-The boring legal stuff-
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
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violation of copyright. Copywrite AAB 2012
-Contents-
To quickly move around, ctrl+f and type in the number of the section you want
to go to.
1. The Basics
-1.01 Controls
-1.02 Needs
-1.03 NPCs
2. The Hunt
-2.01 Hunting down your victims
-2.02 The Hunter becomes the hunted
3. Single Player
-3.01 The First Victim
-3.02 Escaping your hunter
-3.03 Bruno
-3.04 The Peace
-3.05 The Ambassador
-3.06 Revenge
-3.07 Takamura
-3.08 Ms. Tweed
-3.09 Escape!
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1. The Basics
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1.01 - The Controls
WASD - Movement
Mouse - Look around
Ctrl - Crouch
Shift - Sprint
Space - Jump
Left Click - Interact/Attack
Right Click - Pick up/Use items
1,2,3,4 - Hotkey items
I - Inventory
P - Deck Plans
M - MFK table
1.02 - Needs
Needs work like in The Sims. Keep them up or suffer some bad side-effects.
Entertainment - Read, play pool or dance to the radio.
Hygiene - Pretty easy, just have a shower and wash your hands.
Social - Talk to NPCs or you'll get depressed and cry.
Hunger - Eat bar peanuts, get a meal or buy snacks from a vending machine.
Thirst - Drink some juice or use a water fountain.
Energy - Nap in a chair or sleep on a bed.
Urinate/Deficate - Go to the toilet. Make sure to use your gender's toilet.
When taking care of your needs, either go to a public place or make sure that
no-one is watching. You are most likely to get attacked whilst on the loo or
sleeping.
1.03 - NPC's
These guys will mostly get in your way or may save your life. Either way, they
can be talked to to increase social.
Mr X - The big bad of the game. He is the one resposible for the game. He may
be russian?
Guard - You'll learn to hate these guys. Posted in most off the public areas
onboard, these guys will instantly bust you if you whip out a weapon. Luckily
they can be quite stupid. They will neither leave there post to investigate
gunshots which means you can stand behind them and shot people without fear of
being caught!
CCTV Camera - Another thing you will hate since they are foolproof compared
to the guards. Some of them rotate which means you can still beat down your
victims if the camera isn't facing you.
Shop assistants - Found in shops, these guys can still bust you. Talk or buy
stuff from them.
-Single player NPC's-
Jimmy - Your only friend during this, he has your ticket off the boat.
Bruno the barman - A greedy french barman.
The Peace - A englishman who collects artifacts
The Ambassador - The german ambassador.
Takamura - A japaneseman who is angry with his disgraced wife. Yakuza?
Ms. Tweed - Scottishwoman who loves her dog
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2. The hunt
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2.01 - Hunting down your victim
Okay. You've been assigned a target. Now how do you do that? Well first, you
need to know who your target is. In the bottom right-hand corner is your
target. If you haven't met him/her, which at the start of the game is likely,
then a silloute will be shown. If you have met them then a picture of them
wearing there last known clothing will be shown.
Along with the picture is the name of the victim and the last known postition.
If this is red then this is new info, if blue then it is old. Now go towards
the last known postiton. On the way you'll meet other players. Click on them
to find out there names. If one of them is your victim then the silloute will
change to there picture. Now all you have to do is kill them. Simple!
2.02 - The hunter becomes the hunted
Throughout your time onboard, you will be hunted by another player. How can you
survive? Well you can either kill your attacker or leg it. If you choose option
B then run to a public area with guards, workers or CCTV cameras and stay in
there view. As long as you are being watched you may as well take care of your
needs. Once the round ends, you'll be safe for a while.
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3. Single player
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3.01 - The first victim
Watch the intro cutscene and you'll appear in 2nd Class Cabin 5, Deck D.
Your target is Maggie G. Thatcherton who is in the 3rd class corridor on Deck
D. Same deck! But even more important is that the 3rd class corridor is right
outside. The woman on the right sleeping is your target. Now all you have to
do is search the surrounding rooms for a weapon and beat her down. If your
lucky you may find a gun. Anyways, once she's down a man will usher you into a
cabin. Simple
3.02 - Escaping your hunter
Meet Jimmy , he'll be your only friend. Anyway, now we have a new mission. To
find a fall guy so we can trick our hunter into killing him. First we need some
Tranquiliser from the sick bay on Deck D. On your way there, you'll see a man
wandering around the gallery. This is the fallguy. Now head on to the sickbay
grab the sleeping syringe. If you can also grab a poison syringe. Now go back
to the art gallery and inject the fallguy. He'll run away then fall asleep.
Go back to Jimmy and talk to him.
3.03 - Bruno
Now we have to go to the bar on deck B and talk to the barman. On the way
there if you take the lift you'll see a woman kill the fallguy in the gallery.
It worked! Now onto Bruno. He will wink when a rich person comes for a drink.
Follow and kill them then give have the money to Bruno. Note here you can give
him more or less then half. Now the victims!
Victim 1 will go the men's toilet. Beat him down while he uses the toilet.
Victim 2 will go down the right Deck B corridor. You know the drill.
Victim 3 will go the woman's toilet. It's hammer time!
Victim 4 will go to play pool. Sharpen your pool stick on her head.
Victim 5 will down the left Deck B corridor and out to the pool. Stabey Stabey!
That's it. No more killing, you greedy person. Now go to the restaraunt.
3.04 - The Peace
We've had a frenchman and now an englishman, who next, a german? Anyway,
our Indiana Jones fanboy wants to get King Meskalamdug's gold helmet. It's
being held under guard in the cargo hold on Deck D.
Now this route is a little longer but it will pay off. Go to the aft deck on
Deck C where the outside pool is and go to the small box by the lefthand door.
You can almost always expect guns to spawn here. Now go inside to the mall and
take the lift down to Deck D. On the other side of the gallery is a staff only
door. This is the cargo hold. Go inside and take out the guard then grab the
helmet and return to restaraunt.
Next up is a rembrant painting in the captain's cabin. First up we need a guard
uniform, which can be found in the male changing room on Deck D where we
started. Search the last locker to get a guard's uniform then change into it.
Now to the captain's cabin. Go up to the outer deck Deck B and go through the
presidential cabin 3 to get to the staff area. Cross the presidential corridor
and enter the door directly in front of you. Nick the paiting then return to
the restaraunt.
Finally, he wants you steal the holy grail. Yep. It's being held in the bank
vault. Stay in your guard uniform and go to the mall on Deck C. The bank is
ahead. Go behind the counter into the bank manager's office and beat up the
manager. Go to the vault, open it and take the grail. Return to the restaraunt.
3.05 - The Ambassador
First of all, return to Jimmy. He tells you to go to 1st Class cabin 2 up on
Deck C. Oh look, he is german! Anyway, on the way up, go to the aft deck box
and stock up on guns. They'll be usefull. Now, the ambassador wants to be
escorted to his agent. Change into the suit provided and grab the gun. Now,
go behind the ambassador and walk into him to push him. Now as you enter the
corridor on Deck C pull out a gun and go into the sports shop. Take out the
assassin then push the ambassador into the lift. Go down to Deck D.
As soon as the ambassador comes out, pull out a gun and shoot the assassin who
rushes down the hall. Go back to the lift and go up to Deck B. When you pass
the guard pull out a gun and shoot down the assassin at the end of the hall.
Continue to the captain's cabin.
When the ambassador comes out push him back to the lift then go down to Deck C.
Pull out your gun and aim down the hall. Shoot down the assassin. Finally take
him back to his room. Mission Complete!
3.06 - Revenge
Return to Jimmy to find that he's been attacked! The attacker has been jailed
but Jimmy still wants revenge. We need to get jailed but first we need to store
our nice weapons. Empty out Cabin 6's containers and store all your good
weapons. Now get a weapon like an Axe and pull it out in front of a guard.
BUSTED! Now were in jail. Get all your needs sorted and go to the dining hall
and talk to grainger. He tells you to go to cell 4 and grab the bible. Then he
gets shot by a guard for no reason. :(
Anyway, go to Cell 4 to get a shank. Now go to the shower block and stab Bill.
Return to Jimmy once your sentance is served. Remember to get back your stuff.
3.07 - Takamura
Go to the sauna by the indoor pool and talk to Mr. Takamura. His wife has slept
with another man. Takamura wants you to kill this man. Who is he? The Captain!
He wants you to poison him. Now if you haven't got a poison syringe then grab
one from the sickbay then go back the presidential balcony and inject the
captain then wait for him to 'die'. Return to Takamura then Jimmy.
Uh-oh. It seems that you're assassination attempt failes and the captian is
alive but ill and under guard in the sickbay. Grab a lot of guns then go to the
sickbay. Shoot down the goon outside then the nurse. The goon inside will
wander out. Take him down then holster your gun. This is a good time to search
for a wallet or purse bomb. Take one out and throw it on the captain then leave.
Press the detonator to kill the captian then return to Jimmy.
3.08 - Ms. Tweed
Go to the 2nd Class Cabin 8 and talk to Ms. Tweed. Her dog has been kidnapped!
Her kidnappers are at the Aft Deck where the pool and gun box is. Make sure
to stock up on guns! Talk to the kidnappers then watch the cutscene.
Ms. Tweed's doggie has gone for a swim with the fishies, now it's time for
revenge. Shoot/beat dead all the kidnappers then return to Ms. Tweed then Jimmy
3.09 - Escape!
Time to blow this joint! We have to go to the bridge and break the radar. Stock
up on guns then head up to Deck B. Enter the radar room and shoot dead the
engineer inside then shoot the radar. Watch your back for more engineers then
go to Jimmy on the outer deck. Watch the cutscene. Notice the helicopter?
Also it seems that Ms. Tweed's dog is ok. Finally watch the final scene.
Crap.
- Keep Moving. This is the best tactic to survive.
- Always search containers. You never know what you could find.
- Anyone could be your hunter. If someone is following you then be wary.
- Follow your target from a distance to not arouse suspision.
- Never carry more then five weapons.
- Always click on groups of large people to collect names.
- CCTV and guards are your friends! They will keep you safe.
- Remember that sniping is a usefull tactic
- When hiding from hunters move every once in a while.
Axe - A fire axe found in a few areas
Claymore - A large sword perfect for stabbing
Wrench - Found in staff area
Katana - Go all samurai on the passengers
Frying Pan - BONG!
Pipe - A simple pipe
Crouqet Mallet - Tap a few heads
Kitchen Knife - Found in kitchens, perfect for stabbing
Pot - Another BONG!
Spade - Smash then bury.
Shank - Found in the brig.
Baseball Bat - Score a home run.
Tennis Racket - I know no tennis jokes.
5.02 - Firearms
Revolver - Good defense weapon from attackers but 6 shot capicity limits use
Winchester - Rifle good for sniping but bad in close quaters
Blunderbuss - Good close quaters weapon
Tommy Gun - The best gun you can find! Usefull and good capacity
5.03 - Explosives
Purse Bomb - Great for chokehold areas
Wallet Bomb - Ditto
5.04 - Misc.
Poison Syringe - Silent but deadly, takes a long time to kill.
Tranq. Syringe - Not that useful.