01) The Present .................................................. WK01
02) The Future ................................................... WK02
03) The Machine .................................................. WK03
04) The Entry .................................................... WK04
05) The Corpse ................................................... WK05
06) The Island ................................................... WK06
07) The House .................................................... WK07
08) Outside Archon ............................................... WK08
09) Inside Archon ................................................ WK09
10) Moebius Trip ................................................. WK10
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WALKTHROUGH [WLKT]
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Silent Age stars a janitor named Joe. Controls are simple: search things to
take objects, then use objects (from on-screen inventory) to interact with
the environment.
Minimum requirements for the Steam version (Windows):
OS: Windows XP Service Pack 3
Processor: 2.4 GHz Intel Core 2 Duo
Memory: 2 GB RAM
Graphics: 256 MB NVIDIA GeForce 8600 GTS
DirectX: Version 9.0c
Network: Broadband Internet connection
Storage: 4 GB available space
Sound Card: DirectX Compatible Sound Card
Additional Notes: Mouse
Minimum requirements for the Steam version (Mac OS X):
OS: Snow Leopard 10.6.8 or later
Processor: 2 GHZ Intel Core 2 Duo
Memory: 2 GB RAM
Graphics: 256MB Nvidia GeForce 9400m
Network: Broadband Internet connection
Storage: 4 GB available space
Sound Card: Sound Card
Additional Notes: Mouse
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[WK01] THE PRESENT
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• Read note by janitor's closet
• Enter janitor's closet
• Take light bulb from shelf
• Use bulb on broken light bulb
• Operate light switch
• Take rubber glove from shelf
• Take blue access card from table
• Reenter hallway
• Use blue access card on elevator panel
• On next floor, enter Mr. Hill's office
• Speak to Mr. Hill
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|_| ACHIEVEMENT: Working for the Man
Get a promotion. This is mandatory.
• Obtain red access card from Mr. Hill
• Use elevator
• Use red access card on other elevator card reader
• Enter labs (press elevator's green button)
• Use rubber glove on broken access panel
• Use repaired panel
• Enter supercomputer lab
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|_| ACHIEVEMENT: Data Error
Try operating the Polaris 9 supercomputer.
• Inspect lab coat to obtain handkerchief
• Use handkerchief on large bloodstain
• Revisit Mr. Hill's floor
• Speak to Gloria, the secretary
• Obtain band-aid
• Return to supercomputer lab
• Use band-aid on either door button
• Press the other door button
• Enter new room
• Speak to injured man
• Obtain time travel device (automatic)
• Exit room
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[WK02] THE FUTURE
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• Listen to the "good cop, bad cop" routine
• Take time travel device
• Operate time travel device
Doing this allows players to switch between the past and present versions of
an area -- something required to do the chapters' puzzle-solving elements. In
this case, however, the solar-powered device dies after its first use, so the
switching doesn't happen. Basically, Joe's now in the past for this chapter.
• Open door and enter police station hallway
• Visit 2F
• Inspect skeleton twice to obtain a key
• Take hammer behind suicidal skeleton
• Return to 1F
• Use key on locked door
• Take skeleton's ID card
• Return to 2F
• Use ID card on locked door by skeleton
• Take weapon oil from desk drawer
• Take post-it note from tackboard
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|_| ACHIEVEMENT: Suspect Zero
Investigate the wanted posters eight times.
• Visit 3F
• Inspect Abe Lincoln painting
• Use note on safe
• Take paper clip
• Revisit 1F skeleton room again
• Use weapon oil on rusty padlock
• Use paper clip on padlock
• Take katana
• Visit 3F
• Use katana on doorknob-tied rope
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|_| ACHIEVEMENT: Gordian Knot
Cut the rope.
• Visit 1F
• Take rope from fallen skeleton
• Enter newly accessible 3F room
• Use hammer on window
• Exit onto ledge
• Use rope on tree branch
• Climb down
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[WK03] THE MACHINE
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Joe begins in a back lot behind the station.
• Enter right-hand sunbeam to recharge time travel device
• Revisit the past
• Take screwdriver from motorcycle satchel
• Use screwdriver on left-hand door
• Exit onto street
• Take umbrella
• Switch to future
• Inspect police car skeleton
• Obtain nightstick
• Return to back lot
• Use umbrella on retractable ladder by locked door
• Climb ladder
• Climb to the roof
• Take the clothesline's carpet
• Revisit future
• Enter roof hole
• In apartment, inspect wallpapered hole into next-door flat
• Travel to past
• Roll up shades
• Take bucket of wallpaper paste
• Inspect lamp
• Take key hidden in lamp
• Use key on door
• Descend to back lot
• Use wallpaper paste on poison ivy planter
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|_| ACHIEVEMENT: The Contaminator
Dump paste into the ivy.
• Climb back up hotel ladder
• Switch to future
• Inspect left-hand apartment door
• Obtain the handle
• Enter wallpaper apartment (future)
• Use handle on wallpapered-over door
• Enter apartment 1-G
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|_| ACHIEVEMENT: Couch Potato
In the future, watch the working TV set.
• Use nightstick on window
• Use carpet on window
• Exit out window
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[WK04] THE ENTRY
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Joe starts in an butcher shop's alley, around the corner from the hospital.
• Open trashcan
• Take broom handle
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|_| ACHIEVEMENT: Hobo
After taking the broom handle, inspect the trashcan three more times.
• Press red door button
• Switch to past
• Take meat hook hanging from butcher shop window
• Inspect broken red plate
• Use broom handle on dust underneath
• Use meat hook on revealed manhole
• In manhole, take the metal bar
• Exit manhole, then switch to present
• Enter hospital area
• Switch to future
• Inspect skeleton to get the lighter
• Use metal bar on dumpster's rusty padlock
• Take bonesaw from dumpster
• Reenter manhole
• Switch to present
• Use bonesaw on metal bars
• Enter storm drain
• Take empty syringe
• Return to hospital street (present)
• Use syringe on turpentine bottle
• Return to storm drain (future)
• Use turpentine syringe on wooden debris
• Use lighter on turpentine-soaked debris
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|_| ACHIEVEMENT: Where There's Smoke
Light a fire in the drain to remove the hornets.
• Return to hospital street (future)
• Enter hospital
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[WK05] THE CORPSE
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• Take tire iron laying in starting hallway
• Enter left-most door (garage)
• Switch to present
• Take red battery
• Open garage door (wall button)
• Use tire iron on spare tire
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|_| ACHIEVEMENT: Handyman
Fix the ambulance's tire.
• Reenter hallway and switch to present
• Enter Door A
• Switch to future
• Jump in floor hole to reach morgue
• Take scissors off floor
• Switch to present
• Use scissors on corpse's foot to obtain the toe tag
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|_| ACHIEVEMENT: Re-Animator
Futilely try using the battery on the fresh corpse.
• Switch to future
• Enter hallway
• Use battery on sign's loose cables
• Take small key from lit-up skeleton
• Switch to present
• Inspect drawer
• Take ambulance key from inside
• Reenter starting corridor
• Enter Room A
• Use small key on file cabinet
• Use toe tag on file cabinet
• Obtain the address (automatic)
• Reenter garage
• Switch to present again
• Use ambulance key on ambulance
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[WK06] THE ISLAND
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Joe begins in a swamp at dusk. Because of this, the time travel device is
unavailable.
• Open ambulance's back door
• Take mechanical jack
• Take empty enema pump
• Inspect cardboard box
• Take trophy
• Approach flooded boat
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|_| ACHIEVEMENT: Wrong Tool
Try using the enema pump on the boat.
• Use trophy to bail out boat's water
• Use enema pump on ambulance's opened gas cap
• Use gas-filled enema pump on outboard motor
• Enter boat
• Use mechanical jack on estate's fence
• Enter pried-open hole
• Take garden shears
• Use shears on chain-link fence
• Enter fence hole
• Enter metal trailer
• Turn on light
• Take red key on hook
• Exit trailer
• Use key on junction box
• Flip switch to electrocute the clownfish
• Inspect barbecue grill
• Take tongs
• Use tongs on fish (after disabling electrocution, of course)
• Obtain a dead fish
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|_| ACHIEVEMENT: See You Later
Use the dead fish on the crocodile out front. This is mandatory.
• Take chainsaw
• Reenter trailer
• Use chainsaw on moonshine still
• Use chainsaw on house's front door
• Enter house
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[WK07] THE HOUSE
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• Inspect lamp cabinet
• Take the matches inside
• Enter living room
• Take wine opener by clock
• Inspect nearest bookshelf to get some books
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|_| ACHIEVEMENT: Fahrenheit 451
Use the books on the fireplace, then incinerate them with matches.
• Inspect white rug
• Use wine opener on trapdoor
• Descend
• Enter workshop
• Take tanning bulb from shelf
• Revisit entryway
• Use tanning bulb on lamp (recharges time machine device)
Most of the rooms in this house can only be accessible from one time period.
Just a heads-up.
• In the living room (future), take the table's twig
• In the basement (future), take the fire extinguisher
• Use fire extinguisher on future living room's filtration system
• Enter (future) basement workshop
• Inspect oil drum
• Dip twig into the oil
• Use oily twig on fireplace to set it alight
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|_| ACHIEVEMENT: Pyromaniac
Against all reason, return to the open oil drum and try using the flaming
twig on it.
• Return to entryway (future)
• Use burning twig on vines
• Use filled fire extinguisher on flaming vines
• Take the axe
• Descend trapdoor
• Use axe on door
• Take lava lamp in bedroom
• Switch to future
• Plug lava lamp into outlet
• Take odd wine bottle from floor
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|_| ACHIEVEMENT: Dear Diary
In the future bedroom, read the bookshelf's multiple diary entries.
• Reenter trapdoor ladder area
• Use odd wine bottle on rack, revealing a secret door
• Enter secret door
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[WK08] OUTSIDE ARCHON
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As the chapter title suggests, Joe's outside his workplace this time.
• Switch to future
• Inspect left parking meter to get a quarter
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|_| ACHIEVEMENT: Evidence Tampering
Read the charred files three times near the future parking meters.
• Switch to past
• Enter Neon Zone Night Club
• Take quarter from table (total: 50 cents)
• Switch to future
• Take cable
• Return to the outer street (future)
• Use cable on parking meter
• Descend through tarmac hole to subway
• Inspect skeleton's hat for another quarter (total: 75 cents)
• Switch to past
• Inspect payphone
• Take last quarter (total: one dollar)
• Return to Neon Zone Night Club
• Give $1 to Cedric, the bartender
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|_| ACHIEVEMENT: Mixology
When Cedric ducks behind the counter to mix the drink, don't operate the
disco ball button. Instead, keep talking to Cedric until the achievement
pops.
• Eventually, press the button
• Steal the disco ball
• Return to the subway (present)
• Enter welder's car
• Switch to future
• Hang disco ball in light beam
• Take screwdriver
• Exit car, then switch to future
• Use screwdriver behind the blind busker's old position
• Enter ventilation duct
• Operate valve
• Return to Neon Zone bar (future)
• Take skeleton's revolver
• Return to ventilation duct (present)
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|_| ACHIEVEMENT: Marksman
Shoot the fan control box through the active fan. This is mandatory.
• Disable the second fan control box
• Take wire cutters in box near rifle
• Return to subway (present)
• Use wire cutters on welding cable
• Enter subway car
• Steal wrench
• Enter ventilation duct (future)
• Inspect wall grate near door
• Enter elevator shaft
• Switch to present
• Use wrench on roof hatch
• Hop down
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[WK09] INSIDE ARCHON
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• Exit into lower labs
• Switch to future
• Take skeleton's green access card
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|_| ACHIEVEMENT: Host of the Air
Read the box of files near the access card skeleton three times.
• Enter supercomputer room
• Switch to present
• Enter time machine room
• Take the instant camera
• Return to lab corridor (present)
• Use green access card on reader
• Use instant camera on creepy frozen guy
• Obtain the photograph of eyes
• Enter adjacent room
• Take apple core from garbage can
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|_| ACHIEVEMENT: Fanboy
Try using the apple core on the Polaris 9 supercomputer (present only).
• Speak to Frank
• Use photograph of eyes on retinal scanner
• Enter next-door laboratory
• Speak to hungry scientist (automatic)
• Switch to future
• Take dustpan
• Return to lab elevator (future)
• Use dustpan on soil
• Visit time machine to investigate noise (mandatory)
• Return to room Frank was in earlier (present)
• Open filing cabinet above leaking pipe
• Use scoopful of soil on the opened cabinet
• Use apple core on soil
• Turn on the fluorescent medical screen by makeshift planter
• Switch to future
• Take apple from tree
• Return to hungry scientist (present)
• Give him the apple
• When he leaves, take the hydrofluoric acid on the counter
• Enter Polaris 9 supercomputer room
• Enter it again after the cutscene
• Use hydrofluoric acid on Polaris 9 supercomputer (present)
• Enter time machine room
• Speak to Lambert
• Inspect time machine console
• Use modified time machine
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|_| ACHIEVEMENT: Deja Vu
Speak to Lambert. This is mandatory.
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[WK10] MOEBIUS TRIP
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The time machine is broken now and can't be fixed. No more switching!
• Continue further into area, following the power cable
• Take shovel
• Double back and use shovel on debris blocking the doorway
• Inspect first aid box twice
• Obtain cloth (automatic)
• Use cloth on dripping water near the time machine room's exit
• Use wet cloth on dusty metallic surface (near where shovel was)
• Return to the dripping water room
• Use power generator
• Inspect lit-up corpse
• Obtain machete
• Enter first aid kit room
• Use machete on flat stone to sharpen it
• Continue all the way to the left to find a vine-covered cave
• Use sharpened machete on vines
• Enter cave
• Obtain cup (automatic)
• Fill cup in dripping water room
• Give filled cup to cave-dweller
• Obtain fuse (automatic)
• Return to area's time machine room
• Use fuse on older model time machine
• Operate said time machine
• Inspect corpse to get small key
• Take metal frame fragment after returning
• Use fragment on broken part of wall
• Enter file cabinet room past the cryo tanks
• Open file cabinet
• Obtain cryo console manual
• In cryo tank room, use manual on console
• Enter empty cryo tank
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|_| ACHIEVEMENT: Sleeper
Enter cryo tank.
• Inspect monitoring equipment
• Obtain piece of paper
• Pull string hanging from ceiling
• Exit room
• Enter room #3
• Inspect chair
• Obtain remote control (automatic)
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|_| ACHIEVEMENT: Butterfingers
Inspect the painting in room #3
• Exit and enter room #2
• Use remote control on wonky TV
• Take crutch
• Enter joe's bedroom
• Use crutch on pens above closet
• Obtain pen from floor
• Reenter room #3
• Give pen and paper to jittery man
• Speak to jittery man again to obtain the note
• Exit into hallway
• Use note on locked room's keypad
• Enter that room
• Speak to doctor twice
THE END!
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II. ACHIEVEMENTS [ACHV]
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Achievements are in-game feats of excellence, or curiosity, that occur via
normal gameplay. There's twenty-four in all -- mandatory ones are marked with
an asterisk (*).
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| ACHIEVEMENT | CH | OBTAIN BY... |
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*| Working for the Man | 01 | Get a promotion from Mr. Hill |
| Data Error | 01 | Try operating the Polaris 9 supercomputer |
| Suspect Zero | 02 | Read the police station's wanted posters (×8) |
*| Gordian Knot | 02 | Cut the suicide victim's rope with a katana |
*| Contaminator | 03 | Dump wallpaper paste into the poison ivy |
| Couch Potato | 03 | Try operating the apartment's TV (past-only) |
| Hobo | 04 | Inspect the butcher shop trashcan three times |
*| Where There's Smoke | 04 | Start a fire to neutralize the hornets |
| Re-Animator | 05 | Try using the battery on the corpse |
*| Handyman | 05 | Fix the ambulance's tire in the garage |
| Wrong Tool | 06 | Use the enema pump on the swamp's flooded boat |
*| See You Later | 06 | Give the crocodile a dead fish |
*| Fahrenheit 451 | 07 | Use books, then matches, on the fireplace |
| Pyromaniac | 07 | Use burning twig on workshop oil drum (future) |
| Dear Diary | 07 | In the future, view Lambert's journals (×3) |
| Evidence Tampering | 08 | View the charred piles outside Archon (×3) |
| Mixology | 08 | Buy a drink, but don't press the disco button |
*| Marksman | 08 | In the subway, shoot the fan control box |
| Host of the Air | 09 | Inspect the future lab hallway's box of junk |
| Fanboy | 09 | Use apple core on the Polaris 9 supercomputer |
*| Deja Vu | 09 | Speak to Lambert in the Archon lab |
*| Sleeper | 10 | Jump in the cryo chamber |
| Butterfingers | 10 | Inspect the jittery man's painting |
*| 21st Century Man | 10 | Complete the game |
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III. FREQUENTLY ASKED QUESTIONS [FAQZ]
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[Q] - Why does Joe walk so slow?
[A] - The platform shoes? But seriously, double-clicking an area makes him
hobble a bit faster than his normal strides.
[Q] - Does this game have any Steam cards?
[A] - Nope.
[Q] - Can I take the tinfoil hat?
[A] - Nope.
[Q] - What's that speech button use in the upper-right corner?
[A] - It mutes voice acting. Given how little there is, it's nigh useless.
[Q] - I planted soil and the core, but the apple tree didn't grow!
[A] - Be sure to turn on the fluorescent light next to it as well.
[Q] - How long's the game?
[A] - For first timers, probably 4-5 hours. If you follow this walkthrough,
far, far less.
[Q] - Is the Silent Age's second episode any good?
[A] - Haven't played it since it's not on Steam (as of August 2017).
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IV. UPDATES & CONTRIBUTORS [UPDT]
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08-25-17 ------------------------------+ Started & finished walkthrough
THANKS TO...
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• Sailor/Ceej, for hostin' my stuff
• Steam, for the minimum specs
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V. LEGALITY [LGLT]
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This document is intended for private home use ONLY, and may not be reproduced
through electronic or commercial means without the expressed consent of the
author (P. Summers). It cannot be hosted, edited, or distributed for profit,
and may not be given away as an add-in/gift to bought items. All rights are
reserved to respective parties, even those not explicitly stated herein. Those
who find this document on sites not listed below should e-mail the author (me).
Thanks for reading this, and thanks for respectin' FAQ authors.