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TITAN QUEST: IMMORTAL THRONE Cool Down Guide
Created by Apollyon
Table of Contents
_________________
1. Disclaimers
2. Why did I create this?
3. What is "Cool Down"?
4. How I retrieved the data.
5. The guide
i... Warfare [war]
ii... Defense [def]
iii... Rogue [rog]
iv... Hunting [hnt]
v... Nature [ntr]
vi... Spirit [spr]
vii... Earth [rth]
viii... Storm [stm]
ix... Dream [drm]
x... Items [itm]
6. Contacting me
_______________________________________________________________________________
1. D I S C L A I M E R S
_______________________________________________________________________________
I want to start out by saying that I'm allowing anybody and everybody to use
and/or host this guide. But ONLY on these conditions:
1. This guide is not to be altered in any way, shape, or form
2. I'm given proper credit for my work
3. This guide is NOT used to make any sort of profit
As long as those guide lines are followed, then... groovy.
This guide is based on Titan Quest version 1.30 and Titan Quest Immortal
Throne version 1.10. If you are playing a different version, then the times
will likely be different for some skills.
_______________________________________________________________________________
2. W H Y ?
_______________________________________________________________________________
As with all my guides, this was originally made more to help me.
Being a Diablo II Player for quite some years, I wasn't really used to skills
needing to cool down. It required me to change my play style a little and plan
out my builds more precisely. Not to mention make me carefully choose how and
when to use certain skills.
In order to fully understand a character, one has to understand it's
skills and their pairings and uses. Knowing that X skill takes Y seconds to
cool down, allows one to more accurately determine primary and secondary
attacks as well as how often to use other skills.
This should hopefully help some people in the planning and using
of their characters.
_______________________________________________________________________________
3. W H A T I S "C O O L D O W N " ?
_______________________________________________________________________________
"Cool Down" is basically the interval in between which skills can
be used, preventing the player from abusing them. The recharge rate, as it
were.
In essence, it's a way to try to balance out the powerful skills.
_______________________________________________________________________________
4. H O W I R E T R I E V E D T H E D A T A
_______________________________________________________________________________
Initially, I started off with a "naked" character. In that the character
had nothing equipped that wasn't required for the skill and ensuring that
said item had no modifiers on it. I then used the skill and, using a stop
watch, measured how long it took from when the skill went blue (meaning it was
used) to the time the skill had full color (able to use again). Because human
error is inevitable, I did this five times for each skill then recorded the
average time. This does not give the _exact_ cool off time, but a close
approximation. Off by a second at most.
However, that was before I met people on the web that knew how to check
the files in the game for the actual cool down times. So, in this version of the
guide, I have all skills listed as well as the realcool down time. Also, these
are the base cool down times. Equipment and other skills are able to reduce
the cool down time on your skills. Finally, as far as I noticed there
isn't anything in this game that increases cool down, (Except for the Nature
skill Refresh, which has something special to it) So it is safe to
assume that these are the longest you will wait in between usage.
_______________________________________________________________________________
5. T H E G U I D E
_______________________________________________________________________________
Please forgive the poor formatting. I had no idea on how to neatly organize it.
Also, unlike my previous version,this version _only_ lists skills with a cool
down time. If a skill is not listed, then it either has a recharge of 0... or
I made a mistake and forgot to list it. =b
*------------*
|i... Warfare|
|[war] |
*------------*
Battle Rage - 12 seconds
War Horn - 18 seconds
Battle Standard - 60 seconds
War Wind - 8 seconds
Ancestral Horn - 300 seconds
*-------------*
|ii... Defense|
|[def] |
*-------------*
Battle Awareness - 4 seconds
Batter - 4 seconds
Adrenaline - 30 seconds
Rally - 45 seconds
Quick Recovery - 60 seconds
Shield Charge - 12 seconds
Colossus Form - 360 seconds
*-----------*
|iii...Rogue|
|[rog] |
*-----------*
Throwing Knife - 6 seconds
Flash Powder - 15 seconds
Lay Trap - 12 seconds
Poison Gas Bomb - 10 seconds
Lethal Strike - 12 seconds
*------------*
|iv...Hunting|
|[hnt] |
*------------*
Ensnare - 3 seconds
Take Down - 8 seconds
Art of the Hunt - 4 seconds
Call of the Hunt - 180 seconds
Monster Lure - 12 seconds
Study Prey - 8 seconds
*-----------*
|v... Nature|
|[ntr] |
*-----------*
Regrowth - 8 seconds
Call of the Wild - 20 seconds
Plague - 8 seconds
Briar Ward - 120 seconds
Sylvan Nymph - 60 seconds
Refresh - X seconds*
* Refresh is a special case. It's cool down time increases as its
level goes up. To figure out what the base cool down time,
determine what skill level the skill is at, then compare
it to this chart:
Level 1 2 3 4 5 6 7
Seconds 20 21 22 23 24 25 26
Lvl 8 9 10 11 12 13 14 15 16
Secs 27 28 29 30 31 32 33 34 35
*-----------*
|vi...Spirit|
|[spr] |
*-----------*
Death Chill Aura - 4 seconds
Life Drain - 6 seconds
Vision of Death - 14 seconds
Dark Covenant - 80 seconds
Enslave Spirit - 180 seconds
Liche King - 60 seconds
Circle of Power - 18 seconds
Death Ward - 300 seconds
Summon Outsider - 360 seconds
*------------*
|vii... Earth|
| [rth] |
*------------*
Flame Surge - 6 seconds
Heat Shield - 90 seconds
Ring of Flame - 3 seconds
Volcanic Orb - 5 seconds
Stone Form - 24 seconds
Core Dweller - 90 seconds
Eruption - 20 seconds
*------------*
|viii...Storm|
|[stm] |
*------------*
Spell Breaker - 6 seconds
Thunderball - 10 seconds
Squall - 5 seconds
Freezing Blast - 8 seconds
Lightning Bolt - 12 seconds
Energy Shield - 60 seconds
Summon Wisp - 20 seconds
Storm Surge - 6 seconds
*-----------*
|ix... Dream|
|[drm] |
*-----------*
Sands of Sleep - 4 seconds
Distortion Wave - 5 seconds
Phantom Strike - 16 seconds
Summon Nightmare - 60 seconds
Distortion Field - 30 seconds
Distort Reality - 12 seconds
Mastermind - 0 seconds (it's listed, so I listed it here as well)
*---------*
|X...Items|
|[itm] |
*---------*
Health / Mana potions - 7 seconds
Scrolls - 3 minutes 33 seconds
_______________________________________________________________________________
6. C O N T A C T I N G M E
_______________________________________________________________________________
If you have any comments, concerns or criticisms or if you feel
I errord or missed something, you may email me at
[email protected]
I know this guide is far from complete or perfect and that I probably
missed quite a bit, so I'll be happy to receive any help or suggestions.
Also, please know that I only check this specific email address
maybe once or twice a week. If you do email me, and are expecting a response,
please be patient.
Finally, if you do email me, please put the word GAMEFAQs somewhere in
the subject, so that I don't accidentally delete it as spam.
_______________________________________________________________________________
7. R E V I S I O N S
_______________________________________________________________________________
5/14/07 - Started collecting data for this guide
5/15/07 - Compiled the data into this guide and submitted it.
6/11/07 - Thanks to people I met online, I was able to acquire the actual
time that the game uses for base cool down. corrected my work
and resubmitted it.