guide, please let me know! This is my first guide
like this so all feedback is welcomed. No. Feedback is urged!
E-Mail
[email protected]
GamerTag Berks Dan
Finally, this guide has been written for GameFAQs. The majority
of the info contained within it is factual and pulled straight
from Tom Clancy's Rainbow Six: Vegas 2, so anyone can find it out
and put it online, however, if you used this guide as a source for
the information, I'd greatly appreciate it if you can link back to
here, or at least acknowledge this guide in some way. Note that I
will smite all those who directly copy and paste this guide with a
very large vintage wooden tennis racket.
-BerksDan