YangandYin's Titan Quest: The Immortal Throne FAQ
Guide Version 1.0

(April 7, 2007): Version 1.0 Complete.
Next Version:
Expect full dream mastery skill descriptions
Expect partial recipe/artifact lists.




TABLE OF CONTENTS
0.0- Intro                                      [STRT]

1.0-Main Quest-
    1.1-A Mysterious Message           [MQ1]
    1.2-Medea's Price                          [MQ2]
    1.3-The Road to Hades                      [MQ3]
    1.4-Judgement of the Living                [MQ4]
    1.5-The Battle for Elysium                 [MQ5]
    1.6-The Immortal Throne                    [MQ6]

2.0-Sub Quests-
 2.1-Rhodes-
   2.1.1-A Crab Story                          [RH1]
   2.1.2-An Impossible Task                    [RH2]
   2.1.3-The Torch-Lighter's Gauntlet  [RH3]
   2.1.4-Outpost in the Woods          [RH4]

 2.2-Ixian Woods (Medea's Grove)-
   2.2.1-The Stolen Sigil                      [IX1]
   2.2.2-Lampido's Potion                      [IX2]
   2.2.3-The Wealth of Ancient Kings   [IX3]
   2.2.4-The Treasure Hunters                  [IX4]

 2.3-Epirus-
   2.3.1-Among the Ruins                       [EP1]
   2.3.2-The Enemy's Captain                   [EP2]
   2.3.3-A Dangerous Mission           [EP3]

 2.4-Styx-
   2.4.1-The Stygian Lurker                    [ST1]
   2.4.2-The One Who Would Lead                [ST2]

 2.5-The Plains of Judgement-
   2.5.1-Hade's Treasury                       [PJ1]
   2.5.2-The Dust of a Titan                   [PJ2]
   2.5.3-Eurydice and Orpheus          [PJ3]
   2.5.4-An Invitation                         [PJ4]
   2.5.5-An Inside Source                      [PJ5]
   2.5.6-The Necromanteion                     [PJ6]
   2.5.7-Admetus Among the Dead                [PJ7]

 2.6-Elysium-
   2.6.1-The Seige Striders                    [EL1]
   2.6.2-Flight of the Messenger               [EL2]
   2.6.3-The Achaean Pass                      [EL3]
   2.6.4-A Noisy Diversion                     [EL4]

3.0 What's New in the Expansion         [NST]
  3.1 Enchanters                               [CHT]
  3.2 Caravan                                  [CVN]
  3.3 Artifacts/Recipes                        [AFR]
  3.4 Scrolls                                  [SLL]

8.0 Contacting me                               [CNT]
9.0 Credits                                     [CRD]
10.0 Legal Stuff                                [LGL]




0.0- Intro                              [STRT]
---------------------------------------------------------------------
This guide assumes the reader has already completed the original
Titan Quest and has already defeated Typhon. This guide also assumes
the reader knows about masteries and how they work. I will not tell you
how to play the game. I will tell you the basic steps to go from the
beginning of this excellent expansion to the end. I will not try and
convince you what build is the best. This game was made so that almost
all builds are viable, so it is up to you to choose whatever build you like.
Have fun!



1.1     A Mysterious Message            [MQ1]
----------------------------------------------------------------------
After defeating Typhon, you will arrive in Rhodes. Speak to the spectre
you  see to begin the main quest. Follow the path, then talk to the guard.
Leave the town and travel through  Costal Asomata to the Ixian woods.
Fight your way through the woods to the north.
Eventually you will come to a large gate with 2 guardians. Kill them both
to gain access to Medea's Grove. Speak to Medea to finish the first (and
shortest) leg of the main quest.


1.2     Medea's Price                   [MQ2]
----------------------------------------------------------------------
After speaking to Medea, go around and get all the quests. Then leave the
town heading north. You will enter the Ixian Outlands, and will shortly
find yourself in the Ampelion Caves. Fight your way south through the
caves, and you will eventually emerge into the Soronis forest/swamp. This
is a large area, so travel northeast until you reach the Tsakonian Ruins.
Keep going northeast until you reach the dungeon Temple of the Grey.
Inside you'll find three mages. Kill them, and take they Eye of the Grey
Ones that drops. Return to Medea, who will summon a portal. Enter the
portal.

1.3     The Road to Hades                       [MQ3]
----------------------------------------------------------------------
Enter Medea's portal to be teleported to Epirus. This is where the legs of
the main quest begin to get long. Prepare for a long trek. From Epirus,
head north to the abandoned city of Paseron. Fight your way northeast
from the entrance, and eventually you will emerge into the Paseron
Outskirts. Keep heading north until you reach the Pindos Mountains, and
you will quickly discover the cave labeled the Passage of Souls. Head
through the Passage. Congratulations! You're now in Hades.

This first area is named Hades~ The Dark Grove. As we so often do in this
game, head north until you reach The River Styx. There should be a portal,
a boat, and some spirits to talk to in this area. Get the quests from the
spirits, then follow the river east. You will have to go over a temple-like
area named the Shrine of the Golden Bough, and will emerge into The
River Styx again. Head southeast for a wile, and you will come across a
bridge. Cross the Unfinished Bridge area, and you will come across
Charon, Titan and ferryman of the Styx. Slay him in his first form, and he
will grow wings and fly around some. Kill him again. Once Charon is
dead, you can finish crossing the bridge to the New Road, where you will
see the spirit Tiresias waiting for you. Talk to him to finish this part of the
main quest.

1.4     Judgement of the Living         [MQ4]
----------------------------------------------------------------------
After talking to Tiresias, you need to walk another huge distance. This is
by far the longest of the six parts of the main quest, so buckle down, grab
some potions, and get ready for a long ride. Follow the New Road all the
way to the Stygian Marshes, then  continue north to the City of Lost Souls.
This area is slightly maze-like, so check your map often to see where
you're going. You will enter the Upper City of Lost Souls, then the Lower
City of Lost Souls. You will then quickly run across the last large city.
Here you can obtain the Plains of Judgement portal, and get a bunch of
new quests to play with. Once you've bought enough potions to last, speak
to Phyleides to update the quest, then exit to the southeast.

You should then be in the Salt Flats. Head north to walk across another
shrine-like structure named the Hecatean Agora, then re-emerge on the
other side into the Flats again. Travel north until you reach the Lower
Daemon Camps. Fight your way through here. You will enter the
Prisoner's Camp, followd by the Upper Daemon Camps. Once you pass
through the camps, it's pretty straightforward to the Vale of Mourning,
followed by Eribus, and then through the Far Plains.

At the end of the Far Plains lies the Dread Halls. This dungeon is pretty
linear. About halfway through, you will emerge onto the Dread Path,
which has a ressurrection shrine. Enter the second half of the Dread Halls,
after which you will enter a small area with the Tower of Judgement portal
and a merchant. Head into the tower.

There are 5 floors in this dungeon. You start at the Fifth Domain and work
towards the First Domain. At the bottom of the First Domain, you will do
battle with the dog of Hell himself: Cerberus! Make this dog "lie down",
then continue on to enter the Hall of Judgement. Speak to the middle
judge, Minos, and he will open a portal to your left. Head through it to
enter Elysium.

1.5     The Battle for Elysium          [MQ5]
----------------------------------------------------------------------
Talk to Agamemnon, then head off the the Aetolion Polis. From here,
fight your way through  all the baddies until you get to Aneslasia,
followed by Delian Meadows. From here you will head northwest to get to
the Elysium Acropolis. The Achean Pass is next. You can choose to travel
northeast and fight through a dead-end dungeon, or travel west to continue
our journey.

Heading west is Celestia. Keep going north and west, and you will climb
the stairs to the Academy of Sophocles. This area is fairly short; soon you
should arrive on the Fields of Diadochi.

The Fields is a huge area. You will start in a lush green area, but as you
travel north, you will pass through a wall of purple energy, the other side
of which is barren. This area is a war zone.
Stuff explodes as you walk by, as well as cool lighting effects. The area is
a giant maze, so work your way northwest for quite a ways. You will find
the exit to the Eronian Highlands in the most northwestern part of the
Fields.

Travel across the Eronian Highlands until you reach Argolis. On the far
side of Argolis you can find Odysseus himself, leading a small band of
troops outside the gate of Hade's Castle. Speak with him to end this part of
the main quest.

1.6     The Immortal Throne                     [MQ6]
----------------------------------------------------------------------
***Note: For this part, I am combining the quests associated with this area
***into the walkthrough. Parts that involve the quests "The Shards of
***Eberus" or "Hade's Generals" will be marked with a ###. If, for some
***reason, you do not wish to do these quests, simply skip over the blocks
***that have ### in front of them.

Odysseus will fire a cannon, opening the way into Hade's Palace. Talk to
his troops if you want some quests to do inside the Palace. Walk through
the entrance areas, and you will quickly come to a treasure room, guarded
by none other than our old friend Typhon! Once you put this has-been
titan to rest, grab his treasure and head north to reach a small  chamber,
where you will see a woman chained to a couch.

Break her chains; she will reveal herself as Persephone and open the way
into the Palace. Head off to the side room to unlock the last portal, than
continue inside. The first area is the Dark Processional. This area is linear,
you will quickly enter the Aidonean Propylon. On the first floor of this
area, you can go down either set of stairs to get to the second floor. Follow
the path until you reach the first of two caves.

###Enter the first cave and work your way to the end. Kill the monsters,
then the Shard of Eberus. Pick up the crystal it drops, then backtrack to the
main path.

Continue past the first cave until you reach the second one. Enter it to
enter the Court of Kouloures. Fight your way through this linear area.

###In the center of the Court is another Shard of Eberus. Kill it and get its
crystal.

You will then enter the Winding Descent. Walk down the stairs until you
get to the first cave.

###Enter the first cave to kill the first of Hade's three generals. Backtrack
to the main path.
Pass the first cave, and continue on until you get to the far end. Enter the
cave there to enter the Prison of Souls. After a short walk, you should
come to a 4-way path.

###Take the northernmost path to reach a small prison area. Go through
the door there to find the second general. Kill him and return to the room
with 4 paths to choose from.

Take either the south or the western path; either will take you to the same
place: A large room with some big monsters in cages.

### Head to the northwest corner of the map and enter the cave there. Kill
the ### third general, then return to the large room with the cages.

Take the northeast or northwest path to reach the Polis Daemonal area.
Follow the path until the Warden of Souls shows up on your radar. Kill the
Warden and take his key. Now you can go back to the prison if you like,
and open the cells to get to the treasure or monsters within.

###Enter the door the warden was guarding to kill the third Shard of
Eberus. Get the crystal and return to the main path.

Head farther northwest down the path you were on, eventually reaching
the Royal Chambers.

###Right inside the Royal Chambers door are the last to Shards of Eberus.
You know what to do.

Head to the center of the Chamber to confront Hades. He has two forms,
so expect to kill him twice. Once he is defeated, talk to the spirit and then
enter her portal to finish Immortal Throne!

Congratulations!

*********2.0 Sub-Quests******************
  2.1-Rhodes-


2.1.1-A Crab Story                      [RH1]
Quest-Giver-> Arion: Rhodes
Stay north once you leave Rhodes to enter the Cave of Ortheon. Travel
through the cave to Damatria. Speak to Proteas, then travel south to the
beach. Kill the Gargantuan Kurkinos there. Return to Proteas to get
reward.

2.1.2-An Impossible Task                [RH2]
Quest-Giver-> Maera: Rhodes
Travel to Medea's Grove; speak to Procne to get the Walking Stone. Go to
the Tsakonian Ruins and place the stone on the Altar of Kallixenia. This
will summon Kallixenia, who you must defeat. She will then give you the
Tome of Kallixenia, which you should take to Procne, who will give you a
curative elixir. Take the elixir back to Maera in Rhodes to get the rewards.

2.1.3-The Torch-Lighter's Gauntlet      [RH3]
Quest-Giver->Abderus: Coastal Asomata
Talk to Abderus to be given a torch-bearer. Travel east to Camirus Bluff,
and make your way to the top. The torch-lighter will begin to light the
torch, durin which time you will kill multiple waves of undead. Once they
stop coming, return to Abderus for your reward.

2.1.4-Outpost in the Woods              [RH4]
Quest-Giver->Chrysis: Ixion Woods
After talking to Chrysis, travel west to find a camp under attack. Kill all
the baddies here, then speak to Teisias. Travel northeast to the Den of
Anteok, kill the Great Anteok, and return to Teisias to get your reward.


 2.2-Ixian Woods (Medea's Grove)-

2.2.1-The Stolen Sigil                  [IX1]
Quest-Giver->Semek: Medea's Grove
Leave the grove to the north, and enter the Ampelian Caves. In the
southeastern portion of this cave you will find your prey. Kill her, pick up
the sigil, and return to Semek. Easy as pie.

2.2.2-Lampido's Potion          [IX2]
Quest-Giver-> Lampido: Medea's Grove
Travel to Soronia. Here you will find all the ingredients:
    Nightblossom Petal- near the entrance. Kill the plant, take the petal
    Cybe Mushroom- In the northwestern area. Fight through an enemy
camp,
         touch the giant mushroom (it acts like a chest) to get the Cybe
         Mushroom
    Aestivis Root- In the northeastern area. Fight through another enemy
         camp, touch the giant tree (just like the mushroom), and pick up the
         root.
  Once you have all three ingredients, return to Lampido to get your
         reward.

2.2.3-The Wealth of Ancient Kings       [IX3]
Quest-Giver->Carme: Medea's Grove
Travel to Soronia. Find the Tomb of Tsakonian Queens. You will fight the
Queen Alkiste, who will drop an ancient moon key. Travel to the
Tsakonian Ruins, find the tomb for kings, kill King Aevis for the ancient
sun key. Take both keys to the northeast portion of the ruins, and enter the
tomb of Dorus. Find the first locked gate with a switch inside. There is a
lock on the entrance which will use the sun key. Flip the switch, continue
to the northern part of the tomb. There is another switch inside a gated
room. This time the moon key will be used. Head northeast to confront
Dorus. Kill him, and head into the treasure room to finish the quest.

2.2.4-The Treasure Hunters              [IX4]
Quest-Giver->Herodion: Tsakonian Ruins
Find the Great Tomb of Aegimius in the Tsakonian Ruins. Enter the tomb
and head to the southernmost room. Kill all the enemies here, and Nysa
will run out of the corner. Talk to her to finish the quest.

 2.3-Epirus-

2.3.1-Among the Ruins           [EP1]
Quest-Giver->Epigenes: Epirus
Travel north from Epirus to the City of Paseron. Talk to Theogenes, then
continue on into the city. Travel around to all the villagers on your radar,
killing the enemies that are attacking them. Once all the baddies are gone,
the villagers will run out of the city. Once all the groups are killed, return
to Theogenes for your reward.

2.3.2-The Enemy's Captain               [EP2]
Quest-Giver->Pythes: Epirus
You can't miss this one. The enemy to kill is right at the exit of the City of
Paseron, right before you go to the next area. Kill her and return to Epirus.

2.3.3-A Dangerous Mission               [EP3]
Quest-Giver->Pisistratus: Epirus
Go to the City of Paseron and find Admetus. Talk to him to get the
Medical supplies. Return these to Pisistratus to finish this quest.

 2.4-Styx-

2.4.1-The Stygian Lurker                [ST1]
Quest-Giver->Corpreus: The River Styx
Travel to the far north part of the Stygian Marshes, Kill the Shade Feaster
there. No need to return to Corpreus, the quest is automatically completed.

2.4.2-The One Who Would Lead            [ST2]
Quest-Giver->Antigenes: The River Styx
Travel to the second part of the River Styx. Travel southwest until you
find a
spirit in a cage. Kill the guard, and speak to the spirit Hipparchus.
Continue to the Unfinished Bridge. Kill Charon and pick up his oar.
Teleport back to The Styx Portal area, talk to Hipparchus to finish the
quest.

 2.5-The Plains of Judgement-

2.5.1-Hade's Treasury           [PJ1]
Quest-Giver->Aristonymus
<haven't completed this quest yet>

2.5.2-The Dust of a Titan               [PJ2]
Quest-Giver->Leda: Plains of Judgement
Travel to the Deep Caverns dungeon on the Far Plains. You will find a
monster called the Urn Guardian. Kill it and take the ashes from the urn.
Return to Leda.

2.5.3-Eurydice and Orpheus              [PJ3]
Quest-Giver->Eurydice: Plains of Judgement
Travel to the Cave of Whispers on the Upper Daemon Camps. Kill the
spider boss in the cave to receive the Mirror of Psyche from the chest it
guards. Return to Eurydice. Follow the path that opens up, and you will
find Orpheus enprisoned by 2 cyclops. Kill them both, free Orpheus, and
lead him back to Eurydice. Speak to either of them to finish the quest.

2.5.4-An Invitation                     [PJ4]
Quest-Giver->Callicrates: Plains of Judgement.
   Go north from the Plains of Judgement. Destroy the three caravans, then
return to Callicrates to finish the quest.

2.5.5-An Inside Source          [PJ5]
Quest-Giver->Callicrates, after completing "An Invitation"
<haven't completed this quest yet>

2.5.6-The Necromanteion         [PJ6]
Quest-Giver->Oenobius: Plains of Judgement
Travel to Erebus, find the Nercromanteion dungeon in the northern area.
Kill the boss in the dungeon, return to Oenobius.

2.5.7-Admetus Among the Dead            [PJ7]
Quest-Giver->Admeteus: Prisoner's Camp
In the prisoner's camp, you will find many spirits in cages. One of these is
Admeteus, the medic from Paseron! Talk to him to start this mission. Find
him again much later, in the First Domain of the Tower of Judgement.
Free him from prison yet again to receive your reward.

 2.6-Elysium-
2.6.1-The Seige Striders                [EL1]
Quest-Giver->Alcinous: Atolian Polis
There are 5 Seige Striders in the area ofter Alcinous. Kill them all to
receive
your reward.

2.6.2-Flight of the Messenger           [EL2]
Quest-Giver->Nestor: Atolian Polis
Take the messenger through Aneslasia until you find Ajax in the Delian
Meadows. Talk to him to finish the quest.

2.6.3-The Achaean Pass          [EL3]
Quest-Giver->Ajax: Delian Meadows
Talk to Idomeneus to receive a few spirit troops. Travel north to Achean
Pass
and speak to Menelaus. Enemies will then attack the camp. You must
protect the flag while killing all the enemies. Once all enemies are dead,
talk to
Menelaus again for your reward.

2.6.4-A Noisy Diversion         [EL4]
Quest-Giver->Menestheus: Argolis
You will receive some spirit troops to follow you. Take them south in the
enemy camp to find the Blood Queen. Kill her and return to Menestheus to
finish this quest.
------------------------------------------------------------
3.0 What's New in the Expansion [NST]

3.1 Enchanters                  [CHT]
Enchanters can be found in most cities. They serve two purposes: First,
they can remove relics from items. You can take an item with a relic, and
remove the charm from it. You must choose between the item or the
charm, however. One will be recovered, the other will be lost forever.
The other purpose of enchanters is to create artifacts from recipes. You
can read about artifacts and recipes in 3.3- Artifacts and Recipes

3.2 Caravan                     [CVN]
A new feature is also the addition of storage space to the game. Most
large cities have a caravan. Your storage can be expanded twice: once for
10k gold, and again for 500k gold. There is also a transfer area that is
shared between all characters that you own.

3.3 Artifacts/Recipes                   [AFR]
Artifacts are created from Recipes, and give various bonus from elemental
resists to extra damage to extra speed. Artifacts have all sorts of effects.
Recipes are used to create artifacts. To create an Artifact, take a recipe that
you find to an enchanter. She will then ask for 3 different items,
depending on what the recipe calls for. Give her these items and she will
create the artifact for you. Artifacts can be ingredients for creating other
artifacts, so save all your recipes!

3.4 Scrolls                             [SLL]
Scrolls are 1-shot items that allow you to cast powerful spells for no mana.
They have many cool effects, such as summoning a cyclops or causing
huge damage with a lightning storm. They can be bought at any "book"
merchant.

-----------------------------------------------------------------------------

8.0-Contacting Me                       [CNT]
If you find any problems with this FAQ, feel free to contact me at:
Corey Zahner
[email protected]

9.0-Credits                      [CRD]
I would like to thank THQ for making an awesome game, and an equally
cool expansion. I am the sole contributor to this FAQ at this time. This
first version was the result of my playing through the game without
assistance. As others contribute, I will add their contributions here.

10.0-Legal Stuff-                       [LGL]

Copyright 2007 Corey Zahner
No web sites other than Gamefaqs and its affiliates may host this guide
without my explicit permission. This guide may not be distributed for
profit of any kind.