__________ _________ __ __ __ __ _______ _ __
/ __ __ | / _____ / / | / / / / / / / _____/ | | / /
/ / | / | | / / / / / / | / / / /_/ / / /_ | | / /
/ / / / / / / / / / / /| | / / / / / / | |/ /
/ / / / / / / / / / / / | |/ / / /\ \ / __/ \ /
/ / / / / / / /____/ / / / | / / / / \ \ / /_____ / /
/_/ /_/ /_/ /________/ /_/ |__/ /_/ \_\ /_______/ /_/
__ ______ __ ___ __ __ ____
/ / / ___ | / / /__ / / | / / / _ | * * * *
/ / / /_ |_/ / / / / / / / / | / / / / | | * * * * * __
/ / \__ \ / / / /_/ / / /| | / / / / / / * * /_/
/ / | \ / / / ____ / / / | |/ / / / / / * * * __
/ / ______/ / / /_____ / / / / / / | / / / /__/ / * * /_/
/_/ /_______/ /_______/ /_/ /_/ /_/ |__/ /______/ * * * * *
* * * *
_____ _ ____
|_ _|| | / __ \ __
| | | |___ ___ | | |_| _ _ _ __ __ ___ __ / _|
| | | _ | / _ \ | | _ | | | || / _\ /_ | / _ \ / \ | |
| | | | | |( __/ | |__| || |_| || / __/ /( __/ ( () )| |
| | | | | | \ ¯| \ / \ || | \ / \ ¯| \ / | |
¯ ¯ ¯ ¯¯ ¯¯¯¯ ¯¯¯¯ ¯ ¯¯ ¯¯ ¯¯ ¯
_______ ___ _
| _ _ \ _ | | _ | |
| || || | __ ____ | | __ ___ _ _ | | __ | | ___ ____ __| |
| || || | / \ | _ \| |/ / / _ \| || | | | /_ || | / || _ \ / _ |
| || || |( () )| || || \ ( __/| |/ / | | __/ /| |_( (| || || |( (_| |
| || || | \ / | || || |\ \ \ ¯| | / / | |\ / | |\ || || | \____|
¯ ¯ ¯ ¯¯ ¯ ¯ ¯ ¯ ¯¯ _| / ¯¯¯ ¯¯ ¯¯¯ ¯¯¯ ¯ ¯
| /
¯¯¯
=============================================================
Game: Monkey Island 3: the Curse of Monkey Island
Platform: Windows PC (95+)
Version: 1.26
Last updated: 8 August 2010
Written by: Iron Knuckle
Type: FAQ/Walkthrough
GameFAQ status: 99 %
=============================================================
=================
Table of contents
=================
Version Updates
FAQ
Controls
Mouse
Keyboard
Inventory
Log-Book
Main Characters
Guybrush Threepwood
Governor Elaine Marley
Zombie Pirate LeChuck
Other Important People
The Voodoo Lady
Wally the Cartographer
The Barbery Coast's Barbers
Story
Walkthrough
Beforehand
Part 1: The demise of the zombie pirate LeChuck
1.1. Blast through the door
1.2. Escape from the ship
Part 2: The curse gets worse
2.1. Guidelines from the Voodoo Lady
2.2. Exploring all areas on Plunder Island
2.3. Get a Map, Ship and Crew together for the voyage
2.3A. Recruit your pirate crew
2.3B. The map to Blood Island
2.3C. A seaworthy ship
2.4. Get Elaine back
Part 3: Three sheets in the wind
3.1. The path to becoming a fearsome pirate
3.2. Take on René Rottingham
Part 4: The bartender, the thieves, his aunt and her lover
4.1. Exploring the Island & A hangover cure
4.2A. Unite Minnie and Charles for the Wedding Band
4.2B. Get the diamond from the smugglers
4.2C. Replace LeChuck's cursed ring
Part 5: Kiss of the spider
5.1. A cure for the Itch
Part 6: Guybrush kicks butt again
Final. The Rollercoaster of Death
Appendix A:
Inventory Items
Appendix B:
Insults & Replies
Appendix C:
Extra
-Glitches
-Stuff
Credits
Copyrights
E-mail, Questions and Contributions
Unfinished business
===========================================================================
Version Updates
===========================================================================
Version 0.1
27 August 2006:
Started with a walkthrough for this game.
Version 0.4
4 September 2006:
Completed Parts 1 and 2 of the game, also started mapping all the insults
and replies in the game.
Version 0.7
10 September 2006:
Filled in all the replies including the Rottingham Insults, continued with
the walkthrough and got up to the part where you need to win the Diamond
Ring of the smugglers.
Version 0.8
20 September 2006:
Completed the game in walkthrough, but still need to fill in many parts of
the Appendices and the Controls sections.
Version 0.95
22 September 2006:
Finally finished the first version of the game's walkthrough. I still need
to complete the second appendix however.
Version 1.0
[first public release]
23 September 2006:
Added some information to Appendix C and finally released the walkthrough
on gamefaqs.com.
Version 1.1
29 September 2006:
Fixed some small errors and added the "Shift+J" Light saber sound effects
for the sword fights in chapter 3. I Also added some more references in the
Stuff section.
Version 1.2
29 December 2006:
Corrected some small typographical mistakes and included some extra
guidelines at certain locations. Included information about the in-game
joke of the wood stump in the first Monkey Island game.
Version 1.25
22 March 2009:
I received some mails about this FAQ and therefore made some updates with
respect to those corresponding sections. Thanks for the feedback people!
Version 1.26
8 August 2010:
A minor update after some mails. One explained the reference of the
spider to "the Dig" in the Mutual of Stan.
===========================================================================
Frequently Asked Questions
===========================================================================
Q: What are the (hardware) requirements for this game?
A: Here's a list of the minimal system requirements:
OS: 100% Windows 95 DirectX compatible
CPU: Intel Pentium 90 MHz
Memory: 16 MB RAM
Hard disk: 2 MB free space (have more for individual game saves)
CD-ROM: 4x CD-ROM drive
Graphics Card: PCI Graphics Card
Soundcard: Windows 95 Compatible 16-bit Soundcard
Input Device: Windows 95 Compatible Mouse and Keyboard
Drivers: Microsoft DirectX 5 or greater (is included on CD 1)
Q: I can't seem to be able to run the game under Windows XP, what can I do?
A: Although the game works fine for me some PCs may have problems with
this. What you can do is installing DirectX 5 again from the CMI CD or
if that doesn't work download the SCUMM VM, which is supposed to solve
this problem. You can find it here:
http://www.scummvm.org/downloads.php
.
Q: What about additional troubleshooting? I can't install/run the game
properly?
A: LucasArts included a README.TXT and MonkeyTG.txt troubleshooting guide
files for you to read, if something unfortunate happens. These files are
very comprehensive and should solve most (if not all) problems you may
encounter. BTW: I ran the game on Windows 95 and Windows XP without any
trouble at all.
Q: I'm stuck! I can't get any further. Do I need to restart from a previous
location?
A: No, unlike MI 1 & MI 2 this game is built up in such a way that it is
ALWAYS possible to complete the required events. Of course some of the
puzzles are quite hard, but that is what this game is all about.
Q: I can't respond to Captain Rottingham's insults. What are the answers?
A: Albeit the fierce captain uses different insults to torment Guybrush he
can counter them with the same replies, which he learned from all the
pirates he battled. Just think of the response that would be most
appropriate to the insult.
Q: Any word of advice in general?
A: If you are new to this type of adventure game stick to the following
rules and you should be able to get through most of the problems without
too much effort:
1. Always try to examine or pick up any object that seems to of
interest. You'd be surprised by the type of items Guybrush can carry
in his inventory. Also in order to find every item you are best of
trying to explore as much of the regions as possible.
2. Talk to everybody. Most people provide you with hints right away,
whereas others are much less talkative and require some persuasion to
spill out the beans. Don't give up right away if a person doesn't
talk to you. In some occasions showing him/her a specific item may
help as well.
3. Try to combine two item that would make logical sense. Most of the
items you can collect in the game are meant to be used in ways
different to the normal kind of usage. This is most of the time part
of the puzzles you have to solve.
For example in the first chapter Guybrush can collect a Ramrod and a
Plastic Hook. Next to that you can see some interesting debris
outside the gun bay after shooting the cannon. The ramrod on itself
won't allow you to get the item, but if you combine it with the
Plastic Hook you get a Gaff in return allowing you to pick up the
debris. You have to use common sense logic in really devious ways
sometimes!
===========================================================================
Controls
===========================================================================
The controls of this game are quite ingenious as they are very simple and
easy to understand. But for the sake of completeness I included a brief
summary of all the interesting features used in this game.
---------------------------------------------------------------------------
Mouse
---------------------------------------------------------------------------
This game is mainly a Point-and-Click Adventure, so you will be using our
two (or more buttoned) friend quite a lot. The controls of this game are
extremely simple to understand and to work around with. You can use both
button in various contexts for different results. Take a look below:
Left Mouse Button
- - - - - - - - -
As with most Windows applications this will be used in most cases. Unless
of course, you setup the mouse for left handed people in Windows, this will
mirror the lay-out. You can point at any location on the screen in this
game and, when the cursor is over something interesting it will either do
one of the following things:
White Cross - Click to make Guybrush walk to that location
" to select an option when talking / in the menu
Red Cross - Click & Hold to make the Verb Coin appear
Red Arrow - Click to exit an area (Double click for instant exit)
Hourglass - Usually only appears, when you double click on an exit
(the computer is busy processing your input)
Inventory Item - If you select an item from the inventory you can drag
it around on the screen and use it with something else
Right Mouse Button
- - - - - - - - - -
Even though this button is used much less than the button on the other
side it is just as important. Again a click has a different effect
depending on the context.
Cross / Arrow - Make the inventory appear
Inventory Item - Turns the cursor into a regular cross again
Boat (Ch. 3) - Shoot the cannon's of Guybrush's ship
Verb Coin
- - - - -
I will treat the Verb Coin in a separate section, because it is quite
special on itself. If you click and hold the left mouse button, when the
cross is red (notice that the Object Line at the bottom of the screen will
spell the name of that particular event out) this golden coin appears and
has three different options on it: a Hand, a Skull and a Parrot. These
three options can have any of the following possible meanings:
Hand - Use, Pick Up, Push, etc.; anything you do with your hands
Skull - Examine; Guybrush will provide a description about the event
Parrot - Talk, Eat, Drink, Taste, Blow, Bite, etc.
Only one option is available for each event, but this game is so cleverly
developed that you will only need one for each event. For example: the
Parrot automatically becomes "Talk" to when the cursor is over a person or
animal, but it turns to "Eat" if it is over something of an edible
substance. The game will always opt for the most logical option for you.
---------------------------------------------------------------------------
Keyboard
---------------------------------------------------------------------------
You hardly need the keyboard to play this game, but some of the keys can be
very handy from time to time. Here follows a short list of all the
important options:
F1 (Function key 1)
- - - - - - - - - -
Calls the log-book where you can Save/Load your game and set some of the
options for more playing comfort.
Esc (Escape the cinema)
- - - - - - - - - - - -
Skips the cut scenes, so you can continue on with the game. Personally I
recommend that you watch them, they are quite fun and sometimes provide
some information about the current situation.
Enter (Left Mouse Button)
- - - - - - - - - - - - -
Exactly the same function as a click on the left button on the mouse would
have on the current location of the cursor.
Tab (Right Mouse Button)
- - - - - - - - - - - - -
Opens the Inventory in the regular game scene and fires the cannon in the
Ship-to-Ship Combat scene of Chapter 3.
D (Difficulty)
- - - - - - - -
Check In-Game whether you are playing a regular game or the Mega-Monkey
difficulty setting.
E (Examine)
- - - - - -
Guybrush gives the player a description of the current object / event, if
something useful can be said about it. This is actually the same as the
Skull option of the Verb Coin.
I or Tab (Inventory)
- - - - - - - - - - -
Opens the Inventory; just like a click on the right mouse button.
G (Grab)
- - - - -
Select an item from the Inventory
T (Talk)
- - - - -
Same as the Verb Coin's Parrot option, you can talk to someone or drink
some Grog.
U (Use)
- - - -
Again, this is just a short cut key to the Hand Option from the well-known
Verb Coin. Use it to "Use" the object if possible.
Alt + (F4 or X or Q) or Ctrl + C (Quit)
- - - - - - - - - - - - - - - - - - - -
Answer the Yes/No question with "Yes" to quit the game and exit back to
Windows.
Shift + W (Win Game)
- - - - - - - - - - -
Skips the entire game and shows you the Credits List. There isn't much fun
to this, but if you wish to make this the fastest speed run you ever
performed just press this combination so you can instantly finish the game.
Shift + ?
- - - - -
You will get the message: "machine rating is" and that is all. I don't know
what this is used for. It might yield different results on your PC. You
should not need to use this option during regular gameplay.
Shift + J
- - - - -
Use this during Ship-to-Ship combat and the following insult sword fights
change the sounds of the swords into Light saber sounds similar to the
sounds from Star Wars.
Ctrl + B (Buffer change)
- - - - - - - - - - - - -
If you have trouble with static bursts during the conversations of the
game, press this button combination to increase the buffer from 5 to 7 (or
back). This might solve the problem on older PCs.
Ctrl + M (Move)
- - - - - - - -
Guybrush will home in on the cursor just as a click on the left mouse
button would do, when the cursor is a white cross.
Ctrl + T (Toggle Voice and/or Text)
- - - - - - - - - - - - - - - - - -
Toggles "Voice", "Text Only" and "Voice & Text" options. This will cause
text messages to appear, when somebody says something or you will hear
speech if that particular option is active.
---------------------------------------------------------------------------
Inventory
---------------------------------------------------------------------------
The inventory holds all the items you come across in this game. You don't
have to worry about over flooding it, because there is plenty of room for
all the items you can get. Open it by clicking on the right mouse button
(or pressing 'I'). If there are more than 15 items in the inventory you
will get to see a small yellow arrow at the top right corner of the screen
allowing you to view the next set of items on the next page.
Guybrush can use the Verb Coin here to use all three options on that item,
but mostly you want to left click on the item and it will turn into your
cursor. This allows you to use a particular item on another object inside
and also outside the inventory. To get outside the inventory you just have
to move your newly inventory cursor outside the inventory chest and it will
disappear. If you want your normal cursor back again press the right mouse
button once again.
---------------------------------------------------------------------------
Log-Book
---------------------------------------------------------------------------
Press 'F1' to make Guybrush's Log book appear. On the main page you can
set various options like the volumes for Sound Effects, Voices and the back
Ground Music levels. Next to that you can enable Voice and/or Text
messages. If Text is set to on, then you can control the text speed as
well. Finally there is the "Enable 3D acceleration" button, press it to
activate the very special SCUMM 3D accelerated environment. BTW as the
Readme.txt reads you should call LucasArts if you can get this option to
work properly. ;)
Apart from all the setting options you can also "Save" and "Load" Games by
clicking on the corresponding options. You can save up to 104 Game Saves
(if you Hard disk is large enough), but saves are only ~450 kilobyte large
so that shouldn't be a problem. "Show Object Line" displays the single
sentence of comment, when you are on an event on the map. Unchecking this
mark causes the sentence to disappear. The "Return to Game" and "Quit"
options speak for themselves of course.
===========================================================================
Main Characters
===========================================================================
Guybrush Threepwood (Voice: Dominic Armato)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Guybrush is the main character of this game (and the other games in the
Monkey Island series). He may appear as somewhat goofy and lacks any kind
of physical strength yet he is capable of overcoming even the most
unfortunate situations. His only real ability is being able to hold his
breath for 10 minutes (he doesn't demonstrate this ability in this game,
unfortunately). Threepwood lost the beard he had in MI 2, but not even
Guybrush himself knows what happened to it. Besides this he also appears to
be much larger than in the previous to installments of the game. Elaine
Marley is the love of his life, but up to now LeChuck has stopped him from
being close to her.
Governor Elaine Marley (Voice: Alexandra Boyd)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Elaine Marley is young woman who is the governor of Tri-Island area
consisting of Scabb, Mélée and Plunder Islands. Moreover she is the
daughter of Captain Horatio Marley. Who set out to find the secret of Big
Whoop, but died in doing so. In this game we will meet her in the beginning
of the game where her fort is under siege by the undead pirate LeChuck and
his skeletons. She loves Guybrush, mostly because of his incompetence.
LeChuck however set his eye on her too and is trying to persuade her in
marrying him instead of our hero.
Zombie Pirate LeChuck (Voice: Earl Boon)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
They guy just doesn't no when to quit. He can't stay dead even though he
has been destroyed several times. Each time this undead pirate returns to
haunt the lives of Elaine Marley and Guybrush Threepwood. Of course, what
is a good game with a proper villain?
===========================================================================
Other Important People
===========================================================================
The Voodoo Lady (Voice: Leilani Jones Wilmore)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
This woman of which the real name has remained as secret for as long as
the Monkey Island series exist has helped Guybrush in each game so far.
After Guybrush gets stuck on Plunder Island a visit to this mysterious lady
will provide you with enough support to get you going on your way to undo
the curse about which this game is about.
Wally B. Feed the Cartographer - Bloodnose the pirate (Voice: Neil Ross)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Remember Wally from MI 2? This very small cartographer helped Guybrush out
in finding Dinky Island. In the mean time when Guybrush was away he joined
LeChuck's army and took the name of Bloodnose, but deep inside he is still
the frail boy he once was. You'll meet up with him again near the end of
the game as well (if you look very carefully).
Murray the invincible demonic skull (Voice: Denny Delk)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
This is actually one of my favorite characters. The bald skull who is one
of LeChuck's skeletons is called Murray and appears on several locations in
the game. In fact he appears in all chapters except 3 and 6. You first get
to meet him outside the gun bay after you shot his boat down with the
cannon, leaving him disembodied on a wooden plank. He's constantly trying
to convince Guybrush in joining him in his 'evil' line of work. Near the
end of the game he is so upset that you pick the Anchor Charm over him that
he makes a vow to haunt you in the next game saying: "I shall return!".
The Barbery Coast's Barbers
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Voices: Haggis McMutton - Alan Young
Edward Van Helgen - Michael Sorich
Cutthroat Bill - Gregg Berger
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The barbers of the Barbery Coast on the east side of Puerto Pollo will
play an important role in the game, for they will be the crew you need to
sail out to Blood Island. We have Eduard van Helgen, Cutthroat Bill and
Haggis McMutton. After reaching Blood Island they commit a mutiny. Not
because they dislike Guybrush, but they wish to return to their shop on
Plunder Island.
===========================================================================
Story
===========================================================================
The story of Monkey Island so far consists of Guybrush Threepwood who
started out on Mélée Island (MI 1). In the beginning of that game he wanted
to become a pirate for a living and started to complete the three trials
any pirate in training must undergo to become a real one. After Guybrush
successfully completed all three tasks:
1. Finding treasure in the woods
2. Insult sword fighting
3. Stealing the Icon from the Governor's mansion
While performing the third task he came across the governor Elaine Marley
and fell in love with her at first sight. After doing so he got some help
from the Voodoo Lady, Otis, Carla the swords master and Stan the Boat
salesman and find Monkey Island. On this island he defeated the Zombie
Pirate LeChuck and returned to Mélée Island for Elaine.
In Monkey Island 2: LeChuck's Revenge, Guybrush set out to find the
treasure that is called Big Whoop to become a really famous pirate to be
remembered for many generations. In his quest he has to take out Largo
LeGrande in order to set out find the four map parts that lead to the
treasure on Monkey Island. But by accident he helped Largo to reanimate
LeChuck once again! Fortunately, with the aid of Wally and the Voodoo Lady
he manages to survive all the trouble he has gotten into. Guybrush puts so
much at stake to find Big Whoop that he nearly lost Elaine. In the end in
the underground tunnels LeChuck made him believe that he was a young boy
and Chuckie (LeChuck himself) was his older brother. Using this mirage
LeChuck locked him away in the Carnival of the Damned as he set out to find
Elaine again and declare his love for her.
Now in MI 3: the Curse of Monkey Island we are just about to witness the
events off the coast of Plunder Island where LeChuck is attacking Governor
Marley's fort. LeChuck is convinced that he can buy Elaine's love with all
the treasure on his boat. The game starts out as we see Guybrush writing in
his log just after he (mysteriously) escaped the Carnival of the Damned in
a bumper car floating in the middle of the sea!
===========================================================================
Walkthrough
===========================================================================
---------------------------------------------------------------------------
Beforehand
---------------------------------------------------------------------------
--Difficulty Screen--
Before the game commences you are allowed to choose a difficulty setting
for playing this game, unlike the other three games of Monkey Island. If
you are new to this type of game I would recommend you to start playing on
the regular difficulty. The "Mega-Monkey" quest has some additional puzzle
that can easily cause you much grief, if you are not used to solve these
kinds of 'common-logic' puzzles. Of course you can read the walkthrough
from beginning to the end, but that would actually spoil a lot of the fun,
really! Because of the difference in difficulty settings some items are
only available in Mega-Monkey (MM) and vice versa. I marked these in the
hidden item tabs at the top of each location and at some points the guide
will split up in two or three smaller parts if you have multiple objectives
to complete.
--Prologue--
We get to see Guybrush in - what seems to be - a bumper car from the
fanfare called "The Carnival of the Damned". Don't ask me how he got here
in this state, because that is one of the mysteries the scenario-writers
intentionally left in the middle. If you are patient enough to view the
entire scene and the intro credits (nice music here) you get to see how
LeChuck is laying a siege on the fort on Plunder Island.
Elaine appears and tells LeChuck for the 'insert-a-number-near-infinity-
here' time that she only loves our hero Guybrush. LeChuck then plans on
using a voodoo cannonball to blast the fort and convince Elaine to change
her current feelings towards him. Next, Guybrush is spotted by one of
LeChuck's skeletonial horde and captured in the hold of the ship.
---------------------------------------------------------------------------
Part 1: The demise of the zombie pirate LeChuck
---------------------------------------------------------------------------
1.1. Blast through the door
---------------------------------------------------------------------------
--LeChuck's hold--
Hidden Items:
Pirate Literature, Plastic Hook, Ramrod
Guybrush starts out below deck in small room with some cannonballs, a
self-loading cannon and a very small operator pirate. For those of you who
have played the previous Monkey Islands you recognize the cartographer from
MI 2 right away. Before you regain control you will hear Guybrush thinking
up a plan to escape. You can also listen to the comments the little pirate
makes while firing, his last comment is quite different to all the ones
before it. Before starting let's check the inventory by right-clicking with
the cursor mouse on the screen. Here you'll see two Helium Balloons located
in one inventory spot. Use the "inhale" (parrot) option with the Verb Coin
for some nice sound effects.
Your first objective is to get through the door behind you. So examine the
door (or the Keyhole) to discover rather quickly that he can never open it
by himself. Look around with the cursor and locate the Ramrod up against
the wall. This is not just part of the background, but you can actually
pick it up using the Hand on the Verb Coin.
Talk to the operator pirate for a warm welcome. Bloodnose the Pirate
points a gun at you and tells you to stay put. You can choose any of the
options as a reply to find out that it is indeed Wally the cartographer who
helped you in the previous adventure. After some more talking you will
receive the Pirate Literate for free. This is a bogus item, but you can
read it to find out about LeChuck's guide to piracy. Choose "What's behind
the door?" option to find out that all of LeChuck's treasure is behind it
for the ultimate wedding gift to Elaine. If you are done chattering choose
"You're a failure as a pirate". Eventually Wally realizes that he is not a
pirate and starts crying (if you use the 3rd option here twice for an
unexpected result). As Wally weeps he tries to cover his eyes and throws
the fake hook away. You can pick it up for free, as Wally doesn't need it
anymore.
The self-loading cannon is ready for you to use. You get to see the fort
and four of the long boats LeChuck released filled with skeleton pirates
(enter "lapostal" here for a strange message). There is an infinity amount
of cannonballs at your disposal so take your time to shoot the four boats,
or blow the two little towers on the fort to smithereens if you like that.
After you take out all four boats Guybrush will point out that there is
some debris floating outside in the water. Position your cursor at the gun
bay and it will turn into a red arrow. Click here to make Guybrush squeeze
past the cannon or double click to do all of that in a split second.
--Outside the gun bay--
Hidden Items:
Cutlass, Skeleton Arm
There is a skull on a wooden plank and part of a femur sticking out of the
water. Talk to the skull to find out that this is Murray the all powerful
and demonic skull. You will meet him later on several times so let him be
for now or use the ramrod on him to make him silent.
You can try to reach the Skeleton Arm with the Ramrod, but you cannot draw
the item near you with it... Open your inventory and right click on the
Ramrod / Plastic Hook to set your focus on that. Position it over the other
item and you can combine these two into a Gaff. After doing so you can get
the Skeleton Arm with the Gaff originally belonging to the skull on your
left and a Cutlass the hand of the Arm holds. If Murray is still around you
can try to return the arm to him, but Guybrush will not give it to him
because he is too evil!
--LeChuck's hold--
Back in the hold use the Cutlass on the cannon restraint rope to unsecure
the cannon. It should not be too difficult to understand what will happen
if you use the cannon now. After blasting yourself through the door a cut
scene is displayed where the ship capsizes and LeChuck blows himself into
the significant otherworld!
---------------------------------------------------------------------------
1.2. Escape from the ship
---------------------------------------------------------------------------
--LeChuck's treasure hold--
Hidden Items:
Bag of Nickels, Diamond Ring
Look around here to find some very odd and bizarre treasures that lay
around. The floatation device is to Guybrush an item that no pirate with
any self respect would be seen wearing. So he will never wear it... Anyway,
pick up the Bag of wooden Nickels from the floor to uncover a Diamond Ring
beneath it. Collect this as well and look around for a path to escape. The
gap at the top of the screen is not reachable so it won't do you any good.
On the right however is a small porthole (if you look through it Guybrush
may tell you about a particular angry skull in the water) and use the
Diamond of the ring to cut the glass. This will 'open' the porthole filling
the ship up with water. Guybrush escapes using the Floatation Device and
meets up with Elaine on shore.
--Blood island shore--
In the cut scene you get to see how Guybrush proposes to Elaine and gives
her the diamond ring as a wedding gift. He puts in on Elaine's finger and
then Wally pops up. Wally notices the Diamond Ring and asks whether it this
the big cursed voodoo ring LeChuck had in his hold. It has a terrible curse
on it and hopes for you that this isn't the one. As he leaves Elaine gets
mad at Guybrush, but just before she can punch him the curse takes effect
and she turns into a solid gold statue.
---------------------------------------------------------------------------
Part 2: The curse gets worse
---------------------------------------------------------------------------
2.1. Guidelines from the Voodoo Lady
---------------------------------------------------------------------------
--Fort--
Hidden Items:
Glowing Ember
You are free to explore Plunder Island, but there is not much to do around
here. Everything is closed and will remain closed until you visit the
Voodoo Lady in Plunder Swamp. Talking to Elaine won't do you any good. You
can also try to pick her up, but wimpy Guybrush tells you that she weighs a
ton! To the right are some parts of a broken boat used in the battle.
Guybrush can collect one of the embers lying on the ground. Notice about
this island that there are little information signs at interesting
locations all around the place. Read them if you wish to learn more about
certain things. To get to the Voodoo lady you need to visit her in the
swamp. Walk to the far right and you'll notice that Guybrush is on the
right track as there are voodoo marks around there.
--Swamp--
Walk up to the shipwreck and the skull sitting at the top of the spike
will try to scare you. It's Murray again and he is up to no good again, but
he is harmless at the moment so after the conversation you can let him be.
--Wretched Ship--
Hidden Items:
Paste (MM only), Pack of Gum, Pin
Inside the ship Guybrush can use the Bag of Nickels on the "Bit o' Jerky"
bubblegum machine to receive a whole pack of gum. You can chew on it if you
like and an additional Chewed Gum item appears in the inventory, but it is
useless here. Look at the ground and you'll observe a bottle of Paste on
Mega Monkey, and a voodoo Pin stabbed in a paper doll on both difficulty
settings. When you collect the Pin a scene is displayed showing an
undertaker (we'll meet him much later on) who is relieved of his pain.
Examine the stuffed alligator and his tongue to find out that is
exceptionally long in particular. Pull the tongue to activate a mechanism
and take note that the tongue produces a random sound effect each time it
is pulled!
A familiar face appears in a chair. This is the Voodoo Lady Guybrush met
in his previous adventures. She's here to guide him on his path to lift the
curse on Elaine. BTW: It doesn't matter what you input when she asks you to
view the pictures of the voodoo children, because our hero will always say
'perhaps later'. After telling her what happened to Elaine she asks you
where you hid her. Eventually Guybrush admits that he forgot to do that and
sets off to the coast to get her back. Once he arrives there you can just
see a ship taking off with the gold.
Back at the Voodoo Lady you propose on what the next step should be to get
everything back to normal. She tells you that you have to claim the statue
back from the kidnappers called the Mangy Pirates anchored in Danjer Cove.
After doing so you must replace the cursed ring a by a pure one, which can
be found on Blood Island. To get there however you need a Map, Ship and a
good Crew to reach Blood Island safely. That's all the relevant information
you can get from her, but you can stay and chat about several topics like
"El Pollo Diablo" the demon chicken who is supposed to be roaming around on
this island terrorizing everybody. When you are done go to Puerto Pollo the
capital and only city around.
---------------------------------------------------------------------------
2.2. Exploring all areas on Plunder Island
---------------------------------------------------------------------------
--Puerto Pollo--
Hidden Items:
Flyer, Ipecac Flower, Mug, Pitcher
Now that you spoke to the Voodoo Lady town has opened up. The little boy
on the far left is selling lemonade for a nickel. If you try to drink it
however it turns out that he cheated you out and you get no lemonade at all
(we'll make him pay for it, later on). Little farther to the right is a
special door that you can use to reach the far right. This may seem
useless, but this shortcut saves you much time compared to walking the
entire end on foot. The speak-through speaker at the Chicken Shop is
incomprehensible so Guybrush quickly gives up speaking to it. You can pick
up the Flyer around here too, if you haven't done that for some information
about the Voodoo Lady. The chicken shop parlor is opened, but without a
reservation slip you'll be send out right away.
To the right is the Theatre where the theatrical medley called "Speare" is
performed. Look at the clock tower to find out what your current Windows
Clock time is (this is quite a nice feature and the clock even chimes on
full and half hours). Enter the theater via the backdoor on left to find a
room behind the scenes.
--Theater - Back room--
Hidden Items:
Glove, Lice, Magic Wand, Ventriloquism Book
First collect the Magic Wand on the desk, next use it on the Magic Hat to
make a Ventriloquism Book appear. It's called the "ABC's of Ventriloquism",
but as everybody knows the "B" cannot be pronounced when you perform an act
in this art, hence Guybrush skips this letter when you examine it. You can
use it on the masks for some witty comments. To the left is a coat hanging
on the hallstand. Examine the dandruff to find out that it is moving lice!
After doing so Threepwood can collect the wiggling Lice from it, because
you need them later on.
Finally, you can obtain a glove from the coat's pocket. Note that in MM
you need to open the pocket first to get to the glove. Plus you also have
to examine the Blood Island sticker on the travel trunk to have Slappy
spill out the beans about the map to Blood Island.
--Theater - On stage--
Hidden Items:
Shovel (appears much later)
On stage to the right of the back room you can find two actors..., pardon
me thespians. The pirate in the dress has not much to say, but Rex Fortune
(alias Slappy Cromwell) is quite a blabbermouth. You can inquire to him
where you can find a map to Blood Island (in MM Slappy will only speak
about this after you examined the Blood Island sticker on the travel
trunk). Cromwell then tells you about Palido Domingo who always handled the
traveling. He can be found on the far end of the beach at the Brimstone
Beach Club.
--Barbery Coast--
Hidden Items:
Jawbreaker, Rock, Scissors
The first time you enter this place Guybrush blabbers out about the curse
Elaine has befallen. The gold statue attracts all the pirates, but only
Captain René Rottingham is a bad guy. Speak to everybody if you like, but
in order to get a haircut you need Rottingham to get out of his chair. To
do this put the Lice on the comb, when the barber pirate lays it down. When
you are successful Rene's hair receives an amputation and he's thrown out
of the shop.
Talk to the barber after the wicked captain has left the building to find
out that the barber's name is Haggis McMutton. Ask Haggis to cut your hair
and you take place in the seat. After this happens the only useful thing
you can do is picking the peddle up (on MM you need to use the handle first
to reach it), which is holding the page of the book correctly. Haggis will
go out to find a new paper weight leaving you behind. Use the handle of the
chair several times and you should be able to reach the scissors that are
stuck up in the ceiling. When you get it the chair automatically lowers and
McMutton returns to tell you that he couldn't find a single suitable rock
and for 'some' reason Guybrush is no longer interested in having a haircut.
The Jaw Breaker can be found lying on the floor in the easy game, but in
MM you need to get it from the small pirate called Cutthroat Bill. Slap
Bill on the back and he starts to choke on it. Slap him again to free Bill
from his agony and he throws the Jaw Breaker on the floor. After this you
can collect is in the same manner as a regular game. You can also get
Eduard van Helgen to join your crew at this moment (look at section 3A for
more details).
--Puerto Pollo--
Outside again Threepwood can go to the Brimstone Beach Club's cabaña, but
it is meaningless because you first need a Membership's Card. The only way
to make progression is by getting the scissors from the barber's chair, and
then using those on the overgrowth between Kenny & the Chicken Parlor
marked by the sign spelling "Danjer" to cut and hack your way through the
overgrowth around here. Guybrush automatically picks up a flower and he
even reads the signpost about the Ipecac, so the player knows about the
flower's purgative abilities. After he is done walk through the passage to
find a new area behind it.
--Snake Crossing--
Hidden Items:
Coffee, Eggs, Encyclopedia, Faberge Egg, Naturalist Remains,
Old Phone Book, Pancake Syrup, Pancakes, Reservation Slip, Sausage,
Spare Tire, Stuffed Dinghy Dog(tm), Top-secret Plans,
Vacuum Cleaner Attachments
In the back of the scenery you can see the ship of the Mangy Pirates
anchored in the cove. If you try to move a snake falls down from the tree
and swallows him completely. Inside the snake you cannot move nor can you
reach any of the snake beating items lying in the open. Pick up all the
loot the snake has already eaten (located to the left of Guybrush). Do this
several times to get everything and you will have a huge amount of really
weird items in your possession. Guybrush loses most of them very soon only
the Syrup, Reservation Slip and Encyclopedia are useful.
After collecting the junk he needs to get out of the snake. In order to
get out one could use the Ipecac Flower's purgative property to make the
snake throw you up. The Ipecac on itself can't be used, hence use the
flower on the Syrup and use that in its turn on the Snake's head to make
him vomit. Threepwood plunges down the edge and ends up in a quicksand
field.
--Quicksand Field--
Hidden Items:
Reed, Thorn
Talking about getting out of the frying pan into the fire, because our
pirate-wannabe gets stuck in the quicksand field, can't get out on his own
and he even loses most of the odd stuff he found inside the snake. To the
far left you see a life saving vine, but as expected you can't reach it
immediately. There is precarious branch below the vine and when you manage
to hit that branch the vine will be thrown towards you.
Pick up a Reed from the bushes to your right and a Thorn from the thorny
plant on your left. Note that Guybrush will adopt his "Youch" yell into
"Pappapishu" if you read the sign about the native meaning of the
Pappapishu bush. Combine the Thorn and Reed to form a Peashooter, next
combine one of the Helium Balloons with the Paperweight and you'll
automatically see the balloon to your left floating in the air. Blow it
with the "Parrot" option on the Verb-Coin. After one failed attempt the
balloon 'mysteriously' gets into the correct position. Finally use the
Peashooter on the Balloon and the Paperweight rock drops on right spot on
the branch allowing you to escape with the lifesaving vine.
--Danjer Cove--
There is not much to do here. On MM difficulty the boat is broken and
needs to be repaired before you can reach the vessel of the Mangy Pirates.
In the regular game the rowing boat is already fixed, but it won't do you
any good to use the row boat at this moment either way. This because you
need the Serrated Bread Knife from the Chicken Parlor. Now that you have a
Reservation Slip this shouldn't be a problem anymore, therefore go to the
Parlor just to the right of the path to Danjer Cove.
--Chicken Parlor--
Hidden Items:
Biscuit Cutter(MM), Buttery Biscuit, Maggots(MM), Membership Card,
Pie Pan(MM), Serrated Bread Knife
Tell the proprietor of the Parlor that you have a Reservation Slip and
Guybrush (I mean Mrs. Brinestoop) will automatically show it to him. You
can walk around freely from this moment on. Talk to captain Blondebeard to
hear more stories about "El Pollo Diablo" (there is even a big picture
behind him; just examine it). He also tells you that he lost his Membership
Card of the exclusive beach club resort, but it might be around somewhere
in the shop. Guybrush also notices his golden tooth, which is very useful
if you wish to get Bill to join your crew. See section 3A to find more
details on how to get it. Walk up to the silent patron and look at the
sticker on his hood to learn more about Grim Fandango, or not perhaps. Push
the bloke and you'll quickly discover that it is one of LeChuck's skeleton
minions who is stabbed through the back with a knife. Pick the Serrated
Bread Knife up as we need it later on.
-Normal difficulty-
Collect the Membership Card for the Brimstone Beach Club from within the
chicken's remains. You can get the Buttery Biscuit from the Biscuit Barrel
and take a bite if you like, but this is not required on this setting.
-Mega Monkey Difficulty-
If you are playing MM collect the Biscuit Cutter and the Pie Pan on the
far left that appear around there. On this difficulty setting some Maggots
will appear in your inventory if you eat the Buttery Biscuit from the
Biscuit Barrel! Use these little cretins on the gross black Cajun Chicken
in front of the silent patron to find the Membership Card inside the
chicken's remains.
---------------------------------------------------------------------------
2.3. Get a Map, Ship and Crew together for the voyage
---------------------------------------------------------------------------
Guybrush is now able to reach all the areas on the map and therefore you
can do several separate tasks in parallel so I split the guide up in three
distinct parts, because these can be completed in any order. We need to get
a good crew for your trip to Blood Island, the Map leading you towards it
and a ship. Of course we need to save Elaine, but that objective falls
together with obtaining a ship. After completing each sub quest you get to
see a small cut scene that shows the progress LeChuck is making on his
return.
---------------------------------------------------------------------------
2.3A. Recruit your pirate crew
---------------------------------------------------------------------------
The three pirates that are left over after the Rottingham incident inside
the Barbery Coast will be the crew for your ship, but you need to do
something to show each one of them that you are a worthy captain. Note that
you cannot complete everything right away, but I placed it all here
together. If you complete the tasks for all three of them you get to see a
cut scene of LeChuck. For the challenges you have to do the following
things:
Heart & Kidney boiled in the stomach of the animal "Haggis" McMutton
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
You can challenge Haggis in a contest of the caber toss where you have to
throw a wooden log as far as possible. With Guybrush's strength however
you'll never win. Go to the grassy knoll yourself, which can be reached
from the right of the Speare Theatre.
--Grassy Knoll--
Use the Serrated Bread Knife on the sawhorse to make the keg roll into the
rubber tree and all the rum is spills out as the keg rolls down. Ignite it
with the Glowing Ember and the rubber tree lands on top of the caber pile.
--Barbery Coast--
Challenge McMutton (again) and after Guybrush puts all his might into it
he wins the caber toss with a supreme victory.
Eduard "Snuggle cakes" van Helgen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
You have to provide sufficient insult in order to fight him in a dual.
Verbal insult does not work on him (try singing for some interesting songs
like "There's a monkey in my pocket", but after you slap him with a glove
obtained in the back room of the Speare Theatre he concedes.
--Grassy Knoll--
Hidden Items:
Gun
At the field of honor you have to pick a weapon. If you tried it out once
you'll notice that you can never beat him with the gun. So instead of
picking up a Gun close the lid of the gun box and choose the underlying
Banjo. Surprisingly Eduard accepts the challenge and you start the duel.
Remember the last note of each couplet and imitate that order 2 times in
regular and 3 times in MM difficulty (you don't have to wait for the entire
couplet, just click on the snares in the correct order whenever you like).
After some success van Helgen cranks up the difficulty to a scale that
Guybrush can never hope to defeat. Go back to the gun pile and reopen the </pre><pre id="faqspan-2">
box, collect the Gun and shoot van Helgen's banjo when you get the chance.
Eduard is so flabbergasted by the lowest trick he has ever seen that he
joins you after all.
"Cutthroat" Bill
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
In order to have him join your group you must find him some real gold. The
only golden object on this island is Captain Blondebeard's tooth so you
need to get that item and show it to him. In order to get this item for him
you need enter the Chicken Parlor and get the following items in the
inventory if you want to complete this task:
Nr. Name Location
--- ---------------- -------------------------------------
1. Reservation Slip Snake crossing
2. Jaw Breaker Barbery coast
3. Pack of Gum Wretched ship
4. Pin Wretched ship
5. Chewed Gum 'use' the Gum (required in MM only)
6. Helium Balloon n/a (required in MM only)
7. Pie Pan Chicken parlor (required in MM only)
--Chicken Parlor--
Inside the parlor use the Reservation Slip so you don't get thrown out.
Give the Jaw Breaker to Blondebeard and after he bites on it his teeth will
get loose. After that give him some gum by using the Pack of Gum on him and
he'll start blowing bubbles with the tooth in it. Pop such a bubble with
the voodoo Pin and the tooth will fall on the ground. Pick it up and you
are the new owner of the tooth.
In the regular game you are done, but when playing in MM you cannot leave
the Parlor or else Blondebeard checks your inventory and takes the tooth
from it. If this happens you have to do the previous part all over again.
So put the Golden Tooth in the Chewed Gum and before you chew on it inhale
some helium from the balloon to fill the bubble with helium instead of air.
This causes the bubblegum balloon with the tooth inside to float through
the window. You can hear it pop outside and the tooth sliding down the
drainage system.
--Puerto Pollo--
Go outside and use the Pie Pan to collect the Golden Tooth from the mud
puddle at the end of the drainage system. Show this to Bill and he
reconsiders to join you. On top of it all you can keep the tooth as well.
---------------------------------------------------------------------------
2.3B. The map to Blood Island
---------------------------------------------------------------------------
As Slappy informed us we need to find Palido Domingo in order to get
possession of a map to Blood Island. This guy can be found on the beach at
the Beach Club so go to the Cabaña on the world map.
--Brimstone Beach Club and Smorgy--
Hidden Items:
Cooking Oil, Towels (3x)
Briefly show the guy behind the counter Blondebeard's Membership Card
which you found at the Chicken Parlor. After scaring the guy behind counter
with the card you are free to walk up the beach, but Guybrush's shoes are
full of holes and therefore he can't walk over the hot sand. To solve this
problem collect 3 Towels from the towel bin and soak them in the icy water
inside the bucket on the tray. Next use the Wet Towels on the Cabaña boy to
whip his ass and he leaves the scene saying "Pappapishu". This allows you
to collect the Cooking Oil as well. After getting all the items go over to
the beach to reach the far end.
--Brimstone Beach--
This beach is so hot that the only way to get past it is by tossing all
three towels on the hot sand. Walk over it to the other side and the towels
shrivel and ignite under the hot sun. You can't go back this way, but that
is no problem at all. On the next screen Guybrush can reach a shortcut to
the world map.
--Brimstone Beach (far end)--
Hidden Items:
Mug, Map
Talk to Palido and he tells you how long he has been laying on the beach.
Note that this time is determined by the Windows Clock (e.g. talk to him in
September and he tells you that he is lying here since February). Also if
you talk to him in the beginning of January he wishes you a Happy New Year!
You can also tease him with his pale complexion, but it won't help you
finding the map.
Talk to him about Blood Island and at first he pretends that he doesn't
know where it is. Be persuasive and eventually he tells you all about it if
you talked to Slappy beforehand (note that on MM you need to have examined
the sticker on the travel trunk in the theatre and before talking to
Slappy). Palido obliges and tells you that he will show you the map on his
back when he is done tanning his chest, because when that happens he'll
turn over to tan his back. However as you noted about the previous comments
this will never happen so we have to help him tan a little faster. Get the
Mug from his chest, because we need it. After doing so go back to Kenny the
Lemon Salesman at the western end of Puerto Pollo. Take note that you can
skip this entire conversation all the same and collect the map
straightaway, but it looks rather strange if you make him turn over for
'apparently' no reason.
--Puerto Pollo--
Switch the bottomless mug with the Mug you have in your inventory and
Guybrush will use the "Look! There is a 3-headed monkey" routine to
distract him. Buy some lemonade and now that the mug is exchanged for a
real one you can actually drink the lemonade. This puts Kenny out of
business, because he doesn't have any more Lemonade and he leaves for his
mother. Pick up the Pitcher that he leaves behind and fill it with the red
dye to the right. You can do this by using the Pitcher on the can of dye
#2.
--Brimstone Beach (far end)--
Back at Palido put the bottomless mug on his chest and use the Pitcher
filled with Red Dye on the mug to pour the dye all over his body. Guybrush
automatically tells Palido to turn over and you can finally see the map on
his back. The map is too complex for Guybrush to memorize so he needs to
get it off somehow... This may seem very bizarre, but you have to use the
Cooking Oil to make the skin on his back crispy and you can just peel off
the upper layer of skin to extract the map from his back.
---------------------------------------------------------------------------
2.3C. A seaworthy ship
---------------------------------------------------------------------------
--Grassy Knol (MM only)--
Hidden Items:
Rubber Plug
Use the Biscuit cutter on the Rubber Tree (or the "Another Rubber Tree" if
you didn't blow it up already) to get a rubber plug from it. Go back to
Danjer Cove right away to patch the boat.
--Danjer Cove--
On MM difficulty you need to use the plug on the boat, but it will work
only after you make is sticky with the Paste. If you did this the plug will
stay in the hole and the boat is finally seaworthy. After patching it up in
MM or skipping that part in a regular game, use the boat to row around
Danjer Bay and enter the pirate's ship called the Sea Cucumber.
--The Sea Cucumber - Outside--
Before boarding the boat use the Serrated Bread Knife (from the Chicken
Parlor) on the walking plank to cut it off. Climb aboard and the first mate
Mr. Fossey appears in front of you. He tells you about his dreaded pirate
captain LeCh..., but gets interrupted each time when he tries to pronounce
his name. Fossey tells you that his captain wants you to be punished for
coming here. You seem to have two options called: "Walk the Plank" and
"Tarred & Feathered". The 1st mate automatically opts for walking the
plank, because they need the tar to repair the ship in case of an
emergency. If Guybrush cut the plank like I told you to he gets Tarred and
Feathered instead. You are allowed to leave the ship now by the way you
came.
You can go to various places now for silly comments, because everybody
thinks that you are El Pollo Diablo! The replies of Murray are perhaps the
best of all. When you are done having fun being a demon, then go to the
Chicken Parlor for a surprise.
--Chicken Parlor--
Enter this place and Blondebeard appears with the standard question for a
reservation slip. In the middle of the sentence he recognizes the Devil
Chicken and let's you speak one line. You can actually make Guybrush speak
Spanish here! Anyway, the blonde pirate brings out a frying pan and dumps
you in the big can so he can deliver the 'chicken' right away to the
pirates at Danjer Cove.
--The Sea Cucumber - Captain's room--
Hidden Items:
Chicken Grease, Treasure Map
Inside you get to hear that the Chicken Grease washed all the tar and
feathers off and Guybrush will have some of it in his inventory as well.
Watch the scene to find out that Fossey is just an idiot hearing voices as
he 'talks' to the Gorilla whom he calls LeChimp. Use the Ventriloquism Book
from the Theatre Back Room and throw your voice on LeChimp (if you don't
have it leave the ship via the back window). After Guybrush tells the first
mate to send all the monkeys back to the trees where they belong he leaves
the scene.
Guybrush comes out, picks up the Treasure Map from the porcelain vase
right away and examines it. The directions might be a riddle to you at the
current moment, but it will become clear very soon. Examine the Porcelain
to find out that he hates anything that is made of this stuff. It remains a
riddle so far what the reason behind this is.
--Theatre - Back Room--
After getting the Treasure Map walk on stage to see some horrible theatre
play with a suitable audience. In the back room go upstairs to find the
controls of the lights. These controls correspond to the directions on the
map. Take a look at the map and think of each direction as one of the
buttons. The buttons are aligned like this:
1 2 3 1 = Northwest 4 = West 7 = South
4 5 L 2 = North 5 = East 8 = Southeast
6 7 8 3 = Northeast 6 = Southwest L = Lever (Reset)
First you need to get all eyes open, hence pull the lever on the right to
activate all the lights. If you ever screw up the sequence, just pull the
lever again to get it back into the original state. Next look at the
directions on the map and press the corresponding buttons in the correct
order (this order is random so I can't help you here). If you press all
them in the right order an "X" will appear marking the spot where you have
to dig.
Back on stage you find out that Slappy should be juggling either knives or
skulls if you did this correctly. You can't dig with him on the stage so
you need to get rid of him. Go backstage again and look at the cannonballs
to find out that Slappy will use these later on in his show. Use the
Chicken Grease to make the balls all slippery and Slappy will immediately
come to collect three of them. In the cut scene you get to see how Slappy
drops the balls and leaves the scene with his 'beloved' Juliet.
--Theatre - On stage--
Go on stage again and it should be completely empty apart from the lonely
monkey sitting in the chair. Pick up the shovel near the sand pile and
start digging the statue of Elaine up. Guybrush automatically places her in
the crow's nest of his newly acquired ship for safe keeping.
--The Sea Cucumber--
After all three sub-quests are completed the ship leaves Plunder Island
towards the open seas. You will get a message telling you to insert disk 2
and afterwards press any button you like to continue. After doing so I
recommend you to save your game so you don't need to go back to the first
disk every single time.
Not much later Rottingham appears and starts a duel of Insult Sword
Fighting to claim the map from you. Of course Guybrush knows only the
insults he learned in MI 1, but on the sea the insults have to rhyme and
therefore he loses the first round. Rottingham does provide you with 2
insults and the answer to the first insult. Baldy then takes the map from
you and leaves on his ship, scouring the seas before he makes his way to
Blood Island.
Next your pirate crew starts singing their favorite song and you get to
sing along with them indirectly. Each time you click on sentence Guybrush
requests to get moving, but the pirates use the rhyme to complete another
couplet. After at least 4 of the couplets are completed you can click on
the "We'll surely avoid scurvy if we all eat an orange". Bill tries to
think of a rhyme to it, but to no avail and so the song stops. Frankly, I
suggest you listen to all of them, because they are very good and they also
get you into the rhyming we need later on for the insult sword fighting.
---------------------------------------------------------------------------
Part 3: Three sheets in the wind
---------------------------------------------------------------------------
3.1. The path to becoming a fearsome pirate
---------------------------------------------------------------------------
--The Sea Cucumber - continued--
Haggis will speak to you and asks you what kind of captain you are. You
have to fight other pirate ships using the cannons in a real-time battle of
Ship to Ship combat. This is however an adventure game by LucasArts and not
a shooting gallery, therefore you can choose for "Easy Ship Combat" (I let
you guys help me out) or "Hard Ship Combat" (I'm a captain like the next
one will be).
Choosing the first option allows you to take out any ship within your
liege with 1 shot. In the more difficult version you need to hit your
opponent more often. Personally, I like the hard version, because shooting
the cannons can be really fun (especially later on) and even on the higher
difficulty it is quite possible to win with relative ease. You can always
change this by speaking to McMutton if you really want to.
Guybrush can walk around on the deck and examine the treasure hold (where
you will keep the treasure from beating the other pirates on the map. You
can also observe the cannons to find out which level they are and finally
the Navigational Map can be viewed to see all the vessels that drift around
on the sea. Each time you defeat a pirate at insult sword fighting you get
their treasure and you can buy new cannon in Plunder Island's harbor
--Plunder Island - Kenny's--
In the top left corner of the map you click to reach the island again, but
you can only visit Kenny's place. He will tell you that he has changed his
way and from now on he works for his money fair and square. Kenny has the
following cannon models available from "Bob's Big Bore Boomer Brand Cannon
Incorporated".
Weak Cannons - (You start out with these)
Level 1 - Buccaneer's Buddy
Level 2 - Ouch-Master
Level 3 - Holemaker Deluxe
Level 4 - Paingiver 2000
Level 5 - Mr. Massacre
Maximum Firepower - Destructomatic T-47
There are six upgrades, and indeed as expected there are 6 regular pirate
vessels that you can defeat. Each time you defeat a new one you go back to
Kenny to buy new cannons. You don't need to do this every time, but try to
do this at least after two victories. This, because you can't take out
pirate ships that are much stronger than you, as for Captain Rottingham's
ship you need at least level 5 cannons, but using the Destructomatic
featuring Armor piercing, Carnage delivery, Self-loading and Fax modem is
much more effective.
--Navigational Map--
Look at it to see your own ship at first. Next the first ship you need to
take on appears, then Captain Rottingham's ship and finally some of the
other ships you need to defeat appear as well. So if you don't know where
to go next simply click on the first ship that appears next to your own. In
order of appearance we have:
Ship Name
--------------------------------
Tourist Ship (bogus ship)
- - - - - - - - - - - - - - -
1. Really Not Fearsome Pirates
2. Semi Fearsome Pirates
3. Mildly Fearsome Pirates
4. Pretty Fearsome Pirates
5. Fearsome Pirates
6. Really Fearsome Pirates
- - - - - - - - - - - - - - -
7. Captain René Rottingham
--------------------------------
There is not much special to note about each of the 6 individual pirates
you come across. To me they seem to use random insults and their replies to
the insults is different each time. Some times they know all the answers,
but most often they give up rather easily. This may seem nice, but you need
to learn all (at least as many of) the replies to each individual insult if
you want to take on Rottingham.
The tourist ship doesn't really count, but the programmers probably just
put it in for fun. You can take that ship out in one shot regardless of the
difficulty and you don't need to do sword fighting to win, but you don't
get any treasure either.
Because everything is at random here you might as well keep on fighting
the pirates over and over again, until you learned at least 10 of the
replies to the regular insults. Then take on Rottingham (see section 2 of
this chapter) to find out that he uses different insults, so you need to
figure out yourself which reply would fit best with the insult. Here's a
complete list of all the insults and replies to them. Note: Press Shift+J
during a sword fight for some nice sound effects.
Regular Insult & Reply List
------------------------------------------------------------------------
Insult: Every enemy I've met I've annihilated!
Reply: With your breath, I am sure they all suffocated.
------------------------------------------------------------------------
Insult: You're as repulsive as a monkey in a negligee.
Reply: Do I look THAT much like your fiancée?
------------------------------------------------------------------------
Insult: Killing you would justifiable homicide.
Reply: Then killing you would be justifiable fungicide.
------------------------------------------------------------------------
Insult: You're the ugliest monster ever created!
Reply: If you don't count all the ones you've dated.
------------------------------------------------------------------------
Insult: I'll skewer you like a sow at a buffet!
Reply: When I'm done with YOU, you'll be a boneless filet.
------------------------------------------------------------------------
Insult: Would you like to be buried or cremated?
Reply: With you around, I'd prefer to be fumigated.
------------------------------------------------------------------------
Insult: When your father first saw you, he must have been mortified.
Reply: At least mine can be identified.
------------------------------------------------------------------------
Insult: I'll leave you devastated, mutilated and perforated.
Reply: Your odor alone makes me aggravated, agitated and infuriated.
------------------------------------------------------------------------
Insult: I have never seen such clumsy swordplay.
Reply: You would have, but you were always running away.
------------------------------------------------------------------------
Insult: I'll hound you night and day!
Reply: Then be a good dog. Sit! Stay!
------------------------------------------------------------------------
Insult: I can't rest until you've been exterminated!
Reply: Then perhaps you should switch to decaffeinated.
------------------------------------------------------------------------
Insult: En garde, touché!
Reply: Oh that is so cliché.
------------------------------------------------------------------------
Insult: Throughout the Caribbean my great deeds are celebrated!
Reply: Too bad they're all fabricated.
------------------------------------------------------------------------
Insult: Coming face to face with me must leave you petrified.
Reply: Is that your face? I thought it was you backside.
------------------------------------------------------------------------
Insult: You can't match my witty repartee.
Reply: I could, if you would use some breath spray.
------------------------------------------------------------------------
Insult: Heaven preserve me! You look like something that's died!
Reply: The only way you'll be preserved is in formaldehyde.
------------------------------------------------------------------------
---------------------------------------------------------------------------
2. Take on René Rottingham
---------------------------------------------------------------------------
When you think that you are strong enough to take on the fearless captain
himself. Look on the map for his ship and attack it. Use cannons of at
least level 5 to beat him (i.e. you cannot beat his ship with the very weak
cannons).
--Rottingham's ship--
On board you can challenge him to duel of insult sword fighting, but
unlike all the previous battles Rottingham gives all the insults and you
only have to give the replies. On regular difficulty you need to give 3
correct replies and on the Mega-Monkey setting you must respond to 6
replies. Most of the insults are very similar to the regular insult so
finding the right reply is in most cases not too difficult. Below is a
complete list of all the insults he uses:
Rottingham's Insult & Reply List
------------------------------------------------------------------------
Insult: My attacks have left entire islands depopulated!
Reply: With your breath, I am sure they all suffocated.
------------------------------------------------------------------------
Insult: You have the sex appeal of a Shar-Pei.
Reply: Do I look THAT much like your fiancée?
------------------------------------------------------------------------
Insult: When I'm done, your body will be rotted and putrefied!
Reply: Then killing you would be justifiable fungicide.
------------------------------------------------------------------------
Insult: Your looks would make pigs nauseated.
Reply: If you don't count all the ones you've dated.
------------------------------------------------------------------------
Insult: Your lips look like they belong to the catch of the day.
Reply: When I'm done with YOU, you'll be a boneless filet.
------------------------------------------------------------------------
Insult: I give you a choice. You can be gutted or decapitated!
Reply: With you around, I'd prefer to be fumigated.
------------------------------------------------------------------------
Insult: You're a disgrace to your species, you're so undignified!
Reply: At least mine can be identified.
------------------------------------------------------------------------
Insult: I can't tell which of my traits has you the most intimidated.
Reply: Your odor alone makes me aggravated, agitated and infuriated.
------------------------------------------------------------------------
Insult: I have never lost in mêlée.
Reply: You would have, but you were always running away.
------------------------------------------------------------------------
Insult: You'll find I'm dogged to my prey!
Reply: Then be a good dog. Sit! Stay!
------------------------------------------------------------------------
Insult: Your stench would make an outhouse cleaner irritated.
Reply: Then perhaps you should switch to decaffeinated.
------------------------------------------------------------------------
Insult: Your mother wears a toupee.
Reply: Oh that is so cliché.
------------------------------------------------------------------------
Insult: My skills with the sword are highly venerated.
Reply: Too bad they're all fabricated.
------------------------------------------------------------------------
Insult: Never before have I faced someone so sissified.
Reply: Is that your face? I thought it was you backside.
------------------------------------------------------------------------
Insult: Nothing can stop me from blowing you away.
Reply: I could, if you would use some breath spray.
------------------------------------------------------------------------
Insult: Nothing on this earth can save your sorry hide.
Reply: The only way you'll be preserved is in formaldehyde.
------------------------------------------------------------------------
When you finally manage to defeat him Guybrush starts to get the hang of
it and keeps on humiliating René, until he can take no more of it. You get
the map back and view the cut scene to find you and your crew getting
shipwrecked on Blood Island.
---------------------------------------------------------------------------
Part 4. The bartender, the thieves, his aunt and her lover
---------------------------------------------------------------------------
As with the problems on Plunder Island the puzzles Guybrush has to solve on
this Island can be dealt with in several different orders interchanged and
even interleaved with each other. Therefore I choose the most suitable
path, which leads to the least amount of backtracking.
---------------------------------------------------------------------------
4.1. Exploring the Island & A hangover cure
---------------------------------------------------------------------------
--Shipwreck--
Hidden Items:
Lotion Bottle, Shaving Soap
Guybrush unfolds his plan to find Elaine, but Haggis tells you that there
is a mutiny and all three barber pirates wish to return back to the Barbery
Coast on Plunder Island instead. From this moment on you are back on your
own again. There should be a bottle of Captain Nick's Shaving soap near you
feet in the sand. Pick it up, bite (parrot option) in the bottle's cork to
open it up and you'll have an opened bottle plus a cork. Talk to Haggis for
some information on the lotion bottle and he tells you that you get the
whole bottle if you can get a substance that is similar to tar for the
repairs on the ship. Let's do some exploring so we can find out which tasks
lie ahead for our fearsome pirate.
--Cannibal Village - Strange Lights--
Hidden Items:
Auger, Measuring Cup, Tofu
You probably notice the "Strange Lights" text on the World map above the
Cannibal village instead of the "?" for the other locations so go here
first. The village seems to be empty, but there is a big banquet left wide
open around here. Pick up the humongous block of Tofu near the entrance and
the Auger & Measuring Cup from the little table to the right. That's all
for this place. Exit via the right path and you'll get near the volcano
entrance.
--Volcano Entrance--
Threepwood will meet a familiar face from MI 1 here. It's Lemonhead one of
the vegetarian cannibals from around this region. Talk to him for some
information about the village and the sacrifice that is being held for
Sherman the Volcano God. Lemon Head is waiting for an ambassador of another
Cannibal village, but he hasn't turned up so far.
This is your chance to view the offering! Pick some holes in the Tofu
using the Auger and either "Use/Look Through" the Tofu Mask. Lemon head
mistakes you for that ambassador and you get to see the sacrifice of the
inanimate vegetable surrogate human. This sacrifice consists of solely
vegetables, because Sherman is lactose intolerant and sensitive to fatty
acids. We'll come back later here to activate the volcano for the greater
good.
--Cemetery (front)--
There are two crypts and some gravestones around, but everything is
secured and locked. Notice the name "Tex Venture" on rightmost one. Could
it be a relative of Slappy? Anyway, go to the far left and find the lonely
cabin of the undertaker and a blind dog (probably the undertaker's pet)
living in a coffin.
--Cemetery (back)--
Hidden Items:
Chisel, Dog Biscuits (not in MM), Dog Hair, Mallet
The morbid home to the left is locked too, so never mind it too much. Near
the bottom of the screen is Old Blind Pew. You can pick up some of the hair
and he doesn't even notice it. Later on we need Hair of the Dog that bit
you so you need to make him bite you. In order to do this use the Buttery
Biscuit from your inventory (in MM), or the Dog Biscuits from his bowl
(regular game) to feed these to him. When you do this he bites you as he
devours the food. Lastly, pick up the Chisel and Mallet from the unfinished
tombstone. According to Guybrush the gravestone it is starting to spell
"Rib roast" or "Riboflavin", how original.
--Hotel (Exterior)--
On the world map walk to the "?" marked above the beach and you'll end up
at the Goodsoup Hotel and Casino. There are decorative Tiki lanterns all
over the place, which makes it very appealing. To the far right there is an
odd looking barbecue. This may come in handy later, but there is nothing to
around here for now. Head in to the hotel itself to check on the folks
inside.
--Hotel (Interior)--
Hidden Items:
Cushion, Death Card (5x), Empty Jar*, Jar Lid*, Head-B-Clear*,
Mirror(MM)*, Recipe Book
* = can only be obtained after the bartender is cured
There is a very strange add for Grog near the left most door. Try to enter
and leave this room several times. Each time you do so the add changes bit
by bit (to a maximum of 6 times) from a young woman into a silly pirate.
You can also play around with the flashing Grog advertisement to the right
by pulling the chain several times, but it yields not more than a small
visual effect.
Talk to Mme. Xima the fortune teller. She can tell you some details about
the famous Blood Island ring and she provides you with your fortune. Be
preserve and ask for your fortune five times (in MM you need to ask her
each time yourself, whereas the regular game she gives you all five cards
in one go). After cursing you for getting five Death Cards, pick them up
from the table using the infamous "look there is 3-headed monkey" trick and
walk over to the bartender.
As can be noted by his physical appearance the bartender is in a very bad
mood due to a severe hang over. Pick up the blue recipe book to the left
and read it to find out that you need an Egg, Pepper and Hair of the dog
that bit you to cure him. We already have the hair from the dog that bit
you from the cemetery, hence there are only two more ingredients missing.
You can also pick up some of the Big Whoop Leaflets and the leftmost
cushion from the chair. If you try to get any of the other items the
bartender will request that you leave the objects where they are.
--Hotel (Back room)--
Hidden Items:
Un-melted chunk of Nacho Cheese, Magnet
Open the door near the entrance of the hotel to enter the back room.
Inside Guybrush can collect the magnet from the refrigerator and use the
Chisel on the Wheel of Cheese to collect a big chunk from it. As you may
have noted from the Nacho Machine in the main hall the cheese is very
sticky, when it is molten. If we can melt it we may be able to give this to
Haggis as a substitute for the tar and exchange it for the Hand Lotion
instead. Remember this thought for later on.
--Beach--
Hidden Items:
Egg
There is an Egg lying in a nest on top of an over bending rubber tree. You
need to lay the cushion on the rocks, before you can use the Mallet on the
tree so the Egg shakes out of the nest and lands safely on the cushion.
Collect it and we are done here. By the way, try to "use" the water around
here 23 times. If you do this Guybrush goes underwater and you get to see a
very familiar scene from MI 1.
--Lighthouse--
The lighthouse's light is broken as you will notice around here. On Mega-
Monkey you need to replace both the mirror and provide a substitute for the
light. If you are playing a regular game the mirror is fixed already, so
you only need to get a new beacon.
--Windmill--
Hidden Items:
Pepper
Collect the Pepper from the pepper plant in front of the windmill (not all
tasks are difficult). Now that we have all three ingredients go back to the
bartender and give him each item and he makes a concoction of it, drinks it
and returns back to normal again. Once this is done we can unravel more
secrets about the lost ring of Blood Island.
---------------------------------------------------------------------------
4.2A. Unite Minnie and Charles for the Wedding Band
---------------------------------------------------------------------------
--Hotel (Interior)--
You get the rest of the curative medicine in a bottle from the sober
Griswold Goodsoup (use the Chisel on the bottle of Head-B-Clear to open the
child proof cap). Talk to Griswold and you'll find out most of the details
in connection with the wedding ring. It turns out that his aunt Minnie
Stronie Goodsoup is the owner of the ring. She fell in love with a pirate
that set ashore and was engaged within a week with him. On the night before
the wedding he stole the diamond from the ring and sold it to the smugglers
located on Skull Island. Furthermore she took the ring itself with her into
the grave as she died not much long after that.
Inquiring about the diamond Griswold replies that you need the Flying
Welshman's help to get you to Skull Island. The Welshman however doesn't
appear at the beach, because the lighthouse is out of commission and he
needs the beacon to find his path through the dark foggy streams around the
islands. If you have Guybrush asking about how to get into the crypt (for
obtaining the wedding band) he replies you that would have to die to be
able to enter it. You can perform the two tasks in any order, but I will
start with the wedding band.
Guybrush can also ask Griswold for a drink and he'll ask you what you
would like. Take the drink with the decorative umbrella in it. He will then
produce it for you and, because he doesn't have any suitable umbrellas he
puts a real umbrella in your drink. Guybrush will automatically pick it up
for you. We need Guybrush to die now (there is absolutely no way around
this) to get inside the crypt, so pour some of the Head-B-Clear into the
drink and it will become very spiked. Select the Drink (parrot) option on
the much more appealing drink and after Guybrush warns anybody not to do
this at home he holds it aloft and empties the mug in his throat. After a
very nicely done dying animation the undertaker comes in. Indeed that is
the same guy you saw when you pulled the Voodoo Pin from the doll and after
some in-game jokes about not being able to die in a LucasArts Adventure
game Mort takes you away.
--Crypt--
Hidden Items:
Coffin Nails, Laminated Business Card
After watching the fake ending where you will always score a pathetic 0
out of 800 points Guybrush's voice can be heard again. He tells you that he
is not dead, but rather stuck in the coffin in the lower right corner.
Select the Chisel and use it on the coffin to free him out of that tight
place. After a few seconds you will hear some knocks coming from the big
coffin in the center of the room. Use the Chisel on it and you'll get to
see an old pal of yours: Stan.
Stan tells you about all the time he had to think after Guybrush pushed
him into the coffin in MI 2 in the first place. Stan even thanks him for
doing that as he now found out a new branch of business: Life Insurance
policies. Lastly, Stan gives you a plastic Business card. Stan doesn't
reveal how he made it inside the coffin, just saying not to worry about
today's technicalities. He kindly suggests that you wander off and let him
set up his stand.
--Mutual of Stan--
Hidden Items:
Life Insurance Policy, Insurance Money*
* = Requires Death Certificate
Go to the world map and reenter the cemetery to find out that he is
already done building. Enter the brightly lit crypt and talk him into
giving you a life insurance police. Give him Captain Blondebeard's Golden
Tooth and you're all settled. BTW: You didn't end up in The Goodsoup Family
crypt, did you? Let's go back Griswold to find out why.
btw: Did you examine the spider web on the very left? Guybrush wonders
where it went. So enter and exit the Mutual of Stan about 30 to 40 times
and it will appear in a very strange animation. It turns out this spider
is a reference to the LucasArts game called "The Dig".
--Hotel (Interior)--
Nobody is interested in Guybrush as he returns from 'death'. Go over to
our bartender and ask him why he wasn't buried in the Goodsoup crypt. He
then tells you that you need to be part of the family in order to be buried
in that particular crypt. It looks like we have to persuade him into seeing
Guybrush as his relative.
--Hotel (Upstairs)--
Hidden Items:
Nail, Portrait(MM), Goodsoup Family History
Go upstairs, enter the left room and use the Mallet on the single nail
that sticks out of the wall. Back in the corridor pick up the nail and
possibly also the portrait. Use the Laminated Business Card from Stan on
the back door to unlock it. Enter the room and pull the Murphy bed down.
Beware that if you take one step from the bed it will retract back up
against the wall.
Guybrush needs to nail it down with the Coffin Nails and additionally with
the single Nail from the portrait. The undead guy doesn't communicate with
you so the only thing to be done here is picking up the blue book on his
lap. It's entitled: "Goodsoup Family History" and you need it to provide
facts so you can convince the bartender that you are a relative of him. In
MM you also need to do the following part.
--Hotel (Upstairs) MM only--
If you pick up the portrait in MM Guybrush will pull out the Magic Wand,
dispatches of the frame, and then he looks at the player and asks you if
something is wrong. Use the scissors to cut out the portrait's face. Put
the portrait on the door with the porthole and look through it from the
back room. Our bartender will appear again looking at the pictures of his
wealthy family. Now that Guybrush's face is replacing Chowder Goodsoup's
face Griswold will recognize you as family in MM.
--Hotel (Interior)--
Talk to Griswold again, and ask him if he recognizes you as a member of the
family (on MM you need to have completed the section just above). He will
ask you for your name and you get to choose from four silly nicknames. Just
pick one and use the book found on the dead guy to convince Griswold
completely. He will give you all the privileges of a Goodsoup and in the
unfortunate case that you die you will be buried in the family crypt.
Order another drink, spike it with the Head-B-Clear and drink it. The
undertaker will appear again and on the next scene and you will are buried
in the family crypt. Guybrush breaks free automatically this time and you
can walk around this place.
--Goodsoup Family Crypt--
Hidden Items:
Crowbar, Lantern, Murray, Wedding Band
The door is locked so you can't leave for the moment. Walk to the left to
meet a corpse bride waiting for a groom. Talk to her to find out that her
widdlesnoobums LeChuck was her groom to be. He stole the diamond and sold
it to those smugglers on the evening before the wedding. She wanted a
pirate to be a husband, but when Minnie asks what you do for a living
Guybrush quickly replies that he is a flooring inspector (quite unusual for
him)! Also if she asks whether you are attached and if you try to answer
"no" Guybrush will automatically say "You Bet!". The wedding band is stuck
to her finger until she finds a suitable partner and as you might have
thought already the young Charles DaGoulash she speaks about is the same
guy as that undead man in the hotel's bedroom. So we need to get back
there, once we get out.
Walk to the back room and pick up the crowbar from the breached coffin.
Walk to the crack in the wall and you'll come across Murray again. This
time you can pick him up from the floor into the inventory so he can
accompany you in your adventure. Look through the crack to see Mort the
undertaker in his little home. It seems that he's reading a horror novel in
bed.
Talk to Mort if you like, but he won't open the crypt door because he
doesn't believe that you are trapped. You have to show yourself in order to
convince him. There is a lantern just in front of the crack so use the
skeleton arm on it to grab it. Mind you that you need to put some glue on
it in MM. Place the Lantern on the coffin lid, next use Murray on the
Lantern to scare the gravedigger. Note that using Murray on the crack
doesn't help. You must use him on the Lantern itself, or else you won't be
noticed. After scaring the undertaker he opens the crypt's door if you
leave him in peace. Go outside again and if you try to leave the cemetery
Murray seems to have vanished (you can take him into the Mutual of Stan).
--Hotel (Upstairs)--
Back in the back room use the Crowbar on the boarded hole in the wall
behind the bed to create a hole. Then use the Crowbar on the bed and
Charles will be launched towards the Goodsoup Family Crypt. After the
reunion cut scene they declare their love for each other and depart leaving
the wedding band behind. Guybrush appears in the crypt again and you can
pick the ring up from the floor. Go outside to see a cut scene of LeChuck's
progression to find Elaine and Guybrush.
---------------------------------------------------------------------------
4.2B. Get the Diamond from the smugglers
---------------------------------------------------------------------------
You need to get out to Blood Island in order to retrieve the Diamond from
the ring, but we need the Welshman to take us there. The Welshman in his
turn doesn't appear, because the lighthouse is out. So our next task is
reactivating the lighthouse. You need the Jar and Lid from the bar (just
pick it up, now that Griswold is cured) and on MM you also need the Mirror.
You cannot take the mirror just like that, but use the cut out face of
Chowder Goodsoup to replace it for the Mirror so Griswold doesn't notice
it. The jar is required to trap the fire flies near Elaine as a light
source, but they won't enter the jar for no reason of course. So go to the
windmill for the solution lies there, but first we have some more business
to attend in the hotel.
--Hotel (Spare Room)--
Pick up the Death Certificate from the opened file cabinet in the Spare
Room (where you found the Nacho Cheese and the Magnet). The Death
Certificate is available this time round, because you died in the name of
Goodsoup.
--Mutual of Stan--
Go back to Stan and show him the Death Certificate. Even though you are
alive and the certificate spells your fake name he has no other option than
to pay you your money for the life insurance. You get "A Lot of Money"
which cannot be denoted in terms of numbers.
--Windmill--
Use the Jar on the Barrel at the windmill's upper level to obtain some
sugar water. On MM you need to use the Umbrella to get to the top level,
because the door is locked at this difficulty. After you get the water you
can just walk down again and open the door.
--Clearing--
Hidden Items:
Fire Flies
Put the Jar with sugar water on the stump or use it on the fire flies and
they will all go inside the jar. You need to put the lid on it if you want
to take them along with you, but you also need to prevent them from
suffocating. Before putting the lid on use the Chisel to poke some holes in
the lid and then put in on the Jar.
--Lighthouse--
Place the Jar with holes in the lid and Fire Flies on the pedestal in
center and also the Mirror on the left (in case you are on MM difficulty)
to light the lighthouse's light once more.
--Beach--
The Welshman should appear here now that the lighthouse is brightly lit
again. Talk to him to find out that he will only take you to Skull Island
if you have a directional compass substitute for him so he can navigate the
seas properly. There is however no compass to be found on the island, but
as examining the encyclopedia implies you can make one yourself. If you
have been everywhere you should be able to make a compass yourself right
now with the following ingredients:
1. Sea Water - Beach
2. Measuring Cup - Cannibal Village
3. Voodoo Pin - Voodoo Lady from Plunder Island
4. Cork - Shipwreck; Bite on Cap'n Nick's Shaving Soap
5. Magnet - Hotel - Back Room
Select the Measuring cup and use it on the Sea water on the beach to fill
it up. Next magnetize the Pin with the Magnet, use the magnetized Pin on
the Cork. Finally put the pinned Cork in the filled Measuring Cup for an
improvised compass. Give the Compass to the Welshman and you can set out to
Skull Island. Before doing so make sure you have the 5 Death Cards,
Umbrella and the Insurance Money in your inventory or else you have to
backtrack to Blood Island again.
--Skull Island (Duck Island)--
Upon entering Skull Island you get to the see the so-called fearsome skull
in the shape of a duck (or a rabbit if you like). Climb up to the top of
island and you get to see a little deputy crane operator. His name is
LaFoot and he will operate the crane, when you go down the cliff.
Unfortunately for Guybrush this guy is so mangy that he lets go after a
second causing our hero to fall down the cliff. During the falling scene
open the inventory (the game pauses when you do this) and use the Umbrella
to slide down slow and gently.
--King Andre's Hoard--
Hidden Items:
Enormous Diamond, Zombie Pirate Toy(Optional), Weak Hand
Walk up to King Andre for a strange welcome. He seems to know your name no
matter what you input and he has odd manners as well. You can also walk
around the place and examine all the smugglebunnies and other interesting
items, but you can't pick up anything. Talk to Andre and you can optionally
ask for a toy and you'll receive a 'cute' Zombie Pirate Toy that resembles
LeChuck from MI 2.
You can also get down to business right away and ask for the Goodsoup
family diamond. Guybrush doesn't have an Awful Lot of Money, so you have to
play poker against Andre and his silent associate Cruff to win it instead.
Guybrush puts up a little of his "Lot of Money" and Andre deals the cards
to all three of them. Of course the game is rigged and Guybrush always gets
the same worse hand. Whereas King Andre gets a full house Aces over Kings
the first time and several other good hands later on. If you want to have
some fun keep on dealing and really odd playing cards come along like: "A
Wally, a Kenny and a pair of Lemon Heads".
Anyway, because the game is rigged you might as well use your own playing
cards as well. If you visited Mme. Xima you should have 5 identical cards.
Use those on the Weak Hand and Guybrush plays out his special 5-of-a-Kind
hand, which is something Cruff and Andre cannot beat! A small riot starts
as Cruff pulls his gun and the two of them attack Guybrush, then suddenly
LaFoot enters via the left entrance and the candles are extinguished
darkening the place. This allows our hero to collect the diamond and leave
Skull Island before the two thieves know what hit them. BTW. If you fell
down on the cliffs the first time during the crane scene Guybrush will push
LaFoot of the cliff in order to get his revenge.
--Blood Island - Beach--
The Welshman leaves you, comes back and departs for a second time after
asking Threepwood for the directions to Scabb Island. Leave this screen and
a second cut scene will appear (or the first if you didn't get the wedding
band yet).
---------------------------------------------------------------------------
4.3. Replace LeChuck's cursed ring
---------------------------------------------------------------------------
As the title denotes our final task is to replace LeChuck's ring for the
uncursed one. You can combine the Wedding Band with the Enormous Diamond to
create an Uncursed Ring. However you need the slippery Hand Lotion from
Haggis to remove the Cursed Ring. Remember the Nacho Cheese machine where
everything got stuck, because it is extremely sticky in the fluid state? We
need to create some fluid Nacho Cheese with our Un-melted Chunk of Nacho
Cheese that we got from the back room in the hotel. There is a barbeque
outside the hotel, but no fire to heat it up. If you listened to Griswold's
words the volcano used to erupt at precisely 6 o' clock, but doesn't do so
anymore these days. We'll go back and investigate the volcano again.
--Volcano--
If you followed the walkthrough you should have witnessed the sacrifice of
the human surrogate. Talking to Lemonhead here tells you that the Volcano
God is lactose intolerant; he can't stand milk or any products with milk in
it. And he is also sensitive to fatty acids. So get your Nacho Cheese (milk
product plus it is very fat) out and toss some of it into the volcano.
Sherman then gets very upset and the volcano erupts once more.
--Hotel--
Back at the hotel use all of the Nacho Cheese that you have left and put
it in the big black bowl on the barbeque. Use the Cooking Pot and Guybrush
automatically drags it back to Haggis. He complies with his deal of the
bargain and you are allowed to pick up the Hand Lotion.
--Clearing--
Use the Hand Lotion on Elaine's left ring finger and Threepwood can pull
the ring from the finger (it will evaporate if you do this). Next place the
Uncursed Ring on her finger and she comes back to life again. Still in her
punching animation she knocks Guybrush to the ground and after a small
reunion they are taken captive by the skeletal troops of LeChuck (talk
about timing).
---------------------------------------------------------------------------
Part 5: Kiss of the spider
---------------------------------------------------------------------------
5.1. A cure for the itch</pre><pre id="faqspan-3">
---------------------------------------------------------------------------
--Monkey Island - Carnival of the Damned--
You start out in a locked compartment of one of LeChuck's Dynamonkeletric
rides. LeChuck is to your right and he's holding Elaine captive behind him.
Guybrush can talk all he wants about the amusement park here at Big Whoop
and other things that are coming up like the demise of all of the governor
Marley's crew members. When you are done talking select the "I've heard
quite enough of your horrible stories" option and Guybrush will childishly
hold his hands over his ears and doesn't listen to LeChuck anymore. The
zombie pirate will then put a curse on you and leaves the scene with
Elaine. Open the door of the ride and you'll find out that it isn't locked
at all. Once Guybrush walks out the door you are about to find out what
kind of curse he received from LeChuck. After a few moments you find out
that he has been turned into a child himself!
--Carnival of the Damned--
Hidden Items:
Anchor, Dinghy Dog's Hair, Meringue, Pepper Mill, Plain Cone
Guybrush will tell you that he needs to get on the Rollercoaster of Death,
because that is where Elaine is. He also tells you that he feels like he is
having a severe headache which causes a brain freeze. These are similar
symptoms of a person who feels drunk. Remembering the recipe for hangover
remedy we need to find some Egg, Dog Hair and Pepper (or surrogate /
substitutes).
-Pepper-
The easiest ingredient to obtain is Pepper in the shape of a Pepper Mill
and can be found near the Ice Cone guy on his booth.
-Hair of the dog that bit you-
There is only one dog around and that is the goofy dog actor called Dinghy
Dog. Push him 3x (or 6x in MM) and he bites you, because he will get
annoyed of all that pushing. Guybrush will automatically collect some hair
from his dog suit costume.
-Egg-
If you look around there doesn't seem to be anything related to an egg,
but there is actually one thing that is made from egg: Meringue. Look at
the staple of pies near Wharf Rat and talk to him to find out that the pies
are made of is concoction with eggs in it. The question remaining is how to
obtain it from him. You can't just steal a pie from him, so we need to do
something differently. As you may have noticed Wharf Rat get annoyed very
easily so if Guybrush would stick his head through the spot where Monty
Meringue the Mime is he can surely get a pie in his face so to obtain the
egg surrogate.
Hence we must get rid of Monty Meringue first and this can be done by
creating a heavy pie. Go to Dinghy Dog and ask him to guess your age. With
your childish look Dinghy dog guesses that you are just about 7 years old.
Then Guybrush shows him his SCUMM Actor's Guild Membership Card and proves
to him that he is 20 years old (I never knew he had a card like that).
Guybrush is then allowed to pick an item from the booth. There are many
prizes and personally I would have picked Murray, but if you do so Guybrush
will automatically reconsider for the Anchor. So no matter which prize you
choose you will always end up with the little Anchor. Of course Murray will
be upset about this, but there is nothing to be done about it.
In a regular game you can just sneak the Anchor in the Pie Stack. In Mega-
Monkey you can't do this however! Instead, look in your inventory, pick the
Pie Pan, use Captain Nick's Shaving Soap on it to create a fake pie and
increase its weight by putting the Anchor in it. Select this Heavy Fake Pie
and put it on the stack of regular pies. Guybrush will then automatically
ask Wharf Rat to shoot the cannon and once he obliges the shot will take
out Monty Meringue in the process. You can walk through the back gate from
this moment on, since the Mime player is gone and look through the gaping
hole. This will upset Wharf Rat and he shoots a Meringue Pie at you. As
Guybrush wipes his face clean he will put the Egg surrogate in the
inventory.
-Mixing it all together-
The last step is to go to the Cone Guy again and have Guybrush ask for the
plain cone (A Merry, ho ho ho, Christmas Cone would have been nice too).
Don't walk around with the cone or it will melt down very quickly. Open the
inventory and use the Pepper Mill, Meringue and Dinghy Dog's Hair on the
Cone and you will end up with a Disgusting Cone. Eat it and Guybrush
returns to his normal self once again.
---------------------------------------------------------------------------
Part 6: Guybrush kicks butt again
---------------------------------------------------------------------------
Final. The Rollercoaster of Death
---------------------------------------------------------------------------
--Rollercoaster of Death--
Hidden Items:
Fallen Rope, Keg o' Rum, Flask o' Oil
This is a very short and pretty simple chapter if you ask me. You ride
around the rollercoaster through four scenes: Monkey Island Background,
Governor Marley's Ship, LeChuck's Dungeon and an Icy region. Every now and
then LeChuck appears and tries to fry your feet with his flame attack. This
means that you have to escape via one of the cars that pass by at that
moment. It is your objective to collect one item from each of the first
three screens and then head over to the big gorilla in the ice region. Here
is what you need to do for each of the scenes:
-Monkey Island-
Along Herman Toothrot and the infamous 3-headed Monkey you can collect the
Fallen Rope from the hangman.
-Governor Marley's Ship-
There is a Rum Keg in plain sight to the right of this scene near Rum
Rodger's Senior.
-LeChuck's Dungeon-
In this region open the Lantern to the right of Wally (if you examine
Wally you find out that it is the REAL Wally, not some dynamo-Monkelectric
imitation) to find a burning flask of oil. Blow out the flame and collect
the extinguished Flask o' Oil.
-Ice Region-
Once you get here with all three items head up the ramp towards the
Gorilla's right arm. Open the inventory and use the Fallen Rope with the
Oil to soak it thoroughly. Next use the Rum Keg with the soaked Fallen Rope
to create an Explosive Keg o' Rum. Put this keg in the left arm of the
dynamo-Monkelectric gorilla and walk down to the lower region.
Wait for LeChuck here and when he comes to fry you use the Pepper Mill on
him to make him sneeze. This causes the oiled rope to ignite and this
trigger the keg which will explode. Guybrush will automatically escape to
safety and you get to see how LeChuck dies for the second time in this
game.
Watch the ending scene where Guybrush and Elaine set off on the Sea
Cucumber and how Murray marks his words that he will return! After all the
credits you get to see another scene where a father and his child have a
small conversation speaking about the creator of the Park at Big Whoop
being buried somewhere around here.
==============================
GAME FINISHED!
==============================
===========================================================================
Appendix A: Inventory Items
===========================================================================
Here I will list all the items you come across the game and the location
(or the way to create this item by combining them) of each one.
Item Name Finding Location (only this difficulty)
------------------------------- -----------------------------------------
Anchor - Carnival of the Damned
Auger - Cannibal Village
Bag of Nickels - LeChuck's Treasure Hold
Beach - Egg
Biscuit Cutter - Chicken Parlor (MM)
Bottomless Mug - Puerto Pollo
Buttery Biscuit - Chicken Parlor
Chewed Gum - *use Pack of Gum
Chewed Gum w Tooth - *use Chewed Gum with Golden Tooh
Chicken Grease - The Sea Cucumber - Captain's Room
Chisel - Cemetery - Back
Coffee - Snake Crossing
Coffin Nails - Crypt
Compass - *(1)
Cooking Oil - Brimstone Beach Club
Cork - *bite Shaving Soap
Crowbar - Goodsoup Family Crypt
Cushion - Hotel Interior
Cutlass - Outside the gun bay
Death Card (%x) - Hotel Interior
Death Certificate - Hotel Back Room
Diamond Ring - LeChuck's Treasure Hold
Dinghy Dog's Hair - Carnival of the Damned
Disgusting Cone - *(2)
Dog Biscuits - Cemetery - Back (Not in MM)
Eggs - Snake Crossing
Empty Jar - Hotel Interior
Encyclopedia - Snake Crossing
Enormous Diamond - King André's Hoard
Explosive Keg o' Rum - *(3)
Faberge Egg - Snake Crossing
Fallen Rope - Rollercoaster of Death
Flask o' Oil - Rollercoaster of Death
Flyer - Puerto Pollo
Gaff - *use Ramrod with Plastic Hook
Glove - Theater (Back Room)
Glowing Ember - Fort
Glowing Fireflies - *(4)
Goodsoup Family History - Hotel Upstairs
Gun - Grassy Knoll
Head-B-Clear - Hotel Interior
Heavy Fake Pie - *(5)
Helium Balloon(s) - N/A
Insurance Money - Mutual of Stan
Ipecac Flower - Puerto Pollo
Jar Lid - Hotel Interior
Jawbreaker - Barbery Coast
Keg o' Rum - Rollercoaster of Death
Laminated Business Card - Crypt
Lantern - Goodsoup Family Crypt
Lice - Theater - Back Room
Life Insurance Policy - Mutual of Stan
Lotion Bottle - Shipwreck
Maggots - Chicken Parlor (MM)
Magic Wand - Theater - Back Room
Magnet - Hotel Back Room
Mallet - Cemetery - Back
Map - Brimstone Beach
Measuring Cup - Cannibal Village
Membership Card - Chicken Parlor
Meringue - Carnival of the Damned
Mirror - Hotel Interior (MM)
Mug - Brimstone Beach
Murray - Goodsoup Family Crypt
Nail - Hotel Upstairs
Naturalist Remains - Snake Crossing
Old Phone Book - Snake Crossing
Pack of Gum - Wretched Ship
Pancake Syrup - Snake Crossing
Pancakes - Snake Crossing
Paste - Wretched Ship (MM)
Peashooter - *use Reed with Thorn
Pepper - Windmill
Pepper Mill - Carnival of the Damned
Pie Pan - Chicken Parlor (MM)
Pin - Wretched Ship
Pirate Literature - LeChuck's Hold
Pitcher - Puerto Pollo
Plain Cone - Carnival of the Damned
Plastic Hook - LeChuck's Hold
Portrait - Hotel Upstairs
Ramrod - LeChuck's Hold
Recipe Book - Hotel Interior
Reed - Quicksand Field
Reservation Slip - Snake Crossing
Rock - Barbery Coast
Rubber Plug - Grassy Knoll
Sausage - Snake Crossing
Scissors - Barbery Coast
Serrated Bread Knife - Chicken Parlor
Shaving Soap - Shipwreck
Skeleton Arm - Outside the gun bay
Spare Tire - Snake Crossing
Stuffed Dinghy Dog - Snake Crossing
Syrup of Ipecac - *use Ipecac Flower on Syrup
Thorn - Quicksand Field
Tofu - Cannibal Village
Tofu Mask - *use Auger on Tofu Mask
Top-secret Plans - Snake Crossing
Towel (%x) - Brimstone Beach Club
Treasure Map - The Sea Cucumber - Captain's Room
Un-melted chunk of Nacho Cheese - Hotel Back Room
Vacuum Cleaner Attachments - Snake Crossing
Ventriloquism Book - Theater - Back Room
Weak Hand - King André's Hoard
Wedding Band - Goodsoup Family Crypt
Zombie Pirate Toy - King André's Hoard
---------------------------------------------------------------------------
(1) = Use Magnet on Pin, use Pin on Cork, get some seawater from the beach
into the Measuring Cup and, use Measuring Cup with the magnetized Pin
stuck in the Cork.
(2) = Use the Plain Cone with: Dinghy Dog's Hair, Meringue and Pepper Mill.
(3) = Use Fallen Rope on Flask o' Oil, then use Keg o' Rum on drenched
Fallen Rope.
(4) = Get some sugar water from the Windmill in Empty Jar, use the Sugar
Watered Jar on the Fireflies near the Clearing, use Chisel with Jar
Lid to poke holes in it. Lastly, use the Jar Lid with the Jar filled
with Fire Flies.
(5) = Use Pie Pan with, Anchor and Shaving Soap.
---------------------------------------------------------------------------
===========================================================================
Appendix B: Insults & Replies
===========================================================================
This list can also be found in the walkthrough, but it is repeated here
for the convenience allowing the user to quickly browse through the entire
list. There is one comeback for each normal / Rottingham insult, which
makes it possible to win any insult sword fighting game against the
captain, as he makes all the threats.
------------------------------------------------------------------------
Insult: Every enemy I've met I've annihilated!
Rottingham: My attacks have left entire islands depopulated!
Comeback: With your breath, I am sure they all suffocated.
------------------------------------------------------------------------
Insult: You're as repulsive as a monkey in a negligee.
Rottingham: You have the sex appeal of a Shar-Pei.
Comeback: Do I look THAT much like your fiancée?
------------------------------------------------------------------------
Insult: Killing you would justifiable homicide.
Rottingham: When I'm done, your body will be rotted and putrefied!
Comeback: Then killing you would be justifiable fungicide.
------------------------------------------------------------------------
Insult: You're the ugliest monster ever created!
Rottingham: Your looks would make pigs nauseated.
Comeback: If you don't count all the ones you've dated.
------------------------------------------------------------------------
Insult: I'll skewer you like a sow at a buffet!
Rottingham: Your lips look like they belong to the catch of the day.
Comeback: When I'm done with YOU, you'll be a boneless filet.
------------------------------------------------------------------------
Insult: Would you like to be buried or cremated?
Rottingham: I give you a choice. You can be gutted or decapitated!
Comeback: With you around, I'd prefer to be fumigated.
------------------------------------------------------------------------
Insult: When your father first saw you, he must have been mortified.
Rottingham: You're a disgrace to your species, you're so undignified!
Comeback: At least mine can be identified.
------------------------------------------------------------------------
Insult: I'll leave you devastated, mutilated and perforated.
Rottingham: I can't tell which of my traits has you the most intimidated.
Comeback: Your odor alone makes me aggravated, agitated and infuriated.
------------------------------------------------------------------------
Insult: I have never seen such clumsy swordplay.
Rottingham: I have never lost in mêlée.
Comeback: You would have, but you were always running away.
------------------------------------------------------------------------
Insult: I'll hound you night and day!
Rottingham: You'll find I'm dogged to my prey!
Comeback: Then be a good dog. Sit! Stay!
------------------------------------------------------------------------
Insult: I can't rest until you've been exterminated!
Rottingham: Your stench would make an outhouse cleaner irritated.
Comeback: Then perhaps you should switch to decaffeinated.
------------------------------------------------------------------------
Insult: En garde, touché!
Rottingham: Your mother wears a toupee.
Comeback: Oh that is so cliché.
------------------------------------------------------------------------
Insult: Throughout the Caribbean my great deeds are celebrated!
Rottingham: My skills with the sword are highly venerated.
Comeback: Too bad they're all fabricated.
------------------------------------------------------------------------
Insult: Coming face to face with me must leave you petrified.
Rottingham: Never before have I faced someone so sissified.
Comeback: Is that your face? I thought it was you backside.
------------------------------------------------------------------------
Insult: You can't match my witty repartee.
Rottingham: Nothing can stop me from blowing you away.
Comeback: I could, if you would use some breath spray.
------------------------------------------------------------------------
Insult: Heaven preserve me! You look like something that's died!
Rottingham: Nothing on this earth can save your sorry hide.
Comeback: The only way you'll be preserved is in formaldehyde.
------------------------------------------------------------------------
===========================================================================
Appendix C: Extra
===========================================================================
This part of the guide describes all the events and other things that are
worth mentioning in the FAQ. Yet these wouldn't fit anywhere else in the
regular walkthrough, or the subjects are too small for a separate appendix
on itself.
---------------------------------------------------------------------------
Glitches
---------------------------------------------------------------------------
Turn your back Mr... ehm. What was your name again?
---------------------------------------------------------------------------
On Blood Island you normally should find out about Palido having the map
on his back, before you figure out that you need get him to turn over to
find the map itself. It is however possible to skip the conversation with
Slappy Cromwell and you don't need to talk to Palido as well. If you then
pour the Red Dye over him Guybrush will say: "Palido, Look! Your back is
burning.". This is odd as he doesn't know Palido's name.
The Ring of Blood Island: Where did it go?
---------------------------------------------------------------------------
After you place a new uncursed ring on Elaine's ring finger the first
scene will show Elaine wearing the ring, but just after she punches
Guybrush the ring is gone. It is nowhere to be seen, when she embraces her
love.
---------------------------------------------------------------------------
Stuff
---------------------------------------------------------------------------
Hidden MI 1 Scene (1)
---------------------------------------------------------------------------
When you get into the crypt of the Goodsoup family on Blood Island you can
examine the roots of a tree trunk sticking out from the ceiling. If you
look through this hole you get to see a scene from MI 1 in the forest of
Mélée Island.
Hidden MI 1 Scene (2)
---------------------------------------------------------------------------
On Blood Island again, go to the beach and try to "Use" the water about 25
times. If you keep on being persistent Guybrush will eventually enter the
water. You get to see a scene where the MI 1 Guybrush is choking underwater
on Mélée Island, just after getting thrown in when he stole the icon from
Elaine's mansion.
Unlimited "Unlimited Cannonballs Mode"
---------------------------------------------------------------------------
During the cannon shooting scene in the first act you can shoot an
infinite amount of cannonballs for as long as you like. If this is not
enough for you type "lapostal" and you will get to see a message that you
have an infinite amount of cannonballs at your disposal. That's a very
strange secret indeed. Type it again in an attempt to turn it off.
MI 2 villain Reference
---------------------------------------------------------------------------
Enter the Barbery Coast, when you have the Ventriloquism Book from the
magic hat in the Theatre. If Captain Rottingham is in the barber's chair
use the book to throw your voice over to him. Guybrush will say: "Make me
balder than Largo LeGrande". This Largo guy was an important pawn to
LeChuck in MI 2 and stopped from making progress in the first part of that
game.
Windows Clock Quirks
---------------------------------------------------------------------------
On Plunder Island the time the hands on the Speare Theatre display is
exactly the same time as your current Windows Clock. The clock even chimes,
when it hits a full or half hour if you are in the area.
When first meeting Palido Domingo on the Brimstone Beach Guybrush will ask
him since how long he has been lying around here. The answer to this
question depends on the current month the Windows System Time is set. He
will always answer 8 months earlier than the current month. Also if it
happens to be January he also wishes you a Happy New Year!
The Grassy Knoll from a different point of view
---------------------------------------------------------------------------
If you go to the Grassy Knoll and enter the mysterious door on the left
side of the area Guybrush will appear in a different location each time you
enter it. Some examples are the balcony above, the Clock tower of the
Speare Theatre and also the Brimstone Beach in the distant (even if he
doesn't have Membership Card).
Rabbit on stage
---------------------------------------------------------------------------
When toying around with the controls of the lights in the Speare theatre.
You can sometimes see a rabbit face projected on the stage. It turns out
that this is the Rabbit featured in Sam & Max; another video game from
LucasArts.
Jedi Tricks
---------------------------------------------------------------------------
With this game being created at LucasArts a reference to Star Wars is
nearly inevitable. Go to the Brimstone Beach Club before you get the
Membership Card and talk to the Cabaña Boy. At some point he will ask you
to show him your Membership Card. If you choose the option: "You do not
need to see my card" a scene very similar to one of those Jedi knight
tricks in Star Wars. Unfortunately, he sees through the your trick just
before allowing you in.
More Jedi Stuff
---------------------------------------------------------------------------
Do you start to get bored with the sound effects in chapter 3. Then press
Shift + J during Ship-to-Ship combat and in the upcoming battle some Jedi
Light saber sound effects will be used instead of the standard sounds. Too
bad the swords don't change into light sabers as well.
The Hidden LucasArts Product placement(1)
---------------------------------------------------------------------------
There are several places in the game where you can see LucasArt Logos.
Here's a list of the little logos scattered across the world of CMI:
1. The Coffee cup item found in snake crossing has the logo on it
2. On the left wall of the center hut in the Cannibal Village near the top
3. The first cut scene of LeChuck on Blood Island; just after the people
in the Rollercoaster of Death become skeletons the next scene has the
logo on the wall just below LeChuck.
4. The second cut scene of LeChuck on Blood Island; on the right side of
the doorway, when Dinghy Dog enters the place.
The Hidden LucasArts Product placement(2)
---------------------------------------------------------------------------
An advertisement for another adventure game made by the same company can
be seen in chapter 2. Enter the Chicken Parlor and look at the button on
the hat of the silent patron. It says: "Ask me about Grim Fandango". If you
push the guy it turns out to be a skeleton that resembles the main
character of that game: Manny Calavera quite a lot.
The forgotten: Bobbin Threadbare
---------------------------------------------------------------------------
When you are interrogated by LeChuck in the Carnival of the Damned you can
tell LeChuck to not kill him. Guybrush can then give four reasons why he
shouldn't. If you choose the option that tells of LeChuck being out of work
if Guybrush dies as there will be no more Monkey Island sequels, LeChuck
will then say that nobody will forget THE LeChuck. Guybrush then replies
with: "Do you know the name Bobbin Threadbare?" and LeChuck can't answer
it, because Bobbin is forgotten. He is the main character of Loom an
ancient adventure game also by LucasArts. That figures!
The Grog advertisement in the Goodsoup Hotel
---------------------------------------------------------------------------
On the very left side of the Hotel's main room you can see a what appears
to be 'shameless ad for Grog'. Each time you enter and leave the room it
changes bit by bit up to six different variations in total. Did you notice
any differences?
Porcelain
---------------------------------------------------------------------------
I don't know whether you have an answer to this, but Guybrush seems to
hate porcelain for some reason. The Sea Cucumber on Plunder Island has a
porcelain vase on it and it is the first time that he mentions his anguish
for it. Later in Blood Island's Hotel you meet various other porcelain
objects, but Guybrush never explains why it makes him feel so bad. Just an
in-game joke of the programmers and Dominic Armato (Guybrush's voice),
perhaps?
The spider in the crypt
---------------------------------------------------------------------------
There is an abandoned spider web on the very left inside the Mutual of
Stan. If you examine it Guybrush wonders where the little guy went. If you
really want to see it enter and exit the Mutual of Stan about 30 to 40
times and it appears right in front of your nose. The ‘spider’ is a giant
creature from "The Dig", and the shape underneath (wearing an orange
spacesuit) is one of the characters (Maggie) who gets trapped in his web,
who you need to rescue.
The name is: Bond, James Bond
---------------------------------------------------------------------------
When you first meet with King Andre on Skull Island you get to introduce
yourself. If you choose the option: "Threepwood, Guybrush Threepwood" he
will announce his name with a very strange accent (almost like Sean
Connery) implying a reference to another fictional hero nicknamed 007.
Moreover later on in the conversation Guybrush says: "Do you except me to
talk?" and King Andre replies: "No, Mr. Threepwood I except you to buy",
which is very similar to the request of "die" made by various enemies in
the movies of James. Also the entire setting of the cave overloaded with
gold and the Poker (casino) game makes the reference even stronger.
The Bartender, the Thieves, His Aunt & Her Lover
---------------------------------------------------------------------------
Coincidently some time ago I saw the name of a movie that was aired on TV
in the newspaper. It's title was "The Cook, the Thief, His Wife & Her
Lover". This sounds like a reference to me, but I cannot verify this.
LeChuck and his Zombie Toy
---------------------------------------------------------------------------
Remember the LeChuck Zombie Toy you can get from King André on Skull
Island? Try to give it to the real version, when you are riding the
Rollercoaster of Death. He will take a look at it and burn it right in
front of your eyes and after that he laughs several times.
Please insert Disk 34 out of 2!
---------------------------------------------------------------------------
You probably remember the odd thing about looking through the ceiling the
Goodsoup family crypt where you end up looking through the wooden stump in
a scene from MI 1. It turns out to be that this is gag, for the original
Monkey Island 1 was distributed on 6(?) diskettes and during the progress
of the game you had to exchange them. It turns out to be that in the forest
maze on Mélée Island you could stick Guybrush's head into a tree stump and
then you'd get the message that you had to insert disk 34(?). I don't know
the exact numbers, but the gag was that the disk didn't exist at all.
So basically in CMI Guybrush finally made his way to that 'disk' as that
is the connection from the other way to MI 1. Not many people know about
this, because later on when MI 1 was re-released on a CD-ROM the programmer
removed this joke as players would get confused as there was only 1 CD.
Hence only people who had the original spanned disk game know about this
quirk.
My profession as a flooring inspector
---------------------------------------------------------------------------
During the conversation with Minnie in the crypt she wants to marry a
pirate and asks Guybrush's profession. He then quickly replies "Flooring
inspector", because he doesn't want to attract the undead lady too much.
Some people who played the older MI games recognize this as a joke.
When Guybrush first sets out to become a pirate in MI 1, the old man in
the beginning tells Guybrush he looks more like a "flooring inspector"
rather than a pirate to him.
===========================================================================
Credits
===========================================================================
The credits go to:
LucasArts:
For creating this game.
Gamefaqs:
For putting this up the website.
You:
For reading this FAQ.
Me:
As I enjoyed making this FAQ.
J-ROD:
For pointing out a trivia on the "Flooring inspector".
Rob McMeekin:
For explaining the spider reference relation with "The Dig"
===========================================================================
Copyrights
===========================================================================
Iron Knuckle 2006 - 2010 (c)
Nothing out of this walkthrough may be copied for use on own websites, or
own profit. The following link is the only website on which my FAQ /
walkthrough is available, if you wish to upload the FAQ to your own website
please notify me before doing so. If I am interested enough I will grant
permission for an additional upload.
-----------------
Website locations
-----------------
http://www.gamefaqs.com
http://www.neoseekers.com
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http://www.ign.com
-------------------------
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===========================================================================
E-mail, Questions and Contributions
===========================================================================
If you want to ask / contribute / correct anything about this Walkthrough /
FAQ on Monkey Island 3: the Curse of Monkey Island, then you can mail to
knuckle_iron(at)hotmail(dot)com . Only send mail that has to do with this
game. ALL OTHER MAIL WILL BE IGNORED. I don't mean to be rude, but this is
a Gamefaq. I almost forgot don't submit anything that has been done already
in this FAQ. In the section below this you can see a list with examples of
things that are incomplete.
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Unfinished business
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-More trivia for the Stuff section, because there is bound to be more of
these references in this game.
-
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- -= END =- -