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=====================   The Elder Scrolls IV: Oblivion   =====================
=====================  Reference Guide  (Revision 0.12)  =====================
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                     A   R E F E R E N C E   G U I D E

                                    to

                        T  H  E     E  M  P  I  R  E

                             and it's environs


                      Being a Description of the Lands
                           and the Chief Features

______________________________________________________________________________

                             Table of Contents

INTRODUCTION

AREA GUIDE
 (0) Tutorial

CENTRAL CYRODIIL
 (1) City Isle
   (1.1) Imperial City, Prison District
   (1.2) Imperial City, Market District
   (1.3) Imperial City, Arena District
   (1.4) Imperial City Arboretum
   (1.5) Imperial City, Temple District
   (1.6) Imperial City, Talos Plaza District
   (1.7) Imperial City, Elven Gardens District
   (1.8) Imperial City, Green Emperor Way
   (1.9) Imperial City, The Arcane University
  (1.10) Imperial City Waterfront
  (1.11) Imperial Prison Sewer
  (1.12) Imperial City Sewers - North Exit
  (1.13) Chestnut Handy Stables
 (2) Waterfront
   (2.1) Imperial Sewer - South East Exit
   (2.2) Weye
   (2.3) Vilverin
   (2.4) Fort Magia
   (2.5) Fort Virtue
   (2.6) Wellspring Cave
   (2.7) Memorial Cave
   (2.8) Sideways Cave
   (2.9) Old Bridge
  (2.10) Fanacasecul
  (2.11) Vanua

HEARTLANDS (Northern Cyrodiil)
 (3) The Heartlands
   (3.1) Roxey Inn
   (3.2) Wawnet Inn
   (3.3) Roland Jenseric's Cabin
   (3.4) Aleswell
   (3.5) Sercen
   (3.6) Fort Caractacus
   (3.7) Fort Grief
   (3.8) Fort Homestead
   (3.9) Fort Empire
  (3.10) Fort Alessia
  (3.11) Fort Urasek
  (3.12) Fort Chalman
  (3.13) Fort Nikel
  (3.14) Shinbone Cave
  (3.15) Flooded Mine
  (3.16) Belda
  (3.17) Nagastani
  (3.18) Culotte
  (3.19) A Strange Door
 (4) The Great Forest
   (4.1) Chorrol
   (4.2) North Country Stables
   (4.3) Weynon Priory
   (4.4) Faregyl
   (4.5) Moss Rock Cavern
   (4.6) Glademist Cave
   (4.7) Odiil Farm
   (4.8) Weatherleah
   (4.9) Frostfire Glade
  (4.10) Nenyond Twyll
  (4.11) Hackdirt
  (4.12) Reguard Valley Cave
  (4.13) Inn of Ill Omen
  (4.14) Mephala's Shrine
  (4.15) Bleaker's Way
  (4.16) Hircine's Shrine
  (4.17) Harcane Grove
  (4.18) Ceyatatar
  (4.19) Clavicus Vile's Shrine
  (4.20) Pell's Gate
  (4.21) Vindasel
  (4.22) Anga
  (4.23) Molag Bal's Shrine
  (4.24) Brindle Home
  (4.25) Harm's Folly
  (4.26) Exhausted Mine
  (4.27) Sardavar Leed
  (4.28) Kynareth's Shrine
  (4.29) Grove of Trials
  (4.30) Underpall Cave
  (4.31) Lindai
  (4.32) Moranda
  (4.33) Wenyandawik
  (4.34) Narfinsel
  (4.35) Wendir
  (4.36) Elenglynn
  (4.37) Piukanda
 (5) The Jerall Mountains
   (5.1) Bruma
   (5.2) Wildeye Stables
   (5.3) Cloud Ruler Temple
   (5.4) Bruma Caverns
   (5.5) Temple of the Ancestor Moth
   (5.6) Lord Rugdumph's Estate
   (5.7) Kingscrest Cavern
   (5.8) Sedor
   (5.9) Echo Cave
  (5.10) Dragonclaw Rock
  (5.11) Serpent's Trail
  (5.12) Boreal Stone Cave
  (5.13) Applewatch
  (5.14) Gnoll Mountain
  (5.15) Azura's Shrine
  (5.16) Gutted Mine
  (5.17) Lake Arrius Caverns
  (5.18) Namira's Shrine
  (5.19) Hermaeus Mora's Shrine
  (5.20) Sancre Tor
  (5.21) Ninendava
  (5.22) Rielle
  (5.23) Frostcrag Spire

OLD COLOVIA (Western Cyrodiil)
 (6) The Gold Coast
   (6.1) Anvil
   (6.2) Castle Anvil
   (6.3) Anvil Dock
   (6.4) Anvil Lighthouse
   (6.5) Horse Whisperer Stables
   (6.6) Whitmond
   (6.7) Kvatch
   (6.8) Hrota Cave
   (6.9) Brittlerock Cave
  (6.10) Brina Cross Inn
  (6.11) Gweden Farm
  (6.12) Crowhaven
  (6.13) Fort Sutch
  (6.14) Malacath's Shrine
  (6.15) Lord Drad's Estate
  (6.16) Bleak Mine
  (6.17) Bodean Camp
  (6.18) Varus Camp
  (6.19) Dunbarrow Cove
  (6.20) Troll Candle Camp
  (6.21) Smoke Hole Cave
  (6.22) Niryastare
  (6.23) Garlas Agea
 (7) Abecean Sea
   (7.1) Beldaburo
   (7.2) Garlas Malatar
 (8) The West Weald
   (8.1) Skingrad
   (8.2) Castle Skingrad
   (8.3) Greatful Pass Stables
   (8.4) Fallen Rock Cave
   (8.5) Bleak Flats Cave
   (8.6) Bloodcrust Cavern
   (8.7) Silorn
   (8.8) Meridia's Shrine
   (8.9) Howling Cave
  (8.10) Shardrock
  (8.11) Fort Vlastarus
  (8.12) Nornalhorst
  (8.13) Miscarcand
  (8.14) Priory of the Nine
 (9) The Colovian Highlands
   (9.1) Nonwyll Cavern
   (9.2) Varondo
   (9.3) Cloud Top
   (9.4) Fort Ontus
   (9.5) Sanguine's Shrine
   (9.6) Fort Dirich
   (9.7) Camp Ales
   (9.8) Dagny's Camp
   (9.9) Brotch Camp
  (9.10) Talwinque
  (9.11) Trumbe
  (9.12) Lipsand Tarn
  (9.13) Hrotanda Vale

NIBENAY (Eastern Cyrodiil)
 (10) The Nibenay Basin
   (10.1) Cheydinhal
   (10.2) Black Waterside Stables
   (10.3) Knights of the Thorn Lodge
   (10.4) Fort Farragut
   (10.5) Desolate Mine
   (10.6) Harlun's Watch
   (10.7) Swampy Cave
   (10.8) Vahtacen
   (10.9) Drakelowe
  (10.10) Leafrot Cave
  (10.11) Muck Valley Cavern
  (10.12) Nornal
  (10.13) Vaermina's Shrine
  (10.14) Arkved's Tower
  (10.15) Crestbridge Camp
  (10.16) Timberscar Cave
  (10.17) Cracked Wood Cave
  (10.18) Cropsford
  (10.19) Sundercliff Watch
  (10.20) Bramblepoint Cave
  (10.21) Mackamentain
  (10.22) Ondo
  (10.23) Wendelbek
  (10.24) Hame
  (10.25) Malada
(11) The Nibenay Valley
  (11.1) Bravil
  (11.2) Tower of Fathis Aren
  (11.3) Bay Roan Stables
  (11.4) Bloodmayne Cave
  (11.5) Peryite's Shrine
  (11.6) Bawnwatch Camp
  (11.7) Imperial Bridge Inn
  (11.8) Cadlew Chapel
  (11.9) Anutwyll
 (11.10) Bawn
 (11.11) Morahame
 (11.12) Nenalata
(12) The Valus Mountains
  (12.1) Dark Fissure
  (12.2) Hero Hill
  (12.3) Boethia's Shrine
  (12.4) Fanacas
  (12.5) Kemen
(13) Blackwood
  (13.1) Leyawiin
  (13.2) Five Riders Stables
  (13.3) Greyland
  (13.4) Water's Edge
  (13.5) Amelion Tomb
  (13.6) Bogwater
  (13.7) Arpenia
  (13.8) Atatar
  (13.9) Forsaken Mine
 (13.10) Fort Blueblood
 (13.11) Darkfathom Cave
 (13.12) Fort Teleman
 (13.13) Mouth of the Panther
 (13.14) Veyond (Ayleid Ruin)
 (13.15) Welke (Ayleid Ruin)
 (13.16) Telepe
 (13.17) White Stallion Lodge
 (13.18) Redwater Slough
 (13.19) Nocturnal Shrine
 (13.20) The Drunken Dragon Inn
 (13.21) Sheogorath's Shrine
 (13.22) Border Watch
 (13.23) Fort Bulwark
(14) Cyrodiil
  (14.1) Coast Guard Station
(15) Topal Bay
  (15.1) Fisherman's Rock
  (15.2) Tidewater Cave
  (15.3) Fort Redman
  (15.4) Deepscorn Hollow

PLANES OF OBLIVION
(16) Realm of Mehrunes Dagon
  (16.1) Plane of Oblivion (The Blood Feast)
  (16.2) Plane of Oblivion (The Fury Spike)
  (16.3) Realm of Oblivion (The Chaos Stronghold)
  (16.4.1) Wastes of Oblivion (Portals of Natural Disaster)
  (16.4.2) Wastes of Oblivion (The Claw Monolith)
  (16.4.3) Wastes of Oblivion (The Flesh Spire)
  (16.4.4) Wastes of Oblivion (The Dreaded Refuge)
  (16.4.5) Wastes of Oblivion (The Lust Keep)
  (16.4.6) Wastes of Oblivion (The Gore Steeple)
  (16.4.7) Wastes of Oblivion (The Brooding Fortress)
(17) Realm of Peryite
(18) Realm of Boethia
(19) Realm of Sheogorath (Shivering Isles)
  (19.1) The Fringe
  (19.2) Gates of Madness
  (19.3) New Sheoth, Crucible
  (19.4) New Sheoth, Bliss
  (19.5) New Sheoth, New Sheoth Palace
  (19.6) Xirethard
  (19.7) New Sheoth Graveyard
  (19.8) Cylarne
  (19.9) Dunroot Burrow
 (19.10) Knotty Bramble
 (19.11) Longtooth Camp
 (19.12) Xedilian
 (19.13) Fellmoor
 (19.14) Xaselm
 (19.15) Xaselm Secret Entrance
 (19.16) Pinnacle Rock
 (19.17) Knifepoint Hollow
 (19.18) Milchar
 (19.19) The Howling Halls
 (19.20) Vitharn
 (19.21) Hale
 (19.22) Fetid Grove
 (19.23) Highcross
 (19.24) Split
 (19.25) Lost Time Camp
 (19.26) Corpserot Passage
 (19.27) Aichan
 (19.28) Cann
 (19.29) Rotten Den
 (19.30) Hill of Suicides
 (19.31) Deepwallow
 (19.32) Ebrocca
 (19.33) Fain
 (19.34) Xiditte
 (19.35) Xavara
 (19.36) Blackroot Lair
 (19.37) Swampgas Hole
 (19.38) Knotbone Chamber
 (19.39) Dire Warren
 (19.40) Brellach
 (19.41) Puddlejump Camp
 (19.42) Runoff Camp
 (19.43) Backwash Camp
 (19.44) Blood Bay Camp
 (19.45) Breakneck Camp
 (19.46) Frenzied Camp
 (19.47) Inlet Camp
 (19.48) Flooded Camp
 (19.49) Dreamwalk Camp
 (19.50) Hardscrabble Camp
 (19.51) Camp Hopeful
 (19.52) Camp Tall Trees

APPENDIX
 (A) Character Creation
   (A.1) Gender
   (A.2) Race
   (A.3) Birthsign
   (A.4) Class
   (A.5) Attributes
   (A.6) Skills
   (A.7) Leveling Up
 (B) Guilds and Other Quests
   (B.1) Dark Brotherhood
   (B.2) Thieves Guild
   (B.3) Fighters Guild
   (B.4) Mages Guild
   (B.5) Vampirism
   (B.6) Other Quests
 (C) Traders
   (C.1) Merchants
   (C.2) Repair
   (C.3) Recharge
   (C.4) Spells
 (D) Trainers
 (E) Magic
   (E.1) Spells
   (E.2) Lesser Powers
   (E.3) Greater Powers
   (E.4) Rune Stones
   (E.5) Wayshrines and Altars
   (E.6) Daedric Shrines and Artifacts
   (E.7) Diseases, Poisons and other Effects
   (E.8) Spellmaking
   (E.9) Enchanting
  (E.10) Forging
 (F) Items
   (F.1) Weapons
   (F.2) Apparel
   (F.3) Apparatuses
   (F.4) Potions
   (F.5) Books
   (F.6) Stones
   (F.7) Misc
 (G) Alchemy
 (H) Horses
 (I) Background Information
   (I.1) Cyrodiil
   (I.2) Rulers of Tamriel
   (I.3) Nirn Calendar
   (I.4) Lesser Daedra
 (J) Cast
 (K) Xbox 360
   (K.1) Achievements
   (K.2) Game Content Download
   (K.3) Version and Updates
 (L) Addendum
 (M) Unanswered Questions
 (N) Credits and Revision History
 (O) Contact Information

==============================================================================
= Introduction ===============================================================
==============================================================================

This FAQ is based on the Xbox 360 version (1.2.1) of the game but much of it
applies to the PC version.  It also covers downloaded content.

==============================================================================
= Area Guide =================================================================
==============================================================================

Key

 STR - Strength                      for - Fortify (raise over maximum)
 INT - Intelligence                  dmg - Damage
 WIL - Willpower                     res - Restore
 AGI - Agility                       rez - Resist
 SPE - Speed                         s   - Seconds
 END - Endurance                     pts - Points
 PER - Personality                   L   - Level
 LUC - Luck

   # - Added in Downloaded Content     $ - Added in $hivering Isles
   ? - work in progress

Most treasure and creatures are random, it is set when you enter a new area.
Only significant items are listed below.  Most random treasure is determined
by your level and some by your class or skills.  Some quest rewards are also
dependant on your level, in this guide I have given the level you need to be
to get the best reward next to the reward, eg (L25).

Since the people in this game move around, they may not be at the location I
have given, but if you wait there they should show up.  I have noticed some
people travel between the cities and have also seen them being attacked and
killed on-route, especially if their path takes them past an Oblivion Gate.
This can make some quests impossible to complete.

Tips

- Only store items inside containers in a house that you own.
- After speaking to someone, speak to them again or return to them later as
 they may have something else to say.
- Try to use skills governed by just two or three attributes each level.
- Block while spell casting to increase casting speed.
- Ingredients taken from plants will grow back.
- Use the map to find hidden areas.
- If you don't cure Porphyric Hemophilia in 3 days you'll become a vampire.
- Swimming is better than running to make your Athletics skill increase.
- Falling is better than jumping to make your Acrobatics skill increase.
- Sell multiple items one at a time to raise your Mercantile skill faster.
- Use cheap or ceremonial weapons to raise your combat skills faster.
- Fight your summoned creatures to increase your skills.
- Repeatedly lock 4 pins of a very hard lock to raise your security skill
 (an easier task with the Skeleton Key).

Game content download

- I recommend The Wizard's Tower for Aurelinwae and the Atronach Altar
- I recommend The Thieves Den for the fence Khafiz
- I recommend The Orrery for the ability to create drain attribute spells
- I recommend The Vile Lair for Vampires

Strategy (Spoiler)

Here I will outline one possible strategy for playing Oblivion if you aren't
just looking to finish it as quickly as possible.

From the start I recommend all characters focus on the skills governed by the
endurance attribute each level and those governed by another attribute that
suits their character each level (eg strength for fighters) until endurance
reaches 100.  This is for two reasons, it makes you harder to kill and health
is raised per level based on your current endurance, so if you start raising
your endurance later you will never have as much health.

If you want to get the best items, then don't complete any quests early on
with reward items that are dependant on your level.  A good way to start is to
join the Fighters Guild, clear out the guild halls of items and then with the
money buy a house to stash your items.  Work you way up the ranks in the Arena
to increase your endurance and earn non-level related rewards.  Complete as
many Daedra shrine quests that you can find to get some good non-level related
rewards.  As soon as you close the first Oblivion Gate more will start
appearing.  Then when you find the Dagon Shrine, Oblivion Gates will appear at
a faster rate.  I recommend reaching level 30 (or at least 17) before closing
the first Oblivion Gate and as many others as you want to get Transcendent
Sigil Stones from (the most powerful way of enchanting your items) and then
closing the last gate to stop any more appearing.

==============================================================================

(0) Tutorial (City Isle)

 Imperial Prison
   Valen Dreth
   Emperor Uriel Septim VII
     Quest: Tutorial - Escape to City Isle
   Corpse of Captain Renault - Steel Shortsword, Renault's Akaviri Katana
   Baurus & Glenroy (Emperor's Bodyguards - The Blades)
   Assassin (Mythic Dawn)
   Dead Goblin Shaman - Iron Key
 Imperial Substructure - Door (Very Easy) - use Iron Key
 Natural Caverns
   Novice Mortar & Pestle
   Goblin Witch - Goblin Shaman Staff
 Imperial Subterrane
   Emperor Uriel Septim - Choose Birthsign
 The Sanctum
   Emperor Uriel Septim
     Gives You: Amulet of Kings
   Baurus - Choose Class, removes Renault's Akaviri Katana if you have it
     Quest: Deliver the Amulet - speak to Jauffre
     Gives You: Baurus' Key
 Sewers - Door - use Baurus' Key
   Gate to City Isle - Another chance to choose Race, Birthsign and Class
     Achievement: Escaped the Imperial Sewers

==============================================================================

(1) City Isle

(1.1) Imperial City, Prison District
   J'baana
     Quest: Security Training - get Handwritten Note from S'krivva
     Reward: TRAINER
 The Sanctum
   Exit to Sewers
   Captain Gepard Montrose - Valen Dreth's Cell Key, Imperial Prison Key
   Legion Shield, Silver Short Sword, Nightshade x2
 Imperial Subterrane
   Legion Helmet
 Imperial Prison
   Valen Dreth's Cell Key, Imperial Prison Key
   Gate (Hard) - use Valen Dreth's Cell Key
   Valen Dreth
   Wooden Door to The Bastion - use Imperial Prison Key
 The Bastion - Wooden Door (Very Hard) - use Imperial Watch Office Key
   Imperial Jailor
   Wooden Door (Hard) - ask Imperial Jailor to open it
   Claudius Arcadia (prisoner) - wants Adamus Phillida murdered
   Myvryna Arano (after completing The Elven Maiden quest)
   Audens Avidius (after completing Imperial Corruption quest)
 The Bastion Tower - Ladder (Hard) - use Imperial Watch Key
 Imperial Legion Offices
   Wooden Door (Very Hard) - use Imperial Watch Office Key
   Desk (Average) - Leave Finger of Adamus Phillida
     Quest: Permanent Retirement - speak to Ocheeva
   Legion Commander's Chest (Hard)
   Giovanni Civello
   Imperial Legion Seal - use to seal Forged List of Candidates
     Quest: Taking Care of Lex - speak to Countess Millona Umbranox
 Armory - Wooden Door (Very Hard)
   Steel Gauntlets, Steel Boots, Steel Greaves, Steel Helmet
   Legion Shield, Legion Helmet
   Fine Iron Dagger, Fine Iron Longsword

(1.2) Imperial City, Market District
   Simplicia the Slow (Beggar)
     Quest: Misdirection - speak to Methredhel in Dynari Amnis' House
   Gin-Wulm - Varnado and Maro Rufus don't get along
     Quest: Armorer Training - read The Armorer's Challenge
     Reward: TRAINER
   Ontus Vanin - mentions Hircine, Mephala and Vaermina shrines
   Severius Atius - feud with Iniel Sintav
   Astinia Atius
   Rochelle Bantien
   Ulen Athram (Mythic Dawn)
   Audens Avidius (Imperial Watch Captain)
   Imperial Watch
     Quest: Imperial Corruption - speak to Hieronymous Lex
       (or his replacement Servatius Quintilius)
   Grate to The Market Sewers
   Hollowed-Out Tree Stump - Dead Drop Orders #6, Gold x500
     Reward: Infamy +1
     Quest: The Coldest Sleep - kill Havilstein Hoar-Blood
 Mystic Emporium
   Calindil MERCHANT, SPELLS
     Quest: The Lonely Wanderer - go to Tiber Septim Hotel
#   Aurelinwae MERCHANT, SPELLS, RECHARGE
#     Quest: Frostcrag Spire - buy furnishings and Magetallow Candles x2
   Fortify Fatigue Pants
   Feather Shoes
   The Black Arts on Trial book
 Slash 'N Smash
   Urbul gro-Orkulg MERCHANT
 The Gilded Carafe
   Claudette Perrick MERCHANT
     Quest: Unfriendly Competition - speak to Jensine about Thoronir
   Nirnroot Plant
 The Best Defense
   Maro Rufus MERCHANT
   Varnado MERCHANT, TRAINER
     Quest (L70): Heavy Armor Training - speak to Pranal
 Office of Imperial Commerce
   Vinicia Melissaeia
     Quest: Buy a house in the Imperial City - pay Gold x2000
     Reward: My Imperial House Key - go to My Imperial House
 Rindir's Staffs
   Rindir - MERCHANT
 Edgar's Discount Spells
   Edgar Vautrine - MERCHANT, SPELLS
 Divine Elegance
   Palonirya - MERCHANT
     Quest: Mercantile Training
     Reward: TRAINER
 Stonewall Shields
   Viator Accius - MERCHANT
 The Copius Coinpurse
   Thoronir - MERCHANT
     Quest: Unfriendly Competition - follow him after his shop closes, then
       follow Agarmir to Agarmir's House and get Macabre Manifest
     Quest: Unfriendly Competition - get Agarmir's Shovel
     Quest: Unfriendly Competition - return to Jensine
     Reward: Weatherward Circlet
 First Edition
   Phintias - MERCHANT
     Quest: Order of the Virtuous Blood - go to Memorial Cave
     Quest: Tears of the Savior - buy Refined Frost Salts from Julienne Fanis
     Quest: The Path of Dawn - wait for Gwinas
     Quest: Nothing You Can Possess - get Carved Panel
   Gwinas
     Gives You: Mythic Dawn Commentaries 3, Note to Gwinas
     Quest: The Path of Dawn - return to Baurus
 The Main Ingredient
   Ogier Georick - MERCHANT
 Three Brothers Trade Goods
   Sergius Verus MERCHANT
     Quest: Buy a house in the Imperial City - buy furnishings
   Tertullian Verus MERCHANT
   Cicero Verus
 Jensine's 'Good as New' Merchandise
   Jensine MERCHANT
     Quest: Unfriendly Competition - speak to Thoronir
     Give Her: Macabre Manifest, Agarmir's Shovel
     Reward: Gold x600
     Quest: Imperial Corruption - speak to Imperial Watch
 The Feed Bag
   Delos Fandas MERCHANT
 Red Diamond Jewelry
   Hamlof Red Tooth MERCHANT
 A Fighting Chance
   Rohssan MERCHANT, TRAINER
     Quest (L70): Armorer Training - speak to Gin-Wulm
 A Fighting Chance Private Quarters - Wooden Door (Easy)
   Rohssan's Dog
   Chest (Very Easy) - Rohssan's Antique Cutlass
     Quest: May the Best Thief Win - return to Armand Christophe
 The Merchants Inn
   Velus Hosidius MERCHANT
 Black Horse Courier
   Hassiri
     Gives You: Night Mother Rituals
   Urjabhi
   Ra'jiradh
 Northeast Watch Tower
 Northeast Watch Barracks

(1.3) Imperial City, Arena District
   Hundolin - bet on a match between 9am-9pm
     Quest: The Arena - speak to Owyn
   Arena Lockbox (Very Hard) - Gold x500
   Branwen and Saliith - watch the Arena hopefuls spar
     Reward: Hand to Hand +5
   Branwen and Saliith's Chest (Very Hard) - Bands of Kwang Lao, Gold x100,
     Song of Hrormir book
   Adoring Fan (after becoming Grand Champion) - asks to follow you
 Northeast Watch Tower
 Southeast Watch Tower
 Arena Bloodworks
   Owyn (Blademaster)
     Quest: The Arena - Ask to be a combatant
     Reward: Join Blue Team Arena faction, can now take items
     Achievement: Pit Dog
     Quest: The Arena - Say you are ready for a match
     Reward: Gold x50, Fame +1
     Reward: Gold x50, Fame +1
     Reward: Gold x100, Fame +1
     Achievement: Brawler
     Reward: Gold x100, Fame +1
     Reward: Gold x100, Fame +1
     Reward: Gold x150, Fame +1
     Achievement: Bloodletter
     Reward: Gold x150, Fame +1
     Reward: Gold x150, Fame +1
     Reward: Gold x200, Fame +1
     Achievement: Myrmidon
     Reward: Gold x200, Fame +1
     Reward: Gold x200, Fame +1
     Reward: Gold x250, Fame +1
     Achievement: Warrior
     Reward: Gold x250, Fame +1
     Reward: Gold x250, Fame +1
     Reward: Gold x300, Fame +1
     Achievement: Gladiator
     Reward: Gold x300, Fame +1
     Reward: Gold x300, Fame +1
     Reward: Gold x350, Fame +1
     Achievement: Hero
     Reward: Gold x350, Fame +1
     Reward: Gold x350, Fame +1
     Reward: Gold x500, Fame +1
     Achievement: Champion
   Ysabel Andronicus (Battle Matron)
     Quest: The Arena - When you are Champion challenge the Grand Champion
     Reward: Gold x1000, Fame +10, Heavy or Light Raiment of Valor
     Achievement: Grand Champion
     Quest: The Arena - Fight creatures once a week
     Reward (1 Creature): Gold x1490 (1 Minotaur Lord at your "peak")
     Reward (2 Creatures): Gold x2980 (2 Minotaur Lords at your "peak")
     Reward (3 Creatures): Gold x4470 (3 Minotaur Lords at your "peak")
   Blue Team Gladiator - mentions Gaiden Shinji (first Arena Blademaster)
   Yellow Team Champion
   Agronak gro-Malog "The Gray Prince" (Grand Champion)
     Quest: Origin of the Gray Prince - get Journal of the Lord Lovidicus
     Gives You: Agronak's Mysterious Key
     Reward: Gray Prince's Training (Blade +3, Block +3, Athletics +3), lets
       you murder him in the Arena
   Letter from Branwen
   Cupboard - The Ransom of Zarek
   Raiment Cabinet - Arena Heavy Raiment x5, Arena Light Raiment x5
   Raiment Cabinet - Arena Heavy Raiment x5, Arena Light Raiment x5
   Iron Claymore x2
   Iron Claymore x2
   Iron Warhammer x3
   Basin of Renewal
 Arena (as a Spectator)
   Winson
   Pista Marillin
 Arena (as a Fighter)
   Yellow Team Pit Dog - Longsword, Shield
   Yellow Team Pit Dog - Longsword, Shield
   Yellow Team Pit Dog - Bow
   Yellow Team Brawler - War Axe, Shield
   Yellow Team Brawlers (Wood Elf Sisters) - Elven Bow, Dwarven Claymore
   Yellow Team Brawler (Khajiit) - Silver Battle Axe
   Yellow Team Bloodletter (Redguard) - Longsword or Mace, Orcish Shield
   Yellow Team Bloodletter (Breton) - Silver Shortsword, Dwarven Shield
   Yellow Team Bloodletter (Dark Elf) - Bow, Dwarven Longsword, Shield
   Yellow Team Myrmidon (Wood Elf) - Shimmerstrike (Dagger)
   Yellow Team Myrmidon (High Elf) - Longsword, Shield
   Yellow Team Myrmidon (Orc) - Silver Battle Axe
   Yellow Team Warrior (Nord) - Silver Longsword, Mithril Shield
   Yellow Team Warrior (High Elf Sorcerer) - Silver Longsword
   Yellow Team Warrior (Orc) - Glass Warhammer
   Yellow Team Gladiators (Argonian Prisoners x3) - Silver Shortsword
   Yellow Team Gladiator (Khajiit) - Longsword, Elven Shield
   Yellow Team Gladiator (Breton) - Longsword
   Yellow Team Hero (Imperial) - Akaviri Katana, Blades Shield
   Yellow Team Hero (High Elf Wizard) - Silver Shortsword, The Gray Aegis
   Yellow Team Champion (Nord Swordsman), Bloodletter (Dunmer Archer),
     Pit Dog (Dunmer Spellcaster), Porkchop (boar)
   Agronak gro-Malog - Agronak's Raiment, Elven Long Sword, Elven Shield
 Southeast Watch Tower
 Southeast Watch Barracks
 Southeast Watch Captain's Quarters - Ladder (Easy)

(1.4) Imperial City Arboretum
   Grate to the South East Tunnel
   Luronk gro-Grurzog
     Persuade: ask to Testify against Audens Avidius
     Quest: Imperial Corruption - speak to Ruslan
 South Watch Tower
 Southeast Watch Barracks
 South Watch Barracks
 South Watch Captain's Quarters - Ladder (Hard)
   Desk (Hard) - Waterfront Tax Records, Gold x53
     Quest: Untaxing the Poor - speak to Armand Christophe
   Nirnroot Plant

(1.5) Imperial City, Temple District
   Ragbag Buntara (Beggar)
     Quest: Misdirection - speak to Methredhel in Dynari Amnis' House
   Servatius Quintilius (Imperial Watch Captain)
     Quest: Imperial Corruption - speak to Itius Hayn
   Ralsa Norvalo (wife of Gilen Norvalo)
     Quest: Order of the Virtuous Blood - speak to Seridur
   Hastrel Ottus
   Ruslan - Audens Avidius accused him and Luronk gro-Grurzog of stealing
     Quest: Imperial Corruption - speak to Jensine
     Persuade: ask to Testify against Audens Avidius
     Quest: Imperial Corruption - wait until morning
     Reward: Fame +1 (gained the next day)
 Amantius Allectus' House - Door (Average)
   Desk - Amantius Allectus' Diary
     Quest: May the Best Thief Win - return to Armand Christophe
   Wooden Door - Needs a key
   Amantius Allectus (killed during burglary by Amusei)
   Caula Allectus
 Amantius Allectus' Basement
   Trap Door to The Temple Sewers (Very Hard)
 Seridur's House
   Seridur (Vampire Hunter)
     Quest: Order of the Virtuous Blood - Search Roland Jenseric's House
   Cylben Dolovas
 Seridur's House Basement
   Grey-Throat
   Gilen Norvalo
   Immortal Blood book
   Roland Jenseric (after slaying Seridur)
     Quest: Order of the Virtuous Blood
     Reward: Ring of Sunfire, Fame +1, Brother/Sister rank
     Give Him: Vampire Dust
     Reward: Gold x250
 Roland Jenseric's House - Wooden Door (Average)
   Love Letter from Relfina
     Quest: Order of the Virtuous Blood - go to Cabin in Great Forest
 Roland Jenseric's Basement - Wooden Door (Average)
 Roland Jenseric's Private Quarters - Wooden Door (Average)
 The Temple of the One
   Tandilwe
     Quest: Speechcraft Training - speak to every beggar in Cyrodiil
       Simplicia the Slow, Nigidius the Needy, No-Coins Draninus, Puny Ancus,
       Fralav the Faker, Ragbag Buntara, Fetid Jofnhild, Bruccius the Orphan,
       Jorck the Outcast, Cosmus the Cheat, Penniless Olvus, Luckless Lucina,
       Deeh the Scalawag, Rancid Ra'dirsha, Lazy Kaslowyn, Nermus the Mooch,
       Foul Fagus, Wretched Aia, Imus the Dull
     Reward: TRAINER
 The All-Saints Inn
   Willet MERCHANT
   Hastrel Ottus
 Willet's Private Quarters
 The All-Saints Inn Lodging
 Marana Rian's House - Wooden Door (Hard)
   Marana Rian - Marana Rian's House Key
     Quest: Sneak Training - pickpocket Marana Rian's Coin
     Give Her: Marana Rian's Coin
     Reward: TRAINER
 Salomon Geonette's House
 J'mhad's House
 Stantus Varrid's House
 Ruslan's House
 Luronk gro-Glurzog's House
 Grey-Throat's House
 Hagaer's House
   Hagaer
 Trenus Duronius' House
 Graman gro-Marad's House
 Hastrel Ottus' House
 Algot's House
 Gilen Norvalo's House
 Pennus Mallius' House
 Surius Afranius' House
 Southwest Watch Tower
 Southwest Watch Barracks
 The Temple Sewers
   Turn Wheel - Activate to raise Gate (1)
   Gate (1)
   Turn Wheel - Activate to raise Gate (2)
   Gate (2)
   Turn Wheel - Activate to lower Slough Gate
   Slough Gate
   Exit to Amantius Allectus' Basement (Very Hard)

(1.6) Imperial City, Talos Plaza District
   No-Coins Draninus (Beggar)
     Quest: Misdirection - speak to Methredhel in Dynari Amnis' House
     Quest: Boots of Springheel Jak - speak to Jakben (Earl of Imbel)
   Itius Hayn (Imperial Watch Captain)
     Persuade: ask about Corrupt Imperial Watchman
     Quest: Imperial Corruption - speak to Luronk gro-Grurzog
   Claude Maric (after accepting Nothing You Can Possess quest)
     Quest: Nothing You Can Possess - meet him in The Tiber Septim Hotel
 The Tiber Septim Hotel
   Augusta Calidia
   Elragail
   Ancus Afranius
   Cyronin Sintav
   Ruslan
   Claude Maric (after speaking with him outside)
     Quest: Nothing You Can Possess - get Cleansing of the Fane book
 The Tiber Septim Hotel Lodgings
   Atraena
     Persuade: Quest: The Lonely Wanderer - go to Lorkmir's House
   Faelian
     Quest: The Lonely Wanderer - get Skooma from Nordinor
     Give Him: Skooma
     Quest: The Lonely Wanderer - go to Lorkmir's House
     Gives You: Lorkmir's House Key
 Jakben Imbel's House - Wooden Door (Hard)
   Gemellus Axius
   Jakben, Earl of Imbel
     Gives You: Imbel Family Crypt Key
     Quest: Boots of Springheel Jak - get Diary of Springheel Jak
 Jakben Imbel's Private Quarters
 Jakben Imbel's Private Quarters - Trap Door (Hard) - use Imbel House Key
   Desk (Hard) - Imbel Genealogy
     Quest: Boots of Springheel Jak - ask The Gray Fox about it
   Jewelry Box (Very Hard)
 Jakben Imbel's Basement - Wooden Door (Hard) - use Imbel House Key
   Wooden Door (Hard)
   Wooden Door (Hard) - use Imbel House Key
 Catacombs - Wood Door - use Imbel Family Crypt Key
   Wooden Door (Hard)
   Springheel Jak's Coffin - Diary of Springheel Jak
     Quest: Boots of Springheel Jak - Kill Jakben aka Springheel Jak
   Jakben, Earl of Imbel - Boots of Springheel Jak, Imbel House Key
     Quest: Boots of Springheel Jak - speak to The Gray Fox
 Dynari Amnis' House
   Methredhel
     Quest: Misdirection - get Hrormir's Icestaff from Arch-Mage's Quarters
     Gives You: Note from Gray Fox
     Give Her: Hrormir's Icestaff
     Quest: Misdirection - spy on Hieronymus Lex
     Quest: Misdirection - put Hrormir's Icestaff in Ontus Vanin's Chest
     Gives You: Hrormir's Icestaff
   Dynari Amnis
 Ontus Vanin's House - Wooden Door (Hard)
 Ontus Vanin's Private Quarters - Wooden Door (Hard)
   Ontus Vanin's Chest
     Quest: Misdirection - speak to S'krivva
 Soris Arenim's House
   Erissare Arenim
     Persuade: Tells you Mages Staff is in Soris Arenim's Basement
     Quest: Bravil Recommendation - get Mages Staff
   Soris Arenim
     Persuade: Will sell you Mages Staff for Gold x200
     Quest: Bravil Recommendation - return to Kud-Ei
 Soris Arenim's Private Quarters - Wooden Door (Hard)
   Desk - Soris Arenim's Key
 Soris Arenim's Basement - Wooden Door (Hard) - use Soris Arenim's Key
   Drawers (Hard) - use Soris Arenim's Key - Mages Staff
     Quest: Bravil Recommendation - return to Kud-Ei
 Matthias Draconis' House
   Collatinus Vedius
 Matthias Draconis' Private Quarters
   Matthias Draconis - Matthias' House Key
     Quest: Next of Kin - kill Andreas Draconis
 Agarmir's House - Wooden Door (Average)
 Agarmir's Basement - Wooden Door (Hard)
   Macabre Manifest
     Quest: Unfriendly Competition - return to Thoronir
 Umbacano Manor
   Jollring
     Quest: The Collector - ask to speak to Umbacano
   Usheeja (Day Guard)
   Umog gra-Marad (Night Guard)
     Persuade: Give her 100GP to go to The Tiber Septim Hotel for a drink
   Glories and Laments book - mentions Ceyatatar
 Umbacano's Private Quarters
   Umbacano
     Quest: The Collector - get another Ayleid Statue
     Reward: Gold x500, map markers for Ninendava, Mackamentain, Wenyandawik,
       Moranda, Fanacas
     Quest: The Collector - get another eight Ayleid Statue
     Reward: Gold x500 for each statue and Fame +1, Gold x5000 on completion
     Quest (once you have got three Ayleid Statues): Nothing You Can Possess
      - speak to Claude Maric (optional) or go straight to Malada
     Gives You: High Fane Key, Sketch of High Fane
     Give Him: Carved Panel
     Reward: Gold x2500
     Quest: Secrets of the Ayleids - speak to Herminia Cinna
     Gives You: Gold x1000
     Give Him: either Ayleid Crown of Nenalata or Ayleid Crown of Lindai
     Tip: Complete The Collector quest before you do this
     Quest: Secrets of the Ayleids - meet Umbacano at Nenalata in 3 days
   Ayleid Statue Display (Very Hard)
 Umbacano's Attic - Trap Door (Very Hard)
 Umbacano's Basement - Wooden Door (Hard)
 The Foaming Flask
 S'rathad's House
 Usheeja's House
 Astinia Atius' House
 Samuel Bantien's House
 Angelie's House
 Helvo Atius' House
 Sevarius Atius' House
 Ulen Athram's House
 Dynari Amnis' House
 Thamriel's House
 Ra'jiradh's House
 Dorian's House
 Areldil's House
 Northwest Watch Tower
   Wooden Door to Elven Gardens District (Average) - use Imperial Watch Key
 Northwest Watch Barracks
 Northwest Watch Captain's Quarters - Ladder (Easy)
 Talos Plaza Sewers
   Turn Wheel - Activate to raise Gate
   Gate
   Exit to Dynari Amnis' Basement
   Turn Wheel - Activate to raise Gate
   Gate
 The South West Tunnel
   Door to The Temple Sewers

(1.7) Imperial City, Elven Gardens District
   Fralav the Faker (Beggar)
     Quest: Misdirection - speak to Methredhel in Dynari Amnis' House
 Lorkmir's House - Wooden Door (Hard) - use Lorkmir's Key
   Faelian (from 11am-5pm)
     Quest: The Lonely Wanderer - Kill him then speak to Ocheeva
 Lorkmir's Private Living Quarters
 Lorkmir's Basement
   Corpse of Lorkmir
 Dul gro-Shug's House
   Dul gro-Shug TRAINER
 The King and Queen Tavern
   Fathis Ules MERCHANT (not after completing Sins of the Father quest)
   Velwyn Benirus (after buying Benirus Manor)
     Quest: Where Spirits Have Lease - go to The Count's Arms
 Othrelos' House
   Othrelos TRAINER
     Quest (L70): Sneak Training - speak to Marana Rian
   Mandil TRAINER
     Quest (L70): Security Training - speak to J'baana
   The Gray Fox
     Quest: The Ultimate Heist - go to Manhole Cover to The Palace Sewers
     Note: Activating the Glass of Time is not required
     Gives You: Boots of Springheel Jak, Plan for the Big Heist,
       Imperial Sewer Key, Arrow of Extrication
     Quest: The Ultimate Heist - speak to Countess Millona Umbranox
     Give Him: Elder Scroll
     Gives You: Wedding Ring
 Luther Broad's Boarding House
   Luther Broad MERCHANT - mentions Mephala and Vaermina shrines
   Baurus
     Quest: The Path of Dawn - follow Astav Wirich to the Basement
     Quest: The Path of Dawn - follow him to The Elven Garden Sewers
   Astav Wirich
 Luther Broad's Boarding House Rooms
 Luther Broad's Boarding House Basement
   Astav Wirich (Mythic Dawn) - Mythic Dawn Commentaries 1
     Quest: The Path of Dawn - get Mythic Dawn Commentaries 1
   Baurus
     Quest: The Path of Dawn - speak to Tar-Meena
 Irene Metrick's House
   Irene Metrick
     Quest: Blunt Training
     Reward: TRAINER
 Marinus Catiotus' House
 Tertius Favonius' House
 Adrian Decanius' House
 Dovyn Aren's House
 Ida Vlinorman's House
 Ra'jhan's House
 Roderic Pierrane's House
 Herminia Cinna's House
   Herminia Cinna
     Quest: Secrets of the Ayleids - get Ayleid Crown of Lindai
     Gives You: Lindai's Royal Tomb Key
 Herminia Cinna's Private Quarters - Wooden Door (Hard)
   Cleansing of the Fane book, The Last King of the Ayleids book
   Desk (Hard) - Ayleid Cask Key
   Ayleid Cask (Hard) - use Ayleid Cask Key - Ayleid Crown of Nenalata
     Quest: Secrets of the Ayleids - return to Umbacano
 Iniel Sintav's House
 Kastus Sintav's House
   Kastus Sintav (Iniel's Nephew)
   Beran Sintav (Iniel's Nephew)
   Vontan Sintav (Iniel's Nephew)
 Jastia Sintav's House
 Cyronin Sintav's House
 Fathis Ules' House
 Wumeek's House
 Geem Jasaiin's House
 Guard House
 North Watch Tower
 North Watch Barracks
 North Watch Captain's Quarters - Ladder (Easy)
 The Elven Garden Sewers
   Turn Wheel - Activate to raise Sewer Door
   Sewer Door
   Exit to Fathis Ules' Basement
 Sewer Waterworks
 Sunken-Sewers
   Raven Camoran (The Sponsor) - Mythic Dawn Commentaries 4,
       Sunken Sewers Key, Mundane Ring
     Quest: The Path of Dawn - speak to Tar-Meena
   Mythic Dawn Guard - Sorcerer's Ring, Sunken Sewers Key
   Door to Talos Plaza Sewers - use Sunken Sewers Key

(1.8) Imperial City, Green Emperor Way (Palace, White Gold Tower)
   Tomb of Prince Camarril - Activate at midday to get location
     Reward: Fame +1
     Achievement: Located the Shrine of Dagon
     Quest: Dagon Shrine - go to Lake Arrius Caverns
 Trentius Family Mausoleum
   Agarmir - Debaser, Agarmir's House Key, Trentius Mausoleum Key
   Rolgarel
   Agarmir's Shovel
     Quest: Unfriendly Competition - return to Thoronir
   Wooden Door - use Trentius Mausoleum Key
 Elder Council Chambers
   High Chancellor Ocato
 Palace Basement - Wooden Door (Very Hard)
   Glass of Time - does nothing
 Hall of Epochs (Part 1)
   Stone Door to The Lost Catacombs
   Welkynd Stone x8
   Gate (Very Hard)
   Push Block - Activate to open secret door
   Walls
   Pressure Plate - Activate to rotate Keyhole Pillar
   Keyhole Pillar - Shoot Arrow of Extrication from Pressure Plate
     Quest: The Ultimate Heist - Sit in Reading Chair
 Hall of Epochs (Part 2)
   Ayleid Cask - Fire and Darkness book
   Push Block - Activate to lower Walls in Hall of Epochs (Part 1)
 Imperial Guard Quarters - Needs a key
   Loose Grate to Hall of Epochs - Needs a key
   Wooden Door (Average)
   Wooden Door to Elder Council Chambers - Needs a key
 Elder Scrolls Library
   Wooden Door (Hard)
   Switch
   Wooden Door - Activate Switch to open
   Blind Moth Priest - Do not speak to them
   Reading Chair - Sit down to be given Elder Scroll
     Quest: The Ultimate Heist - speak to The Gray Fox
   Wooden Door (Hard)
 Moth Priest's Quarters  - Wooden Door (Hard)
 Imperial Battlemage's Chambers  - Wooden Door (Hard)
   Evangeline Beanique
   Loose Grate to The Old Way - You loose health in the long fall
     Note: If you wear Boots of Springheel Jak they are destroyed

(1.9) Imperial City, The Arcane University
   Iron Gate - Unlocked to Apprentice rank
   Mage Apprentice - once you are Arch-Mage up to 2 will follow you if asked
 Arch-Mage's Lobby
   Raminus Polus (Master-Wizard) SPELLS
     Quest: Join the Mages Guild - Recommendations from all Guild leaders
     Reward: Robe of the Apprentice, The Arcane University, Fame +1
     Achievement: Apprentice
     Quest: A Mage's Staff - get Unfinished Staff
     Quest: A Mage's Staff - speak to Delmar to create your staff
     Achievement: Journeyman
     Quest: Ulterior Motives - speak to Mercator Hosidus
     Reward: Spelldrinker Amulet, Fame +1
     Achievement: Evoker
     Quest: Vahtacen's Secret - speak to Irlav Jarol
     Achievement: Conjurer
     Reward: Robe of the Conjurer
     Quest: Necromancer's Moon - speak to Tar-Meena
     Give Him: Necromancer's Moon
     Quest: Necromancer's Moon - speak to Bothiel
     Quest: Necromancer's Moon - go to Dark Fissure
     Reward: Fame +1
     Achievement: Magician
     Quest: Liberation or Apprehension? - speak to Hannibal Traven
     Achievement: Warlock
     Quest: A Plot Revealed
     Achievement: Wizard
     Reward: Wizard's Fury spell
     Quest: The Bloodworm Helm & The Necromancer's Amulet
     Achievement: Master-Wizard
     Quest: Confront the King
     Reward: Arch-Mage's Robe, Arch-Mage's Hood, Fame +3
     Achievement: Arch-Mage
     Quest: Alchemy Acquisitions - speak to Julienne Fanis
     Quest (Vampire): Vampire Cure - speak to Hal-Liurz
   Julienne Fanis MERCHANT
     Quest: Tears of the Savior - buy Knightfall book from First Edition
     Quest: Tears of the Savior - go to Frostfire Glade
     Quest: Alchemy Acquisitions - Tells you how to use Enchanted Chest
   Bothiel
     Quest: Necromancer's Moon - return to Raminus Polus
     Gives You: Hastily Scrawled Note
#     Quest: Repairing the Orrery - return in 1 day
#     Reward: Gold Levelx100
   Mages Guild Portal to Council Chambers
   Wooden Door to The Arcane University - unlocked to Apprentice rank
# Imperial Orrery - Wooden Door - complete Repairing the Orrery quest
#   Imperial Orrery Console - Activate to gain a greater power
 Arch-Mage's Tower Council Chambers
   Hannibal Traven (Arch-Mage) - Arch-Mage's Key
     Quest: Liberation or Apprehension? - go to Nenyond Twyll
     Reward: Fame +1, speak to Raminus Polus
     Achievement: Warlock
     Quest: Information at a Price - speak to Hal-Liurz
     Reward: Fame +1
     Quest: A Plot Revealed - go to Bruma Mages Guild
     Reward: Fame +1, speak to Raminus Polus
     Quest: The Bloodworm Helm - get Bloodworm Helm
     Reward: Fame +1
     Quest: The Necromancer's Amulet - get Necromancer's Amulet
     Reward: Fame +1, speak to Raminus Polus
     Quest: Ambush - speak to Thalfin
     Give Him: Colossal Black Soul Gem
     Reward: Fame +1
     Quest: Confront the King - Take Filled Colossal Black Soul Gem
   Body of Hannibal Traven - Filled Colossal Black Soul Gem, Arch-Mage's Key
     Quest: Confront the King - Kill Mannimarco
   Caranya (Master-Wizard)
   Irlav Jarol
     Quest: Vahtacen's Secret - speak to Skaleel
     Gives You: Vahtacen Ruins Key
     Give Him: Ancient Elven Helm
     Reward: Fame +1
   Mages Guild Portal to Arch-Mage's Quarters
 Arch-Mage's Tower Arch-Mage's Quarters
   Hrormir's Icestaff
     Quest: Misdirection - put Note from Gray Fox in Archmage's Night Stand
   Archmage's Night Stand
     Quest: Misdirection - return to Methredhel
   Altar of Enchanting
   Altar of Spellmaking
   Enchanted Chest
 Praxographical Center
   Gaspar Stegine SPELLS
   Borissean SPELLS
   Altar of Spellmaking
 Praxographical Center Upper Level
 Mystic Archives
   Tar-Meena (Master-Wizard)
     Quest: Necromancer's Moon - get Necromancer's Moon
     Quest: Necromancer's Moon - return to Raminus Polus
     Quest: The Path of Dawn - speak to Phintias
     Gives You: Mythic Dawn Commentaries 2
     Quest: The Path of Dawn - return in one day
     Quest: The Path of Dawn - return in one day
       Take the first letter from each paragraph of each book:
       green emperor   way where   tower touches   midday sun
     Quest: The Path of Dawn - go to Tomb of Prince Camarril at midday
   Boderi Farano TRAINER
   Display Case - Mannimarco, King of Worms book
   Response to Bero's Speech book
   Necromancer's Moon
     Quest: Necromancer's Moon - speak to Tar-Meena
 Mystic Archives Upper Level
   Display Case - Liminal Bridges book
   The Argonian Account, Book 3
 Mage Quarters
 Mage Quarters Upper Level
 Mage Quarters Basement
 Imperial Watchtower
 Practice Rooms
   Renald Viernis
 Practice Rooms Upper Level
 Chironasium
   Martina Floria (Master Enchanter) RECHARGE
     Quest: Illusion Training - get Welkynd Stone x10
     Give Her: Welkynd Stone x2
     Reward: TRAINER
   Delmar
     Give Him: Unfinished Staff
     Quest: A Mage's Staff - Creates staff with 40 uses, return after 1 day
     Reward: Fame +2, Your choice from the following            Value
       Mage's Staff of Fire (Fire dmg 80 pts)                    1322
       Mage's Staff of Frost (Shock dmg 80 pts)                  1322
       Mage's Staff of Shock (Shock dmg 80 pts)                  1322
       Mage's Staff of Charm (Charm 25 pts for 25s)               764
       Mage's Staff of Paralyze (Paralyze for 8s)                3290
       Mage's Staff of Silence (Silence for 15s)                 2224
       Mage's Staff of Soul Trap (Soul Trap for 40s)             2962
       Mage's Staff of Telekinesis (Telekinesis 40 ft for 30s)   4060
       Mage's Staff of Dispel (Dispel 40 pts)                     994
     Note: I chose Paralyze as it uses a rare ranged version of the spell
   Alter of Enchanting - Before the Ages of Man book
 Chironasium Upper Level - Wooden Door (Hard)
 Lustratorium
   Song of the Alchemists book
 Lustratorium Upper Level

(1.10) Imperial City Waterfront (City Isle)
   Nirnroot Plant (near The Marie Elena)
   Areldil
   Ida Ottus
   Carwen
   Isleif the Open Handed
   Hillod the Outlaw
   Styrbjorn (Mythic Dawn)
   Marguerite Diel (Mythic Dawn)
   Vlanarus Kvinchal (Kastav's brother)
     Gives You: The Black Horse Courier - Gray Fox Unmasked!
     Gives You: The Black Horse Courier - Gray Fox, Man or Myth?
     Gives You: The Black Horse Courier - Poor Burdened by Taxes!
   Hieronymus Lex (Imperial Watch Captain)
     Quest: Imperial Corruption - speak to Itius Hayn
     Persuade: Tell him to look in Myvryna's Cupboard
     Quest: The Elven Maiden - speak to Armand Christophe
     Quest: Misdirection - speak to Methredhel, get Note from Raminus Polus
     Quest: Taking Care of Lex - speak to S'krivva
     Give Him: Transfer Orders
   First Mate Malvulis
   Pirate
   Crate - Hide in it
     Quest: A Watery Grave - kill Gaston Tussaud
 (Garden of Dareloth)
   Armand Christophe (Thieves Guild Doyen)
     Quest: May the Best Thief Win - speak to Puny Ancus
     Give Him: Amantius Allectus' Diary (or Rohssan's Antique Cutlass)
     Reward: Infamy +1 (or Infamy +2)
     Achievement: Pickpocket
     Quest: Independent Thievery - fence items worth 50 gold to Ongar
     Quest: Untaxing the Poor - speak to Puny Ancus
     Give Him: Waterfront Tax Records
     Reward: Infamy +2
     Achievement: Footpad
     Quest: Independent Thievery - fence items worth 100 gold to Ongar
     Quest: The Elven Maiden -speak to Bruccius the Orphan or Luckless Lucina
     Give Him: Llathasa's Bust
     Reward: Gold x100, Infamy +2
     Achievement: Bandit
     Quest: Ahdarji's Heirloom - speak to S'krivva
   Amusei
   Methredhel
     Quest: The Elven Maiden - put Llathasa's Bust in Myvryna's Cupboard
   Puny Ancus (Beggar)
     Persuade/Bribe: Trusts you
     Quest: May the Best Thief Win - get Amantius Allectus' Diary
     Quest: Untaxing the Poor - get Waterfront Tax Records (around 4am)
 The Marie Elena Lower Deck
 Marie Elena Mid Deck
 Captain's Cabin
   Gaston Tussaud (Captain) - Captain's Key
     Quest: A Watery Grave - return to Vicente Valtieri
   Captain Tussaud's Booty (Very Hard) - use Captain's Key
   Wooden Door to City Isle (Very Hard) - use Captain's Key
   Nirnroot
 My Imperial City House - Door - use My Imperial House Key
   Quest: Buy a house in the Imperial City - speak to Sergius Verus
 Myvryna Arano's House - Door (Hard)
   Myvryna Arano (Dark Elf)
   Myvryna's Cupboard
     Quest: The Elven Maiden - speak to Hieronymus Lex
 The Bloated Float Tavern Deck
   Ormil
   Graman gro-Marad
 The Bloated Float Inn Deck
   Storage Room Door - Needs a key
   Wooden Door (Hard)
 The Bloated Float Private Room
 Waterfront Lighthouse
   Valen Andus (Lighthouse Keeper)
  Imperial Watch Barracks
  Lighthouse
 Dareloth's Basement (Once you are The Gray Fox) - use Guildmaster's Key
   Wooden Door (Average)
 Dareloth's House
   Wooden Door - Cannot be opened
 Guildmaster's Quarters - use Guildmaster's Key
   Savilla's Stone, Transfer Orders, Waterfront Tax Records
   Proper Lock Design book

(1.11) Imperial Prison Sewer (after joining Dark Brotherhood)
   Gate to Sewers - use Imperial City Sewers Key
 Sewers (Part 1)
 Sewers (Part 2)
   Turn Wheel - Activate to lower Slough Gate
   Gate (Hard)
 Sewers (Part 3)
   Turn Wheel - Activate to raise Gate (for no reason?)
   Exit to the Sanctum (Average)

(1.12) Imperial City Sewers - North Exit
   Nirnroot Plant (East)
   Nirnroot Plant (North East)
   Gate to The North Tunnel (Hard)
 The North Tunnel (Part 1)
   Turn Wheel
   Gate - Activate Turn Wheel to raise
   Chest (Average) - Rislav the Righteous book
   Turn Wheel
   Gate - Activate Turn Wheel to raise
   Turn Wheel
   Gate (Hard)
 The North Tunnel (Part 2)
   Door to The Market Sewers

(1.13) Chestnut Handy Stables
   Restita Statlilia
   Brielus Gawey
 Chestnut Handy Stables
   Snak gra-Bura
#     Quest: Horse Armor - choose Steel horse armor or Elven horse armor
#     Note: If you don't have a horse you can have an Old Nag and Steel armor
#     Give Her: Horse Armor Note
#     Note: can now buy Steel horse armor and Elven horse armor for Gold x500

(1.x) Dzonot Cave
 Dzonot Cave

(1.x) Sinkhole Cave
 Sinkhole Cave

==============================================================================

(2) Waterfront

   Nirnroot Plant (under bridge over The Upper Niben on east bank)
   Nirnroot Plant (north of bridge over The Upper Niben on east bank)
 (Lake Rumare)
   Rumare Slaughterfish Brood Mother - Rumare Slaughterfish (scales)

(2.1) Imperial Sewer - South East Exit
 The South East Tunnel
   Turn Wheel
   Gate - Activate Turn Wheel to raise
   Turn Wheel
   Gate (Average)
   Exit to Imperial City Arboretum
 Beneath the Bloodworks
   Turn Wheel
   Gate - Activate Turn Wheel to raise
   Turn Wheel</pre><pre id="faqspan-2">
   Turn Wheel - Activate to lower Slough Gate
   Gate - use Imperial Sewer Key
   Manhole Cover to The Palace Sewers
     Quest: The Ultimate Heist - go to The Old Way
 The Market Sewers - Door (Very Hard)
   Turn Wheel
   Gate - Activate Turn Wheel to raise
   Turn Wheel
   Exit to The Best Defense Basement (Very Hard)
   Chest - The Bloodwork's Sewer Key
   Exit to The Main Ingredient Basement (Very Hard)
   Turn Wheel
   Gate - Activate Turn Wheel to raise
   Exit to Imperial City, Market District
   Door to The North Tunnel
 The Palace Sewers
   Gate - Activate Turn Wheel to raise
   Turn Wheel
   Imperial Sewer Key
 The Old Way (Part 1)
     Quest: The Ultimate Heist - go to Keyhole Pillar
   Door (Average)
   Iron Gate (Hard)
   Door (Hard)
 The Old Way (Part 2) - Door (Hard)
 The Lost Catacombs
   Press Block
   Press Block (use Boots of Springheel Jak to reach them)
   Iron Gate - Activate both Press Blocks to lower the gate
   Stone Door to Hall of Epochs

(2.2) Weye
   Nirnroot Plant (south)
   Nirnroot Plant (north west near jetty)
   Aelwin Merowald
     Quest: Go Fish - get Rumare Slaughterfish scales x12
     Reward: Jewel of the Rumare ring
     Persuade: Tells you that you need his key to get his savings
     Pickpocket: Aelwin's Key
 Weye
   Chest - use Aelwin's Key

(2.3) Vilverin (Ayleid Ruin)
   Immortal Blood book (near tent)
   Nirnroot Plant (north east near jetty)
   Ayleid Well
 Vilverin
   Welkynd Stone x7
 Vilverin Canosel
   Floor Switch - opens secret door
   Floor Switch - opens secret door
   Welkynd Stone
   Floor Switch - opens secret door
   Dead Bandit (Khajiit)
   Gate (Easy)
   Gate (Average), Gate (Easy), Gate (Easy), Gate (Easy)
 Vilverin Wendesel
   Welkynd Stone x6
   Welkynd Stone x4
   Iron Gate - closes when you enter and cannot be opened
   Press Block x6 - Activate top right to get key
   Ayleid Chest - Vilverin Chamber Key
   Gate (Hard) - use Vilverin Chamber Key
   Press Block - Activate to raise Varia Stone Cage
   Varia Stone Cage - Varia Stone
 Vilverin Sel Sancremathi
   Ayleid Statue
   Gate (Easy)
   Jalbert (Necromancer)
   Undelivered Letter (to Captain Aluc Cardius)
   Ayleid - Heavy Armor Repair book
   Vilverin Sepulcher Key
   Fine Iron Longsword
   Gate (Hard) - use Vilverin Sepulcher Key

(2.4) Fort Magia
   Nirnroot Plant
 Fort Magia
   Gate
 (from Fort Magia Garrison Blocks)
   Pull Lever - Activate to raise Gate
 Fort Magia Memorials
 Fort Magia Garrison Blocks
   Wooden Chest - Shadowbanish Wine x2

(2.5) Fort Virtue
   Wayshrine of Dibella
 Fort Virtue
   Gate (1)
   Pull Lever (2) - Activate to raise Gate (2)
   Gate (2)
   Pull Lever (1) - Activate to raise Gate (1)

(2.6) Wellspring Cave
   Nirnroot Plant (north)
 Wellspring Cave
   Corpse of Zahrasha - Wellspring Cave Key
   Wood Door to Waterfront - use Wellspring Cave Key
 (Waterfront Island)
   Corpse of Elette
   Noveni Othran, Necromancer x2
   Stone Chest - Unfinished Staff
     Quest: A Mage's Staff - return to Raminus Polus

(2.7) Memorial Cave
   Nirnroot Plant (north)
   Nirnroot Plant x2 (south)
 Memorial Cave
   Surfeit of Thieves book
   Seridur - Seridur's House Key
     Quest: Order of the Virtuous Blood - return to Roland Jenseric

(2.8) Sideways Cave
 Sideways Cave
 Sideways Cave Hidden Lake
   Ayleid Tablet
 Sideways Cave Lost Abagarias
   Ayleid Tablet
   Dead Scholar
   Ayleid Tablet

(2.9) Old Bridge
   Tower Stone
   Rotten Box - Dead Drop Orders #4, Gold x500
     Quest: Final Justice - kill Shaleez

(2.10) Fanacasecul (Ayleid Ruin)
   Nirnroot Plant
 Fanacasecul
   Floor Switch - Activate to lower Iron Gate
   Iron Gate
   Welkynd Stone x4
   Welkynd Stone x4

(2.11) Vanua (Lost Shrine of Pelinal Whitestrake) #
# Vanua
#   Welkynd Stone x8
#   Press Block - Activate to open secret door
#   Welkynd Stone
# The Shrine of the Crusader
#   Corpse of Sir Amiel - Knights of the Nine Shield, Fine Steel Longsword,
#     Sir Amiel's Ring, Sir Amiel's Key, Sir Amiel's Journal
#     Quest: The Shrine of the Crusader - get Helm of the Crusader
#   Iron Gate - use Sir Amiel's Key
#   Iron Gate - use Sir Amiel's Key
#   Helm of the Crusader
#     Quest: Priory of the Nine - go to Priory of the Nine
# The Lost Catacombs

(2.x) Fatback Cave
   Sidri-Ashak Rune Stone (south west across the lake)
   Wild Paint Horse (not rideable) (south across the lake)
   Wild Bay Horse (not rideable) (south across the lake)
 Fatback Cave

==============================================================================

(3) The Heartlands

(3.1) Roxey Inn
   Nirnroot Plant (south)
 Roxey Inn
   Malene MERCHANT
     Quest: Zero Visibility - go to Aleswell
     Quest: The Gravefinder's Repose - Kill Raelynn
     Reward: Gold x395
   Pranal
     Quest: Heavy Armor Training - get Silver Pitcher and Silver Glass x4
     Gives You: Gold x50
     Quest: Heavy Armor Training - give them to Malene
     Reward: TRAINER
   Baurion
   Claude Maric, S'razirr, Rigmor, Brucetus Festinius

(3.2) Wawnet Inn
 Wawnet Inn
   Nerussa MERCHANT
     Quest: A Venerable Vintage - get Shadowbanish Wine x6
     Reward: Gold x1000
     Note: buys Shadowbanish Wine for Gold x100
#   Rowley Eardwulf (Crimson Scar) TRAINER, MERCHANT
#     Quest: Deepscorn Hollow - buy furnishings and Ichor of Sithis

(3.3) Roland Jenseric's Cabin
 Roland Jenseric's Cabin
   Roland Jenseric
     Quest: Order of the Virtuous Blood - speak to Phintias
     Quest: Order of the Virtuous Blood - go to Seridur's House Basement

(3.4) Aleswell
 Aleswell
   Pumpkin Vine x2 - Pumpkin
   Watermelon Vine x3 - Watermelon
   Potato Plant x5 - Potato
   Radish Plant x6 - Radish
   Lettuce Plant x8 - Lettuce
   Corn Stalk x15 - Corn
 Aleswell Inn
   Diram Serethi
     Quest: Zero Visibility - Search Fort Caractacus for Ancotar
     Reward: Free Bed, Fame +1
   Adosi Serethi
   Urnsi Serethi
 Sakeepa's House
   Sakeepa's Dog
 Shagol gro-Bumph's House
   Shagol gro-Bumph

(3.5) Sercen (Ayleid Ruin)
   Thief Stone (north)
 Sercen
   Welkynd Stone x10

(3.6) Fort Caractacus
   Nirnroot Plant (South East)
   Nirnroot Plant (South)
 Fort Caractacus
   Ancotar (High Elf Mage) - Invisible
     Quest: Zero Visibility - use Reverse Invisibility in Aleswell
     Gives You: Reverse Invisibility
     Persuade: Ancotar's Ring of Protection
     Note: So how do you persuade someone you can't see the face of?
       The first time notice how your choices affect their disposition.
       Admire - Hate, Joke - Like, Coerce - Love, Boast - Dislike
       If you don't use the ring your Luck will be damaged by 23
   Ancotar's Journal
 Fort Caractacus
   Old Wooden Door (Average)
   Gate (Average)

(3.7) Fort Grief
   Note: You cannot fast travel from this location
   Turn Handle - Activate to open gate to Fort Grief
   Aleron Loche - Loche's House Key - tells you there is no Axe of Dragol
     Quest: Caught in the Hunt - get Fort Grief Door Key
   Kurdan gro-Dragol (after getting key) - Fort Grief Real Key
     Quest: Caught in the Hunt - use Fort Grief Real Key to open Gate
   Ra'jhera the Keeneye (after getting key)
   Chest (Very Hard) (top of ruins) - Shadowbanish Wine x2
 The Hunter's Run
   Gate - use Fort Grief Real Key
   Turn Handle - Activate to open gate to Fort Grief
     Quest: Caught in the Hunt - return to Ursanne Loche
   Kurdan's Imperial Hunter - First Hunter's Run Key
   Nirnroot Plant
   Kurdan's Nord Hunter - Second Hunter's Run Key
 The Hunter's Abyss - Old Wooden Door - use Hunter's Run keys
   Kurdan's Orc Hunter - Fort Grief Door Key (fake)
     Quest: Caught in the Hunt - return to Aleron Loche

(3.8) Fort Homestead
   Nirnroot Plant
 Fort Homestead
 Fort Homestead Passages
 Fort Homestead Heroes' Hall

(3.9) Fort Empire
   Nirnroot Plant (south)
 Fort Empire
 Fort Empire Barracks Block

(3.10) Fort Alessia
   Nirnroot Plant (on island to the east)
   Nirnroot Plant (north under the bridge)
 Fort Alessia
 Fort Alessia Assembly Hall
   Gate
   Pull Lever - Activate to raise Gate

(3.11) Fort Urasek
   Wayshrine of Stendarr (south west)
   Nirnroot Plant (by Wayshrine of Stendarr)
   Nirnroot Plant (west near jetty)
 Fort Urasek
   Dead Marauder
 Fort Urasek Company Billets
   Guard's Sack - Urasek Lockup Key
   Old Wooden Door (Very Hard) - use Urasek Lockup Key

(3.12) Fort Chalman
 Fort Chalman

(3.13) Fort Nikel
   Nirnroot Plant (north east)
 Fort Nikel
   Marauder Battlemage, Marauder Archer, Bandit Hedge Wizard, Bandit Bowman
   Turn Handel - Activate to raise Gate (1)
   Gate (1)
   Turn Handel - Activate to raise Gate (1)
   Turn Handel - Activate to raise Gate (2)
   Gate (2)
   Turn Handel - Activate to raise Gate (2)

(3.14) Shinbone Cave
   Nirnroot Plant (south east)
 Shinbone Cave
 Shinbone Galleries (Part A)
 Shinbone Galleries (Part B)

(3.15) Flooded Mine
   Wayshrine of Zenithar (north)
 Flooded Mine - Needs a key
   Shaleez (Silencer)
     Quest: Final Justice - get Dead Drop Orders #5
     Reward: Infamy +1

(3.16) Belda (Ayleid Ruin)
 Belda
   Floor Switch - Activate to lower Iron Gate
   Iron Gate
   Welkynd Stone x6
 (from Belda Lor)
   Press Block - Activate to lower Iron Gate
   Iron Gate
 Belda Lor
   Welkynd Stone x7
   Press Block - Activate to raise Varla Stone Cage
   Varla Stone Cage - Varla Stone
   Welkynd Stone x8
   Welkynd Stone x5

(3.17) Nagastani (Ayleid Ruin)
   Steed Stone (north)
 Nagastani
   Welkynd Stone x6
   Welkynd Stone x8
 Nagastani Sedorsel
   Varla Stone
   Welkynd Stone x4
   Press Block - Activate to lower Iron Gate
   Iron Gate
   Welkynd Stone x3

(3.18) Culotte (Ayleid Ruin)
   Ayleid Well
   Nirnroot Plant (south west)
   Nirnroot Plant (further west)
   Nirnroot Plant (further south, near jetty)
 Culotte
   Floor Switch - Stand on it to lower Iron Gate
   Iron Gate
   Ayleid Statue

(3.19) A Strange Door $
$   Gaius Prentus
$     Quest: A Door in Niben Bay - speak to Haskill
$   Belmyne Dreleth
$   S'fara
$   Door to The Fringe

(3.x) Fort Variela
   Nirnroot Plant (near jetty)
 Fort Variela

(3.x) Veyond Cave
   Nirnroot Plant (east)
   Nirnroot Plant (north east)
 Veyond Cave

(3.x) Barren Cave
   Nirnroot Plant x2 (north west near waterfall)
 Barren Cave

(3.x) Empty Mine
 Empty Mine

==============================================================================

(4) The Great Forest

(4.1) Chorrol
   Bittneld the Curse-Bringer (Captain of the Guard)
     Quest: Canvas the Castle - speak to Orgnolf Hairy-Legs
   Dar-Ma (daughter of Seed-Neeus)
   Old Sack - Dead Drop Orders #2, Gold x500
     Quest: Next of Kin - kill Perennia Draconis
 Francois Motierre's House - Wooden Door (Hard)
   Francois Motierre - Francois Motierre's Key
     Quest: The Assassinated Man - go to Chapel Undercroft in a day
   Hides-His-Heart
   Francois Motierre's Basement - Wooden Door (Average)
   Honditar TRAINER
     Quest (L70): Athletics Training - speak to Rusia Bradus
 Francois Motierre's Basement
 Chapel of Stendarr
   Orag gra-Bargol SPELLS
   Otius Loran (Primate of Stendarr)
   Gureryne Selvilo (Healer)
#   Areldur
#     Quest: Stendarr's Mercy - speak to Kellen
#     Quest: Stendarr's Mercy - pray at Altar of the Nine
   Altar of the Nine - Activate to lift the curse
#     Reward: Lay Hands Lessor Power
#     Quest: Stendarr's Mercy - use Lay Hands on Kellen
#   Gauntlets of the Crusader
#     Reward: Fame +1
 Chapel Undercroft
   Francois Motierre - use Languorwine Antidote
     Quest: The Assassinated Man - Escort him to the Grey Mare
   Motierre Zombie
 Chapel Hall
#   Kellen
#     Quest: Stendarr's Mercy - speak to Areldur again
#     Quest: Stendarr's Mercy - get Gauntlets of the Crusader
#     Reward: Curse of the Consumed, Lay Hands removed
 The Grey Mare
   Emfrid MERCHANT
   Gaturn gro-Gonk
   Quest: The Assassinated Man - speak to Vicente Valtieri
   Valus Odiil
     Quest: The Killing Field - speak to Rallus Odiil and Antus Odiil
     Reward: Chillrend
   Reynald Jemane
     Quest: Separated at Birth - speak to Guilbert Jemane in Cheydinhal
     Gives You: Gold x50
   Guilbert Jermane (after finding him in Cheydinhal)
     Reward: Fame +1
     Quest: Legacy Lost - speak to Sabine Laul
     Quest: Legacy Lost - escort them to Weatherleah
     Reward: Gold x450
   Earana
     Quest: Fingers of the Mountain - report back to Teekeeus
     Quest: Fingers of the Mountain, Part II - steal Fingers of the Mountain
     Quest: Fingers of the Mountain, Part II - return in 1 day
     Reward: Earana's Notes
     Quest: Fingers of the Mountain, Part II -take Welkynd Stone to Cloud Top
 The Oak and Crosier
   Talasma MERCHANT
   Fathis Ules (a couple of days after completing Legacy Lost quest)
     Quest: Sins of the Father - get Honorblade of Chorrol
     Reward: Gold x1500 (if you didn't give it to Laythe Wavrick)
     Note: either way you cannot use him as a fence any more
 The Oak and Crosier Cellar (Very Hard)
 Malintus Ancrus' House
   The Gray Fox
     Quest: Arrow of Extrication - speak to Wretched Aia
     Give Him: Key-Shaped Arrowhead
     Reward: Gold x500, Infamy +2
     Achievement: Master Thief
     Quest: Independent Thievery - Sell items worth 800 gold to Fathis Ules
 Arborwatch - My House - use My Chorrol House Key
   Quest: Buying a house in Chorrol - speak to Seed-Neeus
 Arborwatch Suite
 Arborwatch Bedrooms
 Northern Goods and Trade
   Seed-Neeus MERCHANT
     Quest: A Shadow Over Hackdirt - speak to Etira Moslin
     Reward: Mercantile +5, Fame +1
     Quest: Buying a house in Chorrol - buy furnishings
     Quest (L70): Mercantile Training - speak to Palonirya
 Reynald Jemane's House
 Chorrol Mages Guild (Conjuration)
   Teekeeus (Guild Hall leader)
     Quest: Fingers of the Mountain (Chorrol Recommendation)- speak to Earana
     Quest: Fingers of the Mountain - get Fingers of the Mountain
     Reward: Arcane University Recommendation, Fame +2
     Note: Take Fingers of the Mountain book from his Chest to Earana
   Contumeliorus Florius RECHARGE
   Angalmo TRAINER, MERCHANT
   Athragar TRAINER, SPELLS
   Alberic Litte TRAINER, SPELLS
     Quest (L70): Conjuration Training - speak to Olyn Seran
   Carmen Litte
   A Game At Dinner book
 Mages Guild Library - Door (Hard) - use Mages Guild Key
 Mages Guild Living Quarters - Door (Very Hard) - use Mages Guild Key
   Door (Average)
   Chest - Fingers of the Mountain
 Mages Guild Basement - Door (Easy) - use Mages Guild Key
 Fighters Guild (Headquarters)
   Modryn Oreyn (Champion)
     Quest: Unfinished Business - speak to Maglir
     Give Him: Brenus Astis' Journal
     Reward: Gold x600
     Bonus: say it was you who completed the task - Fame +1
     Note: this has an impact on the More Unfinished Business quest
     Quest (Journeyman): Drunk and Disorderly - speak to Vantus Prelius
     Reward: Gold x600, Fame +1
     Achievement (Five Contracts): Swordsman
     Achievement (Seven Contracts): Protector
     Quest (Protector): The Master's Son - speak to Viranus Donton
     Reward: Enchanted Weapon, Fame +1
     Bonus: Give him Broken Shield
     Quest (Protector): More Unfinished Business - speak to Vincent Galien
     Reward: Gold x600, Fame +1
     Achievement (Nine Contracts): Defender
     Quest (Defender): Azani Blackheart - meet him at Modryn Oreyn's House
     Achievement (Ten Contracts): Warder
     Achievement (Twelve Contracts): Guardian
     Quest (Guardian): Trolls of Forsaken Mine - get A Bloody Journal
     Note: Do not attempt to start this quest at Warder rank
     Reward: Fame +1
   Kurz gro-Baroth
   Fighters Guild Porter
   Guildmaster's Chest - use Guildmaster's Key - Monthly stipend
 Chorrol Fighters Guild Basement
   Sabine Laul MERCHANT, REPAIR
     Quest: Legacy Lost - go to Weatherleah
   Lum gro-Baroth TRAINER
     Quest (L70): Block Training - speak to Andragil
 Chorrol Fighters Guild Tower
 Vilena Donton's House
   Viranus Donton
     Quest: The Master's Son - find Galtus Previa with Viranus Donton
     Quest: Separaterd at Birth - speak to Reynald Jemane
 Vilena Donton's House Second Floor - Wooden Door (Hard)
 Vilena Donton's House Third Floor - Wooden Door (Hard)
   Vilena Donton (Guildmaster) (can also be found in the Fighters Guild)
     Quest: Unfinished Business - speak to Modryn Oreyn
     Quest: The Hist - return to Modryn Oreyn
     Achievement: Master
     Nirnroot
 Modryn Oreyn's House
   Modryn Oreyn
     Quest: Azani Blackheart - meet him at Leyawin Fighter's Guild
   Modryn Oreyn (Ex-Champion)
     Quest (Champion): Information Gathering - capture Ajum-Kajin
     Note: Do attempt to start this quest at Guardian rank
     Quest: Information Gathering - Persuade/Bribe or Beat Ajum-Kajin
     Reward: Amulet of Interrogation
     Quest (Champion): Infiltration - speak to Jeetum-Ze
     Quest: Infiltration - speak to Marcel Amelion
     Quest (Champion): The Hist - destroy Sap Pump (and Hist Tree)
     Reward: Helm of Oreyn Bearclaw
     Quest: The Hist - speak to Vilena Donton
     Quest: The Hist - reinstate Modryn Oreyn as Champion
     Reward: Guildmaster's Key
     Note: Focus on recruitment brings in more items
           Focus on getting contracts brings in more gold
   Ajum-Kajin - Blackwood Ring of Silence
 Northeast Wall Tower
 (Castle Chorrol)
 Castle Chorrol Great Hall
   Countess Arriana Valga
     Persude: Ask to buy a house in town, Pay Gold x20000
     Quest: Buying a house in Chorrol - go to Arborwatch - My House
     Reward: My Chorrol House Key
     Quest: Canvas the Castle - speak to Laythe Wavrick
     Gives You: Chorrol Castle Private Area key
     Quest: Canvas the Castle (if you accuse Chanel)
     Give Her: Chorrol Castle Private Area key
     Reward: Gold x700, Diamond x2, Flawless Diamond x2, Flawless Emerald x2,
       Flawed Diamond, Flawed Emerald, Fame +1
     Quest: Canvas the Castle (if you accuse neither suspect)
     Reward: Gold x150
     Quest: Canvas the Castle - return to Chanel
   Laythe Wavrick (Chief Herald)
     Quest: Sins of the Father - speak to Guilbert Jermane at Weatherleah
     Give Him: Honorblade of Chorrol
     Reward: Escutcheon of Chorrol
     Quest: Canvas the Castle - speak to Bittneld the Curse-Bringer
   Countess' Bodyguard
   Paint Stained Carpet (in the Dining Area)
     Quest: Canvas the Castle - Accuse Chanel
   Wooden Door (Very Easy) - use Chorrol Castle Private Area key
 Castle Chorrol Private Quarters (Part 1) - Door (Hard) - use key
 (Orok gro-Ghoth's Quarters) (Very Easy) - use Private Area key
   Orok gro-Ghoth (Steward)
     Quest: Canvas the Castle - Activate Unusual Painting
 (Orgnolf's Quarters) (Very Easy) - use Private Area key
   Orgnolf Hairy-Legs (Porter)
     Quest: Canvas the Castle - speak to Chanel
 (Chanel's Quarters)
   Chanel (Court Mage) - Arriana Valga's Key
     Quest: Canvas the Castle - speak to Orok gro-Ghoth
     Quest: Canvas the Castle - return to Countess Arriana Valga
     Gives You: Rolled Up Portrait
     Quest: Canvas the Castle (if you didn't accuse her) - return in 3 weeks
     Reward: Reward Painting
   Lecturn
     Quest: Canvas the Castle - Activate Paint Stained Carpet
 (Laythe's Quarters) (Very Easy) - use Private Area key
 Castle Chorrol Private Quarters (Part 2) - Door (Hard) - use key
 (Countess Valga's Bedchambers) (Very Hard)
 Castle Chorrol East Tower - Wooden Door (Hard) - use Private Area key
 Castle Chorrol North Tower - Wooden Door (Hard) - use Private Area key
 Castle Chorrol South Tower - Wooden Door (Hard) - use Private Area key
 Castle Chorrol West Tower - Wooden Door (Hard) - use Private Area key
   Unusual Painting
     Quest: Canvas the Castle - open Lecturn
 Castle Chorrol Arch Tower
 Castle Chorrol Wall Tower North View
 Castle Chorrol Wall Tower East View
 Castle Chorrol Barracks
 Castle Chorrol Dungeon

(4.2) North Country Stables
   Nardhil
   Blossom (Dar-Ma's Paint Horse)
 North Country Stables
   Bongond - sells Chestnut Horse for Gold x2500

(4.3) Weynon Priory
   Eronor (Shepard, Dagail's brother)
     Gives You: Repair Hammer
   Rallus Odiil, Antus Odiil
     Quest: The Killing Field - kill Goblins at Odiil Farm
   Prior Maborel's Paint Horse
 (after finding Brother Martin)
   Eronor
     Quest: Weynon Priory - go and protect Jauffre
   Mythic Dawn Agent x3
   Corpse of Prior Maborel
 Weynon House
   Jauffre (Grandmaster of the Blades)
     Quest: Deliver the Amulet
     Give Him: Amulet of Kings
     Reward: Fame +1
     Quest: Find the Heir - speak to Savlian Matius
   Jauffre's Chest
   Cabinet Door (to secret room) - opened by Jauffre
 Weynon Priory (Monastery)
   Brother Piner (Order of Talos)
     Gives You: The Warp in the West book
   Prior Maborel (Order of Talos)
     Gives You: Prior Maborel's Paint Horse
   Altar
   Ladder to The Great Forest
 (after finding Brother Martin)
   Jauffre
     Quest: Weynon Priory - escort Jauffre and Martin to Cloud Ruler Temple
     Reward: Fame +1, Weynon Priory Horse
   Mythic Dawn Agent x2
 Weynon Lodge

(4.4) Faregyl (Inn)
   Ogre (west) - Jumbo Potato x6
     Quest: The Potato Snatcher - return to S'jirra
   Wayshrine of Zenithar (south)
 Faregyl's Interior
   Abhuki MERCHANT, TRAINER
   Alix Lencolia
     Quest: Blade Training
     Reward: TRAINER
   S'jirra
     Quest: The Potato Snatcher - get Jumbo Potato x6
     Reward: S'jirra's Famous Potato Bread x5
     Note: Sells S'jirra's Famous Potato Bread for Gold x25 (worth 30)

(4.5) Moss Rock Cavern
 Moss Rock Cavern
   Necromancer's Chest - Necromancer's Moss Rock Key
   Wood Door (Hard) - use Necromancer's Moss Rock Key
   Raelynn the Gravefinder
     Quest: The Gravefinder's Repose - speak to Malene

(4.6) Glademist Cave
 Glademist Cave
   Ajum-Kajin (Blackwood Company leader)
     Quest: Information Gathering - return to Modryn Oreyn

(4.7) Odiil Farm
   Goblins
     Quest: The Killing Field - return to Valus Odiil
 Odiil Farm
   Nirnroot

(4.8) Weatherleah
   Wayshrine of Julianos (west)
   Redguard Valley Ogre Caveboss x3
     Quest: Legacy Lost - return to Guilbert Jermane
 Weatherleah
   (after completing Legacy Lost quest)
   Guilbert Jermane
     Quest: Sins of the Father (if you gave the sword to Laythe Wavrick)
     Reward: Grand Soul Gem (Common) x4, Fame +1
     Note: The next time you return the house has been restored
     Quest: Sins of the Father (if give the sword to Fathis Ules)
     Reward: Infamy +1
   Reynald Jemane

(4.9) Frostfire Glade
 Frostfire Cave
   Entrance to Frostfire Glade - use Refined Frost Salts
 Frostfire Glade
   Garridan's Tear x5
     Quest: Tears of the Savior - return to S'drassa

(4.10) Nenyond Twyll (Ayleid Ruin)
 Nenyond Twyll - Stone Door - Needs a key
   Fithragaer (Battlemage)
 Nenyond Twyll Riellesel
   Mariette Rielle (Necromancer)
   Push Block (underwater) x2 - Activate to raise Varla Stone Cage
   Varla Stone Cage x2 - Varla Stone
   Push Block - Activate to lower secret door
   Mucianus Allias (Worm Thrall)
     Quest: Liberation or Apprehension? - return to Hannibal Traven

(4.11) Hackdirt
   Blossom (Dar-Ma's Paint Horse)
   Trap Door to Hackdirt Caverns
 Moslin's Dry Goods - Wooden Door (Hard) - use Hackdirt Key
   Etira Moslin MERCHANT
     Quest: A Shadow Over Hackdirt - speak to Jiv Hiriel
 Moslin's Basement - Trap Door (Hard) - use Hackdirt Key
   Trap Door to Hackdirt Caverns
 Natch Pinder's House - Wooden Door (Average) - use Hackdirt Key
   Natch Pinder
   Trap Door to Hackdirt Caverns
 Moslin's Inn
   Vlanhonder Moslin
   Trap Door to Hackdirt Caverns (Average) - use Hackdirt Key
 Moslin's Room - Wooden Door (Easy) - use Hackdirt Key
 Moslin's Guest Rooms - Wooden Door (Average)
 Marlena Brussiner's House - Wooden Door (Average) - use Hackdirt Key
   Marlena Brussiner
 Marlena Brussiner's Basement
   Trap Door to Hackdirt Caverns
 Chapel of the Brethren
   Bible of the Deep Ones
 Jiv Hiriel's House
   Jiv Hiriel
     Quest: A Shadow Over Hackdirt - rescue Dar-Ma
     Gives You: Hackdirt Key
   Trap Door to Hackdirt Caverns
 Hackdirt Caverns
   Dar-Ma
   A Rusty Door (Hard) - use Hackdirt Key
     Quest: A Shadow Over Hackdirt - return to Seed-Neeus
   Hackdirt Brethren - Hackdirt Key

(4.12) Reguard Valley Cave
 Reguard Valley Cave
   Reguard Valley Ogre Chieftan - Honorblade of Chorrol
     Quest: Sins of the Father - return to Laythe Wavrick or Fathis Ules

(4.13) Inn of Ill Omen
 Inn of Ill Omen
   Manheim Maulhand MERCHANT
   Minerva
 Inn of Ill Omen Private Quarters
   Rufio (Breton)
     Quest: A Knife in the Dark - sleep

(4.14) Mephala's Shrine (Webspinner)
   Dredena Hlavel (Dark Elf)
     Quest (L15): Mephala - bring Nightshade to Shrine of Mephala
   Rona, Ciindil
   Shrine of Mephala - Activate with Nightshade between 12am and 6am
     Quest: Mephala - speak to Kirsten at Bleaker's Way
     Reward: Ebony Blade, Fame +1

(4.15) Bleaker's Way
   Beirir (Ulfgar) - Ulrika Ulfgar's Key
   Ulrika Ulfgar - Ulrika Ulfgar's Key
   Redas Dalvilu - Redas Dalvilu's Key
   Malyani Dalvilu - Malyani Dalvilu's Key
   Satha Dalvilu - Satha Dalvilu's Key
   Arvin Dalvilu - Arvin Dalvilu's Key
 Bleaker's Way Goodwill Inn
   Kirsten (Ulfgar)
     Quest: Mephala - get Dalvilu Cermonial Dagger
     Quest: Mephala - return to Shrine of Mephala
 Hrol Ulfgar's House - Door (Hard)
   Hrol Ulfgar (Ulfgar clan leader) - Hrol Ulfgar's Key
     Quest: Mephala - leave Dalvilu Cermonial Dagger in the corpse
     Quest: Mephala - get Ulfgar Family Ring
   Ulfgar Family Ring
     Quest: Mephala - kill Nivan Dalvilu
 Nivan Dalvilu's House - Door (Hard)
   Dalvilu Cermonial Dagger
     Quest: Mephala - kill Hrol Ulfgar
   Nivan Dalvilu (Dalvilu family leader) - Nivan Dalvilu's Key
     Quest: Mephala - leave Ulfgar Family Ring in the corpse
     Quest: Mephala - speak to Kirsten
 Redas Dalvilu's House - Door (Hard)
 Satha Dalvilu's House - Door (Hard)
 Arvin Dalvilu's House - Door (Hard)
 Malyani Dalvilu's House - Door (Hard)
 The Ulfgar Family's House - Door (Hard)

(4.16) Hircine's Shrine (Huntsman)
   Vajhira
     Quest (L17): Hircine - bring Bear Pelt or Wolf Pelt to Shrine of Hircine
   Hunting Tail, Boroneth
   Shrine of Hircine - Activate with Bear Pelt or Wolf Pelt
     Quest: Hircine - get Unicorn Horn
     Reward: Savior's Hide, Fame +1

(4.17) Harcane Grove
   Minotaur of the Grove x3
   Unicorn (use Silver or Daedric weapon) - Unicorn Horn
     Quest: Hircine - return to Shrine of Hircine

(4.18) Ceyatatar (Shadow of the Fatherwoods) (Ayleid Ruin)
 Ceyatatar
   Dead Treasure Hunter
 Ceyatatar Gorigarlas
 Ceyatatar Gorihame
   Welkynd Stone x5
   Turn Handle x3 - Activate to release poison gas
   Gate (Hard) x3
   Dead Captive
   Press Block - Activate to open secret door
   Trap Door to The Great Forest

(4.19) Clavicus Vile's Shrine
   Ma'Raska
     Quest (L20): Clavicus Vile - bring Gold x500 to Shrine of Clavicus Vile
   Gul gro-Burbog, Anedhel
   Shrine of Clavicus Vile - Activate with Gold x500
     Quest: Clavicus Vile - speak to Irroki the Wide
     Gives You: Statuette of a Dog (Barbas, the Hound of Clavicus Vile)
     Reward: Mask of Clavicus Vile, Fame +1
     Note: You can choose to keep Umbra instead of Mask of Clavicus Vile

(4.20) Pell's Gate
   Nirnroot Plant
   Irroki the Wide
     Persuade: ask about Umbra
     Quest: Clavicus Vile - speak to Umbra
   Shafaye
   Schlera Sestius
 The Sleeping Mare
   Candice Corgine MERCHANT
 Irroki the Wide's House
 Shafaye's House

(4.21) Vindasel (Ayleid Ruin)
 Vindasel
   Welkynd Stone x5
   Welkynd Stone x4
   Umbra (Lenwin, Irroki the Wide's Apprentice) - Umbra, Umbra's Ebony Boots,
     Umbra's Ebony Gauntlets, Umbra's Ebony Cuirass, Umbra's Ebony Greaves,
     Umbra's Ebony Shield, Umbra's Ebony Helmet
     Quest: Clavicus Vile - return to Shrine of Clavicus Vile

(4.22) Anga (Ayleid Ruin)
 Anga - entrance blocked
   Priest of Arkay x4
     Quest: Namira - return to Shrine of Namira
   Forgotten One x12
   Push Block - Activate to open secret door
   Pressure Plate - Activate to open secret door

(4.23) Molag Bal's Shrine (Tormentor of Men, Harvester of Souls)
   Amir
     Quest (L17): Molag Bal - bring Lion Pelt to Shrine of Molag Bal
   Olyn Seran
     Quest: Conjuration Training - summon a Faded Wraith
     Reward: TRAINER
   Yushi
   Shrine of Molag Bal - Activate with Lion Pelt
     Quest: Molag Bal - speak to Astante, Merildor or Torbal the Sufficient
     Gives You: Cursed Mace
     Reward: Mace of Molag Bal, Fame +1

(4.24) Brindle Home
   Astante
   Merildor
   Torbal the Sufficient
     Persuade: ask about Melus Petilius
     Quest: Molag Bal - drop Cursed Mace by Here Lies Vena Petilius tombstone
   Melus Petilius (Paladin)
   Here Lies Vena Petilius tombstone
     Quest: Molag Bal - attack Melus Petilius and let him kill you
 Torbal the Sufficient's House
 Astante's House
 Melus Petilius' House

(4.25) Harm's Folly
   Corrick Northwode
     Quest: Revenge Served Cold - get Kayleen's Jade Amulet
     Reward: Flawless Diamond x6
 Harm's Folly

(4.26) Exhausted Mine
 Exhausted Mine
 Exhausted Mine Spent Works
 Exhausted Mine Bottom Section
   Goblin Netherboss - Jade Amulet
     Quest: Revenge Served Cold - return to Corrick Northwode

(4.27) Sardavar Leed (Ayleid Ruin)
   Ayleid Well
   Nirnroot Plant
 Sardavar Leed
   Welkynd Stone x4
   Gate (Average)
   Floor Switch - Activate to lower Iron Gate (1)
   Iron Gate (1)
   Welkynd Stone x8
   Floor Switch - Activate to lower Iron Gate (2)
   Iron Gate (2)
   Welkynd Stone x4
   Push Block - Activate to lower Iron Gate (3)
   Iron Gate (3)
 Sardavar Leed Lattasel
   Varla Stone x2
   Push Block - Activate to lower Iron Gate (1)
   Iron Gate (1)
   Push Block - Activate to lower Iron Gate (1)
   Push Block - Activate to lower Iron Gate (2)
   Iron Gate (2)
   Push Block - Activate to lower Iron Gate (2)

(4.28) Kynareth's Shrine (Nature) (south east of Breakneck Cave) #
#   Avita Vesnia
#     Quest: Nature's Fury - go to Grove of Trials
#   Stanet, Jesper
#   Shrine of Kynareth

(4.29) Grove of Trials (south of Breakneck Cave) #
#   Forest Guardian (bear) - do not fight back
#     Quest: Nature's Fury - go to Kynareth's Grotto
#     Note: If you do fight back and kill Forest Guardian twice you will lose
#       all the Relics and have to complete the pilgrimage again.
#   Stone Door to Kynareth's Grotto
# Kynareth's Grotto
#   Boots of the Crusader
#     Reward: Fame +1

(4.30) Underpall Cave
 Underpall Cave
 Underpall Keep
 Underpall Keep - South Wing
   Gate (Very Hard)
 Underpall Keep - North Wing
 Underpall Reflecting Chamber
#   Corpse of Sir Roderic
#   Tomb of Lord Vlindrel
#   Lord Berich Vlindrel - defiled Sword of the Crusader
#     Quest: The Sword of the Crusader - go to The Great Chapel of Arkay
#     Note: You receive Lord Vlindrel's Curse if you equip the sword

(4.31) Lindai (Ayleid Ruin)
 Lindai
   Welkynd Stone x7
   Push Block (at the top of middle rising platform) - Activate to lower
     Iron Gate x2
   Iron Gate
   Iron Gate
 Lindai Inner Tombs
   Stone Door - use Lindai's Royal Tomb Key
   Welkynd Stone x
   Push Block - Activate to raise Varla Stone Cage
   Varla Stone Cage - Varla Stone
   Push Block - Activate to raise Varla Stone Cage
   Varla Stone Cage - Varla Stone
   Ayleid Cask - Ayleid Crown of Lindai
     Quest: Secrets of the Ayleids - return to Umbacano

(4.32) Moranda (Ayleid Ruin)
 Moranda
   Gate (Hard) - use Moranda Gate Key
   Iron Gate
 (from Moranda Aratasel)
   Floor Switch - stand on it to lower Iron Gate
 Moranda Aratasel
   Welkynd Stone x16
   Floor Switch - stand on it to raise Varla Stone Cage
   Varla Stone Cage - Varla Stone
 Moranda Abaspania
   Ayleid Statue
   Ayleid Cask - Moranda Gate Key
   Press Block (near Ayleid Cask) - Activate to raise Varla Stone Cage
   Varla Stone Cage - Varla Stone

(4.33) Wenyandawik (Ayleid Ruin)
   Ayleid Well
 Wenyandawik
   Welkynd Stone x12
   Press Block - Activate to lower Iron Gate
   Iron Gate
   Iron Gate - lowers when you enter from Wenyandawik Edesel
 Wenyandawik Edesel
   Press Block - Activate to lower Iron Gate
   Iron Gate
   Press Block - Activate to lower Iron Gate
   Iron Gate
   Press Block - Activate to raise Varla Stone Cage
   Varla Stone Cage - Varla Stone
   Press Block - Activate to raise Varla Stone Cage
   Varla Stone Cage - Varla Stone
   Welkynd Stone x8
   Ayleid Statue
   Press Block - Activate to lower Iron Gate
   Iron Gate

(4.34) Narfinsel (Ayleid Ruin)
 Narfinsel
   Iron Gate
   Welkynd Stone x4
   Floor Switch - stand on it to lower Iron Gate

(4.35) Wendir (Ayleid Ruin)
 Wendir
   Welkynd Stone x10
 Wendir Nagasel
   Floor Switch - stand on it to lower secret wall
   Press Block - Activate to raise Iron Gate
   Iron Gate
   Welkynd Stone x5
   Press Block - Activate to raise Iron Gate
   Iron Gate
   Press Block - Activate to raise Iron Gate
   Iron Gate
   Ayleid Statue
   Welkynd Stone x8

(4.36) Elenglynn (Ayleid Ruin)
 Elenglynn
   Welkynd Stone x4
   Welkynd Stone x7
   Ayleid Coffer - Mystery of Talara, v 4

(4.37) Piukanda (Ayleid Ruin)
 Piukanda
   Welkynd Stone x7
   Welkynd Stone x8
   Welkynd Stone x5
   Iron Gate
 (from Piukanda Edesel)
   Push Block - Activate to lower Iron Gate
 Piukanda Edesel
   Welkynd Stone x9
 Piukanda Ceyede
   Welkynd Stone x10
   Varla Stone x2

(4.x) Gottlesfont Priory
 Gottlefont Priory
   Altar
 Gottlefont House
   Sister Phebe Jeanard
   Sister Angrond

(4.x) Fort Carmala
 Fort Carmala

(4.x) Fort Ash
 Fort Ash

(4.x) Fort Coldcorn
 Fort Coldcorn

(4.x) Fort Roebeck
   Nirnroot Plant (north)
   Nirnroot Plant (south west)
   Nirnroot Plant (far north east)
 Fort Roebeck

(4.x) Fort Wooden Hand
 Fort Wooden Hand

(4.x) Toadstool Hollow (Cave)
 Toadstool Hollow

(4.x) Unmarked Cave
 Unmarked Cave

(4.x) Robber's Glen Cave
 Robber's Glen Cave

(4.x) Yellow Tick Cave
 Yellow Tick Cave

(4.x) Serpent Hollow Cave
 Serpent Hollow Cave

(4.x) Redguard Valley Cave
 Redguard Valley Cave

(4.x) Grayrock Cave
 Grayrock Cave

(4.x) Greenmead Cave
 Greenmead Cave

(4.x) Felgageldt Cave
 Felgageldt Cave

(4.x) Haynote Cave
 Haynote Cave

(4.x) Breakneck Cave
   Reman Rune Stone (south east)
 Breakneck Cave

(4.x) Charcoal Cave
   Nirnroot Plant
 Charcoal Cave

(4.x) Mingo Cave
   Wayshrine of Tiber Septim (south)
 Mingo Cave

(4.x) Pothole Caverns
 Pothole Caverns

(4.x) Shadow's Rest Cavernb
 Shadow's Rest Cavern

(4.x) Fingerbowl Cave
 Fingerbowl Cave

(4.x) Outlaw Endre's Cave
 Outlaw Endre's Cave

(4.x) Crumbling Mine
 Crumbling Mine

(4.x) The Beast's Maw

(4.x) Sweetwater Camp

(4.x) Shadeleaf Copse
   Nirnroot Plant x3

==============================================================================

(5) The Jerall Mountains

 (Bruma North Gate)
   Tyrellius Logellus (Guard) (after showing Jorundr Arnora's Amulet)
   Jorundr's Loot - Rislav the Righteous book, Mace Etiquette book
     Quest: Two Sides of the Coin - go to Arnora Auria's House
 (Bruma East Gate)
   Burd (Bruma Guard Captain)
     Quest: Bruma Gate - close Oblivion Gate outside Bruma
     Reward: Fame +1
     Quest: Bruma Gate - return to Jauffre
   Bruma Guard x5
   Oblivion Gate to Plane of Oblivion (15.2)
 (On the road east of Bruma)
   K'Sharr
     Quest: The Stone of St. Alessia - get Stone of St. Alessia

(5.1) Bruma
   Bruma Guard
     Quest: A Brotherhood Betrayed - go to Bradon Lirrian's House
   Tolgan (Herald of Countess Narina Carvain)
     Quest: Lifting the Vale - speak to Countess Narina Carvain
     Gives You: Gold x25
   Jorck the Outcast (Beggar)
   Fetid Jofnhild (Beggar)
   Rienna, Elidor, Brag gro-Bharg (after completing The Desolate Mine quest)
 Baenlin's House - Wooden Door (Easy)
   Mounted Head Fastenings - Activate between 8pm and 11pm
     Quest: Accidents Happen - speak to Vicente Valtieri
   Baenlin - Baenlin's Key
   Gromm (later found in Olav's Tap and Tack singing about Baenlin)
   Caenlin (after Baenlin's death)
 Baenlin's Basement - Wooden Door (Hard)
   Wooden Door to Baenlin's House (Average)
 Olav's Tap and Tack
   Olav MERCHANT
     Quest: Two Sides of the Coin - speak to Arnora Auria
     Persuade: ask about Raynil Dralas
     Quest: A Brotherhood Betrayed - get to Gelebourne's Journal
     Gives You: Raynil's Room Key
     Quest: A Brotherhood Betrayed - return to Carius Runellius
   Ongar the World-Weary MERCHANT
     Quest: Independant Thievery - speak to Armand Christophe
   Alga TRAINER
   Door - use Raynil's Room Key
   Gelebourne's Journal (behind Drawers in Raylin's room)
     Quest: A Brotherhood Betrayed - return to Olav
   Carius Runellius (after showing him Gelebourne's Journal)
     Quest: A Brotherhood Betrayed - go to Boreal Stone Cave
 Arnora's House
   Arnora Auria
     Persuade: Talks about Jorundr
     Quest: Two Sides of the Coin - speak to Jorundr
     Quest: Two Sides of the Coin - ask for Arnora's Amulet
     Gives You: Arnora's Chest Key
     Chest - use Arnora's Chest Key - Arnora's True Amulet
     Quest: Two Sides of the Coin - return to Jorundr
     Quest: Two Sides of the Coin - Corpse of Arnora Auria
     Reward: Fame +1
 Bradon Lirrians House
   Corpse of Bradon Lirrian
   Carius Runellius (Investigator)
     Persuade: ask about Raynil Dralas
     Quest: A Brotherhood Betrayed - speak to Erline Lirrian
     Quest: A Brotherhood Betrayed - meet him in Olav's Tap and Tack
   Erline Lirrian
     Quest: A Brotherhood Betrayed - speak to Olav
     Give Her: Mundane Amulet
     Reward: Phylactery of Litheness (L25), Fame +1
 Bradon Lirrian's Basement
 Helvius Cecia's House
   Helvius Cecia
     Quest: Hand to Hand Training - punch him
     Reward: TRAINER
   The Gray Fox
     Quest: Turning a Blind Eye - speak to Brother Holger
     Give Him: Savilla's Stone
     Reward: Gold x500, Infamy +2
     Quest: Independent Thievery - Sell items worth 700 gold to Orrin
 My Bruma House - Wooden Door - use My Bruma House Key
   Quest: Buying a house in Bruma - speak to Suurootan
 J'Ghasta's House - Wooden Door (Easy)
 Secret Training Room
   J'Ghasta (Silencer) - J'Ghasta's Key
     Quest: Broken Vows - get Dead Drop Orders #4
     Reward: Infamy +1
   Ahzirr Trajijazaeri book
 Novaroma
   Suurootan MERCHANT, TRAINER
     Quest: Buying a house in Bruma - buy furnishings
 Jearl's House - Door (Hard) - use Jearl's Key
 Jearl's Basement
   Jearl's Orders (from Ruma Camoran)
     Quest: Spies - return to Jauffre
   Trap Door to Jearl's House (Hard) - use Basement Key
 Hammer and Axe
 Lyra Rosentia's House
 Honmund's House
 Nord Winds
 Jerall View Inn
 Brotch Calus' House
 J'Ghasta's House
 Regner's House
 Ongar's House
 Istrius Brolus' House
 Great Chapel of Talos
   Arentus Falvius (High Priest of Talos)
   Isa Raman (Priestess of Talos) SPELLS
   Cirroc (Priest) TRAINER
     Quest: The Stone of St. Alessia - speak to K'Sharr
     Give Him: Stone of St. Alessia
     Reward: Strong Potion of Healing x3
 Bruma Mages Guild
   Jeanne Frasoric (Guild Hall leader)
     Quest: Bruma Recommendation - speak to Volanaro
     Reward: Arcane University Recommendation, Fame +1
   Volanaro SPELLS, RECHARGE
     Quest: Bruma Recommendation - get Manual of Spellcraft from Desk
     Gives You: Minor Latch Crack spell
     Quest: Bruma Recommendation - Meet after 10pm, speak to J'skar
   Selena Orania MERCHANT, SPELLS
   Wooden Door (Very Easy) - use Mages Guild Key
   Wooden Door (Very Easy) - use Mages Guild Key
 (once you have started A Plot Revealed quest)
   Camilla Lollia (Necromancer)
   J'skar - only survivor
     Quest: A Plot Revealed - return to Hannibal Traven
   Corpse of Selena Orania
   Corpse of Volanaro
   Corpse of Jeanne Frasoric
 Mages Guild Living Quarters - Door (Hard) - use Mages Guild Key
   J'skar TRAINER
     Quest: Bruma Recommendation - speak to Jeanne Frasoric
   The Wolf Queen, v 3 book
 (Castle Bruma)
 The Great Hall
   Countess Narina Carvain
     Persude: Ask to buy a house in town, Pay Gold x10000
     Quest: Buying a house in Bruma - go to My Bruma House
     Reward: My Bruma House Key
     Quest: Lifting the Vale - go to Dragonclaw Rock
     Gives You: Akaviri Diary Translation, Pale Pass Map, Akaviri Fort Key
     Give Her: Draconian Madstone, Akaviri Orders
     Reward: Ring of the Vipereye, Fame +2
   Countess's Bodyguard
   Gan Luseph (Castle Mage)
   Yvara Channitte (Steward)
   Display Case (Very Hard) - Messenger's Diary
 Castle Bruma Dungeon
   Bruma Jailor - ask to visit a prisoner
   Wooden Door (Hard) - opened by Bruma Jailor
   Jorundr - mentions Tyrellius Logellus (Guard)
     Quest: Two Sides of the Coin - get Arrested (steal something)
     Quest: Two Sides of the Coin - get Arnora's Amulet
     Quest: Two Sides of the Coin - get Jorundr's Loot
 Castle Bruma Barracks
   Burd (Captain)
     Quest: Spies - kill Jearl

(5.2) Wildeye Stables
   Humilis Nonius
 (after completing Weynon Priory quest)
   Weynon Priory Horse (Jauffre's Chestnut Horse)
   Weynon Priory Horse (Martin's Bay Horse)
 Wildeye Stables
   Petrine - sells Paint Horse for Gold x500

(5.3) Cloud Ruler Temple
   Cyrus (The Blades)
   Captain Steffan (The Blades)
     Quest: Spies - kill Saveri Faram
   Roliand, Caroline, Belisarius, Jena (The Blades)
   Baragon, Arcturus, Ferrum, Achille (The Blades)
   Pelagius and Fortis - watch the Blades at practice
     Reward: Blade +2, Block +2
   Martin (no longer Brother Martin)
     Quest: The Path of Dawn - speak to Jauffre
     Quest: Dagon Shrine
     Give Him: Mysterium Xarxes
     Reward: Fame +1
     Quest: Spies - speak to Jauffre
     Reward: Fame +1
     Quest: Blood of the Daedra - read Modern Heretics
     Give Him: one of the fifteen Daedric artifacts
     Achievement: Delivered Daedric Artifact
     Quest: Blood of the Divines - speak to Jauffre
     Give Him: Armor of Tiber Septim
     Quest: Bruma Gate (after completing either Blood of the Daedra or Blood
       of the Divines quest) - speak to Jauffre

   Jauffre - Asks you to join the Blades
     Reward: Akaviri Katana, Knight Brother/Sister rank
     Quest: The Path of Dawn - speak to Baurus
     Quest: Spies - speak to Captain Steffan
     Quest: Spies - return to Martin
     Quest: Blood of the Divines - go to Sancre Tor and kill Undead Blade
     Gives You: Sancre Tor Key
     Quest: Bruma Gate - speak to Burd outside Bruma East Gate
?     Quest: Allies for Bruma

   Hestra Rune Stone (south east)
   Saveri Faram (Mythic Dawn) - Basement Key
     Quest: Spies - speak to Burd
 Cloud Ruler Temple Great Hall
   Beggar book
   Baurus (after killing Raven Camoran)
     Reward: Block +1
   The Doors of Oblivion book (after getting Armor of Tiber Septim)
   The Refugees book (after getting Armor of Tiber Septim)
 Cloud Ruler Temple West Wing
   Akaviri Katana x3
   Blades Cuirass, Blades Greaves, Blades Helmet, Blades Gauntlets,
   Blades Boots, Blades Shield
   Akaviri Katana
 Cloud Ruler Temple East Wing
   The Legend of the Krately House book
   Akaviri Katana
   Modern Heretics book - location of Azura's shrine
 Temple Armory
   Blades Shield, Blades Helmet
   Akaviri Dai-Katana
   Armory - Akaviri Dai-Katana, Akaviri Katana, Blades Cuirass,
     Blades Greaves, Blades Gauntlets, Blades Boots

(5.4) Bruma Caverns
   Wayshrine of Akatosh (south east)
 Bruma Caverns
   Jearl (Mythic Dawn) - Basement Key, Jearl's Key
     Quest: Spies - get Jearl's Orders
   Wooden Door to Jearl's Basement (Hard) - use Basement Key

(5.5) Temple of the Ancestor Moth
 Temple of the Ancestor Moths - Door (Hard)
   Altar
 Monk's Quarters - Door (Hard)
   Brother Holger
     Persuade: Tells you about Blind monks and Savilla's Stone
     Persuade: Shows you to the catacombs
     Quest: Turning a Blind Eye - get Savilla's Stone
   Brother Hridi
   Brother Hjar
 Ancestor Moth Crypt - Wooden Door (Hard) - Opened by Brother Holger
 The Temple of The Moth Halls - Wooden Door (Hard) - Opened by Brother Holger
   Blind Moth Prelate - Catacombs Key
   Blind Moth Priest - Ancestor Moth Key
 Catacombs of The Temple of The Moth - Old Wooden Door (Hard) - Catacombs Key
   Old Wooden Door (Average) - use Ancestor Moth Key
   Old Wooden Door (Hard) - use Ancestor Moth Key
 The Caverns of The Moth - Wood Door (Hard) - use Catacombs Key
 Shrine of the Moth - Wood Door (Hard) - use Catacombs Key
   Savilla's Stone
     Quest: Turning a Blind Eye - speak to The Gray Fox

(5.6) Lord Rugdumph's Estate
   Lady Rogbut gra-Shurgak
   Ogre x3
     Quest: The Noble's Daughter - return to Lord Rugdumph gro-Shurgak
 Lord Rugdumph's Estate
   Lord Rugdumph gro-Shurgak
     Quest: The Noble's Daughter - kill Ogres
     Reward: Rugdumph's Sword
     Quest: The Noble's Daughter - return to Burz gro-Khash
   Nirnroot
 Servant's Quarters

(5.7) Kingscrest Cavern
 Kingscrest Cavern
 Kingscrest Cavern Chert Galleries
 Kingscrest Withered Forest
 Kingscrest Cavern Basin Chambers
   Corpse of Adventurer

(5.8) Sedor (Ayleid Ruin)
 Sedor
   Welkynd Stone x4
   Floor Switch - stand on it to open Gate
   Gate
   Push Block - Activate to open Gate
   Gate
   Stone of St. Alessia
     Quest: The Stone of St. Alessia - return to Cirroc

(5.9) Echo Cave
   Bolor Savel (Necromancer) - Echo Cave Key
 Echo Cave - Wood Door - use Echo Cave Key
 Echo Passages
   Trap Door to Echo Cave (Very Easy)
 Echo Necromancer's Chamber
   Mannimarco (King of Worms) - Staff of Worms, King of Worms' Robes
     Quest: Confront the King - return to Raminus Polus

(5.10) Dragonclaw Rock
   Quest: Lifting the Vale - go west to The Sentinel
 (The Sentinel)
   Quest: Lifting the Vale - go north to Serpent's Trail

(5.11) Serpent's Trail
 Serpent's Trail
   Skeleton of messenger - Akaviri Orders
     Quest: Lifting the Vale - deliver orders to Akaviri Commander Mishaxhi
 Pale Pass
   Frozen Barrel (northen frozen lake) - Crumpled Note, Rusty Key
   Rusty Chest (western ruins) - use Rusty Key - Old Key
   Old Chest (behind ruined wall along path) - use Old Key - Forgotten Key
   Forgotten Chest (in rocks south west of Stone Door to Serpent's Trail)
     - use Forgotten Key - Circle of Omnipotence
 Mouth of the Serpent
 Eyes of the Serpent
 Scales of the Serpent
   Pull Lever - Activate to lower Drawbridge and raise Gate
   Pull Lever - Activate to raise Gate
   Gate (Hard)
 Fangs of the Serpent
   Turn Handle - Activate to lower Drawbridge
 Venom of the Serpent
   Akaviri Commander Mishaxhi - Akaviri Dai-Katana
     Quest: Lifting the Vale - get Draconian Madstone
   Draconian Madstone
     Quest: Lifting the Vale - return to Countess Narina Carvain

(5.12) Boreal Stone Cave
 Boreal Stone Cave
   Raynil Dralas (Dunmar) - Bradon's Key, Gelebourne's Key, Raynil's Key
     Quest: A Brotherhood Betrayed - get Mundane Amulet
   Waterlogged Chest - use the three keys - Mundane Amulet
     Quest: A Brotherhood Betrayed - return to Erline Lirrian

(5.13) Applewatch
 (after completing Next of Kin quest)
   Grave of Sibylla Draconis
   Grave of Caelia Draconis
   Caelia's Steel Longsword
   Grave of Perennia Draconis - Ghost of Perennia Draconis attacks you
   Grave of Matthias Draconis
   Grave of Andreas Draconis
 Applewatch Farmhouse
   Perennia Draconis - Draconis Gift List, Gold x100
     Quest: Next of Kin - kill Matthias Draconis
   Jake (Dog)
   Arquen (Speaker)
     Reward: Black Hand Robe, Black Hand Hood
     Achievement: Speaker
     Quest: Following a Lead (12am-3am) - ask Arquen about The Night Mother
     Reward: Teleported to Bravil, Infamy +1
   Mathieu Bellamont (Speaker)
   Belisarius Arius (Speaker)
   Banus Alor (Silencer)
   Corpse of Lucien Lachance

(5.14) Gnoll Mountain
   Havilstein Hoar-Blood (Silencer)
     Quest: The Coldest Sleep - get Dead Drop Orders #7
   Redmaw (Dog)
   Note: south east of Gnoll Mountain is a flag pole at the highest point
     which is replaced by The Wizard's Tower game content download.

(5.15) Azura's Shrine (Queen of Dusk and Dawn)
   Sidri-Ashak Rune Stone (north)
   Mels Maryon
     Quest (L2): Azura - bring Glow Dust to Shrine of Azura
   Bur-Meema, Ralsa Nethan
   Shrine of Azura - Activate with Glow Dust
     Quest: Azura - go to Gutted Mine
     Reward: Azura's Star, Fame +1

(5.16) Gutted Mine
 Gutted Mine
   Afflicted Brethren (Umar gra-Khar)
   Afflicted Brethren (Nille Elf-Daughter)
   Afflicted Brethren (Aranalda)
   Pull Rope - Activate to lower Rock Wall
   Rock Wall
   Afflicted Brethren (Avita Cassiana)
   Afflicted Brethren (Ghola gro-Muzgol) - Worn Faded Note
     Quest: Azura - return to Shrine of Azura
   Push Loose Planks - Activate

(5.17) Lake Arrius Caverns
   Dragon Stone (north east)
 Lake Arrius Caverns
   Doorkeeper (Mythic Dawn) - Shrine of Dagon Key
   Rock Wall</pre><pre id="faqspan-3">
   Harrow (Warden of the Shrine) - Shrine of Dagon Key
     Note: drop your armor and a weapon before speaking to him ;)
     Quest: Dagon Shrine - give him all your possessions (you get them back)
     Gives You: Mythic Dawn Robe
     Reward: Initiate rank in Mythic Dawn
     Note: pick up your armor and weapon :)
     Quest: Dagon Shrine - follow Harrow
 (from Shrine Living Quarters)
   Turn Handle - Activate to lower Rock Wall
 Shrine Antechamber
   Wood Door to Lake Arrius Caverns - Needs a key (once you are inside)
   Mythic Dawn Guards
   Mythic Dawn Acolytes
   Wood Door (Very Hard) - use Storeroom Key
 (from Shrine Living Quarters)
   Pull Lever - Activate to raise Gate
   Gate
 Dagon Shrine
   Gate - opens elsewhere (once you are inside)
   Mankar Camoran - goes through Paradise Portal
   Ruma Camoran (Mythic Dawn)
     Quest: Dagon Shrine - asks you to kill Jeelius (not recommended)
     Reward: Acolyte rank in Mythic Dawn
     Quest: Dagon Shrine - get Mysterium Xarxes
   Jeelius (Priest) - free him then speak to him at The Temple of the One
     Reward: Restoration +1, Mysticism +1, Alchemy +1
   Silver Dagger
   Mysterium Xarxes book
     Quest: Dagon Shrine - speak to Martin
   Gate - opens when you get Mysterium Xarxes and the statue collapses
 Shrine Living Quarters
   Mythic Dawn Guards
   Mythic Dawn Acolytes
   Chest (Hard) - Sacred Witness book
   Mythic Dawn Storeroom Guard - Storeroom Key

(5.18) Namira's Shrine
   Hjolfrodi the Harrier
     Quest (L5): Namira - drink Cheap Wine to lower your personality to 20
     Note: You can only drink 4 potions, so if your personality is over 60
       you could try and catch a disease from a Slaughterfish or Zombie or
       wear items that lower your personality.  An Alchemy Journeyman can
       create a potion that damages personality 16 pts from Leek, Sweetroll,
       Flour, Bog Beacon Asco Cap, Cinnabar Polypore Red, Emetic Russula Cap,
       Cinnabar Polypore Yellow, Summer Bolete Cap, Wheat Grain or Pumpkin.
       You can use Document of Puerile Banter if you have plenty of gold.
#       If you have The Orrery and access to an Alter of Spellmaking you can
#       create a spell that drains personality 80 pts for 2 seconds.
   Degil, Blanche Mastien
   Shrine of Namira - Activate when personality is 20 or less
     Quest: Namira - cast Namira's Shroud on Priest of Arkay at Anga
     Gives You: Namira's Shroud spell
     Reward: Ring of Namira

(5.19) Hermaeus Mora's Shrine
   Ri'Jirr - tells you that you have not yet followed the path required
   Bruscius Longus, Norasa Adus
   Shrine of Hermaeus Mora
     Quest: Hermaeus Mora - capture one soul of each race
     Gives You: Mora's Soul Trap spell, Hermaeus Mora's Soul Gem
     Reward: Oghma Infinium, Fame +1
     Give Him: Hermaeus Mora's Soul Gem

(5.20) Sancre Tor (Fort)
 Sancre Tor - Old Wooden Door - use Sancre Tor Key
   Pull Lever - Activate to raise Gate
   Undead Blade - Ancient Akaviri Katana, Ancient Blades Shield,
     Ancient Blades Helmet, Amulet of the Ansei
   Ghost of Rielus (once you have destroyed the Undead Blade)
     Quest: Blood of the Divines - free the spirits of the cursed Blades
 Sancre Tor, Entry Hall
 Sancre Tor, Prison
   Pull Lever - Activate to raise Gate
   Warden Kastav - Warden Kastav's Key
   Old Wooden Door (Hard) - use Warden Kastav's Key
   Undead Blade - Ancient Akaviri Katana, Valdemar's Shield,
     Ancient Blades Helmet
   Ghost of Valdemar
 Sancre Tor, Hall of Judgement
   Undead Blade - Mishaxhi's Cleaver, Ancient Blades Helmet
   Ghost of Casnar
 Sancre Tor, Catacombs
   Undead Blade - Northwind, Ancient Blades Shield, Ancient Blades Helmet
   Ghost of Alain
     Quest: Blood of the Divines - go to Shrine of Tiber Septim
 Sancre Tor, Tomb of the Reman Emperors
   Tomb of Reman Cyrodiil
   Tomb of Reman II
   Ancient Tomb x2
   Shrine of Tiber Septim (enchantment of the Underking, Zurin Arctus)
     Quest: Blood of the Divines - get Armor of Tiber Septim
   Armor of Tiber Septim
     Quest: Blood of the Divines - return to Martin at Cloud Ruler Temple
   Tomb of Reman III

(5.21) Ninendava (Ayleid Ruin)
 Ninendava
   Ayleid Statue
   Ninedava Gate Key (on table)

(5.22) Rielle (Ayleid Ruin)
 Rielle
   Welkynd Stone x5
 Crypt of Rielle
   Welkynd Stone x3
   Floor Switch - stand on it to lower Iron Gate (1)
   Iron Gate (1)
   Floor Switch - stand on it to lower Iron Gate (2)
   Iron Gate (2)
   Welkynd Stone x7
   Press Block - Activate to lower Iron Gate (3)
   Iron Gate (3)

(5.23) Frostcrag Spire #
# Frostcrag Spire Main Level - Metal Door - use Frostcrag Spire Key
#   Frostcrag Spire Memoirs
#     Quest: Frostcrag Spire - speak to Aurelinwae
#   Atronach Altar
#     Summon Storm Atronach - Void Salts x3
#     Summon Frost Atronach - Frost Salts x3
#     Summon Flame Atronach - Fire Salts x3
#   Altar of Enchanting - buy Magetallow Candles
#   Altar of Spellmaking - buy Magetallow Candles
# Frostcrag Spire Living Area
#   Harrada Root - Harrada
#   Domesticated Spiddal Stick - Spiddal Stick
#   Blood Grass - Bloodgrass
#   Mana Bloom - Lichor
#   Morning Glory - Morning Glory Root Pulp
#   Nightshade Plant - Nightshade
#   Wormwood - Wormwood Leaves
#   Aloe Vera - Aloe Vera Leaves
#   Dragon's Tongue Plant - Dragon's Tongue
#   Flax - Flax Seeds
#   Strawberry Bush - Strawberry
#   Ginseng Plant - Ginseng
#   Tobacco Plant - Tobacco
#   Goldenrod - White Seed Pod
#   Lady's Mantle - Lady's Mantle Leaves
#   Lily of the Valley - Tiger Lily Nectar
#   Mandrake - Mandrake Root
#   Pumpkin Vine - Pumpkin
#   Rice Plant - Rice
#   Steel-Blue Entoloma - Steel-Blue Entoloma Cup
#   Cairn Bolete - Cairn Bolete Cap
#   Milk Thistle - Milk Thistle Seeds
#   Lady's Smock - Lady's Smock Leaves
#   Wisp Stalks - Wisp Stalk Cap
#   Emetic Russula - Emetic Russula Cap
#   Stinkhorn - Stinkhorn Cap
#   Elf Cup - Elf Cup Cap
#   Tinder Polypore - Tinder Polypore Cap
#   Nirnroot Plant - Nirnroot
# (after you have bought the Alchemy Lab)
#   Alchemy Lab - Alchemical Brilliance added (Alchemy +15) when near
# (after you have bought the Bedroom Area)
#   Jewelry Box - Pentamagic Loop ring
#   A Game at Dinner book
# Frostcrag Spire
#   Travel Portal to Skingrad Mages Guild
#   Travel Portal to Anvil Mages Guild
#   Travel Portal to Bruma Mages Guild
#   Travel Portal to Kvatch Mages Guild
#   Travel Portal to Imperial City, The Arcane University
#   Travel Portal to Cheydinhal Mages Guild
#   Travel Portal to Leyawiin Mages Guild
#   Travel Portal to Chorrol Mages Guild
#   Travel Portal to Bravil Mages Guild
# Frostcrag Spire Vault
#   Rindsey tombstone - Daedric Lava Whiskey
#   Lennasaan tombstone - Lennasaan's Touch blessing
#   Shadowbanish Wine (once you have bought Frostcrag Vault Area)

(5.x) Fort Horunn
 Fort Horunn

(5.x) Capstone Cave
 Capstone Cave

(5.x) Silver Tooth Cave
   Hestra Rune Stone (east)
 Silver Tooth Cave

(5.x) Plundered Mine
   Hestra Rune Stone (south west)
   Three Feather Goblin
 Plundered Mine

(5.x) Hidden Camp

==============================================================================

(6) The Gold Coast

(6.1) Anvil
   Imus the Dull (Beggar)
     Give Him: Gold x15
     Quest: Taking Care of Lex - speak to A Stranger
   Penniless Olvus (Beggar)
     Quest: Taking Care of Lex - speak to Orrin
   Quill-Weave TRAINER
     Quest: A Rat Problem - (after leaving Venison) speak to Arvena Thelas
     Bonus: Don't tell Arvena Thelas - Acrobatics +1
   Rusia Bradus
     Quest: Athletics Training
     Reward: TRAINER
   Langley
   Enilroth - mentions Varel Morvay
     Quest: Following a Lead - speak to Ulfgar Fog-Eye
   Barrel - Dead Drop Orders #8 (kill Arquen)
   Anvil Guard
#   The Prophet
#     Quest: Pilgrimage - agree to visit all nine wayshrines
#     Reward: Pilgrim rank
#     Gives You: Wayshrines Map
 Chapel of Dibella
   Dumania Jirich (Primate of Anvil)
   Trevaia MERCHANT, SPELLS
#   Selene Duronia MERCHANT, SPELLS
 The Count's Arms
   Wilbur MERCHANT
     Quest: Where Spirits Have Lease - go to The King and Queen Tavern
   Velwyn Benirus
     Quest: Where Spirits Have Lease - pay Gold x5000
     Reward: Benirus Manor Key, Deed to Benirus Manor
   Velwyn Benirus (after finding him at The King and Queen Tavern)
     Quest: Where Spirits Have Lease - follow him to Benirus Manor
     Reward: Fame +1
   Didier Aumilie
   Astia Inventius (wife of Pinarus Inventius)
 The Counts Arms Private Rooms
 Benirus Manor - use Benirus Manor Key
   Bed - Sleep
     Benirus Manor Ghost
     Quest: Where Spirits Have Lease - get Scrap from Lorgren's Diary
   Smashed Vase (after sleeping) - Scrap from Lorgren's Diary, Skeletal Hand
     Quest: Where Spirits Have Lease - speak to Wilbur
   Velwyn Benirus (after following him from The Count's Arms)
     Quest: Where Spirits Have Lease - lead him to Sealed Portal
 Benirus Manor Basement
   Sealed Portal
     Quest: Where Spirits Have Lease - Activate Lorgren's Altar
   Tome of Unlife
   Lorgren's Altar
   Lorgren's Skeleton - Activate with Skeletal Hand
   Lorgren Benirus
     Reward: Benirus Manor is repaired and furnished
     Quest: Where Spirits Have Lease - return to Velwyn Benirus
 Quill-Weave's House - Door (Average)
 Gogan's House
   Maelona
     Quest: The Siren's Deception - speak to Gogan
   Gogan
     Quest: The Siren's Deception - speak to Faustina Cartia
 Arvena Thelas' House
   Arvena Thelas
     Quest: A Rat Problem - kill Starving Mountain Lion in basement
     Quest: A Rat Problem - speak to Pinarus Inventius
     Quest: A Rat Problem - kill second Starving Mountain Lion in basement
     Quest: A Rat Problem - catch Quill-Weave leaving meat outside the house
     Reward: Gold x600, Fame +1
     Bonus: Tell her it was Quill-Weave - Speechcraft +1
 Arvena Thelas' Basement
   Starving Mountain Lion
 Pinarus Inventius' House
   Pinarus Inventius TRAINER - mentions Malacath shrine
     Quest: A Rat Problem - kill Mountain Lion x4 outside Anvil
     Quest: A Rat Problem - speak to Arvena Thelas
     Quest (L70): Marksman Training - speak to Alawen
 Newheim the Portly's House
   Newheim the Portly (Anvil Harbormaster)
     Quest: Den of Thieves - kill bosmer thieves at Hrota Cave
     Quest: Newheim's Flagon - get Newheim's Heirloom
     Reward: Newheim's Special Brew x3
 Abandoned House
   A Stranger (The Gray Fox)
     Give Him: List of Candidates, Gold x500
     Gives You: Forged List of Candidates
     Quest: Taking Care of Lex - get Imperial Legion Seal
 Silgor Bradus' House
 Fighters Guild
   Rhano TRAINER
     Quest (L70): Blade Training - speak to Alix Lencolia
   Huurwen TRAINER
     Quest: Den of Thieves - speak to Newheim the Portly
   Vigdis TRAINER
     Quest: Den of Thieves - speak to Newheim the Portly
   Sten the Ugly
     Quest: Where Spirits Have Lease - speak to Velwyn Benirus
   Fighters Guild Porter REPAIR
   Maglir (once you reach Swordsman rank)
 Fighters Guild Dining Hall
   Llensi Llaram TRAINER
   Rufrius Vinicius TRAINER
   Mojo (dog)
   Chest - Death Blow of Abernanit book
   Door (Very Easy)
 Fighters Guild Company Offices
   Azzan (Guardian) TRAINER
     Quest (Associate): A Rat Problem - speak to Arvena Thelas
     Achievement (One Contract): Apprentice
     Quest (Apprentice): The Unfortunate Shopkeeper - speak to Norbert Lelles
     Achievement (Three Contracts): Journeyman
     Quest (Journeyman): Unfinished Business - speak to Vilena Donton
     Achievement (Five Contracts): Swordsman
     Quest (Swordsman): Den of Thieves - speak to Vigdis or Huurwen
     Reward: Gold x600, Fame +1
     Achievement (Seven Contracts): Protector
     Quest (Protector): The Master's Son - speak to Modryn Oreyn
     Achievement (Nine Contracts): Defender
     Achievement (Ten Contracts): Warder
     Quest (Warder): The Wandering Scholar - speak to Elante of Alinor
     Reward: Gold x600, Fame +1
     Achievement (Twelve Contracts): Guardian
     Quest (Guardian): Trolls of Forsaken Mine - speak to Modryn Oreyn
     Quest (Guardian): The Stone of St. Alessia - speak to Cirroc
     Reward: Gold x600, Fame +1
     Achievement (Sixteen Contracts): Champion
     Quest (Champion): Information Gathering - speak to Modryn Oreyn
 Anvil Mages Guild (Restoration)
   Carahil (Guild Hall leader) TRAINER
     Quest: Anvil Recommendation - speak to Arielle Jurard
     Gives You: Frost Shell x3
     Reward: Arcane University Recommendation, Fame +1
     Quest (L70): Illusion Training - speak to Martina Floria
   Marc Gulitte TRAINER, SPELLS, RECHARGE
     Quest (L70): Destruction Training - speak to Bralsa Andaren
   Felen Relas MERCHANT, TRAINER
   Thaurron SPELLS - mentions Malacath shrine
 Mages Guild Library - Door (Hard) - use Mages Guild Key
   The Doors of Oblivion book
   Door (Very Hard)
   Door (Very Hard)
 Mages Guild Living Quarters - Door (Hard) - use Mages Guild Key

(6.2) Castle Anvil
 Anvil Castle Courtyard
   Baeralorn (Castle Mage)
 Anvil Castle
   Countess Millona Umbranox
     Give Her: Sealed Forged Candidate List
     Gives You: Transfer Orders
     Quest: Taking Care of Lex - speak to Dairihill
     Quest: The Ultimate Heist - Present Wedding Ring, The Gray Fox appears
   The Stranger is The Gray Fox who is Count Corvus Umbranox
     Gives You: Gray Cowl of Nocturnal, Guildmaster's Key
     Reward: Infamy +10
     Achievement: Guildmaster (Gray Fox)
     Quest: The Ultimate Heist - go to Dareloth's Basement
   Dairihill
     Gives You: Gold x20
     Quest: Taking Care of Lex - speak to Hieronymus Lex
 Dining Hall
   Beatrice Gene
   Colin Stedrine
   Movable Pillar - Activate to open secret door
   Wooden Door to Smuggler's Cave - use Smuggler's Key
   Wooden Door to Royal Quarters (Hard)
 Smithy
   Orrin MERCHANT - Shows you secret door
     Quest: Taking Care of Lex - get List of Candidates
   Movable Pillar - Activate to open secret door
 Castle Barracks
 Dungeon
   Anvil Jailor
   Wooden Door (Very Hard) - Ask Jailor to open it
   Wooden Door (Hard)
 Private Quarters - Door (Hard)
   Movable Pillar - Activate to open secret door
   Wooden Door (Hard)
   Dairihill's Desk (Hard) - List of Candidates
     Quest: Taking Care of Lex - speak to Imus the Dull
   The Red Kitchen Reader book
 Royal Quarters
   Movable Pillar - Activate to open secret door

(6.3) Anvil Dock
   Hauls-Ropes-Faster TRAINER
     Quest (L70): Athletics Training - speak to Rusia Bradus
   Isolde (Mythic Dawn) - Fo'c's'le Key, Mythic Dawn Commentaries 1
   Varulae (High Elf Sorceress)
     Quest: The Ghost Ship of Anvil - get Varulae's Crystal Ball
     Gives You: Serpent's Wake Key
     Reward: Redwave
   Heinrich Oaken-Hull (Captain of Serpent's Wake)
   Nirnroot Plant (west of Anvil Dock Gate)
   Nirnroot Plant (further west of Anvil Dock Gate)
   Lady Stone (on the headland west of Anvil Dock Gate)
 The Fo'c's'le
   Mirabelle Monet TRAINER
   Thurindil
   Krognak gro-Brok
 The Fo'c's'le Private Rooms
 Lelles' Quality Merchandise (Mercandise)
   Norbert Lelles
     Quest: The Unfortunate Shopkeeper - take care of the crooks
     Reward: Gold x600, Fame +1, MERCHANT
     Quest: The Siren's Deception - speak to Maelona
   Dranas Lerano, Storn the Burly, Aenvir (crooks)
 Harborside Warehouse
   Wilhelm the Worm
 The Flowing Bowl
   Maenlorn MERCHANT
   Caenlorn (Maenlorn's twin brother)
   Anguilon
   Signy Home-Wrecker (Nord)
   Faustina Cartia (Imperial)
     Quest (Male): The Siren's Deception - invites you to Gweden Farm
     Quest (Female): The Siren's Deception - join gang at Gweden Farm
 The Serpent's Wake - use Serpent's Wake Key
   Dead Captain - Serpent's Wake Captain's Key
   Spectral Sailor
   Captain's Chest (Very Hard) - use Serpent's Wake Captain's Key
 Serpents Wake Mid Deck
 Serpents Wake Cargo Hold
   Chest - Varulae's Crystal Ball
 The Sea Tub Clarabella
   Dahlia Rackham
#     Quest: Dunbarrow Cove - buy Dunbarrow Cove upgrades and hire crew
 Clarabella Mid Deck
   Captain Baszone Patneim - Captain Patneim's Key, Note from First Mate
     Filch (they are smuggling sheep)
   Pirate - Sea Tub Clarabella Key
   Wooden Door - use Sea Tub Clarabella Key
 Clarabella Lower Deck
   First Mate Filch - Sea Tub Clarabella Key

(6.4) Anvil Lighthouse
   Lighthouse Lamp - Activate to light
 Ulfgar Fog-Eye's House
   Ulfgar Fog-Eye (Lighthouse keeper)
     Gives You: Lighthouse Cellar Key
     Quest: Following a Lead - get Traitor's Diary
 Anvil Lighthouse
 Anvil Lighthouse Tower
 Anvil Lighthouse Cellar - use Lighthouse Cellar Key
   Corpse of Unknown Victim x2
   Wooden Door (Average)
   Crazed Dog
   Mother's Head
   Traitor's Diary
     Quest: Following a Lead - speak to Arquen

(6.5) Horse Whisperer Stables
   M'aiq the Liar
   Ernest
 Horse Whisperer Stables
   Clesa - sells White Horse for Gold x4000

(6.6) Whitmond
 Whitmond Farm

(6.7) Kvatch
 (Kvatch - Refugee Camp)
   Batul gra-Sharob MERCHANT, REPAIR
   Sigrid MERCHANT
   Hirtel, Weedum-Ja, Boldon, Athrelor, Tavia
   Ilav Dralgoner
 Tent
 Tent
 Savlian Matius's Tent
   Kvatch Shield
 (Kvatch - A Gate to Oblivion)
   Savlian Matius (Kvatch Guard)
     Quest: Find the Heir - break the siege of Kvatch
     Quest: Breaking the Siege of Kvatch - speak to Ilend Vonius
     Quest: Breaking the Siege of Kvatch - retake Southern Plaza
     Reward: Fame +1
   Merandil, Jesan Rilian (Kvatch Guard)
   Oblivion Gate to Plane of Oblivion (15.1)
 (Kvatch, Southern Plaza)
 Chapel of Akatosh
   Savlian Matius (after retaking Southern Plaza)
     Quest: The Battle for Castle Kvatch - follow him to castle gates
     Quest: The Battle for Castle Kvatch - speak to Berich Inian
   Berich Inian (Kvatch Guard)
     Quest: The Battle for Castle Kvatch - go to Castle Kvatch Passageway
   Tierra (Kvatch Guard)
   Brother Martin (Martin Septim)
     Quest: Find the Heir - return to Weynon Priory with him
   Oleta
     Quest: Restoration Training - save Kvatch
     Reward: TRAINER
   Guilbert Selone, Lenta Valus
   Imperial Legion Soldier x2, Imperial Legion Archer
 Chapel Hall
 Chapel Undercroft - Door opened by Berich Inian
 (Kvatch, Eastern Plaza)
   Corpse of Berich Inian - Kvatch Guard House Key (not needed)
 Castle Kvatch Passageway
   Quest: The Battle for Castle Kvatch - raise gates from Castle Gatehouse
 (Kvatch, Northern Plaza)
 (Castle Gatehouse)
   Gate Lever - Activate to raise gates
   Savlian Matius (after raising castle gates)
     Quest: The Battle for Castle Kvatch - get Colovian Signet Ring
     Reward: Kvatch Cuirass (from Savlian Matius) (L25), Fame +1
 Kvatch Castle Great Hall
 Great Hall
   A Dance in Fire
 Dining Hall
 Sleeping Quarters
 Count's Quarters
   Corpse of Ormellius Goldwine (Count of Kvatch) - Colovian Signet Ring

(6.8) Hrota Cave
   Wayshrine of Mara (west)
   Sidri-Ashak Rune Stone (west)
 Hrota Cave
   Rock Wall - Activate to lower
   Dennilwen, Githriian, Nedhelfin, Thiirchel, Thrangirfin, Niraegaer,
     Cingaer, Idrolian
     Quest: Den of Thieves - return to Azzan
   Newheim's Heirloom (on the table in the largest room)
     Quest: Newheim's Flagon - return to Newheim the Portly

(6.9) Brittlerock Cave
 Brittlerock Cave
   Elante of Alinor
     Quest: The Wandering Scholar - escort her to Daedric Shrine
   (Daedric Shrine)
     Reward: 2920, Morning Star (v1) book
     Quest: The Wandering Scholar - return to Azzan
 Brittlerock Lower Passages
   Wood Door to The Gold Coast

(6.10) Brina Cross Inn
 Brina Cross Inn
   Christophe Marane MERCHANT, TRAINER - pay Gold x10 for a Bed
     Quest: Anvil Recommendation - speak to Arielle Jurard in your room
     Quest (L70): Blunt Training - speak to Irene Metrick
   Arielle Jurard
     Quest: Anvil Recommendation - Rent a room from Christophe Marane
     Quest: Anvil Recommendation - Rest then travel East along the Gold Road
   Caminalda - Asks if you are a traveling merchant
   Kiara
   Wooden Door (Hard) - use Caminalda's Key
   Chest - use Caminalda's Key
 (Gold Road east of Anvil)
   Caminalda - Caminalda's Key
   Arielle Jurard, Roliand Hanus
     Quest: Anvil Recommendation - speak to Carahil

(6.11) Gweden Farm
 Gweden Farm
   Faustina Cartia - Gweden Basement Key, Witsplinter
   Signy Home-Wrecker
   Tsarrina (Khajiit) - Gweden Basement Key
   Maelona (Undercover Anvil City Watch)
     Quest: The Siren's Deception - after killing female gang of thieves
     Reward: Gold x600, Fame +1
 Gweden Farm Basement - use Gweden Basement Key
   Ernest's Best Shirt, Ernest's Fancy Pants, Ernest's Shoes
   Pinarus' Iron Cuirass, Pinarus' Prize Minotaur Horn, Pinarus' Shirt
   Heinrich's Shoes, Heinrich's Shirt, Heinrich's Pants
   Oaken-Hall Heirloom, Astia's Necklace, Wedding Gift, Letter
   Oaken-Hall Family Jewels (Easy)

(6.12) Crowhaven
 Crowhaven
   Old Wooden Door - use Agronak's Mysterious Key
   Lord Lovidicus
   Journal of the Lord Lovidicus
     Quest: Origin of the Gray Prince - return to Agronak gro-Malog
 Crowhaven Burial Halls

(6.13) Fort Sutch
   Trap Door to Fort Sutch (Average)
 Fort Sutch
   Gerard Melie
   Pull Lever - Activate to raise Gate
   Gate (Hard)
   Gate (Average)
   Neesha - Fort Sutch Gate Key
   Laenafil - Fort Sutch Gate Key
   Ancient Wooden Door (Hard)
   Ulmug gro-Cromgog - Fort Sutch Gate Key
   Cabinet - Roderick's Medicine (swap for Roderick's Poison)
     Quest: Bad Medicine - speak to Ocheeva
   Roderick

(6.14) Malacath's Shrine (Lord of Monsters)
   Shobob gro-Rugdush
     Quest (L10): Malacath - bring Troll Fat to Shrine of Malacath
   Mug gro-Murgak, Ghorub gro-Ugdub
   Shrine of Malacath - Activate with Troll Fat
     Quest: Malacath - speak to Lord Drad
     Reward: Volendrung, Fame +1

(6.15) Lord Drad's Estate
 Lord Drad's Estate
   Lord Drad - say you admire his efforts
     Quest: Malacath - open A Rusty Door in Bleak Mine to free the ogres
   Lady Drad
   Bleak Mine Key
 Slave Quarters
 Slave Quarters

(6.16) Bleak Mine
   Wayshrine of Arkay (east)
 Bleak Mine - Wood Door (Easy) - use Bleak Mine Key
   Bleak Mine Guard Captain - Tarnished Ogre Cage Key
   Bleak Mine Guard - Shiny Ogre Cage Key
   A Rusty Door (Hard) - use Tarnished Ogre Cage Key
   Ogre x3
   A Rusty Door (Hard) - use Shiny Ogre Cage Key
   Ogre x3
     Quest: Malacath - return to Shrine of Malacath

(6.17) Bodean Camp
#   Bandit Carrier - Dwarven Cylinder
#     Quest: Repairing the Orrery - go to Varus Camp

(6.18) Varus Camp
#   Bandit Carrier - Dwarven Tube
#     Quest: Repairing the Orrery - speak to Bothiel

(6.19) Dunbarrow Cove
# Smuggler's Cave
#   Chest - The Locked Room book
#   Wooden Door to Dining Hall (Castle Anvil) - use Smuggler's Key
#   Nirnroot Plant
#   Steel Cutlass
# Dunbarrow Cove
#   Quest: Dunbarrow Cove - kill Red Sabre Skeletons and Cap'n Dugal
# (after completing Dunbarrow Cove quest)
#   Melliwin (the Mongrel) (Fletcher) MERCHANT, SPELLS, TRAINER
#   Kovan Kren (Spymaster) MERCHANT, SPELLS, TRAINER
#   Tahm Blackwell (Housebreaker) MERCHANT, SPELLS, TRAINER
#   Training Chest (Hard) - cannot be opened
#   Khafiz (Smuggler) MERCHANT, TRAINER
#   Bacon (Warthog)
#   Yinz'r, Scurvy John Hoff, Zedrick Green (Pirates) - ask them to plunder
#     Reward (in one week in Chest in Captain's Quarters): Gold x2000
# Captain's Quarters
#   Cap'n Dugal (Captain Torradan ap Dugal)
#     Quest: Dunbarrow Cove - speak to Dahlia Rackham
#   Cap'n Dugal's Journal, Part 1
#   Cap'n Dugal's Journal, Part 2
#   Cap'n Dugal's Journal, Part 3 - mentions Commodore Fasil Umbranox
#   Cap'n Dugal's Journal, Part 4
#   Chest (after completing Dunbarrow Cove quest) - Smuggler's Key
# The Black Flag (Upper Deck)
# The Black Flag (Mid Deck)
#   Jak Silver MERCHANT, TRAINER (after completing Dunbarrow Cove quest)
# The Black Flag (Lower Deck)

(6.20) Troll Candle Camp
   Jode Stone (south east)
   Alawen
     Quest: Marksman Training - return with Elven Bow
     Reward: Trainer

(6.21) Smoke Hole Cave
 Smoke Hole Cave
 Smoke Hole Boot Tomb
 Smoke Hole Brass Tomb
   Heavy Chest - Smoke Tomb Inner Key
   Heavy Chest - Smoke Tomb Outer Key
   Wood Door (Very Hard) - use Smoke Tomb Outer Key
   Wood Door - unlocked, so you don't need the Smoke Tomb Inner Key
   Chest (Very Hard) - Master Zoaraym's Tale book

(6.22) Niryastare (Ayleid Ruin)
 Niryastare
   Welkynd Stone x4
 Niryastare Silaseli
   Floor Switch - stand on it to lower Iron Gate
   Iron Gate
   Push Block - Activate to lower Iron Gate
   Iron Gate
   Varla Stone

(6.23) Garlas Agea (Ayleid Ruin)
 Garlas Agea
   Welkynd Stone x4

(6.x) Gottshaw Inn
 Gottshaw Inn

(6.x) Fort Strand
   Wayshrine of Akatosh (north east)
 Fort Strand

(6.x) Belletor's Folly (Cave)
 Belletor's Folly

(6.x) Atrene Camp

==============================================================================

(7) Abecean Sea

 (near Anvil)
   Nirnroot Plant (far south of Gweden Farm)
   Nirnroot Plant (on island)

(7.1) Beldaburo (Ayleid Ruin)
 Beldaburo
   Welkynd Stone x3
   Push Block - Activate to raise Varla Stone Cage
   Varla Stone Cage - Varla Stone
   Push Block - Activate to lower secret wall
   Floor Switch - stand on it to lower secret wall
   Welkynd Stone x8
 Beldaburo Anga
   Welkynd Stone x2
   Floor Switch - stand on it to lower Iron Gate
   Iron Gate
   Welkynd Stone x14
   Beldaburo Key
   Push Block - Activate to lower secret wall
   Floor Switch - stand on it to lower secret wall
   Gate - use Beldaburo Key

(7.2) Garlas Malatar (Ayleid Ruin) #
   Nirnroot Plant
# Garlas Malatar
#   Welkynd Stone x3
#   Push Block - Activate to open Iron Gate x3
#   Welkynd Stone x2
# Garlas Malatar, Ceysel
#   Push Block - Activate to open Iron Gate x2
#   Welkynd Stone x5
#   Destroy Orb - Activate as soon as possible
# Garlas Malatar, Carac Abaran
#   Varla Stone x2
#   Welkynd Stone x3
#   Umaril the Unfeathered (Sorceror-King of the Ayleids) - Umaril's Sword
#     Quest: Umaril the Unfeathered - cast Blessing of Talos
# High above City Isle
#   Umaril the Unfeathered - Umaril's Sword
#     Reward: Fame +1
#     Quest: Umaril the Unfeathered - transported to Priory Undercroft

==============================================================================

(8) The West Weald

 (near Skingrad)
   Amusei (once he has escaped)
     Quest: Lost Histories - get Lost Histories of Tamriel
   Apprentice Stone
 (near Cursed Mine)
   Mercator Hosidus, Arterion, Mondrar Henim (Necromancers)
   Janus Hassildor
     Quest: Ulterior Motives - return to Raminus Polus

(8.1) Skingrad
   Foul Fagus (Beggar)
   Nigidius the Needy (Beggar)
     Quest: Lost Histories - speak to Theranis
   Glarthir (Wood Elf) - Glarthir's Key
     Quest: Paranoia - meet Glarthir at midnight behind the Great Chapel
     Note: Dion will come and speak to you
     Quest: Paranoia - follow Bernadette Peneles then return at midnight
     Reward: Gold x150
     Quest: Paranoia - follow Toutius Sextius then return at midnight
     Reward: Gold x150
     Quest: Paranoia - follow David Surilie then return at midnight
     Reward: Gold x200, List of Death
     Quest: Paranoia - return to Dion
     Note: If you choose to kill David Surilie
     Reward: Gold x1000, Infamy +1
   Dion (Captain of the Guard)
     Quest: Paranoia - show Glarthir's note (List of Death) to Dion
     Reward: Fame +1
   Fafnir
     Quest: Whodunit? - go inside Summitmist Manor
     Gives You: Summitmist Manor Key
   Eridor, Carsten, Vontus Idolus, Shamar (Vampire Hunters)
     Quest: Information at a Price - meet them at Bloodcrust Cavern
   Lost Histories of Tamriel book (under a bush, near Nerastarel's House)
     Quest: Lost Histories - speak to S'krivva
 Summitmist Manor
   Dovesi Dran (Dark Elf) - send to Primo Antonius' Room
   Matilde Petit (Breton) - send to Basement
   Neville (Redguard) - Neville's Chest Key
   Nels the Naughty (Nord)
   Primo Antonius
     Quest: Whodunit? - after killing them speak to Ocheeva
 Summitmist Manor Basement
 Summitmist Manor Living Quarters
   Chest (Very Hard) - use Neville's Chest Key - Legion Helmet, Legion Boots
     Legion Shield, Legion Cuirass, Legion Gauntlets, Legion Greaves
 West Weald Inn
   Erina Jeranus MERCHANT
   Maglir
     Quest: Unfinished Business - get Brenus Astis' Journal
     Quest: Unfinished Business - speak to Modryn Oreyn
   Else God-Hater (Mythic Dawn)
   Reinforced Door to Skingrad (Very Easy)
 West Weald Inn Upstairs
 Sinderion's Cellar (West Weald Inn)
   Sinderion MERCHANT - Sinderion's Key
     Quest: Alchemy Training - get vintage wine
     Give Him: Tamika Vintage 399 and Surilie Brothers Vintage 399
     Reward: TRAINER
     Gives You: Nirnroot Missive
     Quest: Seeking Your Roots - get Nirnroot x10
     Reward: Week Elixir of Exploration
     Quest: Seeking Your Roots - get Nirnroot x20
     Reward: Moderate Elixir of Exploration
     Quest: Seeking Your Roots - get Nirnroot x30
     Reward: Strong Elixir of Exploration
     Quest: Seeking Your Roots - get Nirnroot x40
     Reward: Grand Elixir of Exploration, Fame +1
     Note: buys Nirnroot x10 for Gold x250
 Rosethorn Hall - My House - use My Skingrad House Key
   Note: Previous owner was Vandorallen Trebatius
   Quest: Buying a house in Skingrad - speak to Gunder
 Rosethorn Hall Top Floor
   Long Forgotten Note (on ledge above desk)
     Quest: The Rosethorn Cache - Find Old Hourglass
 Rosethorn Hall Basement
   Old Hourglass (above Garlic Cluster) - Activate to get Ring of the Gray,
     Flawless Diamond x2, Flawless Emerald x2, Flawless Sapphire x2
   Eyja (once you have hired her)
     Gives You: Shepherd's Pie, Rosethorn Mead
 Colovian Traders
   Gunder MERCHANT
     Quest: Buying a house in Skingrad - buy furnishings
   Eyja (Nord)
     Quest: Helping Hand - hire her as a maid for Gold x150
 Two Sisters Lodge
   Mog gra-Mogakh MERCHANT (sister of Ugak gra-Mogakh)
   Graklak gro-Buglump
 Two Sisters Lodge Upstairs
 Two Sisters Lodge Cellar - Reinforced Door (Hard)
 Hammer and Tongs
   Agnete the Pickled MERCHANT, REPAIR
 All Things Alchemical
   Falanu Hlaalu MERCHANT - mentions Sanguine shrine
 Lazare Milvan's House
 Nerastarel's House - Reinforced Door (Hard), Wooden Door (Very Hard)
 Nerastarel's House Upstairs - Reinforced Door (Very Hard)
   Jewelry Box (Very Hard)
 Toutius Sextius' House
 Shameer's House
 Tamika's House
 Bernadette Peneles' House
 Glarthir's House
 Uuras the Shepherd's House
   Uuras the Shepherd TRAINER
 Undena Orethi's House
 Salmo the Baker's House
 Reman Broder's House
 Ambroise Canne's House
 The Great Chapel of Julianos
   Tumindil SPELLS
   Marie Palielle TRAINER
   Valandrus Abor
 Skingrad Mages Guild (Destruction)
   Adrienne Berene (Guild Hall leader) SPELLS
     Quest: Skingrad Recommendation - speak to Sulinus Vassinus
     Quest: Skingrad Recommendation - go to Bleak Flats Cave
     Gives You: Weak Fireball spell
     Reward: Arcane University Recommendation, Fame +1
   Sulinus Vassinus TRAINER, SPELLS
     Quest: Skingrad Recommendation - speak to Druja
   Druja TRAINER, SPELLS
     Quest: Skingrad Recommendation - speak to Adrienne Berene again
   Vigge the Cautious SPELLS, RECHARGE
 Mages Guild Living Quarters - Reinforced Door (Hard) - use Mages Guild Key
   Daughter of the Niben book
 Mages Guild Basement - Reinforced Door (Hard) - use Mages Guild Key
 Skingrad Fighters Guild
   Fadus Calidius TRAINER - mentions Sanguine shrine
   Parwen
   Ah-Malz
   Fighters Guild Porter REPAIR
 Fighters Guild Upstairs
 Fighters Guild Basement
 Skingrad Town Guard House

(8.2) Castle Skingrad
 Castle Skingrad Courtyard
   Stone Well - Dead Drop Orders #3, Gold x500
     Quest: Broken Vows - kill J'Ghasta
     Note: The Dead Drop Orders have changed style
 Castle Skingrad County Hall
   Shum gro-Yarug
     Persuade: Ask to buy Rosethorn Hall, Pay Gold x25000
     Quest: Buying a house in Skingrad - go to Rosethorn Hall - My House
     Reward: My Skingrad House Key
     Quest: Lost Histories - Ask for the Slop Drudge job, return to Jailor
   Mercator Hosidus
     Quest: Ulterior Motives - return in 1 day
     Quest: Ulterior Motives - go to near the Cursed Mine at 2am
   Hal-Liurz
     Quest: Information at a Price - speak to Janus Hassildor
     Quest: Information at a Price - speak to Janus Hassildor
     Quest: Vampire Cure - speak to Janus Hassildor
     Quest: Vampire Cure - follow her to Chamber of the Lost
     Quest: Vampire Cure - speak to Janus Hassildor
   Janus Hassildor (Count Skingrad)
     Quest: Information at a Price - speak to Eridor
     Quest: Information at a Price - return to Hannibal Traven
     Quest: Vampire Cure - speak to Melisande
     Reward (after Rona has died): Gold x10000
 Chamber of the Lost (once you have Vampirism Cure Potion)
   Janus Hassildor
     Give Him: Vampirism Cure Potion
     Quest: Vampire Cure - speak to Hal-Liurz after 1 day
   Rona Hassildor (Countess of Skingrad)
   Melisande
 Castle Skingrad Dungeon
   Skingrad Jailor
     Quest: Lost Histories - speak to Shum gro-Yarug
     Quest: Lost Histories (once you are the Slop Drudge) - Ask to open door
   Evidence (Very Easy)
   Wooden Door (Hard)
   Larthjar the Laggard
     Quest: Lost Histories - Kill Pale Lady
   Strange Candle - Activate to open secret door
   Turn Handle - Activate to open secret door
 Castle Skingrad Wine Cellar
   Turn Handle - Activate to open secret door
   Strange Candle - Activate to open secret door
   Strange Candle - Activate to open secret door
   Turn Handle - Activate to open secret door
   Pale Lady (Vampire) - Secret Cell Key, Skingrad Castle Key
   Corpse of Theranis
   Amusei
     Quest: Lost Histories - Help him escape the castle
   Ancient Portcullis (Average) - use Secret Cell Key
 Castle Skingrad Dining Hall - Wooden Door (Easy) - use Skingrad Castle Key
 Castle Skingrad Lord's Manor - Wooden Door (Hard)
 Castle Skingrad Living Quarters
 Castle Skingrad South Hall
 Castle Skingrad Barracks

(8.3) Greatful Pass Stables
   Tilmo
 Greatful Pass Stables
   Ugak gra-Mogakh - sells Bay Horse for Gold x1000

(8.4) Fallen Rock Cave
 Fallen Rock Cave
   Brenus Astis' Journal
     Quest: Unfinished Business - return to Maglir

(8.5) Bleak Flats Cave
   Nirnroot Plant (south east near pond)
   Aetherius Stone (south east)
   Reman Rune Stone (south west)
 Bleak Flats Cave
   Quest: Skingrad Recommendation - Kill Deranged Zombies
   Erthor
     Quest: Skingrad Recommendation - Escort Erthor back to Adrienne Berene
   Lord Jornibret's Last Dance book
   Rock Wall
   Pull Lever - Activate to lower Rock Wall

(8.6) Bloodcrust Cavern
 Bloodcrust Cavern
   Bloodcrust Vampires
     Quest: Information at a Price - return to Hal-Liurz

(8.7) Silorn (Ayleid Ruin)
   Warrior Stone
   Wayshrine of Arkay (south)
   Thalfin (Battlemage) (Axe ability)
     Quest: Ambush - get Colossal Black Soul Gem
   Merete (Battlemage) (Magic ability)
   Iver (Battlemage) (Healing ability)
 Silorn - Stone Door (unlocked once you start Ambush quest)
   Gate (Hard)
   Push Block (Behind pillar) - Activate to lower secret door
   Iron Gate
   Push Block (reached via Silorn Sedorseli) - Activate to lower Iron Gate
 Silorn Sedorseli
   Gate (Hard)
   Push Block - Activate to lower secret door
   Varla Stone x2
   Iron Gate - Stand on floor switch to lower
   Push Block - Activate to lower Iron Gate
 Silorn Buroseli
   Varla Stone Cage - Varla Stone
   Push Block - Activate to raise Varla Stone Cage
   Falcar (High Elf) - Falcar's Key, Colossal Black Soul Gem
     Quest: Ambush - return to Hannibal Traven
   Push Block - Activate to turn off defense crystal

(8.8) Meridia's Shrine (Lady of Infinate Energies)
   Wayshrine of Tiber Septim (south west)
   Basil Ernarde
     Quest (L10): Meridia - bring Bonemeal or Mort Flesh to Shrine of Meridia
   Javolia Maborel, Demetrius
   Shrine of Meridia - Activate with Bonemeal or Mort Flesh
     Quest: Meridia - go to Howling Cave
     Reward: Ring of Khajiiti, Fame +1

(8.9) Howling Cave
 Howling Cave
 Howling Cave Lower Galleries
   Necromancer x5
     Quest: Meridia - return to Shrine of Meridia

(8.10) Shardrock
   West Weald Brown Bear Den Hunter - West Weald Bear Fang
   Nirnroot Plant
 Shardrock Interior
   Thorley Aethelred
     Quest: Bear Season - get West Weald Bear Fang x6
     Reward: Skill book

(8.11) Fort Vlastarus
 Fort Vlastarus
   Wooden Chest - Shadowbanish Wine x2
   Gate (Very Hard)

(8.12) Nornalhorst (Ayleid Ruin)
 Nornalhorst
   Welkynd Stone x4
   Welkynd Stone x3
   Welkynd Stone x8
 Nornalhorst Sel Gandrevla
   Welkynd Stone x11
   Push Block - Activate to open hidden door
   Varla Stone x2
   Welkynd Stone x3
   Welkynd Stone x4

(8.13) Miscarcand (Ayleid Ruin)
 Miscarcand
   Welkynd Stone x7
   Push Block - Activate to lower Iron Gate (2)
   Floor Switch - stand on it to lower Iron Gate (1)
   Iron Gate (1)
   Iron Gate (2)
 (from Miscarcand, Morimath)
   Floor Switch - stand on it to lower secret wall
 Miscarcand, Sel Vanua
   Welkynd Stone x10
   Press Block - Activate to raise Varla Stone Cage
   Varla Stone Cage - Varla Stone
   Iron Gate (1)
   Floor Switch - stand on it to lower Iron Gate (1)
   Push Block - Activate to lower Iron Gate (2)
   Iron Gate (2)
 Miscarcand, Morimath
   Great Welkynd Stone
     Tip: don't take the Great Welkynd Stone until asked
   King of Miscarcand - Miscarcand Key
   Welkynd Stone
   Gate (Hard) - use Miscarcand Key

(8.14) Priory of the Nine #
# (after completing The Sword of the Crusader quest)
#   Sir Thedret
#     Quest: The Blessing of Talos - go to Priory of the Nine Chapel
#   Gukimir's Chestnut Horse, Lathon's Paint Horse, Geimund's Bay Horse
# Priory of the Nine Chapel
# (after completing The Sword of the Crusader quest)
#   The Prophet
#     Gives You: Blessing of Talos Lessor Power
#     Reward: Divine Crusader rank, removes Curse of the Consumed
#     Quest: Umaril the Unfeathered - go to Garlas Malatar
# Priory of the Nine
#   Knights of the Nine Symbol - Activate using Sir Amiel's Ring
# (after completing Priory of the Nine quest)
#   Lathon (Squire of Sir Roderic)
#     Gives You: Greaves of the Crusader, asks to follow you
#     Note: You are granted the Holy Aura ability if you equip all the relics
#     Quest: The Faithful Squire - go to Underpall Cave
#   Geimund, Gukimir - asks to join you
#   Avita Vesnia - asks to join you
#   Brellin - asks to join you
#   Areldur - asks to join you
# (if you allowed them to join you)
#   Sir Thedret, Sir Carodus Oholin, Sir Geimund, Sir Gukimir
#   Sir Lathon, Sir Avita Vesnia, Sir Brellin, Sir Areldur
# Priory Basement
#   Armory - Knights of the Nine Cuirass x2, Knights of the Nine Shield x2
# (after completing Priory of the Nine quest)
#   Sergius Turrianus REPAIR (friend of Thedret)
# Priory Undercroft
#   Sir Amiel Lannus (Helm of the Crusader)
#     Quest: Priory of the Nine - defeat each Knight in single combat
#   Cuirass of the Crusader
#     Reward: Fame +1, Knight Commander rank in Knights of the Nine
#     Quest: Priory of the Nine - speak to the Knights of the Nine
#   Sir Henrik (Shield of the Crusader)
#     Quest: Wisdom of the Ages - go to Fort Bulwark
#   Sir Juncan (Boots of the Crusader)
#     Quest: Nature's Fury - go to Kynareth's Shrine
#   Sir Ralvas (Mace of Zenithar)
#     Quest: The Path of the Righteous - once you have the Boots of the
#       Crusader, go to The Great Chapel of Zenithar
#   Sir Casimir (Gauntlets of the Crusader)
#     Quest: Stendarr's Mercy - go to Chapel of Stendarr
#   Sir Caius - mentions that Sir Berich betrayed them
#   Sir Torolf, Sir Gregory
#   Armor Stand - Activate to repair to 100 and recharge a relic
# (after completing The Blessing of Talos quest)
#   Sir Berich Vlindrel (Greaves of the Crusader, Sword of the Crusader)
#     - mentions that he killed Sir Caius
# (after completing Umaril the Unfeathered quest)
#     Reward: You can ask one Knight of the Nine to follow you.
#     Reward: You can receive one blessing at a time
#   Tomb of Sir Amiel - Akatosh's Blessing
#   Tomb of Sir Ralvas - Zenithar's Blessing
#   Tomb of Sir Caius - Stendarr's Blessing
#   Tomb of Sir Henrik - Julianos's Blessing
#   Tomb of Sir Torolf - Arkay's Blessing
#   Tomb of Sir Casimir - Mara's Blessing
#   Tomb of Sir Juncan - Kynareth's Blessing
#   Tomb of Sir Gregory - Dibella's Blessing

(8.x) Shetcombe Farm
 Shetcombe Farm
 Sandstone Cavern

(8.x) Fort Black Boot
 Fort Black Boot

(8.x) Fort Istirus
   Altar
 Fort Istirus

(8.x) Goblin Jim's Cave
 Goblin Jim's Cave

(8.x) Fyrelight Cave
 Fyrelight Cave

(8.x) Nisin Cave
 Nisin Cave

(8.x) Dasek Moor
 Dasek Moor

(8.x) Cursed Mine
   Wayshrine of Mara (north west)
 Cursed Mine

(8.x) Derelict Mine
   Sharp Tooth Goblin Skirmisher
   White Skin Goblin Skirmisher
 Derelict Mine

(8.x) gro-Bak Camp

(8.x) Ra'sava Camp
   Reman Rune Stone (south east)

(8.x) Fat Rat Camp
   Wayshrine of Arkay (south east)

(8.x) Collarbone Camp
   Wayshrine of Akatosh (south)

(8.x) Gnoll's Meeting Camp

(8.x) Mortal Camp

==============================================================================

(9) The Colovian Highlands

   Nirnroot Plant (near ruined wayshrine beyond the end of the Black Road)
   Reman Rune Stone (between Mongrel's Tooth Cave, Dagny's Camp, Brotch Camp)

(9.1) Nonwyll Cavern
 Nonwyll Cavern
 Nonwyll Chamber of the Titans
   Corpse of Galtus Previa
     Quest: The Master's Son - return to Modryn Oreyn
   Broken Shield
   Wood Door to The Colovian Highlands

(9.2) Varondo (Ayleid Ruin)
 Varondo
   Iron Gate
 Varondo Varlasel

(9.3) Cloud Top
   Charred Remains - Fingers of the Mountain
     Quest: Fingers of the Mountain - speak to Earana
   Quest: Fingers of the Mountain, Part II - Cast shock spell at pillar
     Reward: Finger of the Mountain spell

(9.4) Fort Ontus
 Fort Ontus
   Gate (Very Hard) - use Fort Ontus Key
 Fort Ontus Understreets - Old Wooden Door (Hard) - use Fort Ontus Key
   Gate (Very Hard) - use Fort Ontus Key
   Gate (Very Hard) - use Fort Ontus Key
   Gate - Activate Pull Lever to raise
   Pull Lever
   Caranya (Necromancer) - Necromancer's Amulet (L25)
     Quest: The Necromancer's Amulet - return to Hannibal Traven
   Mage - Fort Ontus Key
   Gate - Activate Pull Lever to raise
   Pull Lever

(9.5) Sanguine's Shrine
   Jone Stone (east)
   Engorm MERCHANT
     Quest (L8): Sanguine - bring Cyrodilic Brandy to Shrine of Sanguine
   Ashni, Faurinthil
   Shrine of Sanguine - Activate with Cyrodilic Brandy
     Quest: Sanguine - speak to Leyawiin Guard at Castle Leyawiin County Hall
       between 6pm and 12am
     Gives You: Stark Reality spell
     Reward: Sanguine Rose, Fame +1
     Quest: Sanguine - get your stuff from Chest
   Chest

(9.6) Fort Dirich
   Wayshrine of Kynareth (north west)
   Bralsa Andaren
     Quest: Destruction Training - get Bear Pelt x20
     Reward: TRAINER
 Fort Dirich

(9.7) Camp Ales
#   Bandit Carrier - Undelivered Letter, Dwarven Cog
#     Quest: Repairing the Orrery - go to Dagny's Camp

(9.8) Dagny's Camp
#   Bandit Carrier - Dwarven Coherer
#     Quest: Repairing the Orrery - go to Brotch Camp

(9.9) Brotch Camp
#   Bandit Carrier - Dwarven Cog
#     Quest: Repairing the Orrery - go to Bodean Camp

(9.10) Talwinque (Ayleid Ruin)
   Atronach Stone (south)
 Talwinque
   Iron Gate
   Floor Switch - Activate to lower Iron Gate
 Talwinque Ceysel
   Welkynd Stone x10
   Iron Gate
   Press Block - Activate to lower Iron Gate
   Adventurer (Orc) - mentions Gortwog, Orsinium
 Talwinque Aransel
   Varla Stone

(9.11) Trumbe (Ayleid Ruin)
 Trumbe
   Floor Switch - stand on it to lower Iron Gate
   Iron Gate
   Welkynd Stone x8
   Press Block - Activate to lower Iron Gate
   Iron Gate
   Press Block - Activate to lower Iron Gate
   Iron Gate
   Welkynd Stone x4

(9.12) Lipsand Tarn (Ayleid Ruin)
 Lipsand Tarn
   Welkynd Stone x4
   Welkynd Stone x5
   Press Block - Activate to raise Stone Steps
   Varla Stone
   Welkynd Stone x4
   Press Block - Activate to lower secret wall
   Press Block - Activate to lower Iron Gate
   Iron Gate
 Lipsand Tarn Lorsel
   Welkynd Stone x5
   Press Block - Activate to lower Iron Gate
   Iron Gate
   Floor Switch - stand on it to lower Iron Gate
   Iron Gate
   Floor Switch - stand on it to lower Iron Gate
   Iron Gate
   Welkynd Stone

(9.13) Hrotanda Vale (Ayleid Ruin)
 Hrotanda Vale
   Iron Gate
   Welkynd Stone x16
   Floor Switch - stand on it to lower secret wall
 Hortanda Vale Sanctum
   Welkynd Stone x9
   Varla Stone x2
   Floor Switch - stand on it to lower Iron Gate
   Iron Gate

(9.x) Mongrel's Tooth Cave
   Sithian Stone (south)

(9.x) Fort Hastrel
 Fort Hastrel

(9.x) Fort Wariel
 Fort Wariel

(9.x) Fort Rayles
 Fort Rayles

(9.x) Fort Linchal
 Fort Linchal

(9.x) Broken Promises Cave
 Broken Promises Cave

(9.x) Wind Cave
 Wind Cave

(9.x) Rock Bottom Caverns
 Rock Bottom Caverns

(9.x) Black Rock Caverns
 Black Rock Caverns

(9.x) Pillaged Mine
   Nirnroot Plant (near small lake far north west)
 Pillaged Mine

(9.x) Echo Mine
 Echo Mine

(9.x) Shattered Mine
 Shattered Mine

(9.x) Valley View Camp

(9.x) Last Chance Camp
   Lord Stone (west)

==============================================================================

(10) The Nibenay Basin

   Mivryna Arano
 (Cheydinhal West Gate)
   Amminus Gregori (Cheydinhal Guard)
     Quest: The Wayward Knight - speak to Farwil Indarys in Realm of Oblivion
   Cheydinhal Gate Guard x3
   Oblivion Gate to Realm of Oblivion (15.3)
 (after closing Oblivion Gate)
   Farwil Indarys (Knight of the Thorn)
     Quest: The Wayward Knight - speak to Count Andel Indarys
     Reward: Knights of the Thorn Medallion, Honorary Knight rank

(10.1) Cheydinhal
   Nirnroot Plant (outside north wall)
   Nirnroot Plant (outside south wall)
   Wayshrine of Akatosh (outside south wall)
   Luckless Lucina (Beggar)
     Quest: The Elven Maiden - get Llathasa's Bust
     Quest (after finding Dagon Shrine): The Wayward Knight - speak to
       Amminus Gregori
   Bruccius the Orphan (Beggar)
     Quest: The Elven Maiden - get Llathasa's Bust
     Quest: Corruption and Conscience - speak to Llevana Nedaren
   Llevana Nedaren
     Quest: Corruption and Conscience - speak to Garrus Darelliun
     Quest: Corruption and Conscience - return to Garrus Darelliun
   Aldos Othran
     Quest: Corruption and Conscience - Follow him, return to Llevana Nedaren
   Shelley
   Magub gro-Orum - mentions Fort Naso and Fort Facian
   Dulfish gro-Orum
   Maknok gro-Coblug
   Oghash gra-Magul
   Ulrich Leland (Captain of the Cheydinhal Guard)
   Nirnroot Plant (near bridge by south wall)
 Bazur Gro-Gharz's House
   Bazur gro-Gharz
 Newlands Lodge
   Dervera Romalen MERCHANT
   Guilbert Jemane
     Quest: Separated at Birth - speak to Guilbert Jemane again in Chorrol
 Ganredhel's House
   Ganredhel TRAINER
     Quest (L70): Acrobat Training - speak to Torbern
   Luna & Daisy (Dogs)
   The Gray Fox
     Quest: Boots of Springheel Jak - speak to No-Coins Draninus
     Give Him: Boots of Springheel Jak
     Reward: Gold x500, Infamy +2
     Quest: Independent Thievery - Sell items worth 1000 gold to Fathis Ules
 My Cheydinhal House - Wooden Door - use My Cheydinhal House Key
   Quest: Buying a house in Cheydinhal - speak to Borba gra-Uzgash
 Borba's Goods
   Borba gra-Uzgash MERCHANT - mentions Rickety Mine, Kemen, Quickwater Cave
     Quest: Buying a house in Cheydinhal - buy furnishings
 The March Rider
   Tertia Viducia MERCHANT, REPAIR
 Cheydinhal Bridge Inn
   Garrus Darelliun
     Quest: Corruption and Conscience
     Reward: Gold x650 (or Gold x575 if you lead Ulrich to Llevana), Fame +1
 Rythe Lythandas's House
   Tivela Lythandas
     Quest: A Brush with Death - go to The Painted World
     Gives You: Rythe's Studio Key
   Wooden Door - use Rythe's Studio Key
   Unusual Painting to The Painted World
 The Painted World
   Rythe Lythandas
     Quest: A Brush with Death - get Brush of Truepaint
     Gives You: Turpentine x6
     Reward: Apron of Adroitness (L25), Fame +1
     Give Him: Rythe's Studio Key
   Bosmer Thief (corpse) - Brush of Truepaint
     Quest: A Brush with Death - return to Rythe Lythandas
   Return Portal to Rythe Lythandas's House
 Rythe Lythandas's Basement (Very Hard)
 The Great Chapel of Arkay
   Gruiand Garrana TRAINER
     Quest (L70): Speechcraft Training - speak to Tandilwe
   Errandil
   Hil the Tall (Priest of Arkay) TRAINER
   Ohtesse TRAINER, SPELLS
     Quest (L70): Restoration Training - speak to Oleta
# (after getting Sword of the Crusader)
#   Auroran x3
#     Quest: The Sword of the Crusader - bring the sword to Altar of the Nine
   Altar of the Nine - Activate to reconsecrate the Sword of the Crusader
#     Reward: Fame +1
#     Quest: The Sword of the Crusader - return to Priory of the Nine
 Chapel Undercroft - Door (Hard)
   Chapel Guard - Arkay Chapel Undercroft Key
   Llathasa's Bust
     Quest: The Elven Maiden - speak to Methredhel</pre><pre id="faqspan-4">
   Llathasa's Tomb (Llathasa Indarys)
   Llathasa's Spirit (if you open Llathasa's Tomb)
 Chapel Hall - Door (Average)
 Cheydinhal Fighter's Guild
   Burz gro-Khash (Guardian)
     Quest (Associate): The Desolate Mine - speak to Rienna
     Gives You: Steel Warhammer, Steel Longsword, Steel Bow
     Reward: Gold x600, Fame +1
     Bonus (No Casualties): Gold x600
     Achievement (One Contract): Apprentice
     Achievement (Three Contracts): Journeyman
     Quest (Journeyman): Unfinished Business - speak to Vilena Donton
     Achievement (Five Contracts): Swordsman
     Quest (Swordsman): Amelion's Debt - speak to Biene Amelion
     Reward: Gold x600, Fame +1
     Achievement (Seven Contracts): Protector
     Quest (Protector): The Master's Son - speak to Modryn Oreyn
     Achievement (Nine Contracts): Defender
     Achievement (Ten Contracts): Warder
     Quest (Warder): The Fugitives - speak to Gilgondorin
     Achievement (Twelve Contracts): Guardian
     Quest (Guardian): Trolls of Forsaken Mine - speak to Modryn Oreyn
     Quest (Guardian): The Noble's Daughter - speak to Lord Rugdumph
     Reward: Gold x600, Fame +1
     Quest (Guardian): Mystery at Harlun's Watch - speak to Drarana Thelis
     Reward: Gold x600, Fame +1
     Achievement (Sixteen Contracts): Champion
     Quest (Champion): Information Gathering - speak to Modryn Oreyn
   Ohtimbar (Guardian)
     Quest: A Brush with Death - speak to Tivela Lythandas
     Quest: Separated at Birth - speak to Guilbert Jemane
   Keld of the Isles (Guardian)
   Fighters Guild Porter REPAIR
   Display Case (Very Hard) - Flawless Sapphire x2
 Cheydinhal Fighter's Guild Basement
 Mages' Guild (Alteration)
   Falcar (Guild Hall leader)
     Quest: Cheydinhal Recommendation - speak to Deetsun
   Deetsan (Magician) TRAINER
     Quest: Cheydinhal Recommendation - go to Mages Guild Well
     Gives You: Well Key, Buoyancy
     Quest: Cheydinhal Recommendation - get Black Soul Gem x2
     Reward: Arcane University Recommendation, Fame +1
   Trayvond the Redguard (Evoker) TRAINER, SPELLS
   Orintur (Magician) SPELLS
   Eilonwy (Conjurer) MERCHANT
   Uurwen RECHARGE
 Mages Guild Basement - Door (Hard) - use Mages Guild Key
   The Firsthold Revolt
   Drawers (Hard) - Black Soul Gem x2
 Mages Guild Well - use Well Key
   Vidkun - Ring of Burden (Weight 150)
     Quest: Cheydinhal Recommendation - return to Deetsan
   Ladder to Cheydinhal
 Abandoned House - Boarded Up Door (Easy)
 Abandoned Basement
   Ancient Black Door - must join Dark Brotherhood and kill Rufio
 Dark Brotherhood Sanctuary
   Ocheeva (Female Shadowscale) - Telaendril's Ocheeva Note
     Quest: A Knife in the Dark
     Reward: Shrouded Armor, Shrouded Hood
     Quest: Welcome to the Family - speak to Vincente Valtieri
     Quest: The Lonely Wanderer - speak to Telaendril
     Reward: Gold x300, Infamy +1
     Bonus: Shadowhunt
     Quest: Enter the Eliminator - accept next contract
     Quest: Bad Medicine - speak to Teinaava
     Gives You: Roderick's Poison
     Reward: Gold x300, Infamy +1
     Bonus: The Deceiver's Finery
     Quest: The Night Mother's Child - accept next contract
     Quest: Whodunit? - speak to Fafnir
     Reward: Gold x300, Infamy +1
     Bonus: Night Mother's Blessing (Acrobatics +2, Security +2, Marksman +2,
       Blade +2, Sneak +2)
     Quest: The Assassin's Gambit
     Quest: Permanent Retirement - kill Adamus Phillida
     Gives You: Rose of Sithis
     Reward: Gold x300
     Bonus: Gold x500
     Achievement: Assassin
     Quest: Of Secret and Shadow - read Orders From Lucien Lachance
     Quest: Of Secret and Shadow - report to Lucien Lachance at Fort Farragut
   Teinaava (Male Shadowscale) - Teinaava's Key, Abandoned House Key
     Quest: The Renegade Shadowscale (after Valen Dreth) - get Argonian Heart
     Reward: Boots of Bloody Bounding
     Quest: Bad Medicine - get Roderick's Medicine
   Telaendril - Telaendril's Key, Abandoned House Key
     Quest: The Lonely Wanderer - speak to Calindil (or other Elves)
   Antoinetta Marie - Antoinetta Marie's Key, Abandoned House Key
   Gogron gro-Bolmog - Gogron gro-Bolmog's Key, Abandoned House Key
   M'raaj-Dar MERCHANT, SPELLS
   Vicente Valtieri
     Quest: A Watery Grave - Kill Gaston Tussaud
     Reward: Black Band, Infamy +1
     Quest: Blood of the Damned - accept next contract
     Quest: Accidents Happen - Kill Baenlin
     Reward: Gold x300, Infamy +1
     Bonus: Sufferthorn
     Achievement: Slayer
     Quest: No Rest for the Wicked - accept next contract
     Quest: Scheduled for Execution - Kill Valen Dreth
     Gives You: Imperial City Sewers Key
     Reward: Gold x300, Infamy +1
     Bonus: Scales of Pitiless Justice
     Quest: To Serve Sithis - accept next contract
     Quest: The Assassinated Man - speak to Francois Motierre
     Gives You: Languorwine Blade, Languorwine Antidote
     Reward: Cruelty's Heart, Sanctuary Well Key, Infamy +1
     Achievement: Eliminator
     Quest: My Brothers Keeper - speak to Ocheeva
     Quest: Darkness Eternal - sleep in the Sanctuary to become a Vampire
     Reward: Porphyric Hemophilia
     Quest: Darkness Eternal - speak to Vicente Valtieri again after 3 days
     Quest: Darkness Eternal - speak to Raminus Polus about a cure
   Dark Guardian
   Ladder to Cheydinhal - use Sanctuary Well Key (after Francois Motierre)
   The Wolf Queen, v 6 book
   Vicente Valtieri's Chest (Hard) - Human Blood x4
   Vicente Valtieri's Desk
     Vicente's Note to Ocheeva (Weakness to Garlic)
 (after killing Mathieu Bellamont)
   Arquen
     Quest: Whispers of Death -speak to The Lucky Old Lady statue once a week
     Reward: Gold x200
   Dark Brotherhood Murderer (archer) - will follow you if asked
   Dark Brotherhood Murderer (swordsman) - will follow you
   Dark Brotherhood Murderer (spellcaster) MERCHANT, SPELLS - will follow you
 Dark Brotherhood Living Quarters
   Schemer (Rat)
   M'raaj-Dar' Chest (Very Hard)
   Telaendril's Chest (Very Hard)
   Gogron gro-Bolmog's Chest (Very Hard) - use Gogron gro-Bolmog's Key
   Teinaava's Chest (Hard) - use Teinaava's Key - The Black Arrow, v 2 book
   Antoinetta Marie's Chest (Average)
 Dark Brotherhood Training Room
   Chest - The Rear Guard book, The Gold Ribbon of Merit book
   Ahzirr Trajijazaeri book
 (Castle Cheydinhal)
 Cheydinhal Castle County Hall
   Count Andel Indarys (father of Farwil)
     Persude: Ask to buy a house in town, Pay Gold x15000
     Quest: Buying a house in Cheydinhal - go to My Cheydinhal House
     Reward: My Cheydinhal House Key
     Quest: The Wayward Knight - choose your reward
     Reward: Staff of Indarys or Thornblade, Fame +2
   Garrus Darelliun (Second in command of the Guard)
     Persuade: ask about Ulrich Leland
     Quest: Corruption and Conscience - speak to Aldos Othran
     Quest: Corruption and Conscience - get Suspicious Letter
     Gives You: Ulrich Leland's Key
     Quest: Corruption and Conscience - go to Cheydinhal Bridge Inn
   Naspia Cosma (Steward)
   Ulene Hlervu (Mage) - mentions Azura shrine
 Cheydinhal Castle Guard Barracks
   Wooden Door (Hard) - use Ulrich Leland's Key
   Suspicious Letter
     Quest: Corruption and Conscience - return to Garrus Darelliun
 Cheydinhal Castle Dungeon

(10.2) Black Waterside Stables
   Mivryna Arano
 Black Waterside Stables
   Tovas Selvani - Sells Black Horse for Gold x5000

(10.3) Knights of the Thorn Lodge
 Knights of the Thorn Headquarters
 Knights of the Thorn Basement

(10.4) Fort Farragut
 Fort Farragut
   Pull Lever - Activate to raise Gate
   Old Wooden Door (Hard)
   Pull Lever - Activate to raise Gate
   Lucien Lachance (Speaker)
     Quest: The Purification - Kill Antoinetta Marie, M'raaj-Dar, Telaendril,
        Ocheeva, Gogron gro-Bolmog, Teinaava and Vicente Valtieri
     Gives You: Poisoned Apple, Summon Rufio's Ghost scroll, Silencer rank
     Reward: Shadowmere, Infamy +1
     Achievement: Silencer
     Quest: The Dead Drop - get Dead Drop Orders #1

(10.5) Desolate Mine
 Desolate Mine
   Rienna - Mine Key
     Quest: The Desolate Mine - give them the weapons
     Give Her: Steel Bow
     Quest: The Desolate Mine - clear the mine of goblins
     Gives You: Mine Key
     Quest: The Desolate Mine - return to Burz gro-Khash
   Brag gro-Bharg
     Give Him: Steel Warhammer
   Elidor
     Give Him: Steel Longsword
   Wood Door - use Mine Key

(10.6) Harlun's Watch
   Drarana Thelis
     Quest: Mystery at Harlun's Watch - go to Swampy Cave
     Reward: Mind and Body Ring
     Quest: Mystery at Harlun's Watch - return to Burz gro-Khash
   Aengvir
   Deetum-Ja
   S'mirra
 Drarana Thelis' House
 Aengvir's House
 Deetum-Ja's House

(10.7) Swampy Cave
   Will-o-the-wisp x3
   Nirnroot Plant (by Wood Door to Swampy Cave Dry Rock Run)
 Swampy Cave
   Corpse of Eduard Denile
     Quest: Mystery at Harlun's Watch - kill Swamp Trolls
 Swampy Cave Dry Rock Run
   Swamp Troll
     Quest: Mystery at Harlun's Watch - return to Drarana Thelis
   Wood Door to the Nibenay Basin

(10.8) Vahtacen
 Vahtacen
   Skaleel
     Quest: Vahtacen's Secret - speak to Denel
     Gives You: Ayleid Reference Text
     Quest: Vahtacen's Secret - Take Ayleid Reference Text to Denel
     Quest: Vahtacen's Secret - return to Irlav Jarol
   Gate - use Vahtacen Ruins Key
   Denel
     Quest: Vahtacen's Secret - Ask Skaleel for Ayleid Reference Text
     Give Him: Ayleid Reference Text
     Reward: Translates inscriptions
   Chest - Elevate Magicka scroll, Sever Magicka scroll
   Read Tablet - av molag anyammis (from fire, life)
   Read Tablet - av mofre nagaia (from frost, nagaia)
   Read Tablet - magicka loria (magicka darkens)
   Read Tablet - magicka sila (magicka shines)
   Pillar - Cast Fire, Frost, Damage Magicka and Fortify Magicka spells
 Vahtacen Lorsel
   Pressure Plate - Activate to lower secret doors
   Gate (Average)
   Stone Steps
   Switch - Activate to raise stone steps
   Push Block - Activate to raise cover
   Ancient Elven Helm - taking it opens secret door
     Quest: Vahtacen's Secret - return to Skaleel
   Pressure Plate - Activate to lower secret door

(10.9) Drakelowe
 Drakelowe
   Melisande (Glenmoril Witch)
     Quest: Vampire Cure - get Grand Soul Gem (None) x5
     Quest: Vampire Cure - get Garlic x6, Bloodgrass x2, Nightshade x5,
       Ashes of Hindaril, Blood of an Argonian (stab a friend then yield)
     Gives You: Enchanted Dagger
     Reward: Vampirism Cure Potion, Cure for Vampirism
     Quest: Vampire Cure - return to Hal-Liurz
 Drakelowe Basement - needs a key

(10.10) Leafrot Cave
 Leafrot Cave
   The Art of War Magic book
   The Path of Transcendence
     Quest: Affairs of a Wizard - pickpocket Sands of Resolve
   Wood Door (Hard)
 Leafrot Hollow
   Celedaen (Necromancer) - Sands of Resolve
     Quest: Affairs of a Wizard - get Dead Drop Orders #2

(10.11) Muck Valley Cavern
 Muck Valley Cavern
   Sibylla Draconis
     Quest: Next of Kin - kill Caelia Draconis

(10.12) Nornal (Ayleid Ruin)
 Nornal
   Gate (Average) - use A Rusty Key
   Sunken Chest - Dead Drop Orders #7, Gold x500
     Reward: Infamy +1
     Quest: A Kiss Before Dying - kill Ungolim
   Push Block - Activate to open secret door
   Gate (Easy)
 Nornal Varlasel
   Push Block - Activate to raise Varla Stone Cage x2
   Varla Stone Cage x4 - Varla Stone x3
   Press Block - Activate to lower Iron Gate
   Iron Gate
   Press Block - Activate to raise Varla Stone Cage x2
 Nornal Goriluch
   Gate Release x4 - Activate to lower Iron Gates
   Iron Gate x4
 Nornal Ageasel
   Chest - A Rusty Key
   Grand Soul Gem

(10.13) Vaermina's Shrine (by Lake Popped)
   Aymar Douar
     Quest (L5): Vaermina - bring Black Soul Gem to Shrine of Vaermina
   Aviera Nirol, Tenville
   Shrine of Vaermina - Activate with Black Soul Gem
     Quest: Vaermina - get Orb of Vaermina
     Reward: Skull of Corruption, Fame +1

(10.14) Arkved's Tower
 Arkved's Tower
 Arkved's Void
 Arkved's Lost Halls
 Arkved's Oasis
 Arkved's Hall of Changes
 Arkved's Retreat
 Arkved's Rending Halls
 Arkved's Death Quarters
   Arkved (unconscious) - White Mage's Robes, White Mage's Shoes
   Orb of Vaermina
     Quest: Vaermina - return to Shrine of Vaermina
   Palla, volume 1 book
   Old Wooden Door to Nibenay Basin

(10.15) Crestbridge Camp
   Barthel Gernand (from High Rock)
     Quest: Goblin Trouble - speak to Mirisa
     Reward: Fame +1
   Mirisa (Guide)
     Quest: Goblin Trouble - get Goblin Totem Staff (or kill Goblin Shaman)
     Quest: Goblin Trouble - return to Barthel Gernand
   Callia Bincal (daughter of Barthel Gernand)
   Aloys Bincal (husband of Callia Bincal)

(10.16) Timberscar Hollow
 Timberscar Hollow (Rock Biter)
   Rock Biter Goblin
   Bloody Hand Goblin War Chief
   Goblin Totem Staff (Bloody Hand)
     Quest: Goblin Trouble - return to Mirisa

(10.17) Cracked Wood Cave
 Cracked Wood Cave (Bloody Hand)
   Bloody Hand Chef
   Bloody Rat Farmer
   Bloody Hand Goblin Shaman
     Quest: Goblin Trouble - return to Mirisa

(10.18) Cropsford
 (a few weeks after finishing Goblin Trouble quest)
   Barthel Gernand
   Callia Bincal
   Aloys Bincal
 Barthel Gernand's House
 Bincals' House
   Reward Chest - Gold x541

(10.19) Sundercliff Watch #
   Nirnroot Plant (west near lake)
# Sundercliff Watch
#   Drothmeri Soldier x3 - Drothmeri Tunic
#   Abandoned Knapsack - Small Diary
#     Quest: Unearthing Mehrunes Razor - get Drothan's Journal
#   Old Wooden Door - say Chimer
#   Drothmeri Steward (Vaske) - Steward's Note
#   Steward's Registry
# Sundercliff Village
#  Jail
#   Jailor's Letter (Vilnas)
#   Wrist Irons
#   Prison Cell Door (Very Hard)
#   Morag Tong Assassin - Soiled Writ of Assassination, Morag Tong Cuirass,
#     Morag Tong Boots, Morag Tong Cowl, Morag Tong Gloves, Morag Tong Greaves
#     Note: set him free to kill Commander Telani Adrethi then kill him
#  Private Attic - Door (Very Hard)
#   Argonian Laborer - Rockpick Hoe
#   Flawless Diamond x2, Flawed Emerald, Flawed Ruby, Flawed Sapphire, Topaz
#  Recruit Barracks
#  Soldier Lodgings
#  Canteen
# Sundercliff Commune
#   Drothmeri Veteran - Boreal
#   Enchanted Pedestal x2 - Activate with Enchanted Bezoar to dispel
#     enchantment blocking Stone Door to Excavated Ruin
#     Quest: Unearthing Mehrunes Razor - kill Frathen Drothan
#  Yeoman Barracks
#  Veteran's Lodge
#   Drothmeri Recruit - Thieve's Dagger
#  Frathen Drothan's Quarters
#   Drothan's Journal
#     Quest: Unearthing Mehrunes Razor - get Enchanted Bezoar x2
#   Trichobezoar Extract x2 (believed to cure and protect against any poison)
#   Varla Stone
#   Treatise on Ayleidic Cities book
#   Receipt
#   Iron Ore x3
#   Scroll of Transmutation x2 (Transmute Mineral - turn Iron Ore into Silver
#     Nugget or Silver Nugget into Golf Nugget or Gold Nugget into Gold x50)
#   False Wall (Very Hard)
#   Scroll of Transmutation x7
#  Commander's Quarters
#   Drothmeri Commander (Telani Adrethi)
#   Enchanted Bezoar (formed from a hair in the intestines of an albino Guar)
# Sundercliff Forge
#   Khajiit Laborer - Heavy Rake
#  (from Sundercliff Mines)
#   Weapons Apprentice
#   Letter Home
#   The Forgemaster - Forgemaster's Smock, Forgemaster's Amulet
#   Pull Rope - Activate to lower Rock Wall
#  Forgemaster Tent
#   Enchanted Bezoar
# Sundercliff Mines
# Excavated Ruin
# Varsa Baalim (Ayleid Ruin)
#   Drothmeri Recruit - An Undelivered Letter
#  Cave Arpenia
#  Cave Beldameld
#  Cave Marspanga
#  The Nefarivigum
#   Frathen Drothan - Bladeturn Hood, Spellturn Cloak, Drothan's Key
#   Drothan's Field Journal
#     Quest: Unearthing Mehrunes Razor - either try and force the Iron Gate
#       then fight Msirae Faythung or get the Beating Heart and eat it then
#       fight a weakend Msirae Faythung.
#       Reward: Infamy +4 if you ate the heart
#   Msirae Faythung (Dagon's champion) - Beating Heart
#   Iron Gate - opens once Msirae Faythung is dead
#   Mehrunes Razor
# Forgotten Tunnels
#   Wood Door - unlocked once you have Mehrunes Razor
#   Wood Door to The Nibenay Basin

(10.20) Bramblepoint Cave
 Bramblepoint Cave
 Inner Bramblepoint Cave
 Deep Bramblepoint Cave
   Chest - Lithnilian's Research Notes
     Quest: No Stone Unturned - return to Lithnilian

(10.21) Mackamentain (Ayleid Ruin)
   Ayleid Well
 Mackamentain
   Floor Switch - stand on it to lower Iron Gate
   Iron Gate
   Push Block - Activate to raise Varla Stone Cage x2
   Push Block - Activate to raise Varla Stone Cage x2
   Varla Stone Cage x4 - Varla Stone x4
   Floor Switch - stand on it to lower Iron Gate
   Iron Gate
 (from Necromancer's Asylum)
   Press Block - Activate to lower secret wall
 Tombs of the Undead
   Floor Switch - stand on it to raise Stone Steps
 Necromancer's Asylum
   Welkynd Stone x5
   Ayleid Statue

(10.22) Ondo (Ayleid Ruin)
   Ayleid Well
 Ondo
   Welkynd Stone x6
   Push Block - Activate to lower secret wall and Iron Gate (1)
   Push Block - Activate to lower secret wall and Iron Gate (2)
   Push Block - Activate to lower secret wall and Iron Gate (3)
   Iron Gate (1)
   Iron Gate (2)
   Iron Gate (3)
   Welkynd Stone x8
 (from Ondo Canohaelia)
   Floor Switch - stand on it to lower secret wall
 Ondo Canohaelia
   Welkynd Stone x8
   Varla Stone
   Iron Gate (1)
   Push Block - Activate to raise Iron Gate (1) and lower Iron Gate (2)
   Iron Gate (2)

(10.23) Wendelbek (Ayleid Ruin)
   Altar
 Wendelbek
   Welkynd Stone x4
   Press Block - Activate to lower Iron Gate
   Iron Gate
 (from Wendelbek Silaseli)
   Floor Switch - stand on it to lower secret wall
 Wendelbek Aldmerisel
   Floor Switch - stand on it to lower Iron Gate
   Iron Gate
   Welkynd Stone x10
   Press Block - Activate to raise Stone Steps
   Varla Stone
   Welkynd Stone x3
   Press Block - Activate to lower Iron Gate
   Iron Gate
 Wendelbek Sel Aran Mathmedli
   Press Block - Activate to lower Iron Gate
   Welkynd Stone x8
   Ayleid Statue
   Welkynd Stone x5
 Wendelbek Silaseli
   Welkynd Stone x8
   Floor Switch - stand on it to raise Stone Steps
   Varla Stone x2
   Welkynd Stone x4
   Floor Switch - stand on it to lower Iron Gate
   Iron Gate
   Welkynd Stone x10

(10.24) Hame (Ayleid Ruin)
   Mage Stone (south west)
 Hame
   Welkynd Stone x5
   Gate - use Hame Dungeon Key
 Hame Wendesel
   Varla Stone Cage - Varla Stone
   Push Block - raise Varla Stone Cage
   Welkynd Stone x4
   Push Block - Activate to lower Iron Gate
   Iron Gate
   Welkynd Stone x4
   Gate - use Hame Dungeon Key
 Hame Silaseli
   Welkynd Stone x8
   Push Block (1) - Activate to lower secret wall
   Secret Wall (1)
   Push Block (2) - Activate to lower secret wall
   Secret Wall (2)
   Push Block (3) - Activate to lower secret wall
   Secret Wall (3)
   Hame Dungeon Key (on A Battered Crate)
   Gate - use Hame Dungeon Key

(10.25) Malada (Ayleid Ruin)
   S'razirr - offers to betray Claude Maric for half the reward
 (after getting Carved Panel)
   Claude Maric, Brucetus Festinius, Rigmor - Note
     Quest: Nothing You Can Possess - either give Claude Maric the Carved
       Panel or be prepared to fight then return to Umbacano
     Tip: if you decide to give him the Carved Panel you can pickpocket it
       from him before he reaches Umbacano
     Tip: if you decide to fight you may be able to get them to yield
 Malada (The High Fane)
   Welkynd Stone x3
   Welkynd Stone x3
   Stone Door - use High Fane Key
   Carved Panel
     Quest: Nothing You Can Possess - speak to Claude Maric
 Malada Aldmerisel
   Varla Stone
   Press Block - Activate to lower Iron Gate
   Iron Gate
   Press Block - Activate to lower Iron Gate
   Iron Gate
   Press Block - Activate to lower Iron Gate
   Iron Gate

(10.x) Fort Sejanus
   Wayshrine of Julianos (south west)
 Fort Sejanus

(10.x) Fort Aurus
   Nirnroot Plant (north west)
 Fort Aurus

(10.x) Fort Entius
   Nirnroot Plant
 Fort Entius

(10.x) Fort Cuptor
   Nirnroot Plant
 Fort Cuptor

(10.x) Fort Facian
 Fort Facian

(10.x) Fort Cedrian
   Shadow Stone (south east)
   Nirnroot Plant
 Fort Cedrian

(10.x) Quickwater Cave
 Quickwater Cave

(10.x) Lost Boy Cavern
 Lost Boy Cavern

(10.x) Newt Cave

(10.x) Sage Glen Hollow (Cave)
   Nirnroot Plant (north east near lake)
   Wayshrine of Kynareth (north east near lake)
 Sage Glen Hollow

(10.x) Squandered Mine
 Squandered Mine

(10.x) Abandoned Mine
 Abandoned Mine
 Abandoned Mine Caverns

(10.x) Rickety Mine
 Rickety Mine

(10.x) Deserted Mine
 Deserted Mine

(10.x) Garnet Camp

(10.x) Trossan Camp

(10.x) Wind Range Camp

(10.x) Nayon Camp

==============================================================================

(11) The Nibenay Valley

   Dro'Nahrahe (Count Bravil's Steward)
   Antoine Branck

(11.1) Bravil
   Nirnroot Plant x2 (outside north wall)
   Nirnroot Plant (outside west wall near bridge)
   Nirnroot Plant (outside south wall on small island)
   Nirnroot Plant (outside south wall in the centre of the large island)
   Nirnroot Plant (near Bravil Mages Guild)
   Nordinor (after 11pm) MERCHANT - Skooma
   Cosmus the Cheat (Beggar)
     Quest: The Forlorn Watchman - speak to Gilgondorin
   Wretched Aia (Beggar)
     Quest: Arrow of Extrication - go to Lord's Manor North Wing
     Note: Or you can use a secret Trap Door on the bottom of Niben Bay lake
   Hans Black-Nail (Mythic Dawn) - Bravil Castle Key
   Trenus Duronius
   Gelephor
   Kurdan's Boat
     Quest: Caught in the Hunt - Activate to go to the island of Fort Grief
   Luciana Galena's Chest - Needs a key
   Ungolim (Listener) - Ungolim's Key
   Lucien Lachance (after killing Ungolim)
     Quest: Following a Lead - speak to Enilroth
     Reward: Infamy +1
   Ranaline (Mythic Dawn) - Ranaline's Key
   Bravil Guard
     Quest: Through A Nightmare, Darkly - speak to Kud-Ei
     Quest: Caught in the Hunt - speak to Ursanne Loche
   The Lucky Old Lady statue
     (when you are Listener) - Activate to get list of names
 Luciana Galena's House - Door (Easy)
 S'krivva's House
   S'krivva (Thieves Guild Doyen)
     Quest: Independent Thievery - sell items worth 200 gold to Dar Jee
     Quest: Ahdarji's Heirloom - speak Dee the Scalawag or Rancid Ra'dirsha
     Reward: Gold x200, Infamy +2
     Achievement: Prowler
     Quest: Independent Thievery - sell items worth 300 gold
     Quest: Misdirection - speak to No-Coins Draninus (or Fralav the Faker or
       Simplicia the Slow or Ragbag Buntara)
     Reward: Gold x300, Infamy +2
     Achievement: Cat Burglar
     Quest: Independent Thievery -sell items worth 400 gold to Luciana Galena
     Quest: Lost Histories - speak to Nigidius the Needy
     Give Her: Lost Histories of Tamriel
     Reward: Gold x400, Infamy +2
     Quest: Independent Thievery -sell items worth 500 gold to Luciana Galena
     Quest: Taking Care of Lex - speak to Penniless Olvus
     Reward: Gold x1000, Infamy +2
     Achievement: Shadowfoot
     Quest: Independent Thievery - sell items worth 600 gold to Orrin
     Quest: Security Training - take Handwritten Note to J'baana
     Gives You: Handwritten Note
 The Lonely Suitor Lodge
   Luciana Galena MERCHANT
   Kurdan gro-Dragol
     Persuade: Mentions Aleron Loche
     Quest: Caught in the Hunt - go to Kurdan's Boat
   Maglir - he has joined Blackwood Company
     Quest: More Unfinished Business - if you covered for Maglir in the
       Unfinished Business quest speak to Aryarie otherwise return to Modryn
       Oreyn for more information
     Note: if you helped him in Unfinished Business quest - speak to Aryarie
 My Bravil House - use My Bravil House Key
   Quest: Buying a house in Bravil - speak to Nilawen
 The Fair Deal
   Nilawen MERCHANT
     Quest: Buying a house in Bravil - buy furnishings
 Silverhome on the Water
   Gilgondorin MERCHANT
     Quest: The Forlorn Watchman - go to Bawnwatch Camp at 8pm
     Quest: The Forlorn Watchman - go to Mouth of the Panther
     Quest: The Fugitives - go to Bloodmayne Cave and kill the fugitives
   Varon Vamori TRAINER
     Quest: Bravil Recommendation - speak to Kud-Ei
     Quest (L70): Speechcraft Training - speak to Tandilwe
 Silverhome 2nd Floor
 Andragil's House
   Andragil
     Quest: Block Training - Block her attacks
     Reward: TRAINER
   Nirnroot
 Fighters Guild
   Tadrose Helas TRAINER, REPAIR
   Nahsi TRAINER
   Vincent Galien
     Quest: More Unfinished Business - speak to Maglir
   Fighters Guild Porter
 Bravil Fighter's Guild Second Floor
 Bravil Fighter's Guild Third Floor
 Bravil Fighters Guild Basement
 A Warlock's Luck
   Ungarion MERCHANT, SPELLS
 Skooma Den
 Carandial's House
 Aleron Loche's House
   Ursanne Loche
     Quest: Caught in the Hunt - speak to Kurdan gro-Dragol
     Reward: Biography of the Wolf Queen book, Fame +1
 The Archer's Paradox
 City Swimmer's House
 Ungolim's House
 Ranaline's House
 Dro'shanji's House
 Great Chapel of Mara
   Uravasa Othrelas (Priest of Mara) TRAINER, SPELLS
   Marz TRAINER
     Quest (L70): Restoration Training - speak to Oleta
   Laralthir
# (after completing Umaril the Unfeathered quest)
#   Eris Senim TRAINER, SPELLS
#   Beem-Kiurz TRAINER
#     Quest (L70): Restoration Training - speak to Oleta
#   Amragor
   Olava the Fair
 Bravil Mages Guild (Illusion)
   Kud-Ei (Guild Hall leader)
     Quest: Through A Nightmare, Darkly - Takes you to Henantier
     Quest: Bravil Recommendation - speak to Varon Vamori
     Gives You: Beguile scroll
     Quest: Bravil Recommendation - speak to Erissare Arenim
     Gives You: Beguile scroll x3
     Reward: Captivate spell, Arcane University Recommendation, Fame +1
   Ita Rienus TRAINER, SPELLS, RECHARGE
   Ardaline MERCHANT, TRAINER
     Quest (L70): Alchemy Training - speak to Sinderion
   Delphine Jend (Evoker) TRAINER, SPELLS
     Quest (L70): Destruction Training - speak to Bralsa Andaren
   Carandial
   Aryarie
     Quest: More Unfinished Business - get Imp Gall x10 (Robber's Glen Cave)
     Reward: Grand Ring of Aegis
     Quest: More Unfinished Business - return to Modryn Oreyn
 Bravil Mages Guild 2nd Floor - Door (Hard) - use Mages Guild Key
 Bravil Mages Guild 3rd Floor - Door (Very Hard) - use Mages Guild Key
   The Horrors of Castle Xyr book
 Bravil Mages Guild Basement - Door (Hard) - use Mages Guild Key
 Henantier's House
   Kud-Ei
     Gives You: Dreamworld Amulet (Silence on Self)
     Quest: Through A Nightmare, Darkly - Put on Dreamworld Amulet and sleep
   Henantier (Sleeping)
 Henantier's Dream (All your items are temporarily removed)
   Henantier
     Quest: Through A Nightmare, Darkly - get four elements
     Give Him: Dreamworld Amulet
     Reward: Six magic scrolls, Fame +1
 Test of Resolve (defeat creatures to raise the steps)
   Prepare - Blade, Blunt, Staff, Heavy Armor, Light Armor
   Element of Resolve - Activate
 Test of Perception (follow the path avoiding the traps)
   Perceive - Torch
   Element of Perception - Activate
 Test of Patience (follow the path of identical symbols)
   Study - Mysterious Scroll
   Element of Patience - Activate
 Test of Courage (swim through underwater passage)
   Breathe - Weak Potion of the Sea
   Breathe - Weak Potion of the Sea
 Grotto of Courage
   Element of Courage - Activate
 Varon Vamori's House
 Crypt Of The Night Mother (after Lucien Lachance has been killed)
   Arquen
     Quest: Honor Thy Mother - kill Mathieu Bellamont
   Mathieu Bellamont (Traitor) - Black Hand Robe, Black Hand Hood
     Quest: Honor Thy Mother - speak to The Night Mother
   The Night Mother
     Reward: Infamy +10
     Achievement: Listener
     Quest: Honor Thy Mother - teleported to Dark Brotherhood Sanctuary
     Reward: Blade of Woe (L30), Listener rank
   Large Chest - Greaves of Resilient Flesh
 (Castle Bravil)
 Castle Bravil Great Hall
   Viera Lerus (Captail of Bravil Guard)
   Count Regulus Terentius
     Persuade: Ask to buy a house, Pay Gold x4000
     Quest: Buying a house in Bravil - go to My Bravil House
     Reward: My Bravil House Key
 Castle Bravil Dining Hall
 Castle Bravil Servant's Quarters
 Castle Bravil Dungeon
   Bravil Jailor
 Castle Bravil Barracks - Wooden Door (Average)
 Private Quarters East Wing - Wooden Door (Average)
 Lord's Manor North Wing - Wooden Door (Average)
   Quest: Arrow of Extrication - get Key-Shaped Arrowhead
   Wooden Door (Hard)
   Movable Pillar - Activate to open secret door
 Bravil Wizard's Grotto - Wooden Door (Hard)
   Gate (Hard)
   Gate (Hard)
   Old Wooden Door - Needs a Key (so use underwater passage)
   Giant Slaughterfish (very deep) - Robe of Defense
   Wood Door to The Heartlands (Very Easy) (to Niben Bay lake)
   Old Wooden Door (Hard)
 Bravil Wizard's Lair - Old Wooden Door (Hard)
   Old Wooden Door (Hard)
   Gate (Hard)
   Gate (Hard)
 Old Wooden Door to Fathis Aren's Tower (Very Hard)

(11.2) Tower of Fathis Aren
 Fathis Aren's Tower - Giant Door - use Aren's Tower Key
   Fathis Aren - Aren's Strange Key, Aren's Tower Key, Bravil Castle Key
   Fathis Aren's Chest - Aren's Tower Key, Key-Shaped Arrowhead
     Quest: Arrow of Extrication - speak to The Gray Fox

(11.3) Bay Roan Stables
   Antoine Branck
 Bay Roan Stables
   Isabeau Bienne - sells Bay Horse for Gold x1000

(11.4) Bloodmayne Cave
   Nirnroot Plant
 Bloodmayne Cave
   Pull Rope x3
   Pull Rope - Activate to lower Rock Wall
   Hlofgar (Fugitive)
   Ashanta (Fugitive)
 Bloodmayne Cave Labyrinth
   Dreet-Lai (Fugitive)
   Enrion (Fugitive)
     Quest: The Fugitives - speak to Burz gro-Khash
   Wood Door to The Great Forest

(11.5) Peryite's Shrine (Taskmaster)
   Maren the Seal, Er-Teeus, Kewan, Ilvel Romayn, Mirie
   Shrine of Peryite - Activate to travel to Realm of Peryite (15.4)
     Quest (L10): Peryite - capture the five souls
     Reward: Spell Breaker, Fame +1

(11.6) Bawnwatch Camp
   Nirnroot Plant
   The Forlorn Watchman (Grantham Blakeley)
     Quest: The Forlorn Watchman - follow him then return to Gilgondorin

(11.7) Imperial Bridge Inn
   Nirnroot Plant (near bridge over Silverfish River)
   Nirnroot Plant (near jetty)
 Imperial Bridge Inn
   Davela Hlaren MERCHANT, TRAINER
     Quest (L70): Hand to Hand Training - speak to Helvius Cecia
   Lithnilian
     Quest: No Stone Unturned - get Lithnilian's Research Notes
     Reward: Strong Potion of Nighteye x3

(11.8) Cadlew Chapel
   Nirnroot Plant
 Cadlew Chapel
   Necromancer x2
   Dead Treasure Hunter
   Altar
   Human Heart x2

(11.9) Anutwyll (Ayleid Ruin)
   Ayleid Well
 Anutwyll
   Press Block - Activate to open Gate
   Push Block - Activate to lower secret wall
   Varla Stone
 Anutwyll Inner Chambers
   Push Block - Activate to lower secret wall
   Welkynd Stone x3

(11.10) Bawn (Ayleid Ruin)
   Nirnroot Plant
   Nirnroot Plant (north east)
   Nirnroot Plant (east)
 Bawn
   Floor Switch - Activate to lower Iron Gate
   Iron Gate
   Welkynd Stone x3
   Floor Switch - Activate to lower Iron Gate
   Iron Gate
 (from Bawn Loria)
   Welkynd Stone x7
 Bawn Loria
   Push Block - Activate to raise Varla Stone Cage
   Varla Stone Cage - Varla Stone
 (from Bawn Latta)
   Floor Switch - Activate to lower Iron Gate
   Iron Gate
 Bawn Latta
   Welkynd Stone x7

(11.11) Morahame (Ayleid Ruin)
   Nirnroot Plant (near Panther River)
 Morahame
   Welkynd Stone x8

(11.12) Nenalata (Ayleid Ruin)
 (Secrets of the Ayleids quest)
   Umbacano
     Quest: Secrets of the Ayleids - escort him to Nenalata Sel Aran Arpena
   Claude Maric
 Nenalata
   Welkynd Stone x8
 (from Nenalata Sel Aran Arpena)
   Press Block - Activate to lower Iron Gate
   Iron Gate
 Nenalata Wendesel
 Nenalata Sel Aran Arpena
   Welkynd Stone x2
   Varla Stone x2
   (Umbacano places Carved Panel in the slot)
   Quest: Secrets of the Ayleids (if you gave him Ayleid Crown of Lindai)
     - Umbacano is killed when he puts on the rival crown
   Umbacano - Ayleid Crown of Lindai (destroyed), Umbacano Manor Key,
     Umbacano's Key
   Quest: Secrets of the Ayleids (if you gave him Ayleid Crown of Nenalata)
     - Umbacano is transformed into an evil Ayleid King
   King of Nenalata - Umbacano Manor Key, Umbacano's Key, Staff of Nenalata,
     Ayleid Crown of Nenalata (enhanced)

(11.x) Fort Flecia
 Fort Flecia

(11.x) Fort Gold-Throat
 Fort Gold-Throat

(11.x) Fort Irony
   Nirnroot Plant (south on island with ruin)
   Nirnroot Plant x2
 Fort Irony

(11.x) Bedrock Break
   Lover Stone (north west near the river)
 Bedrock Break

==============================================================================

(12) The Valus Mountains

(12.1) Dark Fissure
   Worm Anchorite - Handwritten Note
   Altar - Black Soul Gem
     Quest: Necromancer's Moon - return to Raminus Polus
     Note: once a week at night when light shines on the Altar put an empty
       Grand Soul Gem in the Altar and cast Soul Trap to get a Black Soul Gem
 Dark Fissure
   Worm Anchorite - Handwritten Note
   Fine Chest - Dark Fissure Cell Key
   A Rusty Door (Hard)
 Dark Fissure Tunnels - Wood Door (Hard) - use Dark Fissure Cell Key
 Dark Fissure Inner Sanctum

(12.2) Hero Hill
   Hollowed-Out Rock - Dead Drop Orders #1
     Quest: Affairs of a Wizard - get The Path of Transcendence

(12.3) Boethia's Shrine (Father of Plots)
   Haekwon
     Quest (L20): Boethia - bring Daedra Heart to Shrine of Boethia
   Tolvasa Sendas, Pajeen
   Shrine of Boethia - Activate with Daedra Heart to open Portal
   Portal - Activate to travel to Realm of Boethia (15.5)
     Quest: Boethia - complete Tournament of Ten Bloods
     Reward: Goldbrand, Fame +1

(12.4) Fanacas (Ayleid Ruin)
   Ayleid Well
   Wayshrine of Julianos (south)
 Fanacas
     Tip: Water Walking allows you to avoid all the Iron Gates
   Iron Gate (1)
   Iron Gate (2)
   Floor Switch - stand on it to lower Iron Gate (3)
   Iron Gate (3)
   Iron Gate (4)
   Floor Switch - stand on it to lower Iron Gate (5)
   Iron Gate (5)
   Floor Switch - stand on it to lower Iron Gate (1) and Iron Gate (2)
   Floor Switch - stand on it to lower Iron Gate (6)
   Iron Gate (6)
   Floor Switch - stand on it to lower Iron Gate (7)
   Iron Gate (7)
   Ayleid Statue
   Floor Switch - stand on it to lower Iron Gate (4)

(12.5) Kemen (Ayleid Ruin)
 Kemen
   Press Block - Activate to lower Iron Gate
   Iron Gate
   Push Block - Activate to raise Stone Steps
   Welkynd Stone x5
 Kemen Varlasel
   Press Block - Activate to lower Iron Gate
   Iron Gate
   Push Block - Activate to raise Varla Stone Cage x2
   Varla Stone Cage x2 - Varla Stone x2

(12.x) Aerin's Camp
   Torbern
     Quest: Acrobat Training
     Reward: TRAINER

(12.x) Walker Camp
   Camonna Tong Thug

==============================================================================

(13) Blackwood

(13.1) Leyawiin
   Nirnroot Plant x3 (outside North East Gate)
   Nirnroot Plant (outside north wall)
   Nirnroot Plant (outside south wall)
   Nirnroot Plant x2 (south outside Castle)
   Nirnroot Plant (near Best Goods and Guarantees)
   Nirnroot Plant (near J'Bari's House)
   Nirnroot Plant (near Ahdarji's House)
   Adamus Phillida - Swims between 3pm-8pm, kill with Rose of Sithis
     Finger of Adamus Phillida, Imperial Watch Shield, Commander's Chest Key,
     Coast Guard Station Key, Imperial Watch Key, Imperial Watch Office Key,
     Castle Leyawin Key, Leyawiin City Watch Key, Claudius Arcadias House Key
     Quest: Permanent Retirement - go to Imperial Legion Offices
   Adamus Phillida's Bodyguard
     Quest: Mazoga the Orc - speak to Marius Caro
   Dar Jee MERCHANT
     Quest: Independant Thievery - speak to S'krivva
   Deeh the Scalawag (Beggar)
     Quest: Ahdarji's Heirloom - speak to Ahdarji
     Quest: Ahdarji's Heirloom - speak to Leyawiin Jailor
     Quest: Ahdarji's Heirloom - speak to Hlidara Mothril (mentions secrets)
     Quest: Whom Gods Annoy - go to Rosentia Gallenus's House
   Rancid Ra'dirsha (Beggar)
     Quest: Ahdarji's Heirloom - speak to Ahdarji
     Quest: Ahdarji's Heirloom - speak to Leyawiin Jailor
     Quest: Ahdarji's Heirloom - speak to Hlidara Mothril (mentions secrets)
   Decentius Opsius (Leyawiin City Watch) - mentions Bugok gro-Bol
   Torval the Pilot statue (High Elf, patron saint of Leyawiin)
   Leyawiin City Watch
     Quest: Nocturnal - speak to Bejeen
 Rosentia Gallenus's House
   Rosentia Gallenus
     Quest: Whom Gods Annoy - speak to Alves Uvenim
     Quest: Whom Gods Annoy - Take Staff of the Everscamp to Darkfathom Cave
     Reward: Ring of Eidolon's Edge (L25), Fame +1
   Everscamp x4
 Three Sister's Inn
   Shuravi
   Shamada
   Pista Marillin
 Three Sister's Inn Basement
 Three Sister's Inn 2nd Floor East - Door (Hard)
 Three Sister's Inn 2nd Floor West - Door (Hard)
   Caelia Draconis - Castle Leyawiin Key, Castle Leyawiin Interior Key,
     Leyawiin Secret Room Key
     Quest: Next of Kin - get Dead Drop Orders #3
     Reward: Infamy +1
 Three Sister's Inn 3rd Floor East - Door (Average)
 Three Sister's Inn 3rd Floor West
 Five Claws Lodge
   Witseidutsei
     Persuade: Tells you about Fighters Guild Jobs
     Quest: Drunk and Disorderly - speak to Margarte
   Vantus Prelius
     Quest: Drunk and Disorderly - speak to Witseidutsei
     Quest: Drunk and Disorderly - return to Modryn Oreyn
   Dubok gro-Shagk, Rellian
 Margarte's House
   Margarte TRAINER
     Quest (L70): Mercantile Training - speak to Palonirya
     Quest: Drunk and Disorderly - get Ectoplasm x5
     Reward: Will buy Minotaur Horn and Ogre's Teeth from Fighters Guild
     Quest: Drunk and Disorderly - return to Vantus Prelius
 Ahdarji's House
   Ahdarji TRAINER
     Quest (L70): Light Armor Training - speak to J'bari
     Quest: Ahdarji's Heirloom - speak Deeh the Scalawag or Rancid Ra'dirsha
     Give Her: Ahdarji's Ring
     Reward: Gold x200
     Quest: Ahdarji's Heirloom - return to S'krivva
 J'Bari's House
   J'bari
     Quest: Light Armor Training - get Elven Cuirass
     Reward: TRAINER
 My Leyawiin House - use My Leyawiin House Key
   Quest: Buying a house in Leyawiin - speak to Gundalas
 Weebam-Na's House
   Weebam-Na
     Quest: Mazoga the Orc - follow him to Mazoga the Orc
   Bejeen (Hunter)
     Quest: Nocturnal - evesdrop on Bejeen and Weebam-Na
     Quest: Nocturnal - get Eye of Nocturnal from Tidewater Cave
 Best Goods and Guarantees
   Gundalas MERCHANT
     Quest: Buying a house in Leyawiin - buy furnishings
 Alval Uvani's House - Door (Hard)
 Alval Uvani's House 2nd Floor - Door (Hard)
   Door (Hard)
   Alval Uvani (Silencer) - Alval Uvani's Key
     Quest: A Matter of Honor - get Dead Drop Orders #6
 Alval Uvani's Basement - Door (Hard) - use Alval Uvani's Key
 The Great Chapel of Zenithar
   Avrus Adas SPELLS
   Kantav Cheynoslin (Primate of Zenithar)
   Silana Blandia (Healer)
#   Carodus Oholin
# (after getting Mace of the Crusader)
#   Auroran x4 (minions of Umaril)
#     Quest: The Path of the Righteous - Carodus Oholin asks to join you
 Chapel Undercroft
   Sanctified Ancient Spectre
#   Tomb of Saint Kaladas - Activate to be transported to Dark Void
# Dark Void
#     Quest: The Path of the Righteous - put on the Boots of the Crusader
#   Mace of the Crusader
#     Reward: Fame +1
 Chapel Hall
   Sithis book
 Fighter's Guild
   Sherina TRAINER
     Quest (L70): Blade Training - speak to Alix Lencolia
   Antus Flonius
   S'kasha
   Brodras TRAINER
   Fighters Guild Porter REPAIR
   Door (Very Easy)
   Modryn Oreyn (after starting Azani Blackheart quest)
     Quest: Azani Blackheart - go to Arpenia
 Fighter's Guild 2nd Floor West
   Door (Very Easy)
 Fighter's Guild 2nd Floor East
   Door (Hard)
   Door (Very Easy)
 Fighter's Guild 3rd Floor West
 Fighter's Guild Basement
 Blackwood Company Hall
   Jeetum-Ze
     Quest: Infiltration - go to Blackwood Company Training Hall
     Reward: Company Member rank
   Ja'Fazir (Commander) - Jeetum-Ze's Room Key
   Rana (Lieutenant)
   Geel (Sergeant-of-Sharpshooters)
   Display Case (Hard) - Silver War Axe, Silver Shortsword, Blackwood Shield
 (after destroying Hist Tree)
   Maglir
 Blackwood Company Training Hall
   Jeetum-Ze
     Gives You: Hist Sap
     Quest: Infiltration - drink Hist Sap to be transported to Water's Edge
   Blackwood Company Guard x3
 Jeetum Ze's Room - use Jeetum-Ze's Room Key
   Jeetum-Ze - Ri'Zakar's Room Key
   Nirnroot
 Ri'Zakar's Room - use Ri'Zakar's Room Key
   Ri'Zakar - Blackwood Co. Basement Key
 Blackwood Company Hall Basement - use Blackwood Co. Basement Key
   Hears-Voices-In-The-Air
   Sings-Like-Thunder
   Loose Pipe x2
   Sap Pump x2 - Activate with Loose Pipe
     Quest: The Hist - return to Modryn Oreyn
   Sap Machine
   Sap Storage Tank
   Boiler
 Leyawiin Mages' Guild (Mysticism)
   Dagail (Guild Hall leader)
     Quest: Leyawiin Recommendation - speak to Agata
     Quest: Leyawiin Recommendation - get Manduin's Amulet
     Reward: Arcane University Recommendation, Fame +1
   Agata SPELLS, RECHARGE
     Quest: Leyawiin Recommendation - speak to Kalthar
     Quest: Leyawiin Recommendation - speak to Dagail
   Kalthar
     Quest: Leyawiin Recommendation - return to Agata
   S'drassa (Evoker) MERCHANT, TRAINER
     Quest: Tears of the Savior - speak to Julienne Fanis
     Give Him: Garridan's Tear x5
     Reward: Gold x2500, Fame +1
   Alves Uvenim MERCHANT, SPELLS - mentions Nocturnal shrine
     Quest: Whom Gods Annoy - speak to Rosentia Gallenus
 Mages Guild 2nd Floor East - Door (Hard) - use Mages Guild Key
   Withershins book
 Mages Guild 2nd Floor West - Door (Hard) - use Mages Guild Key
   Chest - A Rusty Key
 Mages Guild 3rd Floor East - Door (Hard) - use Mages Guild Key
 Mages Guild Basement - Door (Hard) - use Mages Guild Key
 (Leyawiin - Castle)
 Castle Leyawiin County Hall
   Count Marius Caro
     Persuade: Ask to buy a house, Pay Gold x7000
     Quest: Buying a house in Leyawiin - go to My Leyawiin House
     Reward: My Leyawiin House Key
     Quest: Mazoga the Orc - speak to Mazoga the Orc
     Reward: Fame +1
     Quest: Knights of the White Stallion - speak to Mazoga the Orc
     Reward: White Stallion Lodge Key, Leyawiin Shield, Knight-Errant rank
     Note: Pays Gold x100 for each Black Bow you bring him
   Hlidara Mothril (Chaplain)
     Persuade: ask about Dark secrets in castle Leyawiin
     Persuade: ask about Recovered Caro family ring
     Quest: Ahdarji's Heirloom - get Ahdarji's Ring (after 11pm)
   Mazoga the Orc
     Quest: Mazoga the Orc - speak to Weebam-Na
     Quest: Mazoga the Orc - lead her to Mogens Wind-Shifter
     Quest: Knights of the White Stallion - kill Black Brugo
   Janonia Aurunceia (Chief Maid Servant)
   On-Staya Sundew (Steward) - Castle Leyawiin Interior Key,
     Castle Leyawiin Key
   Tsavi (Healer) - Castle Leyawiin Interior Key, Castle Leyawiin Key
   Leyawiin Guard (outside locked Wooden Door) - opens door for you
     Quest: Sanguine - cast Stark Reality on Countess Alessia Caro
     Note: Counts as assult, bounty of Gold x40 for each person hit that saw
       you do it.  Give the guards the slip by running around the table.
   Countess Alessia Caro (Lady Leyawiin)
     Quest: Sanguine - return to Shrine of Sanguine
   Vlarimil Orius, Termanwe, Jaras Invel, Britta Invel (Guests)
   Count's Bodyguard
   Countess' Bodyguard
 Castle Leyawiin Servants' Quarters
   Wooden Door (Very Easy)
 Castle Leyawiin Dungeon
   Leyawiin Jailor
     Give Him: Gold x20 to open Wooden Door
     Quest: Ahdarji's Heirloom - speak to Amusei
   Wooden Door (Hard)
   Amusei (after starting Ahdarji's Heirloom quest)
     Give Him: Lockpick
     Quest: Ahdarji's Heirloom - speak Deeh the Scalawag or Rancid Ra'dirsha
 Castle Leyawiin Basement
   Januarius Aurunceia (Footman)
   Lever (in barrel) - Activate to open secret door
   Lever
 Secret Room (Torture Chamber) - Wooden Door (Hard)
 Lords' Manor Private Quarters - Wooden Door (Hard)
   Lever - Activate to open secret door
   Lever (in barrel)
   Wooden Door (Very Easy)
   Wooden Door (Average) - use Castle Leyawiin Key
   Alessia's Jewelry Box (Hard) - Ahdarji's Ring, Divining the Elder Scrolls
     Quest: Ahdarji's Heirloom - return to Ahdarji
   Warrior book
 Steward's and Healer's Private Quarters
   2920, Morning Star (v1) book
   Wooden Door (Very Easy)

(13.2) Five Riders Stables
   Lerexus Callidus (Imperial Legion Soldier)
?     Quest: Raid on Greyland - get Lonavo's Ring
   Atahba
 Five Riders Stable
   Cat-Face - sells Paint Horse for Gold x500

(13.3) Greyland
 Greyland
   Kylius Lonavo

(13.4) Water's Edge
   Nirnroot Plant
   Goblins
     Quest: Infiltration - kill the goblins to be transported to Modryn Oreyn
   Marcel Amelion
     Quest: Infiltration - return to Modryn Oreyn
 Biene Amelion's House
   Biene Amelion (Brusef Amelion's Grandaughter)
     Quest: Amelion's Debt - get Brusef Amelion's Sword and Cuirass
     Give Her: Gold x1000 or Brusef Amelion's Sword, Brusef Amelion's Cuirass
     Quest: Amelion's Debt - return to Burz gro-Khash
 Eduard Retiene's House
   Eduard Retiene
   Jolie Retiene
 Marie Alouette's House
   Marie Alouette

(13.5) Amelion Tomb
   Nirnroot Plant
 Amelion Tomb (Part 1)
   Brusef Amelion's Gauntlets (by rock fall)
   Brusef Amelion's Boots (by Coffin)
   Pull Rope - Activate Pull Rope to lower Rock Wall
   Rock Wall
   Brusef Amelion's Shield (behind battered crate just past Wood Door)
 Sarcophagus Chamber
   Brusef Amelion's Cuirass (on Coffin)
   Brusef Amelion's Greaves (in corner)
   Brusef Amelion's Sword (Ceremonial)
 Amelion Tomb (Part 2)
   Brusef Amelion's Helmet (behind Chest)

(13.6) Bogwater (Camp)
   Scar-Tail - Iron Longsword, Argonian Heart
     Quest: The Renegade Shadowscale - take Argonian Heart to Teinaava
   Dead Argonian Agent - Argonian Heart
   Hollowed-Out Rock - Gold x300

(13.7) Arpenia (Ayleid Ruin)
 Arpenia
   Modryn Oreyn (after meeting him in Leyawiin Fighter's Guild)
     Quest: Azani Blackheart - go to Atatar
   Floor Switch - stand on it to lower secret wall

(13.8) Atatar (Ayleid Ruin)
 Atatar
   Modryn Oreyn (after meeting him at Arpenia)
     Quest: Azani Blackheart - kill Azani Blackheart
 Atatar Haelia Dagon
   Welkynd Stone
   Varla Stone Cage x3 - Varla Stone
   Push Block - Activate to lower Iron Gate
   Iron Gate
 (from Atatar Haelia Anga)
   Push Block - Activate to raise Varla Stone Cage
 Atatar Haelia Anga
   Push Block - Activate to lower Iron Gate
   Iron Gate
 Atatar Loria
   Azani Blackheart - Blackheart's Ring, Sinweaver
     Quest: Azani Blackheart - get Blackheart's Ring, speak to Modryn Oreyn
     Reward: Fame +1

(13.9) Forsaken Mine
   Nirnroot Plant
 Forsaken Mine
   Corpses of Ariente, Ashtus Chenius, Cartrus Gavinius, Cargas Laftrius,
     Mattius Wotrus, Lashana
   Corpse of Blackwood Company Member
 Forsaken Mine Lost Passages
   Rock Wall - Activate
   Corpse of Eduard Hodge
   Corpse of Viranus Donton - A Bloody Journal
     Quest: Trolls of Forsaken Mine - return to Modryn Oreyn

(13.10) Fort Blueblood
 Fort Blueblood
   Gate
   Pull Lever - Activate to raise Gate
 Fort Blueblood Halls
   Marauder Warlord - Fort Blueblood Key
   Old Wooden Door - use Fort Blueblood Key
   Manduin's Coffin - Manduin's Amulet
     Quest: Leyawiin Recommendation - return to Dagail
   Kalthar - Kalthar's Key
   Old Wooden Door - use Kalthar's Key
   Old Wooden Door to Fort Blueblood - use Fort Blueblood Key

(13.11) Darkfathom Cave
 Darkfathom Cave
   Shrine to Sheogorath - Drop Staff of the Everscamp at the alter
     Quest: Whom Gods Annoy - return to Rosentia Gallenus

(13.12) Fort Teleman
   Nirnroot Plant
 Fort Teleman
 Fort Teleman Order of the Black Rose
   Corpse of Irlav Jarol - Bloodworm Helm
     Quest: The Bloodworm Helm - return to Hannibal Traven
   Old Wooden Door to Fort Teleman - unlocked once you have Bloodworm Helm

(13.13) Mouth of the Panther
 Emma May Upper Deck (cargo ship)
   Log of the Emma May
 Emma May Captain's Cabin
 Emma May Mid Deck
 Emma May Lower Deck
   Gable the Traitor - Small Key
 Wooden Door - use Small Key
   Shackled Skeleton - Activate with Small Key
   Grantham Blakeley's Map
     Quest: The Forlorn Watchman - Find treasure chest near Black Dog Camp
     Reward: Fame +1

(13.14) Veyond (Ayleid Ruin)
 Veyond
 Veyond Mathmalatu
   Floor Switch - stand on it to lower Iron Gate
   Iron Gate
   Press Block - Activate to lower Iron Gate
   Iron Gate
   Press Block - Activate to lower Iron Gate
   Iron Gate
 Veyond Bangrara
   Welkynd Stone x2
   Press Block - Activate to lower Iron Gates
   Iron Gate x7
 Veyond Gandrasel
   Varla Stone x3

(13.15) Welke (Ayleid Ruin)
 Welke
   Floor Switch - stand on it to lower secret wall
 Welke Ceyede
   Welkynd Stone
   Floor Switch - stand on it to lower secret wall
   Floor Switch - stand on it to lower secret wall
 Welke Edesel
   Welkynd Stone x6
   Varla Stone
   Ayleid Statue

(13.16) Telepe (Ayleid Ruin)
   Shezarr Stone (north)
 Telepe
   Black Brugo - Black Brugo's Key, Black Bow</pre><pre id="faqspan-5">
     Quest: Knights of the White Stallion - return to Marius Caro
   Alonzo (Black Bow Bandit) - Black Bow
   Roxy Aric (Black Bow Bandit) - Black Bow
   Push Block - Activate to lower Iron Gate
   Iron Gate
   Ayleid Coffer (Average) - Handwritten Note, Gold x300 (Brugo's take)

(13.17) White Stallion Lodge
    Nirnroot Plant (near jetty)
    Nirnroot Plant (north)
  White Stallion Lodge - Door (Hard) - use White Stallion Lodge Key

(13.18) Redwater Slough (Cave)
 Redwater Slough
   Chest - Redwater Slough Key
   Wood Door (Very Hard) - use Redwater Slough Key
   Hindaril - Ashes of Hindaril
     Quest: Vampire Cure - return to Melisande

(13.19) Nocturnal Shrine (Night Mistress)
   Mor gra-Gamorn
     Quest (L10): Nocturnal - go to Shrine of Nocturnal
   Francine Velain, Dhola
   Shrine of Nocturnal - Activate
     Quest: Nocturnal - speak to Decentius Opsius
     Reward: Skeleton Key, Fame +1

(13.20) The Drunken Dragon Inn
 The Drunken Dragon Inn
   Andreas Draconis MERCHANT
     Quest: Next of Kin - kill Sibylla Draconis

(13.21) Sheogorath's Shrine (the Madgod, Grove of Madness)
   Wayshrine of Stendarr (east)
   Ferul Ravel
     Quest (L2): Sheogorath - bring Lettuce, Lesser Soul Gem, Yarn to Shrine
       of Sheogorath
   Angalsama, Ortis, Gregory Arne, Beewos
   Shrine of Sheogorath - Activate with Lettuce, Lesser Soul Gem, Yarn
     Quest: Sheogorath - speak to Ri'Bassa about K'Sharra prophecy
     Reward: Wabbajack, Fame +1

(13.22) Border Watch (Khajiit Community)
   Tsramla
   Zabhila
   Sheep x6
   Cooking Pot - Activate with Olroy Cheese
     Quest: Sheogorath - put Rat Poison in Feeding Trough
   Rat Poison (put down by Ri'Bassa after rats turn up)
   Feeding Trough - Activate with Rat Poison
     Quest: Sheogorath - go to center of town, return to Shrine of Sheogorath
 Border Watch Inn
   S'thasa MERCHANT
   Display Case (Very Hard) - Olroy Cheese
     Quest: Sheogorath - put Olroy Cheese in Cooking Pot
   Note: Blue Cheese, Cheddar Cheese and Marble Cheese are not ingredients
   Nirnroot Plant
 J'Riska's House
   J'riska
 Ri'bassa's House
   Ri'Bassa (Shaman)
     Persuade: ask about Three Signs
       Plague of Vermin, Plague of Famine, Plague of Fear
     Quest: Sheogorath - steal Olroy Cheese after 11pm
 M'dasha's House
   M'dasha
 Tsalajma's House
   Tsalajma
 M'dirr's House
   M'dirr

(13.23) Fort Bulwark #
# Fort Bulwark (Part 1)
#   Conjurer's Note
#   Turn Handle - Activate to open Gate (1)
#   Turn Handle - Activate to open Gate (2) and lower Drawbridge (1)
#   Floor Switches - Activate Left, Middle, Right, Left to open Gate (3)
#   Turn Handle (reached from Fort Bulwark Part 3) - Activate to open Gate (4)
# Fort Bulwark (Part 2)
#   Turn Handle - Activate to open Gate
#   Sir Thedret
#     Quest: Wisdom of the Ages - turn the Stone Guardians to face inwards.
#   Conjurer's Note
#   Turn Handle - Activate to lower Drawbride (1)
#   Turn Handle - Activate to lower Drawbride (2)
#   Turn Handle x4 - Activate to rotate Stone Guardian's to open secret door
# Fort Bulwark (Part 3)
#   Chest (Center) - Rodgar's Goblet or Rodgar's Sword or Rodgar's Hammer or
#     Rodgar's Helm or Rodgar's Book or Rodgar's Stone or Rodgar's Skull or
#     Rodgar's Gem
#     Quest: Wisdom of the Ages - get an item from the Chest then stand on the
#       floor switch and look around the room.  An object will appear in front
#       of one of the Stone Guardians, as follows clockwise, Stone, Helm,
#       Goblet, Sword, Book, Hammer, Skull, Gem.  Place the right items in the
#       right chests to open secret door.
#   Shield of the Crusader
#     Reward: Fame +1

(13.x) The Drunken Dragon Inn
 The Drunken Dragon Inn

(13.x) Blankenmarch
 Hanz gro-Hubrag's House
 Floyd Nathan's House
 Philip Franc's House

(13.x) Fort Redwood
 Fort Redwood

(13.x) Fort Doublecross
 Fort Doublecross

(13.x) Fort Nomore
   Nirnroot Plant (north near jetty)
   Nirnroot Plant x2 (north near bridge)
 Fort Nomore

(13.x) Undertow Cavern
   Nirnroot Plant (east on small island)
 Undertow Cavern

(13.x) Onyx Caverns
   Nirnroot Plant x3 (far north near swamp)
 Onyx Caverns

(13.x) Fieldhouse Cave
   Nirnroot Plant (north east near swamp)
   Nirnroot Plant (east near swamp)
   Nirnroot Plant (south east near swamp)
   Nirnroot Plant (south near swamp)
   Nirnroot Plant (west near swamp)
 Fieldhouse Cave

(13.x) Shattered Scales Cave
 Shattered Scales Cave

(13.x) Kindred Cave
 Kindred Cave

(13.x) Bloodrun Cave
 Bloodrun Cave

(13.x) Rockmilk Cave
 Rockmilk Cave

(13.x) Reedstand Cave
   Nirnroot Plant
   Nirnroot Plant x2 (on south east island)
   Nirnroot Plant (near south east island)
   Nirnroot Plant x3 (in the rocks north east other side of river)
 Reedstand Cave

(13.x) Haunted Mine
   Magnus Stone (east)
 Haunted Mine

(13.x) Barren Mine
   Reman Rune Stone (north west)
 Barren Mine

(13.x) Marsh-Punk Camp

(13.x) Black Dog Camp

(13.x) Seran Camp

==============================================================================

(14) Cyrodiil

   Nirnroot Plant x2 (on island north of Leyawiin)
   Nirnroot Plant (on island with ruin south of County Bravil)

(14.1) Coast Guard Station
   Nirnroot Plant
   Nirnroot Plant (near jetty)

==============================================================================

(15) Topal Bay
   Nirnroot Plant x3 (south west coast)
   Nirnroot Plant (south east coast)
   Nirnroot Plant x2 (on south east island)
   Nirnroot Plant (near south east island)

(15.1) Fisherman's Rock
   Nirnroot Plant
   Mazoga the Orc (after leading her there)
     Quest: Mazoga the Orc - return to Count Marius Caro
   Mogens Wind-Shifter, Mensa Selas, J'Baasha, Ayisha

(15.2) Tidewater Cave
   Serpent Stone (east)
   Nirnroot Plant
 Tidewater Cave
   Kalperklan Troll x3 - Troll Fat, Calipers x7
   Eye of Nocturnal
     Quest: Nocturnal - return to Shrine of Nocturnal

(15.3) Fort Redman
   Nirnroot Plant x2 (on island to the west)
   Nirnroot Plant (north)
   Ritual Stone (east)
   Coffin - Dead Drop Orders #5, Alval Uvani's Schedule, Gold x500
     Reward: Infamy +1
     Quest: A Matter of Honor - kill Alval Uvani

(15.4) Deepscorn Hollow #
   Nirnroot Plant x2 (on island)
   Nirnroot Plant (near island)
#   Sealed Trap Door to Deepscorn Cloister (after exiting Deepscorn Cloister)
# Deepscorn Hollow - Wood Door - use Deepscorn Hollow Key
#     Quest: Deepscorn Hollow - read Greywyn's Journal
#   Greywyn's Journal
#     Quest: Deepscorn Hollow - speak to Rowley Eardwulf
#   Greywyn's First Cache (sack) - Gold x2000
#   Victim's Loot Chest
# (after you have bought the Deepscorn Garden of Venomgrowth)
#   Chokeberry Vine - Chokeberry
#   Elf Cup - Elf Cup Cap
#   Fennel - Fennel Seeds
#   Ginseng Plant - Ginseng
#   Milk Thistle - Milk Thistle Seeds
#   Morning Glory - Morning Glory Root Pulp
#   Nightshade Plant - Nightshade
#   Stinkhorn - Stinkhorn Cap
#   Wisp Stalks - Wisp Stalk Caps
# (after you have bought the Deepscorn Storage Area)
#   Greywin's Poison Supply (chest)
# (after you have bought the Deepscorn Dark Minion)
#   Dark Minion - ask to Murder in the name of Sithis
#     Reward (in one week in Victim's Loot Chest): Infamy +1
# Deepscorn Cloister
#   Font of Renewal - cure Vampirism
#   Greywyn's Second Cache (underwater near Font of Renewal) - Gold x2000
#   Purgeblood Crystal Formation x3 - Purgeblood Salts
#   Greywyn's Third Cache (near A Rusty Door) - Gold x1000
#   Trap Door to Topal Bay
# (after you have bought the Deepscorn Cattle Cell)
#   Deepscorn Prisoner (sleeping) - for feeding
# Deepscorn Bastion
# (after you have bought the Deepscorn Bedroom Area)
#   Greywyn's Armoire - Raiment of the Crimson Scar
#   Sleeping Coffin
#   Nirnroot
# (after you have bought the Deepscorn Study Area)
#   Sacred Witness book
#   Sithis book
#   The Gold Ribbon of Merit book
#   Rislav the Righteous book
#   Immortal Blood book
# Deepscorn Shrine
#   Greywyn's Final Cache (sack) - Gold x3000
#   Ichor Basin - Activate Shrine to Sithis with Ichor of Sithis
#   Unusual Box - Crimson Eviscerator

==============================================================================

(16) Realm of Mehrunes Dagon

(16.1) Plane of Oblivion (The Blood Feast)
   Oblivion Gate to the Gold Coast
   Ilend Vonius (Kvatch Guard)
     Quest: Breaking the Siege of Kvatch - speak to Menien Goneld
   War Gate
 Sump of Misery
 Desolate Well
   Corpse Masher - Activate to raise
   Ascension Call - Activate to call Corpse Masher
   Blood Fountain
 Blood Well
   Corpse Masher - Activate to raise
   Ascension Call - Activate to call Corpse Masher
   Blood Fountain
   Geared Batten - Activate to open War Gate
 Meat Harbor
   Badly Damaged Corpse Masher
 Reapers Sprawl
   Menien Goneld
     Quest: Breaking the Siege of Kvatch - get Sigil Keep Key
   Dremora Sigil Keeper - Sigil Keep Key, Dremora Mace
     Quest: Breaking the Siege of Kvatch - get Sigil Stone
   Ascension Call - Activate to call Corpse Masher
   Corpse Masher - Activate to lower
 The Blood Feast
   Magicka Essences x2
   Runed Portal to The Blood Feast
   Door to Sigillum Sanguis (Easy) - use Sigil Keep Key
   Door to Sigillum Sanguis (Very Easy) - use Sigil Keep Key
  Rending Halls
   Blood Fountain
  Citadel Hall
  Corridors of Dark Salvation
   Citadel Hall Door - use Sigil Keep Key
   Citadel Hall Door - use Sigil Keep Key
  Sigillum Sanguis
   Blood Fountain
   Magicka Essences
   Sigil Stone - Activate to shut Oblivion Gate
     Reward: Sigil Stone, Fame +1
     Achievement: Closed an Oblivion Gate
     Note: Once you shut this Oblivion Gate others will open around Cyrodiil
     Quest: Breaking the Siege of Kvatch - speak to Savlian Matius

(16.2) Plane of Oblivion (The Fury Spike)
   Oblivion Gate to The Jerall Mountains
 The Fury Spike
   Sigil Keeper - Sigil Key
  Rending Halls
  Corridors of Dark Salvation
  Sigillum Sanguis - Door (Average) - use Sigil Key
   Sigil Stone - Activate to shut Oblivion Gate
     Reward: Sigil Stone, Fame +1

(16.3) Realm of Oblivion (The Chaos Stronghold)
   Oblivion Gate to The Nibenay Basin
   Fallen Knight of the Thorn (1 of 7)
   Fallen Knight of the Thorn (3 of 7)
   Farwil Indarys (Knight of the Thorn) - Knights of the Thorn Shield,
     Indarys Signet Ring, Knights of the Thorn Medallion
     Quest: The Wayward Knight - get Sigil Stone
   Bremman Senyan (Knight of the Thorn) - Knights of the Thorn Shield,
     Knights of the Thorn Medallion
   Fallen Knight of the Thorn (4 of 7)
 The Bowels (Part 1)
   Fallen Knight of the Thorn (2 of 7)
 The Bowels (Part 2)
 Blood Well
 The Chaos Stronghold
  Rending Halls
  Corridors of Dark Salvation
  Sigillum Sanguis
   Sigil Stone - Activate to shut Oblivion Gate
     Reward: Sigil Stone, Fame +1

(16.4.1) Wastes of Oblivion (Portals of Natural Disaster)
   Oblivion Gate
   Eruption Gate
   Landslide Gate
   Tornado Gate
   Tsunami Gate
 Eruption
   Ascension Call - Activate to call Corpse Masher
   Corpse Masher - Activate to lower
   Landslide Gate Control
   The Cage Master - Activate to open cage
 Landslide
   Eruption Gate Control
 Tornado
   Tsunami Gate Control
   The Cage Master - Activate to open cage
 Tsunami
   Tornado Gate Control
 Earthquake
 Hurricane
   Ascension Call - Activate to call Corpse Masher
   Corpse Masher - Activate to raise
   Blood Fountain
 Portals of Natural Disaster
  Rending Halls
  Corridors of Dark Salvation
  Sigillum Sanguis
   Sigil Stone - Activate to shut Oblivion Gate
     Reward: Sigil Stone, Fame +1

(16.4.2) Wastes of Oblivion (The Claw Monolith)
   Oblivion Gate
 The Claw Monolith
  Rending Halls
  Dead Halls
  Corridors of Dark Salvation
  Sigillum Sanguis
   Sigil Stone - Activate to shut Oblivion Gate
     Reward: Sigil Stone, Fame +1

(16.4.3) Wastes of Oblivion (The Flesh Spire)
   Oblivion Gate
   War Gate
 Nether Tunnels
 Oblivion Cave
 The Molten Halls
 Spindle Shrine
   Badly Damaged Corpse Masher
 Spindle Shrine
   Badly Damaged Corpse Masher
 Blood Well
   Ascension Call - Activate to call Corpse Masher
   Corpse Masher - Activate to lower
   Gate Control - Activate to open War Gate
 Blood Well
   Ascension Call - Activate to call Corpse Masher
   Corpse Masher - Activate to lower
   The Cage Master - Activate to open cage
   Gate Control - Activate to open War Gate
 The Flesh Spire
  Rending Halls
  Dead Halls
   Citadel Hall Door (Very Hard)
   Citadel Hall Door (Very Hard)
  Corridors of Dark Salvation
  Sigillum Sanguis
   Sigil Stone - Activate to shut Oblivion Gate
     Reward: Sigil Stone, Fame +1

(16.4.4) Wastes of Oblivion (The Dreaded Refuge)
   Oblivion Gate
 Blood Well
 Worm Gut Channels
 Molten Halls
 Mire of Ash
 The Red Gnash Channels
 The Dreaded Refuge
  Rending Halls
  Sigillum Sanguis
   Sigil Stone - Activate to shut Oblivion Gate
     Reward: Sigil Stone, Fame +1

(16.4.5) Wastes of Oblivion (The Lust Keep)
   Oblivion Gate
 The Hate Tunnels
 Mire of Ash
 The Fume Vaults
 The Scratch Paths
 Blood Well
 The Lust Keep
  Rending Halls
   Citadel Hall Door (Very Hard)
   Citadel Hall Door (Very Hard)
  Corridors of Dark Salvation
  Sigillum Sanguis
   Sigil Stone - Activate to shut Oblivion Gate
     Reward: Sigil Stone, Fame +1

(16.4.6) Wastes of Oblivion (The Gore Steeple)
   Oblivion Gate
 The Gore Steeple
  Corridors of Dark Salvation
  Sigillum Sanguis
   Sigil Stone - Activate to shut Oblivion Gate
     Reward: Sigil Stone, Fame +1

(16.4.7) Wastes of Oblivion (The Brooding Fortress)
 The Sorrow Keep
 Halls of Eternal Twilight
 The Sorrow Shrine
 Halls of Shame
 The Anguish Keep
 Halls of Eternal Twilight
 The Anguish Shrine
 Halls of Shame
 The Brooding Fortress
  Rending Halls
  Desolations End
  Corridors of Dark Salvation
  Sigillum Sanguis
   Sigil Stone - Activate to shut Oblivion Gate
     Reward: Sigil Stone, Fame +1

==============================================================================

(17) Realm of Peryite
   Soul of Mirie
   Soul of Maren the Seal
   Soul of Kewan
   Soul of Ilvel Romayn
   Soul of Er-Teeus
     Quest: Peryite - return to Shrine of Peryite
   Magic Portal to The Nibenay Valley
 The Sightless Grotto (Part 1)
 The Sightless Grotto (Part 2)
 The Sightless Grotto (Part 3)
 Blood Well
   Corpse Masher - Activate to raise
   Ascension Call - Activate to call Corpse Masher
   Blood Fountain
   Magicka Essences

==============================================================================

(18) Realm of Boethia
   Brood Cage - Activate to open
   Boethia's Chosen x9 (one of each race)
     Quest: Boethia - return to Shrine of Boethia
   Portal - Activate to travel to Shrine of Boethia

==============================================================================

(19) Realm of Sheogorath (Shivering Isles) $

(19.1) The Fringe
$ Door to Cyrodiil
$   Haskill (Chamberlain of Sheogorath)
$     Quest: A Door in Nibney - enter the Shivering Isles
$     Achievement: Tourist
$     Quest: Through the Fringe of Madness - go to Gates of Madness
$   Door to The Heartlands
$ Passwall
$   Felas Sarandas
$     Quest: Through the Fringe of Madness - speak to Jayred Ice-Veins
$   Shelden
$   Orc Adventurer Captain, Adventurer x4
$     Quest: Through the Fringe of Madness - speak to Dredhwen
$   Relmyna Verenim (at 12am) - drops Tear-filled handkerchief
$     Tear-filled handkerchief - Activate to get Relmyna's Tears x3
$     Quest: Through the Fringe of Madness - speak to Felas Sarandas
$   Gatekeeper - Key to Dementia, Key to Mania
$   Haskill (after killing Gatekeeper)
$     Quest: Through the Fringe of Madness - enter the Shivering Isles
$   Dementia Entrance to Gates of Madness - use Key to Dementia
$     Quest: Through the Fringe of Madness - speak to Sheogorath
$     Reward: Blessing of Dementia
$   Mania Entrance to Gates of Madness - use Key to Mania
$     Quest: Through the Fringe of Madness - speak to Sheogorath
$     Reward: Blessing of Mania
$ The Wastrel's Purse
$   Dredhwen MERCHANT
$     Quest: Through the Fringe of Madness - read Letter to Sheogorath
$   Letter to Sheogorath
$     Quest: Through the Fringe of Madness - spy on Relmyna Verenim at 12am
$ Nanette Don's House
$   Nanette Don (Relmyna Verenim's apprentice)
$ Shelden's House
$ Jayred's House
$   Jayred Ice-Veins
$     Quest: Through the Fringe of Madness - go to Gardens of Flesh and Bone
$     Gives You: Lockpick
$     Quest: Through the Fringe of Madness - kill the Gatekeeper
$     Gives You: Gatekeeper Bone Arrow x20
$ Xeddefen
$   Metal Door (Very Hard)
$   Push Button - open Secret Door
$ Xeddefen, Fane
$ Xeddefen Great Chamber - Needs a key
$ Gardens of Flesh and Bone
$   Gate (Very Easy)
$   Gatekeeper Skeleton
$     Quest: Through the Fringe of Madness - return to Jayred Ice-Veins
$   Wooden Door to Gardens of Flesh and Bone - Needs a key
(after becoming Duke/Duchess of Mania/Dementia)
$ Passwall
$   Golden Saint Soldier x4
$   Aurig Desha
$     Quest: Retaking the Fringe - defend against Knight of Order x9
$     Quest: Retaking the Fringe - go to Xeddefen, Great Chamber
$     Quest: Retaking the Fringe - return to Sheogorath at Sheogorath's Palace
$   Statue of Sheogorath (near Entrance to Gates of Madness)
$   Relmyna Verenim (after choosing body parts)
$     Quest: Rebuilding the Gatekeeper - Activate Cistern of Substantiation
$     Reward: Summon Flesh Atronach Greater Power
$     Quest: Rebuilding the Gatekeeper - return to Sheogorath
$     Note: You can offer to swap places with her victims
$     Reward: Manacles of Pain, Exalted Pain
$   Cistern of Substantiation - Activate with body parts
$   Cistern of Substantiation - Activate with Dermis Membrane
$   Cistern of Substantiation - Activate with Blood Liqueur
$   Cistern of Substantiation - Activate with Osseous Marrow
$   Cistern of Substantiation - Activate with Essence of Breath
$   GateKeeper
$   Felas Sarandas - Order Priest's Robe, Nanette Don's Key
$ Xeddefen
$   Priest of Order - Xeddefen Key
$   Metal Door (Very Hard) - use Xeddefen Key
$ Xeddefen, Fane
$ Xeddefen, Great Chamber
$     Quest: Retaking the Fringe - kill Priest of Order
$   Shelden
$   Priest of Order
$     Quest: Retaking the Fringe - deactivate Obelisk of Order
$   Obelisk of Order - Activate with Heart of Order x3
$     Quest: Retaking the Fringe - return to Aurig Desha
$ Xeddefen, Felles
$ Xeddefen, Fales
$   Wooden Door to The Fringe
$ Gardens of Flesh and Bone - use Key to Sanctum and Gardens
$   Pull Pod - Activate to open Twisted Roots
$ (from Natatorium of Wound Bled Tears)
$   Pull Pod - Activate to open Twisted Roots
$   Pull Pod - Activate to open Twisted Roots
$ Conservatorium Corpusculum
$   Dermis Membrane
$     Quest: Rebuilding the Gatekeeper - get Osseous Marrow
$   Osseous Marrow
$     Quest: Rebuilding the Gatekeeper - get Essence of Breath
$ Caverns of Susurration
$   Essence of Breath
$     Quest: Rebuilding the Gatekeeper - get Blood Liqueur
$ Natatorium of Wound Bled Tears
$   Push Button (below Chest) - Activate to open Metal Door
$   Blood Liqueur
$     Quest: Rebuilding the Gatekeeper - return to Relmyna Verenim

(19.2) Gates of Madness
$   Gate to The Fringe
$   Dark Seducer Kiskedrig (Mazken)
$   Golden Saint Aurgezel (Aureal)
$ (outside The Fringe near Xeddefen)
$   Crystal Chest - open with Heart of Order

(19.3) New Sheoth, Crucible (Demented District)
$   Ushnar gro-Shadborgob
$     Quest: Ushnar's Terror - speak to Bhisha
$     Reward: Ushnar's Skinned Hound
$   Bhisha (Khajiit Beggar)
$     Quest: Ushnar's Terror - give him Gold x100 to move to Bliss
$   Hirrus Clutumnus
$     Quest: Final Resting - meet him after dark
$     Quest: Final Resting - kill him then go to Hirrus Clutumnus' House
$     Reward: Hirrus Clutumnus's Key
$   Bolwing (Beggar)
$     Quest: The Fork of Horripilation - go to Longtooth Camp
$   Caldana Monrius
$     Give Her: Skooma
$     Reward: Shears or Tongs
$     Quest: The Lady of Paranoia - torture her, follow Ma'zaddha at 1:30am
$     Note: ask Herdir to return to the palace
$   Gloorolros
$   Yngvar Doom-Sayer
$   Dark Seducer Guard
$ (above Sickly Bernice's Taphouse)
$   Box (Average) - Liturgy of the Duelists
$ (around 1:45am, after speaking with Caldana Monrius)
$   Nelrene and Ma'zaddha
$     Quest: The Lady of Paranoia - speak to Ma'zaddha again
$     Quest: The Lady of Paranoia - go to Ma'zaddha's House in a few hours
$ Brithaur's House
$   Brithaur
$     Quest: Brithaur - get Flawless Pearls x5
$     Give Him: Flawless Pearls x5
$     Quest: Brithaur - return to Earil
$ Hirrus Clutumnus' House (Easy) - use Hirrus Clutumnus's Key
$ Hirrus Clutumnus' House Upstairs (Very Easy) - use Hirrus Clutumnus's Key
$   Jewelry Box - Ring of Happiness, Hirrus Clutumnus's Will
$ Ma'zaddha's House
$   Ma'zaddha (Duelist)
$     Quest: The Lady of Paranoia - torture him, speak to Caldana Monrius
$ (a few hours after overhearing Nelrene and Ma'zaddha)
$   Corpse of Ma'zaddha - Ma'zaddha's Cupboard Key, Ma'zaddha's Key
$     Quest: The Lady of Paranoia - open Cupboard upstairs
$ Ma'zaddha's House Upstairs
$   Cupboard - Ma'zaddha's Crinkled Note, Nelrene's Ceremonial Shortsword
$     Quest: The Lady of Paranoia - speak to Nelrene
$ Muurine's House
$   Muurine (Duelist) - Duelist's Key, Muurine's Key, Liturgy of the Duelists
$     Quest: The Lady of Paranoia - return to Syl
$ Muurine's House Upstairs
$   Uncle Leo
$ Things Found
$   Ahjazda MERCHANT
$     Quest: The Coming Storm - get Amulet of Disintegration, Calming Pants,
$       Ring of Desiccation
$     Reward: Ahjazda's Paranoia Greater Power
$     Note: you can buy the items back from her
$ Things Found Upper Floor
$ Earil's Mysteries
$   Earil MERCHANT, SPELLS
$     Quest: Brithaur - speak to Brithaur and get him to stop stealing
$     Reward: Gold x450
$ Earil's Mysteries Upper Floor
$ Museum of Oddities
$   Una Armina
$     Quest: The Museum of Oddities - find oddities
$     Give Her: Blind Watcher's Eye
$     Reward: Gold x200
$     Give Her: Soul Tomato
$     Reward: Gold x350
$     Give Her: Two-Headed Coin/Two-Headed Septim
$     Reward: Gold x150
$     Give Her: Hound's Tooth Key
$     Reward: Gold x120
$     Give Her: Pelvis of Pelagius III
$     Reward: Gold x250
$     Give Her: Deformed Swamp Tentacle
$     Reward: Gold x180
$     Give Her: Mute Screaming Maw
$     Reward: Gold x200
$     Give Her: Shoegorath- Shaped Amber
$     Reward: Gold x300
$   Ring of Desiccation
$     Quest: The Coming Storm - give to Ahjazda
$     Note: you can return it but there is no reward
$   Gatekeeper's Arm
$ Cutter's Weapons
$   Cutter MERCHANT, REPAIR, RECHARGE - mentions other smith
$     Gives You: Madness Ore Materials List
$     Quest: The Antipodean Hammer - ask about Madness Ore and Magical Items
$     Reward: Will forge Madness Armor and Weapons
$ Cutter's Weapons Upstairs
$ Sickly Bernice's Taphouse
$   Sickly Bernice MERCHANT
$     Quest: A Liquid Solution - go to Knotty Bramble and get Aquanostrum
$     Gives You: Bernice's Empty Flask
$     Quest: A Liquid Solution - give her Aquanostrum Flask
$     Reward: Circlet of Verdure
$     Note: later she will ask you to get some more Aquanostrum
$     Reward: Gold x450
$ Sickly Bernice's Taphouse Guest Rooms
$ Caldana Monrius' House
$ Ushnar gro-Shadborgob's House
$ Ushnar's House Upstairs
$ Sacellum Arden-Sul
$   Dervenin (High Priest of Mania)
$     Quest: The Cold Flame of Agnon - light the Torch for Mania
$     Achievement: Honored Madman
$     Reward: Raiment of Arden-Sul
$     Quest: Ritual of Accession - speak to Sheogorath
$     Quest: Ritual of Accession - speak to Arctus
$   Arctus (High Priest of Dementia)
$     Quest: The Cold Flame of Agnon - light the Torch for Dementia
$     Achievement: Honored Madman
$     Reward: Raiment of Intrigue
$     Quest: Ritual of Accession - speak to Sheogorath
$     Quest: Ritual of Accession - return to Sheogorath
$   Fire Gate - opened when you light the torch
$   Altar of Arden-Sul
$     Quest: Ritual of Mania - Activate with Thadon's Blood
$     Quest: Ritual of Mania - speak to Sheogorath
$     Quest: Ritual of Dementia - Activate with Syl's Heart
$     Quest: Ritual of Dementia - speak to Sheogorath
$ (after lighting the torch)
$   Sheogorath
$     Quest: Ritual of Accession - speak to Dervenin
$     Quest: Ritual of Accession - Ritual of Mania or Ritual of Dementia
$     Quest: Ritual of Mania - speak to Wide-Eye
$     Reward: Ring of Lordship, Summon Golden Saint Greater Power
$     Achievement: Duke Mania
$     Quest: Ritual of Dementia - speak to Kithlan
$     Reward: Ring of Lordship, Summon Dark Seducer Greater Power
$     Achievement: Duke Dementia
$     Quest: Retaking the Fringe - return to Passwall

(19.4) New Sheoth, Bliss (Manic District)
$   Big Head
$     Quest: The Fork of Horripilation - speak to Bolwing
$     Gives You: Big Head's Charm
$     Quest: The Fork of Horripilation - give him Fork of Horripilation
$     Reward: Blade +1 or Sneak +1 or Alchemy +1
$   Fimmion (Beggar)
$     Quest: The Coming Storm - get Sweetroll (from Dumag gro-Bonk)
$     Reward: Calming Pants
$     Quest: The Coming Storm - give to Ahjazda
$   Amiable Fanriene
$     Quest: Falling Awake - speak to Uungor
$     Reward: Burst of Might scroll
$   Uungor
$     Quest: Falling Awake - return to Amiable Fanriene
$   Rendil Drarara
$   Thaedil
$   Orinthal
$   Golden Saint Guard
$ The Choosy Beggar
$   Raven Biter MERCHANT
$   Pad-Ei
$   Sheer Meedish
$ Common Treasures
$   Tilse Areleth MERCHANT
$ Common Treasures Upstairs
$ The Missing Pauldron
$   Dumag gro-Bonk MERCHANT, REPAIR, RECHARGE
$     Gives You: Amber Materials List
$     Quest: The Antipodean Hammer - ask about Amber and Magical Items
$     Reward: Will forge Amber Armor and Weapons
$ Tove the Unrestful's House
$ Tove the Unrestful's House Upstairs
$   Tove the Unrestful
$     Quest: Work is Never Done - get Calipers and Tongs (over 100 in total)
$     Reward: Gold x5 for each one
$ Books of Bliss
$   Sontaire MERCHANT
$ Books of Bliss Upstairs
$ Amiable Fanriene's House
$ Amiable Fanriene's House Upstairs
$ Rendil Drarara's House
$ Rendil Drarara's House Upstairs
$ Big Head's House
$ Big Head's House Upstairs
$ Thaedil's House
$ Orinthal's House

(19.5) New Sheoth, New Sheoth Palace
$ Palace Grounds
$ (after getting Staff of Sheogorath)
$   Priest of Order
$   Obelisk of Order x2 - Activate with Heart of Order x3 to shut them down
$   Jyggalag (Daedric Prince of Order)
$     Achivement - Madgod
$     Quest: The Prince of Madness - speak to Haskill
$ Greenmote Silo (only after starting Ritual of Mania quest)
$     Quest: Ritual of Mania - get Greenmote x2
$   Greenmote Pile - Greenmote
$     Quest: Ritual of Mania - poison Thadon's Meal and Thadon's Wine
$ Sheogorath's Palace
$   Sheogorath (Madgod, Prince of Madness, Lord of the Never-There)
$     Reward: Charity of Madness
$     Achievement: Aspirant
$     Gives You: Manual of Xedilian, Attenuator of Judgment
$     Quest: A Better Mousetrap - read Manual of Xedilian
$     Reward: Map Marker added
$     Quest: A Better Mousetrap - go to Xedilian
$     Quest: Understanding Madness - summon Haskil
$     Gives You: Summon Haskil Lessor Power
$     Quest: Understanding Madness - summon Haskil again
$     Quest: Addiction - speak to Thadon
$     Quest: The Lady of Paranoia - speak to Syl
$     Quest: Understanding Madness - become Courtier of Mania and Dementia
$     Achievement: Madman
$     Reward: Honored Madman/Madwoman rank
$     Quest: The Cold Flame of Agnon - speak to Vika and Chuna at Cylarne
$     Quest: Rebuilding the Gatekeeper - speak to Relmyna Verenim at Xaselm
$     Achievement: Regent
$     Quest: The Helpless Army - speak to Dark Seducer Messenger
$     Quest: Symbols of Office - speak to Haskil
$   Haskill
$     Quest: Symbols of Office - speak to Dyus
$     Gives You: Knifepoint Crystal, Map Marker added
$     Quest: The Roots of Madness - go to The Fountainhead
$     Gives You: Manipulate Weather Greater Power, Sheogorath's Protection
$       Lessor Power
$     Defend The Realm: attend to any duties Haskil gives you
$     Reward: Gold x1000
$   Dark Seducer Messenger (arrives when you start The Helpless Army quest)
$     Quest: The Helpless Army - speak to Adeo
$   Font of Madness - Activate with Incomplete Staff of Sheogorath
$     Reward: Staff of Sheogorath
$     Note: Activate Font of Madness to recharge Staff of Sheogorath
$   Golden Saint
$     Quest: The End of Order - speak to Aurmazl Zudeh
$   Aurmazl Zudeh
$     Quest: The End of Order - kill Jyggalag
$ (after killing Jyggalag)
$   Shegorath's Regalia
$   Sword of Jyggalag
$   Golden Saint Escort - will follow you
$   Dark Seducer Escort - will follow you
$   Court Healer - will heal and restore you
$   Dancer - ask Haskill to send for her
$ (after completing quests)
$   Replica Gatekeeper Head (Through the Fringe of Madness)
$   Focus Crystal (Baiting the Trap)
$   Chalice of Reversal (Addiction)
$   The Inquisitor's Cage (The Lady of Paranoia)
$   Ulfri's Helmet or Kaneh's ? (The Cold Flame of Agnon)
$   Thadon's Blood (Ritual of Mania) or Syl's Heart (Ritual of Dementia)
$   Knight of Order Helmet (Retaking the Fringe)
$   Replica Gatekeeper Weapon (Rebuilding the Gatekeeper)
$   The Chime of the Wellspring (The Helpless Army)
$   The Prophetic Deduction, Vol 34,857 (Symbols of Office)
$   Shard of Order (The End of Order)
$ The Fountainhead (Sheogorath's Private Sanctuary)
$   Gnarl Chrysalis - Activate to generate a tame Gnarl Cultivator
$   Priest of Order - Shard of Order (opens Root Doors and Hollowed Stumps)
$     Quest: The Roots of Madness - kill the Prists of Order poisoning the
$       Pool of Mania and Pool of Dementia
$   Minor Pool - Heal
$   Hollowed Stump - use Shard of Order to open
$ The Fountainhead, Pool of Mania
$   Gnarl Chrysalis - Activate to generate a tame Gnarl Cultivator
$   Priest of Order - Crystal Staff, Shard of Order
$   Thadon (if you killed Syl) - Diadem of Euphoria
$   Pool of Mania
$ The Fountainhead, Pool of Dementia
$   Gnarl Chrysalis - Activate to generate a tame Gnarl Cultivator
$   Priest of Order - Crystal Staff, Shard of Order
$   Syl (if you killed Thadon) - Nerveshatter
$   Pool of Dementia
$     Quest: The Roots of Madness - return to Font of Madness
$ House of Mania (Dining Area)
$   Thadon (Duke of Mania)
$     Quest: Addiction - speak to Wide-Eye
$     Give Him: Chalice of Reversal
$     Reward: Courtier of Mania
$   Wide-Eye (Duke Thadon's steward)
$     Quest: Addiction - get Chalice of Reversal
$     Persuade: ask about Felldew
$     Quest: Ritual of Mania - follow her at around 12pm to Greenmote Silo
$   Gundlar (Duke Thadon's chef)
$ (8pm after poisoning Thadon's Meal)
$   Corpse of Thadon - Thadon's Blood, Diadem of Euphoria, House Mania Key
$     Quest: Ritual of Mania - go to Altar of Arden-Sul
$ Halcyon Conservatory
$ Duke's Quarters (Very Hard)
$   Thadon's Meal - Activate with Greenmote
$   Thadon's Wine - Activate with Greenmote
$     Quest: Ritual of Mania - go to House of Mania at 8pm
$ House of Dementia
$   Syl (Duchess of Dementia)
$     Quest: The Lady of Paranoia - speak to Herdir, become Grand Inquisitor
$     Reward: Courtier of Dementia, Ruin's Edge
$   Herdir (Torturer)
$     Quest: The Lady of Paranoia - speak to Kithlan
$   Kithlan (Lady Syl's steward)
$     Persuade: ask about conspiracy
$     Quest: The Lady of Paranoia - speak to Anya Herrick
$     Quest: Ritual of Dementia - speak to Anya Herrick
$     Gives You: House Dementia Key
$   Anya Herrick (Lady Syl's courtier)
$     Quest: The Lady of Paranoia - torture her then speak to Ma'zaddha
$     Quest: Ritual of Dementia - go to Duchess' Quarters
$     Note: She will distract the two Dark Seducer Royal Guard's from the
$       Duchess' Quarters but you will need to sneak past the two guards
$       in the Private Gardens.  Go at night down the right hand side.
$   Nelrene (Dark Seducer Guard)
$     Quest: The Lady of Paranoia - speak to Muurine
$ Private Gardens (use House Dementia Key)
$   Dark Seducer Royal Guard x2
$ (after finding Syl's Double)
$   Bust of Sheogorath - Wooden Door to Xirethard
$     Quest: Ritual of Dementia - get Syl's Heart
$ Duchess' Quarters (use House Dementia Key)
$   Dark Seducer Royal Guard x2
$   Corpse of Syl/Syl's Double
$     Quest: Ritual of Dementia - Activate Bust of Sheogorath

(19.6) Xirethard
$ Xirethard
$   Push Button - Activate to disable Hunger statues
$ Xirethard, Depths
$   Push Button (on statue column) - Activate to open secret door
$   Push Button - Activate to open secret door
$   Syl - Syl's Heart, Nerveshatter
$     Quest: Ritual of Dementia - go to Altar of Arden-Sul
$ Xirethard, Subterrane
$   Wooden Door to Realm of Sheogorath

(19.7) New Sheoth Graveyard
$   Vilval Telaram's Tombstone
$   Blaise Sette's Tombstone
$   Ranesta's Tombstone
$   Endarie's Tombstone
$   Helene's Tombstone
$   Vien Brenenus' Tombstone
$   Lob gro-Murgob's Tombstone
$   Meehn's Tombstone

(19.8) Cylarne
$   Vika (Dark Seducer Guard)
$   Chuna (Golden Saint Guard) - adds map marker for Brellach
$     Gives You: Cylarne Key
$     Quest: The Cold Flame of Agnon - speak to Mirel
$   Gate - open with Cylarne Key
$   Mirel (Golden Saint Lieutenant)
$     Quest: The Cold Flame of Agnon - explore Cylarne and the Underdeep,
$       speak to Aurmazl Kaneh and Grakedrig Ulfri then choose a side to help
$   Aurmazl Kaneh (Golden Saint Commander)
$   Altar of Rapture
$ (after lighting Altar of Despair and Altar of Rapture)
$   Shrine of the Flame of Agnon - Flame of Agnon
$     Quest: The Cold Flame of Agnon - go to Sacellum Arden-Sul
$ Cylarne, Underdeep
$ Cylarne
$   Stela (Dark Seducer Guard) - Dark Bow, Dark Mace, Dark Seducer Shield
$   Grakedrig Ulfri (Dark Seducer Commander)
$ Cylarne, Altar of Despair
$   Altar of Despair

(19.9) Dunroot Burrow
$   Elytra - Felldew
$   Barrier Membrane - Activate after consuming Felldew
$ (after getting Chalice of Reversal)
$   Obelisk of Order - Activate with Heart of Order x3 to shut it down
$   Priest of Order - Crystal Staff, Order Priest's Hood, Order Priest's Robe
$   Note: kill the Priest of Order or he will reactivate the Obelisk of Order
$ Dunroot Burrow
$ Dunroot Burrow, Kelp Fen
$ Dunroot Burrow, Drone Tunnels
$ Dunroot Burrow, Bramble Halls
$ Dunroot Burrow, Sanctum of Decadence
$   Joofy the Brown - Felldew
$   Chalice of Reversal
$     Quest: Addiction - return to Thadon
$   Wooden Door to Realm of Sheogorath - get Chalice of Reversal to unlock

(19.10) Knotty Bramble
$ Knotty Bramble
$   Pull Pod - Activate to open Twisted Roots
$ (from Knotty Bramble, Hatchery)
$   Pull Pod - Activate to open Twisted Roots
$ Knotty Bramble, Hatchery
$   Quest: A Liquid Solution - walk into pool near Grummite statue
$   Reward: Aquanostrum Flask
$   Quest: A Liquid Solution - return to Sickly Bernice
$ Knotty Bramble, Lost Crypt
$   Push Button (under Zealot Guardian) - Activate to open secret door
$   Lorenz Bog-Trotter's Skull - take it to Hill of Suicides

(19.11) Longtooth Camp
$   Jewelry Box - Fork of Horripilation
$     Quest: The Fork of Horripilation - return to Big Head

(19.12) Xedilian
$ Xedilian
$   Push Button - Activate to open Metal Gate
$   Push Button - Activate to open Metal Gate
$   Grummite Shaman Deathdealer - Crystal Staff - Focus Crystal
$     Quest: A Better Mousetrap - put Focus Crystal in Judgement Nexus
$   Judgement Nexus - Activate with Focus Crystal to open Metal Gate
$   Push Button - Activate to open trap door
$   Grummite Shaman Deathdealer - Crystal Staff - Focus Crystal
$     Quest: A Better Mousetrap - put Focus Crystal in Judgement Nexus
$   Judgement Nexus - Activate with Focus Crystal to open Metal Gate
$ Xedilian (Observation Room 1)
$   Kiliban Nyrandil (Dungeon Caretaker)
$   Grommok, Lewin the Rogue, Syndelius the Mage
$   Chamber of Conversation - Activate Gnarl Swarm or Giant Gnarl
$   Teleportation Pad to Xedilian (Observation Room 2)
$ Xedilian (Observation Room 2)
$   Chamber of Avarice - Activate Fire Trap or Drop Keys
$   Teleportation Pad to Xedilian, Halls of Judgement (Observation Room 1)
$ Xedilian (Reception Chamber)
$   Kiliban Nyrandil
$     Reward: Grommok's Journal, Dawnfang/Duskfang
$     Note: Dawnfang is replaced by a repaired and recharged Duskfang at 6pm
$       and Duskfang is replaced by Dawnfang at 6am.  If you make 12 kills
$       it will be replaced by Dawnfang Superior/Duskfang Superior instead.
$   Recovery Chest - Talisman Abetment
$   Knight of the Order x3 - Heart of Order
$     Quest: Baiting the Trap - speak to Kiliban
$     Achievement: Citizen
$     Quest: Understanding Madness - speak to Sheogorath
$ Xedilian, Halls of Judgement
$   Grummite Shaman Deathdealer - Crystal Staff - Focus Crystal
$     Quest: A Better Mousetrap - put Focus Crystal in Judgment Nexus
$   Judgement Nexus - Activate with Focus Crystal to open Metal Gate
$     Quest: A Better Mousetrap - attune the Resonator of Judgment
$   Resonator of Judgment - Activate with Attenuator of Judgment
$     Quest: Baiting the Trap - open Teleportation Pad to Xedilian
$   Teleportation Pad to Xedilian (Observation Room 1)
$ Xedilian, Halls of Judgement (Observation Room 1)
$   Kiliban Nyrandil
$   Chamber of Anathema - Activate Raise the Dead or Ghost Illusion
$   Teleportation Pad to Xedilian (Reception Chamber)

(19.13) Fellmoor
$   Ranarr-Jo
$     Quest: Everything In Its Place - speak to Kishashi
$     Give Him: Old Spoon
$     Quest: Everything In Its Place - move things around in Cindanwe's House
$       and get Cindanwe's Notebook
$     Reward: Ring of Mind Shielding, The Warp in the West book
$   Kishashi - mentions Cindanwe
$     Gives You: Old Spoon
$     Quest: Everything In Its Place - take Old Spoon to Ranarr-Jo
$   Cindanwe
$     Gives You: Cindanwe's Notebook
$ Kishashi's House
$ Cindanwe's House (Easy)
$ Relan's House
$   Relan

(19.14) Xaselm
$ Xaselm
$   Push Button x4 - Activate to disable Hunger statues
$   Push Button - Activate to raise Metal Gate
$ Xaselm, Experiment Chambers
$   Push Button - Activate to raise Metal Gate
$   Hunger vs. Shambles
$   Push Button - Activate to raise Metal Gate
$   Week-old Blood, Project Hound's Blood - Day 7
$   Reptillian Appetite Conditioning
$   Metal Door - unlocked for Rebuilding the Gatekeeper quest
$ Xaselm, Corpse Pit
$   Wooden Door to Xaselm, Sanctum of Vivisection

(19.15) Xaselm Secret Entrance
$ Xaselm, Sanctum of Vivisection - use Key to Sanctum and Gardens
$   Relmyna Verenim
$     Quest: Rebuilding the Gatekeeper - get Dermis Membrane
$     Quest: Rebuilding the Gatekeeper - choose body parts
$     Quest: Rebuilding the Gatekeeper - go to Statue of Sheogorath
$   Gives You: Key to Sanctum and Gardens
$   Nanette Don
$   Unproductive Musings
$ (after getting mystical components)
$   Arm of Fire Shielding or Arm of Shock Shielding or Arm of Frost Shielding
$   Arm of Chopping or Arm of Slashing or Arm of Bashing
$   Helm of Power or Angry Mind
$   Heart of Wound Sharing or Heart of Spell Turning
$   Legs of Nimbleness or Legs of Fortitude
$   Breast of Life or Breast of Magic

(19.16) Pinnacle Rock
$   Adeo
$     Quest: The Helpless Army - rescue Dylora
$ Pinnacle Rock, Hall of Honor
$   Chime - Activate to shatter crystal door
$   Crystal Chest - Open with Heart of Order
$ Pinnacle Rock, Hall of Reverence
$   Push Button - Activate to open Metal Gate
$   Metal Door - unlocked when you free Dylora
$   Chime - Activate to shatter crystal cage
$   Dylora (Dark Seducer Captain)
$     Quest: The Helpless Army - go to the Wellspring of the Mazken
$ Pinnacle Rock, Hall of Devotion
$   Chime - Activate to shatter crystal door
$   Crystal Chest - Open with Heart of Order
$   Push Button - Activate to open Metal Gate
$ Pinnacle Rock, Font of Rebirth (Wellspring of the Mazken)
$   Push Button - Activate to open Metal Gate
$   Push Button - Activate to open Metal Gate
$   Push Button - Activate to open Metal Gate
$   Chime x4 - Activate to destroy Order crystals
$   Dylora
$     Reward: Dark Seducer Armor, Dark Seducer Helmet, Summon Dark Seducer
$     Achievement: Defender
$     Quest: Symbols of Office - speak to Sheogorath
$   Wooden Door to Pinnacle Rock, Hall of Honor - destroy crystals to unlock

(19.17) Knifepoint Hollow
$ Knifepoint Hollow
$   Ancient Door - Activate with Knifepoint Crystal to open
$   Dyus (of Mytheria) (Keeper of the Great Library of Jyggalag)
$     Quest: Symbols of Office - get Screaming Branch and Ciirta's Eye
$     Reward: Incomplete Staff of Sheogorath
$     Quest: Symbols of Office - return to Haskill
$     Note: You may want to speak to him again once you become Sheogorath
$ (from Knifepoint Hollow, Chantry)
$   Push Button - Activate to open secret door
$ Knifepoint Hollow, Chantry
$   Push Button - Activate to open Metal Gate
$   Push Button - Activate to open secret door
$   Gadeneri Ralvel's Skull - take it to Hill of Suicides

(19.18) Milchar
$ Milchar, Tieras
$   Wooden Door to Realm of Sheogorath
$ Milchar, Chatterhall
$   Ritual Torch (on pedestal near statue) - light all three pedestals
$   Diligence Crux - Amulet of Disintegration
$     Quest: The Coming Storm - give to Ahjazda
$   Wooden Door to Realm of Sheogorath
$ Milchar, Sufflex
$   Glass Display Case - Push Button - Activate Hunger Statue
$   Wooden Door to Realm of Sheogorath
$ Milchar, Xetrem
$   Limark's Skull - take it to Hill of Suicides
$   Wooden Door to Realm of Sheogorath
$ Milchar, Nexus
$   Root Door to Realm of Sheogorath
$ Grove of Reflection - unlocked after speaking to Dyus
$   Standing Stone - fight yourself
$   "Your Shadow" - Shadowrend (providing it is equipped)
$   Tree of Shades - Screaming Branch
$     Quest: Symbols of Office - speak to Ra'kheran
$   Push Button - Activate to open Secret Door
$   Teleportation Pad to Milchar, Nexus

(19.19) The Howling Halls
$ Howling Halls, Narthex
$   Apostle - Howling Chamber Key, Apostle Dagger, Apostle Robes
$   Alms Collection Chest - Gold x1000
$ Howling Halls, Congregation Chambers
$   Ra'kheran
$     Quest: Symbols of Office - get Apostle Dagger x3
$     Gives You: Apostle Robes to wear
$     Quest: Symbols of Office - follow him to Ciirta and get Ciirta's Eye
$   Glass Display (Very Hard) - Pelvis of Pelagius
$     Quest: The Museum of Oddities - take to Una Armina
$   Apostle Dagger (on top of cupboard)
$ Howling Halls, Antechamber
$   Metal Door (Very Hard) - use Howling Chamber Key
$   Apostle Dagger
$   Luminary Kaz - Luminary Robes
$   Ciirta - Greater Staff of Storms, Ciirta's Robes, Ciirta's Eye
$     Quest: Symbols of Office - return to Dyus
$   Chest (Very Hard) - use Ciirta's Key
$   Note: jump on the bookcase and climb up the beams for some treasure

(19.20) Vitharn
$   Vitharn Ghost Soldier, Vitharn Ghost Archer
$   Ghost Fanatic, Ghost Fanatic Archer
$     Quest: Ghosts of Vitharn - speak to Count Cirion's Ghost
$   Wooden Door to Vitharn Bailey
$ Vitharn Swamp
$ Vitharn Reservoir
$   Wooden Door to Vitharn Bailey
$ Vitharn Keep
$   Count Cirion's Ghost
$     Quest: Ghosts of Vitharn - get Desideratus' Doll
$     Quest: Ghosts of Vitharn - kill Devoted Ghost Fanatic
$     Gives You: Count Cirion's Helmet (Cursed - cannot be removed)
$   Desideratus' Doll
$     Quest: Ghosts of Vitharn - put in Brazier
$   Anglor's Ghost - mentions Prior Hloval Dreth
$   Press Button - Activate to open secret door
$   Dagger of Depletion
$     Quest: Ghosts of Vitharn - speak to Hloval Dreth's Ghost
$   Fall of Vitharn book
$   Bat gro-Orkul's Ghost (Warden of the Armory)
$     Quest: Ghosts of Vitharn - ask for Althel's Arrows
$   Metal Door (Very Hard)
$     Althel's Arrows
$     Quest: Ghosts of Vitharn - return to Althel's Ghost
$ Vitharn Bailey
$   Brazier - Activate with Desideratus' Doll
$     Quest: Ghosts of Vitharn - speak to Desideratus Annius's Ghost
$   Desideratus Annius's Ghost
$     Quest: Ghosts of Vitharn - get Dagger of Depletion
$   Hloval Dreth's Ghost
$     Give Him: Dagger of Depletion and he will drain your Magicka
$     Quest: Ghosts of Vitharn - speak to Althel's Ghost
$   Althel's Ghost
$     Quest: Ghosts of Vitharn - speak to Bat gro-Orkul's Ghost
$     Give Her: Althel's Arrows
$     Quest: Ghosts of Vitharn - speak to Count Cirion's Ghost
$   Devoted Ghost Fanatic
$     Quest: Ghosts of Vitharn - Count Cirion's Ghost appears
$     Reward: Count Cirion's Helmet, curse is lifted
$ Vitharn's Mausoleum - locked once the curse is lifted
$   Tomb (Count Vitraen)
$   Tomb (Countess Mawean)
$   Sealed Coffin (Count Cesrien Vitharn)
$   Sealed Coffin (Countess Jideen)
$   Sealed Coffin (Count Csaran Vitharn)
$   Sealed Coffin (Countess Sheen-In-Glade)
$   Brazier

(19.21) Hale
$   Tall-Trees-Falling
$ Tall-Trees-Falling's House
$ Halion's House
$   Halion (Poet)
$ Zoe Malene's House
$   Zoe Malene
$   Pyke (ex Knight of the Thorn)
$     Quest: To Help A Hero - get Pyke's Medallion
$     Reward: Thorn Shield

(19.22) Fetid Grove
$ Fetid Grove
$   Fetid Grove, Encampment
$     Chest - Pyke's Medallion
$     Quest: To Help A Hero - return to Pyke

(19.23) Highcross
$   Mirili Ulven - Persuade
$     Quest: Taxonomy of Obsession - get the ingredients from Mirili's List
$     Gives You: Mirili's List
$     Give Her: Alocasia Fruit, Aster Bloom Core, Blister Pod Cap, Gnarl Bark,
$       Hydnum Azure Giant Spore, Letifer Orca Digestive Slime, Screaming Maw,
$       Congealed Putrescence, Red Kelp Gas Bladder, Flame Stalk, Hound Tooth,
$       Black Tar, Fungus Stalk, Grummite Eggs, Hunger Tongue, Swamp Tentacle,
$       Elytra Ichor, Water Root Pod Pit, Rot Scale, Scalon Fin, Void Essence,
$       Bone Marrow, Thorn Hook, Watcher's Eye, Withering Moon, Worms Head Cap
$     Reward: Gold x10 for each
$     Quest: Taxonomy of Obsession - bring her a live Baliwog
$     Illusion L25: will sell you Mirili's Apprentice Command for Gold x500
$     Illusion L50: will sell you Mirili's Journeyman Command for Gold x1000
$     Illusion L75: will sell you Mirili's Expert Command for Gold x2000
$     Reward: Gold x620
$     Quest: Taxonomy of Obsession - bring her a live Elytra
$     Reward: Gold x595
$     Quest: Taxonomy of Obsession - bring her a live Gnarl
$     Reward: Gold x695
$     Quest: Taxonomy of Obsession - bring her a live Scalon
$     Reward: Gold x720
$ (after bringing them to Mirili)
$   Metal Gate (Hard)
$   Mirili's Baliwog
$   Mirili's Scalon
$   Metal Gate (Hard)
$   Mirili's Elytra
$   Mirili's Gnarl
$ Bruscus Dannus' House
$   Bruscus Dannus - mentions Mirili's Research
$ Runs-in-Circles' House
$   Runs-in-Circles (Beggar)
$ Mirili Ulven's House

(19.24) Split
$   J'zidzo, Atrabhi, Urul gro-Agamph, Jastira Nanus (Manic)
$     Quest: The Great Divide - speak to Horkvir Bear-Arm
$   Horkvir Bear-Arm (Manic)
$     Quest: The Great Divide - either get rid of Demented doubles
$     Reward: Gold x1200
$   Horkvir Bear-Arm (Demented) - Horkvir Bear-Arm's Key
$     Quest: The Great Divide - or get rid of Manic doubles
$     Reward: Gold x1200
$ (Manic Side)
$ J'zidzo's House
$ Jastira Nanus' House
$ Urul gro-Agamph's House
$ Horkvir Bear-Arm's House
$ (Dementia Side)
$ J'zidzo's House
$   J'zidzo (Demented)
$   Atrabhi (Demented) - Jzidzo's Key
$ Jastira Nanus' House
$   Jastira Nanus (Demented) - Jastira's Key
$ Urul gro-Agamph's House
$   Urul gro-Agamph (Demented) - Urul gro-Agamph's Key
$ Horkvir Bear-Arm's House

(19.25) Lost Time Camp
$   Deformed Swamp Tentacle (south)
$     Quest: The Museum of Oddities - take to Una Armina

(19.26) Corpserot Passage
$ Corpserot Prison
$   Evidence
$   Pull Pod - Activate to open Twisted Roots
$   Push Button - Activate to open Metal Gate
$   Mute Screaming Maw
$     Quest: The Museum of Oddities - take to Una Armina

(19.27) Aichan
$ Aichan Prison
$   Push Button - Activate to open Metal Gate
$   Evidence
$   Push Button - Activate to open Metal Gate

(19.28) Cann
$ Cann, The Great Hall
$ Cann, Amphitheater
$   Salonia Viria's Skull - take it to Hill of Suicides
$   Push Button - Activate to open Metal Gate
$ Cann, Halls of Tranquility
$ Cann, Arena
$   Push Button - Activate to open Metal Gate
$ Cann, Arena Substratum
$   Participant (Skeleton) - Scented Parchment
$   Participant (Beldring of the Felgourad Arena) - Perfumed Letter
$   Push Button - Activate to open trap door
$   Push Button - Activate to open Metal Gate

(19.29) Rotten Den
$ Rotten Den, Deadfall
$ Rotten Den, Precipice
$   Root Door to Rotten Den, Sanctum
$   Root Door to Rotten Den, Encampment
$ Rotten Den, Hollow
$ Rotten Den, Sanctum
$   M'desi's Skull (in square room) - take it to Hill of Suicides
$ Rotten Den, Encampment
$   Root Door to Rotten Den, Deadfall

(19.30) Hill of Suicides
$   Lorenz Bog-Trotter (Restless Soul) - get Lorenz Bog-Trotter's Skull
$     Reward: Spirit Blessing
$   Gadeneri Ralvel (Restless Soul) - get Gadeneri Ralvel's Skull
$     Reward: Spirit Blessing
$   Limark (Restless Soul) - get Limark's Skull
$     Reward: Spirit Blessing
$   Salonia Viria (Restless Soul) - get Salonia Viria's Skull
$     Reward: Spirit Blessing
$   M'desi (Restless Soul) - get M'desi's Skull
$     Reward: Spirit Blessing
$     Reward: Risen Flesh Greater Power

(19.31) Deepwallow
$ Erver Devani's House
$   Erver Devani - take Gadeneri Ralvel's Skull to Hill of Suicides
$     Reward: Gold x1200
$ Dulphumph gro-Urgash's House
$   Dulphumph gro-Urgash
$ Beelei's House
$   Beelei

(19.32) Ebrocca (Mausoleum of Malifant family from Highcross)
$ Ebrocca, Descenia
$   Metal Door (Very Hard)
$   Push Button - Activate to open secret door</pre><pre id="faqspan-6">
$   Push Button x18 - Activate to open trap door
$ Ebrocca, Duwane
$   Push Button x2 - Activate to open secret door
$   Push Button (on pillar) - Activate to release Gold and trap
$   Push Button (under Scalon Statue) - Activate to open Metal Gate
$   Push Button x2 (either side of Metal Gate) - Activate Scalon statue
$   Dead Wood Elf (Garwedh Malifant) - Sealed Correspondence
$ Ebrocca, Masse
$   Wooden Door to Ebrocca, Fiele
$   Dead Courier (Argonian) - Weathered Letter
$   Push Button - Activate statue
$   Chest - Ebrocca Sepechra Key
$ Ebrocca, Sepechra - use Ebrocca Sepechra Key
$   Clanfather Malifant (Ardwe) - resurrected after killing him once
$   Push Button - Activate to open inner Metal Gate
$   Push Button - Activate to open outer Metal Gate
$   Letter Draft - mentions a low-grade shock with strong restoration device
$   Brief Journal
$   Push Button (above bed) - Activate to open trap door
$   Push Button - Activate to open trap door
$ Ebrocca, Fiele
$   Push Button (by one lit torch) - Activate to open Metal Gate (1)
$   Push Button (by two lit torches) - Activate to open Metal Gate (2)
$   Dead Traveler - Love Letter
$   Push Button - Activate to open Metal Gate (1)
$   Wooden Door to Realm of Sheogorath

(19.33) Fain
$ Fain
$   Scroll
$   Glass Display - Gyub, Lord of the Pit
$   Push Button - Activate to open trap door
$   Dead Volunteer
$   Pull Pod - Activate to open Twisted Roots
$   Note: if you can't survive the fall you can just enter from the bottom,
$     the entrance is by the "u" in Mountains on the map.

(19.34) Xiditte
$ Xiditte
$   Push Button - Activate to open trap door
$   Arbiter's Log
$ Xiditte, Catacombs
$   Prison Door (Very Hard)
$   Zealot Guard - Xiditte Cell Key
$   Push Button x4 - Activate to line up Grummite statues
$   Push Button - Activate to fire lightning bolt, opening secret door
$   Crystal Chest - open with Heart of Order

(19.35) Xavara
$ Xavara
$   Push Button - Activate to raise Metal Gate
$   Push Button - Activate to open secret wall
$   Push Button (near bottom of pit) - Activate to open secret wall

(19.36) Blackroot Lair
$ Blackroot Lair
$ Blackroot Lair, Outer Encampment
$   Rickety Gate (Average)
$   Elder Gnarl Prisoner
$ Blackroot Lair, Channel
$   Rickety Gate (Average)
$   Elder Gnarl Prisoner
$   Rickety Gate (Average)
$   Elder Gnarl Prisoner
$ Blackroot Lair, Inner Encampment
$   Rickety Gate (Average)
$   Elder Gnarl Prisoner
$ Blackroot Lair, Tunnels
$   Rickety Gate (Average)
$   Elder Gnarl Prisoner

(19.37) Swampgas Hole
$ Swampgas Chasm
$   Pull Pod - Activate to open Twisted Roots
$   Pull Pod - Activate to open Twisted Roots
$ Swampgas Burrows
$ Swampgas Depths

(19.38) Knotbone Chamber
$ Knotbone Chamber
$ Knotbone Cavities
$ Knotbone Juncture
$ Knotbone Pipes
$ Knotbone Ruins
$ Knotbone Cellar
$   Root Door to Realm of Sheogorath

(19.39) Dire Warren
$ Dire Warren
$ Dire Warren, Subterrane
$   Alyssa (corpse) - Alyssa's Journal, Ly'ssane
$   Traelius - Traelius' Journal
$   Note: you may have to lower his disposition to get him to attack

(19.40) Brellach
$ Brellach, Hall of Honor - locked

(19.41) Hardscrabble Camp

(19.42) Puddlejump Camp

(19.43) Runoff Camp

(19.44) Backwash Camp

(19.45) Blood Bay Camp

(19.46) Breakneck Camp

(19.47) Frenzied Camp

(19.48) Inlet Camp

(19.49) Flooded Camp

(19.50) Dreamwalk Camp

(19.51) Camp Hopeful

(19.52) Camp Tall Trees

==============================================================================
= Appendix ===================================================================
==============================================================================

(A) Character Creation

- You can successfully play any Race and Class
- The maximum character level is normally 53 and this is dependant on your
  chosen Classes Major Skills.  By using the Oghma Infinium and getting quest
  rewards that raise skills above 100 you could reach level 58 or higher.
- It is possible for all Attributes and Skills to reach at least 100,
  although this is also dependant on your chosen Classes Major Skills and how
  you level up.
______________________________________________________________________________

(A.1) Gender

Your gender effects your starting attributes and will change the way some
characters interact with you.
______________________________________________________________________________

(A.2) Race

Choose your race based on racial bonuses since Attributes can be altered as
you level up.  Bonuses that do not provide a permanent effect can only be used
once per day.

RACIAL BONUSES

Argonian from Black Marsh
 Water Breathing
 Resist Poison +100% (not immunity)
 Resist Disease +75%

Breton from High Rock
 Dragon Skin (Shield +50 for 60s) (same as the Alteration spell Aegis)
 Resist Magic +50% - reduces magic that includes a negative effect
 Magicka +50

Dark Elf (Dunmer) from Morrowind
 Ancestor Guardian (for 60s)
 Resist Fire +75%

High Elf (Altmer) from Summerset Isle
 Magicka +100
 Resist Disease +75%
 Resist Fire -25%
 Resist Frost -25%
 Resist Shock -25%

Imperial from Cyrodiil
 Voice of the Emporer (Charm +30 for 30s on touch)
 Star of the West (Absorb Fatigue +100 on touch)

Khajiit from Elsweyr
 Eye of Night (Night-Eye for 30s)
 Eye of Fear (Demoralize for 30s)

Nord from Skyrim
 Woad (Shield +30 for 60s) (same as the Alteration spell Guard)
 Resist Frost +50%
 Nordic Frost (Frost dmg 50 pts)

Orc from Wrothfarian and Dragontail Mountains
 Resist Magic +25% - reduces magic that includes a negative effect
 Berserk (STR +37, AGI -75, Health +15, Fatigue +152 for 60s) - effects
   reduced by 25% since it includes a negative effect
 Note: Male Orc lastnames starts gro- and Female Orc surnames starts gra-

Redguard from Hammerfell
 Adrenaline Rush (STR +50, AGI +50, END +50, SPE +50, Health +25 for 60s)
 Resist Disease +75%
 Resist Poison +75%

Wood Elf (Bosmer) from West Valenwood
 Beast Tongue (Command Creature up to L5 for 60s)
 Resist Disease +75%

ATTRIBUTES

All races start with a total of 320 attributes (Male/Female).

          |  STR    INT    WIL    AGI    SPE    END    PER    LUC
 ---------|-------------------------------------------------------
 Argonian |   40   40/50  30/40  50/40  50/40    30     30     50
 Breton   | 40/30    50     50     30   30/40    30     40     50
 Dark Elf |   40     40     30     40     50   40/30  30/40    50
 High Elf |   30     50     40     40   30/40  40/30    40     50
 Imperial |   40     40   30/40    30   40/30    40     50     50
 Khajiit  | 40/30    40     30     50     40   30/40    40     50
 Nord     |   50     30   30/40    40     40   50/40    30     50
 Orc      |   45   30/40  50/45    35     30     50   30/25    50
 Redguard | 50/40    30     30     40     40     50   30/40    50
 Wood Elf |   30     40     30     50     50   40/30  30/40    50

SKILL BONUSES

All races get a total of 45 skill bonuses.

                     | Argo Bret Dark High Impe Khaj Nord Orc  Redg Wood
 --------------------|--------------------------------------------------
 C  Blade        STR |   5        10         5        10        10
 O  Blunt        STR |             5         5    5   10   10   10
 M  Hand to Hand STR |   5                   5   10         5
 B  Armorer      END |                                 5   10
 A  Block        END |                                 5   10
 T  Heavy Armor  END |                      10        10   10    5
    Athletics    SPE |  10         5              5             10
 --------------------|--------------------------------------------------
 S  Acrobatics   SPE |                           10              5    5
 T  Light Armor  SPE |             5              5                   5
 E  Marksman     AGI |             5                                 10
 A  Security     AGI |  10                        5
 L  Sneak        AGI |                            5                  10
 T  Mercantile   PER |                      10                   5
 H  Speechcraft  PER |                      10
 --------------------|--------------------------------------------------
    Illusion     PER |   5    5         5
 M  Alchemy      INT |   5    5         5                            10
 A  Conjuration  INT |       10         5
 G  Mysticism    INT |   5   10    5   10
 I  Alteration   WIL |        5        10                             5
 C  Destruction  WIL |            10   10
    Restoration  WIL |       10                        5
______________________________________________________________________________

(A.3) Birthsign

When choosing your birthsign consider that Attributes can be altered as you
level up and if all Attributes reach 100 the benefit is lost (except Health
gained from Endurance).  The Atronach still remains the most powerful
birthsign.  I recommend starting with The Warrior so that you can carry more,
then changing it before leaving the Sewers.

The Apprentice
 Magicka +100 - bonus equivalent to Intelligence +50
 Resist Magic -100%

The Lady
 Willpower +10
 Endurance +10 - up to an additional +13 to your final Health

The Mage
 Magicka +50 - bonus equivalent to Intelligence +25

The Thief
 Agility +10
 Speed +10
 Luck +10 - can reach 100 in all attributes by level 41 instead of level 50

The Atronach
 Magicka +150 - bonus equivalent to Intelligence +75
 Spell Absorption 50%
 Stunted Magicka - only regain Magicka through absorption, Welkynd Stones and
   potions.

The Lord
 Blood of the North (Restore Health +6 for 15s) - restore up to 90 Health
 Trollkin Curse (Resist Fire -25%)

The Lover
 Lover's Kiss (Paralyze for 10s)

The Ritual
 Mara's Gift (Restore Health +200)
 Blessed Word (Turn Undead up to Level 25 for 30s)

The Serpent
 Serpent Spell (Cure Poison, Dispel 90 pts, Fatigue -100, 3 damage for 20s)

The Shadow
 Moonshadow (Invisible for 60s)

The Stead
 Speed +20

The Tower
 Tower Key (Open Average Lock)
 Tower Warden (Reflect Damage +5% for 5s)

The Warrior
 Strength +10
 Endurance +10 - up to an additional +13 to your final Health
______________________________________________________________________________

(A.4) Class

If none of the predefined classes are exactly what you want then I recommend
creating a custom class.  Suggestions for custom class names include Wizard,
Cleric, Paladin, Ranger, Fighter, Gladiator.

List of predefined classes with Specialization, Favored Attributes and Major
Skills.

                        |  STR    END    SPE    AGI    PER    INT    WIS
                        | B B H  A B H  A A L  M S S  M S I  A C M  A D R
                        | l l a  r l e  t c i  a e n  e p l  l o y  l e e
                        | a u n  m o a  h r g  r c e  r e l  c n s  t s s
 -----------------------|-------------------------------------------------
 C  Archer      STR AGI | * * *  *          *  *   *
 O  Barbarian   STR SPE | * * *  * *    *   *
 M  Crusader    STR WIL | * * *      *  *                             * *
 B  Knight      STR PER | * * *    * *                  * *
 A  Rogue       SPE PER | *        *    *   *         *   *  *
 T  Scout       SPE END | *      * *    * * *                *
    Warrior     STR END | * * *  * * *  *
 -----------------------|-------------------------------------------------
 S  Acrobat     AGI END | *        *      *    * * *    *
 T  Agent       AGI PER |                 *    * * *  * * *
 E  Assassin    SPE INT | *               * *  * * *         *
 A  Bard        PER INT | *        *        *         * * *  *
 L  Monk        AGI WIL |     *         * *    * * *                *
 T  Pilgrim     PER END |   *    * *        *    *    * *
 H  Thief       SPE AGI |                 * *  * * *  * *
 -----------------------|-------------------------------------------------
    Battlemage  INT STR | * *                                * * *  * *
 M  Healer      PER WIL |                             * * *  *      * * *
 A  Mage        INT WIL |                                 *  * * *  * * *
 G  Nightblade  SPE WIL | *             * * *                       * * *
 I  Sorcerer    INT END |            *                       * * *  * * *
 C  Spellsword  END WIL | *        * *                    *         * * *
    Witchhunter INT AGI |               *      * *           * * *    *
______________________________________________________________________________

(A.5) Attributes

Your character has 8 attributes, each one governing 3 skills except Luck which
does not govern any skills.

 Strength (STR)
   1xSTR Fatigue *
   5xSTR Encumbrance limit
   Melee weapon damage
 Intelligence (INT)
   2xINT Magicka
 Willpower (WIL)
   1xWIL Fatigue *
   Magicka regeneration rate
 Agility (AGI)
   1xAGI Fatigue *
   Ranged weapon damage
 Speed (SPE)
   Movement speed
 Endurance (END)
   2xEND Health
   1xEND Fatigue *
   0.1xEND Health per level - the maximum Achievable Health is 690
 Personality (PER)
   Character reactions
 Luck (LUC)
   Effects everything you do

 * Fatigue = STR+WIL+AGI+END

FAVORED ATTRIBUTES

If you are creating a custom class you choose two attributes to receive a +5
bonus.  I would recommend Luck since this can only be increased by +1 whenever
you level up and also Endurance which will give you an extra 5 Health.
______________________________________________________________________________

(A.6) Skills

All Skills start at 5.  Reaching each skill level brings additional benefits.

 Skill | Level
 ------|-----------
  1-24 | Novice
 25-49 | Apprentice
 50-74 | Journeyman
 75-99 | Expert
   100 | Master

SPECIALIZATION

Your character will specialize in either Combat, Stealth or Magic and
receive a +5 bonus to each skill associated with that specialization.  Custom
classes can choose their specialization.

    C O M B A T   |  S T E A L T H  |    M A G I C
 -----------------|-----------------|-----------------
 Blade        STR | Acrobatics  SPE | Illusion     PER
 Blunt        STR | Light Armor SPE | Alchemy      INT
 Hand to Hand STR | Marksman    AGI | Conjuration  INT
 Armorer      END | Security    AGI | Mysticism    INT
 Block        END | Sneak       AGI | Alteration   WIL
 Heavy Armor  END | Mercantile  PER | Destruction  WIL
 Athletics    SPE | Speechcraft PER | Restoration  WIL

MAJOR SKILLS

Your character will have 7 Major Skills which receive a +20 bonus.  Custom
classes can choose their Major Skills.  The maximum starting Major Skills
total possible is 255 which is only Achievable by Breton, High Elf and Orc
races.

If choosing Major Skills I would recommend trying to pick a Major Skill in
each governing Attribute or as close to that as possible for the type of
character you are trying to create.  For example if you don't pick a Major
Skill in Endurance, then to get a +5 level up attribute increase in Endurance,
none of the 10 Major Skill points that you got for that level will count
towards the Endurance increase.  I would also recommend choosing Major Skills
that do not already have a Specialization or Race bonus.

Choosing a Major Skill in a school of magic gives bonus starting spells.

 School         | Spells
 ---------------|-----------------------------------
 All Characters | Flare, Heal Minor Wounds
 Illusion       | Soothing Touch, Starlight
 Conjuration    | Summon Skeleton, Turn Undead
 Mysticism      | Minor Dispel, Minor Life Detection
 Alteration     | Open Very Easy Lock, Protect
 Destruction    | Cold Touch, Shocking Touch
 Restoration    | Absorb Health

PICKING LOCKS (Security)

The pick lock mini-game can be frustrating.  Here are a couple of techniques
you can try.

Continually loft the pin, every time you feel a rumble it will spring back
quickly next time, so when you don't feel a rumble it is easier to lock the
pin in place the next time it rises.

If you don't have a rumble controller, wait for the pin to spring back quickly
then try and lock the pin in place the next time it rises as you have a much
better chance that it won't spring back quickly twice in a row.

I recommend getting your hands on the Skeleton Key (an unbreakable lockpick)
soon after reaching level 10.
______________________________________________________________________________

(A.7) Leveling Up

When you have increased your Major Skills by a total of 10 your character can
level up.  Once all your Major Skills have reached 100 you cannot level up any
further, but you can continue advancing your other skills.  This means that
the lower the starting value of your Major Skills, the higher the level you
can reach (Level 45 to Level 53 or more).

ATTIBUTE INCREASE

When you level up you choose 3 attributes to increase.  The amount that you
can increase each attribute depends on the total number of increases in skills
governed by that attribute, regardless of whether they are Major Skills.  Each
of the 3 attributes can be increased by between +1 and +5 except Luck which
can only be increased by +1

 Governed Skills increased    | 0  1  2  3  4  5  6  7  8  9 10
 Governing Attribute increase | 1  2  2  2  2  3  3  3  4  4  5

The ideal is to increase only the attributes with a +5 increase and each level
to focus on the skills governed by those attributes.

LUCK

Since Luck can only be increased by +1 each level and the maximum possible
level is 53, you must increase Luck almost every level to get it to 100.

Characters with The Thief birthsign and Favored Attribute of Luck (Luck 65)
can reach 100 in all 8 attributes by Level 40 and be any race and start with
any Major Skills.

Characters with The Thief birthsign (Luck 60) can reach 100 in all 8
attributes by Level 41 and be any race and start with any Major Skills.

Characters with the Favored Attribute of Luck (Luck 55) can reach 100 in all
8 attributes by Level 46 but must not start with a Major Skills total of over
250.

All other characters (Luck 50) can reach 100 in all 8 attributes by Level 51
but must not start with a Major Skills total of over 200.

Regardless of the starting value of Luck, the normal maximum level of 53 can
only be reached with a starting Major Skills total of 180 or 175 (the minimum)
and so this excludes the Argonian and Dark Elf races.

For more detail on character creation I recommend
"Oblivion Hard Difficulty Character Guide" by Thomas "Sajin" Bergmann
 <http://www.gamefaqs.com/features/recognition/62543.html>

==============================================================================

(B) Guilds and Other Quests

Joining Guilds and starting some quests are not done in a specific place.
______________________________________________________________________________

(B.1) Dark Brotherhood

The Dark Brotherhood's ruling council is the Black Hand, it consists of four
Speakers and one Listener, each one has a Silencer.

 After murdering someone "Your killing has been observed by forces unknown"
 When you next sleep
   Lucien Lachance (Speaker)
     Quest: A Knife in the Dark - kill Rufio
     Gives You: Blade of Woe
     Note: Mentions Dread Father Sithis and Unholy Matron Night Mother

 When you sleep after killing Rufio
   Lucien Lachance
     Reward: Infamy +1
     Achievement: Murderer
     Quest: A Knife in the Dark - speak to Ocheeva

 When you sleep if you break a tenet
 1. Never steal from another member of the guild
 2. Never kill another member of the guild
   Quest: A Dark Exile - kill Wrath of Sithis
   Note: You only get two chances
______________________________________________________________________________

(B.2) Thieves Guild

 To join you must first read a Wanted Poster or speak to a person about The
 Gray Fox then Persuade/Bribe a beggar (or Armand Christophe) to tell you
 about The Gray Fox
   Quest: Finding the Thieves Guild - speak to Armand Christophe at midnight

 If you did not manage to return Amantius Allectus' Diary
   Quest: May the Best Thief Win - speak to Puny Ancus
   Quest: May the Best Thief Win - get Rohssan's Antique Cutlass

 When you wait in the Imperial City after reaching Shadowfoot rank
   Methredhel
     Quest: Turning a Blind Eye - speak to The Gray Fox in Bruma

 When you wait in the Imperial City once you have Savilla's Stone
   Amusei
     Quest: Arrow of Extrication - speak to The Gray Fox in Chorrol

 When you wait in the Imperial City after reaching Master Thief rank
   Amusei
     Quest: Boots of Springheel Jak - speak to The Gray Fox in Cheydinhal

 When you wait in the Imperial City once you have Boots of Springheel Jak
   Amusei
     Quest: The Ultimate Heist - speak to The Gray Fox in Imperial City

 If you break one of the rules
 1. Never steal from another member of the guild
 2. Never kill anyone on the job
 3. Don't steal from the poor
   Quest: Cast out of the Thieves Guild - pay fine (Gold x200 for stealing)

 Speak to Armand Christophe or S'krivva to pay off bounty for half price.
______________________________________________________________________________

(B.3) Fighters Guild

 Speak to Azzan in Anvil or Burz gro-Khash in Cheydinhal
   Quest: Join the Fighters Guild
   Achievement: Associate
______________________________________________________________________________

(B.4) Mages Guild

 Speak to a Guild Hall leader
   Gives You: Mages Guild Key, Mages Guild Charter
   Achievement: Associate
   Quest: Join the Mages Guild - get recommendations from the Guild Hall
     leaders: Teekeeus, Jeanne Frasoric, Adrienne Berene, Falcar (Deetsan),
     Carahil, Kud-Ei and Dagail
   Quest: Join the Mages Guild - speak to Raminus Polus
______________________________________________________________________________

(B.5) Vampirism

 You can get Porphyric Hemophilia from fighting another Vampire or from the
 Darkness External quest.  If you do not cure the disease before midnight
 of the third day you'll become a Vampire.

 As a vampire you can feed on someone when they are sleeping.

 The first day without feeding
   Vampirism 25% (SPE +5, WIL +5, STR +5, Acrobatics +5, Destruction +5,
     Mysticism +5, Hand to Hand +5, Athletics +5, Sneak +5, Illusion +5,
     rez Disease +100%, rez Paralysis +100%, rez Normal Weapons +5%,
     rez Fire -20%)
   Hunter's Sight Lesser Power

 The second day without feeding
   Vampirism 50% (SPE +10, WIL +10, STR +10, Acrobatics +10, Destruction +10,
     Mysticism +10, Hand to Hand +10, Athletics +10, Sneak +10, Illusion +10,
     rez Disease +100%, rez Paralysis +100%, rez Normal Weapons +10%,
     rez Fire -30%, Sun Damage 1)
   Hunter's Sight Lesser Power
   Vampire's Seduction Greater Power

 The third day without feeding
   Vampirism 75% (SPE +15, WIL +15, STR +15, Acrobatics +15, Destruction +15,
     Mysticism +15, Hand to Hand +15, Athletics +15, Sneak +15, Illusion +15,
     rez Disease +100%, rez Paralysis +100%, rez Normal Weapons +15%,
     rez Fire -40%, Sun Damage 4)
   Hunter's Sight Lesser Power
   Vampire's Seduction Greater Power
   Reign of Terror Greater Power

 The forth day without feeding
   Vampirism 100% (SPE +20, WIL +20, STR +20, Acrobatics +20, Destruction+20,
     Mysticism +20, Hand to Hand +20, Athletics +20, Sneak +20, Illusion +20,
     rez Disease +100%, rez Paralysis +100%, rez Normal Weapons +20%,
     rez Fire -50%, Sun Damage 8)
   Hunter's Sight Lesser Power
   Vampire's Seduction Greater Power
   Reign of Terror Greater Power
   Embrace of Shadows Greater Power
______________________________________________________________________________

(B.6) Other Quests

 Nirnroot Plant - Nirnroot
   Quest: Seeking Your Roots - take Nirnroot to an alchemist
 (Alchemist)
   Quest: Seeking Your Roots - speak to Sinderion

 Shadowbanish Wine
   Quest: A Venerable Vintage - speak to Nerussa

 When you next sleep after finding completing all 14 Daedric Artifacts quests
   Casta Flavus
     Quest: Hermaeus Mora - go to Shrine of Hermaeus Mora

 When you wait in a town after selling Ayleid Statue
   Jollring
     Quest: The Collector - speak to Jollring at Umbacano Manor
     Gives You: Invitation from Umbacano
     Note: You can take your first Ayleid Statue straight to Jollring

 Ten days after completing Imperial Corruption quest
   Audens Avidius - Ramblings of Audens Avidius

# The Orrery - Note from Bothiel
#   Quest: Repairing the Orrery - go to Camp Ales

# The Wizard's Tower - Deed to Frostcrag Spire, Frostcrag Spire Key
#   Quest: Frostcrag Spire - go to Frostcrag Spire

# The Thieves Den
#   Quest: Dunbarrow Cove - go to Dunbarrow Cove

# Mehrunes' Razor
#   Quest: Unearthing Mehrunes Razor - get Small Diary at Sundercliff Watch

# The Vile Lair - Bloodstained Note, Deepscorn Hollow Key
#   Quest: Deepscorn Hollow - go to Deepscorn Hollow

# Knights of the Nine
#   (Anvil resident) - ask about the Prophet or the Anvil Chapel attack
#     Quest: Pilgrimage - speak to The Prophet
# After completing the pilgrimage to nine different wayshrines
#     Reward: Sins are washed clean (Infamy=0)
#   Pelinal Whitestrake (Divine Crusader)
#     Reward: Fame +1, Knight Errant rank
#     Quest: The Shrine of the Crusader - go to Vanua

# Horse Armor Pack - Horse Armor Note
#   Quest: Horse Armor - speak to Snak gra-Bura at Chestnut Handy Stables

$ Shivering Isles
$   Quest: A Door in Niben Bay - speak to Gaius Prentus
$ When you first find a Madness Matrix or Amber Matrix (mold)
$   Quest: The Antipodean Hammer - speak to Cutter
$ Once you have been to The Museum of Oddities
$   Chest - Two-Headed Coin
$   Chest - Soul Tomato
$   Chest - Hound's Tooth Key
$   Hollowed Amber Stump - Shoegorath- Shaped Amber
$     Quest: The Museum of Oddities - speak to Una Armina

==============================================================================

(C) Traders

(C.1) Merchants

There are several different types of merchants in Cyrodiil: Armorer, Smith,
Alchemist, Bookseller, Mage Shop, Clothier, General Trader, Tavern and Fence.
Experts in Mercantile can invest Gold x500 in most stores, increasing the
Maximum Gold Paid when buying items by 500.
                                                                    Maximum
Imperial City, Market District                                      Gold Paid
 Palonirya (Expert), Divine Elegance - Clothier                       1200
   Quicksilver Boots
 Calindil (Journeyman), Mystic Emporium - Mage Shop                   1000
   Hands of the Atronach
# Aurelinwae (Novice), Mystic Emporium - Alchemist                     2000
 Urbul gro-Orkulg (Apprentice), Slash 'n Smash - Smith                 800
 Claudette Perrick (Expert), The Guilded Carafe - Alchemist           1200
   Birthright of Astalon
 Maro Rufus (Apprentice), The Best Defense - Armorer (Light)           800
 Varnado (Journeyman), The Best Defense - Armorer (Heavy)             1000
   Aegis of the Apocalypse
 Rindir (Apprentice), Rindir's Staffs - Mage Shop (Staffs)             600
   Apotheosis
 Viator Accius (Journeyman), Stonewall Shields - Armorer              1000
   Tower of the Nine
 Thoronir, The Copious Coinpurse - General Trader                      800
   Imperial Breeches
 Phintias, First Edition - Bookseller                                 1200
   Document of Puerile Banter, The Armorer's Challenge, The Refugees,
   Knightfall, Cleansing of the Fane
 Ogier Georick, The Main Ingredient - Alchemist                        800
   Mantle of the Woodsman
 Rohssan, A Fighting Chance - Smith                                   1200
   Battleaxe of Hatred
 Velus Hosidius, The Merchants Inn - Tavern                             50
 Tertullian Verus, Three Brothers Trade Goods - General Trader        1000
   Helm of the Deep Delver
 Sergius Verus, Three Brothers Trade Goods - General Trader           1000
   Akavari Sunderblade
 Jensine, Jensine's "Good as New" Merchandise - General Trader         600
   Akavari Warblade
 Delos Fandas, The Feed Bag - Tavern                                    50
 Hamlof Red-Tooth, Red Diamond Jewelry - Clothier                      800

Imperial City, Temple District
 Willet, The All-Saints Inn - Tavern                                    50

Imperial City, Elven Gardens District
 Fathis Ules, The King and Queen Tavern - Fence                       1500
 Luther Broad, Luther Broad's Boarding House - Tavern                   50

Imperial City, The Arcane University
 Julienne Fanis, Arch-Mage's Lobby - Alchemist                          15

Chorrol
 Seed-Neeus, Northern Goods and Trade - General Trader                 800
   Boots of the Swift Merchant
 Angalmo, Chorrol Mages Guild - Alchemist                                ?
 Emfrid, The Grey Mare - Tavern                                         50
 Talasma, The Oak and Crosier - Tavern                                  50
 Sabine Laul, Chorrol Fighters Guild Basement - Smith, Armorer         600

Bruma
 Ongar the World-Weary, Olav's Tap and Tack - Fence                    600
 Selena Orania, Bruma Mages Guild - Alchemist                            ?
 Suurootan, Novaroma - General Trader                                  600
   Monkeypants

Anvil
 Felen Relas - Alchemist                                               600
 Orrin, Smithy, Castle Anvil - Fence                                  1200
 Wilbur, The Count's Arms - Tavern                                      50
 Trevaia, Chapel of Dibella - Nothing                                  200
# Selene Duronia, Chapel of Dibella - Nothing                           200

Anvil Dock
 Norbert Lelles, Lelles' Quality Merchandise - General Trader          800
   Apron of the Master Artisan
 Maenlorn, The Flowing Bowl - Tavern                                   600
   Fists of the Drunkard

Skingrad
 Gunder, Colovian Traders - General Trader                             800
   Vest of the Bard
 Agnete the Pickled, Hammer and Tongs - Armorer, Smith                1200
   Helm of Ferocity
 Falanu Hlaalu, All Things Alchemical - Alchemist                      800
   Ring of Wortcraft
 Mog gra-Mogakh, Two Sisters Lodge - Tavern                             50
 Erina Jeranus, West Weald Inn - Tavern                                 50
 Sinderion, Sinderion's Cellar - Alchemist                             400

Cheydinhal
 M'raaj-Dar, Dark Brotherhood Sanctuary - General Trader               400
   Bow of Infernal Frost, Perdition's Wrath, Eye of Sithis,
   War Axe of the Dynamo, Hands of Midnight
 Dark Brotherhood Murder, Dark Brotherhood Sanctuary - General Trader  300
   Mace of Rending
 Borba gra-Uzgash, Borba's Goods - General Trader                     1000
   Cowl of the Druid
 Eilonwy, Mages' Guild - Alchemist                                       ?
 Dervera Romalen, Newlands Lodge - Tavern                               50
 Tertia Viducia, The March Rider - Smith & Armorer                    1000
   Captain Kordan's Saber

Bravil
 Ardaline, Bravil Mages Guild - Alchemist                              800
 Luciana Galena, The Lonely Suitor Lodge - Fence                      1000
 Nilawen, The Fair Deal - General Trader                                 ?
   Robe of Creativity
 Ungarion, A Warlock's Luck - Mage Shop                                800
   Ring of Transmutation

Leyawiin
 Alves Uvenim, Leyawiin Mages' Guild - Alchemist                       800
 Dar Jee - Fence                                                       800
 Gundalas, Best Goods and Guarantees - General Trader                 1000

The Heartlands
 Malene, Roxey Inn - Tavern                                              ?
# Rowley Eardwulf, Wawnet Inn - General Trader                         2000

The Great Forest
 Manheim Maulhand, Inn of Ill Omen - Alchemist                           ?
 Etira Moslin, Moslin's Dry Goods, Hackdirt - General Trader           200
 Kirsten, Bleaker's Way Goodwill Inn, Bleaker's Way - Tavern            50
 Abhuki, Faregyl's Interior, Faregyl - Tavern                           50
 Candice Corgine, The Sleeping Mare, Pell's Gate - Alchemist             0

Colovian Highlands
 Engorm, Sanguine's Shrine - Nothing                                     5

The Gold Coast
 Batul gra-Sharob, Kvatch - Smith                                      200
 Sigrid, Kvatch - Alchemist                                              ?
 Christophe Marane, Brina Cross Inn - General Trader                     ?
# Jak Silver, The Black Flag, Dunbarrow Cove - Fence (Stealth)          100
# Tahm Blackwell, Dunbarrow Cove - Fence (Security)                     100
# Melliwin, Dunbarrow Cove - Fence (Marksman)                           100
# Kovan Kren, Dunbarrow Cove - Fence (Light Armor)                      100
# Khafiz, Dunbarrow Cove - Fence                                       1500

Blackwood
 Andreas Draconis, The Drunken Dragon Inn - General Trader              50
 S'thasa, Border Watch Inn, Border Watch - Tavern                       50

The Nibenay Valley
 Davela Hlaren, Imperial Bridge Inn - Tavern                            50

The Fringe $
$ Dredhwen The Wastrel's Purse, Passwall - General Trader               300

New Sheoth, Crucible $
$ Cutter, Cutter's Weapons - Smith & Armorer                           1200
$ Earil, Earil's Mysteries, Crucible - Mage Shop                       1000
$ Ahjazda, Things Found - Alchemist                                    1000
$ Sickly Bernice, Sickly Bernice's Taphouse - Tavern                      5

New Sheoth, Bliss $
$ Dumag gro-Bonk, The Missing Pauldron - General Trader                1200
$ Tilse Areleth, Common Treasures - General Trader                     1000
$ Sontaire, Books of Bliss - Book Shop                                 1200
$ Raven Biter, The Choosy Beggar - Tavern                                 3
______________________________________________________________________________

(C.2) Repair

 Agnete the Pickled, Hammer and Tongs, Skingrad
 Batul gra-Sharob, Kvatch
$ Cutter, Cutter's Weapons, Crucible
 Maro Rufus, The Best Defense, Market District
 Fighters Guild Porter, Cheydinhal Fighter's Guild, Cheydinhal
 Fighters Guild Porter, Fighters Guild, Anvil
 Fighters Guild Porter, Fighter's Guild, Leyawiin
 Fighters Guild Porter, Skingrad Fighters Guild, Skingrad
 Rohssan, A Fighting Chance, Market District
 Sabine Laul, Chorrol Fighters Guild Basement, Chorrol
# Sergius Turrianus, Priory Basement, Priory of the Nine
 Tadrose Helas, Fighters Guild, Bravil
 Tertia Viducia, The March Rider, Cheydinhal
 Urbul gro-Orkulg, Slash 'n Smash, Market District
 Varnado, The Best Defense, Market District
 Viator Accius, Stonewall Shields, Market District
______________________________________________________________________________

(C.3) Recharge

 Agata, Leyawiin Mages' Guild, Leyawiin
# Aurelinwae, Mystic Emporium, Market District
 Contumeliorus Florius, Chorrol Mages Guild, Chorrol
$ Cutter, Cutter's Weapons, Crucible
 Ita Rienus, Bravil Mages Guild, Bravil
 Marc Gulitte, Anvil Mages Guild, Anvil
 Martina Floria, Chironasium, The Arcane University
 Uurwen, Mages' Guild, Cheydinhal
 Vigge the Cautious, Skingrad Mages Guild, Skingrad
 Volanaro, Bruma Mages Guild, Bruma
______________________________________________________________________________

(C.4) Spells

 Adrienne Berene (Destruction), Skingrad Mages Guild, Skingrad
   Superior Magicka Drain, Superior Wound, Arctic Blow, Heat Blast, Ice Bolt,
   Drain Skill: Conjuration, Lightning Ball, Lightning Blast, Scorching Blow,
   Drain Skill: Restoration, Disintegrate Armor, Fire Storm, Lightning Storm,
   Drain Skill: Blade, Ice Storm, Lightning Surge, Blizzard, Withering Bolt,
   Flame Tempest
 Agata (Mysticism), Leyawiin Mages' Guild, Leyawiin
   Legendary Spell Reflection, Superior Spell Absorption, Superior Soul Trap,
   Superior Life Detection, Greater Dispel Other, Psychic Motion, Flash Bolt,
   Heal Major Wounds, Greater Life Detection, Greater Soul Trap, Telekinesis,
   Greater Dispel, Superior Dispel, Superior Spell Reflection
 Alberic Litte (Conjuration), Chorrol Mages Guild, Chorrol
   Bound War Axe, Summon Ghost, Summon Scamp, Summon Skeleton, Summon Zombie,
   Remote Manipulation, Command Creature, Command Humanoid, Commanding Touch,
   Major Life Detection, Heal Major Wounds, Turn Undead, Defend, Ease Burden,
   Repulse Undead, Bound Boots, Bound Gauntlets, Bound Greaves, Bound Helmet,
   Bound Dagger, Open Easy Lock, Soul Trap, Flash Bolt
 Alves Uvenim (Mysticism), Leyawiin Mages' Guild, Leyawiin
   Major Life Detection, Minor Life Detection, Open Easy Lock, Summon Scamp,
   Dispel Other, Major Dispel, Ease Burden, Soul Trap, Defend, Minor Dispel,
   Remote Manipulation
# Aurelinwae, Mystic Emporium, Market District
   Greater Fortify Endurance, Greater Fortify Willpower, Weakness to Magicka,
   Legendary Life Detection, Greater Fortify Intelligence, Dominate Creature,
   Heroism, Paralyze, Voice of Rapture, Superior Soul Trap, Eyes of Midnight,
   Grasp of Terror, Beast of Burden, Calming Touch, Telekinesis, Candlelight,
   Bound Bow
 Avrus Adas (Restoration - Endurance), The Great Chapel of Zenithar, Leyawiin
   Greater Fortify Endurance, Greater Convalescence, Greater Fortify Magicka,
   Greater Fortify Health, Heal Greater Wounds, Convalescence, Minor Respite,
   Superior Convalescence, Fortify Endurance, Restore Endurance, Cure Poison,
   Heal Major Wounds, Cure Paralysis, Cure Disease
 Athragar (Conjuration), Chorrol Mages Guild, Chorrol
   Summon Flame Atronach, Summon Skeleton Guardian, Summon Skeleton Champion,
   Summon Faded Wraith, Summon Skeleton Hero, Bound Cuirass, Summon Daedroth,
   Summon Spider Daedra, Dismiss Undead, Bound Mace, Bound Bow, Bound Shield,
   Summon Frost Atronach, Summon Dremora, Dominating Touch, Summon Clannfear,
   Summon Headless Zombie, Dominate Creature, Dominate Humanoid, Bound Sword,
   Rebuke Undead
 Borissean, Praxographical Center, The Arcane University
   Immolating Blast, Legendary Dispel, Dominating Touch, Legendary Soul Trap,
   Legendary Spell Absorption, Electrocution, Flame Tempest, Beast of Burden,
   Legendary Magicka Drain, Summon Gloom Wraith, Summon Xivilai, Summon Lich,
   Heal Legendary Wounds, Movement Mastery, Paralyze, Silence, Fortify Speed,
   Devour Health, Cloak
 Calindil, Mystic Emporium, Market District
   Absorb Fatigue, Absorb Skill: Illusion, Protect Other, Weakness to Poison,
   Electric Touch, Eyes of Eventide, Heal Major Wounds, Minor Life Detection,
   Flame Touch, Open Very Easy Lock, Hindering Touch, Summon Zombie, Protect,
   Major Dispel, Starlight, Summon Skeleton, Touch of Rage, Weakness to Fire,
   Bound Helmet
 Dark Brotherhood Murderer, Dark Brotherhood Sanctuary, Cheydinhal
   Baronoff's Bloody Icicle, Shroudwalk, Detect Pulse, Void Gazer, Bloodhunt,
   Night Mother's Caress, Will of Sithis, Black Winter, The Unwelcome Guest,
   Deathly Visage
 Delphine Jend (Illusion), Bravil Mages Guild, Bravil
   Major Life Detection, Remote Manipulation, Alluring Gaze, Beguiling Touch,
   Calming Touch, Enthralling Presence, Eyes of Eventide, Frenzy, Illuminate,
   Heroic Touch, Inspiration, Inspiring Touch, Mesmerizing Grasp, Flash Bolt,
   Moonlight, Pacification, Seductive Charm, Soothing Touch, Touch of Frenzy,
   Starlight, Touch of Fear, Touch of Rage, Bound Cuirass, Soul Trap, Defend,
   Heroism, Rage, Open Easy Lock, Enemies Explode, Summon Scamp, Ease Burden,
   Spark, Serenity, Heal Major Wounds
 Druja (Destruction), Skingrad Mages Guild, Skingrad
   Major Life Detection, Remote Manipulation, Shocking Touch, Entropic Touch,
   Curse of Weakness, Minor Enervation, Ease Burden, Cold Touch, Minor Wound,
   Heal Major Wounds, Open Easy Lock, Burning Touch, Summon Scamp, Soul Trap,
   Snowball, Flash Bolt, Defend, Spark
$ Earil, Earil's Mysteries, Crucible
   Summon Replete Shambles, Summon Gluttonous Hunger, Summon Ravenous Hunger,
   Summon Decrepit Shambles, Summon Shambles, Summon Voracious Hunger, Salve,
   Summon Hunger, Glimpse of Death, Rejuvenate, Rejuvenate Friend, Hail Fire,
   Remedy, Remedy Friend, Revive, Icy Blaze, Snow Flare
 Edgar Vautrine, Edgar's Discount Spells, Market District
   Fortify Fatigue, Major Wound, Water Breathing, Starlight, Fortify Magicka,
   Absorb Attribute: Luck, Minor Life Detection, Bound Dagger, Burning Touch,
   Drain Skill: Destruction, Greater Fortify Fatigue, Summon Scamp, Snowball,
   Absorb Skill: Alteration, Absorb Skill: Mercantile, Protect, Ease Burden
# Eris Senim (Restoration - Speed), Great Chapel of Mara, Bravil
   Superior Convalescence, Heal Greater Wounds, Major Respite, Minor Respite,
   Greater Fortify Speed, Greater Convalescence, Fortify Speed, Cure Disease,
   Repulse Undead, Cure Paralysis, Convalescence, Cure Poison, Restore Speed,
   Heal Major Wounds
 Isa Raman (Restoration - Agility), Great Chapel of Talos, Bruma
   Greater Convalescence, Heal Legendary Wounds, Cure Paralysis, Cure Poison,
   Greater Fortify Agility, Dismiss Undead, Minor Respite, Heal Major Wounds,
   Superior Convalescence, Heal Superior Wounds, Rebuke Undead, Cure Disease,
   Restore Agility, Convalescence, Fortify Agility
 Ita Rienus (Illusion), Bravil Mages Guild, Bravil
   Minor Life Detection, Torchlight, Eyes of Midnight, Ghostwalk, Immobilize,
   Voice of Rapture, Grasp of Terror, Voice of Dread, Chameleon, Candlelight,
   Fearful Gaze, Spectral Form, Shadow Shape, Debilitate, Shadow, Hush, Mute
 Gaspar Stegine, Praxographical Center, The Arcane University
   Superior Spell Absorption, Legendary Life Detection, Greater Fortify Luck,
   Summon Spider Daedra, Summon Faded Wraith, Open Hard Lock, Absorb Magicka,
   Absorb Skill: Sneak, Disintegrate Weapon, Daylight, Silence, Shadow, Aegis
# Kovan Kren, Dunbarrow Cove, The Gold Coast
   Nightshadow, Greater Nightshadow, Minor Fortify Sneak, Major Fortify Sneak
   Greater Fortify Sneak
 Marc Gulitte (Restoration), Anvil Mages Guild, Anvil
   Absorb Skill: Blunt, Absorb Skill: Conjuration, Absorb Skill: Destruction,
   Absorb Skill: Marksman, Absorb Skill: Heavy Armor, Greater Fortify Health,
   Consume Health, Fortify Magicka, Absorb Skill: Blade, Absorb Skill: Block,
   Greater Fortify Magicka, Absorb Skill: Alteration, Absorb Skill: Sneak,
   Devour Health
# Melliwin, Dunbarrow Cove, The Gold Coast
   Minor Fortify Marksman, Major Fortify Marksman, Greater Fortify Marksman,
   Stalker's Instinct, Greater Stalker's Instinct
 M'raaj-Dar, Dark Brotherhood Sanctuary, Cheydinhal
   Baronoff's Bloody Icicle, Shroudwalk, Detect Pulse, Void Gazer, Bloodhunt,
   Night Mother's Caress, Will of Sithis, Black Winter, The Unwelcome Guest,
   Deathly Visage
 Ohtesse (Restoration - Intelligence), The Great Chapel of Arkay, Cheydinhal
   Fortify Intelligence, Greater Convalescence, Greater Fortify Intelligence,
   Superior Convalescence, Restore Intelligence, Convalescence, Cure Disease,
   Major Life Detection, Heal Superior Wounds, Cure Paralysis, Major Respite,
   Repulse Undead, Heal Major Wounds, Cure Poison, Minor Respite, Serenity
 Orag gra-Bargol (Restoration - Strength), Chapel of Stendarr, Chorrol
   Superior Convalescence, Greater Convalescence, Minor Respite, Cure Poison,
   Greater Fortify Strength, Dismiss Undead, Restore Strength, Convalescence,
   Heal Superior Wounds, Heal Greater Wounds, Fortify Strength, Cure Disease,
   Heal Major Wounds, Seductive Charm, Cure Paralysis
 Orintur (Alteration), Mages' Guild, Cheydinhal
   Weight of the World, Open Average Lock, Open Hard Lock, Encumbering Touch,
   Lightning Shield, Glacial Wall, Flame Shield, Oppressing Grasp, Pack Mule,
   Lightning Wall, Lighten Load, Fire Shield, Ice Shield, Shield, Guard,
   Aegis
 Raminus Polus, Arch-Mage's Lobby, The Arcane University
   Superior Spell Reflection, Immobilize, Torchlight, Fire Storm, Heat Blast,
   Superior Life Detection, Superior Dispel, Fortify Magicka, Open Hard Lock,
   Heal Superior Wounds, Ice Storm, Ghostwalk, Oppressing Grasp, Bound Sword,
   Lightning Ball, Pack Mule, Lightning Blast, Ice Bolt, Terrifying Presence,
   Mute, Shield
 Selena Orania, Bruma Mages Guild, Bruma
   Major Life Detection, Winter's Grasp, Remote Manipulation, Superior Wound,
   Superior Spell Reflection, Beguiling Touch, Dominate Humanoid, Flash Bolt,
   Absorb Skill: Blade, Heal Major Wounds, Fortify Health, Soul Trap, Defend,
   Summon Daedroth, Ease Burden, Open Easy Lock, Summon Scamp
# Selene Duronia (Restoration - Personality & Luck), Chapel of Dibella, Anvil
   Greater Fortify Personality, Greater Fortify Luck, Superior Convalescence,
   Fortify Personality, Heal Greater Wounds, Heal Major Wounds, Restore Luck,
   Restore Personality, Greater Convalescence, Consume Health, Convalescence,
   Cure Disease, Cure Paralysis, Minor Respite, Repulse Undead, Fortify Luck,
   Cure Poison, Turn Undead
 Sulinus Vassinus (Destruction), Skingrad Mages Guild, Skingrad
   Heal Major Wounds, Weakness to Fire, Weakness to Frost, Weakness to Shock,
   Weakness to Poison, Flash Bolt, Major Wound, Defend, Shock, Magicka Drain,
   Open Easy Lock, Drain Skill: Illusion, Drain Skill: Marksman, Ease Burden,
   Major Life Detection, Remote Manipulation, Electric Touch, Entropic Touch,
   Sever Magicka, Corrode Armor, Flame Touch, Summon Scamp, Major Enervation,
   Soul Trap, Frost Touch, Hailstone
# Tahm Blackwell, Dunbarrow Cove, The Gold Coast
   Minor Fortify Security, Major Fortify Security, Greater Fortify Security,
   Wraithwind, Greater Wraithwind
 Thaurron (Restoration), Anvil Mages Guild, Anvil
   Absorb Skill: Acrobatics, Absorb Skill: Athletics, Absorb Skill: Illusion,
   Absorb Skill: Mercantile, Absorb Skill: Mysticism, Absorb Skill: Security,
   Absorb Skill: Light Armor, Absorb Skill: Restoration, Remote Manipulation,
   Absorb Skill: Hand to Hand, Absorb Health, Absorb Attribute: Intelligence,
   Absorb Attribute: Agility, Absorb Attribute: Willpower, Heal Major Wounds,
   Absorb Attribute: Endurance, Minor Magic Resistance, Major Life Detection,
   Absorb Attribute: Strength, Absorb Attribute: Luck, Flash Bolt, Soul Trap,
   Absorb Fatigue, Absorb Magicka, Open Easy Lock, Ease Burden, Summon Scamp,
   Absorb Attribute: Speed, Defend, Leech Health
 Trayvond the Redguard (Alteration), Mages' Guild, Cheydinhal
   Major Life Detection, Remote Manipulation, Hindering Touch, Protect Other,
   Burdening Touch, Water Breathing, Electric Shell, Frost Shell, Heat Shell,
   Open Very Easy Lock, Open Easy Lock, Sea Stride, Summon Scamp, Flash Bolt,
   Heal Major Wounds, Soul Trap, Defend, Ease Burden, Protect
 Trevaia (Restoration - Personality & Luck), Chapel of Dibella, Anvil
   Greater Fortify Personality, Greater Fortify Luck, Superior Convalescence,
   Fortify Personality, Heal Greater Wounds, Heal Major Wounds, Restore Luck,
   Restore Personality, Greater Convalescence, Consume Health, Convalescence,
   Cure Disease, Cure Paralysis, Minor Respite, Repulse Undead, Fortify Luck,
   Cure Poison, Turn Undead
 Tumindil (Restoration - Willpower), The Great Chapel of Julianos, Skingrad
   Superior Convalescence, Greater Convalescence, Convalescence, Cure Poison,
   Greater Fortify Willpower, Heal Major Wounds, Minor Respite, Cure Disease,
   Repulse Undead, Rebuke Undead, Heal Legendary Wounds, Heal Greater Wounds,
   Heal Superior Wounds, Restore Willpower, Fortify Willpower, Major Respite,
   Cure Paralysis, Dismiss Undead, Turn Undead
 Ungarion, A Warlock's Luck, Bravil
   Greater Fortify Fatigue, Remote Manipulation, Fortify Fatigue, Heat Shell,
   Frost Shell, Major Dispel, Fortify Magicka, Weakness to Poison, Soul Trap,
   Flame Touch, Summon Ghost, Eyes of Eventide, Water Breathing, Turn Undead,
   Electric Shell, Summon Scamp, Starlight, Protect
 Uravasa Othrelas (Restoration - Speed), Great Chapel of Mara, Bravil
   Superior Convalescence, Heal Greater Wounds, Major Respite, Minor Respite,
   Greater Fortify Speed, Greater Convalescence, Fortify Speed, Cure Disease,
   Repulse Undead, Cure Paralysis, Convalescence, Cure Poison, Restore Speed,
   Heal Major Wounds
 Vigge the Cautious (Destruction), Skingrad Mages Guild, Skingrad
   Greater Magicka Drain, Drain Skill: Alteration, Drain Skill: Hand to Hand,
   Drain Skill: Heavy Armor, Drain Skill: Destruction, Summon Storm Atronach,
   Lightning Grasp, Blazing Spear, Corrode Weapon, Searing Grasp, Frost Bolt,
   Shocking Burst, Winter's Grasp, Withering Touch, Electrocution, Fire Ball,
   Immolating Blast, Hail Storm, Dire Wound, Dire Enervation, Lightning Bolt,
   Weakness to Magicka, Ice Blast
 Volanaro, Bruma Mages Guild, Bruma
   Superior Life Detection, Remote Manipulation, Enthralling Presence, Spark,
   Greater Fortify Speed, Summon Dremora Lord, Summon Skeleton, Heroic Touch,
   Open Average Lock, Curse of Weakness, Heat Shell, Heat Blast, Bound Sword,
   Snowball, Greater Dispel Other, Frost Touch, Consume Health

==============================================================================

(D) Trainers

 Training costs Gold x10 x Skill Level and you can train up to five times in
 any combination of skills each level.

 Apprentice  up to L40
 Journeyman  up to L70
 Expert      up to L75
 Master      up to L100

 Rhano - Journeyman in Blade
 Sherina - Journeyman in Blade
 Alix Lencolia - Master in Blade
 Vigdis - Apprentice in Blunt
 Christophe Marane - Journeyman in Blunt
 Irene Metrick - Master in Blunt
 Rufrius Vinicius - Apprentice in Hand to Hand
 Nahsi - Apprentice in Hand to Hand
 Davela Hlaren - Journeyman in Hand to Hand
 Helvius Cecia - Master in Hand to Hand
# Melliwin - Expert in Marksman
 Alawen - Master in Marksman
 Fadus Calidius - Apprentice in Block</pre><pre id="faqspan-7">
 Huurwen - Apprentice in Block
 Lum gro-Baroth - Journeyman in Block
 Andragil - Master in Block
 Varnado - Journeyman in Heavy Armor
 Pranal - Master in Heavy Armor
 Dul gro-Shug - Apprentice in Light Armor
 Ahdarji - Journeyman in Light Armor
 J'bari - Master in Light Armor
 Tadrose Helas - Apprentice in Armorer
 Rohssan - Journeyman in Armorer
 Gin-Wulm - Master in Armorer
 Seed-Neeus - Journeyman in Mercantile
 Margarte - Journeyman in Mercantile
# Khafiz - Expert in Mercantile
 Palonirya - Master in Mercantile
 Samuel Bantien - Apprentice in Security
 Mandil - Journeyman in Security
# Tahm Blackwell - Expert in Security
 J'baana - Master in Security
 Mirabelle Monet - Journeyman Sneak
 Othrelos - Journeyman in Sneak
# Rowley Eardwulf - Journeyman in Sneak
# Kovan Kren - Expert in Sneak
 Marana Rian - Master in Sneak
 Felen Relas - Apprentice in Alchemy
 S'drassa - Apprentice in Alchemy
 Ardaline - Journeyman in Alchemy
 Sinderion - Master in Alchemy
 Hil the Tall - Apprentice in Illusion
 Carahil - Journeyman in Illusion
 Martina Floria - Master in Illusion
 Trayvond the Redguard - Novice in Destruction
 J'skar - Apprentice in Destruction
 Marc Gulitte - Journeyman in Destruction
 Delphine Jend - Journeyman in Destruction
 Bralsa Andaren - Master in Destruction
 Deetsan - Apprentice in Alteration
 Athragar - Journeyman in Alteration
 Abhuki - Journeyman in Alteration
 Sulinus Vassinus - Apprentice in Conjuration
 Alberic Litte - Journeyman in Conjuration
 Olyn Seran - Master in Conjuration Training
 Angalmo - Apprentice in Mysticism
 Druja - Apprentice in Mysticism
 Ita Rienus - Journeyman in Mysticism
 Boderi Farano - Journeyman in Mysticism
 Marie Palielle - Apprentice in Restoration
 Cirroc - Apprentice in Restoration
 Ohtesse - Journeyman in Restoration
 Marz - Journeyman in Restoration
# Beem-Kiurz - Journeyman in Restoration
 Oleta - Master in Restoration
 Uuras the Shepherd - Apprentice in Athletics
 Honditar - Journeyman in Athletics
 Hauls-Ropes-Faster - Journeyman in Athletics
 Rusia Bradus - Master in Athletics
 Llensi Llaram - Novice in Acrobatics
 Quill-Weave - Apprentice in Acrobatics
 Ganredhel - Journeyman in Acrobatics
 Torbern - Master in Acrobatics
 Alga - Apprentice in Speechcraft
 Uravasa Othrelas - Apprentice in Speechcraft
# Eris Senim - Apprentice in Speechcraft
 Gruiand Garrana - Journeyman in Speechcraft
 Varon Vamori - Journeyman in Speechcraft
# Jak Silver - Expert in Speechcraft
 Tandilwe - Master in Speechcraft
 Pinarus Inventius - Journeyman in Marksman

==============================================================================

(E) Magic

(E.1) Spells

 Alteration Novice
   Burdening Touch (Burden 15 pts for 15s on touch)
   Mora's Soul Trap (Soul Trap in 1 ft for 120s) (during Hermaeus Mora quest)
   Namira's Shroud (Extinguish Torch in 1 ft for 120s) (during Namira quest)
   Open Very Easy Lock
   Protect (Shield +5 for 30s)
   Protect Other (Shield +10 for 20s)
   Stark Reality (Remove Possessions 300 ft for 120s,
     Drain Health 1 pt in 50 ft) (during Sanguine quest)
   The Unwelcome Guest (Open Easy Lock)
 Alteration Apprentice
   Buoyancy (Water Breathing for 30s, Feather 5 pts for 30s)
   Defend (Shield +15 for 30s)
   Ease Burden (Feather 50 pts for 240s)
   Electric Shell (Shock Shield 10% for 30s)
   Frost Shell (Frost Shield 10% for 30s)
   Heat Shell (Fire Shield 10% for 30s)
   Hindering Touch (Burden 35 pts for 20s on touch)
   Minor Latch Crack (Open Easy Lock)
   Open Easy Lock
   Sea Stride (Water Walking for 30s)
   Water Breathing (30s)
 Alteration Journeyman
   Encumbering Touch (Burden 50 pts for 25s on touch)
   Guard (Shield +30 for 30s)
   Ice Shield (Frost Shield 20% for 30s)
   Lighten Load (Feather 75 pts for 300s)
   Lightning Shield (Shock Shield 20% for 30s)
   Open Average Lock
 Alteration Expert
   Fire Shield (Fire Shield 30% for 30s)
   Glacial Wall (Frost Shield 30% for 30s)
   Lightning Wall (Shock Shield 30% for 30s)
   Open Hard Lock
   Oppressing Grasp (Burden 75 pts for 30s on touch)
   Pack Mule (Feather 150 pts for 300s)
   Shield (Shield +40 for 30s)
   Weight of the World (Burden 60 pts for 30s)
 Alteration Master
   Aegis (Shield +50 for 60s)
   Beast of Burden (Feather 250 pts for 360s)
   Flame Shield (Fire Shield 30% for 60s)

 Conjuration Novice
   Bound Boots (20s)
   Bound Dagger (15s)
   Bound Gauntlets (20s)
   Bound Helmet (20s)
   Turn Undead (Turn Undead up to L3 for 30s)
 Conjuration Apprentice
   Bound Greaves (45s)
   Bound War Axe (15s)
   Repulse Undead (Turn Undead up to L7 for 30s)
   Summon Ghost (25s)
$   Summon Hunger (20s)
   Summon Scamp (20s)
   Summon Skeleton (40s)
   Summon Zombie (30s)
 Conjuration Journeyman
   Bound Bow (15s)
   Bound Cuirass (60s)
$   Summon Decrepit Shambles (30s)
$   Summon Gluttonous Hunger (20s)
   Bound Mace (15s)
   Rebuke Undead (Turn Undead up to L15 for 30s)
   Summon Dremora (20s)
   Summon Flame Atronach (30s)
   Summon Headless Zombie (25s)
   Summon Skeleton Guardian (40s)
 Conjuration Expert
   Bound Shield (120s)
   Bound Sword (15s)
   Dismiss Undead (Turn Undead up to L18 for 60s)
   Summon Clannfear (45s)
   Summon Daedroth (30s)
   Summon Faded Wraith (40s)
   Summon Frost Atronach (35s)
$   Summon Ravenous Hunger (20s)
$   Summon Shambles (30s)
   Summon Skeleton Champion (25s)
   Summon Skeleton Hero (50s)
   Summon Spider Daedra (20s)
 Conjuration Master
   Summon Dremora Lord (35s)
   Summon Gloom Wraith (25s)
   Summon Lich (20s)
$   Summon Replete Shambles (30s)
   Summon Storm Atronach (40s)
$   Summon Voracious Hunger (25s)
   Summon Xivilai (30s)

 Destruction Novice
   Burning Touch (Fire dmg 10 pts on touch)
   Cold Touch (Frost dmg 15 pts on touch)
   Curse of Weakness (Damage Fatigue 15 pts on touch)
   Entropic Touch (Damage Health 5 pts on touch)
   Flare (Fire dmg 6 pts)
   Minor Enervation (Drain Fatigue 15 pts for 15s)
   Minor Wound (Drain Health 5 pts for 10s)
   Shocking Touch (Shock dmg 10 pts on touch)
$   Snow Flare (Fire dmg 7 pts, Frost dmg 5 pts)
   Snowball (Frost dmg 10 pts)
   Spark (Shock dmg 10 pts)
   Weak Fireball (Fire dmg 5 pts in 5 ft for 3s)
 Destruction Apprentice
   Corrode Armor (Disintegrate Armor 30 pts on touch)
   Drain Skill: Illusion (10 pts for 20s)
   Drain Skill: Marksman (10 pts for 20s)
   Electric Touch (Shock dmg 25 pts on touch)
   Entropic Bolt (Damage Health 10 pts)
   Flame Touch (Fire dmg 25 pts on touch)
   Flash Bolt (Fire dmg 20 pts)
   Frost Touch (Frost dmg 25 pts on touch)
$   Glimse of Death (Drain Health 60 pts for 3s)
$   Hail Fire (Fire dmg 15 pts, Frost dmg 10 pts)
   Hailstone (Frost dmg 20 pts)
   Magicka Drain (Drain Magicka 30 pts for 30s)
   Major Enervation (Drain Fatigue 30 pts for 15s)
   Major Wound (Drain Health 15 pts for 10s)
   Sever Magicka (Damage Magicka 30 pts)
   Shock (Shock dmg 20 pts)
   Weakness to Fire (25% for 30s)
   Weakness to Frost (25% for 30s)
   Weakness to Poison (25% for 30s)
   Weakness to Shock (25% for 30s)
 Destruction Journeyman
   Baronoff's Bloody Icicle (Frost dmg 30 pts)
   Blazing Spear (Fire dmg 35 pts)
   Corrode Weapon (Disintegrate Weapon 60 pts on touch)
   Dire Wound (Drain Health 30 pts for 10s)
   Drain Skill: Alteration (15 pts for 25s)
   Drain Skill: Destruction (15 pts for 25s)
   Drain Skill: Hand to Hand (15 pts for 25s)
   Drain Skill: Heavy Armor (15 pts for 25s)
   Fire Ball (Fire dmg 30 pts in 10 ft)
   Frost Bolt (Frost dmg 35 pts)
   Greater Magicka Drain (Drain Magicka 50 pts for 30s)
   Hail Storm (Frost dmg 30 pts in 10 ft)
$   Icy Blaze (Fire dmg 25 pts, Frost dmg 20 pts)
   Lightning Bolt (Shock dmg 35 pts)
   Lightning Grasp (Shock dmg 45 pts on touch)
   Searing Grasp (Fire dmg 45 pts on touch)
   Shocking Burst (Shock dmg 15 pts in 10 ft for 2s)
   Weakness to Magicka (Weakness to Magic 25% for 30s)
   Winter's Grasp (Frost dmg 45 pts on touch)
   Withering Touch (Damage Health 30 pts on touch)
 Destruction Expert
   Arctic Blow (Frost dmg 80 pts on touch)
   Dire Enervation (Drain Fatigue 60 pts for 15s)
   Disintegrate Armor (100 pts)
   Drain Skill: Blade (20 pts for 45s)
   Drain Skill: Conjuration (20 pts for 45s)
   Drain Skill: Restoration (20 pts for 45s)
   Fire Storm (Fire dmg 50 pts in 15 ft)
   Heat Blast (Fire dmg 70 pts)
   Ice Bolt (Frost dmg 70 pts)
   Ice Storm (Frost dmg 50 pts in 15 ft)
   Lightning Ball (Shock dmg 20 pts in 15 ft for 2s)
   Lightning Blast (Shock dmg 70 pts)
   Lightning Surge (Shock dmg 80 pts on touch)
   Scorching Blow (Fire dmg 80 pts on touch)
   Superior Magicka Drain (Drain Magicka 100 pts for 30s on touch)
   Superior Wound (Drain Health 50 pts for 10s)
   Withering Bolt (Damage Health 40 pts)
   Wizard's Fury (Fire dmg 10 pts for 15s, Frost dmg 30, Shock dmg 30)
 Destruction Master
   Blizzard (Frost dmg 75 pts in 20 ft)
   Disintegrate Weapon (150 pts)
   Electrocution (Shock dmg 110 pts)
   Enemies Explode (Fire dmg 70 pts in 20 ft for 1s, 5 pts in 10 ft for 5s)
   Finger of the Mountain (Shock dmg 200 pts in 10 ft)
   Flame Tempest (Fire dmg 75 pts in 15 ft)
   Ice Blast (Frost dmg 110 pts)
   Immolating Blast (Fire dmg 110 pts)
   Legendary Magicka Drain (Drain Magicka 120 pts for 60s on touch)
   Lightning Storm (Shock dmg 30 pts in 15 ft for 2s)

 Illusion Novice
   Alluring Gaze (Charm 12 pts for 30s)
   Beguiling Touch (Charm 12 pts for 30s on touch)
   Captivate (Charm 10 pts for 10s on touch)
   Frenzy (Frenzy up to L5 for 30s)
   Illuminate (Light 10 ft for 90s)
   Inspiration (Rally 25 pts for 20s)
   Inspiring Touch (Rally 25 pts for 30s on touch)
   Serenity (Calm up to L2 for 10s)
   Soothing Touch (Calm up to L2 for 15s on touch)
   Starlight (Light 20 ft for 60s)
   Touch of Frenzy (Frenzy up to L6 for 30s on touch)
 Illusion Apprentice
   Command Creature (Command Creature up to L2 for 30s)
   Command Humanoid (Command Humanoid up to L2 for 30s)
   Commanding Touch (Command Creature up to L3 for 30s on touch)
   Eyes of Eventide (Night-Eye for 15s)
   Heroic Touch (Rally 50 pts for 60s on touch)
   Heroism (Rally 50 pts for 45s)
   Mesmerizing Grasp (Charm 24 pts for 30s on touch)
$   Mirili's Apprentice Command (Command Creature up to L5 for 30s on touch)
   Moonlight (Light 30 ft for 120s)
   Pacification (Calm up to L2 for 20s)
   Rage (Frenzy up to L10 for 40s)
   Seductive Charm (Charm 24 pts for 30s)
   Touch of Fear (Demoralize up to L3 for 20s on touch)
   Touch of Rage (Frenzy up to L18 for 30s on touch)
   Void Gazer (Night-Eye for 150s)
 Illusion Journeyman
   Calming Touch (Calm up to L7 for 20s)
   Candlelight (Light 40 ft for 180s)
   Chameleon (Chameleon 25% for 30s)
   Deathly Visage (Invisibility for 35s)
   Debilitate (Paralyze for 3s on touch)
   Dominating Touch (Command Creature up to L6 for 30s on touch)
   Enthralling Presence (Charm 24 pts in 20 ft for 20s)
   Eyes of Midnight (Night-Eye for 30s)
   Hush (Silence for 10s)
$   Mirili's Journeyman Command (Command Creature up to L12 for 30s on touch)
   Shadow Shape (Invisibility for 30s)
   Shroudwalk (Chameleon 15% for 30s)
   Voice of Dread (Demoralize up to L5 for 20s)
   Voice of Rapture (Charm 36 pts for 30s)
 Illusion Expert
   Black Winter (Frost dmg 20 pts, Paralyze for 2s)
   Dominate Creature (Command Creature up to L9 for 30s)
   Dominate Humanoid (Command Humanoid up to L9 for 30s)
   Fearful Gaze (Demoralize up to L7 for 30s)
   Ghostwalk (Invisibility for 60s)
   Immobilize (Paralyze for 7s on touch)
$   Mirili's Expert Command (Command Creature up to L20 for 30s on touch)
   Mute (Silence in 15 ft for 15s)
   Shadow (Chameleon 50% for 30s)
   Torchlight (Light 50 ft for 240s)
   Will of Sithis (Command Humanoid up to L6 for 25s)
 Illusion Master
   Cloak (Chameleon 75% for 30s)
   Daylight (Light 60 ft for 480s)
   Grasp of Terror (Demoralize up to L20 for 30s on touch)
   Paralyze (Paralyze for 10s on touch)
   Silence (Silence in 15 ft for 20s)
   Spectral Form (Invisibility for 120s)
   Terrifying Presence (Demoralize up to L17 for 30s)

 Mysticism Novice
   Minor Dispel (Dispel 25 pts)
   Minor Life Detection (Detect Life 60 ft for 10s)
 Mysticism Apprentice
   Detect Pulse (Detect Life 30 ft for 65s)
   Dispel Other (Dispel 30 pts)
   Major Dispel (Dispel 45 pts)
   Major Life Detection (Detect Life 60 ft for 20s)
   Remote Manipulation (Telekinesis 10 ft for 20s)
   Soul Trap (Soul Trap 20s on touch)
 Mysticism Journeyman
   Greater Dispel (Dispel 75 pts)
   Greater Dispel Other (Dispel 60 pts)
   Greater Life Detection (Detect Life 60 ft for 60s)
   Greater Soul Trap (Soul Trap 30s)
   Psychic Motion (Telekinesis 20 ft for 30s)
 Mysticism Expert
   Bloodhunt (Detect Life 50 ft for 150s)
   Superior Dispel (Dispel 150 pts)
   Superior Life Detection (Detect Life 120 ft for 60s)
   Superior Soul Trap (Soul Trap in 10ft for 40s)
   Superior Spell Absorption (Spell Absorption 20 pts for 25s)
   Superior Spell Reflection (Reflect Spell 20% for 20s)
   Telekinesis (Telekinesis 30 ft for 45s)
 Mysticism Master
   Legendary Dispel (Dispel 250 pts)
   Legendary Life Detection (Detect Life 120 ft for 120s)
   Legendary Soul Trap (Soul Trap in 20 ft for 60s)
   Legendary Spell Absorption (Spell Absorption 25 pts for 25s)
   Legendary Spell Reflection (Reflect Spell 25% for 25s)
   Movement Mastery (Telekinesis 40 ft for 60s)

 Restoration Novice
   Absorb Attribute: Agility (5 pts for 20s on touch)
   Absorb Attribute: Endurance (5 pts for 20s on touch)
   Absorb Attribute: Intelligence (5 pts for 20s on touch)
   Absorb Attribute: Luck (5 pts for 20s on touch)
   Absorb Attribute: Speed (5 pts for 20s on touch)
   Absorb Attribute: Strength (5 pts for 20s on touch)
   Absorb Attribute: Willpower (5 pts for 20s on touch)
   Absorb Fatigue (10 pts on touch)
   Absorb Health (5 pts on touch)
   Absorb Magicka (10 pts on touch)
   Absorb Skill: Acrobatics (5 pts for 10s on touch)
   Absorb Skill: Athletics (5 pts for 10s on touch)
   Absorb Skill: Illusion (5 pts for 10s on touch)
   Absorb Skill: Security (5 pts for 10s on touch)
   Fortify Fatigue (25 pts for 45s)
   Heal Minor Wounds (res Health 8 pts)
#   Minor Fortify Marksman (Marksman +5 for 30s)
#   Minor Fortify Security (Security +5 for 30s)
#   Minor Fortify Sneak (Sneak +5 for 30s)
   Minor Respite (res Fatigue 15 pts)
$   Salve (res Health 5 pts, res Fatigue 10 pts for 2s)
 Restoration Apprentice
   Absorb Skill: Hand to Hand (10 pts for 10s on touch)
   Absorb Skill: Light Armor (10 pts for 10s on touch)
   Absorb Skill: Mercantile (10 pts for 10s on touch)
   Absorb Skill: Mysticism (10 pts for 10s on touch)
   Absorb Skill: Restoration (10 pts for 10s on touch)
   Convalescence (res Health 15 pts on target)
   Cure Paralysis
   Cure Poison
   Fortify Agility (5 pts for 90s)
   Fortify Endurance (5 pts for 90s)
   Fortify Health (30 pts for 30s)
   Fortify Intelligence (5 pts for 90s)
   Fortify Luck (5 pts for 90s)
   Fortify Personality (5 pts for 90s)
   Fortify Speed (5 pts for 90s)
   Fortify Strength (5 pts for 90s)
   Fortify Willpower (5 pts for 90s)
   Greater Fortify Fatigue (50 pts for 45s)
   Heal Major Wounds (res Health 25 pts)
   Leech Health (Absorb Health 10 pts on touch)
#   Major Fortify Marksman (Marksman +10 for 30s)
#   Major Fortify Security (Security +10 for 30s)
#   Major Fortify Sneak (Sneak +10 for 30s)
   Major Respite (res Fatigue 80 pts)
   Night Mother's Caress (res Health 10 pts for 2s)
#   Nightshadow (Sneak +5, Blade +5 for 30s)
$   Remedy (res Health 10 pts, res Fatigue 20 pts for 2s)
$   Remedy Friend (res Health 10 pts, res Fatigue 20 pts for 2s on touch)
   Restore Agility (res AGI 5 pts)
   Restore Endurance (res END 5 pts)
   Restore Intelligence (res INT 5 pts)
   Restore Luck (res LUC 5 pts)
   Restore Personality (res PER 5 pts)
   Restore Speed (res SPE 5 pts)
   Restore Strength (res STR 5 pts)
   Restore Willpower (res WIL 5 pts)
#   Stalker's Instinct (Sneak +5, Marksman +5 for 30s)
#   Wraithwind (Sneak +5, Security +5 for 30s)
 Restoration Journeyman
   Absorb Skill: Alteration (15 pts for 10s on touch)
   Absorb Skill: Block (15 pts for 10s on touch)
   Absorb Skill: Conjuration (15 pts for 10s on touch)
   Absorb Skill: Heavy Armor (15 pts for 10s on touch)
   Absorb Skill: Marksman (15 pts for 10s on touch)
   Consume Health (Absorb Health 20 pts on touch)
   Cure Disease
   Fortify Magicka (30 pts for 60s)
   Greater Convalescence (res Health 20 pts for 2s on target)
   Greater Fortify Agility (10 pts for 90s)
   Greater Fortify Endurance (10 pts for 90s)
   Greater Fortify Intelligence (10 pts for 90s)
   Greater Fortify Luck (10 pts for 90s)
#   Greater Fortify Marksman (Marksman +20 for 45s)
   Greater Fortify Personality (10 pts for 90s)
#   Greater Fortify Security (Security +20 for 45s)
#   Greater Fortify Sneak (Sneak +20 for 45s)
   Greater Fortify Speed (10 pts for 90s)
   Greater Fortify Strength (10 pts for 90s)
   Greater Fortify Willpower (10 pts for 90s)
#   Greater Nightshadow (Sneak +10, Blade +10 for 30s)
#   Greater Stalker's Instinct (Sneak +10, Marksman +10 for 30s)
#   Greater Wraithwind (Sneak +10, Security +10 for 30s)
   Heal Greater Wounds (res Health 20 pts for 2s)
   Minor Magic Resistance (15% for 20s)
$   Rejuvenate Friend (res Health 10 pts, res Fatigue 20 pts for 3s on target)
$   Rejuvenate (res Health 20 pts, res Fatigue 40 pts for 2s)
 Restoration Expert
   Absorb Skill: Blade (25 pts for 15s on touch)
   Absorb Skill: Blunt (25 pts for 15s on touch)
   Absorb Skill: Destruction (25 pts for 15s on touch)
   Absorb Skill: Sneak (25 pts for 15s on touch)
   Devour Health (Absorb Health 40 pts on touch)
   Greater Fortify Health (60 pts for 60s)
   Greater Fortify Magicka (60 pts for 60s)
   Heal Superior Wounds (res Health 25 pts for 4s)
$   Revive (res Health 35 pts, res Fatigue 75 pts for 2s)
   Superior Convalescence (res Health 20 pts for 4s on target)
 Restoration Master
   Heal Legendary Wounds (res Health 30 pts for 6s)
______________________________________________________________________________

(E.2) Lesser Powers

VAMPIRISM

 Hunter's Sight (Night-Eye, Detect Life 100 ft for 30s)

CRUSADER'S RELICS

# Serene Beauty (Calm up to L25 for 10s on touch)
# Lay Hands (res Fatigue 10 pts on touch)
# Merciful Touch (res Health 50 pts on touch)
# Blessing of Talos (STR +20, END +20, SPE -15, AGI -15 for 60s)

SHIVERING ISLES

$ Summon Haskill (Summon Haskill for 5s)
$ Sheogorath's Protection (Revive at Castle Sheogorath for 120s)
______________________________________________________________________________

(E.3) Greater Powers

VAMPIRISM

 Vampire's Seduction (Charm 50 pts for 20s on touch)
 Reign of Terror (Silence in 20 ft, Demoralize up to L6 for 60s on touch)
 Embrace of Shadows (Night-Eye for 90s, Invisibility for 180s)

DOOM STONES (Red)

Activate between 6pm-6am.  It mentions that there are 21 in Cyrodiil in the
game but I can't find the Nirn Stone.

Birthsign Doom Stones (only one greater power at a time)

Apprentice Stone
 Void Seed (Illusion +20, Alchemy +20 for 120s)
Atronach Stone
 Arcane Well (INT +10, Spell Absorption 30 pts for 120s)
Lady Stone
 Lady's Warding (WIL +20, END +20 for 120s)
Lord Stone
 Ysmir's Scales (rez Frost 50%, Light Armor +10, Heavy Armor +10 for 120s)
Lover Stone
 Lover's Bower (PER +20, LUC +20 for 120s)
Mage Stone
 Magicka Manifold (Magicka +50 for 120s)
Ritual Stone
 Mara's Mercy (res Health 150 pts on target)
 Mara's Milk (res Health 100 pts)
Serpent Stone
 Cobra's Dance (Paralyze for 5s, Damage Health 4 pts for 20s)
Shadow Stone
 Fingernail Moon (Chameleon 15% for 120s)
Steed Stone
 Hellride (SPE +20, Acrobatics +20 for 120s)
Thief Stone
 Cheater's Nip (AGI +20, LUC +20 for 120s)
Tower Stone
 Warden Key (Open Hard Lock in 15 ft)
 The Master's Hand (Armorer +20 for 120s)
Warrior Stone
 War Cry (STR +20, Blade +10, Blunt +10, Hand to Hand +10 for 120s)

Heaven Doom Stones

Aetherius Stone
 Gates of Aetherius (rez Magic +20%, Magicka +50 for 120s)
Dragon Stone
 Dragon Dream (Health +40, Magicka +50, Fatigue +100 for 120s)
Jode Stone
 Jode's Blood (Health +40, Blade +20, Blunt +20, Hand to Hand +20 for 120s)
Jone Stone
 Jone's Shadow (Sneak, Acrobatics, Athletics +30, Invisibility for 120s)
Magnus Stone
 Skein of Magnus (Alteration +15, Mysticism +15, Illusion +15, Alchemy +15,
   Restoration +15, Conjuration +15, Destruction +15 for 120s)
Shezarr Stone
 Shield of Shezarr (Reflect Spell 10%, Light Armor +20, Heavy Armor +20,
   Armorer +20, Block +20 for 120s)
Sithian Stone
 Sithian Web (Marksman +20, Speechcraft +20, Illusion +20, Security +20,
   Mercantile +20 for 120s)

WAYSHRINES

Complete the Pilgrimage of the Nine Wayshrines.

 Pilgrim's Grace (AGI, END, INT, LUC, PER, SPE, STR, WIL +10 for 300s)

IMPERIAL ORRERY (only one greater power at a time)

# MOON PHASE (1)  | GREATER POWER
# ----------------|-------------------------------------------------
# New Moon        | Masser's Might (STR +20, SPE -20 for 60s)
# Waxing Crescent | Masser's Grace (AGI +20, END -20 for 60s)
# First Quarter   | Secunda's Will (WIL +20, INT -20 for 60s)
# Waxing Gibbous  | Secunda's Opportunity (LUC +20, PER -20 for 60s)
# Full Moon       | Masser's Alacrity (SPE +20, STR -20 for 60s)
# Waning Gibbous  | Secunda's Magnetism (PER +20, LUC -20 for 60s)
# Last Quarter    | Secunda's Brilliance (INT +20, WIL -20 for 60s)
# Waning Crescent | Masser's Courage (END +20, AGI -20 for 60s)

# (1) Moon Phase changes every 3 days,
 Masser and Secunda are Nirn's two moons.

SHIVERING ISLES

One of these two determined by first entrance used
$ Blessing of Mania (Frenzy up to L12 in 30 ft for 30s)
$ Blessing of Dementia (Demoralize up to L12 in 30 ft for 10s)

One of these two determined by ritual performed
$ Summon Golden Saint (Summon Golden Saint for 60s)
$ Summon Dark Seducer

$ Ahjazda's Paranoia (Frenzy up to L25 in 50ft for 10s on touch)
$ Summon Flesh Atronach (Summon Mended Flesh Atronach for 120s)
$ Summon Dark Seducer (Summon Dark Seducer for 120s)
$ Manipulate Weather (Healing Rain or Eyes in the Fog for 15s)
$ Risen Flesh (Reanimate for 60s on touch)
______________________________________________________________________________

(E.4) Rune Stones (Green)

Hestra Rune Stone
 Rune Blade and Bracer (Bound Dagger, Bound Gauntlets for 120s)
Reman Rune Stone
 Rune Cuirass and Sword (Bound Sword or Bound Axe, Bound Cuirass for 120s)
Sidri-Ashak Rune Stone
 Rune Bow and Helm (Bound Bow, Bound Helmet for 120s)

If you repair the bound item you can keep it.
______________________________________________________________________________

(E.5) Wayshrines and Altars

Once you have received a blessing at a wayshrine you may receive a blessing at
an altar.  Wearing armor can reduce the blessing and magic resistance and
spell absorption can prevent the blessing, although spell absorption will
recharge your characters magicka.  Complete the Pilgrimage of the Nine
Wayshrines to gain Pilgrim's Grace greater power.

 WAYSHRINE / ALTAR         | BLESSING (for ?s)
 --------------------------|------------------------------------------
 Wayshrine of Akatosh      | Jaws of Akatosh (SPE +10, Magicka +10)
 Altar of Akatosh          | Blessings of Akatosh (SPE +5)
 Wayshrine of Arkay        | Breath of Arkay (Health +10)
 Altar of Arkay            | Blessings of Arkay (Health +10)
 Wayshrine of Dibella      | Dibella's Kiss (PER +10)
 Altar of Dibella          | Blessing of Dibella (PER +5)
 Wayshrine of Julianos     | Scales of Julianos (INT +10, Magicka +10)
 Altar of Julianos         | Blessings of Julianos (INT +5)
 Wayshrine of Kynareth     | Kynareth's Way (AGI +10)
 Altar of Kynareth         | Blessings of Kynareth (AGI +5)
 Wayshrine of Mara         | Wisdom of Mara (WIL +10)
 Altar of Mara             | Blessings of Mara (WIL +5)
 Wayshrine of Stendarr     | Heart of Stendarr (END +10)
 Altar of Stendarr         | Blessings of Stendarr (END +5)
 Wayshrine of Tiber Septim | Fist of Talos (STR +10)
 Altar of Talos            | Blessings of Talos (STR +5)
 Wayshrine of Zenithar     | Zenithar's Ear (LUC +10)
 Altar of Zenithar         | Blessings of Zenithar (LUC +5)
 --------------------------|------------------------------------------
 Altar of the Nine (1)     | Cure Disease, Restore Attributes
 Altar (Weynon Priory)     | Cure Disease, Restore Attributes
# Ichor Basin (2)           | Cure Disease, Restore Attributes
 Ayleid Well               | Ayleid Well (Magicka +50)
 Basin of Renewal (Arena)  | Restore
 Blood Fountain            | Restore Health +10 for ?s
 Magicka Essences          | Restore Magicka +10 for 15s
 The Lucky Old Lady (3)    | Old Lady's Luck (LUC +10)
# Lennasaan tombstone       | Lennasaan's Touch (PER +10,
                           |          Mercantile +15, Speechcraft +15)

 (1) Famous characters
 (2) Infamous characters
 (3) No limit to the number of blessings a day
______________________________________________________________________________

(E.6) Daedric Shrines and Artifacts

In Cyrodiil there are sixteen shrines to the Daedric Princes.

 SHRINE            | ARTIFACT
 ------------------|----------------------
 Azura             | Azura's Star
 Boethia (1)       | Goldbrand
 Clavicus Vile     | Mask of Clavicus Vile
 Hermaeus Mora (2) | Oghma Infinium
 Hircine           | Savior's Hide
 Malacath          | Volendrung
 Mehrunes Dagon    | ?
 Mephala           | Ebony Blade
 Meridia           | Ring of Khajiiti
 Molag Bal         | Mace of Molag Bal
 Namira            | Ring of Namira
 Nocturnal         | Skeleton Key
 Peryite           | Spell Breaker
 Sanguine          | Sanguine Rose
 Sheogorath (3)    | Wabbajack
 Vaermina          | Skull of Corruption

 (1) Boethia is also spelt Boethiah
 (2) Hermaeus is also spelt Hoermius or Hormaius
 (3) Sheogorath is also Jyggalag

TAMRIELIC ARTIFACTS

Items found in Cyrodiil

 Goldbrand (Longsword - fire damage 22 pts)
 Umbra Sword (Longsword - soul trap for 120s)
 Cuirass of the Savior's Hide (resist magic 25%)
 Bloodworm Helm (Light Helmet - fortify conjuration 12 pts)
 Helm of Oreyn Bearclaw (Heavy Helmet - fortify agility and endurance 10 pts)
 Masque of Clavicus Vile (Heavy Helmet - fortify personality 20 pts)
 Spell Breaker (Dwemer tower shield - reflect spell 30%)
 Ring of Khajiit (chameleon 35%, fortify speed 10 pts)
 Mace of Molag Bal (Vampire's Mace - absorb strength and magicka 5 pts)

Items not found (but some could be created)

# Mehrunes Razor (Ebony Dagger - slay creature)
 Fang of Haynekhtnamet (Dagger - shock damage)
 Daedric Crescent Blade (paralyze, disintegrate armor)
 Chrysamere (Paladin's Claymore - fortify health, resist fire, reflect spell)
 Ice Blade of the Monarch (Claymore - frost damage, paralyze)
 Daedric Scourge aka Mackkan's Hammer (Ebony Mace - summon Daedra)
 Skull Crusher (Steel Warhammer - light weight)
 Bane of Daedra (unknown)
 Spear of Bitter Mercy (unknown)
 Bow of Shadows (Daedric Bow - chameleon, fortify speed)
 Staff of Magnus (absorb health and magicka)
 Staff of Hasedoki (resist magic)
 Lord's Mail (Cuirass - absorb health, resist magic, cure poison)
 Ebony Mail (Cuirass - shield, resist fire and magic)
 Dragonbone Mail (Cuirass - fire damage, resist fire)
 Fists of Randagulf (Gauntlets - fortify strength)
 Boots of the Apostle (levitation)
 Eleidon's Ward (Shield - restore health)
 Ring of Surroundings (chameleon)
 Ring of Phynaster (resist magic, poison and shock)
 Ring of the Wind (fortify speed)
 Denstagmer's Ring (resist fire, frost and shock)
 The Mentor's Ring (fortify intelligence and wisdom)
 Vampiric Ring (absorb health)
 Warlock's Ring (reflect spell, fortify speed, restore health)
______________________________________________________________________________

(E.7) Diseases, Poisons and other Effects

DISEASES
 Astral Vapors (Magicka -15, rez Magic -25%, Stunted Magicka)
 Blood Lung (END -5)
 Porphyric Hemophilia (Fatigue -5)
 Shakes (AGI -5)
 Swamp Fever (STR -10, END -10)
 Tunnel Cough (Sneak -15)
 Chanthrax Blight (SPE -10, AGI -10)
 Collywobbles (SPE -10, END -10, STR -10)
# Cannibal's Prion (AGI -20, INT -20)

POISONS
 Spidal Slow and Poison (SPE -4)
 Spore Cloud (AGI -10 for ?, SPE -10 for ?)

ABILITIES
 Skeleton Key (Security +40)
# Crusader's Arm (Blade +10 or Blunt +10)
# Woodland Grace (animals won't attack)
# Holy Aura (Shield +5, Umaril's Bane - weakens Umaril)
# Lord Vlindrel's Curse (Stunted Magicka, rez Magic -100%, rez Poison -100%,
   rez Fire -100%, rez Frost -100%, rez Shock -100%)
# Akatosh's Blessing (STR +5)
# Zenithar's Blessing (LUC +5)
# Stendarr's Blessing (PER +5)
# Julianos's Blessing (INT +5)
# Arkay's Blessing (WIL +5)
# Mara's Blessing (END +5)
# Kynareth's Blessing (SPE +5)
# Dibella's Blessing (PER +5)
$ Calming Pants (PER +8, Extreme Calm)

EFFECTS
# Cannibal Consumption (Cannibal's Prion, Porphyric Hemophilia)
$ Felldew Euphoria (INT +20, STR +20, AGI +20)
$ Felldew Euphoria (INT +10, STR +10, AGI +10)
$ Felldew Withdrawal (LUC -5, INT -5, STR -5, AGI -5)
$ Painful Felldew Withdrawal (LUC, INT, STR, AGI, SPE, WIL, END -5)
$ Wounding Felldew Withdrawal (LUC, INT, STR, AGI -10, SPE, WIL, END -5)
$ Crippling Felldew Withdrawal (LUC, INT, STR, AGI, SPE, WIL, END, Health -10)
$ Ruinous Felldew Withdrawal (LUC, INT, STR, AGI, Health -15,
$   SPE, WIL, END -10)
$ Felldew Euphoria (if you have Chalice of Reversal) (INT +5, STR +5, AGI +5,
$   Health +20, Magicka +20)
$ Greenmote Rapture (PER +10, SPE +10, END +5, Night-Eye, STR, AGI, INT -10)
$ Exalted Pain (WIL, STR, END, AGI -1, Health, Magicka -10 for 5s)
$ Jyggalag's Ascendancy (STR +25 for ?, Health +50 for ?, Force of Order)
$ The Boon of Order (res Health +60 for ?)
$ Spirit Blessing (Fatigue +100 for ?s)
______________________________________________________________________________

(E.8) Spellmaking

 You can make spells with effects from the spells you are able to cast (you
 must know the spell, have enough magicka and the skill level).  For Skill
 and Attribute effects you only need to know a spell with one skill or
 attribute effect to be able to make spells with any skill or attribute
 effect.  For example if you can cast Drain Skill: Illusion, you can make a
 new spell Drain Skill: Blunt.

 Magnitude (3 to 100 pts)
 Area (10 to 100 ft) (not for Self)
 Duration (1 to 120 seconds)

?
______________________________________________________________________________

(E.9) Enchanting

requires Soul Gem

?
______________________________________________________________________________

(E.10) Forging $

Cutter, Master Smith of New Sheoth can forge madness armor and weapons.

$ Forged Armor and Weapons        | Needed Ore and the Appropriate Matrix
$ --------------------------------|----------------------------------------
$ Perfect Madness Arrow x25       | Madness Ore x1
$ Perfect Madness Bow             | Madness Ore x2
$ Perfect Madness Claymore        | Madness Ore x4
$ Perfect Madness Axe             | Madness Ore x2
$ Perfect Madness Sword           | Madness Ore x3
$ Perfect Madness Boots           | Madness Ore x2
$ Perfect Madness Cuirass         | Madness Ore x5
$ Perfect Madness Gauntlets       | Madness Ore x2
$ Perfect Madness Greaves         | Madness Ore x3
$ Perfect Madness Helmet          | Madness Ore x2
$ Perfect Madness Shield          | Madness Ore x2
$ Magic Perfect Madness Arrow x25 | Madness Ore x1, Madness Arrow Matrix
$ Magic Perfect Madness Bow       | Madness Ore x2, Madness Bow Matrix
$ Magic Perfect Madness Claymore  | Madness Ore x4, Madness Claymore Matrix
$ Magic Perfect Madness Axe       | Madness Ore x2, Madness War Axe Matrix
$ Magic Perfect Madness Sword     | Madness Ore x3, Madness Sword Matrix
$ Magic Perfect Madness Cuirass   | Madness Ore x5, Madness Cuirass Matrix
$ Magic Perfect Madness Gauntlets | Madness Ore x2, Madness Gauntlets Matrix
$ Magic Perfect Madness Greaves   | Madness Ore x3, Madness Greaves Matrix
$ Magic Perfect Madness Helmet    | Madness Ore x2, Madness Helmet Matrix
$ Magic Perfect Madness Shield    | Madness Ore x2, Madness Shield Matrix

Dumag gro-Bonk, Master Smith of New Sheoth can forge amber armor and weapons.

$ Forged Armor and Weapons        | Needed Ore and the Appropriate Matrix
$ --------------------------------|----------------------------------------
$ Perfect Amber Arrow x25         | Amber x1
$ Perfect Amber Bow               | Amber x2
$ Perfect Amber Hammer            | Amber x4
$ Perfect Amber Mace              | Amber x2
$ Perfect Amber Sword             | Amber x3
$ Perfect Amber Boots             | Amber x2
$ Perfect Amber Cuirass           | Amber x5
$ Perfect Amber Gauntlets         | Amber x2
$ Perfect Amber Greaves           | Amber x3
$ Perfect Amber Helmet            | Amber x2
$ Perfect Amber Shield            | Amber x2
$ Magic Perfect Amber Bow         | Amber x2, Amber Bow Matrix
$ Magic Perfect Amber Hammer      | Amber x4, Amber Hammer Matrix
$ Magic Perfect Amber Sword       | Amber x3, Amber Sword Matrix
$ Magic Perfect Amber Boots       | Amber x2, Amber Boots Matrix
$ Magic Perfect Amber Cuirass     | Amber x5, Amber Cuirass Matrix
$ Magic Perfect Amber Gauntlets   | Amber x2, Amber Gauntlets Matrix
$ Magic Perfect Amber Helmet      | Amber x2, Amber Helmet Matrix

==============================================================================

(F) Items

 res      - Restore (up to maximum)
 +        - Fortify (over maximum)
 -        - Damage
 - for Xs - Drain (temporary damage)
 rez +%   - Resist
 rez -%   - Weakness
 Dmg (*)  - Damage done by weapon
 Arm (*)  - Protection given by armor
 Wgt      - Weight of item
 Val      - Inventory value of the item

(*) Dmg and Arm values are based on the item being repaired to 125% and that
    the character is skilled in the items use.  Other characters can use the
    values to compare which items are better than others.
______________________________________________________________________________

(F.1) Weapons

BLADE - ONE HAND

 Dagger                                                          Dmg Wgt  Val
  Rusty Iron Dagger                                                4  3     2
  Iron Dagger                                                      6  3     6
   Dagger of Frost (Frost dmg +5)                                         128
  Fine Iron Dagger                                                 7  2    12
  Steel Dagger                                                     8  4    20
   Dagger of Numbing (Frost dmg +5)                                       142
   Blade of Woe (WIL -35, Health -35, Magicka -35, Demoralize to L10)   13511
  Fine Steel Dagger                                               10  3    40
  Silver Dagger                                                   11  5    40
   Sufferthorn (Damage Health, Drain Strength)                             NA
   Shimmerstrike                                                          116
   Dagger of Depletion (Absorb Magicka 4 pts for 4s)                      366
  Dwarven Dagger                                                  13  6   110
  Elven Dagger                                                    16  7   260
$   Durable Elven Dagger                                                   310
   Dagger of Freezing (Frost dmg +15)                                     749
  Bound Dagger                                                    16  0     0
  Glass Dagger                                                    18  8   570
   Dagger of the Glacier (Frost dmg +15)                                 1059
   Dagger of Absorption (Absorb INT 8 pts for 20s)                       1060
#   Thieve's Dagger (Absorb Acrobatics 5 pts, Absorb Athletics 5 pts,        -
     Absorb Security 5 pts, Absorb Sneak 5 pts for 15s)                  1088
  Ebony Dagger                                                    20  9  1250
   Durable Ebony Dagger                                                  1500
   Dagger of the Blaze (Fire dmg +20)                                    1903
   Dagger of Lightning (Shock dmg +20)                                   1904
   Dagger of Shattering (Disintegrate Weapon 80 pts)                     1957
   Crimson Eviscerator (Absorb STR 12 pts for 5s, rez Poison -25%,          -
     Health -25, Magicka -25)                                            3666
  Daedric Dagger                                                  23 10  2700
$   Durable Daedric Dagger                                                3240
   Dagger of the Inferno (Fire dmg +20)                                  3353
   Dagger of Winter (Frost dmg +20)                                      3353
   Dagger of Storms (Shock dmg +20)                                      3354
   Dagger of Soul Storms (Shock dmg +20, Soul Trap for 5s)               3354
   Dagger of Paralysis (Paralyze for 2s)                                 3378
   Dagger of Disintegration (Disintegrate Weapon 80 pts)                 3407
   Witsplinter (Magicka -35, INT -10 for 20s)                            3895
  Unique
   Enchanted Dagger (Bleed on Strike)                              ?  0    44
$   Fork of Horripilation                                           2  0     5
$   Apostle Dagger                                                  8  3    25
$   Dagger of Depletion (Absorb Magicka 5 pts for 5s)              11  0   371
$   Grummite Dagger                                                12 12    45
#   Mehrunes Razor (Disintegrate Armor 15 pts for 7s,                        -
#     Daedric Banishing - chance to kill with one hit)             23  9  6365

 Shortsword                                                      Dmg Wgt  Val
  Rusty Iron Shortsword                                            6  8     3
  Iron Shortsword                                                  8  8    10
$   Durable Iron Shortsword                                                 12
  Fine Iron Shortsword                                            10  7    20
  Steel Shortsword                                                11 10    25
$   Durable Steel Shortsword                                                30
  Fine Steel Shortsword                                           12  9    50
  Silver Shortsword                                               13 12    50
   Shortsword of Depletion (Absorb Magicka 4 pts for 4s)                  376
  Dwarven Shortsword                                              16 14   145
  Elven Shortsword                                                18 16   320
   Shortsword of Flames (Fire dmg +15)                                    809
  Glass Shortsword                                                20 18   670
   Durable Glass Shortsword                                               805
   Shortsword of the Glacier (Frost dmg +15)                             1159
   Shortsword of Fire (Fire dmg +15)                                     1159
   Sword of Wounding (Health -2 for 20s)                                 1173
  Ebony Shortsword                                                23 20  1400
   Shortsword of Blizzards (Frost dmg +20)                               2053
   Shortsword of The Blaze (Fire dmg +20)                                2053
   Shortsword of Shattering (Disintegrate Weapon 80 pts)                 2107
  Daedric Shortsword                                              25 22  2900
   Shortsword of the Inferno (Fire dmg +20)                              3553
   Shortsword of Winter (Frost dmg +20)                                  3553
   Shortsword of Storms (Shock dmg +20)                                  3554
   Shortsword of Disintegration (Disintegrate Weapon 80 pts)             3607
  Unique
   Chillrend (Frost dmg +20, rez Frost -35% for 20s)              25 22  4584

 Longsword                                                       Dmg Wgt  Val
  Iron Longsword                                                  12 20    20
  Fine Iron Longsword                                             13 18    40
  Steel Longsword                                                 14 24    45
   Longsword of Numbing (Frost dmg +5)                                    167
  Fine Steel Longsword                                            16 21    90
  Silver Longsword                                                17 28   125
   Brusef Amelion's Sword (Frost dmg +5)                                  327
   Longsword of Depletion (Absorb Magicka 4 pts for 4s)                   406
   Rugdumph's Sword (Silence for 5s, Absorb Speechcraft 5 pts for 5s)     740
  Dwarven Longsword                                               19 32   200
  Dremora Longsword                                               19 48   100
   Penance of Deception (LUC -10, Personality -15 for 10s)                362
  Elven Longsword                                                 22 36   420
   Long Sword of Flames (Fire dmg +15)                                    909
   Long Sword of Brittleness (Disintegrate Weapon 60 pts)                 946
  Glass Longsword                                                 24 40   840
   Longsword of Fire (Fire dmg +15)                                      1329
   Longsword of Absorption (Absorb AGI +8 for 20s)                       1330
   Longsword of Fracturing (Disintegrate Weapon 60 pts)                  1366
  Ebony Longsword                                                 26 44  1700
   Longsword of the Blaze (Fire dmg +20)                                 2353
   Longsword of Lightning (Shock dmg +20)                                2354
   Longsword of Shattering (Disintegrate Weapon 80 pts)                  2407
  Daedric Longsword                                               29 48  3100
   Longsword of the Inferno (Fire dmg +20)                               3753
   Longsword of Winter (Frost dmg +20)                                   3753
   Longsword of Storms (Shock dmg +20)                                   3754
   Longsword of Disintegration (Disintegrate Weapon 80 pts)              3807
   Debaser (WIL -30, END -30 for 20s)                                    6028
$  Perfect Amber Sword                                             30 50  3800
$   Perfect Amber Longsword (Health -20)                                  5482
$  Perfect Madness Longsword                                       30 50  3800
$   Perfect Madness Longsword (Health -20)                                5482
  Unique
$   Simple Order Sword                                             16 28    63
$   Pure Order Sword                                               23 40   420
$   Golden Longsword                                               26 44  1700
   Honorblade of Chorrol                                          27  0  1000
$   Perfect Order Sword                                            27 48  1550
   Ebony Blade (Silence for 10s, Absorb Health 8 pts)             27 46  6512
   Thornblade (Disintegrate Armor 120 pts)                        29 48  6760
#   Sword of the Crusader (Fire dmg +14 for 2s, dmg Magicka +40     -  -     -
     Lord Vlindrel's Curse)                                       30 47  3912
#   Sword of the Crusader (Fire dmg +14 for 2s, dmg Magicka +40     -  -     -
     Crusader's Arm)                                              30 47  3912
$   Dawnfang (Fire dmg +15, Nourish Blade)                         30 47  5208
$   Duskfang (Frost dmg +15, Nourish Blade)                           47  5046
$   Dawnfang Superior (Frost dmg +15, Absorb Health 7pts for 1s,       -     -
$     Nourish Blade)                                                  47  8164
$   Duskfang Superior (Frost dmg +15, Absorb Magicka 7pts for 1s,      -     -
$     Nourish Blade)                                                  47  6585
   Goldbrand (Fire dmg +22)                                       30 52  6615
   Umbra (Soul Trap for 120s)                                     33 45  5508

 Katana                                                          Dmg Wgt  Val
  Ruined Akaviri Katana                                            ? 20     3
  Akaviri Katana                                                  17 20   120
  Ancient Akaviri Katana                                          18 18   180
   Akavari Sunderblade (Disintegrate Armor 100 pts, Weapon 100 pts)? 18  2780

 Cutlass                                                         Dmg Wgt  Val
  Steel Cutlass                                                   13 25    40
   Redwave (Health -15 for 6s)                                            246
  Fine Steel Cutlass                                              13 25    40
  Superb Steel Cutlass                                            22 25    40
  Masterforge Steel Cutlass                                       26 25    40
  Unique
   Rohssan's Antique Cutlass                                       ?  0    90
   Captain Kordan's Saber (Absorb AGI, END, Blade 10 pts for 30s) 18 25  3740

 Cleaver                                                         Dmg Wgt  Val
$  Crude Grummite Cleaver                                          23 51   210
$  Grummite Cleaver                                                25 48   420

BLADE - TWO HAND

 Claymore                                                        Dmg Wgt  Val
  Iron Claymore                                                   14 22    40
   Claymore of Frost (Frost dmg +5)                                       162
   Claymore of Sparks (Shock dmg +5)                                      162
  Fine Iron Claymore                                              16 19   125
  Steel Claymore                                                  17 26    80
  Fine Steel Claymore                                             18 23   160
  Silver Claymore                                                 19 38   130
  Akaviri Dai-Katana                                              19 24   150
   Akavari Warblade (Health -15, Fatigue -30, Magicka -30)               3236
  Dwarven Claymore                                                22 38   310
   Claymore of Pain (Health -15 for 6s)                                   636
   Claymore of Fragments (Disintegrate Weapon 40 pts)                     657
  Elven Claymore                                                  24 44   600
   Claymore of Flames (Fire dmg +15)                                     1089
  Glass Claymore                                                  26 50  1150
$   Durable Glass Claymore                                                1380
   Claymore of Fire (Fire dmg +15)                                       1639
   Claymore of the Glacier (Frost dmg +15)                               1639
#   Boreal (Frost dmg 10 pts in 15 ft)                                    1642
   Claymore of Fracturing (Disintegrate Weapon 60 pts)                   1676
  Dremora Claymore                                                26 62   575
   Retaliation of Blood (Absorb Health 15 pts)                            627
   Retaliation of Spirit (Absorb Magicka 15 pts)                          628
   Retribution of Hubris (WIL -1)                                         635
   Retribution of Hypocrisy (PER -1)                                      635
   Retribution of Rapacity (AGI -1)                                       635
   Oblivion's Embrace (Fire dmg +1 for 15s, rez Fire -75% for 10s)        873
   Quintessence of Remorse (Paralyze for 2s)                              993
   Retribution of Cowardness (Heavy Armor, Light Armor -30 for 10s)      1463
   Retribution of Treachery (Health -5, Magicka -15)                     1805
  Ebony Claymore                                                  29 56  2200
   Claymore of Blizzards (Frost dmg +20)                                 2853
  Daedric Claymore                                                31 62  4000
$   Durable Daedric Claymore                                              4800
   Claymore of the Inferno (Fire dmg +20)                                4653
   Claymore of the Winter (Frost dmg +20)                                4653
   Claymore of Storms (Shock dmg +20)                                    4654
   Claymore of Disintegration (Disintegrate Weapon 80 pts)               4707
$  Perfect Madness Claymore                                        32 65  4900
$   Perfect Madness Claymore (Health -20)                                 6582
  Bound Sword                                                     35  0     0
  Unique
   Sinweaver (Fire dmg +10, Fatigue -10)                          25 55  1150
$   Sword of Jyggalag                                              29 58  4200
#   Umaril's Sword (Shock dmg +16, dmg Fatigue 12 pts)             31 66  4814
$   Shadowrend (rez Magic -15% for 30s, Health -30)                33 52  9646

BLUNT - ONE HAND

 War Axe                                                         Dmg Wgt  Val
  Rusty Iron War Axe                                               6 12     4
  Iron War Axe                                                    10 12    13
  Fine Iron War Axe                                               11 10    26
  Steel War Axe                                                   12 16    35
   War Axe of Burning (Fire dmg +5)                                       157
  Fine Steel War Axe                                              13 14    70
  Silver War Axe                                                  14 20    60</pre><pre id="faqspan-8">
  Dwarven War Axe                                                 17 24   165
  Elven War Axe                                                   19 28   345
   War Axe of Voltage (Shock dmg +15)                                     834
   War Axe of Freezing (Frost dmg +15)                                    834
  Glass War Axe                                                   22 32   710
$   Durable Glass War Axe                                                  850
   War Axe of Fire (Fire dmg +15)                                        1199
   War Axe of the Glacier (Frost dmg +15)                                1199
   War Axe of the Dynamo (Shock dmg +15)                                 1199
  Bound Axe                                                       22  0     0
  Ebony War Axe                                                   24 36  1450
   War Axe of the Blaze (Fire dmg +20)                                   2103
   War Axe of Lightning (Shock dmg +20)                                  2104
   War Axe of Rending (Disintegrate Armor 80 pts)                        2157
$  Grand Madness Axe                                               25 38  2275
  Daedric War Axe                                                 26 40  3100
   War Axe of the Inferno (Fire dmg +20)                                 3753
   War Axe of Storms (Shock dmg +20)                                     3754
$  Perfect Madness Axe                                             27 42  3925
$   Perfect Madness Axe (Health -20)                                      5607

 Mace                                                            Dmg Wgt  Val
  Rusty Iron Mace                                                  8 15     6
  Iron Mace                                                       12 15    17
   Mace of Repelling (Turn Undead up to L5 for 10s)                       138
   Mace of Legion (Command Humanoid up to L3 for 30s)                     358
  Fine Iron Mace                                                  13 13    34
  Steel Mace                                                      14 19    40
   Mace of Numbing                                                        162
  Fine Steel Mace                                                  ? 17    80
  Dremora Mace                                                    14 43    40
  Silver Mace                                                     17 23    70
  Dwarven Mace                                                    19 27   180
   Mace of Aversion (Turn Undead up to L6 for 15s)                        502
  Elven Mace                                                      22 31   380
   Mace of Voltage (Shock dmg +15)                                        869
   Mace of Dissolution (Disintegrate Armor 60 pts)                        906
  Glass Mace                                                      24 35   750
   Mace of Abeyance (Turn Undead up to L7 for 20s)                       1234
   Mace of the Dynamo (Shock dmg +15)                                    1239
   Mace of Absorption (Absorb WIL +8 for 20s)                            1240
  Ebony Mace                                                      26 39  1500
   Mace of the Undead (Turn Undead up to L8 for 25s)                     2147
   Mace of the Blaze (Fire dmg +20)                                      2153
   Mace of Blizzards (Frost dmg +20)                                     2153
   Mace of Lightning (Shock dmg +20)                                     2154
   Mace of Feeding (Absorb Health 4 pts for 4s)                          2154
   Mace of Rending (Disintegrate Armor 80 pts)                           2207
  Daedric Mace                                                    29 43  3200
   Mace of Transmogrify (Absorb Magicka 5 pts for 5s)                    3851
   Mace of the Inferno (Fire dmg +20)                                    3853
   Mace of Winter (Frost dmg +20)                                        3853
   Mace of Storms (Shock dmg +20)                                        3854
$  Perfect Amber Mace                                              30 45  4050
  Unique
   Cursed Mace                                                     ? 43   320
$   Dark Mace                                                      26 39  1500
#   Mace of the Crusader (Crusader's Arm, Fire dmg 14 for 2s,          -     -
     Turn Undead up to L17 for 5s)                                30 42  4017
   Mace of Molag Bal (Absorb Magicka 5 pts, Absorb STR 5 pts)     30 45  4900

 Club                                                            Dmg Wgt  Val
  Club                                                             8  8     3
$  Crude Grummite Cudgel                                           16 24    30
$  Grummite Cudgel                                                 20 32    90

BLUNT - TWO HAND

 Battle Axe                                                      Dmg Wgt  Val
  Iron Battle Axe                                                 14 27    35
  Fine Iron Battle Axe                                            16 24    70
  Steel Battle Axe                                                17 35    75
$   Durable Steel Battle Axe                                                90
  Fine Steel Battle Axe                                           18 30   150
  Silver Battle Axe                                               19 41   125
  Dwarven Battle Axe                                              22 48   300
  Elven Battle Axe                                                24 55   580
  Glass Battle Axe                                                26 62  1050
   Battle Axe of Fire (Fire dmg +15)                                     1539
  Ebony Battle Axe                                                29 69  2100
   Battle Axe of Blizzards (Frost dmg +20)                               2753
   Battle Axe of Lightning (Shock dmg +20)                               2754
   Battle Axe of Feeding (Aborb Health 4 pts for 4s)                     2754
   Battle Axe of Soul Snares (Soul Trap for 15s)                         2758
  Daedric Battle Axe                                              31 76  3800
   Battle Axe of the Inferno (Fire dmg +20)                              4453
   Battle Axe of Damnation (Soul Trap for 15s)                           4458
   Battle Axe of Putrification (Disintegrate Armor 80 pts)               4507
  Unique
   Perdition's Wrath (Fire dmg 20 in 50 ft)                       22 40  3304
   Battleaxe of Hatred (STR -5, END -5, WIL -5)                    ? 40  7440
#   Crude Ayleid Battle Axe (Shock dmg +1)                         16 37   195
#   Dull Ayleid Battle Axe (Shock dmg +2)                          18 43   245
#   Ayleid Battle Axe (Shock dmg +3)                               20 50   421
#   Fine Ayleid Battle Axe (Shock dmg +4)                          23 57   701
#   Keen Ayleid Battle Axe (Shock dmg +5)                          25 64  1172
#   Superb Ayleid Battle Axe (Shock dmg +6)                        27 71  2222
#   Master Ayleid Battle Axe (Shock dmg +7)                        30 78  3923
$   Shadowrend (rez Magic -15% for 30s, Health -30)                33 54  9646

 Warhammer                                                       Dmg Wgt  Val
  Iron Warhammer                                                  17 30    60
   Warhammer of Frost (Frost dmg +5)                                      182
  Fine Iron Warhammer                                             18 27   120
  Steel Warhammer                                                 19 39   125
  Fine Steel Warhammer                                            20 35   250
  Silver Warhammer                                                22 48   200
  Dwarven Warhammer                                               24 57   430
   Warhammer of Enfeeblement (STR -2)                                     759
  Elven Warhammer                                                 26 66   800
$   Durable Elven Warhammer                                                960
   Warhammer of Weakness (STR -3)                                        1296
   Warhammer of Overload (Burden 30 pts for 30s)                         1299
   Warhammer of Dissolution (Disintegrate Armor 60 pts)                  1326
  Glass Warhammer                                                 29 75  1500
   Warhammer of Fire (Fire dmg +15)                                      1999
   Warhammer of Encumbrance (Burden pts 30 for 30s)                      1999
  Ebony Warhammer                                                 31 84  2800
   Warhammer of the Undead (Turn Undead up to L8 for 25s)                3447
   Warhammer of the Blaze (Fire dmg +20)                                 3453
   Warhammer of Blizzards (Frost dmg +20)                                3453
   Warhammer of Excess (Burden pts 50 for 30s)                           3477
  Daedric Warhammer                                               33 93  5000
$   Durable Daedric Warhammer                                             6000
   Warhammer of Transmogrify (Absorb Magicka +5 for 5s)                  5651
   Warhammer of Winter (Frost dmg +20)                                   5653
   Warhammer of Putrification (Disintegrate Armor 80 pts)                5707
$  Perfect Amber Hammer                                            35 98  6100
$   Perfect Amber Hammer (Health -20)                                     7782
  Unique
   Volendrung (Paralyze for 3s, Health -5 for 20s)                24 60  5362
$   Nerveshatter (Shock dmg +24, rez Shock -48%)                   35 80  6214

 Pole                                                            Dmg Wgt  Val
#   Rockpick Hoe                                                   14 30    60
#   Heavy Rake                                                     14 30    60

RANGED

 Bow                                                             Dmg Wgt  Val
  Dremora Light Bow                                                6 22     6
  Rusty Iron Bow                                                  10  8    10
  Iron Bow                                                        10  8    11
   Bow of Frost (Frost dmg +5)                                            133
  Fine Iron Bow                                                   11  7    22
  Steel Bow                                                       11 10    30
   Bow of Jolts (Shock dmg +5)                                            152
  Fine Steel Bow                                                  12  9    60
  Silver Bow                                                      12 12    55
  Dwarven Bow                                                     14 14   155
   Bow of Infernal Frost (Fire dmg +10, Frost dmg +10)                   7091
  Elven Bow                                                       17 16   360
   Bow of Flames (Fire dmg +15)                                           849
   Bow of Freezing (Frost dmg +15)                                        849
   Storm Bow (Shock dmg 8 in 20 ft)                                       853
  Dremora Heavy Bow                                               17 22   180
  Bound Bow                                                       18  0     0
  Glass Bow                                                       19 18   735
   Bow of Harm (Health -8)                                               1221
   Bow of Fire (Fire dmg +15)                                            1224
   Bow of the Dynamo (Shock dmg +15, Soul Trap for 5s)                   1224
   Bow of Silence (Silence for 20s)                                      1263
  Ebony Bow                                                       22 20  1550
   Bow of Curses (Magicka -40)                                           2200
   Bow of Blizzards (Frost dmg +20)                                      2203
   Bow of the Blaze (Fire dmg +20)                                       2203
   Bow of Lightning (Shock dmg +20)                                      2204
   Bow of Quietus (Silence for 25s)                                      2250
  Daedric Bow                                                     24 22  3200
$   Durable Daedric Bow                                                   3840
   Bow of Winter (Frost dmg +20)                                         3853
   Bow of Storms (Shock dmg +20)                                         3854
$  Perfect Amber Bow                                               25 23  4025
$   Perfect Amber Bow (Health -20)                                        5707
$  Perfect Madness Bow                                             25 23  4025
$   Perfect Madness Bow (Health -20)                                      5707
  Unique
   Shadowhunt (dmg Health, Magicka, Turn Undead, Weakness to Poison)       NA
   Black Bow                                                      10  8    70
$   Golden Bow                                                     12 12    55
$   Ly'ssane                                                       13 10    66
$   Dark Bow                                                       13 14   155
$   Ruin's Edge (Random Spell)                                     14 10   662

 Arrow                                                          Dmg Wgt   Val
  Iron Arrow                                                      9 0.1     1
   Arrow of Light (Light 10 ft for 20s)                                     2
   Arrow of Embers (Fire dmg +5)                                            3
   Arrow of Frost (Frost dmg +5)                                            4
   Arrow of Sparks (Shock dmg +5)                                           5
   Arrow of Qualms (Demoralize up to L6 in 1 ft for 5s)                    12
   Arrow of Immolation (Fire dmg +65 in 10 ft)                            109
  Dremora Field Arrow                                             9   1     1
  Steel Arrow                                                    10 0.1     2
   Arrow of Burning (Fire dmg +5)                                           4
   Arrow of Numbing (Frost dmg +5)                                          5
   Arrow of Jolts (Shock dmg +5)                                            6
   Flare Arrow (Fire dmg +5, Light 10 ft for 20s)                           7
   Arrow of Fatigue (Fatigue -20)                                          11
  Silver Arrow                                                   11 0.1     3
   Arrow of Jinxing (Magicka -20)                                           9
   Arrow of Drain Magicka (Magicka -30 for 10s)                            22
   Arrow of Lasitude (Fatigue -50)                                         90
  Dwarven Arrow                                                  12 0.1     5
   Arrow of Scorching (Fire dmg +10)                                       12
   Arrow of Shocking (Shock dmg +10)                                       13
   Arrow of Illumination (Fire dmg +8, Light 10 ft for 30s)                15
   Arrow of Silence (15s)                                                  65
  Elven Arrow                                                    13 0.1     8
   Arrow of Flames (Fire dmg +15)                                          20
   Arrow of Freezing (Frost dmg +15)                                       20
   Arrow of Voltage (Shock dmg +15)                                        20
   Arrow of Brilliance (Fire dmg +12, Light 10 ft for 40s)                 25
   Arrow of Stillness (Silence for 20s)                                   156
   Arrow of Harm (Health -8)                                              238
  Dremora Barbed Arrow                                           13   2     4
  Glass Arrow                                                    14 0.1    12
   Arrow of the Dynamo (Shock dmg +15)                                     24
   Arrow of the Glacier (Frost dmg +15)                                    24
   Arrow of Fire (Fire dmg +15)                                            33
   Arrow of Sunlight (Fire dmg +15, Light 10 ft for 50s)                   35
  Ebony Arrow                                                    15 0.2    20
   Arrow of Blizzards (Frost dmg +20)                                      37
   Arrow of Apathy (Fatigue -100)                                         141
$  Very Fine Madness Arrow                                        15 0.2    16
  Daedric Arrow                                                  16 0.3    35
   Arrow of the Inferno (Fire dmg +20)                                     51
   Arrow of Winter (Frost dmg +20)                                         52
$  Grand Madness Arrow                                            16 0.2    28
$  Perfect Amber Arrow                                            17 0.3    43
$  Perfect Madness Arrow                                          17 0.3    43
$   Perfect Madness Arrow (Health -20)                                      65
  Unique
   Arrow of Withering (AGI, END, INT, LUC, PER, SPE, STR, WIL -2) 5 0.1    92
   Arrow of Cleansing (Fire dmg +40 in 10 ft for 2s)              5 0.1   116
   Arrow of Savage Frost (Frost dmg +40 in 10 ft for 2s)          6 0.1   129
   Stormcall Arrow (Shock dmg +30 in 10 ft for 2s)                7 0.1   180
   Arrow of the North Winds (Frost dmg 60 pts in 10 ft)           7 0.1   191
$   Corroded Golden Arrow                                          9 0.2     1
$   Loathsome Dark Arrow                                          10 0.2     2
$   Grummite Arrow                                                11 0.1     2
$   Grummite Arrow                                                12 0.1     3
$   Grummite Arrow                                                13 0.1     5
$   Burnished Golden Arrow                                        13 0.2     8
$   Grummite Arrow                                                14 0.1     8
$   Alluring Dark Arrow                                           12 0.2    14
$   Lustrous Golden Arrow                                         15 0.4    20
$   Beguiling Dark Arrow                                          16 0.5    35
$   Bone Arrow                                                    16 0.1    10
$   Gatekeeper Bone Arrow                                         17 0.1    10

STAFF

 Staff                                                               Wgt  Val
   Goblin Shaman Staff (Shock dmg 5)                                 10   188
   Lesser Staff of Sundering (Magicka -20 for 15s)                   10   283
   Lesser Staff of Severing (Magicka -20)                            10   283
   Staff of Severing (Magicka -30)                                   10   285
   Greater Staff of Severing (Magicka -40)                           10   288
   Staff of Flame (Fire dmg 40)                                       8   325
   Lesser Staff of Ruin (Disintegrate Weapon 25 pts)                 10   431
   Staff of Anarchy (WIL -14 for 25s)                                10   435
   Staff of the Doomed (LUC -14 for 25s)                             10   435
   Staff of the Dazed (INT -14 for 25s)                              10   435
   Lesser Staff of Telekinesis (Telekinesis 10 ft for 20s)           10   585
   Lesser Staff of Fireball (Fire dmg 15 in 10 ft)                   10   590
   Lesser Staff of Fire (Fire dmg 20)                                10   590
   Lesser Staff of Frost (Frost dmg 20)                              10   590
   Lesser Staff of Ice Storm (Frost dmg 15 in 10 ft)                 10   590
   Lesser Staff of Lightning (Shock dmg 20)                          10   590
   Lesser Staff of Sickness (Health -10 in 10 ft)                    10   590
   Lesser Staff of Burden (Burden 35 pts for 20s)                    10   591
   Staff of Apathy (SPE -3)                                          10   592
   Staff of the Weary (Fatigue -30 for 30s)                          10   592
   Lesser Staff of Dispel (Dispel 45 pts)                            10   594
   Staff of Silence (10s)                                            10   598
   Staff of Corrosion (Disintegrate Armor 50 pts)                    10   607
   Greater Staff of Sundering (Magicka -60 for 30s)                  10   610
   Staff of Nenalata (WIL -10, Dispel 50 pts)                        10   692
   Staff of Ruin (Disintegrate Weapon 50 pts)                        10   727
   Staff of Calm (Calm up to L7 for 20s)                             10   761
   Staff of Frost (Frost dmg 40)                                     10   764
   Staff of Fire (Fire dmg 40)                                       10   765
   Staff of Ice Storm (Frost dmg 30 in 10 ft)                        10   765
   Staff of Lightning (Shock dmg 40)                                 10   766
   Staff of Fireball (Fire dmg 30 in 10 ft)                          10   766
   Staff of Diminishing (AGI -5, END -5, INT -5, PER -5, SPE -5,      -     -
     STR -5, WIL -5 for 30s)                                         10   773
   Greater Staff of Demoralize (Demoralize up to L7 for 30s)         10   774
   Staff of Storms (Shock dmg 30 in 15 ft)                           10   780
   Greater Staff of Ruin (Disintegrate Weapon 75 pts)                10   786
   Greater Staff of Silence (Silence in 15 ft for 15s)               10   800
   Greater Staff of Corrosion (Disintegrate Armor 100 pts)           10   807
   Staff of Fatigue (Fatigue -30 in 15 ft)                           10   882
   Staff of Burden (Burden 50 pts for 25s)                           10   883
   Staff of Sickness (Health -20 in 10 ft)                           10   884
   Staff of Dispel (Dispel 75 pts)                                   10   886
   Staff of Light (Light 40 ft for 240s)                             10  1021
   Hrormir's Icestaff (Frost dmg 10 in 30 ft, Light in 15 ft for 30s, -     -
     Chameleon 1% for 30s)                                           12  1239
   Greater Staff of Fatigue (Fatigue -50 in 15 ft)                   10  1264
   Skull of Corruption (Corruption for 30s)                          10  1270
   Wabbajack                                                         10  1330
   Sanguine Rose                                                     10  1330
   Staff of Conflagration (Light 5 ft for 10s, rez Fire -100% for 2s, -     -
     Fire dmg 20 in 15 ft for 2s)                                    10  1421
   Greater Staff of Burden (Burden 75 pts for 25s)                   10  1427
   Staff of Vulnerability (rez Poison -35%, rez Disease -35%          -     -
     rez Shock -35%, rez Fire -35%, rez Frost -35% in 15 ft for 15s) 10  1428
   Staff of Weakness (Burden 50 pts in 5 ft for 30s,                  -     -
     SPE -10 in 5 ft for 30s, STR -10 in 5 ft for 30s)               10  1432
   Staff of Thunderbolts (Shock dmg 30 in 10 ft for 2s,               -     -
     res Shock -100% in 10 ft for 2s)                                10  1437
   Greater Staff of Frost (Frost dmg 80 for 1s)                      10  1440
   Staff of Hoarfrost (res Frost -100%, Frost dmg 24 in 15 ft for 2s)10  1440
   Greater Staff of Fire (Fire dmg 80 for 1s)                        10  1441
   Greater Staff of Sickness (Health -30 in 15 ft)                   10  1442
   Greater Staff of Lightning (Shock dmg 80 for 1s)                  10  1443
   Staff of the Mundane (Dispel 35 pts in 15 ft,                      -     -
     Magicka -5 in 15 ft for 25s, rez Magic -35% in 15 ft for 25s)   10  1444
   Greater Staff of Dispel (Dispel 150 pts)                          10  1445
   Greater Staff of Storms (Shock dmg 35 in 10 ft for 2s)            10  1446
   Greater Staff of Ice Storm (Frost dmg 50 in 15 ft for 1s)         10  1454
   Greater Staff of Fireball (Fire dmg 50 in 15 ft for 1s)           10  1455
   Greater Staff of Light (Light 50 ft for 360s)                     10  1462
   Staff of Banishment (Invisibility, Paralyze, Banishment for 10s)  10  2014
$   Crystal Staff (Shock dmg 25 in 10 ft)                              0  2046
$   Crystal Staff (Shock dmg 30 in 10 ft)                              0  2457
$   Crystal Staff (Shock dmg 35 in 10 ft)                             15  1606
   Apotheosis (Fire dmg 33, Frost dmg 33, Shock dmg 33)              10  3500
   Staff of Indarys (STR -10, Shock dmg 70)                           5  3920
   Goblin Totem Staff (Shock dmg 20)
$   Staff of Sheogorath (Voice of Sheogorath in 75ft for 15s)         10  8410
   Staff of Worms (Reanimate for 30s)                                10     0
______________________________________________________________________________

(F.2) Apparel

Note: Maximum total Armor is 85

LIGHT ARMOR

 Cuirass                                                         Arm Wgt  Val
  Fur Cuirass                                                      7  5    15
  Rough Leather Cuirass                                            8  7    35
  Leather Cuirass                                                  8  7    35
  Chainmail Cuirass                                               10  9    90
  Mithril Cuirass                                                 10 11   225
  Elven Cuirass                                                   13 13   600
   Cuirass of the Ranger (Chameleon 25%)                                 2225
   Bladefall Cuirass (rez Normal Weapons +13%)                           4500
   Birthright of Astalon (Magicka +50, AGI +5)                           8600
#   Morag Tong Cuirass (Agility +9, rez Normal Weapons, rez Magic +20%)  10500
  Glass Cuirass                                                   15 15  1800
   Cuirass of Cleansing (rez Poison +15%)                                2025
   Crystalline Cuirass (Chameleon 30%)                                   3750
   Annealed Cuirass (Health +30)                                         6300
   Quartz Cuirass (rez Normal Weapons +15%)                              6300
$  Perfect Amber Cuirass                                           17 15  2100
$   Perfect Amber Cuirass (AGI +12)                                       3300
  Unique
   Anvil Cuirass                                                   9  9    90
   Bravil Cuirass                                                  9  9    90
   Bruma Cuirass                                                   9  9    90
   Cheydinhal Cuirass                                              9  9    90
   Chorrol Cuirass                                                 9  9    90
   Kvatch Cuirass                                                  9  9    90
   Kvatch Cuirass (from Savlian Matius) (END +8, STR +8)           9  9  1780
   Leyawiin Cuirass                                                9  9    90
#   Nights of the Nine Cuirass                                      9  9    90
   Skingrad Cuirass                                                9  9    90
   Brusef Amelion's Cuirass (Frost Shield +6%)                    10 21   710
   Apron of Adroitness (AGI +10, INT +10)                         15 15  3800
   Savior's Hide (rez Magic +25%)                                 15  3  6250

 Greaves                                                         Arm Wgt  Val
  Fur Greaves                                                      4  3     8
   Greaves of Resilient Flesh (rez Disease +50%, rez Poison +50%,           -
     rez Normal Weapons +11%)                                            4808
  Leather Greaves                                                  4  4    20
  Chainmail Greaves                                                5  5    45
  Mithril Greaves                                                  7  6   115
   Nimble Greaves                                                         915
   Greaves of Well-Being (STR +8, END+8, LUC +8)                         2515
  Elven Greaves                                                    8  7   315
   Greaves of Movement (rez Paralysis +25%)                              1065
   Greaves of Grace (AGI +9)                                             1215
   Greaves of the Tree Runner (Acrobatics +9)                            1215
   Greaves of Shaded Rest (rez Fire +25%)                                1565
#   Morag Tong Greaves (SPE +13, Feather +100)                            4800
   Monkeypants (Acrobatics +10, Athletics +10, WIL -5)                   3600
  Glass Greaves                                                    9  9  1000
   Tempered Greaves (Light Armor +10)                                    2000
$  Perfect Amber Greaves                                           10  9  1200
  Unique
   Brusef Amelion's Greaves                                        5 21    60

 Gauntlets                                                       Arm Wgt  Val
  Fur Gauntlets                                                    3  1     4
  Leather Bracer                                                   2  1     5
  Leather Gauntlets                                                3  1    10
  Chainmail Gauntlets                                              4  1    25
   Deer Skin Gauntlets (Detect Life 25 ft)                                379
   Bands of Kwang Lao (Hand to Hand +20)                                 2005
   Gloves of the Caster (Illusion +8, Mysticism +8, Restoration +8)      2410
   Hands of Midnight (Hand to Hand +10, rez Normal Weapons +10%,            -
     Chameleon 10%, Sun dmg 30 pts on self)                              4660
  Mithril Gauntlets                                                4  2    65
   Gauntlets of Life Seeing (Detect Life 65 ft)                          1040
   Gauntlets of the Equinox (rez Frost +20%)                             1065
   Gauntlets of Life Sight (Detect Life 85 ft)                           1445
   Silenced Gauntlets (Sneak +6, Security +6)                            3200
   Gauntlets of the Manhunter (Marksman +6, Detect Life 60ft)            3500
  Elven Gauntlets                                                  5  2   170
#   Morag Tong Gloves (LUC +9, Security +10)                              2070
  Glass Gauntlets                                                  7  3   500
   Beveled Gauntlets (Detect Life 105 ft)                                2075
   Silenced Gauntlets (Sneak +10, Security +10)                          4500
$  Perfect Amber Gauntlets                                          7  3   580
$   Perfect Amber Gauntlets (Marksman +10, Hand to Hand +10)              2580
  Bound Gauntlets                                                  9  0     0
  Unique
   Brusef Amelion's Gauntlets                                      4 21    40

 Boots                                                           Arm Wgt  Val
  Fur Boots                                                        3  1     4
  Rough Leather Boots                                              3  2    10
  Leather Boots                                                    3  1    10
   Boots of the Eel (rez Shock +10%)                                      504
  Chainmail Boots                                                  4  2    25
  Mithril Boots                                                    4  3    65
   Boots of the Siltrunner (Water Walking)                               2065
   Boots of the Swift Merchant (Mercantile +10, Speechcraft +10, SPE +5,    -
     rez Disease -30%, rez Poison -30%)                                  3900
  Elven Boots                                                      5  3   170
   Sylvan Scout Boots (SPE +9)                                           1070
   Stormrider Boots (rez Shock +25%)                                     1420
   Silenced Boots (Sneak +6, Security +6)                                2700
#   Morag Tong Boots (Acrobatics +15, Sneak +15)                          3500
  Glass Boots                                                      7  4   500
   Lightning Run Boots (SPE +10)                                         1500
   Borosilicate Boots (rez Shock +30%)                                   2000
   Silica Boots (Water Walking)                                          2500
   Quicksilver Boots (AGI, SPE +10, Heavy Armor, Light Armor -5)         4400
   Silenced Boots (Sneak +10, Security +10)                              4500
$  Perfect Amber Boots                                              7  4   590
$   Perfect Amber Boots (Acrobatics +12)                                  1790
  Bound Boots                                                      9  0     0
  Unique
   Boots of Bloody Bounding (Fortify Acrobatics, Fortify Blade)            NA
   Brusef Amelion's Boots                                          4 21    45

 Helmet                                                          Arm Wgt  Val
  Fur Helmet                                                       3  1     4
  Leather Helmet                                                   3  1    10
   Helmet of the Scout (Detect Life 45 ft)                                685
  Chainmail Helmet                                                 4  1    25
  Mithril Helmet                                                   4  2    65
   Cursed Nighteye Helmet (Night-Eye, Burden +10)                         165
  Elven Helmet                                                     5  2   170
   Canopy Helmet (rez Magic +13%)                                        2120
  Glass Helmet                                                     7  3   500
   Helmet of Exposition (Detect Life 105 ft)                             2075
   Reflecting Helmet (rez Magic +15%)                                    2750
$  Perfect Amber Helmet                                             7  3   580
$   Perfect Amber Helmet (INT +12)                                        1780
  Bound Helmet                                                     9  0     0
  Unique
   Bloodworm Helm (Conjuration +12)                                ?  0  1255
   Ayleid Crown of Nenalata (Alteration +5, Conjuration +5,        -  -     -
     Reflect Spell +8%)                                            2  0  4300
   Ayleid Crown of Nenalata (Alteration +15, Conjuration +15,      -  -     -
     Reflect Spell +25%)                                           2  1 13100
   Ayleid Crown of Lindai (Alteration +15, Illusion +15,           -  -     -
     rez Magic +35%)                                               2  1  8350
   Shrouded Hood (Sneak, Illusion, Marksman, Blade, Acrobatics +8) 3 0.5    0
   Guard Helmet                                                    4  1    25
   Brusef Amelion's Helmet                                         4 21    40
$   Diadem of Euphoria (Speechcraft +25 Magicka +40 rez Magic +20%) 4  1  9501
$   Dark Seducer Helmet                                             7  3     0

 Shield                                                          Arm Wgt  Val
  Fur Shield                                                       3  2     8
  Rough Leather Shield                                             9  3    16
  Leather Shield                                                   9  3    20
  Light Iron Shield (Chainmail)                                   12  3    45
  Mithril Shield                                                  13  4   115
   Shield of Storms (Shock Shield +8%)                                    915
  Elven Shield                                                    15  5   315
   Stormrider Shield (Shock Shield +10%)                                 1315
   Sylvan Barkshield (Shield +15)                                        1815
   Shield of the Elements (rez Fire, rez Frost, rez Shock +20%)          3315
   Shield of Nature's Vengence (Reflect Damage +9%)                      3915
  Glass Shield                                                    19  6  1000
   Hardened Shield (Shield +18)                                          2800
   Shield of Shattering (Reflect Damage +10%)                            5000
   Shield of Mirrors (Reflect Spell +20%)                                9000
$  Perfect Amber Shield                                            19  6  1200
  Bound Shield                                                    28  0     0
  Unique
   Anvil Shield                                                   12  3    45
   Bravil Shield                                                  12  3    45
   Bruma Shield                                                   12  3    45
   Cheydinhal Shield                                              12  3    45
   Chorrol Shield                                                 12  3    45
   Kvatch Shield                                                  12  3    45
   Leyawiin Shield                                                12  3    45
#   Nights of the Nine Shield                                      12  3    45
   Skingrad Shield                                                12  3    45
   Brusef Amelion's Shield                                        10 21    90
$   Dark Seducer Shield                                            19  6  1000

 Raiment (Cuirass, Greaves, Gauntlets & Boots)                   Arm Wgt  Val
   Arena Light Raiment (PER +2, Athletics +5)                     13 13     0
   Light Raiment of Valor (PER, Athletics, Health, Fatigue +10)   19 13  3850
   Shrouded Armor (Sneak Illusion Marksman Blade Acrobatics +8)   19  2     0
   Raiment of the Crimson Scar (AGI +15, SPE +15, Marksman +25,    -  -     -
     Sneak +25, Blade +25, Reflect Damage +35%)                   38 30 24512
$   Dark Seducer Armor                                             38 31     0

HEAVY ARMOR

 Cuirass                                                         Arm Wgt  Val
  Rusty Iron Cuirass                                              12 30    40
  Iron Cuirass                                                    13 30    85
   Rugged Cuirass (END +6)                                                685
   Ironheart Cuirass (Health +15)                                        2335
  Blades Cuirass                                                  13 35     0
  Steel Cuirass                                                   14 35   180
   General's Cuirass (Heavy Armor +7)                                     880
   Ambassador's Cuirass (rez Normal Weapons +9%)                         2880
   Aegis of the Apocalypse (Blade +5, Blunt +5, Heavy Armor +5, LUC -5,     -
     Health -20)                                                         6500
  Dwarven Cuirass                                                 15 40   400
  Orcish Cuirass                                                  17 45   940
  Ebony Cuirass                                                   19 52  1900
   Umbra's Ebony Cuirass                                                 1900
   Viperbane Cuirass (rez Poison +13%)                                   2095
   Salubrious Cuirass (Health +25)                                       5650
  Daedric Cuirass                                                 23 60  4800
   Cuirass of the Pit Viper (rez Poison +15%)                            5025
   Cuirass of Fortitude (END +10)                                        5800
   Cuirass of the Undefeated (Health +30)                                9300
  Bound Cuirass                                                   23  0     0
$  Perfect Madness Cuirass                                         24 61  5525
$   Perfect Madness Cuirass (STR +12)                                     6725
  Unique
   Legion Cuirass                                                 14 35   180
   Armor of Tiber Septim                                          14  0   190
   Blackwood Cuirass                                              17 44   480
#   Cuirass of the Crusader (rez Normal Weapons +15%, Restoration +6,  -     -
#     Health +27)                                                  24 60  9250

 Greaves                                                         Arm Wgt  Val
  Rusty Iron Greaves                                               ? 18    20
  Iron Greaves                                                     8 18    45
  Blades Greaves                                                   8 21     0
  Steel Greaves                                                    8 21    95
  Dwarven Greaves                                                  9 24   210
  Orcish Greaves                                                  10 27   460
   Greaves of the Warmonger (Fatigue +35)                                1355
   Fire Ritual Greaves (rez Fire +20%)                                   1460
  Ebony Greaves                                                   12 31  1000
   Umbra's Ebony Greaves                                                 1000
   Greaves of Freedom (rez Paralysis +100%)                              1750
   Greaves of the Sun (rez Fire +50%, rez Frost -50%)                    3500
   Spellbinder Greaves (Spell Absorption 17 pts)                         7800
  Daedric Greaves                                                 14 36  2500
   Slavemaster's Greaves (rez Paralysis 30%)                             3400
   Deathmarch Greaves (Fatigue +55)                                      3875
   Flamewalker Greaves (rez Fire 30%)                                    4000
   Magebane Greaves (Spell Absorption 20 pts)                           10500
  Bound Greaves                                                   14  0     0
$  Perfect Madness Greaves                                         14 37  2915
$   Perfect Madness Greaves (END +12)                                     4115
  Unique
   Legion Greaves                                                  8 21    95
   Blackwood Greaves                                              10 26   240
#   Greaves of the Crusader (Restoration +6, Destruction +9,           -     -
#     Blessings of the Eight)                                      14 36  1600

 Gauntlets                                                       Arm Wgt  Val
  Iron Gauntlets                                                   5  6    25
   Skyrim Gauntlets (rez Frost +10%)                                      525
   Barkeep's Gauntlets (Hand to Hand +6)                                  625
   Gauntlets of Vigor (STR +6)                                            625
  Blades Gauntlets                                                 5  7     0
  Steel Gauntlets                                                  5  7    50
   Hand of Akatosh (Light 20 ft)                                          300
   Gauntlets of Potence (STR +7)                                          750
   Gauntlets of the Gladiator (Hand to Hand +7)                           750
   Battlehunter Gauntlets (Detect Life 65 ft)                            1225
  Dwarven Gauntlets                                                7  8   115
  Orcish Gauntlets                                                 7  9   250
  Ebony Gauntlets                                                  8 10   550
   Umbra's Ebony Gauntlets                                                550
   Gauntlets of Winter (rez Frost +25%)                                  1800
   Hands of the Atronach (rez Frost, rez Shock, rez Fire +20%)           7000
  Daedric Gauntlets                                                9 12  1350
   Moonshadow Gauntlets (Light 50 ft)                                    1975
$  Perfect Madness Gauntlets                                       10 12  1555
$   Perfect Madness Gauntlets (Blade +10, Blunt +10)                      3555
  Unique
   Legion Gauntlets                                                5  7    50
   Blackwood Gauntlets                                             7 10   130
   Fists of the Drunkard (STR +5, END +5, INT -5, WIL -5)          7  6  4400
#   Gauntlets of the Crusader (Restoration +9, rez Disease +50%,       -     -
#     Merciful Touch)                                               9 12  1750

 Boots                                                           Arm Wgt  Val
  Iron Boots                                                       5  9    25
  Blades Boots                                                     5 10     0
  Steel Boots                                                      5 10    50
  Dwarven Boots                                                    7 12   115
  Orcish Boots                                                     7 13   250
  Ebony Boots                                                      8 15   550
   Umbra's Ebony Boots                                                    550
  Daedric Boots                                                    9 18  1350
   Boots of the Storm (rez Shock +30%)                                   2850
   Boots of the Thrall (Feather 105 pts)                                 3975
$  Perfect Madness Boots                                           10 18  1545
  Unique
   Legion Boots                                                    5 10    50
   Blackwood Boots                                                 7 14   130
#   Boots of the Crusader (Restoration +5, Woodland Grace)          8 15   550

 Helmet                                                          Arm Wgt  Val
  Rusty Iron Helmet                                                4  6    10
  Iron Helmet                                                      5  6    25
   Helm of Arkay (Detect Life +25 ft)                                     400
   High Rock Helmet (Magicka +10)                                        1025
  Blades Helmet                                                    5  7     0
  Steel Helmet                                                     5  7    50
  Dwarven Helmet                                                   7  8   115
   Helm of the Deep Delver (rez Disease +30%, rez Poison +30%, SPE -5,      -
     Light 60 ft)                                                        4750
  Orcish Helmet                                                    7  9   125
   Helm of Ferocity (Blade, Blunt, Hand to Hand +5, INT, WIL, PER -5)    5500
  Ebony Helmet                                                     8 10   550
   Umbra's Ebony Helmet                                                   550
   Helmet of Spell Resistence (rez Magic +13%)                           2500
   Helmet of the Mage (Magicka +20, Spell Absorption 14 pts)             8150
  Daedric Helmet                                                   9 12  1350
   Helmet of the Drowned (Water Breathing)                               2250
   Inquisitor's Helmet (Detect Life 105 ft)                              2925
$  Perfect Madness Helmet                                          10 12  1555
$   Perfect Madness Helmet (WIL +12)                                      2755
  Unique
   Ancient Blades Helmet                                           4  9     0
$   Count Cirion's Helmet (Heavy Armor +5, Block +5, Vitharn Ghost) 5  6  1035
   Legion Helmet                                                   5  7    50
   Imperial Horseman                                               5  7    60
   Blackwood Helmet                                                7 10   130
   Helm of Oreyn Bearclaw (AGI +10, END +10)                       9 14  3350
#   Helm of the Crusader (PER +25, Restoration +6, Serene Beauty)   9 12  3200
   Mask of Clavicus Vile (PER +20)                                 9 15  3400
$   Count Cirion's Helmet (Heavy Armor +10, Block +10)             10 12  3555

 Shield                                                          Arm Wgt  Val
  Rusty Iron Shield                                               14 12    20
  Iron Shield                                                     15 12    45
   Shield of Elsweyr (Light +10 ft)                                       170
   Shield of the Tower (Shield +5)                                        545
   Hammerfell Shield (Block +6)                                           645
  Blades Shield                                                   17 14     0
   Valdemar's Shield (Reflect Damage +9%)                                3800
   Tower of the Nine (Shield +5, Heavy Armor, Block +5, Light Armor -10) 4800
  Steel Shield                                                    17 14    95
   Knights of the Thorn Shield                                            110
   Shield of the Sun (Light +20 ft)                                       345
$   Thorn Shield (Block +23, Reflect Spell +22%)                         11210
   The Gray Aegis                                                       15095
  Dwarven Shield                                                  19 16   210
  Orcish Shield                                                   20 18   460
   Frozen Shield (Frost Shield +8%)                                      1260
   Shield of the Unbroken (Shield +12)                                   1660
  Dremora Kynreeve Shield                                         20 24   230
  Ebony Shield                                                    23 21  1000
   Umbra's Ebony Shield                                                  1000
   Shield of Reflection (Reflect Spell +17%)                             7800
   Shield of Retributive (Reflect Damage +9%)                            4600
$  Grand Madness Shield                                            25 22  1675
  Daedric Shield                                                  28 24  2500
   Moonshadow Shield (Light 50 ft)                                       3125
   Stormlord's Shield (Shock Shield +10%)                                3500
   Cursed Stormlord's Shield (Shock Shield +15%, rez Poison -10%)        4000
   Shield of Animus (Reflect Spell +20%)                                10500</pre><pre id="faqspan-9">
$  Perfect Madness Shield                                          29 24  2915
$   Perfect Madness Shield (Reflect Damage +10%)                          6915
  Unique
   Broken Shield (Blackwood)                                       2  0     2
   Ruined Akaviri Shield                                           ? 14    25

   Ancient Blades Shield                                          15 16     0
$   Grummite Shield                                                15 12   125
   Legion Shield                                                  17 14    95
   Imperial Watch Shield                                          17 14   120
   Blackwood Shield                                               19 20   240
   Spell Breaker (Reflect Spell 30%)                              22 18 16500
$   Golden Saint Shield                                            28 24  2500
#   Shield of the Crusader (Reflect Spell +18%)                    28 24  7300
   Escutcheon of Chorrol (END +10, Reflect Damage +35%)           28 36 17500

 Raiment (Cuirass, Greaves, Gauntlets & Boots)                   Arm Wgt  Val
   Arena Heavy Raiment (PER +2, Athletics +5)                     19 72     0
   Agronak's Raiment (PER, Athletics, Health, Fatigue +10)        25  0  3850
   Heavy Raiment of Valor (PER, Athletics, Health, Fatigue +10)   25 72  3850

CLOTHES

 Shirts & Blouses (Cuirass)                                          Wgt  Val
   Dark Shirt                                                         0     2
   Plaid Shirt                                                        0     2
   Resist Disease Burgundy Linen Shirt (rez Disease +20%)             1   304
   Security Russet Felt Shirt (Security +6)                           1   602
   Vest of Warding (Shield +8)                                        1   802
   Vest of the Bard (PER +5, Speechcraft +5, WIL -5)                  2  2500
   Russet Felt Shirt of Blade Turning (rez Normal Weapons +11%)       1  3302
   Apron of the Master Artisan (Armorer +7, Alchemy +7, Security +7)  2  4000
#   Forgemaster's Smock (Fatigue +75, rez Normal Weapons +15%)         4  6376

 Trousers & Skirts (Greaves)                                         Wgt  Val
   Black Wide Pants                                                   0     2
   Short Britches                                                     0     2
   Resist Fire Burgundy Linens (rez Fire +10%)                        1   502
$   Calming Pants (PER +8, Extreme Calm ability)                       0   810
   Resist Cold Pants (rez Frost +20%)                                 1  1002
   Fortify Magicka Pants (Magicka +20)                                1  2002
   Imperial Breeches (PER +5, Speechcraft +5, Mercantile +5)          2  4000

 Gloves                                                              Wgt  Val
$   Manacles of Pain (STR +5, WIL +5, END -10, INT -10)               0.1 1500

 Shoes                                                               Wgt  Val
   Sneak Blue Suede Shoes (Sneak +6)                                  2   604
   Feather Shoes (Feather 25 pts)                                     2   627
   Boots of Springheel Jak (Acrobatics +50)                           0  5400

 Hoods & Cowls                                                       Wgt  Val
   Mage's Hood                                                        0     1
   Black Hand Hood (Sneak, Illusion, Marksman, Blade, Speechcraft +4) 1     0
   Gray Cowl of Nocturnal (Detect Life 120 ft, Feather 200 pts,       -     -
     Sneak +25, recognised by everyone as the Gray Fox)               2     0
   Mantle of the Woodsman (SPE +5, Alchemy +5, STR -5, END -5)        1  2500
   Cowl of the Druid (Marksman +5, Alchemy +5, Blade -10,             -     -
     Detect Life 40 ft)                                               1  3800
#   Morag Tong Cowl (Detect Life 120 ft, Marksman +15)                 5  3345
#   Bladeturn Hood (rez Normal Weapons +10%, Reflect Damage +10%,      -     -
#     Shield +12)                                                      4  8201

 Robes & Outfits                                                     Wgt  Val
  Cuirass & Greaves
   Black Robe                                                         0     0
   Robe of the Apprentice (WIL +6)                                    3     0
   Robe of the Conjurer (WIL, INT +7, Conjuration, Destruction +10)   3     0
   Black Hand Robe (Sneak, Illusion, Marksman, Blade, Speechcraft +11) 4    0
   Resist Poison Blue & Green Outfit (rez Poison +7%)                 1   107
   Mercantile Black Outfit (Mercantile +6)                            1   606
   Robe of Protection (Shield +12%)                                   2  1202
   Chameleon Robe (Chameleon +20%)                                    2  1302
   Robe of Defense (Shield +15)                                       2  1502
   Aegis Robe (Shield +18)                                            2  1802
   The Deceiver's Finery (PER +10, Speechcraft +10)                   1  2030
$   Ciirta's Robes (Shield +20, Health +25, Destruction +8)            4  6558
#   Spellturn Cloak (Reflect Spell +15%, Spell Absorption +15,         -     -
#     rez Magic +15%)                                                  4 14251
  Cuirass, Greaves & Gauntlets
$   Apostle Robes (Light +10 ft)                                       4   133
  Cuirass, Greaves, Gauntlets & Boots
$   Shegorath's Regalia (PER +30, LUC +10, Speechcraft +10)            3  5100
$   Raiment of Intrigue (SPE +10, LUC +10, Sneak +10, Security +10)    2  4010
$   Raiment of Arden-Sul (INT +11, WIL +11, rez Paralysis +40%,        -     -
$     Shield +25)                                                      2  5910

JEWELERY

 Amulet                                                             Wgt   Val
$   Amulet of Disintegration (Disintegrate Armor 10000 pts,            -     -
$     Disintegrate Weapon 10000 pts on Self)                           0    15
   Eye of Sithis (Detect Life 30 ft)                                0.4   600
   Base Amulet of Luck (+6)                                         0.4   650
   Amulet of Illusion (+8)                                          0.4   840
   Necklace of Mercantile (+8)                                      0.3   900
   Necklace of Personality (+8)                                     0.3   900
   Amulet of Kings                                                    0  1000
   Amulet of the Ansei (Block +10)                                  0.6  1050
   Amulet of Interrogation (Speechcraft +6, Hand to Hand +6)        0.6  1400
   Phylactery of Litheness (SPE +10)                                0.5  1400
   Knights of the Thorn Medallion (Speechcraft +15)                 0.2  1725
$   Pyke's Medallion (Speechcraft +15)                                 0  1725
   Draconian Madstone (rez Poison +50%, rez Disease +50%)             0  2000
#   Forgemaster's Amulet (STR +5, Armorer, Blunt, Heavy Armor +5)      1  2001
   Base Necklace of the Sea (Water Breathing)                       0.3  2020
   Grand Necklace of the Sea (Water Breathing)                      0.3  2050
   Grand Necklace of Seawalking (Water Walking)                     0.3  2100
$   Charity of Madness (rez Fire, Frost, Shock +16%)                 0.6  2600
   Draconian Madstone (rez Poison +50%, rez Disease +50%)             1  3000
   Cruelty's Heart (STR +10, WIL +10)                                 1  3000
$   Talisman Abetment (Detect Life +80 ft Water Breathing Feather +75) 1  5150
   Base Amulet of Reflection (Reflect Spell +14%)                   0.4  5620
   Base Amulet of Absorption (Spell Absorption +14)                 0.4  5640
   Grand Amulet of Absorption (Spell Absorption +17)                0.6  6850
   Grand Amulet of Reflection (Reflect Spell +17%)                  0.4  6950
   Amulet of Reflection (Reflect Spell +20%)                        0.4  8070
   Spelldrinker Amulet (Spell Absorption +26)                       0.5 10450
   Amulet of Axes (Reflect Damage +33%, Blunt +25)                  0.6 15800
   Necromancer's Amulet (WIL +14, INT +14, STR -25, END -25,          -     -
     Magicka +130, Conjuration +12)                                   0     0

 Ring                                                               Wgt   Val
   Blackwood Ring of Silence (Fire Damage 150 pts on Self)            1    30
   Base Ring of Nighteye (Night-Eye)                                0.1   130
   Base Ring of the Viper (rez Poison +9%)                          0.1   275
   Ring of the Viper (rez Poison +11%)                              0.1   325
   Grand Ring of the Viper (rez Poison +13%)                        0.2   375
   Ring of Light (Light 30ft)                                       0.1   405
   Grand Ring of Fortitude (rez Disease +25%)                       0.1   455
   Base Ring of Heavy Armor (+6)                                    0.1   605
   Base Ring of the Archer (+6)                                     0.1   610
   Base Ring of Agility (+6)                                        0.1   610
   Base Ring of Restoration (+6)                                    0.1   620
   Base Ring of Athletics (+6)                                      0.1   630
   Base Ring of Feather (+25)                                       0.1   630
   Base Ring of Mysticism (+6)                                      0.1   640
   Base Ring of Steelskin (rez Paralysis +20%)                      0.1   640
   Base Ring of Brawling (+6)                                       0.2   650
   Base Ring of Strength (+6)                                       0.2   650
   Base Ring of Freedom (rez Paralysis +20%)                        0.1   700
   Base Ring of Fireshield (Fire Shield +7%)                        0.1   705
   Base Ring of Firewalking (rez Fire +15%)                         0.1   755
   Base Ring of Storms (rez Shock +15%)                             0.1   760
   Base Ring of the North (rez Frost +15%)                          0.1   780
   Ring of Fire Shield (Fire Shield +8%)                            0.1   820
   Ring of Heavy Armor (+8)                                         0.1   820
   Ring of Security (+8)                                            0.1   830
   Ring of Alteration (+8)                                          0.1   860
   Grand Ring of Fire Shield (Fire Shield +9%)                      0.1   930
   Ring of Brawling (+8)                                            0.2   980
   Grand Ring of Sneak (+10)                                        0.1  1040
   Grand Ring of Speed (+10)                                        0.1  1120
   Grand Ring of Intelligence (+10)                                 0.1  1160
   Grand Ring of Strength (+10)                                     0.2  1200
   Grand Ring of Blunt Force (+10)                                  0.2  1200
   Base Ring of Aegis (Shield +12)                                  0.1  1210
   Grand Ring of Firewalking (rez Fire +25%)                        0.1  1280
   Base Ring of Shadows (Chameleon +20%)                            0.1  1340
   Ring of Firewalking (rez Fire +30%)                              0.1  1520
   Ring of Aegis (Shield +15)                                       0.1  1530
   Grand Ring of Feather (65 pts)                                   0.1  1655
   Ring of Shadows (Chameleon +25%)                                 0.1  1765
   Grand Ring of Aegis (Shield +18)                                 0.1  1840
   Grand Ring of Athletics (+20)                                    0.1  2120
   Jewel of the Rumare (Athletics +4, Water Breathing)                1  2550
   Pentamagic Loop (Conjuration +5, Destruction +5, Restoration +5,   -     -
     Illusion +5, Mysticism +5)                                     0.1  2640
   Circle of Omnipotence (AGI +3, END +3, SPE +3, STR +3, WIL +3)     1  3000
   Elemental Ring (rez Fire +20%, rez Frost +20%, rez Shock +20%)   0.1  3030
   Mind and Body Ring (STR +6, Reflect Damage +6%)                    1  3030
   Base Ring of Retribution (Reflect Damage +8%)                    0.1  3240
   Ring of the Vipereye (AGI +10, rez Magic +15%)                     0  3600
   Ring of Wortcraft (END +5, LUC +5, Alchemy +5, INT -10)          0.2  3600
   Ring of Eidolon's Edge (Blade +15, Block +15)                    0.2  3700
$   Ring of Desiccation (Water Walking, Water Breathing)               0  4015
   Weatherward Circlet (rez Fire +35%, rez Frost +35%)              0.4  4100
   Ring of Retribution (Reflect Damage +10%)                        0.1  4140
   Ring of the Gray (Detect Life 50 ft, rez Poison +50%, Sneak +5,    -     -
     Acrobatics +5, Security +5, Marksman +5)                       0.8  4250
   Ring of Stamina (Health +25, Fatigue +25)                        0.1  4475
   Ring of Khajiiti (Chameleon 35%, SPE +10)                          1  4775
   Storm Ring (rez Shock +100%)                                     0.1  5030
   Frost Ring (rez Frost +100%)                                     0.1  5030
   Flame Ring (rez Fire +100%)                                      0.1  5040
$   Ring of Lordship of Dementia (END +20, rez Poison +55%,            -     -
$     Chameleon +32%)                                                  0  5055
$   Ring of Lordship of Mania (PER +20, rez Disease +80%, Shield +26)  1  5950
$   Ring of Happiness (PER +10 Light +25 Feather +70 Water Walking)  0.1  6062
   Ring of Skimming (Water Walking, SPE +20, Athletics +20)         0.1  6100
   Ring of Vitality (rez Disease, Poison, Paralysis +100)           0.1  6100
   Ring of Treachery (Acrobatics, Mercantile, Sneak, Security,        -     -
     Light Armor, Speechcraft +10)                                  0.1  6100
   Black Band (Light Armor +18, Security +18, rez Magic +18%)         1  6500
   Ring of Mind Shielding (rez Magic +12%, rez Spell +12%)          0.1  6700
   Ring of Transmutation (Magicka +50, STR -10, END -10)            0.2  7000
   Ring of War (Athletics, Hand to Hand, Heavy Armor, Blade, Block,   -     -
     Armorer, Blunt +10)                                            0.1  7100
   Ring of Perfection (AGI, END, INT, LUC, PER, SPE, STR, WIL +10)  0.1  8100
$   Circlet of Verdure (END +12, rez Disease +60%, rez Poison +60%,    -     -
$     Health +35)                                                    0.1  8310
   Ring of Sunfire (rez Disease +30%, Reflect Spell +20%)           0.2  9100
   Ring of Namira (Reflect Damage +12%, Reflect Spell +10%)           1 10300
   Sorcerer's Ring (Spell Absorption +25%, Magicka +25)             0.1 12520
   Ring of the Iron Fist (Hand to Hand +25, Reflect Damage +33%)    0.1 15800
   Mundane Ring (rez Magic 50%, Reflect Spell +35%)                 0.1 21600
______________________________________________________________________________

(F.3) Apparatuses

 Mortar & Pestle                                                     Wgt  Val
   Novice Mortar & Pestle                                             1    25
   Apprentice Mortar & Pestle                                         1    75
   Journeyman Mortar & Pestle                                         1   250
   Expert Mortar & Pestle                                             1   500
   Master Mortar & Pestle                                             2  1000

 Retort (Purify improving positive effects)                          Wgt  Val
   Novice Retort                                                      3    50
   Apprentice Retort                                                  3   100
   Journeyman Retort                                                  3   250
   Expert Retort                                                      3   500
   Master Retort                                                      4  1000

 Alembic (Distill reducing negative effects)                         Wgt  Val
   Novice Alembic                                                     7    50
   Apprentice Alembic                                                 7   100
   Journeyman Alembic                                                 7   250
   Expert Alembic                                                     7   500
   Master Alembic                                                     8  1000

 Calcinator (increase potency of all effects)                        Wgt  Val
   Novice Calcinator                                                  5    50
   Apprentice Calcinator                                              5   100
   Journeyman Calcinator                                              5   250
   Expert Calcinator                                                  5   500
   Master Calcinator                                                  6  1000
______________________________________________________________________________

(F.4) Potions

 Potions (Weight 0.5)                                                   Value
   Weak Potion of Absorption (Spell Absorption +15 pts for 15s)           144
   Weak Potion of Agility (AGI +10 for 30s)                                34
   Weak Potion of Alacrity (res SPE 5)                                     29
   Weak Potion of Antivenom (rez Poison +15% for 15s)                      24
   Weak Potion of Chameleon (Chameleon +15% for 30s)                       60
   Weak Potion of Charisma (res PER 5)                                     29
   Weak Potion of Dedication (res WIL 5)                                   29
   Weak Potion of Detect Life (Detect Life +30 ft for 30s)                 18
   Weak Potion of Disbelief (rez Magic +15% for 5s)                        32
   Weak Potion of Dispel (15 pts)                                          11
   Weak Potion of Endurance (END +10 for 30s)                              34
   Weak Potion of Fatigue (Fatigue +30 for 30s)                             9
   Weak Potion of Feather (Feather +25 pts for 240s)                       14
   Weak Potion of Fire Shield (Fire Shield +10% for 20s)                   36
   Weak Potion of Fortitude (res END 5)                                    29
   Weak Potion of Fortune (res LUC 5)                                      29
   Weak Potion of Frost Shield (Frost Shield +10% for 20s)                 36
   Weak Potion of Grace (res AGI 5)                                        29
   Weak Potion of Grounding (rez Shock +15% for 15s)                       24
   Weak Potion of Healing (res Health 20)                                  46
   Weak Potion of Health (Health +10 for 60s)                              16
   Weak Potion of Insight (res INT 5)                                      29
   Weak Potion of Insulation (rez Fire +15% for 15s)                       24
   Weak Potion of Intelligence (INT +10 for 30s)                           34
   Weak Potion of Invisibility (Invisibility for 15s)                      60
   Weak Potion of Light (20 ft for 60s)                                    14
   Weak Potion of Luck (LUC +10 for 30s)                                   34
   Weak Potion of Magicka (Magicka +30 for 30s)                            34
#   Weak Potion of Magnification (Security +15 for 5s)                     300
   Weak Potion of Might (res STR 5)                                        29
   Weak Potion of Nighteye (Night-Eye for 15s)                             33
   Weak Potion of Personality (PER +10 for 30s)                            34
   Weak Potion of Reflection (Reflect Spell +15% for 15s)                 168
   Weak Potion of Resistance (rez Disease +15% for 15s)                    24
   Weak Potion of Respite (res Fatigue 20)                                  9
   Weak Potion of Seastride (Water Walking for 30s)                        39
   Weak Potion of Shock Shield (Shock Shield +10% for 20s)                 36
   Weak Potion of Sorcery (res Magicka 50)                                 37
   Weak Potion of Speed (SPE +10 for 30s)                                  34
   Weak Potion of Strength (STR +10 for 30s)                               34
   Weak Potion of the Sea (Water Breathing for 30s)                        43
   Weak Potion of Warmth (rez Frost +15% for 15s)                          24
   Weak Potion of Willpower (WIL +10 for 30s)                              34
   Potion of Absorption (Spell Absorption +30 pts for 30s)                699
   Potion of Agility (AGI +15 for 30s)                                     57
   Potion of Alacrity (res SPE 10)                                         72
   Potion of Antivenom (rez Poison for 30s)                                69
   Potion of Chameleon (Chameleon +15% for 30s)                            60
   Potion of Charisma (res PER 10)                                         72
   Potion of Dedication (res WIL 10)                                       72
   Potion of Detect Life (Detect Life 60 ft for 30s)                       45
   Potion of Disbelief (rez Magic +10% for 30s)                           114
   Potion of Dispel (Dispel 30 pts)                                        27
   Potion of Endurance (END +15 for 30s)                                   57
   Potion of Fatigue (Fatigue +45 for 30s)                                 15
   Potion of Feather (Feather +50 pts for 300s)                            44
   Potion of Fire Shield (Fire Shield +15% for 30s)                        91
   Potion of Fortitude (res END 10)                                        72
   Potion of Fortune (res LUC 10)                                          72
   Potion of Frost Shield (Frost Shield +15% for 30s)                      91
   Potion of Grace (res AGI 10)                                            72
   Potion of Grounding (rez Shock +20% for 30s)                            69
   Potion of Healing (res Health 35)                                       94
   Potion of Health (Health +30 for 60s)                                   65
   Potion of Insight (res INT 10)                                          72
   Potion of Insulation (rez Fire +20% for 30s)                            69
   Potion of Intelligence (INT +15 for 30s)                                57
   Potion of Invisibility (Invisibility for 30s)                          120
   Potion of Light (Light 30 ft for 120s)                                  47
   Potion of Magicka (Magicka +30 for 60s)                                 69
#   Potion of Magnification (Security +20 for 10s)                         300
   Potion of Might (res STR 10)                                            72
   Potion of Nighteye (Night-Eye for 30s)                                  66
   Potion of Personality (PER +15 for 30s)                                 57
   Potion of Reflection (Reflect Spell +30% for 15s)                      408
   Potion of Resistance (rez Disease +30% for 30s)                        116
   Potion of Respite (res Fatigue 35)                                      18
   Potion of Seastride (Water Walking for 45s)                             58
   Potion of Shock Shield (Shock Shield +15% for 30s)                      91
   Potion of Sorcery (res Magicka 75)                                      62
   Potion of Speed (SPE +15 for 30s)                                       57
   Potion of Strength (STR +15 for 30s)                                    57
   Potion of the Sea (Water Breathing for 45s)                             65
   Potion of Warmth (rez Frost +20% for 30s)                               69
   Potion of Willpower (WIL +15 for 30s)                                   57
   Strong Potion of Absorption (Spell Absorption +45 pts for 45s)        1763
   Strong Potion of Agility (AGI +20 for 30s)                              83
   Strong Potion of Alacrity (res SPE 20)                                 175
   Strong Potion of Antivenom (rez Poison +40% for 30s)                   168
   Strong Potion of Chameleon (Chameleon +25% for 30s)                    116
   Strong Potion of Charisma (res PER 20)                                 175
   Strong Potion of Dedication (res WIL 20)                               175
   Strong Potion of Detect Life (Detect Life +100 ft for 30s)              87
   Strong Potion of Disbelief (rez Magic +15% for 30s)                    192
   Strong Potion of Dispel (Dispel 45 pts)                                 47
   Strong Potion of Endurance (END +20 for 30s)                            83
   Strong Potion of Fatigue (Fatigue +60 for 45s)                          33
   Strong Potion of Feather (100 pts for 300s)                            108
   Strong Potion of Fire Shield (Fire Shield +20% for 45s)                197
   Strong Potion of Fortitude (res END 20)                                175
   Strong Potion of Fortune (res LUC 20)                                  175
   Strong Potion of Frost Shield (Frost Shield +20% for 45s)              197
   Strong Potion of Grace (res AGI 20)                                    175
   Strong Potion of Grounding (rez Shock +40% for 30s)                    168
   Strong Potion of Healing (res Health 50)                               149
   Strong Potion of Health (Health +50 for 60s)                           125
   Strong Potion of Insight (res INT 20)                                  175
   Strong Potion of Insulation (rez Fire +40% for 30s)                    168
   Strong Potion of Intelligence (INT +20 for 30s)                         83
   Strong Potion of Invisibility (Invisibility for 45s)                   180
   Strong Potion of Light (Light +40 ft for 180s)                         103
   Strong Potion of Luck (LUC +20 for 30s)                                 83
   Strong Potion of Magicka (Magicka +50 for 60s)                         134
   Strong Potion of Might (res STR 20)                                    175
   Strong Potion of Nighteye (Night-Eye for 90s)                          198
   Strong Potion of Personality (PER +20 for 30s)                          83
   Strong Potion of Reflection (Reflect Spell 30% for 50s)               1360
   Strong Potion of Resistance (rez Disease +30% for 45s)                 174
   Strong Potion of Respite (res Fatigue 50)                               29
   Strong Potion of Seastride (Water Walking for 90s)                     117
   Strong Potion of Shock Shield (Shock Shield +20% for 45s)              197
   Strong Potion of Sorcery (res Magicka 100)                              90
   Strong Potion of Speed (SPE +20 for 30s)                                83
   Strong Potion of Strength (STR +20 for 30s)                             83
   Strong Potion of the Sea (Water Breathing for 90s)                     130
   Strong Potion of Warmth (rez Frost +40% for 30s)                       168
   Strong Potion of Willpower (WIL +20 for 30s)                            83
   Potion of Cure Poison                                                   60
   Potion of Cure Disease                                                 140
   Potion of Cure Paralysis                                                50
   Cure for Vampirism (res Health 500, res Magicka 500, res Fatigue 100) 4130
   Weak Elixir of Exploration (Health +20, Night-Eye for 300s)             55
   Moderate Elixir of Exploration (Health, Fatigue +20, Night-Eye 300s)    80
   Strong Elixir of Exploration (Health, Fatigue +20, Night-Eye,            -
     Restoration, Blade, Blunt, Sneak, Destruction +5 for 300s)           170
   Grand Elixir of Exploration (Health +20, Fatigue +20, Night-Eye,         -
     Restoration, Blade, Blunt, Sneak, Destruction +10 for 300s)          275
#   Weak Nightmask (Sneak +5 for 60s)                                       50
#   Nightmask (Sneak +10 for 60s)                                          100
#   Strong Nightmask (Sneak +20 for 60s)                                   200
#   Trichobezoar Extract (Cure Poison, rez Poison +100% for 5s)            150

 Poisons (Weight 0.5)                                                   Value
   Weak Poison of Affliction (END -2)                                      24
   Weak Poison of Apathy (SPE -5 for 15s)                                   8
   Weak Poison of Burden (Burden +20 pts for 30s)                          29
   Weak Poison of Catastrophe (LUC -5 for 15s)                              8
   Weak Poison of Fatigue (Fatigue -25)                                    27
   Weak Poison of Feeblemind (INT -5 for 15s)                               8
   Weak Poison of Frailty (STR -5 for 15s)                                 40
   Weak Poison of Fright (WIL -2)                                          24
   Weak Poison of Illness (Health -5)                                       9
   Weak Poison of Paralysis (for 3s)                                      142
   Weak Poison of Separation (Magicka -15 for 15s)                          8
   Weak Poison of Severing (Magicka -15)                                    7
   Weak Poison of Sickness (Health -15 for 15s)                            43
   Weak Poison of Silence (for 15s)                                        90
   Weak Poison of Slowing (SPE -2)                                         24
   Weak Poison of the Fool (PER -3)                                        40
   Weak Poison of Weakness (STR -2)                                        24
   Weak Poison of Weariness (Fatigue -15 for 15s)                           8
   Poison of Affliction (END -5)                                           78
   Poison of Apathy (SPE -10 for 30s)                                      40
   Poison of Burden (Burden +20 pts for 30s)                               29
   Poison of Catastrophe (LUC -10 for 30s)                                 40
   Poison of Clumsiness (AGI -5)                                           78
   Poison of Confusion (INT -5)                                            78
   Poison of Cowardice (WIL -10 for 30s)                                   40
   Poison of Debilitation (END -10 for 30s)                                40
   Poison of Fatigue (Fatigue -50)                                         65
   Poison of Feeblemind (INT -10 for 30s)                                  40
   Poison of Frailty (STR -10 for 30s)                                     40
   Poison of Fumbling (AGI -10 for 30s)                                    40
   Poison of Illness (Health -10)                                          22
   Poison of Misfortune (LUC -5)                                           78
   Poison of Paralysis (Paralyze for 5s)                                  237
   Poison of Repulsion (PER -10 for 30s)                                   40
   Poison of Separation (Magicka -30 for 30s)                              41
   Poison of Severing (Magicka -30)                                        19
   Poison of Sickness (Health -20 for 30s)                                124
   Poison of Silence (for 30s)                                            180
   Poison of Slowing (SPE -5)                                              78
   Poison of Weakness (STR -5)                                             78
   Poison of Weariness (Fatigue -30 for 30s)                               41
   Strong Poison of Affliction (END -10)                                  190
   Strong Poison of Burden (Burden +35 pts for 30s)                        59
   Strong Poison of Catastrophe (LUC -15 for 45s)                         100
   Strong Poison of Confusion (INT -10)                                   190
   Strong Poison of Debilitation (END -15 for 45s)                        100
   Strong Poison of Fatigue (Fatigue -75)                                 110
   Strong Poison of Fright (WIL -10)                                      190
   Strong Poison of Illness (Health -30)                                   93
   Strong Poison of Misfortune (LUC -10)                                  190
   Strong Poison of Paralysis (Paralyze for 7s)                           332
   Strong Poison of Separation (Magicka -45 for 45s)                      105
   Strong Poison of Severing (Magicka -50)                                 36
   Strong Poison of Sickness (Health -30 for 30s)                         209
   Strong Poison of Silence (for 45s)                                     270
   Strong Poison of Slowing (SPE -10)                                     190
   Strong Poison of the Fool (PER -10)                                    190
   Strong Potion of Weariness (Fatigue -45 for 45s)                       105
$   Relmyna's Tears (Harm the Gatekeeper for 120s)                           1
   Turpentine (Damage Painted Trolls +250)                                  1

 Drinks (Weight 1)                                                      Value
   Rosethorn Mead (STR +5, END +5, INT -5, WIL -5 for 60s)                  0
   Ale (res Fatigue 2, INT -1, WIL -1 for 60s)                              5
   Beer (res Fatigue 2, INT -1, WIL -1 for 60s)                             2
   Cheap Wine (res Fatigue 10, PER -10, INT -5, AGI -5 for 120s)            2
   Newheim's Special Brew (res Fatigue 10, INT, WIL -10, STR, PER +10 60s)  2
   Cyrodilic Brandy (Fatigue -20, END +10, STR -10 for 30s)                79
   Mead (res Fatigue 2, INT & WIL -1 for 60s)                               2
   Surilie Brothers Wine (INT -5, AGI -5, Health +8 for 120s)               5
$   Bernice's Summer Wine (INT -5, AGI -5, Health +8 for 120s)               5
   Surilie Brothers Vintage 415 (INT, AGI -5, Health +12 for 120s)         15
   Surilie Brothers Vintage 399 (INT, AGI -5 for 120s Health +14 for 240s) 30
   Tamika's West Weald Wine (INT -5, AGI -5, Health +10 for 120s)           8
$   Fellmoor Red Wine (INT -5, AGI -5, Health +10 for 120s)                  8
   Tamika Vintage 415 (INT -5, AGI -5, Health +14 for 120s)                20
$   Fellmoor Swamp Wine (INT -5, AGI -5, Health +14 for 120s)               20
   Tamika Vintage 399 (INT -5, AGI -5 for 120s, Health +16 for 240s)       35
$   Fellmoor Spore Wine (INT -5, AGI -5 for 120s, Health +16 for 240s)      35
   Shadowbanish Wine (Night-Eye 240s, INT -10, AGI -10 For 120s)           55
   Skooma (STR +60, SPE +60, AGI -60 for 20s, dmg INT 2)                   75
   Human Blood (Fatigue -60 for 20s, rez Poison 5% for 10s)                 0
#   Daedric Lava Whiskey (Summon Dremora Lord for 60s, Paralyze for 10s,     -
     res Health 20 pts for 20s, Fire Damage 1 pt for 10s on self)           0
______________________________________________________________________________

(F.5) Books

 Scrolls (Weight 0.1)                                                   Value
   Absorb Agility (Absorb AGI +5)                                           7
   Absorb Fatigue (Absort Fatigue +10 on touch)                             5
   Absorb Health (Absorb Health +5 on touch)                                6
   Absorb Intelligence (Absorb INT +5 for 20s on touch)                     7
   Absorb Maximal Magicka (Absorb Magicka +7 for 20s on touch)             90
   Absorb Minimal Magicka (Absorb Magicka +1 for 15s on touch)              5
   Absorb Minor Magicka (Absorb Magicka +2 for 15s on touch)               13
   Absorb Skill: Alteration (Absorb Alteration +5 for 10s on touch)         8
   Absorb Skill: Blunt (Absorb Blunt +5 for 10s on touch)                   8
   Absorb Skill: Illusion (Absorb Illusion +5 for 10s on touch)             8
   Absorb Strength (Absorb STR +5 for 20s on touch)                         7
   Aegis (Shield +50 for 60s)                                             201
   Alluring Gaze (Charm +12 for 30s)                                       10
   Aquatic Transcendence (Water Breathing for 360s)                       261
   Arctic Blow (Frost dmg +80 on touch)                                   100
   Beast of Burden (Feather +250 for 360s)                                211
   Beguile (Charm +30 for 20s)                                             53
   Beguiling Touch (Charm +12 for 30s on touch)                             7
   Blazing Spear (Fire dmg +35)                                            53
   Blizzard (Frost dmg +75 in 20 ft)                                      418
   Bound Axe (for 15s)                                                     29
   Bound Boots (for 20s)                                                   12
   Bound Cuirass (for 60s)                                                 36
   Bound Dagger (for 15s)                                                  10
   Bound Gauntlets (for 20s)                                                8
   Bound Helmet (for 20s)                                                  12
   Bound Shield (for 120s)                                                108
   Bound Sword (for 15s)                                                  176
   Burdening Touch (Burden +15 for 15s on touch)                            5
   Burst of Might (STR +100, END +100, Shield +100 for 5s)                148
   Calming Touch (Calm up to L5 for 15s on touch)                          16
   Candlelight (Light 40 ft for 180s)                                      51
   Chameleon (Chameleon +25% for 30s)                                      58
   Cloak (Chameleon +75% for 30s)                                         237
   Cold Touch (Frost dmg +15 on touch)                                     11
   Command Humandoid (Command Humanoid up to L2 for 30s)                   24
   Commanding Touch (Command Creature up to L3 for 30s on touch)           21
   Consume Health (Absorb Health +20 on touch)                             37
   Convalescence (res Health +15)                                          24
   Corrode Armor (Disintegrate Armor +30 on touch)                         24
   Corrode Weapon (Disintegrate Armor +60 on touch)                        58
   Cure Disease                                                            70
   Cure Paralysis                                                          25
   Cure Poison                                                             30
   Damage Agility (AGI -1)                                                  7
   Damage Fatigue (Fatigue -15)                                            10
   Damage Intelligence (INT -1)                                             7
   Damage Luck (INT -1)                                                     7
   Damage Speed (SPE -1)                                                    7
   Damage Strength (STR -4)                                                44
   Damage Willpower (WIL -3)                                               30
   Daylight (Light 60 ft for 480s)                                        231
   Debilitate (Paralyze for 3s on touch)                                   71
   Defend (Shield +15 for 30s)                                             21
   Devour Health (Absorb Health +40 on touch)                              89
   Dire Enervation (Fatigue -60 for 30s)                                   76
   Dire Sever Magicka (Magicka -160 on touch)                              81
   Dire Wound (Health -30 for 10s)                                         52
   Disintegrate Armor (Disintegrate Armor +100 on touch)                  112
   Disintegrate Weapon (Disintegrate Weapon +150 on touch)                189
   Dismiss Undead (Turn Undead up to L18 for 60s)                          93
   Document of Puerile Banter (END +50 for 300s, WIL +50 for 300s,          -
     PER -50 for 150s, Speechcraft -50 for 150s)                         3500
   Dominate Creature (Command Creature up to L9 for 30s)                  132
   Dominate Humanoid (Command Humanoid up to L7 for 30s)                  131
   Dominating Touch (Command Creature up to L6 for 30s on touch)           52
   Drain Skill: Alteration (Alteration -15 for 25s)                        39
   Drain Skill: Blade (Blade -15 for 25s)                                  39
   Drain Skill: Blunt (Blunt -15 for 25s)                                  39
   Drain Skill: Conjuration (Conjuration -15 for 25s)                      39
   Drain Skill: Destruction (Destruction -15 for 25s)                      39
   Drain Skill: Hand to Hand (Hand to Hand -15 for 25s)                    39
   Drain Skill: Marksman (Marksman -6 for 30s)                             14
   Drain Skill: Restoration (Restoration -6 for 30s)                       14
   Drain Skill: Sneak (Sneak -6 for 30s)                                   14
   Electric Shell (Shock Shield +10% for 30s)                              27
   Electric Shield (Shock Shield +20% for 30s)                             65
   Electric Touch (Shock dmg +25 on touch)                                 24
   Electrocution (Shock dmg +110)                                         239
   Encumbering Touch (Burden +50 for 25s on touch)                         39
   Enthralling Presence (Charm +24 in 20 ft for 20s)                       52
   Entropic Bolt (Health -10)                                              17
   Entropic Touch (Health -5 on touch)                                      4
   Eyes of Midnight (Night-Eye for 30s)                                    33
   Fearful Gaze (Demoralize up to L7 for 30s)                              85
   Fire Ball (Fire dmg +30 in 10 ft)                                       65
   Fire Shield (Fire Shield +30% for 30s)                                 110
   Fire Storm (Fire dmg +50 in 15 ft)                                     189
   Flame Tempest (Fire dmg +75 in 15 ft)                                  317
   Flame Touch (Fire dmg +25 on touch)                                     23
   Flare (Fire dmg +6)                                                      5
   Flash Bolt (Fire dmg +20)                                               26
   Fortify Health (Health +30 for 30s)                                     16
   Frenzy (Frenzy up to L5 for 30s)                                         4
   Frost Bolt (Frost dmg +25)                                              34
   Frost Shell (Frost Shield +10% for 30s)                                 27
   Ghost Walk (Invisibility for 60s)                                      120
   Gills (Water Breathing for 90s)                                         65
   Grasp of Terror (Demoralize up to L20 for 30s on touch)                200
   Greater Convalescence (res Health +20 for 2s)                           69
   Greater Detect Life (Detect Life +60 ft for 60s)                        45
   Greater Dispel (Dispel +75 on self)                                     45
   Greater Dispel Other (Dispel +60 on target)                             50
   Greater Fortify Fatigue (Fatigue +50 for 45s)                           13
   Greater Fortify Health (Health +60 for 60s)                             79
   Greater Restore Intelligence (res INT +5)                               14
   Greater Restore Personality (res PER +5)                                14
   Greater Restore Speed (res SPE +5)                                      14
   Greater Restore Willpower (res WIL +5)                                  14
   Greater Soul Trap (Soul Trap for 30s on touch)                          45
   Greater Spell of Reflection (Reflect Spell +15% for 15s)                84
   Guard (Shield +30 for 30s)                                              52
   Hail Storm (Frost dmg +30 in 10 ft)                                     64
   Hailstone (Frost dmg +20)                                               25
   Heat Burst (Fire dmg +70)                                              129
   Heat Shell (Fire Shield +10% for 30s)                                   27
   Heroic Touch (Rally +50 for 60s on touch)                               13
   Heroism (Rally +50 for 45s)                                             15
   Hindering Touch (Burden +35 for 20s on touch)                           19
   Hush (Silence for 10s)                                                  45
   Ice Blast (Frost dmg +110)                                             227
   Ice Bolt (Frost dmg +70)                                               127
   Ice Shield (Frost Shield +20% for 30s)                                  65
   Ice Storm (Frost dmg +50 in 15 ft)                                     186
   Immolating Blast (Fire dmg +110)                                       230
   Inspiration (Rally +25 for 20s)                                          2
   Inspiring Touch (Rally +25 for 30s on touch)                             2
   Lake Stride (Water Walking for 30s)                                     19
   Leech Health (Absorb Health +10 on touch)                               15
   Legendary Detect Life (Detect Life +120 ft for 120s)                   220
   Legendary Dispel (Dispel +250)                                         211
   Legendary Magicka Drain (Magicka -120 for 60s on touch)                247
   Legendary Soul Trap (Soul Trap in 20 ft for 60s)                       405
   Legendary Spell Absorption (Spell Absorption +25 for 30s)              277
   Legendary Spell Reflection (Reflect Spell +25% for 30s)                323
   Lighten Load (Feather +75 for 300s)                                     37
   Lightning Blast (Shock dmg +70)                                        134
   Lightning Bolt (Shock dmg +35)                                          55
   Lightning Grasp (Shock dmg +45 on touch)                                50
   Lightning Storm (Shock dmg +30 in 15 ft for 2s)                        204
   Lightning Surge (Shock dmg +80 on touch)                               106
   Lightning Wall (Shock Shield +30% for 30s)                             110
   Major Detect Life (Detect Life +60 ft for 20s)                          15
   Major Enervation (Fatigue -30 for 15s)                                  15
   Major Heal Other (res Health +40 on touch)                              56
   Major Sever Magicka (Magicka -80 on touch)                              33
   Major Soul Trap (Soul Trap for 20s)                                     30
   Major Wound (Health -15 for 10s)                                        21
   March of the Sea (Water Walking for 120s)                               78
   Mesmerizing Grasp (Charm +24 for 30s on touch)                          17
   Minor Detect Life (Detect Life +60 ft for 10s)                           7
   Minor Enervation (Fatigue -15 for 15s)                                   6
   Minor Heal Other (res Health +20 on touch)                              23
   Minor Wound (Health -5 for 10s)                                          5
   Moonlight (Light +30ft for 120s)                                        23
   Movement Mastery (Telekinesis +40 ft for 60s)                          247
   Mute (Silence in 15 ft for 15s)                                        151
   Oceanic Journey (Water Walking for 360s)                               234
   Open Average Lock                                                       36
   Open Easy Lock                                                          14
   Open Hard Lock                                                          88
   Open Very Easy Lock                                                      3
   Open Very Hard Lock (in 1 ft on touch)                                  77
   Oppressing Grasp (Burden +75 for 30s on touch)                          79
   Pacification (Calm up to L2 for 20s)                                    13
   Pack Mule (Feather +150 for 300s)                                       91
   Paralyze (for 10s on touch)                                            237
   Protect (Shield +5 for 30s)                                              5
   Psychic Motion (Telekinesis +20 ft for 30s)                             51
   Rage (Frenzy up to L10 for 40)                                          13
   Rebuke Undead (Turn Undead up to L15 for 30s)                           35
   Remote Manipulation (Telekinesis +10 ft for 20s)                        14
   Repulse Undead (Turn Undead up to L7 for 30s)                           14
   Restore Agility (res AGI +2)                                             4
   Restore Intelligence (res INT +2)                                        4
   Restore Personality (res PER +2)                                         4
   Restore Willpower (res WIL +2)                                           4
   River Walk (Water Walking for 15s)                                       9
   Scorching Blow (Fire dmg +80 on touch)                                 102
#   Scroll of Transmutation (Transmute Mineral)                            0.5
   Searing Grasp (Fire dmg +45 on touch)                                   48
   Seductive Charm (Charm +24 for 30s)                                     26
   Serenity (Calm up to L2 for 10s)                                         6
   Sever Magicka (Magicka -30 on touch)                                     9
   Shadow (Chameleon +50% for 30s)                                        141
   Shadow Shape (Invisibility for 30s)                                     60
   Shield (Shield +40 for 30s)                                             75
   Shock (Shock dmg +20)                                                   27
   Shocking Burst (Shock dmg +15 in 10 ft for 2s)                          56
   Shocking Touch (Shock dmg +10 on touch)                                  7
   Silence (Silence in 15 ft for 20s)                                     202
   Snowball (Frost dmg +10)                                                10
   Soothing Touch (Calm up to L2 for 15s on touch)                          6
   Spark (Shock dmg +10)                                                   11</pre><pre id="faqspan-10">
   Spectral Form (Invisibility for 120s)                                  240
   Spell Absorption (Spell Absorption +15 for 20s)                         96
   Starlight (Light +20 ft for 60s)                                         7
   Summon Clanfear (for 45s)                                              170
   Summon Dremora (for 20s)                                                72
   Summon Frost Atronach (for 35s)                                        180
   Summon Ghost (for 25s)                                                  27
   Summon Headless Zombie (for 25s)                                        70
   Summon Lich (for 20s)                                                  350
   Summon Skeleton (for 40s)                                               22
   Summon Skeleton Archer (for 40s)                                        65
   Summon Skeleton Champ (Summon Skeleton Champion for 25s)               190
   Summon Skeleton Hero (for 50s)                                         165
   Summon Spider Daedra (for 20s)                                         195
   Summon Storm Atronach (for 40s)                                        250
   Summon Wraith (Summon Faded Wraith for 40s)                            175
   Summon Xivilai (for 30s)                                               300
   Summon Zombie (for 30s)                                                 25
   Summon Dremora Lord (for 35s)                                          274
   Superior Convalescence (Health +20 for 4s)                             138
   Superior Detect Life (Detect Life +120 ft for 60s)                     110
   Superior Magicka (Magicka -100 for 30s on touch)                        98
   Superior Self (Dispel +150)                                            109
   Superior Soul Trap (Soul Trap in 10 ft for 40s)                        135
   Superior Spell Absorption (Spell Absorption +20 for 25s)               173
   Superior Spell Reflection (Spell Reflection +20% for 20s)              161
   Superior Wound (Health -50 for 10s)                                    100
   Terrifying Presence (Demoralize up to L17 for 30s)                     253
   Torchlight (Light +50 ft for 240s)                                      91
   Touch of Fear (Demoralize up to L3 for 20s)                             23
   Touch of Frenzy (Frenzy up to L6 for 30s on touch)                       3
   Turn Undead (Turn Undead up to L3 for 30s)                               5
   Voice of Dread (Demoralize up to L5 for 20s)                            34
   Voice of Rapture (Charm +36 for 30s)                                    44
   Water Breathing (Water Breathing for 15s)                               10
   Weakness to Disease (rez Disease -40% for 20s)                          20
   Weakness to Fire (rez Fire -30% for 25s)                                14
   Weakness to Frost (rez Frost -25% for 30s)                              13
   Weakness to Magicka (rez Magicka -25% for 30s)                          34
   Weakness to Shock (rez Shock -25% for 30s)                              13
   Weakness to Weapons (rez Normal Weapons -20% for 20s)                   17
   Winter's Grasp (Frost dmg +45 on touch)                                 48
   Withering Bolt (Health -40)                                            101
   Withering Touch (Health -30 on touch)                                   46

# Spell Tomes                                                            Value
#   Cure Disease Tome (Cure Disease)                                       140
#   Fortify Luck Tome (LUC +5 for 90s)                                      42
#   Encumbering Tome (Burden +50 for 23s on touch)                          78
#   Greater Dispel Tome (Dispel +75)                                        90
#   Hush Tome (Silence for 10s)                                             90
#   Greater Fortify Magic Tome (Magicka +60 for 60s)                       169
#   Lightning Surge Tome (Shock dmg +80 on touch)                          212
#   Ice Bolt Tome (Frost dmg +70)                                          255
#   Telekinesis Tome (Telekinesis +30 ft for 45s)                          257
#   Arctic Touch Tome (Frost dmg +30 for 6s, rez Frost -100% for 6s)       370

 Books                                                               Wgt  Val
   Amantius Allectus' Diary                                               100
   Battle of Sancre Tor                                                    25
   Divining the Elder Scrolls                                              50
   Dwemer History and Culture                                              25
   Fragment: On Artaeum                                               1    45
#   Frostcrag Spire Memoirs                                            1    25
   Glories and Laments                                                2    45
   Messenger's Diary                                                      750
   Modern Heretics                                                    1    30
   Mystery of Talara, v5                                              1    25
   Opusculus Lamae Bal ta Mezzamortie                                 1    25
   Remanada                                                           1    80
   The Argonian Account, Book 4                                       1    25
   The Firmament                                                      1    25
   The Last King of the Ayleids                                       1    25
   The Legendary Scourge                                              1    60
   The Waters of Oblivion                                             1    75

 Skill Books                                                            Value
   2920, Morning Star (v1) (Blade +1)                                     100
   A Dance in Fire (Acrobatics +1)                                         75
   A Game At Dinner (Alchemy +1)                                          200
   Ahzirr Trajijazaeri (Hand to Hand +1)                                   25
   Before the Ages of Man (Mysticism +1)                                   25
   Beggar (Athletics +1)                                                   25
   Biography of the Wolf Queen (Speechcraft +1)                            50
   Daughter of the Niben (Alteration +1)                                   25
   Death Blow of Abernanit (Block +1)                                      25
   Fire and Darkness (Blade +1)                                            25
   Heavy Armor Repair book (Armorer +1)                                    25
   Immortal Blood (Hand to Hand +1)                                        25
   Liminal Bridges (Conjuration +1)                                        25
   Lord Jornibret's Last Dance (Light Armor +1)                            25
   Mace Etiquette (Blunt +1)                                               25
   Mannimarco, King of Worms (Alchemy +1)                                  25
   Master Zoaraym's Tale (Hand to Hand +1)                                 25
   Mystery of Talara, v 4 (Illusion +1)                                    50
   Mythic Dawn Commentaries 1 (Conjuration +1)                             40
   Mythic Dawn Commentaries 2 (Destruction +1)                             60
   Mythic Dawn Commentaries 3 (Illusion +1)                                80
   Mythic Dawn Commentaries 4 (Mysticism +1)                              100
   Palla, volume 1 (Illusion +1)                                           25
   Proper Lock Design (Security +1)                                        50
   Response to Bero's Speech (Destruction +1)                              25
   Rislav the Righteous (Light Armor +1)                                   25
   Sacred Witness (Sneak +1)                                               25
   Sithis (Alteration +1)                                                  25
   Song of Hrormir (Blade +1)                                              25
   Song of the Alchemists (Alchemy +1)                                     25
   Surfeit of Thieves (Security +1)                                        25
   The Argonian Account, Book 3 (Illusion +1)                              25
   The Art of War Magic (Destruction +1)                                   25
   The Armorer's Challenge (Armorer +1)                                    25
   The Black Arrow, v 2 (Marksman +1)                                     150
   The Black Arts on Trial (Mysticism +1)                                  25
   The Doors of Oblivion (Conjuration +1)                                  25
   The Firsthold Revolt (Mysticism +1)                                     25
   The Gold Ribbon of Merit (Marksman +1)                                  25
   The Horrors of Castle Xyr (Destruction +1)                             200
   The Legend of the Krately House (Sneak +1)                              25
   The Locked Room (Security +1)                                           25
   The Ransom of Zarek (Athletics +1)                                      25
   The Rear Guard (Light Armor +1)                                         25
   The Red Kitchen Reader (Athletics +1)                                   25
   The Refugees (Light Armor +1)                                           25
   The Warp in the West (Block +1)                                         25
   The Warriors Charge (Conjuration +1)                                    25
   The Wolf Queen, v 3 (Illusion +1)                                       25
   The Wolf Queen, v 6 (Sneak +1)                                          50
   Warrior (Block +1)                                                      25
   Withershins (Restoration +1)                                           200
   Oghma Infinium (can raise attributes and skills above 100)               -
     Path of Steel (SPE, STR, Blade, Blunt, Heavy Armor +10)                -
     Path of Shadow (SPE, AGI, Sneak, Security, Light Armor +10)            -
     Path of Spirit (INT, Destruction, Conjuration, Restoration +10)        0

   Note: The skill increase is only from reading the first copy of the book
______________________________________________________________________________

(F.6) Stones

Soul Gems are used to hold the souls of creatures caught with a Soul Capture
spell.  Only Black Soul Gems can hold the souls of people.  The filled gems
can be used to recharge a weapon or for creating an enchanted item.  The gem
is destroyed in the process.  Captured souls will occupy the smallest empty
gem being carried that they will fit, so if your smallest empty gem is a
Greater Soul Gem and you capture a Lesser Soul it will fill that gem and
devalue it.

 Stones                                                             Wgt   Val
   Petty Soul Gem (None)                                            0.1    10
   Petty Soul Gem (Petty - 150 pts)                                 0.1    40
   Lesser Soul Gem (None)                                           0.2    25
   Lesser Soul Gem (Petty)                                          0.2    40
   Lesser Soul Gem (Lesser - 300 pts)                               0.2    80
   Common Soul Gem (None)                                           0.3    50
   Common Soul Gem (Petty)                                          0.3    40
   Common Soul Gem (Lesser)                                         0.3    80
   Common Soul Gem (Common - 800 pts)                               0.3   150
   Greater Soul Gem (None)                                          0.4   100
   Greater Soul Gem (Petty)                                         0.4    40
   Greater Soul Gem (Lesser)                                        0.4    80
   Greater Soul Gem (Common)                                        0.4   150
   Greater Soul Gem (Greater - 1200 pts)                            0.4   350
   Grand Soul Gem (None)                                            0.5   200
   Grand Soul Gem (Petty)                                           0.5    40
   Grand Soul Gem (Lesser)                                          0.5    80
   Grand Soul Gem (Common)                                          0.5   150
   Grand Soul Gem (Greater)                                         0.5   350
   Grand Soul Gem (Grand - 1600 pts)                                0.5   500
   Black Soul Gem (None)                                            0.5   500
   Black Soul Gem (Grand - 1600 pts)                                0.5   500
   Azura's Star (Reusable)                                          0.7  2500
$   Soul Tomato (None)                                               0.5   250
   Welkynd Stone (Sky Stone) (Restore Magicka)                        1    50
   Varla Stone (Star Stone) (Recharge Weapons)                        1  1000

   Transcendent Sigil Stone                                           0     1
     (Absorb Health 25 pts           or Fortify Health 30 pts)
     (Damage Health 30 pts           or Fortify Health 30 pts)
     (Absorb Fatigue 50 pts          or Fortify Fatigue 50 pts)
     (Damage Fatigue 60 pts          or Fortify Fatigue 50 pts)
     (Absorb Magicka 50 pts          or Fortify Magicka 50 pts)
     (Damage Magicka 60 pts          or Fortify Magicka 50 pts)
     (Fire Damage 25 pts             or Resist Fire +35%)
     (Fire Damage 25 pts             or Fire Shield +25%)
     (Fire Damage 25 pts             or Light +75 ft)
     (Frost Damage 25 pts            or Resist Frost +35%)
     (Frost Damage 25 pts            or Frost Shield +25%)
     (Frost Damage 25 pts            or Water Walking)
     (Shock Damage 25 pts            or Resist Shock +35%)
     (Shock Damage 25 pts            or Shock Shield +25%)
     (Shock Damage 25 pts            or Night-Eye)
     (Soul Trap for 20s              or Resist Magic +20%)
     (Absorb END 25 pts for 30s      or Resist Disease +50%)
     (Absorb AGI 25 pts for 30s      or Fortify AGI 12 pts)
     (Absorb INT 25 pts for 30s      or Fortify INT 12 pts)
     (Absorb SPE 25 pts for 30s      or Fortify SPE 12 pts)
     (Absorb STR 25 pts for 30s      or Fortify STR 12 pts)
     (Demoralize up to L12 for 12s   or Fortify WIL 12 pts)
     (Disintegrate Weapon 50 pts     or Fortify Blunt 12 pts)
     (Disintegrate Weapon 50 pts     or Fortify Blade 12 pts)
     (Disintegrate Armor 50 pts      or Shield +20 pts)
     (Dispel 120 pts                 or Spell Absorption +15 pts)
     (Silence for 15s                or Chameleon +30%)
     (Silence for 15s                or Resist Magic +20%)
     (Burden 100 pts for 30s         or Feather +125 pts)
     (Turn Undead up to L25 for 30s  or Detect Life +180 ft)
______________________________________________________________________________

(F.7) Misc

 Misc                                                                Wgt  Val
   Torch                                                              0     0
   Lockpick                                                           0     3
   Repair Hammer                                                      1    10
$   Amber                                                              1    10
$   Madness Ore                                                        2    20
   Madness Matrix                                                     5    50
   Scales of Pitiless Justice (STR +2, INT +2, AGI +2, PER -2)        4   100
   Ayleid Statue                                                      3   250
   Akaviri Orders                                                     0   250
   Reward Painting                                                   12   500
   Vampirism Cure Potion                                              0   500
   Skeleton Key (Unbreakable Lockpick, Skeleton Key ability)          0  5000

==============================================================================

(G) Alchemy

 Mortar & Pestle (Required)
 Retort (Purify, improving positive effects)
 Alembic (Distill, reducing negative effects)
 Calcinator (increase potency of all effects)

INGREDIENTS

 Alkanet Flower    res INT       rez Poison     Light          dmg Fatigue
$ Alocasia Fruit    res Fatigue   Light          res Health     dmg Magicka
 Aloe Vera Leaves  res Fatigue   res Health     dmg Magicka    Invisibility
 Ambrosia          res Health    None           None           None
 Apple             res Fatigue   dmg LUC        for WIL        dmg Health
 Arrowroot         res AGI       dmg LUC        for STR        Burden
$ Ashen Remains     for Fatigue   dmg LUC        Silence        -rez Fire
$ Aster Bloom Core  res AGI       Dispel         Shield         Burden
# Beating Heart    Cannibal Consumption  None    None           None
 Beef              res Fatigue   Shield         for AGI        Dispel
 Bergamot Seeds    rez Disease   Dispel         dmg Magicka    Silence
$ Black Tar         dmg Fatigue   dmg SPE        dmg Health     Shock dmg
 Blackberry        res Fatigue   rez Shock      for END        res Magicka
$ Blind Watcher's Eye res INT     for Magicka    Light          Reflect Spell
$ Blister Pod Cap   res Magicka   for Magicka    Night-Eye      Invisibility
 Bloodgrass        Chameleon     rez Paralysis  Burden         for Health
 Boar Meat         res Health    dmg SPE        for Health     Burden
 Bog Beacon Asco   res Magicka   Shield         dmg PER        dmg END
 Bonemeal          dmg Fatigue   rez Fire       for LUC        Night-Eye
$ Bone Marrow       dmg Health    Frost dmg      dmg Magicka    Paralyze
$ Bone Shard        res WIL       Frost Shield   dmg Magicka    dmg LUC
 Bread Loaf        res Fatigue   Detect Life    dmg AGI        dmg STR
 Cairn Bolete Cap  res Health    dmg INT        rez Paralysis  Shock dmg
 Carrot            res Fatigue   Night-Eye      for INT        dmg END
 Cheese Wedge      res Fatigue   rez Fire       Fire Shield    dmg AGI
 Cheese Wheel      res Fatigue   rez Paralysis  dmg LUC        for WIL
# Chokeberry        Poison Fruit  None           None           None
 Cinnabar Red      res AGI       Shield         dmg PER        dmg END
 Cinnabar Yellow   res END       for END        dmg PER        Reflect Spell
 Clannfear Claws   Cure Disease  rez Disease    Paralyze       dmg Health
 Clouded Funnel    res INT       for INT        dmg END        dmg Magicka
 Columbine Root    res PER       rez Frost      for Magicka    Chameleon
$ Congealed Putrescence res STR   Fire dmg       res Magicka    dmg Health
 Corn              res Fatigue   res INT        dmg AGI        Shock Shield
 Crab Meat         res END       rez Shock      dmg Fatigue    Fire Shield
 Daedra Heart      res Health    Shock Shield   dmg Magicka    Silence
 Daedra Silk       Burden        Night-Eye      Chameleon      dmg END
 Daedra Venin      Paralyze      res Fatigue    dmg Health     Reflect Damage
 Daedroth Teeth    Night-Eye     Frost Shield   Burden         Light
$ Deformed Tentacle res Fatigue   None           None           None
 Dragon's Tongue   rez Fire      dmg Health     res Health     Fire Shield
 Dreugh Wax        dmg Fatigue   rez Poison    Water Breathing dmg Health
 Dryad Saddle Cap  res LUC       rez Frost      dmg SPE        Frost dmg
 Ectoplasm         Shock dmg     Dispel         for Magicka    dmg Health
 Elf Cup Cap       dmg WIL       Cure Disease   for STR        dmg INT
$ Elytra Ichor      res Magicka   Burden         Chameleon      Silence
 Emetic Russula    res AGI       Shield         dmg PER        dmg END
$ Felldew           Felldew       None           None           None
 Fennel Seeds      res Fatigue   dmg INT        dmg Magicka    Paralyze
 Fire Salts        Fire dmg      rez Frost      res Magicka    Fire Shield
$ Flame Stalk       res Health    Fire dmg       Frost Shield   Invisibility
 Flax Seeds        res Magicka   Feather        Shield         dmg Health
 Flour             res Fatigue   dmg PER        for Fatigue    Reflect Damage
 Fly Amanita Cup   res AGI       Burden         res Health     Shock dmg
 Foxglove Nectar   rez Poison    rez Paralysis  res LUC        rez Disease
 Frost Salts       Frost dmg     rez Fire       Silence        Frost Shield
$ Fungus Stalk      res STR       Water Walking  for Health     res Magicka
 Garlic            rez Disease   dmg AGI        Frost Shield   for STR
 Ginkgo Leaf       res SPE       for Magicka    dmg LUC        Shock dmg
 Ginseng           dmg LUC       Cure Poison    Burden         for Magicka
 Glow Dust         res SPE       Light          Reflect Spell  dmg Health
$ Gnarl Bark        res END       Shield         Fire Shield    dmg Health
 Grapes            res Fatigue   Water Walking  Dispel         dmg Health
 Green Stain Cup   res Fatigue   dmg SPE        Reflect Damage dmg Health
 Green Stain Shelf res LUC       for LUC        dmg Fatigue    res Health
$ Greenmote        Greenmote Rapture None        None           None
$ Grummite Eggs     dmg Magicka   Dispel         Chameleon      Silence
 Ham               res Fatigue   res Health     dmg Magicka    dmg LUC
 Harrada           dmg Health    dmg Magicka    Silence        Paralyze
$ Heart of Order   Jyggalag's Favor None         None           None
$ Hound Tooth       Cure Poison   Detect Life    Burden         Invisibility
 Human Heart       res Health    Shock Shield   dmg Magicka    Silence
 Human Skin        dmg Magicka   rez Shock      Reflect Damage dmg Health
$ Hunger Tongue     Cure Poison   Cure Disease   Fire dmg       for Magicka
$ Hydnum Azure Spore res END      Detect Life    for Health     Frost Shield
 Imp Gall          for PER       Cure Paralysis dmg Health     Fire dmg
 Ironwood Nut      res INT       rez Fire       dmg Fatigue    for Health
 Jumbo Potato      res Fatigue   Shield         Burden         Frost Shield
 Lady's Mantle     res Health    dmg END        Night-Eye      Feather
 Lady's Smock      res INT       rez Fire       dmg Fatigue    for Health
 Lavender Sprig    res PER       for WIL        res Health     dmg LUC
 Leek              res Fatigue   for AGI        dmg PER        dmg STR
$ Letifer Orca Slime dmg Health   dmg Fatigue    dmg Magicka    res Fatigue
 Lettuce           res Fatigue   res LUC        Fire Shield    dmg PER
 Lichor            res Magicka   None           None           None
 Mandrake Root     Cure Disease  rez Poison     dmg Agility    for WIL
 Milk Thistle Seed Light         Frost dmg      Cure Paralysis Paralyze
 Minotaur Horn     res WIL       Burden         for END        rez Paralysis
 Monkshood Root    res STR       dmg INT        for END        Burden
 Morning Glory     Burden        dmg WIL        Frost Shield   dmg Magicka
 Mort Flesh        dmg Fatigue   dmg LUC        for Health     Silence
 Motherwort Sprig  rez Poison    dmg Fatigue    Silence        Invisibility
 Mugwort Seeds     res Health    None           None           None
$ Mute Screaming Maw res WIL      Detect Life    Chameleon      res Health
 Mutton            for Health    dmg Fatigue    Dispel         dmg Magicka
 Nightshade        dmg Health    Burden         dmg LUC        for Magicka
 Nirnroot          Drain Health  Drain Fatigue  Drain AGI      Drain SPD
 Ogre's Teeth      dmg INT       rez Paralysis  Shock dmg      for STR
 Onion             res Fatigue  Water Breathing Detect Life    dmg Health
 Orange            res Fatigue   Detect Life    Burden         Shield
 Painted Troll Fat for Magicka   res Health     for Health     res Magicka
 Pear              res Fatigue   dmg SPE        for SPE        dmg Health
 Peony Seeds       res STR       dmg Health     dmg SPE        res Fatigue
 Pinarus' Prize    res WIL       Burden         for END        rez Paralysis
 Potato            res Fatigue   Shield         Burden         Frost Shield
 Primrose Leaves   res WIL       res PER        for LUC        dmg STR
 Pumpkin           res Fatigue   dmg AGI        dmg PER        Detect Life
# Purgeblood Salts  res Magicka   dmg Health     ?              ?
 Radish            res Fatigue   dmg END        Chameleon      Burden
 Rat Meat          dmg Fatigue   Detect Life    dmg Magicka    Silence
$ Red Kelp Gas Bladder res SPE   Water Breathing Cure Disease   for Magicka
 Redwort Flower    rez Frost     Cure Poison    dmg Health     Invisibility
 Refined Frost Salts Frost dmg   Frost Shield   rez Fire       Silence
 Rumare Slaughter  dmg WIL      Water Breathing dmg Health     Water Walking
 Rice              res Fatigue   Silence        Shock Shield   dmg AGI
 Root Pulp         Cure Disease  dmg WIL        for STR        dmg INT
$ Rot Scale         Burden        dmg Health     Silence        Paralyze
 Sacred Lotus Seed rez Frost     dmg Health     Feather        Dispel
 Scales            dmg WIL      Water Breathing dmg Health     Water Walking
$ Scalon Fin       Water Breathing dmg Health    Shock dmg      Burden
 Scamp Skin        dmg Magicka   rez Shock      Reflect Damage dmg Health
$ Screaming Maw     res WIL       Detect Life    Chameleon      res Health
 Shepherd's Pie    Cure Disease  Shield         for AGI        Dispel
 S'jirra's Bread   Detect Life   res Health     dmg AGI        dmg STR
$ Smoked Baliwog Leg res Fatigue  Feather        res Health     dmg Fatigue
 Somnalius Frond   res SPE       dmg END        for Health     Feather
 Spiddal Stick     dmg Health    dmg Magicka    Fire dmg       res Fatigue
 St. Jahn's Wort   res Shock     dmg Health     Cure Poison    Chameleon
 Steel-Blue Cap    res Magicka   Fire dmg       rez Frost      Burden
 Stinkhorn Cap     dmg Health    res Magicka    Water Walking  Invisibility
 Strawberry        res Fatigue   Cure Poison    dmg Health     Reflect Damage
 Summer Bolete Cap res AGI       Shield         dmg PER        dmg END
$ Swamp Tentacle    res PER      Water Breathing Water Walking  for Health
 Sweetcake         res Fatigue   Feather        res Health     Burden
 Sweetroll         res Fatigue   rez Disease    dmg PER        for Health
 Taproot           res LUC       dmg END        rez Poison     Shock Shield
$ Thorn Hook        dmg Health    dmg LUC        res Magicka    for Health
 Tiger Lily Nectar res END       dmg STR        Water Walking  dmg WIL
 Tinder Polypore   res WIL       rez Disease    Invisibility   dmg Magicka
 Tobacco           res Fatigue   rez Paralysis  dmg Magicka    Dispel
 Tomato            res Fatigue   Detect Life    Burden         Shield
 Troll Fat         dmg AGI       for PER        dmg WIL        dmg Health
 Unicorn Horn      for Health    None           None           None
$ Unrefined Greenmote drain Fatigue drain Health drain Magicka  drain INT
 Vampire Dust      Silence       rez Disease    Frost dmg      Invisibility
 Venison           res Health    Feather        dmg Health     Chameleon
 Viper's Bugloss   rez Paralysis Night-Eye      Burden         Cure Paralysis
$ Void Essence      res Health    for Health     for STR        for END
 Void Salts        res Magicka   dmg Health     for Magicka    Dispel
$ Watcher's Eye     res INT       for Magicka    Light          Reflect Spell
 Water Hyacinth    dmg LUC       dmg Fatigue    res Magicka    for Magicka
$ Water Root Pod Pit res Health   rez Fire       Fire Shield   Water Breathing
 Watermelon        res Fatigue   Light          Burden         dmg Health
 Wheat Grain       res Fatigue   dmg Magicka    for Health     dmg PER
 White Seed Pod    res STR      Water Breathing Silence        Light
$ Wisp Core         res INT       Burden         Light          Chameleon
 Wisp Stalk Caps   dmg Health    dmg WIL        dmg INT        for SPE
$ Withering Moon    res Magicka   Shield         Cure Disease   Reflect Spell
$ Worm's Head Cap   res LUC       Night-Eye      for Fatigue    Paralyze
 Wormwood Leaves   for Fatigue   Invisibility   dmg Health     dmg Magicka

Example - Bread Loaf + Apple
 Alchemy 15, Novice Mortar & Pestle
 Restore Fatigue 5 pts for 19s

 Alchemy 75, Expert Mortar, Master Retort, Master Alembic, Expert Calcinator
 Restore Fatigue 22 pts for 77s

==============================================================================

(H) Horses

Horses return to the stable you brought them from if you ride another horse.
 - Prior Maborel's Paint Horse returns to Weynon Priory
 - Weynon Priory Horse (Chestnut) returns to Wildeye Stables, Bruma
 - Unicorn returns to Harcane Grove, The Great Forest

 BREED     COST | SPEED                  | TOUGHNESS (1)      | STENGTH (2)
 ---------------|------------------------|--------------------|--------------
 Black     5000 | Black/Shadowmare       | Unicorn            | Shadowmare
 White     4000 |                        | Shadowmare         | White
 Chestnut  2500 | White/Chestnut/Unicorn | Black              | Black
 Bay       1000 |                        | White              | Paint/Unicorn
 Paint      500 |                        | Chestnut/Bay/Paint |
 Shadowmare     | Bay                    |                    | Bay
 Unicorn        | Paint/Old Nag #        |                    | Chestnut
 Old Nag #      |                        | Old Nag #          | Old Nag #

 (1) Toughness relates to attack damage
 (2) Strength relates to health

# Strength is doubled with Steel horse armor and Elven horse armor.  Unicorn
 cannot be armored and there is no unarmored Old Nag.

You can find Wild Paint horses and Wild Bay horses but they cannot be ridden.

==============================================================================

(I) Background Information

Lots of background can be found at <http://www.uesp.net/wiki/Oblivion> but
since it is user contributed it is not complete and is inaccurate in places.

(I.1) Cyrodiil

Cyrodiil, the ancient Imperial province, is one of nine that makes up the
Empire of Tamriel, a continent on the planet Nirn, in the realm of Mundus.
The other Imperial provinces of the Tamrielic Empire are Summerset Isle, Black
Marsh, Hammerfell, Elsweyr, Valenwood, Skyrim, Morrowind and High Rock.

The original inhabitants of Tamriel were the Ayleids (Wild Elves).
______________________________________________________________________________

(I.2) Rulers of Tamriel

Tiber Septim came to power at the end of The Second Era, Year 896 (2E896).

                |
      |-------------------|
 Tiber Septim       Agnorith Septim
      |                   |
      ?                Kintyra I
      |           (Queen of Silvenar)
Pelagius Septim I        Uriel I
                          |
                        Uriel II
                          |
                      Pelagius II
                          |
   |---------------|--------------|----------|
Antiochus    Potema Mantiarco  Cephorus I  Magnus I
   |      (Queen of Solitude)                |
Kintyra II      Uriel III       Pelagius III  m  Katariah I m Gallivere Lariat
                            (King of Solitude)             |
                                         Cassynder I    Uriel IV
                                      (King of Wayrest)    |
     Cephorus II (cousin)                               Andorak
              |                                   (King of Shornhelm)
  Thonica m Uriel V m -------?
          |                  |
          |            |-----------|
       Uriel VI   Morihatha I    Eloisa
                                   |
                               Pelagius IV
                                   |
                 Caula Voria m Uriel VII m ?
                             |           |
              |---------|---------|      |
           Geldall   Enman      Ebel   Martin

Uriel Septim VII died on 27th of Last Seed, The Third Era, Year 433 (3E433)
______________________________________________________________________________

(I.3) Nirn Calendar

DAYS (1 Week = 7 Days)
 Morndas (Monday)
 Tirdas  (Tuesday)
 Middas  (Wednesday)
 Turdas  (Thursday)
 Fredas  (Friday)
 Loredas (Saturday)
 Sundas  (Sunday)

MONTHS (1 Year = 12 Months = 365 Days)
 Morning Star (January)
 Sun's Dawn   (February)
 First Seed   (March)
 Rain's Hand  (April)
 Second Seed  (May)
 Mid-Year     (June)
 Sun's Height (July)
 Last Seed    (August)
 Heartfire    (September)
 Frost Fall   (October)
 Sun's Dusk   (November)
 Evening Star (December)
______________________________________________________________________________

(I.4) Lesser Daedra (and who they serve as of 3E433)

SCAMPS

 Scamp (servant of Mehrunes Dagon)

VERMAI

 Clannfear (servant of Mehrunes Dagon)
 Daedroth (servant of Molag Bal)
 Fire Atronach (Elemental)
 Frost Atronach (Elemental)
 Spider Daedra (servant of Mephala)
 Storm Atronach (Elemental)
 Xivilai

DREMORA (The Kyn) (servants of Mehrunes Dagon)

 Churl (soldier)
 Caitiff (berserker)
 Kynval (knight)
 Kynreeve (captain)
 Kynmarcher (lord)
 Markynaz (grand duke, member of the Markyn, Dagon's Council of lords)
 Valkynaz (prince, member of the Valkyn, Dagon's Personal Guard)
 Feydnaz (elite, Great Tower Guard)

==============================================================================

(J) Cast

 Patrick Stewart - Emperor Uriel Septim VII
 Sean Bean - Brother Martin Septim
 Terence Stamp - Daedric Lord Mehrunes Dagon, Mankar Camoran
 Lynda Carter - Nord Female, Various Characters
 Ralph Cosham - Breton Male
 Wes Johnson - Lucien Lachance, Imperial Male, Demons
 Michael Mack - Redguard Male
 Craig Sechler - Dark Elf Male
 Jonathan Bryce
 Catherine Flye
 Gayle Jessup
 Elisabeth Noone

==============================================================================

(K) Xbox 360

(K.1) Achievements

There are 50 Achievements on the Xbox 360 with a total Gamerscore of 1000.
Shivering Isles adds another 10 Achievements with a total Gamerscore of 250.

                                                                   Gamerscore
 Escaped the Imperial Sewers, Main Quest Beginning                      50
 Closed an Oblivion Gate, Main Quest                                    50
 Located the Shrine of Dagon, Main Quest                                50
 Delivered Daedric Artifact, Main Quest                                 50
 Destroyed the Great Gate, Main Quest                                   50
 Champion of Cyrodiil, Completed the Main Questline                    110

 Murderer, Join the Dark Brotherhood                                    10
 Slayer, Slayer rank in the Dark Brotherhood                            10
 Eliminator, Eliminator rank in the Dark Brotherhood                    10
 Assassin, Assassin rank in the Dark Brotherhood                        10
 Silencer, Silencer rank in the Dark Brotherhood                        10
 Speaker, Speaker rank in the Dark Brotherhood                          10
 Listener, Completed the Dark Brotherhood Questline                     50

 Pit Dog, Joined the Arena in the Imperial City                         10
 Brawler, Reached Brawler rank in the Arena                             10
 Bloodletter, Bloodletter rank in the Arena                             10
 Myrmidon, Myrmidon rank in the Arena                                   10
 Warrior, Warrior rank in the Arena                                     10
 Gladiator, Gladiator rank in the Arena                                 10
 Hero, Reached Hero rank in the Arena                                   10
 Champion, Champion rank in the Arena                                   10
 Grand Champion, Completed the Arena Questline                          50

 Pickpocket, Joined the Thieves Guild                                   10
 Footpad, Footpad rank in the Thieves Guild                             10
 Bandit, Bandit rank in the Thieves Guild                               10
 Prowler, Prowler rank in the Thieves Guild                             10
 Cat Burglar, Cat Burglar rank in the Thieves Guild                     10
 Shadowfoot, Shadowfoot rank in the Thieves Guild                       10
 Master Thief, Master Thief rank in the Thieves Guild                   10
 Guildmaster, Completed the Thieves Guild Questline                     50

 Associate, Joined the Fighters Guild                                   10
 Apprentice, Apprentice rank in the Fighters Guild                      10
 Journeyman, Journeyman rank in the Fighters Guild                      10
 Swordsman, Swordsman rank in the Fighters Guild                        10
 Protector, Protector rank in the Fighters Guild                        10
 Defender, Defender rank in the Fighters Guild                          10
 Warder, Warder rank in the Fighters Guild                              10
 Guardian, Guardian rank in the Fighters Guild                          10
 Champion, Champion rank in the Fighters Guild                          10
 Master, Completed the Fighters Guild Questline                         50

 Associate, Joined the Mages Guild                                      10
 Apprentice, Apprentice rank in the Mages Guild                         10
 Journeyman, Journeyman rank in the Mages Guild                         10
 Evoker, Evoker rank in the Mages Guild                                 10
 Conjurer, Conjurer rank in the Mages Guild                             10
 Magician, Magician rank in the Mages Guild                             10
 Warlock, Warlock rank in the Mages Guild                               10
 Wizard, Wizard rank in the Mages Guild                                 10
 Master-Wizard, Master-Wizard rank in the Mages Guild                   10
 Arch-Mage, Completed the Mages Guild Questline                         50

$ Tourist, Entered the Shivering Isles                                   20
$ Aspirant, Aspirant rank in the Court of Madness                        20
$ Citizen, Citizen rank in the Court of Madness                          20
$ Madman, Madman/Madwoman rank in the Court of Madness                   20
$ Honored Madman, Honored Madman/Madwoman rank in the Court of Madness   20
$ Duke Mania, Duke/Duchess of Mania rank in the Court of Madness         30
$ Duke Dementia, Duke/Duchess of Dementia rank in the Court of Madness   30
$ Regent, Regent rank in the Court of Madness                            20
$ Defender, Defender of the Realm rank in the Court of Madness           20
$ Madgod, Stopped the Greymarch                                          50

OTHER FACTIONS

 Knight Brother/Knight Sister rank in the Blades                        NA
 Brother/Sister rank in the Order of the Virtuous Blood                 NA
 Knight-Errant rank in the Knights of the White Stallion                NA
 Honorary Knight rank in the Knights of the Thorn                       NA
 Company Member rank in the Blackwood Company (briefly)                 NA
 Initiate rank and Acolyte rank in the Mythic Dawn (briefly)            NA
# Pilgrim rank in Nine Divines                                           NA
# Knight Errant rank in Knights of the Nine                              NA
# Knight Commander rank in Knights of the Nine                           NA
# Divine Crusader rank in Knights of the Nine                            NA
______________________________________________________________________________

(K.2) Game Content Download

(<http://obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1>)

THE WIZARD'S TOWER (150 Microsoft Points)

Located high in the Jeral Mountains of Cyrodiil away from prying eyes, this
add-on makes the Wizard's Tower, Frostcrag Spire, become available.  Packed
with numerous useful enhancements, this structure will prove invaluable to
magic-oriented characters.

After downloading the add-on, a journal entry will reveal that you've been
left a wizard's tower by a long-lost relative.  Upon reaching the door to the
tower and entering, a second journal entry details all of the magical features
of the place and where to acquire the furnishings and materials to restore the
tower to its former glory.

Features:

- A fully detailed tower for you to explore.
- A breathtaking view of Cyrodiil from the highest point in the land.
- Simple furnishings including a bed for leveling up.
- An indoor botanical garden with over 130 specimens including Oblivion-native
 herbs!
- Summon Atronach Familiars that obey your commands.
- Instant teleports to every Mages Guild in Cyrodiil.
- New Spell and Recharge vendor in the Imperial City.
- Fully upgrade the furnishings in your lair to suit your needs.
- Upgrade to a fully functional Enchanting and Spellmaking station with no
 need to join Mages Guild.
- Upgrade to a laboratory that buffs your Alchemy skill.

Background:

Excerpt from the Memoirs of Taris Rendil, Arch-Mage

As I pen this, I gaze upon the walls of my home and remember the very day its
design came to fruition.  Although it seems like yesterday, it was actually
many years ago.  I was an impetuous wizard; I wasn't simply satisfied living
at the Arcane University.  I spent years coming up with a design for my home,
a place where I could practice my magic in peace and keep myself away from the
prying eyes of my colleagues.  I pored over tomes and dusty scrolls, scoured
the bookshops of the land and even delved into ancient ruins looking for
inspiration.  Finally, as I rested my weary body at a camp outside of Bruma
and marveled in awe at the majesty of the Jerall Mountains, I became inspired.
Like a madman I begin to sketch exactly what I wanted my grand dwelling to
look like.  It wasn't long before I had completed my masterpiece, put down my
quill and took a step back to see what I had wrought.  Frostcrag Spire was
born.

And now, as age overwhelms me and the glow is dying from my eyes, I wish to
give the Spire to you.  The thought that my dream could one day crumble to
ruin fills me with sadness.  I know that you'll take care of your new home,
and if need be, restore it to its former glory.  Please, heed my instructions
carefully.  There's much to tell, and the strength drains from my limbs.

Frostcrag Spire contains many wonderful inventions.  I've spent my whole life
perfecting them, and I hope you'll put them to good use.  My pride and joy is
the Atronach Altar.  By bringing three salts from the very same creatures to
this altar, you can summon an Atronach Familiar to do your bidding.  It will
obey your simple commands, and defend you in times of need.  Should you tire
of it, simply speak to it and dismiss it.  These fine creatures have protected
me in my travels, and should be of great use to you.

With permission from the Arcane University, I've had a Spellmaking and an
Enchanting Altar placed in the tower as well.  You have but to provide the
Magetallow Candles to power them, and they will serve you well.

Working closely with my good friend Sinderion, the Master Alchemist of
Skingrad, I have developed the Frostcrag Apparatus Table.  This table is for
the discerning alchemist, and should help even the most difficult brews become
easier to create.  I've also re-seeded my alchemy conservatory with the best
ingredients Cyrodiil has to offer, and some from beyond her borders.

Finally, I have created portals to all of the mage's guilds in Cyrodiil.  This
should make it easier to travel to them in times of need.  I've entrusted most
of my belongings to Aurelinwae at the Mystic Emporium in the Market District
of the Imperial City.  There you'll find everything you need to bring
Frostcrag Spire back from the dead.  She may require compensation for her time
and care watching these special items, but I assure you, it's well worth the
coin.  Please, take care of Frostcrag Spire.  She was my home and much of
myself is infused with the stone and mortar.  May your journeys be safe, and
the roads you travel free of danger.

------------------------------------------------------------------------------

THE ORRERY (150 Microsoft Points)

Harness the power of the stars and unlock the secrets of the Inner Sanctum.
An "orrery" is a planetarium consisting of an apparatus that illustrates the
relative positions and motions of bodies in the solar system by rotation and
revolution of balls moved by wheelwork.

The Orrery Pack for Oblivion allows you to help the Mages Guild of Cyrodiil
repair the Imperial Orrery, an ancient dwarven machine with mystical
properties.  Bandits have stolen a shipment of parts destined for the Arcane
University; if you can return them, the Orrery will function once more.

Features:

- A new, full-featured quest, including dialogue, journals, and rewards.
- Track down the bandits who have stolen the parts for the Orrery, and deliver
 them to Bothiel at the Arcane University.
- Gain access to the Imperial Orrery in the Arcane University, an incredible
 mechanical marvel.
- Watch the skies for the changing of the moons.  Each phase brings the
 possibility for a new power.
- Pick the power that best suits your character - boost one stat at the
 expense of another.

Background:

Excerpt from Official Guild Correspondence, 3E432

Edwinna,

My thanks for the latest trove of information.  I understand it is difficult
to decipher the glyphs remotely; Arch-Mage Traven has not deemed it necessary
for you to make the long trip from Morrowind to visit the Orrery personally.
(I know what a hardship that must be for you; your interest in and dedication
to Dwemer research has not gone unnoticed at the University.)

From what you have told me, I suspect that not only might it be possible to
return the Orrery to a functional state, but we may unlock features that have
been hidden to us until now.  I have long wondered about the function of the
console separate from the primary mechanism; these plans you have sent suggest
it might have a significant use.  I have seen repeated references to Masser
and Secunda, and they are clearly somehow related to this particular section
of the Orrery.  To what end, I cannot be sure, but I would very much like to
find out.

If your excavations continue, I wonder if you might be able to send me some
spare parts?  The Council has authorized you to send me several cogs, as well
as a coherer, cylinder, and one of those fascinating tubes.  Formal papers for
the shipment should arrive sometime next month (you know how the Council tends
to drag its feet, even when it can finally make a decision!)

Thank you again for your assistance with the Orrery.  Perhaps someday I'll
have the time to visit Ald-ruhn and see these ruins in all their native glory.

Bothiel

------------------------------------------------------------------------------

THE THIEVES DEN (150 Microsoft Points)

The Thieves Den provides you with everything you need to outfit your
stealth-based character for missions.  Rediscover the legendary Dunbarrow Cove
and the ancient pirate ship The Red Sabre.  Dunbarrow Cove not only provides a
home base to operate out of, you can purchase new vendors, trainers, and even
an upgrade to your sleeping quarters with the loot from your heists.

Features:

- A fully detailed environment for your character to own and explore.
- Free sleeping space: never pay for an inn again!
- Five upgrades for your lair.
- Hire vendors designed especially for thieves, rogues, and assassins.
- As you upgrade your lair new pirates will join your crew and provide you
 with income.
- Over 45 new items.
- 15 new spells.

Background:

Centuries ago, Anvil was a small collection of ramshackle huts famous for
being a violent haven for pirates, refugees, thieves, thugs, and any other men
and women of ill intent who happened to wash up in Anvil Bay.  The Empire,
distracted by the activities of the Camoran Usurper, seemed unable to stop the
relentless pirates of Anvil as they assaulted merchant ships throughout the
Abecean Sea.  During this time, one pirate captain stood out above all others,
Captain Torradan ap Dugal and his ship, the Black Flag.  Captain Dugal
organized the pirates who frequented Anvil into a loose crime syndicate called
the Red Sabre.  Captain Dugal began a campaign to control the local trade
routes and supply lines between Hammerfell, the Summerset Isles, and Cyrodiil.

Shortly after the defeat of the Camoran Usurper in 3E 267 the Imperial Navy,
lead by Commodore Fasil Umbranox, were able to muster the men and ships
necessary to mount a campaign against Captain Dugal and the Red Sabre.  After
months of campaigning the Red Sabre was broken, most of its commanders
captured or killed, and the Black Flag was eventually driven to a final
standoff in Anvil Bay.  In a last ditch effort to elude capture, Torradan
sailed the Black Flag into the shadow of a large rock outcropping overlooking
the bay hoping to use the setting sun to outwit the Imperial Navy and escape.
However, Commodore Umbranox anticipated this move and with the aid of the
Imperial Battlemages, he collapsed the outcropping around Torradan and his
ship.

The Empire believed Torradan to be dead, but the collapse of the outcropping
formed an unnatural cavern around the Red Sabre.  Torradan and his men were
trapped inside, with only the supplies contained within the Black Flag to
sustain them.  They managed a strange life underground for many years as they
plotted their escape.  They modified the Black Flag to serve as their home and
caught fish from the newly formed cavern.  Eventually they last of them died,
never again having seen the light of day.

However, life was very different above ground.  Following the defeat of
Captain Dugal, Fasil Umbranox’s men occupied the ramshackle town of Anvil,
burning it to the ground and forcing its population of thieves, murderers, and
beggars to flee in the surrounding countryside.  As a reward for his efforts,
Commodore Umbranox was granted the title of Count Anvil and given the funds to
raise a new city from the ashes of Old Anvil.  A city where lawful citizens
could live and trade without fear of the crimes of the past.  As the final</pre><pre id="faqspan-11">
symbol of his victory, Count Umbranox built his castle on top of the very
outcropping where Torradan ap Dugal had been defeated.

------------------------------------------------------------------------------

MEHRUNES' RAZOR (250 Microsoft Points)

The lost Ayleid City Varsa Baalim has been unearthed by a rogue Telvanni
arch-mage, in pursuit of a fearsome Daedric Artifact, Mehrunes Razor, which he
believes will give him the power he needs to topple the Imperial reign - but
what horrors lie in wait beneath the Valus mountains; and can you overcome
them to claim Mehrunes Razor as your own?

Features:

- A fully-featured quest takes you deep into the fringes of the Niben.
- Earn the fearsome Mehrunes Razor, with the ability to kill foes instantly.
- 17 new magic items to discover!
- Conquer the largest dungeon in all Cyrodiil.
- Thwart a plot to overthrow Imperial rule in Tamriel.
- 12 new books, notes, and journals to help you unravel the mystery.
- Hidden treasures await!

Background:

Firthan Andoren, Andoren Manor, Godsreach, Mournhold, Morrowind

For your immediate Attention:
Advisor Andoren; my apologies for the nature of this letter, but I fear that
King Helseth's initial appraisal of the threat posed by Frathen Drothan may
have been premature.  You know well my trust in the judgment of the King, but
I have learned new, disturbing details which may give him cause to re-consider
the decision to ignore this matter.

As expected, Drothan has received no support from the Great Houses, but has
gathered strength in the form of mercenary soldiers.  I realize King Helseth
anticipated this, but I do not believe he anticipated Drothan being able to
hire so many.  My sources are still attempting to discern where this
unexpected wealth is coming from.  We have yet to rule out the possibility of
funding from within Morrowind's borders.

We also have interviewed several scholars with whom Drothan has been in
communication during recent months.  His interests seemed keenly focused on
Mehrunes Razor.  Drothan went to great lengths to keep his academic contacts
separate, and now that they have been cross-referenced, we're becoming
convinced he has a chance at recovering the artifact.  Worse, we suspect he's
going to try and recover it from an excavation site within Cyrodiil borders.

I need not remind you of Morrowind's tenuous relationship with the Empire.
While Drothan may not stand a chance against the Legion, possessing the Razor
may give him courage enough to try.  If that happens, I'm not sure even I
could convince Ocato and the Council of your innocence in the matter.

I implore you, re-visit the matter at the Royal Palace, a pray send word that
the good King Helseth intends to resolve the matter internally.  The Oblivion
Crisis has caused arguably greater turmoil in Cyrodiil than any other
province.  Drothan is the last matter I wish to trouble my superiors with at
this time.

With the utmost respect,

Philea Nielus, Office of the Imperial Ambassador, Caldera, Vvardenfell

------------------------------------------------------------------------------

THE VILE LAIR (150 Microsoft Points)

This underwater hideout provides your infamous character with safe haven.
Those willingly inflicted (or shall we say graced?) with vampirism will find a
means to feed, and if necessary, a means to cure their infliction.  Hire evil
minions, pray to the dark god Sithis, and a host of other functions await.

Features:

- A multilevel lair for murderous players to find refuge.
- The Font of Renewal, where a player may purge himself of Vampirism.
- The Shrine of Sithis where the infamous player may heal and be cured of
 disease.
- A Dark Minion, who the player may employ to find gold in a most unseemly
 manner.
- A 'cattle pen' for vampires to dine.
- An indoor garden of venomous plants, including the notorious Chokeberry to
 feed to your enemy.
- Various furnishing upgrades, including a study room and storage area.

Background:

One of the most notorious vampires of times long past, Greywyn Blenwyth, had
joined the Dark Brotherhood with the intention of one day converting all of
his fellow brethren into his kind.  He realized that although vampires are
accepted within the ranks of the Dark Brotherhood, the notion that it could be
a future requirement could anger existing members or possibly dissuade others
from joining its ranks.  By carefully forging an alliance with several key
members of the Dark Brotherhood at the time, Greywyn was confident he could
either sway the rest of the members into adopting his ways, or dispatching
those that didn't.  He spent the better part of a year "turning" opponents to
his side, and using his allies to rid the Dark Brotherhood of the others.

He dubbed his splinter faction The Crimson Scars; a name derived from the
unusually vicious neck lacerations left by his assassins and their jagged
blades.  The final turning point in Greywyn's dark plan called for the swift
execution of the current upper echelon of the Dark Brotherhood in one massive,
cautiously executed strike.  Unbeknownst to Greywyn, one of the members he had
turned, a Dunmer named Silarian, was not enamored by the thought of his
newfound vampiric power, as it came with too high a price.  By informing the
Black Hand of the Dark Brotherhood of Greywyn's upcoming betrayal, Silarian
was able to quell the rebellion before it started.  The second purification in
the history of the Brotherhood was executed that night, and the entire
sanctuary died in a sea of blood.

Greywyn somehow escaped the carnage and retreated to a cave he had discovered
earlier in his travels, which he aptly named Deepscorn Hollow.  From this lair
Greywyn, now alone, devised a way to bring his plan back to fruition.  He sent
messages across Cyrodiil, seeking those who would join his cause, but to no
avail.  Within the Hollow, he constructed a Shrine to Sithis and prayed for
absolution and a way to bring his quashed dreams back to reality.  Many a
mortal died at the hands of Greywyn in the following days, all in an attempt
to appease his Dark Master.  Finally, his prayers were answered, but Sithis
demanded a price.  Sithis would approve of the Crimson Scars, only if Greywyn
would renounce his vampiric ways and become mortal once again as a punishment
for the betrayal of his brothers.

With a heavy heart, Greywyn labored to create a cure for the disease in his
veins.  Finally, a musty tome recovered from a ruined fort bore the answer:
Purgeblood Salts.  Greywyn spent months roaming the land gathering the
ingredients he needed to complete the salts and to refine them properly.  When
all his preparations were complete, Greywyn approached the Shrine of Sithis
for one last prayer.  As he intoned the first verse of his dark prayer, he
felt a piercing pain explode across his back.  The Dark Brotherhood had
finally tracked him down.

------------------------------------------------------------------------------

KNIGHTS OF THE NINE (800 Microsoft Points)

The Gods have forsaken Tamriel.  A fallen King has been unchained from the
darkness of Oblivion to seek vengeance upon the Gods who banished him.  Only a
champion pure of heart can vanquish the evil that has been released upon the
land.  You must heed the call, reclaim the lost relics of the Divine Crusader
and return the Nine to glory.  New dungeons, characters, quests and mysteries
await.

Features:

- Begin a New Faction: The Knights of the Nine have long been disbanded.
 Reclaim their former glory as you traverse the far reaches of Cyrodiil
 across an epic quest line.
- Battle New Foes: Encounter Umaril, the ancient Ayleid Sorcerer-King, and his
 minions, the fearsome Aurorans.
- Discover Unique Items: An entirely new armor set and weapons, each with
 unique powers, are within your grasp if you are worthy.

Background:

The Song of Pelinal, Volume 7: On His Battle with Umaril and His Dismemberment

Editor's Note: This fragment comes from a manuscript recovered from the ruins
of the Alessian Order's monastery at Lake Canulus, which dates it to sometime
prior to the War of Righteousness (1E 2321).  However, textual analysis
suggests that this fragment actually preserves a very early form of the Song,
perhaps from the mid-sixth century.

[And so after many battles with] Umaril's allies, where dead Aurorans lay like
candlelight around the throne, the Pelinal became surrounded by the last
Ayleid sorcerer-kings and their demons, each one heavy with varliance.  The
Whitestrake cracked the floor with his mace and they withdrew and he said,
"Bring me Umaril that called me out!" ... [And] while mighty in his aspect and
wicked, deathless-golden Umaril favored ruin-from-afar over close combat and
so he tarried in the shadows of the white tower before coming forth.  More
soldiers were sent against Pelinal to die, and yet they managed to pierce his
armor with axes and arrows, for Umaril had wrought each one by long varliance,
which he had been hoarding since his first issue [of challenge.] ...
[Presently] the half-Elf [showed himself] bathed in [Meridian light] ... and
he listed his bloodline in the Ayleidoon and spoke of his father, a god of the
[previous kalpa's] World-River and taking great delight in the heavy-breathing
of Pelinal who had finally bled ... [Text lost]

.. [And] Umaril was laid low, the angel face of his helm dented into an
ugliness which made Pelinal laugh, [and his] unfeathered wings broken off with
sword strokes delivered while Pelinal stood [frothing] ... above him insulting
his ancestry and anyone else that took ship from Old Ehlnofey, [which] angered
the other Elvish kings and drove them to a madness of their own ... [and they]
fell on him [speaking] to their weapons ... cutting the Pelinal into eighths
while he roared in confusion [which even] the Council of Skiffs [could hear]
.. [Text lost]

.. ran when Mor shook the whole of the tower with mighty bashing from his
horns [the next morning], and some were slain-in-overabundance in the Taking,
and Men looked for more Ayleids to kill but Pelinal had left none save those
kings and demons that had already begun to flee ... It was Morihaus who found
the Whitestrake's head, which the kings had left to prove their deeds and they
spoke and Pelinal said things of regrets ... but the rebellion had turned
anyway ... [and more] words were said between these immortals that even the
Paravant would not deign to hear.

------------------------------------------------------------------------------

SHIVERING ISLES (2400 Microsoft Points)

Features more than 30 hours of new gameplay as you are sent to explore an
entirely new plane of Oblivion - the realm of Sheogorath, the Daedric Prince
of Madness.  Shivering Isles adds to the existing world of Oblivion, so you
can continue playing with your existing save game/character or create an all
new character just to explore the new content in Shivering Isles.

Within the Realm of Sheogorath, players can explore the two extreme sides of
the god’s madness - the sublimely creative and the completely psychotic.
Something is happening to the Shivering Isles and Sheogorath himself looks to
you to be his champion and defend his realm and its inhabitants from
destruction.  Do you have the strength to survive his trials, tame a realm
fraught with paranoia and despair, and wear the mantle of a God?

The Shivering Isles features a bizarre landscape split between the two sides,
Mania and Dementia, filled with vast, twisting dungeons mirroring the roots of
the trees they are buried within.  You’ll encounter more than a dozen new
creatures including hideous insects, Flesh Atronachs, skeletal Shambles and
amphibious Grummites.  Throughout your adventure, you will discover all new
items, ingredients, spells and more and have the talented craftsmen of
Crucible and Bliss forge new armour and weapons just for you.

------------------------------------------------------------------------------

HORSE ARMOR PACK (200 Microsoft Points)

The Horse Armor Pack for Oblivion gives you the ability to outfit your
favorite horse with a set of stylish armor.  Snak Gra-Bura of the Chestnut
Hand Stables outside of the Imperial City has recently opened her new business
and she's making horse armor available to the adventurers of the Imperial
Province.  You can choose elegant elven armor or durable steel to protect your
mount from the dangers of Cyrodiil.

Features:

- A full set of elven horse armor.
- A full set of steel horse armor.
- Enjoy the first set of armor at no cost to your character.
- Old Nag for those without a steed.
- Apply the armor to any horse that you own.
- Armor increases the survivability of your mounts.
- Ride in style.

------------------------------------------------------------------------------

SPELL TOMES (80 Microsoft Points)

This pack adds "Spell Tomes" to the world’s random treasure.  These books
grant you wondrous and powerful magic spells, just by reading them!  Now Mages
will also gain instant benefits by treasure hunting.  Friend and foe alike
will bow in awe before your power.

Features:

- Hundreds of new spell-giving books.
- All the most useful basic spells covered.
- Low level and high level spells available.
- Many new powerful spells with multiple effects added.
- Extremely powerful new spells that are balanced with slightly detrimental
 effects to lower the cost in Magicka.
- Find Spell Tomes in dungeons all over Cyrodiil.
- Spend less time and money arming yourself with the spells you want and need.

Example Spells:

Here are just a few of the new spells obtained from Spell Tomes:

- Blink: A low-level invisibility spell to get you out of trouble.
- Baltham's Insight: a short duration but long range detect life spell.
- Shield Wall: Fortify Heavy Armor and Shield effect.
- Night Form: Powerful Invisibility and Fortify Sneak, and take Sun damage,
 which reduces Magicka cost to cast.
- Pride of Hirstaang: Fortify Strength, Resist Frost, and Summon a Bear.
- Orum’s Aquatic Escape: Invisibility, Night-Eye, and Water-breathing.
- Elemental Blast: A powerful offensive spell with: Fire damage, Frost damage
 and Shock damage.
- Magicka Vortex: Absorb Magicka, Weakness to Magic 25% and Stunted Magicka.
______________________________________________________________________________

(K.3) Version and Updates

The game version can be found under Options -> Video

(Taken from update notes on <http://www.elderscrolls.com/>)

------------------------------------------------------------------------------

Version 1.2.1 (30/04/07)

BUG FIXES

- Fixed a crash caused by bad form IDs
- Fixes an issue where the game would try to use a form IDs that was either
 restricted or not available yet.
- Fixed an issue where form IDs were not being marked as free properly,
 causing objects to disappear in game.

------------------------------------------------------------------------------

Version 1.2 (23/03/07) (also included with Shivering Isles)

NEW FEATURES

- 10 new Xbox 360 Achievements for Shivering Isles

BUG FIXES

- Improved LOD visual quality for landscape.
- Optimizations to file loading system.
- Taking items from dead owned creatures is no longer a crime.
- Fixed issue where lock/unlocked states on doors would occasionally be stored
 incorrectly in a save game.
- NPCs no longer pop into view after player cancels out from the Wait menu.
- Fixed memory leak with sitting in a chair multiple times.
- The reflection from the environment map in windows now displays properly.
- Fixed an issue where player is still in combat even though the creature is
 no longer present.
- Player can no longer fast travel when paralyzed.
- Fixed infinite dialogue loop when arrested by guards who have high
 disposition to you.
- Fixed issue where guards would not properly report crime if they were
 pickpocketed.
- Summoned creatures properly fade away when they are created from a leveled
 list.
- Fixed issue where stolen items would lose their stolen status if the player
 character was female.
- Fixed crash that would occur with NPCs loading in with arrows.
- Pickup sound effects no longer play during the loading screen.
- If you attack a creature owned by you, crime is no longer reported.
- Fixed issue with LOD not loading in properly when entering/exiting
 worldspaces.
- Fixed infinite soul gems exploit by dropping and picking up stacked soul
 gems.
- Fixed a crash with summoning a creature and immediately exiting the cell.
- Fixed a crash with stealing an object, exiting and immediately re-entering
 an interior.
- Fixed issue where an NPC would occasionally not perform the proper idle
 animation.
- Fixed an occasional crash when a creature loses detection on the player.
- Fixed an occasional crash with NPCs who were not loaded going into combat.

QUEST FIXES

- In Light the Dragonfires, fixed issue where improper journal would appear if
 you closed an Oblivion gate.
- In Till Death do They Part, fixed an issue where Melisande would not
 properly give you Cure Vampirism potion.

------------------------------------------------------------------------------

Version 1.1.511 (06/06/06)

MANUAL ERRATA AND ADDENDUM

- Page 20 states the Governing Attribute for Block is Agility. It should be
 Endurance.

BUG FIXES

- Fixed an issue with falling through collision in Fort Wooden Hand.
- Fixed issue with remapping controls in French, German, Italian and Spanish
 versions.
- Fixed issue with some shadows not lining up.
- Going to jail while equipped with bound armor or weapons no longer crashes
 the game.
- Fixed issue with bound weapons not dispelling properly after dismounting a
 horse.
- Fixed issue with player shadow being delayed after fast travel.
- Fixed infinite gold issue on some dead NPCs.
- Fixed issue with disease resistances that made it impossible to contract
 vampirism under certain circumstances.
- Fixed an issue where occasionally skills would not increase properly after
 you received an increase in a way other than skill uses like as a quest
  reward.
- Fixed issue where spells, powers and lesser powers were being improperly
 resisted when the player cast them on themselves.
- Fixed an issue where creatures and NPCs would not go into combat properly
 after being hit by a projectile.
- Fixed an issue with duplicating items and unequiping the bow.
- Fixed an exploit that allowed you to sell equipped items to a vendor more
 than once while on a horse.
- Fixed an issue with items reappearing in dead bodies after saving and
 reloading.
- Fixed crash when NPC with active light spell on them unloaded from memory.
- Fixed a crash issue where loading a save would crash if the player had extra
 data on them.
- Fixed an issue for LOD art for city was not unloading quickly enough when
 exiting an interior.
- Fixed an issue where Ayleid doors would not open when activated in
 Miscarcand.

QUEST FIXES

- If you are permanently expelled from Mages Guild, you can now go back into
 the Mages Guild buildings.
- In The Siren's Deception, the door to Gweden farmhouse is prevented from
 locking too soon if player exits too quickly.
- In the Light the Dragonfires quest, player controls are prevented from being
 locked if player accidentally hits Ocato during the final battle in the
 Imperial Palace.
- In the Confront the King quest, fixed an issue where Mannimarco would
 occasionally stop fighting the player while the player's controls are
 locked.
- In Corruption and Conscience, fixed an issue if player got to Llevana's
 house earlier than expected and she would initiate trespass behavior rather
 than move the quest forward.
- In Theranis' Mistake, it is no longer possible to get multiple copies of
 Ahdarji's ring. Also, fixed an issue with player receiving Blood Price topic
 too early in the quest.
- In the Leyawiin Recommendation quest, it is no longer possible to bypass
 Kalthar in Fort Blueblood.
- In Revenge Served Cold, Corrick will now recognize when player had the jade
 amulet in their inventory if No Stone Unturned quest had been previously
 completed.
- In Infiltration, player can no longer kill Blackwood Company members and
 stop progress in Fighter's Guild.
- In Dark Brotherhood, if you kill fellow members and get kicked out of the
 guild, you can no longer continue to progress in the questline until you
 redeem yourself and get back in.
- In The Master's Son, the player now properly receives their reward when
 completing the quest.
- In Caught in the Hunt, fixed an issue where NPCs would not go into combat
 properly.
- In the Cheydinhal Recommendation quest, fixed an issue where Vidkun's body
 would disappear if you left the well.
- Getting disqualified from the first Arena match no longer blocks you from
 further matches.
- In Till Death Do They Part, the Count no longer rewards player with gold
 more than once. Fixed an issue with not receiving the Vampire Ashes topic if
 the player picked up vampire ashes before getting the quest. Fixed issue
 where Bloodgrass topic was not added if player finished the Main Quest
 before starting quest. Hal-Liurz will now follow player properly when asked
 about the cure.
- In Mystery and Harlun's Watch, the dead body you are supposed to find will
 no longer disappear from Swampy Cave if you cleared out the dungeon before
 starting the quest.
- In Blood of the Daedra, Martin will now recognize Spellbreaker as a Daedric
 artifact.
- In When the Vow Breaks, additional instance of Rockshatter are now prevented
 from appearing on Bjalfi's dead corpse after saving and reloading.
- In Paranoia, game no longer crashes when Bernadette Peneles exits the city
 while you are following her.
- For Clavicus Vile quest, fixed crash with giving or refusing to give Umbra
 to Clavicus Vile.

PLUGIN FIXES

- Fixed issue with saving your game while an actor is in a new interior cell
 created in a plugin, and re-loading the save game without the plugin.
- Fixed issue with loading previous saves with plugin that contains new base
 objects that are containers, NPCs and creatures.
- Fixed issue with linked pathpoints scripted to switch on/off that are
 modified by a plugin.
- NPC's companions no longer disappear when they fast travel with player to an
 exterior cell that is modified by a plugin.
- New scripted spell effects created in a plugin now work properly.

------------------------------------------------------------------------------

Version 1.1.425 BETA (03/05/06)

==============================================================================

(L) Addendum

Xbox 360 Manual Errors

- p16 states Imperial Heavy Armor skill bonus is +5, it should be +10.

Xbox 360 Game Errors

- Long loading times, slowdowns and sluggish menus on the Xbox 360
 Fix: Reset your Xbox and hold down the A button as the game is booting up.
 It will clear its hard drive cache, and create a new one.
- If you start Trolls of Forsaken Mine quest without asking for advancement to
 Guardian rank first, you cannot complete the Fighters Guild quest.
- If you start Information Gathering quest without asking for advancement to
 Champion rank first, you cannot complete the Fighters Guild quest.
- Repair Hammer breaks every time - reset Xbox 360 to fix
- Corpse looting item duplication - when you loot a corpse if you put weapons
 and armor back into the corpse then they multiply.
- Container item value limit - if you put too many items in a container you
 cannot see all of them until you remove some items and reload the game.
- Graphic glitch when swimming at the water level.
- Graphic glitch standing near rocks.
- Graphic glitch if you open side gate in Arena and walk "inside" main door.
- Creatures can become stuck inside the scenery.
- Imperial South Watch Barracks incorrectly called Southeast Watch Barracks.
- Infiltration quest description contains spelling mistake "Inflitrate".
- Spelling of "Shield of Nature's Vengence" should be Vengeance.
- Spelling of "Helmet of Spell Resistence" should be Resistance.
- Oghma Infinium - Path of Spirit does not increase your Willpower by 10.
- Pitcher Plant does not produce an ingredient.
- In 100 years Carahil changes from a man (who originally killed Lorgren
 Benirus) to a woman (Anvil Mage Guild leader).
- Faustina Cartia does not attack at Gweden Farm unless you talk to her twice.
 Some other quests require you to repeat the dialogue also - deaf NPCs.
- In the Vampire Cure quest, if you return the required ingredients between
 11pm and 12am then Melisande never returns with the cure.
- In the Illusion Training quest Martina Floria asks for ten Welkynd Stones
 but only two are removed from your inventory - 10 in binary = 2.
- My Bravil House is incorrectly marked with a red trespassing icon.
- Silencer rank is given before Silencer Achievement.
- Listener Achievement is given before Listener rank.
- Akaviri is spelt incorrectly as Akavari for some items.
- Ayleid is spelt incorrectly as Aylied for some items.
- # If you saved the game at the flag pole near Gnoll Mountain before adding
 The Wizard's Tower you may become stuck in the wall of Frostcrag Spire.
- # Some items have the wrong value eg Weak Potion of Magnification has the
 same value as Potion of Magnification, the same is true of Steel Cutlasses.
- # Sir Amiel says "Sir Juncan was lost attempting to find the Gauntlets" when
 in fact he was attempting to find the Boots.
- # Curse of the Consumed should Damage Fatigue 5 pts but it does nothing
- # I think Stendarr's Blessing should have the effect Fortify Agility +5
- $ Arctus says you will get the Ring of Intrigue not the Raiment of Intrigue
- $ Honored Madman rank is given with Madman Achievement
- $ If you being Ra'kheran the daggers but then say "Not yet" he will not talk
 to you about it again

Xbox 360 Game Errors fixed in 1.1.511

- Repair multiple item bug - when you repair items you have more than one of
 you may repair more than one at a time and the items may split, for example
 if you started with 11 items you could end up with 15 items.

Once I left some items on the ground and I came back one day later and some
kind soul had gathered them up and put them in a loot bag.

Want to try something cool?  Join the Mages Guild then attack an Imperial
Legion Battlemage at The Arcane University.  Resist arrest and the Battlemage
will attack you.  At this point the Mages will come to your defense.  This in
turn will bring more Battlemages to the fight and all hell will break loose!!
I thought they were on the same side??  Should a Mage attack you, just yield.
You can try the same thing near a group of fighters guild members.

==============================================================================

(M) Unanswered Questions

1. Where is the Nirn Heaven Doom Stone.
2. What is the effect of Extreme Calm ability.

==============================================================================

(N) Credits and Revision History

I would like to thank <http://www.gamefaqs.com/> for hosting my FAQs.

Thomas "Sajin" Bergmann (for permission to provide a link to his Hard
Difficulty Character Guide), Jet Tepton and Azrael Darkbringer for pointing
out that instead of a Chainmail Shield there is a Light Iron Shield.

0.06.03.23
 Started work on FAQ
0.06.06.06 (Pre-release)
 Completed the Arena Questline
 Completed the Thieves Guild Questline
 Completed the Fighters Guild Questline
0.06.06.18 (Pre-release)
 Completed the Mages Guild Questline
 121 Quests Completed, 116 Places Found
0.06.06.20 (Pre-release)
 Completed the Dark Brotherhood Questline
 133 Quests Completed, 129 Places Found
0.06.06.21 (Pre-release)
 Completed The Orrery game content download
 135 Quests Completed, 133 Places Found
 Added Appendix section (M) Unanswered Questions
0.06.06.22 (Pre-release)
 Completed The Wizard's Tower game content download
 136 Quests Completed, 134 Places Found
0.06.06.23 (Pre-release)
 Completed The Thieves Den game content download
 141 Quests Completed, 136 Places Found
0.06.07.13 (Pre-release)
 Added Horse Armor Pack game content download
 153 Quests Completed, 188 Places Found
 Spelling corrections
0.06.07.16 (Pre-release)
 Completed The Vile Lair game content download
 155 Quests Completed, 190 Places Found
0.07.06.06 (Pre-release)
 Completed Mehrunes' Razor game content download
 Completed Knights of the Nine game content download
 Added Spell Tomes game content download
 Added Shivering Isles game content download
 160 Quests Completed, 377 Places Found
0.07.08.26 (Pre-release)
 Completed section (19) Shivering Isles game content download
 Added all Ayleid Ruins and completed The Collector quest
 Revised and expanded sections (F.4) Potions and (F.5) Books
 162 Quests Completed, 401 Places Found
0.12 (Pre-release)
 Updated contact information

==============================================================================

(O) Contact Information

Since this is only a pre-release version I would prefer that you do not
contact me about errors and omissions.  Version 1 of this FAQ will be released
when I have completed the main quest.  Version 2 will be released when I think
I have found all the quests and locations.

Any help with the Unanswered Questions (Appendix section M) would be
appreciated and credited.

 [email protected]

My guides for other games are available from
 <http://www.gamefaqs.com/features/recognition/6889.html>

"The Reference Guide to The Empire" Copyright 2006, 2007 Duncan Clay.

"The Reference Guide to The Empire" is not to be copied, sold or hosted
anywhere other than at GameFAQS without the authors permission (which will not
be given for this pre-release).

Duncan aka Naranek Angmar <http://live.xbox.com/Profile?gamertag=holyha1fdead>

Quote from M'aiq the Liar
 "M'aiq knows much, tells some.  M'aiq knows many things others do not."

                                   ^^\o/^^