**********************************************************
THE OPERATIVE : NO ONE LIVES FOREVER
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Weapons and Gadgets FAQ
         by
       Sabier
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Version Info
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Version 1.0 --- FAQ created on 16 Jan 2005.
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Prologue
**********
No One Lives Forever is one of the defining games of our generation. Not only
does it dabble in humour with spectacular success, but also includes pure
visceral action rarely seen in FPS based games. Originality is its motto and
it delivers it with a unique style.
In most games, Weaponry and Auxiliary items are generally overlooked. Along
with a Walkthrough FAQ, info regarding the various accessories in the game
will provide greater detail to you. Since NOLF unfortunately lacks this FAQ,
providing one will help you get to know the items much better and learn to use
them in key areas more effectively.

NOLF also has some of the most memorable Weapons and Exotic items. Each
weapon has been discussed in detail along with its usage in various
situations. Each item in the game has a certain advantage that is tailor-made
to certain situations, but that is not to say you cannot be flexible in your
approach to a specific problem.

*General Note on NOLF weapons*
--------------------------------------------
NOLF takes exceptions in weapon realism. Meaning, the weapons do not reflect
their real-life predecessors with complete authenticity. For instance, all the
weapons have a good target lock-on system and accuracy is almost 90-100% if
the weapon reticule is focused on an enemy, no matter how far he/she is. This
is more of an exception than a rule. Certain weapons have greater accuracy
than others in this situation. (I'll explain this in detail once we get to the
weapons).
However NOLF mimics certain features such as shaky zooming. When the weapon
scope is zoomed, the reticule sways and the further you zoom, the further it
sways. Hence you do need to take into account the time required to hit a
moving/stationary target to get a successful shot. For instance, when sniping
a moving target at extreme range, you might have to shoot before the target
actually appears at the center of the reticule, so as to cover the distance
and speed of the target itself. If the enemy is stationary, then you'll have
to impulsively pull the trigger once the cross-hair intersection falls onto
his/her body. This is a cool feature that makes the game more challenging.


**********************************************************
Weapon Section
**********************************************************

------------------------------------------------------------------------------
The description of each weapon is stated using the following attributes :

Name:
Class:
Range:
Accuracy:
Ammunition:
Enhancement:
Silence Rating:
Close Quarter Combat Rating:
Description:
------------------------------------------------------------------------------

What does each attribute mean?
******************************

*Name*
       As the word suggests: The actual name of the weapon in the game.

*Weapon Class*
       There are three common classes in weaponry.
       1.Melee (A weapon used solely in Melee combat)
       2.Ranged (A weapon used solely in Ranged Combat)
       3.Melee Ranged
               (A weapon that needs to be close to an enemy to be effective)
       3.Light Assault
               (A one handed weapon such as Revolver, Pistol etc)
       5.Medium Assault Automatic/Semi-Automatic
       6.Heavy Assault Automatic/Semi-Automatic
       7.Heavy Grenadier
               (Rocket Launcher, Grenade Launcher etc fall into this class)

*Range*
       Each weapon has a range of minimum effective damage. Beyond a certain
       point, its accuracy drops drastically and you'd need to waste a whole
       magazine to bring just one enemy down! A revolver is powerful at close
       range, but ineffective when used to kill enemy over 50 feet. Hence
each weapon has a range rating based on its accuracy in the following
format:
       1.Low
       2.Medium
       3.High
       4.Extreme

*Accuracy*
       This is a corollary to the above attribute except that I will rate it
       based on which class in Range it falls into. The accuracy will be
       measured in a scale of 1-10.

*Ammunition*
       There are only three types of ammunition a weapon in NOLF can have.
Some exclusively host one type of ammunition, which I'll explicitly
state.
       1.Bullets
       2.Arrows
       3.Explosives

*Enhancement*
       This simply states whether a weapon can have any add-ons such as
       Silencer, Scope or none at all.
       Note: Some mission will allow you to only select the weapon and not
its add-on. Generally speaking, you can customize your inventory
before you begin a chapter.

*Silence Rating*
       A rating of 1-10 based on its noise, or 'none' if the weapon cannot be
       silenced. This rating is relative. It really depends how far or how
       close another enemy is relative to the one you are shooting at.

*Damage Rating*
       Here, the damage rating is implicitly based on the bullets you use and
       which part of the body you shoot at. Mostly, a clear head-shot will
make any weapon powerful. But on an average, it is the chest or the
abdomen         that are targetted the most. The rating is based on
this assumption. However, as you progress through the game, you will
clearly notice the differences.

*Close Quarter Combat Rating*
       Some weapons work well only at long range while others excel at close
       quarters. Each weapon is rated on a 1-10 scale. Close quarters does
not necessarily mean intense shoot-outs. It also indicates
stealth-based kills.

*Description*
       This is my general opinion of each item and what sort of situation is
       ideal for its usage. The description will be updated as when I replay
       the game or receive suggestions from NOLF fans, namely you!.

**************************

**************************
List of Weapons
**************************


Name:                                   Shepard Arms P38 9mm Pistol
------------------------------------------------------------------------------
Class:                                  Single-Handed Light Assault
Range:                                  7/10, Medium
Accuracy:                               7/10
Ammunition:                             All bullets (not Explosive Tip)
Enhancement:                            Silencer
Silence Rating:                         9/10
Damage Rating:                          7/10
Close Quarter Combat Rating:            9/10
Description:
This light baby is one fearsome weapon, if used right. A perfect weapon
to take out guards silently. The Shepard host a 10-round magazine that
can hold all types of ammunition, barring explosive tips.
Since you can make location-specific damage, an accurate shot to the
head using a FMJ, Phosphorous or Cyanide bullet will kill your enemy
instantly. 2 rounds of other bullets types should be dandy enough. The
gun also has a quick reload time and hence becomes the mainstay in your
inventory throughout the game. Just try and use it with the Silencer
though. Not much point using without it as the sound is very high.



Name:                                   Petri .38 Airweight Revolver
------------------------------------------------------------------------------
Class:                                  Single-Handed Light Assault
Range:                                  7/10, Medium
Accuracy:                               6/10
Ammunition:                             FMJ, Dum Dum
Enhancement:                            None
Silence Rating:                         0/10
Damage Rating:                          8/10
Close Quarter Combat Rating:            9/10
Description:
The Petri is your secondary weapon on many occasions. It packs a greater punch
than the Shepard and has an almost equal reload time. Accuracy can sometimes
be an issue since the gun has a fairly abrupt recoil. It is quite a fair
complement with Automatic weapons in your arsenal, but I would recommend you
use it only if you are left with no option. The Petri is a no-no weapon in
stealth based mission. When being stealthy is not an objective, the Petri is a
better bargain than the Shepard.


Name:                                   Braun 9mm Parabellum
------------------------------------------------------------------------------
Class:                                  Single-Handed Light Assault
Range:                                  7/10, Medium
Accuracy:                               6/10
Ammunition:                             FMJ, Dum Dum, Phosphorus.
Enhancement:                            Silencer
Silence Rating:                         8/10
Damage Rating:                          7/10
Close Quarter Combat Rating:            8/10
Description:
A close relative to the Shepard, but quite an antique to boot. The Braun is
quite a sturdy little stud, but in the playing field, it is the Shepard's
inferior alter-ego. The Accuracy and Damage leave much to be desired, but it
can be quite useful if you want to try out something snazzier than the
Shepard. Its Silencer is pretty good and a clear head shot will bring down
most enemies. Along with a 10-round magazine, the reload time is also one of
the fastest, so you are never left facing the enemy with your pants down.
However, if you have the option of choosing either the Shepard or the
Braun...you know what'll last longer!.



Name:                                   Bacalov Corrector
------------------------------------------------------------------------------
Class:                                  Single-Handed Heavy Assault
Range:                                  9/10, Extreme
Accuracy:                               8/10
Ammunition:                             Exclusive, Explosive Tip Bullets
Enhancement:                            Silencer
Silence Rating:                         0/10
Damage Rating:                          10/10
Close Quarter Combat Rating:            3/10
Description:
The Bacalov is a special single-shot-single-reload weapon designed to kill an
enemy instantly. This baby will rip through anyone, even at extreme range. It
is one of the most, if the most powerful weapon in the game. However, it would
be suicide to use it against a group of enemies at close quarters since it has
a very long and painful reload time. But once done, somebody else will surely
face the pain.
The Bacalov has an extreme range scope so it's ideal to pluck of niggling foes
on bridges, high rise areas etc. However, the scope sways a lot, so it'll take
some practice to target. The ammunition is quite rare to find, so use it only
when you must.



Name:                                   Hampton Carbine
------------------------------------------------------------------------------
Class:                                  Medium Assault Bolt Action
Range:                                  8/10, High
Accuracy:                               8/10
Ammunition:                             9mm FMJ
Enhancement:                            Integrated Silencer, Scope.
Silence Rating:                         10/10
Damage Rating:                          9/10
Close Quarter Combat Rating:            7/10
Description:
The Hampton Carbine serves as both mid-range sniper as well as
close-quarter 'enemy sleeper'. It is one of the best weapons to clean out
rooms quickly and silently. The best thing about the Carbine is that it has an
integrated Silencer, which renders the weapon almost silent. The Scope makes
the weapon much more flexible than other sniper-based arsenal since noise
generated is practically nil. However, a miss-shot can make this weapon a
liability sometimes, owing to its slightly long bolt action. This weapon
should be strictly used as a mid-range sniper since you are assured of almost
100% kill rate. Don't miss this weapon out, even if your objective doesn't
count stealth.


Name:                                   Sportsman EX Crossbow
------------------------------------------------------------------------------
Class:                                  Medium Assault Bolt Action
Range:                                  8/10, High
Accuracy:                               8/10
Ammunition:                             Exclusive, Arrows
Enhancement:                            Scope
Silence Rating:                         10/10
Damage Rating:                          10/10 (Head Shot)
Close Quarter Combat Rating:            3/10
Description:
The Sportsman EX Crossbow serves as both mid-range sniper as well as
close-quarter 'enemy sleeper'. It is the second best stealth weapon in the
game. The damage is maximised if you target the enemy's head. Do not attempt
to hit the lower part of the body as the effect is minimal. What's worse, the
enemy will become aware of your presence and the close quarter ability of the
Crossbow is absymal. It also suffers from high reload time, but this weakness
is assuming you are targetting a group of enemies and not one.
The Crossbow has very decent ranged effect. The scope does not waver much and
hence accuracy is pretty good. However, it is in close quarter stealth kills
it shines the most. A great feature is that you can pick up the used arrows if
they lodged into an enemy!. Not bad, right?


Name:                                   Hampton MPL 9mm SMG
------------------------------------------------------------------------------
Class:                                  Medium Assault SMG
Range:                                  8/10, Medium
Accuracy:                               8/10
Ammunition:                             All bullets (Except Explosive)
Enhancement:                            Silencer
Silence Rating:                         On (8/10), Off (0/10)
Damage Rating:                          9/10
Close Quarter Combat Rating:            10/10
Description:
The Hampton MPL 9mm SMG is a small powerhouse of a weapon that is perfect for
Close Quarter combat. Housing a 30-round magazine accommodating almost all
types of bullets, this baby can bring down a host of enemies with just one
clip. The reload time is very good and the rate of fire is very high. The word
'SMG' is a bit of a misnomer as you can unload an entire clip without pausing.
The gun though, suffers in accuracy if used for ranged attack. The rate of
fire and a distinctly unstable recoil would amount to some wastage of
ammunition when firing. Fitted with a silencer, the gun has one flaw. It does
not have the tactile advantage of a Crossbow or the Light Assault weapons in
unloading just one well-placed shot. The gun invariably shoots more than one
simply because the rate of fire is so fast. So you really gotta have calm
hands when using it in Silencer mode. But in intense shoot-outs, the Hampton
is second to none.


Name:                                   AK-47 Assault Rifle
-----------------------------------------------------------------------------
Class:                                  Heavy Assault Automatic
Range:                                  8/10, Medium
Accuracy:                               8/10
Ammunition:                             All bullets (Except Explosive)
Enhancement:                            Scope
Silence Rating:                         0/10
Damage Rating:                          10/10
Close Quarter Combat Rating:            10/10
Description:
The famed AK 47 makes its mark in the game and simply put, it is the best
Automatic in the game. It does not have the high rate of fire as the Hampton
of the Gordon SMG, but it feels just right. It houses a 20-round clip that can
tear apart anyone silly enough to cross its path. 20 rounds sure don't seems
enough in Close Quarter, but the sheer raw power (in both sound and damage) of
the weapon more than makes up for the limitation. Fitted with a scope, the gun
can now target enemies at 2x range. Make no mistake. This weapon can only be
used in non-stealth based missions. The gun sounds really powerful. It does
suffer from a 'fair' reload time and in Super Spy mode, you can't afford to
take time reloading during intense shoot-outs. But barring this, there is no
reason why you should ignore the AK. The AK 47 is a must for the visceral
shooter.


Name:                                   Gordon 9mm SMG
------------------------------------------------------------------------------
Class:                                  Medium Assault SMG
Range:                                  7/10, Medium
Accuracy:                               8/10
Ammunition:                             All bullets (Except Explosive)
Enhancement:                            None
Silence Rating:                         0/10
Damage Rating:                          9/10
Close Quarter Combat Rating:            9/10
Description:
The Gordon 9mm SMG is the antique cousin of the Hampton. It also hosts a
30-round magazine that can accommodate almost all types of ammunition. What
separates it from the pack is its distinct side-mounted magazine hold. As a
result, the Gordon is terrific when strafing your enemies. It is very stable
and has a very good rate of fire. It actually 'feels' and sounds more powerful
than the other Automatics, but in reality, its damage rating is distinctly
below them. This again is effective only in shoot-outs. The reload time is a
concern, but if you do not have a choice for an AK or a Hampton, the Gordon
more than meets your requirements in combat. Use it while strafing and u'll
see it true advantage.


Name:                                   Morris Model 14 Spear Gun
------------------------------------------------------------------------------
Class:                                  Melee Ranged
Range:                                  6/10, Fair
Accuracy:                               8/10
Ammunition:                             Exclusive, Arrows
Enhancement:                            None
Silence Rating:                         10/10
Damage Rating:                          9/10 (Head Shot)
Close Quarter Combat Rating:            3/10
Description:
The Spear Gun is extremely effective in water. Hell, it is the only weapon
that works in water. It shares most of the characteristics of EX Crossbow but
does not share the same tactile advantage, namely ranged shooting. It has a
the highest reload time for any weapon in the game. That makes the weapon
suicidal in close combat, even against a single alerted enemy. However, a
clean head-shot will almost always yield dividends. It true advantage is in
water wherein two shots at mid-range is sufficient to fell down your foe.
Since this is the only weapon that is works in water, it becomes your
indispensable ally. Don't even think of not having one when wet!.



Name:                                   Geldmacher SVD Sniper Rifle
------------------------------------------------------------------------------
Class:                                  Medium Assault Bolt Action
Range:                                  10/10, Extreme
Accuracy:                               10/10
Ammunition:                             9mm FMJ
Enhancement:                            Integrated Scope
Silence Rating:                         0/10
Damage Rating:                          10/10
Close Quarter Combat Rating:            4/10
Description:
The mother of all Sniper Weapons !. This baby rocks in ranged sniping. Simply
put, this is one of the deadliest weapons at the hands of an expert marksman.
The SVD is Soviet manufactured (Damn, those guys sure know how to make
kick-ass guns) and it sports an integrated triple-zoom scope with a 10-round
magazine. The interesting feature is that the gun's scope is an Image
Intensifier. Meaning, it is a sort of a thermal signature scope. Your enemy is
distinctly white while the background is light greenish, just like
night-vision. The zoom is incredible. It suffers from high wavering at triple
zoom though, which is expected. Mark anything that is white and BAM, he is
dead !. Aim for the chest if you can't aim at the head. Either way, you got
one really dead body.


Name:                                   Super Atomic Laser Weapon
------------------------------------------------------------------------------
Class:                                  Light Assault
Range:                                  6/10, Fair
Accuracy:                               8/10
Ammunition:                             Integrated Energy Cell
Enhancement:                            None
Silence Rating:                         0/10
Damage Rating:                          8/10
Close Quarter Combat Rating:            7/10
Description:
A futuristic gun that fires high energy beams, which on successful hit, will
disintegrate an enemy into thin air. This gun is pretty rare to find but can
be chosen from t he roster once you complete the entire game. What's great
about the SAL is that it has not clip, but an energy cell that can generate
around 400 shots before depleting !. That makes this weapon almost
overpowering, except for the fact that it has a short-range accuracy and need
to be fired at least 2-3 times to kill a single foe. It is a single burst
single-shot weapon, so don't expect great rate of fire. Nevertheless, it is a
dandy weapon that shouldn't be taken too seriously,but if want something that
doesn't have any annoying reloads, then look no further.


Name:                                           M79 Grenade Launcher
------------------------------------------------------------------------------
Class:                                  Heavy Grenadier
Range:                                  8/10, Medium
Accuracy:                               8/10
Ammunition:                             Exclusive Launcher Grenades
Enhancement:                            None
Silence Rating:                         0/10
Damage Rating:                          10/10
Close Quarter Combat Rating:            3/10
Description:
The Grenade Launcher is your standard US Army hand-held area-clearing
single-shot device. It has high reload time and it is ideal for clearing
up large group of enemies with a single precise shot. The Grenade
Launcher packs a serious punch in power. A single hit on or near your
enemy is enough for an instant kill. All other types of attack are
meaningless with this one. Do not use this in Close quarters !. Keep a fair
distance before using this baby.


Name:                                   Briefcase
------------------------------------------------------------------------------
Class:                                  Heavy Assault Missile Launcher
Range:                                  8/10, High
Accuracy:                               8/10
Ammunition:                             Exclusive, Missiles
Enhancement:                            None
Silence Rating:                         0/10
Damage Rating:                          10/10
Close Quarter Combat Rating:            3/10
Description:
A NOLF special. More like, a UNITY special. It is literally a briefcase
housing a missile launcher!. (Now how is that for ingenuity, eh?!).  It is
very rare to find cases where you can actually use it for full measure, but
this is strictly a fun weapon. Please don't use it as a full fledged
terminator. It basically showcases NOLF's sense of humour. However, it impact
is not. It is perfect for stationary foes but hopeless when faced with
aggressive enemies. The reload time is very long so be utterly cautious.
Still, it is a fun weapon and you can show those pesky HARM agents your sexy
new Samsonite!.

**************************

**********************************************************
Gadget Section
**********************************************************

------------------------------------------------------------------------------
The description of each gadget is stated using the following attributes :

Name:
Class:
Range:
Accuracy:
Primary function:
Secondary Function
Silence Rating:
Close Quarter Combat Rating:
Description:
------------------------------------------------------------------------------

What does each attribute mean?
**************************
Some of the attributes have been removed while two new ones have been added.
I will describe these two attributes only.

*Primary function*
       The gadget's main role.

*Secondary function*
       Each weapon has a primary function. Some of them also have an
alternate function that is useful in certain situations.

**************************

**************************
List of Gadgets
**************************

Name:                                   Barrette
------------------------------------------------------------------------------
Class:                                  Melee
Range:                                  0/10, None
Accuracy:                               10/10
Primary function:                       Lock picking
Secondary Function:                     Poison Dagger
Silence Rating:                         10/10
Close Quarter Combat Rating:            10/10, Single Enemy
Description:
On first site, the Barrette is nothing but a harmless little accessory. But it
is ideal to crack open key-based locks stealthily when you want to conserve
your bullets. The barrette also hosts a Poison Dagger that you can equip by
hitting the 'next function' key. If want to dispose of an enemy stealthily
without rousing anyone else or use any bullets, then one swipe on the neck
should finish him. Be careful, hitting other than the head will most likely
finish you !, as it wont kill him instantly. He'll be fully aware to shove
that Barrette right up your.......you know what.


Name:                                   Coin
------------------------------------------------------------------------------
Class:                                  Melee
Range:                                  4/10
Accuracy:                               Variable
Primary function:                       Alerting your enemy
Secondary Function:                     None
Silence Rating:                         None
Close Quarter Combat Rating:            None
Description:
The coin is more like a complementary to your stealth weapons. If you want to
arouse the suspicion of your enemy and force him to comb a particular area,
then throw a coin near enough for him to hear it. He'll comment something if
he hears it. You can then strategically position yourself once he approaches
to that spot and bring him down with a clean shot.
The coin is especially useful around corners and hard-to-reach places.

Name:                                   Body Remover
------------------------------------------------------------------------------
Class:                                  Melee
Range:                                  2/10
Accuracy:                               Variable
Primary function:                       Dissolving a dead enemy.
Secondary Function:                     None
Silence Rating:                         None
Close Quarter Combat Rating:            None
Description:
You killed someone. You don't want his body to draw attention to yourself. So,
use the Body Remover!.  Plain and simple. Very effective when in stealth.


Name:                                   Spy Glasses
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Class:                                  Melee
Range:                                  Variable
Accuracy:                               Panoramic
Primary function:                       Camera
Secondary Function:                     Spotting Mine fields, Infrared
Detection
Silence Rating:                         None
Close Quarter Combat Rating:            None
Description:
You want to photograph something. Your spectacles should do the trick, right?.
The Spy Glasses also have added functionality such as Mine Field and Infrared
Laser Detection. These two functionalities are quite useful in the later
stages of the game. The Spy Glasses is indispensable in missions that require
you to gather intelligence. It is automatically in your inventory.


Name:                                   Cigarette Lighter / Welder
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Class:                                  Melee
Range:                                  Melee
Accuracy:                               10/10
Primary function:                       Light paper & cause distraction
Secondary Function:                     Torching code-based locks
Silence Rating:                         None
Close Quarter Combat Rating:            None
Description:
Try causing some distraction by lighting some paper in a basket. While your
enemy is busy dousing the flames, you've quietly slipped into the control
room. Neat !. Its secondary function is very similar to the Barrette's primary
function except that you can use this to break open code-based locks.


Name:                                   Cigarette Lighter / Welder
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Class:                                  Melee
Range:                                  Melee
Accuracy:                               10/10
Primary function:                       Light paper & cause distraction
Secondary Function:                     Torching code-based locks
Silence Rating:                         None
Close Quarter Combat Rating:            None
Description:
Try causing some distraction by lighting some paper in a basket. While your
enemy is busy dousing the flames, you've quietly slipped into the control
room. Neat !. Its secondary function is very similar to the Barrette's primary
function except that you can use this to break open code-based locks.


Name:                                   Code Breaker
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Class:                                  Melee
Range:                                  Melee
Accuracy:                               10/10
Primary function:                       Crack open code-locked doors.
Secondary Function:                     None
Silence Rating:                         None
Close Quarter Combat Rating:            None
Description:
You have a problem getting across a closed door?. Do you see a code pad just
beside it?. No problem. Use the Code Breaker  !. Plain and simple. While it
cracks the code, you keep vigil of your own safety.


Name:                                   Robotic Poodle
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Class:                                  Melee
Range:                                  Melee Ranged
Accuracy:                               10/10
Primary function:                       Distract Guard Dogs.
Secondary Function:                     None
Silence Rating:                         10/10
Close Quarter Combat Rating:            None
Description:
Damn, that stupid German Shepard's been barking up my butt and alerting the
camp. So I'll use the Robotic Poodle to dispense some lovely, enticing,
irresistible pheromones. Wow, do you see him drooling all over her?.
This is a hilarious gadget to use. It truly showcases the games sense of
humour.


Name:                                   Belt Buckle / Zip Cord
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Class:                                  Ranged
Range:                                  Variable
Accuracy:                               10/10
Primary function:                       To reach variable heights
Secondary Function:                     None
Silence Rating:                         None
Close Quarter Combat Rating:            None
Description:
The buckle not only holds your trousers, it practically hold you!. Some parts
of the game require you to reach certain high points. The buckles doubles as a
zip cord that will attach itself to a highlighted hook at that point. For such
missions, it is automatically placed in your inventory.


Name:                                   Lipstick Impact Explosive,
                                       Timed Explosive,
                                       Proximity Explosive.
------------------------------------------------------------------------------
Class:                                  Ranged
Range:                                  5/10
Accuracy:                               Variable
Primary function:                       Explodes on impact
                                       Explodes after 5 seconds
                                       Explodes on approach
Secondary Function:                     None
Silence Rating:                         None
Close Quarter Combat Rating:            None
Description:
Never trust what a woman has up her sleeve. The lipstick throws a high impact
explosive that can bring down quite a few guys with one shot. The explosive
falls at the point where the reticule is positioned.
Again don't trust a woman !. She has placed it but it'll play with you for 5
seconds and the next moment, you're like 5 pieces!. And you didn't even see
her around the corner. Did she just thrown at the wall so that it would
rebound and land near you?. Ingenious.
Man, now she's really mean !. She has placed the explosive, but it'll detonate
only if you approach it and you don't know she put it. Instant death. You wont
even live to regret it. Damn.



Name:                                   Camera Disabler
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Class:                                  Melee
Range:                                  None
Accuracy:                               None
Primary function:                       Explodes on approach.
Secondary Function:                     None
Silence Rating:                         None
Close Quarter Combat Rating:            None
Description:
Almost all stealth based missions require you stay invisible to Cameras. There
may be places where you just cannot dodge one without showing yourself to
another. The result can be disastrous. So put the Disabler on one of them and
dodge the other.The Camera Disabler simply loops all the images indefinitely
while you can carry on with your devious plans undetected.




Name:                                   Sleeping Perfume
                                       Stun Perfume,
                                       Acid Gas Perfume.
------------------------------------------------------------------------------
Class:                                  Melee
Range:                                  Melee Ranged
Accuracy:                               Variable
Primary function:                       Puts one to sleep.
                                       Stuns in area of effect.
                                       Corrodes living tissue.
Secondary Function:                     None
Silence Rating:                         None
Close Quarter Combat Rating:            None
Description:
Another dandy device to incapacitate an enemy. Spray a Sleeping Perfume on
your enemy and the next minute he's counting sheep in his dreams.
The Stun Perfume disorients and creates hallucinations to anyone who walks
into the area of effect. Then grab your Shepard and finish him off silently.
The Corrosive Gas Perfume corrodes the living tissue and living hell out of
you!. It is more of an offensive gadget than defensive.
The Perfume sprays affect anybody within the vicinity of influence.
WARNING : Just don't step in the area of effect. You'll experience the same
affects. Stay away from it. Please !

**************************


Epilogue
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Phew !. That was a lot of typing. Anyway, I'll continue to update this FAQ
later with more content such as Combat Tips, Health Preservation, Ammo
Description etc. Along with that, your suggestions and critical reviews will
also herald significant changes to this document. I will also add information
regardingCate's gear and thus make this a full fledged Game Guide sans
walkthrough.
By the way, this is my first FAQ. So feel absolutely free to discuss, assess
and contribute in any way you fell will enhance this guide.
You can view me actively contributing in the XBOX forums in GameFaqs.
Right now, my fingers are acking. But it was a pleasure contributing something
to the game that made me a gaming enthusiast. Cheers and have fun
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Special Thanx to
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1. Monolith : For providing a kick-ass action/adventure that has captivated
gamers like me across the globe.
2. GameFaqs.com : For providing a ground for stimulating intellectual and
social exchanges.
3. YOU : For reading my FAQ and finding it useful. Thanx in advance if you
wish to make suggestions regarding some parts of this document.
You can contact me at [email protected]
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Copyright
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Copyright @2005. All rights reserved. This FAQ was written by 'Sabier' for
GameFaqs.com and under no circumstances should you post this FAQ on other
websites without my consent. Feel free to contact me if you require explicit
permission regarding outsourcing part/whole of this document. To copy or
distribute this file without my knowledge will amount to copyright
infringement and thus attract legal action. Thank you for reading.
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