I was instantly immersed while playing The Yawhg, and was disappointed to find
that no information existed online. Please be forgiving, as this is my first
guide/FAQ. Email me at
[email protected] if there are any corrections to be
made. Thank you :)
WARNING: There are spoilers here!
NOTE: The stat levels are not precise for each response, but merely the minimal
level I was at when I achieved the outcome. I'll update these as I find out
more.
Stat Key:
Physique: PH
Finesse: FI
Mind: MI
Charm: CH
Magic: MA
Wealth: WE
FOREST
Chop Wood +2PH +1WE
Hunt +2FI +1WE
Situation: Lunch by hedge - Dodge or Punch
Dodge FI=18: +2PH
Dodge* FI=14: -1PH -3MI +3MA
Punch PH=11): +2PH
Punch* PH=10: -3 MI +3 MA
*This may effect the character's ending.
Situation: Finding moss-stone - Touch or Leave
Touch: +1 MA
Leave: +1 CH
Situation: Orc raid - Hide or Charm
Hide FI=11: +1FI
Hide FI=11: -1MI
Charm CH=10:
Charm CH=9: -1MI
Situation: Voting rats - Vengeful or Wise
Vengeful: +1PH +1FI
Wise*: +1MA +1MI
*This may have a follow-on event in the Alchemy Tower and Tavern.
Situation: Cloaked Figures 1 - Fight or Run
Fight PH=10: -3MI +3MA
Fight PH=9: (unknown)
Run (unknown)
Run (unknown)
Situation: Cloaked Figures (Wrong Day) +1MI +1MA
Situation: Dancing dryad - Yes or No
Yes FI=12): +3CH
Yes FI=10: +1FI
No: +1MI
Situation: Corpse
Response: Bury or Leave
Bury: +1PH
Leave: +1MI
Situation: Deer +1MI
Situation: Lost people - Rob or Help
Rob =?:
Rob PH=15: -2WE
Help MI=6: +2WE
Help MI=5: (0)
Situation: Werewolf - Run or Fight (CURSE EVENT)
Run FI=10 OR PH=10: +1 PH
Run* FI=9 OR PH=10: -3MA +3PH
Fight PH=14: +1 PH
Fight* PH=9: -3MA +3PH
*This will effect the character's ending, and possibly the outcome for the town.
The following week, regardless of location, will result in +3PH and -3MA and the
destruction of the character's current location.
ARENA
Compete +2 PH +1 FI
Bet +(RANDOM?)WE
Situation: Sparring partner - Accept or Refer
Accept PH=11: +1CH
Accept PH=10: -1MI
Refer: +1MI
Situation: ex-girlfriend Kelly - Happy or Jealous
Happy: +1CH
Jealous*: -1CH +2PH
*This has a follow-on event at the Arena.
Situation: Kelly's partner, Jean - Suppress or Punch
Suppress: +2CH
Punch: -1CH -1MI +2PH +2FI
Situation: Court case - Settle or Defend
Settle WE =3: -3 WE
Settle WE=2: +1 PH +1 FI -1 MI
Defend CH?
Defend: +1 PH +1 FI -1 MI OR -2 WE
Situation: Illegal potions - Take or Report
Take: +2 PH
Report*: +2 WE
*This has a follow-on event in Forest
Situation: Rusty dagger - Pick Up or Leave
Pick-Up STAT???
Pick-Up: 0 OR +1MA +1MI
Leave -1 MI
Situation: Demon fight* - Fight or Run
Fight:
Successfully (PH=20): +2PH +2FI +2MI +2CH +3MA
Unsuccessfully: +1MI
Run: Destroys arena.
*This follows on from an event at the Hospital.
Sometimes, during the 6th week, no event will happen, depending on the prior
choices of the above.
ALCHEMY TOWER
Clean +1WE +1PH +1MA
Brew +2MA +1MI
Situation: Dead Ferret - Destroy or Praise
Destroy: +1PH
Praise: +1CH
Situation: Ooze Monster - Punch or Magic
Punch*: +2PH -1PH
Magic MA=8: +1CH
Magic MA=6: -1CH
*Negative response?
Situation: Party - Simple or Complex Trick
Simple MA=6: +1MA
Simple MA=5: ???
Complex MA=9: +2CH
Complex MA=7: -2CH
Situation: Watch the Potion - Throw or Drink
Throw*: +1MI
Drink PH=9: +2MA
Drink PH=7: -2PH +1MA
*May have repercussions for the town.
Situation: Artificer Visit
MA=11: +1CH
MA=13: Ring of Clever or Swift
Ring of Clever: +3MI
Ring of Swift: ???+3FI???
Situation: Rats - Run or Fight
Run*: -1PH
Fight: ???
*This may have follow-on events at the Tavern, and an effect on the Alchemy
Tower.
Situation: Rats* 2: (0)
*This situation results from having run, or failed to fight, the rats in a
previous situation. It will repeat as the situation in the tower. Has a follow-
up event at the Tavern.
GARDENS
Landscape +1FI +1PH +1WE
Meditate +1MA +2MI
Situation: Beggar - Give or Ignore
Give WE=1: -1WE +1PH +1FI +1CH +1MA
Give WE=0: +1MI
Ignore: -1MI
Situation: Golden Ring - Sell or Wear
Sell: +2WE
Wear: +1CH
Situation: Magic Beans - Yes or No
Yes* WE=1: -1WE
Yes WE=0: ???
No: +1MI
*This has follow-on events in the Gardens.
Situation: Beanstalk (Magic Beans 2) - Eat or Water
Eat: +2PH +3MA
Water*: (0)
*This has a follow-on event in the Gardens.
Situation: Beanstalk (Magic Beans 3) - Tangible or Cerebral
Tangible: +3PH +3FI +3WE
Cerebral: +3MI +3CH +3MI
Situation: The Snoozing Man - Block or Decline
Block PH=18: +2MI
Block PH=14: +1MA
Decline: +1CH
Situation: The Frog - Kiss or Catch
Kiss MA=11: +2WE +1CH
Kiss MA=10: +1MA
Catch: +3WE
Situation: Killer Plants - Rally or Stay Away
Rally: CH=?: ???
Rally CH=7: -1CH
Stay Away: ???
Situation: Slum Protests* - Join or Ignore
Join: +1FI +1CH
Ignore: ???
*This follows the destruction of the slums (if a cursed character is there
during the second week of their curse).
PALACE
Administration +2WE +1MI
Attend Ball +2CH +1FI
Situation: Juggling - Sure or No
Sure WE=1: +2FI +2FI -1WE
Sure WE=0: +1FI
No: +1WE
Situation: Jester's Joke - Ask or Try
Ask: +1CH or -1CH
Try: +1MI or +1CH
Situation: Secret Wine Cellar - Host or Keep Quiet
Host CH=11*: (0)
Host CH=7: (0)
Keep Quiet: +1CH +1MI
*Unsure. Has follow-up event?
Situation: Rude Duke - Passive or Active
Passive: +1CH
Active*: -1CH
*Unsure. This may have follow-up event in the Palace.
Situation: The Duke* - "Who?!" or Pretend
"Who?": +1MI
Pretend: ???
*Unsure. May follow on from 'Active' response to Duke.
TAVERN
Situation: Fortune-Teller - Yes or No
Yes WE=1: -1WE +1WE
Yes WE=0: ???
No: +1MI
Situation: Dart Contest - Enter or Spectate
Enter FI=6: -1CH
Enter FI=8: +1WE
Enter FI=16: +3WE +2CH
Spectate: +1FI
Situation: Drinking Contest - Enter or Spectate
Enter PH=10: +2WE
Enter* PH=7: (0)
Spectate: +1MI
*This has a follow-up event at the Tavern.
Situation: Drinking Contest* 2: +2CH
*This will ensure if the character previously lost the drinking contest.
Situation: Lute Contest - Ask or Duel
Ask CH=13: +2CH
Ask CH=7: -1CH
Duel CH=12: +2CH
Duel CH=7: -1CH
Situation: The Argument - Join or Break Up
Join: +1PH
Break Up CH=15: +1WE
Break Up CH=7: -1CH
Situation: Rats* 3 - Raise or Ignore
Raise=12: +2MI +1MA
Raise=7: ???
Ignore*: (0)
*This is a follow-on event from the Alchemy Tower. Ignoring the stranger looks
like it may have repercussions for the town.
HOSPITAL
Clean Up +1MI +1PH +1WE
Tend To Patients +2MI +1WE
Situation: Man With Piano Voice - Decipher or Sing
Decipher MI=10: +2CH
Decipher MI=7: -MI
Sing CH=11: +2CH
Sing CH=10: -1MI
Situation: Ghost Scaring The Patients - Talk or Vaporize
Talk CH=11: +2WE
Talk CH=10: +1MI
Vaporize MA=8: +1MA
Vaporize MA=7: +1MI
Situation: Rude Patient - Get or Ignore (CURSE EVENT)
Get*: +3MA -3MI
Ignore: +1MI
Ignore (Failure)*: +3MA -3MI
*This will effect the character's ending, and possibly the outcome for the town.
The following week, regardless of location, will result in +3MA and -3MI and the
destruction of the character's current location.
Situation: Demon Baby - Strength or Magic
Strength PH=14: +1FI
Strength* PH=9: (0)
Magic MA=12: +1MI
Magic* MA=8: (0)
*Failure to capture the demon baby will result in a follow-up event at the
arena.
Situation: Contaminated Water Supply*: +1MI
*This is a follow-up situation from the Alchemy Tower, if the potion was thrown
out the window.
Situation: Leeches - Magic or Bait
Magic MA=11: +1MI
Magic MA=5: (0) ???
Bait CH=12: +1MI
Bait CH=7: -2PH
SLUMS
Pickpocket +1WE +2FI
Fight Crime +1MI +1PH +1FI
Situation: Woman - Coin or No (CURSE EVENT)
Coin*: +3CH -3PH +1WE
No: (0)
No (Failure)*: +3CH -3PH +1WE
*This will effect the character's ending, and possibly the outcome for the town.
The following week, regardless of location, will result in +3CH and -3PH and the
destruction of the character's current location.
Situation: Night Company - Sure or No
Sure=2: +2MI +2CH +1WE
Sure=1: (0)
No: (0)
Situation: Dog Fight - Bet or Stop
Bet: -1W +(RANDOM?)WE
Stop CH=11: +1PH +1FI +1MI +1CH +1MA
Stop CH=9 & PH=12: +1PH +1FI +1MI +1CH +1MA
Stop CH=9 & PH=9: (0)
Situation: Patterned Floor
MI=10: Arcane or Gallant
Arcane: +3MA
Gallant: ???
MI=9: +1MI
Situation: Beggar Woman - Give or Ignore
Give WE=1: -1WE +1PH +1FI +1CH +1MA
Give WE=0: +1CH
Ignore: ???
Situation: Beggar Child - Give or Ignore
Give WE=1: -1WE +1PH +1FI +1CH +1MA
Give WE=0: +1MI
Situation: Patients*
Help MI=10: ???
Help MI=9: (0)
Ignore: ???
Situation: Leeches* 2 - Blast or Lure
Blast MA=7: -2PH
Lure: ???
*This will occur if the leeches aren't stopped from leaving the hospital.