The Incredible Toon Machine FAQ
by Lord Seth
Yay! Yet another FAQ by me about a game most people have never heard of!
Contact information:
[email protected]
I. Intro
II. Version History
III. FAQ
IV. Manual Passwords
V. Part List
VI. Walkthrough
i. Cake Walk
ii. All Brawn, No Brains
iii. Really, REALLY Hard
iv. LOONEY BIN!
VII. Legal Stuff and Credits
I. Intro
Okay, so you're probably asking "Why write an FAQ about a game that's about a
decade old?". Well, first off, I think every game should have at least one
FAQ, and GameFAQs doesn't have an FAQ for this game (at least not when I
originally posted this). Secondly, this is one of the hardest of all of The
Incredible Machine games, so it thus needs a guide the most. Thirdly, I bought
"The Incredible Toon Machine Hint Book" (it may be called "hints", but it
gives all the answers) from Sierra separately, and since some aren't lucky
enough to have it, I feel I should share the knowledge.
Anyway, just so you know, I'm not going to bother with saying what the goal of
each level is, or what parts you get for each level. Why? Because if you're
playing the darn game you'd know that! I'm likewise not going to bother with
what all the parts do, because it says that all in the instruction booklet and
it's not that hard to figure out. It's all in the Tutorial anyway.
Also, please, please, PLEASE try your very hardest to solve the puzzles before
looking at this FAQ. You get a much better feeling if you solve it yourself
than by looking at this FAQ.
NOTE: I have the MACINTOSH version of The Incredible Toon Machine. While I
think it and the PC version are essentially identical, I feel I should mention
that, just in case.
II. Version History
1.13: Decided to list the various passwords for the game to help people who
have lost their manuals. Added list of parts. (8/20/05)
1.03: Added a new site to which this can be uploaded. (10/26/04)
1.02: Corrected the mistake where I listed Puzzle 67 (Minimalist) as Puzzle 66
and corrected the mistake where I said the name of Minimalist was "Al Eats
Sid". Added another FAQ question. (10/24/04)
1.01: Realized that I had forgotten to put contact information in the FAQ, and
added it. (10/21/04)
1.0: Initial Release (10/20/04)
III. FAQ
Q: I solved a puzzle and want to see the "official" solution. How do I do
that?
A: Go to HomeToons and load the puzzle. You can only do this if you've
actually solved the puzzle, of course.
Q: When I won the game and saw the little concert, the game quits suddenly! Is
that supposed to happen?
A: Well, it happened to me. Once Al puts his hand on the floor the game just
quits. I don't know if this is a bug or if it's supposed to happen. If anyone
has any information about this, PLEASE tell me. Oh, and since you see that
when you open the game after beating it, just click while in the middle of the
concert to skip it and not have the game quit.
Q: I tried solving the puzzle the way you said, but it didn't work! Why?
A: Try moving the parts around slightly. It might be because they're off by a
little.
Q: What does the entire Mystery Message say?
A: You should be able to solve it yourself, especially with the help I'm
giving you, but here's what it says: "TRY ROMKO ALL NEW GUIDED MISSILES".
Q: I think I found a mistake in your guide. How do I tell you about it?
A: My e-mail address is
[email protected]. And if you think you've found a
problem, PLEASE tell me! I don't care if it's just a misplaced apostrophe!
However, make sure that it actually is an error, and the problem isn't on your
end.
Q: Why didn't you list the goals of each level, or what parts you're given to
work with?
A: Did you read the Introduction?
IV. Manual Passwords
Whenever you move The Incredible Toon Machine to another computer, when you
first open it it requests a password from you. It gives you a page number and
you're supposed to look at the bottom of that page number and input the
password that's there. This is definitely a step up from The Even More
Incredible Machine, which required you to do this EVERY SINGLE TIME you opened
the game. Still, this can be a real pain for people who have lost their
manuals and wish to put it on a new computer; I ended up having to buy the
game all over again just to get the handbook.
These passwords were apparently used to give copy protection; that is, to
prevent people from just copying this or downloading this. However, the game
is really old and I doubt the manufacturers care if I do this. However, if I
receive ANY complaints from Sierra I will remove this section from the FAQ.
NOTE! BY READING THE PASSWORDS, YOU STATE THAT THE COPY OF THE GAME YOU OWN IS
LEGAL AND WAS NOT OBTAINED THROUGH COPYRIGHT VIOLATIONS! THAT MEANS THAT IF
YOU DOWNLOADED IT FROM THE INTERNET OR SOMEONE COPIED THEIR GAME AND GAVE IT
TO YOU, YOU'RE NOT ALLOWED TO READ THIS PART!
Anyway, here they all are.
Page 1: Pencil, Cheese, Baseball
Page 2: Fish, Anvil, Pencil
Page 3: Pistol, Bomb, Beachball
Page 4: Bomb, Fish, Bomb
Page 5: Beachball, Pencil, Pistol
Page 6: Balloon, Hildegard Hen, Timer
Page 7: Soccer Ball, Bombshell, Cliff Ant
Page 8: Cliff Ant, Bomb, Eunice Elephant
Page 9: Cheese, Piano, Bombshell
Page 10: Anvil, Scissors, Bik Dragon
Page 11: Piano, Al E. Cat, Baseball
Page 12: Bomb, Fish, Soccer Ball
Page 13: Eunice Elephant, Cheese, Pencil
Page 14: Bombshell, Pencil, Hildegard Hen
Page 15: Cheese, Cliff Ant, Beachball
Page 16: Hildegard hen, Pencil, Bombshell
Page 17: Scissors, Bomb, Scissors
Page 18: Bomb, Pencil, Bomb
Page 19: Beachball, Bombshell, Timer
Page 20: Baseball, Soccer Ball, Piano
Page 21: Bomb, Beachball, Scissors
Page 22: Hair-Dryer, Baseball, Pencil
Page 23: Soccer Ball, Scissors, Soccer Ball
Page 24: Fish, Beachball, Sid Mouse
Page 25: Pencil, Baseball, Hair Dryer
Page 26: Piano, Bomb, Cheese
Page 27: Eunice Elephant, Cliff Ant, Bombshell
Page 28: Pencil, Bik Dragon, Bomb
Page 29: Fish, Al E. Cat, Fish
Page 30: Cheese, Sid Mouse, Cheese
Page 31: Candy Cane Incline, Timer, Balloon
Page 32: Hair Dryer, Cheese, Hair Dryer
Page 33: Piano, Cliff Ant, Eunice Elephant
Page 34: Pencil, Bomb, Anvil
Page 35: Eunice Elephant, Cliff Ant, Bombshell
Page 36: Pencil, Bombshell, Cliff Ant
Page 37: Pencil, Eunice Elephant, Fish
Page 38: Bombshell, Pencil, Hildegard Hen
Page 39: Anvil, Eunice Elephant, Bubble Gum
Page 40: Bomb, Anvil, Hair Dryer
V. Part List
Here is a list of all of the parts and what they do.
Sid Mouse: If Sid and Al are horizontally aligned (with no wall between them),
Sid will try to make a face at Al to make him chase after him. Sid runs from
Al and will run towards Bananas, Bubble Gum, and Cheese.
Al E. Cat: Al is attracted by Fish, Bubble Gum, and Bananas. If Sid taunts
him, Al will chase after him. If Al manages to catch Sid, Sid gets eaten by
him.
Bik Dragon: If his back is hit by something, he'll spew fire. This will set
off bombs, heate teapots, pop balloons, or torch Sid and Al.
Eunice Elephant: If she sees Sid, she'll scream and face the other direction.
If something lands on her trunk, she'll throw it into the air. If she gets hit
in the butt, she'll blow stuff in front of her away. If she sees a peanut,
she'll try to suck it in, along with anything else in the way.
Hildegard Hen: If anything hits her, she lays an egg, or multiple eggs
depending on how she is programmed.
Teapot: A Hair Dryer or Bik Dragon will start this up. It shoots out steam,
which can be used to move things around.
Ratapult: A catapult with a rat on it. Bump into it and it'll chuck a boulder
into the air. The amount of boulders it is able to fire before running out is
programmable.
Balloon: This floats upward when possible. It can be tied down or tied to
something else in order to pull on it.
Air Mattress: If something falls on this, it bounces upward and gains height
with each bounc.
Magnifying Glass: Sid can look through this to scare Al and make him run away.
Piano: Like the Balloon, this can be used to pull on things, except this falls
downward.
Anvil: Basically the same as the Piano.
Hat Pin: These pop Balloons and can also poke Sid or Al. If Sid or Al is
floating because of Bubble Gum, this will pop that and send them falling down.
Pencil: If Sid or Al manages to get their hands on this, they can use it on
the other to wipe them out of existence.
Bubble Gum: This can be used to attract Sid or Al. If they reach it, they'll
eat it and float upward due to the bubble they blow. Noe that if Sid eats it,
he only takes part of it and leaves it there, but Al will gobble up the whole
thing.
Egg: An egg. Easily broken.
Fish: This attracts Al.
Cheese: This attracts Sid.
Peanut: If Eunice sees this, she'll try to suck it up, sucking towards her
anything that's in the way.
Banana: Both Sid and Al are attracted to this. If they eat it, they'll throw
the peel behind them (note the Banana can also be programmed to become this).
If Sid slips on a Banana Peel, he'll slide until he hits something. Al will
just trip on it.
Rope: This is a connecting part. It can be used to hold things down or hold
things up. It also can be used to pull on things. They can be put through
Pulleys.
Teeter-Totter: If something lands on (or pulls down) the upper end, it flips.
If something pulls upward on the lower end (or if something floats upward
beneath its lower end) it flips. This flipping can pull things around or flip
things on it into the air.
Eye-Hook: This can be used to tie things down.
Scissors: If these are on Rope and are hit, they'll cut the rope. Sid and Al
will also, if they see them, go towards them and use the Scissors themselves.
Pulley: You can put a Rope through a Pulley to change its direction.
Pistol: If rope is attached to it and the rope pulls on it from behind, it'll
fire a bullet. It can be programmed to fire multiple bullets.
Lunch Whistle: This is actually never used in the puzzles, but it's available
when you make your own puzzles. If something pulls on it, Sid and Al will stop
everything for a short time to pull out foo and eat it.
Trap Door: If you bump it from underneath or pull down on it, it opens.
Blasting it open with a bomb is also possible.
Belt: These can put rotating parts together, such as Conveyer Belts and Cliff
Ants. Note that unless Rope, Belts have a limited range.
Conveyer Belt: Hook these up to something with a Belt. If the Belt starts
rotating, so does this. It can move things around.
Gears: These can be connected to things with Belts. If they're adjacent to
each other, they can rotate one another. They can be used to change the
rotaton's direction or bring the rotational energy across long distances.
Cliff Ant: If something hits this guy, he'll start cranking his motor and
producing rotational energy.
Chow-Man Motor: If food is put on his trap, he'll start running for a short
time, producing rotational energy.
Electric Switch And Outlet: An electric switch. Plug electrical parts into
them. if the switch is flipped, the electric parts turn on. Note that they
turn off if the switch is subsequently flipped in the other direction.
Vacuum: An electric part. It sucks things up when it's turned on.
Hair Dryer: This can be used to blow things away when turned on, not to
mention have interesting effects on Sid and Al.
Timer: You can program this to set its timer. You plug it into an outlet and
it starts counting down when it's turned on.
Up/Down Counter: Hit one end and it forces the other end out. It also will
move the number on it up or down. You can program it to start with a certain
number.
Thumpulator: If the top or bottom is hit, the arm on it pops out and hits
anything in front of it. It can also be stretched out. Each time the top or
bottom is hit, the next arm pops out.
Electro-Ramp: Whenever it detects anything moving below it, this flips and
goes the other direction.
Message Machine: Bump the bottom button or pull on its top part to open it and
display a letter. The letter it displays can be programmed.
Trans-Roto-Matic: This can turn "rope energy" into "belt energy". Note also
that it will be rotated when the spring is hit by something.
Skeleto-Bobbin: The opposite of the Trans-Roto-Matic, this will turn "belt
energy" into "rope energy".
Bomb: This can blow up some walls. Bik can blow these up. Note that if one
blows up and another is near it, the second will also blow up.
Bombshell: Put this up in the air and it'll fall and blow up when it hits
something.
Dust Bunny: If this hits Al, he'll shoot out a hairball, which can hit things.
It also can bump into other objects.
Rock: These are shot out by Ratapults. It functions like a ball, except it
doesn't bounce much and loses energy quickly.
Ball-O-Yarn: Like a ball, this rolls around, but doesn't bounce much. It
attracts Al and he'll get stuck in the yarn if he touches it.
Bob Baseball: A baseball that bounces around a bit, and will also say "Ow" if
he falls from a high height.
Soccer Ball: A ball that bounces a bit.
Beachball: A bouncy ball.
Marble: This actually isn't affected by gravity. If something hits it, it'll
start moving. It's very similar to the Pool Balls from the other The
Incredible Machine games.
Ball Bearing: A heavy ball that doesn't bounce much.
Striped Super Ball: A fast and bouncy ball. It gains momentum with each
bounce.
Dinky Blue Ball: Another bouncy ball, though it eventually stops bouncing.
Small Super Ball: In the words of the instruction manual, "This little orb
acts just like the Striped Super Ball. it just isn't full grown yet".
Ladder: These can be stretched out. If Sid or Al walks by a ladder, they'll
climb up it.
Tunnel: Sid or Al can enter these. If they're walking in a certain direction
and walk by a tunnel, they will enter it and come out the other tunnel (these
basically come in "twos". You place one end, then place the other). The length
of time it takes for them to go through the tunnels depends on the length of
space between them.
Rug: Basically a platform. Sid can walk over it or stand on it, but if Al is
on it, it collapses.
Wall-O-Steel: It used to build a wall or a floor. You can stretch it as far as
you want, and explosions will destroy it. The same is true for the other
walls.
Wooden Wall: The same as the Wall-O-Steel, except it's less slippery.
Rock Wall: Same as the others, but very little splippage.
Log Wall: Less slippage than Steel, but more slippage than Rock.
Vertebrae Wall: Only a small amount of slippage.
Dog Bone Wall: A wall with a very slippery surface.
Candy Cane Incline: Inclines aren't destroyed by explosives like Walls are.
You can use them to make things slide downward. This is a pretty slippery
Incline.
Tile Roof Incline: Less slick than the Candy Cane Incline.
Thatched Straw Incline: Not a very slippery Incline.
Stone Incline: Like the other Inclines, but a lot slower to slide down.
Vertebrae Incline: Like the other Inclines, but MUCH slower to slide down.
Cracked Bone Incline: Less slick than the Stone Incline, but less slick than
the Candy Cane Incline.
VI. Walkthrough
Here's what I do in the walkthrough. I say what to do first. I have the "what
happens" because you may be a little confused as to where to put the part
based on what I say, so that way you can sort of double-check it.
i. Cake Walk
Puzzle 1: Introducing... Sid & Al!
What To Do: See the hole in the candy cane incline? Put another candy cane
incline between them (make sure you stretch it out) to fill up the gap. Then
place the ball at the very top of the thatched straw incline.
What Happens: The ball rolls down, opening all of the message machines.
Puzzle 2: Introducing... Eunice!
What To Do: Place the Cheese on the platform to the right of Sid.
What Happens: Sid goes after the cheese and Eunice sees him, turns around, and
gets the peanut.
Puzzle 3: Cheese, Ladders, Tunnels
What To Do: Place a Cheese to the right of the middle ladder and the other to
the right of the top ladder.
What Happens: Sid goes after the cheese and climbs the ladder, then does this
twice more. He then enters the tunnel by going after the last cheese.
Puzzle 4: Introducing... Bik Dragon!
What To Do: Place Bik Dragon to the left of Sid Mouse, having Bik face Sid.
Then place a balloon underneath Bik.
What Happens: Bik gets hit by the balloon and roasts Sid.
Puzzle 5: Up/Down Counter
What To Do: Put a Beachball onto the stone incline, and put an Up/Down Counter
between Al and the incline.
What Happens: The Beachball hits the Up/Down Counter, pushing Al. Al sees the
Fish and eats it.
Puzzle 6: Catapults!!
What To Do: See that "corner" in the upper right? Put the catapult there,
facing right. You may have to tweak it a little before it works.
What Happens: Al spits out the hairball at the first catapult, which then will
throw a rock at the second, which then will throw a rocket at the third, which
will throw a rock at Sid, hitting him.
Puzzle 7: Electro-Ramp 1
What To Do: Take two inclines (don't rotate or stretch them) and use them to
fill in the hole in the inclines to the upper left. Then take the other two
inclines, flip them, and use them to fill the hole between the lower-right
incline and the wall where Al is.
What Happens: The ball hits Cliff Ant, and he starts the conveyer belt. The
ball goes under the Electro-Ramp, which causes it to turn. The anvil falls
down, goes down the incline and Electro-Ramp, and hits Al.
Puzzle 8: Magnifying Glass
What To Do: Place the Magnifying Glass between Sid and Al.
What Happens: Sid scares Al with the Magnifying Glass. Al runs off, and Sid
eats the cheese.
Puzzle 9: Electro-Ramp II
What To Do: Have the Electro-Ramp slope down to the left, then place it
underneath the carpet. It may take a little fine-tuning to do it.
What Happens: Al chases Sid and falls down the rug. He slides down the
Electro-Ramp and eventually comes to the fish. This reverses the Electro-Ramp
and Sid, going back for the Cheese, slides down it to get the banana.
Puzzle 10: Eunice Flips Out
What To Do: Put Eunice underneath and to the left of the bottom Eunice, and
then put the ball in front of her.
What Happens: The upper Eunices flip their balls and they hit the bottom
Eunices, who blow the balls to the Up/Down Counters.
Puzzle 11: Catapult Programming
What To Do: Place the catapult, facing left, on the floor between the rock
walls. Then program the catapult to shoot 5 balls.
What Happens: The ball hits the catapult, which launches a rock. The rock hits
the Up/Down Counter, then the catapult, which launches another rock, and
repeats the cycle until the puzzle is solved.
Puzzle 12: Vacuuming Up
What To Do: Plug a vacuum cleaner into the left electric outlet, and then put
the ball above the switch.
What Happens: The rock and ball fall, flipping the switches and turning on the
vacuum cleaners, which suck up the balls.
Puzzle 13: Conveyers and Gears
What To Do: Put an egg above the left Chow-Man Motor. Put a gear just to the
right of (or just to the bottom of) the gear on the screen, then connect the
Chow-Man Motor to that gear.
What Happens: Chow-Man eats the egg, and then starts walking, causing the fish
to come to Al, who eats it.
Puzzle 14: Switches and Hair Dryers
What To Do: Put the electric switch to the right of the Cheese, and then plug
the Hair Dryer into it.
What Happens: The Hair Dryer moves the bubble gum to the right, which flips
the switch, turning the other Hair Dryer on, and giving Sid the Cheese.
Puzzle 15: Tunnel
What To Do: Place one end of the tunnel in front of Al, and put the other to
the left of the Bubble gum, then place a fish to the right of the tunnel next
to Al.
What Happens: Al sees the fish and enters the tunnel, then eats the Bubble
Gum.
Puzzle 16: Say Cheese!
What To Do: Put the Air Mattress just underneath the gap between Sid and the
Cheese.
Puzzle 17: See Ya Later, Thumpulator!
What To Do: Put a Thumpulator, facing left, to the right of Sid, and then put
a rock above it.
What Happens: The rock hits the Thumpulator, which knocks Sid off the screen.
Puzzle 18: Teeter-Totter
What To Do: Place a "\" Teeter-Totter underneath the right-most rock.
What Happens: Sid falls onto the Teeter-Totter, knocking the rock off the
screen.
Puzzle 19: Teapot
What To Do: Place a right-facing Teapot to the right of the right-most Bik
Dragon.
What Happens: The balloon hits Bik, who breathes fire on the Teapot, which
knocks the baseball off the screen.
Level 20: Scissors
What To Do: Put a pair of right-facing scissors to the right of the bottom
Sid. Make sure the Scissors encompass the rope.
What Happens: The bottom Sid pulls on the Scissors, releasing the Anvil and
preventing himself from being flattened.
Puzzle 21: Timer Tumble
What To Do: Place the Timer (facing right) to the left of Al. Make sure it's
plugged in to the outlet.
What Happens: The Timer pushes Al to the right, and he gets the Fish.
Puzzle 22: Trap Door
What To Do: Place an anvil underneath Sid's trap door and attach it with rope
to the trap door.
What Happens: The Trap Doors opens and Sid & Al fall down.
Puzzle 23: Rug Burn
What To Do: Place a Rug in the gap on the floor.
What Happens: Sid provokes Al, and Al chases after him, falling off the
screen.
Puzzle 24: Introducing... Hildegard Hen!
What To Do: Place Hildegard above Al, then place the ball above Hildegard.
What Happens: Hildegard gets hit by the ball, then lays an egg on Al.
Level 25: Chow-Man
What To Do: Place a Chow-Man Motor above the conveyer belt that has a fish on
it, and then put an egg above the Chow-Man Motor's tray. Then connect the
Chow-Man Motor to the conveyer belt.
What Happens: Chow-Man eats the egg and moves the Fish to Al.
Puzzle 26: Pop Goes the Pistol
What To Do: Place the ball above the Teeter-Totter, then use rope to connect
the right side of the Teeter-Totter to the pulley, and then to the pistol.
What Happens: The ball flips the Teeter-Totter, causing both pistols to hit
Sid and Al.
Puzzle 27: Black Ball Bomb
What To Do: Put a bomb in the "hole" in the house and put the ball above Bik.
What happens: The ball hits Bik, and he blows up the bomb, setting Sid and Al
free (in a manner of speaking, anyway)
Puzzle 28: Programming Hildegard
What To Do: Put a Hildegard beneath the Beachball and program her to lay two
eggs.
What Happens: The Beachball hits Hildegard and she lays an egg, and then the
other ball hits her and she lays another. Both hit Sid.
Puzzle 29: Place a Skeleto-Bobbin on the screen (it has to be close to the
gears) and connect it to the right-most gear with a belt. Then connect it to
the Trap door with rope.
What Happens: Cliff Ant turns the gears, so the Skeleto-Bobbin starts turning
and opens the Trap Door, dropping the bomb on Al.
Level 30: Trans-Roto-Matic
What To Do: Place a Trans-Roto-Matic in the "cave" above the one already on
the screen. Connect it to the conveyer belt with a belt, then connect it to
the Teeter-Totter with rope through the Pulley.
What Happens: Hildegard gets hit by the ball and lays an egg. The eggs hit the
Teeter-Totter and bounce back at her, hitting her again and causing her to lay
more eggs. Each time the Cheese and Banana are moved a little closer to Sid
and Al. This continues until Sid and Al have been fed.
ii. All Brawn, No Brains
Puzzle 31: Tunnel Hopping
What To Do: Put Cheese on the ledge to the right of Sid, and then another
Cheese to the left of the bottom ladder, and then finally one more above the
conveyer belt. Place two bombs on the skeleton platforms. Put an outlet
underneath the ball and plug the Timer into it.
What Happens: The Cheese, Banana, and Bubble Gum attract Sid and get him where
you want him. Meanwhile, Bik blows up the bombs, disposing of Al. Sid ends up
going into the bottom tunnel. NOTE: If the bombs knock the conveyer belt
Cheese off the screen, try moving the Cheese to the right some.
Puzzle 32: Look Out Below!
What To Do: Place a Scissors in front of Sid and put Bik Dragon under the
suspended anvil.
What Happens: Sid pulls the scissors and the anvil falls on Bik. Bik blows up
the bomb, and the anvil falls on Al.
Puzzle 33: Hungry Eunice
What To Do: Place a Scissors in front of Al and connect the left side of the
left-most Teeter-Totter to the Trap Door Sid is on.
What Happens: Al uses the scissors to cut the rope. The anvil falls onto the
Teeter-Totter and in turn flips the other Teeter-Totter. This opens the trap
door. Eunice sees Sid, turns around, and eats the peanut.
Level 34: Clobber the Critters
What To Do: Use the inclines to bridge the gaps in the inclines, then put the
ball underneath the trap door (but not immediately underneath: You need to
have it hit the trap door after a little while). Knowing where to put the
remaining two inclines is tricky. Watch to see where the Electro-Ramp is after
it flips so you know where to put the inclines so the ball hits Al, but they
both should be stretched the farthest they can be.
What Happens: The rock goes down the inclines and triggers the Electro-Ramp,
then hits Sid. Meanwhile the Striped Super Ball will have hit the trap door
and sent the ball on it tumbling down. It will roll down the Electro-Ramp and
onto the inclines you placed, and hit Al.
Puzzle 35: Thumpin' and Bumpin'
What To Do: Put the Bubble Gum underneath the Trap Door, then place a pin
(sharp side facing down) to the upper right of the cheese.
What Happens: Sid eats the Bubble Gum and flies up, opening the Trap Door. Sid
hits the Pin, deflates, and then eats the Cheese.
Puzzle 36: Oh What A Life!
What To Do: Put a Thumpulator to the left of the top-most Fish, and then
stretch it out so there are three. Put an egg on the incline in the upper
right, place the ball on the right-most part of the Conveyer Belt, and use
inclines to allow the Fish to reach Al.
What Happens: The egg hits the Thumpulator, pushing the first Fish off. The
egg then reaches Chow-Man, who eats it and causes the remaining two balls to
hit the Thumpulator, knocking off the remaining two Fish. All of the Fish land
on the incline and slide down to Al.
Puzzle 37: Cat Splat
What To Do: Put a Scissors in front of Sid and place an incline (sloping down
to the left) underneath the Anvil and to the right of Hildegard.
What Happens: Sid pulls on the scissors to break the rope. The Anvil hits
Hildegard, who lays an egg on Al.
Puzzle 38: YEEEOUCH!!!
What To Do: Put Bubble Gum on the right side of the platform Sid is on, then
put an incline (sloping down to the left) above it.
What Happens: Sid goes over and eats the Bubble Gum. The incline moves him
over to the right and shuts off the Timer.
Puzzle 39: Cheese Chase
What To Do: Put Bubble Gum in front of Sid, then put a ladder just to the
right of the pin. The ladder should start at the bottom of the floor and go up
to the floor to the right of the pin. Put a banana to the right of the tunnel.
Put a ladder to the right of the bottom-left tunnel. The ladder starts at the
bottom "floor" and goes up to the wooden floor. Place a banana on the platform
to the right of where the ladder is, and then one to the right of the tunnel
near there. Place a banana to the right of the ladder next to the middle
tunnel.
What Happens: Sid eats the Bubble Gum, floats up, and deflates when he reaches
the pin. He then climbs the ladder and goes after the Banana and enters the
tunnel. He exits the Tunnel and climbs the ladder, then goes right because of
the Banana. He then enters the tunnel, climbs the ladder, eats the Banana (not
to mention fry Al), climb the ladder, and reach the Cheese.
Puzzle 40: The Mice Will Play
What To Do: Place a Cheese to the left of the top-most Tunnel, to the left of
the top of the left ladder, to the left of the top of the right ladder, and to
the upper right of the bottom Tunnel (you can't fit the Cheese next to it, so
you you place it above and let the Cheese fall there). Place a Tunnel JUST to
the right of the bottom Sid and put the other end to the right of the middle
Sid. Finally, place the last bit of Cheese to the upper right of the
bottom-left Tunnel (in the same way you did for the other Cheese near the
bottom).
What Happens: The top Sid sees the Cheese and enters the Tunnel. When he comes
out, he climbs the ladder and enters the lower Tunnel. He then exits the end
of the Tunnel, climbs down the ladder, and enters the Tunnel and goes to the
attic. Note that all Sids do this, the other two just have shorter paths.
Puzzle 41: Feed Me!
What To Do: Put a Scissors in front of Al. Attach a rope to the bottom side of
the Teeter-Totter and attach it (via the pulleys) to the Trap Door. Place the
electrical outlet underneath the Trap Door and plug the Hair Dryer into it.
Lastly, put an incline of 3-lengths above Eunice.
What Happens: Al pulls the scissors. The Anvil falls on the Teeter-Totter,
causing the Trap Door to open. The ball turns on the Hair Dryer, pushing the
Fish to the left, and it will end up in front of Eunice. Meanwhile, the ball
falls onto Eunice and she blows the Fish to the left. The Fish reaches Al and
he eats it.
Puzzle 42: Pin Cushion Kitty
What To Do: Put a Scissors to the right of the Catapult so it'll cut the rope
holding the Balloon down. Use rope to connect the upper part of the
Teeter-Totter to the Trap Door. Place Eunice (facing right) underneath the
Trap Door. Eunice needs to be close enough to Al to blow him all the way.
What Happens: Sid goes for the Cheese and pushes the Baseball off the ledge.
The Baseball hits Cliff Ant, who moves the Rock onto the Catapult. The
Catapult fires the rock and it hits the Scissors. The Scissors cut the rope
and the Balloon hits the Teeter-Totter, causing the Trap Door to open. It hits
Eunice and she blows Al to the Pin.
Puzzle 43: Al Goes Ballistic
What To Do: Place Cheese to the right of Sid, then put Cheese to the right of
the bottom side of the right-most Ladder. Put Cheese on the Skeleton floor.
Put a "/" Teeter-Totter underneath the Skeleton floor (but make sure that part
sticks out into the gap). Connect the bottom part of the Teeter-Totter through
the Pulleys to the Trap Door.
What Happens: Sid may like Bananas, but he likes Cheese even more! Sid will go
for the Cheese and Al will get the Banana. Sid taunts Al and runs off (going
down the ladder) and Al will go after Sid but slip on the Banana. Sid will
meanwhile go after the Cheese and climb up the ladder, then go to the left
(for the Cheese) and walk onto the Teeter-Totter, opening the Trap Door, and
bombing Al.
Puzzle 44: Fry Time
What To Do: Put a Timer in front of Al, plugged in. Put the Air Mattress just
to the left of the Timer, next to the Incline. Put a Chow-Man Motor underneath
the Trap Door and connect it via Belt to the lower Conveyer Belt. Put an
Incline (it doesn't matter which kind) sloping upward to the right and of
two-width next to the upper Conveyer Belt, leading to the Trap Door. Finally,
put an incline of four-width (sloping downward to the left) between the outlet
and the stone floor.
What Happens: Cliff Ant gets hit by the Egg and moves the ball. It hits the
Trap Door and opens it, causing the Bubble Gum to fall onto the Chow-Man
Motor. Chow-Man eats the Bubble Gum and sends the egg to the right. It then
falls onto the Air Mattress, bounces up and flips the switch, causing the
Timer to push Al right into Bik Dragon.
Puzzle 45: Sid and Al Chow Down
What To Do: Put Hildegard above Eunice. This is the tricky part of the puzzle:
You will have to adjust Hildegard a bit to ensure she's in the right place.
Put the teapot on the platform in front of Bik. Put two gears just to the
right of the gear connected to the Conveyer Belt and connect the right-most
one to Cliff Ant. Place a Catapult just to the right of Al (the bottom of the
Catapult should be about level with the floor Al is on.
What Happens: The blue ball will bounce around a bit and finally hit
Hildegard, then drop down. Hildegard's egg will hit Eunice who will blow the
blue ball onto Bik. Bik starts the teapot off, which blows the Beachball onto
Cliff Ant. Cliff Ant moves the Fish to the left, which hits the Catapult and
then reaches Al. The Catapult will throw a rock, causing the Cheese to reach
Sid.
Puzzle 46: Spy vs. Spy
What To Do: Attach the right side of the Teeter-Totter to the Pistol on the
screen via Rope. Put a Pistol in front of Al. Put a Pulley beneath the left
side of the Teeter-Totter and connect that side of the Teeter-Totter to the
Pistol via Rope, but make sure it goes through the Pulley. Put a Soccer Ball
just above the Teeter-Totter.
What Happens: The Soccer Ball flips the Teeter Totter, causing both Pistols to
fire, which hit Sid and Al.
Puzzle 47: Sid's Breakfast Bananza
What To Do: Place a Rug in the gap of the floor Sid is on and put a Banana to
the left of the left-most Ladder. Place a Fish on the floor underneath
Hildegard (but make sure it's a little to the right of Hildegard). Put a
Banana on the top of the wall to the right of the right-most Ladder. Since the
puzzle requires you to put the Air Mattress in just the right spot, here's
where it goes: First put it in the gap on the top floor, then move it down
seven spaces and move it three spaces to the right.
What Happens: Al goes after the Fish and eats it, putting him beneath
Hildegard. Meanwhile Sid goes after the Banana and climbs the Ladder. He spots
the Cheese and goes after it, falling onto the Air Mattress. While bouncing
higher, he sees the Banana and goes after it, climbing the Ladder and getting
one Cheese. He gets the second, walking over Hildegard, who lays an egg on Al.
Puzzle 48: The Early Al Gets Sid
If you ask me, this puzzle belongs in the "Really, REALLY Hard" difficulty
level. Also, strangely enough, the Hint Book's solution is wrong: They forgot
to put the Fish in. But anyway...
What To Do: Put one end of the Tunnel just to the left of the bottom of the
left-most Ladder and put the other end just above (but a little to the left
of) the right-most Ladder. Place a Banana between the two upper tunnels, then
put Cheese to the left of the left-most Tunnel. Place a Banana to the right of
the right-most Tunnel and lastly put a Fish above Sid.
What Happens: Sid and Al go up the Ladders and enter their respective Tunnels.
Sid emerges from his Tunnel and eats the Banana. Al emerges from his tunnel
and climbs the ladder and enters the Tunnel above it. He exits the other end,
spies Sid, and snatches him.
Level 49: Storming the Fort
What To Do: This level takes some careful positioning. Put a Bombshell a
little above the left-most part of the fort and put another Bombshell above it
(but far enough above so it isn't knocked aside by the blast). Now for the
tricky part. Take an incline (sloping down to the right) of length three just
above Al, then move it eleven lengths up. Put a Bombshell on it. Lastly, put
an Air Mattress just to the right of Al (just above the floor) then move it
two spaces right and three spaces up.
What Happens: The first two Bombshells will take out part of the left wall.
The third Bombshell will take out the rest. Sid taunts Al, Al rushes towards
Sid, and Sid's history...until the next puzzle, anyway.
Puzzle 50: The Cheese Stands Alone
What To Do: Place an Incline above Sid, three spaces down from the very top
"roof". Put one end of the Tunnel just to the right of the left-most Cheese,
and the other end just to the right of the first end. Put a Ladder just to the
right of the Cheese and have it go up to the next "floor". Place a Banana to
the right of the bottom part of the Ladder.
What Happens: Sid falls onto the Pin and jumps up. The incline makes him move
over to the Cheese. He eats it and goes after the next Cheese, entering the
Tunnel. He emerges out the other end and goes after the Cheese and eats it. He
goes after the Banana and climbs the Ladder, and eats the last bit of Cheese.
iii. Really, REALLY Hard
Puzzle 51: Mouse Trap
What To Do: Put a Pin just to the left of Al, facing his way. Put a Peanut
just to the left of the Pin and put Eunice behind it. See that platform
underneath where Al is, just to the right? Put the outlet just above it, on
the left side of it. Put a ball just above the switch. Plug a Timer into the
outlet. The Timer should be facing left and be to the left of the Outlet. Put
a ball just to the left of the Timer, on the platform. Set the Timer to 5.
Place Hildegard above the incline on the far left. Put a Chow-Man Motor
underneath the incline, facing right. Connect it to the Conveyer Belt via
Belt. Lastly, place the Banana on the left platform above the Conveyer Belt.
What Happens: Eunice sees the Peanut and sucks it in. Al gets sucked onto the
Pin and leaps forward. He goes after the Fish and climbs down the ladder. He
falls onto the "floor" and sees the Banana and goes after it and falls onto
the Conveyer Belt. At about this time, the Timer will push the ball onto
Hildegard, who will lay an egg that lands on the Chow-Man Motor. Chow-Man eats
the egg and moves the Conveyer Belt, along with Al, to the right. Sid taunts
Al (a fatal mistake), so Al grabs Sid and eats him. Now if only Tom would be
so lucky...
Puzzle 52: Porkin' Peanuts
What To Do: First attach a Rope to the Anvil, put it through the Pulley, and
lastly attach it to the Eye-Hook. Put an Air Mattress just to the right of the
Conveyer Belt. Put a right-facing Chow-Man Motor to the left of the platform
with the Cheese. Put a left-facing Thumpulator to the right of the Up/Down
Counter. Lastly, attach a Belt from the Chow-Man Motor to the Conveyer Belt.
What Happens: The Anvil lands on Eunice, who flips it. The Anvil lands on the
scissors and slides to the right and lands on the Thumpulator. The Thumpulator
hits the Up/Down Counter, feeding the Cheese to Chow-Man, who sends the Cheese
to the right. The Cheese bounces on the Air Mattress until Eunice spots it and
inhales it in.
Puzzle 53: Tight Rope Rodent
Can, can you do the Can-Can, can you do the Can-Can, can you do the...uh, what
was I saying?
What To Do: The hardest part of this level is the first bit. What you have to
do is use Rope to connect the two right-most Balloons. After that everything
falls into place, but here we go anyway. Put an Air Mattress in the "gap"
between the Pins.
What Happens: Sid walks across the Balloons (stringing together the two
balloons slows them down enough) and lands on the Air Mattress. He bounces up,
grabs the Cheese, then falls back down. He bounces all the way to the other
Air Mattress, lands on the top of the Ladder, then climbs down the Ladder and
eats the Banana.
Puzzle 54: Pool Table Teaser
Did they even give you something in Cake Walk about the Marbles? Oh well...
What To Do: Place a Bombshell below the Pool Balls and put a Bomb on each end
of the bottom floor, but close enough to the Bombshell that they'll explode.
What Happens: The bottom Bombshell, along with the Bombs, blows up the floor.
The upper Bombshell hits the Marbles and knocks them all off the screen.
Puzzle 55: Prison Break
What the heck is this level doing in Really, REALLY Hard anyway? It SO should
be in All Brawn, No Brains, and in one of the earlier levels of that, it's so
easy. But I digress.
What To Do: Put one end of the Tunnel in front of Sid and put the other one to
the left of the left-most Tunnel. Put a Banana to the left of the Tunnel in
front of Sid and another Banana to the right of the second-to-right-most
Tunnel.
What Happens: Sid sees the Banana and goes after it, into the Tunnel. He
emerges from it and sees the other Banana and goes after it, entering another
Tunnel, and exiting the Tunnel next to the Cheese.
Puzzle 56: Kitty Vac
What To Do: Put a "\" Teeter-Totter just to the left of the Ball of Yarn.
Attach Rope to the upper end of it, then put the Rope through the Pulley above
it, then the Pulley below it, and then to the Trap Door next to the last
Pulley. Put an anvil just above the right-most outlet. Put Rope onto the Anvil
and attach it to the Pulley above it, and then to the Trap Door in the middle
of the screen.
What Happens: Eunice bats the Striped Superball, causing the Ball Bearing to
fall over to the right. It then rolls right and hits the Teeter-Totter,
sending Al downward. This also moves the Ball of String to the right, and it
turns on the middle Vacuum Cleaner. Next the Ball Bearing turns on the Hair
Dryer. Al becomes fluffy and starts floating. He gets sucked into the Vacuum
while the Ball of String hits Bik. At about this time the Striped Superball
will turn on the highest Vacuum Cleaner, performing the double task of sucking
up Al and opening the Trap Door. This causes the Anvil to fall, turning on the
last Vacuum Cleaner, and sucking up the third and final Al.
Level 57: Mouse Droppings
What To Do: Place an outlet underneath the Anvil and plug a Hair Dryer into
it. Put a left-facing Thumpulator just to the right of the Fish, then move it
one space right. Put a Chow-Man Motor a little above Sid and connect it to the
Conveyer Belt with a Belt. Lastly, put a Pin (facing upward) above the Hair
Dryer.
What Happens: The Anvil turns on the Hair Dryer, which blows the Balloon to
the right. The Balloon goes back to the left after moving upward and ends up
cutting its own rope. It hits the bottom of the Thumpulator, pushing the Fish
off and attracting Al. Al lands on the Pin and jumps upward, hitting Cliff Ant
and moving the ball onto Hildegard. Hildegard lays an egg and Chow-Man eats
it, moving Sid off the screen.
Puzzle 58: Spelunking
This puzzle takes some trial and error. In other words, you have to see where
all the Tunnels lead. It isn't too hard to do by yourself (though
time-consuming), but to make this guide complete I'll explain how to do it.
What To Do: Put a Bubble Gum to the left of the cave left of Al. Put a Bubble
Gum to the right of the right-most TOP cave, and then a Bubble Gum to the
right of the cave just below it. See the three caves next to each other in the
"middle"? Put a Bubble Gum to the left of the left-most cave of those three.
Lastly, place a Balloon underneath the right-most Trap Door.
What Happens: Al goes after the Bubble Gum and enters the Tunnel when the
Balloon opens the Trap Door. Al goes after the Bubble Gum and falls into the
opened Trap Door. He goes after the Bubble Gum again and enters the Tunnel. He
emerges, sees the Bubble Gum, and enters the Tunnel. He emerges in the Tunnel
next to Sid. Sid taunts him and Al will try to pounce on Sid. Al will stop
short just of Sid a few times by hitting his head on the wall. Sid will get a
kick out of this, but Al gets the last laugh by finally grabbing and eating
Sid.
Puzzle 59: Combustible Kitty
What To Do: Put a Pin below Sid, facing up. Put a Pin far above Bik, facing
down. You may have to tweak the position of the Pin some. Take the Incline,
make it as small as it can be, and put it just to the right of the wood wall,
slowing down to the right. It should be one space above the lower "branch".
What Happens: Sid lands on the Pin and jumps upward. He opens the Trap Door
and falls onto the Incline. He spots the Bubble Gum and eats it. Meanwhile, Al
has fallen down and is going after the Bubble Gum himself. Now Sid floats up,
hits the Pin, and falls downward, landing on Bik, who roasts Al.
Puzzle 60: Bombs Away!
Ugh. This is not a fun level, at least for me. Well, better get cracking.
What To Do: Put a Trap Door beneath the Bubble Gum. Now for the tricky
positioning part. Put an air Mattress just beneath the Soccer Ball. The Soccer
Ball should be in the "middle" of the Air Mattress. Now move the Air Mattress
eight spaces down. Place Eunice, facing right, on top of the "pedestal" that's
just to the left of the Chow-Man Motor. Place a Conveyer Belt of width three
just above the Balloon. Put two Gears next to each other nearby. Connect one
Gear to the Conveyer Belt and the other to the Chow-Man Motor. Place an outlet
with its switch DOWN to the right of the Bombshell. Its should be just above
the "floor" the Bombshell is on and just to the left of the wall. Plug a
right-facing Timer into it.
What Happens: The Soccer Ball bounces off of the Air Mattress and hits the
Incline. Eunice bats it behind her and it lands on the Teeter-Totter, sending
the Cheese to Chow-Man. He then makes the Conveyer Belt move, sending the
Balloon to the left. It flips the switch and the Timer pushes the Bombshell to
the right. It destroys the wall separating Sid and Al. Sid taunts Al (a fatal
mistake) and Al has a nice mouse snack.
Puzzle 61: A Day at the Circus
What To Do: Put an Air Mattress under Sid. Now, do you see the top "shelf" to
the left of Sid? Put a Banana on it. Now put a Pencil on the floor to the
right of Al. It should be just a little to the left of where the Air Mattress
is.
What Happens: Sid bounces off the Air Mattress. He sees the Cheese and goes
after it, then falls onto the Pencil. He uses it to defeat Al, then eats the
Cheese, but not without giving Eunice a fright!
Puzzle 62: Minus One Mouse
What To Do: Put Bik to the left of the Balloon, facing right. There will be a
wall between Bik and the Balloon. Put a Pistol underneath the Pin and connect
it to the lower end of the Teeter-Totter. Put a Bombshell one "floor" up from
the Bubble Gum (it'll be underneath the Teeter-Totter).
What Happens: The Bombshell blows up the "ceiling". Al gets the Bubble Gum and
floats up, hitting the Teeter-Totter and firing the Pistol. The Pistol hits
Bik, who breaths fire on the Balloon, popping it, and releasing the
Anvil...right onto Sid.
Puzzle 63: Mouse Hunt
What To Do: Put a Conveyer belt underneath the Peanut and hook up a
left-facing Chow-Man Motor to the right of it. Put a Cheese just above the
Chow-Man Motor. Put an Air Mattress at the bottom of the "pit" that's to the
left of the Peanut. Put Eunice on the top right platform. Lastly, put a Soccer
Ball on top of the pedestal in the middle.
What Happens: While Sid is eating the Cheese, Chow-Man eats HIS Cheese and
moves the Peanut onto the Air Mattress. It bounces until Eunice notices it,
who sucks it in, along with the Soccer Ball. The Soccer Ball lands on the
Catapult, which throws a Rock that hits Sid on the head.
Puzzle 64: Special Delivery
What To Do: Put a "\" Teeter-Totter just underneath the Cheese. Then place a
"/" Tetter-Totter underneath the ball. Connect the upper part of the upper
Teeter-Totter to the upper part of the lower Teeter-Totter using Rope. Use a
Conveyer Belt to "fill" the gap just to the right of the ball, then connect it
to the Chow-Man Motor. Put a left-facing Teapot underneath the Marble and put
a left-facing Bik to the right of the Teapot. Put a Conveyer Belt underneath
Sid and connect it to Cliff Ant. Place an Up/Down Counter to the left of Cliff
Ant, and lastly put Hildegard above the "gap" that's just to the right of the
Up/Down Counter.
What Happens: The ball lands on the Teeter-Totter, sending the Cheese to
Chow-Man. Chow-Man starts running, moving the ball to the right. It falls down
and reaches Bik, who breathes fire on the Teapot. The Teapot blows the Marble
up and it hits Hildegard, who lays an egg. The egg hits the Up/Down Counter,
which in turn hits Cliff Ant. Cliff Ant sends Sid straight to his impending
doom (a.k.a. Al)
Puzzle 65: The a-MAZE-ing Sid
Oh boy. This one is a doozy to explain. Come to think of it, though, what's a
doozy?
What To Do: Place an Air Mattress in the "gap" in front of Sid and place a
Bubble Gum to the right of it. Put a Bubble Gum to the right of the Ladder
above Sid. Put a Bubble Gum to the platform right of the top of that Ladder.
Put a Bubble Gum in the "room" to the right of the middle Ladder. Put Bubble
Gum to the right of the left-most Ladder. Take a Wooden floor and put it to
the right of that Ladder, two spaces down from the "ceiling". Stretch it out
until it reaches the wall to the right. Place an Incline of width two (sloping
down to the left) to the left of the Pulley and put a Bubble Gum above the
Pulley. Place a BANANA (although in all other cases a Bubble Gum and Banana
are interchangeable, it isn't in this case) underneath the Pulley. Put a
Bubble Gum on the platform to the right of the first Bubble Gum. Put a Ladder
in the "shaft" on the far right and stretch it out so it fills the whole way
and put a Banana to the right of the bottom of it. Put a Banana on the
platform to the right of the top of the Ladder. Put an Air Mattress in the
"gap" underneath and to the left of the Banana. Place a Banana in the "room"
to the left of the Air Mattress, but make sure it's as far left as it can be.
Put a Banana on the platform to the right of the Cheese. Place a Banana
underneath the Cheese and put a Ladder just to the right of the Cheese.
What Happens: It takes too long to keep saying "Sid notices the Bubble Gum" </pre><pre id="faqspan-2">
and such, so I'll just say what he does in terms of moving. He moves right and
bounces on the Air Mattress, then goes right and climbs the Ladder, then goes
to the right. He drops down and continues right, climbing the ladder. He moves
left, climbs the ladder, and goes right. He'll fall onto the Incline and slide
down. He'll walk to the right and eat the Banana, but while doing so will
slide to the left. He drops down, moves left, drops down, moves right, climbs
the Ladder and then moves right. He falls down and continues right, bouncing
off the Air Mattress, then continues right, then falls. He continues right,
climbs the Ladder, and FINALLY eats the Cheese.
Puzzle 66: Hungry Al!
What To Do: Put a Skeleto-Bobbin to the right of the Chow-Man Motor and
connect them with a Belt. Connect it to a Trans-Roto-Matic (the
Trans-Roto-Matic should have the "spring" facing right) with Rope. Put two
Gears near the Trans-Roto-Matic and connect the Trans-Roto-Matic to one, then
connect the other to the Conveyer Belt Sid is on. Lastly, put a Fish
underneath (but a little to the left of) the right-most Scissors.
What Happens: Chow-Man eats the Cheese and moves Sid to the right. Meanwhile
Al will be making his way towards the Fish. Sid will pull all the Scissors,
but Al should be past the Anvils by then. Al eats the Fish and then has Sid
for dessert.
Puzzle 67: Minimalist
What To Do: Place an Air Mattress just underneath Sid, and one just underneath
Al, then move the Air Mattresses three spaces down.
What Happens: Sid and Al will bounce for a little while until Al finally
pounces Sid and eats him.
Puzzle 68: The Gamey Show!
What To Do: There are several ways to do this puzzle, but here's the
"official" solution: Put an incline of width one just underneath the
right-most ball, then move it three spaces down. Put an Air Mattress next to
it (it being level with the bottom of the Incline) and then move it one space
down and one space to the left. Put a "\" Teeter-Totter to the left of
Hildegard. Put it as far to the right and as far down as you can, then move it
one space left and one space up. Put an Air Mattress underneath the middle
ball. The ball should be above the left edge of the Air Mattress.
What Happens: The balls hit the bottom of the Message Machine and open all of
them.
Puzzle 69: Missile Mouse
What To Do: Plug a Hair Dryer into the outlet. The Hair Dryer should be facing
right and be to the left of the Balloon. Also plug a Timer into the outlet.
The Timer is underneath the Outlet and facing the Anvil. Connect the Anvil
(via Rope) to the upper part of the Teeter-Totter.
What Happens: The Rock flips the switch. The Balloon is blown to the right and
opens the Trap Door. Meanwhile, the Anvil flips the Teeter-Totter and the ball
goes under the Electro-Ramp, flipping it. The Bombshell falls onto the flipped
Electro-Ramp and right onto Sid.
Puzzle 70: Hairball Hall of Fame
What To Do: First, fill in the "gap" in the Incline to the right of Al using
three inclines of width two. Put an Air Mattress in the bottom gap. Put a
Ladder on the bottom-left platform and pull it up so it reaches the platform
above Al.
What Happens: Al slides down and onto the Air Mattress. It bounces him and he
climbs up the Ladder. At about this time the Dust Bunny will have reached him.
Al the spits a Hairball out at Sid, and Sid's finished.
Puzzle 71: Mystery Message Part 1
Since I'll sometimes be referring to the "first" and "second" Message Machine,
I'm showing what I consider to be first, second and third in each.
1
2
3
What To Do: Put the Dust Bunny behind Al. Put an Anvil to the right of the Eye
Hook and connect them with Rope. Put a "/" Teeter-Totter above the first and
third Message Machines, with the lower part of them just above it, then hook
the bottom part of the Teeter-Totters to their respective Message Machines.
It's important the left Teeter-Totter be correctly placed, so put it as far
down as it can be without touching the Message Machine, and then move it one
space up. Lastly, put the ball one space above the right Teeter-Totter.
What Happens: Al spits out a Hairball. It flips the left Teeter, Totter,
opening the first. The ball lands on the Teeter-Totter, opening the third. The
Anvil hits the Balloon, moving it right and opening the second.
Puzzle 72: Mystery Message Part 2
1 2 3 4 5
What To Do: See those four "shelves" underneath the Baseballs? Put a Bomb on
each of them. Put a Striped Superball underneath the left-most Message
Machine. Put a right-facing Thumpulator to the left of the Balloon. Put Eunice
underneath the Ball Bearing. Finally, place four right-facing Biks to the left
of each Bomb.
What Happens: The Striped Superball opens the first Message Machine. In their
various ways, all of the four Biks are hit, blowing up all the Bombs and
making all of the Baseballs open the rest of the Message Machines. If it
didn't work, try adjusting where the Bombs are a little.
Puzzle 73: Mystery Message Part 3
1 2 3
4 5 6
What To Do: See those three pits underneath the top three Message Machines?
Put a left-facing Catapult in each. Put a "/" Teeter-Totter underneath the
Rock and connect the lower part to the right-most bottom Message Machine. Put
a Pulley above the other side and put a Rope from that side through the Pulley
to the middle bottom Message Machine. Put a "\" Teeter-Totter above and to the
left of the left-most Message Machine. Connect the lower part of that
Teeter-Totter to the left-most Message Machine.
What Happens: The Rock hits the Catapult, which fires a Rock. It hits the
Message Machine and then hits the other Catapult, causing the process to
repeat twice. The first Rock has meanwhile landed on the Teeter-Totter and
opened two Message Machines. The rock fired by the third Catapult lands on the
left Teeter-Totter, opening the final Message Machine.
Puzzle 74: Mystery Message Part 4
1
2
3
4
5
6
What To Do: Put a Scissors in front of Sid and a Scissors beneath the right
Balloon. Put a Balloon underneath the Trap Door. Put a "/" Teeter-Totter
beneath Al and connect the lower part to the fourth middle Message Machine
with Rope. Place another "/" Teeter-Totter above the fifth Message Machine and
connect its lower part to the fifth Message Machine. Finally, put a Pin
(facing up) to the right of the sixth Message Machine.
What Happens: Sid pulls the Scissors, then falls and pulls the other, opening
the first and third Message Machine. The Balloon underneath him opens the
second Message Machine. Meanwhile, Al lands on the Teeter-Totter and opens the
fourth Message Machine, then slides onto the next Teeter-Totter, opening the
fifth Message Machine. He lastly lands on the Pin and jumps upward, hitting
the third Teeter-Totter and opening the last Message Machine.
Puzzle 75: Mystery Message Part 5
1 2 3 4
5 6 7 8 9
Put a Balloon just underneath the second Message Machine and connect it to the
sixth. Put a "\" Teeter-Totter above the seventh Message Machine and attach
its lower end (via Rope, of course) to the seventh Message Machine and attach
its upper end to the upper end of the Teeter-Totter underneath the sixth
Message Machine. Plug a left-facing Vacuum into the outlet (the suction part
should be above the anvil). Place a Trans-Roto-Matic to the left of the
Balloon, the "spring" side of it facing the Balloon, and connect it to the
Skeleto-Bobbin with a Belt. Put a Balloon above the right Teeter-Totter and
connect it to the right Trans-Roto-Matic. Connect the upper part of the right
Teeter-Totter through the Pulley to the third Message Machine.
What Happens: A lot of stuff is happening at once, and I'll take it one at a
time. The left Balloon moves up and opens the second Message Machine while
also opening the sixth. The over-worked Balloon simultaneously hits the spring
on the Trans-Roto-Matic, which turns the Skeleto-Bobbin and opens the first
Message Machine. The ball flips the switch and turns on the Vacuum, which
sucks the Anvil toward it, opening the fifth Message Machine. The ball also
flips the Teeter-Totter, which in turn flips the one it's connected to,
opening the seventh Message Machine. The right Balloon hits and opens the
fourth Message Machine, then moves to the left and pulls the Trans-Roto-Matic,
moving the Anvil to the left. The Anvil lands on the Teeter-Totter, flipping
the ball and opening the eighth Message Machine and also opens the ninth
Message Machine. Phew!
iv. LOONEY BIN!
Puzzle 76: Kitty Bites the Bullet
Wait...if the PREVIOUS difficulty level was "Really, REALLY Hard", and this is
even harder, that means this must be really, really, REALLY Hard. And yes,
that's just what this section is. They definitely go rough on you in the first
few puzzles. And let's get started.
What To Do: Put a Trap Door underneath the top anvil and ball and put a Bubble
Gum next to Sid. Use Rope to attach the Anvil to the upper Pistol, going
through the Pulley, of course. Put the Piano to the left of the Thumpulator
and attach it to the bottom Pistol. Now take an Incline and stretch it out as
far as it can go, and have it sloping down to the right. Put it one space
above and one space to the right of the Incline next to the Anvil. Connect the
bottom Pistol to the bottom Anvil via the Pulley. Put a Rock to the left of
the Teeter-Totter and connect the upper part of the Teeter-Totter to the
middle Trap Door. Lastly, put a right-facing Thumpulator to the left of the
bottom Anvil.
What Happens: Sid eats the Bubble Gum and opens the Trap Door. The upper
Pistol fires, but Al sees it and turns away. The Pistol hits him in the back
and he goes forward, falling onto the Thumpulator. The Thumpulator pushes the
Piano and fires the Pistol at Al, but Al is too engrossed in the Ball of Yarn
to notice it. By this time the other Als will have fallen asleep, so they
won't see the Pistols firing at them! Meanwhile, the ball has landed on the
Teeter-Totter and opens the Trap Door, firing the second-highest Pistol.
Because Al is asleep by this time, he doesn't avoid it and gets hit. Oh, the
Teeter-Totter also sends the Rock to the left, hitting the Thumpulator and
pushing the Anvil off and firing the bottom Pistol at Al. Now, the ball starts
bouncing around and opens the other Trap Door, and the last Pistol hits Al.
Puzzle 77: Brain Sprain
This puzzle certainly lives up to its name: It is one of the hardest puzzles
in the game. The solution, however, is actually quite straightforward.
What To Do: Take an Electro-Ramp (it should be sloping downward to the left)
and use it to plug the "hole" between the lower Candy Cane Incline and the
platform where Al is standing. Put a right-facing Cliff And underneath the
Conveyer Belt and connect it to the Conveyer Belt. Put an Air Mattress at the
bottom of the "pit" that's to the right of the Ball of Yarn. Plug a
right-facing Timer into the outlet (the Timer should be underneath and to the
right of the outlet, in the "cave"). Be sure to set the Timer to 3. Put a
right-facing Cliff Ant to the right of the Timer. Use a Conveyer Belt to
"fill" the gap between the upper Candy Cane Inclines and connect it to Cliff
Ant. Lastly, put Hildegard above the ledge that's above Al.
What Happens: Al sets everything in motion. He spits out a hairball at Cliff
Ant, who moves the Bombshell onto the Electro-Ramp. It falls to the left and
the explosion makes the ball turn on the Timer. The Timer pushes the Ball of
Yarn to the left. The Ball of Yarn starts bouncing. It will eventually turn on
the Timer and fire the Gun. The Gun will hit Hildegard, who will lay an egg on
Al, which will wake him up (as he'll be asleep by this time). The Ball of Yarn
will get onto the Conveyer Belt and will stay there for a little while until
the Timer hits Cliff Ant and he moves the Ball of Yarn to the right. Al spies
the Ball of Yarn and goes to the left. The Ball of Yarn will meanwhile move to
the right and flip the Teeter-Totter and send the ball underneath the
Electro-Ramp. The Electro-Ramp will flip. Al will be on the Electro-Ramp by
this time and will roll right into where Sid is. You know what happens next.
Puzzle 78: Pencil Power
What To Do: Put an Air Mattress in the pit to the left of Sid and then place a
"/" Teeter-Totter just to the right of the Cracked Bone Incline. Attach Rope
to the bottom part of it and put the Rope through the Pulley, and then connect
the Rope from the Pulley to the Trap Door. Put an outlet above the bottom Tile
Roof Incline and plug a right-facing Hair Dryer to it. Put the other outlet in
the "cave" in the lower-right. Put the ball above the switch and plug a
left-facing Timer into it and set the Timer to 5. Lastly, put a left-facing
Scissors to the left of the upper Tunnel.
What Happens: Sid taunts Al and Al goes after him. Al falls down and Sid lands
on the Air Mattress. Al lands on the Teeter-Totter and slides down to the
right. The Teeter-Totter opens the Trap Door and the Pencil starts sliding
down. Meanwhile, Sid bounces left and flips the switch, then slides down. The
Hair Dryer pushes the Balloon, which opens the Trap Door. The Warhead destroys
the wall separating Sid and the Tunnel. Sid sees the Scissors and decides he
must pull it for whatever reason, and enters the Tunnel. He lands on the
Pencil and grabs it. He notices Al and uses the Pencil to make a punching bag
of Al before finishing him off.
Puzzle 79: Adventure Part 1
What To Do: Put a Magnifying Glass between Sid and Al and put Cheese on the
far right side of the floor they're on. Put a Scissors in front of the ball
that's going to hit Bik. Put Bubble Gum on the right side of the platform on
the bottom left. Put an Electro-Ramp (sloping downward to the right) beneath
the Rug. Put Cheese on the platform on the middle-right of the screen. Put a
ladder just to the right of the right Tunnel and bring it up far enough to
reach the next "floor". Put a gear (or Bone floor) underneath the Trap Door.
What Happens: Sid scares Al with the Magnifying Glass. Al runs right and the
rug falls. Al slides to the right and lands on the Teeter-Totter. He flips it
(opening the Trap Door) along with the Electro-Ramp. Sid meanwhile slides to
the left because of the Electro-Ramp. He ends up getting to the Gum. He eats
it and floats up. He pops when he reaches the Pin and enters the the tunnel.
He exits the Tunnel and climbs the ladder, then moves right and falls down the
chute.
Puzzle 80: Adventure Part 2
What To Do: Place a "/" Teeter-Totter just above the pins. Put Cheese to the
left of the bottom part of the Ladder, and place an Air Mattress in the "pit"
to the left of the Ladder. Put Cheese just underneath the Pulley.
What Happens: Sid falls and lands on the Teeter-Totter. He slides down and
eats the Cheese. He climbs the Ladder but comes back down and eats the other
Cheese. Then he climbs the ladder again, walks left, ad starts bouncing until
he enters the Tunnel. He exits the other Tunnel and falls down the chute.
Puzzle 81: Adventure Part 3
The last "Adventure" is fairly straightforward. Probably the hardest part is
starting out.
What To Do: Place a Balloon on the Conveyer Belt. Place Bubble Gum beneath the
left Bik. Put a right-facing Pin underneath the left side of the Conveyer
Belt. Put a "\" Teeter-Totter above the tied-down Balloon. Connect the Trap
Door with the Rock on it with the lower end of the Teeter-Totter, making sure
to go through the Pulleys. Place a Bomb beneath Al. Finally, put a
right-facing Scissors to the right of the bottom Tunnel.
What Happens: The Balloon slows down Sid JUST long enough to prevent him from
getting fried by Bik Dragon. He eats the Bubble Gum and floats up, deflating
when he hits the Pin. He enters the Tunnel and pulls the Scissors, releasing
the Balloon. The Balloon hits the Teeter-Totter, opening the Trap Door and
having the Rock fall on Bik, who blows up the Bomb beneath Al, and Al with it.
The Balloon then opens the Trap Door with the Cheese on it. Sid, having
returned from his Tunnel Trip, notices the Cheese, goes after it, and leaves
through the chute.
Puzzle 82: Looney Ballooney
What To Do: Put a Bomb under the Anvil and put a Peanut underneath the red
platform to the right of Eunice and put a Baseball on the platform. Put a
Tunnel in the "pit" to the right of the incline that's to the right of Sid,
and then put the other entrance to the left of the bottom Balloon.
What Happens: The ball rolls down the inclines and hits Eunice, who blows the
Balloon to the right. This opens the Trap Door and Sid slides down into the
Tunnel. He exits the other end and Eunice sees him and turns around. She sucks
in the Peanut. The Baseball ends up above her trunk, so she flips it. It hits
Bik, who blows up the Bomb, which sends the Anvil flying. This pulls the
trigger on the Pistol, which shoots (and destroys) the Balloon.
Puzzle 83: Attack of the Pachyderms
What To Do: Place a right-facing Eunice to the left of Al, and another
right-facing Eunice on the platform above the Eunice you just placed. Put
another right-facing Eunice to the left of the Anvil, and place a left-facing
Eunice on the platform above Al. Lastly, put a Scissors to the right of Al.
What Happens: Al sees the Scissors and goes after it, pulling it. The Balloon
is released and opens the Trap Door. The Rock rolls right onto Eunice's trunk,
who flips it to the other Eunices. It ends up hitting the highest Eunice, who
blows the Anvil, which falls down, hitting Al.
Puzzle 84: Piano Lessons
What To Do: Take two left-facing Eunices and put them to the right of the
first two Ball Bearings. Put two left-facing Biks to the left of the first two
Ball Bearings, and put a left-facing Bik behind the first Eunice. Put a
right-facing Eunice to the left of the left-most Ball Bearing. Put an Air
Mattress underneath the lowest Vertebrae Incline. Put a right-facing Catapult
on the "table" that's to the right of the Air Mattress. Put a right-facing
Eunice to the left of the lowest Ball Bearing, and put Hildegard above the
Scissors.
What Happens: The three Biks make the three Eunices blow the Ball Bearings.
The last one hits the Catapult, which hits the fourth Eunice. Eunice blows the
Ball Bearing onto Hildegard, who lays an egg on the Scissors, sending the
Piano right onto Al's head.
Puzzle 85: Ladders Gone Looney
Ugh. It's difficult to explain through text how to do this puzzle, but I'll
try.
What To Do: Put a Banana to the right of the bottom Tunnel, to the right of
the "middle" highest Ladder and underneath (and a little to the left of) the
"middle" highest Ladder. If you can't figure out which Ladder I'm referring
to, do this: Start at the top of the Ladder to the right of Sid. Now look at
the Ladder whose highest point is as high as the first Ladder. Now look at the
second Ladder's lowest point. The highest "middle" Ladder is the one whose
lowest point is the same as the second Ladder's lowest point. See those two
logs that make a 90-degree angle on the far right? Put a Banana on top of the
horizontal of the two logs. Lastly, put a Banana PEEL to the right of the
upper part of the "middle" highest Ladder.
What Happens: Sid walks right and climbs down the Ladder. He continues right
and climbs up the next Ladder, then moves left and climbs the other. He goes
right, climbs the Ladder, then continues right and climbs the next Ladder. He
moves right, slips on the Banana Peel, and enters the Tunnel. He exits the
other side of the Tunnel and eats the Cheese.
Puzzle 86: Tunnel Teaser
There are two separate and independent parts of this puzzle. I'll deal with
them separately. Part 1 is bonking Al with the Rock, Part 2 is leading Sid to
the cheese.
Part 1: Place an Egg above the Chow-Man Motor and put a Skeleto-Bobbin to the
right of it and connect the two with a Belt. Use Rope to connect the
Skeleto-Bobbin with the Trap Door.
Part 2: You can figure this out with trial and error, but here's the answer
anyway: Put a Banana to the right of the Tunnel to the right of Sid (duh). Now
place a Banana to the right of the Tunnel to the right of the first Tunnel.
See the two tunnels suspended on air? Put a Banana underneath the left one.
Put a Banana to the left of the Tunnel two floors "up" from Sid. See the
Tunnel to the very upper-left? Put a Banana to the right of the Tunnel to the
right of it. Finally, put a Banana to the right of the right-most Tunnel one
floor "up" from Sid. The positioning of this Banana is tricky because you need
to make sure it doesn't slide too far to the left.
What Happens:
Part 1: Chow-Man eats the Egg and turns the Skeleto-Bobbin, which opens the
Trap Door and sends the Rock onto Al's head.
Part 2: Sid goes to the right and enters the Tunnel. He exits the upper-left
Tunnel and moves to the right to the Tunnel next to it. He exits the tunnel
underneath and a little to the left of it, moves right, falls, then moves left
and enters another Tunnel. He exits one of the upper Tunnels, moves right, and
enters the next. Sid then exits the middle of the two Tunnels next to each
other. He eats the Banana and then enters the Tunnel to the right of the
Tunnel he just exited. He emerges in the Tunnel next to the Cheese and eats
it.
Puzzle 87: Kitty Takes a Plunge
What To Do: See that little pit to the left of the Banana that looks like a
Chow-Man Motor would perfectly in? What do you know, put a right-facing
Chow-Man Motor in it. Connect it via Belt to the Conveyer Belt. Connect the
Anvil to the Skeleto-Bobbin with Rope. Put a left-facing Chow-Man Motor
underneath the Egg and connect it to the Skeleto-Bobbin with a Belt. Put a
Teapot underneath Al and a Bik to the right of the Teapot. Plug a left-facing
Timer into the outlet. Make sure the Timer is to the right of the outlet.
What Happens: Chow-Man eats the Egg and moves the Skeleto-Bobbin. The
Skeleto-Bobbin pulls the Anvil to the right, and it turns on the Vacuum and
then hits the Rock onto the Air Mattress. The rock bounces until it flips the
switch and the Timer pushes it left. The Banana goes into the Chow-Man Motor,
who starts moving the Conveyer Belt. The Rock is sucked towards the Vacuum
Cleaner, and the Conveyer Belt moves it left. It gets to where Eunice is, who
flips it onto Bik, who breathes fire on the Teapot, blowing Al offscreen.
Puzzle 88: Mouse Hunt
Considering that Al hasn't fared very well in the past 10 puzzles while Sid
has been fine, I guess it's about time for Al to get some revenge.
What To Do: Put a Conveyer Belt underneath the Bombshell. The Conveyer Belt
should be as small as it can be. Put a right-facing Cliff Ant above the
Bombshell and connect the two with a Belt. Put a left-facing Cliff Ant to the
right of Al and put a Skeleto-Bobbin above it. Connect the Cliff Ant to the
Skeleto-Bobbin with a Belt and connect the Trap Door to the Skeleto-Bobbin
with a Rope. Put a Dust Bunny behind Al. Put a Scissors beneath the Balloon
and put a left-facing Pin in the upper-right corner.
What Happens: Al spits a hairball at Cliff Ant. Cliff Ant releases the Trap
Door and Al gets the Bubble Gum. He flies up and gets popped by the Pin, then
falls down and slides to the left. He climbs the Ladders and tries to get the
first Sid. He fails and Sid runs to the right and down the Ladder, but Al DOES
open the Trap Door and sending the Bombshell down, taking care of one Sid.
Meanwhile, the Sid that ran from Al has climbed down two Ladders and pulled
the Scissors. That seals both his doom and the doom of the Sid below him.
Puzzle 89: Castle Mousenstein
What To Do: Put an Anvil just underneath the Trap Door and attach the two with
a Rope. Put a Conveyer Belt to the left of the bottom Ladder, level with the
other Conveyer Belt. Put a right-facing Cliff Ant above the right Fish and
left of the Ball Bearing. Put two adjacent Gears underneath the right Conveyer
Belt. Connect one to Cliff Ant and the other to the right Conveyer Belt. Put a
Fish to the right of the bottom of the lowest Ladder. Put an outlet underneath
the upper Fish and plug a right-facing Timer into it. The Timer needs to be to
the right of the outlet. Set the Timer to 3. Put a Ladder above the left
Conveyer Belt, to the left of the bottom Ladder. Make it as small as possible,
then stretch it four spaces up. Put a floor to the right of that Ladder and
stretch it to the right. It should be just below the top Ladder. Finally, put
an Electro-Ramp below and to the right of the Rock. It should be one space
away from the right wall and three spaces up from the Conveyer Belt.
What Happens: The Anvil pulls on the Trap Door and the Bombshell sets Al free.
Al sees the Fish and moves right. He climbs the Ladder and notices the other
Fish. Here he does this weird thing where he moves right and then left and
then right again over and over and over. This weird "dance" of his has flipped
the Electro-Ramp. Meanwhile, the Fish has flipped the Timer and has slid down
to the left. The Timer pushes the Rock and it slides to the right. It bumps
the Ball Bearing, starting Cliff Ant. Cliff Ant works the Conveyer Belt to
push Al to the Ladder. He climbs it and goes after the Fish. He climbs the
ladder, rushes after Sid, enters the Tunnel, and escapes.
Puzzle 90: Kitty Knits a Sweater
What To Do: Place a right-facing Cliff Ant in the little chamber below and to
the left of the Ball of Yarn. Take a Conveyer Belt and use it to fill the
"gap" between the two Thatched Straw Inclines and connect it to Cliff Ant
using a Belt. Put a left-facing Teapot to the right of Cliff Ant (underneath
and to the right of the Ball of Yarn). Put a left-facing Bik behind the Teapot
and put the ball above Bik. Put the Air Mattress just to the right of and
level with the bottom of the Thatched Straw Incline to the right of the
Conveyer Belt, then move it one space to the right. Place a "\" Teeter-Totter
above the Pulley and attach its upper end to the Trap Door with Rope. Put
Hildegard above Al. Plug the Hair Dryer into the outlet. The Hair Dryer should
be facing left and be under the outlet.
What Happens: The ball hits Bik, who breathes fire on the Teapot. The Teapot
both moves the Ball of Yarn to the left and starts Cliff Ant up. The Ball of
Yarn drops down, moves right, then bounces off the Air Mattress. Eunice flips
it onto the Teeter-Totter, and the Rock falls down, turning on the Hair Dryer
and flipping the Teeter-Totter. The Ball of Yarn goes flying and the Hair
Dryer pushes it over the "wall" to the right of Al. Al's sleeping by this
time, so the Ball of Yarn hits Hildegard, who lays an egg to wake Al up. Al
notices the Ball of Yarn and grabs it.
Puzzle 91: Critter Jitters
What To Do: Put a Hildegard above the right Al and put the ball above
Hildegard. Place a left-facing Al underneath the Bubble Gum.
What Happens: Sid goes after the Banana and then ends up next to Al. He eats
the Cheese. Al would normally grab Sid here, but he's so busy being mad about
the Egg on his head he ignores him. Sid taunts Al, and THEN Al tries to pounce
him. Sid runs off, Al following him. Sid eats the Cheese and taunts Al. Al
chases after him, and Sid runs right and climbs the Ladder. He eats the Cheese
there. He goes back down the Ladder and eats the Cheese there. He climbs up
and bumps into Al. Al for whatever reason runs in the direction Sid ISN'T on,
and Sid scampers down the Ladder. He climbs the next Ladder, eats the Bubble
Gum, and floats up. He opens the Trap Door and pops. The last Cheese falls
down to Sid, and he eats it.
Puzzle 92: Sid's Three Ring Circus
This puzzle has three separate and unrelated parts, so I'll separate them into
three parts.
Part 1: Place Cheese above the Scissors and put Cheese above the platform
that's just above the bottom Tunnel. Put Cheese to the right of the bottom
Tunnel.
Part 2: See the Bubble Gum? Put the Dinky Blue Ball far above it. That is,
above the lower Candy Cane Incline.
Part 3: Connect the upper part of the Teeter-Totter to the Trap Door Al is on.
Put Cheese on the second-highest Trap Door.
What Happens:
Part 1: The Cheese hits the Scissors and cuts the rope. The Balloon opens the
Trap Door, releasing Sid. Sid follows the Cheese and enters the Tunnel. He
exits the upper Tunnel and leaves the screen.
Part 2: The Dinky Blue Ball starts bouncing around. It ends up opening the
Trap Door and releasing the Bubble Gum. Sid eats the Bubble Gum and floats off
the screen.
Part 3: The Striped Super Ball opens the Trap Door and the Cheese falls onto
the Teeter-Totter. This opens the Trap Door Al is on and he falls right onto
Sid. The two sort of bounce off each other until Al is on the Rug and falls
off. Sid sees the Cheese and goes after it, falling also.
Puzzle 93: Fish Wish
Weird. The Hint Book's solution is wrong AND the game's "official" solution is
wrong also. Very strange. But anyway...
What To Do: Put a Bombshell just above the Anvil (but make sure it's a bit to
the left of the Anvil). Tie the Anvil to the Trap Door the Piano is on.
What Happens: The Bombshell pushes the Anvil away and explodes, opening a lot
of the Trap Doors. The Piano falls and the right Al's Trap Door opens. He
falls down where to the Fish are and eats them. Meanwhile, the other Al's Trap
Door opens because of the Bombshell, and he falls down onto the Fish.
Puzzle 94: Balloonatics
What To Do: Put a right-facing Bik in the "corner" to the lower left of Al.
Put a downward-facing Pin above the left-most Balloon. Put a left-facing
Scissors on that Balloon's string. Put a right-facing Cliff Ant between the
Thumpulator and Anvil and attach him to the Conveyer Belt with a Belt. Attach
the Anvil to the Balloon closest to it. Finally, put a right-facing Scissors
on the Rope of the Balloon above the Thumpulator. The position of this
Scissors is key: You might have to move it around a little to get it to work.
What Happens: Al sees the Fish and waddles towards it. Meanwhile, Bik destroys
the Balloon closest to Al. The Balloon attached to it moves up and Al moves
over it. Al continues right, stepping over the other Balloon and falling
through the Rug. He sees the Scissors and pulls it, releasing the Balloon.
This Balloons pushes the one above it and they both go off the screen
together. Al lands on the Thumpulator. Cliff Ant moves the Anvil off the
Conveyer Belt, taking the Balloon with it. Al slides left and goes after the
Scissors. He pulls them, popping the final Balloon.
Puzzle 95: Hen House
Ugh. This puzzle is annoying because you have to adjust everything JUST
perfectly to make it work.
What To Do: Put a Hildegard above each Sid and Al. Take an Incline and set it
to width two, sloping down to the left. Use it to partially fill in the gap
between the left inclines (attach it to the more left part). Put a horizontal
Log Wall above the right-most part of that Incline. Do the same with the other
side of the "House".
What Happens: The Small Super Balls are stopped by the Log Walls and drop down
onto the Hildegards. What's supposed to happen is they hit them all and all of
the Sids and Als are hit. If that doesn't work, try adjusting where the
Hildegards are a bit.
Level 96: Al in the House of Pins
How you can beat this puzzle is so pathetically cheap it's amazing. You can
try for the "proper" method if you want, of course.
What To Do: Put a Tunnel right in front of Al. Put the other end anywhere you
want Put a Bubble Gum to the left of the Tunnel that's in front of Al.
What Happens: Al sees the Bubble Gum and enters the Tunnel. Congratulations,
you've beaten this level! Hey, I told you it was cheap!
Puzzle 97: The house that Sid built
What To Do: Start by placing a Bomb a fair bit away from Bik. Now put a Bomb
in that same "room", but as far to the right as you can. Put a Bomb in each of
the two "compartments" that are just to the right. Put a Bomb above the two
"compartments". Place one Bomb in each "compartment" that's underneath the
Thatched Straw Incline. Finally, place one Bomb on the right part of the Rug
that Sid is on.
Puzzle 98: Kitty Brunch
What To Do: Place an incline of width one just to the left of the left Cheese.
Put the ball just above the incline. Place an Air Mattress underneath the
right Cheese, as far low as it can go, then move it up two spaces. Finally,
put a Bombshell above the skeleton floor that's above the right Cheese.
What Happens: The ball moves the Cheese over a little. Sid lands on the
incline. He wants the Cheese, so he pushes the ball while he moves. He
encounters the Ladder and climbs up it. Meanwhile, the Bombshell has destroyed
the floor and the other Cheese is bouncing on the Air Mattress. It bounces
high enough for Sid to notice it, and he goes after it. He climbs down the
Ladder and gets the Banana.
Puzzle 99: Mad House
This level is so darn easy! Why the heck is it in the hardest difficulty?
What To Do: Place a right-facing Thumpulator to the left of the right Bubble
Gum and put an Anvil above the right Hildegard. Put the Piano below the
left-most Trap Door and connect the two using Rope.
What Happens: The Piano opens the Trap Door and the Bubble Gum slides down to
Sid, who eats it and floats away. Meanwhile, the Anvil hits Hildegard, who
lays an egg on the Thumpulator, which pushes the Bubble Gum over to Al. Al
eats the Bubble Gum and floats away.
Puzzle 100: Kitty Kaboom!!!
Okay, this should not be the last level. The last level should be something
mind-blowing, like Brain Sprain, only harder. In fact, I think Brain Sprain is
a better final level than this. They should switch them around...make Kitty
Kaboom!!! the second level of LOONEY BIN! and Brain Sprain the final level.
Okay, I'm done ranting now.
What To Do: Put a right-facing Chow-Man Motor behind Al and put a Dust Bunny
above it. Connect the Chow-Man Motor to the Conveyer Belt. Put a Balloon above
the right Eye Hook and attach it with Rope. Put a right-facing Scissors on the
Rope. Put an Incline sloping downward to the right a bit underneath the
outlet. Put a Baseball in front of the right Hair Dryer and a Soccer Ball in
front of Eunice.
What Happens: The Dust Bunny bounces around a little, but ends up on
Chow-Man's plate. Don't ask me how he considers that food, though...anyway,
Chow-Man starts running and Al is moved right. He eats the Bubble Gum and
floats upward. His bubble pops when he reaches the Pin and he rolls to the
right. He pulls the Scissors and the Balloon is released. It moves right, then
encounters the Incline you put there, and moves left. It flips the switch, the
Hair Dryer pushes the Baseball to the left, and it hits Eunice. Eunice blows
the Soccer Ball to the right, moving the Bombshell to the left. It lands on
Al, making him C.O.A. (Charred On Arrival).
VII. Legal Stuff and Credits
You can't copy this FAQ and put it somewhere else without my permission. And
if you DO have my permission, you MUST copy this completely unaltered. If you
find a mistake, TELL me and I'll fix it myself.
At present, the only sites that are allowed to show this FAQ are:
gamefaqs.com
dlh.net
Credits: Thanks to me for writing this FAQ (well, what did you expect?)
Thanks to Sierra for making this great game. And if you're reading this,
Sierra, I want to tell you MAKE MORE INCREDIBLE MACHINE GAMES!
Also thanks to Sierra for putting out The Incredible Toon Machine Hint Book,
without which I'd probably be stuck on some level.
Copyright 2004, 2005 Lord Seth.