_____________________
| GENERAL INFORMATION \__________________
| Platform : PC | The Lord of the Rings
| Company : EA Games | --The Battle for Middle-Eath--
| Genre : Real-Time Strategy | Guide Submitted: 28/07/07
| Players : Online Multi - 8 | Author: Gothmog14
| Version : 0.5 |
|______________________ |
| REGIONAL INFORMATION \_________________|
| Release: America > March 2006 |
| Rated : ESRB > T for Teen |
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===========================| INTRO |===============================
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Well, this is my guide, it isn't exactly finished, but it has most of the
stats for most of the game. I wrote this around the time when the game
came out, in the same format as the Unit stats guide for the first BFME
by fsovercash, so it should be easy enough to read. I plan on adding
buildings and finishing off what's left of the stats. Note, that these
stats are from the latest patch (patch 1.6, or was it 1.06 (or atleast
I hope it is, I wrote this a long time ago, but I'm pretty sure it's
post 1.05)).
Most of the information here is taken from the files found in the Battle
for Middle-Earth II (tm) folder. I doubt there are any mistakes there, but
more than likely I will make some, there is a lot of info there, and a few
things I don't even understand, so if anyone sees any errors, can you
please point them out to me, e-mail me at
[email protected].
NOTES:
- Easy AI = 25%
Medium AI = 100%
Hard AI = 120%
Brutal AI = 150%
- When you see x/y, one is Melee Damage, one is Ranged, Melee is always
listed first.
- Dodge is applied to non-hero Ranged attacks, aka Arrows.
- Damage's are usually combined because of 3 common types, see the notes
for a Breakdown.
- Heavy Armor / Mithril Mail / Scavenged Armor doubles your Armor (+50%)
- Forged Blades / Elven Blades doubles your Damage (+50%)
- Fire Arrows damage upgrade changes depending on the units.
- Silverthorne Arrows damage upgrade changes depending on units.
- A fully-upgraded unit is twice (x2) as strong as a non-upgraded one.
- Counter system = Swordsmen > Pikemen > Cavalry > Archers > Swordsmen,
in a cycle.
- Swordsmen deal 100% Damage to Pikemen, -100% Damage from Pikemen.
- Pikemen deal 100% Damage, take 20%, and 10% Crush from Cavalry.
- Cavarly deal 100% Damage to Archers, 50% Damage to Swordsmen, -100%
Damage from Archers.
- Archers deal +50% Damage to Swordsmen and +25% Damage to Pikemen.
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===========================| UNITS |===============================
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_________________________________________________________________________
_________________________________________________________________________
[Men of the West Units]
----------------------------------------------------------------------
Unit Cost BuildTime CP Health Damage Range Vision
--------------- ---- --------- -- ------ ------ ------ ------
Soldier 200 20 60 200 40 - 175
Archer 250 20 60 100 25 300 360
Dúnedain Ranger 250 30 60 400 75/20 400/- 480
Tower Guard 300 20 60 320 50 - 175
Ithilien Ranger 500 30 60 400 75/20 400/- 480
Knight 500 25 60 400 60 - 175
Rohirrim 750 45 60 800 60/20 350 370
Trebuchet 800 30 25 2000 600 500 500
----------------------------------------------------------------------
Notes:
- Dúnedain and Rangers are the same unit with a different portrait
and voice-acting.
- Rangers get +20 Damage from Forged Blades.
- Rangers do 100 Piercing +50 Flame with Fire Arrows.
- Flaming Shot upgrade gives +800 Fire Damage to Trebuctets.
- Knights gain less Armor if they have both Heavy Armor and Shields BUG.
- Fire Arrows add +25 Fire Damage to Archers.
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[Elven Units]
-----------------------------------------------------------------------
Unit Cost BuildTime CP Health Damage Range Vision
--------------- ---- --------- -- ------ ------ ----- ------
Hobbits 50 20 10 100 60/200 -/200 175
Lorien Warrior 300 30 60 125 80 - 175
Mithlond Sentry 300 30 60 125 55 - 175
Lorien Archer 300 30 60 125 40 350 350
Rivendell Lancer 500 30 60 300 60 - 175
Mirkwood Archer 800 45 60 150 90 450 550
Fangorn Ent 1000 45 50 2000 600/400 -/500 500
Giant Eagle 2000 60 0 2000 500+250 - 400
-----------------------------------------------------------------------
Notes:
- Mirkwood Archers upgrade to +60 Magic Damage with Silverthorne.
- Mirkwood Archers shoot slower with Silverthorne.
- Lorien Archers upgrade to +40 Magic Damage with Silverthorne.
- Silverthorne Arrows upgrade adds a Knockback effect.
- Eagles take 100% Damage from Pierce and Hero-Ranged and 150% from
Fire and Magic Damage.
- Ents take 500% from Laborers, 100% from Stab, Siege, Magic, and Flame
Damage, 50% from Hero and Slash Damage, 5% from Hero-Ranged, 1%
from Pierce and Crush damage.
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__________________________________________________________________________
[Dwarven Units]
-------------------------------------------------------------------------
Unit Cost BuildTime CP Health Damage Range Vision
--------------- ---- --------- -- ------ ------ ----- ------
Guardian 250 20 60 400 50 - 175
Axethrower 250 20 60 240 50 250 300
Phalanx 300 30 60 500 45 - 175
Men of Dale 500 30 60 200 50 380 380
Battlewagon 500 30 50 3000 300/200 -/150 175
Dwarven Demolisher 600 30 25 4000 1000 - 175
Iron Hills Catapult 800 40 25 2000 300 x 2 500 550
-------------------------------------------------------------------------
- Men of Dale gain +50 Fire Damage from Fire Arrows.
- Axethrowers gain +25 Pierce Damage from Forged Blades.
- Battewagon Passengers have 99 Pierce Damage, 30 Range.
- Battewagon can be upgraded with a Hearth, Men of Dale or Axethrowers.
- Iron Hills Catapult fires 2 shots instead of 1.
- Iron Hills Catapult gains +200 x 2 Fire Damage with Flaming Shot upgrade.
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[Isenguard Units]
-------------------------------------------------------------------------
Unit Cost BuildTime CP Health Damage Range Vision
--------------- ---- --------- -- ------ ------ ----- ------
Isenguard Laborer 20 5 5 60 5 - 100
Wildmen of Dunland 200 20 48 150 40 - 175
Uruk-hai Warrior 300 30 60 300 80 - 175
Uruk-hai Crossbow 300 30 60 160 25 300 340
Uruk-hai Berserker 300 25 20 800 300 - 175
Uruk-hai Pikeman 400 30 60 400 45 - 175
Warg Riders 500 30 60 400 100 - 175
Siege Ladder 150 30 4 600 - - 175
Isenguard Ballista 300 40 25 2000 400 500 520
Battering Ram 400 30 25 2000 1000 - 175
Explosive Mine 500 45 10 1500 7000 - 175
-------------------------------------------------------------------------
- Berserkers have Area of Effect, 15 Radius, 90° arc.
- Berserkers have an 80% Dodge chance.
- Explosive Mines have an 80% Dodge chance.
- Siege Ladders have a 50% Dodge chance.
- Uruk-hai Crossbows gain 30 Pierce Damage +25 Fire Damage with upgrade.
- Wildmen gain 2 resources per hit on a Structure.
- Wildmen have Torches upgrade purchasable on the Horde itself.
- Torch upgrade gives +30 Slash Damage to Wildmen.
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[Mordor Units]
--------------------------------------------------------------------------
Unit Cost BuildTime CP Health Damage Range Vision
--------------- ---- --------- -- ------ ------ ----- ------
Mordor Laborer 20 5 5 60 5 - 100
Orc Warrior 100 25 60 125 30 - 175
Orc Archer 300 30 60 100 20 275 280
Corsairs of Umbar 400 30 60 200 40/25 -/100 175
Soldier of Rhun 400 40 60 320 60 - 175
Haradrim Archers 500 45 60 400 38 350 390
Mountain Troll 500 45 50 1500 200/200 -/250 250
Drummer Troll 750 45 25 2000 120 - 175
Attack Troll 1000 45 50 3000 600 - 175
Mûmakil 1600 60 100 8000 600 - 400
Mordor Catapult 300 30 25 2000 400/60* 500/420 550
Battering Ram 400 30 25 2000 1000 - 175
Siege Tower 1000 45 5 2000 - - 175
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Notes:
- Orcs Warriors gain +50% Damage and +25% Speed if in a group of 100+ Orcs.
- Orc Archers gain +20 Fire Damage from Fire Arrows upgrade.
- Corsairs purchasable from Inn for 200, 25 Buildtime.
- Haradrim Archers take Half Damage (-50%) from Pierce.
- Haradrim Archers gain 40 Pierce Damage +15 Flame Damage from Fire Arrows.
- Trolls do 120 Damage with trees but can hit multiple targets.
- Attack Trolls have 100% of a Mountain Troll versus most Damage types.
- Attack Trolls do half-damage (-50%) to Heroes and Pikes.
- Mûmakil starts with 6 Archers, Range increased to 400.
- Mûmakil takes 25% from Piercing, 100% from Fire and Slash Damage, and 175%
from Stab Damage (pikes).
- **Catapults do 400 Siege + 100 Flame Damage, 60 with "Head" ammunition.**
- ???Grond remains in the INI files???
- Battering Ram not in INI files, information taken directly from in-game.
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____________________________________________________________________________
[Corrupted Wild Units]
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Unit Cost BuildTime CP Health Damage Range Vision
--------------- ---- --------- -- ------ ------ ----- ------
Wild Laborer 20 5 5 60 5 - 100
Goblin Warrior 75 30 60 75 20 - 175
Goblin Archer 200 30 60 80 20 275 400
Corsairs of Umbar 200 25 60 200 40/25 -/100 175
Spiderlings 300 30 60 300 75 - 175
Half-troll Marauder 450 30 48 600 100 - 175
Cave Troll 500 40 25 2000 200/200 -/250 250
Spider Rider 600 30 60 600 150/100 -/400 300
Mountain Giant 1000 45 50 4000 600/400 -/500 500
Fire Drake 2000 30 0 4000 750 100 175
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Notes:
- Goblin Archers gain +20 Fire Damage from Fire Arrows upgrade.
- Spider Riders have 40 Pierce +20 Flame when upgraded with Fire Arrows, BUG
- Spiderlings take Half damage (-50%) from Slash Damage, full from Pierce.
- Firedrake immune to Fire Damage, takes 100% from all other forms of
Damage
- Spider Hole Spiderlings have 300 Health, 100 Damage.
- Giant's Death causes 100 Damage, 30° Radius.
- Cave Trolls are in the same group as Mountain Trolls in the INI files,
Damages and Ranges assumed.
- Spider Riders can shoot beyond their Vision if it uncleared due to other
units and/or structures.
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==============================| SPEED |=================================
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---------------------
Normal Movement Speed
---------------------
Unit Flaming Death Panic Speed - 40
In-game Porter Speed - 60
Hobbit Speed - 35
Elven Hero Speed - 65
Dwarven Hero Speed - 45
Men of the West Hero Speed - 40
Evil Hero Speed - 50
Isenguard Infantry Speed - 50
Isenguard Pikemen Speed - 50
Isenguard Berserker Speed - 75
Isenguard Cavalry Speed - 80
Mordor Infantry Speed - 50
Mordor Pikemen Speed - 50
Mordor Corsair Speed - 70
Mordor Troll Speed - 55
Mordor Drummer Troll Speed - 32
Mordor Mûmakil Speed - 50
Corrupted Wild Infantry Speed - 65
Corrupted Wild Pikemen Speed - 63
Corrupted Wild Troll Speed - 55
Corrupted Wild Cavalry Speed - 90
Corrupted Wild Special Speed - 120
Elven Infantry Speed - 60
Elven Pikemen Speed - 50
Elven Cavalry Speed - 90
Elven Ent Speed - 50
Elven Eagle Speed - 88
Dwarven Infantry Speed - 40
Dwarven Pikemen Speed - 40
Dwarven Cavalry Speed - 85
Gondorian Infantry Speed - 50
Gondorian Archer Speed - 40
Gondorian Pikemen Speed - 40
Gondorian Cavalry Speed - 70
Rohirrim Cavalry Speed - 90
----------------------
Panic and Attack Speed
----------------------
Fellbeasts - Attack Speed - 150
- Panic Speed - 160
Witch-king (mounted) - Attack Speed - 150
- Panic Speed - 160
Drogoth - Attack Speed - 150
- Panic Speed - 160
Eagles - Attack Speed - 114
Ents - Enraged Speed - 50
- Panic Speed - 80
Mûmakil - Panic Speed - 60
- Enraged Speed - 80
Notes:
- Infantry is basic Swordsman and Archer units.
- Special are Spiderlings and Firedrakes.
- "Troll" is Cave Trolls, Attack Trolls, Mountain Trolls, and Mountain
Giants.
- Men of the West Hero Speed is only for unmounted heros.
- Saruman, Grima, Lurtz,and Gorkil (unmounted) have 50 Speed.
- Sharku has 100 Speed.
- Shelob has 80 Speed.
- Drogoth, Fell Beasts and the Witch-king (mounted) have 95 Speed.
- Gorkil (mounted) has 81 Speed.
- The Witch-king unmounted has 65 Speed.
- The Mouth of Sauron has 40 Speed unmounted, and 90 when mounted.
- The Nazgûl have 55 Speed unmounted, and 106 Speed mounted.
----------------------------------------------------------------------
- Attack Speed is a Movement change when a unit targets a building,
only for Fellbeasts, Drogoth, The Witch-king (mounted) and Eagles.
- Panic Speed is an increased Movement when Health reaches a
Critical level. only for Fellbeasts, Drogoth, The Witch-king
(mounted) and Eagles. Ents and Mûmakil experience this when on
fire or in Critical Health.
- Enraged Speed is an Movement change in Ents when they see
Lumbermills or other Ents being lit on fire. Mûmakil experience
this when being attacked with Fire Arrows.
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==============================| CRUSH |==================================
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-------------------
Normal Crush Damage
-------------------
Tom Bombadil - 400
Mûmakil - 400
Dwarven Battlewagon - 300
Shelob - 200
Balrog - 200
Mounted Heroes - 160
Rohirrim - 160
Spider Rider - 160
Rivendell Lancer - 100
Gondorian Knight - 80
Warg Rider - 60
Troll - 10
Spiderling - 10
-------------
Crush Revenge
-------------
Oathbreakers - 250
Anit-Cavalry Infantry - 250
Basic Infantry - 20
Ranged Infantry - 10
---------------
Crushed Enemies
---------------
Tom Bombadil - N/A (Infinity)
Balrog - N/A (Infinity)
Mûmakil - N/A (Infinity)
Troll - N/A (Infinity)
Dwarven Battlewagon - 30
Shelob - 7
Mounted Heroes - 3
Rohirrim - 2
Spider Rider - 2
Rivendell Lancer - 2
Gondorian Knight - 1
Warg Rider - 1
Spiderling - 1
--------
Flanking
--------
If a unit is attacked from behind it takes double (100%) damage, however,
if the unit is Anti-Cavaly, or a Pikemen unit, it takes quadrouple (200%)
Damage. Trampling with flanking generally adds a multiplier of 2x or 3x.
Infantry - 100%
Anti-Cavalry Infantry - 200%
Trampling flanking - 100% / 150%
NOTES:
- "Troll" refers to Cave Trolls, Mountain Trolls, Drummer Trolls,
Attack Trolls, and Mountain Giants.
- Anti-Cavalry Infantry are Pikemen.
- Basic Infantry are Swordsmen.
- Ranged Infantry are Bowmen.
- All other units CAN NOT be crushed.
- Mounted Heroes include all mounted on Horse that are not previously
or later mentioned. This means Ewoyn, Eomer, Theoden, Faramir,
Gandalf, Glorfindel, the 3 Nazgûl, Sharku and Gorkil.
---------------------------------------------------------------------------
- Crush is the Damage taken when ridden over with any form of Cavalry or
Monster units. Some Siege units have instant Death Crush too (aka Siege
Towers), but only to Infantry.
- Crush Revenge is the Damage the Cavalry / Monster units take from
Crushing. Again, special Siege takes none.
- Crushed Enemies is the amount of enemies that can take the Crush Damage
before the Unit / Battalion / Horde slows down and is unable to crush.
++++++++++++++++++++++++++++++----------++++++++++++++++++++++++++++++++++
==============================| HEROES |==================================
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Men Heroes Cost Time Health Attack Damage Range
------------- ----- ----- ------ ------- ------ ------
Eomer 1000 30 2400 Melee 80 -
Throw Spear 400 ???
Theoden 1200 30 1600 Melee 180 -
Mounted 35* -
Eowyn 1200 30 1600 Melee 150 -
Smite 500 ???
Faramir 1200 30 2000 Melee 200 -
Ranged 150 350
Wounding Arrow 300 350
Boromir 1250 30 2800 Melee 300 -
Aragorn 1500 30 2400 Melee 400 -
Gandalf 3000 45 2400 Melee 100 -
Wizard Blast 500 100
Lightning Sword 300+60 300
Istari Light 3000 200
Word of Power 500 120
Elven Heroes Cost Time Health Attack Damage Range
------------- ----- ----- ------ ------- ------ ------
Arwen 800 30 2000 Melee 100 -
Flood ??? ???
Glorfindel 1500 30 1500 Melee 150 -
Haldir 2000 30 2000 Melee 120 -
Ranged 100 400
Golden Arrow 200 400
Thranduil 2500 30 2000 Ranged 200 400
Vengeance Thorn 4000* 400
Elrond 2500 30 3500 Melee 250 -
Whirlwind** 90+20 MOVEABLE
Legolas 3000 30 2500 Ranged 200 400
Knife Fighter 200 -
Hawk Strike 400 485
Arrow Storm 200 400
Dwarven Heroes Cost Time Health Attack Damage Range
-------------- ----- ----- ------ ------- ------ ------
Gloin 1500 30 3000 Melee 400 -
Slam 1000*** -
ShakeFoundation 2000 -
Shatterhammer 500 250
Dain Ironfoot 2500 30 3000 Melee 300 -
Gimli 4000 30 4000 Melee 500 -
Axe Throw 500 175
Leap Attack 100 100
Isenguard Heroes Cost Time Health Attack Damage Range
---------------- ----- ---- ------ ------ ------ ------
Grima Wormtongue 800 45 2000 Melee 100 -
Backstab**** 400 -
Sharku 1200 30 2400 Melee 150 -
Man Eater KILL UNIT ONLY
Lurtz 1200 30 2400 Melee 200 -
Ranged 150 350
Cripple Strike 200 350
Carnage 300 -
Saruman 3000 45 3000 Melee 100 -
Wizard Blast 500 110
Fireball***** 850 250
LightningStrike 3000 300
Mordor Heroes Cost Time Health Attack Damage Range
-------------- ----- ----- ------ ------- ------ ------
Nazgûl x3 1000 40 2000 Melee 150 -
Morgul Blade 80 -
Mouth of Sauron 1500 45 5000 Melee 320 -
Evil Eye 3000 250
Fellbeast x2 3000 60 6000 Mounted 500+250 -
The Witch-king 5000 60 8000 Melee 600 40
Mounted 500+250 -
Wild Heroes Cost Time Health Attack Damage Range
-------------- ----- ---- ------ ------- ------ ------
Shelob 2000 45 4500 Melee 250 -
Poison Stinger 9000 -
Gorkil 3000 30 3000 Melee 300 -
Poison Stinger 3000 -
Drogoth 5000 60 6000 Mounted 500+250 -
Fireball 800 400
Wingblast 15+5 75+5
Incinerate 1000 x2 60
Fireflight 2000 300
NOTES:
- Normal Heroes have 50% Dodge.
- Dwarven Heroes have 80% Dodge.
- Airborne Heroes and Shelob have 0% Dodge.
- Theoden's Mounted Damage = BUG
- Lightning Sword does 300 Magic Damage + 60 Fire Damage.
- Arwen's Flood is not present in the INI files.
- Thorn of Vengeance does 2000 Hero-Ranged Damage +1000 Fire Damage +1000
Magic Damage.
- Whirlwind is controlled like a seperate hero.
- Slam does 500 Hero Damage +500 Structural Damage.
- Shake Foundations does only Structural Damage.
- Backstab does 200 Hero Damage +200 Poison Damage, can only target Heroes.
- Saruman's Fireball does 400 Fire, +400 Structural, +50 Magic Damage.
- Lightning Strike does 1000 Magic Damage +2000 Fire Damage.
- Morgul Blade spawns Wights if it kills, and stuns enemies.
- Poison Stinger Damage is done Over Time.
- Drogoth's Fireball does 400 Fire Damage +400 Structural Damage.
- Wing Blast has "Large" and "Small" seperate effects?
- Incinerate does an additional 1000 Fire Damage near the middle.
- Fireflight does 1000 Hero Damage +1000 Fire Damage.
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==============================| LEGAL |==================================
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Generic crap:
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
Copyright 2005 Gothmog14