============================================================================

Elder Scrolls IV: Oblivion
Doomstone Guide
Version 1.0 04/09/2006
Copyright 2006 Jason McCullough

============================================================================

The Elder Scrolls IV: Oblivion was developed by Bethesda Game Studios,
published by Bethesda Softworks and 2K Games and is copyright 2006 Bethesda
Softworks. This guide is not endorsed by, nor is the author associated in
any way with, Bethesda Game Studios, Bethesda Softworks or 2K Games.

============================================================================

Outline:
1: Introduction
2: How to find them
3: Heavenly Doomstones
4: Birthstone Doomstones
5: Version History

====================================1=======================================

1: Introduction

If you wander around Tamriel long enough, you'll see mysterious stones with
green and red runes on them.  The green ones, Runestones, are boring - all
they ever give you is bound weapon and armor for a couple minutes.

Ah, but the red runes, Doomstones, give you extra powers that you can use
once a day if you approach them at night and use them.

I decided to troll through the Construction Kit figuring out how they work
and where they're located.  Here's the results.

============================================================================

2: How to find them

I've included two ways to find the doomstone you're looking for.

If you're a total cheater or just exasperated at looking, press the ` key
to bring up the console, and then type in...
       coe x,y
..where x,y is the location number pair listed for the doomstone.

If you're trying to *legitimately* simulate a powergamer with no life, just
use the written directions.

============================================================================

3: Heavenly Doomstones

You can get the powers from every one of these doomstones.  The catch is
that your renown (calculated as your fame minus your infamy) must be higher
than the number shown.

The power effects can be used once a day and last for 120 seconds unless
mentioned otherwise.

DOOMSTONE       RENOWN          EFFECTS

Jone            10              Fortify 30 Acrobatics, 30 Athletics,
                               and 30 Sneak

Aetherius       20              Fortify Magicka 50 and Resist Magic 20

Jode            30              Fortify Blade 20, Blunt 20,
                               Hand To Hand 20, and Fortify Health 40

Sithian         40              Fortify Illusion 20, Marksman 20,
                               Mercantile 20, Security 20,
                               and Speechcraft 20

Magnus          50              Fortify Alchemy 15, Alteration 15,
                               Conjuration 15, Destruction 15,
                               Illusion 15, Mysticism 15,
                               and Restoration 15

Shezarr         60              Fortify Armorer 20, Block 20,
                               Light Armor 20, Heavy Armor 20, and
                               Reflect Spell 10

Dragon          70              Fortify Fatigue 100, Fortify Health 40,
                               and Fortify Magicka 50

Nirn            100             Detect Life 100, Fortify Fatigue 200,
                               and Fortify Health 100




DOOMSTONE       COE             DIRECTIONS

Jone            -19,9           Northwest from Goblin Jim's Cave
                               (north of Skingrad).

Aetherius       -19,4           Southwest from the Bleak Flats Cave
                               (northwest of Skingrad).

Jode            -38,-11         Southeast from Troll Candle Camp
                               (southwest of Kvatch).

Sithian         -34,5           Northwest from Fort Linchal
                               (north/northeast of Kvatch).

Magnus          34,-21          East from the Haunted Mine
                               (north/northeast of Leyawiin).

Shezarr         19,-32          North from Telepe
                               (northwest of Leyawiin).

Dragon          27,29           East from Lake Arrius Caverns
                               (northwest of Cheydinhal).

Nirn            ?               Does not appear to be anywhere in the game.

============================================================================

4: Birthstone Doomstones

You can only have the power from one of these doomstones, unfortunately.
You can always change your mind and replace the power with that of another
doomstone at any time, though.

The power effects can be used once a day and last for 120 seconds unless
mentioned otherwise.

DOOMSTONE       EFFECTS
Apprentice      Fortify Alchemy 20 and Illusion 20

Atronach        Fortify Intelligence 10 and Spell Absorption 30

Lady            Fortify Endurance 20 and Willpower 20

Lord            Fortify Light Armor 10, Heavy Armor 10,
               and Resist Frost 50

Lover           Fortify Luck 20 and Personality 20

Mage            Fortify Magicka 50

Ritual          Power 1: Restore Health 100
               Power 2: Restore Health 150

Serpent         Power 1: Damage a target by 4 per second for 20 seconds
               Power 2: Paralyze a target for 5 seconds

Shadow          Chameleon 15

Steed           Fortify Acrobatics 20, Speed 20

Thief           Fortify Agility 20, Luck 20

Tower           Power 1: Fortify Armorer 10 for 20 seconds
               Power 2: Open Lock 80

Warrior         Fortify Blade 10, Blunt 10, Hand To Hand 10,
               and Fortify Strength 20




DOOMSTONE       COE             Directions

Apprentice      -18,-2          Southwest of Skingrad,
                               right outside the city walls.

Atronach        -27,4           South of Talwinque (NE of Kvatch).

Lady            -50,-9          West of Anvil.

Lord            -44,9           North of Niryastare (far NW of Kvatch),
                               by the C in County Kvatch on the map.

Lover           35,-7           SE of Fort Flecia
                               (east of where the main road intersects
                               the Silverfish river, east of Bravil).

Mage            39,6            North of the mouth of the Silverfish
                               river (east of Bravil), on the northeast
                               slope of the mountain on the map.

Ritual          24,-25          East of Fort Redman (east bank of the
                               Lower Niben, north of Leyawiin).

Serpent         28,-42          East of Tidewater Cave (southeast of
                               Leyawiin, on the shores of Topal Bay).

Shadow          29,2            East of Fort Cedrian (the intersection
                               of the main road and the Cerbele river,
                               northeast of Bravil).

Steed           20,18           North of Nagastani (southeast of the
                               intersection of the Imperial City ring
                               road and the road to Cheydinhal).

Thief           9,27            On the road to Bruma north of Sercen
                               (north of the Imperial City on the
                               Imperial City ring road.).


Tower           2,7             East of Vindasel (southwest of the
                               Imperial City on the Imperial City
                               ring road).

Warrior         -11,-3          North of Silorn (southeast of Skingrad).

============================================================================

5: Version History

1.00            Initial version.

============================================================================