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                  -   I.M.M.O.R.T.A.L   T.H.R.O.N.E   -

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                                              Copyright Mister Sinister, 2007
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                                                       Dedicated to Padopolis
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As you already know, there are NINE different Schools of Training that you can
follow in Titan Quest - EIGHT in regular Titan Quest, and NINE in the Immortal
Throne Expansion Pack, yep ?

Well because I'm feeling generous, I think it's about time to go through, in
some more depth, the nine schools of training, each of their powers, what they
do and whether (in my opinion) they are worth their weight in gold, or plop.

Before we do so, however, I need to point out that even though I have played
the game many, many times, I have (for obvious reasons) not been able to play
every single combination of character class available and so, whilst I have
used all the skills in the game, I have not fully developed all of them, and
so whilst my thoughts are both genuine and sincere, you may not always agree
with them.

Therefore IF any of you read this and think "he's got that wrong, because xyz"
or what have you, then please do feel free to drop me a line.  If you're
respectful and make sense, I'll happily include your thoughts in this section
and give you full credit (up to the point where it becomes more like a thread
than an FAQ !!).

So without further ado, let's get cracking !!

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  Game Description : Excels at dealing massive lightning and cold damage to
                     single opponents or small groups.  The Stormcaller has
                     limited personal defences but can slow, freeze, and
                     stun enemies with frost and thunder attacks.
  Sinister says    : In my opinion Storm is one of the best schools in the
                     game.  As with all schools it has offensive and defensive
                     skills, but it has two of what are, I believe, THE best
                     skills available - chain lightning and summon wisp.
                     There are some skills that you are generally quite
                     unlikely to use, however.

  LEVEL 1 SKILLS

     Skill Name    : ICE SHARD
     Description   : Projects a deadly shard of ice at the target inflicting
                     cold damage and temporarily slowing them.
     My Rank (/5)  : 3
     My Comments   : Whilst ok as a low-level projectile, it quickly loses
                     out to skills like Lightning Bolt.  You can augment it
                     at higher levels to increase the speed and number of
                     shards, but it's still not your handiest skill.
     Other Ideas   : [Viro Melchior says]
                     "I've played all the way through Normal and Epic, and up
                     through the end of Egypt with a friend (Hunter/Rogue) in
                     Legendary.  I rely almost completely on Ice Shards for
                     damage."

     Skill Name    : STORM NIMBUS
     Description   : When active, the player is imbued with the power of the
                     storm, causing their attacks to strike with cold and
                     lightning damage
     My Rank (/5)  : 5
     My Comments   : VERY handy to have if you choose the Storm School, this
                     adds damage to EVERY attack you to.  Unfortunately it
                     places what's called a reserve on your energy, meaning
                     a block of it becomes unusable whilst the skill is in
                     effect, but in my opinion this is a VERY handy low-level
                     Storm Skill.

  LEVEL 4 SKILLS

     Skill Name    : SPELL BREAKER
     Description   : A pulse of negatively charged energy dispels hostile
                     enchantments on allies or, when cast on enemies, breaks
                     their beneficial enchantments and negates a portion of
                     their energy.  This attack inflicts bonus damage when
                     used against Magical creatures.
     My Rank (/5)  : 1
     My Comments   : In my opinion this skill is not one you will use very
                     often.  It's just easier to make spellcasters your
                     primary targets when you encounter them than faff about
                     dispelling their spells (although it CAN be quite fun if
                     you have the patience) ;)

     Skill Name    : THUNDERBALL
     Description   : Hurls a ball of electrical energy that damages and stuns
                     enemies in a small blast radius.
     My Rank (/5)  : 3
     My Comments   : Whilst it looks and sounds cooler than the Ice Shard, it
                     isn't THAT much better in my opinion.  At higher levels
                     you have the option of adding mini Thunderballs to it, to
                     big-up the radius and stun-effect, but as with the Ice
                     Shard it's quite a slow-moving projectile, and sometimes
                     you will find your enemies just move away, which is quite
                     irritating.

     Skill Name    : HEART OF FROST
     Must Have     : STORM NIMBUS
     Description   : When Storm Nimbus is active, the air around the player
                     becomes icy cold and slows any attackers within its
                     perimeter.
     My Rank (/5)  : 5
     My Comments   : I think if you are going to sink points into Storm Nimbus
                     then there is absolutely NO reason not to big-up that
                     skill, by adding cold damage and slowness for your foes
                     with this skill (and lightning damage at higher levels
                     with another skill).  Bear in mind this affects you
                     ALL the time, and whilst it does mean you have to give
                     up a bit more energy in reserve, I think it's worth it.

  LEVEL 10 SKILLS

     Skill Name    : SPELL SHOCK
     Must Have     : SPELL BREAKER
     Description   : Inflicts energy burn damage and disrupts enemy spell-
                     casters' ability to use skills as their beneficial
                     enchantments are abruptly shattered by Spell Breaker.
     My Rank (/5)  : 1
     My Comments   : Whilst a nice add-on to the Spell Breaker skill, I don't
                     think it's genuinely worth sinking any more than 1 point
                     into this ability.

     Skill Name    : VELOCITY
     Must Have     : ICE SHARD
     Description   : Increasing the speed and damage of Ice Shard.  Gives each
                     shard a chance to punch through its target and keep going.
     My Rank (/5)  : 3
     My Comments   : If you're REALLY serious about keeping the Ice Shard power
                     and maxing out its effects, then you will definitely want
                     to invest in this skill.  I personally think it might be
                     worth sinking 1 point into, just to keep Ice Shard in
                     reserve (although I myself chopped the whole skill in
                     favour of higher-powered ones when I played).

     Skill Name    : SQUALL
     Description   : Creates a wind storm in the target area that decreases
                     the projectile attack accuracy of enemies caught within
                     it.
     My Rank (/5)  : 2
     My Comments   : Whilst it CAN be useful in rare situations - like when
                     you are absolutely swamped with a sea of archers or
                     spellcasters, it is rare that you will find a use for
                     the Squall power.

     Skill Name    : FREEZING BLAST
     Description   : Encases enemies in ice, immobilising them but also making
                     them more difficult to damage.
     My Rank (/5)  : 3
     My Comments   : Useful AND surprisingly satisfying.  Like when Jean Grey
                     freezes Toad in midair in X-Men 1.  Unfortunately you can
                     virtually FORGET smashing more powerful enemies to bits
                     though, as the ice protects them to some degree from
                     taking damage, making this a more flash-than-substance
                     power.

  LEVEL 16 SKILLS

     Skill Name    : LIGHTNING BOLT
     Description   : Calls down a powerful bolt of lightning from the heavens
                     to decimate your target.
     My Rank (/5)  : 5
     My Comments   : YES !!  Now THIS is what I'm talkin' bout !!  With a
                     judicious use of the shift key, you can call down bolts
                     of lightning to strike target WAY outside your normal
                     range, and there is very little time between casting the
                     skill and the impact from the blast, which means it is
                     easier to target enemies that are on the move.  Love it !

     Skill Name    : CONCUSSIVE BLAST
     Must Have     : THUNDERBALL
     Description   : Enhances the power of Thunderball causing sparks to leap
                     from the initial explosion.  Each spark that hits an enemy
                     inflicts lightning damage and stuns.
     My Rank (/5)  : 2
     My Comments   : Useful ONLY if you are looking to use Thunderball on a
                     repeat basis, which is kinda doubtful.  It does have a
                     satisfying effect insofar as it DOES stun enemies that
                     are close to the blast radius of the initial Thunderball,
                     but beyond that it is rather limited in its effect.

     Skill Name    : OBSCURED VISIBILITY
     Must Have     : SQUALL
     Description   : Reduced visibility inside the Squall makes it difficult
                     for enemies to effectively attack or defend themselves.
     My Rank (/5)  : 1
     My Comments   : Kinda the same effect as narrowing your eyes to slits
                     then yeah ?  Thought so.  Butt-useless unless you're
                     heavily reliant on the Squall effect.

     Skill Name    : STATIC CHARGE
     Must Have     : STORM NIMBUS
     Description   : Electrical energy builds inside the player while Storm
                     Nimbus is active and passes through enemy weapons that
                     come in contact, delivering a powerful shock.
     My Rank (/5)  : 4
     My Comments   : Since this is more a reactionary power than the Storm
                     Nimbus I can't really give it a 5 - however it is a very
                     useful addition, and keeps those sonsofb!tches that want
                     to hurt you really painfully at bay somewhat :)

     Skill Name    : ENERGY SHIELD
     Description   : Creates a shield of energy that will nullify all incoming
                     damage from electrical attacks.
     My Rank (/5)  : 4
     My Comments   : I think this is a VERY useful power to have as it protects
                     you from both lightning AND cold damage, and you will come
                     across PLENTY of that in the game.  Unfortunately it does
                     nothing to protect you from physical hand-to-hand damage,
                     but it looks cool, AND you can cast it on other people
                     too !!

  LEVEL 24 SKILLS

     Skill Name    : TORRENT
     Must Have     : ICE SHARD
     Description   : Increases the number of shards cast, sending a deadly
                     torrent at enemies.
     My Rank (/5)  : 4
     My Comments   : If you are dead set on keeping Ice Shard then this is a
                     MUST-HAVE skill for you, as it increases the number of
                     shards you can throw.  At maximum level it adds another
                     4 shards to your arsenal, bringing the total you can
                     possible throw up to a whopping 5 !!

     Skill Name    : SUMMON WISP
     Description   : Summon an immortal Storm Wisp from the atmosphere to
                     battle your enemies.
     My Rank (/5)  : 5
     My Comments   : The Storm Wisp is one of the single greatest skills you
                     can master in the Storm School.  Although the little
                     fella might not LOOK like much, if you check out his
                     stats you will see that he has a LUDICROUSLY high chance
                     of dodging any attacks (hand-to-hand and projectile alike)
                     which makes him THE bane of bosses and sub-bosses let me
                     assure you.

     Skill Name    : STORM SURGE
     Description   : When activated, each enemy hit has a chance of unleashing
                     a violent squall of storm energy
     My Rank (/5)  : 5
     My Comments   : Handy to keep on as it gives you a chance of countering
                     any hand-to-hand strike you suffer with a storm blast.
                     This does combined cold and lightning damage to your foes
                     AND stuns them for a split-second as well !!  BONUS :)

  LEVEL 32 SKILLS

     Skill Name    : CHAIN LIGHTNING
     Must Have     : LIGHTNING BOLT
     Description   : Causes electricity to leap from the target of your
                     Lightning Bolt skill and strike additional nearby enemies.
     My Rank (/5)  : 5
     My Comments   : The COOLEST Skill in the Storm School.  Chain Lightning
                     causes a regular lightning bolt spell to chain to nearby
                     adversaries, causing MUCH hilarity and LOADS of damage.
                     GET ... IT ... NOW !! =)

     Skill Name    : EYE OF THE STORM
     Must Have     : SUMMON WISP
     Description   : A wisp ability that increases the lightning and cold
                     damage of all nearby allies for a duration and provides
                     protection from lightning and cold damage.
     My Rank (/5)  : 5
     My Comments   : Since your wisp is never going to be that far from your
                     side in combat, this is a VERY handy skill to add to your
                     repertoire.  See how handy this little guy is !! :)

     Skill Name    : REFLECTION
     Must Have     : ENERGY SHIELD
     Description   : Gives Energy Shield the ability to reflect a portion of
                     enemy attack damage back at enemies who hit it.
     My Rank (/5)  : 5
     My Comments   : If you're going to go for the Energy Shield (which I did),
                     why not go for the Reflection Spell to fling some of that
                     damage back at your enemies ?  Works for me !! ;)

  Conclusions      : The Storm School is great for those of you that like to
                     pummel enemies from afar with either spells or arrows,
                     and the Summon Wisp and Chain Lightning skills are LEGEND
                     in my opinion.  This is a school well worth considering.
                     It lets itself down a little in hand-to-hand unfortunately
                     so anybody that is big into that type of fight should
                     consider their alternatives.  The biggest drawback for
                     Storm for ME is that some of its best powers (it's going
                     to sound stupid to say) take a LONG time to get ahold of,
                     which CAN make it less gratifying than, say, the Earth
                     School where damage-dealing is THE main focus of play.
  Sphere Rating /5 : 4


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  Game Description : Adept at raining down destruction over large hordes of
                     enemies.  With most skills designed to deal damage, the
                     Pyromancer relies on a colossal Earth Elemental to hold
                     the attention of enemies.
  Sinister says    : If you like fire and earth then this is the school for
                     you, plain and simple.  Its skills are, as the game says,
                     aimed almost solely at battering and damaging your foes
                     using magic, and so there isn't a whole lot of diplomacy
                     or subterfuge ... or subtlety for that matter ... involved
                     in studying this school.

  LEVEL 1 SKILLS

     Skill Name    : EARTH ENCHANTMENT
     Description   : Imbues your weapons and the weapons of nearby allies with
                     the power of rock and flame.
     My Rank (/5)  : 5
     My Comments   : Adding luscious fire damage to your weapons AND those of
                     your allies early on in the game is a simple MUST-HAVE
                     skill for any serious pyromaniac.  Get it !! ;)

     Skill Name    : FLAME SURGE
     Description   : Three jets of flame erupt from the caster's hands each
                     inflicting incinerating fire damage to enemies.
     My Rank (/5)  : 4
     My Comments   : Whilst this is far from your most devastating power, and
                     you will in all likelihood wind up downsizing it later
                     in the game, it is a good skill to pick up early on, and
                     offers you the chance to get the drop on multiple enemies
                     that are bound for hand-to-hand combat with you.

  LEVEL 4 SKILLS

     Skill Name    : BRIMSTONE
     Must Have     : EARTH ENCHANTMENT
     Description   : Boosts the physical damage of attacks and provides a
                     chance of causing critical fire damage while under the
                     effects of Earth Enchantment
     My Rank (/5)  : 5
     My Comments   : If you, like most people, are going to be using Earth
                     Enchantment religiously during your campaign, then this
                     is another must-have power for you !!

     Skill Name    : HEAT SHIELD
     Description   : Casts a protective head shield on the target that absorbs
                     damage caused by fire.
     My Rank (/5)  : 5
     My Comments   : Annulling fire damage is a handy skill indeed.  It will
                     help you with traps, flaming arrows, Flame Liches and all
                     sorts of other nastiness that you will encounter, PLUS you
                     can cast it on other people to help them out too ;)

     Skill Name    : RING OF FLAME
     Description   : Encircles you in a searing ring of flames burning all
                     enemies that come within its radius.
     My Rank (/5)  : 5
     My Comments   : A great power to have, as it has a good chance of burning
                     anybody that enters hand-to-hand combat with you, in
                     addition to which it looks kinda cool.

     Skill Name    : VOLCANIC ORB
     Description   : Lobs a burning orb of fiery brimstone that explodes when
                     it hits the ground inflicting fire and physical damage to
                     enemies in a small radius.
     My Rank (/5)  : 4
     My Comments   : The Volcanic Orb is a damned handy skill, marred only by
                     the fact that it must be lobbed, hence taking a little
                     while to get to its target area.  It can be augmented at
                     higher levels making it more appealing, and should not
                     be overlooked as part of your arsenal.  Use the shift key
                     whilst throwing it to increase your target-range on
                     screen.

  LEVEL 10 SKILLS

     Skill Name    : STONE FORM
     Description   : An impervious layer of rock envelops you for a short
                     duration boosting regeneration but prohibiting movement
     My Rank (/5)  : 3
     My Comments   : This is one of those 50/50 powers in my opinion.  It does
                     give you a FREAKY regeneration rate whilst it is in use,
                     but you are completely unable to move, meaning your foes
                     are able to get into better positions to batter you from
                     when the Stone Form is dropped.  Used sparingly, it can
                     be a life-saver.

     Skill Name    : SUMMON CORE DWELLER
     Description   : Draws forth a powerful elemental guardian from the Earth's
                     fiery depths.
     My Rank (/5)  : 5
     My Comments   : A simple must-have power for anybody in this school in my
                     opinion - the Core Dweller is a fearsome beast to behold
                     and whilst he is slow to move, he can batter your enemies
                     good and proper, plus he can be augmented at higher
                     levels.

     Skill Name    : BARRAGE
     Must Have     : FLAME SURGE
     Description   : Reduces the recharge time of Flame Surge allowing it to
                     be cast more frequently and efficiently.
     My Rank (/5)  : 4
     My Comments   : If you're going to rely on Flame Surge than consider
                     popping some points into this skill.  If, like me, you
                     downgrade your Flame Surge skill, then you should look
                     to bleed points from this skill first.

  LEVEL 16 SKILLS

     Skill Name    : STONE SKIN
     Must Have     : EARTH ENCHANTMENT
     Description   : Tempers armour, increasing protection and fire resistance
                     while under the effects of Earth Enchantment.
     My Rank (/5)  : 4
     My Comments   : A very handy skill indeed - it will make you battle-ready
                     and able to withstand a greater pounding during combat
                     than you otherwise might be able to, REGARDLESS of what
                     type of armour you are wearing.

     Skill Name    : INNER FIRE
     Must Have     : SUMMON CORE DWELLER
     Description   : Increases the Core Dweller's speed and adds fire damage
                     to its attacks.
     My Rank (/5)  : 5
     My Comments   : Reducing the worst point of the Core Dweller's power - its
                     basic lack of speed - is surely a good thing.  This is a
                     very handy skill to give the big dude, and at its best
                     level you will find he becomes really quite sprightly !!

     Skill Name    : SOFTEN METAL
     Must Have     : RING OF FLAME
     Description   : Intense heat from the Ring of Flame softens the metal of
                     enemy armour and weapons, decreasing their effectiveness.
     My Rank (/5)  : 3
     My Comments   : Handy insofar as it weakens the attack strength of those
                     people that are looking to batter you in hand-to-hand,
                     however the Ring of Flame will often strike those foes
                     before they strike you, and so this skill is more useful
                     for those of you that like to wade in rather than think
                     fights through before entering them.

     Skill Name    : CONFLAGRATION
     Must Have     : VOLCANIC ORB
     Description   : Increases the explosion radius of Volcanic Orb and causes
                     enemies hit by it to catch fire and suffer burn damage.
     My Rank (/5)  : 3
     My Comments   : A good skill if you are heavily reliant on Volcanic Orb,
                     however if you are not, then it is one to be avoided.

  LEVEL 24 SKILLS

     Skill Name    : MOLTEN ROCK
     Must Have     : STONE FORM
     Description   : Adds retaliation fire damage to Stone Form.
     My Rank (/5)  : 1
     My Comments   : To be honest, this skill REALLY isn't worth putting any
                     more than one point in.  At best it does 15 fire
                     retaliation damage, and that just won't make much of a
                     mark on your enemies by the time you come to do battle
                     with them at level 24.  Best avoided unless you just HAVE
                     to have it ;)

     Skill Name    : WILDFIRE
     Must Have     : SUMMON CORE DWELLER
     Description   : Allows the Core Dweller to ignite an area of ground
                     causing severe burn damage to enemies within.
     My Rank (/5)  : 4
     My Comments   : A good move to give your Core Dweller, as it gives him
                     a ranged move to compliment your already brimming ... get
                     it ?  Brimming ??  Arsenal of weapons ... hehehe.

     Skill Name    : FLAME ARCH
     Must Have     : FLAME SURGE
     Description   : Increases the damage and number of flame jets created by
                     Flame Surge
     My Rank (/5)  : 5
     My Comments   : If you keep Flame Surge on, then this is a MUST-HAVE add-
                     on for that skill.  Even if you don't put many points in
                     it, it augments (as it says) both damage AND quantity of
                     flame jets ;)

     Skill Name    : FRAGMENTATION
     Must Have     : VOLCANIC ORB
     Description   : Causes the Volcanic Orb to violently explode on impact
                     sending out fragments of rocks that each inflict physical
                     damage to the enemies they hit.
     My Rank (/5)  : 5
     My Comments   : A SERIOUSLY impressive add-on for those people that want
                     to use Volcanic Orb.  I personally only ever sink a few
                     points into it, but it really does mount up :)

  LEVEL 32 SKILLS

     Skill Name    : VOLATIVITY
     Description   : Enhanced by the volatile energy of the Earth, your fire
                     attacks have a chance of inflicting greatly increased
                     damage.
     My Rank (/5)  : 5
     My Comments   : Worth sinking a couple of points into just for the chance
                     of doing a damage modifier, this is a cool skill that
                     boosts all your fire attacks' chances of doing more
                     damage, and that CAN'T be a bad thing, non ?

     Skill Name    : METAMORPHOSIS
     Must Have     : SUMMON CORE DWELLER
     Description   : Under tremendous head and pressure, the composition of
                     the Core Dweller hardens making it more resistant to
                     damage.
     My Rank (/5)  : 3
     My Comments   : To be honest I never put THAT much into this skill, just
                     because it's not that much more inconvenient to just
                     summon another Core Dweller when the first one dies than
                     it is to keep it in the fight longer.  Sometimes summoned
                     creatures can be a BIT of a pain (particularly if they
                     are in a provocative mood) ...

     Skill Name    : ERUPTION
     Description   : Volcanic fissures form in the ground, emitting deadly
                     geysers of molten flame and fiery chunks of brimstone.
                     Each fragment inflicts physical and fire damage to the
                     enemies it hits.
     My Rank (/5)  : 5
     My Comments   : DEFINITELY a skill to pick up.  You pick where you want
                     your miniature volcano to erupt (preferably right under
                     the feet of some unsuspecting foe), and WHAMMO !!  Toast.
                     You can increase your casting range by holding the shift
                     key when you use this power to make it even BETTER !!

  Conclusions      : With damage-dealing powers coming at you left, right and
                     centre, it's hard to see the drawbacks of the Earth school
                     unless, of course, earth and fire are NOT your favourite
                     elements (as was the case with me).  The Core Dweller is
                     handy, but sluggish, and this school offers you benefits
                     in both hand-to-hand and ranged spells, so it's a good
                     damage-heavy school to follow for heavy-hitters.
  Sphere Rating /5 : 4


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  Game Description : The Warrior excels at dealing out physical damage but
                     pays little heed to defence.  With higher mastery levels
                     the Warrior can learn to deal damage to several
                     adversaries at once.
  Sinister says    : You can say THAT again !!  In my opinion there is nobody
                     better at doing large amounts of hand-to-hand damage to
                     individuals or small groups of enemies than the Warrior
                     School ... with Dream and Rogue being hot on its heels.
                     Forget range - this is about close-quarters brutality,
                     pure and simple !!

  LEVEL 1 SKILLS

     Skill Name    : WEAPON TRAINING
     Description   : Years of training with the sword, axe and club allow you
                     to attack faster and react quickly to enemy attacks.
     My Rank (/5)  : 5
     My Comments   : ANY skill that increases your attack speed is tops in my
                     book, but this one also increases your offensive ability
                     which increases your chances of doing critical strikes,
                     and general effectiveness in combat.  Coolness :)

     Skill Name    : BATTLE RAGE
     Description   : Each enemy hit has a chance of sending you into a battle
                     rage that adds bonus damage to attacks and increases
                     Offensive Ability for a short duration.
     My Rank (/5)  : 2
     My Comments   : Were it not for the very low chance of activation (even
                     at its highest level you have a paltry 12% chance of using
                     this skill), I would give it a 4.

     Skill Name    : ONSLAUGHT
     Description   : When used as your default weapon attack, Onslaught charges
                     up as you hit enemies causing increased damage.  The first
                     hit always charges Onslaught to the first level of the
                     skill and it continues to charge until it reaches your
                     current skill level.  Onslaught dissipates rapidly when
                     not actively attacking.  Apply this skill to your left
                     mouse-button.
     My Rank (/5)  : 5
     My Comments   : One of the handiest skills for the Warfare Master, and it
                     is available at level 1 !!  You can one level of charge
                     for each level of skill you have in this ability, and
                     it can HUGELY affect the amount of damage you deal in
                     combat, so it is WELL worth purchasing.

  LEVEL 4 SKILLS

     Skill Name    : DUAL WIELD
     Description   : Learn to effectively wield two weapons.
     My Rank (/5)  : 5
     My Comments   : It is a pity that only the Warfare School has this power
                     at its disposal, because it is SO very very very useful
                     it's unreal.  Wield two single-handed weapons instead of
                     just a weapon and shield combo.  This can MASSIVELY
                     increase your damage-dealing potential.

     Skill Name    : DODGE ATTACK
     Description   : Even the sturdiest armour has its chinks.  The best way
                     to stay alive is to not get hit.
     My Rank (/5)  : 4
     My Comments   : Never a truer word spoke !!  At maximum level, this power
                     will give you a 21% chance to dodge attacks, which is
                     quite decent really, and worth investing in.

     Skill Name    : IGNORE PAIN
     Must Have     : ONSLAUGHT
     Description   : Total focus in the heat of battle allows you to ignore
                     physical and piercing damage.
     My Rank (/5)  : 3
     My Comments   : Decent resistance (15% at maximum level) to both piercing
                     and regular damage is not to be sneezed at, but it isn't
                     as glamorous as some of the other Warfare skills by ANY
                     means.

     Skill Name    : WAR HORN
     Description   : The triumphant call of your war horn temporarily stuns
                     enemies
     My Rank (/5)  : 4
     My Comments   : Good, but the duration of the stun effect is unfortunately
                     random, and will range at maximum level from 1.5 - 6.5
                     seconds, which can be PLENTY of time to inflict massive
                     amounts of pain and damage in combat, or surprisingly
                     little, depending on how lucky you are really !!

  LEVEL 10 SKILLS

     Skill Name    : HEW
     Must Have     : DUAL WIELD
     Description   : A Dual Wield technique that causes increased damage by
                     50%
     My Rank (/5)  : 5
     My Comments   : Definitely worth purchasing to compliment your regular
                     Dual Wield skill.

     Skill Name    : CRUSHING BLOW
     Must Have     : BATTLE RAGE
     Description   : Provides a chance for attacks to cause bonus damage while
                     in Battle Rage
     My Rank (/5)  : 4
     My Comments   : IF and ONLY if you are going to rely very heavily on the
                     Battle Rage power, then this is a VERY capable addition
                     thereto.


     Skill Name    : BATTLE STANDARD
     Description   : Throw down a mighty standard to embolden the hearts of
                     nearby allies.
     My Rank (/5)  : 4
     My Comments   : Battle Standard may LOOK plop at lower levels, but at
                     its highest level it gives you a SHEDLOAD of bonuses,
                     which can really help to turn the tide of battle for you
                     AND your allies.

     Skill Name    : WAR WIND
     Description   : Executes a devastating spinning attack that can damage
                     up to four enemies.  Initially each hit is not as powerful
                     as a normal attack but the effectiveness increases every
                     level.
     My Rank (/5)  : 5
     My Comments   : At its highest level, you can hit up to 7 targets at the
                     same time, making this a real crowdpleaser of a skill.
                     Attach it to the right mouse button and use it sparingly
                     to maximise the movie-style fight quality of your scraps.

  LEVEL 16 SKILLS

     Skill Name    : CROSS CUT
     Must Have     : DUAL WIELD
     Description   : A Dual Wield technique that can hit up to 2 enemies with a
                     cross-cutting scissor motion.
     My Rank (/5)  : 3
     My Comments   : Reasonably good, and definitely worth putting at least a
                     couple of points into as part of your AWESOME Dual Wield
                     skill.

     Skill Name    : HAMSTRING
     Must Have     : ONSLAUGHT
     Description   : An attack aimed at the enemy's legs reduces their ability
                     to run and increases their vulnerability for a short
                     duration.
     My Rank (/5)  : 4
     My Comments   : It slows your victims, and reduces their defensive ability
                     AND armour, making it worthwhile - especially considering
                     you don't actually have to independently select it - it
                     will just be a part of your regular Onslaught skill !!

  LEVEL 24 SKILLS

     Skill Name    : COUNTER ATTACK
     Must Have     : BATTLE RAGE
     Description   : Provides a chance to counter attack an enemy after being
                     hit in Battle Rage.
     My Rank (/5)  : 1
     My Comments   : Maximum 15% chance to do a modest counter-attack ?  I
                     think you can do MUCH better at this level, so I wouldn't
                     sink more than 1-2 points into this skill personally.

     Skill Name    : TRIUMPH
     Must Have     : BATTLE STANDARD
     Description   : Seeing the inevitability of your triumph, enemies lose
                     hope and the strength of their attack diminishes.
     My Rank (/5)  : 4
     My Comments   : Definitely one to add to the already impressive Battle
                     Standard, as at maximum level this baby will reduce the
                     amount of damage your enemies can inflict by 40% !!!!!

     Skill Name    : LACERATE
     Must Have     : WAR WIND
     Description   : Adds bleeding damage to War Wind and increases the
                     number of enemies hit.  Requires at least one weapon be
                     a sword or axe.
     My Rank (/5)  : 3
     My Comments   : Decent attack that can hit up to 3 enemies at maximum
                     level, but which requires you to have a sword or axe in
                     your hand (which is POSSIBLE but not 100% certain given
                     your style of play obviously), reducing the appeal of
                     this power.

     Skill Name    : DOOM HORN
     Must Have     : WAR HORN
     Description   : Your War Horn heralds the doom of your enemies, shattering
                     their nerves and reducing their ability to defend
                     themselves.
     My Rank (/5)  : 3
     My Comments   : Since it gives you (at maximum level) a 25% reduction in
                     your enemies' health, PLUS reduced armour, I think it is
                     worth at LEAST 2-3 points personally.  Assuming you have
                     the War Horn skill at any rate !!!!!

  LEVEL 32 SKILLS

     Skill Name    : TUMULT
     Must Have     : DUAL WIELD
     Description   : A Dual Wield technique that hits up to 3 adjacent enemies.
     My Rank (/5)  : 3
     My Comments   : A good, firm attack that perfectly rounds off what is
                     without a DOUBT one of the Warfare Master's greatest
                     skills - Dual Wield.  Definitely sink something into this,
                     even if it's just 1-2 points !!

     Skill Name    : ARDOR
     Must Have     : ONSLAUGHT
     Description   : You build momentum as you drive your attack forward,
                     attacking and moving more rapidly.
     My Rank (/5)  : 5
     My Comments   : As I have said previously, ANY skill that benefits your
                     attack speed gets two thumbs up in my book, and this one
                     works in conjunction with your Onslaught skill, meaning
                     that the more you hit people, the more powerful you
                     become AND the faster you move AND STRIKE !!!!! =)

     Skill Name    : ANCESTRAL HORN
     Description   : The ominous call on this ancient heirloom will summon
                     forth ghostly heroes of old from the Elysian Fields to do
                     battle once more.
     My Rank (/5)  : 4
     My Comments   : Whilst it is undoubtedly a very impressive skill, being
                     as it is in fact the ONLY summon-skill which the Warfare
                     Master has at his disposal, it is time-limited, which
                     SUCKS in my opinion.  At maximum level you will benefit
                     from the assistance of 5 warriors for a paltry 24 seconds
                     so this skill, whilst powerful, MUST be reserved for
                     desperate situations.  It is DEFINITELY worth having, but
                     use it wisely.

  Conclusions      : If you have ever wanted to be in the movie 300 ... or
                     Gladiator ... or ANY other similar movie, then this is
                     MOST DEFINITELY the School for you.  It has virtually NO
                     ranged attacks, and can only work its wonders up-close and
                     personal, like a good warrior should ;)
  Sphere Rating /5 : 5 if you like up-close and personal, 3 if you don't.


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  Game Description : The Theurgist combines offence and defence with insidious
                     life stealing skills that leech enemies' vitality while
                     bolstering their own.  At higher levels the ability to
                     summon a powerful Liche King dramatically increases
                     damage-dealing ability.
  Sinister says    : NICE !!  This School boasts some of the most VICIOUS
                     skills in the game, with powers such as Cascading Life
                     Drain and Enslave Spirit.  It is definitely NOT one for
                     the goodies two-shoes out there, and it is HEAVILY
                     reliant on range for its powers to take full effect,
                     so those that like to wade in might want to avoid it,
                     unless it is coupled with Warfare of course.

  LEVEL 1 SKILLS

     Skill Name    : DEATHCHILL AURA
     Description   : A deathly chill radiates from the character slowing the
                     attack and movement of enemies as it diminishes their life
     My Rank (/5)  : 3
     My Comments   : A decent aura, and a very helpful one to have early on in
                     the game.  You might wind up reducing it in favour of
                     other skills later on, but I would never want to be
                     totally without its benefit.

     Skill Name    : LIFE DRAIN
     Description   : Leeches life from an enemy to replenish your own.
     My Rank (/5)  : 5
     My Comments   : YES !!  THIS is what it's all about.  Not only does this
                     power enable you to bleed life directly from your enemy
                     from afar, but it transfers a portion of it back to you,
                     healing you in the process !!  We LOVE it !!  At maximum
                     efficiency, it converts 260% of the attack damage back
                     to you as health ;)

  LEVEL 4 SKILLS

     Skill Name    : TERNION ATTACK
     Description   : This powerful wizard's trick causes your staff to shoot
                     three projectiles by channeling magical energy into it.
                     Initially each hit is not as powerful as a normal attack
                     but the effectiveness increases every level.
     My Rank (/5)  : 4 (if playing a wizard) 1 (if playing anything else)
     My Comments   : This skill is either great or worthless, depending on the
                     type of character you want to play.  Basically, if you
                     are going to be using a staff ?  Then it can (if you have
                     a HUGE bank of energy to draw from) level large groups
                     of monsters in no time flat.  If you are playing ANY other
                     type of character (hand-to-hand, archer, assassin, etc.)
                     then it is UTTERLY worthless.

     Skill Name    : RAVAGES OF TIME
     Must Have     : DEATHCHILL AURA
     Description   : Accelerates the effects of time on adjacent enemies'
                     equipment causing weapons to dull and armour to crumble.
     My Rank (/5)  : 4
     My Comments   : If you are going to be retaining the Deathchill Aura, then
                     this is a REALLY cool skill to use to augment its power.
                     At its highest level, it will deal a whopping -36% damage
                     to your enemies when they get into hand-to-hand, and that
                     CAN'T be bad news for you.

     Skill Name    : VISION OF DEATH
     Description   : Assaults the minds of surrounding enemies with images of
                     their own death causing the weak-hearted to flee in horror
                     and more resolute foes to fight less effectively.
     My Rank (/5)  : 3
     My Comments   : Purely on the basis that fleeing enemies are still going
                     to return, I have to give this a 3.  It may buy you some
                     time - perhaps time enough to destroy

     Skill Name    : SPIRIT WARD
     Description   : Casts a protective ward that will reduce the damage of
                     undead attacks on the player and nearby allies.
     My Rank (/5)  : 2
     My Comments   : Whilst it does its job well, and benefits both you AND
                     any nearby allies, at the end of the day all this power
                     actually does is protect you from Undead, so it's NO
                     use against other types of creatures.

  LEVEL 10 SKILLS

     Skill Name    : CASCADE
     Must Have     : LIFE DRAIN
     Description   : Causes Life Drain to blast through the primary target
                     and hit multiple enemies.
     My Rank (/5)  : 5
     My Comments   : WICKED skill.  This is the equivalent of Chain Lightning
                     to the Storm School, and you get it in a third of the
                     time !!  Cascade makes Life Drain snake from one target
                     to another to another and so on (depending on the level)
                     which is VERY cool.

     Skill Name    : DARK COVENANT
     Description   : Mysterious otherworldly entities offer great power to
                     Spirit Masters who can commune with them.  The cost,
                     however, is measured in life.
     My Rank (/5)  : 1
     My Comments   : To be honest the bonuses this skill imparts are poor
                     when contrasted with its cost.  Any skill that bleeds
                     you of life to keep it running should be viewed VERY
                     sceptically in my eyes.

     Skill Name    : SUMMON LICHE KING
     Description   : In ages past, powerful sorcerers learned how to cheat
                     Hades and persist as undead liches long after death had
                     robbed their bodies of life.  A dangerous practice of
                     Theurgists is to bind the souls of these ancient liches
                     to their will, thus acquiring their powers.
     My Rank (/5)  : 5
     My Comments   : This is the first of TWO summons which the Spirit School</pre><pre id="faqspan-2">
                     has to offer, the other being the Outsider.  The Liche
                     King is a ranged unit, but a DAMNED handy one, who is
                     heavily upgradable.  Whilst he won't last long if he is
                     made the object of repeat enemy fire, he can dish out
                     PLENTY of damage considering his frail exterior, and
                     makes a worthy addition to your entourage in my opinion.

     Skill Name    : SPIRIT BANE
     Must Have     : SPIRIT WARD
     Description   : Adds damage against undead to the attacks of those under
                     the effects of Spirit Ward.
     My Rank (/5)  : 3
     My Comments   : If you're going to, then sink 1-2 points into this skill,
                     but think carefully before you put any more in, as in my
                     opinion it ISN'T all that useful.

  LEVEL 16 SKILLS

     Skill Name    : ARCANE LORE
     Must Have     : TERNION ATTACK
     Description   : The magic practitioners of older civilisations devised
                     many insidious techniques to bolster the destructive
                     capabilities of their magical staves.  Knowledge of these
                     methods will unlock the true power of your staff attacks.
     My Rank (/5)  : 4 (if you have a staff), 1 (if you do not).
     My Comments   : If you HAVE a staff and intend on relying on it almost
                     exclusively ?  Then this is a REALLY cool skill.  Its
                     only real drawback is the amount of energy that it takes
                     to cast, but this isn't so terrible at higher levels.  If
                     you have no intention of using a staff, then you can and
                     SHOULD totally avoid this skill.

     Skill Name    : NECROSIS
     Must Have     : DEATHCHILL AURA
     Description   : Weakens the constitution of adjacent enemies making them
                     more susceptible to attacks that directly damage their
                     life such as vitality damage and life leeching.
     My Rank (/5)  : 4
     My Comments   : A healthy addition to the Deathchill Aura - why not sink
                     just a couplea points into it for good measure ?  You
                     might as well, plus the benefits are quite good :)

     Skill Name    : ENSLAVE SPIRIT
     Description   : Slip through the barriers of your enemies' consciousness
                     and dominate their mind, binding them to your will.  While
                     enslaved your enemy will be forced to obey your commands
                     but eventually they will regain control of their mind and
                     turn against you.  Ineffective against monsters five or
                     more levels above you.
     My Rank (/5)  : 3
     My Comments   : I would have given this skill a 4 but the restrictions on
                     its use mean that you have to be dealing with characters
                     of your own level or only slightly higher (or much lower)
                     to get it to work, and later on in the game you will wind
                     up fighting beings that are CONSIDERABLY more powerful
                     than you are, which is when this skill comes a cropper.
                     It is DEFINITELY worth having, and it can get you out of
                     a LOT of jams ... but longer-term, think carefully about
                     it - you MIGHT want to reassign some points from it to
                     other skills.

     Skill Name    : DEATH NOVA
     Must Have     : SUMMON LICHE KING
     Description   : Emits a wave of death that will deplete life from any
                     living being it contacts.
     My Rank (/5)  : 5
     My Comments   : Even if you only sink a point into this skill, it adds
                     another death-dealing attack to the repertoire of the
                     OH so cool Liche King, and that cannot be a bad thing :)

  LEVEL 24 SKILLS

     Skill Name    : UNEARTHLY POWER
     Must Have     : DARK COVENANT
     Description   : Draw upon even greater otherworldly powers to augment
                     yourself and allies in battle, but be wary of the cost
                     exacted from your own vitality.
     My Rank (/5)  : 1
     My Comments   : Again, it's OK insofar as it benefits you and your
                     buddies, but the cost is direct to you, so it cannot be
                     sustained indefinitely, and it will leave you vulnerable
                     to attack from others.  Perhaps best used (if at all),
                     in the presence of powerful allies ;)

     Skill Name    : WRAITH SHELL
     Must Have     : SUMMON LICHE KING
     Description   : Allows the Liche King to diminish its corporeal presence
                     making it less vulnerable to all types of damage.
     My Rank (/5)  : 5
     My Comments   : This increases the life (or unlife) expectancy of your
                     Liche King, and that is a GREAT thing in my book.  The
                     poor lad has a tendency of dying (again) prematurely
                     otherwise =./

     Skill Name    : CIRCLE OF POWER
     Description   : Creates a circle of power that protects allies from the
                     undead and damages any undead creatures that pass within
                     it.
     My Rank (/5)  : 5
     My Comments   : Compared with the Spirit Ward and its upgrade, I find
                     this to be a MUCH more useful power.  You can target a
                     specific area for it to affect, and if you are in ANY
                     doubt about just how effective it can be, just do battle
                     with some Empusa Soul Carvers, and you'll see ;)

  LEVEL 32 SKILLS

     Skill Name    : DEATH WARD
     Description   : Places a magical ward on the player that protects them
                     from death by granting additional life when their life
                     gets dangerously low.
     My Rank (/5)  : 3 (sceptical)
     My Comments   : This is going to sound REALLY stupid, but I couldn't seem
                     to get this skill to work ... I just ... died !!  I think
                     that, in order for it to work, the person hitting you
                     must knock you down below the pre-defined level of health
                     (which is calculated on the basis of your level of skill
                     with this power).  Take too much damage too quickly, and
                     you're screwed.  I think it's worth a point just for the
                     odd time it saves your life, but as I say, for ME ?  It
                     just didn't seem to want to work =./

     Skill Name    : SUMMON OUTSIDER
     Description   : Calls forth a powerful extra-dimensional entity from
                     beyond the ether.  The link can only be maintained for
                     a short time.
     My Rank (/5)  : 5
     My Comments   : Although he is only available for a short period of time,
                     the Outsider can help you to turn the tide of battle in
                     your favour, as he is a BIG boy, quick, and reasonably
                     powerful to boot.  At the very least he can act as
                     cannon fodder whilst your Liche King moves into a better
                     position to zap your enemies from afar ... and you just
                     throw your head back and cackle with glee !!!!! =)

     Skill Name    : ARCANE BLAST
     Must Have     : SUMMON LICHE KING
     Description   : Drawing upon ancient arcane craft the Liche King forms
                     deadly bolts of elemental energy and launches them at
                     enemies.
     My Rank (/5)  : 5
     My Comments   : BIG ... UP ... THE LICHE ... KING !!  These things are
                     VERY cool, and have a good range to boot !!  Multiple
                     blasts and at higher levels, really quite good damage.
                     Definitely one to outfit the dead dude with.

  Conclusions      : The Spirit School boasts some impressive and powerful
                     skills, but its reliance on magic over physical attacks
                     is sure to be its greatest pitfall.  When paired with
                     something like Warfare or even Defence, it would be
                     quite interesting though !!
  Sphere Rating /5 : 4


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  Game Description : The Defender specialises in surviving battles but offers
                     little in the way of offensive enhancements.  Many skills
                     focus on utilising the shield to deflect attacks and
                     disable enemies.
  Sinister says    : Yyyyyyyyyyyyeah.  Whilst this School of Training DOES
                     have SOME natty skills ?  Like the Shield Charge ?  For
                     me it is WAY too reliant on your having a shield.  If
                     you like Eric from Dungeons and Dragons then this is
                     DEFINITELY the School for you - otherwise be VERY VERY
                     CAREFUL when picking it.  You don't want to come a
                     cropper, especially since you can't undo it later ;)

  LEVEL 1 SKILLS

     Skill Name    : CONCUSSIVE BLOW
     Description   : Adds a chance for attacks to stun enemies and increases
                     the duration of stun attacks when wielding a club type
                     weapon.
     My Rank (/5)  : 4
     My Comments   : Stunning is COOL because it gives you the opportunity to
                     inflict even MORE damage on hapless opponents as they are
                     staggering about in their stupored state.

     Skill Name    : BATTLE AWARENESS
     Description   : Enter a state of heightened awareness that allows you
                     and your allies to perceive and respond to attacks more
                     effectively.
     My Rank (/5)  : 3
     My Comments   : Granting a bonus to your Defensive Ability is never a
                     bad thing, and you must have this skill to be able to
                     benefit from its modifications further up the food chain.
                     I wouldn't sink TOO many skill points into it though ...

     Skill Name    : BATTER
     Description   : A shield attack that hits for increased damage and slows
                     enemies' attacks for a duration.
     My Rank (/5)  : 5 (if you rely on a shield), 1 (if you don't)
     My Comments   : A shield-only skill, but one which does have good
                     benefits.  It is good being able to use what would
                     otherwise be a solely defensive tool for a bit of an
                     ass-whupping ;)

     Skill Name    : ARMOUR HANDLING
     Description   : Understanding how to properly adjust and move in armour
                     allows you to wear heavier armour and shields than an
                     untrained warrior of equivalent strength could manage.
     My Rank (/5)  : 5
     My Comments   : Good Armour = Good Defence; Good Defence = Less Dying.
                     The reasons for having this skill are mathematically
                     simplistic - get it !! ;)

  LEVEL 4 SKILLS

     Skill Name    : ADRENALINE
     Description   : Each enemy hit has a chance of triggering an adrenaline
                     rush that boosts life regeneration.
     My Rank (/5)  : 5
     My Comments   : Fair play whilst I don't really like the Defence School,
                     I DO love this skill.  They hit you and it makes you heal
                     quicker ?  BRING IT ON !!!!! =)

     Skill Name    : RALLY
     Description   : The resolute call of your horn can turn the tide of
                     battle, inspiring all in its range to fight with renewed
                     vitality.
     My Rank (/5)  : 5
     My Comments   : A decent skill which promotes your health regeneration
                     for a given period.  Since it benefits your allies as
                     well as yourself, it can really help to turn battles in
                     your favour.

     Skill Name    : QUICK RECOVERY
     Description   : A strong shield arm allows you to block multiple attackers
                     with amazing speed when necessary but it can only be kept
                     up for a short time.
     My Rank (/5)  : 4
     My Comments   : Considering that you lack range with Defence Mastery, you
                     could benefit from being able to block physical attacks
                     in multiples, and at high speeds.  Therefore this skill
                     is well worth studying.

     Skill Name    : SHIELD SMASH
     Description   : A shield fighting technique that inflicts damage with both
                     the weapon and the shield.
     My Rank (/5)  : 5
     My Comments   : Turn the shield into a WEAPON ??  BONZA !!!!!  Definitely
                     one to invest in, even if only a couple of points.

  LEVEL 10 SKILLS

     Skill Name    : RESILIENCE
     Must Have     : ADRENALINE
     Description   : Increases how often an Adrenaline rush can be triggered.
     My Rank (/5)  : 5
     My Comments   : Big-up the number of times you can use the Adrenaline
                     Rush in a given period of time ?  YES PLEASE !!

     Skill Name    : FOCUS
     Must Have     : BATTLE AWARENESS
     Description   : Focus allows you and your allies to react quickly to
                     enemy attacks increasing the chance of a successful
                     shield block.
     My Rank (/5)  : 5 (if you rely on a shield), 1 (if you don't)
     My Comments   : Another very useful skill if you are going to be relying
                     on a shield.  If not then it's one to avoid really !!
                     But then if you AREN'T going to be relying on a shield,
                     why the HELL did you choose Defence Mastery !?!?! :)

     Skill Name    : SHIELD CHARGE
     Description   : A running attack that slams into the enemy with your
                     shield causing bonus damage and stunning them.
     My Rank (/5)  : 5
     My Comments   : This skill is definitely one of the best the Defence
                     School has to offer.  It enables you to close the gap
                     between you and your enemies rapidly, and to slam into
                     them causing damage and stunning them.  It is also one
                     of the most visually impressive skills in the Defence
                     repertoire.

  LEVEL 16 SKILLS

     Skill Name    : INSPIRATION
     Must Have     : RALLY
     Description   : Gradually restores lost energy to allies allowing them
                     to continue the fight.
     My Rank (/5)  : 5
     My Comments   : I like this skill.  Using an aura to bolster the health
                     recharge rate of your allies is COOL, as whilst they are
                     alive they WILL keep fighting for you.  TO THE DEATH !!

     Skill Name    : REND ARMOUR
     Must Have     : BATTER
     Description   : Increases the effectiveness of Batter causing it to hit
                     three targets with enough force to dent their armour.
     My Rank (/5)  : 5 (if you rely on a shield), 1 (if you don't)
     My Comments   : As I have said repeatedly of these types of skills, if
                     you HAVE an intent to rely on a shield in combat in
                     general ?  Then this is a cool skill to have, DEFINITELY.
                     If you do NOT ?  Then why waste the points !!

     Skill Name    : DISABLE
     Description   : A fighting technique that utilises the shield to crush
                     foes and throw them off-balance.
     My Rank (/5)  : 3 (if you rely on a shield), 1 (if you don't)
     My Comments   : To be honest I think this skill arguably loses out to
                     Shield Charge - however it does give decent slow effects
                     at higher levels ... even if the damage isn't really
                     there.
     Other Ideas   : [Viro Melchior says]
                     "Disable is amazing.  You are comparing it to Shield
                     Charge, but Disable (and the other two abilities on the
                     right hand edge of the Defender menu) are passive.
                     There is a chance every time you attack that they are
                     used, for ZERO energy.  Plus they all add your shield
                     damage into the equation, which later on gets to be +100
                     damage or more (my Defender/Pyro has a purple shield
                     that hits for 199 damage)."

  LEVEL 24 SKILLS

     Skill Name    : DEFENSIVE REACTION
     Must Have     : ADRENALINE
     Description   : Increases damage and attack speed during an adrenaline
                     rush
     My Rank (/5)  : 5
     My Comments   : Adrenaline Rush is one of your handiest skills, so if I
                     were you I would kit it out with additional powers at
                     every possible opportunity.  This skill should get MORE
                     than a 5, as it increases your attack speed and you KNOW
                     how much I love that ;)

     Skill Name    : IRON WILL
     Must Have     : BATTLE AWARENESS
     Description   : Grants allies the resolve to hold out against great
                     adversity.
     My Rank (/5)  : 2
     My Comments   : To be honest, I'm not a huge fan of this power.  It gives
                     stun resistance, reduces entrapment duration, reduces
                     freeze duration and gives skill disruption protection ...
                     but it's like Han Solo said ... it's no match for a
                     Blaster at your side ;)

     Skill Name    : DISRUPTION
     Must Have     : SHIELD CHARGE
     Description   : Increases the shock effect of Shield Charge, startling
                     adjacent enemies and disrupting spell use for a time.
     My Rank (/5)  : 5 (if you rely on a shield), 1 (if you don't)
     My Comments   : I think this is a really handy skill to have to be honest.
                     I SERIOUSLY rate the Shield Charge skill, and being able
                     to increase the number of people that you hit is ALWAYS
                     a good thing ... BRING THE NOISE !! :)

  LEVEL 32 SKILLS

     Skill Name    : DEFIANCE
     Must Have     : RALLY
     Description   : A percentage of all damage inflicted by enemies will be
                     revisited back upon them for a short time after using
                     Rally.
     My Rank (/5)  : 4
     My Comments   : Using this skill you gain increased elemental resistance
                     and can reflect some damage back at your enemies.  At
                     maximum level 60% of it to be precise !!  However the
                     effects are transient, and don't last too long ...

     Skill Name    : COLOSSUS FORM
     Description   : Assume the form of a towering Colossus and lay waste to
                     your enemies.
     My Rank (/5)  : 4
     My Comments   : Whilst I really do love this power ... and I do ... as
                     I cannot HELP but utter the words "Magic Sceptre ... make
                     my Monster GROW" every time I use it ... and it is REALLY
                     good for enabling you to cover distance very quickly and
                     to smite your enemies LIKE the Colossus ?  Try going
                     through a door ... or down a flight of stairs, and you
                     will very quickly learn its shortfalls.  It's CR@P at
                     that sorta thing !!

     Skill Name    : PULVERISE
     Description   : A fighting technique that utilises the shield to slam
                     into enemies, knocking them senseless.
     My Rank (/5)  : 4
     My Comments   : This power gives you the ability to strike multiple foes
                     causing damage, reducing their offensive ability, and
                     creating a skill disruption effect.  In short, ruining
                     their day.  It's not fantastic, but it ain't half bad ;)

  Conclusions      : Of the 20 skills in this School, 9 of them rely on you
                     having a shield in your possession, so if you are not
                     planning on using one, forget this school.  Also, think
                     VERY CAREFULLY before pairing Warfare and Defence.  They
                     may SOUND like they go hand-in-hand, but you will be
                     sacrificing almost all your ranged powers, PLUS you will
                     have to have two weapons on your primary, and a weapon
                     plus a shield in your secondary, to make full use of the
                     combined powers of both Schools.  Defence is a handy
                     school, so don't think I'm being TOO harsh with it, but
                     for me it just doesn't cut the mustard.
  Other Ideas      : [Thomas Graham has gotten in contact with me to give you
                     guys a different perspective on the Conqueror (Warfare+
                     Defence Mastery), as he loves it.  He says]
                     "(The Conqueror) was my very first character ... and
                     he's currently my strongest.  Basically I gave him a
                     shield and grabbed all the shield attacks from Defence
                     and buffed him up with all the other melee power from
                     Warfare - completely ignoring dual wield/war wind/
                     ancestral horn. I took War Horn though, as it's useful
                     for running out of trouble. I also ignored Concussive
                     Strike from Defence as maces are really slow as to not
                     really make it worth it (As I also prefer to hit as fast
                     as possible, gives me more chances to get a shield
                     attack in).

                     "I always keep a bow handy in the second slot. I use it
                     for overly tough boss fights (Typhon on Normal, the bull
                     on epic and legendary etc) and for pulling out groups of
                     monsters in rooms where it'd be suicide to go Shield
                     Charging in. Generally he can wipe the floor with most
                     monsters and with Armour Proficiency, Ignore Pain and
                     all those other skills, he soaks it up very nicely too.
                     Not to mention that Warfare and Defence have the most
                     Health bonuses of all the schools as you level them up.
                     I also keep Shield Charge handy for getting rid of those
                     pesky archers and casters (Especially Machae Archers),
                     and even using it in melee range to just pummel some
                     monsters.

                     "The slowing effect on Batter is great, it really
                     reduces the amount of pain coming your way and as a
                     general rule I find my shield does more damage than my
                     weapons. This also makes it great for Disable, Pulverize
                     and Shield Bash. The slowing effect on Disable is too
                     chancey to rely on, but I only max it out because it's
                     another chance of hitting with my shield instead (Which
                     tends to deal a FAIR bit more damage than my main
                     weapon.) He also has Onslaught which powers him up
                     quite considerably. With +Speed and skills like Weapons
                     Training and Ardor, I seem to have hit some kind of
                     Weapon Speed cap =(. Nothing I do can make him strike
                     any faster than now - not even activating a Battle
                     Shrine!"
                     [He also points out that, if you check out the bonuses
                     gained from levelling up your masteries, Defence gives
                     the most health of all of them).]
  Sphere Rating /5 : 2


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  Game Description : The Wanderer can call on denizens of the forest to deal
                     damage and shield them from enemies.  Healing and
                     defensive auras allow allies to survive longer and fight
                     more effectively.
  Sinister says    : Find me a RAINBOW !!  Ok so it's not that bad really -
                     Nature Mastery DOES give you control over more creatures
                     than any other School - three in total - and it has a
                     healthy emphasis on healing and restoration which can
                     compliment other schools well - it just isn't that strong
                     as an offensive school unfortunately.

  LEVEL 1 SKILLS

     Skill Name    : REGROWTH
     Description   : A wave of healing energy rapidly restores lost life to
                     the target ally.
     My Rank (/5)  : 5
     My Comments   : Basically ESSENTIAL maintenance for those times when you
                     get caught with no potions left ... and you will ;)

     Skill Name    : CALL OF THE WILD
     Description   : Summons a wolf companion to fight with you in battle.  At
                     higher levels more wolves can be controlled at once.
     My Rank (/5)  : 5 to begin with ... 2 as the game progresses
     My Comments   : You can summon a wolf, which is cool because no other
                     School will give you a summon THIS quickly - however the
                     wolf is available at level 1 for a reason.  At its best
                     level, this skill will enable you to summon 2 wolves -
                     however they are EXTREMELY prone to premature death -
                     especially when they face more powerful monsters later
                     in the game.  Even when souped-up, they aren't all that,
                     unfortunately.
     Other Ideas   : [Viro Melchior says]
                     "I'd agree with (your ranking above) *until* you go to
                     Epic.  All summoned monsters are given more hp and armor
                     at the Epic and Legendary thresholds.  So while your
                     pets get ripped to shreds in the Orient and Hades of
                     basic difficulty, they are much tougher once you go up
                     to a harder mode.  And because the "difficulty" scales
                     slower in these modes (along with your levels going up
                     slower), the pets remain useful in Orient + Hades on the
                     higher difficulties."

  LEVEL 4 SKILLS

     Skill Name    : HEART OF OAK
     Description   : Bolsters the life-force of yourself and nearby allies.
     My Rank (/5)  : 5
     My Comments   : Boasting a steady increase to your health regeneration
                     rate, and extending same to nearby allies, this is a
                     COOL skill to have.

     Skill Name    : ACCELERATED GROWTH
     Must Have     : REGROWTH
     Description   : Allows Regrowth to be cast more frequently.
     My Rank (/5)  : 5
     My Comments   : Even if you only sink a couplea points into this skill,
                     being able to heal yourself more frequently means you are
                     likely to survive longer.

     Skill Name    : MAUL
     Must Have     : CALL OF THE WILD
     Description   : A gnawing attack that rends enemy flesh causing bleed
                     damage for a short duration.
     My Rank (/5)  : 5
     My Comments   : Whilst I would only learn this skill if you are SERIOUSLY
                     a dog lover, if you DO want to keep the wolves on, then
                     I would strongly recommend it be studied.

     Skill Name    : PLAGUE
     Description   : Plague afflicts nearby enemies with a debilitating ailment
                     that reduces their health and quickly spreads to other
                     nearby creatures.
     My Rank (/5)  : 5
     My Comments   : Poison damage rocks - just ask the Rogue !!  Being able
                     not only to poison your enemies, but also to see that
                     poison spread to their allies, is just plain fun :)

  LEVEL 10 SKILLS

     Skill Name    : BRIAR WARD
     Description   : A protective grove of briars grows around you that
                     enemies cannot pass through.
     My Rank (/5)  : 1
     My Comments   : To be honest, most reasonably powerful enemies are just
                     going to smash their way through this, so it is of
                     SERIOUSLY limited use.  It grows all around you, so you
                     cannot really use it to escape ... it is a PLOP power.

     Skill Name    : SURVIVAL INSTINCT
     Must Have     : CALL OF THE WILD
     Description   : An instinctual will to live is triggered whenever health
                     is low.
     My Rank (/5)  : 5
     My Comments   : Again - a seriously cool power but only for the hardcore
                     dog lovers out there.  It allows your poochies to absorb
                     a percentage of the damage they inflict, and to do more
                     damage than usual ... unfortunately it usually won't be
                     enough to save their furry little hides =./

     Skill Name    : FATIGUE
     Must Have     : PLAGUE
     Description   : Saps the strength from diseases enemies causing them to
                     move more slowly and fight less effectively.
     My Rank (/5)  : 3
     My Comments   : Offering a myriad of nasty potential effects, this is
                     worth sinking at least a couple of points into as and
                     when you get the opportunity ... it can reduce enemies'
                     health, damage AND speed !!

  LEVEL 16 SKILLS

     Skill Name    : TRANQUILITY OF WATER
     Must Have     : HEART OF OAK
     Description   : Provides a chance to use skills at 50% reduced cost while
                     under the effect of Heart of Oak.
     My Rank (/5)  : 3
     My Comments   : Giving you the POSSIBILITY (as even at maximum power it
                     is a reasonably modest 28% possibility) to use your other
                     powers at a 50% reduction to their energy cost is worth
                     taking a gamble on - even if it's just one point you
                     sink into it as a skill, non ?

     Skill Name    : DISSEMINATION
     Must Have     : REGROWTH
     Description   : Causes regrowth energy to disseminate from the initial
                     target and leap to additional nearby allies.
     My Rank (/5)  : 5
     My Comments   : VERY very useful when you are doing larger-scale combat
                     in Elysium later in the game.  This is, in fact, the
                     power that the Elysian Warriors use to heal each other.
                     I definitely recommend getting at LEAST 2-3 points in
                     this power.

     Skill Name    : STINGING NETTLE
     Must Have     : BRIAR WARD
     Description   : Causes enemies who hit the Briar Ward to suffer poisoning.
     My Rank (/5)  : 2
     My Comments   : Ok so it makes the Briar Ward a little bit more manly,
                     but still - it's a bit naff.  Stinging Nettle ?  Paleeze.

     Skill Name    : SYLVAN NYMPH
     Description   : Summons a powerful forest Nymph who can bring down enemies
                     with her magical bow and cast enchantments to strengthen
                     allies in battle.
     My Rank (/5)  : 4
     My Comments   : She's quick, she's mean-tempered and she has a VERY
                     naughty laugh when she does things she knows she shouldn't
                     like shooting monsters in the eye from afar.  Also, you
                     can choose where you want her to materialise (which is of
                     very little consequence, but a nice touch).  The Nymph
                     has a high rate of fire, but skips (SKIPS) everywhere
                     she goes, which is really NOT good if you are trying to
                     play a manly character.  She is the second (or third if
                     you sank loads of points into the Call of the Wild)
                     summon for this School.

  LEVEL 24 SKILLS

     Skill Name    : PERMANENCE OF STONE
     Must Have     : HEART OF OAK
     Description   : Protects allies from the elements, reducing the damage
                     caused by elemental based attacks.
     My Rank (/5)  : 4
     My Comments   : Whilst it may SOUND naff, and even at its highest level
                     you get a maximum of 18% resistance, this is ELEMENTAL
                     resistance - i.e. resistance to ALL the elements and, as
                     such, it cannot be sneezed it.

     Skill Name    : STRENGTH OF THE PACK
     Must Have     : CALL OF THE WILD
     Description   : The howl of your wolves emboldens the hearts of those who
                     hear it causing them to fight more fiercely.
     My Rank (/5)  : 4
     My Comments   : I like this skill, as it enables the wolves to do
                     something for you and your other allies (if you have any)
                     for a change.  You will benefit from increased damage and
                     speed, and you KNOW that added speed makes me go weak at
                     the knees ... heh.

     Skill Name    : OVERGROWTH
     Must Have     : SYLVAN NYMPH
     Description   : Allows the Nymph to create a living shield around allies
                     that absorbs damage and harms enemies that strike it.
     My Rank (/5)  : 4
     My Comments   : Another natty power - this enables the Nymph to give you
                     a level of protection from physical damage, PLUS it has
                     a chance to perform piercing retaliation against those
                     who would harm you whilst under its protection.
     Other Ideas   : [Viro Melchior says]
                     "Overgrowth is nearly useless.  [The Nymph] doesn't cast
                     it often, and it isn't enough damage on any difficulty
                     to really make a difference considering how fickle she
                     is with it."

     Skill Name    : SUSCEPTIBILITY
     Must Have     : PLAGUE
     Description   : Weakens the constitution of adjacent enemies making them
                     more susceptible to physical and elemental damage.
     My Rank (/5)  : 4
     My Comments   : Giving negative modifiers to the Damage Resistance and
                     Elemental Resistance of those people standing around an
                     afflicted (poisoned) adversary, this just makes the
                     pleasure spread like wildfire through the ranks !! :)

  LEVEL 32 SKILLS

     Skill Name    : REFRESH
     Description   : Substracts time from recharging skills allowing you to use
                     them more frequently.
     My Rank (/5)  : 5
     My Comments   : I think this is a MUST HAVE skill for the Nature Master,
                     as it can enable you to employ some of your most powerful
                     skills more often.  At its highest level it reduces the
                     recharge time of skills by 52 seconds when used, and that
                     can mean the difference between life eternal and a quick
                     and painful death on the battlefield.

     Skill Name    : SANCTUARY
     Must Have     : BRIAR WARD
     Description   : The power of the grove revitalises those within and
                     reduces the energy consumed by skill use.
     My Rank (/5)  : 5
     My Comments   : If ever you GET Briar Ward to this level, then I would
                     seriously look to invest in this skill, as it boosts both
                     Health AND Energy Regeneration whilst you are within the
                     Ward and, since you cannot go anywhere whilst it's up ?
                     That sounds like a pretty sweet deal to me !!

     Skill Name    : NATURE'S WRATH
     Must Have     : SYLVAN NYMPH
     Description   : Imbues the Nymph's attacks with the power of the elements.
     My Rank (/5)  : 5
     My Comments   : Giving that tricksy little Nymph the power to fire arrows
                     through her enemies (a skill otherwise reserved for the
                     Hunting School Masters out there), and enhancing her
                     strikes with Elemental Damage is COO-WELL !! :)

  Conclusions      : Clearly NOT a School for those people that like to fight
                     in the front lines, unless backed up by something very
                     physical like Warfare or Earth, Nature can easily be as
                     much a hindrance as a help.  HOWEVER, when paired up
                     intelligently with other schools (i.e. using Nature as
                     pretty much a supporting School), it can be put to VERY
                     good use and, if you are looking to become a Druid, then
                     this is the way to go !!
  Sphere Rating /5 : 3


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                                                      / ¦
                                                     /  ¦
                                                     ===

  Game Description : Master of bow and spear combat.  Piercing attacks
                     penetrate enemy armour and high level bow skills will tear
                     through large groups of enemies.  The Hunter must rely on
                     speed and range to stay out of the reach of enemies.
  Sinister says    : I really like this School.  If you want to fashion your
                     character into an archer, then this is the way to go.
                     NOBODY wields a bow and arrow better than those that
                     follow the Hunting School ... NOBODY.  Of course if you
                     want to get up-close-and-personal ?  Then this is NEVER
                     going to be a school for you.

  LEVEL 1 SKILLS

     Skill Name    : ENSNARE
     Description   : Casts a weighted net around the feet of an enemy holding
                     them in place but not preventing them from attacking if
                     you are within their range.
     My Rank (/5)  : 5
     My Comments   : This is quite simply one of the single best low-level
                     skills in the whole game.  You can pin a single enemy,
                     whether a low-level grunt or even in some cases a boss,
                     in place for a given period of time, which gives you
                     (depending on the level of the skill) usually plenty of
                     time to riddle them with arrows or other attacks.  Go
                     on ... tie it to your right mouse button and have a
                     Legolas moment ;)

     Skill Name    : TAKE DOWN
     Description   : A brutal thrust from your spear delivers devastating
                     piercing damage to enemies and diminishes a portion of
                     your enemy's total life.
     My Rank (/5)  : 5 (if you wield a spear regularly), 1 (if you do not)
     My Comments   : Only of any use if you wield a spear as a regular part
                     of your arsenal.  I never do, so this skill is totally
                     lost on me.

     Skill Name    : WOOD LORE
     Description   : Central to survival in the wilderness is the ability to
                     hunt with bow and spear.  Great familiarity with these
                     weapons allows you to wield them with exceptional speed
                     and precision.
     My Rank (/5)  : 5
     My Comments   : ANY skill that increases your attack speed is quite
                     simply a must-have in my opinion, and this is one of
                     those.  Increased speed gives you increased damage-
                     dealing potential :)

  LEVEL 4 SKILLS

     Skill Name    : MARKSMANSHIP
     Description   : Marksmanship skill allows you to create and fire arrows
                     that fly faster and increase pierce damage.  Apply this
                     skill to your left mouse button.
     My Rank (/5)  : 5
     My Comments   : A very useful and improvable skill is Marksmanship.  It
                     increases the effectiveness and damage of all your regular
                     arrow attacks, and as the Hunter you will be using PLENTY
                     of those !!

     Skill Name    : ART OF THE HUNT
     Description   : Hunting experience gives you the edge when facing familiar
                     quarry such as Animals and Beastmen.
     My Rank (/5)  : 4
     My Comments   : Whilst I heavily improved this skill during my playtime,
                     it is best implemented against animals and beastmen, and
                     so part of its effectiveness is lost when it is used
                     against tougher and more powerful enemies ...

     Skill Name    : HERBAL REMEDY
     Description   : Living off the land, you learn to identify and utilise
                     medicinal plants to create healing salves.  When applied
                     it will fortify against poison and healing is accelerated
                     for the duration.
     My Rank (/5)  : 3
     My Comments   : It's good to be able to use a healing skill now and
                     again, and this one is reasonably cool because it also
                     helps protect you from poison damage.  I have never ever
                     used it in-game to be truthful, largely because being a
                     ranged character you tend to try and avoid taking hits
                     wherever possible, but it's cool to know it's available
                     should you want to learn it :)

  LEVEL 10 SKILLS

     Skill Name    : BARBED NETTING
     Must Have     : ENSNARE
     Description   : Barbed hooks on the hunter's Ensnare net tear into
                     enemies as they struggle causing them to bleed.
     My Rank (/5)  : 5
     My Comments   : Whilst I have never bothered to put any appreciable
                     number of points into this skill - I think I just put
                     one in for good measure - it is totally worth having,
                     as the opportunity to inflict additional damage on a
                     paralysed foe appealed to me ... and still does !!

     Skill Name    : CALL OF THE HUNT
     Description   : Those who answer the call of the hunt will fight with
                     increased speed and cunning.
     My Rank (/5)  : 5
     My Comments   : A GREAT skill which is only restricted by the time limit
                     imposed upon it - however at higher levels it runs for a
                     respectable amount of time, and can DRAMATICALLY improve
                     your fighting skills for the duration (as well as those
                     of your allies !!)

     Skill Name    : EVISCERATE
     Must Have     : TAKE DOWN
     Description   : Targeting vital weak-points on your enemy causes sustained
                     damage from bleeding.
     My Rank (/5)  : 5 (if you wield a spear regularly), 1 (if you do not)
     My Comments   : Again, if the spear is your weapon of choice, then this
                     is going to be a very popular skill for you.  If, like
                     me, however, you virtually NEVER use a spear, then this
                     skill is NEVER going to make your highlight reel.

     Skill Name    : MONSTER LURE
     Description   : Drops down a decoy to attract the attention of nearby
                     monsters.
     My Rank (/5)  : 1
     My Comments   : To be honest I think this is the worst skill in the whole
                     School.  It creates a dummy a VERY short distance away
                     from you, which lures monsters to it until they smash it
                     to pieces.  Since it's very close to you to start with,
                     they are not guaranteed to spot it and might hit you a
                     few more times until it catches their eye, so this isn't
                     a fantastic skill by any means :(

  LEVEL 16 SKILLS

     Skill Name    : STUDY PREY
     Description   : By observing your prey from a distance you may discover
                     its weakness, resulting in greater pierce damage.
     My Rank (/5)  : 3
     My Comments   : This is a skill which you can use to target a small area
                     of enemies at a distance, increasing the amount of
                     piercing damage they take for a little while.  A green
                     eye appears over their heads - it's the same power the
                     centaurs use on you ALL the BL**DY TIME !!

     Skill Name    : PUNCTURE SHOT ARROWS
     Must Have     : MARKSMANSHIP
     Description   : Incorporating a more streamlined shaft into your arrows
                     allows them to pass through targets and hit additional
                     enemies in their path.
     My Rank (/5)  : 5
     My Comments   : I would give this ability MORE than 5 if I could - it is
                     DEFINITELY one to get if you use a bow-and-arrow.  The
                     chance of penetrating the bodies of your enemies and
                     hitting the people behind them increases as the skill
                     improves, as does the satisfaction of using this skill !!

     Skill Name    : GOUGE
     Description   : A combat technique that uses the spear or bow to inflict
                     deep wounds that will result in prolonged bleeding.
     My Rank (/5)  : 4
     My Comments   : Increasing the amount of bleeding damage your spear OR
                     bow does, makes this a good skill to add to your
                     repertoire regardless of whether you prefer to use the
                     spear or the bow - I would recommend sinking at least
                     1-2 points into it personally.

     Skill Name    : FIND COVER
     Must Have     : ART OF THE HUNT
     Description   : Making use of available cover as you press your attack
                     allows you to avoid unnecessary damage.
     My Rank (/5)  : 3
     My Comments   : Since you are at range anyway, you should find you are
                     able to avoid the majority of attacks - just stick and
                     move and you will be able to avoid many projectiles.  This
                     is one of those nice to have powers, but I wouldn't say
                     it is in ANY way mandatory for this School.

  LEVEL 24 SKILLS

     Skill Name    : EXPLOIT WEAKNESS
     Must Have     : CALL OF THE HUNT
     Description   : Take full advantage of your enemy's mistakes and
                     vulnerable moments to inflict savage wounds.
     My Rank (/5)  : 5
     My Comments   : This skill enables you to inflict additional piercing and</pre><pre id="faqspan-3">
                     bleeding damage when attacking.  Consequently it is well
                     worth investing some pointage in ;)

     Skill Name    : TRAIL BLAZING
     Must Have     : ART OF THE HUNT
     Description   : Grants those who follow the hunt endurance to relentlessly
                     track their quarry, preventing even the most tangled
                     thicket from slowing pursuit.
     My Rank (/5)  : 5
     My Comments   : This skill doesn't benefit your attack speed per se, but
                     instead it increases your movement speed.  This has
                     certain obvious advantages insofar as you can peg it away
                     from combat quickly, or take advantage of mistakes your
                     enemies make in double-quick time.

     Skill Name    : DETONATE
     Must Have     : MONSTER LURE
     Description   : Adds a hidden explosive charge to the monster lure causing
                     it to detonate when destroyed.  In order to detonate the
                     lure must be at full energy.
     My Rank (/5)  : 1
     My Comments   : Ok ... whilst I admit that love almost EVERYTHING about
                     this School, THIS and Monster Lure I just really don't
                     get.  What makes THIS power really pants in my opinion
                     is that whilst it can cause the Monster Lure to explode
                     when it reaches zero health, it doesn't always, as the
                     Monster Lure MUST HAVE full energy to discharge this
                     power !!  Why bother !?!?!  Just SHOOT your enemies -
                     don't wait in hiding for this thing to take them out ...
                     JUST ... SHOOT ... THEM !!

  LEVEL 32 SKILLS

     Skill Name    : FLUSH OUT
     Must Have     : STUDY PREY
     Description   : Draw your enemies into the open, making them more
                     vulnerable to attack.
     My Rank (/5)  : 2
     My Comments   : If you're a big fan of using Study Prey, then this power
                     should go from a 2 to a 4.  I never use it personally, so
                     this is rather lost on me.  However I can tell you that
                     it does reduce both the Defensive Ability AND the
                     Elemental Resistance of those enemies it affects.

     Skill Name    : SCATTER SHOT ARROWS
     Must Have     : MARKSMANSHIP
     Description   : A secret of master fletchers is the ability to craft
                     special arrow heads that burst on impact sending out
                     razor-sharp fragments in all directions.  Each shard
                     delivers piercing damage to the enemies it hits.
     My Rank (/5)  : 5
     My Comments   : ANOTHER power which I would cheerfully give more than 5
                     points to were I able ... this one gives you a chance to
                     have any given arrow you fire explode into a set of
                     smaller barbs, each of which does additional damage.
                     Using this with the other Marksmanship upgrades can level
                     large (and I do MEAN large) numbers of enemies in one or
                     two arrows - it's SO COOL !!!!! :)

     Skill Name    : VOLLEY
     Description   : A combat technique that uses the spear or bow to rapidly
                     strike three times in succession.
     My Rank (/5)  : 5
     My Comments   : YET ANOTHER kickass power for the Hunting School - THIS
                     little beauty enables you to fire three arrows (from
                     time to time - there is a percentage chance that it will
                     work), which means you do even MORE damage to even MORE
                     monsters with your bow and arrows ... YEEEEEEES !!!!! =)

  Conclusions      : If you are an archer or have even the SLIGHTEST liking
                     for Legolas from the Lord of the Rings, then you should
                     SERIOUSLY consider this school.  Whilst its emphasis is
                     on wielding a bow and arrow, it does have some spear
                     skills available, and some modest healing powers should
                     you want to brush up on those, so it caters to pretty
                     much two main types of warrior - the Archer and the
                     Pikeman.  The biggest drawback of this school is in its
                     total lack of summons, but apart from that I love it !!
  Sphere Rating /5 : 4


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¦  --/  ¦ ¦ ¦ ¦ ¦  ¦     ¦ ¦ ¦ ¦ ¦  ==
¦  \    ¦ ¦ ¦ ¦ ¦  ¦     ¦ ¦ ¦ ¦ ¦   ¦
¦   \   ¦ ¦ ¦ ¦ ¦  ¦ --- ¦ ¦ ¦ ¦ ¦  ==
¦ ¦\ \  ¦ ¦ ¦ ¦ ¦  ¦ \ ¦ ¦ ¦ ¦ ¦ ¦  ¦
¦ ¦ \ \ ¦ --- ¦ ¦  === ¦ ¦ --- ¦ ¦  ====
¦ ¦  \ \¦     ¦ ¦      ¦ ¦     ¦ ¦     ¦
===   ========= ====== ¦ ======= =======
                    / ¦
                   /  ¦
                   ===

  Game Description : The rogue is unmatched at dealing rapid damage to single
                     opponents or wearing them down with poison and bleeding.
                     Reliant on hit-and-run tactics, the Rogue is less well
                     suited for handling hordes of enemies and must employ
                     trickery to avoid being overwhelmed.
  Sinister says    : Ooh !  NASTY.  I love it !!  I agree with the game - the
                     emphasis of this School is DEFINITELY on doing large
                     amounts of damage to very specific targets.  Later on you
                     can pick up a couple of skills that will sort out larger
                     groups of enemies, but the mainstay of the skills
                     available in this School are for the Assassins out there.
                     People that single-out their targets and go for the
                     jugular.

  LEVEL 1 SKILLS

     Skill Name    : CALCULATED STRIKE
     Description   : Used in place of your normal attack, every fourth hit
                     with calculated strike will deliver increased damage.
                     Apply this skill to your left mouse button.
     My Rank (/5)  : 5
     My Comments   : This is a GREAT skill to pick up early on in the game.
                     It doesn't matter what type of weapon you wield - every
                     fourth time you strike with this power it makes a cool
                     noise, and your enemy goes DOWN ... it's cool !! :)  Of
                     course it stops being QUITE so cool when you're fighting
                     stronger adversaries later on in the game, but UP UNTIL
                     that point it rocks.

     Skill Name    : BLADE HONING
     Description   : While active, this skill ensures that the blades on the
                     swords or spears of yourself and allies will remain razor
                     sharp and inflict increased piercing damage.
     My Rank (/5)  : 3
     My Comments   : Similar to Marksmanship or Earth Enchantment, this power
                     can remain constantly active - however it is limited in
                     that you must be wielding either a sword or a spear for
                     it to remain on.  Therefore even if your second weapon
                     is a bow and arrow, if you switch to it (i.e. away from
                     either a sword or spear), this power will automatically
                     switch itself off, which is a pain in the butt.

     Skill Name    : ENVENOM WEAPON
     Description   : Coats your weapon with deadly poison while activated.
     My Rank (/5)  : 5
     My Comments   : Adds poison damage to all your attacks, which is great !
                     BE an Assassin ... g'wan ... ;)

  LEVEL 4 SKILLS

     Skill Name    : THROWING KNIFE
     Description   : Throw a piercing blade at your opponent capable of causing
                     prolonged bleeding.
     My Rank (/5)  : 5 at the outset - 2 later on in the game
     My Comments   : When you first use this power you will throw your head
                     back and laugh with glee - I virtually guarantee it.
                     It's one of those "you think you have me ?  Well think
                     again !!" kinda powers - however when you're throwing
                     these beauties into the knees of a cyclops and he's about
                     to hammer you into the ground with his club ?  You will
                     come to see its limitations =./

     Skill Name    : DISARM TRAPS
     Description   : Expertise with traps and magical devices allows the Rogue
                     to easily disable them and avoid their damage.
     My Rank (/5)  : 3
     My Comments   : Even if you just put a point onto this skill, its effect
                     is passive, so you never need to activate it, and it does
                     reduce the likelihood of traps going off in your face.
                     However if you have a good sense of hearing, reduce the
                     rating I have given this skill to 1 as you will be able
                     to get around traps that way.

     Skill Name    : NIGHTSHADE
     Must Have     : ENVENOM WEAPON
     Description   : Oils harvested from deadly Nightshade plants give your
                     Envenomed Weapons the ability to slow enemies.
     My Rank (/5)  : 5
     My Comments   : Since the poison effects you get from envenom weapon
                     work with your regular attacks, why not bolster them at
                     every opportunity ??

     Skill Name    : FLASH POWDER
     Description   : A magician's trick turned to more nefarious purposes,
                     flash powder blinds adjacent enemies impairing their
                     ability to hit with weapons and potentially disorienting
                     them.
     My Rank (/5)  : 1
     My Comments   : I LOVE this power, but it has all the practical use of
                     popping a balloon as a method of distraction.  You throw
                     the powder down and BOOM - where's he gone !?!?!  Oh
                     look !!  He's RIGHT where he was to begin with !!  GET
                     HIM BOYS !!!!!  It's like that ;)  It works great on
                     low-ranking enemies, so it might be worth a point or
                     two, but I wouldn't bother with any more than that ...

  LEVEL 10 SKILLS

     Skill Name    : LUCKY HIT
     Must Have     : CALCULATED STRIKE
     Description   : Uncommonly good fortune provides a chance that calculated
                     strikes will slip past enemy armour causing tremendous
                     damage.
     My Rank (/5)  : 3
     My Comments   : Even if you just pop a point or two into this skill, it
                     actively increases the chances of calculated strikes
                     doing more damage.  I can't do maths to save my life,
                     but it's an (x)% chance of doing more damage on every
                     1 in 4 hits ... which is kinda slim, but worth adding
                     for the crack ;)

     Skill Name    : OPEN WOUND
     Description   : Adds a chance that weapon attacks will inflict bleeding
                     damage when using a sword, spear, bow, or axe.
     My Rank (/5)  : 4
     My Comments   : Given that this skill can affect your bleeding damage
                     chances with no less than FOUR main weapon groups, I
                     think it deserves a high rating.  Bleeding damage takes
                     a little while to slay your enemies, but it can weaken
                     them to the extent that they are like leaves on the
                     wind - pushovers in other words ;)

     Skill Name    : LAY TRAP
     Description   : Drops a mechanical bolt trap that will trip when enemies
                     draw near and rapidly fire out deadly bolts.
     My Rank (/5)  : 5
     My Comments   : GREAT when it comes to weakening larger numbers of enemy
                     troops (which as I have said before is something that
                     the Rogue School is a bit thin on the ground at doing
                     otherwise).  It doesn't slay huge amounts as the bolts
                     are a bit hitty-missy, but it does its job well, PLUS
                     you can lob it ... use the shift key whilst aiming to
                     increase the range ;)

     Skill Name    : POISON GAS BOMB
     Description   : Lobs a bomb that will burst on impact releasing a cloud
                     of toxic gas that damages enemies and impairs their
                     attacks.
     My Rank (/5)  : 5
     My Comments   : Another lobbable weapon - this one causes a cloud of
                     toxic fumes to arise, poisoning all within the blast
                     area.  Unfortunately it doesn't do huge amounts of
                     damage until higher levels, but it can be upgraded so it
                     is definitely worth putting at least a couple of points
                     into.

  LEVEL 16 SKILLS

     Skill Name    : LETHAL STRIKE
     Description   : A single deadly hit that multiplies the damage of a normal
                     weapon attack.
     My Rank (/5)  : 5
     My Comments   : THIS skill is simply BEAUTIFUL.  Think of it as focusing
                     your hatred and energy into doing just ONE hit ... JUST
                     one ... but that hit is usually going to be powerful
                     enough to slay the enemy you are aiming for.  Simple,
                     effective ... just like an Assassin should be !


     Skill Name    : RAPID CONSTRUCTION
     Must Have     : LAY TRAP
     Description   : Expertise in assembling traps reduces the amount of time
                     it takes to create a new trap after one has been set.
     My Rank (/5)  : 4
     My Comments   : I think it's worth having even if just on a low-level,
                     as the quicker you can roll out your traps, the more
                     chance they have of damaging your enemies ... obviously !!

     Skill Name    : TOXIN DISTILLATION
     Must Have     : ENVENOM WEAPON
     Description   : Learn alchemical processes to distil natural toxins,
                     increasing the potency and duration of all poison attacks.
     My Rank (/5)  : 5
     My Comments   : Increasing power and duration of ALL your poison attacks ?
                     HELL YEAH !!  BRING IT ON !!!!! :)

  LEVEL 24 SKILLS

     Skill Name    : ANATOMY
     Description   : With a deep knowledge of anatomy, attacks can be directed
                     at vital points in the body increasing the chance and
                     effectiveness of bleed damage.
     My Rank (/5)  : 5
     My Comments   : Since poison and bleeding are two of the main weapons the
                     Rogue Master has at their disposal and, consequently, two
                     of the main areas which you should upgrade wherever the
                     opportunity presents itself.

     Skill Name    : MANDRAKE
     Must Have     : ENVENOM WEAPON
     Description   : Adds a chance for poison to cloud an enemy's mind, sending
                     them into a state of confusion.
     My Rank (/5)  : 5
     My Comments   : And here's another example of that !  With a chance of
                     sending your enemies loopy for a moment or two, you can
                     focus your attacks on those that are compus mentis, and
                     then pick off the stragglers afterwards.  I love it !! :)

     Skill Name    : SHRAPNEL
     Must Have     : POISON GAS BOMB
     Description   : Packed with volatile liquid and metal scraps, the Poison
                     Gas Bomb will explode violently on impact showering the
                     area with deadly Shrapnel.  Each fragment of shrapnel
                     inflicts piercing damage to the enemies it hits.
     My Rank (/5)  : 5
     My Comments   : Expanding on the damage potential of the already rather
                     cool Poison Gas Bomb, once that explodes, additional
                     smaller fragments spray out in all directions, causing
                     EXTRA damage, and making a really cool snapping sound.

  LEVEL 32 SKILLS

     Skill Name    : MORTAL WOUND
     Must Have     : LETHAL STRIKE
     Description   : Stuns victims of Lethal Strike and greatly magnifies the
                     impact of poison and bleeding damage caused by the attack.
     My Rank (/5)  : 5
     My Comments   : Giving you a percentage modifier to both bleeding and
                     poison damage, this is YET ANOTHER must have skill for
                     the Rogues and Assassins out there.

     Skill Name    : FLURRY OF KNIVES
     Must Have     : THROWING KNIFE
     Description   : Learn to throw additional knives at once and cut down
                     enemies with a lethal flurry of razor-sharp metal.
     My Rank (/5)  : 5
     My Comments   : Being able to throw not just one, but a whole BUNCH of
                     knives has a fantastic appeal I must say.  It's kinda
                     like the ultimate in goodbye fatalities ... however
                     as with the Storm Skill Torrent, there isn't really a
                     whole lot of control you can exert over the direction
                     the additional knives go, making this a less than ideal
                     skill.  It also gives the knives additional piercing
                     damage ;)

     Skill Name    : IMPROVED FIRING MECHANISM
     Must Have     : LAY TRAP
     Description   : Modifications to the Bolt Trap increase the number of
                     bolts fired per round.
     My Rank (/5)  : 5
     My Comments   : Even if you don't like to set traps, I would sink at least
                     one point into this skill, as it will benefit any and
                     all traps you create.  You never know when it might come
                     in handy, non ?

  Conclusions      : If you like the idea of being an Assassin, or just
                     focusing all your energy and attacking power into beating
                     your foes down, one at a time in devious and often brutal
                     ways ?  Then this is a SERIOUS contender as a school for
                     you.  If you like the wholesale slaughter of LARGE numbers
                     of troops at the same time ?  Then consider looking at
                     other schools before plumping for this one.
  Sphere Rating /5 : 4


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  Game Description : Expand your consciousness to draw more deeply from the
                     power of the dream realm and exert your will upon
                     physical reality.
  Sinister says    : Ah yes, the NEWCOMER School.  Dream wasn't available for
                     us to play about with in regular Titan Quest, and so it
                     is the one EVERYBODY that used to play Titan Quest wants
                     to explore.  Is it worth it ?  Read on ;)

  LEVEL 1 SKILLS

     Skill Name    : SANDS OF SLEEP
     Description   : Puts enemies to sleep, rendering them immobile for a
                     duration or until awakened by an attack.
     My Rank (/5)  : 3
     My Comments   : Oh deary ... deary me.  The first skill in this new school
                     and it's the power to send people to ... sleep ??  Truth
                     be told it's not THAT pants, but they will wake up as soon
                     as you hit them, which makes it more useful as a "let me
                     slip by" skill than a "now you DIE" skill.  Having said
                     that, it does of course enable you to get a free hit in
                     before they can counter, so it's not THAT bad really !!

     Skill Name    : PSIONIC TOUCH
     Description   : Psionic energies focused within your weapons will create
                     a bone shattering resonance when they contact your
                     enemies.  Apply this skill to your left mouse button.
     My Rank (/5)  : 5
     My Comments   : A skill which augments your regular attacks, enabling you
                     to do both Vitality Damage AND a percentage of additional
                     damage to boot ?  FAIR PLAY !!  The maximum you can do
                     using this skill is an additional 96% TOTAL Damage, in
                     3 charge levels.  Pick it up !!  PICK IT UP NOW !!!!! :)

     Skill Name    : DISTORTION WAVE
     Description   : A wave of force is projected outward that forms chaotic
                     ripples in the fabric of reality and delivers devastating
                     damage to the body and mind of enemies.
     My Rank (/5)  : 5
     My Comments   : This is the same power that the Cyclops Polyphemus uses
                     against you when you fight him - a direct-line attack
                     that sends a wave of force out towards your adversaries.
                     It's upgradable, and impressive, and should form a good
                     part of your arsenal early-on in the game.

  LEVEL 4 SKILLS

     Skill Name    : TRANCE OF EMPATHY
     Description   : Force enemies to share the damage they inflict upon you
                     by forming a telepathic link to their minds that conveys
                     only pain and siphons life in retribution.  Trance
                     Skill - Only one trance can be active at a time.
     My Rank (/5)  : 5
     My Comments   : The first of three Trance skills that are available to
                     you as a result of studying this school, none of which
                     are dependent on each other to exist.  This is one of
                     the best of them in my opinion - it converts a percentage
                     of the damage you do to your enemies back into life for
                     you, AND reflects a portion of the damage they do to you
                     back against them.  KILLER :)

     Skill Name    : LUCID DREAM
     Description   : Increased conscious control over your dream state enhances
                     abilities that derive power from the dream world.
     My Rank (/5)  : 5
     My Comments   : Even if you don't heavily upgrade it, this skill will
                     add damage, electrical burn damage AND vitality damage
                     to your dream powers (all as percentages - NOT fixed
                     numbers), so it's well worth having.

     Skill Name    : PHANTOM STRIKE
     Description   : Vanish from the waking world and reappear before a target
                     enemy to deliver a monstrous attack.
     My Rank (/5)  : 5
     My Comments   : AGAIN I find myself giving a 5 to a power in this school.
                     This is an AMAZING power to watch.  You turn invisible in
                     a cloud of dream energy, and stalk your prey until you are
                     within striking distance, whereupon you decloak yourself
                     and hit them.  If your enemies are closer to you than
                     their regular starting positions, they will try and fall
                     back to their regular starting positions which can help
                     or hinder you, depending on how many enemies stand by them
                     and where they started.  Once upgraded sufficiently, you
                     can hit more than one person (six at the highest level)
                     with your strike.  GET THIS SKILL RIGHT NOW DAMMIT !! :)

  LEVEL 10 SKILLS

     Skill Name    : PREMONITION
     Must Have     : LUCID DREAM
     Description   : A precognitive sense of the imminent future allows you to
                     stay one step ahead of your enemies in combat.
     My Rank (/5)  : 4
     My Comments   : Giving you bonuses to both your Offensive AND Defensive
                     Abilities is less than awe-inspiring, but you should feel
                     the benefits in battle.  It's worth picking up even if
                     you don't sink massive amounts of points into it.

     Skill Name    : SUMMON NIGHTMARE
     Description   : Calls forth a nightmarish phantasm from the dream world
                     to serve as your familiar.
     My Rank (/5)  : 5
     My Comments   : The only summon that you can have in the Dream School,
                     and he is QUITE the little devil bless him.  He can be
                     upgraded later on to give him extra powers, some of which
                     are quite unique.  You should definitely get this little
                     dude at your back.

     Skill Name    : PSIONIC BURN
     Must Have     : PSIONIC TOUCH
     Description   : Psionic energy within the target ignites and explodes
                     outward, burning through their material being and
                     inflicting severe damage to adjacent targets.
     My Rank (/5)  : 4
     My Comments   : There is absolutely NO reason not to get this skill.  It
                     gives you additional Electrical Burn Damage AND a bonus
                     percentage damage against Demons.  The only reason I
                     wouldn't give it a 5 is because the additional percentage
                     damage you get only affects Demons.  The Electrical Burn
                     bit affects everybody though ;)

     Skill Name    : DREAM STEALER
     Must Have     : PHANTOM STRIKE
     Description   : Devastate your enemies and steal their power by ripping
                     the very dreams from their minds.
     My Rank (/5)  : 5
     My Comments   : Since Phantom Strike is such a cool skill, I would put
                     a few points into this skill as well.  It gives you energy
                     leech potential, stun time and additional damage for your
                     enemies, so it's the icing on an already kickass cake.

     Skill Name    : CHAOTIC RESONANCE
     Must Have     : DISTORTION WAVE
     Description   : Amplifies the physical distortion effect, causing it to
                     shatter armour and break bones
     My Rank (/5)  : 5
     My Comments   : This skill increases the damage of the Distortion Wave,
                     and reduces the Armour Rating of your opponents.  Another
                     cool skill for the Dream School !!

  LEVEL 16 SKILLS

     Skill Name    : TRANCE OF CONVALESCENCE
     Description   : A restful state of mind causes increased life recovery
                     and damage absorption for the player and allies.  Trance
                     Skill - Only one trance can be active at a time.
     My Rank (/5)  : 4
     My Comments   : Ah yes, the second Trance skill.  This one increases
                     both your health and energy regeneration (but not to
                     insane levels), and gives you the ability to absorb a
                     percentage of the damage you sustain, which is nice.  15%
                     at its highest level.

     Skill Name    : HYPNOTIC GAZE
     Must Have     : SUMMON NIGHTMARE
     Description   : The mesmerising stare of the Nightmare is able to
                     dominate lesser minds and throw them into a state of
                     confusion, causing them to wander aimlessly and attack
                     phantom images.
     My Rank (/5)  : 5
     My Comments   : There is something very satisfying about a pet that is
                     able to think for itself.  Your nightmare is quite the
                     little puppetmaster !!  He can possess your enemies,
                     just as a Spirit Master might, and cause them to fight
                     at your side for a spell.  Well worth having !!

     Skill Name    : DISTORTION FIELD
     Description   : A field of psionic power bends for fabric of reality
                     around the player, negating some of the damage from
                     enemy attacks and dealing retaliatory damage to enemies
                     that strike you.
     My Rank (/5)  : 2
     My Comments   : Warping the fabric of reality to both absorb some of the
                     damage that is dealt to you, and dealing damage to your
                     enemies in retaliation is all well and good, however at
                     its MAXIMUM level of power, there is a paltry 5% chance
                     that this skill will work ... which is MEGA plop.  I'd
                     get it, but I wouldn't rely on it too heavily.

     Skill Name    : DISTORT REALITY
     Description   : Sends out a powerful ripple of distortion around the
                     player that tears the fabric of reality, causing severe
                     damage to enemies caught within it.
     My Rank (/5)  : 5
     My Comments   : THIS is, in my opinion, the best skill in this School.
                     It sends out a circular shockwave of force from you at
                     the centre through your enemies.  The amount of damage
                     that it inflicts is great at higher levels, and the
                     attack can be further upgraded so as to freeze those
                     enemies that it doesn't kill outright !!  I LOVE IT !! :)

  LEVEL 24 SKILLS

     Skill Name    : TEMPORAL FLUX
     Must Have     : LUCID DREAM
     Description   : A subtle acceleration of time around the player allows
                     them to move more quickly, anticipate attacks, and
                     negate the slowing effects of enemy skills.
     My Rank (/5)  : 4
     My Comments   : Giving you the powers of additional total speed, together
                     with a chance to avoid projectiles AND a resistance to
                     being slowed is NOT something to be sneezed at.  It is
                     not the greatest of powers, but it can prove to be a VERY
                     helpful addition to your arsenal.

     Skill Name    : PSIONIC IMMOLATION
     Must Have     : DISTORTION WAVE
     Description   : Psionic energies ignite into a surge of electrical power
                     that causes horrific burning over a short duration.
     My Rank (/5)  : 4
     My Comments   : Causing massive amounts of Electrical Burning Damage,
                     together with a bonus modifier when used against Demons,
                     this skill is a GREAT add-on for your Distortion Wave.

  LEVEL 32 SKILLS

     Skill Name    : TRANCE OF WRATH
     Description   : Waves of negative psionic energy emanate from the player,
                     disrupting enemy thoughts and burning through their
                     physical being.  Trance Skill - Only one trance can be
                     active at a time.
     My Rank (/5)  : 4
     My Comments   : Interestingly this skill isn't so dissimilar to the Earth
                     skill "Ring of Flame", which is available at level 4.  It
                     actively attempts to zap anybody that comes within a
                     certain distance of you, and can be maintained for as long
                     as you wish (or have the energy to support it).  It takes
                     a barely noticeable amount of energy to use, and can help
                     ward off those pesky hand-to-hand warriors that get a bit
                     too close for comfort.

     Skill Name    : MASTER MIND
     Must Have     : SUMMON NIGHTMARE
     Description   : The Nightmare is able to speak to the minds of your other
                     minions and coordinate their attacks, making them more
                     effective in combat.
     My Rank (/5)  : 1-5, depending on what other School (if any) you pick !
     My Comments   : First off, this skill ONLY affects other pets, so don't
                     misread "minions" and think it means "allies".  Therefore
                     if you pair Dream with either Hunting, Defence or Rogue
                     say ?  FORGET this skill entirely as it will do you NO
                     good at all.  If you are a Nature Master or a Storm or
                     Earth Master for example ?  Then it's well worth it, as
                     it gives your pet/s bonus Damage and increased Health
                     and Energy Regeneration rates.
                          ===============================================
                          ADDITIONAL THOUGHTS CONTRIBUTED BY JOHN JACKSON
                          ===============================================
                     John Jackson has been in touch with me to point out that
                     the Master Mind Skill does increase the regeneration and
                     the damage of the Nightmare himself as well as his efforts
                     in training up your other minions, and additionally, the
                     level of regeneration it gives is PERCENTILE-based, rather
                     than integer-based, meaning (for example) that a standard
                     12hp/sec regeneration would, if this skill were cranked-up
                     to grant a 150% bonus, result in your pets recovering over
                     30hp/sec (when you take into account the standard recovery
                     rate), which isn't bad at all !!  Thanks mon ami :)

     Skill Name    : TEMPORAL RIFT
     Must Have     : DISTORT REALITY
     Description   : Enhances the power of the distortion ripple, unleashing a
                     surge of psionic energy that causes massive damage to
                     enemies and temporarily freezes them in time.
     My Rank (/5)  : 5
     My Comments   : Petrifies those enemies that are not automatically slain
                     outright by the power of the Distort Reality skill, and
                     gives a great big fat Electrical Burn Damage bonus to
                     the latter as well.  I HIGHLY recommend this skill.

  Conclusions      : Well I have to say I am VERY ... V-E-R-Y impressed with
                     the newcomer school.  It has something for everybody
                     really.  Phantom Strike is a GREAT hand-to-hand skill,
                     the Trances serve to benefit you and your allies, the
                     Nightmare is a very clever little pet, and can help out
                     other pets as well depending on what School (if any) you
                     pair Dream with, and your ranged attacks (both mid-range
                     as Distort Reality, and long-range as Distortion Wave)
                     are among some of the most powerful in the game.  Bonza !
  Sphere Rating /5 : 4


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A C K N O W L E D G M E N T S
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This guide is dedicated to my good friend Padopolis - mon canard !!

Thanks to John Jackson for his insight into the Master Mind Skill of the Dream
School.


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                                              Copyright Mister Sinister, 2007
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