Indiana Jones and the Fate of Atlantis
Summary walkthrough by Radiant
http://crystalshard.net


My normal style of play makes Sophia predict the Team Path. If instead I
continually bad-mouth Sophia and not talk to her unless absolutely necessary,
I get the Wits Path. I haven't been able to get her to predict the Fists Path.


Introduction
1.College       simply drop down five floors
2.Theater       tell the guard how great Sophia is until he lets you in
 -or-          move the crates in the back around to reach the fire exit
3.Sophia's tale give paper to guard; mess with all the buttons
4.Iceland       speak to Heimdall
5.Tikal         use the kerosene lamp to recover orichalcum from the ruins
6.Iceland       use the orichalcum to recover the serpent coil
7.Island        have Sophia talk; give coil to learn about Plato's Dialogue
8.College       use arrowhead to open the back of the bookcase
 -or-          use mayonaise to move statue and reach the attic
 -or-          use chewing gum to walk up the coal shed

Team Path
1.Monte Carlo   find Trottier and lure him to the hotel room
2.Hotel room    have Sophia tell him what he told Indy; take the Sunstone
  -or-          use the scary mask from Algiers to scare Trottier away
3.Algiers       give Omar the Sunstone; trade for a ticket; leave by balloon
4.Desert        fly around until you get shot down at the dig site
5.Dig Site      open the mural to get Sophia out; fix car and leave for Crete
6.Crete         use the surveyor to find the Moonstone; enter the colony
7.Colony        Sterner has the Worldstone; Sophia helps to reach the Map Room
8.Map Room      use the Stones; Kerner will abduct Sophia; dig your way out
9.Thera         you don't get to see Thera, just enter the submarine
10.Submarine     use the acid to get the Stones; free Sophia; move to Atlantis

Wits path
1.Monte Carlo   find Trottier and get his business card
2.Algiers       follow the servant to Omar's house
3.Omar's House  lock up Omar, grab the map and statues and ride the camel
4.Desert        avoid or bribe the guards and make your way to the dig site
5.Dig Site      find statue and orichalcum, fix car and leave for Monte Carlo
  Monte Carlo   warn Trottier; chase the Nazis and get the Sunstone
6.Thera         find Sophia's note and the colony entrance; leave by balloon
7.Submarine     give sandwich to guard; get Moonstone; launch out torpedo tube
8.Crete         you have the Moonstone already so you enter the colony now
9.Colony        Sterner has the Worldstone and a detector; use the Microtaur
10.Map Room      use the detector, then use the subway to travel to Atlantis

Fists Path
1.Monte Carlo   find Trottier and get his business card
2.Algiers       follow the servant to Omar's house
3.Omar's House  defeat the Nazi, grab the map and ride the camel
4.Desert        avoid or beat the Nazis and make your way to the dig site
5.Dig Site      find Sunstone; defeat the Nazi Rolf and leave by balloon
6.Crete         use the surveyor to find the Moonstone; defeat Klaus and enter
7.Colony        push the stone, use your whip then defeat a horde of nazis
8.Map Room      Arnold has the detector; find Sophia to get the Worldstone
9.Thera         get repair kit from the mountains, then use the salvage boat
10.Boat diving   dive where Plato tells you; Kerner kidnaps Sophia again

Atlantis
1.Entrance      use ladder, light rod and the disks
2.Statue Room   once again use the ladder
3.Lava Room     fill cup with lava
4.Machine Room  use the bronze wheel and pour lava down the funnel
5.Crab Room     use ribcage from the subway, and sausage from a nazi
6.Sentry Room   activate the serpent coil with orichalcum
7.Canal         give crab to octopus; use the Stones on the spindles
8.Entry Gate    ladder again; manipulate the statue to open the gate
9.Dungeon       activate the statue; use the iron rod to free Sophia

Atlantis, Inner Circle
1.Nur's Tomb    use orichalcum in Sophia's necklace then use the gold box
2.Megataur      use iron rod from dungeon and sceptre from Nur's Tomb
3.Taur Ride     activate with orichalcum, use levers to move and turn left
4.Lava Room     just a pathfinding puzzle
5.Center        use the Stones one last time; pattern is in the Lava room
6.The Climax    figure it out

Total score is 947 IQ points out of (I guess) 1000.
This means that some alternate solutions are missing.
Note that rescuing Sophia in steps 9 and 1 is optional.