The Fall: The Last Days of Gaia Faq/Walkthrough.................................
Version 1.0 ? May 16, 2007
By davidf (david.m.finn at Intel dot com)
Version History
1.0 First version (5/16/08)
1.1 Includes item Combining, new quests, and XP bonuses (5/21/08)
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Table of Contents
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1. Introduction
2. Where to get the game
3. Installing the game
4. Opening movie translation
5. Walkthrough
5.1 New Government HQ
5.2 New Stafford
5.3 Casa Verde
5.4 Freight Station
5.5 Wastelands- The Seeker Village
5.6 Wastelands- Desert Monk Territory
5.7 Bowie Village- Weapons Depot of the Ratskulls
5.8 Convoy- Abandoned Vehicles
5.9 Spirit Springs
5.11 Vulture Gulch
5.12 Labyrinth
5.13 Copper Hill
5.14 Garden of Eden
5.15 Tres Cabezas
5.16 The Arena
5.17 Vesseltown
5.18 Shadow Command
5.19 Shadow's Cavern
5.20 Hidden Cavern
5.21 Cavern Grave
5.22 The Gorge
5.23 Biosphere
6. Equipment
7. Skills
8. Party Skill recommendation
9. Talents
10. Additional XP and Player Benefit Events
11. Recruitable NPC Character stats
12. Additional XP and Player Benefit Events
13. Item Combining
14. FAQ
15. Credits and Legal Stuff
TBD
Item merging and add ons
Tips and Strategies
Equipping Your Troops
Terrain Considerations
Misc Strategies
Mods and Cheats
*Copy/Paste section number and title for easy navigation.
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1. Introduction
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The Fall: The Last days of Gaia is a rare title. It?s a complex party based
role-playing game of a post apocalyptic future. It?s also a game that was
never officially released in the English language. As a result it?s a game
you?ll have a very hard time locating through your usual retailers. A fan
made mod to translate the native German language to English has been
created, but is not supported and condoned by the publisher or developer.
Despite these shortcomings, The Fall: The Last days of Gaia when combined
with the fan made English translation mod is still a remarkable role-playing
game. If you?ve played Silver Style?s other release Soldiers of Anarchy,
this is basically The Fall with a much deeper role-playing design.
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2. Where to get the game
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You can get the game from most German retailers, which also ship to your
region. I strongly recommend The Fall: The Last days of Gaia Reloaded
version. Previous versions were protected by Starforce and were extremely
buggy. The Fall: The Last days Reloaded addresses all those issues. Some
minor bugginess remains from my experience, but no major crashes, lock ups,
or game ending bugs. I picked my copy up at
http://www.1advd.ch/DefaultG.asp?idlnk=4130034, they ship to the US. They
did require a print out of my credit card, otherwise no hassles.
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3. Installing the game
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Put in the DVD
Click on Installieren
Click on Weiter
Click on Weiter again
Click on Weiter again (unless you want to specify a specific directory)
Click on Weiter again
Click on Weiter again
Install Direct X (English)
Reloaded is fully patched just apply the English mod
http://www.mm.pl/~silentheaven/fall/english_full_v1.0.zip
http://www.mm.pl/~silentheaven/fall/layout_mod_v1.0.zip
Install files to root of game folder (\The Fall- Last Days of Gaia), NOT
the mod folder. Drop me a email if that doesn?t work
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4. Opening movie translation
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* Thunder *
Young Girl: Mom, it?s thundering outside.
Mom: The storm can?t reach us in here, don?t be afraid.
Young Girl: I?m not afraid.
Mom: I know, you?re brave my dear.
Young Girl: What exactly is bravery?
Mom: That?s a good question. Men that risk themselves for others are brave,
but it can also be brave to tell the truth.
Young Girl: Is everyone brave like me?
Mom: * chuckles * Not everyone, but some are. Our leader, for example.
Young Girl: Why is he so brave?
Mom: I don?t know. Sometimes you must do things that you don?t want to do at
all, or that you are afraid to, do you understand? We owe our leader a debt
of gratitude, you must never forget that. He was prepared to sacrifice his
life for us.
Young Girl: Mom. . .
Mom: Yes?
Young Girl: Tell me about our leader.
(Fade to white while zooming in on girl's eye)
Mom: The story begins long ago. Our leader was, at that time, a simple
wanderer. One of the gangs from the waste lands fell upon his village and
killed everyone who lived there, including his mother.
Young Girl: Our leader didn?t have a mother any more?
Mom: No, he didn?t, and at that time he didn?t know where his father and
sister were either.
(scene change to desert)
Mom: He thought that they might have fled from the band.
Young Girl: He was all alone?
Mom: Yes, he was all alone, and because of this he looked for people who
would help him to find his mother and sister. One day he heard of people who
were calling themselves ?The Government of the New Order.? They were looking
for fighters in order to fight against the gangs.
Young Girl: I know the people from the Government! They run along the paths
all the time and stand guard.
Mom: That was a different Government at that time, my dear. Earlier
everything was much more dangerous. Because of this the Government wanted to
protect the living and fight against the gangs, and our leader wanted to
join up with them. He wanted to find the gang that had destroyed his village
and revenge himself upon them.
Young Girl: And he wanted to look for his father and sister!
(fade to next scene, the Leader running)
Mom: Exactly. He knew that he had a long and dangerous path ahead of him.
But our leader was not afraid, and he was very strong and brave. He traveled
for a long time and he was hungry and thirsty and the sun burned his face,
but eventually even such a difficult journey comes to an end...and so he
stood one day before the gates of the Government of the New Order...
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5. Walkthrough
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Walkthrough for the various mission zones, including quests, events of
notice, Items of interest, recruits, and vehicles
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5.1 New Government HQ
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Quest: Contact with the 'Government of the New Order'
As you enter city talk to guard on left side to trigger the 'Contact
with the Government of the New Order' quest. He'll direct you to find the
president. As you walk north into camp you'll see a beheading occur as you
walk up to the gathering. Talk to the president to close out this quest.
Items of interest: Before moving on get gun from box behind guard on right
Next visit the west building and rummage dumpster bin for some meat to the
left you'll some Aloe Vera in the shrubs by the trees
Quest: Passport Application
Talk to President Hayes to start this quest, learn all you can and agree to
join. Talk to Lucas in the passport office to get your badge, to complete
this quest. I recommend you fill out the form yourself to set your
abilities, skills, name yourself, etc. Life experience and physical
features impact your starting attributes and Skills. You can experiment to
find out what stats you are most comfortable with.
Items of Interest Nearby: Get shovel in the dirt mound to the north of the
president. Go to the beehives near the passport office and get the beeswax.
Get the Leather clothes out of the clothes basket. Go into building in
front of hives and get the Callico M900, leather cap and Molotov Cocktail.
Talk to old nick in the depressedarea just west of the passport office,
where the well is to learn more background information. The last house
north of the passport office will have a locked box with a shotgun once
you get equipped with a lock pick andsomeone who can use it remember to
re-visit and pick the lock.
Quest: Mercenary Registration
When you exit the passport office you autmatically talk to the President
again talk to him as much as possible if you like to find out more about the
state of local politics and a hint of his intentions. Once you are done
chatting he will direct you to the leader of the mercenaries Wesley. Go to
the camp to the north and talk to Wesley to close out this quest.
Quest: The Ratskulls Deserter
When you talk to Wesley it will trigger the Ratskulls quest. You also
discover that Wesley is a old friend. Now that you have your first
assignment he will allow you to select your team of up to 5 other members.
You'll also find out the fate of your father and discover your sister Anie
may yet still be alive. Head to New Safford and save David to close out this
quest.
Items of interest: Once you have your group, hit the trader Sebastian, check
the crates behind him for a damaged revolver.
Quest: Basic Training
On the far north of the camp you can talk to drill instructor to go through
the game's tutorial. It's probably worth doing for some free xp (50XP) and
some minor equipment
Items of Interest: You can pick up a 38 and some ammo near the instructor.
You?ll also get a Molotov cocktail during the training, but you?ll not get
to keep any of the equipment sadly, however when complete training you?ll
get
Quest: Visit the Grave
Now head out of town and visit your father's grave to the east outside along
the wall. Once you reach the grave you activate another movie sequence, you
are now ready to head to New Safford
Items of interest: Along the way depending on the time of day you?ll run
into some hunters, hunting some deer, you can co-opt their kills if you like
for some meat and hides.
Recruits: Agnes, Victor, Francis, Butch, Lin, Ivan, Vasquez, Carmen
Vehicles: None
Trader: Sebastian
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5.2 New Safford
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Head to David's house directly up the road from where you enter, the house
will blow when you get close enough. Move to the bombed out house, and when
you get close enough it will trigger a movie sequence. When it's done kill
the gang harassing David. This wil close the Ratskulls deserter quest and
give you
Items of Interest: Loot bodies you just killed and loot crates. Take clothes
off clothesline
Quest: Sara in Danger
Talk to David to trigger the Sara in Danger quest. Going into the village
will trigger a new quest. You?ll be able to close out the Sara in Danger
quest after you repel the attack on the village.
Quest: Headlines for the Newspaper
Go through the archway and up the hill, to the left as a lone house with a
reporter standing in front. Talk to him, choose the discussion line where
you are unsure about becoming a reporter and he?ll convince you to help and
open up the quest ?Headlines for the Newspaper?. You?ll need to complete 5
quests (Save New Stafford, Save Sara, The Missing Wolf, The Time Machine,
and The Secret Rat-Meat Ingredient). Once you complete all the quests come
back to him for 150XP and opening a new zone.
Items of interest: Pick up the toaster from inside the reporters house
beside the beds.
Quest: Save New Safford
Talk to Ben the leader and ask about the man hanging from tree this will
kick off the quest for Save New Safford. Talk to Jay and get explosives. You
can use the explosives for the trap if you wish, but I suggest saving it for
later. Instead hide behind a building (or go into one) till all the
Ratskulls gather around their stung up comrade. Them come out and attack the
group using a Molotov cocktail on the Ratskulls, then it's just a matter of
clean up. Once they are killed you've already gotten one story for your
Headlines for the Newspaper side quest and 200Xp!
Talk to Jay and Ben when they come back into town and they will tell you
that Sarah has been taken, and you need to rescue her.
Go to the southeast corner to find the last two Ratskulls harassing Sarah.
Take them out and loot the crates nearby for water and meat, if you have a
spit you can cook the meat
Talk to Sarah and head back to talk to Ben and Jay and close out both Save
New Safford and Save Sara quests, this will also earn you the second story
for the Headlines for the Newspaper quest. When you ready talk to David to
let him know Sarah is safe, this will open up new areas to explore.
Items of Interest: As you enter New Stafford to the right behind the house
is a kennel with some meat in it. North east of the camp you'll find a group
of crates and some ammo in one of them. Take the beeswax from the beehives
you find. Pickup the headrest next to the old camero.
Quest: The Missing Wolf
Find the boy Bobby in the center of village and talk to him to activate The
Missing Wolf quest. Find the wolf he lost to the east of the Ben?s village
by the crates, drag some meat onto the wolf and it will result in a movie
sequence and the wolf following you. Lead him back to Bobby to close quest
and get the third story for the Headlines for the Newspaper quest and 70xp!
Items of interest: check the crates and car by Loyd under the underhang for
a hair dryer and a grenade. To the far northeast you'll find a wherehouse
with some crates on the outside, on the ground near them you'll find some
ammo,a colt, callico, some high explosives. You can also recruit Milton to
your cause if you have a free slot on your team (or dismiss someone).
Milton is a accomplished survivalist and great with light weapons.
Quest: Fredo's Settlement
Go west talk to Fredie to open up side quest and is upset that seekers have
taken over his village. You?ll need to go to travel to the Wastelands zone
to close out this quest, which you can do later.
Items of Interest: To the remains of the building to the right of him is a
toaster on the ground.
Quest: The Time Machine
Talk to Tiberius, and you'll step right into the quest, The Time Machine.
With a plot straight from the movie, Back to the Future. All that's missing
is Marty Mcfly to make it complete, and to complete the quest that exactly
who you'll need to find, find Marty and speak to him. Marty is located by
the reporter's house, speak to him to get the device, return to Doc...er
Tiberius and complete the quest. Enjoy the movie sequence and get another
story for the forth story for the Headlines for the Newspaper quest, some
equioment and 100xp!
Loot: Behind him is a clothes line with some leather clothes on it
Quest: The Secret Rat-Meat Ingredient
Talk to Lery about his meat, opens the quest, The Secret Rat-Meat Ingredient
to help him with his business. Head east and kill the wolves near his herb
patch and you have completed quest and earn your final story for the
Headlines for the Newspaper Quest and 80xp!
Near the old bus is a house with a dart in the chest. Gunpowder and rivets
in the barn. On the nearby clothesline take the cloths hanging from line.
Recruits: Milton (survivalist and small weapons expert)
Vehicles: None
Trader: Lloyd
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5.3 Casa Verde
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Items of Interest: Check crates next to Chuck's thrashing machine for some
loot
Talk to Chuck if you like. Follow the raised road and check the kennel for
some meat (next to William). Loot the derelict blue truck near the center of
the south bottom map, loot it.
You'll see several key contacts in the village south. Don't talk to Myriam
yet, she'll start a quest Measure the old station, this mission is in
another zone and you still have stuff to do here
Items of Interest: The other key contact is Gene, the trader. Talk to him
for trade, near him are some crates, loot them for a trashcan, some darts,
hair dryer, and some ammunition. Talk to Keno if you want to recruit a sharp
shooter.
Quest: The Would-Be Solo Entertainer
Talk to Nigel to get The Would-Be Solo Entertainer quest, head to the north
east camp now, before heading to either of the Ratskull camps to the west.
North of Jin-bobs camp you find Adrain's house talk to him. You can get the
bear required for this request lying on the ground near the tree up to the
entrance going to Chucks and Williams place. When you talk to Adrian you can
if you want just motivate him without needing to return his lucky charm to
him. Note that the conversation tree with Adrian is a little odd, just act
like you'll come back later and he'll stop you, and ask him if he's ill and
he'll give you the full story. Once you get him to agree to go back this
will kick off a movie sequence, quest complete once you talk to Nigel again
and get 300 XP! You can talk to Miles a new trader with a nice selection of
weapons! Miles is behind Jim-Bobs, in the other camp to the north.
Items of Interest: Loot the clothesline for bullet proof clothes.
If you want you can chat with the local hooker by taking the southwest road
and talk to Lovely Leila, she really tells you nothing and offers no quests
at this time. Loot her crate for some common salvage.
Quest: The Missing Father
To the west on Jim-bobs Village is Colin, talk to him to find out his father
is missing and activate The Missing Father quest. Pick up the items near the
body (semi hard to spot especially at night so just use the loot location
command) between Adrian?s cabin and the Skullrats Drug base, on the edge of
a plateau, this area is usually guarded by a number of wolves. Return the
locket to Colin to close the quest and 200xp.
Items of Interest: Search the ice box near Jim bob for some meat and one of
the barrels has a staple gun, and a battery in a nearby crate, and a power
drill laying beside the junk pile (near the logs)
Quest: Jim-Bob in Love
Talk to Jim-Bob to get the quest, Jim-Bob in Love and help him win a date.
Conversation tip, to open this quest up make fun of the way he looks but ask
what he's got to sell. This kick off what is the most ammusing quest of
the game to this point.
Talk to Luis to get the part of Jim-Bob in Love quest, with a little
persuasion you can convince Luis to do it cut Jim-Bobs hair for free and
he?ll give you a magazine to boot.
Items of Interest: Take the cloths of the clothesline and take the Beewax
from the beehives.
Talk to Maren to get some soap for the Jim-Bob in Love quest, you can trade
her some of your meat or the hairstyle magazine that Luis gives you. Now you
are just about ready for true love (or what passes for it in a post
apocalyptic future) flourish.
Head up to chuck threshing machine and try to persuade him to hand over his
jacket for Jim-Bob in Love quest, if you can't you'll probably have to kill
him and loot his body for ammo and weapon. You can also wait for Chuck to
leave the thrashing machine (he leaves around 8PM to 11PM). As soon as he
leaves, put the shovel on the threshing machine and a sequence will start.
If he comes back and sees it broken, he'll ask if you can repair it. If you
repair it he'll give the jacket in exchange for the help. However you solve
it head back, as you?re ready to close out the quest. Talk to Jim-Bob and
you'll set off a amusing set of movie sequences resulting in Jim-Bob getting
lucky. Quest Complete and 350xp!
Loot: Head south out of town, and by fence exit you'll see a wood log pile
to the right, search it for some loot (rusty iron bar), to the barn on the
right there is a trunk with a lock on it you can pick.
Quest: Get the password
Now get some rest and set wake up to occur around 9am, eventually by 11am
some drug runners should visit Leila for a roll the hay, when they do right
click on truck and do action to plant bug. This will allow you to over hear
the password so you can now enter base. No need to hide at any time yet, as
they seem to completely ignore armed strangers.
Once in the Ratskulls Drug lab, you can tackle this in one of two ways,
stealth or killing spree. Stealth is probably easier, though takes a little
longer. The benefit of the stealth killing is a ton of XP for the stealth
killer for the killing blows. It can take awhile, though, and I'd recommend
taking out the patrols first then handling the stationary posts. Don't
forget to loot the bodies, and you can also pick the bodies up and carry
them to isolated locations if you're at risk of being seen. Once you're down
to pairs of Ratskulls, you're ready to pull team together and take the rest.
Clear the camp and get 400XP!
Items of Interest: to the far right (west) of the base has a cake tin in
some crates against the wall. In the north corner by the building with 2
guards you can find a key you need for a Quest!
Quest: The Blackmailed Scientist
Once the camp is clear you can free the hostages, they will help you find
the HQ if you can rescue their family to the west behind Leila. Once the
hostages are free, go back to liberated camp and talk to Jeff. Quest
complete new zone opened and 400 XP.
Measure the old station
Now your ready to talk to Myriam, she'll start a quest Measure the old
station, this mission is located at the Freight Station map. Return once you
complete quest.
Recruits: Keno (sharpshooter)
Vehicles: Drug Runners truck once you kill all Ratskulls
Traders: Miles, Gene
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5.4 Freight Station
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To complete the Measure the old station quest you'll need to set up the
theodolites on the south, north and west hill. You need to take the
theodolites to the tall standing wooden sticks and set it up in each area,
except to the north which is in the highest place just touching the
southwest part of the small boulder/rock.Return to Myriam to close out
the Measure the old station quest and get 300XP!
Items of Interest: On the north ridge loot the crate (gun powder and
diesel), the small shack near the plane also has some C4 and the crate has
some more C4. A muffler and a battery are in the Yellow Van. The table next
to white cover overhang has some loot (Shuriken and headphone). The
clothesline has some clothes on it. You can get a Shuriken from the sandbox.
Quest: The Diesel Thieves
Aston will come to gas tank at around 11PM at night, he'll meet with some
gangsters and that will kick off The Diesel Thieves Quest. on one play
through, the ganstesters never came, so i had to wait till the next night.
Talk to George P Smythes in the morning about the theft. He'll request you
kill the thief. The next night kill him after he steals the gas. Then kill
the gang members. In the morning talk to George P Smythes again, he has
the village attack your team with no apparent reason, when you defeat
the village you find out that Aston and George where in it together, and
he sent the village on you to get rid of any witnesses. Kill him or let
him live if you like and get 150XP!
Recruits: Sand, Storm
Vehicles: None
Traders: None
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5.5 Wastelands- The Seeker Village
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Clear out the seekers from the village for 100 XP and talk to Wiggler
Items of Interest: Check wigglers dog house for some meat. Old wooden barrel
in building by beehive has steel plates. The house in front of the small
blue rowboat has some gunpowder on a shelf. And some clothes on the clothes
line outside. Some ammo in a crate across from the house with the blue van
passed the intersection. The van before the intersection and the barrel both
have loot (Ointment Jar). The parking lot with a truck to the right of the
intersection has crates with small medpack Return to Fredo to close out
Fredo's Settlement quest but no xp! Talk to wigglers again after you clear
zone to get 50XP and open new zone (Desert Monk Territory)!
Recruits: None
Vehicles: None
Traders: None
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5.6 Wastelands- Desert Monk Territory
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Quest: The Desert Monks
Kill everyone in the Desert Monk Camp. Clear second Desert monk camp. Get
250 XP for clearing both camps (and lots of salvage)
Medkit in crates. Cooking pot and knife are in the large set of crates in
the first camp. Several crates and tents have basic salvage in the second
camp. Read the map you salvage.
Recruits: None
Vehicles: None
Trader: None
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5.7 Bowie Village- Weapons Depot of the Ratskulls
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First Village
There is a spot in front as you zone that you can climb over the fence.
Quest: Liquor for Bowie Village
Talk to Ronda to trigger a quest, Liquor for Bowie Village and need to talk
to village elder. You find out the Ratskulls have taken over the distillery,
you can volunteer to help him clear it out, once you do, you'll get reward
and 200 XP.
Quest: Gonzo's Dinner
Talk to Barbara and you open quest, Gonzo's Dinner and need to talk to Gonzo
(located in the fields in the village). He'll turn hostile if you tell him
the bad news, kill him and tell his wife to complete the quest.. If you
ignore the quest by nightfall Gonzo will kill his wife and then attack you.
Either way you get no XP, but the latter gives you a little more loot
The Lost Twins
Talk to Sabine to open The Lost Twins quest. Talk to Luisa and find out they
were last seen in the forest. To close quest go the north east part of the
map just before the mines, you'll see them on a small green rise, talk to
them and lead them back to village to complete quest. 160 XP for leading
them back.
Talk to Doctor Franklin, if you like to find out he's the local doctor.
You'll be coming back for him later in another quest.
1st Village items of interest
Bt the gas pump on the south edge check the crate for some protective
gloves. The house just northwest of this has some bread and cheese in a
crate inside the house. Next to the village elder check the crates for a
colt pistol. The clothes line holds some normal clothes. Inside the house
Barbara is outside of there is a locked safe, with some valuables inside. A
locker in the building behind trader Andrew has some boots. Also a locked
safe in the doctor's house. In the gravel area the next to the mound has a
locked box with loot in it.
Quest: A car battery for the hermit
Just north of the small village is a lone house. Talk to Hermit to start
quest A car battery for the hermit, you can close out the quest quick if you
can persuade him you need it to get him your battery. Otherwise you'll need
to get the battery. Closing quest nets you 160 XP.
Items of Interest: Go into the house and loot the box, for the sniper rifle,
red shard, and a Molotov cocktail. Also loot the beehives to get Beeswax.
Quest: Hamburger Explosion
Near the second village talk to Pete. He will offer up a handful of cows to
clear a way through the minefield in exchange for getting his tractor back.
Move close to him and it will trigger the cow migration into the mines. Get
180Xp when the cows go BOOM! Don't forget to skin them. Wait a few minutes a
patrol will seem them and then leave. Also make sure to pick up the meat on
the ground after the explosion, waste not want not...
Taking out the small guard contingent of (4) guards around ratskull weapons
depot and get 200 XP. This will complete the tractor quest as well for Pete
and he will thank you for getting it back. This will trigger two additional
quests, Where do I find C4 and The Ratskulls Weapons Depot.
The second left bunker has some ammunition in a crate (9x19mm) and a Calico
M950. The crates on the right next to tractor have a power dill, and a UZI
SMG. A keyboard in the garbage
Quest: Where do I find C4
Talk to Donald down in the first village up on the plateau. This will kick
off the Procure Bison Meat
Quest: Procure Bison Meat
Kill a Bison wandering around the second village in the north-west. Bring
the Bison meat back to Donald get 120 XP and C-4
Quest: The Ratskulls Weapons Depot
Once you go back to the depot and plant and blow the explosives, a movie
sequence kicks off and you now have two choices. Kill the Ratskulls or let
them go stripping them of the weapons. XP for open vault 120, for killing
300 XP.
Quest: The Tricky Lock
Inside the vault you'll find a locked desk. It will kick off The Trick Lock
quest. You'll need to visit the locksmith to talk to Luke in the second
village. You can potentially talk him into doing it for free otherwise
you'll have to barter. Walk him to lock to and it will trigger the next
stage of the quest where you need to talk to blacksmith. He'll require a
half gallon of water, you can bypass this if you can persuade him. The go
back and talk to Luke again. Get the equipment and the Ratskull dairy, read
it to kick off another quest and get 50 XP.
Recruits: Henry
Vehicles: Hum-vee (bottom of map on the west trail with a body lying next to
it.
Traders: Andrew
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5.8 Convoy- Abandoned Vehicles
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Quest: The Convoy
This is a dead end quest. Loot the bodies and vehicles, then move on.
Recruits: None
Vehicles: None
Trader: None
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5.9 Spirit Springs
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Quest: Find the Hummer south-east of Spirit Springs
Find the hummer to help you in the assault. This quest is triggered as soon
as you enter the zone. Head east from the village and look for the hill
dimple on the map. Get near the car, and some ratskulls will try to steal
it, then the car will blow up. Hmmm, I've got a bad feeling about this, kill
the last 2 ratskulls to complete quest.
Quest: Village Militia in Spirit Springs
Talk to General Lewis to start the Quest The Village Militia in Spirit
Springs. This is a three parter. First find a way to let the militia train
in the scrapyard. Next get 4 tents and 4 water detectors, and finally find a
doctor to join the local militia.
Part 1: 4 Tents and 4 water detectors, get them from various traders. 150XP
Part 2: Talk to Umberto and you can convince him to give up his scrapyard
for training. 250 XP.
Part 3: Getting a Doctor. 200 XP for bringing the Doctor Franklin (Babylon
5 fan anyone?) back from Bowie Village.
300 XP For completing overall quest.
Talk to Patrick to get more information on the local area.
Quest: New Home for Ian's Family
Talk to Ian to trigger the New Home for Ian's Family quest. You man have to
revisit Donald again to get Ian's family to come with you. You'll have to
escort them to their new home in Bowie Village. Escort them to Bowie Village
and talk to Donald to complete quest, before leaving visit the doctor there
for the final part of the Village Militia in Spirit Springs quest as well.
450 XP for completing New Home for Ian's Family quest.
Quest: The Mysterious Warg
You need to pick up a wanted poster, that are scattered around this map, on
the ground. For instance, on the ground near Damien is a flyer for reward
for killing wolves, pick one of these up. Kill them near the Ratskull camp
and return to Nicholas for 70 XP for each kill and your choice of rewards.
When you kill 5 you complete the quest and get 100 and some information that
any remaining ones will gather at 1 am at the breeding grounds. Visit the
grounds to kick off new quest
Quest: The Sect
When you visit the grounds after killing 5 warg, it activates a new quest.
A mad sect is about to sacrifice a woman, you need to stop them. Try to
talk them and they'll turn hostile, kill them, and talk to the sect member
that surrenders, then talk to the girl to get 200 XP. Next you'll need to
talk to the Sage of the Forrest. Kill him , loot him and pick up his diary,
this will close out story. 200 XP for completing quest.
Quest: Zachary's Ghetto blaster
Get this quest by talking to Zachary. Check the trashcan of the house with a
lot of crates to get the part you need, Solar Cells. Merge the Ghetto
blaster and Solar cells. Talk to Zachary to get beans and 300 XP.
Quest: The Ambushed Farmyard
If you talk to him again you'll trigger The ambushed Farmyard quest, and
opens up a new area as well. Get 50 XP for triggering this. Complete by
exploring the Raided Settlement map
Quest: The Feuding Twins
Talk to Clive and get information on his brothers. Offer to help and you get
50 XP off the bat, and access to a new zone. When you're ready go to Vulture
Gulch to complete this quest. Once the Twins are dead report back for 300
XP.
Loot: In Umberto Salvage area cars have watering can, throwing star, medkit.
From crates and trash get medkit, meat, and magazine. The old trailer in the
logging area has a SKS rifle.
Water skin in sandbox by General Lewis. Waterbottle in the crates, by the
house with many crates. Check the nearby trashcan for the solar cells you
need for the Ghetto blaster quest. Check the clothing lines in village for
clothes. Check the blue Camero for a club. The house by wind turbine has
some 4.73x33mm ammo and Gunpowder
Ratskull camp, just south of camp at junction point crates have 3 sets of
clothes.
Quest: The Traitor
Talk to Phoenix, ask about a young girl to get update on your sister. Let
Phoenix go or kill him either way earn 2000 XP. You'll kick off the Traitor
quest. To complete it go back and confront Wesley
Loot: North west edge of camp in crates find, throwing knife, and clothes.
The crates by the oil tank have some grenades and gunpowder. Crates by
entrance hold medkit. Crate in the market square (uncovered area with fire)
at center of camp holds bolts and throwing stars. The building adjacent to
the firing range (marked with a 2 on side of building) holds a medkit in one
the barrels inside and a steroid package in a crate on the outside. The
barrels behind the firing range hold a bottle of whiskey and a bag of
grains. The crates by the overhead lights hold some ammunition, and water,
and a barrel holds a pocket calculator. The building to the south west
corner of base has a crate in the back with a mini Uzi and a Molotov
cocktail.
Recruits: None
Vehicles: 2 Hummers (one in Ratskull base and one in south-east area)
Traders: Damien
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5.10 Raided Settlement
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Walk into the farm area, then loot bodies. You will be ambushed, with a
little persuasion you can convince them to leave, or kill them for the loot
and XP. Either way you complete 'The Ambushed Farm quest'. You can loot the
baby carriage for some Bottles of hooch, and tin can
Recruits: None
Vehicles: None
Trader: None
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5.11 Vulture Gulch
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When you zone you'll talk to Dick the Digger and get information on the two
warring Seeker groups. Talk to Benson and make a deal to eliminate his
brother, you may be able to get a larger bonus with persuasion. Take the
loot from the crates and barrels in his camp (Iron plates, Knife, Med Kit,
and 5 Beeswax). The tents will give you Bison skin and Sledge Hammer.
You'll get 250 XP for killing the camp of deathstrikers. Most of the death
striker tents have loot (throwing knife, ammo, medkit, Kevlar helmet, and
ointment jar). The crates have meat, long leather strap, gunpowder, and
ammunition. The barrel has a water can.
Return and talk to Benson he'll tell you how to get into the base as agreed,
then he and his men will ambush you. Once you kill him and his team that
completes The Feuding Twins quest, return at any time to close story arch
out.
Tactics: This can be a tough fight, best to pull back below the hill and
pick them off as they funnel down to you. Now you can get into the base
between 3 and 4 am. Enter the base and head to the bunker.
Quest: The Secret Command Center
Loot the damaged auto turret on the way to the base, to get a Gatling laser.
Loot the body in the shower to the first room on the right for letter and
first device. Loot the field boxes for misc loot, and the crate by the door.
Loot the crates on way to next room for a Automag3 and some ammo. Get the
second device laying on the ground next ammo crate in final room (and then
loot the ammo crate for some low level loot) then pick lock on crate in mid
room and get 3rd device. Combine pieces to make a magnetic lock. Use the lock
on the 3 ashtray stands to open command center. Operate the console in the
command center to disable the auto turret and get 500 XP. Pick the lock on
the safe for D21 Light Armor and more goodies! Rick click and do a zone
travel when you are ready to leave the Command Center
Quest: Outer Space Acoustic Monitoring Device
In the (almost) deserted town talk to Jodie. Offer to help and it opens the
quest Outer Space Acoustic Monitoring Device. If you've taken care of both
gangs this should already be resolved. Talk to her again to get 150 XP.
Otherwise town is pretty empty of loot and people.
Recruits: None
Vehicles: None
Trader: None
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5.12 Labyrinth
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Quest: The Body in the Labyrinth
Go into village to start movie sequence, this will trigger The Body in the
Labyrinth quest. You can find some loot behind the 2nd house and in the 1st
house is a locker trapped, with some basic items in it. Up the Labyrinth
road is a Seeker checkpoint take out the guards and find a teddy bear in
the crates. Further up the right the path leads to a Seeker camp. Clear it
and take the plate armor, gloves, and ammo. The Beehive has some Beeswax. Go
through village and go right and then an immediate left. Then left again
heading north. Go to the far north camp and talk to Hickey. Look barrel for
Berretta, some ammo and gunpowder. Go up and get 50 XP for reaching end of
zone and open up new area. Hickey implies that any body will do for the
brothers, but that's not the case, you need his to complete their quest.
When talking to Hickey if you want to close out the quest take the
conversation path of killing him, as you won't get a chance later.
You can explore the rest of the map for other camps if you like, also note
that some of the seeker groups are well armed and have some rare ammo, it's
worth considering clearing them out, just arm yourself with common weapons
so you'll save the valuable stuff for rougher fights later.
Quest: No Good deed
On the east side of the maze towards the center you'll find Sevensouls who
is injured. If you save him, you will get 100 XP and the chance to recruit
him.
Recruits: None
Vehicles: None
Trader: None
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5.13 Copper Hill
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When you zone a movie sequence will kick off. Celeb will stop you and advise
you to follow him. He will lead you to Joshua. Talk to him, with a little
eloquence you can convince him to skip pleasantries. This will update you're
the Shadow's Hostages quest. Where you have to interrogate the General by
ambushing his convoy. You can get him around 7am at the center of the map at
the 4 way crossroads. You'll have 2 hummers to deal with
Quest: The Traitor
When you try to loot the body of the General you'll find out it was a set
up. You have a traitor giving the Shadows a heads up on you. Talk to Joshua
to find out who the double crosser is. Talk to Fatma, persuade her it's in
her best interest to help you. Get the clothes from the clothes line. Then
talk to Arik to rent a dog, you'll need to trade a large meat or a gallon of
water for renting the dog. Follow the dog to the north of the Children's
gang camp Talk to Caleb for 750 XP, you can either let him go, or make his
child fatherless.
Talk to Gerda, with a little persuasion you can convince her to give you a
apple for free. Talk to Sue the trader for some great equipment.
Loot: One of the barrels in the big collection has a pot.
Quest: The Kids Gang
They threaten you with grenades, offer to take it off them since you know
how they work. They will offer you a job to take of some Ratskulls guarding
a food transport near the edge of the south west map (on road) of them clear
them out and return to complete quest talk to Alexa. There is a time limit
on this mission and it takes a bit to run there, so head out right away.
Complete quest and get 550 XP.
Quest: Tres Cabezas
Talk to Haratio in the empty village just south of the Children's gang camp.
We will trigger the Tres Cabezas quest and open a new zone to go to.
Loot: Large stack of crates near Haratio has a power strip. The van has glow
plug and car battery.
Quest: Copper Hill
Talk to Calab to active this quest to take Copper Hill. Go to the village to
the far south east. Clear it to complete quest. 1000 XP when you complete.
Quest: Vessel Town
Clear the Copper hill and movie sequence will start once clear, the General
will tell you about Vessel Town. Search his body and active the briefcase to
get location and more information. 50 XP for reading the case on the
general's body.
Quest: Missing Shaman
Talk to Joshua to kick off this quest. Find Aidan to have him return to his
villiage. You'll find him in the north west corner. He'll request that you
get hide of Dingo. go north west of his camp to find some and skin them,
bring them back and get 500xp!
Quest: The Stolen Whiskey (or Jagged Alliance old friends).
Run into Manny Santos a bartender, that seems eerily familiar from
somewhere, as you exit the town Copper Hill. Talk to him and kick off The
Stolen Whiskey quest. This is a time sensitive quest so don't delay. Next go
to the three brothers near the ambush site on the southwest road. Use
persuasion or threaten them to get the bottles of hooch and head back to
Manny to close out quest and 800xp!
Quest: Wild Mustang
Reportedly a quest, but not been able to generate this one.
Quest: The broken Generator
Talk to Madison to kick off quest. Procude a new control module for the
generator. The radar station to the west has it. Have you engineer look
at the broken generator at radar station and take piece back to Madison's
villiage. The generator you need to fix is to the north of Madison, yellow
generator. drag piece onto it to trigger movie. Now you need to replace
spark plug (salvage it from ) then put it into generator.
Now talk to Madison to again to complete quest and get your rewards
1200xp, 3 grenades, 2 helmets, and PSG-1 Sniper rifle!
Quest: The Garden of Eden
Talk to Abraham to open new quest, the Garden of Eden and new zone. Escort
them to the Garden of Eden zone and to the building to the east confront any
challenges and complete quest.
Recruits: Deborah
Vehicles: None
Trader: None
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5.14 Garden of Eden
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When you zone you'll get a movie sequence as you move ahead. You've been
poisoned. To find the culprit just have everyone drink the tainted water,
the poisioner will attack rather than drink the tainted water. You can loot
him. Head east to the primary complex, you will get ambushed, kill all.
However Abraham will get killed loot bodies for some decent loot. Visit the
village and be captured and escorted to talk to Indian chief.
Quest: The Grave Desecrator
Talk to Chief and convince him your mean no harm. He'll give you quest to
solve the mystery of who has been desecrating their dead. You can find some
clues at the Indian grave site, or you can just head to the Ritual Rock and
confront desecrator (he's sometime there during day but you can catch him at
midnight otherwise), you have a couple of options but if your playing a good
character its best to let the Indians deal with him and 300 XP for
completing the quest.
Quest: A Chain for Aleshanee
Talk to Anoki to active the A Chain for Aleshanee quest. Take the bear claws
and salvage a short and long leather string from the grave site. Have your
tech person combine the bear claw, teeth, and long string into a necklace
and give to Anoki get treated to a movie sequence and 200 XP.
Recruits: None
Vehicles: None
Trader: None
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5.15 Tres Cabezas
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Loot: The wherehouse (just north of Robin) has a battery in the garbage to
the back. Inside is a locked case. Another crate in the house next to Robin
with a lock on it. A house to the north east of Marcus has a overhang with
some crates underneath, in one of the crates are some leather boots, Leather
cap, cooking pan, and leather gloves. The nearby clothing line has some
rags, and some clothes. Behind Warrens house in a crate is a Broken shovel
and sledge hammer. Next to Ronny the trader are some crates with gunpowder
and some silencers. Near the sick Duncan you'll find a crate with a Katana!
Loot the nearby beehives for Beeswax.
Quest: The Arena
Near Lincoln is a bulletin pole with a notice on it, read it to start The
Arena quest and open a new area and get 50 XP. Close the quest out by going
to new area.
Quest: The Witches
Talk to the women in the cages to kick off quest. Find out the truth about
the witches by talk to Doctor Marcus. Three possible reasons for the
sickness are bread, meat, or water. Then go down and talk to Jenna to find
out how weak her case is against the sisters. Then talk to Warren and get a
list of customers, then talk to Robin, and get a list of customers. Return
and talk to Doctor Marcus. Go to Warren's field to get a sample of his rye.
Return the Rye to the doctor now if you like, but you still need to get the
book from Haratio in Copper Hill, talk to Haratio and get book. Return and
talk to Doctor Marcus. Talk to Lincoln that triggers a movie sequence and
get 800 XP for completing quest.
Trader: Ronny
Vehicles: None
Trader: None
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5.16 The Arena
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Quest: Champion of The Arena
Visit the house on the hill and get the clothes off the line. Some rags in
the wash basin. Some gunpowder and tin can in sandbox. Some anabolic
steroids in the very rear of the outskirt plateau village, behind the house
in a barrel. Talk to Marco at the primary dome. He'll offer you the chance
to join his own fight club. Your primary character will do the fighting,
keep fighting opponents to become champion. Then fight challenger to win
some cool items out of his vault. This quest will give you some of the best
armor in the game. 1000 XP for becoming champion.
Tactics: use drugs to buff up for the fight. The best boost is the one that
increases strength by 2 and life by 20% 1,2,3,
Recruits: None
Vehicles: None
Trader: None
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5.17 Vesseltown
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Loot: Just north of Connie is a lone house. In the garbage bin is a M249
SAW. Up the road to the north west is a well kept building. Go to the back
of building and take a flier near garbage.
Quest: Andrew and the Museum
Talk to Andrew at the big crane, located near the center of the map. When
you talk to Andrew it will kick off the Andrew and the museum
quest. Talk to Rupert and get asked a few questions. Answer the questions in
the following order...Ian Wymers, Ephraim Ruben, Jan 12 2043, Gene Angel
Morgan, True art knows no age, I love you all-forever, I feel honored, 0443.
Before heading back to Andrew go into museum and get some alcohol and
carburetor for a later quest (but leave any notes or papers).
Then head back to Andrew. Complete quest and start a new sub quest, the
carburetor has been damaged by punks. If your tech person has enough skill
they can fix the damaged carburetor. Complete the sub quest , and earn 1500
XP.
Go down to Vesseltown and clear enemies for 500 XP. Loot key from killed
shadows, you'll not want to free your sister till you've completed all sub
quests and sold extra equipment, free her when everything is clear.
Quest: Sean's Inventions
</pre><pre id="faqspan-2">
Talk to Emily, she is looking for Sean and kick off Sean's Inventions quest.
Find a note and dairy on the ground from Sean in the Shipwreck garden. Now
the next stage of this quest return to talk to Emily. Get the alcohol and
Vaseline bucket the from the MBA to finish quest, when you talk to Emily
again you get 900XP, return later to get some sun tan lotion
Quest Leave Vesseltown
Talk to Brad to kick off the Leave Vesseltown quest. Loot the helicopter
north east of the cage to get the tail rotor. To the north west is a pile of
junk cars and loot the white car to get the windshield. Talk to Craig again.
Wait several minutes for him to complete the upgrade to the flying device.
Fly it out in a movie sequence and 1000XP!
Loot: Vesseltown has some ammunition in a trash can next to burgundy boat.
The nearby burgundy piece of boat has some meat in a barrel. Check the
closet in the faming boat to get some more ammo and a headrest. A bucket
also has 2 water bottles. A barrel at some location has tent, throwing star
and gun powder.
Quest: Rupert's Documents
Talk to Rupert to activate Rupert's Documents quest. Pick up the 6 written
documents lying around the MBA. One written document behind Bibsy Beers
display. Pick up another written document on the directly opposite wall
(west). One in a box to the left and one on a table. I accidentally didn't
track the location of the other 2 on a previous hunt through this area, so
please clarify location and send me the details. Finally, talk to his wife
to earn some goodwill points and some praise.
Quest: Shadow's HQ
Talking to Anie activates the Shadow's HQ quest, opens a new area, and 50XP
to boot. Talk to Anie again, then talk to the other hostages. Finally you
are ready to leave for Shadow Command zone.
Recruits: None
Vehicles: Light Tank
Trader: None
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5.18 Shadow Command
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When you enter the zone, you will have a movie event trigger and talk to
Anie. You have a choice to make whether to send someone to guard Anie while
she goes back to base or tell her to go alone. Its ok if you leave her
alone, she'll get slightly hurt, but otherwise no significant impact.
Quest: The Sand Binder
Talk to Aaron to activate this quest. Talk to the hermit (in the very
southwest corner of the map), choose the dialog options...You're the one I'm
looking for and you have a request, You have a dog you're real fond of,
You have a dog, and what else? Your dog has a ear ache? Your Dog has a sore
throats as well, and finally, Your dog is so ill that the vulture have got
an eye on your dog? Have your healer look at the dog and fix it up. Return
to Aaron with the bucket of sandstone and he'll give you a letter, 1000
XP and a letter for the President.
Quest: Honest, Fun and Licket
Talk to Angus to activate the quest and ask how to get into base. Talk to
Fun, and get 500 XP. Talk to Shanti. Use Persuasion to get the dragon right
away, otherwise you'll have to trade some food for the pet. Escort Komodo
back to the three brothers and get 1000 XP, with a little persuasion you
can get some tobacco, a flute and 500 XP more.
Quest: Shadow HQ
To the south edge of the map and head west. You'll run into Power supply
terminal turn it off and get 1500 XP.
You can get a M46 Heavy Armor inside the locked chest!
Quest: Assisting a birth
Liberate the Power generating camp to the south. Then talk to Fair and find
out her sister Hillary is in labor and needs help. You need a bowl, towels,
clean water, and hot water device and a midwife. Talk to Angus. Get him the
porn magazines, or just convince him via persuasion. Talk to Shanti for
midwife return her to Hilary to get 1500 XP and quest complete.
Now you can take the base, head directly there, and the electric fence is
offline. You can climb over and take out any resistance. Kill your way
toward the center of town (or clear opposition if you like)and talk to Abel.
Then you have a choice to make on who to side with.
Loot: the truck has a battery. A shovel and soap in crates near truck. Loot
Beehive in roughly the middle of the map
Recruits: None
Vehicles: Dune buggy
Trader: Bernie
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5.19 Shadow's Cavern
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Clear the map. Then escort Abel, work your way up the west side. The
building to the northwest corner has some documents on the table pick them
up and read them. Look for the Red key to open up the locked armory near the
center of the map located across bridge.
Recruits: None
Vehicles: None
Trader: None
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5.20 Hidden Cavern
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Quest: The Injured
Talk to Kayle to active The Injured quest. You need three regular medpacks
(not small). Give them ones you've gathered and get 500 XP.
Quest: The Cave In
Talk to Samson to active quest. Head to Drilling Vehicle need a carburetor
(or repair) and is out of gas. The gas is near the infirmary. 500 XP for
completing quest. Now talk to Samson again. Then talk to Hale (in
infirmary), then talk to Jacob to complete rescue and get .
Quest: The Plastic Stick
Talk to Jacob to activate the quest and then talk to Hyde to get additional
information and get 500 XP. Let him put the implant in your head and get
3000 XP.
Quest: The Locked Weapons Depot
Talk to Zeke to active quest. Lockpick or blow lock and get 500 XP, talk to
Zeke again and get 50 XP.
Quest: The Time Fused Bombs
Talk to Wright (or get near him around the north west side) He'll activate
The Time fused bombs quest. Clear Pillar to the north, then pillar to south.
Another to the south east near the flaming bowl. The last is in the north
east corner, east of the armory. 1500 XP for completing quest. Head south
for a few minutes and Ruth will stop you.
Quest: The Well
Talk to Erlan to activate The Well quest (he's to the east). Head to the
bridge in the north. From there head south to the ridge and you should find
the well. Talk to Erlan to complete quest and get 500 XP
Recruits: None
Vehicles: None
Trader: None
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5.21 Cavern Grave
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North east corner crate has a M46 Armoured Helmet.
To the south east are the hostages. Confront Ex and eliminate your
opponents. Talk to Ex, then talk to scientist. 4000 XP for completing quest.
Near storage room is the water supply
Recruits: None
Vehicles: None
Trader: None
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5.22 The Gorge
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Quest: The Ravine
Head to the bridge, it will activate The Ravine Quest. Near Lee grab the
broken chain by the east ballista. Once you have completed the Ballista
quest and move into position, click to use rope and complete quest, get to
the other side of ravine and get 800 XP.
Quest: The Ballista
Talk to Lee to find out how to get across and have him repair the chain. Go
to rusted car to get the spring. Go to the incomplete Ballista to the north
to get the wheel. Now repair the west ballista, near Lee. Right click on it
to use it. Get a movie sequence and 400XP.
Recruits: None
Vehicles: None
Trader: None
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5.23 Biosphere
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Talk to the soldiers at the foot or north west edge and with some persuasion
you can convince them to join you, and get 1000 XP. When map is cleared go
to southwest corner in the cabin for confronting president Hayes. Make a
decision on whether to let him live or go. Congradulations! You've won the
game! Keep playing or restart a new game.
Recruits: None
Vehicles: None
Trader: None
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6. Equipment
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Definition and Notes:
Weight- weight of equipment
Pen ? Armor Penetration, based on the standard round as a baseline, This is
modified by ammunition type but is increasingly critical factor as game
progresses, this give a good baseline.
Dam- Base Damage for standard ammunition
Type- Several types of weapons and equipment
Magazine- Magazine Type
Range- Base unmodified range of weapon, which can change based on skill with
that class of
weapon
BPS- Bullets per Seconds
Rate- Rate of fire
Accur- Accuracy modifier for hitting with weapon
Idle- delay in reading or cycling weapon
Noise- Amount of sound and light the weapon generates allowing opponents to be
alerted by you if concealed.
Light Weapons
Name Weight Pent Dam Type Magazine Range BPS Rate Accur Idle Noise
Light
Automag 3 1.05 kg 41 4-5 Light 7.62x51mm 22 1 - 1.2 1.04 0.0
AKSu74
SMG 2.70 kg 28 3-4 Light 5.45x39 26 4 700 .5 1.2 40.0
Berretta
92F .95 kg 11 2-3 Light 9x19mm 13 1 - 1.0 .7 40.0
Calico
M950 1.20 kg 11 2-3 Light 9x19mm 23 1 - .9 1.5 40.0
Colt
Anaconda 1.33 kg 15 3-4 Light .44 17 1 - .8 1.2 40.0
Colt
Special .27 kg 7 1-2 Light .38 10 1 - .6 1.0 40.0
Colt
Government 1.00 kg 10 4-5 Light .45 14 1 - 1.0 .5 40.0
Desert
Eagle 2.00 kg 19 5-7 Light .50 AE 15 1 - .8 1.5 40.0
Glock 21 .85 kg 10 4-5 Light .45 13 1 - 1.1 .6 40.0
HK CAWS 4.00 kg 7 15-18 Light 3.12 Cal 26 3 600 1.2 1.5 40.0
HK MP5
SMG 2.50 kg 11 2-3 Light 9x19mm 22 3 800 .9 1.0 40.0
HK MP7
SMG EA 1.40 kg 30 3-4 Light 4.6x30mm 30 3 950 1.5 1.0 40.0
HK UMP
45 SMG 2.10 kg 10 4-5 Light .45 24 3 650 .8 1.2 40.0
HK USP 45 .85 kg 10 4-5 Light .45 15 1 - 1.2 .8 40.0
Laser Gun 10.00 kg 25 15-17 Light LaserAmmo 35 3 180 2.0 1.0 25.0
LV Hammer 3.50 kg 6 4-17 Light 2.12 Cal 18 10 400 1.0 1.5 40.0
Mac 10 SMG 3.85 kg 10 4-5 Light .45
Micro Uzi
SMG 1.50 kg 11 2-3 Light 9x19mm 18 6 1500 .3 .5 40.0
P90 SMG 2.55 kg 27 2-3 Light 5.7x28mm 26 3 900 1.0 0.7 40.0
Potatoe
Gun ?? kg 6 3-4 Light Potatoes ?? ? ? ? ? ?
Remington
M870 4.10 kg 6 4-17 Light 2.12 Cal 20 1 - 1.3 1.8 40.0
Sawed Off
Shotgun 3.00 kg 6 4-17 Light 2.12 Cal 17 1 - 1.1 2.0 40.0
Sig Sauer .63 kg 12 2-2 Light .357 13 1 - 1.2 .6 40.0
SPAS 15
Shogun 4.30 kg 6 4-17 Light 2.12 Cal 21 3 450 1.1 1.7 40.0
Steyr
TMP SMG 1.30 kg 11 2-3 Light 9x19mm 22 4 850 .8 .6 40.0
Super LW 5.65 kg 10 4-5 Light .45 25 10 1000 .9 1.1 40.0
Uzi SMG 3.50 kg 11 2-3 Light 9x19mm 23 5 600 .8 .9 40.0
Walther PPK .57 kg 6 1-2 Light 7.65x21.5mm 13 1 - .7 .8 40.0
Recommended:
Best in Class:Laser Gun (serious range, auto fire, good penetration, and great
damage, hands down best in class)
Runner ups: Automag 3 (best penetration and good damage), HK CAWS (Best
Damage and Good range), and Super LW(Insane volume of shots, and decent damage)
Heavy Weapons
Name Weight Pent Dam Type Magazine Range BPS Rate Accur Idle Noise
AK47 AR 4.30 kg 28 3-4 Heavy 5.45x39mm 36 4 620 1.3 2.0 40.0
Calico M900 4.50 kg 11 2-3 Heavy 9x19mm 33 1 - .4 1.7 40.0
HK G36C AR 3.40 kg 26 3-4 Heavy 5.56x45mm 37 4 750 2.0 1.4 40.0
HK G11 AR ? kg 47 3-7 Heavy 4.73x33mm ? ? ? ? ? 40.0
HK G41 AR 4.10 kg 26 3-4 Heavy 5.56x45mm 34 3 600 1.7 1.9 40.0
HK XM8 AR 2.50 kg 26 3-4 Heavy 5.56x45mm 36 3 800 2.0 2.1 40.0
GMC PCSW 12.50 kg 80 30-40 Heavy 25MM Ammo 50 1 - 1.0 1.0 40.0
M14 Rifle 4.30 kg 41 4-5 Heavy 7.62x51mm 30 12 700 .3 1.8 40.0
M249 SAW 6.80 kg 26 3-4 Heavy 5.56x45mm 40 15 750 .6 2.0 40.0
M4A1 AR 3.00 kg 26 3-4 Heavy 5.56x45mm 6 3 800 1.2 2.1 40.0
M60 MG 10.50 kg 41 4-5 Heavy 7.62x51mm
M79 Grenade
Launcher 3.50 kg 60 30-40 Heavy 40mm HE 30 1 - 1.0 2.0 40.0
MG3 Machine
Gun 11.50 kg 41 4-5 Heavy 7.62x51mm 38 18 1200 .3 2.7 40.0
Plasma
Blaster 10.00 kg 25 15-17 Heavy LaserAmmo 50 10 600 .5 1.5 40.0
RPG-7 - 1000 85-100 Heavy 40mm RPG - ? ? ? ? 40.0
RPK 74 LMG 5.00 kg 28 3-4 Heavy 5.45x39mm 40 12 600 .4 2.3 40.0
SIG SG-552
Rifle 3.50 kg 26 3-4 Heavy 5.56x45mm 32 3 780 1.4 1.7 40.0
Sim SKS
Rifle 4.00 kg 39 4-5 Heavy 7.62x39mm 32 1 - .7 2.4 40.0
Steyr AUG
Rifle 4.10 kg 26 3-4 Heavy 5.56x45mm 38 4 650 1.5 1.8 40.0
SA-80 Assault
Rifle 5.00kg 26 3-4 Heavy 5.56x45mm 38 3 650 1.5 1.6 40.0
Recommended:
Best in Class:RPG-7 if you can find it, otherwise GMC PCSW (Best Penetration,
best damage, great range and very good reload time)
Runner ups: M79 Grenade Launch (great damage, and penetration), M249 SAW
(Extreme rate of fire, with ok accuracy and good range), and M14 AR (with
decent rate of fire, decent penetration and damage)
Sniper Weapons
Name Weight Pent Dam Type Magazine Range BPS Rate Accur Idle Noise
Berretta
M82A1M 12.90 kg 45 15-25 Sniper .50 BMG 75 1 - 1.5 5.0 40.0
Crossbow 4.00 kg ?? ?? Sniper 1/bolt 33 1 - 1.0 5.2 1.0
Dragon SVD
Rifle 4.3 kg 42 6-7 Sniper 7.62x54mm 50 1 - 1.5 4.0 40.0
DSR1 Sniper
Rifle 5.20 kg 41 4-5 Sniper 7.62x51mm 60 1 - 3.0 5.3 40.0
PSG-1
Rifle 8.10 kg 41 4-5 Sniper 7.62x51mm 55 1 - 2.0 4.5 40.0
Rail
Gun 12.00 kg 80 60-80 Sniper 2.5 JHP 75 1 - 2.0 5.0 40.0
Recommended:
Best in Class: Railgun comes up in the last days of game, it's a one shot kill
weapon. Before that the Berretta M82A1M is next closest thing to death from
afar.
Runner ups: Otherwise you want the DSR1 Sniper Rifle, ammunition is easy to
find, great range and best accuracy bonus.
Close Combat Weapons
Name Weight Pent Dam Type Magazine Range BPS Rate Accur Idle Noise
Axe 4.00 kg 25 10-60 Close - - - - .4 4.0 -
Brass
Knuckles .20 kg 10 4-12 Close - - - - .6 .7 -
Chainsaw 6.00 kg 60 50-200 Close - - - - .3 5.0 -
Club 3.00 kg 12 8-15 Close - - - - .4 1.0 -
Giant
Knife .10 kg 25 12-25 Close - - - - .5 2.1 -
Knife .10 kg 26 6-18 Close - - - - .3 1.5 -
Katana .10 kg 30 70-120 Close - - - - .7 2.5 -
Machete 1.20 kg 25 20-30 Close - - - - .5 2.0 -
Manslayer 1.50 kg 11 10-20 Close - - - - .6 .8 -
Rusty Iron
Bar 1.00 kg 16 6-24 Close - - - - .4 3.0 -
Spiked Baseball
Bat .20 kg 17 35-70 Close - - - - .4 2.2 -
Recommended:
Best in Class: Katana is the best weapon in the game, one shot one kill, it's
fast, and cuts and fairly accurate
Runner ups: Otherwise Chainsaw is even more deadly, despite being slower to set
off. Spiked Baseball Bat is also a good choice as it makes quick work of
unarmored opponents.
Throwing Weapons
Name Weight Pent Dam Type Magazine Range BPS Rate Accur Idle Noise
Dart .25 kg ?? Throw - 15 - - .7 .5 .0
Fragmentation
Grenade .20 kg 45 40-90 Throw - 23 - - .6 1.5 .0
High Explosive
Grenade .20 kg 70 30-80 Throw - 23 - - .6 1.5 .0
Molotov
Cocktail .80 kg 90 20-40 Throw - 23 - - .4 3.0 .0
Petrol
Bomb 1.00 kg 90 150-200 Throw - 50 - - .0 .0 .0
Shuriken .10 kg Throw - 15 - - 1.0 .1 .0
Throwing
knife .10 kg - - Throw - 23 - - .6 1.5 .0
Recommended:
Best in Class: Pertol Bomb is death from a throw, though its inexact as a aimed
power can be. Runner ups: HE Grenade will take someone down fast, accurate and
there are a fair number of them in the game.
Protection Weight Armor Value
Armor
Bullet Proof Clothes 4.00 kg 12
D21 Light Armor 5.00 kg 20
Leather Clothes 2.00 kg 4
M46 Heavy Armor 7.50 kg 30
Normal Clothes 2.50 kg 1
Plate Armor 4.50 kg 16
Thin Leather Clothes 2.50 kg 1
Helmets
Helmet .50 kg 4
M46 Armored Helm 2.00 kg 12
Steel Helmet 1.00 kg 6
Leather Cap .40 kg 2
Gloves
DT21 Gauntlets .40 kg 6
M46 Gauntlets .50 kg 8
Plate Gloves .30 kg 4
Leather Gloves .20 kg 1
Protective Gloves .30 kg 2
Boots
M46 Steel Clad Boots 4.00 kg 8
Steel Clad Boots 2.00 kg 4
Leather Boots 1.50 kg 2
Low Shoes .50 kg 1
Boosts
Protection Weight Character Boost
Antidote .20 kg Cures poison
Palladine .10 kg +30& Life
Tramaldione .10 kg +25% Life
Koka .10 kg +2 Charisma
Ritaldon .10 kg +3 Agility
Equipment
Protection Weight Effect
Basic Lockpick .10 kg Picks locks
Medipack .80 kg 2x25 LE Regen
Multi-Medipack 3.00 kg 3x30 LE Regen
Small Medipack .40 kg 4x10 LE Regen
Gun powder .20 kg Blows locks (with Talent)
Aloe Vera .20 kg 1x8 LE Regen (with talent)
Binoculars .20 kg Increased field of vision
Water Detector .10 kg Detects nearby water
Gasoline Can 10.00 kg refuels a vehicle
Burnet .20 kg 2x12 LE Regen (with Talent)
Wood Garlic .20 kg 2x10 LE Regen (with Talent)
Burnet Ointment .40 kg 1x16 LE Regen
Sledge Hammer 10.00 kg ??
Pan .30 kg Used for cooking
Pot on a bar .20 kg Used for cooking
Picklock set .40 kg Picks locks
Adv Picklock set .50 kg Picks locks
Tent .80 kg Increases recovery
rate during rest
Food
Protection Weight Effect
Water Can 2.50 kg 2x10 LE Regen
Water Bottle 2.30 kg 1x10 LE Regen
Water Skin 1.20 kg 1x10 LE Regen
Cheese .50 kg 1x12 LE Regen
Bread .40 kg 1x8 LE Regen
Big Cooked Meat .90 kg 1x12 LE Regen
Small Cooked Meat .30 kg 1x6 LE Regen
Raw Meat .80 kg 1x4 LE Regen
Carrot .20 kg 1x4 LE Regen
Apples .20 kg 1x2 LE Regen
Tiny Cooked Meat .15 kg 1x3 LE Regen
Huge Cooked Meat 1.50 kg 1x30 LE Regen
Cooked Meat .60 kg 1x12 LE Regen
Corn Cob .30 kg 1x6 LE Regen
Huge Raw Meat 2.00 kg 1x10 LE Regen
----------------------------------------------------------------------------
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7. Skills
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Primary Weapon Skills
Close Combat- (Recommended) impacts your effectiveness with melee attacks.
This is a great power mid to late game, first with Chainsaw and then with
Katana that are essentially one shot kills through the end of the game.
Ideally you want a fast character to be the melee specialist. Recommendation
is to limit your team to one Close Combat specialist.
Light Weapons ? (Mild Recommendation) This is a useful power early on as you
mainly have light weapons. However later in the game heavy weapons rule the
field. If you take one ,recommendation is to limit your team to one Light
Weapons specialist.
Heavy Weapons- (Highly Recommended) Heavy Weapons may be rare in the early
game, but by mid game it heavily outweighs Light Weapons in effectiveness.
Recommended mix is three Heavy Weapons specialist.
Sniper Weapons-(Recommended) This is a useful long range pull power, and can
a opponent off their feet. Sniper weapons is also the only other set that a
one shot kill weapons mid to late game, though the ammunition is rare, its
worth it. Recommendation is to limit your team to one Light Weapons
specialist.
Throwing Weapons-(Recommended) Effective use thrown weapons. The grenades
and other thrown weapons are effective area of effect attacks but the ammo
is limited and you have to get pretty close unless you?re also strong. Not
as effective overall as Heavy Weapons, so do not recommend specializing in
this skill. Ok to put some points into this later in the game when your two
primary skills are maxed
Primary Non Combat Skills
Explosives- (Recommended) Required skill for handling any kind of explosive.
Not a great skill, but generally semi useful in a wide range of situations.
Anyone handling explosives, without a fair skill rating will blow themselves
up just picking them up. This skill set is valuable for a number of quests,
can double as a lock picker in a pinch, they can also set up ambushes for
opponents with explosives. Only need one specialist for this on your team.
Survival- (Highly Recommended) This is one of the top most useful skill
sets. You can hide animals (for food and profit), cook food, find water, and
useful in a few quests. Only need one specialist for this on your team
Stealth- (Not recommend) While it would seem useful not agro-ing your
enemies before your ready for them. The ability to attack in stealth mode is
limited and no quest reasons to have power. Putting a few points into this
skill to avoid the +100% chance to attract nearby enemies is ok, but
otherwise save your skill points. Pass on this one
Pick Pocket- (Not recommend) You can pick pocket friendly characters for
loot, this can be fun. However if you get caught, it will hurt your
reputation for a fair time, also the items you can filch are usually low
quality and you can earn more than enough scavenging maps. Also there is no
quest requirement for this power. Overall not worth it, considering how many
useful non combat skills there are. Pass on this one.
Lock Picking- (Recommended) This can be a valuable skill of you get the
right related talents. Many locks have traps, so when choosing your talents
for this skill keep that in mind. Lock picks tend to break so horde all of
them you can, you?ll need them if you want to make decent use if this skill.
Only need one specialist for this on your team
Technical- (Highly Recommended) another great all around power. Repair
damaged equipment, sue this to sell equipment for more, or buy for less
(getting valuable damaged items, then repairing them). This also has some
great Talent choices that are very useful, it?s also one of the most
commonly needed skills for quests. Only need one specialist for this on your
team
Speech- (Highly Recommended) This skill can reduce your costs for buying
equipment, you can also shortcut lengthy quest mailman runs by just
persuading people to give you want you want. However, this skill is only
useful for your leader character but is almost critical.
Drive - (Recommended) This is a good skill to get if you plan on driving
vehicles. The vehicles can make map travel very fast, and can store
extra/heavy/surplus equipment in the vehicle (which is a serious issue late
in the game). If you get this one make sure to carefully select the Talents
for this skill, such as repair. Only need one specialist for this on your
team
Medical- (Highly Recommended) Arguably the most critical non combat skill
for your team. You need to be able to heal your team after a fight or with
the talent resuscitate you can actually revive dead characters within 5
minutes! Also used a few times during quests. You only need one specialist
for this on your team, as they can adequately handle your health needs.
----------------------------------------------------------------------------
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8. Party Skill recommendation
----------------------------------------------------------------------------
---
Its typically a good idea to focus your skill improvement in two primary
skills. One weapons and one non combat skill for each character. As you
level your characters get these as quick as possible to 99. With a 99 rating
you've earned your third and final talent slot.
Your team weapon skills should look something like 1 Light weapons, 3 Heavy
Weapons, 1 close combat, and 1 sniper.
Non combat skills should be usually limited to one of each type. And look
something like this 1 Medical, 1 Drive, 1 Speech (your leader), 1 Technical,
1 Survival, 1 explosives. Basically 1 of each recommended non combat skill
set.
The mix of powers is based on the type of characters you recruit for your team
The character you create is the leader of the team, and is the only one who
can talk to quest givers. What you select is highely dependant on your play
style, I do have a few strong recommendations
* Leader should specialize in Speech as they are the only ones
to really get benefit from this skill,
* Try to coordinate your abilities match your skills. Agility
and Strength with Close Combat. Strength for Heavy weapons.
Charisma with Speech, etc.
* You'll reach between level 10 and 14 by the end of the game,
so slot attributes, Skills, and talents accordingly
----------------------------------------------------------------------------
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9. Talents
----------------------------------------------------------------------------
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Close Combat
Knockout- +10% chance of knockout out opponent
Avoid- -10% chance of being hit in close combat
Confusion- +10 of confusing enemy for 3 seconds
Stamina- -30% damage per close combat hit
Combo- 3 attacks before opponent can react
Light Weapons
Head shot- 2% chance of headshot with every hit
Steady shot- shooting when standing or kneeling is treated as prone.
Accuracy- 10% range increase and 5% accuracy increase
Fast Reload- reload light weapons in 1/10th the time
Heavy Weapons
Accuracy- 10% range increase and 5% accuracy increase
Steady Shot- standing or kneeling is treated as prone.
Shoulders- Heavy weapons count as 50% of weight
Fast Reload- reload heavy weapons on 1/10 weapon
Critical hit- +10% to chance of critical hit
Sniper Weapons
Accuracy- 10% range increase and 5% accuracy increase
Night sight- increases night time accuracy by 20%
Head shot- +20% chance of headshot
Camouflage- invisible to enemy if prone at greater than 30ft
Steady shot- shooting when standing or kneeling is treated as prone.
Throwing Weapons
Accuracy- 10% range increase and 5% accuracy increase
Explosives
Defuse- defusing explosives of any kind increased by 30%
Blast Locks- Locks on doors and boxes can be opened with gunpowder.
Detect Booby Trap- Doors, locks, safe booby traps are detected and defused
Maximum Explosive Effect- explosives cause 30% more damage
Build explosives- make exposives with charges and remote fuses himself
Survival
Feigning death-character pretends to be dead and remains unnoticed during
fighting
Cooking- Can cook meat.
Influence Animals- alter animal behavior whether to stop attacks or stop
fleeing
Stealth
Sneaking fast-Sneak at running speeds
Camouflage-get 20% closer without detection
Crawling Fast- crawl at sneaking speeds
Night Camouflage- get 30% closer before being detected
Pick Pocket
Inside pockets- permits players to remove items from inside pockets,
increasing spoils from pick pocket
Lock Picking
Booby trapped Locks- automatically detect booby traps on locks
Boxes- 20% bonus when opening boxes
Doors- 20% bonus when opening doors
Technical
Repair Weapons- repair weapons
Strengthen Armor- +1 to leather, chain, or plate armor
Manipulate ammunition- You can produce Dum-Dum bullets for regular
ammunition
Strengthen Armor parts - +1 to all helmets, shoes, and gloves
Tuning- make vehicle +20% faster
Speech
Teach- able to give a 5% boost to another character on strongest
attribute.
Entertainment- entertain others and receive a reward for doing so.
Offending- draw all hostile action to you within 30m
Trade- Get a 20% trade boost.
Increase Morale- +20 on skills for 5 minutes, Use ability once
every 24 hours
Offending - draw agro from all attackers within 30 meters
Drive
Drive Carefully- prevent LE during trip
Repair Vehicles- repair damage to vehicles to Nill
Driving Tricks- optimize driving skills
Road Trip- Groups life energy restore during trips
Medical
Light Wounds- Fully heal characters that are 85% health or more.
Regeneration- Speed up healing of whole group during rest periods
Psychology- target character gets +2 to all attributes for 5 minutes, Use
once every 24 hours.
Alternative Medicine- heal and detoxify using various herbs
Resuscitate- Raise dead characters within 5 min of death
----------------------------------------------------------------------------
---
10. Attributes Recommendations
----------------------------------------------------------------------------
---
State levels raise in effects every 2 levels, 11 is considered par, and 13
gets you first bump.
Strength-You should aim as 11 is bare minimum, with no bonus and decent
carrying weight. If you're Heavy Weapons and especially Melee you want to
put as much into this you can. If you are set with your core stats go ahead
and drop pts into Strength, being able to carry more is never a bad thing
Constitution- 11 is bare minimum, but if you can shot for 13 and get +2 LE
on ever level up this is more ideal
Agility- Again is a great attribute to raise for your melee fighter. The
extra armor and speed will really help.
Intelligence- 11 is bare minimum, but if you can get to 13 or more, the
extra skill points when you level will come in handy. The earlier you do it
the better.
Dexterity- Great idea to point points into for your light weapons expert,
sniper, and for your lockpick person.
Charisma- Your leader and personal character should have at least a rank of
16 by the time you end the game. A high rating really improves your
negotiations and trading!
----------------------------------------------------------------------------
---
11. Recruitable NPC Stats
----------------------------------------------------------------------------
---
Suggestion: So a good team might include You (Heavy Weapons, Speech), Ivana
(Heavy Weapons, Drive), Butch (Heavy Weapons, Tech), Keno (Sniper, and Lock
Picker), Victor (Heavy Weapons, Explosives), Agnes (Light Weapons, Medical,
survivalist)
----------------------------------------------------------------------------
---
12. Additional XP and Player Benefit Events
----------------------------------------------------------------------------
---
* Pretending to die gets you 150 XP the first time
* 150 XP for first time healing light wounds first time
* 500 XP for first time driving vehicle first time (everyone can
do this!)
* 300 XP for influence skinning animals first time
* 200 XP for increasing armor value of parts
* 300 XP for reinforce armor
* 800 XP Resurrect player first time
* Entertaining NPC will get you a mid to low value item
* 50 XP for hiding a animal
* 200 XP for treating with herbs
* 200 XP for using psychology on another toon
* 400 XP for fixing vehicle first time
* 300 XP for defusing booby trap
* 300 XP for affecting animals
* 200 XP for using alternative medicine
* 200 XP for improving morale
* 150 Xp for stealing
----------------------------------------------------------------------------
---
13. Item Combining
----------------------------------------------------------------------------
---
Amror Combinations
iron plate + long leather strap = plate armor
steel plates + long leather strap + rivets = bullet catch
reel of steel wire + crank + pliers = chain mail
Weapons
Weapons (of allowed type) + Silencer = Silinced weapon
Weapons (of allowed type) + adhesive tape + laser pointer = laser scoped
Weapon
exaust pipe + sealing ring + hair spray + lighter = Potatoe gun
steel tube + battery + transformer + copper wire + adhesive tape = electric
shock device
bat + long nails = spiked club
Bottle of hooch + rags = molotov coctail
Shotgun (varies types) + Hacksaw = Sawed off shotgun
Explosives
short nails + C4 Charge + Time Fuse = C4 charge + Time Fuse +Nails
short nails + C4 Charge + Remote Fuse = short nails + C4 Charge + Remote Fuse
Ammonium Nitrate + Diesel + Lead pipe + Remote Fuse = Fertilizer Remote Fuse
Ammonium Nitrate + Diesel + Lead pipe + Time Fuse = Fertilizer Timed Fuse
Medicine
Apple + Valium = Apple + Valium
Water Skin + Angelica = Antidote
Wood Garlic + Beeswax + Ointment Jar = Wood Garlic Ointment
Burnet + Beeswax + Ointment Jar = Burnet Ointment
Aloe Vera + Beeswax + Ointment Jar = Aloe Vera Ointment
Other Items
Ammo (of allowed type) + file = Dum Dum Ammo
eggbeater + gripper = lockpick
----------------------------------------------------------------------------
---
14. FAQ
----------------------------------------------------------------------------
---
Question: What exactly is 'The Fall'?
Answer: The Fall is a CRPG being developed by Silver Style Entertainment.
More specifically, it is a non-linear, open-ended party-based cRPG set after
a catastrophic environmental accident has crippled the Earth. For more
information on the story, go here:
http://www.the-
fall.com/e/index.php?menu=story
Question: What is the setting?
Answer: TF will take place in the Southern United States. After the
disaster, the ecosystems of the world have collapsed and reformed, so expect
wastelands/deserts. Also, expect totally different plant and animal life.
Carsten says:
"From the world we know today isn't much there anymore in 2083. Flora and
fauna have changed completely."
Question: What is the rating for 'The Fall'?
Answer: 16+ Mature
Addition: There is a fan add on mod to turn blood back on. The link I have
is now broken
Question: The Fall? Is this in any way related to Fallout?
Answer: No. This game is COMPLETELY different from the Fallout universe. The
only thing that makes it similar is the setting.
As for the style of TF, here is a (very) recent quote from Carsten on the
subject:
"FO has its own style, no question. TF is more like Mad Max. More
deserts/wasteland."
Question: Is TF linear or non-linear?
Answer: TF is a completely non-linear game. Player can explore the world in
any way he or she chooses. Although new area will open up as you complete
quests. There is a map that allows for a player to move to any location he
chooses(much like the map in Jagged Alliance or Fallout). There will be many
subquests that the player may or may not do, many NPC's to interact
with...everything that you have come to expect of a CRPG.
Question: So...when is TF being released?
Answer: The German version of TF will be released in November 2004. There is
no planned release for the english version of TF, but there are several fan
made English translation mods that allow English speaking players to enjoy
the game.
Question: Will 'The Fall' be available worldwide?
Answer: Other Langauges were released, but many of them are not patched to
the latest version. As a result its recommended to use the German Reloaded
version for purchase and playing
Question: Will there be multiplayer?
Answer: Not the current versions
Question: Is there a demo?
Answer: No, but movies most definitely.
Question: Who are the publishers for TF?
Answer: This depends on region.
SSE Info
Question: I heard from (insert source here) that SSE would be buying the
Fallout license and finishing it! Is this true?
Answer: Unfortunately everything you hear at this point is just rumor. Yes,
Carsten did state that SSE was interested in buying the license, but it is
waaaaaayyyy too soon to tell if it will actually take place. And even if
they get the license, it is pretty doubtful that they will pick up the old
BIS code and continue to make the game.
Question: Are you sure? Maybe they would combine The Fall and Fallout...
Answer: No. Even if SSE were to get the Fallout license, The Fall would
remain exactly the same as it is now. The only way that Fallout 3 would get
made is after TF gets out the door, and even then it is still a longshot.
Question: I heard that former Black Isle team members would be working at
SSE...
Answer: One former BIS member, Damien 'Puuk' Foletto, was hired to do
freelance work on 'The Fall' and has since moved to work for EA. Another ex-
BISer, Jeff Husges, has been hired by SSE to work on TF. Any other hiring
news at this point is just rumor.
--------- Gameplay -----------
General
Question: How long will TF be?
Answer: More info straight from Carsten:
"You can expect to play 40 to 50 hours on the main story. 95 % of the people
who bought the game will be pleased with this length. For the last 5 % we
integrated the possibility to play endless. Fight, trade, raise your
character, build items and wander through wastelands as long as you want.
There's no limitation for the level of your character. "
Carsten later clarified that the gametime he specified was for the main
quest, meaning that he didn't count sidequests or extra activities into that
total.
Question: Is there any kind of time limit on the main quest, like from
Fallout 1?
Answer: No, there is no time limit on the main storyline, but there can be
time limits on some subquests in the game.
Question: Can we continue playing after we beat the main storyline? Will
there be new content unlocked after you beat it?
Answer: Yes to both questions. You can continue to play after you beat the
main storyline, and you get new content to explore and new enemies to fight.
Here is the quote from Carsten:
"After you're through with the main story you get:
1. New battles
2. New enemies
3. New NPCs
4. New quests
5. New hidden secrets
The difficulty of the game will increase rapidly after the main story. You
will need some time to solve all quests, beat all enemies and find all
secrets. Maybe nobody will find everything we hide in the wastelands."
Here is a link to the thread on it:
http://www.silver-
style.com/forum/viewtopic.php?t=1625
Question: I read somewhere that you can look for water and food...will this
be required to live? Will I be forced to find food or water by a certain
time-limit each day or I will die?
Answer: Nope! Its just helps you heal after a fight
Carsten says:
"No, it would be a pain in the ass, I think. Maybe funny for the first 3 or
4 hours of playing. After that it would start getting on your nerves."
For a thread discussing this topic, go here:
http://www.silver-
style.com/forum/viewtopic.php?t=1531
Question: How is experience handled in TF?
Answer: Combat experience seems to go towards whomever makes the kill. Quest
experience is spread across the party.
Quote from Carsten:
"Exp. for kills is not shared, because it makes no sense. Why should
character A sitting in a bar in town X get exp. when character B shoots
someone in town Y? However, exp. for quests is shared and that's the bigger
piece of the pie."
There is no level cap, and combat experience is shared based on how much
damage is caused by each character. The percentage of damage caused
determines the percentage of the experienced gained. For the thread on
experience, go here:
http://www.silver-
style.com/forum/viewtopic.php?t=1481&postdays=0&postorder=asc&start=0
Qyestion: Will there be a fatigue system in the game?
Answer: Yes, your characters will need to rest and sleep, or your attributes
and skills will drop. Link explaining it here:
http://www.silver-
style.com/forum/viewtopic.php?p=9078&highlight=sleep#9078
Addition: You can set up camp to rest if your characters become fatigued,
and you can decide to post guards to try and lessen the chances of
someone(or something) attacking you while you rest. This also lessens the
disadvantage if you end up being attacked anyways, because you already have
alert party members to help fight.
Question: Will the Fall just have endless stretches of wasteland, or will
there be ruins of old cities and new villages as well?
Answer: There will be villages. There will also be a few ruins, but nothing
major, so you won't find any complete ruined cities you can walk through..
We have some bigger towns, but generally everything looks more then Barter
Town in Mad Max 3.
And Don't get me wrong, we have cities with big buildings in the game, but
not with skyscrapers. You also can visit complete destroyed cities seeing
only ruins."
Question: What is travel like in TF?
Answer: Apparently similar to BG, where you have a world-map and click to
move your party to locations on that map. You cannot travel to locations
that you haven't heard of from NPC's or through the story, although
sometimes you are given a rough direction to travel in to get somewhere.
Also, there is a mini-map to help you navigate locally. There are also
random encounters while you travel, but they are not a focus in the game.
Question: Are children going to be in the game? Can you kill them?
Answer: May seem like an odd question, but it has been asked enough times
around here. The response? Yes, there are children in the game, and no, you
cannot kill them under ANY circumstances.
Here is a thread that discusses it, if you are really interested:
http://www.silver-style.com/forum/viewtopic.php?t=1229
Question: How does time progress in the game? Can we see the day/night
transition?
Answer: Yes. We have day/night changes. The special thing is, that ALL NPCs
(it doesn't matter how unimportant they are) have there own social life. The
have work to do, they love other NPCs, they hate other NPCs or they're just
freaky.
Question: Are there vehicles in TF?
Answer: Yes, there are. You can get many different types of vehicles,
although some may be rare and hard to find. You can also use exploring maps,
but not really in combat. For more details, check out this thread:
http://www.silver-style.com/forum/viewtopic.php?t=1689
Question: Are there mutants in the game?
Answer: There will be mutants, but not the typical mutants that you may be
thinking about. There is a logical progression to the mutations that have
taken place. More info on this will be available in the future.
Question: What kind of humor will be present in TF? Will there actually be
humor, or is the game very serious?
Answer: No, there will be humor in the game.
Here is a nice thread on the topic:
http://www.silver-
style.com/forum/viewtopic.php?t=1301
Question: Can players own property in TF?
Answer: Sort of. A player can take over a home or piece of property, by
killing the inhabitant or by just deciding to live in an abandoned home. But
property can't be legally bought. For a good thread discussing this, go
here:
http://www.silver-style.com/forum/viewtopic.php?t=2791&start=0
Question: Are there drugs or narcotics in TF?
Answer: Yes, Carsten has answered that there are drugs and herbs in the
game. He hasn't given out any other details yet on the effects or types or
anything of that nature at this time.
Combat
Question: Is 'The Fall' Real-time or Turn-based?
Answer: The combat in TF is real-time with pause. To elaborate, the game is
technically all real-time. You can pause the action at ANY time and issue
orders to any of your party members. There are also 'auto break' points. You
can set the action to pause if triggers are activated, like if a character
goes below 50% health, runs out of ammo, if an enemy dies, etc. There are 15
of them available.
Question: Is there any way to specialize with certain types of weapons?
Answer: Yes. You can specialize your character on specific weapons.
Independently from your skill. Example: The more kills you made with "Babsy"
(your PSG-1) the better you shoot with her. But only with Babsy. Other
weapons are not influenced and for other PSG-1s you get only a smaller
bonus. The goal was to personalize weapons and to make weapons valuable
which you found early in the game."
Notice that Carsten has also said that they are considering letting a player
actually name their weapons...like naming your PSG-1 'Babsy', for instance.
For the entire thread, go here:
http://www.silver-style.com/forum/viewtopic.php?t=1532
Question: Is there area-specific damage in TF? Like, can I target the head
or the legs of my enemies?
Answer: Well...in a limited capacity. You can target the head if you have
high enough skill and choose the selected 'talent'
Question: Can you fire while on the move?
Answer: According to developers, yes, but I?ve not been able to do it.
Question: Do the lighting conditions affect combat?
Answer: Yes, fighting in low-light conditions affect combat. The seeing
distance of players and enemies is shorter at night, and accuracy also drops
when fighting at night.
NPC's
Question: How many party members can you have? Do you have to have any?
Answer: You can have up to 6 party members(main character included) at any
one time. You aren't forced to take on characters, but surviving in the new
wasteland can be difficult for one person to do alone, so you might be
needing all the help you can get.
Question: How will people react to crimes you commit? There won't be that
annoying 'commit a crime and everyone knows' crap, will there?
Answer: Guards only attack if they see what you're doing. Normal citizens
don't attack. They tell everybody what they saw and you have to live with
the consequences. Just like in real life..."
Question: Will party NPC's interact with each other?
Answer: Yes, NPC's will interact with each other. Each NPC has his or her
own personality and past, and these will sometimes conflict among one
another. Characters interact with each other, with the main PCs and the
environment. They talk about stuff their interested in, about themselves or
other party members. If they have serious problems with another character
they ask the main PC/the player to solve it, as he's the leader. Every
character has its own past and plans for the future.
Question: What is this 'Living World Architecture' that I keep hearing
about?
Answer: Simply put, it is the idea that the world around the player will be
alive. NPCs will remember you, your reputation will spread through rumors,
merchants will remember you, NPCs will have their own daily schedules and
interact with each other, and trading and bartering is affected by what is
available in the area. As a little example for the last bit, suppose that
you find water in the desert. You will be able to trade for more goods if
the town you are in is suffering a drought, while a town that has wells in
every garden won't give you as much for your water. Overall, the gameworld
should seem more alive than most other RPGs, since your actions affect the
world and the world reacts realistically to your actions.
Character Info
Question: I noticed that there is only one skill that deals with diplomacy.
Does that mean that TF is a combat-only game?
Answer: No. Far from it. All interactions will be tested using the charisma
score and the newly added speech skill. You can still do everything there is
to do in an RPG(talking to NPCs, convincing them to join you, haggle for
prices, etc), so don't worry.
Question: Can we pick perks as we level up?
Answer: No, you choose talents upon reaching certain skill levels.
Examples: You have reached 75 points on ?Survival?. Now you can choose
between the talents cooking (you can cook meat etc. and get 50 % more health
points out of it), higher perception (10 % higher chance to spot foes),
influence animals (animals won?t flee, aggressive ones swill not attack) Or
you have 75 % on ?Light Weapons?. Now choose between the talents targeted
precision (+10 % on far targets), positioning shooting (shoot kneeing or
lying without handicap) or headshots (+5 % chance to place headshots)
Every time one of your skill reaches 75, 85 or 95 points you can choose one
talent for it. There will be 6 talents to choose from for each skill.
Question: If you can design your starting character, what kind of
customization is there? Can you chose gender, size, hair color, any kind of
visual attributes?
Answer: Gender: Yes, Size: You can choose typical body markings for you
character (big, heavy etc.), Hair Color: No, you have a selection of
potraits ot choose from, male or female."
Addition: Carsten has also said that you can import your own photos or
artwork and use them as your portrait and face in the game. Here is the
quote:
"You can put in your own faces on the 3D models. You just have to take a
photo and make a texture out of it."
So don't worry. You can customize what your character looks like, to an
extent.
Question: How many types of armor/clothes can you wear and does it change
your appearance?
Answer: You have armors, helmets, boots, gloves etc...All clothes are
affecting your protection against attacks and are shown directly on the 3D
character."
Question: Is there any kind of meter or gauge that keeps track of your
overall alignment, Like the light/dark gauge in KOTOR?
Answer: No, there is no rating system that gauges a player's actions during </pre><pre id="faqspan-3">
the game. However you can track your overall reputation.
This quote from a recent preview sums it up nicely:
"Silver Style intentionally did not construct some type of good/evil
alignment system, which means you can act as selfish or altruistic as you
want without being rated. Of course, your decisions will have consequences
nonetheless and might make you more or less popular in certain regions
depending on the situation you're facing."
--------- Technical ----------
General
Question: Can we make mods for TF?
Answer: Yes! Preliminary information for this is available in this thread:
http://www.silver-style.com/forum/viewtopic.php?t=1357
More information as it comes out.
Addition: 3d models will be in SSE's own format. Here's what Sebastian Tusk
said:
"We use an own format for 3d models. We do not have a exporter for Milkshape
but it is not hard to build one."
Addition: You can also add items to the game. Thread on the subject here:
http://www.silver-style.com/forum/viewtopic.php?t=1681
Question: Can you walk inside of buildings?
Answer: Yes, you can. All buildings can be entered, and no interior will
appear twice. For more info on this subject, check out this thread:
http://www.silver-style.com/forum/viewtopic.php?t=1664
Question: What are the system requirements for TF?
Answer: As specified in the official FAQ:
System requirements (minimum)
Win 98, ME, 2000, XP
256 MB RAM
P800 MHz (or similar)
650 MB hard disc space
32 MB DirectX compatible graphics card
CD-ROM Drive
System requirements (recommended)
Win 98, ME, 2000, XP
512 MB RAM
P1, 2 GHz (or similar)
650 MB free hard disc space
64 MB DirectX compatible graphics card
CD-ROM Drive
Question: What kind of graphics engine does TF use?
Answer: TF uses an in-house graphics engine designed and built entirely by
SSE. A cool feature to mention is different character animations based upon
stats. Meaning that if a character has a low agility, his climbing animation
will show him having a tough time getting over the wall. Someone with a high
agility will seem smooth and graceful. This is just one of many little
finishing touches the engine has. For a fantastic article on the engine,
take a look at Sebastian Tusk's Dev Diary from IGN, found here:
http://rpgvault.ign.com/articles/516/516746p1.html
Sound
Question: Will TF use EAX?
Answer: No, Carsten has said that it won't.
Question: What kind of music will be in TF?
Answer: described as 'ethno-ambient' or almost tribal, the title song is
actually quite good. The rest fits the setting.
Here is a thread on the subject:
http://www.silver-
style.com/forum/viewtopic.php?t=1511
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14. Credits and Legal Stuff
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Thanks
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Many thanks to the following people and organizations:
Silver Style Entertainment for making this game
Also many thanks to the following list of contributors who provided valuable
information and input: Tayl (FAQ)
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Contributors
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Tayl
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Legal Statement
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This Faq/Walkthrough may not be reproduced under any circumstances except
for
personal and private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide
on
any other web site other than the following sites or as a part of any public
display is strictly prohibited and is in violation of the copyright of this
document.
Approved Sites:
http://www.gamefaqs.com/
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Copyright 2007 davidf
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