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===================== The Elder Scrolls IV: Oblivion =====================
===================== Reference Guide (Revision 0.12) =====================
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A R E F E R E N C E G U I D E
to
T H E E M P I R E
and it's environs
Being a Description of the Lands
and the Chief Features
______________________________________________________________________________
Table of Contents
INTRODUCTION
AREA GUIDE
(0) Tutorial
CENTRAL CYRODIIL
(1) City Isle
(1.1) Imperial City, Prison District
(1.2) Imperial City, Market District
(1.3) Imperial City, Arena District
(1.4) Imperial City Arboretum
(1.5) Imperial City, Temple District
(1.6) Imperial City, Talos Plaza District
(1.7) Imperial City, Elven Gardens District
(1.8) Imperial City, Green Emperor Way
(1.9) Imperial City, The Arcane University
(1.10) Imperial City Waterfront
(1.11) Imperial Prison Sewer
(1.12) Imperial City Sewers - North Exit
(1.13) Chestnut Handy Stables
(2) Waterfront
(2.1) Imperial Sewer - South East Exit
(2.2) Weye
(2.3) Vilverin
(2.4) Fort Magia
(2.5) Fort Virtue
(2.6) Wellspring Cave
(2.7) Memorial Cave
(2.8) Sideways Cave
(2.9) Old Bridge
(2.10) Fanacasecul
(2.11) Vanua
HEARTLANDS (Northern Cyrodiil)
(3) The Heartlands
(3.1) Roxey Inn
(3.2) Wawnet Inn
(3.3) Roland Jenseric's Cabin
(3.4) Aleswell
(3.5) Sercen
(3.6) Fort Caractacus
(3.7) Fort Grief
(3.8) Fort Homestead
(3.9) Fort Empire
(3.10) Fort Alessia
(3.11) Fort Urasek
(3.12) Fort Chalman
(3.13) Fort Nikel
(3.14) Shinbone Cave
(3.15) Flooded Mine
(3.16) Belda
(3.17) Nagastani
(3.18) Culotte
(3.19) A Strange Door
(4) The Great Forest
(4.1) Chorrol
(4.2) North Country Stables
(4.3) Weynon Priory
(4.4) Faregyl
(4.5) Moss Rock Cavern
(4.6) Glademist Cave
(4.7) Odiil Farm
(4.8) Weatherleah
(4.9) Frostfire Glade
(4.10) Nenyond Twyll
(4.11) Hackdirt
(4.12) Reguard Valley Cave
(4.13) Inn of Ill Omen
(4.14) Mephala's Shrine
(4.15) Bleaker's Way
(4.16) Hircine's Shrine
(4.17) Harcane Grove
(4.18) Ceyatatar
(4.19) Clavicus Vile's Shrine
(4.20) Pell's Gate
(4.21) Vindasel
(4.22) Anga
(4.23) Molag Bal's Shrine
(4.24) Brindle Home
(4.25) Harm's Folly
(4.26) Exhausted Mine
(4.27) Sardavar Leed
(4.28) Kynareth's Shrine
(4.29) Grove of Trials
(4.30) Underpall Cave
(4.31) Lindai
(4.32) Moranda
(4.33) Wenyandawik
(4.34) Narfinsel
(4.35) Wendir
(4.36) Elenglynn
(4.37) Piukanda
(5) The Jerall Mountains
(5.1) Bruma
(5.2) Wildeye Stables
(5.3) Cloud Ruler Temple
(5.4) Bruma Caverns
(5.5) Temple of the Ancestor Moth
(5.6) Lord Rugdumph's Estate
(5.7) Kingscrest Cavern
(5.8) Sedor
(5.9) Echo Cave
(5.10) Dragonclaw Rock
(5.11) Serpent's Trail
(5.12) Boreal Stone Cave
(5.13) Applewatch
(5.14) Gnoll Mountain
(5.15) Azura's Shrine
(5.16) Gutted Mine
(5.17) Lake Arrius Caverns
(5.18) Namira's Shrine
(5.19) Hermaeus Mora's Shrine
(5.20) Sancre Tor
(5.21) Ninendava
(5.22) Rielle
(5.23) Frostcrag Spire
OLD COLOVIA (Western Cyrodiil)
(6) The Gold Coast
(6.1) Anvil
(6.2) Castle Anvil
(6.3) Anvil Dock
(6.4) Anvil Lighthouse
(6.5) Horse Whisperer Stables
(6.6) Whitmond
(6.7) Kvatch
(6.8) Hrota Cave
(6.9) Brittlerock Cave
(6.10) Brina Cross Inn
(6.11) Gweden Farm
(6.12) Crowhaven
(6.13) Fort Sutch
(6.14) Malacath's Shrine
(6.15) Lord Drad's Estate
(6.16) Bleak Mine
(6.17) Bodean Camp
(6.18) Varus Camp
(6.19) Dunbarrow Cove
(6.20) Troll Candle Camp
(6.21) Smoke Hole Cave
(6.22) Niryastare
(6.23) Garlas Agea
(7) Abecean Sea
(7.1) Beldaburo
(7.2) Garlas Malatar
(8) The West Weald
(8.1) Skingrad
(8.2) Castle Skingrad
(8.3) Greatful Pass Stables
(8.4) Fallen Rock Cave
(8.5) Bleak Flats Cave
(8.6) Bloodcrust Cavern
(8.7) Silorn
(8.8) Meridia's Shrine
(8.9) Howling Cave
(8.10) Shardrock
(8.11) Fort Vlastarus
(8.12) Nornalhorst
(8.13) Miscarcand
(8.14) Priory of the Nine
(9) The Colovian Highlands
(9.1) Nonwyll Cavern
(9.2) Varondo
(9.3) Cloud Top
(9.4) Fort Ontus
(9.5) Sanguine's Shrine
(9.6) Fort Dirich
(9.7) Camp Ales
(9.8) Dagny's Camp
(9.9) Brotch Camp
(9.10) Talwinque
(9.11) Trumbe
(9.12) Lipsand Tarn
(9.13) Hrotanda Vale
NIBENAY (Eastern Cyrodiil)
(10) The Nibenay Basin
(10.1) Cheydinhal
(10.2) Black Waterside Stables
(10.3) Knights of the Thorn Lodge
(10.4) Fort Farragut
(10.5) Desolate Mine
(10.6) Harlun's Watch
(10.7) Swampy Cave
(10.8) Vahtacen
(10.9) Drakelowe
(10.10) Leafrot Cave
(10.11) Muck Valley Cavern
(10.12) Nornal
(10.13) Vaermina's Shrine
(10.14) Arkved's Tower
(10.15) Crestbridge Camp
(10.16) Timberscar Cave
(10.17) Cracked Wood Cave
(10.18) Cropsford
(10.19) Sundercliff Watch
(10.20) Bramblepoint Cave
(10.21) Mackamentain
(10.22) Ondo
(10.23) Wendelbek
(10.24) Hame
(10.25) Malada
(11) The Nibenay Valley
(11.1) Bravil
(11.2) Tower of Fathis Aren
(11.3) Bay Roan Stables
(11.4) Bloodmayne Cave
(11.5) Peryite's Shrine
(11.6) Bawnwatch Camp
(11.7) Imperial Bridge Inn
(11.8) Cadlew Chapel
(11.9) Anutwyll
(11.10) Bawn
(11.11) Morahame
(11.12) Nenalata
(12) The Valus Mountains
(12.1) Dark Fissure
(12.2) Hero Hill
(12.3) Boethia's Shrine
(12.4) Fanacas
(12.5) Kemen
(13) Blackwood
(13.1) Leyawiin
(13.2) Five Riders Stables
(13.3) Greyland
(13.4) Water's Edge
(13.5) Amelion Tomb
(13.6) Bogwater
(13.7) Arpenia
(13.8) Atatar
(13.9) Forsaken Mine
(13.10) Fort Blueblood
(13.11) Darkfathom Cave
(13.12) Fort Teleman
(13.13) Mouth of the Panther
(13.14) Veyond (Ayleid Ruin)
(13.15) Welke (Ayleid Ruin)
(13.16) Telepe
(13.17) White Stallion Lodge
(13.18) Redwater Slough
(13.19) Nocturnal Shrine
(13.20) The Drunken Dragon Inn
(13.21) Sheogorath's Shrine
(13.22) Border Watch
(13.23) Fort Bulwark
(14) Cyrodiil
(14.1) Coast Guard Station
(15) Topal Bay
(15.1) Fisherman's Rock
(15.2) Tidewater Cave
(15.3) Fort Redman
(15.4) Deepscorn Hollow
PLANES OF OBLIVION
(16) Realm of Mehrunes Dagon
(16.1) Plane of Oblivion (The Blood Feast)
(16.2) Plane of Oblivion (The Fury Spike)
(16.3) Realm of Oblivion (The Chaos Stronghold)
(16.4.1) Wastes of Oblivion (Portals of Natural Disaster)
(16.4.2) Wastes of Oblivion (The Claw Monolith)
(16.4.3) Wastes of Oblivion (The Flesh Spire)
(16.4.4) Wastes of Oblivion (The Dreaded Refuge)
(16.4.5) Wastes of Oblivion (The Lust Keep)
(16.4.6) Wastes of Oblivion (The Gore Steeple)
(16.4.7) Wastes of Oblivion (The Brooding Fortress)
(17) Realm of Peryite
(18) Realm of Boethia
(19) Realm of Sheogorath (Shivering Isles)
(19.1) The Fringe
(19.2) Gates of Madness
(19.3) New Sheoth, Crucible
(19.4) New Sheoth, Bliss
(19.5) New Sheoth, New Sheoth Palace
(19.6) Xirethard
(19.7) New Sheoth Graveyard
(19.8) Cylarne
(19.9) Dunroot Burrow
(19.10) Knotty Bramble
(19.11) Longtooth Camp
(19.12) Xedilian
(19.13) Fellmoor
(19.14) Xaselm
(19.15) Xaselm Secret Entrance
(19.16) Pinnacle Rock
(19.17) Knifepoint Hollow
(19.18) Milchar
(19.19) The Howling Halls
(19.20) Vitharn
(19.21) Hale
(19.22) Fetid Grove
(19.23) Highcross
(19.24) Split
(19.25) Lost Time Camp
(19.26) Corpserot Passage
(19.27) Aichan
(19.28) Cann
(19.29) Rotten Den
(19.30) Hill of Suicides
(19.31) Deepwallow
(19.32) Ebrocca
(19.33) Fain
(19.34) Xiditte
(19.35) Xavara
(19.36) Blackroot Lair
(19.37) Swampgas Hole
(19.38) Knotbone Chamber
(19.39) Dire Warren
(19.40) Brellach
(19.41) Puddlejump Camp
(19.42) Runoff Camp
(19.43) Backwash Camp
(19.44) Blood Bay Camp
(19.45) Breakneck Camp
(19.46) Frenzied Camp
(19.47) Inlet Camp
(19.48) Flooded Camp
(19.49) Dreamwalk Camp
(19.50) Hardscrabble Camp
(19.51) Camp Hopeful
(19.52) Camp Tall Trees
APPENDIX
(A) Character Creation
(A.1) Gender
(A.2) Race
(A.3) Birthsign
(A.4) Class
(A.5) Attributes
(A.6) Skills
(A.7) Leveling Up
(B) Guilds and Other Quests
(B.1) Dark Brotherhood
(B.2) Thieves Guild
(B.3) Fighters Guild
(B.4) Mages Guild
(B.5) Vampirism
(B.6) Other Quests
(C) Traders
(C.1) Merchants
(C.2) Repair
(C.3) Recharge
(C.4) Spells
(D) Trainers
(E) Magic
(E.1) Spells
(E.2) Lesser Powers
(E.3) Greater Powers
(E.4) Rune Stones
(E.5) Wayshrines and Altars
(E.6) Daedric Shrines and Artifacts
(E.7) Diseases, Poisons and other Effects
(E.8) Spellmaking
(E.9) Enchanting
(E.10) Forging
(F) Items
(F.1) Weapons
(F.2) Apparel
(F.3) Apparatuses
(F.4) Potions
(F.5) Books
(F.6) Stones
(F.7) Misc
(G) Alchemy
(H) Horses
(I) Background Information
(I.1) Cyrodiil
(I.2) Rulers of Tamriel
(I.3) Nirn Calendar
(I.4) Lesser Daedra
(J) Cast
(K) Xbox 360
(K.1) Achievements
(K.2) Game Content Download
(K.3) Version and Updates
(L) Addendum
(M) Unanswered Questions
(N) Credits and Revision History
(O) Contact Information
==============================================================================
= Introduction ===============================================================
==============================================================================
This FAQ is based on the Xbox 360 version (1.2.1) of the game but much of it
applies to the PC version. It also covers downloaded content.
==============================================================================
= Area Guide =================================================================
==============================================================================
Key
STR - Strength for - Fortify (raise over maximum)
INT - Intelligence dmg - Damage
WIL - Willpower res - Restore
AGI - Agility rez - Resist
SPE - Speed s - Seconds
END - Endurance pts - Points
PER - Personality L - Level
LUC - Luck
# - Added in Downloaded Content $ - Added in $hivering Isles
? - work in progress
Most treasure and creatures are random, it is set when you enter a new area.
Only significant items are listed below. Most random treasure is determined
by your level and some by your class or skills. Some quest rewards are also
dependant on your level, in this guide I have given the level you need to be
to get the best reward next to the reward, eg (L25).
Since the people in this game move around, they may not be at the location I
have given, but if you wait there they should show up. I have noticed some
people travel between the cities and have also seen them being attacked and
killed on-route, especially if their path takes them past an Oblivion Gate.
This can make some quests impossible to complete.
Tips
- Only store items inside containers in a house that you own.
- After speaking to someone, speak to them again or return to them later as
they may have something else to say.
- Try to use skills governed by just two or three attributes each level.
- Block while spell casting to increase casting speed.
- Ingredients taken from plants will grow back.
- Use the map to find hidden areas.
- If you don't cure Porphyric Hemophilia in 3 days you'll become a vampire.
- Swimming is better than running to make your Athletics skill increase.
- Falling is better than jumping to make your Acrobatics skill increase.
- Sell multiple items one at a time to raise your Mercantile skill faster.
- Use cheap or ceremonial weapons to raise your combat skills faster.
- Fight your summoned creatures to increase your skills.
- Repeatedly lock 4 pins of a very hard lock to raise your security skill
(an easier task with the Skeleton Key).
Game content download
- I recommend The Wizard's Tower for Aurelinwae and the Atronach Altar
- I recommend The Thieves Den for the fence Khafiz
- I recommend The Orrery for the ability to create drain attribute spells
- I recommend The Vile Lair for Vampires
Strategy (Spoiler)
Here I will outline one possible strategy for playing Oblivion if you aren't
just looking to finish it as quickly as possible.
From the start I recommend all characters focus on the skills governed by the
endurance attribute each level and those governed by another attribute that
suits their character each level (eg strength for fighters) until endurance
reaches 100. This is for two reasons, it makes you harder to kill and health
is raised per level based on your current endurance, so if you start raising
your endurance later you will never have as much health.
If you want to get the best items, then don't complete any quests early on
with reward items that are dependant on your level. A good way to start is to
join the Fighters Guild, clear out the guild halls of items and then with the
money buy a house to stash your items. Work you way up the ranks in the Arena
to increase your endurance and earn non-level related rewards. Complete as
many Daedra shrine quests that you can find to get some good non-level related
rewards. As soon as you close the first Oblivion Gate more will start
appearing. Then when you find the Dagon Shrine, Oblivion Gates will appear at
a faster rate. I recommend reaching level 30 (or at least 17) before closing
the first Oblivion Gate and as many others as you want to get Transcendent
Sigil Stones from (the most powerful way of enchanting your items) and then
closing the last gate to stop any more appearing.
==============================================================================
(0) Tutorial (City Isle)
Imperial Prison
Valen Dreth
Emperor Uriel Septim VII
Quest: Tutorial - Escape to City Isle
Corpse of Captain Renault - Steel Shortsword, Renault's Akaviri Katana
Baurus & Glenroy (Emperor's Bodyguards - The Blades)
Assassin (Mythic Dawn)
Dead Goblin Shaman - Iron Key
Imperial Substructure - Door (Very Easy) - use Iron Key
Natural Caverns
Novice Mortar & Pestle
Goblin Witch - Goblin Shaman Staff
Imperial Subterrane
Emperor Uriel Septim - Choose Birthsign
The Sanctum
Emperor Uriel Septim
Gives You: Amulet of Kings
Baurus - Choose Class, removes Renault's Akaviri Katana if you have it
Quest: Deliver the Amulet - speak to Jauffre
Gives You: Baurus' Key
Sewers - Door - use Baurus' Key
Gate to City Isle - Another chance to choose Race, Birthsign and Class
Achievement: Escaped the Imperial Sewers
==============================================================================
(1) City Isle
(1.1) Imperial City, Prison District
J'baana
Quest: Security Training - get Handwritten Note from S'krivva
Reward: TRAINER
The Sanctum
Exit to Sewers
Captain Gepard Montrose - Valen Dreth's Cell Key, Imperial Prison Key
Legion Shield, Silver Short Sword, Nightshade x2
Imperial Subterrane
Legion Helmet
Imperial Prison
Valen Dreth's Cell Key, Imperial Prison Key
Gate (Hard) - use Valen Dreth's Cell Key
Valen Dreth
Wooden Door to The Bastion - use Imperial Prison Key
The Bastion - Wooden Door (Very Hard) - use Imperial Watch Office Key
Imperial Jailor
Wooden Door (Hard) - ask Imperial Jailor to open it
Claudius Arcadia (prisoner) - wants Adamus Phillida murdered
Myvryna Arano (after completing The Elven Maiden quest)
Audens Avidius (after completing Imperial Corruption quest)
The Bastion Tower - Ladder (Hard) - use Imperial Watch Key
Imperial Legion Offices
Wooden Door (Very Hard) - use Imperial Watch Office Key
Desk (Average) - Leave Finger of Adamus Phillida
Quest: Permanent Retirement - speak to Ocheeva
Legion Commander's Chest (Hard)
Giovanni Civello
Imperial Legion Seal - use to seal Forged List of Candidates
Quest: Taking Care of Lex - speak to Countess Millona Umbranox
Armory - Wooden Door (Very Hard)
Steel Gauntlets, Steel Boots, Steel Greaves, Steel Helmet
Legion Shield, Legion Helmet
Fine Iron Dagger, Fine Iron Longsword
(1.2) Imperial City, Market District
Simplicia the Slow (Beggar)
Quest: Misdirection - speak to Methredhel in Dynari Amnis' House
Gin-Wulm - Varnado and Maro Rufus don't get along
Quest: Armorer Training - read The Armorer's Challenge
Reward: TRAINER
Ontus Vanin - mentions Hircine, Mephala and Vaermina shrines
Severius Atius - feud with Iniel Sintav
Astinia Atius
Rochelle Bantien
Ulen Athram (Mythic Dawn)
Audens Avidius (Imperial Watch Captain)
Imperial Watch
Quest: Imperial Corruption - speak to Hieronymous Lex
(or his replacement Servatius Quintilius)
Grate to The Market Sewers
Hollowed-Out Tree Stump - Dead Drop Orders #6, Gold x500
Reward: Infamy +1
Quest: The Coldest Sleep - kill Havilstein Hoar-Blood
Mystic Emporium
Calindil MERCHANT, SPELLS
Quest: The Lonely Wanderer - go to Tiber Septim Hotel
# Aurelinwae MERCHANT, SPELLS, RECHARGE
# Quest: Frostcrag Spire - buy furnishings and Magetallow Candles x2
Fortify Fatigue Pants
Feather Shoes
The Black Arts on Trial book
Slash 'N Smash
Urbul gro-Orkulg MERCHANT
The Gilded Carafe
Claudette Perrick MERCHANT
Quest: Unfriendly Competition - speak to Jensine about Thoronir
Nirnroot Plant
The Best Defense
Maro Rufus MERCHANT
Varnado MERCHANT, TRAINER
Quest (L70): Heavy Armor Training - speak to Pranal
Office of Imperial Commerce
Vinicia Melissaeia
Quest: Buy a house in the Imperial City - pay Gold x2000
Reward: My Imperial House Key - go to My Imperial House
Rindir's Staffs
Rindir - MERCHANT
Edgar's Discount Spells
Edgar Vautrine - MERCHANT, SPELLS
Divine Elegance
Palonirya - MERCHANT
Quest: Mercantile Training
Reward: TRAINER
Stonewall Shields
Viator Accius - MERCHANT
The Copius Coinpurse
Thoronir - MERCHANT
Quest: Unfriendly Competition - follow him after his shop closes, then
follow Agarmir to Agarmir's House and get Macabre Manifest
Quest: Unfriendly Competition - get Agarmir's Shovel
Quest: Unfriendly Competition - return to Jensine
Reward: Weatherward Circlet
First Edition
Phintias - MERCHANT
Quest: Order of the Virtuous Blood - go to Memorial Cave
Quest: Tears of the Savior - buy Refined Frost Salts from Julienne Fanis
Quest: The Path of Dawn - wait for Gwinas
Quest: Nothing You Can Possess - get Carved Panel
Gwinas
Gives You: Mythic Dawn Commentaries 3, Note to Gwinas
Quest: The Path of Dawn - return to Baurus
The Main Ingredient
Ogier Georick - MERCHANT
Three Brothers Trade Goods
Sergius Verus MERCHANT
Quest: Buy a house in the Imperial City - buy furnishings
Tertullian Verus MERCHANT
Cicero Verus
Jensine's 'Good as New' Merchandise
Jensine MERCHANT
Quest: Unfriendly Competition - speak to Thoronir
Give Her: Macabre Manifest, Agarmir's Shovel
Reward: Gold x600
Quest: Imperial Corruption - speak to Imperial Watch
The Feed Bag
Delos Fandas MERCHANT
Red Diamond Jewelry
Hamlof Red Tooth MERCHANT
A Fighting Chance
Rohssan MERCHANT, TRAINER
Quest (L70): Armorer Training - speak to Gin-Wulm
A Fighting Chance Private Quarters - Wooden Door (Easy)
Rohssan's Dog
Chest (Very Easy) - Rohssan's Antique Cutlass
Quest: May the Best Thief Win - return to Armand Christophe
The Merchants Inn
Velus Hosidius MERCHANT
Black Horse Courier
Hassiri
Gives You: Night Mother Rituals
Urjabhi
Ra'jiradh
Northeast Watch Tower
Northeast Watch Barracks
(1.3) Imperial City, Arena District
Hundolin - bet on a match between 9am-9pm
Quest: The Arena - speak to Owyn
Arena Lockbox (Very Hard) - Gold x500
Branwen and Saliith - watch the Arena hopefuls spar
Reward: Hand to Hand +5
Branwen and Saliith's Chest (Very Hard) - Bands of Kwang Lao, Gold x100,
Song of Hrormir book
Adoring Fan (after becoming Grand Champion) - asks to follow you
Northeast Watch Tower
Southeast Watch Tower
Arena Bloodworks
Owyn (Blademaster)
Quest: The Arena - Ask to be a combatant
Reward: Join Blue Team Arena faction, can now take items
Achievement: Pit Dog
Quest: The Arena - Say you are ready for a match
Reward: Gold x50, Fame +1
Reward: Gold x50, Fame +1
Reward: Gold x100, Fame +1
Achievement: Brawler
Reward: Gold x100, Fame +1
Reward: Gold x100, Fame +1
Reward: Gold x150, Fame +1
Achievement: Bloodletter
Reward: Gold x150, Fame +1
Reward: Gold x150, Fame +1
Reward: Gold x200, Fame +1
Achievement: Myrmidon
Reward: Gold x200, Fame +1
Reward: Gold x200, Fame +1
Reward: Gold x250, Fame +1
Achievement: Warrior
Reward: Gold x250, Fame +1
Reward: Gold x250, Fame +1
Reward: Gold x300, Fame +1
Achievement: Gladiator
Reward: Gold x300, Fame +1
Reward: Gold x300, Fame +1
Reward: Gold x350, Fame +1
Achievement: Hero
Reward: Gold x350, Fame +1
Reward: Gold x350, Fame +1
Reward: Gold x500, Fame +1
Achievement: Champion
Ysabel Andronicus (Battle Matron)
Quest: The Arena - When you are Champion challenge the Grand Champion
Reward: Gold x1000, Fame +10, Heavy or Light Raiment of Valor
Achievement: Grand Champion
Quest: The Arena - Fight creatures once a week
Reward (1 Creature): Gold x1490 (1 Minotaur Lord at your "peak")
Reward (2 Creatures): Gold x2980 (2 Minotaur Lords at your "peak")
Reward (3 Creatures): Gold x4470 (3 Minotaur Lords at your "peak")
Blue Team Gladiator - mentions Gaiden Shinji (first Arena Blademaster)
Yellow Team Champion
Agronak gro-Malog "The Gray Prince" (Grand Champion)
Quest: Origin of the Gray Prince - get Journal of the Lord Lovidicus
Gives You: Agronak's Mysterious Key
Reward: Gray Prince's Training (Blade +3, Block +3, Athletics +3), lets
you murder him in the Arena
Letter from Branwen
Cupboard - The Ransom of Zarek
Raiment Cabinet - Arena Heavy Raiment x5, Arena Light Raiment x5
Raiment Cabinet - Arena Heavy Raiment x5, Arena Light Raiment x5
Iron Claymore x2
Iron Claymore x2
Iron Warhammer x3
Basin of Renewal
Arena (as a Spectator)
Winson
Pista Marillin
Arena (as a Fighter)
Yellow Team Pit Dog - Longsword, Shield
Yellow Team Pit Dog - Longsword, Shield
Yellow Team Pit Dog - Bow
Yellow Team Brawler - War Axe, Shield
Yellow Team Brawlers (Wood Elf Sisters) - Elven Bow, Dwarven Claymore
Yellow Team Brawler (Khajiit) - Silver Battle Axe
Yellow Team Bloodletter (Redguard) - Longsword or Mace, Orcish Shield
Yellow Team Bloodletter (Breton) - Silver Shortsword, Dwarven Shield
Yellow Team Bloodletter (Dark Elf) - Bow, Dwarven Longsword, Shield
Yellow Team Myrmidon (Wood Elf) - Shimmerstrike (Dagger)
Yellow Team Myrmidon (High Elf) - Longsword, Shield
Yellow Team Myrmidon (Orc) - Silver Battle Axe
Yellow Team Warrior (Nord) - Silver Longsword, Mithril Shield
Yellow Team Warrior (High Elf Sorcerer) - Silver Longsword
Yellow Team Warrior (Orc) - Glass Warhammer
Yellow Team Gladiators (Argonian Prisoners x3) - Silver Shortsword
Yellow Team Gladiator (Khajiit) - Longsword, Elven Shield
Yellow Team Gladiator (Breton) - Longsword
Yellow Team Hero (Imperial) - Akaviri Katana, Blades Shield
Yellow Team Hero (High Elf Wizard) - Silver Shortsword, The Gray Aegis
Yellow Team Champion (Nord Swordsman), Bloodletter (Dunmer Archer),
Pit Dog (Dunmer Spellcaster), Porkchop (boar)
Agronak gro-Malog - Agronak's Raiment, Elven Long Sword, Elven Shield
Southeast Watch Tower
Southeast Watch Barracks
Southeast Watch Captain's Quarters - Ladder (Easy)
(1.4) Imperial City Arboretum
Grate to the South East Tunnel
Luronk gro-Grurzog
Persuade: ask to Testify against Audens Avidius
Quest: Imperial Corruption - speak to Ruslan
South Watch Tower
Southeast Watch Barracks
South Watch Barracks
South Watch Captain's Quarters - Ladder (Hard)
Desk (Hard) - Waterfront Tax Records, Gold x53
Quest: Untaxing the Poor - speak to Armand Christophe
Nirnroot Plant
(1.5) Imperial City, Temple District
Ragbag Buntara (Beggar)
Quest: Misdirection - speak to Methredhel in Dynari Amnis' House
Servatius Quintilius (Imperial Watch Captain)
Quest: Imperial Corruption - speak to Itius Hayn
Ralsa Norvalo (wife of Gilen Norvalo)
Quest: Order of the Virtuous Blood - speak to Seridur
Hastrel Ottus
Ruslan - Audens Avidius accused him and Luronk gro-Grurzog of stealing
Quest: Imperial Corruption - speak to Jensine
Persuade: ask to Testify against Audens Avidius
Quest: Imperial Corruption - wait until morning
Reward: Fame +1 (gained the next day)
Amantius Allectus' House - Door (Average)
Desk - Amantius Allectus' Diary
Quest: May the Best Thief Win - return to Armand Christophe
Wooden Door - Needs a key
Amantius Allectus (killed during burglary by Amusei)
Caula Allectus
Amantius Allectus' Basement
Trap Door to The Temple Sewers (Very Hard)
Seridur's House
Seridur (Vampire Hunter)
Quest: Order of the Virtuous Blood - Search Roland Jenseric's House
Cylben Dolovas
Seridur's House Basement
Grey-Throat
Gilen Norvalo
Immortal Blood book
Roland Jenseric (after slaying Seridur)
Quest: Order of the Virtuous Blood
Reward: Ring of Sunfire, Fame +1, Brother/Sister rank
Give Him: Vampire Dust
Reward: Gold x250
Roland Jenseric's House - Wooden Door (Average)
Love Letter from Relfina
Quest: Order of the Virtuous Blood - go to Cabin in Great Forest
Roland Jenseric's Basement - Wooden Door (Average)
Roland Jenseric's Private Quarters - Wooden Door (Average)
The Temple of the One
Tandilwe
Quest: Speechcraft Training - speak to every beggar in Cyrodiil
Simplicia the Slow, Nigidius the Needy, No-Coins Draninus, Puny Ancus,
Fralav the Faker, Ragbag Buntara, Fetid Jofnhild, Bruccius the Orphan,
Jorck the Outcast, Cosmus the Cheat, Penniless Olvus, Luckless Lucina,
Deeh the Scalawag, Rancid Ra'dirsha, Lazy Kaslowyn, Nermus the Mooch,
Foul Fagus, Wretched Aia, Imus the Dull
Reward: TRAINER
The All-Saints Inn
Willet MERCHANT
Hastrel Ottus
Willet's Private Quarters
The All-Saints Inn Lodging
Marana Rian's House - Wooden Door (Hard)
Marana Rian - Marana Rian's House Key
Quest: Sneak Training - pickpocket Marana Rian's Coin
Give Her: Marana Rian's Coin
Reward: TRAINER
Salomon Geonette's House
J'mhad's House
Stantus Varrid's House
Ruslan's House
Luronk gro-Glurzog's House
Grey-Throat's House
Hagaer's House
Hagaer
Trenus Duronius' House
Graman gro-Marad's House
Hastrel Ottus' House
Algot's House
Gilen Norvalo's House
Pennus Mallius' House
Surius Afranius' House
Southwest Watch Tower
Southwest Watch Barracks
The Temple Sewers
Turn Wheel - Activate to raise Gate (1)
Gate (1)
Turn Wheel - Activate to raise Gate (2)
Gate (2)
Turn Wheel - Activate to lower Slough Gate
Slough Gate
Exit to Amantius Allectus' Basement (Very Hard)
(1.6) Imperial City, Talos Plaza District
No-Coins Draninus (Beggar)
Quest: Misdirection - speak to Methredhel in Dynari Amnis' House
Quest: Boots of Springheel Jak - speak to Jakben (Earl of Imbel)
Itius Hayn (Imperial Watch Captain)
Persuade: ask about Corrupt Imperial Watchman
Quest: Imperial Corruption - speak to Luronk gro-Grurzog
Claude Maric (after accepting Nothing You Can Possess quest)
Quest: Nothing You Can Possess - meet him in The Tiber Septim Hotel
The Tiber Septim Hotel
Augusta Calidia
Elragail
Ancus Afranius
Cyronin Sintav
Ruslan
Claude Maric (after speaking with him outside)
Quest: Nothing You Can Possess - get Cleansing of the Fane book
The Tiber Septim Hotel Lodgings
Atraena
Persuade: Quest: The Lonely Wanderer - go to Lorkmir's House
Faelian
Quest: The Lonely Wanderer - get Skooma from Nordinor
Give Him: Skooma
Quest: The Lonely Wanderer - go to Lorkmir's House
Gives You: Lorkmir's House Key
Jakben Imbel's House - Wooden Door (Hard)
Gemellus Axius
Jakben, Earl of Imbel
Gives You: Imbel Family Crypt Key
Quest: Boots of Springheel Jak - get Diary of Springheel Jak
Jakben Imbel's Private Quarters
Jakben Imbel's Private Quarters - Trap Door (Hard) - use Imbel House Key
Desk (Hard) - Imbel Genealogy
Quest: Boots of Springheel Jak - ask The Gray Fox about it
Jewelry Box (Very Hard)
Jakben Imbel's Basement - Wooden Door (Hard) - use Imbel House Key
Wooden Door (Hard)
Wooden Door (Hard) - use Imbel House Key
Catacombs - Wood Door - use Imbel Family Crypt Key
Wooden Door (Hard)
Springheel Jak's Coffin - Diary of Springheel Jak
Quest: Boots of Springheel Jak - Kill Jakben aka Springheel Jak
Jakben, Earl of Imbel - Boots of Springheel Jak, Imbel House Key
Quest: Boots of Springheel Jak - speak to The Gray Fox
Dynari Amnis' House
Methredhel
Quest: Misdirection - get Hrormir's Icestaff from Arch-Mage's Quarters
Gives You: Note from Gray Fox
Give Her: Hrormir's Icestaff
Quest: Misdirection - spy on Hieronymus Lex
Quest: Misdirection - put Hrormir's Icestaff in Ontus Vanin's Chest
Gives You: Hrormir's Icestaff
Dynari Amnis
Ontus Vanin's House - Wooden Door (Hard)
Ontus Vanin's Private Quarters - Wooden Door (Hard)
Ontus Vanin's Chest
Quest: Misdirection - speak to S'krivva
Soris Arenim's House
Erissare Arenim
Persuade: Tells you Mages Staff is in Soris Arenim's Basement
Quest: Bravil Recommendation - get Mages Staff
Soris Arenim
Persuade: Will sell you Mages Staff for Gold x200
Quest: Bravil Recommendation - return to Kud-Ei
Soris Arenim's Private Quarters - Wooden Door (Hard)
Desk - Soris Arenim's Key
Soris Arenim's Basement - Wooden Door (Hard) - use Soris Arenim's Key
Drawers (Hard) - use Soris Arenim's Key - Mages Staff
Quest: Bravil Recommendation - return to Kud-Ei
Matthias Draconis' House
Collatinus Vedius
Matthias Draconis' Private Quarters
Matthias Draconis - Matthias' House Key
Quest: Next of Kin - kill Andreas Draconis
Agarmir's House - Wooden Door (Average)
Agarmir's Basement - Wooden Door (Hard)
Macabre Manifest
Quest: Unfriendly Competition - return to Thoronir
Umbacano Manor
Jollring
Quest: The Collector - ask to speak to Umbacano
Usheeja (Day Guard)
Umog gra-Marad (Night Guard)
Persuade: Give her 100GP to go to The Tiber Septim Hotel for a drink
Glories and Laments book - mentions Ceyatatar
Umbacano's Private Quarters
Umbacano
Quest: The Collector - get another Ayleid Statue
Reward: Gold x500, map markers for Ninendava, Mackamentain, Wenyandawik,
Moranda, Fanacas
Quest: The Collector - get another eight Ayleid Statue
Reward: Gold x500 for each statue and Fame +1, Gold x5000 on completion
Quest (once you have got three Ayleid Statues): Nothing You Can Possess
- speak to Claude Maric (optional) or go straight to Malada
Gives You: High Fane Key, Sketch of High Fane
Give Him: Carved Panel
Reward: Gold x2500
Quest: Secrets of the Ayleids - speak to Herminia Cinna
Gives You: Gold x1000
Give Him: either Ayleid Crown of Nenalata or Ayleid Crown of Lindai
Tip: Complete The Collector quest before you do this
Quest: Secrets of the Ayleids - meet Umbacano at Nenalata in 3 days
Ayleid Statue Display (Very Hard)
Umbacano's Attic - Trap Door (Very Hard)
Umbacano's Basement - Wooden Door (Hard)
The Foaming Flask
S'rathad's House
Usheeja's House
Astinia Atius' House
Samuel Bantien's House
Angelie's House
Helvo Atius' House
Sevarius Atius' House
Ulen Athram's House
Dynari Amnis' House
Thamriel's House
Ra'jiradh's House
Dorian's House
Areldil's House
Northwest Watch Tower
Wooden Door to Elven Gardens District (Average) - use Imperial Watch Key
Northwest Watch Barracks
Northwest Watch Captain's Quarters - Ladder (Easy)
Talos Plaza Sewers
Turn Wheel - Activate to raise Gate
Gate
Exit to Dynari Amnis' Basement
Turn Wheel - Activate to raise Gate
Gate
The South West Tunnel
Door to The Temple Sewers
(1.7) Imperial City, Elven Gardens District
Fralav the Faker (Beggar)
Quest: Misdirection - speak to Methredhel in Dynari Amnis' House
Lorkmir's House - Wooden Door (Hard) - use Lorkmir's Key
Faelian (from 11am-5pm)
Quest: The Lonely Wanderer - Kill him then speak to Ocheeva
Lorkmir's Private Living Quarters
Lorkmir's Basement
Corpse of Lorkmir
Dul gro-Shug's House
Dul gro-Shug TRAINER
The King and Queen Tavern
Fathis Ules MERCHANT (not after completing Sins of the Father quest)
Velwyn Benirus (after buying Benirus Manor)
Quest: Where Spirits Have Lease - go to The Count's Arms
Othrelos' House
Othrelos TRAINER
Quest (L70): Sneak Training - speak to Marana Rian
Mandil TRAINER
Quest (L70): Security Training - speak to J'baana
The Gray Fox
Quest: The Ultimate Heist - go to Manhole Cover to The Palace Sewers
Note: Activating the Glass of Time is not required
Gives You: Boots of Springheel Jak, Plan for the Big Heist,
Imperial Sewer Key, Arrow of Extrication
Quest: The Ultimate Heist - speak to Countess Millona Umbranox
Give Him: Elder Scroll
Gives You: Wedding Ring
Luther Broad's Boarding House
Luther Broad MERCHANT - mentions Mephala and Vaermina shrines
Baurus
Quest: The Path of Dawn - follow Astav Wirich to the Basement
Quest: The Path of Dawn - follow him to The Elven Garden Sewers
Astav Wirich
Luther Broad's Boarding House Rooms
Luther Broad's Boarding House Basement
Astav Wirich (Mythic Dawn) - Mythic Dawn Commentaries 1
Quest: The Path of Dawn - get Mythic Dawn Commentaries 1
Baurus
Quest: The Path of Dawn - speak to Tar-Meena
Irene Metrick's House
Irene Metrick
Quest: Blunt Training
Reward: TRAINER
Marinus Catiotus' House
Tertius Favonius' House
Adrian Decanius' House
Dovyn Aren's House
Ida Vlinorman's House
Ra'jhan's House
Roderic Pierrane's House
Herminia Cinna's House
Herminia Cinna
Quest: Secrets of the Ayleids - get Ayleid Crown of Lindai
Gives You: Lindai's Royal Tomb Key
Herminia Cinna's Private Quarters - Wooden Door (Hard)
Cleansing of the Fane book, The Last King of the Ayleids book
Desk (Hard) - Ayleid Cask Key
Ayleid Cask (Hard) - use Ayleid Cask Key - Ayleid Crown of Nenalata
Quest: Secrets of the Ayleids - return to Umbacano
Iniel Sintav's House
Kastus Sintav's House
Kastus Sintav (Iniel's Nephew)
Beran Sintav (Iniel's Nephew)
Vontan Sintav (Iniel's Nephew)
Jastia Sintav's House
Cyronin Sintav's House
Fathis Ules' House
Wumeek's House
Geem Jasaiin's House
Guard House
North Watch Tower
North Watch Barracks
North Watch Captain's Quarters - Ladder (Easy)
The Elven Garden Sewers
Turn Wheel - Activate to raise Sewer Door
Sewer Door
Exit to Fathis Ules' Basement
Sewer Waterworks
Sunken-Sewers
Raven Camoran (The Sponsor) - Mythic Dawn Commentaries 4,
Sunken Sewers Key, Mundane Ring
Quest: The Path of Dawn - speak to Tar-Meena
Mythic Dawn Guard - Sorcerer's Ring, Sunken Sewers Key
Door to Talos Plaza Sewers - use Sunken Sewers Key
(1.8) Imperial City, Green Emperor Way (Palace, White Gold Tower)
Tomb of Prince Camarril - Activate at midday to get location
Reward: Fame +1
Achievement: Located the Shrine of Dagon
Quest: Dagon Shrine - go to Lake Arrius Caverns
Trentius Family Mausoleum
Agarmir - Debaser, Agarmir's House Key, Trentius Mausoleum Key
Rolgarel
Agarmir's Shovel
Quest: Unfriendly Competition - return to Thoronir
Wooden Door - use Trentius Mausoleum Key
Elder Council Chambers
High Chancellor Ocato
Palace Basement - Wooden Door (Very Hard)
Glass of Time - does nothing
Hall of Epochs (Part 1)
Stone Door to The Lost Catacombs
Welkynd Stone x8
Gate (Very Hard)
Push Block - Activate to open secret door
Walls
Pressure Plate - Activate to rotate Keyhole Pillar
Keyhole Pillar - Shoot Arrow of Extrication from Pressure Plate
Quest: The Ultimate Heist - Sit in Reading Chair
Hall of Epochs (Part 2)
Ayleid Cask - Fire and Darkness book
Push Block - Activate to lower Walls in Hall of Epochs (Part 1)
Imperial Guard Quarters - Needs a key
Loose Grate to Hall of Epochs - Needs a key
Wooden Door (Average)
Wooden Door to Elder Council Chambers - Needs a key
Elder Scrolls Library
Wooden Door (Hard)
Switch
Wooden Door - Activate Switch to open
Blind Moth Priest - Do not speak to them
Reading Chair - Sit down to be given Elder Scroll
Quest: The Ultimate Heist - speak to The Gray Fox
Wooden Door (Hard)
Moth Priest's Quarters - Wooden Door (Hard)
Imperial Battlemage's Chambers - Wooden Door (Hard)
Evangeline Beanique
Loose Grate to The Old Way - You loose health in the long fall
Note: If you wear Boots of Springheel Jak they are destroyed
(1.9) Imperial City, The Arcane University
Iron Gate - Unlocked to Apprentice rank
Mage Apprentice - once you are Arch-Mage up to 2 will follow you if asked
Arch-Mage's Lobby
Raminus Polus (Master-Wizard) SPELLS
Quest: Join the Mages Guild - Recommendations from all Guild leaders
Reward: Robe of the Apprentice, The Arcane University, Fame +1
Achievement: Apprentice
Quest: A Mage's Staff - get Unfinished Staff
Quest: A Mage's Staff - speak to Delmar to create your staff
Achievement: Journeyman
Quest: Ulterior Motives - speak to Mercator Hosidus
Reward: Spelldrinker Amulet, Fame +1
Achievement: Evoker
Quest: Vahtacen's Secret - speak to Irlav Jarol
Achievement: Conjurer
Reward: Robe of the Conjurer
Quest: Necromancer's Moon - speak to Tar-Meena
Give Him: Necromancer's Moon
Quest: Necromancer's Moon - speak to Bothiel
Quest: Necromancer's Moon - go to Dark Fissure
Reward: Fame +1
Achievement: Magician
Quest: Liberation or Apprehension? - speak to Hannibal Traven
Achievement: Warlock
Quest: A Plot Revealed
Achievement: Wizard
Reward: Wizard's Fury spell
Quest: The Bloodworm Helm & The Necromancer's Amulet
Achievement: Master-Wizard
Quest: Confront the King
Reward: Arch-Mage's Robe, Arch-Mage's Hood, Fame +3
Achievement: Arch-Mage
Quest: Alchemy Acquisitions - speak to Julienne Fanis
Quest (Vampire): Vampire Cure - speak to Hal-Liurz
Julienne Fanis MERCHANT
Quest: Tears of the Savior - buy Knightfall book from First Edition
Quest: Tears of the Savior - go to Frostfire Glade
Quest: Alchemy Acquisitions - Tells you how to use Enchanted Chest
Bothiel
Quest: Necromancer's Moon - return to Raminus Polus
Gives You: Hastily Scrawled Note
# Quest: Repairing the Orrery - return in 1 day
# Reward: Gold Levelx100
Mages Guild Portal to Council Chambers
Wooden Door to The Arcane University - unlocked to Apprentice rank
# Imperial Orrery - Wooden Door - complete Repairing the Orrery quest
# Imperial Orrery Console - Activate to gain a greater power
Arch-Mage's Tower Council Chambers
Hannibal Traven (Arch-Mage) - Arch-Mage's Key
Quest: Liberation or Apprehension? - go to Nenyond Twyll
Reward: Fame +1, speak to Raminus Polus
Achievement: Warlock
Quest: Information at a Price - speak to Hal-Liurz
Reward: Fame +1
Quest: A Plot Revealed - go to Bruma Mages Guild
Reward: Fame +1, speak to Raminus Polus
Quest: The Bloodworm Helm - get Bloodworm Helm
Reward: Fame +1
Quest: The Necromancer's Amulet - get Necromancer's Amulet
Reward: Fame +1, speak to Raminus Polus
Quest: Ambush - speak to Thalfin
Give Him: Colossal Black Soul Gem
Reward: Fame +1
Quest: Confront the King - Take Filled Colossal Black Soul Gem
Body of Hannibal Traven - Filled Colossal Black Soul Gem, Arch-Mage's Key
Quest: Confront the King - Kill Mannimarco
Caranya (Master-Wizard)
Irlav Jarol
Quest: Vahtacen's Secret - speak to Skaleel
Gives You: Vahtacen Ruins Key
Give Him: Ancient Elven Helm
Reward: Fame +1
Mages Guild Portal to Arch-Mage's Quarters
Arch-Mage's Tower Arch-Mage's Quarters
Hrormir's Icestaff
Quest: Misdirection - put Note from Gray Fox in Archmage's Night Stand
Archmage's Night Stand
Quest: Misdirection - return to Methredhel
Altar of Enchanting
Altar of Spellmaking
Enchanted Chest
Praxographical Center
Gaspar Stegine SPELLS
Borissean SPELLS
Altar of Spellmaking
Praxographical Center Upper Level
Mystic Archives
Tar-Meena (Master-Wizard)
Quest: Necromancer's Moon - get Necromancer's Moon
Quest: Necromancer's Moon - return to Raminus Polus
Quest: The Path of Dawn - speak to Phintias
Gives You: Mythic Dawn Commentaries 2
Quest: The Path of Dawn - return in one day
Quest: The Path of Dawn - return in one day
Take the first letter from each paragraph of each book:
green emperor way where tower touches midday sun
Quest: The Path of Dawn - go to Tomb of Prince Camarril at midday
Boderi Farano TRAINER
Display Case - Mannimarco, King of Worms book
Response to Bero's Speech book
Necromancer's Moon
Quest: Necromancer's Moon - speak to Tar-Meena
Mystic Archives Upper Level
Display Case - Liminal Bridges book
The Argonian Account, Book 3
Mage Quarters
Mage Quarters Upper Level
Mage Quarters Basement
Imperial Watchtower
Practice Rooms
Renald Viernis
Practice Rooms Upper Level
Chironasium
Martina Floria (Master Enchanter) RECHARGE
Quest: Illusion Training - get Welkynd Stone x10
Give Her: Welkynd Stone x2
Reward: TRAINER
Delmar
Give Him: Unfinished Staff
Quest: A Mage's Staff - Creates staff with 40 uses, return after 1 day
Reward: Fame +2, Your choice from the following Value
Mage's Staff of Fire (Fire dmg 80 pts) 1322
Mage's Staff of Frost (Shock dmg 80 pts) 1322
Mage's Staff of Shock (Shock dmg 80 pts) 1322
Mage's Staff of Charm (Charm 25 pts for 25s) 764
Mage's Staff of Paralyze (Paralyze for 8s) 3290
Mage's Staff of Silence (Silence for 15s) 2224
Mage's Staff of Soul Trap (Soul Trap for 40s) 2962
Mage's Staff of Telekinesis (Telekinesis 40 ft for 30s) 4060
Mage's Staff of Dispel (Dispel 40 pts) 994
Note: I chose Paralyze as it uses a rare ranged version of the spell
Alter of Enchanting - Before the Ages of Man book
Chironasium Upper Level - Wooden Door (Hard)
Lustratorium
Song of the Alchemists book
Lustratorium Upper Level
(1.10) Imperial City Waterfront (City Isle)
Nirnroot Plant (near The Marie Elena)
Areldil
Ida Ottus
Carwen
Isleif the Open Handed
Hillod the Outlaw
Styrbjorn (Mythic Dawn)
Marguerite Diel (Mythic Dawn)
Vlanarus Kvinchal (Kastav's brother)
Gives You: The Black Horse Courier - Gray Fox Unmasked!
Gives You: The Black Horse Courier - Gray Fox, Man or Myth?
Gives You: The Black Horse Courier - Poor Burdened by Taxes!
Hieronymus Lex (Imperial Watch Captain)
Quest: Imperial Corruption - speak to Itius Hayn
Persuade: Tell him to look in Myvryna's Cupboard
Quest: The Elven Maiden - speak to Armand Christophe
Quest: Misdirection - speak to Methredhel, get Note from Raminus Polus
Quest: Taking Care of Lex - speak to S'krivva
Give Him: Transfer Orders
First Mate Malvulis
Pirate
Crate - Hide in it
Quest: A Watery Grave - kill Gaston Tussaud
(Garden of Dareloth)
Armand Christophe (Thieves Guild Doyen)
Quest: May the Best Thief Win - speak to Puny Ancus
Give Him: Amantius Allectus' Diary (or Rohssan's Antique Cutlass)
Reward: Infamy +1 (or Infamy +2)
Achievement: Pickpocket
Quest: Independent Thievery - fence items worth 50 gold to Ongar
Quest: Untaxing the Poor - speak to Puny Ancus
Give Him: Waterfront Tax Records
Reward: Infamy +2
Achievement: Footpad
Quest: Independent Thievery - fence items worth 100 gold to Ongar
Quest: The Elven Maiden -speak to Bruccius the Orphan or Luckless Lucina
Give Him: Llathasa's Bust
Reward: Gold x100, Infamy +2
Achievement: Bandit
Quest: Ahdarji's Heirloom - speak to S'krivva
Amusei
Methredhel
Quest: The Elven Maiden - put Llathasa's Bust in Myvryna's Cupboard
Puny Ancus (Beggar)
Persuade/Bribe: Trusts you
Quest: May the Best Thief Win - get Amantius Allectus' Diary
Quest: Untaxing the Poor - get Waterfront Tax Records (around 4am)
The Marie Elena Lower Deck
Marie Elena Mid Deck
Captain's Cabin
Gaston Tussaud (Captain) - Captain's Key
Quest: A Watery Grave - return to Vicente Valtieri
Captain Tussaud's Booty (Very Hard) - use Captain's Key
Wooden Door to City Isle (Very Hard) - use Captain's Key
Nirnroot
My Imperial City House - Door - use My Imperial House Key
Quest: Buy a house in the Imperial City - speak to Sergius Verus
Myvryna Arano's House - Door (Hard)
Myvryna Arano (Dark Elf)
Myvryna's Cupboard
Quest: The Elven Maiden - speak to Hieronymus Lex
The Bloated Float Tavern Deck
Ormil
Graman gro-Marad
The Bloated Float Inn Deck
Storage Room Door - Needs a key
Wooden Door (Hard)
The Bloated Float Private Room
Waterfront Lighthouse
Valen Andus (Lighthouse Keeper)
Imperial Watch Barracks
Lighthouse
Dareloth's Basement (Once you are The Gray Fox) - use Guildmaster's Key
Wooden Door (Average)
Dareloth's House
Wooden Door - Cannot be opened
Guildmaster's Quarters - use Guildmaster's Key
Savilla's Stone, Transfer Orders, Waterfront Tax Records
Proper Lock Design book
(1.11) Imperial Prison Sewer (after joining Dark Brotherhood)
Gate to Sewers - use Imperial City Sewers Key
Sewers (Part 1)
Sewers (Part 2)
Turn Wheel - Activate to lower Slough Gate
Gate (Hard)
Sewers (Part 3)
Turn Wheel - Activate to raise Gate (for no reason?)
Exit to the Sanctum (Average)
(1.12) Imperial City Sewers - North Exit
Nirnroot Plant (East)
Nirnroot Plant (North East)
Gate to The North Tunnel (Hard)
The North Tunnel (Part 1)
Turn Wheel
Gate - Activate Turn Wheel to raise
Chest (Average) - Rislav the Righteous book
Turn Wheel
Gate - Activate Turn Wheel to raise
Turn Wheel
Gate (Hard)
The North Tunnel (Part 2)
Door to The Market Sewers
(1.13) Chestnut Handy Stables
Restita Statlilia
Brielus Gawey
Chestnut Handy Stables
Snak gra-Bura
# Quest: Horse Armor - choose Steel horse armor or Elven horse armor
# Note: If you don't have a horse you can have an Old Nag and Steel armor
# Give Her: Horse Armor Note
# Note: can now buy Steel horse armor and Elven horse armor for Gold x500
(1.x) Dzonot Cave
Dzonot Cave
(1.x) Sinkhole Cave
Sinkhole Cave
==============================================================================
(2) Waterfront
Nirnroot Plant (under bridge over The Upper Niben on east bank)
Nirnroot Plant (north of bridge over The Upper Niben on east bank)
(Lake Rumare)
Rumare Slaughterfish Brood Mother - Rumare Slaughterfish (scales)
(2.1) Imperial Sewer - South East Exit
The South East Tunnel
Turn Wheel
Gate - Activate Turn Wheel to raise
Turn Wheel
Gate (Average)
Exit to Imperial City Arboretum
Beneath the Bloodworks
Turn Wheel
Gate - Activate Turn Wheel to raise
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Turn Wheel - Activate to lower Slough Gate
Gate - use Imperial Sewer Key
Manhole Cover to The Palace Sewers
Quest: The Ultimate Heist - go to The Old Way
The Market Sewers - Door (Very Hard)
Turn Wheel
Gate - Activate Turn Wheel to raise
Turn Wheel
Exit to The Best Defense Basement (Very Hard)
Chest - The Bloodwork's Sewer Key
Exit to The Main Ingredient Basement (Very Hard)
Turn Wheel
Gate - Activate Turn Wheel to raise
Exit to Imperial City, Market District
Door to The North Tunnel
The Palace Sewers
Gate - Activate Turn Wheel to raise
Turn Wheel
Imperial Sewer Key
The Old Way (Part 1)
Quest: The Ultimate Heist - go to Keyhole Pillar
Door (Average)
Iron Gate (Hard)
Door (Hard)
The Old Way (Part 2) - Door (Hard)
The Lost Catacombs
Press Block
Press Block (use Boots of Springheel Jak to reach them)
Iron Gate - Activate both Press Blocks to lower the gate
Stone Door to Hall of Epochs
(2.2) Weye
Nirnroot Plant (south)
Nirnroot Plant (north west near jetty)
Aelwin Merowald
Quest: Go Fish - get Rumare Slaughterfish scales x12
Reward: Jewel of the Rumare ring
Persuade: Tells you that you need his key to get his savings
Pickpocket: Aelwin's Key
Weye
Chest - use Aelwin's Key
(2.3) Vilverin (Ayleid Ruin)
Immortal Blood book (near tent)
Nirnroot Plant (north east near jetty)
Ayleid Well
Vilverin
Welkynd Stone x7
Vilverin Canosel
Floor Switch - opens secret door
Floor Switch - opens secret door
Welkynd Stone
Floor Switch - opens secret door
Dead Bandit (Khajiit)
Gate (Easy)
Gate (Average), Gate (Easy), Gate (Easy), Gate (Easy)
Vilverin Wendesel
Welkynd Stone x6
Welkynd Stone x4
Iron Gate - closes when you enter and cannot be opened
Press Block x6 - Activate top right to get key
Ayleid Chest - Vilverin Chamber Key
Gate (Hard) - use Vilverin Chamber Key
Press Block - Activate to raise Varia Stone Cage
Varia Stone Cage - Varia Stone
Vilverin Sel Sancremathi
Ayleid Statue
Gate (Easy)
Jalbert (Necromancer)
Undelivered Letter (to Captain Aluc Cardius)
Ayleid - Heavy Armor Repair book
Vilverin Sepulcher Key
Fine Iron Longsword
Gate (Hard) - use Vilverin Sepulcher Key
(2.4) Fort Magia
Nirnroot Plant
Fort Magia
Gate
(from Fort Magia Garrison Blocks)
Pull Lever - Activate to raise Gate
Fort Magia Memorials
Fort Magia Garrison Blocks
Wooden Chest - Shadowbanish Wine x2
(2.5) Fort Virtue
Wayshrine of Dibella
Fort Virtue
Gate (1)
Pull Lever (2) - Activate to raise Gate (2)
Gate (2)
Pull Lever (1) - Activate to raise Gate (1)
(2.6) Wellspring Cave
Nirnroot Plant (north)
Wellspring Cave
Corpse of Zahrasha - Wellspring Cave Key
Wood Door to Waterfront - use Wellspring Cave Key
(Waterfront Island)
Corpse of Elette
Noveni Othran, Necromancer x2
Stone Chest - Unfinished Staff
Quest: A Mage's Staff - return to Raminus Polus
(2.7) Memorial Cave
Nirnroot Plant (north)
Nirnroot Plant x2 (south)
Memorial Cave
Surfeit of Thieves book
Seridur - Seridur's House Key
Quest: Order of the Virtuous Blood - return to Roland Jenseric
(2.8) Sideways Cave
Sideways Cave
Sideways Cave Hidden Lake
Ayleid Tablet
Sideways Cave Lost Abagarias
Ayleid Tablet
Dead Scholar
Ayleid Tablet
(2.9) Old Bridge
Tower Stone
Rotten Box - Dead Drop Orders #4, Gold x500
Quest: Final Justice - kill Shaleez
(2.10) Fanacasecul (Ayleid Ruin)
Nirnroot Plant
Fanacasecul
Floor Switch - Activate to lower Iron Gate
Iron Gate
Welkynd Stone x4
Welkynd Stone x4
(2.11) Vanua (Lost Shrine of Pelinal Whitestrake) #
# Vanua
# Welkynd Stone x8
# Press Block - Activate to open secret door
# Welkynd Stone
# The Shrine of the Crusader
# Corpse of Sir Amiel - Knights of the Nine Shield, Fine Steel Longsword,
# Sir Amiel's Ring, Sir Amiel's Key, Sir Amiel's Journal
# Quest: The Shrine of the Crusader - get Helm of the Crusader
# Iron Gate - use Sir Amiel's Key
# Iron Gate - use Sir Amiel's Key
# Helm of the Crusader
# Quest: Priory of the Nine - go to Priory of the Nine
# The Lost Catacombs
(2.x) Fatback Cave
Sidri-Ashak Rune Stone (south west across the lake)
Wild Paint Horse (not rideable) (south across the lake)
Wild Bay Horse (not rideable) (south across the lake)
Fatback Cave
==============================================================================
(3) The Heartlands
(3.1) Roxey Inn
Nirnroot Plant (south)
Roxey Inn
Malene MERCHANT
Quest: Zero Visibility - go to Aleswell
Quest: The Gravefinder's Repose - Kill Raelynn
Reward: Gold x395
Pranal
Quest: Heavy Armor Training - get Silver Pitcher and Silver Glass x4
Gives You: Gold x50
Quest: Heavy Armor Training - give them to Malene
Reward: TRAINER
Baurion
Claude Maric, S'razirr, Rigmor, Brucetus Festinius
(3.2) Wawnet Inn
Wawnet Inn
Nerussa MERCHANT
Quest: A Venerable Vintage - get Shadowbanish Wine x6
Reward: Gold x1000
Note: buys Shadowbanish Wine for Gold x100
# Rowley Eardwulf (Crimson Scar) TRAINER, MERCHANT
# Quest: Deepscorn Hollow - buy furnishings and Ichor of Sithis
(3.3) Roland Jenseric's Cabin
Roland Jenseric's Cabin
Roland Jenseric
Quest: Order of the Virtuous Blood - speak to Phintias
Quest: Order of the Virtuous Blood - go to Seridur's House Basement
(3.4) Aleswell
Aleswell
Pumpkin Vine x2 - Pumpkin
Watermelon Vine x3 - Watermelon
Potato Plant x5 - Potato
Radish Plant x6 - Radish
Lettuce Plant x8 - Lettuce
Corn Stalk x15 - Corn
Aleswell Inn
Diram Serethi
Quest: Zero Visibility - Search Fort Caractacus for Ancotar
Reward: Free Bed, Fame +1
Adosi Serethi
Urnsi Serethi
Sakeepa's House
Sakeepa's Dog
Shagol gro-Bumph's House
Shagol gro-Bumph
(3.5) Sercen (Ayleid Ruin)
Thief Stone (north)
Sercen
Welkynd Stone x10
(3.6) Fort Caractacus
Nirnroot Plant (South East)
Nirnroot Plant (South)
Fort Caractacus
Ancotar (High Elf Mage) - Invisible
Quest: Zero Visibility - use Reverse Invisibility in Aleswell
Gives You: Reverse Invisibility
Persuade: Ancotar's Ring of Protection
Note: So how do you persuade someone you can't see the face of?
The first time notice how your choices affect their disposition.
Admire - Hate, Joke - Like, Coerce - Love, Boast - Dislike
If you don't use the ring your Luck will be damaged by 23
Ancotar's Journal
Fort Caractacus
Old Wooden Door (Average)
Gate (Average)
(3.7) Fort Grief
Note: You cannot fast travel from this location
Turn Handle - Activate to open gate to Fort Grief
Aleron Loche - Loche's House Key - tells you there is no Axe of Dragol
Quest: Caught in the Hunt - get Fort Grief Door Key
Kurdan gro-Dragol (after getting key) - Fort Grief Real Key
Quest: Caught in the Hunt - use Fort Grief Real Key to open Gate
Ra'jhera the Keeneye (after getting key)
Chest (Very Hard) (top of ruins) - Shadowbanish Wine x2
The Hunter's Run
Gate - use Fort Grief Real Key
Turn Handle - Activate to open gate to Fort Grief
Quest: Caught in the Hunt - return to Ursanne Loche
Kurdan's Imperial Hunter - First Hunter's Run Key
Nirnroot Plant
Kurdan's Nord Hunter - Second Hunter's Run Key
The Hunter's Abyss - Old Wooden Door - use Hunter's Run keys
Kurdan's Orc Hunter - Fort Grief Door Key (fake)
Quest: Caught in the Hunt - return to Aleron Loche
(3.8) Fort Homestead
Nirnroot Plant
Fort Homestead
Fort Homestead Passages
Fort Homestead Heroes' Hall
(3.9) Fort Empire
Nirnroot Plant (south)
Fort Empire
Fort Empire Barracks Block
(3.10) Fort Alessia
Nirnroot Plant (on island to the east)
Nirnroot Plant (north under the bridge)
Fort Alessia
Fort Alessia Assembly Hall
Gate
Pull Lever - Activate to raise Gate
(3.11) Fort Urasek
Wayshrine of Stendarr (south west)
Nirnroot Plant (by Wayshrine of Stendarr)
Nirnroot Plant (west near jetty)
Fort Urasek
Dead Marauder
Fort Urasek Company Billets
Guard's Sack - Urasek Lockup Key
Old Wooden Door (Very Hard) - use Urasek Lockup Key
(3.12) Fort Chalman
Fort Chalman
(3.13) Fort Nikel
Nirnroot Plant (north east)
Fort Nikel
Marauder Battlemage, Marauder Archer, Bandit Hedge Wizard, Bandit Bowman
Turn Handel - Activate to raise Gate (1)
Gate (1)
Turn Handel - Activate to raise Gate (1)
Turn Handel - Activate to raise Gate (2)
Gate (2)
Turn Handel - Activate to raise Gate (2)
(3.14) Shinbone Cave
Nirnroot Plant (south east)
Shinbone Cave
Shinbone Galleries (Part A)
Shinbone Galleries (Part B)
(3.15) Flooded Mine
Wayshrine of Zenithar (north)
Flooded Mine - Needs a key
Shaleez (Silencer)
Quest: Final Justice - get Dead Drop Orders #5
Reward: Infamy +1
(3.16) Belda (Ayleid Ruin)
Belda
Floor Switch - Activate to lower Iron Gate
Iron Gate
Welkynd Stone x6
(from Belda Lor)
Press Block - Activate to lower Iron Gate
Iron Gate
Belda Lor
Welkynd Stone x7
Press Block - Activate to raise Varla Stone Cage
Varla Stone Cage - Varla Stone
Welkynd Stone x8
Welkynd Stone x5
(3.17) Nagastani (Ayleid Ruin)
Steed Stone (north)
Nagastani
Welkynd Stone x6
Welkynd Stone x8
Nagastani Sedorsel
Varla Stone
Welkynd Stone x4
Press Block - Activate to lower Iron Gate
Iron Gate
Welkynd Stone x3
(3.18) Culotte (Ayleid Ruin)
Ayleid Well
Nirnroot Plant (south west)
Nirnroot Plant (further west)
Nirnroot Plant (further south, near jetty)
Culotte
Floor Switch - Stand on it to lower Iron Gate
Iron Gate
Ayleid Statue
(3.19) A Strange Door $
$ Gaius Prentus
$ Quest: A Door in Niben Bay - speak to Haskill
$ Belmyne Dreleth
$ S'fara
$ Door to The Fringe
(3.x) Fort Variela
Nirnroot Plant (near jetty)
Fort Variela
(3.x) Veyond Cave
Nirnroot Plant (east)
Nirnroot Plant (north east)
Veyond Cave
(3.x) Barren Cave
Nirnroot Plant x2 (north west near waterfall)
Barren Cave
(3.x) Empty Mine
Empty Mine
==============================================================================
(4) The Great Forest
(4.1) Chorrol
Bittneld the Curse-Bringer (Captain of the Guard)
Quest: Canvas the Castle - speak to Orgnolf Hairy-Legs
Dar-Ma (daughter of Seed-Neeus)
Old Sack - Dead Drop Orders #2, Gold x500
Quest: Next of Kin - kill Perennia Draconis
Francois Motierre's House - Wooden Door (Hard)
Francois Motierre - Francois Motierre's Key
Quest: The Assassinated Man - go to Chapel Undercroft in a day
Hides-His-Heart
Francois Motierre's Basement - Wooden Door (Average)
Honditar TRAINER
Quest (L70): Athletics Training - speak to Rusia Bradus
Francois Motierre's Basement
Chapel of Stendarr
Orag gra-Bargol SPELLS
Otius Loran (Primate of Stendarr)
Gureryne Selvilo (Healer)
# Areldur
# Quest: Stendarr's Mercy - speak to Kellen
# Quest: Stendarr's Mercy - pray at Altar of the Nine
Altar of the Nine - Activate to lift the curse
# Reward: Lay Hands Lessor Power
# Quest: Stendarr's Mercy - use Lay Hands on Kellen
# Gauntlets of the Crusader
# Reward: Fame +1
Chapel Undercroft
Francois Motierre - use Languorwine Antidote
Quest: The Assassinated Man - Escort him to the Grey Mare
Motierre Zombie
Chapel Hall
# Kellen
# Quest: Stendarr's Mercy - speak to Areldur again
# Quest: Stendarr's Mercy - get Gauntlets of the Crusader
# Reward: Curse of the Consumed, Lay Hands removed
The Grey Mare
Emfrid MERCHANT
Gaturn gro-Gonk
Quest: The Assassinated Man - speak to Vicente Valtieri
Valus Odiil
Quest: The Killing Field - speak to Rallus Odiil and Antus Odiil
Reward: Chillrend
Reynald Jemane
Quest: Separated at Birth - speak to Guilbert Jemane in Cheydinhal
Gives You: Gold x50
Guilbert Jermane (after finding him in Cheydinhal)
Reward: Fame +1
Quest: Legacy Lost - speak to Sabine Laul
Quest: Legacy Lost - escort them to Weatherleah
Reward: Gold x450
Earana
Quest: Fingers of the Mountain - report back to Teekeeus
Quest: Fingers of the Mountain, Part II - steal Fingers of the Mountain
Quest: Fingers of the Mountain, Part II - return in 1 day
Reward: Earana's Notes
Quest: Fingers of the Mountain, Part II -take Welkynd Stone to Cloud Top
The Oak and Crosier
Talasma MERCHANT
Fathis Ules (a couple of days after completing Legacy Lost quest)
Quest: Sins of the Father - get Honorblade of Chorrol
Reward: Gold x1500 (if you didn't give it to Laythe Wavrick)
Note: either way you cannot use him as a fence any more
The Oak and Crosier Cellar (Very Hard)
Malintus Ancrus' House
The Gray Fox
Quest: Arrow of Extrication - speak to Wretched Aia
Give Him: Key-Shaped Arrowhead
Reward: Gold x500, Infamy +2
Achievement: Master Thief
Quest: Independent Thievery - Sell items worth 800 gold to Fathis Ules
Arborwatch - My House - use My Chorrol House Key
Quest: Buying a house in Chorrol - speak to Seed-Neeus
Arborwatch Suite
Arborwatch Bedrooms
Northern Goods and Trade
Seed-Neeus MERCHANT
Quest: A Shadow Over Hackdirt - speak to Etira Moslin
Reward: Mercantile +5, Fame +1
Quest: Buying a house in Chorrol - buy furnishings
Quest (L70): Mercantile Training - speak to Palonirya
Reynald Jemane's House
Chorrol Mages Guild (Conjuration)
Teekeeus (Guild Hall leader)
Quest: Fingers of the Mountain (Chorrol Recommendation)- speak to Earana
Quest: Fingers of the Mountain - get Fingers of the Mountain
Reward: Arcane University Recommendation, Fame +2
Note: Take Fingers of the Mountain book from his Chest to Earana
Contumeliorus Florius RECHARGE
Angalmo TRAINER, MERCHANT
Athragar TRAINER, SPELLS
Alberic Litte TRAINER, SPELLS
Quest (L70): Conjuration Training - speak to Olyn Seran
Carmen Litte
A Game At Dinner book
Mages Guild Library - Door (Hard) - use Mages Guild Key
Mages Guild Living Quarters - Door (Very Hard) - use Mages Guild Key
Door (Average)
Chest - Fingers of the Mountain
Mages Guild Basement - Door (Easy) - use Mages Guild Key
Fighters Guild (Headquarters)
Modryn Oreyn (Champion)
Quest: Unfinished Business - speak to Maglir
Give Him: Brenus Astis' Journal
Reward: Gold x600
Bonus: say it was you who completed the task - Fame +1
Note: this has an impact on the More Unfinished Business quest
Quest (Journeyman): Drunk and Disorderly - speak to Vantus Prelius
Reward: Gold x600, Fame +1
Achievement (Five Contracts): Swordsman
Achievement (Seven Contracts): Protector
Quest (Protector): The Master's Son - speak to Viranus Donton
Reward: Enchanted Weapon, Fame +1
Bonus: Give him Broken Shield
Quest (Protector): More Unfinished Business - speak to Vincent Galien
Reward: Gold x600, Fame +1
Achievement (Nine Contracts): Defender
Quest (Defender): Azani Blackheart - meet him at Modryn Oreyn's House
Achievement (Ten Contracts): Warder
Achievement (Twelve Contracts): Guardian
Quest (Guardian): Trolls of Forsaken Mine - get A Bloody Journal
Note: Do not attempt to start this quest at Warder rank
Reward: Fame +1
Kurz gro-Baroth
Fighters Guild Porter
Guildmaster's Chest - use Guildmaster's Key - Monthly stipend
Chorrol Fighters Guild Basement
Sabine Laul MERCHANT, REPAIR
Quest: Legacy Lost - go to Weatherleah
Lum gro-Baroth TRAINER
Quest (L70): Block Training - speak to Andragil
Chorrol Fighters Guild Tower
Vilena Donton's House
Viranus Donton
Quest: The Master's Son - find Galtus Previa with Viranus Donton
Quest: Separaterd at Birth - speak to Reynald Jemane
Vilena Donton's House Second Floor - Wooden Door (Hard)
Vilena Donton's House Third Floor - Wooden Door (Hard)
Vilena Donton (Guildmaster) (can also be found in the Fighters Guild)
Quest: Unfinished Business - speak to Modryn Oreyn
Quest: The Hist - return to Modryn Oreyn
Achievement: Master
Nirnroot
Modryn Oreyn's House
Modryn Oreyn
Quest: Azani Blackheart - meet him at Leyawin Fighter's Guild
Modryn Oreyn (Ex-Champion)
Quest (Champion): Information Gathering - capture Ajum-Kajin
Note: Do attempt to start this quest at Guardian rank
Quest: Information Gathering - Persuade/Bribe or Beat Ajum-Kajin
Reward: Amulet of Interrogation
Quest (Champion): Infiltration - speak to Jeetum-Ze
Quest: Infiltration - speak to Marcel Amelion
Quest (Champion): The Hist - destroy Sap Pump (and Hist Tree)
Reward: Helm of Oreyn Bearclaw
Quest: The Hist - speak to Vilena Donton
Quest: The Hist - reinstate Modryn Oreyn as Champion
Reward: Guildmaster's Key
Note: Focus on recruitment brings in more items
Focus on getting contracts brings in more gold
Ajum-Kajin - Blackwood Ring of Silence
Northeast Wall Tower
(Castle Chorrol)
Castle Chorrol Great Hall
Countess Arriana Valga
Persude: Ask to buy a house in town, Pay Gold x20000
Quest: Buying a house in Chorrol - go to Arborwatch - My House
Reward: My Chorrol House Key
Quest: Canvas the Castle - speak to Laythe Wavrick
Gives You: Chorrol Castle Private Area key
Quest: Canvas the Castle (if you accuse Chanel)
Give Her: Chorrol Castle Private Area key
Reward: Gold x700, Diamond x2, Flawless Diamond x2, Flawless Emerald x2,
Flawed Diamond, Flawed Emerald, Fame +1
Quest: Canvas the Castle (if you accuse neither suspect)
Reward: Gold x150
Quest: Canvas the Castle - return to Chanel
Laythe Wavrick (Chief Herald)
Quest: Sins of the Father - speak to Guilbert Jermane at Weatherleah
Give Him: Honorblade of Chorrol
Reward: Escutcheon of Chorrol
Quest: Canvas the Castle - speak to Bittneld the Curse-Bringer
Countess' Bodyguard
Paint Stained Carpet (in the Dining Area)
Quest: Canvas the Castle - Accuse Chanel
Wooden Door (Very Easy) - use Chorrol Castle Private Area key
Castle Chorrol Private Quarters (Part 1) - Door (Hard) - use key
(Orok gro-Ghoth's Quarters) (Very Easy) - use Private Area key
Orok gro-Ghoth (Steward)
Quest: Canvas the Castle - Activate Unusual Painting
(Orgnolf's Quarters) (Very Easy) - use Private Area key
Orgnolf Hairy-Legs (Porter)
Quest: Canvas the Castle - speak to Chanel
(Chanel's Quarters)
Chanel (Court Mage) - Arriana Valga's Key
Quest: Canvas the Castle - speak to Orok gro-Ghoth
Quest: Canvas the Castle - return to Countess Arriana Valga
Gives You: Rolled Up Portrait
Quest: Canvas the Castle (if you didn't accuse her) - return in 3 weeks
Reward: Reward Painting
Lecturn
Quest: Canvas the Castle - Activate Paint Stained Carpet
(Laythe's Quarters) (Very Easy) - use Private Area key
Castle Chorrol Private Quarters (Part 2) - Door (Hard) - use key
(Countess Valga's Bedchambers) (Very Hard)
Castle Chorrol East Tower - Wooden Door (Hard) - use Private Area key
Castle Chorrol North Tower - Wooden Door (Hard) - use Private Area key
Castle Chorrol South Tower - Wooden Door (Hard) - use Private Area key
Castle Chorrol West Tower - Wooden Door (Hard) - use Private Area key
Unusual Painting
Quest: Canvas the Castle - open Lecturn
Castle Chorrol Arch Tower
Castle Chorrol Wall Tower North View
Castle Chorrol Wall Tower East View
Castle Chorrol Barracks
Castle Chorrol Dungeon
(4.2) North Country Stables
Nardhil
Blossom (Dar-Ma's Paint Horse)
North Country Stables
Bongond - sells Chestnut Horse for Gold x2500
(4.3) Weynon Priory
Eronor (Shepard, Dagail's brother)
Gives You: Repair Hammer
Rallus Odiil, Antus Odiil
Quest: The Killing Field - kill Goblins at Odiil Farm
Prior Maborel's Paint Horse
(after finding Brother Martin)
Eronor
Quest: Weynon Priory - go and protect Jauffre
Mythic Dawn Agent x3
Corpse of Prior Maborel
Weynon House
Jauffre (Grandmaster of the Blades)
Quest: Deliver the Amulet
Give Him: Amulet of Kings
Reward: Fame +1
Quest: Find the Heir - speak to Savlian Matius
Jauffre's Chest
Cabinet Door (to secret room) - opened by Jauffre
Weynon Priory (Monastery)
Brother Piner (Order of Talos)
Gives You: The Warp in the West book
Prior Maborel (Order of Talos)
Gives You: Prior Maborel's Paint Horse
Altar
Ladder to The Great Forest
(after finding Brother Martin)
Jauffre
Quest: Weynon Priory - escort Jauffre and Martin to Cloud Ruler Temple
Reward: Fame +1, Weynon Priory Horse
Mythic Dawn Agent x2
Weynon Lodge
(4.4) Faregyl (Inn)
Ogre (west) - Jumbo Potato x6
Quest: The Potato Snatcher - return to S'jirra
Wayshrine of Zenithar (south)
Faregyl's Interior
Abhuki MERCHANT, TRAINER
Alix Lencolia
Quest: Blade Training
Reward: TRAINER
S'jirra
Quest: The Potato Snatcher - get Jumbo Potato x6
Reward: S'jirra's Famous Potato Bread x5
Note: Sells S'jirra's Famous Potato Bread for Gold x25 (worth 30)
(4.5) Moss Rock Cavern
Moss Rock Cavern
Necromancer's Chest - Necromancer's Moss Rock Key
Wood Door (Hard) - use Necromancer's Moss Rock Key
Raelynn the Gravefinder
Quest: The Gravefinder's Repose - speak to Malene
(4.6) Glademist Cave
Glademist Cave
Ajum-Kajin (Blackwood Company leader)
Quest: Information Gathering - return to Modryn Oreyn
(4.7) Odiil Farm
Goblins
Quest: The Killing Field - return to Valus Odiil
Odiil Farm
Nirnroot
(4.8) Weatherleah
Wayshrine of Julianos (west)
Redguard Valley Ogre Caveboss x3
Quest: Legacy Lost - return to Guilbert Jermane
Weatherleah
(after completing Legacy Lost quest)
Guilbert Jermane
Quest: Sins of the Father (if you gave the sword to Laythe Wavrick)
Reward: Grand Soul Gem (Common) x4, Fame +1
Note: The next time you return the house has been restored
Quest: Sins of the Father (if give the sword to Fathis Ules)
Reward: Infamy +1
Reynald Jemane
(4.9) Frostfire Glade
Frostfire Cave
Entrance to Frostfire Glade - use Refined Frost Salts
Frostfire Glade
Garridan's Tear x5
Quest: Tears of the Savior - return to S'drassa
(4.10) Nenyond Twyll (Ayleid Ruin)
Nenyond Twyll - Stone Door - Needs a key
Fithragaer (Battlemage)
Nenyond Twyll Riellesel
Mariette Rielle (Necromancer)
Push Block (underwater) x2 - Activate to raise Varla Stone Cage
Varla Stone Cage x2 - Varla Stone
Push Block - Activate to lower secret door
Mucianus Allias (Worm Thrall)
Quest: Liberation or Apprehension? - return to Hannibal Traven
(4.11) Hackdirt
Blossom (Dar-Ma's Paint Horse)
Trap Door to Hackdirt Caverns
Moslin's Dry Goods - Wooden Door (Hard) - use Hackdirt Key
Etira Moslin MERCHANT
Quest: A Shadow Over Hackdirt - speak to Jiv Hiriel
Moslin's Basement - Trap Door (Hard) - use Hackdirt Key
Trap Door to Hackdirt Caverns
Natch Pinder's House - Wooden Door (Average) - use Hackdirt Key
Natch Pinder
Trap Door to Hackdirt Caverns
Moslin's Inn
Vlanhonder Moslin
Trap Door to Hackdirt Caverns (Average) - use Hackdirt Key
Moslin's Room - Wooden Door (Easy) - use Hackdirt Key
Moslin's Guest Rooms - Wooden Door (Average)
Marlena Brussiner's House - Wooden Door (Average) - use Hackdirt Key
Marlena Brussiner
Marlena Brussiner's Basement
Trap Door to Hackdirt Caverns
Chapel of the Brethren
Bible of the Deep Ones
Jiv Hiriel's House
Jiv Hiriel
Quest: A Shadow Over Hackdirt - rescue Dar-Ma
Gives You: Hackdirt Key
Trap Door to Hackdirt Caverns
Hackdirt Caverns
Dar-Ma
A Rusty Door (Hard) - use Hackdirt Key
Quest: A Shadow Over Hackdirt - return to Seed-Neeus
Hackdirt Brethren - Hackdirt Key
(4.12) Reguard Valley Cave
Reguard Valley Cave
Reguard Valley Ogre Chieftan - Honorblade of Chorrol
Quest: Sins of the Father - return to Laythe Wavrick or Fathis Ules
(4.13) Inn of Ill Omen
Inn of Ill Omen
Manheim Maulhand MERCHANT
Minerva
Inn of Ill Omen Private Quarters
Rufio (Breton)
Quest: A Knife in the Dark - sleep
(4.14) Mephala's Shrine (Webspinner)
Dredena Hlavel (Dark Elf)
Quest (L15): Mephala - bring Nightshade to Shrine of Mephala
Rona, Ciindil
Shrine of Mephala - Activate with Nightshade between 12am and 6am
Quest: Mephala - speak to Kirsten at Bleaker's Way
Reward: Ebony Blade, Fame +1
(4.15) Bleaker's Way
Beirir (Ulfgar) - Ulrika Ulfgar's Key
Ulrika Ulfgar - Ulrika Ulfgar's Key
Redas Dalvilu - Redas Dalvilu's Key
Malyani Dalvilu - Malyani Dalvilu's Key
Satha Dalvilu - Satha Dalvilu's Key
Arvin Dalvilu - Arvin Dalvilu's Key
Bleaker's Way Goodwill Inn
Kirsten (Ulfgar)
Quest: Mephala - get Dalvilu Cermonial Dagger
Quest: Mephala - return to Shrine of Mephala
Hrol Ulfgar's House - Door (Hard)
Hrol Ulfgar (Ulfgar clan leader) - Hrol Ulfgar's Key
Quest: Mephala - leave Dalvilu Cermonial Dagger in the corpse
Quest: Mephala - get Ulfgar Family Ring
Ulfgar Family Ring
Quest: Mephala - kill Nivan Dalvilu
Nivan Dalvilu's House - Door (Hard)
Dalvilu Cermonial Dagger
Quest: Mephala - kill Hrol Ulfgar
Nivan Dalvilu (Dalvilu family leader) - Nivan Dalvilu's Key
Quest: Mephala - leave Ulfgar Family Ring in the corpse
Quest: Mephala - speak to Kirsten
Redas Dalvilu's House - Door (Hard)
Satha Dalvilu's House - Door (Hard)
Arvin Dalvilu's House - Door (Hard)
Malyani Dalvilu's House - Door (Hard)
The Ulfgar Family's House - Door (Hard)
(4.16) Hircine's Shrine (Huntsman)
Vajhira
Quest (L17): Hircine - bring Bear Pelt or Wolf Pelt to Shrine of Hircine
Hunting Tail, Boroneth
Shrine of Hircine - Activate with Bear Pelt or Wolf Pelt
Quest: Hircine - get Unicorn Horn
Reward: Savior's Hide, Fame +1
(4.17) Harcane Grove
Minotaur of the Grove x3
Unicorn (use Silver or Daedric weapon) - Unicorn Horn
Quest: Hircine - return to Shrine of Hircine
(4.18) Ceyatatar (Shadow of the Fatherwoods) (Ayleid Ruin)
Ceyatatar
Dead Treasure Hunter
Ceyatatar Gorigarlas
Ceyatatar Gorihame
Welkynd Stone x5
Turn Handle x3 - Activate to release poison gas
Gate (Hard) x3
Dead Captive
Press Block - Activate to open secret door
Trap Door to The Great Forest
(4.19) Clavicus Vile's Shrine
Ma'Raska
Quest (L20): Clavicus Vile - bring Gold x500 to Shrine of Clavicus Vile
Gul gro-Burbog, Anedhel
Shrine of Clavicus Vile - Activate with Gold x500
Quest: Clavicus Vile - speak to Irroki the Wide
Gives You: Statuette of a Dog (Barbas, the Hound of Clavicus Vile)
Reward: Mask of Clavicus Vile, Fame +1
Note: You can choose to keep Umbra instead of Mask of Clavicus Vile
(4.20) Pell's Gate
Nirnroot Plant
Irroki the Wide
Persuade: ask about Umbra
Quest: Clavicus Vile - speak to Umbra
Shafaye
Schlera Sestius
The Sleeping Mare
Candice Corgine MERCHANT
Irroki the Wide's House
Shafaye's House
(4.21) Vindasel (Ayleid Ruin)
Vindasel
Welkynd Stone x5
Welkynd Stone x4
Umbra (Lenwin, Irroki the Wide's Apprentice) - Umbra, Umbra's Ebony Boots,
Umbra's Ebony Gauntlets, Umbra's Ebony Cuirass, Umbra's Ebony Greaves,
Umbra's Ebony Shield, Umbra's Ebony Helmet
Quest: Clavicus Vile - return to Shrine of Clavicus Vile
(4.22) Anga (Ayleid Ruin)
Anga - entrance blocked
Priest of Arkay x4
Quest: Namira - return to Shrine of Namira
Forgotten One x12
Push Block - Activate to open secret door
Pressure Plate - Activate to open secret door
(4.23) Molag Bal's Shrine (Tormentor of Men, Harvester of Souls)
Amir
Quest (L17): Molag Bal - bring Lion Pelt to Shrine of Molag Bal
Olyn Seran
Quest: Conjuration Training - summon a Faded Wraith
Reward: TRAINER
Yushi
Shrine of Molag Bal - Activate with Lion Pelt
Quest: Molag Bal - speak to Astante, Merildor or Torbal the Sufficient
Gives You: Cursed Mace
Reward: Mace of Molag Bal, Fame +1
(4.24) Brindle Home
Astante
Merildor
Torbal the Sufficient
Persuade: ask about Melus Petilius
Quest: Molag Bal - drop Cursed Mace by Here Lies Vena Petilius tombstone
Melus Petilius (Paladin)
Here Lies Vena Petilius tombstone
Quest: Molag Bal - attack Melus Petilius and let him kill you
Torbal the Sufficient's House
Astante's House
Melus Petilius' House
(4.25) Harm's Folly
Corrick Northwode
Quest: Revenge Served Cold - get Kayleen's Jade Amulet
Reward: Flawless Diamond x6
Harm's Folly
(4.26) Exhausted Mine
Exhausted Mine
Exhausted Mine Spent Works
Exhausted Mine Bottom Section
Goblin Netherboss - Jade Amulet
Quest: Revenge Served Cold - return to Corrick Northwode
(4.27) Sardavar Leed (Ayleid Ruin)
Ayleid Well
Nirnroot Plant
Sardavar Leed
Welkynd Stone x4
Gate (Average)
Floor Switch - Activate to lower Iron Gate (1)
Iron Gate (1)
Welkynd Stone x8
Floor Switch - Activate to lower Iron Gate (2)
Iron Gate (2)
Welkynd Stone x4
Push Block - Activate to lower Iron Gate (3)
Iron Gate (3)
Sardavar Leed Lattasel
Varla Stone x2
Push Block - Activate to lower Iron Gate (1)
Iron Gate (1)
Push Block - Activate to lower Iron Gate (1)
Push Block - Activate to lower Iron Gate (2)
Iron Gate (2)
Push Block - Activate to lower Iron Gate (2)
(4.28) Kynareth's Shrine (Nature) (south east of Breakneck Cave) #
# Avita Vesnia
# Quest: Nature's Fury - go to Grove of Trials
# Stanet, Jesper
# Shrine of Kynareth
(4.29) Grove of Trials (south of Breakneck Cave) #
# Forest Guardian (bear) - do not fight back
# Quest: Nature's Fury - go to Kynareth's Grotto
# Note: If you do fight back and kill Forest Guardian twice you will lose
# all the Relics and have to complete the pilgrimage again.
# Stone Door to Kynareth's Grotto
# Kynareth's Grotto
# Boots of the Crusader
# Reward: Fame +1
(4.30) Underpall Cave
Underpall Cave
Underpall Keep
Underpall Keep - South Wing
Gate (Very Hard)
Underpall Keep - North Wing
Underpall Reflecting Chamber
# Corpse of Sir Roderic
# Tomb of Lord Vlindrel
# Lord Berich Vlindrel - defiled Sword of the Crusader
# Quest: The Sword of the Crusader - go to The Great Chapel of Arkay
# Note: You receive Lord Vlindrel's Curse if you equip the sword
(4.31) Lindai (Ayleid Ruin)
Lindai
Welkynd Stone x7
Push Block (at the top of middle rising platform) - Activate to lower
Iron Gate x2
Iron Gate
Iron Gate
Lindai Inner Tombs
Stone Door - use Lindai's Royal Tomb Key
Welkynd Stone x
Push Block - Activate to raise Varla Stone Cage
Varla Stone Cage - Varla Stone
Push Block - Activate to raise Varla Stone Cage
Varla Stone Cage - Varla Stone
Ayleid Cask - Ayleid Crown of Lindai
Quest: Secrets of the Ayleids - return to Umbacano
(4.32) Moranda (Ayleid Ruin)
Moranda
Gate (Hard) - use Moranda Gate Key
Iron Gate
(from Moranda Aratasel)
Floor Switch - stand on it to lower Iron Gate
Moranda Aratasel
Welkynd Stone x16
Floor Switch - stand on it to raise Varla Stone Cage
Varla Stone Cage - Varla Stone
Moranda Abaspania
Ayleid Statue
Ayleid Cask - Moranda Gate Key
Press Block (near Ayleid Cask) - Activate to raise Varla Stone Cage
Varla Stone Cage - Varla Stone
(4.33) Wenyandawik (Ayleid Ruin)
Ayleid Well
Wenyandawik
Welkynd Stone x12
Press Block - Activate to lower Iron Gate
Iron Gate
Iron Gate - lowers when you enter from Wenyandawik Edesel
Wenyandawik Edesel
Press Block - Activate to lower Iron Gate
Iron Gate
Press Block - Activate to lower Iron Gate
Iron Gate
Press Block - Activate to raise Varla Stone Cage
Varla Stone Cage - Varla Stone
Press Block - Activate to raise Varla Stone Cage
Varla Stone Cage - Varla Stone
Welkynd Stone x8
Ayleid Statue
Press Block - Activate to lower Iron Gate
Iron Gate
(4.34) Narfinsel (Ayleid Ruin)
Narfinsel
Iron Gate
Welkynd Stone x4
Floor Switch - stand on it to lower Iron Gate
(4.35) Wendir (Ayleid Ruin)
Wendir
Welkynd Stone x10
Wendir Nagasel
Floor Switch - stand on it to lower secret wall
Press Block - Activate to raise Iron Gate
Iron Gate
Welkynd Stone x5
Press Block - Activate to raise Iron Gate
Iron Gate
Press Block - Activate to raise Iron Gate
Iron Gate
Ayleid Statue
Welkynd Stone x8
(4.36) Elenglynn (Ayleid Ruin)
Elenglynn
Welkynd Stone x4
Welkynd Stone x7
Ayleid Coffer - Mystery of Talara, v 4
(4.37) Piukanda (Ayleid Ruin)
Piukanda
Welkynd Stone x7
Welkynd Stone x8
Welkynd Stone x5
Iron Gate
(from Piukanda Edesel)
Push Block - Activate to lower Iron Gate
Piukanda Edesel
Welkynd Stone x9
Piukanda Ceyede
Welkynd Stone x10
Varla Stone x2
(4.x) Gottlesfont Priory
Gottlefont Priory
Altar
Gottlefont House
Sister Phebe Jeanard
Sister Angrond
(4.x) Fort Carmala
Fort Carmala
(4.x) Fort Ash
Fort Ash
(4.x) Fort Coldcorn
Fort Coldcorn
(4.x) Fort Roebeck
Nirnroot Plant (north)
Nirnroot Plant (south west)
Nirnroot Plant (far north east)
Fort Roebeck
(4.x) Fort Wooden Hand
Fort Wooden Hand
(4.x) Toadstool Hollow (Cave)
Toadstool Hollow
(4.x) Unmarked Cave
Unmarked Cave
(4.x) Robber's Glen Cave
Robber's Glen Cave
(4.x) Yellow Tick Cave
Yellow Tick Cave
(4.x) Serpent Hollow Cave
Serpent Hollow Cave
(4.x) Redguard Valley Cave
Redguard Valley Cave
(4.x) Grayrock Cave
Grayrock Cave
(4.x) Greenmead Cave
Greenmead Cave
(4.x) Felgageldt Cave
Felgageldt Cave
(4.x) Haynote Cave
Haynote Cave
(4.x) Breakneck Cave
Reman Rune Stone (south east)
Breakneck Cave
(4.x) Charcoal Cave
Nirnroot Plant
Charcoal Cave
(4.x) Mingo Cave
Wayshrine of Tiber Septim (south)
Mingo Cave
(4.x) Pothole Caverns
Pothole Caverns
(4.x) Shadow's Rest Cavernb
Shadow's Rest Cavern
(4.x) Fingerbowl Cave
Fingerbowl Cave
(4.x) Outlaw Endre's Cave
Outlaw Endre's Cave
(4.x) Crumbling Mine
Crumbling Mine
(4.x) The Beast's Maw
(4.x) Sweetwater Camp
(4.x) Shadeleaf Copse
Nirnroot Plant x3
==============================================================================
(5) The Jerall Mountains
(Bruma North Gate)
Tyrellius Logellus (Guard) (after showing Jorundr Arnora's Amulet)
Jorundr's Loot - Rislav the Righteous book, Mace Etiquette book
Quest: Two Sides of the Coin - go to Arnora Auria's House
(Bruma East Gate)
Burd (Bruma Guard Captain)
Quest: Bruma Gate - close Oblivion Gate outside Bruma
Reward: Fame +1
Quest: Bruma Gate - return to Jauffre
Bruma Guard x5
Oblivion Gate to Plane of Oblivion (15.2)
(On the road east of Bruma)
K'Sharr
Quest: The Stone of St. Alessia - get Stone of St. Alessia
(5.1) Bruma
Bruma Guard
Quest: A Brotherhood Betrayed - go to Bradon Lirrian's House
Tolgan (Herald of Countess Narina Carvain)
Quest: Lifting the Vale - speak to Countess Narina Carvain
Gives You: Gold x25
Jorck the Outcast (Beggar)
Fetid Jofnhild (Beggar)
Rienna, Elidor, Brag gro-Bharg (after completing The Desolate Mine quest)
Baenlin's House - Wooden Door (Easy)
Mounted Head Fastenings - Activate between 8pm and 11pm
Quest: Accidents Happen - speak to Vicente Valtieri
Baenlin - Baenlin's Key
Gromm (later found in Olav's Tap and Tack singing about Baenlin)
Caenlin (after Baenlin's death)
Baenlin's Basement - Wooden Door (Hard)
Wooden Door to Baenlin's House (Average)
Olav's Tap and Tack
Olav MERCHANT
Quest: Two Sides of the Coin - speak to Arnora Auria
Persuade: ask about Raynil Dralas
Quest: A Brotherhood Betrayed - get to Gelebourne's Journal
Gives You: Raynil's Room Key
Quest: A Brotherhood Betrayed - return to Carius Runellius
Ongar the World-Weary MERCHANT
Quest: Independant Thievery - speak to Armand Christophe
Alga TRAINER
Door - use Raynil's Room Key
Gelebourne's Journal (behind Drawers in Raylin's room)
Quest: A Brotherhood Betrayed - return to Olav
Carius Runellius (after showing him Gelebourne's Journal)
Quest: A Brotherhood Betrayed - go to Boreal Stone Cave
Arnora's House
Arnora Auria
Persuade: Talks about Jorundr
Quest: Two Sides of the Coin - speak to Jorundr
Quest: Two Sides of the Coin - ask for Arnora's Amulet
Gives You: Arnora's Chest Key
Chest - use Arnora's Chest Key - Arnora's True Amulet
Quest: Two Sides of the Coin - return to Jorundr
Quest: Two Sides of the Coin - Corpse of Arnora Auria
Reward: Fame +1
Bradon Lirrians House
Corpse of Bradon Lirrian
Carius Runellius (Investigator)
Persuade: ask about Raynil Dralas
Quest: A Brotherhood Betrayed - speak to Erline Lirrian
Quest: A Brotherhood Betrayed - meet him in Olav's Tap and Tack
Erline Lirrian
Quest: A Brotherhood Betrayed - speak to Olav
Give Her: Mundane Amulet
Reward: Phylactery of Litheness (L25), Fame +1
Bradon Lirrian's Basement
Helvius Cecia's House
Helvius Cecia
Quest: Hand to Hand Training - punch him
Reward: TRAINER
The Gray Fox
Quest: Turning a Blind Eye - speak to Brother Holger
Give Him: Savilla's Stone
Reward: Gold x500, Infamy +2
Quest: Independent Thievery - Sell items worth 700 gold to Orrin
My Bruma House - Wooden Door - use My Bruma House Key
Quest: Buying a house in Bruma - speak to Suurootan
J'Ghasta's House - Wooden Door (Easy)
Secret Training Room
J'Ghasta (Silencer) - J'Ghasta's Key
Quest: Broken Vows - get Dead Drop Orders #4
Reward: Infamy +1
Ahzirr Trajijazaeri book
Novaroma
Suurootan MERCHANT, TRAINER
Quest: Buying a house in Bruma - buy furnishings
Jearl's House - Door (Hard) - use Jearl's Key
Jearl's Basement
Jearl's Orders (from Ruma Camoran)
Quest: Spies - return to Jauffre
Trap Door to Jearl's House (Hard) - use Basement Key
Hammer and Axe
Lyra Rosentia's House
Honmund's House
Nord Winds
Jerall View Inn
Brotch Calus' House
J'Ghasta's House
Regner's House
Ongar's House
Istrius Brolus' House
Great Chapel of Talos
Arentus Falvius (High Priest of Talos)
Isa Raman (Priestess of Talos) SPELLS
Cirroc (Priest) TRAINER
Quest: The Stone of St. Alessia - speak to K'Sharr
Give Him: Stone of St. Alessia
Reward: Strong Potion of Healing x3
Bruma Mages Guild
Jeanne Frasoric (Guild Hall leader)
Quest: Bruma Recommendation - speak to Volanaro
Reward: Arcane University Recommendation, Fame +1
Volanaro SPELLS, RECHARGE
Quest: Bruma Recommendation - get Manual of Spellcraft from Desk
Gives You: Minor Latch Crack spell
Quest: Bruma Recommendation - Meet after 10pm, speak to J'skar
Selena Orania MERCHANT, SPELLS
Wooden Door (Very Easy) - use Mages Guild Key
Wooden Door (Very Easy) - use Mages Guild Key
(once you have started A Plot Revealed quest)
Camilla Lollia (Necromancer)
J'skar - only survivor
Quest: A Plot Revealed - return to Hannibal Traven
Corpse of Selena Orania
Corpse of Volanaro
Corpse of Jeanne Frasoric
Mages Guild Living Quarters - Door (Hard) - use Mages Guild Key
J'skar TRAINER
Quest: Bruma Recommendation - speak to Jeanne Frasoric
The Wolf Queen, v 3 book
(Castle Bruma)
The Great Hall
Countess Narina Carvain
Persude: Ask to buy a house in town, Pay Gold x10000
Quest: Buying a house in Bruma - go to My Bruma House
Reward: My Bruma House Key
Quest: Lifting the Vale - go to Dragonclaw Rock
Gives You: Akaviri Diary Translation, Pale Pass Map, Akaviri Fort Key
Give Her: Draconian Madstone, Akaviri Orders
Reward: Ring of the Vipereye, Fame +2
Countess's Bodyguard
Gan Luseph (Castle Mage)
Yvara Channitte (Steward)
Display Case (Very Hard) - Messenger's Diary
Castle Bruma Dungeon
Bruma Jailor - ask to visit a prisoner
Wooden Door (Hard) - opened by Bruma Jailor
Jorundr - mentions Tyrellius Logellus (Guard)
Quest: Two Sides of the Coin - get Arrested (steal something)
Quest: Two Sides of the Coin - get Arnora's Amulet
Quest: Two Sides of the Coin - get Jorundr's Loot
Castle Bruma Barracks
Burd (Captain)
Quest: Spies - kill Jearl
(5.2) Wildeye Stables
Humilis Nonius
(after completing Weynon Priory quest)
Weynon Priory Horse (Jauffre's Chestnut Horse)
Weynon Priory Horse (Martin's Bay Horse)
Wildeye Stables
Petrine - sells Paint Horse for Gold x500
(5.3) Cloud Ruler Temple
Cyrus (The Blades)
Captain Steffan (The Blades)
Quest: Spies - kill Saveri Faram
Roliand, Caroline, Belisarius, Jena (The Blades)
Baragon, Arcturus, Ferrum, Achille (The Blades)
Pelagius and Fortis - watch the Blades at practice
Reward: Blade +2, Block +2
Martin (no longer Brother Martin)
Quest: The Path of Dawn - speak to Jauffre
Quest: Dagon Shrine
Give Him: Mysterium Xarxes
Reward: Fame +1
Quest: Spies - speak to Jauffre
Reward: Fame +1
Quest: Blood of the Daedra - read Modern Heretics
Give Him: one of the fifteen Daedric artifacts
Achievement: Delivered Daedric Artifact
Quest: Blood of the Divines - speak to Jauffre
Give Him: Armor of Tiber Septim
Quest: Bruma Gate (after completing either Blood of the Daedra or Blood
of the Divines quest) - speak to Jauffre
Jauffre - Asks you to join the Blades
Reward: Akaviri Katana, Knight Brother/Sister rank
Quest: The Path of Dawn - speak to Baurus
Quest: Spies - speak to Captain Steffan
Quest: Spies - return to Martin
Quest: Blood of the Divines - go to Sancre Tor and kill Undead Blade
Gives You: Sancre Tor Key
Quest: Bruma Gate - speak to Burd outside Bruma East Gate
? Quest: Allies for Bruma
Hestra Rune Stone (south east)
Saveri Faram (Mythic Dawn) - Basement Key
Quest: Spies - speak to Burd
Cloud Ruler Temple Great Hall
Beggar book
Baurus (after killing Raven Camoran)
Reward: Block +1
The Doors of Oblivion book (after getting Armor of Tiber Septim)
The Refugees book (after getting Armor of Tiber Septim)
Cloud Ruler Temple West Wing
Akaviri Katana x3
Blades Cuirass, Blades Greaves, Blades Helmet, Blades Gauntlets,
Blades Boots, Blades Shield
Akaviri Katana
Cloud Ruler Temple East Wing
The Legend of the Krately House book
Akaviri Katana
Modern Heretics book - location of Azura's shrine
Temple Armory
Blades Shield, Blades Helmet
Akaviri Dai-Katana
Armory - Akaviri Dai-Katana, Akaviri Katana, Blades Cuirass,
Blades Greaves, Blades Gauntlets, Blades Boots
(5.4) Bruma Caverns
Wayshrine of Akatosh (south east)
Bruma Caverns
Jearl (Mythic Dawn) - Basement Key, Jearl's Key
Quest: Spies - get Jearl's Orders
Wooden Door to Jearl's Basement (Hard) - use Basement Key
(5.5) Temple of the Ancestor Moth
Temple of the Ancestor Moths - Door (Hard)
Altar
Monk's Quarters - Door (Hard)
Brother Holger
Persuade: Tells you about Blind monks and Savilla's Stone
Persuade: Shows you to the catacombs
Quest: Turning a Blind Eye - get Savilla's Stone
Brother Hridi
Brother Hjar
Ancestor Moth Crypt - Wooden Door (Hard) - Opened by Brother Holger
The Temple of The Moth Halls - Wooden Door (Hard) - Opened by Brother Holger
Blind Moth Prelate - Catacombs Key
Blind Moth Priest - Ancestor Moth Key
Catacombs of The Temple of The Moth - Old Wooden Door (Hard) - Catacombs Key
Old Wooden Door (Average) - use Ancestor Moth Key
Old Wooden Door (Hard) - use Ancestor Moth Key
The Caverns of The Moth - Wood Door (Hard) - use Catacombs Key
Shrine of the Moth - Wood Door (Hard) - use Catacombs Key
Savilla's Stone
Quest: Turning a Blind Eye - speak to The Gray Fox
(5.6) Lord Rugdumph's Estate
Lady Rogbut gra-Shurgak
Ogre x3
Quest: The Noble's Daughter - return to Lord Rugdumph gro-Shurgak
Lord Rugdumph's Estate
Lord Rugdumph gro-Shurgak
Quest: The Noble's Daughter - kill Ogres
Reward: Rugdumph's Sword
Quest: The Noble's Daughter - return to Burz gro-Khash
Nirnroot
Servant's Quarters
(5.7) Kingscrest Cavern
Kingscrest Cavern
Kingscrest Cavern Chert Galleries
Kingscrest Withered Forest
Kingscrest Cavern Basin Chambers
Corpse of Adventurer
(5.8) Sedor (Ayleid Ruin)
Sedor
Welkynd Stone x4
Floor Switch - stand on it to open Gate
Gate
Push Block - Activate to open Gate
Gate
Stone of St. Alessia
Quest: The Stone of St. Alessia - return to Cirroc
(5.9) Echo Cave
Bolor Savel (Necromancer) - Echo Cave Key
Echo Cave - Wood Door - use Echo Cave Key
Echo Passages
Trap Door to Echo Cave (Very Easy)
Echo Necromancer's Chamber
Mannimarco (King of Worms) - Staff of Worms, King of Worms' Robes
Quest: Confront the King - return to Raminus Polus
(5.10) Dragonclaw Rock
Quest: Lifting the Vale - go west to The Sentinel
(The Sentinel)
Quest: Lifting the Vale - go north to Serpent's Trail
(5.11) Serpent's Trail
Serpent's Trail
Skeleton of messenger - Akaviri Orders
Quest: Lifting the Vale - deliver orders to Akaviri Commander Mishaxhi
Pale Pass
Frozen Barrel (northen frozen lake) - Crumpled Note, Rusty Key
Rusty Chest (western ruins) - use Rusty Key - Old Key
Old Chest (behind ruined wall along path) - use Old Key - Forgotten Key
Forgotten Chest (in rocks south west of Stone Door to Serpent's Trail)
- use Forgotten Key - Circle of Omnipotence
Mouth of the Serpent
Eyes of the Serpent
Scales of the Serpent
Pull Lever - Activate to lower Drawbridge and raise Gate
Pull Lever - Activate to raise Gate
Gate (Hard)
Fangs of the Serpent
Turn Handle - Activate to lower Drawbridge
Venom of the Serpent
Akaviri Commander Mishaxhi - Akaviri Dai-Katana
Quest: Lifting the Vale - get Draconian Madstone
Draconian Madstone
Quest: Lifting the Vale - return to Countess Narina Carvain
(5.12) Boreal Stone Cave
Boreal Stone Cave
Raynil Dralas (Dunmar) - Bradon's Key, Gelebourne's Key, Raynil's Key
Quest: A Brotherhood Betrayed - get Mundane Amulet
Waterlogged Chest - use the three keys - Mundane Amulet
Quest: A Brotherhood Betrayed - return to Erline Lirrian
(5.13) Applewatch
(after completing Next of Kin quest)
Grave of Sibylla Draconis
Grave of Caelia Draconis
Caelia's Steel Longsword
Grave of Perennia Draconis - Ghost of Perennia Draconis attacks you
Grave of Matthias Draconis
Grave of Andreas Draconis
Applewatch Farmhouse
Perennia Draconis - Draconis Gift List, Gold x100
Quest: Next of Kin - kill Matthias Draconis
Jake (Dog)
Arquen (Speaker)
Reward: Black Hand Robe, Black Hand Hood
Achievement: Speaker
Quest: Following a Lead (12am-3am) - ask Arquen about The Night Mother
Reward: Teleported to Bravil, Infamy +1
Mathieu Bellamont (Speaker)
Belisarius Arius (Speaker)
Banus Alor (Silencer)
Corpse of Lucien Lachance
(5.14) Gnoll Mountain
Havilstein Hoar-Blood (Silencer)
Quest: The Coldest Sleep - get Dead Drop Orders #7
Redmaw (Dog)
Note: south east of Gnoll Mountain is a flag pole at the highest point
which is replaced by The Wizard's Tower game content download.
(5.15) Azura's Shrine (Queen of Dusk and Dawn)
Sidri-Ashak Rune Stone (north)
Mels Maryon
Quest (L2): Azura - bring Glow Dust to Shrine of Azura
Bur-Meema, Ralsa Nethan
Shrine of Azura - Activate with Glow Dust
Quest: Azura - go to Gutted Mine
Reward: Azura's Star, Fame +1
(5.16) Gutted Mine
Gutted Mine
Afflicted Brethren (Umar gra-Khar)
Afflicted Brethren (Nille Elf-Daughter)
Afflicted Brethren (Aranalda)
Pull Rope - Activate to lower Rock Wall
Rock Wall
Afflicted Brethren (Avita Cassiana)
Afflicted Brethren (Ghola gro-Muzgol) - Worn Faded Note
Quest: Azura - return to Shrine of Azura
Push Loose Planks - Activate
(5.17) Lake Arrius Caverns
Dragon Stone (north east)
Lake Arrius Caverns
Doorkeeper (Mythic Dawn) - Shrine of Dagon Key
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Harrow (Warden of the Shrine) - Shrine of Dagon Key
Note: drop your armor and a weapon before speaking to him ;)
Quest: Dagon Shrine - give him all your possessions (you get them back)
Gives You: Mythic Dawn Robe
Reward: Initiate rank in Mythic Dawn
Note: pick up your armor and weapon :)
Quest: Dagon Shrine - follow Harrow
(from Shrine Living Quarters)
Turn Handle - Activate to lower Rock Wall
Shrine Antechamber
Wood Door to Lake Arrius Caverns - Needs a key (once you are inside)
Mythic Dawn Guards
Mythic Dawn Acolytes
Wood Door (Very Hard) - use Storeroom Key
(from Shrine Living Quarters)
Pull Lever - Activate to raise Gate
Gate
Dagon Shrine
Gate - opens elsewhere (once you are inside)
Mankar Camoran - goes through Paradise Portal
Ruma Camoran (Mythic Dawn)
Quest: Dagon Shrine - asks you to kill Jeelius (not recommended)
Reward: Acolyte rank in Mythic Dawn
Quest: Dagon Shrine - get Mysterium Xarxes
Jeelius (Priest) - free him then speak to him at The Temple of the One
Reward: Restoration +1, Mysticism +1, Alchemy +1
Silver Dagger
Mysterium Xarxes book
Quest: Dagon Shrine - speak to Martin
Gate - opens when you get Mysterium Xarxes and the statue collapses
Shrine Living Quarters
Mythic Dawn Guards
Mythic Dawn Acolytes
Chest (Hard) - Sacred Witness book
Mythic Dawn Storeroom Guard - Storeroom Key
(5.18) Namira's Shrine
Hjolfrodi the Harrier
Quest (L5): Namira - drink Cheap Wine to lower your personality to 20
Note: You can only drink 4 potions, so if your personality is over 60
you could try and catch a disease from a Slaughterfish or Zombie or
wear items that lower your personality. An Alchemy Journeyman can
create a potion that damages personality 16 pts from Leek, Sweetroll,
Flour, Bog Beacon Asco Cap, Cinnabar Polypore Red, Emetic Russula Cap,
Cinnabar Polypore Yellow, Summer Bolete Cap, Wheat Grain or Pumpkin.
You can use Document of Puerile Banter if you have plenty of gold.
# If you have The Orrery and access to an Alter of Spellmaking you can
# create a spell that drains personality 80 pts for 2 seconds.
Degil, Blanche Mastien
Shrine of Namira - Activate when personality is 20 or less
Quest: Namira - cast Namira's Shroud on Priest of Arkay at Anga
Gives You: Namira's Shroud spell
Reward: Ring of Namira
(5.19) Hermaeus Mora's Shrine
Ri'Jirr - tells you that you have not yet followed the path required
Bruscius Longus, Norasa Adus
Shrine of Hermaeus Mora
Quest: Hermaeus Mora - capture one soul of each race
Gives You: Mora's Soul Trap spell, Hermaeus Mora's Soul Gem
Reward: Oghma Infinium, Fame +1
Give Him: Hermaeus Mora's Soul Gem
(5.20) Sancre Tor (Fort)
Sancre Tor - Old Wooden Door - use Sancre Tor Key
Pull Lever - Activate to raise Gate
Undead Blade - Ancient Akaviri Katana, Ancient Blades Shield,
Ancient Blades Helmet, Amulet of the Ansei
Ghost of Rielus (once you have destroyed the Undead Blade)
Quest: Blood of the Divines - free the spirits of the cursed Blades
Sancre Tor, Entry Hall
Sancre Tor, Prison
Pull Lever - Activate to raise Gate
Warden Kastav - Warden Kastav's Key
Old Wooden Door (Hard) - use Warden Kastav's Key
Undead Blade - Ancient Akaviri Katana, Valdemar's Shield,
Ancient Blades Helmet
Ghost of Valdemar
Sancre Tor, Hall of Judgement
Undead Blade - Mishaxhi's Cleaver, Ancient Blades Helmet
Ghost of Casnar
Sancre Tor, Catacombs
Undead Blade - Northwind, Ancient Blades Shield, Ancient Blades Helmet
Ghost of Alain
Quest: Blood of the Divines - go to Shrine of Tiber Septim
Sancre Tor, Tomb of the Reman Emperors
Tomb of Reman Cyrodiil
Tomb of Reman II
Ancient Tomb x2
Shrine of Tiber Septim (enchantment of the Underking, Zurin Arctus)
Quest: Blood of the Divines - get Armor of Tiber Septim
Armor of Tiber Septim
Quest: Blood of the Divines - return to Martin at Cloud Ruler Temple
Tomb of Reman III
(5.21) Ninendava (Ayleid Ruin)
Ninendava
Ayleid Statue
Ninedava Gate Key (on table)
(5.22) Rielle (Ayleid Ruin)
Rielle
Welkynd Stone x5
Crypt of Rielle
Welkynd Stone x3
Floor Switch - stand on it to lower Iron Gate (1)
Iron Gate (1)
Floor Switch - stand on it to lower Iron Gate (2)
Iron Gate (2)
Welkynd Stone x7
Press Block - Activate to lower Iron Gate (3)
Iron Gate (3)
(5.23) Frostcrag Spire #
# Frostcrag Spire Main Level - Metal Door - use Frostcrag Spire Key
# Frostcrag Spire Memoirs
# Quest: Frostcrag Spire - speak to Aurelinwae
# Atronach Altar
# Summon Storm Atronach - Void Salts x3
# Summon Frost Atronach - Frost Salts x3
# Summon Flame Atronach - Fire Salts x3
# Altar of Enchanting - buy Magetallow Candles
# Altar of Spellmaking - buy Magetallow Candles
# Frostcrag Spire Living Area
# Harrada Root - Harrada
# Domesticated Spiddal Stick - Spiddal Stick
# Blood Grass - Bloodgrass
# Mana Bloom - Lichor
# Morning Glory - Morning Glory Root Pulp
# Nightshade Plant - Nightshade
# Wormwood - Wormwood Leaves
# Aloe Vera - Aloe Vera Leaves
# Dragon's Tongue Plant - Dragon's Tongue
# Flax - Flax Seeds
# Strawberry Bush - Strawberry
# Ginseng Plant - Ginseng
# Tobacco Plant - Tobacco
# Goldenrod - White Seed Pod
# Lady's Mantle - Lady's Mantle Leaves
# Lily of the Valley - Tiger Lily Nectar
# Mandrake - Mandrake Root
# Pumpkin Vine - Pumpkin
# Rice Plant - Rice
# Steel-Blue Entoloma - Steel-Blue Entoloma Cup
# Cairn Bolete - Cairn Bolete Cap
# Milk Thistle - Milk Thistle Seeds
# Lady's Smock - Lady's Smock Leaves
# Wisp Stalks - Wisp Stalk Cap
# Emetic Russula - Emetic Russula Cap
# Stinkhorn - Stinkhorn Cap
# Elf Cup - Elf Cup Cap
# Tinder Polypore - Tinder Polypore Cap
# Nirnroot Plant - Nirnroot
# (after you have bought the Alchemy Lab)
# Alchemy Lab - Alchemical Brilliance added (Alchemy +15) when near
# (after you have bought the Bedroom Area)
# Jewelry Box - Pentamagic Loop ring
# A Game at Dinner book
# Frostcrag Spire
# Travel Portal to Skingrad Mages Guild
# Travel Portal to Anvil Mages Guild
# Travel Portal to Bruma Mages Guild
# Travel Portal to Kvatch Mages Guild
# Travel Portal to Imperial City, The Arcane University
# Travel Portal to Cheydinhal Mages Guild
# Travel Portal to Leyawiin Mages Guild
# Travel Portal to Chorrol Mages Guild
# Travel Portal to Bravil Mages Guild
# Frostcrag Spire Vault
# Rindsey tombstone - Daedric Lava Whiskey
# Lennasaan tombstone - Lennasaan's Touch blessing
# Shadowbanish Wine (once you have bought Frostcrag Vault Area)
(5.x) Fort Horunn
Fort Horunn
(5.x) Capstone Cave
Capstone Cave
(5.x) Silver Tooth Cave
Hestra Rune Stone (east)
Silver Tooth Cave
(5.x) Plundered Mine
Hestra Rune Stone (south west)
Three Feather Goblin
Plundered Mine
(5.x) Hidden Camp
==============================================================================
(6) The Gold Coast
(6.1) Anvil
Imus the Dull (Beggar)
Give Him: Gold x15
Quest: Taking Care of Lex - speak to A Stranger
Penniless Olvus (Beggar)
Quest: Taking Care of Lex - speak to Orrin
Quill-Weave TRAINER
Quest: A Rat Problem - (after leaving Venison) speak to Arvena Thelas
Bonus: Don't tell Arvena Thelas - Acrobatics +1
Rusia Bradus
Quest: Athletics Training
Reward: TRAINER
Langley
Enilroth - mentions Varel Morvay
Quest: Following a Lead - speak to Ulfgar Fog-Eye
Barrel - Dead Drop Orders #8 (kill Arquen)
Anvil Guard
# The Prophet
# Quest: Pilgrimage - agree to visit all nine wayshrines
# Reward: Pilgrim rank
# Gives You: Wayshrines Map
Chapel of Dibella
Dumania Jirich (Primate of Anvil)
Trevaia MERCHANT, SPELLS
# Selene Duronia MERCHANT, SPELLS
The Count's Arms
Wilbur MERCHANT
Quest: Where Spirits Have Lease - go to The King and Queen Tavern
Velwyn Benirus
Quest: Where Spirits Have Lease - pay Gold x5000
Reward: Benirus Manor Key, Deed to Benirus Manor
Velwyn Benirus (after finding him at The King and Queen Tavern)
Quest: Where Spirits Have Lease - follow him to Benirus Manor
Reward: Fame +1
Didier Aumilie
Astia Inventius (wife of Pinarus Inventius)
The Counts Arms Private Rooms
Benirus Manor - use Benirus Manor Key
Bed - Sleep
Benirus Manor Ghost
Quest: Where Spirits Have Lease - get Scrap from Lorgren's Diary
Smashed Vase (after sleeping) - Scrap from Lorgren's Diary, Skeletal Hand
Quest: Where Spirits Have Lease - speak to Wilbur
Velwyn Benirus (after following him from The Count's Arms)
Quest: Where Spirits Have Lease - lead him to Sealed Portal
Benirus Manor Basement
Sealed Portal
Quest: Where Spirits Have Lease - Activate Lorgren's Altar
Tome of Unlife
Lorgren's Altar
Lorgren's Skeleton - Activate with Skeletal Hand
Lorgren Benirus
Reward: Benirus Manor is repaired and furnished
Quest: Where Spirits Have Lease - return to Velwyn Benirus
Quill-Weave's House - Door (Average)
Gogan's House
Maelona
Quest: The Siren's Deception - speak to Gogan
Gogan
Quest: The Siren's Deception - speak to Faustina Cartia
Arvena Thelas' House
Arvena Thelas
Quest: A Rat Problem - kill Starving Mountain Lion in basement
Quest: A Rat Problem - speak to Pinarus Inventius
Quest: A Rat Problem - kill second Starving Mountain Lion in basement
Quest: A Rat Problem - catch Quill-Weave leaving meat outside the house
Reward: Gold x600, Fame +1
Bonus: Tell her it was Quill-Weave - Speechcraft +1
Arvena Thelas' Basement
Starving Mountain Lion
Pinarus Inventius' House
Pinarus Inventius TRAINER - mentions Malacath shrine
Quest: A Rat Problem - kill Mountain Lion x4 outside Anvil
Quest: A Rat Problem - speak to Arvena Thelas
Quest (L70): Marksman Training - speak to Alawen
Newheim the Portly's House
Newheim the Portly (Anvil Harbormaster)
Quest: Den of Thieves - kill bosmer thieves at Hrota Cave
Quest: Newheim's Flagon - get Newheim's Heirloom
Reward: Newheim's Special Brew x3
Abandoned House
A Stranger (The Gray Fox)
Give Him: List of Candidates, Gold x500
Gives You: Forged List of Candidates
Quest: Taking Care of Lex - get Imperial Legion Seal
Silgor Bradus' House
Fighters Guild
Rhano TRAINER
Quest (L70): Blade Training - speak to Alix Lencolia
Huurwen TRAINER
Quest: Den of Thieves - speak to Newheim the Portly
Vigdis TRAINER
Quest: Den of Thieves - speak to Newheim the Portly
Sten the Ugly
Quest: Where Spirits Have Lease - speak to Velwyn Benirus
Fighters Guild Porter REPAIR
Maglir (once you reach Swordsman rank)
Fighters Guild Dining Hall
Llensi Llaram TRAINER
Rufrius Vinicius TRAINER
Mojo (dog)
Chest - Death Blow of Abernanit book
Door (Very Easy)
Fighters Guild Company Offices
Azzan (Guardian) TRAINER
Quest (Associate): A Rat Problem - speak to Arvena Thelas
Achievement (One Contract): Apprentice
Quest (Apprentice): The Unfortunate Shopkeeper - speak to Norbert Lelles
Achievement (Three Contracts): Journeyman
Quest (Journeyman): Unfinished Business - speak to Vilena Donton
Achievement (Five Contracts): Swordsman
Quest (Swordsman): Den of Thieves - speak to Vigdis or Huurwen
Reward: Gold x600, Fame +1
Achievement (Seven Contracts): Protector
Quest (Protector): The Master's Son - speak to Modryn Oreyn
Achievement (Nine Contracts): Defender
Achievement (Ten Contracts): Warder
Quest (Warder): The Wandering Scholar - speak to Elante of Alinor
Reward: Gold x600, Fame +1
Achievement (Twelve Contracts): Guardian
Quest (Guardian): Trolls of Forsaken Mine - speak to Modryn Oreyn
Quest (Guardian): The Stone of St. Alessia - speak to Cirroc
Reward: Gold x600, Fame +1
Achievement (Sixteen Contracts): Champion
Quest (Champion): Information Gathering - speak to Modryn Oreyn
Anvil Mages Guild (Restoration)
Carahil (Guild Hall leader) TRAINER
Quest: Anvil Recommendation - speak to Arielle Jurard
Gives You: Frost Shell x3
Reward: Arcane University Recommendation, Fame +1
Quest (L70): Illusion Training - speak to Martina Floria
Marc Gulitte TRAINER, SPELLS, RECHARGE
Quest (L70): Destruction Training - speak to Bralsa Andaren
Felen Relas MERCHANT, TRAINER
Thaurron SPELLS - mentions Malacath shrine
Mages Guild Library - Door (Hard) - use Mages Guild Key
The Doors of Oblivion book
Door (Very Hard)
Door (Very Hard)
Mages Guild Living Quarters - Door (Hard) - use Mages Guild Key
(6.2) Castle Anvil
Anvil Castle Courtyard
Baeralorn (Castle Mage)
Anvil Castle
Countess Millona Umbranox
Give Her: Sealed Forged Candidate List
Gives You: Transfer Orders
Quest: Taking Care of Lex - speak to Dairihill
Quest: The Ultimate Heist - Present Wedding Ring, The Gray Fox appears
The Stranger is The Gray Fox who is Count Corvus Umbranox
Gives You: Gray Cowl of Nocturnal, Guildmaster's Key
Reward: Infamy +10
Achievement: Guildmaster (Gray Fox)
Quest: The Ultimate Heist - go to Dareloth's Basement
Dairihill
Gives You: Gold x20
Quest: Taking Care of Lex - speak to Hieronymus Lex
Dining Hall
Beatrice Gene
Colin Stedrine
Movable Pillar - Activate to open secret door
Wooden Door to Smuggler's Cave - use Smuggler's Key
Wooden Door to Royal Quarters (Hard)
Smithy
Orrin MERCHANT - Shows you secret door
Quest: Taking Care of Lex - get List of Candidates
Movable Pillar - Activate to open secret door
Castle Barracks
Dungeon
Anvil Jailor
Wooden Door (Very Hard) - Ask Jailor to open it
Wooden Door (Hard)
Private Quarters - Door (Hard)
Movable Pillar - Activate to open secret door
Wooden Door (Hard)
Dairihill's Desk (Hard) - List of Candidates
Quest: Taking Care of Lex - speak to Imus the Dull
The Red Kitchen Reader book
Royal Quarters
Movable Pillar - Activate to open secret door
(6.3) Anvil Dock
Hauls-Ropes-Faster TRAINER
Quest (L70): Athletics Training - speak to Rusia Bradus
Isolde (Mythic Dawn) - Fo'c's'le Key, Mythic Dawn Commentaries 1
Varulae (High Elf Sorceress)
Quest: The Ghost Ship of Anvil - get Varulae's Crystal Ball
Gives You: Serpent's Wake Key
Reward: Redwave
Heinrich Oaken-Hull (Captain of Serpent's Wake)
Nirnroot Plant (west of Anvil Dock Gate)
Nirnroot Plant (further west of Anvil Dock Gate)
Lady Stone (on the headland west of Anvil Dock Gate)
The Fo'c's'le
Mirabelle Monet TRAINER
Thurindil
Krognak gro-Brok
The Fo'c's'le Private Rooms
Lelles' Quality Merchandise (Mercandise)
Norbert Lelles
Quest: The Unfortunate Shopkeeper - take care of the crooks
Reward: Gold x600, Fame +1, MERCHANT
Quest: The Siren's Deception - speak to Maelona
Dranas Lerano, Storn the Burly, Aenvir (crooks)
Harborside Warehouse
Wilhelm the Worm
The Flowing Bowl
Maenlorn MERCHANT
Caenlorn (Maenlorn's twin brother)
Anguilon
Signy Home-Wrecker (Nord)
Faustina Cartia (Imperial)
Quest (Male): The Siren's Deception - invites you to Gweden Farm
Quest (Female): The Siren's Deception - join gang at Gweden Farm
The Serpent's Wake - use Serpent's Wake Key
Dead Captain - Serpent's Wake Captain's Key
Spectral Sailor
Captain's Chest (Very Hard) - use Serpent's Wake Captain's Key
Serpents Wake Mid Deck
Serpents Wake Cargo Hold
Chest - Varulae's Crystal Ball
The Sea Tub Clarabella
Dahlia Rackham
# Quest: Dunbarrow Cove - buy Dunbarrow Cove upgrades and hire crew
Clarabella Mid Deck
Captain Baszone Patneim - Captain Patneim's Key, Note from First Mate
Filch (they are smuggling sheep)
Pirate - Sea Tub Clarabella Key
Wooden Door - use Sea Tub Clarabella Key
Clarabella Lower Deck
First Mate Filch - Sea Tub Clarabella Key
(6.4) Anvil Lighthouse
Lighthouse Lamp - Activate to light
Ulfgar Fog-Eye's House
Ulfgar Fog-Eye (Lighthouse keeper)
Gives You: Lighthouse Cellar Key
Quest: Following a Lead - get Traitor's Diary
Anvil Lighthouse
Anvil Lighthouse Tower
Anvil Lighthouse Cellar - use Lighthouse Cellar Key
Corpse of Unknown Victim x2
Wooden Door (Average)
Crazed Dog
Mother's Head
Traitor's Diary
Quest: Following a Lead - speak to Arquen
(6.5) Horse Whisperer Stables
M'aiq the Liar
Ernest
Horse Whisperer Stables
Clesa - sells White Horse for Gold x4000
(6.6) Whitmond
Whitmond Farm
(6.7) Kvatch
(Kvatch - Refugee Camp)
Batul gra-Sharob MERCHANT, REPAIR
Sigrid MERCHANT
Hirtel, Weedum-Ja, Boldon, Athrelor, Tavia
Ilav Dralgoner
Tent
Tent
Savlian Matius's Tent
Kvatch Shield
(Kvatch - A Gate to Oblivion)
Savlian Matius (Kvatch Guard)
Quest: Find the Heir - break the siege of Kvatch
Quest: Breaking the Siege of Kvatch - speak to Ilend Vonius
Quest: Breaking the Siege of Kvatch - retake Southern Plaza
Reward: Fame +1
Merandil, Jesan Rilian (Kvatch Guard)
Oblivion Gate to Plane of Oblivion (15.1)
(Kvatch, Southern Plaza)
Chapel of Akatosh
Savlian Matius (after retaking Southern Plaza)
Quest: The Battle for Castle Kvatch - follow him to castle gates
Quest: The Battle for Castle Kvatch - speak to Berich Inian
Berich Inian (Kvatch Guard)
Quest: The Battle for Castle Kvatch - go to Castle Kvatch Passageway
Tierra (Kvatch Guard)
Brother Martin (Martin Septim)
Quest: Find the Heir - return to Weynon Priory with him
Oleta
Quest: Restoration Training - save Kvatch
Reward: TRAINER
Guilbert Selone, Lenta Valus
Imperial Legion Soldier x2, Imperial Legion Archer
Chapel Hall
Chapel Undercroft - Door opened by Berich Inian
(Kvatch, Eastern Plaza)
Corpse of Berich Inian - Kvatch Guard House Key (not needed)
Castle Kvatch Passageway
Quest: The Battle for Castle Kvatch - raise gates from Castle Gatehouse
(Kvatch, Northern Plaza)
(Castle Gatehouse)
Gate Lever - Activate to raise gates
Savlian Matius (after raising castle gates)
Quest: The Battle for Castle Kvatch - get Colovian Signet Ring
Reward: Kvatch Cuirass (from Savlian Matius) (L25), Fame +1
Kvatch Castle Great Hall
Great Hall
A Dance in Fire
Dining Hall
Sleeping Quarters
Count's Quarters
Corpse of Ormellius Goldwine (Count of Kvatch) - Colovian Signet Ring
(6.8) Hrota Cave
Wayshrine of Mara (west)
Sidri-Ashak Rune Stone (west)
Hrota Cave
Rock Wall - Activate to lower
Dennilwen, Githriian, Nedhelfin, Thiirchel, Thrangirfin, Niraegaer,
Cingaer, Idrolian
Quest: Den of Thieves - return to Azzan
Newheim's Heirloom (on the table in the largest room)
Quest: Newheim's Flagon - return to Newheim the Portly
(6.9) Brittlerock Cave
Brittlerock Cave
Elante of Alinor
Quest: The Wandering Scholar - escort her to Daedric Shrine
(Daedric Shrine)
Reward: 2920, Morning Star (v1) book
Quest: The Wandering Scholar - return to Azzan
Brittlerock Lower Passages
Wood Door to The Gold Coast
(6.10) Brina Cross Inn
Brina Cross Inn
Christophe Marane MERCHANT, TRAINER - pay Gold x10 for a Bed
Quest: Anvil Recommendation - speak to Arielle Jurard in your room
Quest (L70): Blunt Training - speak to Irene Metrick
Arielle Jurard
Quest: Anvil Recommendation - Rent a room from Christophe Marane
Quest: Anvil Recommendation - Rest then travel East along the Gold Road
Caminalda - Asks if you are a traveling merchant
Kiara
Wooden Door (Hard) - use Caminalda's Key
Chest - use Caminalda's Key
(Gold Road east of Anvil)
Caminalda - Caminalda's Key
Arielle Jurard, Roliand Hanus
Quest: Anvil Recommendation - speak to Carahil
(6.11) Gweden Farm
Gweden Farm
Faustina Cartia - Gweden Basement Key, Witsplinter
Signy Home-Wrecker
Tsarrina (Khajiit) - Gweden Basement Key
Maelona (Undercover Anvil City Watch)
Quest: The Siren's Deception - after killing female gang of thieves
Reward: Gold x600, Fame +1
Gweden Farm Basement - use Gweden Basement Key
Ernest's Best Shirt, Ernest's Fancy Pants, Ernest's Shoes
Pinarus' Iron Cuirass, Pinarus' Prize Minotaur Horn, Pinarus' Shirt
Heinrich's Shoes, Heinrich's Shirt, Heinrich's Pants
Oaken-Hall Heirloom, Astia's Necklace, Wedding Gift, Letter
Oaken-Hall Family Jewels (Easy)
(6.12) Crowhaven
Crowhaven
Old Wooden Door - use Agronak's Mysterious Key
Lord Lovidicus
Journal of the Lord Lovidicus
Quest: Origin of the Gray Prince - return to Agronak gro-Malog
Crowhaven Burial Halls
(6.13) Fort Sutch
Trap Door to Fort Sutch (Average)
Fort Sutch
Gerard Melie
Pull Lever - Activate to raise Gate
Gate (Hard)
Gate (Average)
Neesha - Fort Sutch Gate Key
Laenafil - Fort Sutch Gate Key
Ancient Wooden Door (Hard)
Ulmug gro-Cromgog - Fort Sutch Gate Key
Cabinet - Roderick's Medicine (swap for Roderick's Poison)
Quest: Bad Medicine - speak to Ocheeva
Roderick
(6.14) Malacath's Shrine (Lord of Monsters)
Shobob gro-Rugdush
Quest (L10): Malacath - bring Troll Fat to Shrine of Malacath
Mug gro-Murgak, Ghorub gro-Ugdub
Shrine of Malacath - Activate with Troll Fat
Quest: Malacath - speak to Lord Drad
Reward: Volendrung, Fame +1
(6.15) Lord Drad's Estate
Lord Drad's Estate
Lord Drad - say you admire his efforts
Quest: Malacath - open A Rusty Door in Bleak Mine to free the ogres
Lady Drad
Bleak Mine Key
Slave Quarters
Slave Quarters
(6.16) Bleak Mine
Wayshrine of Arkay (east)
Bleak Mine - Wood Door (Easy) - use Bleak Mine Key
Bleak Mine Guard Captain - Tarnished Ogre Cage Key
Bleak Mine Guard - Shiny Ogre Cage Key
A Rusty Door (Hard) - use Tarnished Ogre Cage Key
Ogre x3
A Rusty Door (Hard) - use Shiny Ogre Cage Key
Ogre x3
Quest: Malacath - return to Shrine of Malacath
(6.17) Bodean Camp
# Bandit Carrier - Dwarven Cylinder
# Quest: Repairing the Orrery - go to Varus Camp
(6.18) Varus Camp
# Bandit Carrier - Dwarven Tube
# Quest: Repairing the Orrery - speak to Bothiel
(6.19) Dunbarrow Cove
# Smuggler's Cave
# Chest - The Locked Room book
# Wooden Door to Dining Hall (Castle Anvil) - use Smuggler's Key
# Nirnroot Plant
# Steel Cutlass
# Dunbarrow Cove
# Quest: Dunbarrow Cove - kill Red Sabre Skeletons and Cap'n Dugal
# (after completing Dunbarrow Cove quest)
# Melliwin (the Mongrel) (Fletcher) MERCHANT, SPELLS, TRAINER
# Kovan Kren (Spymaster) MERCHANT, SPELLS, TRAINER
# Tahm Blackwell (Housebreaker) MERCHANT, SPELLS, TRAINER
# Training Chest (Hard) - cannot be opened
# Khafiz (Smuggler) MERCHANT, TRAINER
# Bacon (Warthog)
# Yinz'r, Scurvy John Hoff, Zedrick Green (Pirates) - ask them to plunder
# Reward (in one week in Chest in Captain's Quarters): Gold x2000
# Captain's Quarters
# Cap'n Dugal (Captain Torradan ap Dugal)
# Quest: Dunbarrow Cove - speak to Dahlia Rackham
# Cap'n Dugal's Journal, Part 1
# Cap'n Dugal's Journal, Part 2
# Cap'n Dugal's Journal, Part 3 - mentions Commodore Fasil Umbranox
# Cap'n Dugal's Journal, Part 4
# Chest (after completing Dunbarrow Cove quest) - Smuggler's Key
# The Black Flag (Upper Deck)
# The Black Flag (Mid Deck)
# Jak Silver MERCHANT, TRAINER (after completing Dunbarrow Cove quest)
# The Black Flag (Lower Deck)
(6.20) Troll Candle Camp
Jode Stone (south east)
Alawen
Quest: Marksman Training - return with Elven Bow
Reward: Trainer
(6.21) Smoke Hole Cave
Smoke Hole Cave
Smoke Hole Boot Tomb
Smoke Hole Brass Tomb
Heavy Chest - Smoke Tomb Inner Key
Heavy Chest - Smoke Tomb Outer Key
Wood Door (Very Hard) - use Smoke Tomb Outer Key
Wood Door - unlocked, so you don't need the Smoke Tomb Inner Key
Chest (Very Hard) - Master Zoaraym's Tale book
(6.22) Niryastare (Ayleid Ruin)
Niryastare
Welkynd Stone x4
Niryastare Silaseli
Floor Switch - stand on it to lower Iron Gate
Iron Gate
Push Block - Activate to lower Iron Gate
Iron Gate
Varla Stone
(6.23) Garlas Agea (Ayleid Ruin)
Garlas Agea
Welkynd Stone x4
(6.x) Gottshaw Inn
Gottshaw Inn
(6.x) Fort Strand
Wayshrine of Akatosh (north east)
Fort Strand
(6.x) Belletor's Folly (Cave)
Belletor's Folly
(6.x) Atrene Camp
==============================================================================
(7) Abecean Sea
(near Anvil)
Nirnroot Plant (far south of Gweden Farm)
Nirnroot Plant (on island)
(7.1) Beldaburo (Ayleid Ruin)
Beldaburo
Welkynd Stone x3
Push Block - Activate to raise Varla Stone Cage
Varla Stone Cage - Varla Stone
Push Block - Activate to lower secret wall
Floor Switch - stand on it to lower secret wall
Welkynd Stone x8
Beldaburo Anga
Welkynd Stone x2
Floor Switch - stand on it to lower Iron Gate
Iron Gate
Welkynd Stone x14
Beldaburo Key
Push Block - Activate to lower secret wall
Floor Switch - stand on it to lower secret wall
Gate - use Beldaburo Key
(7.2) Garlas Malatar (Ayleid Ruin) #
Nirnroot Plant
# Garlas Malatar
# Welkynd Stone x3
# Push Block - Activate to open Iron Gate x3
# Welkynd Stone x2
# Garlas Malatar, Ceysel
# Push Block - Activate to open Iron Gate x2
# Welkynd Stone x5
# Destroy Orb - Activate as soon as possible
# Garlas Malatar, Carac Abaran
# Varla Stone x2
# Welkynd Stone x3
# Umaril the Unfeathered (Sorceror-King of the Ayleids) - Umaril's Sword
# Quest: Umaril the Unfeathered - cast Blessing of Talos
# High above City Isle
# Umaril the Unfeathered - Umaril's Sword
# Reward: Fame +1
# Quest: Umaril the Unfeathered - transported to Priory Undercroft
==============================================================================
(8) The West Weald
(near Skingrad)
Amusei (once he has escaped)
Quest: Lost Histories - get Lost Histories of Tamriel
Apprentice Stone
(near Cursed Mine)
Mercator Hosidus, Arterion, Mondrar Henim (Necromancers)
Janus Hassildor
Quest: Ulterior Motives - return to Raminus Polus
(8.1) Skingrad
Foul Fagus (Beggar)
Nigidius the Needy (Beggar)
Quest: Lost Histories - speak to Theranis
Glarthir (Wood Elf) - Glarthir's Key
Quest: Paranoia - meet Glarthir at midnight behind the Great Chapel
Note: Dion will come and speak to you
Quest: Paranoia - follow Bernadette Peneles then return at midnight
Reward: Gold x150
Quest: Paranoia - follow Toutius Sextius then return at midnight
Reward: Gold x150
Quest: Paranoia - follow David Surilie then return at midnight
Reward: Gold x200, List of Death
Quest: Paranoia - return to Dion
Note: If you choose to kill David Surilie
Reward: Gold x1000, Infamy +1
Dion (Captain of the Guard)
Quest: Paranoia - show Glarthir's note (List of Death) to Dion
Reward: Fame +1
Fafnir
Quest: Whodunit? - go inside Summitmist Manor
Gives You: Summitmist Manor Key
Eridor, Carsten, Vontus Idolus, Shamar (Vampire Hunters)
Quest: Information at a Price - meet them at Bloodcrust Cavern
Lost Histories of Tamriel book (under a bush, near Nerastarel's House)
Quest: Lost Histories - speak to S'krivva
Summitmist Manor
Dovesi Dran (Dark Elf) - send to Primo Antonius' Room
Matilde Petit (Breton) - send to Basement
Neville (Redguard) - Neville's Chest Key
Nels the Naughty (Nord)
Primo Antonius
Quest: Whodunit? - after killing them speak to Ocheeva
Summitmist Manor Basement
Summitmist Manor Living Quarters
Chest (Very Hard) - use Neville's Chest Key - Legion Helmet, Legion Boots
Legion Shield, Legion Cuirass, Legion Gauntlets, Legion Greaves
West Weald Inn
Erina Jeranus MERCHANT
Maglir
Quest: Unfinished Business - get Brenus Astis' Journal
Quest: Unfinished Business - speak to Modryn Oreyn
Else God-Hater (Mythic Dawn)
Reinforced Door to Skingrad (Very Easy)
West Weald Inn Upstairs
Sinderion's Cellar (West Weald Inn)
Sinderion MERCHANT - Sinderion's Key
Quest: Alchemy Training - get vintage wine
Give Him: Tamika Vintage 399 and Surilie Brothers Vintage 399
Reward: TRAINER
Gives You: Nirnroot Missive
Quest: Seeking Your Roots - get Nirnroot x10
Reward: Week Elixir of Exploration
Quest: Seeking Your Roots - get Nirnroot x20
Reward: Moderate Elixir of Exploration
Quest: Seeking Your Roots - get Nirnroot x30
Reward: Strong Elixir of Exploration
Quest: Seeking Your Roots - get Nirnroot x40
Reward: Grand Elixir of Exploration, Fame +1
Note: buys Nirnroot x10 for Gold x250
Rosethorn Hall - My House - use My Skingrad House Key
Note: Previous owner was Vandorallen Trebatius
Quest: Buying a house in Skingrad - speak to Gunder
Rosethorn Hall Top Floor
Long Forgotten Note (on ledge above desk)
Quest: The Rosethorn Cache - Find Old Hourglass
Rosethorn Hall Basement
Old Hourglass (above Garlic Cluster) - Activate to get Ring of the Gray,
Flawless Diamond x2, Flawless Emerald x2, Flawless Sapphire x2
Eyja (once you have hired her)
Gives You: Shepherd's Pie, Rosethorn Mead
Colovian Traders
Gunder MERCHANT
Quest: Buying a house in Skingrad - buy furnishings
Eyja (Nord)
Quest: Helping Hand - hire her as a maid for Gold x150
Two Sisters Lodge
Mog gra-Mogakh MERCHANT (sister of Ugak gra-Mogakh)
Graklak gro-Buglump
Two Sisters Lodge Upstairs
Two Sisters Lodge Cellar - Reinforced Door (Hard)
Hammer and Tongs
Agnete the Pickled MERCHANT, REPAIR
All Things Alchemical
Falanu Hlaalu MERCHANT - mentions Sanguine shrine
Lazare Milvan's House
Nerastarel's House - Reinforced Door (Hard), Wooden Door (Very Hard)
Nerastarel's House Upstairs - Reinforced Door (Very Hard)
Jewelry Box (Very Hard)
Toutius Sextius' House
Shameer's House
Tamika's House
Bernadette Peneles' House
Glarthir's House
Uuras the Shepherd's House
Uuras the Shepherd TRAINER
Undena Orethi's House
Salmo the Baker's House
Reman Broder's House
Ambroise Canne's House
The Great Chapel of Julianos
Tumindil SPELLS
Marie Palielle TRAINER
Valandrus Abor
Skingrad Mages Guild (Destruction)
Adrienne Berene (Guild Hall leader) SPELLS
Quest: Skingrad Recommendation - speak to Sulinus Vassinus
Quest: Skingrad Recommendation - go to Bleak Flats Cave
Gives You: Weak Fireball spell
Reward: Arcane University Recommendation, Fame +1
Sulinus Vassinus TRAINER, SPELLS
Quest: Skingrad Recommendation - speak to Druja
Druja TRAINER, SPELLS
Quest: Skingrad Recommendation - speak to Adrienne Berene again
Vigge the Cautious SPELLS, RECHARGE
Mages Guild Living Quarters - Reinforced Door (Hard) - use Mages Guild Key
Daughter of the Niben book
Mages Guild Basement - Reinforced Door (Hard) - use Mages Guild Key
Skingrad Fighters Guild
Fadus Calidius TRAINER - mentions Sanguine shrine
Parwen
Ah-Malz
Fighters Guild Porter REPAIR
Fighters Guild Upstairs
Fighters Guild Basement
Skingrad Town Guard House
(8.2) Castle Skingrad
Castle Skingrad Courtyard
Stone Well - Dead Drop Orders #3, Gold x500
Quest: Broken Vows - kill J'Ghasta
Note: The Dead Drop Orders have changed style
Castle Skingrad County Hall
Shum gro-Yarug
Persuade: Ask to buy Rosethorn Hall, Pay Gold x25000
Quest: Buying a house in Skingrad - go to Rosethorn Hall - My House
Reward: My Skingrad House Key
Quest: Lost Histories - Ask for the Slop Drudge job, return to Jailor
Mercator Hosidus
Quest: Ulterior Motives - return in 1 day
Quest: Ulterior Motives - go to near the Cursed Mine at 2am
Hal-Liurz
Quest: Information at a Price - speak to Janus Hassildor
Quest: Information at a Price - speak to Janus Hassildor
Quest: Vampire Cure - speak to Janus Hassildor
Quest: Vampire Cure - follow her to Chamber of the Lost
Quest: Vampire Cure - speak to Janus Hassildor
Janus Hassildor (Count Skingrad)
Quest: Information at a Price - speak to Eridor
Quest: Information at a Price - return to Hannibal Traven
Quest: Vampire Cure - speak to Melisande
Reward (after Rona has died): Gold x10000
Chamber of the Lost (once you have Vampirism Cure Potion)
Janus Hassildor
Give Him: Vampirism Cure Potion
Quest: Vampire Cure - speak to Hal-Liurz after 1 day
Rona Hassildor (Countess of Skingrad)
Melisande
Castle Skingrad Dungeon
Skingrad Jailor
Quest: Lost Histories - speak to Shum gro-Yarug
Quest: Lost Histories (once you are the Slop Drudge) - Ask to open door
Evidence (Very Easy)
Wooden Door (Hard)
Larthjar the Laggard
Quest: Lost Histories - Kill Pale Lady
Strange Candle - Activate to open secret door
Turn Handle - Activate to open secret door
Castle Skingrad Wine Cellar
Turn Handle - Activate to open secret door
Strange Candle - Activate to open secret door
Strange Candle - Activate to open secret door
Turn Handle - Activate to open secret door
Pale Lady (Vampire) - Secret Cell Key, Skingrad Castle Key
Corpse of Theranis
Amusei
Quest: Lost Histories - Help him escape the castle
Ancient Portcullis (Average) - use Secret Cell Key
Castle Skingrad Dining Hall - Wooden Door (Easy) - use Skingrad Castle Key
Castle Skingrad Lord's Manor - Wooden Door (Hard)
Castle Skingrad Living Quarters
Castle Skingrad South Hall
Castle Skingrad Barracks
(8.3) Greatful Pass Stables
Tilmo
Greatful Pass Stables
Ugak gra-Mogakh - sells Bay Horse for Gold x1000
(8.4) Fallen Rock Cave
Fallen Rock Cave
Brenus Astis' Journal
Quest: Unfinished Business - return to Maglir
(8.5) Bleak Flats Cave
Nirnroot Plant (south east near pond)
Aetherius Stone (south east)
Reman Rune Stone (south west)
Bleak Flats Cave
Quest: Skingrad Recommendation - Kill Deranged Zombies
Erthor
Quest: Skingrad Recommendation - Escort Erthor back to Adrienne Berene
Lord Jornibret's Last Dance book
Rock Wall
Pull Lever - Activate to lower Rock Wall
(8.6) Bloodcrust Cavern
Bloodcrust Cavern
Bloodcrust Vampires
Quest: Information at a Price - return to Hal-Liurz
(8.7) Silorn (Ayleid Ruin)
Warrior Stone
Wayshrine of Arkay (south)
Thalfin (Battlemage) (Axe ability)
Quest: Ambush - get Colossal Black Soul Gem
Merete (Battlemage) (Magic ability)
Iver (Battlemage) (Healing ability)
Silorn - Stone Door (unlocked once you start Ambush quest)
Gate (Hard)
Push Block (Behind pillar) - Activate to lower secret door
Iron Gate
Push Block (reached via Silorn Sedorseli) - Activate to lower Iron Gate
Silorn Sedorseli
Gate (Hard)
Push Block - Activate to lower secret door
Varla Stone x2
Iron Gate - Stand on floor switch to lower
Push Block - Activate to lower Iron Gate
Silorn Buroseli
Varla Stone Cage - Varla Stone
Push Block - Activate to raise Varla Stone Cage
Falcar (High Elf) - Falcar's Key, Colossal Black Soul Gem
Quest: Ambush - return to Hannibal Traven
Push Block - Activate to turn off defense crystal
(8.8) Meridia's Shrine (Lady of Infinate Energies)
Wayshrine of Tiber Septim (south west)
Basil Ernarde
Quest (L10): Meridia - bring Bonemeal or Mort Flesh to Shrine of Meridia
Javolia Maborel, Demetrius
Shrine of Meridia - Activate with Bonemeal or Mort Flesh
Quest: Meridia - go to Howling Cave
Reward: Ring of Khajiiti, Fame +1
(8.9) Howling Cave
Howling Cave
Howling Cave Lower Galleries
Necromancer x5
Quest: Meridia - return to Shrine of Meridia
(8.10) Shardrock
West Weald Brown Bear Den Hunter - West Weald Bear Fang
Nirnroot Plant
Shardrock Interior
Thorley Aethelred
Quest: Bear Season - get West Weald Bear Fang x6
Reward: Skill book
(8.11) Fort Vlastarus
Fort Vlastarus
Wooden Chest - Shadowbanish Wine x2
Gate (Very Hard)
(8.12) Nornalhorst (Ayleid Ruin)
Nornalhorst
Welkynd Stone x4
Welkynd Stone x3
Welkynd Stone x8
Nornalhorst Sel Gandrevla
Welkynd Stone x11
Push Block - Activate to open hidden door
Varla Stone x2
Welkynd Stone x3
Welkynd Stone x4
(8.13) Miscarcand (Ayleid Ruin)
Miscarcand
Welkynd Stone x7
Push Block - Activate to lower Iron Gate (2)
Floor Switch - stand on it to lower Iron Gate (1)
Iron Gate (1)
Iron Gate (2)
(from Miscarcand, Morimath)
Floor Switch - stand on it to lower secret wall
Miscarcand, Sel Vanua
Welkynd Stone x10
Press Block - Activate to raise Varla Stone Cage
Varla Stone Cage - Varla Stone
Iron Gate (1)
Floor Switch - stand on it to lower Iron Gate (1)
Push Block - Activate to lower Iron Gate (2)
Iron Gate (2)
Miscarcand, Morimath
Great Welkynd Stone
Tip: don't take the Great Welkynd Stone until asked
King of Miscarcand - Miscarcand Key
Welkynd Stone
Gate (Hard) - use Miscarcand Key
(8.14) Priory of the Nine #
# (after completing The Sword of the Crusader quest)
# Sir Thedret
# Quest: The Blessing of Talos - go to Priory of the Nine Chapel
# Gukimir's Chestnut Horse, Lathon's Paint Horse, Geimund's Bay Horse
# Priory of the Nine Chapel
# (after completing The Sword of the Crusader quest)
# The Prophet
# Gives You: Blessing of Talos Lessor Power
# Reward: Divine Crusader rank, removes Curse of the Consumed
# Quest: Umaril the Unfeathered - go to Garlas Malatar
# Priory of the Nine
# Knights of the Nine Symbol - Activate using Sir Amiel's Ring
# (after completing Priory of the Nine quest)
# Lathon (Squire of Sir Roderic)
# Gives You: Greaves of the Crusader, asks to follow you
# Note: You are granted the Holy Aura ability if you equip all the relics
# Quest: The Faithful Squire - go to Underpall Cave
# Geimund, Gukimir - asks to join you
# Avita Vesnia - asks to join you
# Brellin - asks to join you
# Areldur - asks to join you
# (if you allowed them to join you)
# Sir Thedret, Sir Carodus Oholin, Sir Geimund, Sir Gukimir
# Sir Lathon, Sir Avita Vesnia, Sir Brellin, Sir Areldur
# Priory Basement
# Armory - Knights of the Nine Cuirass x2, Knights of the Nine Shield x2
# (after completing Priory of the Nine quest)
# Sergius Turrianus REPAIR (friend of Thedret)
# Priory Undercroft
# Sir Amiel Lannus (Helm of the Crusader)
# Quest: Priory of the Nine - defeat each Knight in single combat
# Cuirass of the Crusader
# Reward: Fame +1, Knight Commander rank in Knights of the Nine
# Quest: Priory of the Nine - speak to the Knights of the Nine
# Sir Henrik (Shield of the Crusader)
# Quest: Wisdom of the Ages - go to Fort Bulwark
# Sir Juncan (Boots of the Crusader)
# Quest: Nature's Fury - go to Kynareth's Shrine
# Sir Ralvas (Mace of Zenithar)
# Quest: The Path of the Righteous - once you have the Boots of the
# Crusader, go to The Great Chapel of Zenithar
# Sir Casimir (Gauntlets of the Crusader)
# Quest: Stendarr's Mercy - go to Chapel of Stendarr
# Sir Caius - mentions that Sir Berich betrayed them
# Sir Torolf, Sir Gregory
# Armor Stand - Activate to repair to 100 and recharge a relic
# (after completing The Blessing of Talos quest)
# Sir Berich Vlindrel (Greaves of the Crusader, Sword of the Crusader)
# - mentions that he killed Sir Caius
# (after completing Umaril the Unfeathered quest)
# Reward: You can ask one Knight of the Nine to follow you.
# Reward: You can receive one blessing at a time
# Tomb of Sir Amiel - Akatosh's Blessing
# Tomb of Sir Ralvas - Zenithar's Blessing
# Tomb of Sir Caius - Stendarr's Blessing
# Tomb of Sir Henrik - Julianos's Blessing
# Tomb of Sir Torolf - Arkay's Blessing
# Tomb of Sir Casimir - Mara's Blessing
# Tomb of Sir Juncan - Kynareth's Blessing
# Tomb of Sir Gregory - Dibella's Blessing
(8.x) Shetcombe Farm
Shetcombe Farm
Sandstone Cavern
(8.x) Fort Black Boot
Fort Black Boot
(8.x) Fort Istirus
Altar
Fort Istirus
(8.x) Goblin Jim's Cave
Goblin Jim's Cave
(8.x) Fyrelight Cave
Fyrelight Cave
(8.x) Nisin Cave
Nisin Cave
(8.x) Dasek Moor
Dasek Moor
(8.x) Cursed Mine
Wayshrine of Mara (north west)
Cursed Mine
(8.x) Derelict Mine
Sharp Tooth Goblin Skirmisher
White Skin Goblin Skirmisher
Derelict Mine
(8.x) gro-Bak Camp
(8.x) Ra'sava Camp
Reman Rune Stone (south east)
(8.x) Fat Rat Camp
Wayshrine of Arkay (south east)
(8.x) Collarbone Camp
Wayshrine of Akatosh (south)
(8.x) Gnoll's Meeting Camp
(8.x) Mortal Camp
==============================================================================
(9) The Colovian Highlands
Nirnroot Plant (near ruined wayshrine beyond the end of the Black Road)
Reman Rune Stone (between Mongrel's Tooth Cave, Dagny's Camp, Brotch Camp)
(9.1) Nonwyll Cavern
Nonwyll Cavern
Nonwyll Chamber of the Titans
Corpse of Galtus Previa
Quest: The Master's Son - return to Modryn Oreyn
Broken Shield
Wood Door to The Colovian Highlands
(9.2) Varondo (Ayleid Ruin)
Varondo
Iron Gate
Varondo Varlasel
(9.3) Cloud Top
Charred Remains - Fingers of the Mountain
Quest: Fingers of the Mountain - speak to Earana
Quest: Fingers of the Mountain, Part II - Cast shock spell at pillar
Reward: Finger of the Mountain spell
(9.4) Fort Ontus
Fort Ontus
Gate (Very Hard) - use Fort Ontus Key
Fort Ontus Understreets - Old Wooden Door (Hard) - use Fort Ontus Key
Gate (Very Hard) - use Fort Ontus Key
Gate (Very Hard) - use Fort Ontus Key
Gate - Activate Pull Lever to raise
Pull Lever
Caranya (Necromancer) - Necromancer's Amulet (L25)
Quest: The Necromancer's Amulet - return to Hannibal Traven
Mage - Fort Ontus Key
Gate - Activate Pull Lever to raise
Pull Lever
(9.5) Sanguine's Shrine
Jone Stone (east)
Engorm MERCHANT
Quest (L8): Sanguine - bring Cyrodilic Brandy to Shrine of Sanguine
Ashni, Faurinthil
Shrine of Sanguine - Activate with Cyrodilic Brandy
Quest: Sanguine - speak to Leyawiin Guard at Castle Leyawiin County Hall
between 6pm and 12am
Gives You: Stark Reality spell
Reward: Sanguine Rose, Fame +1
Quest: Sanguine - get your stuff from Chest
Chest
(9.6) Fort Dirich
Wayshrine of Kynareth (north west)
Bralsa Andaren
Quest: Destruction Training - get Bear Pelt x20
Reward: TRAINER
Fort Dirich
(9.7) Camp Ales
# Bandit Carrier - Undelivered Letter, Dwarven Cog
# Quest: Repairing the Orrery - go to Dagny's Camp
(9.8) Dagny's Camp
# Bandit Carrier - Dwarven Coherer
# Quest: Repairing the Orrery - go to Brotch Camp
(9.9) Brotch Camp
# Bandit Carrier - Dwarven Cog
# Quest: Repairing the Orrery - go to Bodean Camp
(9.10) Talwinque (Ayleid Ruin)
Atronach Stone (south)
Talwinque
Iron Gate
Floor Switch - Activate to lower Iron Gate
Talwinque Ceysel
Welkynd Stone x10
Iron Gate
Press Block - Activate to lower Iron Gate
Adventurer (Orc) - mentions Gortwog, Orsinium
Talwinque Aransel
Varla Stone
(9.11) Trumbe (Ayleid Ruin)
Trumbe
Floor Switch - stand on it to lower Iron Gate
Iron Gate
Welkynd Stone x8
Press Block - Activate to lower Iron Gate
Iron Gate
Press Block - Activate to lower Iron Gate
Iron Gate
Welkynd Stone x4
(9.12) Lipsand Tarn (Ayleid Ruin)
Lipsand Tarn
Welkynd Stone x4
Welkynd Stone x5
Press Block - Activate to raise Stone Steps
Varla Stone
Welkynd Stone x4
Press Block - Activate to lower secret wall
Press Block - Activate to lower Iron Gate
Iron Gate
Lipsand Tarn Lorsel
Welkynd Stone x5
Press Block - Activate to lower Iron Gate
Iron Gate
Floor Switch - stand on it to lower Iron Gate
Iron Gate
Floor Switch - stand on it to lower Iron Gate
Iron Gate
Welkynd Stone
(9.13) Hrotanda Vale (Ayleid Ruin)
Hrotanda Vale
Iron Gate
Welkynd Stone x16
Floor Switch - stand on it to lower secret wall
Hortanda Vale Sanctum
Welkynd Stone x9
Varla Stone x2
Floor Switch - stand on it to lower Iron Gate
Iron Gate
(9.x) Mongrel's Tooth Cave
Sithian Stone (south)
(9.x) Fort Hastrel
Fort Hastrel
(9.x) Fort Wariel
Fort Wariel
(9.x) Fort Rayles
Fort Rayles
(9.x) Fort Linchal
Fort Linchal
(9.x) Broken Promises Cave
Broken Promises Cave
(9.x) Wind Cave
Wind Cave
(9.x) Rock Bottom Caverns
Rock Bottom Caverns
(9.x) Black Rock Caverns
Black Rock Caverns
(9.x) Pillaged Mine
Nirnroot Plant (near small lake far north west)
Pillaged Mine
(9.x) Echo Mine
Echo Mine
(9.x) Shattered Mine
Shattered Mine
(9.x) Valley View Camp
(9.x) Last Chance Camp
Lord Stone (west)
==============================================================================
(10) The Nibenay Basin
Mivryna Arano
(Cheydinhal West Gate)
Amminus Gregori (Cheydinhal Guard)
Quest: The Wayward Knight - speak to Farwil Indarys in Realm of Oblivion
Cheydinhal Gate Guard x3
Oblivion Gate to Realm of Oblivion (15.3)
(after closing Oblivion Gate)
Farwil Indarys (Knight of the Thorn)
Quest: The Wayward Knight - speak to Count Andel Indarys
Reward: Knights of the Thorn Medallion, Honorary Knight rank
(10.1) Cheydinhal
Nirnroot Plant (outside north wall)
Nirnroot Plant (outside south wall)
Wayshrine of Akatosh (outside south wall)
Luckless Lucina (Beggar)
Quest: The Elven Maiden - get Llathasa's Bust
Quest (after finding Dagon Shrine): The Wayward Knight - speak to
Amminus Gregori
Bruccius the Orphan (Beggar)
Quest: The Elven Maiden - get Llathasa's Bust
Quest: Corruption and Conscience - speak to Llevana Nedaren
Llevana Nedaren
Quest: Corruption and Conscience - speak to Garrus Darelliun
Quest: Corruption and Conscience - return to Garrus Darelliun
Aldos Othran
Quest: Corruption and Conscience - Follow him, return to Llevana Nedaren
Shelley
Magub gro-Orum - mentions Fort Naso and Fort Facian
Dulfish gro-Orum
Maknok gro-Coblug
Oghash gra-Magul
Ulrich Leland (Captain of the Cheydinhal Guard)
Nirnroot Plant (near bridge by south wall)
Bazur Gro-Gharz's House
Bazur gro-Gharz
Newlands Lodge
Dervera Romalen MERCHANT
Guilbert Jemane
Quest: Separated at Birth - speak to Guilbert Jemane again in Chorrol
Ganredhel's House
Ganredhel TRAINER
Quest (L70): Acrobat Training - speak to Torbern
Luna & Daisy (Dogs)
The Gray Fox
Quest: Boots of Springheel Jak - speak to No-Coins Draninus
Give Him: Boots of Springheel Jak
Reward: Gold x500, Infamy +2
Quest: Independent Thievery - Sell items worth 1000 gold to Fathis Ules
My Cheydinhal House - Wooden Door - use My Cheydinhal House Key
Quest: Buying a house in Cheydinhal - speak to Borba gra-Uzgash
Borba's Goods
Borba gra-Uzgash MERCHANT - mentions Rickety Mine, Kemen, Quickwater Cave
Quest: Buying a house in Cheydinhal - buy furnishings
The March Rider
Tertia Viducia MERCHANT, REPAIR
Cheydinhal Bridge Inn
Garrus Darelliun
Quest: Corruption and Conscience
Reward: Gold x650 (or Gold x575 if you lead Ulrich to Llevana), Fame +1
Rythe Lythandas's House
Tivela Lythandas
Quest: A Brush with Death - go to The Painted World
Gives You: Rythe's Studio Key
Wooden Door - use Rythe's Studio Key
Unusual Painting to The Painted World
The Painted World
Rythe Lythandas
Quest: A Brush with Death - get Brush of Truepaint
Gives You: Turpentine x6
Reward: Apron of Adroitness (L25), Fame +1
Give Him: Rythe's Studio Key
Bosmer Thief (corpse) - Brush of Truepaint
Quest: A Brush with Death - return to Rythe Lythandas
Return Portal to Rythe Lythandas's House
Rythe Lythandas's Basement (Very Hard)
The Great Chapel of Arkay
Gruiand Garrana TRAINER
Quest (L70): Speechcraft Training - speak to Tandilwe
Errandil
Hil the Tall (Priest of Arkay) TRAINER
Ohtesse TRAINER, SPELLS
Quest (L70): Restoration Training - speak to Oleta
# (after getting Sword of the Crusader)
# Auroran x3
# Quest: The Sword of the Crusader - bring the sword to Altar of the Nine
Altar of the Nine - Activate to reconsecrate the Sword of the Crusader
# Reward: Fame +1
# Quest: The Sword of the Crusader - return to Priory of the Nine
Chapel Undercroft - Door (Hard)
Chapel Guard - Arkay Chapel Undercroft Key
Llathasa's Bust
Quest: The Elven Maiden - speak to Methredhel</pre><pre id="faqspan-4">
Llathasa's Tomb (Llathasa Indarys)
Llathasa's Spirit (if you open Llathasa's Tomb)
Chapel Hall - Door (Average)
Cheydinhal Fighter's Guild
Burz gro-Khash (Guardian)
Quest (Associate): The Desolate Mine - speak to Rienna
Gives You: Steel Warhammer, Steel Longsword, Steel Bow
Reward: Gold x600, Fame +1
Bonus (No Casualties): Gold x600
Achievement (One Contract): Apprentice
Achievement (Three Contracts): Journeyman
Quest (Journeyman): Unfinished Business - speak to Vilena Donton
Achievement (Five Contracts): Swordsman
Quest (Swordsman): Amelion's Debt - speak to Biene Amelion
Reward: Gold x600, Fame +1
Achievement (Seven Contracts): Protector
Quest (Protector): The Master's Son - speak to Modryn Oreyn
Achievement (Nine Contracts): Defender
Achievement (Ten Contracts): Warder
Quest (Warder): The Fugitives - speak to Gilgondorin
Achievement (Twelve Contracts): Guardian
Quest (Guardian): Trolls of Forsaken Mine - speak to Modryn Oreyn
Quest (Guardian): The Noble's Daughter - speak to Lord Rugdumph
Reward: Gold x600, Fame +1
Quest (Guardian): Mystery at Harlun's Watch - speak to Drarana Thelis
Reward: Gold x600, Fame +1
Achievement (Sixteen Contracts): Champion
Quest (Champion): Information Gathering - speak to Modryn Oreyn
Ohtimbar (Guardian)
Quest: A Brush with Death - speak to Tivela Lythandas
Quest: Separated at Birth - speak to Guilbert Jemane
Keld of the Isles (Guardian)
Fighters Guild Porter REPAIR
Display Case (Very Hard) - Flawless Sapphire x2
Cheydinhal Fighter's Guild Basement
Mages' Guild (Alteration)
Falcar (Guild Hall leader)
Quest: Cheydinhal Recommendation - speak to Deetsun
Deetsan (Magician) TRAINER
Quest: Cheydinhal Recommendation - go to Mages Guild Well
Gives You: Well Key, Buoyancy
Quest: Cheydinhal Recommendation - get Black Soul Gem x2
Reward: Arcane University Recommendation, Fame +1
Trayvond the Redguard (Evoker) TRAINER, SPELLS
Orintur (Magician) SPELLS
Eilonwy (Conjurer) MERCHANT
Uurwen RECHARGE
Mages Guild Basement - Door (Hard) - use Mages Guild Key
The Firsthold Revolt
Drawers (Hard) - Black Soul Gem x2
Mages Guild Well - use Well Key
Vidkun - Ring of Burden (Weight 150)
Quest: Cheydinhal Recommendation - return to Deetsan
Ladder to Cheydinhal
Abandoned House - Boarded Up Door (Easy)
Abandoned Basement
Ancient Black Door - must join Dark Brotherhood and kill Rufio
Dark Brotherhood Sanctuary
Ocheeva (Female Shadowscale) - Telaendril's Ocheeva Note
Quest: A Knife in the Dark
Reward: Shrouded Armor, Shrouded Hood
Quest: Welcome to the Family - speak to Vincente Valtieri
Quest: The Lonely Wanderer - speak to Telaendril
Reward: Gold x300, Infamy +1
Bonus: Shadowhunt
Quest: Enter the Eliminator - accept next contract
Quest: Bad Medicine - speak to Teinaava
Gives You: Roderick's Poison
Reward: Gold x300, Infamy +1
Bonus: The Deceiver's Finery
Quest: The Night Mother's Child - accept next contract
Quest: Whodunit? - speak to Fafnir
Reward: Gold x300, Infamy +1
Bonus: Night Mother's Blessing (Acrobatics +2, Security +2, Marksman +2,
Blade +2, Sneak +2)
Quest: The Assassin's Gambit
Quest: Permanent Retirement - kill Adamus Phillida
Gives You: Rose of Sithis
Reward: Gold x300
Bonus: Gold x500
Achievement: Assassin
Quest: Of Secret and Shadow - read Orders From Lucien Lachance
Quest: Of Secret and Shadow - report to Lucien Lachance at Fort Farragut
Teinaava (Male Shadowscale) - Teinaava's Key, Abandoned House Key
Quest: The Renegade Shadowscale (after Valen Dreth) - get Argonian Heart
Reward: Boots of Bloody Bounding
Quest: Bad Medicine - get Roderick's Medicine
Telaendril - Telaendril's Key, Abandoned House Key
Quest: The Lonely Wanderer - speak to Calindil (or other Elves)
Antoinetta Marie - Antoinetta Marie's Key, Abandoned House Key
Gogron gro-Bolmog - Gogron gro-Bolmog's Key, Abandoned House Key
M'raaj-Dar MERCHANT, SPELLS
Vicente Valtieri
Quest: A Watery Grave - Kill Gaston Tussaud
Reward: Black Band, Infamy +1
Quest: Blood of the Damned - accept next contract
Quest: Accidents Happen - Kill Baenlin
Reward: Gold x300, Infamy +1
Bonus: Sufferthorn
Achievement: Slayer
Quest: No Rest for the Wicked - accept next contract
Quest: Scheduled for Execution - Kill Valen Dreth
Gives You: Imperial City Sewers Key
Reward: Gold x300, Infamy +1
Bonus: Scales of Pitiless Justice
Quest: To Serve Sithis - accept next contract
Quest: The Assassinated Man - speak to Francois Motierre
Gives You: Languorwine Blade, Languorwine Antidote
Reward: Cruelty's Heart, Sanctuary Well Key, Infamy +1
Achievement: Eliminator
Quest: My Brothers Keeper - speak to Ocheeva
Quest: Darkness Eternal - sleep in the Sanctuary to become a Vampire
Reward: Porphyric Hemophilia
Quest: Darkness Eternal - speak to Vicente Valtieri again after 3 days
Quest: Darkness Eternal - speak to Raminus Polus about a cure
Dark Guardian
Ladder to Cheydinhal - use Sanctuary Well Key (after Francois Motierre)
The Wolf Queen, v 6 book
Vicente Valtieri's Chest (Hard) - Human Blood x4
Vicente Valtieri's Desk
Vicente's Note to Ocheeva (Weakness to Garlic)
(after killing Mathieu Bellamont)
Arquen
Quest: Whispers of Death -speak to The Lucky Old Lady statue once a week
Reward: Gold x200
Dark Brotherhood Murderer (archer) - will follow you if asked
Dark Brotherhood Murderer (swordsman) - will follow you
Dark Brotherhood Murderer (spellcaster) MERCHANT, SPELLS - will follow you
Dark Brotherhood Living Quarters
Schemer (Rat)
M'raaj-Dar' Chest (Very Hard)
Telaendril's Chest (Very Hard)
Gogron gro-Bolmog's Chest (Very Hard) - use Gogron gro-Bolmog's Key
Teinaava's Chest (Hard) - use Teinaava's Key - The Black Arrow, v 2 book
Antoinetta Marie's Chest (Average)
Dark Brotherhood Training Room
Chest - The Rear Guard book, The Gold Ribbon of Merit book
Ahzirr Trajijazaeri book
(Castle Cheydinhal)
Cheydinhal Castle County Hall
Count Andel Indarys (father of Farwil)
Persude: Ask to buy a house in town, Pay Gold x15000
Quest: Buying a house in Cheydinhal - go to My Cheydinhal House
Reward: My Cheydinhal House Key
Quest: The Wayward Knight - choose your reward
Reward: Staff of Indarys or Thornblade, Fame +2
Garrus Darelliun (Second in command of the Guard)
Persuade: ask about Ulrich Leland
Quest: Corruption and Conscience - speak to Aldos Othran
Quest: Corruption and Conscience - get Suspicious Letter
Gives You: Ulrich Leland's Key
Quest: Corruption and Conscience - go to Cheydinhal Bridge Inn
Naspia Cosma (Steward)
Ulene Hlervu (Mage) - mentions Azura shrine
Cheydinhal Castle Guard Barracks
Wooden Door (Hard) - use Ulrich Leland's Key
Suspicious Letter
Quest: Corruption and Conscience - return to Garrus Darelliun
Cheydinhal Castle Dungeon
(10.2) Black Waterside Stables
Mivryna Arano
Black Waterside Stables
Tovas Selvani - Sells Black Horse for Gold x5000
(10.3) Knights of the Thorn Lodge
Knights of the Thorn Headquarters
Knights of the Thorn Basement
(10.4) Fort Farragut
Fort Farragut
Pull Lever - Activate to raise Gate
Old Wooden Door (Hard)
Pull Lever - Activate to raise Gate
Lucien Lachance (Speaker)
Quest: The Purification - Kill Antoinetta Marie, M'raaj-Dar, Telaendril,
Ocheeva, Gogron gro-Bolmog, Teinaava and Vicente Valtieri
Gives You: Poisoned Apple, Summon Rufio's Ghost scroll, Silencer rank
Reward: Shadowmere, Infamy +1
Achievement: Silencer
Quest: The Dead Drop - get Dead Drop Orders #1
(10.5) Desolate Mine
Desolate Mine
Rienna - Mine Key
Quest: The Desolate Mine - give them the weapons
Give Her: Steel Bow
Quest: The Desolate Mine - clear the mine of goblins
Gives You: Mine Key
Quest: The Desolate Mine - return to Burz gro-Khash
Brag gro-Bharg
Give Him: Steel Warhammer
Elidor
Give Him: Steel Longsword
Wood Door - use Mine Key
(10.6) Harlun's Watch
Drarana Thelis
Quest: Mystery at Harlun's Watch - go to Swampy Cave
Reward: Mind and Body Ring
Quest: Mystery at Harlun's Watch - return to Burz gro-Khash
Aengvir
Deetum-Ja
S'mirra
Drarana Thelis' House
Aengvir's House
Deetum-Ja's House
(10.7) Swampy Cave
Will-o-the-wisp x3
Nirnroot Plant (by Wood Door to Swampy Cave Dry Rock Run)
Swampy Cave
Corpse of Eduard Denile
Quest: Mystery at Harlun's Watch - kill Swamp Trolls
Swampy Cave Dry Rock Run
Swamp Troll
Quest: Mystery at Harlun's Watch - return to Drarana Thelis
Wood Door to the Nibenay Basin
(10.8) Vahtacen
Vahtacen
Skaleel
Quest: Vahtacen's Secret - speak to Denel
Gives You: Ayleid Reference Text
Quest: Vahtacen's Secret - Take Ayleid Reference Text to Denel
Quest: Vahtacen's Secret - return to Irlav Jarol
Gate - use Vahtacen Ruins Key
Denel
Quest: Vahtacen's Secret - Ask Skaleel for Ayleid Reference Text
Give Him: Ayleid Reference Text
Reward: Translates inscriptions
Chest - Elevate Magicka scroll, Sever Magicka scroll
Read Tablet - av molag anyammis (from fire, life)
Read Tablet - av mofre nagaia (from frost, nagaia)
Read Tablet - magicka loria (magicka darkens)
Read Tablet - magicka sila (magicka shines)
Pillar - Cast Fire, Frost, Damage Magicka and Fortify Magicka spells
Vahtacen Lorsel
Pressure Plate - Activate to lower secret doors
Gate (Average)
Stone Steps
Switch - Activate to raise stone steps
Push Block - Activate to raise cover
Ancient Elven Helm - taking it opens secret door
Quest: Vahtacen's Secret - return to Skaleel
Pressure Plate - Activate to lower secret door
(10.9) Drakelowe
Drakelowe
Melisande (Glenmoril Witch)
Quest: Vampire Cure - get Grand Soul Gem (None) x5
Quest: Vampire Cure - get Garlic x6, Bloodgrass x2, Nightshade x5,
Ashes of Hindaril, Blood of an Argonian (stab a friend then yield)
Gives You: Enchanted Dagger
Reward: Vampirism Cure Potion, Cure for Vampirism
Quest: Vampire Cure - return to Hal-Liurz
Drakelowe Basement - needs a key
(10.10) Leafrot Cave
Leafrot Cave
The Art of War Magic book
The Path of Transcendence
Quest: Affairs of a Wizard - pickpocket Sands of Resolve
Wood Door (Hard)
Leafrot Hollow
Celedaen (Necromancer) - Sands of Resolve
Quest: Affairs of a Wizard - get Dead Drop Orders #2
(10.11) Muck Valley Cavern
Muck Valley Cavern
Sibylla Draconis
Quest: Next of Kin - kill Caelia Draconis
(10.12) Nornal (Ayleid Ruin)
Nornal
Gate (Average) - use A Rusty Key
Sunken Chest - Dead Drop Orders #7, Gold x500
Reward: Infamy +1
Quest: A Kiss Before Dying - kill Ungolim
Push Block - Activate to open secret door
Gate (Easy)
Nornal Varlasel
Push Block - Activate to raise Varla Stone Cage x2
Varla Stone Cage x4 - Varla Stone x3
Press Block - Activate to lower Iron Gate
Iron Gate
Press Block - Activate to raise Varla Stone Cage x2
Nornal Goriluch
Gate Release x4 - Activate to lower Iron Gates
Iron Gate x4
Nornal Ageasel
Chest - A Rusty Key
Grand Soul Gem
(10.13) Vaermina's Shrine (by Lake Popped)
Aymar Douar
Quest (L5): Vaermina - bring Black Soul Gem to Shrine of Vaermina
Aviera Nirol, Tenville
Shrine of Vaermina - Activate with Black Soul Gem
Quest: Vaermina - get Orb of Vaermina
Reward: Skull of Corruption, Fame +1
(10.14) Arkved's Tower
Arkved's Tower
Arkved's Void
Arkved's Lost Halls
Arkved's Oasis
Arkved's Hall of Changes
Arkved's Retreat
Arkved's Rending Halls
Arkved's Death Quarters
Arkved (unconscious) - White Mage's Robes, White Mage's Shoes
Orb of Vaermina
Quest: Vaermina - return to Shrine of Vaermina
Palla, volume 1 book
Old Wooden Door to Nibenay Basin
(10.15) Crestbridge Camp
Barthel Gernand (from High Rock)
Quest: Goblin Trouble - speak to Mirisa
Reward: Fame +1
Mirisa (Guide)
Quest: Goblin Trouble - get Goblin Totem Staff (or kill Goblin Shaman)
Quest: Goblin Trouble - return to Barthel Gernand
Callia Bincal (daughter of Barthel Gernand)
Aloys Bincal (husband of Callia Bincal)
(10.16) Timberscar Hollow
Timberscar Hollow (Rock Biter)
Rock Biter Goblin
Bloody Hand Goblin War Chief
Goblin Totem Staff (Bloody Hand)
Quest: Goblin Trouble - return to Mirisa
(10.17) Cracked Wood Cave
Cracked Wood Cave (Bloody Hand)
Bloody Hand Chef
Bloody Rat Farmer
Bloody Hand Goblin Shaman
Quest: Goblin Trouble - return to Mirisa
(10.18) Cropsford
(a few weeks after finishing Goblin Trouble quest)
Barthel Gernand
Callia Bincal
Aloys Bincal
Barthel Gernand's House
Bincals' House
Reward Chest - Gold x541
(10.19) Sundercliff Watch #
Nirnroot Plant (west near lake)
# Sundercliff Watch
# Drothmeri Soldier x3 - Drothmeri Tunic
# Abandoned Knapsack - Small Diary
# Quest: Unearthing Mehrunes Razor - get Drothan's Journal
# Old Wooden Door - say Chimer
# Drothmeri Steward (Vaske) - Steward's Note
# Steward's Registry
# Sundercliff Village
# Jail
# Jailor's Letter (Vilnas)
# Wrist Irons
# Prison Cell Door (Very Hard)
# Morag Tong Assassin - Soiled Writ of Assassination, Morag Tong Cuirass,
# Morag Tong Boots, Morag Tong Cowl, Morag Tong Gloves, Morag Tong Greaves
# Note: set him free to kill Commander Telani Adrethi then kill him
# Private Attic - Door (Very Hard)
# Argonian Laborer - Rockpick Hoe
# Flawless Diamond x2, Flawed Emerald, Flawed Ruby, Flawed Sapphire, Topaz
# Recruit Barracks
# Soldier Lodgings
# Canteen
# Sundercliff Commune
# Drothmeri Veteran - Boreal
# Enchanted Pedestal x2 - Activate with Enchanted Bezoar to dispel
# enchantment blocking Stone Door to Excavated Ruin
# Quest: Unearthing Mehrunes Razor - kill Frathen Drothan
# Yeoman Barracks
# Veteran's Lodge
# Drothmeri Recruit - Thieve's Dagger
# Frathen Drothan's Quarters
# Drothan's Journal
# Quest: Unearthing Mehrunes Razor - get Enchanted Bezoar x2
# Trichobezoar Extract x2 (believed to cure and protect against any poison)
# Varla Stone
# Treatise on Ayleidic Cities book
# Receipt
# Iron Ore x3
# Scroll of Transmutation x2 (Transmute Mineral - turn Iron Ore into Silver
# Nugget or Silver Nugget into Golf Nugget or Gold Nugget into Gold x50)
# False Wall (Very Hard)
# Scroll of Transmutation x7
# Commander's Quarters
# Drothmeri Commander (Telani Adrethi)
# Enchanted Bezoar (formed from a hair in the intestines of an albino Guar)
# Sundercliff Forge
# Khajiit Laborer - Heavy Rake
# (from Sundercliff Mines)
# Weapons Apprentice
# Letter Home
# The Forgemaster - Forgemaster's Smock, Forgemaster's Amulet
# Pull Rope - Activate to lower Rock Wall
# Forgemaster Tent
# Enchanted Bezoar
# Sundercliff Mines
# Excavated Ruin
# Varsa Baalim (Ayleid Ruin)
# Drothmeri Recruit - An Undelivered Letter
# Cave Arpenia
# Cave Beldameld
# Cave Marspanga
# The Nefarivigum
# Frathen Drothan - Bladeturn Hood, Spellturn Cloak, Drothan's Key
# Drothan's Field Journal
# Quest: Unearthing Mehrunes Razor - either try and force the Iron Gate
# then fight Msirae Faythung or get the Beating Heart and eat it then
# fight a weakend Msirae Faythung.
# Reward: Infamy +4 if you ate the heart
# Msirae Faythung (Dagon's champion) - Beating Heart
# Iron Gate - opens once Msirae Faythung is dead
# Mehrunes Razor
# Forgotten Tunnels
# Wood Door - unlocked once you have Mehrunes Razor
# Wood Door to The Nibenay Basin
(10.20) Bramblepoint Cave
Bramblepoint Cave
Inner Bramblepoint Cave
Deep Bramblepoint Cave
Chest - Lithnilian's Research Notes
Quest: No Stone Unturned - return to Lithnilian
(10.21) Mackamentain (Ayleid Ruin)
Ayleid Well
Mackamentain
Floor Switch - stand on it to lower Iron Gate
Iron Gate
Push Block - Activate to raise Varla Stone Cage x2
Push Block - Activate to raise Varla Stone Cage x2
Varla Stone Cage x4 - Varla Stone x4
Floor Switch - stand on it to lower Iron Gate
Iron Gate
(from Necromancer's Asylum)
Press Block - Activate to lower secret wall
Tombs of the Undead
Floor Switch - stand on it to raise Stone Steps
Necromancer's Asylum
Welkynd Stone x5
Ayleid Statue
(10.22) Ondo (Ayleid Ruin)
Ayleid Well
Ondo
Welkynd Stone x6
Push Block - Activate to lower secret wall and Iron Gate (1)
Push Block - Activate to lower secret wall and Iron Gate (2)
Push Block - Activate to lower secret wall and Iron Gate (3)
Iron Gate (1)
Iron Gate (2)
Iron Gate (3)
Welkynd Stone x8
(from Ondo Canohaelia)
Floor Switch - stand on it to lower secret wall
Ondo Canohaelia
Welkynd Stone x8
Varla Stone
Iron Gate (1)
Push Block - Activate to raise Iron Gate (1) and lower Iron Gate (2)
Iron Gate (2)
(10.23) Wendelbek (Ayleid Ruin)
Altar
Wendelbek
Welkynd Stone x4
Press Block - Activate to lower Iron Gate
Iron Gate
(from Wendelbek Silaseli)
Floor Switch - stand on it to lower secret wall
Wendelbek Aldmerisel
Floor Switch - stand on it to lower Iron Gate
Iron Gate
Welkynd Stone x10
Press Block - Activate to raise Stone Steps
Varla Stone
Welkynd Stone x3
Press Block - Activate to lower Iron Gate
Iron Gate
Wendelbek Sel Aran Mathmedli
Press Block - Activate to lower Iron Gate
Welkynd Stone x8
Ayleid Statue
Welkynd Stone x5
Wendelbek Silaseli
Welkynd Stone x8
Floor Switch - stand on it to raise Stone Steps
Varla Stone x2
Welkynd Stone x4
Floor Switch - stand on it to lower Iron Gate
Iron Gate
Welkynd Stone x10
(10.24) Hame (Ayleid Ruin)
Mage Stone (south west)
Hame
Welkynd Stone x5
Gate - use Hame Dungeon Key
Hame Wendesel
Varla Stone Cage - Varla Stone
Push Block - raise Varla Stone Cage
Welkynd Stone x4
Push Block - Activate to lower Iron Gate
Iron Gate
Welkynd Stone x4
Gate - use Hame Dungeon Key
Hame Silaseli
Welkynd Stone x8
Push Block (1) - Activate to lower secret wall
Secret Wall (1)
Push Block (2) - Activate to lower secret wall
Secret Wall (2)
Push Block (3) - Activate to lower secret wall
Secret Wall (3)
Hame Dungeon Key (on A Battered Crate)
Gate - use Hame Dungeon Key
(10.25) Malada (Ayleid Ruin)
S'razirr - offers to betray Claude Maric for half the reward
(after getting Carved Panel)
Claude Maric, Brucetus Festinius, Rigmor - Note
Quest: Nothing You Can Possess - either give Claude Maric the Carved
Panel or be prepared to fight then return to Umbacano
Tip: if you decide to give him the Carved Panel you can pickpocket it
from him before he reaches Umbacano
Tip: if you decide to fight you may be able to get them to yield
Malada (The High Fane)
Welkynd Stone x3
Welkynd Stone x3
Stone Door - use High Fane Key
Carved Panel
Quest: Nothing You Can Possess - speak to Claude Maric
Malada Aldmerisel
Varla Stone
Press Block - Activate to lower Iron Gate
Iron Gate
Press Block - Activate to lower Iron Gate
Iron Gate
Press Block - Activate to lower Iron Gate
Iron Gate
(10.x) Fort Sejanus
Wayshrine of Julianos (south west)
Fort Sejanus
(10.x) Fort Aurus
Nirnroot Plant (north west)
Fort Aurus
(10.x) Fort Entius
Nirnroot Plant
Fort Entius
(10.x) Fort Cuptor
Nirnroot Plant
Fort Cuptor
(10.x) Fort Facian
Fort Facian
(10.x) Fort Cedrian
Shadow Stone (south east)
Nirnroot Plant
Fort Cedrian
(10.x) Quickwater Cave
Quickwater Cave
(10.x) Lost Boy Cavern
Lost Boy Cavern
(10.x) Newt Cave
(10.x) Sage Glen Hollow (Cave)
Nirnroot Plant (north east near lake)
Wayshrine of Kynareth (north east near lake)
Sage Glen Hollow
(10.x) Squandered Mine
Squandered Mine
(10.x) Abandoned Mine
Abandoned Mine
Abandoned Mine Caverns
(10.x) Rickety Mine
Rickety Mine
(10.x) Deserted Mine
Deserted Mine
(10.x) Garnet Camp
(10.x) Trossan Camp
(10.x) Wind Range Camp
(10.x) Nayon Camp
==============================================================================
(11) The Nibenay Valley
Dro'Nahrahe (Count Bravil's Steward)
Antoine Branck
(11.1) Bravil
Nirnroot Plant x2 (outside north wall)
Nirnroot Plant (outside west wall near bridge)
Nirnroot Plant (outside south wall on small island)
Nirnroot Plant (outside south wall in the centre of the large island)
Nirnroot Plant (near Bravil Mages Guild)
Nordinor (after 11pm) MERCHANT - Skooma
Cosmus the Cheat (Beggar)
Quest: The Forlorn Watchman - speak to Gilgondorin
Wretched Aia (Beggar)
Quest: Arrow of Extrication - go to Lord's Manor North Wing
Note: Or you can use a secret Trap Door on the bottom of Niben Bay lake
Hans Black-Nail (Mythic Dawn) - Bravil Castle Key
Trenus Duronius
Gelephor
Kurdan's Boat
Quest: Caught in the Hunt - Activate to go to the island of Fort Grief
Luciana Galena's Chest - Needs a key
Ungolim (Listener) - Ungolim's Key
Lucien Lachance (after killing Ungolim)
Quest: Following a Lead - speak to Enilroth
Reward: Infamy +1
Ranaline (Mythic Dawn) - Ranaline's Key
Bravil Guard
Quest: Through A Nightmare, Darkly - speak to Kud-Ei
Quest: Caught in the Hunt - speak to Ursanne Loche
The Lucky Old Lady statue
(when you are Listener) - Activate to get list of names
Luciana Galena's House - Door (Easy)
S'krivva's House
S'krivva (Thieves Guild Doyen)
Quest: Independent Thievery - sell items worth 200 gold to Dar Jee
Quest: Ahdarji's Heirloom - speak Dee the Scalawag or Rancid Ra'dirsha
Reward: Gold x200, Infamy +2
Achievement: Prowler
Quest: Independent Thievery - sell items worth 300 gold
Quest: Misdirection - speak to No-Coins Draninus (or Fralav the Faker or
Simplicia the Slow or Ragbag Buntara)
Reward: Gold x300, Infamy +2
Achievement: Cat Burglar
Quest: Independent Thievery -sell items worth 400 gold to Luciana Galena
Quest: Lost Histories - speak to Nigidius the Needy
Give Her: Lost Histories of Tamriel
Reward: Gold x400, Infamy +2
Quest: Independent Thievery -sell items worth 500 gold to Luciana Galena
Quest: Taking Care of Lex - speak to Penniless Olvus
Reward: Gold x1000, Infamy +2
Achievement: Shadowfoot
Quest: Independent Thievery - sell items worth 600 gold to Orrin
Quest: Security Training - take Handwritten Note to J'baana
Gives You: Handwritten Note
The Lonely Suitor Lodge
Luciana Galena MERCHANT
Kurdan gro-Dragol
Persuade: Mentions Aleron Loche
Quest: Caught in the Hunt - go to Kurdan's Boat
Maglir - he has joined Blackwood Company
Quest: More Unfinished Business - if you covered for Maglir in the
Unfinished Business quest speak to Aryarie otherwise return to Modryn
Oreyn for more information
Note: if you helped him in Unfinished Business quest - speak to Aryarie
My Bravil House - use My Bravil House Key
Quest: Buying a house in Bravil - speak to Nilawen
The Fair Deal
Nilawen MERCHANT
Quest: Buying a house in Bravil - buy furnishings
Silverhome on the Water
Gilgondorin MERCHANT
Quest: The Forlorn Watchman - go to Bawnwatch Camp at 8pm
Quest: The Forlorn Watchman - go to Mouth of the Panther
Quest: The Fugitives - go to Bloodmayne Cave and kill the fugitives
Varon Vamori TRAINER
Quest: Bravil Recommendation - speak to Kud-Ei
Quest (L70): Speechcraft Training - speak to Tandilwe
Silverhome 2nd Floor
Andragil's House
Andragil
Quest: Block Training - Block her attacks
Reward: TRAINER
Nirnroot
Fighters Guild
Tadrose Helas TRAINER, REPAIR
Nahsi TRAINER
Vincent Galien
Quest: More Unfinished Business - speak to Maglir
Fighters Guild Porter
Bravil Fighter's Guild Second Floor
Bravil Fighter's Guild Third Floor
Bravil Fighters Guild Basement
A Warlock's Luck
Ungarion MERCHANT, SPELLS
Skooma Den
Carandial's House
Aleron Loche's House
Ursanne Loche
Quest: Caught in the Hunt - speak to Kurdan gro-Dragol
Reward: Biography of the Wolf Queen book, Fame +1
The Archer's Paradox
City Swimmer's House
Ungolim's House
Ranaline's House
Dro'shanji's House
Great Chapel of Mara
Uravasa Othrelas (Priest of Mara) TRAINER, SPELLS
Marz TRAINER
Quest (L70): Restoration Training - speak to Oleta
Laralthir
# (after completing Umaril the Unfeathered quest)
# Eris Senim TRAINER, SPELLS
# Beem-Kiurz TRAINER
# Quest (L70): Restoration Training - speak to Oleta
# Amragor
Olava the Fair
Bravil Mages Guild (Illusion)
Kud-Ei (Guild Hall leader)
Quest: Through A Nightmare, Darkly - Takes you to Henantier
Quest: Bravil Recommendation - speak to Varon Vamori
Gives You: Beguile scroll
Quest: Bravil Recommendation - speak to Erissare Arenim
Gives You: Beguile scroll x3
Reward: Captivate spell, Arcane University Recommendation, Fame +1
Ita Rienus TRAINER, SPELLS, RECHARGE
Ardaline MERCHANT, TRAINER
Quest (L70): Alchemy Training - speak to Sinderion
Delphine Jend (Evoker) TRAINER, SPELLS
Quest (L70): Destruction Training - speak to Bralsa Andaren
Carandial
Aryarie
Quest: More Unfinished Business - get Imp Gall x10 (Robber's Glen Cave)
Reward: Grand Ring of Aegis
Quest: More Unfinished Business - return to Modryn Oreyn
Bravil Mages Guild 2nd Floor - Door (Hard) - use Mages Guild Key
Bravil Mages Guild 3rd Floor - Door (Very Hard) - use Mages Guild Key
The Horrors of Castle Xyr book
Bravil Mages Guild Basement - Door (Hard) - use Mages Guild Key
Henantier's House
Kud-Ei
Gives You: Dreamworld Amulet (Silence on Self)
Quest: Through A Nightmare, Darkly - Put on Dreamworld Amulet and sleep
Henantier (Sleeping)
Henantier's Dream (All your items are temporarily removed)
Henantier
Quest: Through A Nightmare, Darkly - get four elements
Give Him: Dreamworld Amulet
Reward: Six magic scrolls, Fame +1
Test of Resolve (defeat creatures to raise the steps)
Prepare - Blade, Blunt, Staff, Heavy Armor, Light Armor
Element of Resolve - Activate
Test of Perception (follow the path avoiding the traps)
Perceive - Torch
Element of Perception - Activate
Test of Patience (follow the path of identical symbols)
Study - Mysterious Scroll
Element of Patience - Activate
Test of Courage (swim through underwater passage)
Breathe - Weak Potion of the Sea
Breathe - Weak Potion of the Sea
Grotto of Courage
Element of Courage - Activate
Varon Vamori's House
Crypt Of The Night Mother (after Lucien Lachance has been killed)
Arquen
Quest: Honor Thy Mother - kill Mathieu Bellamont
Mathieu Bellamont (Traitor) - Black Hand Robe, Black Hand Hood
Quest: Honor Thy Mother - speak to The Night Mother
The Night Mother
Reward: Infamy +10
Achievement: Listener
Quest: Honor Thy Mother - teleported to Dark Brotherhood Sanctuary
Reward: Blade of Woe (L30), Listener rank
Large Chest - Greaves of Resilient Flesh
(Castle Bravil)
Castle Bravil Great Hall
Viera Lerus (Captail of Bravil Guard)
Count Regulus Terentius
Persuade: Ask to buy a house, Pay Gold x4000
Quest: Buying a house in Bravil - go to My Bravil House
Reward: My Bravil House Key
Castle Bravil Dining Hall
Castle Bravil Servant's Quarters
Castle Bravil Dungeon
Bravil Jailor
Castle Bravil Barracks - Wooden Door (Average)
Private Quarters East Wing - Wooden Door (Average)
Lord's Manor North Wing - Wooden Door (Average)
Quest: Arrow of Extrication - get Key-Shaped Arrowhead
Wooden Door (Hard)
Movable Pillar - Activate to open secret door
Bravil Wizard's Grotto - Wooden Door (Hard)
Gate (Hard)
Gate (Hard)
Old Wooden Door - Needs a Key (so use underwater passage)
Giant Slaughterfish (very deep) - Robe of Defense
Wood Door to The Heartlands (Very Easy) (to Niben Bay lake)
Old Wooden Door (Hard)
Bravil Wizard's Lair - Old Wooden Door (Hard)
Old Wooden Door (Hard)
Gate (Hard)
Gate (Hard)
Old Wooden Door to Fathis Aren's Tower (Very Hard)
(11.2) Tower of Fathis Aren
Fathis Aren's Tower - Giant Door - use Aren's Tower Key
Fathis Aren - Aren's Strange Key, Aren's Tower Key, Bravil Castle Key
Fathis Aren's Chest - Aren's Tower Key, Key-Shaped Arrowhead
Quest: Arrow of Extrication - speak to The Gray Fox
(11.3) Bay Roan Stables
Antoine Branck
Bay Roan Stables
Isabeau Bienne - sells Bay Horse for Gold x1000
(11.4) Bloodmayne Cave
Nirnroot Plant
Bloodmayne Cave
Pull Rope x3
Pull Rope - Activate to lower Rock Wall
Hlofgar (Fugitive)
Ashanta (Fugitive)
Bloodmayne Cave Labyrinth
Dreet-Lai (Fugitive)
Enrion (Fugitive)
Quest: The Fugitives - speak to Burz gro-Khash
Wood Door to The Great Forest
(11.5) Peryite's Shrine (Taskmaster)
Maren the Seal, Er-Teeus, Kewan, Ilvel Romayn, Mirie
Shrine of Peryite - Activate to travel to Realm of Peryite (15.4)
Quest (L10): Peryite - capture the five souls
Reward: Spell Breaker, Fame +1
(11.6) Bawnwatch Camp
Nirnroot Plant
The Forlorn Watchman (Grantham Blakeley)
Quest: The Forlorn Watchman - follow him then return to Gilgondorin
(11.7) Imperial Bridge Inn
Nirnroot Plant (near bridge over Silverfish River)
Nirnroot Plant (near jetty)
Imperial Bridge Inn
Davela Hlaren MERCHANT, TRAINER
Quest (L70): Hand to Hand Training - speak to Helvius Cecia
Lithnilian
Quest: No Stone Unturned - get Lithnilian's Research Notes
Reward: Strong Potion of Nighteye x3
(11.8) Cadlew Chapel
Nirnroot Plant
Cadlew Chapel
Necromancer x2
Dead Treasure Hunter
Altar
Human Heart x2
(11.9) Anutwyll (Ayleid Ruin)
Ayleid Well
Anutwyll
Press Block - Activate to open Gate
Push Block - Activate to lower secret wall
Varla Stone
Anutwyll Inner Chambers
Push Block - Activate to lower secret wall
Welkynd Stone x3
(11.10) Bawn (Ayleid Ruin)
Nirnroot Plant
Nirnroot Plant (north east)
Nirnroot Plant (east)
Bawn
Floor Switch - Activate to lower Iron Gate
Iron Gate
Welkynd Stone x3
Floor Switch - Activate to lower Iron Gate
Iron Gate
(from Bawn Loria)
Welkynd Stone x7
Bawn Loria
Push Block - Activate to raise Varla Stone Cage
Varla Stone Cage - Varla Stone
(from Bawn Latta)
Floor Switch - Activate to lower Iron Gate
Iron Gate
Bawn Latta
Welkynd Stone x7
(11.11) Morahame (Ayleid Ruin)
Nirnroot Plant (near Panther River)
Morahame
Welkynd Stone x8
(11.12) Nenalata (Ayleid Ruin)
(Secrets of the Ayleids quest)
Umbacano
Quest: Secrets of the Ayleids - escort him to Nenalata Sel Aran Arpena
Claude Maric
Nenalata
Welkynd Stone x8
(from Nenalata Sel Aran Arpena)
Press Block - Activate to lower Iron Gate
Iron Gate
Nenalata Wendesel
Nenalata Sel Aran Arpena
Welkynd Stone x2
Varla Stone x2
(Umbacano places Carved Panel in the slot)
Quest: Secrets of the Ayleids (if you gave him Ayleid Crown of Lindai)
- Umbacano is killed when he puts on the rival crown
Umbacano - Ayleid Crown of Lindai (destroyed), Umbacano Manor Key,
Umbacano's Key
Quest: Secrets of the Ayleids (if you gave him Ayleid Crown of Nenalata)
- Umbacano is transformed into an evil Ayleid King
King of Nenalata - Umbacano Manor Key, Umbacano's Key, Staff of Nenalata,
Ayleid Crown of Nenalata (enhanced)
(11.x) Fort Flecia
Fort Flecia
(11.x) Fort Gold-Throat
Fort Gold-Throat
(11.x) Fort Irony
Nirnroot Plant (south on island with ruin)
Nirnroot Plant x2
Fort Irony
(11.x) Bedrock Break
Lover Stone (north west near the river)
Bedrock Break
==============================================================================
(12) The Valus Mountains
(12.1) Dark Fissure
Worm Anchorite - Handwritten Note
Altar - Black Soul Gem
Quest: Necromancer's Moon - return to Raminus Polus
Note: once a week at night when light shines on the Altar put an empty
Grand Soul Gem in the Altar and cast Soul Trap to get a Black Soul Gem
Dark Fissure
Worm Anchorite - Handwritten Note
Fine Chest - Dark Fissure Cell Key
A Rusty Door (Hard)
Dark Fissure Tunnels - Wood Door (Hard) - use Dark Fissure Cell Key
Dark Fissure Inner Sanctum
(12.2) Hero Hill
Hollowed-Out Rock - Dead Drop Orders #1
Quest: Affairs of a Wizard - get The Path of Transcendence
(12.3) Boethia's Shrine (Father of Plots)
Haekwon
Quest (L20): Boethia - bring Daedra Heart to Shrine of Boethia
Tolvasa Sendas, Pajeen
Shrine of Boethia - Activate with Daedra Heart to open Portal
Portal - Activate to travel to Realm of Boethia (15.5)
Quest: Boethia - complete Tournament of Ten Bloods
Reward: Goldbrand, Fame +1
(12.4) Fanacas (Ayleid Ruin)
Ayleid Well
Wayshrine of Julianos (south)
Fanacas
Tip: Water Walking allows you to avoid all the Iron Gates
Iron Gate (1)
Iron Gate (2)
Floor Switch - stand on it to lower Iron Gate (3)
Iron Gate (3)
Iron Gate (4)
Floor Switch - stand on it to lower Iron Gate (5)
Iron Gate (5)
Floor Switch - stand on it to lower Iron Gate (1) and Iron Gate (2)
Floor Switch - stand on it to lower Iron Gate (6)
Iron Gate (6)
Floor Switch - stand on it to lower Iron Gate (7)
Iron Gate (7)
Ayleid Statue
Floor Switch - stand on it to lower Iron Gate (4)
(12.5) Kemen (Ayleid Ruin)
Kemen
Press Block - Activate to lower Iron Gate
Iron Gate
Push Block - Activate to raise Stone Steps
Welkynd Stone x5
Kemen Varlasel
Press Block - Activate to lower Iron Gate
Iron Gate
Push Block - Activate to raise Varla Stone Cage x2
Varla Stone Cage x2 - Varla Stone x2
(12.x) Aerin's Camp
Torbern
Quest: Acrobat Training
Reward: TRAINER
(12.x) Walker Camp
Camonna Tong Thug
==============================================================================
(13) Blackwood
(13.1) Leyawiin
Nirnroot Plant x3 (outside North East Gate)
Nirnroot Plant (outside north wall)
Nirnroot Plant (outside south wall)
Nirnroot Plant x2 (south outside Castle)
Nirnroot Plant (near Best Goods and Guarantees)
Nirnroot Plant (near J'Bari's House)
Nirnroot Plant (near Ahdarji's House)
Adamus Phillida - Swims between 3pm-8pm, kill with Rose of Sithis
Finger of Adamus Phillida, Imperial Watch Shield, Commander's Chest Key,
Coast Guard Station Key, Imperial Watch Key, Imperial Watch Office Key,
Castle Leyawin Key, Leyawiin City Watch Key, Claudius Arcadias House Key
Quest: Permanent Retirement - go to Imperial Legion Offices
Adamus Phillida's Bodyguard
Quest: Mazoga the Orc - speak to Marius Caro
Dar Jee MERCHANT
Quest: Independant Thievery - speak to S'krivva
Deeh the Scalawag (Beggar)
Quest: Ahdarji's Heirloom - speak to Ahdarji
Quest: Ahdarji's Heirloom - speak to Leyawiin Jailor
Quest: Ahdarji's Heirloom - speak to Hlidara Mothril (mentions secrets)
Quest: Whom Gods Annoy - go to Rosentia Gallenus's House
Rancid Ra'dirsha (Beggar)
Quest: Ahdarji's Heirloom - speak to Ahdarji
Quest: Ahdarji's Heirloom - speak to Leyawiin Jailor
Quest: Ahdarji's Heirloom - speak to Hlidara Mothril (mentions secrets)
Decentius Opsius (Leyawiin City Watch) - mentions Bugok gro-Bol
Torval the Pilot statue (High Elf, patron saint of Leyawiin)
Leyawiin City Watch
Quest: Nocturnal - speak to Bejeen
Rosentia Gallenus's House
Rosentia Gallenus
Quest: Whom Gods Annoy - speak to Alves Uvenim
Quest: Whom Gods Annoy - Take Staff of the Everscamp to Darkfathom Cave
Reward: Ring of Eidolon's Edge (L25), Fame +1
Everscamp x4
Three Sister's Inn
Shuravi
Shamada
Pista Marillin
Three Sister's Inn Basement
Three Sister's Inn 2nd Floor East - Door (Hard)
Three Sister's Inn 2nd Floor West - Door (Hard)
Caelia Draconis - Castle Leyawiin Key, Castle Leyawiin Interior Key,
Leyawiin Secret Room Key
Quest: Next of Kin - get Dead Drop Orders #3
Reward: Infamy +1
Three Sister's Inn 3rd Floor East - Door (Average)
Three Sister's Inn 3rd Floor West
Five Claws Lodge
Witseidutsei
Persuade: Tells you about Fighters Guild Jobs
Quest: Drunk and Disorderly - speak to Margarte
Vantus Prelius
Quest: Drunk and Disorderly - speak to Witseidutsei
Quest: Drunk and Disorderly - return to Modryn Oreyn
Dubok gro-Shagk, Rellian
Margarte's House
Margarte TRAINER
Quest (L70): Mercantile Training - speak to Palonirya
Quest: Drunk and Disorderly - get Ectoplasm x5
Reward: Will buy Minotaur Horn and Ogre's Teeth from Fighters Guild
Quest: Drunk and Disorderly - return to Vantus Prelius
Ahdarji's House
Ahdarji TRAINER
Quest (L70): Light Armor Training - speak to J'bari
Quest: Ahdarji's Heirloom - speak Deeh the Scalawag or Rancid Ra'dirsha
Give Her: Ahdarji's Ring
Reward: Gold x200
Quest: Ahdarji's Heirloom - return to S'krivva
J'Bari's House
J'bari
Quest: Light Armor Training - get Elven Cuirass
Reward: TRAINER
My Leyawiin House - use My Leyawiin House Key
Quest: Buying a house in Leyawiin - speak to Gundalas
Weebam-Na's House
Weebam-Na
Quest: Mazoga the Orc - follow him to Mazoga the Orc
Bejeen (Hunter)
Quest: Nocturnal - evesdrop on Bejeen and Weebam-Na
Quest: Nocturnal - get Eye of Nocturnal from Tidewater Cave
Best Goods and Guarantees
Gundalas MERCHANT
Quest: Buying a house in Leyawiin - buy furnishings
Alval Uvani's House - Door (Hard)
Alval Uvani's House 2nd Floor - Door (Hard)
Door (Hard)
Alval Uvani (Silencer) - Alval Uvani's Key
Quest: A Matter of Honor - get Dead Drop Orders #6
Alval Uvani's Basement - Door (Hard) - use Alval Uvani's Key
The Great Chapel of Zenithar
Avrus Adas SPELLS
Kantav Cheynoslin (Primate of Zenithar)
Silana Blandia (Healer)
# Carodus Oholin
# (after getting Mace of the Crusader)
# Auroran x4 (minions of Umaril)
# Quest: The Path of the Righteous - Carodus Oholin asks to join you
Chapel Undercroft
Sanctified Ancient Spectre
# Tomb of Saint Kaladas - Activate to be transported to Dark Void
# Dark Void
# Quest: The Path of the Righteous - put on the Boots of the Crusader
# Mace of the Crusader
# Reward: Fame +1
Chapel Hall
Sithis book
Fighter's Guild
Sherina TRAINER
Quest (L70): Blade Training - speak to Alix Lencolia
Antus Flonius
S'kasha
Brodras TRAINER
Fighters Guild Porter REPAIR
Door (Very Easy)
Modryn Oreyn (after starting Azani Blackheart quest)
Quest: Azani Blackheart - go to Arpenia
Fighter's Guild 2nd Floor West
Door (Very Easy)
Fighter's Guild 2nd Floor East
Door (Hard)
Door (Very Easy)
Fighter's Guild 3rd Floor West
Fighter's Guild Basement
Blackwood Company Hall
Jeetum-Ze
Quest: Infiltration - go to Blackwood Company Training Hall
Reward: Company Member rank
Ja'Fazir (Commander) - Jeetum-Ze's Room Key
Rana (Lieutenant)
Geel (Sergeant-of-Sharpshooters)
Display Case (Hard) - Silver War Axe, Silver Shortsword, Blackwood Shield
(after destroying Hist Tree)
Maglir
Blackwood Company Training Hall
Jeetum-Ze
Gives You: Hist Sap
Quest: Infiltration - drink Hist Sap to be transported to Water's Edge
Blackwood Company Guard x3
Jeetum Ze's Room - use Jeetum-Ze's Room Key
Jeetum-Ze - Ri'Zakar's Room Key
Nirnroot
Ri'Zakar's Room - use Ri'Zakar's Room Key
Ri'Zakar - Blackwood Co. Basement Key
Blackwood Company Hall Basement - use Blackwood Co. Basement Key
Hears-Voices-In-The-Air
Sings-Like-Thunder
Loose Pipe x2
Sap Pump x2 - Activate with Loose Pipe
Quest: The Hist - return to Modryn Oreyn
Sap Machine
Sap Storage Tank
Boiler
Leyawiin Mages' Guild (Mysticism)
Dagail (Guild Hall leader)
Quest: Leyawiin Recommendation - speak to Agata
Quest: Leyawiin Recommendation - get Manduin's Amulet
Reward: Arcane University Recommendation, Fame +1
Agata SPELLS, RECHARGE
Quest: Leyawiin Recommendation - speak to Kalthar
Quest: Leyawiin Recommendation - speak to Dagail
Kalthar
Quest: Leyawiin Recommendation - return to Agata
S'drassa (Evoker) MERCHANT, TRAINER
Quest: Tears of the Savior - speak to Julienne Fanis
Give Him: Garridan's Tear x5
Reward: Gold x2500, Fame +1
Alves Uvenim MERCHANT, SPELLS - mentions Nocturnal shrine
Quest: Whom Gods Annoy - speak to Rosentia Gallenus
Mages Guild 2nd Floor East - Door (Hard) - use Mages Guild Key
Withershins book
Mages Guild 2nd Floor West - Door (Hard) - use Mages Guild Key
Chest - A Rusty Key
Mages Guild 3rd Floor East - Door (Hard) - use Mages Guild Key
Mages Guild Basement - Door (Hard) - use Mages Guild Key
(Leyawiin - Castle)
Castle Leyawiin County Hall
Count Marius Caro
Persuade: Ask to buy a house, Pay Gold x7000
Quest: Buying a house in Leyawiin - go to My Leyawiin House
Reward: My Leyawiin House Key
Quest: Mazoga the Orc - speak to Mazoga the Orc
Reward: Fame +1
Quest: Knights of the White Stallion - speak to Mazoga the Orc
Reward: White Stallion Lodge Key, Leyawiin Shield, Knight-Errant rank
Note: Pays Gold x100 for each Black Bow you bring him
Hlidara Mothril (Chaplain)
Persuade: ask about Dark secrets in castle Leyawiin
Persuade: ask about Recovered Caro family ring
Quest: Ahdarji's Heirloom - get Ahdarji's Ring (after 11pm)
Mazoga the Orc
Quest: Mazoga the Orc - speak to Weebam-Na
Quest: Mazoga the Orc - lead her to Mogens Wind-Shifter
Quest: Knights of the White Stallion - kill Black Brugo
Janonia Aurunceia (Chief Maid Servant)
On-Staya Sundew (Steward) - Castle Leyawiin Interior Key,
Castle Leyawiin Key
Tsavi (Healer) - Castle Leyawiin Interior Key, Castle Leyawiin Key
Leyawiin Guard (outside locked Wooden Door) - opens door for you
Quest: Sanguine - cast Stark Reality on Countess Alessia Caro
Note: Counts as assult, bounty of Gold x40 for each person hit that saw
you do it. Give the guards the slip by running around the table.
Countess Alessia Caro (Lady Leyawiin)
Quest: Sanguine - return to Shrine of Sanguine
Vlarimil Orius, Termanwe, Jaras Invel, Britta Invel (Guests)
Count's Bodyguard
Countess' Bodyguard
Castle Leyawiin Servants' Quarters
Wooden Door (Very Easy)
Castle Leyawiin Dungeon
Leyawiin Jailor
Give Him: Gold x20 to open Wooden Door
Quest: Ahdarji's Heirloom - speak to Amusei
Wooden Door (Hard)
Amusei (after starting Ahdarji's Heirloom quest)
Give Him: Lockpick
Quest: Ahdarji's Heirloom - speak Deeh the Scalawag or Rancid Ra'dirsha
Castle Leyawiin Basement
Januarius Aurunceia (Footman)
Lever (in barrel) - Activate to open secret door
Lever
Secret Room (Torture Chamber) - Wooden Door (Hard)
Lords' Manor Private Quarters - Wooden Door (Hard)
Lever - Activate to open secret door
Lever (in barrel)
Wooden Door (Very Easy)
Wooden Door (Average) - use Castle Leyawiin Key
Alessia's Jewelry Box (Hard) - Ahdarji's Ring, Divining the Elder Scrolls
Quest: Ahdarji's Heirloom - return to Ahdarji
Warrior book
Steward's and Healer's Private Quarters
2920, Morning Star (v1) book
Wooden Door (Very Easy)
(13.2) Five Riders Stables
Lerexus Callidus (Imperial Legion Soldier)
? Quest: Raid on Greyland - get Lonavo's Ring
Atahba
Five Riders Stable
Cat-Face - sells Paint Horse for Gold x500
(13.3) Greyland
Greyland
Kylius Lonavo
(13.4) Water's Edge
Nirnroot Plant
Goblins
Quest: Infiltration - kill the goblins to be transported to Modryn Oreyn
Marcel Amelion
Quest: Infiltration - return to Modryn Oreyn
Biene Amelion's House
Biene Amelion (Brusef Amelion's Grandaughter)
Quest: Amelion's Debt - get Brusef Amelion's Sword and Cuirass
Give Her: Gold x1000 or Brusef Amelion's Sword, Brusef Amelion's Cuirass
Quest: Amelion's Debt - return to Burz gro-Khash
Eduard Retiene's House
Eduard Retiene
Jolie Retiene
Marie Alouette's House
Marie Alouette
(13.5) Amelion Tomb
Nirnroot Plant
Amelion Tomb (Part 1)
Brusef Amelion's Gauntlets (by rock fall)
Brusef Amelion's Boots (by Coffin)
Pull Rope - Activate Pull Rope to lower Rock Wall
Rock Wall
Brusef Amelion's Shield (behind battered crate just past Wood Door)
Sarcophagus Chamber
Brusef Amelion's Cuirass (on Coffin)
Brusef Amelion's Greaves (in corner)
Brusef Amelion's Sword (Ceremonial)
Amelion Tomb (Part 2)
Brusef Amelion's Helmet (behind Chest)
(13.6) Bogwater (Camp)
Scar-Tail - Iron Longsword, Argonian Heart
Quest: The Renegade Shadowscale - take Argonian Heart to Teinaava
Dead Argonian Agent - Argonian Heart
Hollowed-Out Rock - Gold x300
(13.7) Arpenia (Ayleid Ruin)
Arpenia
Modryn Oreyn (after meeting him in Leyawiin Fighter's Guild)
Quest: Azani Blackheart - go to Atatar
Floor Switch - stand on it to lower secret wall
(13.8) Atatar (Ayleid Ruin)
Atatar
Modryn Oreyn (after meeting him at Arpenia)
Quest: Azani Blackheart - kill Azani Blackheart
Atatar Haelia Dagon
Welkynd Stone
Varla Stone Cage x3 - Varla Stone
Push Block - Activate to lower Iron Gate
Iron Gate
(from Atatar Haelia Anga)
Push Block - Activate to raise Varla Stone Cage
Atatar Haelia Anga
Push Block - Activate to lower Iron Gate
Iron Gate
Atatar Loria
Azani Blackheart - Blackheart's Ring, Sinweaver
Quest: Azani Blackheart - get Blackheart's Ring, speak to Modryn Oreyn
Reward: Fame +1
(13.9) Forsaken Mine
Nirnroot Plant
Forsaken Mine
Corpses of Ariente, Ashtus Chenius, Cartrus Gavinius, Cargas Laftrius,
Mattius Wotrus, Lashana
Corpse of Blackwood Company Member
Forsaken Mine Lost Passages
Rock Wall - Activate
Corpse of Eduard Hodge
Corpse of Viranus Donton - A Bloody Journal
Quest: Trolls of Forsaken Mine - return to Modryn Oreyn
(13.10) Fort Blueblood
Fort Blueblood
Gate
Pull Lever - Activate to raise Gate
Fort Blueblood Halls
Marauder Warlord - Fort Blueblood Key
Old Wooden Door - use Fort Blueblood Key
Manduin's Coffin - Manduin's Amulet
Quest: Leyawiin Recommendation - return to Dagail
Kalthar - Kalthar's Key
Old Wooden Door - use Kalthar's Key
Old Wooden Door to Fort Blueblood - use Fort Blueblood Key
(13.11) Darkfathom Cave
Darkfathom Cave
Shrine to Sheogorath - Drop Staff of the Everscamp at the alter
Quest: Whom Gods Annoy - return to Rosentia Gallenus
(13.12) Fort Teleman
Nirnroot Plant
Fort Teleman
Fort Teleman Order of the Black Rose
Corpse of Irlav Jarol - Bloodworm Helm
Quest: The Bloodworm Helm - return to Hannibal Traven
Old Wooden Door to Fort Teleman - unlocked once you have Bloodworm Helm
(13.13) Mouth of the Panther
Emma May Upper Deck (cargo ship)
Log of the Emma May
Emma May Captain's Cabin
Emma May Mid Deck
Emma May Lower Deck
Gable the Traitor - Small Key
Wooden Door - use Small Key
Shackled Skeleton - Activate with Small Key
Grantham Blakeley's Map
Quest: The Forlorn Watchman - Find treasure chest near Black Dog Camp
Reward: Fame +1
(13.14) Veyond (Ayleid Ruin)
Veyond
Veyond Mathmalatu
Floor Switch - stand on it to lower Iron Gate
Iron Gate
Press Block - Activate to lower Iron Gate
Iron Gate
Press Block - Activate to lower Iron Gate
Iron Gate
Veyond Bangrara
Welkynd Stone x2
Press Block - Activate to lower Iron Gates
Iron Gate x7
Veyond Gandrasel
Varla Stone x3
(13.15) Welke (Ayleid Ruin)
Welke
Floor Switch - stand on it to lower secret wall
Welke Ceyede
Welkynd Stone
Floor Switch - stand on it to lower secret wall
Floor Switch - stand on it to lower secret wall
Welke Edesel
Welkynd Stone x6
Varla Stone
Ayleid Statue
(13.16) Telepe (Ayleid Ruin)
Shezarr Stone (north)
Telepe
Black Brugo - Black Brugo's Key, Black Bow</pre><pre id="faqspan-5">
Quest: Knights of the White Stallion - return to Marius Caro
Alonzo (Black Bow Bandit) - Black Bow
Roxy Aric (Black Bow Bandit) - Black Bow
Push Block - Activate to lower Iron Gate
Iron Gate
Ayleid Coffer (Average) - Handwritten Note, Gold x300 (Brugo's take)
(13.17) White Stallion Lodge
Nirnroot Plant (near jetty)
Nirnroot Plant (north)
White Stallion Lodge - Door (Hard) - use White Stallion Lodge Key
(13.18) Redwater Slough (Cave)
Redwater Slough
Chest - Redwater Slough Key
Wood Door (Very Hard) - use Redwater Slough Key
Hindaril - Ashes of Hindaril
Quest: Vampire Cure - return to Melisande
(13.19) Nocturnal Shrine (Night Mistress)
Mor gra-Gamorn
Quest (L10): Nocturnal - go to Shrine of Nocturnal
Francine Velain, Dhola
Shrine of Nocturnal - Activate
Quest: Nocturnal - speak to Decentius Opsius
Reward: Skeleton Key, Fame +1
(13.20) The Drunken Dragon Inn
The Drunken Dragon Inn
Andreas Draconis MERCHANT
Quest: Next of Kin - kill Sibylla Draconis
(13.21) Sheogorath's Shrine (the Madgod, Grove of Madness)
Wayshrine of Stendarr (east)
Ferul Ravel
Quest (L2): Sheogorath - bring Lettuce, Lesser Soul Gem, Yarn to Shrine
of Sheogorath
Angalsama, Ortis, Gregory Arne, Beewos
Shrine of Sheogorath - Activate with Lettuce, Lesser Soul Gem, Yarn
Quest: Sheogorath - speak to Ri'Bassa about K'Sharra prophecy
Reward: Wabbajack, Fame +1
(13.22) Border Watch (Khajiit Community)
Tsramla
Zabhila
Sheep x6
Cooking Pot - Activate with Olroy Cheese
Quest: Sheogorath - put Rat Poison in Feeding Trough
Rat Poison (put down by Ri'Bassa after rats turn up)
Feeding Trough - Activate with Rat Poison
Quest: Sheogorath - go to center of town, return to Shrine of Sheogorath
Border Watch Inn
S'thasa MERCHANT
Display Case (Very Hard) - Olroy Cheese
Quest: Sheogorath - put Olroy Cheese in Cooking Pot
Note: Blue Cheese, Cheddar Cheese and Marble Cheese are not ingredients
Nirnroot Plant
J'Riska's House
J'riska
Ri'bassa's House
Ri'Bassa (Shaman)
Persuade: ask about Three Signs
Plague of Vermin, Plague of Famine, Plague of Fear
Quest: Sheogorath - steal Olroy Cheese after 11pm
M'dasha's House
M'dasha
Tsalajma's House
Tsalajma
M'dirr's House
M'dirr
(13.23) Fort Bulwark #
# Fort Bulwark (Part 1)
# Conjurer's Note
# Turn Handle - Activate to open Gate (1)
# Turn Handle - Activate to open Gate (2) and lower Drawbridge (1)
# Floor Switches - Activate Left, Middle, Right, Left to open Gate (3)
# Turn Handle (reached from Fort Bulwark Part 3) - Activate to open Gate (4)
# Fort Bulwark (Part 2)
# Turn Handle - Activate to open Gate
# Sir Thedret
# Quest: Wisdom of the Ages - turn the Stone Guardians to face inwards.
# Conjurer's Note
# Turn Handle - Activate to lower Drawbride (1)
# Turn Handle - Activate to lower Drawbride (2)
# Turn Handle x4 - Activate to rotate Stone Guardian's to open secret door
# Fort Bulwark (Part 3)
# Chest (Center) - Rodgar's Goblet or Rodgar's Sword or Rodgar's Hammer or
# Rodgar's Helm or Rodgar's Book or Rodgar's Stone or Rodgar's Skull or
# Rodgar's Gem
# Quest: Wisdom of the Ages - get an item from the Chest then stand on the
# floor switch and look around the room. An object will appear in front
# of one of the Stone Guardians, as follows clockwise, Stone, Helm,
# Goblet, Sword, Book, Hammer, Skull, Gem. Place the right items in the
# right chests to open secret door.
# Shield of the Crusader
# Reward: Fame +1
(13.x) The Drunken Dragon Inn
The Drunken Dragon Inn
(13.x) Blankenmarch
Hanz gro-Hubrag's House
Floyd Nathan's House
Philip Franc's House
(13.x) Fort Redwood
Fort Redwood
(13.x) Fort Doublecross
Fort Doublecross
(13.x) Fort Nomore
Nirnroot Plant (north near jetty)
Nirnroot Plant x2 (north near bridge)
Fort Nomore
(13.x) Undertow Cavern
Nirnroot Plant (east on small island)
Undertow Cavern
(13.x) Onyx Caverns
Nirnroot Plant x3 (far north near swamp)
Onyx Caverns
(13.x) Fieldhouse Cave
Nirnroot Plant (north east near swamp)
Nirnroot Plant (east near swamp)
Nirnroot Plant (south east near swamp)
Nirnroot Plant (south near swamp)
Nirnroot Plant (west near swamp)
Fieldhouse Cave
(13.x) Shattered Scales Cave
Shattered Scales Cave
(13.x) Kindred Cave
Kindred Cave
(13.x) Bloodrun Cave
Bloodrun Cave
(13.x) Rockmilk Cave
Rockmilk Cave
(13.x) Reedstand Cave
Nirnroot Plant
Nirnroot Plant x2 (on south east island)
Nirnroot Plant (near south east island)
Nirnroot Plant x3 (in the rocks north east other side of river)
Reedstand Cave
(13.x) Haunted Mine
Magnus Stone (east)
Haunted Mine
(13.x) Barren Mine
Reman Rune Stone (north west)
Barren Mine
(13.x) Marsh-Punk Camp
(13.x) Black Dog Camp
(13.x) Seran Camp
==============================================================================
(14) Cyrodiil
Nirnroot Plant x2 (on island north of Leyawiin)
Nirnroot Plant (on island with ruin south of County Bravil)
(14.1) Coast Guard Station
Nirnroot Plant
Nirnroot Plant (near jetty)
==============================================================================
(15) Topal Bay
Nirnroot Plant x3 (south west coast)
Nirnroot Plant (south east coast)
Nirnroot Plant x2 (on south east island)
Nirnroot Plant (near south east island)
(15.1) Fisherman's Rock
Nirnroot Plant
Mazoga the Orc (after leading her there)
Quest: Mazoga the Orc - return to Count Marius Caro
Mogens Wind-Shifter, Mensa Selas, J'Baasha, Ayisha
(15.2) Tidewater Cave
Serpent Stone (east)
Nirnroot Plant
Tidewater Cave
Kalperklan Troll x3 - Troll Fat, Calipers x7
Eye of Nocturnal
Quest: Nocturnal - return to Shrine of Nocturnal
(15.3) Fort Redman
Nirnroot Plant x2 (on island to the west)
Nirnroot Plant (north)
Ritual Stone (east)
Coffin - Dead Drop Orders #5, Alval Uvani's Schedule, Gold x500
Reward: Infamy +1
Quest: A Matter of Honor - kill Alval Uvani
(15.4) Deepscorn Hollow #
Nirnroot Plant x2 (on island)
Nirnroot Plant (near island)
# Sealed Trap Door to Deepscorn Cloister (after exiting Deepscorn Cloister)
# Deepscorn Hollow - Wood Door - use Deepscorn Hollow Key
# Quest: Deepscorn Hollow - read Greywyn's Journal
# Greywyn's Journal
# Quest: Deepscorn Hollow - speak to Rowley Eardwulf
# Greywyn's First Cache (sack) - Gold x2000
# Victim's Loot Chest
# (after you have bought the Deepscorn Garden of Venomgrowth)
# Chokeberry Vine - Chokeberry
# Elf Cup - Elf Cup Cap
# Fennel - Fennel Seeds
# Ginseng Plant - Ginseng
# Milk Thistle - Milk Thistle Seeds
# Morning Glory - Morning Glory Root Pulp
# Nightshade Plant - Nightshade
# Stinkhorn - Stinkhorn Cap
# Wisp Stalks - Wisp Stalk Caps
# (after you have bought the Deepscorn Storage Area)
# Greywin's Poison Supply (chest)
# (after you have bought the Deepscorn Dark Minion)
# Dark Minion - ask to Murder in the name of Sithis
# Reward (in one week in Victim's Loot Chest): Infamy +1
# Deepscorn Cloister
# Font of Renewal - cure Vampirism
# Greywyn's Second Cache (underwater near Font of Renewal) - Gold x2000
# Purgeblood Crystal Formation x3 - Purgeblood Salts
# Greywyn's Third Cache (near A Rusty Door) - Gold x1000
# Trap Door to Topal Bay
# (after you have bought the Deepscorn Cattle Cell)
# Deepscorn Prisoner (sleeping) - for feeding
# Deepscorn Bastion
# (after you have bought the Deepscorn Bedroom Area)
# Greywyn's Armoire - Raiment of the Crimson Scar
# Sleeping Coffin
# Nirnroot
# (after you have bought the Deepscorn Study Area)
# Sacred Witness book
# Sithis book
# The Gold Ribbon of Merit book
# Rislav the Righteous book
# Immortal Blood book
# Deepscorn Shrine
# Greywyn's Final Cache (sack) - Gold x3000
# Ichor Basin - Activate Shrine to Sithis with Ichor of Sithis
# Unusual Box - Crimson Eviscerator
==============================================================================
(16) Realm of Mehrunes Dagon
(16.1) Plane of Oblivion (The Blood Feast)
Oblivion Gate to the Gold Coast
Ilend Vonius (Kvatch Guard)
Quest: Breaking the Siege of Kvatch - speak to Menien Goneld
War Gate
Sump of Misery
Desolate Well
Corpse Masher - Activate to raise
Ascension Call - Activate to call Corpse Masher
Blood Fountain
Blood Well
Corpse Masher - Activate to raise
Ascension Call - Activate to call Corpse Masher
Blood Fountain
Geared Batten - Activate to open War Gate
Meat Harbor
Badly Damaged Corpse Masher
Reapers Sprawl
Menien Goneld
Quest: Breaking the Siege of Kvatch - get Sigil Keep Key
Dremora Sigil Keeper - Sigil Keep Key, Dremora Mace
Quest: Breaking the Siege of Kvatch - get Sigil Stone
Ascension Call - Activate to call Corpse Masher
Corpse Masher - Activate to lower
The Blood Feast
Magicka Essences x2
Runed Portal to The Blood Feast
Door to Sigillum Sanguis (Easy) - use Sigil Keep Key
Door to Sigillum Sanguis (Very Easy) - use Sigil Keep Key
Rending Halls
Blood Fountain
Citadel Hall
Corridors of Dark Salvation
Citadel Hall Door - use Sigil Keep Key
Citadel Hall Door - use Sigil Keep Key
Sigillum Sanguis
Blood Fountain
Magicka Essences
Sigil Stone - Activate to shut Oblivion Gate
Reward: Sigil Stone, Fame +1
Achievement: Closed an Oblivion Gate
Note: Once you shut this Oblivion Gate others will open around Cyrodiil
Quest: Breaking the Siege of Kvatch - speak to Savlian Matius
(16.2) Plane of Oblivion (The Fury Spike)
Oblivion Gate to The Jerall Mountains
The Fury Spike
Sigil Keeper - Sigil Key
Rending Halls
Corridors of Dark Salvation
Sigillum Sanguis - Door (Average) - use Sigil Key
Sigil Stone - Activate to shut Oblivion Gate
Reward: Sigil Stone, Fame +1
(16.3) Realm of Oblivion (The Chaos Stronghold)
Oblivion Gate to The Nibenay Basin
Fallen Knight of the Thorn (1 of 7)
Fallen Knight of the Thorn (3 of 7)
Farwil Indarys (Knight of the Thorn) - Knights of the Thorn Shield,
Indarys Signet Ring, Knights of the Thorn Medallion
Quest: The Wayward Knight - get Sigil Stone
Bremman Senyan (Knight of the Thorn) - Knights of the Thorn Shield,
Knights of the Thorn Medallion
Fallen Knight of the Thorn (4 of 7)
The Bowels (Part 1)
Fallen Knight of the Thorn (2 of 7)
The Bowels (Part 2)
Blood Well
The Chaos Stronghold
Rending Halls
Corridors of Dark Salvation
Sigillum Sanguis
Sigil Stone - Activate to shut Oblivion Gate
Reward: Sigil Stone, Fame +1
(16.4.1) Wastes of Oblivion (Portals of Natural Disaster)
Oblivion Gate
Eruption Gate
Landslide Gate
Tornado Gate
Tsunami Gate
Eruption
Ascension Call - Activate to call Corpse Masher
Corpse Masher - Activate to lower
Landslide Gate Control
The Cage Master - Activate to open cage
Landslide
Eruption Gate Control
Tornado
Tsunami Gate Control
The Cage Master - Activate to open cage
Tsunami
Tornado Gate Control
Earthquake
Hurricane
Ascension Call - Activate to call Corpse Masher
Corpse Masher - Activate to raise
Blood Fountain
Portals of Natural Disaster
Rending Halls
Corridors of Dark Salvation
Sigillum Sanguis
Sigil Stone - Activate to shut Oblivion Gate
Reward: Sigil Stone, Fame +1
(16.4.2) Wastes of Oblivion (The Claw Monolith)
Oblivion Gate
The Claw Monolith
Rending Halls
Dead Halls
Corridors of Dark Salvation
Sigillum Sanguis
Sigil Stone - Activate to shut Oblivion Gate
Reward: Sigil Stone, Fame +1
(16.4.3) Wastes of Oblivion (The Flesh Spire)
Oblivion Gate
War Gate
Nether Tunnels
Oblivion Cave
The Molten Halls
Spindle Shrine
Badly Damaged Corpse Masher
Spindle Shrine
Badly Damaged Corpse Masher
Blood Well
Ascension Call - Activate to call Corpse Masher
Corpse Masher - Activate to lower
Gate Control - Activate to open War Gate
Blood Well
Ascension Call - Activate to call Corpse Masher
Corpse Masher - Activate to lower
The Cage Master - Activate to open cage
Gate Control - Activate to open War Gate
The Flesh Spire
Rending Halls
Dead Halls
Citadel Hall Door (Very Hard)
Citadel Hall Door (Very Hard)
Corridors of Dark Salvation
Sigillum Sanguis
Sigil Stone - Activate to shut Oblivion Gate
Reward: Sigil Stone, Fame +1
(16.4.4) Wastes of Oblivion (The Dreaded Refuge)
Oblivion Gate
Blood Well
Worm Gut Channels
Molten Halls
Mire of Ash
The Red Gnash Channels
The Dreaded Refuge
Rending Halls
Sigillum Sanguis
Sigil Stone - Activate to shut Oblivion Gate
Reward: Sigil Stone, Fame +1
(16.4.5) Wastes of Oblivion (The Lust Keep)
Oblivion Gate
The Hate Tunnels
Mire of Ash
The Fume Vaults
The Scratch Paths
Blood Well
The Lust Keep
Rending Halls
Citadel Hall Door (Very Hard)
Citadel Hall Door (Very Hard)
Corridors of Dark Salvation
Sigillum Sanguis
Sigil Stone - Activate to shut Oblivion Gate
Reward: Sigil Stone, Fame +1
(16.4.6) Wastes of Oblivion (The Gore Steeple)
Oblivion Gate
The Gore Steeple
Corridors of Dark Salvation
Sigillum Sanguis
Sigil Stone - Activate to shut Oblivion Gate
Reward: Sigil Stone, Fame +1
(16.4.7) Wastes of Oblivion (The Brooding Fortress)
The Sorrow Keep
Halls of Eternal Twilight
The Sorrow Shrine
Halls of Shame
The Anguish Keep
Halls of Eternal Twilight
The Anguish Shrine
Halls of Shame
The Brooding Fortress
Rending Halls
Desolations End
Corridors of Dark Salvation
Sigillum Sanguis
Sigil Stone - Activate to shut Oblivion Gate
Reward: Sigil Stone, Fame +1
==============================================================================
(17) Realm of Peryite
Soul of Mirie
Soul of Maren the Seal
Soul of Kewan
Soul of Ilvel Romayn
Soul of Er-Teeus
Quest: Peryite - return to Shrine of Peryite
Magic Portal to The Nibenay Valley
The Sightless Grotto (Part 1)
The Sightless Grotto (Part 2)
The Sightless Grotto (Part 3)
Blood Well
Corpse Masher - Activate to raise
Ascension Call - Activate to call Corpse Masher
Blood Fountain
Magicka Essences
==============================================================================
(18) Realm of Boethia
Brood Cage - Activate to open
Boethia's Chosen x9 (one of each race)
Quest: Boethia - return to Shrine of Boethia
Portal - Activate to travel to Shrine of Boethia
==============================================================================
(19) Realm of Sheogorath (Shivering Isles) $
(19.1) The Fringe
$ Door to Cyrodiil
$ Haskill (Chamberlain of Sheogorath)
$ Quest: A Door in Nibney - enter the Shivering Isles
$ Achievement: Tourist
$ Quest: Through the Fringe of Madness - go to Gates of Madness
$ Door to The Heartlands
$ Passwall
$ Felas Sarandas
$ Quest: Through the Fringe of Madness - speak to Jayred Ice-Veins
$ Shelden
$ Orc Adventurer Captain, Adventurer x4
$ Quest: Through the Fringe of Madness - speak to Dredhwen
$ Relmyna Verenim (at 12am) - drops Tear-filled handkerchief
$ Tear-filled handkerchief - Activate to get Relmyna's Tears x3
$ Quest: Through the Fringe of Madness - speak to Felas Sarandas
$ Gatekeeper - Key to Dementia, Key to Mania
$ Haskill (after killing Gatekeeper)
$ Quest: Through the Fringe of Madness - enter the Shivering Isles
$ Dementia Entrance to Gates of Madness - use Key to Dementia
$ Quest: Through the Fringe of Madness - speak to Sheogorath
$ Reward: Blessing of Dementia
$ Mania Entrance to Gates of Madness - use Key to Mania
$ Quest: Through the Fringe of Madness - speak to Sheogorath
$ Reward: Blessing of Mania
$ The Wastrel's Purse
$ Dredhwen MERCHANT
$ Quest: Through the Fringe of Madness - read Letter to Sheogorath
$ Letter to Sheogorath
$ Quest: Through the Fringe of Madness - spy on Relmyna Verenim at 12am
$ Nanette Don's House
$ Nanette Don (Relmyna Verenim's apprentice)
$ Shelden's House
$ Jayred's House
$ Jayred Ice-Veins
$ Quest: Through the Fringe of Madness - go to Gardens of Flesh and Bone
$ Gives You: Lockpick
$ Quest: Through the Fringe of Madness - kill the Gatekeeper
$ Gives You: Gatekeeper Bone Arrow x20
$ Xeddefen
$ Metal Door (Very Hard)
$ Push Button - open Secret Door
$ Xeddefen, Fane
$ Xeddefen Great Chamber - Needs a key
$ Gardens of Flesh and Bone
$ Gate (Very Easy)
$ Gatekeeper Skeleton
$ Quest: Through the Fringe of Madness - return to Jayred Ice-Veins
$ Wooden Door to Gardens of Flesh and Bone - Needs a key
(after becoming Duke/Duchess of Mania/Dementia)
$ Passwall
$ Golden Saint Soldier x4
$ Aurig Desha
$ Quest: Retaking the Fringe - defend against Knight of Order x9
$ Quest: Retaking the Fringe - go to Xeddefen, Great Chamber
$ Quest: Retaking the Fringe - return to Sheogorath at Sheogorath's Palace
$ Statue of Sheogorath (near Entrance to Gates of Madness)
$ Relmyna Verenim (after choosing body parts)
$ Quest: Rebuilding the Gatekeeper - Activate Cistern of Substantiation
$ Reward: Summon Flesh Atronach Greater Power
$ Quest: Rebuilding the Gatekeeper - return to Sheogorath
$ Note: You can offer to swap places with her victims
$ Reward: Manacles of Pain, Exalted Pain
$ Cistern of Substantiation - Activate with body parts
$ Cistern of Substantiation - Activate with Dermis Membrane
$ Cistern of Substantiation - Activate with Blood Liqueur
$ Cistern of Substantiation - Activate with Osseous Marrow
$ Cistern of Substantiation - Activate with Essence of Breath
$ GateKeeper
$ Felas Sarandas - Order Priest's Robe, Nanette Don's Key
$ Xeddefen
$ Priest of Order - Xeddefen Key
$ Metal Door (Very Hard) - use Xeddefen Key
$ Xeddefen, Fane
$ Xeddefen, Great Chamber
$ Quest: Retaking the Fringe - kill Priest of Order
$ Shelden
$ Priest of Order
$ Quest: Retaking the Fringe - deactivate Obelisk of Order
$ Obelisk of Order - Activate with Heart of Order x3
$ Quest: Retaking the Fringe - return to Aurig Desha
$ Xeddefen, Felles
$ Xeddefen, Fales
$ Wooden Door to The Fringe
$ Gardens of Flesh and Bone - use Key to Sanctum and Gardens
$ Pull Pod - Activate to open Twisted Roots
$ (from Natatorium of Wound Bled Tears)
$ Pull Pod - Activate to open Twisted Roots
$ Pull Pod - Activate to open Twisted Roots
$ Conservatorium Corpusculum
$ Dermis Membrane
$ Quest: Rebuilding the Gatekeeper - get Osseous Marrow
$ Osseous Marrow
$ Quest: Rebuilding the Gatekeeper - get Essence of Breath
$ Caverns of Susurration
$ Essence of Breath
$ Quest: Rebuilding the Gatekeeper - get Blood Liqueur
$ Natatorium of Wound Bled Tears
$ Push Button (below Chest) - Activate to open Metal Door
$ Blood Liqueur
$ Quest: Rebuilding the Gatekeeper - return to Relmyna Verenim
(19.2) Gates of Madness
$ Gate to The Fringe
$ Dark Seducer Kiskedrig (Mazken)
$ Golden Saint Aurgezel (Aureal)
$ (outside The Fringe near Xeddefen)
$ Crystal Chest - open with Heart of Order
(19.3) New Sheoth, Crucible (Demented District)
$ Ushnar gro-Shadborgob
$ Quest: Ushnar's Terror - speak to Bhisha
$ Reward: Ushnar's Skinned Hound
$ Bhisha (Khajiit Beggar)
$ Quest: Ushnar's Terror - give him Gold x100 to move to Bliss
$ Hirrus Clutumnus
$ Quest: Final Resting - meet him after dark
$ Quest: Final Resting - kill him then go to Hirrus Clutumnus' House
$ Reward: Hirrus Clutumnus's Key
$ Bolwing (Beggar)
$ Quest: The Fork of Horripilation - go to Longtooth Camp
$ Caldana Monrius
$ Give Her: Skooma
$ Reward: Shears or Tongs
$ Quest: The Lady of Paranoia - torture her, follow Ma'zaddha at 1:30am
$ Note: ask Herdir to return to the palace
$ Gloorolros
$ Yngvar Doom-Sayer
$ Dark Seducer Guard
$ (above Sickly Bernice's Taphouse)
$ Box (Average) - Liturgy of the Duelists
$ (around 1:45am, after speaking with Caldana Monrius)
$ Nelrene and Ma'zaddha
$ Quest: The Lady of Paranoia - speak to Ma'zaddha again
$ Quest: The Lady of Paranoia - go to Ma'zaddha's House in a few hours
$ Brithaur's House
$ Brithaur
$ Quest: Brithaur - get Flawless Pearls x5
$ Give Him: Flawless Pearls x5
$ Quest: Brithaur - return to Earil
$ Hirrus Clutumnus' House (Easy) - use Hirrus Clutumnus's Key
$ Hirrus Clutumnus' House Upstairs (Very Easy) - use Hirrus Clutumnus's Key
$ Jewelry Box - Ring of Happiness, Hirrus Clutumnus's Will
$ Ma'zaddha's House
$ Ma'zaddha (Duelist)
$ Quest: The Lady of Paranoia - torture him, speak to Caldana Monrius
$ (a few hours after overhearing Nelrene and Ma'zaddha)
$ Corpse of Ma'zaddha - Ma'zaddha's Cupboard Key, Ma'zaddha's Key
$ Quest: The Lady of Paranoia - open Cupboard upstairs
$ Ma'zaddha's House Upstairs
$ Cupboard - Ma'zaddha's Crinkled Note, Nelrene's Ceremonial Shortsword
$ Quest: The Lady of Paranoia - speak to Nelrene
$ Muurine's House
$ Muurine (Duelist) - Duelist's Key, Muurine's Key, Liturgy of the Duelists
$ Quest: The Lady of Paranoia - return to Syl
$ Muurine's House Upstairs
$ Uncle Leo
$ Things Found
$ Ahjazda MERCHANT
$ Quest: The Coming Storm - get Amulet of Disintegration, Calming Pants,
$ Ring of Desiccation
$ Reward: Ahjazda's Paranoia Greater Power
$ Note: you can buy the items back from her
$ Things Found Upper Floor
$ Earil's Mysteries
$ Earil MERCHANT, SPELLS
$ Quest: Brithaur - speak to Brithaur and get him to stop stealing
$ Reward: Gold x450
$ Earil's Mysteries Upper Floor
$ Museum of Oddities
$ Una Armina
$ Quest: The Museum of Oddities - find oddities
$ Give Her: Blind Watcher's Eye
$ Reward: Gold x200
$ Give Her: Soul Tomato
$ Reward: Gold x350
$ Give Her: Two-Headed Coin/Two-Headed Septim
$ Reward: Gold x150
$ Give Her: Hound's Tooth Key
$ Reward: Gold x120
$ Give Her: Pelvis of Pelagius III
$ Reward: Gold x250
$ Give Her: Deformed Swamp Tentacle
$ Reward: Gold x180
$ Give Her: Mute Screaming Maw
$ Reward: Gold x200
$ Give Her: Shoegorath- Shaped Amber
$ Reward: Gold x300
$ Ring of Desiccation
$ Quest: The Coming Storm - give to Ahjazda
$ Note: you can return it but there is no reward
$ Gatekeeper's Arm
$ Cutter's Weapons
$ Cutter MERCHANT, REPAIR, RECHARGE - mentions other smith
$ Gives You: Madness Ore Materials List
$ Quest: The Antipodean Hammer - ask about Madness Ore and Magical Items
$ Reward: Will forge Madness Armor and Weapons
$ Cutter's Weapons Upstairs
$ Sickly Bernice's Taphouse
$ Sickly Bernice MERCHANT
$ Quest: A Liquid Solution - go to Knotty Bramble and get Aquanostrum
$ Gives You: Bernice's Empty Flask
$ Quest: A Liquid Solution - give her Aquanostrum Flask
$ Reward: Circlet of Verdure
$ Note: later she will ask you to get some more Aquanostrum
$ Reward: Gold x450
$ Sickly Bernice's Taphouse Guest Rooms
$ Caldana Monrius' House
$ Ushnar gro-Shadborgob's House
$ Ushnar's House Upstairs
$ Sacellum Arden-Sul
$ Dervenin (High Priest of Mania)
$ Quest: The Cold Flame of Agnon - light the Torch for Mania
$ Achievement: Honored Madman
$ Reward: Raiment of Arden-Sul
$ Quest: Ritual of Accession - speak to Sheogorath
$ Quest: Ritual of Accession - speak to Arctus
$ Arctus (High Priest of Dementia)
$ Quest: The Cold Flame of Agnon - light the Torch for Dementia
$ Achievement: Honored Madman
$ Reward: Raiment of Intrigue
$ Quest: Ritual of Accession - speak to Sheogorath
$ Quest: Ritual of Accession - return to Sheogorath
$ Fire Gate - opened when you light the torch
$ Altar of Arden-Sul
$ Quest: Ritual of Mania - Activate with Thadon's Blood
$ Quest: Ritual of Mania - speak to Sheogorath
$ Quest: Ritual of Dementia - Activate with Syl's Heart
$ Quest: Ritual of Dementia - speak to Sheogorath
$ (after lighting the torch)
$ Sheogorath
$ Quest: Ritual of Accession - speak to Dervenin
$ Quest: Ritual of Accession - Ritual of Mania or Ritual of Dementia
$ Quest: Ritual of Mania - speak to Wide-Eye
$ Reward: Ring of Lordship, Summon Golden Saint Greater Power
$ Achievement: Duke Mania
$ Quest: Ritual of Dementia - speak to Kithlan
$ Reward: Ring of Lordship, Summon Dark Seducer Greater Power
$ Achievement: Duke Dementia
$ Quest: Retaking the Fringe - return to Passwall
(19.4) New Sheoth, Bliss (Manic District)
$ Big Head
$ Quest: The Fork of Horripilation - speak to Bolwing
$ Gives You: Big Head's Charm
$ Quest: The Fork of Horripilation - give him Fork of Horripilation
$ Reward: Blade +1 or Sneak +1 or Alchemy +1
$ Fimmion (Beggar)
$ Quest: The Coming Storm - get Sweetroll (from Dumag gro-Bonk)
$ Reward: Calming Pants
$ Quest: The Coming Storm - give to Ahjazda
$ Amiable Fanriene
$ Quest: Falling Awake - speak to Uungor
$ Reward: Burst of Might scroll
$ Uungor
$ Quest: Falling Awake - return to Amiable Fanriene
$ Rendil Drarara
$ Thaedil
$ Orinthal
$ Golden Saint Guard
$ The Choosy Beggar
$ Raven Biter MERCHANT
$ Pad-Ei
$ Sheer Meedish
$ Common Treasures
$ Tilse Areleth MERCHANT
$ Common Treasures Upstairs
$ The Missing Pauldron
$ Dumag gro-Bonk MERCHANT, REPAIR, RECHARGE
$ Gives You: Amber Materials List
$ Quest: The Antipodean Hammer - ask about Amber and Magical Items
$ Reward: Will forge Amber Armor and Weapons
$ Tove the Unrestful's House
$ Tove the Unrestful's House Upstairs
$ Tove the Unrestful
$ Quest: Work is Never Done - get Calipers and Tongs (over 100 in total)
$ Reward: Gold x5 for each one
$ Books of Bliss
$ Sontaire MERCHANT
$ Books of Bliss Upstairs
$ Amiable Fanriene's House
$ Amiable Fanriene's House Upstairs
$ Rendil Drarara's House
$ Rendil Drarara's House Upstairs
$ Big Head's House
$ Big Head's House Upstairs
$ Thaedil's House
$ Orinthal's House
(19.5) New Sheoth, New Sheoth Palace
$ Palace Grounds
$ (after getting Staff of Sheogorath)
$ Priest of Order
$ Obelisk of Order x2 - Activate with Heart of Order x3 to shut them down
$ Jyggalag (Daedric Prince of Order)
$ Achivement - Madgod
$ Quest: The Prince of Madness - speak to Haskill
$ Greenmote Silo (only after starting Ritual of Mania quest)
$ Quest: Ritual of Mania - get Greenmote x2
$ Greenmote Pile - Greenmote
$ Quest: Ritual of Mania - poison Thadon's Meal and Thadon's Wine
$ Sheogorath's Palace
$ Sheogorath (Madgod, Prince of Madness, Lord of the Never-There)
$ Reward: Charity of Madness
$ Achievement: Aspirant
$ Gives You: Manual of Xedilian, Attenuator of Judgment
$ Quest: A Better Mousetrap - read Manual of Xedilian
$ Reward: Map Marker added
$ Quest: A Better Mousetrap - go to Xedilian
$ Quest: Understanding Madness - summon Haskil
$ Gives You: Summon Haskil Lessor Power
$ Quest: Understanding Madness - summon Haskil again
$ Quest: Addiction - speak to Thadon
$ Quest: The Lady of Paranoia - speak to Syl
$ Quest: Understanding Madness - become Courtier of Mania and Dementia
$ Achievement: Madman
$ Reward: Honored Madman/Madwoman rank
$ Quest: The Cold Flame of Agnon - speak to Vika and Chuna at Cylarne
$ Quest: Rebuilding the Gatekeeper - speak to Relmyna Verenim at Xaselm
$ Achievement: Regent
$ Quest: The Helpless Army - speak to Dark Seducer Messenger
$ Quest: Symbols of Office - speak to Haskil
$ Haskill
$ Quest: Symbols of Office - speak to Dyus
$ Gives You: Knifepoint Crystal, Map Marker added
$ Quest: The Roots of Madness - go to The Fountainhead
$ Gives You: Manipulate Weather Greater Power, Sheogorath's Protection
$ Lessor Power
$ Defend The Realm: attend to any duties Haskil gives you
$ Reward: Gold x1000
$ Dark Seducer Messenger (arrives when you start The Helpless Army quest)
$ Quest: The Helpless Army - speak to Adeo
$ Font of Madness - Activate with Incomplete Staff of Sheogorath
$ Reward: Staff of Sheogorath
$ Note: Activate Font of Madness to recharge Staff of Sheogorath
$ Golden Saint
$ Quest: The End of Order - speak to Aurmazl Zudeh
$ Aurmazl Zudeh
$ Quest: The End of Order - kill Jyggalag
$ (after killing Jyggalag)
$ Shegorath's Regalia
$ Sword of Jyggalag
$ Golden Saint Escort - will follow you
$ Dark Seducer Escort - will follow you
$ Court Healer - will heal and restore you
$ Dancer - ask Haskill to send for her
$ (after completing quests)
$ Replica Gatekeeper Head (Through the Fringe of Madness)
$ Focus Crystal (Baiting the Trap)
$ Chalice of Reversal (Addiction)
$ The Inquisitor's Cage (The Lady of Paranoia)
$ Ulfri's Helmet or Kaneh's ? (The Cold Flame of Agnon)
$ Thadon's Blood (Ritual of Mania) or Syl's Heart (Ritual of Dementia)
$ Knight of Order Helmet (Retaking the Fringe)
$ Replica Gatekeeper Weapon (Rebuilding the Gatekeeper)
$ The Chime of the Wellspring (The Helpless Army)
$ The Prophetic Deduction, Vol 34,857 (Symbols of Office)
$ Shard of Order (The End of Order)
$ The Fountainhead (Sheogorath's Private Sanctuary)
$ Gnarl Chrysalis - Activate to generate a tame Gnarl Cultivator
$ Priest of Order - Shard of Order (opens Root Doors and Hollowed Stumps)
$ Quest: The Roots of Madness - kill the Prists of Order poisoning the
$ Pool of Mania and Pool of Dementia
$ Minor Pool - Heal
$ Hollowed Stump - use Shard of Order to open
$ The Fountainhead, Pool of Mania
$ Gnarl Chrysalis - Activate to generate a tame Gnarl Cultivator
$ Priest of Order - Crystal Staff, Shard of Order
$ Thadon (if you killed Syl) - Diadem of Euphoria
$ Pool of Mania
$ The Fountainhead, Pool of Dementia
$ Gnarl Chrysalis - Activate to generate a tame Gnarl Cultivator
$ Priest of Order - Crystal Staff, Shard of Order
$ Syl (if you killed Thadon) - Nerveshatter
$ Pool of Dementia
$ Quest: The Roots of Madness - return to Font of Madness
$ House of Mania (Dining Area)
$ Thadon (Duke of Mania)
$ Quest: Addiction - speak to Wide-Eye
$ Give Him: Chalice of Reversal
$ Reward: Courtier of Mania
$ Wide-Eye (Duke Thadon's steward)
$ Quest: Addiction - get Chalice of Reversal
$ Persuade: ask about Felldew
$ Quest: Ritual of Mania - follow her at around 12pm to Greenmote Silo
$ Gundlar (Duke Thadon's chef)
$ (8pm after poisoning Thadon's Meal)
$ Corpse of Thadon - Thadon's Blood, Diadem of Euphoria, House Mania Key
$ Quest: Ritual of Mania - go to Altar of Arden-Sul
$ Halcyon Conservatory
$ Duke's Quarters (Very Hard)
$ Thadon's Meal - Activate with Greenmote
$ Thadon's Wine - Activate with Greenmote
$ Quest: Ritual of Mania - go to House of Mania at 8pm
$ House of Dementia
$ Syl (Duchess of Dementia)
$ Quest: The Lady of Paranoia - speak to Herdir, become Grand Inquisitor
$ Reward: Courtier of Dementia, Ruin's Edge
$ Herdir (Torturer)
$ Quest: The Lady of Paranoia - speak to Kithlan
$ Kithlan (Lady Syl's steward)
$ Persuade: ask about conspiracy
$ Quest: The Lady of Paranoia - speak to Anya Herrick
$ Quest: Ritual of Dementia - speak to Anya Herrick
$ Gives You: House Dementia Key
$ Anya Herrick (Lady Syl's courtier)
$ Quest: The Lady of Paranoia - torture her then speak to Ma'zaddha
$ Quest: Ritual of Dementia - go to Duchess' Quarters
$ Note: She will distract the two Dark Seducer Royal Guard's from the
$ Duchess' Quarters but you will need to sneak past the two guards
$ in the Private Gardens. Go at night down the right hand side.
$ Nelrene (Dark Seducer Guard)
$ Quest: The Lady of Paranoia - speak to Muurine
$ Private Gardens (use House Dementia Key)
$ Dark Seducer Royal Guard x2
$ (after finding Syl's Double)
$ Bust of Sheogorath - Wooden Door to Xirethard
$ Quest: Ritual of Dementia - get Syl's Heart
$ Duchess' Quarters (use House Dementia Key)
$ Dark Seducer Royal Guard x2
$ Corpse of Syl/Syl's Double
$ Quest: Ritual of Dementia - Activate Bust of Sheogorath
(19.6) Xirethard
$ Xirethard
$ Push Button - Activate to disable Hunger statues
$ Xirethard, Depths
$ Push Button (on statue column) - Activate to open secret door
$ Push Button - Activate to open secret door
$ Syl - Syl's Heart, Nerveshatter
$ Quest: Ritual of Dementia - go to Altar of Arden-Sul
$ Xirethard, Subterrane
$ Wooden Door to Realm of Sheogorath
(19.7) New Sheoth Graveyard
$ Vilval Telaram's Tombstone
$ Blaise Sette's Tombstone
$ Ranesta's Tombstone
$ Endarie's Tombstone
$ Helene's Tombstone
$ Vien Brenenus' Tombstone
$ Lob gro-Murgob's Tombstone
$ Meehn's Tombstone
(19.8) Cylarne
$ Vika (Dark Seducer Guard)
$ Chuna (Golden Saint Guard) - adds map marker for Brellach
$ Gives You: Cylarne Key
$ Quest: The Cold Flame of Agnon - speak to Mirel
$ Gate - open with Cylarne Key
$ Mirel (Golden Saint Lieutenant)
$ Quest: The Cold Flame of Agnon - explore Cylarne and the Underdeep,
$ speak to Aurmazl Kaneh and Grakedrig Ulfri then choose a side to help
$ Aurmazl Kaneh (Golden Saint Commander)
$ Altar of Rapture
$ (after lighting Altar of Despair and Altar of Rapture)
$ Shrine of the Flame of Agnon - Flame of Agnon
$ Quest: The Cold Flame of Agnon - go to Sacellum Arden-Sul
$ Cylarne, Underdeep
$ Cylarne
$ Stela (Dark Seducer Guard) - Dark Bow, Dark Mace, Dark Seducer Shield
$ Grakedrig Ulfri (Dark Seducer Commander)
$ Cylarne, Altar of Despair
$ Altar of Despair
(19.9) Dunroot Burrow
$ Elytra - Felldew
$ Barrier Membrane - Activate after consuming Felldew
$ (after getting Chalice of Reversal)
$ Obelisk of Order - Activate with Heart of Order x3 to shut it down
$ Priest of Order - Crystal Staff, Order Priest's Hood, Order Priest's Robe
$ Note: kill the Priest of Order or he will reactivate the Obelisk of Order
$ Dunroot Burrow
$ Dunroot Burrow, Kelp Fen
$ Dunroot Burrow, Drone Tunnels
$ Dunroot Burrow, Bramble Halls
$ Dunroot Burrow, Sanctum of Decadence
$ Joofy the Brown - Felldew
$ Chalice of Reversal
$ Quest: Addiction - return to Thadon
$ Wooden Door to Realm of Sheogorath - get Chalice of Reversal to unlock
(19.10) Knotty Bramble
$ Knotty Bramble
$ Pull Pod - Activate to open Twisted Roots
$ (from Knotty Bramble, Hatchery)
$ Pull Pod - Activate to open Twisted Roots
$ Knotty Bramble, Hatchery
$ Quest: A Liquid Solution - walk into pool near Grummite statue
$ Reward: Aquanostrum Flask
$ Quest: A Liquid Solution - return to Sickly Bernice
$ Knotty Bramble, Lost Crypt
$ Push Button (under Zealot Guardian) - Activate to open secret door
$ Lorenz Bog-Trotter's Skull - take it to Hill of Suicides
(19.11) Longtooth Camp
$ Jewelry Box - Fork of Horripilation
$ Quest: The Fork of Horripilation - return to Big Head
(19.12) Xedilian
$ Xedilian
$ Push Button - Activate to open Metal Gate
$ Push Button - Activate to open Metal Gate
$ Grummite Shaman Deathdealer - Crystal Staff - Focus Crystal
$ Quest: A Better Mousetrap - put Focus Crystal in Judgement Nexus
$ Judgement Nexus - Activate with Focus Crystal to open Metal Gate
$ Push Button - Activate to open trap door
$ Grummite Shaman Deathdealer - Crystal Staff - Focus Crystal
$ Quest: A Better Mousetrap - put Focus Crystal in Judgement Nexus
$ Judgement Nexus - Activate with Focus Crystal to open Metal Gate
$ Xedilian (Observation Room 1)
$ Kiliban Nyrandil (Dungeon Caretaker)
$ Grommok, Lewin the Rogue, Syndelius the Mage
$ Chamber of Conversation - Activate Gnarl Swarm or Giant Gnarl
$ Teleportation Pad to Xedilian (Observation Room 2)
$ Xedilian (Observation Room 2)
$ Chamber of Avarice - Activate Fire Trap or Drop Keys
$ Teleportation Pad to Xedilian, Halls of Judgement (Observation Room 1)
$ Xedilian (Reception Chamber)
$ Kiliban Nyrandil
$ Reward: Grommok's Journal, Dawnfang/Duskfang
$ Note: Dawnfang is replaced by a repaired and recharged Duskfang at 6pm
$ and Duskfang is replaced by Dawnfang at 6am. If you make 12 kills
$ it will be replaced by Dawnfang Superior/Duskfang Superior instead.
$ Recovery Chest - Talisman Abetment
$ Knight of the Order x3 - Heart of Order
$ Quest: Baiting the Trap - speak to Kiliban
$ Achievement: Citizen
$ Quest: Understanding Madness - speak to Sheogorath
$ Xedilian, Halls of Judgement
$ Grummite Shaman Deathdealer - Crystal Staff - Focus Crystal
$ Quest: A Better Mousetrap - put Focus Crystal in Judgment Nexus
$ Judgement Nexus - Activate with Focus Crystal to open Metal Gate
$ Quest: A Better Mousetrap - attune the Resonator of Judgment
$ Resonator of Judgment - Activate with Attenuator of Judgment
$ Quest: Baiting the Trap - open Teleportation Pad to Xedilian
$ Teleportation Pad to Xedilian (Observation Room 1)
$ Xedilian, Halls of Judgement (Observation Room 1)
$ Kiliban Nyrandil
$ Chamber of Anathema - Activate Raise the Dead or Ghost Illusion
$ Teleportation Pad to Xedilian (Reception Chamber)
(19.13) Fellmoor
$ Ranarr-Jo
$ Quest: Everything In Its Place - speak to Kishashi
$ Give Him: Old Spoon
$ Quest: Everything In Its Place - move things around in Cindanwe's House
$ and get Cindanwe's Notebook
$ Reward: Ring of Mind Shielding, The Warp in the West book
$ Kishashi - mentions Cindanwe
$ Gives You: Old Spoon
$ Quest: Everything In Its Place - take Old Spoon to Ranarr-Jo
$ Cindanwe
$ Gives You: Cindanwe's Notebook
$ Kishashi's House
$ Cindanwe's House (Easy)
$ Relan's House
$ Relan
(19.14) Xaselm
$ Xaselm
$ Push Button x4 - Activate to disable Hunger statues
$ Push Button - Activate to raise Metal Gate
$ Xaselm, Experiment Chambers
$ Push Button - Activate to raise Metal Gate
$ Hunger vs. Shambles
$ Push Button - Activate to raise Metal Gate
$ Week-old Blood, Project Hound's Blood - Day 7
$ Reptillian Appetite Conditioning
$ Metal Door - unlocked for Rebuilding the Gatekeeper quest
$ Xaselm, Corpse Pit
$ Wooden Door to Xaselm, Sanctum of Vivisection
(19.15) Xaselm Secret Entrance
$ Xaselm, Sanctum of Vivisection - use Key to Sanctum and Gardens
$ Relmyna Verenim
$ Quest: Rebuilding the Gatekeeper - get Dermis Membrane
$ Quest: Rebuilding the Gatekeeper - choose body parts
$ Quest: Rebuilding the Gatekeeper - go to Statue of Sheogorath
$ Gives You: Key to Sanctum and Gardens
$ Nanette Don
$ Unproductive Musings
$ (after getting mystical components)
$ Arm of Fire Shielding or Arm of Shock Shielding or Arm of Frost Shielding
$ Arm of Chopping or Arm of Slashing or Arm of Bashing
$ Helm of Power or Angry Mind
$ Heart of Wound Sharing or Heart of Spell Turning
$ Legs of Nimbleness or Legs of Fortitude
$ Breast of Life or Breast of Magic
(19.16) Pinnacle Rock
$ Adeo
$ Quest: The Helpless Army - rescue Dylora
$ Pinnacle Rock, Hall of Honor
$ Chime - Activate to shatter crystal door
$ Crystal Chest - Open with Heart of Order
$ Pinnacle Rock, Hall of Reverence
$ Push Button - Activate to open Metal Gate
$ Metal Door - unlocked when you free Dylora
$ Chime - Activate to shatter crystal cage
$ Dylora (Dark Seducer Captain)
$ Quest: The Helpless Army - go to the Wellspring of the Mazken
$ Pinnacle Rock, Hall of Devotion
$ Chime - Activate to shatter crystal door
$ Crystal Chest - Open with Heart of Order
$ Push Button - Activate to open Metal Gate
$ Pinnacle Rock, Font of Rebirth (Wellspring of the Mazken)
$ Push Button - Activate to open Metal Gate
$ Push Button - Activate to open Metal Gate
$ Push Button - Activate to open Metal Gate
$ Chime x4 - Activate to destroy Order crystals
$ Dylora
$ Reward: Dark Seducer Armor, Dark Seducer Helmet, Summon Dark Seducer
$ Achievement: Defender
$ Quest: Symbols of Office - speak to Sheogorath
$ Wooden Door to Pinnacle Rock, Hall of Honor - destroy crystals to unlock
(19.17) Knifepoint Hollow
$ Knifepoint Hollow
$ Ancient Door - Activate with Knifepoint Crystal to open
$ Dyus (of Mytheria) (Keeper of the Great Library of Jyggalag)
$ Quest: Symbols of Office - get Screaming Branch and Ciirta's Eye
$ Reward: Incomplete Staff of Sheogorath
$ Quest: Symbols of Office - return to Haskill
$ Note: You may want to speak to him again once you become Sheogorath
$ (from Knifepoint Hollow, Chantry)
$ Push Button - Activate to open secret door
$ Knifepoint Hollow, Chantry
$ Push Button - Activate to open Metal Gate
$ Push Button - Activate to open secret door
$ Gadeneri Ralvel's Skull - take it to Hill of Suicides
(19.18) Milchar
$ Milchar, Tieras
$ Wooden Door to Realm of Sheogorath
$ Milchar, Chatterhall
$ Ritual Torch (on pedestal near statue) - light all three pedestals
$ Diligence Crux - Amulet of Disintegration
$ Quest: The Coming Storm - give to Ahjazda
$ Wooden Door to Realm of Sheogorath
$ Milchar, Sufflex
$ Glass Display Case - Push Button - Activate Hunger Statue
$ Wooden Door to Realm of Sheogorath
$ Milchar, Xetrem
$ Limark's Skull - take it to Hill of Suicides
$ Wooden Door to Realm of Sheogorath
$ Milchar, Nexus
$ Root Door to Realm of Sheogorath
$ Grove of Reflection - unlocked after speaking to Dyus
$ Standing Stone - fight yourself
$ "Your Shadow" - Shadowrend (providing it is equipped)
$ Tree of Shades - Screaming Branch
$ Quest: Symbols of Office - speak to Ra'kheran
$ Push Button - Activate to open Secret Door
$ Teleportation Pad to Milchar, Nexus
(19.19) The Howling Halls
$ Howling Halls, Narthex
$ Apostle - Howling Chamber Key, Apostle Dagger, Apostle Robes
$ Alms Collection Chest - Gold x1000
$ Howling Halls, Congregation Chambers
$ Ra'kheran
$ Quest: Symbols of Office - get Apostle Dagger x3
$ Gives You: Apostle Robes to wear
$ Quest: Symbols of Office - follow him to Ciirta and get Ciirta's Eye
$ Glass Display (Very Hard) - Pelvis of Pelagius
$ Quest: The Museum of Oddities - take to Una Armina
$ Apostle Dagger (on top of cupboard)
$ Howling Halls, Antechamber
$ Metal Door (Very Hard) - use Howling Chamber Key
$ Apostle Dagger
$ Luminary Kaz - Luminary Robes
$ Ciirta - Greater Staff of Storms, Ciirta's Robes, Ciirta's Eye
$ Quest: Symbols of Office - return to Dyus
$ Chest (Very Hard) - use Ciirta's Key
$ Note: jump on the bookcase and climb up the beams for some treasure
(19.20) Vitharn
$ Vitharn Ghost Soldier, Vitharn Ghost Archer
$ Ghost Fanatic, Ghost Fanatic Archer
$ Quest: Ghosts of Vitharn - speak to Count Cirion's Ghost
$ Wooden Door to Vitharn Bailey
$ Vitharn Swamp
$ Vitharn Reservoir
$ Wooden Door to Vitharn Bailey
$ Vitharn Keep
$ Count Cirion's Ghost
$ Quest: Ghosts of Vitharn - get Desideratus' Doll
$ Quest: Ghosts of Vitharn - kill Devoted Ghost Fanatic
$ Gives You: Count Cirion's Helmet (Cursed - cannot be removed)
$ Desideratus' Doll
$ Quest: Ghosts of Vitharn - put in Brazier
$ Anglor's Ghost - mentions Prior Hloval Dreth
$ Press Button - Activate to open secret door
$ Dagger of Depletion
$ Quest: Ghosts of Vitharn - speak to Hloval Dreth's Ghost
$ Fall of Vitharn book
$ Bat gro-Orkul's Ghost (Warden of the Armory)
$ Quest: Ghosts of Vitharn - ask for Althel's Arrows
$ Metal Door (Very Hard)
$ Althel's Arrows
$ Quest: Ghosts of Vitharn - return to Althel's Ghost
$ Vitharn Bailey
$ Brazier - Activate with Desideratus' Doll
$ Quest: Ghosts of Vitharn - speak to Desideratus Annius's Ghost
$ Desideratus Annius's Ghost
$ Quest: Ghosts of Vitharn - get Dagger of Depletion
$ Hloval Dreth's Ghost
$ Give Him: Dagger of Depletion and he will drain your Magicka
$ Quest: Ghosts of Vitharn - speak to Althel's Ghost
$ Althel's Ghost
$ Quest: Ghosts of Vitharn - speak to Bat gro-Orkul's Ghost
$ Give Her: Althel's Arrows
$ Quest: Ghosts of Vitharn - speak to Count Cirion's Ghost
$ Devoted Ghost Fanatic
$ Quest: Ghosts of Vitharn - Count Cirion's Ghost appears
$ Reward: Count Cirion's Helmet, curse is lifted
$ Vitharn's Mausoleum - locked once the curse is lifted
$ Tomb (Count Vitraen)
$ Tomb (Countess Mawean)
$ Sealed Coffin (Count Cesrien Vitharn)
$ Sealed Coffin (Countess Jideen)
$ Sealed Coffin (Count Csaran Vitharn)
$ Sealed Coffin (Countess Sheen-In-Glade)
$ Brazier
(19.21) Hale
$ Tall-Trees-Falling
$ Tall-Trees-Falling's House
$ Halion's House
$ Halion (Poet)
$ Zoe Malene's House
$ Zoe Malene
$ Pyke (ex Knight of the Thorn)
$ Quest: To Help A Hero - get Pyke's Medallion
$ Reward: Thorn Shield
(19.22) Fetid Grove
$ Fetid Grove
$ Fetid Grove, Encampment
$ Chest - Pyke's Medallion
$ Quest: To Help A Hero - return to Pyke
(19.23) Highcross
$ Mirili Ulven - Persuade
$ Quest: Taxonomy of Obsession - get the ingredients from Mirili's List
$ Gives You: Mirili's List
$ Give Her: Alocasia Fruit, Aster Bloom Core, Blister Pod Cap, Gnarl Bark,
$ Hydnum Azure Giant Spore, Letifer Orca Digestive Slime, Screaming Maw,
$ Congealed Putrescence, Red Kelp Gas Bladder, Flame Stalk, Hound Tooth,
$ Black Tar, Fungus Stalk, Grummite Eggs, Hunger Tongue, Swamp Tentacle,
$ Elytra Ichor, Water Root Pod Pit, Rot Scale, Scalon Fin, Void Essence,
$ Bone Marrow, Thorn Hook, Watcher's Eye, Withering Moon, Worms Head Cap
$ Reward: Gold x10 for each
$ Quest: Taxonomy of Obsession - bring her a live Baliwog
$ Illusion L25: will sell you Mirili's Apprentice Command for Gold x500
$ Illusion L50: will sell you Mirili's Journeyman Command for Gold x1000
$ Illusion L75: will sell you Mirili's Expert Command for Gold x2000
$ Reward: Gold x620
$ Quest: Taxonomy of Obsession - bring her a live Elytra
$ Reward: Gold x595
$ Quest: Taxonomy of Obsession - bring her a live Gnarl
$ Reward: Gold x695
$ Quest: Taxonomy of Obsession - bring her a live Scalon
$ Reward: Gold x720
$ (after bringing them to Mirili)
$ Metal Gate (Hard)
$ Mirili's Baliwog
$ Mirili's Scalon
$ Metal Gate (Hard)
$ Mirili's Elytra
$ Mirili's Gnarl
$ Bruscus Dannus' House
$ Bruscus Dannus - mentions Mirili's Research
$ Runs-in-Circles' House
$ Runs-in-Circles (Beggar)
$ Mirili Ulven's House
(19.24) Split
$ J'zidzo, Atrabhi, Urul gro-Agamph, Jastira Nanus (Manic)
$ Quest: The Great Divide - speak to Horkvir Bear-Arm
$ Horkvir Bear-Arm (Manic)
$ Quest: The Great Divide - either get rid of Demented doubles
$ Reward: Gold x1200
$ Horkvir Bear-Arm (Demented) - Horkvir Bear-Arm's Key
$ Quest: The Great Divide - or get rid of Manic doubles
$ Reward: Gold x1200
$ (Manic Side)
$ J'zidzo's House
$ Jastira Nanus' House
$ Urul gro-Agamph's House
$ Horkvir Bear-Arm's House
$ (Dementia Side)
$ J'zidzo's House
$ J'zidzo (Demented)
$ Atrabhi (Demented) - Jzidzo's Key
$ Jastira Nanus' House
$ Jastira Nanus (Demented) - Jastira's Key
$ Urul gro-Agamph's House
$ Urul gro-Agamph (Demented) - Urul gro-Agamph's Key
$ Horkvir Bear-Arm's House
(19.25) Lost Time Camp
$ Deformed Swamp Tentacle (south)
$ Quest: The Museum of Oddities - take to Una Armina
(19.26) Corpserot Passage
$ Corpserot Prison
$ Evidence
$ Pull Pod - Activate to open Twisted Roots
$ Push Button - Activate to open Metal Gate
$ Mute Screaming Maw
$ Quest: The Museum of Oddities - take to Una Armina
(19.27) Aichan
$ Aichan Prison
$ Push Button - Activate to open Metal Gate
$ Evidence
$ Push Button - Activate to open Metal Gate
(19.28) Cann
$ Cann, The Great Hall
$ Cann, Amphitheater
$ Salonia Viria's Skull - take it to Hill of Suicides
$ Push Button - Activate to open Metal Gate
$ Cann, Halls of Tranquility
$ Cann, Arena
$ Push Button - Activate to open Metal Gate
$ Cann, Arena Substratum
$ Participant (Skeleton) - Scented Parchment
$ Participant (Beldring of the Felgourad Arena) - Perfumed Letter
$ Push Button - Activate to open trap door
$ Push Button - Activate to open Metal Gate
(19.29) Rotten Den
$ Rotten Den, Deadfall
$ Rotten Den, Precipice
$ Root Door to Rotten Den, Sanctum
$ Root Door to Rotten Den, Encampment
$ Rotten Den, Hollow
$ Rotten Den, Sanctum
$ M'desi's Skull (in square room) - take it to Hill of Suicides
$ Rotten Den, Encampment
$ Root Door to Rotten Den, Deadfall
(19.30) Hill of Suicides
$ Lorenz Bog-Trotter (Restless Soul) - get Lorenz Bog-Trotter's Skull
$ Reward: Spirit Blessing
$ Gadeneri Ralvel (Restless Soul) - get Gadeneri Ralvel's Skull
$ Reward: Spirit Blessing
$ Limark (Restless Soul) - get Limark's Skull
$ Reward: Spirit Blessing
$ Salonia Viria (Restless Soul) - get Salonia Viria's Skull
$ Reward: Spirit Blessing
$ M'desi (Restless Soul) - get M'desi's Skull
$ Reward: Spirit Blessing
$ Reward: Risen Flesh Greater Power
(19.31) Deepwallow
$ Erver Devani's House
$ Erver Devani - take Gadeneri Ralvel's Skull to Hill of Suicides
$ Reward: Gold x1200
$ Dulphumph gro-Urgash's House
$ Dulphumph gro-Urgash
$ Beelei's House
$ Beelei
(19.32) Ebrocca (Mausoleum of Malifant family from Highcross)
$ Ebrocca, Descenia
$ Metal Door (Very Hard)
$ Push Button - Activate to open secret door</pre><pre id="faqspan-6">
$ Push Button x18 - Activate to open trap door
$ Ebrocca, Duwane
$ Push Button x2 - Activate to open secret door
$ Push Button (on pillar) - Activate to release Gold and trap
$ Push Button (under Scalon Statue) - Activate to open Metal Gate
$ Push Button x2 (either side of Metal Gate) - Activate Scalon statue
$ Dead Wood Elf (Garwedh Malifant) - Sealed Correspondence
$ Ebrocca, Masse
$ Wooden Door to Ebrocca, Fiele
$ Dead Courier (Argonian) - Weathered Letter
$ Push Button - Activate statue
$ Chest - Ebrocca Sepechra Key
$ Ebrocca, Sepechra - use Ebrocca Sepechra Key
$ Clanfather Malifant (Ardwe) - resurrected after killing him once
$ Push Button - Activate to open inner Metal Gate
$ Push Button - Activate to open outer Metal Gate
$ Letter Draft - mentions a low-grade shock with strong restoration device
$ Brief Journal
$ Push Button (above bed) - Activate to open trap door
$ Push Button - Activate to open trap door
$ Ebrocca, Fiele
$ Push Button (by one lit torch) - Activate to open Metal Gate (1)
$ Push Button (by two lit torches) - Activate to open Metal Gate (2)
$ Dead Traveler - Love Letter
$ Push Button - Activate to open Metal Gate (1)
$ Wooden Door to Realm of Sheogorath
(19.33) Fain
$ Fain
$ Scroll
$ Glass Display - Gyub, Lord of the Pit
$ Push Button - Activate to open trap door
$ Dead Volunteer
$ Pull Pod - Activate to open Twisted Roots
$ Note: if you can't survive the fall you can just enter from the bottom,
$ the entrance is by the "u" in Mountains on the map.
(19.34) Xiditte
$ Xiditte
$ Push Button - Activate to open trap door
$ Arbiter's Log
$ Xiditte, Catacombs
$ Prison Door (Very Hard)
$ Zealot Guard - Xiditte Cell Key
$ Push Button x4 - Activate to line up Grummite statues
$ Push Button - Activate to fire lightning bolt, opening secret door
$ Crystal Chest - open with Heart of Order
(19.35) Xavara
$ Xavara
$ Push Button - Activate to raise Metal Gate
$ Push Button - Activate to open secret wall
$ Push Button (near bottom of pit) - Activate to open secret wall
(19.36) Blackroot Lair
$ Blackroot Lair
$ Blackroot Lair, Outer Encampment
$ Rickety Gate (Average)
$ Elder Gnarl Prisoner
$ Blackroot Lair, Channel
$ Rickety Gate (Average)
$ Elder Gnarl Prisoner
$ Rickety Gate (Average)
$ Elder Gnarl Prisoner
$ Blackroot Lair, Inner Encampment
$ Rickety Gate (Average)
$ Elder Gnarl Prisoner
$ Blackroot Lair, Tunnels
$ Rickety Gate (Average)
$ Elder Gnarl Prisoner
(19.37) Swampgas Hole
$ Swampgas Chasm
$ Pull Pod - Activate to open Twisted Roots
$ Pull Pod - Activate to open Twisted Roots
$ Swampgas Burrows
$ Swampgas Depths
(19.38) Knotbone Chamber
$ Knotbone Chamber
$ Knotbone Cavities
$ Knotbone Juncture
$ Knotbone Pipes
$ Knotbone Ruins
$ Knotbone Cellar
$ Root Door to Realm of Sheogorath
(19.39) Dire Warren
$ Dire Warren
$ Dire Warren, Subterrane
$ Alyssa (corpse) - Alyssa's Journal, Ly'ssane
$ Traelius - Traelius' Journal
$ Note: you may have to lower his disposition to get him to attack
(19.40) Brellach
$ Brellach, Hall of Honor - locked
(19.41) Hardscrabble Camp
(19.42) Puddlejump Camp
(19.43) Runoff Camp
(19.44) Backwash Camp
(19.45) Blood Bay Camp
(19.46) Breakneck Camp
(19.47) Frenzied Camp
(19.48) Inlet Camp
(19.49) Flooded Camp
(19.50) Dreamwalk Camp
(19.51) Camp Hopeful
(19.52) Camp Tall Trees
==============================================================================
= Appendix ===================================================================
==============================================================================
(A) Character Creation
- You can successfully play any Race and Class
- The maximum character level is normally 53 and this is dependant on your
chosen Classes Major Skills. By using the Oghma Infinium and getting quest
rewards that raise skills above 100 you could reach level 58 or higher.
- It is possible for all Attributes and Skills to reach at least 100,
although this is also dependant on your chosen Classes Major Skills and how
you level up.
______________________________________________________________________________
(A.1) Gender
Your gender effects your starting attributes and will change the way some
characters interact with you.
______________________________________________________________________________
(A.2) Race
Choose your race based on racial bonuses since Attributes can be altered as
you level up. Bonuses that do not provide a permanent effect can only be used
once per day.
RACIAL BONUSES
Argonian from Black Marsh
Water Breathing
Resist Poison +100% (not immunity)
Resist Disease +75%
Breton from High Rock
Dragon Skin (Shield +50 for 60s) (same as the Alteration spell Aegis)
Resist Magic +50% - reduces magic that includes a negative effect
Magicka +50
Dark Elf (Dunmer) from Morrowind
Ancestor Guardian (for 60s)
Resist Fire +75%
High Elf (Altmer) from Summerset Isle
Magicka +100
Resist Disease +75%
Resist Fire -25%
Resist Frost -25%
Resist Shock -25%
Imperial from Cyrodiil
Voice of the Emporer (Charm +30 for 30s on touch)
Star of the West (Absorb Fatigue +100 on touch)
Khajiit from Elsweyr
Eye of Night (Night-Eye for 30s)
Eye of Fear (Demoralize for 30s)
Nord from Skyrim
Woad (Shield +30 for 60s) (same as the Alteration spell Guard)
Resist Frost +50%
Nordic Frost (Frost dmg 50 pts)
Orc from Wrothfarian and Dragontail Mountains
Resist Magic +25% - reduces magic that includes a negative effect
Berserk (STR +37, AGI -75, Health +15, Fatigue +152 for 60s) - effects
reduced by 25% since it includes a negative effect
Note: Male Orc lastnames starts gro- and Female Orc surnames starts gra-
Redguard from Hammerfell
Adrenaline Rush (STR +50, AGI +50, END +50, SPE +50, Health +25 for 60s)
Resist Disease +75%
Resist Poison +75%
Wood Elf (Bosmer) from West Valenwood
Beast Tongue (Command Creature up to L5 for 60s)
Resist Disease +75%
ATTRIBUTES
All races start with a total of 320 attributes (Male/Female).
| STR INT WIL AGI SPE END PER LUC
---------|-------------------------------------------------------
Argonian | 40 40/50 30/40 50/40 50/40 30 30 50
Breton | 40/30 50 50 30 30/40 30 40 50
Dark Elf | 40 40 30 40 50 40/30 30/40 50
High Elf | 30 50 40 40 30/40 40/30 40 50
Imperial | 40 40 30/40 30 40/30 40 50 50
Khajiit | 40/30 40 30 50 40 30/40 40 50
Nord | 50 30 30/40 40 40 50/40 30 50
Orc | 45 30/40 50/45 35 30 50 30/25 50
Redguard | 50/40 30 30 40 40 50 30/40 50
Wood Elf | 30 40 30 50 50 40/30 30/40 50
SKILL BONUSES
All races get a total of 45 skill bonuses.
| Argo Bret Dark High Impe Khaj Nord Orc Redg Wood
--------------------|--------------------------------------------------
C Blade STR | 5 10 5 10 10
O Blunt STR | 5 5 5 10 10 10
M Hand to Hand STR | 5 5 10 5
B Armorer END | 5 10
A Block END | 5 10
T Heavy Armor END | 10 10 10 5
Athletics SPE | 10 5 5 10
--------------------|--------------------------------------------------
S Acrobatics SPE | 10 5 5
T Light Armor SPE | 5 5 5
E Marksman AGI | 5 10
A Security AGI | 10 5
L Sneak AGI | 5 10
T Mercantile PER | 10 5
H Speechcraft PER | 10
--------------------|--------------------------------------------------
Illusion PER | 5 5 5
M Alchemy INT | 5 5 5 10
A Conjuration INT | 10 5
G Mysticism INT | 5 10 5 10
I Alteration WIL | 5 10 5
C Destruction WIL | 10 10
Restoration WIL | 10 5
______________________________________________________________________________
(A.3) Birthsign
When choosing your birthsign consider that Attributes can be altered as you
level up and if all Attributes reach 100 the benefit is lost (except Health
gained from Endurance). The Atronach still remains the most powerful
birthsign. I recommend starting with The Warrior so that you can carry more,
then changing it before leaving the Sewers.
The Apprentice
Magicka +100 - bonus equivalent to Intelligence +50
Resist Magic -100%
The Lady
Willpower +10
Endurance +10 - up to an additional +13 to your final Health
The Mage
Magicka +50 - bonus equivalent to Intelligence +25
The Thief
Agility +10
Speed +10
Luck +10 - can reach 100 in all attributes by level 41 instead of level 50
The Atronach
Magicka +150 - bonus equivalent to Intelligence +75
Spell Absorption 50%
Stunted Magicka - only regain Magicka through absorption, Welkynd Stones and
potions.
The Lord
Blood of the North (Restore Health +6 for 15s) - restore up to 90 Health
Trollkin Curse (Resist Fire -25%)
The Lover
Lover's Kiss (Paralyze for 10s)
The Ritual
Mara's Gift (Restore Health +200)
Blessed Word (Turn Undead up to Level 25 for 30s)
The Serpent
Serpent Spell (Cure Poison, Dispel 90 pts, Fatigue -100, 3 damage for 20s)
The Shadow
Moonshadow (Invisible for 60s)
The Stead
Speed +20
The Tower
Tower Key (Open Average Lock)
Tower Warden (Reflect Damage +5% for 5s)
The Warrior
Strength +10
Endurance +10 - up to an additional +13 to your final Health
______________________________________________________________________________
(A.4) Class
If none of the predefined classes are exactly what you want then I recommend
creating a custom class. Suggestions for custom class names include Wizard,
Cleric, Paladin, Ranger, Fighter, Gladiator.
List of predefined classes with Specialization, Favored Attributes and Major
Skills.
| STR END SPE AGI PER INT WIS
| B B H A B H A A L M S S M S I A C M A D R
| l l a r l e t c i a e n e p l l o y l e e
| a u n m o a h r g r c e r e l c n s t s s
-----------------------|-------------------------------------------------
C Archer STR AGI | * * * * * * *
O Barbarian STR SPE | * * * * * * *
M Crusader STR WIL | * * * * * * *
B Knight STR PER | * * * * * * *
A Rogue SPE PER | * * * * * * *
T Scout SPE END | * * * * * * *
Warrior STR END | * * * * * * *
-----------------------|-------------------------------------------------
S Acrobat AGI END | * * * * * * *
T Agent AGI PER | * * * * * * *
E Assassin SPE INT | * * * * * * *
A Bard PER INT | * * * * * * *
L Monk AGI WIL | * * * * * * *
T Pilgrim PER END | * * * * * * *
H Thief SPE AGI | * * * * * * *
-----------------------|-------------------------------------------------
Battlemage INT STR | * * * * * * *
M Healer PER WIL | * * * * * * *
A Mage INT WIL | * * * * * * *
G Nightblade SPE WIL | * * * * * * *
I Sorcerer INT END | * * * * * * *
C Spellsword END WIL | * * * * * * *
Witchhunter INT AGI | * * * * * * *
______________________________________________________________________________
(A.5) Attributes
Your character has 8 attributes, each one governing 3 skills except Luck which
does not govern any skills.
Strength (STR)
1xSTR Fatigue *
5xSTR Encumbrance limit
Melee weapon damage
Intelligence (INT)
2xINT Magicka
Willpower (WIL)
1xWIL Fatigue *
Magicka regeneration rate
Agility (AGI)
1xAGI Fatigue *
Ranged weapon damage
Speed (SPE)
Movement speed
Endurance (END)
2xEND Health
1xEND Fatigue *
0.1xEND Health per level - the maximum Achievable Health is 690
Personality (PER)
Character reactions
Luck (LUC)
Effects everything you do
* Fatigue = STR+WIL+AGI+END
FAVORED ATTRIBUTES
If you are creating a custom class you choose two attributes to receive a +5
bonus. I would recommend Luck since this can only be increased by +1 whenever
you level up and also Endurance which will give you an extra 5 Health.
______________________________________________________________________________
(A.6) Skills
All Skills start at 5. Reaching each skill level brings additional benefits.
Skill | Level
------|-----------
1-24 | Novice
25-49 | Apprentice
50-74 | Journeyman
75-99 | Expert
100 | Master
SPECIALIZATION
Your character will specialize in either Combat, Stealth or Magic and
receive a +5 bonus to each skill associated with that specialization. Custom
classes can choose their specialization.
C O M B A T | S T E A L T H | M A G I C
-----------------|-----------------|-----------------
Blade STR | Acrobatics SPE | Illusion PER
Blunt STR | Light Armor SPE | Alchemy INT
Hand to Hand STR | Marksman AGI | Conjuration INT
Armorer END | Security AGI | Mysticism INT
Block END | Sneak AGI | Alteration WIL
Heavy Armor END | Mercantile PER | Destruction WIL
Athletics SPE | Speechcraft PER | Restoration WIL
MAJOR SKILLS
Your character will have 7 Major Skills which receive a +20 bonus. Custom
classes can choose their Major Skills. The maximum starting Major Skills
total possible is 255 which is only Achievable by Breton, High Elf and Orc
races.
If choosing Major Skills I would recommend trying to pick a Major Skill in
each governing Attribute or as close to that as possible for the type of
character you are trying to create. For example if you don't pick a Major
Skill in Endurance, then to get a +5 level up attribute increase in Endurance,
none of the 10 Major Skill points that you got for that level will count
towards the Endurance increase. I would also recommend choosing Major Skills
that do not already have a Specialization or Race bonus.
Choosing a Major Skill in a school of magic gives bonus starting spells.
School | Spells
---------------|-----------------------------------
All Characters | Flare, Heal Minor Wounds
Illusion | Soothing Touch, Starlight
Conjuration | Summon Skeleton, Turn Undead
Mysticism | Minor Dispel, Minor Life Detection
Alteration | Open Very Easy Lock, Protect
Destruction | Cold Touch, Shocking Touch
Restoration | Absorb Health
PICKING LOCKS (Security)
The pick lock mini-game can be frustrating. Here are a couple of techniques
you can try.
Continually loft the pin, every time you feel a rumble it will spring back
quickly next time, so when you don't feel a rumble it is easier to lock the
pin in place the next time it rises.
If you don't have a rumble controller, wait for the pin to spring back quickly
then try and lock the pin in place the next time it rises as you have a much
better chance that it won't spring back quickly twice in a row.
I recommend getting your hands on the Skeleton Key (an unbreakable lockpick)
soon after reaching level 10.
______________________________________________________________________________
(A.7) Leveling Up
When you have increased your Major Skills by a total of 10 your character can
level up. Once all your Major Skills have reached 100 you cannot level up any
further, but you can continue advancing your other skills. This means that
the lower the starting value of your Major Skills, the higher the level you
can reach (Level 45 to Level 53 or more).
ATTIBUTE INCREASE
When you level up you choose 3 attributes to increase. The amount that you
can increase each attribute depends on the total number of increases in skills
governed by that attribute, regardless of whether they are Major Skills. Each
of the 3 attributes can be increased by between +1 and +5 except Luck which
can only be increased by +1
Governed Skills increased | 0 1 2 3 4 5 6 7 8 9 10
Governing Attribute increase | 1 2 2 2 2 3 3 3 4 4 5
The ideal is to increase only the attributes with a +5 increase and each level
to focus on the skills governed by those attributes.
LUCK
Since Luck can only be increased by +1 each level and the maximum possible
level is 53, you must increase Luck almost every level to get it to 100.
Characters with The Thief birthsign and Favored Attribute of Luck (Luck 65)
can reach 100 in all 8 attributes by Level 40 and be any race and start with
any Major Skills.
Characters with The Thief birthsign (Luck 60) can reach 100 in all 8
attributes by Level 41 and be any race and start with any Major Skills.
Characters with the Favored Attribute of Luck (Luck 55) can reach 100 in all
8 attributes by Level 46 but must not start with a Major Skills total of over
250.
All other characters (Luck 50) can reach 100 in all 8 attributes by Level 51
but must not start with a Major Skills total of over 200.
Regardless of the starting value of Luck, the normal maximum level of 53 can
only be reached with a starting Major Skills total of 180 or 175 (the minimum)
and so this excludes the Argonian and Dark Elf races.
For more detail on character creation I recommend
"Oblivion Hard Difficulty Character Guide" by Thomas "Sajin" Bergmann
<
http://www.gamefaqs.com/features/recognition/62543.html>
==============================================================================
(B) Guilds and Other Quests
Joining Guilds and starting some quests are not done in a specific place.
______________________________________________________________________________
(B.1) Dark Brotherhood
The Dark Brotherhood's ruling council is the Black Hand, it consists of four
Speakers and one Listener, each one has a Silencer.
After murdering someone "Your killing has been observed by forces unknown"
When you next sleep
Lucien Lachance (Speaker)
Quest: A Knife in the Dark - kill Rufio
Gives You: Blade of Woe
Note: Mentions Dread Father Sithis and Unholy Matron Night Mother
When you sleep after killing Rufio
Lucien Lachance
Reward: Infamy +1
Achievement: Murderer
Quest: A Knife in the Dark - speak to Ocheeva
When you sleep if you break a tenet
1. Never steal from another member of the guild
2. Never kill another member of the guild
Quest: A Dark Exile - kill Wrath of Sithis
Note: You only get two chances
______________________________________________________________________________
(B.2) Thieves Guild
To join you must first read a Wanted Poster or speak to a person about The
Gray Fox then Persuade/Bribe a beggar (or Armand Christophe) to tell you
about The Gray Fox
Quest: Finding the Thieves Guild - speak to Armand Christophe at midnight
If you did not manage to return Amantius Allectus' Diary
Quest: May the Best Thief Win - speak to Puny Ancus
Quest: May the Best Thief Win - get Rohssan's Antique Cutlass
When you wait in the Imperial City after reaching Shadowfoot rank
Methredhel
Quest: Turning a Blind Eye - speak to The Gray Fox in Bruma
When you wait in the Imperial City once you have Savilla's Stone
Amusei
Quest: Arrow of Extrication - speak to The Gray Fox in Chorrol
When you wait in the Imperial City after reaching Master Thief rank
Amusei
Quest: Boots of Springheel Jak - speak to The Gray Fox in Cheydinhal
When you wait in the Imperial City once you have Boots of Springheel Jak
Amusei
Quest: The Ultimate Heist - speak to The Gray Fox in Imperial City
If you break one of the rules
1. Never steal from another member of the guild
2. Never kill anyone on the job
3. Don't steal from the poor
Quest: Cast out of the Thieves Guild - pay fine (Gold x200 for stealing)
Speak to Armand Christophe or S'krivva to pay off bounty for half price.
______________________________________________________________________________
(B.3) Fighters Guild
Speak to Azzan in Anvil or Burz gro-Khash in Cheydinhal
Quest: Join the Fighters Guild
Achievement: Associate
______________________________________________________________________________
(B.4) Mages Guild
Speak to a Guild Hall leader
Gives You: Mages Guild Key, Mages Guild Charter
Achievement: Associate
Quest: Join the Mages Guild - get recommendations from the Guild Hall
leaders: Teekeeus, Jeanne Frasoric, Adrienne Berene, Falcar (Deetsan),
Carahil, Kud-Ei and Dagail
Quest: Join the Mages Guild - speak to Raminus Polus
______________________________________________________________________________
(B.5) Vampirism
You can get Porphyric Hemophilia from fighting another Vampire or from the
Darkness External quest. If you do not cure the disease before midnight
of the third day you'll become a Vampire.
As a vampire you can feed on someone when they are sleeping.
The first day without feeding
Vampirism 25% (SPE +5, WIL +5, STR +5, Acrobatics +5, Destruction +5,
Mysticism +5, Hand to Hand +5, Athletics +5, Sneak +5, Illusion +5,
rez Disease +100%, rez Paralysis +100%, rez Normal Weapons +5%,
rez Fire -20%)
Hunter's Sight Lesser Power
The second day without feeding
Vampirism 50% (SPE +10, WIL +10, STR +10, Acrobatics +10, Destruction +10,
Mysticism +10, Hand to Hand +10, Athletics +10, Sneak +10, Illusion +10,
rez Disease +100%, rez Paralysis +100%, rez Normal Weapons +10%,
rez Fire -30%, Sun Damage 1)
Hunter's Sight Lesser Power
Vampire's Seduction Greater Power
The third day without feeding
Vampirism 75% (SPE +15, WIL +15, STR +15, Acrobatics +15, Destruction +15,
Mysticism +15, Hand to Hand +15, Athletics +15, Sneak +15, Illusion +15,
rez Disease +100%, rez Paralysis +100%, rez Normal Weapons +15%,
rez Fire -40%, Sun Damage 4)
Hunter's Sight Lesser Power
Vampire's Seduction Greater Power
Reign of Terror Greater Power
The forth day without feeding
Vampirism 100% (SPE +20, WIL +20, STR +20, Acrobatics +20, Destruction+20,
Mysticism +20, Hand to Hand +20, Athletics +20, Sneak +20, Illusion +20,
rez Disease +100%, rez Paralysis +100%, rez Normal Weapons +20%,
rez Fire -50%, Sun Damage 8)
Hunter's Sight Lesser Power
Vampire's Seduction Greater Power
Reign of Terror Greater Power
Embrace of Shadows Greater Power
______________________________________________________________________________
(B.6) Other Quests
Nirnroot Plant - Nirnroot
Quest: Seeking Your Roots - take Nirnroot to an alchemist
(Alchemist)
Quest: Seeking Your Roots - speak to Sinderion
Shadowbanish Wine
Quest: A Venerable Vintage - speak to Nerussa
When you next sleep after finding completing all 14 Daedric Artifacts quests
Casta Flavus
Quest: Hermaeus Mora - go to Shrine of Hermaeus Mora
When you wait in a town after selling Ayleid Statue
Jollring
Quest: The Collector - speak to Jollring at Umbacano Manor
Gives You: Invitation from Umbacano
Note: You can take your first Ayleid Statue straight to Jollring
Ten days after completing Imperial Corruption quest
Audens Avidius - Ramblings of Audens Avidius
# The Orrery - Note from Bothiel
# Quest: Repairing the Orrery - go to Camp Ales
# The Wizard's Tower - Deed to Frostcrag Spire, Frostcrag Spire Key
# Quest: Frostcrag Spire - go to Frostcrag Spire
# The Thieves Den
# Quest: Dunbarrow Cove - go to Dunbarrow Cove
# Mehrunes' Razor
# Quest: Unearthing Mehrunes Razor - get Small Diary at Sundercliff Watch
# The Vile Lair - Bloodstained Note, Deepscorn Hollow Key
# Quest: Deepscorn Hollow - go to Deepscorn Hollow
# Knights of the Nine
# (Anvil resident) - ask about the Prophet or the Anvil Chapel attack
# Quest: Pilgrimage - speak to The Prophet
# After completing the pilgrimage to nine different wayshrines
# Reward: Sins are washed clean (Infamy=0)
# Pelinal Whitestrake (Divine Crusader)
# Reward: Fame +1, Knight Errant rank
# Quest: The Shrine of the Crusader - go to Vanua
# Horse Armor Pack - Horse Armor Note
# Quest: Horse Armor - speak to Snak gra-Bura at Chestnut Handy Stables
$ Shivering Isles
$ Quest: A Door in Niben Bay - speak to Gaius Prentus
$ When you first find a Madness Matrix or Amber Matrix (mold)
$ Quest: The Antipodean Hammer - speak to Cutter
$ Once you have been to The Museum of Oddities
$ Chest - Two-Headed Coin
$ Chest - Soul Tomato
$ Chest - Hound's Tooth Key
$ Hollowed Amber Stump - Shoegorath- Shaped Amber
$ Quest: The Museum of Oddities - speak to Una Armina
==============================================================================
(C) Traders
(C.1) Merchants
There are several different types of merchants in Cyrodiil: Armorer, Smith,
Alchemist, Bookseller, Mage Shop, Clothier, General Trader, Tavern and Fence.
Experts in Mercantile can invest Gold x500 in most stores, increasing the
Maximum Gold Paid when buying items by 500.
Maximum
Imperial City, Market District Gold Paid
Palonirya (Expert), Divine Elegance - Clothier 1200
Quicksilver Boots
Calindil (Journeyman), Mystic Emporium - Mage Shop 1000
Hands of the Atronach
# Aurelinwae (Novice), Mystic Emporium - Alchemist 2000
Urbul gro-Orkulg (Apprentice), Slash 'n Smash - Smith 800
Claudette Perrick (Expert), The Guilded Carafe - Alchemist 1200
Birthright of Astalon
Maro Rufus (Apprentice), The Best Defense - Armorer (Light) 800
Varnado (Journeyman), The Best Defense - Armorer (Heavy) 1000
Aegis of the Apocalypse
Rindir (Apprentice), Rindir's Staffs - Mage Shop (Staffs) 600
Apotheosis
Viator Accius (Journeyman), Stonewall Shields - Armorer 1000
Tower of the Nine
Thoronir, The Copious Coinpurse - General Trader 800
Imperial Breeches
Phintias, First Edition - Bookseller 1200
Document of Puerile Banter, The Armorer's Challenge, The Refugees,
Knightfall, Cleansing of the Fane
Ogier Georick, The Main Ingredient - Alchemist 800
Mantle of the Woodsman
Rohssan, A Fighting Chance - Smith 1200
Battleaxe of Hatred
Velus Hosidius, The Merchants Inn - Tavern 50
Tertullian Verus, Three Brothers Trade Goods - General Trader 1000
Helm of the Deep Delver
Sergius Verus, Three Brothers Trade Goods - General Trader 1000
Akavari Sunderblade
Jensine, Jensine's "Good as New" Merchandise - General Trader 600
Akavari Warblade
Delos Fandas, The Feed Bag - Tavern 50
Hamlof Red-Tooth, Red Diamond Jewelry - Clothier 800
Imperial City, Temple District
Willet, The All-Saints Inn - Tavern 50
Imperial City, Elven Gardens District
Fathis Ules, The King and Queen Tavern - Fence 1500
Luther Broad, Luther Broad's Boarding House - Tavern 50
Imperial City, The Arcane University
Julienne Fanis, Arch-Mage's Lobby - Alchemist 15
Chorrol
Seed-Neeus, Northern Goods and Trade - General Trader 800
Boots of the Swift Merchant
Angalmo, Chorrol Mages Guild - Alchemist ?
Emfrid, The Grey Mare - Tavern 50
Talasma, The Oak and Crosier - Tavern 50
Sabine Laul, Chorrol Fighters Guild Basement - Smith, Armorer 600
Bruma
Ongar the World-Weary, Olav's Tap and Tack - Fence 600
Selena Orania, Bruma Mages Guild - Alchemist ?
Suurootan, Novaroma - General Trader 600
Monkeypants
Anvil
Felen Relas - Alchemist 600
Orrin, Smithy, Castle Anvil - Fence 1200
Wilbur, The Count's Arms - Tavern 50
Trevaia, Chapel of Dibella - Nothing 200
# Selene Duronia, Chapel of Dibella - Nothing 200
Anvil Dock
Norbert Lelles, Lelles' Quality Merchandise - General Trader 800
Apron of the Master Artisan
Maenlorn, The Flowing Bowl - Tavern 600
Fists of the Drunkard
Skingrad
Gunder, Colovian Traders - General Trader 800
Vest of the Bard
Agnete the Pickled, Hammer and Tongs - Armorer, Smith 1200
Helm of Ferocity
Falanu Hlaalu, All Things Alchemical - Alchemist 800
Ring of Wortcraft
Mog gra-Mogakh, Two Sisters Lodge - Tavern 50
Erina Jeranus, West Weald Inn - Tavern 50
Sinderion, Sinderion's Cellar - Alchemist 400
Cheydinhal
M'raaj-Dar, Dark Brotherhood Sanctuary - General Trader 400
Bow of Infernal Frost, Perdition's Wrath, Eye of Sithis,
War Axe of the Dynamo, Hands of Midnight
Dark Brotherhood Murder, Dark Brotherhood Sanctuary - General Trader 300
Mace of Rending
Borba gra-Uzgash, Borba's Goods - General Trader 1000
Cowl of the Druid
Eilonwy, Mages' Guild - Alchemist ?
Dervera Romalen, Newlands Lodge - Tavern 50
Tertia Viducia, The March Rider - Smith & Armorer 1000
Captain Kordan's Saber
Bravil
Ardaline, Bravil Mages Guild - Alchemist 800
Luciana Galena, The Lonely Suitor Lodge - Fence 1000
Nilawen, The Fair Deal - General Trader ?
Robe of Creativity
Ungarion, A Warlock's Luck - Mage Shop 800
Ring of Transmutation
Leyawiin
Alves Uvenim, Leyawiin Mages' Guild - Alchemist 800
Dar Jee - Fence 800
Gundalas, Best Goods and Guarantees - General Trader 1000
The Heartlands
Malene, Roxey Inn - Tavern ?
# Rowley Eardwulf, Wawnet Inn - General Trader 2000
The Great Forest
Manheim Maulhand, Inn of Ill Omen - Alchemist ?
Etira Moslin, Moslin's Dry Goods, Hackdirt - General Trader 200
Kirsten, Bleaker's Way Goodwill Inn, Bleaker's Way - Tavern 50
Abhuki, Faregyl's Interior, Faregyl - Tavern 50
Candice Corgine, The Sleeping Mare, Pell's Gate - Alchemist 0
Colovian Highlands
Engorm, Sanguine's Shrine - Nothing 5
The Gold Coast
Batul gra-Sharob, Kvatch - Smith 200
Sigrid, Kvatch - Alchemist ?
Christophe Marane, Brina Cross Inn - General Trader ?
# Jak Silver, The Black Flag, Dunbarrow Cove - Fence (Stealth) 100
# Tahm Blackwell, Dunbarrow Cove - Fence (Security) 100
# Melliwin, Dunbarrow Cove - Fence (Marksman) 100
# Kovan Kren, Dunbarrow Cove - Fence (Light Armor) 100
# Khafiz, Dunbarrow Cove - Fence 1500
Blackwood
Andreas Draconis, The Drunken Dragon Inn - General Trader 50
S'thasa, Border Watch Inn, Border Watch - Tavern 50
The Nibenay Valley
Davela Hlaren, Imperial Bridge Inn - Tavern 50
The Fringe $
$ Dredhwen The Wastrel's Purse, Passwall - General Trader 300
New Sheoth, Crucible $
$ Cutter, Cutter's Weapons - Smith & Armorer 1200
$ Earil, Earil's Mysteries, Crucible - Mage Shop 1000
$ Ahjazda, Things Found - Alchemist 1000
$ Sickly Bernice, Sickly Bernice's Taphouse - Tavern 5
New Sheoth, Bliss $
$ Dumag gro-Bonk, The Missing Pauldron - General Trader 1200
$ Tilse Areleth, Common Treasures - General Trader 1000
$ Sontaire, Books of Bliss - Book Shop 1200
$ Raven Biter, The Choosy Beggar - Tavern 3
______________________________________________________________________________
(C.2) Repair
Agnete the Pickled, Hammer and Tongs, Skingrad
Batul gra-Sharob, Kvatch
$ Cutter, Cutter's Weapons, Crucible
Maro Rufus, The Best Defense, Market District
Fighters Guild Porter, Cheydinhal Fighter's Guild, Cheydinhal
Fighters Guild Porter, Fighters Guild, Anvil
Fighters Guild Porter, Fighter's Guild, Leyawiin
Fighters Guild Porter, Skingrad Fighters Guild, Skingrad
Rohssan, A Fighting Chance, Market District
Sabine Laul, Chorrol Fighters Guild Basement, Chorrol
# Sergius Turrianus, Priory Basement, Priory of the Nine
Tadrose Helas, Fighters Guild, Bravil
Tertia Viducia, The March Rider, Cheydinhal
Urbul gro-Orkulg, Slash 'n Smash, Market District
Varnado, The Best Defense, Market District
Viator Accius, Stonewall Shields, Market District
______________________________________________________________________________
(C.3) Recharge
Agata, Leyawiin Mages' Guild, Leyawiin
# Aurelinwae, Mystic Emporium, Market District
Contumeliorus Florius, Chorrol Mages Guild, Chorrol
$ Cutter, Cutter's Weapons, Crucible
Ita Rienus, Bravil Mages Guild, Bravil
Marc Gulitte, Anvil Mages Guild, Anvil
Martina Floria, Chironasium, The Arcane University
Uurwen, Mages' Guild, Cheydinhal
Vigge the Cautious, Skingrad Mages Guild, Skingrad
Volanaro, Bruma Mages Guild, Bruma
______________________________________________________________________________
(C.4) Spells
Adrienne Berene (Destruction), Skingrad Mages Guild, Skingrad
Superior Magicka Drain, Superior Wound, Arctic Blow, Heat Blast, Ice Bolt,
Drain Skill: Conjuration, Lightning Ball, Lightning Blast, Scorching Blow,
Drain Skill: Restoration, Disintegrate Armor, Fire Storm, Lightning Storm,
Drain Skill: Blade, Ice Storm, Lightning Surge, Blizzard, Withering Bolt,
Flame Tempest
Agata (Mysticism), Leyawiin Mages' Guild, Leyawiin
Legendary Spell Reflection, Superior Spell Absorption, Superior Soul Trap,
Superior Life Detection, Greater Dispel Other, Psychic Motion, Flash Bolt,
Heal Major Wounds, Greater Life Detection, Greater Soul Trap, Telekinesis,
Greater Dispel, Superior Dispel, Superior Spell Reflection
Alberic Litte (Conjuration), Chorrol Mages Guild, Chorrol
Bound War Axe, Summon Ghost, Summon Scamp, Summon Skeleton, Summon Zombie,
Remote Manipulation, Command Creature, Command Humanoid, Commanding Touch,
Major Life Detection, Heal Major Wounds, Turn Undead, Defend, Ease Burden,
Repulse Undead, Bound Boots, Bound Gauntlets, Bound Greaves, Bound Helmet,
Bound Dagger, Open Easy Lock, Soul Trap, Flash Bolt
Alves Uvenim (Mysticism), Leyawiin Mages' Guild, Leyawiin
Major Life Detection, Minor Life Detection, Open Easy Lock, Summon Scamp,
Dispel Other, Major Dispel, Ease Burden, Soul Trap, Defend, Minor Dispel,
Remote Manipulation
# Aurelinwae, Mystic Emporium, Market District
Greater Fortify Endurance, Greater Fortify Willpower, Weakness to Magicka,
Legendary Life Detection, Greater Fortify Intelligence, Dominate Creature,
Heroism, Paralyze, Voice of Rapture, Superior Soul Trap, Eyes of Midnight,
Grasp of Terror, Beast of Burden, Calming Touch, Telekinesis, Candlelight,
Bound Bow
Avrus Adas (Restoration - Endurance), The Great Chapel of Zenithar, Leyawiin
Greater Fortify Endurance, Greater Convalescence, Greater Fortify Magicka,
Greater Fortify Health, Heal Greater Wounds, Convalescence, Minor Respite,
Superior Convalescence, Fortify Endurance, Restore Endurance, Cure Poison,
Heal Major Wounds, Cure Paralysis, Cure Disease
Athragar (Conjuration), Chorrol Mages Guild, Chorrol
Summon Flame Atronach, Summon Skeleton Guardian, Summon Skeleton Champion,
Summon Faded Wraith, Summon Skeleton Hero, Bound Cuirass, Summon Daedroth,
Summon Spider Daedra, Dismiss Undead, Bound Mace, Bound Bow, Bound Shield,
Summon Frost Atronach, Summon Dremora, Dominating Touch, Summon Clannfear,
Summon Headless Zombie, Dominate Creature, Dominate Humanoid, Bound Sword,
Rebuke Undead
Borissean, Praxographical Center, The Arcane University
Immolating Blast, Legendary Dispel, Dominating Touch, Legendary Soul Trap,
Legendary Spell Absorption, Electrocution, Flame Tempest, Beast of Burden,
Legendary Magicka Drain, Summon Gloom Wraith, Summon Xivilai, Summon Lich,
Heal Legendary Wounds, Movement Mastery, Paralyze, Silence, Fortify Speed,
Devour Health, Cloak
Calindil, Mystic Emporium, Market District
Absorb Fatigue, Absorb Skill: Illusion, Protect Other, Weakness to Poison,
Electric Touch, Eyes of Eventide, Heal Major Wounds, Minor Life Detection,
Flame Touch, Open Very Easy Lock, Hindering Touch, Summon Zombie, Protect,
Major Dispel, Starlight, Summon Skeleton, Touch of Rage, Weakness to Fire,
Bound Helmet
Dark Brotherhood Murderer, Dark Brotherhood Sanctuary, Cheydinhal
Baronoff's Bloody Icicle, Shroudwalk, Detect Pulse, Void Gazer, Bloodhunt,
Night Mother's Caress, Will of Sithis, Black Winter, The Unwelcome Guest,
Deathly Visage
Delphine Jend (Illusion), Bravil Mages Guild, Bravil
Major Life Detection, Remote Manipulation, Alluring Gaze, Beguiling Touch,
Calming Touch, Enthralling Presence, Eyes of Eventide, Frenzy, Illuminate,
Heroic Touch, Inspiration, Inspiring Touch, Mesmerizing Grasp, Flash Bolt,
Moonlight, Pacification, Seductive Charm, Soothing Touch, Touch of Frenzy,
Starlight, Touch of Fear, Touch of Rage, Bound Cuirass, Soul Trap, Defend,
Heroism, Rage, Open Easy Lock, Enemies Explode, Summon Scamp, Ease Burden,
Spark, Serenity, Heal Major Wounds
Druja (Destruction), Skingrad Mages Guild, Skingrad
Major Life Detection, Remote Manipulation, Shocking Touch, Entropic Touch,
Curse of Weakness, Minor Enervation, Ease Burden, Cold Touch, Minor Wound,
Heal Major Wounds, Open Easy Lock, Burning Touch, Summon Scamp, Soul Trap,
Snowball, Flash Bolt, Defend, Spark
$ Earil, Earil's Mysteries, Crucible
Summon Replete Shambles, Summon Gluttonous Hunger, Summon Ravenous Hunger,
Summon Decrepit Shambles, Summon Shambles, Summon Voracious Hunger, Salve,
Summon Hunger, Glimpse of Death, Rejuvenate, Rejuvenate Friend, Hail Fire,
Remedy, Remedy Friend, Revive, Icy Blaze, Snow Flare
Edgar Vautrine, Edgar's Discount Spells, Market District
Fortify Fatigue, Major Wound, Water Breathing, Starlight, Fortify Magicka,
Absorb Attribute: Luck, Minor Life Detection, Bound Dagger, Burning Touch,
Drain Skill: Destruction, Greater Fortify Fatigue, Summon Scamp, Snowball,
Absorb Skill: Alteration, Absorb Skill: Mercantile, Protect, Ease Burden
# Eris Senim (Restoration - Speed), Great Chapel of Mara, Bravil
Superior Convalescence, Heal Greater Wounds, Major Respite, Minor Respite,
Greater Fortify Speed, Greater Convalescence, Fortify Speed, Cure Disease,
Repulse Undead, Cure Paralysis, Convalescence, Cure Poison, Restore Speed,
Heal Major Wounds
Isa Raman (Restoration - Agility), Great Chapel of Talos, Bruma
Greater Convalescence, Heal Legendary Wounds, Cure Paralysis, Cure Poison,
Greater Fortify Agility, Dismiss Undead, Minor Respite, Heal Major Wounds,
Superior Convalescence, Heal Superior Wounds, Rebuke Undead, Cure Disease,
Restore Agility, Convalescence, Fortify Agility
Ita Rienus (Illusion), Bravil Mages Guild, Bravil
Minor Life Detection, Torchlight, Eyes of Midnight, Ghostwalk, Immobilize,
Voice of Rapture, Grasp of Terror, Voice of Dread, Chameleon, Candlelight,
Fearful Gaze, Spectral Form, Shadow Shape, Debilitate, Shadow, Hush, Mute
Gaspar Stegine, Praxographical Center, The Arcane University
Superior Spell Absorption, Legendary Life Detection, Greater Fortify Luck,
Summon Spider Daedra, Summon Faded Wraith, Open Hard Lock, Absorb Magicka,
Absorb Skill: Sneak, Disintegrate Weapon, Daylight, Silence, Shadow, Aegis
# Kovan Kren, Dunbarrow Cove, The Gold Coast
Nightshadow, Greater Nightshadow, Minor Fortify Sneak, Major Fortify Sneak
Greater Fortify Sneak
Marc Gulitte (Restoration), Anvil Mages Guild, Anvil
Absorb Skill: Blunt, Absorb Skill: Conjuration, Absorb Skill: Destruction,
Absorb Skill: Marksman, Absorb Skill: Heavy Armor, Greater Fortify Health,
Consume Health, Fortify Magicka, Absorb Skill: Blade, Absorb Skill: Block,
Greater Fortify Magicka, Absorb Skill: Alteration, Absorb Skill: Sneak,
Devour Health
# Melliwin, Dunbarrow Cove, The Gold Coast
Minor Fortify Marksman, Major Fortify Marksman, Greater Fortify Marksman,
Stalker's Instinct, Greater Stalker's Instinct
M'raaj-Dar, Dark Brotherhood Sanctuary, Cheydinhal
Baronoff's Bloody Icicle, Shroudwalk, Detect Pulse, Void Gazer, Bloodhunt,
Night Mother's Caress, Will of Sithis, Black Winter, The Unwelcome Guest,
Deathly Visage
Ohtesse (Restoration - Intelligence), The Great Chapel of Arkay, Cheydinhal
Fortify Intelligence, Greater Convalescence, Greater Fortify Intelligence,
Superior Convalescence, Restore Intelligence, Convalescence, Cure Disease,
Major Life Detection, Heal Superior Wounds, Cure Paralysis, Major Respite,
Repulse Undead, Heal Major Wounds, Cure Poison, Minor Respite, Serenity
Orag gra-Bargol (Restoration - Strength), Chapel of Stendarr, Chorrol
Superior Convalescence, Greater Convalescence, Minor Respite, Cure Poison,
Greater Fortify Strength, Dismiss Undead, Restore Strength, Convalescence,
Heal Superior Wounds, Heal Greater Wounds, Fortify Strength, Cure Disease,
Heal Major Wounds, Seductive Charm, Cure Paralysis
Orintur (Alteration), Mages' Guild, Cheydinhal
Weight of the World, Open Average Lock, Open Hard Lock, Encumbering Touch,
Lightning Shield, Glacial Wall, Flame Shield, Oppressing Grasp, Pack Mule,
Lightning Wall, Lighten Load, Fire Shield, Ice Shield, Shield, Guard,
Aegis
Raminus Polus, Arch-Mage's Lobby, The Arcane University
Superior Spell Reflection, Immobilize, Torchlight, Fire Storm, Heat Blast,
Superior Life Detection, Superior Dispel, Fortify Magicka, Open Hard Lock,
Heal Superior Wounds, Ice Storm, Ghostwalk, Oppressing Grasp, Bound Sword,
Lightning Ball, Pack Mule, Lightning Blast, Ice Bolt, Terrifying Presence,
Mute, Shield
Selena Orania, Bruma Mages Guild, Bruma
Major Life Detection, Winter's Grasp, Remote Manipulation, Superior Wound,
Superior Spell Reflection, Beguiling Touch, Dominate Humanoid, Flash Bolt,
Absorb Skill: Blade, Heal Major Wounds, Fortify Health, Soul Trap, Defend,
Summon Daedroth, Ease Burden, Open Easy Lock, Summon Scamp
# Selene Duronia (Restoration - Personality & Luck), Chapel of Dibella, Anvil
Greater Fortify Personality, Greater Fortify Luck, Superior Convalescence,
Fortify Personality, Heal Greater Wounds, Heal Major Wounds, Restore Luck,
Restore Personality, Greater Convalescence, Consume Health, Convalescence,
Cure Disease, Cure Paralysis, Minor Respite, Repulse Undead, Fortify Luck,
Cure Poison, Turn Undead
Sulinus Vassinus (Destruction), Skingrad Mages Guild, Skingrad
Heal Major Wounds, Weakness to Fire, Weakness to Frost, Weakness to Shock,
Weakness to Poison, Flash Bolt, Major Wound, Defend, Shock, Magicka Drain,
Open Easy Lock, Drain Skill: Illusion, Drain Skill: Marksman, Ease Burden,
Major Life Detection, Remote Manipulation, Electric Touch, Entropic Touch,
Sever Magicka, Corrode Armor, Flame Touch, Summon Scamp, Major Enervation,
Soul Trap, Frost Touch, Hailstone
# Tahm Blackwell, Dunbarrow Cove, The Gold Coast
Minor Fortify Security, Major Fortify Security, Greater Fortify Security,
Wraithwind, Greater Wraithwind
Thaurron (Restoration), Anvil Mages Guild, Anvil
Absorb Skill: Acrobatics, Absorb Skill: Athletics, Absorb Skill: Illusion,
Absorb Skill: Mercantile, Absorb Skill: Mysticism, Absorb Skill: Security,
Absorb Skill: Light Armor, Absorb Skill: Restoration, Remote Manipulation,
Absorb Skill: Hand to Hand, Absorb Health, Absorb Attribute: Intelligence,
Absorb Attribute: Agility, Absorb Attribute: Willpower, Heal Major Wounds,
Absorb Attribute: Endurance, Minor Magic Resistance, Major Life Detection,
Absorb Attribute: Strength, Absorb Attribute: Luck, Flash Bolt, Soul Trap,
Absorb Fatigue, Absorb Magicka, Open Easy Lock, Ease Burden, Summon Scamp,
Absorb Attribute: Speed, Defend, Leech Health
Trayvond the Redguard (Alteration), Mages' Guild, Cheydinhal
Major Life Detection, Remote Manipulation, Hindering Touch, Protect Other,
Burdening Touch, Water Breathing, Electric Shell, Frost Shell, Heat Shell,
Open Very Easy Lock, Open Easy Lock, Sea Stride, Summon Scamp, Flash Bolt,
Heal Major Wounds, Soul Trap, Defend, Ease Burden, Protect
Trevaia (Restoration - Personality & Luck), Chapel of Dibella, Anvil
Greater Fortify Personality, Greater Fortify Luck, Superior Convalescence,
Fortify Personality, Heal Greater Wounds, Heal Major Wounds, Restore Luck,
Restore Personality, Greater Convalescence, Consume Health, Convalescence,
Cure Disease, Cure Paralysis, Minor Respite, Repulse Undead, Fortify Luck,
Cure Poison, Turn Undead
Tumindil (Restoration - Willpower), The Great Chapel of Julianos, Skingrad
Superior Convalescence, Greater Convalescence, Convalescence, Cure Poison,
Greater Fortify Willpower, Heal Major Wounds, Minor Respite, Cure Disease,
Repulse Undead, Rebuke Undead, Heal Legendary Wounds, Heal Greater Wounds,
Heal Superior Wounds, Restore Willpower, Fortify Willpower, Major Respite,
Cure Paralysis, Dismiss Undead, Turn Undead
Ungarion, A Warlock's Luck, Bravil
Greater Fortify Fatigue, Remote Manipulation, Fortify Fatigue, Heat Shell,
Frost Shell, Major Dispel, Fortify Magicka, Weakness to Poison, Soul Trap,
Flame Touch, Summon Ghost, Eyes of Eventide, Water Breathing, Turn Undead,
Electric Shell, Summon Scamp, Starlight, Protect
Uravasa Othrelas (Restoration - Speed), Great Chapel of Mara, Bravil
Superior Convalescence, Heal Greater Wounds, Major Respite, Minor Respite,
Greater Fortify Speed, Greater Convalescence, Fortify Speed, Cure Disease,
Repulse Undead, Cure Paralysis, Convalescence, Cure Poison, Restore Speed,
Heal Major Wounds
Vigge the Cautious (Destruction), Skingrad Mages Guild, Skingrad
Greater Magicka Drain, Drain Skill: Alteration, Drain Skill: Hand to Hand,
Drain Skill: Heavy Armor, Drain Skill: Destruction, Summon Storm Atronach,
Lightning Grasp, Blazing Spear, Corrode Weapon, Searing Grasp, Frost Bolt,
Shocking Burst, Winter's Grasp, Withering Touch, Electrocution, Fire Ball,
Immolating Blast, Hail Storm, Dire Wound, Dire Enervation, Lightning Bolt,
Weakness to Magicka, Ice Blast
Volanaro, Bruma Mages Guild, Bruma
Superior Life Detection, Remote Manipulation, Enthralling Presence, Spark,
Greater Fortify Speed, Summon Dremora Lord, Summon Skeleton, Heroic Touch,
Open Average Lock, Curse of Weakness, Heat Shell, Heat Blast, Bound Sword,
Snowball, Greater Dispel Other, Frost Touch, Consume Health
==============================================================================
(D) Trainers
Training costs Gold x10 x Skill Level and you can train up to five times in
any combination of skills each level.
Apprentice up to L40
Journeyman up to L70
Expert up to L75
Master up to L100
Rhano - Journeyman in Blade
Sherina - Journeyman in Blade
Alix Lencolia - Master in Blade
Vigdis - Apprentice in Blunt
Christophe Marane - Journeyman in Blunt
Irene Metrick - Master in Blunt
Rufrius Vinicius - Apprentice in Hand to Hand
Nahsi - Apprentice in Hand to Hand
Davela Hlaren - Journeyman in Hand to Hand
Helvius Cecia - Master in Hand to Hand
# Melliwin - Expert in Marksman
Alawen - Master in Marksman
Fadus Calidius - Apprentice in Block</pre><pre id="faqspan-7">
Huurwen - Apprentice in Block
Lum gro-Baroth - Journeyman in Block
Andragil - Master in Block
Varnado - Journeyman in Heavy Armor
Pranal - Master in Heavy Armor
Dul gro-Shug - Apprentice in Light Armor
Ahdarji - Journeyman in Light Armor
J'bari - Master in Light Armor
Tadrose Helas - Apprentice in Armorer
Rohssan - Journeyman in Armorer
Gin-Wulm - Master in Armorer
Seed-Neeus - Journeyman in Mercantile
Margarte - Journeyman in Mercantile
# Khafiz - Expert in Mercantile
Palonirya - Master in Mercantile
Samuel Bantien - Apprentice in Security
Mandil - Journeyman in Security
# Tahm Blackwell - Expert in Security
J'baana - Master in Security
Mirabelle Monet - Journeyman Sneak
Othrelos - Journeyman in Sneak
# Rowley Eardwulf - Journeyman in Sneak
# Kovan Kren - Expert in Sneak
Marana Rian - Master in Sneak
Felen Relas - Apprentice in Alchemy
S'drassa - Apprentice in Alchemy
Ardaline - Journeyman in Alchemy
Sinderion - Master in Alchemy
Hil the Tall - Apprentice in Illusion
Carahil - Journeyman in Illusion
Martina Floria - Master in Illusion
Trayvond the Redguard - Novice in Destruction
J'skar - Apprentice in Destruction
Marc Gulitte - Journeyman in Destruction
Delphine Jend - Journeyman in Destruction
Bralsa Andaren - Master in Destruction
Deetsan - Apprentice in Alteration
Athragar - Journeyman in Alteration
Abhuki - Journeyman in Alteration
Sulinus Vassinus - Apprentice in Conjuration
Alberic Litte - Journeyman in Conjuration
Olyn Seran - Master in Conjuration Training
Angalmo - Apprentice in Mysticism
Druja - Apprentice in Mysticism
Ita Rienus - Journeyman in Mysticism
Boderi Farano - Journeyman in Mysticism
Marie Palielle - Apprentice in Restoration
Cirroc - Apprentice in Restoration
Ohtesse - Journeyman in Restoration
Marz - Journeyman in Restoration
# Beem-Kiurz - Journeyman in Restoration
Oleta - Master in Restoration
Uuras the Shepherd - Apprentice in Athletics
Honditar - Journeyman in Athletics
Hauls-Ropes-Faster - Journeyman in Athletics
Rusia Bradus - Master in Athletics
Llensi Llaram - Novice in Acrobatics
Quill-Weave - Apprentice in Acrobatics
Ganredhel - Journeyman in Acrobatics
Torbern - Master in Acrobatics
Alga - Apprentice in Speechcraft
Uravasa Othrelas - Apprentice in Speechcraft
# Eris Senim - Apprentice in Speechcraft
Gruiand Garrana - Journeyman in Speechcraft
Varon Vamori - Journeyman in Speechcraft
# Jak Silver - Expert in Speechcraft
Tandilwe - Master in Speechcraft
Pinarus Inventius - Journeyman in Marksman
==============================================================================
(E) Magic
(E.1) Spells
Alteration Novice
Burdening Touch (Burden 15 pts for 15s on touch)
Mora's Soul Trap (Soul Trap in 1 ft for 120s) (during Hermaeus Mora quest)
Namira's Shroud (Extinguish Torch in 1 ft for 120s) (during Namira quest)
Open Very Easy Lock
Protect (Shield +5 for 30s)
Protect Other (Shield +10 for 20s)
Stark Reality (Remove Possessions 300 ft for 120s,
Drain Health 1 pt in 50 ft) (during Sanguine quest)
The Unwelcome Guest (Open Easy Lock)
Alteration Apprentice
Buoyancy (Water Breathing for 30s, Feather 5 pts for 30s)
Defend (Shield +15 for 30s)
Ease Burden (Feather 50 pts for 240s)
Electric Shell (Shock Shield 10% for 30s)
Frost Shell (Frost Shield 10% for 30s)
Heat Shell (Fire Shield 10% for 30s)
Hindering Touch (Burden 35 pts for 20s on touch)
Minor Latch Crack (Open Easy Lock)
Open Easy Lock
Sea Stride (Water Walking for 30s)
Water Breathing (30s)
Alteration Journeyman
Encumbering Touch (Burden 50 pts for 25s on touch)
Guard (Shield +30 for 30s)
Ice Shield (Frost Shield 20% for 30s)
Lighten Load (Feather 75 pts for 300s)
Lightning Shield (Shock Shield 20% for 30s)
Open Average Lock
Alteration Expert
Fire Shield (Fire Shield 30% for 30s)
Glacial Wall (Frost Shield 30% for 30s)
Lightning Wall (Shock Shield 30% for 30s)
Open Hard Lock
Oppressing Grasp (Burden 75 pts for 30s on touch)
Pack Mule (Feather 150 pts for 300s)
Shield (Shield +40 for 30s)
Weight of the World (Burden 60 pts for 30s)
Alteration Master
Aegis (Shield +50 for 60s)
Beast of Burden (Feather 250 pts for 360s)
Flame Shield (Fire Shield 30% for 60s)
Conjuration Novice
Bound Boots (20s)
Bound Dagger (15s)
Bound Gauntlets (20s)
Bound Helmet (20s)
Turn Undead (Turn Undead up to L3 for 30s)
Conjuration Apprentice
Bound Greaves (45s)
Bound War Axe (15s)
Repulse Undead (Turn Undead up to L7 for 30s)
Summon Ghost (25s)
$ Summon Hunger (20s)
Summon Scamp (20s)
Summon Skeleton (40s)
Summon Zombie (30s)
Conjuration Journeyman
Bound Bow (15s)
Bound Cuirass (60s)
$ Summon Decrepit Shambles (30s)
$ Summon Gluttonous Hunger (20s)
Bound Mace (15s)
Rebuke Undead (Turn Undead up to L15 for 30s)
Summon Dremora (20s)
Summon Flame Atronach (30s)
Summon Headless Zombie (25s)
Summon Skeleton Guardian (40s)
Conjuration Expert
Bound Shield (120s)
Bound Sword (15s)
Dismiss Undead (Turn Undead up to L18 for 60s)
Summon Clannfear (45s)
Summon Daedroth (30s)
Summon Faded Wraith (40s)
Summon Frost Atronach (35s)
$ Summon Ravenous Hunger (20s)
$ Summon Shambles (30s)
Summon Skeleton Champion (25s)
Summon Skeleton Hero (50s)
Summon Spider Daedra (20s)
Conjuration Master
Summon Dremora Lord (35s)
Summon Gloom Wraith (25s)
Summon Lich (20s)
$ Summon Replete Shambles (30s)
Summon Storm Atronach (40s)
$ Summon Voracious Hunger (25s)
Summon Xivilai (30s)
Destruction Novice
Burning Touch (Fire dmg 10 pts on touch)
Cold Touch (Frost dmg 15 pts on touch)
Curse of Weakness (Damage Fatigue 15 pts on touch)
Entropic Touch (Damage Health 5 pts on touch)
Flare (Fire dmg 6 pts)
Minor Enervation (Drain Fatigue 15 pts for 15s)
Minor Wound (Drain Health 5 pts for 10s)
Shocking Touch (Shock dmg 10 pts on touch)
$ Snow Flare (Fire dmg 7 pts, Frost dmg 5 pts)
Snowball (Frost dmg 10 pts)
Spark (Shock dmg 10 pts)
Weak Fireball (Fire dmg 5 pts in 5 ft for 3s)
Destruction Apprentice
Corrode Armor (Disintegrate Armor 30 pts on touch)
Drain Skill: Illusion (10 pts for 20s)
Drain Skill: Marksman (10 pts for 20s)
Electric Touch (Shock dmg 25 pts on touch)
Entropic Bolt (Damage Health 10 pts)
Flame Touch (Fire dmg 25 pts on touch)
Flash Bolt (Fire dmg 20 pts)
Frost Touch (Frost dmg 25 pts on touch)
$ Glimse of Death (Drain Health 60 pts for 3s)
$ Hail Fire (Fire dmg 15 pts, Frost dmg 10 pts)
Hailstone (Frost dmg 20 pts)
Magicka Drain (Drain Magicka 30 pts for 30s)
Major Enervation (Drain Fatigue 30 pts for 15s)
Major Wound (Drain Health 15 pts for 10s)
Sever Magicka (Damage Magicka 30 pts)
Shock (Shock dmg 20 pts)
Weakness to Fire (25% for 30s)
Weakness to Frost (25% for 30s)
Weakness to Poison (25% for 30s)
Weakness to Shock (25% for 30s)
Destruction Journeyman
Baronoff's Bloody Icicle (Frost dmg 30 pts)
Blazing Spear (Fire dmg 35 pts)
Corrode Weapon (Disintegrate Weapon 60 pts on touch)
Dire Wound (Drain Health 30 pts for 10s)
Drain Skill: Alteration (15 pts for 25s)
Drain Skill: Destruction (15 pts for 25s)
Drain Skill: Hand to Hand (15 pts for 25s)
Drain Skill: Heavy Armor (15 pts for 25s)
Fire Ball (Fire dmg 30 pts in 10 ft)
Frost Bolt (Frost dmg 35 pts)
Greater Magicka Drain (Drain Magicka 50 pts for 30s)
Hail Storm (Frost dmg 30 pts in 10 ft)
$ Icy Blaze (Fire dmg 25 pts, Frost dmg 20 pts)
Lightning Bolt (Shock dmg 35 pts)
Lightning Grasp (Shock dmg 45 pts on touch)
Searing Grasp (Fire dmg 45 pts on touch)
Shocking Burst (Shock dmg 15 pts in 10 ft for 2s)
Weakness to Magicka (Weakness to Magic 25% for 30s)
Winter's Grasp (Frost dmg 45 pts on touch)
Withering Touch (Damage Health 30 pts on touch)
Destruction Expert
Arctic Blow (Frost dmg 80 pts on touch)
Dire Enervation (Drain Fatigue 60 pts for 15s)
Disintegrate Armor (100 pts)
Drain Skill: Blade (20 pts for 45s)
Drain Skill: Conjuration (20 pts for 45s)
Drain Skill: Restoration (20 pts for 45s)
Fire Storm (Fire dmg 50 pts in 15 ft)
Heat Blast (Fire dmg 70 pts)
Ice Bolt (Frost dmg 70 pts)
Ice Storm (Frost dmg 50 pts in 15 ft)
Lightning Ball (Shock dmg 20 pts in 15 ft for 2s)
Lightning Blast (Shock dmg 70 pts)
Lightning Surge (Shock dmg 80 pts on touch)
Scorching Blow (Fire dmg 80 pts on touch)
Superior Magicka Drain (Drain Magicka 100 pts for 30s on touch)
Superior Wound (Drain Health 50 pts for 10s)
Withering Bolt (Damage Health 40 pts)
Wizard's Fury (Fire dmg 10 pts for 15s, Frost dmg 30, Shock dmg 30)
Destruction Master
Blizzard (Frost dmg 75 pts in 20 ft)
Disintegrate Weapon (150 pts)
Electrocution (Shock dmg 110 pts)
Enemies Explode (Fire dmg 70 pts in 20 ft for 1s, 5 pts in 10 ft for 5s)
Finger of the Mountain (Shock dmg 200 pts in 10 ft)
Flame Tempest (Fire dmg 75 pts in 15 ft)
Ice Blast (Frost dmg 110 pts)
Immolating Blast (Fire dmg 110 pts)
Legendary Magicka Drain (Drain Magicka 120 pts for 60s on touch)
Lightning Storm (Shock dmg 30 pts in 15 ft for 2s)
Illusion Novice
Alluring Gaze (Charm 12 pts for 30s)
Beguiling Touch (Charm 12 pts for 30s on touch)
Captivate (Charm 10 pts for 10s on touch)
Frenzy (Frenzy up to L5 for 30s)
Illuminate (Light 10 ft for 90s)
Inspiration (Rally 25 pts for 20s)
Inspiring Touch (Rally 25 pts for 30s on touch)
Serenity (Calm up to L2 for 10s)
Soothing Touch (Calm up to L2 for 15s on touch)
Starlight (Light 20 ft for 60s)
Touch of Frenzy (Frenzy up to L6 for 30s on touch)
Illusion Apprentice
Command Creature (Command Creature up to L2 for 30s)
Command Humanoid (Command Humanoid up to L2 for 30s)
Commanding Touch (Command Creature up to L3 for 30s on touch)
Eyes of Eventide (Night-Eye for 15s)
Heroic Touch (Rally 50 pts for 60s on touch)
Heroism (Rally 50 pts for 45s)
Mesmerizing Grasp (Charm 24 pts for 30s on touch)
$ Mirili's Apprentice Command (Command Creature up to L5 for 30s on touch)
Moonlight (Light 30 ft for 120s)
Pacification (Calm up to L2 for 20s)
Rage (Frenzy up to L10 for 40s)
Seductive Charm (Charm 24 pts for 30s)
Touch of Fear (Demoralize up to L3 for 20s on touch)
Touch of Rage (Frenzy up to L18 for 30s on touch)
Void Gazer (Night-Eye for 150s)
Illusion Journeyman
Calming Touch (Calm up to L7 for 20s)
Candlelight (Light 40 ft for 180s)
Chameleon (Chameleon 25% for 30s)
Deathly Visage (Invisibility for 35s)
Debilitate (Paralyze for 3s on touch)
Dominating Touch (Command Creature up to L6 for 30s on touch)
Enthralling Presence (Charm 24 pts in 20 ft for 20s)
Eyes of Midnight (Night-Eye for 30s)
Hush (Silence for 10s)
$ Mirili's Journeyman Command (Command Creature up to L12 for 30s on touch)
Shadow Shape (Invisibility for 30s)
Shroudwalk (Chameleon 15% for 30s)
Voice of Dread (Demoralize up to L5 for 20s)
Voice of Rapture (Charm 36 pts for 30s)
Illusion Expert
Black Winter (Frost dmg 20 pts, Paralyze for 2s)
Dominate Creature (Command Creature up to L9 for 30s)
Dominate Humanoid (Command Humanoid up to L9 for 30s)
Fearful Gaze (Demoralize up to L7 for 30s)
Ghostwalk (Invisibility for 60s)
Immobilize (Paralyze for 7s on touch)
$ Mirili's Expert Command (Command Creature up to L20 for 30s on touch)
Mute (Silence in 15 ft for 15s)
Shadow (Chameleon 50% for 30s)
Torchlight (Light 50 ft for 240s)
Will of Sithis (Command Humanoid up to L6 for 25s)
Illusion Master
Cloak (Chameleon 75% for 30s)
Daylight (Light 60 ft for 480s)
Grasp of Terror (Demoralize up to L20 for 30s on touch)
Paralyze (Paralyze for 10s on touch)
Silence (Silence in 15 ft for 20s)
Spectral Form (Invisibility for 120s)
Terrifying Presence (Demoralize up to L17 for 30s)
Mysticism Novice
Minor Dispel (Dispel 25 pts)
Minor Life Detection (Detect Life 60 ft for 10s)
Mysticism Apprentice
Detect Pulse (Detect Life 30 ft for 65s)
Dispel Other (Dispel 30 pts)
Major Dispel (Dispel 45 pts)
Major Life Detection (Detect Life 60 ft for 20s)
Remote Manipulation (Telekinesis 10 ft for 20s)
Soul Trap (Soul Trap 20s on touch)
Mysticism Journeyman
Greater Dispel (Dispel 75 pts)
Greater Dispel Other (Dispel 60 pts)
Greater Life Detection (Detect Life 60 ft for 60s)
Greater Soul Trap (Soul Trap 30s)
Psychic Motion (Telekinesis 20 ft for 30s)
Mysticism Expert
Bloodhunt (Detect Life 50 ft for 150s)
Superior Dispel (Dispel 150 pts)
Superior Life Detection (Detect Life 120 ft for 60s)
Superior Soul Trap (Soul Trap in 10ft for 40s)
Superior Spell Absorption (Spell Absorption 20 pts for 25s)
Superior Spell Reflection (Reflect Spell 20% for 20s)
Telekinesis (Telekinesis 30 ft for 45s)
Mysticism Master
Legendary Dispel (Dispel 250 pts)
Legendary Life Detection (Detect Life 120 ft for 120s)
Legendary Soul Trap (Soul Trap in 20 ft for 60s)
Legendary Spell Absorption (Spell Absorption 25 pts for 25s)
Legendary Spell Reflection (Reflect Spell 25% for 25s)
Movement Mastery (Telekinesis 40 ft for 60s)
Restoration Novice
Absorb Attribute: Agility (5 pts for 20s on touch)
Absorb Attribute: Endurance (5 pts for 20s on touch)
Absorb Attribute: Intelligence (5 pts for 20s on touch)
Absorb Attribute: Luck (5 pts for 20s on touch)
Absorb Attribute: Speed (5 pts for 20s on touch)
Absorb Attribute: Strength (5 pts for 20s on touch)
Absorb Attribute: Willpower (5 pts for 20s on touch)
Absorb Fatigue (10 pts on touch)
Absorb Health (5 pts on touch)
Absorb Magicka (10 pts on touch)
Absorb Skill: Acrobatics (5 pts for 10s on touch)
Absorb Skill: Athletics (5 pts for 10s on touch)
Absorb Skill: Illusion (5 pts for 10s on touch)
Absorb Skill: Security (5 pts for 10s on touch)
Fortify Fatigue (25 pts for 45s)
Heal Minor Wounds (res Health 8 pts)
# Minor Fortify Marksman (Marksman +5 for 30s)
# Minor Fortify Security (Security +5 for 30s)
# Minor Fortify Sneak (Sneak +5 for 30s)
Minor Respite (res Fatigue 15 pts)
$ Salve (res Health 5 pts, res Fatigue 10 pts for 2s)
Restoration Apprentice
Absorb Skill: Hand to Hand (10 pts for 10s on touch)
Absorb Skill: Light Armor (10 pts for 10s on touch)
Absorb Skill: Mercantile (10 pts for 10s on touch)
Absorb Skill: Mysticism (10 pts for 10s on touch)
Absorb Skill: Restoration (10 pts for 10s on touch)
Convalescence (res Health 15 pts on target)
Cure Paralysis
Cure Poison
Fortify Agility (5 pts for 90s)
Fortify Endurance (5 pts for 90s)
Fortify Health (30 pts for 30s)
Fortify Intelligence (5 pts for 90s)
Fortify Luck (5 pts for 90s)
Fortify Personality (5 pts for 90s)
Fortify Speed (5 pts for 90s)
Fortify Strength (5 pts for 90s)
Fortify Willpower (5 pts for 90s)
Greater Fortify Fatigue (50 pts for 45s)
Heal Major Wounds (res Health 25 pts)
Leech Health (Absorb Health 10 pts on touch)
# Major Fortify Marksman (Marksman +10 for 30s)
# Major Fortify Security (Security +10 for 30s)
# Major Fortify Sneak (Sneak +10 for 30s)
Major Respite (res Fatigue 80 pts)
Night Mother's Caress (res Health 10 pts for 2s)
# Nightshadow (Sneak +5, Blade +5 for 30s)
$ Remedy (res Health 10 pts, res Fatigue 20 pts for 2s)
$ Remedy Friend (res Health 10 pts, res Fatigue 20 pts for 2s on touch)
Restore Agility (res AGI 5 pts)
Restore Endurance (res END 5 pts)
Restore Intelligence (res INT 5 pts)
Restore Luck (res LUC 5 pts)
Restore Personality (res PER 5 pts)
Restore Speed (res SPE 5 pts)
Restore Strength (res STR 5 pts)
Restore Willpower (res WIL 5 pts)
# Stalker's Instinct (Sneak +5, Marksman +5 for 30s)
# Wraithwind (Sneak +5, Security +5 for 30s)
Restoration Journeyman
Absorb Skill: Alteration (15 pts for 10s on touch)
Absorb Skill: Block (15 pts for 10s on touch)
Absorb Skill: Conjuration (15 pts for 10s on touch)
Absorb Skill: Heavy Armor (15 pts for 10s on touch)
Absorb Skill: Marksman (15 pts for 10s on touch)
Consume Health (Absorb Health 20 pts on touch)
Cure Disease
Fortify Magicka (30 pts for 60s)
Greater Convalescence (res Health 20 pts for 2s on target)
Greater Fortify Agility (10 pts for 90s)
Greater Fortify Endurance (10 pts for 90s)
Greater Fortify Intelligence (10 pts for 90s)
Greater Fortify Luck (10 pts for 90s)
# Greater Fortify Marksman (Marksman +20 for 45s)
Greater Fortify Personality (10 pts for 90s)
# Greater Fortify Security (Security +20 for 45s)
# Greater Fortify Sneak (Sneak +20 for 45s)
Greater Fortify Speed (10 pts for 90s)
Greater Fortify Strength (10 pts for 90s)
Greater Fortify Willpower (10 pts for 90s)
# Greater Nightshadow (Sneak +10, Blade +10 for 30s)
# Greater Stalker's Instinct (Sneak +10, Marksman +10 for 30s)
# Greater Wraithwind (Sneak +10, Security +10 for 30s)
Heal Greater Wounds (res Health 20 pts for 2s)
Minor Magic Resistance (15% for 20s)
$ Rejuvenate Friend (res Health 10 pts, res Fatigue 20 pts for 3s on target)
$ Rejuvenate (res Health 20 pts, res Fatigue 40 pts for 2s)
Restoration Expert
Absorb Skill: Blade (25 pts for 15s on touch)
Absorb Skill: Blunt (25 pts for 15s on touch)
Absorb Skill: Destruction (25 pts for 15s on touch)
Absorb Skill: Sneak (25 pts for 15s on touch)
Devour Health (Absorb Health 40 pts on touch)
Greater Fortify Health (60 pts for 60s)
Greater Fortify Magicka (60 pts for 60s)
Heal Superior Wounds (res Health 25 pts for 4s)
$ Revive (res Health 35 pts, res Fatigue 75 pts for 2s)
Superior Convalescence (res Health 20 pts for 4s on target)
Restoration Master
Heal Legendary Wounds (res Health 30 pts for 6s)
______________________________________________________________________________
(E.2) Lesser Powers
VAMPIRISM
Hunter's Sight (Night-Eye, Detect Life 100 ft for 30s)
CRUSADER'S RELICS
# Serene Beauty (Calm up to L25 for 10s on touch)
# Lay Hands (res Fatigue 10 pts on touch)
# Merciful Touch (res Health 50 pts on touch)
# Blessing of Talos (STR +20, END +20, SPE -15, AGI -15 for 60s)
SHIVERING ISLES
$ Summon Haskill (Summon Haskill for 5s)
$ Sheogorath's Protection (Revive at Castle Sheogorath for 120s)
______________________________________________________________________________
(E.3) Greater Powers
VAMPIRISM
Vampire's Seduction (Charm 50 pts for 20s on touch)
Reign of Terror (Silence in 20 ft, Demoralize up to L6 for 60s on touch)
Embrace of Shadows (Night-Eye for 90s, Invisibility for 180s)
DOOM STONES (Red)
Activate between 6pm-6am. It mentions that there are 21 in Cyrodiil in the
game but I can't find the Nirn Stone.
Birthsign Doom Stones (only one greater power at a time)
Apprentice Stone
Void Seed (Illusion +20, Alchemy +20 for 120s)
Atronach Stone
Arcane Well (INT +10, Spell Absorption 30 pts for 120s)
Lady Stone
Lady's Warding (WIL +20, END +20 for 120s)
Lord Stone
Ysmir's Scales (rez Frost 50%, Light Armor +10, Heavy Armor +10 for 120s)
Lover Stone
Lover's Bower (PER +20, LUC +20 for 120s)
Mage Stone
Magicka Manifold (Magicka +50 for 120s)
Ritual Stone
Mara's Mercy (res Health 150 pts on target)
Mara's Milk (res Health 100 pts)
Serpent Stone
Cobra's Dance (Paralyze for 5s, Damage Health 4 pts for 20s)
Shadow Stone
Fingernail Moon (Chameleon 15% for 120s)
Steed Stone
Hellride (SPE +20, Acrobatics +20 for 120s)
Thief Stone
Cheater's Nip (AGI +20, LUC +20 for 120s)
Tower Stone
Warden Key (Open Hard Lock in 15 ft)
The Master's Hand (Armorer +20 for 120s)
Warrior Stone
War Cry (STR +20, Blade +10, Blunt +10, Hand to Hand +10 for 120s)
Heaven Doom Stones
Aetherius Stone
Gates of Aetherius (rez Magic +20%, Magicka +50 for 120s)
Dragon Stone
Dragon Dream (Health +40, Magicka +50, Fatigue +100 for 120s)
Jode Stone
Jode's Blood (Health +40, Blade +20, Blunt +20, Hand to Hand +20 for 120s)
Jone Stone
Jone's Shadow (Sneak, Acrobatics, Athletics +30, Invisibility for 120s)
Magnus Stone
Skein of Magnus (Alteration +15, Mysticism +15, Illusion +15, Alchemy +15,
Restoration +15, Conjuration +15, Destruction +15 for 120s)
Shezarr Stone
Shield of Shezarr (Reflect Spell 10%, Light Armor +20, Heavy Armor +20,
Armorer +20, Block +20 for 120s)
Sithian Stone
Sithian Web (Marksman +20, Speechcraft +20, Illusion +20, Security +20,
Mercantile +20 for 120s)
WAYSHRINES
Complete the Pilgrimage of the Nine Wayshrines.
Pilgrim's Grace (AGI, END, INT, LUC, PER, SPE, STR, WIL +10 for 300s)
IMPERIAL ORRERY (only one greater power at a time)
# MOON PHASE (1) | GREATER POWER
# ----------------|-------------------------------------------------
# New Moon | Masser's Might (STR +20, SPE -20 for 60s)
# Waxing Crescent | Masser's Grace (AGI +20, END -20 for 60s)
# First Quarter | Secunda's Will (WIL +20, INT -20 for 60s)
# Waxing Gibbous | Secunda's Opportunity (LUC +20, PER -20 for 60s)
# Full Moon | Masser's Alacrity (SPE +20, STR -20 for 60s)
# Waning Gibbous | Secunda's Magnetism (PER +20, LUC -20 for 60s)
# Last Quarter | Secunda's Brilliance (INT +20, WIL -20 for 60s)
# Waning Crescent | Masser's Courage (END +20, AGI -20 for 60s)
# (1) Moon Phase changes every 3 days,
Masser and Secunda are Nirn's two moons.
SHIVERING ISLES
One of these two determined by first entrance used
$ Blessing of Mania (Frenzy up to L12 in 30 ft for 30s)
$ Blessing of Dementia (Demoralize up to L12 in 30 ft for 10s)
One of these two determined by ritual performed
$ Summon Golden Saint (Summon Golden Saint for 60s)
$ Summon Dark Seducer
$ Ahjazda's Paranoia (Frenzy up to L25 in 50ft for 10s on touch)
$ Summon Flesh Atronach (Summon Mended Flesh Atronach for 120s)
$ Summon Dark Seducer (Summon Dark Seducer for 120s)
$ Manipulate Weather (Healing Rain or Eyes in the Fog for 15s)
$ Risen Flesh (Reanimate for 60s on touch)
______________________________________________________________________________
(E.4) Rune Stones (Green)
Hestra Rune Stone
Rune Blade and Bracer (Bound Dagger, Bound Gauntlets for 120s)
Reman Rune Stone
Rune Cuirass and Sword (Bound Sword or Bound Axe, Bound Cuirass for 120s)
Sidri-Ashak Rune Stone
Rune Bow and Helm (Bound Bow, Bound Helmet for 120s)
If you repair the bound item you can keep it.
______________________________________________________________________________
(E.5) Wayshrines and Altars
Once you have received a blessing at a wayshrine you may receive a blessing at
an altar. Wearing armor can reduce the blessing and magic resistance and
spell absorption can prevent the blessing, although spell absorption will
recharge your characters magicka. Complete the Pilgrimage of the Nine
Wayshrines to gain Pilgrim's Grace greater power.
WAYSHRINE / ALTAR | BLESSING (for ?s)
--------------------------|------------------------------------------
Wayshrine of Akatosh | Jaws of Akatosh (SPE +10, Magicka +10)
Altar of Akatosh | Blessings of Akatosh (SPE +5)
Wayshrine of Arkay | Breath of Arkay (Health +10)
Altar of Arkay | Blessings of Arkay (Health +10)
Wayshrine of Dibella | Dibella's Kiss (PER +10)
Altar of Dibella | Blessing of Dibella (PER +5)
Wayshrine of Julianos | Scales of Julianos (INT +10, Magicka +10)
Altar of Julianos | Blessings of Julianos (INT +5)
Wayshrine of Kynareth | Kynareth's Way (AGI +10)
Altar of Kynareth | Blessings of Kynareth (AGI +5)
Wayshrine of Mara | Wisdom of Mara (WIL +10)
Altar of Mara | Blessings of Mara (WIL +5)
Wayshrine of Stendarr | Heart of Stendarr (END +10)
Altar of Stendarr | Blessings of Stendarr (END +5)
Wayshrine of Tiber Septim | Fist of Talos (STR +10)
Altar of Talos | Blessings of Talos (STR +5)
Wayshrine of Zenithar | Zenithar's Ear (LUC +10)
Altar of Zenithar | Blessings of Zenithar (LUC +5)
--------------------------|------------------------------------------
Altar of the Nine (1) | Cure Disease, Restore Attributes
Altar (Weynon Priory) | Cure Disease, Restore Attributes
# Ichor Basin (2) | Cure Disease, Restore Attributes
Ayleid Well | Ayleid Well (Magicka +50)
Basin of Renewal (Arena) | Restore
Blood Fountain | Restore Health +10 for ?s
Magicka Essences | Restore Magicka +10 for 15s
The Lucky Old Lady (3) | Old Lady's Luck (LUC +10)
# Lennasaan tombstone | Lennasaan's Touch (PER +10,
| Mercantile +15, Speechcraft +15)
(1) Famous characters
(2) Infamous characters
(3) No limit to the number of blessings a day
______________________________________________________________________________
(E.6) Daedric Shrines and Artifacts
In Cyrodiil there are sixteen shrines to the Daedric Princes.
SHRINE | ARTIFACT
------------------|----------------------
Azura | Azura's Star
Boethia (1) | Goldbrand
Clavicus Vile | Mask of Clavicus Vile
Hermaeus Mora (2) | Oghma Infinium
Hircine | Savior's Hide
Malacath | Volendrung
Mehrunes Dagon | ?
Mephala | Ebony Blade
Meridia | Ring of Khajiiti
Molag Bal | Mace of Molag Bal
Namira | Ring of Namira
Nocturnal | Skeleton Key
Peryite | Spell Breaker
Sanguine | Sanguine Rose
Sheogorath (3) | Wabbajack
Vaermina | Skull of Corruption
(1) Boethia is also spelt Boethiah
(2) Hermaeus is also spelt Hoermius or Hormaius
(3) Sheogorath is also Jyggalag
TAMRIELIC ARTIFACTS
Items found in Cyrodiil
Goldbrand (Longsword - fire damage 22 pts)
Umbra Sword (Longsword - soul trap for 120s)
Cuirass of the Savior's Hide (resist magic 25%)
Bloodworm Helm (Light Helmet - fortify conjuration 12 pts)
Helm of Oreyn Bearclaw (Heavy Helmet - fortify agility and endurance 10 pts)
Masque of Clavicus Vile (Heavy Helmet - fortify personality 20 pts)
Spell Breaker (Dwemer tower shield - reflect spell 30%)
Ring of Khajiit (chameleon 35%, fortify speed 10 pts)
Mace of Molag Bal (Vampire's Mace - absorb strength and magicka 5 pts)
Items not found (but some could be created)
# Mehrunes Razor (Ebony Dagger - slay creature)
Fang of Haynekhtnamet (Dagger - shock damage)
Daedric Crescent Blade (paralyze, disintegrate armor)
Chrysamere (Paladin's Claymore - fortify health, resist fire, reflect spell)
Ice Blade of the Monarch (Claymore - frost damage, paralyze)
Daedric Scourge aka Mackkan's Hammer (Ebony Mace - summon Daedra)
Skull Crusher (Steel Warhammer - light weight)
Bane of Daedra (unknown)
Spear of Bitter Mercy (unknown)
Bow of Shadows (Daedric Bow - chameleon, fortify speed)
Staff of Magnus (absorb health and magicka)
Staff of Hasedoki (resist magic)
Lord's Mail (Cuirass - absorb health, resist magic, cure poison)
Ebony Mail (Cuirass - shield, resist fire and magic)
Dragonbone Mail (Cuirass - fire damage, resist fire)
Fists of Randagulf (Gauntlets - fortify strength)
Boots of the Apostle (levitation)
Eleidon's Ward (Shield - restore health)
Ring of Surroundings (chameleon)
Ring of Phynaster (resist magic, poison and shock)
Ring of the Wind (fortify speed)
Denstagmer's Ring (resist fire, frost and shock)
The Mentor's Ring (fortify intelligence and wisdom)
Vampiric Ring (absorb health)
Warlock's Ring (reflect spell, fortify speed, restore health)
______________________________________________________________________________
(E.7) Diseases, Poisons and other Effects
DISEASES
Astral Vapors (Magicka -15, rez Magic -25%, Stunted Magicka)
Blood Lung (END -5)
Porphyric Hemophilia (Fatigue -5)
Shakes (AGI -5)
Swamp Fever (STR -10, END -10)
Tunnel Cough (Sneak -15)
Chanthrax Blight (SPE -10, AGI -10)
Collywobbles (SPE -10, END -10, STR -10)
# Cannibal's Prion (AGI -20, INT -20)
POISONS
Spidal Slow and Poison (SPE -4)
Spore Cloud (AGI -10 for ?, SPE -10 for ?)
ABILITIES
Skeleton Key (Security +40)
# Crusader's Arm (Blade +10 or Blunt +10)
# Woodland Grace (animals won't attack)
# Holy Aura (Shield +5, Umaril's Bane - weakens Umaril)
# Lord Vlindrel's Curse (Stunted Magicka, rez Magic -100%, rez Poison -100%,
rez Fire -100%, rez Frost -100%, rez Shock -100%)
# Akatosh's Blessing (STR +5)
# Zenithar's Blessing (LUC +5)
# Stendarr's Blessing (PER +5)
# Julianos's Blessing (INT +5)
# Arkay's Blessing (WIL +5)
# Mara's Blessing (END +5)
# Kynareth's Blessing (SPE +5)
# Dibella's Blessing (PER +5)
$ Calming Pants (PER +8, Extreme Calm)
EFFECTS
# Cannibal Consumption (Cannibal's Prion, Porphyric Hemophilia)
$ Felldew Euphoria (INT +20, STR +20, AGI +20)
$ Felldew Euphoria (INT +10, STR +10, AGI +10)
$ Felldew Withdrawal (LUC -5, INT -5, STR -5, AGI -5)
$ Painful Felldew Withdrawal (LUC, INT, STR, AGI, SPE, WIL, END -5)
$ Wounding Felldew Withdrawal (LUC, INT, STR, AGI -10, SPE, WIL, END -5)
$ Crippling Felldew Withdrawal (LUC, INT, STR, AGI, SPE, WIL, END, Health -10)
$ Ruinous Felldew Withdrawal (LUC, INT, STR, AGI, Health -15,
$ SPE, WIL, END -10)
$ Felldew Euphoria (if you have Chalice of Reversal) (INT +5, STR +5, AGI +5,
$ Health +20, Magicka +20)
$ Greenmote Rapture (PER +10, SPE +10, END +5, Night-Eye, STR, AGI, INT -10)
$ Exalted Pain (WIL, STR, END, AGI -1, Health, Magicka -10 for 5s)
$ Jyggalag's Ascendancy (STR +25 for ?, Health +50 for ?, Force of Order)
$ The Boon of Order (res Health +60 for ?)
$ Spirit Blessing (Fatigue +100 for ?s)
______________________________________________________________________________
(E.8) Spellmaking
You can make spells with effects from the spells you are able to cast (you
must know the spell, have enough magicka and the skill level). For Skill
and Attribute effects you only need to know a spell with one skill or
attribute effect to be able to make spells with any skill or attribute
effect. For example if you can cast Drain Skill: Illusion, you can make a
new spell Drain Skill: Blunt.
Magnitude (3 to 100 pts)
Area (10 to 100 ft) (not for Self)
Duration (1 to 120 seconds)
?
______________________________________________________________________________
(E.9) Enchanting
requires Soul Gem
?
______________________________________________________________________________
(E.10) Forging $
Cutter, Master Smith of New Sheoth can forge madness armor and weapons.
$ Forged Armor and Weapons | Needed Ore and the Appropriate Matrix
$ --------------------------------|----------------------------------------
$ Perfect Madness Arrow x25 | Madness Ore x1
$ Perfect Madness Bow | Madness Ore x2
$ Perfect Madness Claymore | Madness Ore x4
$ Perfect Madness Axe | Madness Ore x2
$ Perfect Madness Sword | Madness Ore x3
$ Perfect Madness Boots | Madness Ore x2
$ Perfect Madness Cuirass | Madness Ore x5
$ Perfect Madness Gauntlets | Madness Ore x2
$ Perfect Madness Greaves | Madness Ore x3
$ Perfect Madness Helmet | Madness Ore x2
$ Perfect Madness Shield | Madness Ore x2
$ Magic Perfect Madness Arrow x25 | Madness Ore x1, Madness Arrow Matrix
$ Magic Perfect Madness Bow | Madness Ore x2, Madness Bow Matrix
$ Magic Perfect Madness Claymore | Madness Ore x4, Madness Claymore Matrix
$ Magic Perfect Madness Axe | Madness Ore x2, Madness War Axe Matrix
$ Magic Perfect Madness Sword | Madness Ore x3, Madness Sword Matrix
$ Magic Perfect Madness Cuirass | Madness Ore x5, Madness Cuirass Matrix
$ Magic Perfect Madness Gauntlets | Madness Ore x2, Madness Gauntlets Matrix
$ Magic Perfect Madness Greaves | Madness Ore x3, Madness Greaves Matrix
$ Magic Perfect Madness Helmet | Madness Ore x2, Madness Helmet Matrix
$ Magic Perfect Madness Shield | Madness Ore x2, Madness Shield Matrix
Dumag gro-Bonk, Master Smith of New Sheoth can forge amber armor and weapons.
$ Forged Armor and Weapons | Needed Ore and the Appropriate Matrix
$ --------------------------------|----------------------------------------
$ Perfect Amber Arrow x25 | Amber x1
$ Perfect Amber Bow | Amber x2
$ Perfect Amber Hammer | Amber x4
$ Perfect Amber Mace | Amber x2
$ Perfect Amber Sword | Amber x3
$ Perfect Amber Boots | Amber x2
$ Perfect Amber Cuirass | Amber x5
$ Perfect Amber Gauntlets | Amber x2
$ Perfect Amber Greaves | Amber x3
$ Perfect Amber Helmet | Amber x2
$ Perfect Amber Shield | Amber x2
$ Magic Perfect Amber Bow | Amber x2, Amber Bow Matrix
$ Magic Perfect Amber Hammer | Amber x4, Amber Hammer Matrix
$ Magic Perfect Amber Sword | Amber x3, Amber Sword Matrix
$ Magic Perfect Amber Boots | Amber x2, Amber Boots Matrix
$ Magic Perfect Amber Cuirass | Amber x5, Amber Cuirass Matrix
$ Magic Perfect Amber Gauntlets | Amber x2, Amber Gauntlets Matrix
$ Magic Perfect Amber Helmet | Amber x2, Amber Helmet Matrix
==============================================================================
(F) Items
res - Restore (up to maximum)
+ - Fortify (over maximum)
- - Damage
- for Xs - Drain (temporary damage)
rez +% - Resist
rez -% - Weakness
Dmg (*) - Damage done by weapon
Arm (*) - Protection given by armor
Wgt - Weight of item
Val - Inventory value of the item
(*) Dmg and Arm values are based on the item being repaired to 125% and that
the character is skilled in the items use. Other characters can use the
values to compare which items are better than others.
______________________________________________________________________________
(F.1) Weapons
BLADE - ONE HAND
Dagger Dmg Wgt Val
Rusty Iron Dagger 4 3 2
Iron Dagger 6 3 6
Dagger of Frost (Frost dmg +5) 128
Fine Iron Dagger 7 2 12
Steel Dagger 8 4 20
Dagger of Numbing (Frost dmg +5) 142
Blade of Woe (WIL -35, Health -35, Magicka -35, Demoralize to L10) 13511
Fine Steel Dagger 10 3 40
Silver Dagger 11 5 40
Sufferthorn (Damage Health, Drain Strength) NA
Shimmerstrike 116
Dagger of Depletion (Absorb Magicka 4 pts for 4s) 366
Dwarven Dagger 13 6 110
Elven Dagger 16 7 260
$ Durable Elven Dagger 310
Dagger of Freezing (Frost dmg +15) 749
Bound Dagger 16 0 0
Glass Dagger 18 8 570
Dagger of the Glacier (Frost dmg +15) 1059
Dagger of Absorption (Absorb INT 8 pts for 20s) 1060
# Thieve's Dagger (Absorb Acrobatics 5 pts, Absorb Athletics 5 pts, -
Absorb Security 5 pts, Absorb Sneak 5 pts for 15s) 1088
Ebony Dagger 20 9 1250
Durable Ebony Dagger 1500
Dagger of the Blaze (Fire dmg +20) 1903
Dagger of Lightning (Shock dmg +20) 1904
Dagger of Shattering (Disintegrate Weapon 80 pts) 1957
Crimson Eviscerator (Absorb STR 12 pts for 5s, rez Poison -25%, -
Health -25, Magicka -25) 3666
Daedric Dagger 23 10 2700
$ Durable Daedric Dagger 3240
Dagger of the Inferno (Fire dmg +20) 3353
Dagger of Winter (Frost dmg +20) 3353
Dagger of Storms (Shock dmg +20) 3354
Dagger of Soul Storms (Shock dmg +20, Soul Trap for 5s) 3354
Dagger of Paralysis (Paralyze for 2s) 3378
Dagger of Disintegration (Disintegrate Weapon 80 pts) 3407
Witsplinter (Magicka -35, INT -10 for 20s) 3895
Unique
Enchanted Dagger (Bleed on Strike) ? 0 44
$ Fork of Horripilation 2 0 5
$ Apostle Dagger 8 3 25
$ Dagger of Depletion (Absorb Magicka 5 pts for 5s) 11 0 371
$ Grummite Dagger 12 12 45
# Mehrunes Razor (Disintegrate Armor 15 pts for 7s, -
# Daedric Banishing - chance to kill with one hit) 23 9 6365
Shortsword Dmg Wgt Val
Rusty Iron Shortsword 6 8 3
Iron Shortsword 8 8 10
$ Durable Iron Shortsword 12
Fine Iron Shortsword 10 7 20
Steel Shortsword 11 10 25
$ Durable Steel Shortsword 30
Fine Steel Shortsword 12 9 50
Silver Shortsword 13 12 50
Shortsword of Depletion (Absorb Magicka 4 pts for 4s) 376
Dwarven Shortsword 16 14 145
Elven Shortsword 18 16 320
Shortsword of Flames (Fire dmg +15) 809
Glass Shortsword 20 18 670
Durable Glass Shortsword 805
Shortsword of the Glacier (Frost dmg +15) 1159
Shortsword of Fire (Fire dmg +15) 1159
Sword of Wounding (Health -2 for 20s) 1173
Ebony Shortsword 23 20 1400
Shortsword of Blizzards (Frost dmg +20) 2053
Shortsword of The Blaze (Fire dmg +20) 2053
Shortsword of Shattering (Disintegrate Weapon 80 pts) 2107
Daedric Shortsword 25 22 2900
Shortsword of the Inferno (Fire dmg +20) 3553
Shortsword of Winter (Frost dmg +20) 3553
Shortsword of Storms (Shock dmg +20) 3554
Shortsword of Disintegration (Disintegrate Weapon 80 pts) 3607
Unique
Chillrend (Frost dmg +20, rez Frost -35% for 20s) 25 22 4584
Longsword Dmg Wgt Val
Iron Longsword 12 20 20
Fine Iron Longsword 13 18 40
Steel Longsword 14 24 45
Longsword of Numbing (Frost dmg +5) 167
Fine Steel Longsword 16 21 90
Silver Longsword 17 28 125
Brusef Amelion's Sword (Frost dmg +5) 327
Longsword of Depletion (Absorb Magicka 4 pts for 4s) 406
Rugdumph's Sword (Silence for 5s, Absorb Speechcraft 5 pts for 5s) 740
Dwarven Longsword 19 32 200
Dremora Longsword 19 48 100
Penance of Deception (LUC -10, Personality -15 for 10s) 362
Elven Longsword 22 36 420
Long Sword of Flames (Fire dmg +15) 909
Long Sword of Brittleness (Disintegrate Weapon 60 pts) 946
Glass Longsword 24 40 840
Longsword of Fire (Fire dmg +15) 1329
Longsword of Absorption (Absorb AGI +8 for 20s) 1330
Longsword of Fracturing (Disintegrate Weapon 60 pts) 1366
Ebony Longsword 26 44 1700
Longsword of the Blaze (Fire dmg +20) 2353
Longsword of Lightning (Shock dmg +20) 2354
Longsword of Shattering (Disintegrate Weapon 80 pts) 2407
Daedric Longsword 29 48 3100
Longsword of the Inferno (Fire dmg +20) 3753
Longsword of Winter (Frost dmg +20) 3753
Longsword of Storms (Shock dmg +20) 3754
Longsword of Disintegration (Disintegrate Weapon 80 pts) 3807
Debaser (WIL -30, END -30 for 20s) 6028
$ Perfect Amber Sword 30 50 3800
$ Perfect Amber Longsword (Health -20) 5482
$ Perfect Madness Longsword 30 50 3800
$ Perfect Madness Longsword (Health -20) 5482
Unique
$ Simple Order Sword 16 28 63
$ Pure Order Sword 23 40 420
$ Golden Longsword 26 44 1700
Honorblade of Chorrol 27 0 1000
$ Perfect Order Sword 27 48 1550
Ebony Blade (Silence for 10s, Absorb Health 8 pts) 27 46 6512
Thornblade (Disintegrate Armor 120 pts) 29 48 6760
# Sword of the Crusader (Fire dmg +14 for 2s, dmg Magicka +40 - - -
Lord Vlindrel's Curse) 30 47 3912
# Sword of the Crusader (Fire dmg +14 for 2s, dmg Magicka +40 - - -
Crusader's Arm) 30 47 3912
$ Dawnfang (Fire dmg +15, Nourish Blade) 30 47 5208
$ Duskfang (Frost dmg +15, Nourish Blade) 47 5046
$ Dawnfang Superior (Frost dmg +15, Absorb Health 7pts for 1s, - -
$ Nourish Blade) 47 8164
$ Duskfang Superior (Frost dmg +15, Absorb Magicka 7pts for 1s, - -
$ Nourish Blade) 47 6585
Goldbrand (Fire dmg +22) 30 52 6615
Umbra (Soul Trap for 120s) 33 45 5508
Katana Dmg Wgt Val
Ruined Akaviri Katana ? 20 3
Akaviri Katana 17 20 120
Ancient Akaviri Katana 18 18 180
Akavari Sunderblade (Disintegrate Armor 100 pts, Weapon 100 pts)? 18 2780
Cutlass Dmg Wgt Val
Steel Cutlass 13 25 40
Redwave (Health -15 for 6s) 246
Fine Steel Cutlass 13 25 40
Superb Steel Cutlass 22 25 40
Masterforge Steel Cutlass 26 25 40
Unique
Rohssan's Antique Cutlass ? 0 90
Captain Kordan's Saber (Absorb AGI, END, Blade 10 pts for 30s) 18 25 3740
Cleaver Dmg Wgt Val
$ Crude Grummite Cleaver 23 51 210
$ Grummite Cleaver 25 48 420
BLADE - TWO HAND
Claymore Dmg Wgt Val
Iron Claymore 14 22 40
Claymore of Frost (Frost dmg +5) 162
Claymore of Sparks (Shock dmg +5) 162
Fine Iron Claymore 16 19 125
Steel Claymore 17 26 80
Fine Steel Claymore 18 23 160
Silver Claymore 19 38 130
Akaviri Dai-Katana 19 24 150
Akavari Warblade (Health -15, Fatigue -30, Magicka -30) 3236
Dwarven Claymore 22 38 310
Claymore of Pain (Health -15 for 6s) 636
Claymore of Fragments (Disintegrate Weapon 40 pts) 657
Elven Claymore 24 44 600
Claymore of Flames (Fire dmg +15) 1089
Glass Claymore 26 50 1150
$ Durable Glass Claymore 1380
Claymore of Fire (Fire dmg +15) 1639
Claymore of the Glacier (Frost dmg +15) 1639
# Boreal (Frost dmg 10 pts in 15 ft) 1642
Claymore of Fracturing (Disintegrate Weapon 60 pts) 1676
Dremora Claymore 26 62 575
Retaliation of Blood (Absorb Health 15 pts) 627
Retaliation of Spirit (Absorb Magicka 15 pts) 628
Retribution of Hubris (WIL -1) 635
Retribution of Hypocrisy (PER -1) 635
Retribution of Rapacity (AGI -1) 635
Oblivion's Embrace (Fire dmg +1 for 15s, rez Fire -75% for 10s) 873
Quintessence of Remorse (Paralyze for 2s) 993
Retribution of Cowardness (Heavy Armor, Light Armor -30 for 10s) 1463
Retribution of Treachery (Health -5, Magicka -15) 1805
Ebony Claymore 29 56 2200
Claymore of Blizzards (Frost dmg +20) 2853
Daedric Claymore 31 62 4000
$ Durable Daedric Claymore 4800
Claymore of the Inferno (Fire dmg +20) 4653
Claymore of the Winter (Frost dmg +20) 4653
Claymore of Storms (Shock dmg +20) 4654
Claymore of Disintegration (Disintegrate Weapon 80 pts) 4707
$ Perfect Madness Claymore 32 65 4900
$ Perfect Madness Claymore (Health -20) 6582
Bound Sword 35 0 0
Unique
Sinweaver (Fire dmg +10, Fatigue -10) 25 55 1150
$ Sword of Jyggalag 29 58 4200
# Umaril's Sword (Shock dmg +16, dmg Fatigue 12 pts) 31 66 4814
$ Shadowrend (rez Magic -15% for 30s, Health -30) 33 52 9646
BLUNT - ONE HAND
War Axe Dmg Wgt Val
Rusty Iron War Axe 6 12 4
Iron War Axe 10 12 13
Fine Iron War Axe 11 10 26
Steel War Axe 12 16 35
War Axe of Burning (Fire dmg +5) 157
Fine Steel War Axe 13 14 70
Silver War Axe 14 20 60</pre><pre id="faqspan-8">
Dwarven War Axe 17 24 165
Elven War Axe 19 28 345
War Axe of Voltage (Shock dmg +15) 834
War Axe of Freezing (Frost dmg +15) 834
Glass War Axe 22 32 710
$ Durable Glass War Axe 850
War Axe of Fire (Fire dmg +15) 1199
War Axe of the Glacier (Frost dmg +15) 1199
War Axe of the Dynamo (Shock dmg +15) 1199
Bound Axe 22 0 0
Ebony War Axe 24 36 1450
War Axe of the Blaze (Fire dmg +20) 2103
War Axe of Lightning (Shock dmg +20) 2104
War Axe of Rending (Disintegrate Armor 80 pts) 2157
$ Grand Madness Axe 25 38 2275
Daedric War Axe 26 40 3100
War Axe of the Inferno (Fire dmg +20) 3753
War Axe of Storms (Shock dmg +20) 3754
$ Perfect Madness Axe 27 42 3925
$ Perfect Madness Axe (Health -20) 5607
Mace Dmg Wgt Val
Rusty Iron Mace 8 15 6
Iron Mace 12 15 17
Mace of Repelling (Turn Undead up to L5 for 10s) 138
Mace of Legion (Command Humanoid up to L3 for 30s) 358
Fine Iron Mace 13 13 34
Steel Mace 14 19 40
Mace of Numbing 162
Fine Steel Mace ? 17 80
Dremora Mace 14 43 40
Silver Mace 17 23 70
Dwarven Mace 19 27 180
Mace of Aversion (Turn Undead up to L6 for 15s) 502
Elven Mace 22 31 380
Mace of Voltage (Shock dmg +15) 869
Mace of Dissolution (Disintegrate Armor 60 pts) 906
Glass Mace 24 35 750
Mace of Abeyance (Turn Undead up to L7 for 20s) 1234
Mace of the Dynamo (Shock dmg +15) 1239
Mace of Absorption (Absorb WIL +8 for 20s) 1240
Ebony Mace 26 39 1500
Mace of the Undead (Turn Undead up to L8 for 25s) 2147
Mace of the Blaze (Fire dmg +20) 2153
Mace of Blizzards (Frost dmg +20) 2153
Mace of Lightning (Shock dmg +20) 2154
Mace of Feeding (Absorb Health 4 pts for 4s) 2154
Mace of Rending (Disintegrate Armor 80 pts) 2207
Daedric Mace 29 43 3200
Mace of Transmogrify (Absorb Magicka 5 pts for 5s) 3851
Mace of the Inferno (Fire dmg +20) 3853
Mace of Winter (Frost dmg +20) 3853
Mace of Storms (Shock dmg +20) 3854
$ Perfect Amber Mace 30 45 4050
Unique
Cursed Mace ? 43 320
$ Dark Mace 26 39 1500
# Mace of the Crusader (Crusader's Arm, Fire dmg 14 for 2s, - -
Turn Undead up to L17 for 5s) 30 42 4017
Mace of Molag Bal (Absorb Magicka 5 pts, Absorb STR 5 pts) 30 45 4900
Club Dmg Wgt Val
Club 8 8 3
$ Crude Grummite Cudgel 16 24 30
$ Grummite Cudgel 20 32 90
BLUNT - TWO HAND
Battle Axe Dmg Wgt Val
Iron Battle Axe 14 27 35
Fine Iron Battle Axe 16 24 70
Steel Battle Axe 17 35 75
$ Durable Steel Battle Axe 90
Fine Steel Battle Axe 18 30 150
Silver Battle Axe 19 41 125
Dwarven Battle Axe 22 48 300
Elven Battle Axe 24 55 580
Glass Battle Axe 26 62 1050
Battle Axe of Fire (Fire dmg +15) 1539
Ebony Battle Axe 29 69 2100
Battle Axe of Blizzards (Frost dmg +20) 2753
Battle Axe of Lightning (Shock dmg +20) 2754
Battle Axe of Feeding (Aborb Health 4 pts for 4s) 2754
Battle Axe of Soul Snares (Soul Trap for 15s) 2758
Daedric Battle Axe 31 76 3800
Battle Axe of the Inferno (Fire dmg +20) 4453
Battle Axe of Damnation (Soul Trap for 15s) 4458
Battle Axe of Putrification (Disintegrate Armor 80 pts) 4507
Unique
Perdition's Wrath (Fire dmg 20 in 50 ft) 22 40 3304
Battleaxe of Hatred (STR -5, END -5, WIL -5) ? 40 7440
# Crude Ayleid Battle Axe (Shock dmg +1) 16 37 195
# Dull Ayleid Battle Axe (Shock dmg +2) 18 43 245
# Ayleid Battle Axe (Shock dmg +3) 20 50 421
# Fine Ayleid Battle Axe (Shock dmg +4) 23 57 701
# Keen Ayleid Battle Axe (Shock dmg +5) 25 64 1172
# Superb Ayleid Battle Axe (Shock dmg +6) 27 71 2222
# Master Ayleid Battle Axe (Shock dmg +7) 30 78 3923
$ Shadowrend (rez Magic -15% for 30s, Health -30) 33 54 9646
Warhammer Dmg Wgt Val
Iron Warhammer 17 30 60
Warhammer of Frost (Frost dmg +5) 182
Fine Iron Warhammer 18 27 120
Steel Warhammer 19 39 125
Fine Steel Warhammer 20 35 250
Silver Warhammer 22 48 200
Dwarven Warhammer 24 57 430
Warhammer of Enfeeblement (STR -2) 759
Elven Warhammer 26 66 800
$ Durable Elven Warhammer 960
Warhammer of Weakness (STR -3) 1296
Warhammer of Overload (Burden 30 pts for 30s) 1299
Warhammer of Dissolution (Disintegrate Armor 60 pts) 1326
Glass Warhammer 29 75 1500
Warhammer of Fire (Fire dmg +15) 1999
Warhammer of Encumbrance (Burden pts 30 for 30s) 1999
Ebony Warhammer 31 84 2800
Warhammer of the Undead (Turn Undead up to L8 for 25s) 3447
Warhammer of the Blaze (Fire dmg +20) 3453
Warhammer of Blizzards (Frost dmg +20) 3453
Warhammer of Excess (Burden pts 50 for 30s) 3477
Daedric Warhammer 33 93 5000
$ Durable Daedric Warhammer 6000
Warhammer of Transmogrify (Absorb Magicka +5 for 5s) 5651
Warhammer of Winter (Frost dmg +20) 5653
Warhammer of Putrification (Disintegrate Armor 80 pts) 5707
$ Perfect Amber Hammer 35 98 6100
$ Perfect Amber Hammer (Health -20) 7782
Unique
Volendrung (Paralyze for 3s, Health -5 for 20s) 24 60 5362
$ Nerveshatter (Shock dmg +24, rez Shock -48%) 35 80 6214
Pole Dmg Wgt Val
# Rockpick Hoe 14 30 60
# Heavy Rake 14 30 60
RANGED
Bow Dmg Wgt Val
Dremora Light Bow 6 22 6
Rusty Iron Bow 10 8 10
Iron Bow 10 8 11
Bow of Frost (Frost dmg +5) 133
Fine Iron Bow 11 7 22
Steel Bow 11 10 30
Bow of Jolts (Shock dmg +5) 152
Fine Steel Bow 12 9 60
Silver Bow 12 12 55
Dwarven Bow 14 14 155
Bow of Infernal Frost (Fire dmg +10, Frost dmg +10) 7091
Elven Bow 17 16 360
Bow of Flames (Fire dmg +15) 849
Bow of Freezing (Frost dmg +15) 849
Storm Bow (Shock dmg 8 in 20 ft) 853
Dremora Heavy Bow 17 22 180
Bound Bow 18 0 0
Glass Bow 19 18 735
Bow of Harm (Health -8) 1221
Bow of Fire (Fire dmg +15) 1224
Bow of the Dynamo (Shock dmg +15, Soul Trap for 5s) 1224
Bow of Silence (Silence for 20s) 1263
Ebony Bow 22 20 1550
Bow of Curses (Magicka -40) 2200
Bow of Blizzards (Frost dmg +20) 2203
Bow of the Blaze (Fire dmg +20) 2203
Bow of Lightning (Shock dmg +20) 2204
Bow of Quietus (Silence for 25s) 2250
Daedric Bow 24 22 3200
$ Durable Daedric Bow 3840
Bow of Winter (Frost dmg +20) 3853
Bow of Storms (Shock dmg +20) 3854
$ Perfect Amber Bow 25 23 4025
$ Perfect Amber Bow (Health -20) 5707
$ Perfect Madness Bow 25 23 4025
$ Perfect Madness Bow (Health -20) 5707
Unique
Shadowhunt (dmg Health, Magicka, Turn Undead, Weakness to Poison) NA
Black Bow 10 8 70
$ Golden Bow 12 12 55
$ Ly'ssane 13 10 66
$ Dark Bow 13 14 155
$ Ruin's Edge (Random Spell) 14 10 662
Arrow Dmg Wgt Val
Iron Arrow 9 0.1 1
Arrow of Light (Light 10 ft for 20s) 2
Arrow of Embers (Fire dmg +5) 3
Arrow of Frost (Frost dmg +5) 4
Arrow of Sparks (Shock dmg +5) 5
Arrow of Qualms (Demoralize up to L6 in 1 ft for 5s) 12
Arrow of Immolation (Fire dmg +65 in 10 ft) 109
Dremora Field Arrow 9 1 1
Steel Arrow 10 0.1 2
Arrow of Burning (Fire dmg +5) 4
Arrow of Numbing (Frost dmg +5) 5
Arrow of Jolts (Shock dmg +5) 6
Flare Arrow (Fire dmg +5, Light 10 ft for 20s) 7
Arrow of Fatigue (Fatigue -20) 11
Silver Arrow 11 0.1 3
Arrow of Jinxing (Magicka -20) 9
Arrow of Drain Magicka (Magicka -30 for 10s) 22
Arrow of Lasitude (Fatigue -50) 90
Dwarven Arrow 12 0.1 5
Arrow of Scorching (Fire dmg +10) 12
Arrow of Shocking (Shock dmg +10) 13
Arrow of Illumination (Fire dmg +8, Light 10 ft for 30s) 15
Arrow of Silence (15s) 65
Elven Arrow 13 0.1 8
Arrow of Flames (Fire dmg +15) 20
Arrow of Freezing (Frost dmg +15) 20
Arrow of Voltage (Shock dmg +15) 20
Arrow of Brilliance (Fire dmg +12, Light 10 ft for 40s) 25
Arrow of Stillness (Silence for 20s) 156
Arrow of Harm (Health -8) 238
Dremora Barbed Arrow 13 2 4
Glass Arrow 14 0.1 12
Arrow of the Dynamo (Shock dmg +15) 24
Arrow of the Glacier (Frost dmg +15) 24
Arrow of Fire (Fire dmg +15) 33
Arrow of Sunlight (Fire dmg +15, Light 10 ft for 50s) 35
Ebony Arrow 15 0.2 20
Arrow of Blizzards (Frost dmg +20) 37
Arrow of Apathy (Fatigue -100) 141
$ Very Fine Madness Arrow 15 0.2 16
Daedric Arrow 16 0.3 35
Arrow of the Inferno (Fire dmg +20) 51
Arrow of Winter (Frost dmg +20) 52
$ Grand Madness Arrow 16 0.2 28
$ Perfect Amber Arrow 17 0.3 43
$ Perfect Madness Arrow 17 0.3 43
$ Perfect Madness Arrow (Health -20) 65
Unique
Arrow of Withering (AGI, END, INT, LUC, PER, SPE, STR, WIL -2) 5 0.1 92
Arrow of Cleansing (Fire dmg +40 in 10 ft for 2s) 5 0.1 116
Arrow of Savage Frost (Frost dmg +40 in 10 ft for 2s) 6 0.1 129
Stormcall Arrow (Shock dmg +30 in 10 ft for 2s) 7 0.1 180
Arrow of the North Winds (Frost dmg 60 pts in 10 ft) 7 0.1 191
$ Corroded Golden Arrow 9 0.2 1
$ Loathsome Dark Arrow 10 0.2 2
$ Grummite Arrow 11 0.1 2
$ Grummite Arrow 12 0.1 3
$ Grummite Arrow 13 0.1 5
$ Burnished Golden Arrow 13 0.2 8
$ Grummite Arrow 14 0.1 8
$ Alluring Dark Arrow 12 0.2 14
$ Lustrous Golden Arrow 15 0.4 20
$ Beguiling Dark Arrow 16 0.5 35
$ Bone Arrow 16 0.1 10
$ Gatekeeper Bone Arrow 17 0.1 10
STAFF
Staff Wgt Val
Goblin Shaman Staff (Shock dmg 5) 10 188
Lesser Staff of Sundering (Magicka -20 for 15s) 10 283
Lesser Staff of Severing (Magicka -20) 10 283
Staff of Severing (Magicka -30) 10 285
Greater Staff of Severing (Magicka -40) 10 288
Staff of Flame (Fire dmg 40) 8 325
Lesser Staff of Ruin (Disintegrate Weapon 25 pts) 10 431
Staff of Anarchy (WIL -14 for 25s) 10 435
Staff of the Doomed (LUC -14 for 25s) 10 435
Staff of the Dazed (INT -14 for 25s) 10 435
Lesser Staff of Telekinesis (Telekinesis 10 ft for 20s) 10 585
Lesser Staff of Fireball (Fire dmg 15 in 10 ft) 10 590
Lesser Staff of Fire (Fire dmg 20) 10 590
Lesser Staff of Frost (Frost dmg 20) 10 590
Lesser Staff of Ice Storm (Frost dmg 15 in 10 ft) 10 590
Lesser Staff of Lightning (Shock dmg 20) 10 590
Lesser Staff of Sickness (Health -10 in 10 ft) 10 590
Lesser Staff of Burden (Burden 35 pts for 20s) 10 591
Staff of Apathy (SPE -3) 10 592
Staff of the Weary (Fatigue -30 for 30s) 10 592
Lesser Staff of Dispel (Dispel 45 pts) 10 594
Staff of Silence (10s) 10 598
Staff of Corrosion (Disintegrate Armor 50 pts) 10 607
Greater Staff of Sundering (Magicka -60 for 30s) 10 610
Staff of Nenalata (WIL -10, Dispel 50 pts) 10 692
Staff of Ruin (Disintegrate Weapon 50 pts) 10 727
Staff of Calm (Calm up to L7 for 20s) 10 761
Staff of Frost (Frost dmg 40) 10 764
Staff of Fire (Fire dmg 40) 10 765
Staff of Ice Storm (Frost dmg 30 in 10 ft) 10 765
Staff of Lightning (Shock dmg 40) 10 766
Staff of Fireball (Fire dmg 30 in 10 ft) 10 766
Staff of Diminishing (AGI -5, END -5, INT -5, PER -5, SPE -5, - -
STR -5, WIL -5 for 30s) 10 773
Greater Staff of Demoralize (Demoralize up to L7 for 30s) 10 774
Staff of Storms (Shock dmg 30 in 15 ft) 10 780
Greater Staff of Ruin (Disintegrate Weapon 75 pts) 10 786
Greater Staff of Silence (Silence in 15 ft for 15s) 10 800
Greater Staff of Corrosion (Disintegrate Armor 100 pts) 10 807
Staff of Fatigue (Fatigue -30 in 15 ft) 10 882
Staff of Burden (Burden 50 pts for 25s) 10 883
Staff of Sickness (Health -20 in 10 ft) 10 884
Staff of Dispel (Dispel 75 pts) 10 886
Staff of Light (Light 40 ft for 240s) 10 1021
Hrormir's Icestaff (Frost dmg 10 in 30 ft, Light in 15 ft for 30s, - -
Chameleon 1% for 30s) 12 1239
Greater Staff of Fatigue (Fatigue -50 in 15 ft) 10 1264
Skull of Corruption (Corruption for 30s) 10 1270
Wabbajack 10 1330
Sanguine Rose 10 1330
Staff of Conflagration (Light 5 ft for 10s, rez Fire -100% for 2s, - -
Fire dmg 20 in 15 ft for 2s) 10 1421
Greater Staff of Burden (Burden 75 pts for 25s) 10 1427
Staff of Vulnerability (rez Poison -35%, rez Disease -35% - -
rez Shock -35%, rez Fire -35%, rez Frost -35% in 15 ft for 15s) 10 1428
Staff of Weakness (Burden 50 pts in 5 ft for 30s, - -
SPE -10 in 5 ft for 30s, STR -10 in 5 ft for 30s) 10 1432
Staff of Thunderbolts (Shock dmg 30 in 10 ft for 2s, - -
res Shock -100% in 10 ft for 2s) 10 1437
Greater Staff of Frost (Frost dmg 80 for 1s) 10 1440
Staff of Hoarfrost (res Frost -100%, Frost dmg 24 in 15 ft for 2s)10 1440
Greater Staff of Fire (Fire dmg 80 for 1s) 10 1441
Greater Staff of Sickness (Health -30 in 15 ft) 10 1442
Greater Staff of Lightning (Shock dmg 80 for 1s) 10 1443
Staff of the Mundane (Dispel 35 pts in 15 ft, - -
Magicka -5 in 15 ft for 25s, rez Magic -35% in 15 ft for 25s) 10 1444
Greater Staff of Dispel (Dispel 150 pts) 10 1445
Greater Staff of Storms (Shock dmg 35 in 10 ft for 2s) 10 1446
Greater Staff of Ice Storm (Frost dmg 50 in 15 ft for 1s) 10 1454
Greater Staff of Fireball (Fire dmg 50 in 15 ft for 1s) 10 1455
Greater Staff of Light (Light 50 ft for 360s) 10 1462
Staff of Banishment (Invisibility, Paralyze, Banishment for 10s) 10 2014
$ Crystal Staff (Shock dmg 25 in 10 ft) 0 2046
$ Crystal Staff (Shock dmg 30 in 10 ft) 0 2457
$ Crystal Staff (Shock dmg 35 in 10 ft) 15 1606
Apotheosis (Fire dmg 33, Frost dmg 33, Shock dmg 33) 10 3500
Staff of Indarys (STR -10, Shock dmg 70) 5 3920
Goblin Totem Staff (Shock dmg 20)
$ Staff of Sheogorath (Voice of Sheogorath in 75ft for 15s) 10 8410
Staff of Worms (Reanimate for 30s) 10 0
______________________________________________________________________________
(F.2) Apparel
Note: Maximum total Armor is 85
LIGHT ARMOR
Cuirass Arm Wgt Val
Fur Cuirass 7 5 15
Rough Leather Cuirass 8 7 35
Leather Cuirass 8 7 35
Chainmail Cuirass 10 9 90
Mithril Cuirass 10 11 225
Elven Cuirass 13 13 600
Cuirass of the Ranger (Chameleon 25%) 2225
Bladefall Cuirass (rez Normal Weapons +13%) 4500
Birthright of Astalon (Magicka +50, AGI +5) 8600
# Morag Tong Cuirass (Agility +9, rez Normal Weapons, rez Magic +20%) 10500
Glass Cuirass 15 15 1800
Cuirass of Cleansing (rez Poison +15%) 2025
Crystalline Cuirass (Chameleon 30%) 3750
Annealed Cuirass (Health +30) 6300
Quartz Cuirass (rez Normal Weapons +15%) 6300
$ Perfect Amber Cuirass 17 15 2100
$ Perfect Amber Cuirass (AGI +12) 3300
Unique
Anvil Cuirass 9 9 90
Bravil Cuirass 9 9 90
Bruma Cuirass 9 9 90
Cheydinhal Cuirass 9 9 90
Chorrol Cuirass 9 9 90
Kvatch Cuirass 9 9 90
Kvatch Cuirass (from Savlian Matius) (END +8, STR +8) 9 9 1780
Leyawiin Cuirass 9 9 90
# Nights of the Nine Cuirass 9 9 90
Skingrad Cuirass 9 9 90
Brusef Amelion's Cuirass (Frost Shield +6%) 10 21 710
Apron of Adroitness (AGI +10, INT +10) 15 15 3800
Savior's Hide (rez Magic +25%) 15 3 6250
Greaves Arm Wgt Val
Fur Greaves 4 3 8
Greaves of Resilient Flesh (rez Disease +50%, rez Poison +50%, -
rez Normal Weapons +11%) 4808
Leather Greaves 4 4 20
Chainmail Greaves 5 5 45
Mithril Greaves 7 6 115
Nimble Greaves 915
Greaves of Well-Being (STR +8, END+8, LUC +8) 2515
Elven Greaves 8 7 315
Greaves of Movement (rez Paralysis +25%) 1065
Greaves of Grace (AGI +9) 1215
Greaves of the Tree Runner (Acrobatics +9) 1215
Greaves of Shaded Rest (rez Fire +25%) 1565
# Morag Tong Greaves (SPE +13, Feather +100) 4800
Monkeypants (Acrobatics +10, Athletics +10, WIL -5) 3600
Glass Greaves 9 9 1000
Tempered Greaves (Light Armor +10) 2000
$ Perfect Amber Greaves 10 9 1200
Unique
Brusef Amelion's Greaves 5 21 60
Gauntlets Arm Wgt Val
Fur Gauntlets 3 1 4
Leather Bracer 2 1 5
Leather Gauntlets 3 1 10
Chainmail Gauntlets 4 1 25
Deer Skin Gauntlets (Detect Life 25 ft) 379
Bands of Kwang Lao (Hand to Hand +20) 2005
Gloves of the Caster (Illusion +8, Mysticism +8, Restoration +8) 2410
Hands of Midnight (Hand to Hand +10, rez Normal Weapons +10%, -
Chameleon 10%, Sun dmg 30 pts on self) 4660
Mithril Gauntlets 4 2 65
Gauntlets of Life Seeing (Detect Life 65 ft) 1040
Gauntlets of the Equinox (rez Frost +20%) 1065
Gauntlets of Life Sight (Detect Life 85 ft) 1445
Silenced Gauntlets (Sneak +6, Security +6) 3200
Gauntlets of the Manhunter (Marksman +6, Detect Life 60ft) 3500
Elven Gauntlets 5 2 170
# Morag Tong Gloves (LUC +9, Security +10) 2070
Glass Gauntlets 7 3 500
Beveled Gauntlets (Detect Life 105 ft) 2075
Silenced Gauntlets (Sneak +10, Security +10) 4500
$ Perfect Amber Gauntlets 7 3 580
$ Perfect Amber Gauntlets (Marksman +10, Hand to Hand +10) 2580
Bound Gauntlets 9 0 0
Unique
Brusef Amelion's Gauntlets 4 21 40
Boots Arm Wgt Val
Fur Boots 3 1 4
Rough Leather Boots 3 2 10
Leather Boots 3 1 10
Boots of the Eel (rez Shock +10%) 504
Chainmail Boots 4 2 25
Mithril Boots 4 3 65
Boots of the Siltrunner (Water Walking) 2065
Boots of the Swift Merchant (Mercantile +10, Speechcraft +10, SPE +5, -
rez Disease -30%, rez Poison -30%) 3900
Elven Boots 5 3 170
Sylvan Scout Boots (SPE +9) 1070
Stormrider Boots (rez Shock +25%) 1420
Silenced Boots (Sneak +6, Security +6) 2700
# Morag Tong Boots (Acrobatics +15, Sneak +15) 3500
Glass Boots 7 4 500
Lightning Run Boots (SPE +10) 1500
Borosilicate Boots (rez Shock +30%) 2000
Silica Boots (Water Walking) 2500
Quicksilver Boots (AGI, SPE +10, Heavy Armor, Light Armor -5) 4400
Silenced Boots (Sneak +10, Security +10) 4500
$ Perfect Amber Boots 7 4 590
$ Perfect Amber Boots (Acrobatics +12) 1790
Bound Boots 9 0 0
Unique
Boots of Bloody Bounding (Fortify Acrobatics, Fortify Blade) NA
Brusef Amelion's Boots 4 21 45
Helmet Arm Wgt Val
Fur Helmet 3 1 4
Leather Helmet 3 1 10
Helmet of the Scout (Detect Life 45 ft) 685
Chainmail Helmet 4 1 25
Mithril Helmet 4 2 65
Cursed Nighteye Helmet (Night-Eye, Burden +10) 165
Elven Helmet 5 2 170
Canopy Helmet (rez Magic +13%) 2120
Glass Helmet 7 3 500
Helmet of Exposition (Detect Life 105 ft) 2075
Reflecting Helmet (rez Magic +15%) 2750
$ Perfect Amber Helmet 7 3 580
$ Perfect Amber Helmet (INT +12) 1780
Bound Helmet 9 0 0
Unique
Bloodworm Helm (Conjuration +12) ? 0 1255
Ayleid Crown of Nenalata (Alteration +5, Conjuration +5, - - -
Reflect Spell +8%) 2 0 4300
Ayleid Crown of Nenalata (Alteration +15, Conjuration +15, - - -
Reflect Spell +25%) 2 1 13100
Ayleid Crown of Lindai (Alteration +15, Illusion +15, - - -
rez Magic +35%) 2 1 8350
Shrouded Hood (Sneak, Illusion, Marksman, Blade, Acrobatics +8) 3 0.5 0
Guard Helmet 4 1 25
Brusef Amelion's Helmet 4 21 40
$ Diadem of Euphoria (Speechcraft +25 Magicka +40 rez Magic +20%) 4 1 9501
$ Dark Seducer Helmet 7 3 0
Shield Arm Wgt Val
Fur Shield 3 2 8
Rough Leather Shield 9 3 16
Leather Shield 9 3 20
Light Iron Shield (Chainmail) 12 3 45
Mithril Shield 13 4 115
Shield of Storms (Shock Shield +8%) 915
Elven Shield 15 5 315
Stormrider Shield (Shock Shield +10%) 1315
Sylvan Barkshield (Shield +15) 1815
Shield of the Elements (rez Fire, rez Frost, rez Shock +20%) 3315
Shield of Nature's Vengence (Reflect Damage +9%) 3915
Glass Shield 19 6 1000
Hardened Shield (Shield +18) 2800
Shield of Shattering (Reflect Damage +10%) 5000
Shield of Mirrors (Reflect Spell +20%) 9000
$ Perfect Amber Shield 19 6 1200
Bound Shield 28 0 0
Unique
Anvil Shield 12 3 45
Bravil Shield 12 3 45
Bruma Shield 12 3 45
Cheydinhal Shield 12 3 45
Chorrol Shield 12 3 45
Kvatch Shield 12 3 45
Leyawiin Shield 12 3 45
# Nights of the Nine Shield 12 3 45
Skingrad Shield 12 3 45
Brusef Amelion's Shield 10 21 90
$ Dark Seducer Shield 19 6 1000
Raiment (Cuirass, Greaves, Gauntlets & Boots) Arm Wgt Val
Arena Light Raiment (PER +2, Athletics +5) 13 13 0
Light Raiment of Valor (PER, Athletics, Health, Fatigue +10) 19 13 3850
Shrouded Armor (Sneak Illusion Marksman Blade Acrobatics +8) 19 2 0
Raiment of the Crimson Scar (AGI +15, SPE +15, Marksman +25, - - -
Sneak +25, Blade +25, Reflect Damage +35%) 38 30 24512
$ Dark Seducer Armor 38 31 0
HEAVY ARMOR
Cuirass Arm Wgt Val
Rusty Iron Cuirass 12 30 40
Iron Cuirass 13 30 85
Rugged Cuirass (END +6) 685
Ironheart Cuirass (Health +15) 2335
Blades Cuirass 13 35 0
Steel Cuirass 14 35 180
General's Cuirass (Heavy Armor +7) 880
Ambassador's Cuirass (rez Normal Weapons +9%) 2880
Aegis of the Apocalypse (Blade +5, Blunt +5, Heavy Armor +5, LUC -5, -
Health -20) 6500
Dwarven Cuirass 15 40 400
Orcish Cuirass 17 45 940
Ebony Cuirass 19 52 1900
Umbra's Ebony Cuirass 1900
Viperbane Cuirass (rez Poison +13%) 2095
Salubrious Cuirass (Health +25) 5650
Daedric Cuirass 23 60 4800
Cuirass of the Pit Viper (rez Poison +15%) 5025
Cuirass of Fortitude (END +10) 5800
Cuirass of the Undefeated (Health +30) 9300
Bound Cuirass 23 0 0
$ Perfect Madness Cuirass 24 61 5525
$ Perfect Madness Cuirass (STR +12) 6725
Unique
Legion Cuirass 14 35 180
Armor of Tiber Septim 14 0 190
Blackwood Cuirass 17 44 480
# Cuirass of the Crusader (rez Normal Weapons +15%, Restoration +6, - -
# Health +27) 24 60 9250
Greaves Arm Wgt Val
Rusty Iron Greaves ? 18 20
Iron Greaves 8 18 45
Blades Greaves 8 21 0
Steel Greaves 8 21 95
Dwarven Greaves 9 24 210
Orcish Greaves 10 27 460
Greaves of the Warmonger (Fatigue +35) 1355
Fire Ritual Greaves (rez Fire +20%) 1460
Ebony Greaves 12 31 1000
Umbra's Ebony Greaves 1000
Greaves of Freedom (rez Paralysis +100%) 1750
Greaves of the Sun (rez Fire +50%, rez Frost -50%) 3500
Spellbinder Greaves (Spell Absorption 17 pts) 7800
Daedric Greaves 14 36 2500
Slavemaster's Greaves (rez Paralysis 30%) 3400
Deathmarch Greaves (Fatigue +55) 3875
Flamewalker Greaves (rez Fire 30%) 4000
Magebane Greaves (Spell Absorption 20 pts) 10500
Bound Greaves 14 0 0
$ Perfect Madness Greaves 14 37 2915
$ Perfect Madness Greaves (END +12) 4115
Unique
Legion Greaves 8 21 95
Blackwood Greaves 10 26 240
# Greaves of the Crusader (Restoration +6, Destruction +9, - -
# Blessings of the Eight) 14 36 1600
Gauntlets Arm Wgt Val
Iron Gauntlets 5 6 25
Skyrim Gauntlets (rez Frost +10%) 525
Barkeep's Gauntlets (Hand to Hand +6) 625
Gauntlets of Vigor (STR +6) 625
Blades Gauntlets 5 7 0
Steel Gauntlets 5 7 50
Hand of Akatosh (Light 20 ft) 300
Gauntlets of Potence (STR +7) 750
Gauntlets of the Gladiator (Hand to Hand +7) 750
Battlehunter Gauntlets (Detect Life 65 ft) 1225
Dwarven Gauntlets 7 8 115
Orcish Gauntlets 7 9 250
Ebony Gauntlets 8 10 550
Umbra's Ebony Gauntlets 550
Gauntlets of Winter (rez Frost +25%) 1800
Hands of the Atronach (rez Frost, rez Shock, rez Fire +20%) 7000
Daedric Gauntlets 9 12 1350
Moonshadow Gauntlets (Light 50 ft) 1975
$ Perfect Madness Gauntlets 10 12 1555
$ Perfect Madness Gauntlets (Blade +10, Blunt +10) 3555
Unique
Legion Gauntlets 5 7 50
Blackwood Gauntlets 7 10 130
Fists of the Drunkard (STR +5, END +5, INT -5, WIL -5) 7 6 4400
# Gauntlets of the Crusader (Restoration +9, rez Disease +50%, - -
# Merciful Touch) 9 12 1750
Boots Arm Wgt Val
Iron Boots 5 9 25
Blades Boots 5 10 0
Steel Boots 5 10 50
Dwarven Boots 7 12 115
Orcish Boots 7 13 250
Ebony Boots 8 15 550
Umbra's Ebony Boots 550
Daedric Boots 9 18 1350
Boots of the Storm (rez Shock +30%) 2850
Boots of the Thrall (Feather 105 pts) 3975
$ Perfect Madness Boots 10 18 1545
Unique
Legion Boots 5 10 50
Blackwood Boots 7 14 130
# Boots of the Crusader (Restoration +5, Woodland Grace) 8 15 550
Helmet Arm Wgt Val
Rusty Iron Helmet 4 6 10
Iron Helmet 5 6 25
Helm of Arkay (Detect Life +25 ft) 400
High Rock Helmet (Magicka +10) 1025
Blades Helmet 5 7 0
Steel Helmet 5 7 50
Dwarven Helmet 7 8 115
Helm of the Deep Delver (rez Disease +30%, rez Poison +30%, SPE -5, -
Light 60 ft) 4750
Orcish Helmet 7 9 125
Helm of Ferocity (Blade, Blunt, Hand to Hand +5, INT, WIL, PER -5) 5500
Ebony Helmet 8 10 550
Umbra's Ebony Helmet 550
Helmet of Spell Resistence (rez Magic +13%) 2500
Helmet of the Mage (Magicka +20, Spell Absorption 14 pts) 8150
Daedric Helmet 9 12 1350
Helmet of the Drowned (Water Breathing) 2250
Inquisitor's Helmet (Detect Life 105 ft) 2925
$ Perfect Madness Helmet 10 12 1555
$ Perfect Madness Helmet (WIL +12) 2755
Unique
Ancient Blades Helmet 4 9 0
$ Count Cirion's Helmet (Heavy Armor +5, Block +5, Vitharn Ghost) 5 6 1035
Legion Helmet 5 7 50
Imperial Horseman 5 7 60
Blackwood Helmet 7 10 130
Helm of Oreyn Bearclaw (AGI +10, END +10) 9 14 3350
# Helm of the Crusader (PER +25, Restoration +6, Serene Beauty) 9 12 3200
Mask of Clavicus Vile (PER +20) 9 15 3400
$ Count Cirion's Helmet (Heavy Armor +10, Block +10) 10 12 3555
Shield Arm Wgt Val
Rusty Iron Shield 14 12 20
Iron Shield 15 12 45
Shield of Elsweyr (Light +10 ft) 170
Shield of the Tower (Shield +5) 545
Hammerfell Shield (Block +6) 645
Blades Shield 17 14 0
Valdemar's Shield (Reflect Damage +9%) 3800
Tower of the Nine (Shield +5, Heavy Armor, Block +5, Light Armor -10) 4800
Steel Shield 17 14 95
Knights of the Thorn Shield 110
Shield of the Sun (Light +20 ft) 345
$ Thorn Shield (Block +23, Reflect Spell +22%) 11210
The Gray Aegis 15095
Dwarven Shield 19 16 210
Orcish Shield 20 18 460
Frozen Shield (Frost Shield +8%) 1260
Shield of the Unbroken (Shield +12) 1660
Dremora Kynreeve Shield 20 24 230
Ebony Shield 23 21 1000
Umbra's Ebony Shield 1000
Shield of Reflection (Reflect Spell +17%) 7800
Shield of Retributive (Reflect Damage +9%) 4600
$ Grand Madness Shield 25 22 1675
Daedric Shield 28 24 2500
Moonshadow Shield (Light 50 ft) 3125
Stormlord's Shield (Shock Shield +10%) 3500
Cursed Stormlord's Shield (Shock Shield +15%, rez Poison -10%) 4000
Shield of Animus (Reflect Spell +20%) 10500</pre><pre id="faqspan-9">
$ Perfect Madness Shield 29 24 2915
$ Perfect Madness Shield (Reflect Damage +10%) 6915
Unique
Broken Shield (Blackwood) 2 0 2
Ruined Akaviri Shield ? 14 25
Ancient Blades Shield 15 16 0
$ Grummite Shield 15 12 125
Legion Shield 17 14 95
Imperial Watch Shield 17 14 120
Blackwood Shield 19 20 240
Spell Breaker (Reflect Spell 30%) 22 18 16500
$ Golden Saint Shield 28 24 2500
# Shield of the Crusader (Reflect Spell +18%) 28 24 7300
Escutcheon of Chorrol (END +10, Reflect Damage +35%) 28 36 17500
Raiment (Cuirass, Greaves, Gauntlets & Boots) Arm Wgt Val
Arena Heavy Raiment (PER +2, Athletics +5) 19 72 0
Agronak's Raiment (PER, Athletics, Health, Fatigue +10) 25 0 3850
Heavy Raiment of Valor (PER, Athletics, Health, Fatigue +10) 25 72 3850
CLOTHES
Shirts & Blouses (Cuirass) Wgt Val
Dark Shirt 0 2
Plaid Shirt 0 2
Resist Disease Burgundy Linen Shirt (rez Disease +20%) 1 304
Security Russet Felt Shirt (Security +6) 1 602
Vest of Warding (Shield +8) 1 802
Vest of the Bard (PER +5, Speechcraft +5, WIL -5) 2 2500
Russet Felt Shirt of Blade Turning (rez Normal Weapons +11%) 1 3302
Apron of the Master Artisan (Armorer +7, Alchemy +7, Security +7) 2 4000
# Forgemaster's Smock (Fatigue +75, rez Normal Weapons +15%) 4 6376
Trousers & Skirts (Greaves) Wgt Val
Black Wide Pants 0 2
Short Britches 0 2
Resist Fire Burgundy Linens (rez Fire +10%) 1 502
$ Calming Pants (PER +8, Extreme Calm ability) 0 810
Resist Cold Pants (rez Frost +20%) 1 1002
Fortify Magicka Pants (Magicka +20) 1 2002
Imperial Breeches (PER +5, Speechcraft +5, Mercantile +5) 2 4000
Gloves Wgt Val
$ Manacles of Pain (STR +5, WIL +5, END -10, INT -10) 0.1 1500
Shoes Wgt Val
Sneak Blue Suede Shoes (Sneak +6) 2 604
Feather Shoes (Feather 25 pts) 2 627
Boots of Springheel Jak (Acrobatics +50) 0 5400
Hoods & Cowls Wgt Val
Mage's Hood 0 1
Black Hand Hood (Sneak, Illusion, Marksman, Blade, Speechcraft +4) 1 0
Gray Cowl of Nocturnal (Detect Life 120 ft, Feather 200 pts, - -
Sneak +25, recognised by everyone as the Gray Fox) 2 0
Mantle of the Woodsman (SPE +5, Alchemy +5, STR -5, END -5) 1 2500
Cowl of the Druid (Marksman +5, Alchemy +5, Blade -10, - -
Detect Life 40 ft) 1 3800
# Morag Tong Cowl (Detect Life 120 ft, Marksman +15) 5 3345
# Bladeturn Hood (rez Normal Weapons +10%, Reflect Damage +10%, - -
# Shield +12) 4 8201
Robes & Outfits Wgt Val
Cuirass & Greaves
Black Robe 0 0
Robe of the Apprentice (WIL +6) 3 0
Robe of the Conjurer (WIL, INT +7, Conjuration, Destruction +10) 3 0
Black Hand Robe (Sneak, Illusion, Marksman, Blade, Speechcraft +11) 4 0
Resist Poison Blue & Green Outfit (rez Poison +7%) 1 107
Mercantile Black Outfit (Mercantile +6) 1 606
Robe of Protection (Shield +12%) 2 1202
Chameleon Robe (Chameleon +20%) 2 1302
Robe of Defense (Shield +15) 2 1502
Aegis Robe (Shield +18) 2 1802
The Deceiver's Finery (PER +10, Speechcraft +10) 1 2030
$ Ciirta's Robes (Shield +20, Health +25, Destruction +8) 4 6558
# Spellturn Cloak (Reflect Spell +15%, Spell Absorption +15, - -
# rez Magic +15%) 4 14251
Cuirass, Greaves & Gauntlets
$ Apostle Robes (Light +10 ft) 4 133
Cuirass, Greaves, Gauntlets & Boots
$ Shegorath's Regalia (PER +30, LUC +10, Speechcraft +10) 3 5100
$ Raiment of Intrigue (SPE +10, LUC +10, Sneak +10, Security +10) 2 4010
$ Raiment of Arden-Sul (INT +11, WIL +11, rez Paralysis +40%, - -
$ Shield +25) 2 5910
JEWELERY
Amulet Wgt Val
$ Amulet of Disintegration (Disintegrate Armor 10000 pts, - -
$ Disintegrate Weapon 10000 pts on Self) 0 15
Eye of Sithis (Detect Life 30 ft) 0.4 600
Base Amulet of Luck (+6) 0.4 650
Amulet of Illusion (+8) 0.4 840
Necklace of Mercantile (+8) 0.3 900
Necklace of Personality (+8) 0.3 900
Amulet of Kings 0 1000
Amulet of the Ansei (Block +10) 0.6 1050
Amulet of Interrogation (Speechcraft +6, Hand to Hand +6) 0.6 1400
Phylactery of Litheness (SPE +10) 0.5 1400
Knights of the Thorn Medallion (Speechcraft +15) 0.2 1725
$ Pyke's Medallion (Speechcraft +15) 0 1725
Draconian Madstone (rez Poison +50%, rez Disease +50%) 0 2000
# Forgemaster's Amulet (STR +5, Armorer, Blunt, Heavy Armor +5) 1 2001
Base Necklace of the Sea (Water Breathing) 0.3 2020
Grand Necklace of the Sea (Water Breathing) 0.3 2050
Grand Necklace of Seawalking (Water Walking) 0.3 2100
$ Charity of Madness (rez Fire, Frost, Shock +16%) 0.6 2600
Draconian Madstone (rez Poison +50%, rez Disease +50%) 1 3000
Cruelty's Heart (STR +10, WIL +10) 1 3000
$ Talisman Abetment (Detect Life +80 ft Water Breathing Feather +75) 1 5150
Base Amulet of Reflection (Reflect Spell +14%) 0.4 5620
Base Amulet of Absorption (Spell Absorption +14) 0.4 5640
Grand Amulet of Absorption (Spell Absorption +17) 0.6 6850
Grand Amulet of Reflection (Reflect Spell +17%) 0.4 6950
Amulet of Reflection (Reflect Spell +20%) 0.4 8070
Spelldrinker Amulet (Spell Absorption +26) 0.5 10450
Amulet of Axes (Reflect Damage +33%, Blunt +25) 0.6 15800
Necromancer's Amulet (WIL +14, INT +14, STR -25, END -25, - -
Magicka +130, Conjuration +12) 0 0
Ring Wgt Val
Blackwood Ring of Silence (Fire Damage 150 pts on Self) 1 30
Base Ring of Nighteye (Night-Eye) 0.1 130
Base Ring of the Viper (rez Poison +9%) 0.1 275
Ring of the Viper (rez Poison +11%) 0.1 325
Grand Ring of the Viper (rez Poison +13%) 0.2 375
Ring of Light (Light 30ft) 0.1 405
Grand Ring of Fortitude (rez Disease +25%) 0.1 455
Base Ring of Heavy Armor (+6) 0.1 605
Base Ring of the Archer (+6) 0.1 610
Base Ring of Agility (+6) 0.1 610
Base Ring of Restoration (+6) 0.1 620
Base Ring of Athletics (+6) 0.1 630
Base Ring of Feather (+25) 0.1 630
Base Ring of Mysticism (+6) 0.1 640
Base Ring of Steelskin (rez Paralysis +20%) 0.1 640
Base Ring of Brawling (+6) 0.2 650
Base Ring of Strength (+6) 0.2 650
Base Ring of Freedom (rez Paralysis +20%) 0.1 700
Base Ring of Fireshield (Fire Shield +7%) 0.1 705
Base Ring of Firewalking (rez Fire +15%) 0.1 755
Base Ring of Storms (rez Shock +15%) 0.1 760
Base Ring of the North (rez Frost +15%) 0.1 780
Ring of Fire Shield (Fire Shield +8%) 0.1 820
Ring of Heavy Armor (+8) 0.1 820
Ring of Security (+8) 0.1 830
Ring of Alteration (+8) 0.1 860
Grand Ring of Fire Shield (Fire Shield +9%) 0.1 930
Ring of Brawling (+8) 0.2 980
Grand Ring of Sneak (+10) 0.1 1040
Grand Ring of Speed (+10) 0.1 1120
Grand Ring of Intelligence (+10) 0.1 1160
Grand Ring of Strength (+10) 0.2 1200
Grand Ring of Blunt Force (+10) 0.2 1200
Base Ring of Aegis (Shield +12) 0.1 1210
Grand Ring of Firewalking (rez Fire +25%) 0.1 1280
Base Ring of Shadows (Chameleon +20%) 0.1 1340
Ring of Firewalking (rez Fire +30%) 0.1 1520
Ring of Aegis (Shield +15) 0.1 1530
Grand Ring of Feather (65 pts) 0.1 1655
Ring of Shadows (Chameleon +25%) 0.1 1765
Grand Ring of Aegis (Shield +18) 0.1 1840
Grand Ring of Athletics (+20) 0.1 2120
Jewel of the Rumare (Athletics +4, Water Breathing) 1 2550
Pentamagic Loop (Conjuration +5, Destruction +5, Restoration +5, - -
Illusion +5, Mysticism +5) 0.1 2640
Circle of Omnipotence (AGI +3, END +3, SPE +3, STR +3, WIL +3) 1 3000
Elemental Ring (rez Fire +20%, rez Frost +20%, rez Shock +20%) 0.1 3030
Mind and Body Ring (STR +6, Reflect Damage +6%) 1 3030
Base Ring of Retribution (Reflect Damage +8%) 0.1 3240
Ring of the Vipereye (AGI +10, rez Magic +15%) 0 3600
Ring of Wortcraft (END +5, LUC +5, Alchemy +5, INT -10) 0.2 3600
Ring of Eidolon's Edge (Blade +15, Block +15) 0.2 3700
$ Ring of Desiccation (Water Walking, Water Breathing) 0 4015
Weatherward Circlet (rez Fire +35%, rez Frost +35%) 0.4 4100
Ring of Retribution (Reflect Damage +10%) 0.1 4140
Ring of the Gray (Detect Life 50 ft, rez Poison +50%, Sneak +5, - -
Acrobatics +5, Security +5, Marksman +5) 0.8 4250
Ring of Stamina (Health +25, Fatigue +25) 0.1 4475
Ring of Khajiiti (Chameleon 35%, SPE +10) 1 4775
Storm Ring (rez Shock +100%) 0.1 5030
Frost Ring (rez Frost +100%) 0.1 5030
Flame Ring (rez Fire +100%) 0.1 5040
$ Ring of Lordship of Dementia (END +20, rez Poison +55%, - -
$ Chameleon +32%) 0 5055
$ Ring of Lordship of Mania (PER +20, rez Disease +80%, Shield +26) 1 5950
$ Ring of Happiness (PER +10 Light +25 Feather +70 Water Walking) 0.1 6062
Ring of Skimming (Water Walking, SPE +20, Athletics +20) 0.1 6100
Ring of Vitality (rez Disease, Poison, Paralysis +100) 0.1 6100
Ring of Treachery (Acrobatics, Mercantile, Sneak, Security, - -
Light Armor, Speechcraft +10) 0.1 6100
Black Band (Light Armor +18, Security +18, rez Magic +18%) 1 6500
Ring of Mind Shielding (rez Magic +12%, rez Spell +12%) 0.1 6700
Ring of Transmutation (Magicka +50, STR -10, END -10) 0.2 7000
Ring of War (Athletics, Hand to Hand, Heavy Armor, Blade, Block, - -
Armorer, Blunt +10) 0.1 7100
Ring of Perfection (AGI, END, INT, LUC, PER, SPE, STR, WIL +10) 0.1 8100
$ Circlet of Verdure (END +12, rez Disease +60%, rez Poison +60%, - -
$ Health +35) 0.1 8310
Ring of Sunfire (rez Disease +30%, Reflect Spell +20%) 0.2 9100
Ring of Namira (Reflect Damage +12%, Reflect Spell +10%) 1 10300
Sorcerer's Ring (Spell Absorption +25%, Magicka +25) 0.1 12520
Ring of the Iron Fist (Hand to Hand +25, Reflect Damage +33%) 0.1 15800
Mundane Ring (rez Magic 50%, Reflect Spell +35%) 0.1 21600
______________________________________________________________________________
(F.3) Apparatuses
Mortar & Pestle Wgt Val
Novice Mortar & Pestle 1 25
Apprentice Mortar & Pestle 1 75
Journeyman Mortar & Pestle 1 250
Expert Mortar & Pestle 1 500
Master Mortar & Pestle 2 1000
Retort (Purify improving positive effects) Wgt Val
Novice Retort 3 50
Apprentice Retort 3 100
Journeyman Retort 3 250
Expert Retort 3 500
Master Retort 4 1000
Alembic (Distill reducing negative effects) Wgt Val
Novice Alembic 7 50
Apprentice Alembic 7 100
Journeyman Alembic 7 250
Expert Alembic 7 500
Master Alembic 8 1000
Calcinator (increase potency of all effects) Wgt Val
Novice Calcinator 5 50
Apprentice Calcinator 5 100
Journeyman Calcinator 5 250
Expert Calcinator 5 500
Master Calcinator 6 1000
______________________________________________________________________________
(F.4) Potions
Potions (Weight 0.5) Value
Weak Potion of Absorption (Spell Absorption +15 pts for 15s) 144
Weak Potion of Agility (AGI +10 for 30s) 34
Weak Potion of Alacrity (res SPE 5) 29
Weak Potion of Antivenom (rez Poison +15% for 15s) 24
Weak Potion of Chameleon (Chameleon +15% for 30s) 60
Weak Potion of Charisma (res PER 5) 29
Weak Potion of Dedication (res WIL 5) 29
Weak Potion of Detect Life (Detect Life +30 ft for 30s) 18
Weak Potion of Disbelief (rez Magic +15% for 5s) 32
Weak Potion of Dispel (15 pts) 11
Weak Potion of Endurance (END +10 for 30s) 34
Weak Potion of Fatigue (Fatigue +30 for 30s) 9
Weak Potion of Feather (Feather +25 pts for 240s) 14
Weak Potion of Fire Shield (Fire Shield +10% for 20s) 36
Weak Potion of Fortitude (res END 5) 29
Weak Potion of Fortune (res LUC 5) 29
Weak Potion of Frost Shield (Frost Shield +10% for 20s) 36
Weak Potion of Grace (res AGI 5) 29
Weak Potion of Grounding (rez Shock +15% for 15s) 24
Weak Potion of Healing (res Health 20) 46
Weak Potion of Health (Health +10 for 60s) 16
Weak Potion of Insight (res INT 5) 29
Weak Potion of Insulation (rez Fire +15% for 15s) 24
Weak Potion of Intelligence (INT +10 for 30s) 34
Weak Potion of Invisibility (Invisibility for 15s) 60
Weak Potion of Light (20 ft for 60s) 14
Weak Potion of Luck (LUC +10 for 30s) 34
Weak Potion of Magicka (Magicka +30 for 30s) 34
# Weak Potion of Magnification (Security +15 for 5s) 300
Weak Potion of Might (res STR 5) 29
Weak Potion of Nighteye (Night-Eye for 15s) 33
Weak Potion of Personality (PER +10 for 30s) 34
Weak Potion of Reflection (Reflect Spell +15% for 15s) 168
Weak Potion of Resistance (rez Disease +15% for 15s) 24
Weak Potion of Respite (res Fatigue 20) 9
Weak Potion of Seastride (Water Walking for 30s) 39
Weak Potion of Shock Shield (Shock Shield +10% for 20s) 36
Weak Potion of Sorcery (res Magicka 50) 37
Weak Potion of Speed (SPE +10 for 30s) 34
Weak Potion of Strength (STR +10 for 30s) 34
Weak Potion of the Sea (Water Breathing for 30s) 43
Weak Potion of Warmth (rez Frost +15% for 15s) 24
Weak Potion of Willpower (WIL +10 for 30s) 34
Potion of Absorption (Spell Absorption +30 pts for 30s) 699
Potion of Agility (AGI +15 for 30s) 57
Potion of Alacrity (res SPE 10) 72
Potion of Antivenom (rez Poison for 30s) 69
Potion of Chameleon (Chameleon +15% for 30s) 60
Potion of Charisma (res PER 10) 72
Potion of Dedication (res WIL 10) 72
Potion of Detect Life (Detect Life 60 ft for 30s) 45
Potion of Disbelief (rez Magic +10% for 30s) 114
Potion of Dispel (Dispel 30 pts) 27
Potion of Endurance (END +15 for 30s) 57
Potion of Fatigue (Fatigue +45 for 30s) 15
Potion of Feather (Feather +50 pts for 300s) 44
Potion of Fire Shield (Fire Shield +15% for 30s) 91
Potion of Fortitude (res END 10) 72
Potion of Fortune (res LUC 10) 72
Potion of Frost Shield (Frost Shield +15% for 30s) 91
Potion of Grace (res AGI 10) 72
Potion of Grounding (rez Shock +20% for 30s) 69
Potion of Healing (res Health 35) 94
Potion of Health (Health +30 for 60s) 65
Potion of Insight (res INT 10) 72
Potion of Insulation (rez Fire +20% for 30s) 69
Potion of Intelligence (INT +15 for 30s) 57
Potion of Invisibility (Invisibility for 30s) 120
Potion of Light (Light 30 ft for 120s) 47
Potion of Magicka (Magicka +30 for 60s) 69
# Potion of Magnification (Security +20 for 10s) 300
Potion of Might (res STR 10) 72
Potion of Nighteye (Night-Eye for 30s) 66
Potion of Personality (PER +15 for 30s) 57
Potion of Reflection (Reflect Spell +30% for 15s) 408
Potion of Resistance (rez Disease +30% for 30s) 116
Potion of Respite (res Fatigue 35) 18
Potion of Seastride (Water Walking for 45s) 58
Potion of Shock Shield (Shock Shield +15% for 30s) 91
Potion of Sorcery (res Magicka 75) 62
Potion of Speed (SPE +15 for 30s) 57
Potion of Strength (STR +15 for 30s) 57
Potion of the Sea (Water Breathing for 45s) 65
Potion of Warmth (rez Frost +20% for 30s) 69
Potion of Willpower (WIL +15 for 30s) 57
Strong Potion of Absorption (Spell Absorption +45 pts for 45s) 1763
Strong Potion of Agility (AGI +20 for 30s) 83
Strong Potion of Alacrity (res SPE 20) 175
Strong Potion of Antivenom (rez Poison +40% for 30s) 168
Strong Potion of Chameleon (Chameleon +25% for 30s) 116
Strong Potion of Charisma (res PER 20) 175
Strong Potion of Dedication (res WIL 20) 175
Strong Potion of Detect Life (Detect Life +100 ft for 30s) 87
Strong Potion of Disbelief (rez Magic +15% for 30s) 192
Strong Potion of Dispel (Dispel 45 pts) 47
Strong Potion of Endurance (END +20 for 30s) 83
Strong Potion of Fatigue (Fatigue +60 for 45s) 33
Strong Potion of Feather (100 pts for 300s) 108
Strong Potion of Fire Shield (Fire Shield +20% for 45s) 197
Strong Potion of Fortitude (res END 20) 175
Strong Potion of Fortune (res LUC 20) 175
Strong Potion of Frost Shield (Frost Shield +20% for 45s) 197
Strong Potion of Grace (res AGI 20) 175
Strong Potion of Grounding (rez Shock +40% for 30s) 168
Strong Potion of Healing (res Health 50) 149
Strong Potion of Health (Health +50 for 60s) 125
Strong Potion of Insight (res INT 20) 175
Strong Potion of Insulation (rez Fire +40% for 30s) 168
Strong Potion of Intelligence (INT +20 for 30s) 83
Strong Potion of Invisibility (Invisibility for 45s) 180
Strong Potion of Light (Light +40 ft for 180s) 103
Strong Potion of Luck (LUC +20 for 30s) 83
Strong Potion of Magicka (Magicka +50 for 60s) 134
Strong Potion of Might (res STR 20) 175
Strong Potion of Nighteye (Night-Eye for 90s) 198
Strong Potion of Personality (PER +20 for 30s) 83
Strong Potion of Reflection (Reflect Spell 30% for 50s) 1360
Strong Potion of Resistance (rez Disease +30% for 45s) 174
Strong Potion of Respite (res Fatigue 50) 29
Strong Potion of Seastride (Water Walking for 90s) 117
Strong Potion of Shock Shield (Shock Shield +20% for 45s) 197
Strong Potion of Sorcery (res Magicka 100) 90
Strong Potion of Speed (SPE +20 for 30s) 83
Strong Potion of Strength (STR +20 for 30s) 83
Strong Potion of the Sea (Water Breathing for 90s) 130
Strong Potion of Warmth (rez Frost +40% for 30s) 168
Strong Potion of Willpower (WIL +20 for 30s) 83
Potion of Cure Poison 60
Potion of Cure Disease 140
Potion of Cure Paralysis 50
Cure for Vampirism (res Health 500, res Magicka 500, res Fatigue 100) 4130
Weak Elixir of Exploration (Health +20, Night-Eye for 300s) 55
Moderate Elixir of Exploration (Health, Fatigue +20, Night-Eye 300s) 80
Strong Elixir of Exploration (Health, Fatigue +20, Night-Eye, -
Restoration, Blade, Blunt, Sneak, Destruction +5 for 300s) 170
Grand Elixir of Exploration (Health +20, Fatigue +20, Night-Eye, -
Restoration, Blade, Blunt, Sneak, Destruction +10 for 300s) 275
# Weak Nightmask (Sneak +5 for 60s) 50
# Nightmask (Sneak +10 for 60s) 100
# Strong Nightmask (Sneak +20 for 60s) 200
# Trichobezoar Extract (Cure Poison, rez Poison +100% for 5s) 150
Poisons (Weight 0.5) Value
Weak Poison of Affliction (END -2) 24
Weak Poison of Apathy (SPE -5 for 15s) 8
Weak Poison of Burden (Burden +20 pts for 30s) 29
Weak Poison of Catastrophe (LUC -5 for 15s) 8
Weak Poison of Fatigue (Fatigue -25) 27
Weak Poison of Feeblemind (INT -5 for 15s) 8
Weak Poison of Frailty (STR -5 for 15s) 40
Weak Poison of Fright (WIL -2) 24
Weak Poison of Illness (Health -5) 9
Weak Poison of Paralysis (for 3s) 142
Weak Poison of Separation (Magicka -15 for 15s) 8
Weak Poison of Severing (Magicka -15) 7
Weak Poison of Sickness (Health -15 for 15s) 43
Weak Poison of Silence (for 15s) 90
Weak Poison of Slowing (SPE -2) 24
Weak Poison of the Fool (PER -3) 40
Weak Poison of Weakness (STR -2) 24
Weak Poison of Weariness (Fatigue -15 for 15s) 8
Poison of Affliction (END -5) 78
Poison of Apathy (SPE -10 for 30s) 40
Poison of Burden (Burden +20 pts for 30s) 29
Poison of Catastrophe (LUC -10 for 30s) 40
Poison of Clumsiness (AGI -5) 78
Poison of Confusion (INT -5) 78
Poison of Cowardice (WIL -10 for 30s) 40
Poison of Debilitation (END -10 for 30s) 40
Poison of Fatigue (Fatigue -50) 65
Poison of Feeblemind (INT -10 for 30s) 40
Poison of Frailty (STR -10 for 30s) 40
Poison of Fumbling (AGI -10 for 30s) 40
Poison of Illness (Health -10) 22
Poison of Misfortune (LUC -5) 78
Poison of Paralysis (Paralyze for 5s) 237
Poison of Repulsion (PER -10 for 30s) 40
Poison of Separation (Magicka -30 for 30s) 41
Poison of Severing (Magicka -30) 19
Poison of Sickness (Health -20 for 30s) 124
Poison of Silence (for 30s) 180
Poison of Slowing (SPE -5) 78
Poison of Weakness (STR -5) 78
Poison of Weariness (Fatigue -30 for 30s) 41
Strong Poison of Affliction (END -10) 190
Strong Poison of Burden (Burden +35 pts for 30s) 59
Strong Poison of Catastrophe (LUC -15 for 45s) 100
Strong Poison of Confusion (INT -10) 190
Strong Poison of Debilitation (END -15 for 45s) 100
Strong Poison of Fatigue (Fatigue -75) 110
Strong Poison of Fright (WIL -10) 190
Strong Poison of Illness (Health -30) 93
Strong Poison of Misfortune (LUC -10) 190
Strong Poison of Paralysis (Paralyze for 7s) 332
Strong Poison of Separation (Magicka -45 for 45s) 105
Strong Poison of Severing (Magicka -50) 36
Strong Poison of Sickness (Health -30 for 30s) 209
Strong Poison of Silence (for 45s) 270
Strong Poison of Slowing (SPE -10) 190
Strong Poison of the Fool (PER -10) 190
Strong Potion of Weariness (Fatigue -45 for 45s) 105
$ Relmyna's Tears (Harm the Gatekeeper for 120s) 1
Turpentine (Damage Painted Trolls +250) 1
Drinks (Weight 1) Value
Rosethorn Mead (STR +5, END +5, INT -5, WIL -5 for 60s) 0
Ale (res Fatigue 2, INT -1, WIL -1 for 60s) 5
Beer (res Fatigue 2, INT -1, WIL -1 for 60s) 2
Cheap Wine (res Fatigue 10, PER -10, INT -5, AGI -5 for 120s) 2
Newheim's Special Brew (res Fatigue 10, INT, WIL -10, STR, PER +10 60s) 2
Cyrodilic Brandy (Fatigue -20, END +10, STR -10 for 30s) 79
Mead (res Fatigue 2, INT & WIL -1 for 60s) 2
Surilie Brothers Wine (INT -5, AGI -5, Health +8 for 120s) 5
$ Bernice's Summer Wine (INT -5, AGI -5, Health +8 for 120s) 5
Surilie Brothers Vintage 415 (INT, AGI -5, Health +12 for 120s) 15
Surilie Brothers Vintage 399 (INT, AGI -5 for 120s Health +14 for 240s) 30
Tamika's West Weald Wine (INT -5, AGI -5, Health +10 for 120s) 8
$ Fellmoor Red Wine (INT -5, AGI -5, Health +10 for 120s) 8
Tamika Vintage 415 (INT -5, AGI -5, Health +14 for 120s) 20
$ Fellmoor Swamp Wine (INT -5, AGI -5, Health +14 for 120s) 20
Tamika Vintage 399 (INT -5, AGI -5 for 120s, Health +16 for 240s) 35
$ Fellmoor Spore Wine (INT -5, AGI -5 for 120s, Health +16 for 240s) 35
Shadowbanish Wine (Night-Eye 240s, INT -10, AGI -10 For 120s) 55
Skooma (STR +60, SPE +60, AGI -60 for 20s, dmg INT 2) 75
Human Blood (Fatigue -60 for 20s, rez Poison 5% for 10s) 0
# Daedric Lava Whiskey (Summon Dremora Lord for 60s, Paralyze for 10s, -
res Health 20 pts for 20s, Fire Damage 1 pt for 10s on self) 0
______________________________________________________________________________
(F.5) Books
Scrolls (Weight 0.1) Value
Absorb Agility (Absorb AGI +5) 7
Absorb Fatigue (Absort Fatigue +10 on touch) 5
Absorb Health (Absorb Health +5 on touch) 6
Absorb Intelligence (Absorb INT +5 for 20s on touch) 7
Absorb Maximal Magicka (Absorb Magicka +7 for 20s on touch) 90
Absorb Minimal Magicka (Absorb Magicka +1 for 15s on touch) 5
Absorb Minor Magicka (Absorb Magicka +2 for 15s on touch) 13
Absorb Skill: Alteration (Absorb Alteration +5 for 10s on touch) 8
Absorb Skill: Blunt (Absorb Blunt +5 for 10s on touch) 8
Absorb Skill: Illusion (Absorb Illusion +5 for 10s on touch) 8
Absorb Strength (Absorb STR +5 for 20s on touch) 7
Aegis (Shield +50 for 60s) 201
Alluring Gaze (Charm +12 for 30s) 10
Aquatic Transcendence (Water Breathing for 360s) 261
Arctic Blow (Frost dmg +80 on touch) 100
Beast of Burden (Feather +250 for 360s) 211
Beguile (Charm +30 for 20s) 53
Beguiling Touch (Charm +12 for 30s on touch) 7
Blazing Spear (Fire dmg +35) 53
Blizzard (Frost dmg +75 in 20 ft) 418
Bound Axe (for 15s) 29
Bound Boots (for 20s) 12
Bound Cuirass (for 60s) 36
Bound Dagger (for 15s) 10
Bound Gauntlets (for 20s) 8
Bound Helmet (for 20s) 12
Bound Shield (for 120s) 108
Bound Sword (for 15s) 176
Burdening Touch (Burden +15 for 15s on touch) 5
Burst of Might (STR +100, END +100, Shield +100 for 5s) 148
Calming Touch (Calm up to L5 for 15s on touch) 16
Candlelight (Light 40 ft for 180s) 51
Chameleon (Chameleon +25% for 30s) 58
Cloak (Chameleon +75% for 30s) 237
Cold Touch (Frost dmg +15 on touch) 11
Command Humandoid (Command Humanoid up to L2 for 30s) 24
Commanding Touch (Command Creature up to L3 for 30s on touch) 21
Consume Health (Absorb Health +20 on touch) 37
Convalescence (res Health +15) 24
Corrode Armor (Disintegrate Armor +30 on touch) 24
Corrode Weapon (Disintegrate Armor +60 on touch) 58
Cure Disease 70
Cure Paralysis 25
Cure Poison 30
Damage Agility (AGI -1) 7
Damage Fatigue (Fatigue -15) 10
Damage Intelligence (INT -1) 7
Damage Luck (INT -1) 7
Damage Speed (SPE -1) 7
Damage Strength (STR -4) 44
Damage Willpower (WIL -3) 30
Daylight (Light 60 ft for 480s) 231
Debilitate (Paralyze for 3s on touch) 71
Defend (Shield +15 for 30s) 21
Devour Health (Absorb Health +40 on touch) 89
Dire Enervation (Fatigue -60 for 30s) 76
Dire Sever Magicka (Magicka -160 on touch) 81
Dire Wound (Health -30 for 10s) 52
Disintegrate Armor (Disintegrate Armor +100 on touch) 112
Disintegrate Weapon (Disintegrate Weapon +150 on touch) 189
Dismiss Undead (Turn Undead up to L18 for 60s) 93
Document of Puerile Banter (END +50 for 300s, WIL +50 for 300s, -
PER -50 for 150s, Speechcraft -50 for 150s) 3500
Dominate Creature (Command Creature up to L9 for 30s) 132
Dominate Humanoid (Command Humanoid up to L7 for 30s) 131
Dominating Touch (Command Creature up to L6 for 30s on touch) 52
Drain Skill: Alteration (Alteration -15 for 25s) 39
Drain Skill: Blade (Blade -15 for 25s) 39
Drain Skill: Blunt (Blunt -15 for 25s) 39
Drain Skill: Conjuration (Conjuration -15 for 25s) 39
Drain Skill: Destruction (Destruction -15 for 25s) 39
Drain Skill: Hand to Hand (Hand to Hand -15 for 25s) 39
Drain Skill: Marksman (Marksman -6 for 30s) 14
Drain Skill: Restoration (Restoration -6 for 30s) 14
Drain Skill: Sneak (Sneak -6 for 30s) 14
Electric Shell (Shock Shield +10% for 30s) 27
Electric Shield (Shock Shield +20% for 30s) 65
Electric Touch (Shock dmg +25 on touch) 24
Electrocution (Shock dmg +110) 239
Encumbering Touch (Burden +50 for 25s on touch) 39
Enthralling Presence (Charm +24 in 20 ft for 20s) 52
Entropic Bolt (Health -10) 17
Entropic Touch (Health -5 on touch) 4
Eyes of Midnight (Night-Eye for 30s) 33
Fearful Gaze (Demoralize up to L7 for 30s) 85
Fire Ball (Fire dmg +30 in 10 ft) 65
Fire Shield (Fire Shield +30% for 30s) 110
Fire Storm (Fire dmg +50 in 15 ft) 189
Flame Tempest (Fire dmg +75 in 15 ft) 317
Flame Touch (Fire dmg +25 on touch) 23
Flare (Fire dmg +6) 5
Flash Bolt (Fire dmg +20) 26
Fortify Health (Health +30 for 30s) 16
Frenzy (Frenzy up to L5 for 30s) 4
Frost Bolt (Frost dmg +25) 34
Frost Shell (Frost Shield +10% for 30s) 27
Ghost Walk (Invisibility for 60s) 120
Gills (Water Breathing for 90s) 65
Grasp of Terror (Demoralize up to L20 for 30s on touch) 200
Greater Convalescence (res Health +20 for 2s) 69
Greater Detect Life (Detect Life +60 ft for 60s) 45
Greater Dispel (Dispel +75 on self) 45
Greater Dispel Other (Dispel +60 on target) 50
Greater Fortify Fatigue (Fatigue +50 for 45s) 13
Greater Fortify Health (Health +60 for 60s) 79
Greater Restore Intelligence (res INT +5) 14
Greater Restore Personality (res PER +5) 14
Greater Restore Speed (res SPE +5) 14
Greater Restore Willpower (res WIL +5) 14
Greater Soul Trap (Soul Trap for 30s on touch) 45
Greater Spell of Reflection (Reflect Spell +15% for 15s) 84
Guard (Shield +30 for 30s) 52
Hail Storm (Frost dmg +30 in 10 ft) 64
Hailstone (Frost dmg +20) 25
Heat Burst (Fire dmg +70) 129
Heat Shell (Fire Shield +10% for 30s) 27
Heroic Touch (Rally +50 for 60s on touch) 13
Heroism (Rally +50 for 45s) 15
Hindering Touch (Burden +35 for 20s on touch) 19
Hush (Silence for 10s) 45
Ice Blast (Frost dmg +110) 227
Ice Bolt (Frost dmg +70) 127
Ice Shield (Frost Shield +20% for 30s) 65
Ice Storm (Frost dmg +50 in 15 ft) 186
Immolating Blast (Fire dmg +110) 230
Inspiration (Rally +25 for 20s) 2
Inspiring Touch (Rally +25 for 30s on touch) 2
Lake Stride (Water Walking for 30s) 19
Leech Health (Absorb Health +10 on touch) 15
Legendary Detect Life (Detect Life +120 ft for 120s) 220
Legendary Dispel (Dispel +250) 211
Legendary Magicka Drain (Magicka -120 for 60s on touch) 247
Legendary Soul Trap (Soul Trap in 20 ft for 60s) 405
Legendary Spell Absorption (Spell Absorption +25 for 30s) 277
Legendary Spell Reflection (Reflect Spell +25% for 30s) 323
Lighten Load (Feather +75 for 300s) 37
Lightning Blast (Shock dmg +70) 134
Lightning Bolt (Shock dmg +35) 55
Lightning Grasp (Shock dmg +45 on touch) 50
Lightning Storm (Shock dmg +30 in 15 ft for 2s) 204
Lightning Surge (Shock dmg +80 on touch) 106
Lightning Wall (Shock Shield +30% for 30s) 110
Major Detect Life (Detect Life +60 ft for 20s) 15
Major Enervation (Fatigue -30 for 15s) 15
Major Heal Other (res Health +40 on touch) 56
Major Sever Magicka (Magicka -80 on touch) 33
Major Soul Trap (Soul Trap for 20s) 30
Major Wound (Health -15 for 10s) 21
March of the Sea (Water Walking for 120s) 78
Mesmerizing Grasp (Charm +24 for 30s on touch) 17
Minor Detect Life (Detect Life +60 ft for 10s) 7
Minor Enervation (Fatigue -15 for 15s) 6
Minor Heal Other (res Health +20 on touch) 23
Minor Wound (Health -5 for 10s) 5
Moonlight (Light +30ft for 120s) 23
Movement Mastery (Telekinesis +40 ft for 60s) 247
Mute (Silence in 15 ft for 15s) 151
Oceanic Journey (Water Walking for 360s) 234
Open Average Lock 36
Open Easy Lock 14
Open Hard Lock 88
Open Very Easy Lock 3
Open Very Hard Lock (in 1 ft on touch) 77
Oppressing Grasp (Burden +75 for 30s on touch) 79
Pacification (Calm up to L2 for 20s) 13
Pack Mule (Feather +150 for 300s) 91
Paralyze (for 10s on touch) 237
Protect (Shield +5 for 30s) 5
Psychic Motion (Telekinesis +20 ft for 30s) 51
Rage (Frenzy up to L10 for 40) 13
Rebuke Undead (Turn Undead up to L15 for 30s) 35
Remote Manipulation (Telekinesis +10 ft for 20s) 14
Repulse Undead (Turn Undead up to L7 for 30s) 14
Restore Agility (res AGI +2) 4
Restore Intelligence (res INT +2) 4
Restore Personality (res PER +2) 4
Restore Willpower (res WIL +2) 4
River Walk (Water Walking for 15s) 9
Scorching Blow (Fire dmg +80 on touch) 102
# Scroll of Transmutation (Transmute Mineral) 0.5
Searing Grasp (Fire dmg +45 on touch) 48
Seductive Charm (Charm +24 for 30s) 26
Serenity (Calm up to L2 for 10s) 6
Sever Magicka (Magicka -30 on touch) 9
Shadow (Chameleon +50% for 30s) 141
Shadow Shape (Invisibility for 30s) 60
Shield (Shield +40 for 30s) 75
Shock (Shock dmg +20) 27
Shocking Burst (Shock dmg +15 in 10 ft for 2s) 56
Shocking Touch (Shock dmg +10 on touch) 7
Silence (Silence in 15 ft for 20s) 202
Snowball (Frost dmg +10) 10
Soothing Touch (Calm up to L2 for 15s on touch) 6
Spark (Shock dmg +10) 11</pre><pre id="faqspan-10">
Spectral Form (Invisibility for 120s) 240
Spell Absorption (Spell Absorption +15 for 20s) 96
Starlight (Light +20 ft for 60s) 7
Summon Clanfear (for 45s) 170
Summon Dremora (for 20s) 72
Summon Frost Atronach (for 35s) 180
Summon Ghost (for 25s) 27
Summon Headless Zombie (for 25s) 70
Summon Lich (for 20s) 350
Summon Skeleton (for 40s) 22
Summon Skeleton Archer (for 40s) 65
Summon Skeleton Champ (Summon Skeleton Champion for 25s) 190
Summon Skeleton Hero (for 50s) 165
Summon Spider Daedra (for 20s) 195
Summon Storm Atronach (for 40s) 250
Summon Wraith (Summon Faded Wraith for 40s) 175
Summon Xivilai (for 30s) 300
Summon Zombie (for 30s) 25
Summon Dremora Lord (for 35s) 274
Superior Convalescence (Health +20 for 4s) 138
Superior Detect Life (Detect Life +120 ft for 60s) 110
Superior Magicka (Magicka -100 for 30s on touch) 98
Superior Self (Dispel +150) 109
Superior Soul Trap (Soul Trap in 10 ft for 40s) 135
Superior Spell Absorption (Spell Absorption +20 for 25s) 173
Superior Spell Reflection (Spell Reflection +20% for 20s) 161
Superior Wound (Health -50 for 10s) 100
Terrifying Presence (Demoralize up to L17 for 30s) 253
Torchlight (Light +50 ft for 240s) 91
Touch of Fear (Demoralize up to L3 for 20s) 23
Touch of Frenzy (Frenzy up to L6 for 30s on touch) 3
Turn Undead (Turn Undead up to L3 for 30s) 5
Voice of Dread (Demoralize up to L5 for 20s) 34
Voice of Rapture (Charm +36 for 30s) 44
Water Breathing (Water Breathing for 15s) 10
Weakness to Disease (rez Disease -40% for 20s) 20
Weakness to Fire (rez Fire -30% for 25s) 14
Weakness to Frost (rez Frost -25% for 30s) 13
Weakness to Magicka (rez Magicka -25% for 30s) 34
Weakness to Shock (rez Shock -25% for 30s) 13
Weakness to Weapons (rez Normal Weapons -20% for 20s) 17
Winter's Grasp (Frost dmg +45 on touch) 48
Withering Bolt (Health -40) 101
Withering Touch (Health -30 on touch) 46
# Spell Tomes Value
# Cure Disease Tome (Cure Disease) 140
# Fortify Luck Tome (LUC +5 for 90s) 42
# Encumbering Tome (Burden +50 for 23s on touch) 78
# Greater Dispel Tome (Dispel +75) 90
# Hush Tome (Silence for 10s) 90
# Greater Fortify Magic Tome (Magicka +60 for 60s) 169
# Lightning Surge Tome (Shock dmg +80 on touch) 212
# Ice Bolt Tome (Frost dmg +70) 255
# Telekinesis Tome (Telekinesis +30 ft for 45s) 257
# Arctic Touch Tome (Frost dmg +30 for 6s, rez Frost -100% for 6s) 370
Books Wgt Val
Amantius Allectus' Diary 100
Battle of Sancre Tor 25
Divining the Elder Scrolls 50
Dwemer History and Culture 25
Fragment: On Artaeum 1 45
# Frostcrag Spire Memoirs 1 25
Glories and Laments 2 45
Messenger's Diary 750
Modern Heretics 1 30
Mystery of Talara, v5 1 25
Opusculus Lamae Bal ta Mezzamortie 1 25
Remanada 1 80
The Argonian Account, Book 4 1 25
The Firmament 1 25
The Last King of the Ayleids 1 25
The Legendary Scourge 1 60
The Waters of Oblivion 1 75
Skill Books Value
2920, Morning Star (v1) (Blade +1) 100
A Dance in Fire (Acrobatics +1) 75
A Game At Dinner (Alchemy +1) 200
Ahzirr Trajijazaeri (Hand to Hand +1) 25
Before the Ages of Man (Mysticism +1) 25
Beggar (Athletics +1) 25
Biography of the Wolf Queen (Speechcraft +1) 50
Daughter of the Niben (Alteration +1) 25
Death Blow of Abernanit (Block +1) 25
Fire and Darkness (Blade +1) 25
Heavy Armor Repair book (Armorer +1) 25
Immortal Blood (Hand to Hand +1) 25
Liminal Bridges (Conjuration +1) 25
Lord Jornibret's Last Dance (Light Armor +1) 25
Mace Etiquette (Blunt +1) 25
Mannimarco, King of Worms (Alchemy +1) 25
Master Zoaraym's Tale (Hand to Hand +1) 25
Mystery of Talara, v 4 (Illusion +1) 50
Mythic Dawn Commentaries 1 (Conjuration +1) 40
Mythic Dawn Commentaries 2 (Destruction +1) 60
Mythic Dawn Commentaries 3 (Illusion +1) 80
Mythic Dawn Commentaries 4 (Mysticism +1) 100
Palla, volume 1 (Illusion +1) 25
Proper Lock Design (Security +1) 50
Response to Bero's Speech (Destruction +1) 25
Rislav the Righteous (Light Armor +1) 25
Sacred Witness (Sneak +1) 25
Sithis (Alteration +1) 25
Song of Hrormir (Blade +1) 25
Song of the Alchemists (Alchemy +1) 25
Surfeit of Thieves (Security +1) 25
The Argonian Account, Book 3 (Illusion +1) 25
The Art of War Magic (Destruction +1) 25
The Armorer's Challenge (Armorer +1) 25
The Black Arrow, v 2 (Marksman +1) 150
The Black Arts on Trial (Mysticism +1) 25
The Doors of Oblivion (Conjuration +1) 25
The Firsthold Revolt (Mysticism +1) 25
The Gold Ribbon of Merit (Marksman +1) 25
The Horrors of Castle Xyr (Destruction +1) 200
The Legend of the Krately House (Sneak +1) 25
The Locked Room (Security +1) 25
The Ransom of Zarek (Athletics +1) 25
The Rear Guard (Light Armor +1) 25
The Red Kitchen Reader (Athletics +1) 25
The Refugees (Light Armor +1) 25
The Warp in the West (Block +1) 25
The Warriors Charge (Conjuration +1) 25
The Wolf Queen, v 3 (Illusion +1) 25
The Wolf Queen, v 6 (Sneak +1) 50
Warrior (Block +1) 25
Withershins (Restoration +1) 200
Oghma Infinium (can raise attributes and skills above 100) -
Path of Steel (SPE, STR, Blade, Blunt, Heavy Armor +10) -
Path of Shadow (SPE, AGI, Sneak, Security, Light Armor +10) -
Path of Spirit (INT, Destruction, Conjuration, Restoration +10) 0
Note: The skill increase is only from reading the first copy of the book
______________________________________________________________________________
(F.6) Stones
Soul Gems are used to hold the souls of creatures caught with a Soul Capture
spell. Only Black Soul Gems can hold the souls of people. The filled gems
can be used to recharge a weapon or for creating an enchanted item. The gem
is destroyed in the process. Captured souls will occupy the smallest empty
gem being carried that they will fit, so if your smallest empty gem is a
Greater Soul Gem and you capture a Lesser Soul it will fill that gem and
devalue it.
Stones Wgt Val
Petty Soul Gem (None) 0.1 10
Petty Soul Gem (Petty - 150 pts) 0.1 40
Lesser Soul Gem (None) 0.2 25
Lesser Soul Gem (Petty) 0.2 40
Lesser Soul Gem (Lesser - 300 pts) 0.2 80
Common Soul Gem (None) 0.3 50
Common Soul Gem (Petty) 0.3 40
Common Soul Gem (Lesser) 0.3 80
Common Soul Gem (Common - 800 pts) 0.3 150
Greater Soul Gem (None) 0.4 100
Greater Soul Gem (Petty) 0.4 40
Greater Soul Gem (Lesser) 0.4 80
Greater Soul Gem (Common) 0.4 150
Greater Soul Gem (Greater - 1200 pts) 0.4 350
Grand Soul Gem (None) 0.5 200
Grand Soul Gem (Petty) 0.5 40
Grand Soul Gem (Lesser) 0.5 80
Grand Soul Gem (Common) 0.5 150
Grand Soul Gem (Greater) 0.5 350
Grand Soul Gem (Grand - 1600 pts) 0.5 500
Black Soul Gem (None) 0.5 500
Black Soul Gem (Grand - 1600 pts) 0.5 500
Azura's Star (Reusable) 0.7 2500
$ Soul Tomato (None) 0.5 250
Welkynd Stone (Sky Stone) (Restore Magicka) 1 50
Varla Stone (Star Stone) (Recharge Weapons) 1 1000
Transcendent Sigil Stone 0 1
(Absorb Health 25 pts or Fortify Health 30 pts)
(Damage Health 30 pts or Fortify Health 30 pts)
(Absorb Fatigue 50 pts or Fortify Fatigue 50 pts)
(Damage Fatigue 60 pts or Fortify Fatigue 50 pts)
(Absorb Magicka 50 pts or Fortify Magicka 50 pts)
(Damage Magicka 60 pts or Fortify Magicka 50 pts)
(Fire Damage 25 pts or Resist Fire +35%)
(Fire Damage 25 pts or Fire Shield +25%)
(Fire Damage 25 pts or Light +75 ft)
(Frost Damage 25 pts or Resist Frost +35%)
(Frost Damage 25 pts or Frost Shield +25%)
(Frost Damage 25 pts or Water Walking)
(Shock Damage 25 pts or Resist Shock +35%)
(Shock Damage 25 pts or Shock Shield +25%)
(Shock Damage 25 pts or Night-Eye)
(Soul Trap for 20s or Resist Magic +20%)
(Absorb END 25 pts for 30s or Resist Disease +50%)
(Absorb AGI 25 pts for 30s or Fortify AGI 12 pts)
(Absorb INT 25 pts for 30s or Fortify INT 12 pts)
(Absorb SPE 25 pts for 30s or Fortify SPE 12 pts)
(Absorb STR 25 pts for 30s or Fortify STR 12 pts)
(Demoralize up to L12 for 12s or Fortify WIL 12 pts)
(Disintegrate Weapon 50 pts or Fortify Blunt 12 pts)
(Disintegrate Weapon 50 pts or Fortify Blade 12 pts)
(Disintegrate Armor 50 pts or Shield +20 pts)
(Dispel 120 pts or Spell Absorption +15 pts)
(Silence for 15s or Chameleon +30%)
(Silence for 15s or Resist Magic +20%)
(Burden 100 pts for 30s or Feather +125 pts)
(Turn Undead up to L25 for 30s or Detect Life +180 ft)
______________________________________________________________________________
(F.7) Misc
Misc Wgt Val
Torch 0 0
Lockpick 0 3
Repair Hammer 1 10
$ Amber 1 10
$ Madness Ore 2 20
Madness Matrix 5 50
Scales of Pitiless Justice (STR +2, INT +2, AGI +2, PER -2) 4 100
Ayleid Statue 3 250
Akaviri Orders 0 250
Reward Painting 12 500
Vampirism Cure Potion 0 500
Skeleton Key (Unbreakable Lockpick, Skeleton Key ability) 0 5000
==============================================================================
(G) Alchemy
Mortar & Pestle (Required)
Retort (Purify, improving positive effects)
Alembic (Distill, reducing negative effects)
Calcinator (increase potency of all effects)
INGREDIENTS
Alkanet Flower res INT rez Poison Light dmg Fatigue
$ Alocasia Fruit res Fatigue Light res Health dmg Magicka
Aloe Vera Leaves res Fatigue res Health dmg Magicka Invisibility
Ambrosia res Health None None None
Apple res Fatigue dmg LUC for WIL dmg Health
Arrowroot res AGI dmg LUC for STR Burden
$ Ashen Remains for Fatigue dmg LUC Silence -rez Fire
$ Aster Bloom Core res AGI Dispel Shield Burden
# Beating Heart Cannibal Consumption None None None
Beef res Fatigue Shield for AGI Dispel
Bergamot Seeds rez Disease Dispel dmg Magicka Silence
$ Black Tar dmg Fatigue dmg SPE dmg Health Shock dmg
Blackberry res Fatigue rez Shock for END res Magicka
$ Blind Watcher's Eye res INT for Magicka Light Reflect Spell
$ Blister Pod Cap res Magicka for Magicka Night-Eye Invisibility
Bloodgrass Chameleon rez Paralysis Burden for Health
Boar Meat res Health dmg SPE for Health Burden
Bog Beacon Asco res Magicka Shield dmg PER dmg END
Bonemeal dmg Fatigue rez Fire for LUC Night-Eye
$ Bone Marrow dmg Health Frost dmg dmg Magicka Paralyze
$ Bone Shard res WIL Frost Shield dmg Magicka dmg LUC
Bread Loaf res Fatigue Detect Life dmg AGI dmg STR
Cairn Bolete Cap res Health dmg INT rez Paralysis Shock dmg
Carrot res Fatigue Night-Eye for INT dmg END
Cheese Wedge res Fatigue rez Fire Fire Shield dmg AGI
Cheese Wheel res Fatigue rez Paralysis dmg LUC for WIL
# Chokeberry Poison Fruit None None None
Cinnabar Red res AGI Shield dmg PER dmg END
Cinnabar Yellow res END for END dmg PER Reflect Spell
Clannfear Claws Cure Disease rez Disease Paralyze dmg Health
Clouded Funnel res INT for INT dmg END dmg Magicka
Columbine Root res PER rez Frost for Magicka Chameleon
$ Congealed Putrescence res STR Fire dmg res Magicka dmg Health
Corn res Fatigue res INT dmg AGI Shock Shield
Crab Meat res END rez Shock dmg Fatigue Fire Shield
Daedra Heart res Health Shock Shield dmg Magicka Silence
Daedra Silk Burden Night-Eye Chameleon dmg END
Daedra Venin Paralyze res Fatigue dmg Health Reflect Damage
Daedroth Teeth Night-Eye Frost Shield Burden Light
$ Deformed Tentacle res Fatigue None None None
Dragon's Tongue rez Fire dmg Health res Health Fire Shield
Dreugh Wax dmg Fatigue rez Poison Water Breathing dmg Health
Dryad Saddle Cap res LUC rez Frost dmg SPE Frost dmg
Ectoplasm Shock dmg Dispel for Magicka dmg Health
Elf Cup Cap dmg WIL Cure Disease for STR dmg INT
$ Elytra Ichor res Magicka Burden Chameleon Silence
Emetic Russula res AGI Shield dmg PER dmg END
$ Felldew Felldew None None None
Fennel Seeds res Fatigue dmg INT dmg Magicka Paralyze
Fire Salts Fire dmg rez Frost res Magicka Fire Shield
$ Flame Stalk res Health Fire dmg Frost Shield Invisibility
Flax Seeds res Magicka Feather Shield dmg Health
Flour res Fatigue dmg PER for Fatigue Reflect Damage
Fly Amanita Cup res AGI Burden res Health Shock dmg
Foxglove Nectar rez Poison rez Paralysis res LUC rez Disease
Frost Salts Frost dmg rez Fire Silence Frost Shield
$ Fungus Stalk res STR Water Walking for Health res Magicka
Garlic rez Disease dmg AGI Frost Shield for STR
Ginkgo Leaf res SPE for Magicka dmg LUC Shock dmg
Ginseng dmg LUC Cure Poison Burden for Magicka
Glow Dust res SPE Light Reflect Spell dmg Health
$ Gnarl Bark res END Shield Fire Shield dmg Health
Grapes res Fatigue Water Walking Dispel dmg Health
Green Stain Cup res Fatigue dmg SPE Reflect Damage dmg Health
Green Stain Shelf res LUC for LUC dmg Fatigue res Health
$ Greenmote Greenmote Rapture None None None
$ Grummite Eggs dmg Magicka Dispel Chameleon Silence
Ham res Fatigue res Health dmg Magicka dmg LUC
Harrada dmg Health dmg Magicka Silence Paralyze
$ Heart of Order Jyggalag's Favor None None None
$ Hound Tooth Cure Poison Detect Life Burden Invisibility
Human Heart res Health Shock Shield dmg Magicka Silence
Human Skin dmg Magicka rez Shock Reflect Damage dmg Health
$ Hunger Tongue Cure Poison Cure Disease Fire dmg for Magicka
$ Hydnum Azure Spore res END Detect Life for Health Frost Shield
Imp Gall for PER Cure Paralysis dmg Health Fire dmg
Ironwood Nut res INT rez Fire dmg Fatigue for Health
Jumbo Potato res Fatigue Shield Burden Frost Shield
Lady's Mantle res Health dmg END Night-Eye Feather
Lady's Smock res INT rez Fire dmg Fatigue for Health
Lavender Sprig res PER for WIL res Health dmg LUC
Leek res Fatigue for AGI dmg PER dmg STR
$ Letifer Orca Slime dmg Health dmg Fatigue dmg Magicka res Fatigue
Lettuce res Fatigue res LUC Fire Shield dmg PER
Lichor res Magicka None None None
Mandrake Root Cure Disease rez Poison dmg Agility for WIL
Milk Thistle Seed Light Frost dmg Cure Paralysis Paralyze
Minotaur Horn res WIL Burden for END rez Paralysis
Monkshood Root res STR dmg INT for END Burden
Morning Glory Burden dmg WIL Frost Shield dmg Magicka
Mort Flesh dmg Fatigue dmg LUC for Health Silence
Motherwort Sprig rez Poison dmg Fatigue Silence Invisibility
Mugwort Seeds res Health None None None
$ Mute Screaming Maw res WIL Detect Life Chameleon res Health
Mutton for Health dmg Fatigue Dispel dmg Magicka
Nightshade dmg Health Burden dmg LUC for Magicka
Nirnroot Drain Health Drain Fatigue Drain AGI Drain SPD
Ogre's Teeth dmg INT rez Paralysis Shock dmg for STR
Onion res Fatigue Water Breathing Detect Life dmg Health
Orange res Fatigue Detect Life Burden Shield
Painted Troll Fat for Magicka res Health for Health res Magicka
Pear res Fatigue dmg SPE for SPE dmg Health
Peony Seeds res STR dmg Health dmg SPE res Fatigue
Pinarus' Prize res WIL Burden for END rez Paralysis
Potato res Fatigue Shield Burden Frost Shield
Primrose Leaves res WIL res PER for LUC dmg STR
Pumpkin res Fatigue dmg AGI dmg PER Detect Life
# Purgeblood Salts res Magicka dmg Health ? ?
Radish res Fatigue dmg END Chameleon Burden
Rat Meat dmg Fatigue Detect Life dmg Magicka Silence
$ Red Kelp Gas Bladder res SPE Water Breathing Cure Disease for Magicka
Redwort Flower rez Frost Cure Poison dmg Health Invisibility
Refined Frost Salts Frost dmg Frost Shield rez Fire Silence
Rumare Slaughter dmg WIL Water Breathing dmg Health Water Walking
Rice res Fatigue Silence Shock Shield dmg AGI
Root Pulp Cure Disease dmg WIL for STR dmg INT
$ Rot Scale Burden dmg Health Silence Paralyze
Sacred Lotus Seed rez Frost dmg Health Feather Dispel
Scales dmg WIL Water Breathing dmg Health Water Walking
$ Scalon Fin Water Breathing dmg Health Shock dmg Burden
Scamp Skin dmg Magicka rez Shock Reflect Damage dmg Health
$ Screaming Maw res WIL Detect Life Chameleon res Health
Shepherd's Pie Cure Disease Shield for AGI Dispel
S'jirra's Bread Detect Life res Health dmg AGI dmg STR
$ Smoked Baliwog Leg res Fatigue Feather res Health dmg Fatigue
Somnalius Frond res SPE dmg END for Health Feather
Spiddal Stick dmg Health dmg Magicka Fire dmg res Fatigue
St. Jahn's Wort res Shock dmg Health Cure Poison Chameleon
Steel-Blue Cap res Magicka Fire dmg rez Frost Burden
Stinkhorn Cap dmg Health res Magicka Water Walking Invisibility
Strawberry res Fatigue Cure Poison dmg Health Reflect Damage
Summer Bolete Cap res AGI Shield dmg PER dmg END
$ Swamp Tentacle res PER Water Breathing Water Walking for Health
Sweetcake res Fatigue Feather res Health Burden
Sweetroll res Fatigue rez Disease dmg PER for Health
Taproot res LUC dmg END rez Poison Shock Shield
$ Thorn Hook dmg Health dmg LUC res Magicka for Health
Tiger Lily Nectar res END dmg STR Water Walking dmg WIL
Tinder Polypore res WIL rez Disease Invisibility dmg Magicka
Tobacco res Fatigue rez Paralysis dmg Magicka Dispel
Tomato res Fatigue Detect Life Burden Shield
Troll Fat dmg AGI for PER dmg WIL dmg Health
Unicorn Horn for Health None None None
$ Unrefined Greenmote drain Fatigue drain Health drain Magicka drain INT
Vampire Dust Silence rez Disease Frost dmg Invisibility
Venison res Health Feather dmg Health Chameleon
Viper's Bugloss rez Paralysis Night-Eye Burden Cure Paralysis
$ Void Essence res Health for Health for STR for END
Void Salts res Magicka dmg Health for Magicka Dispel
$ Watcher's Eye res INT for Magicka Light Reflect Spell
Water Hyacinth dmg LUC dmg Fatigue res Magicka for Magicka
$ Water Root Pod Pit res Health rez Fire Fire Shield Water Breathing
Watermelon res Fatigue Light Burden dmg Health
Wheat Grain res Fatigue dmg Magicka for Health dmg PER
White Seed Pod res STR Water Breathing Silence Light
$ Wisp Core res INT Burden Light Chameleon
Wisp Stalk Caps dmg Health dmg WIL dmg INT for SPE
$ Withering Moon res Magicka Shield Cure Disease Reflect Spell
$ Worm's Head Cap res LUC Night-Eye for Fatigue Paralyze
Wormwood Leaves for Fatigue Invisibility dmg Health dmg Magicka
Example - Bread Loaf + Apple
Alchemy 15, Novice Mortar & Pestle
Restore Fatigue 5 pts for 19s
Alchemy 75, Expert Mortar, Master Retort, Master Alembic, Expert Calcinator
Restore Fatigue 22 pts for 77s
==============================================================================
(H) Horses
Horses return to the stable you brought them from if you ride another horse.
- Prior Maborel's Paint Horse returns to Weynon Priory
- Weynon Priory Horse (Chestnut) returns to Wildeye Stables, Bruma
- Unicorn returns to Harcane Grove, The Great Forest
BREED COST | SPEED | TOUGHNESS (1) | STENGTH (2)
---------------|------------------------|--------------------|--------------
Black 5000 | Black/Shadowmare | Unicorn | Shadowmare
White 4000 | | Shadowmare | White
Chestnut 2500 | White/Chestnut/Unicorn | Black | Black
Bay 1000 | | White | Paint/Unicorn
Paint 500 | | Chestnut/Bay/Paint |
Shadowmare | Bay | | Bay
Unicorn | Paint/Old Nag # | | Chestnut
Old Nag # | | Old Nag # | Old Nag #
(1) Toughness relates to attack damage
(2) Strength relates to health
# Strength is doubled with Steel horse armor and Elven horse armor. Unicorn
cannot be armored and there is no unarmored Old Nag.
You can find Wild Paint horses and Wild Bay horses but they cannot be ridden.
==============================================================================
(I) Background Information
Lots of background can be found at <
http://www.uesp.net/wiki/Oblivion> but
since it is user contributed it is not complete and is inaccurate in places.
(I.1) Cyrodiil
Cyrodiil, the ancient Imperial province, is one of nine that makes up the
Empire of Tamriel, a continent on the planet Nirn, in the realm of Mundus.
The other Imperial provinces of the Tamrielic Empire are Summerset Isle, Black
Marsh, Hammerfell, Elsweyr, Valenwood, Skyrim, Morrowind and High Rock.
The original inhabitants of Tamriel were the Ayleids (Wild Elves).
______________________________________________________________________________
(I.2) Rulers of Tamriel
Tiber Septim came to power at the end of The Second Era, Year 896 (2E896).
|
|-------------------|
Tiber Septim Agnorith Septim
| |
? Kintyra I
| (Queen of Silvenar)
Pelagius Septim I Uriel I
|
Uriel II
|
Pelagius II
|
|---------------|--------------|----------|
Antiochus Potema Mantiarco Cephorus I Magnus I
| (Queen of Solitude) |
Kintyra II Uriel III Pelagius III m Katariah I m Gallivere Lariat
(King of Solitude) |
Cassynder I Uriel IV
(King of Wayrest) |
Cephorus II (cousin) Andorak
| (King of Shornhelm)
Thonica m Uriel V m -------?
| |
| |-----------|
Uriel VI Morihatha I Eloisa
|
Pelagius IV
|
Caula Voria m Uriel VII m ?
| |
|---------|---------| |
Geldall Enman Ebel Martin
Uriel Septim VII died on 27th of Last Seed, The Third Era, Year 433 (3E433)
______________________________________________________________________________
(I.3) Nirn Calendar
DAYS (1 Week = 7 Days)
Morndas (Monday)
Tirdas (Tuesday)
Middas (Wednesday)
Turdas (Thursday)
Fredas (Friday)
Loredas (Saturday)
Sundas (Sunday)
MONTHS (1 Year = 12 Months = 365 Days)
Morning Star (January)
Sun's Dawn (February)
First Seed (March)
Rain's Hand (April)
Second Seed (May)
Mid-Year (June)
Sun's Height (July)
Last Seed (August)
Heartfire (September)
Frost Fall (October)
Sun's Dusk (November)
Evening Star (December)
______________________________________________________________________________
(I.4) Lesser Daedra (and who they serve as of 3E433)
SCAMPS
Scamp (servant of Mehrunes Dagon)
VERMAI
Clannfear (servant of Mehrunes Dagon)
Daedroth (servant of Molag Bal)
Fire Atronach (Elemental)
Frost Atronach (Elemental)
Spider Daedra (servant of Mephala)
Storm Atronach (Elemental)
Xivilai
DREMORA (The Kyn) (servants of Mehrunes Dagon)
Churl (soldier)
Caitiff (berserker)
Kynval (knight)
Kynreeve (captain)
Kynmarcher (lord)
Markynaz (grand duke, member of the Markyn, Dagon's Council of lords)
Valkynaz (prince, member of the Valkyn, Dagon's Personal Guard)
Feydnaz (elite, Great Tower Guard)
==============================================================================
(J) Cast
Patrick Stewart - Emperor Uriel Septim VII
Sean Bean - Brother Martin Septim
Terence Stamp - Daedric Lord Mehrunes Dagon, Mankar Camoran
Lynda Carter - Nord Female, Various Characters
Ralph Cosham - Breton Male
Wes Johnson - Lucien Lachance, Imperial Male, Demons
Michael Mack - Redguard Male
Craig Sechler - Dark Elf Male
Jonathan Bryce
Catherine Flye
Gayle Jessup
Elisabeth Noone
==============================================================================
(K) Xbox 360
(K.1) Achievements
There are 50 Achievements on the Xbox 360 with a total Gamerscore of 1000.
Shivering Isles adds another 10 Achievements with a total Gamerscore of 250.
Gamerscore
Escaped the Imperial Sewers, Main Quest Beginning 50
Closed an Oblivion Gate, Main Quest 50
Located the Shrine of Dagon, Main Quest 50
Delivered Daedric Artifact, Main Quest 50
Destroyed the Great Gate, Main Quest 50
Champion of Cyrodiil, Completed the Main Questline 110
Murderer, Join the Dark Brotherhood 10
Slayer, Slayer rank in the Dark Brotherhood 10
Eliminator, Eliminator rank in the Dark Brotherhood 10
Assassin, Assassin rank in the Dark Brotherhood 10
Silencer, Silencer rank in the Dark Brotherhood 10
Speaker, Speaker rank in the Dark Brotherhood 10
Listener, Completed the Dark Brotherhood Questline 50
Pit Dog, Joined the Arena in the Imperial City 10
Brawler, Reached Brawler rank in the Arena 10
Bloodletter, Bloodletter rank in the Arena 10
Myrmidon, Myrmidon rank in the Arena 10
Warrior, Warrior rank in the Arena 10
Gladiator, Gladiator rank in the Arena 10
Hero, Reached Hero rank in the Arena 10
Champion, Champion rank in the Arena 10
Grand Champion, Completed the Arena Questline 50
Pickpocket, Joined the Thieves Guild 10
Footpad, Footpad rank in the Thieves Guild 10
Bandit, Bandit rank in the Thieves Guild 10
Prowler, Prowler rank in the Thieves Guild 10
Cat Burglar, Cat Burglar rank in the Thieves Guild 10
Shadowfoot, Shadowfoot rank in the Thieves Guild 10
Master Thief, Master Thief rank in the Thieves Guild 10
Guildmaster, Completed the Thieves Guild Questline 50
Associate, Joined the Fighters Guild 10
Apprentice, Apprentice rank in the Fighters Guild 10
Journeyman, Journeyman rank in the Fighters Guild 10
Swordsman, Swordsman rank in the Fighters Guild 10
Protector, Protector rank in the Fighters Guild 10
Defender, Defender rank in the Fighters Guild 10
Warder, Warder rank in the Fighters Guild 10
Guardian, Guardian rank in the Fighters Guild 10
Champion, Champion rank in the Fighters Guild 10
Master, Completed the Fighters Guild Questline 50
Associate, Joined the Mages Guild 10
Apprentice, Apprentice rank in the Mages Guild 10
Journeyman, Journeyman rank in the Mages Guild 10
Evoker, Evoker rank in the Mages Guild 10
Conjurer, Conjurer rank in the Mages Guild 10
Magician, Magician rank in the Mages Guild 10
Warlock, Warlock rank in the Mages Guild 10
Wizard, Wizard rank in the Mages Guild 10
Master-Wizard, Master-Wizard rank in the Mages Guild 10
Arch-Mage, Completed the Mages Guild Questline 50
$ Tourist, Entered the Shivering Isles 20
$ Aspirant, Aspirant rank in the Court of Madness 20
$ Citizen, Citizen rank in the Court of Madness 20
$ Madman, Madman/Madwoman rank in the Court of Madness 20
$ Honored Madman, Honored Madman/Madwoman rank in the Court of Madness 20
$ Duke Mania, Duke/Duchess of Mania rank in the Court of Madness 30
$ Duke Dementia, Duke/Duchess of Dementia rank in the Court of Madness 30
$ Regent, Regent rank in the Court of Madness 20
$ Defender, Defender of the Realm rank in the Court of Madness 20
$ Madgod, Stopped the Greymarch 50
OTHER FACTIONS
Knight Brother/Knight Sister rank in the Blades NA
Brother/Sister rank in the Order of the Virtuous Blood NA
Knight-Errant rank in the Knights of the White Stallion NA
Honorary Knight rank in the Knights of the Thorn NA
Company Member rank in the Blackwood Company (briefly) NA
Initiate rank and Acolyte rank in the Mythic Dawn (briefly) NA
# Pilgrim rank in Nine Divines NA
# Knight Errant rank in Knights of the Nine NA
# Knight Commander rank in Knights of the Nine NA
# Divine Crusader rank in Knights of the Nine NA
______________________________________________________________________________
(K.2) Game Content Download
(<
http://obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1>)
THE WIZARD'S TOWER (150 Microsoft Points)
Located high in the Jeral Mountains of Cyrodiil away from prying eyes, this
add-on makes the Wizard's Tower, Frostcrag Spire, become available. Packed
with numerous useful enhancements, this structure will prove invaluable to
magic-oriented characters.
After downloading the add-on, a journal entry will reveal that you've been
left a wizard's tower by a long-lost relative. Upon reaching the door to the
tower and entering, a second journal entry details all of the magical features
of the place and where to acquire the furnishings and materials to restore the
tower to its former glory.
Features:
- A fully detailed tower for you to explore.
- A breathtaking view of Cyrodiil from the highest point in the land.
- Simple furnishings including a bed for leveling up.
- An indoor botanical garden with over 130 specimens including Oblivion-native
herbs!
- Summon Atronach Familiars that obey your commands.
- Instant teleports to every Mages Guild in Cyrodiil.
- New Spell and Recharge vendor in the Imperial City.
- Fully upgrade the furnishings in your lair to suit your needs.
- Upgrade to a fully functional Enchanting and Spellmaking station with no
need to join Mages Guild.
- Upgrade to a laboratory that buffs your Alchemy skill.
Background:
Excerpt from the Memoirs of Taris Rendil, Arch-Mage
As I pen this, I gaze upon the walls of my home and remember the very day its
design came to fruition. Although it seems like yesterday, it was actually
many years ago. I was an impetuous wizard; I wasn't simply satisfied living
at the Arcane University. I spent years coming up with a design for my home,
a place where I could practice my magic in peace and keep myself away from the
prying eyes of my colleagues. I pored over tomes and dusty scrolls, scoured
the bookshops of the land and even delved into ancient ruins looking for
inspiration. Finally, as I rested my weary body at a camp outside of Bruma
and marveled in awe at the majesty of the Jerall Mountains, I became inspired.
Like a madman I begin to sketch exactly what I wanted my grand dwelling to
look like. It wasn't long before I had completed my masterpiece, put down my
quill and took a step back to see what I had wrought. Frostcrag Spire was
born.
And now, as age overwhelms me and the glow is dying from my eyes, I wish to
give the Spire to you. The thought that my dream could one day crumble to
ruin fills me with sadness. I know that you'll take care of your new home,
and if need be, restore it to its former glory. Please, heed my instructions
carefully. There's much to tell, and the strength drains from my limbs.
Frostcrag Spire contains many wonderful inventions. I've spent my whole life
perfecting them, and I hope you'll put them to good use. My pride and joy is
the Atronach Altar. By bringing three salts from the very same creatures to
this altar, you can summon an Atronach Familiar to do your bidding. It will
obey your simple commands, and defend you in times of need. Should you tire
of it, simply speak to it and dismiss it. These fine creatures have protected
me in my travels, and should be of great use to you.
With permission from the Arcane University, I've had a Spellmaking and an
Enchanting Altar placed in the tower as well. You have but to provide the
Magetallow Candles to power them, and they will serve you well.
Working closely with my good friend Sinderion, the Master Alchemist of
Skingrad, I have developed the Frostcrag Apparatus Table. This table is for
the discerning alchemist, and should help even the most difficult brews become
easier to create. I've also re-seeded my alchemy conservatory with the best
ingredients Cyrodiil has to offer, and some from beyond her borders.
Finally, I have created portals to all of the mage's guilds in Cyrodiil. This
should make it easier to travel to them in times of need. I've entrusted most
of my belongings to Aurelinwae at the Mystic Emporium in the Market District
of the Imperial City. There you'll find everything you need to bring
Frostcrag Spire back from the dead. She may require compensation for her time
and care watching these special items, but I assure you, it's well worth the
coin. Please, take care of Frostcrag Spire. She was my home and much of
myself is infused with the stone and mortar. May your journeys be safe, and
the roads you travel free of danger.
------------------------------------------------------------------------------
THE ORRERY (150 Microsoft Points)
Harness the power of the stars and unlock the secrets of the Inner Sanctum.
An "orrery" is a planetarium consisting of an apparatus that illustrates the
relative positions and motions of bodies in the solar system by rotation and
revolution of balls moved by wheelwork.
The Orrery Pack for Oblivion allows you to help the Mages Guild of Cyrodiil
repair the Imperial Orrery, an ancient dwarven machine with mystical
properties. Bandits have stolen a shipment of parts destined for the Arcane
University; if you can return them, the Orrery will function once more.
Features:
- A new, full-featured quest, including dialogue, journals, and rewards.
- Track down the bandits who have stolen the parts for the Orrery, and deliver
them to Bothiel at the Arcane University.
- Gain access to the Imperial Orrery in the Arcane University, an incredible
mechanical marvel.
- Watch the skies for the changing of the moons. Each phase brings the
possibility for a new power.
- Pick the power that best suits your character - boost one stat at the
expense of another.
Background:
Excerpt from Official Guild Correspondence, 3E432
Edwinna,
My thanks for the latest trove of information. I understand it is difficult
to decipher the glyphs remotely; Arch-Mage Traven has not deemed it necessary
for you to make the long trip from Morrowind to visit the Orrery personally.
(I know what a hardship that must be for you; your interest in and dedication
to Dwemer research has not gone unnoticed at the University.)
From what you have told me, I suspect that not only might it be possible to
return the Orrery to a functional state, but we may unlock features that have
been hidden to us until now. I have long wondered about the function of the
console separate from the primary mechanism; these plans you have sent suggest
it might have a significant use. I have seen repeated references to Masser
and Secunda, and they are clearly somehow related to this particular section
of the Orrery. To what end, I cannot be sure, but I would very much like to
find out.
If your excavations continue, I wonder if you might be able to send me some
spare parts? The Council has authorized you to send me several cogs, as well
as a coherer, cylinder, and one of those fascinating tubes. Formal papers for
the shipment should arrive sometime next month (you know how the Council tends
to drag its feet, even when it can finally make a decision!)
Thank you again for your assistance with the Orrery. Perhaps someday I'll
have the time to visit Ald-ruhn and see these ruins in all their native glory.
Bothiel
------------------------------------------------------------------------------
THE THIEVES DEN (150 Microsoft Points)
The Thieves Den provides you with everything you need to outfit your
stealth-based character for missions. Rediscover the legendary Dunbarrow Cove
and the ancient pirate ship The Red Sabre. Dunbarrow Cove not only provides a
home base to operate out of, you can purchase new vendors, trainers, and even
an upgrade to your sleeping quarters with the loot from your heists.
Features:
- A fully detailed environment for your character to own and explore.
- Free sleeping space: never pay for an inn again!
- Five upgrades for your lair.
- Hire vendors designed especially for thieves, rogues, and assassins.
- As you upgrade your lair new pirates will join your crew and provide you
with income.
- Over 45 new items.
- 15 new spells.
Background:
Centuries ago, Anvil was a small collection of ramshackle huts famous for
being a violent haven for pirates, refugees, thieves, thugs, and any other men
and women of ill intent who happened to wash up in Anvil Bay. The Empire,
distracted by the activities of the Camoran Usurper, seemed unable to stop the
relentless pirates of Anvil as they assaulted merchant ships throughout the
Abecean Sea. During this time, one pirate captain stood out above all others,
Captain Torradan ap Dugal and his ship, the Black Flag. Captain Dugal
organized the pirates who frequented Anvil into a loose crime syndicate called
the Red Sabre. Captain Dugal began a campaign to control the local trade
routes and supply lines between Hammerfell, the Summerset Isles, and Cyrodiil.
Shortly after the defeat of the Camoran Usurper in 3E 267 the Imperial Navy,
lead by Commodore Fasil Umbranox, were able to muster the men and ships
necessary to mount a campaign against Captain Dugal and the Red Sabre. After
months of campaigning the Red Sabre was broken, most of its commanders
captured or killed, and the Black Flag was eventually driven to a final
standoff in Anvil Bay. In a last ditch effort to elude capture, Torradan
sailed the Black Flag into the shadow of a large rock outcropping overlooking
the bay hoping to use the setting sun to outwit the Imperial Navy and escape.
However, Commodore Umbranox anticipated this move and with the aid of the
Imperial Battlemages, he collapsed the outcropping around Torradan and his
ship.
The Empire believed Torradan to be dead, but the collapse of the outcropping
formed an unnatural cavern around the Red Sabre. Torradan and his men were
trapped inside, with only the supplies contained within the Black Flag to
sustain them. They managed a strange life underground for many years as they
plotted their escape. They modified the Black Flag to serve as their home and
caught fish from the newly formed cavern. Eventually they last of them died,
never again having seen the light of day.
However, life was very different above ground. Following the defeat of
Captain Dugal, Fasil Umbranox’s men occupied the ramshackle town of Anvil,
burning it to the ground and forcing its population of thieves, murderers, and
beggars to flee in the surrounding countryside. As a reward for his efforts,
Commodore Umbranox was granted the title of Count Anvil and given the funds to
raise a new city from the ashes of Old Anvil. A city where lawful citizens
could live and trade without fear of the crimes of the past. As the final</pre><pre id="faqspan-11">
symbol of his victory, Count Umbranox built his castle on top of the very
outcropping where Torradan ap Dugal had been defeated.
------------------------------------------------------------------------------
MEHRUNES' RAZOR (250 Microsoft Points)
The lost Ayleid City Varsa Baalim has been unearthed by a rogue Telvanni
arch-mage, in pursuit of a fearsome Daedric Artifact, Mehrunes Razor, which he
believes will give him the power he needs to topple the Imperial reign - but
what horrors lie in wait beneath the Valus mountains; and can you overcome
them to claim Mehrunes Razor as your own?
Features:
- A fully-featured quest takes you deep into the fringes of the Niben.
- Earn the fearsome Mehrunes Razor, with the ability to kill foes instantly.
- 17 new magic items to discover!
- Conquer the largest dungeon in all Cyrodiil.
- Thwart a plot to overthrow Imperial rule in Tamriel.
- 12 new books, notes, and journals to help you unravel the mystery.
- Hidden treasures await!
Background:
Firthan Andoren, Andoren Manor, Godsreach, Mournhold, Morrowind
For your immediate Attention:
Advisor Andoren; my apologies for the nature of this letter, but I fear that
King Helseth's initial appraisal of the threat posed by Frathen Drothan may
have been premature. You know well my trust in the judgment of the King, but
I have learned new, disturbing details which may give him cause to re-consider
the decision to ignore this matter.
As expected, Drothan has received no support from the Great Houses, but has
gathered strength in the form of mercenary soldiers. I realize King Helseth
anticipated this, but I do not believe he anticipated Drothan being able to
hire so many. My sources are still attempting to discern where this
unexpected wealth is coming from. We have yet to rule out the possibility of
funding from within Morrowind's borders.
We also have interviewed several scholars with whom Drothan has been in
communication during recent months. His interests seemed keenly focused on
Mehrunes Razor. Drothan went to great lengths to keep his academic contacts
separate, and now that they have been cross-referenced, we're becoming
convinced he has a chance at recovering the artifact. Worse, we suspect he's
going to try and recover it from an excavation site within Cyrodiil borders.
I need not remind you of Morrowind's tenuous relationship with the Empire.
While Drothan may not stand a chance against the Legion, possessing the Razor
may give him courage enough to try. If that happens, I'm not sure even I
could convince Ocato and the Council of your innocence in the matter.
I implore you, re-visit the matter at the Royal Palace, a pray send word that
the good King Helseth intends to resolve the matter internally. The Oblivion
Crisis has caused arguably greater turmoil in Cyrodiil than any other
province. Drothan is the last matter I wish to trouble my superiors with at
this time.
With the utmost respect,
Philea Nielus, Office of the Imperial Ambassador, Caldera, Vvardenfell
------------------------------------------------------------------------------
THE VILE LAIR (150 Microsoft Points)
This underwater hideout provides your infamous character with safe haven.
Those willingly inflicted (or shall we say graced?) with vampirism will find a
means to feed, and if necessary, a means to cure their infliction. Hire evil
minions, pray to the dark god Sithis, and a host of other functions await.
Features:
- A multilevel lair for murderous players to find refuge.
- The Font of Renewal, where a player may purge himself of Vampirism.
- The Shrine of Sithis where the infamous player may heal and be cured of
disease.
- A Dark Minion, who the player may employ to find gold in a most unseemly
manner.
- A 'cattle pen' for vampires to dine.
- An indoor garden of venomous plants, including the notorious Chokeberry to
feed to your enemy.
- Various furnishing upgrades, including a study room and storage area.
Background:
One of the most notorious vampires of times long past, Greywyn Blenwyth, had
joined the Dark Brotherhood with the intention of one day converting all of
his fellow brethren into his kind. He realized that although vampires are
accepted within the ranks of the Dark Brotherhood, the notion that it could be
a future requirement could anger existing members or possibly dissuade others
from joining its ranks. By carefully forging an alliance with several key
members of the Dark Brotherhood at the time, Greywyn was confident he could
either sway the rest of the members into adopting his ways, or dispatching
those that didn't. He spent the better part of a year "turning" opponents to
his side, and using his allies to rid the Dark Brotherhood of the others.
He dubbed his splinter faction The Crimson Scars; a name derived from the
unusually vicious neck lacerations left by his assassins and their jagged
blades. The final turning point in Greywyn's dark plan called for the swift
execution of the current upper echelon of the Dark Brotherhood in one massive,
cautiously executed strike. Unbeknownst to Greywyn, one of the members he had
turned, a Dunmer named Silarian, was not enamored by the thought of his
newfound vampiric power, as it came with too high a price. By informing the
Black Hand of the Dark Brotherhood of Greywyn's upcoming betrayal, Silarian
was able to quell the rebellion before it started. The second purification in
the history of the Brotherhood was executed that night, and the entire
sanctuary died in a sea of blood.
Greywyn somehow escaped the carnage and retreated to a cave he had discovered
earlier in his travels, which he aptly named Deepscorn Hollow. From this lair
Greywyn, now alone, devised a way to bring his plan back to fruition. He sent
messages across Cyrodiil, seeking those who would join his cause, but to no
avail. Within the Hollow, he constructed a Shrine to Sithis and prayed for
absolution and a way to bring his quashed dreams back to reality. Many a
mortal died at the hands of Greywyn in the following days, all in an attempt
to appease his Dark Master. Finally, his prayers were answered, but Sithis
demanded a price. Sithis would approve of the Crimson Scars, only if Greywyn
would renounce his vampiric ways and become mortal once again as a punishment
for the betrayal of his brothers.
With a heavy heart, Greywyn labored to create a cure for the disease in his
veins. Finally, a musty tome recovered from a ruined fort bore the answer:
Purgeblood Salts. Greywyn spent months roaming the land gathering the
ingredients he needed to complete the salts and to refine them properly. When
all his preparations were complete, Greywyn approached the Shrine of Sithis
for one last prayer. As he intoned the first verse of his dark prayer, he
felt a piercing pain explode across his back. The Dark Brotherhood had
finally tracked him down.
------------------------------------------------------------------------------
KNIGHTS OF THE NINE (800 Microsoft Points)
The Gods have forsaken Tamriel. A fallen King has been unchained from the
darkness of Oblivion to seek vengeance upon the Gods who banished him. Only a
champion pure of heart can vanquish the evil that has been released upon the
land. You must heed the call, reclaim the lost relics of the Divine Crusader
and return the Nine to glory. New dungeons, characters, quests and mysteries
await.
Features:
- Begin a New Faction: The Knights of the Nine have long been disbanded.
Reclaim their former glory as you traverse the far reaches of Cyrodiil
across an epic quest line.
- Battle New Foes: Encounter Umaril, the ancient Ayleid Sorcerer-King, and his
minions, the fearsome Aurorans.
- Discover Unique Items: An entirely new armor set and weapons, each with
unique powers, are within your grasp if you are worthy.
Background:
The Song of Pelinal, Volume 7: On His Battle with Umaril and His Dismemberment
Editor's Note: This fragment comes from a manuscript recovered from the ruins
of the Alessian Order's monastery at Lake Canulus, which dates it to sometime
prior to the War of Righteousness (1E 2321). However, textual analysis
suggests that this fragment actually preserves a very early form of the Song,
perhaps from the mid-sixth century.
[And so after many battles with] Umaril's allies, where dead Aurorans lay like
candlelight around the throne, the Pelinal became surrounded by the last
Ayleid sorcerer-kings and their demons, each one heavy with varliance. The
Whitestrake cracked the floor with his mace and they withdrew and he said,
"Bring me Umaril that called me out!" ... [And] while mighty in his aspect and
wicked, deathless-golden Umaril favored ruin-from-afar over close combat and
so he tarried in the shadows of the white tower before coming forth. More
soldiers were sent against Pelinal to die, and yet they managed to pierce his
armor with axes and arrows, for Umaril had wrought each one by long varliance,
which he had been hoarding since his first issue [of challenge.] ...
[Presently] the half-Elf [showed himself] bathed in [Meridian light] ... and
he listed his bloodline in the Ayleidoon and spoke of his father, a god of the
[previous kalpa's] World-River and taking great delight in the heavy-breathing
of Pelinal who had finally bled ... [Text lost]
.. [And] Umaril was laid low, the angel face of his helm dented into an
ugliness which made Pelinal laugh, [and his] unfeathered wings broken off with
sword strokes delivered while Pelinal stood [frothing] ... above him insulting
his ancestry and anyone else that took ship from Old Ehlnofey, [which] angered
the other Elvish kings and drove them to a madness of their own ... [and they]
fell on him [speaking] to their weapons ... cutting the Pelinal into eighths
while he roared in confusion [which even] the Council of Skiffs [could hear]
.. [Text lost]
.. ran when Mor shook the whole of the tower with mighty bashing from his
horns [the next morning], and some were slain-in-overabundance in the Taking,
and Men looked for more Ayleids to kill but Pelinal had left none save those
kings and demons that had already begun to flee ... It was Morihaus who found
the Whitestrake's head, which the kings had left to prove their deeds and they
spoke and Pelinal said things of regrets ... but the rebellion had turned
anyway ... [and more] words were said between these immortals that even the
Paravant would not deign to hear.
------------------------------------------------------------------------------
SHIVERING ISLES (2400 Microsoft Points)
Features more than 30 hours of new gameplay as you are sent to explore an
entirely new plane of Oblivion - the realm of Sheogorath, the Daedric Prince
of Madness. Shivering Isles adds to the existing world of Oblivion, so you
can continue playing with your existing save game/character or create an all
new character just to explore the new content in Shivering Isles.
Within the Realm of Sheogorath, players can explore the two extreme sides of
the god’s madness - the sublimely creative and the completely psychotic.
Something is happening to the Shivering Isles and Sheogorath himself looks to
you to be his champion and defend his realm and its inhabitants from
destruction. Do you have the strength to survive his trials, tame a realm
fraught with paranoia and despair, and wear the mantle of a God?
The Shivering Isles features a bizarre landscape split between the two sides,
Mania and Dementia, filled with vast, twisting dungeons mirroring the roots of
the trees they are buried within. You’ll encounter more than a dozen new
creatures including hideous insects, Flesh Atronachs, skeletal Shambles and
amphibious Grummites. Throughout your adventure, you will discover all new
items, ingredients, spells and more and have the talented craftsmen of
Crucible and Bliss forge new armour and weapons just for you.
------------------------------------------------------------------------------
HORSE ARMOR PACK (200 Microsoft Points)
The Horse Armor Pack for Oblivion gives you the ability to outfit your
favorite horse with a set of stylish armor. Snak Gra-Bura of the Chestnut
Hand Stables outside of the Imperial City has recently opened her new business
and she's making horse armor available to the adventurers of the Imperial
Province. You can choose elegant elven armor or durable steel to protect your
mount from the dangers of Cyrodiil.
Features:
- A full set of elven horse armor.
- A full set of steel horse armor.
- Enjoy the first set of armor at no cost to your character.
- Old Nag for those without a steed.
- Apply the armor to any horse that you own.
- Armor increases the survivability of your mounts.
- Ride in style.
------------------------------------------------------------------------------
SPELL TOMES (80 Microsoft Points)
This pack adds "Spell Tomes" to the world’s random treasure. These books
grant you wondrous and powerful magic spells, just by reading them! Now Mages
will also gain instant benefits by treasure hunting. Friend and foe alike
will bow in awe before your power.
Features:
- Hundreds of new spell-giving books.
- All the most useful basic spells covered.
- Low level and high level spells available.
- Many new powerful spells with multiple effects added.
- Extremely powerful new spells that are balanced with slightly detrimental
effects to lower the cost in Magicka.
- Find Spell Tomes in dungeons all over Cyrodiil.
- Spend less time and money arming yourself with the spells you want and need.
Example Spells:
Here are just a few of the new spells obtained from Spell Tomes:
- Blink: A low-level invisibility spell to get you out of trouble.
- Baltham's Insight: a short duration but long range detect life spell.
- Shield Wall: Fortify Heavy Armor and Shield effect.
- Night Form: Powerful Invisibility and Fortify Sneak, and take Sun damage,
which reduces Magicka cost to cast.
- Pride of Hirstaang: Fortify Strength, Resist Frost, and Summon a Bear.
- Orum’s Aquatic Escape: Invisibility, Night-Eye, and Water-breathing.
- Elemental Blast: A powerful offensive spell with: Fire damage, Frost damage
and Shock damage.
- Magicka Vortex: Absorb Magicka, Weakness to Magic 25% and Stunted Magicka.
______________________________________________________________________________
(K.3) Version and Updates
The game version can be found under Options -> Video
(Taken from update notes on <
http://www.elderscrolls.com/>)
------------------------------------------------------------------------------
Version 1.2.1 (30/04/07)
BUG FIXES
- Fixed a crash caused by bad form IDs
- Fixes an issue where the game would try to use a form IDs that was either
restricted or not available yet.
- Fixed an issue where form IDs were not being marked as free properly,
causing objects to disappear in game.
------------------------------------------------------------------------------
Version 1.2 (23/03/07) (also included with Shivering Isles)
NEW FEATURES
- 10 new Xbox 360 Achievements for Shivering Isles
BUG FIXES
- Improved LOD visual quality for landscape.
- Optimizations to file loading system.
- Taking items from dead owned creatures is no longer a crime.
- Fixed issue where lock/unlocked states on doors would occasionally be stored
incorrectly in a save game.
- NPCs no longer pop into view after player cancels out from the Wait menu.
- Fixed memory leak with sitting in a chair multiple times.
- The reflection from the environment map in windows now displays properly.
- Fixed an issue where player is still in combat even though the creature is
no longer present.
- Player can no longer fast travel when paralyzed.
- Fixed infinite dialogue loop when arrested by guards who have high
disposition to you.
- Fixed issue where guards would not properly report crime if they were
pickpocketed.
- Summoned creatures properly fade away when they are created from a leveled
list.
- Fixed issue where stolen items would lose their stolen status if the player
character was female.
- Fixed crash that would occur with NPCs loading in with arrows.
- Pickup sound effects no longer play during the loading screen.
- If you attack a creature owned by you, crime is no longer reported.
- Fixed issue with LOD not loading in properly when entering/exiting
worldspaces.
- Fixed infinite soul gems exploit by dropping and picking up stacked soul
gems.
- Fixed a crash with summoning a creature and immediately exiting the cell.
- Fixed a crash with stealing an object, exiting and immediately re-entering
an interior.
- Fixed issue where an NPC would occasionally not perform the proper idle
animation.
- Fixed an occasional crash when a creature loses detection on the player.
- Fixed an occasional crash with NPCs who were not loaded going into combat.
QUEST FIXES
- In Light the Dragonfires, fixed issue where improper journal would appear if
you closed an Oblivion gate.
- In Till Death do They Part, fixed an issue where Melisande would not
properly give you Cure Vampirism potion.
------------------------------------------------------------------------------
Version 1.1.511 (06/06/06)
MANUAL ERRATA AND ADDENDUM
- Page 20 states the Governing Attribute for Block is Agility. It should be
Endurance.
BUG FIXES
- Fixed an issue with falling through collision in Fort Wooden Hand.
- Fixed issue with remapping controls in French, German, Italian and Spanish
versions.
- Fixed issue with some shadows not lining up.
- Going to jail while equipped with bound armor or weapons no longer crashes
the game.
- Fixed issue with bound weapons not dispelling properly after dismounting a
horse.
- Fixed issue with player shadow being delayed after fast travel.
- Fixed infinite gold issue on some dead NPCs.
- Fixed issue with disease resistances that made it impossible to contract
vampirism under certain circumstances.
- Fixed an issue where occasionally skills would not increase properly after
you received an increase in a way other than skill uses like as a quest
reward.
- Fixed issue where spells, powers and lesser powers were being improperly
resisted when the player cast them on themselves.
- Fixed an issue where creatures and NPCs would not go into combat properly
after being hit by a projectile.
- Fixed an issue with duplicating items and unequiping the bow.
- Fixed an exploit that allowed you to sell equipped items to a vendor more
than once while on a horse.
- Fixed an issue with items reappearing in dead bodies after saving and
reloading.
- Fixed crash when NPC with active light spell on them unloaded from memory.
- Fixed a crash issue where loading a save would crash if the player had extra
data on them.
- Fixed an issue for LOD art for city was not unloading quickly enough when
exiting an interior.
- Fixed an issue where Ayleid doors would not open when activated in
Miscarcand.
QUEST FIXES
- If you are permanently expelled from Mages Guild, you can now go back into
the Mages Guild buildings.
- In The Siren's Deception, the door to Gweden farmhouse is prevented from
locking too soon if player exits too quickly.
- In the Light the Dragonfires quest, player controls are prevented from being
locked if player accidentally hits Ocato during the final battle in the
Imperial Palace.
- In the Confront the King quest, fixed an issue where Mannimarco would
occasionally stop fighting the player while the player's controls are
locked.
- In Corruption and Conscience, fixed an issue if player got to Llevana's
house earlier than expected and she would initiate trespass behavior rather
than move the quest forward.
- In Theranis' Mistake, it is no longer possible to get multiple copies of
Ahdarji's ring. Also, fixed an issue with player receiving Blood Price topic
too early in the quest.
- In the Leyawiin Recommendation quest, it is no longer possible to bypass
Kalthar in Fort Blueblood.
- In Revenge Served Cold, Corrick will now recognize when player had the jade
amulet in their inventory if No Stone Unturned quest had been previously
completed.
- In Infiltration, player can no longer kill Blackwood Company members and
stop progress in Fighter's Guild.
- In Dark Brotherhood, if you kill fellow members and get kicked out of the
guild, you can no longer continue to progress in the questline until you
redeem yourself and get back in.
- In The Master's Son, the player now properly receives their reward when
completing the quest.
- In Caught in the Hunt, fixed an issue where NPCs would not go into combat
properly.
- In the Cheydinhal Recommendation quest, fixed an issue where Vidkun's body
would disappear if you left the well.
- Getting disqualified from the first Arena match no longer blocks you from
further matches.
- In Till Death Do They Part, the Count no longer rewards player with gold
more than once. Fixed an issue with not receiving the Vampire Ashes topic if
the player picked up vampire ashes before getting the quest. Fixed issue
where Bloodgrass topic was not added if player finished the Main Quest
before starting quest. Hal-Liurz will now follow player properly when asked
about the cure.
- In Mystery and Harlun's Watch, the dead body you are supposed to find will
no longer disappear from Swampy Cave if you cleared out the dungeon before
starting the quest.
- In Blood of the Daedra, Martin will now recognize Spellbreaker as a Daedric
artifact.
- In When the Vow Breaks, additional instance of Rockshatter are now prevented
from appearing on Bjalfi's dead corpse after saving and reloading.
- In Paranoia, game no longer crashes when Bernadette Peneles exits the city
while you are following her.
- For Clavicus Vile quest, fixed crash with giving or refusing to give Umbra
to Clavicus Vile.
PLUGIN FIXES
- Fixed issue with saving your game while an actor is in a new interior cell
created in a plugin, and re-loading the save game without the plugin.
- Fixed issue with loading previous saves with plugin that contains new base
objects that are containers, NPCs and creatures.
- Fixed issue with linked pathpoints scripted to switch on/off that are
modified by a plugin.
- NPC's companions no longer disappear when they fast travel with player to an
exterior cell that is modified by a plugin.
- New scripted spell effects created in a plugin now work properly.
------------------------------------------------------------------------------
Version 1.1.425 BETA (03/05/06)
==============================================================================
(L) Addendum
Xbox 360 Manual Errors
- p16 states Imperial Heavy Armor skill bonus is +5, it should be +10.
Xbox 360 Game Errors
- Long loading times, slowdowns and sluggish menus on the Xbox 360
Fix: Reset your Xbox and hold down the A button as the game is booting up.
It will clear its hard drive cache, and create a new one.
- If you start Trolls of Forsaken Mine quest without asking for advancement to
Guardian rank first, you cannot complete the Fighters Guild quest.
- If you start Information Gathering quest without asking for advancement to
Champion rank first, you cannot complete the Fighters Guild quest.
- Repair Hammer breaks every time - reset Xbox 360 to fix
- Corpse looting item duplication - when you loot a corpse if you put weapons
and armor back into the corpse then they multiply.
- Container item value limit - if you put too many items in a container you
cannot see all of them until you remove some items and reload the game.
- Graphic glitch when swimming at the water level.
- Graphic glitch standing near rocks.
- Graphic glitch if you open side gate in Arena and walk "inside" main door.
- Creatures can become stuck inside the scenery.
- Imperial South Watch Barracks incorrectly called Southeast Watch Barracks.
- Infiltration quest description contains spelling mistake "Inflitrate".
- Spelling of "Shield of Nature's Vengence" should be Vengeance.
- Spelling of "Helmet of Spell Resistence" should be Resistance.
- Oghma Infinium - Path of Spirit does not increase your Willpower by 10.
- Pitcher Plant does not produce an ingredient.
- In 100 years Carahil changes from a man (who originally killed Lorgren
Benirus) to a woman (Anvil Mage Guild leader).
- Faustina Cartia does not attack at Gweden Farm unless you talk to her twice.
Some other quests require you to repeat the dialogue also - deaf NPCs.
- In the Vampire Cure quest, if you return the required ingredients between
11pm and 12am then Melisande never returns with the cure.
- In the Illusion Training quest Martina Floria asks for ten Welkynd Stones
but only two are removed from your inventory - 10 in binary = 2.
- My Bravil House is incorrectly marked with a red trespassing icon.
- Silencer rank is given before Silencer Achievement.
- Listener Achievement is given before Listener rank.
- Akaviri is spelt incorrectly as Akavari for some items.
- Ayleid is spelt incorrectly as Aylied for some items.
- # If you saved the game at the flag pole near Gnoll Mountain before adding
The Wizard's Tower you may become stuck in the wall of Frostcrag Spire.
- # Some items have the wrong value eg Weak Potion of Magnification has the
same value as Potion of Magnification, the same is true of Steel Cutlasses.
- # Sir Amiel says "Sir Juncan was lost attempting to find the Gauntlets" when
in fact he was attempting to find the Boots.
- # Curse of the Consumed should Damage Fatigue 5 pts but it does nothing
- # I think Stendarr's Blessing should have the effect Fortify Agility +5
- $ Arctus says you will get the Ring of Intrigue not the Raiment of Intrigue
- $ Honored Madman rank is given with Madman Achievement
- $ If you being Ra'kheran the daggers but then say "Not yet" he will not talk
to you about it again
Xbox 360 Game Errors fixed in 1.1.511
- Repair multiple item bug - when you repair items you have more than one of
you may repair more than one at a time and the items may split, for example
if you started with 11 items you could end up with 15 items.
Once I left some items on the ground and I came back one day later and some
kind soul had gathered them up and put them in a loot bag.
Want to try something cool? Join the Mages Guild then attack an Imperial
Legion Battlemage at The Arcane University. Resist arrest and the Battlemage
will attack you. At this point the Mages will come to your defense. This in
turn will bring more Battlemages to the fight and all hell will break loose!!
I thought they were on the same side?? Should a Mage attack you, just yield.
You can try the same thing near a group of fighters guild members.
==============================================================================
(M) Unanswered Questions
1. Where is the Nirn Heaven Doom Stone.
2. What is the effect of Extreme Calm ability.
==============================================================================
(N) Credits and Revision History
I would like to thank <
http://www.gamefaqs.com/> for hosting my FAQs.
Thomas "Sajin" Bergmann (for permission to provide a link to his Hard
Difficulty Character Guide), Jet Tepton and Azrael Darkbringer for pointing
out that instead of a Chainmail Shield there is a Light Iron Shield.
0.06.03.23
Started work on FAQ
0.06.06.06 (Pre-release)
Completed the Arena Questline
Completed the Thieves Guild Questline
Completed the Fighters Guild Questline
0.06.06.18 (Pre-release)
Completed the Mages Guild Questline
121 Quests Completed, 116 Places Found
0.06.06.20 (Pre-release)
Completed the Dark Brotherhood Questline
133 Quests Completed, 129 Places Found
0.06.06.21 (Pre-release)
Completed The Orrery game content download
135 Quests Completed, 133 Places Found
Added Appendix section (M) Unanswered Questions
0.06.06.22 (Pre-release)
Completed The Wizard's Tower game content download
136 Quests Completed, 134 Places Found
0.06.06.23 (Pre-release)
Completed The Thieves Den game content download
141 Quests Completed, 136 Places Found
0.06.07.13 (Pre-release)
Added Horse Armor Pack game content download
153 Quests Completed, 188 Places Found
Spelling corrections
0.06.07.16 (Pre-release)
Completed The Vile Lair game content download
155 Quests Completed, 190 Places Found
0.07.06.06 (Pre-release)
Completed Mehrunes' Razor game content download
Completed Knights of the Nine game content download
Added Spell Tomes game content download
Added Shivering Isles game content download
160 Quests Completed, 377 Places Found
0.07.08.26 (Pre-release)
Completed section (19) Shivering Isles game content download
Added all Ayleid Ruins and completed The Collector quest
Revised and expanded sections (F.4) Potions and (F.5) Books
162 Quests Completed, 401 Places Found
0.12 (Pre-release)
Updated contact information
==============================================================================
(O) Contact Information
Since this is only a pre-release version I would prefer that you do not
contact me about errors and omissions. Version 1 of this FAQ will be released
when I have completed the main quest. Version 2 will be released when I think
I have found all the quests and locations.
Any help with the Unanswered Questions (Appendix section M) would be
appreciated and credited.
[email protected]
My guides for other games are available from
<
http://www.gamefaqs.com/features/recognition/6889.html>
"The Reference Guide to The Empire" Copyright 2006, 2007 Duncan Clay.
"The Reference Guide to The Empire" is not to be copied, sold or hosted
anywhere other than at GameFAQS without the authors permission (which will not
be given for this pre-release).
Duncan aka Naranek Angmar <
http://live.xbox.com/Profile?gamertag=holyha1fdead>
Quote from M'aiq the Liar
"M'aiq knows much, tells some. M'aiq knows many things others do not."
^^\o/^^