____________________________________________
                   |    Ween: The Prophecy FAQ/Walkthrough    |
                   |             by TuxedoCyan                |
                   |          [email protected]          |
                   |              Version 1.0                 |
                   |  Updated: December 21, 2001 06:10PM CST  |
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                                    Contents

                       1. Introduction
                       2. Version/Updates
                       3. Walkthrough
                       - 3.1 The Cabin & Lab
                       - 3.2 Precipice
                       - 3.3 Stele
                       - 3.4 The Bridge
                       - 3.4.1 Crossing the Bridge
                       - 3.4.2 Underwater
                       - 3.5 Temple Entrance & Dragon
                       - 3.6 Maze & The Guardian
                       - 3.7 Sanctuary & Corridor Doors
                       - 3.7.1 Statue & Pond
                       - 3.7.2 Courtyard & The Queen
                       - 3.8 Staircase
                       - 3.9 The Beach & The Boat
                       - 3.10 Volcano Island
                       - 3.11 Plant Monster
                       - 3.12 Entrance to Volcano
                       - 3.13 Inside the Volcano
                       - 3.14 The Prison & The Revuss
                       4. FAQ
                       5. Credits
                       6. Copyright Info

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| 1. Introduction |
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  Welcome to my Ween: The Prophecy FAQ/Walkthrough. This game is a Adventure/
Puzzle, First Person, point and click style game. I say this game is roughly
10 hours if you can get through the puzzles quick. Well, I made this
Walkthrough because there might be some puzzles that some people just cannot
figure out. I personally think that cheating takes the fun out of solving the
puzzles, but if you insist on help, then you are at the right place. Have Fun!

______________________
| 2. Version/Updates |
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Version 1.0 ; Updated December 21, 2001 6:10PM CST
- Guide Completed

Version 0.9 ; Updated December 20, 2001 5:52PM CST
- Finished sections 3.9 through 3.14

Version 0.6 ; Updated December 12, 2001 2:27PM CST
- Finished sections 3.6 through 3.8

Version 0.4 ; Updated December 10, 2001 1:20PM CST
- Finished sections 3.1 through 3.5

Version 0.2 ; Created December 7, 2001 4:36PM CST
- Began Walkthrough

__________________
| 3. Walkthrough |
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  I've divided the game into sections. I will show what Items you start out
with in each section, and explain how to accomplish each section of the game.
Also throughout the game, you have to put items together, or mix items to
form or get a new item. To do this, you go to your items list (from the menu,
or with right clicking), select the item, then go up to the menu and pull down
the items list and click the item you wish to use it with. Does that make
sense? Well, Good Luck!


----- 3.1 The Cabin & Lab -----


     Starting Items: Strawberries


        Getting started, Click on the crystal ball. It will become a Copper
     Ball. You will also learn that you need a Flute now to call Urm.
     Click and take the Tongs next to the fireplace. Click and open the
     cupboard. Take the Lard and then click on the lower shelf of the
     cupboard and take the Knife. Now click and go to the back room.

        Here in the lab, move and click on the brown Tablet to the right and
     take it. You will see there's a gold pad lock that keeps the trap door
     locked. That is the exit of this level. If you tried, you will notice
     the key laying there does not work on the gold padlock. You need a
     Golden Key. Look to the right and pick up the digitalis (small bottle).
     Underneath the table is a bag of Seeds, Click and take it.

     You will notice that the skull seems to have something inside of it.
     Pick of the key and use it on the skull to break the skull open (You can
     also use the Copper Ball on the skull to get the same results). Inside
     the Skull is a Ring, take it. Click on the Picture and move it over to
     the hook on the wall. Click on the hole in the wall and discover a nasty
     rodent. This little guy is guarding something. To get him out of the
     way, go to your items, click on the digitalis, then go up to the menu,
     go to items again, and click the digitalis on the seeds.

     Now take the Drug and give them to the rodent. This will put him to
     sleep. Move your mouse around to the right of him to find a Mold. Now
     you have what you need for a key, now you just need some melted gold to
     pour in it to have a nice golden key. Exit the Lab back to the Main
     room.

     Now take the left door and go outside.

        Outside, take the straw that is sitting on the handrail. The handrail
     would make a good set of wood. Use the Tongs on the handrail to receive
     The wood. Pull out your Knife and use it on the Reed. Use the Knife
     again on the Reed in your inventory to make a Flute out of it. Go back
     inside the Cabin.

     Once Inside, your two new friends will show you that if you put the Ring
     and the Copper Ball together, you will get a Cauldron. You can use the
     Ring on the Cauldron again to get the Copper Ball back. Now select the
     Flute, take it up to the menu, go to the people icon, and Click on Ween.
     This is how you summon your friend Urm the Vampire Bat. Urm usually will
     only help you if you give him some fruit. After you summon him, Give him
     the Strawberries. Urm will trade you for some Gold. Now all you need to
     do is melt the gold right?

     Urm will knock over some stuff, so pick up the Jar that falls on the
     floor. Toss the Wood and the Straw into the fireplace. Now you need a
     fire. Call Urm with the Flute again and give him the Jam. He will ask
     you what you want him to use his powers on. Click him on the fireplace,
     and now you've got a fire! Put the Cauldron in the fireplace, then put
     the Gold bar into the Cauldron. Now take the Cauldron use it on the
     Mold. Now you've got A Golden Key. Go back into the lab, Use the Gold
     Key on the Gold Padlock. Take the Half-Statue Fish that forms, and
     exit the level.


----- 3.2 Precipice -----


     Starting Items: Lard
                     Cauldron (Copper Ball)
                     Flute
                     Ring
                     Tablet
                     Half-Statue


        You will find yourself in an underground area now. Take the Torch and
     the red Planks underneath it. The exit is just right in front of you but
you cannot get over there without a bridge of some sort. That is where
     the Planks come in. But the Planks you have right now are too short. You
     will discover a door where the Planks were, go in. Pick up the Rope and
     use it on the Planks to get 1 long Plank. If you tried to exit the level
     now, you still would not be able to because the Plank is not strong
     enough alone.

     Notice the skull statue in the top left. To operate it, you must use
     your Copper Ball on the right eye to give the skull 2 eyes.
     Once you do this, the mouth will open. Take the Moon Stone and then try
     to operate the lever. The lever is rusted, so you need some oil. Take
     your Copper Ball back, and go back to the main room. Use the Torch on
     the hearth to start a fire. Now put your Cauldron down on the fire. Take
     your Lard and put it into the Cauldron. Now that you have the Oil, take
     it back to the other room, and pour the Oil into the Bowl. Use the Bowl
     of Oil on the opening of the mouth near the lever. You will see that
     this did not work. Use the Tibia on the opening of the mouth, and then
     use the Oil on the Tibia. Now the lever will work.

     Go back and use the Plank on the Precipice and exit to the next level.


----- 3.3 Stele -----


     Starting Items: Copper Ball
                     Flute
                     Ring
                     Tablet
                     Half-Statue
                     Torch
                     Moon Stone


Ok, Take your Torch and put it in the Torch Holder in front of you.
     Click on the skull that is on the left and watch it fall down crashing.
     Take the Sun Stone where the skull was. The door to the right is locked.
     Pick up the Spear from the statue. Pick up the Tibia off the ground
     which is kind of hidden to the bottom left. Use the Tibia on the Spear.
     Now you can reach the curtain and click on the Blackberries. You have
     fruit now, so that means it's time to summon Urm. Use the Flute and give
     Urm the Blackberries. Then point Urm to the opening above the door to
     the right. Urm will fly in and get a key. Use the key on the door lock
     to enter.

     Click and try to take the sword. After Urm makes a fool out of you, use
     the Sword on the statue. Now open the trap door. The acid must be taken
     out, so use your cauldron on the acid until it is all gone. Click on
     the mechanism to get a close up. There are 2 different codes you can
     press to get 2 items. Click the Sun, the Moon, and the crown. Click the
     Sword, the moon, and the crown. Take the Elixir and the Effigy and exit
     the room. (NOTE: The Elixir is *optional*)

     Click on the little green Borgol for some info. Click on the Stele and
     place the Sun Stone and the Moon Stone in the left niche (in any order
     you want). Use the Acid from your Cauldron to melt the rust. Place the
     Effigy in it's niche and this level is complete.


----- 3.4 The Bridge -----


     Starting Items: Cauldron (Copper Ball)
                     Flute
                     Ring
                     Tablet
                     Half-Statue
                     Elixir *Optional*
                     Grain of Sand


        First of all, try to cross the bridge. A monster will pop up and keep
     you from advancing. After talking to the beast, pick up the Feather that
     falls to the ground. Now, there are 2 different solutions to this level.
     You can take the bridge by defeating the monster *must have the Elixir*,
     or you can go for a swim. Which ever you choose will lead to the same
     goal in the end.

     If you want to take the Bridge, read on here...

        Open the chest to the right. It is empty. Use the Feather on the
        chest to discover a note, Pollen, and Venom. Get your Cauldron ready
        and use the Venom, Pollen, and Elixir (In no particular order) in the
        Cauldron. Now use the Potion 1 on the Monster, and watch him die.
        Exit across the Bridge.

        *** Go to 3.4.1 to continue ***

     If you want to go for a swim (or don't have the Elixir), read on here...

        Open the chest to the right. It is empty. Use the Feather on the
        chest to discover a note, Pollen, and Venom. Get your Cauldron ready
        and use the Venom, and the Pollen in the Cauldron. Now use the Potion
        on the leaves to the right of the chest. Take the newly formed
        Strawberries. Summon Urm with the Flute and give him the
        Strawberries. Urm will trade you with a bar of Gold. Use the bar of
        Gold on the Half-Statue in your items. The fish statue will be whole
        now. Use it on the water and exit the level.

        *** Go to 3.4.2 to continue ***


----- 3.4.1 Crossing the Bridge -----


     Starting Items: Cauldron (Copper Ball)
                     Flute
                     Ring
                     Tablet
                     Grain of Sand
                     Venom
                     Pollen


        Urm will suddenly come on screen and eat the Giant Strawberries. Urm
     will then leave you a giant pile of Gold which now blocks your exit.
     Click on one of the holes in the ground to discover a Orivor. Now you
     must catch him. Use the Sword on the rock to cover one of the holes.
     Pull out your cauldron and cover the other hole. Now click on the hole
     that is on the side of the cliff to catch the Orivor. Use the Orivor on
     the pile of Gold and exit.


----- 3.4.2 Underwater -----


     Starting Items: Cauldron (Copper Ball)
                     Flute
                     Ring
                     Tablet
                     Grain of Sand
                     Venom
                     Pollen


        Click on the staircase to try to exit. The bars will close on you.
     Try the staircase again for the same result. Notice the insect and click
     on it. Click the insect on the green electrical fish. Well that just
     feeds him right? On the far left, click on the seaweed and watch the
     little fish get eaten by the big fish you saw a while ago. Now, take
     the Insect again, and click it on the Seaweed. Watch the Electrical Fish
     get eaten by the Big fish and kill the big fish.

     Now use the little piece of Glass on the ground on the dead fish to open
     him up. Take the steel bar. There is a small crack on the rock near the
     staircase. Use the steel bar on the crack several times. Now use the
     Steel bar on the crack right next to the staircase to make a chunk of
     the wall fall off. Now try to use the stairs again to find that the bars
     get stuck in the closed position.

     Now, click on the Seaweed again to watch the fish swim over to near the
     staircase, and get eaten by another monster. Examine the fish bones he
     spits out to receive a Harpoon Point. Attach the Harpoon Point to the
     Steel Bar, to make a home made Harpoon. Click on the seaweed again, and
     then use the Harpoon to catch a fish. Now take the Harpoon with fish on
     it, click it on metal bars blocking the exit. The monster will attack
     the fish and bend the bars all at the same time... Now exit to the next
     level.


----- 3.5 Temple Entrance & Dragon -----


     Starting Items: Cauldron (Copper Ball)
                     Flute
                     Ring
                     Tablet
                     Grain of Sand
                     Venom
                     Pollen


        First of all, you should notice that you have seen this screen
     before. Pick up the Tiara. This is the second special item that can be
     used on your Copper Ball. Take out your Venom and change the Snake into
     Quartz. Use the Torch on the bushes to burn them out of the way. Use the
     Tiara on your Copper Ball to get a Pipe. Use the Pipe to reach the Wasp
     Trap. Use the Wasp Trap on the Wasps. Exit.

        Now you must defeat this weird looking Dragon monster by using the 3
     Parchments you have at the bottom left of the screen. The easiest way to
     do this, is to click the bottom parchment 5 times. The dragon will be a
     Wasp and you will be a Worm. Use the Wasp Trap on the Dragon/Wasp. Now
     click and pick up some Cherries on the ground next to the cherry tree.
     Summon Urm and give him the Cherries. Then click him on the Wasp Trap.
     The dragon has been defeated! Exit.


----- 3.6 Maze & The Guardian -----


     Starting Items: Flute
                     Ring
                     Tablet
                     Venom
                     Pollen
                     Tiara
                     Pipe (Copper Ball)
                     2 Grains


        Ok, This maze is pretty tricky, and even I haven't had the time to
     run through it and try to figure it out. But I do know the quickest
     solution. First, click on the little green Borgol for some info. Use
     your Tablet next to the green tablet to the left. Now click on the far
     left mechanism of the left door. Click the BOW, GOAT, CAULDRON, and
     ROAST in that order. Click the skull to activate, and exit through the
     door. Now, at the second door, click on the mechanism. Click and take
     the Vial. Ok, this part I am told the code changes every time you start
     a new game. Try clicking the code in this order. 1, 3, 4. If that
     doesn't work, just keep messing with it until it opens, it shouldn't
     take too long. Exit through this door when finished.

        Now you will find yourself at the Guardian the Borgol just told you
     about. First click on the Guardian for some info. You need to make a
     potion to help the Guardian. First pick up the pile of wood and place it
     on the hearth. Pick up the little gold coin (Ecu) and keep it. Place the
     Vial right where the Ecu was. Click on the fountain head. Take the
     lichen and place it on the hearth. Click on the teeth in this order, 12-
     4-6-3. Click and take the leaves from the right.

     Pick up the Hammer on the ground that is laying in between the hearth
     and the block where the Vial is. Use the Hammer on the statue arm to the
     left. Pick up the Amphora (The thing the statue was holding) and place
     it on the hearth. Pick up the Rag from the head of the statue. Use the
     Rag to clean the eyes of the statue. Pull out your Pollen and use it on
     one of the eyes to get a flower. Take your Venom and use it on the other
     eye to make a Snake.

     Click and take the flower and put it on the hearth. Pick up the Gargoyle
     off the ground next to the statue and put it on the ledge next to the
     other gargoyle. Use your Pipe on the Snake, then use the Coil on the
     gargoyles. Click on the stone wall behind the guardian to reveal sun
     light. Pick up the Magnifying glass from the ground, and use it on the
     sun beam. Pull out your leaves and use it on the hearth. Now take your
     Rag and wet it in the fountain. Put the Wet Rag on the Coil.

     Now take the finished Potion and give it to the Guardian. Take your Coil
     back and change your Pipe back to the Copper Ball. Put the Copper Ball
     on the little Statue and click the statue again. Take the Copper Ball and
     Exit.


----- 3.7 Sanctuary & Corridor Doors -----


     Starting Items: Copper Ball
                     Flute
                     Ring
                     3 Grains
                     Hammer
                     Ecu
                     Tiara


        First, click and take the Necklace. Click on the chest to the left.
     To get the Heart from under the spiders, take the Glove from the statue
     and use it to take the Heart. Put the Heart in the heart shape niche
     that is on the statue to the right. Pick up the Chalice and use it on
     the Scales the statue is holding. Click on the statue's (right) nose to
     open a path. Now click on the curtains (or tapestry) to the left of the
     altar and take the Mirrors. Check the vase to the right of the altar for
     a Key. Go into the passage. Use the Mirrors on the openings. And use the
     Key on the lock to exit.

     Now, you have a fork in the road. You can choose to go Left, or Right.
     Both paths lead to the same goal in the end.

     * If you choose the Left Door, go to 3.7.1

     * If you choose the Right Door, skip to 3.7.2


----- 3.7.1 Statue & Pond -----


     Starting Items: Copper Ball
                     Flute
                     Ring
                     3 Grains
                     Hammer
                     Ecu
                     Tiara
                     Necklace


        Your friend Urm has been turned to stone and you must bring him back
     to life. Use your Copper Ball and turn it into the Sword with the
     Necklace. Put the Sword in the Statues hand to get a Lightning Bolt. Use
     the Lightning Bolt on the pulley of the well to pull up a treasure chest.
     Take the Net that is laying on the ground between the column and the
     middle statue. Click and take the hooping from the barrel. Exit to the
     right.

     Click on the Grill. Use the Net in the water to catch a fish. Put the
     Fish in the trap and take the Crab. Use the Grating (Grill) on the
     Hooping to make a Sieve. Use the Sieve in the water to get the Nuggets.
     Exit back to the left.

     Click on the chest on the well. Use the Crab on the chest to break the
     chain. Pull your Sword out and use it to open the chest. Take the Key
     and use it on the black chest under the sleeping statue. Now put the
     Nugget, Lightning, and Sun on the pedestal to the right.

     Continue at section 3.8


----- 3.7.2 Courtyard & The Queen -----


     Starting Items: Copper Ball
                     Flute
                     Ring
                     3 Grains
                     Hammer
                     Ecu
                     Tiara
                     Necklace


        The Queen monster must be killed in order to get to the exit. First
     take the Bag from the far back left hand corner. Use the Bag on the
     Snake. Before you pick up the bag with the snake inside, pull the string
     closed on the bag to seal the snake inside, or else you will not be able
     to pick up the snake. Give the snake to the mongoose. Use your Sword on
     the larch tree and take the root from the bottom left. Use the root
     on the Resin and the Resin on the small monsters. Change and take out
     your Pipe. Use the Pipe on the water flow. Put the Pearls and take and
     use the Digitalis on the basin. Take the Femur from the bottom of the
     tree to the right, and use it on the basin. Use the mixture on the
     Queen. Change and use your Sword on the rope, and Exit.


----- 3.8 Staircase -----


     Starting Items: None


        Well now, your bag of stuff has been stolen. The exit is covered by
     boulders. First, grab the Horn from the skull head to the right. Place
     the Horn next to the wooden stick to the right. Click on one of the eyes
     of the skull for a worm. The worm will tell you if you put some water on
     the mushrooms, the mushrooms will grow, thus pushing the boulders out of
     the way, and then the worm can eat the mushrooms. There is a green stick
     that is in the background that can detect where water spots are in the
     ground if you want to try to find it yourself. If not, I'll tell you the
     water spot is at to bottom left.

     Take the creeper (vines) that hangs from the center rock, and use it on
     the Horn and Wood. Use the Pick Ax on the water spot. Take the Bowel or
     the Pot and fill it with water. Now toss the water on the mushrooms. Now
     during all of this, the Mosquito should have appeared and made his scene
     landing on the flower, then the Bird comes and tries to get him while he
     flies away, and this all repeats over and over again.

     Use the Bowel or the Pot and take some Resin from the tree on the far
     left. Put it on the flower so the mosquito will get stuck. When the bird
     comes back, the bird will continue to just hover there trying to get the
     mosquito. Take the Stone from the ground and use it on the Bird. Now
     click on the skull eye again to get the worm to come out and use him on
     the mushrooms. Exit.


----- 3.9 The Beach & The Boat -----


     Starting Items: None


        First, Click on the Owl to find out that he has your backpack. All
     you need to do is give the owl some gold to get your stuff back. Locate
     and pick up your Flute off the ground and take the Strawberries. Summon
     Urm and give him the Strawberries. Give the gold to the Owl and take
     back your backpack. Pick up the Oar and put it on the back of the boat
     on the notch. Click on the spider to find out that he make you a sail
     for your boat if you give him some fish eggs. Pick up the net and use
     it on the water to get a fish. Now pull out your Sword and use it on
     the Fish. Give the fish eggs to the spider and take the sail.

     Take out your Sword again and use it on the Bamboo that is over the
     spider. Now put the Bamboo on the boat. Put the Sail on the Bamboo. Now
     take out your Hammer and use it on ribs to the upper left. Put the Ribs
     on the boat. Click on the coconut tree to bring down a bundle of
     coconuts. Put the Coconuts in the lobster pots, and put the lobster
     pots on the ribs of the boat. Ok, now a little warning about the next
     part. You are kind of on a time crunch so you have to be careful.

        Ok, On the way to Volcano Island, you will get a leak in your boat. To
     plug the leak, you are going to need the cork from the bottle that is
     floating in the water. As your time goes by, the water will be filling
     up your boat. To bail the water out, use your Cauldron. Meanwhile, you
     need to use your Pipe to reach the bottle to get the cork. The front
     of the boat has a door locked with a pad lock. The key won't work so
     use your Hammer to break the pad lock. Once you have the cork, use the
     tar from the locked door on the cork. Now, all you have to do is make
     sure you can see the hole where the leak is, put the cork (with tar) in
     the hole, and then pull out your Hammer real quick and hammer it down.


----- 3.10 Volcano Island -----


     Starting Items: Cauldron (Copper Ball)
                     Flute
                     Ring
                     3 Grains
                     Ecu
                     Tiara
                     Necklace


        Now you have arrived to Volcano Island. The front gate seems to be
     locked. Take your key from the boat and use it on the lock on the shed
     to the right. Meet the old man. He says if you give him lots of treasure
     to satisfy his needs, he will let you use the lever to open the gate to
     get into the Island. Take the Shovel and go back outside. Use the Shovel
     on the sand till you have dug up 8 holes. Use the Sword on the Oyster
     to take the Pearl. Now, take the Pearl, Glass Eye, Fishbone, Diamond,
     Jewels, Sandal, Ingot (Gold Bar), and enter back into the Shed. Call Urm
     and give him the Strawberries from the table. Now, Give the old man the
     Pearl, Glass Eye, Fishbone, Diamond, Jewels, Sandal, Ingot, Ecu, and
     the Gold Urm just gave you. After he leaves, pull out your sword and
     use it on the planks (wall) behind where the old man was to reveal the
     REAL exit.


----- 3.11 Plant Monster -----


     Starting Items: Flute
                     Ring
                     3 Grains
                     Sword (Copper Ball)
                     Tiara
                     Necklace


        Ok, First take out your Sword and cut the branches on the right and
     the branch to the bottom left. Change your Sword into the Cauldron and
     plug one of the holes on the ground and click on another hole to get
     the Orivor to pop something out of the ground. Pick up the Pendulum and
     move it around the center till you see it swing. Use your Sword on the
     grass where the Pendulum was swinging to reveal some Gold. Pick up the
     Gold and give it to the Orivor and he will give you some rope.

     Pick up the Rope and use it on the curved branch at the bottom left. Now
     you have a Bow and Arrows. Pick up the Bow and shoot at the Walnut in
     the tree. You will miss and hit a bird instead. After the scene, get
     your Pipe and use it to get the feathers. Put the Feathers on the
     Arrows. Now shoot the Walnut again. Take your Sword out to cut the
     Walnut open. Exit.


----- 3.12 Entrance to Volcano -----


     Starting Items: Flute
                     Ring
                     3 Grains
                     Sword (Copper Ball)
                     Bow
                     Tiara
                     Necklace


        Pick up the Cane and use it on the Glass Eye. Talk to the old man.
     Pick up the Strawberries and summon Urm. Give him the Strawberries and
     give the Gold to the Old man. After the scene, use the Cane on the Eye
     again. Pick up the Red Currants to the bottom left and summon Urm again.
     Give Urm the Currants and use Urm on the Old man. Now before going to
     the next room. Pick up the Feather and use it on the Chest to reveal
     bottles of Pollen and Venom.

     Get your Cauldron ready, and use Pollen and Venom in the Cauldron. Use
     the Potion on the mushrooms. Pick up the Truffles. Mix up another batch
     of Potion again (Pollen & Venom) and use it on the Grass in the  center
     to the right of the ruby. Take the Chamomile. Prepare some Luciferys
     (Venom & Truffle) in the Cauldron and use it on the Ruby. Now use the
     Cauldron on the water, and put the Cauldron on the hearth. Take out the
     Chamomile and put it in the Cauldron. Now use the Cauldron (Tea) on the
     Worm, then use the worm on the mushrooms. Go to the next room.

        It seems your buddies have dropped the 3 grains of sand. First, take
     out your Sword and use it on the bush. Prepare the Cauldron again and
     Mix up a batch of Vitalys (Pollen & Truffle). Use the Vitalys on the
     Borgol. Click on the Ant at the top right-hand side. Pull out the
     Pollen and use it on the Quarts on the ground. Click on the flower and
     take the Pistil and give it to the Ant. Once you have turned into an
     Ant, take the Ax and the 3 grains back (One is under the Ax, one is
     to the far left and one is to the far right).

     Now that you have your 3 grains back, Prepare some more Vitalys (Pollen
     & Truffle) and use it on the bird statue. Lower the lever where the
     bird was. Exit back to the right to the last room. Click on the
     mechanism. Put the axle on the orifice and lower the lever. Take the
     Key and exit back to the left. Use the Key on the locked door. Prepare
     the Cauldron again and mix up a batch of Change potion (Pollen, Venom &
     Truffle). Use the Change Potion on the Grill. Use some Venom on the
     snakes. Mix up some Luciferys (Venom & Truffle) and use it on the Rubies.
     Go back to the other room and get some Water in the Cauldron. Use the
     Water on the flames and exit.


----- 3.13 Inside the Volcano -----


     Starting Items: Cauldron (Copper Ball)
                     Flute
                     Ring
                     Truffle
                     3 Grains
                     Pollen
                     Venom
                     Bow
                     Tiara
                     Necklace


        Pick up the bowel. Click on the small ornament on the statue. Use the
     Sword on the ornament and pick it up from the floor. Use the Sword four
     times on the hole that was left. Mix a batch of Luciferys (Venom &
     Truffle) and use it on the ruby. Take the jewel from where the ruby was.
     Click on the hideaway on the pillar to the far right. Click in it four
     times. Use the bowel and pick up the glue. Now you must do a rather long
     task to light up all the hideaways before you can lower the drawbridge.

     1. Prepare some Vitalys (Pollen & Truffle) and use it on the Jewel.
     2. The Firefly will fly away. Take out your Sword and use it on the
     Crack at the bottom left and the Firefly will fly down and land.
     3. Take the Firefly and use it on the Glue.

     You will need to do these steps over and over again to light up all of
     the hideaways.

     Follow the steps and use the Firefly/glue on the first dark hideaway to
     the far right. Take the Twig and use it on the top opening of the
     Statue's pipe. Take the Jewel. Prepare another Firefly/glue with the
     steps above and use the Firefly/glue on the hideaway to the left of the
     first one. Take out your Copper Ball and use it on the hole, then click
     the Copper Ball again in the hole. Take the Jewel and repeat the steps
     above again. Use the next Firefly/Glue on the hideaway of the pillar
     at the back on the left. Take the cracked jewel and use it on the glue.
     Now put the Cracked Jewel and the Broken Jewel together to form a Jewel.

     Repeat the steps again to make another Firefly/Glue and use it on the
     middle pillar to the left. Take the fallen Jewel by the drawbridge and
     repeat the steps yet again to make one more Firefly/glue. Put the final
     Firefly/glue in the left and last hideaway.

     Now, to lower the bridge. Start from the far left hideaway and click on
     the lever until you see some letters light up on the letter panel. Go to
     the next hideaway to the right and click on the lever until more letters
     light up. Just keep going to each hide away until all the letters are
     bright. Now quickly take out your Bow and shoot the letters in this
     order > K R A A L. If you did it right, this section will end. If you
missed a letter and spelled wrong, you will have to re-light up all the
     letters again with the hideaways and try again.


----- 3.14 The Prison & The Revuss -----


     Starting Items: None


        Well now, you have been thrown into a prison cell and your backpack
     has been taken by Kraal. First pick up the Heart and put it in the heart
     carving on the wall to the right of the bars. Move your mouse around on
     the far left wall near the bottom to find a Nail. Click on the Nail
     several times to take it. Click on the door lock. Put the Nail on the
     sixth hole clock wise on the right dial, then click on the needle. One
     of the prison bars will raise. Click at the bottom of where the Bar was
     and pick up the Pin. Go back to the door lock. Put the Nail in the
     seventh hole clock wise on the right dial. Now put the Pin in the third
     hole clock wise on the left dial. Click on both needles and exit.

        Now you are finally at the Revuss. Quickly click on the levers first.
     Click on the right lever 4 times, then the center one 4 times, then the
     left lever 4 times. Click on the carvings to the left and press the
     letters D J E L. Click above the hideaway and put the heart in the
     orifice. Take the knife and collect the bamboo that is laying to the
     lower right of the machine. Use the knife on the bamboo, and then do it
     again to make a new Flute. Use the Flute to call Urm. Take the stone
     Urm leaves and use it on the hole in the carving. Click the letters
     A Z E U L I S S E. Take the statue from the right hideaway and use it
     on the niche above the carving. Take the 3 Grains of sand and put them
     in the Revuss. You have completed the game!


__________
| 4. FAQ |
¯¯¯¯¯¯¯¯¯¯
  Q1. What can the Copper Ball be turned into and what are the three treasures
      that influence the copper ball?

  A1. Copper Ball + Ring     = Cauldron
      Copper Ball + Tiara    = Pipe
      Copper Ball + Necklace = Sword


  Q2. What can I do with the pollen, venom, elixir & truffle?

  A2. Pollen + Venom           = Potion    * For making plants grow
      Pollen + Venom + Elixir  = Potion 1  * For killing the monster(See 3.4)
      Venom  + Truffle         = Luciferys * Change ruby into fire
      Pollen + Truffle         = Vitalys   * Bring stone to life
      Pollen + Venom + Truffle = Change    * Effects silver metal

______________
| 5. Credits |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Sierra (www.sierra.com)
For publishing this cool game.
- Gamefaqs.com (www.gamefaqs.com)
For having such a great site with so many faqs.

_____________________
| 6. Copyright Info |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  This document is (c) copyright of TuxedoCyan 2001-2002.  This document
and any part of this document is for public use on the www. and can not be
sold, reproduced, copied, edited, or re-written. This document was
originally posted on www.gamefaqs.com and may not be posted on any other
websites without my permission. In other words, DONT DO ANYTHING ILLEGAL
WITHOUT MY PERMISSION PERIOD! Ween: The Prophecy(tm) and all related elements
are a (tm) trademark of Sierra, and or Coktel Vision. No copyright
infringement is intended, or should be inferred.