T H E   S E C R E T   O F

           __  __      ___      _   _     _  __    _____    __   __
          |  \/  |    / _ \    | \ | |   | |/ /   | ____|   \ \ / /
          | |\/| |   | | | |   |  \| |   | ' /    |  _|      \ ' /
          | |  | |   | |_| |   | |\  |   | . \    | |___      | |
          |_|  |_|    \___/    |_| \_|   |_|\_\   |_____|     |_|

           ___     ____      _            _        _   _     ____
          |_ _|   / ___|    | |          / \      | \ | |   |  _ \
           | |    \___ \    | |         / _ \     |  \| |   | | | |
           | |     ___) |   | |___     / ___ \    | |\  |   | |_| |
          |___|   |____/    |_____|   /_/   \_\   |_| \_|   |____/


                        S P E C I A L   E D I T I O N

-------------------------------------------------------------------------------

                      A walkthrough authored by snkupo
                  Document Version 1.0 - February 18, 2012

-------------------------------------------------------------------------------

===============================================================================
                            - TABLE OF CONTENTS -
===============================================================================
o-----------------------------------------------------------------------------o
| NAVIGATION: Each section has a [code] tied to it in the table of contents.  |
| Press CTRL + F to bring up a search box, then type the code of your choice. |
| Now hit ENTER on your keyboard to jump down to the section itself.          |
o-----------------------------------------------------------------------------o

BEFORE PLAYING MONKEY ISLAND: SE

- Forewords.............................................................[fi01]
- Frequently Asked Questions............................................[fi02]
- Achievements..........................................................[fi03]

MAIN WALKTHROUGH

- PART ONE: THE THREE TRIALS............................................[pa01]
    - Starting Out......................................................[pa02]
    - To the Scumm Bar!.................................................[pa03]
    - Kitchen Thievery..................................................[pa04]
    - Clearing Circus...................................................[pa05]
    - Exploring Downtown................................................[pa06]
    - House! Captain Smirk's Sword Training!!...........................[pa07]
    - Treasure Hunt.....................................................[pa08]
    - She's Been Kidnapped, I Tell Ye!..................................[pa09]

- PART TWO: THE JOURNEY.................................................[pb01]
    - Captain's Cabin...................................................[pb02]
    - Mixin' Voodoo Brew................................................[pb03]

- PART THREE & FOUR: UNDER MONKEY ISLAND................................[pc01]
    - Finally, The Island of Apes!......................................[pc02]
    - After Blowing the Dam Open........................................[pc03]
    - Trapped by Human Flesh-Eaters.....................................[pc04]
    - Inside the Giant Monkey Head......................................[pc05]
    - Guybrush Kicks Ass................................................[pc06]

END OF DOCUMENT

- Legal Stuff...........................................................[ka01]
- Greetings and Shoutouts...............................................[ka02]
- Version History.......................................................[ka04]

===============================================================================

                                  FOREWORDS                             [fi01]

===============================================================================

Hi there, and welcome to my walkthrough for The Secret of Monkey Island:
Special Edition. Whether you're playing on the Xbox 360, PS3, Wii, iPod, iPad
or Mac, you've come to the right place! The game is basically the same across
all of those platforms, but for your information, I am writing this as I'm
playing through the Xbox 360 version.

This is the first piece of FAQ-related work I've attempted in a couple of
years, so please bear with me as I'm a little rusty to say the least. Anyway,
my goal this time around is to provide you with a complete guide for this
great little adventure game. In other words, you can use it to guide you
through the entire game from start to finish, or just consult it for a quick
solution whenever you get stuck (it's bound to happen, and you know it)!With
that out of the way, let's move on to my reason for covering Monkey Island at
this point in time. The game was released in 2009 after all, and as I write
this, we've already moved well into 2012.

My reason is simply that I'm a huge fan of adventure games, something I was
reminded of a few days ago when Tim Schafer, one of the writers who worked on
the original version of Monkey Island, started campaign for the sake of
raising funds for the development of a new adventure game. At this point in
time the campaign has raised over 1,000,000 US Dollars, which is a delight to
see. A few of those Dollars came from my own pocket, but in order to
contribute and show my passion for this genre of gaming in a more concrete and
more visible way, here I am with another walkthrough! Back from my (not so)
eternal slumber!

As usual, my guide is not 100% spoiler free, but you'll be glad to know that I
never write about any events in the game not related to the part you are
currently reading about. In other words, if you're reading the about the
beginning of the game, you can be assured I won't spoil anything that's going
to happen at a later stage in the game. Also, I have to let it be known that
this guide is by no means made for the sake of letting people speedrun the
game. I rather take my time, and will put an emphasis on letting you
experience the game to it's fullest. A lot of conversations in the game are
entirely optional, but that does not stop me from leading you to them. The
Secret of Monkey Island is best experienced to its fullest, I'd say. All of
this kind of goes without saying, but you can never be too careful.

So without further ado... Let's get this show on the road, shall we?

===============================================================================

                        FREQUENTLY ASKED QUESTIONS                      [fi03]

===============================================================================

Q: What's the difference between this and the 1990 original game?
A: This Special Edition contains the original game with original graphics.
   In addition, it contains a mode with completely redrawn graphics and
   full voice acting.

Q: I can't seem to learn all the insults for the "Sharp Tongue" achievement.
A: Learning the final insults can take time. Just keep on fighting pirates
   until you've learned them all. Even if it takes you an hour or two.

Q: Is this the same game as I can buy on disc for the Xbox 360?
A: Yeah, there is no difference between the XBLA game and the one that
   sells at retail on a Monkey Island 1 & 2 pack. ยจ

Q: I heard there are two endings to the game! How to get them both?
A: One ending is gotten by destroying your own ship using the catapult you
   run across on Monkey Island. The other ending is gotten by NOT destroying
   the ship.

===============================================================================

                                ACHIEVEMENTS                            [fi03]

===============================================================================

If you're playing the Xbox 360 version of the game, you'll find that there's
a bunch of achievements that you can unlock through various means in order to
earn some Gamerscore points. Here's how to earn them all.

o----------------------.----------------------------------------------------o
| ACHIEVEMENT NAME     | HOW TO EARN                                        |
|----------------------'----------------------------------------------------|
| The Three Trials     | Complete the first chapter of the game.  (25G)     |
|---------------------------------------------------------------------------|
| The Journey          | Complete the 2nd chapter of the game. (25G)        |
|---------------------------------------------------------------------------|
| Under Monkey Island  | Complete the 3rd chapter of the game. (25G)        |
|---------------------------------------------------------------------------|
| Guybrush Kicks Butt  | Complete the final chapter of the game. (45G)      |
|---------------------------------------------------------------------------|
| Old School           | Anytime, press select to access classic mode (5G)  |
|---------------------------------------------------------------------------|
| 10 Minutes Later     | During the first chapter, you will be thrown       |
|                      | into the water below the Scumm Bar. Stay there for |
|                      | 10 minutes to make the achievement pop.            |
|---------------------------------------------------------------------------|
| Sharp Tongue         | During the first chapter, learn all the insults    |
|                      | from pirates you meet during your swordsmanship    |
|                      | training. For details, check the main walkthrough's|
|                      | "House! Captain Smirk's Sword Training!!" section. |
|---------------------------------------------------------------------------|
| Escape Artist        | When trapped by the cannobals in chapter 3, escape |
|                      | the prison, then go back to the cannibal village   |
|                      | and let yourself be trapped again 5 times.         |
|---------------------------------------------------------------------------|
| Recordkeeper         | Find all the notes scattered around on Monkey      |
|                      | Island in Chapter 3. (10G)                         |
|                      |                                                    |
|                      |  1 - At the beach in the beginning.                |
|                      |  2 - On the beach southwest of the Fort.           |
|                      |  3 - In the River Fork, under a rock.              |
|                      |  4 - Next to the Catapult in River Fork.           |
|                      |  5 - Ontop of the hill above  the catapult.        |
|                      |  6 - In the Pond area.                             |
|                      |  7 - At the beach east of the dead man / rope.     |
|                      |  8 - At the northeastern beach.                    |
|                      |  9 - Inside the cannibal prison / guest house.     |
|                      |                                                    |
|----------------------|----------------------------------------------------|
| Determined           | Complete the game without using hits. Just avoid   |
|                      | pressing the X button (10G).                       |
|----------------------|----------------------------------------------------|
| Marooned Everyone    | To get this, you need to see both endings to the   |
|                      | game. One is gotten by destrouing your own         |
|                      | ship using the catapult in Chapter 3. The other    |
|                      | is gotten by NOT destroying the ship. (10G).       |
|---------------------------------------------------------------------------|
| Human Cannonball     | Complete the game in under 3 hours. (10G).         |
|                      | After finishing the game once, doing it once more  |
|                      | in less than 3 hours is a piece of cake.           |
|                      | My 2nd playthrough was finished in less than two.  |
o----------------------o----------------------------------------------------o

===============================================================================

                         PART ONE: THE THREE TRIALS                     [pa01]

===============================================================================

--- STARTING OUT --------------------------------------------------- [pa02] ---

Select New Game from the main menu after booting up the game, sit back and
enjoy some audio goodness floating out of the speakers. Once you've seen the
credits, including the names of three guys that turned out to become real
bigwigs in the business of adventure gaming (Ron Gilbert, Dave Grossman and
Tim Schafer), you'll be in control of a wannabe pirate named Guybrush
Threepwood. Once you've gotten over the sheer awesomeness - or perhaps
silliness - of the name you're going to be stuck without throughout this
pirate's tale, jump into a conversation with that old man standing next to the
fireplace. He explains that a wannabe pirate such as yourself had better go
see the three pirate masters hanging around in the Scumm Bar downtown.
Contrary to popular belief, this particular Scumm Bar is not a joint for nerdy
code monkeys, but a shack full of delicious grog and smelly pirates. Anyhow,
Guybrush will be heading for the docks now, so just wait 'til he's there.

--- TO THE SCUMM BAR! ---------------------------------------------- [pa03] ---

There's not a whole lot of stuff to do down   o-----------------------------o
at the docks, so let's spice it up a bit by   | ACHIEVEMENT CHECKLIST       |
getting our first Achievement if you're  on   |                             |
an  Xbox  360.  This  is  easily  done   by   |  Old School............[  ] |
entering  classic graphics  mode using  the   |                             |
BACK button on your controller. Whether you   o-----------------------------o
want to stay in classic graphics mode (this
is what  the original  1990 version  looked like!) is up to you. But any way
you look at it, the [OLD SCHOOL] Achievement is now yours. To get a move on,
head straight to the right after having a look at that poster on the wall, and
open the door to the Scumm Bar.  It's impossible to miss it, so go inside.

Speak to the pirate in red clothes and tell him your name. Get through the
conversation to find out that this guy can't really tell you anything of
substance. Rather, he suggests for you to chat up three "important looking
pirates" somewhere inside the bar. You can also ask the red-clad pirate about
{Where to find the Governor} to blow the lid off a rumor about a romance
between the governor and a fearsome pirate by the name of LeChuck.

The guy in red won't go into details, but suggests asking the pirate at the
next table about the whole thing. If romance is your thing, why not do that?
It's the guy in black clothes just right of here. I'm sure this has you
interested. I mean, is there anything more exciting than pirate romance? No, I
tell you. There certainly is not. So let's hear it! The conversation is quite
long, and there are many answers and questions to choose from. The outcome
however is the same no matter what you chose, so just sit back and ask the
pirate whatever questions you like the most.

The conversation with the black pirate gave you quite a bit of background
information on what's going on here on Monkey Island, didn't it? This is just
an example of many optional conversations and pieces of information spread
throughout the game. Standing next to the pirate in black, move right to the
inner part of the Scumm Bar. Tell the three important looking pirates that
{I want to be a pirate}. Guybrush tells them that his special skill is to hold
his breath for 10 minutes! Impressed, the 3 pirates tell him that he can
become a full fledged pirate by completing 3 challenges! They include
thievery, swordplay and treasure hunting! Alrighties. Excuse yourself, and
wait for the chef to come out of the kitchen. Don't talk to him, instead sneak
into the kitchen while he is catering to the pirates in the left end of the
Scumm bar. Be quick -- this requires a wee bit of timing!

--- KITCHEN THIEVERY ----------------------------------------------- [pa04] ---

Once you're inside  the Scumm Bar  Kitchen,   o-----------------------------o
time seemingly freezes, so there's no  need   | ITEM CHECKLIST              |
to go all crazy  and angsty about the  chef   |                             |
returning to beat  you up. Take  your time,   |  Hunk of Meat..........[  ] |
as we're doing  so item "collecting"  here.   |  Pot...................[  ] |
First of all, head  over the the table  and   |  Fish..................[  ] |
pick up a [HUNK OF MEAT]. On the Xbox  360,   |  Stewed Meat...........[  ] |
just move the cursor  over it and press  UP   |                             |
on the directional pad to toggle the  "pick   o-----------------------------o
up" action. Do the same for the [POT] under
the table, then open the  door on your right. As you all know wannabe pirates
are  quite  mean-spirited, so let's  steal  that [FISH] the bird on the other
side of the door is pecking feverishly away at.

To do so, step on the wooden plank just right of the bird to make it fly away.
While the bird is airborne, hurry up and fetch that fish! Haha! Stupid bird,
you have no food now! Quite mean, no? Now, let's make sure we have even more
food for ourselves, shall we? Head over to the stew in the kitchen and drop
the Hunk of Meat into it. Pick it back up for some [STEWED MEAT]. We're done
in the Scumm Bar for now, so get back to the docks to trigger a cutscene
detailing LeChuck's current whereabouts. After the cutscene has ended, you
might want to save your game from the start menu, before heading off for the
world map. To reach the world map, go left from the bar up to that old geezer
by the campfire, then enter the "path" just right of the campfire. On the
world map you will see several lights, all of which are places you can go to.
For now, head over to the light spot in the middle titled "Clearing".

--- CLEARING CIRCUS ------------------------------------------------ [pa05] ---

Walk  a  little   to  the  left   from  the   o-----------------------------o
"Clearing" entrance to  find a circus  tent   | ITEM CHECKLIST              |
out in the woods. Let yourself inside,  and   |                             |
interrupt  the  verbal  silliness  going on   |  478 Pieces of Eight...[  ] |
between the  two acrobat  brothers (somehow   |                             |
they remind me of a certain couple from the   o-----------------------------o
game Dead Rising 2). The brothers want  you
to perform a circus trick, so ask them {how much  they  will  pay} when  you
get  the chance to do so.

You don't want to lose out on some valuable pieces of eight, do you? When
asked whether you have a helmet, tell them the truth: {Of course I have a
helmet}. You can use that pot you found in the kitchen! Some pieces of old
meat and vegetables in your hair is healthy for growth. Anyway, give them the
Pot once the conversation stops. Watch the rather painful circus trick, then
ask the brothers {where is my helmet}, after which you will receive a whoopin'
[478 PIECES OF EIGHT]. Now we're talking! Pieces of Eight is the currency used
in Monkey Island, by the way. Confusing, yups, but it seems to be working. It
feels a little dirty to say this, but we only went to the circus for the cash!
That being the case, get out of here, and head back to the Scumm Bar entrance.
Outside of the bar, go right to reach the downtown district.

--- EXPLORING DOWNTOWN --------------------------------------------- [pa06] ---

o---------------------------------------------------------------------------o
|                                                                           |
|                        I T E M   C H E C K L I S T                        |
|                                                                           |
|  Map...........................[  ]  Chicken........................[  ]  |
|  Minutes.......................[  ]  Sword..........................[  ]  |
|  2 Pieces of Eight.............[  ]  Shovel.........................[  ]  |
|                                                                           |
o---------------------------------------------------------------------------o

Let's spend some of that cash now, shall we? Talk to the suspicious looking
guy with the parrot on his shoulder and tell him you've got a {Cousin named
Sven}. Then get the [MAP] he offers for 100 Pieces of Eight. With the map in
your inventory, head a bit left to see three strange men and a rat. Move the
cursor onto the rat, and keep doing it until it runs away. Now chat up the
three men and tell them you are horribly {sorry about the rat}. Tell them that
you {love rats}. When they mention their maps, tell them you'll {take one if
they give you two Pieces of Eight}. This will net you [MINUTES] as well as
[2 PIECES OF EIGHT]. Not bad, not bad at all!

Proceed by walking into the door to your immediate right. This is the Voodoo
Woman's Den! She's the woman in red. Talk to her, have her read your future.
She says that you're up for a voyage, a voyage into a giant monkey! Does that
make sense in any other way than a very, very perverted one? On that note, she
leaves you. There's no way to get her back right now, so head back towards the
exit, but take the [CHICKEN] from ontop of the trunk before you leave. Now,
rush out to the streets and walk upwards to the next area. Head towards the
church, then wait for someone to 'pssssst' at you. Follow the voice to meet
the Sheriff of the island. Creepy guy. With a creepy name. Tell him your name,
then wait for him to leave. What was that all about, anyway?

Head back to where you saw the church again. Right from the church there is a
store. Go inside, pick up the [SWORD], then the [SHOVEL] from upstairs. Talk
to the geezer behind the desk and buy both of them. I bet you're glad we got
all that money back in the circus, aren't you? Anyway, talk to the shopkeeper
about trying out the sword. Once he leaves to see the swordmaster, head all
the way back to the world map. In the right end, there is an area called
"House", which is your next destination. What are you waiting for? Go there!
It's not like there's a scary doctor or anything waiting to kill you there.

--- HOUSE! CAPTAIN SMIRK'S SWORD TRAINING!! ------------------------ [pa07] ---

In fact, there is something even scarier...   o-----------------------------o
A  green troll!  To avoid  having  it t urn   | ITEM CHECKLIST              |
your brain into dinner for itself, hurry up   |                             |
and give  it the  Fish from  the Scumm  Bar   |  100% Cotton T-shirt...[  ] |
Kitchen. Look at the brief silliness as the   |                             |
troll stuffs its face, then stroll  towards   o-----------------------------o
that  house. Look at  the  sign  outside to
find   out  that  this house is  actually a   o-----------------------------o
pirate  gym.  Knock  on  the  door  to  meet  | ACHIEVEMENT CHECKLIST       |
Captain Smirk. Ask him if {he can train  you  |                             |
to  become  better  than  the  Swordmaster}.  |  Sharp Tongue..........[  ] |
Listen to his story, then tell him {you have  |                             |
what it  takes}. Repeat  {I do  so} until he  o-----------------------------o
gives  in,  then  tell  him  {you've  got 30
pieces  of eight}.  Show him  the Sword  you just bought in town, then watch
the  lengthy cutscene  in  which Guybrush  learns  how to make lov.. I mean,
in which Guybrush learns how to fight with the sword!

The whole thing about swordfighting in Monkey Island is to successfully insult
your opponent - you won't actually control Guybrush's movements or anything
like that. During the training session with Captain Smirk, it is inevitable
that you fail when replying to Smirk's results, so just pick your answers and
wait until you've ended the sword training session and Guybrush says that he
feels like he's been ripped off. Anyway, from this point on, you have to go
around and learn some insults, until you know enough of them to take down the
mysterious sword master that is hiding somewhere on this island.

Head back to the world map now, and you'll see several moving dots that were
not there before. These are pirates with whom you can learn more insults and
become better at sword-fighting. Just wait around somewhere in the western end
of the map until a pirate walks up to you, and tell him that he should
{Prepare to die}! This will initiate a sword-fight. For every sword-fight, you
will learn new insults from the opponent pirate. The trick here is to keep
fighting pirates until you've heard (and thus learned!) enough insults and
replies. Once you reach this point, the pirate you are fighting will tell you
that you're ready to fight the swordmaster.

Don't worry about the fact that you will lose the first few fights, as this is
inevitable since you haven't learned any insults yet. As you steadily hear and
learn more insults, they will become available to choose from as conversation
options when you fight pirates. Here's a diagram showcasing all the insults
and  their  appropriate replies. If  you want the [SHARP TONGUE] achievement,
keep on fighting pirates until you've heard/learned all of them. If you are
having a hard time learning all of these, just save your game, re-boot, and
the missing insults should appear briefly.

o-------------------------------------o-----------------------------------o
|                                     | SWORDFIGHTING INSULT DIAGRAM!!!   |
|   You will learn these insults and  o-----------------------------------o
|   their appropriate answers by                                          |
|   fighting pirates you meet on the world map. While fighting, insult    |
|   your opponent using the insults you have learned from other pirates,  |
|   and when they insult you, choose the appropriate reply. If you are    |
|   not able to select an appropriate reply, it means that you simply     |
|   have not learned it yet. Once your opponent tells you that you are    |
|   ready to go up against the Swordmaster, you can quit fighting. If     |
|   you want the achievement however, keep on fighting until you have     |
|   learned ALL of the following insults and replies.                     |
|                                                                         |
|  .--------------------------------------.----------------------------.  |
|  | INSULT                               | REPLY                      |  |
|  .--------------------------------------.----------------------------.  |
|  | You fight like a dairy farmer.       | How appropriate, you fight |  |
|  |                                      | like a cow!                |  |
|  '--------------------------------------'----------------------------'  |
|  | My handkerchief will wipe up all     | So you got that job as a   |  |
|  | your blood.                          | janitor after all!?        |  |
|  '--------------------------------------'----------------------------'  |
|  | Have you stopped wearing diapers     | Why? Do you want to        |  |
|  | yet?                                 | borrow some?               |  |
|  |                                      |                            |  |
|  '--------------------------------------'----------------------------'  |
|  | I got this scar on my face during    | I hope you've learned now  |  |
|  | a mighty struggle.                   | to stop picking your nose. |  |
|  '--------------------------------------'----------------------------'  |
|  | I once owned a dog smarter than you. | He must've taught you      |  |
|  |                                      | everything you know.       |  |
|  '--------------------------------------'----------------------------'  |
|  | People fall at my feet when          | Even before they've smelt  |  |
|  | they see me coming.                  | your breath?               |  |
|  '--------------------------------------'----------------------------'  |
|  | You have the manners of a beggar.    | I wanted to make sure      |  |
|  |                                      | you'd feel comfy with me.  |  |
|  '--------------------------------------'----------------------------'  |
|  | Soon you'll be wearing my sword      | First you'd better stop    |  |
|  | like a shish kebab!                  | waving it like a feather   |  |
|  |                                      | duster!                    |  |
|  '--------------------------------------'----------------------------'  |
|  | This is the end for you, you gutter  | And I've got a tip for     |  |
|  | crawling cur!                        | you - Get the point!       |  |
|  '--------------------------------------'----------------------------'  |
|  | You make me want to puke!            | You make me think          |  |
|  |                                      | someone already did!       |  |
|  '--------------------------------------'----------------------------'  |
|  | You're no match for my brains, you   | I'd be in real trouble if  |  |
|  | poor fool.                           | you ever used them.        |  |
|  '--------------------------------------'----------------------------'  |
|  | There are no words for how           | Yes there are, you just    |  |
|  | disgusting you are!                  | never learned them!        |  |
|  '--------------------------------------'----------------------------'  |
|  | I'm not going to take your           | Your Hemorrhoids are       |  |
|  | insolence sitting down.              | flaring up again, eh?      |  |
|  '--------------------------------------'----------------------------'  |
|  | I heard you are a contemptible       | Too bad no one's ever      |  |
|  | sneak.                               | heard of you.              |  |
|  '--------------------------------------'----------------------------'  |
|  | I've spoken to apes more polite      | Glad to hear you attended  |  |
|  | than you.                            | your family reunion.       |  |
|  '--------------------------------------'----------------------------'  |
|  | No one has ever drawn blood from me, | You run that fast?         |  |
|  | and no one ever will,                |                            |  |
|  '--------------------------------------'----------------------------'  |
|                                                                         |
o-------------------------------------------------------------------------o

Once you're good enough to face the sword master, go back to the village, and
go see the shopkeeper that sold you the shovel and sword earlier. Tell him
you are {looking for the swordmaster of Melee Island}. The shopkeeper will
leave the store to go ask the swordmaster for permission to meet you. Follow
him all the way to the world map. You'll see a small dot on the world map, so
follow it into the "Fork" area just northeast of town. This fork area is
really a forest labyrinth, but you'll be able to follow the shopkeeper, so
don't worry about losing your way. Eventually, you'll reach the Swordmaster's
hut. Listen to the conversation between Carla (the swordmaster) and the
shopkeeper. Afterwards, go fight Carla using the insults you learned from all
the pirates on the world map. You have to successfully insult her 5 times. If
you fail, repeat the process by going back to the store in the village and
ringing the bell on the shopkeeper's table.

   .--------------------------------------.----------------------------.
   | CARLA's INSULTS                      | REPLY                      |
   .--------------------------------------.----------------------------.
   | I will milk every last drop of blood | How appropriate, you fight |
   | from your body.                      | like a cow!                |
   '--------------------------------------'----------------------------'
   | My name is feared in every dirty     | So you got that job as a   |
   | corner of the island.                | janitor after all!?        |
   '--------------------------------------'----------------------------'
   | I hope you have a boat ready for     | Why? Do you want to        |
   | a quick escape!                      | borrow some?               |
   |                                      |                            |
   '--------------------------------------'----------------------------'
   | My last fight ended with my hands    | I hope you've learned now  |
   | covered in blood.                    | to stop picking your nose. |
   '--------------------------------------'----------------------------'
   | Only once have I met such a coward.  | He must've taught you      |
   |                                      | everything you know.       |
   '--------------------------------------'----------------------------'
   | My wisest enemies run away at        | Even before they've smelt  |
   | the first sight of me.               | your breath?               |
   '--------------------------------------'----------------------------'
   | Every word you say to me is stupid.  | I wanted to make sure      |
   |                                      | you'd feel comfy with me.  |
   '--------------------------------------'----------------------------'
   | My tongue is sharper than any sword. | First you'd better stop    |
   |                                      | waving it like a feather   |
   |                                      | duster!                    |
   '--------------------------------------'----------------------------'
   | I've got a long, sharp lesson for    | And I've got a tip for     |
   | you to learn today!                  | you - Get the point!       |
   '--------------------------------------'----------------------------'
   | If your brother's like you, better   | You make me think          |
   | marry a pig.                         | someone already did!       |
   '--------------------------------------'----------------------------'
   | I've got the courage and skill of    | I'd be in real trouble if  |
   | a master swordsman!                  | you ever used them.        |
   '--------------------------------------'----------------------------'
   | No clever moves can help you now.    | Yes there are, you just    |
   |                                      | never learned them!        |
   '--------------------------------------'----------------------------'
   | You are a pain in the backside, sir. | Your Hemorrhoids are       |
   |                                      | flaring up again, eh?      |
   '--------------------------------------'----------------------------'
   | My sword is famous.....              | Too bad no one's ever      |
   |                                      | heard of you.              |
   '--------------------------------------'----------------------------'
   | Now I know what filth and stupidity  | Glad to hear you attended  |
   | really are.                          | your family reunion.       |
   '--------------------------------------'----------------------------'
   | No one will ever catch me fighting   | You run that fast?         |
   | as bad as you do.                    |                            |
   '--------------------------------------'----------------------------'

Once the swordmaster is done for, she will hand over a [100% COTTON T-SHIRT]
as a trophy to prove you've beat her. And with that done, you've completed the
first of the three challenges you set out to do! Nice job! And just think
about it... Getting the T-shirt of a hottie like Carla isn't something that
happens every day in your life. Head back to the Scumm Bar and boast about
your deeds to the three important-looking pirates.

--- TREASURE HUNT -------------------------------------------------- [pa08] ---

o---------------------------------------------------------------------------o
|                                                                           |
|                        I T E M   C H E C K L I S T                        |
|                                                                           |
|  Yellow Petal..................[  ]  Carrot Cake....................[  ]  |
|  T-Shirt.......................[  ]  File...........................[  ]  |
|  Meat With Condiment...........[  ]  Idol...........................[  ]  |
|  Breath Mints..................[  ]  Note...........................[  ]  |
|  Gopher Repellent..............[  ]                                       |
|                                                                           |
o---------------------------------------------------------------------------o

The second challenge is finding a treasure,   o-----------------------------o
and we already have the means to do so.  Go   | ACHIEVEMENT CHECKLIST       |
back to the "Fork"  area at the world  map,   |                             |
then  walk around  in the  woods until  you   |  10 Minutes Later......[  ] |
find a [YELLOW PETAL]. Exit the woods, then   |                             |
re-enter the woods  again. Now that  you're   o-----------------------------o
back in  the first  area of  the woods, use
the Map  that you  bought back  in town. It has directions written on it.

   .------------------------------------------------------------------.
   |  Back - Left - Right - Left - Right - Back - Right - Left - Back |
   '------------------------------------------------------------------'

Follow these directions (back means UP), and you'll reach an area in which the
music goes silent. In the right end of this area, there is a signpost with a
message about the legendary treasure of Melee Island. Read it, then use your
Shovel on the "X" on the ground next to the signpost. Watch the cutscene, then
prize the lord for the treasure you'll find. It's another... [T-SHIRT]! Go
tell the pirates about having completed this second challenge, then head over
to the area where the church is. From the church you should continue to the
left towards the manor in the distance. There are some dogs barking outside of
it, but they can easily be knocked out by combining your Stewed Meat with that
Yellow Pedal you found in the forest! Combine the two items and use the "Give"
option to knock out the dogs using the [MEAT WITH CONDIMENT]. If you are
having trouble combining the Yellow Petal with the meat, this can be done
using the right trigger on the Xbox 360 controller. Once the dogs are knocked
out, head inside.

Open the first door you see and watch the sheriff follow you inside. After a
lengthy cutscene, you realize that a File is needed to proceed. Exit the
mansion, and enter the prison next to the church. Chat up the prisoner, then
go back to the store where you can now buy some [BREATH MINTS]. Take them and
give them to the prisoner and ask him for a file. He has none, but is willing
to give you a Carrot Cake if you can get rid of the rats in the prison. Give
him the [GOPHER REPELLENT] in trade for the [CARROT CAKE]. Open the cake to
reveal a [FILE]. Now manually save your game, then get back into the mansion
and jump through the hole in the wall. Watch the cutscene which introduces you
to Elaine, then try to exit the manor. The sheriff will throw Guybrush into
the sea.

Now that you are underwater, you can wait for 10 minutes to get the
[10 MINUTES LATER] achievement to pop. Once it pops you will die, so reload
the savegame and proceed to the part where you are thrown into the sea again.
Down under the sea, pick up the [IDOL], then wait for an old geezer
to give you the message about Elaine being kidnapped. The geezer gives you a
[NOTE] about the kidnapping, and whops, the whole game turns into a love
story. Read the note, then head for the Scumm Bar.

--- SHE'S BEEN KIDNAPPED, I TELL YE! ------------------------------- [pa08] ---

o---------------------------------------------------------------------------o
|                                                                           |
|                        I T E M   C H E C K L I S T                        |
|                                                                           |
|  Magnetic Compass..............[  ]  Melting Mug....................[  ]  |
|  Shopkeeper's Note.............[  ]  Otis...........................[  ]  |
|  Swordmaster...................[  ]  Meathook.......................[  ]  |
|  Mug...........................[  ]                                       |
|                                                                           |
o---------------------------------------------------------------------------o

With poor Elaine  kidnapped, it's time  you   o-----------------------------o
got your own pirate crew gathered, and what   | ACHIEVEMENT CHECKLIST       |
better  place  to  start  looking  than the   |                             |
Scumm  Bar? Too  bad there  are no  pirates   |  The Three Trials......[  ] |
left there, only a crying chef.               |                             |
                                              o-----------------------------o
Ask about Elaine to find out that
LeChuck's crew are responsible for the kidnapping, and has taken off for
Monkey Island. When asked where you can get a ship for yourself, the cook will
tell you to head for the shipyard. You can find it by going to the world map
and accessing the "Lights" area in the eastern end. Stan will greet you at the
entrance. Tell him you {really don't have too much to spend}, then go on to
ask about {getting a ship on credit}. This isn't possible, but Stan suggests
hearing what the shopkeeper downtown has to say about things. Better advice
than none, right? Head over to the shop, then, and take the [MAGNETIC COMPASS]
that Stan hands over upon you leaving.

You've got nothing better to say, so tell the shopkeeper you are {interested
in procuring a note of credit}. Be a good liar and tell him that you
{have a job}. The old fellow will go get a note to write on. Watch the safe as
he opens it, and make sure to remember the combination.

Once that's done, tell him you're {looking for the swordmaster} again. He'll
leave you alone now, so go open the safe using the combination you just
remembered a moment ago. You will be using the "Push" and "Pull" commands to
move the handle left and right. Once the safe is open, grab the
[SHOPKEEPER'S NOTE]. This is all we need for now, so rush back to Stan at the
"Lights" shipyard. Ask Stan if you {could see that cheap one again}, then ask
if he will accept {the storekeeper's credit}. Ask about {extras}, then just
continue telling him that {you can live without that piece of junk} until
you've done so for a minute or so. Now that you have disarded a lot of extras,
tell him {you'd like to make an offer}, then {offer 5000 Pieces of Eight}. If
he declines, try to leave, and he will call you back. Now you can offer 5000
Pieces of Eight again, and he'll agree to sell the ship for 5000.

With this out of the way, we need 3 crew members. The first one is the
[SWORDMASTER]. Go to her hut and ask her to join. Simple as that. Next up is
Otis, the guy in the prison. On your way to the prison, another cutscene will
trigger, and reveal more about LeChuck.. And by "more".. I mean... his
identity! He's actually someone you've met before. Anyway, head to the prison
and tell Otis that the {mayor's been kidnapped}. He'll agree to join your
crew, but obviously, you've got to free him from prison. To free him from
imprisonment, go to the Scumm Bar, and pick up a [MUG] from the table next to
the cook. Use it on the Grog Barrel in the kitchen to get a [MELTING MUG].

Pick up the 4 remaining Mugs from the bar as well. While walking towards the
prison, your Melting Mug will turn into a broken mug that you will
have to use on an empty mug in your inventory before it gets destroyed. If you
fail to do this (some timing is required), you can repeat the process, as the
mugs in the bar will re-appear after you leave.  Use your Melting Mug on the
cage that [OTIS] is trapped in, and you'll be able to free him. Great. Only
one member remaining now.

The third crew member can be found at the "Island" in the northeastern part of
the world map. Climb up the ladder at the Island entrance, and use the Chicken
(from the Voodoo Woman's house) on the cable above you. This lets you get to
the other side of the water. Head inside the house on the island, and talk to
Meathook. Tell him that {the governor has been kidnapped}. Continue talking to
him, and open the door that Meathook leads you to. Touch the bird inside.
[MEATHOOK] is now part of your crew. With all 3 members recruited, go back to
the Scumm Bar to meet the crew in full. Talk to them to end this chapter of
the game. You still have three left, so don't sulk. Oh, and just about now,
the [THE THREE TRIALS] achievement will pop, since you've completed the first
chapter. Congratulations!

===============================================================================

                           PART TWO: THE JOURNEY                        [pb01]

===============================================================================

--- GATHERING INGREDIENTS ----------------------------------------- [pb02] ---

o---------------------------------------------------------------------------o
|                                                                           |
|                        I T E M   C H E C K L I S T                        |
|                                                                           |
|  Dusty Book....................[  ]  Gunpowder......................[  ]  |
|  Bookmark......................[  ]  Pot............................[  ]  |
|  Feather Pen...................[  ]  Cereal.........................[  ]  |
|  Ink...........................[  ]  Toy Price......................[  ]  |
|  Jolly Roger...................[  ]  Small Key......................[  ]  |
|  Giant Piece of Rope...........[  ]  Piece of Paper.................[  ]  |
|  Fine Wine.....................[  ]  Cinnamon Sticks................[  ]  |
|                                                                           |
o---------------------------------------------------------------------------o

Now, the second chapter of the game is rather short compared to the first one
that took place on Melee Island, and consists mainly of you walking around on
the ship, gathering various items for a recipe.

Open the drawer in fron of you and look at it to find a [DUSTY BOOK]
containing a log that someone wrote a long time ago. As you read the book, it
turns into a [BOOKMARK]. Take it with you, then grab the [FEATHER PEN] and
[INK] from the very same desk. Exit the door, and before speaking to your
crew, climb up that rope ladder to find a [JOLLY ROGER]. Fetch it, then get
back downstairs. Go down the hatch located behind the mast, then proceed
straight down the next hatch as well. Down here is the storage area you will
see some walls almost cracking against the seawater. And then, there's a
[GIANT PIECE OF ROPE] waiting for you too. Grab it and head then open the
chest in the lower right end of the room. It contains some [FINE WINE]. Spice
things up a bit and grab the [GUNPOWDER] in the kegs to your left. That's all
there is to do down in the storage room, so head back up the ladder.

Now enter the door with the blue light coming from it to reach the kitchen.
There is a [POT] on the bench to the left, and some [CEREAL] in the cupboard.
Open it to get a [TOY PRICE]. Look at the prize to reveal a [SMALL KEY]. Open
the cabinet back in the Captain's Cabin using the small key, and you'll end up
with a [PIECE OF PAPER] and [CINNAMON STICKS] from inside the chest in the
cabin. Look more closely at the paper to reveal a recipe. You already have all
of the ingredients, so let's get back to the kitchen and start cooking!

--- MIXIN' VOODOO BREW  -------------------------------------------- [ba03] ---

Back in the kitchen, stuff the following things into the huge pot:

.-----------------------.  Before putting the final item into the brew, you
| VOODOO RECIPE         |  can also throw other unneeded items into it, just
'-----------------------'  for the sake of getting rid of them, but this is
| Fine Wine             |  not in any way neccessary. Anyway, as you put the
|-----------------------|  final item into the pot, Guybrush passes out on the
| Cinnamon Sticks       |  floor, and several days pass. The other crewmembers
|-----------------------|  do not seem to notice though.
| Jolly Roger           |
|-----------------------|  Head upstairs once you're concios again, and you'll
| Ink                   |  see that the ship has arrived at Monkey Island. Go</pre><pre id="faqspan-2">
|-----------------------|  back to the storage area for some more [GUNPOWDER],
| Breath Mints          |  then use it on the cannon back up on the deck.
|-----------------------|  Also, use your giant piece of rope on the back part
| Cereal                |  of the cannon, then head for the kitchen.
|-----------------------|
| Rubber Chicken        |  Down in the kitchen throw your Map into the Red Hot
|-----------------------|  Fire under the pot where you just mixed your Voodoo
| Gunpowder             |  Brew in order to receive a [FLAMING MASS].
'-----------------------'
                                              o-----------------------------o
                                              | ITEM CHECKLIST              |
Go back up  on the  deck, light  the fuse on  |                             |
the cannon  using the  Flaming Mass, then be  |  Gunpowder.............[  ] |
lighting  quick and  use  your  Pot  in  the  |  Flaming Mass..........[  ] |
inventory. Guybrush puts the pot on his head  |                             |
and shoots himself  onto  the island and the  | ACHIEVEMENT CHECKLIST       |
[THE JOURNEY] achievement unlocks if  you're  |                             |
on the  Xbox  360.  That's  the end  of this  |  The Journey...........[  ] |
chapter, but rest  assured that the next one  |                             |
will last quite a bit longer.                 o-----------------------------o

===============================================================================

                       PART THREE: UNDER MONKEY ISLAND                  [pc01]

===============================================================================

--- FINALLY, THE ISLAND OF APES! ---------------------------------- [pc02] ----

o---------------------------------------------------------------------------o
|                                                                           |
|                        I T E M   C H E C K L I S T                        |
|                                                                           |
|  Banana........................[  ]  Rope...........................[  ]  |
|  Piece of Paper................[  ]  Note...........................[  ]  |
|  Rope..........................[  ]  Note Under a Rock..............[  ]  |
|  Spyglass......................[  ]  Piece of Flint.................[  ]  |
|  Cannonball....................[  ]  Note...........................[  ]  |
|  Gunpowder.....................[  ]  Bananas........................[  ]  |
|                                                                           |
o---------------------------------------------------------------------------o

Watch Guybrush struggling to get out of the sand, and grab the [BANANA] on the
beach once back in control. Make sure to read the [PIECE OF PAPER] hanging on
that tree, since finding all of these will result in another achievement. Go
into the jungle to access the world map, and head over to the upper left
corner to find the "Fort". If you can't see the Fort, it's just above the tiny
lake. At the fort, grab the [ROPE], the [SPYGLASS] and push the cannon to
trigger another cutscene. Once it's over, grab the [CANNONBALL] and
[GUNPOWDER] that fell out of that cannon you pushed. Exit the fort, and go
to the beach just south of here to find anohter [NOTE].

Out on the world map again, follow the river to the right until you can access
the "River Fork". Look at the [NOTE UNDER A ROCK] to read a message related to
LeChuck. Also, look at the rock that kept the note in place to reveal a
[PIECE OF FLINT]. What are you waiting for? Grab it :)

Cross the river, climb the mountain and read the [NOTE] on the ground. Keep on
climbing to reach the top of the moutnain and trigger another cutscene. When
you get the chance during the cutscene, ask {who} the old man is to hear some
interesting details. Next, once he has left, use the Spyglass. Guybrush will
say that he can see his piece of junk ship from here. Head back down again to
where you found the previous note. You will see that there is a catapult here.
You can either push or pull it, and then use the Spyglass to determine what
the catapult is currently aiming at (either your ship or the tree on the
beach). You have to destroy the tree, but you can also aim at and destroy
your ship. Doing so will result in an alternate ending to the game.

So, aim at the tree (and the ship if you want to), then head back up to the
top, and push the rock on the ground down onto the catapult. Once that's
done, head back to the catapult for anohter [NOTE]. Go back down to where
you crossed the river again, and use the Gunpowder in your inventory on
the dam. Then, use your Flint on your Cannonball to trigger a small
explosion that creates a flood. Now head back to the beach to find two
[BANANAS] where the tree used to be. Leave the beach again.

--- AFTER BLOWING THE DAM OPEN ------------------------------------- [pc03] ---

On the world map, follow the river right  to  o-----------------------------o
the "Pond" area. Next to the skeleton,  read  | ITEM CHECKLIST              |
the  [NOTE]  on  the  ground,  and  grab the  |                             |
[ROPE] next to  him. After the  cutscene and  |  Note..................[  ] |
conversation, go back to the world map. Head  |  Rope..................[  ] |
east to the "Beach"  and open the bottle  in  |  Note..................[  ] |
the water for anohter [NOTE]. Now, go to the  |  Oars..................[  ] |
"Crack"  area  on the  world  map, and  once  |  Note..................[  ] |
there, use your  Rope  on the strong-looking  |  Bananas...............[  ] |
branch. Climb one level down using the  rope  |                             |
you just laid out, then use your second rope  o-----------------------------o
on the Sturdy Stump. This will allow  you to
reach the bottom of the area where some [OARS] are waiting for you. Use these
Oars on the Rowboat back at the beach.

Row the boat to the right, then upwards until you reach the northeastern side
of the main island. It's quite a trip, so be patient. Get onto the beach in
the northeastern part, and read the [NOTE] lying next to the water.
Afterwards, enter the jungle and continue to the "Village". It seems
completely empty, so let's take it easy. Grab the [BANANAS] in the left end of
the village, then try to leave to meet the cannibals. Let them trap you, and
when they ask you to give them something, just browse your inventory until
they take you away to the "guest house".

--- TRAPPED BY HUMAN FLESH-EATERS  --------------------------------- [pc04] ---

Read the  [NOTE] on  the floor  in the guest  o-----------------------------o
house,  and  take the  [BANANA  PICKER] from  | ITEM CHECKLIST              |
under the window. If you have been following  |                             |
this guide,  the [RECORDKEEPER]  achievement  |  Note..................[  ] |
should pop now, since you just got the final  |  Banana Picker.........[  ] |
Note. Also take the [SKULL] from the  floor.  |  Skull.................[  ] |
Under it there isa loose plank. Rip it  open  |  Wimpy Little Idol.....[  ] |
and head  into the  hole. The  banana picker  |  Banana Pekcer!........[  ] |
has  to be  left behind  for now,  so don't   |  Monkey Head Key.......[  ] |
worry about not getting to take it with you.  |                             |
If you want the [ESCAPE ARTIST] achievement,  o-----------------------------o
return  to  the village  after  escaping the
guest house. Let yourself get caught by  the cannibals again, and repeat the
process until you have done it five times.

Row back  to the  southern beach,  and enter  o-----------------------------o
the  jungle  again.  Go  visit  the "Monkey"  | ACHIEVEMENT CHECKLIST       |
reachable from  the world  map, and  give it  |                             |
all of your 5 bananas. This will make it your |  Recordkeeper..........[  ] |
follower. With the monkey tailing you, head   |  Escape Artist.........[  ] |
north back up to the river on the world map,  |                             |
then   east  from   there   to  reach    the  o-----------------------------o
"Clearing" area, which is the eastmost  part
of  Monkey  Island. Pull  the   nose on  the totem  pole to  open a gate.
It  closes when you  let  go,  but your  monkey friend  will make  sure you
can  enter the gate.

Once inside, you will see a Giant Monkey Head. Next to it, there is a
[WIMPY LITTLE IDOL]. Take it, and go back to the Cannibal Village. Give the
cannibals the idol, and you will be able to enter their guest hut freely.
Do so and take the [BANANA PICKER] waiting for you inside. Head outside to
find the geezer waiting for you. Give him the Banana Picker and he will
hand over the [MONKEY HEAD KEY] in return. Put they key to use by
backtracking to the Giant Monkey Skull back in the southern part of the
island. Open it up by sticking the key in the monkey ear and go inside.

--- INSIDE THE GIANT MONKEY HEAD ----------------------------------- [pc05] ---

o---------------------------------------------------------------------------o
|                                                                           |
|                        I T E M   C H E C K L I S T                        |
|                                                                           |
|  Navigator's Head..............[  ]  Glob of Grease.................[  ]  |
|  Key...........................[  ]  Ghost Tools....................[  ]  |
|  Feather.......................[  ]  Root...........................[  ]  |
|  Grog..........................[  ]  Magic Seltzer Bottle...........[  ]  |
|                                                                           |
o---------------------------------------------------------------------------o

Don't  mind   all  the   lava  and   general  o-----------------------------o
dangerous-looking environment,  just run  to  | ACHIEVEMENT CHECKLIST       |
the right until you  see a big head  hanging  |                             |
on  the wall.  Look at  it, then   head back  |  Under Monkey Island...[  ] |
outside, since we do  not have the means  to  |                             |
navigate  through   the   monkey  head  yet.  o-----------------------------o

Go back to the cannibal village and tell them that you
{are looking for someone} that {is not living}. The cannibals will explain
that they need a very rare root that LeChuck is hiding from them inside the
Monkey Head. Tell them that you are {off to find LeChuck and get the root} to
gain their trust. Keep the conversation going until they eventuall start
chatting among themselves about tropical oils.

Now open your inventory and give them the Leaflet in trade for a nasty
[NAVIGATOR'S HEAD]. With the head, go back inside the Monkey Head, and
then "Use" the Navigator's head. Look at it closely as Guybrush holds it in
his hands, and just follow the direction its nose is pointing, and you will
eventually reach LeChuck's ship.

Once you see the ship, talk to the Navigator's Head. Just beg it for the
necklace once it hands it over to you. Use the necklace now, and you will turn
invisible. Walk to the ship now, after using the necklace. Ignore the
serevants dancing and just go left into the cabin to find LeChuck. Stand still
so that Chuck does not see you. Instead, use your Magnetic Compass to attract
the [KEY] hanging on the wall next to LeChuck. Back on the deck, walk down
into the hatch. Ignore the sleeping pirate, and head into the door right of
him. Pick up a [FEATHER] from the ghost chickens in here, and use it on the
sleeping ghost's feet 2 times. He will drop the [GROG]. Now head back right to
where the chicken was earlier, and open the crate in the floor using your key
from LeChuck's room. Head downstairs.

Put some Grog on that dish next to the rats. This will allow you to pick up
some [GLOB OF GREASE] from the pot on your right. Dash back upstairs again and
try opening the door right of the hatch. It makes a sound. Use your grease on
it to successfully open it. Ignore the sleeping ghost guard, and take the
[GHOST TOOLS] from the wall. Use them on the crate placed next to the chicken
you found earlier. Inside is a [VOODOO ROOT]. This is what the cannibals were
talking about. Now backtrack all the way to the cannibal village and wait for
them to give you a [MAGIC SELTZER BOTTLE].

Now, the ghost ship will be gone, but a skeleton will explain to you where it
is. And as such, this third chapter ends. The next final chapter takes place
back on Melee Island, where you started out. Oh, by the way, since the third
chapter just ended, the [UNDER MONKEY ISLAND] achievement will pop.

--- GUYBRUSH KICKS ASS --------------------------------------------- [pc06] ---

Welcome back to Melee Island, now  populated  o-----------------------------o
by GHOSTS.  Go right,  talk to  the ghost on  | ACHIEVEMENT CHECKLIST       |
the docks, and spray in its eyes. Go towards  |                             |
the shop, and talk  to the Grim Specter  and  |  Guybrush Kicks Ass....[  ] |
spray  him,  too! Now  run  for the  church!  |                             |
Elaine and  LeChuck are marrying  each other  o-----------------------------o
in here! I won't be  spoiling anything, just
make sure to pick up the bottle of root beer and use it on LeChuck one you are
back in control. And that.. is the end of the game! Congratulations  with that
[GUYBRUSH KICKS BUTT] achievement. And  thanks  for reading  this  guide, too!

===============================================================================

                                 LEGAL STUFF                            [ka01]

===============================================================================

This document is intended for personal, private use only. It is protected by
international copyright laws, and may not be reproduced on any website not
listed below, or in any printed publication that has not received written
permission from me, the author. Breaking these rules can get you into legal
trouble. You are free to print the document out on paper, download it to your
computer and tell your friends about it. Anything is fine, as long as you
don't alter anything, or claim it as your own work. Selling this document for
money, or hosting it on your own website is unacceptable.

Only a small handful of sites are allowed to host this document. All of them
can be found listed below. New permissions will most likely not be handed out.
If you're reading this document on any site not listed below, you're dealing
with thieves. The ONLY site that is allowed to host this document is:

- GameFAQs.com (latest version can always be found here!)

~ This document is copyright (c) 2012 snkupo

===============================================================================

                            GREETINGS AND SHOUTOUTS                     [ka02]

===============================================================================

This section's just here for the sake of some namedropping. Things I've
enjoyed recently apart from The Secret of Monkey Island: SE are....

- The TVGP Podcast at TVGP.TV!
- The Carousel Podcast at thecarouselpodcast.com!
- Fallout: New Vegas. I kid you not, the best game in the entire series!
- Cake!

===============================================================================

                               VERSION HISTORY                          [ka04]

===============================================================================

Document Version 0.1 - February 13, 2012
----------------------------------------
First version of the guide. As it's still a work in progress, it currently
covers up 'til the point where a certain someone gets kidnapped.

Document Version 0.2 - February 15, 2012
----------------------------------------
Chapter 2 Done! Yeah!

Document Version 0.3 - February 17, 2012
----------------------------------------
Almost done with Chapter 3.

Document Version 0.4 - February 18, 2012
----------------------------------------
Finished main walkthrough! The next update should be the final main
revision, hopefully containing a full achievement listing to finish things
off for good.

Document Version 1.0 - February 18, 2012
----------------------------------------
That's it. Done. Finished. Sure was fun :)

--------- PICK UP BUSH. OR DISCOVER THINGS UNDER BUSH. BY SEARCHING. ----------