__ __ _
| \/ | ___ _ __ | | __ ___ _ _
| |\/| | / _ \ | '_ \ | |/ / / _ \| | | |
| | | || (_) || | | || < | __/| |_| |
|_| |_| \___/ |_| |_||_|\_\ \___| \__, |
|___/
___ _ _ _____
|_ _| ___ | | __ _ _ __ __| | |___ /
| | / __|| | / _` || '_ \ / _` | |_ \
| | \__ \| || (_| || | | || (_| | ___) |
|___||___/|_| \__,_||_| |_| \__,_| |____/
__ __ _ ____ _ _
| \/ | _ _ ___ (_) ___ / ___| _ _ (_) __| | ___
| |\/| || | | |/ __|| | / __| | | _ | | | || | / _` | / _ \
| | | || |_| |\__ \| || (__ | |_| || |_| || || (_| || __/
|_| |_| \__,_||___/|_| \___| \____| \__,_||_| \__,_| \___|
27 October 2002
Table of Contents:
I. Introduction/FAQ
II. Notes on the Music
III. The Music
IV. Copyright and Closing
I. Introduction/FAQ (Forseeably Asked Questions)
This is my guide to the music of Monkey Island 3, the Curse of Monkey Island.
Like many adventure gamers, I bought the game when it came out several years
ago, played it a few times, and then set it aside. Recently, I came across an
article on the internet about a new period of creativity and revolution in the
music of entertainment, specifically games and movies. Monkey Island 3 was
their very first example, and the one the author liked the most. After reading
that I dug out the game, got a program called ScummREV, and started listening
to the music of the game. This guide is the byproduct of that.
FAQ:
- Why did you write this guide?
- To keep track of the different songs. ScummREV does not display the full name
of the song when you browse the list; I needed an easy way to know what was
what. I also wanted to renew interest in a truly cinematic score for a game
that is largely forgetten now.
- What's this program you used to get the music?
- Scumm Revisited, or ScummREV for short, is a program that allows you to
browse the resource files of most LucasArts adventure games. A resource viewer
allows you to look at graphics, scripts from the game, and listen to audio. It
is freeware, and you can download it at
http://scummrev.mixnmojo.com/.
- How do I get past (fill in puzzle here)?
- This isn't that kind of guide. There is nothing in here to help you get
through the game, only information to allow you to better enjoy or appreciate
the music.
- Couldn't I just open the resource file myself and take a look at the song
title?
- Well, yes, but isn't this so much easier?
- Where are the music files for the game stored?
- On the game CD, in a folder called Resources. The music is in a file called
Musdiskx.bun. You will need ScummREV to open the resource file and listen to
the music.
- Can I email you with comments/suggestions/corrections?
- Sure. My email address is
[email protected] and I check it often.
II. Notes on the Music
As I have said above, the music for this game is truly remarkable and
one-of-a-kind. Composed by Michael Land, a very prolific composer at LucasArts,
it is often musically and literally very dynamic. Monkey Island 3 was one of
the first games to use a dynamic music system to seamlessly blend variations on
a theme. A perfect example of this is on disc one, in the Barbery Coast. Tracks
1286 to 1289 are all variations on a theme set in track 1285. When you talk to
one of the characters in the Barbery Coast, the music changes to reflect who
you are speaking with. The transitions are not abrupt, and neither are they a
simple crossfade. The music is composed to leave points where a variation can
cut in on the theme. In theory, this sounds as if it would be quite jarring and
obvious, but in practice it leaves the listener thinking that they are
listening to an orchestrated piece that just so happens to coincide with what
is happening onscreen. Another interesting feature is the Pirate's Life song
(2311). In playing the game, you are given a choice as to what dialogue to use,
prompting the next verse. If you listen to that track in ScummREV, you will
hear that it is in fact one long song. It is completely seamless, even if you
listen to it in its entirety. The extended version of the Pirate's Life song is
really quite entertaining, so give it a listen. My picks for the absolute best
tracks are: 1285 - 1289, 1477, 1460, and 2311. All of the music is worth
listening to, but the interludes only really work in the context of the game.
Enough of me, though. Start listening!
III. The Music (The Monkeys Are Listening)
Disc One: Disc Two:
1098 - Credits 1305 - Deck
1099 - Menu 1310 - Combat Map
1100 - Hold 1 1320 - Ship Combat
1101 - Waterline1 1325 - Swordfight
1102 - Hold2 1327 - Sword Rott
1103 - Waterline2 1330 - Town Edge
1104 - Cannon 1335 - Sword Lose
1105 - Treasure 1340 - Sword Win
1200 - Fort Base 1345 - Get Map
1201 - Pre Fort 1400 - Wreck Beach
1202 - PreVoo Out 1405 - Blood Map
1203 - PreVoo In 1410 - Clearing
1204 - PreVoo Lady 1415 - Lighthouse
1205 - Voodoo Out 1420 - Village
1210 - Voodoo In 1423 - Volcano
1215 - Voodoo Lady 1425 - Altar
1219 - Pre Map 1430 - Hotel Out
1220 - Plunder Map 1435 - Hotel Bar
1222 - Pre-Cabana 1440 - Hotel In
1223 - Cabana 1445 - Tarot Lady
1224 - Post-Cabana 1447 - Goodsoup
1225 - Beach Club 1448 - Guest Room
1230 - Cliff 1450 - Windmill
1232 - Belly 1455 - Cemetary
1235 - Quicksand 1460 - Crypt
1240 - Danger Beach 1463 - Gravedigger
1245 - Row Boat 1465 - Monkey1
1247 - Alongside 1475 - Stan Dark
1250 - Chimp Boat 1477 - Stan
1255 - Mr. Fossey 1480 - Egg Beach
1259 - Pre-Town 1485 - Skull Island
1260 - Town 1490 - Smugglers
1264 - Pre-Meadow 1500 - Le Talk
1265 - Meadow 1505 - Carnival
1266 - Meadow Ambience 1511 - Hang
1270 - Wardrobe-Pre 1512 - Rum
1272 - Pre-Show 1513 - Torture
1274 - Wardrobe-Show 1514 - Snow
1276 - Show 1515 - Credits (end)
1277 - Wardrobe-Jug 1520 - Carn Amb
1278 - Juggling 2300 - To Blood
1279 - Post-Show 2301 - Interlude3
1280 - Chicken Soup 2302 - Rott Attack
1285 - Barber Shop 2311 - Song
1286 - Van Helgen 2336 - Riposte Lose
1287 - Bill 2337 - Riposte Win
1288 - Haggis 2338 - Insult Lose
1289 - Rottingham 2339 - Insult Win
2105 - Interlude1 2400 - Interlude4
2200 - Interlude2 2408 - Fake Credits
2210 - Kidnapped 2410 - Pass Out
2225 - Drop Balls 2414 - Ghost Talk
2232 - Arrive Barber 2420 - Eruption
2233 - Atonal 2425 - Sacrifice
2235 - Shave Head 2430 - Scare Digger
2245 - Caber Lose 2445 - Skull Arrive
2250 - Caber Win 2450 - Cliff Fall
2255 - Duel 2460 - Fight
2260 - Blow Up Tree 2500 - Interlude5
2275 - Monkeys 2502 - Exit Skycar
2285 - Sharks 2504 - Grow
2287 - Towel Walk 2508 - Interlude6
2520 - Out
2530 - Zap1
2540 - Zap2
2550 - Zap3
2560 - Zap4
IV. Copyright and Closing
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders. This guide is copyright 2002
pigsfl3w. Thanks to LucasArts for the game and all the people who worked on
ScummREV. This guide wouldn't exist without them.