__  __                _
|  \/  |  ___   _ __  | | __  ___  _   _
| |\/| | / _ \ | '_ \ | |/ / / _ \| | | |
| |  | || (_) || | | ||   < |  __/| |_| |
|_|  |_| \___/ |_| |_||_|\_\ \___| \__, |
                                  |___/
___       _                    _   _____
|_ _| ___ | |  __ _  _ __    __| | |___ /
| | / __|| | / _` || '_ \  / _` |   |_ \
| | \__ \| || (_| || | | || (_| |  ___) |
|___||___/|_| \__,_||_| |_| \__,_| |____/

__  __              _          ____         _      _
|  \/  | _   _  ___ (_)  ___   / ___| _   _ (_)  __| |  ___
| |\/| || | | |/ __|| | / __| | |  _ | | | || | / _` | / _ \
| |  | || |_| |\__ \| || (__  | |_| || |_| || || (_| ||  __/
|_|  |_| \__,_||___/|_| \___|  \____| \__,_||_| \__,_| \___|
27 October 2002

Table of Contents:
I.   Introduction/FAQ
II.  Notes on the Music
III. The Music
IV.  Copyright and Closing

I. Introduction/FAQ (Forseeably Asked Questions)
This is my guide to the music of Monkey Island 3, the Curse of Monkey Island.
Like many adventure gamers, I bought the game when it came out several years
ago, played it a few times, and then set it aside. Recently, I came across an
article on the internet about a new period of creativity and revolution in the
music of entertainment, specifically games and movies. Monkey Island 3 was
their very first example, and the one the author liked the most. After reading
that I dug out the game, got a program called ScummREV, and started listening
to the music of the game. This guide is the byproduct of that.

FAQ:
- Why did you write this guide?
- To keep track of the different songs. ScummREV does not display the full name
of the song when you browse the list; I needed an easy way to know what was
what. I also wanted to renew interest in a truly cinematic score for a game
that is largely forgetten now.

- What's this program you used to get the music?
- Scumm Revisited, or ScummREV for short, is a program that allows you to
browse the resource files of most LucasArts adventure games. A resource viewer
allows you to look at graphics, scripts from the game, and listen to audio. It
is freeware, and you can download it at http://scummrev.mixnmojo.com/.

- How do I get past (fill in puzzle here)?
- This isn't that kind of guide. There is nothing in here to help you get
through the game, only information to allow you to better enjoy or appreciate
the music.

- Couldn't I just open the resource file myself and take a look at the song
title?
- Well, yes, but isn't this so much easier?

- Where are the music files for the game stored?
- On the game CD, in a folder called Resources. The music is in a file called
Musdiskx.bun. You will need ScummREV to open the resource file and listen to
the music.

- Can I email you with comments/suggestions/corrections?
- Sure. My email address is [email protected] and I check it often.

II. Notes on the Music
As I have said above, the music for this game is truly remarkable and
one-of-a-kind. Composed by Michael Land, a very prolific composer at LucasArts,
it is often musically and literally very dynamic. Monkey Island 3 was one of
the first games to use a dynamic music system to seamlessly blend variations on
a theme. A perfect example of this is on disc one, in the Barbery Coast. Tracks
1286 to 1289 are all variations on a theme set in track 1285. When you talk to
one of the characters in the Barbery Coast, the music changes to reflect who
you are speaking with. The transitions are not abrupt, and neither are they a
simple crossfade. The music is composed to leave points where a variation can
cut in on the theme. In theory, this sounds as if it would be quite jarring and
obvious, but in practice it leaves the listener thinking that they are
listening to an orchestrated piece that just so happens to coincide with what
is happening onscreen. Another interesting feature is the Pirate's Life song
(2311). In playing the game, you are given a choice as to what dialogue to use,
prompting the next verse. If you listen to that track in ScummREV, you will
hear that it is in fact one long song. It is completely seamless, even if you
listen to it in its entirety. The extended version of the Pirate's Life song is
really quite entertaining, so give it a listen. My picks for the absolute best
tracks are: 1285 - 1289, 1477, 1460, and 2311. All of the music is worth
listening to, but the interludes only really work in the context of the game.
Enough of me, though. Start listening!

III. The Music (The Monkeys Are Listening)
Disc One:                       Disc Two:
1098 - Credits                  1305 - Deck
1099 - Menu                     1310 - Combat Map
1100 - Hold 1                   1320 - Ship Combat
1101 - Waterline1               1325 - Swordfight
1102 - Hold2                    1327 - Sword Rott
1103 - Waterline2               1330 - Town Edge
1104 - Cannon                   1335 - Sword Lose
1105 - Treasure                 1340 - Sword Win
1200 - Fort Base                1345 - Get Map
1201 - Pre Fort                 1400 - Wreck Beach
1202 - PreVoo Out               1405 - Blood Map
1203 - PreVoo In                1410 - Clearing
1204 - PreVoo Lady              1415 - Lighthouse
1205 - Voodoo Out               1420 - Village
1210 - Voodoo In                1423 - Volcano
1215 - Voodoo Lady              1425 - Altar
1219 - Pre Map                  1430 - Hotel Out
1220 - Plunder Map              1435 - Hotel Bar
1222 - Pre-Cabana               1440 - Hotel In
1223 - Cabana                   1445 - Tarot Lady
1224 - Post-Cabana              1447 - Goodsoup
1225 - Beach Club               1448 - Guest Room
1230 - Cliff                    1450 - Windmill
1232 - Belly                    1455 - Cemetary
1235 - Quicksand                1460 - Crypt
1240 - Danger Beach             1463 - Gravedigger
1245 - Row Boat                 1465 - Monkey1
1247 - Alongside                1475 - Stan Dark
1250 - Chimp Boat               1477 - Stan
1255 - Mr. Fossey               1480 - Egg Beach
1259 - Pre-Town                 1485 - Skull Island
1260 - Town                     1490 - Smugglers
1264 - Pre-Meadow               1500 - Le Talk
1265 - Meadow                   1505 - Carnival
1266 - Meadow Ambience          1511 - Hang
1270 - Wardrobe-Pre             1512 - Rum
1272 - Pre-Show                 1513 - Torture
1274 - Wardrobe-Show            1514 - Snow
1276 - Show                     1515 - Credits (end)
1277 - Wardrobe-Jug             1520 - Carn Amb
1278 - Juggling                 2300 - To Blood
1279 - Post-Show                2301 - Interlude3
1280 - Chicken Soup             2302 - Rott Attack
1285 - Barber Shop              2311 - Song
1286 - Van Helgen               2336 - Riposte Lose
1287 - Bill                     2337 - Riposte Win
1288 - Haggis                   2338 - Insult Lose
1289 - Rottingham               2339 - Insult Win
2105 - Interlude1               2400 - Interlude4
2200 - Interlude2               2408 - Fake Credits
2210 - Kidnapped                2410 - Pass Out
2225 - Drop Balls               2414 - Ghost Talk
2232 - Arrive Barber            2420 - Eruption
2233 - Atonal                   2425 - Sacrifice
2235 - Shave Head               2430 - Scare Digger
2245 - Caber Lose               2445 - Skull Arrive
2250 - Caber Win                2450 - Cliff Fall
2255 - Duel                     2460 - Fight
2260 - Blow Up Tree             2500 - Interlude5
2275 - Monkeys                  2502 - Exit Skycar
2285 - Sharks                   2504 - Grow
2287 - Towel Walk               2508 - Interlude6
                               2520 - Out
                               2530 - Zap1
                               2540 - Zap2
                               2550 - Zap3
                               2560 - Zap4

IV. Copyright and Closing
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders. This guide is copyright 2002
pigsfl3w. Thanks to LucasArts for the game and all the people who worked on
ScummREV. This guide wouldn't exist without them.