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| Sims 2: University |
| Major requirements |
| By: Chrissy of Hailfire |
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I. Version History
II. Introduction
III. Legal
IV. Majors descriptions
V. Majors requirements
VI. Credits
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| I. Version History |
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6.08.07 – Written this FAQ, I plan on getting the names and
times for each class, and getting the rest of the skills for
Undecided. I also want to find out if the teachers are the
same for anyone playing the game.
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| II. Introduction |
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As this is my first FAQ I’ve ever written I decided that it
would be better to write one that was really small and that
would actually benefit someone (rather than crowd the place
with more FAQ’s that what were really needed.)
If you find out anything on this FAQ that is wrong please PM
me chrissyofhailfire on either gamefaq.com or gamespot.com
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| III. Legal |
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This mini-FAQ is only to be seen on gameFAQs.com with no
exceptions, you may however use this for home-based use and
not in any publications or on any website without messaging me.
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| IV. Majors descriptions |
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These are all of the Majors including there in game descriptions,
skills and jobs that are related with each major.
BIOLOGY
Biology: the study of life. Trees, gazelles, Sims, the smooth
endoplasmic Reticulum-what makes them work? If it has cells,
a biologist can study it and find out. Unfortunately, they
don’t know a darn thing about robots.
SKILLS CAREERS
Cleaning Education
Mechanical Law Enforcement
Body Medical
Logic Natural Science
POLITICAL SCIENCE
Political Science: the study of people and power. Those who
study political science gain a knowledge of the workings of
people in groups, and learn the subtle skill of manipulation
and influence. This command over other Sims can lead to a
number of careers, including, of course, politics
SKILLS CAREERS
Cleaning Law
Charisma Military
Creativity Politics
Body Star
ECONOMICS
Economics: the study of services and commodities. If it
has to do with simoleons, these folks know about it. It
isn’t an easy job, but a talented economist
who can figure out the markets makes quite the businessperson.
SKILLS CAREERS
Charisma Music
Mechanical Business
Creativity Politics
Logic Star
ART
Art: the study of visual forms. What better pursuit than to
devote one’s life to the pursuit of the beautiful or thought
provoking? While the disciplines are diverse indeed, all
artists are brought together with one goal: creation.
SKILLS CAREERS
Cooking Literature
Charisma Artist
Mechanical Culinary
Creativity Slacker
HISTORY
History: the study of the past. From the paintings of the
earliest cavesim to last week’s change of menu at our local
schools, those who study history often go into military
service or politics, due to their desire to reverse the
mistakes of the past, to make a better future for simkind.
SKILLS CAREERS
Charisma Law
Mechanical Art
Creativity Military
Logic Politics
DRAMA
Drama: the study of performance. Sims are born to perform,
be it dancing, joking, or “busting a move”. However, it is
only those Sims who delve into drama that manages to
transcend merry making and create art.
SKILLS CAREERS
Charisma Athletics
Creativity Politics
Body Star
logic
PHYSICS
Physics: the study of the many forms of energy. Those who
study physics learn the intricacies of the world around us
allowing them to harness nature to do amazing things. In
other words, physicists give society cool things like lasers
and catapults.
SKILLS CAREERS
Cleaning Gamer
Mechanical Medical
Creativity Paranormal
Logic Science
MATHEMATICS
Mathematics: the study of numbers and basic forms. Math is
not something that comes naturally to every sim, but those
that learn to understand it can see the patterns and science
all around them, and have uncanny insight into the mechanical
and logical
PSYCOHOLOGY
Psychology: the study of the mind. Everyone is aware of the
complexity of a Sim’s brain, but few understand its workings.
A Sim is indeed a wild mix of aspirations, personalities, and
base instincts-and perhaps only one who studies Psychology
could understand the method behind this madness.
SKILLS CAREERS
Cleaning Law
Charisma Education
Creativity Business
Logic Law Enforcement
Paranormal
LITERATURE
Literature: the study of the written word. Reading and writing
may seem like a basic skill, but language is power, and those
who study literature can harness the power to convince, educate,
or dominate other Sims.
SKILLS CAREERS
Charisma Music
Mechanical Adventure
Creativity Crime
Body Star
Slacker
PHILOSOPHY
Philosophy: the study of the fundamental problems of existence
and Sim understanding. Is it metaphysical mumbo-jumbo, or
the only path to enlightenment regarding the problems of simkind?
Hard to say. One fact is undisputable, though: philosophy textbooks
have some of the longest words EVER.
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| VI. Credits |
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Major Credit and Help go to my mom who was nice enough
to write down the info from her own Sims.
Credit goes to anyone who is using this guide. Thank
you for viewing it!