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                  Tom Clancy's Rainbow Six Vegas 2
                   Weapon and A.C.E.S. Guide v0.3
                              GameFAQs
                            by BerksDan
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-- TABLE OF CONTENTS ---------------------------------------  [000] --

 1.0 Introduction  .  .  .  .  .  .  .  .  .  .  .  .  .  .  [100]
  1.1 Version History    .  .  .  .  .  .  .  .  .  .  .  .  [110]
  1.2 Acknowledgements   .  .  .  .  .  .  .  .  .  .  .  .  [120]
  1.3 Abbreviations   .  .  .  .  .  .  .  .  .  .  .  .  .  [130]

 2.0 Weapons    .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  [200]
  2.1 Primary Weapons    .  .  .  .  .  .  .  .  .  .  .  .  [210]
   2.1.1 Submachine Guns    .  .  .  .  .  .  .  .  .  .  .  [211]
   2.1.2 Light Machine Guns    .  .  .  .  .  .  .  .  .  .  [212]
   2.1.3 Assault Rifles  .  .  .  .  .  .  .  .  .  .  .  .  [213]
   2.1.4 Sniper Rifles   .  .  .  .  .  .  .  .  .  .  .  .  [214]
   2.1.5 Shotguns  .  .  .  .  .  .  .  .  .  .  .  .  .  .  [215]
  2.2 Pistols   .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  [220]
  2.3 Gadgets   .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  [230]
   2.3.1 All Modes    .  .  .  .  .  .  .  .  .  .  .  .  .  [231]
   2.3.2 Versus Mode Only   .  .  .  .  .  .  .  .  .  .  .  [232]

 3.0 Outfitting    .  .  .  .  .  .  .  .  .  .  .  .  .  .  [300]

 4.0 A.C.E.S.   .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  [400]
  4.1 A.C.E.S. Points    .  .  .  .  .  .  .  .  .  .  .  .  [410]
  4.2 A.C.E.S. Rewards   .  .  .  .  .  .  .  .  .  .  .  .  [420]
  4.3 Point Boosting  .  .  .  .  .  .  .  .  .  .  .  .  .  [430]
   4.3.1 Marksmanship I  .  .  .  .  .  .  .  .  .  .  .  .  [431]
   4.3.2 Marksmanship II    .  .  .  .  .  .  .  .  .  .  .  [432]
   4.3.3 CQB & Assault I    .  .  .  .  .  .  .  .  .  .  .  [433]
   4.3.4 Assault I    .  .  .  .  .  .  .  .  .  .  .  .  .  [434]
   4.3.5 Assault II   .  .  .  .  .  .  .  .  .  .  .  .  .  [435]

 5.0 Contact    .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  [500]


-- 1.0 INTRODUCTION ----------------------------------------- [100] --

  First of all, I should probably let you know that this is the
 first guide I've written for GameFAQs.  I've written several
 guides on other sites for other games, but most of them have been
 in HTML or PDF format, so this is a first for me as far as Plain
 Text goes.  I have used GameFAQs before, though, so I have a
 general idea of what I'm doing, I think. I hope.

  I'm bound to make mistakes so feedback is welcomed.  My contact
 details are at the very bottom of the guide; just scroll down or
 search for [500].

  As for what this guide is about, it's short, factual, to the
 point resource, outlining as much information as possible about
 all the weapons (both gadgets and guns) in Tom Clancy's Rainbow
 Six: Vegas 2.  I also hope to include some additional hints and
 tips, relating to unlocking the various weapons (A.C.E.S.) as
 quickly as possible.  The Table of Contents pretty much lays out
 everything I plan on including, but, again, if you have any
 suggestions, just drop me an email!


-- 1.1 VERSION HISTORY -------------------------------------- [110] --

 v0.1  -  Original Release

 v0.2  -  Cleaned up prose in most sections (I tend to ramble!)
          Added 'Abbreviations' Section
          Updated Weapons Statistics
          Added SPAS 12
          Re-wrote Gadgets Section
          Updated A.C.E.S Section

 v0.3  -  Added several Points Boosting methods
          Added 'Acknowledgements' Section


  As I update the guide, the version number will change.  A major
 update will cause an increase in the first number and a resetting
 of the second, e.g. 0.7 to 1.0.  A minor update will cause an
 increase of the second number but no change to the first number,
 e.g. 1.9 to 1.10.


-- 1.2 ACKNOWLEDGEMENTS ------------------------------------- [120] --

 Thanks to the following:

 G Iatridis for suggesting Marksmanship II (SC [432])
 K Chun for suggesting Marksmanship II (SC [432])
 Cleggster82 (GT) for suggesting Assault I (SC [434])
 Suarez for suggesting Assault II (SC [435])
 pasteyassassin (GT) for general moral support

-- 1.3 ABBREVIATIONS ---------------------------------------- [130] --

 R6V2   -  Tom Clancy's Rainbow Six: Vegas 2
 SC     -  Search Code, e.g. (SC [130]) refers to this section
 (GT)   -  GamerTag
 SMG    -  Submachine Gun
 LMG    -  Light Machine Gun
 G18    -  Glock 18
 RBull  -  Raging Bull
 DEagle -  Desert Eagle
 XP     -  Experience Points, relating to Ranks
 T-Hunt -  Terrorist Hunt


-- 2.0 WEAPONS ---------------------------------------------- [200] --

  Weapons in R6V2 are split into three main categories: primary,
 secondary (pistol sidearm) and gadgets.  Depending on your game
 mode, your A.C.E.S Levels and the difficulty you're playing at,
 the weapons you can select and how many of them you can carry will
 vary.

  Below are the 35+ weapons in the game sorted as they are in-game.
 Along with the name of the weapon, some of the weapon's 'stats'
 are shown.  Most of these 'stats' are taken straight from the
 'Outfitting' menu in-game.  Additional notes are included with
 some of the weapons, but NOT all.  If you want to suggest any, get
 in touch (SC [500]).

  The info for each of the weapons will be displayed in the
 following format:

- Weapon Name                S -
 Damage         [||--------]  2
 Range          [||||------]  4
 Accuracy       [||||||----]  6
 Penetration    [||||||||--]  8
 Magazine Size    xxx  yyy   +z
 Notes          I like this gun!

  The letter after the Weapon Name indicates whether the weapon
 is unlocked as standard or which A.C.E.S. Category it is in if
 the weapon requires unlocking: Unlocked (S); Marksman (M); CQB
 (C); Assault (A).

  For 'Magazine Size', xxx represents the standard magazine size,
 yyy represents the extended magazine size (where applicable) and
 z (either 1 or 0) indicates whether the weapon can hold an extra
 round in the barrel.

  Never base your decision as to which gun you will use on these
 stats alone, though.  It is impossible to say that Weapon A is
 better than Weapon B on the stats as the weapons all have
 different variables (recoil and rate of fire) or traits (the
 SR-25 SD has the worst overall stats of all the sniper rifles,
 but it is the only one with a suppressor).  Test all the guns out
 before making a final decision.  Also, no weapon is good for
 everything, so you will probably end up picking a few.


-- 2.1 PRIMARY WEAPONS -------------------------------------- [210] --

  Primary weapons are split into five categories: Submachine Guns,
 Light Machine Guns, Assault Rifles, Sniper Rifles and Shotguns.
 In addition to this, there is also the Shield; though not actually
 a weapon, it takes the slot of a primary weapon, to be used in
 conjunction with your pistol sidearm.


-- 2.1.1 SUBMACHINE GUNS ------------------------------------ [211] --

  "BLURB"

- MP5N                       S -
 Damage         [|||||-----]  5
 Range          [|||-------]  3
 Accuracy       [||||||||--]  8
 Penetration    [||||------]  4
 Magazine Size    030  040   +1


- MP9                        S -
 Damage         [|||||-----]  5
 Range          [|||-------]  3
 Accuracy       [|||||||---]  7
 Penetration    [|||-------]  3
 Magazine Size    030  040   +1


- MAC 11                     S -
 Damage         [||||------]  4
 Range          [|||-------]  3
 Accuracy       [|||-------]  3
 Penetration    [|||-------]  3
 Magazine Size    032  040   +1
 Notes          Not compatible with ACOG Scope


- UMP45                      C -
 Damage         [|||||-----]  5
 Range          [||||------]  4
 Accuracy       [||||||||--]  8
 Penetration    [||||------]  4
 Magazine Size    025  035   +1


- P90                        C -
 Damage         [||||------]  4
 Range          [|||-------]  3
 Accuracy       [|||||||---]  7
 Penetration    [|||-------]  3
 Magazine Size    050  ---   +1
 Notes          Integrated Reflex-style Sights


- MP7A1                      C -
 Damage         [|||||-----]  5
 Range          [|||-------]  3
 Accuracy       [|||||||---]  7
 Penetration    [|||-------]  3
 Magazine Size    040  ---   +1


- Skorpion VZ83              C -
 Damage         [||||------]  4
 Range          [|||-------]  3
 Accuracy       [|||-------]  3
 Penetration    [|||-------]  3
 Magazine Size    030  040   +1
 Notes          Not compatible with ACOG Scope


- Type 05                    C -
 Damage         [||||------]  4
 Range          [|||-------]  3
 Accuracy       [||||||||--]  8
 Penetration    [||||------]  4
 Magazine Size    050  ---   +1


- AUG Para                   C -
 Damage         [|||||-----]  5
 Range          [|||-------]  3
 Accuracy       [||||||||--]  8
 Penetration    [||||------]  4
 Magazine Size    025  035   +1


-- 2.1.2 LIGHT MACHINE GUNS---------------------------------- [212] --

  "BLURB"

- MK46                       S -
 Damage         [|||||||---]  7
 Range          [||||||----]  6
 Accuracy       [||||------]  4
 Penetration    [||||||----]  6
 Magazine Size    100  ---   +0


- 21E                        A -
 Damage         [||||||----]  6
 Range          [|||||-----]  5
 Accuracy       [||||||----]  6
 Penetration    [||||||----]  6
 Magazine Size    100  ---   +0


- MG36                       A -
 Damage         [||||||----]  6
 Range          [|||||-----]  5
 Accuracy       [||||------]  4
 Penetration    [|||||||---]  7
 Magazine Size    100  ---   +1
 Notes          Integrated Reflex-style sights
                Only non-belt-fed LMG so faster reload


- M249 SPW                   A -
 Damage         [|||||||---]  7
 Range          [||||||----]  6
 Accuracy       [||||------]  4
 Penetration    [||||||----]  6
 Magazine Size    100  ---   +0


-- 2.1.3 ASSAULT RIFLES ------------------------------------- [213] --

  "BLURB"

- 551 Commando               S -
 Damage         [|||||||---]  7
 Range          [|||||||---]  7
 Accuracy       [||||||||--]  8
 Penetration    [|||||||---]  7
 Magazine Size    030  040   +1


- G36C                       S -
 Damage         [||||||----]  6
 Range          [||||||----]  6
 Accuracy       [||||||||--]  8
 Penetration    [||||||----]  6
 Magazine Size    030  040   +1


- FAMAS                      S -
 Damage         [||||||----]  6
 Range          [||||||----]  6
 Accuracy       [|||||||||-]  9
 Penetration    [||||||----]  6
 Magazine Size    025  035   +1


- SCAR-H CQC                 S -
 Damage         [|||||||---]  7
 Range          [||||||||--]  8
 Accuracy       [||||||||--]  8
 Penetration    [|||||-----]  5
 Magazine Size    030  040   +1


- TAR21                      M -
 Damage         [||||||----]  6
 Range          [||||||----]  6
 Accuracy       [||||||||--]  8
 Penetration    [||||||----]  6
 Magazine Size    030  040   +1
 Notes          Not compatible with Rifle Scope


- M468                       M -
 Damage         [|||||||---]  7
 Range          [|||||-----]  5
 Accuracy       [||||||||--]  8
 Penetration    [||||||----]  6
 Magazine Size    030  040   +1


- G3KA4                      A -
 Damage         [|||||||---]  7
 Range          [||||||||--]  8
 Accuracy       [||||||||--]  8
 Penetration    [||||||----]  6
 Magazine Size    030  040   +1


- AUG A3                     M -
 Damage         [|||||||---]  7
 Range          [|||||-----]  5
 Accuracy       [||||||||--]  8
 Penetration    [|||||-----]  5
 Magazine Size    030  040   +1


- AKS-74U                    A -
 Damage         [|||||||---]  7
 Range          [|||||-----]  5
 Accuracy       [||||||----]  6
 Penetration    [||||||----]  6
 Magazine Size    030  040   +1


- M8                         M -
 Damage         [||||||----]  6
 Range          [||||||----]  6
 Accuracy       [|||||||||-]  9
 Penetration    [||||||----]  5
 Magazine Size    030  040   +1


- FNC                        A -
 Damage         [|||||||---]  7
 Range          [||||||----]  5
 Accuracy       [||||||||--]  8
 Penetration    [|||||-----]  5
 Magazine Size    030  040   +1


- L85A2                      M -
 Damage         [||||||----]  6
 Range          [||||||----]  6
 Accuracy       [|||||||||-]  9
 Penetration    [|||||-----]  5
 Magazine Size    025  035   +1


- AK-47                      A -
 Damage         [|||||||---]  7
 Range          [|||||-----]  5
 Accuracy       [||||||----]  6
 Penetration    [||||||----]  6
 Magazine Size    030  040   +1


-- 2.1.4 SNIPER RIFLES -------------------------------------- [214] --

  "BLURB"

- SR-25 SD                   S -
 Damage         [|||||||||-]  9
 Range          [||||||||--]  8
 Accuracy       [||||||||||] 10
 Penetration    [||||||||||] 10
 Magazine Size    005  ---   +1
 Notes          Integrated Suppressor
                Semi-Automatic


- Scout Tactical             S -
 Damage         [||||||||||] 10
 Range          [||||||||||] 10
 Accuracy       [||||||||||] 10
 Penetration    [||||||||||] 10
 Magazine Size    005  ---   +1
 Notes          Bolt Action



- SV-98                      M -
 Damage         [||||||||||] 10
 Range          [||||||||||] 10
 Accuracy       [||||||||||] 10
 Penetration    [||||||||||] 10
 Magazine Size    005  ---   +1
 Notes          Bolt Action


- M40A1                      M -
 Damage         [||||||||||] 10
 Range          [||||||||||] 10
 Accuracy       [||||||||||] 10
 Penetration    [||||||||||] 10
 Magazine Size    005  ---   +1
 Notes          Bolt Action


- PSG1                       M -
 Damage         [|||||||||-]  9
 Range          [|||||||||-]  9
 Accuracy       [||||||||||] 10
 Penetration    [||||||||||] 10
 Magazine Size    005  ---   +1
 Notes          Semi-Automatic


- L96 Arctic Warfare         M -
 Damage         [||||||||||] 10
 Range          [||||||||||] 10
 Accuracy       [||||||||||] 10
 Penetration    [||||||||||] 10
 Magazine Size    005  ---   +1
 Notes          Bolt Action


-- 2.1.5 SHOTGUNS ------------------------------------------- [215] --

  "BLURB"

- 870MCS                     S -
 Damage         [||||||||||] 10
 Range          [|---------]  1
 Accuracy       [||--------]  2
 Penetration    [|||||||||-]  9
 Magazine Size    008  ---   +0


- M3                         S -
 Damage         [|||||||||-]  9
 Range          [|---------]  1
 Accuracy       [||--------]  2
 Penetration    [|||||||||-]  9
 Magazine Size    008  ---   +0


- SPAS 12                    C -
 Damage         [||||||||||] 10
 Range          [|---------]  1
 Accuracy       [||--------]  2
 Penetration    [|||||||||-]  9
 Magazine Size    008  ---   +0


- XM-26 LSS                  C -
 Damage         [||||||||--]  8
 Range          [----------]  0
 Accuracy       [|---------]  1
 Penetration    [||||||||--]  8
 Magazine Size    005  ---   +1
 Notes          Not compatible with ACOG Scope
                Only non-pump-action Shotgun


- 500 Tactical               C -
 Damage         [|||||||||-]  9
 Range          [|---------]  1
 Accuracy       [||--------]  2
 Penetration    [|||||||||-]  9
 Magazine Size    008  ---   +0


-- 2.2 PISTOLS ---------------------------------------------- [220] --

  "BLURB"

- P99                        S -
 Damage         [||||------]  4
 Range          [|||-------]  3
 Accuracy       [|||||||---]  7
 Penetration    [||||||----]  6
 Magazine Size    012  015   +1


- USP40                      S -
 Damage         [||||------]  4
 Range          [|||-------]  3
 Accuracy       [||||||----]  6
 Penetration    [||||||----]  6
 Magazine Size    013  016   +1


- MK.23                      S -
 Damage         [|||||-----]  5
 Range          [||||------]  4
 Accuracy       [||||------]  7
 Penetration    [||||||----]  6
 Magazine Size    012  015   +1


- Desert Eagle               A -
 Damage         [||||||||--]  8
 Range          [||||||||--]  8
 Accuracy       [||||||----]  6
 Penetration    [||||||||--]  8
 Magazine Size    007  009   +1


- 92FS                       M -
 Damage         [||||------]  4
 Range          [|||-------]  3
 Accuracy       [||||||||--]  8
 Penetration    [||||||----]  6
 Magazine Size    015  018   +1


- Glock 18                   C -
 Damage         [|||-------]  3
 Range          [|---------]  1
 Accuracy       [|||||-----]  5
 Penetration    [|||||-----]  5
 Magazine Size    010  017   +1


- Raging Bull                A -
 Damage         [|||||||||-]  9
 Range          [||||||||--]  8
 Accuracy       [||||||----]  6
 Penetration    [|||||||||-]  9
 Magazine Size    006  ---   +0
 Notes          Revolver-style weapon so slow reload


-- 2.3 GADGETS ---------------------------------------------- [230] --

 N.B. SECTION 2.3(.x) WILL UNDERGO A REWRITE WITH THE NEXT VERSION.

  Regardless of your game mode, you can select two different
 'gadgets'.  The number of each that you can hold depends on the
 difficulty you are playing at.  For explosives, e.g. C4, Frag
 Grenades, Flashbangs, etc., you can hold:

 Casual     10
 Normal      5
 Realistic   2

  In the Story or Terrorist Hunt (Solo Only) Jung and Michael carry
 10 Frag Grenades, Smoke Grenades, Flashbangs and Breaching Charges
 between them, regardless of the difficulty you play at.

  In Story, should you or one of your AI Teammates run out of
 explosives, you can restock by visiting an outfitting crate.  In
 Terrorist Hunt or Versus, you will only be able to restock your
 explosives / gadgets by dying and respawning.


-- 2.3.1 ALL MODES ------------------------------------------ [231] --

  The following gadgets (all of which are explosives) are available
 in all game modes.  Host's of online matches, however, have the
 ability to restrict certain items, i.e. prevent players from using
 them.


- Breaching Charge  (Story / Terrorist Hunt Only)
 "Use this explosive device against doors.  A charge will
 effectively destroy a door and kill anyone standing right behind
 it."

  N.B. Though Breaching Charges may seem like a useful addition to
 your outfit, it should be said that C4, Frag Grenades, Incendiary
 Grenades and some Shotguns can be used to blast open doors.


- C4
 "This explosive is known for its durability and stability  It will
 not explode even if struck, cut, or exposed to fire.  It only
 detonates with the use of a remote detonator."

  N.B. Contrary to what the in-game blurb claims, C4 will explode
 if shot at or if another explosive is detonated within close
 proximity.


- Frag Grenades
 "This is your basic hand grenade, designed to shred its target
 with a blast of high velocity shrapnel."


- Flashbang
 "This grenade produces a blinding flash and deafening bang to
 confuse and disorient a target without causing serious injury.
 This is your best tool for assaulting a room containing hostages."


- Incendiary Grenade
 "The lethal grenades produce intense heat by means of a chemical
 reaction.  A single lit particle can burn through skin, muscles or
 even bone."


- Smoke Grenade
 "This grenade releases a cloud of grey smoke that cloaks movement."


-- 2.3.2 VERSUS MODE ONLY ----------------------------------- [232] --

  The following gadgets are available in versus games only.  Host's
 of online matches, however, have the ability to restrict certain
 items, i.e. prevent players from using them.



- GPS Device
 "Scans the area to temporarily reveal the location of enemies on
 the map."

  N.B. This gadget is extremely useful for pinpointing the location
 of snipers and campers, though it is restricted by hosts on the
 majority of servers.


- Radar Jammer
 "Disrupts enemy radar and GPS in your area."

  N.B. This gadget comes in very handy just before ambushing or
 jumping on an enemy in a CQB-style situation.


- Motion Sensor
 "Deploy this laser tripwire to alert you of enemy movement in that
 area."


- Tear Gas
 "Riot-control agent that causes irritation to eyes ant throat."

  N.B. Tear Gas will blur the vision of all players in the are over
 which it is dispersed.  Make sure that you are well away from it
 when it goes off, unless you are wearing a Gas Mask.  Sadly, it is
 restricted by hosts on most servers.


- XM50 Gas Mask
 "This mask protects against airborne chemical and biological
 agents, and is used by all US Military."

- SF10 Gas Mask
 "Full-face gas mask with bug-eyed lenses."

  N.B. Both Gas Masks are, functionally, the same.  They protect
 the player from the effects of Tear Gas.


-- 3.0 OUTFITTING ------------------------------------------- [300] --

 UNDER CONSTRUCTION (Dunno what it'll contain but the title sounded
 useful when it popped into my head so I'm sure I'll fill this
 space with something!)


-- 4.0 A.C.E.S ---------------------------------------------- [400] --

  In Tom Clancy's Rainbow Six: Vegas, as you increased in rank, you

 unlocked new clothes, new camouflage, new armour and new weapons.
 This was sometimes considered unfair as the players who had played
 the most ended up with the better weapons.  R6V2 has changed that
 by introducing A.C.E.S

  A.C.E.S. is split into three categories: Marksmanship, CQB and
 Assault, with players being able to level up in each area by
 killing enemies in different ways.  Each category has 20 levels,
 each one unlocking either a weapon or an XP bonus; the rewards
 alternate.

 Level No   - A.C.E.S. Points -    Reward

 Level  1   -     25 Points   -    +250 XP
 Level  2   -     50 Points   -    Weapon
 Level  3   -     85 Points   -    +500 XP
 Level  4   -    120 Points   -    Weapon
 Level  5   -    165 Points   -    +750 XP
 Level  6   -    210 Points   -    Weapon
 Level  7   -    265 Points   -   +1000 XP
 Level  8   -    320 Points   -    Weapon
 Level  9   -    385 Points   -   +1500 XP
 Level 10   -    450 Points   -    Weapon
 Level 11   -    525 Points   -   +2000 XP
 Level 12   -    600 Points   -    Weapon
 Level 13   -    685 Points   -   +2500 XP
 Level 14   -    770 Points   -    Weapon
 Level 15   -    865 Points   -   +3000 XP
 Level 16   -    960 Points   -    Weapon
 Level 17   -   1065 Points   -   +4000 XP
 Level 18   -   1170 Points   -    Weapon
 Level 19   -   1285 Points   -   +5000 XP
 Level 20   -   1400 Points   -    Weapon


-- 4.1 A.C.E.S. POINTS -------------------------------------- [410] --

  As said, there are three A.C.E.S. categories.  Each has it's own
 set of points, which can be earned in different ways.  One must
 earn a set number of these points in order to reach higher
 A.C.E.S. Levels.  The number of points required per level is shown
 below:

      Level  1  -    25 Points        Level 11  -   525 Points
      Level  2  -    50 Points        Level 12  -   600 Points
      Level  3  -    85 Points        Level 13  -   685 Points
      Level  4  -   120 Points        Level 14  -   770 Points
      Level  5  -   165 Points        Level 15  -   865 Points
      Level  6  -   210 Points        Level 16  -   960 Points
      Level  7  -   265 Points        Level 17  -  1065 Points
      Level  8  -   320 Points        Level 18  -  1170 Points
      Level  9  -   385 Points        Level 19  -  1285 Points
      Level 10  -   450 Points        Level 20  -  1400 Points

  The different ways in which one can earn points for these areas
 are shown below:

- Marksmanship (regarded as the easiest points to earn)
 Kill at Long Range                - 1 / 3 / 5
 Kill an Opponent Using a Rope     - 1 / 3 / 5
 Headshot                          - 1 / 1 / 2
 Kill a Sprinter                   - 1 / 2 / 4
 Kill while Using a Rope           - 1 / 2 / 4

- CQB (regarded as the second easiest points to earn)
 Kill using Blind Fire             - 1 / 3 / 5
 Kill a Visually Impaired Opponent - 1 / 3 / 5
 Kill an Opponent from Behind      - 1 / 3 / 5
 Kill at Short Range               - 1 / 3 / 5

- Assault (regarded as the hardest points to earn)
 Kill Through Cover                - 1 / 3 / 5
 Kill Using C4                     - 1 / 3 / 5
 Kill a Turret-Gunner              - 1 / 2 / 4
 Kill Using Explosives             - 1 / 2 / 4
 Kill a Shielded Opponent          - 1 / 2 / 4

  After each kill method is a set of numbers; these numbers
 represent the number of points gained for performing such a kill
 in the following game modes:

- Solo / Terrorist Hunt (Casual Difficulty)
- Solo / Terrorist Hunt (Normal / Realistic Difficulty)
- Versus

  As you can see, you earn the most points by playing in a Versus
 game, i.e. an online game.  The only issue is that it is much more
 difficult to make such kills in Versus, relative to Solo / T-Hunt.
 Obviously, if you're trying to raise your A.C.E.S. Level, don't
 play with the Difficulty set to Casual!


-- 4.2 A.C.E.S. REWARDS ------------------------------------- [420] --

  As said, every time you reach a new level, you gain a new reward.
 If your Level Number is Odd, you gain an XP Boost; if your Level
 Number is Even, you gain a new weapon.  The XP Boosts are the same
 for each category and are as follows:

    Level  1  -   250 XP            Level 11  -  2000 XP
    Level  3  -   500 XP            Level 13  -  2500 XP
    Level  5  -   700 XP            Level 15  -  3000 XP
    Level  7  -  1000 XP            Level 17  -  4000 XP
    Level  9  -  1500 XP            Level 19  -  5000 XP

  The weapons you receive, however, reflect the category you have
 excelled in, so they vary.  They are as follows:

   - Marksmanship
    Level  2  -  SV-98 (Sniper)     Level 12  -  AUG A3 (Assault)
    Level  4  -  TAR21 (Assault)    Level 14  -    PSG1 (Sniper)
    Level  6  -   M468 (Assault)    Level 16  -      M8 (Assault)
    Level  8  -   92FS (Pistol)     Level 18  -   L85A2 (Assault)
    Level 10  -  M40A1 (Sniper)     Level 20  -     L96 (Sniper)

   - CQB
    Level  2  -  SPAS12 (Shotgun)   Level 12  -     MP7A1 (SMG)
    Level  4  -   UMP45 (SMG)       Level 14  -      VZ83 (SMG)
    Level  6  -   XM-26 (Shotgun)   Level 16  -   Type 05 (SMG)
    Level  8  -     G18 (Pistol)    Level 18  -  AUG Para (SMG)
    Level 10  -     P90 (SMG)       Level 20  -  500 Tact (Shotgun)

   - Assault
    Level  2  -     21E (LMG)       Level 12  -   AKS-74U (Assault)
    Level  4  -  DEagle (Pistol)    Level 14  -  M249-SPW (LMG)
    Level  6  -   G3KA4 (Assault)   Level 16  -       FNC (Assault)
    Level  8  -    MG36 (LMG)       Level 18  -     AK-47 (Assault)
    Level 10  -   RBull (Pistol)    Level 20  -    Shield


-- 4.3 POINT BOOSTING --------------------------------------- [430] --

  Trying to boost you're A.C.E.S. Levels?  Here's how I'd recommend
 you do it.  If you have any other suggestions as to how to boost
 you're A.C.E.S. Levels, though, please let me know (SC [500]).


-- 4.3.1 MARKSMANSHIP I ------------------------------------- [431] --

 For this, we go on a Solo Mission:

 Act 3: Scene 1
 Normal Difficulty Level

 Required inventory:
 Assault Rifle w/ ACOG or 6x Scope
 AND/OR Semi-Automatic Sniper Rifle

  If you take another look at the A.C.E.S. Points section (SC [410])
 you'll see that one of the highest scoring kill methods for gaining
 Marksmanship Points is 'Kill an Opponent Using a Rope'.  This means
 the opponent must be using a Rappel.  There is a perfect section in
 R6V2's Story in the Rec Centre's Gymnasium (Act 3: Scene 1).

  Part way through the level, there will be a large room with indoor
 rock climbing walls.  In this single room, you can kill up to 20
 enemies, while they are rappelling down the walls, in less than 5
 minutes.  Play the mission on 'Casual' Difficulty and you could be
 raking in 720 Marksmanship Points an hour.  Obviously, repeating
 the same section over and over can get quite tedious, but if you're
 looking to gain the extra level or two in a short amount of time
 to get that one weapon you dream of using, then this is the perfect
 way.

  The area begins in a maintenance corridor.  You can leave your
 two teammates behind while you proceed further.  Tell them to wait
 in the maintenance corridor and walk up to the door, looking under
 it with your snake-cam.  A single guard will walk past to the left.
 Tag him and wait for him to move a few metres down.  Take him out
 in the head with a single shot.  +1 Marksmanship Point.  Now aim
 for the enemy at the very bottom of the corridor.  Take him out
 however you want.  +3 Marksmanship Points.

  Turn around and look for the door on the left at the end.  You'll
 end up in a changing room.  Head through the door on the left of
 that room and you'll end up in the indoor rock climbing room.
 Turn right and hug the wall to the end.  Then turn left and move
 along till you reach the second opening / archway in the climbing
 wall ahead of you.  Lean up with your back to the left of this
 archway.

  You should have a climbing wall directly ahead of you on the
 floor above you with three rappels.  You should also have a
 climbing wall to your right with four rappels, though you will
 only be able to see 1 or 2 of these ropes.

  In addition to this, if you were fast enough, you will see three
 enemies on the floor above you.  Two will be walking along the
 walkway in front of the climbing wall and a third should be just
 about to rappel down the wall.  As soon as he does, kill him.  +3
 Marksmanship Points.

  The two other guards will now be in a panic.  If they didn't see
 you, pop off a few shots near to them.  Make them know where you
 are.  They'll now run down the catwalk on the floor above you to
 the right, heading towards the climbing wall to your right.  As
 long as they cannot get a clear shot on you, they will rappel down
 this wall.  Once they do, rush through the archway and shoot the
 enemy.  Run back and wait for the next one to rappel, then run out
 again and shoot him.  +6 Marksmanship Points.

  By now, additional enemies should be alerted to your presence.
 They will start to rappel down from the top floor to the middle
 floor and then to your floor.  There are two sets of rappels they
 use to get from the top floor, but they will always use the
 rappels near to you to get to the bottom floor.  They're all easy
 kills and easy points.

  When you think you've killed them all, simply commit suicide or,
 if you're not keen on the 50 XP loss for a suicide, climb the wall
 and run into an enemy's fire.  You'll then respawn back in the
 maintenance corridor.


-- 4.3.2 MARKSMANSHIP II ------------------------------------ [432] --

 Thanks to G Iatridis and K Chun for suggesting this!

 For this, we will go on a Solo Terrorist Hunt:

 Mission           -  Kill House
 Difficulty Level  -      Normal
 Enemy Density     -         Low
 Lone Wolf         -          No

  Once you've spawned, there will be a flight of stairs on the
 outside of the building to your right.  Run up them and crouch
 behind the box.

  Wait here and between 5 and 8 enemies will swing down the side of
 the building on the ropes.  +3 Marksmanship points in the bag per
 kill.  Use your AI Teammates to cover your back while you're
 picking them off.

  Can't be too displeased with that, can you!

  Again, many thanks to G Iatradis and K Chun for emailing me with
 this suggestion!


-- 4.3.3 CQB & ASSAULT I ------------------------------------ [433] --

 For this, we will go on a Solo Terrorist Hunt:

 Mission           -  Presido
 Difficulty Level  -   Normal
 Enemy Density     -      Low
 Lone Wolf         -       No

 Required Inventory:
 Shotgun
 AND C4
 AND Frag Grenades

  When you spawn, you'll be on the outside of a building.  Ahead of
 you will be a set of double doors.  Further along the wall ahead
 of you (to the left) will be another set of double doors.  Carry
 on further than that, around the corner, and you'll have two sets
 of windows.  Then, even further still (!), you'll have a final set
 of double doors.  What you do is pretty simple and it should take
 no more than 120 seconds.


  As soon as the game starts, run to the first set of double doors
 and throw C4 on it.  Step back and blow it.  1 Kill. +3 Assault
 Points.  Run to the side of the door and lean up against the wall.
 One enemy will have run into the wall and will be taking cover on
 the left.  There will also be one or two enemies in a set of
 double doors at the end of the room.  Shoot the close enemy with
 your shotgun.  1 Kill.  +3 CQB Points.  Now throw a grenade
 through the far set of doors.  1/2 Kills.  +2/4 Assault Points.

  Now you can run to the next set of doors.  This is where your
 teammates come in handy; they'll cover your back in case any
 enemies try to flank you.

  With these doors, throw another C4 onto it.  Step back and blow
 it.  Sometimes you'll make a kill, sometimes you won't.  Let's
 assume you don't.  Run up to the right corner of the door again
 and shoot any enemies in the room.  There is generally one
 crouched next to a box, who should be an easy kill.  If a second
 enemy turns up, kill him too.  1/2 Kills.  +3/6 CQB Points.

  Run around the corner and look through the windows.  Again, your
 teammates will cover your back.  You might get an opportunity to
 make another kill or two through the windows, but don't expect any
 CQB Points for it.

  Finally, you can run to the last set of double doors.  You should
 have 3 C4 and 5 Frag Grenades left.  Throw a C4 on the door, step
 back and blow it.  You will get anything between 1 and 3 Kills.
 Rush back, throw another C4 at the floor just inside the room,
 step back and blow it again as soon as you're clear.  Don't wait.
 Don't hesitate.  Just blow it!  Then, run back and do it again
 with your last C4.  I have managed a total of 8 Kills with C4
 alone using this method.  That's a whopping 24 Assault Points!

  By now, your two teammates should have caught up.  You are also
 faced with a choice.  You can either throw your 4 grenades into
 the room and get a handful more kills and Assault Points to go
 with it, or you can rush into the room and blow the enemies open
 with your shotgun for CQB points.

  Don't be surprised if you end up getting up to and over 40

 Assault Points and 15-20 CQB Points per round using these tactics.
 After a few tries, you'll end up completing the round in about 120
 seconds.  Add 60 seconds for loading time between rounds and you
 will be gaining 800 Assault Points and 400 CQB Points an hour!


-- 4.3.4 ASSAULT I ------------------------------------------ [434] --

 Thanks to Cleggster83 for this suggesting this:

 For this, we go on a Solo Mission:

 Act 4: Scene 4
 Normal Difficulty Level

 Required inventory:
 C4
 AND Frag Grenades

  The scene will start at the entrance to the monorail (if playing
 straight through, it?s at the top of the escalators).  Go right
 of the escalators where there is a single door.  Go through and
 stack your men up at the set of double doors to the left.

  Carry on around to the left and use the snake camera.  Tag the
 guy with the shield that keeps walking past.  This is so you can
 pinpoint his position without having to keep him in your view.

  Set a C4 on the left side of the door and retreat to a safe
 distance.  Now wait until the shielded enemy is passing the door
 and blow the C4.  This will kill 3 enemies, so +9 Assault Points.

  Restart from the checkpoint and repeat as necessary.

  Again, many thanks to Cleggster83 from suggesting it!


-- 4.3.5 ASSAULT II ----------------------------------------- [435] --

 Thanks to Suarez for suggesting this:

 For this, we go on a Solo Terrorist Hunt:

 Mission           -  Kill House
 Difficulty Level  -      Normal
 Enemy Density     -         Low
 Lone Wolf         -          No

 Required Inventory:
 Shotgun
 AND C4
 AND Frag Grenade

  Sprint across into the small room ahead of you with the desk.
 Watch out for any enemies that might already be in there.  Throw
 some C4 out the door ahead of you and crouch behind the desk.
 Enemies will now start to pour though the door.

  Simply throw C4 at the floor outside the door and blow it up as
 need be.  +3 Assault Points per kill.  Then move onto grenades.
 +2 Assault Points per kill. If you end up running out of
 explosives, but enemies keep coming (quite unlikely), pull out
 your shotgun and use blind fire to kill them.  +3 CQB Points per
 kill.

  Again, many thanks to Suarez for suggesting it!


-- 5.0 CONTACT ---------------------------------------------- [500] --

  If you have any comments, suggestions, additions, criticisms,
 etc. about this guide, please let me know!  This is my first guide
 like this so all feedback is welcomed.  No.  Feedback is urged!

 E-Mail    [email protected]
 GamerTag  Berks Dan

  Finally, this guide has been written for GameFAQs.  The majority
 of the info contained within it is factual and pulled straight
 from Tom Clancy's Rainbow Six: Vegas 2, so anyone can find it out
 and put it online, however, if you used this guide as a source for
 the information, I'd greatly appreciate it if you can link back to
 here, or at least acknowledge this guide in some way.  Note that I
 will smite all those who directly copy and paste this guide with a
 very large vintage wooden tennis racket.
                                                       -BerksDan