The Elder Scrolls IV: Oblivion was developed by Bethesda Game Studios,
published by Bethesda Softworks and 2K Games and is copyright 2006 Bethesda
Softworks. This guide is not endorsed by, nor is the author associated in
any way with, Bethesda Game Studios, Bethesda Softworks or 2K Games.
If you wander around Tamriel long enough, you'll see mysterious stones with
green and red runes on them. The green ones, Runestones, are boring - all
they ever give you is bound weapon and armor for a couple minutes.
Ah, but the red runes, Doomstones, give you extra powers that you can use
once a day if you approach them at night and use them.
I decided to troll through the Construction Kit figuring out how they work
and where they're located. Here's the results.
I've included two ways to find the doomstone you're looking for.
If you're a total cheater or just exasperated at looking, press the ` key
to bring up the console, and then type in...
coe x,y
..where x,y is the location number pair listed for the doomstone.
If you're trying to *legitimately* simulate a powergamer with no life, just
use the written directions.
You can get the powers from every one of these doomstones. The catch is
that your renown (calculated as your fame minus your infamy) must be higher
than the number shown.
The power effects can be used once a day and last for 120 seconds unless
mentioned otherwise.
DOOMSTONE RENOWN EFFECTS
Jone 10 Fortify 30 Acrobatics, 30 Athletics,
and 30 Sneak
Aetherius 20 Fortify Magicka 50 and Resist Magic 20
Jode 30 Fortify Blade 20, Blunt 20,
Hand To Hand 20, and Fortify Health 40
You can only have the power from one of these doomstones, unfortunately.
You can always change your mind and replace the power with that of another
doomstone at any time, though.
The power effects can be used once a day and last for 120 seconds unless
mentioned otherwise.
DOOMSTONE EFFECTS
Apprentice Fortify Alchemy 20 and Illusion 20
Atronach Fortify Intelligence 10 and Spell Absorption 30
Lady Fortify Endurance 20 and Willpower 20
Lord Fortify Light Armor 10, Heavy Armor 10,
and Resist Frost 50
Lover Fortify Luck 20 and Personality 20
Mage Fortify Magicka 50
Ritual Power 1: Restore Health 100
Power 2: Restore Health 150
Serpent Power 1: Damage a target by 4 per second for 20 seconds
Power 2: Paralyze a target for 5 seconds
Shadow Chameleon 15
Steed Fortify Acrobatics 20, Speed 20
Thief Fortify Agility 20, Luck 20
Tower Power 1: Fortify Armorer 10 for 20 seconds
Power 2: Open Lock 80
Warrior Fortify Blade 10, Blunt 10, Hand To Hand 10,
and Fortify Strength 20
DOOMSTONE COE Directions
Apprentice -18,-2 Southwest of Skingrad,
right outside the city walls.
Atronach -27,4 South of Talwinque (NE of Kvatch).
Lady -50,-9 West of Anvil.
Lord -44,9 North of Niryastare (far NW of Kvatch),
by the C in County Kvatch on the map.
Lover 35,-7 SE of Fort Flecia
(east of where the main road intersects
the Silverfish river, east of Bravil).
Mage 39,6 North of the mouth of the Silverfish
river (east of Bravil), on the northeast
slope of the mountain on the map.
Ritual 24,-25 East of Fort Redman (east bank of the
Lower Niben, north of Leyawiin).
Serpent 28,-42 East of Tidewater Cave (southeast of
Leyawiin, on the shores of Topal Bay).
Shadow 29,2 East of Fort Cedrian (the intersection
of the main road and the Cerbele river,
northeast of Bravil).
Steed 20,18 North of Nagastani (southeast of the
intersection of the Imperial City ring
road and the road to Cheydinhal).
Thief 9,27 On the road to Bruma north of Sercen
(north of the Imperial City on the
Imperial City ring road.).
Tower 2,7 East of Vindasel (southwest of the
Imperial City on the Imperial City
ring road).
Warrior -11,-3 North of Silorn (southeast of Skingrad).