_____ _   _ ____    _    _       ___ _   _ _ _   _ ____ ____
        |_   _| | | | ___|  | \  / | /\  / __| | | | | \ | | ___|  __|
          | | | |_| | |__   |  \/  |/  \| /  | |_| | |  \| | |__| |__
          | | |  _  |  __|  |      | /\ \ |  |  _  | |     |  __|__  |
          | | | | | | |__   | |\/| |/__\ \\__| | | | | |\  | |__ __| |
          |_| |_| |_|____|  |_|  |_|    \_\__|_| |_|_|_| \_|____|____|



                       The Machines / Universal Warrior

                                STRATEGY GUIDE

                     by Christian Schmidt ([email protected])



                   ########################################

                                INTRODUCTION

                   ########################################


 Welcome  to the  strategy guide to  The Machines!  This is  my second in-depth
 strategy guide (the first having been on Contraptions, a puzzle game), next to
 a couple of small walkthroughs.  I hope you'll find what you're looking for in
 here.

 So, a strategy guide on a obscure,  utterly forgettable little game  that's so
 trivial,  you likely won't need guidance at all  -  why on earth would anybody
 write such a thing? Good question. I am well aware that  this guide will like-
 ly not be read by many people other than myself. I have spent weeks compiling,
 cross-checking and writing  down this information regardless. Because first, I
 have  an inexplicable  soft spot for The Machines;  and second, apparently, an
 alarming tendency towards masochism.




                   ########################################

                                  CONTENTS

                   ########################################


        Introduction

        About The Game

               Version Details
               Where To Get This Game
               How To Get It To Run
               Controls

        About This Guide

        Quick Hints

        Money Guide

               How To Make Money

                       Betting
                       Tokens
                       Speed
                       Selling Equipment

               How To Spend Money

                       Buying Equipment
                       Betting
                       Insurance
                       Repairs
                       Saving
                       Illegal Info

        Equipment Guide

               Requirements
               The Shops
               Starting Equipment
               Weapons
                       Missiles
               Drive Units
               Armour
               Force Fields
               Communications
               Shopping List

        Gameplay Guide

               Enemies
               Map Elements
               Traps
               Time
               Score
               Damage
               Boosts
               Missiles
               General Strategy

        Level Database

        Credits



                   ########################################

                                ABOUT THE GAME

                   ########################################


 The Machines is a  top-down arcade action game by Merit Studios,  published in
 1995. It  alternates between equipment management and the  actual in-level ac-
 tion,  in which  a remote-controlled  robot braves  maze-like maps  and fights
 mechanical enemies.  With the money earned in these sci-fi contests,  improved
 equipment can  be bought in five categories,  making the robot  more powerful,
 more manoeuvrable  and less easy to damage. The game's look  and feel is remi-
 niscent of Gauntlet or Alien Breed, with added economic elements.

 The game can be played solo,  competitively in two-player hotseat  mode or co-
 operatively in split-screen mode.

 The Machines features, for its time and the PC platform,  smooth scrolling and
 crisp controls;  together with the solid  basic gameplay idea,  this makes for
 likeably  light entertainment.  At the same time,  The Machines is graphically
 plain,  technically unimpressive and tiring over  time due to lack of variety.
 It  also suffers from  several bugs and bad balancing,  which makes for unfair
 situations and gives the overall impression of sloppy design.


_______________________________________________________________________________
/ VERSION DETAILS

 The game was originally released for the Amiga by Zeppelin Games Ltd. in 1995,
 under the  name of Universal Warrior.  Merit Studios then ported it to the PC,
 where it was renamed to The Machines. The two versions differ greatly.

 Most  importantly,  the level design  is completely unique  for each platform.
 The Amiga version ends at level 40,  while the PC port features 60 levels. The
 Amiga levels  make much more use of the third dimension,  featuring climbs and
 canals.  The equipment differs in parts, and its availability is randomized on
 the Amiga, while the PC has a logical progression.

 Here's a list of the most important differences between the Amiga original and
 the PC port:

                   AMIGA               |               PC
        -----------------------------------------------------------------
        40 unique levels               |  60 unique levels
        About 10 enemy types           |  13 enemy types
        Some enemies spawn on the map  |  All enemies on the map from the
                                       |     beginning
        Terrain height levels used     |  Terrain height levels used
           frequently                  |     almost never
        Goal tokens required in some   |  Goal tokens required in all
           levels                      |      levels
        Variable time limit            |  Fixed time limit (3:00 or 1:00)
        No Destruction Zone levels     |  10 Destruction Zone levels
        Less time bonus and cool bonus |  More time bonus and cool bonus
        -------------------------------|---------------------------------
        About 45 equipment items, some |  49 equipment items, some unique
           unique                      |
        Randomized equipment in shops  |  Equipment becomes available
                                       |     progressively
        2 chassis (=lives)             |  4 chassis (=lives)
        Illegal info long and detailed |  Illegal info short and mediocre
        -------------------------------|---------------------------------
        32 color graphics              |  256 color graphics
        No intro sequence              |  Short rendered intro sequence
        Digitized pics in shop screens |  Crude drawings in shop screen


 The PC port improves on the Amiga original in many ways, most notably in level
 design,  fairness, equipment progression,  enemy variety and graphics.  It can
 thus be considered the better version, even though it is a lot more bug-ridden
 than the Amiga game.  The game is slightly easier on the PC, mainly because it
 is less unfair there.

 Note that  this strategy guide focuses  on the PC version ONLY.  While some of
 the general advice  and information appliy to the Amiga version,  too, much of
 it does not.


_______________________________________________________________________________
/ WHERE TO GET THE GAME

 Two words: good luck! The Machines is out of shelves for a long, long time. To
 say that it wasn't  much of a success in its time would  be an understatement.
 Consequently, since nobody bought it, the game (at least in its PC version) is
 rare. This doesn't necessarily mean that it's valuable, only hard to find.

 Your best bet is Ebay, but bring lots of patience.

 Your second  best bet is visiting a game trading website  such as Game Trading
 Zone (www.gametz.com) and actively asking in the forums.

 If you're  looking for instant  gratification, try some of the  better-stocked
 Abandonware sites on the net.


_______________________________________________________________________________
/ HOW TO GET IT TO RUN

 The Machines is a DOS game. It runs fine and with correct speed under all cur-
 rent Windows versions,  but without music  or sound.  You have to use  a work-
 around to solve this problem.

 Windows 95 and Windows 98 run DOS games in native DOS mode.  Exit windows with
 the "Quit to DOS" option and load The Machines from the prompt.

 Windows 2000,  ME and XP require  DOS emulation  software in order  to run The
 Machines with sound.  Both VDMSound (http://sourceforge.net/projects/vdmsound)
 and DOSBox (http://dosbox.sourceforge.net) work fine.  Both programs are free.
 VDMSound is significantly easier to use, so it's recommended for novices.


_______________________________________________________________________________
/ CONTROLS

 The Machines can be controlled by joystick or keyboard.  The standard key con-
 figuration is:

                   Player 1                   Player 2


                      a                          '

                      ^                          ^
                      |                          |
                 x <-- --> c                , <-- --> .
                      |                          |
                      v                          v

                      z                          /

                Fire:    Space           Fire:    R Shift
                Missile: b               Missile: Enter
                Boost:   w               Boost:   Backspace


 In addition, The Machines uses the following function keys:

                F2:  Sound volume
                F4:  Sound / joystick on / off
                F5:  Save / Load game
                F7:  Redefine keys
                F8:  View control keys
                F10: Quit to DOS
                ESC: Restart game

 It  is strongly  recommended that  you customize  your keyboard controls (F7).

 To activate multiplayer mode, you have to select "Enter another player" on the
 screen where you customize your company logo.





                   ########################################

                               ABOUT THIS GUIDE

                   ########################################


 This guide is the most comprehensive collection of information on The Machines
 (i.e. the PC version of Universal Warrior).  It provides tipps and strategies,
 level data,  and equipment analysis and statistics. It's broken down into four
 sections:

       * How to make money and spend it wisely
       * How to select the right equipment
       * How to play the game successfully
       * What to know about every single level

 This guide is  mainly aimed at beginners and returning players,  who will find
 heaps of useful advice.  I doubt that there's anybody who'd call himself a The
 Machines veteran or even fan. It's not that kind of game.

 This guide in NOT a walkthrough. If you're stuck on one of the maps, you won't
 find specific help in here.  In fact you likely won't need it. The Machines is
 not a difficult game,  and there is lots of general  information in this docu-
 ment which will help you solve any problem you might encounter.


_______________________________________________________________________________
/ A WORD ON LANGUAGE

 The Machines is a British game. This means that it uses British English. While
 my English  is mostly US-ish,  I am applying British  expressions whenever the
 game uses them (most notably "armour").

 I am not a native English speaker.  You may trip over word errors or grammati-
 cal mistakes. Sorry.  I am not to blame for the errors in the quotes taken di-
 rectly from  the game though (e.g. illegal info).  The game's English seems to
 be fishy at times, too.




                   ########################################

                                  QUICK HINTS

                   ########################################


_______________________________________________________________________________
/ REDEFINE KEYS

 The Machines'  control keys  are bound to the  AZ/XC/Space keys.  This is very
 awkward. You will want to change this to the arrow keys,  or any configuration
 of your liking, by pressing F7 once you're in the main menu (city screen). Un-
 fortunately,  the game resets  the keys at  every restart,  so you have  to go
 through  the start-up screen  with the AZ/XC combination  and re-configure the
 controls every time you play The Machines.

_______________________________________________________________________________
/ YOU HAVE FIVE LIVES

 The Strength  stat measures the  integrity of your  robot's hull. It cannot be
 repaired.  If Strength drops to 0,  the robot is destroyed.  You have four re-
 placement  chassis (i.e. lives).  You cannot gain more.  If you lose  all five
 chassis, the game ends.

_______________________________________________________________________________
/ SAVE AT EVERY LEVEL

 Save your game every time you successfully finish a level and didn't get dama-
 ged  too much.  If your robot  is a wreck,  reload and  retry. Else  spend the
 10,000  NuYen on a save.  For details  see the "Save" section  in the strategy
 guide below.


_______________________________________________________________________________
/ SAVE & EXPLORE & LOAD & BET & DON'T GET DAMAGED

 The above  formula describes  the tried and true  standard procedure for every
 one of the 60 levels:

    1) Save your game.
    2) Explore the level and figure out how to get through safe and quick.
    3) Reload
    4) place your bets. You should be able to tell easily which bets are safe.
    5) Replay the level.
    6) If you receive too much damage,  miss too much money or bust bets,  loop
       from 3).
    7) Repair your robot.
    8) Save your game.


_______________________________________________________________________________
/ SELL EQUIPMENT

 Remember that you can sell obsolete equipment.  This provides much-needed cash
 for new investments, bets or repairs, especially early in the game. DON'T sell
 the  L.A.G. Turboblast drive;  you will need it in some  levels even if you've
 already upgraded to a faster drive.


_______________________________________________________________________________
/ DON'T INSURE

 Don't insure  your equipment.  You won't need it  since you'll either finish a
 level successfully or reload, but never die.


_______________________________________________________________________________
/ KNOW YOUR NUMBERS

 The maximum number of enemies in a level is 60. The time for each normal level
 is 3:00 minutes,  but you can take as much time as you want.  The time for De-
 struction Zone levels is 1:00  after you've picked up the goal token,  and the
 level will explode at 0:00.  You need to know these figures  to place sensible
 bets. The LEVEL DATABASE section of this strategy guide helps you bet safely.


_______________________________________________________________________________
/ MISSILES ARE HEAVY

 You start  the game with three missiles,  each weighting 50 kgs.  This impacts
 your drive unit's  acceleration and deceleration values.  You can improve weak
 drives by firing missiles,  and improve hyper-sensitive drives by  stocking up
 on missiles. Missiles cannot be sold.


_______________________________________________________________________________
/ MISSILES INCREASE ACCURACY

 Missile kills count as regular kills, but firing a missile does not count as a
 shot. This means that every time you destroy an enemy with a missile, your ac-
 curacy  rating improves.  You can have  an accuracy  above 100% if  your laser
 shots never miss  and you have a few missile  kills. More importantly, missile
 kills improve your ratings if you have accuracy bets running.


_______________________________________________________________________________
/ COLLISIONS DON'T COUNT AS KILLS

 Force field kills do not count as kills.  If you have kill ratio bets running,
 don't  destroy enemies  by colliding with  them (i.e. damaging  them with your
 force field).





                   ########################################

                                 MONEY GUIDE

                   ########################################


 The Machines'  currency is the  NuYen. You  need NuYen  mainly to  upgrade and
 maintain  your robot.  In addition, you must spend  money to make more money -
 by betting it.

 The game's  flow of money is very  unbalanced. It depends  only in part on the
 player's skill,  via the time bonus and  the betting system. In addition, pla-
 yers gain money by collecting cash tokens within the levels. The amount earned
 in this  way differs greatly from level to level.  The average amount is about
 20,000 NuYen for the first ten levels,  significantly less in the 30s and 40s,
 and there's a 70.000 peak at level 3 already - that's more cash than in 90% of
 all following levels.  The excessive peak is at level 24 (of 60)  with 710,000
 NuYen - more than twice the amount of the next best level (#54, 328,000). This
 means you will earn huge amounts of NuYen at times, which have to last through
 the following levels, where money trickles at best.

 In general,  all but the most  inconsiderate players  will earn  enough to get
 through the game comfortably.  Careful players with some  insight into the me-
 chanisms detailed here will pile up more money than they'll ever need. This is
 especially true (and disappointing) since the game doesn't offer any new hard-
 ware to spend your money on throughout the last 20 levels.


_______________________________________________________________________________
/ HOW TO MAKE MONEY

 There are four different ways to make money in The Machines. Each is important
 for your financial well-being. In addition to the four income sources, there's
 a fifth strategy  to be considered: don't waste money.  The HOW TO SPEND MONEY
 section covers this topic.


_______________________________________________________________________________
/ BETTING                                                             MAKE MONEY

 Betting is a fairly steady and fairly reliable source of income;  in more than
 a few levels,  it will also be your biggest source.  While you can easily cope
 without betting in the later game, betting wins are indispensable early on.

 You wager your money at Tope, the local betting office.  Tope offers four dif-
 ferent bets for each level;  they are not randomized.  There are six things to
 bet on:

        __ SURVIVE LEVEL _____________________________________________

        You win if you finish the level successfully. This is ALWAYS a
        safe bet.



        __ TIME LEFT (>0m, >1m) ______________________________________

        You win if  you finish the level before the  timer falls below
        the indicated  time (either 1:00 or 0:00).  Every normal level
        starts with the timer at 3:00. Destruction zone have the clock
        disabled  until you pick up the goal token,  when the timer is
        set to 1:00. This means that  you CANNOT win a "Time Left >1m"
        bet in Destruction Zone levels. Time Left bets are usually mo-
        derately to very difficult.



        __ ACCURACY (>70%, >80%, >90%, =100%) ________________________

        You win if your accuracy rating is above the indicated percen-
        tage when  you finish the level.  This means that you must not
        miss when you shoot.  Only hits on enemies count.  Some levels
        require that  you shoot  at blocks to  move them;  this lowers
        your accuracy.  You cannot win  "Accuracy=100%"  bets in these
        levels,  unless you  use the  missile  trick (see  QUICK HINTS
        above). Note that you will never  win any accuracy bet if  you
        use a weapon that fires multiple shots.  Accuracy bets are mo-
        derately to very difficult.



        __ KILLS (>10, >30, >50) _____________________________________

        You win if  you kill the indicated  number of enemies or more.
        This depends largely on how many enemies there actually are in
        a level. Tope occasionally offers bets which are impossible to
        win,  e.g. "Kills>30" in a level with 20 enemies.  The maximum
        number of  hostiles per level  is 60. Be aware  that collision
        (= force field)  kills do not count as kills.  Kill ratio bets
        are either safe or impossible.



        __ EVEN KILLS / EVEN HITS ____________________________________

        You win if  you have killed an  even number of enemies (2, 10,
        24 etc.) / if  you have scored an even  number of hits against
        enemies  when you finish the  level. To achieve  Even Kills is
        fairly easy

             IF the total number of enemies on a map is even
                (see this guide's LEVEL DATABASE)

                                     AND

             IF you do not kill enemies by colliding with them,
                or if you do, quickly run into another one

                                     AND

             IF you kill all enemies in the level

        While you can try to keep  a mental record  of the kills while
        you play,  this is  distinctly more  difficult with hits. Both
        distracts you from playing efficiently.  These bets are essen-
        ti ally a 50/50 gamble.



        __ NO KILLS __________________________________________________

        You win if you do not shoot  a single enemy and finish the le-
        vel.  You may, however,  kill enemies  by crashing  into them.
        This damages your force field and,  to a lesser extent,  other
        systems.  This bet is virtually impossible  to win most of the
        time,  and never worth  it since the repair  costs will almost
        always exceed your winnings.


 Beware that winning some bets may be impossible. Tope occasionally poses chal-
 lenges that cannot be fulfilled. Most commonly,  it asks you to kill more ene-
 mies than  are present in the level,  or finish a level  within an  impossible
 timeframe. Essentially,  this means that you must  know what lies ahead before
 you wager your money.

 Whether you win bets or not depends strongly on your knowledge of the upcoming
 level and  its hazards and difficulties.  The basic betting strategy  is thus:
 Explore every level thoroughly,  then reload and place your bets.  To help you
 out, this strategy guide offers betting safety ratings for each mission in the
 LEVEL DATABASE section below. The ratings are:

        Safe        - You will always win this bet.
        Possible    - You will easily win this bet.
        Challenging - You will win this bet if you play carefully.
                      One or two retries might be necessary.
        Very Hard   - It is possible to win this bet, but only with
                      expertise and patience. Three or more retries
                      might be necessary.
        Impossible  - This bet cannot be won.
        Gamble      - There's a 50/50 chance you will win this bet.


 Tope lets you  place bets of any size  in 100 NuYen steps,  up to a maximum of
 5,000 NuYen. Always bet the maximum.  On top of the stake, you have to pay 10%
 sales tax.  If you place 5,000 NuYen, you will actually pay 5,500. If you lose
 your bet, the entire sum is lost. If you win, you get a multiple of your stake
 depending on the quota.

 The quota consists of two digit displayed behind the bet,  i.e. "Time Left >1m
 5-2".  The first digit is the  multiplier; the higher, the better.  The second
 digit is the divisor; the lower, the better. Your winnings are calculated like
 this:

                  Bet + ((Bet / Divisor) * Multiplier)

 For example,  if you bet 1,000 NuYen  on "Time Left >1m"  with a quota of 5-2,
 the winnings would be:

                       1,000 + (1,000 / 2) * 5) =
                       1,000 + 500 * 5 =
                       1,000 + 2,500 =
                       3,500

 Generally,  the earnings will be the better the lower the second digit is, and
 the greater the difference between the two numbers.

                       1,000 with 3-2 = 2,500
                       1,000 with 5-3 = 2,666
                       1,000 with 4-1 = 5,000

 The best ratio in the game is 8-1. The worst ratio is 5-4.


_______________________________________________________________________________
/ TOKENS                                                              MAKE MONEY

 The levels in  The Machines may contain two types of tokens which directly in-
 crease your wealth: Nuyen tokens and Cool Bonus tokens.

 NuYen tokens are bright yellow  text squares with a number followed by the Nu-
 Yen symbol. They are frequent, although their number  and value varies greatly
 from level to level. There are four values:

                       100 NuYen
                       500 NuYen
                       1k  NuYen (=1,000)
                       10k NuYen (=10,000)

 You should  strive to pick up all Nuyen tokens with a  value of 500 and above.
 The small 100 NuYen tokens may not be worth the trouble,  considering that you
 lose 200 NuYen per second in time bonus (see SPEED section below).  If there's
 a chance to finish the level with a good time,  it might be smarter to rush to
 the exit and maximize the time bonus rather than hunt after small fish.

 Cool Bonus tokens  are invisible. They  are hidden in  some levels, but not in
 all of them.  If your robot  runs over a Cool Bonus  square, the yellow "COOL"
 text will become visible.  Each uncovered Cool Bonus is worth 5,000 NuYen when
 you finish the level.

 One third of the  levels (20 of 60) contain  Cool Bonus squares.  They are not
 distributed evenly.

 Chances are that you'll run over a Cool square by accident. This is a good in-
 dication that other  ones must be hidden  in the level.  With the exception of
 two levels, there are at least two Cool Bonuses around, usually three. The fi-
 nancial maximum is in level 36, where nine Cools net 45,000 NuYen. The numeri-
 cal maximum  is 16 in level 48,  but due to a calculation error (or other rea-
 sons), you get only 14,665 Nuyen.  The complete list of levels with Cool Bonus
 is:

                           LEVEL  |  COOLS  |  NUYEN
                         -----------------------------
                             2    |    7    |  35,000
                             7    |    2    |  10,000
                             8    |    2    |  10,000
                             9    |    3    |  15,000
                         -----------------------------
                            11    |    3    |  15,000
                            14    |    3    |  15,000
                            16    |    2    |  10,000
                            17    |    3    |  15,000
                         -----------------------------
                            21    |    4    |  20,000
                            22    |    1    |   5,000
                            27    |    7    |  30,000
                         -----------------------------
                            30    |    2    |  10,000
                            36    |    9    |  45,000
                         -----------------------------
                            42    |    2    |  10,000
                            44    |    2    |  10,000
                            46    |    1    |   5,000
                            48    |    1    |  14,465
                         -----------------------------
                            50    |    4    |  20,000
                            51    |    3    |  15,000
                            52    |    8    |  40,000


 If you know that a level must contain multiple Cool squares,  it's worth sear-
 ching for them. The money bonus is ample.



_______________________________________________________________________________
/ SPEED                                                               MAKE MONEY

 You receive a  NuYen bonus depending  on the time left at  the end of a level.
 The quicker you reach the goal, the bigger the bonus.

 You always  start with  3:00 minutes  on normal levels.  The exception are De-
 struction Zone levels,  where the timer starts  at 1:00 once you picked up the
 goal token.

 Each second is worth 200 NuYen. At 3:00,  the bonus is worth 37.000 NuYen. You
 lose 1.000 NuYen every 5 seconds.

                                  TIME  |   NUYEN
                                  ---------------
                                  3:00  |  37.000
                                  2:00  |  25.000
                                  1:00  |  13.000
                                  0:10  |   3.000

 In practice, finishing times between 1:00 and 2:00 are good. More than 2:00 is
 possible  in one or two levels.  It's rarely worth it to  rush through  levels
 though,  since it's more likely that you get damaged (repairs eat up your time
 bonus) and that you miss NuYen tokens.

 As always,  the best strategy is to  learn the level by  heart in a  few trial
 runs,  and then try  to finish the level  quickly and efficiently  to maximize
 your time bonus while keeping damage low.



_______________________________________________________________________________
/ SELLING EQUIPMENT                                                   MAKE MONEY

 Selling obsolete equipment is a vital source of  income in the early stages of
 the game, where you will be buying new, increasingly expensive parts every few
 levels.

 When you  buy new,  advanced equipment,  current robot parts may  become obso-
 lete.  This is not always the case.  Some early drives may be useful in speci-
 fic  situations later in the game,  most notable the L.A.G. Turboblast,  which
 can cross directional arrows.  Some weapons may be more appropriate in certain
 situations than others.  For weight reasons,  it may also be prudent to keep a
 lighter armor  in case a level should require maximum speed.  However, you can
 always  sell outdated  force fields and  communications systems once  you have
 bought a more advanced model.

 You sell used equipment at Big Als Second-Hand Hardware.  Big Al pays 5/6th of
 the original  price for items in  mint condition (100%). For example,  a Maas-
 Neotek Sleek Talk MK3 communications unit worth 25,000 NuYen will bring 20,833
 Nuyen (25,000 / 1.2) when you sell it.  In practice,  this means that you lose
 1/6th of your money when you buy an item,  use it for a while and then sell it
 in perfect condition. That's a pretty good ratio.

 Used equipment  loses value based on its condition.  The loss follows a linear
 scale based  on the maximum selling price (i.e. the  original price reduced by
 1/6th): For each 1% of damage,  the selling price drops 1%. The Mass-Neotek at
 50% is thus worth 10,417 NuYen.

 Is it worth repairing damaged equipment before selling it?  Yes, provided that

        1) The part is valuable (>20,000 NuYen)
        2) The damage is considerable (>40%)
        3) You use manual repair, not automatic

 This may earn you a couple 1,000 NuYen extra. Considering that you should have
 plenty of money by the time you've reached level 30, I'd say: don't bother.







_______________________________________________________________________________
/ HOW TO SPEND MONEY

 Generally, money is short in the beginning and abundant towards the end of the
 game.  Early on you will spend most of your wealth on new equipment and saves.
 Later,  when new hardware becomes  scarce and expensive,  repair costs will be
 the biggest item on your balance by far. This requires most of your attention.
 There are  five other ways to spend money,  two of which are pretty much unne-
 cessary: insurance and illegal info.


_______________________________________________________________________________
/ BUYING EQUIPMENT                                                   SPEND MONEY

 You need to upgrade your robot's hardware in order to survive the increasingly
 challenging levels. The equipment and specific purchasing  recommendations can
 be found in the EQUIPMENT section further below in this strategy guide. I sug-
 gest you follow the advice provided there,  since you need to buy only a frac-
 tion of the hardware available during the course of the game.


_______________________________________________________________________________
/ BETTING                                                            SPEND MONEY

 You need  to spend money on bets  in order to win  sizeable sums.  The betting
 system is explained in detail in the BETTING section above. The maximum amount
 you can spend on bets  per level is 22,000 NuYen. In practice,  you will spend
 between  5,500 and 16,500 and  win between 7,500 and 45,000 NuYen  (stakes in-
 cluded).


_______________________________________________________________________________
/ INSURANCE                                                          SPEND MONEY

 Insurance replaces your robot's hardware in  case it is destroyed during a le-
 vel. If this should happen,  you will want to reload your savegame.  Insurance
 is thus pretty  much unnecessary.  Untick all options in  the upper list until
 the sum at the bottom right reads 0 NuYen.

 For the sake of completeness, here is how insurance works.

 The list at the top of the deed contains the five hardware categories. You can
 tick or untick them to pick which to include in the insurance.  Unticked items
 will not be covered in case of destruction of your robot.

 The insurance fee is 2.5% of the corresponding hardware part's value.  For ex-
 ample, a Variplas Industries Heavy Plastic Armour at 9,800 NuYen costs 245 Nu-
 Yen to insure (9,800 / 40 = 245).

 The four options  in the second half of the deed specify how comprehensive you
 want your policy to be.

        New for Old:   All robot parts will be replaced with the same
                       parts in perfect condition (100%)
        Replace:       All robot parts will be replaced with the same
                       parts in random condition (0-100%).  Consider-
                       able repair costs might ensue.
        3rd Party:     (unclear - can anyone help out?)
        Comprehensive: (unclear - Can anyone help out?)

 The sum of the insured parts in the  upper part of the deed is multiplied with
 a factor  based on the conditions  specified in the lower part  of the deed to
 calculate the final insurance fee.

               3rd Party, Replace              Sum
               Comprehensive, Replace          Sum x1.5
               3rd Party, New for Old          Sum x1.5
               Comprehensive, New for Old      Sum x2.25

 Remember that  your robot's chassis is  not covered by the insurance  and will
 not be replaced.  Since you have  four replacement  chassis, you may  only die
 four times until the game is over, regardless of insurance.


_______________________________________________________________________________
/ REPAIRS                                                            SPEND MONEY

 When your robot's hardware  (armour, weapons etc.) gets damaged,  it will work
 less efficiently  (see DAMAGE in the GAME MECHANICS section below).  It has to
 be repaired,  unless you decide to  replace it with a better  model. Since the
 repair  costs are directly  proportional to the  item's value, repairing high-
 level hardware is  VERY  expensive.  The most important  advice is  therefore:
 Don't get damaged!

 Your should always start  into a new level with all your parts at 100%. To re-
 pair a system, visit Roy's Repairs.  Roy offers two options: Manual Repair and
 Auto Repair. Manual Repair lets you fix the item yourself in a mini-game with-
 in a limited timeframe.  Auto Repair works instantly, but is considerably more
 expensive.

        AUTO REPAIR fixes damaged equipment in 1% increments. Each per-
        cent of damage repaired costs 2.5% of the items original value.
        Or,  in other words:  Auto-repairing  40% of any item  costs as
        much as buying the item new. In fact,  the ratio is even worse,
        since you have to pay sales tax on top of that.

        For example, repairing 1% of a damaged  Specker & Rosch Lanzka-
        none Lang (value: 150,000 NuYen) costs 3,750 NuYen. To bring it
        from 80%  to 100% amounts to  75,000 NuYen. On top of that, Roy
        demands a whopping 25% sales tax.  Repairing 20% of the Lanzka-
        none ends up at 93,750 NuYen.


        MANUAL REPAIR, on the other hand,  is five times less expensive
        than Auto Repair. Instead of percents, you buy seconds, at 0.5%
        of the  item's original price.  The 25% tax  applies here, too.
        The purchased  seconds make up the  time you have in the repair
        mini-game.

        In the Manual  Repair mini-game,  the damaged part is displayed
        as a  10x10 square board  with a three-color wire circuit. Each
        square represents  1% of the item's condition.  Damaged squares
        are misaligned  so that the colored  wires don't connect.  If a
        part is damaged 15%,  then 15 of the 100 squares will be out of
        sync.

        Your task is to move the cursor  to a misaligned square and ro-
        tate it with the action key until the colored wires are connec-
        ted. You do this until either all tiles are aligned or the time
        runs out. If the latter happens,  the item's condition improves
        depending on how many tiles you aligned.

        Your goal is to fix all the damaged squares while buying as few
        seconds  as possible.  Depending on your  experience and skill,
        Manual Repair is significantly less expensive than Auto Repair.
        As a rule of thumb,...

                 ...1 second  per 1% damage is challenging
                 ...2 seconds per 1% damage is possible
                 ...3 seconds per 1% damage is safe

        Even  if you buy  3 seconds  per 1% damage,  which is more than
        enough time to repair all damage, Manual Repair still saves you
        about  one third  of costs  compared to  Auto Repair  (1.5% vs.
        2.5%).  Early in the game,  Manual Repair is thus  recommended.
        Later on, when you have plenty of money,  Auto Repair turns out
        to be much more convenient.

 Your chassis (the Strength value in the city screen) cannot be repaired.


_______________________________________________________________________________
/ SAVING                                                             SPEND MONEY

 Saving your game  costs money in The Machines,  and quite a bit of money, too:
 10,000 NuYen  per save. Despite  the cost, saving  your game is indispensable.
 The question is not so much IF to save, but WHEN.

 To save or load your game,  press F5. You have three save slots.  The Machines
 gives no indication which slots are empty  and which are used, let alone basic
 info about  the savegames.  It doesn't  even let  you name your savegame. Each
 save deducts 10,000  NuYen from your account, unless you don't have this much,
 in which case saving is aborted.

 You will easily make up for the costs by using  the save game to maximize your
 profits from the current level.  As described above (see QUICK HINTS section),
 the  best The Machines strategy is to explore a level thoroughly, then reload,
 place safe bets and play through the level with best speed and minimal damage.
 This  strategy saves  you insurance  fees and repair  costs and earns good bet
 winnings and time bonuses.

 The strategy requires that you  reload your game at least once,  most likely a
 few times. To minimize the hassle of repeating actions, it's important to save
 your game AFTER you've done a few basic things. When you successfully finish a
 level and are content with the results, don't save at once. Instead:

                  1) Repair damaged equipment
                  2) Browse the shops for new equipment
                  3) Change equipment (if necessary)
                  4) Stock up on missiles (if necessary)

 Now save. If you have to reload your savegame now, all you have to do is place
 your Tope bets anew. After that, you can jump right into the mission again.

 By the way,  you can buy the illegal  info in Sid's Taverna  after saving (see
 below). Then reload.


_______________________________________________________________________________
/ ILLEGAL INFO                                                       SPEND MONEY

 Sid of Sid's Taverna sells illegal information on each level. The price starts
 at 1,800 NuYen at level 1, increases by 200 NuYen per level and ends at 13,600
 NuYen at level 60.

 Buying the info is more or less a gamble.  Sid's info is rarely useful, but on
 some occasions, it's a lifesaver. The best strategy is to buy and read the in-
 fo right after you saved your game, and then reload. Alternatively, this stra-
 tegy guide's LEVEL DATABASE lists everything Sid has to say.






                   ########################################

                                EQUIPMENT GUIDE

                   ########################################



 One of the key gameplay elements of  The Machines is to upgrade your robot, to
 improve its speed, maneuverability and destructive power.  Unfortunately, this
 part falls short of what one would expect. The arsenal in The Machines is com-
 paratively  small,  very unbalanced and in part incoherent.  Worst of all, the
 last third of the game doesn't see any new equipment at all.

 The bad balancing  and the uselessness  of a significant  amount of items make
 this  equipment section necessary  despite the moderate number of robot parts.
 In essence,  this section gives shopping advice.  In addition to comprehensive
 lists  of all items,  you'll also find some  amendments to and  corrections of
 specifications which are omitted in the game, or simply wrong.

 Your robot can mount one item at a time of each of the five categories.  Items
 can only be changed in the workshop, not while your robot is in a level.


_______________________________________________________________________________
/ REQUIREMENTS                                                         EQUIPMENT

 In compliance with "ordinance 9 of the regulations",  some robot parts are re-
 quired to enter a level while others aren't. The requirements are:

                  Weapon               REQUIRED
                  Drive Unit           REQUIRED
                  Communications       REQUIRED

                  Armour               NOT REQUIRED
                  Force Field          NOT REQUIRED


 Defensive gear is thus optional.  It's highly unlikely that you'll enter a le-
 vel without it though, unless you're either desperate to save weight,  looking
 for a real challenge or completely broke.


_______________________________________________________________________________
/ THE SHOPS                                                            EQUIPMENT

 Three shops in New Tokyo sell hardware for your robot. There's really not much
 difference  between the three,  apart from  the condition  at which they  sell
 their items.  Each shop has articles from all  five categories. New items will
 become  available as the  game progresses.  See the LEVEL DATABASE  section of
 this guide for info on when which item appears in which shop.


        __ METEOR ____________________________________________________

        Sells premium hardware.  Robot parts at Meteor are always new.
        Good  selection throughout the game.  The only shop that sells
        missiles.


        __ BIG AL's __________________________________________________

        Second-hand store. Items bought here may not be at 100% condi-
        tion and might need repairs.  Hardly anything early on, selec-
        tion  grows in mid-game.  The only shop  that buys  back used
        items.


        __ SID's TAVERNA _____________________________________________

        Sells blackware. This means that the parts are more expensive,
        but usually also more powerful.  Buying blackware has no nega-
        tive consequences. Some items may have unknown specifications.
        Items bought here may  not be at 100% condition and might need
        repairs.  Sid gets new  items fairly regularily  until late in
        the game.


_______________________________________________________________________________
/ STARTING EQUIPMENT                                                   EQUIPMENT

 YOu start out with the following five items:

        COMMUNICATIONS   Nimrod Super Budget Droid Comms. System
        WEAPON           The Yamatomato Yazukukayama
        FORCE FIELD      Stallone Industries Sly Thumper
        DRIVE UNIT       Kwakasaki Motors Corona 7 Overdrive
        ARMOUR           Securetech (TM) Supertuf Alulite (LT. ALLOY)

 These  five combined  are worth  67.000 NuYen,  or 52.822 when  you sell them.
 Counting the sales price of your equipment on top of your starting money,  you
 actually start the game with roughly 152.000 NuYen.

 Your starting  equipment is solid.  In fact, you can  play for  quite a  while
 without urgent need to change anything.  This gives you the freedom to scruti-
 nize new equipment carefully before buying or installing it.


_______________________________________________________________________________
/ WEAPONS                                                                WEAPONS

 Weapons are used  to shoot enemies and movable blocks.  There are 15 different
 weapons in The Machines. Apart from their price and mass, they differ in seven
 categories.

        __ POWER ____________________________________________________

        The destructive energy of the  projectile / beam in kilowatts
        (KW). If a weapon  fires more than one beam at the same time,
        the Power value is multiplied. Depending on a weapon's power,
        enemies may take one, two or several hits until they explode.
        High-end  weapons can destroy most enemy  types with a single
        shot.  However, if  multiplied with  the rate of fire, medium
        power weapons may prove to be superior to their big brothers.


        __ RANGE ____________________________________________________

        The distance  a weapon's projectile / beam  travels in meters
        (m) until it disappears. Weapons always inflict maximum dama-
        ge within their range.

        The game gives the range in meters,  which is pretty useless,
        since  there's no indication of  scale and proportion  in the
        levels. On top of that,  the range values given for some wea-
        pons  are  highly  inconsistent with  how  far  they actually
        shoot.  For this guide, I have checked all  weapon ranges and
        converted  meters into "tiles",  i.e. the squares  that every
        level consists of.

        The worst  range is 5 tiles,  which is roughly  one-fourth of
        the visible horizontal area. In other words, your robot's be-
        am, if fired from the center of the screen, will fizzle half-
        way to the  edge of the screen.  This means that enemies will
        come pretty close.

        A range of 10 tiles means  that your robot can shoot from the
        center of the screen to any of the borders.

        The best ranged weapons  shoot their beams beyond the borders
        of  the screen.  The game keeps track of the projectiles,  so
        you can shoot enemies that you don't actually see.


        __ SPEED ____________________________________________________

        The  projectile's  /  beam's velocity  in meters  per  second
        (m/s).  Values go from 100 m/s to 256 m/s.  The faster a beam
        travels,  the better the  chance to hit,  since the enemy has
        less time to move away. Inexperienced players might find wea-
        pons with high beam speeds easier to use.  For advanced play-
        ers, this value is of secondary importance.


        __ RATE OF FIRE _____________________________________________

        The number  of shots a weapon can  fire per second (shots/s).
        The game gives only rough estimates (slow / moderate / fast /
        very fast). This guide uses the correct and a lot more useful
        shots/s values.

        The rate of fire is the second most important value after the
        raw power.  Multiplied, these two  values make up  a weapon's
        real power.

        A slow rate  of fire means  that your own shots  mustn't miss
        since  enemies get  more time to  hit you while  you wait for
        your weapon to reload. A fast rate of fire means that you can
        spray shots at enemies, but are more likely to ruin your acc-
        uracy rating with misses (see the BETTING section above).

        Slow weapons fire one shot per second. They are not recommen-
        ded, since this will leave you struggling and evading in some
        of the more crowded levels. The average rate of fire lies be-
        tween 2 and 3 shots per second.


        __ NUMBER OF PROJECTILES ____________________________________

        There are three weapons in the  game which fire more than one
        shot at a time every time you pull the trigger. All projecti-
        les fired are equally powerful. These additional beams go in-
        to  different directions.  They either form  a fan or a cross
        with the robot at the center.

        Multi-shot weapons are generally not recommended. They have a
        terrible rate of fire, and they make accuracy bets impossible
        since most of the shots will inevitably be misses.


        __ FIRING MODE ______________________________________________

        There are three firing modes:  manual, semi-automatic and au-
        tomatic.  "Manual" means  that you must  press the action key
        every time you want to fire a shot. "Semi-automatic" and "au-
        tomatic" mean that you can press and hold the key to make the
        weapon fire continously at its maximum rate of fire. Apparen-
        tly, there is no difference between semi and automatic.

        In practise,  the mode of fire  is irrelevant on  two levels.
        First,  only two weapons fire manually,  one of which is your
        starting gun. You will likely use it for the first level only
        and then trade  it for a better model.  Second, you will want
        to fire  each shot manually anyway,  even with automatic wea-
        pons, since this is the best way to maintain  a high accuracy
        rating (see BETTING above).


        __ RECOIL ___________________________________________________

        Recoil is not a measured weapon stat, but is has to be consi-
        dered in conjunction with the drive you're using. In general,
        the stronger a weapon,  the bigger its recoil (i.e. the force
        with which it  pushes the robot backwards).  Contrary to what
        one would expect,  the type of  drive unit  (ground-based vs.
        hovering) doesn't seem to  have an influence on the recoil at
        all. You have to take recoil into  acount when shooting while
        moving though difficult  terrain (see HOLES and LEDGES in the
        GAME MECHANISMS section below).


 Assessing a weapon's  usefullness is based on a combination of the above para-
 meters. Most important are power and rate of fire, followed by range.  In con-
 nexion with your drive unit, weight and recoil may play a role.

 In practice, most weapons have severe drawbacks which limits their usefulness.
 Only four of the  15 weapons are  clear recommendations  (see SHOPPING LIST at
 the end of the EQUIPMENT section).  Some others may be a viable choice, depen-
 ding on  your playing style.  The WEAPON COMPARISON list  below gives an over-
 view over the primary  statistics of each weapon and  helps you pick the right
 weaponry.

 It is usually not necessary to switch between weapons for specific levels. You
 can safely sell obsolete weaponry if you're content with the new one. But make
 a trial run with  the new weapon before you sell your old gun;  you might want
 to keep it.


_______________________________________________________________________________
/ WEAPON COMPARION                                                       WEAPONS

 * In order of appearance
 * Names abbreviated
 * Secondary attributes omitted - see EQUIPMENT appendix
 * Attributes RANGE and RATE OF FIRE replaced with correct & useful values</pre><pre id="faqspan-2">
 * "3x" and "4x" power values indicate multi-shot weapons
 * The asterix (*) marks recommended equipment

   Weapon                Cost     Power      Range     Speed   Rate of Fire
   ------------------------------------------------------------------------
   Yazukukayama     |  18.000 |   30 KW |  9 tiles | 200 m/s | 2    shots/s
   Uzi 9mm SMG      |  27.500 |   10 KW |  8 tiles | 225 m/s | 4,5  shots/s
   Babcock MK27     |   2.000 |   20 KW |  5 tiles | 120 m/s | 1     shot/s
   Yazukukayama II  |  24.900 |   30 KW | 15 tiles | 200 m/s | 2,25 shots/s *
   Badd-Year 120-60 |   8.000 |   15 KW | 15 tiles | 200 m/s | 2,25 shots/s
   Copley & Grahan  |   7.900 |   35 KW |  6 tiles | 130 m/s | 2,5  shots/s
   Damage Inc. Mega |  30.000 | 3x40 KW | 10 tiles | 100 m/s | 1     shot/s
   Frantti JWC2LPE  |  34.900 | 4x50 KW |  6 tiles | 140 m/s | 1     shot/s
   Maas-Neotek PD 7 | 117.000 |   60 KW | 12 tiles | 250 m/s | 2,5  shots/s
   The Paterson MI  |  34.900 | 3x75 KW | 11 tiles | 192 m/s | 1     shot/s
   W&S Plasma Pro   |  20.000 |  150 KW |  7 tiles | 100 m/s | 1     shot/s *
   Zeiss - Armco    |  60.000 |   95 KW | 11 tiles | 256 m/s | 1,25 shots/s
   Specker & Rosch  | 150.000 |  100 KW | 15 tiles | 200 m/s | 2,25 shots/s *
   W&S Grenadier    |  26.000 |  180 KW | 14 tiles | 240 m/s | 1     shot/s
   Destruction Inc. | 280.000 |  120 KW | 14 tiles | 250 m/s | 3,5  shots/s *


_______________________________________________________________________________
/ MISSILES                                                               WEAPONS


 In addition to its primary weapon,  your robot can carry an variable amount of
 France & Lerman Shurikan  Missiles. You start out  with three missiles.  Their
 maximum number  is only limited by your drive unit's carrying  capacity. Every
 missile weights 50 kgs.

 Missiles cost 2,000 NuYen each. They cannot be sold.

 Shurikan missiles are  auto-targeting fire & forget projectiles  which home in
 on the target and destroy it with one hit.  The missiles have several advanta-
 ges and disadvantages.

        PRO
          + Homing
          + Powerful
          + Can shoot through walls
          + Increase accuracy rating

        CONTRA
          - Expensive
          - Slow
          - Cannot pick specific target
          - Can only fire one at a time
          - Weight

 The biggest advantage of missiles is likely  their positive impact on your ac-
 curacy score  (see QUICK HINTS section at the top of this guide),  which makes
 accuracy bets easier to win.  The most severe drawback is  their tracking sys-
 tem. The missile will automatically  target the enemy which is closest to your
 robot at the time the missile is fired.  Since enemies move,  the missile will
 then circle around it for times often in excess of ten seconds until it final-
 ly hits.  You cannot launch  a second missile while  the first one is still in
 the air.

 This makes missiles useless for close  combat or time-critical situation where
 an enemy moves in on your robot. They are, however, useful to take the edge of
 critical  situations in  adjacent rooms which  you haven't entered yet,  since
 missiles can fly through (or rather over) walls.

 Apart from their combat usefulness, the most important consideration with mis-
 siles is the weight issue. Stocking up on missiles quickly amounts to a signi-
 ficant load.  The three missiles you start the game  with weight 150 kgs. This
 affects the acceleration and deceleration rates of your drive (see DRIVES sec-
 tion below). In short:  If you carry around many missiles,  your robot will be
 slower and less maneuverable.

 Actually, this can be employed to your advantage.  There are one or two hyper-
 sensitive  hoverdrives in the game  which are difficult to control.  By adding
 additional weight  in the form of missiles,  you can fine-tune the accel/decel
 values until they suit your playing style.

 There is no other way to get rid of missiles than firing them.



_______________________________________________________________________________
/ DRIVE UNITS                                                        DRIVE UNITS

 Drive Units carry your robot through the levels. There are 15 different drives
 in The Machines. Apart from their price and mass,  they differ in five catego-
 ries.

        __ VELOCITY__________________________________________________

        The drive's  top speed in meters per second (m/s).  The drive
        will reach top speed more or less quickly based on its accel-
        eration value.  The drive's velocity  is NOT affected  by the
        overall load. It IS affected by  the drive's condition; dama-
        ged drives  lose speed.  A high velocity  value may  indicate
        that the  drive reacts  nervously and  could be  difficult to
        control. Velocity ranges from 18 to 180 m/s.


        __ ACCELERATION _____________________________________________

        The drive's increase in speed in meters per second per second
        (m/s/s). The higher a drive's acceleration in relation to its
        velocity,  the quicker it reaches top speed.  Two drives have
        an acceleration that matches their velocity, which means that
        they  move  at top speed  instantly  unless they  carry heavy
        loads.

        A high acceleration value is the key condition for maneuvera-
        bility. Conversely,  a low value means that the robot's reac-
        tion time increases and  spontaneous evasive maneuvers become
        more difficult.


        __ DECELERATION _____________________________________________

        The drives braking capability in meters per second per second
        (m/s/s). The higher a drive's deceleration in relation to its
        velocity, the quicker it stops.  Again, two drives have a de-
        celeration that matches their velocity, which means that they
        stop instantly unless they carry heavy loads.

        A high deceleration value means that the robot reaches stand-
        still almost  instantly and is less  likely to slide into ob-
        stacles, enemies or even holes. Conversely, a low value means
        that your robot slides  for a considerable distance before it
        stands still, increasing the risk of collision damage.


        __ MASS CAPACITY ____________________________________________

        The amount  of mass your robot can carry  until its accelera-
        tion and deceleration values drop.  The game gives only rough
        estimates  (poor / moderate / good / very good).  This  guide
        defines  mass capacity  by measuring  how much mass  in kilo-
        grams a drive can carry until its accel/decel values decrease
        by one meter per second (m/s).

        The impact of weight is different  for acceleration and dece-
        leration.  Drives with a bad mass capacity lose  acceleration
        with every 30 kgs load;  considering that decent weapons wei-
        ght around  300 kgs on average alone,  the efficiency loss is
        staggering.  In practice, some drives are unusable with heavy
        equipment. One drive in particular,  the Digipillar Shadow MK
        IV, cannot be used at all even  with the lightest load possi-
        ble.  Drives with good mass capacity  can carry up to 300 kgs
        until acceleration is affected.

        The deceleration loss is less serious,  with double to triple
        the mass allowed until the decel value drops. Bad drives lose
        braking capabilities with every 60 kgs load,  good drives can
        manage up to 600 kgs.


        __ TYPE _____________________________________________________

        The Machines  has nine different names for drive types,  from
        "Slow wheeled"  to "Jet Stream"  or  "Repulsor".  In essence,
        there are two types of drives:  ground-based (wheeled, track-
        ed) and hovering (stream, repulsor).  If one can say anything
        about the differences, than probably that the hovering drives
        are  potentially faster.  Basically though,  the fancy  types
        mean  nothing.  Some hovering  drives can  carry considerably
        more load than ground-based ones, some wheeled drives accele-
        rate much more quickly. Neither drive type seems to be affec-
        ted by friction,  so the effect  of weapon recoil  is more or
        less the same.


 A drive unit's  efficiency is  strongly affected  by the load it  has to carry
 (i.e. the combined mass of the robot equipment). This makes  the mass capacity
 the primary parameter to consider when buying a new drive. The second most im-
 portant element is both acceleration and deceleration in relation to velocity;
 this defines the  "sliding range" of a drive.  Drives with little  sliding are
 very much preferred.

 This guide's  SHOPPING LIST  at the end  of this  section recommends  only two
 out of the 15 available drives.  This is not so much because  the other drives
 are bad,  but because they're  just not better than  the earlier ones.  Again,
 The Machines' balancing leaves much to wish for.

 Most notably,  there are two drives which cannot be used.  The Digipillar Sha-
 dow MK IV  has an acceleration  of 0 m/s no  matter how  light your load.  The
 Richardson R2 Megadrive looks like a nice enough drive in the shop, but if you
 buy it, it will not show up in your workshop. This is likely a bug.

 The DRIVE COMPARISON list below gives an  overview over the primary statistics
 of each drive and helps you pick the right one.

 Beware that it is  sometimes necessary  to switch between  drives to make some
 levels  easier or  even at  all finishable.  This  is usually  connected to  a
 drive's performance on ice or in levels heavy with acceleration arrows. All of
 these situations  can be solved using the L.A.G. Turboblast.  You need to hang
 on to this drive and switch to it whenever you need maximum control in a level
 rather than good velocity.


_______________________________________________________________________________
/ DRIVE UNIT COMPARION                                               DRIVE UNITS

 * In order of appearance
 * Names abbreviated
 * Secondary attributes omitted - see EQUIPMENT appendix
 * Attribute MASS CAPACITY replaced with actual accel/decel loss values
 * Two attributes corrected (IDTV   Decel  6 -> 10)
                            (Vosper Decel 15 -> 25)
 * The asterix (*) marks recommended equipment


   Unit            Cost     Speed          Acceleration          Deceleration
   --------------------------------------------------------------------------
   Kwakasaki  |  30.000 |  73 m/s | 28 m/s/s (-1/100kg) | 16 m/s/s (-1/200kg)
   Ludo GTL   |   5.000 |  31 m/s | 16 m/s/s (-1/110kg) | 12 m/s/s (-1/200kg)
   Dogipillar |  20.000 |  18 m/s |          -          | 26 m/s/s (-1/ 50kg)
   VER R-MI   |  27.500 |  32 m/s | 32 m/s/s (-1/125kg) | 32 m/s/s (-1/100kg)
   IDTV Super |  21.500 | 100 m/s | 16 m/s/s (-1/250kg) | 10 m/s/s (-1/500kg)
   L.A.G.     |  22.500 |  50 m/s | 64 m/s/s (-1/100kg) | 56 m/s/s (-1/200kg) *
   Pratt      |  40.000 | 180 m/s | 46 m/s/s (-1/ 45kg) |  8 m/s/s (-1/100kg)
   Toyotah    |  12.000 |  50 m/s | 18 m/s/s (-1/300kg) | 10 m/s/s (-1/600kg)
   Richardson |  25.500 |    -    |          -          |         -
   Pheonix    |  24.900 |  70 m/s | 20 m/s/s (-1/ 30kg) | 10 m/s/s (-1/ 60kg)
   Victors    |  55.000 |  82 m/s | 32 m/s/s (-1/100kg) | 16 m/s/s (-1/200kg)
   Jaguar-Ford|  25.000 | 103 m/s | 30 m/s/s (-1/100kg) | 20 m/s/s (-1/200kg)
   Tyrell     |  32.000 | 130 m/s | 32 m/s/s (-1/ 40kg) | 20 m/s/s (-1/125kg)
   Rolls XII  |  30.000 | 140 m/s | 30 m/s/s (-1/ 80kg) | 30 m/s/s (-1/ 60kg)
   Vosper 9000| 110.000 | 150 m/s | 40 m/s/s (-1/200kg) | 25 m/s/s (-1/400kg) *



_______________________________________________________________________________
/ ARMOUR                                                                  ARMOUR

 Armour protects your  robot's chassis and  its systems from damage.  There are
 seven different armours in The Machines,  each more powerful than the previous
 one.

 Armour is rather straight-forward.  Its power is determined by multiplying the
 two basic parameters, energy dissipation (in KW) and strength (in rounds). All
 armours are moderately heavy (100-300 kgs), with the exception of the best ar-
 mour, Steel, which weights a whopping 800 kgs.

 Armour does not absorb  the entire damage however.  With every hit,  there's a
 chance that other systems might get damaged as well.

 The exact specifications of the Mandalore armour are unknown. Judging from its
 performance on the battlefield,  its parameters lie pretty much midway between
 Heavy Plastic and Titanium.

 Generally,  every armour is recommended buying.  There's no need to keep obso-
 lete armour unless you're really having an eye on mass.


_______________________________________________________________________________
/ ARMOUR COMPARISON                                                       ARMOUR

 * In order of appearance
 * Abbreviated type names used

        Armour              Cost   Dissipation      Strength      Mass
        --------------------------------------------------------------
        Lt. Alloy     |    4.000 |       11 KW |   35 rounds |  100 kg
        Ultra-Flak    |   17.500 |       20 KW |  100 rounds |  150 kg
        Laminated     |   14.500 |       20 KW |  125 rounds |  195 kg
        Hvy Plas      |    9.800 |       20 KW |  150 rounds |  300 kg
        Mandalore     |   77.000 |     Unknown |     Unknown |  150 kg
        Titanium      |  120.000 |       50 KW |  120 rounds |  170 kg
        Steel         |   15.000 |       60 KW |  200 Rounds |  800 kg



_______________________________________________________________________________
/ FORCE FIELDS                                                      FORCE FIELDS

 Force Fields protect your robot's chassis from collision damage and at the sa-
 me time damage enemies on touch.  There are six force fields in  The Machines,
 each more powerful than the previous one.

 A force field's quality is governed by a single parameter, its power (in kilo-
 watts).  This value is directly comparable to a weapon's power. The best force
 field with 60  KWs is about one third as powerful as the best gun. In essence,
 this means  that destroying  an enemy  through collision  damage requires more
 hits than destroying an enemy with firepower.

 Bumping into foes is not recommended anyway,  since it inevitably damages your
 forcefield,  your armour and  likely other systems.  Repairing this  damage is
 costly. What is more, force field kills don't count towards  your kills rating
 (see QUICK HINTS and BETTING sections above).

 Force fields are moderately heavy.  Experienced (or patient) players  can save
 the weight and enter  levels without force fields if they're skilled at avoid-
 ing collisions. This is manageable with moderate effort in many levels.


_______________________________________________________________________________
/ FORCE FIELD COMPARISON                                            FORCE FIELDS

 * In order of appearance
 * Names abbreviated

        Force Field                    Cost            Power      Mass
        --------------------------------------------------------------
        Stallone Sly Thumper     |   10.000 |          20 KW  | 150 kg
        Force Field Make Unknown |   22.400 | Unknown (25 KW) | 150 kg
        Kramdev, Force Field     |   15.000 |          30 KW  | 175 kg
        Refractor Model LSX989   |   20.000 |          35 KW  | 185 kg
        Maas-Neotek Expulsor V2  |   40.000 |          50 KW  | 225 kg
        Magnum Corp. Tiger 60    |   98.000 |          60 KW  | 300 kg


_______________________________________________________________________________
/ COMMUNICATIONS                                                  COMMUNICATIONS

 The communications unit is the link between you and your remote-controlled ro-
 bot.  There are five comm units  in The Machines,  each more powerful than the
 previous one.

 Frankly, I do not know what the effects of a comm units's power are. There se-
 ems to be no  noticeable difference;  your robot's controls function flawlessy
 no matter which comm unit is installed.

 When a comm unit has Anti-Jam capability,  there won't be any on-screen static
 any more whenever  your robot gets close to a radiation source  (i.e. a lamp).
 With comm  units without Anti-Jam,  the static increases the more  damaged the
 unit is.

 There is no need to switch back to older comm units once you've upgraded.  You
 can savely sell obsolete models.


_______________________________________________________________________________
/ COMM UNIT COMPARISON                                            COMMUNICATIONS

 * In order of appearance
 * Names abbreviated

        Comm Unit                    Cost    Power   Anti-Jam     Mass
        --------------------------------------------------------------
        Nimrod Super Budget     |   5.000 |   50 W |       No | 150 kg
        Model 34 L 931 Miller   |   9.000 |   50 W |       No |  50 kg
        Mitsusushi-Sinclair     |  22.000 |  100 W |       No | 120 kg
        Maas-Neotek Sleek Talk  |  25.000 |  140 W |      Yes | 220 kg
        Macaroni FM 97.3        |  12.000 |  110 W |      Yes | 150 kg



_______________________________________________________________________________
/ SHOPPING LIST                                                        EQUIPMENT

 This is a recommendation of which items to buy once they become available. The
 list ends at level 40 since there are no new items after this point. There are
 21 equipment items that are recommended buying.

 With armour, communications and force fields,  the next model is always better
 than the previous  one and can be bought without second thoughts  -  or almost
 without,  since you might want to consider weight in  relation to your drive's
 mass capacity.  If you follow the recommendations in the list,  you won't have
 any problems.

 Weapons and drives vary in more aspects than their power.  This recommendation
 is based on destructive  power plus rate of fire for weapons (single shot) and
 speed plus maneuverability for drives.  If you prefer multi-shot weapons,  you
 might want to consider switching to different models.


                LVL | ITEM                     | TYPE  |    COST
               ----------------------------------------|--------
                 1  | Miller Light Com         | COMM  |   9.000
                 2  | Yazukayama Mark II       | GUN   |  24.900
                 3  |                          |       |
                 4  | L.A.G. Turboblast        | DRIVE |  22.500
                 5  | FF Make Unknown          | FIELD |  22.400
                    | Imperial Armour          | ARMOR |  17.500
                 6  | Mitsusushi-Sinclair      | COMM  |  22.000
                 7  |                          |       |
                 8  |                          |       |
                 9  |                          |       |
                10  | Maas-Neotek Power-Drive  | GUN   | 117.000
                    | Metallica Orion 8.12     | ARMOR |  14.500
                    | Kramdev Force Field      | FIELD |  15.000
                11  |                          |       |
                12  |                          |       |
                13  |                          |       |
                14  | W&S Plasma Projector II  | GUN   |  20.000
                15  | Refractor Model LSX989   | FIELD |  20.000
                    | Macaroni FM 97.3         | COMM  |  12.000
                    | Plascrete Ultra VI       | ARMOR |   9.800
                    | Vosper Jupiter 9000      | DRIVE | 110.000
                16  |                          |       |
                17  |                          |       |
                18  |                          |       |
                19  |                          |       |
                20  | Mandalorian Armour       | ARMOR |  77.000
                    | S&R Lanzkanone Lang      | GUN   | 150.000
                    | Maas-Neotek Expulsor V2  | FORCE |  40.000
                21  |                          |       |
                22  |                          |       |
                23  |                          |       |
                24  |                          |       |
                25  | Magnum Corp. Tiger 60    | FIELD |  98.000
                26  |                          |       |
                27  |                          |       |
                28  |                          |       |
                29  |                          |       |
                30  | Apollo Titanium Alloy    | ARMOR | 120.000
                    | Destruction Inc. Demon   | GUN   | 280.000
                31  |                          |       |
                32  |                          |       |
                33  |                          |       |
                34  |                          |       |
                35  |                          |       |
                36  |                          |       |
                37  |                          |       |
                38  |                          |       |
                39  |                          |       |
                40  | British Armour Steel     | ARMOR |  15.000









                   ########################################

                                GAMEPLAY GUIDE

                   ########################################



_______________________________________________________________________________
/ ENEMIES                                                         GAMEPLAY GUIDE

 All 60 levels of  The Machines literally crawl  with enemy robots,  drones and
 installations. There are 13 different kinds of opponents in the game, of vary-
 ing sophistication.  In general,  all enemy types are pretty mindless and easy
 to destroy if you know their behavioral patterns.  They're only dangerous when
 they appear in masses,  or when the terrain is difficult (see MAP ELEMENTS be-
 low).

 All enemies are  confined to the  tiled level area,  exactly like  your robot.
 There are  no flying,  teleporting or  wall-walking opponents.  Enemies cannot
 open doors or  use teleporters.  Most foes  will simply home  in on you,  some
 shooting.

 All names with which I refer to the enemies in this strategy guide were coined
 by me. I do not know if there are official terms. Based on the description be-
 low, you should  have no problem recognizing and  distinguishing the opponents
 in the game.


        __ CANNON _____________________________________________________

        Type:          Stationary one-directional gun
        Tracking:      No
        Damage:        Gunfire

        Frequency:     Uncommon
        Danger:        Low

        Cannons are stationary guns 4x4 tiles in size which fire in one
        direction in  regular intervals.  Cannons cannot move. They are
        easy to destroy  from the side or by attacking them diagonally.
        As they are sometimes  built into niches,  you have to learn to
        move in between the cannon's shots, fire, then quickly move out
        again.


        __ TURRET _____________________________________________________

        Type:          Stationary multi-directional gun
        Tracking:      No
        Damage:        Gunfire

        Frequency:     very common
        Danger:        Low

        Turrets are small stationary guns which shoot in regular inter-
        vals while  rotating clockwise  in 45 degree steps.  Turrets do
        not target you directly, they rather cover the area around them
        with their shots. When a turret fires in your direction, it ta-
        kes seven steps  before it faces you again.  Since it's easy to
        predict where a turret shoots next,  its projectiles are easily
        avoided.  Turrets are weak and take few hits before they explo-
        de. Beware: Sometimes there are multiple turrets stacked on top
        of each other.


        __ BIG TURRET _________________________________________________

        Type:          Stationary multi-directional gun
        Tracking:      Yes
        Damage:        Gunfire

        Frequency:     Common
        Danger:        High

        Big Turrets are the big brothers of turrets, 4x4 tiles in size.
        Much  as turrets,  they are stationary  and can shoot  in eight
        directions  in 45 degree steps.  However, the big turret tracks
        your movement and fires in your direction.  Big turrets are of-
        ten set next to each other so that they shoot at you simultane-
        ously from  different directions.  This makes approaching  them
        difficult. Try to use their size against them and hit their si-
        des while not standing in their direct line of fire.


        __ MINE _______________________________________________________

        Type:          Straight-moving explosive
        Tracking:      Semi
        Damage:        Collision

        Frequency:     Very common
        Danger:        Moderate

        Mines are  small green-black dishes that  quickly speed towards
        you in a straight  line when you  get close to them. Mines move
        in 90  degree angles only and do not change their  course while
        moving.  They stop once they hit a wall,  or your robot. In the
        latter case, they explode and deal collision damage.

        Mines are the single  most important reason why  you should ex-
        plore unknown levels carefully and slowly.  Mines are dangerous
        mainly due  to their speed.  They are  easily avoided  when you
        know they're coming,  but more  often than not,  their approach
        comes as  a surprise.  Mines are  easy to kill,  usually with a
        single shot.  The best strategy is to face them and  shoot them
        as they rush towards you.


        __ BIG MINE ___________________________________________________

        Type:          Homing explosive
        Tracking:      Yes
        Damage:        Collision

        Frequency:     Rare
        Danger:        High

        Big mines are grey-yellow dishes 4x4 tiles in size.  Like their
        small cousins, they explode on collision, dealing massive dama-
        ge.  In addition,  they slowly home in on you until they are a-
        ligned with you, then rush towards you in a straight line.

        Because of their  size and speed,  Big Mines  are very  hard to
        evade. On the upside,  because of their size,  they are easy to
        hit and sometimes get stuck on edges.  Your best bet is to face
        and shoot them quickly before they hit.  Fortunately, Big Mines
        are rare.


        __ CRAWLER ____________________________________________________

        Type:          Random mover
        Tracking:      No
        Damage:        Collision

        Frequency:     Very common
        Danger:        Low

        Crawlers  are  purple,  round,  bug-like  creatures that  crawl
        through levels  at random  paths (though  in 45 degree  lines).
        They do not track you, but can change their course at any time;
        this makes  them hard to predict.  Crawlers are dangerous  only
        when you let them come close, which shouldn't happen since they
        are easily destroyed.


        __ SEEKER _____________________________________________________

        Type:          Homing mover
        Tracking:      Yes
        Damage:        Collision

        Frequency:     Uncommon
        Danger:        Low

        Seekers are sophisticated Crawlers,  turquise mechanical movers
        that home in on your  robot on a collision course.  Easy to de-
        stroy and only  dangerous when you let lots of them come close.


        __ ROBOT ______________________________________________________

        Type:          Homing mover
        Tracking:      Yes
        Damage:        Collision

        Frequency:     Rare
        Danger:        Low


        Robots are black-grey mechanical men that function exactly like
        the Seekers,  i.e. they home in  on a collision course.  You'll
        see only  a handful of  Robots in the game.  Easily avoided and
        destroyed.


        __ TANK _______________________________________________________

        Type:          Homing shooter
        Tracking:      Yes
        Damage:        Gunfire

        Frequency:     Common
        Danger:        Moderate

        Tanks are  small green tracked  vehicles which  home in on your
        robot while shooting in its direction.  Like all armed enemies,
        tanks can only shoot in 45 degree angles,  but since they move,
        they can hit you no matter where you stand. Tanks are moderate-
        ly dangerous in every respect: They are moderately stong, mode-
        ratly fast and moderatly armored.  The general strategy for ar-
        med homing  enemies (see  GENERAL STRATEGY  section below)  ap-
        plies.


        __ BIG TANK ___________________________________________________

        Type:          Homing shooter
        Tracking:      Yes
        Damage:        Gunfire

        Frequency:     Uncommon
        Danger:        Moderate

        Big tanks are exactly the same as normal tanks, only four times
        the size. They are a little more dangerous since they fill more
        space and make  evasion more difficult.  At the same time, they
        are hard to miss when you shoot at them.


        __ MINITANK ___________________________________________________

        Type:          Homing shooter
        Tracking:      Yes
        Damage:        Gunfire

        Frequency:     Very common
        Danger:        High

        Minitanks are small,  grey, round vehicles with a gun.  They're
        likely the most annoying enemies in the game,  and they're com-
        mon at that.  There's no difference between Minitanks and other
        homing shooters  (such as tanks) other than that  Minitanks can
        really take a  lot until they explode.  Even with the best wea-
        pons,  Minitanks will take two hits where  most other opponents
        go down after one.  Always keep enough space for evasive maneu-
        vers between you and them and shoot from a safe distance.



        __ DROID ______________________________________________________

        Type:          Homing shooter
        Tracking:      Yes
        Damage:        Gunfire

        Frequency:     Very common
        Danger:        Moderate

        Droids are  turquoise automatons who essentially  function like
        all homing shooters. Common and moderately dangerous.


        __ SOLDIER ____________________________________________________

        Type:          Homing shooter
        Tracking:      Yes
        Damage:        Gunfire

        Frequency:     Very common
        Danger:        Moderate

        Soldiers  are  another  form of  homing  shooter,  though not as
        strongly  armored  than their  mechanical counterparts.  They're
        humanoid in form with a green uniform and red helmet. Common and
        moderately dangerous.



_______________________________________________________________________________
/ MAP ELEMENTS                                                    GAMEPLAY GUIDE


 Apart from  floors and walls  (and enemies, of course),  there are a number of
 objects on The Machines maps which function as obstacles, hazards of even puz-
 zle elements.  You'll easily learn what all these do while playing,  but there
 may be more to it now and then.

        __ DOORS ______________________________________________________

        * Doors come in two types: locked and unlocked.
        * Locked doors are marked with a red number, which indicates
          the corresponding key.
        * All doors open on touch (i.e. bump into them).
        * Once opened, doors stay open.
        * Enemies cannot open doors.
        * Door areas are good places to funnel through enemies and
          finish them off one by one.


        __ KEYS _______________________________________________________

        * Keys are grey and marked with a yellow number next to them.
        * The number refers to the door the key opens.
        * There is a maximum of three keys per level.
        * You pick up keys by moving over them. They appear in the
          status bar at the top of the screen.
        * Keys can only be used once. Rarely, there will be two doors
          of the same number. You can only open one.


        __ SWITCHES ___________________________________________________

        * Switches are small square elevations in the center of a nor-
          mal tile. They are sometimes hard to see.
        * Switches are activated by moving over them. You hear a click-
          ing sound.
        * Switches can only be pressed once. They never reset.
        * A switch is always linked to a wall or floor tile, which it
          either creates or removes.
        * Switches are always part of simple puzzles along the lines of
          "remove an obstacle" or "create a path".


        __ INVISIBLE TILES ____________________________________________

        * Invisible tiles or walls look like void (i.e. the stuff you
          fall into when you move over the border of the map), but are
          in fact solid.
        * They become visible once the robot moves onto them (floor
          tiles) or bumps into them (walls).
        * Usually, invisible tiles form a walkway over the void from
          one room to another. It's not always apparent where they are,
          especially if they form a curve. Typical case of trial and
          error.
        * Fortunately, invisible tiles are rare.


        __ VANISHING WALLS ____________________________________________

        * Some walls are not solid, but pervious.
        * They vanish on touch.
        * If you're in an apparent dead-end and there seems to be no
          alternative way, search for vanishing walls.
        * Sometimes there are invisible floor tiles directly behind a
          vanishing wall. Move carefully.
        * The very last level (60) is full ov vanishing walls.


        __ ARROWS _____________________________________________________

        * Arrows accelerate your robot in the direction they point.
        * They are essentially one-way streets.
        * Drives with high acceleration values can slow, stop or even
          reverse your movement on arrows. Having a light load helps.
        * Arrows can be dangerous when they accelerate you towards ene-
          mies or even ledges. Look ahead!
        * Some arrows are invisible and will appear only when your ro-
          bot moves over them. They are extremely dangerous.
        * It is generally advisable to steer in the opposite direction
          when on an arrow path. This will slow you down and give you
          time to think.
        * Never fight while moving on arrows, unless you have absolu-
          tely no choice.
        * In levels with lots of arrows, use the L.A.G. Turboblast
          drive.


        __ TUBES ______________________________________________________

        * Tubes are essentially corridors with a roof. You can't look
          into them.
        * You do not see your robot while its in a tube. Its position
          is usually near the center of the screen.
        * Worse, you cannot see enemies while they are in tubes. This
          makes it dangerous to rush into tubes head over heels.
        * The best strategy is to shoot enemies before they have a
          chance to enter a tube.
        * The next best strategy is to stand in front of a tube and see
          if shots come out of it (listen for shooting sounds, too).
          Quickly dodge them, then fire back in the direction the
          shots came from. If you hear an explosion, the enemy is de-
          stroyed.
        * Alternatively, wait until the enemy appears from the tube.


        __ TRAPDOORS __________________________________________________

        * Trapdoors are floor tiles that open and close in regular in-
          tervals.
        * Open trapdoors are deadly. Your robot falls into the void.
        * Trapdoors are only deadly if they are open all the way. Your
          robot can savely move over them while they open or close,
          i.e. while the tile is animated.
        * Rows of trapdoors usually open in a pattern. Watch them care-
          fully and time your movement accordingly.
        * Enemies move over trapdoors, but do not fall into them. How-
          ever, they are stuck while the trapdoor is open and thus sit-
          ting ducks.
        * Trapdoors become very common in later levels. You need to
          learn to deal with them.
        * Be especially wary of trapdoors next to or within ice areas.
          You need to steer slowly and carefully in order not to slide
          into an open hole.
        * A drive unit with a high velocity makes moving over rows of
          trapdoors a lot easier.
        * On the other hand, a slow drive with good deceleration makes
          it much less likely to fall into a gaping hole by accident.
        * Remember weapon recoil when fighting next to trapdoors. Your
          robot mightbe pushed backwards and over the ledge.


        __ LEDGES & PITS _______________________________________________

        * The Machines levels are flat surfaces hovering over the void.
          This void is deadly if your robot falls into it.
        * Level borders are not always surrounded by walls. Sometimes
          there are open ledges.
        * In addition, there are often bigger or smaller holes in the
          floor within the level.
        * Ledges and pits call for careful maneuvering when you're close
          to them. This is especially true in the rare cases where there
          are small, open bridges over the void. Don't fall over.
        * Remember weapon recoil when fighting next to trapdoors. Your
          robot mightbe pushed backwards and over the ledge.


        __ PONDS _______________________________________________________

        * Ponds only appear in garden levels.
        * They are a variation of the holes.
        * Your robot will sink and be destroyed when it falls into a
          pond.
        * However, there are two kinds of ponds: bubbling ones and still
          ones.
        * Only the bubbling ponds are deadly. Your robot can move over
          still water.


        __ BLOCKS ______________________________________________________

        * Blocks are square grey obstacles.
        * Some blocks can be moved, some can't. There's no way to dis-
          tinguish them other than shooting at them.
        * When a block is hit by a shot, they will move in the direction
          of the shot if the adjancent tile is solid and unoccupied.
        * Some blocks move only in specific directions, even if all sur-
          rounding tiles are empty. Try shooting at different sides.
        * Blocks cannot be moved by bumping into them.
        * Blocks will not move if they are hit by enemy projectiles.
        * Blocks cannot be pushed into the void.
        * Moving blocks is usually part of "clear the way" type puzzles.


        __ TELEPORTS ___________________________________________________

        * Teleport pads are yellow-red circles that look like targets.
        * Stepping on a teleport pad moves the robot to a fixed location
          somewhere else on the map.
        * This can be extremely dangerous since teleports sometimes lead
          to small rooms full of enemies. In this case, quickly look for
          a escape route or a safe corner and try to hold the enemies
          away from you.
        * Teleports are essentially one-way. If there is another tele-
          port pad at your destination, it usually leads back to where
          you came from - but not always.
        * Enemies cannot teleport. If in trouble, you can use the pads
          as escape routes.


        __ ICE TILES ___________________________________________________


        * Ice tiles have reduced friction, which means that your robot
          slides a long way.
        * Maneuvering on ice is difficult. The chance to bump into
          walls, enemies or dangerous obstacles is increased.
        * Slow drives with good braking capabilities have a small advan-
          tage on ice.
        * Never accelerate to top speed while on ice, especially not
          with fast drives. Press the movement keys in short increments
          and try to keep a slow pace. If necessary, steer against the
          direction of your slide to slow down.
        * Move to your destination slowly and directly. Do not fight on
          ice!


        __ MONEY _______________________________________________________

        * Money tokens are bright yellow text on normal floor tiles in-
          dicating an amount of NuYen.
        * There are four variants: 100 NuYen, 500 NuYen, 1k (= 1,000)
          NuYen and 10k (= 10,000) NuYen.
        * Collect them by moving over them. The stack will vanish as the
          NuYen are added to your account.
        * In some levels, there are fake stacks which don't give any mo-
          ney and don't disappear.


        __ POINTS ______________________________________________________

        * Point tokens are complementary to NuYen tokens, only that they
          raise your score.
        * There are five token types: 100 PTS, 200 PTS, 500 PTS, 1k
          (= 1,000) PTS and 10k (= 10,000) PTS.
        * In some levels, the point tokens' face value and their actual
          value don't match. 100 PTS tokens suddenly give 500 PTS, 500
          PTS tokens even 10,000. Occasionally, PTS tokens don't add
          points at all but NuYen. Not a bad thing either.


        __ GOAL TOKEN __________________________________________________

        * The goal token is the key to the goal.
        * You have to collect the goal token before you enter the goal.
          Otherwise, nothing will happen when you step on the goal.
        * Collecting the goal token will start the destruction timer in
          the Destuction Zone levels. You have one minute to find the
          goal and escape.
        * There may be fake goal tokens around which cannot be picked
          up.


_______________________________________________________________________________
/ TRAPS                                                           GAMEPLAY GUIDE


 Some levels contain traps. Traps are situations which either kill you instant-
 ly or lead you  to dead-ends with no escape.  In the latter case,  you have to
 abort the level manually with the  Escape key. There are essentially two types
 of traps:

        Teleport trap: A one-way teleporter sends you to a dead-end with
                       no return pad.

        Arrow trap:    Directional arrows move you into abyss or into a
                       dead-end.

 The worse variant of the arrow trap is  one where its arrows are initially in-
 visible (see ARROWS above).  They are rare and usually located  near ledges or
 pits.

 It's usually  hard to detect a  trap until it's  too late.  They are classical
 trail-and-error situations. If you're stuck in a trap, you have to restart the
 level, this time avoiding the critical area. Fortunately, traps are rare.

 Arrow traps can be negated by using the L.A.G. Turboblast, the only drive that
 can move across directional arrows. You're robot mustn't be too heavy though.


_______________________________________________________________________________
/ TIME                                                            GAMEPLAY GUIDE

 Each normal The Machines level has a  finishing time of 3:00 minutes.  The fi-
 nishing time is not compulsory; you can take as long as you want.  The time is
 only relevant for the time bonus which you are awarded at the end of the level
 (see  SPEED in the  MONEY GUIDE section above for a  detailed explanation) and
 for time bets (see BETTING in the MONEY GUIDE section).

 There are  ten levels in the game where time is critical;  they are called De-
 struction Zones.  The timer is turned off  at the beginning of the level,  and
 starts counting backwards from 1:00 minute as soon as you pick up the goal to-
 ken.  When the clock reaches 0:00, the level explodes.  Your robot will be de-
 stroyed if it hasn't reached the goal in time.


_______________________________________________________________________________
/ SCORE                                                           GAMEPLAY GUIDE

 The game keeps track of your score,  as a measure of your skill. Your score is
 not a gameplay element; you cannot spend score points. The score never decrea-
 ses. You collect score points on the maps only, in two ways:

        * Collect point tokens (see above)
        * Shoot enemies

 Shooting enemies increases your score depending on their size.  All small ene-
 mies are worth 2,000 points, all big enemies 5,000.  You score  points only if
 you shoot enemies; force field kills (collisions) don't count.

 Your score determines  your ranking  in the league;  you can access the league
 table  from the  city menu.  This is  only  useful  if you're  playing  with /
 against another human and want to compare scores.

 Good players should have a score of  over 8 million points at the end of level
 60.


_______________________________________________________________________________
/ DAMAGE                                                          GAMEPLAY GUIDE

 Getting damaged  is what you want to avoid,  since damage always  means costly
 repairs. What is more, it also means an instant efficiency loss in the damaged
 equipment part, which can make finishing the level more difficult and even im-
 possible.

 There is no environmental damage in The Machines; all damage is always related
 to enemies. They damage your robot by either gunfire or collision.

 You robot is equipped with protective gear.  The force field absorbs collision
 damage,  the armour gunfire damage.  Both systems are not vital  for the func-
 tioning of your robot,  but they prevent the vital systems from taking damage.

 The protection through  force fields and armour is not perfect.  With each hit
 your robot takes,  other systems will also be damaged.  The extent of this da-
 mages depends on the force of  the hit in relation to the quality  of your ar-
 mour or force field.

 If your robot's armour is worn down to 0 percent, additional hits will direct-
 ly damage your robots chassis. If the chassis is down to 0 percent, your robot
 explodes, destroying all equipment on board. Chassis damage cannot be repaired
 between levels. You have a total of five chassis. They cannot be replaced.

 The three vital robot systems communications, weapons and drive unit will lose
 efficiency relative to their condition. The symptoms are:

        Comm Unit      Progressively more on-screen static
        Drive Unit     Loss of speed and maneuverability
        Weapons        Loss of power; enemies take more hits


_______________________________________________________________________________
/ BOOSTS                                                          GAMEPLAY GUIDE

 Your robot can  activate a second-long  speed boost that propels it forward at
 high speed. The boost can be used to speed through dangerous areas (e.g. mine-
 fields), to escape  critical situations or to pass arrows.  The latter is pro-
 bably the most  useful use,  since it  is a possible  exit strategy  for arrow
 traps (see TRAPS).

 You begin the game with three boosts.

 Interestingly enough,  boosts do not  automatically reload,  and it is unclear
 whether they  can be reloaded manually.  At this time,  it seems that you have
 exactly three uses of boost for the entire game.


_______________________________________________________________________________
/ MISSILES                                                        GAMEPLAY GUIDE

 Missiles are homing projectiles.  For a detailed description,  see MISSILES in
 the EQUIPMENT > WEAPONS section.


_______________________________________________________________________________
/ GENERAL STRATEGY                                                GAMEPLAY GUIDE

 Your general approach to the  game should follow the  "Save & Explore & Load &
 Bet & Don't get damaged"  strategy as described in the QUICK HINTS  section at
 the top of this document.

 The Machines  is not  a difficult  game in  terms of  complexity and  required
 skill. The prime consoderations are:


        __ LOOK AHEAD __________________________________________________

        Enemies advance and fire in set patterns. You have to anticipate
        were they move, when they fire and where the bolts go. That way,
        it is easy to both dodge their attacks and avoid being cornered.
        There are some situations where you can't look ahead, e.g. tele-
        porters that  take you to  unknown rooms.  Be prepared to assess
        the situation quickly and move away from the enemies into a safe
        section of the room.

        __ ADVANCE SLOWLY ______________________________________________

        Don't rush into unknown territory or you will find yourself sur-
        rounded. Always keep your back open and free of enemies. Be pre-
        pared to retreat  to safe places.  Use doorways and small corri-
        dors to funnel enemies through and take them out one by one.  Go
        very slowly when close to ledge, holes, or on narrow bridges.

        __ DODGE _______________________________________________________

        Don't get hit. This means dodging shots and avoiding collisions.
        Always have room to your sides and back to move to.  Don't stand
        still if facing  moving enemies.  Move away from  them while fi-
        ring. With stationary turrets,  find their blind spot  and shoot
        from there, moving in and out their line of fire if necessary.

        __ SHOOT ACCURATELY ____________________________________________

        Don't spray shots. You will likely only get confused in the tur-
        moil, you will have to wait for the next shot with slow weapons,
        and you'll ruin your accuracy score if you bet money on it.  Try
        to identify the most dangerous enemy instead,  focus on this one
        and try to make every shot hit the mark.


 If you find it very difficult to beat a level, chances are that you're not ap-
 propriately equipped.  Refer to the  SHOPPING LIST and LEVEL DATABASE sections
 for advice.





                   ########################################

                                LEVEL DATABASE

                   ########################################


 This section lists the 60 levels of  The Machines in chronological  order with
 basic information on new equipment and pre-level and in-level statistics.


_______________________________________________________________________________
/ LEVEL 1 - EASY AS PIE (3:00) ############################################# L01


 METEOR______________________________      BIG AL'S____________________________

   The Uzi 9mm Sub Machine Gun               Ludo Tamara GTL
   Weapon                27,500 NuYen        Drive Unit             5,000 NuYen

   Fance & Lerman Shurikan Missile
   Missile                2,000 NuYen


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Model 34 L 931 Miller Light Com           Time Left >0M   3-2           safe
   Comm Unit              9,900 NuYen        Survive Level   5-4           safe
                                             Accuracy >90%   2-1       possible
   Illegal Info           1,800 NuYen        Accuracy 100%   3-1    challenging
   "Place a bet and win some cash."


 RECOMMENDED: Model 34 L 931 Miller Light Com


 ENEMIES__________________________ 12      SPOILS________________________ 5,000

   6 Crawlers                                NuYen (Tokens)   :  5,000
   2 Mines                                   NuYen (Cool)     :  -
   2 Big Turrets
   2 Seekers                                 ___________________________ 30,000
                                             Points (Tokens)  :  -
                                             Points (Enemies) : 30,000




_______________________________________________________________________________
/ LEVEL 2 - FOLLOW THE LEADER (3:00) ####################################### L02


 METEOR______________________________      BIG AL'S____________________________

                                             Babcock Brothers MK 27 Pea-Shooter
                                             Weapon                 2,000 NuYen

                                             Dogipillar Shadow MK IV
                                             Drive Unit            20,000 NuYen


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   The Yamatomato Yazukayama Mark II         Time Left >0M   3-2           safe
   Weapon                24,900 NuYen        Accuracy >80%   5-3           safe
                                             No Kills        3-1      very hard
   Illegal Info           2,000 NuYen        Even Hits       5-4         gamble
   "Don't pay the Dogipillar drive
    unit."


 RECOMMENDED: The Yamatomato Yazukayama Mark II


 ENEMIES__________________________ 18      SPOILS_______________________ 38,000

   8 Crawlers                                NuYen (Tokens)   :  3,000
   2 Big Mines                               NuYen (Cool)     : 35,000 (x7)
   4 Soldiers
   4 Seekers                                 ___________________________ 46,000
                                             Points (Tokens)  :  4,000
                                             Points (Enemies) : 42,000




_______________________________________________________________________________
/ LEVEL 3 - INFESTATION (3:00) ############################################# L03


 METEOR______________________________      BIG AL'S____________________________

                                             Badd-Year Rubber BulletType 120-60
                                             Weapon                 8,000 NuYen


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   VER R-MI Panzers                          Survive Level   5-4           safe</pre><pre id="faqspan-3">
   Drive Unit            27,500 NuYen        Time Left >1m   3-1           safe
                                             Even Kills      3-2       possible
   IDTV Super 100                            Accuracy >90%   2-1    challenging
   Drive Unit            21,000 NuYen

   Illegal Info           2,200 NuYen
   "Some blocks can be moved by being
    shot."


 RECOMMENDED: -


 ENEMIES__________________________ 11      SPOILS_______________________ 70,000

   11 Crawlers                               NuYen (Tokens)   : 70,000
                                             NuYen (Cool)     : -

                                             ___________________________ 22,000
                                             Points (Tokens)  : -
                                             Points (Enemies) : 22,000




_______________________________________________________________________________
/ LEVEL 4 - A STROLL IN THE PARK (3:00) #################################### L04


 METEOR______________________________      BIG AL'S____________________________

                                             L.A.G. Robotics Turboblast
                                             Drive unit            22,500 NuYen


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Pratt & Wibbley Jetstream                 Time Left >1m   5-2           safe
   Drive Unit            40,000 NuYen        No Kills        3-1      very hard
                                             Even Hits       3-2         gamble
   Illegal Info           2,400 NuYen        Accuracy 100%   2-1    challenging
   "Go right."


 RECOMMENDED: L.A.G. Robotics Turboblast


 ENEMIES__________________________ 15      SPOILS________________________ 3,400

   6 Turrets                                 NuYen (Tokens)   :  3,400
   3 Soldiers                                NuYen (Cool)     : -
   6 Seekers
                                             ___________________________ 30,000
                                             Points (Tokens)  : -
                                             Points (Enemies) : 30,000




_______________________________________________________________________________
/ LEVEL 5 - PIPE MANIA (3:00) ############################################## L05


 METEOR______________________________      BIG AL'S____________________________



 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Copley and Grahan's SA80                  Survive Level   3-2           safe
   Weapon                 7,900 NuYen        Time Left >0m   2-1           safe
                                             Time Left >1m   4-1       possible
   Damage Inc. Mega-Blasta MK 5.08           Kills >10       2-1           safe
   Weapon                30,000 NuYen

   Imperial Armour (Ultra-Flak)
   Armour                17,500 NuYen

   Force Field Make Unknown
   Force Field           22,400 NuYen

   Illegal Info           2,600 NuYen
   "You will find the goal tokens on
    the left."


 RECOMMENDED: Force Field Make Unknown, Imperial Armour (Ultra-Flak)


 ENEMIES__________________________ 14      SPOILS________________________ 1,200

   14 Turrets                                NuYen (Tokens)   :  1,200
                                             NuYen (Cool)     : -

                                             ___________________________ 30,800
                                             Points (Tokens)  :  2,800
                                             Points (Enemies) : 28,000




_______________________________________________________________________________
/ LEVEL 6 - DESTRUCTION ZONE 1 (1:00) ###################################### L06


 METEOR______________________________      BIG AL'S____________________________

                                             Toyotah Carfona
                                             Drive unit            12,000 NuYen


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Mitsusushi-Sinclair Uplink ZX-57          Time Left >0m   3-2           safe
   Comm Unit             22,000 NuYen        No Kills        5-2      very hard
                                             Kills >30       4-1     impossible
   Illegal Info           2,800 NuYen        Accuracy >80%   5-3       possible
   "Find the GOAL before you collect
    the token."


 RECOMMENDED: Mitsusushi-Sinclair Uplink Type ZX-57


 ENEMIES__________________________ 10      SPOILS_______________________ 10,500

   1 Turret                                  NuYen (Tokens)   : 10,500
   1 Big Turret                              NuYen (Cool)     : -
   2 Robots
   2 Soldiers                                ___________________________ 43,000
   4 Mines                                   Points (Tokens)  : 20,000
                                             Points (Enemies) : 23,000





_______________________________________________________________________________
/ LEVEL 7 - THE MAZE OF ARROWS (3:00) ###################################### L07


 METEOR______________________________      BIG AL'S____________________________

   Richardson R2 Megadrive
   Drive Unit            25,500 NuYen


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info           3,000 NuYen        Time Left >1m   5-2    challenging
   "Buy the L.A.G. Turboblast drive          No Kills        5-4    challenging
    before attempting this level."           Accuracy >90%   3-2       possible
                                             Accuracy 100%   3-1    challenging


 RECOMMENDED: L.A.G Turboblast


 ENEMIES__________________________ 52      SPOILS_______________________ 30,000

   51 Turret                                 NuYen (Tokens)   :  20,000
   1 Big Turret                              NuYen (Cool)     :  10,000 (x2)

                                             __________________________ 164,500
                                             Points (Tokens)  :  57,500
                                             Points (Enemies) : 107,000




_______________________________________________________________________________
/ LEVEL 8 - GOING FOR GOAL (3:00) ########################################## L08


 METEOR______________________________      BIG AL'S____________________________



 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Frantti JWC2LP Experimental Weapon        Time Left >1m   5-2    challenging
   Weapon                34,900 NuYen        Even Kills      5-4       possible
                                             Accuracy >80%   3-1       possible
   Pheonix Repulsorlift                      Kills >30       7-2     impossible
   Drive Unit            24,900 NuYen

   Illegal Info           3,200 NuYen
   "Look very carefully for switches
    on the floor."


 RECOMMENDED: -


 ENEMIES__________________________ 29      SPOILS_______________________ 22,200

    1 Turret                                 NuYen (Tokens)   : 12,200
    3 Big Turrets                            NuYen (Cool)     : 10,000 (x2)
   10 Seekers
    4 Soldiers                               ___________________________ 77,000
    7 Mines                                  Points (Tokens)  : 12,000
    4 Minitanks                              Points (Enemies) : 65,000




_______________________________________________________________________________
/ LEVEL 9 - DAISY CRISIS (3:00) ############################################ L09


 METEOR______________________________      BIG AL'S____________________________

   Maas-Neotek Comms Sleek Talk MK 3
   Comm Unit            25,000 NuYen


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Victors Drives PLC Warrior XXV            Survive Level   3-2           safe
   Drive Unit            55,000 NuYen        Time Left >0m   2-1           safe
                                             Time Left >1m   4-1       possible
   Illegal Info           3,400 NuYen        Kills >10       2-1           safe
   "Down, up, down, up, down, up,
    from player one's point of view."


 RECOMMENDED: Maas-Neotek Comms Sleek Talk MK 3


 ENEMIES__________________________ 23      SPOILS_______________________ 18,500

   14 Turrets                                NuYen (Tokens)   : 13,500
    3 Big Turrets                            NuYen (Cool)     : 15,000 (x3)
    4 Seekers
    2 Cannons                                ___________________________ 74,600
                                             Points (Tokens)  : 13,600
                                             Points (Enemies) : 61,000




_______________________________________________________________________________
/ LEVEL 10 - THE SEWER (3:00) ############################################## L10


 METEOR______________________________      BIG AL'S____________________________

   Maas-Neotek Power-Drive 7                 Kramdev, Device Force Field
   Weapon               117,000 NuYen        Force Field           15,000 NuYen

   Jaguar-Ford Escort E-Type                 Metallica Orion 8.12 (LAMINATED)
   Drive Unit            25,000 NuYen        Armour                14,500 NuYen


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info           3,600 NuYen        Time Left >0m   3-2           safe
   "Buy the Powerdrive Weapon before         No Kills        5-2    challenging
    trying this level."                      Kills >30       4-1     impossible
                                             Accuracy >70%   5-3           safe


 RECOMMENDED: Maas-Neotek Power-Drive 7
              Metallica Orion 8.12 (LAMINATED)
              Kramdev, Device Force Field


 ENEMIES__________________________ 12      SPOILS________________________ 7,000

   12 Crawlers                               NuYen (Tokens)   :  7,000
                                             NuYen (Cool)     : -

                                             ___________________________ 24,500
                                             Points (Tokens)  : -
                                             Points (Enemies) : 24,000





_______________________________________________________________________________
/ LEVEL 11 - COSMOPOLIS (3:00) ############################################# L11


 METEOR______________________________      BIG AL'S____________________________

                                             Tyrell Corp Nebulon
                                             Drive Unit            32,000 NuYen


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info           3,800 NuYen        Time Left >1m   8-1      very hard
   "Use the teleport then be ready           Kills >50       6-1     impossible
    for a fight."                            Accuracy >70%   3-1           safe
                                             Accuracy >90%   5-1    challenging


 RECOMMENDED: -


 ENEMIES__________________________ 26      SPOILS_______________________ 31,000

   4 Big Turrets                             NuYen (Tokens)   : 16,000
   9 Soldiers                                NuYen (Cool)     : 15,000 (x3)
   5 Seekers
   2 Mines                                   ___________________________ 68,800
   3 Tanks                                   Points (Tokens)  :  4,800
   3 Minitanks                               Points (Enemies) : 64,000





_______________________________________________________________________________
/ LEVEL 12 - DESTRUCTION ZONE 2 (1:00) ##################################### L12


 METEOR______________________________      BIG AL'S____________________________

   Rolls Aerospace Pegasus XII
   Drive Unit            30,000 NuYen


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   The Paterson MI Glentanner Special        Time Left >0m   5-2           safe
   Weapon                34,900 NuYen        Kills > 50      8-1     impossible
                                             Accuracy >80%   3-1       possible
   Illegal Info           4,000 NuYen        Kills > 40      7-2     impossible
   "Pick the mines off one at a time,
    then collect the money."


 RECOMMENDED: -


 ENEMIES__________________________ 12      SPOILS_______________________ 14,000

   12 Mines                                  NuYen (Tokens)   : 14,000
                                             NuYen (Cool)     : -

                                             ___________________________ 24,000
                                             Points (Tokens)  : -
                                             Points (Enemies) : 24,000




_______________________________________________________________________________
/ LEVEL 13 - RUSH III (3:00) ############################################### L13


 METEOR______________________________      BIG AL'S____________________________



 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info           4,200 NuYen        Survive Level   3-2           safe
   "Go down blasting."                       Time Left >0m   2-1           safe
                                             Time Left >1m   4-1       possible
                                             Kills >10       2-1           safe

 RECOMMENDED: -


 ENEMIES__________________________ 36      SPOILS________________________ 6,300

   4 Big Turrets                             NuYen (Tokens)   :  6,300
   9 Turrets                                 NuYen (Cool)     : -
   2 Big Mines
   3 Mines                                   ___________________________ 94,000
   13 Tanks                                  Points (Tokens)  :  4,000
   3 Minitanks                               Points (Enemies) : 90,000
   2 Soldiers




_______________________________________________________________________________
/ LEVEL 14 - FLOWER POWER (3:00) ########################################### L14


 METEOR______________________________      BIG AL'S____________________________

                                             West & Smithon Plasma Projector II
                                             Weapon                20,000 NuYen


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info           4,400 NuYen        Time Left >0m   3-2           safe
   "Buy the Plasma Project 2                 No Kills 5-2    4-2      very hard
    a.s.a.p."                                Kills >30       4-1    challenging
                                             Accuracy >70%   5-3           safe


 RECOMMENDED: West & Smithon Plasma Projector II


 ENEMIES__________________________ 31      SPOILS_______________________ 24,000

   6 Cannons                                 NuYen (Tokens)   :  9,000
   2 Big Turrets                             NuYen (Cool)     : 15,000 (x3)
   6 Tueerts
   7 Mines                                   ___________________________ 90,500
   5 Minitanks                               Points (Tokens)  :  4,500
   5 Soldiers                                Points (Enemies) : 86,000




_______________________________________________________________________________
/ LEVEL 15 - THE PIE PIPER (3:00) ########################################## L15


 METEOR______________________________      BIG AL'S____________________________

                                             Macaroni FM 97.3
                                             Comm Unit             12,000 NuYen

                                             Variplas Ind. Plascrete Ultra VI
                                             Armour                 9.800 NuYen


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Vosper Motors PLC Jupiter 9000            Time Left >1m   5-2       possible
   Drive unit           110,000 NuYen        No Kills 5-4    5-4      very hard
                                             Accuracy >90%   3-2    challenging
   Refractor Force Field Model LSX989        Accuracy 100%   3-1      very hard
   Force Field           20.000 NuYen

   Illegal Info           4,600 NuYen
   "Beware the collapsing platform."


 RECOMMENDED: Refractor Force Field Model LSX989
              Macaroni FM 97.3
              Variplas Industries Plascrete Ultra VI (HVY PLAS)
              Vosper Motors PLC Jupiter 9000


 ENEMIES__________________________ 29      SPOILS_______________________ 14,800

   3 Cannons                                 NuYen (Tokens)   : 14,800
   4 Big Turrets                             NuYen (Cool)     :  -
   7 Turrets
   3 Big Mines                               __________________________ 103,400
   1 Mine                                    Points (Tokens)  : 15,400
   2 Minitanks                               Points (Enemies) : 88,000
   6 Soldiers
   3 Seekers



_______________________________________________________________________________
/ LEVEL 16 - ULTRA FLAK ATTACK (3:00) ###################################### L16


 METEOR______________________________      BIG AL'S____________________________



 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info           4,800 NuYen        Time Left >1m   5-2    challenging
   "You don't need to go into room 2"        Even Kills      5-4    challenging
                                             Accuracy >70%   3-1       possible
                                             Kills > 30      7-2     impossible


 RECOMMENDED: -


 ENEMIES__________________________ 27      SPOILS_______________________ 20,500

   1 Big Mine                                NuYen (Tokens)   : 10,500
   1 Mine                                    NuYen (Cool)     : 10,000 (x2)
   1 Big Turret
   6 Turrets                                 ___________________________ 78,000
   2 Big Tanks                               Points (Tokens)  : 12,000
   2 Minitanks                               Points (Enemies) : 66,000
   2 Soldiers
   8 Seekers
   4 Crawlers




_______________________________________________________________________________
/ LEVEL 17 - ROBOTS ATTACK (3:00) ########################################## L17


 METEOR______________________________      BIG AL'S____________________________



 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info           5,000 NuYen        Survive Level   3-2           safe
   "Once in the room with the GOAL           Time Left >0m   2-1           safe
    run down the arrows past the             Time Left >1m   4-1       possible
    mines; do not try to shoot."             Kills >10       2-1           safe


 RECOMMENDED: -


 ENEMIES__________________________ 22      SPOILS_______________________ 21,500

   6 Mines                                   NuYen (Tokens)   :  6,500
   3 Big Turrets                             NuYen (Cool)     : 15,000 (x3)
   2 Turrets
   4 Minitanks                               ___________________________ 55,500
   4 Soldiers                                Points (Tokens)  :  2,500
   2 Seekers                                 Points (Enemies) : 53,000
   1 Crawler




_______________________________________________________________________________
/ LEVEL 18 - DESTRUCTION ZONE 3 (1:00) ##################################### L18


 METEOR______________________________      BIG AL'S____________________________



 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Zeiss - Armco Pulsed Laser MK 14          Time Left >0m   5-2           safe
   Weapon                60,000 NuYen        No Kills        5-4      very hard
                                             Kills >30       3-2       possible
   Illegal Info           5,200 NuYen        Accuracy >80%   3-1       possible
   "Find the GOAL killing enemies as
    you go, then collect the goal
    token."

 RECOMMENDED: -


 ENEMIES__________________________ 37      SPOILS_______________________ 11,900

   2  Cannons                                NuYen (Tokens)   : 11,900
   5  Big Turrets                            NuYen (Cool)     :  -
   5  Turrets
   6  Mines                                  ___________________________ 98,600
   10 Minitanks                              Points (Tokens)  :  3,600
   9  Crawlers                               Points (Enemies) : 95,000




_______________________________________________________________________________
/ LEVEL 19 - MAD MECHANOIDS DISEASE (3:00) ################################# L19


 METEOR______________________________      BIG AL'S____________________________



 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info           5,400 NuYen        Time Left >1m   5-2       possible
   "Far right, then bottom right."           No Kills        5-4    challenging
                                             Accuracy >80%   3-1       possible
                                             Accuracy >90%   7-2       possible


 RECOMMENDED: -


 ENEMIES__________________________ 18      SPOILS_______________________ 11,500

   2 Cannons                                 NuYen (Tokens)   : 11,500
   5 Big Turret                              NuYen (Cool)     : -
   6 Turrets
   5 Minitanks                               ___________________________ 57,000
                                             Points (Tokens)  : -
                                             Points (Enemies) : 57,000



_______________________________________________________________________________
/ LEVEL 20 - TUBULAR WORLDS (3:00) ######################################### L20


 METEOR______________________________      BIG AL'S____________________________

  Maas-Neotek Expulsor V2
  Force Field            40.000 NuYen

  Specker & Rosch Lanzkanone Lang
  Weapon                150.000 NuYen


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Mandalorian Battle Armour                 Time Left >1m   5-2       possible
   Armour                77,000 NuYen        Even Hits       5-4         gamble
                                             Accuracy >80%   3-1       possible
   Illegal Info           5,600 NuYen        Kills >30       7-2     impossible
   "Do not go into any of the rooms
    on the left."


 RECOMMENDED: Maas-Neotek Expulsor V2
              Specker & Rosch Lanzkanone Lang
              Mandalorian Battle Armour (MANDALORE)


 ENEMIES__________________________ 22      SPOILS____________________________ -

   13 Mines                                  NuYen (Tokens)   :  -
   9  Tanks                                  NuYen (Cool)     :  -

                                             ___________________________ 55,400
                                             Points (Tokens)  : 11,400
                                             Points (Enemies) : 44,000



_______________________________________________________________________________
/ LEVEL 21 - ROBOT RAIDERS (3:00) ########################################## L21


 METEOR______________________________      BIG AL'S____________________________



 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info           5,800 NuYen        Survive Level   5-2           safe
   "Use the L.A.G. Turboblast, search        Time Left >0m   3-1    challenging
    for a secret door."                      Time Left >1m   5-1      very hard
                                             Kills >10       3-1           safe


 RECOMMENDED: -


 ENEMIES__________________________ 59      SPOILS_______________________ 45,500

   7 Cannons                                 NuYen (Tokens)   :  25,500
   8 Big Turret                              NuYen (Cool)     :  20,000 (x4)
   3 Turrets
   2 Big Mines                               __________________________ 214,600
   21 Mines                                  Points (Tokens)  :  30,600
   6 Big Tanks                               Points (Enemies) : 184,000
   3 Minitanks
   3 Seekers
   6 Crawlers




_______________________________________________________________________________
/ LEVEL 22 - DROID DRONE ZONE (3:00) ####################################### L22


 METEOR______________________________      BIG AL'S____________________________



 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info           6,000 NuYen        Time Left >0m   3-2       possible
   "Destroy turrets to reveal                No Kills        7-2      very hard
    switches."                               Kills >30       6-1     impossible
                                             Accuracy >80%   7-3       possible


 RECOMMENDED: -


 ENEMIES__________________________ 22      SPOILS_______________________ 16,000

   16 Big Turret                             NuYen (Tokens)   : 11,000
    4 Mines                                  NuYen (Cool)     :  5,000 (x1)
    2 Big Tanks
                                             __________________________ 102,000
                                             Points (Tokens)  :  4,000
                                             Points (Enemies) : 98,000





_______________________________________________________________________________
/ LEVEL 23 - CURSE OF THE CUBE (3:00) ###################################### L23


 METEOR______________________________      BIG AL'S____________________________



 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info           6,200 NuYen        Time Left >1m   5-2       possible
   "Get the West and Smithon                 No Kills        5-4     impossible
    Grenadier and shoot mines long           Accuracy >80%   3-2       possible
    distance."                               Accuracy >90%   3-1    challenging


 RECOMMENDED: -


 ENEMIES__________________________ 41      SPOILS____________________________ ?

    2 Cannons                                NuYen (Tokens)   : ?
   10 Mines                                  NuYen (Cool)     : -
    6 Big Turrets
    1 Turret                                 ________________________________ ?
    1 Big Tank                               Points (Tokens)  : ?
    4 Minitanks                              Points (Enemies) : 109,000
    8 Soldiers
    4 Seekers
    5 Crawlers




_______________________________________________________________________________
/ LEVEL 24 - DESTRUCTION ZONE 4 (1:00) ##################################### L24


 METEOR______________________________      BIG AL'S____________________________



 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info           6,400 NuYen        Time Left >1m   5-2     impossible
   "Do not collect the goal token            Even Kills      5-4       possible
    until you have destroyed all             Accuracy >70%   3-2           safe
    enemies and taken all the money."        Kills >30       7-2     impossible


 RECOMMENDED: -


 ENEMIES__________________________ 27      SPOILS______________________ 710,000

   9 Mines                                   NuYen (Tokens)   : 710,000
   4 Big Turrets                             NuYen (Cool)     :  -
   6 Big Tanks
   3 Minitanks                               ___________________________ 84,000
   5 Soldiers                                Points (Tokens)  :  -
                                             Points (Enemies) :  84,000




_______________________________________________________________________________
/ LEVEL 25 - THE TUBE (3:00) ############################################### L25


 METEOR______________________________      BIG AL'S____________________________

  Magnum Corp. Tiger 60                      West and Smithon Grenadier
  Force Field            98.000 NuYen        Weapon                26.000 NuYen


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info           6,600 NuYen        Survive Level   3-2           safe
   "Shoot down tubes to destroy              Time Left >0m   2-1           safe
    wandering troops."                       Time Left >1m   4-1       possible
                                             Kills >10       2-1           safe


 RECOMMENDED: Magnum Corp. Tiger 60


 ENEMIES__________________________ 14      SPOILS____________________________ -

   3 Big Mines                               NuYen (Tokens)   :  -
   1 Big Turret                              NuYen (Cool)     :  -
   3 Big Tanks
   8 Soldiers                                ___________________________ 73,800
                                             Points (Tokens)  : 22,800
                                             Points (Enemies) : 51,000




_______________________________________________________________________________
/ LEVEL 26 - FULL METAL JACKET (3:00) ###################################### L26


 METEOR______________________________      BIG AL'S____________________________


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info           6,800 NuYen        Time Left >0m   3-2       possible
   "Use the L.A.G. Turboblast for            No Kills        5-2      very hard
    this level."                             Kills >30       4-1       possible
                                             Accuracy >80%   5-2    challenging


 RECOMMENDED: -


 ENEMIES__________________________ 32      SPOILS_______________________ 18,500

   13 Turrets                                NuYen (Tokens)   : 18,500
   16 Minitanks                              NuYen (Cool)     : -
   3 Crawlers
                                             ___________________________ 79,800
                                             Points (Tokens)  : 15,800
                                             Points (Enemies) : 64,000





_______________________________________________________________________________
/ LEVEL 27 - DARE DEVILS (3:00) ############################################ L27


 METEOR______________________________      BIG AL'S____________________________


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info           7,000 NuYen        Time Left >1m   5-2    challenging
   "Beware the arrows in the top             No Kills        5-4      very hard
    room."                                   Accuracy >70%   3-2       possible
                                             Accuracy >90%   3-1    challenging


 RECOMMENDED: -


 ENEMIES__________________________ 47      SPOILS_______________________ 38,000

    1 Cannon                                 NuYen (Tokens)   :   8,000
    4 Big Turrets                            NuYen (Cool)     :  30,000 (x7)
    6 Turrets
    8 Mines                                  __________________________ 127,000
    2 Big Tanks                              Points (Tokens)  :  12,000
    4 Tanks                                  Points (Enemies) : 115,000
    3 Seekers
   17 Crawlers
    2 Droids




_______________________________________________________________________________
/ LEVEL 28 - CYBER DROIDS (3:00) ########################################### L28


 METEOR______________________________      BIG AL'S____________________________


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info           7,200 NuYen        Time Left >1m   5-2    challenging
   "Get down and collect the token."         Even Kills      5-4         gamble
                                             Accuracy >80%   3-1       possible
                                             Kills >30       7-2           safe


 RECOMMENDED: -


 ENEMIES__________________________ 49      SPOILS_______________________ 39,500

   11 Big Turrets                            NuYen (Tokens)   :  39,500
    7 Turrets                                NuYen (Cool)     :  -
    4 Mines
    2 Big Tanks                              __________________________ 215,900
   13 Minitanks                              Points (Tokens)  :  78,900
    3 Seekers                                Points (Enemies) : 137,000
    9 Crawlers





_______________________________________________________________________________
/ LEVEL 29 - THE GRASSY KNOLL (3:00) ####################################### L29


 METEOR______________________________      BIG AL'S____________________________


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info           7,400 NuYen        Survive Level   3-2           safe
   "Kill then collect."                      Time Left >0m   2-1           safe
                                             Time Left >1m   4-1           safe
                                             Kills >10       2-1           safe


 RECOMMENDED: -


 ENEMIES__________________________ 12      SPOILS_______________________ 70,000

   12 Tanks                                  NuYen (Tokens)   : 70,000
                                             NuYen (Cool)     : -

                                             ___________________________ 24,000
                                             Points (Tokens)  : -
                                             Points (Enemies) : 24,000





_______________________________________________________________________________
/ LEVEL 30 - DESTRUCTION ZONE 5 (1:00) ##################################### L30


 METEOR______________________________      BIG AL'S____________________________

  Destruction Inc. Demon VI
  Weapon         280.000


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Apollo Armour Titanium Alloy              Time Left >0m   5-2           safe
   Armour               120.000 NuYen        No Kills        5-4      very hard
                                             Kills >30       3-2       possible
   Illegal Info           7,600 NuYen        Accuracy >80%   3-1       possible
   "Step on switches to reach your
    goal token."


 RECOMMENDED: Destruction Inc. Demon VI
              Apollo Armour Titanium Alloy (TITANIUM)


 ENEMIES__________________________ 39      SPOILS_______________________ 26,500

   12 Big Turrets                            NuYen (Tokens)   :  16,500
   11 Turrets                                NuYen (Cool)     :  10,000 (x2)
   2 Mines
   9 Minitanks                               __________________________ 122,000
   2 Soldiers                                Points (Tokens)  :   8,000
   3 Seekers                                 Points (Enemies) : 114,000




_______________________________________________________________________________
/ LEVEL 31 - TOTAL DESTRUCTION (3:00) ###################################### L31


 METEOR______________________________      BIG AL'S____________________________


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info           7,800 NuYen        Time Left >1m   5-2    challenging
   "Level 1 but much harder."                No Kills        5-4      very hard
                                             Accuracy >90%   3-2    challenging
                                             Accuracy 100%   3-1      very hard


 RECOMMENDED: -


 ENEMIES__________________________ 41      SPOILS_______________________ 18,000

    2 Big Turrets                            NuYen (Tokens)   : 18,000
   17 Mines                                  NuYen (Cool)     : -
    6 Tanks
    6 Minitanks                              ___________________________ 88,000
    3 Soldiers                               Points (Tokens)  : -
    7 Seekers                                Points (Enemies) : 88,000





_______________________________________________________________________________
/ LEVEL 32 - DIE HARD DROID (3:00) ######################################### L32


 METEOR______________________________      BIG AL'S____________________________


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info           8,000 NuYen        Time Left >1m   5-2    challenging
   "A wise man kills his enemies in a        Even Kills      5-4       possible
    room of arrows before he takes           Accuracy >80%   3-1       possible
    his reward."                             Kills >30       7-2           safe


 RECOMMENDED: -


 ENEMIES__________________________ 46      SPOILS_______________________ 16,000

    4 Cannons                                NuYen (Tokens)   :  16,000
    1 Big Turret                             NuYen (Cool)     :  -
    5 Turrets
   21 Mines                                  __________________________ 137,000
    2 Big Tanks                              Points (Tokens)  :  24,000
    4 Tanks                                  Points (Enemies) : 113,000
    7 Soldiers
    2 Seekers




_______________________________________________________________________________
/ LEVEL 33 - DANGER ZONE (3:00) ############################################ L33


 METEOR______________________________      BIG AL'S____________________________


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info           8,200 NuYen        Survive Level   3-2           safe
   "Find a secret door to get the            Time Left >0m   2-1       possible
    goal token."                             Time Left >1m   4-1    challenging
                                             Kills >10       2-1           safe


 RECOMMENDED: -


 ENEMIES__________________________ 48      SPOILS________________________ 3,900

   4 Cannons                                 NuYen (Tokens)   :   3,900
   2 Big Turrets                             NuYen (Cool)     :   -
   8 Turrets
   9 Mines                                   __________________________ 140,500
   4 Big Tanks                               Points (Tokens)  :  14,500
   7 Minitanks                               Points (Enemies) : 126,000
   3 Seekers
   9 Crawlers
   2 Droids




_______________________________________________________________________________
/ LEVEL 34 - MUDDY WATERS (3:00) ########################################### L34


 METEOR______________________________      BIG AL'S____________________________


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info           8,400 NuYen        Time Left >0m   3-2       possible
   "Beware. Drinking muddy water can         No Kills        5-2      very hard
    be fatal."                               Kills >30       4-1       possible
                                             Accuracy >80%   5-3       possible


 RECOMMENDED: -


 ENEMIES__________________________ 35      SPOILS________________________ 8,500

    4 Big Turrets                            NuYen (Tokens)   :  8,500
    7 Turrets                                NuYen (Cool)     :  -
    1 Big Mine
   10 Mines                                  ___________________________ 98,000
    3 Big Tanks                              Points (Tokens)  :  4,000
   10 Minitanks                              Points (Enemies) : 94,000






_______________________________________________________________________________
/ LEVEL 35 - TUBULAR TROUBLES (3:00) ####################################### L35


 METEOR______________________________      BIG AL'S____________________________


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info           8,600 NuYen        Time Left >1m   5-2      challenge
   "Buy Titanium armour a.s.a.p."            No Kills        5-4      very hard
                                             Accuracy >90%   3-2      challenge
                                             Accuracy 100%   3-1      very hard


 RECOMMENDED: -


 ENEMIES__________________________ 32      SPOILS________________________ 9,500

    5 Big Turrets                            NuYen (Tokens)   :  9,500
    2 Turrets                                NuYen (Cool)     :  -
    6 Mines
    3 Big Tanks                              ___________________________ 95,800
    6 Tanks                                  Points (Tokens)  :  7,800
   10 Minitanks                              Points (Enemies) : 88,000




_______________________________________________________________________________
/ LEVEL 36 - DESTRUCTION ZONE 6 (1:00) ##################################### L36


 METEOR______________________________      BIG AL'S____________________________


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info           8,800 NuYen        Time Left >1m   5-2     impossible
   "Clear your path before collecting        Even Hits       5-4         gamble
    the token."                              Accuracy >80%   3-1       possible
                                             Kills >50       7-1     impossible


 RECOMMENDED: -


 ENEMIES__________________________ 29      SPOILS_______________________ 64,000

   4 Cannons                                 NuYen (Tokens)   : 19,000
   3 Big Turrets                             NuYen (Cool)     : 45,000 (x9)
   6 Turrets
   2 Mines                                   ___________________________ 99,800
   3 Big Tanks                               Points (Tokens)  : 11,800
   2 Minitanks                               Points (Enemies) : 88,000
   2 Soldiers
   2 Seekers
   4 Crawlers
   1 Droid




_______________________________________________________________________________
/ LEVEL 37 - DIE HARDER DROID (3:00) ####################################### L37


 METEOR______________________________      BIG AL'S____________________________


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info           9,000 NuYen        Survive Level   3-2           safe
   "To get key 3 move diagonally."           Time Left >0m   2-1       possible
                                             Time Left >1m   4-1      challenge
                                             Kills >10       2-1           safe


 RECOMMENDED: -


 ENEMIES__________________________ 56      SPOILS________________________ 2,000

    3 Cannons                                NuYen (Tokens)   :   2,000
    3 Big Turrets                            NuYen (Cool)     :   -
   10 Turrets
   16 Mines                                  __________________________ 151,000
    3 Big Tanks                              Points (Tokens)  :  12,000
    3 Tanks                                  Points (Enemies) : 139,000
    3 Minitanks
    6 Soldiers
    5 Seekers
    4 Crawlers




_______________________________________________________________________________
/ LEVEL 38 - RAIDERS OF THE LOST ZARK (3:00) ############################### L38


 METEOR______________________________      BIG AL'S____________________________


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info           9,200 NuYen        Time Left >0m   3-2       possible
   "You need the Jupiter 9000 or             No Kills        5-2      very hard
    L.A.G. Turboblast drive to do            Kills >40       4-1       possible
    this level."                             Accuracy >80%   5-3       possible


 RECOMMENDED: -


 ENEMIES__________________________ 56      SPOILS________________________ 5,500

   10 Big Turrets                            NuYen (Tokens)   :   5,500
   17 Turrets                                NuYen (Cool)     :   -
    2 Big Mines
    3 Big Tanks                              __________________________ 152,500
    8 Crawlers                               Points (Tokens)  :   4,500
    2 Droids                                 Points (Enemies) : 148,000




_______________________________________________________________________________
/ LEVEL 39 - GARDEN WORLD (3:00) ########################################### L39


 METEOR______________________________      BIG AL'S____________________________


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info           9,400 NuYen        Time Left >1m   5-2       possible
   "You can get to goal tokens by            No Kills        5-4      very hard
    holding and tapping."                    Accuracy >90%   3-2    challenging
                                             Accuracy 100%   3-1      very hard


 RECOMMENDED: -


 ENEMIES__________________________ 13      SPOILS________________________ 4,000

   2 Big Turrets                             NuYen (Tokens)   :  4,000
   1 Big Mine                                NuYen (Cool)     :  -
   3 Mines
   4 Big Tanks                               ___________________________ 61,000
   1 Minitank                                Points (Tokens)  : 14,000
   2 Seekers                                 Points (Enemies) : 47,000





_______________________________________________________________________________
/ LEVEL 40 - TECHNO TUBES (3:00) ########################################### L40


 METEOR______________________________      BIG AL'S____________________________

   British Armour Inc. 20mm Steel
   Armour                15.000 NuYen


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info           9,600 NuYen        Time Left >1m   5-2       possible
   "To get a token take the third            Even Kills      5-4    challenging
    blue turret on the left."                Accuracy >80%   3-1       possible
                                             Kills >30       7-2     impossible


 RECOMMENDED: British Armour Inc. Chobham 20mm Steel (STEEL)


 ENEMIES__________________________ 29      SPOILS____________________________ -

   3 Cannons                                 NuYen (Tokens)   :  -
   6 Big Turrets                             NuYen (Cool)     :  -
   7 Turrets
   1 Big Mine                                __________________________ 105,100
   2 Mines                                   Points (Tokens)  : 11,100
   2 Big Tanks                               Points (Enemies) : 94,000
   3 Tanks
   3 Soldiers
   2 Droids



_______________________________________________________________________________
/ LEVEL 41 - REMEMBERANCE (3:00) ########################################### L41


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info           9,800 NuYen        Survive Level   5-2           safe
   "Buy steel armour a.s.a.p."               Time Left >0m   3-1    challenging
                                             Time Left >1m   5-1      very hard
                                             Kills >10       3-1           safe


 RECOMMENDED: -


 ENEMIES__________________________ 60      SPOILS_______________________ 29,500

    4 Cannons                                NuYen (Tokens)   :  29,500
    8 Big Turrets                            NuYen (Cool)     :  -
   16 Turrets
    2 Mines                                  __________________________ 159,000
    1 Big Tank                               Points (Tokens)  : -
   11 Minitanks                              Points (Enemies) : 159,000
    4 Soldiers
    4 Seekers
    6 Crawlers
    4 Droids




_______________________________________________________________________________
/ LEVEL 42 - DESTRUCTION ZONE 7 (1:00) ##################################### L42


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info          10,000 NuYen        Time Left >0m   3-2           safe
   "Use the L.A.G. Turboblast to make        No Kills        7-2      very hard
    this level easier."                      Kills >30       6-1           safe
                                             Accuracy >80%   7-3    challenging


 RECOMMENDED: -


 ENEMIES__________________________ 60      SPOILS_______________________ 37,500

    5 Cannons                                NuYen (Tokens)   :  27,500
   14 Big Turrets                            NuYen (Cool)     :  10,000 (x2)
    6 Turrets
   13 Mines                                  __________________________ 191,000
    1 Big Tank                               Points (Tokens)  :  11,000
    6 Minitanks                              Points (Enemies) : 180,000
    7 Seekers
    7 Crawlers
    1 Droid





_______________________________________________________________________________
/ LEVEL 43 - TANK HANGAR (3:00) ############################################ L43


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info          10,200 NuYen        Time Left >1m   5-2      very hard
   "Beware hidden arrows."                   No Kills        5-4      very hard
                                             Accuracy >80%   3-2    challenging
                                             Accuracy >90%   3-1    challenging


 RECOMMENDED: -


 ENEMIES__________________________ 60      SPOILS____________________________ -

    1 Cannon                                 NuYen (Tokens)   :  -
    6 Big Turrets                            NuYen (Cool)     :  -
   12 Turrets
   18 Mines                                  __________________________ 306,000
    3 Big Tanks                              Points (Tokens)  : 156,000
   13 Minitanks                              Points (Enemies) : 150,000
    3 Seekers
    4 Droids



_______________________________________________________________________________
/ LEVEL 44 - ENGLISH COUNTRY GARDEN (3:00) ################################# L44


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info          10,400 NuYen        Time Left >1m   5-2    challenging
   "Go cautiously."                          Even Kills      5-4       possible
                                             Accuracy >70%   3-1       possible
                                             Kills >30       7-2           safe


 RECOMMENDED: -


 ENEMIES__________________________ 60      SPOILS_______________________ 67,200

    3 Big Turrets                            NuYen (Tokens)   :  57,200
    4 Turrets                                NuYen (Cool)     :  10,000 (x2)
   12 Mines
    1 Big Tank                               __________________________ 132,000
   12 Tanks                                  Points (Tokens)  : -
    4 Minitanks                              Points (Enemies) : 132,000
   16 Soldiers
    8 Crawlers




_______________________________________________________________________________
/ LEVEL 45 - LOOK UP LOOK DOWN (3:00) ###################################### L45


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info          10,600 NuYen        Survive Level   3-2           safe
   "Use a fast drive to avoid mines."        Time Left >0m   2-1       possible
                                             Time Left >1m   4-1       possible
                                             Kills >10       2-1           safe


 RECOMMENDED: -


 ENEMIES__________________________ 35      SPOILS__________________________ 400

    6 Big Turrets                            NuYen (Tokens)   :    400
   20 Mines                                  NuYen (Cool)     : -
    3 Big Tanks
    6 Soldiers                               __________________________ 149,900
                                             Points (Tokens)  : 52,900
                                             Points (Enemies) : 97,000





_______________________________________________________________________________
/ LEVEL 46 - RUN AROUND (3:00) ############################################# L46


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info          10,800 NuYen        Time Left >0m   3-2       possible
   "Use the L.A.G. Turboblast on this        No Kills        5-2      very hard
   level."                                   Kills >30       4-1     impossible
                                             Accuracy >80%   5-3    challenging


 RECOMMENDED: L.A.G. Turboblast


 ENEMIES__________________________ 22      SPOILS_______________________ 27,000

    1 Cannon                                 NuYen (Tokens)   : 22,000
    2 Big Turrets                            NuYen (Cool)     :  5,000 (x1)
    3 Turrets
    3 Mines                                  ___________________________ 55,000
   12 Crawlers                               Points (Tokens)  :  2,000
    1 Droid                                  Points (Enemies) : 53,000




_______________________________________________________________________________
/ LEVEL 47 - TRAGIC TELEPORTERS (3:00) ##################################### L47


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info          11,000 NuYen        Time Left >1m   5-2    challenging
   "A hole is not always a hole."            No Kills        5-4     impossible
                                             Accuracy >70%   3-2       possible
                                             Accuracy >90%   3-1    challenging


 RECOMMENDED: -


 ENEMIES__________________________ 60      SPOILS_______________________ 22,500

    2 Cannons                                NuYen (Tokens)   :  22,500
    2 Big Turrets                            NuYen (Cool)     : -
   10 Turrets
    5 Mines                                  __________________________ 128,000
    6 Minitanks                              Points (Tokens)  : -
   19 Soldiers                               Points (Enemies) : 128,000
   12 Crawlers
    4 Robots




_______________________________________________________________________________
/ LEVEL 48 - DESTRUCTION ZONE 8 (1:00) ##################################### L48


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info          11,200 NuYen        Time Left >1m   5-2     impossible
   "Collect the goal token then run          Even Hits       5-4         gamble
    right for the goal."                     Accuracy >80%   3-1       possible
                                             Kills >30       7-2           safe


 RECOMMENDED: -


 ENEMIES__________________________ 60      SPOILS_______________________ 64,465

    3 Cannons                                NuYen (Tokens)   :  50,000
    4 Big Turrets                            NuYen (Cool)     :  14,465 (x16)
   19 Turrets
    1 Big Tank                               __________________________ 151,800</pre><pre id="faqspan-4">
   10 Tanks                                  Points (Tokens)  :   7,800
    7 Minitanks                              Points (Enemies) : 144,000
    4 Soldiers
   12 Crawlers




_______________________________________________________________________________
/ LEVEL 49 - THERE AND BACK AGAIN (3:00) ################################### L49


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info          11,400 NuYen        Survive Level   3-2           safe
   "Work out where all the tele-             Time Left >0m   2-1    challenging
    porters take you."                       Time Left >1m   4-1      very hard
                                             Kills >10       2-1           safe


 RECOMMENDED: -


 ENEMIES__________________________ 57      SPOILS_______________________ 44,000

    2 Cannons                                NuYen (Tokens)   :  44,000
    3 Big Turrets                            NuYen (Cool)     :  -
    8 Turrets
   10 Mines                                  __________________________ 219,000
   10 Tanks                                  Points (Tokens)  :  90,000
    4 Minitanks                              Points (Enemies) : 129,000
    2 Soldiers
    4 Crawlers
    8 Seekers
    6 Droids




_______________________________________________________________________________
/ LEVEL 50 - 11 DEAD DROIDS (3:00) ######################################### L50


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info          11,600 NuYen        Time Left >0m   3-2    challenging
   "Kill turrets along tunnels before        No Kills        5-2     impossible
    they kill you."                          Kills >30       4-1           safe
                                             Accuracy >80%   5-3       possible


 RECOMMENDED: -


 ENEMIES__________________________ 60      SPOILS______________________ 137,400

    7 Big Turrets                            NuYen (Tokens)   : 117,400
   18 Turrets                                NuYen (Cool)     :  20,000 (x4)
    4 Mines
    3 Soldiers                               __________________________ 141,000
    6 Crawlers                               Points (Tokens)  : -
   22 Droids                                 Points (Enemies) : 141,000




_______________________________________________________________________________
/ LEVEL 51 - TURRET TROUBLE (3:00) ######################################### L51


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info          11,800 NuYen        Time Left >1m   5-2     impossible
   "Find switches to reveal your             No Kills        5-4     impossible
    exit."                                   Accuracy >90%   3-2    challenging
                                             Accuracy 100%   3-1    challenging


 RECOMMENDED: L.A.G. Turboblast


 ENEMIES__________________________ 23      SPOILS_______________________ 41,000

   6 Cannons                                 NuYen (Tokens)   : 27,000
   4 Big Turrets                             NuYen (Cool)     : 15,000 (x3)
   1 Turret
   2 Mines                                   ___________________________ 93,400
   2 Big Tanks                               Points (Tokens)  : 11,400
   4 Minitanks                               Points (Enemies) : 82,000
   2 Crawlers
   2 Seekers




_______________________________________________________________________________
/ LEVEL 52 - MINES OF MADNESS (3:00) ####################################### L52


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info          12,000 NuYen        Time Left >1m   5-2      very hard
   "Don't follow the arrows to the           Even Kills      5-4         gamble
    end."                                    Accuracy >80%   3-1       possible
                                             Kills >30       7-2           safe


 RECOMMENDED: -


 ENEMIES__________________________ 60      SPOILS_______________________ 58,000

    3 Big Turrets                            NuYen (Tokens)   :  18,000
    6 Turrets                                NuYen (Cool)     :  40,000 (x8)
    2 Big Mines
   15 Mines                                  __________________________ 135,000
    5 Minitanks                              Points (Tokens)  : -
   10 Soldiers                               Points (Enemies) : 135,000
    8 Crawler
    4 Seeker
    7 Droids




_______________________________________________________________________________
/ LEVEL 53 - ROGUE TROOPER (3:00) ########################################## L53


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info          12,200 NuYen        Survive Level   3-2           safe
   "Shoot blocks on arrows to obtain         Time Left >0m   2-1      very hard
    entrance to the goal token room."        Time Left >1m   4-1     impossible
                                             Kills >10       2-1           safe


 RECOMMENDED: -


 ENEMIES__________________________ 60      SPOILS_______________________ 58,000

    1 Big Turret                             NuYen (Tokens)   :  58,000
    9 Mines                                  NuYen (Cool)     :  -
    9 Big Tanks
   12 Minitanks                              __________________________ 160,000
   26 Soldiers                               Points (Tokens)  :  10,000
    3 Droids                                 Points (Enemies) : 150,000





_______________________________________________________________________________
/ LEVEL 54 - DESTRUCTION ZONE 9 (1:00) ##################################### L54


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info          12,400 NuYen        Time Left >0m   3-2           safe
   "Room 3 could make your fortune."         No Kills        5-2     impossible
                                             Kills >30       4-1           safe
                                             Accuracy >80%   5-3    impossible*

                                             (*very hard with several missiles)
 RECOMMENDED: -


 ENEMIES__________________________ 60      SPOILS______________________ 328,000

    4 Big Turrets                            NuYen (Tokens)   : 328,000
    8 Turrets                                NuYen (Cool)     : -
    2 Mines
    1 Big Tank                               __________________________ 186,000
    6 Tanks                                  Points (Tokens)  :  51,000
    6 Minitanks                              Points (Enemies) : 135,000
   21 Soldiers
    3 Crawlers
    4 Seekers
    5 Droids




_______________________________________________________________________________
/ LEVEL 55 - PIPE DREAM (3:00) ############################################# L55


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info          12,600 NuYen        Time Left >1m   5-2     impossible
   "Beware some 10k pieces are fake."        No Kills        5-4     impossible
                                             Accuracy >90%   3-2    impossible*
                                             Accuracy 100%   3-1     impossible

                                             (*very hard with several missiles)
 RECOMMENDED: L.A.G. Turboblast


 ENEMIES__________________________ 60      SPOILS_______________________ 86,000

    4 Big Turrets                            NuYen (Tokens)   :  86,000
   10 Turrets                                NuYen (Cool)     : -
    5 Mines
    5 Minitanks                              __________________________ 128,000
    4 Soldiers                               Points (Tokens)  : -
    8 Crawlers                               Points (Enemies) : 128,000
    2 Seekers
   22 Droids





_______________________________________________________________________________
/ LEVEL 56 - ICING ON THE CAKE (3:00) ###################################### L56


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info          12,800 NuYen        Time Left >1m   5-2     impossible
   "You will need a very fast drive          Even Hits       5-4         gamble
    for this level."                         Accuracy >80%   3-2    challenging
                                             Kills >50       3-1       possible


 RECOMMENDED: vosper Jupiter 9000


 ENEMIES__________________________ 60      SPOILS____________________________ -

    2 Cannons                                NuYen (Tokens)   : -
    2 Big Turrets                            NuYen (Cool)     : -
   11 Turret
   20 Mines                                  __________________________ 132,000
   10 Minitanks                              Points (Tokens)  : -
    2 Soldiers                               Points (Enemies) : 132,000
    6 Crawler
    6 Droids




_______________________________________________________________________________
/ LEVEL 57 - CLIFF HANGER (3:00) ########################################### L57


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info          13,000 NuYen        Survive Level   3-2           safe
   "Switches could be the key to your        Time Left >0m   2-1    challenging
    success."                                Time Left >1m   4-1     impossible
                                             Kills >10       2-1           safe

 RECOMMENDED: L.A.G. Turboblast


 ENEMIES__________________________ 60      SPOILS______________________ 117,000

    1 Big Turrets                            NuYen (Tokens)   : 117,000
   14 Turrets                                NuYen (Cool)     : -
    1 Big Mines
    8 Mines                                  __________________________ 135,000
    3 Big Tanks                              Points (Tokens)  : -
   11 Minitanks                              Points (Enemies) : 135,000
    8 Soldiers
   14 Droids





_______________________________________________________________________________
/ LEVEL 58 - TELEPORT TRAP (3:00) ########################################## L58


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info          13,200 NuYen        Time Left >0m   3-2      very hard
   "There is more than one goal in           No Kills        2-1     impossible
    this level but only one is real."        Kills >40       4-1           safe
                                             Accuracy >80%   2-1      challenge

 RECOMMENDED: -


 ENEMIES__________________________ 60      SPOILS______________________ 213,500

   60 Minitanks                              NuYen (Tokens)   : 213,500*
                                             NuYen (Cool)     : -

                                             __________________________ 182,000
                                             Points (Tokens)  :  62,000
                                             Points (Enemies) : 120,000

                                                           (* +120,000 in trap)




_______________________________________________________________________________
/ LEVEL 59 - TANK ATTACK (3:00) ############################################ L59


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info          13,400 NuYen        Time Left >1m   5-2    challenging
   "Collect as much money as                 No Kills        5-4     impossible
    possible, you will need it."             Accuracy >90%   3-2    challenging
                                             Accuracy 100%   3-1      very hard


 RECOMMENDED: -


 ENEMIES__________________________ 49      SPOILS_______________________ 27,300

    1 Cannon                                 NuYen (Tokens)   :  27,300
    5 Big Turrets                            NuYen (Cool)     :  -
   21 Turret
    3 Mines                                  __________________________ 136,500
    1 Big Tank                               Points (Tokens)  :  17,500
    2 Minitanks                              Points (Enemies) : 119,000
   16 Seekers




_______________________________________________________________________________
/ LEVEL 60 - DEATH TRAP (1:00) ############################################# L60


 SID'S TAVERNA_______________________      T.O.P.E.____________________________

   Illegal Info          13,600 NuYen        Time Left >1m   5-2     impossible
   "Buy the best equipment you can,          Even Kills      5-4         gamble
    save the game and say a prayer."         Accuracy >80%   3-1    challenging
                                             Kills >30       7-2           safe

 RECOMMENDED: -


 ENEMIES__________________________ 60      SPOILS______________________ 180,000

    1 Cannon                                 NuYen (Tokens)   : 180,000
    1 Big Turret                             NuYen (Cool)     :  -
    1 Big Mine
   18 Mines                                  __________________________ 129,000
   12 Minitanks                              Points (Tokens)  :  -
   14 Soldiers                               Points (Enemies) : 129,000
   13 Droids

                                                      (* +270,000 in two traps)





_______________________________________________________________________________
/ CREDITS

   Created by Christian Schmidt
   Munich, Germany
   September 2006

   This document  may be distributed freely.  You may change whatever you like,
   though I'd appreciate it if you'd contact me if you're planning to do so. ;)
   Comments and additions are welcome: [email protected]

_______________________________________________________________________________/